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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon Apr 30, 2007 5:55 am Post subject: |

All right, Rich reported a bug today that I promptly fixed regarding an odd flipping issue. The updated build is here: http://www.inside3d.com/frikbot/fimg/fimg_v019.zip cheers. Last edited by FrikaC on Sun May 06, 2007 8:56 pm; edited 3 times in total

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Preach Joined: 25 Nov 2004 Posts: 122 |

Posted: Mon Apr 30, 2007 9:27 am Post subject: |

I think that should be http://www.inside3d.com/frikbot/fimg/fimg_v019.zip. Thanks for the fix!

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon Apr 30, 2007 5:25 pm Post subject: |

Oops, heheh and I wonder how bugs like this creep into my code Probably should stop writing updates at 3AM

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Sun May 06, 2007 8:57 pm Post subject: |

http://www.inside3d.com/frikbot/fimg/fimg_v0191.zip /me coughs

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Mon May 07, 2007 2:44 am Post subject: |

Is this the fix for the flipping bug i mentioned today? hmmm... ..Guess I'll download it and see...

FrikaC wrote:
http://www.inside3d.com/frikbot/fimg/fimg_v0191.zip /me coughs

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Megazoid Joined: 17 Oct 2004 Posts: 116 |

Posted: Mon May 07, 2007 8:13 am Post subject: |

Grrr... I should maybe post a link to the fimg directory on Inside3d on my tools page. I don't suppose you have an issue with that FrikaC?

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon May 07, 2007 10:18 am Post subject: |

No, that's perfectly cool.

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Kell Joined: 12 Sep 2006 Posts: 11 |

Posted: Mon Sep 03, 2007 11:17 pm Post subject: |

I dunno if this is the same "flipping" bug mentioned by xaGe above, but this is what Fimg does to my Quoth gfx.wad after pasting in a slightly modified SBAR graphic: http://kell.leveldesign.org/screenshots/fimg-fuxor-kell.jpg ( image=1280x960 )
It appears to have flipped every entry in the gfx.wad. This is...vexing.
fimg_v0192.zip, dated Jul 28 2007 02:08:56
Halp?

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Tue Sep 04, 2007 8:45 pm Post subject: |

I HATE DEVIL Try v0.19 if it flips on you. Report back your findings.

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Wed Sep 05, 2007 2:59 am Post subject: |

The flip bug I mentioned was my last dealings with pasting images with Alpha channels into the frames of a spr32 I was working on. They would paste fine, all looked good... I saved the somename.spr32, closed Fimg, and ran it in darkplaces only to find it upside down. I loaded the spr32 back into Fimg to find it upside down. My best guess would be Fimg is flipping it on save... As silly as it is to me I did find a work around, by flipping everything upside down before saving it in Fimg...
You could try it...just flip the sbar the way it does in Fimg(as in the screenshot) before you save the file with in Fimg...

Kell wrote:
I dunno if this is the same "flipping" bug mentioned by xaGe above, but this is what Fimg does to my Quoth gfx.wad after pasting in a slightly modified SBAR graphic: http://kell.leveldesign.org/screenshots/fimg-fuxor-kell.jpg ( image=1280x960 )
It appears to have flipped every entry in the gfx.wad. This is...vexing.
fimg_v0192.zip, dated Jul 28 2007 02:08:56
Halp?

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Kell Joined: 12 Sep 2006 Posts: 11 |

Posted: Wed Sep 05, 2007 3:16 am Post subject: |

FrikaC wrote:
I HATE DEVIL Try v0.19 if it flips on you. Report back your findings.

Done. Still flipping

xaGe wrote:
The flip bug I mentioned was my last dealings with pasting images with Alpha channels into the frames of a spr32 I was working on. They would paste fine, all looked good... I saved the somename.spr32, closed Fimg, and ran it in darkplaces only to find it upside down. I loaded the spr32 back into Fimg to find it upside down. My best guess would be Fimg is flipping it on save... As silly as it is to me I did find a work around, by flipping everything upside down before saving it in Fimg...
You could try it...just flip the sbar the way it does in Fimg(as in the screenshot) before you save the file with in Fimg...

Yeah, that's what happens. It flips on save.
I was using TexMex to flip everything back afterwards. I'll use the flip in fimg, now that I know there is one.

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Tue Oct 16, 2007 2:10 am Post subject: |

I try to open a .lmp file from C:\Quake\ID1\GFX folder and I get errors. Is this normal? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Wed Oct 17, 2007 12:31 am Post subject: |

Which lmp file? Some lmps are not images. Edit: on the flipping issue, I'm looking into it, but I'm curious, what are your source images? If they are TGA, then I know it's devil. Or are you just loading and saving spr32? If the latter doesn't work correctly, then it's my fault.

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Wed Oct 17, 2007 2:04 am Post subject: |

I know one format source was TGA and believe PNG was the other...

FrikaC wrote:
Which lmp file? Some lmps are not images. Edit: on the flipping issue, I'm looking into it, but I'm curious, what are your source images? If they are TGA, then I know it's devil. Or are you just loading and saving spr32? If the latter doesn't work correctly, then it's my fault.

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