05_09_2011

More developments of the flats. All of the first ‘arm’ is complete and the corner of the ‘L’ and the first flats of the second arm. The ‘room’ in the top, left corner is the lift area and there will be staircases at either end of the ‘arms’. Remember this is the top floor of 5 floors…. loads to do!

 

04_09_2011

The beginning of the block of flats. This shows the frame of the right end, top floor. The internal flat wall textures are placeholder for now. Each wall is seperate to allow for individualised textures and to make adjustment for doors/windows easier. There’ll be two ‘ends’ in a ‘L’ shape, with five floors for each. There’ll be staircase in the middle and at each end. Within the ‘L’ shape will be balconies on each floor. More to come

22_08_2011

There’s been a range of new buildings and landmarks added recently and this is the first of both in-editor and in-game images of each. This is an old railway building, situated next to the canal and raised railway line. It will be, but is not yet, accessible to the player.

25_02_2011

Part 2: The front entrance was too large, so needed removal and replacing. The tower was also solid, and I was keen to have stairs leading up to the top. The cross-shaped base area with the sloping roofs, was particularly badly constructed and needed carefully reconstruction.

24_02_2011

This is part one of a major overhaul of the church. As mentioned in 11_03_2010, the church was taken from a previous mod (“Bulldog Stadium“) which didn’t require it to have any internal features. On top of that it was really poorly constructed, so, for the half-decent mod that I want earthQUAKE to be, I decided to almost completely re-build it. The overall dimensions, textures and shape were spot on however, so rather that start from scratch I began pulling down walls one-by-one and both hollowing out the church and building the walls more efficiently.

11_03_2010

This in-editor shot shows both iterations of the lamppost, and the church that is newly placed. The church was also taken from a previous mod of mine, however it was never built with any internal access or rooms, so required a lot of updating to be fully integrated into the mod (more of which, again, later)