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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Tue May 03, 2005 3:35 pm Post subject: Re: IT WAS MY BIRTHDAY YESTERDAY |

FrikaC wrote:
Qake was designed with consoles in mind. Specifically the GamePark 32, which I own 2 of. That particular console has 6 buttons: A, B, Start Select, the two shoulder buttons, and a 8 way directional pad. So the thought was A = Jump, B = Fire, Select = weapon cycle, Start = menu. I had forgotten about the shoulder buttons until recently so here's a thought....how about an aiming meta key, that when held forces the dierection keys to change your aiming direction but doesn't affect movement and doesn't trigger buttons and doors. This would also allow pure aiming and pure movement keys as the functions of each would be seperated at the input stage, the 'meta key' would simply block the movement bits. Unless you have a better suggestion.
I'm not planning on mouse support, since it's...you know.

That would work. Or maybe even just having two buttons, one for aiming up and the other for aiming down.
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"Roboto suggests Plasma Bazooka."

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Tue May 03, 2005 8:19 pm Post subject: |

I vote contra controls

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Wed May 04, 2005 9:53 pm Post subject: |

Quote:
I vote contra controls

Who?

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Wed May 04, 2005 11:39 pm Post subject: |

FrikaC wrote:

Quote:
I vote contra controls

Who?

8 Directions for firing, play Contra on the NES and you'll know...

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DarkSnow Joined: 02 Mar 2005 Posts: 67 Location: Sweden |

Posted: Thu May 05, 2005 5:31 am Post subject: |

As far as i can remember, unmodified quake did not realy care if you shoot up or down. If there were something in front of the player, it automaticly shoot at its direction unrelative to the aiming direction (atleast with the shotguns) But then again, how would that look on a console?

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Thu May 05, 2005 3:03 pm Post subject: |

RenegadeC wrote:

FrikaC wrote:

Quote:
I vote contra controls

Who?

8 Directions for firing, play Contra on the NES and you'll know...

Additionally:
I'm not sure if it's the same on the NES Contra's but...
Basically, on the SNES and Genesis Contras (of which, the Genesis one is better) you had a button that you could press that would switch between allowing you to move while shooting or to not move while shooting. (Only on ground) This allowed for parking yourself in a certain spot for when you wanted to give something sustained fire.
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"Roboto suggests Plasma Bazooka."

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Thu May 05, 2005 6:13 pm Post subject: |

Dr. Shadowborg wrote:

RenegadeC wrote:

FrikaC wrote:

Quote:
I vote contra controls

Who?

8 Directions for firing, play Contra on the NES and you'll know...

Additionally:
I'm not sure if it's the same on the NES Contra's but...
Basically, on the SNES and Genesis Contras (of which, the Genesis one is better) you had a button that you could press that would switch between allowing you to move while shooting or to not move while shooting. (Only on ground) This allowed for parking yourself in a certain spot for when you wanted to give something sustained fire.

SNES Contra > Genesis Contra
Problem with the Genesis one is that it's difficulty was insane, and the characters were tiny; good game though.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri May 06, 2005 11:10 am Post subject: |

DarkSnow wrote:
As far as i can remember, unmodified quake did not realy care if you shoot up or down. If there were something in front of the player, it automaticly shoot at its direction unrelative to the aiming direction (atleast with the shotguns) But then again, how would that look on a console?

There's kind of a logic to how Qake works in regard to weapons, firing directions and level layouts. Auto aim would spoil things, and 8 rather than 6 directions would also.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri May 06, 2005 2:48 pm Post subject: |

RenegadeC wrote:
Problem with the Genesis one is that it's difficulty was insane, and the characters were tiny; good game though.

What?!
Not near as hard as the SNES Contra
'course, that's kinda relative, since all the Contras were fairly hard, what with the "die in one hit" thing...
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"Roboto suggests Plasma Bazooka."

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Mon May 09, 2005 5:50 pm Post subject: |

Me like Qake It is Quake + DJQuake + Hammy-Bob _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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venomus Joined: 24 May 2005 Posts: 44 |

Posted: Tue May 24, 2005 5:01 pm Post subject: |

I lolled.

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Wed May 25, 2005 10:06 pm Post subject: |

butts, lol _________________ Apathy Now!

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