# This is a MedDLe script file. It is not very hi tech so make sure
# you use a space between all commands and values.
# commands are :
#    path
#    load_mdl <name>, save_mdl <name>, get_info <name>, new_mdl <frame.name>
#    decompose <medfile> <skin extension> <frame extension>
#    set <data_type> <value>
#    add <filename>, insert <filename> <index>, extract <filename> <index>
#    frame_name <index> <name>
#  valid <data_type> =
#    takes a floating point <value>:
#      xscale, yscale, zscale, xoffset, yoffset, zoffset
#      eyex, eyey, eyez
#      average_size, radius
#    takes an integer <value>:
#      version, num_skins, num_frames, num_vertices,
#      skin_width, skin_height, sync_type, flags

#this file shows how to use a base frame to create a better texture mapping

path examples\
# create a new model with a crappy frame
new_mdl frame.asc
# save skin for your modifications
extract mod1.gif 1
# save model
save_mdl mod1.mdl
# this time use a base frame
new_mdl base.asc
# now put the other frame over it
insert frame.asc 1
# again extract skin for fun
extract mod2.gif 1
# save model
save_mdl mod2.mdl

# change your progs path and view these models