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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Thu Mar 08, 2007 6:04 pm    Post subject: A little mod... Reply with quote

Hi there.

I've made a little quake mod with bots, some features and bugfixes...
See readme for details.
I hope that you'll like!

http://rapidshare.com/files/20047135/mod.zip.html
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Thu Mar 08, 2007 7:13 pm    Post subject: Reply with quote

Not bad, I like how you mixed up the weapons and such, and gave the grunt a reload animation. My only complaints would be that the walls bleed (what?) and that one of the monsters looks like a Quake2 monster - is that a from scratch Quake1 mdl conversion or did you just steal it or something?
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Thu Mar 08, 2007 7:50 pm    Post subject: Reply with quote

I've stealed from Quake2 and converted'em with quark.
But the skin colors are messed up, so I've used ACD See to convert pcx to bmp, imported the bitmaps, and there's the model.
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Entar



Joined: 05 Nov 2004
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Location: At my computer

PostPosted: Thu Mar 08, 2007 8:32 pm    Post subject: Reply with quote

Yeah, that's copyright infringement, afaik. You'll want to replace that.
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leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Thu Mar 08, 2007 8:44 pm    Post subject: Reply with quote

That's my line, jerk
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Thu Mar 08, 2007 9:15 pm    Post subject: Reply with quote

Look, I'm not an out-of-law, but I don't really "stealed", I've Quake2 installed here, and I've just converted from md2 to mdl.
And, I don't agree that's a copyright infringement.
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Sajt



Joined: 16 Oct 2004
Posts: 1027

PostPosted: Thu Mar 08, 2007 10:50 pm    Post subject: Reply with quote

It is copyright infringement, but don't worry. Nobody cares. Nobody thinks you're an out-of-law because dozens of mods already out use converted Q2 models and such.
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Thu Mar 08, 2007 10:57 pm    Post subject: Reply with quote

Yeah, that's right.
Now I'm working on the Flyer, replaces Scrag.
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Sajt



Joined: 16 Oct 2004
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PostPosted: Thu Mar 08, 2007 11:04 pm    Post subject: Reply with quote

What's kind of funny is that this is almost exactly the same as a mod I made a few years ago (but didn't release). It had the same Q2 monster replacements (enforcer, gunner) plus the soldier. They used the same weapons as the player so their shotguns would actually blow you back (and the gunner could juggle you in the air just like in your mod). And they dropped weapons/ammo when they died. And they used pain skins and the enforcer shot properly when he did his shooting death animation.

But my mod had beheading Smile Sometimes when monsters died their head would rip off and bounce around, I added special headless frames to the Quake monsters for this Smile

I still want to do more on that mod someday, it's pretty fun
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Thu Mar 08, 2007 11:11 pm    Post subject: Reply with quote

Orion wrote:
Look, I'm not an out-of-law, but I don't really "stealed", I've Quake2 installed here, and I've just converted from md2 to mdl.
And, I don't agree that's a copyright infringement.

Yes, you may have Quake2 installed there, but, for example, I don't. You're distributing it, and that's the part that's not allowed.

Sajt wrote:
It is copyright infringement, but don't worry. Nobody cares.
...
dozens of mods already out use converted Q2 models and such.

True.
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Fri Mar 09, 2007 1:38 am    Post subject: Reply with quote

OK, let's end this copyright discussion, this topic is for talking about my mod, not about copyrights.
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Mar 09, 2007 11:36 pm    Post subject: Reply with quote

What sort of bots?
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Sat Mar 10, 2007 3:06 am    Post subject: Reply with quote

They're only for deathmatch..
When typing impulse 100 in singleplayer will print a message that SP isn't supported.
That bots are my own... and I didn't emulate the physics, the bot is an "invisible" entity (model = ""), and at StartFrame() you'll see a find() call that updates the "hologram" frames and origin, becuz the hologram is a client entity.

But impulse 100 worked?
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Up2nOgOoD[ROCK]



Joined: 31 Jul 2006
Posts: 18

PostPosted: Sat Mar 10, 2007 8:16 am    Post subject: Reply with quote

cheapalert still alive?
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Megazoid



Joined: 17 Oct 2004
Posts: 116

PostPosted: Sun Mar 11, 2007 2:01 pm    Post subject: Reply with quote

Orion: I'm guessing you haven't seen Nirvana: Life of The Fighter by Christopher Dozier a.k.a Arwing?

Download Nirvana: Life of The Fighter Here (21.4MB)
Download Nirvana: Life of The Fighter Patch Here (305kb)



Please direct all your Todd Hollenshead hate mail to quake.terminus2 - @ - virgin.net. Thank you.
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