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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Thu Nov 09, 2006 2:21 pm Post subject: |

yay fimg

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Nov 09, 2006 3:23 pm Post subject: |

lol, nice. When we actually do a speedmopping event, be sure to post at func_msgboard about it and get some teams setup before the start of the event, just so people don't have to scramble around for a team member during valuable development time - I'd say give 'em a good 4 or 5 days notice beforehand.
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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Thu Nov 09, 2006 4:59 pm Post subject: |

MauveBib wrote:
The main issue with this project is that you'd get 10 coders interested, 5 mappers and maybe 1 modeller.

Only too true, though you shouldn't forget about the people who have become multi-talented on at least one level or another.
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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Nov 09, 2006 5:04 pm Post subject: |

Dr. Shadowborg wrote:

MauveBib wrote:
The main issue with this project is that you'd get 10 coders interested, 5 mappers and maybe 1 modeller.

Only too true, though you shouldn't forget about the people who have become multi-talented on at least one level or another.

Agreed, but that still might leave us a bit short - we've got Error, Chillo, Dr. Shadowborg, RenegadeC(?), and Morphed, and then some of them might not be able to participate...
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http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Thu Nov 09, 2006 10:41 pm Post subject: |

What about those of us who are neither multi-, nor single-, but null-talented? I'm scar3crow and I support this thread.

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Nov 09, 2006 11:03 pm Post subject: |

scar3crow wrote:
What about those of us who are neither multi-, nor single-, but null-talented? I'm scar3crow and I support this thread.

You can be the moral support.
I'm Entar, and I support this thread because I believe we need a new speedmodding session.
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A new dawn for speed-stuff.
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woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Nov 09, 2006 11:18 pm Post subject: |

I'm Error and I support this thread... hell I started it. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Thu Nov 09, 2006 11:19 pm Post subject: |

Meh, Im not much of a moral support... but I can do news posts for it and write reviews of the final products and post those in the Articles section.

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Fri Nov 10, 2006 1:12 am Post subject: |

<----{Moral supporter!}

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Fri Nov 10, 2006 9:27 am Post subject: |

I'm a supporter but have no time... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Fri Nov 10, 2006 12:49 pm Post subject: |

Quote:
What about those of us who are neither multi-, nor single-, but null-talented?

Sounds like you're well qualified to be a project leader!

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Fri Nov 10, 2006 4:48 pm Post subject: |

QuakeMatt - You made me actually "lol" ModDb, GO! ; )

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Sat Nov 11, 2006 7:32 pm Post subject: |

One fun idea for a theme would be to do something fun with the newly GPL'ed Quake maps (though that leans rather heavily toward the mappers)... just an idea. EDIT: But then, with some interesting modifications (or just ripping parts from the old maps to do what we need) we could have a lot of fun code-wise...
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http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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neg!ke Guest |

Posted: Sun Nov 12, 2006 8:47 am Post subject: |

i don't think the map sources offer so much potential for creative ideas (besides, there also is a speedmap planned based on them - which i doubt will work out as well). i had a brief idea concerning "elements": the player has to fight/play/complete tasks in water, air, maybe lava. all interact with each other in some way, e.g. player has to kill fish to be able to survive out of water for a certain time, so he can explore the shore for something to make use of in the lava, and so on. or totally different realizations.. blah

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon Nov 13, 2006 12:49 am Post subject: |

Sajt wrote:
I'm a supporter but have no time...

I'm a supporter but I have no morals.
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