Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Tigersauce?

| Inside3d Forums Forum Index -> General Discussion

View previous topic :: View next topic
Author | Message
--- | ---
Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun Oct 19, 2008 6:50 pm Post subject: Tigersauce? |

There's this other community (TIGSource), not exactly related to Quake, at all in fact, who are hosting competitions every now and then, which are about making games with all kinds of strange themes. It all generally seems like a lot of fun, just people making games for their love of it all, and all kinds of 2D games (some few are 3D) are contributed. Their latest competition, which started two days ago at the time of writing (oct 17th) and ends november 27th, is about our beloved H.P. Lovecraft. For earlier competitions I've only eagerly waited for the results in order to play them, but this time I got quite interested and had a peek at the rules. The limitations aren't very severe at all, and making a Quake-engine based game would be perfectly fine. Article here, details here.
Anyone up for making a short standalone H.P. Lovecraft inspired DP game?
_________________
Look out for Twigboy

Back to top |

CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Sun Oct 19, 2008 7:33 pm Post subject: |

Wow, this is an extremely cool site! Thanks for the link, Urre! I feel I could spend a looong while browsing through it. I'll put it in my favourites and check it out when I have a little more time _________________ http://www.planetcocot.net/

Back to top |

Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun Oct 19, 2008 7:53 pm Post subject: |

While on the slightly off-topic discussion about the site, don't forget to check out The Indiegames Blog. More on-topic though; I was thinking an all out idea-craze, not initially thinking "oh noes can't do that cause of this or that limitation", but rather consider limitations after ideas are spewn. Oh and I'm multi-"talented", just looking for assistance, as long as you're more about finishing a product than "doing it right".
_________________
Look out for Twigboy

Back to top |

frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Mon Oct 20, 2008 12:04 am Post subject: |

I'd love to see a map based on R'lyeh description. And Cthulhu itself as a final boss. _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

Back to top |

leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Mon Oct 20, 2008 3:56 am Post subject: Re: Tigersauce? |

Urre wrote:
and making a Quake-engine based game would be perfectly fine.

It should be. You'll be suprised how many abuse XNA/MMF2/GameMaker there.

Back to top |

scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Oct 20, 2008 4:24 pm Post subject: |

Huh, I created an account for the TIGsource forums just the other week (and within seconds, Static_Fiend took note of me on there). This competition sounds awesome too. I can make an attempt at contributing on design and mapping if you like. And yeah I can spend a long time browsing through it... Anyone else check out Voxelstein3d? TIGsource let me in on that one.

Back to top |

Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Mon Oct 20, 2008 5:47 pm Post subject: |

scar3: I was hoping to hear from you, I've enjoyed your designs in the past, and mapping is also welcome! I had an idea for the faceless colossus in the desert, meaning very little mapping would be required. Here goes... Note that this is a major spoiler, if I am to ever make this short horror game.
Game puts you in a windy desert, you can't see farther than maybe 20 meters, and you can hear your breathing under the cloth you've used to cover your face from the blowing sand. The only objective you have, is to see the face of the colossus, in order to tell the tale once you've left this haunted desert. As you look around, you will hear strange voices/noises when pointing a certain direction. If you keep your aim, the noises become louder, and your view begins to shake, and after a while you begin to see flashes of disturbing scenes, only to have it all disappear. No noise, nothing. As you re-aim around the desert, you begin to hear the noise again, only this time slightly louder, indicating that whatever is causing this is nearer to you. Determined to achieve what you came to do, you start moving towards the noise. The noise disappears again. You look around, and as you hit a certain spot with your aim, the noise reappears, louder, but different, as if it was a collection of very low voices, shouting incantations. You set off towards the noise, and all of a sudden it fades off, much sooner than you had expected. To add to your surprise, there stands a very tall and slim lopsided figure, facing away from you, staring into the sky. You consider what to do for a moment, and begin to slowly take a few steps towards the figure. You reconsider, and decide to stand still for a moment, to see if the tall figure decides to make a move. Suddenly it faces you in a swift movement, and your head explodes with noise, shaky imagery of disturbing things and flashes of light. You face the other way, and just as you expected, all of it disappeared. Seeing as the last time you saw the figure, it was facing you, you can't help but think that it has begun advancing on you. You make a run for it, and suddenly start hearing heavy yet unnaturally quick stomps heading your way. Once they're so close you could bet that the next stomp is right on top of you, you drop down to the ground screaming, bracing for impact. Nothing happens. Soon you stand up, turn around and see the colossus standing right behind you. It raises it's arm and hits you in a sideways movement, breaking unimaginable amounts of bones in your fragile body, sending it flying 5 meters into the air.
This was a quite likely scene of a first time play. Now, as this is a game, there's a point too. It's designed to be extremly hard, until you figure things out. You can escape the colossus, if you wait until you begin hearing slow stomps going away from you. As long as you're not running away, the colossus won't follow. You repeat this procedure until you no longer hear stomping coming towards you when you attempt to run. Once you're far away enough, the game ends by fading out to black, and in fades your finishing time.
All of the planned behaviors for the colossus will be somehow mathematically related, so a clever person (or a persistent one) will be able to figure out how to complete the game faster.
The game requires the following assets:
Desert texture
Blowing sand sprites of varying size and shape
Fog sphere
Blue sky with sun in zenit
Colossus model with animations for staring at the sky, turning to face you (four directional variations, rest done by code), running animation, stand animation, hit animation, all of them in disturbing kinds of movements
Disturbing imagery (10 or so pictures of potentially scarring nature)
Various sounds (these I intend to do myself)
I could probably do most of those myself, but any help would be appreciated!
scar3: if you like this idea, and would like to expand on it or some such, drop me a line, either this thread or PM. Or if you like, present another idea
Pointers from anyone else are also welcome!
_________________
Look out for Twigboy

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> General Discussion | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group