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Quake Matt

Joined: 05 Jun 2005 Posts: 129
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Posted: Thu May 25, 2006 11:11 pm Post subject: Gyro 2.0 Released! |
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Gyro 2.0 is done!
http://homepages.nildram.co.uk/~moonrise/matt/gyro2_20.rar
I'm glad it's finally ready! Typing up the readme file really left my fingers sore, but I found a couple of snags and thought up a new feature while I did it, so it was all worth it in the end. I know it's a little bit hard to grasp at first, so I'm planning to covert it to a .html document and instate some decent formatting.
Anyway, tell me what you think! Any problems getting it set up, or any functions not explained well enough? Any bugs, even? I've tested most possiblities, including making the player a physics object, which is quite fun, so I'm pretty confident that it's all stable(ish).
Unfortunately, it's not a seamless transition between Gyro 1 and 2, so you might have to rework a bit of code if you're upgrading. |
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SkinnedAlive
Joined: 25 Feb 2005 Posts: 65
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Posted: Fri May 26, 2006 12:02 am Post subject: |
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Hurrah! |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Quake Matt

Joined: 05 Jun 2005 Posts: 129
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Posted: Fri May 26, 2006 9:07 pm Post subject: |
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Thanks, Error! I tried submitting it myself, but the connection kept conking out, probably because of my torrents. |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Chillo

Joined: 05 Nov 2004 Posts: 80
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Posted: Sun May 28, 2006 6:30 am Post subject: Ragdolls! Yes! |
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I'd also like to say that I've long awaited for a realistic ragdoll system in quake. Sagdolls were a good start, but were very lacking because they were limited by quake's original code. search for Mauvebib's Sagdoll mod if you've never tried it. |
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Quake Matt

Joined: 05 Jun 2005 Posts: 129
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Posted: Sun May 28, 2006 9:51 am Post subject: |
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Yeah, I checked it out around the time I released the first Gyro. I'm not sure I could improve on what MauveBib did, considering how hard it is to get such an effect without engine support. |
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