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Willem
Joined: 23 Jan 2008 Posts: 73
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Posted: Sat Jul 05, 2008 10:02 am Post subject: ToeTag 2.0 + Source Code |
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I decided to go ahead and release the source code for my Mac based Quake editor, ToeTag. I'm going to release the source code with every version from now on.
It's an XCode3 project written in Objective-C 2.0 using the Cocoa framework. it compiles to a universal binary.
http://wantonhubris.com/toetag/Download.html
Check it out if this interests you at all...
Thanks! _________________ www.wantonhubris.com |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Sat Jul 05, 2008 12:47 pm Post subject: |
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wowow, what a cool way to kick off the general programming section
I don't have a MAC personally, but from what I've seen of your editor it looks pretty nice. Good job! _________________ Unit reporting!
http://www.bendarling.net/ |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Mon Aug 04, 2008 4:31 pm Post subject: |
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Some coder, port this to PC, the editor looks badass and I'm a Windows person myself =)
Kudos to Willem for being so generous with his own hard work however, even if it likely reads like Sanskrit to me, I still find the simple aspect of open sourcing to be commendable. |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Willem
Joined: 23 Jan 2008 Posts: 73
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Posted: Tue Aug 05, 2008 11:56 am Post subject: |
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Thanks guys! And if someone wants to port it, that would be awesome!
I've got a new release coming soon that fixes the WAD loading/saving crashes as well as improved CSG routines. Source code will be available for it as well. _________________ www.wantonhubris.com |
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mh

Joined: 12 Jan 2008 Posts: 909
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Willem
Joined: 23 Jan 2008 Posts: 73
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Posted: Sat Aug 09, 2008 9:50 am Post subject: |
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Well, yes and no. The UI code, certainly. It's a rewrite. But the core routines dealing with CSG or WAD/PAK reading or entity key/value handling should be easily portable as that will be mostly syntax conversion. So if you can get an application up and running with OpenGL windows and splitters, you should be able to get the guts of ToeTag converted without a huge hassle. _________________ www.wantonhubris.com |
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