Layout A-
When we look at the layout of this level
we can see it's very open, and vertical.
It's mainly built round an atrium, with
lots of open corridors and stairs connecting
the four levels with each other. This level
has a few teleporters, which are very important
for the overal layout and gameplay, because
without them the connectivity isn't all
that good, so i think the author made them
onpurpose. Without those teleporters the
gameplay would have been low. When walking
through this level we can see some cool
angular architecture in the layout, some
well designed walls and trims and stairs,
which also provides the players some nice
trick-jumps.
Atmosphere A-
World between the margin gives a very cool
futuristic feeling and shows some very cool
textures, these textures are from the Lundoom
texture set. With these textures and the
good use of yellow- and blueish lighting,
[Kona] created a level that on the first
hand wouldn't look like QuakeII. [Kona]
used the textures to there optimum, and
because of the well built layout with cool
angular architecture, i can say [Kona] created
a great futuristic atmosphere. The only
thing i thought was out of place, were the
teleporters, the standard id-teleporters
are red and yellow and just don't fit in
this atmosphere. [Kona] should have built
costum teleporters to keep the whole atmosphere
as one. The detailing is great and doesn't
affect the r_speeds much, as you could expect.
The lighting is good and really brings out
the quality of those textures.
Gameplay A-, Item
plamement B
is fast and open and you can hardly get
any peace to chat when playing FFA, and
camping isn't an option. I recommend this
level as a duel level, for 1vs1 or a 2vs2
and if you want FFA, than i recommend 2-5
players. The gameplay of this level relies
on those teleporters, without them the speed
would have been lower and the carnage bigger
in the lower part of this level. When playing
this level i found that it wasn't easy to
follow you opponent, because of the textures
behind the enemy.The Item placement(B) is
quiet good, but the choice of item-placement
could have been better, i thought there
were too many RG slugs and too little grenades.
There are no HB, BFG or Shotgun, which i
think is a good choice. There is one armor,
the YA at the above teleporter, which is
a good location, but i would have placed
one more YA in this level to give both parties
armor.
Conclusion A-
[Kona] has done a great job showing us he
can make such a great QuakeII level. Even
with the few HOM and clipping errors [Kona]
shows his experience for making detailed
levels with very good duel gameplay. The
item placement could have been better, maybe
he should have tested it a little more.
All well ends well, download this gem and
see what you were reading about.
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