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Chillo Joined: 05 Nov 2004 Posts: 80 |

Posted: Sun Apr 15, 2007 5:59 pm Post subject: |

yes, i do intend to create monster models. I want to make them as scary/cool looking as possible. i learned how to do model interpolation so animation will be much smoother.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun Apr 15, 2007 8:02 pm Post subject: |

What do you mean by interpolation? Generally that's a process done in the engine, which smooths animation between frames. _________________ Look out for Twigboy

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Chillo Joined: 05 Nov 2004 Posts: 80 |

Posted: Sun Apr 15, 2007 9:21 pm Post subject: |

Urre: In QME, there's a feature where you can create number of frames, and then generate extra frames between them automatically. It's awesome.

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Sun Apr 15, 2007 9:54 pm Post subject: |

Whoa, I didn't know that :O _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Mon Apr 16, 2007 9:05 am Post subject: |

That is totally awesome _________________ Look out for Twigboy

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Apr 16, 2007 10:15 pm Post subject: |

QME just quadrupled in coolness to me. Before it didnt have much honestly, but thats a razzy schnazzy feature there.

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Mon Apr 16, 2007 10:34 pm Post subject: |

Does it do that with bones or with vertices? If it does it with bones it would be like smooth sweeping actions and possible very useful. :O _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Mon Apr 16, 2007 11:08 pm Post subject: |

Q2modeler also had tnat interpolation stuff as a "blend" paste feature too. It's nothing much. _________________

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Tue Apr 17, 2007 10:18 am Post subject: |

scar3: I've always found QME to be one of the best low-poly modeling tools out there, and this just makes it cooler! You must embrace the awesomeness of the QME! I wonder if someone could blackmail the author into releasing the source. Asking nice doesn't seem to work, and he can't possibly be making any money from it anymore
_________________
Look out for Twigboy

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Chillo Joined: 05 Nov 2004 Posts: 80 |

Posted: Thu Apr 19, 2007 8:05 am Post subject: |

Prince Ithael! Give me feedback please.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Thu Apr 19, 2007 8:43 am Post subject: |

Your best character model yet mate! He has a lot of personality, that slightly poofy face is great! He looks like royalty for sure, the young innocent type. The only critiscism I could give is that he needs more hips/waist, he's slimmer there than his age allows, and makes him look a little manga/anime. Otherwise awesome coolness. How many polys matey?
Now, FrikaC do your part! Pimp prydon on func_! I did that to a minor degree and the response wasn't entirely awful, and for some strange reason many had not even heard of it. Shame on you, and your lacking pimping skilz! Now get to it!
I feel obliged to contribute something too. I think I'll try to animate my Troutman monster, if I still have it somewhere. Maybe.
_________________
Look out for Twigboy

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Apr 19, 2007 5:13 pm Post subject: |

very good, and Urre is right... I'm hoping this'll start Prydon up again... it's been my favorite mod since it's release. I'm dying for a new campaign. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Thu Apr 19, 2007 7:44 pm Post subject: |

I'm hoping for the official campaign to take form! _________________ Look out for Twigboy

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Apr 19, 2007 7:46 pm Post subject: |

hey whats the texture res for that one let's see the uvmaps _________________

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Fri Apr 20, 2007 6:54 am Post subject: |

Cheapy: I'm guessing you're after finding out if it works in dosquake or not...? That'd be interesting for sure. _________________ Look out for Twigboy

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