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hondobondo
Joined: 26 Sep 2006 Posts: 101
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Posted: Tue Jan 20, 2009 5:52 pm Post subject: reduce level of detail |
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how can i do this to make a model more suitable for the quake engine? go from say 2000 polygons to 500 or something like that? |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Tue Jan 20, 2009 7:49 pm Post subject: |
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Deleting polygons, welding/merging vertices.. then you'll also need to edit the texture coordinate map, because it probably got holes.. Don't trust automated polygon optimizers... _________________ zbang! |
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