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QuakeC Programming

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No new posts Bots stuck in floor
3 Cobalt Wed Jun 10, 2009 11:37 pm
No new posts Trying to fix Bounce!
1 Error Mon Jun 01, 2009 8:42 am
No new posts Having trouble spawning entities!
2 worldspawn Mon May 25, 2009 10:23 pm
No new posts Jumping in QuakeWorld
2 c0burn Sun May 24, 2009 12:42 am
No new posts menu issues
0 ceriux Thu May 21, 2009 9:34 pm
No new posts how hard would it be to code iron sight type aiming?
1 ceriux Tue May 19, 2009 5:04 am
No new posts having issues making mauvebot work correctly with my mod
6 ceriux Fri May 15, 2009 1:31 am
No new posts countdown in the center of the screen
1 Batman!]ZFA[ Thu May 14, 2009 4:34 pm
No new posts what is CSQC?
6 Freemanoid Wed May 13, 2009 5:32 pm
No new posts Help: Weird problem with weapon damage and finding my 'self'
3 OneManClan Wed May 13, 2009 12:40 am
No new posts Confused Newbie needs help w basic Quake C concepts
13 OneManClan Wed May 06, 2009 7:22 pm
No new posts SwimUp as the 'Use' key
3 catalyst Tue May 05, 2009 9:47 pm
No new posts Monsters vs. Monsters
14 redrum Tue May 05, 2009 12:01 am
No new posts Help: Programming a 'forcefield' ability
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17 OneManClan Mon May 04, 2009 3:45 am
No new posts func_pushable going in wrong direction
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26 catalyst Sun May 03, 2009 9:41 pm
No new posts Modifying the radius of an explosion
2 asdqwe Fri Apr 10, 2009 9:51 pm
No new posts More weapon slots question
2 asdqwe Fri Apr 10, 2009 7:42 pm
No new posts Endscene creation question
6 asdqwe Wed Apr 08, 2009 10:23 am
No new posts CSQC Mouse Control
1 Error Wed Apr 08, 2009 10:12 am
No new posts Some Beginner questions
8 asdqwe Mon Apr 06, 2009 7:48 pm
No new posts Gyro Question
0 gnounc Mon Apr 06, 2009 10:32 am
No new posts Future Tutorial Ideas ... #2
2 ceriux Mon Mar 30, 2009 7:05 am
No new posts Fill levels with zombie.
6 IHateThisMap Thu Mar 26, 2009 4:35 pm
No new posts quakeworld start delay between maps (thunderwalker ctf mod)
11 Batman!]ZFA[ Mon Mar 23, 2009 8:17 pm
No new posts Binds and commands, how i do?
4 Niit Sun Mar 22, 2009 6:07 pm
No new posts Skeletal animation stuff (Darkplaces / FTE type specific)
10 Chris Sun Mar 22, 2009 6:02 pm
No new posts traceline "seeing" thru walls ?
7 frag.machine Wed Mar 18, 2009 10:55 pm
No new posts New old Quake bug?
3 Spirit Wed Mar 18, 2009 5:53 am
No new posts TDS : Mouse and point problem
14 Freemanoid Tue Mar 17, 2009 7:04 pm
No new posts [Tutorial] CSQC Progress Bar
8 GiffE Tue Mar 17, 2009 4:53 am
No new posts How to make a weapon shoot through walls?
12 Orion Wed Mar 11, 2009 7:11 am
No new posts weapon coding questions
2 Freemanoid Wed Mar 11, 2009 6:55 am
No new posts Storing player values that isn't reset on spawn
5 Ran Wed Mar 11, 2009 12:12 am
No new posts How to work with CSQC?
9 Zylyx_ Mon Mar 02, 2009 4:13 pm
No new posts Animations in DarkPlaces
0 Boss429 Sun Mar 01, 2009 7:20 am
No new posts Turn entity
4 Stealth Kill Thu Feb 19, 2009 7:10 pm
No new posts is it possible to code hl2 style ropes and such?
5 ceriux Thu Feb 19, 2009 9:04 am
No new posts top down camera
6 hondobondo Tue Feb 10, 2009 6:08 pm
No new posts First quake c question
4 scramble Mon Feb 09, 2009 11:33 am
No new posts changing a players movement and speed with a function.
1 ceriux Mon Feb 02, 2009 6:59 am
No new posts Difficulty levels
1 Chip Sun Feb 01, 2009 7:57 am
No new posts Weird timing issues
6 NameZero912 Sat Jan 24, 2009 2:21 am
No new posts sticking entities to players
10 Boss429 Sun Jan 18, 2009 12:49 am
No new posts CSQC player movement prediction
5 Urre Thu Jan 15, 2009 8:55 pm
No new posts weapon coding question?
5 ceriux Sun Jan 11, 2009 6:10 pm
No new posts Question: How to make a talking npc?
2 Freemanoid Sun Jan 11, 2009 10:03 am
No new posts Putting barriers around QC
10 mh Sat Jan 03, 2009 7:27 pm
No new posts Custom light entities (for use in level design)
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16 Zylyx_ Sat Jan 03, 2009 5:35 pm
No new posts adding new buttons
4 Zylyx_ Fri Jan 02, 2009 10:53 pm
No new posts csqc implementation?
2 ceriux Tue Dec 30, 2008 6:00 pm
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