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| Author: | Digs |
| Title: | The Anomaly 2: Water |
| Download: | digs06.zip (43a1b5fe8b57bac4b13afdd938a7f347) |
| Filesize: | 2903 Kilobytes |
| Releasedate: | 01.07.2011 |
| Homepage: | http://digs.alfaspace.net/quake |
| Additional Links: | The Abandoned Workshop • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| digs06.bsp | 7752 KB | 02.07.2011 |
| digs06.txt | 2 KB | 01.07.2011 |
digs06.zip - The Anomaly 2: Water
Large brick/metal complex where reality is twisted and many optical illusions occur. Nonlinear, explorational gameplay with puzzles and a great number of secret areas. The sequel to digs05.Note: This level requires an engine port with increased limits, and r_wateralpha to be set to 0.3
Tags: large, wizard, metal, bricks, nonlinear, puzzles, chthon, limits, boss, exploration, water,
Editor's Rating: Excellent
User Rating: (4.3/5 with 4 ratings)

Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Comments
Eventually we'll enter the corridor which is turned into a ring. There will be rotated rooms, where we will have to do some challenging maneuvers.
The author also remembered that in the world of Quake the water doesn't have to fall down, and can hang in the air. This feature is used creatively.
How can a designer surprise players when he has a limited toolset of Quake? It's good that there are authors who prove that it is possible to surprise.
http://www.youtube.com/watch?v=wpIXlWlAdmA
I'm in the initial launch room, opened the gate, and "run forward non-stop" does nothing. I get a fraction up the wall and slide down again. Tried jumping, etc.
I'm using Quakespasm on Linux, but this appears to be a straight up map.
Btw, fantastic map! Really creative use of things and so many little details( like the paintings of weapons, but one is real, etc. ). I'm so confused, hahahaha....
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