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Spawning entities in CSQC
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Thu Nov 15, 2007 1:24 pm    Post subject: Reply with quote

LordHavoc wrote:
Spike wrote:
Sounds like a DP bug to me. Razz


You always use emoticons in regard to DP bugs it seems...

lol! I do.
I do for every 'competing' project, you're not special in that regard.

Except that they're smilies. 'emoticons' is the fucked up microsoft name for them, that makes me want to kill people. You have been warned.

Quote:

I have no csqc mods to test for such things, hence it remains buggy.

You have the same test mod that I have. Plus, you have more csqc mods being made for DP than for FTE (which also annoys me to an extent, but mneh). Please stop saying that you have no mods to test with.
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Nash



Joined: 19 Oct 2007
Posts: 95
Location: Kuala Lumpur, Malaysia

PostPosted: Thu Nov 15, 2007 1:27 pm    Post subject: Reply with quote

Spike wrote:
Except that they're smilies. 'emoticons' is the fucked up microsoft name for them, that makes me want to kill people. You have been warned.


Well I don't know about you, but calling a :( or a :/ a "smiley" is just wrong to me because they don't portray anything resembling a smile at all...
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LordHavoc



Joined: 05 Nov 2004
Posts: 243
Location: western Oregon, USA

PostPosted: Thu Nov 15, 2007 1:28 pm    Post subject: Reply with quote

Spike wrote:
Quote:

I have no csqc mods to test for such things, hence it remains buggy.

You have the same test mod that I have. Plus, you have more csqc mods being made for DP than for FTE (which also annoys me to an extent, but mneh). Please stop saying that you have no mods to test with.


The existence of CSQC mods is different from the existence of CSQC mods suitable for testing features with.
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