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Quake 1 MDL decomiler?

 
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benjojo



Joined: 05 Dec 2009
Posts: 3

PostPosted: Sat Dec 05, 2009 12:05 pm    Post subject: Quake 1 MDL decomiler? Reply with quote

I am looking to convert all of the quake 1 models into the HL2 source engine for a mod but I cant seem to find a decompiler for Q1 models. Can anyone give me a hand on this convention?
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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Sat Dec 05, 2009 12:51 pm    Post subject: Reply with quote

lol, my friend can only convert hl2 models to quake. Not reverse
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benjojo



Joined: 05 Dec 2009
Posts: 3

PostPosted: Sat Dec 05, 2009 12:58 pm    Post subject: Reply with quote

Biodude wrote:
lol, my friend can only convert hl2 models to quake. Not reverse


There is no quake model decompiler?
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Sat Dec 05, 2009 1:59 pm    Post subject: Reply with quote

I believe you'd have to reanimate them anyway.
What you ask for is non-trivial, and really hacky.
Its also in violation of copyright law. This also includes the demo's content.
Just because the engine is 'free' doesn't meant that the content is too. Sorry.

Quake's models are not skeletal. You would need to give each and every animated model a new skeleton, and to then reanimate it.
Like I say, non-trivial. Hence why no tools exist to decompile them. The best you can do is to export each frame... and that cannot be done in a way that doesn't require you to redistribute content which you're not legally allowed to redistribute.
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benjojo



Joined: 05 Dec 2009
Posts: 3

PostPosted: Sat Dec 05, 2009 2:04 pm    Post subject: Reply with quote

Spike wrote:
I believe you'd have to reanimate them anyway.
What you ask for is non-trivial, and really hacky.
Its also in violation of copyright law. This also includes the demo's content.
Just because the engine is 'free' doesn't meant that the content is too. Sorry.

Quake's models are not skeletal. You would need to give each and every animated model a new skeleton, and to then reanimate it.
Like I say, non-trivial. Hence why no tools exist to decompile them. The best you can do is to export each frame... and that cannot be done in a way that doesn't require you to redistribute content which you're not legally allowed to redistribute.


Ok thanks, Oh and is it allowed if you make a very close replica of it?
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Sat Dec 05, 2009 2:27 pm    Post subject: Reply with quote

I am not a lawyer. And I doubt id would want the publicity from sueing you...

There are remodelling projects out there, which should be fair game. Made in the likeness but not a direct derivative work.
Such remodelling projectcs are likely to still have usable non-final-format workspaces for their models, but you may need to ask the creators of such remakes directly.
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