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jian
Joined: 28 Jan 2005 Posts: 5
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Fri Jan 28, 2005 4:43 pm Post subject: |
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Haha! This mod looks awesome!
I don't even have enough time for my own mods, but I do believe you've come to the right place for QC coders. There's bound to be someone here who will want to get involved.
Regarding the tasks that need to be done:
An entity that creates snowballs for throwing would not be hard at all.
Range and damage calculations aren't hard either. You can set that up with the velocity of the snowball on impact, or various other systems.
Snowball creation?
Explain the Hype Special System.
NPC code isn't my cup of tea, but there are other people here who have some good experience in the area.
BTW, this would be an excellent mod to show off for QExpo this Summer. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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jian
Joined: 28 Jan 2005 Posts: 5
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Posted: Fri Jan 28, 2005 5:18 pm Post subject: |
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Wazat wrote: | Haha! This mod looks awesome!
I don't even have enough time for my own mods, but I do believe you've come to the right place for QC coders. There's bound to be someone here who will want to get involved.
Regarding the tasks that need to be done:
An entity that creates snowballs for throwing would not be hard at all.
Range and damage calculations aren't hard either. You can set that up with the velocity of the snowball on impact, or various other systems.
Snowball creation?
Explain the Hype Special System.
NPC code isn't my cup of tea, but there are other people here who have some good experience in the area.
BTW, this would be an excellent mod to show off for QExpo this Summer. |
Snowball creation was like making sure the animations work well when you press the right mouse button to create a snowball and making sure they keep in order as you can pick up 4 snowballs *some of which MAY be a pissball*
as you can see the HUD here
The big one is the snowball in use and will be thrown next, and the rest are to come 2nd and 3rd etc.
The Hype System is getting a system built so the hype bar can fill up *up to 100/full*, Hype will be generated while your moving around and you get extra hype points for hitting/fraggin someone, once the bar is full, you can do 1 of 5 hype specials.
Which are:
Snowwall - Pull a defense snowwall out of the floor to protect you from oncoming attacks
Curveball - A homing snowball attack, quite powerful
FastSpeed - Slow everyone down while you move almost normally
Multishot - Throw 5 of the same snowball at the enemy
Snowman - Pull a snowman from the floor that chases the closest opponent, if he's close enough he'll grab onto your back. He will blow up 10seconds after him being summoned.
If you need more explaination on this, i can easily give it.
I'd be happy to show this game off anywhere. We are planning to get roughly 900+ people from gamesurge to come into our Gamesurge room #SForever with an announcement the closer we get to releasing the game. |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Posted: Fri Jan 28, 2005 9:07 pm Post subject: |
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this mod's awesome. I praise you for coming here. I'm a little rusty on my QC at the moment though, being that I haven't coded for the better part of a year... so I can't say I'd help. But this is awesome. |
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jian
Joined: 28 Jan 2005 Posts: 5
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Posted: Fri Jan 28, 2005 9:42 pm Post subject: |
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Error wrote: | this mod's awesome. I praise you for coming here. I'm a little rusty on my QC at the moment though, being that I haven't coded for the better part of a year... so I can't say I'd help. But this is awesome. |
thanks error, turns out I hear its mostly C now, vortex who coded our animations from q3 into darkplaces has done something to create it mostly C coded not QC.
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Sat Jan 29, 2005 1:12 am Post subject: |
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Oh. I was going to say, I know how to do all of that stuff in QC very easily, but I know nothing about the engine code or how to get things working outside of the QC. I can code in C++, but I don't know how the non-QC code is structured so I'd be quite lost.
Still, good luck to you! I'm adding this to my mod watch. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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jian
Joined: 28 Jan 2005 Posts: 5
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Posted: Sat Jan 29, 2005 2:09 am Post subject: |
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Wazat wrote: | Oh. I was going to say, I know how to do all of that stuff in QC very easily, but I know nothing about the engine code or how to get things working outside of the QC. I can code in C++, but I don't know how the non-QC code is structured so I'd be quite lost.
Still, good luck to you! I'm adding this to my mod watch. |
thanks for the support guys, ETA for this Game... 4WEEKS
hopefully, if you wish to support us, #sforever at gamesurge.net
THANKS AGAIN! |
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Kools
Joined: 05 Jan 2005 Posts: 37 Location: The Netherlands
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Posted: Wed Feb 02, 2005 2:47 pm Post subject: |
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So, have you found a coder then? This project looks pretty darn amazing, I'll be keeping an eye on it for sure.
You're actually the first guy to come in looking for help with a project actually mostly finished, you earn extra credit for that in my book. _________________ Forum lurker |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed Feb 02, 2005 3:11 pm Post subject: |
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/me agrees with Kools
Seems someone has listened to the people who have tried and fallen... When a mod is 90-95 % done in some aspect, then hunt for the extra work needed. _________________ Look out for Twigboy |
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jian
Joined: 28 Jan 2005 Posts: 5
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Posted: Wed Feb 02, 2005 3:55 pm Post subject: |
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Urre wrote: | /me agrees with Kools
Seems someone has listened to the people who have tried and fallen... When a mod is 90-95 % done in some aspect, then hunt for the extra work needed. |
thanks guys, yes we have a coder working on Winter atm, we also have a possible 2 C coders who are going to work on getting our sexy menu's working.
Also we have another coder who has started on Summer Edition *which will probably come out shortly after winter is finished*
Again thanks for support |
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