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Compiling HL Maps

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JasonX Joined: 21 Apr 2009 Posts: 89 |

Posted: Wed Apr 07, 2010 12:59 pm Post subject: Compiling HL Maps |

I have implemented HLBSP support on my modified GLQuake and would like to test a few things. However, i need some help: 1) Which set is the best for compiling HL maps? ZHLT 3.0? 2) Should i configure Hammer 3.4 differently for saving, i don't know, HL .MAP?

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Scrama Joined: 28 Aug 2009 Posts: 20 Location: Siberia, Omsk |

Posted: Fri Apr 09, 2010 4:24 am Post subject: |

1) ZHLT 2.5.3 is the best 2) No, 3.4 and 3.5 can produce ONLY hlmap (map 220) _________________ http://scrama_levelart.livejournal.com

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Fri Apr 09, 2010 5:00 am Post subject: |

Are Zoner's compiling tools open-source?

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Scrama Joined: 28 Aug 2009 Posts: 20 Location: Siberia, Omsk |

Posted: Fri Apr 09, 2010 6:59 am Post subject: |

Sourcecode of number of versions is opened, but i'm not sure in licensing _________________ http://scrama_levelart.livejournal.com

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JasonX Joined: 21 Apr 2009 Posts: 89 |

Posted: Fri Apr 09, 2010 10:54 am Post subject: |

What's the difference between ZHLT 3.0 and 2.5?

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Scrama Joined: 28 Aug 2009 Posts: 20 Location: Siberia, Omsk |

Posted: Sat Apr 10, 2010 2:44 am Post subject: |

Stability and lightmap generation: 3.0 generates random shadows sometimes. _________________ http://scrama_levelart.livejournal.com

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