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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Feb 04, 2009 1:34 am Post subject: My Squad AI Thing |
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This is an idea I've had for years, but never got around to completing. It's an AI experiment to recreate something like the Half Life marine battles in QC.
It's not finished yet, but it's coming along nicely:
http://www.fileplanet.com/hosteddl.aspx?/hst/e/l/elf/squad13.zip
Any feedback will be gratefully recieved. _________________ Apathy Now!
Last edited by MauveBib on Sun Aug 02, 2009 1:56 am; edited 6 times in total |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Wed Feb 04, 2009 2:47 am Post subject: |
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..fun.. and an interesting demo. Nice use of csqc as well... As with your other projects of late can't wait to see & play more.  |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Feb 04, 2009 3:19 am Post subject: |
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There's no csqc... _________________ Apathy Now! |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Wed Feb 04, 2009 4:04 am Post subject: |
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The 10 minutes I spent on my laptop checking this out is making me want to load it on my desktop so I can use a real mouse.
Even though I couldn't stay alive at that long using this touchpad to aim, I'm already impressed by the AI. |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Feb 04, 2009 4:12 am Post subject: |
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Cheers. I'm going to waypoint up some other maps so I can test them in different environments. _________________ Apathy Now! |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed Feb 04, 2009 7:04 am Post subject: |
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Haven't had a chance to try yet, but since I find all AI stuff intriguing, I took a look at the readme, and without hijacking the thread too much, I just wanted to say I were very happy to see the unlimited clips thing with your weapon. More games should do this. Imagine a deathmatch game where you have no ammo pickups, only guns, and they have an unlimited set of clips. The reloading creates several tactical elements as well as it reduces spamming severely. Awesome. _________________ Look out for Twigboy |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Feb 04, 2009 7:51 am Post subject: |
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This ai thing is kind of neat in a kind of neat kind of way
crouch could have been done with a +button though |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Wed Feb 04, 2009 8:42 am Post subject: |
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im going to try and download it, but i cant promise nothing with my connection  _________________ QuakeDB - Quake ModDB Group |
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Wed Feb 04, 2009 12:11 pm Post subject: |
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Please do something, I'm often getting unexpected end of archive.
EDIT: Got it successfully. Man, really cool, I was thinking about that, but for me was nearly impossible to get the ai like HL's. Would be nice if I could convert HL grunt model. _________________ There's no signature here. Stop looking for one. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed Feb 04, 2009 6:57 pm Post subject: |
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I get unexpected end of archive  _________________ Look out for Twigboy |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Wed Feb 04, 2009 11:49 pm Post subject: |
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quaketastic.com ? Its there for a reason. _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness. |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Thu Feb 05, 2009 3:01 am Post subject: |
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Hmm.. Ok ..I thought I saw the console print out something about csprog loaded, but it was me mistaking progs/eye.mdl warnings for god knows what... ..Guess thats what happens when you stay up to late playing Nexuiz.. DoH!
MauveBib wrote: | There's no csqc... |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Thu Feb 05, 2009 1:27 pm Post subject: |
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Urre wrote: | Haven't had a chance to try yet, but since I find all AI stuff intriguing, I took a look at the readme, and without hijacking the thread too much, I just wanted to say I were very happy to see the unlimited clips thing with your weapon. More games should do this. Imagine a deathmatch game where you have no ammo pickups, only guns, and they have an unlimited set of clips. The reloading creates several tactical elements as well as it reduces spamming severely. Awesome. |
In Ace of Nails people gave me such heck for the unlimited ammo thing...
Mauve, I still need to try this. I love well made tactical team AI though and I wish it was available more often. In Conquest I wanted the player to have monsters with him, and you could give certain monsters some of your weapons and have them fight along side you. But Quake AI is prohibitive.  _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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