Title                : techWeapon
Version              : 1.0
Author               : Keith Russell
Email Address        : russell@nauticom.net
Distribution Filename: TchWpn10.ZIP

Description          : The Good News: Your single- and double-barrelled
                       shotguns have been replaced with high tech single
                       and dual blasters. They use Plasma Charges for ammo.
                       (Remarkably, the blasters look like shotguns, and
                       the charges look like shotgun shells. Go fig. ;->)
                       They also have a faster firing rate than the
                       shotguns they replace, which is a good thing
                       because...

                       The Bad News: ... Grunts have single blasters, and
                       Enforcers have *dual* blasters!

                       The Side Effects: To maintain continuity, Enforcers
                       now drop shells in their backpacks. This takes some
                       Thunderbolt cells out of the mix, so I've upped the
                       cell box capacity from 6 to 9 (12 to 18 for large
                       boxes.) Hopefully, everything will balance out. If
                       it doesn't, let me know.

                       The Fun Part: Dual Blasters with Quad Damage. (heh
                       heh heh)

How to use           : Create a folder in your Quake folder. (I suggest
                       "TechWpn.") Unzip TchWpn10.ZIP in the new folder.
                       To use techWeapon, add "-game TechWpn" to your
                       command line when you launch Quake.
                       *****************************************************
                       THIS ONLY WORKS WITH THE REGISTERED VERSION OF QUAKE! 
                       *****************************************************
                       Shareware ethics issues aside, the Enforcer and
                       blaster code is only in the registered version.

Additional Credits to: id Software: How many companies have the savvy to
                       release the SOURCE CODE to their hottest game? Thank
                       you for releasing the designer hiding in every game
                       player.

                       Michael Dewberry aka peerless
                       (72614.2725@compuserve.com for now): I began by
                       tweaking his "Blaster" mod to only fire single
                       shots. Then I changed how Quad Damage affected it.
                       Then I started getting carried away.

=============================================================================
* Play Information *
Level #              : N/A
Single Player        : Yes
Cooperative          : Untested
DeathMatch           : Untested
Difficulty Settings  : N/A
New Sounds           : No
New Graphics         : No
New Music            : No
New Weapons          : Yes (Models unchanged)
Demos Replaced       : None

* Construction *
Base                 : "Blaster" by Michael Newberry
                       (which was itself based on id's original code)
Editor(s) used       : Text editor and QuakeC compiler
Known Bugs           : This has not yet been tested with Coop or
                       DeathMatch play.


* Copyright / Permissions *
Feel free to modify, play with, or hack up this code as you see fit. If you
distribute code based on techWeapon, include the following line somewhere
in your documentation:
Includes code from techWeapon by Keith Russell (russell@nauticom.net)

* Where to get this file *
Stomped: http://www.stomped.com/
  Look in their file area.
