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Bare Minimum Codebase

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Gatts Joined: 29 Aug 2009 Posts: 3 |

Posted: Tue Sep 01, 2009 4:29 pm Post subject: Bare Minimum Codebase |

Hi guys, I've recently gone through the from scratch tutorials but i've noticed that they were never finished. At this point i have all four chapters finished but obviously there are parts missing like: - Map entities like lifts and rotating brushes aren't loaded.
- Entities such as weapons, ammo and health aren't loaded.
- Monsters aren't loaded.
And other things like that. I've taken a look at the official source for the Quake game but i was looking for a more clean and optimized codebase to base my project on.
My project is a singleplayer game with no aims for multiplayer. Any help you can give me is greatly appreciated!
Thanks,
Gatts

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Tue Sep 01, 2009 5:14 pm Post subject: |

Might check this out, not sure how clean it is though... QCide & Clean QuakeC http://tremor.quakedev.com/qcide.html also for more tweaks and bug fixes look here http://www.inside3d.com/qip/home.shtml best way to learn quakeC is to run thru those bug fixes too!

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