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machi
Joined: 14 Nov 2004 Posts: 8 Location: argentina
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Posted: Fri Nov 26, 2004 3:43 am Post subject: changing player angles |
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i now we wrote about this lots of times but i don t have access to previous topics.
wich engines support "changing players angles" from code?
i mean having the ability to make that in really small increments just like using the mouse with sensitivity = 1.
i think i read something about tei engine and a mod having that ? |
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IceDagger
Joined: 19 Nov 2004 Posts: 20
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Posted: Mon Dec 06, 2004 6:16 am Post subject: |
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TomazQuaze (and its derivative engines like Telejano), DP, and ProQuake to name a few. |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Wed Dec 08, 2004 1:17 am Post subject: |
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Yeah, with Tomaz based engines I think you have to have 'impaim' cvar on to have this better aim. Also, impaim servers are not compatible with non-impaim servers.
Other engines such as DarkPlaces support the good aiming by default. |
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machi
Joined: 14 Nov 2004 Posts: 8 Location: argentina
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Posted: Mon Dec 13, 2004 4:40 am Post subject: |
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you mean that when you shoot a rocket it actually goes in the crosshair direction with good precision ?
i mean being able to change the crosshair point of aim, move the player entity to a new angle, but using of quake c code plus having a good precision (ability to change angles in really small increments) |
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