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CY3



Joined: 26 May 2009
Posts: 2

PostPosted: Tue Jun 09, 2009 3:51 pm    Post subject: call of quake Reply with quote

Would anyone we willing to help me with the a project that me and some other are doing,its basically call of duty 4 on the psp,we need quite a good coder so if anyone would like to help just say it


also im new and hope to stay:)
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Tue Jun 09, 2009 4:47 pm    Post subject: Reply with quote

I don't have much time to work on my own stuff, so I couldn't help you guys, but I hope you find help. It's always nice to know of people wanting to work on Quake mods, whether intended for PSP or not. And yes, do stick around no matter what, it'd be cool to follow your work.
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CY3



Joined: 26 May 2009
Posts: 2

PostPosted: Tue Jun 09, 2009 5:02 pm    Post subject: Reply with quote

CocoT wrote:
I don't have much time to work on my own stuff, so I couldn't help you guys, but I hope you find help. It's always nice to know of people wanting to work on Quake mods, whether intended for PSP or not. And yes, do stick around no matter what, it'd be cool to follow your work.


thanks and yeh ill be staying and would it be hard to add the killcam?
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GiffE



Joined: 08 Oct 2006
Posts: 141
Location: USA, CT

PostPosted: Tue Jun 09, 2009 9:53 pm    Post subject: Reply with quote

You wouldn't be able to make a killcam without any engine modification.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Jun 10, 2009 5:27 am    Post subject: Reply with quote

yeah Kurok sure introduced generation Y to the game... or the Halo wannabes on Kurok that introduced even further.
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