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Reloadable cannon help

 
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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Thu Jun 24, 2010 4:41 pm    Post subject: Reloadable cannon help Reply with quote

Hey, for my game I wanted a reload-able, aim-able cannon, but we are not sure how he can tackle this:

When you press use on a cannon, it shows you instructions how to use the cannon for a few seconds, and opens its config file. the instructions says:

-Fire is right trigger
-zoom is left trigger
-dpad controls left and right movement and the up and down tilt
-circle is open/close
-The use key will dismount you from the cannon

To load the cannon, press use to the gun(which shows the cannon's controls)Then press circle (impulse) to open the back of the gun. Pickup the shell by pressing use to it, and touch the open cannon with it. The cannon will then play a frame group that has the shell in the gun. then, press use to the cannon again, press circle to close the back of the cannon, aim, and fire.
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This may be difficult todo, but my coder is stuck here. Any way you guys could help us out with this? Thanks in advance
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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Fri Jun 25, 2010 1:00 pm    Post subject: Reply with quote

If I have to, I will just make it use some kinda func cannon code, but I really do no want to do that
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