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HELP!
Problems I had:
1) I couldn't get the damn thing to walk right. Tried ai_move() with no luck,
   it didn't even seem to move in the direction it was facing. Had to make
   a hack -- I make him a FLY item, then slide him around, and if we get off
   the ground, I turn him into a TOSS item and let him fall. Any suggestions?
2) I wanted to use him in single-player as a decoy for monsters. BUT I CAN'T
   GET MONSTERS TO SEE HIM! I tried playing with some of the AI.QC/COMBAT.QC
   and FIGHT.QC code, but to no avail ... even coding checks for his
   classname didn't work. Making him a player is out -- you get errors when
   messages are send to this pseudo "client".
3) The monster logic has some rude routine that, if the monster is blocked,
   he sort of "becomes" the other monster and moves it out of the way.
   Somehow, they're grabbing MY holodude and moving him .. gets annoying,
   especially when they don't even acknowledge him! I know he is set to
   be a FL_MONSTER, but even without that flag he is grabbed. Help!
4) The telebind is a hack -- I really didn't want that .. but .. Hell, it's
   neat. How do I change the viewing angle? I know that view_ofs is the
   offset from the origin ... HELP!
5) Bullets just refuse to hit him. So does lightning. Nails and explosives
   love him. Why?

Appreciate anything I can gleam from anyone. Thanks again. Take care.

