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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Thu Jul 01, 2010 7:07 pm Post subject: |
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Looks very nice.  _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Sat Jul 03, 2010 12:59 am Post subject: |
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Baker wrote: |
Looks very nice.  |
Thanks Baker
Yea, I get alot of help here Coding wise, But I code much more as well. It will hopefully stay a Promising Mod. I have learned quite a bit about coding, and I get excited thinking of All the stuff That is possible I can do at my level. I hope to get a psp beta and Possibly a pc Beta out in around a month. The PC build Won't be as good though. |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sat Jul 03, 2010 8:25 pm Post subject: |
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Just messing with grenades, particles, and new weapons, the M4A1 and the Beretta.
Agh, hold on, video got fucked up, reuploading.
http://www.youtube.com/watch?v=dwI0GNmu08M
For some reason it's small, even smaller than the PSP's resolution (480x272), but whatever. |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Sat Jul 03, 2010 9:42 pm Post subject: |
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That looks pretty good, Downsider. _________________ ReMakeQuake
The Realm of Blog Magic |
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Irritant
Joined: 19 May 2008 Posts: 115 Location: Maryland
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Posted: Sat Jul 03, 2010 9:44 pm Post subject: |
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goldenboy wrote: | That looks pretty good, Downsider. |
Indeed, nice animation on the weapons. _________________ http://red.planetarena.org - Alien Arena |
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Mexicouger

Joined: 01 May 2010 Posts: 129
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gnounc

Joined: 06 Apr 2009 Posts: 120
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Posted: Thu Jul 08, 2010 7:17 pm Post subject: |
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I liked the bounce effect on the morphball.
I'd like some higher res videos though.
I cant tell if your skin for the morphball is animated to make it look like
you're rolling. If not I'd say add that, but I'm betting its already there.
Also, I'd like to see some blob doors and break away floors.
I'm sure they're on the to do, but they add a LOT to the atomosphere, so it'd be great to see them in your next vid if we could.
Great job so far keep it up. |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Thu Jul 08, 2010 7:56 pm Post subject: |
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Why don't you just rotate the model to get the desired rolling effect? |
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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Thu Jul 08, 2010 8:05 pm Post subject: |
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Downsider wrote: | Why don't you just rotate the model to get the desired rolling effect? |
Oh... Like use an avelocity? Good thinking! That owuld look way better! |
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st3ady
Joined: 14 May 2008 Posts: 18 Location: Baltimore, MD
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Posted: Fri Jul 09, 2010 3:10 am Post subject: |
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hey awesome stuff you got there mexicougar! If i wasnt stuck studying for exams every day I would try to join ur team and help u guys, looks like a great project! well ill be keeping an eye on this one, tell NV hes doin great on the art too _________________ poop stains |
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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Fri Jul 09, 2010 5:01 am Post subject: |
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st3ady wrote: | hey awesome stuff you got there mexicougar! If i wasnt stuck studying for exams every day I would try to join ur team and help u guys, looks like a great project! well ill be keeping an eye on this one, tell NV hes doin great on the art too |
Thanks! What do you Do?(Out of Curiosity) |
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Ranger366

Joined: 18 Mar 2010 Posts: 72 Location: Berlin (Germany)
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Posted: Fri Jul 09, 2010 8:23 am Post subject: |
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In the summer holidays i wanted to begin a missionpack for Quake, wich will use default id_base textures. Some new Monsters (giant crab) and one flaregun. But i cant work on my PC because mainboard crash, im writing in the school where my father works right now. 10 am here. _________________
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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SamUK
Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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