NecroBoi's Configuration v1.9 for QUAKE v1.01             Qcfg19.zip
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  This version is intended for a 3 button mouse (you do have one,
  don't you?). My personal recommendation is the TrackMan Marble ;)

  Features: Circle Strafe, Float, Crosshair, Zoom modes w/crosshair, 
  Quick Rocket, Quick Grenade, Gravity, Gamma Correction, Xray

  Qcfg19.zip contents: autoexec.cfg, necro19.cfg, readme.txt

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- setup info

  Print out this Readme.txt. It would be wise to delete your existing
  config.cfg file and backup your autoexec.cfg, if you have one,
  before continuing. Unzip QCFG19.ZIP into C:\quake_sw\id1\. On the
  command line or in a batch file you would type:
 
                quake.exe +exec necro19.cfg -nojoy

  Once the game has started press F12 to bypass the menu screen to go
  directly to the Introduction Level. Now, set your gamma correction
  by using F11. To setup your 'Quick Weapon' button - press INS to
  receive all weapons, press (r) to enable Quick Rocket, select a 
  primary weapon with the number keys, then fire a single rocket with
  Mouse button 3. Press F4 to bring up the Options Menu. Make sure
  Autorun and Lookspring are ON. Press F12 again. You are now ready to
  inflict pain upon others :). Please read the 'special keys' section
  for more info on other key functions.

  * When running Quake with this script under Windows 95 I advise
    opening up the "Properties" dialogue and unchecking (Alt+Space)
    located under "Windows shortcuts" in the "Misc" tab. This will
    prevent you from accidentally minimizing Quake while playing.

  * If you select 'Reset to Defaults' (why would you want to do that?)
    in the Options Menu, do NOT try to re-initialize autoexec.cfg or
    necro19.cfg from the console. You will cause Quake to crash. Quit
    the game, instead, and restart with the proper parameters.
 
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- movement keys

  w - forward 
  s - back
  a - move left (strafe)
  d - move right (strafe)
  f - move up 
  v - move down


- mouse controls

  mouse forward - move forward
  mouse backward - move backward
  mouse move left -turn left
  mouse move right - turn right  

  button 1 - fire weapon
  button 2 - freelook - hold down and move mouse to look around
  button 3 - quick rocket or quick grenade - use (r) to toggle

  button 2 - impulse 10 (weapon cycle) * when Freelook mode is engaged
	
  * For a 2 button mouse you would have to remap MOUSE3 to a suitable
    key on the keyboard. I would put Quick Weapon on (f) next to the
    Quick Weapon toggle key (r) and move Moveup/MoveDown to (g) and
    (b) respectively. You can now use (v) for Centerview if you wish. 

  * note - Mouse sensitivity has been set to a default of 5.00. If you
    prefer a different setting you will have to alter the sensitivity
    of the Full Zoom and Sniper Zoom modes as well.

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! special keys

- Quick Rocket and Quick Grenade button (MOUSE3); this will fire 1
  rocket or grenade and return to your previous weapon; (r) enables
  and toggles the mode between the 2 weapons
   
   note - Always make a weapon selection on the keyboard first or the
   Quick weapon will not be initialized. Rule for toggling - press
   (r) then reselect weapon (even your current weapon) before try-
   ing to use Quick Rocket or Quick Grenade. The game will always
   start with this feature turned off.
      
- Circle Strafing keys (q and e); use these keys in conjunction with
  Forward (w) and mouse movement; some experimenting is required to
  use these keys successfully; these keys are redundant under bad lag
  conditions in network games

- Float mode (ALT) allows you to maintain buoyancy in water; you bob
  up and down creating the effect like you are treading water; handy
  in emergency situations where a quick swim to the surface is
  needed or when going under water is not preferred

   note - Fly (CTRL) is disabled when Float is activated; you can
   still dive and use Movedown in this mode. 
 
- added unsupported Crosshair (i)

- Freelook mode toggle key (c) remaps default mouse button 2
  (+mlook) to IMPULSE 10 (weapon cycle)

   note - You cannot set Crosshair in conjunction with this mode on.
   Set Crosshair first before activating Freelook. This feature was
   intended to replace the (Mouselook) option in the menu . Look-
   spring is set as a default in non-Freelook mode. Centerview will
   not work with Freelook so this function is not included in this
   configuration.
   
- sniper (SPACE) and full zoom (x) hotkey modes with a toggling
  Crosshair; target centering has been incorporated into all zooms -
  but will not function in network games; mouse sentivity is adjusted
  relative to magnification for some serious sniper action
 
   note - The fact that your weapon aims off to the lower right of
   center is an error (deliberate?) in programming on id's part. I
   have tried to compensate by changing the front/back and left/right
   viewpoint offsets. The side effect is your weapon swinging to the
   left on zoom modes. This is still visually appealing, in my
   opinion, so I left it in. Will not function in network games. To
   use on a network you should be aiming to the upper left of your
   intended target.

- regular full zoom ([ and ]) and an incremental zoom (o and p)

- added a gravity script (, and .) - less and more respectively; the
  default is "sv_gravity 800"; heavier settings are redundant and not
  included here; you can now simulate the conditions in Ziggurat
  Vertigo - the secret level

   note - use (/) to query current gravity setting

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- other keys

  ' - version info
  0 - impulse 255 (quad damage)
  b - vid_mode 0 (320x200)
  m - vid_mode 12 (640x480)
  n - vid_mode 7 (320x400)
  z - weapon forward cycle
  CTRL - fly 
  SHIFT - jump
  INS - impulse 9 (all weapons, keys and ammo)
  DEL - god mode
  PGDN - xray mode
  PGUP - noclip 
  HOME - brings up the Menu or restarts level if used with F12 
  END - notarget (invisibility to enemies - if you don't provoke them)
  F7 - plays the next demo in the cycle - quits current game 
  F11 - gamma correction
  F12 - loads the Introduction Level

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- tips on usage

  I generally use Freelook mode (c) as my default setup. I switch to
  Freelook OFF when certain situations require a bit more precision
  in execution, such as jumping and moving onto narrow structures.
  I consider the Lookspring mode more of a trainer and I suggest using
  it if you are new to keyboard/mouse. When using the Circle Strafing
  keys I rarely maintain a full circle. I intended this for getting
  quickly behind someone while shooting, and for ambushing around
  corners. The idea behind the Quick Weapon system was to always have
  the Double-Barrel Shotgun or the SNG as a primary weapon and an area
  effect weapon (Grenade or Rocket Launcher) set as a backup. The last
  thing I prefer is a "murder-suicide" at close range because I could
  not switch my rocket fast. This was also intended for quicker sniper
  action at far range when using the Zoom modes.  

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* Copyright / Permissions *

  You MAY distribute this Quake script, provided you include this file
  with NO modifications. If you do come up with cool stuff for this
  script, send to me your version. Be sure to update the txt file to
  reflect the changes you've made and rename the zip file. Please DO
  give me credit. Have fun :)

- additional credits

  Darxus, whose QSCOPE.SCR was a base for my zoom modes. Darxus can be
  reached at darxus@netaxs.com . Nikita, for ideas and playtesting. 
  And, of course, iD Software for making another great game. 

- contact info

  Please let me know what you think of this Quake configuration. I
  welcome all comments and suggestions. I would also appreciate you
  sharing with me any cool configurations you may have. :) 


  James Ariz
  moebius@netcom.ca
  "NecroBoi" on TEN, Quake servers and IRC

 