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Qoetia beta 4 (a continuation of SuperCoop)

 
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Senban



Joined: 14 Apr 2007
Posts: 19

PostPosted: Wed Jul 09, 2008 7:44 pm    Post subject: Qoetia beta 4 (a continuation of SuperCoop) Reply with quote

As posted on QuakeOne.com
QoetiaB4 == 1.93Mb http://shub-hub.com/files/mods_multiplayer/QoetiaB4.rar
Qoetia b4 picks up where SuperCoop b3 left off. I have changed the name to reflect the fact that while the mod still gives you lots of reasons to play co-op, it is also just as strong in single player and deathmatch.

Key Features:

>Player
* Alt-Fire: Enabled on all weapons, from the modest Tac-Lite on the shotgun to the perforaters quad barrelled hail of death, each weapon is equipped with a new fire mode to complement the original.
* Added weapons and equipment: Blaster, Hand-Grenades, Surgi-Kit and Grapple Hook create new options and playing styles.
* Rebalanced original weapons: The shotguns are slower but more powerful and nailguns have an armour piercing effect (75%) Ammo capacitys are 42 Shells, 250 Nails, 20 Rockets and 150 cells.
* Tactical Mode: (teamplay 3 + 4) You can only carry two guns (one light one heavy) and each weapon has a limited clip which must be reloaded when it is empty. Surgi-Kits and grapples take the place of heavy weapons, and your armour type affects your speed. In effect a make-it up as you go along class system for enhanced teamplay.

>Monsters
* Enhanced Monsters: More or less everything in the game has new attacks or other tricks up it's sleeve.
* Respawning Monsters: In coop 1, deathmatch 3 and nightmare skill the monsters will respawn.
* Monster Powerups: Monsters are rewarded with a powerup (quad, pent or mega-health) for killing a player. Kill the monser and it drops the powerup. Shamblers with quad-dammage are nasty!

There's a lot more going on, check Qoetia.txt in the .rar for more details.
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Thu Jul 10, 2008 1:39 am    Post subject: Reply with quote

I tried it. It tastes just like 1997-1999 flavor chicken.

Overall not bad from what I've seen so far playing in single player, though it could really benefit from a few new / better weapon models, and the odd wierdness from some monsters. (Fiend, dog, etc.)
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Senban



Joined: 14 Apr 2007
Posts: 19

PostPosted: Thu Jul 10, 2008 5:55 am    Post subject: Reply with quote

Dr. Shadowborg wrote:
I tried it. It tastes just like 1997-1999 flavor chicken.

Overall not bad from what I've seen so far playing in single player, though it could really benefit from a few new / better weapon models, and the odd wierdness from some monsters. (Fiend, dog, etc.)

Yeah, definately would like to get on to weapons models for the stuff I've added.
The next phase will be getting Last Man Standing fixed up (I'm having rouble finding a way to tell when everyone is dead.) After that getting in to modelling will be the next big project (although I am also strongly attracted to the idea of adding in support for the Mission Packs, starting with MP2 as that will bring CTF)
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