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Looking for some help on csportable

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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Thu Nov 26, 2009 3:01 am Post subject: Looking for some help on csportable |

Hello, I am a animator for a psp quake mod named counter strike portable, which had the basic gameplay of counter strike, like buy menus, most weapons, reloading,teams, chatting with wavs, etc., and I am trying to learn how to code so I can improve on alot of bugs on this game. I've already added in more frames for the reload codes, so that weapons have full reloads, not choppy short ones, and improved some minor issues. I am looking for someone to help code with me on this game, because alot of major bugs and fixups I am unable to fix. If someone would like to help me work on this, please message me at chromespec@hotmail.com . This is greatly appreciated!

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Thu Nov 26, 2009 5:27 am Post subject: |

i would have attempted to help if you werent copying cs exactly. maybe if you might have made the game at least a little bit of a different theme. if your having issues with specific code though im sure you could always ask about the problem on the qc programming board.
_________________
QuakeDB - Quake ModDB Group

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LonePossum. Joined: 02 Nov 2009 Posts: 38 |

Posted: Thu Nov 26, 2009 9:00 am Post subject: |

I would suggest getting rid of the horrible bots in it and installing or write new ones from scrath, try tutor bot I think It is the one that helps you learn bot making or something. Correct me if I am wrong. Also fix the bomb in it as it does not explode and when you are a terrorist when you swap over to bomb you cannot swap back to your weapons. Just toss up the code here and people will help.

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Thu Nov 26, 2009 11:47 pm Post subject: |

hey, im helping urban kid too, but we really dont want to copy excactly , we want to add in more, unique weapons for each team, and customize gameplay abit.

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Nov 27, 2009 2:21 am Post subject: |

should call it something other than csportable really then. do u guys steal cs's models or make your own? _________________ QuakeDB - Quake ModDB Group

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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Fri Nov 27, 2009 11:51 am Post subject: ...i have no idea |

well i usually animate them and convert models but i am lazy mostly so i converted alot of models but which is best convert or make? IMA BAD ENGLISH and not very good at words

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Fri Nov 27, 2009 2:44 pm Post subject: |

The PSP Quake modding scene is a beautiful thing.

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Sun Nov 29, 2009 8:51 am Post subject: Re: ...i have no idea |

UrbanKid wrote:
well i usually animate them and convert models but i am lazy mostly so i converted alot of models but which is best convert or make? IMA BAD ENGLISH and not very good at words

Better to make your own this way you can freely distribute the mod + media.

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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Mon Nov 30, 2009 1:04 am Post subject: well |

Ok thanks for the help but i need to find a m Modeler Gfx and stuffs

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Mon Nov 30, 2009 2:12 am Post subject: |

hey guys, im going to help clear this out: urban kid wants a cs style game with custom weapons and things like that, but still keeping some sort of bad guy vs. good guy scenario. He has many models made, but they don't serve a purpose due to them not fitting in the current cs portable. If someone would be kind enough to help my friend out, he would like some of the following(some are already included in the current game):
-2 teams
-reloading
-some kind of menu system not using engine coding or csqc
-able to have a varity of weapons on each team
-flashlight
-rounds
-missions(will go into detail later)
-crouching
-weapon droping
-and I think that might be it besides some current bug fixing.
We don't want a cs clone, just something that uses a similar style of gameplay.

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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Mon Nov 30, 2009 5:46 am Post subject: well like he sad |

but we are making this mod on the psp we are using dquake engine it supports hl1 models and maps

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