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call of quake

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CY3 Joined: 26 May 2009 Posts: 2 |

Posted: Tue Jun 09, 2009 3:51 pm Post subject: call of quake |

Would anyone we willing to help me with the a project that me and some other are doing,its basically call of duty 4 on the psp,we need quite a good coder so if anyone would like to help just say it also im new and hope to stay:) _________________
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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Tue Jun 09, 2009 4:47 pm Post subject: |

I don't have much time to work on my own stuff, so I couldn't help you guys, but I hope you find help. It's always nice to know of people wanting to work on Quake mods, whether intended for PSP or not. And yes, do stick around no matter what, it'd be cool to follow your work.
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CY3 Joined: 26 May 2009 Posts: 2 |

Posted: Tue Jun 09, 2009 5:02 pm Post subject: |

CocoT wrote:
I don't have much time to work on my own stuff, so I couldn't help you guys, but I hope you find help. It's always nice to know of people wanting to work on Quake mods, whether intended for PSP or not. And yes, do stick around no matter what, it'd be cool to follow your work.

thanks and yeh ill be staying and would it be hard to add the killcam?
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GiffE Joined: 08 Oct 2006 Posts: 141 Location: USA, CT |

Posted: Tue Jun 09, 2009 9:53 pm Post subject: |

You wouldn't be able to make a killcam without any engine modification. _________________ http://www.giffe-bin.net/

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Jun 10, 2009 5:27 am Post subject: |

yeah Kurok sure introduced generation Y to the game... or the Halo wannabes on Kurok that introduced even further. _________________

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