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Dynamic moving monster?

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SamUK Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom |

Posted: Mon Nov 23, 2009 10:36 pm Post subject: Dynamic moving monster? |

Recently I've been making an AI for a monster in my mod. Since it's sort of a bug type creature I was wondering if I could make it walk on walls and move about in a radius automatically through the QC. (No way points) Is it a possibility? _________________
Working on Solitude

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Orion Joined: 12 Jan 2007 Posts: 413 Location: Brazil |

Posted: Mon Nov 23, 2009 11:00 pm Post subject: |

The simplest way is replacing that movetogoal() line on ai_walk() to:

Code:
if (!walkmove(self.angles_y, dist)) self.angles_y = self.angles_y - self.yaw_speed;

If the monster can't move forward, it will turn to the right according to its yaw speed.
_________________
There's no signature here. Stop looking for one.

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Wed Nov 25, 2009 5:26 pm Post subject: |

Heh, great! I was just thinking of adding some spiders on the floor, and this idea caught my eye. I could make them wander on the walls and ceiling, too. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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SamUK Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom |

Posted: Tue Dec 01, 2009 7:15 pm Post subject: |

Yep, shame is alittle over ambitions for me. I've got no idea where to start. I'll put the idea on hold _________________ Working on Solitude

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