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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Fri Jun 06, 2008 12:16 pm Post subject: |

..Looks like fun if its easy enough for me to pull off the wall walking... I know in TAoV sometimes I don't wall walk to well..

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Jun 12, 2008 7:56 pm Post subject: |

not really public though so I don't want a news post or anything and will take down the link tomorrow... but I released a alpha test thing for people to try and give feedback _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Mon Jun 16, 2008 5:33 am Post subject: |

maybe not? _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Jun 16, 2008 6:09 am Post subject: |

I'm guessing you didn't leave it up long enough for people to grab it. Or at least long enough for the ones who would give feedback to grab it - I never saw the dl link in the post...

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Mon Jun 16, 2008 6:15 am Post subject: |

it was up for 4 days _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Jun 16, 2008 6:18 am Post subject: |

It must've literally never ever caught my eye then, as I check the forums at least 4 times a day. Maybe my cookie for read threads got messed up and I didn't notice this one had had activity - it has happened plenty before...

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Mon Jun 16, 2008 6:23 am Post subject: |

http://www.inside3d.com/errorabove/the_red_pill/TRP_0.1a.rar there ya go _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki Last edited by Error on Tue Jun 17, 2008 6:42 pm; edited 1 time in total

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Mon Jun 16, 2008 8:47 am Post subject: |

I tried it. I got to wall run sometimes, but it was too hard, so I just ran for couple seconds and then fall down. Couple times I was able to start hanging in the wall as long as I pressed the use button, when there was nowhere to go. I think it needs to be more foolproof.
_________________
zbang!

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Mon Jun 16, 2008 11:57 am Post subject: |

..I just got a PSP a few days ago and after hacking it I gotten obsessed with running SNES, MAME, DOOM, and QUAKE on it... So I didn't see the original link you had posted...

Error wrote:
http://www.sendspace.com/file/x6uuxq there ya go

..Sweet.. I'll give it a go...
..Some time later and this is what I have to say:
..1st thing... yay, fun... I played a lot on e4m1... Its dirt easy to do, but to really enjoy (&make it easier) wall walking you need to be in 3rd person view ala "chase_active 1" & "chase_back 96". In 1st person view you feel cheated a bit because you have no true sense of walking sideways on a wall. Yes, I have never run along a wall Matrix style obviously, but to me it seems weird to be wall walking with out your view turned sideways to match which ever side of any given room you happened to start wall walking on. I found that ground pounding, wall walking as well as jumping from wall to wall is easy and fun. Its even more fun on slowmo 0.5 and mucking with gravity too on top of that...
..So besides the wall walking view in 1st person I found that I couldn't stop (didn't seem to anyway) monster fire @ all using "+USE". I know its still early in development and not even sure you have monster fire stopping coded in yet...
..In addition to those things I did find myself in a wall walking loop from time to time when I would wall walk a short passage way or room. If I just let go of the buttons I would keep running back and forth until I jumped a bunch of times or fired off an explosive...
..Thats about it from me... I only played for 30 minutes or so, but it was enjoyable. I can't wait for more work on this to be done...

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Tue Jun 17, 2008 6:53 pm Post subject: |

I use chase_active 1 also with the view further back. angles are a bit strange and don't think I can make the player's view to the side for the wall running. none of the monsters weapons are stoppable yet, I know that. I tested on a LAN with my laptop just for players so far till I get the effect I want. This will be added hopefully in the next release.
I didn't want to make the player hold the +use button to wallrun, being that all the abilities in the game require it. I'm against learning 50 different buttons to play a game. You know how to play quake? Then it's easy to learn +use.
I kinda wanna make a speedrunning mode of play with this. Cause the wallrunning abilities seem to work good for getting past certain obstacles.
Anyways... I plan on releasing another version of this with many more features for the QExpo as well as my "Life of a Tarbaby" mod.
More on these in the future.
_________________
Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki

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