NecroBoi's Configuration v2.3 for QUAKE v1.01              Qcfg23.zip
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  This version is intended for a 3 button mouse (I use a TrackMan :)

  New Features since v1.9: Quick Rocket and Grenade with RAPID Fire,
  Quick Axe, Quick View, Wide-Angle View, Weapon/Ammo Cheat, Bright,
  Rocket High Jump, Locked Freelook, Sniper Zoom toggle
  
  Features: Circle Strafe, Crosshair Zooms, Float, Gamma Correction,  
  Gravity Script, and Xray

  Zip contents: Autoexec.cfg, Necro23.cfg, readme.txt

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- setup info

  Print out this Readme.txt. It would be wise to delete your existing
  config.cfg file and backup your autoexec.cfg, if you have one,
  before continuing. Unzip QCFG23.ZIP into C:\quake_sw\id1\. On the
  command line or in a batch file you would simply type:
 
           quake.exe -nojoy  (+exec necro23.cfg not required)

  Once the game has started press F12 to bypass the menu screen to go
  directly to the Introduction Level. Now, set your gamma correction
  by using F11. To setup your 'Quick Weapon' button - press (9) to
  receive all weapons, press (r) to enable Quick Rocket, select a 
  primary weapon with the number keys, then fire the Rocket Launcher
  with Mouse button 3. You can also use the Weapon/Ammo Cheat, press
  (0) to toggle ON, select (7) to get the Rocket Launcher, press (0)
  again to disable the cheat. The Quick Weapon button is disabled
  when the W/A Cheat is ON; you have to re-enable the Quick Weapon
  again by pressing (r) and selecting a primary weapon. This setup
  allows you to be conscious of what mode you are in. Please read the
  'special keys' section for more information on other key functions. 

  * When running Quake with this script under Windows 95 I advise
    opening up the 'Properties' dialogue and unchecking (Alt+Space)
    located under 'Windows shortcuts' in the 'Misc' tab. This will
    prevent you from accidentally minimizing Quake while playing.

  * If you select 'Reset to Defaults' (why would you want to do that?)
    in the Options Menu, do NOT try to re-initialize autoexec.cfg or
    necro23.cfg from the console. You will cause Quake to crash. Quit
    the game, instead, and restart with the proper parameters.
 
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- movement keys

  w - forward 
  s - back
  a - move left (strafe)
  d - move right (strafe)
  SHIFT - move up (in fly mode and noclip mode) 
  z - move down


- mouse controls

  mouse movement - locked freelook

  button 1 - fire weapon
  button 2 - impulse 10 (weapon forward cycle)
  button 3 - quick rocket or quick grenade - use (r) to toggle

  button 2 - quick view (inventory/status bar) - enabled when using
    (=) to set the viewsize to full screen
   
  * A 2 button mouse version of this script is also available. Contact
    me to receive (2.3a), or try re-mapping the keys yourself.

  * note - Mouse sensitivity has been set to a default of 5.00. If you
    prefer a different setting you will have to alter the sensitivity
    of the Full Zoom and Sniper Zoom modes as well.

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- special key overview
  
  - - sizedown (limited to viewsize 100) 
  = - sizeup (enables quick view at viewsize 120 - full screen) 
  , - less gravity
  . - more gravity
  / - gravity query
  0 - weapon/ammo cheat
  b - bright mode
  c - rocket high jump
  e - circle strafe right
  f - impulse 10
  g - quick axe
  q - circle strafe left
  r - quick weapon
  v - wide-angle view hotkey
  x - full zoom hotkey
  SPACE - sniper zoom
  ALT - float mode
  F11 - gamma correction
  PGDN - xray mode

- other keys *

  TAB - score bar (all view sizes)
  ENTER - score bar
  ' - version info
  9 - impulse 9 (all weapons, keys and ammo)
  m - video mode 7 (320x400)
  n - video mode 0 (320x200)
  CTRL - fly 
  SHIFT - jump (moveup in fly mode and noclip mode)
  INS - impulse 255 (quad damage)
  DEL - god mode
  PGUP - noclip 
  HOME - brings up the Menu or restarts level if used with F12 
  END - notarget (invisibility to enemies - if you don't provoke them)
  F7 - plays the next demo in the cycle 
  F12 - loads the Introduction Level

  * all other keys are default unless specified

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! special keys

- Quick Axe (MOUSE3); game will start with this weapon as a default;
  press (MOUSE3) button to enable Quick Axe, then your shotgun (2) to
  turn on the mode; toggling (0) will also reset your mouse button
  back to this mode, as will (g); once again, enable by selecting a
  primary weapon

- Quick Weapon button (MOUSE3) with RAPID fire; this will fire rockets
  or grenades continuously and return to your previous weapon; (r)
  enables and toggles the mode between the 2 weapons
   
   note - Always make a weapon selection on the keyboard first or the
   Quick weapon will not be initialized. Rule for toggling - press
   (r) then reselect weapon (even your current weapon) before try-
   ing to use a Quick Weapon. The game will always start with this
   feature turned off.
      
- Quick View (MOUSE2); this is activated when selecting full screen
  with (=) and is deactivated by minimizing the view with (-); press-
  ing on (MOUSE2) will bring up the Inventory/Status bar and (TAB)
  will bring up the Inventory/Score bar.

   note - This was solely intended as an aid when playing in full
   screen mode. The game will always default to viewsize 110 - view
   area with the Status bar - when the game starts. 

- Sniper Zoom Toggle (SPACE) and Full Zoom Hotkey (x) modes with a 
  toggling Crosshair; sensitivity is adjusted relative to magnifica-
  tion for some serious sniper action
 
   note - apparently id has not actually centered shots properly on
   the screen, they usually hit below and to the right of center. You
   should be aiming to the upper left of your intended target when
   using the zoom modes with the crosshair. 

- Wide-angle View Hotkey (v); good for keeping an eye on 2 corridors
  when standing in a corner

- Circle Strafing keys (q and e); use these keys in conjunction with
  Forward (w) and mouse movement; some experimenting is required to
  use these keys successfully; these keys are redundant under bad lag
  conditions in network games

- Float Mode (ALT) allows you to maintain buoyancy in water; you bob
  up and down creating the effect like you are treading water; handy
  in emergency situations where a quick swim to the surface is
  needed or when going under water is not preferred

   note - Fly (CTRL) is disabled when Float is activated; you can
   still dive and use Movedown in Float Mode. 

- Rocket High Jump (f); an extreme high jump manuever, costing 45
  health points w/o armor, around 33 with the green armor & less than
  20 with the yellow armor 

- Bright (b) is simply a toggle using the (gamma) command; my default
  setting is .60 so you should edit this before using

- Gravity Script (, and .) - less and more respectively; the default
  is "sv_gravity 800"; heavier settings are redundant and not included
  here; you can now simulate the conditions in Ziggurat Vertigo - the
  secret level

   note - Use (/) to query current gravity setting.

- Weapon/Ammo Cheat; toggle (0) and select a weapon (2,3,4,5,6,7,8);
  at the same time you will receive your ammo maxed out for the given
  weapon; subsequent presses will again max out the selected weapon;
  max health (h) is included and must be selected with this mode on;
  press (0) again to disable
  
   note - Enabling this cheat will disable your Quick Weapon if it's
   engaged. Remember to turn OFF W/A Cheat after selections so that
   you can use your Quick Weapon (r). You will default back to Quick
   Axe after a W/A Cheat selection. There is no command available to
   max out grenades. Use the impulse 9 cheat to replenish your supply
   to 100 grenades. :)  

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- tips on usage

  This version is my personal setup intended for network play, so the
  Freelook is locked ON unlike my script (v1.9) where Freelook was a
  toggle option. If you like Freelook as a toggle contact me for that
  version of my config. When using the Circle Strafing keys I rarely
  maintain a full circle. I intended this for getting quickly behind
  someone while shooting, and for ambushing around corners. The idea
  behind the Quick Weapon was to always have the Double-Barrel Shotgun
  or the SNG as a primary weapon and an area effect weapon (Grenade or
  Rocket Launcher) set as a backup. The last thing I prefer is a
  "murder-suicide" at close range because I could not switch from my
  rocket fast. This was also intended for quicker sniper action at far
  range when using the Zoom modes. Combine Quick Weapon with impulse
  10 (MOUSE2) to give you quick access to 3 weapons at a time. The
  Sniper Zoom is now a toggle instead of a hotkey allowing you more
  freedom to move with it on, just like the Float key. Use the Rocket
  High Jump to get to places you otherwise couldn't reach by normal
  means. Be sure to stock up on extra health before executing this
  maneuver. I personally don't endorse cheating, but the full comple-
  ment of cheats are now included in the script. Have fun with them,
  but don't rely on them. :)

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* Copyright / Permissions *

  You MAY distribute this Quake script, provided you include this file
  with NO modifications. If you do come up with cool stuff for this
  script, send to me your version. Be sure to update the txt file to
  reflect the changes you've made and rename the zip file. Please DO
  give me credit. Have fun :)

- additional credits

  Darxus (darxus@netaxs.com), whose QSCOPE.SCR was a base for my zoom
  modes. Avatar (avatar@widowmaker.com), for the original Quick Rocket
  idea. Dalias from Epicenter for the Rocket Jump alias. And to every-
  one who participated in the project, your help is most appreciated.

- legal disclaimer

  I am in no way responsible for anything that happens to you, your
  loved ones, your computer, or anything on it when using this script.

- contact info

  Please let me know what you think of this Quake configuration. I
  welcome all comments and suggestions. I would also appreciate you
  sharing with me any cool configurations you may have. :) 


  James Ariz
  moebius@netcom.ca
  "NecroBoi" on TEN, Quake servers and IRC 