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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Sat Jul 03, 2010 5:26 am    Post subject: not a spambot Reply with quote

i was reaching for my logitech mouse and i saw a firefly (not glowing),
crawling over the mouse. My first impulse was to kill it. then i though, hmm this liitle guy likes to eat bacteria filled smaller entities.
So, maybe ask yourself for a sec, dont kill that ant. It might warrent use for you!

This could also let the middle entities of Earth control the virus killing threats of our planet!!



Or maybe make a cool planet killing Star Trek mod Smile
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Jul 03, 2010 9:02 am    Post subject: Reply with quote

1. Map the bridge of the ncc-1701d, viewscreen as a clip brush, no vis, all void out there

2. implement this in quakec

3. in 3d. entity grid outside the viewer represents the sector, but computers bring up the sector map in text, or switching a viewpoint from the player to a empty box room with a spiffy 3d grid also showing the stuff in the viewscreen but in a ui like fashion. this all could be done in stock engines

4. implement cooperative multiplayer, to go through the game together with a human bridge crew

5. add invasion where it turns into a fps in the same bsp, you fight off intruders of beaming aliens aboard ship, or you board their ship and capture, or do mission etc (same bsp still, but 'teleports' you to diff section)
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