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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Wed Mar 31, 2010 8:33 am Post subject: |
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metlslime wrote: | Quote: | "Some more far-fetched major features for later versions: ...Convert MAP files (e.g. the health/ammo pickups) to models." |
This would be a great feature for mappers wanting to make more geometric-style models and who have an easier time using their mapping software to make the shapes they want. |
Agree totally with this. If you could manage this it would be, creatively, such an open door to new things in mod development. Good luck to you  _________________ my site |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Wed Mar 31, 2010 9:55 am Post subject: |
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Cool project. Let me know if you need a test OBJ to get support for those in. _________________ Unit reporting!
http://www.bendarling.net/ |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Wed Mar 31, 2010 6:28 pm Post subject: |
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Hey Electro, whatever happened to that PMX mod? I saw your killer models on your portfolio but never saw them in game  |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Thu May 20, 2010 12:39 am Post subject: |
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Sajt; I just wanted to tell you what a great job this is.
Thanks man.
This makes getting models from Blender into Quake super easy, at least compared to what I did before. The horror! Never going back. I'm currently exporting to md2 in Blender, and then running your glorious little program. The only thing that would make it even better would be support for .obj or similar so conversion to md2 / md3 becomes unnecessary.
Is there any progress with the md2 or md3 export function? Because then I could edit original Quake models in Blender and quickly export them back O_o
Thank you.
Also thanks for keeping this crossplatform. _________________ ReMakeQuake
The Realm of Blog Magic |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Thu May 20, 2010 5:25 pm Post subject: |
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IIRC the md2 exporter works in the SVN version (the build is older). But it's been a while since I've touched this tool, so I don't remember if there were any odd quirks. I haven't really had time, but hopefully sometime this year I can look at it again...
As for MDL to MD2 to MDL, I imagine some rather ugly vertex recompression artifacts will occur (maybe not immediately visible in the lowpoly Quake models but still there). It is possible to convert MDL to MD2 losslessly in terms of vertex coordinates, but QWalk doesn't do that. (The difference is that Quake uses the same scale/translate for the all frames, whereas in Quake2 it's per-frame.) _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Fri Jun 11, 2010 2:59 am Post subject: |
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This tool has been highly useful converting to .mdl from .md3.
Has totally eliminated my need of Quick3D and other model converters thus far.
Thanks! _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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