/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// snd_flash.c -- Flash sound driver

#include "quakedef.h"

cvar_t bgmvolume = {"bgmvolume", "1", true};
cvar_t volume = {"volume", "0.7", true};


void S_Init(void)
{
    Cvar_RegisterVariable(&volume);
}

void S_AmbientOff(void)
{
}

void S_AmbientOn(void)
{
}

void S_Shutdown(void)
{
}

void S_TouchSound(char *sample)
{
}

void S_ClearBuffer(void)
{
}

void S_StaticSound(sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
}

void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol,  float attenuation)
{
}

void S_StopSound(int entnum, int entchannel)
{
}

sfx_t *S_PrecacheSound(char *sample)
{
    return NULL;
}

void S_ClearPrecache(void)
{
}

void S_Update(vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
{
}

void S_StopAllSounds(qboolean clear)
{
}

void S_BeginPrecaching(void)
{
}

void S_EndPrecaching(void)
{
}

void S_ExtraUpdate(void)
{
}

void S_LocalSound(char *s)
{
}

