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avirox Joined: 16 Aug 2006 Posts: 109 |

Posted: Mon Nov 17, 2008 1:54 am Post subject: |

Quake-Life: A fully opensourced QuakeC conversion of Half-Life entities for modern Quake and Quakeworld engines, replacing monsters and weapons with those from quake 1. What probability of a resonance cascade? Areal assault Some train trouble
Xen revisited
Coming Soon =)

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Mon Nov 17, 2008 2:02 am Post subject: |

Haha .. nice. Especially the QMB lightning and how the big huge monster == a shambler

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Mon Nov 17, 2008 3:14 am Post subject: |

Been playing around with my half finished external unit scripting system for DiD2. Plasma for the win. _________________ Apathy Now!

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Mon Nov 17, 2008 4:27 am Post subject: |

this thread doubles as the "cool picture thread" _________________ bah

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Mon Nov 17, 2008 4:58 am Post subject: |

MauveBib wrote:
Been playing around with my half finished external unit scripting system for DiD2. Plasma for the win.

What? No shamblers in the screenshot? Where are the ogres or the rocket launcher?
/end joke

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Nov 17, 2008 5:27 pm Post subject: |

What am I working on right now? Far too much.... Mostly work related, some fun related. In my spare time I've been playing HL2 properly because it is so loved, just to see what I've been missing. Might do a Review As I Go Thread for that... I'm so behind on everything aside from my real life work stuff.

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Mon Nov 17, 2008 9:31 pm Post subject: |

Torch battery running out and turning off; with battery life remaining displayed. Not very clear in the vid, and is obviously speeded up for the purposes of testing and the video. http://uk.youtube.com/watch?v=-NoDlx_CWkU _________________ my site

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Tue Nov 18, 2008 10:45 am Post subject: |

My usual "play around with stuff and never actually finish anything" (and shout at the shit editor QuArK for breaking maps and being slow). http://www.quaddicted.com/stuff/koohoo_lightning.avi (Quoth) _________________ Quake Maps

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Nov 21, 2008 9:46 am Post subject: |

I haven't done any modelling in a while, so I thought I'd brush up on my skills, and finally get around to learning to UVmap properly. This isn't for any particular project, just getting my hand back in. The hands still need to be textured: 1634 tris.
_________________
Apathy Now!

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Nov 21, 2008 2:32 pm Post subject: |

thats pretty nice, wish i was that good.... _________________ QuakeDB - Quake ModDB Group

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DireBetaFiend Joined: 18 Aug 2008 Posts: 10 |

Posted: Fri Nov 21, 2008 2:39 pm Post subject: |

nice job MauveDib, you should mention that you followed this tutorial though: http://www.bakaneko.com/howto/computer/3d/character/page01.html Its common courtesy to give credit where due. Ceriux, now you too can be that good

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Nov 21, 2008 3:39 pm Post subject: |

I didn't really follow the tutorial as such, just grabbed the reference pics and a couple of textures, but credit where due I guess. _________________ Apathy Now!

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sun Nov 23, 2008 10:05 am Post subject: |

The M word: Malefic... 998 Tris _________________ Apathy Now!

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Sun Nov 23, 2008 10:18 am Post subject: |

Magnificent no less! _________________ Quake Maps

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Nov 23, 2008 1:55 pm Post subject: |

That other guy looks like Saul Rubinek

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