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Non-faceted light shading, q1 bsp?

 
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jim



Joined: 05 Aug 2005
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PostPosted: Thu Feb 14, 2008 11:05 pm    Post subject: Non-faceted light shading, q1 bsp? Reply with quote

I want some brushes have non-faceted shading. So is it possible to have a 8 sided cylinder look like a round object instead of hard cut 8 sided thing?

I've been using hmap2.exe to compile my maps... Are there any light compile tools that do what I want? Or is there some commandline option in hmap2 that's not documented in the help file?
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Urre



Joined: 05 Nov 2004
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PostPosted: Fri Feb 15, 2008 8:42 am    Post subject: Reply with quote

What you're after is called phong-shading. Look for a light compiler which supports that feature. hmap2 iirc does not.
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jim



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PostPosted: Fri Feb 15, 2008 8:33 pm    Post subject: Reply with quote

I've tried looking, but I couldn't find. I guess there aren't any then...
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leileilol



Joined: 15 Oct 2004
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PostPosted: Fri Feb 15, 2008 9:17 pm    Post subject: Reply with quote

q3map2 supposedly does
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jim



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PostPosted: Sat Feb 16, 2008 12:53 am    Post subject: Reply with quote

But then it becomes Quake 3 bsp and lightstyles become unsupported?
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Spike



Joined: 05 Nov 2004
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PostPosted: Sat Feb 16, 2008 5:14 am    Post subject: Reply with quote

q3map2 can compile to rbsp too, which does support lightstyles.
As far as I know, dp doesn't support rbsp (fte loads them but ignores the extra lightstyle info).
To be honest, I don't have a clue about q3map2 itself. :P
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