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Junrall Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA |

Posted: Fri Apr 09, 2010 11:45 pm Post subject: |

Ahhhh, I see. All three effects are used at once. By the way, nice ROC! Edit: Uh, I meant FOC... stupid finger-fumbles! _________________ Good God! You shot my leg off!
Last edited by Junrall on Sat Apr 10, 2010 4:05 pm; edited 1 time in total

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Sat Apr 10, 2010 2:05 am Post subject: |

wow.. that fire is almost perfect!

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sat Apr 10, 2010 3:21 am Post subject: |

anyone want to wiki it? _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Junrall Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA |

Posted: Sat Apr 10, 2010 3:44 am Post subject: |

Alright, So I've pasted Chip's TE_FOC into effectinfo.txt and used:

Code:
pointparticles(particleeffectnum("TE_FOC"), orig, vel, 20);

Is this the proper way to access this new effect?
When I use this all I get is white smoke... no flames.
Update: I'm still just getting the smoke effect.... however, in effectinfo.txt, if I delete all instances of TE_SPIKE and rename all TE_FOC to TE_SPIKE and use the standard WriteByte method then the result is all three effects for fire are used just fine.
_________________
Good God! You shot my leg off!

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