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help with id tech 3

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niconosave Joined: 12 Apr 2009 Posts: 2 |

Posted: Sun Apr 12, 2009 4:52 pm Post subject: help with id tech 3 |

hi i like to make a game, so i chose the quake 3 engine, but i cant find a tutorial to make a game from scratch with the source code of quake 3, all i find are modding tutorials, but i dont want to modify a game i want to create one. i have the source code but i dont know how to start.
is there a tutorial or something?
there isn't an executable with the source code ,how can i make one?
i have quark for making maps and models but what abaut the programing. i cant see a tutorial anywhere please help.

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GiffE Joined: 08 Oct 2006 Posts: 141 Location: USA, CT |

Posted: Mon Apr 13, 2009 12:30 am Post subject: |

do you know how to compile code? Do you know any C? If not its going to be a rough start. Making a game with Q3 is no different than a mod. The mod just has a compiled q3 executable to go with it. _________________ http://www.giffe-bin.net/

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niconosave Joined: 12 Apr 2009 Posts: 2 |

Posted: Mon Apr 13, 2009 7:44 pm Post subject: |

i dont know how to compile or c but soon i`ll know. making a game has to be diferent from making a mod cause in a mod you just change a few aspect of the game and program nothing. i saw a strategic game (x-com remake) made from scrach with id tech 3, you cant make that with a mod.

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Mon Apr 13, 2009 8:09 pm Post subject: |

Sure you can. It's just a matter of how much of the game you change. Writing it from scratch is much harder than rewriting it until it fits your needs. I suggest you start much smaller though, play around with creating the content for the game. Models, maps, sounds etc.
_________________
Quake Maps

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Mon Apr 13, 2009 11:18 pm Post subject: |

A game made with q3 is exactly the same thing as a mod, except you replace all of the original q3 content (maps, models etc) with your own stuff. The process of making a game with it is exactly the same as making a mod, it just takes longer.
I'd recommend you start a lot smaller. Trying to make a standalone game when you can't even compile the code yet just isn't going to happen. Start small, learn a few mod skills and then once you're proficient you can put it all together to make a game.
_________________
Apathy Now!

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