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[WC1.6] Automatic texture aligning?

 
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Nash



Joined: 19 Oct 2007
Posts: 95
Location: Kuala Lumpur, Malaysia

PostPosted: Sat Oct 20, 2007 2:14 pm    Post subject: [WC1.6] Automatic texture aligning? Reply with quote

I come from the Doom modding community, and the Doom map editor I use (DoomBuilder) has a feature in the 3-d view where you can point your cursor to a wall and use the Auto Align function.

What it does is, it scans for all the walls connected to it that have the same texture name and aligns them automatically so there aren't any ugly seams.

Is this possible in Worldcraft 1.6? I've look around for about an hour but can't seem to find such a feature other than having to manually offset the textures brush-by-brush.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Oct 20, 2007 7:05 pm    Post subject: Reply with quote

I know WC 2.x (for Half-Life) and later had a "fit" button in the texture alignment window

QuArK also has a similar feature
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Nash



Joined: 19 Oct 2007
Posts: 95
Location: Kuala Lumpur, Malaysia

PostPosted: Sat Oct 20, 2007 7:44 pm    Post subject: Reply with quote

Looks like I'll just have to switch to WC 3.3 or something.

Looks like a bitch to setup for Quake mapping though...
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Sun Oct 21, 2007 12:52 am    Post subject: Reply with quote

Baker made an installer that does the configuring for you. Can't remember where it is, though.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sun Oct 21, 2007 2:06 am    Post subject: Reply with quote

It's called "QuakeAdapter" or something like that.
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