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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Wed Aug 06, 2008 4:16 pm Post subject: Compiling Quake on a Mac |
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I'm considering getting a Mac so I'll have the availability of engine modding on all 3 major OS platforms.
If I have a Mac, what would I need to compile say the Fruitz of Dojo port or DarkPlaces for the Mac.
What do people use on a Mac to compile? (Windows = Visual Studio; Linux = gcc makefile; Mac = ?????)
Update: detailed instructions on how to compile Quake on Mac is at this new thread
Last edited by Baker on Wed Oct 29, 2008 6:34 pm; edited 1 time in total |
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mh

Joined: 12 Jan 2008 Posts: 909
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Posted: Wed Aug 06, 2008 5:56 pm Post subject: |
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xcode or something similar, I'd say, would be the IDE of choice, although given OS X's roots gcc or a mac-specific variant (I imagine there is one) should work fine too. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
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