
// refresh.h -- public interface to refresh functions

/*
 * $Header: /H2 Mission Pack/RENDER.H 4     3/05/98 7:54p Jmonroe $
 */

void V_RenderScene (void);		// must set cl.refdef first
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
								// called whenever cl.refdef or vid change

void R_ParseParticleEffect (void);
void R_ParseParticleEffect2 (void);
void R_ParseParticleEffect3 (void);
void R_ParseParticleEffect4 (void);

int M_DrawBigCharacter (int x, int y, int num, int numNext);
