below is a list of the added and changed files and a very brief
indication of what each does.  If you have any question please
email me at blckbrt@wavenet.com

the archive contains the source, necessary models/sounds and the progs.dat
file

Note:  most of these mods were written by others and incorporated
into one dat file by me with some minor changes to many of the
mods.  I have tried to credit those responsible for the initial mods
in comments in the qc files.  If I left anybody out, I am sorry.
I am extremely grateful for all of the work that others have put forth
in building this dat file.

To use:
  create a subdirectory in your quake directory
  unzip the zip file in that directory and make sure to create
     subdirectories (for the progs and sounds directories)

     in dos this would mean (please forgive me if this is obvious)
     cd \quake (or whatever your quake directory is)
     mkdir sg
     (place zip file in sg)
     pkunzip -d sg

        now run quake with the -game sg parameter and you are ready to go
        look through the weapons.qc for binding needs to use most of this
        stuff (I tried to stick with what was given me, so it should be
        pretty standard)


H_PLAYER MDL       436,432  08-14-96  8:05p
PLAYER   MDL     1,972,120  08-14-96  8:04p
head model and player model for skins

SHELCASE MDL         7,060  08-10-96 12:01a
shell casings for eject mod

THROWAXE MDL        56,532  08-15-96  9:21p
thrown axe model for, well thrown axes

CAMERA   QC          1,742  08-16-96  1:29p
camera addon for hologram function

CLIENT   QC         39,580  08-15-96  9:54p
many changes here
        skin accomodation
                parm for transfer of skin between levels
                accomodation for transfer of skin when respawning
        teamplayer rules mods
                kill a teammate, be killed
                support for skins
                change teams after firing a shot, be killed
        parm for thrown axes
        no armor save for drowning damage
        no armor degredation for drowning damage
                (note, this doesn't apply to lava/slime)


COMBAT   QC          6,677  08-09-96 10:22p
no armor save for drowning
no armor degredation for drowning damage

DEFS     QC         18,391  08-16-96  6:55p
new variables to support new functions
EJECT    QC          1,952  08-15-96  9:03p
add on for shells ejecting from shotguns

HEAD     QC          1,769  08-04-96  2:13a
solid gibbable heads (single player only, bodies got annoying)

ITEMS    QC         31,081  08-15-96  8:28p
random item respawn in deathmatch
exploding backpacks when they have rockets

MISC     QC         16,285  08-10-96 11:23a
backpack_explode code

OGRE     QC         15,174  08-03-96  3:53a
got rid of sparks in explosions

PLAYER   QC         24,143  08-16-96  7:27p
make solid gibbable heads
allows for feigning death
accomodates frames for thrown axes
detonates pipe bombs upon death

THROWAXE QC          3,916  08-15-96  9:59p
thrown axe code

TRIGGERS QC         15,072  08-03-96  8:51p
teleporting of any solid object

WEAPONS  QC         49,812  08-16-96  7:57p
laser gun replacement for shotgun
skins impulses
hologram + camera
thrown axes ... modified so that they didn't bounce so far after hitting
        someone (left the bounce off of walls alone)
weapon recoil
replaced explosion(sparks) with blood/gibblet (can lead to packet overflow
        if there are too many going on at once
flares
pipe bombs
won't switch to lightning gun underwater when you run out of ammo in
        another weapon
throwable backpacks (that can be blown up if you had rockets in it)

WORLD    QC         12,116  08-11-96  1:20a
added some precaching
had modified bodyque for solid bodies in deathmatch, caused intermittent
        crashes so I had to comment out (left in for development)

ZOMBIE   QC         20,910  08-03-96  1:29a
made wall zombies gibbable

PROGS    SRC           485  08-16-96  6:55p
inclusion of eject.qc, camera.qc, head.qc
