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                           Non-Pixel Explosions
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This file removes those annoying pixelated explosions!

During the intial release of Qtest and Quake Shareware 0.91, quite a lot of
people complained in the newsgroups about the "unrealistic" and annoying
pixelated explosions.  I felt the same.  For some reason, those explosions
just didn't look like they fit into the game.  Last time I saw explosions
like that were on my Apple 2 while I was playing the game Paratrooper.
So, taking what little I know of C programming, and quite a lot of trial and
error, I finally removed those annoying pixelated explosions! =]

Basically, this file removes the pixelated explosions from the rockets and
any grenades that explode in Quake [yours and the ogre's].
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To use this file, create a directory in your Quake directory:

Example:

c:\quake\pixels

copy prog.dat [this file] and YOUR config.cfg file from c:\quake\id1
directory to the c:\quake\pixels directory

run quake with the following command line:

quake -game pixels

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Other things I'm looking into modifying:

[1] Gibs for Tarbabies [not bloody].
[2] Bouncing Rockets - Lasts for about 10 seconds.  Everytime the
    rockets hits a surface, it explodes and bounces to another surface,
    which it explodes again.
[3] Long Distance Grenades.
[4] Rubber Nails 
[4] Whatever else I [or others request] can do to make Quake a bit more
    interesting and fun than it already is.

Comments, suggestions, improvements, help[!], etc:

e-mail          sirus@aimnet.com

DISCLAIMER:

Use this file at your OWN RISK!  I've tested it out on my version of
Quake and it didn't erase my hard drive, cause Quake to crash, etc.   
