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Making a Quake vehicle how do I skin it?

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Phenom Joined: 12 Mar 2008 Posts: 1 Location: Guthrie, OK |

Posted: Thu Dec 18, 2008 11:33 am Post subject: Making a Quake vehicle how do I skin it? |

Hello, I am working on a Hummer vehicle for Quake, I was curious on the specifications I should use when beginning to texture it such as texture size, format and anything else I should know I'm kind of new to 3D modeling and even newer to making things for Quake.
I am using gmax btw!
Thank you!
_________________
Best sig ever.

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Thu Dec 18, 2008 1:56 pm Post subject: |

hehe, i know there is a height limit to the skin, i think it was 512, but im not sure the rest i think is good accept maybe a verts limit in some engines can be low ive been thinking of modeling a meatwagon ( http://www.houstontx.gov/fire/abouthfd/images/ambulance.jpg )
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bah

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Thu Dec 18, 2008 3:36 pm Post subject: |

If using GMAX export it to md3, assuming you're using an engine capable of loading md3s... _________________ Apathy Now!

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Thu Dec 18, 2008 7:38 pm Post subject: |

even if he does export it to md3, and his engine doesnt use it, from there he can convert it to a mdl. _________________ QuakeDB - Quake ModDB Group

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Thu Dec 18, 2008 8:29 pm Post subject: |

yes, with QuArK!!!!!!!!!!!!!!! !!!!!!!!!! _________________ bah

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