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Author: | ijed |
Title: | Warp Spasm |
Download: | warpspasm.zip (8df7fc5d394cbc31da826dea01fd947c) |
Filesize: | 42296 Kilobytes |
Release date: | 10.05.2007 |
Homepage: | |
Additional Links: | Tronyn's Top 10: Elder World • Underworldfan's • erc's Quality • |
Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
winwarp.exe | 518 KB | 14.04.2007 |
warp/org8.jpg | 21 KB | 11.05.2007 |
warp/pak1.pak | 20460 KB | 11.05.2007 |
warp/pak2.pak | 19 KB | 20.04.2007 |
warp/readme.html | 96 KB | 11.05.2007 |
warp/pak0.pak | 62902 KB | 11.05.2007 |
warp/autoexec.cfg | 1 KB | 30.04.2007 |
nehwarp.exe | 489 KB | 20.04.2007 |
FMOD.DLL | 115 KB | 19.02.2001 |
glwarp.exe | 416 KB | 14.04.2007 |
warpspasm.zip
Warp Spasm
Probably the most evil and hostile atmosphere a Quake release ever had. This episode is built upon Quoth code and monsters. It comes with "dark ambient" music which adds to the feeling. The levels are huge, and the number of monsters in each one is extreme. An essential release, but clearly not for everyone.Note: This episode requires Quoth and an engine port with raised limits. A modified version of GLQuake is included.
Tags: huge, difficult, epic, episode, evil, industrial, base, medieval, music, horror, exhausting, rubicon, knave, ikbase, quoth
Editor's Rating: Excellent
User Rating:
4.5/5 with 71 ratings
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