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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Wed Jul 18, 2007 5:14 pm Post subject: |
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Quote: | I'm having an operation in a couple of months, which will mean 3 months-ish off work; bad for pay but great for doing some modding |
Hehe, Ajay, you crack me up ... I hope it's not too serious, though (the three months off-work make me fear it's probably nothing to be very happy about (except if you're getting yourself a new pair of boobs, but I doubt that (not sure your wife would appreciate that), plus I'm sure if you waited a couple of years still and ate the "right" food, you'd be growing your own - okay, I'm getting awefully off-topic now...)). Anyway, I hope you're okay health-wise.
As for making QExpo bigger and better, I'll think about some things and will post back soon on this thread. I'm really busy moving out from my apartment and "working" a little on Transloquake for the moment...  _________________ http://www.planetcocot.net/ |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Wed Jul 18, 2007 5:48 pm Post subject: |
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Nope nothing too serious; I've got some arthritis and a torn cartlidge in my hip - I've not done any training for 15 months. The op will involve dislocating my hip to reapir the cartlidge and smooth out the joint.
Anyway 3 months of work, a new laptop and lots of modding. Just got to decide what to work on.... _________________ my site |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Wed Jul 18, 2007 7:51 pm Post subject: |
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Ouch... it still sounds painful ... I hope it will go well!
As for modding, you can start by updating your site! (hehe)  _________________ http://www.planetcocot.net/ |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Wed Jul 18, 2007 7:54 pm Post subject: |
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CocoT wrote: | Ouch... it still sounds painful ... I hope it will go well!
As for modding, you can start by updating your site! (hehe)  |
Indeed. I've a big change coming soon. Well by September anyway. _________________ my site |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Wed Jul 18, 2007 10:31 pm Post subject: |
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Quote: | A hidden page counter (option to make it public)
also, PLEASE the ability to comment booths. |
Sounds reasonable, though I would say thats ultimately open to whoever codes the php for it... Speaking of PHP, I am still wondering how it is that PQ would get news of booth updates before the booth author would make them public... I would see things on PQ that I would see in the admin section of QExpo, that was not public, and that neither Sajt or I had done a post about yet...
Bank - Yes, the site should be up much earlier, with a teaser of sorts. Breeding anticipation outside of the typical participants is key.
Spirit - I will poke Romero about Petersen and if people want me to do so, contact him as well. Or someone else can do it (Jehar interviewed Petersen once before). And Storm the Castle is fun, I love climbing up the castle walls as a Thief and stealing all of the archers arrows, then cloaking in the shadows, only to later skirt away, opening up team only doors to raid their own supplies and give them to my teammates...
Urre - If the questioning of Newell involves rope and a gag, sure, otherwise... I'd rather leave the question of DMC unanswered, my rage is muted without a specific target.
neg!ke - Tournaments are always fun, especially if we get more people involved. Good notion, I wanted to do such last year but never got the connections together.
Elaborate on the interactive comic stories at explosm?
ajay - I love that GameSpy, an empire built upon Quake itself, is now a generic site (that broke leagues of Quake and Unreal sites...). Delegation would be nice... Last QExpo was basically "Sajt, code it! Randy, make it pretty! Echon, give us bandwidth! Lardarse, Asaki, than and others, give us feedback!" Followed by "Oh shit its coming up!" |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Wed Jul 18, 2007 11:08 pm Post subject: |
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/me DEMANDS DJQuake comics. Can someone contact Deej to ask a special short episodic story ? _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Wed Jul 18, 2007 11:26 pm Post subject: |
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We can try, but its a crap shoot, on par with getting Akuma to release another speedmod... ...we should try and get Coffee back while we're daydreaming... |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Jul 19, 2007 7:10 am Post subject: |
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Coffee! _________________ Look out for Twigboy |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Thu Jul 19, 2007 2:37 pm Post subject: |
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Moomin! |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Thu Jul 19, 2007 5:47 pm Post subject: |
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Lord Graga! |
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neg!ke Guest
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Posted: Thu Jul 19, 2007 5:48 pm Post subject: |
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scar3crow: http://forum.explosm.net/forumdisplay.php?f=37
Basically, people have to give suggestions how the story should go on, then the artist draws the panels accordingly. Often with very weird results.
Applied to mapping it would work in a similar way: Starting from a screenshot of a room, people would give suggestions how the map was going to be continued, e.g. outdoor area with Shambler teleport -> strange beams rise toward the sky -> sudden change of texture theme, and so on.
Would definitely yield to crazy/funny results. However, this was just an experimental idea. Might be worth a try, might be not... |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Thu Jul 19, 2007 8:45 pm Post subject: |
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Much like the fact that those stories almost never make any sense, the map created from this process wouldn't probably be that playable.
However, I'd love to see Deej do one of those. Artist/forum things, not map. |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Sat Jul 21, 2007 3:28 pm Post subject: |
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I'll believe that if your constant silence on irc means you're busy coding and mapping, not playing WoW ; )
neg!ke - ah, I lost a lot of time reading those... that could be fun, and contrary to FrikaC I think it could still be pretty sensible in its own way, as it is still up to the mapper's discretion with what people offer forth.... It doesn't have to be a logical design, just as long as interesting combat situations come up and it doesn't look hideous =) |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Sat Jul 21, 2007 5:37 pm Post subject: |
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Actually, it doesn't sound too far off from that old chainmapping idea, the principal difference being the mapper would get suggestions on how to continue said map.
Another idea might be to have a cut 'n paste mapping competition. i.e. whip up a whole bunch of prefab rooms and bits / pieces, make them availible, and see what people come up with ala lego art or some such. _________________ "Roboto suggests Plasma Bazooka." |
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