/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

	$Id: fs.c,v 1.60 2007-10-25 14:06:20 dkure Exp $
*/

/**
  File System related code
  - old Quake FS - declarations in common.h
  - Virtual Quake System - vfs.h
  - GZIP/ZIP support - fs.h
*/

#include "quakedef.h"
#include "common.h"
#include "hash.h"
#include "fs.h"
#include "vfs.h"
#include "utils.h"
#ifdef _WIN32
#include <errno.h>
#include <Shlobj.h>
#else
#include <unistd.h>
#include <strings.h>
#endif


char *com_filesearchpath;

/*
=============================================================================
                        QUAKE FILESYSTEM
=============================================================================
*/

int		fs_filepos;
char	fs_netpath[MAX_OSPATH];

// WARNING: if u add some FS related global variable then made appropriate change to FS_ShutDown() too, if required.

char	com_gamedirfile[MAX_QPATH]; // qw tf ctf and etc. In other words single dir name without path
char	com_gamedir[MAX_OSPATH];    // c:/quake/qw
char	com_basedir[MAX_OSPATH];	// c:/quake
char	com_homedir[MAX_PATH];		// something really long C:/Documents and Settings/qqshka
char	userdirfile[MAX_OSPATH] = {0};
char	com_userdir[MAX_OSPATH] = {0};
int		userdir_type = -1;

searchpath_t	*fs_searchpaths = NULL;
searchpath_t	*fs_base_searchpaths = NULL;	// without gamedirs
searchpath_t	*fs_purepaths;

static int FS_AddPak(char *pathto, char *pakname, searchpath_t *search, searchpathfuncs_t *funcs);
static qbool FS_RemovePak (const char *pakfile);

//============================================================================
#include "q_shared.h"

#ifndef CLIENTONLY
#include "server.h"
#endif // CLIENTONLY

// To include pak3 support add this define
//#define WITH_PK3

hashtable_t *filesystemhash;
qbool filesystemchanged = true;
int fs_hash_dups;
int fs_hash_files;

cvar_t fs_cache = {"fs_cache", "1"};

typedef enum {
	FSLFRT_IFFOUND,
	FSLFRT_LENGTH,
	FSLFRT_DEPTH_OSONLY,
	FSLFRT_DEPTH_ANYPATH
} FSLF_ReturnType_e;

void FS_CreatePathRelative(char *pname, int relativeto);
void FS_ForceToPure(char *str, char *crcs, int seed);
int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc); 
void FS_EnumerateFiles (char *match, int (*func)(char *, int, void *), void *parm);
int FS_FileOpenRead (char *path, FILE **hndl);
void FS_ReloadPackFiles_f(void);
void FS_ListFiles_f(void);
void FS_FlushFSHash(void);
void FS_AddHomeDirectory(char *dir, FS_Load_File_Types loadstuff);

static void FS_AddDataFiles(char *pathto, searchpath_t *search, char *extension, searchpathfuncs_t *funcs);
searchpath_t *FS_AddPathHandle(char *probablepath, searchpathfuncs_t *funcs, void *handle, qbool copyprotect, qbool istemporary, FS_Load_File_Types loadstuff);

qbool Sys_PathProtection(const char *pattern);
void FS_Dir_f (void);
void FS_Locate_f (void);

// VFS-FIXME: Debug file for trying to open files
static void FS_DiffFile_f(void);


//============================================================================



/*
================
FS_FileLength
================
*/
int FS_FileLength (FILE *f)
{
	int		pos;
	int		end;

	pos = ftell (f);
	fseek (f, 0, SEEK_END);
	end = ftell (f);
	fseek (f, pos, SEEK_SET);

	return end;
}

/*
================
FS_FileOpenRead
================
*/
int FS_FileOpenRead (char *path, FILE **hndl)
{
	FILE *f;

	if (!(f = fopen(path, "rb"))) {
		*hndl = NULL;
		return -1;
	}
	*hndl = f;

	return FS_FileLength(f);
}

/*
============
FS_Path_f
============
*/
void FS_Path_f (void)
{
	searchpath_t	*search;

	Com_Printf ("Current search path:\n");
	if (fs_purepaths)
	{
		for (search=fs_purepaths ; search ; search=search->nextpure)
		{
			search->funcs->PrintPath(search->handle);
		}
		Com_Printf ("----------\n");
	}


	for (search=fs_searchpaths ; search ; search=search->next)
	{
		if (search == fs_base_searchpaths)
			Com_Printf ("----------\n");

		search->funcs->PrintPath(search->handle);
	}
}


// VFS-FIXME: D-Kure This removes a sanity check
int FS_FCreateFile (char *filename, FILE **file, char *path, char *mode)
{
	char fullpath[MAX_OSPATH];

	if (path == NULL)
		path = com_gamedir;

	if (mode == NULL)
		mode = "wb";

	// try to create
	snprintf(fullpath, sizeof(fullpath), "%s/%s/%s", com_basedir, path, filename);
	FS_CreatePath(fullpath);
	*file = fopen(fullpath, mode);

	if (*file == NULL) {
		// no Sys_Error, quake can be run from read-only media like cd-rom
		return 0;
	}

	Sys_Printf ("FCreateFile: %s\n", filename);

	return 1;
}

//The filename will be prefixed by com_basedir
qbool FS_WriteFileRelative(char *filename, void *data, int len, int relativeto)
{
	vfsfile_t *f;

	FS_CreatePathRelative(filename, relativeto);
	f = FS_OpenVFS(filename, "wb", relativeto);
	if (f) 
	{
		VFS_WRITE(f, data, len);
		VFS_CLOSE(f);
	} else {
		return false;
	}

	filesystemchanged=true;

	return true;
}


/*
============
FS_WriteFile

The filename will be prefixed by the current game directory
============
*/
qbool FS_WriteFile (char *filename, void *data, int len)
{
	Sys_Printf ("FS_WriteFile: %s\n", filename);
	return FS_WriteFileRelative(filename, data, len, FS_GAME_OS);
}

//The filename used as is
qbool FS_WriteFile_2 (char *filename, void *data, int len)
{
	Sys_Printf ("FS_WriteFile_2: %s\n", filename);
	return FS_WriteFileRelative(filename, data, len, FS_NONE_OS);
}

#if 0
FILE *FS_WriteFileOpen (char *filename)	//like fopen, but based around quake's paths.
{
	FILE	*f;
	char	name[MAX_OSPATH];

	snprintf (name, sizeof (name), "%s/%s", com_gamedir, filename);

	FS_CreatePath(name);

	f = fopen (name, "wb");

	return f;
}
#endif

//Only used for CopyFile and download


/*
============
FS_CreatePath

Only used for CopyFile and download
============
*/
void FS_CreatePath(char *path)
{
	char *s, save;

	if (!*path)
		return;

	for (s = path + 1; *s; s++) {
#ifdef _WIN32
		if (*s == '/' || *s == '\\') {
#else
		if (*s == '/') {
#endif
			save = *s;
			*s = 0;
			Sys_mkdir(path);
			*s = save;
		}
	}
}

int FS_FOpenPathFile (const char *filename, FILE **file) {

	*file = NULL;
	fs_filepos = 0;
	fs_netpath[0] = 0;

	if ((*file = fopen (filename, "rb"))) {

		if (developer.value)
			Sys_Printf ("FindFile: %s\n", fs_netpath);

		return FS_FileLength (*file);
	}

	if (developer.value)
		Sys_Printf ("FindFile: can't find %s\n", filename);

	return -1;
}

//Finds the file in the search path.
//Sets fs_netpath and one of handle or file
//Sets fs_filepos to 0 for non paks, and to beging of file in pak file
qbool	file_from_pak;		// global indicating file came from a packfile
qbool	file_from_gamedir;	// global indicating file came from a gamedir (and gamedir wasn't id1/qw)

// VFS-FIXME: D-Kure: This function will be removed once we have the VFS layer

// Filename are relative to the quake directory.
// Always appends a 0 byte to the loaded data.
static byte *FS_LoadFile (const char *path, int usehunk, int *file_length)
{
	vfsfile_t *f = NULL;
	vfserrno_t err;
	flocation_t loc;
	byte *buf;
	char base[32];
	int len;

	// Look for it in the filesystem or pack files.
	//blanket-bans - Avoid combination of / & \ for directories
    if (Sys_PathProtection(path)) 
		return NULL;

	// VFS-FIXME: This only checks the pak files, not the base dir's
    FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
	if (loc.search) {
		f = loc.search->funcs->OpenVFS(loc.search->handle, &loc, "rb");
	} else {
		f = FS_OpenVFS(path, "rb", FS_ANY);
	} 

	if (!f)
		return NULL;
	len = VFS_GETLEN(f);
	if (file_length)
		*file_length = len;

	// Extract the filename base name for hunk tag.
	COM_FileBase (path, base);

	// TODO: Make these into defines.
	if (usehunk == 1)
	{
		buf = (byte *) Hunk_AllocName (len + 1, base);
	}
	else if (usehunk == 2)
	{
		buf = (byte *) Hunk_TempAlloc (len + 1);
	}
	else if (usehunk == 5)
	{
		buf = Q_malloc (len + 1);
	}
	else
	{
		Sys_Error ("FS_LoadFile: bad usehunk\n");
		return NULL;
	}

	if (!buf) {
		Sys_Error ("FS_LoadFile: not enough space for %s\n", path);
		return NULL;
	}

	((byte *)buf)[len] = 0;

	Draw_BeginDisc ();

	VFS_READ(f, buf, len, &err);
	VFS_CLOSE(f);

	Draw_EndDisc ();

	return buf;
}

byte *FS_LoadHunkFile (char *path, int *len) {
	return FS_LoadFile (path, 1, len);
}

byte *FS_LoadTempFile (char *path, int *len) {
	return FS_LoadFile (path, 2, len);
}

// use Q_malloc, do not forget Q_free when no needed more
byte *FS_LoadHeapFile (const char *path, int *len)
{
	return FS_LoadFile (path, 5, len);
}

// QW262 -->
/*
================
FS_SetUserDirectory
================
*/
void FS_SetUserDirectory (char *dir, char *type) {
	char tmp[sizeof(com_gamedirfile)];

	if (strstr(dir, "..") || strstr(dir, "/")
	        || strstr(dir, "\\") || strstr(dir, ":") ) {
		Com_Printf ("Userdir should be a single filename, not a path\n");
		return;
	}
	strlcpy(userdirfile, dir, sizeof(userdirfile));
	userdir_type = Q_atoi(type);

	strlcpy(tmp, com_gamedirfile, sizeof(tmp)); // save
	com_gamedirfile[0]='\0'; // force reread
	FS_SetGamedir(tmp); // restore
}

// ==========
// FS_AddPak
// ==========
// Return Value:
// 0  - Pak added succesfully
// 1  - File does not exsist
// -1 - Error loading file

static int FS_AddPak(char *pathto, char *pakname, searchpath_t *search, searchpathfuncs_t *funcs) 
{	
	vfsfile_t 		*vfs;
	flocation_t 	loc;
	char 			pakfile[MAX_OSPATH];
	void			*handle;
	char 			*ext;

	ext = COM_FileExtension(pakname);
	if (!funcs) {
		if (strcasecmp(ext, "pak") == 0) 
			funcs = &packfilefuncs;
#ifdef WITH_ZIP
		else if (strcasecmp(ext, "pk3") == 0) 
			funcs = &zipfilefuncs;
		else if (strcasecmp(ext, "pk4") == 0) 
			funcs = &zipfilefuncs;
#endif	// WITH_ZIP
#ifdef DOOMWADS
		else if (strcasecmp(ext, "wad") == 0)
			funcs = &doomwadfilefuncs;
#endif
		else 
		{
			Com_Printf("Unknown pak file type");
			return -1;
		}
	}


	/* Check the pak exists */
	if (!search->funcs->FindFile(search->handle, &loc, pakname, NULL))
		return 1;	//not found..

	/* Load the pak file */
	snprintf (pakfile, sizeof(pakfile), "%s%s", pathto, pakname);
	vfs = search->funcs->OpenVFS(search->handle, &loc, "r");
	if (!vfs)
		return -1;
	Com_Printf("Opened %s\n", pakfile);
	handle = funcs->OpenNew (vfs, pakfile);
	if (!handle) {
		VFS_CLOSE(vfs);
		return -1;
	}
	snprintf (pakfile, sizeof(pakfile), "%s%s/", pathto, pakname);
	FS_AddPathHandle(pakfile, funcs, handle, true, false, FS_LOAD_FILE_ALL);

	return 0;
}

static qbool FS_RemovePak (const char *pakfile) {
	searchpath_t *prev = NULL;
	searchpath_t *cur = fs_searchpaths;
	qbool ret = false;

	while (cur) {
		prev = cur;
		cur = cur->next;
	}

	return ret;
}

// ==============
// FS_AddUserPaks
// ==============
// Reads the pak.lst from the give directory 
// and adds the given paks 

static void FS_AddUserPaks(char *dir, searchpath_t *parent, FS_Load_File_Types loadstuff) 
{
	FILE	*f;
	char	pakfile[MAX_OSPATH];
	char	userpak[MAX_OSPATH];

	// add paks listed in paks.lst
	snprintf (pakfile, sizeof (pakfile), "%s/pak.lst", dir);
	f = fopen(pakfile, "r");
	if (f) {
		int len;
		while (1) {
			if (!fgets(userpak, MAX_OSPATH, f))
				break;
			len = strlen(userpak);
			// strip endline
			if (userpak[len-1] == '\n') {
				userpak[len-1] = '\0';
				--len;
			}
			if (userpak[len-1] == '\r') {
				userpak[len-1] = '\0';
				--len;
			}
			if (len < 5)
				continue;
#ifdef GLQUAKE
			if (!strncasecmp(userpak,"soft",4))
				continue;
#else
			if (!strncasecmp(userpak,"gl", 2))
				continue;
#endif // GLQUAKE
			FS_AddPak(dir, userpak, parent, NULL);
		}
		fclose(f);
	}
	// add userdir.pak
	if (UserdirSet) {
		snprintf (pakfile, sizeof (pakfile), "%s.pak", userdirfile);
		FS_AddPak(dir, pakfile, parent, NULL);
#ifdef WITH_ZIP
		snprintf (pakfile, sizeof (pakfile), "%s.pk3", userdirfile);
		FS_AddPak(dir, pakfile, parent, NULL);
#endif // WITH_ZIP
	}
}


// <-- QW262

void FS_AddUserDirectory ( char *dir ) {
	size_t dir_len;
	char *malloc_dir;

	if ( !UserdirSet )
		return;
	switch (userdir_type) {
			case 0:	snprintf (com_userdir, sizeof(com_userdir), "%s/%s", com_gamedir, userdirfile); break;
			case 1:	snprintf (com_userdir, sizeof(com_userdir), "%s/%s/%s", com_basedir, userdirfile, dir); break;
			case 2: snprintf (com_userdir, sizeof(com_userdir), "%s/qw/%s/%s", com_basedir, userdirfile, dir); break;
			case 3: snprintf (com_userdir, sizeof(com_userdir), "%s/qw/%s", com_basedir, userdirfile); break;
			case 4: snprintf (com_userdir, sizeof(com_userdir), "%s/%s", com_basedir, userdirfile); break;
			case 5: {
				char* homedir = getenv("HOME");
				if (homedir)
					snprintf (com_userdir, sizeof(com_userdir), "%s/qw/%s", homedir, userdirfile);
				break;
			}
			default:
			return;
	}

	dir_len = strlen(com_userdir) + 2;
	malloc_dir = Q_malloc(sizeof(char)*dir_len);
	snprintf(malloc_dir, dir_len, "%s/", com_userdir);
	FS_AddPathHandle(com_userdir, &osfilefuncs, malloc_dir, false, false, FS_LOAD_FILE_ALL);
}

void Draw_InitConback(void);

// Sets the gamedir and path to a different directory.
void FS_SetGamedir (char *dir)
{
	searchpath_t  *next;
	if (strstr(dir, "..") || strstr(dir, "/")
	 || strstr(dir, "\\") || strstr(dir, ":") ) 
	{
		Com_Printf ("Gamedir should be a single filename, not a path\n");
		return;
	}

	if (!strcmp(com_gamedirfile, dir))
		return;		// Still the same.
	
	strlcpy (com_gamedirfile, dir, sizeof(com_gamedirfile));

	// Free up any current game dir info.
	FS_FlushFSHash();

	// free up any current game dir info
	while (fs_searchpaths != fs_base_searchpaths)
	{
		fs_searchpaths->funcs->ClosePath(fs_searchpaths->handle);
		next = fs_searchpaths->next;
		Q_free (fs_searchpaths);
		fs_searchpaths = next;
	}

	filesystemchanged=true;

	// Flush all data, so it will be forced to reload.
	Cache_Flush ();

	snprintf (com_gamedir, sizeof (com_gamedir), "%s/%s", com_basedir, dir);

	FS_AddGameDirectory(va("%s/%s", com_basedir, dir), FS_LOAD_FILE_ALL);
	if (*com_homedir) {
		FS_AddHomeDirectory(va("%s/%s", com_homedir, dir), FS_LOAD_FILE_ALL);
	}

#ifdef GLQUAKE
	// Reload gamedir specific conback as its not flushed
	Draw_InitConback();
#endif // GLQUAKE

	FS_AddUserDirectory(dir);
}

char *FS_NextPath (char *prevpath)
{
	searchpath_t	*s;
	char			*prev;

	if (!prevpath)
		return com_gamedir;

	prev = com_gamedir;
	for (s=fs_searchpaths ; s ; s=s->next)
	{
		if (s->funcs != &osfilefuncs)
			continue;

		if (prevpath == prev)
			return s->handle;
		prev = s->handle;
	}

	return NULL;
}

void FS_ShutDown( void ) {

	// free data
	while (fs_searchpaths)	{
		searchpath_t  *next;
		next = fs_searchpaths->next;
		Q_free (fs_searchpaths);
		fs_searchpaths = next;
	}

	// flush all data, so it will be forced to reload
	Cache_Flush ();

	// reset globals

	fs_base_searchpaths = fs_searchpaths = NULL;

	com_gamedirfile[0]	= 0;
	com_gamedir[0]		= 0;
	com_basedir[0]		= 0;
	com_homedir[0]		= 0;

	userdirfile[0]		= 0;
	com_userdir[0]		= 0;
	userdir_type		= -1;
}

void FS_InitFilesystemEx( qbool guess_cwd ) {
	int i;
#ifndef _WIN32
	char *ev;
#endif

	FS_ShutDown();

	if (guess_cwd) { // so, com_basedir directory will be where ezquake*.exe located
		char *e;

#if defined(_WIN32)
		if(!(i = GetModuleFileName(NULL, com_basedir, sizeof(com_basedir)-1)))
			Sys_Error("FS_InitFilesystemEx: GetModuleFileName failed");
		com_basedir[i] = 0; // ensure null terminator
#elif defined(__linux__)
		if (!Sys_fullpath(com_basedir, "/proc/self/exe", sizeof(com_basedir)))
			Sys_Error("FS_InitFilesystemEx: Sys_fullpath failed");
#else
		com_basedir[0] = 0; // FIXME: MAC / FreeBSD
#endif

		// strip ezquake*.exe, we need only path
		for (e = com_basedir+strlen(com_basedir)-1; e >= com_basedir; e--)
			if (*e == '/' || *e == '\\')
			{
				*e = 0;
				break;
			}
	}
	else if ((i = COM_CheckParm ("-basedir")) && i < COM_Argc() - 1) {
		// -basedir <path>
		// Overrides the system supplied base directory (under id1)
		strlcpy (com_basedir, COM_Argv(i + 1), sizeof(com_basedir));
	}
 	else { // made com_basedir equa to cwd
//#ifdef __FreeBSD__
//		strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1);
//#else

		Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ?
//#endif
	}

	for (i = 0; i < (int) strlen(com_basedir); i++)
		if (com_basedir[i] == '\\')
			com_basedir[i] = '/';

	i = strlen(com_basedir) - 1;
	if (i >= 0 && com_basedir[i] == '/')
		com_basedir[i] = 0;

#ifdef _WIN32
    // gets "C:\documents and settings\johnny\my documents" path
    if (!SHGetSpecialFolderPath(0, com_homedir, CSIDL_PERSONAL, 0)) 
	{
		*com_homedir = 0;
	}

	// <Cokeman> yea, but it shouldn't be in My Documents
	// <Cokeman> it should be in the application data dir
	// c:\documents and settings\<user>\application data
    //if (!SHGetSpecialFolderPath(0, com_homedir, CSIDL_APPDATA, 0))
    //{
    //    *com_homedir = 0;
    //}
#else
	ev = getenv("HOME");
	if (ev)
		strlcpy(com_homedir, ev, sizeof(com_homedir));
	else
		com_homedir[0] = 0;
#endif

	if (COM_CheckParm("-nohome"))
		com_homedir[0] = 0;

	if (com_homedir[0])
	{
#ifdef _WIN32
		strlcat(com_homedir, "/ezQuake", sizeof(com_homedir));
#else
		strlcat(com_homedir, "/.ezquake", sizeof(com_homedir));
#endif
		Com_Printf("Using home directory \"%s\"\n", com_homedir);
	}

	// start up with id1 by default
	FS_AddGameDirectory(va("%s/%s", com_basedir, "id1"),     FS_LOAD_FILE_ALL);
	FS_AddGameDirectory(va("%s/%s", com_basedir, "ezquake"), FS_LOAD_FILE_ALL);
	FS_AddGameDirectory(va("%s/%s", com_basedir, "qw"),      FS_LOAD_FILE_ALL);
	if (*com_homedir)
	        FS_AddHomeDirectory(com_homedir, FS_LOAD_FILE_ALL);

	//
	// -data <datadir>
	// Adds datadirs similar to "-game"
	//
    //Tei: original code from qbism.
	i = 1;
	while((i = COM_CheckParmOffset ("-data", i)))
	{
		if (i && i < COM_Argc()-1)
		{
			FS_AddGameDirectory(va("%s%s", com_basedir, COM_Argv(i+1)), FS_LOAD_FILE_ALL);
		}
		i++;
	}


	// any set gamedirs will be freed up to here
	fs_base_searchpaths = fs_searchpaths;

	if ((i = COM_CheckParm("-userdir")) && i < COM_Argc() - 2)
		FS_SetUserDirectory(COM_Argv(i+1), COM_Argv(i+2));

	// the user might want to override default game directory
	if (!(i = COM_CheckParm ("-game")))
		i = COM_CheckParm ("+gamedir");
	if (i && i < COM_Argc() - 1)
		FS_SetGamedir (COM_Argv(i + 1));
}

void FS_InitFilesystem( void ) {
	vfsfile_t *vfs;

	FS_InitModuleFS();
	FS_InitFilesystemEx( false ); // first attempt, simplified
	vfs = FS_OpenVFS("gfx.wad", "rb", FS_ANY); 
	if (vfs) { // // we found gfx.wad, seems we have proper com_basedir
		VFS_CLOSE(vfs);
		return;
	}

	FS_InitFilesystemEx( true );  // second attempt
}

// allow user select differet "style" how/where open/save different media files.
// so user select media_dir is relative to quake base dir or some system HOME dir or may be full path
// NOTE: using static buffer, use with care
char *FS_LegacyDir(char *media_dir)
{
	static char dir[MAX_PATH];

	// dir empty, return gamedir
	if (!media_dir || !media_dir[0]) {
		strlcpy(dir, cls.gamedir, sizeof(dir));
		return dir;
	}

	switch (cl_mediaroot.integer) {
		case 1:  //			/home/qqshka/ezquake/<demo_dir>
			while(media_dir[0] == '/' || media_dir[0] == '\\')
				media_dir++; // skip precending / probably smart

			snprintf(dir, sizeof(dir), "%s/%s", com_homedir, media_dir);
			return dir;
		case 2:  //			/fullpath
		  snprintf(dir, sizeof(dir), "%s", media_dir);
			return dir;

		default: //     /basedir/<demo_dir>
			while(media_dir[0] == '/' || media_dir[0] == '\\')
				media_dir++; // skip precending / probably smart

		  snprintf(dir, sizeof(dir), "%s/%s", com_basedir, media_dir);
			return dir;
	}
}


//=============================================================================
// VFS

void VFS_CHECKCALL (struct vfsfile_s *vf, void *fld, char *emsg) {
	if (!fld)
		Sys_Error("%s", emsg);
}

void VFS_CLOSE (struct vfsfile_s *vf) {
	assert(vf);
	VFS_CHECKCALL(vf, vf->Close, "VFS_CLOSE");
	vf->Close(vf);
}

unsigned long VFS_TELL (struct vfsfile_s *vf) {
	assert(vf);
	VFS_CHECKCALL(vf, vf->Tell, "VFS_TELL");
	return vf->Tell(vf);
}

unsigned long VFS_GETLEN (struct vfsfile_s *vf) {
	assert(vf);
	VFS_CHECKCALL(vf, vf->GetLen, "VFS_GETLEN");
	return vf->GetLen(vf);
}

/**
 * VFS_SEEK() reposition a stream
 * If whence is set to SEEK_SET, SEEK_CUR, or SEEK_END, the offset  is
 * relative to the  start of the file, the current position indicator, or
 * end-of-file, respectively.
 * Return Value
 * Upon successful completion, VFS_SEEK(), returns 0. 
 * Otherwise, -1 is returned
 */
int VFS_SEEK (struct vfsfile_s *vf, unsigned long pos, int whence) {
	assert(vf);
	VFS_CHECKCALL(vf, vf->Seek, "VFS_SEEK");
	return vf->Seek(vf, pos, whence);
}

int VFS_READ (struct vfsfile_s *vf, void *buffer, int bytestoread, vfserrno_t *err) {
	assert(vf);
	VFS_CHECKCALL(vf, vf->ReadBytes, "VFS_READ");
	return vf->ReadBytes(vf, buffer, bytestoread, err);
}

int VFS_WRITE (struct vfsfile_s *vf, const void *buffer, int bytestowrite) {
	assert(vf);
	VFS_CHECKCALL(vf, vf->WriteBytes, "VFS_WRITE");
	return vf->WriteBytes(vf, buffer, bytestowrite);
}

void VFS_FLUSH (struct vfsfile_s *vf) {
	assert(vf);
	if(vf->Flush)
		vf->Flush(vf);
}

// return null terminated string
char *VFS_GETS(struct vfsfile_s *vf, char *buffer, int buflen)
{
	char in;
	char *out = buffer;
	int len = buflen-1;

	assert(vf);
	VFS_CHECKCALL(vf, vf->ReadBytes, "VFS_GETS");

//	if (len == 0)
//		return NULL;

// FIXME: I am not sure how to handle this better
	if (len <= 0)
		Sys_Error("VFS_GETS: len <= 0");

	while (len > 0)
	{
		if (!VFS_READ(vf, &in, 1, NULL))
		{
			if (len == buflen-1)
				return NULL;
			*out = '\0';
			return buffer;
		}
		if (in == '\n')
			break;
		*out++ = in;
		len--;
	}
	*out = '\0';

	return buffer;
}

qbool VFS_COPYPROTECTED(struct vfsfile_s *vf) {
	assert(vf);
	return vf->copyprotected;
}

//
// some general function to open VFS file, except VFSTCP
//


#ifdef WITH_VFS_ARCHIVE_LOADING
/* 
 * ====================
 * FS_ExtensionToSearchFunctions
 * ====================
 * Given a file extension the search 
 * functions for operating on that file type
 * is returned.
 * If the file type is unknown, NULL is returned.
 */
searchpathfuncs_t *FS_FileNameToSearchFunctions(const char *filename) {
	char *ext = COM_FileExtension(filename);
	if (strcmp(ext, "pak") == 0) {
		return &packfilefuncs;
	} else if (strcmp(ext, "tar") == 0) {
		return &tarfilefuncs;
#ifdef WITH_ZLIB
	} else if (strcmp(ext, "zip") == 0 || strcmp(ext, "pk3") == 0) {
		return &zipfilefuncs;
	} else if (strcmp(ext, "gz") == 0) {
		return &gzipfilefuncs;
#endif // WITH_ZLIB
	} else {
		return NULL;
	}
}

/* ===================
 * FS_BreakUpArchivePath
 * ===================
 * Given the following path /opt/zip1.zip/zip2.zip/file
 * ext     = "zip"
 * archive = "/opt/zip1.zip/zip2.zip"
 * inside  = "file"
 *
 * Return = true if the files contain a 
 * file inside an archive otherwise false
 */
int FS_BreakUpArchivePath(const char *filename, 
		char *archive, size_t archive_len,
		char *inside, size_t inside_len) {
	int i;
	int first_slash = 0;
	int first_dot   = 0;

	for (i = strlen(filename); i >= 0; i--) {
		if (filename[i] == '/') {
			first_slash = i;
		} else if (first_slash && filename[i] == '.') {
			first_dot = i;
			break;
		}
	}
	if (i == -1)
		return 0;

	strlcpy(inside, filename+first_slash+1, inside_len);
	strlcpy(archive, filename, min(first_slash+1, archive_len)); // +1 room for \0
	return 1;
}

#endif // WITH_VFS_ARCHIVE_LOADING

/* ================
 * FS_OpenVFS
 * ================
 * This should be how all files are opened, will either give a valid vfsfile_t
 * or NULL. We first check the home directory for the file first, if not found 
 * we try the basedir.
 */
// VFS-XXX: This is very similar to FS_OpenVFS in fs.c
// VFS-FIXME: Clean up this function to reduce the relativeto options 
vfsfile_t *FS_OpenVFS(const char *filename, char *mode, relativeto_t relativeto)
{
	char fullname[MAX_OSPATH];
	flocation_t loc;
	vfsfile_t *vfs = NULL;

	//blanket-bans - Avoid combination of / & \ for directories
	if (Sys_PathProtection(filename)) 
		return NULL;

	if (strcmp(mode, "rb"))
		if (strcmp(mode, "wb"))
			if (strcmp(mode, "ab"))
				return NULL; //urm, unable to write/append

#if WITH_VFS_ARCHIVE_LOADING
	/* This allows opening of files with paths like
     * file.zip/file_inside_zip.qwd */
	{
		int r;
		char archive[MAX_OSPATH], inside[MAX_OSPATH];
		r = FS_BreakUpArchivePath(filename, archive, sizeof(archive),
				inside,  sizeof(inside));
		if (r) {
			searchpathfuncs_t *funcs;
			void *file_handle = NULL;
			vfsfile_t *vfs_archive = NULL;
			memset(&loc, 0, sizeof(loc));

			vfs = FS_OpenVFS(archive, mode, relativeto);
			if (!vfs) goto archive_fail;

			funcs = FS_FileNameToSearchFunctions(archive);
			if (!funcs) goto archive_fail;

			file_handle = funcs->OpenNew(vfs, archive);
			if (!file_handle) goto archive_fail;
			if (!funcs->FindFile(file_handle, &loc, inside, NULL))  goto archive_fail;
				
			vfs_archive = funcs->OpenVFS(file_handle, &loc, mode);
			if (!vfs_archive) goto archive_fail;

			return vfs_archive;

archive_fail:
			if (file_handle)
				funcs->ClosePath(file_handle); // Also closes the vfs for us
			else if (vfs)
				VFS_CLOSE(vfs);
			return NULL;
		}
	}
#endif // WITH_VFS_ARCHIVE_LOADING

	/* General opening of files */
	switch (relativeto)
	{
	case FS_NONE_OS: 	//OS access only, no paks, open file as is
		if (*com_homedir)
		{
			snprintf(fullname, sizeof(fullname), "%s/%s", com_homedir, filename);
			vfs = VFSOS_Open(fullname, mode);
			if (vfs)
				return vfs;
		}

		snprintf(fullname, sizeof(fullname), "%s", filename);
		return VFSOS_Open(fullname, mode);

	case FS_GAME_OS:	//OS access only, no paks
		//sss: check userdir first
		snprintf(fullname, sizeof(fullname), "%s/%s", com_userdir, filename);
		vfs = VFSOS_Open(fullname, mode);
		if (vfs) {
				return vfs;
		}

		if (*com_homedir)
		{
			snprintf(fullname, sizeof(fullname), "%s/%s/%s", com_homedir, com_gamedirfile, filename);
			vfs = VFSOS_Open(fullname, mode);
			if (vfs) {
				return vfs;
			}
		}

		snprintf(fullname, sizeof(fullname), "%s/%s/%s", com_basedir, com_gamedirfile, filename);
		return VFSOS_Open(fullname, mode);

/* VFS-XXX: Removed as we don't really use this
 *	case FS_SKINS:
		if (*com_homedir)
			snprintf(fullname, sizeof(fullname), "%s/qw/skins/%s", com_homedir, filename);
		else
			snprintf(fullname, sizeof(fullname), "%s/qw/skins/%s", com_basedir, filename);
		break;
 */

	case FS_BASE:
//		if (*com_homedir)
//		{
//			snprintf(fullname, sizeof(fullname), "%s/%s", com_homedir, filename);
//			vfs = VFSOS_Open(fullname, mode);
//			if (vfs)
//				return vfs;
//		}
		snprintf(fullname, sizeof(fullname), "%s/%s", com_basedir, filename);
		return VFSOS_Open(fullname, mode);

/* VFS-XXX: Removed as we don't really use this
 * case FS_CONFIGONLY:
		if (*com_homedir)
		{
			snprintf(fullname, sizeof(fullname), "%s/%s", com_homedir, filename);
			vfs = VFSOS_Open(fullname, mode);
			if (vfs)
				return vfs;
		}
		snprintf(fullname, sizeof(fullname), "%s/ezquake/%s", com_basedir, filename);
		return VFSOS_Open(fullname, mode);
 */
	case FS_HOME:
		if (*com_homedir)
			snprintf(fullname, sizeof(fullname), "%s/%s", com_homedir, filename);
		else
			return NULL;
		return VFSOS_Open(fullname, mode);

	case FS_PAK:
		snprintf(fullname, sizeof(fullname), "%s/%s/%s", com_basedir, com_gamedirfile, filename);
		break;

	case FS_ANY:
		vfs = FS_OpenVFS(filename, mode, FS_NONE_OS);
		if (vfs)
			return vfs;

		vfs = FS_OpenVFS(filename, mode, FS_HOME);
		if (vfs)
			return vfs;

		vfs = FS_OpenVFS(filename, mode, FS_GAME_OS);
		if (vfs)
			return vfs;

		return FS_OpenVFS(filename, mode, FS_PAK);

	default:
		Sys_Error("FS_OpenVFS: Bad relative path (%i)", relativeto);
		break;
	}

	FS_FLocateFile(filename, FSLFRT_IFFOUND, &loc);

	if (loc.search)
	{
		return loc.search->funcs->OpenVFS(loc.search->handle, &loc, mode);
		//return VFS_Filter(filename, loc.search->funcs->OpenVFS(loc.search->handle, &loc, mode));
	}

	//if we're meant to be writing, best write to it.
	if (strchr(mode , 'w') || strchr(mode , 'a'))
		return VFSOS_Open(fullname, mode);
	return NULL;
}



// VFS
//======================================================================================================

typedef enum { PAKOP_ADD, PAKOP_REM } pak_operation_t;

static qbool FS_PakOperation(char* pakfile, pak_operation_t op)
{
	switch (op) {
	case PAKOP_REM: return FS_RemovePak(pakfile);
	case PAKOP_ADD: return false; // VFS-FIXME: return FS_AddPak(pakfile);
	}

	return false;
}

static qbool FS_PakOper_NoPath(char* pakfile, pak_operation_t op)
{
	char pathbuf[MAX_PATH];
	
	if (op != PAKOP_REM) // do not allow removing e.g. "pak"
		if (FS_PakOperation(pakfile, op)) return true;

	// This is nonstandard, therefore should be discussed first
	// snprintf(pathbuf, sizeof(pathbuf), "addons/%s.pak", pakfile);
	// if (FS_PakOperation(pathbuf, op)) return true;

	snprintf(pathbuf, sizeof(pathbuf), "ezquake/%s.pak", pakfile);
	if (FS_PakOperation(pathbuf, op)) return true;

	snprintf(pathbuf, sizeof(pathbuf), "qw/%s.pak", pakfile);
	if (FS_PakOperation(pathbuf, op)) return true;

	snprintf(pathbuf, sizeof(pathbuf), "id1/%s.pak", pakfile);
	if (FS_PakOperation(pathbuf, op)) return true;

	return false;
}

static void FS_PakOper_Process(pak_operation_t op)
{
	int i;
	int c = Cmd_Argc();

	if (cls.state != ca_disconnected && !cls.demoplayback && !cls.mvdplayback) {
		Com_Printf("This command cannot be used while connected\n");
		return;
	}
	if (c < 2) {
		Com_Printf("Usage: %s <pakname> [<pakname> [<pakname> ...]\n", Cmd_Argv(0));
		return;
	}

	for (i = 1; i < c; i++)
	{
		if (FS_PakOper_NoPath(Cmd_Argv(i), op)) {
			Com_Printf("Pak %s has been %s\n", Cmd_Argv(i), op == PAKOP_ADD ? "added" : "removed");
			Cache_Flush();
		}
		else Com_Printf("Pak not %s\n", op == PAKOP_ADD ? "added" : "removed");
	}
}

void FS_PakAdd_f(void) { FS_PakOper_Process(PAKOP_ADD); }
void FS_PakRem_f(void) { FS_PakOper_Process(PAKOP_REM); }

#ifdef WITH_ZLIB

#define CHUNK 16384

int FS_GZipPack (char *source_path,
				  char *destination_path,
				  qbool overwrite)
{
	FILE *source			= NULL;
	gzFile gzip_destination = NULL;

	// Open source file.
	source = fopen (source_path, "rb");

	// Failed to open source.
	if (!source_path)
	{
		return 0;
	}

	// Check if the destination file exists and
	// if we're allowed to overwrite it.
	if (COM_FileExists (destination_path) && !overwrite)
	{
		return 0;
	}

	// Create the path for the destination.
	FS_CreatePath (COM_SkipPathWritable (destination_path));

	// Open destination file.
	gzip_destination = gzopen (destination_path, "wb");

	// Failed to open destination.
	if (!gzip_destination)
	{
		return 0;
	}

	// Pack.
	{
		unsigned char inbuf[CHUNK];
		int bytes_read = 0;

		while ((bytes_read = fread (inbuf, 1, sizeof(inbuf), source)) > 0)
		{
			gzwrite (gzip_destination, inbuf, bytes_read);
		}

		fclose (source);
		gzclose (gzip_destination);
	}

	return 1;
}

//
// Unpack a .gz file.
//
int FS_GZipUnpack (char *source_path,		// The path to the compressed source file.
					char *destination_path, // The destination file path.
					qbool overwrite)		// Overwrite the destination file if it exists?
{
	FILE *dest		= NULL;
	int retval		= 0;

	// Check if the destination file exists and
	// if we're allowed to overwrite it.
	if (COM_FileExists (destination_path) && !overwrite)
	{
		return 0;
	}

	// Create the path for the destination.
	FS_CreatePath (COM_SkipPathWritable (destination_path));

	// Open destination.
	dest = fopen (destination_path, "wb");

	// Failed to open the file for writing.
	if (!dest)
	{
		return 0;
	}

	// Unpack.
	{
		unsigned char out[CHUNK];
		gzFile gzip_file = gzopen (source_path, "rb");
		if (gzip_file == NULL)
			return 0;

		while ((retval = gzread (gzip_file, out, CHUNK)) > 0)
		{
			fwrite (out, 1, retval, dest);
		}

		gzclose (gzip_file);
		fclose (dest);
	}

	return 1;
}

//
// Unpack a .gz file to a temp file.
//
int FS_GZipUnpackToTemp (char *source_path,		// The compressed source file.
						  char *unpack_path,		// A buffer that will contain the path to the unpacked file.
						  int unpack_path_size,		// The size of the buffer.
						  char *append_extension)	// The extension if any that should be appended to the filename.
{
	int retval;
	// Get a unique temp filename.
	if (!COM_GetUniqueTempFilename (NULL, unpack_path, unpack_path_size, true))
	{
		return 0;
	}

	// Delete the existing temp file (it is created when the filename is received above).
	retval = unlink (unpack_path);
	if (retval == -1 && qerrno != ENOENT)
	{
		unpack_path[0] = 0;
		return 0;
	}

	// Append the extension if any.
	if (append_extension != NULL)
	{
		strlcpy (unpack_path, va("%s%s", unpack_path, append_extension), unpack_path_size);
	}

	// Unpack the file.
	if (!FS_GZipUnpack (source_path, unpack_path, true))
	{
		unpack_path[0] = 0;
		return 0;
	}

	return 1;
}

//
// Inflates source file into the dest file. (Stolen from a zlib example :D) ... NOT the same as gzip!
//
int FS_ZlibInflate(FILE *source, FILE *dest)
{
	int ret = 0;
	unsigned have = 0;
	z_stream strm;
	unsigned char in[CHUNK];
	unsigned char out[CHUNK];

	// Allocate inflate state.
	strm.zalloc		= Z_NULL;
	strm.zfree		= Z_NULL;
	strm.opaque		= Z_NULL;
	strm.avail_in	= 0;
	strm.next_in	= Z_NULL;
	ret				= inflateInit(&strm);

	if (ret != Z_OK)
	{
		return ret;
	}

	// Decompress until deflate stream ends or end of file.
	do
	{
		strm.avail_in = fread(in, 1, CHUNK, source);

		if (ferror(source))
		{
			(void)inflateEnd(&strm);
			return Z_ERRNO;
		}

		if (strm.avail_in == 0)
		{
			break;
		}

		strm.next_in = in;

		// Run inflate() on input until output buffer not full.
		do
		{
			strm.avail_out = CHUNK;
			strm.next_out = out;
			ret = inflate(&strm, Z_NO_FLUSH);

			// State not clobbered.
			assert(ret != Z_STREAM_ERROR);

			switch (ret)
			{
				case Z_NEED_DICT:
					ret = Z_DATA_ERROR; // Fall through.
				case Z_DATA_ERROR:
				case Z_MEM_ERROR:
					(void)inflateEnd(&strm);
					return ret;
			}

			have = CHUNK - strm.avail_out;

			if (fwrite(out, 1, have, dest) != have || ferror(dest))
			{
				(void)inflateEnd(&strm);
				return Z_ERRNO;
			}
		} while (strm.avail_out == 0);

		// Done when inflate() says it's done
	} while (ret != Z_STREAM_END);

	// Clean up and return.
	(void)inflateEnd(&strm);

	return (ret == Z_STREAM_END) ? Z_OK : Z_DATA_ERROR;
}

//
// Unpack a zlib file. ... NOT the same as gzip!
//
int FS_ZlibUnpack (char *source_path,		// The path to the compressed source file.
					char *destination_path, // The destination file path.
					qbool overwrite)		// Overwrite the destination file if it exists?
{
	FILE *source	= NULL;
	FILE *dest		= NULL;
	int retval		= 0;

	// Open source.
	if (FS_FOpenPathFile (source_path, &source) < 0 || !source)
	{
		return 0;
	}

	// Check if the destination file exists and
	// if we're allowed to overwrite it.
	if (COM_FileExists (destination_path) && !overwrite)
	{
		fclose (source);
		return 0;
	}

	// Create the path for the destination.
	FS_CreatePath (COM_SkipPathWritable (destination_path));

	// Open destination.
	dest = fopen (destination_path, "wb");

	// Failed to open the file for writing.
	if (!dest)
	{
		return 0;
	}

	// Unpack.
	retval = FS_ZlibInflate (source, dest);

	fclose (source);
	fclose (dest);

	return (retval != Z_OK) ? 0 : 1;
}

//
// Unpack a zlib file to a temp file... NOT the same as gzip!
//
int FS_ZlibUnpackToTemp (char *source_path,		// The compressed source file.
						  char *unpack_path,		// A buffer that will contain the path to the unpacked file.
						  int unpack_path_size,		// The size of the buffer.
						  char *append_extension)	// The extension if any that should be appended to the filename.
{
	int retval;
	// Get a unique temp filename.
	if (!COM_GetUniqueTempFilename (NULL, unpack_path, unpack_path_size, true))
	{
		return 0;
	}

	// Delete the existing temp file (it is created when the filename is received above).
	retval = unlink (unpack_path);
	if (retval == -1 && qerrno != ENOENT)
	{
		unpack_path[0] = 0;
		return 0;
	}

	// Append the extension if any.
	if (append_extension != NULL)
	{
		strlcpy (unpack_path, va("%s%s", unpack_path, append_extension), unpack_path_size);
	}

	// Unpack the file.
	if (!FS_ZlibUnpack (source_path, unpack_path, true))
	{
		unpack_path[0] = 0;
		return 0;
	}

	return 1;
}

#endif // WITH_ZLIB

#ifdef WITH_ZIP

#define ZIP_WRITEBUFFERSIZE (8192)

/*
[19:23:40] <@disconnect|bla> Cokeman: how do you delete temporary files on windows? =:-)
[19:23:51] <@Cokeman> I don't :D
[19:23:52] Cokeman hides
[19:23:55] <@disconnect|bla> zomfg :E
[19:24:04] <@disconnect|bla> OK. Linux have same behavior now.
*/
int FS_ZipUnpackOneFileToTemp (unzFile zip_file,
						  const char *filename_inzip,
						  qbool case_sensitive,
						  qbool keep_path,
						  const char *password,
						  char *unpack_path,			// The path where the file was unpacked.
						  int unpack_path_size)			// The size of the buffer for "unpack_path", MAX_PATH is a goode idea.
{
	int retval;


	// Get a unique temp filename.
	if (!COM_GetUniqueTempFilename (NULL, unpack_path, unpack_path_size, true))
	{
		return UNZ_ERRNO;
	}

	// Delete the temp file if it exists (it is created when the filename is received above).
	retval = unlink (unpack_path);
	if (retval == -1 && qerrno != ENOENT)
	{
		return UNZ_ERRNO;
	}

	// Make sure we create a directory for the destination path.
	#ifdef WIN32
	strlcat (unpack_path, "\\", unpack_path_size);
	#else
	strlcat (unpack_path, "/", unpack_path_size);
	#endif

	// Unpack the file
	retval = FS_ZipUnpackOneFile (zip_file, filename_inzip, unpack_path, case_sensitive, keep_path, true, password);

	if (retval == UNZ_OK)
	{
		strlcpy (unpack_path, va("%s%s", unpack_path, filename_inzip), unpack_path_size);
	}
	else
	{
		unpack_path[0] = 0;
	}

	return retval;
}

int FS_ZipBreakupArchivePath (char *archive_extension,			// The extension of the archive type we're looking fore "zip" for example.
							   char *path,						// The path that should be broken up into parts.
							   char *archive_path,				// The buffer that should contain the archive path after the breakup.
							   int archive_path_size,			// The size of the archive path buffer.
							   char *inzip_path,				// The buffer that should contain the inzip path after the breakup.
							   int inzip_path_size)				// The size of the inzip path buffer.
{
	char *archive_path_found = NULL;
	char *inzip_path_found = NULL;
	char regexp[MAX_PATH];
	int result_length = 0;

	strlcpy (regexp, va("(.*?\\.%s)(\\\\|/)(.*)", archive_extension), sizeof(regexp));

	// Get the archive path.
	if (Utils_RegExpGetGroup (regexp, path, (const char **) &archive_path_found, &result_length, 1))
	{
		strlcpy (archive_path, archive_path_found, archive_path_size);

		// Get the path of the demo in the zip.
		if (Utils_RegExpGetGroup (regexp, path, (const char **) &inzip_path_found, &result_length, 3))
		{
			strlcpy (inzip_path, inzip_path_found, inzip_path_size);
			Q_free (archive_path_found);
			Q_free (inzip_path_found);
			return 1;
		}
	}

	Q_free (archive_path_found);
	Q_free (inzip_path_found);

	return -1;
}

#ifndef WITH_VFS_ARCHIVE_LOADING
//
// Does the given path point to a zip file?
//
qbool FS_IsArchive (char *zip_path)
{
	return (!strcmp (COM_FileExtension (zip_path), "zip"));
}
#else
// VFS-FIXME: exts should be placed somewhere obvious so it can be updated
// if any other extensions are added
// VFS-FIXME: this doesn't allow for the different ifdefs to be used
qbool FS_IsArchive(char *arch_path)
{
	char *ext = COM_FileExtension(arch_path);
	char *exts[] = {"zip", "pk3", "pak", "tar", "gz", NULL};
	char **e;

	for (e = exts; *e; e++) {
		if (strcmp(ext, *e) == 0) {
			return true;
		}
	}
	return false;
}
#endif

unzFile FS_ZipUnpackOpenFile (const char *zip_path)
{
	return unzOpen (zip_path);
}

int FS_ZipUnpackCloseFile (unzFile zip_file)
{
	if (zip_file == NULL)
	{
		return UNZ_OK;
	}

	return unzClose (zip_file);
}

//
// Creates a directory entry from a unzip fileinfo struct.
//
static void FS_ZipMakeDirent (sys_dirent *ent, char *filename_inzip, unz_file_info *unzip_fileinfo)
{
	// Save the name.
    strlcpy(ent->fname, filename_inzip, sizeof(ent->fname));
    ent->fname[MAX_PATH_LENGTH-1] = 0;

	// TODO : Zip size is unsigned long, dir entry unsigned int, data loss possible for really large files.
	ent->size = (unsigned int)unzip_fileinfo->uncompressed_size;

    // Get the filetime.
	ent->time.wYear = unzip_fileinfo->tmu_date.tm_year;
	ent->time.wMonth = unzip_fileinfo->tmu_date.tm_mon + 1;
	ent->time.wDay = unzip_fileinfo->tmu_date.tm_mday;
	ent->time.wHour = unzip_fileinfo->tmu_date.tm_hour;
	ent->time.wMinute = unzip_fileinfo->tmu_date.tm_min;

	// FIXME: There is no directory structure inside of zip files, but the files are named as if there is.
	// that is, if the file is in the root it will be named "file" in the zip file info. If it's in a directory
	// it will be named "dir/file". So we could find out if it's a directory or not by checking the filename here.
	ent->directory = 0;
	ent->hidden = 0;
}

int FS_ZipUnpack (unzFile zip_file,
				   char *destination_path,
				   qbool case_sensitive,
				   qbool keep_path,
				   qbool overwrite,
				   const char *password)
{
	int error = UNZ_OK;
	unsigned long file_num = 0;
	unz_global_info global_info;

	// Get the number of files in the zip archive.
	error = unzGetGlobalInfo (zip_file, &global_info);

	if (error != UNZ_OK)
	{
		return error;
	}

	for (file_num = 0; file_num < global_info.number_entry; file_num++)
	{
		if (FS_ZipUnpackCurrentFile (zip_file, destination_path, case_sensitive, keep_path, overwrite, password) != UNZ_OK)
		{
			// We failed to extract a file, so there must be something wrong.
			break;
		}

		if ((file_num + 1) < global_info.number_entry)
		{
			error = unzGoToNextFile (zip_file);

			if (error != UNZ_OK)
			{
				// Either we're at the end or something went wrong.
				break;
			}
		}
	}

	return error;
}

int FS_ZipUnpackToTemp (unzFile zip_file,
				   qbool case_sensitive,
				   qbool keep_path,
				   const char *password,
				   char *unpack_path,			// The path where the file was unpacked.
				   int unpack_path_size)		// The size of the buffer for "unpack_path", MAX_PATH is a goode idea.)
{
	int	retval = UNZ_OK;

	// Get a unique temp filename.
	if (!COM_GetUniqueTempFilename (NULL, unpack_path, unpack_path_size, true))
	{
		return UNZ_ERRNO;
	}

	// Delete the existing temp file (it is created when the filename is received above).
	if (unlink (unpack_path))
	{
		return UNZ_ERRNO;
	}

	// Make sure we create a directory for the destination path since we're unpacking an entire zip.
	#ifdef WIN32
	strlcat (unpack_path, "\\", unpack_path_size);
	#else
	strlcat (unpack_path, "/", unpack_path_size);
	#endif

	// Unpack the file.
	retval = FS_ZipUnpack (zip_file, unpack_path, case_sensitive, keep_path, true, password);

	if (retval != UNZ_OK)
	{
		unpack_path[0] = 0;
	}

	return retval;
}

int FS_ZipUnpackOneFile (unzFile zip_file,				// The zip file opened with FS_ZipUnpackOpenFile(..)
						  const char *filename_inzip,	// The name of the file to unpack inside the zip.
						  const char *destination_path, // The destination path where to extract the file to.
						  qbool case_sensitive,			// Should we look for the filename case sensitivly?
						  qbool keep_path,				// Should the path inside the zip be preserved when unpacking?
						  qbool overwrite,				// Overwrite any existing file with the same name when unpacking?
						  const char *password)			// The password to use when extracting the file.
{
	int	retval = UNZ_OK;

	if (filename_inzip == NULL || zip_file == NULL)
	{
		return UNZ_ERRNO;
	}

	// Locate the file.
	retval = unzLocateFile (zip_file, filename_inzip, case_sensitive);

	if (retval == UNZ_END_OF_LIST_OF_FILE || retval != UNZ_OK)
	{
		return retval;
	}

	// Unpack the file.
	FS_ZipUnpackCurrentFile (zip_file, destination_path, case_sensitive, keep_path, overwrite, password);

	return retval;
}

int FS_ZipUnpackCurrentFile (unzFile zip_file,
							  const char *destination_path,
							  qbool case_sensitive,
							  qbool keep_path,
							  qbool overwrite,
							  const char *password)
{
	int				error = UNZ_OK;
	void			*buf = NULL;
	unsigned int	size_buf = ZIP_WRITEBUFFERSIZE;
	char			filename[MAX_PATH_LENGTH];
	unz_file_info	file_info;

	// Nothing to extract from.
	if (zip_file == NULL)
	{
		return UNZ_ERRNO;
	}

	// Get the file info (including the filename).
	error = unzGetCurrentFileInfo (zip_file, &file_info, filename, sizeof(filename), NULL, 0, NULL, 0);

	if (error != UNZ_OK)
	{
		goto finish;
	}

	// Should the path in the zip file be preserved when extracting or not?
	if (!keep_path)
	{
		// Only keep the filename.
		strlcpy (filename, COM_SkipPath (filename), sizeof(filename));
	}

	//
	// Check if the file already exists and create the path if needed.
	//
	{
		// Check if the file exists.
		if (COM_FileExists (va("%s/%s", destination_path, filename)) && !overwrite)
		{
			error = UNZ_ERRNO;
			goto finish;
		}

		// Create the destination dir if it doesn't already exist.
		FS_CreatePath (va("%s%c", destination_path, PATH_SEPARATOR));

		// Create the relative path before extracting.
		if (keep_path)
		{
			FS_CreatePath (va("%s%c%s", destination_path, PATH_SEPARATOR, filename));
		}
	}

	//
	// Extract the file.
	//
	{
		#define	EXPECTED_BYTES_READ	1
		int	bytes_read	= 0;
		FILE *fout		= NULL;

		error = UNZ_OK;

		//
		// Open the zip file.
		//
		{
			error = unzOpenCurrentFilePassword (zip_file, password);

			// Failed opening the zip file.
			if (error != UNZ_OK)
			{
				goto finish;
			}
		}

		//
		// Open the destination file for writing.
		//
		{
			fout = fopen (va("%s/%s", destination_path, filename), "wb");

			// Failure.
			if (fout == NULL)
			{
				error = UNZ_ERRNO;
				goto finish;
			}
		}

		//
		// Write the decompressed file to the destination.
		//
		buf = Q_malloc (size_buf);
		do
		{
			// Read the decompressed data from the zip file.
			bytes_read = unzReadCurrentFile (zip_file, buf, size_buf);

			if (bytes_read > 0)
			{
				// Write the decompressed data to the destination file.
				if (fwrite (buf, bytes_read, EXPECTED_BYTES_READ, fout) != EXPECTED_BYTES_READ)
				{
					// We failed to write the specified number of bytes.
					error = UNZ_ERRNO;
					fclose (fout);
					unzCloseCurrentFile (zip_file);
					goto finish;
				}
			}
		}
		while (bytes_read > 0);

		//
		// Close the zip file + destination file.
		//
		{
			if (fout)
			{
				fclose (fout);
			}

			unzCloseCurrentFile (zip_file);
		}

		// TODO : Change file date for the file.
	}

finish:
	Q_free (buf);

	return error;
}

// Gets the details about the file and save them in the sys_dirent struct.
static int FS_ZipGetDetails (unzFile zip_file, sys_dirent *ent)
{
	int error = UNZ_OK;
	char filename_inzip[MAX_PATH_LENGTH];
	unz_file_info unzip_fileinfo;

	error = unzGetCurrentFileInfo (zip_file,
		&unzip_fileinfo,						// File info.
		filename_inzip, sizeof(filename_inzip), // The files name will be copied to this.
		NULL, 0, NULL, 0);						// Extras + comment stuff. We don't care about this.

	if (error != UNZ_OK)
	{
		return error;
	}

	// Populate the directory entry object.
	FS_ZipMakeDirent (ent, filename_inzip, &unzip_fileinfo);

	return error;
}

int FS_ZipGetFirst (unzFile zip_file, sys_dirent *ent)
{
	int error = UNZ_OK;

	// Go to the first file in the zip.
	if ((error = unzGoToFirstFile (zip_file)) != UNZ_OK)
	{
		return error;
	}

	// Get details.
	if ((error = FS_ZipGetDetails(zip_file, ent)) != UNZ_OK)
	{
		return error;
	}

	return 1;
}

int FS_ZipGetNextFile (unzFile zip_file, sys_dirent *ent)
{
	int error = UNZ_OK;

	// Get the next file.
	error = unzGoToNextFile (zip_file);

	if (error == UNZ_END_OF_LIST_OF_FILE || error != UNZ_OK)
	{
		return error;
	}

	// Get details.
	if ((error = FS_ZipGetDetails(zip_file, ent)) != UNZ_OK)
	{
		return error;
	}

	return 1;
}

#endif // WITH_ZIP

//============================================================================

void FS_InitModuleFS (void)
{
	Cmd_AddCommand("loadpak", FS_PakAdd_f);
	Cmd_AddCommand("removepak", FS_PakRem_f);
	Cmd_AddCommand("path", FS_Path_f);
	Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f);
	Cmd_AddCommand("fs_diff", FS_DiffFile_f); 		// VFS-FIXME <-- Only a debug function
	Cmd_AddCommand("dir", FS_Dir_f);
	Cmd_AddCommand("locate", FS_Locate_f);
	Cmd_AddCommand("fs_search", FS_ListFiles_f);
	Cvar_Register(&fs_cache);
	Com_Printf("Initialising quake VFS filesystem\n");
}


/******************************************************************************
 *     TODO:
 ****************************
 * 2) Need to check all the VFS-FIXME's
 * 		D-Kure: I have made comment on the ones I unsure of,
 * 		        others just need the time to do what the comment says.
 *
 * 3) Need to add Sys_EnumerateFiles for sys_mac.c
 * 		D-Kure: I have noooo idea what the mac eqivalent functions are.
 *
 * 4) Replace some of the functions (marked with VFS-XXX) with the ezquake equivlant
 * 		D-Kure: This functions seem to be in common.c and are marked 
 * 		        FS_* instead of COM_*.
 *
 * 9) Renaming of lots of the COM_* functions to FS_*
 *
 ****************************
 *     No particular order
 ****************************
 *  - Add tar.gz support
 *  - Replace zipped/tar/tar.gz demo opening with VFS calls
 *
 *****************************************************************************/

searchpath_t *FS_AddPathHandle(char *probablepath, searchpathfuncs_t *funcs, void *handle, qbool copyprotect, qbool istemporary, FS_Load_File_Types loadstuff)
{
	searchpath_t *search;

	search = (searchpath_t*)Q_malloc (sizeof(searchpath_t));
	search->copyprotected = copyprotect;
	search->istemporary = istemporary;
	search->handle = handle;
	search->funcs = funcs;

	search->next = fs_searchpaths;
	fs_searchpaths = search;

	filesystemchanged = true;

	//add any data files too
	if (loadstuff & FS_LOAD_FILE_PAK)
		FS_AddDataFiles(probablepath, search, "pak", &packfilefuncs);//q1/hl/h2/q2
	//pk2s never existed.
#ifdef WITH_ZIP
	if (loadstuff & FS_LOAD_FILE_PK3)
		FS_AddDataFiles(probablepath, search, "pk3", &zipfilefuncs);	//q3 + offspring
	if (loadstuff & FS_LOAD_FILE_PK4)
		FS_AddDataFiles(probablepath, search, "pk4", &zipfilefuncs);	//q4
	//we could easily add zip, but it's friendlier not to
#endif

#ifdef DOOMWADS
	if (loadstuff & FS_LOAD_FILE_DOOMWAD)
		FS_AddDataFiles(probablepath, search, "wad", &doomwadfilefuncs);	//q4
#endif
	if (loadstuff & FS_LOAD_FROM_PAKLST)
		FS_AddUserPaks(probablepath, search, loadstuff);

	return search;
}

/*
============
FS_Dir_f
============
*/
static int FS_Dir_List(char *name, int size, void *parm)
{
	Com_Printf("%s  (%i)\n", name, size);
	return 1;
}

void FS_Dir_f (void)
{
	char match[MAX_QPATH];

	if (Cmd_Argc() > 3)  {
		Com_Printf("Usage: %s [directory [file_suffix]]\n", Cmd_Argv(0));
		return;
	}

	strlcpy (match, Cmd_Argv(1), sizeof (match));

	if (Cmd_Argc() > 2) {
		strlcat (match, "/*.", sizeof (match));
		strlcat (match, Cmd_Argv(2), sizeof (match));
	} else {
		strlcat (match, "/*", sizeof (match));
	}

	FS_EnumerateFiles (match, FS_Dir_List, NULL);
}

/*
============
FS_Locate_f
============
*/
void FS_Locate_f (void)
{
	flocation_t loc;
	if (Cmd_Argc() != 2) {
		Com_Printf("Usage: %s filename\n", Cmd_Argv(0));
		return;
	}

	if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc)>=0)
	{
		if (!*loc.rawname)
		{
			Com_Printf("File is compressed inside ");
			loc.search->funcs->PrintPath(loc.search->handle);
		}
		else
		{
			Com_Printf("Inside %s\n", loc.rawname);
			loc.search->funcs->PrintPath(loc.search->handle);
		}
	}
	else
		Com_Printf("Not found\n");
}



int fs_hash_dups;
int fs_hash_files;

void FS_FlushFSHash(void)
{
	if (filesystemhash)
	{
		Hash_Flush(filesystemhash);
	}

	filesystemchanged = true;
}

void FS_RebuildFSHash(void)
{
	searchpath_t	*search;
	if (!filesystemhash)
	{
		filesystemhash = Hash_InitTable(1024);
	}
	else
	{
		FS_FlushFSHash();
	}

	fs_hash_dups = 0;
	fs_hash_files = 0;

	if (fs_purepaths)
	{	
		// Go for the pure paths first.
		for (search = fs_purepaths; search; search = search->nextpure)
		{
			search->funcs->BuildHash(search->handle);
		}
	}
	for (search = fs_searchpaths ; search ; search = search->next)
	{
		search->funcs->BuildHash(search->handle);
	}

	filesystemchanged = false;

	Com_Printf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
}

/* ===========
 * FS_FLocateFile
 * ===========
 * Finds the file in the search path.
 * Sets com_filesize and one of handle or file
 */
//if loc is valid, loc->search is always filled in, the others are filled on success.
//returns -1 if couldn't find.
int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
{
	int depth=0, len;
	searchpath_t	*search;

	void *pf;
//Com_Printf("Finding %s: ", filename);

 	if (fs_cache.value)
	{
		if (filesystemchanged)
			FS_RebuildFSHash();
		pf = Hash_GetInsensitive(filesystemhash, filename);
		if (!pf)
			goto fail;
	}
	else
		pf = NULL;

	if (fs_purepaths)
	{
		for (search = fs_purepaths ; search ; search = search->nextpure)
		{
			if (search->funcs->FindFile(search->handle, loc, filename, pf))
			{
				if (loc)
				{
					loc->search = search;
					len = loc->len;
				}
				else
					len = 0;
				goto out;
			}
			depth += (search->funcs != &osfilefuncs || returntype == FSLFRT_DEPTH_ANYPATH);
		}
	}

//
// search through the path, one element at a time
//
	for (search = fs_searchpaths ; search ; search = search->next)
	{
		if (search->funcs->FindFile(search->handle, loc, filename, pf))
		{
			if (loc)
			{
				loc->search = search;
				len = loc->len;
			}
			else
				len = 1;
			goto out;
		}
		depth += (search->funcs != &osfilefuncs || returntype == FSLFRT_DEPTH_ANYPATH);
	}
	
fail:
	if (loc)
		loc->search = NULL;
	depth = 0x7fffffff;
	len = -1;
out:

/*	Debug printing removed
 *	if (len>=0)
	{
		if (loc)
			Com_Printf("Found %s:%i\n", loc->rawname, loc->len);
		else
			Com_Printf("Found %s\n", filename);
	}
	else
		Com_Printf("Failed\n");
*/
	if (returntype == FSLFRT_IFFOUND)
		return len != -1;
	else if (returntype == FSLFRT_LENGTH)
		return len;
	else
		return depth;
}


char *FS_GetPackHashes(char *buffer, int buffersize, qbool referencedonly)
{
	searchpath_t	*search;
	buffersize--;
	*buffer = 0;

	if (fs_purepaths)
	{
		for (search = fs_purepaths ; search ; search = search->nextpure)
		{
			strlcat (buffer, va("%i ", search->crc_check), buffersize);
		}
		return buffer;
	}
	else
	{
		for (search = fs_searchpaths ; search ; search = search->next)
		{
			if (!search->crc_check && search->funcs->GeneratePureCRC)
				search->crc_check = search->funcs->GeneratePureCRC(search->handle, 0, 0);
			if (search->crc_check)
			{
				strlcat (buffer, va("%i ", search->crc_check), buffersize);
			}
		}
		return buffer;
	}
}
char *FS_GetPackNames(char *buffer, int buffersize, qbool referencedonly)
{
	return "";
}


//true if protection kicks in
qbool Sys_PathProtection(const char *pattern)
{
	if (strchr(pattern, '\\'))
	{
		char *s;
		//Com_Printf("Warning: \\ charactures in filename %s\n", pattern);
		while((s = strchr(pattern, '\\')))
			*s = '/';
	}

	return false; // Ignore the stuff below so we always succed

/*	if (strstr(pattern, ".."))
		Com_Printf("Error: '..' charactures in filename %s\n", pattern);
	else if (pattern[0] == '/')
		Com_Printf("Error: absolute path in filename %s\n", pattern);
	else if (strstr(pattern, ":")) //win32 drive seperator (or mac path seperator, but / works there and they're used to it)
		Com_Printf("Error: absolute path in filename %s\n", pattern);
	else
		return false;
	return true;*/
}

#ifdef WITH_ZIP
typedef struct {
	unsigned char ident1;
	unsigned char ident2;
	unsigned char cm;
	unsigned char flags;
	unsigned int mtime;
	unsigned char xflags;
	unsigned char os;
} gzheader_t;
#define sizeofgzheader_t 10

#define	GZ_FTEXT	1
#define	GZ_FHCRC	2
#define GZ_FEXTRA	4
#define GZ_FNAME	8
#define GZ_FCOMMENT	16
#define GZ_RESERVED (32|64|128)

#include <zlib.h>

vfsfile_t *FS_DecompressGZip(vfsfile_t *infile, gzheader_t *header)
{
	char inchar;
	unsigned short inshort;
	vfsfile_t *temp;
	vfserrno_t err;

	if (header->flags & GZ_RESERVED)
	{	//reserved bits should be 0
		//this is probably static, so it's not a gz. doh.
		VFS_SEEK(infile, 0, SEEK_SET);
		return infile;
	}

	if (header->flags & GZ_FEXTRA)
	{
		VFS_READ(infile, &inshort, sizeof(inshort), &err);
		inshort = LittleShort(inshort);
		VFS_SEEK(infile, VFS_TELL(infile) + inshort, SEEK_SET);
	}

	if (header->flags & GZ_FNAME)
	{
		Com_Printf("gzipped file name: ");
		do {
			if (VFS_READ(infile, &inchar, sizeof(inchar), &err) != 1)
				break;
			Com_Printf("%c", inchar);
		} while(inchar);
		Com_Printf("\n");
	}

	if (header->flags & GZ_FCOMMENT)
	{
		Com_Printf("gzipped file comment: ");
		do {
			if (VFS_READ(infile, &inchar, sizeof(inchar), &err) != 1)
				break;
			Com_Printf("%c", inchar);
		} while(inchar);
		Com_Printf("\n");
	}

	if (header->flags & GZ_FHCRC)
	{
		VFS_READ(infile, &inshort, sizeof(inshort), &err);
	}



	temp = FS_OpenTemp();
	if (!temp)
	{
		VFS_SEEK(infile, 0, SEEK_SET);	//doh
		return infile;
	}


	{
		Bytef inbuffer[16384];
		Bytef outbuffer[16384];
		int ret;

		z_stream strm = {
			inbuffer,
			0,
			0,

			outbuffer,
			sizeof(outbuffer),
			0,

			NULL,
			NULL,

			NULL,
			NULL,
			NULL,

			Z_UNKNOWN,
			0,
			0
		};

		strm.avail_in = VFS_READ(infile, inbuffer, sizeof(inbuffer), &err);
		strm.next_in = inbuffer;

		inflateInit2(&strm, -MAX_WBITS);

		while ((ret=inflate(&strm, Z_SYNC_FLUSH)) != Z_STREAM_END)
		{
			if (strm.avail_in == 0 || strm.avail_out == 0)
			{
				if (strm.avail_in == 0)
				{
					strm.avail_in = VFS_READ(infile, inbuffer, sizeof(inbuffer), &err);
					strm.next_in = inbuffer;
				}

				if (strm.avail_out == 0)
				{
					strm.next_out = outbuffer;
					VFS_WRITE(temp, outbuffer, strm.total_out);
					strm.total_out = 0;
					strm.avail_out = sizeof(outbuffer);
				}
				continue;
			}

			//doh, it terminated for no reason
			inflateEnd(&strm);
			if (ret != Z_STREAM_END)
			{
				Com_Printf("Couldn't decompress gz file\n");
				VFS_CLOSE(temp);
				VFS_CLOSE(infile);
				return NULL;
			}
		}
		//we got to the end
		VFS_WRITE(temp, outbuffer, strm.total_out);

		inflateEnd(&strm);

		VFS_SEEK(temp, 0, SEEK_SET);
	}
	VFS_CLOSE(infile);

	return temp;
}
#endif

vfsfile_t *VFS_Filter(const char *filename, vfsfile_t *handle)
{
	vfserrno_t err;
	char *ext;

	if (!handle || handle->WriteBytes || handle->seekingisabadplan)	//only on readonly files
		return handle;
	ext = COM_FileExtension(filename);
#ifdef WITH_ZIP
	if (!strcasecmp(ext, "gz"))
	{
		gzheader_t gzh;
		if (VFS_READ(handle, &gzh, sizeofgzheader_t, &err) == sizeofgzheader_t)
		{
			if (gzh.ident1 == 0x1f && gzh.ident2 == 0x8b && gzh.cm == 8)
			{	//it'll do
				return FS_DecompressGZip(handle, &gzh);
			}
		}
		VFS_SEEK(handle, 0, SEEK_SET);
	}
#endif
	return handle;
}

int FS_Rename2(char *oldf, char *newf, relativeto_t oldrelativeto, relativeto_t newrelativeto)
{
	char oldfullname[MAX_OSPATH];
	char newfullname[MAX_OSPATH];

	switch (oldrelativeto)
	{
	case FS_GAME_OS:
		if (*com_homedir)
			snprintf(oldfullname, sizeof(oldfullname), "%s/%s/", com_homedir, com_gamedirfile);
		else
			snprintf(oldfullname, sizeof(oldfullname), "%s%s/", com_basedir, com_gamedirfile);
		break;
/*	case FS_SKINS:
		if (*com_homedir)
			snprintf(oldfullname, sizeof(oldfullname), "%sqw/skins/", com_homedir);
		else
			snprintf(oldfullname, sizeof(oldfullname), "%sqw/skins/", com_basedir);
		break;
 */

	case FS_BASE:
		if (*com_homedir)
			snprintf(oldfullname, sizeof(oldfullname), "%s", com_homedir);
		else
			snprintf(oldfullname, sizeof(oldfullname), "%s", com_basedir);
		break;
	default:
		Sys_Error("FS_Rename case not handled\n");
	}

	switch (newrelativeto)
	{
	case FS_GAME_OS:
		if (*com_homedir)
			snprintf(newfullname, sizeof(newfullname), "%s/%s/", com_homedir, com_gamedirfile);
		else
			snprintf(newfullname, sizeof(newfullname), "%s%s/", com_basedir, com_gamedirfile);
		break;

/*	case FS_SKINS:
		if (*com_homedir)
			snprintf(newfullname, sizeof(newfullname), "%s/qw/skins/", com_homedir);
		else
			snprintf(newfullname, sizeof(newfullname), "%sqw/skins/", com_basedir);
		break;
 */
	case FS_BASE:
		if (*com_homedir)
			snprintf(newfullname, sizeof(newfullname), "%s", com_homedir);
		else
			snprintf(newfullname, sizeof(newfullname), "%s", com_basedir);
		break;
	default:
		Sys_Error("FS_Rename case not handled\n");
	}

	strlcat(oldfullname, oldf, sizeof(oldfullname));
	strlcat(newfullname, newf, sizeof(newfullname));

	FS_CreatePathRelative(newf, newrelativeto);
	return rename(oldfullname, newfullname);
}
int FS_Rename(char *oldf, char *newf, relativeto_t relativeto)
{
	char oldfullname[MAX_OSPATH];
	char newfullname[MAX_OSPATH];

	switch (relativeto)
	{
	case FS_GAME_OS:
		if (*com_homedir)
			snprintf(oldfullname, sizeof(oldfullname), "%s/%s/", com_homedir, com_gamedirfile);
		else
			snprintf(oldfullname, sizeof(oldfullname), "%s%s/", com_basedir, com_gamedirfile);
		break;

/*	case FS_SKINS:
		if (*com_homedir)
			snprintf(oldfullname, sizeof(oldfullname), "%s/qw/skins/", com_homedir);
		else
			snprintf(oldfullname, sizeof(oldfullname), "%sqw/skins/", com_basedir);
		break;
 */

	case FS_BASE:
		if (*com_homedir)
			snprintf(oldfullname, sizeof(oldfullname), "%s", com_homedir);
		else
			snprintf(oldfullname, sizeof(oldfullname), "%s", com_basedir);
		break;

	default:
		Sys_Error("FS_Rename case not handled\n");
	}

	strlcpy(newfullname, oldfullname, sizeof(newfullname));
	strlcat(oldfullname, oldf, sizeof(oldfullname));
	strlcat(newfullname, newf, sizeof(newfullname));

	return rename(oldfullname, newfullname);
}

int FS_Remove(char *fname, int relativeto)
{
	char fullname[MAX_OSPATH];

	switch (relativeto)
	{
	case FS_GAME_OS:
		if (*com_homedir)
			snprintf(fullname, sizeof(fullname), "%s/%s/%s", com_homedir, com_gamedirfile, fname);
		else
			snprintf(fullname, sizeof(fullname), "%s%s/%s", com_basedir, com_gamedirfile, fname);
		break;

/*	case FS_SKINS:
		if (*com_homedir)
			snprintf(fullname, sizeof(fullname), "%s/qw/skins/%s", com_homedir, fname);
		else
			snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_basedir, fname);
		break;
 */
	case FS_BASE:
		if (*com_homedir)
			snprintf(fullname, sizeof(fullname), "%s/%s", com_homedir, fname);
		else
			snprintf(fullname, sizeof(fullname), "%s%s", com_basedir, fname);
		break;
	default:
		Sys_Error("FS_Rename case not handled\n");
	}

	return unlink (fullname);
}

void FS_CreatePathRelative(char *pname, int relativeto)
{
	char fullname[MAX_OSPATH];
	switch (relativeto)
	{
	case FS_NONE_OS:
		if (*com_homedir)
			snprintf(fullname, sizeof(fullname), "%s/%s", com_homedir, pname);
		else
			snprintf(fullname, sizeof(fullname), "%s", pname);
		break;

	case FS_GAME_OS:
		snprintf(fullname, sizeof(fullname), "%s/%s", com_gamedir, pname);
		break;

	case FS_BASE:
	case FS_ANY:
		if (*com_homedir)
			snprintf(fullname, sizeof(fullname), "%s/%s", com_homedir, pname);
		else
			snprintf(fullname, sizeof(fullname), "%s%s", com_basedir, pname);
		break;
/*	case FS_SKINS:
		if (*com_homedir)
			snprintf(fullname, sizeof(fullname), "%s/qw/skins/%s", com_homedir, pname);
		else
			snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_basedir, pname);
		break;
	case FS_CONFIGONLY:
		if (*com_homedir)
			snprintf(fullname, sizeof(fullname), "%s/fte/%s", com_homedir, pname);
		else
			snprintf(fullname, sizeof(fullname), "%sfte/%s", com_basedir, pname);
		break;*/
	default:
		Sys_Error("FS_CreatePathRelative: Bad relative path (%i)", relativeto);
		break;
	}
	FS_CreatePath(fullname);
}

// Compile this part of code for all wildcard searching 
// for pak files to be opened

typedef struct {
	searchpathfuncs_t *funcs;
	searchpath_t *parentpath;
	char *parentdesc;
} wildpaks_t;

static int FS_AddWildDataFiles (char *descriptor, int size, void *vparam)
{
	wildpaks_t *param = vparam;
	vfsfile_t *vfs;
	searchpathfuncs_t *funcs = param->funcs;
	searchpath_t	*search;
	void 			*pak;
	char			pakfile[MAX_OSPATH];
	flocation_t loc;

	snprintf (pakfile, sizeof (pakfile), "%s%s", param->parentdesc, descriptor);

	for (search = fs_searchpaths; search; search = search->next)
	{
		if (search->funcs != funcs)
			continue;
		if (!strcasecmp((char*)search->handle, pakfile))	//assumption: first member of structure is a char array
			return true; //already loaded (base paths?)
	}

	search = param->parentpath;

	if (!search->funcs->FindFile(search->handle, &loc, descriptor, NULL))
		return true;	//not found..
	vfs = search->funcs->OpenVFS(search->handle, &loc, "rb");
	pak = funcs->OpenNew (vfs, pakfile);
	if (!pak)
		return true;

	snprintf (pakfile, sizeof (pakfile), "%s%s/", param->parentdesc, descriptor);
	FS_AddPathHandle(pakfile, funcs, pak, true, false, FS_LOAD_FILE_ALL);

	return true;
}

static void FS_AddDataFiles(char *pathto, searchpath_t *parent, char *extension, searchpathfuncs_t *funcs)
{
	int				i;
	char			pakfile[MAX_OSPATH];
	wildpaks_t wp;
	FILE *pak_lst;

	for (i=0 ; ; i++)
	{
		snprintf (pakfile, sizeof(pakfile), "pak%i.%s", i, extension);
		if (FS_AddPak(pathto, pakfile, parent, funcs))
			break;
	}

	/* VFS-FIXME: Sure there is a better way to do this.... */
	snprintf (pakfile, sizeof (pakfile), "%s/pak.lst", pathto);
	pak_lst = fopen(pakfile, "r");
	if (!pak_lst) {
		snprintf (pakfile, sizeof (pakfile), "*.%s", extension);
		wp.funcs = funcs;
		wp.parentdesc = pathto;
		wp.parentpath = parent;
		parent->funcs->EnumerateFiles(parent->handle, pakfile, FS_AddWildDataFiles, &wp);
	} else {
		fclose(pak_lst);
	}
}

void FS_RefreshFSCache_f(void)
{
	filesystemchanged=true;
}

void FS_FlushFSCache(void)
{
	if (fs_cache.value != 2)
		filesystemchanged=true;
}


/*
================
FS_AddGameDirectory

Sets com_gamedir, adds the directory to the head of the path,
then loads and adds pak1.pak pak2.pak ...
================
*/
void FS_AddGameDirectory (char *dir, FS_Load_File_Types loadstuff)
{
	size_t size;
	searchpath_t *search;
	char *p;

	if ((p = strrchr(dir, '/')) != NULL)
		strlcpy (com_gamedirfile, ++p, sizeof (com_gamedirfile));
	else
		strlcpy (com_gamedirfile, dir, sizeof (com_gamedirfile));

	strlcpy (com_gamedir, dir, sizeof (com_gamedir));

	for (search = fs_searchpaths; search; search = search->next)
	{
		if (search->funcs != &osfilefuncs)
			continue;

		if (!strcasecmp(search->handle, com_gamedir))
			return; //already loaded (base paths?)
	}

	// add the directory to the search path
	size = strlen (dir) + 1;
	p = Q_malloc (size);
	strlcpy (p, dir, size);
	FS_AddPathHandle (va ("%s/", dir), &osfilefuncs, p, false, false, loadstuff);
}

/*
================
FS_AddHomeDirectory

Adds the home directory to the head of the path,
then loads and adds pak1.pak pak2.pak ...
================
*/
void FS_AddHomeDirectory (char *dir, FS_Load_File_Types loadstuff)
{
	size_t size;
	searchpath_t *search;
	char *p;

	for (search = fs_searchpaths; search; search = search->next)
	{
		if (search->funcs != &osfilefuncs)
			continue;

		if (!strcasecmp(search->handle, com_homedir))
			return; //already loaded (base paths?)
	}

	// add the directory to the search path
	size = strlen (dir) + 1;
	p = Q_malloc (size);
	strlcpy (p, dir, size);

	FS_AddPathHandle (va ("%s/", dir), &osfilefuncs, p, false, false, loadstuff);
}

//space-seperate pk3 names followed by space-seperated crcs
//note that we'll need to reorder and filter out files that don't match the crc.
void FS_ForceToPure(char *str, char *crcs, int seed)
{
	//pure files are more important than non-pure.

	searchpath_t *sp;
	searchpath_t *lastpure = NULL;
	int crc;

	if (!str)
	{	//pure isn't in use.
		fs_purepaths = NULL;
		FS_FlushFSHash();
		return;
	}

	for (sp = fs_searchpaths; sp; sp = sp->next)
	{
		if (sp->funcs->GeneratePureCRC)
		{
			sp->nextpure = (void*)0x1;
			sp->crc_check = sp->funcs->GeneratePureCRC(sp->handle, seed, 0);
			sp->crc_reply = sp->funcs->GeneratePureCRC(sp->handle, seed, 1);
		}
		else
		{
			sp->crc_check = 0;
			sp->crc_reply = 0;
		}
	}

	while(crcs)
	{
		crcs = COM_Parse(crcs);
		crc = atoi(com_token);

		if (!crc)
			continue;

		for (sp = fs_searchpaths; sp; sp = sp->next)
		{
			if (sp->nextpure == (void*)0x1)	//don't add twice.
				if (sp->crc_check == crc)
				{
					if (lastpure)
						lastpure->nextpure = sp;
					else
						fs_purepaths = sp;
					sp->nextpure = NULL;
					lastpure = sp;
					break;
				}
		}
		if (!sp)
			Com_Printf("Pure crc %i wasn't found\n", crc);
	}

/* don't add any extras.
	for (sp = fs_searchpaths; sp; sp = sp->next)
	{
		if (sp->nextpure == (void*)0x1)
		{
			if (lastpure)
				lastpure->nextpure = sp;
			sp->nextpure = NULL;
			lastpure = sp;
		}
	}
*/

	FS_FlushFSHash();
}

char *FS_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
{
	flocation_t loc;
	int numpaks = 0;
	searchpath_t *sp;

	FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc);
	strlcat(buffer, va("%i ", loc.search->crc_reply), maxlen);
	basechecksum ^= loc.search->crc_reply;

	FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc);
	strlcat(buffer, va("%i ", loc.search->crc_reply), maxlen);
	basechecksum ^= loc.search->crc_reply;

	strlcat(buffer, "@ ", maxlen);

	for (sp = fs_purepaths; sp; sp = sp->nextpure)
	{
		if (sp->crc_reply)
		{
			strlcat(buffer, va("%i ", sp->crc_reply), maxlen);
			basechecksum ^= sp->crc_reply;
			numpaks++;
		}
	}

	basechecksum ^= numpaks;
	strlcat (buffer, va("%i ", basechecksum), maxlen);

	return buffer;
}

/*
================
FS_ReloadPackFiles
================

Called when the client has downloaded a new pak/pk3 file
*/
void FS_ReloadPackFilesFlags(FS_Load_File_Types reloadflags)
{
	searchpath_t	*oldpaths;
	searchpath_t	*oldbase;
	searchpath_t	*next;

	//a lame way to fix pure paks
	if (cls.state)
	{
		CL_Disconnect_f();
		CL_Reconnect_f();
	}

	FS_FlushFSHash();

	oldpaths = fs_searchpaths;
	fs_searchpaths = NULL;
	fs_purepaths = NULL;
	oldbase = fs_base_searchpaths;
	fs_base_searchpaths = NULL;

	//invert the order
	next = NULL;
	while(oldpaths)
	{
		oldpaths->nextpure = next;
		next = oldpaths;
		oldpaths = oldpaths->next;
	}
	oldpaths = next;

	fs_base_searchpaths = NULL;

	while(oldpaths)
	{
		next = oldpaths->nextpure;

		if (oldbase == oldpaths)
			fs_base_searchpaths = fs_searchpaths;

		if (oldpaths->funcs == &osfilefuncs)
			FS_AddGameDirectory(oldpaths->handle, reloadflags);

		oldpaths->funcs->ClosePath(oldpaths->handle);
		Q_free(oldpaths);
		oldpaths = next;
	}

	if (!fs_base_searchpaths)
		fs_base_searchpaths = fs_searchpaths;
}

void FS_UnloadPackFiles(void)
{
	FS_ReloadPackFilesFlags(FS_LOAD_NONE);
}

void FS_ReloadPackFiles(void)
{
	FS_ReloadPackFilesFlags(FS_LOAD_FILE_ALL);
}

void FS_ReloadPackFiles_f(void)
{
	if (Cmd_Argc() > 2) {
		Com_Printf("Usage: %s [reload flags]\n", Cmd_Argv(0));
		return;
	}
	if (atoi(Cmd_Argv(1)))
		FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1)));
	else
		FS_ReloadPackFilesFlags(FS_LOAD_FILE_ALL);

}

void FS_ListFiles_f(void)
{
	if (Cmd_Argc() != 2) {
		Com_Printf("Usage: fs_search <extension>\nLists files in search paths with given extension\n");
	}
	else if (!fs_cache.integer) {
		Com_Printf("Can't search, fs_cache must be turned on\n");
	}
	else {
		int i;
		char *ext = Cmd_Argv(1);
		size_t ext_len = strlen(ext);

		for (i = 0; i < filesystemhash->numbuckets; i++) {
			bucket_t *b = filesystemhash->bucket[i];
			while (b) {
				char *key = b->keystring;
				size_t len = strlen(key);
				if (strcmp(key+len-ext_len, ext) == 0) {
					Com_Printf("%s\n", b->keystring);
				}
				b = b->next;
			}
		}
	}
}

void FS_EnumerateFiles (char *match, int (*func)(char *, int, void *), void *parm)
{
	searchpath_t *search;
	for (search = fs_searchpaths; search ; search = search->next)
		if (!search->funcs->EnumerateFiles (search->handle, match, func, parm)) // is the element a pak file?
			break;
}

// DEBUG FUNCTION
// ===============
// FS_DiffFile_f
// ===============
// Premitive compare of two files
// This allows verifing of the VFS
// just use at a quake conosle fs_diff <file1> <file2>
// where file1 is a OS based file & file2 is a file
// placed in a zip, gzip, pak, pk3 etc
static void FS_DiffFile_f(void) 
{
	char buf1[CHUNK], buf2[CHUNK];
	char *filename1, *filename2;
	vfsfile_t *file1, *file2;
	vfserrno_t err1, err2;
	int differences = 0;
	int bytes_read1, bytes_read2, bytes_total = 0;

	if (Cmd_Argc() != 3) {
		Com_Printf("Usage: %s filename1 filename2\n", Cmd_Argv(0));
		return;
	}
	
	filename1 = Cmd_Argv(1);
	filename2 = Cmd_Argv(2);

	file1 = FS_OpenVFS(filename1, "rb", FS_NONE_OS);
	if (file1 == NULL) {
		Com_Printf("Unable to open %s\n", filename1);
		return;
	}
	file2 = FS_OpenVFS(filename2, "rb", FS_NONE_OS);
	if (file2 == NULL) {
		Com_Printf("Unable to open %s\n", filename2);
		return;
	}

	do {
		int i;
		bytes_read1 = VFS_READ(file1, buf1, sizeof(buf1), &err1);
		bytes_read2 = VFS_READ(file2, buf2, sizeof(buf2), &err2);

		if (bytes_read1 != bytes_read2) {
			Com_Printf("%s: Filesizes seem different, assuming files differ\n", Cmd_Argv(0));
			differences = 1;
			goto end;
		}

		/* Check the bytes read */
		for (i = 0; i < bytes_read1; i++, bytes_total) {
			if (buf1[i] != buf2[i]) {
				differences = 1;
				goto end;
			}
		}
	} while (err1 != VFSERR_EOF && err2 != VFSERR_EOF);

	if (err1 != err2) {
		differences = 1;
	} 

end:
	if (!differences) {
		Com_Printf("%s & %s match\n", filename1, filename2);
	} else {
		Com_Printf("%s & %s differ on byte %d\n", filename1, filename2, bytes_total);
	}
	VFS_CLOSE(file1);
	VFS_CLOSE(file2);
}




