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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Sat Jul 07, 2007 2:37 am    Post subject: Reply with quote

nice FrikaC. It would be good to have all the Frik-stuff on one site.. Whatever works really. Very Happy
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Sun Jul 08, 2007 4:59 pm    Post subject: Reply with quote

Made a waypoint for Ultra Violence (ultrav). Popular and fun map. Lots of ways to trick/outsmart your opponent.

http://files.filefront.com//;7995449;;/

UltraV download:
http://gamers.org/pub/idgames2/levels/deathmatch/s-u/ultrav.zip

textfile:
http://gamers.org/pub/idgames2/levels/deathmatch/s-u/ultrav.txt
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Tue Jul 10, 2007 9:16 pm    Post subject: Reply with quote

Sorry that update took so long, I've been loathsomely busy.

Anyway, I've uploaded Krimzon's Yellow Snow, Quest's waypack1, Monster's Fragtown pack and Ultraviolence, plus DMA10 and of course, q1edge.

I've decided not to do dma11 because it feels more like an unfinished SP map rather than a proper DM map, and the Q2 texture set makes me go ugh. Which of course means, that I'm pretty much finished with the DMA series.

Q1Edge might be a little light on the waypoints, but it should still get the bots where they need to go and whatnot.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed Jul 11, 2007 8:08 am    Post subject: Reply with quote

Wasn't there a *huge* waypoint compilation package released on qexpo? Or was that Frogbot?
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Wed Jul 11, 2007 2:20 pm    Post subject: Reply with quote

Don't think there was Urre, but I'll check around on all the old Qexpo's.
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Wed Jul 11, 2007 2:21 pm    Post subject: Reply with quote

Yeah, I think it was Frogbot, On Qexpo 2005, Trinca released a qwprogs that supported 350 maps.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed Jul 11, 2007 3:18 pm    Post subject: Reply with quote

Migod!
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redrum



Joined: 28 Mar 2007
Posts: 367
Location: Long Island, New York

PostPosted: Thu Jul 12, 2007 3:45 am    Post subject: Reply with quote

How can I make my own waypoint files?
Of course I'll share them with everyone.
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Thu Jul 12, 2007 4:28 am    Post subject: Reply with quote

Read the FBX readme.html
Or, you can just go here:
http://www.inside3d.com/frikbot/fbx/readme.html

It is pretty simple once you get the hang of it!
Have fun , and if you need any help, just ask Very Happy
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Sajt



Joined: 16 Oct 2004
Posts: 1028

PostPosted: Fri Jul 13, 2007 6:47 am    Post subject: Reply with quote

Trinca is crazy...
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Fri Jul 13, 2007 9:50 am    Post subject: Reply with quote

UQC (http://www.fileplanet.com/169801/160000/fileinfo/Quake---Ultimate-Quad-Capture-1.4) comes with FBX waypoints for 50 maps. They were made with the mod in mind, but then it doesn't really matter much since bots are meant to navigate the entire maps anyway. I'm sure they'd need some tweaking as some of those were made when I was learning the ropes of waypointing, but, hey, why not. Wink
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Fri Jul 13, 2007 2:42 pm    Post subject: Reply with quote

nice! i'll check those out and see if they need any tweaking...
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redrum



Joined: 28 Mar 2007
Posts: 367
Location: Long Island, New York

PostPosted: Fri Jul 13, 2007 9:51 pm    Post subject: Reply with quote

Guys, I downloaded some of the waypoints. I put the .way files in my maps folder. I then re-compiled. (didn't know if I had to or not).
The bots don't seem like they are following any waypoint path. Mostly standing around until something comes into view.
The map I'm using is lacrima.
Am I doing something wrong?
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Fri Jul 13, 2007 11:24 pm    Post subject: Reply with quote

Lacrima hasn't been waypointed yet.. Sad I'll get to that one though ! Smile

You don't have to re-compile when you put in more waypoints.

It would be nice to have a big list of maps that have been waypointed. Very Happy


Last edited by Monster on Fri Jul 13, 2007 11:29 pm; edited 1 time in total
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Monster



Joined: 07 Jan 2006
Posts: 94
Location: North Carolina

PostPosted: Fri Jul 13, 2007 11:28 pm    Post subject: Reply with quote

Made a waypoint for DM7 (Acrophobia). This map was going to be in the original Quake, but ended up being on the n64 version. Big vertical map, lots of fun!

dm7.way:
http://files.filefront.com//;8046193;;/

DM7.bsp Download:
http://www.quakedeathmatch.com/iov/index.php?name=Downloads&req=getit&lid=18
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