Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Hipnotic Hackery - Windows

| Inside3d Forums Forum Index -> Engine Programming

View previous topic :: View next topic
Author | Message
--- | ---
mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Sun Jul 11, 2010 1:00 pm Post subject: Hipnotic Hackery - Windows |

The Scourge of Armagon mission pack is full of nasty little unpleasant hacks, but this one might not be so well known. It seems as though they had, at some point, attempted to make windows! Look at those textures to either side closely and you'll see that they actually have a stipple pattern in them, with palette entry 255 alternating with the regular texture pattern.
Now turn r_drawentities off and you'll see lots of little particle effects going on behind them; these things were clearly meant to be seen through, but unfortunately (or perhaps fortunately) they never worked, not even in software Quake.
Is it worth supporting these properly in an engine I wonder? If a hack never even worked properly to begin with, is it a feature that must be fixed?
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

Back to top |

Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Sun Jul 11, 2010 1:20 pm Post subject: |

those 'particle effects' are laser shooters dying. they have dlights on them dlights that are meant to have small blobs that light the 'windows' that you can actually see. sounds like you changed your dlight radius? _________________
What's a signature?

Back to top |

mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Sun Jul 11, 2010 2:34 pm Post subject: |

No, the dynamic lights are there, there's no question about that. I'm well aware of what's causing them too. It just seems quite odd that such an elaborate setup would be done without being meant to be seen. Further experiments on this one show that it's actually not palette entry 255, so I guess it's kinda silly anyway. Silly, but still damn odd.
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

Back to top |

leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Jul 11, 2010 4:36 pm Post subject: |

I think the blood splat sprite in hipnotic is more intriguing than anything else. Would have been fun to have a sanctioned splattery feature going on beyond the lame bulletholes hipnotic had _________________

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> Engine Programming | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group