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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Wed Jan 23, 2008 4:04 pm    Post subject: TF2 Reply with quote

Oooh. Someone should start a TF2 for Quake 1 mod using these models:

http://boards.polycount.net/showflat.php?Cat=0&Number=261922&page=0&fpart=1&vc=1

Perhaps it could be called TF1?
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Dr. Shadowborg
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Joined: 16 Oct 2004
Posts: 726

PostPosted: Wed Jan 23, 2008 8:46 pm    Post subject: Re: TF2 Reply with quote

FrikaC wrote:
Oooh. Someone should start a TF2 for Quake 1 mod using these models:

http://boards.polycount.net/showflat.php?Cat=0&Number=261922&page=0&fpart=1&vc=1

Perhaps it could be called TF1?


Except getting one's hands on those would be somewhat difficult given that he hasn't actually released them anywhere...

I've lately been toying around with the idea of making QSR / OBM the singleplayer end of hellsmash and converting hellsmash itself into some sort of TF style game...
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FrikaC
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PostPosted: Wed Jan 23, 2008 8:50 pm    Post subject: Reply with quote

Well you'd have to request them from the authors....
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Jan 23, 2008 9:15 pm    Post subject: Reply with quote

they're already released on the second page

i highly recommend a new palette for this
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FrikaC
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PostPosted: Wed Jan 23, 2008 9:17 pm    Post subject: Reply with quote

Yah.
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leileilol



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PostPosted: Wed Jan 23, 2008 9:38 pm    Post subject: Reply with quote

i'd rather make xdfort though than make a tf2 clone
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Sajt



Joined: 16 Oct 2004
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PostPosted: Thu Jan 24, 2008 12:09 am    Post subject: Reply with quote

Do you see me laughing?
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Urre



Joined: 05 Nov 2004
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PostPosted: Thu Jan 24, 2008 9:47 am    Post subject: Reply with quote

Has anyone checked if they're animated? It says that they're not rigged, but I figured it might've meant only the group shot...
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Dr. Shadowborg
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PostPosted: Thu Jan 24, 2008 7:21 pm    Post subject: Reply with quote

Urre wrote:
Has anyone checked if they're animated? It says that they're not rigged, but I figured it might've meant only the group shot...


I downloaded the pack, but I don't have anything that can read max8 files, and when I tried to load the .obj file up in blender I got something that didn't look right...
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leileilol



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PostPosted: Thu Jan 24, 2008 8:06 pm    Post subject: Reply with quote

they are not animated
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Urre



Joined: 05 Nov 2004
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PostPosted: Fri Jan 25, 2008 9:00 am    Post subject: Reply with quote

lei: wanna rig 'em?
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leileilol



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PostPosted: Fri Jan 25, 2008 10:06 am    Post subject: Reply with quote

no
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