
Command and Conquer Level

Level Name:      Escape from Alcatraz
Created By:      Richard Kee  (richkee@interserv.com)
Release Date:    17 February 1996
Map information: Large (61x61)
Player:          GDI
Difficulty:      Hard
Filename:        Escape.zip
File contents:   Escape.ini Escape.map Savegame.555 Mission.ini
                 Escape.txt
Tested on Command and Conquer v1.18 (English version)

Level replacement 
-----------------
This replaces any mission that you rename it to.  But I would suggest
using it for the last GDI mission.

Mission Description
-------------------
Once again Dr. Moebius is being harrassed by NOD.  They want Moebius
to spill his guts with all the info he has on tiberium.  Mainly to 
upgrade their Chem-Warriors.  They've taken him to the famous island
prison "Alcatraz" along with many other helpless people.  At the time
we have no way of getting close to the island.  NOD just happens to have some 
transports they use to get back and forth to the island.  Steal the choppers find Moebius's cell, and get 
him out ALIVE!

Level Description
-----------------
Basically, just break into the NOD base.  By running a sort of gauntlet of
guard towers.  Take the choppers.  And there is a small lit up cell where
you can use to get on the island.  Moebius is in one of the prison cells on
the island.  Warning!  Take out those SAM sites or the chopper will be destroyed
on its way to fly Moebius out!  Watch out for the patroling guards in the prison
hallways!

Usage
-----
For those who don't want to bother messing around editing files, a savegame
has been supplied that was taken the instant the level started. Simply copy
this file (savegame.555) into your Command and Conquer directory . Then simply 
load that file when you start.  Or you can just start a new GDI game by hitting
"Start New Game" since the .bin file will load this mission, instead of the real
one, automatically. 

If you want something more complete, Rename the .bin file to .map and replace it and
the .ini file into the general.mix file with the "Mixman".  I'm not gonna explain 
that procedure.

Other Information (PLEASE READ!!)
---------------------------------
I originally planned to have an entire force of about 14-15 REGULAR doctors.  But
I found that when you put one in a transport, the transport flys off automatically.
So I had to drop that idea.   :(   I almost gave up on this mission
until I thought of the Moebius idea.

Glitches
--------
Only one.  You don't lose the mission unless Moebius is killed.  So even
if you lose all of your units, you won't lose.

Rich's little tip section
-------------------------


Thanks to...
------------
Andrew Griffin- For, well, starting this damn thing!
Vladan Bato- For the "Mixman".  Most excellent!
Han Brunger- His guide really helped a lot!
Jeroen Ritmeijer- For CCmap
Richard Heesbeen- For CCmap

Have fun!
Richard Kee
richkee@interserv.com

READ!   READ!   READ!  READ!  READ!  READ! READ!
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If you like this mission please send me e-mail 
telling me what you liked, disliked, and want to see in 
the future.  I can't improve until I know what 
I'm doing wrong.  Also if you like this "kind" of mission 
e.g. the kind where you must break into a base and get something 
etc. please mail me.