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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Wed Mar 19, 2008 7:15 am Post subject: Spacewalk has been released |

Yup, that's right! You can download it at the following address: http://www.fileplanet.com/185061/180000/fileinfo/Spacewalk-1.0-for-Quake1 And, since you're at it, download the "hotfix" for possible problems with teleporting platforms: http://cocot.planetquake.gamespy.com/spfix.zip
Mirrors (contain the hotfix):
http://www.mediafire.com/?fj9c1u9s5f3
http://shub-hub.com/files/mods_singleplayer/Spacewalk.zip
I hope you guys enjoy it! (and remember, this is Darkplaces-only, by the way...)
As you will see, mapping for it is rather easy. I'd love to see some user-created content for this and I think "remix" maps could be a lot of fun! Hint, hint!
There are 20 maps available with this release, the mod obviously starts with easier ones and the difficulty increases as you go along. All maps are beatable
_________________
http://www.planetcocot.net/
Last edited by CocoT on Thu Mar 20, 2008 7:15 pm; edited 4 times in total

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Mar 19, 2008 8:03 am Post subject: |

omg, you and I are totally browsing the forums at the same time, it's almsot like chatrting! with typos even! oh, and spacewalk, yay! EDIT: this thread came to existence while I was reading another thread. What a nice surprise! _________________
Look out for Twigboy

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Labman Joined: 05 Nov 2004 Posts: 51 Location: Brisbane, Australia |

Posted: Wed Mar 19, 2008 9:54 am Post subject: |

On the third map I explode at the start with the you cant step on the same square twice message. I'm using darkplaces, not sure what the deal is there.

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Wed Mar 19, 2008 2:08 pm Post subject: |

Urre : Uncanny, uh? Labman : Mmm, that's weird. I've tested it again and it works for me. There are two things that comes to mind that might explain this, even though I'm not sure how it would affect you and not me, but just in case: 1) maybe try to walk very slowly when using the teleporting platforms. They tend to give you a little momentum when they teleport you, one that is linked to the velocity that you have when you touch the first one. Maybe you touch it with too much speed and are being pushed at the extremity of the second platform and are touching a red one again or 2) are you sure you're not jumping (SpaceWalk does not allow for that)?
Another thing that I can thing of is that the map's gravity gets somehow overridden by one of your settings. I don't really know how this could happen, though...
If anything, you can pass that map, try the next one and see how it goes. (maps are numbered (sw1,sw2,sw3,sw4, etc.).
I hope we'll find a way to fix that issue! Anyone else experienced that?
_________________
http://www.planetcocot.net/

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Wed Mar 19, 2008 2:28 pm Post subject: |

I've replayed some maps and I must admit the teleporters can sometimes be a bit tricky. Make sure you approach them slowly. Map five (sw5) can be hard to get through because of that. I'll fix that in my next version. _________________ http://www.planetcocot.net/

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Wed Mar 19, 2008 4:25 pm Post subject: |

Would removing player velocity on teleportation help? Anyways I'll download this but I won't be able to play it until Sunday, I'll give you some feedback then CocoT, and congrats on the mod; looks fun!

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Canadian*Sniper Joined: 03 Mar 2008 Posts: 25 Location: Canada |

Posted: Wed Mar 19, 2008 5:53 pm Post subject: |

Looks very nice I will have to try it very soon! One question though. Where's this guy? Can't find him anywhere :O _________________ SmashQuake at whitehot.quakeone.com NewDM at flanders.servegame.org:26003

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Wed Mar 19, 2008 6:58 pm Post subject: |

Yeah, you're totally right, Ren, that would help a lot. Thanks! Here is a "hotfix" if you encounter this issue: http://cocot.planetquake.gamespy.com/spfix.zip Just replace your old progs.dat by the one in the archive. Canadian*Sniper: So funny! I hadn't even thought of it, but, it's true, it's totally Q-Bert-like! Too bad players are not allowed to jump to reach platforms (I did that to keep players from jumping across the void onto another platform), otherwise Q-Bert-like levels would have been totally possible!
Of course, then, we'd still be missing monsters
Oh, and thanks for the news item, Scar!
_________________
http://www.planetcocot.net/

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Wed Mar 19, 2008 8:08 pm Post subject: |

No problem - Mine is far sillier, and interesting, than PQs I do think!

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Thu Mar 20, 2008 4:15 am Post subject: |

Ok I lied, I played it tonight Anyways, wow this mod is fun, tricky to get the first few times but when you pick it up and keep playing it's really fun plus a mod that makes you use your brain is always a bonus. Good work went into this, nice one CocoT!

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Thu Mar 20, 2008 2:52 pm Post subject: |

Hehe... thanks! _________________ http://www.planetcocot.net/

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Thu Mar 20, 2008 3:49 pm Post subject: |

It got a bit more of a critical panning at Func, http://celephais.net/board/view_thread.php?id=60180

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Thu Mar 20, 2008 5:38 pm Post subject: |

Yup, I saw that I've just answered some remarks made by Metlsime and Kell. They make some interesting points, some of which I'll take into account for the next version. You can't please everyone, obviously. _________________ http://www.planetcocot.net/

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Canadian*Sniper Joined: 03 Mar 2008 Posts: 25 Location: Canada |

Posted: Thu Mar 20, 2008 6:07 pm Post subject: |

This is a very fun mod That's right, I gave you 3 happy faces _________________ SmashQuake at whitehot.quakeone.com NewDM at flanders.servegame.org:26003

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Thu Mar 20, 2008 6:37 pm Post subject: |

Thanks, Canadian*Sniper! I'm glad you like it! (triple wink for you!) _________________ http://www.planetcocot.net/

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