Command and Conquer    Mini-Campaign (5 mission)

=========================================
  Campaign Name:      Cybernetics 'R Us 
=========================================

Created By:       Andrew Griffin (buggy@adam.com.au)
Release Date:     29 February 1996
Map information:  5 scenarios. All original maps. Replaces GDI missions
                  1 to 5 inclusive. Desert scenarios.
Player:           GDI
Difficulty:       challenging, but not hard
Filename:         cyber.zip
File contents:    cyber.txt mission.ini scg01ea (I/B) scg02ea (I/B) 
                  scg03ea (I/B) scg03eb (I/B) scg04ea (I/B) scg04wa (I/B) 
                  scg04wb (I/B) scg05ea (I/B) scg05eb (I/B) scg05wa (I/B) 
                  scg05wb (I/B) 

(I/B) means that there is one file with the extension .ini and one file
with the extension .bin

Tested on Command and Conquer v1.19 (English version)


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| How to use this package |
---------------------------
Simple unzip the file cyber.zip into your Command and Conquer directory
and you are ready to play. Start C&C and select Start a New Game. Choose
GDI and you will begin the first level.

The reason there are multiple misssion pairs for the same level (eg scg03ea
and scg03eb) is so that when you have completed one level, it doesn't 
matter which arrow you click on on the geographical screen, you will get
the next mission in this series.

After you have completed level 5 of this package, you go back to the 
original missions.

This set of missions is supposed to be played sequentially, not individually
as there is actually a plot to the set of missions. You can play them
individually, but I recommend that you play them through in order the first
time.

These levels were specifically designed around what you are able to build
at the various levels (only in the fifth level will you be able to build
vehicles, and then only APCs and Humm-vees). Don't play them at higher
levels as this will ruin the game balance.


-----------------------------------
| Cybernetics 'R Us  (background) |
-----------------------------------
GDI spies have reported to us that the Brotherhood is having significant
success with its cybernetics program, and are beginning to build the
first prototypes of their robot-controlled army. If the Brotherhood succeed
in replacing their soldiers with robots and robot controlled vehicles,
then the recent successes of GDI on the battlefield against the Brotherhood
will have been for nothing. We cannot let them finish their research into
robot controlled vehicles lest they gain a major advantage over us.


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| Cybernetics 'R Us  (level descriptions) |
-------------------------------------------
Level 1.
We have located their main research centre and are planning an insertion
force to kill their scientists and destroy all their research capability. 
However,we must first disable the advance warning radar system that the 
Brotherhood have set up on an island so they are not warned in advance of our 
attack. Kill all the defenders so that they cannot report this attack.

Level 2.
We have landed a scouting squad, and they have reported that the Brotherhood
has installed heavy air defenses around their research centre. You are to
destroy these SAM sites so that we are able to provide you with air support
for attacking the research centre. Only engage those enemies that get in
your way, clearing the area of Brotherhood troops is not your main concern.

Level 3.
Two Brotherhood troops managed to survive the last attack and escape, and 
are heading back to base to warn of our infiltration. You must stop them 
before they reach their base otherwise we lose the benefit of surprise.
They are reported to be wounded, so will have to stop for a rest every so
often, but you must be quick, for they are very near their base. Most vehicles 
were out on patrol when this was reported, so you only have access to a 
damaged APC.

Level 4.
Your task force is now outside the research centre, but the Brotherhood have
heard reports of our movement in this area, and have begun constructing
defensive structures and bringing in new troops. We have been extremely
lucky in that the Brotherhood's chief cyberneticists are still within
the base perimeter. You are to kill these three civilian scientists, and 
destroy the two technology centres which house their research. We believe 
that this will put a permanent halt to the Brotherhood's cybernetics program.
A local village was assaulted by the Brotherhood to get human subjects for
their scientists to experiment on, so Command Central is restating your
orders to make sure you completely understand: you are to kill the three 
scientists and destroy the technology centres at ANY cost. The prisoners
must wait to be rescued at some other time.

Level 5.
In the debris of the technology centres, engineers have found disturbing news.
Apparently, the Brotherhood were further ahead in their quest for robotic
vehicles than we had though. From this report, it seems that the first 
prototype of their new command vehicle was created and testing had been 
started to gague its effectiveness. Scouts reported that the Base Commander 
fled the research centre before we could capture him, and managed to reach 
the prototype. We cannot let him escape with this vehicle, otherwise the 
attack on the research centre was for nothing.
Our scientists predict that with the destruction of the command vehicle,
all the robotic vehicles will self-destruct, a safety mechanism so they 
can't fall into our hands. Your target is the command vehicle. Destroy it at
all costs. It is likely that not all of the new robot-controlled vehicles
will operate correctly 100% of the time as they are still prototypes.


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| Other Comments |
------------------
I haven't seen any bugs in my testing of these levels, although there are
a few things that I wanted to implement but had to rest for second-best
(such as getting a celltrigger to repeat properly). (the last level
doesn't have any bugs in it as far as I can see - the various vehicles
are supposed to act like that)

If you played my other mini-campaign Amazon Assault, you will find these
missions much easier. These are roughly at the level of difficulty of
the original Westwood missions (IMO) - Amazon Assault was for those with
too much time on their hands and nothing to do but play C&C :)

I hope you enjoy this little mini-campaign. Feedback is welcome.

If you decide to base a level on one of these maps, give credit where it
is due. Claiming it as your own work is a really crappy thing to do.

Andrew Griffin  (buggy@adam.com.au)
http://adam.com.au/~buggy

