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Nash Joined: 19 Oct 2007 Posts: 95 Location: Kuala Lumpur, Malaysia |

Posted: Sun Nov 11, 2007 8:39 pm Post subject: Help... Quake music without CDs |

I prefer to play Quake with the CD music, but it's very inconvenient for me to have the CD physically inside my CD drive everytime I want to play. I also feel that the disc has already had enough reading throughout the years, it's starting to skip.
(I managed to rip the songs into WAVs on my hard disk prior though so nothing is lost)
One neat feature in Darkplaces is that it supports fake CD tracks through a sounds/cdtracks directory but pretty much only DP supports this.
However, I usually play most SP maps using a true software oldschool port like WinQuake or ProQuake because I just don't like the flashy next-gen stuff for vanilla Quake maps.
But the lack of music when I play in these vanilla ports distracts me.
So basically: I want to play vanilla ports, I want the music, but I don't want to have to put the CD into the CD drive.
Does anyone know if there's a solution?

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun Nov 11, 2007 10:15 pm Post subject: |

Daemon tools? _________________ Look out for Twigboy

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Nov 12, 2007 2:18 am Post subject: |

Quote:
However, I usually play most SP maps using a true software oldschool port like WinQuake or ProQuake

Let me fix that for you

Quote:
However, I usually play most SP maps using a true software oldschool port like WinQuake or FitzQuake

I second the Daemon Tools if you're not going to be using DP (which I don't find particularly flashy... though I also like plain ol winQuake. I stab 'pro'Quake in the eye every chance I get).

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Mon Nov 12, 2007 8:30 am Post subject: |

Yes, simply mount a disc image. Make sure the drive letter is "above" your real drive though (D: emulated, E: real). _________________ Quake Maps

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Nash Joined: 19 Oct 2007 Posts: 95 Location: Kuala Lumpur, Malaysia |

Posted: Mon Nov 12, 2007 2:23 pm Post subject: |

Okay, I'll give the mounting software a try. Is FitzQuake more "vanilla" than ProQuake? I would stick with WinQuake but it doesn't support the mousewheel and the most "vanilla" port I've stumbled upon is ProQuake...

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Mon Nov 12, 2007 3:20 pm Post subject: |

zQuake was cool, Fitz is cool, then there was that one by Vic, the name escapes me. EDIT: tochris quake engine. But yeah, afaik, zQuake and tochris are both discontinued, while Fitz is still officially supported, but updates are few. ProQuake is quite uncool
_________________
Look out for Twigboy

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Nash Joined: 19 Oct 2007 Posts: 95 Location: Kuala Lumpur, Malaysia |

Posted: Mon Nov 12, 2007 3:37 pm Post subject: |

What's wrong with ProQuake? :/

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Mon Nov 12, 2007 8:29 pm Post subject: |

Officially, zquake is depreciated. Unofficially, zquake is now a testbed for cool features that Tonik comes up with before 'infecting' other engines with them too. Apparently one of the recent additions to zquake is the ability to run NQ mods. I don't know anything other than that, but its not dead. Just slowed a bit/lot.
Regarding the original topic, FTE is meant to support oggs/fake media tracks, and have a working sw renderer too. Of course, FTE's sw renderer is horribly slow nowadays due to various additions (d_smooth anyone? ) but it can do it. (ffov anyone? ) Until it crashes that is. (r_sirds anyone? ) You'll probably think I'm biased, but FTE rules, except for its software renderer, which requires a beefy machine than it should otherwise need (but hey... authentic quake 20fps and all...).
Alternativly, you could just use a seperate media player. Although admittedly you won't get the right track for each map (fuhquake has a feature to control winamp from inside the engine).
_________________
What's a signature?

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Nov 12, 2007 10:49 pm Post subject: |

Nash - It uses a terrible form of "security" that servers seem to think does a damn thing, and others have adopted it, leading to clients perpetuating horrible and ineffective code that simultaneously divides. Of course, thats a multiplayer problem... but theres no real reason to use it for singleplayer over glQuake.exe I strongly recommend FitzQuake though, made by a metlslime, a sp Quake mapper, and one of the preferred engines of the mapping community.

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Mon Nov 12, 2007 11:22 pm Post subject: |

fitz quake didn't have overbrights last time i checked though. fullbright colors too? _________________

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Preach Joined: 25 Nov 2004 Posts: 122 |

Posted: Mon Nov 12, 2007 11:58 pm Post subject: |

It has both.

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Tue Nov 13, 2007 1:13 pm Post subject: |

pix or it didn't happen _________________

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Nash Joined: 19 Oct 2007 Posts: 95 Location: Kuala Lumpur, Malaysia |

Posted: Tue Nov 13, 2007 9:00 pm Post subject: |

The FitzQuake readme SAYS it has it...

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Tue Nov 13, 2007 10:45 pm Post subject: |

leileilol wrote:
pix or it didn't happen

_________________

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Sajt Joined: 16 Oct 2004 Posts: 1028 |

Posted: Wed Nov 14, 2007 12:03 am Post subject: |

Yes it has overbrighting, that's why it's not a crap engine like GLQuake. (Of course it also has higher mapper limits, fullbright colours, and no ms2 crap) _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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