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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Thu Feb 21, 2008 3:19 pm Post subject: Singleplayer mod by me. |
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Hi, I just made a singleplayer mod I start making since last year...
I'm not inspired to give it a name yet, and I think it's still unfinished, because there are some bugs I figured out that I haven't found a way to fix yet.
It has new features, all Q2 weapons, some Q2 monsters, 4 new monsters and AI enhancements. Source code is included as well.
The file has 6.6 mb. Enjoy.
http://shub-hub.com/files/mods_singleplayer/orion_sp.zip
EDIT: I just figured out a bug. Monsters sometimes plays a gasp sound when seeing an enemy. _________________ There's no signature here. Stop looking for one. |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Thu Feb 21, 2008 11:40 pm Post subject: |
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lol!
If you found that awesome it's ok!
For me this is a bug, because it could be a problem with air_finished... but it's not an offensive bug, so ignore it hehe. _________________ There's no signature here. Stop looking for one. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Feb 22, 2008 7:58 am Post subject: |
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/me votes this to the best bug ever _________________ Look out for Twigboy |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri Feb 22, 2008 8:08 am Post subject: |
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this mod is difficult _________________
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Fri Feb 22, 2008 2:21 pm Post subject: |
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Quote: | this mod is difficult |
That's why the player sometimes spawn with the machinegun to make it fair. If you were playing on hard/nightmare try normal, or try enslaving one or more strong monsters, the shambler for example.
About the bug, It's now partially fixed. Monsters check for water only when standing, walking, or running, but not when attacking, and some monsters have long attack animations, reducing air_finished and then making a gasp sound, but the sound is still there.
If that bug is the best ever, I'll ignore it and go back to the old code.
I made monsters to drown underwater without testing, I just figured out that when their health is 0 or less, they simply don't die. Just keeps drowning and becomes undamageable. That doesn't happen when they're on lava or slime. Zombies may gib into lava, they can drown too, but they won't die in any way. _________________ There's no signature here. Stop looking for one.
Last edited by Orion on Fri Feb 22, 2008 2:27 pm; edited 1 time in total |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Feb 22, 2008 3:07 pm Post subject: |
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I'd rather say certain monsters are impervious to the act of drowning, such as Zombies. I doubt they need air, considering they don't need brains to function  _________________ Look out for Twigboy |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Fri Feb 22, 2008 9:01 pm Post subject: |
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It's okay. Not really all THAT hard though. Dunno about the stroggs and Q2 weapons though... _________________ "Roboto suggests Plasma Bazooka." |
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dayfive

Joined: 10 Nov 2006 Posts: 77
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Posted: Sun Feb 24, 2008 9:30 pm Post subject: Re: Singleplayer mod by me. |
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this mod kicks a lot of ass
especially on some of the maps in the undergate
Orion wrote: | Hi, I just made a singleplayer mod I start making since last year...
I'm not inspired to give it a name yet, and I think it's still unfinished, because there are some bugs I figured out that I haven't found a way to fix yet.
It has new features, all Q2 weapons, some Q2 monsters, 4 new monsters and AI enhancements. Source code is included as well.
The file has 6.6 mb. Enjoy.
http://shub-hub.com/files/mods_singleplayer/orion_sp.zip
EDIT: I just figured out a bug. Monsters sometimes plays a gasp sound when seeing an enemy. |
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redrum

Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York
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Posted: Mon Feb 25, 2008 2:01 am Post subject: |
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Great job! _________________ Welcome to the Overlook Hotel 69.113.123.178:27500 |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Tue Feb 26, 2008 3:13 am Post subject: |
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Man, this is hard. And now I realize how my sentry gun is so unbalanced (although it worked fine in my map). It should fire fixed bursts, like 3 or 5 bullets at time, then it would reload or something.  _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Tue Feb 26, 2008 10:35 pm Post subject: |
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frag.machine wrote: | Man, this is hard. And now I realize how my sentry gun is so unbalanced (although it worked fine in my map). It should fire fixed bursts, like 3 or 5 bullets at time, then it would reload or something.  |
Yeah, that's right because a sentry can easily kill a monster, I also reduced its nail damage to 6(was 6 all the time), and that didn't help much.
I'm just doing that, and I'm thinking of adding new monsters that doesn't need too much sounds because if I add one more monster I'll get PF_precache_sound: overflow. _________________ There's no signature here. Stop looking for one. |
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Izael
Joined: 21 Oct 2009 Posts: 3
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Posted: Wed Oct 28, 2009 2:25 pm Post subject: download link broken! |
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i'd love to dl this mod and try it out but the link is broken.
/me crying |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Spirit

Joined: 20 Nov 2004 Posts: 476
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