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Making a Quake vehicle how do I skin it?

 
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Phenom



Joined: 12 Mar 2008
Posts: 1
Location: Guthrie, OK

PostPosted: Thu Dec 18, 2008 11:33 am    Post subject: Making a Quake vehicle how do I skin it? Reply with quote

Hello, I am working on a Hummer vehicle for Quake, I was curious on the specifications I should use when beginning to texture it such as texture size, format and anything else I should know Smile

I'm kind of new to 3D modeling and even newer to making things for Quake.

I am using gmax btw!

Thank you!


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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Thu Dec 18, 2008 1:56 pm    Post subject: Reply with quote

hehe, i know there is a height limit to the skin, i think it was 512, but im not sure Question

the rest i think is good accept maybe a verts limit in some engines can be low

ive been thinking of modeling a meatwagon
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Thu Dec 18, 2008 3:36 pm    Post subject: Reply with quote

If using GMAX export it to md3, assuming you're using an engine capable of loading md3s...
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Thu Dec 18, 2008 7:38 pm    Post subject: Reply with quote

even if he does export it to md3, and his engine doesnt use it, from there he can convert it to a mdl.
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MeTcHsteekle



Joined: 15 May 2008
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PostPosted: Thu Dec 18, 2008 8:29 pm    Post subject: Reply with quote

yes, with QuArK!!!!!!!!!!!!!!!










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