Inside3D!
     

Enemy Territory: Quake Wars' AI Combatants

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Artificial Intelligence
View previous topic :: View next topic  
Author Message
CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Thu Jun 28, 2007 10:14 am    Post subject: Enemy Territory: Quake Wars' AI Combatants Reply with quote

Interesting read, so I thought I 'd post it: http://pc.ign.com/articles/795/795599p1.html

Anyone on the forum had the opportunity to try the beta, by the way?
_________________
http://www.planetcocot.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Thu Jun 28, 2007 10:54 am    Post subject: Reply with quote

yes

and no, the beta lacks ai and lan play Sad
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Thu Jun 28, 2007 3:44 pm    Post subject: Reply with quote

This John Dean character is totally copying me. His username on moddb is TheEvileOne, he's the author of the FritzBot, and his website is called Mal's Whorehouse, and he's been involved with, according to that interview, AI since Quake 1.
Back to top
View user's profile Send private message Send e-mail
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Thu Jun 28, 2007 4:26 pm    Post subject: Reply with quote

Quote:
They'll drive around in vehicles, they'll team up, you'll see a bot driving around in a tank and another bot riding around in a turret blasting any enemies that they see. You'll see bots flying around harassing ground units, harassing vehicles, attacking other air vehicles.

So they're at the level of UT2k4 bots? No offense, that just sounds like the bare minimum for behavior (basic inheritance, understanding that when I am at a mounted gun, I can still shoot)

To be honest I'm more impressed that you can modify the bot settings without restarting the game...

Quote:
IGN: Will they switch classes by themselves during a match depending on what needs to be accomplished?

John Dean: Yeah, they will.

IGN: They'll switch out weapons and that sort of thing?

John Dean: Yep.

Honestly, this should be assumed. For ETQW this should be as mandatory an aspect as Uses vehicles, Completes objectives or even Connects To Server.

Decent interview, and he gets a gold star for apparently actually putting specific ai per class (GDF medic being more aggressive than Strogg since they can revive more quickly), and also dynamic goals (taking out that one guy who keeps hammering from the same hill).

I have just become an extreme skeptic since the game industry turned music industry on me in the past 10 years, and I have heard these claims before, and was ultimately disappointed on nearly every point (Valve anyone?) so I tread lightly when it comes to anticipation for another game.
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Artificial Intelligence All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group