Inside3D!
     

Frikbot X .way file Releases thread
Goto page 1, 2, 3, 4, 5, 6, 7  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri Jun 22, 2007 7:04 pm    Post subject: Frikbot X .way file Releases thread Reply with quote

Latest Update:
2007-08-03
Library (Rocketman) by Monster
In the Dark Decayed (Kell) by Monster


Thread Info:

I'm working on making / collecting some .way files for FBX. This thread is to post new .way file releases. Anybody who posts working .way files in here will also have their .way files uploaded to the FXRC (Frikbot X Resource Cube) located here.

Update: You can now submit your files here. Files will end up in here for review before being added into the main directory. No warez or porn please, otherwise I'll have to kill the script and then nobody will be happy. And I WILL know if anybody tries to use this for warez or porn because I'll be checking it regularly.

Please use name_mapname_fbxways.zip file conventions where name is the name / nick of author and mapname is the filename of the map that it goes to.

All zip files should contain any wayfiles and a small .txt indicating who made the wayfile and a link to the map that it goes with.

The intent of this is to create a sort of new Frikbot Waypoint Depot. When submitting .way files, please state who made the .way file, and any known bugs / anomalies.

All error reports and suggestions for .way file improvment are appreciated.
_________________
"Roboto suggests Plasma Bazooka."


Last edited by Dr. Shadowborg on Fri Aug 03, 2007 4:28 pm; edited 16 times in total
Back to top
View user's profile Send private message
Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Fri Jun 22, 2007 11:05 pm    Post subject: Reply with quote

Awesome, Dr. Shadowborg. A new FBX .way depot Very Happy once I finish tweaking these last few ID1 maps, I'll release all of them again here and they should work much better.

I also made waypoints for all 50 of the Dredd map series. I'll post those soon.
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Jun 22, 2007 11:32 pm    Post subject: Reply with quote

Maybe I should just bite the bullet and incorporate FBX - resource depot type stuff in my site.
Back to top
View user's profile Send private message Send e-mail
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Sat Jun 23, 2007 12:24 am    Post subject: Reply with quote

Updated main with DMA6 .wayfile. I'll be continuing with the DMA series until I reach the end. (depending on worthiness. I know "excessus" is going to need to be looked at and corrected because of a really badly placed floor / spike trap that effectively ends up taking some health out of the level, as well as being annoying) After that, I'll see about tackling q1edge.

Monster:

Sounds cool, I'll be waiting to see both wayfile packs! Smile

FrikaC:

Dunno. As far as I'm concerned, the more places these .wayfiles can be found, the better.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Sat Jun 23, 2007 12:27 am    Post subject: Reply with quote

http://shub-hub.quaddicted.com/files/mods_multiplayer/monsterFBXID1waysV2.zip

Here are all of the ID1 waypoints, all tweaked to the best of my ability. These will surely work MUCH better than the original ones I made. There are still some strange errors that happen. The bots sometimes fall inside of lifts and thus become crushed. This doesnt happen that much that it is a major problem , however. I don't know how or why this happens, it could just be a bug within Frikbot. But I don't know if FrikaC is still up to updating Frikbot. Surprised

I have one more Dredd map to waypoint, and I'll release those. This last map has BSP waypoints for another bot (probably frog), and I have to figure out how to delete them from the map and make a normal .way. Heres the link to download all of the maps http://www.quakeone.com/index.php?ind=downloads&op=view_file&file_id=193 (they are actually for a ClanArena server, I just though it'd be interesting to waypoint them all and see how they work for DM). They are a LOT of fun w/the frikbots.

Have fun with the bots !

Dr. Shadowborg: I have trouble making the Frikbots jump correctly also. If I screw around with it for awhile, I'll usually get it working. I think it's because they dont get a good position from which to jump. I'll usually thrown in a waypoint with a precision flag going to the waypoint w/the jump flag, so they can jump the right direction. Most of the time this works.
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Sun Jun 24, 2007 2:30 am    Post subject: Reply with quote

I've finished the Dreddpack waypoints.

http://shub-hub.quaddicted.com/files/mods_multiplayer/MonsterDreddpackFBXways.zip

The .ent file is included because xl1dm4.bsp has hardcoded BSP waypoints that do not work with FrikbotX. This .ent file deletes those BSP waypoints, allowing the frikbotX .way file to function.

Download the Dredd map pack here:
http://www.quakeone.com/index.php?ind=downloads&op=view_file&file_id=193

Have fun!

Dr. Shadowborg: Those two maps were alot of fun with the bots. Lots of carnage! Can't wait for the others in that series.
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Sun Jun 24, 2007 8:13 pm    Post subject: Reply with quote

Updated with DMA7 and DMA9, plus the final version of DMA6 made possible by Monster's precision flag suggestion. Also have uploaded copies of Monster's ID1 and Dredd map packs to the fbxways directory.

Cheers! Very Happy

Monster: Thanks! I'll keep 'em coming. DMA8 and DMA11 will need to have their ents dumped to fix 'em, so I'll do them as a pair when the time comes.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Mon Jun 25, 2007 3:32 pm    Post subject: Reply with quote

Those two maps were fun, but in Four Lost Souls, a bot can get stuck outside of the level. When this happens, all of the other bots "shut down". I have no clue how this happens, it happens on a few of the levels I waypointed also. I noticed that he fell near the SNG, so maybe moving the waypoint around would help?

Maybe I'll waypoint Aerowalk.. thats a fun one Very Happy
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Sajt



Joined: 16 Oct 2004
Posts: 1028

PostPosted: Mon Jun 25, 2007 5:52 pm    Post subject: Reply with quote

Whoa... Monster was that you I ran into in ET:QW?
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Mon Jun 25, 2007 5:56 pm    Post subject: Reply with quote

lol, yep Very Happy
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Mon Jun 25, 2007 7:50 pm    Post subject: Reply with quote

Finished Aerowalk. The bots sometimes screw up on the RJ to the Red armor, but it doesn't happen too often. This map is real fun, especially 1v1. Fast-paced action w/4 players. Maybe try 8 if you dare! Twisted Evil

.way - http://shub-hub.quaddicted.com/files/mods_multiplayer/aerowalk.way.zip

Aerowalk Map - http://www.gamers.org/pub/games/idgames2/levels/deathmatch/a-c/aerowalk.zip

Is there a way to attach files to a post? I don't want to keep uploading them to Shub-hub in a .zip file. It would get quite full. :O
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Mon Jun 25, 2007 8:29 pm    Post subject: Reply with quote

Monster - Don't see an option for such.

Since FBX itself is hosted on inside3d, I see no harm in hosting files here... Just send them to me on irc or aim sometime, and I can upload them to a waypoints folder, it can act as a impromptu Waypoint Depot for a while. Just standardize the file names... like... mon_fbx_aerowalk.zip for monster's fbx waypoints for aerowalk.
Back to top
View user's profile Send private message AIM Address
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Mon Jun 25, 2007 8:34 pm    Post subject: Reply with quote

Monster wrote:
Those two maps were fun, but in Four Lost Souls, a bot can get stuck outside of the level. When this happens, all of the other bots "shut down". I have no clue how this happens, it happens on a few of the levels I waypointed also. I noticed that he fell near the SNG, so maybe moving the waypoint around would help?


Which SNG? There's about three, one in the cage, one just outside the building, and one in the building.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Mon Jun 25, 2007 8:44 pm    Post subject: Reply with quote

Not completely sure, i think its the one outside of the building. Use impulse 103 to chasecam the bots to see what they do :O
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Mon Jun 25, 2007 9:37 pm    Post subject: Reply with quote

Bizzare. I ran a range of four to 16 bots for about 10 minutes, no problems. What version of and engine were you using?

I was running FBX revision B (0.10.2) in winquake windowed mode on a 700mhz P3 laptop.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page 1, 2, 3, 4, 5, 6, 7  Next
Page 1 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group