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Gyro 2.0 Released!

 
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Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Thu May 25, 2006 11:11 pm    Post subject: Gyro 2.0 Released! Reply with quote

Gyro 2.0 is done!

http://homepages.nildram.co.uk/~moonrise/matt/gyro2_20.rar

I'm glad it's finally ready! Typing up the readme file really left my fingers sore, but I found a couple of snags and thought up a new feature while I did it, so it was all worth it in the end. I know it's a little bit hard to grasp at first, so I'm planning to covert it to a .html document and instate some decent formatting.

Anyway, tell me what you think! Any problems getting it set up, or any functions not explained well enough? Any bugs, even? I've tested most possiblities, including making the player a physics object, which is quite fun, so I'm pretty confident that it's all stable(ish).

Unfortunately, it's not a seamless transition between Gyro 1 and 2, so you might have to rework a bit of code if you're upgrading.
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SkinnedAlive



Joined: 25 Feb 2005
Posts: 65

PostPosted: Fri May 26, 2006 12:02 am    Post subject: Reply with quote

Hurrah!
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Fri May 26, 2006 4:21 am    Post subject: Reply with quote

congrats, and thank you so much.

wow, this is a lot more different than Gyro 1.1beta that I use. I hope I can port over easily.
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Fri May 26, 2006 7:55 pm    Post subject: Reply with quote

all versions of Gyro are archived:

http://quake.errorabove.com/QuakeC/Physics/gyro10.zip
http://quake.errorabove.com/QuakeC/Physics/gyro11beta.zip
http://quake.errorabove.com/QuakeC/Physics/gyro2_20.rar

tutorials are needed with Gyro 2. the macros are a cool addition btw.
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Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Fri May 26, 2006 9:07 pm    Post subject: Reply with quote

Thanks, Error! I tried submitting it myself, but the connection kept conking out, probably because of my torrents.
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Inside3D Staff


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PostPosted: Sun May 28, 2006 6:13 am    Post subject: Reply with quote

QuakeMatt: I'd like to see you take a stab at ragdolls using mdl's.... ever heard of MauveBib's SagDoll system?
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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Sun May 28, 2006 6:30 am    Post subject: Ragdolls! Yes! Reply with quote

I'd also like to say that I've long awaited for a realistic ragdoll system in quake. Sagdolls were a good start, but were very lacking because they were limited by quake's original code. search for Mauvebib's Sagdoll mod if you've never tried it.
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Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Sun May 28, 2006 9:51 am    Post subject: Reply with quote

Yeah, I checked it out around the time I released the first Gyro. I'm not sure I could improve on what MauveBib did, considering how hard it is to get such an effect without engine support.
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