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Skin groups ?

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Wed Feb 10, 2010 10:10 pm Post subject: Skin groups ? |

Is there any tool able to create that ? QME seems able to create frame groups, but I haven't find where I could do the same with skins. _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Wed Feb 10, 2010 10:14 pm Post subject: |

skin groups are not possible with mdl format. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Feb 10, 2010 10:51 pm Post subject: |

Error wrote:
skin groups are not possible with mdl format.

Lies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You simply import skins in QME 3.1 while another skin is selected. BAM it's a skingroup
Xmen-ROA uses skingroups for the burnt skeleton MDL.
Ideas for its use:
- animated fire MDLs
- Pulsating gradients on energy weapons
- Chainsaws
- Sphere explosions
- worms
- strobe lights
_________________

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Thu Feb 11, 2010 1:55 am Post subject: |

teamfortress uses them for flashing lights on telepads. colourmapped too, which makes things fun. _________________ What's a signature?

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Trickle Joined: 26 Mar 2009 Posts: 44 |

Posted: Thu Feb 11, 2010 3:13 am Post subject: |

DOX's railgun as well =] _________________

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Thu Feb 11, 2010 1:22 pm Post subject: |

leileilol wrote:

Error wrote:
skin groups are not possible with mdl format.

Lies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You simply import skins in QME 3.1 while another skin is selected. BAM it's a skingroup

Ahh, I see, I was running QME 3.0. QME 3.1 indeed does the trick. Thanks, leilei.
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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