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Started modding

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Labman Joined: 05 Nov 2004 Posts: 51 Location: Brisbane, Australia |

Posted: Thu Nov 25, 2004 1:38 pm Post subject: Started modding |

Well after all the years ive been working on qmb i havn't ever done any QC coding, and i thought it was about time i did. So i had a fiddle with things, made the grunts aim better, made the ogres and zombies try and hit you directly insted of just aiming in your general direction and hoping for a hit.
Changed the shotguns to shoot nails insted of instant hits, changed rockets and grenades to shoot out shrapnel (nails). Gave the ogres the new grenades as well. And made close monsters see you through walls.
So yeah have a test if you feel like it www.flyingsaucepan.com/solar/progs.dat

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Wed Jul 12, 2006 5:00 am Post subject: |

Wonderful! I might test it if I have time in the next few weeks. Or months, etc. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Wed Jul 12, 2006 2:43 pm Post subject: |

/me looks at original post date /me looks at Sajt post date /me stares at Sajt _________________ "Roboto suggests Plasma Bazooka."

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Wed Jul 12, 2006 3:48 pm Post subject: |

I think were all pretty behind on the forums... Frik made this observation in #qc yesterday, and we frankly dont have any excuses for such... I had not noticed this post before, myself, and I do intend on nabbing that progs.dat when I get home from work actually. If its still there.

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Labman Joined: 05 Nov 2004 Posts: 51 Location: Brisbane, Australia |

Posted: Thu Jul 13, 2006 9:34 am Post subject: |

Yeah it appears to still be there. I didnt realise i did that so long ago!

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Labman Joined: 05 Nov 2004 Posts: 51 Location: Brisbane, Australia |

Posted: Tue Aug 01, 2006 12:10 pm Post subject: |

Not sure if anyone noticed that this was the mod i continued for QExpo this year, also i made another release: http://www.flyingsaucepan.com/QMB/ Has anyone actually tried it?

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Mon Aug 07, 2006 3:02 pm Post subject: |

Last I checked, the download was like corrupt, didn't extract correctly. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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Labman Joined: 05 Nov 2004 Posts: 51 Location: Brisbane, Australia |

Posted: Mon Aug 07, 2006 8:24 pm Post subject: |

It was in bzip2 format, the latest on the link i posted is just regular zip so it should work for your crappy zip program, what ever it is (i tested the last with the windows xp builtin zip browser thing and it works fine)

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