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So, what should I work on?

Prydon Gate: Norte Lume |

30%
[ 9 ]
Vile 2 |

30%
[ 9 ]
Pendinas |

23%
[ 7 ]
Qake |

16%
[ 5 ]
Ralph Nader |

0%
[ 0 ]

Total Votes : 30

Author | Message
--- | ---
Chillo Joined: 05 Nov 2004 Posts: 80 |

Posted: Fri Nov 05, 2004 6:48 pm Post subject: umm |

I vote prydon

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Fri Nov 05, 2004 7:29 pm Post subject: |

I vote vile 2, but it won't let me vote proper up top. Nevermind it worked _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Fri Nov 05, 2004 7:36 pm Post subject: |

I think you *want* to do prydon gate, on account of you listing it first, as well as giving an episode name. You've clearly put a lot of thought into it, which suggests that it's your favorite... Can't help but think that without using more extensions, it'll be stuck improvementwise. I know you still want it to run on the DC, but can't it be made to only use extensions when available and otherwise disable whatever it is?
/me considers the possability of updating dcquake...

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Fri Nov 05, 2004 7:48 pm Post subject: |

Spike wrote:
I think you *want* to do prydon gate, on account of you listing it first, as well as giving an episode name. You've clearly put a lot of thought into it, which suggests that it's your favorite... Can't help but think that without using more extensions, it'll be stuck improvementwise. I know you still want it to run on the DC, but can't it be made to only use extensions when available and otherwise disable whatever it is?
/me considers the possability of updating dcquake...

Oh there's a new DC quake engine in the works alright, having all kinds of coolness like FRIK_FILE support and whatnot, like, finally a modder engine for the DC. Nxquake seems to be the name. Someone on the Quake DC Port forum on dcemu or something, said that he looks at Nxquake as the DC port of DarkPlaces.
Still, don't let that stop you from making a DC Quake engine, if that's what you were thinking. You might even want to help those fellows out rather, as they seem to have covered some ground already. Not entirely sure how much though, RenegadeC might be a better source of that information.
But yes, I and many others have already tried to convert Frik to the ways of new extensions, all in vain as he keeps saying that compatiblity will remain. He has already however started requiring FRIK_FILE support for multiplayer though, for example.
I must however also say that, not only is it possible to enhance a mod further without the use of new extensions, but you might underestimate Frik's powah!
*Dances away into the sunset*
_________________
Look out for Twigboy

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri Nov 05, 2004 7:48 pm Post subject: |

Quote:
I think you *want* to do prydon gate, on account of you listing it first, as well as giving an episode name. You've clearly put a lot of thought into it, which suggests that it's your favorite...

Not particularly no. Prydon is what I have been working on for over a month now, but Ren's mod kinda makes me want to switch to something different, something new. But the new Prydon episode is something new. Kinda. I'm really quite neutral on what I should do, which is why I made the poll

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RPG Joined: 05 Nov 2004 Posts: 2 |

Posted: Fri Nov 05, 2004 8:12 pm Post subject: |

I voted for Qake because I'm a sucker for the deceptive simplicity of side-scrollers. Plus, someone said the mod is funny or something, which just adds to the intrigue. _________________ <c0burn> look man just because you like card0's cock in your mouth tee hee

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Nov 05, 2004 9:28 pm Post subject: |

FrikaC wrote:
...but Ren's mod kinda makes me want to switch to something different, something new....

Which one of Ren's mods? Have I missed a recent release?
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Nov 05, 2004 9:41 pm Post subject: |

Wazat wrote:

FrikaC wrote:
...but Ren's mod kinda makes me want to switch to something different, something new....

Which one of Ren's mods? Have I missed a recent release?

You're no often IRC goer, so I believe you missed them all
_________________

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Nov 05, 2004 9:48 pm Post subject: |

Yea, I can't get IRC working, even with that re-direct Frik gave me. It won't even connect to the redirect site (unless I'm doing something wrong...?). _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri Nov 05, 2004 9:54 pm Post subject: |

It crashes a lot (it doesn't like the traffic it's getting most of the time, since it's on the FTP port people keep trying to snoop it), and since you hardly ever use it, I don't feel motivated to keep restarting it

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Nov 05, 2004 10:42 pm Post subject: |

Try connecting to Vigilance.CA.US.Gamesurge.net on port 6668 or 7000. _________________

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Fri Nov 05, 2004 10:59 pm Post subject: |

Quote:
"Oh there's a new DC quake engine in the works alright, having all kinds of coolness like FRIK_FILE support and whatnot, like, finally a modder engine for the DC. Nxquake seems to be the name. Someone on the Quake DC Port forum on dcemu or something, said that he looks at Nxquake as the DC port of DarkPlaces."

Incorrect! NxQuake at the moment features:
A) .Ogg music support that's tied into Quake's CD-ROM code
B) Model Interpolation (!)
C) 16-Bit angle updates (Smooth cameras)
D) VMU Saving
E) Little misc features like letterbox mode (for cutscenes)
FRIK_FILE is not currently implemented.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Fri Nov 05, 2004 11:33 pm Post subject: |

RenegadeC wrote:
...FRIK_FILE is not currently implemented.

Oh, but it's planned isn't it?
_________________
Look out for Twigboy

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Sat Nov 06, 2004 12:32 am Post subject: |

Yes, but first comes VMU saving. The VMU is kinda weird to work with according to DC Programmers.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sat Nov 06, 2004 5:05 pm Post subject: |

CheapAlert wrote:
Try connecting to Vigilance.CA.US.Gamesurge.net on port 6668 or 7000.

That worked, thanks! I'm back on IRC!
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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