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Changing the Palette in the Original Quake engine?

 
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timbobsteve



Joined: 10 Oct 2005
Posts: 15

PostPosted: Thu Oct 13, 2005 2:34 pm    Post subject: Changing the Palette in the Original Quake engine? Reply with quote

Hi all,

I know this isn't really programming related... but it seems this is probably the best online forum for editing quake so I thought I would ask.

I have extracted the lmp file from the pak file... now what do I need to do?

Any links or info on this would be mostly appreciated.
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Oct 14, 2005 11:39 am    Post subject: Reply with quote

The easiest way I've found to edit the Quake palette is with a pcx screenshot produced via DOS Quake or Winquake. Simply find an interesting looking area on the level and type 'screenshot' in te console (make sure no active color shifting is on, eg, v_cshift is 0 0 0 0 and you're not suffing damage or picking up and item, have Quad or whatever, just a shot of the start hall is sufficient)). Open the resulting pcx file with Jasc Paint Shop Pro or any other program capable of editing palettes.

If using PSP, go to Colors->Edit Palette with the PCX file open. Change as you will, or you can apply color shifts or whatever to the entire existing palette by using Colors->Adjust. Save the PCX when you're finished. Next you'll need a program called AdQuedit. Open this program up, locate the .pcx file that you edited and open it with AdQuedit. Click the Extract palette button to create a .lmp of the PCX's palette info.

You can then open that lmp with AdQuedit and, if you so desire, generate a colormap.lmp for software Quake.

PSP can be found at http://www.jasc.com
AdQuedit can be found here http://wiki.quakesrc.org/index.php/AdQuedit
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sat Oct 15, 2005 2:25 am    Post subject: Reply with quote

qME can load and save both JASC format .pal files and Quake raw 768-byte lmp files.
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