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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Wed Oct 22, 2008 7:11 pm Post subject: Mmm... |
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It's pretty quiet in here... should we just get rid of this forum section? Replace it by something else? _________________ http://www.planetcocot.net/ |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Wed Oct 22, 2008 10:15 pm Post subject: |
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I guess I could ask LordHavoc to explain screen space ambient occlusion, per light lightmaps versus per object lightmaps, and how normal mapping works and just copy and paste them each as their own thread =) |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Thu Oct 23, 2008 7:18 am Post subject: |
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scar3crow wrote: | I guess I could ask LordHavoc to explain screen space ambient occlusion, per light lightmaps versus per object lightmaps, and how normal mapping works and just copy and paste them each as their own thread =) |
Hell, we go to #qc and #darkplaces for that.  _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Thu Oct 23, 2008 8:55 am Post subject: |
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I did use to have a thread in this forum but it seems to be deleted? |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Sat Oct 25, 2008 12:19 am Post subject: |
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hmm was that the one with cube mapped water?
or really the one that made me think "wtf is cube mapped!?!?" _________________ bah |
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