View previous topic :: View next topic |
Author |
Message |
ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
|
Posted: Wed Feb 18, 2009 9:16 pm Post subject: is it possible to code hl2 style ropes and such? |
|
|
is it? because before i saw it in hl2 i saw it in opposing force and i was just wondering if its possible. _________________ QuakeDB - Quake ModDB Group |
|
Back to top |
|
 |
Willem
Joined: 23 Jan 2008 Posts: 73
|
Posted: Wed Feb 18, 2009 10:15 pm Post subject: |
|
|
Well ... yes. Anything is possible. You would either do it through one of the plug-in physics libraries or code it yourself (torturously) in QuakeC. Anything is possible, it's just a question of your pain tolerance. _________________ www.wantonhubris.com |
|
Back to top |
|
 |
SpannA
Joined: 12 Jan 2009 Posts: 16 Location: Auckland
|
Posted: Thu Feb 19, 2009 2:35 am Post subject: |
|
|
if u want something basic i have that sorta thing in 1 of my patch'es.
http://forums.inside3d.com/viewtopic.php?t=1385
grab the source outta that ,if u go though the DM maps some of them have climbable stuff in them. |
|
Back to top |
|
 |
Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
|
Posted: Thu Feb 19, 2009 5:28 am Post subject: |
|
|
I coded a semi swinging rope once, it spawned and draped over things and everything... physics suck so I tossed it away
sadly I do not have a high pain tolerance (quake-wise anyways) _________________ Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki |
|
Back to top |
|
 |
ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
|
|
Back to top |
|
 |
leileilol

Joined: 15 Oct 2004 Posts: 1321
|
Posted: Thu Feb 19, 2009 9:04 am Post subject: |
|
|
use has been done a long time ago in 96 even though as an impulse (Trilogy Quake TC). Several engines reactivate the +use button which was nulled by default (but unused still) |
|
Back to top |
|
 |
|