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Engine renders whole map

 
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Stealth Kill



Joined: 29 Dec 2006
Posts: 83

PostPosted: Sun Jun 10, 2007 12:26 pm    Post subject: Engine renders whole map Reply with quote

Hi,

My PSp gl quake engine renders the hole map.
I played the Dakrplaces pc quake engine and it renders only
5m or something.

How can I add this feature?

in which file?

glhardware_surface???


sry bad english
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun Jun 10, 2007 5:29 pm    Post subject: Reply with quote

r_novis ?
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Stealth Kill



Joined: 29 Dec 2006
Posts: 83

PostPosted: Sun Jun 10, 2007 5:49 pm    Post subject: Reply with quote

i donīt have that file.
i have

gl_draw
gl_entity_fragment
gllight
glamain
glmesh
glmisc
glmodel
glscreen
glsurface
glwarp
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Sun Jun 10, 2007 6:33 pm    Post subject: Reply with quote

its not a file.
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sun Jun 10, 2007 10:22 pm    Post subject: Reply with quote

hey Stealth,

r_novis is a cvar. It tells to the engine if the VIS information stored into the .BSP file should be used or not to discard non-visible parts of the map.

r_novis 1 makes the engine to render the whole map.
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Stealth Kill



Joined: 29 Dec 2006
Posts: 83

PostPosted: Sun Jun 10, 2007 11:29 pm    Post subject: Reply with quote

ahhhhhh Idea

ok thanks
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