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Quake2 and Visual C++ 2008 Express

 
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Stroggos



Joined: 14 Apr 2009
Posts: 43

PostPosted: Mon Sep 28, 2009 1:34 am    Post subject: Quake2 and Visual C++ 2008 Express Reply with quote

I know this forum is mainly focused around the Original Quake from 1996. But i was wondering if anyone here had been able to build the Quake 2 engine (aka. id Tech 2) with Visual C++ 2008 Express?
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Mon Sep 28, 2009 1:50 am    Post subject: Reply with quote

Yup. Very Happy

Check out my blog (link in the sig), I've a D3D/C++ version of it available there. I also went through various intermediate steps on the way to there, including an OpenGL version. No real difficulty in building it.
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DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Mon Sep 28, 2009 7:18 am    Post subject: Reply with quote

this makes me want to go play q2 now Razz
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reckless



Joined: 24 Jan 2008
Posts: 390
Location: inside tha debugger

PostPosted: Mon Sep 28, 2009 7:35 pm    Post subject: Reply with quote

looks like some of my crap got handy Very Happy

or did you make your own version of a pk3 loader ? Smile

anyways nice job m8 Cool
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Mon Sep 28, 2009 8:41 pm    Post subject: Reply with quote

reckless wrote:
looks like some of my crap got handy Very Happy

or did you make your own version of a pk3 loader ? Smile

anyways nice job m8 Cool

Own. Well, kind of - the really hard stuff came direct from Q3A.
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