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Aliens-Quake toatl conversion on telejano engine
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sun Apr 27, 2008 2:44 pm    Post subject: Reply with quote

That video looks cool, fallus666 Smile
I've downloaded it and will try it as soon as I have a little more time Smile
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fallus666



Joined: 24 Apr 2008
Posts: 29

PostPosted: Mon Apr 28, 2008 10:59 am    Post subject: Reply with quote

to jim :
yes, you right but dont forget tis is only quake 1

to everyone:
this is properly line to run mod:
quake\telejano.exe -game alien +map demo -bpp 32

before was error in line and mod will run with only 8 bpp
that was fixed on my website too.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Apr 29, 2008 3:51 pm    Post subject: Reply with quote

Most people here are used to either fixing commandlines or making up their own just fine Wink

The videos looked rather awesome, I loved how agressive the aliens were. One thing I wonder about, is why the video says Darkplaces edition, and you keep talking about telejano Razz

Keep it up!
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Wed Apr 30, 2008 2:11 am    Post subject: Reply with quote

That demo map under Telejano is horribly slow for some odd reason, where Darkplaces runs it just fine... Rolling Eyes
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fallus666



Joined: 24 Apr 2008
Posts: 29

PostPosted: Wed Apr 30, 2008 8:22 am    Post subject: Reply with quote

i was try to create conversion on darkplaces but finally i choose telejano becouse that engine much more properly.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed Apr 30, 2008 8:53 am    Post subject: Reply with quote

Much more properly what? Works more properly?
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fallus666



Joined: 24 Apr 2008
Posts: 29

PostPosted: Wed Apr 30, 2008 9:28 am    Post subject: Reply with quote

in darkplaces the aliens bugged many times on corridors, doors etc, they is not too fast like on telejano. Telejano have many options, scripts very lovely to my conversion. That i'll say - i like darkplaces very much but telejano is a bit better Smile
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fallus666



Joined: 24 Apr 2008
Posts: 29

PostPosted: Wed Apr 30, 2008 9:44 am    Post subject: Reply with quote

http://fallus666.w8w.pl/telejano_002.JPG
screen from new level
this level will be official 1st map on conversion. It's like introduction.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed Apr 30, 2008 10:32 am    Post subject: Reply with quote

404 here
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fallus666



Joined: 24 Apr 2008
Posts: 29

PostPosted: Wed Apr 30, 2008 11:06 am    Post subject: Reply with quote

server is fatal Sad please refresh
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Wed Apr 30, 2008 11:20 am    Post subject: Reply with quote

You have to copy the link and paste it to the address bar... I really wonder why some servers have that kind of "features"...

I would add some skylight in the same colour as the sky or change the sky different colour. Architecture looks fine. The windows could have some different texture, if you have any window textures.
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venomus



Joined: 24 May 2005
Posts: 44

PostPosted: Wed Apr 30, 2008 6:59 pm    Post subject: Reply with quote

Interesting project. I played the original Aliens TC with Telejano and I think it was better for it, especially with the over the top flame effects.
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fallus666



Joined: 24 Apr 2008
Posts: 29

PostPosted: Sat May 03, 2008 11:27 am    Post subject: Reply with quote

here is new video from demo map
http://pl.youtube.com/watch?v=NhEE9Fr0rm4
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Gilgamesh



Joined: 26 Oct 2004
Posts: 67
Location: Brazil

PostPosted: Sat May 03, 2008 1:58 pm    Post subject: Reply with quote

VERY good, fallus666. The ambient looks awesome.
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fallus666



Joined: 24 Apr 2008
Posts: 29

PostPosted: Sat May 03, 2008 3:41 pm    Post subject: Reply with quote

the introduction is done.
this is screen from level 2 in progress... Smile
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