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Engine feature ideas

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Dec 18, 2008 5:18 am Post subject: Engine feature ideas |

(I was going have this be a reply in the future tutorials thread, but it is more of a "what-if" feature idea.) 1. Another: play with the viewport size a little when a demo is playing. A number of games close in the top and bottom viewarea a little for cutscenes (a few Quake mods like OUM and some others whose names elude me have "cutscenes" -- usually when you push a button to show what door or whatnot just opened).
Would be a cool effect for those as well, although only Nehahra really uses demos for cutscenes as far as I know. This would require a modhint of some sort (an extension or having the server play with a cvar).
As far as demo playback goes, the small amount of extra space could optionally be used for demo playback controls and/or even a demo progress bar.
2. I personally like transition effects or sequences. Maybe not a fit for a true Quake mod, more something like a total conversion would be to have something happen in the middle of the use of a teleporter.

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Fri Dec 19, 2008 7:52 am Post subject: |

Here's an idea that i plan on implementing soon. When you are recording a demo, have an on-screen: O [REC] _

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Fri Dec 19, 2008 12:32 pm Post subject: |

1) See your mouse during a demo as well as interact with a few on-screen buttons for volume, playback speed, and progress. Buttons become transparent upon mouse-off.

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goldenboy Joined: 05 Sep 2008 Posts: 310 Location: Kiel |

Posted: Fri Dec 19, 2008 2:29 pm Post subject: |

Rockets emitting sound True underwater ambient

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Fri Dec 19, 2008 4:11 pm Post subject: |

-Ogg Vorbis (and MP3) support for mod/sound/cdtracks/track00x.ext (and all other sounds too) I love it every since I noticed it in Darkplaces. _________________ Quake Maps

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Fri Dec 19, 2008 6:15 pm Post subject: |

Oh, I just had another brain fart... After finishing a level, have an option for INSTANT REPLAY. Sure its possible for a player to "RECORD", then during intermission "SAVE", playdemo "demo_replay". But it might be more convenient if its just a keypress.
I'm not sure if this should be done engine side or could be done in quakeC, but for mods like racing or sports like, i think it would be a cool little diddy...
I can almost do it by just binding
bind l "load demo_replay;wait;record demo_replay"
bind k "save demo_replay;wait;playdemo demo_replay"

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Fri Dec 19, 2008 6:42 pm Post subject: |

r00k wrote:
Oh, I just had another brain fart... After finishing a level, have an option for INSTANT REPLAY. Sure its possible for a player to "RECORD", then during intermission "SAVE", playdemo "demo_replay". But it might be more convenient if its just a keypress.
I'm not sure if this should be done engine side or could be done in quakeC, but for mods like racing or sports like, i think it would be a cool little diddy...
I can almost do it by just binding
bind l "load demo_replay;wait;record demo_replay"
bind k "save demo_replay;wait;playdemo demo_replay"

sounds like a system to see the flaws that u made in the level, can go back through and ix them, and work on the speed
sounds like more speed runners with this
+1
_________________
bah

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Dec 19, 2008 8:12 pm Post subject: |

A Centerprintesque QC function that can print anywhere on the screen. I wish DP had that. _________________ Apathy Now!

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Fri Dec 19, 2008 9:59 pm Post subject: |

It does, in csqc, which is the correct place for those kinds of things anyway. _________________ Look out for Twigboy

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Sat Dec 20, 2008 5:28 am Post subject: |

CSQC is next-gen, but i warrant for anti hacks

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