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HashBox
Joined: 28 May 2008 Posts: 5
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Posted: Fri May 30, 2008 10:58 pm Post subject: |
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Tomaz, you've figured out the password? Or just what the text says? |
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Tomaz
Joined: 05 Nov 2004 Posts: 49
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Posted: Sun Jun 01, 2008 2:40 pm Post subject: |
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HashBox wrote: | Tomaz, you've figured out the password? Or just what the text says? |
Just the text, im quite sure the password is impossible to beat. |
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HashBox
Joined: 28 May 2008 Posts: 5
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Posted: Sun Jun 01, 2008 10:10 pm Post subject: |
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Yeah I figured out the text pretty quick, rot13 is fairly easy to spot heh, but I'm not even sure how to go about attempting to guess the hash Anyway, it is past the 31st now... |
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mh

Joined: 12 Jan 2008 Posts: 910
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Posted: Sun Jun 01, 2008 10:51 pm Post subject: |
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Is anyone even bothered anymore? It looks to me like a fairly obvious stunt to string folks along even longer. If it's not coming back it should be just put out of it's misery. Time to move on.  _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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KillsTheWeak

Joined: 23 Jan 2008 Posts: 24
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Posted: Fri Jun 06, 2008 2:49 am Post subject: |
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Ha hit the new post button instead of the reply button, i hate the way this site is layed out, anyways. There's no place to move on to  |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Fri Jun 06, 2008 12:08 pm Post subject: |
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..Ummm... No need to move on since your already here.. Those of you here doing the: "Waaa, waaa, quakesrc.org is gone, waaaa waaa..." maybe start posting something actually Quake related on this working & free to use Quake forum? hmmm..
KillsTheWeak wrote: | "..There's no place to move on to " |
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KillsTheWeak

Joined: 23 Jan 2008 Posts: 24
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Posted: Fri Jun 06, 2008 4:22 pm Post subject: |
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Not enough sections, would get sloppy, and hard to follow. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Jun 06, 2008 8:38 pm Post subject: |
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Which in fact is something you could point out in a new thread, seeing as a lot of people from those forums actually have ventured here. Suggest additional sections, I'm sure our lovely moderators would be pleased to have their forum grow.
Example: the current sections could be renamed into Quake General Discussion, Quake Coding, Quake Engine Coding and so forth, and add extra such sections for Quake 2 General Discussion, and so forth and on and on...
This calls for a new thread really, so if anyone of you ex-quakesrc people want to, you could make one. _________________ Look out for Twigboy |
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KillsTheWeak

Joined: 23 Jan 2008 Posts: 24
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Posted: Fri Jun 13, 2008 3:15 am Post subject: |
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Ya but than we'd loose the fun of complaining about qsrc being down, plus inside3d juss doesnt have that quake feel of a name maybe if it was insideq3d  |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Sun Jun 15, 2008 5:45 am Post subject: |
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Or InsideQC perhaps.
I don't really know about adding more categories, we never get enough post traffic to really warrant it. I don't think further segmenting everything is going to increase posting either.
I guess we're somewhere between func that has no categories to speak of and Quakesrc which had 6 categories for every line of code ever released by id. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Sun Jun 15, 2008 6:01 am Post subject: |
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EDIT: whoa, I post too much worthless stuff, just noticed my name being the latest poster in three forum categories. _________________ Look out for Twigboy |
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KillsTheWeak

Joined: 23 Jan 2008 Posts: 24
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Posted: Tue Jun 24, 2008 10:31 pm Post subject: |
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Ya that smiley is pretty useless. |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed Jun 25, 2008 9:35 am Post subject: |
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That's basicly what I suggested, but the response seemed mild. _________________ Look out for Twigboy |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Wed Jun 25, 2008 4:03 pm Post subject: |
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Suggest the category names we would need. |
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