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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Thu Mar 08, 2007 6:04 pm Post subject: A little mod... |

Hi there. I've made a little quake mod with bots, some features and bugfixes... See readme for details. I hope that you'll like! http://rapidshare.com/files/20047135/mod.zip.html
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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Mar 08, 2007 7:13 pm Post subject: |

Not bad, I like how you mixed up the weapons and such, and gave the grunt a reload animation. My only complaints would be that the walls bleed (what?) and that one of the monsters looks like a Quake2 monster - is that a from scratch Quake1 mdl conversion or did you just steal it or something?
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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Thu Mar 08, 2007 7:50 pm Post subject: |

I've stealed from Quake2 and converted'em with quark. But the skin colors are messed up, so I've used ACD See to convert pcx to bmp, imported the bitmaps, and there's the model. _________________ There's no signature here. Stop looking for one.

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Mar 08, 2007 8:32 pm Post subject: |

Yeah, that's copyright infringement, afaik. You'll want to replace that. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Mar 08, 2007 8:44 pm Post subject: |

That's my line, jerk _________________

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Thu Mar 08, 2007 9:15 pm Post subject: |

Look, I'm not an out-of-law, but I don't really "stealed", I've Quake2 installed here, and I've just converted from md2 to mdl. And, I don't agree that's a copyright infringement. _________________ There's no signature here. Stop looking for one.

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Thu Mar 08, 2007 10:50 pm Post subject: |

It is copyright infringement, but don't worry. Nobody cares. Nobody thinks you're an out-of-law because dozens of mods already out use converted Q2 models and such. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Thu Mar 08, 2007 10:57 pm Post subject: |

Yeah, that's right. Now I'm working on the Flyer, replaces Scrag. _________________ There's no signature here. Stop looking for one.

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Thu Mar 08, 2007 11:04 pm Post subject: |

What's kind of funny is that this is almost exactly the same as a mod I made a few years ago (but didn't release). It had the same Q2 monster replacements (enforcer, gunner) plus the soldier. They used the same weapons as the player so their shotguns would actually blow you back (and the gunner could juggle you in the air just like in your mod). And they dropped weapons/ammo when they died. And they used pain skins and the enforcer shot properly when he did his shooting death animation.
But my mod had beheading Sometimes when monsters died their head would rip off and bounce around, I added special headless frames to the Quake monsters for this
I still want to do more on that mod someday, it's pretty fun
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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Mar 08, 2007 11:11 pm Post subject: |

Orion wrote:
Look, I'm not an out-of-law, but I don't really "stealed", I've Quake2 installed here, and I've just converted from md2 to mdl. And, I don't agree that's a copyright infringement.

Yes, you may have Quake2 installed there, but, for example, I don't. You're distributing it, and that's the part that's not allowed.

Sajt wrote:
It is copyright infringement, but don't worry. Nobody cares. ... dozens of mods already out use converted Q2 models and such.

True.
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http://entar.quakedev.com
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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Fri Mar 09, 2007 1:38 am Post subject: |

OK, let's end this copyright discussion, this topic is for talking about my mod, not about copyrights. _________________ There's no signature here. Stop looking for one.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri Mar 09, 2007 11:36 pm Post subject: |

What sort of bots? _________________

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Sat Mar 10, 2007 3:06 am Post subject: |

They're only for deathmatch.. When typing impulse 100 in singleplayer will print a message that SP isn't supported. That bots are my own... and I didn't emulate the physics, the bot is an "invisible" entity (model = ""), and at StartFrame() you'll see a find() call that updates the "hologram" frames and origin, becuz the hologram is a client entity.
But impulse 100 worked?
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Up2nOgOoD[ROCK] Joined: 31 Jul 2006 Posts: 18 |

Posted: Sat Mar 10, 2007 8:16 am Post subject: |

cheapalert still alive? _________________ -up2

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Megazoid Joined: 17 Oct 2004 Posts: 116 |

Posted: Sun Mar 11, 2007 2:01 pm Post subject: |

Orion: I'm guessing you haven't seen Nirvana: Life of The Fighter by Christopher Dozier a.k.a Arwing? Download Nirvana: Life of The Fighter Here (21.4MB) Download Nirvana: Life of The Fighter Patch Here (305kb) Please direct all your Todd Hollenshead hate mail to quake.terminus2 - @ - virgin.net. Thank you.

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