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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Jan 07, 2006 5:59 pm Post subject: QuakeRemix |

http://www.quakeremix.com Raise your hand if you like this project... should be easy enough to not to. _________________

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sat Jan 07, 2006 7:26 pm Post subject: |

*raises both arms* could be quite good I do actually like the butcher presentation of the Ogre _________________ Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sat Jan 07, 2006 7:29 pm Post subject: |

Ugh. Look what they did to the poor death knight. And the scrag. It looks like something outta Quake4. And the ogres! God no! And then there's the fiend, that looks more like it belongs in Doom3 than quake. And don't even get me started on the shambler, vore, and spawn.
_________________
"Roboto suggests Plasma Bazooka."

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SkinnedAlive Joined: 25 Feb 2005 Posts: 65 |

Posted: Sat Jan 07, 2006 8:12 pm Post subject: |

I'm no fan but at least something's getting done.

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Randy Inside3D Staff Joined: 05 Dec 2005 Posts: 8 |

Posted: Sat Jan 07, 2006 9:44 pm Post subject: |

Both hands down, looks nothing like quake. Call me oldfashioned but I like my quake in orthodox flavours.

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Sat Jan 07, 2006 10:33 pm Post subject: |

I've gotta say, I feel the same - the new takes on the monsters don't do much for me. As the good doctor said, they look too much like they belong in Doom 3/Quake 4. Although, all things considered, it's good to see that they're making progress.

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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Sun Jan 08, 2006 8:16 am Post subject: |

I predict a cease and desist coming soon...

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sun Jan 08, 2006 9:23 am Post subject: |

as long as they use ALL new content, id Software won't care. they're pretty ok with things like that. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Sun Jan 08, 2006 10:36 am Post subject: |

I leave my hands where they belong. _________________ Quake Maps

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Jan 08, 2006 5:53 pm Post subject: |

they're directly converting quake maps tho _________________

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sun Jan 08, 2006 8:14 pm Post subject: |

that probably won't sit well then _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Sun Jan 08, 2006 8:58 pm Post subject: |

Ew the shambler is ugly, plus he has FINGERS! A shambler has HUGE FREAKING CLAWS not stubby little fingers, I guess now he hand jobs you to death?

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Mon Jan 09, 2006 4:57 am Post subject: |

OBWANDO wrote:
But it wont be released until it gets to the quality level expected of its roots.

never?
_________________

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Tue Jan 10, 2006 11:44 pm Post subject: |

The only thing I would allow from these models is the rottweiler _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Wed Jan 11, 2006 5:00 am Post subject: |

Oh I dunno, the fish looks pretty decent. The enforcer isn't too bad except that he's missing his backpack. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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