/*
This file is part of GtkRadiant.

GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#include "ufoai_gtk.h"
#include "ufoai_filters.h"

#include "itoolbar.h"
#include "iscenegraph.h"

#include <gtk/gtk.h>

/**
 * GTK callback functions
 */

class UFOAIGtk
{
	GtkWindow* m_gtk_window;
public:
	UFOAIGtk(void* gtk_window) : m_gtk_window((GtkWindow*)gtk_window)
	{
	}
};

/**
 * @brief If you return FALSE in the "delete_event" signal handler,
 * GTK will emit the "destroy" signal. Returning TRUE means
 * you don't want the window to be destroyed.
 * This is useful for popping up 'are you sure you want to quit?'
 * type dialogs.
 */
static gboolean delete_event(GtkWidget *widget, GdkEvent *event, gpointer data)
{
	return FALSE;
}

/**
 * @brief destroy widget if destroy signal is passed to widget
 */
static void destroy(GtkWidget *widget, gpointer data)
{
	gtk_widget_destroy(widget);
}

/**
 * @brief function for close button to destroy the toplevel widget
 */
static void close_window(GtkWidget *widget, gpointer data)
{
	gtk_widget_destroy(gtk_widget_get_toplevel(widget));
}

/* =============================== */

#define NUM_TOOLBARBUTTONS 12

/**
 * @brief
 */
std::size_t ToolbarButtonCount(void)
{
	return NUM_TOOLBARBUTTONS;
}

/**
 * @brief Used if the ufo plugin should not be visible (at least the toolbar stuff)
 */
std::size_t ToolbarNoButtons (void)
{
	return 0;
}

/**
 * @brief
 */
class CUFOAIToolbarButton : public IToolbarButton
{
public:
	virtual const char* getImage() const
	{
		switch( mIndex )
		{
		case 0: return "ufoai_level1.bmp";
		case 1: return "ufoai_level2.bmp";
		case 2: return "ufoai_level3.bmp";
		case 3: return "ufoai_level4.bmp";
		case 4: return "ufoai_level5.bmp";
		case 5: return "ufoai_level6.bmp";
		case 6: return "ufoai_level7.bmp";
		case 7: return "ufoai_level8.bmp";
		case 8: return "ufoai_stepon.bmp";
		case 9: return "ufoai_actorclip.bmp";
		case 10: return "ufoai_weaponclip.bmp";
		case 11: return "ufoai_nodraw.bmp";
		}
		return NULL;
	}
	virtual EType getType() const
	{
		switch( mIndex )
		{
/*		case 3: return eButton;*/
		case 8: return eToggleButton;
		case 9: return eToggleButton;
		case 10: return eToggleButton;
		case 11: return eToggleButton;
		default: return eButton;
		}
	}
	virtual const char* getText() const
	{
		switch( mIndex )
		{
		case 0: return "Level 1";
		case 1: return "Level 2";
		case 2: return "Level 3";
		case 3: return "Level 4";
		case 4: return "Level 5";
		case 5: return "Level 6";
		case 6: return "Level 7";
		case 7: return "Level 8";
		case 8: return "Stepon";
		case 9: return "Actorclip";
		case 10: return "Weaponclip";
		case 11: return "Nodraw";
		}
		return NULL;
	}
	virtual const char* getTooltip() const
	{
		switch( mIndex )
		{
		case 0: return "Show only level 1";
		case 1: return "Show only level 2";
		case 2: return "Show only level 3";
		case 3: return "Show only level 4";
		case 4: return "Show only level 5";
		case 5: return "Show only level 6";
		case 6: return "Show only level 7";
		case 7: return "Show only level 8";
		case 8: return "Hide stepon brushes";
		case 9: return "Hide actorclip brushes";
		case 10: return "Hide weaponclip brushes";
		case 11: return "Hide nodraw brushes";
		}
		return NULL;
	}

	virtual void activate() const
	{
		switch( mIndex )
		{
		case 0: filter_level(CONTENTS_LEVEL1); break;
		case 1: filter_level(CONTENTS_LEVEL2); break;
		case 2: filter_level(CONTENTS_LEVEL3); break;
		case 3: filter_level(CONTENTS_LEVEL4); break;
		case 4: filter_level(CONTENTS_LEVEL5); break;
		case 5: filter_level(CONTENTS_LEVEL6); break;
		case 6: filter_level(CONTENTS_LEVEL7); break;
		case 7: filter_level(CONTENTS_LEVEL8); break;
		case 8: filter_stepon(); break;
		case 9: filter_actorclip(); break;
		case 10: filter_weaponclip(); break;
		case 11: filter_nodraw(); break;
		}
		SceneChangeNotify();
	}

	std::size_t mIndex;
};

/**
 * @brief
 */
CUFOAIToolbarButton g_ufoaiToolbarButtons[NUM_TOOLBARBUTTONS];

/**
 * @brief
 */
const IToolbarButton* GetToolbarButton(std::size_t index)
{
	g_ufoaiToolbarButtons[index].mIndex = index;
	return &g_ufoaiToolbarButtons[index];
}

/**
 * @brief
 */
const IToolbarButton* GetToolbarNoButton(std::size_t index)
{
	return NULL;
}
