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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Thu Nov 27, 2008 6:56 am Post subject: |
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stick + sagdoll =  _________________ bah |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Nov 27, 2008 7:42 am Post subject: |
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It doesn't quite work that way. This is however capable of making real ragdolls, once you add a couple of features. _________________ Look out for Twigboy |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Thu Nov 27, 2008 3:00 pm Post subject: |
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How many stick simulations do you use for a box and how many entities are required for a single box? |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Nov 27, 2008 6:34 pm Post subject: |
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The first post in this thread answers your question(s) _________________ Look out for Twigboy |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Thu Nov 27, 2008 6:56 pm Post subject: |
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Urre wrote: | The first post in this thread answers your question(s) |
Sorry  |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Fri Nov 28, 2008 7:37 pm Post subject: |
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Urre wrote: | Turned out to be the ol'
Code: | self.angles_x = self.angles_x*-1; |
Quite embarrassing really. LordHavoc looked at me and went all
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That's hillarious. God knows how many times I've come a cropper of that piece of Quake legacy insanity.
Fantastic to see it's back in action, and I can't wait to get my hands on it  _________________ Apathy Now! |
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