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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Mon Jun 14, 2010 6:29 pm Post subject: |
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Downsider wrote: |
Finals have taken my attention. I haven't so much as looked at your stuff.
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Like mrgreezy said, there's no hurry on this, so no worries.
mrgreezy3 wrote: |
Dr. What is the Concept Of the Mapping For this Game. What i mean is What type of maps Fit this Game (quake style, futuristic, Army base, blah blah,) i got my buddy To map for me He can Map Well and Optimize for the Psp... so let me Know thanx. I will Have him come to the forum and Post here |
Okay, here's a quick list of most conceivable scenario settings:
Earth based maps:
1. Futuristic Military Research Base (this is what hse1m1.bsp fits into, with some mountain cave stuff injected)
2. Near-Future Urban setting (Pretty much what you would see in the present, perhaps with a slightly more advanced "futuristic" appearance on some things. Also, run-down / partially demolished / war stricken can fit into this catagory.)
3. Desert / Rocky Military Base (This would be more or less what you would expect a current day forward operations base to look like, perhaps as with #2, some slightly more advanced "futuristic" appearance on stuff)
Non-Earth based maps:
1. Starbase / Space Station / Moonbase / Ship in Hyperspace (About what you would expect from #1 of the Earth based maps, except in space. Expect to be able to do funky things like dynamite an airlock and suck foes out into the cold hard vacuum of space )
2. Medieval (Basic Quake theme, low tech, ogres, knights, monsters, traps, oh my!)
3. Runic Metal (Basic Quake Theme, more violent and deadly traps, chains, lava, weathered copper and bronze stained with the blood of the many unfortunate adventurers who preceeded you await. You should not be here. Bad things will happen if you stay. )
4. Desert / Egyptian / Rome (Basic Quake Theme, ruins of many ancient civilizations rife with traps and treasures await...)
5. Mayan (Basic Quake Theme. Lava, traps, giant killer man eating bugs with nailguns for claws, etc. You know the drill.)\
6. Post-Apocalyptic / Futuristic Western (Like the wild west. Only with lasers. Because the wild west with lasers and giant robots that may or may not be steam powered is badass. )
That pretty much covers the possible themes usable in Hellsmash, so your buddy should be able to do pretty much whatever he wants or feels comfortable doing.
BTW, I keep forgetting to ask, but what's your favorite gamemode for Hellsmash? SP or DM? _________________ "Roboto suggests Plasma Bazooka." |
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mrgreezy3
Joined: 26 May 2010 Posts: 25
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Posted: Mon Jun 14, 2010 8:50 pm Post subject: |
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o yea i love me some dm man i dont have no sp maps maybe you can link me to some good sp episodes then i will take a wack at it... also its possible to play psp to pc i have done that too |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Tue Jun 15, 2010 3:13 am Post subject: |
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mrgreezy3 wrote: | o yea i love me some dm man i dont have no sp maps maybe you can link me to some good sp episodes then i will take a wack at it... also its possible to play psp to pc i have done that too |
I like DM too, but the most fun comes from a SP map.
Most larger SP episodes are a pain, because you have to depack them, but there's a massive cornucopia of excellent SP Standalone maps.
Start with these:
Metal Theme, don't forget to shotgun jump!
http://www.quaddicted.com/reviews/hayduke1.html
Metal / Stone theme
http://www.quaddicted.com/reviews/wishes.html
Mediveal / Wizard castle, AWESOME despite it's age.
http://www.quaddicted.com/reviews/utah.html
Another wizard / mediveal, this is a map that was broken into two parts.
http://www.quaddicted.com/reviews/damaul3.html
Futuristic Base, very nice.
http://www.quaddicted.com/reviews/could.html
That reminds me, I really, REALLY need to do that Remix / Homage mappack of the SMLevels I always wanted to do... _________________ "Roboto suggests Plasma Bazooka." |
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mrgreezy3
Joined: 26 May 2010 Posts: 25
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Posted: Thu Jun 17, 2010 11:22 pm Post subject: |
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hey whats going on My Friend will Be comong to the forum soon to speak with you about the mapping he told me he is working on 1 very good DM map right now, i have asked him to make 4 or 5 right now with the standards you've stated in the other post.. so when he comes you can definitely speak with him  |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Fri Jun 18, 2010 11:24 pm Post subject: |
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mrgreezy3 wrote: | hey whats going on My Friend will Be comong to the forum soon to speak with you about the mapping he told me he is working on 1 very good DM map right now, i have asked him to make 4 or 5 right now with the standards you've stated in the other post.. so when he comes you can definitely speak with him  |
Nothing much, been doing some prototypey stuff with Beta4X, and have just about figured out a method of doing origin centered items with decent legacy support of maps that use the older non-centered evil id1 items. (meaning, I can now try messing with model based items again that have the rotation flag set) This should make future mapping easier with items (ammo and health) that are truely centered, as opposed to having to worry about offset bboxes causing trouble.
Also been considering adding support for TF entities so that one could play DM on TF specific maps. (with the added kicker of maybe supporting the scenario based TF maps...Cutthroat Gas everybody else on the map / steal nuke keys and nuke everybody else on the map, etc.) _________________ "Roboto suggests Plasma Bazooka." |
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