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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sat Jan 15, 2005 10:35 am Post subject: Speed Mods |
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Didn't really make sense to post this in the instructions thread, so I've made a new thread for everyone to post their speedmods in.
Here's mine http://www.planetquake.com/elf/helix.zip
It's an axe-totting, zombie-dodging, helix-collecting romp. |
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Harb
Joined: 15 Oct 2004 Posts: 89
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Sat Jan 15, 2005 8:59 pm Post subject: |
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Mauve: I got 41 helices, 26 kills Cool mod; it would be a neat idea to develop it a bit more, maybe into some kind of multiplayer competition _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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VorteX
Joined: 14 Jan 2005 Posts: 12
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Posted: Sat Jan 15, 2005 11:07 pm Post subject: turtlemod |
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http://razorwind.quakegate.net/files/sm00_vortex.exe (7-zip sfx)
An enforcers mod
all weapons turned into different sort of lasers
enforcer's ai was tweaked a bit, they can strafe, jump and have predictable aim.
skill 1 is recommended  |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sun Jan 16, 2005 6:11 am Post subject: |
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My current record is 44 Helices. Beat it! |
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Harb
Joined: 15 Oct 2004 Posts: 89
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Posted: Sun Jan 16, 2005 7:12 am Post subject: . |
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Firstly, here's Sajt's entry for the speedmod, a multiplayer game for Quake in which you have to collect Fish and Food, and feed it to a hungry puppy, whilst slapping other players with your fish to drive off the competition.
www.planetquake.com/elf/sm00_sajt.zip
Secondly, the final version of the speedmod's base map has been released, now fully VIS'd and leak-free.
www.planetquake.com/elf/h_speed1.zip _________________ ><)))'> |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Harb
Joined: 15 Oct 2004 Posts: 89
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