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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Wed Jun 16, 2010 11:14 pm Post subject: Is some of the functions in quake pc, in quake psp?(hlbsp) |
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Well, I am trying to folow baners tutorial On adding HLBSP, ANd I have done all of the steps so far, and I am stuck on step 8, where it says to open up gl_vidnt.c.
That is a problem because That file isn't in kurok psp. So I went to vid.h. My search was for a .c or .h file that Had to deal with paletes. vid.h Did somewhat, But I don't know too much about.h files, except that On this one, there wasn't a vid.c. So Could I just add
Build_Gamma_Table ();
To the bottom of one of the functions? Say,
VID_SetPallete, or VID_INIT?
Please help, Because I Have to get hlbsp into the Kurok engine. I need different paletes, Because in my mod, you will be visiting many differetn planets, And they can't all share 1 pallete :p
Thanks, |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Wed Jun 16, 2010 11:21 pm Post subject: Re: Is some of the functions in quake pc, in quake psp?(hlbs |
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Mexicouger wrote: | Well, I am trying to folow baners tutorial On adding HLBSP, ANd I have done all of the steps so far, and I am stuck on step 8, where it says to open up gl_vidnt.c.
That is a problem because That file isn't in kurok psp. So I went to vid.h. My search was for a .c or .h file that Had to deal with paletes. vid.h Did somewhat, But I don't know too much about.h files, except that On this one, there wasn't a vid.c. So Could I just add
Build_Gamma_Table ();
To the bottom of one of the functions? Say,
VID_SetPallete, or VID_INIT?
Please help, Because I Have to get hlbsp into the Kurok engine. I need different paletes, Because in my mod, you will be visiting many differetn planets, And they can't all share 1 pallete :p
Thanks, |
The HLBSP tutorial won't work on the PSP engine's code. The OpenGL modifications don't translate to the PSP engine's PSPGU.
Basically, the tutorial isn't going to work on the PSP as-is. _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Wed Jun 16, 2010 11:23 pm Post subject: |
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Is there anywhere I can Add hlbsp? A tutorial maybe? I mean, hlbsp is a must now days.... |
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Ranger366

Joined: 18 Mar 2010 Posts: 72 Location: Berlin (Germany)
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Posted: Wed Jun 30, 2010 4:42 pm Post subject: |
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Mexicouger wrote: | Is there anywhere I can Add hlbsp? A tutorial maybe? I mean, hlbsp is a must now days.... |
There is one Engine for PSP wich supports HL BSP (tested on slim, works with WADS) but i cant release it.
Im only saying this because its possible, i cant give the engine. _________________
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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Wed Jun 30, 2010 4:48 pm Post subject: |
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Dang....
Oh well. Bakers Tutorial isn't too hard to port onto psp. I am pretty familiar with what He said in the tutorial. Well where stuff goes anyway. |
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Downsider

Joined: 16 Sep 2008 Posts: 477
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Posted: Wed Jun 30, 2010 5:28 pm Post subject: |
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Ranger366 wrote: | Mexicouger wrote: | Is there anywhere I can Add hlbsp? A tutorial maybe? I mean, hlbsp is a must now days.... |
There is one Engine for PSP wich supports HL BSP (tested on slim, works with WADS) but i cant release it.
Im only saying this because its possible, i cant give the engine. |
Mine has it as well as Half-Life model  |
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Ranger366

Joined: 18 Mar 2010 Posts: 72 Location: Berlin (Germany)
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Posted: Wed Jun 30, 2010 6:37 pm Post subject: |
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Downsider wrote: | Ranger366 wrote: | Mexicouger wrote: | Is there anywhere I can Add hlbsp? A tutorial maybe? I mean, hlbsp is a must now days.... |
There is one Engine for PSP wich supports HL BSP (tested on slim, works with WADS) but i cant release it.
Im only saying this because its possible, i cant give the engine. |
Mine has it as well as Half-Life model  |
darkQuake supports HL MDL too. _________________
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Downsider

Joined: 16 Sep 2008 Posts: 477
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Posted: Wed Jun 30, 2010 8:03 pm Post subject: |
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darkQuake is a closed-source mishmash of ports from various engines. |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Wed Jun 30, 2010 8:55 pm Post subject: |
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Downsider wrote: | darkQuake is a closed-source mishmash of ports from various engines. |
What ? Closed source ? But are they releasing public binaries ?  _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Wed Jun 30, 2010 9:06 pm Post subject: |
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I hope they're not violating my copyrights! _________________ What's a signature? |
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mh

Joined: 12 Jan 2008 Posts: 909
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Jun 30, 2010 10:45 pm Post subject: |
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I don't think a closed source "I can't release" ego is going to work here. It hasn't worked for the last few.
Teenagers vs. COPYING.TXT.... it's not like you have anything extremely unique and special to hide. John Carmack doesn't appreciate such righteousness either. _________________
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mh

Joined: 12 Jan 2008 Posts: 909
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Posted: Wed Jun 30, 2010 10:56 pm Post subject: |
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I'd just like to throw the little fucker to the lions. Bottom line is - much as there is a lot about the GPL I dislike - it's still the terms and conditions under which you use the code. One does not have a choice. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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Downsider

Joined: 16 Sep 2008 Posts: 477
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Posted: Wed Jun 30, 2010 11:46 pm Post subject: |
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You can't find the engine in many places, all the links are dead now, but when it was released there was a bit of a discussion about it on the Kurok forums because the source wasn't released. |
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Ranger366

Joined: 18 Mar 2010 Posts: 72 Location: Berlin (Germany)
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Posted: Thu Jul 01, 2010 3:11 pm Post subject: |
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leileilol wrote: | I don't think a closed source "I can't release" ego is going to work here. It hasn't worked for the last few.
Teenagers vs. COPYING.TXT.... it's not like you have anything extremely unique and special to hide. John Carmack doesn't appreciate such righteousness either. |
I hope you dont mean me with the Teenager, i asked few times for source, but noone in the intern team got it. I self can only work with the Engine for my WIP stuff, and the engine can be released when the main game wich will be made with the engine are released.
i have nothing todo with all this stuff about DQuake. _________________
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