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Feared



Joined: 11 Jun 2010
Posts: 17

PostPosted: Sun Aug 15, 2010 11:05 pm    Post subject: Reply with quote

Irritant wrote:
This thread is LMAO.

Show me screens of things looking technically better than Rage, or stfu.


http://xbox360media.ign.com/xbox360/image/article/108/1087379/rage-20100503114036906.jpg

I don't know about you, but that's pretty ugly.
If you notice, most of the screenshots are close-ups on the characters or the camera is pulled far away to show the landscape.

This doesn't look impressive, a game from 2006 could top this, easily.
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dreadlorde



Joined: 24 Nov 2009
Posts: 86

PostPosted: Sun Aug 15, 2010 11:26 pm    Post subject: Reply with quote

Feared wrote:
Irritant wrote:
This thread is LMAO.

Show me screens of things looking technically better than Rage, or stfu.


http://xbox360media.ign.com/xbox360/image/article/108/1087379/rage-20100503114036906.jpg

I don't know about you, but that's pretty ugly.
If you notice, most of the screenshots are close-ups on the characters or the camera is pulled far away to show the landscape.

This doesn't look impressive, a game from 2006 could top this, easily.

1. IGN has never, in my experience, had good looking screenshots.
2. Rage on the 360 is going to look worse than Rage on the PC and PS3, Carmack said it in some interview.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sun Aug 15, 2010 11:34 pm    Post subject: Reply with quote

The point is that megatexturing multiples the man-hours required to make a map by so much... with Bethesda making RPGs with large open worlds, I don't see how they could use it. (Never mind the disk space it would require.)
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Feared



Joined: 11 Jun 2010
Posts: 17

PostPosted: Sun Aug 15, 2010 11:59 pm    Post subject: Reply with quote

dreadlorde wrote:

1. IGN has never, in my experience, had good looking screenshots.
2. Rage on the 360 is going to look worse than Rage on the PC and PS3, Carmack said it in some interview.


I hope you're right.
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Mon Aug 16, 2010 12:35 am    Post subject: Reply with quote

The point about Rage though is that it's got fully unique texturing. That's really going to take some beating, and definitely represents the Next Big Thing in 3D graphics. Notice also that it doesn't overdo either HDR nor bumpmapping. Those previous shots are definitely pretty, but they're nothing that can't be done with current (or even previous) gen technology but with the HDR and bumpmapping dialled up to the max. Nothing too special in other words. Grind out the code, refine the algorithm, increase the precision, add more polys, cater to the mindless masses who just want to see the bumps and want to see the bright colours, Bob's yer uncle. Where's the technical innovation in there?

Hopefully we're getting near a stage where both HDR and bumpmapping start getting the same treatment as coloured light did a decade or so ago, and game developers realise that they're been overdoing both and that maybe more subtle tones and effects are really best.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon Aug 16, 2010 12:38 am    Post subject: Reply with quote

mh wrote:
maybe more subtle tones and effects are really best.

you mean make BAD GRAPHICS like the STUPID ASS STONE AGE SUPER GAY WII CONSOLE!??!?! NO WAI!

HAVE U SEEN UNCHARTED 2! IT HAS THE BEST GRAPHICS EVER
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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Mon Aug 16, 2010 1:17 am    Post subject: Reply with quote

leilei cracks me up sometimes.
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Mon Aug 16, 2010 3:45 am    Post subject: Reply with quote

Those Crysis shots are nice and all, but I find these to be better, IMO.

http://ve3d.ign.com/articles/news/55895/Rage-25-600-x-16-000-Screenshots
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