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Windows 7 HLBSP WAD3 Creation Tool

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Sun Jan 17, 2010 8:03 am Post subject: Windows 7 HLBSP WAD3 Creation Tool |

i know its weird that im asking for a WAD 3 Creation Tool... but... wally is not working properly on windows 7 every time i import a texture the pallet is automatically black. so the texture ends up being pure black. the reason im asking here is because im making a half-life.bsp map for a quake purpose and i need to make a custom WAD. so any support would be appreciated. thanks.
EDIT: NEVER MIND I FOUND A WAY AROUND IT, TO ANYONE ELSE HAVING ISSUES WITH WIN7 AND COPYING YOUR TEXTURES STRAIT FROM PHOTOSHOP TO WALLY JUST SAVE YOUR TEXTURE AS A 256.bmp THEN GO TO THE FOLDER YOU SAVED IT IN WITH WALLY OPEN RIGHT CLICK THE TEXTURE IN THE FOLDER "COPY" THEN PASTE IT INTO WALLY IT SHOULD WORK THEN.
sorry for the caps just wanted to make sure everyone would see it good and well.
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QuakeDB - Quake ModDB Group

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Downsider Joined: 16 Sep 2008 Posts: 477 |

Posted: Sun Jan 17, 2010 2:21 pm Post subject: Re: Windows 7 HLBSP WAD3 Creation Tool |

ceriux wrote:
i know its weird that im asking for a WAD 3 Creation Tool... but... wally is not working properly on windows 7 every time i import a texture the pallet is automatically black. so the texture ends up being pure black. the reason im asking here is because im making a half-life.bsp map for a quake purpose and i need to make a custom WAD. so any support would be appreciated. thanks.
EDIT: NEVER MIND I FOUND A WAY AROUND IT, TO ANYONE ELSE HAVING ISSUES WITH WIN7 AND COPYING YOUR TEXTURES STRAIT FROM PHOTOSHOP TO WALLY JUST SAVE YOUR TEXTURE AS A 256.bmp THEN GO TO THE FOLDER YOU SAVED IT IN WITH WALLY OPEN RIGHT CLICK THE TEXTURE IN THE FOLDER "COPY" THEN PASTE IT INTO WALLY IT SHOULD WORK THEN.
sorry for the caps just wanted to make sure everyone would see it good and well.

Oh, no wonder it didn't work for me. My first experience with Wally was on Windows 7. I deemed it crappy software, my bad

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Sun Jan 17, 2010 7:34 pm Post subject: |

lol yeah i was like wtf at first too then i decided to copy it after it was saved and all was good =) _________________ QuakeDB - Quake ModDB Group

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Sun Jan 17, 2010 11:18 pm Post subject: |

Wally is one of these gems for what we have no replacement. I see me using it on virtual computers generated by taquion-ai on the core of stars in 50 years.

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Sun Jan 17, 2010 11:34 pm Post subject: |

lol yeah, i love wally. baker should upload it to quakeone _________________ QuakeDB - Quake ModDB Group

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goldenboy Joined: 05 Sep 2008 Posts: 310 Location: Kiel |

Posted: Mon Jan 18, 2010 2:26 pm Post subject: |

wally++ _________________ ReMakeQuake The Realm of Blog Magic

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c0burn Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England |

Posted: Mon Jan 18, 2010 2:30 pm Post subject: |

It's all about fimg and wadconv.exe

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