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Chaos Theory

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venomus Joined: 24 May 2005 Posts: 44 |

Posted: Mon Aug 28, 2006 11:24 pm Post subject: Chaos Theory |

This is just a funny but pointless demo I made. By using sprites as a particle system and creating these shapes with a relatively simple algorithm. BTW the technical name is 'strange attractor'. Before I found the right speed/timestep ratio for stability, the attractor would break down quickly to infinity. Or converge to zero giving interesting results:
Source code:
http://www.ihud.com/file.php?file=files/290806/1156807345/lorentz.qc

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Mon Aug 28, 2006 11:57 pm Post subject: |

Oooo, pretty

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Tue Aug 29, 2006 12:46 am Post subject: |

i must say, that is quite cool cool enough for news! (and i actually had the free time to make a post so i did)

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Tue Aug 29, 2006 3:19 am Post subject: |

Funky! I think once I managed to make a rotating sphere of bubbles (like the first or second level in Dark Forces)... But this is cooler _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Tue Aug 29, 2006 3:20 am Post subject: |

are you aware of mathlib _________________

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venomus Joined: 24 May 2005 Posts: 44 |

Posted: Tue Aug 29, 2006 9:51 am Post subject: |

Or I could make an openGL app, but that would be kind of besides the point. Here are some more, same algorithm, different parameters (bound to health, ammo etc) and a beam trace:

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Tue Aug 29, 2006 8:34 pm Post subject: |

I coded a qc mandelbrot set once, but got bored debugging it. _________________ Apathy Now!

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Tei Joined: 25 Oct 2004 Posts: 195 |

Posted: Tue Aug 29, 2006 11:05 pm Post subject: |

Nice work!

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McKilled Joined: 22 Aug 2006 Posts: 3 Location: Belgium |

Posted: Fri Sep 08, 2006 7:32 am Post subject: |

shouldnt this be in the qarchives? :p the file is offline :-/

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