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SpannA
Joined: 12 Jan 2009 Posts: 16 Location: Auckland
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Posted: Mon Jan 12, 2009 10:52 pm Post subject: My Tacktical quake mod |
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Ok its up ..!! YAY
http://www.quaketastic.com/upload/fi.../mods/Tack.zip
Tacktical Quake Patch V1.0 With Source
By SpannA
Hi every1 this is my Tactical quake mod
i aint very good at these doc things so i'll get to the point
History
I started this patch when CounterStrike first came out, because of the fact i didnt have the stats to run CounterStrike (P100 ,4m video, 32m ram) i decided to make a patch for Quake just like it or somewhat like it.It was made with Lans in mind but i added a little single player stuff in there for practice This is the lastest update of the patch and i though after 10 years i should release it so hear it is.WARNING THIS STILL HAS ALOT OF BUGS AND I CARNT BE BOTHERED LISTING THEM.
How To Play
Single Player
Play as normal when u start u'll have a blank cam view, this is your weapon select screen left mouse click to cycle though the weapons and right to select.If u want to select a new weapon press enter. Hints - Burst firing will help your ACCURECY BIG TIME.Crouching help accurecy aswell, Aim for the head.
Multi Player
Same process as the single player.
Buttons and Impulses
Impulse 100 - add a bot to team 1
Impulse 101 - add a bot to team 2
impulse 106 - remove a bot i think ..? carnt remember
left mouse button - Fire & cycle though weapons
right mouse button - jump & select weapon
arrows - to move in all direction
right ctrl - crouch to improve aiming
right shift & center mouse button - Zoom (only certain weapons)
r - reload
1 - knife (never finished)
2 - secondary weapon
3 - primary weapon
8 - grenades
insert----------|
home----------|
page up------|-----------Team Speech
delete---------|
end-------------|
page down---|
Special Thankx
To every1 at Inside3d and every 1 that wrote in tutorials it would'nt of been posible without all u guy's.To Quakeone.com for trying to bring quake back thats the only reason for me releasing this.To every person that's made a mod(becuase i've taken alot of snipit's of code from many well known mods). and to anyone else that can see a bit of there work hiding in there .
Bugs.
A heak of a alot.. thats why i have left the source with it so ever1 can improve on it .
EVERYBODY GET IT |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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UrbanKid
Joined: 22 Aug 2008 Posts: 44
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Posted: Thu Jan 15, 2009 10:32 am Post subject: hey |
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Nice mod! this is nice but the bots are too hard
Hey are you still updating this project? |
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SpannA
Joined: 12 Jan 2009 Posts: 16 Location: Auckland
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Posted: Thu Jan 15, 2009 6:42 pm Post subject: |
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havent been planning to do any updates but i may do the odd 1 or 2 in the future.I'm more interested in getting a server for it up. |
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UrbanKid
Joined: 22 Aug 2008 Posts: 44
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Posted: Fri Jan 16, 2009 1:14 pm Post subject: !!!! |
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hey eh.... can you make a config.cfg for the psp? |
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SpannA
Joined: 12 Jan 2009 Posts: 16 Location: Auckland
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Posted: Sat Jan 17, 2009 9:07 pm Post subject: |
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i wouldnt have a clue how 2 .... i didnt even know it was on PSP |
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UrbanKid
Joined: 22 Aug 2008 Posts: 44
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Posted: Wed Jan 21, 2009 2:03 pm Post subject: no it isn't |
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It isn't on the psp but
this mod works for the psp and i Love it |
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SpannA
Joined: 12 Jan 2009 Posts: 16 Location: Auckland
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Posted: Thu Jan 22, 2009 9:06 pm Post subject: |
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dats good to hear ...we always enjoyed playing it LAN the more people the more fun it got. |
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SpannA
Joined: 12 Jan 2009 Posts: 16 Location: Auckland
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Posted: Thu Feb 05, 2009 6:43 am Post subject: |
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SpannA
Joined: 12 Jan 2009 Posts: 16 Location: Auckland
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Posted: Thu Feb 05, 2009 6:44 am Post subject: |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Thu Feb 05, 2009 9:00 am Post subject: Textures |
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I've looked into the source and saw that there are no external textures. Could I add some textures for the weapons? This would make them more detailed and more realistic.
And, another question, what program did you used to model the weapons, and especially, to skin them. I use qME and it never skins correctly.
Great mod, by the way. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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SpannA
Joined: 12 Jan 2009 Posts: 16 Location: Auckland
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Posted: Sat Feb 07, 2009 9:42 pm Post subject: |
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for modeling and skinning i used milkshape ,the good thing about it is that models can be built in sections and skins can be added to single sections. if u want to do more skins go for it...all the source is there if any1 out there want's to add on to it or leech of it. |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Sun Feb 08, 2009 6:38 pm Post subject: Good, good |
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Thank you, I played with MilkShape a long while ago but I quit it because it was kind of hard. Then I learned 3DSMax. I guess, I'll model the weapons in 3DSMax and then import it in MilkShape.
I'll then be able to export the model as .mdl or .md3 and skin it properly. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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