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Combine objects in MD3

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Mon Oct 12, 2009 11:16 pm Post subject: Combine objects in MD3 |

So, with extreme joy, I exported my model from 3ds Max 10 as an MD3, imported it into Quark, exported it as an MDL, and to my dismay, only the first object was exported. Now, I got it working when I was using Milkshape the other day, where I would just group each object and it would be considered one whole object. However, Milkshape's MD3 importer doesn't support animations. Is there any way to join objects in Quark?

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Tue Oct 13, 2009 12:37 am Post subject: |

you can do it in 3ds just attach all of the objects together. select object > right click > attach > click main object > repeat. _________________ QuakeDB - Quake ModDB Group

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Tue Oct 13, 2009 12:43 am Post subject: |

ceriux wrote:
you can do it in 3ds just attach all of the objects together. select object > right click > attach > click main object > repeat.

Ruins my animation.

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Tue Oct 13, 2009 12:48 am Post subject: |

oh yeah thats right... ok minus my post anyone else? _________________ QuakeDB - Quake ModDB Group

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Tue Oct 13, 2009 12:57 am Post subject: |

ceriux wrote:
oh yeah thats right... ok minus my post anyone else?

You can't do it in Quark? Or get a correctly importing MD3 plugin? D:

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Tue Oct 13, 2009 9:55 pm Post subject: |

Got it! Used Misfit Model 3D to combine the objects. If anybody wants to know how to get from 3ds Max 2010 to Quake MDL format without losing animation or uvmapping, just ask

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Tue Oct 13, 2009 11:39 pm Post subject: |

you should write a tutorial Downsider, although id change your work flow to attach all the groupings in max before you animate and uv. (just to cut out extra tools) _________________ QuakeDB - Quake ModDB Group

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Wed Oct 14, 2009 12:40 am Post subject: |

ceriux wrote:
you should write a tutorial Downsider, although id change your work flow to attach all the groupings in max before you animate and uv. (just to cut out extra tools)

No clue if that's possible, 3ds Max uses some proprietary grouping mechanism that doesn't actually group them in the normal sense.

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