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in depth tutorials for noobs like me!!

 
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Rodinius



Joined: 27 Apr 2007
Posts: 30

PostPosted: Sat May 05, 2007 11:46 pm    Post subject: in depth tutorials for noobs like me!! Reply with quote

hi guys, i wrote this in another topic on another forum but i thought maybe it would be better to copy and paste it and show it to the coders in the main coding forum, so here it is:


Yeah, thats the only problem though, because i myself am new to coding but im reading up on Quake C and trying to digest it slowly, but when you see code being churned out, I find it hard at times to grasp where people get what parts to put where to make certain things happen. Also if possible, could somebody set up a glossary for Quake C and a beginners turtorial with full explaining of what each part of code has an effect on what area and the concept of creating a model then making it come to life with code from our animations, but im guessing what i said is probably easier said than done so im gonna button it.

(Just a suggestion thats all)

can anything of what i mentioned in there be made possible for noobs like myself, because i checked out some of the tuorials and they still make me feel like i just dont get it, i mean i start to and then i get confused!!!! AAAHHHHH
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun May 06, 2007 1:06 pm    Post subject: Reply with quote

I did a couple of tutorials for new qc coders for Nexuiz. They're definately worth reading even if you want to code for quake, as the principles are the same, even if the tutorials themselves can't be used...

http://elf.planetquake.gamespy.com/tut1.htm
http://elf.planetquake.gamespy.com/tut2.htm
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scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Sun May 06, 2007 11:51 pm    Post subject: Reply with quote

Rodinius - In case youre not familiar with Nexuiz ( www.nexuiz.com ) it is a free deathmatch game using the DarkPlaces Quake engine and is standalone. It does not require Quake to play and as MauveBib has illustrated, uses qc for the game logic. I assume they use md3 for their models however. Nonetheless, it is a place to toy with qc if you dont own Quake still.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Mon May 07, 2007 7:15 am    Post subject: Reply with quote

md3 for all static models (weapons, ammo pickups and whatnot) but zym for all characters.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Mon May 07, 2007 6:03 pm    Post subject: Reply with quote

Here's a great newbie tutorial by lordhavoc:

http://www.inside3d.com/showtutorial.php?id=194

I'd also recommend the AI Cafe Tutorials over at:

http://minion.planetquake.gamespy.com/tutorial/main.htm

They are excellent tutorials, well written and actually teach rather than just plug in new features. I learnt a lot from them.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon May 07, 2007 6:45 pm    Post subject: Reply with quote

stick this in weaponframe

if (self.waterlevel > 1){
centerprint(self,"YOU'RE IN DEPTH!\n");
}
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Rodinius



Joined: 27 Apr 2007
Posts: 30

PostPosted: Wed May 09, 2007 2:05 am    Post subject: Reply with quote

Thanks for all this help guys, its really been helping me out and encouraging me to do some stuff in quake, i bought a copy of the game im just waiting for it so well see what happens and i will check out that place nexuiz or something. Thanks everybody!! Smile
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Rodinius



Joined: 27 Apr 2007
Posts: 30

PostPosted: Wed May 09, 2007 2:10 am    Post subject: Reply with quote

CheapAlert wrote:
stick this in weaponframe

if (self.waterlevel > 1){
centerprint(self,"YOU'RE IN DEPTH!\n");
}


Such a surly character
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