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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Wed Nov 03, 2004 7:27 pm Post subject: bored pimpage |
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I'm bored.
So here's a video so noone else will be.
It's kinda old, well a couple of weeks anyway.
video
No, don't thank me, you apathy is thanks enough. |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Wed Nov 03, 2004 8:48 pm Post subject: Re: bored pimpage |
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ajay wrote: | I'm bored.
So here's a video so noone else will be.
It's kinda old, well a couple of weeks anyway.
video
No, don't thank me, you apathy is thanks enough. |
Its the video from moddb? I already know that. Lotsa fun!. |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Sun Mar 20, 2005 8:39 pm Post subject: |
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I'd just like to say that I'm still working on Lunkin, 10 levels are now completed, with about 4 left to do.
Iv'e still some bug-fixing, code-tidying, documentation, and the aforementioned 4 levels to do, but an August/QEXPO release looks eminently "do-able".
I have little more to show however, as I don't want to reveal stuff that I don't want to (eloquent as ever aren't I?), so this is merely lazy pimpage, but I'll post these anyway:
 _________________ my site |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Sun Mar 20, 2005 10:35 pm Post subject: |
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looks pretty-amazing-ous! |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Mon Mar 21, 2005 5:25 pm Post subject: |
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Awesome!
Good work, ajay! You've been very busy, I see. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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SkinnedAlive
Joined: 25 Feb 2005 Posts: 65
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Posted: Mon Mar 21, 2005 6:22 pm Post subject: |
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Very nice.
Are you planning to replace the player sounds? |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Mon Mar 21, 2005 6:57 pm Post subject: |
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yes, yes i am. in fact some already are
Actually, and as I've just written this out at DcEmu, I'll do a proper update:
Update? Okey dokey
As anyone who's seen the video knows you have a skanky fart attack, after a major boss battle (major as in significant, not major as in size of monster) you gain something better.
Level ten is all but done.
Level 15 and 16 are 90% done.
Levels 11, 12, 13, 14 are complicated and may take a month each to do.
I have 4 major bits of coding to do.
I have 1 "should be bloody working but isn't" bit of code, but it could be dropped if need be.
I have 2 other bug-fixes to sort.
I have lots of tidying up of code to do, not to get it working, but to just make it easier to read by others, more organised and better commented.
I have to improve the dialogue.
I have to tidy up the in-game music (it's 75% done)
I have to drop in the new player sounds that I have already made.
I have to write a complete readme.txt, especially a major list of credits and thank-you's.
I want to write a fairly lengthy document (manual type thing) to accompany it.
I could improve some of the gfx, not essential and if I get to August with an otherwise finished mod, I'll leave it, if I get the mod doen in July, I'll tinker with it.
On a final note, the current size of the (unzipped) mod is 30mb, it'll around 38/40 by the time it's done! I think I have webspace for it.
On a "no this is really the final note" note, I'll just say that although the mod is far from perfect, that it's missing some features I planned for it (but hell so is HL2!) that it isn't a tweaked to perfection, sophisticated slice of gaming gold, I'm already pretty damn pleased with it. The rest of the mod, both story-wise and level/code -wise is down on paper, and all I hope is that I can make the August/QEXPO '05 deadline. _________________ my site |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Tue Mar 22, 2005 5:53 am Post subject: |
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Just TomazQuake _________________
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Kools
Joined: 05 Jan 2005 Posts: 37 Location: The Netherlands
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Posted: Tue Mar 22, 2005 9:26 pm Post subject: |
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This is my kind of pimpage. The project looks amazing, professional even. I especially love how you did the movie, very 'trailer' like.
Can't wait 'till QExpo. _________________ Forum lurker |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Wed Mar 23, 2005 2:10 pm Post subject: |
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A nice view:
click to enlarge etc., etc. _________________ my site |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Wed Mar 23, 2005 2:48 pm Post subject: |
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ajay wrote: | A nice view:
click to enlarge etc., etc. |
Very nice screenshot
I really want to download this. Even if its need to use evilplanet or something. |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Sun Apr 03, 2005 4:30 pm Post subject: |
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Well, now I'm down to 2.5 levels to make. I've coded some end credits, as well as the first intro demo.
I've a buglist of about 7 things.
A "to do, not sure I can code it, but should work" list of about 3 things
A "to do, should work out when I map it" list of 3 things.
A "would like to do, but not essential" list of 5 things.
And an estimated size of the mod now of 47mb.
Unless something horrendous goes wrong, it will definitely be released at QEXPO.
As is usual I guess for people who make mods, I've just started planning:
- my next "mini" mod, the plans for which are pretty concrete
- my next big mod, the plans for which are pretty vague
It is almost possible that the mini mod could be done for QEXPO also...
Now that would be fun.  _________________ my site |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Mon Apr 04, 2005 3:09 pm Post subject: |
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Cool. I'm looking forward to the expo.
Let us know if you need coding help. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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