QuakeSpasm
QuakeSpasm 0.85.2 (4 May 2010)
QuakeSpasm is a Quake engine, based on the SDL port of FitzQuake.
It includes 64bit CPU cupport, a new sound driver, and a few graphical niceities.
QuakeSpasm Homepage
To disable some changes, use quakespasm -fitz
For different sound drivers:
SDL_AUDIODRIVER=DRIVER ./quakespasm
Where DRIVER may be alsa, dsp, pulse, esd ...
- Replace the old "Screen size" slider with a "Scale" slider
- Don't constantly open and close condebug log
- Heap of C clean-ups
- Fix mapname sorting
- Alias the "mods" command to "games"
- Block/Unblock sound upon focus loss/gain
- NAT fix (networking protocol fix)
- SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
- sv_main.c (localmodels) Bumped array size from 5 to 6 in order for it to operate correctly with the raised limits of fitzquake-0.85
- Accept commandline options like "+connect ip:port"
- Add OSX Makefile (tested?)
- 64 bit CPU support
- Restructured SDL sound driver
- Custom conback
- Tweaked the command line completion , and added a map/changelevel autocompletion function
- Alt+Enter toggles fullscreen
- Disable Draw_BeginDisc which causes core dumps when called excessively
- Show helpful info on start-up
- Include real map name (sv.name) and skill in the status bar
- Remove confirm quit dialog
- Don't spam the console with PackFile seek requests
- Default to window mode
- Withdraw console when playing demos
- Don't play demos on program init
- Default Heapsize is 64meg
- Changes to default console alpha, speed
- Changes to cvar persistence gl_flashblend(default 0), r_shadow, r_wateralpha, r_dynamic, r_novis
Source
Linux binary
Windows
Just extract the source tarball, then
cd quakespasm-0.85.2
make
cp quakespasm /usr/local/games/quake (for eg)
Use make DEBUG=1 for debugging.
Optionally, HOME directory support can be enabled via the Misc/homedir_0.patch diff.
If for any reason this doesn't work, the project can also be built with Codeblocks.
This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
The process is not for the faint hearted.
- Ogg/Mp3 music file support
- Tested HOME directory support
- Fix Centerview (V_StartPitchDrift)
- Fix compiler warnings
- Tie down the "-window/-fullscreen" options / behaviour ?
QuakeSpasm Homepage
QuakeSpasm Project page
FitzQuake Homepage
Sleepwalkr's Original SDL Port
Baker's 0.85 Source Code
Func SDL Fitzquake forum
Ozkan's email
Stevenaaus email