Inside3D!
     

Carrying the football ...
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Wed Apr 05, 2006 9:04 am    Post subject: Reply with quote

Baker wrote:
Not to promote a probably overly technical conversation, but the shareware license agreement is also dated June 21, 1996 and forbids a great deal of things that if interpreted narrowly, would forbid projects like Nexuiz that run custom maps.


None of it applies to Nexuiz, because Nexuiz has no Quake content whatsoever.

Quote:
Some of the license agreement is superceded by the GPL release for sure, while other parts, I feel, are superceded by the letter by John Carmack explaining the intent and limitations of the release


John Carmack is not a lawyer and his comments are not legally binding. The terms of the GPL release only apply to the content included with the GPL release.

Quote:
I mean, the drivers and DLLs and some of the other fun things required to make Quake work weren't GPL'd so I'd think technically a great many derivative projects like Transfusion can't meet that standard. At least as far as I know.


Transfusion and Nexuiz both use LordHavoc's Darkplaces engine which has rid itself of all non GPL libraries. In fact, as LordHavoc is fond of pointing out, you can copy DarkPlaces to a folder by itself and run it with no dlls or content whatesoever. Prior to the latest build it would start up in the game console. For some reason the latest build forces you to the menu, and with no graphics (just little checkerboard images indicating missing textures) indicating what the menu options are, it's somewhat difficult to navigate.
Back to top
View user's profile Send private message Send e-mail
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Apr 05, 2006 9:40 am    Post subject: Reply with quote

I didn't know that about DarkPlaces. Now I can understand some more about why it is so highly regarded, especially by modders. That it is very clean.

We have made efforts to make FreeQuake clean and legal, and as far as the files go they are all distributed in one shape or form elsewhere, with the except of the shareware installer, which, we did make make.

PlanetQuake ran a news item on it when it was first released last year and up until this conversation, none of the thoughts you've expressed here had ever even crossed my mind.

It has always been a point of pride, until maybe the last couple of hours, how legal and clean our project is and the fact that we have bent over backwards to keep it purely legal.

Skulltag:

http://www.skulltag.com/

I'll have to spend some time thinking about this. There are several other very public projects of a similar nature for other games that operate openly like we do. I'll have to do a compare and contrast and see what is considered acceptable vs. not.

I feel my interpretation of the GPL in combination with the Carmack letter is correct. At least I was sure, until today.

I spend some time thinking about it and see how I feel in a couple of days.

Either way, this has been a higher quality conversation that I have had in a while and at least you guys aren't still sulking about the Quake is dying thread

Very Happy Very Happy

Thank you for the help with the trivial QuakeC modification I needed some assistance with. I'll probably be back for more when I get some other simple ideas.
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Wed Apr 05, 2006 9:52 am    Post subject: Reply with quote

You may also find that modders don't particular like or follow PlanetQuake, there was a major falling out at one point. I personally almost never visit the site...
Back to top
View user's profile Send private message Send e-mail
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Wed Apr 05, 2006 10:09 am    Post subject: Reply with quote

Baker wrote:

... or your clone of "Qake" .. hehe. Very Happy
Just kidding around Very Happy Very Happy


Qake is mostly in the clear. All content in it is stuff I drew, recorded or programmed myself, excluding the midi. No id trademarks or logos are used. The only thing questionable is the nails sprite has the letters NIN with a second backwards N like the Nine Inch Nails trademark and the midi files are recompositions of Nine Inch Nails songs. I intend to rectify these legal problems in subsequent releases.
Back to top
View user's profile Send private message Send e-mail
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Apr 05, 2006 10:23 am    Post subject: Reply with quote

That was a joke, notice the smiley face Very Happy

Quote:
The only thing questionable is the nails sprite has the letters NIN with a second backwards N like the Nine Inch Nails trademark and the midi files are recompositions of Nine Inch Nails songs. I intend to rectify these legal problems in subsequent releases.


Well, just don't get to preoccupied with that. I'm sure they didn't invent the backwards "N".

Methinks it is more likely that the Earth will get struck by a meteor or a planetary sized giant can of soda, for that matter, than for someone to worry about the backwards"N".
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Wed Apr 05, 2006 10:56 am    Post subject: Reply with quote

No I must stop ze legal Geshtapo! Btw, be sure to read Qake's license.
Back to top
View user's profile Send private message Send e-mail
leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Wed Apr 05, 2006 5:46 pm    Post subject: Reply with quote

I don't know where that Skulltag reference came from and what your point of that is, but that has a small community and requires Doom2.wad to run, and it also runs with Freedoom (which is better than OpenQuartz imo)
_________________
Back to top
View user's profile Send private message
Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Wed Apr 05, 2006 8:48 pm    Post subject: Reply with quote

OpenQuartz isn't all bad... Some of the models in there are good.

It just so happens that none of the good models are monsters...
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Wed Apr 05, 2006 11:48 pm    Post subject: Reply with quote

and the start.bsp included gives a very bad impression, everyone who complains about openquartz always at least mention the trees.
_________________
Back to top
View user's profile Send private message
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Thu Apr 06, 2006 11:32 am    Post subject: Reply with quote

CheapAlert wrote:
and the start.bsp included gives a very bad impression, everyone who complains about openquartz always at least mention the trees.


I made some GPL trees for DiD2, if whoever made openquartz wants to use them they can. http://www.planetquake.com/elf/trees.zip

The skinmaps are a bit of a joke though.
_________________
Apathy Now!
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Tue May 15, 2007 3:44 am    Post subject: Reply with quote

I don't believe in trees.
Back to top
View user's profile Send private message Send e-mail
leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Tue May 15, 2007 4:11 am    Post subject: Reply with quote

Trees are treerific, but zombie trees are anything but
_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group