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Topics | Replies | Author
--- | --- | ---
| Sticky: Reasons QuakeC is better than C++ for Quake-based games [ Goto page: 1, 2 ] | 21 | LordHavoc | Fri Jun 04, 2010 2:57 pm
| Help redirecting damage? | 2 | gnounc | Mon Aug 16, 2010 9:37 am
| sry for bugging you guys | 0 | Jukki | Sat Aug 14, 2010 9:12 pm
| Telefrag gun help please :/ | 4 | gnounc | Sat Aug 14, 2010 5:36 pm
| A simple question from a noob | 2 | demnuh235 | Fri Aug 13, 2010 5:32 am
| where to find FRIK_FILE | 6 | MonkRocker | Tue Aug 10, 2010 6:17 pm
| is there a way to do location specific damage in QC? [ Goto page: 1, 2 ] | 24 | hondobondo | Mon Aug 09, 2010 6:37 pm
| Map Cycling? | 2 | MonkRocker | Sun Aug 08, 2010 3:25 pm
| QC Tutorials for absolute beginners [ Goto page: 1, 2, 3 ] | 41 | MauveBib | Sat Aug 07, 2010 5:10 pm
| Sprite Monsters Like Duke Nukem --- How? | 9 | Baker | Thu Aug 05, 2010 8:09 pm
| spawing monsters | 7 | Jukki | Sun Aug 01, 2010 6:04 pm
| QuakeC 2.0 - better, stronger, faster [ Goto page: 1, 2 ] | 22 | frag.machine | Sun Aug 01, 2010 5:31 pm
| Help: Making only *one* player hear something. | 8 | OneManClan | Sat Jul 31, 2010 4:01 am
| Changing nails speed [ Goto page: 1, 2 ] | 21 | Alex.mac | Thu Jul 29, 2010 6:28 pm
| A few door questions. | 0 | Ghost_Fang | Tue Jul 27, 2010 5:52 am
| Monster walk off edges? | 10 | Ghost_Fang | Tue Jul 27, 2010 5:42 am
| Simple way to a customize hud using QC? | 5 | Moi | Tue Jul 27, 2010 12:16 am
| Activate an entity(MOVETYPE_BOUNCE) via impulse? | 10 | Moi | Thu Jul 22, 2010 7:01 pm
| [solved]Stop camera rotation when strafing? | 2 | Moi | Thu Jul 22, 2010 5:35 pm
| Tutorial: Last Man Standing With Observer Mode | 13 | Baker | Wed Jul 21, 2010 7:26 am
| Action/Use Button | 2 | Ghost_Fang | Wed Jul 21, 2010 5:36 am
| Help! "Last Man Standing" | 3 | Stealth Kill | Tue Jul 20, 2010 8:44 pm
| Programming a 'SkinBlind' effect | 11 | OneManClan | Tue Jul 20, 2010 2:48 am
| Changing Weapon Models? | 14 | Karall | Sun Jul 18, 2010 9:53 am
| mutiplayer menu episode select | 11 | Hazematman | Sat Jul 17, 2010 12:44 am
| This has been Bugging me... | 4 | Mexicouger | Mon Jul 12, 2010 5:25 pm
| .float vs. float | 6 | Mexicouger | Sun Jul 11, 2010 4:42 pm
| Player death post effects [ Goto page: 1, 2 ] | 16 | Chip | Sat Jul 10, 2010 1:28 pm
| List plugins | 5 | gnounc | Sun Jul 04, 2010 8:08 pm
| How to check an area | 12 | Mexicouger | Sun Jul 04, 2010 1:02 am
| How does the Engine read csprogs.dat? [ Goto page: 1, 2 ] | 25 | Mexicouger | Sat Jul 03, 2010 12:39 am
| Grenade help | 14 | redrum | Fri Jul 02, 2010 5:28 pm
| Charge Shot [ Goto page: 1, 2 ] | 24 | Ghost_Fang | Thu Jul 01, 2010 6:00 pm
| Double jumping...sigh | 14 | Mexicouger | Thu Jul 01, 2010 12:42 am
| How to make an if/or in 1 line | 6 | skite2001 | Wed Jun 30, 2010 10:26 pm
| [DP] Bumpy movement problem | 6 | Nash | Wed Jun 30, 2010 5:28 pm
| "Stored" sound glitch? | 2 | Ghost_Fang | Wed Jun 30, 2010 6:06 am
| "Right" Way To Play CD Track | 13 | Baker | Tue Jun 29, 2010 9:54 pm
| Distance between 2 entities? | 7 | Ghost_Fang | Mon Jun 28, 2010 6:27 pm
| Comiling txqbsp With MVC++? [ Goto page: 1, 2 ] | 20 | Mexicouger | Mon Jun 28, 2010 12:56 am
| Model frames not weapon frames. | 10 | Ghost_Fang | Fri Jun 25, 2010 3:55 pm
| Reloadable cannon help | 1 | Biodude | Fri Jun 25, 2010 1:00 pm
| Rotating Door Support progs.dat + source +example bsp | 14 | Baker | Fri Jun 25, 2010 11:06 am
| Centerprint A netname if they are in View? | 4 | Mexicouger | Fri Jun 25, 2010 12:28 am
| Frikqcc Decompiler? How? | 5 | Mexicouger | Thu Jun 24, 2010 7:01 pm
| Japaneese ConChars? | 13 | Mexicouger | Mon Jun 21, 2010 2:07 am
| Extras R4 and GLquake | 9 | Ghost_Fang | Sun Jun 20, 2010 5:47 am
| CSQC Chat Messages | 5 | GiffE | Sat Jun 19, 2010 3:11 pm
| Using arrays? | 2 | Downsider | Fri Jun 18, 2010 9:36 pm
| Spawning Model to Block Player Movement | 5 | Ghost_Fang | Fri Jun 18, 2010 5:44 pm
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