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Madfox

Joined: 15 Jan 2005 Posts: 36 Location: Holland
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Posted: Sun Sep 06, 2009 10:13 pm Post subject: Railgun |
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Dr.Shadowborgh...
many thanks for your tutorial on QuakeSpleen2008!!!
I made a new Railgun and started the tutorial as you posted.
http://qexpo.tastyspleen.net/booth.php?id=131&page=323
To my surprise I received a Quake map with all I expected, except the Railgun changes into a Grenade Launcher.
The sprite comes through, I added my g-rail.mdl but for some reason it changes into a grenadelauncher every time I press 8?
Do you have an idea what could have gone wrong? |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Mon Sep 07, 2009 1:10 am Post subject: Re: Railgun |
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Madfox wrote: | Dr.Shadowborgh...
many thanks for your tutorial on QuakeSpleen2008!!!
I made a new Railgun and started the tutorial as you posted.
http://qexpo.tastyspleen.net/booth.php?id=131&page=323
To my surprise I received a Quake map with all I expected, except the Railgun changes into a Grenade Launcher.
The sprite comes through, I added my g-rail.mdl but for some reason it changes into a grenadelauncher every time I press 8?
Do you have an idea what could have gone wrong? |
That's because you need a v_rail.mdl too. (for the view model)
Code: |
else if (self.weapon == IT_EXTRA_WEAPON)
{
self.currentammo = floor(self.ammo_cells / 5);
self.weaponmodel = "progs/v_rock.mdl";
self.weaponframe = 0;
self.items = self.items | IT_CELLS;
}
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Just change the self.weaponmodel = "progs/v_rock.mdl"; to self.weaponmodel = "progs/whatever_your_new_view_model_is_named.mdl"; and you should be good to go.  _________________ "Roboto suggests Plasma Bazooka." |
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Madfox

Joined: 15 Jan 2005 Posts: 36 Location: Holland
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Posted: Mon Sep 07, 2009 2:48 am Post subject: Re: Railgun |
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That is fantastic!
Only queer point I'm ending now is when I make a map with the railgun it doesn't appear.
It is there, because I can grab it, but it doesn't seem to spawn.
http://members.home.nl/gimli/railgun.jpg |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Mon Sep 07, 2009 6:04 pm Post subject: Re: Railgun |
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Madfox wrote: |
Only queer point I'm ending now is when I make a map with the railgun it doesn't appear.
It is there, because I can grab it, but it doesn't seem to spawn.
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That's because it needs to be positioned in the model file. Right now you can't see it because it's probably inside the brush.
Here's a repackage of what you PMed me earlier.
http://tlb.quakedev.com/files/unsupported/madfox-railgun.zip
Just use the g_rail05.mdl for your weapon pickup model, and the v_rail05.mdl for your view model when using the weapon. (g_rail05.mdl as been adjusted so that it works properly, I also flipped the base and rail framegroups on the v_rail05.mdl so that it will look right in vanilla quake.) _________________ "Roboto suggests Plasma Bazooka." |
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Madfox

Joined: 15 Jan 2005 Posts: 36 Location: Holland
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Posted: Mon Sep 07, 2009 10:46 pm Post subject: Re: Railgun |
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Perfekt! I hope you like the model.
I only received a "SV_Modelindex: model progs/ v_rail.mdl was not precached.", but that was only a add at world.qc
Looks fine now, somewhat low without hub but clearly going.
Many Thanks!!!
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