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changing grunt's model

 
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demnuh235



Joined: 03 May 2010
Posts: 4
Location: Russia

PostPosted: Tue May 04, 2010 7:28 am    Post subject: changing grunt's model Reply with quote

Hello everyone. I was trying to change grunt's animations with player's ones, but strange things began to happen: the model itself changed correctly, but instead of showing shooting it shows diyng frames, running instead of standing, etc. Please tell me what's wrong! Thanks in advance. sorry for my english, i'm from Russia.
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Tue May 04, 2010 12:16 pm    Post subject: Reply with quote

The player and the grunt have different animation sequences (both in number of frames and the order they are stored into the .mdl files), then is very likely that you messed up the frame macros. Compare the $frame sections in each QC source and you'll figure out how to fix it.
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demnuh235



Joined: 03 May 2010
Posts: 4
Location: Russia

PostPosted: Tue May 04, 2010 7:12 pm    Post subject: Reply with quote

frag.machine wrote:
The player and the grunt have different animation sequences (both in number of frames and the order they are stored into the .mdl files), then is very likely that you messed up the frame macros. Compare the $frame sections in each QC source and you'll figure out how to fix it.

Thanks! It helped a lot!
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