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Q3A Shader for dpmodel

 
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marcelatlaskalova



Joined: 20 Aug 2009
Posts: 7

PostPosted: Sat Aug 29, 2009 8:18 pm    Post subject: Q3A Shader for dpmodel Reply with quote

Hi guys.I try to make some custom models.But got ione problem.Lordhavoc wrote script for knight model.It works fine.But now i have one problem wich have 3 textures.1st for body and head,2nd for legs and cloak and the 3rd for sword.When i disable the script the model is like the 1st image but when i enable the script the model is like on the 2nd image.So please can somobody write how can i fix this bug?

1st picture



2nd picture


I am using this script and the textures got aplha func.

avatar
{
cull none
{
map avatar_a_t01.tga
alphaFunc GE1
rgbGen lightDiffuse
}
}
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Sat Aug 29, 2009 9:45 pm    Post subject: Reply with quote

i dont see whats wrong other than all the black is going see through?

why not just do it normal and use darkplaces tga support for the alpha mask?
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marcelatlaskalova



Joined: 20 Aug 2009
Posts: 7

PostPosted: Sat Aug 29, 2009 10:29 pm    Post subject: Reply with quote

ceriux wrote:
i dont see whats wrong other than all the black is going see through?

why not just do it normal and use darkplaces tga support for the alpha mask?


Here is another image you can see that the texture is transparent:

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Downsider



Joined: 16 Sep 2008
Posts: 477

PostPosted: Sun Aug 30, 2009 3:43 pm    Post subject: Reply with quote

Missing alpha channel support?
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
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PostPosted: Sun Aug 30, 2009 4:12 pm    Post subject: Reply with quote

i think he doesn't want the holes at the knees and things like that, like maybe there's supposed to be black there or something
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Downsider



Joined: 16 Sep 2008
Posts: 477

PostPosted: Sun Aug 30, 2009 7:13 pm    Post subject: Reply with quote

To me it looks like the depth buffer is buggering up Confused
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Sun Aug 30, 2009 9:29 pm    Post subject: Reply with quote

if things are messed up then maybe its the alpha channel is messed up? open up the texture file some how and look at the alpha channel.
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marcelatlaskalova



Joined: 20 Aug 2009
Posts: 7

PostPosted: Mon Aug 31, 2009 1:00 pm    Post subject: Reply with quote

ceriux wrote:
if things are messed up then maybe its the alpha channel is messed up? open up the texture file some how and look at the alpha channel.

You are right.I got wrong alpha channel on modle texture.THank you
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Mon Aug 31, 2009 1:46 pm    Post subject: Reply with quote

MeTcHsteekle wrote:
i think HE doesn't want ...


I think HE is a SHE as far as I know. Marcela.
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marcelatlaskalova



Joined: 20 Aug 2009
Posts: 7

PostPosted: Mon Aug 31, 2009 3:25 pm    Post subject: Reply with quote

Chip wrote:
MeTcHsteekle wrote:
i think HE doesn't want ...


I think HE is a SHE as far as I know. Marcela.


Wink
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Tue Sep 01, 2009 1:48 am    Post subject: Reply with quote

oh dear, im terribly sorry :S
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Tue Sep 01, 2009 6:00 am    Post subject: Reply with quote

the weapon has dark areas that are not transparent, yet the back of the leg is. You may just have to recolor some spots that use a different color than your alpha mask?
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