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Who let the bots out? Who? Who?

 
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sun Nov 12, 2006 10:51 pm    Post subject: Who let the bots out? Who? Who? Reply with quote

Sorry for the stupid subject title Razz

There have been so many mods released in the last 10 years, including many we forgot about and many we don't play because, well, we have nobody to play them with.
Just for the sake of having some discussion going, I thought maybe we could talk about some mods we'd play with again if they had bots. Not that having bots is a condition for a mod to be good, of course. However, I guess it wouldn't be that hard to tear apart the code of some older mods out there and plug-in the excellent FrikBot. Some of us will find the challenge interesting, as it could prove a good exercice at finding way to refine the AI around the new rules.
So, if you were to go back to an old mod and add the FrikBot to it, which mod(s) would you choose? How hard would it be? Hopefully this thread might see the birth of some bot patches Smile
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue Nov 14, 2006 12:50 am    Post subject: Reply with quote

I was a fan of the Navy Seals mod, the precursor to CS iirc. The feel of all the weapons was great, and wouldve made for some fast paced deathmatch.

I also really enjoyed the Vorpal Sword mod, simply for it being a solid melee weapon. It would be also to dm with it or fight bots in a game mode that understood that only vorpal kills matter... wound with various guns, but if you want that frag, youve got to get in up close with your hefty blade and really work for it.

Dark Majick by nightbringer/nb would be good fun with bots that understood the Personal Defense Systems, mines, and so on....

We really should do more pickup games of odd mods on irc. Surely one of us can host a decent server? And just regularly change the mod being played on it. Id love to get a game of Get Rich Quake going again. Maybe we could collaborate with the QuakeOne people on this, get them to play something other than runequake or CAx.
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Tue Nov 14, 2006 5:13 am    Post subject: Reply with quote

yeah navy seals was awesome!

I actually did a version with frikbot in it.. i think frikbot was at 0.8 or something at the time. Also did a heap of bug fixes.. i remember one being particularly silly... you can set your skin to change your appearance.. but the mod sets self.skin = 0 on respawn.. o_O

I'm in the middle of moving house, sort of... well i'm lazy anyway and stuff is still in boxes for the most part, i'll see if i can dig up an ancient backup cd that may have it on it.

I didn't really do any work to change frikbot... it was hilarious to play the mod with them on hard skill though, gibs flying everywhere with their aim with the sniper rifle.. would need to be tweaked.

Did some basic reload logic, like reloading if they only have a couple of rounds left and nobody is around, and reloading when they run out of ammo.. but yeah, otherwise it was like standard deathmatch with realistic weapons. Which wasn't that far from how the mod was anyway.

Navy Seals would really shine with some new gamemodes, namely using FTE and having support for actionq2 maps Wink
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Tue Nov 14, 2006 9:18 am    Post subject: Reply with quote

Funny, I don't think I've ever player Vorpal Sword or Dark Majick... I'll have to check my old CD's and see if I might have downloaded it at one point or another and/or if my memory simply fails me... Unless you know of a place where they can be downloaded? Dark Majick and Operation Urth Majick are two different things, right? Smile

Navy Seal would indeed be cool against bots on some of the AQ2 maps or even CS maps. From what I remember, there aren't many "real weapon" bot mods for Q1, maybe because it means teaching the bots too many new rules? Do you guys know if Koolio's Counter-Attack was planned to have bots?
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Tue Nov 14, 2006 5:41 pm    Post subject: Reply with quote

CocoT wrote:
Funny, I don't think I've ever player Vorpal Sword or Dark Majick... I'll have to check my old CD's and see if I might have downloaded it at one point or another and/or if my memory simply fails me... Unless you know of a place where they can be downloaded? Dark Majick and Operation Urth Majick are two different things, right? Smile

Navy Seal would indeed be cool against bots on some of the AQ2 maps or even CS maps. From what I remember, there aren't many "real weapon" bot mods for Q1, maybe because it means teaching the bots too many new rules? Do you guys know if Koolio's Counter-Attack was planned to have bots?


Vorpal Sword and Dark Majick (Dark Majick is awesome) may be had from:

Vorpal Sword
http://www.gamers.org/pub/games/idgames2/quakec/weapons/vorpal1b.zip

Dark Majick is a bit trickier to get the latest version cfg for the rather inferior wraith bots that came with them. I've since long forgotten where I've put mine. Take my word for it though, they are nothing compared to frikbots anyway.


http://www.gamers.org/pub/games/idgames2/quakec/compilations/darkmajk.zip


http://www.gamers.org/pub/games/idgames2/quakec/compilations/dkmjk20.zip
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Tue Nov 14, 2006 6:03 pm    Post subject: Reply with quote

Ooh, great! Thanks, Dr. Shadowborg, I'm downloading it right now and will try it out tonight Smile
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue Nov 14, 2006 10:41 pm    Post subject: Reply with quote

I used to talk with Nightbringer all the time over icq. Apparently he only uses MSN these days, which I dont have.

http://quantumtreefrog.tripod.com/ his site is still up, apparently it focuses on his q3maps.

Dark Majick humorously has very little magic if any to it... its just got fun mines and such.

I am out of it right now, as in, not for sure Im even typing this, so Im not gonna bother trying. Boy I hope I stop being sick soon.
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Sajt



Joined: 16 Oct 2004
Posts: 1028

PostPosted: Wed Nov 15, 2006 1:55 am    Post subject: Reply with quote

The thing that scar3s me about scar3crow is that he's probably completely serious about not being sure he was typing that.
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Wed Nov 15, 2006 1:56 am    Post subject: Reply with quote

I remember Akuma once begged me for bots for Horror Show.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Wed Nov 15, 2006 11:28 am    Post subject: Reply with quote

Vorpal is just one of those fun and death satisfying mods... Very Happy ..Never played Dark Majick though...

CocoT wrote:
Funny, I don't think I've ever player Vorpal Sword or Dark Majick...
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