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Keeping Compatibility With Standard Quake

 
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Tue Nov 17, 2009 12:19 am    Post subject: Keeping Compatibility With Standard Quake Reply with quote

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Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!


Last edited by Team Xlink on Tue Nov 17, 2009 9:35 pm; edited 1 time in total
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Tue Nov 17, 2009 1:56 am    Post subject: Reply with quote

This is a really vague question, you want to keep compatibility when doing what?

If just adding stuff in general, keep the old methods as a fallback, then.
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Tue Nov 17, 2009 3:12 am    Post subject: Re: Keeping Compatibility With Standard Quake Reply with quote

Team Xlink wrote:
What is the best way to keep compatibility with standard Quake?


Change nothing.

Or perhaps only activate changes if the mod explicitly requested for you to do so.
Tbh, you'd be amazed how much you can actually change.
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Tue Nov 17, 2009 9:35 pm    Post subject: Reply with quote

I found the page I was looking for.

Thank you.
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