This is the map running in a new engine: RMQ. The reason for this is simple; only two engines have support for BSP2 , which allows for larger, more complex maps – a necessity for equake.bsp as it was causing errors in both the compiling tools and engines. Not convinced I like the blue lighting given off from the gate when it fires; although it may grow on me.
With the new tools and engine, I’m back to work on the mod – I’ve placed the ‘shell’ of the flats and began the far end of the canal. Lots more updates over the next few weeks and months.
Advertisement