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Attack of the killer trees.swf

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Dec 03, 2009 7:24 pm Post subject: Attack of the killer trees.swf |

http://www.quake-1.com/docs/flashquake/OpenQuartz.swf Compiling info thread = http://forums.inside3d.com/viewtopic.php?t=1835 Adobe Alchemy Setup on Windows + Cygwin = Hard Adobe Alchemy Setup on Mac OS X = Easy Adobe Alchemy Setup on Linux is likely easy as hell.

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Thu Dec 03, 2009 10:08 pm Post subject: |

attack of the killer zombie tree's ! lol should make a small mod to be played =p _________________ QuakeDB - Quake ModDB Group

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Dec 03, 2009 10:43 pm Post subject: |

ceriux wrote:
attack of the killer zombie tree's ! lol should make a small mod to be played =p

I'll probably make a simplified tutorial tonight on how to merely compile the Quake.swf with the engine already built.
Then anyone can make a total conversion mini-mod for WinQuake and just compile the pak into the Flash. It'd be a hell of a lot easier than compiling the "Flash engine" which is a fair amount of setup.
Other standalone candidates:
http://www.zerogravity.com.au/portfolio0601.php
QMatrix http://quakewiki.net/archives/qmatrix/

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goldenboy Joined: 05 Sep 2008 Posts: 310 Location: Kiel |

Posted: Fri Dec 04, 2009 11:54 pm Post subject: |

Too bad that Malice isn't free... _________________ ReMakeQuake The Realm of Blog Magic

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Sat Dec 05, 2009 8:06 pm Post subject: |

goldenboy wrote:
Too bad that Malice isn't free...

I haven't seen anything about Malice anywhere, even after looking for it. Can somebody send me a gameplay video or something? Descriptions I've read of it sound interesting.

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Wed Jan 13, 2010 5:16 pm Post subject: |

Downsider wrote:

goldenboy wrote:
Too bad that Malice isn't free...

I haven't seen anything about Malice anywhere, even after looking for it. Can somebody send me a gameplay video or something? Descriptions I've read of it sound interesting.

Is hard to get a hand on it. I think I managed to secure one copy trough abandonwarez to fix some reported compatibilities issues with telejano.
And yes, I can confirm everything good people has to say about malice.

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Wed Jan 13, 2010 7:55 pm Post subject: |

..Not free but I have it. Bought it years ago along with the X-men add-on. Cd's are long gone, but the mods still lives on in my Quake directory and in my DVD backups. At the time Malice was awesome & I liked the x-men add-on even though it was not the greatest, but I'm a big Marvel/mutant/X-men fan.

goldenboy wrote:
Too bad that Malice isn't free...

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Wed Jan 13, 2010 7:58 pm Post subject: |

..Funny you mentioned that as I know I was one of those who "reported" some of those issues.

Teiman wrote:
to fix some reported compatibilities issues with telejano. And yes, I can confirm everything good people has to say about malice.

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goldenboy Joined: 05 Sep 2008 Posts: 310 Location: Kiel |

Posted: Wed Jan 13, 2010 11:28 pm Post subject: |

Malice rocks. It is easily the best Quake mod in existence. I have it as a 31 M archive. With 7zip, it could probably go smaller... I can't easily send 31 M as an email though (not that it would be legal of course). edit: hmm, I got it down to 20 M with 7z at max settings, and I also have the devkit. No source though.
_________________
ReMakeQuake
The Realm of Blog Magic

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Sat Jan 16, 2010 11:27 pm Post subject: |

goldenboy wrote:
Malice rocks. It is easily the best Quake mod in existence. I have it as a 31 M archive. With 7zip, it could probably go smaller... I can't easily send 31 M as an email though (not that it would be legal of course). edit: hmm, I got it down to 20 M with 7z at max settings, and I also have the devkit. No source though.

If you add it somewhere on the net, I might mirror it on QuakeWiki. I also might have it, but the remaining archive is a mess, until I sort it out and add all mods to my mod repository.
_________________
My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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