Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Thu Dec 24, 2009 1:00 am Post subject: Quake's Epic Battle |
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Hello.
I am going to start makeing a Quake mod called Quake's Epic Battle.
It is basically a large quake war.
Here are some of my thoughts on this project.
1. Works with Stock GlQuake Engine.
2. Bot/Mobot/Monster/Creature Support because I doubt you will be able to find that many players.
3. How many should there be? Well I think it would be cool to aim for 100 vs 100 but then again that isn't very realistic so maybe a little less then that.
What do you think about it? Do you want to participate in the creation?[/list] _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Thu Dec 24, 2009 1:55 pm Post subject: |
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Well, I have my own projects I'm working on, so I can't help.
But it's a great idea. MH stated in one of his latest articles that he's experimenting with large open spaces in Quake. You might ask him a few things about performance and possibilities.
It would be nice to have a mod like that. I remember the fortsge map where I first learned rocket jumping. That map was simple, dark and killer. We played that map day and night.
You should do a bit of research and development prior to starting this mod. Like, what map types do you want to use? Open, closed, semi? What kind of textures? Detailed, simple, abstract?
I have to go now. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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