Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Frikbot X .way file Releases thread Goto page Previous 1, 2, 3, 4, 5, 6, 7 Next

| Inside3d Forums Forum Index -> General Discussion

View previous topic :: View next topic
Author | Message
--- | ---
Monster Joined: 07 Jan 2006 Posts: 94 Location: North Carolina |

Posted: Sat Jul 07, 2007 2:37 am Post subject: |

nice FrikaC. It would be good to have all the Frik-stuff on one site.. Whatever works really.

Back to top |

Monster Joined: 07 Jan 2006 Posts: 94 Location: North Carolina |

Posted: Sun Jul 08, 2007 4:59 pm Post subject: |

Made a waypoint for Ultra Violence (ultrav). Popular and fun map. Lots of ways to trick/outsmart your opponent. http://files.filefront.com//;7995449;;/ UltraV download: http://gamers.org/pub/idgames2/levels/deathmatch/s-u/ultrav.zip textfile:
http://gamers.org/pub/idgames2/levels/deathmatch/s-u/ultrav.txt

Back to top |

Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Tue Jul 10, 2007 9:16 pm Post subject: |

Sorry that update took so long, I've been loathsomely busy. Anyway, I've uploaded Krimzon's Yellow Snow, Quest's waypack1, Monster's Fragtown pack and Ultraviolence, plus DMA10 and of course, q1edge. I've decided not to do dma11 because it feels more like an unfinished SP map rather than a proper DM map, and the Q2 texture set makes me go ugh. Which of course means, that I'm pretty much finished with the DMA series.
Q1Edge might be a little light on the waypoints, but it should still get the bots where they need to go and whatnot.
_________________
"Roboto suggests Plasma Bazooka."

Back to top |

Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Jul 11, 2007 8:08 am Post subject: |

Wasn't there a *huge* waypoint compilation package released on qexpo? Or was that Frogbot? _________________ Look out for Twigboy

Back to top |

Monster Joined: 07 Jan 2006 Posts: 94 Location: North Carolina |

Posted: Wed Jul 11, 2007 2:20 pm Post subject: |

Don't think there was Urre, but I'll check around on all the old Qexpo's.

Back to top |

Monster Joined: 07 Jan 2006 Posts: 94 Location: North Carolina |

Posted: Wed Jul 11, 2007 2:21 pm Post subject: |

Yeah, I think it was Frogbot, On Qexpo 2005, Trinca released a qwprogs that supported 350 maps.

Back to top |

Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Jul 11, 2007 3:18 pm Post subject: |

Migod! _________________ Look out for Twigboy

Back to top |

redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Thu Jul 12, 2007 3:45 am Post subject: |

How can I make my own waypoint files? Of course I'll share them with everyone. _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

Back to top |

Monster Joined: 07 Jan 2006 Posts: 94 Location: North Carolina |

Posted: Thu Jul 12, 2007 4:28 am Post subject: |

Read the FBX readme.html Or, you can just go here: http://www.inside3d.com/frikbot/fbx/readme.html It is pretty simple once you get the hang of it! Have fun , and if you need any help, just ask

Back to top |

Sajt Joined: 16 Oct 2004 Posts: 1028 |

Posted: Fri Jul 13, 2007 6:47 am Post subject: |

Trinca is crazy... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

Back to top |

CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Fri Jul 13, 2007 9:50 am Post subject: |

UQC (http://www.fileplanet.com/169801/160000/fileinfo/Quake---Ultimate-Quad-Capture-1.4) comes with FBX waypoints for 50 maps. They were made with the mod in mind, but then it doesn't really matter much since bots are meant to navigate the entire maps anyway. I'm sure they'd need some tweaking as some of those were made when I was learning the ropes of waypointing, but, hey, why not.
_________________
http://www.planetcocot.net/

Back to top |

Monster Joined: 07 Jan 2006 Posts: 94 Location: North Carolina |

Posted: Fri Jul 13, 2007 2:42 pm Post subject: |

nice! i'll check those out and see if they need any tweaking...

Back to top |

redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Fri Jul 13, 2007 9:51 pm Post subject: |

Guys, I downloaded some of the waypoints. I put the .way files in my maps folder. I then re-compiled. (didn't know if I had to or not). The bots don't seem like they are following any waypoint path. Mostly standing around until something comes into view.
The map I'm using is lacrima.
Am I doing something wrong?
_________________
Welcome to the Overlook Hotel 69.113.123.178:27500

Back to top |

Monster Joined: 07 Jan 2006 Posts: 94 Location: North Carolina |

Posted: Fri Jul 13, 2007 11:24 pm Post subject: |

Lacrima hasn't been waypointed yet.. I'll get to that one though ! You don't have to re-compile when you put in more waypoints. It would be nice to have a big list of maps that have been waypointed. Last edited by Monster on Fri Jul 13, 2007 11:29 pm; edited 1 time in total

Back to top |

Monster Joined: 07 Jan 2006 Posts: 94 Location: North Carolina |

Posted: Fri Jul 13, 2007 11:28 pm Post subject: |

Made a waypoint for DM7 (Acrophobia). This map was going to be in the original Quake, but ended up being on the n64 version. Big vertical map, lots of fun! dm7.way: http://files.filefront.com//;8046193;;/ DM7.bsp Download: http://www.quakedeathmatch.com/iov/index.php?name=Downloads&req=getit&lid=18

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> General Discussion | All times are GMT Goto page Previous 1, 2, 3, 4, 5, 6, 7 Next
Page 3 of 7

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group