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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Wed Dec 13, 2006 7:26 pm Post subject: let's make quake |
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first we'll need a svn to poop on
second we'll need to whip sajt to poop a md3>mdl converter (i would whip frikac but quaided won't be done until quaid dies)
third we need less lazy and some motivation somehow _________________
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Wed Dec 13, 2006 7:44 pm Post subject: |
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if you've seen this post you'll notice i've started retexturing the dm levels with Free (NOT FREEWARE OR PUBLIC DOMAIN, I mean Free Software) textures from OpenQuartz and OpenArena starting with DM4
hopefully retexturing all the dm levels will give a good base to start replicating the rest of the textures with.
I prefer not to base a wad on any retexturing project since licenses and risk of deriving from id's original artwork and trademarks is an iffy issue. _________________
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Thu Dec 14, 2006 12:55 am Post subject: |
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CheapAlert wrote: | if you've seen this post you'll notice i've started retexturing the dm levels with Free (NOT FREEWARE OR PUBLIC DOMAIN, I mean Free Software) textures from OpenQuartz and OpenArena starting with DM4
hopefully retexturing all the dm levels will give a good base to start replicating the rest of the textures with.
I prefer not to base a wad on any retexturing project since licenses and risk of deriving from id's original artwork and trademarks is an iffy issue. |
What's exactly the goal ? To make something similar to Open Arena ? Or to make an entire new game based in the original Quake concept that was scrapped during the development ? The last one would be something very cool, although there's always the risk of a C&D letter... _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Thu Dec 14, 2006 1:45 am Post subject: |
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in the case of the latter, we would check before hand on such... and could probably get their blessing.
i think as long as you deal with individuals and not corporations, all you need to do is convey your passion, integrity and talent. companies dont want others to gain recognition where they could have, but artists dont want to see their designs butchered. |
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Tue Dec 19, 2006 6:12 am Post subject: |
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workin on conchars now
 _________________
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HeadThump
Joined: 14 May 2006 Posts: 74 Location: Zin
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Posted: Tue Dec 19, 2006 9:24 pm Post subject: |
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Good job Cheaps,
That message is working on me already, I feel the guilt trip, and I try to answer back with a few snively, 'but . . . but . . . I have to go to work.' |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Tue Dec 19, 2006 10:09 pm Post subject: |
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Hey Cheap, I guess would be cool to have a complete list of resources to be replaced and who is working in what, don't you think ? _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Sat Dec 23, 2006 8:14 am Post subject: |
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i wish
we don't even have an svn yet _________________
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Echon
Joined: 16 Jan 2005 Posts: 10
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Tue Jan 23, 2007 1:42 am Post subject: |
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i got svn now (NOT ICCULUS OR ECHON LOL) but nothing is on it right now!
i'm also thinking of expanding this to cover Hexenworld! _________________
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Wed Jan 24, 2007 5:28 am Post subject: |
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well that's terribly useful. _________________
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Mon Jan 29, 2007 3:56 am Post subject: |
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Hope this one is a bit more useful...
perforator viewmodel (w/o skin and w/o correct perspective):
 _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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