This is Spikes 1.0, it should be final, and all bugs should be worked out,
hopefully. If not, it'll come back to me and I'll fix it.

Ok, here's how you do this:

Stick the progs.dat either in a subdir of Quake, or just
put it in the id1 dir. If you put it in id1, just run
quake using "quake" and it'll load. If you put it in a
different dir, run quake using "quake -game <dirname>"
to load it.  The edited pieces are in weapons.dat,
commented out with //Spikes start and //Spikes end
Also, put the file artoo2.wav in your
quake/id1/sounds/weapons dir


Hope you guys like this...oh yeah, what it does:

Nails, when they hit something that bleed, explode, when
they hit a wall, ceiling, floor, or other structure,
they stick, arm after 1 second, then explode when something
gets near them, or they blow up after 5 seconds, regardless.

Hellblazr