Command and Conquer Levels

Level Theme:     NOD Tiberium experiments

Level Number:    1
Level Name:      Infiltrate
Created By:      Black Baron (dont@send.me.mail)
Release Date:    31 January 1996
Map information: Small (26x23), Temperate theater.
Player:          GDI
Difficulty:      Easy-Medium 

Level Number:    2
Level Name:      Forest
Created By:      Black Baron (dont@send.me.mail)
Release Date:    31 January 1996
Map Information: Moderately Small (40x23), Temperate Forest theater.
                Used Andrew Griffins CHEMBROS level to start off.
Player:          GDI
Difficulty:      Hard (I really mean it)

Filename:        TBEX-GDI.ZIP
File contents:   scg01ea.ini infilt.map scg02ea.ini forest.map mission.ini
                savegame.001 savegame.002 readme.txt map-p.exe

Tested on Command and Conquer v1.18 (English version)

Level replacement 
-----------------
These levels replace the first two GDI levels. (They dont really belong
there, but it's easier for me to start them)

Mission Description
-------------------

  Level 1
  -------
  The Brotherhood has reportedly been conducting Tiberium tests on live
  subjects. Their base is approximately 23 miles inside their territory.
  Your team has been deployed ahead of the main force to minimize the
  risk of detection. You must neutralize the base defenses to allow the
  troops to arrive safely. In order to prevent the base from receiving
  reinforcements, the transports are set to arrive in seven minutes.

  Level 2
  -------
  It seems the last attack on the NOD research base was not totally
  successful in halting the Tiberium experiments. The Brotherhood
  has built another facility and kidnapped Dr. Moebius to speed
  their research. Clear the LZ north of your position and wait for
  the transports.  Afterwards, rescue Dr. Moebius and destroy the
  research facility. It is advisable that you complete your objective
  quickly, as reinforcements for the base are scheduled sometime soon.
  
Level Description
-----------------

  Level 1
  -------
  It's a pretty straight-forward level.  Just make sure you dont walk
  in the front door.  Also, keep in mind that you have seven minutes
  to destroy the SAMs and disable the advanced guard towers.

  Level 2
  -------
  This level is hard.  Don't take too long because in about 15 minutes,
  a lot of armored units will land, and you'll have a big mess on your hands.
  Keep some infantry around the chopper because NOD troops will try to
  investigate the landing site.  If either the transport or Dr. Moebius
  is killed, don't bother trying to continue the mission.  Also, don't march
  infantry alone through the forest - you'll get nowhere fast.

Usage
-----              
For those who don't want to bother messing around editing files, two savegames
have been supplied that were taken the instant the level started. Simply copy
these files (savegame.???) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then load that file when you
start. You will not be able to restart the mission if you do this, you will
have to re-load it if you need to try again. If you choose this method,
you can ignore the next part.

If you want something more complete, you need to have the GDI version of 
the general.mix file on your hard drive. You also need the program 
map-p.exe (available in the distribution of cc-scen; you can get this 
distribution from http://adam.com.au/~buggy amongst other places. I have also
included it here for your convenience).
Put the files scg01ea.ini and scg02ea.ini into your Command and Conquer
directory. Now you need to patch the general.mix file with the Infilt.map
and Forest.map. Depending on which version of map-p you have, you can do
this in two ways. The latest release allows you to simply type in an offset
in the command line (this version is included). You can patch the file with
the commands:

    map-p general.mix infilt.map 3349433
     (scg01ea)
    map-p general.mix forest.map 3336857
     (scg02ea)

If you have the older version of map-p, use the command
   map-p general.mix infilt.map
and when asked for the offset, type in 0x331bb9 and press Enter. 
   map-p general.mix forest.map
and when asked for the offset, type in 0x32ea99 and press Enter.

You will now be able to use the scenarios when you start a new GDI campaign.

If you are just using the savegame method and aren't patching the 
general.mix file, do not put the scg01ea.ini and scg02ea.ini files into your
Command and Conquer directory. It may cause Command and Conquer to crash when
you play the first two GDI missions. 
