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making a multi use model for quake modders.

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Thu Sep 03, 2009 9:27 pm Post subject: making a multi use model for quake modders. |

So , iv been working on this model... since i havnt been able to contact chillo lately... and i was wondering what you guys would want to see in for a player model... Anyways finished before any reply's... at least with the main part... still could use any crits, comments, or ideas...
Video of my first attempt at rigging -.- ... with a little bit of animation ( only a few secs long)
http://www.youtube.com/watch?v=JC0XlRZm_Bg
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QuakeDB - Quake ModDB Group

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Sun Sep 06, 2009 6:02 am Post subject: |

since i havnt gotten any replys, iv decided to make him in different "themes" i figured id start simple then work on others... so to start im going to make my version of the quake guy to go with style of the model. here's what i got so far. (ps i pretty much got a rig all set up and ready for him =D )
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QuakeDB - Quake ModDB Group

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Mon Sep 07, 2009 1:27 am Post subject: |

Are you doing a player replacement ? Or it can be used, let's say, as a generic NPC or bad guy ? I thikn the last one would be more useful, Quake is really lacking in this department. Simple animations like walking, running, talking - you know, the kind of stuff NPC's and/or enemies does in game.
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frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Mon Sep 07, 2009 2:55 am Post subject: |

give him a gun for a face!!!!! naw just kidding so far it's looking good _________________ bah

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Mon Sep 07, 2009 4:57 am Post subject: |

frag.machine wrote:
Are you doing a player replacement ? Or it can be used, let's say, as a generic NPC or bad guy ? I thikn the last one would be more useful, Quake is really lacking in this department. Simple animations like walking, running, talking - you know, the kind of stuff NPC's and/or enemies does in game.

the plan is what ever is wanted... should i use md3, or mdl? both is an option later down on the line maybe...
keep in mind iv never animated before. so im learning to do it as i do this. animation will take a little time.
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st3ady Joined: 14 May 2008 Posts: 18 Location: Baltimore, MD |

Posted: Thu Sep 17, 2009 2:02 am Post subject: |

looks good ceriux keep it up! _________________ poop stains

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Thu Sep 17, 2009 2:56 am Post subject: |

im going to have to redo it all, my pc had some kind of failure and i had to reformat which really sucks because i was literally about to back up my progress when it happened... no fear though... it should be finished. before i end up having to leave to school =(
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QuakeDB - Quake ModDB Group

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Fri Sep 18, 2009 5:24 pm Post subject: |

Nice looking model, hopefully you can finish this by next summer! It looks proportionately correct, unlike some other human models out there... kinda reminds me of an android

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