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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Fri Mar 07, 2008 8:16 pm    Post subject: MonsterMatch Reply with quote

Hi, I just made another mod called MonsterMatch, where you enter a game as a random monster, but through impulses you can be a preferred one after dying. I plugged my bots into it for offline play, so you should have a recent version of Darkplaces or FTE 3343.

The bots doesn't support teamplay, but in FFA mode is fun too, I liked it, not because I made the mod, but I liked because it's fun to play, I'm not faking anything, it's my opinion. Wink

It also supports deathmatch 3, where rockets and mana will spawn every 15 seconds instead of 30.


LINK (906 k):
http://shub-hub.com/files/mods_multiplayer/MonsterMatch.zip


EDIT:






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Canadian*Sniper



Joined: 03 Mar 2008
Posts: 25
Location: Canada

PostPosted: Sat Mar 08, 2008 12:46 am    Post subject: Reply with quote

Sounds like a lot of fun. If no one hosts a server for 3 hours to play with you guys then I'll do it :O Let's set a date and time chop chop
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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Sat Mar 08, 2008 2:05 am    Post subject: Reply with quote

hey that's awesome, I'd play it online with some of you Very Happy
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Sat Mar 08, 2008 4:12 am    Post subject: Reply with quote

Glad to know that! Smile

Try it out and comment, suggestions will be greatly appreciated. Wink

I think I should revitalize the Death Knight... but I'm waiting opinions.

Too bad my connection sometimes sucks, it's not dial-up, is wireless, but the signal is too unstable. Hosting a server here is nearly impossible, sometimes people can't join, or when someone joins, he gets very lagged, independing of his connection.
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Canadian*Sniper



Joined: 03 Mar 2008
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PostPosted: Sat Mar 08, 2008 4:39 am    Post subject: Reply with quote

It's settled. Saturday (tomorrow) at 7pm PST. I'll host at that time. Everyone join up then Very Happy
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Sat Mar 08, 2008 6:10 pm    Post subject: Reply with quote

How many people will come?
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RenegadeC



Joined: 15 Oct 2004
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Location: The freezing hell; Canada

PostPosted: Sat Mar 08, 2008 7:09 pm    Post subject: Reply with quote

Canadian*Sniper wrote:
It's settled. Saturday (tomorrow) at 7pm PST. I'll host at that time. Everyone join up then Very Happy


What's PST
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Mar 08, 2008 7:37 pm    Post subject: Reply with quote

Pacific Standard Time
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Canadian*Sniper



Joined: 03 Mar 2008
Posts: 25
Location: Canada

PostPosted: Sat Mar 08, 2008 7:51 pm    Post subject: Reply with quote

7pm PST, 9pm CST, 10pm EST, w/e it is on the eastern part of the globe :O

Orion wrote:
How many people will come?


Dunno but mies as well host a game Wink
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RenegadeC



Joined: 15 Oct 2004
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Location: The freezing hell; Canada

PostPosted: Sat Mar 08, 2008 7:51 pm    Post subject: Reply with quote

leileilol wrote:
Pacific Standard Time


I'm Eastern, where things make SENSE
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Sat Mar 08, 2008 9:04 pm    Post subject: Reply with quote

I know that Canada time is about 3 hours earlier than here (Brazil).

So it'll be 10pm here. But where can we meet? What's the server's ip?
Thanks.
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Canadian*Sniper



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PostPosted: Sat Mar 08, 2008 9:33 pm    Post subject: Reply with quote

I'll PM anyone who's interested when the time comes. That or look in your darkplaces server browser for it Smile
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Sat Mar 08, 2008 10:36 pm    Post subject: Reply with quote

I forget to say a thing, I'm thinking of making a TF-style of this mod.

I can create my own flag and flag cap functions and add support for existing TF maps, that will be sweet! Very Happy

And, I'll remove the bots in the TF style mod, because they're not good enough for that. Confused


EDIT:

BUG DETECTED: When you use the Fiend's jump attack, you'll do damage even if you're very close to your target.
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RenegadeC



Joined: 15 Oct 2004
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Location: The freezing hell; Canada

PostPosted: Sat Mar 08, 2008 11:00 pm    Post subject: Reply with quote

Orion wrote:
I forget to say a thing, I'm thinking of making a TF-style of this mod.

I can create my own flag and flag cap functions and add support for existing TF maps, that will be sweet! Very Happy

And, I'll remove the bots in the TF style mod, because they're not good enough for that. Confused


EDIT:

BUG DETECTED: When you use the Fiend's jump attack, you'll do damage even if you're very close to your target.


I'd say make it use regular Quake maps for CTF Razz
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sat Mar 08, 2008 11:33 pm    Post subject: Reply with quote

So, assuming this can turn into a TF-like mod:

Shambler == heavy ?
Ogre == demoman ?
Fiend == scout ?
Knight == ?
Hell Knight == ?

Looks like you could use a healer, maybe the scrag ? Scrag spits could heal teammates and hurt enemies maybe ? Also since it also flies could work as a flying scout.

EDIT: Heh, would be funny to hear people yelling "Hey, scrag!", "Wizard!" instead of "medic!"... Very Happy
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