/*==========================================================================;
 *
 *  Copyright (C) 1995-1996 Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       d3drm.h
 *  Content:    Direct3DRM include file
 *
 ***************************************************************************/

#ifndef _D3DRMOBJ_H_
#define _D3DRMOBJ_H_

#include <objbase.h>		/* Use Windows header files */
#define VIRTUAL

#include "d3drmdef.h"
#include "d3d.h"

#ifdef __cplusplus
extern "C" {
#endif

/*
 * The methods for IUnknown
 */
#define IUNKNOWN_METHODS(kind) \
    STDMETHOD(QueryInterface)           (THIS_ REFIID riid, LPVOID *ppvObj) kind; \
    STDMETHOD_(ULONG, AddRef)           (THIS) kind; \
    STDMETHOD_(ULONG, Release)          (THIS) kind

/*
 * The methods for IDirect3DRMObject
 */
#define IDIRECT3DRMOBJECT_METHODS(kind) \
    STDMETHOD(Clone)                    (THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) kind; \
    STDMETHOD(AddDestroyCallback)       (THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) kind; \
    STDMETHOD(DeleteDestroyCallback)    (THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) kind; \
    STDMETHOD(SetAppData)               (THIS_ DWORD data) kind; \
    STDMETHOD_(DWORD, GetAppData)       (THIS) kind; \
    STDMETHOD(SetName)                  (THIS_ LPCSTR) kind; \
    STDMETHOD(GetName)                  (THIS_ LPDWORD lpdwSize, LPSTR lpName) kind; \
    STDMETHOD(GetClassName)             (THIS_ LPDWORD lpdwSize, LPSTR lpName) kind


#define WIN_TYPES(itype, ptype) \
    typedef interface itype FAR *LP##ptype, FAR **LPLP##ptype

    WIN_TYPES(IDirect3DRMObject, DIRECT3DRMOBJECT);
    WIN_TYPES(IDirect3DRMDevice, DIRECT3DRMDEVICE);
    WIN_TYPES(IDirect3DRMViewport, DIRECT3DRMVIEWPORT);
    WIN_TYPES(IDirect3DRMFrame, DIRECT3DRMFRAME);
    WIN_TYPES(IDirect3DRMVisual, DIRECT3DRMVISUAL);
    WIN_TYPES(IDirect3DRMMesh, DIRECT3DRMMESH);
    WIN_TYPES(IDirect3DRMMeshBuilder, DIRECT3DRMMESHBUILDER);
    WIN_TYPES(IDirect3DRMFace, DIRECT3DRMFACE);
    WIN_TYPES(IDirect3DRMLight, DIRECT3DRMLIGHT);
    WIN_TYPES(IDirect3DRMTexture, DIRECT3DRMTEXTURE);
    WIN_TYPES(IDirect3DRMWrap, DIRECT3DRMWRAP);
    WIN_TYPES(IDirect3DRMMaterial, DIRECT3DRMMATERIAL);
    WIN_TYPES(IDirect3DRMAnimation, DIRECT3DRMANIMATION);
    WIN_TYPES(IDirect3DRMAnimationSet, DIRECT3DRMANIMATIONSET);
    WIN_TYPES(IDirect3DRMUserVisual, DIRECT3DRMUSERVISUAL);
    WIN_TYPES(IDirect3DRMShadow, DIRECT3DRMSHADOW);
    WIN_TYPES(IDirect3DRMArray, DIRECT3DRMOBJECTARRAY);
    WIN_TYPES(IDirect3DRMDeviceArray, DIRECT3DRMDEVICEARRAY);
    WIN_TYPES(IDirect3DRMFaceArray, DIRECT3DRMFACEARRAY);
    WIN_TYPES(IDirect3DRMViewportArray, DIRECT3DRMVIEWPORTARRAY);
    WIN_TYPES(IDirect3DRMFrameArray, DIRECT3DRMFRAMEARRAY);
    WIN_TYPES(IDirect3DRMVisualArray, DIRECT3DRMVISUALARRAY);
    WIN_TYPES(IDirect3DRMPickedArray, DIRECT3DRMPICKEDARRAY);
    WIN_TYPES(IDirect3DRMLightArray, DIRECT3DRMLIGHTARRAY);

/*
 * Direct3DRM Object classes
 */
    DEFINE_GUID(CLSID_CDirect3DRMDevice, 0x4fa3568e, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMViewport, 0x4fa3568f, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMFrame, 0x4fa35690, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMMesh, 0x4fa35691, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMMeshBuilder, 0x4fa35692, 0x623f, 0x11cf,
		0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMFace, 0x4fa35693, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMLight, 0x4fa35694, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMTexture, 0x4fa35695, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMWrap, 0x4fa35696, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMMaterial, 0x4fa35697, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMAnimation, 0x4fa35698, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMAnimationSet, 0x4fa35699, 0x623f, 0x11cf,
		0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMUserVisual, 0x4fa3569a, 0x623f, 0x11cf,
		0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(CLSID_CDirect3DRMShadow, 0x4fa3569b, 0x623f, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);

/*
 * Direct3DRM Object interfaces
 */
    DEFINE_GUID(IID_IDirect3DRMObject, 0xeb16cb00, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMDevice, 0xe9e19280, 0x6e05, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMViewport, 0xeb16cb02, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMFrame, 0xeb16cb03, 0xd271, 0x11ce, 0xac, 0x48,
		0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMVisual, 0xeb16cb04, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMMesh, 0xa3a80d01, 0x6e12, 0x11cf, 0xac, 0x4a,
		0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMMeshBuilder, 0xa3a80d02, 0x6e12, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMFace, 0xeb16cb07, 0xd271, 0x11ce, 0xac, 0x48,
		0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMLight, 0xeb16cb08, 0xd271, 0x11ce, 0xac, 0x48,
		0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMTexture, 0xeb16cb09, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMWrap, 0xeb16cb0a, 0xd271, 0x11ce, 0xac, 0x48,
		0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMMaterial, 0xeb16cb0b, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMAnimation, 0xeb16cb0d, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMAnimationSet, 0xeb16cb0e, 0xd271, 0x11ce,
		0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMDeviceArray, 0xeb16cb10, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMViewportArray, 0xeb16cb11, 0xd271, 0x11ce,
		0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMFrameArray, 0xeb16cb12, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMVisualArray, 0xeb16cb13, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMLightArray, 0xeb16cb14, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMPickedArray, 0xeb16cb16, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMFaceArray, 0xeb16cb17, 0xd271, 0x11ce, 0xac,
		0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMUserVisual, 0x59163de0, 0x6d43, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
    DEFINE_GUID(IID_IDirect3DRMShadow, 0xaf359780, 0x6ba3, 0x11cf, 0xac,
		0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);

    typedef void (*D3DRMOBJECTCALLBACK) (LPDIRECT3DRMOBJECT obj, LPVOID arg);
    typedef void (*D3DRMFRAMEMOVECALLBACK) (LPDIRECT3DRMFRAME obj, LPVOID arg,
					    D3DVALUE delta);
    typedef void (*D3DRMUPDATECALLBACK) (LPDIRECT3DRMDEVICE obj, LPVOID arg,
					 int, LPD3DRECT);
    typedef int (*D3DRMUSERVISUALCALLBACK) (LPDIRECT3DRMUSERVISUAL obj,
					    LPVOID arg,
					    D3DRMUSERVISUALREASON reason,
					    LPDIRECT3DRMDEVICE dev,
					    LPDIRECT3DRMVIEWPORT view);
    typedef HRESULT (*D3DRMLOADTEXTURECALLBACK)
            (char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *);
    typedef void (*D3DRMLOADCALLBACK)
         (LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg);



    typedef struct _D3DRMPICKDESC {
	ULONG ulFaceIdx;
	LONG lGroupIdx;
	D3DVECTOR vPosition;

    } D3DRMPICKDESC, *LPD3DRMPICKDESC;

#undef INTERFACE
#define INTERFACE IDirect3DRMObject

/*
 * Base class
 */
                   DECLARE_INTERFACE_(IDirect3DRMObject, IUnknown) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMVisual

    DECLARE_INTERFACE_(IDirect3DRMVisual, IDirect3DRMObject) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMDevice

    DECLARE_INTERFACE_(IDirect3DRMDevice, IDirect3DRMObject) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMDevice methods
	 */
	STDMETHOD(Init) (THIS_ ULONG width, ULONG height) PURE;
	STDMETHOD(InitFromD3D) (THIS_ LPDIRECT3D lpD3D,
				LPDIRECT3DDEVICE lpD3DDev) PURE;
	STDMETHOD(InitFromClipper) (THIS_ LPDIRECTDRAWCLIPPER lpDDClipper,
				    LPGUID lpGUID, int width, int height)PURE;

	STDMETHOD(Update) (THIS) PURE;
	STDMETHOD(AddUpdateCallback) (THIS_ D3DRMUPDATECALLBACK,
				      LPVOID arg)PURE;
	STDMETHOD(DeleteUpdateCallback) (THIS_ D3DRMUPDATECALLBACK,
					 LPVOID arg)PURE;
	STDMETHOD(SetBufferCount) (THIS_ DWORD)PURE;
	STDMETHOD_(DWORD, GetBufferCount) (THIS) PURE;

	STDMETHOD(SetDither) (THIS_ BOOL)PURE;
	STDMETHOD(SetShades) (THIS_ DWORD)PURE;
	STDMETHOD(SetQuality) (THIS_ D3DRMRENDERQUALITY) PURE;
	STDMETHOD(SetTextureQuality) (THIS_ D3DRMTEXTUREQUALITY) PURE;

	STDMETHOD(GetViewports) (THIS_ LPDIRECT3DRMVIEWPORTARRAY *
				 return_views) PURE;

	STDMETHOD_(BOOL, GetDither) (THIS) PURE;
	STDMETHOD_(DWORD, GetShades) (THIS) PURE;
	STDMETHOD_(DWORD, GetHeight) (THIS) PURE;
	STDMETHOD_(DWORD, GetWidth) (THIS) PURE;
	STDMETHOD_(DWORD, GetTrianglesDrawn) (THIS) PURE;
	STDMETHOD_(DWORD, GetWireframeOptions) (THIS) PURE;

	STDMETHOD_(D3DRMRENDERQUALITY, GetQuality) (THIS) PURE;
	STDMETHOD_(D3DCOLORMODEL, GetColorModel) (THIS) PURE;
	STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality) (THIS) PURE;
	STDMETHOD(GetDirect3DDevice) (THIS_ LPDIRECT3DDEVICE *) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMViewport

    DECLARE_INTERFACE_(IDirect3DRMViewport, IDirect3DRMObject) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMViewport methods
	 */
	STDMETHOD(Init)
	    (THIS_ LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMFRAME camera,
	     DWORD xpos, DWORD ypos, DWORD width, DWORD height)PURE;
	STDMETHOD(Clear) (THIS) PURE;
	STDMETHOD(Render) (THIS_ LPDIRECT3DRMFRAME) PURE;

	STDMETHOD(SetFront) (THIS_ D3DVALUE) PURE;
	STDMETHOD(SetBack) (THIS_ D3DVALUE) PURE;
	STDMETHOD(SetField) (THIS_ D3DVALUE) PURE;
	STDMETHOD(SetUniformScaling) (THIS_ BOOL)PURE;
	STDMETHOD(SetCamera) (THIS_ LPDIRECT3DRMFRAME) PURE;
	STDMETHOD(SetProjection) (THIS_ D3DRMPROJECTIONTYPE) PURE;
	STDMETHOD(Transform) (THIS_ D3DRMVECTOR4D * d, D3DVECTOR * s) PURE;
	STDMETHOD(InverseTransform) (THIS_ D3DVECTOR * d,
				     D3DRMVECTOR4D * s) PURE;
	STDMETHOD(Configure) (THIS_ LONG x, LONG y, DWORD width,
			      DWORD height)PURE;
	STDMETHOD(ForceUpdate) (THIS_ DWORD x1, DWORD y1, DWORD x2,
				DWORD y2)PURE;
	STDMETHOD(SetPlane) (THIS_ D3DVALUE left, D3DVALUE right,
			     D3DVALUE bottom, D3DVALUE top) PURE;

	STDMETHOD(GetCamera) (THIS_ LPDIRECT3DRMFRAME *) PURE;
	STDMETHOD(GetDevice) (THIS_ LPDIRECT3DRMDEVICE *) PURE;
	STDMETHOD(GetPlane) (THIS_ D3DVALUE * left, D3DVALUE * right,
			     D3DVALUE * bottom, D3DVALUE * top) PURE;
	STDMETHOD(Pick) (THIS_ LONG x, LONG y,
			 LPDIRECT3DRMPICKEDARRAY * return_visuals)PURE;

	STDMETHOD_(BOOL, GetUniformScaling) (THIS) PURE;
	STDMETHOD_(LONG, GetX) (THIS) PURE;
	STDMETHOD_(LONG, GetY) (THIS) PURE;
	STDMETHOD_(DWORD, GetWidth) (THIS) PURE;
	STDMETHOD_(DWORD, GetHeight) (THIS) PURE;

	STDMETHOD_(D3DVALUE, GetField) (THIS) PURE;
	STDMETHOD_(D3DVALUE, GetBack) (THIS) PURE;
	STDMETHOD_(D3DVALUE, GetFront) (THIS) PURE;
	STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection) (THIS) PURE;
	STDMETHOD(GetDirect3DViewport) (THIS_ LPDIRECT3DVIEWPORT *) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMFrame

    DECLARE_INTERFACE_(IDirect3DRMFrame, IDirect3DRMVisual) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMFrame methods
	 */
	STDMETHOD(AddChild) (THIS_ LPDIRECT3DRMFRAME child) PURE;
	STDMETHOD(AddLight) (THIS_ LPDIRECT3DRMLIGHT) PURE;
	STDMETHOD(AddMoveCallback) (THIS_ D3DRMFRAMEMOVECALLBACK,
				    VOID * arg) PURE;
	STDMETHOD(AddTransform) (THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE;
	STDMETHOD(AddTranslation) (THIS_ D3DRMCOMBINETYPE, D3DVALUE x,
				   D3DVALUE y, D3DVALUE z) PURE;
	STDMETHOD(AddScale) (THIS_ D3DRMCOMBINETYPE, D3DVALUE sx,
			     D3DVALUE sy, D3DVALUE sz) PURE;
	STDMETHOD(AddRotation) (THIS_ D3DRMCOMBINETYPE, D3DVALUE x,
				D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
	STDMETHOD(AddVisual) (THIS_ LPDIRECT3DRMVISUAL) PURE;
	STDMETHOD(GetChildren) (THIS_ LPDIRECT3DRMFRAMEARRAY * children) PURE;
	STDMETHOD_(D3DCOLOR, GetColor) (THIS) PURE;
	STDMETHOD(GetLights) (THIS_ LPDIRECT3DRMLIGHTARRAY * lights) PURE;
	STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode) (THIS) PURE;
	STDMETHOD(GetParent) (THIS_ LPDIRECT3DRMFRAME *) PURE;
	STDMETHOD(GetPosition) (THIS_ LPDIRECT3DRMFRAME reference,
				LPD3DVECTOR return_position) PURE;
	STDMETHOD(GetRotation) (THIS_ LPDIRECT3DRMFRAME reference,
				LPD3DVECTOR axis,
				LPD3DVALUE return_theta) PURE;
	STDMETHOD(GetScene) (THIS_ LPDIRECT3DRMFRAME *) PURE;
	STDMETHOD_(D3DRMSORTMODE, GetSortMode) (THIS) PURE;
	STDMETHOD(GetTexture) (THIS_ LPDIRECT3DRMTEXTURE *) PURE;
	STDMETHOD(GetTransform) (THIS_ D3DRMMATRIX4D return_matrix) PURE;
	STDMETHOD(GetVelocity) (THIS_ LPDIRECT3DRMFRAME reference,
				LPD3DVECTOR return_velocity,
				BOOL with_rotation)PURE;
	STDMETHOD(GetOrientation) (THIS_ LPDIRECT3DRMFRAME reference,
				   LPD3DVECTOR dir, LPD3DVECTOR up) PURE;
	STDMETHOD(GetVisuals) (THIS_ LPDIRECT3DRMVISUALARRAY * visuals) PURE;
	STDMETHOD(GetTextureTopology) (THIS_ BOOL *wrap_u, BOOL *wrap_v)PURE;
	STDMETHOD(InverseTransform) (THIS_ D3DVECTOR * d, D3DVECTOR * s) PURE;
	STDMETHOD(Load) (THIS_ LPVOID filename, LPVOID name,
			 D3DRMLOADOPTIONS loadflags,
			 D3DRMLOADTEXTURECALLBACK, LPVOID lpArg)PURE;
	STDMETHOD(LookAt) (THIS_ LPDIRECT3DRMFRAME target,
			   LPDIRECT3DRMFRAME reference,
			   D3DRMFRAMECONSTRAINT) PURE;
	STDMETHOD(Move) (THIS_ D3DVALUE delta) PURE;
	STDMETHOD(DeleteChild) (THIS_ LPDIRECT3DRMFRAME) PURE;
	STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DRMLIGHT) PURE;
	STDMETHOD(DeleteMoveCallback) (THIS_ D3DRMFRAMEMOVECALLBACK,
				       VOID * arg) PURE;
	STDMETHOD(DeleteVisual) (THIS_ LPDIRECT3DRMVISUAL) PURE;
	STDMETHOD_(D3DCOLOR, GetSceneBackground) (THIS) PURE;
	STDMETHOD(GetSceneBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE *)
	    PURE;
	STDMETHOD_(D3DCOLOR, GetSceneFogColor) (THIS) PURE;
	STDMETHOD_(BOOL, GetSceneFogEnable) (THIS) PURE;

	STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode) (THIS) PURE;
	STDMETHOD(GetSceneFogParams) (THIS_ D3DVALUE * return_start,
				      D3DVALUE * return_end,
				      D3DVALUE * return_density) PURE;
	STDMETHOD(SetSceneBackground) (THIS_ D3DCOLOR) PURE;
	STDMETHOD(SetSceneBackgroundRGB) (THIS_ D3DVALUE red, D3DVALUE green,
					  D3DVALUE blue) PURE;
	STDMETHOD(SetSceneBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
	STDMETHOD(SetSceneBackgroundImage) (THIS_ LPDIRECT3DRMTEXTURE) PURE;
	STDMETHOD(SetSceneFogEnable) (THIS_ BOOL)PURE;
	STDMETHOD(SetSceneFogColor) (THIS_ D3DCOLOR) PURE;
	STDMETHOD(SetSceneFogMode) (THIS_ D3DRMFOGMODE) PURE;
	STDMETHOD(SetSceneFogParams) (THIS_ D3DVALUE start, D3DVALUE end,
				      D3DVALUE density) PURE;
	STDMETHOD(SetColor) (THIS_ D3DCOLOR) PURE;
	STDMETHOD(SetColorRGB) (THIS_ D3DVALUE red, D3DVALUE green,
				D3DVALUE blue) PURE;
	STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode) (THIS) PURE;
	STDMETHOD(SetMaterialMode) (THIS_ D3DRMMATERIALMODE) PURE;
	STDMETHOD(SetOrientation)
	    (THIS_ LPDIRECT3DRMFRAME reference,
	     D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
	     D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
	STDMETHOD(SetPosition) (THIS_ LPDIRECT3DRMFRAME reference,
				D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
	STDMETHOD(SetRotation) (THIS_ LPDIRECT3DRMFRAME reference,
				D3DVALUE x, D3DVALUE y, D3DVALUE z,
				D3DVALUE theta) PURE;
	STDMETHOD(SetSortMode) (THIS_ D3DRMSORTMODE) PURE;
	STDMETHOD(SetTexture) (THIS_ LPDIRECT3DRMTEXTURE) PURE;
	STDMETHOD(SetTextureTopology) (THIS_ BOOL wrap_u, BOOL wrap_v)PURE;
	STDMETHOD(SetVelocity) (THIS_ LPDIRECT3DRMFRAME reference,
				D3DVALUE x, D3DVALUE y, D3DVALUE z,
				BOOL with_rotation)PURE;
	STDMETHOD(SetZbufferMode) (THIS_ D3DRMZBUFFERMODE) PURE;
	STDMETHOD(Transform) (THIS_ D3DVECTOR * d, D3DVECTOR * s) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMMesh

    DECLARE_INTERFACE_(IDirect3DRMMesh, IDirect3DRMVisual) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMMesh methods
	 */
	STDMETHOD(Scale) (THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
	STDMETHOD(Translate) (THIS_ D3DVALUE tx, D3DVALUE ty,
			      D3DVALUE tz) PURE;
	STDMETHOD(GetBox) (THIS_ D3DRMBOX *) PURE;
	STDMETHOD(AddGroup) (THIS_ unsigned vCount, unsigned fCount,
			     unsigned vPerFace, unsigned *fData,
			     D3DRMGROUPINDEX * returnId)PURE;
	STDMETHOD(SetVertices) (THIS_ D3DRMGROUPINDEX id, unsigned index,
				unsigned count, D3DRMVERTEX * values)PURE;
	STDMETHOD(SetGroupColor) (THIS_ D3DRMGROUPINDEX id,
				  D3DCOLOR value) PURE;
	STDMETHOD(SetGroupColorRGB) (THIS_ D3DRMGROUPINDEX id, D3DVALUE red,
				     D3DVALUE green, D3DVALUE blue) PURE;
	STDMETHOD(SetGroupMapping) (THIS_ D3DRMGROUPINDEX id,
				    D3DRMMAPPING value) PURE;
	STDMETHOD(SetGroupQuality) (THIS_ D3DRMGROUPINDEX id,
				    D3DRMRENDERQUALITY value) PURE;
	STDMETHOD(SetGroupMaterial) (THIS_ D3DRMGROUPINDEX id,
				     LPDIRECT3DRMMATERIAL value) PURE;
	STDMETHOD(SetGroupTexture) (THIS_ D3DRMGROUPINDEX id,
				    LPDIRECT3DRMTEXTURE value) PURE;

	STDMETHOD_(unsigned, GetGroupCount) (THIS) PURE;

	STDMETHOD(GetGroup) (THIS_ D3DRMGROUPINDEX id, unsigned *vCount,
			     unsigned *fCount, unsigned *vPerFace,
			     DWORD *fDataSize, unsigned *fData)PURE;
	STDMETHOD(GetVertices) (THIS_ D3DRMGROUPINDEX id, DWORD index,
				DWORD count, D3DRMVERTEX * returnPtr)PURE;
	STDMETHOD_(D3DCOLOR, GetGroupColor) (THIS_ D3DRMGROUPINDEX id) PURE;
	STDMETHOD_(D3DRMMAPPING,
		   GetGroupMapping) (THIS_ D3DRMGROUPINDEX id) PURE;
	STDMETHOD_(D3DRMRENDERQUALITY,
		   GetGroupQuality) (THIS_ D3DRMGROUPINDEX id) PURE;
	STDMETHOD(GetGroupMaterial) (THIS_ D3DRMGROUPINDEX id,
				     LPDIRECT3DRMMATERIAL * returnPtr) PURE;
	STDMETHOD(GetGroupTexture) (THIS_ D3DRMGROUPINDEX id,
				    LPDIRECT3DRMTEXTURE * returnPtr) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMShadow

    DECLARE_INTERFACE_(IDirect3DRMShadow, IDirect3DRMVisual) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMShadow methods
	 */
	STDMETHOD(Init)
	    (THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light,
	     D3DVALUE px, D3DVALUE py, D3DVALUE pz,
	     D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMFace

    DECLARE_INTERFACE_(IDirect3DRMFace, IDirect3DRMObject) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMFace methods
	 */
	STDMETHOD(AddVertex) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
	STDMETHOD(AddVertexAndNormalIndexed) (THIS_ DWORD vertex,
					      DWORD normal)PURE;
	STDMETHOD(SetColorRGB) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
	STDMETHOD(SetColor) (THIS_ D3DCOLOR) PURE;
	STDMETHOD(SetTexture) (THIS_ LPDIRECT3DRMTEXTURE) PURE;
	STDMETHOD(SetTextureCoordinates) (THIS_ DWORD vertex, D3DVALUE u,
					  D3DVALUE v)PURE;
	STDMETHOD(SetMaterial) (THIS_ LPDIRECT3DRMMATERIAL) PURE;
	STDMETHOD(SetTextureTopology) (THIS_ BOOL wrap_u, BOOL wrap_v)PURE;

	STDMETHOD(GetVertex) (THIS_ DWORD index, D3DVECTOR * vertex,
			      D3DVECTOR * normal)PURE;
	STDMETHOD(GetVertices) (THIS_ DWORD *vertex_count,
				D3DVECTOR * coords, D3DVECTOR * normals);
	STDMETHOD(GetTextureCoordinates) (THIS_ DWORD vertex, D3DVALUE * u,
					  D3DVALUE * v)PURE;
	STDMETHOD(GetTextureTopology) (THIS_ BOOL *wrap_u, BOOL *wrap_v)PURE;
	STDMETHOD(GetNormal) (THIS_ D3DVECTOR *) PURE;
	STDMETHOD(GetTexture) (THIS_ LPDIRECT3DRMTEXTURE *) PURE;
	STDMETHOD(GetMaterial) (THIS_ LPDIRECT3DRMMATERIAL *) PURE;

	STDMETHOD_(int, GetVertexCount) (THIS) PURE;
	STDMETHOD_(int, GetVertexIndex) (THIS_ DWORD which)PURE;
	STDMETHOD_(int, GetTextureCoordinateIndex) (THIS_ DWORD which)PURE;

	STDMETHOD_(D3DCOLOR, GetColor) (THIS) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder

    DECLARE_INTERFACE_(IDirect3DRMMeshBuilder, IDirect3DRMVisual) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMMeshBuilder methods
	 */
	STDMETHOD(Load) (THIS_ LPVOID filename, LPVOID name,
			 D3DRMLOADOPTIONS loadflags,
			 D3DRMLOADTEXTURECALLBACK, LPVOID lpArg)PURE;
	STDMETHOD(Save) (THIS_ const char *filename, D3DRMXOFFORMAT,
			 D3DRMSAVEOPTIONS save)PURE;
	STDMETHOD(Scale) (THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
	STDMETHOD(Translate) (THIS_ D3DVALUE tx, D3DVALUE ty,
			      D3DVALUE tz) PURE;
	STDMETHOD(SetColorSource) (THIS_ D3DRMCOLORSOURCE) PURE;
	STDMETHOD(GetBox) (THIS_ D3DRMBOX *) PURE;
	STDMETHOD(GenerateNormals) (THIS) PURE;
	STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource) (THIS) PURE;

	STDMETHOD(AddMesh) (THIS_ LPDIRECT3DRMMESH) PURE;
	STDMETHOD(AddMeshBuilder) (THIS_ LPDIRECT3DRMMESHBUILDER) PURE;
	STDMETHOD(AddFrame) (THIS_ LPDIRECT3DRMFRAME) PURE;
	STDMETHOD(AddFace) (THIS_ LPDIRECT3DRMFACE) PURE;
	STDMETHOD(AddFaces)
	    (THIS_ DWORD vcount, D3DVECTOR * vertices, DWORD ncount,
	     D3DVECTOR * normals, DWORD *data, LPDIRECT3DRMFACEARRAY *)PURE;
	STDMETHOD(ReserveSpace) (THIS_ DWORD vertex_Count,
				 DWORD normal_count, DWORD face_count)PURE;
	STDMETHOD(SetColorRGB) (THIS_ D3DVALUE red, D3DVALUE green,
				D3DVALUE blue) PURE;
	STDMETHOD(SetColor) (THIS_ D3DCOLOR) PURE;
	STDMETHOD(SetTexture) (THIS_ LPDIRECT3DRMTEXTURE) PURE;
	STDMETHOD(SetMaterial) (THIS_ LPDIRECT3DRMMATERIAL) PURE;
	STDMETHOD(SetTextureTopology) (THIS_ BOOL wrap_u, BOOL wrap_v)PURE;
	STDMETHOD(SetQuality) (THIS_ D3DRMRENDERQUALITY) PURE;
	STDMETHOD(SetPerspective) (THIS_ BOOL)PURE;
	STDMETHOD(SetVertex) (THIS_ DWORD index, D3DVALUE x, D3DVALUE y,
			      D3DVALUE z)PURE;
	STDMETHOD(SetNormal) (THIS_ DWORD index, D3DVALUE x, D3DVALUE y,
			      D3DVALUE z)PURE;
	STDMETHOD(SetTextureCoordinates) (THIS_ DWORD index, D3DVALUE u,
					  D3DVALUE v)PURE;
	STDMETHOD(SetVertexColor) (THIS_ DWORD index, D3DCOLOR)PURE;
	STDMETHOD(SetVertexColorRGB) (THIS_ DWORD index, D3DVALUE red,
				      D3DVALUE green, D3DVALUE blue)PURE;

	STDMETHOD(GetFaces) (THIS_ LPDIRECT3DRMFACEARRAY *) PURE;
	STDMETHOD(GetVertices)
	    (THIS_ DWORD *vcount, D3DVECTOR * vertices, DWORD *ncount,
	     D3DVECTOR * normals, DWORD *face_data_size,
	     DWORD *face_data)PURE;
	STDMETHOD(GetTextureCoordinates) (THIS_ DWORD index, D3DVALUE * u,
					  D3DVALUE * v)PURE;

	STDMETHOD_(int, AddVertex) (THIS_ D3DVALUE x, D3DVALUE y,
				    D3DVALUE z) PURE;
	STDMETHOD_(int, AddNormal) (THIS_ D3DVALUE x, D3DVALUE y,
				    D3DVALUE z) PURE;
	STDMETHOD(CreateFace) (THIS_ LPDIRECT3DRMFACE *) PURE;
	STDMETHOD_(D3DRMRENDERQUALITY, GetQuality) (THIS) PURE;
	STDMETHOD_(BOOL, GetPerspective) (THIS) PURE;
	STDMETHOD_(int, GetFaceCount) (THIS) PURE;
	STDMETHOD_(int, GetVertexCount) (THIS) PURE;

	STDMETHOD_(D3DCOLOR, GetVertexColor) (THIS_ DWORD index)PURE;

	STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMLight

    DECLARE_INTERFACE_(IDirect3DRMLight, IDirect3DRMObject) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMLight methods
	 */
	STDMETHOD(SetType) (THIS_ D3DRMLIGHTTYPE) PURE;
	STDMETHOD(SetColor) (THIS_ D3DCOLOR) PURE;
	STDMETHOD(SetColorRGB) (THIS_ D3DVALUE red, D3DVALUE green,
				D3DVALUE blue) PURE;
	STDMETHOD(SetRange) (THIS_ D3DVALUE) PURE;
	STDMETHOD(SetUmbra) (THIS_ D3DVALUE) PURE;
	STDMETHOD(SetPenumbra) (THIS_ D3DVALUE) PURE;
	STDMETHOD(SetConstantAttenuation) (THIS_ D3DVALUE) PURE;
	STDMETHOD(SetLinearAttenuation) (THIS_ D3DVALUE) PURE;
	STDMETHOD(SetQuadraticAttenuation) (THIS_ D3DVALUE) PURE;

	STDMETHOD_(D3DVALUE, GetRange) (THIS) PURE;
	STDMETHOD_(D3DVALUE, GetUmbra) (THIS) PURE;
	STDMETHOD_(D3DVALUE, GetPenumbra) (THIS) PURE;
	STDMETHOD_(D3DVALUE, GetConstantAttenuation) (THIS) PURE;
	STDMETHOD_(D3DVALUE, GetLinearAttenuation) (THIS) PURE;
	STDMETHOD_(D3DVALUE, GetQuadraticAttenuation) (THIS) PURE;
	STDMETHOD_(D3DCOLOR, GetColor) (THIS) PURE;
	STDMETHOD_(D3DRMLIGHTTYPE, GetType) (THIS) PURE;

	STDMETHOD(SetEnableFrame) (THIS_ LPDIRECT3DRMFRAME) PURE;
	STDMETHOD(GetEnableFrame) (THIS_ LPDIRECT3DRMFRAME *) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMTexture

    DECLARE_INTERFACE_(IDirect3DRMTexture, IDirect3DRMVisual) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMTexture methods
	 */
	STDMETHOD(InitFromFile) (THIS_ const char *filename)PURE;
	STDMETHOD(InitFromSurface) (THIS_ LPDIRECTDRAWSURFACE lpDDS) PURE;
	STDMETHOD(InitFromResource) (THIS_ HRSRC) PURE;
	STDMETHOD(Changed) (THIS_ BOOL pixels, BOOL palette)PURE;

	STDMETHOD(SetColors) (THIS_ DWORD)PURE;
	STDMETHOD(SetShades) (THIS_ DWORD)PURE;
	STDMETHOD(SetDecalSize) (THIS_ D3DVALUE width, D3DVALUE height) PURE;
	STDMETHOD(SetDecalOrigin) (THIS_ LONG x, LONG y)PURE;
	STDMETHOD(SetDecalScale) (THIS_ DWORD)PURE;
	STDMETHOD(SetDecalTransparency) (THIS_ BOOL)PURE;
	STDMETHOD(SetDecalTransparentColor) (THIS_ D3DCOLOR) PURE;

	STDMETHOD(GetDecalSize) (THIS_ D3DVALUE * width_return,
				 D3DVALUE * height_return) PURE;
	STDMETHOD(GetDecalOrigin) (THIS_ LONG *x_return, LONG *y_return)PURE;

	STDMETHOD_(D3DRMIMAGE *, GetImage) (THIS) PURE;
	STDMETHOD_(DWORD, GetShades) (THIS) PURE;
	STDMETHOD_(DWORD, GetColors) (THIS) PURE;
	STDMETHOD_(DWORD, GetDecalScale) (THIS) PURE;
	STDMETHOD_(BOOL, GetDecalTransparency) (THIS) PURE;

	STDMETHOD_(D3DCOLOR, GetDecalTransparentColor) (THIS) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMWrap

    DECLARE_INTERFACE_(IDirect3DRMWrap, IDirect3DRMObject) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMWrap methods
	 */
	STDMETHOD(Init)
	    (THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME ref,
	     D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
	     D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
	     D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,
	     D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv) PURE;
	STDMETHOD(Apply) (THIS_ LPDIRECT3DRMOBJECT) PURE;
	STDMETHOD(ApplyRelative) (THIS_ LPDIRECT3DRMFRAME frame,
				  LPDIRECT3DRMOBJECT) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMMaterial

    DECLARE_INTERFACE_(IDirect3DRMMaterial, IDirect3DRMObject) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMMaterial methods
	 */
	STDMETHOD(SetPower) (THIS_ D3DVALUE power) PURE;
	STDMETHOD(SetSpecular) (THIS_ D3DVALUE r, D3DVALUE g,
				D3DVALUE b) PURE;
	STDMETHOD(SetEmissive) (THIS_ D3DVALUE r, D3DVALUE g,
				D3DVALUE b) PURE;

	STDMETHOD_(D3DVALUE, GetPower) (THIS) PURE;
	STDMETHOD(GetSpecular) (THIS_ D3DVALUE * r, D3DVALUE * g,
				D3DVALUE * b) PURE;
	STDMETHOD(GetEmissive) (THIS_ D3DVALUE * r, D3DVALUE * g,
				D3DVALUE * b) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMAnimation

    DECLARE_INTERFACE_(IDirect3DRMAnimation, IDirect3DRMObject) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMAnimation methods
	 */
	STDMETHOD(SetOptions) (THIS_ D3DRMANIMATIONOPTIONS flags) PURE;
	STDMETHOD(AddRotateKey) (THIS_ D3DVALUE time,
				 D3DRMQUATERNION * q) PURE;
	STDMETHOD(AddPositionKey) (THIS_ D3DVALUE time, D3DVALUE x,
				   D3DVALUE y, D3DVALUE z) PURE;
	STDMETHOD(AddScaleKey) (THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y,
				D3DVALUE z) PURE;
	STDMETHOD(DeleteKey) (THIS_ D3DVALUE time) PURE;
	STDMETHOD(SetFrame) (THIS_ LPDIRECT3DRMFRAME frame) PURE;
	STDMETHOD(SetTime) (THIS_ D3DVALUE time) PURE;

	STDMETHOD_(D3DRMANIMATIONOPTIONS, GetOptions) (THIS) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMAnimationSet

    DECLARE_INTERFACE_(IDirect3DRMAnimationSet, IDirect3DRMObject) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMAnimationSet methods
	 */
	STDMETHOD(AddAnimation) (THIS_ LPDIRECT3DRMANIMATION aid) PURE;
	STDMETHOD(Load) (THIS_ LPVOID filename, LPVOID name,
			 D3DRMLOADOPTIONS loadflags,
			 D3DRMLOADTEXTURECALLBACK, LPVOID lpArg,
			 LPDIRECT3DRMFRAME parent)PURE;
	STDMETHOD(DeleteAnimation) (THIS_ LPDIRECT3DRMANIMATION aid) PURE;
	STDMETHOD(SetTime) (THIS_ D3DVALUE time) PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMUserVisual

    DECLARE_INTERFACE_(IDirect3DRMUserVisual, IDirect3DRMVisual) {
	IUNKNOWN_METHODS(PURE);
	IDIRECT3DRMOBJECT_METHODS(PURE);

	/*
	 * IDirect3DRMUserVisual methods
	 */
	STDMETHOD(Init) (THIS_ D3DRMUSERVISUALCALLBACK fn, void *arg)PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMArray

    DECLARE_INTERFACE_(IDirect3DRMArray, IUnknown) {
	IUNKNOWN_METHODS(PURE);

	STDMETHOD_(DWORD, GetSize) (THIS) PURE;

	/* No GetElement method as it would get overloaded
	 * in derived classes, and overloading is
	 * a no-no in COM
	 */
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMDeviceArray

    DECLARE_INTERFACE_(IDirect3DRMDeviceArray, IDirect3DRMArray) {
	IUNKNOWN_METHODS(PURE);

	STDMETHOD_(DWORD, GetSize) (THIS) PURE;

	STDMETHOD(GetElement) (THIS_ DWORD index, LPDIRECT3DRMDEVICE *)PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMFrameArray

    DECLARE_INTERFACE_(IDirect3DRMFrameArray, IDirect3DRMArray) {
	IUNKNOWN_METHODS(PURE);

	STDMETHOD_(DWORD, GetSize) (THIS) PURE;

	STDMETHOD(GetElement) (THIS_ DWORD index, LPDIRECT3DRMFRAME *)PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMViewportArray

    DECLARE_INTERFACE_(IDirect3DRMViewportArray, IDirect3DRMArray) {
	IUNKNOWN_METHODS(PURE);

	STDMETHOD_(DWORD, GetSize) (THIS) PURE;

	STDMETHOD(GetElement) (THIS_ DWORD index, LPDIRECT3DRMVIEWPORT *)PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMVisualArray

    DECLARE_INTERFACE_(IDirect3DRMVisualArray, IDirect3DRMArray) {
	IUNKNOWN_METHODS(PURE);

	STDMETHOD_(DWORD, GetSize) (THIS) PURE;

	STDMETHOD(GetElement) (THIS_ DWORD index, LPDIRECT3DRMVISUAL *)PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMPickedArray

    DECLARE_INTERFACE_(IDirect3DRMPickedArray, IDirect3DRMArray) {
	IUNKNOWN_METHODS(PURE);

	STDMETHOD_(DWORD, GetSize) (THIS) PURE;

	STDMETHOD(GetPick) (THIS_ DWORD index, LPDIRECT3DRMVISUAL *,
			    LPDIRECT3DRMFRAMEARRAY *, LPD3DRMPICKDESC)PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMLightArray

    DECLARE_INTERFACE_(IDirect3DRMLightArray, IDirect3DRMArray) {
	IUNKNOWN_METHODS(PURE);

	STDMETHOD_(DWORD, GetSize) (THIS) PURE;

	STDMETHOD(GetElement) (THIS_ DWORD index, LPDIRECT3DRMLIGHT *)PURE;
    };

#undef INTERFACE
#define INTERFACE IDirect3DRMFaceArray

    DECLARE_INTERFACE_(IDirect3DRMFaceArray, IDirect3DRMArray) {
	IUNKNOWN_METHODS(PURE);

	STDMETHOD_(DWORD, GetSize) (THIS) PURE;

	STDMETHOD(GetElement) (THIS_ DWORD index, LPDIRECT3DRMFACE *)PURE;
    };

#ifdef __cplusplus
};
#endif
#endif /* _D3DRMOBJ_H_ */
