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QEXPO '05
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Mon Jan 10, 2005 9:39 am    Post subject: Reply with quote

Confirmed alive:

DiD2
Prydon Gate (?)
Conquest
MiniCTF
SST:TD
Z:ED
The Ascension of Vigil
Lunkin's Journey
Fniggium
Transfusion
Open Quartz
Nexuiz
Shockbot
Pro-X
QBombRun
Darkmaster netplay demo
+

More quake stuff?


[edit] Removed outdate 2004 stuff...


Last edited by Tei on Tue Jul 12, 2005 1:51 pm; edited 5 times in total
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Mon Jan 10, 2005 11:56 am    Post subject: Reply with quote

Fniggium is alive, as well as a few (two) other mods of mine
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Mon Jan 10, 2005 2:51 pm    Post subject: Reply with quote

Lunkin's Journey is alive, I ain't done anything for a couple of months, but life's life, and I will be pickign it up in a week or so, so June or July would be good for me.
In fact even if I did nothing between now and then I'd still have an 8 level mod to release Smile
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Toddd



Joined: 11 Jan 2005
Posts: 1

PostPosted: Tue Jan 11, 2005 5:02 pm    Post subject: Reply with quote

Confirmed alive:

Transfusion
Open Quartz

And up until July maybe even Nexuiz
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Vermeulen



Joined: 13 Jan 2005
Posts: 1

PostPosted: Thu Jan 13, 2005 2:39 am    Post subject: Reply with quote

if nexuiz is out by then, i'll release something nexuiz related such as new maps or new player models.
and if it isn't, i'll just release whatever is the current state of nexuiz
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Thu Jan 13, 2005 8:26 pm    Post subject: alive somewhat Reply with quote

The projects i have that are sort of in alive status are (in order of liveliness):

Shockbot
Pro-X
QBombRun


I'm not really devoting much time to the development of them as i'm working on a new game, but i guess as qexpo approaches more i can spend more time here and there on them.
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VorteX



Joined: 14 Jan 2005
Posts: 12

PostPosted: Wed Jun 29, 2005 9:37 pm    Post subject: Reply with quote

+ Darkmaster netplay demo
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Wed Jul 06, 2005 2:07 am    Post subject: Reply with quote

Obviously, I don't have any big project planned for QExpo, since I've been out of the community for so long, but I do intend to take part in it with some minor creations, like a couple of mini-mods and probably an update on Ultimate Quad Capture.
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Mon Jul 11, 2005 11:20 pm    Post subject: Reply with quote

Alive Q1 engine projects list:

Quake1:
DarkPlaces - http://icculus.org/twilight/darkplaces/
FTEQW - http://fteqw.sourceforge.net
JoeQuake - http://delfin.unideb.hu/%7Esj0002/news.html
mhQuake - http://www.mhquake.com
QMB - http://qmb.quakepit.com ( website not working, alternate = http://www.planetquake.com/qmb/ )
EDIT: QMB's new website: http://www.flyingsaucepan.com/qmb (iirc)
Q2K4 - http://www.inovagames.com/q2k4/
Telejano (I think alive?) - http://telejano.berlios.de/
Tremor - http://tremor.quakedev.com
Vr2 - http://entar.quakedev.com

Engines can participate too, right? Very Happy
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Last edited by Entar on Wed Jul 13, 2005 3:16 pm; edited 1 time in total
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Mon Jul 11, 2005 11:30 pm    Post subject: Reply with quote

Of course, engines, levels, mod, demos, whatever!

Anything Quake or Quake 2 related.
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Tue Jul 12, 2005 5:11 am    Post subject: Reply with quote

Including Nexuiz I'd wager. I plan to have my Team Nexuiz mod as one of my projects to display. ^_^
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Tue Jul 12, 2005 1:50 pm    Post subject: Reply with quote

Telejano its frezze. Not alive, nor dead.
There are attemps to make another enginemod TomazQuake based, with Ozymandias ideas. But still nothing. Real Life.
I hate Telejano slownees, unstability and general inhability to evolve to something better.
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Tue Jul 12, 2005 3:44 pm    Post subject: Reply with quote

Tei: Maybe you should start on a new engine, based on TomazQuake, or JoeQuake? Perhaps work with someone on their engine? Hop on irc.anynet.org #darkplaces some time and we can brainstorm Very Happy
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Tue Jul 12, 2005 5:13 pm    Post subject: Reply with quote

Sure Telejano is slow, but it's also purdy.
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Tue Jul 12, 2005 8:03 pm    Post subject: Reply with quote

Hehehe.. thanks guys

I will try to re-mod something for august. To have something fun and fresh and playable Very Happy
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