Note: This patch only works with the unpacked Quake deathmatch test.

Please move the QKE50K11.ZIP archive into the Quake directory if it is not 
already there, and "pkunzip -d qke50k11.zip".  The '-d' option is necessary 
to maintain the directory structure.

Reminder: ID1.PAK must be unpacked and renamed before you can use the Quake 
50k patch.  You can find an unpacker on practically any good Quake web page.

We'd love to get feedback on this patch.  And if you do use this patch in a 
multiplayer setting, send a few screenshots our way of all your huge 
deathmatch battles.

Addendum: Games Workshop has requested that we remove any and all references 
to Warhammer 40,000 and the Space Marines from this patch.  If you have the 
old Quake 40k v1.0, we suggest you delete it and replace it with the current 
patch.

The Quake 50k v1.1 archive should contain the following files:

FILE_ID  DIZ           126
QUAKE50K BAT            82
README   1ST         1,642

\PROGS
GIB1     MDL         5,692
GIB2     MDL        16,204
GIB3     MDL        14,684
PLAYER   MDL       152,292
        
\QUAKE50K
AVENGERS PCX        26,459
COLOURS  PCX        30,184
CREDITS  TXT         2,073
DEVSTATR PCX        26,220
ERADCTOR PCX        26,894
FILES    LST           799
LINES50  EXE         6,776
MAINMENU TXT         2,143
MARAUDER PCX        27,942
QUAKE50K TXT         5,968
SENTINEL PCX        26,114
STORY    TXT         5,568
TITLEPIC PCX        65,883
VUPCX    DOC         2,751
VUPCX    EXE        31,310
VUTXT    CFG           148
VUTXT    DOC        11,161
VUTXT    EXE        55,014

