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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Apr 07, 2006 12:13 am Post subject: project "oq_decrapify" |

basically trying to help contribute to openquartz while "ungaying" it up by doing things such as: - new conchars that's actually readable at a low brightness setting - redoing the player sounds - reanimating the player - replacing all of the weapons with "quake-ish but it's not quake" equivelants, centered
- make e1m7
- modeling and animating a new ogre (amazingly there isn't one yet)
- change the "bullet clip" ammo to spikes, not NIN'd
- redo the rather "blank" parts of gfx.wad and the gfx folder
so far:
- i've recorded the missing ambient sounds
- i've made a new v_shot
- i've made a new boss chthon
_________________

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri Apr 07, 2006 11:49 am Post subject: |

It obviously needs a better name...

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Sat Apr 08, 2006 1:36 am Post subject: |

Trobulor _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Sat Apr 08, 2006 10:36 pm Post subject: |

I tried Open Quartz and there are some things good about and some not so good. I have to say I really like the player model and the armor. The weapons models seem to be a bit lacking and the health boxes aren't the greatest. I didn't check the sounds out yet.
I'm glad this project exists. I think combined with some custom made models and sounds floating out there, that a fully swapped out pak0.pak could easily be built that, while maybe not completely Quake-ish, would still be enjoyable and maybe even cooler.

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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Sat Apr 08, 2006 11:05 pm Post subject: |

The keys are nice as well... they're just not "Quake"

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Sun Apr 09, 2006 12:56 am Post subject: |

I didn't hear any sounds while playing, but this could have been my fault. Isn't there a Quake sound project somewhere? Could those possibly be incorporated into OpenQuartz?

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Apr 09, 2006 5:26 am Post subject: |

The projects such as mindgrind sounds won't work as they don't comply with the GPL and they use stock audio. OpenQuartz already has sounds. _________________

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Sun Apr 09, 2006 6:18 pm Post subject: |

I still havent tried OpenQuartz, but from what Cheapy has told me on irc I dont think Id like it in its current state... If I can be of assistance, I will.

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Fri May 19, 2006 2:19 am Post subject: |

I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done?

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri May 19, 2006 3:11 am Post subject: |

what _________________

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Fri May 19, 2006 3:28 am Post subject: |

Durrrr? _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri May 19, 2006 3:45 pm Post subject: |

Baker wrote:
I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done?

Whoever you heard that from is quite obviously talking out their butt-cheeks. I use cool edit all the time, and NEVER have to use any wierd ass terminators.
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"Roboto suggests Plasma Bazooka."

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Fri May 19, 2006 4:48 pm Post subject: |

Dr. Shadowborg wrote:

Baker wrote:
I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done?

Whoever you heard that from is quite obviously talking out their butt-cheeks. I use cool edit all the time, and NEVER have to use any wierd ass terminators.

Well, this is good news then
I can't remember where I read it, but I'll post the link if I find it.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri May 19, 2006 5:14 pm Post subject: |

but this is not relevant discussion. Thanks for derailing again baker. _________________

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Fri May 19, 2006 6:31 pm Post subject: |

CheapAlert wrote:
but this is not relevant discussion. Thanks for derailing again baker.

How so?

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