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Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Fri Apr 09, 2010 11:45 pm    Post subject: Reply with quote

Ahhhh, I see. All three effects are used at once.
By the way, nice ROC!

Edit: Uh, I meant FOC... stupid finger-fumbles!
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Last edited by Junrall on Sat Apr 10, 2010 4:05 pm; edited 1 time in total
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Sat Apr 10, 2010 2:05 am    Post subject: Reply with quote

wow.. that fire is almost perfect!
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Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Sat Apr 10, 2010 3:21 am    Post subject: Reply with quote

anyone want to wiki it?
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Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Sat Apr 10, 2010 3:44 am    Post subject: Reply with quote

Alright, So I've pasted Chip's TE_FOC into effectinfo.txt and used:

Code:
pointparticles(particleeffectnum("TE_FOC"), orig, vel, 20);

Is this the proper way to access this new effect?

When I use this all I get is white smoke... no flames.

Update: I'm still just getting the smoke effect.... however, in effectinfo.txt, if I delete all instances of TE_SPIKE and rename all TE_FOC to TE_SPIKE and use the standard WriteByte method then the result is all three effects for fire are used just fine.
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