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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri May 01, 2009 1:33 am Post subject: Questions about buying Quake on Steam |

So... I've been drooling over Steam's "The Quake Collection", and I'm now financially set up to finally buy it. It's got all 3 Quakes (not #4 though), and their expansions/mission packs. Woo-hoo! I want this for the following reasons: 1) My Quake2 CD has gone missing, and I've been pondering the idea of playing through it again.
2) I never got to play Mission Pack 1 for Quake1. I liked mission pack 2 so much I figure it'd be a fun little adventure. I also liked the music on mission pack 2 a lot (it's on my work playlist, even), and I'd like to hear mp1's too.
3) I hadn't heard of the Q2 mission packs. I figure I might like to play those.
4) I no longer own Quake1 -- If I ever had the CD, it's gone missing. In fact, given that back when it came out I hadn't yet developed my aversion to stealing games from the developers whose ranks I want to join, I probably did just get it from a friend and never buy it. Well, I want to own it legally now, if that's the case.
5) I'm not a huge fan of Q3, but it couldn't hurt to own it. It might also be a nice modding platform. I played Tremulous a lot with friends for a while and I was impressed, so it would be nice to have the engine farting around as an option. As with Quake2, my Q3 CD seems to have jumped ship at some point or another as I can no longer find it. Disloyal bastard... and to think of all the 5 cumulative hours I spent playing it.
Here are my questions:
1) How happy is steam with me mucking around in its game directories? Will I be able to install mods, upgraded engines (Darkplaces! FTE!), etc and do my own development in the steam Quake folder?
2) Do Quake1 and its mission pack 1 come with their CD music? As I said above, mp2's was great and it really added to the feel of the game. I also want to be able to listen to it separately at work if I like it enough. If this is not the case, is there a way to obtain the mp3's, or is that not legally sound?
3) Has anyone else here gotten this package, and if so, how happy are you with it?
-Wazat
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When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Fri May 01, 2009 2:53 am Post subject: |

From what I've heard, Steam does not provide the soundtracks at all, but rather just the data... Aka, they shaft you, the Quake games without their music is a ripoff. Well, Q3A has its music, as its within the pk3s... But last I had heard, on Steam there is no way to get the disc image so to speak.
Also, the Scourge of Armagon soundtrack is from the same composer as Dissolution of Eternity, Jeehun Hwang, assuming I spelled it correctly. Scourge has some more electronica influence at times, but its still dark yet moderate tempo symphony with guitar bits, all good stuff.
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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Fri May 01, 2009 4:11 am Post subject: |

even if it didn't like you messing with the folders... simply copy pak0.pak and pak1.pak into a new folder and toss an engine in there with it... good times will be had! _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Fri May 01, 2009 7:15 am Post subject: |

Because of that ripoff nature of it (let's make money and not invest any effort) I am uploaded the soundtracks when I first heard about it. They are in Ogg Vorbis and have a way too high bitrate. Ready to be put into sounds/cdtracks/ for Darkplaces, jdhack's upcoming engine and that other one(?) Ogg Vorbis support. The links will change somewhere in the future. Anyways, not exactly legal but just decent I guess.
http://www.quaddicted.com/ filebase/ hipnotic_music.zip
http://www.quaddicted.com/ filebase/ rogue_music.zip
http://www.quaddicted.com/ filebase/ quake_music.zip
Non-clickable links because I don't want more music search websites download them all the time (as it happens for the Travail soundtrack).
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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sat May 02, 2009 12:51 am Post subject: |

Thanks everyone for the information! If I can just drop the music into the folder and run DP (which I will be running anyway) then that will be perfect! And Error has a good point -- all I need are the pak files, and I can run Quake in my own folder and mod, business as usual.
I wonder what engine they distribute with it... stock GLQuake? Or the old dos version? (gulp!)
I think I'm going to buy this package now. Thanks for the links, Spirit!
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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sat May 02, 2009 7:58 am Post subject: |

I don't even know where my quake cd is anymore... I feel kind of dirty for not. but i always have a spare copy of the pak files somewhere! it kind of works out as both my computers have Vista installed, which doesn't even kind of allow me to run retail quake.
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Darkplaces Documentation Wiki

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Sat May 02, 2009 4:49 pm Post subject: |

Winquake or GLQuake doesn't work, even in compatibility mode? Even if so, DP or Fitz man, get to it! _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sun May 03, 2009 8:53 pm Post subject: |

I'm running Scourge of Armagon in Darkplaces now. I have the .ogg tracks in hipnotic/sounds/cdtracks/ and it doesn't seem to work. I have also tried it in id1/sounds/cdtracks. DP says the cd drive isn't ready or some such error. I'm not sure what could be wrong. Will I have to record a CD, then?
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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Sun May 03, 2009 10:17 pm Post subject: |

hipnotic/sound/cdtracks/* not nipnotic/sounds/cdtracks/* _________________ What's a signature?

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Mon May 04, 2009 4:22 am Post subject: |

Spike wrote:
hipnotic/sound/cdtracks/* not nipnotic/sounds/cdtracks/*

Erm... I'm pretty sure that wasn't the problem.
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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Mon May 04, 2009 5:41 am Post subject: |

lose the plural. Also make sure your darkplaces is recent, like from 2006 or even 2009 or so. _________________

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon May 04, 2009 8:38 pm Post subject: |

According to the DP site, sound/cdtracks/track01.ogg or .wav is the standard. When I get home I can check the structure in my folder, as I use the ogg version of the soundtrack when playing in DP. _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.

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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Mon May 04, 2009 9:10 pm Post subject: |

Also make sure that you have the libraries for playing OGG Vorbis in your Quake folder. (I'm assuming Windows here)

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Tue May 05, 2009 12:38 am Post subject: |

Lardarse: You may be right. I don't remember copying any ogg libraries in, so unless my DP installation came with them then I don't have them. I'm using the latest stable DP version listed on the darkplaces download site. I'll try locating those libraries. I remember installing them to get stupid Windows Media Player to play them (which is does very poorly, if I may say so), but I'm not sure where they were installed to. Anyone know where they would have ended up?
-Wazat
Edit: C:\Program Files\Xiph.Org\Ogg Codecs seems to be the magic directory. But which file? There's 45 files in there. Also, when I find the file or files, do I just unceremoniously dump them into my Quake folder?
I've tried copying in vorbis.dll, vorbisfile.dll and ogg.dll from my old quake or the ogg codecs folders into the new quake folder, but still no luck.
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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Tue May 05, 2009 2:14 am Post subject: |

What? Are you seriously trying to do more than just unzip the .dlls from the darkplaces download to the quake folder and then play?

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