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Proper way of making skyboxes in WC for DP?

 
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Zylyx_



Joined: 05 Dec 2007
Posts: 111
Location: scotland, uk

PostPosted: Tue Feb 17, 2009 1:10 pm    Post subject: Proper way of making skyboxes in WC for DP? Reply with quote

I made the same annoying post of this on func_msg, but I figured inside3d is more DP client specific.

I got 6 24bit .tga sky textures in mymod/gfx/env, and I compiled my map in WC with the "loadsky" key and the value "skybox_". My sky textures are called skybox_rt, skybox_up, etc.

However, when I run my map, I get a black skybox, and only when I type in loadsky skybox_ in the console does my skybox show up. Any suggestions?

Thnx.
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Zylyx_



Joined: 05 Dec 2007
Posts: 111
Location: scotland, uk

PostPosted: Tue Feb 17, 2009 1:16 pm    Post subject: Reply with quote

Ok, got it fixed, I changed the key to "sky" and the value to "skybox_". The sky loads now, but there are visible seams, which I'm guessing is because it's loading the wrong textures on the faces of the skybox.
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