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Is some of the functions in quake pc, in quake psp?(hlbsp)
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Thu Jul 01, 2010 7:23 pm    Post subject: Reply with quote

Downsider wrote:
Ranger366 wrote:
Mexicouger wrote:
Is there anywhere I can Add hlbsp? A tutorial maybe? I mean, hlbsp is a must now days....


There is one Engine for PSP wich supports HL BSP (tested on slim, works with WADS) but i cant release it.

Im only saying this because its possible, i cant give the engine.


Mine has it as well as Half-Life model Laughing



thought you were thinking of making a base engine for psp modders/developers sorta like one of the pc engines and release the source? change your mind?
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Thu Jul 01, 2010 9:00 pm    Post subject: Reply with quote

I'll release the source when I release binaries.

Ranger366 wrote:
leileilol wrote:
I don't think a closed source "I can't release" ego is going to work here. It hasn't worked for the last few.

Teenagers vs. COPYING.TXT.... it's not like you have anything extremely unique and special to hide. John Carmack doesn't appreciate such righteousness either.


I hope you dont mean me with the Teenager, i asked few times for source, but noone in the intern team got it. I self can only work with the Engine for my WIP stuff, and the engine can be released when the main game wich will be made with the engine are released.

i have nothing todo with all this stuff about DQuake.


Don't flatter yourself, there's tons of "teenagers" here.
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Ranger366



Joined: 18 Mar 2010
Posts: 72
Location: Berlin (Germany)

PostPosted: Fri Jul 02, 2010 5:16 pm    Post subject: Reply with quote

Downsider wrote:


Don't flatter yourself, there's tons of "teenagers" here.


Wink
sure, i dont know all the ages here.
but my english is so bad i cant really know sometimes who is talking with me. so im sorry about all those fail posts.
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