
NOTES:	I'm in the process of designing a complete set of SCARPA deathmatch 
		levels.  I just wanted to release this one, my first, to give you all a taste 
		of things to come...  Because this is my first level, gameplay will get better 
		in later levels.  This level was just a test that I got carried away with.
================================================================

Title                   		:SCARPA 
Filename          		: scarpa1.map
Author              		: Dave Silvernell
Email Address    	: dnsilv00@pop.uky.edu      	(Please someone tell me to keep 								designing levels, or else I'll just assume
				 			 i SUCK and STOP)

Description            	: When designing this, I went for a very dark atmosphere						  somewhere that you wouldn't want to be alone.  Level works best
			  on low VID_MODEs.  When first learning this level, it might be helpful
			  to use flares. All teleporters can not be seen, you just kinda 
			  find them.  There is an exit, but you must teleport to it.  						     	***Have fun,  please report any serious bugs.***  

Additional Credits to   : 		ID Software, for Quake
			 	ID Software, for QBSP and LIGHT
			  	Niklata, for the Quake MAP specs
                          		  	The dude that wrote the 3ds2map converter
				3dstudio
				My Mom ( what a gal ... )
				James Black for helping explain brushes

				     ( i still really don't have a clue ...)

================================================================

* Play Information *

Level Name              	: Scarpa1
Single Player           	: Yes, 	but noone to kill
Cooperative 2-4 Player  	: No, 	I don't see the point
Deathmatch 1-4 Player 	: Yes, 	Of course
Difficulty Settings     	: None

* Construction *

			Everything was drawn completely from my soul ....

                                                   In no time flat....


