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QuakeC Programming

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No new posts misc_model
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23 Chip Mon Apr 19, 2010 7:47 pm
No new posts self.weapon = 3?
1 Junrall Sun Apr 18, 2010 1:54 am
No new posts Adding new weapons and binary operations...
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26 GaciX 69 Wed Apr 14, 2010 12:05 am
No new posts Newbie questions about CSQC
8 GaciX 69 Tue Apr 13, 2010 12:36 pm
No new posts func_train, one point at a time?
6 dayfive Tue Apr 13, 2010 9:20 am
No new posts What's going on in the Nexuiz menu code
5 Swift Mon Apr 12, 2010 1:26 pm
No new posts Bounding Box Too Big?
5 Junrall Sun Apr 11, 2010 4:28 am
No new posts DarkPlaces effectinfo covered!
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18 Urre Sat Apr 10, 2010 3:44 am
No new posts Where to start?
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38 Ghost_Fang Fri Apr 09, 2010 3:12 pm
No new posts progdefs.h in FTEQCCGUI
3 Team Xlink Fri Apr 09, 2010 10:23 am
No new posts Game freezes when I return my team's flag
3 Orion Thu Apr 08, 2010 6:19 pm
No new posts Speedmodding Timespan Discussion Thread
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25 scar3crow Mon Apr 05, 2010 7:04 pm
No new posts EF_BLUE/EF_RED = EF_DIMLIGHT
2 Orion Sun Apr 04, 2010 9:38 pm
No new posts How to replay a map x number of times?
11 OneManClan Thu Apr 01, 2010 4:35 pm
No new posts Time-able, on-off, lights
2 ajay Wed Mar 31, 2010 2:49 pm
No new posts Wanted: Smokescreen Grenade
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50 OneManClan Wed Mar 31, 2010 6:21 am
No new posts "Proper" way to do crouching in DP
4 c0burn Tue Mar 30, 2010 10:25 pm
No new posts Reflecting Shield
2 Madfox Tue Mar 30, 2010 7:26 am
No new posts I'm On The Darkplaces Wagon!
3 Junrall Sun Mar 28, 2010 9:43 am
No new posts Have I Been Missing This All These Years!?
8 Junrall Sun Mar 28, 2010 7:50 am
No new posts code for different engines?
7 ajay Fri Mar 19, 2010 8:55 pm
No new posts "Omg! Learn CSQC!"
9 Error Fri Mar 19, 2010 5:30 am
No new posts Help: 'Dynamic .wav substitution' attempt
2 OneManClan Fri Mar 19, 2010 4:15 am
No new posts Help With: func_door_model
0 ijed Tue Mar 16, 2010 8:23 pm
No new posts Duplicate shake12 / attackb1
1 Junrall Mon Mar 15, 2010 10:27 am
No new posts Sticky Grenades
1 Ghost_Fang Sat Mar 13, 2010 6:30 pm
No new posts Headshots
11 Ghost_Fang Sat Mar 13, 2010 6:30 pm
No new posts Solid Weapon Pickups
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16 Ghost_Fang Fri Mar 12, 2010 9:19 am
No new posts <New coder needed for conscript>
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39 Biodude Tue Mar 09, 2010 1:58 am
No new posts A "Sound" Question
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17 Junrall Tue Mar 02, 2010 1:56 am
No new posts Checkig For Precached Models And Sounds
2 Junrall Tue Mar 02, 2010 12:22 am
No new posts movement on the surface
4 delta54 Sun Feb 28, 2010 6:42 pm
No new posts Function Issue
7 Ghost_Fang Thu Feb 25, 2010 9:24 pm
No new posts SOLID_NOT
8 Junrall Mon Feb 22, 2010 4:40 pm
No new posts Detecting removed entities
7 frag.machine Mon Feb 22, 2010 7:20 am
No new posts The Floor Is Eating My Spikes!
12 Junrall Mon Feb 22, 2010 6:27 am
No new posts camera turn
12 siska.robert Sun Feb 21, 2010 11:37 am
No new posts Think Functions
9 Junrall Sun Feb 21, 2010 6:34 am
No new posts Model frame tags.
10 Downsider Fri Feb 19, 2010 10:18 pm
No new posts getting centerprint to player when they aren't activator
2 rj Mon Feb 15, 2010 7:26 pm
No new posts Jump to targetted point
1 gastrop0d Mon Feb 15, 2010 4:17 pm
No new posts DP questions: soft lights, bumpmapping and pretty water
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24 Freemanoid Mon Feb 15, 2010 1:37 am
No new posts "I have fallen, but why cant i get up?"
13 Ghost_Fang Sat Feb 13, 2010 4:40 am
No new posts noob questions
4 gastrop0d Fri Feb 12, 2010 12:15 am
No new posts qc tutorial: progs106.zip: 0 error(s), 0 warning(s)
10 noctrun Thu Feb 11, 2010 7:42 pm
No new posts Universal "Action" Command
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15 Ghost_Fang Wed Feb 10, 2010 6:25 pm
No new posts 2 Simple Questions
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32 Ghost_Fang Wed Feb 10, 2010 5:24 pm
No new posts Basic non monster npc mapping entitie.
12 ceriux Tue Feb 09, 2010 7:18 am
No new posts Plane question
4 Urre Mon Feb 08, 2010 11:45 pm
No new posts Player Height
6 Tom-5- Sun Feb 07, 2010 6:05 pm
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