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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Wed Aug 17, 2005 8:48 pm    Post subject: Qake Beta Reply with quote

I've released the Qake public beta on my Qake Expo booth.

http://qexpo.quakedev.com/booths/frikac

Comments welcome.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Aug 19, 2005 11:22 pm    Post subject: Reply with quote

I'm not sure what to say besides: Keep it up! It's brilliant!

E1M3 was cool, but I must say it's some form of a miracle that I made it past the 2 fiends at the end. Might want to consider toning them down a bit, since we don't have the ability to strafe away from their jumps in Qake, as we have in Quake.

Oh, also, the ogre might be better if he could shoot even if he can't reach. This because the ogre behind the bars on E1M3 is too easy to kill since he doesn't shoot as he's too far away. I figure the grenades might be able to reach up to the player by bouncing a bit.
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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Sat Aug 20, 2005 12:32 am    Post subject: Reply with quote

Yay comments!

/me hugs Urre
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Sat Aug 20, 2005 5:05 pm    Post subject: Reply with quote

That's freaking hillarious. The fiend was too hard (still haven't beat it), but that was way cool.

I'll have to show this to my friends!
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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Sat Aug 20, 2005 6:56 pm    Post subject: Reply with quote

Use the nailgun on Fiends, they'll be stuck mostly in their pain frames.
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Sat Aug 20, 2005 10:25 pm    Post subject: Reply with quote

Qake is awesome.

I had a bit of a problem though with the lift out of the gold key area in e1m3 though. It wouldn't go high enough for me to get out.
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