Atmosphere!
This epic nehahra-based episode features
four maps, spanning various medieval/metal
themes, using visuals mainly from ID and
Zerstorer. Architecture quality varies quite
a bit throughout the episode, with smaller
uninteresting rooms and corridors often
balanced by impressive frontpieces and natural
rock structures, outlined with streams of
viscera. Elsewhere, more apparent 'Alkado'
trademarks can be found, such as frequent
use of obscure angles, blocky architecture,
and unusual texture combinations. Cast above
Alk10's outdoor areas is an impressive environment
map, and light fog graces the air of maps
two and three, both thanks to Nehahra's
engine enhancements. The visual impressiveness
and well-established atmosphere set the
episode well above most other recent levels
by the author.
Kona's accurate perception of gameplay
progression is apparent here, with the first
level offering lots of exploration among
various environments, providing an immersive
experience to draw the player deeper into
the episode. The second map contains more
interesting texture combos and bizarre architecture,
giving the impression to the player of being
trapped in an alien world. Layout is non-linear
and open, with the larger areas having a
sort of 'arena' feel to them, with monsters
attacking from many directions. The third
map increases the eerie 'alien' factor moreso,
using dark, bloodstained metal textures,
oppressive lighting, and sprawling layout;
with the map's exit to the rocky outland,
again, providing an odd sense of freedom,
in a way. This proceeds facing a relentless
and challenging arena battle coupled with
some spectacular visuals - both residing
in the small end level.
Nehahra's monster AI should ensure that
you get a tough challenge on all skill levels
(pulling down the console and typing 'nomonsters
1' can override this), but the lack of super-charged
base monster ensure gameplay never gets
too frustrating - especially so when ammo
is delivered in fair supply throughout,
with the inclusion of Nehahra's excellent
new weapons. Otherwise, difficulty escalates
well from beginning to end - from the desolate
canyons of the first level to a blaze of
action and pressure in the end combats.
One thing I'd have liked to have seen more
of is the inclusion of more of nehahra's
custom features and effects, as despite
the episode's high quality it doesn't reflect
that well on Nehahra's abilites. Such features
could include exploding walls, new models,
rain effects and earthquakes.
An intense, atmospheric and immersive episode
showcasing the author's greatest and most
creative work to date.
Build Quality = 83%
Playability = 92%
Layout and connectivity = 90%
Weapons and Ammo = 85%
|
|



|