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Half-Life BSP Experiments
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Mon Nov 24, 2008 6:38 pm    Post subject: Reply with quote

Darn... i dont want my maps looking like shit, oh well i can later convert to hl-bsp using the sources for my maps... ill just save it for a later release of it once its fixed up. (Also does DP also support hl1 .mdl? (including the bone animation and all the little quarks it has about it like the chrom textures and additives?)
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