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A Change in the Winds

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Tue Apr 01, 2008 1:39 pm Post subject: A Change in the Winds |

Inside3d is proud to announce a new direction. We have embraced the design revolution, and will from now on specialize in tutorials focusing on depth of field, bloom, and implementing middleware! Inside3d recognizes the brilliant innovations in gameplay that the industry has brought us, gameplay innovations such as shiny objects, gritty sweat lined faces, World War 2 soldiers, and only doors you need to go through being functional! In recognition of such progressive action, we are dropping our support of the original Quake, as it no longer meets are polygon count requirement, and texture resolution requirement. Its a bit too old now, and as industry has proven time and time again, newer, is better!

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Gilgamesh Joined: 26 Oct 2004 Posts: 67 Location: Brazil |

Posted: Tue Apr 01, 2008 2:33 pm Post subject: |

Great! And i hope that Inside 3D now focus on HALF-LIFE 2 too! ps: _________________ #EOP

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Tue Apr 01, 2008 2:41 pm Post subject: |

You betcha, half-life2 with its innovation of gun-that-fires-projectiles-to-do-damage-and-can-also-move-stuff! It also has amazing implementation of middleware!

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Gilgamesh Joined: 26 Oct 2004 Posts: 67 Location: Brazil |

Posted: Tue Apr 01, 2008 2:44 pm Post subject: |

omgomgomgomgomgomg And Far Cry 2 too? And Crysis! There are a lot of polygons in there! They are recent, have lots of polygons and bling-bling! _________________ #EOP

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Tue Apr 01, 2008 2:47 pm Post subject: |

we need to put agiea physx in dark places _________________

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venomus Joined: 24 May 2005 Posts: 44 |

Posted: Tue Apr 01, 2008 3:16 pm Post subject: Re: A Change in the Winds |

scar3crow wrote:
depth of field, bloom, and implementing middleware!

scar3crow wrote:
shiny objects,

scar3crow wrote:
dropping our support of the original Quake

Old news

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mh Joined: 12 Jan 2008 Posts: 910 |

Posted: Tue Apr 01, 2008 4:02 pm Post subject: |

Bugger that, I'm waiting for the Inside3D CRM system. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010 MHQuake Blog (General) Direct3D 8 Quake Engines

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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Tue Apr 01, 2008 7:28 pm Post subject: |

I can't wait for you to discuss all the box stacking and simple machine manipulation techniques in Half-life 2!!! OMG, someone should write a tutorial on how to appropriately stack boxes with symmetry! Or explain how a single guy could pull a barrel of air under water!

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goblinoid Joined: 21 Mar 2008 Posts: 22 |

Posted: Tue Apr 01, 2008 11:14 pm Post subject: |

leileilol wrote:
we need to put agiea physx in dark places

Is it open source or something like that? I'm physicist and would like to see what ageia physx can do.

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Wed Apr 02, 2008 12:39 pm Post subject: |

Quote:
Or explain how a single guy could pull a barrel of air under water!

Obviously, its his Hazard Suit, the same one that gives him the great strength to take shotgun blasts and keep running. Or ...makes him able to easily lift a cinderblock and throw it, yet somehow not do any damage with it... ...and can take grenades, but will be rendered unconscious instantly if someone turns out the light before shuffling around and shouting "get 'em!"

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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Wed Apr 02, 2008 2:40 pm Post subject: |

scar3crow wrote:
Obviously, its his Hazard Suit, the same one that gives him the great strength to take shotgun blasts and keep running (...) but will be rendered unconscious instantly if someone turns out the light before shuffling around and shouting "get 'em!"

LAWLS... yeah, a night stick would take him out no problem, as long as the lights went out apparently.

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Wed Apr 02, 2008 2:42 pm Post subject: |

Its a solar powered Hazard Suit! With no battery. Aside from the ones you pick up... ...and ultraviolet light penetrates the ventilation... and every other room except for just that one....

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Gilgamesh Joined: 26 Oct 2004 Posts: 67 Location: Brazil |

Posted: Wed Apr 02, 2008 2:54 pm Post subject: |

STOP IT! _________________ #EOP

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