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Mathuzzz
Joined: 09 May 2010 Posts: 14
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Posted: Thu Jun 10, 2010 7:16 am Post subject: Holes! |
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Hi, is there any way I can get rid of invisible holes through which I fall in Quake? I made only the first rooms of my level and I get lots of warnings(healing points, new portal was clipped away in cutnodeportals) All I googled was that these errors arenīt critical, but when playing the map I have lots of holes and invisible obstacles there, making it unplayable. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Thu Jun 10, 2010 11:09 am Post subject: |
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i'm pointing a file where the grey gets in, and stops my mind from wandering where it will goooooooooo
Are your brushes perfectly convex? Brushes become uncollidy illusions when they're too inclined of their angles. This could be easily accomplished carving artifacts or using the vertex editor in Worldcraft 1.6. I ran into one today while prototyping a pool with an exotic shape _________________
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mh

Joined: 12 Jan 2008 Posts: 909
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Mathuzzz
Joined: 09 May 2010 Posts: 14
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Posted: Thu Jun 10, 2010 5:42 pm Post subject: |
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I have ship there and two small towers, which when I delete, problem is gone, but the brushes are convex, not that complex, forcing everything to grid destroyed a few holes, but they mostly remained. It is like I canīt make anything interesting there, because I get these immediately(I remember having the same problem with Hexen 2, never found out how to solve it). |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Thu Jun 10, 2010 7:48 pm Post subject: |
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When making complex brushes, to ensure you're keeping in form with the convex shape restrictions that Quake imposes, you could form the shape entirely out of wedges. It makes for easier terrain and stuff. |
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Mathuzzz
Joined: 09 May 2010 Posts: 14
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Posted: Sun Jun 13, 2010 8:53 am Post subject: |
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How do you keep everything on grid? |
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mh

Joined: 12 Jan 2008 Posts: 909
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