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QuakeC Programming

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No new posts Quake Lua
0 JasonX Fri Jun 18, 2010 5:20 pm
No new posts Setsize Problems
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15 Mexicouger Wed Jun 16, 2010 11:02 pm
No new posts Kinda offtopic but serious CHONCHAR help
4 Mexicouger Wed Jun 16, 2010 9:13 pm
No new posts Anybody know how to make machinima in quakec?
3 Danfun64 Wed Jun 16, 2010 3:51 pm
No new posts Traceline
12 ajay Wed Jun 16, 2010 12:45 am
No new posts How to make an aim command?
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38 ThePlasticBling Tue Jun 15, 2010 1:45 am
No new posts Changing the skin of a weapon?
5 Mexicouger Mon Jun 14, 2010 7:38 am
No new posts Quake Rally
14 JasonX Sat Jun 12, 2010 11:10 pm
No new posts Backwards running clock?
6 Baker Sat Jun 12, 2010 7:50 am
No new posts Nehahra plays demos between levels, how?
0 Baker Fri Jun 11, 2010 2:48 am
No new posts A little problem with spawning position
14 ajay Thu Jun 10, 2010 7:03 pm
No new posts Error compiling QW progs, but NQ progs compile fine.
3 Fragasaurus Tue Jun 08, 2010 10:19 am
No new posts hello can somebody help me with a the grenade launcher?
11 ThePlasticBling Sun Jun 06, 2010 5:42 pm
No new posts precaching models
3 Handshakes Mon May 31, 2010 2:41 pm
No new posts Set a monster on fire, but for a set time....
3 ajay Mon May 31, 2010 10:19 am
No new posts Quake 1 server help
2 Mexicouger Sun May 30, 2010 10:34 pm
No new posts QuakeC Code Snippets
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15 GiffE Sun May 30, 2010 3:29 pm
No new posts Invisible monsters
3 ajay Fri May 28, 2010 5:18 pm
No new posts Looping sound > start then stop
4 ajay Tue May 25, 2010 8:20 am
No new posts Player does something - triggers teleport
4 ajay Sun May 23, 2010 9:05 pm
No new posts QC Folder Structure
4 Junrall Fri May 21, 2010 5:00 pm
No new posts More thoughts/questions re: lightning
9 ajay Fri May 21, 2010 3:32 am
No new posts Animation help
0 Mexicouger Wed May 19, 2010 9:45 pm
No new posts Questions on FrikBots
3 JasonX Wed May 19, 2010 12:26 pm
No new posts Physics-based Gibbing
10 JasonX Wed May 19, 2010 8:55 am
No new posts Simple menuqc
0 Urre Tue May 18, 2010 7:51 pm
No new posts couple of questions
8 Jukki Tue May 18, 2010 3:22 pm
No new posts QuakeC Animation "Tree"
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17 JasonX Tue May 18, 2010 12:46 pm
No new posts Grenade entity coding help
7 Mexicouger Sat May 15, 2010 12:57 am
No new posts surfaces for different sound effect/sprites?
11 Mexicouger Fri May 14, 2010 9:37 am
No new posts How to make DP render flat-shaded?
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28 Urre Mon May 10, 2010 5:31 am
No new posts Paid programmer work
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32 toneddu2000 Sun May 09, 2010 5:45 pm
No new posts CSQC dreams
10 leileilol Sun May 09, 2010 2:43 pm
No new posts changing grunt's model
2 demnuh235 Tue May 04, 2010 7:12 pm
No new posts Moving a box?
7 Mexicouger Mon May 03, 2010 4:42 am
No new posts RPG Game how to start off ?
8 ceriux Mon May 03, 2010 1:41 am
No new posts self.touch For Player?
4 Junrall Sat May 01, 2010 9:09 pm
No new posts Turn player 90 degrees?
3 gnounc Sat May 01, 2010 6:45 pm
No new posts disappearing entities.
3 something Thu Apr 29, 2010 10:49 pm
No new posts conditional player movement.
2 something Thu Apr 29, 2010 9:48 pm
No new posts Respawning dead enemies
7 JasonX Thu Apr 29, 2010 8:06 pm
No new posts [ Poll ] Precompilers!
7 Spike Wed Apr 28, 2010 9:55 pm
No new posts ef_dimlight
5 ajay Wed Apr 28, 2010 6:14 am
No new posts Passing Several Variables - How Many Is Too Many?
4 Junrall Tue Apr 27, 2010 11:13 pm
No new posts sound attenuation and calculating max distance
2 necros Tue Apr 27, 2010 11:08 pm
No new posts Quick Way To Test Some DP Extensions
3 Team Xlink Mon Apr 26, 2010 11:23 pm
No new posts $frames and self.frame
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22 Junrall Mon Apr 26, 2010 2:56 pm
No new posts need overhead chase cam
2 hondobondo Mon Apr 26, 2010 11:46 am
No new posts SUB_UseTargets
5 Junrall Sun Apr 25, 2010 7:39 pm
No new posts Ricocheting Spikes
4 Junrall Tue Apr 20, 2010 11:36 pm
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