Quake Weenie Multiplayer Tactics Escape
o The great chase escape
o Bass ackward
o Corner double-cross
o Grenade backlash
o Rocket dodging
o Zig

The great chase escape

Nothing feels worse than noticing you're about out of health at just the instant when you realize some yahoo is tailgating you with a hairtrigger rocket launcher. How to shake a yahoo? This page provides a few ideas.

Bass ackward

Practice running backward. With all the narrow, twisty corridors that make up Quake you need to know your terrain really well to do this, but it can surprise the hell out of newer players. If someone's shooting at you from behind, do a full-speed spin and shoot back.

Corner double-cross

If you're being chased down a hallway and you come to a crossing hallway or a turn, rather than just running away you can turn the tables on your opponent.

If, for example, you want to take a turn to the left... don't turn left. Instead step left while at the same time turning right and switching from running forward to running backward. This maneuver is very similar to the full-speed spin, but has the advantage of surprise: your opponent rounds the corner only to find that he/she is now getting a faceful of weapon fire.

Grenade backlash

If you're being chased, head for a corridor that has a 90° turn in it... and whip out 'dat grenade launcher.

Just before you round the corner, fire a grenade or two at the wall directly in front of you. Your grenades won't hurt you (in fact, they'll fly right through you), but they surely won't make your pursuer very happy. You can also pull this off if you're being chased down a stairway and there's an overhang.

Even if the grenade doesn't nail your opponent, it may buy you an instant as they try to dodge it. Use this to slip around the corner, do a full-speed spin, and start lobbing grenades in their direction as you run backward.

Credit:
Dave "Flailer" Moore
"Lardy"
"DaBuzz"
Hor

Rocket dodging

If you hear someone launch a missile, two things should go through your mind:

  1. Oh crap, I'm toast.
  2. Get away from that wall, you weenie.

#2 is a hard one to remember, but an important one. The blast radius from a rocket will take you out as well as a direct impact will, so if you're standing near a wall or another impact surface you're increasing the odds that you'll be caught in the blast radius when the rocket detonates.

The best place to be when someone's shooting rockets at you is somewhere else. The second best place is in an open area where you can dodge the rockets. You don't care if they whiz past you and detonate on a wall twenty feet away from you.

Note that if your pursuer has figured out the trick of firing at your feet, you're hosed no matter how you slice it.

Zig

Don't run in a straight line when you're being chased, particularly if your pursuer is trying to nail you with a rocket launcher. The rocket launcher is an exceptional weapon for deathmatch, but it's also the slowest (along with the nailguns). Your opponent has to fire at a given point with the rocket launcher; these things don't track. If you're moving erratically, you make it less likely that you'l lbe there when the missile arrives.




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Quake Weenie Deathmatch Tactics

Copyright © 1996, 1997 Andy Giesler. These pages appear on the Level Master V for Quake CD by permission of the author.
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