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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Sun Jul 04, 2010 3:13 am Post subject: This has been Bugging me... |
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Well From redrums Charge code, I made it suitable for Prime. But I was wondering, if The velocity returns when self.charge returns to 0.
Look
/*
================
Blaster Firing
================
*/
Code: | void() W_FireBlaster =
{
local entity plasma;
blaster_flash();
self.currentammo = self.ammo_blaster = self.ammo_blaster - 0;
sound (self, CHAN_AUTO, "weapons/guncock.wav", 1, ATTN_NORM);
self.punchangle_x = -2;
plasma = spawn ();
plasma.owner = self;
plasma.movetype = MOVETYPE_FLYMISSILE;
plasma.solid = SOLID_BBOX;
plasma.classname = "missile";
// Set the speed of the Plasma
makevectors (self.v_angle);
plasma.velocity = aim(self, 1000);
if (self.charge >= 10) // Sets the Velocity for When charging the Blaster
if (self.charge < 20)
plasma.velocity = plasma.velocity * 4200;
if (self.charge >= 20)
if (self.charge < 30)
plasma.velocity = plasma.velocity * 3700;
if (self.charge >= 30)
if (self.charge < 40)
plasma.velocity = plasma.velocity * 3400;
if (self.charge >= 40)
if (self.charge < 50)
plasma.velocity = plasma.velocity * 3100;
if (self.charge >= 50)
if (self.charge < 60)
plasma.velocity = plasma.velocity * 2800;
if (self.charge >= 60)
if (self.charge < 70)
plasma.velocity = plasma.velocity * 2500;
if (self.charge >= 70)
plasma.velocity = plasma.velocity * 2000;
else
plasma.velocity = plasma.velocity * 4500;
plasma.angles = vectoangles(plasma.velocity);
if (self.charge >= 10) // Sets the Different Damages
if (self.charge < 20)
plasma.touch = BlasterTouch1;
if (self.charge >= 40)
if (self.charge < 50)
plasma.touch = BlasterTouch2;
if (self.charge >= 70)
plasma.touch = BlasterTouch3;
else
plasma.touch = BlasterTouch;
setmodel (plasma, "progs/blast.spr");
if (self.charge >= 50 || self.charge >= 70)
plasma.frame = 0;
else
plasma.frame = 2;
setsize (plasma, '0 0 0', '0 0 0');
setorigin (plasma, self.origin + v_forward*10 + '0 0 16');
// set missile duration
plasma.nextthink = time + 5;
plasma.think = SUB_Remove;
self.charge = 0;
}; |
Should I have a seperate code that Givees another entity the same charge as the player? Like it passes the charge level of the player onto the entity, and When the entity gets removed, then entity.charge = 0?
Like once self.charge = 0;, Does the velocity return to else or does it stay the same all the time? I am just wondering. Don't know if you quite understand my question. This is just a quick question, and I will delete this thread once it's answered. |
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DukeInstinct

Joined: 10 Jul 2010 Posts: 4 Location: DukeLand
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Posted: Sun Jul 11, 2010 1:22 am Post subject: |
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Your current code is always going to set the plasma.velocity to plasma.velocity * 4500 unless self.charge is more than 70.
You need to rewrite it like this:
Code: | if(self.charge >= 70)
plasma.velocity = plasma.velocity * 2000;
else if (self.charge >= 60)
plasma.velocity = plasma.velocity * 2500;
else if (self.charge >= 50)
plasma.velocity = plasma.velocity * 2800;
else if (self.charge >= 40)
plasma.velocity = plasma.velocity * 3100;
else if (self.charge >= 30)
plasma.velocity = plasma.velocity * 3400;
else if (self.charge >= 20)
plasma.velocity = plasma.velocity * 3700;
else if (self.charge >= 10)
plasma.velocity = plasma.velocity * 4200;
else
plasma.velocity = plasma.velocity * 4500; |
Code: | if (self.charge >= 70)
plasma.touch = BlasterTouch3;
else if (self.charge >= 40 && self.charge < 50)
plasma.touch = BlasterTouch2;
else if (self.charge >= 10 && self.charge < 20)
plasma.touch = BlasterTouch1;
else
Plasma.touch = BlasterTouch; |
_________________
Coder/3d modeler for UrbanWars |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Sun Jul 11, 2010 2:23 am Post subject: |
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beware the sv_maxvelocity cvar too! _________________ What's a signature? |
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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Sun Jul 11, 2010 10:25 pm Post subject: |
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What's that cvar do. I am hitting nowhere near Maxvelocity for a Projectile. _________________ Gosh... debby ryan Is hot. I swear I will mary her...
My project Prime for psp:
http://www.moddb.com/games/primepsp1
We have a website, But are getting a new one. |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Mon Jul 12, 2010 5:25 pm Post subject: |
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max velocity controls every things velocity you need to raise it. i had an issue with a sniper i was designing once. _________________ QuakeDB - Quake ModDB Group |
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