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Endscene creation question

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asdqwe Joined: 05 Apr 2009 Posts: 24 |

Posted: Tue Apr 07, 2009 7:20 pm Post subject: Endscene creation question |

At the end of Quake 1 there is displayed a short cutscene of Shub Niggurath exploding. Where can I find this event in the end.bsp file (I've opened it in Quark)? And how can I make a similar cutscene of my own?

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Tue Apr 07, 2009 7:23 pm Post subject: |

It's QuakeC, so you would have to make a mod instead. It's easy to find in the code, good luck! _________________ Quake Maps

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Wed Apr 08, 2009 4:41 am Post subject: |

you will want to focus on the "finale" functions in oldone.qc any questions? _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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asdqwe Joined: 05 Apr 2009 Posts: 24 |

Posted: Wed Apr 08, 2009 9:52 am Post subject: |

Thanks for the answers, I think I've got it working. Some other questions: -What could be the purpose of files "end1.bin" and "end2.bin" in the .pak files? Related to the 2 "finales" (Chthon&Shub)?

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Wed Apr 08, 2009 9:55 am Post subject: |

they were dos quake exit messages. if you played dosquake and exitted the game, it would show a stupid thing on the dos screen. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Apr 08, 2009 10:17 am Post subject: |

Error wrote:
it would show a stupid thing

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Wed Apr 08, 2009 10:23 am Post subject: |

I've no need for nostalgia anymore... I've played the game since the shareware. I can't even run dos quake anymore _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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