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LordHavoc



Joined: 05 Nov 2004
Posts: 243
Location: western Oregon, USA

PostPosted: Fri May 05, 2006 12:10 am    Post subject: Reply with quote

Dr. Shadowborg wrote:
Incidentally, that "clean" source has a small problem with it in that it's a little bit QC n00b unfriendly in regards to frikbot installation.

Namely somebody was fool enough to take out the two fields in droptofloor's defninition, rather than just hunt down all instances of droptofloor that didn't properly give said two variables... That said, you could probably fix it more easily by taking out the two variables in the instances where droptofloor is used by FBX.


droptofloor doesn't take any parameters in the engine, so it's one of the first things I fix in my mods when starting from the id qc source, no point in passing parameters that don't exist Smile
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Fri May 05, 2006 9:44 am    Post subject: Reply with quote

FrikaC wrote:
There was a post by Baker commending you on your links. I don't think it was this thread though?

EDIT: here it is http://forums.inside3d.com/viewtopic.php?p=3158#3158


Ooooh, you're right Smile
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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri May 05, 2006 12:40 pm    Post subject: Reply with quote

LordHavoc wrote:

droptofloor doesn't take any parameters in the engine, so it's one of the first things I fix in my mods when starting from the id qc source, no point in passing parameters that don't exist Smile


I originally did not call droptofloor with any parameters in FBX due to the fact it doesn't need any, resulting in 'too few parameters' warnings when used in source bases with that problem not corrected. Someone chewed me out for this, I think it was Electro, that FBX should have 'no warnings at all!'. The result is bogus 0,0 parms thrown into my two calls to droptofloor...
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