This picture below was made using the Viewer.bsp |
QUAKE VIEWER MAP!!! |
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Ever knackered to find that your model's faces seem back to front in Meddle even though they look ok in Quake, so you're not sure if the Skin's on properly or if all the fuulbright colours are turned off and things like this....? i was...Unless you write some qc and make a map, there's no REAL way to know how big the Creatures really look in Quake... I read this little tidbit from Hipnotic's M. Hadwin's .plan file... The idea and instructions on how to make a map that could actually view a model and its animation frames is right there, no progs.dat, no qc... i just made the level called viewer.bsp to use for myself... It's not a patch or a new monster, but an excellent monster viewer... And this is why i put it in here... all the instructions are in the level itself, just put your babe.mdl in the id1\progs subdirectory and fire up the level like you normally would! |