/*
 * Functions that are specific to my modifications.
 *  -- AsmodeusB
 *
 * (28/07/96)
 *    - Added mysprint(), which checks if it's a player before sprint()ing.
 */

void (entity thisguy, string msg) mysprint =
{
 if(thisguy.classname != "player")
   return;
 sprint(thisguy, msg);
};


