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bigger models for psp

 
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Jukki



Joined: 07 Apr 2010
Posts: 19

PostPosted: Sat May 01, 2010 6:42 am    Post subject: bigger models for psp Reply with quote

hi everyone. I need to know how to make psp quake able to load bigger models. I tryed one tut from here but it didnt work.
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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Mon Jun 28, 2010 4:52 pm    Post subject: Reply with quote

.....

You could increase the limit, but it doesnt mean it would handle it. Make the models below the limit........
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Mon Jun 28, 2010 6:09 pm    Post subject: Reply with quote

In what way did it not work? Give some description of what went wrong. Wink

If it's the tutorial I think you mean, you need to be aware that all it does is remove the upper limit from models so far as the engine is concerned. You will still be constrained by the limits of available memory on your chosen platform. If you only have 32MB of memory, you will only ever be able to load 32MB of stuff, even despite the fact that your engine may be capable of loading terrabytes.

If that's the case then I suspect that you will need to start looking at some kind of funky compression schemes. Which are beyond the scope of that tutorial.
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Jukki



Joined: 07 Apr 2010
Posts: 19

PostPosted: Mon Jun 28, 2010 9:23 pm    Post subject: Reply with quote

well i was a gl tutorial wich could not work on psp Sad
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Mon Jun 28, 2010 9:55 pm    Post subject: Reply with quote

Can you not translate the API calls to the PSP equivalent? That's the easy part - 3D API is only a very very small part of the work here.
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Jukki



Joined: 07 Apr 2010
Posts: 19

PostPosted: Wed Jun 30, 2010 1:04 pm    Post subject: Reply with quote

mh wrote:
Can you not translate the API calls to the PSP equivalent? That's the easy part - 3D API is only a very very small part of the work here.


naah. I just wanted to try my mods models qc and maps inside psp..
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