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Tutorial Request MD3 and attachment support
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Dec 30, 2009 9:06 pm    Post subject: Reply with quote

Baker wrote:
It won't have attachment support, that's an extension --- someone else will have to add their 2 cents in on how to best achieve attachment support. And it'll be standard single model md3 ... no torso, legs, head stuff.


I'm not done but this doesn't have attachment support, but attachment support shouldn't actually be that hard to add for someone with an idea on how best to add that to the protocol.

Both Qrack and JoeQuake 0.15 has support for multi-part Quake 3 player models and technically those are "attachments" (tags).

In fact, JoeQuake Build 1140 has some attachment gun code in it --- except there isn't a way for the server to communicate to the client what gun a player is hold and stay compatible with the standard NQ protocol or so I have heard.
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Thu Dec 31, 2009 4:02 am    Post subject: Reply with quote

ahh ic ill have to wait i suppose. iv just gotten into engine coding and its all still very alien to me. the more i do and the longer i do it. the better ill get. but for now im sol. thank you for the tutorial though! =D im sure it'll help some!
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Spirit



Joined: 20 Nov 2004
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PostPosted: Thu Dec 31, 2009 8:36 am    Post subject: Reply with quote

Last time I checked Joequake's md3 player model it was very buggy. Try having bots with the same player model and everything implodes (unless it changed which would be awesome of course).
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reckless



Joined: 24 Jan 2008
Posts: 390
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PostPosted: Thu Dec 31, 2009 10:02 am    Post subject: Reply with quote

its hardcoded and only works for the player model but i suspect it could cause some weird shit.

an idea maybe is writing a wrapper to parse qc anim data to quake3 anim data format ?
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Baker



Joined: 14 Mar 2006
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PostPosted: Thu Dec 31, 2009 6:29 pm    Post subject: Reply with quote

Spirit wrote:
Last time I checked Joequake's md3 player model it was very buggy. Try having bots with the same player model and everything implodes (unless it changed which would be awesome of course).


I'm not adding the hacky support for the Quake 3 player model format into the tutorial.
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Team Xlink



Joined: 25 Jun 2009
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PostPosted: Tue Jan 19, 2010 1:12 am    Post subject: Reply with quote

I take it that isn't the full tutorial?

For the attachments you could always use movetype_follow. But it wouldn't be related to the md3 support.
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Baker



Joined: 14 Mar 2006
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PostPosted: Tue Jan 19, 2010 1:28 am    Post subject: Reply with quote

Is not the full tutorial ... I haven't finished this yet.
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qbism



Joined: 04 Nov 2004
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PostPosted: Sat Jan 30, 2010 9:25 pm    Post subject: Reply with quote

I tried this one with DP once and it worked. Uses MOVETYPE_FOLLOW, dpextension tagentity, etc:
http://qarchive.quakedev.com/QuakeC/Code%20Examples/q1md3-2005-05-05.zip
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