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Fimg - FINAL ish
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FrikaC
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Joined: 08 Oct 2004
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PostPosted: Tue Apr 18, 2006 9:13 am    Post subject: Reply with quote

Aight. 'Final' posted. Check first post.
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FrikaC
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PostPosted: Fri Apr 28, 2006 8:34 am    Post subject: Reply with quote

If you downloaded this around the time it was released, re-download - there was a few small bugs & I forgot to include palette.lmp..oops.
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leileilol



Joined: 15 Oct 2004
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PostPosted: Fri Apr 28, 2006 11:03 am    Post subject: Reply with quote

neat
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FrikaC
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PostPosted: Fri Apr 28, 2006 11:06 am    Post subject: Reply with quote

Just rereading the thread, people may get the impression that Fimg is no good for miptex still, this is not the case, all has been fixed.
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leileilol



Joined: 15 Oct 2004
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PostPosted: Fri Apr 28, 2006 11:22 am    Post subject: Reply with quote

maybe on transparent gif import, subsitute the transparency "color" with color 255 in palette lmp, then import the frames after thats done? That would probably solve the whole "my gifs suck" thing.
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FrikaC
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PostPosted: Fri Apr 28, 2006 11:31 am    Post subject: Reply with quote

If you want to load a transparent animated gif, open fimg.ini and change the gifhack=1 line to 0. Restart Fimg, load the gif, increase color depth to 32bpp (this will retain the alpha channel and will force Fimg to re-apply the Quake palette on save) then just save it as a .spr.

If you have a 'compressed' non transparent gif, set gifhack back to 1 and do as above.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Apr 28, 2006 12:29 pm    Post subject: Reply with quote

WITH FIMG YOU CAN DO THIS !!!! http://www.planetgargoyle.com/vid/coolgun.avi
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Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Fri Apr 28, 2006 1:02 pm    Post subject: Reply with quote

Where are those explosions from? They remind me of Metal Slug.

I'll have to remember this for when I need some .sprs!
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leileilol



Joined: 15 Oct 2004
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PostPosted: Fri Apr 28, 2006 1:21 pm    Post subject: Reply with quote

the cow is from harvest moon and the explosion is from metal slug.
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FrikaC
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PostPosted: Fri Apr 28, 2006 1:42 pm    Post subject: Reply with quote

The gif was from the DJQuake boards.
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FrikaC
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PostPosted: Mon Dec 11, 2006 9:37 am    Post subject: Reply with quote

Version 0.18 posted today, addressing a crash bug that was introduced in v017 when importing multiple files at once. Hopefully that was the only bug...

http://www.inside3d.com/frikbot/fimg/fimg_v018.zip
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Preach



Joined: 25 Nov 2004
Posts: 122

PostPosted: Mon Dec 11, 2006 9:18 pm    Post subject: Reply with quote

Oh, and I was so about to report that bug! Thanks for this tool Frik, it's a really handy piece of work.
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Megazoid



Joined: 17 Oct 2004
Posts: 116

PostPosted: Mon Dec 11, 2006 9:23 pm    Post subject: Reply with quote

It's a good tool, in fact, I really should add it to my terribly out-dated "tools" section.

Good work!
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Madfox



Joined: 15 Jan 2005
Posts: 36
Location: Holland

PostPosted: Sat Jan 27, 2007 9:31 pm    Post subject: good job! Reply with quote

I always wondered how to handle these sprites.
Good to have a good example now!

http://members.home.nl/gimli/sprite.jpg
http://members.home.nl/gimli/sprite0.jpg

The last one has a downloadable example.
Apperently you'll see nothing, but make a step.

http://members.home.nl/gimli/sprite.dz

Thanx FrikaC! Smile
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FrikaC
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PostPosted: Mon Jan 29, 2007 7:20 pm    Post subject: Reply with quote

I'm not sure I know what to make of that, but you're welcome!
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