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QuakeC Programming

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No new posts Sticky: Reasons QuakeC is better than C++ for Quake-based games
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21 LordHavoc Fri Jun 04, 2010 2:57 pm
No new posts Help redirecting damage?
2 gnounc Mon Aug 16, 2010 9:37 am
No new posts sry for bugging you guys
0 Jukki Sat Aug 14, 2010 9:12 pm
No new posts Telefrag gun help please :/
4 gnounc Sat Aug 14, 2010 5:36 pm
No new posts A simple question from a noob
2 demnuh235 Fri Aug 13, 2010 5:32 am
No new posts where to find FRIK_FILE
6 MonkRocker Tue Aug 10, 2010 6:17 pm
No new posts is there a way to do location specific damage in QC?
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24 hondobondo Mon Aug 09, 2010 6:37 pm
No new posts Map Cycling?
2 MonkRocker Sun Aug 08, 2010 3:25 pm
No new posts QC Tutorials for absolute beginners
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41 MauveBib Sat Aug 07, 2010 5:10 pm
No new posts Sprite Monsters Like Duke Nukem --- How?
9 Baker Thu Aug 05, 2010 8:09 pm
No new posts spawing monsters
7 Jukki Sun Aug 01, 2010 6:04 pm
No new posts QuakeC 2.0 - better, stronger, faster
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22 frag.machine Sun Aug 01, 2010 5:31 pm
No new posts Help: Making only *one* player hear something.
8 OneManClan Sat Jul 31, 2010 4:01 am
No new posts Changing nails speed
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21 Alex.mac Thu Jul 29, 2010 6:28 pm
No new posts A few door questions.
0 Ghost_Fang Tue Jul 27, 2010 5:52 am
No new posts Monster walk off edges?
10 Ghost_Fang Tue Jul 27, 2010 5:42 am
No new posts Simple way to a customize hud using QC?
5 Moi Tue Jul 27, 2010 12:16 am
No new posts Activate an entity(MOVETYPE_BOUNCE) via impulse?
10 Moi Thu Jul 22, 2010 7:01 pm
No new posts [solved]Stop camera rotation when strafing?
2 Moi Thu Jul 22, 2010 5:35 pm
No new posts Tutorial: Last Man Standing With Observer Mode
13 Baker Wed Jul 21, 2010 7:26 am
No new posts Action/Use Button
2 Ghost_Fang Wed Jul 21, 2010 5:36 am
No new posts Help! "Last Man Standing"
3 Stealth Kill Tue Jul 20, 2010 8:44 pm
No new posts Programming a 'SkinBlind' effect
11 OneManClan Tue Jul 20, 2010 2:48 am
No new posts Changing Weapon Models?
14 Karall Sun Jul 18, 2010 9:53 am
No new posts mutiplayer menu episode select
11 Hazematman Sat Jul 17, 2010 12:44 am
No new posts This has been Bugging me...
4 Mexicouger Mon Jul 12, 2010 5:25 pm
No new posts .float vs. float
6 Mexicouger Sun Jul 11, 2010 4:42 pm
No new posts Player death post effects
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16 Chip Sat Jul 10, 2010 1:28 pm
No new posts List plugins
5 gnounc Sun Jul 04, 2010 8:08 pm
No new posts How to check an area
12 Mexicouger Sun Jul 04, 2010 1:02 am
No new posts How does the Engine read csprogs.dat?
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25 Mexicouger Sat Jul 03, 2010 12:39 am
No new posts Grenade help
14 redrum Fri Jul 02, 2010 5:28 pm
No new posts Charge Shot
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24 Ghost_Fang Thu Jul 01, 2010 6:00 pm
No new posts Double jumping...sigh
14 Mexicouger Thu Jul 01, 2010 12:42 am
No new posts How to make an if/or in 1 line
6 skite2001 Wed Jun 30, 2010 10:26 pm
No new posts [DP] Bumpy movement problem
6 Nash Wed Jun 30, 2010 5:28 pm
No new posts "Stored" sound glitch?
2 Ghost_Fang Wed Jun 30, 2010 6:06 am
No new posts "Right" Way To Play CD Track
13 Baker Tue Jun 29, 2010 9:54 pm
No new posts Distance between 2 entities?
7 Ghost_Fang Mon Jun 28, 2010 6:27 pm
No new posts Comiling txqbsp With MVC++?
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20 Mexicouger Mon Jun 28, 2010 12:56 am
No new posts Model frames not weapon frames.
10 Ghost_Fang Fri Jun 25, 2010 3:55 pm
No new posts Reloadable cannon help
1 Biodude Fri Jun 25, 2010 1:00 pm
No new posts Rotating Door Support progs.dat + source +example bsp
14 Baker Fri Jun 25, 2010 11:06 am
No new posts Centerprint A netname if they are in View?
4 Mexicouger Fri Jun 25, 2010 12:28 am
No new posts Frikqcc Decompiler? How?
5 Mexicouger Thu Jun 24, 2010 7:01 pm
No new posts Japaneese ConChars?
13 Mexicouger Mon Jun 21, 2010 2:07 am
No new posts Extras R4 and GLquake
9 Ghost_Fang Sun Jun 20, 2010 5:47 am
No new posts CSQC Chat Messages
5 GiffE Sat Jun 19, 2010 3:11 pm
No new posts Using arrays?
2 Downsider Fri Jun 18, 2010 9:36 pm
No new posts Spawning Model to Block Player Movement
5 Ghost_Fang Fri Jun 18, 2010 5:44 pm
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