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JasonX



Joined: 21 Apr 2009
Posts: 92

PostPosted: Fri Jun 18, 2010 5:20 pm    Post subject: Quake Lua Reply with quote

I remember seeing a project some time ago that intended to replace all QuakeC game code with Lua. Does anyone know if this has been taken forward?
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JasonX



Joined: 21 Apr 2009
Posts: 92

PostPosted: Mon Aug 16, 2010 4:34 pm    Post subject: Reply with quote

No one?
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Mon Aug 16, 2010 4:39 pm    Post subject: Reply with quote

i dont like the sound of that... LUA is editable... id rather my game/mod was played for what it is, unless i release the source for the purpose of others to change that is.
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mh



Joined: 12 Jan 2008
Posts: 910

PostPosted: Mon Aug 16, 2010 5:48 pm    Post subject: Reply with quote

I don't really see the point in replacing one limited-functionality scripting language with another limited-functionality scripting language, unless you've got a personal preference for the syntax, in which case you're doing it for the wrong reason. QC is fine.
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