Q1 doesn't have these parms for lightcodes, reason why Vodoo2 can't do more than trying to make shapes more blended.
Programs like Fitzquake and DarkPlaces convert these colours in another way and are a platform for making dos games go on Windows.
So the results are in a comparable way, only Vodoo2 has a more stubborn way installing in that times of directX 6-7-8 and GL filters.
Fitzquake doesn't need internet, but choose the right one, I thought 0.85 for winxp. Maybe Win7 is something else.
]]>>As for Q1, can you recommend what version & format I should get for a Windows 98 with 3dfx voodoo 2.<
Don't play Quake1 with a vodoo2 card.
These cards work best with related videogames like Tombraider and Unreal.When you want comparable results install it on WinXp and use Fitzquake!
Thanks, I will take your advice. Window XP will be no problem as I have a dedicated WinXP gaming computer. But it is not connected to the internet. Does it need to be connected in order to setup Fitzquake? I use my Win7 machine for the internet, I can download files and then transfer over to my other computers.
I'll try doing this during my xMas vacation in 2 weeks from now.
BTW Q2 plays great on my voodoo2 sli system which is a Pentium 3 MB that I'm sure helps boost the performance. Not that your a Q2 fan, but just for knowledge.
]]>Contrary to what etb said, you don't necessarily have to rip the music from your CD: not sure about some of the engines I've listed but at least the most popular ones support CD playback, so you just have to put your CD in your drive and the engine will read the music directly from the CD.
@etb Yeah, you can do all that... or you can just save youself some time and download the .pk3 from the link I've provided!
]]>$ innoextract -L -q -s ../setup_quake_the_offering_2.0.0.6.exe
$ mkdir music_id1 music_hipnotic music_rogue
$ cd app/
$ bchunk -w game.gog game.cue ../music_id1/track
[...]
$ bchunk -w gamea.gog gamea.cue ../music_hipnotic/track
[...]
$ bchunk -w gamed.gog gamed.cue ../music_rogue/track
[...]
$ rm ../music*/track01.iso
$ ls ../music*
../music_id1:
track02.wav track03.wav track04.wav track05.wav track06.wav track07.wav track08.wav track09.wav track10.wav track11.wav
../music_hipnotic:
track02.wav track03.wav track04.wav track05.wav track06.wav track07.wav track08.wav track09.wav
../music_rogue:
track02.wav track03.wav track04.wav track05.wav track06.wav track07.wav track08.wav track09.wav
$
Two .cue sheets are shifted a bit, fortunately you can find the correct ones in the gog forum.
Finally someone suggest to deemphasize the Quake (id1) musics, in the case here is the command:
$ for wav in *.wav ;do sox -V3 "$wav" --comment "" out.wav deemph && mv out.wav "$wav" ;done
Of course the setup executable contains also the pak files:
$ find -name '*pak'
./rogue/pak0.pak
./hipnotic/pak0.pak
./id1/pak1.pak
./id1/pak0.pak
$
It's unfortunate you have to do all this steps, but as you said it's the effect of some legal nonsense. Still, it is better than having nothing and personally I really like the music so I think this makes the gog release much better than the alternatives.
]]>Don't play Quake1 with a vodoo2 card.
These cards work best with related videogames like Tombraider and Unreal.
When you want comparable results install it on WinXp and use Fitzquake!
]]>I can still use the copy I just bought though, right? Hope I didn't waste my money.
I'll probably play it in DOS just for the heck of it anyway, and also try playing it on my other systems to see which I like best. I only wish I had more time or time would stop so I could catch up.
]]>It might be changed, how large is the download? if it's bigger that 150mb or so, the music is definitely there.
You just need to extract it, in Linux it's super easy (check the GOG forum), I don't know in Windows.
]]>I can only say I have a win98 computer with a vodoo2 on which I can play Quake1. I had to install the very weird GL-Open filter that immediatly started complaining about its insecurity for the net. As I have computers that are stand alone and not connekted to the net I can safely play.
There's only one thing that bothered me the most and that is that the quality of the screen tends to the nasty yellow Q2 gamma, which I don't like at all. It may be vodoo2, but there's nothing that makes it feel better like Tombraider or Unreal.
I think the reason is, that Quake hasn't the same catch for the colourfilters, so anyway, if I had to choose it would still be Fitzquake above Vodoo2 on win98.
Madfox is also on Quaddicted, so if you want to know more about that you might want to contact him directly.
]]>First things first, grab a copy of Quake, either the original Quake CD if you can find it or a downloadable version. I'd recommend the GoG download because it is DRM-free, unlike the Steam download. Maybe you can try the online version on your Win98 system (it has a Glide executable), but even then you'd be running a very old version of GLQuake that hasn't been properly fixed or even maintained since its release back in '97.
If you grab an online copy, you need to download the music separately: it wasn't included for legal reasons. You'd be really missing out if you played the game without it, as it's such an integral part of the Quake experience and enhances the game's atmosphere greatly. You can get it here: http://quakeone.com/forums/quake-mod-re … packs.html
Note that it comes in a .pk3 format that is just a renamed .zip archive. Some engines have built-in .pk3 support, some don't and will require you to unpack the files.
To run Quake in a modern engine, first install the game normally. Go in your Quake folder (usually C:\Quake) and navigate to the \id1 subfolder. There, you should see (among other files and folders) two files named pak0.pak and pak1.pak. These are the game data and the only files you'll ever need from this install, so store them somewhere (on the desktop or wherever you want) and now you can uninstall the original game, you won't be using it. Storing these two files in a safe place will save you from repeating this step if you need to reinstall the game.
The next step is to download an engine and this is where things can get a little hairy for newcomers: After id Software released their source code under GPL licence, A LOT of new Quake engines, collectively called source ports, were released by the community. Many are now outdated and unsupported. Of the still actively developed engines, two major branches can be differentiated: the FitzQuake family (QuakeSpasm, Mark V...) tends towards more faithfulness to the original pixelly look while engines like Darkplaces and FTE are more geared towards the bling and a more modern look, with support for real-time lighting and HD replacement content.
The most commonly used today are QuakeSpasm (QS) and Darkplaces (DP). If you choose to go for a faithful look, I recommend either QS or Mark V. Mark V came out of beta stage only very recently, so it might still be a little buggy. It also only supports .mp3 audio files for now, so the .ogg music that you've downloaded will need to be converted. QS works very well and supports .wav, .ogg and .mp3. All engines should support the original CD music if you insert a Quake CD in your CD player.
If you prefer the bling, DP is a great engine but its configuration can be a little daunting and its creator LordHavoc doesn't offer support to its users who are pretty much left on their own. However, many Quakers use it and you can find pretty much all the answers to your questions on the forums, notably at QuakeOne.com. FTE, on the other hand, is much more confidential but its creator Spike is more than happy to help you with any issue you may encounter (note that Spike is also the author of a recent QS fork called QuakeSpasm-Spiked or QSS).
Once you have an engine, install it (usually the instructions are in the readme), create an \id1 subfolder inside the engine's installation folder if it's not already there and copy/paste the two .pak files into it. That's it, now you can play. For the music, there's no real standard and the procedure depends on the engine but again, the instructions should be provided.
I recommend that you try several engines before settling on your engine of choice. If you're REALLY bent on installing Quake on your Win98/Voodoo2 system, I asked around and the answer I got was that MAYBE FitzQuake would be able to run on it. However, no-one seemed to really be sure, not even the engine's author. Also, Fitz is no longer under active development (last build 0.85 is from 2009). For this reason among others, you'd probably be better off installing Quake on your Win7 machine - especially if you're interested in HD content, as it can drastically drain your system's performance down.
Links:
FitzQuake: http://www.celephais.net/fitzquake/
QS: http://quakespasm.sourceforge.net/download.htm
QSS: http://triptohell.info/moodles/junk/qua … ike-r6.zip
Mark V: http://quakeone.com/markv/
DP: https://icculus.org/twilight/darkplaces/files/?C=M;O=D (the latest autobuild should be at the very top of the list)
FTE: http://fte.triptohell.info/ftedownloads
If anyone else more tech-savvy wants to chime in on the matter, please feel free to do so.
]]>