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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Wed Jul 22, 2009 7:45 pm Post subject: Zylyx's New Quake player model thread |
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Ok, so I decided to do things by the book and start from scratch again.
Here is the new concept that I came up with. I know it may have a few mistakes in it, but I think it serves as a functional proof of concept.
All criticsm is welcome!  _________________ ....noodle... |
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Jokerzwild420
Joined: 07 Jan 2009 Posts: 20
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Posted: Wed Jul 22, 2009 8:58 pm Post subject: |
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looks pretty badass man, what are u doin with the hair tho ? cuz the front view makes it looks like liberty spikes er sumthin goin from left 2 right on the middle of his head and the front is bald looking then the side picture makes it looks like regular liberty spikes er w.e going front 2 back with the sides shaved..? im just curious lol |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Thu Jul 23, 2009 12:22 am Post subject: |
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well he is gonna be wearing the helmet so his hair wont be an issue, i personally like the way it goes but thats me :/ _________________ bah |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Thu Jul 23, 2009 4:15 am Post subject: |
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If someone would just make a normal default model replacement that wasnt all fancy quake would be 1 step closer to a free download
But by that time, everyone will migrate to source modding, or other modern engines anyways... |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Thu Jul 23, 2009 5:51 am Post subject: |
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What kind of puny arms are those!
I should suggest the loomis references before taking on this sketch exactly in model form. _________________
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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Thu Jul 23, 2009 11:32 am Post subject: |
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Perhaps I'll trim his hair in the final model.
@rook: Yes, that's what i started doing last week, but people werent all excited about it.
@Leilol: The arms look puuny because of his big boots.
Anyways, I'm probably gonna start modeling it now, and I'll make a few adjustments as needed along the way. Thnx for your support . _________________ ....noodle... |
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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Thu Jul 23, 2009 3:16 pm Post subject: |
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First WIP!
 _________________ ....noodle... |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Fri Jul 24, 2009 4:51 am Post subject: |
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Quake has become this test bed for work in progress, and just when the finale is about to surface, poof the author gets snatched up... |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Fri Jul 24, 2009 6:59 am Post subject: |
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maybe with more feed back there would be less wip and more finished o.O _________________ QuakeDB - Quake ModDB Group |
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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Fri Jul 24, 2009 9:45 am Post subject: |
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I'm going to finish this model.
I totally get the whole "Omfg, not another n00b WIP" attitude, because at times I adopt it as well. However, I'm feeling dedicated enough to finish this modelling project. From concept to in-game screenshots.
Btw, any of you ever read that very old Quake University modding guide? It says people like it when things just come out of the blue. I don’t really approve of that, coz then you cant get proper feedback on what you are doing, as any changes might require re-doing the whole model again. WIP has it's perks, and annoyances. More soon. _________________ ....noodle...
Last edited by Zylyx_ on Fri Jul 24, 2009 12:22 pm; edited 1 time in total |
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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Fri Jul 24, 2009 12:17 pm Post subject: |
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Today’s WIP:
 _________________ ....noodle... |
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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Wed Jul 29, 2009 5:09 pm Post subject: |
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New update
 _________________ ....noodle... |
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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Thu Aug 13, 2009 11:54 am Post subject: |
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New WIP. Sorry for the slight delay, had my girlfriend over the past week .
I've finished doing the UV mapping. I'm going to start making the diffuse, normal and specular maps now.
 _________________ ....noodle... |
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