Inside3D!
     

is it possible to code hl2 style ropes and such?

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming
View previous topic :: View next topic  
Author Message
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Wed Feb 18, 2009 9:16 pm    Post subject: is it possible to code hl2 style ropes and such? Reply with quote

is it? because before i saw it in hl2 i saw it in opposing force and i was just wondering if its possible.
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
Willem



Joined: 23 Jan 2008
Posts: 73

PostPosted: Wed Feb 18, 2009 10:15 pm    Post subject: Reply with quote

Well ... yes. Anything is possible. You would either do it through one of the plug-in physics libraries or code it yourself (torturously) in QuakeC. Anything is possible, it's just a question of your pain tolerance.
_________________
www.wantonhubris.com
Back to top
View user's profile Send private message Visit poster's website
SpannA



Joined: 12 Jan 2009
Posts: 16
Location: Auckland

PostPosted: Thu Feb 19, 2009 2:35 am    Post subject: Reply with quote

if u want something basic i have that sorta thing in 1 of my patch'es.
http://forums.inside3d.com/viewtopic.php?t=1385

grab the source outta that ,if u go though the DM maps some of them have climbable stuff in them.
Back to top
View user's profile Send private message
Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Thu Feb 19, 2009 5:28 am    Post subject: Reply with quote

I coded a semi swinging rope once, it spawned and draped over things and everything... physics suck so I tossed it away

sadly I do not have a high pain tolerance (quake-wise anyways)
_________________
Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Thu Feb 19, 2009 6:49 am    Post subject: Reply with quote

how about a "use/action" key?
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Thu Feb 19, 2009 9:04 am    Post subject: Reply with quote

use has been done a long time ago in 96 even though as an impulse (Trilogy Quake TC). Several engines reactivate the +use button which was nulled by default (but unused still)
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group