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Rules for submitting to the Archive

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Fri May 19, 2006 7:49 pm Post subject: Rules for submitting to the Archive |

No illegal files. will be deleted right away. This includes utilities like qME full, worldcraft, etc. nothing commercial. Nothing that was posted in the old archives. Make sure your readme says something about what kind of mod it is. This makes sorting very easy. Makes it so we don't have to play it a good bit before moving the files around.
Big files? no problem. if you'd like FTP access to the ftpuser section, just let me know. if I know you and know you won't delete other people's files, I'll think about giving you access. Until then, please use the uploading system. I'm terribly sorry for the lack of a upload meter.
Please, before submitting a file, check to see if it exists already. We've already had a few resubmits. Maybe we can do this in the upload script to make this easier.
(I may update this later with more)
_________________
Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Fri May 19, 2006 9:20 pm Post subject: |

Long live abandonware! _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Sat May 20, 2006 8:19 am Post subject: Re: Rules for submitting to the Archive |

Quote:
Make sure your readme says something about what kind of mod it is. This makes sorting very easy. Makes it so we don't have to play it a good bit before moving the files around.

Would you say it's ok to make our own readme for mods that are not our own if the original one is short and not very descriptive?

Quote:
Please, before submitting a file, check to see if it exists already. We've already had a few resubmits. Maybe we can do this in the upload script to make this easier.

Sorry about that...

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Sat May 20, 2006 2:51 pm Post subject: |

Quote:
Would you say it's ok to make our own readme for mods that are not our own if the original one is short and not very descriptive?

As long as you properly credit the creator as fully as possible, I would say that is okay.
*uploads QuadCapture and replaces every instance of 'CocoT' with 'shadowalker'*

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Sat May 20, 2006 3:29 pm Post subject: |

Hehehehe...

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ClosedEyesSeeing Joined: 21 Apr 2006 Posts: 2 |

Posted: Mon May 22, 2006 8:38 pm Post subject: |

I don't see DMTC.QCP But I don't expect to see that any where, lol. Looks good, man.

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