Command & Conquer Single Player Mission
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name : The Die Is Cast
Level Replaced : GDI Mission 1
Player : GDI (obviously)
Difficulty : Medium - Hard
Note : If this works , it will be part of a trilogy of related missions I will
release.
Written by : Aaron Lye
E-mail : vicl@pacific.net.sg
==============================================================================
READ THIS : I am new to this mission creating thing.As far as I know,this
mission is entirely original & no copyright infringement is or was intended.
If there is an infringement,do contact me and provide proof of this
infringement and the scenarios if required , will be withdrawn.
==============================================================================
IMPORTANT : You MUST have CCEDIT ver 2.0 or higher for this mission to run.
This file can be obtained at Andrew Griffin's website :
http:/www.adam.com.au/~buggy/
For the game to work as it was meant to , no values regarding the MHQ (Mobile
HQ) should be edited at all.Screw with them , and you might screw the mission
(I'm not joking).

INSTALLATION PROCEDURE
~~~~~~~~~~~~~~~~~~~~~~

1. Use PKUNZIP.EXE to unzip the file DIECAST.ZIP into your Command & Conquer
   directory.
2. Run CCEDIT ver 2.0 or higher.
3. Use the patch entitled DIECAST.PAT and save all settings.Do NOT edit any
   values.Exit CCEDIT.
4. Run Command & Conquer (GDI).Select Load Game.Select "Die is Cast,The".
5. You're ready to go!

GAME DESCRIPTION
~~~~~~~~~~~~~~~~

Basically , The Die Is Cast is a very simple mission.There is really little
in the .ini file.However,it is sufficient for its purposes.As I get more
proficient in writing those .ini files,you'll get more complex missions.

The Die is Cast is my first full scenario.This is a short description :
GDI's intelligence department has detected that NOD is developing a
superweapon.Fearing the worst,a strike force is assembled.This force consists
of allies as well as GDI themselves.A base is built near the superweapon
facility and a trap is put into action.You are the GDI support to this
endeavor.You are to build a GDI base and aid the strike force.Due to the
nature of this mission,certain prices had to be changed or the mission
would have been totally impossible.That's why you'll find medium tanks that
cost $8 and such...

What GDI wants you to do build up a force and rendevous with the Allied
forces.The Allied base is heavily guarded with numerous Obelisks which
might prove useful in the destruction of the NOD weapon.After the rendevous,
set out from the Allied base(not your own) to attack the NOD facility.You
should attack the wall surrounding the base first,with at least 8 med. tanks.
Then,let the program run its course.Your job is to lure the weapon back to
the Allied trap.The computer's AI is very unpredictable.Sometimes,it will
willingly follow you.Other times , you have to coax it a LOT.The vehicle
may be under external remote control.


!!!!THE FOLLOWING SECTION SHOULD NOT BE READ UNTIL YOU HAVE COMPLETED THE
MISSION OR ARE PULLING YOUR HAIR OUT TRYING TO COMPLETE IT!!!!!!!


REMEMBER !!!!


NO PEEPING UNLESS THE EARLIER REQUIREMENTS ARE MET!!!



SOLUTION TO "THE DIE IS CAST"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The scenario emphasises strategy over frontal assault.This is obvious since
the scenario was made such that the superweapon is invulnerable to all forms
of attack.The clue to solving the mission is in the line in the mission
objectives "The vehicle may be under external remote control".Since the
vehicle is indestructible..target all the buildings.Every building must be
destroyed.You can forget the engineers and the infantry from blown up
buildings.So far,the casualty rate for this mission is REAL high and the
effiency is REAL low...if you can get below 70 casualties and > 55% effiency,
you're good...OR YOU USED CCEDIT TO CHANGE VALUES!!

FINAL NOTE
~~~~~~~~~~
If you liked this scenario and woud like to see the other two in this trilogy,
do take the time to write a SHORT note to me to let me know what you think,and
what improvements there should be in future releases.I will not bother to
release the other two if I get poor response...so IF YOU LIKE IT , LET ME
KNOW.Then , I'd have some inspiration or something like that...
E-mail : vicl@pacific.net.sg

POSSIBLE FUTURE RELEASES IN THIS TRILOGY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PART 2 : ALEA JEACTA EST
More superweapon havoc when GDI discovers NOD still has facilities producing
those meanies.

PART 3 : GDI's REVENGE - THE M1
Utilizing information gathered from the NOD superweapon,GDI makes their own.
It's trial run leads up to the destruction of a NOD base.Sound like fun?

Aaron Lye
11-3-96 (or 3-11-96)



