Category: Quake Nostalgia

Abyss of Pandemonium goodies

While we are at AoP (read the interview with mexx if you are confused as to why), I recently found its CD image on some nice gaming nostalgia site. So for a limited time you can download it here and for a long time you can download its soundtrack in Ogg Vorbis Q5 goodness here.

25.08.2010 in Quake Nostalgia | 1 Comment »

Playing through the Quake Pre-Release

+----------------------------------------+
| Quake PRE-RELEASE |
| Tuesday, June 11th, 1996 |
| Copyright (C) 1996 id Software, inc. |
+----------------------------------------+
| Operating Instructions |
| by John Romero |
+----------------------------------------+

IMPORTANT NOTE: This document is a shabbed-up version of the QTEST1
document that i wrote months ago. It may suck.

This is our first severely limited pre-release, not intended for the
general public. If you received this game from a member of id Software,
then you are supposed to have it, otherwise, you are in possession of
something which is not yours. You Are Bad.

I found this beta version of Quake floating around. This should be a much longer and detailed post but there are other things to do. There are many little and some big differences. There also is a slighty older version around, differences might only be cosmetic (the readme differs a tiny bit).

Anyways, for your enjoyment (ok, mostly mine) I played through this and recorded it. http://www.archive.org/details/QuakeBetaPlaythrough

More Quake sketches by John Romero

John Romero has not only got a new domain and website, he also uploaded some more old sketches from Quake development. Or more specifically his jrbase1 map. You can find them in this gallery, currently on page 2. To get the “real” images you have to click on “original” in that wobbly overlay once you hover the image (they should make that a rotating swirly cube with fire effects…). I wish there will be sketches from the monsters some day.

The Lingering Legacy of id Software’s Quake: A Glimpse Into Thirteen Years Of Darkness

As some of you might know, Tronyn held a talk about Quake recently. Called “The Lingering Legacy of id Software’s Quake: A Glimpse Into Thirteen Years Of Darkness” it takes a look on Quake’s custom mappery. Both slides and text can be found below. Highly recommended read even though as Tronyn admits “that the later stuff is a bit biased toward my work, and I’m sure I forgot all kinds of important stuff“. I thoroughly enjoyed this. Thanks Tronyn!

Update
Instead of the ZIP with proprietary formats there are now two PDF files available:
Tronyn-QuakeTalk.pdf
Tronyn-QuakeSlides.pdf

A little gem on the Sega Saturn’s Quake Soundtrack

Sometimes Twitter has a use. I’ve been using it to try convincing Sascha Dikiciyan (Sonic Mayhem) to release Methods of Destruction. Well, that did not work but I saw the following conversation:

Quake for the Sega Saturn has an additional CD audio track, namely the track B7 from Sonic Mayhem’s Methods of Destruction. Well, I set out to get it and what I got was ugly. First of all, the track is only on the US release. And then comes something really ugly. They shrunk all the originals tracks. Not only on the US release to make room for the track. But also on the PAL/EU one where it would not be needed. Well, lazy porting after licensing issues I guess.

Take a look at this if you want a glimpse. The first one is always the full PC soundtrack. Long story short, I decided to host a copy of the track until further notice. You could also get a used copy of Quake for the Sega Saturn (the US version!) very cheaply (just wait if there is no decent offer anywhere).

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