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invulnerability

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Thu Jun 02, 2005 9:10 pm Post subject: invulnerability |

Is it possible within quakec to call the screen colour effect thing when you pick up the invulnerability item - without picking up the invulnerability item or being invulnerable. Yes, I have structured that question so I could write invulnerability as much as possible
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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Thu Jun 02, 2005 10:26 pm Post subject: Re: invulnerability |

ajay wrote:
Is it possible within quakec to call the screen colour effect thing when you pick up the invulnerability item - without picking up the invulnerability item or being invulnerable. Yes, I have structured that question so I could write invulnerability as much as possible

Well, your best bet would be to use v_cshift. You'll have to either stuffcmd or localcmd it though.
Syntax:
v_cshift red green blue intensity
red green and blue indicate the amounts of each color used to create your screen color. Use varying amounts of each to "blend" the color you want. Intensity determines how strong the effect is.
For QC usage example:
per player:
stuffcmd(self, "v_cshift 0 0 0 0\n");
The above will reset your screen color effect to normal.
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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Jun 03, 2005 12:33 am Post subject: |

Shadow is correct, but after reviewing your wording a second time, I have concluded that this solution could also be considered technically viable (what a weasel I am): self.items = self.items | IT_INVULNERABILITY; This should set your screen color, as well as set the invulnerability icon on the console (that hex symbol). You shouldn't be invulnerable, however (the code actually checks self.invulnerable_time or invulnerable_finished), but your screen color will be changed. The only problem is that the hex symbol that indicates you have the invulnerability powerup will still be visible, and you may not want that.
The good Dr. Shadowborg's method is probably the most useful for you. You can also put this in PutClientInServer to make sure that the screen doesn't stay red by accident when the player respawns or changes maps, etc:
stuffcmd(self, "v_cshift 0 0 0 0\n"); // reset view color
Good luck, ajay!
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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri Jun 03, 2005 12:40 am Post subject: |

Wazat wrote:
This should set your screen color, as well as set the invulnerability icon on the console (that hex symbol). You shouldn't be invulnerable, however (the code actually checks self.invulnerable_time or invulnerable_finished), but your screen color will be changed. The only problem is that the hex symbol that indicates you have the invulnerability powerup will still be visible, and you may not want that.

It should also be noted that not only does the hex symbol appear, it also sets your armorvalue to 666, armor icon to the pentagram, generates a "glow" somewhat akin to EF_DIMLIGHT, and changes your "face" shot to the "Infused with evile" pic.
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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Jun 03, 2005 1:31 am Post subject: |

That's true. I just wanted to be silly. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Fri Jun 03, 2005 6:19 am Post subject: |

Thanks chaps, you are gentlemen and scholars Much appreciated. ajay _________________ my site

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Fri Jun 03, 2005 4:28 pm Post subject: |

Ok, it works from the console, but form within qc I get a crash and this error: CALL 2 470(STUFFCMD)STUFFCMD() TARGET.QC: SURPRISE_TOUCH (NO FUNCTION) PARM 0 NOT A CLIENT
HOST ERROR
Using localcmd just does nothing....
Help again please you wonderful people
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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Jun 03, 2005 5:33 pm Post subject: |

in: stuffcmd(self, "v_cshift 0 0 0 0\n"); Make sure self is the player. If it's an item or something the player is touching, you'll need to use 'other'. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Fri Jun 03, 2005 6:41 pm Post subject: |

ta, i tried other, but no dice, then tried activator which worked, cheers _________________ my site

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