//desc:haze vorath trail
r_effect "progs/v_spike.mdl" tr_vorelight
r_trail "progs/v_spike.mdl" tr_vorespike

r_part tr_vorespike
{
	texture "particles/gravity_0.tga"
	step 2
	scale 30
	scaledelta -20
	alpha 0.2
	die 0.4
	randomvel 2
	veladd 2
	rgb 128 0 128
	gravity 0
	reddelta -128 0 -128
	blend add
	spawnmode tracer
	scalefactor 1
}


r_part +tr_vorespike
{
	texture ""
	count 1
	scale 0
	scalefactor 1
	alpha 0.3
	die 0.3
	randomvel 140
	veladd 44
	rgb 200 0 200 //255 128 76
	gravity 400
	blend add
	cliptype tracer3sparks
	clipcount 1
	inwater tracer3bubble
}

r_part tr_vorelight
{
	lighttime 0
	lightshadows 0
	lightradius 150
	lightrgb 0.5 0 0.5
	#lightrgbfade    5 1 0
	#lightcorona 2 0.25
}

r_part tracer3bits
{	
	texture "ball"
	type texturedspark
	count 1
	scale 1.3
	scalefactor 1
	veladd 0
	randomvel -111
	alpha 0.4
	die 0.2
	rgb 255 128 76
	stains 0
	friction 0
	gravity 400
	blend add	
}

r_part tracer3bubble
{
	texture "particles/bubble.png"
	count 1
	scale 0.1
	scalerand 6
	alpha 1
	die 1.5
	diesubrand 0.4
	blend add	
	veladd 0
	randomvel 10
	spawnorg 3 3
	spawnvel 3 3
	rgb 255 255 255
	gravity -50
	scalefactor 1
}