Inside3D!
     

Map compiling problems

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Mapping
View previous topic :: View next topic  
Author Message
Nash



Joined: 19 Oct 2007
Posts: 95
Location: Kuala Lumpur, Malaysia

PostPosted: Wed Oct 31, 2007 2:55 pm    Post subject: Map compiling problems Reply with quote

I'm having some problems when compiling a map using the command line.

I'm trying to compile a map I made in Worldcraft 3.3 and when I try to use hmap2.exe to turn the .map into a .bsp, I get an error along the lines of "bla\bla\bla\id_base.hlwad is not a valid Quake WAD2 file!"

What am I doing wrong?
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger MSN Messenger
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Wed Oct 31, 2007 4:10 pm    Post subject: Re: Map compiling problems Reply with quote

Nash wrote:
I'm having some problems when compiling a map using the command line.

I'm trying to compile a map I made in Worldcraft 3.3 and when I try to use hmap2.exe to turn the .map into a .bsp, I get an error along the lines of "bla\bla\bla\id_base.hlwad is not a valid Quake WAD2 file!"

What am I doing wrong?


And now we get into why leilei and myself use the pre-halflife era worldcrafts. You'll need to procure another idbase wadfile, this time properly formatted for regular quake.

There are a number of ways of doing this, though the easiest would be to find one of the texture extracting programs out there.

Once you've done that, you'll need to manually edit your .map file so that the textures point to this properly formatted wadfile.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Preach



Joined: 25 Nov 2004
Posts: 122

PostPosted: Wed Oct 31, 2007 4:42 pm    Post subject: Re: Map compiling problems Reply with quote

The tools from http://user.tninet.se/~xir870k/ work directly with hl format wads for maps exported from hammer. You do have to use seperate programs for light and vis, but it's not that bad.
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Oct 31, 2007 5:40 pm    Post subject: Reply with quote

Bengt Jardup's compilers seem to suck though, causing crashes in everything but his own engine. Not really recommended
_________________
Back to top
View user's profile Send private message
Preach



Joined: 25 Nov 2004
Posts: 122

PostPosted: Wed Oct 31, 2007 5:44 pm    Post subject: Reply with quote

Hmmm....pretty much everyone on func_ uses them, and I've never experienced any crashes from maps built with them. The only case I can think of is maps which exceed standard quake limits are built using these tools, and then you have to run them in an engine like aguirre's to make them work. But that doesn't sound like the problem you're having, got an example map? I'm sure aguirre at least would love to see that to help you out/fix up problems in the compiler.
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Oct 31, 2007 7:50 pm    Post subject: Reply with quote

Preach wrote:
But that doesn't sound like the problem you're having, got an example map?


Try compiling a Quake map from Quake, then try running it in Winquake.
_________________
Back to top
View user's profile Send private message
Preach



Joined: 25 Nov 2004
Posts: 122

PostPosted: Wed Oct 31, 2007 9:05 pm    Post subject: Reply with quote

I can play, for example, the map I just posted in the rotating door thread in winquake, after compiling it with these tools. It'd probably be more illustrative if you posted a map that doesn't work.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Mapping All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group