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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Mon Mar 30, 2009 10:21 pm Post subject: |
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I see what you mean about the leg bend, but I'm pretty happy with the helmet design. It's tricky to come up with something plausible that also matches the weirdly shaped original as closely as possible _________________ Apathy Now! |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Tue Mar 31, 2009 6:15 am Post subject: |
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You should post some screenies of the two (new and original) next to eachother, with the original textured _________________ Look out for Twigboy |
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asdqwe
Joined: 05 Apr 2009 Posts: 24
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Posted: Tue Apr 07, 2009 10:09 am Post subject: |
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@ MauveBib:
- Are you modeling in 3ds max or other package?
- What filetype are you saving it to (3ds, asc etc)?
- How do you implement animation? (Not in the original program, but how does the animation make it into mdl format). |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Tue Apr 07, 2009 10:41 am Post subject: |
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Yes I'm modelling in max, saving in the native max format, then exporting to half life smds for each animation, which are compiled into an md3 by LordHavoc's dpmodel program.
I'm not using mdl format. _________________ Apathy Now! |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Wed Apr 08, 2009 6:00 am Post subject: |
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I second Urre's most recent post. Mauve if you like I can do a paintover for you on your mesh to help guide you? Good progress so far though
I can also give you a breakdown of my workflow if you wanted to try out something like what I do.
It'd be great to get all the Quake models redone up nice  _________________ Unit reporting!
http://www.bendarling.net/ |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Apr 08, 2009 7:01 am Post subject: |
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I'd love to know your workflow, yeah
Obviously I have no delusions that I'm capable of anything in the region that you are, and this is as much a learning project as anything, as I've done very little modelling at this sort of polycount. _________________ Apathy Now! |
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