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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Sat Feb 27, 2010 12:52 pm Post subject: [noob question] How to make .ent files? |
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For example, I want to put more entities on a .bsp map on a map editor and save them as an .ent? How can this be done?
Any help appreciated. _________________ There's no signature here. Stop looking for one. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Sat Feb 27, 2010 9:08 pm Post subject: |
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Open the .bsp with a text editor.
Select all the entity stuff (it is contiguous).
Save as a .ent file.
To get it into the bsp, do qbsp -onlyents _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Sat Feb 27, 2010 11:12 pm Post subject: Re: [noob question] How to make .ent files? |
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Orion wrote: | For example, I want to put more entities on a .bsp map on a map editor and save them as an .ent? How can this be done?
Any help appreciated. |
Quark (Quake Army Knife) lets you change the entities in a .bsp file. I've used Quark4 and Quark6, and I think both versions do it well. Not sure about later versions.
Edit: Though if I'd read the subject like I'd know that you wanted to make a .ent file. lol...
Quark may still be helpful in placing the map entities in a graphical editor instead of text. Then you can save a copy of the map, create a .ent file from it, and just distribute the ent file instead of the huge .bsp file.
I forget if it exports .ent files too, or if you have to save the .bsp. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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