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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Thu Nov 27, 2008 6:56 am    Post subject: Reply with quote

stick + sagdoll = Exclamation Shocked Question Idea
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Thu Nov 27, 2008 7:42 am    Post subject: Reply with quote

It doesn't quite work that way. This is however capable of making real ragdolls, once you add a couple of features.
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Thu Nov 27, 2008 3:00 pm    Post subject: Reply with quote

How many stick simulations do you use for a box and how many entities are required for a single box?
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Urre



Joined: 05 Nov 2004
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PostPosted: Thu Nov 27, 2008 6:34 pm    Post subject: Reply with quote

The first post in this thread answers your question(s)
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Downsider



Joined: 16 Sep 2008
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PostPosted: Thu Nov 27, 2008 6:56 pm    Post subject: Reply with quote

Urre wrote:
The first post in this thread answers your question(s)


Sorry Embarassed
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Nov 28, 2008 7:37 pm    Post subject: Reply with quote

Urre wrote:
Turned out to be the ol'

Code:
self.angles_x = self.angles_x*-1;

Quite embarrassing really. LordHavoc looked at me and went all Rolling Eyes


That's hillarious. God knows how many times I've come a cropper of that piece of Quake legacy insanity.

Fantastic to see it's back in action, and I can't wait to get my hands on it Smile
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