Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Speedmodding Timespan Discussion Thread Goto page Previous 1, 2

| Inside3d Forums Forum Index -> QuakeC Programming

View previous topic :: View next topic
Author | Message
--- | ---
Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Mon Dec 08, 2008 2:49 am Post subject: |

MauveBib wrote:
Personally I think a week devtime is the max. Anything more than that is a turtlemod, not a speedmod, and that's an entirely different kettle of fish.

Agreed

Back to top |

scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Dec 08, 2008 3:24 am Post subject: |

Okay, so a weeks warning, and a weeks devtime? Once this is decided I think I'll shuttle basically all of this off to another thread, edit the first post to match the conclusions and let things start anew. I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )
Unless someone is vehemently opposed, 1 week warning, 1 week devtime.
_________________
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.

Back to top |

CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Mon Dec 08, 2008 3:25 am Post subject: |

Quote:
I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )

Haha
Okay, one week before, one week after, then
_________________
http://www.planetcocot.net/

Back to top |

albertwigs Joined: 30 Mar 2010 Posts: 3 |

Posted: Wed Mar 31, 2010 3:36 am Post subject: |

QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the computer game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level.

Back to top |

Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Wed Mar 31, 2010 4:29 am Post subject: |

yes, I'm pretty sure almost all of us know that. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

Back to top |

Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Wed Mar 31, 2010 7:38 am Post subject: |

That's a spam post. _________________ Quake Maps

Back to top |

gnounc Joined: 06 Apr 2009 Posts: 120 |

Posted: Thu Apr 01, 2010 4:24 am Post subject: |

aww damn...i just read this entire thread thinking there was an upcoming speed mod contest. stupid spam bot : (

Back to top |

Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Apr 01, 2010 4:50 am Post subject: |

I too would like to speedmod. I don't want to host it though, as most of mine weren't too successful. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

Back to top |

MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sat Apr 03, 2010 2:10 am Post subject: |

Error wrote:
I too would like to speedmod. I don't want to host it though, as most of mine weren't too successful.

Mmm, could be fun.
_________________
Apathy Now!

Back to top |

Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Mon Apr 05, 2010 6:13 pm Post subject: |

I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games. Too advanced and ambitious?
_________________
Look out for Twigboy

Back to top |

Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Mon Apr 05, 2010 7:04 pm Post subject: |

I think this is a great idea.

Urre wrote:
I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games. Too advanced and ambitious?

Not limiting it to FPS games is a great way to get creativity going.
Best Quake Puzzle Game?
_________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> QuakeC Programming | All times are GMT Goto page Previous 1, 2
Page 2 of 2

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group