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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Wed Jun 09, 2010 3:52 am Post subject: |
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Oh, note the only thing I made in that video were the textures/animations. The models were made by other people.
The song is When We were Young by Sneaky Sound System.
I love when others ask about my music, it's one of the only reasons I put the songs in to begin with  |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Wed Jun 09, 2010 4:13 am Post subject: |
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Downsider wrote: | Oh, note the only thing I made in that video were the textures/animations. The models were made by other people.
The song is When We were Young by Sneaky Sound System.
I love when others ask about my music, it's one of the only reasons I put the songs in to begin with  |
You have an unusually good taste in music.
Few people do.  _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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GiffE
Joined: 08 Oct 2006 Posts: 141 Location: USA, CT
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Posted: Wed Jun 09, 2010 4:21 am Post subject: |
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Awesome Downsider, only suggestion I can make is to town down the tracer rate, so its a little more random and less common.
Here was my project for the day:
As soon as the last kill is found, the game freezes and shows the winner at the frame he froze at
(the name fly's in from the right) _________________ http://www.giffe-bin.net/ |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Wed Jun 09, 2010 4:41 am Post subject: |
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Awesome idea, Giffe, reminds me of SSBM.
And yeah, tracers are just 100% of the time for the sake of tweaking them and getting them to look as good as possible. I think they should be longer and faster, and much less common. |
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GiffE
Joined: 08 Oct 2006 Posts: 141 Location: USA, CT
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Posted: Sun Jun 13, 2010 3:46 am Post subject: |
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Downsider wrote: | Awesome idea, Giffe, reminds me of SSBM.
And yeah, tracers are just 100% of the time for the sake of tweaking them and getting them to look as good as possible. I think they should be longer and faster, and much less common. |
It does that in ssbm? I don't remember that.
Here's a video of pretty much everything I've coded in the past month:
http://www.youtube.com/watch?v=kzCeD-E7eMM
The game is simple... hold down mouse 1 and run towards someone and you'll go flying forward with a 1 hit kill.
Also recently did the menu with menuqc. Its fully working, just need to add more things to the different menus (like more video options). _________________ http://www.giffe-bin.net/ |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sun Jun 13, 2010 2:45 pm Post subject: |
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Well kind of, SSB 64 does it more similarly to yours though.
The logo shows with a black background..
Then it fades to a close up of your character doing a taunt animation.
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Mon Jun 14, 2010 1:52 am Post subject: |
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Downsider wrote: | http://www.youtube.com/watch?v=O-3wV54JgjM
PSP-Quaking for life  |
wish i could see what it was, any screenshots? _________________ QuakeDB - Quake ModDB Group |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Mon Jun 14, 2010 3:42 am Post subject: |
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ceriux wrote: | Downsider wrote: | http://www.youtube.com/watch?v=O-3wV54JgjM
PSP-Quaking for life  |
wish i could see what it was, any screenshots? |
Just some animations. |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Mon Jun 14, 2010 3:52 pm Post subject: |
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ahh ic... too bad. i hate this place and i hate the goverment _________________ QuakeDB - Quake ModDB Group |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Mon Jun 14, 2010 4:50 pm Post subject: |
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Watch out for echelon  _________________ Look out for Twigboy |
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Static_Fiend
Joined: 17 Mar 2010 Posts: 6
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Posted: Tue Jun 15, 2010 5:18 am Post subject: |
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Well I've made some reasonable progress with QuakeRL, please keep in mind this won't be the only algorithm or method of random map generation, I fully intend to use several for making maps with different themes.
Mode 1 using libtcod's BSP generation.
Mode 2 (looks similar to DoomRL)
Mode 3 (mixed of both of those)
And a crude, but functioning inventory system.
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negke
Joined: 16 Apr 2008 Posts: 56
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Posted: Tue Jun 15, 2010 2:10 pm Post subject: |
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Oh hey, it's E4M7!  |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Tue Jun 15, 2010 9:30 pm Post subject: |
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Silly negke, thats not Azure Agony, its Teal Torment!
Static; I like the hybrid look. You need to categorize those names though, Termination Forest sounds... interesting. Great work though! _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness. |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Wed Jun 16, 2010 12:36 am Post subject: |
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Static_Fiend: Very cool! _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Jun 16, 2010 1:07 am Post subject: |
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Did you play with the VGA registers to get that colored text? _________________
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