/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.

This file is part of GtkRadiant.

GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#include "qbsp.h"


/*

  Lightmap allocation has to be done after all flood filling and
  visible surface determination.

*/

int					numSortShaders;
mapDrawSurface_t	**surfsOnShader;
int allocatedSurfsOnShader;


int		allocated[ LIGHTMAP_WIDTH ];

int		numLightmaps = 1;
int		c_exactLightmap = 0;
int		c_planarPatch = 0;
int		c_nonplanarLightmap = 0;


void PrepareNewLightmap( void ) {
	memset( allocated, 0, sizeof( allocated ) );
	numLightmaps++;
}

/*
===============
AllocLMBlock

returns a texture number and the position inside it
===============
*/
qboolean AllocLMBlock (int w, int h, int *x, int *y)
{
	int		i, j;
	int		best, best2;

	best = LIGHTMAP_HEIGHT;

	for ( i=0 ; i <= LIGHTMAP_WIDTH-w ; i++ ) {
		best2 = 0;

		for (j=0 ; j<w ; j++) {
			if (allocated[i+j] >= best) {
				break;
			}
			if (allocated[i+j] > best2) {
				best2 = allocated[i+j];
			}
		}
		if (j == w)	{	// this is a valid spot
			*x = i;
			*y = best = best2;
		}
	}

	if (best + h > LIGHTMAP_HEIGHT) {
		return qfalse;
	}

	for (i=0 ; i<w ; i++) {
		allocated[*x + i] = best + h;
	}

	return qtrue;
}


/*
===================
AllocateLightmapForPatch
===================
*/
//#define LIGHTMAP_PATCHSHIFT



/*
===================
AllocateLightmapForSurface
===================
*/

//#define	LIGHTMAP_BLOCK	16



/*
===================
AllocateLightmaps
===================
*/



