Quake's Episodes and Maps
- Quake has 4 episodes. Each map's filename is made of e(episodenumber)m(mapnumber). So the third map in the second episode would be e2m3.bsp. You can load that map directly by entering "map e2m3" in the console.
- Each episode has a secret level. Those are marked *secretlevel* below. They are listed right after the map in which a hidden teleporter exists. See the secrets pages if you need help locating them.
- There is a bug with Fishes in Quake. If a map has fishes they count twice for the total number of monsters (as you see on the intermission screen). If you kill a fish it will only count as one killed monster though, so getting 100% monster kills by numbers is impossible. The monster counts below are fixed, the maps in which Fishes appear show the monster count that Quake displays in parentheses().
Episode 1: Dimension of the Doomed
- e1m1: the Slipgate Complex
- e1m2: Castle of the Damned
- e1m3: the Necropolis
- e1m4: the Grisly Grotto
- *secretlevel* e1m8: Ziggurat Vertigo
- e1m5: Gloom Keep
- e1m6: The Door To Chthon
- e1m7: The House of Chthon
Episode 2: The Realm of Black Magic
- e2m1: the Installation
- e2m2: the Ogre Citadel
- e2m3: the Crypt of Decay
- *secretlevel* e2m7: the Underearth
- e2m4: the Ebon Fortress
- e2m5: the Wizard's Manse
- e2m6: the Dismal Oubliette
Episode 3: The Netherworld
- e3m1: Termination Central
- e3m2: The Vaults of Zin
- e3m3: the Tomb of Terror
- e3m4: Satan's Dark Delight
- *secretlevel* e3m7: the Haunted Halls
- e3m5: the Wind Tunnels
- e3m6: Chambers of Torment
Episode 4: The Elder World
- e4m1: the Sewage System
- e4m2: The Tower of Despair
- e4m3: The Elder God Shrine
- e4m4: the Palace of Hate
- e4m5: Hell's Atrium
- *secretlevel* e4m8: the Nameless City
- e4m6: The Pain Maze
- e4m7: Azure Agony
start: Introduction | |
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Episode 1: Dimension of the Doomed
The mystical past comes alive...
e1m1: the Slipgate Complex | |
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e1m2: Castle of the Damned | |
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e1m3: the Necropolis | |
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e1m4: the Grisly Grotto | |
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*secretlevel* e1m8: Ziggurat Vertigo | |
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e1m5: Gloom Keep | |
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e1m6: The Door To Chthon | |
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e1m7: The House of Chthon | |
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As the corpse of the monstrous entity Chthon sinks back into the lava whence it rose, you grip the Rune of Earth Magic tightly. Now that you have conquered the Dimension of the Doomed, realm of Earth Magic, you are ready to complete your task. A Rune of magic power lies at the end of each haunted land of Quake. Go forth, seek the totality of the four Runes!
Episode 2: The Realm of Black Magic
Ancient castles and strange beasts ahead...
e2m1: the Installation | |
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e2m2: the Ogre Citadel | |
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e2m3: the Crypt of Decay | |
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*secretlevel* e2m7: the Underearth | |
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e2m4: the Ebon Fortress | |
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e2m5: the Wizard's Manse | |
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e2m6: the Dismal Oubliette | |
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The Rune of Black Magic throbs evilly in your hand and whispers dark thoughts into your brain. You learn the inmost lore of the Hell-Mother; Shub-Niggurath! You now know that she is behind all the terrible plotting which has led to so much death and horror. But she is not inviolate! Armed with this Rune, you realize that once all four Runes are combined, the gate to Shub-Niggurath's Pit will open, and you can face the Witch-Goddess herself in her frightful otherworld cathedral.
Episode 3: The Netherworld
Primal fear in a strange dimension...
e3m1: Termination Central | |
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e3m2: The Vaults of Zin | |
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e3m3: the Tomb of Terror | |
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e3m4: Satan's Dark Delight | |
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*secretlevel* e3m7: the Haunted Halls | |
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e3m5: the Wind Tunnels | |
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e3m6: Chambers of Torment | |
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The charred viscera of diabolic horrors bubble viscously as you seize the Rune of Hell Magic. Its heat scorches your hand, and its terrible secrets blight your mind. Gathering the shreds of your courage, you shake the devil's shackles from your soul, and become ever more hard and determined to destroy the hideous creatures whose mere existence threatens the souls and psyches of all the population of Earth.
Episode 4: The Elder World
Your worst nightmares come true...
e4m1: the Sewage System | |
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e4m2: The Tower of Despair | |
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e4m3: The Elder God Shrine | |
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e4m4: the Palace of Hate | |
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e4m5: Hell's Atrium | |
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*secretlevel* e4m8: the Nameless City | |
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e4m6: The Pain Maze | |
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e4m7: Azure Agony | |
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Despite the awful might of the Elder World, you have achieved the Rune of Elder Magic, capstone of all types of arcane wisdom. Beyond good and evil, beyond life and death, the Rune pulsates, heavy with import. Patient and potent, the Elder Being Shub-Niggurath weaves her dire plans to clear off all life from the Earth, and bring her own foul offspring to our world! For all the dwellers in these nightmare dimensions are her descendants! Once all Runes of magic power are united, the energy behind them will blast open the Gateway to Shub-Niggurath, and you can travel there to foil the Hell-Mother's plots in person.
Now, you have all four Runes. You sense tremendous invisible forces moving to unseal ancient barriers. Shub-Niggurath had hoped to use the Runes Herself to clear off the Earth, but now instead, you will use them to enter her home and confront her as an avatar of avenging Earth-life. If you defeat her, you will be remembered forever as the savior of the planet. If she conquers, it will be as if you had never been born.
End: Shub-Niggurath's Pit
Shub-Niggurath awaits you...
end: Shub-Niggurath's Pit | |
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Congratulations and well done! You have beaten the hideous Shub-Niggurath, and her hundreds of ugly changelings and monsters. You have proven that your skill and your cunning are greater than nall the powers of Quake. You are the master now. Id Software salutes you.
