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Tutorial: CSQC GUI Menus
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Mon Aug 17, 2009 10:11 pm    Post subject: Reply with quote

ceriux wrote:
yeah, running dp (so id just have to run the source for this ? and it would be that easy?)


if prydon doesn't already have csqc.. then yes. Otherwise use the tutorial in this thread.

At any rate, I will try to work on a DP build for this when I get the time. I will post it here when I'm done
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Mon Aug 17, 2009 10:51 pm    Post subject: Reply with quote

cool thanks
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Wed Aug 19, 2009 2:51 pm    Post subject: Reply with quote

Well I finally had some free time this morning, so I did a preliminary port for DP using my code from Damascus. This source is radically different than the previous builds' in certain ways, so doing a diff might prove a bit tricky. I moved some files around a bit and split others so that things were more tidy. This source also includes my beta test inventory menus and such.

http://avirox.amnesiagames.com/FTE/csqc_gui_12b1.zip

Please note that there are still bugs with DP, like the view moving around (which shouldn't prove an issue with Prydon I think). Also DP is not liking the pics i try to precache for the menu items.. I'm not sure why :\

Anyhoo, plug it in and try "testmenu1", 2, and 3. I will investigate the DP bugs further a bit later..
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Wed Aug 19, 2009 3:51 pm    Post subject: Reply with quote

alright cool, thanks ill see what i can do.
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