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QuakeC Programming

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No new posts Silly hud code
0 r00k Mon Dec 15, 2008 10:10 pm
No new posts Doctor Coop - Making coop work on maps without coop spawns?
8 Baker Tue Dec 09, 2008 11:21 pm
No new posts csqc score board.
6 ceriux Mon Dec 08, 2008 6:41 pm
No new posts How do I make gun?
11 scar3crow Sat Dec 06, 2008 5:32 am
No new posts A non-static Func_Illusionary (so it can be alpha-ed)
0 Baker Mon Dec 01, 2008 1:09 am
No new posts QuakeC awareness of lighting?
3 Baker Mon Dec 01, 2008 1:07 am
No new posts Teamspawns
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30 ceriux Sat Nov 29, 2008 4:38 am
No new posts FTEQCC and bronzing characters .. how? [/b ?]
8 Baker Fri Nov 28, 2008 7:44 pm
No new posts Stick-Physics
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35 Urre Fri Nov 28, 2008 7:37 pm
No new posts Decal-Management-System...how to get it working
0 skite2001 Wed Nov 26, 2008 6:26 pm
No new posts Tutorial: Add Vote-Map to most any mod
11 Baker Wed Nov 26, 2008 2:23 pm
No new posts Problem with SolidMonster-Patch (J.Epler) + KickGibs
0 skite2001 Mon Nov 24, 2008 6:12 pm
No new posts How to stop secret walls and switches from bleeding???
6 skite2001 Sun Nov 23, 2008 9:51 am
No new posts gettaginfo (origin of tag issues)
6 Chris Fri Nov 21, 2008 8:35 pm
No new posts Adding Flies over dead bodys like in QRACK 1.9?(Darkplaces)
4 skite2001 Thu Nov 20, 2008 1:04 am
No new posts Darkplaces corpse
2 shadowtails Wed Nov 19, 2008 7:11 pm
No new posts Arc of Death
3 leileilol Wed Nov 19, 2008 10:58 am
No new posts Angry Monsters???
4 redrum Tue Nov 18, 2008 2:31 am
No new posts bprint woes
2 ajay Mon Nov 17, 2008 8:12 pm
No new posts Effects from DPMOD in vanilla game (Darkplaces Engine)
0 skite2001 Mon Nov 17, 2008 6:19 pm
No new posts Weapon in hand (vwep?) with DarkPlaces? How?
6 Baker Mon Nov 17, 2008 1:00 pm
No new posts Megahealth rotting - rot 1 hp/second w/o fixed respawn delay
3 Orion Mon Nov 17, 2008 7:26 am
No new posts time, timing, timey-wimey
8 ajay Thu Nov 13, 2008 8:14 pm
No new posts Rotate bounding box
2 jim Sat Nov 08, 2008 3:56 am
No new posts CheckClient
5 leileilol Sun Nov 02, 2008 1:14 am
No new posts Print something to a polygon/entity?
9 jim Fri Oct 31, 2008 9:43 am
No new posts armour
8 ajay Tue Oct 28, 2008 4:07 pm
No new posts strong kickback?
2 MeTcHsteekle Mon Oct 27, 2008 5:13 pm
No new posts Sniper Scope
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17 redrum Mon Oct 27, 2008 2:30 pm
No new posts Model position in relation to player
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32 vicious1988 Fri Oct 17, 2008 8:06 pm
No new posts CSQC - display extra player stuff?
7 Orion Fri Oct 17, 2008 6:28 pm
No new posts coding/loading specific entities through a script file?
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30 ceriux Thu Oct 16, 2008 3:17 am
No new posts Very Easy FTEQCC Compile Question
7 Baker Wed Oct 15, 2008 10:42 am
No new posts DP glow_color, glow_size and glow_trail doesn't work
7 Orion Sun Oct 12, 2008 12:39 am
No new posts Lava Launcher
5 redrum Sat Oct 11, 2008 12:07 am
No new posts DP Post Processing Effects
6 GiffE Fri Oct 10, 2008 12:41 pm
No new posts so... i got that radar finally working...
4 ceriux Thu Oct 09, 2008 9:22 pm
No new posts which QC file holds ammunition info?
2 ceriux Thu Oct 09, 2008 3:14 am
No new posts gibbing player bodies?
11 MeTcHsteekle Mon Oct 06, 2008 8:46 pm
No new posts XYZ Scale object (DarkPlaces)
2 jim Mon Oct 06, 2008 6:48 pm
No new posts Mathlib v2
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37 FrikaC Fri Oct 03, 2008 3:48 pm
No new posts Walk Paths for Monsters
1 Stealth Kill Fri Oct 03, 2008 3:31 pm
No new posts Dynamic registering of extensions
5 VorteX Fri Oct 03, 2008 9:07 am
No new posts Hitscan ricocheting?
5 Orion Thu Oct 02, 2008 7:54 pm
No new posts cs_project in csqc
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17 daemon Thu Oct 02, 2008 7:41 pm
No new posts how to make a new entitie like func_push
0 ceriux Wed Oct 01, 2008 7:09 pm
No new posts Backpack Weight
11 redrum Tue Sep 30, 2008 9:08 pm
No new posts Grunt VWep mod.
3 Orion Sat Sep 27, 2008 12:18 am
No new posts Tron-Style Walls..
5 Downsider Fri Sep 26, 2008 4:28 am
No new posts saw this at moddb "locational damge"
2 ceriux Sat Sep 20, 2008 4:24 pm
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