NAME               : WORLDCRAFT QUAKE EDITOR FOR WIN95
VERSION            : 1.0
PATH               : editors\wc
EXECUTABLE         : readme.txt
INSTALL            : setup.exe
REGISTRATION       : $30 USD / $40 CDN 
AUTHOR             : Ben Morris bmorris@islandnet.com
COMPANY            : 
ADDRESS            : 2232 Tashy Place 
CITY               : Victoria
STATE              : BC
ZIP CODE           : Canada  V8N 4R6
DESCRIPTION        :
{This is the Ben Morris Worldcraft editor with texture view and group
save and move this is the latest revision as of 11-8-96.}

NAME               : THRED EDITOR FOR WIN95
VERSION            : .9
PATH               : editors\thred
EXECUTABLE         : readme.txt
INSTALL            : install.exe
REGISTRATION       : 
AUTHOR             : John Mavor
COMPANY            : 
ADDRESS            : ah289@freenet.carleton.ca 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This is the AFTERSHOCK Thred editor all of the aftershcok levels
where made with this.  This is the latest revision as of 11-10-96.}

NAME               : SOME TEXTURES TO EXPERIMENT WITH
VERSION            : 
PATH               : editors\tex
EXECUTABLE         : all.txt
INSTALL            : 
REGISTRATION       : 
AUTHOR             : Greg MacMartin
COMPANY            : 
ADDRESS            : cl662@freenet.carleton.ca 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{here are 70 new textures to make maps with You may not make maps 
with these textures to distribute they are copywrited these textures
may only be distribited on the AFTERSHOCK Toolbox CD-ROM}

NAME               : SOME MAP FILES TO EXPERIMENT WITH
VERSION            : 
PATH               : editors\maps
EXECUTABLE         : all.txt
INSTALL            : 
REGISTRATION       : 
AUTHOR             : Text files included
COMPANY            : 
ADDRESS            :  
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Some sample maps to experiment with in making your own maps
the text files are included to give credit to the original authors.}


NAME               : HOW TO MAKE A QUAKE MAP
VERSION            : .
PATH               : editors\howto
EXECUTABLE         : howmap.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Ben Morris
COMPANY            : 
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{A HOW-TO by Ben Morris on how to make a QUAKE MAP}




NAME               : 3DSTUDIO TO QUAKE MAP CONVERTER
VERSION            : .03
PATH               : editors\3DS2MAP
EXECUTABLE         : 3DS2MAP.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Travis
COMPANY            : 
ADDRESS            : twb@wsu.edu
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Converts most all 3Dstudio files to the Quake Map format.  Feel free
to report any bugs you might find to TWB@WSU.EDU}

NAME               : DXF TO QUAKE MAP CONVERTER
VERSION            :
PATH               : EDITORS\DXF2MAP 
EXECUTABLE         : DXF2MAP.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Travis
COMPANY            : 
ADDRESS            : twb@wsu.edu
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Early verson.  Only works in ASCII format.  Feel free to report any
bugs you will find to TWB@WSU.EDU}

NAME               : EDQUAKE
VERSION            : 0.49.00b
PATH               : EDITORS\EDQUAKE5
EXECUTABLE         : Edq050.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Scott Mitting, Dave Langeliers, Dan Buckler
COMPANY            : CircleA Entertainment
ADDRESS            : http://www.netusa1.net/~smitting/edquake/
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This is the Beta test release.  This verson (.49) works with shareware.  You may
find bugs making complex levels!!  Please report any bugs to smitting@netusa1.net.
I cannot respond to every report but I do read them all...}

NAME               : BREEZE PLUS
VERSION            : BETA
PATH               : EDITORS\EDITPLUS
EXECUTABLE         : editplus.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Zeb
COMPANY            : spsobole@franklin.nysernet.org
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This converts Breeze files (cad/nff) into a map format to use with qbsp!}

NAME               : EDQUAKE
VERSION            : 0.50
PATH               : EDITORS\EDQUAKE5
EXECUTABLE         : edqcode.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Scott Mitting(smitting@netusa1.net)
COMPANY            : CircleA Entertainment
ADDRESS            : http://www.netusa1.net/~smitting/edquake/
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This is where EdQuake stands right now.  It is incomplete, and includes 
many codes for Turbo C++ v3.1.  Please see *.TXT file for more complete info.}

NAME               : MAKEBRUSH
VERSION            : v0.6 (DOS version)
PATH               : EDITORS\MAKEBRUS
EXECUTABLE         : makeb06.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Lars Brenmnn
COMPANY            : 
ADDRESS            : http://localhost.ruhr.de/~b-man/makebrush.html
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Assists you in creating levels.  Generates the objects defined in 
a simple ASCII file.  (Interactive mode implementated as well.)}

NAME               : MAPLIST
VERSION            : 
PATH               : EDITORS\MAPLIST 
EXECUTABLE         : maplist.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             :
COMPANY            : 
ADDRESS            : ARNE@CCO.NET
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This program will make a list of all your BSP files into an ailiased echo  
command called 'Maplist'.  With this you can type 'MAPLIST' from 
the console...}

NAME               : MBUILD
VERSION            : 0.3
PATH               : EDITORS\MBUILD
EXECUTABLE         : MBUILD.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : David Langeliers
COMPANY            : 
ADDRESS            : dave@hidesert.com
CITY               : http://www./hidesert.com/users/dave
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{With this you can create and read MAP files (similar to POV-ray 
files) for Quake.}

NAME               : MedDLe
VERSION            : 1.4
PATH               : EDITORS\MDLV14
EXECUTABLE         : MDL.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : brian martin
COMPANY            : 
ADDRESS            : brian@phyast.pitt.edu
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{MedDLe is a program which lets you look at and edit the mdl
files in quake. These are the files which describe the objects
in quake and are located in the QUAKE\PROGS directory. You have to first
unpack the id1.pak file with a program like unpack or qube. These can both
be found at ftp.cdrom.com.}

NAME               : MedDLe
VERSION            : 1.5
PATH               : EDITORS\MDLV15
EXECUTABLE         : mdl.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : brian martin
COMPANY            : 
ADDRESS            : brian@phyast.pitt.edu
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{MedDLe is a program which lets you look at and edit the mdl
files in quake. These are the files which describe the objects
in quake and are located in the QUAKE\PROGS directory. You have to first
unpack the id1.pak file with a program like unpack or qube. These can both
be found at ftp.cdrom.com.}

NAME               : MDLVIEW
VERSION            : 0.1
PATH               : EDITORS\MDLVW_01
EXECUTABLE         : mdlview.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Daan Nusman
COMPANY            : 
ADDRESS            : nebula@pi.net
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This handy little device lets you view the monsters, what they are made 
up of...}
                                          
NAME               : MipDip
VERSION            : 1.5
PATH               : EDITORS\MIPDIP
EXECUTABLE         : md15mini.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Mads Bondo Dydensborg
COMPANY            : 
ADDRESS            : madsdyd@diku.dk
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Operates under WIN95 and allows you to create and modify your own  
WAD2 files, MipMap textures and Flat graphics.  NOTE: is does NOT support 
BSP files, but it DOES support WAD files.}

NAME               : QUAKE TEXTURE WAD2 BUILDER 
VERSION            : 1.0
PATH               : EDITORS\MK_WAD2
EXECUTABLE         : mk_wad2.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Michael Stokes
COMPANY            : 
ADDRESS            : stokfam@mail.psinet.net.au
CITY               : http://www.psinet.net.au/~stokefam/qdesk
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This program extracts textures into WAD files to be used as editors.}

NAME               : MAKEMAP
VERSION            : 0.11
PATH               : EDITORS\MM011
EXECUTABLE         : mm011.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Lars Bensmann
COMPANY            : 
ADDRESS            : lars@b-man.ruhr.de
CITY               : http://localhost.ruhr.de/~b-man/makebrush.html
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{At the time of this printing, this is the current version of Makemap.
It handles all the vertex stuff and is still in development.  
Check out the web site for updates and new releases!}

NAME               : MAKEMAP
VERSION            : 0.2
PATH               : EDITORS\MM02
EXECUTABLE         : mm02.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Lars Bensmann
COMPANY            : 
ADDRESS            : lars@b-man.ruhr.de
CITY               : http://localhost.ruhr.de/~b-man/makebrush.html
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Same as prior, only new features are; 3-D view, view limitation 
& mouse support!}

NAME               : NewWad
VERSION            : 1.0
PATH               : EDITORS\NEWWAD10
EXECUTABLE         : newwad.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Christopher Wise (org. Daniel Gilliland, see pcx2wad)
COMPANY            : 
ADDRESS            : wise@eng2.eng.monash.edu.au
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{You can add textures to PCX, BMP and LBM files.  You can also not only
create, but modify your existing wad file.}

NAME               : Nt-Brush
VERSION            : 
PATH               : EDITORS\NT-BRUSH
EXECUTABLE         : SETUP.EXE
INSTALL            : nt-brush.txt
REGISTRATION       : 
AUTHOR             : 
COMPANY            : 
ADDRESS            : N-Tropy@voicenet.com
CITY               : http://www/voicenet.com/~ntropy
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This is a win32 that is written in VB 4.  It works in WIN95, let 
me know if it works in NT or 3.11.  To be converted to C+ or C++ later...}

NAME               : POV2MAP
VERSION            : .6 Beta
PATH               : EDITORS\POV2MAP6
EXECUTABLE         : pov2map.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : John Danks
COMPANY            : 
ADDRESS            : danks@olympus.net
CITY               : http://www.olympus.net/personal/danks/john/pov2map.htm
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{More functions are supported than v.5!  There are still some restrictions  
as it's still in development stage.}

NAME               : QUAKE EDITOR DEMON EDITION (QEDE)
VERSION            : .12
PATH               : EDITORS\QEDE
EXECUTABLE         : qede.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : 
COMPANY            : 
ADDRESS            : starwars@itl.net
CITY               : http://user.itl.net/~starwars/qede/index.html
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This programs gets you GOD mode, FULL ammo, ALL the weapons etc...!  }

NAME               : QMAPFMT
VERSION            :
PATH               : editors\qmapfmt
EXECUTABLE         : readme
INSTALL            :
REGISTRATION       : 
AUTHOR             : Jeff Epler
COMPANY            : 
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Here's a formatter for Quake .map files.  NOTE: You'll need a C compiler   
and lex or flex to compile this.}

NAME               : QMAPHACK
VERSION            : 1.11
PATH               : EDITORS\QMAPHACK
EXECUTABLE         : qmaphack.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Rob Shields, Andrew Gilpin & Tim Daoust
COMPANY            : <rshields@eve.net>, <agilpin@eve.net> , <retri@nether.net>
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This is a GROUP of Quake editing devices!}

NAME               : QUAKE PACK NAVIGATOR
VERSION            : 1.11
PATH               : EDITORS\QPN
EXECUTABLE         : qpn.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Aric TenEyck
COMPANY            : teney931@cs.uidaho.edu
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Listen to sounds/export files/(sorta)view sprites!
For Windows 95 or NT}

NAME               : QSCRIPT
VERSION            : .93d
PATH               : EDITORS\QSCRIPT
EXECUTABLE         : qscript.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : William Bradley
COMPANY            : Tank Enterprises
ADDRESS            : basaidai@sprynet.com
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{QScript is my attempt at a Quake Map Level Editor. 
There is still much to be done, but with this app, 
you can create a pretty kick ass level.  I'll start 
by telling you what it can't do (yet)-}

NAME               : QScript
VERSION            : .94d
PATH               : EDITORS\QSCRIPT9
EXECUTABLE         : qscript9.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : William Bradley
COMPANY            : Tank Enterprises
ADDRESS            : basaidai@sprynet.com
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{QScript is my attempt at a Quake Map Level Editor. 
There is still much to be done, but with this app, 
you can create a pretty kick ass level.  I'll start 
by telling you what it can't do (yet)-}

NAME               : QUAKEDIT FOR WINDOWS 95
VERSION            : 0.91-0.92
PATH               : EDITORS\QUAKEDIT
EXECUTABLE         : quakedit.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : 
COMPANY            : 
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{QuakeMap is a basic level editor for the game Quake from ID Software}


NAME               : QUAKEMAP for Windows 95
VERSION            : 0.91-0.92
PATH               : EDITORS\QUAKemap
EXECUTABLE         : quakemap.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : 
COMPANY            : 
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{QuakeMap is a basic level editor for the game Quake from ID Software}



NAME               : QUAKE ME 2 A *.MDL UTIL
VERSION            : 2
PATH               : EDITORS\quakeme2
EXECUTABLE         : quakeme2.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : 
COMPANY            : 
ADDRESS            :
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This is a QUAKE MDL animation editor and or viewer.}

NAME               : UNWAD
VERSION            : 
PATH               : EDITORS\UNWAD2
EXECUTABLE         : unwad2.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Scott Mitting
COMPANY            : CircleA Entertainment
ADDRESS            : http://www.netusa1.net/~smitting/edquake/
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{This program will read WAD2 texture files that are used by QBSP and
will view and extract the textures to raw or .BMP data}

NAME               : Util3D
VERSION            : 0.3 SBeta
PATH               : EDITORS\UTIL3D
EXECUTABLE         : util3d.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Alan Blaine (pinkdogg@cgsd.com) & id Software
COMPANY            : 
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Allows importing of 3dstudio models and Alias models into Quake by way
of idutils texmake and modelgen, which id Software distributed the source to. 
Just use in the normal manner. Also, check out ids qcc release for the .qc files. 
You will need these to replace anything but static objects, like armor or weapons
in the game.}

NAME               : WAX
VERSION            : 
PATH               : EDITORS\WAX
EXECUTABLE         : readme.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Joe Wasson
COMPANY            : 
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Texture browser, and miscellaneous code .}


NAME               : QUMA 12
VERSION            : 
PATH               : EDITORS\quma12
EXECUTABLE         : readme.txt
INSTALL            :
REGISTRATION       : Ben Williams
AUTHOR             : benw@teleport.com.
ADDRESS            : www.teleport.com/~benw/quma
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{QuMa is a utility for creating maps for use with the game Quake.  
It is my humble contribution to the world of head to 
head deathmatch gaming. }


NAME               : SOME SIMPLE QUAKE MAP EXAMPLES
VERSION            : 
PATH               : EDITORS\sqeam
EXECUTABLE         : readme.txt
INSTALL            :
REGISTRATION       : 
AUTHOR             : Cameron Newham
ADDRESS            : 
CITY               : 
STATE              : 
ZIP CODE           : 
DESCRIPTION        :
{Simple Quake Examples and Methods - Version 1.0 }


