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lth

Joined: 11 Nov 2004 Posts: 129
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Posted: Fri Nov 20, 2009 12:42 am Post subject: OT: 3d transport tycoon help? |
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So, drawing on the collective experience here, I was wondering if anyone knew of any shortcuts I could take in building a 3d transport-tycoon-alike game?
Ideally, I think, I would really like some sort of 3d engine with deformable terrain and a floating camera with a relevant tutorial / demo project already set up for me dive into.
If I didn't need the landscape to be editable, obviously I'd just do it in Quake!
Any help or pointers gratefully received! _________________ randomviolence - tactical combat boardgame |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Fri Nov 20, 2009 12:56 am Post subject: |
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What languages do you know, first off?
I'd suggest XNA, personally. Tons and tons of libraries for rendering and editing heightmaps, models, collision with them.. Should speed up your development.. |
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lth

Joined: 11 Nov 2004 Posts: 129
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c0burn
Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England
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Posted: Fri Nov 20, 2009 6:39 pm Post subject: |
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If you know C# just go ahead and dive in with XNA |
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