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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Mon Feb 14, 2005 11:06 pm Post subject: DP's monster movement code |
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Something's wierd with the tracebox function or monster movement in DP. They can't seem to go through non-solid objects, like sticky grenades stuck to them and ammo boxes. They couldn't go through ammo boxes in original Quake, but a non-solid sticky bomb hanging in mid-air with a size of '0 0 0', '0 0 0' shouldn't block their movement at all, but it does.
Can this be fixed easily, or does the problem run deeper? _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Thu Feb 17, 2005 9:31 pm Post subject: |
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Odd. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Feb 18, 2005 12:09 am Post subject: |
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The only thing that comes to my mind that might cause it, even if it is unlikely, is some nasty form of movetype, but I dunno... Odd indeed. Will have to show this thread to mr Havoc when he comes back from, where-ever he is... _________________ Look out for Twigboy |
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