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[release] Thundercats Standalone! (again)

 
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Thu Jan 28, 2010 9:31 pm    Post subject: [release] Thundercats Standalone! (again) Reply with quote



I have rereleased the mod thundercats as a standalone file. Unzip somewhere and double click the "play" icon. You need to toggle the console and enter impulse 100 to add a bot.

http://zerror.com/mods/thundercatstandalone1.zip
(8 MB)

Is my ugly and ugly attemp at a "anime mechs fighting" mod. It use lots of evil enginecoding, so I provide a engine that seems to work with it.

Old stuff live again!, undead mods walk the earth! .-)
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Thu Jan 28, 2010 10:26 pm    Post subject: Reply with quote

pretty cool, noticed there were different mechs, but they werent selectable. you fly way too fast for how fast you move, you should give each mech a different move speed, ammo capacity, and armor rating. it looks like its got a lot of potential.
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Thu Jan 28, 2010 10:46 pm    Post subject: Reply with quote

I am canivalizing stuff for other mods, but I have not interest in continue this one. I can't see how can result on a good mod. Another problem is that to make this good, you must make the FrikBots good at flyiing and combat while flyiing.

I have repackaged so is not lost.

hehehe.. thanks for the feedback Smile


humm... it seems that setting sv_maxspeed 150 make the mod way better... more poignant.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Fri Jan 29, 2010 12:22 am    Post subject: Reply with quote

..Tei is this the same version as the last release of Thundercats? I think I still have that somewhere on a hard drive. Wink
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Jan 29, 2010 7:56 am    Post subject: Reply with quote








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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Fri Jan 29, 2010 12:11 pm    Post subject: Reply with quote

Is probably the same version, minus the maps. There are about 8 maps, I made for this. The quality of these maps is spectaculary awnfull (fun anwfull). The graphics will be different, sinI ce the lack some textures for particles, and a different version of the particle engine. yadda, yadda.

The mod is just new models, with new graphics and Frikbots. The gameplay is just quake3ske. Razz
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