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JasonX
Joined: 21 Apr 2009 Posts: 92
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Posted: Fri Jun 18, 2010 5:20 pm Post subject: Quake Lua |
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I remember seeing a project some time ago that intended to replace all QuakeC game code with Lua. Does anyone know if this has been taken forward? |
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JasonX
Joined: 21 Apr 2009 Posts: 92
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Posted: Mon Aug 16, 2010 4:34 pm Post subject: |
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No one? |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Mon Aug 16, 2010 4:39 pm Post subject: |
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i dont like the sound of that... LUA is editable... id rather my game/mod was played for what it is, unless i release the source for the purpose of others to change that is. _________________ QuakeDB - Quake ModDB Group |
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mh

Joined: 12 Jan 2008 Posts: 910
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Posted: Mon Aug 16, 2010 5:48 pm Post subject: |
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I don't really see the point in replacing one limited-functionality scripting language with another limited-functionality scripting language, unless you've got a personal preference for the syntax, in which case you're doing it for the wrong reason. QC is fine. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
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