View previous topic :: View next topic |
Author |
Message |
Tei

Joined: 25 Oct 2004 Posts: 195
|
Posted: Mon Aug 14, 2006 6:36 pm Post subject: Compiling Darkplaces... |
|
|
My sound mute with darkplaces, and revitalize with snd_restart.
I think I can fix that rebuilding dp for OSS, to avoid ALSA.
But theres a problem compiling:
Code: |
teiman@fiend:~/games/quake/darkplaces $ make cl-release
make bin-release \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
EXE="darkplaces-glx" LDFLAGS_COMMON="-lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lasound"
make[1]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
========== darkplaces-glx (release) ==========
make darkplaces-glx \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
CFLAGS="-MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops "\
LDFLAGS="-O2 -fno-strict-aliasing -ffast-math -funroll-loops -lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lasound"
make[2]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c sys_linux.c -o sys_linux.o
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c vid_glx.c -o vid_glx.o -I/usr/X11R6/include
vid_glx.c:35:38: error: X11/extensions/xf86vmode.h: No existe el fichero ó directorio
vid_glx.c:105: error: syntax error before ‘init_vidmode’
vid_glx.c:105: aviso: el tipo de dato por defecto es ‘int’ en la declaración de ‘init_vidmode’
vid_glx.c:105: aviso: la definición de datos no tiene tipo o clase de almacenamiento
vid_glx.c: En la función ‘VID_Shutdown’:
vid_glx.c:522: aviso: declaración implícita de la función ‘XF86VidModeSwitchToMode’
vid_glx.c: En la función ‘VID_SetGamma’:
vid_glx.c:597: aviso: declaración implícita de la función ‘XF86VidModeSetGammaRamp’
vid_glx.c: En la función ‘VID_GetGamma’:
vid_glx.c:602: aviso: declaración implícita de la función ‘XF86VidModeGetGammaRamp’
vid_glx.c: En la función ‘VID_InitMode’:
vid_glx.c:673: aviso: declaración implícita de la función ‘XF86VidModeQueryVersion’
vid_glx.c:707: error: ‘XF86VidModeModeLine’ no se declaró aquí (primer uso en esta función)
vid_glx.c:707: error: (Cada identificador no declarado solamente se reporta una vez
vid_glx.c:707: error: para cada funcion en la que aparece.)
vid_glx.c:707: error: ‘current_vidmode’ no se declaró aquí (primer uso en esta función)
vid_glx.c:708: error: ‘XF86VidModeModeInfo’ no se declaró aquí (primer uso en esta función)
vid_glx.c:708: error: ‘vidmodes’ no se declaró aquí (primer uso en esta función)vid_glx.c:712: error: syntax error before ‘)’ token
vid_glx.c:712: error: petición del miembro ‘dotclock’ en algo que no es una estructura o unión
vid_glx.c:713: aviso: declaración implícita de la función ‘XF86VidModeGetModeLine’
vid_glx.c:713: error: petición del miembro ‘dotclock’ en algo que no es una estructura o unión
vid_glx.c:715: aviso: declaración implícita de la función ‘XF86VidModeGetAllModeLines’
vid_glx.c:747: aviso: declaración implícita de la función ‘XF86VidModeSetViewPort’
vid_glx.c:839: aviso: declaración implícita de la función ‘XF86VidModeGetGammaRampSize’
make[2]: *** [vid_glx.o] Error 1
make[2]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make[1]: *** [bin-release] Error 2
make[1]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make: *** [cl-release] Error 2
teiman@fiend:~/games/quake/darkplaces $
|
I guest this mean I need to do apt-get whatever-dev, but I have no idea what this whatever can be.
Just for reference, engine version is:
darkplacesengine20060606.zip
And, what is the correct command to pass DP_SOUND_API=OSS? |
|
Back to top |
|
 |
Tei

Joined: 25 Oct 2004 Posts: 195
|
Posted: Tue Aug 29, 2006 6:11 pm Post subject: Re: Compiling Darkplaces... |
|
|
Next attemp:
$ sudo apt-get install x11proto-xf86vidmode-dev
Result:
Code: |
teiman@fiend:~/games/quake/darkplaces $ make release
make sv-release cl-release sdl-release
make[1]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
make bin-release \
DP_MAKE_TARGET=linux DP_SOUND_API=OSS \
EXE="darkplaces-dedicated" LDFLAGS_COMMON="-lm -ldl"
make[2]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
========== darkplaces-dedicated (release) ==========
make darkplaces-dedicated \
DP_MAKE_TARGET=linux DP_SOUND_API=OSS \
CFLAGS="-MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops "\
LDFLAGS="-O2 -fno-strict-aliasing -ffast-math -funroll-loops -lm -ldl"
make[3]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
make[3]: `darkplaces-dedicated' está actualizado.
make[3]: se sale del directorio `/home/teiman/games/quake/darkplaces'
strip darkplaces-dedicated
make[2]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make bin-release \
DP_MAKE_TARGET=linux DP_SOUND_API=OSS \
EXE="darkplaces-glx" LDFLAGS_COMMON="-lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm "
make[2]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
========== darkplaces-glx (release) ==========
make darkplaces-glx \
DP_MAKE_TARGET=linux DP_SOUND_API=OSS \
CFLAGS="-MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops "\
LDFLAGS="-O2 -fno-strict-aliasing -ffast-math -funroll-loops -lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm "
make[3]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c vid_glx.c -o vid_glx.o -I/usr/X11R6/include
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c snd_main.c -o snd_main.o
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c snd_mem.c -o snd_mem.o
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c snd_mix.c -o snd_mix.o
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c snd_ogg.c -o snd_ogg.o
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c snd_wav.c -o snd_wav.o
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c snd_oss.c -o snd_oss.o
gcc -MD -Wall -Wsign-compare -O2 -fno-strict-aliasing -ffast-math -funroll-loops -c cd_linux.c -o cd_linux.o
gcc -o darkplaces-glx builddate.c sys_linux.o vid_glx.o snd_main.o snd_mem.o snd_mix.o snd_ogg.o snd_wav.o snd_oss.o cd_linux.o cd_shared.o cl_collision.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_particles.o cl_screen.o cl_video.o clvm_cmds.o cmd.o collision.o common.o console.o csprogs.o curves.o cvar.o dpvsimpledecode.o filematch.o fractalnoise.o fs.o gl_backend.o gl_draw.o gl_rmain.o gl_rsurf.o gl_textures.o host.o host_cmd.o image.o image_png.o jpeg.o keys.o lhnet.o mathlib.o matrixlib.o mdfour.o menu.o meshqueue.o model_alias.o model_brush.o model_shared.o model_sprite.o mvm_cmds.o netconn.o palette.o polygon.o portals.o protocol.o prvm_cmds.o prvm_edict.o prvm_exec.o r_crosshairs.o r_explosion.o r_lerpanim.o r_light.o r_lightning.o r_modules.o r_shadow.o r_sky.o r_sprites.o sbar.o sv_main.o sv_move.o sv_phys.o sv_user.o svvm_cmds.o sys_shared.o vid_shared.o view.o wad.o world.o world_cs.o zone.o -O2 -fno-strict-aliasing -ffast-math -funroll-loops -lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm
/usr/bin/ld: no se puede encontrar -lXxf86dga
collect2: ld devolvió el estado de salida 1
make[3]: *** [darkplaces-glx] Error 1
make[3]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make[2]: *** [bin-release] Error 2
make[2]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make[1]: *** [cl-release] Error 2
make[1]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make: *** [release] Error 2
teiman@fiend:~/games/quake/darkplaces $
|
Next:
sudo apt-get install libxxf86vm-dev
Result:
Seems ok!!!
wowwoow... I just compiled darkplaces!,.. I am soo a h4xor1!!77ELEVENELEVENqqqqq~ONCEONCE |
|
Back to top |
|
 |
xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
|
Posted: Wed Aug 30, 2006 3:25 am Post subject: |
|
|
... GO Tei GOOOooo... |
|
Back to top |
|
 |
leileilol

Joined: 15 Oct 2004 Posts: 1321
|
Posted: Wed Aug 30, 2006 5:13 am Post subject: |
|
|
tei can you enchanche the weapon boobing in dp to be more like blood and not like domo _________________
 |
|
Back to top |
|
 |
Tei

Joined: 25 Oct 2004 Posts: 195
|
Posted: Wed Aug 30, 2006 3:00 pm Post subject: |
|
|
CheapAlert wrote: | tei can you enchanche the weapon boobing in dp to be more like blood and not like domo |
Maybe. But I guest may need very high quality to be accepted.
Anyway I am not on the enginecoding business again. I just recompiled to get sound trough OSS, that work better on my system. |
|
Back to top |
|
 |
Sajt
Joined: 16 Oct 2004 Posts: 1026
|
Posted: Thu Aug 31, 2006 4:52 am Post subject: |
|
|
DP's bobbing is not like doom... Doom bob is 'U' shaped, DP is 'n' shaped
edit: Although if you change cl_bobmodel_up or whatever the cvar is to be negative, it can be U shaped... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
|
Back to top |
|
 |
FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
|
Posted: Thu Aug 31, 2006 5:27 am Post subject: |
|
|
He asked for a change in the boobing, not the bobbing. |
|
Back to top |
|
 |
Sajt
Joined: 16 Oct 2004 Posts: 1026
|
Posted: Thu Aug 31, 2006 7:13 am Post subject: |
|
|
Mmm the boobing _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
|
Back to top |
|
 |
LordHavoc
Joined: 05 Nov 2004 Posts: 243 Location: western Oregon, USA
|
Posted: Thu Aug 31, 2006 7:25 am Post subject: Re: Compiling Darkplaces... |
|
|
Tei wrote: | My sound mute with darkplaces, and revitalize with snd_restart.
I think I can fix that rebuilding dp for OSS, to avoid ALSA. |
You can do this with the SDL version as well, at run time.
SDL_AUDIODRIVER=oss ./darkplaces-sdl |
|
Back to top |
|
 |
Tei

Joined: 25 Oct 2004 Posts: 195
|
Posted: Thu Aug 31, 2006 12:44 pm Post subject: Re: Compiling Darkplaces... |
|
|
Thanks Lord Havoc.
Anyway I really need to fix my system. Seems that dev's like ALSA more because able mixing sounds sources, while OSS only able one. So maybe OSS will be deprecated. And stuff like Firefox will evolve to use ALSA. |
|
Back to top |
|
 |
|