Username: Password: Remember Me
Or would you like to register?
Screenshot of digs06
Author:Digs
Title:The Anomaly 2: Water
Download:digs06.zip (43a1b5fe8b57bac4b13afdd938a7f347)
Filesize:2903 Kilobytes
Releasedate:01.07.2011
Homepage:http://digs.alfaspace.net/quake
Additional Links: The Abandoned Workshop
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
digs06.bsp7752 KB02.07.2011
digs06.txt2 KB01.07.2011

digs06.zip - The Anomaly 2: Water

Large brick/metal complex where reality is twisted and many optical illusions occur. Nonlinear, explorational gameplay with puzzles and a great number of secret areas. The sequel to digs05.

Note: This level requires an engine port with increased limits, and r_wateralpha to be set to 0.3


Tags: large, wizard, metal, bricks, nonlinear, puzzles, chthon, limits, boss, exploration, water,

Editor's Rating: Excellent
User Rating:
  • Currently: 4.3/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
(4.3/5 with 4 ratings)

Comments

Qmaster 27 July 2011, 19:29
Lots of great usage of angular, rotated areas and of loopy puzzles. Overall a fun map but would've been better if it had been compiled with vis :(
digs 29 July 2011, 12:42
map compiled with vis.
EmoLevelDesigner 31 August 2011, 7:27
At first glance it's just a standard well-made Quake fortress. But then, it's almost like wallwalking in Prey in some places, then suddenly we meet partially or fully tilted rooms, really creating a feel of twisted reality. Drawn pictures come to life, and life mirrors itself in pictures.

Eventually we'll enter the corridor which is turned into a ring. There will be rotated rooms, where we will have to do some challenging maneuvers.

The author also remembered that in the world of Quake the water doesn't have to fall down, and can hang in the air. This feature is used creatively.

How can a designer surprise players when he has a limited toolset of Quake? It's good that there are authors who prove that it is possible to surprise.
Daz 25 November 2011, 19:50
Video playthrough, not a complete run as I got too confused :D Very interesting map however!

http://www.youtube.com/watch?v=wpIXlWlAdmA
Digs 27 November 2011, 12:29
Daz, thank's for nice demo
delor 6 December 2011, 15:28
This map seems a bit tricky.. I look forward to play ! :)
El Hombre 8 December 2011, 2:30
Hmmm.. looks like a great and innovative map. However, something is busted right off.

I'm in the initial launch room, opened the gate, and "run forward non-stop" does nothing. I get a fraction up the wall and slide down again. Tried jumping, etc.

I'm using Quakespasm on Linux, but this appears to be a straight up map.
El Hombre 8 December 2011, 2:45
As a quick fix, I gave myself the rocket launcher and rocket jumped my way up. I hope the rest won't require this!
Digs 9 December 2011, 5:16
I checked in Quakespasm for windows. Everything is normal. It uses the same mechanism as that of wind tunnels. Should work without a rocket
El Hombre 10 December 2011, 21:45
Thanks for checking! Just doesn't seem to work for me. No worries. I just rocket jump when I get to one of these areas.

Btw, fantastic map! Really creative use of things and so many little details( like the paintings of weapons, but one is real, etc. ). I'm so confused, hahahaha....
czg 13 December 2011, 16:38
I played this and I got an amazing headache. Still a cool map tho.
AAS 2 January 2012, 8:03
Wonderful map, but gameplay is broken on latest DirectQ, constant freezes on curve floors :/
Digs 5 January 2012, 4:30
I tried the latest version of DirectQ. I do not seem to be any problems with the gameplay. But there were problems with the display of water columns. Not always correctly displayed himself column, bubbles are often seen only in the column, and on leaving the bubbles disappear. And sometimes the bubbles are displayed on a lighter background of the square. I thought that in an earlier version DirectQ this was not. It was okay.

Post a Comment


Name:
Year of Quake's release?