Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

ZQuake: NQConnect

| Inside3d Forums Forum Index -> Engine Programming

View previous topic :: View next topic
Author | Message
--- | ---
Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Wed Jan 06, 2010 1:25 pm Post subject: ZQuake: NQConnect |

Just taking a quick look at ZQuake's "nqconnect" capability. ZQuake is a Quakeworld client and like FTEQW it can run normal Quake progs.dat and connect to regular Quake servers. Observations: It shows ping in the scoreboard even when connected to NQ servers. (ProQuake's ping method?)
Is ip:port capable.
NAT-fixed for NQ? Unknown.
I'm interested in checking out the differences and trying to play a few games of NQ online sometime using ZQuake to see what works well and what surprises there are.
I don't make any secret of the fact I really like ZQuake and am thinking of eventually seeing if I can combine ProQuake, ZQuake, FitzQuake, aguirReQuake, Makaqu into a single NQ/QW client with single player big map support and an enhanced FTEQW software renderer.
I had hoped I'd have time to do that in 2009. Maybe sometime in 2010 I will have an extended period of time that I can do something time consuming like that.

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> Engine Programming | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group