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Aliens-Quake toatl conversion on telejano engine Goto page Previous 1, 2, 3, 4, 5, 6 Next

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Sun Apr 27, 2008 2:44 pm Post subject: |

That video looks cool, fallus666 I've downloaded it and will try it as soon as I have a little more time _________________ http://www.planetcocot.net/

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fallus666 Joined: 24 Apr 2008 Posts: 29 |

Posted: Mon Apr 28, 2008 10:59 am Post subject: |

to jim : yes, you right but dont forget tis is only quake 1 to everyone: this is properly line to run mod: quake\telejano.exe -game alien +map demo -bpp 32
before was error in line and mod will run with only 8 bpp
that was fixed on my website too.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Tue Apr 29, 2008 3:51 pm Post subject: |

Most people here are used to either fixing commandlines or making up their own just fine The videos looked rather awesome, I loved how agressive the aliens were. One thing I wonder about, is why the video says Darkplaces edition, and you keep talking about telejano
Keep it up!
_________________
Look out for Twigboy

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Wed Apr 30, 2008 2:11 am Post subject: |

That demo map under Telejano is horribly slow for some odd reason, where Darkplaces runs it just fine...

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fallus666 Joined: 24 Apr 2008 Posts: 29 |

Posted: Wed Apr 30, 2008 8:22 am Post subject: |

i was try to create conversion on darkplaces but finally i choose telejano becouse that engine much more properly.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Apr 30, 2008 8:53 am Post subject: |

Much more properly what? Works more properly? _________________ Look out for Twigboy

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fallus666 Joined: 24 Apr 2008 Posts: 29 |

Posted: Wed Apr 30, 2008 9:28 am Post subject: |

in darkplaces the aliens bugged many times on corridors, doors etc, they is not too fast like on telejano. Telejano have many options, scripts very lovely to my conversion. That i'll say - i like darkplaces very much but telejano is a bit better

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fallus666 Joined: 24 Apr 2008 Posts: 29 |

Posted: Wed Apr 30, 2008 9:44 am Post subject: |

http://fallus666.w8w.pl/telejano_002.JPG screen from new level this level will be official 1st map on conversion. It's like introduction.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Apr 30, 2008 10:32 am Post subject: |

404 here _________________ Look out for Twigboy

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fallus666 Joined: 24 Apr 2008 Posts: 29 |

Posted: Wed Apr 30, 2008 11:06 am Post subject: |

server is fatal please refresh

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Wed Apr 30, 2008 11:20 am Post subject: |

You have to copy the link and paste it to the address bar... I really wonder why some servers have that kind of "features"... I would add some skylight in the same colour as the sky or change the sky different colour. Architecture looks fine. The windows could have some different texture, if you have any window textures.
_________________
zbang!

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venomus Joined: 24 May 2005 Posts: 44 |

Posted: Wed Apr 30, 2008 6:59 pm Post subject: |

Interesting project. I played the original Aliens TC with Telejano and I think it was better for it, especially with the over the top flame effects.

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fallus666 Joined: 24 Apr 2008 Posts: 29 |

Posted: Sat May 03, 2008 11:27 am Post subject: |

here is new video from demo map http://pl.youtube.com/watch?v=NhEE9Fr0rm4

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Gilgamesh Joined: 26 Oct 2004 Posts: 67 Location: Brazil |

Posted: Sat May 03, 2008 1:58 pm Post subject: |

VERY good, fallus666. The ambient looks awesome. _________________ #EOP

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fallus666 Joined: 24 Apr 2008 Posts: 29 |

Posted: Sat May 03, 2008 3:41 pm Post subject: |

the introduction is done. this is screen from level 2 in progress...

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