View previous topic :: View next topic |
Author |
Message |
Jukki
Joined: 07 Apr 2010 Posts: 19
|
Posted: Sat May 01, 2010 6:42 am Post subject: bigger models for psp |
|
|
hi everyone. I need to know how to make psp quake able to load bigger models. I tryed one tut from here but it didnt work. |
|
Back to top |
|
 |
Biodude

Joined: 27 Aug 2008 Posts: 83
|
Posted: Mon Jun 28, 2010 4:52 pm Post subject: |
|
|
.....
You could increase the limit, but it doesnt mean it would handle it. Make the models below the limit........ |
|
Back to top |
|
 |
mh

Joined: 12 Jan 2008 Posts: 910
|
Posted: Mon Jun 28, 2010 6:09 pm Post subject: |
|
|
In what way did it not work? Give some description of what went wrong.
If it's the tutorial I think you mean, you need to be aware that all it does is remove the upper limit from models so far as the engine is concerned. You will still be constrained by the limits of available memory on your chosen platform. If you only have 32MB of memory, you will only ever be able to load 32MB of stuff, even despite the fact that your engine may be capable of loading terrabytes.
If that's the case then I suspect that you will need to start looking at some kind of funky compression schemes. Which are beyond the scope of that tutorial. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
|
Back to top |
|
 |
Jukki
Joined: 07 Apr 2010 Posts: 19
|
Posted: Mon Jun 28, 2010 9:23 pm Post subject: |
|
|
well i was a gl tutorial wich could not work on psp  |
|
Back to top |
|
 |
mh

Joined: 12 Jan 2008 Posts: 910
|
Posted: Mon Jun 28, 2010 9:55 pm Post subject: |
|
|
Can you not translate the API calls to the PSP equivalent? That's the easy part - 3D API is only a very very small part of the work here. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
|
Back to top |
|
 |
Jukki
Joined: 07 Apr 2010 Posts: 19
|
Posted: Wed Jun 30, 2010 1:04 pm Post subject: |
|
|
mh wrote: | Can you not translate the API calls to the PSP equivalent? That's the easy part - 3D API is only a very very small part of the work here. |
naah. I just wanted to try my mods models qc and maps inside psp.. |
|
Back to top |
|
 |
|