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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Fri Jan 09, 2009 4:17 am Post subject: |
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..Nice..
frag.machine wrote: | Very early stages of QVUE, my new project which is a Quake model viewer/editor: |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Fri Jan 09, 2009 4:35 am Post subject: |
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frag thats awsome cant wait till i can use it. do you think you could add support for mdl conversions? _________________ QuakeDB - Quake ModDB Group |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Jan 09, 2009 11:16 am Post subject: |
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Cool stuff frag.machine, looking forward to the editor part _________________ Look out for Twigboy |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri Jan 09, 2009 7:39 pm Post subject: |
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leileilol wrote: | do build-style game hud |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Fri Jan 09, 2009 10:05 pm Post subject: |
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hah good job
neeeeeed a dose of duke  _________________ Unit reporting!
http://www.bendarling.net/ |
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Irritant
Joined: 19 May 2008 Posts: 115 Location: Maryland
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Posted: Fri Jan 09, 2009 11:18 pm Post subject: |
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New release of Alien Arena next week. Quite a bit of engine work, some new content too.
 _________________ http://red.planetarena.org - Alien Arena |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Sat Jan 10, 2009 10:33 am Post subject: |
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Cool shit man, loved the previous releases I tried out _________________ Look out for Twigboy |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Sat Jan 10, 2009 11:18 pm Post subject: |
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ceriux wrote: | frag thats awsome cant wait till i can use it. do you think you could add support for mdl conversions? |
I am trying to not be very ambitious about this (after all it's a spare time project, and spare time frequently becomes scarce due RealLife(tm)), so I am just doing one thing at time. It will be done when it's done (hopefully, before DN4Ever launches ).
At least mdl and md2 loading and conversion (from/to both formats): yes. Right now my next step is to allow skin vertices edition, then properly save the edited model, and after that I'll make the md2 save/load stuff.
Further simple formats, like md3: perhaps (as long as I don't have to screw with stuff already working fine to mdl/md2). For a long time I had the idea of a tool allowing to fuse multipart models from Q3 into a single mdl/md2 model with some sort of script or GUI to create a new frame combining aleatory frames from submodels, so there's a good possibility for that, too.
<put your favorite, highly resourceful skeletal model format here>: unlikely, mostly because more complex model formats are often barely documented and besides, there are already a number of tools to deal with those formats. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Labman
Joined: 05 Nov 2004 Posts: 51 Location: Brisbane, Australia
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Posted: Thu Jan 15, 2009 10:06 am Post subject: |
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That's a mighty nice looking railgun |
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Willem
Joined: 23 Jan 2008 Posts: 73
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Posted: Thu Jan 15, 2009 10:37 am Post subject: |
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Sick weapon, that looks great! _________________ www.wantonhubris.com |
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st3ady
Joined: 14 May 2008 Posts: 18 Location: Baltimore, MD
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Posted: Thu Jan 15, 2009 12:29 pm Post subject: |
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Hell yeah! Awesome gun design Ben!
So when can we expect to download PMX?  _________________ poop stains |
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Irritant
Joined: 19 May 2008 Posts: 115 Location: Maryland
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Posted: Thu Jan 15, 2009 11:14 pm Post subject: |
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Thanks
That is one sick railgun, what is it going to be used for? _________________ http://red.planetarena.org - Alien Arena |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Fri Jan 16, 2009 12:29 am Post subject: |
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Railgun looks solid awesome  _________________ zbang! |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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