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Marmot's Happy Fun Server!                  
Steven Possehl        Todd Wagner
Marmot|RevCo          Sage|RevCo
marmot@vt.edu         toddwgrn@vt.edu

Homepage:
http://www.vt.edu:10021/G/gremlinx/bgn/happy_fun_server.html

Version v0.22

This is a bit cleaner version than v0.2 was.  I paid more attention to
some of the details like administrator god mode and such.  Also, i have
added a variable in the def.qc that sets how often the items respawn.

Work on this patch has slowed a bit lately since I heard rumor's about
the next version of quake having serverop stuff built in.  I'm no 
certain what is actually planned, however, I do not expect this patch 
to die when the new version comes out.  Once the new version is released,
I will integrate my serverop features into the new version and take 
advantages of the new features.

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Install Instructions:

Make a directory under your quake directory called mhfserv
Decompress the zip using the -d option(IMPORTANT!) into mhfserv
Modify the end of the file defs.qc  You need to change the 3 OP_CODE 
variables and the 3 AD_CODE variables your your own access codes.
The default AD_CODE is 31, 32, 33, and the default OP_CODE is21, 22, 23.

Run qccdos from the mhfserv/progs directory

run q95.bat -game mhfserv

Have Fun!
After you've had fun, send me email to report bugs or suggest playability changes.

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 I have put forth alot of effort to put this patch together, but I can't
take credit for everything.  Some of the code in this patch was based
on code done by others.  I have tried to give gredit to them here.

 PipeBombs credited to AsmodeusB and Bill Lefler 

 Homing Missles credited to:
	 Lynx (briggsj@lurch.ball.com)
         Dumont (pjsmith@ix.netcom.com)       
	 Vhold <vhold@netwizards.net> 
                http://netwizards.net/~vhold/
 
 Server OP code was originally built around Disruptor's DQS server code.  Some
changes have been made in how things work and some features have been added but
for the most part, its his code.