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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Wed Jun 04, 2008 4:53 pm    Post subject: Reply with quote

^7Server: DarkPlaces-Quake build 07:31:28 Mar 15 2007 (progs 58400 crc)
...
^7Host_Error: No such builtin #483 in server

Maybe I need to update my version of DP

also one thing to note: I can turn around 180 at game start and walk into the portal behind me..
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Wed Jun 04, 2008 5:09 pm    Post subject: Reply with quote

Aha, it seems to be this:

Code:

//DP_SV_POINTSOUND
//idea: Dresk
//darkplaces implementation: Dresk
//builtin definitions:
void(vector origin, string sample, float volume, float attenuation) pointsound = #483;
//description:
//Similar to the standard QC sound function, this function takes an origin instead of an entity and omits the channel parameter.
// This allows sounds to be played at arbitrary origins without spawning entities.


I used it to get some stereo effect for the weapon sounds, but I've changed it now. The fix will be available for next release, which should be available soon, when I've coded some monster falling damage & swimming Smile I think there will be a new deathmatch map based on my liquid and long fall test map also...

I think it'll be better to have the newest version of DarkPlaces. Don't know how many other features I've used that are not available in that older version..

Good, you found the Nightmare skill Wink
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Thu Jun 05, 2008 11:28 pm    Post subject: Reply with quote

I don't get any errors like that using a DP release from the last month or so...

http://icculus.org/twilight/darkplaces/files/?M=D
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