---- Description

        This is a patch that modifies your rocket launcher so that it
        shoots those fireballs that the episode 1 boss shoots, only with
        a LOT more damage. It also modifies the zombie code so that you
        can kill crucified zombies, with extra gibbs of course...
        By the way, you better be a long way away when you launch one
        of these babies, they really do some damage. And they can
        really boost you up in the air if you use superjump or something
        similar, you'd better have god mode of if you want to try it though.

---- Installation

        Make a new directory in your quake directory, name it whatever
        you want, "fireball" preferrably. Copy progs.dat into it, and
        launch quake using the command line "quake -game fireball".
        (Put the name of the directory you created in place of 'fireball'.)

---- Compilation

        If you want to modify this and compile your own, do the following:
        (QCC required)

        Modify weapons.qc and/or zombie.qc to your liking...
        Make a dir inside the fireball dir, named "source" or something.
        Copy all the files from the "v101qc" dir inside the qcc dir, into
        the source dir. Now copy all the .qc files from my distribution
        into the source dir. Go into the source dir, then run qccdos from
        there. It should generate a progs.dat file in the previous dir.
        So in effect you should have a progs.dat file generated in the
        fireball directory.

---- Notes

        This is my first Quake modification... I know it sucks, but it's
        halfway decent. I stole the zombie patch from Vhold
        <vhold@netwizards.net> (author of the amazing homing missile patch).
        This is mainly because I wanted to be able to kill those damn
        annoying crucified zombies, and I had no idea how to do it. Thanks
        Vhold.

        You can reach me, Fruitbat, at <fruitbat@sojourn.com>.



