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ShadowBorg's gun

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Sun Jan 25, 2009 3:31 am Post subject: ShadowBorg's gun |

hey, i know i was supposed to give this away along time ago... but iv been really busy and in bad times, dad says there's no room for me any more.... so im really limited on time here's the gun. sorry if it was supposed to be more private....
this should be it, all of my files i belive can be found on my filefront page.
http://files.filefront.com/shadowgunzip/;13085204;/fileinfo.html
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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Sun Jan 25, 2009 2:55 pm Post subject: |

..I remember the picture/sketch that model was made from. I think you did a good job modeling it. Sorry to hear about the personal stuff though, hang in there...

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sun Jan 25, 2009 8:46 pm Post subject: |

Groovy! I'll start working on animating it 'n stuff. Once again, thanks for helping to make this model ceriux! EDIT: g_model finished, v_model animations and skin mods finished, player model integration model created. (but not merged into the player model and made to mesh with the animations.)
Vertex swimming is a bit of a nasty, and interpolation will not look good. (I'll probably try and do a remix version of this using the skin and quark / qme later.)
Also, I decided not to do the reload anims. This weapon is simply stored in a charge cradle / holster when not being used. (this is of course to enhance battlefield durability by reducing the amount of moving parts to a minimum, and not actually a result of zee doctor being lazy and not wanting to do a reload animation.)
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"Roboto suggests Plasma Bazooka."

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Mon Jan 26, 2009 1:11 pm Post subject: |

can u post a pic or 2 once ingame? - sry on psp _________________ QuakeDB - Quake ModDB Group

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Mon Jan 26, 2009 8:25 pm Post subject: |

Dr. Shadowborg wrote:
Groovy!

now your the guy with the gun

Dr. Shadowborg wrote:
Also, I decided not to do the reload anims. This weapon is simply stored in a charge cradle / holster when not being used. (this is of course to enhance battlefield durability by reducing the amount of moving parts to a minimum, and not actually a result of zee doctor being lazy and not wanting to do a reload animation.)

features are great!!
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bah

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Mon Jan 26, 2009 11:59 pm Post subject: |

Okay, player model integration finished. (whew, that was a lot of work, I hate doing that kind of stuff...) Ceriux: Sure, I'll post a few screenies once I've got it working in the mod. (probably take a day or two, the QuakeC changes will be fairly significant...)
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"Roboto suggests Plasma Bazooka."

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Thu Jan 29, 2009 8:47 pm Post subject: |

Okay, few screenshots hot off the press: Gun in depleted state, with weapon_pbmagnum g_model in front. http://tlb.quakedev.com/hsmash/shots/pbmss01.gif Gun in fully charged condition. (well, shots remaning > 80 anyway...) http://tlb.quakedev.com/hsmash/shots/pbmss02.gif
Super Low Quality version integrated with the player model. (this took forever, ugh I don't wanna even think about how much work this took to animate with the player model properly...)
http://tlb.quakedev.com/hsmash/shots/pbmss03.gif
So far it's a pretty fun starting weapon to use. Still need to add decapitation for the melee, whatever it's secondary is going to be (either airfist like sonic disruptor, or an overcharge), and finally balance it so that it isn't totally useless against somebody wielding the higher class weapons.
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"Roboto suggests Plasma Bazooka."

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Thu Jan 29, 2009 9:09 pm Post subject: |

Looks GOOD in game.. nice.

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Thu Jan 29, 2009 10:29 pm Post subject: |

aww man that gun lookz soo coowal, wish i had one :O _________________ bah

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Fri Jan 30, 2009 12:07 am Post subject: |

Neat _________________ Look out for Twigboy

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Jan 30, 2009 7:51 pm Post subject: |

so nice job on the mdl then? _________________ QuakeDB - Quake ModDB Group

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Fri Jan 30, 2009 9:02 pm Post subject: |

Hell yeah, great texturing too. _________________ Quake Maps

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