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Aliens-Quake toatl conversion on telejano engine
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Sun Feb 14, 2010 12:07 pm    Post subject: Re: Aliens Quake is not dead...yet:) Reply with quote

fallus666 wrote:
Conversion is still rebulding for darkplaces engine. I was have no time for this;)
Website was updated. Soon more information.
here is last version for telejano engine:
http://www.filefront.com/15574897/alien.rar


Heh, you came back. I'm downloading the new version right now. Great job on turning to DarkPlaces. I'm sure Telejano has a bunch of features, but it's not updated anymore.

Good luck on keeping the mod alive and updating it frequently.
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fallus666



Joined: 24 Apr 2008
Posts: 29

PostPosted: Sat Mar 13, 2010 5:14 pm    Post subject: Reply with quote

darkplaces special version:
http://www.youtube.com/watch?v=5Mj16oU5ESk
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remas_lex



Joined: 02 Feb 2010
Posts: 4

PostPosted: Sat Mar 13, 2010 5:47 pm    Post subject: Reply with quote

fallus666 wrote:
darkplaces special version:
http://www.youtube.com/watch?v=5Mj16oU5ESk


Looks really nice:). Waiting for demo!
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Sat Mar 13, 2010 7:14 pm    Post subject: Reply with quote

fallus666 wrote:
darkplaces special version:
http://www.youtube.com/watch?v=5Mj16oU5ESk


Really nice.

PROS: Nice atmospheric lighting, clean textures, dynamic lighting on the fan, rotating fan.
CONS: I don't like the particles, too big, not "shiny"enough. Aliens exploding when dying, I'd rather see them collapse on the floor and twitching a bit. Sounds: original jumping sound not that pretty Razz steps sounds are too noisy, they should be a bit smoother (marines are not wearing wooden boots, right?)

All in all, a great demo of Darkplaces features. What happened in the end? Did the character died?
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Sun Mar 14, 2010 12:08 am    Post subject: Reply with quote

That is by FAR the best example of Darkplaces I've seen! Wow, that really is amazing, well done Very Happy
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Sun Mar 14, 2010 1:58 am    Post subject: Reply with quote

The ambience in it is pretty good, yeah :)
I agree that the particles are seem wrong (particuarly in that the gibs seem to give off smoke).
not sure, but was it my imagination that the gibs only have a yaw avelocity and not pitch/roll? Looked like they span axially.
hud needs changing. :)

good use of engine features.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Sun Mar 14, 2010 7:39 am    Post subject: Reply with quote

..It certainly is very RED! lol. Looks good though, glad you haven't given up on it Fallus.

..Chip I agree with you on the sounds & particles and btw FYI when the face hugger clamps on to you it is a for certain death.

..Also agree the huds could use some changing as I have mentioned before to Fallus in previous releases.
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Sun Mar 14, 2010 4:15 pm    Post subject: Reply with quote

Very well done. Like others have say, It works a example of what Darkplaces can do. A big improvement.

What I don't like is how the aliens gib, and the small gibs have a smooth trail and bounce. Bouncing gibs are something too "gamey", maybe It don't fit the realism setting I feel you are aiming to.
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fallus666



Joined: 24 Apr 2008
Posts: 29

PostPosted: Fri Jun 25, 2010 8:28 am    Post subject: demo for darkplaces Reply with quote

here is demo download (66 mb)
http://www.filefront.com/16860161/aliens.rar
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Fri Jun 25, 2010 6:50 pm    Post subject: Reply with quote

um, dude, you have original id pak0 and pak1 in there!
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gnounc



Joined: 06 Apr 2009
Posts: 120

PostPosted: Sat Jun 26, 2010 7:00 am    Post subject: Reply with quote

oh SWEET! *snatches link*

yeah man.. ignoring the obvious reason, you should also remove
that because its unnecessary bloat for a TC.
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