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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Tue Jun 22, 2010 3:50 am    Post subject: Reply with quote

..That 1st part you mention has been a know issue for some time now, back to 2008. I've brought it up a few times at least in IRC a few years ago. Its still there it seems... http://quake.dragncore.com/


Sajt wrote:
Bug report! I loaded a .mip file and tried to save as pcx. First of all, when I selected 'pcx' it didn't automatically fill in the extension, which I didn't notice. I hit save, and got a funny alert box saying something along the lines of "No file extension. I don't know what to do now and I'm lost." So I tried again, this time filling in the .pcx extension myself.
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Tue Jun 22, 2010 4:31 pm    Post subject: Reply with quote

Weird. PCX saving is through DevIL currently, so it's their bug. I need to get the version out that has DevIL removed, it now only supports a handful of image formats, but they are all less buggy.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Tue Jun 22, 2010 9:17 pm    Post subject: Reply with quote

You could use my PCX saver, it's really short and as far as I can tell compliant and bug-free. (BTW, I forgot if Fimg is open-source or not, so I'll say this is public domain since I'm the only author.)

http://svn.icculus.org/qshed/trunk/qwalk/image_pcx.c?revision=53&view=markup
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Thu Jun 24, 2010 6:48 pm    Post subject: Reply with quote

Sajt wrote:
As a side note, that oldschool white-with-light-grey-crisscrosses background around the image is too bright. It makes a lot of Quake textures just look black in comparison. You should use a darker background, grey at least.


Older versions had a dark gray background for precisely that reason, but I changed that recently because I had to deal with images that were nearly that color gray and it was impossible to see the edge. Patterns make it really easy to spot edges particularly because they don't change when you magnify.
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