The Killing Jar |
The action takes place in a toxic waste facility. Cliche? Yes. Crap level? No.
My first level to contain a bio-suit. Find out why when you play, 'Aaarrghh! Help! My Face Is Melting!' The name refers to the device used to kill insect specimens; it consists of a sealed container partially filled with poisonous chemical.
This remix of The Killing Jar dispenses with all the superfluous Mission Pack 1 entities previously responsible for unpleasant console spam.
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File Name : kdmj |
Author : Kell |
Email : kell_mcdonald@hotmail.com |
Website : www.signsofkoth.co.uk |
Installation |
Place the .bsp file into your quake/id1/maps directory and launch Quake with the command line quake.exe +map kdmj
Alternatively, launch Quake as normal, bring down the console and type map kdmj |
Gameplay |
Deathmatch Start Positions : 16 |
Coop Start Positions : 4 |
Player Load : 4 - 16 FFA |
Recommended Wateralpha : 0.4 |
R_speeds High : about 650 wpoly |
R_speeds Average : about 300 wpoly |
Known Problems: Reaperbots don't know what 'bio-hazard' means. |
The Killing Jar is a deliberate attempt to build a deathmatch level suitable for 16 players.
I've experienced crowded servers many times; dm1 with 16 players isn't a deathmatch, it's a feeding frenzy.
I think The Killing Jar is about as large as a deathmatch level can be, in terms of physical playerspace, filesize and brushcount. Also, I wanted to build a level in which the primary artifact was the bio-suit, instead of the conventional rocket launcher/red armour/quad damage. By omitting all other powerups and dumping the RL and RA in the toxic pond, the emphasis is shifted to the suits. Because of the size, and the larger arsenal of weaponry, The Killing Jar also plays rather well in Aardappel's DMSP mod, which allows for non-linear monster bashing in any level with deathmatch start positions. It's a lot of fun. Download it from his site wouter.fov120.com/maps/. |
Signiture |
As with my other levels, this map contains a hidden signiture room which is only accessible in single player mode. |
Construction and Pointless Technical Information |
Base : New level from scratch |
New Textures : Yes, but the majority of the level is made from Rubicon textures. |
Editors Used : Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4 |
File Size : 1361 kb |
Number Of Brushes : 1000 |
Build Time : the remix took less than an hour; the original took longer |
Distribution |
Permission is granted to extract the textures for use in your own levels; all I ask is that I recieve a credit when your level is released.
You may distribute this level on any format, to anyone else. There are just two stipulations - |
1. The level must remain unaltered. |
2. This html file must be included, also unaltered. |
Thanks To |
id software for the arcane alchemy that is Quake |
Ben Morris for the superlative Worldcraft |
Mike Jackman for TexMex |
Ty Mathews and Neal White for Wally |
John 'metlslime' Fitzgibbons for the Rubicon textures |
Mark 'Recoil' Hulme-Jones for getting me started |
Dedicated to Howard Philips Lovecraft ( Dead But Dreaming ) |