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Melee Weapons
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Mon Jul 21, 2008 7:58 pm    Post subject: Reply with quote

i know this thread is old but,

when i play sp ill have a run thru where all i use is the axe and by doing this i have found that if u go up to an ogre and push forward while axing, as he rases his chain saw uip to kill u he will enter a pain animation and move back, cutting his chain saw attack short and giving you little to no damage,...
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Tue Jul 22, 2008 1:41 am    Post subject: Reply with quote

A lot of the strategies (especially speedrunning strategies) in Qauke (and Quake 2) involve abuse of monster animation cycles. Most of them are about making a monster flinch to interupt an attack, but there are some others as well (the most famous of which being the shambler dance)...
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ShoTro



Joined: 18 Mar 2008
Posts: 61
Location: Virginia, USA

PostPosted: Sun Jul 27, 2008 6:14 pm    Post subject: Reply with quote

Interjecting my 2 cents. But I would love to see a "halo-esque" melee style of attack, meaning:

    A melee weapon that attack with a single press of a button, like the mighty foot

    Melee can't be used while firing or another action

    Different weapons allow you to use melee at different intervals; as in a shotgun will let you melee 1/4 a second after firing, and a rocket would allow you to melee 3/4 of a second after firing, not a HUGE difference, but can mean the difference between life and death


I love the idea that if you can lay a melee hit one after another they progressively get more powerful, although, the final hit of a 3-hit combo should push the enemy away from you and reset the damage back to default.

Cheers.
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Sun Jul 27, 2008 7:46 pm    Post subject: Reply with quote

ShoTro wrote:
I love the idea that if you can lay a melee hit one after another they progressively get more powerful, although, the final hit of a 3-hit combo should push the enemy away from you and reset the damage back to default.


/me coughs something about his Hellsmash QSR mod's sonic gauntlets
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-z-



Joined: 05 Mar 2008
Posts: 19

PostPosted: Wed Oct 15, 2008 1:50 am    Post subject: Reply with quote

I found the the speed and air movement in Nexuiz permit for ample opportunities to use such a weapon. There has been quite a bit of buzz about wanting a knife game in Nexuiz. As a ninja, I think a knife would be a good addition.

Something I liked about Halo was the assassination medal for sneaking up behind someone and using a melee attack to kill them. Dependant upon the victim's health, it'd be neat if this triggered an instant throat cut.

Otherwise, I'd imagine the behavior to be a weak but "chargable" stabbing action.

Also, Goldeneye, slappers only.
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IHateThisMap



Joined: 18 Mar 2009
Posts: 14
Location: Quake, ID, B-Movies, Comic

PostPosted: Wed Mar 18, 2009 12:51 pm    Post subject: Reply with quote

One thing I played that has to be the ultimate melee game is Action DooM 2: Urban Brawl . I was a stand alone Doom mod that emulated old beat 'em up like Streets of Rage and TMNT: arcade in a FPS. I think it was just brilliant.

My ideal for a axe mod was to make it auto-attack when you got close like in Metal Slug. It's would work like Halo's melee but you don't have to add any buttons to the game, which i think is importent keepping Quake's gameplay simpel and fun.

BTW I like the ideal of charging the melee attack.
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bravez



Joined: 04 Aug 2010
Posts: 1

PostPosted: Wed Aug 04, 2010 12:42 am    Post subject: Reply with quote

ShoTro wrote:
Interjecting my 2 cents. But I would love to see a "halo-esque" melee style of attack, meaning:

    A melee weapon that attack with a single press of a button, like the mighty foot

    Melee can't be used while firing or another action

    Different weapons allow you to use melee at different intervals; as in a shotgun will let you melee 1/4 a second after firing, and a rocket would allow you to melee 3/4 of a second after firing, not a HUGE difference, but can mean the difference between life and death


I love the idea that if you can lay a melee hit one after another they progressively get more powerful, although, the final hit of a 3-hit combo should push the enemy away from you and reset the damage back to default.

Cheers.


What is the best melee weapon that can really attack the enemy..
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Wed Aug 04, 2010 4:39 am    Post subject: Reply with quote

Maybe a lit cigarette that you can rub in their eyes. It would go well with brass knuckles and a leather jacket.
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Wed Aug 04, 2010 4:34 pm    Post subject: Reply with quote

superduper quake melee weapons

all damage dependent on health of the player
lightsaber
chainsaw
axe that damages enemies in a wave out from the player
hammer that damage in a radius
mighty foot

Very Happy
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