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FrikaC
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PostPosted: Thu Nov 09, 2006 2:21 pm    Post subject: Reply with quote



yay fimg
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Entar



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PostPosted: Thu Nov 09, 2006 3:23 pm    Post subject: Reply with quote

lol, nice.

When we actually do a speedmopping event, be sure to post at func_msgboard about it and get some teams setup before the start of the event, just so people don't have to scramble around for a team member during valuable development time - I'd say give 'em a good 4 or 5 days notice beforehand.
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Dr. Shadowborg
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PostPosted: Thu Nov 09, 2006 4:59 pm    Post subject: Reply with quote

MauveBib wrote:
The main issue with this project is that you'd get 10 coders interested, 5 mappers and maybe 1 modeller.


Only too true, though you shouldn't forget about the people who have become multi-talented on at least one level or another.
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Entar



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PostPosted: Thu Nov 09, 2006 5:04 pm    Post subject: Reply with quote

Dr. Shadowborg wrote:
MauveBib wrote:
The main issue with this project is that you'd get 10 coders interested, 5 mappers and maybe 1 modeller.


Only too true, though you shouldn't forget about the people who have become multi-talented on at least one level or another.

Agreed, but that still might leave us a bit short - we've got Error, Chillo, Dr. Shadowborg, RenegadeC(?), and Morphed, and then some of them might not be able to participate...
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scar3crow
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PostPosted: Thu Nov 09, 2006 10:41 pm    Post subject: Reply with quote

What about those of us who are neither multi-, nor single-, but null-talented?

I'm scar3crow and I support this thread.
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Entar



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PostPosted: Thu Nov 09, 2006 11:03 pm    Post subject: Reply with quote

scar3crow wrote:
What about those of us who are neither multi-, nor single-, but null-talented?

I'm scar3crow and I support this thread.

You can be the moral support.

I'm Entar, and I support this thread because I believe we need a new speedmodding session.

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Error
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PostPosted: Thu Nov 09, 2006 11:18 pm    Post subject: Reply with quote

I'm Error and I support this thread... hell I started it.
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scar3crow
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PostPosted: Thu Nov 09, 2006 11:19 pm    Post subject: Reply with quote

Meh, Im not much of a moral support... but I can do news posts for it and write reviews of the final products and post those in the Articles section.
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xaGe



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PostPosted: Fri Nov 10, 2006 1:12 am    Post subject: Reply with quote

<----{Moral supporter!}
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Sajt



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PostPosted: Fri Nov 10, 2006 9:27 am    Post subject: Reply with quote

I'm a supporter but have no time...
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Quake Matt



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PostPosted: Fri Nov 10, 2006 12:49 pm    Post subject: Reply with quote

Quote:
What about those of us who are neither multi-, nor single-, but null-talented?


Sounds like you're well qualified to be a project leader!
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scar3crow
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PostPosted: Fri Nov 10, 2006 4:48 pm    Post subject: Reply with quote

QuakeMatt - You made me actually "lol"

ModDb, GO! ; )
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Entar



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PostPosted: Sat Nov 11, 2006 7:32 pm    Post subject: Reply with quote

One fun idea for a theme would be to do something fun with the newly GPL'ed Quake maps (though that leans rather heavily toward the mappers)... just an idea.

EDIT: But then, with some interesting modifications (or just ripping parts from the old maps to do what we need) we could have a lot of fun code-wise...
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neg!ke
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PostPosted: Sun Nov 12, 2006 8:47 am    Post subject: Reply with quote

i don't think the map sources offer so much potential for creative ideas (besides, there also is a speedmap planned based on them - which i doubt will work out as well).

i had a brief idea concerning "elements": the player has to fight/play/complete tasks in water, air, maybe lava. all interact with each other in some way, e.g. player has to kill fish to be able to survive out of water for a certain time, so he can explore the shore for something to make use of in the lava, and so on. or totally different realizations.. blah
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FrikaC
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PostPosted: Mon Nov 13, 2006 12:49 am    Post subject: Reply with quote

Sajt wrote:
I'm a supporter but have no time...


I'm a supporter but I have no morals.
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