Enchanted...
Chanthood is probably one of the most original
maps I have seen for quite some time. The
texture combinations used have never been
seen before. iD runic has been blended seamlessly
with Kingpin textures to produce an eyecatching
map design that will make most people say
"ooooooh" a lot. As the map is
made for both DM and single player modes
it is very small consisting of only a main
atrium and four rooms coming off of this
main area. This is a shame as the theme
had the potential to deck out a huge map
that would have looked stunning. But as
it stands it is nice to look at but way
to small...
Monsters in da hood
The map entails running around and killing
an insane amount of monsters in order to
open up the various side rooms and collect
all four runes to open the exit teleporter.
Although there are a crazy amount of monsters
they do not all show up at once but teleport
in whenever you grab a rune, weapon or other
important device. At the beginning of the
map the monster start out as small fry such
as Scrags and knights but as you start getting
bigger weapons and more runes they start
getting bigger and badder and by the end
you are fighting hordes of Shamblers, vores
and fiends. Again the deathmatch routes
of this map stops any really good monster
ambushes or surprises as you are just running
around the same place dozens of times...
Crossbreed...
As you would expect Chanthood has a good
layout and connectivity is also been thought
of carefully. Unfortunately this kind of
layout only works well in a deathmatch map
where it is nessesary to run around the
same areas lot of times to stay alive, but
in a single player game the player wants
to advance to new areas are discover new
things. This does not happen in Chanthood
but anyone looking for a "Thunderdome"
style environment will get on just fine...
Ammo store
As the map is so small and there are so
many monsters ammo is lying around absolutely
*everywhere*. You can hardly move without
picking up nails, shells and rockets all
over the place. Weapons are placed a little
more carefully with new ones being accessed
whever a new side room opens up. health
is also lying around in large quantities
but armour is a little more scarce. The
hordes of ammo pickups makes the map look
messy but the lack of anywhere else to put
it leaves little choice... Lets just say
you wont be having any ammo shortage problems
on this map... :)
The end...
The ending was a dissapointment as all
you do is walk into an exit, but I wasn't
really expecting to much as the main attraction
of the map was the "monster deathmatch"
aspect. Saying this though the exit of the
map looks gorgeous so take a few seconds
to have a look...
Cant play deathmatch against friends? Want
a map that simulates deathmatch but with
monsters instead? Well you have found it.
if a "monster deathmatch" is not
what you are looking for then search elsewhere...
The lack of exploration stops this map from
getting into the 70's but the monster fights
are very fun if thats what you are looking
for...
Build Quality = 89%
Monsters Score = 75%
Layout and connectivity = 60%
Weapons and Ammo = 72%
Ending = 30%
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