Files included in heth106.zip:

.\
heth.exe	- HEXEN editor
heth.ini	- initialization file, contains options for using HETH
*deth.exe       - the main executable
*deth.ini       - initialization file, contains options for using DETH
*go32.exe       - dos extender for 32 bit processing
readmeh.1st     - this file
*runme1st.bat   - batch file to setup go32 enviroment
*ed.bat		- batch file for starting DETH and loading your PWAD
*ed2.bat	- batch file as above, for NDOS and 4DOS users
*test.bat	- batch file for rebuilding nodes and running PWAD in DOOMxx/HERETIC
*zennode.exe	- ZenNode v0.97a, the fastest nodes builder around, by Marc Rousseau
*32rtm.exe	- environment file for ZenNode
*dpmi32vm.ovl	- overlay file for ZenNode
Script.zip	- Action Code Script Compliler, Read the Specs.txt for use

.\readme\
changes.txt     - history of versions complete with bugs removed and additions
setup.txt	- how to set up DETH/HETH's .cfg and .ini files
specs.doc	- Hexen Specs
scrpinfo.txt    - instructions on inserting scripts with HETH
*dethgo32.txt   - info on getting DETH started, written by Dr. Sleep
*texture.txt    - information on how our Intelligent Texture Aligning works
*copying        - Copyright stuff for GNU GCC
*copying.dj     - go32.exe Copyright information
*keys.txt	- guide to all keys, inc new hotkeys
*keys.doc	- as above but in Word 6 format(for printing)

.\config\
*config.dm1     - configuration file for Doom, includes path to main IWAD
*config.dm2     - configuration file for Doom 2 includes path to main IWAD
*config.her     - configuration file for Heretic, includes path to main IWAD
config.hex	- configuration file for Hexen, includes path to main IWAD (beta)
*ldtypes.dm     - LineDefs in Doom - must be included in doom.cfg and doom2.cfg
*ldtypes.her    - LineDefs in Heretic - must be included in heretic.cfg
*things.dm1     - Things in Doom - must be included in doom.cfg and doom2.cfg
*things.dm2     - Things in Doom 2 - must be included in doom2.cfg
*things.her     - Things in Heretic - must be included in heretic.cfg
things.hex	- Things in Hexen - must be included in hexen.cfg (beta)
spawn.hex	- Spawnable Things in Hexen - must be included in hexen.cfg (beta)
specials.hex	- Specials(LineDefs and Things) in Hexen

*.\drivers\     - video drivers, see dethgo32.txt for more information
*.\source\      - if you want the source, please contact myself - Antony Burden
*.\ZenNode\	- ZenNode v0.97a nodes builder documents, by Marc Roussea
*BSPInfo.exe	- v1.0, gives statistics on the BSP tree (see .\ZenNode\BSPInfo.doc)
*readme.1st	- important notes on the current version of ZenNode
*file_id.diz	- File description for BBS's
*history.doc	- ZenNode revision history in text format
*ZenNode.doc	- ZenNode documentation and instructions in text format
*BSPInfo.doc    - BSPInfo documentation and information in text format
*Custom.doc     - ZenNode instructions for customizing the BSP tree
*..\Samples\    - ZenNode directory of sample and configuration files


*These files are included in the original DETH35.ZIP and are required for the
HETH update v1.06 to work. Be sure to unzip with the -d option in order to 
extract the directory structure intact.

NOTES:
The things.??? and ldtypes.??? files can be changed to reflect the users
preference; new sub menus may be created in the same fashion as the
existing ones (see SETUP.TXT).

If two files are used in one game (i.e things.dm1 and things.dm2 are both used
in Doom2), ensure that the menu titles are identical.

--------------------------------------------------------------------------------

From the authors:


DETH is a version of GCC DEU 5.21 with a few features borrowed from 5.3.
It has been written by wad editors, so the features we've added and changed
should reflect what a wad creator both needs and requires.

It now edits HEXEN, as well as DOOM II, DOOM, Ultimate DOOM, and HERETIC.

A lot of the Texture and Sprite handling routines have been re-written for
extra stability and lightning speed.

The main display has also been greatly improved both cosmetically and in speed.

Lots of bugs that were present in DEU have also been removed.

Both the X and Y alignment routines have been completely changed, they now
include intelligent routines to align either SideDef regardless of what is
or isn't present, you will not get any messages returned to you just because
a texture is missing.

WARNING - unless you are absolutely sure what you are doing
do not change any part of the config files except the [wad] entry.


Thanks to:

id and Raven soft for 3 excellent games.
Brendon J Wyber and Raphael Quinet for the original, first, and best DEU.
Marc Rousseau for permission to include his excellent ZenNode nodes builder, and
  BSPInfo v1.0 (for determining the efficiency of different nodes builders).
John W. Anderson (aka Dr Sleep) and Jim F. Flynn for all of their suggestions,
  patience, and bug hunting.
Everyone currently using and supporting DETH.


If you have any suggestion for future releases or have any bugs to report then
you can reach me at 100765,3240@compuserve.com or just leave a message in
the ACTION forum of CompuServe.


Antony Burden.
