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Engine Programming
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Engine Programming
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Fun - Most Obscure Quake Bugs
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18
mh
Mon Jan 12, 2009 2:55 pm
Analyzing the FitzQuake texture manager
1
Baker
Sat Jan 10, 2009 4:11 pm
Quakeworld equivalent of chase_active 1
1
Baker
Mon Jan 05, 2009 8:57 am
COM_LoadPackFile
7
Stealth Kill
Tue Dec 23, 2008 3:57 pm
Calculating the Extreme X, Y, Z of a .bsp?
2
Baker
Tue Dec 23, 2008 10:06 am
Flashlights?
13
Downsider
Sat Dec 20, 2008 3:12 pm
model collision
6
m0dhippY
Sat Dec 20, 2008 11:33 am
Engine feature ideas
9
Baker
Sat Dec 20, 2008 5:28 am
Exploring Rendering
5
Baker
Mon Dec 15, 2008 3:43 pm
apple_mouse_noaccel
3
Baker
Sat Dec 13, 2008 12:26 am
Speeding up Quake engine on 486s
2
leileilol
Fri Dec 12, 2008 3:43 am
Discussion on MOHAA
6
m0dhippY
Wed Dec 10, 2008 10:49 pm
Proposal - Protocol Extensions
8
mh
Thu Dec 04, 2008 7:11 pm
Large, Outdoor areas.
14
Downsider
Tue Dec 02, 2008 2:17 am
Controlling Sunlight and Sunmangle from engine?
9
Stealth Kill
Mon Dec 01, 2008 8:53 pm
Jello Models :(
12
Downsider
Mon Dec 01, 2008 12:18 am
in-need if messing around experience
12
MeTcHsteekle
Sat Nov 29, 2008 11:16 am
Func_ladder and prediction? Is problem? Is non-problem?
0
Baker
Sun Nov 16, 2008 11:14 pm
SDL: Deconstructing Sleepwalker's FitzQuake_SDL
0
Baker
Wed Oct 29, 2008 12:13 pm
A new standardised protocol?
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34
Spirit
Sat Oct 25, 2008 9:39 am
Any engine capable of "good" rotating doors-func_r
2
Baker
Sun Oct 19, 2008 5:58 pm
WorldToScreen Quake1
4
Neil
Sun Oct 19, 2008 5:56 pm
.alpha
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24
goldenboy
Fri Oct 17, 2008 11:56 am
A lightweight skeletal + model system?
6
MDave
Thu Sep 18, 2008 5:21 am
Wacko game changing
3
mh
Mon Sep 01, 2008 3:03 am
Protocol Bandwidth Optimisation
14
mh
Thu Aug 07, 2008 2:09 am
thanks
1
hondobondo
Mon Jul 28, 2008 9:16 am
Where are all the engine tutorials?
6
hondobondo
Sat Jul 26, 2008 10:37 pm
Removing the hard-coded limit on the number of particles
3
mh
Thu Jul 24, 2008 7:06 pm
passing a vec3_t to the qc vm
2
sp4x0r
Tue Jul 22, 2008 9:36 am
What things are worth listing about engines?
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24
Spirit
Wed Jul 02, 2008 7:19 am
Expanding ammo types beyond 4?
4
MDave
Tue Jun 24, 2008 4:06 pm
Load value from qc?
2
Stealth Kill
Wed Jun 18, 2008 1:16 pm
Color 255 for transparency on models and brush entities?
7
MDave
Fri Jun 13, 2008 7:34 am
BSP Textures
5
mh
Thu Jun 12, 2008 10:13 pm
Draw rectangle?
2
Stealth Kill
Mon Jun 09, 2008 12:14 pm
What is the correct engine? (If there is even one)
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19
Kronus
Fri May 23, 2008 6:39 am
One entity is two entities? (DarkPlaces)
4
jim
Thu May 22, 2008 3:04 pm
Adding .ent file support
4
Baker
Tue Apr 22, 2008 11:10 pm
Engine Standards
3
mh
Sat Apr 19, 2008 5:56 pm
Transparent brush
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16
CocoT
Thu Apr 17, 2008 7:08 am
A comparison of Quake Engines focused on Singleplayer
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32
CocoT
Tue Apr 15, 2008 7:51 am
DarkPlaces Engine Dev?
9
marie
Mon Apr 14, 2008 10:24 am
r_fullbright for models?
4
Stealth Kill
Mon Mar 17, 2008 5:32 pm
Print Net name over head
1
Stealth Kill
Fri Mar 14, 2008 5:20 pm
Couple of questions (auto aim, collision detection)
7
MDave
Fri Mar 07, 2008 3:56 pm
Adjusting ticrate for only 1 player?
2
Baker
Tue Mar 04, 2008 3:02 pm
I need help, looking for old TQ releases
6
Tomaz
Sat Mar 01, 2008 12:28 am
3D Skyboxes
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20
Preach
Thu Jan 17, 2008 4:23 am
gl_ztrick ?
4
Baker
Wed Jan 16, 2008 6:47 pm
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