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Invalid edict num: ~160000000

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lth Joined: 11 Nov 2004 Posts: 129 |

Posted: Thu Nov 11, 2004 1:25 pm Post subject: Invalid edict num: ~160000000 |

Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail. _________________ randomviolence - tactical combat boardgame

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Tei Joined: 25 Oct 2004 Posts: 195 |

Posted: Thu Nov 11, 2004 1:55 pm Post subject: Re: Invalid edict num: ~160000000 |

lth wrote:
Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail.

maybe problems with precaches
where the error ocur? in-game? loading maps? etc..?

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lth Joined: 11 Nov 2004 Posts: 129 |

Posted: Tue Dec 07, 2004 1:14 pm Post subject: |

Currently it happens when attempting to savegame in MechInf, but before it was happening on level start as well. _________________ randomviolence - tactical combat boardgame

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