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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Posted: Wed Dec 19, 2007 4:40 am Post subject: |
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In the end though, this is something that should really be done in the engine, not in SSQC, because bullet holes are much too numerous to be efficiently sent across the network. Many Quake engines already do decals, like DarkPlaces, FTEQW, and Vr2. _________________ woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Wed Dec 19, 2007 6:12 am Post subject: |
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What if player 1 shoots the floor outside of player 2's vis range (clientside bullethole event not called), then player 2 arrives shortly afterward? _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed Dec 19, 2007 11:06 am Post subject: |
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Isn't that a common issue you just have to live with when it comes to clientside effects? _________________ Look out for Twigboy |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Wed Dec 19, 2007 6:12 pm Post subject: |
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Yeah, it's why you wouldn't want to use clientside effects... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Thu Dec 20, 2007 5:08 am Post subject: |
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True, though they can be boiled down to quite a small amount of data and only have to be sent once. I would at least use it for stuff like major blood splats though. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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