{
 "" " Rising bubbles"
 "classname" "air_bubbles"
 "origin" "0 0 0"
}
{
 "" " Dripping sound"
 "classname" "ambient_drip"
 "origin" "0 0 0"
}
{
 "" " Engine/machinery sound"
 "classname" "ambient_drone"
 "origin" "0 0 0"
}
{
 "" " Computer background sounds"
 "classname" "ambient_comp_hum"
 "origin" "0 0 0"
}
{
 "" " Frogs croaking"
 "classname" "ambient_swamp1"
 "origin" "0 0 0"
}
{
 "" " Slightly different sounding frogs croaking"
 "classname" "ambient_swamp2"
 "origin" "0 0 0"
}
{
 "" " Lightning (Used to kill Cthon, shareware boss)"
 "classname" "event_lightning"
 "origin" "0 0 0"
 "targetname" "t1"
}
{
 "" " Door"
 "classname" "func_door"
 "angle" ""
 "speed" ""
 "targetname" "t1"
 "sounds" ""
 "wait" ""
}
{
 "" " A door that is triggered to open"
 "classname" "func_door_secret"
 "angle" ""
 "speed" ""
 "targetname" "t1"
 "sounds" ""
 "wait" ""
}
{
 "" " A moving wall?"
 "classname" "func_wall"
}
{
 "" " A button"
 "classname" "func_button"
 "angle" ""
 "speed" ""
 "target" "t1"
 "sounds" ""
 "wait" ""
}
{
 "" " A platform (moves along a ''train'')"
 "classname" "func_train"
 "sounds" ""
 "speed" ""
 "target" "t1"
 "targetname" "t2"
}
{
 "" " A lift/elevator"
 "classname" "func_plat"
 "height" ""
 "sounds" ""
}
{
 "" " A teleporter that only appears in deathmatch"
 "classname" "func_dm_only"
 "origin" "0 0 0"
}
{
 "" " no idea"
 "classname" "info_null"
}
{
 "" " Cameras positioning for intermission (?)"
 "classname" "info_intermission"
 "origin" "0 0 0"
 "mangle" "1 0 0"
 "angle" "0"
}
{
 "" " Main player starting point (only one allowed)"
 "classname" "info_player_start"
 "origin" "0 0 32"
}
{
 "" " A deathmatch start (more than one allowed)"
 "classname" "info_player_deathmatch"
 "origin" "0 0 32"
}
{
 "" " A coop player start (more than one allowed)"
 "classname" "info_player_coop"
 "origin" "0 0 32"
}
{
 "" " ? Player2 start?"
 "classname" "info_player_start2"
 "origin" "0 0 32"
}
{
 "" " Gives coords for a teleport destination using a targetname"
 "classname" "info_teleport_destination"
 "origin" "0 0 0"
 "angle" "90"
 "targetname" "t1"
}
{
 "" " Ammo for the Thunderbolt"
 "classname" "item_cells"
 "origin" "0 0 0"
}
{
 "" " Ammo for Rocket/Grenade Launcher"
 "classname" "item_rockets"
 "origin" "0 0 0"
}
{
 "" " Ammo for both Shotgun and SuperShotgun"
 "classname" "item_shells"
 "origin" "0 0 0"
}
{
 "" " Ammo for Perforator and Super Perforator"
 "classname" "item_spikes"
 "origin" "0 0 0"
}
{
 "" " Medkit"
 "classname" "item_health"
 "origin" "0 0 0"
}
{
 "" " Environmental Protection Suit"
 "classname" "item_artifact_envirosuit"
 "origin" "0 0 0"
}
{
 "" " Quad Damage"
 "classname" "item_artifact_super_damage"
 "origin" "0 0 0"
}
{
 "" " Pentagram of Protection"
 "classname" "item_artifact_invulnerability"
 "origin" "0 0 0"
}
{
 "" " Ring of Shadows (Invisibility)"
 "classname" "item_artifact_invisibility"
 "origin" "0 0 0"
}
{
 "" " Red armor"
 "classname" "item_armorInv"
 "origin" "0 0 0"
}
{
 "" " Yellow armor"
 "classname" "item_armor2"
 "origin" "0 0 0"
}
{
 "" " Green armor"
 "classname" "item_armor1"
 "origin" "0 0 0"
}
{
 "" " Silver Key"
 "classname" "item_key1"
 "origin" "0 0 0"
}
{
 "" " Gold Key"
 "classname" "item_key2"
 "origin" "0 0 0"
}
{
 "" " Sigil (a rune)"
 "classname" "item_sigil"
 "origin" "0 0 0"
}
{
 "" " A projected light. No visible lightsource."
 "classname" "light"
 "origin" "0 0 0"
 "light" "200"
}
{
 "" " Small wall torch (gives off light)"
 "classname" "light_torch_small_walltorch"
 "origin" "0 0 0"
 "light" "200"
}
{
 "" " Large yellow fire (does not give off light?)"
 "classname" "light_flame_large_yellow"
 "origin" "0 0 0"
}
{
 "" " Small yellow fire (does not give off light?)"
 "classname" "light_flame_small_yellow"
 "origin" "0 0 0"
}
{
 "" " Small white fire  (does not give off light?)"
 "classname" "light_flame_small_white"
 "origin" "0 0 0"
}
{
 "" " Fluorescent light? (Gives off light)"
 "classname" "light_fluoro"
 "origin" "0 0 0"
 "light" "200"
}
{
 "" " Fluorescent light? (Gives off light, makes sparking sound)"
 "classname" "light_fluorospark"
 "origin" "0 0 0"
 "light" "200"
 "style" "10" 
}
{
 "" " Grunt"
 "classname" "monster_army"
 "origin" "0 0 0"
}
{
 "" " Attack dog"
 "classname" "monster_dog"
 "origin" "0 0 0"
}
{
 "" " Ogre"
 "classname" "monster_ogre"
 "origin" "0 0 0"
}
{
 "" " Knight"
 "classname" "monster_knight"
 "origin" "0 0 0"
}
{
 "" " Zombie"
 "classname" "monster_zombie"
 "origin" "0 0 0"
}
{
 "" " Scragg (Wizard)"
 "classname" "monster_wizard"
 "origin" "0 0 0"
}
{
 "" " Fiend (Demon)"
 "classname" "monster_demon1"
 "origin" "0 0 0"
}
{
 "" " Shambler"
 "classname" "monster_shambler"
 "origin" "0 0 0"
}
{
 "" " Cthon (Boss of Shareware Quake)"
 "classname" "monster_boss"
 "origin" "0 0 0"
}
{
 "" " Small fireball (gives off light, harms player)"
 "classname" "misc_fireball"
 "origin" "0 0 0"
 "speed" ""
}
{
 "" " Nuclear container (explodes upon being shot, harms player)"
 "classname" "misc_explobox"
 "origin" "0 0 0"
}
{
 "" " Used to define path of func_train platforms"
 "classname" "path_corner"
 "origin" "0 0 0"
 "target" "t1"
 "targetname" "t2"
}
{
 "" " Shoots spikes (nails)"
 "classname" "trap_spikeshooter"
 "origin" "0 0 0"
 "angle" "90"
 "targetname" "t1"
 "spawnflags" "1024"
}
{
 "" " Teleport (all trigger_ tags are triggered by walkover)"
 "classname" "trigger_teleport"
 "target" "t1"
}
{
 "" " Changes to another level"
 "classname" "trigger_changelevel"
 "map" "e1m2"
}
{
 "" " Changes skill level"
 "classname" "trigger_setskill"
 "message" "easy/normal/hard"
}
{
 "" " "
 "classname" "trigger_counter"
 "targetname" "t1"
 "target" "t2"
}
{
 "" " Triggers action only once"
 "classname" "trigger_once"
 "style" "32"
 "target" "t1"
 "sounds" ""
}
{
 "" " Triggers action (can be retriggered)"
 "classname" "trigger_multiple"
 "style" "32"
 "target" "t1"
 "sounds" ""
}
{
 "" " Triggers only if game is registered (registered == 1)"
 "classname" "trigger_onlyregistered"
 "style" "32"
 "target" "t1"
 "sounds" ""
}
{
 "" " Triggers action and awards secret credit."
 "classname" "trigger_secret"
 "style" "32"
 "target" "t1"
 "sounds" ""
}
{
 "" " Causes a targeted monster to jump [off something]?"
 "classname" "trigger_monsterjump"
 "style" "32"
 "target" "t1"
 "sounds" ""
}
{
 "" " "
 "classname" "trigger_relay"
 "origin" "0 0 0"
 "target" "t1"
}
{
 "" " SuperShotgun"
 "classname" "weapon_supershotgun"
 "origin" "0 0 0"
}
{
 "" " Perforator"
 "classname" "weapon_nailgun"
 "origin" "0 0 0"
}
{
 "" " Super Perforator"
 "classname" "weapon_supernailgun"
 "origin" "0 0 0"
}
{
 "" " Grenade Launcher"
 "classname" "weapon_grenadelauncher"
 "origin" "0 0 0"
}
{
 "" " Rocket Launcher"
 "classname" "weapon_rocketlauncher"
 "origin" "0 0 0"
}
{
 "" " Thunderbolt Cannon"
 "classname" "weapon_lightning"
 "origin" "0 0 0"
}
