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No new posts Fun - Most Obscure Quake Bugs
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18 mh Mon Jan 12, 2009 2:55 pm
No new posts Analyzing the FitzQuake texture manager
1 Baker Sat Jan 10, 2009 4:11 pm
No new posts Quakeworld equivalent of chase_active 1
1 Baker Mon Jan 05, 2009 8:57 am
No new posts COM_LoadPackFile
7 Stealth Kill Tue Dec 23, 2008 3:57 pm
No new posts Calculating the Extreme X, Y, Z of a .bsp?
2 Baker Tue Dec 23, 2008 10:06 am
No new posts Flashlights?
13 Downsider Sat Dec 20, 2008 3:12 pm
No new posts model collision
6 m0dhippY Sat Dec 20, 2008 11:33 am
No new posts Engine feature ideas
9 Baker Sat Dec 20, 2008 5:28 am
No new posts Exploring Rendering
5 Baker Mon Dec 15, 2008 3:43 pm
No new posts apple_mouse_noaccel
3 Baker Sat Dec 13, 2008 12:26 am
No new posts Speeding up Quake engine on 486s
2 leileilol Fri Dec 12, 2008 3:43 am
No new posts Discussion on MOHAA
6 m0dhippY Wed Dec 10, 2008 10:49 pm
No new posts Proposal - Protocol Extensions
8 mh Thu Dec 04, 2008 7:11 pm
No new posts Large, Outdoor areas.
14 Downsider Tue Dec 02, 2008 2:17 am
No new posts Controlling Sunlight and Sunmangle from engine?
9 Stealth Kill Mon Dec 01, 2008 8:53 pm
No new posts Jello Models :(
12 Downsider Mon Dec 01, 2008 12:18 am
No new posts in-need if messing around experience
12 MeTcHsteekle Sat Nov 29, 2008 11:16 am
No new posts Func_ladder and prediction? Is problem? Is non-problem?
0 Baker Sun Nov 16, 2008 11:14 pm
No new posts SDL: Deconstructing Sleepwalker's FitzQuake_SDL
0 Baker Wed Oct 29, 2008 12:13 pm
No new posts A new standardised protocol?
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34 Spirit Sat Oct 25, 2008 9:39 am
No new posts Any engine capable of "good" rotating doors-func_r
2 Baker Sun Oct 19, 2008 5:58 pm
No new posts WorldToScreen Quake1
4 Neil Sun Oct 19, 2008 5:56 pm
No new posts .alpha
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24 goldenboy Fri Oct 17, 2008 11:56 am
No new posts A lightweight skeletal + model system?
6 MDave Thu Sep 18, 2008 5:21 am
No new posts Wacko game changing
3 mh Mon Sep 01, 2008 3:03 am
No new posts Protocol Bandwidth Optimisation
14 mh Thu Aug 07, 2008 2:09 am
No new posts thanks
1 hondobondo Mon Jul 28, 2008 9:16 am
No new posts Where are all the engine tutorials?
6 hondobondo Sat Jul 26, 2008 10:37 pm
No new posts Removing the hard-coded limit on the number of particles
3 mh Thu Jul 24, 2008 7:06 pm
No new posts passing a vec3_t to the qc vm
2 sp4x0r Tue Jul 22, 2008 9:36 am
No new posts What things are worth listing about engines?
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24 Spirit Wed Jul 02, 2008 7:19 am
No new posts Expanding ammo types beyond 4?
4 MDave Tue Jun 24, 2008 4:06 pm
No new posts Load value from qc?
2 Stealth Kill Wed Jun 18, 2008 1:16 pm
No new posts Color 255 for transparency on models and brush entities?
7 MDave Fri Jun 13, 2008 7:34 am
No new posts BSP Textures
5 mh Thu Jun 12, 2008 10:13 pm
No new posts Draw rectangle?
2 Stealth Kill Mon Jun 09, 2008 12:14 pm
No new posts What is the correct engine? (If there is even one)
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19 Kronus Fri May 23, 2008 6:39 am
No new posts One entity is two entities? (DarkPlaces)
4 jim Thu May 22, 2008 3:04 pm
No new posts Adding .ent file support
4 Baker Tue Apr 22, 2008 11:10 pm
No new posts Engine Standards
3 mh Sat Apr 19, 2008 5:56 pm
No new posts Transparent brush
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16 CocoT Thu Apr 17, 2008 7:08 am
No new posts A comparison of Quake Engines focused on Singleplayer
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32 CocoT Tue Apr 15, 2008 7:51 am
No new posts DarkPlaces Engine Dev?
9 marie Mon Apr 14, 2008 10:24 am
No new posts r_fullbright for models?
4 Stealth Kill Mon Mar 17, 2008 5:32 pm
No new posts Print Net name over head
1 Stealth Kill Fri Mar 14, 2008 5:20 pm
No new posts Couple of questions (auto aim, collision detection)
7 MDave Fri Mar 07, 2008 3:56 pm
No new posts Adjusting ticrate for only 1 player?
2 Baker Tue Mar 04, 2008 3:02 pm
No new posts I need help, looking for old TQ releases
6 Tomaz Sat Mar 01, 2008 12:28 am
No new posts 3D Skyboxes
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20 Preach Thu Jan 17, 2008 4:23 am
No new posts gl_ztrick ?
4 Baker Wed Jan 16, 2008 6:47 pm
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