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Essential Quake? what is in your list?
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Kryxan



Joined: 21 Oct 2004
Posts: 7

PostPosted: Mon Feb 07, 2005 7:06 am    Post subject: Essential Quake? what is in your list? Reply with quote

Ok so what do you consider essential for quake? for me I have to have the mission packs, and more. I was just wondering what you guys keep in your quake folders? ok, yes i am bored out of my skull. I also want to update my backup of quake. Cause Quake deserves a 2 gig+ backup. my 700mb just aint cutting it.

Hipnotic
Rogue
Quake Done Quick, SDS, QD 100% Q, QDQ: With A Vengeance
Malice
X-Men: The Ravages of Apocalypse

Prodigy: Special Edition
levels by Iikka "Fingers" Keranen
(I use to have a huge level collection, lost long ago)

both official mission packs and id1 vissed for transparent water
enhanced textures
colored lighting
and enhanced 3d models for some objects
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Mon Feb 07, 2005 8:29 am    Post subject: Reply with quote

DarkPlaces, DPMod, and some scheduled dm7 games Very Happy
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Mon Feb 07, 2005 3:15 pm    Post subject: Re: Essential Quake? what is in your list? Reply with quote

- Prydon Gate
- Airquake (with all maps) and maybe with my hacks (but needs a old 'Teiq' engine)
- Quake1Arena. I have a really fun version. Much more fun than the original game.
- Vile (a minimod)
- a Wazat deathmac mod (if you plan lan games)
- a CheapAlert deathmach mod (to laugh with friends)
- a combo mod (SuperDuperQuake, or other)
- Painkeep
- TeamFortress (needs a QW engine)
- Defeat in Detail

etc..

You can add a pile of good maps from the func_messageboard guys. CZG, etc...

Of course, Telejano. Fit my need, has my config builtin "bindefault tei" command Very Happy


Last edited by Tei on Mon Feb 07, 2005 6:37 pm; edited 1 time in total
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Supa



Joined: 26 Oct 2004
Posts: 122

PostPosted: Mon Feb 07, 2005 3:50 pm    Post subject: Re: Essential Quake? what is in your list? Reply with quote

Adding some off the top of my head:

Mods

Wazat's Jeht mod
Wazat's Battlemech mod
Nehahra and Tim Elek's fourth episode
DPmod, more games need DM7 mode :)
Quake Rally
Rocket Arena
Slide
Coffee's TF bots
LTH's Cyberquake
LTH's Tanx2 (I'm still working on my map for it..)

Engines

Darkplaces
Spike's FTEQW

(Get KGB|romi's rtlights too, meant for DP but I think FTE has support as well - http://www.kgbsyndicate.com/romi/)

For maps you can go to http://maps.quakeworld.nu/ - they've left out any docs but you kind find pretty much all of the classic and hard to find maps there, ukpak, plpak et al.

Let me know if you need links to any of those, and I hope that helps. :)
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Mon Feb 07, 2005 3:55 pm    Post subject: Reply with quote

You'll also want:

Zerstorer
SMLevels
Beyond Belief
E-5
OUM

And some single levels, like "The Darkness Diabolical" and "The Soul Grinder", among others.
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Harb



Joined: 15 Oct 2004
Posts: 89

PostPosted: Mon Feb 07, 2005 4:30 pm    Post subject: . Reply with quote

My most wanted list:

- AirQuake with some maps by me.
- Prydon Gate with some maps by me.
- Team Fortress bots with some mapp0rs made by me
- FrikBot, maybe on one of my terrible DM maps...
- Starship Troopers: Tactical Defence, definitely on one of the maps not made by me.

- DiD2 Very Happy


I'm a raging egotist Sad



Quake stuff I havn't contributed to but which I admit are leet despite the lack of Harbishing:

- Quess
- Darkplaces Engine
- Enhanced Quake Textures
- Qrally
- Rail Arena bots, made by Mauve OR Jballou... YOU DECIDE!
- Minion Arena
- FuhQuake Engine


Honourable mentions:

- Alien Quake
- The retro CenterPrint mod collection


I've got more, but those'll do for now.
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Last edited by Harb on Mon Feb 07, 2005 6:51 pm; edited 1 time in total
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Mon Feb 07, 2005 4:51 pm    Post subject: Reply with quote

/me blushes Very Happy

my list:

Darkplaces
Prydon Gate
Snowed & Arcade from FrikaC (I still show those off to friends)
Various SP and DM maps, which I still haven't taken the time to copy to my laptop... (efdm series, ikka, many others).
Frikbot - always useful for mods
AirQuake
Rogue (Mpack 2)
Nehahra
Quake QC 1.06 src
And I know I'm forgetting everything else...
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Mon Feb 07, 2005 5:45 pm    Post subject: Reply with quote

Wazat mentioned something, something I found interesting that no one else seemed to list.

Quake
DarkPlaces
FTEqw
FuhQuake
QC106src
FTEqcc
Frikqcc

Very Happy

I mod Quake 9 times of 10, rather than play it, so that's absolutely part of my Quake Essentials.

Otherwise, I really like these, in no particular order:

Mission Packs
Prydon Gate (there's some groovy stuff cooking behind the scenes, Frik make sure to co-release new stuff with Harb)
Nehahra (both movie and game)
Various Quake movies (* done quick ones especially)
DPMod (for awesome DM7 action and groovy QC to stea... er... yeh)
Teamfortress and Coffees bots
Painkeep
Zerstörer
DMSP
FiendHunter 0.64
Omicron Bots

I actually like a lot more Quake related things but got bored of writing, or something...
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Last edited by Urre on Mon Feb 07, 2005 6:02 pm; edited 1 time in total
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Mon Feb 07, 2005 5:57 pm    Post subject: Reply with quote

I forgot Frikqcc.

Yea, I learned the hard way never to forget to bring along the QC source. Smile

Also you listed "Quake". Yea, bringing along the ID1 folder & executable (DP is mine) is essential too. I've actually forgotten that in the past. Shocked
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Megazoid



Joined: 17 Oct 2004
Posts: 116

PostPosted: Wed Feb 09, 2005 4:45 am    Post subject: Reply with quote

Tei : "Quake1Arena. I have a really fun version. Much more fun than the original game. "

... enlighten me.

Urre : "Various Quake movies (* done quick ones especially)"

...you could be in for a treat soon. Oops, I've said too much Twisted Evil
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Wed Feb 09, 2005 5:39 am    Post subject: Reply with quote

My selection, not including any of my own of course, and in no set order... <deep breath>

QMe
TQ148
Telejano
Darkplaces
TAoV
The Demon King (Am I the only guy who thought this totally rocked?)
SST:TD
QRally (If only there were some decent bots for it)
Minion Arena
Prydon Gate
Malice
FBX
Zerstorer
The Badlands maps (The author made them in a text editor, yet they were by far the most sophisticated and original SP maps of their day)
Grass
Hurried Descent
KQP (for back-in-the-day lan-party mania)
AirQuake

There are loads and loads more but I have to stop somewhere.
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Harb



Joined: 15 Oct 2004
Posts: 89

PostPosted: Wed Feb 09, 2005 1:28 pm    Post subject: . Reply with quote

Damn I forgot the Badlands maps, the only custom SP maps that have consistantly in my /id1/maps since 1998...

Had some VERY advanced techniques both architecturally and gameplay-wise for their day.
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Ston3r



Joined: 01 Nov 2004
Posts: 19
Location: E-Town, Canada

PostPosted: Wed Feb 09, 2005 1:44 pm    Post subject: Reply with quote

Airquake
TF
CTF
Custom-TF
Spam-TF
Deadlode-TF
Prozac-TF
Fallout/Afterglow
FBI v3
FBI v5
FBI v7
FvF v5. something
GNO
GoldenCup/Qrally
Prydon
Paintball
ThunderVote

bsp<map
Worldcraft
Qoole
Quark

QME

Pakexplorer

frikqcc
fteqcc

fteqw
amfquake-gl
Equake-sw

qwsv
fteqwsv

Lots of code examples, maps, mdls and sounds..
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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Wed Feb 09, 2005 4:09 pm    Post subject: Reply with quote

Mauve, TAoV is stand alone away from Quake .. I'm pretty sure it can be put into it's own mod dir easily however, anyone wanna test this for me?
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Wed Feb 09, 2005 10:07 pm    Post subject: Reply with quote

Hey noone said it had to be all stuff that requires quake to run
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