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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon Jul 17, 2006 10:23 pm Post subject: Quake Expo Finds |

The Quake Expo is always vast. I thought it might be cool for people to post / comment about things they've seen at the expo here. One rule though, you can't pimp your own stuff. Right now it's just opened, so there's not much there yet, but I'm really interested in that Quake Hot Pants thing. It's an interesting little teaser. Also Preach's mapgen mod sounds really cool.
_________________

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LordHavoc Joined: 05 Nov 2004 Posts: 243 Location: western Oregon, USA |

Posted: Tue Jul 18, 2006 5:04 am Post subject: Re: Quake Expo Finds |

That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...

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than Joined: 22 Jan 2006 Posts: 15 |

Posted: Wed Jul 19, 2006 11:21 am Post subject: |

the q2 water pic on the main page looks pretty prime... couldn't find more shots of it on their booth though :/

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spamalam Joined: 10 Jul 2006 Posts: 30 |

Posted: Thu Jul 20, 2006 4:54 am Post subject: Re: Quake Expo Finds |

LordHavoc wrote:
That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...

Legend of Zelda map?!?!?
/me foams at the mouth
http://www.quakeexpo.com/booth.php?id=49

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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Thu Jul 20, 2006 10:18 am Post subject: |

The map generator that Preach is working on sounds really good.

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Jul 20, 2006 10:05 pm Post subject: |

CocoT's Infrared mod looks sweet! It's one of those rare types of games that's terribly simple, but put together in creative and challenging ways to make the player really love to play it. Can't wait. _________________ woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Sat Jul 22, 2006 1:02 pm Post subject: |

QuakeMatt's stuff looks really interesting, too busy watching the Tour atm but next week I'll get to play with this stuff _________________ my site

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Wed Jul 26, 2006 12:36 am Post subject: |

I too look forward to whatever comes from QuakeMatt. He has great stuff, and I especially want to get my hands on Panzer. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Wed Jul 26, 2006 9:51 pm Post subject: |

Entar: You'll be pleased to know that I'm uploading Panzer as I write this! Thanks for the kind words! The Quake 10 Year Project's got my attention at the moment, if only because it's got parallax mapping. I love me some parallax mapping (it's the most complex shader effect I can program myself)!
http://www.quakeexpo.com/booth.php?id=107
Of course, there's some fine looking maps floating around too. I wish I could make things like these:
http://www.quakeexpo.com/booth.php?id=53
http://www.quakeexpo.com/booth.php?id=15

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Thu Jul 27, 2006 12:38 am Post subject: |

*Relief* mapping Parallax mapping looks like crap at any angle more than 5 degrees off perpendicular. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Thu Jul 27, 2006 8:12 am Post subject: |

Oh what a relief it is! _________________

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Thu Jul 27, 2006 11:02 am Post subject: |

Well, close enough. I think all forms of virtual displacement mapping look great, and I'd like to see them used more in games. Parallax mapping can look good if it's done right, too.

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spamalam Joined: 10 Jul 2006 Posts: 30 |

Posted: Thu Jul 27, 2006 1:28 pm Post subject: |

I can't wait to see that in action

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HeadThump Joined: 14 May 2006 Posts: 74 Location: Zin |

Posted: Fri Jul 28, 2006 1:53 am Post subject: |

Hey, I recognize that pic. The response to my booth has been pretty overwhelming for me, now I feel obligated to complete it, though I believe screenshot captures are an underappreciated and complete art in themselves . . . Thanks, Spamalam and QMatt -- and right back at you. I wished I could write highly useful physics libraries. I have just started to really get my hands dirty programming in QC, Gyro will be an integral part of the larger episode that Mortisville is a part of; in the release later in August, I plan to use Gyro for one weapon, a variation on the lavaball gun using a custom model of mine http://img92.imageshack.us/img92/2806/railgun9aw.jpg
(disregard where it says, rail gun, it is a lava gun now) to give it better 'push' when targets gets hit.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Jul 28, 2006 4:10 am Post subject: |

looks like you're using an outdated darkplaces though :\ _________________

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