Monsters and Items | Index
This page only shows additional fields and flags. See vanilla (ID1) specs for more info. |
You can trigger-spawn monsters. No more "monster closets"! |
targetname | Remember to set this, when you want to trigger-spawn an enemy |
4 : INITIALIZE_ONLY | Initialize but don't spawn enemy. You have to trigger it to spawn. |
8 : PARTICLES_ON_SPAWN | Show teleport particles on spawn. |
16 : ATTACK_AFTER_SPAWN | Attack immediately after spawning. |
32 : CAN_DROWN | Monster can drown in func_water. |
Re-spawnable items. |
Item will respawn once if targetname is set and then it can regenerate after seconds set in wait. |
Wait set to -1 will make it re-spawn multiple times, but only on trigger. |
For example You can spawn ammo multiple times with a button this way. |
wait | Re-spawn time. Item with some targetname and wait set to -1 will make it respawn every time you trigger it. |
targetname | Remember to set this, when you want to trigger-spawn an item |
16 : I_SPAWN_PARTICLES | Show teleport particles on spawn. |
32 : I_RANDOM_POS | Throw item in random position from spawning place. Same behaviour like backpacks. |
64 : I_REGEN_SILENT | Don't use spawning sound. |
128 : I_HIDE_MODEL | Don't show item's model. Good for healing pools. |
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