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An Interview with RANDY (aka RANDOMMAN)!

 
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Tue Jul 15, 2008 2:15 am    Post subject: An Interview with RANDY (aka RANDOMMAN)! Reply with quote

It's pouring veterans tonight! After Rich's interview, here comes Randy's! Even though you'll be able to visit no site that shows off Randy's contribution to the community, that does not mean that he did not play his active part! For while involved in the awesome-looking Remaqe project (see screenshot below) through his modelling and texturing skills, Randy has not only been modding for his own pleasure, but he has laso been involved in helping out with Quake1 site design and maintenance (such as for this very forum, in fact!).


The Remaqe Project!

- Could you, for the new members here, briefly introduce yourself (age, location...) and tell us when you were most active in the Q1 community?
I'm a shy 22y/o Kiwi, I enjoy long walks on the beach, wooing sheep, and drinking myself to a stupor. I was most active in the Q1 Community around 1999-2004.

- How did you get involved in the community?
Around 1998 I acquired (pirated) a copy of Quake along with a CD full of mods (among them was Team Fortress, Malice, Navy Seals, etc). I began poking around these files and trying my own code.
The Inside3D tutorials were invaluable at the time, and I think I implemented just about every single one of them into some crazy huge patch.

- What Q1 contributions are you best-known for?
I don't think I'm really known for anything, but the project that gathered the most attention was probably the Remaqe project with Urre (and support from scar3crow, LordHavoc, #darkplaces). Work on this spawned the release of a small texture set, and a replacement Shambler model (circa QExpo 2005-ish).

- Do you still have a website/links where we could check out/rediscover your stuff?
Possibly old QExpo sites if they still exist.
Note from CocoT: They do! Check: http://qexpo2005.quakedev.com/booths.php?tag=randy

- Is there any unfinished (secret?) Q1 project in which you were involved and which you now wish you had completed? Describe it to us and tell us why!
Remaqe, definitely. It was a very ambitious project to re-create and re-write Quake and bring it up to a Doom3 level technology-wise. Like all projects of this scale, reality soon killed it.

- What are you best memories about this community?
The good times in #qc, the April Fools Inside3D hack, generally just fond memories.

- When and why did you decide to slow down your contribution to the community (if you did)?
I didn't consciously decide to stop, my interest dwindled over time (as other commitments crept in). I started modding Quake as a teenage when time was on my side, now I don't have that luxury.

- How has Real Life © treated you so far?
Reasonably well. I work as a Web Developer while studying for my degree on the side. These days I try and balance things a bit better with outdoor activities like Mountian Biking or walking (see Question 1).

- Are you still playing Quake? Are you still trying out mods, maps and engines?
To be honest I never really 'played' quake, I spent most of the time running around E1M1 looking at textures on the walls or testing bits of code.

- Has there been other games you have been playing a lot since you left the community (if you did)?
A bit of Call of Duty 4 when I get time, before that it was C&C 3 or Battlefield 2.

- How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?
I haven't really checked out the Q1 Scene in a few years, so I couldn't pick a project specifically. What impresses me is the dedication of members that were there before me, and are still there now.

- How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?
I think Quake 1 was a landmark in gaming, and I don't think it will be forgotten for a long while. There's no denying that things are slowing down in the community, but I think it will continue to exist in some form.

- Is there the slightest chance you would consider be an active part of the community again? Or/and put up a booth for the next QExpo?
Nope.

- Are you excited about QExpo 2008? Are there features (of any kind) that haven’t been part of former QExpo’s and which you would like to see in this one?
I see the expo as a chance to put on a pretty hat and see what other people are doing (as you dont often catch everyone on IRC or forums). So in that respect I think it serves its purpose quite well.

- What is the question you would have like to be asked (but weren’t), how would you have answered it and how pissed are you for me not thinking about it?
How do you get stains out of suede leather?

I probably would have responded with a blank look, but I'm extremely pissed that you forgot to ask me.
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Sun Jul 20, 2008 6:14 am    Post subject: Reply with quote

It's a real shame Remaqe ended so prematurely.

Web Development! argh you madman!

/me ignores the fps counter in the screenshot
Razz
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