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Wanted: Smokescreen Grenade
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Fri Dec 18, 2009 12:19 pm    Post subject: Reply with quote

Here you go:

http://www.quakewiki.net/upload/qc/smoke.zip
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Fri Dec 18, 2009 1:46 pm    Post subject: Reply with quote

XTF (another offshoot of megatf) had smoke grens. If I can find the source somewhere I'll upload it
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Dec 18, 2009 8:08 pm    Post subject: Reply with quote

Chip wrote:
Here you go:

http://www.quakewiki.net/upload/qc/smoke.zip


Kind of nifty:



Works in other engines too, of course.
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Fri Jan 08, 2010 5:25 pm    Post subject: Reply with quote

a somewhat lame way to do this is a group of "puffs". maybe 10 or 20 puff os sprite_white.spr entities, maybe with some animations (slowly floating around, or something? may need finne tunning).

the good thing about this idea is that it will work anywhere, the bad thing is some lag because of the use of 20+ extra entitis...

he.. you can even make so the puffs move from a center to the outside, before going "puff!" ..and make that center the smoke grenade.. this could look cool, actually...
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albertwigs



Joined: 30 Mar 2010
Posts: 3

PostPosted: Wed Mar 31, 2010 3:36 am    Post subject: Reply with quote

Its all depends on which engine is being used. In stock quakeworld it's pretty difficult to get a realistic smoke grenade effect, but with custom engines it's a much easier task.QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the computer game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Wed Mar 31, 2010 6:21 am    Post subject: Reply with quote

By Jove, you're right!
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