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QuakeC Programming
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QuakeC Programming
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Author
Not Detecting CONTENT_SOLID With Pointcontents
3
Junrall
Sat Feb 06, 2010 2:34 am
Weird issues with LightningDamage()
5
Orion
Sat Feb 06, 2010 1:23 am
Changing Player model
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32
Ghost_Fang
Thu Feb 04, 2010 8:14 pm
Question For A Pythagorean Specialist
8
Junrall
Thu Feb 04, 2010 9:45 am
rotating v_models
3
Boss429
Mon Feb 01, 2010 8:40 pm
Bots QC Question
2
Baker
Sat Jan 30, 2010 3:38 am
Bullets and muzzleflash question
9
Freemanoid
Wed Jan 27, 2010 11:33 pm
Possible Darkplaces Glitch?
8
Junrall
Wed Jan 27, 2010 8:03 am
Question regarding making a "CSQC-game"
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15
Urre
Tue Jan 26, 2010 9:51 pm
skin changing
7
Ghost_Fang
Tue Jan 26, 2010 6:11 am
Reload working.... kinda
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45
Ghost_Fang
Sun Jan 24, 2010 7:45 am
Weapon Pickup
10
Ghost_Fang
Sat Jan 23, 2010 11:17 pm
Spawning Bots Using PutClientInServer();
8
Junrall
Thu Jan 21, 2010 7:50 pm
one gun
10
franqutrass
Thu Jan 21, 2010 7:46 pm
2 simple (i promise) questions
4
Ghost_Fang
Thu Jan 21, 2010 2:53 pm
Bad MoveType & Alternateive To Stuffcmding
7
Team Xlink
Wed Jan 20, 2010 4:58 am
Help Wanted: Left 4 Quake
11
Ghost_Fang
Tue Jan 19, 2010 5:09 am
Wave-based game
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21
SkinnedAlive
Mon Jan 18, 2010 11:34 pm
DP Bot Spawning
7
Junrall
Sun Jan 17, 2010 5:07 am
Factions??
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21
Ghost_Fang
Sat Jan 16, 2010 4:48 am
Which qc compiler do you prefer?
12
Junrall
Fri Jan 15, 2010 6:44 am
Emulate how console FPS's sprint
2
Teiman
Thu Jan 14, 2010 4:00 pm
Big pack of questions
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20
Freemanoid
Thu Jan 14, 2010 1:21 pm
Model glitch?
8
Ghost_Fang
Thu Jan 14, 2010 6:34 am
The right QuakeC method for r_drawviewmodel 0?
3
Baker
Mon Jan 11, 2010 2:35 am
Mauvebot Where Are You?!
0
Junrall
Sun Jan 10, 2010 8:53 pm
Player Acceleration and Deceleration
4
Team Xlink
Sat Jan 09, 2010 5:31 pm
Making a monster spawn another monster when it dies?
13
SamUK
Fri Jan 08, 2010 5:33 pm
Player walk through other players?
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17
Baker
Fri Jan 08, 2010 5:31 pm
Coloured text output in DP?
1
c0burn
Wed Jan 06, 2010 8:49 am
QCC and Quake's localstack
5
deft
Sun Jan 03, 2010 6:25 am
Questions about entity exclusion bitflags on mapload
2
Dr. Shadowborg
Fri Jan 01, 2010 12:34 am
Adding iron sights?
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25
Biodude
Wed Dec 30, 2009 2:29 pm
Help Wanted
3
Ghost_Fang
Wed Dec 30, 2009 12:36 am
[Tutorial] Team Specific Gameplay
0
ceriux
Fri Dec 25, 2009 9:31 pm
Built in functions
6
goblinoid
Fri Dec 25, 2009 2:11 pm
having issues with self.skin
2
ceriux
Fri Dec 25, 2009 7:22 am
Problem with ChangePitch()
0
Orion
Thu Dec 24, 2009 6:17 pm
Weapon Reload
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16
Ghost_Fang
Thu Dec 24, 2009 8:58 am
Adjusting the turning speed if you have a certain weapon.
12
Team Xlink
Thu Dec 24, 2009 3:11 am
stuffcmd tutorial
0
ceriux
Wed Dec 23, 2009 8:44 am
excution order
14
goblinoid
Mon Dec 21, 2009 9:45 am
DP string functions + SZ_GetSpace: overflow
7
lth
Thu Dec 03, 2009 5:47 pm
Darkplaces effectinfo and QC - how?
5
lth
Wed Dec 02, 2009 5:52 pm
String concatenation?
9
Downsider
Mon Nov 30, 2009 11:36 pm
making player info and items carry over to the next level?
3
ceriux
Mon Nov 30, 2009 10:17 pm
random() in N increments?
2
Orion
Fri Nov 27, 2009 7:55 pm
item_deadbody ?
5
Baker
Fri Nov 27, 2009 1:35 am
Kill messages
3
redrum
Tue Nov 24, 2009 5:34 pm
scratch tutorials.
1
ceriux
Sun Nov 22, 2009 10:10 pm
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