The scene after throwing the molotov. The centre ogre is alight (flame on its back), although the player’s taking some damage too – molotov’s take a while to re-light and throw, so are best used from a distance, when up high or to set off other weapons….
Category Archives: Quake
30_05_2010 ~ 2
30_05_2010
06_05_2010
03_04_2010 ~ 2
03_04_2010
20_03_2010
11_03_2010
This in-editor shot shows both iterations of the lamppost, and the church that is newly placed. The church was also taken from a previous mod of mine, however it was never built with any internal access or rooms, so required a lot of updating to be fully integrated into the mod (more of which, again, later)
09_03_2010
07_03_2010
As you may spot from the the post title, there was a significant break in work on the mod. However, once back into it, lots was achieved. The first development was adding lamposts for lighting. These were placeholder, taken from an older mod of mine. There is also a second warehouse, a ‘twin’ of the original one, but one that also is a building of significance within the mod