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Alien Arena 7.33

 
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Mon Dec 28, 2009 4:57 pm    Post subject: Alien Arena 7.33 Reply with quote

Just released today...funny, I've already started on the next version even before releasing this one...

Some of the new features include:


  • In-game IRC client
  • Player rankings in server browser
  • Skill level matchmaker on server info
  • Vastly improved anti-lag code
  • Headshots
  • Optimizations and bugfixes
  • Various improved graphic effects
  • New level, dm-deathray

Alien Arena 7.33



For a complete changelog - http://icculus.org/alienarena/changelogs/7.33.txt
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Mon Dec 28, 2009 8:27 pm    Post subject: Reply with quote

Congrats! Smile

Always cool to see new Alien Arena releases, even though I rarely find time to play it.
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Mon Dec 28, 2009 8:41 pm    Post subject: Reply with quote

i might start picking it up and playing. is it really based off of Q1?
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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Mon Dec 28, 2009 10:30 pm    Post subject: Reply with quote

I think it's Q3 with Marsians and new weapons Razz

It's well done though. Good job on the new release. *goes to update*
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ceriux



Joined: 06 Sep 2008
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PostPosted: Mon Dec 28, 2009 10:49 pm    Post subject: Reply with quote

not many people play =( i like the probe though its funny xD
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Tue Dec 29, 2009 3:02 am    Post subject: Reply with quote

goldenboy wrote:
I think it's Q3 with Marsians and new weapons Razz

It's well done though. Good job on the new release. *goes to update*


Thanks Smile

Actually it's based off of Q2.

Gameplay is for the most part completely rewritten, it's alot more like UT than Quake in that regard.
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Tue Dec 29, 2009 3:45 am    Post subject: Reply with quote

Great to see Quake 2 mods are still kickin'! I've been meaning to give this a try, and I think now's as good a time as any..
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Tue Dec 29, 2009 3:49 am    Post subject: Reply with quote

oo I always thought it used DarkPlaces, like Nexuiz.
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goldenboy



Joined: 05 Sep 2008
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PostPosted: Tue Dec 29, 2009 5:05 am    Post subject: Reply with quote

wow, I really thought it used Q3. Then again, I thought that about warsow, too, at first.
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Tue Dec 29, 2009 6:57 pm    Post subject: Reply with quote

goldenboy wrote:
wow, I really thought it used Q3. Then again, I thought that about warsow, too, at first.


Q2 was used mostly because both projects were developed prior to the Q3 source being released. Qfusion was already by that time pretty similar as far as it's file formats, shaders, etc, so I'm sure they saw no point in switching. In our case with CRX, we just cobbled out the parts of Q3 that we wanted into it. So technically there is some Q3 in there, but it's based originally on Q2. The renderer still bears some similarities to Q2 structurally anyway, but it's all GLSL shader driven now.
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goldenboy



Joined: 05 Sep 2008
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PostPosted: Tue Dec 29, 2009 7:02 pm    Post subject: Reply with quote

Very cool project, Irritant.
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