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ShadowBorg's gun

 
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Sun Jan 25, 2009 3:31 am    Post subject: ShadowBorg's gun Reply with quote

hey, i know i was supposed to give this away along time ago... but iv been really busy and in bad times, dad says there's no room for me any more.... so im really limited on time here's the gun. sorry if it was supposed to be more private....


this should be it, all of my files i belive can be found on my filefront page.


http://files.filefront.com/shadowgunzip/;13085204;/fileinfo.html
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Sun Jan 25, 2009 2:55 pm    Post subject: Reply with quote

..I remember the picture/sketch that model was made from. I think you did a good job modeling it. Sorry to hear about the personal stuff though, hang in there...
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Dr. Shadowborg
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Joined: 16 Oct 2004
Posts: 726

PostPosted: Sun Jan 25, 2009 8:46 pm    Post subject: Reply with quote

Groovy!

I'll start working on animating it 'n stuff. Wink

Once again, thanks for helping to make this model ceriux! Very Happy

EDIT: g_model finished, v_model animations and skin mods finished, player model integration model created. (but not merged into the player model and made to mesh with the animations.)

Vertex swimming is a bit of a nasty, and interpolation will not look good. (I'll probably try and do a remix version of this using the skin and quark / qme later.)

Also, I decided not to do the reload anims. This weapon is simply stored in a charge cradle / holster when not being used. (this is of course to enhance battlefield durability by reducing the amount of moving parts to a minimum, and not actually a result of zee doctor being lazy and not wanting to do a reload animation.) Wink Razz
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Mon Jan 26, 2009 1:11 pm    Post subject: Reply with quote

can u post a pic or 2 once ingame? - sry on psp
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Mon Jan 26, 2009 8:25 pm    Post subject: Reply with quote

Dr. Shadowborg wrote:
Groovy!


now your the guy with the gun

Dr. Shadowborg wrote:
Also, I decided not to do the reload anims. This weapon is simply stored in a charge cradle / holster when not being used. (this is of course to enhance battlefield durability by reducing the amount of moving parts to a minimum, and not actually a result of zee doctor being lazy and not wanting to do a reload animation.) Wink Razz


features are great!!
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Dr. Shadowborg
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Joined: 16 Oct 2004
Posts: 726

PostPosted: Mon Jan 26, 2009 11:59 pm    Post subject: Reply with quote

Okay, player model integration finished. (whew, that was a lot of work, I hate doing that kind of stuff...)


Ceriux:

Sure, I'll post a few screenies once I've got it working in the mod. Very Happy

(probably take a day or two, the QuakeC changes will be fairly significant...)
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Dr. Shadowborg
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PostPosted: Thu Jan 29, 2009 8:47 pm    Post subject: Reply with quote

Okay, few screenshots hot off the press:

Gun in depleted state, with weapon_pbmagnum g_model in front.
http://tlb.quakedev.com/hsmash/shots/pbmss01.gif

Gun in fully charged condition. (well, shots remaning > 80 anyway...)
http://tlb.quakedev.com/hsmash/shots/pbmss02.gif

Super Low Quality version integrated with the player model. (this took forever, ugh I don't wanna even think about how much work this took to animate with the player model properly...)

http://tlb.quakedev.com/hsmash/shots/pbmss03.gif

So far it's a pretty fun starting weapon to use. Still need to add decapitation for the melee, whatever it's secondary is going to be (either airfist like sonic disruptor, or an overcharge), and finally balance it so that it isn't totally useless against somebody wielding the higher class weapons.
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xaGe



Joined: 01 Mar 2006
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PostPosted: Thu Jan 29, 2009 9:09 pm    Post subject: Reply with quote

Looks GOOD in game.. nice.
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MeTcHsteekle



Joined: 15 May 2008
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PostPosted: Thu Jan 29, 2009 10:29 pm    Post subject: Reply with quote

aww man that gun lookz soo coowal, wish i had one :O
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Urre



Joined: 05 Nov 2004
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PostPosted: Fri Jan 30, 2009 12:07 am    Post subject: Reply with quote

Neat Smile
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Fri Jan 30, 2009 7:51 pm    Post subject: Reply with quote

so nice job on the mdl then? Smile
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Fri Jan 30, 2009 9:02 pm    Post subject: Reply with quote

Hell yeah, great texturing too. Shocked
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