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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Thu Oct 16, 2008 3:34 am Post subject: |
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I've been using 3dsmax.
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I have *cough* 3dsmax v9. Have you found a .max/.3ds to md3 exporter for v9?? I'm a total n00b to modeling. I cant even make a box in 3dsmax But I would really like to learn... your models look nice, and you seem to flow thru them pretty fast !  |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Thu Oct 16, 2008 3:45 am Post subject: |
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i... have milkshape its not profecinal like max but... i can put out some fairly good work with it.
i just made this, the texture took me like 3x the ammount it took me to model it.
i can show you how to get custom models into quake using it. _________________ QuakeDB - Quake ModDB Group |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Thu Oct 16, 2008 1:00 pm Post subject: |
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I have an md3 exporter that works with v5, but it's not much use with v9. I can import md3 in v9, because the importer is a script. I also have import and export md2 scripts.
You can get md3 from max by exporting it to smd and then use dpmodel.exe to compile it into dpm and md3.
I used to use milkshape for animating models when I didn't have the md2 exporter script and I needed md2. Couldn't do anything else with milkshape.
If you have trouble making a box, I recommend looking at the tutorials/help files that come with max. _________________ zbang! |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Thu Oct 16, 2008 3:55 pm Post subject: |
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what im saying is even if he cant use your exporter he can save his models as obj's and open them in milkshape then export to md3 with it  _________________ QuakeDB - Quake ModDB Group |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Fri Oct 17, 2008 3:12 am Post subject: |
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Here's some building tests:
10 storey building test (no patches) - there's some weird lighting artifacts in the windows, but not very visible from this distance...
4 storey building test (patches) - the patches really made it slow down... I guess I shouldn't use them that much... _________________ zbang! |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Fri Oct 17, 2008 4:03 am Post subject: |
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buildings look great!
ya i have a player model in .max format complete with animations. I just want to convert it to something quake1 can use.
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Fri Oct 17, 2008 2:31 pm Post subject: |
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Ooh, nice! That could come in handy for a free Q1 standalone game  _________________ http://www.planetcocot.net/ |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Fri Oct 17, 2008 5:17 pm Post subject: |
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Unfortunately, i'm not too sure how legal that would be since I only took the original player model, and ran it thru a mesh smoothing filter Ultimately it would need id's permission.
if anyone wants to attempt to convert it to md3/mdl please be my guest! I think Plague originally converted it to .max so the major credit goes to him.
model in 3dsmax format
http://www.quakeone.com/qrack/quakeguy-hires.max
the animation file
http://www.quakeone.com/qrack/player_complete_animations.pts
sorry if i've hijacked this thread :O  |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Oct 17, 2008 7:28 pm Post subject: |
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CocoT: I'm surprised you didn't spot it being the original model made smooth. I will take that as a personal insult. _________________ Look out for Twigboy |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Sat Oct 18, 2008 1:29 am Post subject: |
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Personal insult.. huh...
Well.. I better hijack my thread back. I've finally decided how I make windows. First I download the internet and then I install DOS all over it. I make the windows completely separate, but I still make them have the window frames. This way I don't have to use too much geometry to do windows & frames. Some wall textures do need some special textures for special windows (like those curvy windows), but still the wall textures be without the windows.
I'll make the doors the same way. This is the end of my talking now. Here's a picture:
 _________________ zbang! |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Sun Oct 19, 2008 7:34 pm Post subject: |
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Agreed, looking good. And also:
Quote: | I've finally decided how I make windows. First I download the internet and then I install DOS all over it. |
 _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Tue Oct 21, 2008 7:09 pm Post subject: |
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I've finished my windows:
Small Windows
Big Windows
Nearly finished my new doors while listening to The Doors:
Single Door - look a bit blurry, but ok..
edit: finished the doors:
The Doors - not so blurry anymore and much better
Then I've made some chainsaws for some speed modeling contest:
A normal chainsaw - this is kinda boring... good practice though
Chainsaw Gauntlets - these look better, and so improved them:
Improved Chainsaw Gauntlets - I think I call them Crocodile or something like that... _________________ zbang! |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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