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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Fri Jun 13, 2008 8:26 pm Post subject: |

Error wrote:
what app are you using to make these?

Blender3D I have about 20 models at this time that are Quake ready, some textured some aren't. I can mock them in about a half hour easily enough once I have an idea, takes a couple days to finalize a model and rig it for animation.

Error wrote:
are you thinking of animating and releasing?

Animating is where I am having a lot of issues, I am going to release a rigged version of Master Chief on Monday. No idea about what kind of gun people would like to see him have if any. Which is what this thread is about, gimme ideas!!!

Error wrote:
are you going to include a gun in the model?

I seriously am not sure which of the many guns should be included, I was thinking the plasma sword would be awesome and maybe a reduced poly AR.

Error wrote:
will the animations match quake's player.mdl animations?

Who knows, if someone has an idea what to do or would like to animate it I would be more then happy to provide them with the files needed to do so.
The only issue I see is the way I textured Master Chief I might need to rework his texture to make it display properly in Quake.

RenegadeC wrote:
If he keeps the bones intact I can really do some awesome work in a mod

If you know of an easy way to animate a model or have experience with animation using Preach's method then I can rig either of these bad boys up. Would like help learning to get the animations working in Quake.
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Shoot everything that moves. When it stops moving shoot it again just for good measure.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Jun 14, 2008 3:59 pm Post subject: |

lol we cud team up and make Versus X _________________

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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Sat Jun 14, 2008 4:23 pm Post subject: |

leileilol wrote:
lol we cud team up and make Versus X

What is Versus X?
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Shoot everything that moves. When it stops moving shoot it again just for good measure.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Jun 14, 2008 4:44 pm Post subject: |

dream team deathmatch for the modern day http://www.youtube.com/watch?v=ndTrgzHP23g http://www.youtube.com/watch?v=k88MsP6HVfY http://www.youtube.com/watch?v=9XMV9KFkZ18 Videos of Versus (1999) before master chief was something.
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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Tue Jul 29, 2008 1:59 am Post subject: |

yes bring ing up another old thread [hopes u no get to mad] did anyone ever manige to aminate the "mutant" because that is accsually what i was looking for for the grumbler {wich of course is supposedto shoot a hook and was supposed to be made by the side effects of teleporting through over used teleies.. i mean like ya }
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bah

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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Tue Jul 29, 2008 12:41 pm Post subject: |

MeTcHsteekle wrote:
yes bring ing up another old thread [hopes u no get to mad] did anyone ever manige to aminate the "mutant" because that is accsually what i was looking for for the grumbler {wich of course is supposedto shoot a hook and was supposed to be made by the side effects of teleporting through over used teleies.. i mean like ya }

These efforts brought to my attention for the need of a proper exporter for blender, sadly I have a new job now and had to move putting hobbies on hiatus for a bit. I am starting to look over my code and getting back into testing a new export code that handles armature animations within blender. If you would like the MDL or blend files let me know, I can make any of these available upon request. Good ideas for new models are always appreciated as well.
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Shoot everything that moves. When it stops moving shoot it again just for good measure.

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Tue Jul 29, 2008 2:21 pm Post subject: |

oh ok, ya i guess i can use the mdl, i might try try anime if it has a skelition, but it might mave less than 20 animations ok i got blender, and i managed to move a square around so far, but it cannot read mdl's...what do i need/do, some kinda plugin?
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bah

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Wed Jul 30, 2008 7:56 pm Post subject: |

oooh the scilent treatment ;" or u r not nar ur computer for past day when u read this, i suggest put both phile types in a zip and shubhub them ;] _________________ bah

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