|
"I have a problem with this plan."
"Which part?"
"Well, the part where we're running around in this dark fucking maze with that thing chasing us!"
|
|
|
|
|
|
The wad file can be unzipped to wherever you keep the rest of your texture files. Hassle free, huh?
|
|
|
Base: From scratch, except the small light fixture klight0 which is a yellow recoloring of the id base texture ceil1_1; the other light fixtures in this wad are hand-painted derivations of that.
Although obviously inspired by Alien 3, no images from the movie were used to create any of the textures in this wad. The landscape images are based on a still from the movie, but were actually hand-painted.
|
|
|
You can use these textures in any way you deem suitable, even in other engines such as Half-Life if you wish. You can cut, paste and combine them to create new variants; the textures are designed to work in this way.
The detail variants with microgramma serial numbers, circuitry and so on cover 128x128 squares that match the more basic structural version to make texture alignment easier.
In the absence of copyright material from the Aliens franchise, there is no danger of any map you build with these textures being 'Foxed'.
|
|
|
Editors Used: Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4
|
|
Distribution And Legal Bulkheads
|
|
If you release a map containing any of these textures, I would appreciate a credit.
You may distribute this wad file on any format, to anyone else.
There are just two stipulations -
1. The wad file must remain unaltered.
2. This html file must be included, also unaltered.
|
|
|
id software for the arcane alchemy that is Quake
|
|
Jasc Software for Paint Shop Pro
|
|
|
Ty Mathews and Neal White for Wally
|
|
TLG and Communic-8 for the use of their scanners
|
|
Norman Reynolds, Production Designer for Alien 3
|
|
Dedicated to Howard Philips Lovecraft ( Dead But Dreaming )
|
|