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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sun Mar 06, 2005 5:58 pm Post subject: Sagdoll Techdemo |
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I've released a techdemo of Sagdoll, which for those of you who live in cupboards is my qc ragdollesque system.
It should work in any engine, though I did get some packet overflows in dosquake after a while.
Go kill Nigel!
http://www.planetquake.com/elf/sagdoll.zip _________________ Apathy Now! |
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Kools
Joined: 05 Jan 2005 Posts: 37 Location: The Netherlands
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Posted: Mon Mar 07, 2005 7:59 am Post subject: |
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Really cool. The shaft becomes sort of a semi-gravity gun with this, funny!
One bug you most likely already know about, Nigel can hurt you when he falls on you (e1m1 plat at the start).
This really has a lot of potential, and it's already impressive at this stage. It would be great having all Q1 monsters converted to use this.
What exactly are you planning to do with this? _________________ Forum lurker |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Mon Mar 07, 2005 1:00 pm Post subject: |
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On behalf of Cupboard Dwellers of America, I resent the implication that we are ill informed due to our chosen lifestyle. |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Mar 23, 2005 2:46 pm Post subject: |
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I'm releasing version 1.1 of Sagdoll.
I've tidyed up the code a lot, and made a few major efficiency improvements.
Also, limbs now use avelocity instead of setting angles directly, which makes it MUCH smoother, especially in slowmo.
Oh, and I've also included the source code, so if anyone fancies adding this to their mod, go right ahead.
I've still got to deal with the clipping limbs bug, but I'm working on it, honest!
http://www.fileplanet.com/dl.aspx?/planetquake/elf/sagdoll.rar _________________ Apathy Now! |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Mon Apr 04, 2005 12:39 pm Post subject: |
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Sweet, when I get home later today I'll be sure to give it a try. |
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SkinnedAlive
Joined: 25 Feb 2005 Posts: 65
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Posted: Mon Apr 04, 2005 2:33 pm Post subject: |
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It's awsome fun hurling those guys around with the rocket launcher. Maybe they should bounce very slightly when they land, when you shoot them up into the air they just stop dead on the ground. |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Mon Apr 04, 2005 4:12 pm Post subject: |
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Skinny: What engine are you using? They do bounce slightly! _________________ Apathy Now! |
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SkinnedAlive
Joined: 25 Feb 2005 Posts: 65
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Posted: Fri Apr 08, 2005 3:58 pm Post subject: |
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So they do! Perhaps i've been playing UT2004 too much.  |
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Megazoid

Joined: 17 Oct 2004 Posts: 116
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Posted: Mon Apr 11, 2005 8:53 pm Post subject: |
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Good fun.
Don't think I will be dumping my grunt model for it just yet, but it will be interesting to see if anything more comes of this. |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Tue Apr 12, 2005 7:11 pm Post subject: |
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404 on the new one
i never got to dl it until now, well, tried to
that and... must you use fileplanet ? *shudders, vomits in Harb's bed* |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Apr 13, 2005 12:22 am Post subject: |
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Hmmm, yeah the link apeared to be dead. I've reuploaded and it works now.
As for using Fileplanet, I did have it hosted directly in my PQ directory, but they told me off for that. If you can suggest somewhere better I'll gladly use it. _________________ Apathy Now! |
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Gilgamesh
Joined: 26 Oct 2004 Posts: 67 Location: Brazil
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Posted: Thu Apr 14, 2005 10:37 am Post subject: |
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MauveBib wrote: | Hmmm, yeah the link apeared to be dead. I've reuploaded and it works now.
As for using Fileplanet, I did have it hosted directly in my PQ directory, but they told me off for that. If you can suggest somewhere better I'll gladly use it. |
Try this one: www.rapidshare.de _________________ #EOP |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Thu Apr 14, 2005 10:40 pm Post subject: |
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Or contact me for some mirror space. I do mirror a few (Singe, RottenTurd, etc) _________________
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