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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sun Jan 01, 2006 3:38 am    Post subject: Happy new yarr Reply with quote

Reveal your plans for this year, now. Quake/game-dev related matters would probably suit this forum the best.

I'll personally be hard at work letting people down, procrastinating and canceling projects.
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Sun Jan 01, 2006 9:28 am    Post subject: Reply with quote

OK. Well I'll discuss my plans ignoring the likelihood that none will get completed this year, probably, and certainly not all. After messing about with my christmas mod, I am actually quite keen to be modding again, which I certainly haven't been since the summer.

plans:

earthQuake
Turn based combat, set years after the 'quake' monsters have invaded, conquered and farmed earth.
- I go very hot and cold on this one ...

Raptors2
Has been thought about in my head for years, I have a variety of raptor-types (poorly) coded and new weapons. The main problem is a pretty profound lack of ideas.
- I go very tepid and freezing on this one ....

LunkinR
A SonicR-type racing game (as in running etc., not cars) built around charcaters from Lunkin's Journey. I've made tentative (as in poor) efforts to get Frikbots as competitors, but I'm a mile off anything concrete - I have one map/circuit hand drawn.
- I go very boiling and cold on this one (if I ever get timing/results/firkbot working, I'll be absolutely boiling on it) ....

Lunkin2dp "dp" as in darkplaces. I've 3 vague-ish storylines floating around, 2 of which I really like. I had no intention of doign a second one as I hated the last 2 months of making LJ. AFter making LCC:TGTSC I have begun tidying up/shredding the code from LJ, and it's the most liekly mod at the moment to get worked on.
- I'm pretty much hot on this, for the time being at least.


Other than Quake stuff, I'm meant to be doing a degree, I need to get some fitness back after a good 8 months training last year was spoilt by two injuries towards the end, I'm playing my 360 a lot, especially PGR3, going to be working on my Family Tree at some point, and finally, maybe changing jobs.

Happy New Year Smile Smile Smile Smile
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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Sun Jan 01, 2006 12:38 pm    Post subject: Reply with quote

MAGE.
Arcade.
Pendinas.
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Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Sun Jan 01, 2006 3:17 pm    Post subject: Reply with quote

Well, my biggest project this year's probably going to be learning C#. I've had a game in the back of my mind for about six years now, and I think it's about time I actually make it!

Quake-related, I've still got Panzer to work on. I really need to get some bots done, and I ought to add a second map too. That said, even the first map still needs work...

I'll also be making Gyro 2 and a couple of tutorials when I get round to them!
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Sun Jan 01, 2006 3:59 pm    Post subject: Re: Happy new yarr Reply with quote

Urre wrote:
I'll personally be hard at work letting people down, procrastinating and canceling projects.


I'm actually halfway hopeful that I will actually be able to release something completed this year. Though this may just be the new year's birthday boy enthusiasm. Wink

Current Project:
TROH Advanced: Keeper of Pain (TAKOP)

Weapons insertion from the rotting remains of CBSEV2 is going quite well indeed. Once they're in, final tweaks, bugfixes, and additional weapons and the item system will be added. Once that's done, finally comes the monsters. Don't expect anything too fancy though, and odds are good you won't see more than maybe a few new faces amongst the original quake crowd (with variants of course)

I'm also going to be trying to focus more on honing my crude mapmaking skills, so as to maybe be finally able to take advantage of all the nice crap I shove into the mod.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun Jan 01, 2006 4:55 pm    Post subject: Reply with quote

q4 dev
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sun Jan 01, 2006 5:16 pm    Post subject: Reply with quote

/me secretly, all ninja-stylee, goes and adds Vile2 at the top of Frik's list

Admittedly, Pendinas doesn't sound awful either...
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scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Mon Jan 02, 2006 7:44 am    Post subject: Reply with quote

Well, LordHavoc, SantaClaws, Urre, and Entar keep yelling at me to learn QC. So maybe I will.

If I do, I would like to code:

Kombai - I say no more because I think I could actually complete and release this, so hey.

Domination - I love it. And you should know what it is.

Contribute to Transfusion because Blood rocks.

Post news ?
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Mon Jan 02, 2006 12:05 pm    Post subject: Reply with quote

Yarr! Me be a bloody pirate! Arr, me wish ya be hav'n a merry ne' yarr! Ahoy, me be doin' sum cybarr! steemfunk with pirates mod for DarrrrkPl'ces.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon Jan 02, 2006 5:11 pm    Post subject: Reply with quote

THIS YEAR I WILL HAVE TROOPEUX TC BETA (TROOPBETA.ZIP) HOPEFULLY
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Quest



Joined: 05 Nov 2004
Posts: 30

PostPosted: Wed Jan 04, 2006 10:37 am    Post subject: Reply with quote

scar3crow wrote:

Domination - I love it. And you should know what it is.


What happened to Domination? I thought it was like 90% complete
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Wed Jan 04, 2006 4:02 pm    Post subject: Reply with quote

Whoever said Q4 dev should be taken out back and shot.
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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Wed Jan 04, 2006 6:04 pm    Post subject: Reply with quote

finish taov
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Tomaz



Joined: 05 Nov 2004
Posts: 49

PostPosted: Wed Jan 04, 2006 7:10 pm    Post subject: Reply with quote

Tomaz takes CheapAlert out back and shots him.

I've always wanted to do that!
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Jan 04, 2006 7:12 pm    Post subject: Reply with quote

Don't shot me!
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