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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Apr 08, 2005 9:40 pm Post subject: Urres insanity strikes again |
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Yes, that's right, another of my silly tests. Some may remember Supertorso, quite uninteresting thing really. This however, can prove to be more interesting.
This map, that only runs in the DarkPlaces engine, is ugly. Hey, it was made by me, what do you expect? But that's besides the point. This is, quite probably, the largest map in the world. I wonder if there is a Guinnes World Record category in large Quake maps... In any case, while being as large as this map is, it is actually "only" about 1/3 of DarkPlaces' full capacity. I could've just made a box-map that reaches the full capacity of the engine, but that would be even more pointless than this. This one is atleast mildly funny, which I hope you will think as well when you see it. Be sure to look around you as you spawn in, and try not to puke at the pure sight of the horrendous "skybox".
Keep in mind however, this map is not for lower end systems. I wouldn't recommend this map for users with ram below 256mb. Also expect precision errors the further you get from the center of the map. Even LordHavoc's GeForce 6800 U BFG OC couldn't handle things once he was really far away.
This map is mostly for giggles, just to show off some of DarkPlaces' capability.
Recommended console variables: r_fullbright 1, sv_maxvelocity 99999999
Installation/Usage information: Slap the pk3 into your id1 directory, and run darkplaces with the following commandline: darkplaces.exe +map spcscr (the bsp is called spcscr.bsp). All of the content was made by me, except for the earth picture which I think was taken by Apollo 17, so it should be public domain. Do what you feel for with this (with the exception of the earth picture).
spcscr_test1.pk3
Huge thanks to Harb!inger of Fish for the inspiration and testing, and to LordHavoc for testing. _________________ Look out for Twigboy |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Apr 08, 2005 9:50 pm Post subject: |
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I felt compelled to also upload the .map and .wad files for those who are interested. It will not load in any map editor  _________________ Look out for Twigboy |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Apr 08, 2005 10:47 pm Post subject: |
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I'd also like to note something that possibly beats this map in sillyness... I've not played this map myself, my hardware can't handle it. _________________ Look out for Twigboy |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Fri Apr 08, 2005 11:38 pm Post subject: |
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Took me about 12 minutes to hit the floor. (Was the earth around the right size as well? Next time make it spherical )
Float precision was funny. The weaponmodel starts to show all over the place, things blink in and out, textures look odd, there is random tearing, the player movement is very choppy. When I hit the ground I took 5 damage Then I slowly sank into the floor until floor was at eye level and I took another 5 damage.
Here's me on the ground, looking around. My weapon model was somewhere else (because of the floats) _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Fri Apr 08, 2005 11:40 pm Post subject: |
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Aww ... never mind then! Attachments are broke  _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Harb
Joined: 15 Oct 2004 Posts: 89
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Posted: Sat Apr 09, 2005 12:58 am Post subject: . |
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LordHavoc says that the QC VM needs to be 64bit in order to keep precision at such extreme distances from the world origin. _________________ ><)))'> |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sat Apr 09, 2005 2:28 am Post subject: |
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CRAZY FILTERING
oh btw my athlon 950 with geforce2 ran the map smoothly without a real hitch _________________
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Sat Apr 09, 2005 12:23 pm Post subject: Re: Urres insanity strikes again |
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absolutelly brilliant!! |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Sat Apr 09, 2005 12:24 pm Post subject: Re: Urres insanity strikes again |
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absolutelly bright!!
amazingnous !!!
terrible cool!!
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SkinnedAlive
Joined: 25 Feb 2005 Posts: 65
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Posted: Sat Apr 09, 2005 3:17 pm Post subject: |
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I timed it as 10min 50sec from top to bottom.
Reminded my of that scene in Bill and Ted, where they are falling down to hell. |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Sat Apr 09, 2005 4:44 pm Post subject: |
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ROTFL!!! _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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