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ijed
Joined: 26 Jul 2008 Posts: 46 Location: Chile, SA
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sun Aug 02, 2009 3:22 am Post subject: |
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I for one am a fan of this project.
One of the better attempts at making Quake's gameplay a more modern experience, rather than trying to bring back the glory days or making it look more modern. |
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avirox
Joined: 16 Aug 2006 Posts: 109
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Posted: Sun Aug 02, 2009 4:33 am Post subject: |
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This is really cool. I haven't played such a refreshing revamp of Quake single player since Dresk's coop mod.
I only have one thing to comment on - the rain is causing a lot of those quake "splash" sounds to spawn and it kills a lot of the ambience of the map for me.
Other than that, top notch! Really loving the style from the cutscenes to the weapon changes. Keep it up! |
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ijed
Joined: 26 Jul 2008 Posts: 46 Location: Chile, SA
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Posted: Sun Aug 02, 2009 5:18 am Post subject: Thanks |
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Thanks for the comments.
We could do a visual upgrade, but not at the same time as such a major overhaul of everything else. There's lots of others working on such stuff as well.
As to the rain, it doesn't actually produce noise, there's just a global sound effect. Could be the volume is too high.
Also, try playing it under some other id1 map releases - the AI and weapon changes still apply  |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Aug 02, 2009 6:04 am Post subject: |
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I don't like it much. It's very bloated (lots of huge uncompressed 2mb+ wav files that end up playing nowhere near their full qualtiy)
I hate the chainsaw. Feels more like a dingsaw.
Rain audio is obnoxious.
No credit to mindgrid for most of your sounds? _________________
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Sun Aug 02, 2009 8:38 am Post subject: |
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Quote: | No credit to mindgrid for most of your sounds? |
There is.
Note, if it isn't clear, this pack should be run with -sndspeed 44100 on the command line. 44.1 kHz sounds throughout. _________________ ReMakeQuake
The Realm of Blog Magic |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Sun Aug 02, 2009 8:40 am Post subject: |
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Oh, and headphones. _________________ ReMakeQuake
The Realm of Blog Magic |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Sun Aug 02, 2009 3:38 pm Post subject: |
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I thought it was cool.
I think the chainsaw's attack rate is too fast. instead of loopin the animation/sound just go thru the animation once and hold and spew blood or sparks...
I noticed that enemies fly when barrels blow up near them, cool! Maybe the rain could be done engine side... or with a particle effect..
Good work! |
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ijed
Joined: 26 Jul 2008 Posts: 46 Location: Chile, SA
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Posted: Sun Aug 02, 2009 4:32 pm Post subject: |
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Thanks. Yeah, we discussed chainsaw swinging - swing and hold on hit sounds much better.
As to the rain, it is an emission, but of a cloud of models. Doing it with one emission per drop would strain most machines, so this is the compromise. To do it with particles is practically impossible - they're very difficult to control with any accuracy.
We're using Gyro physics, so the displacement is in but mostly unused as yet, though you'll notice weapons behave very differently in liquids (careful, don't use shotguns submerged). We have plans for more physics related abilities for the monsters. |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sun Aug 02, 2009 6:20 pm Post subject: |
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The skin on the rain model is horribly, horribly inefficient. It's huge! _________________ Apathy Now! |
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ijed
Joined: 26 Jul 2008 Posts: 46 Location: Chile, SA
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Posted: Sun Aug 02, 2009 6:25 pm Post subject: |
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Ahem - stole it from Nehahra and never got round to changing . . . |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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ijed
Joined: 26 Jul 2008 Posts: 46 Location: Chile, SA
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Posted: Sun Aug 02, 2009 10:36 pm Post subject: Ugh |
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1500*168 pixels across six skins, two of which are the same. |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sun Aug 02, 2009 11:35 pm Post subject: |
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..I really enjoyed it as long as I turned the sound off... That horrible static sounding rain splash noise is over powering and kills the ambience of the mod. |
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ijed
Joined: 26 Jul 2008 Posts: 46 Location: Chile, SA
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Posted: Sun Aug 02, 2009 11:50 pm Post subject: |
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use -sndspeed 44100 in your commandline setup - all the sound is high quality. |
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