Nehahra's enhanced
mapping potential is catching on it seems,
with another good recent release. This unit
doesn't use many of Nehahra's enhancements,
but extra effects such as fog and skyboxes
spice up the maps visually, while the new
and improved monsters increase the challenge.
The pervading theme through these maps is
a sorta gothic/industrial/medieval style,
and the pervading architecture is a heavy,
solid, well angled look - both of which
fit Quake's ethos well. There's some dramatic
designs too, such as the ominous buttresses
that tower overhead, or the great final
area, an imposing chapel set in a rocky
bowl.
Gameplay keeps the focus simply and directly
on the action - lots of action. The fighting
is very continuous, and each map is packed
with challenging monsters. There's no outrageous
situations, but it's a dedicated player
who will manage this in one sitting - the
rest of us will want to take a breather
or two. The start, with Nehahra's heinous
base enemy, is rather hard and offputting,
but perserve, and once better weapons are
gained, the fighting becomes more fun and
fair. Supplies are reasonable, so it's a
matter of putting finger to trigger, and
not stopping until everything is dead. The
final conflict is the epitomy of this fighting
- waves of monsters in a dramatic situation
provide a fitting finale.
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