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What you would be working on for QExpo 2008 Goto page 1, 2, 3, 4, 5, 6, 7 Next

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Fri Sep 28, 2007 2:49 pm Post subject: What you would be working on for QExpo 2008 |

If things go well, we might be less than a year away from QExpo 2008! Seeing the relative quietness of the forums these last months, I was wondering how many of you were actually working on mods to be released for it. It would be really nice if this part of the forum buzzed with more activity, screenshots and comments during the time that separates us from the event
As far as I'm concerned, I'll be obviously working on TransloQuake and SpaceWalk but also InfraRed. Modding on the latter had been put to an almost complete stop months ago after having met some issues figuring out how to make DarkPlaces do the things I wanted it to do, but it's all fixed now, so I've been working on it again
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http://www.planetcocot.net/

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri Sep 28, 2007 4:41 pm Post subject: |

Hellsmash most probably. If not that, then some FBX .wayfiles. _________________ "Roboto suggests Plasma Bazooka."

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Sep 28, 2007 7:17 pm Post subject: |

a really cool game

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Tue Oct 02, 2007 2:22 am Post subject: |

a few things _________________ Unit reporting! http://www.bendarling.net/

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Tue Oct 02, 2007 3:13 pm Post subject: |

secret Would I be forced to host/PHP again? _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Tue Oct 02, 2007 3:39 pm Post subject: |

taov

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Orion Joined: 12 Jan 2007 Posts: 413 Location: Brazil |

Posted: Tue Oct 02, 2007 5:38 pm Post subject: |

OrionBots _________________ There's no signature here. Stop looking for one.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Tue Oct 02, 2007 7:24 pm Post subject: |

I too will have OrionBots for the expo. _________________

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Tue Oct 02, 2007 7:26 pm Post subject: |

It's alway been my great fear that I would show up to a QuakeExpo with the same bots as someone else _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Tue Oct 02, 2007 10:46 pm Post subject: |

A lot like going to an Elvis-look-alike convention and realize that you don't have the same boOts as anyone else... _________________ http://www.planetcocot.net/

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Thu Oct 04, 2007 2:30 am Post subject: |

http://quakery.quakedev.com/demo1.avi - 6.5MB, Xvid w/ mp3 audio (i think) Sneak preview! I spent an hour or two making that mod, and about 6 hours total trying to compress the video, including an hour or two trying to get it on Youtube without it being butchered into a collage of indecipherable artifacts, with no success. Thx to leileilol for the leg model, and id software for the fists model.
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F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Thu Oct 04, 2007 3:06 am Post subject: |

Hehe, it loks fun, Sajt I like the way you can push monsters into water by kicking them. I can totally imagine a DM version of this with levels of bridges and lots of lava and players trying to punch/kick other players into it _________________
http://www.planetcocot.net/

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Oct 04, 2007 4:31 am Post subject: |

CocoT wrote:
Hehe, it loks fun, Sajt I like the way you can push monsters into water by kicking them. I can totally imagine a DM version of this with levels of bridges and lots of lava and players trying to punch/kick other players into it

someone should make marshmallow duel quake
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Orion Joined: 12 Jan 2007 Posts: 413 Location: Brazil |

Posted: Fri Oct 05, 2007 2:49 am Post subject: |

Here. Get the latest OrionBots (just .qc files and readme). http://shub-hub.com/files/mods_multiplayer/orionbots_qc_beta5_2.zip _________________ There's no signature here. Stop looking for one.

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Tue Oct 09, 2007 7:40 pm Post subject: |

CocoT wrote:
A lot like going to an Elvis-look-alike convention and realize that you don't have the same boOts as anyone else...

Or going as Costello instead of Presley...
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my site

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