Inside3D!
     

Questions about entity exclusion bitflags on mapload

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming
View previous topic :: View next topic  
Author Message
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri Jan 01, 2010 12:01 am    Post subject: Questions about entity exclusion bitflags on mapload Reply with quote

Okay, starting out what I'm doing now is working on adding deathmatch support to my SP map, and I want to add a deathmatch only flag to stuff like trigger_teleport, func_wall, etc.

Are the "not on skill x / Deathmatch" bitflag exclusions hardcoded into the engine?

Also, does nightmare break this? i.e. If I set a trigger entity / func_wall to not be on easy, normal and hard, will it appear on nightmare?
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Jan 01, 2010 12:14 am    Post subject: Reply with quote

Yes the exclusions are handled engine side. ('Hardcoded' is such a funny word in a open source engine). Nightmare uses the "hard" bitflag for spawn exclusion.
Back to top
View user's profile Send private message Send e-mail
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri Jan 01, 2010 12:34 am    Post subject: Reply with quote

FrikaC wrote:
Yes the exclusions are handled engine side. ('Hardcoded' is such a funny word in a open source engine). Nightmare uses the "hard" bitflag for spawn exclusion.


Ah, cool then that just means I have to configure quake.fgd to actually use the "not on X" flags.

Hardcoded in this case is slightly lame, but I'll work around it.

Thanks for the reply and have a good New Years Eve / Day Frik! Very Happy
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group