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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Mon Jul 21, 2008 7:58 pm Post subject: |
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i know this thread is old but,
when i play sp ill have a run thru where all i use is the axe and by doing this i have found that if u go up to an ogre and push forward while axing, as he rases his chain saw uip to kill u he will enter a pain animation and move back, cutting his chain saw attack short and giving you little to no damage,... _________________ bah |
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Tue Jul 22, 2008 1:41 am Post subject: |
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A lot of the strategies (especially speedrunning strategies) in Qauke (and Quake 2) involve abuse of monster animation cycles. Most of them are about making a monster flinch to interupt an attack, but there are some others as well (the most famous of which being the shambler dance)... |
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ShoTro

Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA
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Posted: Sun Jul 27, 2008 6:14 pm Post subject: |
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Interjecting my 2 cents. But I would love to see a "halo-esque" melee style of attack, meaning:
A melee weapon that attack with a single press of a button, like the mighty foot
Melee can't be used while firing or another action
Different weapons allow you to use melee at different intervals; as in a shotgun will let you melee 1/4 a second after firing, and a rocket would allow you to melee 3/4 of a second after firing, not a HUGE difference, but can mean the difference between life and death
I love the idea that if you can lay a melee hit one after another they progressively get more powerful, although, the final hit of a 3-hit combo should push the enemy away from you and reset the damage back to default.
Cheers. _________________ Shoot everything that moves. When it stops moving shoot it again just for good measure. |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Sun Jul 27, 2008 7:46 pm Post subject: |
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ShoTro wrote: | I love the idea that if you can lay a melee hit one after another they progressively get more powerful, although, the final hit of a 3-hit combo should push the enemy away from you and reset the damage back to default.
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/me coughs something about his Hellsmash QSR mod's sonic gauntlets _________________ "Roboto suggests Plasma Bazooka." |
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-z-

Joined: 05 Mar 2008 Posts: 19
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Posted: Wed Oct 15, 2008 1:50 am Post subject: |
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I found the the speed and air movement in Nexuiz permit for ample opportunities to use such a weapon. There has been quite a bit of buzz about wanting a knife game in Nexuiz. As a ninja, I think a knife would be a good addition.
Something I liked about Halo was the assassination medal for sneaking up behind someone and using a melee attack to kill them. Dependant upon the victim's health, it'd be neat if this triggered an instant throat cut.
Otherwise, I'd imagine the behavior to be a weak but "chargable" stabbing action.
Also, Goldeneye, slappers only. _________________ Nexuiz Ninjaz - Practicing the ninja arts of Nexuiz | Happy 1 Year Ninjaz! - Mapping Contest to celebrate! |
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IHateThisMap
Joined: 18 Mar 2009 Posts: 14 Location: Quake, ID, B-Movies, Comic
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Posted: Wed Mar 18, 2009 12:51 pm Post subject: |
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One thing I played that has to be the ultimate melee game is Action DooM 2: Urban Brawl . I was a stand alone Doom mod that emulated old beat 'em up like Streets of Rage and TMNT: arcade in a FPS. I think it was just brilliant.
My ideal for a axe mod was to make it auto-attack when you got close like in Metal Slug. It's would work like Halo's melee but you don't have to add any buttons to the game, which i think is importent keepping Quake's gameplay simpel and fun.
BTW I like the ideal of charging the melee attack. |
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bravez
Joined: 04 Aug 2010 Posts: 1
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Posted: Wed Aug 04, 2010 12:42 am Post subject: |
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ShoTro wrote: | Interjecting my 2 cents. But I would love to see a "halo-esque" melee style of attack, meaning:
A melee weapon that attack with a single press of a button, like the mighty foot
Melee can't be used while firing or another action
Different weapons allow you to use melee at different intervals; as in a shotgun will let you melee 1/4 a second after firing, and a rocket would allow you to melee 3/4 of a second after firing, not a HUGE difference, but can mean the difference between life and death
I love the idea that if you can lay a melee hit one after another they progressively get more powerful, although, the final hit of a 3-hit combo should push the enemy away from you and reset the damage back to default.
Cheers. |
What is the best melee weapon that can really attack the enemy.. _________________ brass knuckle |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Wed Aug 04, 2010 4:39 am Post subject: |
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Maybe a lit cigarette that you can rub in their eyes. It would go well with brass knuckles and a leather jacket. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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hondobondo
Joined: 26 Sep 2006 Posts: 101
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Posted: Wed Aug 04, 2010 4:34 pm Post subject: |
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superduper quake melee weapons
all damage dependent on health of the player
lightsaber
chainsaw
axe that damages enemies in a wave out from the player
hammer that damage in a radius
mighty foot
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