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Mapping
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Mapping
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Worldcraft Woes
7
Handshakes
Wed Jul 28, 2010 11:23 pm
Terrain Editor Project
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28
Entar
Mon Jul 26, 2010 4:43 pm
Dynamic lighting in DP
5
Chip
Mon Jul 12, 2010 3:45 pm
Music
11
Tom-5-
Sun Jul 11, 2010 1:12 am
Half Life maps all black
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33
Ghost_Fang
Tue Jul 06, 2010 4:06 am
Quake 1 player height in Hammer units
13
JasonX
Sun Jun 27, 2010 9:14 pm
How far does vis see?
9
Mexicouger
Wed Jun 16, 2010 7:56 pm
WAD to HLWAD?
7
ThePlasticBling
Wed Jun 16, 2010 1:18 am
Skybox in Makaqu (tochris too)
10
JasonX
Mon Jun 14, 2010 6:33 am
Holes!
7
Mathuzzz
Sun Jun 13, 2010 10:41 am
Realtime light editor?
3
Downsider
Fri Jun 11, 2010 11:19 am
Hull 0 vs. Hull 1 vs. Hull 2
2
Baker
Fri Jun 11, 2010 6:31 am
Weapon models donīt show up in Nehahra
0
Mathuzzz
Sun May 09, 2010 4:08 pm
event_lightning
12
ajay
Sat May 08, 2010 3:57 pm
id map source release
3
ajay
Thu May 06, 2010 1:43 pm
How to create rotating doors?
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70
Nash
Tue Apr 27, 2010 8:39 am
Half-Life BSP - Transparent Brush that only blocks players.
9
Team Xlink
Sat Apr 24, 2010 5:37 pm
Mapping Ideas
3
Team Xlink
Wed Apr 21, 2010 2:33 am
Mapping With Randomness
3
Lardarse
Sun Apr 11, 2010 5:28 am
Oblige
7
leileilol
Sat Apr 10, 2010 4:40 am
Compiling HL Maps
5
JasonX
Sat Apr 10, 2010 2:44 am
Best BSP Type
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20
Team Xlink
Fri Apr 09, 2010 4:21 am
Curves, textures etc
11
ajay
Thu Apr 08, 2010 12:20 am
More mapping questions
2
JasonX
Tue Mar 30, 2010 4:41 pm
Random level picking
5
JasonX
Sun Mar 28, 2010 10:43 pm
Converting Doom maps to Quake
5
JasonX
Thu Mar 25, 2010 12:28 pm
bsp models
6
ceriux
Sat Mar 13, 2010 11:34 pm
[noob question] How to make .ent files?
2
Orion
Sat Feb 27, 2010 11:12 pm
Random Maze
4
JasonX
Sat Feb 27, 2010 2:30 am
gdmx maps (GPL id1 dm1 thru dm6)
1
Baker
Fri Feb 26, 2010 10:26 pm
Quake Mapping "Igor gopher brains ..."
0
Baker
Fri Feb 26, 2010 10:33 am
Best Toolset
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35
JasonX
Fri Feb 26, 2010 7:33 am
.fgd, .def file preservation
8
Baker
Fri Feb 26, 2010 3:21 am
Worldcraft Keyboard Shortcuts
8
Baker
Wed Feb 24, 2010 7:41 pm
Falling: What is max Quake feet without damage?
6
Baker
Wed Feb 17, 2010 7:56 pm
nodraw texture?
4
gastrop0d
Wed Feb 17, 2010 2:33 am
Triggering multiple targets?
2
Baker
Fri Feb 12, 2010 5:32 pm
Monster drop weapon and/or key
5
Baker
Thu Feb 11, 2010 11:52 pm
Inside3d's Quake Mapping Tips & Tricks
5
Team Xlink
Fri Feb 05, 2010 9:15 pm
Lost Maps
6
leileilol
Sat Jan 16, 2010 11:30 pm
wip map.
2
ceriux
Fri Jan 15, 2010 7:47 am
GTKRadiant 1.5 + darkplaces
2
Protocol01
Tue Dec 29, 2009 7:54 pm
developer textures.
1
ceriux
Fri Dec 18, 2009 8:07 pm
Make maps only run in a certain engine?
7
Team Xlink
Mon Dec 14, 2009 6:38 pm
Lifts & Trains
7
Team Xlink
Fri Dec 04, 2009 3:58 am
Killable (with conventional weapons) Chthon Tutorial
14
FrikaC
Thu Nov 19, 2009 7:31 pm
Best Map Compile Utilities
10
Team Xlink
Mon Nov 09, 2009 11:35 am
texture sizes?
7
ceriux
Sun Nov 01, 2009 10:17 pm
Sorry for my ignorance but...
3
Orion
Sat Oct 17, 2009 11:50 am
netradiant + hmap2 missing texture in darkplaces
0
godfaza
Wed Sep 23, 2009 12:56 pm
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