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redrum

Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York
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Posted: Tue Jul 28, 2009 12:41 am Post subject: Implementing bobbing effect into QW? |
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What would be the best way to attack this?
I haven't coded anything with camera view before. _________________ Welcome to the Overlook Hotel 69.113.123.178:27500 |
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Tue Jul 28, 2009 4:47 am Post subject: |
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Erm...
QW has an original bobbing effect.
Play around with cl_bob, cl_bobup and cl_bobcycle commands. Unless if you want to make the weapon to bob side by side, which is much harder. It's all engine code, not QC. |
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redrum

Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York
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Posted: Wed Jul 29, 2009 2:44 am Post subject: |
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OK, thanks Orion.
What have you been working on lately? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500 |
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