                   MAP TEST1 CAMOUFLAGED SOLDIER .MDL

This is another graphics replacement for the soldier in Quake Test1,
significantly more devious than previous .MDL replacements, in that
it takes an idea touted in rec.games.quake.editing and makes it an ugly
reality - the bitmap is based on one of the the wall textures and renders 
the SOLDIER.MDL almost invisible. I have left smoother textures on boots and skin, to give you a fighting chance ....

The files are:		README.TXT   -  this file
                        SOLDIER.MDL  -  the altered .MDL file
                        PLYCAM.PCX   -  the texture map as graphic file

If you haven't already done so, unpack your id1.pak with an unpacking program
such as unpack.exe.  
Backup the /QUAKE/PROGS/SOLDIER.MDL file to another file,e.g. SOLDIER.OLD
Copy the new SOLDIER.MDL file over the old version.

Remember, you must rename ID1.PAK (to, e.g. ID1.BAK) so that Quake will be forced to use the unpacked files instead of ID1.PAK (which is an archive).  

Run a monster-inclusive level like PHIL.BSP to see the new monster.

Use a texture editor like QTEXTR to import the PLYCAML1.PCX file over the 
PLAYER.MDL file and play cammoed up....

Thanks to Ryan Geithman for Quake Texture Ripper
Distribute freely PLEASE!! (as long as no files are altered please)

Original artwork by Ivor Benjamin

         - ivor@city.ac.uk - ivorb@cix.compulink.co.uk - 
      - http://www.soi.city.ac.uk/homes/ivor/welcome.html -
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   "I have given a name to my pain, and it is "PC Compatible ..."
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