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Adding CSQC Support To The Quake Engine

 
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Thu Aug 27, 2009 11:49 pm    Post subject: Adding CSQC Support To The Quake Engine Reply with quote

Under Construction.
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Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!


Last edited by Team Xlink on Mon Dec 07, 2009 8:30 pm; edited 1 time in total
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Thu Aug 27, 2009 11:53 pm    Post subject: It cut it off, had to make two posts. Reply with quote

Under Construction.
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Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!


Last edited by Team Xlink on Mon Dec 07, 2009 8:31 pm; edited 1 time in total
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Fri Aug 28, 2009 11:37 am    Post subject: Reply with quote

Is this a wordy diff between original engine versus Spike's implentation or are there some things worth mentioning?
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Dec 02, 2009 10:49 am    Post subject: Reply with quote

Spirit wrote:
Is this a wordy diff between original engine versus Spike's implentation or are there some things worth mentioning?


Either way it is a interesting quick browse especially if you are trying size up the effort required to do it.
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Wed Dec 02, 2009 3:57 pm    Post subject: Reply with quote

Can't fault the changes to winquake.dsp at least.
*cough* :)
(it would have been more practical to state the files that were added, and the additional precompiler define, as this would carry over to other versions of msvc).

Still, the patch would be simpler if it didn't contain the server parts too.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Dec 02, 2009 4:17 pm    Post subject: Reply with quote

Spike wrote:
Can't fault the changes to winquake.dsp at least.
*cough* Smile
(it would have been more practical to state the files that were added, and the additional precompiler define, as this would carry over to other versions of msvc).

Still, the patch would be simpler if it didn't contain the server parts too.


Better than average chance there are a whole fleet of engine builds supporting this modification by Friday morning Wink

Like as in all the NQ ones that anyone uses that [that I am able to compile].
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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Mon May 31, 2010 8:17 am    Post subject: Reply with quote

Smart move deleting the original post.

Disable the edit button, please...
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Mon May 31, 2010 8:59 am    Post subject: Reply with quote

Yes, edit should only exist a limited time after posting, like a couple of hours tops.
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