15_02_2012

Ok, continuing on from my Worldcraft-running-out-of-grid-woes I’ve just enlarged the map boundary past the grid, then pasted in 2 copies of the partial block of flats shell, and then saved and compiled. Well it worked; it compiled with no errors and runs in the RMQ engine, which means, as I suspected, that it’s purely a display limit rather than a problem that will bork the editor. The only slight problem is that if I properly (rather than just for test purposes) increase the size of the map outside of the grid, I’ll have to manoeuvre the map around so that the section I’m working on remains within the grid. Not a biggie I suppose, smaller, I feel, than learning a whole new editor…

Anyway, below is the map with the test section in-engine, to the top-right are the 3 flats, you may need to enlarge the image to see them. I must say at this point that this test also bodes well for MH’s BSP2 tools and the RMQ engine, which both remain faultless and smooth.