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MDave Joined: 17 Dec 2007 Posts: 75 |

Posted: Sun Jan 03, 2010 3:30 am Post subject: |

What makes makes Kurok so colourful is the combination of maximising the use of colours available, coloured light maps and coloured fog. Photoshop does a pretty awesome job of converting textures to the quake palette if you keep the limitations of the colour palette in mind
I think I'm going way off-topic now though

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Ghost_Fang Joined: 12 Nov 2009 Posts: 162 |

Posted: Sun Jan 03, 2010 6:02 am Post subject: |

Yea but quake's pallette doesnt have green, so it means that green cant be in quake, what am i missing? I have a green model/texture and it shows up gray..... i dont get it....

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Sun Jan 03, 2010 6:54 am Post subject: |

Quake's palette does have one or two greens I think.

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Ghost_Fang Joined: 12 Nov 2009 Posts: 162 |

Posted: Sun Jan 03, 2010 7:47 am Post subject: |

yea really crappy, really dark greens, not the rich greens like in kurok

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goldenboy Joined: 05 Sep 2008 Posts: 310 Location: Kiel |

Posted: Sun Jan 03, 2010 9:31 am Post subject: |

screenie? _________________ ReMakeQuake The Realm of Blog Magic

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Jan 03, 2010 12:19 pm Post subject: |

nah, just delusion. Kurok has the same greens Quake has. Quake's greens are just seen in some grass textures, and a wide range of copper which is what the less saturated, bluer green is used for. The latter 'copper' green is used for the majority of Kurok being a result of 24-bit pulldown from texture import. Same goes for those other 'games'.
_________________

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Ghost_Fang Joined: 12 Nov 2009 Posts: 162 |

Posted: Sun Jan 03, 2010 6:25 pm Post subject: |

OK so the green does exsist, then why does my green textured model show up gray?

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JasonX Joined: 21 Apr 2009 Posts: 92 |

Posted: Fri Apr 09, 2010 11:22 am Post subject: |

MDave wrote:
What makes makes Kurok so colourful is the combination of maximising the use of colours available, coloured light maps and coloured fog. Photoshop does a pretty awesome job of converting textures to the quake palette if you keep the limitations of the colour palette in mind
I think I'm going way off-topic now though

Strange thing is: when on DarkPlaces or any other engine, the game colors break. Are you sure you're not modifying the palette on the engine or anything?

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Fri Apr 09, 2010 3:12 pm Post subject: |

They look fine for me (apart from fullbrights). _________________ Quake Maps

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