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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri May 22, 2009 4:43 am    Post subject: Fimg 2 Reply with quote

New release is up:

http://www.inside3d.com/frikbot/fimg/fimg_v02.zip

This is mostly a backport of some of the Quaded code and an update to the new version of DevIL - mostly to get rid of the flipping issue (hopefully). Thanks to c0burn and Lardarse for doing some super quick testing.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri May 22, 2009 4:51 am    Post subject: Reply with quote

gietng
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c0burn



Joined: 05 Nov 2004
Posts: 158
Location: Liverpool, England

PostPosted: Fri May 22, 2009 8:56 pm    Post subject: Reply with quote

Thank you for this. I can now edit gfx.wad and texture wads without having to use old stuff like adquedit/wally/texmex.

Yay
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c0burn



Joined: 05 Nov 2004
Posts: 158
Location: Liverpool, England

PostPosted: Fri May 22, 2009 10:57 pm    Post subject: Reply with quote

Couple of small bugs:

The loading progress bar seems to stay there after loading is complete (and not be 100%?). This is with wad files, not tested anything else.

If you close it maximised, and reopen, it's not maximised, but it's saved the window size, so it goes offscreen.
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FrikaC
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PostPosted: Fri May 22, 2009 11:00 pm    Post subject: Reply with quote

Ah, I hastily rewrote the progress stuff last night. Good catch. I think I'll also save the window state instead of just the size. Put on the todo.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Sun May 24, 2009 10:56 pm    Post subject: Reply with quote

sweet..
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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Wed Jun 10, 2009 5:40 pm    Post subject: Reply with quote

Hint: Users who wish to run Fimg under wine have to download and install Microsoft Visual C++ 2005 Runtime components.

http://download.chip.eu/de/download_de_1295944.html

Fimg is a nice app, especially for working with .lmp files (gfx.wad). For working with textures, I prefer Wally.

I'd like to see simple painting tools in Fimg, for drawing sprites.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Mon Feb 08, 2010 12:04 pm    Post subject: Reply with quote

I read this:

Quote:
I would but FIMG doesnt work on Win7 so i could only do it on my desktop


Source of post:

http://www.solitudegame.byethost6.com/index.php/topic,1937.0.html

I don't have Windows 7 so I don't know if this is true, but I wanted to post it in this thread so the info is here.
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c0burn



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PostPosted: Mon Feb 08, 2010 12:18 pm    Post subject: Reply with quote

It works fine on windows 7, so I have no idea what that post is talking about.
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xaGe



Joined: 01 Mar 2006
Posts: 329
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PostPosted: Mon Feb 08, 2010 5:48 pm    Post subject: Reply with quote

..I 2nd that. It works fine on Win7 32/64bit.

c0burn wrote:
It works fine on windows 7, so I have no idea what that post is talking about.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Jun 11, 2010 3:02 am    Post subject: Reply with quote

Fimg 2 is *really* good. It really takes the pain out of a number of previously aggravating tasks. For instance, making .lmp files and I have been told it can even make colormaps for palettes for software renderers.
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Sajt



Joined: 16 Oct 2004
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PostPosted: Fri Jun 11, 2010 3:04 am    Post subject: Reply with quote

Baker wrote:
I have been told it can even make colormaps for palettes for software renderers.


(And if it can't, you can always use QME)
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leileilol



Joined: 15 Oct 2004
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PostPosted: Fri Jun 11, 2010 4:53 am    Post subject: Reply with quote

Sajt wrote:

(And if it can't, you can always use QME)

I prefer doing it manually by using some layers in a painting program, you insensitive clod!
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Sajt



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PostPosted: Fri Jun 11, 2010 5:49 am    Post subject: Reply with quote

Yes actually, I've done that before too! (To make a Q2-style full colormap for alpha or additive blending, for example)
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Sajt



Joined: 16 Oct 2004
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PostPosted: Sat Jun 19, 2010 4:50 am    Post subject: Reply with quote

Bug report! I loaded a .mip file and tried to save as pcx. First of all, when I selected 'pcx' it didn't automatically fill in the extension, which I didn't notice. I hit save, and got a funny alert box saying something along the lines of "No file extension. I don't know what to do now and I'm lost." So I tried again, this time filling in the .pcx extension myself. Fimg proceeded to create a file... then kept writing who knows what to it. The file (a 64x64 texture) grew to 10 MB, 20 MB, 50 MB... then I killed the process. Not sure what was going on there! I ended up just taking a screenshot of the texture in the Fimg window and repalettizing it in Paint Shop Pro.

As a side note, that oldschool white-with-light-grey-crisscrosses background around the image is too bright. It makes a lot of Quake textures just look black in comparison. You should use a darker background, grey at least.
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