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progdefs.h in FTEQCCGUI

 
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Thu Apr 08, 2010 5:44 pm    Post subject: progdefs.h in FTEQCCGUI Reply with quote

Hello.


I was wondering if it is possible to generate the progdefs.h file in FTEQCCGUI

Thank you.
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Thu Apr 08, 2010 8:17 pm    Post subject: Reply with quote

Add the argument '-progdefs' somewhere in the commandline options text field bit.

More seriously though, why the hell do you want to?
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Fri Apr 09, 2010 7:20 am    Post subject: Reply with quote

I believe that it only genereates if it needs to be changed (unlike FrikQCC that always generates it).
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Fri Apr 09, 2010 10:23 am    Post subject: Reply with quote

qcc needs to generate it in order to get the correct progs api crc. If you use a custom one in an engine, then your engine is incompatible with every other mod. So unless you want to make an engine that doesn't support running any mods, generating a progdefs.h (at least writing one to disk, anyway) is entirely useless.
If you want to see how you messed up your defs.qc then I can see a point. But you can just compare your defs.qc instead of progdefs.h, so no real gain.
But yeah, you can still write one with that extra commandline argument.
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