Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

(Help) Adding Skybox Support to PSPQuake

| Inside3d Forums Forum Index -> Engine Programming

View previous topic :: View next topic
Author | Message
--- | ---
LonePossum. Joined: 02 Nov 2009 Posts: 38 |

Posted: Tue Jan 26, 2010 10:43 am Post subject: (Help) Adding Skybox Support to PSPQuake |

I have come here as I am in need of assistance. I am currently working on a game for the PSP and I have been using the kurok engine with quake coding but I have made myself get stuck when I wished to bind impulses and functions and whatnot to keys but there is no autoexec or a working config in kurok.
Thus I decided to move to the quake engine but It requires to have skybox support added for the maps to work.
From my understanding The PSP Quake Engine is significantly different from regular GLQuake so the Tutorials on adding Skybox support or hlbsp for that matter will not simply work straight away.
So I am asking for help as I am no C Expert or engine coder so my knowledge on this subject is very limited.
(To round things up I would like someone to help me in adding it to PSPQuake engine or someone to give me a PSP Engine that works and that I can get my binds and assigned keys to work on)
Much Appreciated.

Back to top |

Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Tue Jan 26, 2010 11:01 am Post subject: hhumm... |

Do you have a line like that:? Cbuf_InsertText ("exec quake.rc\n"); Maybe you can modify it, for your needs. Or modify such quake.rc file. (could this file live inside que .pak's files?). I think the coder of Kurok post on this forum, so he probably will make a more accurate comment.

Back to top |

Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Tue Jan 26, 2010 6:10 pm Post subject: |

I might do the PSP skybox tutorial just because it will force me to learn more about the PSPGU api. I've only browsed it so far, not actually thought about it much. _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

Back to top |

LonePossum. Joined: 02 Nov 2009 Posts: 38 |

Posted: Wed Jan 27, 2010 1:00 am Post subject: |

That would help myself and others greatly. As I said my knowledge on the subject is very limited.

Back to top |

Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Wed Jan 27, 2010 1:14 am Post subject: |

There are the famous NEHE tutorials for OpenGL and the PSP, comparing the 2 versions could solve the "limited knowledge" thing ... OpenGL: http://nehe.gamedev.net/ PSP: http://www.psp-programming.com/forums/index.php?topic=724.msg7214 _________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

Back to top |

Arkage Joined: 19 Nov 2009 Posts: 27 |

Posted: Wed Jan 27, 2010 1:27 pm Post subject: |

I cant quite make sense of your reasoning to go back to psp Quake over Kuroks engine. As you said yourself Kurok has skybox support and a whole load of other features over psp quake. Would it not make more sense to add the other features need to kurok instead of adding kuroks features to pspquake and then your needed ones?
Also I dont see a problem with the config.cfg file in kurok for setting key binds.
Unless I over looked something.

Back to top |

mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Wed Jan 27, 2010 1:54 pm Post subject: |

The way I read it is that Baker is aiming for something big here - a single integrated PQ codebase for all platforms. By using PSPQuake he's able to filter out Kurok-specific changes and focus in on changes explicitly required for bringing Q1 up on the PSP.
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> Engine Programming | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group