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Is the Quake modding community really this dead?
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Mon Oct 22, 2007 8:14 pm    Post subject: Reply with quote

It's only somewhat dead because I've not been around as much. My theory anyway.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Mon Oct 22, 2007 8:31 pm    Post subject: Reply with quote

FrikaC!! Shocked ..I like the theory... Smile

FrikaC wrote:
It's only somewhat dead because I've not been around as much. My theory anyway.
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Mon Oct 22, 2007 9:27 pm    Post subject: Reply with quote

Nash. We, as a community, welcome anyone new and hoping to learn the fine art of Quake Modding. As one of them said, most of the activity takes place in the IRC chat rooms (we prefer realtime talkins).

So, please, come in to #qc or #darkplaces on anynet. Come on in and we'll see what we can do to help. I remember being a noob in this community and it wasn't too long before I was welcomed with open compilers. Hope to see you there.
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leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Mon Oct 22, 2007 10:53 pm    Post subject: Reply with quote

also avoid chris
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Mon Oct 22, 2007 11:19 pm    Post subject: Reply with quote

Funny... he told me the same thing about you!.. Rolling Eyes

leileilol wrote:
also avoid chris
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Oct 23, 2007 6:12 am    Post subject: Reply with quote

I'd recommend avoiding both of them, and including myself.
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Sajt



Joined: 16 Oct 2004
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PostPosted: Tue Oct 23, 2007 4:04 pm    Post subject: Reply with quote

The Quake community is only for those who are cool enough.
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Urre



Joined: 05 Nov 2004
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Location: Sweden

PostPosted: Tue Oct 23, 2007 6:24 pm    Post subject: Reply with quote

w0rd

...except I don't do the community thing
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Wed Oct 24, 2007 5:37 am    Post subject: Reply with quote

I'm not cool enough.
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xaGe



Joined: 01 Mar 2006
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Location: Upstate, New York

PostPosted: Wed Oct 24, 2007 2:16 pm    Post subject: Reply with quote

That's a lie... Wink

Electro wrote:
I'm not cool enough.
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue Oct 30, 2007 2:05 am    Post subject: Reply with quote

The problem is that, at least to me, Quake exists in spite of itself. The communities are decidedly split into chunks, and lately I haven't been active in any of them really... For Quake, I would have to check many sites to get a sense of whats gone down, and with a low amount of content coming out, this can be quite disparaging. This is in stark contrast with the fact that I can just check Doomworld every 2 weeks and get a nice fix of Doom (and yes, lulz, when I have the patience).

Documentation is bad, I say this as someone who has tried using the documentation for years. Years. How many mods have I coded? Well I made one weapon mod which only changed one thing and few people played (no public release) but it kinda worked in its own way. But yeah, afaik, not much in the way of getting the fundamentals - not to far from when I tried to take up German, learning a handful of phrases, some phonetics and culture, but absolutely nothing of the actual structure and thus found myself incapable of moving forward from there on.

Granted I've never made a complete Doom map that didn't have some technical errors due to not quite Getting how to go about sector/linedef based construction - but this could largely be due to my own incompetence.

I do apologize for how little the I3d frontpage has been updated lately, but I have not felt motivated at all from a community perspective (to the extent of feeling outside of the community and thus taking from it only a handful of friendships). I will try to do some more updating, but I know you other guys have access (Error, DrShadowborg, Chillo, Randy, FrikaC) to the CMI if not the ftp as well. Don't let my inactivity and general pessimism interfere when things do go down.

...though I do wonder who all reads the front page, who doesn't read the forums and thus already knows most of what would be posted on it.
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Nash



Joined: 19 Oct 2007
Posts: 95
Location: Kuala Lumpur, Malaysia

PostPosted: Tue Oct 30, 2007 1:07 pm    Post subject: Reply with quote

ZDoom's wiki is very newbie-friendly and it's well-written documentation like that I would really love to see happen for the Quake wiki at QSG.

See how a lot of stuff is explained, from the less-interesting technical detail of a feature right up to step-by-step instructions on how to get a feature working for your mod.
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Tue Oct 30, 2007 3:24 pm    Post subject: Reply with quote

Well work on the Quake Wiki! Complaining about it gets no one nowhere. I've been trying to get people to help on it for years.
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue Oct 30, 2007 3:29 pm    Post subject: Reply with quote

There is the simple fact that people like Nash and I do not know those things that need to be filled in to the wiki, hence the problem.

I mean I can fill in stuff about people, but... not the actual useful bits. My problem with the wiki is each time I went to it for coding help it read like... ...a coder who knows it well, who is writing for other coders who know it well, so it very much is a coder-for-coder style, and leaves things just kind of... out there.

This is of course not across the board, but it happens often enough that I end up closing the wiki because it reads more like arcane knowledge and less like information for how a system works.

Then again I dropped out of Music Fundamentals because I didn't get the Every Good Boy Does Fine Always crap, but rather the "You write alphabetically A through G, change tense on C, write bottom to top and write in the spaces and on the lines."
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Sajt



Joined: 16 Oct 2004
Posts: 1028

PostPosted: Tue Oct 30, 2007 3:31 pm    Post subject: Reply with quote

FrikaC, it may seem redundant and a step backwards but I really think we should reinvigorate the Quake Wiki in a MediaWiki with the default wikipedia template, like the Doom Wiki uses. It's just somehow so much friendlier.
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