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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sat May 15, 2010 11:38 pm Post subject: |
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jim wrote: | They look kinda messy, would be better to show them with just one colour.
Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.
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good work
jim wrote: | Oh well, maybe I'll try improve the vertex weights.. just remembered that I really need to do that elsewhere too.. the head has bad weights, the ears go weird if I rotate the head horizontally.
Ok and then here's an update to the skins. I think this will be final, because I don't know what else I could do to them. Well, I've thought of improving the highpoly model.. I just feel some scales in the tail bottom & end are wrong, mostly because the tail poly topology was kinda crappy. I'll probably add some more poly sections to the tail, so it'll appear smoother with animations.
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what program do you use to make these??????????????????? _________________
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Sun May 16, 2010 2:29 pm Post subject: |
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Thanks I'm using Paint Shop Photo Pro X3. In a way it's nice, but then it got some weird stupid bugs, I might switch into an older version, but I actually bought the program, so it would feel stupid using a pirated version. I hope Corel releases an update soon. I reported the bugs to them so they would know to fix them. _________________ zbang! |
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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Mon May 17, 2010 5:06 pm Post subject: |
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@ Jim: I've been seeing your awsome work on here for almost 2 years, but when can we play this awsome game?!!! _________________ ....noodle... |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Mon May 17, 2010 5:53 pm Post subject: |
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Hopeful plan is to have something playable in some 2 to 4 months. Currently I have various outdoor textures, a semi-complete metal texture set and this character without animations (only a few poses for screenshots)... and all could use some polishing. _________________ zbang! |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Wed May 19, 2010 8:09 pm Post subject: |
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Into slight spoiler territory, but with a huge amount of help a really cool feature has the hardest bit of it implemented, well the hardest bit so far, there's 4 other elements to it that in my head appear straightforward, but you never know...
Anyway the video linked below shows it being tested; you complete a gameplay task, in this case killing 4 enemies, then 'The Gate' fires (lightning shoots into the towers) and then turns off (from which point 'other' things will happen). Thanks again Dr S!
http://www.youtube.com/watch?v=cvRxBAU9PeQ _________________ my site |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed May 19, 2010 10:32 pm Post subject: |
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I made a new trailer for Strap-on-bomb Car, I just couldn't help myself
Dubstep rules, on occasion
The game itself will officially be released soonish! _________________ Look out for Twigboy |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Thu May 20, 2010 4:27 am Post subject: |
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Really, really well done. Looks awesome  |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu May 20, 2010 6:48 am Post subject: |
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Thanks!
Error: cool! _________________ Look out for Twigboy |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Thu May 20, 2010 9:05 am Post subject: |
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Urre wrote: | I made a new trailer for Strap-on-bomb Car, I just couldn't help myself
Dubstep rules, on occasion
The game itself will officially be released soonish! |
How did you add shadows to trees only and not to surrounding areas? _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu May 20, 2010 10:22 am Post subject: |
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Chip wrote: | How did you add shadows to trees only and not to surrounding areas? |
r_shadows 2 in console. Makes it cast shadows from all models, you can even alter the angle, and you can also use shadowmapping with this technique. _________________ Look out for Twigboy |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Thu May 20, 2010 1:58 pm Post subject: |
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Well done, Urre. _________________ ReMakeQuake
The Realm of Blog Magic |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Thu May 20, 2010 5:42 pm Post subject: |
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Cool car game! _________________ zbang! |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu May 20, 2010 9:49 pm Post subject: |
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Thanks  _________________ Look out for Twigboy |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Thu May 20, 2010 10:43 pm Post subject: |
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Looking really cool, Urre! Nice job. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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