QBall (Public release) v1.7
============================================

Released: 26 February 1997

This Quake C add-on is a fun and violent ballgame where the objective is
to score goals and kill other players.

Where to get this patch
=======================

Visit the QBall Homepage at http://www.home.aone.net.au/yevs/ for regular
updates, news and server lists

Or alternatively, you can try ftp://ftp.cdrom.com/pub/quake/

Credits
=======

Quake C code:   \
Textures:         \
Maps:               > -- Harvey Lee (Yevs)  assassin@c031.aone.net.au
Models:           /
Design:         /

Special thanks:

Chris Lim a.k.a. Monkey - for helping out with playtesting and giving some
                          good feedback

Neil Ch'ng a.k.a. Noddy - for his suggestions

Plopboy of Digital Dune - for setting up the first QBall server and helping
			  iron out some bugs (http://quake.digitaldune.net/)

All you people on the Internet who have checked out QBall, especially you
people who have responded with ideas and feedback.

Features
========

* In-close melee with the axe!  Lots of it!

* Kick around a head, shoot it with your shotgun, or blast it with a grenade

* New textures (including a great one of grafitti)

* A lean, mean fighting referee (great fun blasting him with a grenade)

* Teamplay

* Scoring

* External Cam!

* Cool powerups!

Look out for a QuakeWorld version of QBall when I can be bothered doing 
one (i.e. convince me)

A QBall bot is planned for QBall v2.0.  PLANNED...

If you have any suggestions for improvements or new features for QBall, 
fell free to email.

How to play
===========

It's simple!  

Start quake with

	quake -game <qball>

where <qball> is the directory you unzipped the pak0.pak file into.

Start a multiplayer game.  Set a time or frag limit.  Set gametype to
Deathmatch.  Make sure teamplay is ON.  Once in the game, type
'changelevel kfield'.

You will start off in a changing room.  This is a safe haven, you can't get
hurt here (I hope). Choose a team by walking through a teleporter.  To help
you make your decision, press the [TAB] key (or type 'showscores' in the
console) to bring up a listing of players currently on the server and their
teams.

Kick the ball around by running into it (you can kick it further if you jump
into it).  You can also make the ball shoot forward by hitting it with your
shotgun.  The shotgun is also useful for displacing another player.  Your 
other weapon, the grenade launcher, can be used to clear the area of people,
ball and referee.

****The only way you can hurt other players (or the ref) is to axe them!****

****New in v1.5 - Fires of Hell powerup can also be used to attack****

To change teams, simply run up the lift and around to the other side of the
stadium where there is a teleporter back into the changeroom.  You will lose
all goals and other stats.

(N.B.  You won't be able to run up the lift with the Ring of Kinetic Energy
       powerup.  Wait for the powerup to finish first.)


Powerups
=========

There are three powerups in QBall:

Quad Damage:  The standard Quake Quad Damage.

Ring of Kinetic Energy:  Gives you the ability to knock others away as if you
			 were a grenade.  Top fun.

Fires of Hell:  Sets you head afire, and gives you the power to burn by touch.

External Cam
============

The external cam can be toggled on and off by typing 'impulse 26' into the
console.

Scoring
=======

Your find out your score just as in normal Quake.  In QBall, there are some
additional scoring opportunities:

Goal   -  3 points
Assist -  2 points
Frag   -  1 point

You lose 3 frags for an own goal (unless someone on the other team has
touched the ball, in which case the other player will be credited with a
goal)

To get a breakdown of what you have achieved, type 'impulse 25' in the
console.

DISCLAIMER 
==========

QBall is provided AS IS.  The author is not responsible for any damage or 
loss caused by the use of the files contained within.  Use the patch at
your own risk.

Which is not to say anything bad will happen.  I have not had any troubles
with it.

All files are copyright by the author, Harvey Lee.  They must not be used 
outside of their intended purpose unless written permission is given by the 
author.

You may re-distribute these files freely, provided that all files (including
this one) are attached and unchanged.  You MAY NOT charge money for the
specific distribution of QBall, but you MAY put this on a CD-ROM or other
distribution media that is sold for profit.

In other words, you can put QBall on a CD that you sell, but not if it is the
only thing on it.  (You can use QBall screenshots etc. to help sell your CD 
though.  Tell me about it if you do!)

Suggestions
===========

Please email Yevs (assassin@c031.aone.net.au)

Enjoy!

Version info
============

v 1.7 Released: 26 February 1997
-----

*CHANGED* new level textures
*CHANGED* the skins have been texturised (I think I did alright with the ref
	  skin)
*CHANGED* the ref gibs a little bit more spectacularly

*FIXED* (hopefully) a weird (but thankfully rare) bug where the ball just 
	disappears. The ball should now respawn if it becomes hopelessly 
	lost (if not, mail me)

v 1.6 Released: 23 February 1997
-----

*NEW* players that accidentally go through the teleporter without their team
      changing will be gibbed.  (Bug is id's fault, hard-coded in C)

*FIXED* samelevel 1 now works properly
*FIXED* ref gets stuck in the stands less
*FIXED* ref is now the right size
*FIXED* ref can telefrag YOU
*FIXED* ball can cause a telefrag

v 1.5 Released: 15 February 1997
-----

*NEW* ref defends itself (to the death)
*NEW* powerups (Quad Damage, Ring of Kinetic Energy, Fires of Hell)

*CHANGED* physics of grenades
*CHANGED* the changing room, slightly

*FIXED* External Cam now tracks properly after death

v 1.2 Released: 9 February 1997 
-----

*NEW* bigger field
*NEW* external camera
*NEW* strobe lighting and dimmed lights when a goal is scored
*NEW* shotgun now makes ref and other players move
*NEW* animation for when you are hit by various weapons

*CHANGED* ref model is now an ogre in grey with Q symbol
*CHANGED* sounds for shotgun and goal notification

v 1.0 Released: 31 January 1997
-----

*NEW* player jerseys (a different one for each team)
*NEW* teamplay code
*NEW* scoring code
*NEW* changeroom where you can select teams
*NEW* crowd texture in a grandstand
*NEW* red and green textures to orientate players on the field

*CHANGED* variable axe damage
*CHANGED* dead bodies now keep their jersey

v 0.95 Released: 3 January 1997 (Later in the day)
------

*CHANGED* Referee now takes a couple of seconds to respawn (sometimes he got
in your way)

*FIXED* the game actually works again! (Fatal bug in initialisation code
        of v0.9)
*FIXED* the bug where holograms of players were left behind after being killed
*FIXED* the welcome message no longer redisplays itself to everybody whenever
        someone connects

v 0.9 Released: 3 January 1997
-----

*NEW* Referee code and model implemented (he just chases the ball)
*NEW* player skin (with jersey colors that change)
*NEW* grenade launcher

*FIXED* the bug with the shotgun (now you REALLY can't hurt people with it)

v 0.5 Released: 2 January 1997
-----

*NEW* map textures
*NEW* ball model (based on normal player's head)
*NEW* map
