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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Thu Jun 23, 2005 1:44 am Post subject: |
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DP loads HL BSP too _________________ Apathy Now! |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Jun 23, 2005 6:42 am Post subject: |
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Yeah, as was observed by CocoT. I'm rather surprised though that he'd miss the fact that it is using the stock DarkPlaces engine . You can just grab a darkplaces.exe (assuming it's new enough) and name it nexuiz.exe and you've got yourself a Nexuiz executable . Having the word "nexuiz" in the engine's search path enables GAME_NEXUIZ specific features, which means that you don't even need to rename the executable if the folder it's in is called "nexuiz" for example. _________________ Look out for Twigboy |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Thu Jun 23, 2005 4:07 pm Post subject: |
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Sajt wrote: | Heretic 2 used a (perhaps modified) Q2BSP format, which isn't yet supported. |
Heretic 2 didn't modify the q2bsp at all, you could still use the old Q2 compiling tools to create playable maps in Heretic 2 _________________
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Tue Jun 28, 2005 12:29 am Post subject: |
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Sajt : Thanks for the tip Do you know where I could find an executable of the FTE engine? Its Quakesource site is gone :-/ ...
Urre : Yeah... I'm a sad, sad quaker ... 'shows you how much out of the loop I am... I must say I haven't tried DP for a long while, so I guess I should get back to it
Cheap : That's true... see, the sad thing is that I used to do that, too... I remember an entry on my site when I got all excited combining several programs to have perfectly playable H2 maps... but I forgot all about how to do it
Oh well... at least, the cool thing about it is that I get all excited about little things everyone else here is feeling blase about  |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Wed Jun 29, 2005 1:05 pm Post subject: |
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Thank you!  |
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