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motorsep
Joined: 02 Aug 2006 Posts: 17 Location: Del Rio, TX
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Posted: Wed Jan 16, 2008 6:46 pm Post subject: CSQC tutorials have to be created ! |
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If we want to see tutorials using CSQC we need to act now!
Seriously, let's start small. If somebody can explain to me how to make simple HUD, I will write a tutorial.
Or how to make chase cam in CSQC.
I have been forced to learn QC and it's not very easy task, especially because I don't have much time to to amount of art work I have to do for my game.
But if you help me to learn and understand certain things in QC and CSQC, I will give it back to community. |
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Wed Jan 16, 2008 8:42 pm Post subject: |
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I agree with everything motorsep said, it'd be nice to update the tutorial section also having CSQC in it's own place. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Jan 16, 2008 9:14 pm Post subject: |
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I strongly disagree. CSQC should be kept a huge secret to us elitists not letting anyone else know how to do it so we can have a big ego for ourselves! dam our secret plan leaked _________________
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motorsep
Joined: 02 Aug 2006 Posts: 17 Location: Del Rio, TX
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Posted: Wed Jan 16, 2008 11:55 pm Post subject: |
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lol leileilol
I need to make particles emit from given tags (bone) constantly (imagine chu chu train moving and it's pipe smoking).
LH said it should be done in CSQC. The question is - how? |
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KrimZon
Joined: 05 Nov 2004 Posts: 10
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Posted: Thu Jan 17, 2008 12:48 pm Post subject: |
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http://www.planetbilge.com/for.quake/csqc_part1_v1.zip
That's just a plug-in status bar, but I'm moving toward demonstrating it being mixed with the server code using some files common between the two. All my sources like that though have a bunch of other irrelevant stuff in them at the moment. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Jan 17, 2008 1:06 pm Post subject: |
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Awesome Krim, will have to check it out. Does that contain an actual tutorial, or just code with comments? _________________ Look out for Twigboy |
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KrimZon
Joined: 05 Nov 2004 Posts: 10
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Posted: Thu Jan 17, 2008 1:31 pm Post subject: |
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Just code with comments and a readme, but mostly just code. If any part needs explaining in greater detail, post here and I can upload a new version of it. |
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motorsep
Joined: 02 Aug 2006 Posts: 17 Location: Del Rio, TX
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Posted: Thu Jan 17, 2008 4:37 pm Post subject: |
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Thank you KrimZon! |
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