Tight, compact
layout with great connectivity. The industrial
custom texturing is consistent and suits
the Quake2 sytle architecture. The biggest
problem is the item placement. Armour shards,
25 Health, Yellow Armour, Shotgun, more
Armour shards, another 25 health, Red Armour
and why not finish off with 100 health,
all within a jump of each other. The level
has been well clipped to stop snagging on
small brushes but the architecture itself
can get in your way, for instance, hitting
your head on a beam when going downstairs.
The gothic ambient sounds seem out-of-place
in a tech theme. Bots play fine.
A well connected level, shame about the
item placement.
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