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Invalid edict num: ~160000000

 
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lth



Joined: 11 Nov 2004
Posts: 129

PostPosted: Thu Nov 11, 2004 1:25 pm    Post subject: Invalid edict num: ~160000000 Reply with quote

Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail.
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Thu Nov 11, 2004 1:55 pm    Post subject: Re: Invalid edict num: ~160000000 Reply with quote

lth wrote:
Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail.


maybe problems with precaches

where the error ocur? in-game? loading maps? etc..?
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lth



Joined: 11 Nov 2004
Posts: 129

PostPosted: Tue Dec 07, 2004 1:14 pm    Post subject: Reply with quote

Currently it happens when attempting to savegame in MechInf, but before it was happening on level start as well.
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