View previous topic :: View next topic |
Author |
Message |
Swift
Joined: 26 Jan 2010 Posts: 44
|
Posted: Wed Apr 14, 2010 3:56 am Post subject: Status of ODE physics in darkplaces? |
|
|
: ) ? |
|
Back to top |
|
 |
Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
|
Posted: Wed Apr 14, 2010 9:47 am Post subject: |
|
|
Working. For LordHavoc.
Presumably that just means you need the right ODE dll. Good luck finding it. _________________ What's a signature? |
|
Back to top |
|
 |
Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
|
Posted: Wed Apr 14, 2010 6:18 pm Post subject: |
|
|
Heheh
Twig I say, Twig! _________________ Look out for Twigboy |
|
Back to top |
|
 |
Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
|
Posted: Wed Apr 14, 2010 8:02 pm Post subject: |
|
|
Urre wrote: | Heheh
Twig I say, Twig! |
Would it be hard to implement Twig for static models, such as boxes, crates, barrels? And I don't mean reacting to explosions. I mean pushing them around, or having them roll down a slope. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
|
Back to top |
|
 |
Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
|
Posted: Wed Apr 14, 2010 9:32 pm Post subject: |
|
|
Not hard, as long as you can live with the limits of the system. Collisions are still just particle-based (against world anyway, entity<-> entity interaction is a bit more capable).
For anything serious I'd recommend ODE ofcourse, but I obviously really like Twig, and am more than willing to provide support for any serious attemptees  _________________ Look out for Twigboy |
|
Back to top |
|
 |
leileilol

Joined: 15 Oct 2004 Posts: 1321
|
Posted: Thu Apr 15, 2010 3:05 am Post subject: |
|
|
Let me know when you do the Twig rube goldberg video. _________________
 |
|
Back to top |
|
 |
|