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Quake player base skel/anim for MS3D

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Feb 26, 2005 12:28 am Post subject: Quake player base skel/anim for MS3D |

I've completed it for the milkshape users here http://www.planetgargoyle.com/qmd/?do=players I didn't do the axe animations as an axe because he can't get his axe on the same mesh and skeleton, so for now he butts his gun like a knife It's based on HL's skeleton so it should be easier porting hl players over, just scale down 78% and apply it to the skeleton.
With ease, I was able to port my gargoyle model over!
http://www.planetgargoyle.com/garg2k4q1.jpg
http://www.planetgargoyle.com/garg2k4q2.jpg
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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Tue Mar 01, 2005 4:54 am Post subject: |

Create a tutorial on how to use HL player models with this. That would be sweet.

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Tue Mar 01, 2005 6:38 am Post subject: |

And get my checkbook while you're up there. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Mar 03, 2005 8:10 am Post subject: |

Ok will do k. _________________

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