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niconosave
Joined: 12 Apr 2009 Posts: 2
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Posted: Sun Apr 12, 2009 4:52 pm Post subject: help with id tech 3 |
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hi
i like to make a game, so i chose the quake 3 engine, but i cant find a tutorial to make a game from scratch with the source code of quake 3,
all i find are modding tutorials, but i dont want to modify a game i want to create one. i have the source code but i dont know how to start.
is there a tutorial or something?
there isn't an executable with the source code ,how can i make one?
i have quark for making maps and models but what abaut the programing. i cant see a tutorial anywhere please help. |
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GiffE
Joined: 08 Oct 2006 Posts: 141 Location: USA, CT
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Posted: Mon Apr 13, 2009 12:30 am Post subject: |
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do you know how to compile code? Do you know any C?
If not its going to be a rough start. Making a game with Q3 is no different than a mod. The mod just has a compiled q3 executable to go with it. _________________ http://www.giffe-bin.net/ |
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niconosave
Joined: 12 Apr 2009 Posts: 2
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Posted: Mon Apr 13, 2009 7:44 pm Post subject: |
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i dont know how to compile or c but soon i`ll know.
making a game has to be diferent from making a mod cause in a mod you just change a few aspect of the game and program nothing.
i saw a strategic game (x-com remake) made from scrach with id tech 3, you cant make that with a mod. |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Mon Apr 13, 2009 8:09 pm Post subject: |
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Sure you can. It's just a matter of how much of the game you change. Writing it from scratch is much harder than rewriting it until it fits your needs.
I suggest you start much smaller though, play around with creating the content for the game. Models, maps, sounds etc. _________________ Quake Maps |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Mon Apr 13, 2009 11:18 pm Post subject: |
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A game made with q3 is exactly the same thing as a mod, except you replace all of the original q3 content (maps, models etc) with your own stuff. The process of making a game with it is exactly the same as making a mod, it just takes longer.
I'd recommend you start a lot smaller. Trying to make a standalone game when you can't even compile the code yet just isn't going to happen. Start small, learn a few mod skills and then once you're proficient you can put it all together to make a game. _________________ Apathy Now! |
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