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Spirit

Joined: 20 Nov 2004 Posts: 476
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Sun May 23, 2010 11:31 am Post subject: |
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Thanks for all the suggestions!
I should work on making it support multiple tracks, currently there's a lot of hardcoded stuff. _________________ Look out for Twigboy |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sat Jun 05, 2010 3:41 am Post subject: |
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..I love this and really wanted to like playing it as it reminds me of a lot of fun Micro Machines games in the past, but it got boring for me with out the very basics of steering left/right. Also some fun could be had by being able to ram into other players in the hopes of blowing them off the map. A simple bot car(s) that maybe followed the track by default could be fun to race against or demolish as well.  |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sat Jun 19, 2010 8:36 am Post subject: |
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I really wish it would not reload the music on each try. Music is a huge motivator for me and it would play more if the tune was kept playing.
*nudge*
edit: 12 seconds, wooot! _________________ Quake Maps |
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negke
Joined: 16 Apr 2008 Posts: 56
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Posted: Sat Jun 19, 2010 10:35 am Post subject: |
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That's a cute little game. Surprisingly tricky to get used to the controls at first try. Good job, Urre. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Tue Jul 27, 2010 2:55 pm Post subject: |
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negke wrote: | That's a cute little game. Surprisingly tricky to get used to the controls at first try. Good job, Urre. |
Thanks  _________________ Look out for Twigboy |
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