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Dynamic lighting in DP

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Sun Jul 11, 2010 2:14 pm Post subject: Dynamic lighting in DP |

OK, so I have a new map for a mod, with real time lighting activated and all. I have a few lights scattered in the map, BUT, textures have no relief until I light up my flashlight. Look below to see what I mean. How can I have those detailed textures without the flashlight.
PS: It's not those offsetmapping or reliefmapping. Those are totally diferrent, and they provide other bumpmapping effects.
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My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Sun Jul 11, 2010 2:20 pm Post subject: |

r_shadow_realtime_world 1? _________________ What's a signature?

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Sun Jul 11, 2010 2:22 pm Post subject: |

Spike wrote:
r_shadow_realtime_world 1?

No, Spike, that's already on.
LE: Found the same issue here - http://forums.inside3d.com/viewtopic.php?t=1715 - but I don't want to create/generate .lit files.
Anyway, that thread does not offer an answer or a working solution.
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My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Sun Jul 11, 2010 3:37 pm Post subject: |

one was never found. the RT lights that i placed never worked. i think they may have lit up. but they never gave me the effect i was wanting like the rocket did. _________________ QuakeDB - Quake ModDB Group

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Jul 11, 2010 4:35 pm Post subject: |

Did you compile the map with deluxe mapping? _________________

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Mon Jul 12, 2010 3:45 pm Post subject: |

leileilol wrote:
Did you compile the map with deluxe mapping?

I used q3map2 WITHOUT deluxe mapping. I'll do this as soon as I get home. Do you think this might be the issue?
@ceriux, I know what you mean, but there SURELY is a logical explanation which might lead to an elegant solution.
LE: @lei, is this deluxe mapping by any chance that default bump texture that gets superimposed over ANY texture? That has been deactivated in Darkplaces.
Is this the same as q3map2's deluxemapping parameter?
LE2: Yes, it is no change. Deluxemap in q3map2 only adds a noisy texture over all textures for some more details. Still no bumpiness.
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