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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Fri Feb 18, 2005 2:50 am Post subject: |

But explosives are violent weapons too... Personally, I'd lure them off the bridge then simply blow THEM up. Or just lure them off and run on the bridge. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sat Feb 19, 2005 8:22 am Post subject: |

Sajt wrote:
But explosives are violent weapons too... Personally, I'd lure them off the bridge then simply blow THEM up. Or just lure them off and run on the bridge.

Note that the game Entar has in mind isn't entirely like the idea I had. We talked a bit, and he said it would still have some weapons, and so... What I had in mind would not have any directly violent equipment, even if something like blowing a crate into someone's face with the Airfist is up for debate, wether it's violent or not
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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sat Feb 19, 2005 6:56 pm Post subject: |

That's something I'd want to use the Half-Life 2 engine for. It has so much potential for tricks, traps and tools. The Gravity Gun was awesome, though it's a bit too direct in its weapons capabilities for what you had in mind... I keep on telling myself I'll start dabbling in the HL2 code, but something always comes up...
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Kools Joined: 05 Jan 2005 Posts: 37 Location: The Netherlands |

Posted: Sun Feb 20, 2005 5:13 pm Post subject: |

Wazat wrote:
That's something I'd want to use the Half-Life 2 engine for. It has so much potential for tricks, traps and tools. The Gravity Gun was awesome, though it's a bit too direct in its weapons capabilities for what you had in mind...

Check out Gary's mod for HL2. This allows you to do some insane stuff with the physics. If only I could run HL2 on my computer, I'd have a blast with this.
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