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Chillo

Joined: 05 Nov 2004 Posts: 80
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Posted: Tue Aug 11, 2009 5:26 am Post subject: |
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I started a new thread on a test Capel Curig inn that I made.
If you need instructions on how to access that thread, check out the enclosed instruction book. |
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mh

Joined: 12 Jan 2008 Posts: 909
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Fri Aug 14, 2009 1:00 am Post subject: |
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Ok |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sat Aug 15, 2009 2:32 am Post subject: |
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..That's not effective with this issue. Its not so much that the cursor moves slow as it moves jerky and erratic. Changing the sv_maxspeed just makes the cursor skip around faster... Thanks though.
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Sat Aug 15, 2009 2:38 am Post subject: |
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xaGe wrote: | ..That's not effective with this issue. Its not so much that the cursor moves slow as it moves jerky and erratic. Changing the sv_maxspeed just makes the cursor skip around faster... Thanks though.
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and your using darkplaces?
anyways iv got a problem now...
the cursor moves pretty damn slow... and i even increased max speed to like 3000 and it goes the same speed...
so i also enabled the prydon cursor... and that worked pretty good till i tried to get him to move... then i clicked once and he just kept running and i couldnt get him to stop... im running prydon 1.3 plus the addon map packs... _________________ QuakeDB - Quake ModDB Group |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sat Aug 15, 2009 3:24 am Post subject: |
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..I would leave sv_maxspeed at the default 320, then increase your mouse sensitivity. Not using cl_prydoncursor you will need your mouse sensitivity set to at least 10(I like around 30) or more using the settings menu mouse slider or without quotes typing: "sensitivity 10" into the console.
..Now when enabling cl_prydoncursor turn your sensitivity down to 1 or 2. Any more than that and my cursor would zoom around the screen to fast.
ceriux wrote: | and your using darkplaces?
anyways iv got a problem now...
the cursor moves pretty damn slow... and i even increased max speed to like 3000 and it goes the same speed...
so i also enabled the prydon cursor... and that worked pretty good till i tried to get him to move... then i clicked once and he just kept running and i couldnt get him to stop... im running prydon 1.3 plus the addon map packs... |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Sat Aug 15, 2009 3:35 am Post subject: |
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on someone's server right now the cursor works good when i enable it just not in single player , i guess lol. _________________ QuakeDB - Quake ModDB Group |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sat Aug 15, 2009 3:48 am Post subject: |
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..How does Darkplaces not crash to the console when you enable cl_prydoncursor? Prydon crashes shortly after a fight starts with any monster after enabling it.
ceriux wrote: | on someone's server right now the cursor works good when i enable it just not in single player , i guess lol. |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Sat Aug 15, 2009 4:19 am Post subject: |
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dunno havnt tried to fight anything yet. will try now
hmm from what i notice they're running an old version of prydon.
mine in single player looks nothing like the server i join.
(now it does... =/ gotta reinstall my newer version...)
but it didnt crash using the cursor on their server ne ways
and i still got the old prydon guy as my player mdl even with a fresh install =( _________________ QuakeDB - Quake ModDB Group |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Sat Aug 15, 2009 7:29 pm Post subject: |
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hey, i keep getting an issue with the game. it says i have a shit load of missing models when i join the only server up. i downloaded the latest version off of prydons site...
can anyone make a list of links to the latest files just incase iv done something wrong? _________________ QuakeDB - Quake ModDB Group |
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Chillo

Joined: 05 Nov 2004 Posts: 80
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Posted: Sat Aug 15, 2009 10:34 pm Post subject: |
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ceriux wrote: | hey, i keep getting an issue with the game. it says i have a shit load of missing models when i join the only server up. i downloaded the latest version off of prydons site... |
You might need Mauve and Harb's "The Dark Age" addon pack for Prydon. Go to the download section of http://www.inside3d.com/prydongate/ and go all the way to the bottom of the page. The link that worked for me was from 3d Downloads .com
Where's the server that's still running Prydon? |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Sat Aug 15, 2009 11:48 pm Post subject: |
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i got it thanks was fun playin with u. we need more people playin. _________________ QuakeDB - Quake ModDB Group |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sun Aug 16, 2009 1:50 am Post subject: |
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..Well maybe that server will be in my list... Never seen one before though. Its there, very laggy but there. I'm playing on it right now for a bit. The F'ed up thing is I enabled the cl_prydoncursor and it WORKS! No crash. Must be multiplayer only...
xaGe wrote: | ..What's the IP?
ceriux wrote: | i got it thanks was fun playin with u. we need more people playin. |
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Last edited by xaGe on Sun Aug 16, 2009 2:26 am; edited 2 times in total |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Sun Aug 16, 2009 2:00 am Post subject: |
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ill check it out here in a sec. didnt pay attention to the ip was just a server up on darkplaces dedicated list =)
edit: here ya go! =)
"114.184.103.4:27550" _________________ QuakeDB - Quake ModDB Group |
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