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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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ShoTro

Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA
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Posted: Thu May 29, 2008 6:13 pm Post subject: Re: Ground Following Firebomb Projectile code |
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OMG AWESOME!!! Just when I was about to break out all those semi-legal mod CDs I had back in the 90's to dig this code up, where ever it was in all those massive compilations it had to be somewhere, but you just saved me a lot of time. Thanks! _________________ Shoot everything that moves. When it stops moving shoot it again just for good measure. |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Sat May 31, 2008 6:35 pm Post subject: Re: Ground Following Firebomb Projectile code |
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ShoTro wrote: | OMG AWESOME!!! Just when I was about to break out all those semi-legal mod CDs I had back in the 90's to dig this code up, where ever it was in all those massive compilations it had to be somewhere, but you just saved me a lot of time. Thanks! |
Glad you found it useful.
It's pretty much original code though that I did on the fly while working on QSR. _________________ "Roboto suggests Plasma Bazooka." |
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