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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Mon Jul 17, 2006 10:23 pm    Post subject: Quake Expo Finds Reply with quote

The Quake Expo is always vast. I thought it might be cool for people to post / comment about things they've seen at the expo here. One rule though, you can't pimp your own stuff.

Right now it's just opened, so there's not much there yet, but I'm really interested in that Quake Hot Pants thing. It's an interesting little teaser. Also Preach's mapgen mod sounds really cool.
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LordHavoc



Joined: 05 Nov 2004
Posts: 243
Location: western Oregon, USA

PostPosted: Tue Jul 18, 2006 5:04 am    Post subject: Re: Quake Expo Finds Reply with quote

That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...
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than



Joined: 22 Jan 2006
Posts: 15

PostPosted: Wed Jul 19, 2006 11:21 am    Post subject: Reply with quote

the q2 water pic on the main page looks pretty prime... couldn't find more shots of it on their booth though :/
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spamalam



Joined: 10 Jul 2006
Posts: 30

PostPosted: Thu Jul 20, 2006 4:54 am    Post subject: Re: Quake Expo Finds Reply with quote

LordHavoc wrote:
That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...


Legend of Zelda map?!?!?

/me foams at the mouth

http://www.quakeexpo.com/booth.php?id=49
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Thu Jul 20, 2006 10:18 am    Post subject: Reply with quote

The map generator that Preach is working on sounds really good.
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Thu Jul 20, 2006 10:05 pm    Post subject: Reply with quote

CocoT's Infrared mod looks sweet! It's one of those rare types of games that's terribly simple, but put together in creative and challenging ways to make the player really love to play it. Very Happy

Can't wait.
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Sat Jul 22, 2006 1:02 pm    Post subject: Reply with quote

QuakeMatt's stuff looks really interesting, too busy watching the Tour atm but next week I'll get to play with this stuff
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Wed Jul 26, 2006 12:36 am    Post subject: Reply with quote

I too look forward to whatever comes from QuakeMatt. He has great stuff, and I especially want to get my hands on Panzer.
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Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Wed Jul 26, 2006 9:51 pm    Post subject: Reply with quote

Entar: You'll be pleased to know that I'm uploading Panzer as I write this! Thanks for the kind words!

The Quake 10 Year Project's got my attention at the moment, if only because it's got parallax mapping. I love me some parallax mapping (it's the most complex shader effect I can program myself)!

http://www.quakeexpo.com/booth.php?id=107

Of course, there's some fine looking maps floating around too. I wish I could make things like these:

http://www.quakeexpo.com/booth.php?id=53
http://www.quakeexpo.com/booth.php?id=15
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Thu Jul 27, 2006 12:38 am    Post subject: Reply with quote

*Relief* mapping Smile
Parallax mapping looks like crap at any angle more than 5 degrees off perpendicular.
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Thu Jul 27, 2006 8:12 am    Post subject: Reply with quote

Oh what a relief it is!
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Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Thu Jul 27, 2006 11:02 am    Post subject: Reply with quote

Well, close enough. I think all forms of virtual displacement mapping look great, and I'd like to see them used more in games. Parallax mapping can look good if it's done right, too.
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spamalam



Joined: 10 Jul 2006
Posts: 30

PostPosted: Thu Jul 27, 2006 1:28 pm    Post subject: Reply with quote



Shocked Shocked Shocked

I can't wait to see that in action Smile
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HeadThump



Joined: 14 May 2006
Posts: 74
Location: Zin

PostPosted: Fri Jul 28, 2006 1:53 am    Post subject: Reply with quote

Very Happy

Hey, I recognize that pic. The response to my booth has been pretty overwhelming for me, now I feel obligated to complete it, though I believe screenshot captures are an underappreciated and complete art in themselves . . .

Thanks, Spamalam and QMatt -- and right back at you. I wished I could write highly useful physics libraries. I have just started to really get my hands dirty programming in QC, Gyro will be an integral part of the larger episode that Mortisville is a part of; in the release later in August, I plan to use Gyro for one weapon, a variation on the lavaball gun using a custom model of mine http://img92.imageshack.us/img92/2806/railgun9aw.jpg
(disregard where it says, rail gun, it is a lava gun now) to give it better 'push' when targets gets hit.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Jul 28, 2006 4:10 am    Post subject: Reply with quote

looks like you're using an outdated darkplaces though :\
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