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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Sun Apr 19, 2009 4:57 pm    Post subject: Quake Soccer Reply with quote

Hi, I made a mod where you play soccer in Quake.
But there's no weapons, and you can't kill anyone. You just have to kick the ball to the enemy goal. Wink

http://www.quaketastic.com/upload/files/multiplayer/mods/soccer3.zip
UPDATE: Full package, last change: new player animation added. Wink

soccer.bsp and scr2.bsp maps included.





Last edited by Orion on Sun Apr 26, 2009 10:59 pm; edited 6 times in total
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Sun Apr 19, 2009 7:38 pm    Post subject: Reply with quote

Haha, this is great. Your mods always rock.
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Sun Apr 19, 2009 10:56 pm    Post subject: Reply with quote

Did it a while back and forgot to comment, news posted it. Had good times with this, hope you update it sometime =)
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Sun Apr 19, 2009 11:54 pm    Post subject: Reply with quote

I'm gonna do it later. I got goalkeepers to work, they appear when the map loads, and stand on the center of the goal waiting for the ball. The keepers are good, so it's tougher to score... really tougher. And the motive I removed jumping is to prevent bunny hopping, but you gave me a good idea of making a player jump higher than usual, and also I'll prevent bunny from only allowing the player to jump again after 0.1 second or so after landing. =)
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scar3crow
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Joined: 18 Jan 2005
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Location: Las Vegas, NV

PostPosted: Mon Apr 20, 2009 2:08 am    Post subject: Reply with quote

Jumping could also take a smidgen of stamina if you implemented that.
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Mon Apr 20, 2009 3:08 am    Post subject: Reply with quote

it wouldnt be that hard to add either.
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negke



Joined: 16 Apr 2008
Posts: 56

PostPosted: Mon Apr 20, 2009 9:05 am    Post subject: Heh Reply with quote

Wasn't there a Quake soccer mod before (long-lost)? I remember seeing a screenshot in a game magazine back then.

The Shambler from Sajt's Wrestling mod would be an ideal addition as referee. Fouling to be punished with extreme prejudice, Quake-style.
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Mon Apr 20, 2009 2:23 pm    Post subject: Reply with quote

Yup, it had a Quake guy head gib iirc, no bots however. Blood also had as a deathmatch level, a soccer stadium with two goals, and a bevy of zombie heads to kick around.

It of course, also had a bunch of weapons in the stands and shower room...
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Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Mon Apr 20, 2009 3:53 pm    Post subject: Reply with quote

anyone want to play this later? lets set a time!
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Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Mon Apr 20, 2009 4:12 pm    Post subject: Reply with quote

of course no game is complete without a good number of people playing



Orion. I hope you continue working on this and adding more stuff. I noticed the only framesets used are axrun and axstnd, maybe you can add a superkick which uses rockrun and it wails the ball far and can knockout who ever is in front of the oncoming ball.

who ever gets knocked out has the death frames used and then the death frames reverse as he gets back up sort of like the spy in team fortress. Razz

we can use a good BAM sound, what do you guys think? Razz

the superkick should require charging too!
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Last edited by Trickle on Tue Apr 21, 2009 1:14 pm; edited 1 time in total
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Mon Apr 20, 2009 4:44 pm    Post subject: Reply with quote

super kick with a charge that determines how strong it is would be cool like if the charge bar is only half full then it does half the distance ect. id say it should knock them down for like 2 seconds, or something.
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Mon Apr 20, 2009 8:15 pm    Post subject: Reply with quote

First post updated, new link. Wink

Added goalkeeper, a bot which is spawned in front of the goal when a map is loaded that tries to keep the ball far away from it.
Added stamina, re-implemented jumping(eats up stamina), and speed boost is now an on-off toggle.

Well that were the only changes yet. But I'm thinking about making a kick charge bar, etc. Smile

We can really set a time to play this online, it would be sweet.
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Tue Apr 21, 2009 6:30 am    Post subject: Reply with quote

id try it out.
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Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Tue Apr 21, 2009 10:08 am    Post subject: Reply with quote



this can be like a goalie ground headbutt



this can be a regular headbutt which only uses deathb1
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Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Tue Apr 21, 2009 10:20 am    Post subject: Reply with quote

also, if you backpedal into the ball it should go backwards instead of forwards Smile
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