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Modding on shareware quake

 
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Sami



Joined: 13 May 2006
Posts: 6

PostPosted: Sat May 13, 2006 4:10 pm    Post subject: Modding on shareware quake Reply with quote

I did a reformat and can't find my Quake CD :'(

is there a sneaky way of making quake pretend it's registered until I find the CD or buy another one?
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat May 13, 2006 4:16 pm    Post subject: Reply with quote

openquartz

shareware modding breaks the eula.
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Sami



Joined: 13 May 2006
Posts: 6

PostPosted: Sat May 13, 2006 9:31 pm    Post subject: Reply with quote

nm, I just remembered I can just recompile the exe with the shareware code disabled until I can get to the shops tomorrow Smile
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Sun May 14, 2006 2:25 am    Post subject: Reply with quote

Taking screenshots breaks the eula. We don't really need to take the EULA *that* seriously. However, the request by id that we not make things shareware compatible I take seriously.
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Sami



Joined: 13 May 2006
Posts: 6

PostPosted: Sun May 14, 2006 3:24 pm    Post subject: Reply with quote

FrikaC wrote:
Taking screenshots breaks the eula. We don't really need to take the EULA *that* seriously. However, the request by id that we not make things shareware compatible I take seriously.


don't panic, it was only for one day and I've bought another new boxed copy of quake Smile
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LordHavoc



Joined: 05 Nov 2004
Posts: 243
Location: western Oregon, USA

PostPosted: Mon May 15, 2006 12:50 am    Post subject: Reply with quote

FrikaC wrote:
Taking screenshots breaks the eula. We don't really need to take the EULA *that* seriously. However, the request by id that we not make things shareware compatible I take seriously.


DarkPlaces gives only a warning at startup that mods are often incompatible with shareware quake Smile

(dpmod happens to be compatible, though)
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