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Singleplayer mod by me.
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Thu Feb 21, 2008 3:19 pm    Post subject: Singleplayer mod by me. Reply with quote

Hi, I just made a singleplayer mod I start making since last year...
I'm not inspired to give it a name yet, and I think it's still unfinished, because there are some bugs I figured out that I haven't found a way to fix yet.

It has new features, all Q2 weapons, some Q2 monsters, 4 new monsters and AI enhancements. Source code is included as well.

The file has 6.6 mb. Enjoy. Smile

http://shub-hub.com/files/mods_singleplayer/orion_sp.zip


EDIT: I just figured out a bug. Monsters sometimes plays a gasp sound when seeing an enemy.
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Thu Feb 21, 2008 5:25 pm    Post subject: Re: Singleplayer mod by me. Reply with quote

Orion wrote:
Monsters sometimes plays a gasp sound when seeing an enemy.

"*GASP* There he is!"

That's not a bug, that's totally awesome.
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Thu Feb 21, 2008 11:40 pm    Post subject: Reply with quote

lol!

If you found that awesome it's ok! Laughing
For me this is a bug, because it could be a problem with air_finished... but it's not an offensive bug, so ignore it hehe.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Feb 22, 2008 7:58 am    Post subject: Reply with quote

/me votes this to the best bug ever
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Feb 22, 2008 8:08 am    Post subject: Reply with quote

this mod is difficult
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Fri Feb 22, 2008 2:21 pm    Post subject: Reply with quote

Quote:
this mod is difficult


That's why the player sometimes spawn with the machinegun to make it fair. If you were playing on hard/nightmare try normal, or try enslaving one or more strong monsters, the shambler for example.

About the bug, It's now partially fixed. Monsters check for water only when standing, walking, or running, but not when attacking, and some monsters have long attack animations, reducing air_finished and then making a gasp sound, but the sound is still there.

If that bug is the best ever, I'll ignore it and go back to the old code.

I made monsters to drown underwater without testing, I just figured out that when their health is 0 or less, they simply don't die. Just keeps drowning and becomes undamageable. That doesn't happen when they're on lava or slime. Zombies may gib into lava, they can drown too, but they won't die in any way.
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Last edited by Orion on Fri Feb 22, 2008 2:27 pm; edited 1 time in total
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Feb 22, 2008 3:07 pm    Post subject: Reply with quote

I'd rather say certain monsters are impervious to the act of drowning, such as Zombies. I doubt they need air, considering they don't need brains to function Surprised
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri Feb 22, 2008 9:01 pm    Post subject: Reply with quote

It's okay. Not really all THAT hard though. Dunno about the stroggs and Q2 weapons though...
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dayfive



Joined: 10 Nov 2006
Posts: 77

PostPosted: Sun Feb 24, 2008 9:30 pm    Post subject: Re: Singleplayer mod by me. Reply with quote

this mod kicks a lot of ass

especially on some of the maps in the undergate

Orion wrote:
Hi, I just made a singleplayer mod I start making since last year...
I'm not inspired to give it a name yet, and I think it's still unfinished, because there are some bugs I figured out that I haven't found a way to fix yet.

It has new features, all Q2 weapons, some Q2 monsters, 4 new monsters and AI enhancements. Source code is included as well.

The file has 6.6 mb. Enjoy. Smile

http://shub-hub.com/files/mods_singleplayer/orion_sp.zip


EDIT: I just figured out a bug. Monsters sometimes plays a gasp sound when seeing an enemy.
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redrum



Joined: 28 Mar 2007
Posts: 367
Location: Long Island, New York

PostPosted: Mon Feb 25, 2008 2:01 am    Post subject: Reply with quote

Great job!
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Tue Feb 26, 2008 3:13 am    Post subject: Reply with quote

Man, this is hard. And now I realize how my sentry gun is so unbalanced (although it worked fine in my map). It should fire fixed bursts, like 3 or 5 bullets at time, then it would reload or something. Razz
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Tue Feb 26, 2008 10:35 pm    Post subject: Reply with quote

frag.machine wrote:
Man, this is hard. And now I realize how my sentry gun is so unbalanced (although it worked fine in my map). It should fire fixed bursts, like 3 or 5 bullets at time, then it would reload or something. Razz


Yeah, that's right because a sentry can easily kill a monster, I also reduced its nail damage to 6(was 6 all the time), and that didn't help much.

I'm just doing that, and I'm thinking of adding new monsters that doesn't need too much sounds because if I add one more monster I'll get PF_precache_sound: overflow.
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Izael



Joined: 21 Oct 2009
Posts: 3

PostPosted: Wed Oct 28, 2009 2:25 pm    Post subject: download link broken! Reply with quote

i'd love to dl this mod and try it out but the link is broken.

/me crying
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Wed Oct 28, 2009 5:09 pm    Post subject: Reply with quote

same
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Wed Oct 28, 2009 8:19 pm    Post subject: Reply with quote

Sorry about that!

Here you go: http://www.quaketastic.com/upload/files/single_player/mods/orion_sp.zip
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