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Boss429 Joined: 03 Dec 2006 Posts: 22 |

Posted: Sun Feb 15, 2009 9:34 pm Post subject: |

great work man! really informative. you have a great way of breaking it down.

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sun Feb 15, 2009 10:18 pm Post subject: |

Cheers, they just take forever to write! _________________ Apathy Now!

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Dark$oul71 Joined: 05 Dec 2009 Posts: 55 |

Posted: Fri Apr 30, 2010 9:40 am Post subject: QC tutorial gone ? |

Hi all, yes, I like reviving the dead Zombies rule ! All kidding aside the qc tutorials seems to be down: http://elf.planetquake.gamespy.com/tutorials/tut1.htm
http://elf.planetquake.gamespy.com/tutorials/tut2.htm
http://elf.planetquake.gamespy.com/tutorials/tut3.htm
Using the planetquake search also reveals no qc tutorial:
http://planetquake.gamespy.com/View.php?view=GlobalSearch
Does any1 has those tutorials archived / mirrored ?
TIA,
D$

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Apr 30, 2010 12:35 pm Post subject: |

Apologies, I should have updated the links here when PQ cancelled hosting. http://www.electronicliberationfront.co.cc/tutorials/tut1.htm http://www.electronicliberationfront.co.cc/tutorials/tut2.htm http://www.electronicliberationfront.co.cc/tutorials/tut3.htm
_________________
Apathy Now!

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Dark$oul71 Joined: 05 Dec 2009 Posts: 55 |

Posted: Fri Apr 30, 2010 2:13 pm Post subject: |

MauveBib wrote:
Apologies, I should have updated the links here when PQ cancelled hosting. http://www.electronicliberationfront.co.cc/tutorials/tut1.htm http://www.electronicliberationfront.co.cc/tutorials/tut2.htm http://www.electronicliberationfront.co.cc/tutorials/tut3.htm

Thanks !
No need to apologize ! I am happy to have a look at your tutorials. Thanks for your efforts !
Have a nice weekend,
D$

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Fri Apr 30, 2010 3:47 pm Post subject: |

When will we learn how to make it an entirely new weapon? _________________ Look out for Twigboy

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Apr 30, 2010 4:49 pm Post subject: |

Urre wrote:
When will we learn how to make it an entirely new weapon?

Next time, as it says. I gave no timescales :p
_________________
Apathy Now!

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Junrall Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA |

Posted: Fri Apr 30, 2010 10:30 pm Post subject: |

MauveBib wrote:
Next time, as it says. I gave no timescales :p

Do you work for Valve?
Just pitching you sh@#!
_________________
Good God! You shot my leg off!

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Pulseczar Joined: 12 Aug 2006 Posts: 37 |

Posted: Sat May 01, 2010 10:11 pm Post subject: |

MauveBib wrote:
Yeah, I've never really seen the point of copy+paste tutorials. Well, they're useful for people who know the basics of the language but struggle with programming methodology, i.e how to put their ideas across, but basically useless for beginners.
QC needs explained tutorials like these and the AI cafe ones, else it's a very sleep hill to climb.

I despise copy/paste 'tutorials' and 90% or so of this site's tutorials are like that. People can learn just by seeing your code if they already understand the language and just need some ideas, or they are stumped as to how to solve a particular problem, but for a new person to actually try to learn QuakeC just by seeing code, especially if they have very little programming experience, is very frustrating. When I didn't know much of anything about programming, I'd try to learn some QuakeC by looking at those 'copy/paste' tutorials and I'd get very frustrated and feel inept because I couldn't make any sense of it. I hate learning by example. I need explanation. Though example can be good, it's usually not for programming basics. You can sometimes 'wing it' with example, but by example alone you are only mimicking; you aren't learning why exactly things are done the way they are, and as such, you are very limited in what you can do with what you've learned.

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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Sun May 02, 2010 6:47 pm Post subject: |

There has been a move away from "copy and paste" tutorials recently, but that won't address many of the existing tutorials that don't really explain things. Although I think that 90% is a little harsh, and 80% might be closer. I do have a tutorial that Supa wrote, which is very well explained (she has a real gift for explaining things). If I get her permission, I'll make it available (in her name, of course).
_________________
<ekiM> Son, you're writing data structures your CPU can't cache.

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Tue Jun 15, 2010 5:35 am Post subject: |

Looks like the domain expired. _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

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MonkRocker Joined: 07 Aug 2010 Posts: 6 |

Posted: Sat Aug 07, 2010 5:10 pm Post subject: |

MauveBib wrote:

Urre wrote:
When will we learn how to make it an entirely new weapon?

Next time, as it says. I gave no timescales :p

These are great tutorials. Please keep going.
Also - there's an error in number 3:
You have:

Code:
precache_sound (“weapons/plasma.spr”); // plasma blast

and it should be:

Code:
precache_model("progs/plasma.spr"); // plasma blast

Would love to see some explanation of cvars, how to declare your own and how to use them. But yeah - awesome stuff. Cut/Paste tutorials are the worst unless you already know the language.

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