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Quest
Joined: 05 Nov 2004 Posts: 30
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Posted: Wed May 02, 2007 2:52 am Post subject: QuakeDS pre2 |
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Quake DS - Prerelease 2
http://quake.drunkencoders.com/
change log:
- faster rendering
- vertex lighting and light animations (proper lightmapping may be in the next build)
- Alias model texturing
- proper timebase, so no variable speed
- a crosshair and a HUD
- the Quake font (or whatever font is available in the mod you're playing)
- a nearly-proper sky
- sky, water, lava, sludge animations
- full control configuration
- game save saving/loading
- every level works - I have played from beginning to end with no crashes or thrashing
- wifi network play, via an access point (build coming in a few days after more testing)
- adequate support for mods/TCs in this build - full compatibility in the EXRAM build (coming in a few weeks)
- much improved sound system on the ARM7 (no music yet...)
- transparent water support via r_novis or VIS'ed maps
- hardware fogging for a light depth cue, or thick fog for underwater
- LOADS more little things (eg the end-of-episode finale messages)[/i] |
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Sajt
Joined: 16 Oct 2004 Posts: 1027
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Posted: Wed May 02, 2007 5:36 am Post subject: |
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Looks really nice.
I'd like a list of the cutbacks that had to be made. I remember reading earlier that they axed some texture resolution, but those screenshots look pretty good...
What all was cut to fit it in 4MB? _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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