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DirectQ 1.7.3 Graphical Issues
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Tue Nov 03, 2009 2:24 am    Post subject: Reply with quote

Running the latest Test version didn't work normally.
Gl_nodepth 1 gives me the weird overlapping/black screen problem.
gl_nodepth 2 reverts back to the gray screen issue.

Sorry for the late response, I've been busy lately with work.

I did download DirectX straight from Microsoft to update. I'll re-update it again in a bit Very Happy
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Tue Nov 03, 2009 2:29 am    Post subject: Reply with quote

Deleted all of the d3dx9_.dll files and re-installed with Microsoft's site.. did a restart and still no luck =|
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Tue Nov 03, 2009 9:29 am    Post subject: Reply with quote

OK, cheers. In about 10 hours time I'm going to be uploading 2 versions. One is my D3D8 port that is incomplete so far as correctness of look is concerned, but is otherwise functional. The other is a minor modification of the D3D9 version that uses left-handed matrixes instead of right-handed.

Will post the links when I'm done.

Update - Direct3D 8 build here: http://www.sendspace.com/file/dmlu33

I'm not gonna get the other out until tomorrow evening now.
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DirectQ Engine - New release 1.8.666a, 9th August 2010
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Wed Nov 04, 2009 1:16 am    Post subject: Reply with quote

Tried the D3D8 version.... and this is all I can ever see.

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Labman



Joined: 05 Nov 2004
Posts: 51
Location: Brisbane, Australia

PostPosted: Thu Nov 05, 2009 5:21 am    Post subject: Reply with quote

If only you can get it to be brown instead it will look just like quake was intended to.
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