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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Sun Aug 23, 2009 2:19 pm Post subject: |
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iunau, is it every man for himself in tf?
i know in fvf it usually comes down to laser android, wasteland warrior, and centric [err that healing guy], and cyborg camper out of the like 14 classes available.
... 5/14 :/ seems like a waste _________________ bah |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Mon Aug 24, 2009 6:42 pm Post subject: |
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Team Fortress |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Mon Aug 24, 2009 10:42 pm Post subject: |
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Downsider wrote: | Team Fortress |
i was making a point _________________ bah |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Tue Aug 25, 2009 1:55 am Post subject: |
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Okay, I just thought you were a stupid shit. I didn't read the whole thread because I'm a lazy shit. |
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Fri Sep 04, 2009 5:34 pm Post subject: |
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Downsider... as much as we realise that you have an ass, there's no need to wear it on your head... _________________ <ekiM> Son, you're writing data structures your CPU can't cache. |
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LordHavoc
Joined: 05 Nov 2004 Posts: 243 Location: western Oregon, USA
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Posted: Fri Sep 04, 2009 5:46 pm Post subject: |
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Orion wrote: | Only if I take out the bots from the code.
Because the bot's AI is handled by StartFrame(). And on StartFrame() it does a clienttype() check to don't give AI to a human player, of course.
clienttype(), spawnclient(), clientcolors, dropclient() and tracebox() are all dp builtins. |
As Electro said, I think you should do the standard checkextension, it's explained at the top of dpextensions.qc  |
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