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goblinoid Joined: 21 Mar 2008 Posts: 22 |

Posted: Fri Mar 21, 2008 9:40 pm Post subject: Modeling |

Hi! I'm going to make a simple single player mod, just to learn quakeC, and I would like to make some models to use in it. The problem is I dind't find any tutorial about modeling, so could anybody help me?

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Preach Joined: 25 Nov 2004 Posts: 122 |

Posted: Fri Mar 21, 2008 10:00 pm Post subject: Re: Modeling |

I can promote my own tutorial here http://www.quakeexpo.com/booth.php?id=32&page=79 It's only really useful though if you've done some kind of modelling before, it's more about a specific way to make models for quake 1 given a general knowledge of 3d game modelling.

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goblinoid Joined: 21 Mar 2008 Posts: 22 |

Posted: Sat Mar 22, 2008 2:56 am Post subject: |

Pretty useful, thank you! Well, I'm a linux user, so I want to use Blender to model. Blender can't export files in .mdl, but it can export in .md2, can Quark convert from .md2 to .mdl? Also, there is a extension to blender called NeverBlender which has tools to import/export .mdl files used by Neverwinter Nights, do you know if these files are the same used by Quake?
There isn't a native linux version of QME, do you know any other tool I can use?
Also, does anybody know hao to opne .pak files on linux?
Thanks

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Mar 22, 2008 4:09 am Post subject: |

goblinoid wrote:
can Quark convert from .md2 to .mdl?

yes but it only works 20% of the time and there's also a lack of precision retained during it since md2 is notoriously swimmy
exporting to md3 with this script, then converting to mdl is a better quality idea but the only pipeline out there that does that is naggy and also depends on QME so there's really no stable Free MDL export solution that is as robust as the md3 exporter.
_________________

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mh Joined: 12 Jan 2008 Posts: 910 |

Posted: Sat Mar 22, 2008 12:49 pm Post subject: |

Far better to hunt down a Quake client that includes MD2 support. The NWN mdl format is very different, by the way. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010 MHQuake Blog (General)
Direct3D 8 Quake Engines

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Preach Joined: 25 Nov 2004 Posts: 122 |

Posted: Sat Mar 22, 2008 1:41 pm Post subject: Re: Modeling |

If you're using blender, then give this a go: http://forums.inside3d.com/viewtopic.php?t=654 It's still a work in progress, trying to get things like animation with bones to work, but for simple models/models animated on the vertex level it works good.

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goblinoid Joined: 21 Mar 2008 Posts: 22 |

Posted: Sat Mar 22, 2008 3:53 pm Post subject: |

mh wrote:
Far better to hunt down a Quake client that includes MD2 support.

Does darkplaces support md2?

Preach wrote:
If you're using blender, then give this a go: http://forums.inside3d.com/viewtopic.php?t=654

I will.

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Chris Joined: 05 Aug 2006 Posts: 78 |

Posted: Sun Mar 23, 2008 4:48 am Post subject: |

StudioMDX http://www.fileplanet.com/dl.aspx?/planetquake/ezquake/studiomdx.zip can convert from md2 to mdl. Also Milkshape3d has an mdl exporter and can import md2's but not their animations. http://chumbalum.swissquake.ch/

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