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QuakeC Programming
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QuakeC Programming
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Author
Quake Lua
0
JasonX
Fri Jun 18, 2010 5:20 pm
Setsize Problems
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15
Mexicouger
Wed Jun 16, 2010 11:02 pm
Kinda offtopic but serious CHONCHAR help
4
Mexicouger
Wed Jun 16, 2010 9:13 pm
Anybody know how to make machinima in quakec?
3
Danfun64
Wed Jun 16, 2010 3:51 pm
Traceline
12
ajay
Wed Jun 16, 2010 12:45 am
How to make an aim command?
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38
ThePlasticBling
Tue Jun 15, 2010 1:45 am
Changing the skin of a weapon?
5
Mexicouger
Mon Jun 14, 2010 7:38 am
Quake Rally
14
JasonX
Sat Jun 12, 2010 11:10 pm
Backwards running clock?
6
Baker
Sat Jun 12, 2010 7:50 am
Nehahra plays demos between levels, how?
0
Baker
Fri Jun 11, 2010 2:48 am
A little problem with spawning position
14
ajay
Thu Jun 10, 2010 7:03 pm
Error compiling QW progs, but NQ progs compile fine.
3
Fragasaurus
Tue Jun 08, 2010 10:19 am
hello can somebody help me with a the grenade launcher?
11
ThePlasticBling
Sun Jun 06, 2010 5:42 pm
precaching models
3
Handshakes
Mon May 31, 2010 2:41 pm
Set a monster on fire, but for a set time....
3
ajay
Mon May 31, 2010 10:19 am
Quake 1 server help
2
Mexicouger
Sun May 30, 2010 10:34 pm
QuakeC Code Snippets
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15
GiffE
Sun May 30, 2010 3:29 pm
Invisible monsters
3
ajay
Fri May 28, 2010 5:18 pm
Looping sound > start then stop
4
ajay
Tue May 25, 2010 8:20 am
Player does something - triggers teleport
4
ajay
Sun May 23, 2010 9:05 pm
QC Folder Structure
4
Junrall
Fri May 21, 2010 5:00 pm
More thoughts/questions re: lightning
9
ajay
Fri May 21, 2010 3:32 am
Animation help
0
Mexicouger
Wed May 19, 2010 9:45 pm
Questions on FrikBots
3
JasonX
Wed May 19, 2010 12:26 pm
Physics-based Gibbing
10
JasonX
Wed May 19, 2010 8:55 am
Simple menuqc
0
Urre
Tue May 18, 2010 7:51 pm
couple of questions
8
Jukki
Tue May 18, 2010 3:22 pm
QuakeC Animation "Tree"
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17
JasonX
Tue May 18, 2010 12:46 pm
Grenade entity coding help
7
Mexicouger
Sat May 15, 2010 12:57 am
surfaces for different sound effect/sprites?
11
Mexicouger
Fri May 14, 2010 9:37 am
How to make DP render flat-shaded?
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28
Urre
Mon May 10, 2010 5:31 am
Paid programmer work
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32
toneddu2000
Sun May 09, 2010 5:45 pm
CSQC dreams
10
leileilol
Sun May 09, 2010 2:43 pm
changing grunt's model
2
demnuh235
Tue May 04, 2010 7:12 pm
Moving a box?
7
Mexicouger
Mon May 03, 2010 4:42 am
RPG Game how to start off ?
8
ceriux
Mon May 03, 2010 1:41 am
self.touch For Player?
4
Junrall
Sat May 01, 2010 9:09 pm
Turn player 90 degrees?
3
gnounc
Sat May 01, 2010 6:45 pm
disappearing entities.
3
something
Thu Apr 29, 2010 10:49 pm
conditional player movement.
2
something
Thu Apr 29, 2010 9:48 pm
Respawning dead enemies
7
JasonX
Thu Apr 29, 2010 8:06 pm
[ Poll ]
Precompilers!
7
Spike
Wed Apr 28, 2010 9:55 pm
ef_dimlight
5
ajay
Wed Apr 28, 2010 6:14 am
Passing Several Variables - How Many Is Too Many?
4
Junrall
Tue Apr 27, 2010 11:13 pm
sound attenuation and calculating max distance
2
necros
Tue Apr 27, 2010 11:08 pm
Quick Way To Test Some DP Extensions
3
Team Xlink
Mon Apr 26, 2010 11:23 pm
$frames and self.frame
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22
Junrall
Mon Apr 26, 2010 2:56 pm
need overhead chase cam
2
hondobondo
Mon Apr 26, 2010 11:46 am
SUB_UseTargets
5
Junrall
Sun Apr 25, 2010 7:39 pm
Ricocheting Spikes
4
Junrall
Tue Apr 20, 2010 11:36 pm
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