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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Mon Jul 13, 2009 11:04 pm    Post subject: Reply with quote

How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model??
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lukas2288



Joined: 14 Jun 2009
Posts: 42

PostPosted: Tue Jul 14, 2009 4:39 am    Post subject: Reply with quote

r00k wrote:
How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model??


Yeah you are right.I think not.I will be better to close this thread and use it on my own thing.
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Zylyx_



Joined: 05 Dec 2007
Posts: 111
Location: scotland, uk

PostPosted: Tue Jul 14, 2009 12:31 pm    Post subject: Reply with quote

Darkplaces does support md3's. I believe that you have to rename the extension of your md3 to mdl, like so:

mymodel.md3 -> mymodel.mdl, and this has to go in the quakedir/id1/progs or quakedir/mygame/wherever.

Read about it here: http://icculus.org/twilight/darkplaces/readme.html
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Wed Jul 15, 2009 6:22 pm    Post subject: Reply with quote

Lukas I'm sure there are a ton of UT models created by players, that with their permission you could convert them to Quake format and use.
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