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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Aug 19, 2005 11:22 pm Post subject: |
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I'm not sure what to say besides: Keep it up! It's brilliant!
E1M3 was cool, but I must say it's some form of a miracle that I made it past the 2 fiends at the end. Might want to consider toning them down a bit, since we don't have the ability to strafe away from their jumps in Qake, as we have in Quake.
Oh, also, the ogre might be better if he could shoot even if he can't reach. This because the ogre behind the bars on E1M3 is too easy to kill since he doesn't shoot as he's too far away. I figure the grenades might be able to reach up to the player by bouncing a bit. _________________ Look out for Twigboy |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Sat Aug 20, 2005 12:32 am Post subject: |
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Yay comments!
/me hugs Urre |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Sat Aug 20, 2005 5:05 pm Post subject: |
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That's freaking hillarious. The fiend was too hard (still haven't beat it), but that was way cool.
I'll have to show this to my friends! _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Sat Aug 20, 2005 6:56 pm Post subject: |
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Use the nailgun on Fiends, they'll be stuck mostly in their pain frames. |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Sat Aug 20, 2005 10:25 pm Post subject: |
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Qake is awesome.
I had a bit of a problem though with the lift out of the gold key area in e1m3 though. It wouldn't go high enough for me to get out. _________________ "Roboto suggests Plasma Bazooka." |
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