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Additional Player Key

 
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timbobsteve



Joined: 10 Oct 2005
Posts: 15

PostPosted: Mon Oct 17, 2005 12:44 pm    Post subject: Additional Player Key Reply with quote

Hi All,

How would one go about adding an additional key to the quake engine. I know you can do it by making impulses in quakeC and the like... but I need to do a test like "while(NEW_KEY = PRESSED) do....."

I am looking at adding a lock on button where the player can hold it and it will auto target the enemy the player is focusing on.

Thanks for any help you can provide.

-Timbobsteve
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Mon Oct 17, 2005 2:12 pm    Post subject: Reply with quote

I made a tutorial during the last qExpo regarding this. Please reference:

http://qexpo.quakedev.com/booths.php?tag=dr-shadowborg

You'll want to go to the Tutorials section. What you want is Tutorial #2.

Hope that helps. Wink
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"Roboto suggests Plasma Bazooka."
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timbobsteve



Joined: 10 Oct 2005
Posts: 15

PostPosted: Mon Oct 17, 2005 9:33 pm    Post subject: Reply with quote

Thanks Doc. Will take a look at this tonight and let you know if I have any troubles.

Wink

Timbobsteve
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