Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Impressive: Earth-100.zip / GLScene

| Inside3d Forums Forum Index -> OpenGL Programming

View previous topic :: View next topic
Author | Message
--- | ---
Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Wed Dec 17, 2008 2:27 pm Post subject: Impressive: Earth-100.zip / GLScene |

I found this very impressive. Both this and the Delphi toolkit that this utilizes are open source so this has my curiosity. Info: http://glscene.sourceforge.net/wikka/DemoEarth Download: http://sourceforge.net/project/showfiles.php?group_id=29749&package_id=67802&release_id=170007
(^^ the Earth-100.zip has the .exe ... I doubt many people have Delphi .. I don't .. so compiling from the other zip file which is the source would be a challenge. )

Back to top |

scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Wed Dec 17, 2008 3:51 pm Post subject: |

I just permanently associate any download involving earth with Urre... _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.

Back to top |

MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Wed Dec 17, 2008 4:16 pm Post subject: |

hmm, i'm associating GL/engine stuff with Baker now _________________ bah

Back to top |

Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Dec 18, 2008 12:04 am Post subject: |

MeTcHsteekle wrote:
hmm, i'm associating GL/engine stuff with Baker now

If I want to make any progress supporting what I want to do on the engine side of things, I need to walk through every part of the rendering and the file formats.
And if I document as I do this, I can solve a future problem that I anticipate.
I get so aggravated when high quality documentation cannot be found. So far I've found quality OpenGL documentation to be scattered and largely un-user-friendly, lacking of pictures or focusing nearly exclusively on the 3d/lighting aspects and not providing balance.
This OpenGL stuff is easy except for the initialization overhead -- which isn't really all that bad, but requires experience.

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> OpenGL Programming | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group