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Engine renders whole map

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Sun Jun 10, 2007 12:26 pm Post subject: Engine renders whole map |

Hi, My PSp gl quake engine renders the hole map. I played the Dakrplaces pc quake engine and it renders only 5m or something. How can I add this feature?
in which file?
glhardware_surface???
sry bad english

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Jun 10, 2007 5:29 pm Post subject: |

r_novis ?

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Sun Jun 10, 2007 5:49 pm Post subject: |

i donīt have that file. i have gl_draw gl_entity_fragment gllight
glamain
glmesh
glmisc
glmodel
glscreen
glsurface
glwarp

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Sun Jun 10, 2007 6:33 pm Post subject: |

its not a file. _________________ What's a signature?

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Sun Jun 10, 2007 10:22 pm Post subject: |

hey Stealth, r_novis is a cvar. It tells to the engine if the VIS information stored into the .BSP file should be used or not to discard non-visible parts of the map. r_novis 1 makes the engine to render the whole map. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Sun Jun 10, 2007 11:29 pm Post subject: |

ahhhhhh ok thanks

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