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psp Quake Custom Palete?

 
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Mexicouger



Joined: 01 May 2010
Posts: 129

PostPosted: Fri Jun 18, 2010 7:46 pm    Post subject: psp Quake Custom Palete? Reply with quote

I was wondering If it's possible To Change the psp Kurok palette? i Heard there was converters and stuff for PSP quake and all, But What about like FiMg and stuff? When I would convert gfx to .lmp format, they Would automatically Be converter to default quake palette. So then How would I use the Custom quake palete? Thanks so Much for the Help. And I mean... There is 16 unused Colors! I could be occupying those with green!
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Fri Jun 18, 2010 11:32 pm    Post subject: Reply with quote

1: Make a pallete image

2: Load it in Fimg, and export it as whatever format the engine expects.

3: With Fimg still open, export a colormap of the palette.

4: Put them all where the engine expects.

5: Modify all of your assets to use the new palette.
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Sat Jun 19, 2010 1:40 am    Post subject: Reply with quote

It'd be best to remove palette limitations, though.
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