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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Wed Apr 14, 2010 8:59 pm    Post subject: Reply with quote

Jim: these work is getting really professional looking Smile good work, and good luck, continue
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Thu Apr 15, 2010 8:23 am    Post subject: Reply with quote

Downsider wrote:
If the props are MDL's the PSP can render them significantly faster. Only problem is, at least for me, that Radiant refuses to work on my machine, and I heard you can see MDL's in the 3D view. Can anybody help me out?

Vista/7? Disable desktop compositing in the shortcut to Radiant, then try again.
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Thu Apr 15, 2010 11:45 am    Post subject: Reply with quote

gnounc wrote:
I think he's carrying a gun because those pincers only make it so far away!

Plus I really wanna see him pick someone up with those pincers, lift him up to the sky and pop him full of lead with a crazed look in his eye!


Yea, I've thought of some various melee attacks. He could also grab someone with the lower arms and then puncture the enemy with the spikes multiple times and then throw the bloody thing at other enemies. I've also thought of that he could also whack the enemy into walls if he's close enough. Throwing the enemy at other enemies could make them fall down from the hit. Well, these attacks would be only for unarmed combat.

I've only thought to use three buttons for attacking, so button1 (mb1) = primary or left hand attack.. button2 (mb2) = alternate or right hand attack.. button3 (mb3? or something from keyboard?) = melee attack with the spikes. Ah, yea, just remembered that I wanted different move directions create different attacks, similar to a beat 'em up game. I guess it'll be possible grab into enemies with just the spikes and without that attack selected randomly.
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Thu Apr 15, 2010 10:18 pm    Post subject: Reply with quote

Lardarse wrote:
Downsider wrote:
If the props are MDL's the PSP can render them significantly faster. Only problem is, at least for me, that Radiant refuses to work on my machine, and I heard you can see MDL's in the 3D view. Can anybody help me out?

Vista/7? Disable desktop compositing in the shortcut to Radiant, then try again.


Thanks, mate. I also realize how stupid it was of me not to include any information in my post except that it doesn't work Rolling Eyes
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Thu Apr 22, 2010 1:48 am    Post subject: Reply with quote

I drawed some colour pattern. It's not complete yet.. the green inside the orange, etc is just a mockup splat.. I have thought of having some 4 different looking colour patterns. I think they should all have a bit similar style, but still different, so they're not all just this kind of blotches.



two other angles:
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_a_02.jpg
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_a_03.jpg
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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Thu Apr 22, 2010 1:50 am    Post subject: Reply with quote

woah, nice jim Very Happy
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Thu Apr 22, 2010 6:27 am    Post subject: Reply with quote

Now that's what I'm talking about! Nice Job! Look out avatar hunters!
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Thu Apr 29, 2010 1:22 am    Post subject: Reply with quote

mmm... decided to make the colour patterns a bit differently. I didn't quite like the previous ones. Well, so far I've got 2 with this newer style, but maybe they're too similar.



behind:
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_b_07.jpg

other skin:
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_a_06.jpg
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_a_07.jpg
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Thu Apr 29, 2010 3:20 am    Post subject: Reply with quote

Nice orange tones...
reminds me of this


What does his hair look like with transparency??

Unless you are going for the "look at my hair, Oops there goes your arm!"... angle

This is the coolest looking player model I'vse seen in a long time!
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Apr 30, 2010 1:35 pm    Post subject: Reply with quote


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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Fri Apr 30, 2010 1:54 pm    Post subject: Reply with quote

Looks pretty good leilei.
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Fri Apr 30, 2010 2:48 pm    Post subject: Reply with quote

tits look a little flat compared to the concept behind and head seems smooshed also compared to the concept behind. other wise very very nice.
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri Apr 30, 2010 3:51 pm    Post subject: Reply with quote

Looks great leileilol!

Finally a succubus that is actually sexy and attractive looking, rather than unattractive with goat legs! Very Happy

/me shivers from horror at the traumatic memory (What the hell was Raven thinking?!)
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Fri Apr 30, 2010 5:02 pm    Post subject: Reply with quote

I'd like to see a harpy...
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri Apr 30, 2010 7:34 pm    Post subject: Reply with quote

jim wrote:
I'd like to see a harpy...


Only if they look like these:


Otherwise, no thanks. Razz

Actually, a Castlevania Valkyrie would be interesting to see...
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