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metlslime Joined: 05 Feb 2008 Posts: 177 |

Posted: Wed Oct 15, 2008 7:58 am Post subject: |

re: iPhone darkplaces Apple's approval process for new iPhone developers is pretty much this: if you can pay the $99 fee, you're approved. Though, Quake as it stands would not be fun on the iPhone, the platform would really need a simpler FPS with controls designed for the interface, and levels / monsters designed for the controls, rather than a clumsy straight port.

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Wed Oct 15, 2008 4:32 pm Post subject: |

what about thst csqc? do u suppose tht might be a standard eventually? at leastin gl, i dont know how it would look in a software :\ _________________ bah

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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Wed Oct 15, 2008 5:52 pm Post subject: |

LordHavoc wrote:
What it probably runs on (with a recompile or possibly a little editing): OpenPandora (product not released yet, will see what is involved)

ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Oct 15, 2008 7:34 pm Post subject: |

LordHavoc wrote:
Now, what platform does DarkPlaces not run on that people actually care about?

older pentiums and 486s obviously. func_msgboard is obviously a ghetto full of people stuck on them. *sarcasm*

LordHavoc wrote:
Crashing on certain video drivers is not an excuse (workarounds can be added if people tell me what feature does not work on what driver).

oh? does this mean there's a possible chance of running this on PCX2 chipset?

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LordHavoc Joined: 05 Nov 2004 Posts: 243 Location: western Oregon, USA |

Posted: Wed Oct 15, 2008 8:52 pm Post subject: |

leileilol wrote:
oh? does this mean there's a possible chance of running this on PCX2 chipset?

Yes if you can get me a log with the startup details with the -developer -condebug options, and then a list of -nowhatever options that are required to get it to work properly (assuming it runs with -safe - if it doesn't even run with that it may be fairly hopeless).
Not sure that there is any value in PCX2 support though.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Oct 15, 2008 9:25 pm Post subject: |

On a personal note, I've been "dreaming" about a Wii DP port for a while, as the Wii control scheme and mentality (accessibility mainly) fits the DP game I've been working on lately, so that'd be pretty damned wicked... _________________ Look out for Twigboy

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Wed Oct 15, 2008 9:34 pm Post subject: |

DP mods on the Wii would rock. I loved how aiming worked in Metroid Prime. It's not as effective as a mouse in a classic fast-and-furious quake DM, but in single player it would be very cool. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Wed Oct 15, 2008 9:46 pm Post subject: |

Lardarse wrote:

LordHavoc wrote:
What it probably runs on (with a recompile or possibly a little editing): OpenPandora (product not released yet, will see what is involved)

ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.

There is someone already working on the port.
_________________
Quake Maps

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LordHavoc Joined: 05 Nov 2004 Posts: 243 Location: western Oregon, USA |

Posted: Wed Oct 15, 2008 11:39 pm Post subject: |

Spirit wrote:

Lardarse wrote:

LordHavoc wrote:
What it probably runs on (with a recompile or possibly a little editing): OpenPandora (product not released yet, will see what is involved)

ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.

There is someone already working on the port.

phrosty in #fte mentioned working on it.
I've got one preordered but not sure when that will ship.
I doubt it will require any special support.
Some ARM processors DO have an FPU, for example the Dreamcast's cpu had a few floating point ops (critical since it ran 3D games), I don't know if the Pandora's cpu does but I'd assume so for performance reasons.

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MDave Joined: 17 Dec 2007 Posts: 75 |

Posted: Fri Oct 17, 2008 11:56 am Post subject: |

LordHavoc wrote:

Spirit wrote:

Lardarse wrote:

LordHavoc wrote:
What it probably runs on (with a recompile or possibly a little editing): OpenPandora (product not released yet, will see what is involved)

ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.

There is someone already working on the port.

phrosty in #fte mentioned working on it.
I've got one preordered but not sure when that will ship.
I doubt it will require any special support.
Some ARM processors DO have an FPU, for example the Dreamcast's cpu had a few floating point ops (critical since it ran 3D games), I don't know if the Pandora's cpu does but I'd assume so for performance reasons.

Quake 2 unoptimised runs on it at 60fps at 320 x 240. It does have a FPU
Check the videos on youtube.
Quake 3 should run pretty smoothly on it too, once that gets ported and takes advantages of the hardware. Some even say Doom 3 could work, if that ever becomes open source.

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