Inside3D!
     

Converting MD2 models to MDL

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming
View previous topic :: View next topic  
Author Message
hondobondo



Joined: 26 Sep 2006
Posts: 102

PostPosted: Mon Jun 09, 2008 1:36 am    Post subject: Converting MD2 models to MDL Reply with quote

what is the best software for such a thing? what about converting MD3 models? i've looked at the tutorial on qexpo but what if i want to convert an existing model rather than one made from scratch?
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon Jun 09, 2008 5:24 am    Post subject: Reply with quote

MD2:
Quark can do this fine.

MD3:
You can do it in Quark, though be prepared for annoying skin texture drag and suching into the editor and work around errors. And you'll have to rely on luck if your uvs will be preserved or not.

Quick3D can also do it, but it is a shareware program and it flips UVs vertically and breaks normals and also forces the filename 'shareware_output.mdl'.
_________________
Back to top
View user's profile Send private message
Stealth Kill



Joined: 29 Dec 2006
Posts: 83

PostPosted: Mon Jun 09, 2008 3:23 pm    Post subject: Reply with quote

You can use Blender too but u need Preachs MDL exporter plugin.
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Tue Jun 10, 2008 4:21 am    Post subject: Reply with quote

Stealth Kill wrote:
You can use Blender too but u need Preachs MDL exporter plugin.

his exporter isn't even mature enough to export an animated mdl well
_________________
Back to top
View user's profile Send private message
ShoTro



Joined: 18 Mar 2008
Posts: 61
Location: Virginia, USA

PostPosted: Tue Jun 10, 2008 4:41 pm    Post subject: Reply with quote

leileilol wrote:
his exporter isn't even mature enough to export an animated mdl well

Or at all depending on if you touch anything. I am actually looking into it, but it relies on Phython, a language I am not familiar with, although extremely interesting, but with lots of higher math functions and list management it is an interesting challenge.
_________________
Shoot everything that moves. When it stops moving shoot it again just for good measure.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group