Inside3D!
     

Ammo limits in DP and other engines

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Sat Jun 11, 2005 6:05 pm    Post subject: Ammo limits in DP and other engines Reply with quote

I think I've noticed that DP can accurately display ammo amounts of up to 999 on the console, instead of being limited to 255. This would really help some of my mods (especially Conquest).

I have a machinegun in Conquest for example that is weak, but has tons and tons of bullets, so the user can pick away at the enemy at his heart's content if he so pleases. However, since I'm limited to 255 ammo max, I have to have the gun take fractions of ammo per shot. This doesn't look good for the player, and it doesn't help the gun's image. It would be cooler if the gun actually had 800 bullets, instead of 200 and 4 shots per bullet. Smile

My question is, do FTE and other engines support this, and how bad would it be if I assumed the user's engine carried this feature?
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Back to top
View user's profile Send private message MSN Messenger
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Sat Jun 11, 2005 6:19 pm    Post subject: Reply with quote

Dunno about FTE and the rest, but that software engine RenegadeC posted about in the engine releases thread had the 255 limit fixed. If I had a guess, it's probably a basic engine upgrade by now.

/random discussion deviation for shameless p1mpage

Amusingly enough, I wanted the Impact Minigun in TROH to be able to have more than just the 250 rounds, so to get around it I'm linking in the ammo pack item (refills bullets) such that if you have it as the currently selected item, and run out of ammo using the impact minigun, it automatically uses the ammo pack. The coolest part about this is that I automatically give an ammo pack when you pick up an impact minigun too. Wink

/end random discussion deviation for shameless p1mpage
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Sat Jun 11, 2005 7:35 pm    Post subject: Reply with quote

DP supports it on protocol 6 and upwards, I think...
FTE and ALL QW engines support it.

I don't know about other engines.
Back to top
View user's profile Send private message Visit poster's website
finger91



Joined: 25 Nov 2005
Posts: 3

PostPosted: Fri Nov 25, 2005 9:19 pm    Post subject: n00b Reply with quote

Spike wrote:
DP supports it on protocol 6 and upwards, I think.


OMG u'r such a n00b. go sit in the corner and be ashamed of yourself. Evil or Very Mad Mad
_________________
download online casinos abc Best Online Casino Gambling
Back to top
View user's profile Send private message Send e-mail Visit poster's website
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Nov 26, 2005 7:21 am    Post subject: Reply with quote

haha bot is learning flaming abilities
_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group