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Player Height

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Tom-5- Joined: 07 Feb 2010 Posts: 10 |

Posted: Sun Feb 07, 2010 5:28 am Post subject: Player Height |

I'm not a coder, I am a mapper (for such famous projects such as Left 4 quake and Pro Splat Portable) . therefore changing the player height is something that i cannot do (without your help) so. I'm posting it here So.. i have two options, i could scale down my maps, or code it in.
I REALLY didn't want to scale down my maps because last time i made a map and attempted scaling it down i had to redo it because i had compiling issues.
here is the map in half life,it looks good (the way i want it)
and here is the map in darkplaces
as you can see the quake version looks like your player is shorter, this picture may not seem like much a difference but it makes a big difference in other areas of the map.
(textures by tom-5-, map by mexicouger/tom-5-)

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Feb 07, 2010 6:18 am Post subject: |

client.qc, PutClientInServer, self.view_ofs = '0 0 28'; NOW YOUR TALL! _________________

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Tom-5- Joined: 07 Feb 2010 Posts: 10 |

Posted: Sun Feb 07, 2010 6:41 am Post subject: |

Thanks.. didn't know it was that easy. (Yay)

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sun Feb 07, 2010 7:12 am Post subject: |

that does nothing to the bounding boxes btw... you will still hit your head on the same stuff. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Sun Feb 07, 2010 11:46 am Post subject: |

the compiler will only generate 3 "collission models" inside the BSP file (know has hulls), so in-game theres only 3 valid sizes. HL support another one. The trick of leilei moves the camera, but has error say, you will still have the exact same size. It could be good enough, anyway... I suppose.

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Sun Feb 07, 2010 2:05 pm Post subject: |

From what I understand the problem is not the player's height exactly, but only the camera position. Leileilol's tip will be enough. _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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Tom-5- Joined: 07 Feb 2010 Posts: 10 |

Posted: Sun Feb 07, 2010 6:05 pm Post subject: |

It works great for my mod, collision isn't a problem. it's not like i can jump and have my head go through the roof. This was exactly what i needed.

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