MultiMod by Shyft --- http://www.fwb.gulf.net/~shyft/ -- Bill Turner

This is a great progs.dat and some .mdl's I made 
partially from my own hacks and some from others 
listed in the credits at the bottom.

This progs.dat contains the following: (* denotes others work)

1. A guardian minion!  Collect 40 cells and use impulse 15 to
produce a minion that follows you around and electrocutes
your enemies...at least till the minion runs out of cells :)
t's safe for DM/coop/teams.  Limited to 1 minion unlike
the minion in my minion.zip.

2. A laser gun bound to impulse 9.  It uses cells. You
begin with it in your posession at each map.  You need
simply to obtain some cells to use.

3. You can now drop weapons for whatever reason you might 
wish.  This is accomplished by using impulse 100.

4. You can now make up to 3 holograms at a time.  They last
about a minute and cost 12 cells. Try dropping one as you jump
or when you are a demon.  Use impulse 101 to drop a Hologram.

5. As a demonstration of enemies becoming damaged, if you have my
enforcer.mdl in your progs dir(texture replaced by pseudo stormtrooper)
you will get to see him become bloody and damaged when he dies.

6. Each grunt in the game has a randomly determined skin texture
from 10 textures I think are not too messed up. :) You need my
soldier.mdl for this or else they look normal.

7.  When you get the biosuit, your texture changes to the
exact texture of the biosuit and back again when it wears off.

8. Zombies can be killed (Oh wow...Who hasn't done this? :)

9. some cheats= impulse 254 all weapons
                impulse 255 quad damage
                impulse 253 demon 
                deathmatch 100 or coop 100 makes all cheats available

10. *I added Multiskin to the mod.  It rocks!  I also added
a couple of textures to the multiskin. Impulse 200 and 201 to change

11. *Pipebombs-- impulse 13 to throw and impulse 14 to detonate. uses
rockets.

12. *Fiend pentagram-- get the pentagram and turn into a fiend.

13. I may be forgetting something.

I will be adding another weapon when I make one good enough
or see a good one someone else make.


INSTRUCTION:

Put the progs.dat file in a directory within your Quake dir.

  ex.  c:\quake\multimod\progs.dat

Put the .mdl files in a directory within the above mentioned dir called
progs.

  ex.  c:\quake\multimod\progs

Run quake with the additional cmd line param:  -game multimod
Replace multimod with whatever dir you initially created.

ex. quake -game multimod

If this doesnt help, tough.  You need the addition of a brain
to complete the exercise neophyte.

========================================================================
Credits and Wot Not and thanks to the following:
------------------------------------------------------------------------
I used the Multiskin mod by     by Dennis Noordsij - lnoordsi@inter.NL.net
      home of MultiSkin - http://web.inter.NL.net/users/L.J.Noordsij/qc.htm


I used the pipebombs from pipebomb.zip 
  by AsmodeusB -- tazq@sos.on.ca

I used the fiend powerup from jfiend11.zip -- Kick ass fuggin QC!
                                       By
                                  John Spickes
                               jspickes@eng.umd.edu
                                  Josh Spickes
                               spickesj@wam.umd.edu
                                
                                 Playtesting by      
                               John & Josh Spickes
                                  Allen Seger


I used as reference some of the homing code from homing.zip
               by  Vhold <vhold@netwizards.net> 
       
                   http://netwizards.net/~vhold/

ABOVE MENTIONED FILES AVAIL. AT FTP.CDROM.COM

Thanks to id for making QC available to the masses.

***Thanks to my brother Toby Turner for the Modified***
   stormtrooper bitmap and the crusader bitmap
   as well as for helping me debug and playtest
   this crap :)




impulse 1 - 9 W_ChangeWeapon ();
impulse 254 WeaponCheat ();
impulse 255 QuadCheat ();
impulse 11 CycleWeaponCommand ();
impulse 12 ServerflagsCommand ();
impulse 100 weapon dropping
impulse 101  W_FireHolio(); hologram
impulse 13   W_FirePipeBomb();
impulse 14  DetPipeBombs();
impulse 15  W_FireMinion();
impulse 253  FiendCheat ();
impulse 200 cycle self texture up
impulse 201 cycle self texture down

skin list
---------
SKIN: Quake himself (1)"); else
SKIN: Duke Nukem 3d (2)"); else
SKIN: Mr. Toad (3)"); else
SKIN: Stormtrooper (4)"); else
SKIN: Max (5)"); else
SKIN: The Terminator (6)"); else
SKIN: Judge Dredd (7)"); else
SKIN: Camouflaged soldier (8)"); else
SKIN: Captain Picard (9)"); else
SKIN: The Wizard (10)"); else
SKIN: Predator (11)"); else
SKIN: Skeleton (12)"); else
SKIN: Wan-Fu (13)"); else
SKIN: Henry Rollins (14)"); else
SKIN: He-Man (15)"); else
SKIN: Boba (16)"); else
SKIN: Superman (17)"); else
SKIN: NYPD Cop (18)"); else
SKIN: The Avatar (19)");
     //SHYFT skin adds
SKIN: Just a Grunt (20)");
SKIN: Big Ugly Ogre Man (21)");
SKIN: Crusader (22)");
SKIN: BioSuit (23)");

