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nodraw texture?

 
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gastrop0d



Joined: 11 Feb 2010
Posts: 5

PostPosted: Mon Feb 15, 2010 5:54 am    Post subject: nodraw texture? Reply with quote

I come from a source engine mapping background and I'm much accustomed to having a bunch of useful TOOL textures like playerclip and nodraw.

I'm sure I don't need to explain it, but applying nodraw texture to a face just makes the face never render in the engine and not have a lightmap (so compiling lighting ignores it), but otherwise the face is exactly the same as any other face.

Any tool sets that have this?
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Mon Feb 15, 2010 6:03 am    Post subject: Reply with quote

In Quake, it would be omitted by the engine rather than the compiler. I do believe certain engines support textures that will be skipped when rendering the world; just not sure of the name.
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Mon Feb 15, 2010 6:28 am    Post subject: Reply with quote

i think the only one they have is clip or noclip or something. there "MIGHT" be a skip texture... maybe... there is this.

http://www.celephais.net/stuff/texturefaq.htm
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metlslime



Joined: 05 Feb 2008
Posts: 177

PostPosted: Mon Feb 15, 2010 8:46 am    Post subject: Reply with quote

There was never an official "skip" texture in quake, but third party tools make it possible.

Check out my skip utility here: http://www.celephais.net/board/view_thread.php?id=60088
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gastrop0d



Joined: 11 Feb 2010
Posts: 5

PostPosted: Wed Feb 17, 2010 2:33 am    Post subject: Reply with quote

Thanks, works like a charm! Very Happy
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