seeker.zip

Description:
	Compiled QuakeC code that replaces the players lightning weapon
with the Shalrath's homming missile.

Useful in:
  Deathmatch: Yes
  Single Player: No
  Coop: No
  Teamplay: Probably Not

Date: 7/29/96
Author: Dan Gelb (aka Raven)
	dgelb@graphics.cornell.edu
Note:  Please do not email me asking me how to get this working.  Look in
	 the QuakeC readme from id for futher help.  Also please do not email
	 me asking for explanations of the source code.  It's basically just
	 cut and paste between shalrath.qc and player.qc and ai.qc.

Directions:
	Copy progs.dat where you want it.  Then start up quake with the 
	command line option -game dir, where dir is the directory where 
	progs.dat is.  One easy way is to put progs.dat in your root quake 
	directory and start up quake with "-game ."  Add this to your q95.bat 
	for example.  This must be done on the computer that is running 
	as the server.  If this is done on a client there will be no effect.  Start up the server with the new command line, and then all players who use the lightning gun will fire seekers instead.

Notes:
	1. If there are no visible player targets when you attempt to fire 
   nothing will happen.  It only shoots if it can find a target.

	2. This only targets players, not monsters.  Therefore it is useless 
   in single player mode.  And if you use Coop mode you will just shoot at 
   your partner.  Bad idea.

	3. I think it targets what ever player is closest to you and visible.  I could be wrong though.

	4. There should be (might be) a large delay between shots.  This is 
   to prevent having too many seekers following a helpless individual down 
   a hallway.  

	5. Each shot uses 5 lightning cells.


Bugs:
	1. If a seeker is tracking a player and you fire another missile 
   that tracks a different player, the original missile will switch targets 
   to the new victim (I think).  This could be useful.  

	2. If you attempt to fire while another missile is tracking and 
   you have no visible targets, the original missile might stop tracking.

	3. As mentioned, monsters aren't targeted.

	4. Invisible players may be able to be targeted.  I'm not sure.

	5. You can target players on your own team.  Therefore, don't use 
   it if you are too close to your teamate.

Feel free to fix all of these!

