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What do you map with?
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What do you map with?
BSP
5%
 5%  [ 2 ]
Worldcraft / Hammer
48%
 48%  [ 18 ]
QERadiant / GTKRadiant
16%
 16%  [ 6 ]
QuArK
13%
 13%  [ 5 ]
Deathmatch Maker
0%
 0%  [ 0 ]
Thred / Qoole / QuMa / Quest / Stoneless / Other
8%
 8%  [ 3 ]
I don't map
8%
 8%  [ 3 ]
Total Votes : 37

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than



Joined: 22 Jan 2006
Posts: 15

PostPosted: Tue Jul 11, 2006 10:46 am    Post subject: Reply with quote

I still use Worldcraft 1.6a (registered) for Quake 1 mapping, because it is by far the best editor I've used for dealing with entities, multiple selections, texturing, and has the best camera controls (and ability to set up and save multiple cameras around the level) as well as visgroups, which allow you to hide things you don't want (bit of a pain to manage, but they work very well).

Radiant is the only other editor that I would consider, but some maps coming from Quark users are pretty impressive (gibbie's maps for instance).
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scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue Jul 11, 2006 4:54 pm    Post subject: Reply with quote

Ive tired WorldCraft a couple of different times... and each time I feel like Im playing a game of Operation, trying to fit a tool through small little slots to get a job done.

I have GTKRadiant installed... I also have the entire manual printed out and hole punched into a nice neat little notebook... Need to just sit down and work on it.

I used to use Qoole (I bought it!) back in the day because it was so natural... I made a decently detailed series of rooms within my first hour in it, however every version has had some show stopping bug.

So Im going to take a stab at GTKRadiant (starting tonight perhaps?) and begin work on a map that Entar started and wants me to finish (one of his clever little techniques of getting me to make something perhaps?)
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spamalam



Joined: 10 Jul 2006
Posts: 30

PostPosted: Thu Jul 13, 2006 6:34 am    Post subject: Reply with quote

Is worldcraft 1.6a abandonware?

I was wondering, since this pretty much comes under the category of abandonware these days, where can you get a registered version of this application?

The url is dead for the program, and although i've managed to get a copy of the shareware, there doesn't seem to be a way to get hold of the registered version anymore.

The latest versions are all half-life 2 and at this stage i've got no desire to map anything for that.

Anyone know if you can get a registered version? I tried google but didn't come up with much.
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than



Joined: 22 Jan 2006
Posts: 15

PostPosted: Thu Jul 13, 2006 8:23 am    Post subject: Reply with quote

I'll stick a regged version up at my site when I get the chance (before or by QExpo). I doubt Valve will mind, but perhaps it is worth sending them an email about this... perhaps they will allow it to be freely distributed since it is the 10th anniversary of Quake and all. Either that or they will send the feds round and lock me up for using illegal software that I can't even buy anymore (and I own enough of their games that include hammer anyway).

There is almost no difference between it and the shareware other than a couple of bugs are fixed, you can use find/replace (the biggest reason to use it), it has a prefab library (fairly useless) and the compile dialogue is improved (but still horribly shit, so just use a batch file instead). Oh, and the main axis are not highlighted on the 2d grids, which kinda sucks, but it's not a big deal. Other than those things, I can't think of any reason to use it over the old version.

Aside from the improved 3d view, the newer versions (Hammer) have near perfect texture lock on moves and rotations, which is the other big reason to use them, although I obviously don't think that it is important enough to switch away from native Quake support.
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Don Kael



Joined: 23 Aug 2006
Posts: 6

PostPosted: Thu Aug 24, 2006 10:42 pm    Post subject: Reply with quote

Worldcraft, when I did map that is.
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Fri Aug 25, 2006 7:03 am    Post subject: Re: What do you map with? Reply with quote

QuArK on Windows. On Linux I have not mapperd yet, I may try gtkradiant..
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sat Nov 25, 2006 7:58 pm    Post subject: Re: What do you map with? Reply with quote

Quark 4.07. No complaints, although I don't map too much.
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McKilled



Joined: 22 Aug 2006
Posts: 3
Location: Belgium

PostPosted: Mon Nov 27, 2006 11:33 am    Post subject: Reply with quote

i use quark..

and i have once bought deathmatch maker Very Happy and it stinks!

i believe there was an easter egg on the cd though (a quake movie)
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neg!ke
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PostPosted: Mon Nov 27, 2006 1:03 pm    Post subject: Reply with quote

quest! nuff said.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Thu Nov 30, 2006 8:37 pm    Post subject: Reply with quote

Who else voted BSP but me? Zany editor... Wish it natively supported more formats (you can do basicly any quake format maps if you're inventive). Hope whoever's currently working on it adds new formats (q3bspkthx)
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dayfive



Joined: 10 Nov 2006
Posts: 77

PostPosted: Sat Apr 28, 2007 4:50 am    Post subject: Reply with quote

On Linux I use gtkradiant from SVN for map creation and FrikaC's Fimg for creating custom texture .wad files.

On Mac I use Worldcraft 1.6a running on Windows 98 in Connectix Virtual PC. Fimg is also used for custom texturing.
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