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New Engine with Cel Shading!

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What do you think?

AWESOME! |

40%
[ 4 ]
SUX! |

20%
[ 2 ]
Eh. |

40%
[ 4 ]

Total Votes : 10

Author | Message
--- | ---
hondobondo Joined: 26 Sep 2006 Posts: 101 |

Posted: Tue Jun 15, 2010 5:49 pm Post subject: New Engine with Cel Shading! |

http://www.moddb.com/mods/bondos-superduper-quake-25/downloads This is the SDQuake Engine, but it doesn't default to the sdquake mod, just id1. I was having problems with the other version, plus leilei mr-copyright-police (thanks leilei, seriously) said it violated various copyrights so I messed around with some qsg tuts and enhanced glquake and created version 0.92 of sdquake engine
colored lights
entities colored by dynamic lights
cel shading
smoke trails
LordHavoc's "dust"
gl glows
nothing terribly fancy, but it looks real good and is pretty stable. the earlier version doesn't have entity dynamic lighting, i'm not sure if that is quite what i want yet so i released both versions

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Tue Jun 15, 2010 11:04 pm Post subject: Re: New Engine with Cel Shading! |

hondobondo wrote:
I was having problems with the other version, plus leilei mr-copyright-police (thanks leilei, seriously) said it violated various copyrights so I messed around with some qsg tuts and enhanced glquake and created version 0.92 of sdquake engine

taking that out of context, that was about:
- iirc, fmod dependency (license conflict here)
- Closed source (license conflict here)
- Thelma from Scooby Doo isn't gpl licensed. (license conflict here)
- lack of COPYING text file
So far that i've checked out, this new release has:
- Quake art for splash bmp (license conflict here)
- lack of COPYING text file
- the source isn't complete
- the source isn't in another castle/folder leaving a mess of source files on extraction
_________________

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hondobondo Joined: 26 Sep 2006 Posts: 101 |

Posted: Wed Jun 16, 2010 9:03 pm Post subject: Re: New Engine with Cel Shading! |

leileilol wrote:

hondobondo wrote:
I was having problems with the other version, plus leilei mr-copyright-police (thanks leilei, seriously) said it violated various copyrights so I messed around with some qsg tuts and enhanced glquake and created version 0.92 of sdquake engine

taking that out of context, that was about:
- iirc, fmod dependency (license conflict here)
- Closed source (license conflict here)
- Thelma from Scooby Doo isn't gpl licensed. (license conflict here)
- lack of COPYING text file
So far that i've checked out, this new release has:
- Quake art for splash bmp (license conflict here)
- lack of COPYING text file
- the source isn't complete
- the source isn't in another castle/folder leaving a mess of source files on extraction

you sure do whine a lot. the quake art was generated by me using quake resources. not sure it's a license conflict if i generated it. people post screenshots all the time without licensing issues. the quake source code text file? i guess i should include another copy of this ubiquitous file in another engine source archive, but i probably won't. last two: don't care

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Dark$oul71 Joined: 05 Dec 2009 Posts: 55 |

Posted: Wed Jun 16, 2010 10:33 pm Post subject: Re: New Engine with Cel Shading! |

@hondobondo: Thanks ! IŽll give this a try ! I like the cel shading look. About copyright stuff: Frankly, I would care too much...

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Wed Jun 16, 2010 10:45 pm Post subject: Re: New Engine with Cel Shading! |

leileilol wrote:
- Thelma from Scooby Doo isn't gpl licensed. (license conflict here)

_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Fri Jun 18, 2010 12:49 pm Post subject: |

The Mystery PartyVan is coming for your copy right infringing ass. _________________ ....noodle...

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Dark$oul71 Joined: 05 Dec 2009 Posts: 55 |

Posted: Sat Jun 19, 2010 6:05 pm Post subject: Re: New Engine with Cel Shading! |

Hi hondobondo,

hondobondo wrote:
colored lights entities colored by dynamic lights

Is it possible that the celshading engine has problems with colored lightning ?
When I enable the "super cheat" (I think the model glows in blue light similar to quad damage) the arms and weapon model turn "dark".
Any ideas ?
Beside this: I like the celshading look !
-D$

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hondobondo Joined: 26 Sep 2006 Posts: 101 |

Posted: Mon Jun 21, 2010 7:09 pm Post subject: Re: New Engine with Cel Shading! |

Dark$oul71 wrote:
Hi hondobondo,

hondobondo wrote:
colored lights entities colored by dynamic lights

Is it possible that the celshading engine has problems with colored lightning ?
When I enable the "super cheat" (I think the model glows in blue light similar to quad damage) the arms and weapon model turn "dark".
Any ideas ?
Beside this: I like the celshading look !
-D$

for sure. use version 0.91 if you don't like that. dynamic entity lighting is broken right now, that's why i posted both of them

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