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Do you see much potential in the Quake II Engine?
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Do you see much potencial in the Quake II Engine?
Yes
47%
 47%  [ 8 ]
No
52%
 52%  [ 9 ]
Total Votes : 17

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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Jul 14, 2010 12:51 am    Post subject: Reply with quote

leileilol wrote:
StopHavingFunGuys


I've always wondered the perfect formula to keep the StopHavingFunGuys sequestered.

I don't have a problem with how or why someone likes playing a game. It just sucks when you have, say, people who like variety and people who want to "win, win, win" and have to play their map(s) because only those are l33t.

Keeping the "hardcore" players on their servers and not allowing them to "hijack" places that casual and new players like to play is kind of an important issue.

re: OpenArena

The best thing about OpenArena is never needing to find your Q3 CD again and apply patches and crap to it. Very Happy
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Ranger366



Joined: 18 Mar 2010
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Location: Berlin (Germany)

PostPosted: Wed Jul 14, 2010 3:14 pm    Post subject: Reply with quote

i tried to play Q3 mods on OpenArena yesterday, funny results...

just want to ask if someone remembers "Duke Nukem 3D: The Gate" by BDP. if someone played it here already its good too know, maybe positive for my project. (the tc is really special, idk how known it is in the duke community)


i just remember the days i had problems with Q3 auth server, had to play UrbanTerror on ioquake3. ut4_eagle... a remake for Source will be cool.

@Baker
Quake Engine modding... InGame QC Scripting with real ingame results adapting to NetQuake. haha compilers.
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reckless



Joined: 24 Jan 2008
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PostPosted: Wed Jul 14, 2010 5:53 pm    Post subject: Reply with quote

remember and play it Smile its quite good.

then again im an old git Razz
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mk



Joined: 04 Jul 2008
Posts: 94

PostPosted: Wed Jul 14, 2010 6:11 pm    Post subject: Reply with quote

Ranger366 wrote:
just want to ask if someone remembers "Duke Nukem 3D: The Gate" by BDP. if someone played it here already its good too know, maybe positive for my project. (the tc is really special, idk how known it is in the duke community)

That definitely isn't a Total Conversion.
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Ranger366



Joined: 18 Mar 2010
Posts: 72
Location: Berlin (Germany)

PostPosted: Wed Jul 14, 2010 6:16 pm    Post subject: Reply with quote

mk wrote:
Ranger366 wrote:
just want to ask if someone remembers "Duke Nukem 3D: The Gate" by BDP. if someone played it here already its good too know, maybe positive for my project. (the tc is really special, idk how known it is in the duke community)

That definitely isn't a Total Conversion.


sry for that mistake, because of the site, wich is calld Duke3D TC's.
mistakes happen... i make alot mistakes here because i have so much respect from you, i cannot think right sometimes. im really sorry about this.

what i think will be interesting is to see the first map from "They Live" episode in Quake, sad that quake doesnt support such big maps.
The 2 maps from They Live and Tourist trap are just great, i would try nights to implent HL BSP into Quake 2 for this.
i want to make such styled maps in my game.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Jul 14, 2010 6:45 pm    Post subject: Reply with quote

Ranger366 wrote:

what i think will be interesting is to see the first map from "They Live" episode in Quake, sad that quake doesnt support such big maps.
The 2 maps from They Live and Tourist trap are just great, i would try nights to implent HL BSP into Quake 2 for this.

spoilers: half-life has the same size limit quake does
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Ranger366



Joined: 18 Mar 2010
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PostPosted: Wed Jul 14, 2010 7:05 pm    Post subject: Reply with quote

leileilol wrote:
Ranger366 wrote:

what i think will be interesting is to see the first map from "They Live" episode in Quake, sad that quake doesnt support such big maps.
The 2 maps from They Live and Tourist trap are just great, i would try nights to implent HL BSP into Quake 2 for this.

spoilers: half-life has the same size limit quake does


Really? Thought the from Quake was smaller! In WorldCraft, it looked much smaller. thanks for the info Smile
I was never interested in those BSP specifics, i should really learn more about the engine.
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Spike



Joined: 05 Nov 2004
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PostPosted: Wed Jul 14, 2010 7:17 pm    Post subject: Reply with quote

quake, halflife, quake2 all use 13.3 coords over the wire (+/- 4096 with 1/8th precision).
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Ranger366



Joined: 18 Mar 2010
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PostPosted: Wed Jul 14, 2010 7:51 pm    Post subject: Reply with quote

still would be an other map format cool for Quake 2, mapping with GTK is not my thing, im specialized in hammer/worldcraft by Valve.
i dont tried using the qbsp tools from gtk radiant in hammer, im abit afraid about the textures handling. man, there are so many pro's for Quake 2 but so many contra's too. i dont like those wal textures.

i never saw such awesome bobbing in a videogame before.
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Wed Jul 14, 2010 7:54 pm    Post subject: Reply with quote

You can grab an old version of Worldcraft 1.6 which can target QII maps and is close enough to Hammer in general use that it should feel like reasonably familiar territory.

HalfLife BSP is way inferior to QII BSP though.
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Ranger366



Joined: 18 Mar 2010
Posts: 72
Location: Berlin (Germany)

PostPosted: Wed Jul 14, 2010 7:58 pm    Post subject: Reply with quote

mh wrote:
You can grab an old version of Worldcraft 1.6 which can target QII maps and is close enough to Hammer in general use that it should feel like reasonably familiar territory.

HalfLife BSP is way inferior to QII BSP though.


O_O

got it!

god, you all here should get one price for being awesome and unlimited knowledge (knowledge is power hurray).
(im not sure you know the password from the Quake 2 lost marine mod extras Zip archive... lol would be epic win.)
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