New Command and Conquer Level
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Level name:             The Red Light District
Created by:             Han Brunger  (j.brunger@a1.nl)
Release date:           1-31-1996   finally :)
Map information:        Size 62x62, Temperate theatre, New from scratch
Player:                 GDI
Difficulty:             Very
Filename:               redlight.zip
File contents:          savegame.051 / redlight.map / redlight.ini
                        redlight.txt / mission.ini
Tested on:              Command & Conquer v1.18/v1.19 English version
Machine tested on:      486DX2-80 / 8MB RAM
Programs used:          ccmap 2.1 / mixman 2.0 / cc-scen 1.0

Level Replacement
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This file is meant to replace the final GDI mission. It does work when
used with other missions, but has been designed especially for this
mission.

Mission Description
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The Brotherhood has taken over a small German village. This village has
been split by the Berlin Wall back in the 60s. They destroyed it almost
completely and they built their base on a piece of land protected by the
wall. Spies told us that it is the largest Nod base ever seen with quite
an amount of Obelisks :(
We have developed a new mobile radar truck. We want to test it in this area
so you are given two of them. You don't function really good yet so they
are no good for you. Just try to keep them all alive!!!!! Otherwise you'll
regret :)

Level Description
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You start with a couple of units. Find the leftovers of a former GDI base
somewhere in the northern regions of the map. Reinforcements will arrive
as soon as you're there. 
Your primary task is to keep the radar trucks in one piece. There is no
other way to do that than to destroy Nod completely.
So Commander, kick some ass :)

Usage
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For those who don't want to bother messing around editing files, a savegame
has been supplied that was taken the instant the level started. Simply copy
this file (savegame.051) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then simply load that file
when you start. You will not be able to restart the mission if you do this,
you will have to re-load it if you have to try again. If you choose this
method, you can ignore the next part.

You can also patch the general.mix file if you have C&C running from your
harddisk some way. Use mixman to replace the files scg15eb.ini and
scg15eb.map with the new files. Then start C&C and work your way up to
mission 15. Then choose restart from the options menu and presto: the new
level will start.

I also supplied a mission.ini file. It contains a short briefing of your
mission. Just copy it into your C&C directory. Choose restate from the
options menu to read the briefing.

Other Information
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Note: on some slower computers gameplay might get a little slow sometimes
(not always) due to the number of units onscreen ;)

I did not use a LOSE trigger. So if all your units and structures are 
destroyed, you won't get the 'mission failed' message. I did this by
purpose so you can really enjoy some massive explosions IF your 
radar trucks are destroyed :))))))))))) 
Just try again......

This is my 2nd level for C&C and I'm really getting the hang of it now.
I think I made some improvements compared to the Bionic Men. I hope
there are no stupid leaks in the defence that offer you free entrance to
the enemy base. Well, I guess you should take a look yourself now.

And again, you are welcome to send me e-mail with your thoughts and 
comments :)
If you do, please make the subject 'GDI mission'.


Enjoy. 

Han
