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Prydon Modelling
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Sun Apr 15, 2007 5:59 pm    Post subject: Reply with quote

yes, i do intend to create monster models. I want to make them as scary/cool looking as possible. i learned how to do model interpolation so animation will be much smoother.
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Urre



Joined: 05 Nov 2004
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Location: Sweden

PostPosted: Sun Apr 15, 2007 8:02 pm    Post subject: Reply with quote

What do you mean by interpolation? Generally that's a process done in the engine, which smooths animation between frames.
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Chillo



Joined: 05 Nov 2004
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PostPosted: Sun Apr 15, 2007 9:21 pm    Post subject: Reply with quote

Urre: In QME, there's a feature where you can create number of frames, and then generate extra frames between them automatically. It's awesome.
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Sajt



Joined: 16 Oct 2004
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PostPosted: Sun Apr 15, 2007 9:54 pm    Post subject: Reply with quote

Whoa, I didn't know that :O
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Urre



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PostPosted: Mon Apr 16, 2007 9:05 am    Post subject: Reply with quote

That is totally awesome
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scar3crow
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Joined: 18 Jan 2005
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Location: Las Vegas, NV

PostPosted: Mon Apr 16, 2007 10:15 pm    Post subject: Reply with quote

QME just quadrupled in coolness to me. Before it didnt have much honestly, but thats a razzy schnazzy feature there.
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Sajt



Joined: 16 Oct 2004
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PostPosted: Mon Apr 16, 2007 10:34 pm    Post subject: Reply with quote

Does it do that with bones or with vertices? If it does it with bones it would be like smooth sweeping actions and possible very useful. :O
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F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon Apr 16, 2007 11:08 pm    Post subject: Reply with quote

Q2modeler also had tnat interpolation stuff as a "blend" paste feature too.

It's nothing much.
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Urre



Joined: 05 Nov 2004
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PostPosted: Tue Apr 17, 2007 10:18 am    Post subject: Reply with quote

scar3: I've always found QME to be one of the best low-poly modeling tools out there, and this just makes it cooler! You must embrace the awesomeness of the QME!

I wonder if someone could blackmail the author into releasing the source. Asking nice doesn't seem to work, and he can't possibly be making any money from it anymore
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Thu Apr 19, 2007 8:05 am    Post subject: Reply with quote

Prince Ithael!



Give me feedback please.
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Urre



Joined: 05 Nov 2004
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Location: Sweden

PostPosted: Thu Apr 19, 2007 8:43 am    Post subject: Reply with quote

Your best character model yet mate! He has a lot of personality, that slightly poofy face is great! He looks like royalty for sure, the young innocent type. The only critiscism I could give is that he needs more hips/waist, he's slimmer there than his age allows, and makes him look a little manga/anime. Otherwise awesome coolness. How many polys matey?

Now, FrikaC do your part! Pimp prydon on func_! I did that to a minor degree and the response wasn't entirely awful, and for some strange reason many had not even heard of it. Shame on you, and your lacking pimping skilz! Now get to it!

I feel obliged to contribute something too. I think I'll try to animate my Troutman monster, if I still have it somewhere. Maybe.
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Error
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Joined: 05 Nov 2004
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Location: VA, USA

PostPosted: Thu Apr 19, 2007 5:13 pm    Post subject: Reply with quote

very good, and Urre is right...

I'm hoping this'll start Prydon up again... it's been my favorite mod since it's release. I'm dying for a new campaign.
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Urre



Joined: 05 Nov 2004
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Location: Sweden

PostPosted: Thu Apr 19, 2007 7:44 pm    Post subject: Reply with quote

I'm hoping for the official campaign to take form!
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leileilol



Joined: 15 Oct 2004
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PostPosted: Thu Apr 19, 2007 7:46 pm    Post subject: Reply with quote

hey whats the texture res for that one let's see the uvmaps
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Urre



Joined: 05 Nov 2004
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PostPosted: Fri Apr 20, 2007 6:54 am    Post subject: Reply with quote

Cheapy: I'm guessing you're after finding out if it works in dosquake or not...? That'd be interesting for sure.
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