
                 THE BARELY CREDIBLE CAMERA PATCH 

                       for Quake V1.01
                         Registered
               
                      by Nezu the Unworthy 
                   (100625.2622@compuserve.com)



This is my Camera patch for Quake, a nifty Quake-C program that hacks
the Quake network protocol. 
Thanx to Uwe Girlich for the DEM specs, which made this patch possible
(the built-in Quake-C functions are not enough to build a Camera).

See below for installation instruction. 

Source included, with an example of CLEAN Quake-C layout (I did my best).

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Here is all you need to know as a player:

First, associate the Camera impulses to some keys, for instance:
 bind k "impulse 240"
 bind l "impulse 242"
You can chose your own keys. Put this in config.cfg, so that you 
need not type it again.

IMPULSE 242     Camera Cycle

  Press L repetitively, press K to return to player.

- Look trough cameras, as an improved version of those in Duke Nukem 3D(tm)
- Cycle though shell boxes and deathmatch start as camera!
  So go after all the shell boxes, and be safe! (Duke sez: This suuux...). 
- Control the view angles, pitch and yaw, like you would with your player 
  (okay, but I could not disable it. So consider it a feature, not a bug)
- Keep moving your player around, even in front of your camera. But since
  your player orientation and the view orientation is the same, you will
  never see your face, just your ass. (Duke sez: what's the difference?)
- You don't need one of those lame security screens to see through the
  camera. They are wired to your wrist watch ;-)


IMPULSE 240    Make Camera 

  Aim at something, press K. press K again to return to player.

- Fire an invisible ray straight ahead... and your target becomes a camera
  for you! This works for any monster, ammo box, health stuff, and even
  for player. Take a trip with your best friend, or your worst fiend!
- You then follow the displacements (if any) of your victim but you still
  control your orientation (hmmm... actually it can be confusing).
- BTW, monster movements are really mechanic. What a bore to follow.
  John romero ought to take a trip with one of his baddies, to see how
  lame they are at hunting. Why don't they use the leaf portals for hunting?


This patch should be loads of fun in deathmatch, but you had better take cover,
because you're not invulnerable while you're looking into your camera.

In coop play, when you see an ogre saw one of your buddy to pieces, teleport
into the ogre, and see how fun it can be to wield a large chainsaw and toss
grenades at people. What's the fun of coop play, anyway?


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Installation instructions:

 In a deathmatch game, you need only install this progs.dat on the server.
 Even a client that doesn't have the modified progs.dat will behave correctly
 in regard to the Camera patch. Miracle.


Installation under Registered Quake 1.01 and above:

 Well, I have never used this patch on Registered Quake (because oversea orders 
 aren't lighting fast). But I assume that if under your quake directory you create
 a directory named "camera/", and you move "progs.dat" to that directory, as 
 "camera/progs.dat", then you just have to type "quake -game camera" and it 
 should work. Otherwise put progs.dat in the directory where the registered 
 .pak file is, and Quake should find it.


Installation under Shareware Quake 1.01:

 I developped this patch under shareware Quake 1.01, while waiting for
 my Registered version. But I have promised to id software that I would 
 not release my shareware installer, since it could cause some serious
 commercial problems (not to mention the questionable legality).
 So Buy Quake today to be able to play that patch, and the other ones.
 Don't be a freeloader.

  Nezu The Unworthy
  (Hacking Quake since one year already)



