06_11_2008

This shows the exit from the cellar, through the hatch and up to the warehouse above. Although most of the textures have been retained, the cellar has been ‘shrunk’ in more recent iterations. The flashlight effect has also changed, but this came with a primary engine change, which will be detailed in future images.

29_10_2008

As well as trying out engine fog effects, this is also a shot of the beginnings of the central crossroads of the map. The building under-construction is the warehouse beneath which is the player’s starting point in the mod; “The Cellar”

28_10_2008

These are the new road textures, complete with yellow lines, drains etc. They remain in the map, but have been subsequently re-sized; more of which later. The pavement texture has also been replaced, not just to reduce the “Quake-y” brown!

27_10_2008

The mod was started in 2008 and this was the first texture test. Being a city map, the first textures to source were tarmac and building ones. The building one in this shot has been retained (for a fairly significant building) but I found better tarmac/road textures.