Not the final placement for this new item. This image shows the molotov cocktail pick-up, a fairly important weapon in the mod; they’ll be an absence of actual weapons so more ‘everyday’ items will need to be used.
Monthly Archives: August 2011
06_05_2010
03_04_2010 ~ 2
03_04_2010
20_03_2010
11_03_2010
This in-editor shot shows both iterations of the lamppost, and the church that is newly placed. The church was also taken from a previous mod of mine, however it was never built with any internal access or rooms, so required a lot of updating to be fully integrated into the mod (more of which, again, later)
09_03_2010
07_03_2010
As you may spot from the the post title, there was a significant break in work on the mod. However, once back into it, lots was achieved. The first development was adding lamposts for lighting. These were placeholder, taken from an older mod of mine. There is also a second warehouse, a ‘twin’ of the original one, but one that also is a building of significance within the mod
06_11_2008
This shows the exit from the cellar, through the hatch and up to the warehouse above. Although most of the textures have been retained, the cellar has been ‘shrunk’ in more recent iterations. The flashlight effect has also changed, but this came with a primary engine change, which will be detailed in future images.