
This one simple example shows you the difference between using
a base frame and not using one. This is why you can't really rebuild
the quake models from the data you have.

Instructions: 
Move example1.med to you MedDLe directory. Type
'mdl example1.med'. 2 models will be generated and the base
skin extracted. In the first model 'mod1.mdl' the first frame was used as
a base. Look at the skin. In the other 'mod2.mdl' a base frame was used.
You can see how much better that one is. Just change you progspath in the
MedDLe config file to view these models. If you want, try to modify the 2 skins
and see if you can make the first one useful. (ha, yea right).

The second example is used the same way. After running the first example,
run example2.med and it will stick a texture on the mod2.mdl and rename
the frame. This shows how MedDLe will try to match any 8-bit color palette. 
Not a very usefull example... but now you have a complete (mostly) model. Just 
write a quake c prog for it!
