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Mathuzzz



Joined: 09 May 2010
Posts: 14

PostPosted: Thu Jun 10, 2010 7:16 am    Post subject: Holes! Reply with quote

Hi, is there any way I can get rid of invisible holes through which I fall in Quake? I made only the first rooms of my level and I get lots of warnings(healing points, new portal was clipped away in cutnodeportals) All I googled was that these errors arenīt critical, but when playing the map I have lots of holes and invisible obstacles there, making it unplayable.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Thu Jun 10, 2010 11:09 am    Post subject: Reply with quote

i'm pointing a file where the grey gets in, and stops my mind from wandering where it will goooooooooo


Are your brushes perfectly convex? Brushes become uncollidy illusions when they're too inclined of their angles. This could be easily accomplished carving artifacts or using the vertex editor in Worldcraft 1.6. I ran into one today while prototyping a pool with an exotic shape
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Thu Jun 10, 2010 1:37 pm    Post subject: Reply with quote

Another thing - are your brushes grid-aligned or are you using weird floating point coords?
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Thu Jun 10, 2010 5:12 pm    Post subject: Reply with quote

what about weird shaped brushes?
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Mathuzzz



Joined: 09 May 2010
Posts: 14

PostPosted: Thu Jun 10, 2010 5:42 pm    Post subject: Reply with quote

I have ship there and two small towers, which when I delete, problem is gone, but the brushes are convex, not that complex, forcing everything to grid destroyed a few holes, but they mostly remained. It is like I canīt make anything interesting there, because I get these immediately(I remember having the same problem with Hexen 2, never found out how to solve it).
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Thu Jun 10, 2010 7:48 pm    Post subject: Reply with quote

When making complex brushes, to ensure you're keeping in form with the convex shape restrictions that Quake imposes, you could form the shape entirely out of wedges. It makes for easier terrain and stuff.
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Mathuzzz



Joined: 09 May 2010
Posts: 14

PostPosted: Sun Jun 13, 2010 8:53 am    Post subject: Reply with quote

How do you keep everything on grid?
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Sun Jun 13, 2010 10:41 am    Post subject: Reply with quote

If you map editor has a "snap to grid" option, use it. If it doesn't, get a better map editor.
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