Inside3D!
     

id on steam
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Aug 10, 2007 2:08 pm    Post subject: Reply with quote

Megazoid wrote:

Doom (1993) -addictive and advanced for the time. However, essentially mindless with no modern entertainment value.


INFIDEL

Sajt wrote:
Quake3 was pretty good...


INFIDEL
Back to top
View user's profile Send private message Send e-mail
Sajt



Joined: 16 Oct 2004
Posts: 1028

PostPosted: Fri Aug 10, 2007 2:22 pm    Post subject: Reply with quote

I mean, I don't play it (because I don't play DM), but it does have some solid weapons and is very smooth and responsive, despite being cartoony...
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri Aug 10, 2007 3:12 pm    Post subject: Reply with quote

Sajt wrote:
I mean, I don't play it (because I don't play DM), but it does have some solid weapons and is very smooth and responsive, despite being cartoony...


I'll buy the first and last two, but the weapons... Well, let's just say that UT was waaay ahead of said engine demo. I mean, sure they worked, but that's about it. Very boring.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Fri Aug 10, 2007 5:21 pm    Post subject: Reply with quote

UT ahead in weapon design? Because of the secondary fire mode? UT is rather terrible and the random weapons are quite a big point there.

The only id games I actually liked were Doom1(+2), Quake and Quake 3. Quake 4 was nice, but Raven. I tried Keen but it was weird (just as Duke 1+2), probably I am used of different games.
_________________
Quake Maps
Back to top
View user's profile Send private message Visit poster's website
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Aug 10, 2007 6:41 pm    Post subject: Reply with quote

You all suck.
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Fri Aug 10, 2007 7:03 pm    Post subject: Reply with quote

Dr. Shadowborg wrote:
Sajt wrote:
I mean, I don't play it (because I don't play DM), but it does have some solid weapons and is very smooth and responsive, despite being cartoony...


I'll buy the first and last two, but the weapons... Well, let's just say that UT was waaay ahead of said engine demo. I mean, sure they worked, but that's about it. Very boring.


Q3's weapons were designed like that because they wanted to.

So yeah, games with very few weapons are called tech demos? Last time i checked tech demos have nothing but one lame tech toy to show off the tech. And 10 weapons is plenty of weapons don't you think
Back to top
View user's profile Send private message
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Fri Aug 10, 2007 9:21 pm    Post subject: Reply with quote

UT has great weapon design.

So does Q3A. Except its weapons looked... playful. (I am still convinced the lightning gun is using stock art that never got replaced).

Comparing UT and Q3A is like comparing Valve and game design studios, they're just two different things.

Doom has great guns, Quake's are good but more suited for singleplayer than multiplayer.

I like most things id has made, but TA felt kind of... soulless. And Doom3 has a unique suite of problems, most of which is simply in the level design.
Back to top
View user's profile Send private message AIM Address
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Sat Aug 11, 2007 3:03 am    Post subject: Reply with quote

Urre wrote:
You all suck.


Even me?
Back to top
View user's profile Send private message Send e-mail
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Sat Aug 11, 2007 3:22 pm    Post subject: Reply with quote

Well, that was unexpected. All I said was Q3A's weapons were boring, and that Q3A was essentially a tech demo. (an extra nice one perhaps, but still a tech demo)

scar3crow's valve / game studio analogy was on mark, and I probably shouldn't have tried to compare the two.

Spirit wrote:
UT ahead in weapon design? Because of the secondary fire mode? UT is rather terrible and the random weapons are quite a big point there.

The only id games I actually liked were Doom1(+2), Quake and Quake 3. Quake 4 was nice, but Raven. I tried Keen but it was weird (just as Duke 1+2), probably I am used of different games.


What's so random about them? They seem pretty straightforward to me. And let's not forget about certain unique features some weapons have. ASMD Combo strike to name one.

Both Dooms: good.

Quake: Teh Rawk.

Quake2: Only okay if you're playing the mission pack, or Castles of Stroggos 3. Otherwise prepare to be scarred mentally.

Quake3: Okayish, though rather plain and uninspired. Plus all you get in the way of extras is CTF. And some oddball animation of Xaero doing some filp then turning into stone for an ending. O_o

Quake4: No idea, never played it. From a weapons standpoint, it doesn't sound bad, but well... Strogg.

Keen: Classic. People would probably find it sorta wierd nowadays though. The later Goodbye Galaxy / Armageddon Machine was probably the best section of it.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Sat Aug 11, 2007 4:51 pm    Post subject: Reply with quote

Doom 1 & 2 - fabulous at the time, last time I played them was on 360, novelty/nostalgia value now only ... Sad
Quake - Smile
Quake 2 - boring
Quake 3 - fun, still play LAN 1v1 with my son; can't wait to play the single player game it's a mod of Wink
Doom 3 - tbh I loved it in patches, but it took a great deal of perseverence thru' the boring bits
Quake 4 - still sad it wasn't Quake based, better than Quake 2 though
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Mon Aug 13, 2007 2:36 am    Post subject: Reply with quote

I'll just do the ones I've played.

Classic Doom (1 and 2) - Pretty good. Still playable. Still fun left in them even this far on.
Quake - Still the daddy...
Quake 2 - Not as bad as I expected it to be.
Quake 3 - Where I cut my teeth. Haven't played in a while, but it was good training for me.
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Mon Aug 13, 2007 9:43 am    Post subject: Reply with quote

They're all cool games. The one I've played the least must be Q2, but I still enjoyed it a good deal. As a game, Q3 was the best, people who talk about tech demos or whatever are out of their skulls. Quake is the funnest to develop on! Smile
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
illithid



Joined: 21 Jul 2007
Posts: 14

PostPosted: Mon Aug 13, 2007 11:54 am    Post subject: Reply with quote

Urre wrote:
They're all cool games. The one I've played the least must be Q2, but I still enjoyed it a good deal. As a game, Q3 was the best, people who talk about tech demos or whatever are out of their skulls. Quake is the funnest to develop on! Smile


Q3 was NOT the best. That credit must go to Q1 or even Q2. A lot of the Q3 concepts are just carry overs from those 2 earlier games and for that Q3 came across as just being a bunch of cool ideas lumped together with some eye candy. Whether Q3 was a tech demo is of course debatable.

If we remember correctly, Q3 and Unreal Tournament were being developed at about the same time and in fact, Q3 was released just 2-3 months earlier than UT. Maybe Id wanted to take the wind out of the whole "deathmatch arena" concept that UT revolved around but of course, it failed miserably, appealing only to diehard Id fanboys. I myself grabbed Q3 the day it came out but was very much dissappointed by the limited scope of gameplay that it offered. I remember trading in my Q3 for UT when that came out and having many great deathmatch games on UT afterwards. When Q3: TA came out I was like so "LOL *points finger*".

For me, the whole evolution of multiplayer deathmatch and bot development was Q1-> Q2 -> UT -> UT2003 -> UT2004

Q3 was just the evolutionary dead end as far as I was concerned.
Back to top
View user's profile Send private message
Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Mon Aug 13, 2007 12:06 pm    Post subject: Reply with quote

I'd rather see Quake appear on TotalGaming.net - it predates Steam and it's much less intrusive. Anyway, I'll give my take:

Doom 1 and 2 - Still good. I dropped 800 points to get 1 off the Live Arcade, and I'd be happy to spend another 800 for the sequel.
Quake - Untouchable!
Quake 2 - Almost as much fun to play, but sadly missing the same gothic atmosphere.
Quake 3 - Seemed alright to me, but I was mostly wrapped up in UT by then.
Doom 3 - I enjoyed this, but never got around to completing it. Definitely had some brilliant moments, like when you get into Hell.
Quake 4 - Boring, I found. Very repetitive levels and enemies.

Looking at the list, the player weapons seem to have taken the biggest blow over time. Doom's (and most of Quake's) weapons looked and sounded powerful, but almost every weapon in the later games just make a sort of wimpy 'tut-tut-tut' noise. I want my guns to go boom!
Back to top
View user's profile Send private message
Sajt



Joined: 16 Oct 2004
Posts: 1028

PostPosted: Mon Aug 13, 2007 3:58 pm    Post subject: Reply with quote

Quake3 was solid and smooth, UT was more varied but less focused. They were both good games. Though Quake3 could have done without a few of its weapons (they should have chosen between the plasmagun and the shaft...)
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group