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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Mon Jan 10, 2005 9:39 am Post subject: |
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Confirmed alive:
DiD2
Prydon Gate (?)
Conquest
MiniCTF
SST:TD
Z:ED
The Ascension of Vigil
Lunkin's Journey
Fniggium
Transfusion
Open Quartz
Nexuiz
Shockbot
Pro-X
QBombRun
Darkmaster netplay demo
+
More quake stuff?
[edit] Removed outdate 2004 stuff...
Last edited by Tei on Tue Jul 12, 2005 1:51 pm; edited 5 times in total |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Mon Jan 10, 2005 11:56 am Post subject: |
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Fniggium is alive, as well as a few (two) other mods of mine _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Mon Jan 10, 2005 2:51 pm Post subject: |
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Lunkin's Journey is alive, I ain't done anything for a couple of months, but life's life, and I will be pickign it up in a week or so, so June or July would be good for me.
In fact even if I did nothing between now and then I'd still have an 8 level mod to release  _________________ my site |
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Toddd
Joined: 11 Jan 2005 Posts: 1
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Vermeulen
Joined: 13 Jan 2005 Posts: 1
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Posted: Thu Jan 13, 2005 2:39 am Post subject: |
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if nexuiz is out by then, i'll release something nexuiz related such as new maps or new player models.
and if it isn't, i'll just release whatever is the current state of nexuiz |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Thu Jan 13, 2005 8:26 pm Post subject: alive somewhat |
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The projects i have that are sort of in alive status are (in order of liveliness):
Shockbot
Pro-X
QBombRun
I'm not really devoting much time to the development of them as i'm working on a new game, but i guess as qexpo approaches more i can spend more time here and there on them. _________________ Unit reporting!
http://www.bendarling.net/ |
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VorteX
Joined: 14 Jan 2005 Posts: 12
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Posted: Wed Jun 29, 2005 9:37 pm Post subject: |
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+ Darkmaster netplay demo |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Wed Jul 06, 2005 2:07 am Post subject: |
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Obviously, I don't have any big project planned for QExpo, since I've been out of the community for so long, but I do intend to take part in it with some minor creations, like a couple of mini-mods and probably an update on Ultimate Quad Capture. |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Mon Jul 11, 2005 11:30 pm Post subject: |
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Of course, engines, levels, mod, demos, whatever!
Anything Quake or Quake 2 related. _________________ Apathy Now! |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Tue Jul 12, 2005 5:11 am Post subject: |
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Including Nexuiz I'd wager. I plan to have my Team Nexuiz mod as one of my projects to display. ^_^ _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Tue Jul 12, 2005 1:50 pm Post subject: |
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Telejano its frezze. Not alive, nor dead.
There are attemps to make another enginemod TomazQuake based, with Ozymandias ideas. But still nothing. Real Life.
I hate Telejano slownees, unstability and general inhability to evolve to something better. |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Tue Jul 12, 2005 5:13 pm Post subject: |
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Sure Telejano is slow, but it's also purdy. _________________ Apathy Now! |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Tue Jul 12, 2005 8:03 pm Post subject: |
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Hehehe.. thanks guys
I will try to re-mod something for august. To have something fun and fresh and playable  |
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