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hondobondo
Joined: 26 Sep 2006 Posts: 102
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Posted: Tue Mar 03, 2009 4:46 pm Post subject: how do i convert multipart md3 to mdl? |
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i have an md3 that has three skins. one model, three skins. how do i convert to mdl? i can convert it fine but the skin is borked. i use misfit model to convert to md2, then read it in quark and it looks like the skin for one part is imposed over the other part... HELP! |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Tue Mar 03, 2009 8:30 pm Post subject: |
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well, i recently acquired the latest build of QuArK, and in this version the skin(s) that belong to the model only have to be converted to 8-bit quality, and when you do save-as md3 it contains all the stuff you need/needed
but there is one problem, while you can load it into QME just fine........(JUST Fine!).........err Oh, when you load it into quake (i use glpro399...was it y? glpro3.99y?) it will report back that the skin size es muy grande n es mal. so some how in some way you have to shrinks the skinz doon to ze korrekt size, maybe before the conversion? i don't know yet :S _________________ bah |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Tue Mar 03, 2009 9:22 pm Post subject: |
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just use blender , and import your model before its in md3 format and save it as mdl straight from blender. _________________ QuakeDB - Quake ModDB Group |
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hondobondo
Joined: 26 Sep 2006 Posts: 102
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Posted: Tue Mar 03, 2009 9:54 pm Post subject: blender |
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blender has mdl export? |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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hondobondo
Joined: 26 Sep 2006 Posts: 102
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Posted: Tue Mar 03, 2009 10:56 pm Post subject: ... |
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much graces |
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hondobondo
Joined: 26 Sep 2006 Posts: 102
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Posted: Wed Mar 04, 2009 9:14 pm Post subject: HEY |
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hey ceriux, leilei's tut says the model has to have one skin. this model requires three skins. i need to find some way to merge the three skins into one and have the software fit that to the model before i export to mdl |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Thu Mar 05, 2009 2:52 am Post subject: |
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compile the mdl with only 1 skin, then import the others using qme. now if your talking about having a different skin for each group on the model i dont think thats possible. you would have to code each piece of your model in seperately i think, if you understand what i mean. _________________ QuakeDB - Quake ModDB Group |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Thu Mar 05, 2009 1:21 pm Post subject: |
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There's a commercial md2 exporter called QTip for 3ds max that can merge multiskin models onto a single skin, but the results are pretty poor. _________________ Apathy Now! |
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hondobondo
Joined: 26 Sep 2006 Posts: 102
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Posted: Fri Mar 06, 2009 3:59 pm Post subject: got it |
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i figured it out using misfit model. i imported a skin with the pieces already put together, selected corresponding faces, then realigned the texture coordinates. save as md2, then convert to mdl with quark. easier than i thought! HUZZAH! |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Fri Mar 06, 2009 6:14 pm Post subject: Re: got it |
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hondobondo wrote: | i figured it out using misfit model. i imported a skin with the pieces already put together, selected corresponding faces, then realigned the texture coordinates. save as md2, then convert to mdl with quark. easier than i thought! HUZZAH! |
:D<YAY) _________________ bah |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri Mar 06, 2009 7:24 pm Post subject: Re: got it |
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leileilol wrote: | ALSO NOTE: Only one object can be exported. There is NO support for multiple models! Though if you're lazy, and you don't care about how jumbled the UVs will get, you can Join two objects and then go in the UV/Image Editor and find the "Consolidate into one image" button. There will spare you the EFFORT of HAVING to copy and paste! You paster. |
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