Stylish

Eyptian Myth is centered around an abandoned temple, the environment is lovingly realised with egyptian symbols and heavy sandstone decorating the walls, halls and courtyards that dominate this map, this style is maintained throughout the map but Kona still manages to make each new area feel different to the last one. The actual detail in the map could be higher and more rounded as some of the walls and ceilings look very square and plain in some places. The out door sections are much better than the indoor bits and the authpr has definately spent more time doing up these rooms, there are broken tiles with encrusted mud underneath, murals on the walls, and the sunset sky finishes it off very nicely. Some halls have carpets and banners on the walls that really enhance the atmosphere created by the egyptian theming.

Is that a snake in your pocket or....

To further increase the levels eqyptian roots the "snakeman" monster has been included with the pack, this is one of the better custom Quake enemies around and fits nicely into the map and provides a change from the ordinary Quake monsters. Saying this the other monsters in the map are used very effectively and placed according to abilities and weapons. The Ogre's are usually above you so that they can grenade spam you while shamblers have the horrible knack of just appearing right in front of you causing quite a shock... As you get into the map you will realise that places you have already been have been re-populated with monsters to greet you on your way back, you are never sure if the next room is safe even if you have walked through it three times before...

 

Connection Accepted

One of the other great things about this map are the layouts and the connectiveity. you pass through some areas more than twice but each time you are trying to accomplish something different. Some may say that to much connectivity is a bad thing but on this map is works very well and (I know I keep mentioning this) it really does deepen the temple feel even more.

Lock and Load

Weapon and item placement is a fundemental feature of any Quake map and Kona has done a good job of it on Eqyptian Myth. The weapons are evenly placed throughout the map, one feature I liked about the weapon placement is that you could get the weapons in a different order each time you played the map and this adds a lot to the re-playability. Ammo is there when you need it. Saying this though ammo is always tight and this makes the combat more tense as you know that if you waste a few rockets then the next fight could go very badly, health is in short supply but is placed at nice intervals between major combat hotspots and there is just enough to avoid frustration over repeated deaths... the wise player will seek out all the secret areas as these usually contain health pickups.

 

All good things come to an end

Sad but unfortunately true, Eqyptian myth does come to an end. The ending is very good on this map and features a souped up hell knight with lots of health and the ability to throw vore style homing projectiles at you, not very pleasant and quite hard to kill but different and fun none the less. But there are much better endings out there in other maps.

 

Eqyptian myth is a very cool single player map that deserves to be on any Quake players hard drive. The layout is good, the design style easy on the eyes but lacking any real detail and the combat pumps along and keeps you entertained every time you play it.

 

Build Quality = 82%
Monsters Score = 89%
Layout and connectivity = 95%
Weapons and Ammo = 85%
Ending = 80%
Overall Score = 86%