//
//HEADER
//


#FRAGFILE   VERSION         ezquake-1.00		//DONT CHANGE THIS
#FRAGFILE   GAMEDIR         ANY

#META       TITLE           "DM/TDM FRAG DEFINITIONS v0.30"
#META       DESCRIPTION     "frag messages for DM and TDM, additionaly support KTPRO and KTX mods"
#META       AUTHOR          "fuh but slightly modified by ezquake team"
#META       EMAIL           none
#META       WEBPAGE         http://ezquake.sf.net


///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//                                  SYNTAX                                   //
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//Everything is case insensitive.
//any tokens with spaces must have quotation marks ("") around them.
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//#FRAGFILE <VERSION | GAMEDIR> <string>
//
//
//#FRAGFILE VERSION <version> : specify format version for this fragfile
//#FRAGFILE GAMEDIR <dir>     : specify valid gamedir's to be used with this
//                              fragfile. If dir is ALL or not specified, any
//                              gamedir is valid.
//
//#FRAGFILE VERSION must be specified, and must be specified first!
//
//If you want to extend the FuhQuake fragfile format to suit your client's
//needs, please use something like #FRAGFILE VERSION myclient-0.xy.
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//META: purely optional stuff
//#META <TITLE | DESCRIPTION | AUTHOR | EMAIL WEBPAGE>  [string]
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//DEFINE : Used to define weapons, death messages (obituaries) and flag alerts
///////////////////////////////////////////////////////////////////////////////
//#DEFINE <WEAPON_CLASS | WC> <KEYWORD> <name> [shortname]:
//This defines a new weapon referenced by KEYWORD. 'name' is a description of
//the weapon.  You my optionally specify a short form of the name as well.
//Ex.   #DEFINE WEAPON_CLASS NAILGUN "nailgun" "ng"
//Also we can treat WEAPON_CLASS something like damage type, for example
//various in game traps like spikes, lava balls ans etc defined like this
//#DEFINE WEAPON_CLASS TRAP "trap"
//
//INBUILT WEAPON_CLASS KEYWORDS
//NULL NOWEAPON NONE (all 3 interchangeable)
//These weapon classes are already defined.
//
//Up to 64 weapon classes can be defined
///////////////////////////////////////////////////////////////////////////////
//#DEFINE <OBITUARY | OBIT> <TYPE> <WEAPON> <msg1> [msg2]
//This defines a death message.
//msg1 and msg2 cannot be longer than 255 characters
//TYPE is one of:
//              PLAYER_DEATH
//				PLAYER_SUICIDE
//              X_FRAGS_Y
//              X_FRAGGED_BY_Y
//              X_FRAGS_UNKNOWN
//              X_TEAMKILLS_Y
//              X_TEAMKILLED_BY_Y
//              X_TEAMKILLS_UNKNOWN
//              X_TEAMKILLED_UNKNOWN // appear in fragfile version "ezquake-1.0"
//WEAPON is one of the weapon classes defined with #DEFINE WEAPON_CLASS
//msg1 and msg2 are strings.
//msg2 is optional but can only be used when type is one of:
//  X_FRAGS_Y, X_FRAGGED_BY_Y, X_TEAMKILLS_Y, X_TEAMKILLED_BY_Y.
//
//#DEFINE OBITUARY PLAYER_DEATH <weaponclass> <msg> :
//this means a string of the form "playername msg *"
//is interpreted as 'playername' killed by map traps but not by other players with 'weaponclass'.
//Ex. #DEFINE OBITUARY PLAYER_DEATH TRAP " ate a lavaball"
//
//#DEFINE OBITUARY PLAYER_SUICIDE <weaponclass> <msg> :
//this means a string of the form "playername msg *"
//is interpreted as 'playername' suicides with 'weaponclass'.
//Ex. #DEFINE OBITUARY PLAYER_SUICIDE ROCKET_LAUNCHER "becomes bored with life"
//
//#DEFINE OBITUARY X_FRAGS_Y <weaponclass> msg1 [msg2]
//this means a string of the form "player1name msg1 player2name [msg2] *"
//is interpreted as 'player1name' kills enemy 'player2name' with 'weaponclass'.
//X_FRAGGED_BY_Y is the same as X_FRAGS_Y except the killer and victim are
//reversed.
//#DEFINE OBITUARY X_FRAGGED_BY_Y NAILGREN "gets flayed by" "'s nail grenade"
//
//#DEFINE OBITUARY X_TEAMKILLS_Y <weaponclass> msg1 [msg2]
//this means a string of the form "p1name msg1 p2name [msg2] *"
//is interpreted as 'p1name' kills teammate 'p2name' with 'weaponclass'.
//X_TEAMKILLED_BY_Y is the same as X_FRAGS_Y except the killer and victim are
//reversed.
//
//#DEFINE OBITUARY X_FRAGS_UNKNOWN <weaponclass> <msg1>
//this means a string of the form "p1name msg1 *"
//is interpreted as player 'p1name' frags (something) with 'weaponclass'.
//
//#DEFINE OBITUARY X_TEAMKILLS_UNKNOWN <weaponclass> <msg1>
//this means a string of the form "p1name msg1 *"
//is interpreted as player 'p1name' teamkills (someone) with 'weaponclass'.
//Ex. #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN NOWEAPON "checks his glasses"
//
//#DEFINE OBITUARY X_TEAMKILLED_UNKNOWN <weaponclass> <msg1>
//this means a string of the form "p1name msg1 *"
//is interpreted as player 'p1name' teamkilled by (someone) with 'weaponclass'.
//Ex. #DEFINE OBITUARY X_TEAMKILLED_UNKNOWN STOMP " was crushed by his teammate"
//
///////////////////////////////////////////////////////////////////////////////
//#DEFINE <FLAG_ALERT | FLAG_MSG> <TYPE> <msg1>
//this defines a flag message.
//TYPE can be one of (things on the same line are interchangeable keywords)
//          X_TOUCHES_FLAG      X_GETS_FLAG     X_TAKES_FLAG
//          X_DROPS_FLAG        X_FUMBLES_FLAG  X_LOSES_FLAG
//          X_CAPTURES_FLAG     X_CAPS_FLAG     X_SCORES
//
//#DEFINE FLAG_ALERT X_TOUCHES_FLAG <msg1>:
//this means a string of the form "playername msg1 *" is interpreted as
//player 'playername' takes the (enemy) flag.
//
//X_DROPS_FLAG and X_CAPTURES_FLAG should be self explanatory.
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////


//
//WEAPON CLASSES
//
#DEFINE WEAPON_CLASS	AXE					"axe"				"axe"			"\axe\"
#DEFINE WEAPON_CLASS    SHOTGUN				"shotgun"			"sg"			"\sg\"
#DEFINE WEAPON_CLASS    Q_SHOTGUN			"q shotgun"			"sg &c06fQ&r"	"\sg\ \q\"
#DEFINE WEAPON_CLASS    SUPER_SHOTGUN		"super shotgun"		"ssg"			"\ssg\"
#DEFINE WEAPON_CLASS    Q_SUPER_SHOTGUN		"q super shotgun"	"ssg &c06fQ&r"	"\ssg\ \q\"
#DEFINE WEAPON_CLASS    NAILGUN				"nailgun"			"ng"			"\ng\"
#DEFINE WEAPON_CLASS    SUPER_NAILGUN		"super nailgun"		"sng"			"\sng\"
#DEFINE WEAPON_CLASS    Q_SUPER_NAILGUN		"q super nailgun"	"sng &c06fQ&r"	"\sng\ \q\"
#DEFINE WEAPON_CLASS    GRENADE_LAUNCHER    "grenade launcher"  "gl"			"\gl\"
#DEFINE WEAPON_CLASS    ROCKET_LAUNCHER		"rocket launcher"	"rl"			"\rl\"
#DEFINE WEAPON_CLASS    Q_ROCKET_LAUNCHER	"q rocket launcher"	"rl &c06fQ&r"	"\rl\ \q\"
#DEFINE WEAPON_CLASS    LIGHTNING_GUN		"lightning gun"		"lg"			"\lg\"
#DEFINE WEAPON_CLASS    Q_LIGHTNING_GUN		"q lightning gun"	"lg &c06fQ&r"	"\lg\ \q\"

#DEFINE WEAPON_CLASS    RAIL_GUN		"rail gun"		"rail"		"\rail\" //for dmm8
#DEFINE WEAPON_CLASS    COIL_GUN		"coil gun"		"coil"		"\coil\" //for KTX instagib

#DEFINE WEAPON_CLASS    DROWN			"drown"			"drown"		"\drown\"
#DEFINE WEAPON_CLASS    LAVA			"lava"			"lava"		"\lava\"
#DEFINE WEAPON_CLASS    SLIME			"slime"			"slime"		"\slime\"
#DEFINE WEAPON_CLASS    TRAP			"trap"			"trap"		"\trap\"
#DEFINE WEAPON_CLASS    TELEFRAG		"telefrag"		"telefrag"	"\tele\"
#DEFINE WEAPON_CLASS    DISCHARGE		"discharge"		"discharge"	"\discharge\"
#DEFINE WEAPON_CLASS    SQUISH			"squish"		"squish"	"\squish\"
#DEFINE WEAPON_CLASS    FALL			"fall"			"fall"		"\fall\"
#DEFINE WEAPON_CLASS    STOMP			"stomp"			"stomp"		"\stomp\"	// ktpro/ktx stomp kills
#DEFINE WEAPON_CLASS    TEAMKILL		"kills"			"tkills"	"\tkills\"


//
//OBITUARIES
//

// FIXME: afaik one (and only one?) msg still unsupported: Satan's power deflects qqshka's telefrag

#DEFINE OBITUARY	PLAYER_DEATH	DROWN				" sleeps with the fishes"
#DEFINE OBITUARY	PLAYER_DEATH	DROWN				" sucks it down"
#DEFINE OBITUARY	PLAYER_DEATH	SLIME				" gulped a load of slime"
#DEFINE OBITUARY	PLAYER_DEATH	SLIME				" can't exist on slime alone"
#DEFINE OBITUARY	PLAYER_DEATH	LAVA				" burst into flames"
#DEFINE OBITUARY	PLAYER_DEATH	LAVA				" turned into hot slag"
#DEFINE OBITUARY	PLAYER_DEATH	LAVA				" visits the Volcano God"

#DEFINE OBITUARY	PLAYER_DEATH	FALL				" cratered"
#DEFINE OBITUARY	PLAYER_DEATH	FALL				" fell to his death"
#DEFINE OBITUARY	PLAYER_DEATH	FALL				" fell to her death"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" blew up"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" was spiked"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" was zapped"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" ate a lavaball"

#DEFINE OBITUARY	X_TEAMKILLED_UNKNOWN TELEFRAG		" was telefragged by his teammate"
#DEFINE OBITUARY	X_TEAMKILLED_UNKNOWN TELEFRAG		" was telefragged by her teammate"


#DEFINE OBITUARY	PLAYER_DEATH	NOWEAPON			" died"
#DEFINE OBITUARY	PLAYER_DEATH	NOWEAPON			" tried to leave"
#DEFINE OBITUARY	PLAYER_DEATH	SQUISH				" was squished"

#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" suicides"

#DEFINE OBITUARY	PLAYER_SUICIDE	GRENADE_LAUNCHER	" tries to put the pin back in"
#DEFINE OBITUARY	PLAYER_SUICIDE	ROCKET_LAUNCHER		" becomes bored with life"
#DEFINE OBITUARY	PLAYER_SUICIDE	ROCKET_LAUNCHER		" discovers blast radius"

#DEFINE OBITUARY	PLAYER_SUICIDE	DISCHARGE			" electrocutes himself"
#DEFINE OBITUARY	PLAYER_SUICIDE	DISCHARGE			" electrocutes herself"
#DEFINE OBITUARY	PLAYER_SUICIDE	DISCHARGE			" railcutes himself" // rail dis
#DEFINE OBITUARY	PLAYER_SUICIDE	DISCHARGE			" railcutes herself" // rail dis
#DEFINE OBITUARY	PLAYER_SUICIDE	DISCHARGE			" discharges into the slime"
#DEFINE OBITUARY	PLAYER_SUICIDE	DISCHARGE			" discharges into the lava"
#DEFINE OBITUARY	PLAYER_SUICIDE	DISCHARGE			" discharges into the water"
#DEFINE OBITUARY	PLAYER_SUICIDE	DISCHARGE			" heats up the water"

#DEFINE OBITUARY	X_TEAMKILLS_UNKNOWN SQUISH			" squished a teammate"
#DEFINE OBITUARY	X_TEAMKILLS_UNKNOWN TEAMKILL		" mows down a teammate"
#DEFINE OBITUARY	X_TEAMKILLS_UNKNOWN TEAMKILL		" checks his glasses"
#DEFINE OBITUARY	X_TEAMKILLS_UNKNOWN TEAMKILL		" checks her glasses"
#DEFINE OBITUARY	X_TEAMKILLS_UNKNOWN TEAMKILL		" gets a frag for the other team"
#DEFINE OBITUARY	X_TEAMKILLS_UNKNOWN TEAMKILL		" loses another friend"

#DEFINE OBITUARY	X_TEAMKILLED_UNKNOWN STOMP			" was crushed by his teammate" // ktpro stomp tk
#DEFINE OBITUARY	X_TEAMKILLED_UNKNOWN STOMP			" was crushed by her teammate" // ktpro stomp tk
#DEFINE OBITUARY	X_TEAMKILLED_UNKNOWN STOMP			" was jumped by his teammate"  // ktx addon for ktpro stomp tk
#DEFINE OBITUARY	X_TEAMKILLED_UNKNOWN STOMP			" was jumped by her teammate"  // ktx addon for ktpro stomp tk

#DEFINE OBITUARY	X_FRAGGED_BY_Y	STOMP				" softens "   "'s fall" // ktpro stomp kill
#DEFINE OBITUARY	X_FRAGGED_BY_Y	STOMP				" softens "   "' fall" // ktpro stomp kill
#DEFINE OBITUARY	X_FRAGGED_BY_Y	STOMP				" tried to catch "      // ktpro stomp kill
#DEFINE OBITUARY	X_FRAGGED_BY_Y	STOMP				" was crushed by "      // ktpro stomp kill
#DEFINE OBITUARY	X_FRAGGED_BY_Y	STOMP				" was jumped by "       // ktpro stomp kill
#DEFINE OBITUARY	X_FRAGS_Y		STOMP				" stomps "              // ktpro stomp kill
#DEFINE OBITUARY	X_FRAGGED_BY_Y	STOMP				" was literally stomped into particles by " // KTX instagib

#DEFINE OBITUARY	X_FRAGGED_BY_Y	AXE					" was ax-murdered by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	Q_SHOTGUN			" was lead poisoned by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SHOTGUN				" chewed on " "'s boomstick"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SHOTGUN				" chewed on " "' boomstick"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	Q_SUPER_SHOTGUN		" ate 8 loads of "   "'s buckshot"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	Q_SUPER_SHOTGUN		" ate 8 loads of "   "' buckshot"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_SHOTGUN		" ate 2 loads of "   "'s buckshot"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_SHOTGUN		" ate 2 loads of "   "' buckshot"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	NAILGUN				" was body pierced by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	NAILGUN				" was nailed by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_NAILGUN		" was perforated by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_NAILGUN		" was punctured by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_NAILGUN		" was ventilated by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	Q_SUPER_NAILGUN		" was straw-cuttered by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	GRENADE_LAUNCHER	" eats " "'s pineapple"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	GRENADE_LAUNCHER	" eats " "' pineapple"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	GRENADE_LAUNCHER	" was gibbed by " "'s grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	GRENADE_LAUNCHER	" was gibbed by " "' grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	Q_ROCKET_LAUNCHER	" was smeared by "   "'s quad rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	Q_ROCKET_LAUNCHER	" was smeared by "   "' quad rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	Q_ROCKET_LAUNCHER	" was brutalized by " "'s quad rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	Q_ROCKET_LAUNCHER	" was brutalized by " "' quad rocket"
#DEFINE OBITUARY	X_FRAGS_Y		Q_ROCKET_LAUNCHER	" rips " " a new one"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	ROCKET_LAUNCHER		" was gibbed by " "'s rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	ROCKET_LAUNCHER		" was gibbed by " "' rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	ROCKET_LAUNCHER		" rides " "'s rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	ROCKET_LAUNCHER		" rides " "' rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	LIGHTNING_GUN		" accepts "  "'s shaft"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	LIGHTNING_GUN		" accepts "  "' shaft"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	Q_LIGHTNING_GUN		" gets a natural disaster from "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	AXE					" was axed to pieces by " // KTX instagib
#DEFINE OBITUARY	X_FRAGGED_BY_Y	COIL_GUN			" was instagibbed by " // KTX instagib

#DEFINE OBITUARY	X_FRAGGED_BY_Y	RAIL_GUN			" was railed by "		//for dmm8

#DEFINE OBITUARY	X_FRAGGED_BY_Y	TELEFRAG			" was telefragged by "
#DEFINE OBITUARY	X_FRAGS_Y		SQUISH				" squishes "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DISCHARGE			" accepts "  "'s discharge"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DISCHARGE			" accepts "  "' discharge"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DISCHARGE			" drains "   "'s batteries"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DISCHARGE			" drains "   "' batteries"



//
// TeamFortress and MegaTeamFortress
//

// these three are still unsupported because there's no way to write out a sentrygun was destroyed (do we want to even do this?)
// "player1's sentrygun was destroyed by player2"
// #DEFINE OBITUARY	PLAYER_DEATH   SENTRYGUN	"'s sentrygun was no match for "
// "up2 destroys his sentrygun"

// TeamFortress
#DEFINE WEAPON_CLASS    GRAPPLE             "grapple"           "grap"
#DEFINE WEAPON_CLASS    BIOWEAPON           "bioweapon"         "bio"
#DEFINE WEAPON_CLASS    SNIPER_RIFLE        "sniper rifle"      "snipe"
#DEFINE WEAPON_CLASS    FLAME_THROWER       "flame thrower"     "flame"
#DEFINE WEAPON_CLASS    SNIPER_SPRAY        "sniper spray"      "spray"
#DEFINE WEAPON_CLASS    TRANQUILIZER        "tranquilizer"      "tranq"
#DEFINE WEAPON_CLASS    ASSAULT_CANNON      "assault cannon"    "cann"
#DEFINE WEAPON_CLASS    INCENDIARY_ROCKET   "incendiary rocket" "incnd"
#DEFINE WEAPON_CLASS    PIPEBOMB            "pipebomb"          "pipe"

#DEFINE WEAPON_CLASS    HANDGREN            "hand grenade"      "hgren"
#DEFINE WEAPON_CLASS    NAILGREN            "nail grenade"      "ngren"
#DEFINE WEAPON_CLASS    GASGREN             "gas grenade"       "gas"
#DEFINE WEAPON_CLASS    EMPGREN             "emp grenade"       "emp"
#DEFINE WEAPON_CLASS    MIRVGREN            "mirv grenade"      "mirv"
#DEFINE WEAPON_CLASS    FLASHGREN           "flash grenade"     "fgren"
#DEFINE WEAPON_CLASS    CALTROP             "caltrop"           "calt"

#DEFINE WEAPON_CLASS    DISPENSER           "dispenser"         "disp"
#DEFINE WEAPON_CLASS    DETPACK             "detpack"           "dpack"

// Mega TeamFortress
#DEFINE WEAPON_CLASS    20MM                "20mm"
#DEFINE WEAPON_CLASS    AIRSTRIKE           "airstrke"
#DEFINE WEAPON_CLASS    DISEASE             "ill"  //as in illness
#DEFINE WEAPON_CLASS    DRONE               "drone"
#DEFINE WEAPON_CLASS    KNIFE               "knife"
#DEFINE WEAPON_CLASS    LUDE                "spy"
#DEFINE WEAPON_CLASS    PROXI               "proxi"
#DEFINE WEAPON_CLASS    SENTRYGUN           "sent"
#DEFINE WEAPON_CLASS    SPANNER             "span"
#DEFINE WEAPON_CLASS    SPIKE               "spike"
#DEFINE WEAPON_CLASS    TOASTER             "toast"


// Scout
#DEFINE OBITUARY	X_FRAGGED_BY_Y	CALTROP				" stepped on too many of "  "'s caltrops"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLASHGREN			" is charred by " "'s flash grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLASHGREN			"'s brain is fried by " "'s flash grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	NAILGUN				" was capped by "

// Sniper
#DEFINE OBITUARY	X_FRAGGED_BY_Y	AIRSTRIKE			" was bombed by " "'s AirStrike call"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		" takes a bullet in the chest from "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		" succumbs to sniperfire from "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		" gets a third eye from "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		" gets his head blown off by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		" is made legless by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		" gets his legs blown off by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		" gets a sucking chest wound from "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		"'s liver is blown out by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		"'s chest explodes from " "'s sniper round"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		" is beheaded by " "'s round"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		"'s labotomized by " "'s sniper round"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		" is neutered by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_RIFLE		"'s legs explode open from " "'s shot"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_SPRAY		" collects "  "'s bullet spray."
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SNIPER_SPRAY			" enjoys " "'s machinegun"

// Soldier
#DEFINE OBITUARY	X_FRAGGED_BY_Y	NAILGREN			" gets flayed by "  "'s nail grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	NAILGREN			" gets perforated by " "'s nail grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	PROXI				" gets too friendly with " "'s Proxi grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	ROCKET_LAUNCHER		" is reamed by " "'s rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	ROCKET_LAUNCHER		"'s bunghole was ripped by " "'s rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SHOTGUN				" was swiss-cheesed by " "'s bird gun"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_SHOTGUN		"'s head is popped by " "'s shotgun"

// Demoman
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DETPACK				" reaches orbit via " "'s detpack"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DETPACK				" cut the red wire of " "'s detpack"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DETPACK				" is nuked by " "'s detpack"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	GRENADE_LAUNCHER	" swallows " "'s grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	GRENADE_LAUNCHER	" was split in half by " "'s grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	MIRVGREN			" gets spammed by " "'s Mirv grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	MIRVGREN			" does a dance on " "'s Mirv grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	MIRVGREN			" gets juiced by " "'s Mirv grenad"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	MIRVGREN			" is shreaded by " "'s AirMirv"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	PIPEBOMB			" is caught by "  "'s pipebomb trap"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	PIPEBOMB			" fell victim to "  "'s fireworks"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	PIPEBOMB			" is shreaded by " "'s pipebomb trap"

// Medic
#DEFINE OBITUARY	X_FRAGGED_BY_Y	BIOWEAPON			" dies from " "'s mysterious tropical disease"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	BIOWEAPON			" escapes infection from "  "  by dying first"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	BIOWEAPON			" escapes infection from " " by dying first"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DISEASE				" dies from " "'s social disease"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_NAILGUN		" was perforated by " "'s nailgun"

// Hwguy
#DEFINE OBITUARY	X_FRAGGED_BY_Y	20MM				" gets shredded by " "'s 20mm cannon"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	20MM				" torso is removed by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	ASSAULT_CANNON		" gets sawn in half by "

// Pyro
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLAME_THROWER		" is burnt up by "  "'s flame"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLAME_THROWER		" is fried by " "'s fire"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLAME_THROWER		" feels " "'s fire of wrath"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLAME_THROWER		" is reduced to ashes by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLAME_THROWER		" is grilled by " "'s flame"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLAME_THROWER		" burns to death by " "'s flame"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLAME_THROWER		" is boiled alive by " "'s heat"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLAME_THROWER		" is cremated by " "s incinerator"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	FLAME_THROWER		" is grilled by " "'s BBQ"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	INCENDIARY_ROCKET	" gets cooked by " "'s incendiary rocket"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	INCENDIARY_ROCKET	" gets well done by " "'s incendiary rocket"

// Spy
#DEFINE OBITUARY	X_FRAGGED_BY_Y	GASGREN				" gags on " "'s noxious gasses"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	GASGREN				" sniffs to much of " "'s glue"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	GRAPPLE				" grappled with "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	KNIFE				" gets knifed from behind by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	KNIFE				" was stabbed by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	KNIFE				" is ass-knifed by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	LUDE				" is over-dosed by " "'s ludes"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	TRANQUILIZER		" is put to sleep by "

// Engineer
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DISPENSER			" didn't insert the correct change into " "'s dispenser"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DISPENSER			" thought " "'s dispenser was a mechanical bull"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DRONE				" was killed by " "'s Laser Drone"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	DRONE				" was vaporized by " "'s Laser Drone"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	EMPGREN				" stands near some ammo as " "'s EMP nukes it"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	EMPGREN				"'s ammo detonates him as "  "'s EMP fries it"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	EMPGREN				"'s gets vaporized by " "'s EMP grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	RAIL_GUN			" gets a hole in his heart from " "'s railgun"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	RAIL_GUN			" spews juice thru holes from " "'s railgun"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SENTRYGUN			" gets destroyed by " "'s exploding sentrygun"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SENTRYGUN			" hates " "'s sentry gun"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SENTRYGUN			" is creamed by " "'s sentry gun"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SENTRYGUN			" is mown down by " "'s sentry gun"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SENTRYGUN			"'s spine is extracted by " "'s sentry gun"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SPANNER				" was spanner-murdered by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SPANNER				" was spanner-wacked by "

// General Kills
#DEFINE OBITUARY	X_FRAGGED_BY_Y	AXE					" is split from crotch to sternum by "		 "'s axe swing"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	AXE					" is split in two with a powerful axe blow from "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	AXE					" was put on the chop block by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	AXE					" was sliced and diced by " "'s blade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	AXE					"'s death put another notch on "  "'s axe"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	AXE					"'s mellon was split by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	AXE					" was slit open by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" caught too much shrapnel from " "'s grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" fetched " "'s pineapple"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" got up-close and personal with "  "'s grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" played catch with " "'s grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" received a pineapple enema from "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" stops to ponder the technical details of "  "'s grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" surfs on a grenade from "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" thought " " was tossing him a spare grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" tried to pick up "  "'s hot potato"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	HANDGREN			" tries to hatch " "'s grenade"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	KNIFE				" was knife-murdered by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	NAILGUN				" caught one too many nails from "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	NAILGUN				" ran into "  "'s nails"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	NAILGUN				" was turned into " "'s pin-cushion"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SHOTGUN				" got blasted by "  "'s last resort"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SHOTGUN				" got more than a powderburn from " "'s shotgun blast"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SHOTGUN				" got too close to "  "'s muzzleflash"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SHOTGUN				" practices being " "'s clay pigeon"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SHOTGUN				" was fed a lead diet by "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SHOTGUN				" was on the receiving end of "		"'s shotgun barrel"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SPIKE				"'s leg was amputated by " "'s spike"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_SHOTGUN		" gets ventilated by "  "'s super-shotgun blast"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_SHOTGUN		" got a double-dose of "  "'s buckshot"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_SHOTGUN		" unfortunately forgot "  " carried a super-shotgun"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_SHOTGUN		" was turned into swiss cheese by " "'s buckshot"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	SUPER_SHOTGUN		"'s body got chuck full of " "'s lead pellets"
#DEFINE OBITUARY	X_FRAGGED_BY_Y	TELEFRAG			" got in the way of "
#DEFINE OBITUARY	X_FRAGGED_BY_Y	TOASTER				" swims with " "'s toaster"

// Player Deaths
#DEFINE OBITUARY	PLAYER_DEATH	BIOWEAPON			" died impossibly!"
#DEFINE OBITUARY	PLAYER_DEATH	DISPENSER			" dispenses with himself."
#DEFINE OBITUARY	PLAYER_DEATH	EMPGREN				" detonates an ammo box too close to him"
#DEFINE OBITUARY	PLAYER_DEATH	FALL				" makes a crater"
#DEFINE OBITUARY	PLAYER_DEATH	NOWEAPON			" shoots his teammate one too many times"
#DEFINE OBITUARY	PLAYER_DEATH	SENTRYGUN			" obstructs his team's sentry gun"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" tried to use the "


// Suicides
#DEFINE OBITUARY	PLAYER_SUICIDE	CALTROP				" stepped on too many of his own caltrops"
#DEFINE OBITUARY	PLAYER_SUICIDE	DETPACK				" detpacks himself"
#DEFINE OBITUARY	PLAYER_SUICIDE	DETPACK				" set the detpack and forgot to run"
#DEFINE OBITUARY	PLAYER_SUICIDE	DISPENSER			" used his dispenser for all the wrong reasons"
#DEFINE OBITUARY	PLAYER_SUICIDE	DRONE				"'s Laser Drone malfunctioned"
#DEFINE OBITUARY	PLAYER_SUICIDE	EMPGREN				" detonates an ammo box too close to him"
#DEFINE OBITUARY	PLAYER_SUICIDE	EMPGREN				" nukes his own ammo"
#DEFINE OBITUARY	PLAYER_SUICIDE	EMPGREN				" explodes his ammo and body"
#DEFINE OBITUARY	PLAYER_SUICIDE	FLAME_THROWER		" torches himself"
#DEFINE OBITUARY	PLAYER_SUICIDE	FLASHGREN			" flash grenade himself to death"
#DEFINE OBITUARY	PLAYER_SUICIDE	FLASHGREN			" is charred by his own flash grenade"
#DEFINE OBITUARY	PLAYER_SUICIDE	GASGREN				" gags on his own gas... pew!"
#DEFINE OBITUARY	PLAYER_SUICIDE	GASGREN				" chokes on his own gas"
#DEFINE OBITUARY	PLAYER_SUICIDE	HANDGREN			" grenades himself"
#DEFINE OBITUARY	PLAYER_SUICIDE	HANDGREN			" caught the end of his own grenade"
#DEFINE OBITUARY	PLAYER_SUICIDE	HANDGREN			" got splattered by his own grenade"
#DEFINE OBITUARY	PLAYER_SUICIDE	HANDGREN			" got to know his grenade too well"
#DEFINE OBITUARY	PLAYER_SUICIDE	HANDGREN			" got too close to his own grenade"
#DEFINE OBITUARY	PLAYER_SUICIDE	HANDGREN			" let his own grenade get the best of him"
#DEFINE OBITUARY	PLAYER_SUICIDE	HANDGREN			" sat on his own grenade"
#DEFINE OBITUARY	PLAYER_SUICIDE	HANDGREN			" stared at his grenade too long"
#DEFINE OBITUARY	PLAYER_SUICIDE	HANDGREN			" tiptoed over his own grenade"
#DEFINE OBITUARY	PLAYER_SUICIDE	INCENDIARY_ROCKET	" chars himself with an incendiary rocket"
#DEFINE OBITUARY	PLAYER_SUICIDE	MIRVGREN			" allowed his Mirv to turn against him"
#DEFINE OBITUARY	PLAYER_SUICIDE	MIRVGREN			" goes to pieces"
#DEFINE OBITUARY	PLAYER_SUICIDE	MIRVGREN			" practiced his own Mirv dance"
#DEFINE OBITUARY	PLAYER_SUICIDE	NAILGREN			" hammers himself"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" bakes himself"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" couldn't outrun his airspam"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" died impossibly!"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" has himself bombed"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" hates himself"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" is blown to bits"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" nails himself"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" shocks himself to death."
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			"'s JetPack malfunctions"
#DEFINE OBITUARY	PLAYER_SUICIDE	PIPEBOMB			" pipebombs himself..."
#DEFINE OBITUARY	PLAYER_SUICIDE	PIPEBOMB			" ambushes himself with his own pipebombs"
#DEFINE OBITUARY	PLAYER_SUICIDE	PIPEBOMB			" tried to juggle his own pipebombs"
#DEFINE OBITUARY	PLAYER_SUICIDE	PROXI				" hugs his proximity grenade"
#DEFINE OBITUARY	PLAYER_SUICIDE	ROCKET_LAUNCHER		" checks if his weapon is loaded"
#DEFINE OBITUARY	PLAYER_SUICIDE	SENTRYGUN			" gets wasted by his sentry gun"
#DEFINE OBITUARY	PLAYER_SUICIDE	SENTRYGUN			" intercepts his sentry gun's rocket"
#DEFINE OBITUARY	PLAYER_SUICIDE	SENTRYGUN			" gets too friendly with his sentrygun"
#DEFINE OBITUARY	PLAYER_SUICIDE	SENTRYGUN			" crossed his sentry gun's line of fire"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" shoots his teammate one too many times."
//#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			"It's " "'s party and he'll cry if he wants to!"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" gets too selfish with his gifts"
#DEFINE OBITUARY	PLAYER_SUICIDE	NOWEAPON			" wasn't born so beautiful after all"

// Team Kills
#DEFINE OBITUARY	X_TEAMKILLS_Y	NOWEAPON			" mows down teammate "
#DEFINE OBITUARY	X_TEAMKILLS_Y	NOWEAPON			" checks his glasses after killing "
#DEFINE OBITUARY	X_TEAMKILLS_Y	NOWEAPON			" gets a frag for the other team with " "'s death"
#DEFINE OBITUARY	X_TEAMKILLS_Y	NOWEAPON			" killed his supposed friend "
#DEFINE OBITUARY	X_TEAMKILLED_BY_Y	NOWEAPON		" didn't survive the operation by "

// Death messages (natural causes)
#DEFINE OBITUARY	PLAYER_DEATH	DROWN				" can't swim worth a crap!"
#DEFINE OBITUARY	PLAYER_DEATH	DROWN				" can't breathe water"
#DEFINE OBITUARY	PLAYER_DEATH	DROWN				" visits the Hell fires"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" was mauled by a Rottweiler"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" blew up"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" was crushed"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" was shot"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" was torn up by an enemy Rottweiler"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" was stopped by an enemy autoturret"
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" didn't survive the operation."
#DEFINE OBITUARY	PLAYER_DEATH	TRAP				" tripped off the worldmap."

//FLAG ALERTS
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" ÇÏÔ the ÅÎÅÍÙ flag!"					//2fort5 .br
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" ÇÏÔ the ÒÅÄ flag!"					//2fort5 .br
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" ÔÏÏË ÙÏÕÒ key!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" ÔÏÏË the ÅÎÅÍÙ key!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" çïô âìõå§ó æìáç®"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" çïô òåä§ó æìáç®"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" èáó ôèå Òåä Æìáç" 					//Dissect
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" GOT the BLUE flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" GOT the RED flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" Has the Blue Flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" Has the Red Flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" StolE ThE ÂÌÕÅ FlaG!"					//Fcast
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" StolE ThE ÒÅÄ FlaG!"					//Fcast
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" TOOK the ENEMY key"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" got blue's flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" got red's flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" got your control key!"				//nmtrees
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" grabbed the enemy Key."
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" grabbed the enemy key."
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has taken the ÁÚÕÒÅ flag!"			//Excel
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has taken the ÃÒÉÍÓÏÎ flag"			//Excel
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has taken the ÒÅÄ flag!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has taken the blue flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has taken the red flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has taken your Key."
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has the Blue Flag" 					//Dissect
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has the blue flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has the blue key!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has the red flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has the red key!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has your flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has your key!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" took the blue flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" took the red flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" took your flag!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" took the Blue Æìáç!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" took the red Æìáç!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has taken the Red Flag!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has taken the Blue Flag!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" ÇÏÔ the ÂÌÕÅ flag!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" ÇÏÔ the ÒÅÄ flag!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has the ÒÅÄ ÓÍÕÒÆ flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" has the ÂÌÕÅ ÓÍÕÒÆ flag"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" ÔÏÏË ÙÏÕÒ flag!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" ÔÏÏË the ÅÎÅÍÙ flag!"
#DEFINE FLAG_ALERT	X_TOUCHES_FLAG		" ÃÁÐÔÕÒÅÄ the ÅÎÅÍÙ flag!"


#DEFINE FLAG_ALERT	X_DROPS_FLAG		" dropped red's flag"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" dropped blue's flag"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" Dropped the"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" LOST the"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" dropped the"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" dropped your"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" lost the"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" ìïóô the"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" was incinerated by the flag's heat"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" ÌÏÓÔ the"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" äòïððåä"
#DEFINE FLAG_ALERT	X_DROPS_FLAG		"Dropped the flag"						//mbasesr.bsp on au servers forget the space
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" ÌÏÓÔ the ÂÌÕÅ flag!"					//2fort5 .br
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" ÌÏÓÔ the ÒÅÄ flag!"					//2fort5 .br
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" äòïððåä ôèå Âìõå Æìáç"				//Dissect
#DEFINE FLAG_ALERT	X_DROPS_FLAG		" äòïððåä ôèå Òåä Æìáç"					//Dissect

#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" has captured"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" captured"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"captured"								//h4rdcore.bsp on au servers forget the space
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" cap's the flag for the"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" ãáðôõòåä"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" áãôéöáôåä"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" slams the Spaz-Ball on BLUE!"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" Shows RED How It's Done!"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" Decides YELLOW Must Lose!"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" Shoves It Up GREENS Backside!"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" ÃÁÐÔÕÒÅÄ the ÅÎÅÍÙ flag!"				//2fort5 .br
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" brought back a Âéóãõéô"				//Biscuit Flag Capture
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" ÃÁÐÔÕÒÅÄ the ÅÎÅÍÙ flag!"				//2fort5 .br
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" Lava CP cap"						//Dissect 1
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" Bridge CP” cap"						//Dissect 2
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" Water CP• cap"						//Dissect 3
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" Circles CP– cap"						//Dissect 4
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" Rook CP— cap"							//Dissect 5
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" Attic CP˜ cap"						//Dissect 6
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÂìõå ôåáíÝ captures the Âìõå ×áòåèïõóå ­ ÃÐ±"		//Canalzon 1 blue team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÂìõå ôåáíÝ captures the Áòãè Òïïí ­ ÃÐ²"			//Canalzon 2 blue team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÂìõå ôåáíÝ captures the Ìéâòáòù ­ ÃÐ³"			//Canalzon 3 blue team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÂìõå ôåáíÝ captures the Óíáìì ×áòåèïõóå ­ ÃÐ´"	//Canalzon 4 blue team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÂìõå ôåáíÝ captures the Æïõîôáéî ­ ÃÐµ"			//Canalzon 5 blue team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÂìõå ôåáíÝ captures the Âáìãïîù ­ ÃÐ¶"			//Canalzon 6 blue team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÂìõå ôåáíÝ captures the Âïáôèïõóå ­ ÃÐ·"			//Canalzon 7 blue team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÂìõå ôåáíÝ captures the Òåä ×áòåèïõóå ­ ÃÐ¸"		//Canalzon 8 blue team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ captures the Âìõå ×áòåèïõóå ­ ÃÐ±"		//Canalzon 1 red team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ captures the Áòãè Òïïí ­ ÃÐ²"			//Canalzon 2 red team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ captures the Ìéâòáòù ­ ÃÐ³"				//Canalzon 3 red team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ captures the Óíáìì ×áòåèïõóå ­ ÃÐ´"		//Canalzon 4 red team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ captures the Æïõîôáéî ­ ÃÐµ"			//Canalzon 5 red team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ captures the Âáìãïîù ­ ÃÐ¶"				//Canalzon 6 red team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ captures the Âïáôèïõóå ­ ÃÐ·"			//Canalzon 7 red team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ captures the Òåä ×áòåèïõóå ­ ÃÐ¸"		//Canalzon 8 red team
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ ÃÁÐÔÕÒÅÄ the ÒÅÄ flag!"					//kw4
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		"ÛÒåä ôåáíÝ ÃÁÐÔÕÒÅÄ the ÂÌÕÅ flag!"				//kw4
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" ÃÁÐÔÕÒÅÄ the ÂÌÕÅ flag!"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" ÃÁÐÔÕÒÅÄ the ÒÅÄ flag!"
#DEFINE FLAG_ALERT	X_CAPTURES_FLAG		" ÃÁÐÔÕÒÅÄ ÙÏÕÒ flag!"