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Help: Programming a 'forcefield' ability
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OneManClan



Joined: 28 Feb 2009
Posts: 62

PostPosted: Wed Apr 29, 2009 2:55 pm    Post subject: Reply with quote

MauveBib wrote:
This function needs to be run every frame in order to get the effect as shown in the video.

Success!!!!!

I moved the function call into the 'PlayerPreThink' function, and it works brilliantly!!

Very Happy

Thanks, MauveBib!! I really had no idea whether this was even possible, yet you make it look so damn easy!

MauveBib wrote:
Spike wrote:
EF_BRIGHTFIELD is not supported in quakeworld.

Well, that throws that idea out then Smile Hmm, it's tricky to do a cool forcefield effect without transparency or anything, but I'll have a think about it.

Actually the current 'glowing' effect of the Chaplain suits his 'holy' image - though I'm open to any suggestions!

thanks again,


OneManClan
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OneManClan



Joined: 28 Feb 2009
Posts: 62

PostPosted: Mon May 04, 2009 3:39 am    Post subject: Reply with quote

Hi all,

I just wanted to let everyone know that 'Holychap' made it's world debut a few hours ago at the Weekly AGR Session, and it RULED!! The players LOVED it, and took to it like a duck to water. It's like it was always MEANT to be there. Brilliant.

Thanks to all who contributed their ideas, and if course BIG thanks to the special guy who programmed it - MauveBib.

Three Cheers for MauveBib!!!:

*cheer*
*cheer*
*cheer*

*sexy girls throw flowers at his feet*



Very Happy

thanks again,


OneManClan
ps. Coming soon: the debut of the incredible SmokeGrenade!!
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Mon May 04, 2009 3:45 am    Post subject: Reply with quote

Cheers for the vastly over-the-top praise.

Sorry I wasn't able to be there for the session, I'll try to make it next week.
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