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metalmodman
Joined: 08 Jun 2009 Posts: 17
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Posted: Mon Jun 08, 2009 5:54 am Post subject: saving and loading variables to a text file i/o |
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I'm working on a project for quake3 and I'm stuck I have no idea how to save/load variables to txt. can any one point me to a tutorial that might help me out? thanks |
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metlslime
Joined: 05 Feb 2008 Posts: 177
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Posted: Mon Jun 08, 2009 6:35 am Post subject: |
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There is already code in the engine to read and write config.cfg; that might be suitable to what you're doing. |
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metalmodman
Joined: 08 Jun 2009 Posts: 17
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Posted: Tue Jun 09, 2009 3:27 am Post subject: |
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im tryng to make every player log in with a name and password so they can load their custom class. Think this would be alright with server cvars? |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Tue Jun 09, 2009 6:10 am Post subject: |
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There's an fopen, a read, a write, and a close builtin/traps.
Ideally you'd have the config saved on the client, and have that transfered to their server of choice, assuming its a CuTF sort of mod. But if its a long-term rpg sort of mod then yeah, needs to be serverside.
just look in cg_syscalls.c or whatever its called for the server. It might give you some ideas.
Or yeah, just use the client's userinfo by setting the cvars to archived. _________________ What's a signature? |
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metalmodman
Joined: 08 Jun 2009 Posts: 17
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Posted: Tue Jun 09, 2009 7:06 am Post subject: |
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ah perfect thanks yeah its a rpg mod.
Last edited by metalmodman on Thu Jun 25, 2009 2:55 am; edited 2 times in total |
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