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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Apr 22, 2009 6:36 pm Post subject: |
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Cool! Do baseball next. _________________
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Wed Apr 22, 2009 7:32 pm Post subject: |
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First post updated. Patch released!
04/22/2009 Changelog:
Added strong kick: Get close to the ball w/o touching it, then press your fire button. You ball will go much faster than simply touching it, but your kick may go sideways, it's not 100% precise.
Stamina will now be shown on armor display.
The goalkeepers will try to tackle the ball if the ball is going too fast.
The bots will also try a strong kick to the goal.
Tackle (only goalkeepers), headbutt and kick animations added.
Added headbutt: if the ball hits you above your eye level, it will go slightly faster that hitting other parts of your body, and may go down.
Added 2 new impulses: one for kicking all bots and another for resetting the goals (turn into 0x0).
Goalkeeper tackling
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Trickle
Joined: 26 Mar 2009 Posts: 44
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Posted: Wed Apr 22, 2009 10:16 pm Post subject: |
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leileilol wrote: | Cool! Do baseball next. |
speaking of baseball, that was one hell of game with the Oakland A's and The Yankees today  _________________
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Sat Apr 25, 2009 5:19 pm Post subject: |
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Made a map for it, ripping off The Gloom Keep, its called The Goal Keep. Get it here: http://www.inside3d.com/scar3crow/maps/scar3_soccer1.zip
Screenshots:
Should play about the same as the field is the same width and length, though the goals are larger and there's more in general to look at. _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness. |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Sat Apr 25, 2009 6:18 pm Post subject: |
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cool, i downloaded it. is anyone hosting this mod for multiplayer? _________________ QuakeDB - Quake ModDB Group |
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Sat Apr 25, 2009 7:24 pm Post subject: |
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Also, I updated the first post a few time ago with a little patch which improves the goalkeeper AI.
EDIT: When hosting an online server, we can do a kind of tournament. Also, there's a little thing I should put on this mod when I get some time. You enter as spectator mode, and press 1 to enter on blue team and 2 for red team, just like in TF.
And, the tournament could be like this: We form teams with 4 players each, and there are 2 modes of tournament: deathmatch and points.
The teams would be like a clan, it doesn't matter if that team plays on blue or read teams.
Let's suppose that 8 teams are playing. On deathmatch it would be like this:
There are 2 groups of 4 teams each.
Group 1:
Team 1
Team 2
Team 3
Team 4
Group 2:
Team 5
Team 6
Team 7
Team 8
On Group 1, Team 1 will play with Team 4, and Team 2 with Team 3.
Once a team loses a match, it's eliminated from the tournament.
So, if Team 1 beats Team 4 and Team 2 beats Team 3, Team 1 and Team 2 will play against the 2 other teams from Group 2, it's the semifinal.
For example Team 1 vs Team 5, and Team 2 vs Team 6.
Team 1 beats Team 5, and it will play with the winner of the other match on the final match.
Team 2 beats Team 6.
So the final match would be Team 1 vs Team 2. And from there, we know the champion!
And on points system, it would be like this:
The 8 teams will play 2 times against each other, in a turn and return. A victory will give the team 3 points on the scoreboard, a tie will give 1 point for each team and a defeat won't give any point.
After all matches end, the champion is the team that, obviously, is the first placed on the scoreboard. But wait! What if 2 teams have the same number of points?!? If that happens, the team which have most victories wins. What if the tie still persists? Then we go for goal ratio.
Goal ratio is the difference of goals a team have on a match. For example, if a team is winning the other by 5x0, so Team 1 will have 5 goal ratio, and Team 2 will have -5! And that are added or subtracted along the tournament.
EDIT 2: First post re-updated, you now enter as spectator mode, and press a number to join a team.
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Sun Apr 26, 2009 2:06 pm Post subject: |
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Awesome! And, scar, great work on that map!  _________________ http://www.planetcocot.net/ |
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Supa

Joined: 26 Oct 2004 Posts: 122
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Posted: Sun Apr 26, 2009 2:38 pm Post subject: |
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scar3crow: The recessed sides of the goal posts need to be clipped off - the goalie bots tend to get stuck on the corners after a dive:
For what's supposed to be a learning experience, it's a nice map. :) |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Sun Apr 26, 2009 2:53 pm Post subject: |
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I think one of those screenshots should make it to the pic of the day  _________________ http://www.planetcocot.net/ |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sun Apr 26, 2009 5:47 pm Post subject: |
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I dedicated the next speedmap session to this. Hopefully some people will map for it, should be easy and nice to create some sexy maps. _________________ Quake Maps |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Posted: Sun Apr 26, 2009 6:06 pm Post subject: |
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Congrats to scar3crow on his first EVER quake release!!! great work man, hope to see more from you in the future. still haven't had much time to give it a good look but it's lookin good  _________________ Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki |
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Sun Apr 26, 2009 6:20 pm Post subject: |
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scar3crow, although your map is pretty nice, it's still not large enough, but I'm not saying it's unplayable.
To have a better gameplay, it must respect the field size in the image below:
The total map size doesn't matter, it's the field size that must be as close as possible to that numbers.
EDIT: The field size is according to the map's white lines. 
Last edited by Orion on Sun Apr 26, 2009 6:26 pm; edited 1 time in total |
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Trickle
Joined: 26 Mar 2009 Posts: 44
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Posted: Sun Apr 26, 2009 6:23 pm Post subject: |
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so when can we start doing power shots that knock down players? Lol. also chase_active "1" is the best for this mod _________________
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Sun Apr 26, 2009 6:56 pm Post subject: |
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Thanks Error, Coco and Supa!
I've added the clipbrushes on the recessed portions of the goal posts, and also some along the top to keep the ball from getting stuck on the arch. I'll reupload shortly.
Orion; I based my map entirely off of the soccer.bsp/map that you provided, using its exact measurements, taking that to be the dimensions you wanted for the gameplay of the mod.
I will consider resizing the field, but this will involve reshifting both castles, and creating new geometry for the tops of the rock so its not entirely flat, and something tells me the castles will also look pretty flimsy next to a much wider field. Like I said, I will consider resizing it, but I was hoping to move on to at least a different map this Sunday. _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness. |
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