BUBBAH & LANDO PRESENT:
[MULTIMODELS]


TEXT FILE

Created by bubbah 'n' lando early 1997
With extra graphics by Pope....(Thanks bud)...

BUBBAH: yue@worldaccess.nl
LANDO: lando@apollo.ruralnet.net.au
POPE: lupope@mail.vt.edu

Thanks to ID software for not just quake - the most advanced
(not to mention cool) game ever, but for all their big hit titles.
You guys really are setting the standards eh?
Yeah, well QUAKE ROCKS! and so do you.
Thanks guys.

Ok, here we go, your probably dying to play this so i'll get straight into
it.


INSTALLATION


Create a directory within your quake directory called mmodels (or a name you
prefer). Eg: c:\quake\mmodels.
Copy or unzip the patch into this directory.
Then to run quake with the patch, type:
quake -game mmodels
from your normal quake directory.
To begin a Deathmatch, Cooperative, or Single player game just do as you would
for a normal game.


IMPULSES


(Assign impulses to key by typing: bind x "impulse yyy" in the quake console, where x is the key you want to bind and yyy is the impulse you wish to bind it to.)

-
impulse 100 - Multimodel toggle (all ammunition is lost during change, except 10 shells)
impulse 101 - Primary special function
impulse 102 - Secondary special function
impulse 30 - Chasecam
impulse 99 - Instant Chicken
impulse 200 - Cycle Skins -if any-(forward)
impulse 201 - Cycle Skins -if any-(backward)

-
pressing axe twice = syringe (if you have it)

-
pressing shotty twice:
whilst quake guy = pipers
whilst cammie = airfist
whilst jugger = gatling gun
whilst sniper = sniper rifle

-
pressing jump key whilst grappling: detatches grapple
impulse 103 - Detach Grapple Hook (if needed)



PLAYER CLASSES


-------------
QUAKE SOLDIER
-------------

[MULTIMODELS]
skin by C.Bolin

PIPEBOMBS:
Press primary function to throw, and fire button to detonate.
1 Rocket required.
Note: you must have pipebombs selected to detonate.
Press '2' twice, cycle weapon, or primary function to select pipebombs.
[MULTIMODELS]

NUKE DETONATION:
Highly powerful explosive, 5 second delay.
Line of sight based guidance system from outside radius of explosion.
Requires 20 cells.
Secondary function key to arm. Automatic detonation.
Note: due to size restrictions, nukes may be destroyed ONLY by juggernaughts,
Destruction MUST take place by either rocket or grenade, else ineffective.
[MULTIMODELS]


----------------
HOODKLAN BROTHER
----------------

[MULTIMODELS]
skin by L.Pope

THROWAXES:
Press primary function to throw.
Quite lethal.
No ammo required.
[MULTIMODELS]

TELEPORTATION:
Press secondary function to place marker.
Press again to commence teleport.
5 Rockets required.
Note: marker must be placed individually for every teleport.
[MULTIMODELS]

-----------
CAMMIE BABE
-----------

[MULTIMODELS]
skin by BUBBAH

AIRFIST:
Mainly defensive weapon (does inflict damage)
Press primary function to load.
Fire button to engage.
No ammo required.
Press '2' twice, cycle weapon, or primary function to select airfist.
[MULTIMODELS]

EVASIVE JUMP:
Devised for getaways.
Sprays attackers with a cloud of ninja stars.
A high vault into the air to escape on high platforms.
No ammo required.
Press secondary function to activate.
[MULTIMODELS]

------------
JUGGERNAUGHT
------------

[MULTIMODELS]
skin by L.Pope

GATLING GUN:
Awesomely high powered chaingun.
Good for short encounters.
Requires shells to operate.
Press primary function to arm.
Press fire button to activate.
Press '2' twice, cycle weapon, or primary function to select.

[MULTIMODELS]
THUNDER CLUB
A powerful club of death.
Useful for direct contact or club the ground for radius effects.
No ammo required.
Press secondary function to activate.
[MULTIMODELS]

Note: Juggernaughts have the ability to destroy NUKE's using either a rocket
or a grenade.

----------
DSM SNIPER
----------

[MULTIMODELS]
skin by L.Pope

SNIPER RIFLE/SCOPE
Silent and deadly weapon.
Requires Shells.
Long firing delay.
Press primary function to select.
Press again for different zoom levels.
Press fire button to shoot.
Automatic unzoom.
Press '2' twice, cycle weapon, or primary function to select.
[MULTIMODELS]

GRAPPLING IRON
Perfect for those hard to get to sniping places.
No ammo needed.
Press secondary function to fire.
Then press again to start/stop your climb accordingly.
Jump to detatch hook.
Backup hook detatchment use impulse 103
[MULTIMODELS]

LIGHTSABER
Used instead of standard axe.
Two hits in each attack.
No ammo required.
Quite powerful.

-----------
CHICKENIZER
-----------


Replaces standard invisibility powerups.
Gives you a syringe full of chicken syrup.
Sneak up to opponent and jab with syringe to use.
Press '1' twice or cycle weapon to select syringe.
Opponent stays a chicken until death.


CREDITS (thanks y'all! from bubbah 'n' lando)

*
-Throwaxe concept
Steve Bond (wedge) Thanks to Quake Command
*
-Teleweapons
Ronald E. Mercer (the_DM)
rmercer1@mindspring.com
*
-Airfist
Christopher Bolin: Concept and Artwork
Stephen F. Karl: Model
Shane W. Powell: QuakeC
Matt Houser: QuakeC
Mark Lewis: Sounds
*
-Gatling Gun (chaingun)
Tritian (James Lazarus: Modeling)
Master_G (Robert Miller: QuakeC)
Christopher Bolin (Skins)
*
-Swinging Grapple Hook
All QuakeC code by: Perecli Manole Battle nick: Bort
Models and sounds taken from the Morning star patch by:
Mike (Last name unknown)
*
-A few things (and just for being there)
PiRaMiDa - thanks man (lando)
*
-Brian K. Martin for Meddle....brian@phyast.pitt.edu
It's really good for Dos users as such myself...
*
-Rene Post for letting me use a special version of Quakeme :)
renep@xs4all.nl and being my neighbour...
*
-Pope for bringin' out the best in my models... and his BIG help makin' the deadline seem further away... He did the dsm skin, the Juggernaught skin and the hoodman skin...all i can say is WOW and thank you :)
And again, Pope for making the GFX.WAD and the CONBACK.LMP in such a short while....
they really DO rock...heheh... whuh...the guy's faster than me...
lupope@mail.vt.edu
*
-Hippy, you smeg head. You better be sendin me some software this year!
*
-Aaron Webster for his lightsabre we may or may not use ;)
gambit@ican.net
*
-Paul the sound dude...heheh...PaulCMMWG.aol.com
*
-HuN---hun@vasia.com---for our frequent brainstorming sessions... and for being there to inspire weary artists. Thanks for your friendship HuN 8)
*
-Beta testers: "Heath Brown" aka. Coldsun and the Rangers for offering to beta test.
"TYLENOL" and KoRN for some preliminary runs and beta testing.
*
-John Hall: for being human...heheh... you know who you are ;)
*
-Hosebag: and NAWC for supporting my ideas and Homepage...thanks :)
*
-Justin Kimber: (JKIMBER@highview_96.highview.vic.edu.au) for sendin' me
that inspiring picture of what is now the DSM sniperclass...
*
-Diabloz (tylerc@avn.net) and Axe-boy (drakellj@tir.com) for letting me
constantly know i'm appreciated and their help with Breeze ;)
*
-Gyro Gearloose: for being my buddy and especially for his legal advice on
dealing with CD-ROM publishers...heheh...thanks...
*
-Christopher Bolin and the EVOLVE team for lettin' us use their stuff
enabling us to give y'all only the best...eg. Cammie's Airfist
*
-finally a note for the talented people that have helped me with projects
in the past- Scope (Blarglevel), Magicman (Blarglevel),
~COYOTE (Snakeman qc....for when i still knew nuthin'---and where
are ya dude?), Ken D. Turner and Gyro Gearloose (Bazooka Babe map)
*
-Hudak you DEMON-SHINER when you gunna do some QC eh?
Keep up you Kickass page man. (Http://www.ruralnet.net.au/~huda)
Peace 4 life.
*
-everyone that's ever put an idea down on my Monster ideas list
,which is ever growing, ever expanding) over at my homepage...
*
-And more talented people: Mark Wheeler, The Lone Gunmen, Astro,
Mark de Haas (thanks man), Felix Zwingenberger, J.Fenwick, R. Ball,
J. Dodge, Ace_dave (heheh), J.Rowley, Ludovic Texier, M. Fontaine...
*
-Sandra: for bein' the best Babe in town... She's the voice and spirit of
Cammie... And the inspiration to yours truly :)
*
-*** and of course Lando, the bloke with the brawn and the followthrough...
makin' it really happen... thanks dude...heheh...
*
-ha! and you bubbah, ol' pal. We musta exchanged at least a thousand letters
or so, eh? Easily the most talented modelmaker on this side of the texas.
Not to mention DEMO maker, ;) you know what im talkin bout.
Bubbah (the PONDERER) was the guy who thought up this idea, and came to me
with his hairbrained sceme. Well, im glad you did man.
It's been better than cool workin with ya.
Lando's most sincere thanks go out to Bubbah - definately "THE MAN"
*
-yeah...and Lando again...heh... For being able to model and skin pretty good too :)
*
-Oh, and thanks SANDRA, those cam-sounds truly are unbelievable...
One divvy chick.
*
-Once again, ID software for the KICKASS game...
*
-- end --
*
Heh... And watch out for updates for Multimodels v2.0
and a TC in the Making called DAMAGE (Shameless plug 'ere)
*
Reorx.