
The AdQuedit Quake Workstation is my addition to Quake editing development. The main purpose of this program is to supply in easy, flexible, and useable
means to manipulate the many file formats that Quake has. Features include replacing textures in bsp files, modifing entries in wad and pak files, editing the character model skins, and other mainly graphic related functions. Also the wad and pak file manipulation should be very powerful.
And lmp <-> pcx conversion.

You might want to put something like:

[Stuff]
GammaCorrect=.45

and

[Paths]	
TempDir=c:\windows\temp\

into the AdQuedit ini file which you will get after you first start the program. It will be in your Windows directory.

Please check out:
	http://goldrush.com/~hicks/adquedit/workstation.html

for info about the development of this program. What's done, what isn't.

Cable Hicks
hicks@goldrush.com
http://goldrush.com/~hicks/


Legal Stuff:
This program can be distributed through any means you want as long as you don't profit from it. Everything about the program is either trademarked or copyrighted by me except 'Quake' which belongs to id Software.
