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Teleporters shows skins - Tremor bug

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Sat Mar 24, 2007 2:46 am Post subject: Teleporters shows skins - Tremor bug |

Hi again. I've downloaded Tremor, set wateralpha to 0.2 and loaded a map with teleporters (e.g. qffldm5). In the below screenshot, you'll see the earth magic rune's skin shown at the teleporter. When I'm behind a double-barrel shotgun for example, its skin is shown at the teleporter. When getting too far away, the teleporter becomes white.
Looks funny, isn't??
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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sat Mar 24, 2007 4:08 am Post subject: |

That's pretty weird all right, but wouldn't this be better reported at / to Tremor's forum / author? _________________ "Roboto suggests Plasma Bazooka."

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Sat Mar 24, 2007 2:21 pm Post subject: |

Dr. Shadowborg is correct. http://tremor.quakedev.com/ is the right place to report the bug. Also, you may want to mail the author (Justin Thyme): justinthyme at quakedev dot com _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Sat Mar 24, 2007 4:19 pm Post subject: |

OK, thanks! _________________ There's no signature here. Stop looking for one.

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