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Prydon Modelling
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Sat Apr 07, 2007 7:00 am    Post subject: Reply with quote

Yew rock
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Sat Apr 07, 2007 9:24 am    Post subject: Reply with quote



Updated
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Sat Apr 07, 2007 10:53 am    Post subject: Reply with quote

TEH SHORT BOW!!!

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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Sat Apr 07, 2007 5:07 pm    Post subject: Reply with quote

I sir, am a fan. =)
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Apr 07, 2007 6:07 pm    Post subject: Reply with quote

i'm not. they're pretty messy and lack contrast and did you use google images for the skins too
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Sat Apr 07, 2007 9:42 pm    Post subject: Reply with quote



THE RAPIER

CHEAPY SHUT UP
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Error
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Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Mon Apr 09, 2007 8:06 am    Post subject: Reply with quote

I happen to know, Chillo does all his own skins.

Chillo: damn good work man. keep that shit up Smile
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Mon Apr 09, 2007 9:16 pm    Post subject: Reply with quote

Chillo's wit and rebukes may not be as sharp as his rapier, but if they were, Cheapy would be cowering in the corner. I like the models, including the Rapier.

As far as contrast goes, those look fine considering they look to all be in qME shots, and thus would be different in game. Also due to the nature of Prydon, they will be receiving less visual time than a typical mod with new weapons.

Keep it up.
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HeadThump



Joined: 14 May 2006
Posts: 74
Location: Zin

PostPosted: Fri Apr 13, 2007 7:06 am    Post subject: Reply with quote

Smile As someone whose artwork at one time paid the bills, I salute you Chillo, sir. That is good work. You have an eye for evil. Whether it is in the pommel lattice that suggest a thorny bend or the bone work on the bow that hints of the four point symmetry of a snake's mandible, you have an intuitive understanding of the aesthetic contours of the wicked.
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Fri Apr 13, 2007 7:51 am    Post subject: Reply with quote



the buckler

feedback please?
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Fri Apr 13, 2007 8:14 am    Post subject: Reply with quote



UPDATED A LITTLE

the original skin was atrocious
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Apr 13, 2007 9:14 am    Post subject: Reply with quote

Looks okay, seems to suffer from a high-color conversion to Quake format if I'm not mistaken. As you should be able to see there's a lot of weird purple and such colors which make it look very grainy. If you want to work with converting from high-color skins, I'd recommend you excluding colors in the conversion you don't want to appear in the end product, as well as drawing with colors close to the Quake palette all from the start. (This is how Mauve does if I'm not mistaken, also an excellent skinner)
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Up2nOgOoD[ROCK]



Joined: 31 Jul 2006
Posts: 18

PostPosted: Sat Apr 14, 2007 7:13 am    Post subject: Reply with quote

are you planning on making the skins in 24bit?
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Sun Apr 15, 2007 6:35 am    Post subject: Reply with quote



The Sabre

I don't have any intention in making 24-bit skins, but if Prydon becomes popular enough again, i'll definitely consider it.
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sun Apr 15, 2007 1:54 pm    Post subject: Reply with quote

Dude, you have the gift to low-poly modelling. Do you intend to make new monsters, too ? I could try to write some QC if you consider to add monsters to Prydon.
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