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dreadlorde Joined: 24 Nov 2009 Posts: 86 |

Posted: Tue Aug 10, 2010 7:59 pm Post subject: |

Why not id tech 5? _________________

Ken Thompson wrote:
One of my most productive days was throwing away 1000 lines of code.

Get off my lawn!

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Wed Aug 11, 2010 5:37 pm Post subject: |

cause that shit's expensive!!! _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Wed Aug 11, 2010 6:00 pm Post subject: |

Good a reason as any. idtech 5 remains as of yet unreleased also. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010 MHQuake Blog (General) Direct3D 8 Quake Engines

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dreadlorde Joined: 24 Nov 2009 Posts: 86 |

Posted: Wed Aug 11, 2010 8:21 pm Post subject: |

Error wrote:
cause that shit's expensive!!!

And CryTech isn't? :p

mh wrote:
Good a reason as any. idtech 5 remains as of yet unreleased also.

I thought it was. id tech 4 then!
_________________

Ken Thompson wrote:
One of my most productive days was throwing away 1000 lines of code.

Get off my lawn!

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Wed Aug 11, 2010 9:08 pm Post subject: |

mh wrote:
Good a reason as any. idtech 5 remains as of yet unreleased also.

And don't hold your breath awaiting for this one.
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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dreadlorde Joined: 24 Nov 2009 Posts: 86 |

Posted: Wed Aug 11, 2010 10:02 pm Post subject: |

frag.machine wrote:
And don't hold your breath awaiting for this one.

Are you implying that id tech 5 will not be released?
_________________

Ken Thompson wrote:
One of my most productive days was throwing away 1000 lines of code.

Get off my lawn!

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Thu Aug 12, 2010 12:32 am Post subject: |

dreadlorde wrote:

frag.machine wrote:
And don't hold your breath awaiting for this one.

Are you implying that id tech 5 will not be released?

As I said, don't hold your breath. It may even happen, but not in a foreseeable future.
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Aug 12, 2010 12:52 am Post subject: |

In a Bethesda-Zenimax future, one can not be so certain. _________________

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dreadlorde Joined: 24 Nov 2009 Posts: 86 |

Posted: Thu Aug 12, 2010 12:42 pm Post subject: |

frag.machine wrote:
As I said, don't hold your breath. It may even happen, but not in a foreseeable future.

2011 isn't the foreseeable future?
_________________

Ken Thompson wrote:
One of my most productive days was throwing away 1000 lines of code.

Get off my lawn!

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Thu Aug 12, 2010 4:19 pm Post subject: |

dreadlorde wrote:

frag.machine wrote:
As I said, don't hold your breath. It may even happen, but not in a foreseeable future.

2011 isn't the foreseeable future?

Wrong question. You should first be pondering when the current licenses of the idtech5 will expire. And after that, you should ask yourself if Zenimax/Bethesda are commited to support the OSS community in the same way id used to do.
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Thu Aug 12, 2010 4:22 pm Post subject: |

not even 2001 is the foreseeable future. my god its full of brown. anyway, 2011 is probably about two years away. A lot can happen in two years, like the time between the release of fallout and fallout2. _________________ What's a signature?

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mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Thu Aug 12, 2010 5:27 pm Post subject: |

Ummmm - idtech 5 is actually the Rage engine you realise... OK, I get that we're now talking about idtech 4 (Doom 3) and whether or not a GPL release is now going to happen. Aside from the Zenimax thing (to which I would say "hold off on being paranoid there until you actually get some info, folks") there's also the matter of Creative's patent on the z-fail shadow volume technique to be worked around.
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Thu Aug 12, 2010 9:29 pm Post subject: |

Speaking of that... id Software releases Return to Castle Wolfenstein and Enemy Territory Source Code So hey, maybe we can keep our hopes after all. And hey again, maybe they are even reading us! _________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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Feared Joined: 11 Jun 2010 Posts: 17 |

Posted: Thu Aug 12, 2010 9:44 pm Post subject: |

frag.machine wrote:
Speaking of that... id Software releases Return to Castle Wolfenstein and Enemy Territory Source Code So hey, maybe we can keep our hopes after all. And hey again, maybe they are even reading us!

Good news!
Thanks for posting this, I forgot QuakeCon was this month

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Thu Aug 12, 2010 9:50 pm Post subject: |

bah, more stuff I have to get FTE to support. :( _________________ What's a signature?

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