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Questions about buying Quake on Steam
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scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue May 05, 2009 3:15 am    Post subject: Reply with quote

One of my more bare Quake folders has libogg.dll, libvorbisfile.dll, zlib1.dll, libjpeg.dll, libvorbis.dll, libmodplug-0.dll, libpng12.dll, libcurl-4.dll, and sdl.dll

The engines are quake, winquake, glquake, vquake, fitzquake, darkplaces and darkplaces-sdl

I'm pretty sure all of those dlls came from DarkPlaces, since in making this folder, I made a folder, made a subfolder called id1, plopped pak0 and pak1 in it, and then in the main folder, unzipped the normal DP download, and it all worked. Later on I grabbed Fitz and the standard binaries from my old folder.

BTW, my music folder is sound/cdtracks/track0xx.ogg

Theres seriously no install for Quake, just get pak0 and pak1 in the id1 subfolder of wherever you unzipped the engine you want to use and all is well - including ogg playback if you did a normal unzip of the DP zip =)
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Tue May 05, 2009 5:38 pm    Post subject: Reply with quote

scar3crow wrote:
One of my more bare Quake folders has libogg.dll, libvorbisfile.dll, zlib1.dll, libjpeg.dll, libvorbis.dll, libmodplug-0.dll, libpng12.dll, libcurl-4.dll, and sdl.dll

I'm pretty sure all of those dlls came from DarkPlaces

Looks like it. The bolded files are needed for .ogg playback.
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Wed May 06, 2009 12:20 am    Post subject: Reply with quote

Yes, because the music wasn't working. Smile

Still isn't, btw, but the game is still playable so I'm progressing anyway. I may just have to burn a cd to get the results I want.
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