An original looking and interestingly styled Egyptian level. Rather than going for traditional Egyptian / temple designs, this focuses more on a strong, detailed theme rather than exceptional architecture and designs. The theme is a mixture of Egyptian sandstone style with luxurious trimmings, like red buttresses that hold torches, and gold buttresses or trim. This is enhanced by an excellent use of angles to provide complexity in otherwise simple rooms and corridors. The map follows this style throughout and what it lacks in variety it makes up for in consistent quality.

 

Gameplay is equally consistent: a lot of monsters in fairly similar combat situations, plenty of ammo, and a bit of health. There's also some good exploration with a fairly non-linear design. Each area has enough combat in, often against medium monsters like Ogres and Deathknights, as well as the custom Snakemen, and more monsters teleport in when you need to backtrack. Despite the relentless combat, the map's design works more to your advantage than the monsters, so it's easy to lure them after you and kill them on your terms. The ending is a quite simple, but the continuous combat until then provides a fair challenge.

 

 

07/10/00: Egyptian Myth

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