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What are you working on?
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun Nov 23, 2008 2:13 pm    Post subject: Reply with quote

Personally I think he's closer to Odo...
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Sun Nov 23, 2008 7:24 pm    Post subject: Reply with quote

DireBetaFiend wrote:
nice job MauveDib, you should mention that you followed this tutorial though:
http://www.bakaneko.com/howto/computer/3d/character/page01.html
Its common courtesy to give credit where due.
Ceriux, now you too can be that good Smile


i read some of that tutorial and when i did it says part of the model isnt connected to the other, when i compiled a mdl with 2 seperate mdl groups in 1 mdl the other groups didnt show , just one. are you guys using a differnt format for your model's in game?

(also i have the same technique for modeling people Very Happy i just seem to have a really big issue with mesh flow supposedly... Sad )
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Sun Nov 30, 2008 6:57 am    Post subject: Reply with quote

sorry for double post but...

all the visuals you see are purely for testing purposes.

if you've seen the older video in my other post about this, you will definantly notice a difference. other wise what this shows is that all of the bugs from my mod im working on have been fixed as for whats implemented. the things that are implemented are.... Working menu with selective teams, each with their own spawn points, teams with their own models, and an observer mode.


http://www.youtube.com/watch?v=4nSy9HVgqmY
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Chris



Joined: 05 Aug 2006
Posts: 78

PostPosted: Tue Dec 02, 2008 1:28 am    Post subject: Reply with quote

http://mrgamedev.com/wiki/tiki-browse_gallery.php?galleryId=1
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Tue Dec 02, 2008 1:51 am    Post subject: Reply with quote

Wow, impressive stuff, Chris! I'd love to see that monster animated in Quake! Smile
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Tue Dec 02, 2008 2:42 am    Post subject: Reply with quote

i think i saw a board with a nail in it, will it be like the 2x4?

http://screwattack.com/Armory/2x4
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Chris



Joined: 05 Aug 2006
Posts: 78

PostPosted: Tue Dec 02, 2008 5:48 am    Post subject: Reply with quote

MeTcHsteekle wrote:
i think i saw a board with a nail in it, will it be like the 2x4?

http://screwattack.com/Armory/2x4


Yes that is a spiked 2x4! Smile
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Tue Dec 02, 2008 6:40 am    Post subject: Reply with quote

cool Smile
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Dec 02, 2008 9:30 am    Post subject: Reply with quote

The brute is ace!
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worldspawn



Joined: 02 Dec 2008
Posts: 26

PostPosted: Wed Dec 03, 2008 12:01 am    Post subject: Reply with quote

Modular terrain for Feral.

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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Wed Dec 03, 2008 12:06 am    Post subject: Reply with quote

i thought daemon was the one working on feral?
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worldspawn



Joined: 02 Dec 2008
Posts: 26

PostPosted: Wed Dec 03, 2008 1:34 am    Post subject: Reply with quote

src was included in the release
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Dec 03, 2008 2:24 am    Post subject: Reply with quote

Ah, I didn't realize this was released during Quake Expo ... maybe because I didn't remember the name of the project.

I just loaded it up. Very nice ideas there.

I had been waiting for this for months just so I could use a key as a weapon!

It took me a minute to realize I needed to hold down shift to move the mouse pointer.

For anyone else reading who hasn't seen this:

1. You hold down shift to move the mouse.
2. You see your inventory by pressing TAB
3. You can drag-drop an inventory item like a key and use it as a weapon.

It says release alpha 0.1 so I can't wait to see more of this.

Download page: http://www.daemonforge.org/feral/
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed Dec 03, 2008 11:01 am    Post subject: Reply with quote

worldspawn: Looking nice, but what's modular anyway?
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worldspawn



Joined: 02 Dec 2008
Posts: 26

PostPosted: Wed Dec 03, 2008 7:44 pm    Post subject: Reply with quote

Urre: Premade small chunks of map that can be attached together.

And since its for Feral, it'll be an in game editor.


... now hurry up and release QC physics! :p lol
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