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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Mon Jul 14, 2008 6:26 pm Post subject: how to make monsters use a hook? |
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how would i make a monster use a hook at far distances
its gonna be based of thr grunt and the smart grunt totorial
so would i have to add a w_FireHook to wepons or somthing? this is gonning to be the first wepon ive ever done f thats the case  _________________ bah |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Tue Jul 15, 2008 4:29 am Post subject: |
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So, like a grappling hook to cross ledges? Or a harpoon-type weapon that shoots out to snag the player and pull him in?
In my ancient old Wazat mod I had a monster that used a harpoon to pull in the player from long distance, and a grappling hook to pull itself up to the ceiling for those friendly attack-from-above sneak attacks. So it can be done.
However, getting a monster to cross gaps with a hook takes a little more logic. He has to recognize that there's a gap blocking his way, and that his hook will successfully get him across (as opposed to being blocked by bars etc). _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Tue Jul 15, 2008 5:20 am Post subject: |
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yes i wish for a harpoon style one to drag you in a burn u with lightning [whahahahahaha] is there any toutorial for this or do i need a spacific file for hook and monster? like in that rune quake thes a hook would i need that, somthing witha w_firehook?
i alredya have nailgrunts
http://s302.photobucket.com/albums/nn113/metchsteekle/?action=view¤t=nailgrunting.flv
i know thres a bug where they only shoot one nail at time
+its being addressed soon+
right after the grumbler and painskins and etc.
[alot if etc] _________________ bah |
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Thu Jul 17, 2008 12:51 pm Post subject: |
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Easiest way to mae grunts shoot multiple nails is to have the firing sequence have 3 or 4 calls to the firing function. That's how I did it back when I experemented with machinegun grunts... |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Thu Jul 17, 2008 4:13 pm Post subject: |
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I wonder if anyone still has my old Wazat mod kicking around a hard drive somewhere. If so you could grab some code from my grappler monster. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Thu Jul 17, 2008 11:38 pm Post subject: |
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thanks Lardarse it works beautifully
also the model im planaing on using is a player model, but that shouldent be a problem [i got it digging thru old qexpo's fer resources] _________________ bah |
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