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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Sun Oct 26, 2008 6:21 pm Post subject: |

cool shit. _________________ QuakeDB - Quake ModDB Group

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Thu Oct 30, 2008 7:45 pm Post subject: |

Thanks I've made the player view arms texture somewhat complete... Player View arms ingame test Player View arms textures + render _________________
zbang!

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Thu Oct 30, 2008 9:03 pm Post subject: |

cool these are md3? _________________ QuakeDB - Quake ModDB Group

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Thu Oct 30, 2008 10:14 pm Post subject: |

awesome! _________________ bah

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sat Nov 01, 2008 12:50 am Post subject: wheee :) |

They're dpm. I started on the character model texture now, so far just the basic colour areas: _________________ zbang!

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Sat Nov 01, 2008 9:13 pm Post subject: |

Cool stuff so far jim! I hope you don't mind, i did a quick paintover of some proportions and ideas. Nothing too drastics, still keeping things in line with what you had. I'd also beef up the fingers and shorten them a bit as well, i didn't do that in the paintover though.
Keep going!
_________________
Unit reporting!
http://www.bendarling.net/

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun Nov 02, 2008 2:19 pm Post subject: |

I can totally agree on the shortening of the torso and shortening of arms and fingers, but otherwise the original has an interesting and quite original style. Although this might be by mistake, it's still interesting _________________ Look out for Twigboy

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sun Nov 02, 2008 4:15 pm Post subject: |

Thanks for the comments The proportions are about my proportions ( + armour pushed up a bit), and I don't have heroic proportions. I just weigh around 61kg. I made the enemy character have beefed up body and legs. The torso section goes a bit over the legs section. The pants have some extra room, because I usually keep my pants somewhat down, but not as down as some weirdo hiphopgeeks. I've measured my body with clothes on and I've measured the model and they have just about the same values.
If I changed the helmet like that, my face would come out of it (if I didn't hide/remove the face model then), or I should have a face like a cat. Oh and this is not an evil character, so the eyes in the helmet shouldn't be that way. Also most gasmasks have big eyeholes in them, so you don't need to turn your head to look around, only your eyes.
Here without helmet:
edit.. some progress on it:
And here's something completely different:
Khoomei All day
_________________
zbang!

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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Mon Nov 03, 2008 8:53 am Post subject: Sorry for the interuption |

can anyone teach me how to convert half-life mdl's to quake one mdl? Because i really need it well quick 3d did not work out

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Mon Nov 03, 2008 1:57 pm Post subject: |

jim: why are the edges of parts in the texture jaggy like that? Anything you could do about it? I'm suspecting you have offsetmapping turned on _________________ Look out for Twigboy

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Mon Nov 03, 2008 2:10 pm Post subject: |

Because I've not smoothed it yet. It's easier to draw everything simple first and then smooth out the parts that need smoothing, which is pretty much all edges that are not straight vertical or horizontal. _________________ zbang!

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Tue Nov 04, 2008 11:01 pm Post subject: |

I just didn't like it, so I modified the armour: _________________ zbang!

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Fri Nov 07, 2008 3:38 am Post subject: |

The armour is now uvw mapped and got a simple texture: But I decided I'll texture the basic clothes first, not yet complete, the pants look like some wool... And here's a belt that's probably not seen very much, because it's usually under the shirt.
_________________
zbang!

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Nov 07, 2008 6:44 am Post subject: |

i cant wait to play your game. it looks good lots of effort put into it. _________________ QuakeDB - Quake ModDB Group

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sun Nov 09, 2008 12:40 am Post subject: |

Some more progress on it. Now testing it ingame. Seems like the face have too much bump effect. _________________ zbang!

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