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| Author: | ijed |
| Title: | Warp Spasm |
| Download: | warpspasm.zip (8df7fc5d394cbc31da826dea01fd947c) |
| Filesize: | 42296 Kilobytes |
| Releasedate: | 10.05.2007 |
| Homepage: | |
| Additional Links: | Tronyn's Top 10: Elder World • Underworldfan's • erc's Quality • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | quoth • |
| File | Size | Date |
|---|---|---|
| winwarp.exe | 518 KB | 14.04.2007 |
| warp/org8.jpg | 21 KB | 11.05.2007 |
| warp/pak1.pak | 20460 KB | 11.05.2007 |
| warp/pak2.pak | 19 KB | 20.04.2007 |
| warp/readme.html | 96 KB | 11.05.2007 |
| warp/pak0.pak | 62902 KB | 11.05.2007 |
| warp/autoexec.cfg | 1 KB | 30.04.2007 |
| nehwarp.exe | 489 KB | 20.04.2007 |
| FMOD.DLL | 115 KB | 19.02.2001 |
| glwarp.exe | 416 KB | 14.04.2007 |
warpspasm.zip - Warp Spasm
Probably the most evil and hostile atmosphere a Quake release ever had. This episode is built upon Quoth code and monsters. It comes with "dark ambient" music which adds to the feeling. The levels are huge and well designed, and the number of monsters in each one is extreme. An essential release, but clearly not for everyone.Note: This episode requires Quoth and an engine port with raised limits. A modified version of Glquake is included in this release, but it is also possible to play with Fitzquake 0.85 and Darkplaces (the former will require the command line "-heapsize 64000 -quoth -game warp +max_edicts 2048")
Tags: huge, difficult, epic, episode, evil, industrial, base, medieval, music, quoth, horror,
Editor's Rating: Excellent
User Rating: (5/5 with 4 ratings)

Easily install and launch Quake maps with the cross-platform
• PAK:
Comments
It's an engrossing story. Wouldn't mind reading a full novel along this path.
Host_Error: Mod_LoadModel: progs/s_plas.spr not found
Any suggestions? :(
I know that these questions may seem very basic & all but, although I have been on the internet for almost a decade, it's been almost four years since I've played any type of first person game.
I've been out of that loop for a while.
Thanks,
Morpheus
I recommend you save yourself a lot of hassle and instead install Java ( http://www.java.com/en/download/ )and then get our Quake Injector ( http://www.quaddicted.com/quake-injector/ ). It will enabled you to install and run all the maps and mods from this website with a few mouseclicks. Otherwise Quoth is available here: http://www.quaddicted.com/reviews/quoth.html
Yes, you need a full copy of Quake. Once you have it, download http://www.celephais.net/fitzquake/ and extract it into the Quake directory. Use it to play.
Be aware that if you buy Quake from Steam or other stupid download/renting services, the soundtrack is not included and you would miss a lot of atmosphere. I'd recommend ebay, amazon and the like. If you get an old CD with no Windows support, just send me a mail (spirit aatt quaddicted doodot com) and I will help you out with the files.
The maps can drag on a bit. They're for those who enjoy map crawling - I was trying to emulate Insomnia, but didn't reach the same level of visuals, nowhere near.
Mind you, not sure how closely I should listen to someone who calls themself 'felch'.
New stuff is underway, though when it'll finish is anyone's guess.
http://kneedeepinthedoomed.wordpress.com/
That's the blog, made and maintained by Gb - though we should all be contributing sooner or later.
When I saw monster count of second level I thought I gonna be playing Serious Sam port to quake. But it positively surprised me, as there's no horde combat - killcount so high because level is extremely huge! It's longer than hipnotic or rogue mission packs...
Very immersive levels and good health balance. Ammo was kinda short, even at skill 1. At skill 2 I often found myself with nothing but bunch of shotgun shells and plenty of monsters wanting me dead. Don't be cocky and select skill 3 right away. Here skill 1 is actually harder than original quake nightmare mode! Plasma gun is kinda overpowered to me so not gibbing enforcers is essential. 6 cells are enough for a fiend, 12 for shambler. It's very good for Spawns too.
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