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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Wed Nov 15, 2006 2:04 am Post subject: |
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Cheapy, I hope your descriptions aren't serious..... |
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Wed Nov 15, 2006 4:12 am Post subject: |
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I find a few humorous; especially 2D Cams. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Nov 15, 2006 1:50 pm Post subject: |
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RenegadeC wrote: | I find a few humorous; especially 2D Cams. |
goddamit, i wanted to piss you off the internet >=( THIS ISNT THE REACTION I WAS EXPECTING _________________
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Wed Nov 15, 2006 6:00 pm Post subject: |
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CheapAlert wrote: | RenegadeC wrote: | I find a few humorous; especially 2D Cams. |
goddamit, i wanted to piss you off the internet >=( THIS ISNT THE REACTION I WAS EXPECTING |
pwn. |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Fri Nov 17, 2006 9:00 am Post subject: |
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Your best bet would be to actually look at the Target Quake code...
dayfive wrote: | a few things i was wondering about,
1) how might you make the disappearing/reappearing brushes like in targetQ?? those were intrinsic to both the megaman x and original series! |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Fri Nov 17, 2006 10:07 am Post subject: |
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Cool skin for the player model, dayfive It looks a bit "rough" on that pic, but I'm sure it'll be fine once seen from a little distance in the scrolling game. And, anyway, you can always refine it later if needed.
As far as appearing/disappearing brushes are concerned, I don't know, but one option could be to have mdl objects and play with transparency and solidity. I tried that once (kind of the thing you want to do, I think, sort of "trick platforms") and it worked ok. Only thing is, once the platform becomes solid again, you want to make sure the player is not caught in between, otherwise he will get "stuck" in the model... I'm sure some better coder here could tell you what to check in terms of size and stuff so that it doesn't happen... |
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