Rapture is a Quake
episode by Tronyn and [Kona]. This medieval-Norse pack is made
up of four large monster-filled maps and three additional smaller
maps. You travel through the four regions controlled by the elemental
leaders of water, fire, earth and wind. We have created a gloomy,
dismal world of medieval castles and underground fortresses using
Daikatana and Hexen2 textures. Custom monsters and bosses are
included in this tough episode.
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'It
seems the humans are bordering on finding out about you, Master.
Several of our creatures have been killed in what looks like attempts
to find traces of you in nearby kingdoms. They do appear to be getting
closer.'
In
the cloudy shadows, a humanoid figure stands. It listens to the
Gremlin's report without particular worry and indeed, when the
small, hunchbacked creature is done its speaking the figure seems
to become part of the shadows and rises into the gloom.
In
a swamp of the same realm, a pawn patrols the gateway to the next
kingdom. The gloom of the swamp and the murky mud stagnate in
the inactivity of the region. The guard has been let down so as
not to draw unwanted attention, with only a skeleton crew of fighters
and wizards left to guard the place. The nearby fortress-city
still watches over the Rain Gate, but the decades allowed parts
to fall into ruin and the constant rain to seep into the stone
and grime. The timbered palisade still stands, but this area is
considered safe; mankind has never attacked here, not even once.
Forces
once here were diverted to more demanding stations; to the fortification
of Gloom Keep, to the aid of the falling Ebon Fortress, or to
the personal guards of Shub-Niggurath and Armagon. Others were
sent elsewhere to invade the human world through their slipgates,
while later on, massive crews were required for the mobilisation
and ressurrection of Chthon and Armagon. Some of the guard left
when Shub-Niggurath was destroyed, joining the Coven or wandering
back to the lupine foothills in their newfound freedom.
Recently,
though, the silence of the region attracted attention from high
places. The swamp-fortress was seen as an excellent place to stage
an attack from, with the enemy paying it little or no attention.
Forces began to grow here, amassing to create a chaotic legion
hell-bent on destroying a particular military base which had been
sending attackers to the Nether Realms for years. However, before
the army was ready to attack one man did stumble through the dreary
gates, and was able to send one transmission back to his base.
The Dark Lords had tipped their hand.
There
is news of a human expidition being launched into the area within
the immediate future, and so the northern legion has been put
on the defensive. Every parapet is manned by an Ogre, in every
dark corner a devil waits. Knights and dogs patrol the outer areas,
while white wizards scour the skies. Doors are locked and barred,
traps are set, and all is ready.
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