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Entar



Joined: 05 Nov 2004
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PostPosted: Sat Apr 16, 2005 11:41 pm    Post subject: Q1 Engine Releases thread Reply with quote

Post here about your latest engine release (though this is mostly a qc community, engine coders come and go...)
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Entar



Joined: 05 Nov 2004
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PostPosted: Sat Apr 16, 2005 11:42 pm    Post subject: Reply with quote

Vengeance v2.0.1, the second version of my newest engine project based on QMB, has been released! Check out the website at http://entar.quakedev.com and pick up a copy today!
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RenegadeC



Joined: 15 Oct 2004
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PostPosted: Sun Apr 17, 2005 3:34 pm    Post subject: Reply with quote

I'll take 8!
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Mon Apr 18, 2005 1:01 am    Post subject: Reply with quote

Doctor Ren, you're finally becoming a crafty consumer!
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Entar



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PostPosted: Wed Jun 08, 2005 8:41 pm    Post subject: Reply with quote

Vengeance v2.1.1, the new version of my NetQuake engine project based on QMB, has been released! Check out the website at http://entar.quakedev.com and pick up a copy today! Very Happy Laughing
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RenegadeC



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PostPosted: Wed Jun 08, 2005 10:20 pm    Post subject: Reply with quote

http://www.dcemulation.com/phpBB/viewtopic.php?t=65193

Makaqu by Fragger released.. software rendering engine, better then ToChris Wink
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Dr. Shadowborg
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PostPosted: Thu Jun 09, 2005 4:30 pm    Post subject: Reply with quote

The features are tasty, but it runs slow on older machines (Probably due to the broken ASM he mentioned in the txt file), and I hate what he did to the lighting system.
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Entar



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PostPosted: Tue Nov 07, 2006 5:50 pm    Post subject: Reply with quote

Vengeance 2.2.1 is released. New features include:

- Lots of bugfixes
- Dynamic crosshair applied to regular '+' version
- Improved blood and spark particles
- Slightly reworked particle script system
- Fragment shader lighting
- Basic .rtlights file support


http://entar.quakedev.com
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scar3crow
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PostPosted: Tue Nov 07, 2006 11:00 pm    Post subject: Reply with quote

This post has more info then the news post! omg-etc

Im gonna try the new release when I get back home tonight.
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Entar



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PostPosted: Tue Dec 05, 2006 11:56 pm    Post subject: Reply with quote

New releases of Vr2 and vr2mod! Woo-friggedy-hoo! Let's start off with the Vr2 engine features:
- Optimized reflective water and motion blur
- Added new r_editlights cvars and commands
- Changed automatic blood texture geneation
- Added cl_gunx, cl_guny, and cl_gunz cvars
- Fixed texture shader on liquids
- Fixed bug in player colors
- Fixed -nomtex
- Fixed bug in console color with .avi capture
- Fixed celshading bug
- Fixed dlight-rtlights
Lots of bugfixes, eh? And a new feature here and there to boot. The new version of vr2mod includes a changed weapons system with alternate fire on certain weapons, fixed bugs, graphics enhancements, and more. Get on over to the downloads pages and check both out.
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CocoT



Joined: 14 Dec 2004
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PostPosted: Tue Dec 05, 2006 11:58 pm    Post subject: Reply with quote

Cool! I'm gonna check it out Smile

Oh, and it's my 100th post! I know many of you have a lot more, but for a lurker like me, it's not so bad! Razz

Update: I wanted to try it, but it's giving me the following error : "Z_Malloc : failed on allocation of 112728 bytes"...
Bummer Sad
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Dr. Shadowborg
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PostPosted: Wed Dec 06, 2006 8:43 pm    Post subject: Reply with quote

CocoT wrote:
Cool! I'm gonna check it out Smile

Oh, and it's my 100th post! I know many of you have a lot more, but for a lurker like me, it's not so bad! Razz

Update: I wanted to try it, but it's giving me the following error : "Z_Malloc : failed on allocation of 112728 bytes"...
Bummer Sad


You do remember the old -heapsize trick, right? Wink
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CocoT



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PostPosted: Wed Dec 06, 2006 10:55 pm    Post subject: Reply with quote

Oh yeah, erm, poop... erm... what is that again? Razz
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Dr. Shadowborg
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PostPosted: Thu Dec 07, 2006 4:40 am    Post subject: Reply with quote

CocoT wrote:
Oh yeah, erm, poop... erm... what is that again? Razz


Oh dear... You have been gone a while, haven't you?

http://wiki.quakesrc.org/index.php/Installing%20Addons

This should help. Wink

Keep in mind though, that -heapsize measures memory in k, not mb like winmem does. Therefore, to allocate 16 mb of memory to quake (rather than the 8mb default) you need to do it like -heapsize 16000 instead of -winmem 16.
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Sajt



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PostPosted: Thu Dec 07, 2006 7:23 am    Post subject: Reply with quote

The Z_Malloc error might need the '-zone #' param instead, I forget. I think that value is in KB, and I don't forget what the default is, and Entar should up the default anyway if it's not working off the bat.
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