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Hull 0 vs. Hull 1 vs. Hull 2

 
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Jun 11, 2010 4:02 am    Post subject: Hull 0 vs. Hull 1 vs. Hull 2 Reply with quote

Hull 0 = point (0,0 size)
Hull 1 = player
Hull 2 = shambler size (monsters)

Or is it ...

Hull 0 = player
Hull 1 = point
Hull 2 = Shambler size (monsters)
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Fri Jun 11, 2010 5:50 am    Post subject: Reply with quote

0 = point.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Jun 11, 2010 6:31 am    Post subject: Reply with quote

Thank you for the clarification, kind sir.

Alright .. then I will soon start my own tutorial. "My own" in the lamest sense of the word [since I'll be copying off of my hero -- not that I have only one but let's keep this simple --- MDave].

The name of this tutorial will be ... implement "Monster_Clip" in your map compiler and your engine, subtitled "To hell with writing QC to cause monsters to guard an item or behave correctly [like don't have flying monsters follow you to stupid places] just make it so they can't abandon their post".
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