Inside3D!
     

Quake sounds
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Apr 13, 2007 9:10 am    Post subject: Quake sounds Reply with quote

Did anyone but me miss this?
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Fri Apr 13, 2007 9:26 am    Post subject: Reply with quote

Nope, I hadnt heard a word - I'll check it out later on today.
Back to top
View user's profile Send private message AIM Address
leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Fri Apr 13, 2007 9:36 am    Post subject: Reply with quote

i didn't miss it and I thought it was horrible and this part pissed me off
mindgrind wrote:
I have
also used my own creative vision to re-forge some of the sounds
in to - in my own opinion - better effects then the original,
even if the original was available to me unmodified.

_________________
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Apr 13, 2007 1:55 pm    Post subject: Reply with quote

I don't mind that idea at all. He's a person, and every person has a taste and opinion, which is good. If he found the idea of in his opinion "enhancing" the sounds to be a good one, then cool for him. It's his stuff to mess around with as he wishes to.

On a side note, someone should talk him into releasing them as GPL and/or freely distributable.
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Apr 13, 2007 2:13 pm    Post subject: Reply with quote

Since it uses sounds from commercial sound libraries I don't think that's possible.
Back to top
View user's profile Send private message Send e-mail
leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Fri Apr 13, 2007 7:54 pm    Post subject: Reply with quote

Correct; you can not relicense commercially licensed royalty free stock sounds.

I made a hi-def quake sound pack once and lost it :\
_________________
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Apr 13, 2007 10:33 pm    Post subject: Reply with quote

That wasn't all that you lost.
Back to top
View user's profile Send private message Send e-mail
Sajt



Joined: 16 Oct 2004
Posts: 1028

PostPosted: Sat Apr 14, 2007 4:33 am    Post subject: Reply with quote

There's a lot of crap in there, a lot of the Quake sounds were made more tinny and wimpy with filters. And some sounds he decided to redo entirely - such as the Fiend and a lot of the weapons, the result being interesting but worse than the original sounds and not fitting in with Quake besides.

And what did he do to the jumping sound???

One thing I did like though, while going through the pack file, is some of the new chain/winch plat sounds. They sound great, not sure how they sound in game though.

A lot of the other door sounds suck though, for example the elevator at the beginning of e1m1 is that stupid lame sci-fi door sound that's been every sci-fi game and probably movie ever made.

The ambience sounds didn't sound bad. They were mostly filters and touchups rather than complete redos which is cool.
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sun Apr 15, 2007 9:10 pm    Post subject: Reply with quote

I found only a few of the sounds to be bad. Even though the weapon sounds weren't true to Quake, they were mostly fine sounds in their own right. Some of the button/door/ambient sounds were very cool, a couple of them I was shocked to hear have such detail at higher khz.
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
venomus



Joined: 24 May 2005
Posts: 44

PostPosted: Tue Apr 17, 2007 6:20 am    Post subject: Reply with quote

I'm definitely in awe of some of these sounds, the ambient ones especially. Other effects just sound like they have been resampled, there is no new 'detail' in them.
Having said that, sound engineering is the aspect of creative game design I know the very least about (don't have much in the way of a musical background). So that probably makes me easily impressed.
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Apr 17, 2007 10:28 am    Post subject: Reply with quote

venomous: Most people don't know or appriciate jack shit about sound, be it movies or games, and as for music they just like/hate it, but don't understand it. You'd be amazed how bad people are at making new sounds. The few times they make voices for their games, just doing simple noise reduction and volume level tuning seems like arcane knowledge for them. Ugly filters which make their voices echo or sound more deep are also the hippest thing since cordless frying pans.
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Tue Apr 17, 2007 1:29 pm    Post subject: Reply with quote

My Qake sounds are awesome. I should make a mod that replaces all of Quake's sounds with them.
Back to top
View user's profile Send private message Send e-mail
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Apr 17, 2007 1:38 pm    Post subject: Reply with quote

Yes
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue Apr 17, 2007 2:30 pm    Post subject: Reply with quote

Not to go offtopic but "cordless frying pans" sounds like quite possibly the best thing ever.

Urre- are you familiar with Blood's sound?
Back to top
View user's profile Send private message AIM Address
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Apr 17, 2007 5:00 pm    Post subject: Reply with quote

No, please tell me more
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group