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Alien Arena 2010 released.

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Irritant Joined: 19 May 2008 Posts: 115 Location: Maryland |

Posted: Fri May 07, 2010 4:35 pm Post subject: Alien Arena 2010 released. |

Wasn't sure who to submit the news to, so I'll just post it.... Alien Arena 2010 has been released today! The latest edition of this open sourced, freeware FPS has been updated with new levels, several new weapon models, and a host of bugfixes, gameplay tweaks, and client improvements.
Some of the new features include:

- Five new levels
- Improvements to shadow rendering
- New disruptor and beamgun models
- Security and memory leak fixes
- Improved weapon balance and other gameplay tweaks
- Kickban added to callvote
- Lightgrouping for faster real time processing
- Revamped menu font system

Alien Arena 2010(v7.40)
Video - http://www.youtube.com/watch?v=c9tOgAewqmk
For a complete changelog - http://icculus.org/alienarena/changelogs/7.40.txt
For more information, new media, and to download the game visit http://red.planetarena.org
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http://red.planetarena.org - Alien Arena

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c0burn Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England |

Posted: Fri May 07, 2010 6:07 pm Post subject: |

Congrats on another milestone, might have a play tonight

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun May 09, 2010 9:44 am Post subject: |

Kickass! _________________ Look out for Twigboy

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avirox Joined: 16 Aug 2006 Posts: 109 |

Posted: Sun May 09, 2010 1:10 pm Post subject: |

I think I have been holding off playing this game for too long.. no more!

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun May 09, 2010 4:18 pm Post subject: |

I love that black/green liquid thing you got going, how is that done? Is it some custom shader? I'm thinking I might be able to pull off something similar in DP using a black diffuse, green gloss and a normalmap. _________________ Look out for Twigboy

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Irritant Joined: 19 May 2008 Posts: 115 Location: Maryland |

Posted: Sun May 16, 2010 1:51 am Post subject: |

Urre wrote:
I love that black/green liquid thing you got going, how is that done? Is it some custom shader? I'm thinking I might be able to pull off something similar in DP using a black diffuse, green gloss and a normalmap.

Are you talking about the shell effects for deaths and powerups? If so, yeah, that's a GLSL shader doing that. Not sure if that is something that can be done in DP or not, I'm not too familar with their shader system at all(though I do know it uses GLSL for some things).
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http://red.planetarena.org - Alien Arena

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun May 16, 2010 1:33 pm Post subject: |

No I meant the liquid on one of the maps, can be seen in this screenshot _________________ Look out for Twigboy

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Irritant Joined: 19 May 2008 Posts: 115 Location: Maryland |

Posted: Sun May 16, 2010 3:15 pm Post subject: |

Urre wrote:
No I meant the liquid on one of the maps, can be seen in this screenshot

Ah ok, that is the liquid shader, check out data1/scripts/water_fragment.glsl and water_vertex.glsl to see how that is done. I don't know if you can do that in DP or not.
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