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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Tue Oct 06, 2009 10:04 pm Post subject: |
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scar3crow wrote: | Yes, I played numerous times last night, using your bind of impulse 11, along with the next weapon bind (which was set to / by default), and picked up a pump action shotgun, and a double barreled shotgun, and a chainsaw in different instances. |
your using darkplaces? _________________ QuakeDB - Quake ModDB Group |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Wed Oct 07, 2009 2:39 am Post subject: |
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Quote: | your using darkplaces? |
Yes I was, I wrote the news post remember? ; )
Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =) _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness. |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Wed Oct 07, 2009 2:42 am Post subject: |
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scar3crow wrote: | Quote: | your using darkplaces? |
Yes I was, I wrote the news post remember? ; )
Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =) |
lol YES! i loved the gibs they fly everywhere! =D _________________ QuakeDB - Quake ModDB Group |
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lth

Joined: 11 Nov 2004 Posts: 129
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Wed Oct 07, 2009 9:28 am Post subject: |
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lth wrote: | Thanks everyone - your comments have been noted.
Now, can anyone get 1000+? |
been working on it =) _________________ QuakeDB - Quake ModDB Group |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Wed Oct 07, 2009 10:11 am Post subject: |
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I hate you for making mapping for this so easy.
Just wasted half an hour with the e4m3 graveyard...
The mouse was sensitivity 10, with 2 it is nice and smooth.
Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.
Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas? _________________ Quake Maps |
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Supa

Joined: 26 Oct 2004 Posts: 122
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Thu Oct 08, 2009 7:27 pm Post subject: |
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Mapped a bit.
http://www.quaketastic.com/upload/files/screen_shots/hrs11_20091008.jpg
I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water).
Will there be a more sophisticated spawning later?
The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible. _________________ Quake Maps |
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Supa

Joined: 26 Oct 2004 Posts: 122
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lth

Joined: 11 Nov 2004 Posts: 129
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lth

Joined: 11 Nov 2004 Posts: 129
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Posted: Fri Oct 09, 2009 2:15 pm Post subject: |
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Spirit, can you not use clipping blocks to block out the bits of your architecture you don't want zombies spawning, for now? I will add more tools for mappers in later releases. _________________ randomviolence - tactical combat boardgame |
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UrbanKid
Joined: 22 Aug 2008 Posts: 44
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Posted: Wed Nov 11, 2009 2:21 pm Post subject: Ummm...sorry but |
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Hey i am sorry to ask can you make one for the glquake or something like that? |
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lth

Joined: 11 Nov 2004 Posts: 129
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Wed Nov 11, 2009 3:24 pm Post subject: |
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He probably means stock quake. _________________ "Roboto suggests Plasma Bazooka." |
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