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Piranah Quake (mini-mod)

 
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sun Sep 14, 2008 10:14 pm    Post subject: Piranah Quake (mini-mod) Reply with quote

For some reason, I was under the impression that QExpo was going to close on the 15th... So I was a little surprised this afternoon when I wasn't able to log in anymore and thus couldn't post my mini-mod, Piranah Quake Razz
Now, this is a really humble contribution to QExpo, nothing fancy like many of the mods that were released. I really didn't have the time to do much. However, as I said on my site, maybe it'll keep you entertained for a couple of minutes Smile
I'm not 100% sure, but I think this mini-mod will only work correctly under DP. Enjoy!


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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Mon Sep 15, 2008 12:28 am    Post subject: Reply with quote

Interesting.

The fog was so heavy and the screen so dark I couldn't see more than about a foot ahead of me, so I had to turn up the brightness to even find my way around. After that it was doable.

I managed to get up to 92 on my 3rd or so try. The little fishies liked to corner me at the top of the water, piling under me and pinning me against the side of the ship so I couldn't go anywhere, and then nibble me to death. I also lost far more health to drowning than to fish bites much of the time. Very Happy

As the swarm got thicker, I once got stuck inside the ring with fish pinning me in on both sides so I couldn't get out, and they wouldn't go in to die. Those jerks. lol!

Clerver idea, and it was fun to try out.
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Mon Sep 15, 2008 1:17 am    Post subject: Reply with quote

Hey, thanks for trying it out, Wazat! Very Happy
92 is really good! I'm not even sure I ever got that much Razz
And yeah, the fog is a little dense... hehe Razz
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negke



Joined: 16 Apr 2008
Posts: 56

PostPosted: Mon Sep 15, 2008 7:41 am    Post subject: Reply with quote

Good thing it's DP-only. Other engines make the fog so thick that it's impossible to see. Wink

Nice little mod, fun for a while. I don't know my top score after several tries, but I certainly didn't get more than 100 piranhas. Their appetite is incredible. The larger ones would make a good fish enemy in regular Quake, too.
The ship's construction is fairly simple but that's okay since all the gameplay takes place underwater anyway. Mapping tip: walls and floor of the outside box produce an unnecessarily high polycount because of their small textures - scale them up a few times to reduce it (as they can't be seen in darkness and fog anway).
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Mon Sep 15, 2008 3:59 pm    Post subject: Reply with quote

Quote:
walls and floor of the outside box produce an unnecessarily high polycount because of their small textures - scale them up a few times to reduce it (as they can't be seen in darkness and fog anway)


Oooh, cool tip! Thanks! Smile
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Fri Sep 19, 2008 6:05 pm    Post subject: Reply with quote

My best was 36 little ones and 1 bigger.. The bigger ones seemed to have more intelligence on not going through the trap... Smile

Suddenly this mod reminds me of some little weird fishing game: Odentodo
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