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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Wed Jun 06, 2007 1:57 pm Post subject: Mod Idea: Galcon clone. |
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Galcon:
http://happypenguin.org/show?Galcon#comments
Need:
- Planet model with a few skins (red, blue, gray, etc)
- Huge map withouth walls, but with space skybox
- Ships models
Ideas:
- Instead of use zillions ships, use big ships as equal to tons of ships: a mothership= 10 normal ships, a worldship = 10 motherships, a gigaship = 10 mothership, a megatransport=10 gigaship
- Use centerprinting for some auxiliar messages "planetname is under attack!"
- Use health for the no of ships, use shield for the no of planets
- Centerprint the name of planet selected "\n\n\n\nDune:"+noOfShips
I think a basic AI bot is doable, but this game as to work better on multiplayer.
Simple enhancements to make it fun:
- Make so you can assign groups on planets "group red", "group blue", "group X", so you can send attacks from several planets at once.
- Use Darkplaces clientside prydongate-ish click to select? |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Wed Jun 06, 2007 3:07 pm Post subject: |
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Urre is pretty good with making huge maps. |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Thu Jun 07, 2007 11:54 am Post subject: |
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Now that I look at it. It dont really need a huge room.
Even the original game fit on a single screen withouth scrolling.
Having big planets not soo far mean a area like the bridge outdoor in e1m1 is enough.
I feel like a idiot, because I have wasted 2 hours of my sparce time hunting a particular texture on my Hard Disk. My own rosebud.. |
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