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meshing almost done?

 
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Mon Dec 15, 2008 6:44 pm    Post subject: meshing almost done? Reply with quote

anyways this is what i got so far... probably will change alot again...
but anyways here it is.

(base for player model for my mod)


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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Mon Dec 15, 2008 8:41 pm    Post subject: Reply with quote

Sweet! Looks like a tough opponent as well.
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Tue Dec 16, 2008 2:48 am    Post subject: Reply with quote

The body looks solid, but those arms.. I think you should attach them to the body. Now they look so separated.
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Tue Dec 16, 2008 8:51 am    Post subject: Reply with quote

its because of how they're lifted... when they're in a position in which would be normal to the model you wouldnt notice expecially in-game... but ill see what i can do, iv just noticed (usually) when a model that is so low poly when animating it never looks good unless it was detached. ill see what i can do though Smile
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