THE SPECIALIST QUAKE KIT 1.0
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Okay, it's here, the explosive package sure to add a new dimension to
deathmatching ... the Specialist Quake Kit V1.0!
This kit adds three impulse commands to the game:
IMPULSE 20 - drop a trigger bomb (costs 5 rockets)
IMPULSE 21 - trigger all bombs
IMPULSE 22 - drop a proximity bomb (costs 5 rockets)
Okay, now, what do these do??
"IMPULSE 20" will now lob a grenade onto the ground. There it will sit. The
person who lobbed it should be perfectly safe from detonating it. So, why
doesn't it explode? It's a trigger bomb! You can drop as many trigger bombs
as you have ammo for - they cost 5 rockets each - but NONE OF THEM WILL
EXPLODE UNLESS 1) touched by someone other than yourself, or 2) triggered!
So how do you trigger them? Simple .. "IMPULSE 21"!
"IMPULSE 21" will trigger ALL trigger bombs dropped by a specific player ...
so, you can lay a room full of bombs and literally wait and trigger them
ALL AT ONCE!
"IMPULSE 22" will drop a proximity bomb. Again, this bomb will never be
detonated by it's owner. If touched by another player or monster, it will
explode, BUT ... there's a catch ... it usually won't have to be touched,
because if anything comes within a few feet of it, it will explode!
Great for lobbing in dark recesses by doors ... an unsuspecting deathmatch
partner walks close by, and ... KABAMM!!!!!
How to use ...
Make a directory under your quake directory, call it "bombs"
Ex: C:\QUAKE\BOMBS
Now copy PROGS.DAT into this directory. Then, from your Quake directory,
type: QUAKE -GAME BOMBS ... that's all there is to it.
It is suggested that you bind these to keys ... example:
BIND B "IMPULSE 20"
BIND P "IMPULSE 22"
BIND T "IMPULSE 21"
Now, B will drop trigger bombs, T will trigger them, and P will drop
proximity bombs.
I had to use the self.skin attribute to handle the triggers (HOW THE HELL DO
YOU DEFINE YOUR OWN GLOBAL VARIABLES? I KEEP GETTING PROGDEFS.H IS OUT OF
DATE!!!!!!) Anyway, I don't know what this looks like ... if it's a problem,
lemme know. Otherwise, have fun!
Jeremy Likness (jayke@digital.net) http://ddi.digital.net/~jayke

