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metlslime



Joined: 05 Feb 2008
Posts: 177

PostPosted: Wed Oct 15, 2008 7:58 am    Post subject: Reply with quote

re: iPhone darkplaces

Apple's approval process for new iPhone developers is pretty much this: if you can pay the $99 fee, you're approved.

Though, Quake as it stands would not be fun on the iPhone, the platform would really need a simpler FPS with controls designed for the interface, and levels / monsters designed for the controls, rather than a clumsy straight port.
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Wed Oct 15, 2008 4:32 pm    Post subject: Reply with quote

what about thst csqc?

do u suppose tht might be a standard eventually?

at leastin gl, i dont know how it would look in a software :\
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Wed Oct 15, 2008 5:52 pm    Post subject: Reply with quote

LordHavoc wrote:
What it probably runs on (with a recompile or possibly a little editing):
OpenPandora (product not released yet, will see what is involved)

ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Oct 15, 2008 7:34 pm    Post subject: Reply with quote

LordHavoc wrote:
Now, what platform does DarkPlaces not run on that people actually care about?

older pentiums and 486s obviously. func_msgboard is obviously a ghetto full of people stuck on them. *sarcasm*

LordHavoc wrote:

Crashing on certain video drivers is not an excuse (workarounds can be added if people tell me what feature does not work on what driver).

oh? does this mean there's a possible chance of running this on PCX2 chipset?
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LordHavoc



Joined: 05 Nov 2004
Posts: 243
Location: western Oregon, USA

PostPosted: Wed Oct 15, 2008 8:52 pm    Post subject: Reply with quote

leileilol wrote:
oh? does this mean there's a possible chance of running this on PCX2 chipset?


Yes if you can get me a log with the startup details with the -developer -condebug options, and then a list of -nowhatever options that are required to get it to work properly (assuming it runs with -safe - if it doesn't even run with that it may be fairly hopeless).

Not sure that there is any value in PCX2 support though.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed Oct 15, 2008 9:25 pm    Post subject: Reply with quote

On a personal note, I've been "dreaming" about a Wii DP port for a while, as the Wii control scheme and mentality (accessibility mainly) fits the DP game I've been working on lately, so that'd be pretty damned wicked...
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Wed Oct 15, 2008 9:34 pm    Post subject: Reply with quote

DP mods on the Wii would rock. I loved how aiming worked in Metroid Prime. It's not as effective as a mouse in a classic fast-and-furious quake DM, but in single player it would be very cool.
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Wed Oct 15, 2008 9:46 pm    Post subject: Reply with quote

Lardarse wrote:
LordHavoc wrote:
What it probably runs on (with a recompile or possibly a little editing):
OpenPandora (product not released yet, will see what is involved)

ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.
There is someone already working on the port. Smile
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LordHavoc



Joined: 05 Nov 2004
Posts: 243
Location: western Oregon, USA

PostPosted: Wed Oct 15, 2008 11:39 pm    Post subject: Reply with quote

Spirit wrote:
Lardarse wrote:
LordHavoc wrote:
What it probably runs on (with a recompile or possibly a little editing):
OpenPandora (product not released yet, will see what is involved)

ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.
There is someone already working on the port. Smile


phrosty in #fte mentioned working on it.

I've got one preordered but not sure when that will ship.

I doubt it will require any special support.

Some ARM processors DO have an FPU, for example the Dreamcast's cpu had a few floating point ops (critical since it ran 3D games), I don't know if the Pandora's cpu does but I'd assume so for performance reasons.
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MDave



Joined: 17 Dec 2007
Posts: 75

PostPosted: Fri Oct 17, 2008 11:56 am    Post subject: Reply with quote

LordHavoc wrote:
Spirit wrote:
Lardarse wrote:
LordHavoc wrote:
What it probably runs on (with a recompile or possibly a little editing):
OpenPandora (product not released yet, will see what is involved)

ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.
There is someone already working on the port. Smile


phrosty in #fte mentioned working on it.

I've got one preordered but not sure when that will ship.

I doubt it will require any special support.

Some ARM processors DO have an FPU, for example the Dreamcast's cpu had a few floating point ops (critical since it ran 3D games), I don't know if the Pandora's cpu does but I'd assume so for performance reasons.


Quake 2 unoptimised runs on it at 60fps at 320 x 240. It does have a FPU Wink

Check the videos on youtube.

Quake 3 should run pretty smoothly on it too, once that gets ported and takes advantages of the hardware. Some even say Doom 3 could work, if that ever becomes open source.
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