- curious random particles apparitions (see CL_RelinkEntities changes)

- screenshots not working with X11, jpeg doesn't work with GLX

- no more colored lights with some external textures (memory limit ?)

- levels and mipmaped textures conflict

- dead bodies and gibs still filtered when zero value

- bullet trace does not follow gun position

- dynamic light going beyond walls and puzzle effect when radius > 1

- world sometimes in reverse video with i915 chipset (missing GL_DisableMultitexture ?)

- X11 version segfaults when in fullscreen

- map name completion picks the first common token in the list when name parameter is empty

- sporadic gamma reset (linked with GLX ?)

- sporadic cache allocation errors (still true ?):
Error: Cache_Alloc: bolt2 already allocated
Error: Cache_Alloc: bolt already allocated
