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QuakeC Programming
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QuakeC Programming
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Reasons QuakeC is better than C++ for Quake-based games
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21
LordHavoc
Fri Jun 04, 2010 2:57 pm
Help redirecting damage?
2
gnounc
Mon Aug 16, 2010 9:37 am
sry for bugging you guys
0
Jukki
Sat Aug 14, 2010 9:12 pm
Telefrag gun help please :/
4
gnounc
Sat Aug 14, 2010 5:36 pm
A simple question from a noob
2
demnuh235
Fri Aug 13, 2010 5:32 am
where to find FRIK_FILE
6
MonkRocker
Tue Aug 10, 2010 6:17 pm
is there a way to do location specific damage in QC?
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24
hondobondo
Mon Aug 09, 2010 6:37 pm
Map Cycling?
2
MonkRocker
Sun Aug 08, 2010 3:25 pm
QC Tutorials for absolute beginners
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41
MauveBib
Sat Aug 07, 2010 5:10 pm
Sprite Monsters Like Duke Nukem --- How?
9
Baker
Thu Aug 05, 2010 8:09 pm
spawing monsters
7
Jukki
Sun Aug 01, 2010 6:04 pm
QuakeC 2.0 - better, stronger, faster
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22
frag.machine
Sun Aug 01, 2010 5:31 pm
Help: Making only *one* player hear something.
8
OneManClan
Sat Jul 31, 2010 4:01 am
Changing nails speed
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21
Alex.mac
Thu Jul 29, 2010 6:28 pm
A few door questions.
0
Ghost_Fang
Tue Jul 27, 2010 5:52 am
Monster walk off edges?
10
Ghost_Fang
Tue Jul 27, 2010 5:42 am
Simple way to a customize hud using QC?
5
Moi
Tue Jul 27, 2010 12:16 am
Activate an entity(MOVETYPE_BOUNCE) via impulse?
10
Moi
Thu Jul 22, 2010 7:01 pm
[solved]Stop camera rotation when strafing?
2
Moi
Thu Jul 22, 2010 5:35 pm
Tutorial: Last Man Standing With Observer Mode
13
Baker
Wed Jul 21, 2010 7:26 am
Action/Use Button
2
Ghost_Fang
Wed Jul 21, 2010 5:36 am
Help! "Last Man Standing"
3
Stealth Kill
Tue Jul 20, 2010 8:44 pm
Programming a 'SkinBlind' effect
11
OneManClan
Tue Jul 20, 2010 2:48 am
Changing Weapon Models?
14
Karall
Sun Jul 18, 2010 9:53 am
mutiplayer menu episode select
11
Hazematman
Sat Jul 17, 2010 12:44 am
This has been Bugging me...
4
Mexicouger
Mon Jul 12, 2010 5:25 pm
.float vs. float
6
Mexicouger
Sun Jul 11, 2010 4:42 pm
Player death post effects
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16
Chip
Sat Jul 10, 2010 1:28 pm
List plugins
5
gnounc
Sun Jul 04, 2010 8:08 pm
How to check an area
12
Mexicouger
Sun Jul 04, 2010 1:02 am
How does the Engine read csprogs.dat?
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25
Mexicouger
Sat Jul 03, 2010 12:39 am
Grenade help
14
redrum
Fri Jul 02, 2010 5:28 pm
Charge Shot
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24
Ghost_Fang
Thu Jul 01, 2010 6:00 pm
Double jumping...sigh
14
Mexicouger
Thu Jul 01, 2010 12:42 am
How to make an if/or in 1 line
6
skite2001
Wed Jun 30, 2010 10:26 pm
[DP] Bumpy movement problem
6
Nash
Wed Jun 30, 2010 5:28 pm
"Stored" sound glitch?
2
Ghost_Fang
Wed Jun 30, 2010 6:06 am
"Right" Way To Play CD Track
13
Baker
Tue Jun 29, 2010 9:54 pm
Distance between 2 entities?
7
Ghost_Fang
Mon Jun 28, 2010 6:27 pm
Comiling txqbsp With MVC++?
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20
Mexicouger
Mon Jun 28, 2010 12:56 am
Model frames not weapon frames.
10
Ghost_Fang
Fri Jun 25, 2010 3:55 pm
Reloadable cannon help
1
Biodude
Fri Jun 25, 2010 1:00 pm
Rotating Door Support progs.dat + source +example bsp
14
Baker
Fri Jun 25, 2010 11:06 am
Centerprint A netname if they are in View?
4
Mexicouger
Fri Jun 25, 2010 12:28 am
Frikqcc Decompiler? How?
5
Mexicouger
Thu Jun 24, 2010 7:01 pm
Japaneese ConChars?
13
Mexicouger
Mon Jun 21, 2010 2:07 am
Extras R4 and GLquake
9
Ghost_Fang
Sun Jun 20, 2010 5:47 am
CSQC Chat Messages
5
GiffE
Sat Jun 19, 2010 3:11 pm
Using arrays?
2
Downsider
Fri Jun 18, 2010 9:36 pm
Spawning Model to Block Player Movement
5
Ghost_Fang
Fri Jun 18, 2010 5:44 pm
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