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Cowardice: the height of Weeniedom |
Being a successful coward doesn't always mean finding a quiet place to hide. It means skulking around. Taking advantage of the weak. Pulling out every low-down trick you know. And sometimes finding a quiet place to hide. An important part of being a Quake Weenie is learning the fine art of the cheap kill. Every kill is a fair kill when you're a Weenie. |
Bottleneck |
There's nothing more corwardly than kicking your opponents when they're down. Victimize people who fall into slime pits. There are two basic approaches: First and simplest -- just pick on people who fall in. People in slime pits have just one thing on their minds: "get me out of this frigging slime pit". Only the most level-headed Frag God can run for the exit to a slime pit while cooly returning your fire. So if you're near slime, listen for someone to fall in, and then move in for a cheap kill. The second is even cheaper. Most slime pits have a small number of exits, and many have just one. When someone falls into the slime, head for the exit. You can either block it with your body and fire at your opponents until they sink into the slime, or "virtually" block the exit by barraging it with rocket and/or grenade fire.
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Fear wisely |
This tip from a self-confessed Menacing Veteran Quake God: watch the score list. See that name at the top? See the color? That's the person who's fragged the most other people. You would be wise to assume that every time you come in contact with that player, his/her frag count will jump by one. When you see that color coming at you in the game, get the hell out of the way. If you don't think you can ditch the Frag God, run in the direction of other Weenies and get lost in the fray. Sure, the Frag God will get another frag anyway, but better someone else than you.
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The Great Camping Debate |
To camp or not to camp? In the Quake Community, opinions on camping vary... uh... slightly. Some consider it to be cheap beyond forgiveness; others feel it's a tool to be used on occasion; still others admit that it's just one hell of a lot of fun. You'll need to draw your own conclusion, but most people camp from time to time, whether they admit it or not. |
Hide |
Nothing better than hiding when you're feeling cowardly. If you don't plan to shoot at anyone, head for the shadows. If you want to shoot at people, being in the dark doesn't help you much, since firing from the shadows is a questionable proposition at best. All weapons except for the axe give off a muzzle flash, illuminating the area for several feet around you. Even beyond the muzzle flash, though, some weapons will give you away better (or worse) than others:
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Mind Games |
If you've got a choice weapon -- say the rocket launcher or the thunderbolt -- and are playing on a level where players are spread out, switch to your shotgun. Now run around taking potshots at people (or at the walls for that matter) until someone takes your bait. "Fresh meat" thinks the other player. "New-spawn. Nekkid city. Nuthin but shells. Easy pikkuns. Heh." Once someone shows up for an easy kill, switch to your "real" weapon and rip 'em a new one. This is about the only Cowardice tactic with a sliver of nobility. After all, you're victimizing people who are, well, trying to victimize people. Sorta like Deathwish. Heh. Yeah, like that. Heh.
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Scavenge |
If you see two other players going at it, you can take advantage. The idea: let the other two bozos duke it out, then take out the winner. It's cheap, but it's fair. There are two basic approaches:
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Sizzlefry |
Got the thunderbolt? Camp out in a large body of water and wait until two or more people are in there with you. Firing your thunderbolt while you stand in the water discharges the whole battery pack and crisps everyone in the water with you. Including you of course. That's why you want two other poor suckers in there to barbecue along side you. You'll lose one frag for char broiling yourself, but you'll gain two for char broiling the others. If you're still deep in Weeniedom, and just want to know what it feels like to actually frag another player for once, you can wait until there's just one other person in the water with you. You'll end up with a net frag change of zero, but will get to annoy someone in the bargain. If you're an irredeemable Weenie, you'll no doubt rip one off with the thunderbolt while you're skinny-dipping there all by yourself. Very sad. Very sad indeed.
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Sucker play |
I'm reluctant to include this one. Very reluctant. This is really, really cheap. I didn't think of this, and I've never done this. You shouldn't do this either, if you have a shred of human decency. But as I noted on the first page, the Quake Weenie reveals all. If you have an idea of where your opponent is, send them a message that requires an involved response. I don't know, something like "Wow, you're great. How did you learn Quake?" Then, while they're replying, sneak up and nail them. Oh, man, it hurt to even type that. Wow is that low. I'll be back in a minute. Gotta go wash my hands. Ugh. |
Copyright © 1996, 1997 Andy Giesler. These pages appear on the Level Master V for Quake CD by permission of the author.
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