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Stealth Kill
Joined: 29 Dec 2006 Posts: 83
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Posted: Sun Jun 10, 2007 12:26 pm Post subject: Engine renders whole map |
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Hi,
My PSp gl quake engine renders the hole map.
I played the Dakrplaces pc quake engine and it renders only
5m or something.
How can I add this feature?
in which file?
glhardware_surface???
sry bad english |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Jun 10, 2007 5:29 pm Post subject: |
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r_novis ? |
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Stealth Kill
Joined: 29 Dec 2006 Posts: 83
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Posted: Sun Jun 10, 2007 5:49 pm Post subject: |
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i donīt have that file.
i have
gl_draw
gl_entity_fragment
gllight
glamain
glmesh
glmisc
glmodel
glscreen
glsurface
glwarp |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Sun Jun 10, 2007 6:33 pm Post subject: |
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its not a file. _________________ What's a signature? |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Sun Jun 10, 2007 10:22 pm Post subject: |
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hey Stealth,
r_novis is a cvar. It tells to the engine if the VIS information stored into the .BSP file should be used or not to discard non-visible parts of the map.
r_novis 1 makes the engine to render the whole map. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Stealth Kill
Joined: 29 Dec 2006 Posts: 83
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Posted: Sun Jun 10, 2007 11:29 pm Post subject: |
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ahhhhhh
ok thanks |
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