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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Tue Jun 22, 2010 10:30 pm Post subject: |

Agreed, way better now. _________________ "Roboto suggests Plasma Bazooka."

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Wed Jun 23, 2010 12:50 am Post subject: |

Well, now it looks like my dick.

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GiffE Joined: 08 Oct 2006 Posts: 141 Location: USA, CT |

Posted: Wed Jun 23, 2010 1:58 am Post subject: |

Downsider wrote:
Well, now it looks like my dick.

You might want to get that looked at.
_________________
http://www.giffe-bin.net/

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Wed Jun 23, 2010 2:52 am Post subject: |

GiffE wrote:

Downsider wrote:
Well, now it looks like my dick.

You might want to get that looked at.

that's the joke

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Mexicouger Joined: 01 May 2010 Posts: 129 |

Posted: Wed Jun 23, 2010 4:12 pm Post subject: |

The Jokes Broken...

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Wed Jun 23, 2010 5:50 pm Post subject: |

Mexicouger wrote:
The Jokes Broken...

ur illterate 'n dum

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Irritant Joined: 19 May 2008 Posts: 115 Location: Maryland |

Posted: Wed Jun 23, 2010 7:25 pm Post subject: |

Been busting my hump on a couple of items on the CRX engine, namely soft shadows and the new skeletal model format (InterQuake Model) that is now being used in Sauerbraten and is process of being added to Darkplaces(may be done now). _________________
http://red.planetarena.org - Alien Arena

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Thu Jun 24, 2010 6:06 am Post subject: |

Irritant - Are those soft shadows shadowmaps, shadow volumes with some post processing, or more like projections? Either way, at least in screenshots, thats looking nice and tasteful. Good stuff. _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.

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Irritant Joined: 19 May 2008 Posts: 115 Location: Maryland |

Posted: Thu Jun 24, 2010 1:19 pm Post subject: |

scar3crow wrote:
Irritant - Are those soft shadows shadowmaps, shadow volumes with some post processing, or more like projections? Either way, at least in screenshots, thats looking nice and tasteful. Good stuff.

The shadows cast by dynamic light are all done using shadowmaps and blurred in the shader, the shadows cast by worldlights are cast using stencil volumes and a post-process gaussian blur shader.
_________________
http://red.planetarena.org - Alien Arena

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luzagodom Joined: 25 Jun 2010 Posts: 1 |

Posted: Mon Jun 28, 2010 1:39 am Post subject: |

Now,I am working on a international trade company,I stay here for internship

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Wed Jun 30, 2010 6:07 pm Post subject: |

lol international {SPAMBOT} trade company! I stay here for spambot internship... on topic: nice work Irritant! Maybe u can chalk up a basic IQM loader tut?

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Wed Jun 30, 2010 11:28 pm Post subject: |

id like to see a good tutorial for this IQM iv never heard of it till now... _________________ QuakeDB - Quake ModDB Group

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Jul 01, 2010 12:06 am Post subject: |

All you need is here. _________________

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Mexicouger Joined: 01 May 2010 Posts: 129 |

Posted: Thu Jul 01, 2010 12:45 am Post subject: |

I have been working On prime. http://www.moddb.com/games/primepsp1/news/prime-is-still-kicking

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Irritant Joined: 19 May 2008 Posts: 115 Location: Maryland |

Posted: Thu Jul 01, 2010 3:30 am Post subject: |

r00k wrote:
lol international {SPAMBOT} trade company! I stay here for spambot internship... on topic: nice work Irritant! Maybe u can chalk up a basic IQM loader tut?

For a basic render, check the SDK that Leilei mentions, but be warned, it's written in C++, and requires some massaging to get into a quake based engine.
In my engine I have the majority of everything in http://svn.icculus.org/alienarena/trunk/source/ref_gl/r_iqm.c?revision=1851&view=markup
There is a bit of placeholder items, and some incomplete things yet, but it can at least give some clues and probably easier to migrate to another quake based engine. You can also look into Darkplaces for a straight C version as well, but I'm not sure how completed that is, if it renders yet or not.
_________________
http://red.planetarena.org - Alien Arena

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