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Introduction & Installation - SinglePlayer & The Story so far... - MultiPlayer & Maplist

Development History - Bonus Material - Hints - Credits & Disclaimer

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Part VIIa: Credits

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Soul of Evil was created by the following individuals:

Dustin 'Tronyn' Geeraert - Project lead, concept, skins, story, all maps unless otherwise indicated. netgames@netdp.com
Rob 'Fat Controller' Cruickshank - QuakeC programming, textures, sounds, misc. other stuff. fatty@planetquake.com
Rich 'XeNoN' Thorne - maps (coauthor soe1m1 and soe2m1), html readme. xenon@planetquake.com
Dean 'Rotpig' Turner - maps (soe2m3 and soedm3) rotpig1@bigpond.com
Travis 'Skunk' Peterson - Web site, maps (soedm2). qskunk@mn.mediaone.net
Dylan 'Lithiumbat' Sartain - skins (grunt goblin, black fiend, black dragon). lithiumbat@aol.com


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With contributions from:

David Laurie - coathor soe1m2 - laurie2701@yahoo.com
Ben 'Nilfish' Walker - storyline help & storyline textures - nilfish@ic24.net
Kevin 'Tyrann' Shanahan - map compilation and debugging, Tyrlite utility - tyrann@planetquake.com
Bengt 'Aguire' Jardrup - New QBSP utilities - bengt.jardrup@myrealbox.com
Jack 'Scragbait' Meacher - map testing - jackandlinda1@sympatico.ca
Patrick Martin - Dragons code and map testing - cimartin@flash.net
Ryan 'Frika C' Smith - Frikbot code - frika-c@earthling.net
Wouter 'Aardappel' van Oortmerssen - DMSP/'Arena' code - wouter@fov120.com
Seth 'Rhoq' Gorden - help planning soe1m1 - smig002@yahoo.com
Pete 'Shadowdane' Weatherby - additional map compilation - shadowdane@planetquake.com
Rob 'RPG' Gove - additional testing - rpg_6sp@hotmail.com


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And passive contributions from:

id Software - Creators of Quake who made this all possible, textures from Quake & Doom (converted by Fat Controller)
Raven Software - textures, sounds, and Necromancer model from Heretic/Hexen games.
Darin McNeil - cut-scene QuakeC from Vision Of Hatred.
Iikka Keränen - Textures from Ikbase/Airquake set.
Rogue Software - Textures from Dissolution Of Eternity.
Ritual Software - Textures and QuakeC from The Scourge of Armagon.
Steve Rescoe - Textures, skins and inspiration from his Quake maps Village and Shadow.
'Reichert' - Textures and inspiration from his Quake map, 'Dark Forest'.
Dave Bulow - Sky texture from 'BulowWad' pack.
The authors of all the programs we used - Worldcraft, Texmex, Quark and qME, to name a few...

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And our thanks to you, for downloading and playing this project.
D'oh

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Part VIIa: Disclaimer

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author. Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM)or for the material itself. Unauthorized commercial
distribution is prohibited. PROHIBITED!

Soul Of Evil © 2000-2002 Dustin Geeraert
Quake® is a registered trademark of id Software, Inc.


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