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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Sat Apr 07, 2007 7:00 am Post subject: |
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Yew rock _________________
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Chillo

Joined: 05 Nov 2004 Posts: 80
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Posted: Sat Apr 07, 2007 9:24 am Post subject: |
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Updated |
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Chillo

Joined: 05 Nov 2004 Posts: 80
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Posted: Sat Apr 07, 2007 10:53 am Post subject: |
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TEH SHORT BOW!!!
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Sat Apr 07, 2007 5:07 pm Post subject: |
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I sir, am a fan. =) |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sat Apr 07, 2007 6:07 pm Post subject: |
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i'm not. they're pretty messy and lack contrast and did you use google images for the skins too _________________
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Chillo

Joined: 05 Nov 2004 Posts: 80
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Posted: Sat Apr 07, 2007 9:42 pm Post subject: |
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THE RAPIER
CHEAPY SHUT UP |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Mon Apr 09, 2007 9:16 pm Post subject: |
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Chillo's wit and rebukes may not be as sharp as his rapier, but if they were, Cheapy would be cowering in the corner. I like the models, including the Rapier.
As far as contrast goes, those look fine considering they look to all be in qME shots, and thus would be different in game. Also due to the nature of Prydon, they will be receiving less visual time than a typical mod with new weapons.
Keep it up. |
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HeadThump
Joined: 14 May 2006 Posts: 74 Location: Zin
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Posted: Fri Apr 13, 2007 7:06 am Post subject: |
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As someone whose artwork at one time paid the bills, I salute you Chillo, sir. That is good work. You have an eye for evil. Whether it is in the pommel lattice that suggest a thorny bend or the bone work on the bow that hints of the four point symmetry of a snake's mandible, you have an intuitive understanding of the aesthetic contours of the wicked. |
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Chillo

Joined: 05 Nov 2004 Posts: 80
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Posted: Fri Apr 13, 2007 7:51 am Post subject: |
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the buckler
feedback please? |
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Chillo

Joined: 05 Nov 2004 Posts: 80
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Posted: Fri Apr 13, 2007 8:14 am Post subject: |
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UPDATED A LITTLE
the original skin was atrocious |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Apr 13, 2007 9:14 am Post subject: |
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Looks okay, seems to suffer from a high-color conversion to Quake format if I'm not mistaken. As you should be able to see there's a lot of weird purple and such colors which make it look very grainy. If you want to work with converting from high-color skins, I'd recommend you excluding colors in the conversion you don't want to appear in the end product, as well as drawing with colors close to the Quake palette all from the start. (This is how Mauve does if I'm not mistaken, also an excellent skinner) _________________ Look out for Twigboy |
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Up2nOgOoD[ROCK]
Joined: 31 Jul 2006 Posts: 18
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Posted: Sat Apr 14, 2007 7:13 am Post subject: |
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are you planning on making the skins in 24bit? _________________ -up2 |
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Chillo

Joined: 05 Nov 2004 Posts: 80
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Posted: Sun Apr 15, 2007 6:35 am Post subject: |
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The Sabre
I don't have any intention in making 24-bit skins, but if Prydon becomes popular enough again, i'll definitely consider it. |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Sun Apr 15, 2007 1:54 pm Post subject: |
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Dude, you have the gift to low-poly modelling. Do you intend to make new monsters, too ? I could try to write some QC if you consider to add monsters to Prydon. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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