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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Jul 31, 2009 5:14 pm    Post subject: Looking for ass coder Reply with quote

Who wants to recode the functionality of all TF goal entities from scratch under the GPL maintaining compatibility with all game logic of every TF (and maybe TFC and Q3F) map out there by clean room reverse engineering and make it modular/plugin-able Frikbot style?
I don't! I like making tactile feedback and models!
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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Jul 31, 2009 6:39 pm    Post subject: Reply with quote

TF entities are insane. And painful.
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Fri Jul 31, 2009 8:42 pm    Post subject: Reply with quote

Not really, but Q3F will be GPL sooner or later. We're still working on Open Fortress a bit..
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Aug 01, 2009 4:43 am    Post subject: Reply with quote

FrikaC wrote:
TF entities are insane. And painful.

Indeed. Craziest hack jobs ever.
avirox wrote:
Not really, but Q3F will be GPL sooner or later. We're still working on Open Fortress a bit..

Lazy scavenging up Q3 imitations/basing off the TF source don't substitute my efforts on creating a new free game.
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Sun Aug 02, 2009 2:38 am    Post subject: Reply with quote

leileilol wrote:
Lazy scavenging up Q3 imitations...

I thought that's what OpenArena was? Embarassed

At any rate, neither Q3F nor OF utilize any original TF code, so it will be GPL. Open Fortress's engine modifications will allow it to load original quake maps (which includes tf too), and adding basic CTF and goal entity support for QTF maps shouldn't be hard.
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