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Aliens-Quake toatl conversion on telejano engine Goto page Previous 1, 2, 3, 4, 5, 6

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Sun Feb 14, 2010 12:07 pm Post subject: Re: Aliens Quake is not dead...yet:) |

fallus666 wrote:
Conversion is still rebulding for darkplaces engine. I was have no time for this;) Website was updated. Soon more information. here is last version for telejano engine: http://www.filefront.com/15574897/alien.rar

Heh, you came back. I'm downloading the new version right now. Great job on turning to DarkPlaces. I'm sure Telejano has a bunch of features, but it's not updated anymore.
Good luck on keeping the mod alive and updating it frequently.
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fallus666 Joined: 24 Apr 2008 Posts: 29 |

Posted: Sat Mar 13, 2010 5:14 pm Post subject: |

darkplaces special version: http://www.youtube.com/watch?v=5Mj16oU5ESk

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remas_lex Joined: 02 Feb 2010 Posts: 4 |

Posted: Sat Mar 13, 2010 5:47 pm Post subject: |

fallus666 wrote:
darkplaces special version: http://www.youtube.com/watch?v=5Mj16oU5ESk

Looks really nice:). Waiting for demo!

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Sat Mar 13, 2010 7:14 pm Post subject: |

fallus666 wrote:
darkplaces special version: http://www.youtube.com/watch?v=5Mj16oU5ESk

Really nice.
PROS: Nice atmospheric lighting, clean textures, dynamic lighting on the fan, rotating fan.
CONS: I don't like the particles, too big, not "shiny"enough. Aliens exploding when dying, I'd rather see them collapse on the floor and twitching a bit. Sounds: original jumping sound not that pretty steps sounds are too noisy, they should be a bit smoother (marines are not wearing wooden boots, right?)
All in all, a great demo of Darkplaces features. What happened in the end? Did the character died?
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Irritant Joined: 19 May 2008 Posts: 115 Location: Maryland |

Posted: Sun Mar 14, 2010 12:08 am Post subject: |

That is by FAR the best example of Darkplaces I've seen! Wow, that really is amazing, well done _________________ http://red.planetarena.org - Alien Arena

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Sun Mar 14, 2010 1:58 am Post subject: |

The ambience in it is pretty good, yeah :) I agree that the particles are seem wrong (particuarly in that the gibs seem to give off smoke). not sure, but was it my imagination that the gibs only have a yaw avelocity and not pitch/roll? Looked like they span axially.
hud needs changing. :)
good use of engine features.
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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Sun Mar 14, 2010 7:39 am Post subject: |

..It certainly is very RED! lol. Looks good though, glad you haven't given up on it Fallus. ..Chip I agree with you on the sounds & particles and btw FYI when the face hugger clamps on to you it is a for certain death. ..Also agree the huds could use some changing as I have mentioned before to Fallus in previous releases.

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Sun Mar 14, 2010 4:15 pm Post subject: |

Very well done. Like others have say, It works a example of what Darkplaces can do. A big improvement. What I don't like is how the aliens gib, and the small gibs have a smooth trail and bounce. Bouncing gibs are something too "gamey", maybe It don't fit the realism setting I feel you are aiming to.

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fallus666 Joined: 24 Apr 2008 Posts: 29 |

Posted: Fri Jun 25, 2010 8:28 am Post subject: demo for darkplaces |

here is demo download (66 mb) http://www.filefront.com/16860161/aliens.rar

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Fri Jun 25, 2010 6:50 pm Post subject: |

um, dude, you have original id pak0 and pak1 in there!

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gnounc Joined: 06 Apr 2009 Posts: 120 |

Posted: Sat Jun 26, 2010 7:00 am Post subject: |

oh SWEET! *snatches link* yeah man.. ignoring the obvious reason, you should also remove that because its unnecessary bloat for a TC.

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