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Auto Weapon Switching: Hit or Miss?

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Auto Weapon Switching?

Hell, yeah! |

0%
[ 0 ]
Hell, no! |

44%
[ 4 ]
Only on weapons that upgrade or replace another |

55%
[ 5 ]

Total Votes : 9

Author | Message
--- | ---
Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Thu Jan 05, 2006 6:10 pm Post subject: Auto Weapon Switching: Hit or Miss? |

Upon Weapon Pickup. Also, this is assuming the mod has weapon switch frames ala Doom/Q2/etc. _________________ "Roboto suggests Plasma Bazooka."

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Jan 05, 2006 6:41 pm Post subject: |

optional for player. Many people prefer to have the weapon switch turned off _________________

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Thu Jan 05, 2006 6:55 pm Post subject: |

Yes, but only if the player can set his weapon order, like in UT. One of the other cool things you could do, if you messed around with the .ini files, was bind more than one weapon to a single button, which would then cycle through them when you pressed it. Pretty cool, but probably tricky to implement!

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sat Jan 07, 2006 7:57 pm Post subject: |

Quake Matt wrote:
Yes, but only if the player can set his weapon order, like in UT. One of the other cool things you could do, if you messed around with the .ini files, was bind more than one weapon to a single button, which would then cycle through them when you pressed it. Pretty cool, but probably tricky to implement!

I very much dislike multiple key presses to cycle through weapon selection. This is one of the major things I hate about half-life. I suspect that I'm not alone in this dislike as well. When I press a key, I expect to have the weapon I want up NOW, not two or three presses later.
_________________
"Roboto suggests Plasma Bazooka."

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Sat Jan 07, 2006 10:26 pm Post subject: |

Yeah, most of the time I don't like it either. I only take advantage of it in UT for making best short-range and long-range weapon keys. It helps a lot when you need to change guns quickly, like when someone jumps you with a flak cannon, but isn't all that useful in most cases.

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Sun Jan 08, 2006 10:35 am Post subject: |

Hell no! I hate auto weapon switching _________________ Quake Maps

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