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Model position in relation to player
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vicious1988



Joined: 12 Oct 2008
Posts: 15

PostPosted: Tue Oct 14, 2008 2:03 am    Post subject: Reply with quote

Ya, GLQuake can't show fullbright. I switched my hearts and item menu into full bright colors, which does look better, also fixed the down-convert texture anomalies.


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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Tue Oct 14, 2008 2:10 am    Post subject: Reply with quote

can i please make you a better sword please?
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vicious1988



Joined: 12 Oct 2008
Posts: 15

PostPosted: Tue Oct 14, 2008 2:33 am    Post subject: Reply with quote

Aw, but I'm so proud of my modified axe vertices sword. Have at it.
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ceriux



Joined: 06 Sep 2008
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PostPosted: Tue Oct 14, 2008 2:35 am    Post subject: Reply with quote

oh and btw full bright colors on a model glowing.



u have a concept for your sword?
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
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PostPosted: Tue Oct 14, 2008 2:49 am    Post subject: Reply with quote

im not so sure those were on purpose, looks like when the model was converted from q3 the closest thing to those colors were full brights

these are fullbrights in win quake





the last picture has a model converted from doom 3, was originally in the wrassen' mod, but the guy said you could use them ;}
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vicious1988



Joined: 12 Oct 2008
Posts: 15

PostPosted: Tue Oct 14, 2008 2:55 am    Post subject: Reply with quote

Concept for me tends to be more idea than art, so I've got nothing drawn up. I was thinking of having a couple swords that could be equipped, as is the case with the games since OoT. And naturally the Master Sword has to be one of them.
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Tue Oct 14, 2008 3:00 am    Post subject: Reply with quote

WIP after a few minutes Very Happy


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vicious1988



Joined: 12 Oct 2008
Posts: 15

PostPosted: Tue Oct 14, 2008 4:14 am    Post subject: Reply with quote

Awesome, I just wish Q1 had a joint system. You can accomplish so much with them.

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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Tue Oct 14, 2008 5:28 am    Post subject: Reply with quote

lol is that a link with a ak? lol
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vicious1988



Joined: 12 Oct 2008
Posts: 15

PostPosted: Tue Oct 14, 2008 3:42 pm    Post subject: Reply with quote

Ya, I did that about a year ago. That engine was such a pain to work with though. All it is when you download it is the renderer w/ various model support and ODE. Had to code just about everything from scratch.
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MeTcHsteekle



Joined: 15 May 2008
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PostPosted: Tue Oct 14, 2008 4:11 pm    Post subject: Reply with quote

well you could try this

http://qexpo.tastyspleen.net/booth.php?id=87&page=353

but

its code for quake world, and i don't know how compatible it is for normal quake Confused
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Tue Oct 14, 2008 11:34 pm    Post subject: Reply with quote

MeTcHsteekle wrote:
its code for quake world, and i don't know how compatible it is for normal quake :?


ZQ_VWEP...

It isn't. Not at all.
Doesn't even work with FTE for that matter. :P
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Tue Oct 14, 2008 11:37 pm    Post subject: Reply with quote

oh i just gotta texture ur sword, you will have to do your axe vert hack again.

are you going for a cartoon style for your zelda mod?
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vicious1988



Joined: 12 Oct 2008
Posts: 15

PostPosted: Wed Oct 15, 2008 11:38 am    Post subject: Reply with quote

I didn't care for the style in wind waker. Just doesn't look like Zelda. I guess oot or tp style would be good.

I probably won't be able to post for a day or two since my internet is down. I think someone forgot to pay the bill. Sad
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Wed Oct 15, 2008 11:44 am    Post subject: Reply with quote

vicious1988 wrote:
Ya, GLQuake can't show fullbright.
A few GL engines can. At least Fitzquake, DP, Joequake, Qrack and QMB.
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