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QuakeC Programming
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QuakeC Programming
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Silly hud code
0
r00k
Mon Dec 15, 2008 10:10 pm
Doctor Coop - Making coop work on maps without coop spawns?
8
Baker
Tue Dec 09, 2008 11:21 pm
csqc score board.
6
ceriux
Mon Dec 08, 2008 6:41 pm
How do I make gun?
11
scar3crow
Sat Dec 06, 2008 5:32 am
A non-static Func_Illusionary (so it can be alpha-ed)
0
Baker
Mon Dec 01, 2008 1:09 am
QuakeC awareness of lighting?
3
Baker
Mon Dec 01, 2008 1:07 am
Teamspawns
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30
ceriux
Sat Nov 29, 2008 4:38 am
FTEQCC and bronzing characters .. how? [/b ?]
8
Baker
Fri Nov 28, 2008 7:44 pm
Stick-Physics
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35
Urre
Fri Nov 28, 2008 7:37 pm
Decal-Management-System...how to get it working
0
skite2001
Wed Nov 26, 2008 6:26 pm
Tutorial: Add Vote-Map to most any mod
11
Baker
Wed Nov 26, 2008 2:23 pm
Problem with SolidMonster-Patch (J.Epler) + KickGibs
0
skite2001
Mon Nov 24, 2008 6:12 pm
How to stop secret walls and switches from bleeding???
6
skite2001
Sun Nov 23, 2008 9:51 am
gettaginfo (origin of tag issues)
6
Chris
Fri Nov 21, 2008 8:35 pm
Adding Flies over dead bodys like in QRACK 1.9?(Darkplaces)
4
skite2001
Thu Nov 20, 2008 1:04 am
Darkplaces corpse
2
shadowtails
Wed Nov 19, 2008 7:11 pm
Arc of Death
3
leileilol
Wed Nov 19, 2008 10:58 am
Angry Monsters???
4
redrum
Tue Nov 18, 2008 2:31 am
bprint woes
2
ajay
Mon Nov 17, 2008 8:12 pm
Effects from DPMOD in vanilla game (Darkplaces Engine)
0
skite2001
Mon Nov 17, 2008 6:19 pm
Weapon in hand (vwep?) with DarkPlaces? How?
6
Baker
Mon Nov 17, 2008 1:00 pm
Megahealth rotting - rot 1 hp/second w/o fixed respawn delay
3
Orion
Mon Nov 17, 2008 7:26 am
time, timing, timey-wimey
8
ajay
Thu Nov 13, 2008 8:14 pm
Rotate bounding box
2
jim
Sat Nov 08, 2008 3:56 am
CheckClient
5
leileilol
Sun Nov 02, 2008 1:14 am
Print something to a polygon/entity?
9
jim
Fri Oct 31, 2008 9:43 am
armour
8
ajay
Tue Oct 28, 2008 4:07 pm
strong kickback?
2
MeTcHsteekle
Mon Oct 27, 2008 5:13 pm
Sniper Scope
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17
redrum
Mon Oct 27, 2008 2:30 pm
Model position in relation to player
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32
vicious1988
Fri Oct 17, 2008 8:06 pm
CSQC - display extra player stuff?
7
Orion
Fri Oct 17, 2008 6:28 pm
coding/loading specific entities through a script file?
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30
ceriux
Thu Oct 16, 2008 3:17 am
Very Easy FTEQCC Compile Question
7
Baker
Wed Oct 15, 2008 10:42 am
DP glow_color, glow_size and glow_trail doesn't work
7
Orion
Sun Oct 12, 2008 12:39 am
Lava Launcher
5
redrum
Sat Oct 11, 2008 12:07 am
DP Post Processing Effects
6
GiffE
Fri Oct 10, 2008 12:41 pm
so... i got that radar finally working...
4
ceriux
Thu Oct 09, 2008 9:22 pm
which QC file holds ammunition info?
2
ceriux
Thu Oct 09, 2008 3:14 am
gibbing player bodies?
11
MeTcHsteekle
Mon Oct 06, 2008 8:46 pm
XYZ Scale object (DarkPlaces)
2
jim
Mon Oct 06, 2008 6:48 pm
Mathlib v2
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37
FrikaC
Fri Oct 03, 2008 3:48 pm
Walk Paths for Monsters
1
Stealth Kill
Fri Oct 03, 2008 3:31 pm
Dynamic registering of extensions
5
VorteX
Fri Oct 03, 2008 9:07 am
Hitscan ricocheting?
5
Orion
Thu Oct 02, 2008 7:54 pm
cs_project in csqc
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17
daemon
Thu Oct 02, 2008 7:41 pm
how to make a new entitie like func_push
0
ceriux
Wed Oct 01, 2008 7:09 pm
Backpack Weight
11
redrum
Tue Sep 30, 2008 9:08 pm
Grunt VWep mod.
3
Orion
Sat Sep 27, 2008 12:18 am
Tron-Style Walls..
5
Downsider
Fri Sep 26, 2008 4:28 am
saw this at moddb "locational damge"
2
ceriux
Sat Sep 20, 2008 4:24 pm
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