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Best Modeling Program?
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Pulseczar



Joined: 12 Aug 2006
Posts: 37

PostPosted: Fri May 07, 2010 12:19 pm    Post subject: Best Modeling Program? Reply with quote

Is there a better modeler for Quake 1 than QME? I sure hope so.

Skinless. (default skin)


That was a pain to make with QME. Anyone know what modeler Id used?
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Last edited by Pulseczar on Fri May 07, 2010 4:15 pm; edited 1 time in total
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leileilol



Joined: 15 Oct 2004
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PostPosted: Fri May 07, 2010 2:35 pm    Post subject: Re: Best Modeling Program? Reply with quote

Pulseczar wrote:
Anyone know what modeler Id used?


3D Studio. They exported to zillions of raw frame files which modelgen to round them all up into a MDL.

Deluxe Paint was used for the skins.


I use Blender 2.49 which supposedly has "worst interface ever" (I disagree, it's a great ui allowing me to make okay models that don't look like stiff cylinderic milkshape horrors). follow this!
I find it a LOT easier than Milkshape and QME, i'm still shocked why people swear by that thing still.
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Pulseczar



Joined: 12 Aug 2006
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PostPosted: Fri May 07, 2010 4:05 pm    Post subject: Reply with quote

Excellent. Thank you.

How about the rest of you? What modeler do you use?

For those using QME, how can you stand it? It's so rudimentary/featureless.
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frag.machine



Joined: 25 Nov 2006
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PostPosted: Fri May 07, 2010 4:12 pm    Post subject: Reply with quote

Pulseczar wrote:
Excellent. Thank you.

How about the rest of you? What modeler do you use?

For those using QME, how can you stand it? It's so rudimentary/featureless.


QME ? Rudimentar ? You should take a look to QuArK 4.07 first... Very Happy
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Pulseczar



Joined: 12 Aug 2006
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PostPosted: Fri May 07, 2010 4:16 pm    Post subject: Reply with quote

I could say some things about Quark, but I'm afraid of insulting someone here. Well, I guess by just saying that, I'm being insulting.
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Sajt



Joined: 16 Oct 2004
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PostPosted: Fri May 07, 2010 5:09 pm    Post subject: Reply with quote

QME is not a very good choice for making things out of cylinders, spheres, and whatnot. But for arbitrary triangle models, like monsters and some weapons, it works fine (if you like to create models triangle by triangle by hand, like I do). The 3D interface in QME 3.1 is a lot better than the useless 3D view with exaggerated perspective that Milkshape 3D has. Unfortunately, I used to use QME even for sphere/cylinder models, and I would make the spheres and cylinders purely by hand...
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Pulseczar



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PostPosted: Fri May 07, 2010 5:23 pm    Post subject: Reply with quote

What about using QME to map a skin to a model, or to actually draw a skin on the model? Seems like I had a lot of trouble with that with QME.
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leileilol



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PostPosted: Fri May 07, 2010 5:34 pm    Post subject: Reply with quote

EW! I use Blender for UV mapping and even skin drawing. The only thing i would use QME for is framegroup assignment, skin imports and modelflags.

Nothing beats marking seams then hitting 'unwrap' and adjusting the resulting islands. Definitely more elegant than throwing cylinders into Lithunwrap 3D as if it's the only solution available.
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Downsider



Joined: 16 Sep 2008
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PostPosted: Fri May 07, 2010 7:25 pm    Post subject: Reply with quote

3DS Max -> MD3 -> MDL

Looks good.
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qbism



Joined: 04 Nov 2004
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PostPosted: Sat May 08, 2010 3:05 am    Post subject: Reply with quote

wings3d-> MilkShape -> mdl works. But need to UV externally unless the model is simple. MS does a great job exporting to mdl and md2, including animation. This capability is just not well-documented. Figuring out how to write the qc control file is the key.

Anyone tried Blender->MS->mdl for an animated mdl?
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leileilol



Joined: 15 Oct 2004
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PostPosted: Sat May 08, 2010 2:19 pm    Post subject: Reply with quote

qbism wrote:
Anyone tried Blender->MS->mdl for an animated mdl?

No, because my pipeline is Blender->mdl.
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qbism



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PostPosted: Sun May 09, 2010 3:06 am    Post subject: Reply with quote

leileilol wrote:
No, because my pipeline is Blender->mdl.

Could Quark be used instead of QME for skin import?
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dreadlorde



Joined: 24 Nov 2009
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PostPosted: Wed May 12, 2010 1:51 pm    Post subject: Reply with quote

Is that a Holy Hand Grenade?

Very Happy
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ceriux



Joined: 06 Sep 2008
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PostPosted: Wed May 12, 2010 4:05 pm    Post subject: Re: Best Modeling Program? Reply with quote

my tutorial lets you use just about any editor you wish to compile your .mdl's click here :

http://forums.inside3d.com/viewtopic.php?t=2079
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Pulseczar



Joined: 12 Aug 2006
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PostPosted: Thu May 13, 2010 12:53 pm    Post subject: Reply with quote

dreadlorde wrote:
Is that a Holy Hand Grenade?

Very Happy

Of Antioch. Yep. Smile

Anyone want to skin it? I gave up on trying to use QME to skin it.
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