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Zato



Joined: 10 May 2005
Posts: 2

PostPosted: Wed May 11, 2005 9:47 am    Post subject: DPM/ZYM Reply with quote

Hi again guys, is there any documentation out there regarding using DMP/ZYM in darkplaces, specifically creating/compiling models, and interfacing with the bones and animations via QC? A few links would be handy, thanks.
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LordHavoc



Joined: 05 Nov 2004
Posts: 243
Location: western Oregon, USA

PostPosted: Sat May 14, 2005 2:58 am    Post subject: Re: DPM/ZYM Reply with quote

Zato wrote:
Hi again guys, is there any documentation out there regarding using DMP/ZYM in darkplaces, specifically creating/compiling models, and interfacing with the bones and animations via QC? A few links would be handy, thanks.


Documentation? Nope.

Examples? Nope.

Good luck Razz

DarkPlaces does not (yet) support .dpm models, only .zym (which lacks smooth skinning, also known as vertex blending, and uses self playing animation framegroups instead of individual frames).

The tools can be found only in the twilight cvs ( http://icculus.org/twilight/darkplaces/download.html has the details, but check out zmodel, dpmodel, and dpmviewer instead of darkplaces), and use of them is a little tricky, it would best be explained by example but I don't have any models I can release, please ask Vermeulen about this, he might send you a weapon model from Nexuiz or something, I'll point him to this thread.

Whatever becomes of this, please post something about it on the Quake Wiki - http://wiki.quakesrc.org
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