Inside3D!
     

Engine Standards

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Engine Programming
View previous topic :: View next topic  
Author Message
mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Mon Apr 14, 2008 9:17 pm    Post subject: Engine Standards Reply with quote

Coming from my post here, what do people think about using the Quake Wiki to start documenting standards? Is it worthwhile doing? Does anybody even use the Wiki anymore? Is it just a waste of time?

I've written up a (fairly rough) example for skyboxes, which should give an idea of what I have in mind. You can view it here: http://quakery.quakedev.com/qwiki/index.php/Skybox_Support
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines
Back to top
View user's profile Send private message Visit poster's website
frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Mon Apr 14, 2008 11:42 pm    Post subject: Reply with quote

It's a good idea. I'd love to see something like that for more complex aspects like network protocol, for example.
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/
Back to top
View user's profile Send private message Visit poster's website
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Apr 15, 2008 7:17 am    Post subject: Reply with quote

Sounds good to me! I hate to be dull, but people generally have moved on with their engines, either they have their features in already, or are not planning to support them at all. New engines which could have use for this documentation are rarely started anymore.

However, it'd be cool if someone could get existing engines to settle on such standards, and agree to support (most) existing standards, so that as many maps/mods work in as many engines as possible. This might be harder, since like I said, most people are sort of "done" with their engines, mostly just working out bugs and whatnot.
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Sat Apr 19, 2008 5:56 pm    Post subject: Reply with quote

True but, Quake still needs engine coders simply because as new hardware comes out, old engines lose functionality. That, and maybe different pathways are present to get better performance.

Standards, help bring about new projects. It would be cool to see more new mods and such, without really having to push the envelope of what Quake is. Then again, an updated netcode that was standardized would be nice too!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Engine Programming All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group