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asdqwe



Joined: 05 Apr 2009
Posts: 24

PostPosted: Tue Apr 07, 2009 7:20 pm    Post subject: Endscene creation question Reply with quote

At the end of Quake 1 there is displayed a short cutscene of Shub Niggurath exploding.
Where can I find this event in the end.bsp file (I've opened it in Quark)? And how can I make a similar cutscene of my own?
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Tue Apr 07, 2009 7:23 pm    Post subject: Reply with quote

It's QuakeC, so you would have to make a mod instead. It's easy to find in the code, good luck!
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Error
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Joined: 05 Nov 2004
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PostPosted: Wed Apr 08, 2009 4:41 am    Post subject: Reply with quote

you will want to focus on the "finale" functions in oldone.qc

any questions?
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asdqwe



Joined: 05 Apr 2009
Posts: 24

PostPosted: Wed Apr 08, 2009 9:52 am    Post subject: Reply with quote

Thanks for the answers, I think I've got it working.

Some other questions:
-What could be the purpose of files "end1.bin" and "end2.bin" in the .pak files? Related to the 2 "finales" (Chthon&Shub)?
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Error
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PostPosted: Wed Apr 08, 2009 9:55 am    Post subject: Reply with quote

they were dos quake exit messages. if you played dosquake and exitted the game, it would show a stupid thing on the dos screen.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Apr 08, 2009 10:17 am    Post subject: Reply with quote

Error wrote:
it would show a stupid thing

Sad
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PostPosted: Wed Apr 08, 2009 10:23 am    Post subject: Reply with quote

I've no need for nostalgia anymore... I've played the game since the shareware. I can't even run dos quake anymore Rolling Eyes
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