
/* file generated by qcc, do not modify */

typedef struct {
    int	pad[28];
    int	self;
    int	other;
    int	world;
    float	time;
    float	frametime;
    float	force_retouch;
    string_t	mapname;
    float	deathmatch;
    float	coop;
    float	teamplay;
    float	serverflags;
    float	total_secrets;
    float	total_monsters;
    float	found_secrets;
    float	killed_monsters;
    float	parm1;
    float	parm2;
    float	parm3;
    float	parm4;
    float	parm5;
    float	parm6;
    float	parm7;
    float	parm8;
    float	parm9;
    float	parm10;
    float	parm11;
    float	parm12;
    float	parm13;
    float	parm14;
    float	parm15;
    float	parm16;
    vec3_t	v_forward;
    vec3_t	v_up;
    vec3_t	v_right;
    float	trace_allsolid;
    float	trace_startsolid;
    float	trace_fraction;
    vec3_t	trace_endpos;
    vec3_t	trace_plane_normal;
    float	trace_plane_dist;
    int	trace_ent;
    float	trace_inopen;
    float	trace_inwater;
    int	msg_entity;
    func_t	main;
    func_t	StartFrame;
    func_t	PlayerPreThink;
    func_t	PlayerPostThink;
    func_t	ClientKill;
    func_t	ClientConnect;
    func_t	PutClientInServer;
    func_t	ClientDisconnect;
    func_t	SetNewParms;
    func_t	SetChangeParms;
} globalvars_t;

typedef struct {
    float	modelindex;
    vec3_t	absmin;
    vec3_t	absmax;
    float	ltime;
    float	movetype;
    float	solid;
    vec3_t	origin;
    vec3_t	oldorigin;
    vec3_t	velocity;
    vec3_t	angles;
    vec3_t	avelocity;
    vec3_t	punchangle;
    string_t	classname;
    string_t	model;
    float	frame;
    float	skin;
    float	effects;
    vec3_t	mins;
    vec3_t	maxs;
    vec3_t	size;
    func_t	touch;
    func_t	use;
    func_t	think;
    func_t	blocked;
    float	nextthink;
    int	groundentity;
    float	health;
    float	frags;
    float	weapon;
    string_t	weaponmodel;
    float	weaponframe;
    float	currentammo;
    float	ammo_shells;
    float	ammo_nails;
    float	ammo_rockets;
    float	ammo_cells;
    float	items;
    float	takedamage;
    int	chain;
    float	deadflag;
    vec3_t	view_ofs;
    float	button0;
    float	button1;
    float	button2;
    float	impulse;
    float	fixangle;
    vec3_t	v_angle;
    float	idealpitch;
    string_t	netname;
    int	enemy;
    float	flags;
    float	colormap;
    float	team;
    float	max_health;
    float	teleport_time;
    float	armortype;
    float	armorvalue;
    float	waterlevel;
    float	watertype;
    float	ideal_yaw;
    float	yaw_speed;
    int	aiment;
    int	goalentity;
    float	spawnflags;
    string_t	target;
    string_t	targetname;
    float	dmg_take;
    float	dmg_save;
    int	dmg_inflictor;
    int	owner;
    vec3_t	movedir;
    string_t	message;
    float	sounds;
    string_t	noise;
    string_t	noise1;
    string_t	noise2;
    string_t	noise3;
} entvars_t;

#define PROGHEADER_CRC 5927
