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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Fri Jul 17, 2009 7:22 pm Post subject: Weapon Event Triggering. |
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Solved. _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
Last edited by Team Xlink on Tue Nov 17, 2009 2:23 am; edited 1 time in total |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Fri Jul 17, 2009 10:34 pm Post subject: |
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stuffcmd(other, "chase_active 2\n"); _________________ Unit reporting!
http://www.bendarling.net/ |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Fri Jul 17, 2009 10:39 pm Post subject: |
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Wait so if I put:
stuffcmd(other, "chase_active 2\n");
In my Engine Weapon's routine it will change to chase cam when you switch to that weapon or pickup that weapon?
Or should I put it in the QC? _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Sat Jul 18, 2009 1:51 am Post subject: |
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in the QC im sure this time _________________ bah |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Mon Jul 20, 2009 11:22 pm Post subject: |
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What if I wanted to call an impulse command when I pickup that weapon? Would I do the same thing? _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Mon Jul 20, 2009 11:39 pm Post subject: |
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Yep
stuffcmd(other, "impulse 2\n"); _________________ Unit reporting!
http://www.bendarling.net/ |
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