float IM_SERVERINFO = 254;
float IM_SERVERKEYS = 253;

void() SRV_PrintInfo =
{
	sprint(self,"The Zone\nVersion 1.0\nFEATURES\n");
	sprint(self,"Multiskin 1.1\n");
	sprint(self,"Cluster Bombs\n"); 
	sprint(self,"Bouncing Betties\n");
	sprint(self,"Fragmentation Rockets\n"); 
	sprint(self,"Lasers\n");
	sprint(self,"fairer rockets & grenades\n");
	sprint(self,"===============================\n");
	sprint(self,"Default Keys:\n");
	sprint(self,"h/H: Multiskin: next skin\n");
	sprint(self,"g/G: Multiskin: previous skin\n");
	sprint(self,"2: cycle shotgun/laser\n");
	sprint(self,"6: cycle grenade/cluster/bouncer\n");  
	sprint(self,"7: cycle rocket/frag rocket\n"); 
	sprint(self,"i/I: Server Info\n");
};

void() SRV_SetDefaultKeys =
{
	local string temp;
	stuffcmd(self,"exec defkeys.rc\n");
};
