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making a multi use model for quake modders.

 
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Thu Sep 03, 2009 9:27 pm    Post subject: making a multi use model for quake modders. Reply with quote

So , iv been working on this model... since i havnt been able to contact chillo lately... and i was wondering what you guys would want to see in for a player model...

Anyways finished before any reply's... at least with the main part...

still could use any crits, comments, or ideas...






Video of my first attempt at rigging -.- ... with a little bit of animation ( only a few secs long)

http://www.youtube.com/watch?v=JC0XlRZm_Bg
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Sun Sep 06, 2009 6:02 am    Post subject: Reply with quote

since i havnt gotten any replys, iv decided to make him in different "themes" i figured id start simple then work on others... so to start im going to make my version of the quake guy to go with style of the model. here's what i got so far.


(ps i pretty much got a rig all set up and ready for him =D )


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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Mon Sep 07, 2009 1:27 am    Post subject: Reply with quote

Are you doing a player replacement ? Or it can be used, let's say, as a generic NPC or bad guy ? I thikn the last one would be more useful, Quake is really lacking in this department. Simple animations like walking, running, talking - you know, the kind of stuff NPC's and/or enemies does in game.
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Mon Sep 07, 2009 2:55 am    Post subject: Reply with quote

give him a gun for a face!!!!!

naw just kidding

so far it's looking good Very Happy
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Mon Sep 07, 2009 4:57 am    Post subject: Reply with quote

frag.machine wrote:
Are you doing a player replacement ? Or it can be used, let's say, as a generic NPC or bad guy ? I thikn the last one would be more useful, Quake is really lacking in this department. Simple animations like walking, running, talking - you know, the kind of stuff NPC's and/or enemies does in game.


the plan is what ever is wanted... should i use md3, or mdl? both is an option later down on the line maybe...

keep in mind iv never animated before. so im learning to do it as i do this. animation will take a little time.
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st3ady



Joined: 14 May 2008
Posts: 18
Location: Baltimore, MD

PostPosted: Thu Sep 17, 2009 2:02 am    Post subject: Reply with quote

looks good ceriux keep it up!
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Thu Sep 17, 2009 2:56 am    Post subject: Reply with quote

im going to have to redo it all, my pc had some kind of failure and i had to reformat which really sucks because i was literally about to back up my progress when it happened... no fear though... it should be finished. before i end up having to leave to school =(
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Fri Sep 18, 2009 5:24 pm    Post subject: Reply with quote

Nice looking model, hopefully you can finish this by next summer!
It looks proportionately correct, unlike some other human models out there... kinda reminds me of an android Smile
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