THERE IS NO SUPPORT FOR THIS PRODUCT! DO NOT CONTACT ME ABOUT IT!

To start, you can do the following:
   type    inimastr
      and then, when prompted, enter the name of the ini.bin pair you wish to use,
or start inimaster with this name, such as
   inimastr scg15ec

Basically, it starts the same as ccmap, but uses a .bin file instead of a .map.
(just rename the .map file to the .bin file)

To add in a new trigger, press F1 in teh trigger screen. To add a new infantry unit in the
currently highlighted square, press F1.

Max of 127 infantry units, vehicles, and buildings.

Requires:
800x600 mode
mouse
386 or better
2M of XMS memory

NOTE: no checks are made of the above requirements. It will probably crash
if you don't have them.


This product will never be worked on again.

Keyboard commands available for IniMaster

Main Screen
-----------------
i		go to the infantry screen
w		go to the waypoint screen
c		go to the celltrigger screen
m		go to the smudges screen
u		go to the units screen
r		redraw the map
v		highlight the startup section of the map
q		exit the program

Infantry Screen
--------------------
ESC		exit back to the main screen
n		move to the next infantry unit (if there is one)
p		more to the previous infantry unit
a		change the action of the unit
g		change the trigger associated with the unit
f		change the facing of the unit
1		make the unit in cell position 1 the current unit (if there is a unit in that position)
2		                                                    2
3		                                                    3
4		                                                    4
0		                                                    0
alt-1		move the current unit into cell position 1 (if there isn't a unit already there)
alt-2		                                                                      2
alt-3		                                                                      3
alt-4		                                                                      4
alt-0		                                                                      0
v		highlight the startup section of the map
r		redraw the map
o		change the owner of the infantry unit
t		change the type of the infantry unit
left click on map	if there is an infantry unit in that cell, it becomes the currrent unit
right click on map	  if there are less than 5 units in the new cell, moves the current unit to the
		new cell, starting from cell position 0

Waypoint Screen
-----------------------
ESC		exit back to the main screen
ctrl-w		highlight the current waypoint
r		redraw the map
v		highlight the startup section of the map
left click on map	if there is a waypoint in the cell, it becomes the current waypoint
right click on map	   moves the current waypoint to that cell

CellTrigger Screen
-------------------------
ESC		exit back to the main screen
r		redraw the map
a		change the active celltrigger (to determine what gets placed)
g		change the trigger in the current cell
right click on map	   place a celltrigger in the cell (the Active trigger gets placed)
left click on map	if there is a celltrigger in the cell, shows what it is

Smudges Screen
----------------------
ESC		exit back to the main screen
r		redraw the map
a		change the Active smudge
s		change the smudge in the current cell
left click on map	if there is a smudge in the cell, shows what it is
right click on map	   if placethe Active smudge on that cell

Unit Screen
---------------
ESC		exit back to the main screen
r		redraw the map
v		highlight the startup section of the map


Captain Codebloat
aka Andrew Griffin