View previous topic :: View next topic |
Author |
Message |
FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
|
Posted: Mon Jul 17, 2006 10:23 pm Post subject: Quake Expo Finds |
|
|
The Quake Expo is always vast. I thought it might be cool for people to post / comment about things they've seen at the expo here. One rule though, you can't pimp your own stuff.
Right now it's just opened, so there's not much there yet, but I'm really interested in that Quake Hot Pants thing. It's an interesting little teaser. Also Preach's mapgen mod sounds really cool. _________________
 |
|
Back to top |
|
 |
LordHavoc
Joined: 05 Nov 2004 Posts: 243 Location: western Oregon, USA
|
Posted: Tue Jul 18, 2006 5:04 am Post subject: Re: Quake Expo Finds |
|
|
That ingame terrain/map editing thingy that Daemon is showing pics of looks fun... |
|
Back to top |
|
 |
than
Joined: 22 Jan 2006 Posts: 15
|
Posted: Wed Jul 19, 2006 11:21 am Post subject: |
|
|
the q2 water pic on the main page looks pretty prime... couldn't find more shots of it on their booth though :/ |
|
Back to top |
|
 |
spamalam

Joined: 10 Jul 2006 Posts: 30
|
Posted: Thu Jul 20, 2006 4:54 am Post subject: Re: Quake Expo Finds |
|
|
LordHavoc wrote: | That ingame terrain/map editing thingy that Daemon is showing pics of looks fun... |
Legend of Zelda map?!?!?
/me foams at the mouth
http://www.quakeexpo.com/booth.php?id=49 |
|
Back to top |
|
 |
Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
|
Posted: Thu Jul 20, 2006 10:18 am Post subject: |
|
|
The map generator that Preach is working on sounds really good. |
|
Back to top |
|
 |
Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
|
|
Back to top |
|
 |
ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
|
Posted: Sat Jul 22, 2006 1:02 pm Post subject: |
|
|
QuakeMatt's stuff looks really interesting, too busy watching the Tour atm but next week I'll get to play with this stuff _________________ my site |
|
Back to top |
|
 |
Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
|
|
Back to top |
|
 |
Quake Matt

Joined: 05 Jun 2005 Posts: 129
|
|
Back to top |
|
 |
Sajt
Joined: 16 Oct 2004 Posts: 1026
|
Posted: Thu Jul 27, 2006 12:38 am Post subject: |
|
|
*Relief* mapping
Parallax mapping looks like crap at any angle more than 5 degrees off perpendicular. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
|
Back to top |
|
 |
FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
|
Posted: Thu Jul 27, 2006 8:12 am Post subject: |
|
|
Oh what a relief it is! _________________
 |
|
Back to top |
|
 |
Quake Matt

Joined: 05 Jun 2005 Posts: 129
|
Posted: Thu Jul 27, 2006 11:02 am Post subject: |
|
|
Well, close enough. I think all forms of virtual displacement mapping look great, and I'd like to see them used more in games. Parallax mapping can look good if it's done right, too. |
|
Back to top |
|
 |
spamalam

Joined: 10 Jul 2006 Posts: 30
|
Posted: Thu Jul 27, 2006 1:28 pm Post subject: |
|
|
I can't wait to see that in action  |
|
Back to top |
|
 |
HeadThump
Joined: 14 May 2006 Posts: 74 Location: Zin
|
Posted: Fri Jul 28, 2006 1:53 am Post subject: |
|
|
Hey, I recognize that pic. The response to my booth has been pretty overwhelming for me, now I feel obligated to complete it, though I believe screenshot captures are an underappreciated and complete art in themselves . . .
Thanks, Spamalam and QMatt -- and right back at you. I wished I could write highly useful physics libraries. I have just started to really get my hands dirty programming in QC, Gyro will be an integral part of the larger episode that Mortisville is a part of; in the release later in August, I plan to use Gyro for one weapon, a variation on the lavaball gun using a custom model of mine http://img92.imageshack.us/img92/2806/railgun9aw.jpg
(disregard where it says, rail gun, it is a lava gun now) to give it better 'push' when targets gets hit. |
|
Back to top |
|
 |
leileilol

Joined: 15 Oct 2004 Posts: 1321
|
Posted: Fri Jul 28, 2006 4:10 am Post subject: |
|
|
looks like you're using an outdated darkplaces though :\ _________________
 |
|
Back to top |
|
 |
|