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A Change in the Winds

 
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue Apr 01, 2008 1:39 pm    Post subject: A Change in the Winds Reply with quote

Inside3d is proud to announce a new direction. We have embraced the design revolution, and will from now on specialize in tutorials focusing on depth of field, bloom, and implementing middleware!

Inside3d recognizes the brilliant innovations in gameplay that the industry has brought us, gameplay innovations such as shiny objects, gritty sweat lined faces, World War 2 soldiers, and only doors you need to go through being functional! In recognition of such progressive action, we are dropping our support of the original Quake, as it no longer meets are polygon count requirement, and texture resolution requirement. Its a bit too old now, and as industry has proven time and time again, newer, is better!
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Gilgamesh



Joined: 26 Oct 2004
Posts: 67
Location: Brazil

PostPosted: Tue Apr 01, 2008 2:33 pm    Post subject: Reply with quote

Great! And i hope that Inside 3D now focus on HALF-LIFE 2 too!




ps: Rolling Eyes
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scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue Apr 01, 2008 2:41 pm    Post subject: Reply with quote

You betcha, half-life2 with its innovation of gun-that-fires-projectiles-to-do-damage-and-can-also-move-stuff!

It also has amazing implementation of middleware!
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Gilgamesh



Joined: 26 Oct 2004
Posts: 67
Location: Brazil

PostPosted: Tue Apr 01, 2008 2:44 pm    Post subject: Reply with quote

omgomgomgomgomgomg
And Far Cry 2 too? And Crysis! There are a lot of polygons in there!
They are recent, have lots of polygons and bling-bling!
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Tue Apr 01, 2008 2:47 pm    Post subject: Reply with quote

we need to put agiea physx in dark places
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venomus



Joined: 24 May 2005
Posts: 44

PostPosted: Tue Apr 01, 2008 3:16 pm    Post subject: Re: A Change in the Winds Reply with quote

scar3crow wrote:
depth of field, bloom, and implementing middleware!


scar3crow wrote:
shiny objects,


scar3crow wrote:
dropping our support of the original Quake


Old news
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mh



Joined: 12 Jan 2008
Posts: 910

PostPosted: Tue Apr 01, 2008 4:02 pm    Post subject: Reply with quote

Bugger that, I'm waiting for the Inside3D CRM system. Laughing
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ShoTro



Joined: 18 Mar 2008
Posts: 61
Location: Virginia, USA

PostPosted: Tue Apr 01, 2008 7:28 pm    Post subject: Reply with quote

I can't wait for you to discuss all the box stacking and simple machine manipulation techniques in Half-life 2!!! OMG, someone should write a tutorial on how to appropriately stack boxes with symmetry!

Or explain how a single guy could pull a barrel of air under water!
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goblinoid



Joined: 21 Mar 2008
Posts: 22

PostPosted: Tue Apr 01, 2008 11:14 pm    Post subject: Reply with quote

leileilol wrote:
we need to put agiea physx in dark places


Is it open source or something like that? I'm physicist and would like to see what ageia physx can do.
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scar3crow
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Joined: 18 Jan 2005
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PostPosted: Wed Apr 02, 2008 12:39 pm    Post subject: Reply with quote

Quote:
Or explain how a single guy could pull a barrel of air under water!

Obviously, its his Hazard Suit, the same one that gives him the great strength to take shotgun blasts and keep running. Or ...makes him able to easily lift a cinderblock and throw it, yet somehow not do any damage with it... ...and can take grenades, but will be rendered unconscious instantly if someone turns out the light before shuffling around and shouting "get 'em!"
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ShoTro



Joined: 18 Mar 2008
Posts: 61
Location: Virginia, USA

PostPosted: Wed Apr 02, 2008 2:40 pm    Post subject: Reply with quote

scar3crow wrote:
Obviously, its his Hazard Suit, the same one that gives him the great strength to take shotgun blasts and keep running (...) but will be rendered unconscious instantly if someone turns out the light before shuffling around and shouting "get 'em!"

LAWLS... yeah, a night stick would take him out no problem, as long as the lights went out apparently.
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scar3crow
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Joined: 18 Jan 2005
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Location: Las Vegas, NV

PostPosted: Wed Apr 02, 2008 2:42 pm    Post subject: Reply with quote

Its a solar powered Hazard Suit! With no battery. Aside from the ones you pick up... ...and ultraviolet light penetrates the ventilation... and every other room except for just that one....
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Gilgamesh



Joined: 26 Oct 2004
Posts: 67
Location: Brazil

PostPosted: Wed Apr 02, 2008 2:54 pm    Post subject: Reply with quote

STOP IT!
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