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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Sun Oct 26, 2008 6:21 pm    Post subject: Reply with quote

cool shit.
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jim



Joined: 05 Aug 2005
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PostPosted: Thu Oct 30, 2008 7:45 pm    Post subject: Reply with quote

Thanks Smile

I've made the player view arms texture somewhat complete...

Player View arms ingame test

Player View arms textures + render
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Thu Oct 30, 2008 9:03 pm    Post subject: Reply with quote

cool Very Happy these are md3?
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MeTcHsteekle



Joined: 15 May 2008
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PostPosted: Thu Oct 30, 2008 10:14 pm    Post subject: Reply with quote

awesome!
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jim



Joined: 05 Aug 2005
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PostPosted: Sat Nov 01, 2008 12:50 am    Post subject: wheee :) Reply with quote

They're dpm.

I started on the character model texture now, so far just the basic colour areas:


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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Sat Nov 01, 2008 9:13 pm    Post subject: Reply with quote

Cool stuff so far jim!

I hope you don't mind, i did a quick paintover of some proportions and ideas. Nothing too drastics, still keeping things in line with what you had.



I'd also beef up the fingers and shorten them a bit as well, i didn't do that in the paintover though.

Keep going! Very Happy
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sun Nov 02, 2008 2:19 pm    Post subject: Reply with quote

I can totally agree on the shortening of the torso and shortening of arms and fingers, but otherwise the original has an interesting and quite original style. Although this might be by mistake, it's still interesting Smile
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jim



Joined: 05 Aug 2005
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PostPosted: Sun Nov 02, 2008 4:15 pm    Post subject: Reply with quote

Thanks for the comments Smile

The proportions are about my proportions ( + armour pushed up a bit), and I don't have heroic proportions. I just weigh around 61kg. I made the enemy character have beefed up body and legs.



The torso section goes a bit over the legs section. The pants have some extra room, because I usually keep my pants somewhat down, but not as down as some weirdo hiphopgeeks. I've measured my body with clothes on and I've measured the model and they have just about the same values.

If I changed the helmet like that, my face would come out of it (if I didn't hide/remove the face model then), or I should have a face like a cat. Oh and this is not an evil character, so the eyes in the helmet shouldn't be that way. Also most gasmasks have big eyeholes in them, so you don't need to turn your head to look around, only your eyes.

Here without helmet:



edit.. some progress on it:



And here's something completely different:
Khoomei All day
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UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Mon Nov 03, 2008 8:53 am    Post subject: Sorry for the interuption Reply with quote

can anyone teach me how to convert half-life mdl's to

quake one mdl?

Because i really need it well quick 3d did not work out
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Urre



Joined: 05 Nov 2004
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Location: Sweden

PostPosted: Mon Nov 03, 2008 1:57 pm    Post subject: Reply with quote

jim: why are the edges of parts in the texture jaggy like that? Anything you could do about it? I'm suspecting you have offsetmapping turned on
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jim



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PostPosted: Mon Nov 03, 2008 2:10 pm    Post subject: Reply with quote

Because I've not smoothed it yet. It's easier to draw everything simple first and then smooth out the parts that need smoothing, which is pretty much all edges that are not straight vertical or horizontal.
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jim



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PostPosted: Tue Nov 04, 2008 11:01 pm    Post subject: Reply with quote

I just didn't like it, so I modified the armour:


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jim



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PostPosted: Fri Nov 07, 2008 3:38 am    Post subject: Reply with quote

The armour is now uvw mapped and got a simple texture:


But I decided I'll texture the basic clothes first, not yet complete, the pants look like some wool...


And here's a belt that's probably not seen very much, because it's usually under the shirt.

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ceriux



Joined: 06 Sep 2008
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PostPosted: Fri Nov 07, 2008 6:44 am    Post subject: Reply with quote

i cant wait to play your game. it looks good lots of effort put into it.
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jim



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PostPosted: Sun Nov 09, 2008 12:40 am    Post subject: Reply with quote

Some more progress on it. Now testing it ingame. Seems like the face have too much bump effect.


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