Command and Conquer Level

Level Name:      The Chemical Brothers
Created By:      Andrew Griffin (buggy@adam.com.au)
Release Date:    8 December 1995
Map information: Small (31x23), temperate theatre. Original map.
Player:          GDI
Difficulty:      Hard+ (subjective assessment)
Filename:        chembros.zip
File contents:   scg01ea.ini chembros.map mission.ini savegame.001 
                 chembros.txt
Tested on Command and Conquer v1.18 (English version)

Level replacement 
-----------------
This file is meant to replace the first GDI mission. It does work when 
used with other missions, but has been designed specifically for this 
mission.

Mission Description
-------------------
One of our patrols stumbled upon a secret Brotherhood training base 
and managed to report its position before being captured. You are to 
take charge of the units there and destroy this base. From the information 
received before transmission stopped, this seems to be a training area
for a special new type of assault troop.

Level Description
-----------------
You only have access to limited funds, and are only able to train 
minigunner infantry. There is significant air defence which you will have 
to overcome. Do it quickly or your hopes of a successful mission will fade.
Be prepared for early, continuous action.
You have to kill every Brotherhood unit and structure to win this level.

Usage
-----
For those who don't want to bother messing around editing files, a savegame
has been supplied that was taken the instant the level started. Simply copy
this file (savegame.001) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then simply load that file
when you start. You will not be able to restart the mission if you do this,
you will have to re-load it if you need to try again. If you choose this
method, you can ignore the next part.

If you want something more complete, you need to have the GDI version of 
the general.mix file on your hard drive. You also need the program 
map-p.exe (available in the distribution of cc-scen; you can get this 
distribution from http://adam.com.au/~buggy amongst other places).
Put the file scg01ea.ini into your Command and Conquer directory, along 
with the mission.ini file. Now you need to patch the general.mix file with 
the chembros.map. Depending on which version of map-p you have, you can do 
this in two ways. The latest release allows you to simply type in an offset 
in the command line. You can patch the file with the command:
    map-p general.mix chembros.map 3349433
If you have the older version of map-p, use the command
   map-p general.mix chembros.map
and when asked for the offset, type in 331bb9 and press Enter.
You will now be able to use this scenario properly when you play the first
GDI mission.

If you put the file mission.ini into your Command and Conquer directory,
you will not be able to access the mission text for other missions until
it is removed.

If you are just using the savegame method and aren't patching the 
general.mix file, do not put the scg01ea.ini file into your Command and 
Conquer directory. It may cause Command and Conquer to crash when you play 
the first GDI mission. Do not put the mission.ini file into this directory 
either if you are using this method.

Other Information
-----------------
I would have liked to use hovercraft to bring in the troops (it looks a
bit silly transporting in an MCV), but I couldn't work out how to get the
hovercrafts to move from left to right. 
This mission is meant to be hard, although not impossible. There is a way
of winning, although it does require some skill (and luck).

Enjoy.
Andrew Griffin  (buggy@adam.com.au)
http://adam.com.au/~buggy
