View previous topic :: View next topic |
Author |
Message |
r00k
Joined: 13 Nov 2004 Posts: 483
|
Posted: Mon Jul 13, 2009 11:04 pm Post subject: |
|
|
How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model?? |
|
Back to top |
|
 |
lukas2288
Joined: 14 Jun 2009 Posts: 42
|
Posted: Tue Jul 14, 2009 4:39 am Post subject: |
|
|
r00k wrote: | How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model?? |
Yeah you are right.I think not.I will be better to close this thread and use it on my own thing. |
|
Back to top |
|
 |
Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
|
Posted: Tue Jul 14, 2009 12:31 pm Post subject: |
|
|
Darkplaces does support md3's. I believe that you have to rename the extension of your md3 to mdl, like so:
mymodel.md3 -> mymodel.mdl, and this has to go in the quakedir/id1/progs or quakedir/mygame/wherever.
Read about it here: http://icculus.org/twilight/darkplaces/readme.html _________________ ....noodle... |
|
Back to top |
|
 |
r00k
Joined: 13 Nov 2004 Posts: 483
|
Posted: Wed Jul 15, 2009 6:22 pm Post subject: |
|
|
Lukas I'm sure there are a ton of UT models created by players, that with their permission you could convert them to Quake format and use. |
|
Back to top |
|
 |
|