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MDave

Joined: 17 Dec 2007 Posts: 75
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Posted: Sun Jan 03, 2010 3:30 am Post subject: |
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What makes makes Kurok so colourful is the combination of maximising the use of colours available, coloured light maps and coloured fog.
Photoshop does a pretty awesome job of converting textures to the quake palette if you keep the limitations of the colour palette in mind
I think I'm going way off-topic now though  |
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Ghost_Fang
Joined: 12 Nov 2009 Posts: 162
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Posted: Sun Jan 03, 2010 6:02 am Post subject: |
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Yea but quake's pallette doesnt have green, so it means that green cant be in quake, what am i missing? I have a green model/texture and it shows up gray..... i dont get it.... |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sun Jan 03, 2010 6:54 am Post subject: |
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Quake's palette does have one or two greens I think. |
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Ghost_Fang
Joined: 12 Nov 2009 Posts: 162
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Posted: Sun Jan 03, 2010 7:47 am Post subject: |
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yea really crappy, really dark greens, not the rich greens like in kurok |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Jan 03, 2010 12:19 pm Post subject: |
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nah, just delusion. Kurok has the same greens Quake has. Quake's greens are just seen in some grass textures, and a wide range of copper which is what the less saturated, bluer green is used for. The latter 'copper' green is used for the majority of Kurok being a result of 24-bit pulldown from texture import. Same goes for those other 'games'. _________________
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Ghost_Fang
Joined: 12 Nov 2009 Posts: 162
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Posted: Sun Jan 03, 2010 6:25 pm Post subject: |
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OK so the green does exsist, then why does my green textured model show up gray? |
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JasonX
Joined: 21 Apr 2009 Posts: 89
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Posted: Fri Apr 09, 2010 11:22 am Post subject: |
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MDave wrote: | What makes makes Kurok so colourful is the combination of maximising the use of colours available, coloured light maps and coloured fog.
Photoshop does a pretty awesome job of converting textures to the quake palette if you keep the limitations of the colour palette in mind
I think I'm going way off-topic now though  |
Strange thing is: when on DarkPlaces or any other engine, the game colors break. Are you sure you're not modifying the palette on the engine or anything? |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Fri Apr 09, 2010 3:12 pm Post subject: |
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They look fine for me (apart from fullbrights). _________________ Quake Maps |
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