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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Tue Nov 03, 2009 2:24 am Post subject: |
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Running the latest Test version didn't work normally.
Gl_nodepth 1 gives me the weird overlapping/black screen problem.
gl_nodepth 2 reverts back to the gray screen issue.
Sorry for the late response, I've been busy lately with work.
I did download DirectX straight from Microsoft to update. I'll re-update it again in a bit  |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Tue Nov 03, 2009 2:29 am Post subject: |
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Deleted all of the d3dx9_.dll files and re-installed with Microsoft's site.. did a restart and still no luck =| |
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mh

Joined: 12 Jan 2008 Posts: 910
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Posted: Tue Nov 03, 2009 9:29 am Post subject: |
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OK, cheers. In about 10 hours time I'm going to be uploading 2 versions. One is my D3D8 port that is incomplete so far as correctness of look is concerned, but is otherwise functional. The other is a minor modification of the D3D9 version that uses left-handed matrixes instead of right-handed.
Will post the links when I'm done.
Update - Direct3D 8 build here: http://www.sendspace.com/file/dmlu33
I'm not gonna get the other out until tomorrow evening now. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Wed Nov 04, 2009 1:16 am Post subject: |
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Tried the D3D8 version.... and this is all I can ever see.
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Labman
Joined: 05 Nov 2004 Posts: 51 Location: Brisbane, Australia
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Posted: Thu Nov 05, 2009 5:21 am Post subject: |
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If only you can get it to be brown instead it will look just like quake was intended to. |
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