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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Sun Sep 27, 2009 3:08 am Post subject: |
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Lightning Hunter wrote: | I found what you were talking about in bot.qc, but I'm not sure what "fresh function" I could create. Like I said, I'm absolutely noobish at QuakeC. |
/me sighs
Do this:
Step 1 - Open bot_misc.qc and find where the function BotName is declared.
Step 2 - Replace it with the following. (The different names is because I don't have a stock copy of FBX Source handy atm due to recent hard drive failures, so I'm ripping this outta Hellsmash's FBX code.)
Code: |
string(float r) BotName =
{
self.b_num = r;
if (r == 1)
{
self.b_pants = 11;
self.b_shirt = 0;
return "Optimus";
}
else if (r == 2)
{
self.b_pants = 1;
self.b_shirt = 3;
return "Megatron";
}
else if (r == 3)
{
self.b_pants = 13;
self.b_shirt = 2;
return "8";
}
else if (r == 4)
{
self.b_pants = 7;
self.b_shirt = 6;
return "Haro";
}
else if (r == 5)
{
self.b_pants = 12;
self.b_shirt = 6;
return "Ryuuga";
}
else if (r == 6)
{
self.b_pants = 4;
self.b_shirt = 4;
return "Bender";
}
else if (r == 7)
{
self.b_pants = 2;
self.b_shirt = 5;
return "Gilliam";
}
else if (r == 8)
{
self.b_pants = 10;
self.b_shirt = 3;
return "Omoikane";
}
else if (r == 9)
{
self.b_pants = 9;
self.b_shirt = 4;
return "Slash";
}
else if (r == 10)
{
self.b_pants = 4;
self.b_shirt = 7;
return "Pyroro";
}
else if (r == 11)
{
self.b_pants = 3;
self.b_shirt = 11;
return "Wingnut";
}
else if (r == 12)
{
self.b_pants = 13;
self.b_shirt = 12;
return "Mike";
}
else if (r == 13)
{
self.b_pants = 11;
self.b_shirt = 2;
return "Al";
}
else if (r == 14)
{
self.b_pants = 0;
self.b_shirt = 2;
return "Inference";
}
else if (r == 15)
{
self.b_pants = 8;
self.b_shirt = 9;
return "Lopet";
}
else if (r == 16)
{
self.b_pants = 5;
self.b_shirt = 10;
return "Wodan Ymir";
}
};
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Step 3 - Put this right after where the function PickARandomName is declared:
Code: |
void() SetBotSkin =
{
if(self.netname =="Optimus")
self.skin = 0;
else if(self.netname == "Megatron")
self.skin = 1;
else if(self.netname == "8")
self.skin = 2;
else if(self.netname == "Haro")
self.skin = 3;
else if(self.netname == "Ryuuga")
self.skin = 4;
else if(self.netname == "Bender")
self.skin = 5;
else if(self.netname == "Gilliam")
self.skin = 6;
else if(self.netname == "Omoikane")
self.skin = 7;
else if(self.netname == "Slash")
self.skin = 8;
else if(self.netname == "Pyroro")
self.skin = 9;
else if(self.netname == "Wingnut")
self.skin = 10;
else if(self.netname == "Mike")
self.skin = 11;
else if(self.netname == "Al")
self.skin = 12;
else if(self.netname == "Inference")
self.skin = 13;
else if(self.netname == "Lopet")
self.skin = 14;
else if(self.netname == "Wodan Ymir")
self.skin = 15;
};
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Step 4 - Put this just before where the function BotConnect(); is declared in bot.qc:
Step 5 - Put this right under the PutClientInServer(); in bot.qc so that it looks like this:
Code: |
PutClientInServer();
SetBotSkin();
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Compile and run.
Special Bonus cookie if you can name where all the bot names are from. (I can guarantee most people probably can't) _________________ "Roboto suggests Plasma Bazooka." |
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Lightning Hunter

Joined: 28 Nov 2007 Posts: 61
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Posted: Sun Sep 27, 2009 6:33 am Post subject: |
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Thanks, that worked - but there is a slight issue. When the bots die, their skin changes to skin 0. Is there a way to stop this from happening? I know it's supposed to be for Team games, so the dead bodies don't have a team color, but it kind of ruins it with custom skins.
I really appreciate you taking the time to put up this code! |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Sun Sep 27, 2009 2:33 pm Post subject: |
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Lightning Hunter wrote: | Thanks, that worked - but there is a slight issue. When the bots die, their skin changes to skin 0. Is there a way to stop this from happening? I know it's supposed to be for Team games, so the dead bodies don't have a team color, but it kind of ruins it with custom skins.
I really appreciate you taking the time to put up this code! |
/me sighs again
Open world.qc and put at the top of the CopyToBodyQue(); Function:
Code: |
bodyque_head.skin = ent.skin;
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_________________ "Roboto suggests Plasma Bazooka." |
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Lightning Hunter

Joined: 28 Nov 2007 Posts: 61
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Posted: Sun Sep 27, 2009 4:28 pm Post subject: |
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Awesome, thanks a lot Shadowborg! I'll give back to the community by releasing some waypoints. Is there any map you would like to request? |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Sun Sep 27, 2009 7:15 pm Post subject: |
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Lightning Hunter wrote: | Awesome, thanks a lot Shadowborg! I'll give back to the community by releasing some waypoints. Is there any map you would like to request? |
Dunno, I've been too busy in RL(tm), and Developing / Mapping for Hellsmash (my quake mod) to actually play any new maps these days...
That said, feel free to upload any .way files you create to the FXRC:
http://tlb.quakedev.com/files/fbxways/
Also feel free to download any that catch your fancy, that's what FXRC is there for.  _________________ "Roboto suggests Plasma Bazooka." |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Mon Sep 28, 2009 12:06 am Post subject: |
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Are they from the Metroid Games? _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Mon Sep 28, 2009 12:10 am Post subject: |
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Team Xlink wrote: | Are they from the Metroid Games? |
Um...What?
Edit: Ooooh, you mean the bot names? No. At least three of those should be pretty obvious, and none of them have ever appeared in a metroid game, unless there was a sudden interdimensional rift opened up due to Autobots and Decepticons fighting over Energon with Bender acting referee whilst smoking a cigar and swigging Olde Fortran that nobody told me about.
Here's a hint: All of them are either robots / androids, fictional quantum / high performance AI computers, with the sole exception being a possessed T-72 Main Battle Tank. _________________ "Roboto suggests Plasma Bazooka." |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Mon Sep 28, 2009 1:39 am Post subject: |
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Dr. Shadowborg wrote: | Code: |
void() SetBotSkin =
{
if(self.netname =="Optimus")
self.skin = 0;
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Optimus Prime?
Yeah, he was in some of those games. _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Mon Sep 28, 2009 3:02 am Post subject: |
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Team Xlink wrote: |
Optimus Prime?
Yeah, he was in some of those games. |
Seriously?
Screenshots or it never happened! _________________ "Roboto suggests Plasma Bazooka." |
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