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[release] Hellsmash Beta 3 Goto page Previous 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Next

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Jun 02, 2010 1:12 am Post subject: |

mrgreezy3 wrote:
that is the only way it can be played.

-game gamedir
If you can't do that on the PSP, get someone to hook up a 'gameloader' interface hooked up to launch mods. Merging QSR into id1 and distributing that, is NOT the way to go.
_________________

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mrgreezy3 Joined: 26 May 2010 Posts: 25 |

Posted: Wed Jun 02, 2010 2:20 am Post subject: |

leileilol wrote:

mrgreezy3 wrote:
that is the only way it can be played.

-game gamedir
If you can't do that on the PSP, get someone to hook up a 'gameloader' interface hooked up to launch mods. Merging QSR into id1 and distributing that, is NOT the way to go.

oooo now i understand my quake.cmdline has the line "-game Hellsmash"
i was confused how about what you meant it is loading up as a mod on my psp i have just moved everything to the hellsmash folder if i didnt own quake and use them files it wouldnt load
also this mod will crash on a psp 1000 because it only has 32mb of ram haha sorry for the old psp users this is a slim psp quake mod only
MrgreeZy3
*goes back to playing hellsmash on his psp*'

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Downsider Joined: 16 Sep 2008 Posts: 477 |

Posted: Wed Jun 02, 2010 10:03 pm Post subject: |

mrgreezy3 wrote:

leileilol wrote:

mrgreezy3 wrote:
that is the only way it can be played.

-game gamedir
If you can't do that on the PSP, get someone to hook up a 'gameloader' interface hooked up to launch mods. Merging QSR into id1 and distributing that, is NOT the way to go.

also this mod will crash on a psp 1000 because it only has 32mb of ram haha sorry for the old psp users this is a slim psp quake mod only

I don't have a PSP Slim. I only have two fats.

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mrgreezy3 Joined: 26 May 2010 Posts: 25 |

Posted: Wed Jun 02, 2010 11:08 pm Post subject: |

Downsider wrote:

mrgreezy3 wrote:

leileilol wrote:

mrgreezy3 wrote:
that is the only way it can be played.

-game gamedir
If you can't do that on the PSP, get someone to hook up a 'gameloader' interface hooked up to launch mods. Merging QSR into id1 and distributing that, is NOT the way to go.

also this mod will crash on a psp 1000 because it only has 32mb of ram haha sorry for the old psp users this is a slim psp quake mod only

I don't have a PSP Slim. I only have two fats.

ok downsider i have 2 phats also i didnt scale the weapon skins down yet and test but i will today and let you know what happens
i just tested last night on the phat it does load a map and all but when you go to menu it freezes psp imma try to fix this issue by making the weapon skins smaller and keep the quality at the same time
EDIT: i have scaled the skins down with no loss of quality and now i can play flawless on the psp 1000(32mb ram) with bots on adhoc against a slim psp 3000 and another psp 1000(yes i have 4 psp's)so downsider you can play this now. i reduced the skins on the weapon to 128x128 and the really big skins vary from 256x128 or 256x256 , anyway all is well now Downsider did Dr.Shadowborg Send the files you need and what size do you need ?

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mrgreezy3 Joined: 26 May 2010 Posts: 25 |

Posted: Fri Jun 04, 2010 10:06 pm Post subject: |

Sorry FOr Double post Just wondering Whats Going on Guys.? and Dr. Are you working on a 0.4 beta anytime soon(just wondering it has nothing to do with psp)

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri Jun 04, 2010 11:27 pm Post subject: |

mrgreezy3 wrote:
Sorry FOr Double post Just wondering Whats Going on Guys.? and Dr. Are you working on a 0.4 beta anytime soon(just wondering it has nothing to do with psp)

I already sent downsider some icon material, so give him some time.
Projected Release Timeline:
1. Leileilol finishes character model. Beta 3 "B" patch release. This is expected sometime in the not too distant future.
2. Sometime after Beta 3 "B" release, (as soon as I can make a couple of new maps as supplement to existant maps, the quakec changes would be relatively quick) Beta 4 Experimental (this version makes a few gameplay changes) will be released. (for testing purposes, a Beta 3 "C" upgrade will be released alongside this so that people can decide which version they like better.) New maps are currently either in progress, or in the early stages of layout planning.
3. Beta 5 / 1.0 final release that follows would probably follow the version path that proved more popular. (Popular meaning both public opinion and my own personal preference. Alternately if both were well liked, I might consider releasing two different flavors, Original and Spicy 4 as with the projected Beta 4 and Beta 3 "C")
This is of course, all dependant on how much free time I have to actually work on Hellsmash, and whether things like GoldQuake csqc become available.
_________________
"Roboto suggests Plasma Bazooka."

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Fri Jun 04, 2010 11:32 pm Post subject: |

_________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri Jun 04, 2010 11:42 pm Post subject: |

Sajt wrote:

Don't be embarrassed, Goldquake csqc won't hold up development any.
(well, not exactly, if it comes out at that point in time, the only delay would come from me trying to figure out how csqc worked and actually using it. If not, then I would just proceed as if csqc never existed, release an "all engines compatible" version and do a follow up csqc dedicated version. Heck, I might even just do that anyway...)
Come to think of it, nothing stopping me from doing some work on Beta 4X since I'm forking anyway...
_________________
"Roboto suggests Plasma Bazooka."

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mrgreezy3 Joined: 26 May 2010 Posts: 25 |

Posted: Sat Jun 05, 2010 5:40 pm Post subject: |

i cant get enough of this freaking hellsmash all my maps are waypointed i have and these bots are serious about this i cant wait for the beta update me and my lady play hellsmash on adhoc ooo by the way how do i adjust the auto aim for this girl??? she can only aim wit the plasma gun and whatever else has explosions(had to slow down the Sv_speed for her haha)
Downsider: do you want me to upload the build i have for you with no maps and you can play around with it on the Psp 1000. I can send you a link via Pm (60mb i believe or smaller)
Also when you make the engine will it be able to support the extra ram in the slim???? that would be awesome... thanx again Shadowborg for this mod .. i Love playing it

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sat Jun 05, 2010 6:31 pm Post subject: |

mrgreezy3 wrote:
i cant get enough of this freaking hellsmash all my maps are waypointed i have and these bots are serious about this i cant wait for the beta update me and my lady play hellsmash on adhoc ooo by the way how do i adjust the auto aim for this girl??? she can only aim wit the plasma gun and whatever else has explosions(had to slow down the Sv_speed for her haha)

Glad you're both having fun.
Autoaim was permanently disabled via QC. (this was before I found out about the existance sv_autoaim, very much fail I know...)
I dunno if I wanna change it back though. I used to love autoaim. Now, I hate autoaim with a passion.

mrgreezy3 wrote:
Downsider: do you want me to upload the build i have for you with no maps and you can play around with it on the Psp 1000. I can send you a link via Pm (60mb i believe or smaller) Also when you make the engine will it be able to support the extra ram in the slim???? that would be awesome... thanx again Shadowborg for this mod .. i Love playing it

60MB?! ...O_o...o_O...O_o...What have you been doing to it...? The basic PC version is only around 27-28mb with the two maps unzipped...and with the model skins scaled down, etc. it *should* be smaller than that...
_________________
"Roboto suggests Plasma Bazooka."

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mrgreezy3 Joined: 26 May 2010 Posts: 25 |

Posted: Sat Jun 05, 2010 7:16 pm Post subject: |

to be honest i gotta look at the size again i dont think its that big and maybe its the id1 models that change the size i have no idea its something extra in my folders i have to look and see

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mrgreezy3 Joined: 26 May 2010 Posts: 25 |

Posted: Sun Jun 13, 2010 1:46 pm Post subject: |

Whats Up Guys I guess the faith is gon on hell smash ... Well just so u guys Know i Still Play this Mod faithfully So i Would Love a Update or something atleast... whats going on Dr.Shadowborg Hows Everything going?

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sun Jun 13, 2010 3:19 pm Post subject: |

mrgreezy3 wrote:
Whats Up Guys I guess the faith is gon on hell smash ... Well just so u guys Know i Still Play this Mod faithfully So i Would Love a Update or something atleast... whats going on Dr.Shadowborg Hows Everything going?

Haven't heard from Downsider regarding the engine, leileilol said that he was still working on the model.
I've been working on beta 4X while I wait for the model.
_________________
"Roboto suggests Plasma Bazooka."

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Downsider Joined: 16 Sep 2008 Posts: 477 |

Posted: Sun Jun 13, 2010 8:49 pm Post subject: |

Dr. Shadowborg wrote:

mrgreezy3 wrote:
Whats Up Guys I guess the faith is gon on hell smash ... Well just so u guys Know i Still Play this Mod faithfully So i Would Love a Update or something atleast... whats going on Dr.Shadowborg Hows Everything going?

Haven't heard from Downsider regarding the engine, leileilol said that he was still working on the model.
I've been working on beta 4X while I wait for the model.

Finals have taken my attention. I haven't so much as looked at your stuff.

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mrgreezy3 Joined: 26 May 2010 Posts: 25 |

Posted: Mon Jun 14, 2010 3:49 pm Post subject: |

Downsider wrote:

Dr. Shadowborg wrote:

mrgreezy3 wrote:
Whats Up Guys I guess the faith is gon on hell smash ... Well just so u guys Know i Still Play this Mod faithfully So i Would Love a Update or something atleast... whats going on Dr.Shadowborg Hows Everything going?

Haven't heard from Downsider regarding the engine, leileilol said that he was still working on the model.
I've been working on beta 4X while I wait for the model.

Finals have taken my attention. I haven't so much as looked at your stuff.

i remember them days downsider Good Luck with that We not trying to Rush You or anything I was Just wondering whats Up...
Dr. What is the Concept Of the Mapping For this Game. What i mean is What type of maps Fit this Game (quake style, futuristic, Army base, blah blah,) i got my buddy To map for me He can Map Well and Optimize for the Psp... so let me Know thanx. I will Have him come to the forum and Post here

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