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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed Apr 28, 2010 7:34 am Post subject: Soft Particles |
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In case you didn't know, the Wolfire team are awesome. Their most recent post points out soft particles, and the effect looks wicked! Why don't we have this? Someone add it to DarkPlaces, quick! Tell LH. _________________ Look out for Twigboy |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Apr 28, 2010 8:49 am Post subject: |
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it's slow for shader model 2 hardware, at least as seen in Quake Wars _________________
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Wed Apr 28, 2010 11:04 am Post subject: |
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I was going to post this too. Loving their posts.  _________________ Quake Maps |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Wed Apr 28, 2010 5:29 pm Post subject: |
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I love this, but "stairssmall.jpg" is horrible ugly.
I suppose there are some caveats and NO NO about how to use this. |
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mh

Joined: 12 Jan 2008 Posts: 910
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Posted: Wed Apr 28, 2010 5:35 pm Post subject: |
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I notice they're only using a single quad for their "particles", whereas a Quake implementation would probably need many many quads (at least for a smoke trail). The standard explosion sprite would definitely benefit though.
It's equally possible to get this kind of effect in a non-laggy non-pipeline-stalling manner with occlusion queries, which are more likely to be supported on a wider range of hardware too. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Apr 29, 2010 8:08 pm Post subject: |
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Well you obviously need a quad per particle, nothing odd about that. I didn't really look into the hardware requyirements, I just want it.
It looks very impressive considering it's a single quad, just imagine how awesome it'd be with lots of smaller smoke particles. It should be used on all particles by default, I see no harm in it, visually speaking. _________________ Look out for Twigboy |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Thu Apr 29, 2010 11:58 pm Post subject: |
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Oh Urre you skirt chaser. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Apr 30, 2010 8:47 am Post subject: |
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I don't get it  _________________ Look out for Twigboy |
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