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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Fri Jun 11, 2010 4:02 am Post subject: Hull 0 vs. Hull 1 vs. Hull 2 |
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Hull 0 = point (0,0 size)
Hull 1 = player
Hull 2 = shambler size (monsters)
Or is it ...
Hull 0 = player
Hull 1 = point
Hull 2 = Shambler size (monsters) _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Fri Jun 11, 2010 5:50 am Post subject: |
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0 = point. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Fri Jun 11, 2010 6:31 am Post subject: |
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Thank you for the clarification, kind sir.
Alright .. then I will soon start my own tutorial. "My own" in the lamest sense of the word [since I'll be copying off of my hero -- not that I have only one but let's keep this simple --- MDave].
The name of this tutorial will be ... implement "Monster_Clip" in your map compiler and your engine, subtitled "To hell with writing QC to cause monsters to guard an item or behave correctly [like don't have flying monsters follow you to stupid places] just make it so they can't abandon their post". _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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