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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Thu Nov 27, 2008 6:56 am Post subject: |

stick + sagdoll = _________________ bah

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Thu Nov 27, 2008 7:42 am Post subject: |

It doesn't quite work that way. This is however capable of making real ragdolls, once you add a couple of features. _________________ Look out for Twigboy

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Thu Nov 27, 2008 3:00 pm Post subject: |

How many stick simulations do you use for a box and how many entities are required for a single box?

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Thu Nov 27, 2008 6:34 pm Post subject: |

The first post in this thread answers your question(s) _________________ Look out for Twigboy

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Thu Nov 27, 2008 6:56 pm Post subject: |

Urre wrote:
The first post in this thread answers your question(s)

Sorry

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Nov 28, 2008 7:37 pm Post subject: |

Urre wrote:
Turned out to be the ol'

Code:
self.angles_x = self.angles_x*-1;

Quite embarrassing really. LordHavoc looked at me and went all

That's hillarious. God knows how many times I've come a cropper of that piece of Quake legacy insanity.
Fantastic to see it's back in action, and I can't wait to get my hands on it
_________________
Apathy Now!

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