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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Fri Mar 07, 2008 8:16 pm Post subject: MonsterMatch |

Hi, I just made another mod called MonsterMatch, where you enter a game as a random monster, but through impulses you can be a preferred one after dying. I plugged my bots into it for offline play, so you should have a recent version of Darkplaces or FTE 3343.
The bots doesn't support teamplay, but in FFA mode is fun too, I liked it, not because I made the mod, but I liked because it's fun to play, I'm not faking anything, it's my opinion.
It also supports deathmatch 3, where rockets and mana will spawn every 15 seconds instead of 30.
LINK (906 k):
http://shub-hub.com/files/mods_multiplayer/MonsterMatch.zip
EDIT:
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Canadian*Sniper Joined: 03 Mar 2008 Posts: 25 Location: Canada |

Posted: Sat Mar 08, 2008 12:46 am Post subject: |

Sounds like a lot of fun. If no one hosts a server for 3 hours to play with you guys then I'll do it :O Let's set a date and time chop chop _________________ SmashQuake at whitehot.quakeone.com NewDM at flanders.servegame.org:26003

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Sat Mar 08, 2008 2:05 am Post subject: |

hey that's awesome, I'd play it online with some of you

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Sat Mar 08, 2008 4:12 am Post subject: |

Glad to know that! Try it out and comment, suggestions will be greatly appreciated. I think I should revitalize the Death Knight... but I'm waiting opinions. Too bad my connection sometimes sucks, it's not dial-up, is wireless, but the signal is too unstable. Hosting a server here is nearly impossible, sometimes people can't join, or when someone joins, he gets very lagged, independing of his connection.
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Canadian*Sniper Joined: 03 Mar 2008 Posts: 25 Location: Canada |

Posted: Sat Mar 08, 2008 4:39 am Post subject: |

It's settled. Saturday (tomorrow) at 7pm PST. I'll host at that time. Everyone join up then _________________ SmashQuake at whitehot.quakeone.com NewDM at flanders.servegame.org:26003

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Sat Mar 08, 2008 6:10 pm Post subject: |

How many people will come? _________________ There's no signature here. Stop looking for one.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Sat Mar 08, 2008 7:09 pm Post subject: |

Canadian*Sniper wrote:
It's settled. Saturday (tomorrow) at 7pm PST. I'll host at that time. Everyone join up then

What's PST

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Mar 08, 2008 7:37 pm Post subject: |

Pacific Standard Time _________________

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Canadian*Sniper Joined: 03 Mar 2008 Posts: 25 Location: Canada |

Posted: Sat Mar 08, 2008 7:51 pm Post subject: |

7pm PST, 9pm CST, 10pm EST, w/e it is on the eastern part of the globe :O

Orion wrote:
How many people will come?

Dunno but mies as well host a game
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NewDM at flanders.servegame.org:26003

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Sat Mar 08, 2008 7:51 pm Post subject: |

leileilol wrote:
Pacific Standard Time

I'm Eastern, where things make SENSE

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Sat Mar 08, 2008 9:04 pm Post subject: |

I know that Canada time is about 3 hours earlier than here (Brazil). So it'll be 10pm here. But where can we meet? What's the server's ip? Thanks. _________________ There's no signature here. Stop looking for one.

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Canadian*Sniper Joined: 03 Mar 2008 Posts: 25 Location: Canada |

Posted: Sat Mar 08, 2008 9:33 pm Post subject: |

I'll PM anyone who's interested when the time comes. That or look in your darkplaces server browser for it _________________ SmashQuake at whitehot.quakeone.com NewDM at flanders.servegame.org:26003

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Sat Mar 08, 2008 10:36 pm Post subject: |

I forget to say a thing, I'm thinking of making a TF-style of this mod. I can create my own flag and flag cap functions and add support for existing TF maps, that will be sweet! And, I'll remove the bots in the TF style mod, because they're not good enough for that.
EDIT:
BUG DETECTED: When you use the Fiend's jump attack, you'll do damage even if you're very close to your target.
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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Sat Mar 08, 2008 11:00 pm Post subject: |

Orion wrote:
I forget to say a thing, I'm thinking of making a TF-style of this mod. I can create my own flag and flag cap functions and add support for existing TF maps, that will be sweet! And, I'll remove the bots in the TF style mod, because they're not good enough for that.
EDIT:
BUG DETECTED: When you use the Fiend's jump attack, you'll do damage even if you're very close to your target.

I'd say make it use regular Quake maps for CTF

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Sat Mar 08, 2008 11:33 pm Post subject: |

So, assuming this can turn into a TF-like mod: Shambler == heavy ? Ogre == demoman ? Fiend == scout ? Knight == ?
Hell Knight == ?
Looks like you could use a healer, maybe the scrag ? Scrag spits could heal teammates and hurt enemies maybe ? Also since it also flies could work as a flying scout.
EDIT: Heh, would be funny to hear people yelling "Hey, scrag!", "Wizard!" instead of "medic!"...
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