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Model Converter [alpha released]
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Wed Mar 31, 2010 8:33 am    Post subject: Reply with quote

metlslime wrote:
Quote:
"Some more far-fetched major features for later versions: ...Convert MAP files (e.g. the health/ammo pickups) to models."


This would be a great feature for mappers wanting to make more geometric-style models and who have an easier time using their mapping software to make the shapes they want.


Agree totally with this. If you could manage this it would be, creatively, such an open door to new things in mod development. Good luck to you Smile
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Wed Mar 31, 2010 9:55 am    Post subject: Reply with quote

Cool project. Let me know if you need a test OBJ to get support for those in.
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Wed Mar 31, 2010 6:28 pm    Post subject: Reply with quote

Hey Electro, whatever happened to that PMX mod? I saw your killer models on your portfolio but never saw them in game Neutral
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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Thu May 20, 2010 12:39 am    Post subject: Reply with quote

Sajt; I just wanted to tell you what a great job this is.

Thanks man.

This makes getting models from Blender into Quake super easy, at least compared to what I did before. The horror! Never going back. I'm currently exporting to md2 in Blender, and then running your glorious little program. The only thing that would make it even better would be support for .obj or similar so conversion to md2 / md3 becomes unnecessary.

Is there any progress with the md2 or md3 export function? Because then I could edit original Quake models in Blender and quickly export them back O_o

Exclamation Thank you.

Also thanks for keeping this crossplatform.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Thu May 20, 2010 5:25 pm    Post subject: Reply with quote

IIRC the md2 exporter works in the SVN version (the build is older). But it's been a while since I've touched this tool, so I don't remember if there were any odd quirks. I haven't really had time, but hopefully sometime this year I can look at it again...

As for MDL to MD2 to MDL, I imagine some rather ugly vertex recompression artifacts will occur (maybe not immediately visible in the lowpoly Quake models but still there). It is possible to convert MDL to MD2 losslessly in terms of vertex coordinates, but QWalk doesn't do that. (The difference is that Quake uses the same scale/translate for the all frames, whereas in Quake2 it's per-frame.)
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Jun 11, 2010 2:59 am    Post subject: Reply with quote

This tool has been highly useful converting to .mdl from .md3.

Has totally eliminated my need of Quick3D and other model converters thus far.

Thanks!
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