"A rich Egyptian temple mixed with grimy bricks and red buttresses against an orange sunset. This ancient temple is guarded with many of Quake's strongest monsters and will be a great challenge."

 

The Egyptian Myth is one tough mother. Before starting up this map you should prepare yourself for one heck of a fight. Definately a challenge that will make Quake veterans mouth water and make newbies hide in the corner and cry for mommy.

 

The design of this map is almost perfect in my opinion. It has multiple entrances into larger rooms to give you a nice feeling of exploration. In fact, if you want to see a slightly better design in the egyptian theme be sure to check out The Looming Madness, also from [Kona]. Alk07 flows very steadily, removing any confusement with easily read direction. My only complaint with the design is that it is mostly linear, but that is a very small issue.

 

Gameplay is intense. With 119 enemies in this map, including [Kona]'s lucky Snakeman and a modified Hell Knight at the end, you are sure to have your hands full. Almost to full at times. There is no room for storming into battles in Egyptian Myth. You will want to use some clever planning before hand if you want to survive without cheating.

 

Here's a couple of tips :

When clearing out a room be sure to keep your eyes open, usually new ones appear.
Careful when you grab those keys, traps are [Kona]'s speciality.
Be sure to back track for any missed ammo or health
DO NOT RUSH A ROOM

 

Overall, the map looks great. Textures from Rogue and Hexen2 added to [Kona]'s great architecture really make for a great match. The action is brutal and will provide plenty of entertainment. Just have that save button ready!

 

 

 

Design = 8
Flow = 9
Balance = 7
Textures = 9
Overall : 8.13