Inside3D!
     

QC Tutorials for absolute beginners
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming
View previous topic :: View next topic  
Author Message
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun Dec 14, 2008 2:55 pm    Post subject: Reply with quote

Baker: Personally I use the command line version, and I think it's easier for beginners too, simply double click and it's compiled.

It's debatable though, if enough people think otherwise I can certainly update the tutorials. The same goes for any tools, source codes etc I mention; please call me on anything you think could be replaced with a better option.
_________________
Apathy Now!
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sun Dec 14, 2008 3:27 pm    Post subject: Reply with quote

I must agree on the commandline version being easier for beginners, no confusing buttons and stuff. Also, great work!
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Sun Dec 14, 2008 6:32 pm    Post subject: Reply with quote

i use friks compiler the GUI version ... but honestly if you cant figure out a tool as easy as that maybe you should practice that before you come close to learning qc?
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun Dec 14, 2008 7:23 pm    Post subject: Reply with quote

Precisely. I think all QC compilers are pretty damn easy to use, so I don't actually think it matters all that much which a beginner starts with.

I really should get around to finishing the third part of this tutorial.
_________________
Apathy Now!
Back to top
View user's profile Send private message
MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Sun Dec 14, 2008 8:59 pm    Post subject: Reply with quote

..oh with frikGUI i found if i compiled twice it would mess up

i think it was 2.7?

but now i'm using QCide, has some frika-base
_________________
bah
Back to top
View user's profile Send private message AIM Address
xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Sat Dec 20, 2008 12:27 am    Post subject: Reply with quote

..I would be inclined to agree with Baker that the gui version might be better when it comes to beginners...

..In the past I have used both the gui version of FRIKQCC and command line version. I prefer the command line version called from an IDE such as UltraEdit, UEStudio, etc.. You can setup those (I'm sure others as well) to capture the command line window output to be displayed with in the IDE. Clicking on any warning or error will open up the qc project file in the IDE right to the line number and problem that was shown.


Baker wrote:
In the tutorial, it mentions FTEQCC. Would the gui version be better for beginners?

Or for that matter, I'm just wondering if anyone who has used both prefers the command line?

What I like about the gui version is that I can double click on errors and the file opens to the line in question.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sat Dec 20, 2008 12:33 am    Post subject: Reply with quote

I've had issues with the GUI version of FRIKQCC in the past, so haven't used it in a long time.

I don't think the compiler the beginner uses matters much - if they can't figure out how to use any of them then they'll struggle with QC no matter what.

Feel free to write a tutorial for beginners on using an IDE/GUI QCC combination.
_________________
Apathy Now!
Back to top
View user's profile Send private message
xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Sat Dec 20, 2008 1:02 am    Post subject: Reply with quote

..BTW I just wanted to say GREAT tutorials in the 2 you put up so far MauveBib... Very Happy ..I do agree you if they can't figure out that much then they maybe in for a rough road...

..A tutorial explaining the IDE/command line version setup would be good for the two similar commercial products I described in my previous post. One explaining that setup using freeware software would be a great idea...
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Sat Dec 20, 2008 1:50 am    Post subject: Reply with quote

MauveBib wrote:
I've had issues with the GUI version of FRIKQCC in the past, so haven't used it in a long time..


it happens when you compile with it twice, it messes up the progs.dat me thinks, makes it have weird effects [not able to jump, etc.]
_________________
bah
Back to top
View user's profile Send private message AIM Address
redrum



Joined: 28 Mar 2007
Posts: 367
Location: Long Island, New York

PostPosted: Sat Dec 20, 2008 10:52 pm    Post subject: Reply with quote

I needed tutorials like these about a year ago.
Would have made learning QC a lot easier.
Nice to see an effort to bring in some new coders!
Two thumbs up! Very Happy
_________________
Welcome to the Overlook Hotel 69.113.123.178:27500
Back to top
View user's profile Send private message Send e-mail
DireBetaFiend



Joined: 18 Aug 2008
Posts: 10

PostPosted: Tue Dec 23, 2008 6:40 pm    Post subject: Reply with quote

ok thanks mauvedib im ready for part 3 how does i maek it an extra weapon rather than a replacement? tanx!

PS - thanks for making fun of me bc i am in a wheelchair

PSS - a neighbor's pitbull attacked my little sister and basically tore her face off. Thanks for making me cry just thinking about it
Back to top
View user's profile Send private message
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Tue Dec 23, 2008 7:09 pm    Post subject: Reply with quote

Part three will be coming along just as soon as I can motivate myself.

Glad I made you cry, that's my objective in life.
_________________
Apathy Now!
Back to top
View user's profile Send private message
-z-



Joined: 05 Mar 2008
Posts: 19

PostPosted: Wed Dec 24, 2008 2:35 am    Post subject: Reply with quote

Cool, I found these very helpful in helping me wrap my head around the syntax. Good work!
_________________
Nexuiz Ninjaz - Practicing the ninja arts of Nexuiz | Happy 1 Year Ninjaz! - Mapping Contest to celebrate!
Back to top
View user's profile Send private message Visit poster's website
MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Wed Dec 24, 2008 3:03 am    Post subject: Reply with quote

Quote:
ok thanks mauvedib im ready for part 3 how does i maek it an extra weapon rather than a replacement? tanx!


hehe, i need to add bacteria syringe(no ammo) and neutron bombs(cells and/or rockets). i can try DR.Shadowborgs tutorial, but the last time had some screwy effects on the HUD :S
_________________
bah
Back to top
View user's profile Send private message AIM Address
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sat Feb 14, 2009 7:19 am    Post subject: Reply with quote

Part 3 is finally up. It doesn't cover what I said it'd cover, but it does cover interesting stuff.

http://elf.planetquake.gamespy.com/tutorials/tut3.htm
_________________
Apathy Now!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming All times are GMT
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group