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tga textures and mapping?

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Apr 17, 2009 1:16 pm Post subject: tga textures and mapping? |

k gotta question, if i was to make a texture say i think the adapter for worldcraft highest is 512x512 and i aligned it in worldcraft when mapping , and i was to make a higher resolution version of the same texture would darkplaces automatically align it correctly?
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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Fri Apr 17, 2009 1:35 pm Post subject: |

Replacement textures wrap at the exact same locations that the originals did. Replace a 64*64 image with a 4096*4096 image and you won't any get less repetitions. You'll get more detail instead. _________________ What's a signature?

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Apr 17, 2009 2:00 pm Post subject: |

so the tga will shrink itself down to fit? _________________ QuakeDB - Quake ModDB Group

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Fri Apr 17, 2009 2:04 pm Post subject: |

Yes. _________________ Unit reporting! http://www.bendarling.net/

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