Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Engine what???

| Inside3d Forums Forum Index -> Engine Programming

View previous topic :: View next topic
Author | Message
--- | ---
frsotywinters Joined: 25 Jan 2006 Posts: 14 |

Posted: Wed Feb 22, 2006 2:24 pm Post subject: Engine what??? |

Ok i downloaded the Quake 3 Arena Engine (quake3-1.32) which is avaible under GPL fom the IDsoftware website. Now i was just wondering if anyone could fill in a few gaps for me!! All i want the Game Engine to do is run a map that i have created, (ie i dont want to play the quake 3 game just this one map) and implement a game i wrote in QuakeC. So ill have my own one level game.
Does anyone know if i need to add files to the game engine i downloaded or what?? Im stumped!!!

Back to top |

Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Wed Feb 22, 2006 5:31 pm Post subject: |

Okay, I'm no expert on the Quake3 engine, but... First off, if you intend to run a QuakeC progs.dat, forget it. You need a regular Quake engine, such as Darkplaces. Same story for .bsp files designed for regular Quake. Unless you've added a QuakeC interpreter to the quake3 engine.
Second, odds are good, that you'll need an engine modification to even run a quake3 map standalone with the engine without needing the original quake3 files. (e.g. .pk3 files, etc)
I'd recommend you check out Cheapy's OpenArena project over at planetgargoyle.
_________________
"Roboto suggests Plasma Bazooka."

Back to top |

leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Feb 22, 2006 7:27 pm Post subject: |

Why not use Darkplaces? That supports q3bsp pretty well. _________________

Back to top |

frsotywinters Joined: 25 Jan 2006 Posts: 14 |

Posted: Thu Feb 23, 2006 10:01 pm Post subject: |

Mmmm darkplaces, is that a game engine?? Get anybody explain exactly what it is??

Back to top |

DarkSnow Joined: 02 Mar 2005 Posts: 67 Location: Sweden |

Posted: Thu Feb 23, 2006 11:25 pm Post subject: |

frsotywinters wrote:
Mmmm darkplaces, is that a game engine?? Get anybody explain exactly what it is??

DarkPlaces (DP) is a glQuake1 based engine, but with lots of alterations such as per pixel lightning, md3 models, targa/png texture replacement, q3bsp maps, vorbis ogg support etc.
You will find darkplaces, screenshots and more info at:
http://icculus.org/twilight/darkplaces/
To run your mod,
* create a new folder in the quake1 directory (ie c:\quakle1\_mymod_ | replace _mymod_ with your mods name)
* Compile the qc files to a progs.dat file using frikqcc, fteqcc, proqcc (or any other qc-compiler)
* Copy the progs.dat to your mod folder
* run the engine by command line with -game parameter to the mod directory name (ie glquake.exe -game _mymod_ | replace glquake.exe with the name of the executable for your engine and replace _mymod_ with your mods name)

Back to top |

FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon Feb 27, 2006 2:15 pm Post subject: |

ProQCC? You dare mention *that*?

Back to top |

frsotywinters Joined: 25 Jan 2006 Posts: 14 |

Posted: Mon Feb 27, 2006 3:11 pm Post subject: |

Thanks guys your a great help!!!

Back to top |

DarkSnow Joined: 02 Mar 2005 Posts: 67 Location: Sweden |

Posted: Tue Feb 28, 2006 5:59 am Post subject: |

FrikaC wrote:
ProQCC? You dare mention *that*?

Hey, it were the compiler that got myself jumpstarted

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> Engine Programming | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group