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franqutrass



Joined: 30 Dec 2009
Posts: 22
Location: peru

PostPosted: Sun Feb 07, 2010 4:53 am    Post subject: Qfusion help Reply with quote

Hi i have a question, in the " source code of qfusion" as I add enemies such as in "Quake 2".
I could give an example please
because I try to add an enemy of "Quake 2" of its source code for the "qfusion" but did not work.
I am copiling with Visual C + + 2008 Express Edition. Rolling Eyes
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Sun Feb 07, 2010 6:43 am    Post subject: Reply with quote

you might want to consider resizing your avatar.
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Sun Feb 07, 2010 10:29 am    Post subject: Reply with quote

I'm slightly amused by this discussion. First the compiler, now the monsters. And the avatar.

1. I'm not sure how much help and support you could get for Quake 2 here.
2. First of all, how proficient are you with programming? What other programming languages do you know or use?
3. What is you final purpose regarding qFusion?

Try these:

http://q2scene.net/scene/ (seems active and more Quake2 related)
http://www.moddb.com/engines/qfusion
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qbism



Joined: 04 Nov 2004
Posts: 82

PostPosted: Sun Feb 07, 2010 7:23 pm    Post subject: Reply with quote

Ancient discussion about adding monsters from quakesrc.org

http://qbism.com/index.php?topic=11.0
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franqutrass



Joined: 30 Dec 2009
Posts: 22
Location: peru

PostPosted: Mon Feb 08, 2010 2:26 am    Post subject: Reply with quote

thanks, that's what he wanted, and another question may not do to put allies.

thanks Rolling Eyes
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calvincolins



Joined: 28 Jun 2010
Posts: 3

PostPosted: Fri Jul 02, 2010 7:33 am    Post subject: Reply with quote

Wow nice thread.
actually i faced same problem and i solved it with you information.
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