DESCRIPTION:
Level Name:     Yellowstone (fixed ver 1.0)
Use:            Multiplayer (tested with MooseHead Barrens)
Map:            62x62, almost completly new map, used some river & cliff 
                tiles from the last GDI mission(sgc15ec). Made with 
                CCMAP 21(Richard Heesbeen & Jeroen Riteijer)


This scenerio replaces anything you want, but is best for multiplayer missions, 
and has worked everytime it has been tested. Use mixman (Valden Blato) 
or shuffle (Andrew Griffen) to put map and ini files into general.mix file.
You can find the programs mentioned above from these places on the net:
        
        http://www.econ.cbs.dk/people/dszcpfk/cc.html
 or     http://www.adam.com.au/~buggy/

 and if you have problems patching the file please go to the C&C Webboard at:

         http://www.econ.cbs.dk/people/dszcpfk/webboard.html


AUTHOR'S NOTES
This level has a lot of choke points, lots of tiberium and lots of places to
ambush harvestors or other units. This is my first level and I have tested it
many times in multiplayer.

BUGS
other than a few map tiles not fitting exactly everything works.

RECOMMENDED SETTINGS
Players: 2-4
Bases: ON
Tiberium: ON 
Starting Money: Whatever
Crates: IF you like chance
Units: As many as you want
AI: If you want some variation

Not to be sold or packaged. Please keep all files contained in the zip intact 
if you pass this on to others.


If you like the level, or find some bugs please email me at:
jhindman@uci.edu

thanks,
Himey

Command & Conquer is a register trademark of Westwood Inc.
