Richard Kee's 1st
Command and Conquer Level:

Level Name:      Assasination Mountain-The sequel to Assasination HQ.
Created By:      Richard Kee (Dqkf61a@prodigy.com)
Release Date:    February 6, 1996
Map information: Large (62x54), Winter theatre.  Uses edited "Winter Waterland" map.
Player:          GDI
Difficulty:      Hard
Filename:        Mountain.zip
File contents:   savegame.888 Mountain.txt scg15ec.map scg15ec.ini
                 Mission.ini

Tested on Command and Conquer v1.18 (English version)


Level replacement 
-----------------
This level is meant to replace GDI's final mission.


Mission Description
-------------------
After the destruction of the assasin's Headquarters, the remaining
assasins fled to their mountain base.  Too far beyond reach of our high 
tech equipment, a large group of minigunners and a few commandos were 
all that could be transported there.  These minigunners are expendable.
GDI has deployed them for only one purpose.  To help free the GDI elite
forces squadron captured by the assasins.  Free them and infiltrate the 
mountain base, killing all assasins.

Level Description
-----------------
This mission is a sequel to "Assasination HQ" (Done by Andrew Griffin).  You
are given a lot of troops that, at first, seem like a lot until you try to 
break into the prison.  The mountain is dead in the center, with the small 
base on the top.  This mission is tough!

Usage
-----
For those who don't want to bother messing around editing files, a savegame
has been supplied that was taken the instant the level started. Simply copy
this file (savegame.888) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then simply load that file
when you start. You will not be able to restart the mission if you do this,
you will have to re-load it if you need to try again. If you choose this
method, you can ignore the next part.

If you want something more permanent you'll have to use the .map and .ini files
and replace them into the general.mix file.  I won't explain how to do this.

Glitches
--------
Still cannot get those celltriggers to work!  Little mess ups all around.
Most of which are hard to see.

Tips
----
Tips you ask?  Why am I giving you tips to my level?  Because limited resources
and lots of the enemy.  Here are a few hints on helping you beat my mission.
(1)Use all minigunners first.  After they all die (and they will) then use the 
   commandos.
(2)Keep those Bazooka infantry alive!  Without them you cannot get out of the
   prison!
(3)Scan in trees for enemies.  I added a couple of hidden snipers in 
   this mission.  :)

Thanks to
---------
Andrew Griffin:  For "CC-Scen".  And thanks for letting me do this 
		 sequel to "Assasination HQ".   :)
Han Brunger:  For the "Guide to creating C&C Missions."
Vladan Bato:  For the "Mixman".
Jeroen Ritmeijer:  For "CCmap".  He also answered many questions of mine.
Richard Heesbeen:  For "CCmap".  Nice job on this program!
Rajan Hollman:  For an excellent C&C page!

Richard Kee 
Dqkf61a@Prodigy.com

