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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Thu Apr 08, 2010 5:44 pm Post subject: progdefs.h in FTEQCCGUI |
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Hello.
I was wondering if it is possible to generate the progdefs.h file in FTEQCCGUI
Thank you. _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Thu Apr 08, 2010 8:17 pm Post subject: |
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Add the argument '-progdefs' somewhere in the commandline options text field bit.
More seriously though, why the hell do you want to? _________________ What's a signature? |
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Fri Apr 09, 2010 7:20 am Post subject: |
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I believe that it only genereates if it needs to be changed (unlike FrikQCC that always generates it). _________________ <ekiM> Son, you're writing data structures your CPU can't cache. |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Fri Apr 09, 2010 10:23 am Post subject: |
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qcc needs to generate it in order to get the correct progs api crc. If you use a custom one in an engine, then your engine is incompatible with every other mod. So unless you want to make an engine that doesn't support running any mods, generating a progdefs.h (at least writing one to disk, anyway) is entirely useless.
If you want to see how you messed up your defs.qc then I can see a point. But you can just compare your defs.qc instead of progdefs.h, so no real gain.
But yeah, you can still write one with that extra commandline argument. _________________ What's a signature? |
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