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JasonX



Joined: 21 Apr 2009
Posts: 89

PostPosted: Tue Mar 30, 2010 3:18 pm    Post subject: More mapping questions Reply with quote

Hello,

I have a few questions and i hope you guys can help me out:

1) Does WinQuake/GLQuake support clip and hint brushes?
2) I saw a tool some time ago but lost it. It allowed me to remove any unused textures from a map, therefore reducing the BSP size. Do you guys know where i can get it?
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Tue Mar 30, 2010 4:38 pm    Post subject: Reply with quote

qbsp should only include textures that are actually used in your map. it shouldn't really be possible for there to be unused ones. Okay, so there might be one or two that are never rendered, but those are generally tiny images anyway.

QBSP supports a clip texture. When used, it'll stop players/monsters/anything with size. It will not stop nails or rockets.
If you want to stop nails and rockets too, you can use an invisible trigger. That is, a trigger_multiple with health.

There is no support for hint brushes. The only option is to use func_walls to reduce cuts in parts of the map that are not currently visible.
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JasonX



Joined: 21 Apr 2009
Posts: 89

PostPosted: Tue Mar 30, 2010 4:41 pm    Post subject: Reply with quote

Thank you so much, Spike. Wink
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