fmb_bdg.zip - This Onion

Author: Mike Woodham
Title: This Onion
Download: fmb_bdg.zip (29cb9959dcbec7dc3d67fcdd8721a5b6)
Filesize: 10056 Kilobytes
Releasedate: 05.03.07
Homepage: http://www.mikewoodham.com
BSP: - - PAK: - - PROGS.DAT: - - Custom Models/Sounds: -
Screenshot of fmb_bdg

Description

Large impressive medieval castle in an underground cave with DKTe3 textures, a couple of new monsters and (optional) background music.

Underworldfan review

Overall rating: Excellent

Included Files:

FMB_bdg/0 KB21.02.07
FMB_bdg/credits.txt2 KB05.03.07
FMB_bdg/maps/0 KB21.02.07
FMB_bdg/maps/fmb_bdg1.bsp6671 KB04.03.07
FMB_bdg/progs.dat704 KB20.02.07
FMB_bdg/progs/0 KB21.02.07
FMB_bdg/progs/S_null.spr1 KB01.01.96
FMB_bdg/progs/beam.mdl8 KB21.05.01
FMB_bdg/progs/brazshrt.mdl255 KB01.07.05
FMB_bdg/progs/braztall.mdl283 KB30.06.05
FMB_bdg/progs/candle.mdl20 KB14.08.05
FMB_bdg/progs/drlbomb.mdl19 KB22.02.06
FMB_bdg/progs/drole.mdl363 KB22.02.06
FMB_bdg/progs/fireball.mdl9 KB02.12.97
FMB_bdg/progs/h_drole.mdl16 KB22.02.06
FMB_bdg/progs/h_hellkn.mdl31 KB03.06.06
FMB_bdg/progs/h_imp.mdl22 KB01.12.97
FMB_bdg/progs/h_ogre.mdl41 KB06.12.06
FMB_bdg/progs/imp.mdl399 KB26.12.06
FMB_bdg/progs/lant_sty.mdl162 KB23.02.07
FMB_bdg/progs/lavaman.mdl186 KB31.12.05
FMB_bdg/progs/longtrch.mdl251 KB29.05.06
FMB_bdg/progs/ogre.mdl263 KB29.10.06
FMB_bdg/progs/pendulum.mdl43 KB01.01.96
FMB_bdg/progs/rubble1.mdl24 KB18.01.07
FMB_bdg/progs/rubble2.mdl70 KB18.01.07
FMB_bdg/progs/rubble3.mdl106 KB18.01.07
FMB_bdg/progs/rubble9.mdl70 KB18.01.07
FMB_bdg/progs/spore.mdl13 KB08.12.06
FMB_bdg/progs/sword.mdl36 KB31.01.06
FMB_bdg/progs/vermis.mdl641 KB08.12.06
FMB_bdg/progs/vleg.mdl5 KB07.01.06
FMB_bdg/progs/voreling.mdl181 KB07.01.06
FMB_bdg/progs/w_spikered.mdl14 KB30.01.06
FMB_bdg/progs/wizard.mdl186 KB27.06.05
FMB_bdg/sound/0 KB21.02.07
FMB_bdg/sound/IMP/0 KB21.02.07
FMB_bdg/sound/IMP/DEATH99.WAV8 KB28.11.97
FMB_bdg/sound/IMP/FIST.WAV5 KB28.11.97
FMB_bdg/sound/IMP/PAIN.WAV10 KB28.11.97
FMB_bdg/sound/IMP/UP.WAV12 KB28.11.97
FMB_bdg/sound/IMP/death.wav11 KB18.02.06
FMB_bdg/sound/IMP/death_old.wav14 KB31.12.05
FMB_bdg/sound/IMP/expsmall.wav8 KB30.12.05
FMB_bdg/sound/Music/0 KB27.02.07
FMB_bdg/sound/Music/Fantastic_B1-256_end.wav711 KB27.02.07
FMB_bdg/sound/Music/Fantastic_B1-256_loop.wav1895 KB27.02.07
FMB_bdg/sound/Music/Infoscape_end.wav41 KB27.02.07
FMB_bdg/sound/Music/Infoscape_loop.wav954 KB27.02.07
FMB_bdg/sound/Music/We_Got_Trouble_end.wav242 KB27.01.07
FMB_bdg/sound/Music/We_Got_Trouble_end2.wav72 KB26.01.07
FMB_bdg/sound/Music/We_Got_Trouble_loop.wav1657 KB27.02.07
FMB_bdg/sound/Music/dead1.wav321 KB27.02.07
FMB_bdg/sound/Music/killit_end.wav86 KB27.02.07
FMB_bdg/sound/Music/killit_loop.wav651 KB27.02.07
FMB_bdg/sound/Music/null.wav1 KB11.11.06
FMB_bdg/sound/drole/0 KB21.02.07
FMB_bdg/sound/drole/death.wav64 KB22.02.06
FMB_bdg/sound/drole/explode3.wav37 KB22.02.06
FMB_bdg/sound/drole/fire.wav27 KB22.02.06
FMB_bdg/sound/drole/idle.wav13 KB22.02.06
FMB_bdg/sound/drole/pain.wav23 KB22.02.06
FMB_bdg/sound/drole/sight.wav27 KB22.02.06
FMB_bdg/sound/drole/sight2.sfk0 KB22.02.06
FMB_bdg/sound/drole/sight2.wav44 KB22.02.06
FMB_bdg/sound/drole/strike1.wav11 KB22.02.06
FMB_bdg/sound/drole/strike2.wav17 KB22.02.06
FMB_bdg/sound/drole/swipe.wav3 KB22.02.06
FMB_bdg/sound/equake/0 KB21.02.07
FMB_bdg/sound/equake/rumble.wav33 KB01.10.05
FMB_bdg/sound/equake/rumble1.wav33 KB01.10.05
FMB_bdg/sound/equake/rumble2.wav33 KB01.10.05
FMB_bdg/sound/equake/rumble4.wav33 KB14.12.05
FMB_bdg/sound/lavaman/0 KB21.02.07
FMB_bdg/sound/lavaman/l_death.wav98 KB01.01.06
FMB_bdg/sound/misc/0 KB21.02.07
FMB_bdg/sound/misc/break01.wav16 KB30.07.99
FMB_bdg/sound/misc/drip1.wav11 KB30.07.99
FMB_bdg/sound/misc/drip2.wav15 KB30.07.99
FMB_bdg/sound/misc/drip3.wav14 KB30.07.99
FMB_bdg/sound/misc/flow1.wav51 KB11.06.02
FMB_bdg/sound/misc/flow2.wav51 KB24.10.06
FMB_bdg/sound/misc/foot1.wav2 KB30.07.99
FMB_bdg/sound/misc/foot2.wav2 KB30.07.99
FMB_bdg/sound/misc/foot3.wav1 KB30.07.99
FMB_bdg/sound/misc/foot4.wav2 KB30.07.99
FMB_bdg/sound/misc/inh2ob.wav9 KB30.07.99
FMB_bdg/sound/misc/longexpl.wav41 KB04.11.06
FMB_bdg/sound/misc/outwater.wav6 KB30.07.99
FMB_bdg/sound/misc/owater2.wav7 KB30.07.99
FMB_bdg/sound/misc/quake.wav33 KB13.12.05
FMB_bdg/sound/misc/quakeend.wav7 KB13.12.05
FMB_bdg/sound/misc/rain.wav40 KB30.07.99
FMB_bdg/sound/misc/rumble4.wav18 KB14.12.05
FMB_bdg/sound/misc/shortexp.wav26 KB04.11.06
FMB_bdg/sound/misc/spark1.wav3 KB30.07.99
FMB_bdg/sound/misc/spark2.wav2 KB30.07.99
FMB_bdg/sound/misc/spark3.wav3 KB30.07.99
FMB_bdg/sound/misc/spark4.wav2 KB30.07.99
FMB_bdg/sound/misc/uwater.wav38 KB04.06.02
FMB_bdg/sound/pendulum/0 KB21.02.07
FMB_bdg/sound/pendulum/hit.wav5 KB01.01.96
FMB_bdg/sound/pendulum/swing.wav12 KB01.01.96
FMB_bdg/sound/vermis/0 KB21.02.07
FMB_bdg/sound/vermis/death.wav144 KB08.12.06
FMB_bdg/sound/vermis/grab.wav344 KB08.12.06
FMB_bdg/sound/vermis/grabbed.wav50 KB08.12.06
FMB_bdg/sound/vermis/grndhit.wav35 KB08.12.06
FMB_bdg/sound/vermis/pop.wav128 KB08.12.06
FMB_bdg/sound/vermis/sight.wav134 KB08.12.06
FMB_bdg/sound/vermis/sight2.wav104 KB08.12.06
FMB_bdg/sound/vermis/splash1.wav29 KB08.12.06
FMB_bdg/sound/vermis/splash2.wav24 KB08.12.06
FMB_bdg/sound/vermis/splash3.wav24 KB08.12.06
FMB_bdg/sound/vermis/spore.wav43 KB08.12.06
FMB_bdg/sound/voreling/0 KB21.02.07
FMB_bdg/sound/voreling/bite.wav8 KB07.01.06
FMB_bdg/sound/voreling/bitestrt.wav10 KB07.01.06
FMB_bdg/sound/voreling/death.wav19 KB07.01.06
FMB_bdg/sound/voreling/idle.wav27 KB07.01.06
FMB_bdg/sound/voreling/land.wav6 KB07.01.06
FMB_bdg/sound/voreling/pain.wav15 KB07.01.06
FMB_bdg/sound/voreling/sight.wav54 KB07.01.06
FMB_bdg/sound/wall/0 KB21.02.07
FMB_bdg/sound/wall/explosion2.wav29 KB06.05.05
FMB_bdg/sound/wall/platebreak.wav6 KB18.02.06
FMB_bdg/sound/wall/rockthud.wav9 KB24.07.05
FMB_bdg/sound/wall/wall01.wav26 KB01.05.05
FMB_bdg/sound/weapons/0 KB21.02.07
FMB_bdg/sound/weapons/tink2.wav1 KB30.07.99

This is a partial conversion. You will have to install it into a new folder in your Quake directory and start it via a "-game blah" suffix. It features new or modified content, for example new monsters, weapons or sounds.


Comments

No comments yet
*Name:
Email:
Notify me about new comments on this page
Hide my email
*Text: