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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Wed Dec 30, 2009 9:06 pm Post subject: |
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Baker wrote: | It won't have attachment support, that's an extension --- someone else will have to add their 2 cents in on how to best achieve attachment support. And it'll be standard single model md3 ... no torso, legs, head stuff. |
I'm not done but this doesn't have attachment support, but attachment support shouldn't actually be that hard to add for someone with an idea on how best to add that to the protocol.
Both Qrack and JoeQuake 0.15 has support for multi-part Quake 3 player models and technically those are "attachments" (tags).
In fact, JoeQuake Build 1140 has some attachment gun code in it --- except there isn't a way for the server to communicate to the client what gun a player is hold and stay compatible with the standard NQ protocol or so I have heard. |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Thu Dec 31, 2009 4:02 am Post subject: |
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ahh ic ill have to wait i suppose. iv just gotten into engine coding and its all still very alien to me. the more i do and the longer i do it. the better ill get. but for now im sol. thank you for the tutorial though! =D im sure it'll help some! _________________ QuakeDB - Quake ModDB Group |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Thu Dec 31, 2009 8:36 am Post subject: |
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Last time I checked Joequake's md3 player model it was very buggy. Try having bots with the same player model and everything implodes (unless it changed which would be awesome of course). _________________ Quake Maps |
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reckless
Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger
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Posted: Thu Dec 31, 2009 10:02 am Post subject: |
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its hardcoded and only works for the player model but i suspect it could cause some weird shit.
an idea maybe is writing a wrapper to parse qc anim data to quake3 anim data format ? |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Thu Dec 31, 2009 6:29 pm Post subject: |
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Spirit wrote: | Last time I checked Joequake's md3 player model it was very buggy. Try having bots with the same player model and everything implodes (unless it changed which would be awesome of course). |
I'm not adding the hacky support for the Quake 3 player model format into the tutorial. |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Tue Jan 19, 2010 1:12 am Post subject: |
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I take it that isn't the full tutorial?
For the attachments you could always use movetype_follow. But it wouldn't be related to the md3 support. _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Tue Jan 19, 2010 1:28 am Post subject: |
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Is not the full tutorial ... I haven't finished this yet. _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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qbism

Joined: 04 Nov 2004 Posts: 82
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