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Weapon Event Triggering.

 
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Fri Jul 17, 2009 7:22 pm    Post subject: Weapon Event Triggering. Reply with quote

Solved.
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if it works, it works. if it doesn't, HAHAHA!


Last edited by Team Xlink on Tue Nov 17, 2009 2:23 am; edited 1 time in total
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Fri Jul 17, 2009 10:34 pm    Post subject: Reply with quote

stuffcmd(other, "chase_active 2\n");
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Fri Jul 17, 2009 10:39 pm    Post subject: Reply with quote

Wait so if I put:

stuffcmd(other, "chase_active 2\n");

In my Engine Weapon's routine it will change to chase cam when you switch to that weapon or pickup that weapon?

Or should I put it in the QC?
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MeTcHsteekle



Joined: 15 May 2008
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PostPosted: Sat Jul 18, 2009 1:51 am    Post subject: Reply with quote

in the QC Smile im sure this time
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Mon Jul 20, 2009 11:22 pm    Post subject: Reply with quote

What if I wanted to call an impulse command when I pickup that weapon? Would I do the same thing?
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Mon Jul 20, 2009 11:39 pm    Post subject: Reply with quote

Yep

stuffcmd(other, "impulse 2\n");
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