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Artificial Intelligence
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Artificial Intelligence
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Author
Qfuestion
5
franqutrass
Wed Mar 31, 2010 2:15 pm
The Definitive Frikbot Waypack
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25
Lightning Hunter
Tue Feb 16, 2010 3:19 pm
Best method to make make monsters move around in singeplayer
14
SamUK
Wed Jan 20, 2010 1:56 pm
Commute AI theories
4
leileilol
Wed Jan 06, 2010 1:49 am
MOVETYPE_WALK On Non-Players
5
Team Xlink
Tue Dec 22, 2009 3:03 am
Frikbot waypointing question
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31
Lightning Hunter
Sun Dec 06, 2009 1:05 am
Dynamic moving monster?
3
SamUK
Tue Dec 01, 2009 7:15 pm
Best Natural Navigation Bot
8
Team Xlink
Sat Nov 21, 2009 7:17 am
Insane Frikbot Navigation Demo
1
Lightning Hunter
Thu Nov 19, 2009 1:59 am
Bot Spawn Points In Maps
0
Team Xlink
Thu Nov 19, 2009 1:57 am
Tutor Bot Download And Fixing AI Cafe
3
Team Xlink
Tue Nov 17, 2009 9:38 pm
Frikbot Waypoint Improvements
6
Lightning Hunter
Tue Nov 17, 2009 3:01 am
New Frikbot Waypoints
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21
Lightning Hunter
Fri Oct 30, 2009 12:09 pm
First real "bug" I've come across with the Frikbot
4
Lightning Hunter
Tue Oct 27, 2009 8:10 am
Many existing Frikbot waypoints are rubbish...
9
Lightning Hunter
Mon Oct 19, 2009 5:42 pm
Frikbots & Skins
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68
redrum
Mon Sep 28, 2009 3:02 am
Shockbot Nodegen
1
Electro
Thu Sep 17, 2009 2:05 am
None Waypoint Navigation
4
Team Xlink
Thu Sep 10, 2009 5:11 am
Shockbot has a pulse
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15
Electro
Mon Aug 10, 2009 9:57 am
Shockbot - taking its first steps
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67
Electro
Wed Jul 29, 2009 8:11 pm
Adapting FrikBot to Hexen II
4
leileilol
Mon Dec 01, 2008 5:33 pm
interfacing to C++ for bot coding
11
skelterjohn
Fri Jul 25, 2008 10:50 am
Easy good TDM Bot?
3
Stealth Kill
Sun Jul 20, 2008 10:00 pm
Moved:
How to start making own 3d models?
0
toom
Wed May 14, 2008 5:43 pm
Meet the FrikBots
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20
FrikaC
Sun Mar 16, 2008 5:15 pm
Frikbot
8
redrum
Tue Jan 15, 2008 1:37 am
True client bots?
11
redrum
Fri Dec 14, 2007 3:16 am
Backpacks
13
redrum
Sun Sep 16, 2007 5:25 am
Getting bots to walk on "broken ground"
7
Orion
Tue Jul 31, 2007 7:51 am
Getting Frikbot to shoot an entity
6
CocoT
Fri Jul 06, 2007 8:00 pm
Enemy Territory: Quake Wars' AI Combatants
3
CocoT
Thu Jun 28, 2007 4:26 pm
Brand new OrionBots!
5
Orion
Mon Jun 18, 2007 4:05 am
NPC Character behaviour, scripting etc.
2
Rodinius
Tue Jun 12, 2007 12:30 pm
Genbots?
1
redrum
Sat May 19, 2007 8:24 pm
OrionBots - third release, rocket arena support
3
Orion
Thu May 17, 2007 3:58 pm
Getting Frikbots to work in Quakeworld.
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48
redrum
Mon Apr 02, 2007 7:35 pm
OrionBots - 1st release
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25
Orion
Sat Mar 31, 2007 11:50 pm
OrionBots - Version 2
2
Orion
Thu Mar 29, 2007 10:28 pm
Simple helper bot
0
Orion
Tue Mar 27, 2007 12:37 am
Learning AI
10
Urre
Mon Mar 26, 2007 11:41 pm
When in roam, movetogoal
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15
scar3crow
Tue Mar 20, 2007 1:32 pm
Appropriate AI
12
scar3crow
Mon Mar 19, 2007 5:48 pm
ai_disable
9
DieparBaby
Fri Mar 16, 2007 3:32 pm
Idea: AI Lib
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20
FrikaC
Thu Aug 24, 2006 8:05 pm
Frogbots code
9
Trinca
Fri Jul 14, 2006 1:18 am
FrikBot Resource Depot
5
Monster
Tue Jul 11, 2006 11:55 pm
crack frikbot modification based on quake c?
1
lukeyuan
Tue Jul 11, 2006 11:43 pm
FBX Dissection
9
FrikaC
Sat Jan 28, 2006 5:09 pm
TF Bots
4
Ston3r
Wed Dec 14, 2005 4:57 pm
[ Poll ]
bot coding is fun
5
Gilgamesh
Tue Nov 29, 2005 6:45 pm
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