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HUD drawing in QuakeC?
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Mon Feb 18, 2008 1:17 am    Post subject: Reply with quote

My prefered method is somewhat low-tech, compared to the others, and only really works if there's only one or 2 additional peces of info that need to be tracked.

Create an impulse, that, when pressed, outputs the info to the console (sprint? been a while, so I can't remember). You will need to tweak the impulse system so that you can use it when not in the middle of a firing animation.
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Mon Feb 18, 2008 11:18 pm    Post subject: Reply with quote

Urre wrote:
Borg: I'm pretty sure Willem can edit it to do what he wants, if it's incomplete. I recall doing so when I used that tutorial, didn't even use the trigger part.


I know that, but I was mainly concerned that Willem was a newbie that might not know about stuff like that. Wink
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