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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Mon Apr 24, 2006 6:40 pm Post subject: Flash Light -- Extremely tough question |
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You can make any model glow with a light in QuakeC.
Is it possible to make a flashlight effect where there is no model receiving the glow effect in standard QuakeC?
Like a light glow somewhere with no model present? |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Mon Apr 24, 2006 7:02 pm Post subject: |
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Sure, just make a blank sprite to be the model for the entity. _________________ Apathy Now! |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Mon Apr 24, 2006 8:22 pm Post subject: |
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MauveBib wrote: | Sure, just make a blank sprite to be the model for the entity. |
I was thinking of that option, but the mod in-progress doesn't require any model downloads and will be running on a server.
Are there any other workarounds that don't involve new models/sprites being utilized? |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Mon Apr 24, 2006 9:21 pm Post subject: |
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In a mod of mine I simply took a setmodel line and removed the contents of the information saying which model, leaving just = ""; but kept the EF_BRIGHTLIGHT or whatnot, and I had a moving light source, with no model or sprite involved at all. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Mon Apr 24, 2006 10:13 pm Post subject: |
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scar3crow wrote: | In a mod of mine I simply took a setmodel line and removed the contents of the information saying which model, leaving just = ""; but kept the EF_BRIGHTLIGHT or whatnot, and I had a moving light source, with no model or sprite involved at all. |
If that works, that would be great.
You told me you weren't a coder at all, heh. |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Tue Apr 25, 2006 12:49 am Post subject: |
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That won't work. It might in Darkplaces (not sure), or in single player (not sure). But entities with no model aren't sent over the network. You need to use a model. The best you can do is probably the nail (spike) model... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Tue Apr 25, 2006 12:56 am Post subject: |
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Baker - Im not =)
Sajt - Heh, this was done in singleplayer DarkPlaces! |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Tue Apr 25, 2006 1:51 am Post subject: |
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That's in DP only, normal Quake and most other engines check if the model is blank, if so it's not sent. DP adds in an additional check: if the model is blank AND there are no effects, then it is not sent.
Single player never has anything to do with it, because SP is just multiplayer with maxplayers 1 and using a loopback buffer rather than a real network device.
Frame 1 of s_bubble.spr is pretty small... |
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IceDagger
Joined: 19 Nov 2004 Posts: 20
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Posted: Thu Apr 27, 2006 9:32 am Post subject: |
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Yeah, I've seen a flashlight tutorial somewhere that used that sprite model. |
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