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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Tue Nov 06, 2007 12:34 am Post subject: Shock Rifle QC |

I baked this for leilei, but if anybody else wants it here it is: http://tlb.quakedev.com/files/shocktest.zip Mainly just functionality code, so don't expect teh pretteh or anything like that. _________________ "Roboto suggests Plasma Bazooka."

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Wed Nov 07, 2007 6:43 pm Post subject: |

/me sighs I woulda thought that the neat vlen based code stuff that lets you shoot something without the use of hacky hull crap would have drawn at least a little attention, but whatever... :/ _________________ "Roboto suggests Plasma Bazooka."

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Sat Nov 10, 2007 3:02 am Post subject: |

I've not been present lately on the forums, so I just saw this, but when I get my desktop up and running at my place (which may happen tonight) I will give it a go. Everyone else sucks for not responding to something potentially cool.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sat Nov 10, 2007 7:16 pm Post subject: |

Well, Supa on #qc told me that it was cleverly done overall. I've decided that the reason this got so badly ignored is because the demonstration progs.dat is pretty crude, and as I mentioned before almost NO prettiness. That said, I'm gonna take a couple of days off HellSmash work and cook up something to properly showcase this, so keep your eyes open.
_________________
"Roboto suggests Plasma Bazooka."

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Sat Nov 10, 2007 11:36 pm Post subject: |

Good stuff, dude. Sorry for not trying this before. Also the railgun-like trail is a nice effect. _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Mon Nov 12, 2007 4:29 am Post subject: |

I've been away, but I tried it tonight and I must say good work.

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Tue Nov 13, 2007 1:14 am Post subject: |

hah cool definitely some nice trickery going on in the code there, well thought out! There's been a real lack of good weapon code lately... I'd like to see more original stuff in Quake (even if it is just a concept from another game executed really well).
Gogogo make some nice visuals for this
_________________
Unit reporting!
http://www.bendarling.net/

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Tue Nov 13, 2007 7:24 am Post subject: |

Make a goo gun _________________ Look out for Twigboy

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Tue Nov 13, 2007 1:13 pm Post subject: |

i'll do that eventually _________________

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Tue Nov 13, 2007 9:42 pm Post subject: |

I made a ground pounder a few months back... Nothing worth releasing, but it was fun to use and I don't recall a weapon quite like it in other mods. I think LordHavoc and RenegadeC played it, don't know who else I shared it with.

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Sajt Joined: 16 Oct 2004 Posts: 1028 |

Posted: Wed Nov 14, 2007 12:02 am Post subject: |

Me! _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Wed Nov 14, 2007 1:22 pm Post subject: |

scar3crow wrote:
I made a ground pounder a few months back... Nothing worth releasing, but it was fun to use and I don't recall a weapon quite like it in other mods. I think LordHavoc and RenegadeC played it, don't know who else I shared it with.

Nope, never touched it. I had that fast fireball launcher that replaced the RL mod you created.

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Wed Nov 14, 2007 4:49 pm Post subject: |

Quote:
Nope, never touched it. I had that fast fireball launcher that replaced the RL mod you created.

...That said "You got the Ground Pounder" on pickup, and thus launched rockets at high speeds which quickly lost their inertia and pounded into the ground doing moderate damage?

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Wed Nov 14, 2007 9:51 pm Post subject: |

scar3crow wrote:

Quote:
Nope, never touched it. I had that fast fireball launcher that replaced the RL mod you created.

...That said "You got the Ground Pounder" on pickup, and thus launched rockets at high speeds which quickly lost their inertia and pounded into the ground doing moderate damage?

Oh, whoops ;D
It's been awhile and thought 'Ground Pounder' was a whole different weapon entirely.

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Fri Nov 16, 2007 4:47 pm Post subject: |

I liked it.. maybe it should have had faster fire rate, so it would have been easier to explode the energy ball with the beam. Now it usually hit the target before I could refire the gun. _________________ zbang!

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