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Help me please need Engine

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Fri Dec 29, 2006 12:40 pm Post subject: Help me please need Engine |

CAn someone make me a Engine please? THey are in the tutorials i need engine with this Flashlight Footsteps
Blood Splats
Bloodier Trails
CounterStrike clone 1
CounterStrike clone 2
CounterStrike clone 3
CounterStrike clone 4
Kicking Heads
and all weapons should shoot shells
PLaese i tried it 10times but it says always error.
sorry for my bad english

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Fri Dec 29, 2006 3:23 pm Post subject: |

What you're looking for is a QC mod, not a custom engine. Secondly, you're probably off just trying one at a time, and asking for help where you get stuck. People don't usually just make mods for other people. _________________ woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Fri Dec 29, 2006 4:40 pm Post subject: |

I´m working on a CS mod for Quake and i want to play it on the PLaystation Portable. I need a good engine but its hard. i tried it 10times. I pasted the codes in to the .qc files and i got a error with
frikcc.
can you help me to make the engine pleas?

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Fri Dec 29, 2006 5:07 pm Post subject: |

If you follow the steps properly, there really shouldn't be any problem. If you still get an error, copy-paste the result of your error log and maybe people will be able to help. And again, as Entar said, you're dealing with QuakeC here, not Quake engine coding.
A mod for Quake on PSP? I didn't know that was even possible...

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Fri Dec 29, 2006 5:15 pm Post subject: |

it´s possible on psp but i need only a new engine and the quake engine sucks. can you make me than a progs.dat with Blood Splats ?
I want to see where do you pastet this.
When i paste the Blood Splats codes there are no errors
but in game there are no blood splats on walls.
sorry bad english
EDIT:
I tried the flashlight mod
warning: Q206: subs.qc:25:SetMovedir: not all control paths return a value
warning: Q116: fight.qc:299:Local enemy_yaw redeclared
warning: Q202: ai.qc:368:FindTarget must return a value
warning: Q202: ai.qc:588:CheckAnyAttack must return a value
warning: Q105: items.qc:47:droptofloor: Too few parameters. See definition defs.qc(602)
warning: Q116: weapons.qc:92:Local org redeclared
error: Q505: weapons.qc:1248:Unknown value "flash_toggle"
HELP

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Sun Dec 31, 2006 7:23 am Post subject: |

what's on line 1248 in weapons.qc? Need more information to figure out your problem. _________________ Unit reporting! http://www.bendarling.net/

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Mon Jan 01, 2007 11:49 am Post subject: |

this part of the flashlight mod if (self.impulse == 30) flash_toggle();

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DieparBaby Joined: 05 Dec 2006 Posts: 44 Location: London, Ontario, Canada, eh |

Posted: Tue Jan 02, 2007 1:41 am Post subject: |

Put this just before "void () ImpulseCommands =" void () flash_toggle;

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