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mh

Joined: 12 Jan 2008 Posts: 909
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Posted: Tue Feb 17, 2009 3:57 pm Post subject: |
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Nope, changing these will cause all kind of things to behave strange with particles. You want to check out the "die" property of each particle. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Tue Feb 17, 2009 8:00 pm Post subject: |
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idk mh, your way dosent seem to work well on rocket/grenade/lava ball trails, but works unusually well with vore trails and wizad tracers.
and look how the spelt vore: Code: | case 6: // voor trail |
i even added in spme p->die = cl.time + 5; etc but still nothing _________________ bah |
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