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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Sun May 18, 2008 6:27 pm Post subject: One entity is two entities? (DarkPlaces) |
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I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too. _________________ zbang! |
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mh

Joined: 12 Jan 2008 Posts: 909
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Wed May 21, 2008 11:37 pm Post subject: |
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I have geforce 8800gts 512mb. _________________ zbang! |
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LordHavoc
Joined: 05 Nov 2004 Posts: 243 Location: western Oregon, USA
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Posted: Thu May 22, 2008 10:18 am Post subject: Re: One entity is two entities? (DarkPlaces) |
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jim wrote: | I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too. |
Probably fixable if you use r_depthfirst 0, but this may lose fps slightly (more so with costly shaders).
Also make sure r_hdr is 0.
Either way these features are not meant to increase the entities count on r_speeds (even if an entity is indeed rendered multiple times), so this is a bug. |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Thu May 22, 2008 3:04 pm Post subject: |
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Looks like it was the r_hdr being 1 doubling the entity amount. r_depthfirst being something else than 0 only increase the polygon amounts, but entity amount stays correct. _________________ zbang! |
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