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Urres insanity strikes again

 
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Apr 08, 2005 9:40 pm    Post subject: Urres insanity strikes again Reply with quote

Yes, that's right, another of my silly tests. Some may remember Supertorso, quite uninteresting thing really. This however, can prove to be more interesting.

This map, that only runs in the DarkPlaces engine, is ugly. Hey, it was made by me, what do you expect? But that's besides the point. This is, quite probably, the largest map in the world. I wonder if there is a Guinnes World Record category in large Quake maps... In any case, while being as large as this map is, it is actually "only" about 1/3 of DarkPlaces' full capacity. I could've just made a box-map that reaches the full capacity of the engine, but that would be even more pointless than this. This one is atleast mildly funny, which I hope you will think as well when you see it. Be sure to look around you as you spawn in, and try not to puke at the pure sight of the horrendous "skybox".

Keep in mind however, this map is not for lower end systems. I wouldn't recommend this map for users with ram below 256mb. Also expect precision errors the further you get from the center of the map. Even LordHavoc's GeForce 6800 U BFG OC couldn't handle things once he was really far away.

This map is mostly for giggles, just to show off some of DarkPlaces' capability.

Recommended console variables: r_fullbright 1, sv_maxvelocity 99999999

Installation/Usage information: Slap the pk3 into your id1 directory, and run darkplaces with the following commandline: darkplaces.exe +map spcscr (the bsp is called spcscr.bsp). All of the content was made by me, except for the earth picture which I think was taken by Apollo 17, so it should be public domain. Do what you feel for with this (with the exception of the earth picture).

spcscr_test1.pk3

Huge thanks to Harb!inger of Fish for the inspiration and testing, and to LordHavoc for testing.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Apr 08, 2005 9:50 pm    Post subject: Reply with quote

I felt compelled to also upload the .map and .wad files for those who are interested. It will not load in any map editor Smile
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Apr 08, 2005 10:47 pm    Post subject: Reply with quote

I'd also like to note something that possibly beats this map in sillyness... I've not played this map myself, my hardware can't handle it.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Fri Apr 08, 2005 11:38 pm    Post subject: Reply with quote

Took me about 12 minutes to hit the floor. (Was the earth around the right size as well? Next time make it spherical Wink )

Float precision was funny. The weaponmodel starts to show all over the place, things blink in and out, textures look odd, there is random tearing, the player movement is very choppy. When I hit the ground I took 5 damage Razz Then I slowly sank into the floor until floor was at eye level and I took another 5 damage.

Here's me on the ground, looking around. My weapon model was somewhere else (because of the floats)
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Fri Apr 08, 2005 11:40 pm    Post subject: Reply with quote

Aww ... never mind then! Attachments are broke Sad
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Harb



Joined: 15 Oct 2004
Posts: 89

PostPosted: Sat Apr 09, 2005 12:58 am    Post subject: . Reply with quote

LordHavoc says that the QC VM needs to be 64bit in order to keep precision at such extreme distances from the world origin.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Apr 09, 2005 2:28 am    Post subject: Reply with quote



CRAZY FILTERING

oh btw my athlon 950 with geforce2 ran the map smoothly without a real hitch
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Sat Apr 09, 2005 12:23 pm    Post subject: Re: Urres insanity strikes again Reply with quote

absolutelly brilliant!!
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Sat Apr 09, 2005 12:24 pm    Post subject: Re: Urres insanity strikes again Reply with quote

absolutelly bright!!

amazingnous !!!

terrible cool!!

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SkinnedAlive



Joined: 25 Feb 2005
Posts: 65

PostPosted: Sat Apr 09, 2005 3:17 pm    Post subject: Reply with quote

I timed it as 10min 50sec from top to bottom. Shocked
Reminded my of that scene in Bill and Ted, where they are falling down to hell.
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Sat Apr 09, 2005 4:44 pm    Post subject: Reply with quote

ROTFL!!!
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