View previous topic :: View next topic |
What best describes your relationship with Qexpo2006? |
I plan to release at least one thing at Qexpo! |
|
42% |
[ 9 ] |
I plan to only be previewing (screenshots, videos only) something at Qexpo! |
|
9% |
[ 2 ] |
I plan to be writing something (articles, reviews, interviews) for Qexpo |
|
23% |
[ 5 ] |
I plan to only be participating in events (speed mod, online games) at Qexpo! |
|
4% |
[ 1 ] |
I plan to only visit the site and try stuff out |
|
19% |
[ 4 ] |
I will not be availabe for Qexpo at all :( |
|
0% |
[ 0 ] |
|
Total Votes : 21 |
|
Author |
Message |
FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
|
Posted: Wed Jun 14, 2006 6:12 am Post subject: QExpo and You |
|
|
I'm wondering how active Qexpo will be this year, so as a little preview, let's do a poll. |
|
Back to top |
|
 |
Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
|
|
Back to top |
|
 |
TimeServ
Joined: 08 Jun 2005 Posts: 15
|
Posted: Wed Jun 14, 2006 10:06 am Post subject: |
|
|
FTE QuakeWorld will have a release on July 10 if that counts.
I may release two personal mods, one for Q1 and the other for Q2, so everyone can make fun of how horrible a modder I am and all that. Although, what's the status of Q2 and this QExpo? |
|
Back to top |
|
 |
scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
|
Posted: Wed Jun 14, 2006 11:15 am Post subject: |
|
|
This QExpo is officially in celebration of Quake, the original one, as this expo exists for its 10th anniversary. All things will be geared towards the first Quake. However, Q2 and Q3A will be allowed, and booth updates of significance for such will receive news posts, but the major push will be for the first Quake. |
|
Back to top |
|
 |
Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
|
Posted: Wed Jun 14, 2006 3:47 pm Post subject: |
|
|
TimeServ wrote: | FTE QuakeWorld will have a release on July 10 if that counts. |
Why not wait up a week for the expo?
I'll be doing a new Vr2 release, an SP map release, and hopefully a Quake mod. And of course, I'll be sure to browse around the rest of the Expo and see what everyone else is cooking up. _________________ woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal
 |
|
Back to top |
|
 |
ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
|
Posted: Wed Jun 14, 2006 6:56 pm Post subject: |
|
|
Unfortunately I've got nothing to release. I'll visit, of course, but more than that I've got nothing to offer I'm afraid. _________________ my site |
|
Back to top |
|
 |
Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
|
Posted: Wed Jun 14, 2006 7:05 pm Post subject: |
|
|
I'm not going to commit to much of anything. I will be at the very least present though. At best, I'll have at least one goodie for release, at worst, info and maybe a tutorial or two. _________________ "Roboto suggests Plasma Bazooka." |
|
Back to top |
|
 |
RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
|
Posted: Thu Jun 15, 2006 5:02 pm Post subject: |
|
|
*sigh* I plan to only be previewing (screenshots, videos only) something at Qexpo!
TAoV is hard to complete, I'll probably just be pimping out new stuff for it as I work on it the same way I do at DCEmu. If I find something on the side to release such as an old mod or whatever then I'll put it up.
I'll also join in some events as long as my schedule allows it. |
|
Back to top |
|
 |
Quake Matt

Joined: 05 Jun 2005 Posts: 129
|
Posted: Thu Jun 15, 2006 7:12 pm Post subject: |
|
|
Gyro 2.1 release for me. There's a couple of features I've thought of since the 2.0 release, so it'd be nice to get them sorted in time.
Also, a newer, much improved version of Panzer and a slightly improved version of Dinner with the Pope. Nothing major, I'm afraid, but perhaps I'll think of something else over the next couple of weeks. |
|
Back to top |
|
 |
HeadThump
Joined: 14 May 2006 Posts: 74 Location: Zin
|
Posted: Thu Jun 15, 2006 8:19 pm Post subject: |
|
|
I'm pushing to have a test release of my Symbiote mod for Qexpo. Realisticaly, two maps (some pics
http://img309.imageshack.us/img309/9062/quake112vj.jpg
http://img151.imageshack.us/img151/745/sym102gt.jpg
-texturing comes later), replacement models for the Player, Enforcers, Grunt, Scourge, Drone, and Zombies, and the weapons will be ready for it. A new Mega-Enforcer variant called the Phaze-Enforcer (I've always hated the original field design on those monsters) should also be ready in time but is currently still in development.
Some of the things I'd like to include, Sag Doll and a full Gyro 2.0 implementation will be further along the development chain though gyro entity brush effects modifying Peroxide's Extras code and some weapon enhancements should still be a realistic goal for the QExpo release. |
|
Back to top |
|
 |
Sajt
Joined: 16 Oct 2004 Posts: 1026
|
Posted: Thu Jun 15, 2006 8:37 pm Post subject: |
|
|
Sure hope you didn't use minlight to light that map  _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
|
Back to top |
|
 |
Bank

Joined: 23 Apr 2006 Posts: 25
|
Posted: Thu Jun 15, 2006 9:31 pm Post subject: |
|
|
I'll try and slap together some sort of Qradio-related booth for Qexpo. _________________ "When my name is dropped, it's kinda like a curse word. People react to it in very different ways." -Bank |
|
Back to top |
|
 |
HeadThump
Joined: 14 May 2006 Posts: 74 Location: Zin
|
Posted: Fri Jun 16, 2006 6:33 am Post subject: |
|
|
some minlight, but not much -- set at 30; I feel the lighting is the best looking part of the map but I can only take credit for the placement of the light sources, not for the finese of the compilation settings. |
|
Back to top |
|
 |
Sajt
Joined: 16 Oct 2004 Posts: 1026
|
Posted: Fri Jun 16, 2006 8:29 am Post subject: |
|
|
Finesse is not using minlight at all...
but anyway!
Yeah, I'll be having something or other to release at the QExpo, not exactly sure what yet... either one thing or the other thing.
And I'll be back on board to help with QExpo itself. In one day, I will have plenty of free time, for several weeks  _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
|
Back to top |
|
 |
lth

Joined: 11 Nov 2004 Posts: 129
|
Posted: Fri Jun 16, 2006 10:47 am Post subject: |
|
|
Depends how complicated your light sourcing is - if you've got vast areas that are meant to be gloomy that a lovely bounce-lighting model would happily accommodate but you don't have one, then minlight is reasonable. It's just one of those mapping rules that you have to know when you can break I think the lighting on those shots looks pretty good. _________________ randomviolence - tactical combat boardgame |
|
Back to top |
|
 |
|