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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sun Jun 20, 2010 7:59 pm Post subject: |
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leileilol wrote: | Downsider wrote: | Frikbot doesn't cut it on the PSP. |
Frikbot is one of the most cpu efficient bots i've ever played with. You can game with these on slow Pentiums. I don't think you can find a lighter bot than this that fakes client functions very well without being a monster.
The PSP just sucks at floating point  |
I never looked much at Frikbot, I always assumed it was bloated since it has to emulate all those functions. Surely half of that can be offloaded to the engine with builtins, though? |
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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Mon Jun 21, 2010 12:47 am Post subject: |
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Downsider wrote: | leileilol wrote: | Downsider wrote: | Frikbot doesn't cut it on the PSP. |
Frikbot is one of the most cpu efficient bots i've ever played with. You can game with these on slow Pentiums. I don't think you can find a lighter bot than this that fakes client functions very well without being a monster.
The PSP just sucks at floating point  |
I never looked much at Frikbot, I always assumed it was bloated since it has to emulate all those functions. Surely half of that can be offloaded to the engine with builtins, though? |
So I can't let up some memory from Bots? |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Mon Jun 21, 2010 12:50 am Post subject: |
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I know in GL on slower systems, players (including bots) can eat up video memory with the player skin coloring. try gl_playermip 2 to save on some of that. _________________
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