An original
looking and interestingly styled Egyptian
level. Rather than going for traditional
Egyptian / temple designs, this focuses
more on a strong, detailed theme rather
than exceptional architecture and designs.
The theme is a mixture of Egyptian sandstone
style with luxurious trimmings, like red
buttresses that hold torches, and gold buttresses
or trim. This is enhanced by an excellent
use of angles to provide complexity in otherwise
simple rooms and corridors. The map follows
this style throughout and what it lacks
in variety it makes up for in consistent
quality.
Gameplay is equally consistent: a lot of
monsters in fairly similar combat situations,
plenty of ammo, and a bit of health. There's
also some good exploration with a fairly
non-linear design. Each area has enough
combat in, often against medium monsters
like Ogres and Deathknights, as well as
the custom Snakemen, and more monsters teleport
in when you need to backtrack. Despite the
relentless combat, the map's design works
more to your advantage than the monsters,
so it's easy to lure them after you and
kill them on your terms. The ending is a
quite simple, but the continuous combat
until then provides a fair challenge.
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