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is this code refering to mirrors as reflections in quake?
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reckless



Joined: 24 Jan 2008
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PostPosted: Sun Jun 27, 2010 12:15 am    Post subject: Reply with quote

hehe the funny thing no matter what weapon you wear the reflection will allways show him with a blaster Razz
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Spike



Joined: 05 Nov 2004
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PostPosted: Sun Jun 27, 2010 6:14 am    Post subject: Reply with quote

and he doesn't even have a blaster!
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reckless



Joined: 24 Jan 2008
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Location: inside tha debugger

PostPosted: Sun Jun 27, 2010 8:07 pm    Post subject: Reply with quote

indeed Laughing
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Baker



Joined: 14 Mar 2006
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PostPosted: Tue Jun 29, 2010 1:11 pm    Post subject: Reply with quote

I did some playing around. Certain maps with r_mirroralpha enabled for certain textures look very cool. It would be a great effect to have on ice.
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Spike



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PostPosted: Tue Jun 29, 2010 2:38 pm    Post subject: Reply with quote

mix the effect with water :P
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reckless



Joined: 24 Jan 2008
Posts: 390
Location: inside tha debugger

PostPosted: Mon Jul 12, 2010 10:09 am    Post subject: Reply with quote

newer got that to work Laughing

it does something awfull to the warp code making water a plain surface (no reflection either heh).

tenebrae used the mirror code for some cubemap hackery projecting the caustics onto the walls (broke on latest source).

hmm and lava balls.
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