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OT: 3d transport tycoon help?

 
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lth



Joined: 11 Nov 2004
Posts: 129

PostPosted: Fri Nov 20, 2009 12:42 am    Post subject: OT: 3d transport tycoon help? Reply with quote

So, drawing on the collective experience here, I was wondering if anyone knew of any shortcuts I could take in building a 3d transport-tycoon-alike game?

Ideally, I think, I would really like some sort of 3d engine with deformable terrain and a floating camera with a relevant tutorial / demo project already set up for me dive into.

If I didn't need the landscape to be editable, obviously I'd just do it in Quake!

Any help or pointers gratefully received!
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Downsider



Joined: 16 Sep 2008
Posts: 477

PostPosted: Fri Nov 20, 2009 12:56 am    Post subject: Reply with quote

What languages do you know, first off?

I'd suggest XNA, personally. Tons and tons of libraries for rendering and editing heightmaps, models, collision with them.. Should speed up your development..
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lth



Joined: 11 Nov 2004
Posts: 129

PostPosted: Fri Nov 20, 2009 1:09 am    Post subject: Reply with quote

Java, C#, PHP (heh, very appropriate), C, NOT C++, easy enough to learn Python if required.
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c0burn



Joined: 05 Nov 2004
Posts: 158
Location: Liverpool, England

PostPosted: Fri Nov 20, 2009 6:39 pm    Post subject: Reply with quote

If you know C# just go ahead and dive in with XNA
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