================================================================
Title                   : DOGGET1.1
Filename                : dogget1.bsp 
Author                  : Paul (Spike) Cook
Email Address           : belly@nrg.com.au

Description             : Death match level based loosely on old doomII 
					wad. Has traps and tricks and other 
					groovy stuff that is quake styled..

Additional Credits to   :ID, Quest,Wordpad,q-map specs. 
				Maker of original level.
================================================================

* Play Information *

Game                    : Quake Registered 1.01
Single Player           : NO. Unless you have a Deathmatch BOT. 
Cooperative 2-4 Player  : why?
Deathmatch 2-5 Player   : Yes, only 8 tele destinations(unless you want mega tele-frags)
Deathmatch 6+ Player    : read the line above

* Construction *

Base                    : Old Doom II DM wad from memory 
				 (cant remember aurthor, sorry!)
Editor(s) used          : Quest 0.02 & 0.05, Wordpad.
Known Bugs              : All bugs from original repaired.Map file is 
				  included if you want to play with it.

Build time              : Many, Many hours!.

Qbsp				: 3 min with new qbsp from quest site.
Light				: 38 sec (extra sampling)
Vis				: 12 min
On p133 with 16 meg under win95 for qbsp & vis. LIght in dos.

How to use:   Make dir in ID1 dir called MAPS then copy DOGGET1.BSP to that 
	     	  dir (maps). Run quake. Type MAP Dogget1 in console to play.

					ENJOY!
* Copyright / Permissions *

You may distribute and modify this level, as long as you include my
text file and give me credit. If you plan on distributing this map on
a CD Collection you _MUST_ contact me first for my approval.


Performance:  Brilliant for 2-4 players. 


Author's Notes: I got new QBSP so I was able to remake the level the way I
originally wanted it. I put some new stuff in, traps spikes messages and I
fixed up texture alignment.
If you have any ?'s or money for more ram...whatever e-mail 
me at belly@nrg.com.au. This is my third released map!. 

Regards 
SPIKE aka Paul
belly@nrg.com.au or belly@ozemail.com================================================================
Title                   : Flooded Tele-X!
Filename                : FLOODTEL.MAP
Author                  : Dalias
Email Address           : 71614.3257@compuserve.com
Description             : A fun Quake sw deathmatch level from
                          scratch. Based on a great DOOM
                          deathmatch level, Telecross. And IMO,
                          it's very close. This version has
                          water in it and plays somewhat
                          differently. Enjoy!
Additional Credits to   : ID Software, for Quake.
                          Stephen Crowly, for porting QBSP and
                          LIGHT to DOS.
                          Juergen Kroder, for making Telecross
                          for DOOM, on which this level is
                          based.
================================================================

* Play Information *

Level Name              : FLOODTEL
Single Player           : Yeah, if you wanna check it out.
Cooperative 2-4 Player  : No
Deathmatch 1-4 Player   : Of course! That's the idea...
Difficulty Settings     : No

* Construction *

Base            : TELEX.MAP, also by Dalias.
Build Time      : For adding the water and changing the weapons?
                  A few minutes. :)
Editor(s) used  : MS-DOS EDIT <vbg>
Known Bugs      : NONE! If any were known I'd have fixed them! :)

* Legal Stuff *

You may distribute and modify this level, as long as you include my
text file and give me credit.

NOTE: I know that ID has supposedly forbidden distribution of
custom levels for the shareware version of Quake in their license,
but that is obviously unenforceable *unless* the level being
distributed includes parts of the original Quake. Since BSP files
include textures, I have decided to distribute this level as a MAP
file. You will need to run QBSP and LIGHT on it before you use it.
If you would like to distribute the BSP version, you can try,
but I don't know for sure that any sites will accept it. :(

Also, in case you're wondering, I do not wish to decrease players'
chances of registering Quake by distributing levels that work with
the shareware. As far as I know, there is NO WAY to make levels
that require registered Quake. By releasing custom levels for
Quake, I DO hope to convince players how cool the game is and I
definitely hope that you'll register Quake if you're using this
level. If you don't, you're the one hurting ID, not I.

* Where to get this MAP *

FTP: ftp://ftp.cdrom.com
WWW: http://home.sprynet.com/sprynet/felker/epicentr.htm

================================================================
Title                   : EdTest1
Filename                : EdTest1
Author                  : Zeb
Email Address           : spsobole@franklin.nysernet.org
Description             : A test map created with some utilities I wrote.

Additional Credits to   : ID Software, for Quake
                          Stephen Crowly, for porting QBSP and
                          LIGHT to DOS.
================================================================

* Play Information *

Level Name              : EdTest1
Version			: .75
Single Player           : Sure
Cooperative 2-4 Player  : No
Deathmatch 1-4 Player   : Yes
Difficulty Settings     : No

* Construction *

Base            : New level from scratch.
Build Time      : About 6 hours (3 days counting writing utilities)
Editor(s) used  : Breeze..
Known Bugs      : propably..(some texture problems and no lights..yet)

Info:  If you have questions OR want to find out How I made this level
	or how to get the utilities and editor I used 
        e-mail me at:  spsobole@franklin.nysernet.org

   	
* Legal Stuff *

You may distribute and modify this level, as long as you include my
text file and give me credit.



================================================================
Title                   : Fonti (don't ask...)
Filename                : FONTI.MAP
Author                  : Marc Fontaine
Email Address           : mafon@stud.uni-sb.de
Description             : A small Quake deathmatch level from
                          scratch.
Additional Credits to   : ID Software, for Quake
                          Dalias, for inspiration
                          Stephen Crowley, for providing the
                          Texture WADs
                          whoever compiled qbsp, vis & light
================================================================

* Play Information *

Level Name              : FONTI
Single Player           : Sure
Cooperative 2-4 Player  : No
Deathmatch 1-8 Player   : Yep!
Difficulty Settings     : No

* Construction *

Base            : New level from scratch.
Build Time      : Something like 7 hours or so
Editor(s) used  : EDIT
Known Bugs      : Hope there are none

* Legal Stuff *

You may distribute and modify this level, in fact you can do
whatever you wish with it. But if you do... please give me
credit, ok?

* Where to get this WAD *

FTP: ftp.cdrom.com
================================================================
Title                   : QChunks
Filename                : QChunks.map
Author                  : Chris Thibodeaux (b0rt on Efnet)
Email Address           : chrislt@nwlink.com
Description             : My first attempt at a quake level.  Yes
                          I am too lazy to use more than 5 textures.
Additional Credits to   : ID Software, for Quake
                          Dalias, for making Tele-X, which I used to
                          figure out how to do this.
                          Carmack for releasing the BSP stuff.
================================================================

* Play Information *

Level Name              : QChunks
Single Player           : Sure, why not
Cooperative 2-4 Player  : No
Deathmatch 2-8 Player   : Yep
Difficulty Settings     : No

* Construction *

Base            : none
Build Time      : About 8 hours over a period of 3 days
Editor(s) used  : MS-DOS EDIT
                  QBSP/LIGHT (John Carmack)
Known Bugs      : If you find any, mail me and I'll try to fix them

* Legal Stuff *

You may distribute and do whatever the hell you want to this level,
as long as you include this text file and give me credit.

* Where to get this *
I'll probably put it up on ftp.cdrom.com eventually, right now I'll just
be giving it to whoever wants it on IRC



================================================================
Title                   : Crypt'o'Death
Filename                : crypt.map 
Author                  : Daniel Rammelt (aka Super Slimer)
Email Address           : d.rammelt@student.canterbury.ac.nz
Description             : My first QuakeSW level. Took around
			  2 hours total, not including stopping
			  to fix bugs in the editor i made :)
Additional Credits to   : ID
================================================================

* Play Information *

Level Name              : Crypt'o'Death
Single Player           : Yes. No monsters though. 
Cooperative 2-16 Player : No.
Deathmatch 1-16 Player  : Yes.                    
Difficulty Settings     : No.

* Construction *

Base            : New level.
Build Time      : 3 Days, including time to write editor.
Editor(s) used  : Qmaper 0.19 by me :)
Known Bugs      : In the map.. none, editor.. heaps.

* Legal Stuff *

You may distribute and modify this level, as long as you include my
text file and give me credit.


================================================================
Title                   : The Lava Pit
Filename                : LAVAPIT.MAP
Author                  : Dalias
Email Address           : 71614.3257@compuserve.com
Description             : A reall crazy deathmatch level for
                          Quake. You fight over a huge lava pit
                          on 9 floating platforms, 4 of which
                          are moving. Only a few weapons are
                          available, as the level is quite
                          small. Enjoy!
Additional Credits to   : ID Software, for Quake
                          Stephen Crowly, for porting QBSP and
                          LIGHT to DOS.
================================================================

* Play Information *

Level Name              : LAVAPIT
Single Player           : Yeah, if you wanna check it out.
Cooperative 2-4 Player  : No
Deathmatch 1-4 Player   : Of course! That's the idea...
Difficulty Settings     : No

* Construction *

Base            : New level from scratch.
Build Time      : Not very long...
Editor(s) used  : MS-DOS EDIT <vbg>
Known Bugs      : NONE! If any were known I'd have fixed them! :)

* Legal Stuff *

You may distribute and modify this level, as long as you include my
text file and give me credit.

NOTE: I know that ID has supposedly forbidden distribution of
custom levels for the shareware version of Quake in their license,
but that is obviously unenforceable *unless* the level being
distributed includes parts of the original Quake. Since BSP files
include textures, I have decided to distribute this level as a MAP
file. You will need to run QBSP and LIGHT on it before you use it.
If you would like to distribute the BSP version, you can try,
but I don't know for sure that any sites will accept it. :(

Also, in case you're wondering, I do not wish to decrease players'
chances of registering Quake by distributing levels that work with
the shareware. As far as I know, there is NO WAY to make levels
that require registered Quake. By releasing custom levels for
Quake, I DO hope to convince players how cool the game is and I
definitely hope that you'll register Quake if you're using this
level. If you don't, you're the one hurting ID, not I.

* Where to get this MAP *

FTP: ftp://ftp.cdrom.com
WWW: http://home.sprynet.com/sprynet/felker/epicentr.htm

================================================================
Title                   : SHAKE ][
Filename                : shake2.map 
Author                  : Daniel Rammelt (aka Super Slimer)
Email Address           : d.rammelt@student.canterbury.ac.nz
Description             : My second QuakeSW DM level. This one took
                          much longer around 6hours work, but is
                          alot better because of the improvements 
                          i made in Qmaper.
Additional Credits to   : ID
================================================================

* Play Information *

Level Name              : SHAKE2!
Single Player           : Yes. No monsters though. 
Cooperative 2-16 Player : No.
Deathmatch 1-16 Player  : Yes <gurgle>.                    
Difficulty Settings     : No.

* Construction *

Base            : New level.
Build Time      : 6hours.
Editor(s) used  : Qmaper 0.33 by me :)
Known Bugs      : In the map.. none, editor.. 99% bug free now.

* Legal Stuff *

You may distribute and modify this level, as long as you include my
text file and give me credit.


================================================================
Title                   : The Sink
Filename                : WATER.MAP
Author                  : Dennis Noordsij
Email Address           : lnoordsi@inter.NL.net
Description             : A not really fun to play level, because
                          it was made to show that you CAN simulate 
                          lowering and raising water
Additional Credits to   : ID Software, for Quake
			  ID Software, for QBSP and LIGHT
			  The author(s) of the Quake MAP specs
================================================================

* Play Information *

Level Name              : The Sink
Single Player           : Yes, just to show the water raising/sinking
Cooperative 2-4 Player  : No, but easy to add 
Deathmatch 1-4 Player   : No, but easy to add 
Difficulty Settings     : Yeah, like fast and slow moving water. (NOT)

* Construction *

Base            : Completely from scratch
Build Time      : A couple of hours
Editor(s) used  : * BRUSH - Something I made to convert my coordinates into
                    the Quake brushes. Just to speed building basic brushes up
                  * NCEDIT (nice editor)
                  * MS-DOS EDIT (less nice, but can do more)
Known Bugs      : NONE! If any were known I'd have fixed them! :)

[ ALSO READ THE COMMENTS MADE IN THE .MAP FILE                           ]

* Legal Stuff *

[ NOTE, THIS COMES DIRECTLY FROM THE TEXT FILE INCLUDED WITH THE LAVAPIT ]
[ LEVEL. THE AUTHOR WROTE IT QUITE NICELY SO HERE IT IS                  ]

You may distribute and modify this level, as long as you include my
text file and give me credit.

NOTE: I know that ID has supposedly forbidden distribution of
custom levels for the shareware version of Quake in their license,
but that is obviously unenforceable *unless* the level being
distributed includes parts of the original Quake. Since BSP files
include textures, I have decided to distribute this level as a MAP
file. You will need to run QBSP and LIGHT on it before you use it.
If you would like to distribute the BSP version, you can try,
but I don't know for sure that any sites will accept it. :(

Also, in case you're wondering, I do not wish to decrease players'
chances of registering Quake by distributing levels that work with
the shareware. As far as I know, there is NO WAY to make levels
that require registered Quake. By releasing custom levels for
Quake, I DO hope to convince players how cool the game is and I
definitely hope that you'll register Quake if you're using this
level. If you don't, you're the one hurting ID, not I.

* Where to get this MAP *

http://web.inter.NL.net/users/L.J.Noordsij
hopefully some other sites too :)

   Simple test for a single moving platform

   The room is a single L-shape with a pit down the middle with
   lava in it.  Its layout is not really important, but serves to
   help illustrate the use of moving objects.

   The level contains one moving object:  A platform which floats
   over the pit and moves quickly from one end to the other.

   The .ZIP file should include a .MAP and a .BSP version.

   Questions about this example level? 
   Contact Watcher (watcher@psu.edu) or Sean (stw113@psu.edu)

   9/22/1996
9/11/96
================================================================
Title                   : Death By The Dozen
Filename                : dbtd.bsp/dbtd.map
Author                  : Imaginos of Clan SinTheTiK
Email Address           : jacknife@rapidramp.com (Imaginos)
Description             : A DM Level aimed at 4-8 
			  player games

Additional Credits to   : #QuakeEd, id, Util. Authors everywhere

               
================================================================

* Play Information *

Single Player           : Nope... Ya can walk around & look @ things
Cooperative             : Nope...
Deathmatch 2-4          : Most definately
Deathmatch 5+           : No more than 6 probably, but go ahead
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

*Play notes: This level has quite a few 'secrets' on it that greatly enhance play. If you don't find them, then you're going to miss quite a treat in DM play. Best thing is to walk thru the level and look for the following:

When you start the level, walk forward and take the first door on the right. Go down that hall and go thru the next door on your right. Go about halfway down that dead-end hallway and shoot the wall on the right. A secret door will open that will take you to the upper level of the room you started out in. Lotsa goodies in there. This is usually the room that, in team play, one team or the other tries to 'hold'.

OK, jump thru one of the holes in the floor onto a platform (we use these to bomb the poor slobs below with grenades) and then jump down to the main floor of the room you started out in. Go up the stairs. As you enter the first landing, you'll find a SNailGun in the shadows. Keep going until you reach the next room. Go to the end of the room that is in the shadows. Point yer weapon @ the floor and fire. The floor will slide out from under you and you'll fall to the lowest  level. Go outside to the right and you'll see a lift around the corner. Get on it, turn around and jump off so that you land on the wall that surrounds the yard. Walk to the end of that section of the wall, turn right and shoot the sky (in front of you). A door will open. More goodies. The teleporter will take you to the first secret room I told you about.

Starting once again from the room you began the level in, go forward and take the door on the left and go down that hall and thru the door around the corner. Now you'll be looking @ a pool of water. Jump in and swim for the doorway across the pool. A lift will raise you up and you can go on yer way. Go thru the next door and down the stairs. As you enter the room, you'll see a box of rockets against the far wall - there's a secret door (shoot it) behind the rockets with a teleporter behind it that will take you to the yard where you found the last secret room (the one in the sky). There is also a shadowed corner to yer right as you enter the room (the downstairs room - we haven't left it yet, OK?). Shoot into the corner and a secret door will open. You can't see it open, but you should be able to hear it. Walk thru the opening and you'll find the Mother Lode! Mega health, armour, gunzz- gunzz - gunzz, & ammo. This is the one you don't want to tell yer fraggin buddies about. They're holding the upper room (the first secret room), remember? Grab yer stuff and step into the teleporter. You'll appear in the end of the upper room - with all the stuff - AND - the Pentagram of Protection! 

Kill 'em all!

Just step right into their shocked faces and pull the trigger on that rocket launcher - neither they or it can hurt you for 30 seconds.

There's 16 or so DM player starts on this level so you shouldn't have any respawning in the same place over and over if you're playing with less than 10 players. There is also a "trigger_changelevel" statement in the MAP file that has been commented out. If you want to use it, just un-comment the code and insert the name of the map or level that you want to go to. You'll find this statement just before the 'light' entities list - pretty easy to find, since it is the only commented code in the file :).

* Construction *

Base                : New level from scratch
Editor(s) used      : QScript and UltraEdit32.
                         
Known Bugs          :None that I know of.
Build Time          : My first level - 'bout 2 weeks with the detailing &                           all.

* Legal Stuff *

You may distribute and modify this level, in fact you can do
whatever you wish with it. But if you do... please give me
credit.  Just do it - and gibb one for me while yer at it, OK?
================================================================
Title                   : Lurker part I
Filename                : LURKER.MAP and LURKER.BSP
Author                  : Eric E. -eGe
Email Address           : eernewei@www.gnofn.org
Description             : Small DM level for 2 or more people
                          (no more than 6 or it'll get ugly.)
                          No ammo! In other words. Have fun.
                          Oh yeah, there's no exit! :(
Additional Credits to   : ID Software, for Quake.
                          Chris Carroll and Trey Harrison for Quest!!!
                          (MUST GET QUEST.)
                          Crowbar for the Base.wad
================================================================

* Play Information *

Level Name              : Lurker
Single Player           : Why?
Cooperative 2-4 Player  : NEVER
Deathmatch 1-4 Player   : Duh..
Difficulty Settings     : ...

* Construction *

Base            : Me?
Build Time      : One day of grueling work on learning Quest.
Editor(s) used  : Quest and only Quest
Known Bugs      : How should I know? I've never played it! 
		  (i don't have reg. quake.)

* Other Stuff *

You may distribute and modify this level, as long as you include my
text file and give me credit.

My first REAL foray into Quake editing. I've made a bunch of Doom2 levels so
I know what to do.
There's nothing special about it.
But if you reeeeeeeeeeeeealy like it, tell me!
Also. If you want to add onto this level go ahead, but just tell
me that you're doing it and give credit.

There will be a [better] sequel..


* Where to get this Level *

FTP: ftp://ftp.cdrom.com
WWW: http://www.gnofn.org/~eernewei/links1.htm
Melee01.bsp

     This is my first serious attempt at a Quake deathmatch level.

     Personally, I think this level's pretty damn cool for DM, but if you think 
otherwise, or if you particularly liked it, please send e-mail to
JSTATZ@WIN.BRIGHT.NET, okay?  Also, check out some of my other levels for
Doom2/Hexen/Quake at my web page: http://www.win.bright.net/~jstatz.  Once
you're done with that, go look for me on IRC (EfNet) as Terata.

     Oh, and if you're using the shareware, set the server to "REGISTERED 1",
since there's a Thunderbolt in one of the corners (Under the water, heh.).

--Jeremy Statz
there was no text file with this (jack)
================================================================
Title                   : Waterpit
Filename                : WATERPIT.BSP/.MAP
Author                  : Matt Bollier
Email Address           : 103220.3302@compuserve.com

Description             : This is a cool deathmatch arena.  Lotsa floating
                          platforms (some are moving) and bridges spanning
                          between them.  Also an underwater area.  Nice
                          lighting effects combined with the unusual 
                          architecture make for a really cool DM experience.

                          This level is based upon LAVAPIT, but lots has
                          been added since then.  You'll notice you can
                          jump off the side of the map.  Do it, and you'll
                          fall into a pit of slime (not good)  I suppose
                          I should have just made it so you couldn't jump
                          at all, but then the sky wouldn't look so cool :)

Additional Credits to   : Dalias (Quake Studio, LAVAPIT), ID

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Used LAVAPIT as a base
Editor(s) used          : Quake Studio 0.2-0.8, MS-EDIT
Known Bugs              : None
Build Time              : About 30 hours

=========================================================

BSP BUILD TIMES (on a Pentium 60 w/ 16mb RAM)

QBSP: 48 seconds

LIGHT: 31 seconds

VIS: 315 seconds

=========================================================

* Other Info *


This map has been compiled to run in Quake v1.01 registered
only.
