QHACK v1.2

This is a simple utility program written using information posted by John Wakelin
to the Doom Editing mailing list. It is a simple way to alter the monsters in the
3rd Map of Id's Quake test.

This is a 16-bit Windows application. Start the program, find your Quake directory,
select ID1.PAK. Next, select the monster type you want to put there, and click 
'Write Monster'. The program will alter ID1.PAK to replace the rocket launcher on
the 3rd map with the selected monster.

This program is not hugely perfect. It's sole purpose is to make it easier to
change the monsters in the Quake demo. If you have problems with it I'm not responsible.

I may add to this thing if more mods come out of the woodwork for the demo. I don't know
what other monsters/things may be available.

For those who care, the "weapon_rocketlauncher" string which is modified is 4728819
bytes into the file ID1.PAK. Finding this exact number was kind of a pain. Of course,
this means that on future releases of Quake, this program will be less than worthless.
Hopefully, any future releases of Quake will already have monsters in them though. :)

v1.2 changes
=============================================
1) John gave me a bigger list of monsters. Check the list out.

2) The program now modifies the .PAK file directly and does NOT create a backup
   anymore. You will have to re-unpack the file from QTEST1.ZIP to restore the
   rocket launcher (or edit the file manually). I will probably add a feature to
   restore the .PAK file later, but it isn't in this version.

   The new method of directly accessing the .PAK file is almost instantanious and
   doesn't make you wait like v1.1 did. (yay!)


Jim Lowell
jlowell@winternet.com
