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Speedmodding Timespan Discussion Thread
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Mon Dec 08, 2008 2:49 am    Post subject: Reply with quote

MauveBib wrote:
Personally I think a week devtime is the max. Anything more than that is a turtlemod, not a speedmod, and that's an entirely different kettle of fish.


Agreed Very Happy
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scar3crow
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Joined: 18 Jan 2005
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Location: Las Vegas, NV

PostPosted: Mon Dec 08, 2008 3:24 am    Post subject: Reply with quote

Okay, so a weeks warning, and a weeks devtime?

Once this is decided I think I'll shuttle basically all of this off to another thread, edit the first post to match the conclusions and let things start anew.

I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )

Unless someone is vehemently opposed, 1 week warning, 1 week devtime.
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CocoT



Joined: 14 Dec 2004
Posts: 599
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PostPosted: Mon Dec 08, 2008 3:25 am    Post subject: Reply with quote

Quote:
I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )


Haha Smile
Okay, one week before, one week after, then Smile
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albertwigs



Joined: 30 Mar 2010
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PostPosted: Wed Mar 31, 2010 3:36 am    Post subject: Reply with quote

QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the computer game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level.
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Error
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Joined: 05 Nov 2004
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PostPosted: Wed Mar 31, 2010 4:29 am    Post subject: Reply with quote

yes, I'm pretty sure almost all of us know that.
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Wed Mar 31, 2010 7:38 am    Post subject: Reply with quote

That's a spam post.
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gnounc



Joined: 06 Apr 2009
Posts: 120

PostPosted: Thu Apr 01, 2010 4:24 am    Post subject: Reply with quote

aww damn...i just read this entire thread thinking there was an upcoming speed mod contest. stupid spam bot : (
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Error
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Joined: 05 Nov 2004
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PostPosted: Thu Apr 01, 2010 4:50 am    Post subject: Reply with quote

I too would like to speedmod. I don't want to host it though, as most of mine weren't too successful.
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Sat Apr 03, 2010 2:10 am    Post subject: Reply with quote

Error wrote:
I too would like to speedmod. I don't want to host it though, as most of mine weren't too successful.


Mmm, could be fun.
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Urre



Joined: 05 Nov 2004
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PostPosted: Mon Apr 05, 2010 6:13 pm    Post subject: Reply with quote

I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games.

Too advanced and ambitious?
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Team Xlink



Joined: 25 Jun 2009
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PostPosted: Mon Apr 05, 2010 7:04 pm    Post subject: Reply with quote

I think this is a great idea.

Urre wrote:
I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games.

Too advanced and ambitious?


Not limiting it to FPS games is a great way to get creativity going.

Best Quake Puzzle Game?
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