View previous topic :: View next topic |
Author |
Message |
ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
|
Posted: Thu Feb 03, 2005 2:24 pm Post subject: drop item when hit |
|
|
I'd like to get an npc to drop something (like dropbackpack, I've got a routine to do that, called dropit() ) once each time it's been hit by a player's attack?
Any ideas?
cheers
ajay _________________ my site |
|
Back to top |
|
 |
Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
|
Posted: Thu Feb 03, 2005 3:57 pm Post subject: |
|
|
Yes. In the NPC's th_pain function just call the function to drop the item. Put that function call at the very top and it'll drop items every time it's attacked. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
|
Back to top |
|
 |
r00k
Joined: 13 Nov 2004 Posts: 483
|
Posted: Fri Feb 04, 2005 5:16 am Post subject: |
|
|
TRue wazat but remmember that with nailgun or lg the pain frames are refreshed ever 0.2 seconds, he should actually put a delay in there so that its not like droping too many entities! |
|
Back to top |
|
 |
ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
|
Posted: Fri Feb 04, 2005 3:17 pm Post subject: |
|
|
Wazat wrote: | Yes. In the NPC's th_pain function just call the function to drop the item. Put that function call at the very top and it'll drop items every time it's attacked. |
Thanks, works perfectly.
Cheers,
ajay _________________ my site |
|
Back to top |
|
 |
|