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weapon attachments

 
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Boss429



Joined: 03 Dec 2006
Posts: 22

PostPosted: Wed Oct 14, 2009 4:49 am    Post subject: weapon attachments Reply with quote

I finally figured out how to get DPM models working in darkplaces but setattachments isn't working right.

Here's the code:
Code:
void(entity person) checkvisibleweapon =
{

      setmodel(person.md3weapon, "models/weapons/shotgun.md3");

};

void(entity person) setweaponmodel =
{
   //don't add new weapon while respawning in multiplayer
   if (person.md3weaponspawned == FALSE)
   {
      person.md3weapon = spawn();
      person.md3weaponspawned = TRUE;
   }
   setattachment(person.md3weapon, person, "bone20");

   person.md3weapon.exteriormodeltoclient = person;
   checkvisibleweapon(person);
};

(yes, I stole it from q1md3)

Now instead of attaching the shotgun to bone20 which is the right hand bone, it just hangs out in between the character's legs.
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Wed Oct 14, 2009 9:22 am    Post subject: Reply with quote

if its between the legs, chances are its using bone #0 instead of bone "bone20". Check that your bone name is correct, and the correct case, and has no whitespace. Etc.
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Boss429



Joined: 03 Dec 2006
Posts: 22

PostPosted: Wed Oct 14, 2009 6:12 pm    Post subject: Reply with quote

yeah i've tried using different bones and it always appears at bone0
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Wed Oct 14, 2009 7:30 pm    Post subject: Reply with quote

try setting person.md3weapon.tag_index directly instead.
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