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Stroggos
Joined: 14 Apr 2009 Posts: 43
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Posted: Sat Apr 25, 2009 1:09 am Post subject: THis is ambitious!!! |
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one of my friends who is a fairly good programmer has implemented raytracing into lordhavoc's darkplaces engine but its really really slow he wants me to make some optimizations later today maybe i can get some screens!!! _________________ Dont even try to port Quake 4 to the ipod |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sat Apr 25, 2009 8:28 am Post subject: |
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Don't worry, he also wrote his own operating system optimised for raytracing!!! _________________ Quake Maps |
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Stroggos
Joined: 14 Apr 2009 Posts: 43
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Posted: Sat Apr 25, 2009 8:33 am Post subject: |
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Error wrote: | isn't realtime raytracing normally done on BADASS pc's? like shit that no one has |
Yeah usually but on really low settings its running at about 20-25 fps you can play for 5 minuetes enough to see the water then the thing crashes the executable itself is about 50meg _________________ Dont even try to port Quake 4 to the ipod |
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mh

Joined: 12 Jan 2008 Posts: 910
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Posted: Sat Apr 25, 2009 11:24 am Post subject: |
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The thing with raytracing is that the reason why it's really slow is because it's really slow. It can be done and it has been done (just search on Google for quake ray traced) but - despite the huge worthy achievement - it's still not suitable for real time games. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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Stroggos
Joined: 14 Apr 2009 Posts: 43
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Posted: Sat Apr 25, 2009 11:28 am Post subject: |
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mh wrote: | The thing with raytracing is that the reason why it's really slow is because it's really slow. It can be done and it has been done (just search on Google for quake ray traced) but - despite the huge worthy achievement - it's still not suitable for real time games. |
I know becaus eyou need a huge load of memory and ram to use it at a decent rate (60-100) _________________ Dont even try to port Quake 4 to the ipod |
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