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Banning stuffcmd
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Ban the use of stuffcmd
Yes
33%
 33%  [ 4 ]
No
66%
 66%  [ 8 ]
Total Votes : 12

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c0burn



Joined: 05 Nov 2004
Posts: 158
Location: Liverpool, England

PostPosted: Tue Jan 19, 2010 2:20 pm    Post subject: Reply with quote

Urre wrote:
CSQC.


Good luck with that.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Jan 19, 2010 2:52 pm    Post subject: Reply with quote

Works great for me
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Tue Jan 19, 2010 5:32 pm    Post subject: Reply with quote

Spike wrote:
strictly speaking, csqc is not a replacement for stuffcmd.
It provides a client-side reparser for it. Generally that just equates to a localcmd (the local equivelent of stuffcmd...). So yes, csqc can do everything stuffcmd can, but its in no way more secure.

Consider: stuffcmd(self, "cmd rcp $rcon_password\n"); as a method for obtaining the rcon password for other servers.


Then banning localcmd in csqc is the next step :p

Honestly though, a lot of the things that stuffcmd's are used for in ssqc can be done in CSQC without use of localcmd's, such as..

"bf" - In CSQC just make a "flash" image or something
"gl_flashbend" - same
"fov" - CSQC can draw the FOV without changing any cvars
and the conc effect, etc.

There are only a few cases where I can see stuffcmd coming in handy where full CSQC support is present.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Jan 19, 2010 8:19 pm    Post subject: Reply with quote

FitzQuake 0.85 made BF into an svc_ (might have been listed an svc in FitzQuake 0.80 or prior).

Client FOV settings are part of Quake for better or for worse. FuhQuake and ezQuake have the "default_fov" cvar that will interpret an "FOV 90" command from the server as a request to restore the FOV to normal. ProQuake has this a well because I hate it when a server toys with FOV.
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Tue Jan 19, 2010 8:31 pm    Post subject: Reply with quote

csqc is a little harder to code with. not everyone gets it and there's still hardly any documentation.
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Wed Jan 20, 2010 1:37 pm    Post subject: Reply with quote

maybe a "CSQC barebones" is needed. modders don't start from scrach, but "mod" existing things.
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Wed Jan 20, 2010 6:05 pm    Post subject: Reply with quote

Teiman wrote:
maybe a "CSQC barebones" is needed. modders don't start from scrach, but "mod" existing things.


http://forums.inside3d.com/viewtopic.php?t=1560
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Wed Jan 20, 2010 7:47 pm    Post subject: Reply with quote

what might be better with that is the hud being redrawn with csqc + your menu code. plus many more random coding tutorials....
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