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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Wed Feb 10, 2010 10:10 pm Post subject: Skin groups ? |
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Is there any tool able to create that ? QME seems able to create frame groups, but I haven't find where I could do the same with skins.  _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Feb 10, 2010 10:51 pm Post subject: |
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Error wrote: | skin groups are not possible with mdl format. |
Lies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You simply import skins in QME 3.1 while another skin is selected. BAM it's a skingroup
Xmen-ROA uses skingroups for the burnt skeleton MDL.
Ideas for its use:
- animated fire MDLs
- Pulsating gradients on energy weapons
- Chainsaws
- Sphere explosions
- worms
- strobe lights _________________
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Thu Feb 11, 2010 1:55 am Post subject: |
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teamfortress uses them for flashing lights on telepads.
colourmapped too, which makes things fun. _________________ What's a signature? |
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Trickle
Joined: 26 Mar 2009 Posts: 44
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Posted: Thu Feb 11, 2010 3:13 am Post subject: |
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DOX's railgun as well =] _________________
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Thu Feb 11, 2010 1:22 pm Post subject: |
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leileilol wrote: | Error wrote: | skin groups are not possible with mdl format. |
Lies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You simply import skins in QME 3.1 while another skin is selected. BAM it's a skingroup |
Ahh, I see, I was running QME 3.0. QME 3.1 indeed does the trick. Thanks, leilei. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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