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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Sun Jun 19, 2005 5:07 pm    Post subject: Signs Of Koth Reply with quote

I have notice (maybe its old news) another big mappack from these dawn cool mappers out here.

Signs of Koth.

http://kell.spawnpoint.org/


hummm.... Very Happy
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Dr. Shadowborg
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Joined: 16 Oct 2004
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PostPosted: Mon Jun 20, 2005 1:00 am    Post subject: Reply with quote

If you're talking about Contract Revoked: The Lost Chapters, then yes it is very cool. Except for necros map that is. (Far too large an opening area causing greyflash in software, and heaven help you if you fall in the water. I woulda made that into some sort of carved open cave pier instead.) The few models with skins taller than 200 was somewhat annoying, if you're using dosquake too. Other than that, it's a really groovy pack.
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Last edited by Dr. Shadowborg on Mon Jun 20, 2005 2:48 am; edited 1 time in total
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Mon Jun 20, 2005 1:30 am    Post subject: Reply with quote

Dosquake, lol.

As it's made by func_ personel, it's of course designed for use with crappy fitzquake.
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Dr. Shadowborg
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PostPosted: Mon Jun 20, 2005 2:31 am    Post subject: Reply with quote

Heh, I also forgot to mention, but in dosquake at least, if you die in lava or reload while a powerup is in effect, the screen stays botchered. Razz
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Spirit



Joined: 20 Nov 2004
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PostPosted: Mon Jun 20, 2005 7:57 am    Post subject: Reply with quote

I love Fitzquake, most other engines make Quake look like Paris Hilton... Much glamour, but no-one to love Cool
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Dr. Shadowborg
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PostPosted: Mon Jun 20, 2005 2:37 pm    Post subject: Reply with quote

Spirit of 85 wrote:
I love Fitzquake, most other engines make Quake look like Paris Hilton... Much glamour, but no-one to love Cool


I despise Fitzquake. Why? It clutters up your quake dir with those damn files it creates. (Throwback to GLQuake, this has been something that's only been fixed since dirt in other engines) It can't even handle some models from TROH. (Even DOSQuake handles TROH. Which means Fitz probably can't handle some other mods too.) Rolling Eyes

And for so many other reasons. Razz
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Tei



Joined: 25 Oct 2004
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PostPosted: Mon Jun 20, 2005 3:29 pm    Post subject: Reply with quote

Yea. I also hate func guys, but are cool guys Very Happy
I also hate friztquake, but because its booooooooring. Anyways Its a good engine, and I suspect mappers like it because give good FPS and thats all prepuber teenagers and mappers like.

Love to all haters Very Happy
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Spirit



Joined: 20 Nov 2004
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PostPosted: Mon Jun 20, 2005 3:55 pm    Post subject: Reply with quote

Tei wrote:
Love to all haters Very Happy

Love back Very Happy
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Preach



Joined: 25 Nov 2004
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PostPosted: Mon Jun 20, 2005 4:27 pm    Post subject: Reply with quote

Not played GLquake in a while eh? The limits you hit are inherited from the original GLquake executable, and have actually been pushed back up to dosquake levels in the latest fitz release. Nor does it create glquake meshes, maybe you're thinking of another engine? I really like fitzquake for playing maps and demos, it's fast, practical and has a very authentic quake feel.
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Dr. Shadowborg
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PostPosted: Mon Jun 20, 2005 4:34 pm    Post subject: Reply with quote

Preach wrote:
Not played GLquake in a while eh? The limits you hit are inherited from the original GLquake executable, and have actually been pushed back up to dosquake levels in the latest fitz release. Nor does it create glquake meshes, maybe you're thinking of another engine?


Then why the hell did said glquake meshes end up in the Contract Revoked: The Lost Chapters pak file? (That alone is a waste of valuable tasty disk space and DL time.)

Preach wrote:

I really like fitzquake for playing maps and demos, it's fast, practical and has a very authentic quake feel.


So is the latest Telejano. (Especially if you configure it right) And it can do tons of stuff I bet Fitz can't.
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Dr. Shadowborg
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PostPosted: Mon Jun 20, 2005 5:07 pm    Post subject: Reply with quote

Heh, I just realized that this is turning into a who loves/hates fitzquake (partly my fault), when what it should really be about is CR:TLC achievements and shortcomings. Wink

Any word on whether or not they're gonna release the QuakeC source? I for one would love to get my hands on those cool monsters.

We really need a new "Zoo" mod to showcase all the new monsters that've come out over the years. Smile
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MauveBib



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PostPosted: Mon Jun 20, 2005 5:50 pm    Post subject: Reply with quote

Everybody knows ELFQUAKE is the daddy.
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Preach



Joined: 25 Nov 2004
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PostPosted: Tue Jun 21, 2005 8:56 am    Post subject: Reply with quote

Dr. Shadowborg wrote:


Then why the hell did said glquake meshes end up in the Contract Revoked: The Lost Chapters pak file? (That alone is a waste of valuable tasty disk space and DL time.)

I'm guessing the people who released the pak included the meshes so people using glquake wouldn't have to spend time meshing the new stuff. Perhaps if you include them in the pak they override the ones in the id1 folder? That'd be useful if you change any of the models from the original game, though I'm not sure contract did that....(at least this is vaguely back on topic)

Dr. Shadowborg wrote:


So is the latest Telejano. (Especially if you configure it right) And it can do tons of stuff I bet Fitz can't.


But all that extra stuff is pretty useless for running quake maps and demos. When I'm making a mod of my own I use darkplaces every time - because of all the extentions. But maps and demos never use those kind of modder targetted features, so you might as well use fitz for playing them.
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Tei



Joined: 25 Oct 2004
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PostPosted: Tue Jun 21, 2005 1:01 pm    Post subject: Reply with quote

I am really happy that mappers still generate maps this quality for quake. Its the "artistic" feel most mods lack. Looks the webpage!.. its artistic! Very creative people here. THANKS!
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Dr. Shadowborg
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PostPosted: Tue Jun 21, 2005 2:56 pm    Post subject: Reply with quote

Preach wrote:

But all that extra stuff is pretty useless for running quake maps and demos. When I'm making a mod of my own I use darkplaces every time - because of all the extentions. But maps and demos never use those kind of modder targetted features, so you might as well use fitz for playing them.


Unless they happen to be Nehahra maps Razz Laughing Wink
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