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Falling: What is max Quake feet without damage?

 
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Feb 17, 2010 10:15 am    Post subject: Falling: What is max Quake feet without damage? Reply with quote

How high can a platform be and you can jump off to a solid surface and not sustain any damage?
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negke



Joined: 16 Apr 2008
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PostPosted: Wed Feb 17, 2010 12:31 pm    Post subject: Reply with quote

224 units IIRC.

If the fall is higher, you can keep the player from taking damage by placing a trigger_push (pointing down, low speed) at that height. Though in most situations this would feel out of place.

Edit: Haha, whatever you say. Good timing. Laughing


Last edited by negke on Wed Feb 17, 2010 12:32 pm; edited 1 time in total
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Feb 17, 2010 12:31 pm    Post subject: Reply with quote

Looks like 256 about the max. If you are 256 "Quake feet" up, and you fall off ... no damage. But if you jump off, damage.

/Oops, negke replied right when I was posting this. Very Happy
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Spike



Joined: 05 Nov 2004
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PostPosted: Wed Feb 17, 2010 12:58 pm    Post subject: Reply with quote

A really thin layer of water/slime/lava on the ground will also stop falling damage (like 8 units deep). While it may look out of place, the physics won't feel different.
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mh



Joined: 12 Jan 2008
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PostPosted: Wed Feb 17, 2010 1:30 pm    Post subject: Reply with quote

Spike wrote:
A really thin layer of water/slime/lava on the ground will also stop falling damage (like 8 units deep). While it may look out of place, the physics won't feel different.

I guess you could cover it with (or embed it in) a func_illusionary.
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Chip



Joined: 21 Jan 2009
Posts: 314
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PostPosted: Wed Feb 17, 2010 5:34 pm    Post subject: Reply with quote

Well, why would you want to place triggers or water if the distance is so high?

If it IS so high, then the player should take damage. There are mods that lower this limit, in order to make the gameplay more realistic.
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negke



Joined: 16 Apr 2008
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PostPosted: Wed Feb 17, 2010 7:56 pm    Post subject: Reply with quote

Usually yes. However, in some situations you might want to make sure the player does not take damage. For example, if he's forced into a high-above area with a tough battle (that potentially gets him down to 5 health) and the only way back down is jumping.
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