View previous topic :: View next topic |
Author |
Message |
Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
|
Posted: Tue Jul 07, 2009 5:51 pm Post subject: Quake Guy WIP |
|
|
Current WIP pics of the new Quake player model:
Vertices: 340
Triangles: 664 _________________ ....noodle... |
|
Back to top |
|
 |
ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
|
Posted: Tue Jul 07, 2009 8:26 pm Post subject: |
|
|
pretty cool, needs a crotch n butt though lol. kinda odd shaped. _________________ QuakeDB - Quake ModDB Group |
|
Back to top |
|
 |
Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
|
Posted: Tue Jul 07, 2009 8:53 pm Post subject: |
|
|
perhaps. Probably add it tomorrow. _________________ ....noodle... |
|
Back to top |
|
 |
ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
|
|
Back to top |
|
 |
Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
|
Posted: Wed Jul 08, 2009 5:19 pm Post subject: |
|
|
My Quake guy's evil twin .
I like the cyberpunk look you got going with the boots. I'm going for a more formal military look. What software are you using? I'm using a combo of Lightwave 3d (Modeling), Poser Pro (animation), Milkshape 3D (rigging and tweaking) and Photoshop (naturaly) .
I'm not sure in what format I'll release the finished model in, because there isnt really functional art pipeline for Quake 1 in Lightwave 3d, nor Max & Milkshape. I'll probably release it as a combo .DPM (Darkplaces) and .MDL (Half Life) model. _________________ ....noodle... |
|
Back to top |
|
 |
ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
|
Posted: Wed Jul 08, 2009 5:56 pm Post subject: |
|
|
I use 3ds Max 10 (modeling), Lith Unwrap (uv mapping), milkshape (rigging and animation) , quark mixed with milkshape to get it in which ever format i want. also use some qme
edit: opps forgot photoshop. _________________ QuakeDB - Quake ModDB Group |
|
Back to top |
|
 |
jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
|
Posted: Wed Jul 08, 2009 8:55 pm Post subject: |
|
|
The legs look so thin that it makes me think he's like the guys in Robin Hood: Men in Tights.. So beef them up
Looks better in the drawing. _________________ zbang! |
|
Back to top |
|
 |
Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
|
Posted: Wed Jul 08, 2009 9:18 pm Post subject: |
|
|
Beefing up the legs will require redoing a lot of the model.
I dont know if I should just start from scratch again. _________________ ....noodle... |
|
Back to top |
|
 |
ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
|
Posted: Wed Jul 08, 2009 11:03 pm Post subject: |
|
|
id start from scratch again, try and follow your concept a lil closer. the concept looks cooler to me lol. (might wanna try n make up a side view too. it helps when modeling) _________________ QuakeDB - Quake ModDB Group |
|
Back to top |
|
 |
Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
|
Posted: Thu Jul 09, 2009 9:43 am Post subject: |
|
|
Yeah, I'll probably do that. To be honest, I did make this model in 1 day, so I guess it worked as a first draft. _________________ ....noodle... |
|
Back to top |
|
 |
|