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Teleporters shows skins - Tremor bug

 
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Sat Mar 24, 2007 2:46 am    Post subject: Teleporters shows skins - Tremor bug Reply with quote

Hi again.

I've downloaded Tremor, set wateralpha to 0.2 and loaded a map with teleporters (e.g. qffldm5).
In the below screenshot, you'll see the earth magic rune's skin shown at the teleporter. When I'm behind a double-barrel shotgun for example, its skin is shown at the teleporter. When getting too far away, the teleporter becomes white.




Looks funny, isn't??
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Sat Mar 24, 2007 4:08 am    Post subject: Reply with quote

That's pretty weird all right, but wouldn't this be better reported at / to Tremor's forum / author?
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sat Mar 24, 2007 2:21 pm    Post subject: Reply with quote

Dr. Shadowborg is correct.
http://tremor.quakedev.com/ is the right place to report the bug.
Also, you may want to mail the author (Justin Thyme): justinthyme at quakedev dot com
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Sat Mar 24, 2007 4:19 pm    Post subject: Reply with quote

OK, thanks!
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