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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Tue Oct 06, 2009 10:04 pm    Post subject: Reply with quote

scar3crow wrote:
Yes, I played numerous times last night, using your bind of impulse 11, along with the next weapon bind (which was set to / by default), and picked up a pump action shotgun, and a double barreled shotgun, and a chainsaw in different instances.


your using darkplaces?
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Wed Oct 07, 2009 2:39 am    Post subject: Reply with quote

Quote:
your using darkplaces?

Yes I was, I wrote the news post remember? ; )

Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Wed Oct 07, 2009 2:42 am    Post subject: Reply with quote

scar3crow wrote:
Quote:
your using darkplaces?

Yes I was, I wrote the news post remember? ; )

Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)


lol YES! i loved the gibs they fly everywhere! =D
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lth



Joined: 11 Nov 2004
Posts: 129

PostPosted: Wed Oct 07, 2009 8:39 am    Post subject: Reply with quote

Thanks everyone - your comments have been noted.

Now, can anyone get 1000+?
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Wed Oct 07, 2009 9:28 am    Post subject: Reply with quote

lth wrote:
Thanks everyone - your comments have been noted.

Now, can anyone get 1000+?


been working on it =)
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Wed Oct 07, 2009 10:11 am    Post subject: Reply with quote

I hate you for making mapping for this so easy. Razz
Just wasted half an hour with the e4m3 graveyard...

The mouse was sensitivity 10, with 2 it is nice and smooth.

Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.

Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas?
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Supa



Joined: 26 Oct 2004
Posts: 122

PostPosted: Thu Oct 08, 2009 12:29 pm    Post subject: Reply with quote

lth wrote:
Now, can anyone get 1000+?




I didn't quite crack 1000 yet, but give me a few more days..

http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_964.7z

I swear this game is everything Crimsonland wishes it could be. I'm starting to see zeds when I close my eyes now. :|
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Thu Oct 08, 2009 1:13 pm    Post subject: Reply with quote

what gun is that :O
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Thu Oct 08, 2009 7:27 pm    Post subject: Reply with quote

Mapped a bit.

http://www.quaketastic.com/upload/files/screen_shots/hrs11_20091008.jpg

Very Happy

I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water).
Will there be a more sophisticated spawning later?


The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible.
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Supa



Joined: 26 Oct 2004
Posts: 122

PostPosted: Thu Oct 08, 2009 8:30 pm    Post subject: Reply with quote

VICTOLY

http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_1007.7z

Okay, I'm going to stop for a while now.
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lth



Joined: 11 Nov 2004
Posts: 129

PostPosted: Thu Oct 08, 2009 9:41 pm    Post subject: Reply with quote

Well done, Supa Smile

Spirit - looking nice.
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lth



Joined: 11 Nov 2004
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PostPosted: Fri Oct 09, 2009 2:15 pm    Post subject: Reply with quote

Spirit, can you not use clipping blocks to block out the bits of your architecture you don't want zombies spawning, for now? I will add more tools for mappers in later releases.
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UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Wed Nov 11, 2009 2:21 pm    Post subject: Ummm...sorry but Reply with quote

Hey i am sorry to ask can you make one for the glquake or something like that?
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lth



Joined: 11 Nov 2004
Posts: 129

PostPosted: Wed Nov 11, 2009 2:47 pm    Post subject: Reply with quote

Er, what?
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Dr. Shadowborg
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Joined: 16 Oct 2004
Posts: 726

PostPosted: Wed Nov 11, 2009 3:24 pm    Post subject: Reply with quote

He probably means stock quake.
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