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Attack of the killer trees.swf

 
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Dec 03, 2009 7:24 pm    Post subject: Attack of the killer trees.swf Reply with quote

http://www.quake-1.com/docs/flashquake/OpenQuartz.swf

Compiling info thread = http://forums.inside3d.com/viewtopic.php?t=1835

Adobe Alchemy Setup on Windows + Cygwin = Hard
Adobe Alchemy Setup on Mac OS X = Easy
Adobe Alchemy Setup on Linux is likely easy as hell.
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Thu Dec 03, 2009 10:08 pm    Post subject: Reply with quote

attack of the killer zombie tree's ! lol should make a small mod to be played =p
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Dec 03, 2009 10:43 pm    Post subject: Reply with quote

ceriux wrote:
attack of the killer zombie tree's ! lol should make a small mod to be played =p


I'll probably make a simplified tutorial tonight on how to merely compile the Quake.swf with the engine already built.

Then anyone can make a total conversion mini-mod for WinQuake and just compile the pak into the Flash. It'd be a hell of a lot easier than compiling the "Flash engine" which is a fair amount of setup.

Other standalone candidates:

http://www.zerogravity.com.au/portfolio0601.php





QMatrix http://quakewiki.net/archives/qmatrix/
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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Fri Dec 04, 2009 11:54 pm    Post subject: Reply with quote

Too bad that Malice isn't free...
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Sat Dec 05, 2009 8:06 pm    Post subject: Reply with quote

goldenboy wrote:
Too bad that Malice isn't free...


I haven't seen anything about Malice anywhere, even after looking for it. Can somebody send me a gameplay video or something? Descriptions I've read of it sound interesting.
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Wed Jan 13, 2010 5:16 pm    Post subject: Reply with quote

Downsider wrote:
goldenboy wrote:
Too bad that Malice isn't free...


I haven't seen anything about Malice anywhere, even after looking for it. Can somebody send me a gameplay video or something? Descriptions I've read of it sound interesting.


Is hard to get a hand on it. I think I managed to secure one copy trough abandonwarez to fix some reported compatibilities issues with telejano.

And yes, I can confirm everything good people has to say about malice.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Wed Jan 13, 2010 7:55 pm    Post subject: Reply with quote

..Not free but I have it. Bought it years ago along with the X-men add-on. Cd's are long gone, but the mods still lives on in my Quake directory and in my DVD backups. Smile At the time Malice was awesome & I liked the x-men add-on even though it was not the greatest, but I'm a big Marvel/mutant/X-men fan.


goldenboy wrote:
Too bad that Malice isn't free...
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Wed Jan 13, 2010 7:58 pm    Post subject: Reply with quote

..Funny you mentioned that as I know I was one of those who "reported" some of those issues. Smile

Teiman wrote:
to fix some reported compatibilities issues with telejano.

And yes, I can confirm everything good people has to say about malice.
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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Wed Jan 13, 2010 11:28 pm    Post subject: Reply with quote

Malice rocks. It is easily the best Quake mod in existence.

I have it as a 31 M archive. With 7zip, it could probably go smaller...

I can't easily send 31 M as an email though (not that it would be legal of course).

edit: hmm, I got it down to 20 M with 7z at max settings, and I also have the devkit. No source though.
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Sat Jan 16, 2010 11:27 pm    Post subject: Reply with quote

goldenboy wrote:
Malice rocks. It is easily the best Quake mod in existence.

I have it as a 31 M archive. With 7zip, it could probably go smaller...

I can't easily send 31 M as an email though (not that it would be legal of course).

edit: hmm, I got it down to 20 M with 7z at max settings, and I also have the devkit. No source though.


If you add it somewhere on the net, I might mirror it on QuakeWiki. I also might have it, but the remaining archive is a mess, until I sort it out and add all mods to my mod repository.
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