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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Tue Apr 06, 2010 1:56 am Post subject: |
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Good work, but not at the same level. I personally think "covering" the Quake soundtrack is moot, because the quality of the NIN recording is the same as modern productions, unlike the game's assets and use thereof. I don't think you can improve or even equal NIN's work.
Aftershock can't touch NIN's guitar sounds, the one in track001 (track 2 on the Quake CD because of the data track) seems to have been substituted by a synthesizer? It doesn't have the same punch.
Track 03: I miss the voices (Shub-Nigguraaaath!). I listen to that track a lot atm because it's in the map I'm working on
Good attempt, but I prefer NIN. I don't know why this was made, probably for fun, which is cool. Hats off to the producers. _________________ ReMakeQuake
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Tue Apr 06, 2010 12:05 pm Post subject: |
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scar3crow wrote: | http://project-aftershock.newgrounds.com/ | IIRC that was built on non-free stuff. I did not find it very good either. _________________ Quake Maps |
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mk

Joined: 04 Jul 2008 Posts: 94
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Posted: Sun Apr 11, 2010 11:43 pm Post subject: |
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Spirit wrote: | scar3crow wrote: | http://project-aftershock.newgrounds.com/ | IIRC that was built on non-free stuff. I did not find it very good either. |
Which kind of non-free stuff?
This soundtrack seems good enough to be used in something like FlashQuake, where the data and the engine are linked into a single file. Pre-made self-boot CDI images for the Dreamcast are another example where this soundtrack could be useful. _________________ Makaqu engine blog / website.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. |
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