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QC Centerprint Radar

 
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Wed Nov 23, 2005 4:14 am    Post subject: QC Centerprint Radar Reply with quote

I wrote this ages ago, but never got around to releasing it. It's a radar, using centerprint. It's very easy to plug into pretty much any mod.

http://www.planetquake.com/elf/radar.zip
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Nov 23, 2005 5:13 pm    Post subject: Reply with quote

ages ago more like a week ago lier x agerate
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Wed Nov 23, 2005 6:26 pm    Post subject: Reply with quote

The date in it is when I updated it veyr slightly a week ago, hence it's labelled version 1.1. All I altered was the instalation instructions, so I don't know why I bothered changing the date and version really.

I wrote most of it in January this year.
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Dr. Shadowborg
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Joined: 16 Oct 2004
Posts: 726

PostPosted: Wed Nov 23, 2005 8:12 pm    Post subject: Reply with quote

MauveBib wrote:
The date in it is when I updated it veyr slightly a week ago, hence it's labelled version 1.1. All I altered was the instalation instructions, so I don't know why I bothered changing the date and version really.

I wrote most of it in January this year.


You should make a readme that notes that users should NOT attempt to run the example progs at resolutions below 640x480 or in 640x480 windowed (winquake), and notes what one would have to do to change the characters used. Wink

I might use this in TAKOP, with different gfx. =D
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Wed Nov 23, 2005 8:37 pm    Post subject: Reply with quote

Actually I meant to take out the stupid "pushing it down the screen" thing, since it's resolution dependant.

Yeah, I should go back and tidy up the code to make it easier to change the characters used, but for me this is very clear and commented code. Compared to most of my code this is clear as anything.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Wed Nov 23, 2005 10:29 pm    Post subject: Reply with quote

Not like anyone ever looks at your code...
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Thu Nov 24, 2005 2:22 pm    Post subject: Reply with quote

I did once and I was scarred for life. Wink

Anyway since we're on the subject I'd like to remind people of my sprite based radar from several years ago:

http://www.inside3d.com/frikbot/junk/radar.zip
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Thu Nov 24, 2005 10:55 pm    Post subject: Reply with quote

Nobody likes your stuff, FrikaC
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Dr. Shadowborg
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Joined: 16 Oct 2004
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PostPosted: Thu Nov 24, 2005 11:52 pm    Post subject: Reply with quote

Sajt wrote:
Nobody likes your stuff, FrikaC


LIES

I like Frikbot. He's always up for a quick DM, is small and portable, easy to teach a new mod to, always gives me feedback on my mod betas, and is general kickbutt cool. Wink

Mauve: Do it. Having something more polished (even if it's a small thing) is almost always a good thing to do.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Nov 26, 2005 7:23 am    Post subject: Reply with quote

FrikaC wrote:
my sprite based radar from several years ago


sprite based? gee wazat, venomous even howard roy did that a long time ago

muhahaha

frikbot is awesome for coding new effects from environmental hazards
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FrikaC
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Joined: 08 Oct 2004
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PostPosted: Sat Nov 26, 2005 10:53 pm    Post subject: Reply with quote

/me stabs Cheapy
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun Nov 27, 2005 8:22 pm    Post subject: Reply with quote

i am mean
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