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reduce level of detail

 
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Tue Jan 20, 2009 5:52 pm    Post subject: reduce level of detail Reply with quote

how can i do this to make a model more suitable for the quake engine? go from say 2000 polygons to 500 or something like that?
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Tue Jan 20, 2009 7:49 pm    Post subject: Reply with quote

Deleting polygons, welding/merging vertices.. then you'll also need to edit the texture coordinate map, because it probably got holes.. Don't trust automated polygon optimizers...
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