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leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Wed Dec 13, 2006 7:26 pm    Post subject: let's make quake Reply with quote

first we'll need a svn to poop on

second we'll need to whip sajt to poop a md3>mdl converter (i would whip frikac but quaided won't be done until quaid dies)

third we need less lazy and some motivation somehow
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Entar



Joined: 05 Nov 2004
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PostPosted: Wed Dec 13, 2006 7:41 pm    Post subject: Reply with quote

Echon can supply an SVN repository, and even a website for it, if we want one. www.quakedev.com
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leileilol



Joined: 15 Oct 2004
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PostPosted: Wed Dec 13, 2006 7:44 pm    Post subject: Reply with quote

if you've seen this post you'll notice i've started retexturing the dm levels with Free (NOT FREEWARE OR PUBLIC DOMAIN, I mean Free Software) textures from OpenQuartz and OpenArena starting with DM4

hopefully retexturing all the dm levels will give a good base to start replicating the rest of the textures with.

I prefer not to base a wad on any retexturing project since licenses and risk of deriving from id's original artwork and trademarks is an iffy issue.
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frag.machine



Joined: 25 Nov 2006
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PostPosted: Thu Dec 14, 2006 12:55 am    Post subject: Reply with quote

CheapAlert wrote:
if you've seen this post you'll notice i've started retexturing the dm levels with Free (NOT FREEWARE OR PUBLIC DOMAIN, I mean Free Software) textures from OpenQuartz and OpenArena starting with DM4

hopefully retexturing all the dm levels will give a good base to start replicating the rest of the textures with.

I prefer not to base a wad on any retexturing project since licenses and risk of deriving from id's original artwork and trademarks is an iffy issue.


What's exactly the goal ? To make something similar to Open Arena ? Or to make an entire new game based in the original Quake concept that was scrapped during the development ? The last one would be something very cool, although there's always the risk of a C&D letter...
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scar3crow
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Joined: 18 Jan 2005
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Location: Las Vegas, NV

PostPosted: Thu Dec 14, 2006 1:45 am    Post subject: Reply with quote

in the case of the latter, we would check before hand on such... and could probably get their blessing.

i think as long as you deal with individuals and not corporations, all you need to do is convey your passion, integrity and talent. companies dont want others to gain recognition where they could have, but artists dont want to see their designs butchered.
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leileilol



Joined: 15 Oct 2004
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PostPosted: Tue Dec 19, 2006 6:12 am    Post subject: Reply with quote

workin on conchars now

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HeadThump



Joined: 14 May 2006
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Location: Zin

PostPosted: Tue Dec 19, 2006 9:24 pm    Post subject: Reply with quote

Good job Cheaps,

That message is working on me already, I feel the guilt trip, and I try to answer back with a few snively, 'but . . . but . . . I have to go to work.'
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frag.machine



Joined: 25 Nov 2006
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PostPosted: Tue Dec 19, 2006 10:09 pm    Post subject: Reply with quote

Hey Cheap, I guess would be cool to have a complete list of resources to be replaced and who is working in what, don't you think ?
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leileilol



Joined: 15 Oct 2004
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PostPosted: Sat Dec 23, 2006 8:14 am    Post subject: Reply with quote

i wish

we don't even have an svn yet
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Entar



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PostPosted: Thu Dec 28, 2006 5:56 pm    Post subject: Reply with quote

like I said, ask Echon.
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Echon



Joined: 16 Jan 2005
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PostPosted: Wed Jan 03, 2007 7:27 pm    Post subject: Reply with quote

hi

I can host SVN for you. Message me on AIM or IRC.
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leileilol



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PostPosted: Tue Jan 23, 2007 1:42 am    Post subject: Reply with quote

i got svn now (NOT ICCULUS OR ECHON LOL) but nothing is on it right now!

i'm also thinking of expanding this to cover Hexenworld!
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Entar



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PostPosted: Tue Jan 23, 2007 5:27 am    Post subject: Reply with quote

http://entar.quakedev.com/misc-files/grenade.mdl
Yay, here's my first non-skinned tiny contribution. Saves you about a minute of work, and gives me a smidgen of modeling practice. woot.
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leileilol



Joined: 15 Oct 2004
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PostPosted: Wed Jan 24, 2007 5:28 am    Post subject: Reply with quote

well that's terribly useful.
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frag.machine



Joined: 25 Nov 2006
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PostPosted: Mon Jan 29, 2007 3:56 am    Post subject: Reply with quote

Hope this one is a bit more useful...

perforator viewmodel (w/o skin and w/o correct perspective):

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