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Screenshot of unforgiven
Author:Tronyn & PM
Title:Unforgiven
Download:unforgiven.zip (d4be320e87eddcab9da5276452d88f9f)
Filesize:32773 Kilobytes
Releasedate:26.06.2011
Homepage:
Additional Links:
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive:
File Size Date
gfx/env/dsky1_bk.tga444 KB15.05.2007
gfx/env/dsky1_dn.tga11 KB15.05.2007
gfx/env/dsky1_ft.tga443 KB04.03.2008
gfx/env/dsky1_lf.tga444 KB15.05.2007
gfx/env/dsky1_rt.tga444 KB15.05.2007
gfx/env/dsky1_up.tga9 KB26.10.2008
gfx/env/duske_bk.tga593 KB15.07.2004
gfx/env/duske_dn.tga769 KB15.07.2004
gfx/env/duske_ft.tga581 KB15.07.2004
gfx/env/duske_lf.tga572 KB15.07.2004
gfx/env/duske_rt.tga672 KB15.07.2004
gfx/env/duske_up.tga460 KB15.07.2004
gfx/env/gehenna_bk.tga659 KB25.08.2004
gfx/env/gehenna_dn.tga768 KB25.08.2004
gfx/env/gehenna_ft.tga694 KB25.08.2004
gfx/env/gehenna_lf.tga649 KB25.08.2004
gfx/env/gehenna_rt.tga682 KB25.08.2004
gfx/env/gehenna_up.tga498 KB25.08.2004
maps/unf1.bsp5358 KB26.06.2011
maps/unf2.bsp6337 KB26.06.2011
maps/unf3.bsp6667 KB26.06.2011
maps/unf3intro.bsp1242 KB26.06.2011
maps/unfstart.bsp889 KB26.06.2011
pak0.pak24465 KB12.06.2011
pak1.pak11425 KB12.06.2011
progs.dat1591 KB20.06.2011
sound/music/unf1.wav4566 KB03.11.2010
sound/music/unf2.wav1937 KB03.11.2010
sound/music/unf3.wav1003 KB03.11.2010
unforgivenreadme.txt4 KB26.06.2011

unforgiven.zip - Unforgiven

Epic fantasy episode with three huge levels, hardcore horde battles with many new monsters and bosses, several new and modified weapons and items from the Drake mod (latest version is included). It also comes with a start map, custom skyboxes and background music.

Note: This episode requires an engine port with increased limits. The max_edicts value has to be raised to 2048 if supported.


Tags: large, episode, horde, hard, medieval, fantasy, textures, monsters, music, drake, limits, boss, dragon, castle, fort, tower, mountain,

Editor's Rating: Excellent
User Rating:
  • Currently: 4.3/5 Stars.
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  • 5
(4.3/5 with 4 ratings)

Comments

denizen 22 July 2011, 19:22
WOW...
Lava Croft 28 August 2011, 19:04
Some of the monsters (like the Hexen2 archers) are a bit too slow to be actually overwhelming cq. scary, but goddamn this is one fine piece of work. Thanks!
qbism 30 October 2011, 6:18
Video of UNF3 gameplay featuring hordes on 'nightmare'
http://youtu.be/LOenE94-_p0
Tronyn 11 November 2011, 7:02
I was seriously impressed. DaZ did some other videos on Unforgiven but my main thing was that Chthon wasn't nearly as threatening as he should be here. PM knew this and he's made some new AI. I liked the fisheye, third person, shots of the dragon, etc, and the editing together of all of it. It was interesting to see how other players approached the situation in these maps, I dumbly assumed that my way was an "intuitive" one that new players would just "figure out."
qbism 21 November 2011, 4:32
I'm glad you enjoyed the vid. In making the shots, I tried different approaches to the map, mostly "reckless" (with lots of game saves), to get the most action scenes. Most of the monsters are placed according to their strengths: Ogres up high with open fields of view, fast ones like knights and fiends have acres to roam, not to mention the flyers. So it's a big challenge to find those defensive "holes" from which to take pot shots. Even these places can become an ammo-draining siege without careful planning. This series, and especially unf3, are highly replayable due to the many strategy options in their vastness.
denizen 22 November 2011, 0:26
I try to do all levels on nightmare, without reloading once. A challenge!
Chip 22 November 2011, 10:38
Heh, played unf1.bsp this morning and got late to a client meeting. Can't wait to play the other ones. However, I experienced some errors using DirectQ, with map freezing just right after the first flight of stairs. I used noclip to get unstuck, but somehow, 3-5 seconds later I got stuck again.
Daz 25 November 2011, 19:52
Video playthrough of the first map - http://www.youtube.com/watch?v=KwqGneCX2bg
badger 23 December 2011, 18:16
The second level crashes on me at the beginning.
Spirit 23 December 2011, 18:17
Using which engine?
badger 23 December 2011, 18:39
I used fitzquake.
Tronyn 7 January 2012, 6:35
There's probably a real clipping error (bsp, so it'll reappear whatever engine you use) in the map there. Sorry I can't help right now.
New version will be out this year. I should have clipped more carefully, there's always a problem.
negke 7 January 2012, 10:39
badger: You need to set "max_edicts 2048" in the console for the second level to work.
badger 12 January 2012, 19:50
i set the max_edicts to 2048 and now it works a lot better. thanx negke
badger 12 January 2012, 19:50
i set the max_edicts to 2048 and now it works a lot better. thanx negke
Lava Croft 28 January 2012, 17:21
Beat it in 3-player coop last night. Only ran into one coop-unfriendly 'gate-closing-behind-you' near the end of unf2.bsp.

Higly recommended for coop!
Tronyn 29 January 2012, 9:23
Shit, glad that gate didn't stop you from winning entirely. What map was it in, map 2?
Anyway me and PM are planning to release our own Q1SP/Q1COOP megamod this year, so things do need to make sense.
Tronyn 29 January 2012, 12:22
yee remind me to read more carefully and pay more attention. Will be fixed before final release. Glad you enjoyed the episode!

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