- PAK:
- PROGS.DAT:
- Custom Models/Sounds: 
| CONFIG.CFG | 2 KB | 28.07.00 |
| dig29 readme.txt | 3 KB | 10.07.00 |
| glquake/ | 0 KB | 21.07.00 |
| glquake/beam.ms2 | 0 KB | 21.07.00 |
| glquake/camera.ms2 | 0 KB | 21.07.00 |
| glquake/frame.ms2 | 1 KB | 21.07.00 |
| glquake/rubble1.ms2 | 0 KB | 21.07.00 |
| glquake/rubble2.ms2 | 1 KB | 21.07.00 |
| glquake/rubble3.ms2 | 0 KB | 21.07.00 |
| glquake/v_beam.ms2 | 6 KB | 21.07.00 |
| glquake/v_beam2.ms2 | 6 KB | 21.07.00 |
| maps/ | 0 KB | 21.07.00 |
| maps/dig.bsp | 301 KB | 10.07.00 |
| maps/dig1.bsp | 1663 KB | 11.05.00 |
| maps/dig2.bsp | 1199 KB | 03.07.00 |
| maps/dig3.bsp | 486 KB | 07.07.00 |
| progs.dat | 730 KB | 23.03.98 |
| progs/ | 0 KB | 21.07.00 |
| progs/beam.mdl | 10 KB | 08.05.98 |
| progs/beamhit.spr | 5 KB | 08.05.98 |
| progs/bolt.mdl | 1 KB | 08.05.98 |
| progs/bs_light.mdl | 28 KB | 08.05.98 |
| progs/camera.mdl | 32 KB | 08.05.98 |
| progs/csm_cpit.mdl | 4 KB | 08.05.98 |
| progs/dring.spr | 378 KB | 08.05.98 |
| progs/expl.spr | 124 KB | 08.05.98 |
| progs/frame.mdl | 23 KB | 08.05.98 |
| progs/g_beam.mdl | 67 KB | 08.05.98 |
| progs/rubble1.mdl | 67 KB | 29.06.00 |
| progs/rubble2.mdl | 195 KB | 03.07.00 |
| progs/rubble3.mdl | 295 KB | 03.07.00 |
| progs/s_null.spr | 1 KB | 01.01.96 |
| progs/soldier.mdl | 313 KB | 22.03.00 |
| progs/v_beam.mdl | 73 KB | 08.05.98 |
| progs/v_beam2.mdl | 73 KB | 08.05.98 |
| sound/ | 0 KB | 21.07.00 |
| sound/ambient/ | 0 KB | 21.07.00 |
| sound/ambient/fan1.wav | 9 KB | 08.05.98 |
| sound/ambient/lava1.wav | 133 KB | 08.05.98 |
| sound/doors/ | 0 KB | 21.07.00 |
| sound/doors/creak1.wav | 53 KB | 08.05.98 |
| sound/hipweap/ | 0 KB | 21.07.00 |
| sound/hipweap/mjolhit.wav | 33 KB | 08.05.98 |
| sound/misc/ | 0 KB | 21.07.00 |
| sound/misc/longexpl.wav | 41 KB | 08.05.98 |
| sound/misc/moan1.wav | 36 KB | 08.05.98 |
| sound/misc/moan2.wav | 32 KB | 08.05.98 |
| sound/misc/pound_1.wav | 9 KB | 12.07.99 |
| sound/misc/quake.wav | 33 KB | 08.05.98 |
| sound/misc/quakeend.wav | 7 KB | 08.05.98 |
| sound/misc/raven.wav | 4 KB | 08.05.98 |
| sound/misc/rublexp.wav | 25 KB | 04.12.97 |
| sound/misc/rumble.wav | 51 KB | 08.05.98 |
| sound/misc/shortexp.wav | 26 KB | 08.05.98 |
| sound/turret/ | 0 KB | 21.07.00 |
| sound/turret/beamchrg.wav | 3 KB | 01.01.96 |
| sound/turret/beamhit.wav | 8 KB | 01.01.96 |
| sound/zombie/ | 0 KB | 21.07.00 |
| sound/zombie/raised.wav | 18 KB | 01.01.96 |
This is a partial conversion. You will have to install it into a new folder in your Quake directory and start it via a "-game blah" suffix. It features new or modified content, for example new monsters, weapons or sounds.