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Getting Frikbots to work in Quakeworld.
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Mon Apr 02, 2007 3:32 am    Post subject: Reply with quote

Sajt wrote:
I think FrikQCC and FTEQCC output an error.log anyway, but only if there are errors...

Only FrikQCC does that. That's why displaying the output is important if you use FTEQCC, no matter which way you use...
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Mon Apr 02, 2007 4:06 pm    Post subject: Reply with quote

redrum wrote:
Damn! Didn't want to hear that!

Then why does it say on the webpage http://www.inside3d.com/frikbot/fbx/readme.html
that localinfo b_options will work???

What is localinfo b_options good for???

Why the special instructions to re-compile qwprogs.dat???

I've been barking up the wrong tree???


It means localinfo b_options will work for the other option, disabling chat. I should really put a note in there about that.

What special instructions to re-compile qwprogs.dat?

What tree have you been barking up? Is it a birch down by the river? Because that's the correct one.


Last edited by FrikaC on Mon Apr 02, 2007 7:34 pm; edited 1 time in total
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redrum



Joined: 28 Mar 2007
Posts: 367
Location: Long Island, New York

PostPosted: Mon Apr 02, 2007 4:15 pm    Post subject: Reply with quote

In the file bot_qw.qc there are instructions to modify the source code right? After you modify the source, you have to re-compile right?

I belive the tree was an oak near the lake! Wink
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Mon Apr 02, 2007 7:35 pm    Post subject: Reply with quote

redrum wrote:
In the file bot_qw.qc there are instructions to modify the source code right? After you modify the source, you have to re-compile right?

I belive the tree was an oak near the lake! Wink


Right and right, that's installing, and it's only compiling once, so it's not exactly re-compiling, just compiling.
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