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Bare Minimum Codebase

 
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Gatts



Joined: 29 Aug 2009
Posts: 3

PostPosted: Tue Sep 01, 2009 4:29 pm    Post subject: Bare Minimum Codebase Reply with quote

Hi guys,

I've recently gone through the from scratch tutorials but i've noticed that they were never finished. At this point i have all four chapters finished but obviously there are parts missing like:

- Map entities like lifts and rotating brushes aren't loaded.
- Entities such as weapons, ammo and health aren't loaded.
- Monsters aren't loaded.

And other things like that. I've taken a look at the official source for the Quake game but i was looking for a more clean and optimized codebase to base my project on.

My project is a singleplayer game with no aims for multiplayer. Any help you can give me is greatly appreciated!

Thanks,
Gatts
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Tue Sep 01, 2009 5:14 pm    Post subject: Reply with quote

Might check this out, not sure how clean it is though...

QCide & Clean QuakeC http://tremor.quakedev.com/qcide.html

also for more tweaks and bug fixes look here

http://www.inside3d.com/qip/home.shtml

best way to learn quakeC is to run thru those bug fixes too!
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