Enchanted...

Chanthood is probably one of the most original maps I have seen for quite some time. The texture combinations used have never been seen before. iD runic has been blended seamlessly with Kingpin textures to produce an eyecatching map design that will make most people say "ooooooh" a lot. As the map is made for both DM and single player modes it is very small consisting of only a main atrium and four rooms coming off of this main area. This is a shame as the theme had the potential to deck out a huge map that would have looked stunning. But as it stands it is nice to look at but way to small...

 

Monsters in da hood

The map entails running around and killing an insane amount of monsters in order to open up the various side rooms and collect all four runes to open the exit teleporter. Although there are a crazy amount of monsters they do not all show up at once but teleport in whenever you grab a rune, weapon or other important device. At the beginning of the map the monster start out as small fry such as Scrags and knights but as you start getting bigger weapons and more runes they start getting bigger and badder and by the end you are fighting hordes of Shamblers, vores and fiends. Again the deathmatch routes of this map stops any really good monster ambushes or surprises as you are just running around the same place dozens of times...

 

Crossbreed...

As you would expect Chanthood has a good layout and connectivity is also been thought of carefully. Unfortunately this kind of layout only works well in a deathmatch map where it is nessesary to run around the same areas lot of times to stay alive, but in a single player game the player wants to advance to new areas are discover new things. This does not happen in Chanthood but anyone looking for a "Thunderdome" style environment will get on just fine...


Ammo store

As the map is so small and there are so many monsters ammo is lying around absolutely *everywhere*. You can hardly move without picking up nails, shells and rockets all over the place. Weapons are placed a little more carefully with new ones being accessed whever a new side room opens up. health is also lying around in large quantities but armour is a little more scarce. The hordes of ammo pickups makes the map look messy but the lack of anywhere else to put it leaves little choice... Lets just say you wont be having any ammo shortage problems on this map... :)

 

The end...

The ending was a dissapointment as all you do is walk into an exit, but I wasn't really expecting to much as the main attraction of the map was the "monster deathmatch" aspect. Saying this though the exit of the map looks gorgeous so take a few seconds to have a look...

 

Cant play deathmatch against friends? Want a map that simulates deathmatch but with monsters instead? Well you have found it. if a "monster deathmatch" is not what you are looking for then search elsewhere... The lack of exploration stops this map from getting into the 70's but the monster fights are very fun if thats what you are looking for...

 

Build Quality = 89%
Monsters Score = 75%
Layout and connectivity = 60%
Weapons and Ammo = 72%
Ending = 30%
Overall Score = 69%