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Chris



Joined: 05 Aug 2006
Posts: 78

PostPosted: Sat Jan 26, 2008 9:32 pm    Post subject: The Hunted Reply with quote

Hi I suppose I just wanted to show some stuff I am working on using the Darkplaces engine. I have been working on The Hunted Chronicles which is a singleplayer game to tie up the last two I made under the same name. I suppose I just felt like there wasn't a whole lot of videos about and if its okay will just drop some stuff I'm working on here.

This here is the latest video I made just showing an inventory akin to SS2 or Arx Fatalis in use with some of the items and search able objects / corpses.

http://gameconsortium.com/blog/2008/01/13/thc-inventory-management/


This is a small tangent I did when bored attempting to recreate that whole dutch angles kind of thing seen in games like Resident Evil and Silent Hill. It also has camera lock on axis allowing for side scroller. top down, and isometric views. I suppose it wont make the cut since The Hunted is a first person game but it may be used for cutscenes later on.

http://www.moddb.com/games/9252/the-hunted-chronicles/videos/78125/thc-alpha-cameras-and-player-movement#imagebox


I suppose that is it for now and may update this thread later on granted anyone is interested. Code wise I take advantage of abusing clientside QC for both of those videos, and if you need help on using csqc I could be of some service. Thanks for reading this through.
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spinduluz



Joined: 14 Jan 2008
Posts: 6

PostPosted: Sat Jan 26, 2008 10:37 pm    Post subject: Reply with quote

Wow! Looks really cool imo. Very Happy
And yeah I'm interested at least.
Is this a survival horror game?
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Sun Jan 27, 2008 1:33 pm    Post subject: Reply with quote

The inventory seems good. I'd keep the special cameras just for cutscenes.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sun Jan 27, 2008 9:49 pm    Post subject: Reply with quote

Your stuff is coming along nicely, keep it up Wink

Next time I hope to see some zombies
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Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Thu Jan 31, 2008 3:32 pm    Post subject: Reply with quote

great work Chris, can't wait to play it
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Chris



Joined: 05 Aug 2006
Posts: 78

PostPosted: Wed Mar 19, 2008 12:18 am    Post subject: Reply with quote

http://gameconsortium.com/THC/shots/1/th000033.jpg
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Chris



Joined: 05 Aug 2006
Posts: 78

PostPosted: Sun Mar 23, 2008 8:57 pm    Post subject: Reply with quote

http://www.moddb.com/games/9252/the-hunted-chronicles/videos/85003/thc-new-inv-stuff-and-dual-wielding#imagebox
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sun Mar 23, 2008 10:25 pm    Post subject: Reply with quote

Funny to see the Nexuiz laser effect, shouldn't you have removed that before posting a video? Otherwise neat. Love how the arm moves with the mouse and stuff, even though I didn't see the point. At first I guessed it was supposed to aim where you pointed, but was bugged and inverted, but I doubt you would show that.
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Chris



Joined: 05 Aug 2006
Posts: 78

PostPosted: Tue Mar 25, 2008 1:47 am    Post subject: Reply with quote

mainly just to show texture specific materials and things for footsteps / impacts etc.
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goblinoid



Joined: 21 Mar 2008
Posts: 22

PostPosted: Tue Mar 25, 2008 10:53 pm    Post subject: Reply with quote

Just amazing!

Ps. I would like to see some zombies too Wink .
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