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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Tue Mar 22, 2005 3:02 am    Post subject: Wazat Reply with quote

Perhaps here is inspiration for Galactix 2 Wink Wink Wink

http://www.geocities.jp/nankadetekitazo/415ALL.mpg (warning: >150 mb)
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SkinnedAlive



Joined: 25 Feb 2005
Posts: 65

PostPosted: Tue Mar 22, 2005 9:05 am    Post subject: Reply with quote

Shocked Whoa, that game is brain melting.
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Wazat



Joined: 15 Oct 2004
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Location: Middle 'o the desert, USA

PostPosted: Tue Mar 22, 2005 8:38 pm    Post subject: Reply with quote

I'll download that and watch it soon.

Another Galactix would rock, but it would also suck up free time like crazy. :}
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Entar



Joined: 05 Nov 2004
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PostPosted: Tue Mar 22, 2005 10:34 pm    Post subject: Reply with quote

If there was any free time to suck up... Confused
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Wed Mar 23, 2005 5:13 am    Post subject: Reply with quote

My suggestion is to stream, not download Wink
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Wazat



Joined: 15 Oct 2004
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Location: Middle 'o the desert, USA

PostPosted: Wed Mar 30, 2005 6:42 am    Post subject: Reply with quote

Wow, that's some pretty intense gameplay.

Up until the final boss battle I wan't convinced that the player could actually die or even take damage, since I didnt' see it happening. I could tell he was making a concentrated effort to avoid shots and take safe routes, but... half the time I couldn't tell what was a hit and what was a miss.

And I know I couldn't play that fast with that much precision... man he/she's good!

However, this type of game isn't quite what I'd want Galactix uh... 2 to be (if there ever is a Galactix 2 done by my hand). The bullets are way too concentrated, and I just can't see a normal human being ever loving me again if I made it that hard. Smile

There is one interesting thing I noticed, however -- a slow-mo function. When the player was in a tight spot, he/she must have held a button that slowed down time. That would be a cool function in Galactix, and it's very do-able.
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leileilol



Joined: 15 Oct 2004
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PostPosted: Wed Mar 30, 2005 7:08 am    Post subject: Reply with quote

Wazat wrote:
There is one interesting thing I noticed, however -- a slow-mo function. When the player was in a tight spot, he/she must have held a button that slowed down time. That would be a cool function in Galactix, and it's very do-able.


That's been done to death such as Gradius III for the SNES (well, it was unintentional!)
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Sajt



Joined: 16 Oct 2004
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PostPosted: Wed Mar 30, 2005 9:13 am    Post subject: Reply with quote

Smile As the video went on for me, I was getting the idea it must have been a bot playing.. also the collision model seems to be very generous (a bullet would have to hit him right at the centre or something to actually get him).

If not...well, for every weird and/or impossible thing, there's some Japanese kid who can do it :S
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SkinnedAlive



Joined: 25 Feb 2005
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PostPosted: Wed Mar 30, 2005 1:24 pm    Post subject: Reply with quote

Quote:
As the video went on for me, I was getting the idea it must have been a bot playing.. also the collision model seems to be very generous (a bullet would have to hit him right at the centre or something to actually get him).


The collision model thing is nothing new. Try the games here for example, you can see dots on each shot so you know exactly where to avoid. On that site I recommend rRootage. If that doesn't inspire a Galactix sequel nothing will. Wink
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Sajt



Joined: 16 Oct 2004
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PostPosted: Wed Mar 30, 2005 1:59 pm    Post subject: Reply with quote

Wowww! Fun game (I beat the stages through 2C but I barely made 2C... tough!!)

Edit: I got through 4C. Very Happy
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Sajt



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PostPosted: Thu Mar 31, 2005 8:35 am    Post subject: Reply with quote

And I just played Galactix again... man that game is tough! It makes 'rRootage' seem like a piece of cake Shocked I wish I could pass even 1 level in Galactix.....
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