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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Irritant
Joined: 19 May 2008 Posts: 115 Location: Maryland
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Junrall

Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA
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Posted: Thu Jun 03, 2010 2:44 am Post subject: |
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Ajay,
Nice work!... and way to go on showing your ongoing progress!
It shows your pride in what you are creating... kudos to you!  _________________ Good God! You shot my leg off! |
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Junrall

Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA
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Posted: Thu Jun 03, 2010 5:20 am Post subject: QC-Pad Project |
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Ajay has inspired me!
Well, I am finally working on a project that has an actual goal!
I'm creating my own QC editor called QC-Pad. Egads! I hope that name hasn't been used yet!
I like one or two features of other programing editors, but have yet to find the same features packed into one editor. So, I'm attempting to make my own... one that is simple and has my favorite features that are easily accessible.
Currently I have the basics:
*Create/Delete projects.
*Projects use progs.src to load list boxes.
*Project Info display: progs.dat size, number of files used, total lines of code.
*Tabbed file editing.
*Drag tabs to reorder them.
*Load files from qc file list.
*QC-Pad remembers each project's last opened files and last line being edited in each file.
*Right clicking a tab gives you various options of new, save, and close.
There is still much to do with the basics such as standard text editing procedures: copy, paste, drag/drop.... yadda yadda
Future additions:
*User settings for global program properties and editing properties.
*Update progs.src live as files are added to and from the qc file list.
*Code snipets/clips.
*function search via a drop down list that automatically fills with the current open document functions.
*Standard search options.
*Editable keyword list and highlighting.
One of my goals is to have quick and easy access to things. I personally hate navigating through layers of menus and windows... so I'm going to try to keep it simple by keeping everything in one window by utilizing a few tabs, a few buttons and a comfortable layout that will contain the main features.
I must admit, I now have a new respect for those who build and maintain the mainstream editors! Creating an editor like this is no small task! And I suspect that I will be begging for mercy when it comes time to tackle keyword highlighting!!
Anyways, here are a few screen shots:
 _________________ Good God! You shot my leg off! |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Thu Jun 03, 2010 12:35 pm Post subject: |
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Nice, Junrall. May I give a couple suggestions ?
1) Most programming-oriented editors show source code using a monospaced font by default. This makes the indented code easier to read;
2) Templates or wizards to create new monsters, weapons and/or items would be a plus for the absolute beginners, and something not hard to implement.
Keep it up with the good work! _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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GiffE
Joined: 08 Oct 2006 Posts: 141 Location: USA, CT
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Posted: Thu Jun 03, 2010 2:42 pm Post subject: |
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Very cool ajay, is this in vanilla quake?
Junrall, also if you get a compiler/output window. A feature I take for granted is double clicking on the error and having it go right to the file and line.  _________________ http://www.giffe-bin.net/ |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Thu Jun 03, 2010 3:19 pm Post subject: |
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FitzQuake 0.85 _________________ my site |
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Junrall

Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA
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Posted: Thu Jun 03, 2010 5:20 pm Post subject: |
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frag.machine wrote: | 1) Most programming-oriented editors show source code using a monospaced font by default. This makes the indented code easier to read;
2) Templates or wizards to create new monsters, weapons and/or items would be a plus for the absolute beginners, and something not hard to implement. |
Yeah, definitely a font change is needed... will change to a monospaced font.
A monster template could actually be included as a code snipet... however a wizard would be fun to implement, but would be a later addition.
GiffE wrote: | Junrall, also if you get a compiler/output window. A feature I take for granted is double clicking on the error and having it go right to the file and line.  |
Ha! I too love this feature in other editors as well and do plan to add that, for sure! _________________ Good God! You shot my leg off! |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Fri Jun 04, 2010 7:30 am Post subject: |
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syntax highlighting??  |
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Junrall

Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA
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Posted: Fri Jun 04, 2010 1:56 pm Post subject: |
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r00k wrote: | syntax highlighting??  |
Lol, it was on the tip of my brain... just couldn't dredge it up and too tired/lazy to go look it up!
Yeah, what he said!  _________________ Good God! You shot my leg off! |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Fri Jun 04, 2010 2:51 pm Post subject: |
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awesome looking mod and an awesome looking qc-editor . ill definantly play the mod and use the qc-editor . definantly needs syntax high lighting though _________________ QuakeDB - Quake ModDB Group |
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Arkage
Joined: 19 Nov 2009 Posts: 27
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Posted: Sun Jun 06, 2010 2:19 am Post subject: |
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That qc editor is looking quite nice. Not sure if you know of it or not but http://www.scintilla.org/ . Should make syntax highlighting a breeze. |
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Junrall

Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA
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Posted: Sun Jun 06, 2010 7:12 am Post subject: |
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Arkage wrote: | That qc editor is looking quite nice. Not sure if you know of it or not but http://www.scintilla.org/ . Should make syntax highlighting a breeze. |
Thanks!
Yeah, I have eye-balled Scintilla a bit.... for syntax highlighting capabilities. When that part of QC-Pad is being created I will try my hand at it first, but may take another look at Scintilla if my attempt is a "crash and burn".
I have so many other little things to do that I will have time to ponder and read up on the subject. I think my biggest hurdle with syntax highlighting will be speed... should be fun to figure out though! _________________ Good God! You shot my leg off! |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Wed Jun 09, 2010 3:47 am Post subject: |
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Looks great Downsider, looks like you are leveraging all your skills.
I do hope you complete one of these and release it.
/What music is playing in the video? I like your taste in music and anything you ever use is always good. _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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