Void function W_WeaponFrame();
{
  if (self.impulse == 12) {
    makevectors(self.v_angle);
    self.velocity = self.velocity - 200 * v_forward;
    self.impulse = 0;
    }
  if (time < self.attack_finished) {
    exit;
    }
  ImpulseCommands();
  if (self.button0) {
    SuperDamageSound();
    W_Attack();
    }
}
