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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Mon Apr 28, 2008 11:24 am    Post subject: Reply with quote

leileilol: Texture blending is the next thing I'm adding, having spoken to LH about it.
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Mon Apr 28, 2008 10:28 pm    Post subject: Reply with quote

Speaking of which...




It works, but it's a bloody hassle.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Tue Apr 29, 2008 4:59 am    Post subject: Reply with quote

Bloody hassles are always why i never mix terrain and quake togehter Sad
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Apr 29, 2008 3:54 pm    Post subject: Reply with quote

lei: huh? It's no harder to make for DP than it is for Quake 3. Then again, that's a hassle already.

Cool stuff Mauve.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Wed Apr 30, 2008 12:13 am    Post subject: Reply with quote

I've been playing around with terrain and texture blending. I might well convert this into a DiD2 level to see how it plays...





In the last shot you can see the difference between the blended and unblended textures.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Wed Apr 30, 2008 2:04 am    Post subject: Reply with quote

MauveBib wrote:
It works, but it's a bloody hassle.


Shocked ..I tried to do something like that last year. Is it more difficult than for Quake3? I made a few blended terrain Q3 maps back then with the intention of using with DP. They looked/worked fine under Q3, but under DP there was some weirdness to say the least with the blended parts. I didn't know if it was a DP thing where something in the Shader wasn't supported or whatever. I don't remember what exactly now, but is their any chance you would share a sample map & shader file of a working terrain map with texture blending working under DP Question

Very Happy
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed Apr 30, 2008 8:47 am    Post subject: Reply with quote

Urre wrote:
lei: huh? It's no harder to make for DP than it is for Quake 3.


xaGe: note that texture blending was pretty recently added to DP, so if you tried it last year, it's no wonder it didn't work for you.
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Wed Apr 30, 2008 11:02 am    Post subject: Reply with quote

xaGe wrote:
is their any chance you would share a sample map & shader file of a working terrain map with texture blending working under DP Question

Very Happy


This is the one I used as a basis for my shaders etc:

http://www.simonoc.com/files/articles/terrain1.zip

The blending works in the maps in that zip.

Note that you must have r_glsl 1 for blending to work.
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xaGe



Joined: 01 Mar 2006
Posts: 329
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PostPosted: Wed Apr 30, 2008 11:10 pm    Post subject: Reply with quote

Thank you...


MauveBib wrote:


This is the one I used as a basis for my shaders etc:

http://www.simonoc.com/files/articles/terrain1.zip

The blending works in the maps in that zip.

Note that you must have r_glsl 1 for blending to work.
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UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Wed Sep 24, 2008 9:29 am    Post subject: hey hi there Reply with quote

hey umm can you make this compatible for glquake?

cause i am playing mods with my psp..

if you can thanks!

but if you don't want to then nvm.
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Wed Sep 24, 2008 11:26 pm    Post subject: Reply with quote

Sorry, that's impossible. Did2 requires q3bsp, so can't be run on glquake.
o
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Thu Sep 25, 2008 5:45 am    Post subject: Reply with quote

The game has been crashing on the 2nd level says something about a user being disconnected.
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Urre



Joined: 05 Nov 2004
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PostPosted: Thu Sep 25, 2008 2:42 pm    Post subject: Reply with quote

Mauve: Weren't the original DiD2 maps in q1bsp? I thought you were going over to q3bsp now with the blending and all...
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Fri Oct 03, 2008 10:10 pm    Post subject: Reply with quote

Urre: no, they were q3bsp too, it is required for the varied hull sizes for different vehicles.

ceriux: i know there are crashing issues in the released version. when i eventually rerelease it those bugs should be fixed.
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ceriux



Joined: 06 Sep 2008
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PostPosted: Fri Oct 03, 2008 11:25 pm    Post subject: Reply with quote

i just downloaded it and it was crashing it was fresh install.
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