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Wazat

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Tue Mar 22, 2005 3:02 am Post subject: Wazat |

Perhaps here is inspiration for Galactix 2 http://www.geocities.jp/nankadetekitazo/415ALL.mpg (warning: >150 mb) _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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SkinnedAlive Joined: 25 Feb 2005 Posts: 65 |

Posted: Tue Mar 22, 2005 9:05 am Post subject: |

Whoa, that game is brain melting.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Tue Mar 22, 2005 8:38 pm Post subject: |

I'll download that and watch it soon. Another Galactix would rock, but it would also suck up free time like crazy. :} _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Tue Mar 22, 2005 10:34 pm Post subject: |

If there was any free time to suck up... _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Wed Mar 23, 2005 5:13 am Post subject: |

My suggestion is to stream, not download _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Wed Mar 30, 2005 6:42 am Post subject: |

Wow, that's some pretty intense gameplay. Up until the final boss battle I wan't convinced that the player could actually die or even take damage, since I didnt' see it happening. I could tell he was making a concentrated effort to avoid shots and take safe routes, but... half the time I couldn't tell what was a hit and what was a miss.
And I know I couldn't play that fast with that much precision... man he/she's good!
However, this type of game isn't quite what I'd want Galactix uh... 2 to be (if there ever is a Galactix 2 done by my hand). The bullets are way too concentrated, and I just can't see a normal human being ever loving me again if I made it that hard.
There is one interesting thing I noticed, however -- a slow-mo function. When the player was in a tight spot, he/she must have held a button that slowed down time. That would be a cool function in Galactix, and it's very do-able.
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Mar 30, 2005 7:08 am Post subject: |

Wazat wrote:
There is one interesting thing I noticed, however -- a slow-mo function. When the player was in a tight spot, he/she must have held a button that slowed down time. That would be a cool function in Galactix, and it's very do-able.

That's been done to death such as Gradius III for the SNES (well, it was unintentional!)
_________________

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Wed Mar 30, 2005 9:13 am Post subject: |

As the video went on for me, I was getting the idea it must have been a bot playing.. also the collision model seems to be very generous (a bullet would have to hit him right at the centre or something to actually get him). If not...well, for every weird and/or impossible thing, there's some Japanese kid who can do it :S
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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SkinnedAlive Joined: 25 Feb 2005 Posts: 65 |

Posted: Wed Mar 30, 2005 1:24 pm Post subject: |

Quote:
As the video went on for me, I was getting the idea it must have been a bot playing.. also the collision model seems to be very generous (a bullet would have to hit him right at the centre or something to actually get him).

The collision model thing is nothing new. Try the games here for example, you can see dots on each shot so you know exactly where to avoid. On that site I recommend rRootage. If that doesn't inspire a Galactix sequel nothing will.

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Wed Mar 30, 2005 1:59 pm Post subject: |

Wowww! Fun game (I beat the stages through 2C but I barely made 2C... tough!!) Edit: I got through 4C. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Thu Mar 31, 2005 8:35 am Post subject: |

And I just played Galactix again... man that game is tough! It makes 'rRootage' seem like a piece of cake I wish I could pass even 1 level in Galactix..... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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