View previous topic :: View next topic |
Author |
Message |
Phenom
Joined: 12 Mar 2008 Posts: 1 Location: Guthrie, OK
|
Posted: Thu Dec 18, 2008 11:33 am Post subject: Making a Quake vehicle how do I skin it? |
|
|
Hello, I am working on a Hummer vehicle for Quake, I was curious on the specifications I should use when beginning to texture it such as texture size, format and anything else I should know
I'm kind of new to 3D modeling and even newer to making things for Quake.
I am using gmax btw!
Thank you!
 _________________ Best sig ever. |
|
Back to top |
|
 |
MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
|
Posted: Thu Dec 18, 2008 1:56 pm Post subject: |
|
|
hehe, i know there is a height limit to the skin, i think it was 512, but im not sure
the rest i think is good accept maybe a verts limit in some engines can be low
ive been thinking of modeling a meatwagon
( http://www.houstontx.gov/fire/abouthfd/images/ambulance.jpg ) _________________ bah |
|
Back to top |
|
 |
MauveBib

Joined: 04 Nov 2004 Posts: 602
|
Posted: Thu Dec 18, 2008 3:36 pm Post subject: |
|
|
If using GMAX export it to md3, assuming you're using an engine capable of loading md3s... _________________ Apathy Now! |
|
Back to top |
|
 |
ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
|
Posted: Thu Dec 18, 2008 7:38 pm Post subject: |
|
|
even if he does export it to md3, and his engine doesnt use it, from there he can convert it to a mdl. _________________ QuakeDB - Quake ModDB Group |
|
Back to top |
|
 |
MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
|
Posted: Thu Dec 18, 2008 8:29 pm Post subject: |
|
|
yes, with QuArK!!!!!!!!!!!!!!!
!!!!!!!!!! _________________ bah |
|
Back to top |
|
 |
|