...the SHRAK-FAQ!...

Look for answers to Frequently Asked Questions about SHRAK - HERE

Q: What is the story with the command line switches in NETSHRAK.BAT
A: You caught us... There is an extra character on the command line in NETSHRAK.BAT that prevents the first command like switch from being active. To correct this problem you will have to edit the batch file and remove the f from the line:
qlaunch quakeudp.dll quake.exe -mpath -game shrak +map start1 f%1 %2 %3 %4 %5 %6 %7 %8 %9

Q: Will this pack support 3D acceleration like vquake ( verite Quake ) does for regular Quake?
A: YES. SHRAK should run with the Verite Quake enhancement. You will need to change the batch files in your Quake directory (shrak.bat and netshrak.bat) to call the new executable.

Q: Will the various 'bots be compatible, ie., reaperbot, zeus, cfbot?
A: At this time SHRAK does not support any QuakeC bots. C/S bots MAY work. We are looking into adding QuakeC bot support to SHRAK.

Q: What about GL Quake?
A: Too early to tell. We tried it and it looked good, but everything you've heard about speed issues is true. We recommend getting the openGL redistributable components from Microsoft® if you are going to try it.

Q: Why am I getting an initgraph error?
A: We have seen people who have installed Quake® in an unusual location (like c:\windows\desktop\games\cool\mine\yours\theirs\threedee\quake) have a problem with the setup portion of the install program. To remedy this you will need to move Quake® to a shorter path. Fewer than four (4) directories in should do it.

Q: What do I do if the automatic install didn't work?
A: You will need to do a manual install. There are three basic steps to it. Just to make things easy on everybody we'll go with C:\quake and a CD ROM as drive D: if this doesn't fit your system you will need to change the path(s) and drive letters to match.
Before beginning you will have to be in MS-DOS mode (or exited from Windows).
From the root directory of your CDROM the following steps IN ORDER

    xcopy d:\shrak\shrak c:\quake\ /e /v

  after the xcopy completes you will need to change to the d:\shrak directory

    cd shrak

  This will set you up to set up the SHRAK files. First we'd better make sure that they are writable.

    attrib -r c:\quake\shrak\*.*

  Now you are ready for the remaining steps:

    st.exe c:\quake\shrak\pak0.pak -rebuild c:\quake\id1\pak0.pak

  Be certain to wait until the process is complete.

    st.exe c:\quake\shrak\pak0.pak -rebuild c:\quake\id1\pak1.pak

  Again, wait until the process is complete.

You should now be ready to run SHRAK.

Q: Will my Wingman Warrior Joystick work with SHRAK?
A: It should but we haven't tested it yet. You will need to adjust the SHRAK batch file(s) located in your quake directory to call the wwquake executible.

Q: Can I use your MDL files with my own levels?
A: You may make your own maps with the various entities included in SHRAK for your own personal use. Commercial or electronic distribution of ANY portion of SHRAK is expressly prohibited. All Entities contained in SHRAK remain the property of Quantum Axcess.

Q: How do I get my question answered?
A: By sending mail to: support@qa.com

Q: Is the SHRAK Webmistress Available??
A: KRRRRRRRAAAAAK!

Q: Are you people insane?
A: Depends on the legal definition in your area!

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