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Adding CSQC Support to a Quake Engine.
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Fri Aug 28, 2009 1:14 am    Post subject: I Finished The Tutorial Reply with quote

Alright, I made a tutorial on it.

Here you go.

http://forums.inside3d.com/viewtopic.php?t=1699
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Fri Aug 28, 2009 1:52 am    Post subject: Re: I Finished The Tutorial Reply with quote

Team Xlink wrote:
Alright, I made a tutorial on it.

Here you go.

http://forums.inside3d.com/viewtopic.php?t=1699


oo

The end result would be Spike's vanilla w/CSQC, right?

Useful for somebody who wants to port to GLQuake and the like, having these steps in front of them, only having to modify parts of the rendering code and stuff.
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