HERE IT IS! The fabulous HOLODUDE!
Brought to you by Jayke Savage, jayke@digital.net,
http://ddi.digital.net/~jayke

Features:
1) COMPLETELY mimics his master - right down to the weapon, the angle he's
   facing, and the grimace on his face. Awesome deatchmatch complication!
2) An EXPLOSIVE personality - if he
        a) touches someone else, he explodes
        b) dies, he explodes
        c) is commanded to, you guessed it - he'll explode!
3) Semi-controllable. "Sit. Stay. Go."
4) Telebindable. Tell a what? To who? A simple toggle switch allows you to
   dynamically interchange with HoloDude. That's right. Awesome deathmatch
   ploy - throw him in a corner, jump into the fray, if the going gets
   tough, telebind, detonate, and wipe up the bloody slag.
5) You have the sheer pleasure of losing 5 rockets and 10 health points
   everytime you spawn him!


Okay -- so, here's the scoop:
1) make a file under the QUAKE directory, for example, "HOLODUDE"
2) place these files in that directory
3) type "QUAKE -GAME HOLODUDE" (or the name of the directory you made)
   and you're in!

HOW DO I GET THIS DUDE TO WORK?
Bind a key to these impulse commands, and he's all yours. Example:
BIND T "impulse 20" ... etc etc .. here's what they do

        IMPULSE 20      Spawn a holodude (if one already exists, he
                        terminates)
                        *** IT COSTS 10 HEALTH and 5 ROCKETS
        IMPULSE 21      Detonate a holodude (messy)
        IMPULSE 22      Telebind with a holodude (swap positions)
        IMPULSE 23      Move toggle - hitting this will toggle if the
                        dude moves or not

Hints:
When you toggle his movement, he moves forward in the direction that you're
facing. This includes lookaround. Having trouble getting him up stairs? Just
position him in front, then look up ... he'll bounce on his jolly way.
Take advantage of telebinding. Throw him in a corner. Tell him to stay. Then
jump into a battle. When you telebind, you'll be replaced with him. If they
touch or kill him, BAM! And when you reappear in your happy little niche,
detonate him anyway!
Finally, use him the way he was meant - as a decoy. Throw him in a room, then
book to get some distance. Don't let him move until you're out of sight. Then
just remember what you look like. That's you, that's him, ????

KNOWN BUGS:
Too many to mention! I think the main things you'll notice are:
1) You can walk through him (well, he IS a holodude, right?)
2) Your bullets won't do didly (well, he IS a holodude, right?)
3) Your nailguns and rockets and grenades will .. well, you'll see. :)
4) If you bring him around monsters, um ... just check it out. I did NOT
   do that one on purpose!
If you would like to help me sort out these bugs, check out TECHINFO.TXT
for a little flavor.


I included the source here for your happy disection. You'll see it's an
ugly hack. I'd like any input I can on the problems I'm having. Look at
the techinfo.txt for a breakdown of what I'm whining about.


Enjoy!

Jayke Savage   jayke@digital.net    http://ddi.digital.net/~jayke

P.S. I know a mod was released named "DECOY" and I must admit it is the
craziest coincidence in the world -- I was thinking of a hologuy, and also
thought of exploding him, too ... but if you check the source, I'm assuming
you'll find that we should apply for a co-patent for mutually unacknowledged
discovery .. heh ... or else we're related in some unknown sense, because
one has nothing to do with the other ... um .. I think? <scratch, scratch>


