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Prydon Map Test
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Mon Aug 10, 2009 10:24 am    Post subject: Prydon Map Test Reply with quote

Ok so I know I said I would start making maps for Prydon. Well I got around to making a new Inn for Capel Curig. I figure we could split the insides of buildings into separate maps in order to increase frame rate.

This isn't really anything special but I'm kind of proud of it, except for a few flaws which I have no idea how to fix. First off, the NPCs and props are not appearing. There are weird cubes where some of the doors are. Other than that, I think it's pretty cool. I'd like anyone who's interested to try it out and give me feedback.

*UPDATE*

Link is now working. Thanks Spirit!

http://www.quaketastic.com/upload/files/single_player/maps/inn_01.rar


Last edited by Chillo on Tue Aug 11, 2009 4:44 am; edited 1 time in total
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Jokerzwild420



Joined: 07 Jan 2009
Posts: 20

PostPosted: Tue Aug 11, 2009 3:45 am    Post subject: Reply with quote

any pics? i cant download atm, my pc is... inaccessible ...
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Tue Aug 11, 2009 4:36 am    Post subject: Reply with quote

Here's a video for those of you who don't have time to install the map.

http://www.youtube.com/watch?v=EZFuVgP6ok4
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Tue Aug 11, 2009 3:34 pm    Post subject: Reply with quote

I thought it was a remake of the Inn from Zelda: Majora's Mask at first, since I had no clue what The One Seasons was.
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Wed Aug 12, 2009 12:26 am    Post subject: Reply with quote

Hey, cool! Makes me want to reinstall Prydon...
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Wed Aug 12, 2009 1:31 pm    Post subject: Reply with quote

..What a big difference. Its makes the game a bit more than just walking out the door of the inn. A bit more for the player to immerse themselves into...
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Wed Aug 12, 2009 10:13 pm    Post subject: Reply with quote

Here is the complete town of Capel Curig.

http://www.quaketastic.com/upload/files/single_player/maps/prydonmaps_1.rar

IMPORTANT NOTE: You must start this sequence of maps with inn.bsp--otherwise it won't work.

I'll be posting a video of the town's gameplay in a while. I must give credit to whoever created the level "vilage1.bsp" for TAoV. I didn't steal anything from the level, but it gave me a lot of inspiration on how to create a medieval village. I also used a lot of textures from that level. RenegadeC, who made that map?

The only problem with the map so far is that in "inn.bsp" you cannot rent a room for the night. I'm not sure why, but there isn't an appropriate respawning point in the map after you save your game. Other than that, I'm quite happy with it, but I'd still like some constructive criticism about what you'd all like me to add/improve to the levels. Thanks.
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Wed Aug 12, 2009 11:11 pm    Post subject: Reply with quote

http://www.youtube.com/watch?v=C3ud6_KyRKs

Here's a video of the whole town.
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Thu Aug 13, 2009 6:44 am    Post subject: Reply with quote

I really like it, but multiple maps is bad for netplay. I need to go to magic guy.... but the other guy needs to go to weapons/armor shop... it could get ugly.
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Spike



Joined: 05 Nov 2004
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Location: UK

PostPosted: Thu Aug 13, 2009 7:07 am    Post subject: Reply with quote

yeah, imho better to use teleporters, if possible
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Thu Aug 13, 2009 3:57 pm    Post subject: Reply with quote

Does anyone know if players can use teleporters in Prydon?

Error: I've never played Prydon with multiplayer before, I assumed someone had added a feature where the server was capable of having multiple maps open at once. If that isn't the case, I can easily merge all the maps into one, but as Spike said, it would really be easier if I could use teleporters instead of trying to connect them all together.
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Error
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PostPosted: Fri Aug 14, 2009 1:41 am    Post subject: Reply with quote

do a trial and error with teleporters... I honestly can't think of a time it was used in Prydon or the expansions.
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Fri Aug 14, 2009 2:54 am    Post subject: Reply with quote

Does anyone know if teleports can be used in Prydon?

Anyway, I cleared up a few quest glitches with my maps and completed the sewer level today.

http://www.quaketastic.com/upload/files/single_player/maps/prydonmapbeta.rar

Spirit: I've uploaded a few files that are now obsolete. Can you delete them? Is there a way that I can?

As of now you can go into the sewers, kill Ramuka and talk to a few new people, so it's almost on par with the original release of Prydon, map-wise.

I'm just having a huge problem with being able to save your game in inn.bsp. I feel like I've copied the entity list from the original town verbatim, and it's a real mystery to why it's not working. FrikaC, can you play with it and see if you can tell me what might be going on?
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Fri Aug 14, 2009 6:21 am    Post subject: Reply with quote

Willem is your man about things Quaketastic. Wink
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Fri Aug 14, 2009 7:02 am    Post subject: Reply with quote

you only need prydon and darkplaces to play prydon right?

you technically dont need quake?
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