Quake's Episodes and Maps


Episode 1: Dimension of the Doomed

Episode 2: The Realm of Black Magic

Episode 3: The Netherworld

Episode 4: The Elder World


start: Introduction

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Episode 1: Dimension of the Doomed

The mystical past comes alive...

e1m1: the Slipgate Complex

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e1m2: Castle of the Damned

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e1m3: the Necropolis

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e1m4: the Grisly Grotto

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*secretlevel* e1m8: Ziggurat Vertigo

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e1m5: Gloom Keep

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e1m6: The Door To Chthon

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e1m7: The House of Chthon

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As the corpse of the monstrous entity
Chthon sinks back into the lava whence
it rose, you grip the Rune of Earth
Magic tightly. Now that you have
conquered the Dimension of the Doomed,
realm of Earth Magic, you are ready to
complete your task. A Rune of magic
power lies at the end of each haunted
land of Quake. Go forth, seek the
totality of the four Runes!

Episode 2: The Realm of Black Magic

Ancient castles and strange beasts ahead...

e2m1: the Installation

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e2m2: the Ogre Citadel

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e2m3: the Crypt of Decay

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*secretlevel* e2m7: the Underearth

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e2m4: the Ebon Fortress

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e2m5: the Wizard's Manse

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e2m6: the Dismal Oubliette

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The Rune of Black Magic throbs evilly in
your hand and whispers dark thoughts
into your brain. You learn the inmost
lore of the Hell-Mother; Shub-Niggurath!
You now know that she is behind all the
terrible plotting which has led to so
much death and horror. But she is not
inviolate! Armed with this Rune, you
realize that once all four Runes are
combined, the gate to Shub-Niggurath's
Pit will open, and you can face the
Witch-Goddess herself in her frightful
otherworld cathedral.

Episode 3: The Netherworld

Primal fear in a strange dimension...

e3m1: Termination Central

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e3m2: The Vaults of Zin

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e3m3: the Tomb of Terror

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e3m4: Satan's Dark Delight

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*secretlevel* e3m7: the Haunted Halls

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e3m5: the Wind Tunnels

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e3m6: Chambers of Torment

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The charred viscera of diabolic horrors
bubble viscously as you seize the Rune
of Hell Magic. Its heat scorches your
hand, and its terrible secrets blight
your mind. Gathering the shreds of your
courage, you shake the devil's shackles
from your soul, and become ever more
hard and determined to destroy the
hideous creatures whose mere existence
threatens the souls and psyches of all
the population of Earth.

Episode 4: The Elder World

Your worst nightmares come true...

e4m1: the Sewage System

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e4m2: The Tower of Despair

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e4m3: The Elder God Shrine

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e4m4: the Palace of Hate

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e4m5: Hell's Atrium

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*secretlevel* e4m8: the Nameless City

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e4m6: The Pain Maze

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e4m7: Azure Agony

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Despite the awful might of the Elder
World, you have achieved the Rune of
Elder Magic, capstone of all types of
arcane wisdom. Beyond good and evil,
beyond life and death, the Rune
pulsates, heavy with import. Patient and
potent, the Elder Being Shub-Niggurath
weaves her dire plans to clear off all
life from the Earth, and bring her own
foul offspring to our world! For all the
dwellers in these nightmare dimensions
are her descendants! Once all Runes of
magic power are united, the energy
behind them will blast open the Gateway
to Shub-Niggurath, and you can travel
there to foil the Hell-Mother's plots
in person.
Now, you have all four Runes. You sense
tremendous invisible forces moving to
unseal ancient barriers. Shub-Niggurath
had hoped to use the Runes Herself to
clear off the Earth, but now instead,
you will use them to enter her home and
confront her as an avatar of avenging
Earth-life. If you defeat her, you will
be remembered forever as the savior of
the planet. If she conquers, it will be
as if you had never been born.

End: Shub-Niggurath's Pit

Shub-Niggurath awaits you...

end: Shub-Niggurath's Pit

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Congratulations and well done! You have
beaten the hideous Shub-Niggurath, and
her hundreds of ugly changelings and
monsters. You have proven that your
skill and your cunning are greater than
nall the powers of Quake. You are the
master now. Id Software salutes you.