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gdmx maps (GPL id1 dm1 thru dm6)

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Fri Feb 26, 2010 6:00 am Post subject: gdmx maps (GPL id1 dm1 thru dm6) |

This is an abandoned project, but I thought I'd upload the final state maps, textures and sources. This is dm1 through dm6 from the Romero id1 map source release retextured with Nexuiz and Open Arena textures in a long abandoned project. Ever since id Software decided to sell Quake again through Steam (in 2008) and with a very reasonable price, the idea of making a "free" Quake-like project seems pointless to me. But it did get me interested in engine modification and modding in general.
BSPs: http://www.quake-1.com/docs/gdmx/gdmx_bsps.rar
.maps/.wads + tools: http://www.quake-1.com/docs/gdmx/gdmx_sources.rar
JPG replacement textures: http://www.quake-1.com/docs/gdmx/gdmx_textures.rar
They are fairly ok with a few missing textures and some of the wrong size (with screenshots cleverly concealing the missing sky textures). Either way, it's been a long time since I abandoned the idea and I thought I'd upload the final state of it. I had never bothered to properly WAD the maps, but since textures2quake makes that easy, I did that little part tonight to draw that old project to a final close.
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Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Fri Feb 26, 2010 10:26 pm Post subject: |

Textures look nice, the levels seem a bit more futuristic, and I'd say they lost their magic atmosphere. Nonetheless they look great. I'll download and give 'em a shot. Thanks Baker! _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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