Stylish
Eyptian Myth is centered around an abandoned
temple, the environment is lovingly realised
with egyptian symbols and heavy sandstone
decorating the walls, halls and courtyards
that dominate this map, this style is maintained
throughout the map but Kona still manages
to make each new area feel different to
the last one. The actual detail in the map
could be higher and more rounded as some
of the walls and ceilings look very square
and plain in some places. The out door sections
are much better than the indoor bits and
the authpr has definately spent more time
doing up these rooms, there are broken tiles
with encrusted mud underneath, murals on
the walls, and the sunset sky finishes it
off very nicely. Some halls have carpets
and banners on the walls that really enhance
the atmosphere created by the egyptian theming.
Is that a snake in your pocket or....
To further increase the levels eqyptian
roots the "snakeman" monster has
been included with the pack, this is one
of the better custom Quake enemies around
and fits nicely into the map and provides
a change from the ordinary Quake monsters.
Saying this the other monsters in the map
are used very effectively and placed according
to abilities and weapons. The Ogre's are
usually above you so that they can grenade
spam you while shamblers have the horrible
knack of just appearing right in front of
you causing quite a shock... As you get
into the map you will realise that places
you have already been have been re-populated
with monsters to greet you on your way back,
you are never sure if the next room is safe
even if you have walked through it three
times before...
Connection Accepted
One of the other great things about this
map are the layouts and the connectiveity.
you pass through some areas more than twice
but each time you are trying to accomplish
something different. Some may say that to
much connectivity is a bad thing but on
this map is works very well and (I know
I keep mentioning this) it really does deepen
the temple feel even more.
Lock and Load
Weapon and item placement is a fundemental
feature of any Quake map and Kona has done
a good job of it on Eqyptian Myth. The weapons
are evenly placed throughout the map, one
feature I liked about the weapon placement
is that you could get the weapons in a different
order each time you played the map and this
adds a lot to the re-playability. Ammo is
there when you need it. Saying this though
ammo is always tight and this makes the
combat more tense as you know that if you
waste a few rockets then the next fight
could go very badly, health is in short
supply but is placed at nice intervals between
major combat hotspots and there is just
enough to avoid frustration over repeated
deaths... the wise player will seek out
all the secret areas as these usually contain
health pickups.
All good things come to an end
Sad but unfortunately true, Eqyptian myth
does come to an end. The ending is very
good on this map and features a souped up
hell knight with lots of health and the
ability to throw vore style homing projectiles
at you, not very pleasant and quite hard
to kill but different and fun none the less.
But there are much better endings out there
in other maps.
Eqyptian myth is a very cool single player
map that deserves to be on any Quake players
hard drive. The layout is good, the design
style easy on the eyes but lacking any real
detail and the combat pumps along and keeps
you entertained every time you play it.
Build Quality = 82%
Monsters Score = 89%
Layout and connectivity = 95%
Weapons and Ammo = 85%
Ending = 80%
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