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Qfusion help

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franqutrass Joined: 30 Dec 2009 Posts: 22 Location: peru |

Posted: Sun Feb 07, 2010 4:53 am Post subject: Qfusion help |

Hi i have a question, in the " source code of qfusion" as I add enemies such as in "Quake 2". I could give an example please because I try to add an enemy of "Quake 2" of its source code for the "qfusion" but did not work. I am copiling with Visual C + + 2008 Express Edition.
_________________
hello

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Sun Feb 07, 2010 6:43 am Post subject: |

you might want to consider resizing your avatar. _________________ QuakeDB - Quake ModDB Group

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Sun Feb 07, 2010 10:29 am Post subject: |

I'm slightly amused by this discussion. First the compiler, now the monsters. And the avatar. 1. I'm not sure how much help and support you could get for Quake 2 here. 2. First of all, how proficient are you with programming? What other programming languages do you know or use?
3. What is you final purpose regarding qFusion?
Try these:
http://q2scene.net/scene/ (seems active and more Quake2 related)
http://www.moddb.com/engines/qfusion
_________________
My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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qbism Joined: 04 Nov 2004 Posts: 82 |

Posted: Sun Feb 07, 2010 7:23 pm Post subject: |

Ancient discussion about adding monsters from quakesrc.org http://qbism.com/index.php?topic=11.0 _________________ http://qbism.com

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franqutrass Joined: 30 Dec 2009 Posts: 22 Location: peru |

Posted: Mon Feb 08, 2010 2:26 am Post subject: |

thanks, that's what he wanted, and another question may not do to put allies. thanks _________________ hello

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calvincolins Joined: 28 Jun 2010 Posts: 3 |

Posted: Fri Jul 02, 2010 7:33 am Post subject: |

Wow nice thread. actually i faced same problem and i solved it with you information. _________________ cheap holiday to spain

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