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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Mon Jun 25, 2007 9:53 pm Post subject: |
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I use FBX B , and in Darkplaces. AMD Athlon 4800+ x2 windows XP Mediacenter
Weird, I'll talk to LordHavoc about this if its a DP problem . |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Mon Jun 25, 2007 10:58 pm Post subject: |
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Yeah DP has some odd physics bugs associated with FBX |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Tue Jun 26, 2007 12:16 am Post subject: |
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I guess that explains the falling inside of lifts bug. :O Damn, all those hours wasted trying to fix it by moving waypoitns around and whatnot. At least now I know.
I wonder what engine to use, the Frikbots would probably function overall alot better with the right physics It could explain them having an incredibly hard time jumping, but i'm not sure. |
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Tue Jun 26, 2007 4:19 am Post subject: |
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frikbots were much funnier in 2001 darkplaces
gosh darn sys_ticrate |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Tue Jun 26, 2007 11:18 pm Post subject: |
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Updated main post with monster's aerowalk wayfile, and DMA8 "Excessus" .ent and wayfile.
The .ent file does quite a bit for the map, removing doors that really had no point, fixing the floortrap / health problem, and rerouting the second secret door leading from the quad passage to the trap room to the same switch.
Now, on to dma11!
Enjoy! _________________ "Roboto suggests Plasma Bazooka." |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Mon Jul 02, 2007 4:25 pm Post subject: |
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I found some old waypoint packs from an old quake expo.
This one includes aerowalk, becoming, chesdm2, chesdm3, jvoxdm3, mcmdm04, rapture1, and veddm7. I think these were made by Quest.
http://qexpo2001.quakedev.com/qexpo/upload/61/waypack1.zip
Heres another map + waypoint file. also comes with a .lit file, don't know what that does though :O
http://qexpo2001.quakedev.com/qexpo/upload/15/kz1on1a.zip
The map is Yellow Snow by KrimZon. The waypoint is made by KrimZon also.
Its great to keep finding more waypoints. I'll dig around some more and try to find others.  |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Thu Jul 05, 2007 5:25 pm Post subject: |
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I am currently waypointing all of the fragtown series. Right now I'm on fragtwn6. 3 more to go! I'll release all of these in a .zip file and I'll try to dig up some links to download the maps from
The fragtown maps are fun as hell !  |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Fri Jul 06, 2007 4:20 am Post subject: |
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I now have the complete FRD site, Quest sent me it the other day, I intend to do something with it soon. I'm open to suggestions, though. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Jul 06, 2007 6:24 am Post subject: |
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Fools Roman Diary? _________________ Look out for Twigboy |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Fri Jul 06, 2007 7:00 am Post subject: |
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ah yes FRD.. that was cool! I remember spending a fair bit of time going through heaps of maps waypointing them. _________________ Unit reporting!
http://www.bendarling.net/ |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Fri Jul 06, 2007 2:29 pm Post subject: |
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FrikaC: does that site still have all the waypoints with it ? If you ever host it on Inside3D or your site, we'd have to figure which ones to keep and remove. IIRC there were some old ID1 waypoints there, but not all of them. I think some of those waypoints were also from the old .09 and .08 versions. That'd be great if you could host it somehow, we need a more "user-friendly" place to download waypoints, rather than a file archive, what we have right now.
Didn't FRD (frikbot resource depot) also have FBX mods and utilities too ? |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Fri Jul 06, 2007 2:41 pm Post subject: |
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Yes. Yes and Yes. |
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Fri Jul 06, 2007 4:49 pm Post subject: |
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just do it up
i could probably host it as well. the space i have here is well suited for archival and is shared on the same host as an official idgames archive mirror |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Fri Jul 06, 2007 6:53 pm Post subject: |
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I spent the other night fixing some of the PHP. It can now be uploaded as is, but I was thinking of just re-working my site and putting the content up there along with some other scattered stuff like the FBX dissection. It'd be nice to stick it all in one place. |
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