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venomus
Joined: 24 May 2005 Posts: 44
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Posted: Mon Aug 28, 2006 11:24 pm Post subject: Chaos Theory |
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This is just a funny but pointless demo I made. By using sprites as a particle system and creating these shapes with a relatively simple algorithm. BTW the technical name is 'strange attractor'.
Before I found the right speed/timestep ratio for stability, the attractor would break down quickly to infinity. Or converge to zero giving interesting results:
Source code:
http://www.ihud.com/file.php?file=files/290806/1156807345/lorentz.qc |
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Mon Aug 28, 2006 11:57 pm Post subject: |
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Oooo, pretty  |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Tue Aug 29, 2006 12:46 am Post subject: |
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i must say, that is quite cool
cool enough for news! (and i actually had the free time to make a post so i did) |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Tue Aug 29, 2006 3:19 am Post subject: |
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Funky!
I think once I managed to make a rotating sphere of bubbles (like the first or second level in Dark Forces)... But this is cooler _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Tue Aug 29, 2006 3:20 am Post subject: |
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are you aware of mathlib _________________
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venomus
Joined: 24 May 2005 Posts: 44
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Posted: Tue Aug 29, 2006 9:51 am Post subject: |
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Or I could make an openGL app, but that would be kind of besides the point.
Here are some more, same algorithm, different parameters (bound to health, ammo etc) and a beam trace:
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Tue Aug 29, 2006 8:34 pm Post subject: |
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I coded a qc mandelbrot set once, but got bored debugging it. _________________ Apathy Now! |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Tue Aug 29, 2006 11:05 pm Post subject: |
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Nice work! |
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McKilled
Joined: 22 Aug 2006 Posts: 3 Location: Belgium
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Posted: Fri Sep 08, 2006 7:32 am Post subject: |
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shouldnt this be in the qarchives? :p
the file is offline :-/ |
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