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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Sat Jul 07, 2007 2:37 am Post subject: |
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nice FrikaC. It would be good to have all the Frik-stuff on one site.. Whatever works really.  |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Tue Jul 10, 2007 9:16 pm Post subject: |
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Sorry that update took so long, I've been loathsomely busy.
Anyway, I've uploaded Krimzon's Yellow Snow, Quest's waypack1, Monster's Fragtown pack and Ultraviolence, plus DMA10 and of course, q1edge.
I've decided not to do dma11 because it feels more like an unfinished SP map rather than a proper DM map, and the Q2 texture set makes me go ugh. Which of course means, that I'm pretty much finished with the DMA series.
Q1Edge might be a little light on the waypoints, but it should still get the bots where they need to go and whatnot. _________________ "Roboto suggests Plasma Bazooka." |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed Jul 11, 2007 8:08 am Post subject: |
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Wasn't there a *huge* waypoint compilation package released on qexpo? Or was that Frogbot? _________________ Look out for Twigboy |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Wed Jul 11, 2007 2:20 pm Post subject: |
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Don't think there was Urre, but I'll check around on all the old Qexpo's. |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Wed Jul 11, 2007 2:21 pm Post subject: |
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Yeah, I think it was Frogbot, On Qexpo 2005, Trinca released a qwprogs that supported 350 maps. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed Jul 11, 2007 3:18 pm Post subject: |
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Migod! _________________ Look out for Twigboy |
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redrum

Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York
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Posted: Thu Jul 12, 2007 3:45 am Post subject: |
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How can I make my own waypoint files?
Of course I'll share them with everyone. _________________ Welcome to the Overlook Hotel 69.113.123.178:27500 |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Thu Jul 12, 2007 4:28 am Post subject: |
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Read the FBX readme.html
Or, you can just go here:
http://www.inside3d.com/frikbot/fbx/readme.html
It is pretty simple once you get the hang of it!
Have fun , and if you need any help, just ask  |
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Sajt
Joined: 16 Oct 2004 Posts: 1028
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Posted: Fri Jul 13, 2007 6:47 am Post subject: |
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Trinca is crazy... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Fri Jul 13, 2007 2:42 pm Post subject: |
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nice! i'll check those out and see if they need any tweaking... |
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redrum

Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York
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Posted: Fri Jul 13, 2007 9:51 pm Post subject: |
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Guys, I downloaded some of the waypoints. I put the .way files in my maps folder. I then re-compiled. (didn't know if I had to or not).
The bots don't seem like they are following any waypoint path. Mostly standing around until something comes into view.
The map I'm using is lacrima.
Am I doing something wrong? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500 |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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Posted: Fri Jul 13, 2007 11:24 pm Post subject: |
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Lacrima hasn't been waypointed yet.. I'll get to that one though !
You don't have to re-compile when you put in more waypoints.
It would be nice to have a big list of maps that have been waypointed. 
Last edited by Monster on Fri Jul 13, 2007 11:29 pm; edited 1 time in total |
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Monster

Joined: 07 Jan 2006 Posts: 94 Location: North Carolina
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