<?xml version="1.0" encoding="windows-1253"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="client"
	ProjectGUID="{E1056FE2-3D8C-4778-B075-F4DA1C35858D}"
	RootNamespace="client"
	Keyword="Win32Proj"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="4"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;$(SolutionDir)libs\freetype\include&quot;"
				PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="4"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				EnableIntrinsicFunctions="true"
				AdditionalIncludeDirectories="&quot;$(SolutionDir)libs\freetype\include&quot;"
				PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
		<ProjectReference
			ReferencedProjectIdentifier="{0E31D872-F284-45B8-B4FD-11009667B854}"
			RelativePathToProject=".\source\core\core.vcproj"
		/>
		<ProjectReference
			ReferencedProjectIdentifier="{EF6FDF6A-80E9-4136-8499-67A11C99865D}"
			RelativePathToProject=".\libs\jpeg\jpeg.vcproj"
		/>
	</References>
	<Files>
		<Filter
			Name="renderer"
			>
			<File
				RelativePath=".\renderer\backend.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\commands.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\curve.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\cvars.h"
				>
			</File>
			<File
				RelativePath=".\renderer\driver_wgl.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\flares.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\font.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\init.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\light.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\local.h"
				>
			</File>
			<File
				RelativePath=".\renderer\main.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\marks.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\noise.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\particle.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\public.h"
				>
			</File>
			<File
				RelativePath=".\renderer\qgl.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\qgl.h"
				>
			</File>
			<File
				RelativePath=".\renderer\qgl_functions.h"
				>
			</File>
			<File
				RelativePath=".\renderer\scene.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\screenshot.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\shade.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\shade_calculate.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\shader.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\shader.h"
				>
			</File>
			<File
				RelativePath=".\renderer\shadows.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\skin.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\sky.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\state.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\state.h"
				>
			</File>
			<File
				RelativePath=".\renderer\surface1.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\surface2.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\surface3.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\wad.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\renderer\world.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\renderer\"
					/>
				</FileConfiguration>
			</File>
			<Filter
				Name="images"
				>
				<File
					RelativePath=".\renderer\images\bmp.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\images\image.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\images\image.h"
					>
				</File>
				<File
					RelativePath=".\renderer\images\jpg.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\images\pcx.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\images\pic.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\images\tga.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\images\wal.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\images\"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="models"
				>
				<File
					RelativePath=".\renderer\models\bsp29.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\models\bsp38.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\models\bsp46.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\models\md2.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\models\md3.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\models\md4.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\models\mdl.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\models\model.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\models\model.h"
					>
				</File>
				<File
					RelativePath=".\renderer\models\sp2.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\renderer\models\spr.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\renderer\models\"
						/>
					</FileConfiguration>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="sound"
			>
			<File
				RelativePath=".\sound\driver_directsound.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\sound\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\sound\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\sound\local.h"
				>
			</File>
			<File
				RelativePath=".\sound\main.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\sound\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\sound\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\sound\memory.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\sound\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\sound\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\sound\mix.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\sound\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\sound\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\sound\public.h"
				>
			</File>
			<Filter
				Name="audiocd"
				>
				<File
					RelativePath=".\sound\audiocd\windows.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\sound\audiocd\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\sound\audiocd\"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="midi"
				>
				<File
					RelativePath=".\sound\midi\midi.h"
					>
				</File>
				<File
					RelativePath=".\sound\midi\midstuff.h"
					>
				</File>
				<File
					RelativePath=".\sound\midi\windows.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\sound\midi\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\sound\midi\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\sound\midi\windows_stream_converter.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\sound\midi\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\sound\midi\"
						/>
					</FileConfiguration>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="ui"
			>
			<File
				RelativePath=".\ui\draw.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\ui\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\ui\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\ui\ui.h"
				>
			</File>
		</Filter>
		<Filter
			Name="cinematic"
			>
			<File
				RelativePath=".\cinematic\cin.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\cinematic\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\cinematic\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\cinematic\local.h"
				>
			</File>
			<File
				RelativePath=".\cinematic\main.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\cinematic\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\cinematic\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\cinematic\pcx.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\cinematic\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\cinematic\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\cinematic\public.h"
				>
			</File>
			<File
				RelativePath=".\cinematic\roq.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\cinematic\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\cinematic\"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="input"
			>
			<File
				RelativePath=".\input\keycodes.h"
				>
			</File>
			<File
				RelativePath=".\input\keys.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\input\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\input\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\input\main.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\input\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\input\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\input\public.h"
				>
			</File>
			<File
				RelativePath=".\input\windows.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\input\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\input\"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="game"
			>
			<File
				RelativePath=".\game\dynamic_lights.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\game\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\game\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\game\dynamic_lights.h"
				>
			</File>
			<File
				RelativePath=".\game\light_styles.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\game\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\game\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\game\light_styles.h"
				>
			</File>
			<File
				RelativePath=".\game\particles.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\game\"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)\game\"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\game\particles.h"
				>
			</File>
			<Filter
				Name="quake"
				>
				<File
					RelativePath=".\game\quake\entities.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake\light_effects.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake\local.h"
					>
				</File>
				<File
					RelativePath=".\game\quake\particle_effects.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake\temporary_entities.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake\"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="hexen2"
				>
				<File
					RelativePath=".\game\hexen2\chunk.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\hexen2\effects.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\hexen2\entities.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\hexen2\explosion.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\hexen2\light_effects.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\hexen2\particle_effects.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\hexen2\stream.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\hexen2\temporary_entities.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\hexen2\"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="quake2"
				>
				<File
					RelativePath=".\game\quake2\beam.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake2\effects.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake2\explosion.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake2\laser.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake2\light_effects.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake2\local.h"
					>
				</File>
				<File
					RelativePath=".\game\quake2\main.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake2\particle_effects.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake2\sustain.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\game\quake2\temporary_entities.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\game\quake2\"
						/>
					</FileConfiguration>
				</File>
			</Filter>
		</Filter>
		<File
			RelativePath=".\client.h"
			>
		</File>
		<File
			RelativePath=".\client_main.cpp"
			>
		</File>
		<File
			RelativePath=".\system_windows.cpp"
			>
		</File>
		<File
			RelativePath=".\utils.cpp"
			>
		</File>
		<File
			RelativePath=".\windows_shared.h"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
