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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Wed Dec 08, 2004 7:16 pm    Post subject: New Something! Reply with quote

I have release a new version of Telejano that fix a problem loading .spr32 files. This version will load mods with that files, but support its not yet.

I have tested that with Conquest wazat mod, that works ok with this release.

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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Wed Dec 08, 2004 7:40 pm    Post subject: Reply with quote

That's great. I guess I forgot to test for compadibility for spr32. *blush*

I'm glad Conquest is running in Telejano.
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Sat Dec 11, 2004 1:32 am    Post subject: Reply with quote

You're not the only one Very Happy!

I just got Conquest working (sorta) in Vengeance (new release hopefully soon, v1.25).

Some features work:



And some features don't:



That big blue thing in the back is that poor grunt's shield. And that strange weapon I'm holding is my shotgun... The blue thing might be due to the fact that my engine does not yet have alpha - as for the gun? not a clue... (just fixed the gun problem - just had to delete my glquake folder in id1 and conquest folder)

At least it runs, and I've made some nice addons to my engine in the process Very Happy

EDIT: BTW - I just sorta renamed smoke.mdl to smoke.spr32 and put the old spr32 somewhere else, just for the sake o' getting it working Shocked Smile
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Sat Dec 11, 2004 2:21 am    Post subject: Reply with quote

Congrats to both of you! Very Happy

It's really too bad that the DC coders are having so much trouble with saving files for FRIK_FILE support. They seem like a cool community.

Anyway, a few things I recommend for Conquest support:
checkextension
alpha
glowing
large model/skin support
pow & other math functions
MOVETYPE_BOUNCE and FOLLOW
TE_SPARK and other DP effects

Near the top of 0defs.qc I list all the extensions Conquest checks for, so you can usually know what's being used. However, I'm forgetting to check for .spr32 support and a few other things (as pointed out by Entar), so it looks like I'll have to be more careful to keep compadibility up.
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Sat Dec 11, 2004 2:10 pm    Post subject: Reply with quote

Entar:

Maybe you have to delete the "precalculate vertex" that maybe you engine generate. I forgot the extension, name and location .. hehe..
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Sun Dec 12, 2004 12:12 am    Post subject: Reply with quote

Rolling Eyes << All you engine coders: Click the smiley!
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