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c0burn
Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England
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Posted: Mon Aug 24, 2009 3:54 pm Post subject: MENU.DAT |
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Is there any documentation available for this? Does it work in both FTE and DP? Anyone got an example that replicated the standard menus? The code in dpmod is a bit messy. |
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GiffE
Joined: 08 Oct 2006 Posts: 141 Location: USA, CT
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Posted: Mon Aug 24, 2009 5:37 pm Post subject: |
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I made a "scratch" code base basically having nothing but builtin's, engine calls and constants. Similar to the csqc_scratch
http://giffe-bin.net/files/mqc_scratch.zip
You obviously have to invent your own menu code however.
I don't know of any easy to use menu qc libraries you can base your code off of other than nexiuz and dpmod.
There's never been documentation for mqc or csqc really. _________________ http://www.giffe-bin.net/ |
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avirox
Joined: 16 Aug 2006 Posts: 109
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Posted: Tue Aug 25, 2009 1:42 pm Post subject: |
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If you only need in-game menus, may I suggest using CSQC GUI? It works for both DP and FTE ;> |
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c0burn
Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England
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Posted: Tue Aug 25, 2009 4:02 pm Post subject: |
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Thanks for the scratch files - I would like to get rid of the standard ID1 menu too, it stinks. |
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