The talented
Shaun [Kona] Ross is best known for his
Quake and Quake 2 levels so Butchered Creatures
was an evident pick for a review at this
site. Basically to put it simply, Butchered
Creatures will not dishearten. A rather
small level with an .arena file, I deleted
a few extra bots and focused more on one-on-one
type deathmatch and the outcome was enjoyable.
This is a high-tested map, everything seems
to be in proper order and the smooth-flowing
gameplay got more intense as the deathmatch
progressed.
Butchered Creatures has exceptional styling,
many browns highlighted by white lights
and panels result in a fresh arena and the
sunset skybox is a spanking new new look
to an already great map. Butchered Creatures
passes all the standard bench-tests with
no problems and I only noticed one bot (Sarge)
get stuck in the wall at one point (an undemanding
frag, hehe). A series of tarnished, decaying
platforms and ledges makes up this overall
enjoyable map. There are also hidden paths
to explore and rockets to jump in this space
map.
This level tends to play away from the
edges and more upstairs with focus on the
rocket launcher and the plasma gun. Solid
construction results in very few falls and
players may bump their heads while using
the jump pads but these minor issues take
nil from the overall experience. Baal-Peor
scores this map @ 9 of 10 because it is
a great level, suggested for all! (3.39
mb)
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