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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Thu Sep 25, 2008 2:22 am Post subject: Tron-Style Walls.. |
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EDIT:
Thanks for your responses, but I found a method, thanks anyway.
I was wondering if the best method for this would be QC or an engine modification, as I don't want to leave a crapload of entities behind the player... Please respond, thanks.
Last edited by Downsider on Thu Sep 25, 2008 11:15 pm; edited 1 time in total |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Thu Sep 25, 2008 5:48 am Post subject: |
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what do you mean? like the black with glowing color? couldnt you just use a full bright color out of the pallet with black? possibly use an engine with bloom also.... _________________ QuakeDB - Quake ModDB Group |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Sep 25, 2008 2:39 pm Post subject: |
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Yeah I'm not following either. I also figured you meant the visual effect, which has very little to do with code, besides bloom. _________________ Look out for Twigboy |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Fri Sep 26, 2008 2:00 am Post subject: |
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oh i figured something like in a 1st person view similar to that of tron 2.0 or ricochiet for hl1 _________________ QuakeDB - Quake ModDB Group |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Fri Sep 26, 2008 4:28 am Post subject: |
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Well, a trail of entities is one way to do it. This would shoot your entity count through the roof given enough time, but there are steps you can take to lower it. For one thing, when a straight line gets long enough you can delete the small entities that make up the line and replace them with a larger entity that looks like 5, 10, etc smaller ones put together (using a fraction of the entity count).
However, your best bet may be to simply do an engine mod to support directly drawing the lines. Then the QC just calls out to the engine using various plugins like the functions we have now to tell the engine "okay, the next line segment is here" etc. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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