11_03_2010

This in-editor shot shows both iterations of the lamppost, and the church that is newly placed. The church was also taken from a previous mod of mine, however it was never built with any internal access or rooms, so required a lot of updating to be fully integrated into the mod (more of which, again, later)

09_03_2010

This shot shows the second iteration of lampposts, on the left. Although significantly better than the 1st, it’s days were numbered (see later posts!) You can also see the sky box. It survived for quite some time, but became increasingly out of place due to its comparatively low-res image.

07_03_2010

As you may spot from the the post title, there was a significant break in work on the mod. However, once back into it, lots was achieved. The first development was adding lamposts for lighting. These were placeholder, taken from an older mod of mine. There is also a second warehouse, a ‘twin’ of the original one, but one that also is a building of significance within the mod

06_11_2008

This shows the exit from the cellar, through the hatch and up to the warehouse above. Although most of the textures have been retained, the cellar has been ‘shrunk’ in more recent iterations. The flashlight effect has also changed, but this came with a primary engine change, which will be detailed in future images.