
* NOTE:  this level is designed to be used in conjunction with Ace_Dave's
  MORTAL CHTHON patch! *
================================================================
Title                   : Chthon's Lair  (ver. 2)
Filename                : cht_lair.bsp
Date                    : 11/25/96  (recompiled 2/26/97)
Author                  : Ace_Dave
Email Address           : Weiden@tcnj.edu
Misc. Author Info       : 
 Creator of OgreSaw.zip (small mod that makes use of some extra anim frames)
 Creator of WaterFlo.zip (flowing water for Quake!)
 Creator of LavaFlow.zip (take a guess...)
 Creator of Trees.zip (tree group files for Quest 0.92+)
 Creator of Chndlier.zip (chandelier group file for Quest 0.92+)
 Creator of 4Zombies.zip (new 'sleeping' spawnflag for zombies)
 Creator of Chthon!.zip  (modification to make Chthon mortal)
 Creator of Chthon's Lair (this bsp)

NOTE: this level was recompiled on 2/26/97 for distribution on the 'Level
Master V' CD by Macmillan Dig. Pub.  It was retextured using gyrotex.wad by
Gyro Gearloose (gyro@blarg.net) and contains NO artwork by id software.

Description             : You have discovered a portal to Chthon's realm.
                          Here he is mortal.  Many traps and adversaries stand
                          in your way, perhaps sparing you from the certain
                          Doom you seek...

Thanks                  : Makers of Quest and WorldCraft, and the Win95 and DOS
                          versions of the map construction tools.
================================================================

* Play Information *

Single Player           : Yes
Cooperative 2 Player    : No
Deathmatch 2-16 Player  : No
Difficulty Settings     : Only monster-based
New Sounds              : No
New Graphics            : Yes, you'll find them.
New Music               : No

There IS a Quad damage to be used when confronting Chthon, but I made it
so you have to pay a small penalty in blood to do so.  This is because with
the Quad damage, it's a little too easy...  Use the Quad to gib him, or if
you're a wussy, or just for laughs, but otherwise, fight him man to man.

* Construction *

Base                    : New level from scratch
Time                    : About 2 weekends
                          Qbsp................................220sec
                          Light -extra........................200sec
                          Vis -level 2........................10000sec
Editor(s) used          : Quest v1.092,
                          DOS Edit,
                          WorldCraft 10/31 for some texture adjustments,
                          Newwad (Wadview),
                          Photoshop,
                          QBSP and VIS for Win95
                          LIGHT for DOS

Known Bugs              : not really a bug, but the large room (you'll know
                          which :) gets some slow framerates.  Ah, what can
                          you do... large room, dynamic lighting, large
                          animating entities, numerous plane faces - it's
                          bound to slow down a little.  Just lay into him
                          with the rockets - you'll be fine ... ;)

How to use this file    :  Place the .bsp file in dir called maps, within
                           your dir that contains Ace_Dave's mortal Chthon
                           patch.
                           From the Quake dir:
                           quake -game chthon +map cht_lair

* Copyright / Permissions *

You MAY distribute this BSP, provided you include this file, with
no modifications.  This level is NOT to be distributed via CDROM or
similar money-maker, WITHOUT MY PERMISSION.  I'll surely give it,
just ask first!

If you do find this level on such a collection (and if the bastards
don't delete the text file, like you-know-who... Actura!) then please
notify me.  I'd at least like to know.  
 
* Where to get this file *

ftp://ftp.cdrom.com/pub/idgames2
http://www.tcnj.edu/~weiden/quake
