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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Tue Apr 18, 2006 9:13 am Post subject: |

Aight. 'Final' posted. Check first post.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri Apr 28, 2006 8:34 am Post subject: |

If you downloaded this around the time it was released, re-download - there was a few small bugs & I forgot to include palette.lmp..oops. _________________

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Fri Apr 28, 2006 11:03 am Post subject: |

neat _________________

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri Apr 28, 2006 11:06 am Post subject: |

Just rereading the thread, people may get the impression that Fimg is no good for miptex still, this is not the case, all has been fixed. _________________

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Fri Apr 28, 2006 11:22 am Post subject: |

maybe on transparent gif import, subsitute the transparency "color" with color 255 in palette lmp, then import the frames after thats done? That would probably solve the whole "my gifs suck" thing. _________________

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri Apr 28, 2006 11:31 am Post subject: |

If you want to load a transparent animated gif, open fimg.ini and change the gifhack=1 line to 0. Restart Fimg, load the gif, increase color depth to 32bpp (this will retain the alpha channel and will force Fimg to re-apply the Quake palette on save) then just save it as a .spr.
If you have a 'compressed' non transparent gif, set gifhack back to 1 and do as above.
_________________

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Fri Apr 28, 2006 12:29 pm Post subject: |

WITH FIMG YOU CAN DO THIS !!!! http://www.planetgargoyle.com/vid/coolgun.avi _________________

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Fri Apr 28, 2006 1:02 pm Post subject: |

Where are those explosions from? They remind me of Metal Slug. I'll have to remember this for when I need some .sprs!

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Fri Apr 28, 2006 1:21 pm Post subject: |

the cow is from harvest moon and the explosion is from metal slug. _________________

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri Apr 28, 2006 1:42 pm Post subject: |

The gif was from the DJQuake boards. _________________

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon Dec 11, 2006 9:37 am Post subject: |

Version 0.18 posted today, addressing a crash bug that was introduced in v017 when importing multiple files at once. Hopefully that was the only bug... http://www.inside3d.com/frikbot/fimg/fimg_v018.zip

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Preach Joined: 25 Nov 2004 Posts: 122 |

Posted: Mon Dec 11, 2006 9:18 pm Post subject: |

Oh, and I was so about to report that bug! Thanks for this tool Frik, it's a really handy piece of work.

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Megazoid Joined: 17 Oct 2004 Posts: 116 |

Posted: Mon Dec 11, 2006 9:23 pm Post subject: |

It's a good tool, in fact, I really should add it to my terribly out-dated "tools" section. Good work!

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Madfox Joined: 15 Jan 2005 Posts: 36 Location: Holland |

Posted: Sat Jan 27, 2007 9:31 pm Post subject: good job! |

I always wondered how to handle these sprites. Good to have a good example now! http://members.home.nl/gimli/sprite.jpg http://members.home.nl/gimli/sprite0.jpg The last one has a downloadable example.
Apperently you'll see nothing, but make a step.
http://members.home.nl/gimli/sprite.dz
Thanx FrikaC!

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon Jan 29, 2007 7:20 pm Post subject: |

I'm not sure I know what to make of that, but you're welcome!

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