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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Sun Dec 21, 2008 3:52 am Post subject: |
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Yee
Here's some poses that I tested ingame... the crouching pose is a bit too tall.. I'd like to get it to half of the standing height:
I also coded some crouching code.. (not complete yet..) I made it so that one press of the button, gets you down into crouching. Another press of the button gets you more down into crawling. Then there's another button to get you up. Jump button could work, but I thought I wanted the player be able to jump and stay in crouched pose. Disabled jumping from crawling pose, but it could still do something. _________________ zbang! |
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SamUK
Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom
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Posted: Sun Dec 21, 2008 3:59 am Post subject: |
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Nice work , i do however see some smoothing problems on the model , it really helps if you want the shadow to be casted properly , but then again it might just be the angle. _________________ Working on Solitude |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Sun Dec 21, 2008 4:04 am Post subject: |
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There will be some smoothing errors that I can't take away in neck and a bit below the belly button. They're because the model is split from there to allow the different parts to use different animations. Or change the model of a part, when character gets/throws away some clothes, armour...
Smoothing problems elsewhere.. I think they're from my texturing skills  _________________ zbang! |
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SamUK
Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom
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Posted: Sun Dec 21, 2008 4:34 am Post subject: |
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On the contrary i really like the texture.
About the crouch, i think that pose doesnt suit a creature of this type , the body scaling is to different then a normal human.
How about this pose, (Sorry for the god awful drawing, had to make it quick.
I know you wanted half the standing height but i cant see that happening.
Here are 2 smoothing problems i noticed at a glance.
Nothing really noticeable unless they are pointed out but they're there. _________________ Working on Solitude |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Sun Dec 21, 2008 10:03 am Post subject: |
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The first shot is clearly just his arm shadowing the torso, but I can agree on the second one. Seems similar to the problems Chris has been having. _________________ Look out for Twigboy |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sun Dec 21, 2008 10:24 am Post subject: |
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That monster looks frightening, I love it. Some kind of human-inhuman freakyness. _________________ Quake Maps |
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SamUK
Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom
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Posted: Sun Dec 21, 2008 12:42 pm Post subject: |
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Urre wrote: | The first shot is clearly just his arm shadowing the torso, but I can agree on the second one. Seems similar to the problems Chris has been having. |
If it was smoothed properly you wouldn't see certain polys having shadows , theres no gradient. _________________ Working on Solitude |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sun Dec 21, 2008 1:56 pm Post subject: |
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SamUK wrote: | Urre wrote: | The first shot is clearly just his arm shadowing the torso, but I can agree on the second one. Seems similar to the problems Chris has been having. |
If it was smoothed properly you wouldn't see certain polys having shadows , theres no gradient. |
From what I can see, there's no light source coming in from the left to cast on the torso. |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Sun Dec 21, 2008 7:15 pm Post subject: |
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it looks like a monster for like oblivion or something  _________________ QuakeDB - Quake ModDB Group |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sun Dec 21, 2008 10:47 pm Post subject: |
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..He looks great Jim!  |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Mon Dec 22, 2008 12:25 am Post subject: |
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I've noticed that shadows are rendered like the model was completely faceted, at least sometimes it looks like that.
That crouching pose you drawed SamUK, I think it would be too close to the crawling pose I thought of having. But thanks anyway. I'd like the crouching pose be a pose that doesn't need it to touch the floor with hands. I was doing some experiments with crouching myself today...
With computer I made some head animations:
 _________________ zbang! |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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SamUK
Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom
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Posted: Mon Dec 22, 2008 2:05 am Post subject: |
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jim wrote: | I've noticed that shadows are rendered like the model was completely faceted, at least sometimes it looks like that.
That crouching pose you drawed SamUK, I think it would be too close to the crawling pose I thought of having. But thanks anyway. I'd like the crouching pose be a pose that doesn't need it to touch the floor with hands. I was doing some experiments with crouching myself today...
With computer I made some head animations:
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I didn't think you were going to have crawling in the game,Well i hope you figure something out.The animations look great. _________________ Working on Solitude |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Mon Dec 22, 2008 11:05 am Post subject: |
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I guess my text went a bit missed under the images...
me wrote: | I also coded some crouching code.. (not complete yet..) I made it so that one press of the button, gets you down into crouching. Another press of the button gets you more down into crawling. Then there's another button to get you up. Jump button could work, but I thought I wanted the player be able to jump and stay in crouched pose. Disabled jumping from crawling pose, but it could still do something. |
_________________ zbang! |
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SamUK
Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom
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Posted: Mon Dec 22, 2008 2:15 pm Post subject: |
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Sounds like a plan.
Anymore news ? _________________ Working on Solitude |
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