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Screenshot of acerbus
Author:Jonathan G. aka SalaCious Crumb/H8 bReEDEr
Title:Acerbus (66fffa5238181a1b593e771cd420f7f2)
Filesize:687 Kilobytes
Release date:13.10.1997
Additional Links: erc's Underdog
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
acerbus.txt2 KB13.10.1997
acerbus.bsp1562 KB13.10.1997 - Acerbus

Smallish Metal level.

Tags: small, metal, runic, oldschool

Editor's Rating: Average
User Rating: 3.3/5 with 12 ratings
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ArrrCee Registered, rated this a 4 13 March 2014, 3:39

This one was pretty challenging for me, and I guess I missed a good portion of the enemies in it. Watch me play it here: Acerbus - The Quake Grave

JellyGal Registered, rated this a 4 13 August 2014, 0:32

Yeah, I missed more than half the monsters as well for some reason... maybe somewhere in a secret you're barraged with them. Anyway, of what I played it was a very good level. I liked the interconnectivity of it. The visuals were decent. The fights were pretty good as well. The one thing I didn't like was the ridiculous crusher traps, those were just annoying. Worth a play, though.

Pritchard Registered, rated this a 2 16 September 2016, 10:52

Unfair traps, poor health/ammo balance and uninspired architecture combine to make this map rather uninteresting and disappointing to play.

I have to admit, I found the map more enjoyable up until the point where I passed the silver key door. The reason can be seen in ArrrCee's video as well, as he encounters the same issue I did. Still, large, boxy rooms and strange enemy placement make this a rather low-quality release in my eyes.

JMP Registered, rated this a 3 20 November 2016, 1:28

This map is weird and, despite a few interesting ideas, not very fun. As previous commenters wrote, the crusher trap and arbitrary enemy placement are frustrating. The secrets are frustrating too: one includes a death trap, another can't be reached without running across a lava pool, and a couple require shooting random sections of the wall/ceiling, including one that can't be reached without walking along the top edge of the map.

I got 62/81 kills. There are a ton of rotfish under the walkway that leads to the room with the gold key. It's easy to knock most of them out by lobbing a grenade down at them. I have no idea how to get to full kills.

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