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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Jun 10, 2005 5:08 pm Post subject: Hexen II engines? |

My good friend just bought Hexen II, and we've been having a lot of fun with it (no spoilers, please!). However, software Hexen II runs *really* slow for me unless I drop it down to the *lowest* resolution. GL Hexen II wants glide2x.dll, which I don't have anywhere.
Are there any new Hexen engines out? And, since Quake and HexenII are so related, does Darkplaces have the ability to run Hexen II? I'm pretty sure it will run its maps, but probably not the game.
A decent looking engine that uses my video card to render instead of assailing my cpu in software mode would help a ton. Thanks all!
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When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Jun 10, 2005 5:40 pm Post subject: |

By the way, I just got glHexenII to run, but I'm still wondering if there are other engines out there. In Quake we have Darkplaces and FTE and other options, so I figured the Hexen II community has probably done the same. Does anyone have a high recommendation?
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When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Fri Jun 10, 2005 6:33 pm Post subject: |

FTE runs hexen2... but one of the bosses needs a noclip. And it has no built-in hud. You can try newhexen, which is about the only modified hexen2 engine (that isn't really a quake engine at least).

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Jun 10, 2005 10:58 pm Post subject: |

The Hexen II community is pretty empty and dramatical, there's barely any technological developments for it. The game lacks alot of depth and without depth there's no interest, so _________________

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sat Jun 11, 2005 12:48 am Post subject: |

I'm surprised to hear you say it lacks depth. So far, I've noticed Hexen II out of the box has a lot of stuff Quake lacked... like a story line. That's too bad they're so inactive. Well, I'll try out newhexen, or just stick with the GLHexenII that I just recently got working.
Cheers, all!
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When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sat Jun 11, 2005 1:44 am Post subject: |

Wazat wrote:
I'm surprised to hear you say it lacks depth. So far, I've noticed Hexen II out of the box has a lot of stuff Quake lacked... like a story line.

True enough, though having a storyline by no means makes for a good and engrossing game.
Hexen II's primary problem in my opinion probably has to do with it's often rather dull and boring enemies (Though I've seen ports of these monsters to Quake that work quite well) , often boring weapons (Even today, I'd rather play Hexen, though prefer Heretic over both Hexens), and just plain dull levels. Maybe if they'd upped the intensity a bit, I might've found it more fun.
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"Roboto suggests Plasma Bazooka."

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Sat Jun 11, 2005 4:45 am Post subject: |

yeah, hexen2 ends up with only ever using a single weapon for most of the game. And then there's the whole running around without any idea what you're meant to be doing...

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sat Jun 11, 2005 6:07 am Post subject: |

All ringing so true right now... I just beat the first boss, and the game promptly crashed after that... :O I'll just have to beat him again, I guess (he was easy, since I'm an archer and can just needle him from a distance). _________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sat Jun 11, 2005 2:38 pm Post subject: |

Wazat wrote:
All ringing so true right now... I just beat the first boss, and the game promptly crashed after that... :O I'll just have to beat him again, I guess (he was easy, since I'm an archer and can just needle him from a distance).

Yeah? Get ready for a treat then. You're going to be going up against fast, tough and agile enemies that take ages to kill, and not enough ammo to do the job with next.
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"Roboto suggests Plasma Bazooka."

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sat Jun 11, 2005 3:21 pm Post subject: |

You sound like you take pleasure in saying that, you sadist... Yea, I really don't like taking enemies on with a melee weapon. It makes dodging their attacks too difficult. And I hit these long dry spells of blue mana, followed by a blue mana surplus. I need that mana to operate my wimpy-but-long-range crossbow. If only the mana feasts and famines were more evened out.
Still, I am having fun. Quake had its shortcomings too.
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When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sat Jun 11, 2005 6:26 pm Post subject: |

Wazat wrote:
You sound like you take pleasure in saying that, you sadist... Yea, I really don't like taking enemies on with a melee weapon. It makes dodging their attacks too difficult. And I hit these long dry spells of blue mana, followed by a blue mana surplus. I need that mana to operate my wimpy-but-long-range crossbow. If only the mana feasts and famines were more evened out.
Still, I am having fun. Quake had its shortcomings too.

You have NO IDEA.
I never played much further than that though. I got bored, and tired of constantly running out of BOTH mannas, while practically competly depleting my ammo just to kill one monster.
One of these days, I'm gonna up and make a Hextic: Return to the City of the Damned (Hexen-Heretic combo) mod for quake, just to make laughs at Hexen II's horror.
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"Roboto suggests Plasma Bazooka."

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Jun 12, 2005 2:51 pm Post subject: |

Dr. Shadowborg wrote:
You have NO IDEA.

is that so
In addition to that idea created from pure boredom i've whipped up a staff in 7 minutes which should work great in Dosquake
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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Sun Jun 12, 2005 5:54 pm Post subject: |

CheapAlert wrote:

Dr. Shadowborg wrote:
You have NO IDEA.

is that so
In addition to that idea created from pure boredom i've whipped up a staff in 7 minutes which should work great in Dosquake

I like your giant cigar.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sun Jun 12, 2005 6:36 pm Post subject: |

It seems a bit low for a cigar... in fact, I'm very worried about what I'm looking at. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Jun 12, 2005 7:03 pm Post subject: |

wee If these go unused they'll be openquartz'ed. _________________

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