Inside3D!
     

Quake Soccer
Goto page Previous  1, 2, 3, 4, 5  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Tue Apr 21, 2009 12:10 pm    Post subject: Reply with quote

well underway!





still finishing the ball, but as you can see there is a blue quake symbol side and a red quake symbol side
_________________
Back to top
View user's profile Send private message
Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Tue Apr 21, 2009 12:14 pm    Post subject: Reply with quote





8-bit skins included!
_________________
Back to top
View user's profile Send private message
Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Tue Apr 21, 2009 2:27 pm    Post subject: Reply with quote

Niiiiice! Very Happy
Can you send me the new player and ball skins please?

Here's a bigger map: http://www.quaketastic.com/upload/files/multiplayer/maps/scr2.zip
Back to top
View user's profile Send private message
Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Tue Apr 21, 2009 4:18 pm    Post subject: Reply with quote

Here's an idea: Since armor doesn't appear to be present, you could use the armor display for stamina, leaving centerprint free.
Back to top
View user's profile Send private message
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Tue Apr 21, 2009 4:31 pm    Post subject: Reply with quote

yea, that'd be cool.
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Tue Apr 21, 2009 7:39 pm    Post subject: Reply with quote


_________________
Back to top
View user's profile Send private message
Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Tue Apr 21, 2009 7:49 pm    Post subject: Reply with quote



a rainy soccer day
_________________
Back to top
View user's profile Send private message
CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Tue Apr 21, 2009 8:33 pm    Post subject: Reply with quote

Awesome stuff!!! And with a lot of potential for growth! I can totally imagine tricks, tackles and other moves, new fields and - why not - a single-player tournament! Very Happy
It was a lot of fun, even with just bots. I only encountered two odd things. Sometimes the ball seemed to go inside, but, for some reasons, it wasn't registered as a goal. Also, at one point, the bots got stuck (see picture below), but I' sure it's just bound to happen from time time...



_________________
http://www.planetcocot.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Tue Apr 21, 2009 9:46 pm    Post subject: Reply with quote

Yeah I noticed that too. That map I made was too small.
And that happens because the ball's size is '-8 -8 -8' '8 8 8' and it rounds to player size clipping hull when touching the world. But if I set it to bullet size it would be kinda hard for a player to touch the ball, and you'll only see half ball when it is landed on the floor.

I uploaded a bigger map on an earlier post, and the field's size is 3616x1824 units. The field should be as close as possible to this size when making your map.

Here are 2 images showing where the ball enters or not:

Small map (soccer.bsp):


Large map (scr2.bsp):
Back to top
View user's profile Send private message
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Apr 22, 2009 3:19 am    Post subject: Reply with quote

Nice!

(If playing soccer I get to be Brazil Wink )
Back to top
View user's profile Send private message
Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Wed Apr 22, 2009 3:44 am    Post subject: Reply with quote

It's difficult to know what to do about the extra height on the ball...
Back to top
View user's profile Send private message
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Wed Apr 22, 2009 12:20 pm    Post subject: Reply with quote

Lardarse wrote:
It's difficult to know what to do about the extra height on the ball...


Make it point sized, but make it MOVETYPE_FLYMISSILE while on the ground, as that uses a player clipping hull against entities? you might need to force_retouch all the time, I'm not sure. This may or may not work, I'm not certain.

Alternatively, make it DP specific and use Q3 BSP.
_________________
Apathy Now!
Back to top
View user's profile Send private message
Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Wed Apr 22, 2009 12:52 pm    Post subject: Reply with quote

I've thought of a rather complicated, rather hacky way. Have 2 entities for the ball: one that the player colides with, and another that is just the ball. Then you do something hacky where the entity that is touchable is doing tests against world at the corners, and the ball is always following it.
Back to top
View user's profile Send private message
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Wed Apr 22, 2009 12:58 pm    Post subject: Reply with quote

Or use Twig and have proper physics as well Smile
_________________
Apathy Now!
Back to top
View user's profile Send private message
Supa



Joined: 26 Oct 2004
Posts: 122

PostPosted: Wed Apr 22, 2009 5:15 pm    Post subject: Reply with quote

Orion: Neat mod. I wasn't sure how well the limit on jumping would work but with the limited stamina it works nicely. Might I suggest using the health counter to display stamina? Considering that there isn't anyway to lose health the counter would go unused otherwise..

Anyway, I like it. Thanks. :)
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page Previous  1, 2, 3, 4, 5  Next
Page 2 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group