                                Homing Missles v.005
                                ~~~~~~~~~~~~~~~~~~~~
Authors: Lynx (briggsj@lurch.ball.com)
         Dumont (pjsmith@ix.netcom.com)       

Credits: based on Homing Missiles v.001
                by Vhold <vhold@netwizards.net> 
                http://netwizards.net/~vhold/
 
Bugs Fixed:     Fixed bug in backpack throw that allowed creation of infinite
                rockets.

Things Added:   Added Impulse 26 that will detonate all of your rockets and
                grenades in play.

                Changed the rockets so they only turn so fast.  Makes them
                more fun to watch , more realistic and easier to get away
                from.

Notes from Vhold
================
|To use:

|Put the progs.dat from homing.zip in a subdir off of your quake directory.
|A good name might be something like "homing" or "vhold"...
|then just type "quake -game homing" or whatever directory you put it in.

|If you want to see, I also included the weapons.qc that contains the code
|for the homing missile.  It was relatively very easy, except for one thing,
|the behavior of the traceline function..  This messed me up for a couple
|few hours.  

|Just so everybody else knows, to properly use traceline
|to determine if there are any barriers between two entities.. Do this

|traceline(entity.origin,entity2.origin,TRUE,self);

|then, it puts the result in the global variable trace_fraction..
|There is NO BREAK if trace_fraction is greater then or equal to 1
|Anything else, and there is a break.  I originally attempted to use traceline
|like the "visable" function in ai.qc uses it, in a boolean context, but
|this is no good since 0.5 evaluates to true...

|Also.. this weapons.qc also contains my extra "impulse 20" command 
|that lets you throw a backpack with a little ammo from every category,
|that should make an interesting addition to team games.  I suggest 
|bind b "impulse 20"
|to easily throw backpacks in play.. 

|I also made some other little changes.. I made crucified zombies killable,
|and made the players throw extra gibs when they are gibbed..  I also included
|the related .qc for those.

        Frag ya later...
        Lynx
        Dumont
