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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Tue Apr 22, 2008 6:21 am Post subject: Adding .ent file support |
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To my knowledge, DarkPlaces is the only engine that supports reading external entity files.
Is there another engine that does this as well? I don't expect there is a tutorial on this, so I'm looking for a less modified engine to study the code from (although I imagine reading .ent files is a straightforward process).
I'm looking at attempting to compile a Linux version of ProQuake and really when it comes to mods like CTF, the ability to support .ent instead of recompiling maps would be a great plus. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Tue Apr 22, 2008 6:39 am Post subject: |
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Nevermind  |
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ShoTro

Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA
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Posted: Tue Apr 22, 2008 3:26 pm Post subject: |
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Baker wrote: | Nevermind  | Why nevermind? What did you find for history's sake? _________________ Shoot everything that moves. When it stops moving shoot it again just for good measure. |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Tue Apr 22, 2008 6:35 pm Post subject: |
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Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do. _________________ What's a signature? |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Tue Apr 22, 2008 11:10 pm Post subject: |
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ShoTro wrote: | Baker wrote: | Nevermind  | Why nevermind? What did you find for history's sake? |
Spike wrote: | Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do. |
Yeah, what Spike said
.ent read from the .bsp or .ent from a textfile ... not a big difference. |
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