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what we haven't really done yet
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leileilol



Joined: 15 Oct 2004
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PostPosted: Sat Sep 23, 2006 6:06 pm    Post subject: what we haven't really done yet Reply with quote

Vehicles that aren't player model hacks

Anything else?
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FrikaC
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Joined: 08 Oct 2004
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PostPosted: Mon Sep 25, 2006 4:03 am    Post subject: Reply with quote

I can't think of anything off the top of my head.

Though I don't know what you mean by "that aren't player model hacks". To do a vehicle, basically any vehicle, you can't use the player entity directly because of orientation issues. Thus Quake Rally and any mod with vehicles (Star Wars Dogfighter counts) must use another surrogate entity to represent the player. So in that sense, they're not player model hacks. The only other sense I can think of is if you mean that they're based on player.mdl, which is a silly suggestion.
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Sajt



Joined: 16 Oct 2004
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PostPosted: Mon Sep 25, 2006 7:58 am    Post subject: Reply with quote

I think he means that QuakeRally/etc. uses just different looking player models (scrunchy cars) with the same old bounding box, rather than a proper oriented collision doohickey and gooder physics.
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Tei



Joined: 25 Oct 2004
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PostPosted: Mon Sep 25, 2006 1:49 pm    Post subject: Reply with quote

Did/Airquake has proper vehicles. Theres a few hacks, and the collision is very simple, but works lovelly.

Theres all the zimbillions mods about remote cams on rockets. Is a simple hack, and is fun. Do you want something complex or unfunny?
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leileilol



Joined: 15 Oct 2004
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PostPosted: Mon Sep 25, 2006 2:47 pm    Post subject: Reply with quote

aircraft and qtank were player model hacks. You could even STRAFE the vehicle ffs!
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FrikaC
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PostPosted: Mon Sep 25, 2006 9:57 pm    Post subject: Reply with quote

Okay Aircraft and QTank are player model hacks.

QuakeRally, AirQuake, DiD, Star Wars Dogfighter, etc don't.
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leileilol



Joined: 15 Oct 2004
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PostPosted: Tue Sep 26, 2006 3:18 am    Post subject: Reply with quote

Can you get in and out of them?
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Entar



Joined: 05 Nov 2004
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PostPosted: Tue Sep 26, 2006 5:22 am    Post subject: Reply with quote

CheapAlert wrote:
Can you get in and out of them?

I don't know why you'd want to in Star Wars Dogfighter or QuakeRally :p
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Tei



Joined: 25 Oct 2004
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PostPosted: Wed Sep 27, 2006 12:03 pm    Post subject: Reply with quote

CheapAlert wrote:
Can you get in and out of them?


If is not implemented, you can implement that. Seems easy job, but boring.
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xaGe



Joined: 01 Mar 2006
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Location: Upstate, New York

PostPosted: Wed Sep 27, 2006 1:10 pm    Post subject: Reply with quote

Well in QuakeRally I could be fun to go rocket launch on foot vs weapon on car...

Entar wrote:

I don't know why you'd want to in Star Wars Dogfighter or QuakeRally :p
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Wed Sep 27, 2006 6:16 pm    Post subject: Reply with quote

CheapAlert wrote:
Can you get in and out of them?

Didn't someone make a GTA mod already? MauveBib maybe?
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Entar



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PostPosted: Wed Sep 27, 2006 8:38 pm    Post subject: Reply with quote

That was Spike. It was actually a pretty cool mod (played it with him once). Smile
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Spike



Joined: 05 Nov 2004
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PostPosted: Thu Sep 28, 2006 6:35 pm    Post subject: Reply with quote

Spirit wrote:
CheapAlert wrote:
Can you get in and out of them?

Didn't someone make a GTA mod already? MauveBib maybe?


GNO (Good Night Out).

I guess you could call them 'proper'... but there are still a lot of hacks! :p
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xaGe



Joined: 01 Mar 2006
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PostPosted: Thu Sep 28, 2006 8:30 pm    Post subject: Reply with quote

Ah no down load link, but cool idea for Quake...

http://mods.moddb.com/2441/good-night-out/

Spike wrote:

GNO (Good Night Out).

I guess you could call them 'proper'... but there are still a lot of hacks! :p
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leileilol



Joined: 15 Oct 2004
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PostPosted: Fri Sep 29, 2006 5:24 am    Post subject: Reply with quote

I was thinking more in the lines of Battlezone and Necrodome.
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