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vegetous

Joined: 25 Oct 2006 Posts: 14
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Posted: Sun Sep 16, 2007 1:15 am Post subject: |
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I'm also trying to integrate FrikBot 0.09 and some clean qw code, to make ffa normal mod. The objective is have a server with "players" 24/7.
The main task is ok, the server add bots based on a cvar, and remove bots when the match ends. The problem is that each player that joins the game, overlaps a bot. And sometimes bots stops from spawning! _________________ QuakeBrasil.com |
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redrum

Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York
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Posted: Mon Sep 24, 2007 4:14 am Post subject: |
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Quote: | Well what he's asking for is a fixed FrikBot, not a fixed QuakeWorld. And I suppose I could accommodate, QW limits me a lot, but not completely. It's just not a battle I really ever had my heart in engaging. Bots are typically for offline single player and QuakeWorld is for multiplayer, so the whole general thing never really seemed necessary and/or redundant. |
FrikaC, any progress with a QW Frikbot? I know your busy, and this isn't a high priority. Just wondering. _________________ Welcome to the Overlook Hotel 69.113.123.178:27500 |
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redrum

Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York
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Posted: Mon Oct 08, 2007 11:07 pm Post subject: |
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Bueller??? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500 |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Tue Oct 09, 2007 4:19 pm Post subject: |
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No. |
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redrum

Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York
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Posted: Tue Jan 22, 2008 11:24 pm Post subject: |
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Quote: | Well what he's asking for is a fixed FrikBot, not a fixed QuakeWorld. And I suppose I could accommodate, QW limits me a lot, but not completely. |
FrikaC, remember this... _________________ Welcome to the Overlook Hotel 69.113.123.178:27500 |
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redrum

Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York
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Posted: Wed Feb 20, 2008 11:24 pm Post subject: |
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ummm, errrr, hello?? Is this thing on??? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500 |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Thu Feb 21, 2008 3:40 pm Post subject: |
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No. |
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raynorpat
Joined: 26 Feb 2008 Posts: 1 Location: USA
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Posted: Tue Feb 26, 2008 12:43 am Post subject: |
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zquake has support for frikbots |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Tue Feb 26, 2008 5:35 am Post subject: |
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raynorpat wrote: | zquake has support for frikbots |
what port doesn't _________________
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Tue Feb 26, 2008 3:55 pm Post subject: |
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redrum: why not just run a FTEqw server? It supports NetQuake mods with QW clients connecting to it... _________________ Look out for Twigboy |
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