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Pest Control

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Plumb Joined: 20 Apr 2006 Posts: 11 |

Posted: Thu Apr 12, 2007 11:10 pm Post subject: Pest Control |

Yeah, it's only a working title. It'll change at some point. I've started working on a mod (first for years) for Quake which was inspired somewhat by Fiend Hunter, and a little bit from going through some old threads here. It's a coop mod that pits you against two hordes that are constantly growing stronger.
To aid you a regular supply of ammunition will be "beamed" down to you, slowly unlocking weapons as the game goes on. This gives you the option of hitting them while they're weak or waiting for more backup but letting their power grow.
As you play, the two sides can be in constant battle. I hope to balance it so that if you let them duke it out, you'll never know which side will win in the end.
I don't want to say too much for now, but I'll be documenting my progress on this dodgy looking but sufficient website.

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Fri Apr 13, 2007 1:05 am Post subject: |

Sounds like it could be quite fun, are you planning on supporting this in every map, just certain maps, or releasing new maps with it? Any plans for variances on the weapons or monsters or powerups? The Wizard's Manse is one of the best names for a Quake site ever.

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Fri Apr 13, 2007 1:11 am Post subject: |

And having now read the site, I see all my questions are already answered. That sound could be very very creepy - particularly in certain maps (oh god, Februus Depths...) If you want any help designing the new monster types, feel free to pm me on irc or drop me an email (scar3crow at yahoo), thats definitely my kind of thing.
Crap, now Im all excited.

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Tomaz Joined: 05 Nov 2004 Posts: 49 |

Posted: Fri Apr 13, 2007 9:18 am Post subject: |

Plumb Dude You IRC Why not?

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Plumb Joined: 20 Apr 2006 Posts: 11 |

Posted: Fri Apr 13, 2007 10:12 am Post subject: |

Tomaz Dude Me IRC Recently
I've been away for a long while but I had an mmo addiction to get over. Quake plus IRC makes for good rehab

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Mon Apr 16, 2007 9:11 pm Post subject: |

It sounds really interesting, Plumb! I can't wait!

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Tue Apr 17, 2007 12:33 am Post subject: |

/me is also interested We need more fiend hunter style mods that can be played SP. _________________ "Roboto suggests Plasma Bazooka."

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Tue Apr 17, 2007 12:40 am Post subject: |

/me expresses interest in a completely generic way. Cool. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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