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vicious1988

Joined: 12 Oct 2008 Posts: 15
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Posted: Tue Oct 14, 2008 2:03 am Post subject: |
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Ya, GLQuake can't show fullbright. I switched my hearts and item menu into full bright colors, which does look better, also fixed the down-convert texture anomalies.
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Tue Oct 14, 2008 2:10 am Post subject: |
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can i please make you a better sword please? _________________ QuakeDB - Quake ModDB Group |
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vicious1988

Joined: 12 Oct 2008 Posts: 15
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Posted: Tue Oct 14, 2008 2:33 am Post subject: |
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Aw, but I'm so proud of my modified axe vertices sword. Have at it. |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Tue Oct 14, 2008 2:35 am Post subject: |
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oh and btw full bright colors on a model glowing.
u have a concept for your sword? _________________ QuakeDB - Quake ModDB Group |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Tue Oct 14, 2008 2:49 am Post subject: |
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im not so sure those were on purpose, looks like when the model was converted from q3 the closest thing to those colors were full brights
these are fullbrights in win quake
the last picture has a model converted from doom 3, was originally in the wrassen' mod, but the guy said you could use them ;} _________________ bah |
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vicious1988

Joined: 12 Oct 2008 Posts: 15
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Posted: Tue Oct 14, 2008 2:55 am Post subject: |
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Concept for me tends to be more idea than art, so I've got nothing drawn up. I was thinking of having a couple swords that could be equipped, as is the case with the games since OoT. And naturally the Master Sword has to be one of them. |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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vicious1988

Joined: 12 Oct 2008 Posts: 15
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Posted: Tue Oct 14, 2008 4:14 am Post subject: |
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Awesome, I just wish Q1 had a joint system. You can accomplish so much with them.
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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vicious1988

Joined: 12 Oct 2008 Posts: 15
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Posted: Tue Oct 14, 2008 3:42 pm Post subject: |
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Ya, I did that about a year ago. That engine was such a pain to work with though. All it is when you download it is the renderer w/ various model support and ODE. Had to code just about everything from scratch. |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Tue Oct 14, 2008 11:34 pm Post subject: |
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MeTcHsteekle wrote: | its code for quake world, and i don't know how compatible it is for normal quake :? |
ZQ_VWEP...
It isn't. Not at all.
Doesn't even work with FTE for that matter. :P _________________ What's a signature? |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Tue Oct 14, 2008 11:37 pm Post subject: |
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oh i just gotta texture ur sword, you will have to do your axe vert hack again.
are you going for a cartoon style for your zelda mod? _________________ QuakeDB - Quake ModDB Group |
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vicious1988

Joined: 12 Oct 2008 Posts: 15
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Posted: Wed Oct 15, 2008 11:38 am Post subject: |
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I didn't care for the style in wind waker. Just doesn't look like Zelda. I guess oot or tp style would be good.
I probably won't be able to post for a day or two since my internet is down. I think someone forgot to pay the bill.  |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Wed Oct 15, 2008 11:44 am Post subject: |
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vicious1988 wrote: | Ya, GLQuake can't show fullbright. | A few GL engines can. At least Fitzquake, DP, Joequake, Qrack and QMB. _________________ Quake Maps |
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