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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Sun Aug 30, 2009 10:12 pm Post subject: So... iv been trying to learn how to make a menu |
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Anyways, i know how to make a menu like the one in this tutorial. I even expanded it and changed it to make it "better."But i was told that a menu like this would be a lot better and easier to add csqc support to. The problem is iv been having issues even getting it to work. i even added a "trigger_touch" to a map i made to test it. But nothing works. I asked around on the #qc channel in irc and didnt get any help. So thank you to anyone who reply's to this. _________________ QuakeDB - Quake ModDB Group |
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avirox
Joined: 16 Aug 2006 Posts: 109
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Posted: Tue Sep 01, 2009 3:14 pm Post subject: |
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It looks like the menu in the first tutorial requires you to input "impulse 20" to show. As for the second tutorial, it looks like you need a new entity, and then "trigger_touch" should be the .touch function for that entity.
CSQC can parse these menus a number of ways, probably the esiest being ParseCenterPrint() (or whatever it's called). My CSQC GUI has some examples of parsing console command-driven menus, but can be expanded to use the former method as well. |
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