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timbobsteve
Joined: 10 Oct 2005 Posts: 15
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Posted: Mon Oct 17, 2005 12:44 pm Post subject: Additional Player Key |
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Hi All,
How would one go about adding an additional key to the quake engine. I know you can do it by making impulses in quakeC and the like... but I need to do a test like "while(NEW_KEY = PRESSED) do....."
I am looking at adding a lock on button where the player can hold it and it will auto target the enemy the player is focusing on.
Thanks for any help you can provide.
-Timbobsteve |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Mon Oct 17, 2005 2:12 pm Post subject: |
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I made a tutorial during the last qExpo regarding this. Please reference:
http://qexpo.quakedev.com/booths.php?tag=dr-shadowborg
You'll want to go to the Tutorials section. What you want is Tutorial #2.
Hope that helps.  _________________ "Roboto suggests Plasma Bazooka." |
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timbobsteve
Joined: 10 Oct 2005 Posts: 15
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Posted: Mon Oct 17, 2005 9:33 pm Post subject: |
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Thanks Doc. Will take a look at this tonight and let you know if I have any troubles.
Timbobsteve |
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