Inside3D!
     

project "oq_decrapify"
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Apr 07, 2006 12:13 am    Post subject: project "oq_decrapify" Reply with quote

basically trying to help contribute to openquartz while "ungaying" it up by doing things such as:

- new conchars that's actually readable at a low brightness setting
- redoing the player sounds
- reanimating the player
- replacing all of the weapons with "quake-ish but it's not quake" equivelants, centered
- make e1m7
- modeling and animating a new ogre (amazingly there isn't one yet)
- change the "bullet clip" ammo to spikes, not NIN'd
- redo the rather "blank" parts of gfx.wad and the gfx folder

so far:

- i've recorded the missing ambient sounds
- i've made a new v_shot
- i've made a new boss chthon

_________________
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Apr 07, 2006 11:49 am    Post subject: Reply with quote

It obviously needs a better name...
Back to top
View user's profile Send private message Send e-mail
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sat Apr 08, 2006 1:36 am    Post subject: Reply with quote

Trobulor
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Sat Apr 08, 2006 10:36 pm    Post subject: Reply with quote

I tried Open Quartz and there are some things good about and some not so good.

I have to say I really like the player model and the armor. The weapons models seem to be a bit lacking and the health boxes aren't the greatest. I didn't check the sounds out yet.

I'm glad this project exists. I think combined with some custom made models and sounds floating out there, that a fully swapped out pak0.pak could easily be built that, while maybe not completely Quake-ish, would still be enjoyable and maybe even cooler.
Back to top
View user's profile Send private message
Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Sat Apr 08, 2006 11:05 pm    Post subject: Reply with quote

The keys are nice as well... they're just not "Quake"
Back to top
View user's profile Send private message
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Sun Apr 09, 2006 12:56 am    Post subject: Reply with quote

I didn't hear any sounds while playing, but this could have been my fault. Isn't there a Quake sound project somewhere? Could those possibly be incorporated into OpenQuartz?
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun Apr 09, 2006 5:26 am    Post subject: Reply with quote

The projects such as mindgrind sounds won't work as they don't comply with the GPL and they use stock audio. OpenQuartz already has sounds.
_________________
Back to top
View user's profile Send private message
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Sun Apr 09, 2006 6:18 pm    Post subject: Reply with quote

I still havent tried OpenQuartz, but from what Cheapy has told me on irc I dont think Id like it in its current state... If I can be of assistance, I will.
Back to top
View user's profile Send private message AIM Address
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri May 19, 2006 2:19 am    Post subject: Reply with quote

I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done?
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri May 19, 2006 3:11 am    Post subject: Reply with quote

what
_________________
Back to top
View user's profile Send private message
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Fri May 19, 2006 3:28 am    Post subject: Reply with quote

Durrrr?
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri May 19, 2006 3:45 pm    Post subject: Reply with quote

Baker wrote:
I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done?


Whoever you heard that from is quite obviously talking out their butt-cheeks. I use cool edit all the time, and NEVER have to use any wierd ass terminators.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri May 19, 2006 4:48 pm    Post subject: Reply with quote

Dr. Shadowborg wrote:
Baker wrote:
I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done?


Whoever you heard that from is quite obviously talking out their butt-cheeks. I use cool edit all the time, and NEVER have to use any wierd ass terminators.


Well, this is good news then Very Happy Very Happy

I can't remember where I read it, but I'll post the link if I find it.
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri May 19, 2006 5:14 pm    Post subject: Reply with quote

but this is not relevant discussion.

Thanks for derailing again baker.
_________________
Back to top
View user's profile Send private message
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri May 19, 2006 6:31 pm    Post subject: Reply with quote

CheapAlert wrote:
but this is not relevant discussion.

Thanks for derailing again baker.


How so?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group