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Inside3D Rejuvenation Project: Color Scheme Goto page 1, 2 Next

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Color Scheme

Same as now, dark, black with yellow and gray |

30%
[ 3 ]
more white, stick with light colors, a 'heavenly' touch |

20%
[ 2 ]
dark and bloody, reds, blacks, and grays are good |

30%
[ 3 ]
slimy, darker, but with a touch of green |

0%
[ 0 ]
other (post your suggestion, keep to topic) |

20%
[ 2 ]

Total Votes : 10

Author | Message
--- | ---
Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Wed Nov 16, 2005 9:57 am Post subject: Inside3D Rejuvenation Project: Color Scheme |

This is the first in probably many polls for the community to add their input on what to do with getting Inside3D back to working order. A few people have banded together to make this a better place. Thank you for your time.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Nov 16, 2005 11:46 am Post subject: |

I voted "other", because I'm fine with most color schemes. I'm more concerned with a clean presentation and layout. Kind of like the difference between the main site, and this forum (the forum being cleaner and having a *less* bloated feel, somehow). Less javascript and funky effects that slow my poor computer down, more easy navigation.
_________________
Look out for Twigboy

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Nov 16, 2005 3:20 pm Post subject: |

This color sceme is the best though, this is QUITE a stretch (as phpbb already works), maybe the forum software could change someday to fit the old look better. Mercuryboard? (Yes, there is a working phpbb converter) _________________

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Wed Nov 16, 2005 8:21 pm Post subject: |

I voted for "more white, stick with light colors, a 'heavenly' touch" because I like reading text on a light background better. Won't be upset with anything else though. It's nice to hear about a "resurrection"! _________________ Quake Maps

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Wed Nov 16, 2005 9:37 pm Post subject: |

I really don't see a revamp making much difference to the post rate here. 90% of the posters here are regulars on IRC, and that's where things are discussed these days. _________________ Apathy Now!

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Nov 17, 2005 5:13 am Post subject: |

post rates aren't the reason for doing this. I've 'grown up' here. This is my online home. I hate to see such a badass site, that used to be the most active Quake 1 modding community site ever go to waste. All the new engine features need tutorials... Seems as though Quakesrc isn't very active nowadays. We have plenty of webspace for getting things done.
IRC is a great place to talk about this stuff. Although, if you aren't there when they are talking about these new things.... there's always a nice fallback to inside3d.com to see what's been going on.
We will soon need a few volunteers for news posting, possible article posting, tutorials... etc.
thank you

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Tue Nov 22, 2005 10:24 pm Post subject: |

hm

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Wed Nov 23, 2005 5:13 pm Post subject: |

It wont let me vote, but I vote for the red brown and grey one. I think. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Sat Nov 26, 2005 12:28 pm Post subject: |

I'm up to contribute stuff if you'd like, although preferably tutorials. I expect any articles I'd do would just be rants about bugged games and the years of Quake/Starcraft/X-Com being the best! I did a couple of tutorials years and years ago, while I was just a wee child. Nice to see they're still up!

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sun Nov 27, 2005 6:06 pm Post subject: |

Quake Matt: yes, that would be a lot of help. We're looking for people to create new content, so that we can get off to a fresh start with the new design and such. Tutorials are a must. Preferably about beginning QC, or the new features that are coming out for engines. (csqc, md3 models, etc)
These should actually explain how the inner workings of QC works so people actually understand what they're doing instead of looking at code and cut/pasting it.
Thank you.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Wed Nov 30, 2005 5:32 pm Post subject: |

Inner workings eh? Hmmmmmmm..........

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Sat Dec 03, 2005 9:57 pm Post subject: |

As far as rejuvenation goes, I'd say for starters we could use some news posts that are less than 2 or 3 years old. Then, to attract attention, change the color scheme (yes, we've already been talking about that - good ), then start bringing in/making new content (new qc tutorials, maybe host a few QC mod websites, etc). That'll get this place going again. And of course, the forums can be a hub for development questions and code examples. I'd say this place could be used for more than just general discussion - some code snippets, help with problems, etc would be great (I think #qc could use a little help on that line too; of course, we need to get the general subject of converstaion back to Quake in there...)
After that, just watch the people roll in. If there's a truly active QuakeC community outside of IRC, there might be more of an attraction to modders for getting information (and don't forget to mention irc.anynet.org #qc + #darkplaces [etc] on the site) and actually beginning work on modding Quake instead of, say Half-Life or something...
_________________
woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sun Dec 04, 2005 4:39 am Post subject: |

Entar: yes, all of what you said was already taken into account. As a side note... we are openning the site up to Quake 2, 3, 4, Doom 3, and possibly more. This was the original intent of the site. Yes, this is primarily a quake 1 site, but not for long. It will still be pretty much the home of Quake 1 modding.
As a side request... anyone that can contact some people from other modding communities to get new content (tutorials, articles, reviews) from them, that would really help.
We will need help with news posting and such too, so any volunteers would be really nice.
The new design is going well. We've had a few 'humps' to get over, but we're succeeding through it all.
Thank you folks.

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Sun Dec 04, 2005 7:26 am Post subject: |

I think the expansion to more games could hurt our community. Kind of like how it's hard to feel at home at QSG. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sun Dec 04, 2005 11:12 am Post subject: |

Opening the site up to other games (particularly very new ones) will kill this site once and for all as far as I'm concerned. These are the only QC coding forums left, and they'll be swamped with other stuff. _________________ Apathy Now!

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