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Would you buy Quake One 2?
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elgms



Joined: 11 Jun 2009
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PostPosted: Thu Jun 11, 2009 5:46 pm    Post subject: Reply with quote

I might buy quake if it was redone. But how do you improve perfection?

Quake was one of the best games ever made. I do not see any real reason to redo it. After all, look at the butcher job id software did with doom 3.
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Wazat



Joined: 15 Oct 2004
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PostPosted: Sat Jun 13, 2009 1:24 am    Post subject: Reply with quote

elgms wrote:
I might buy quake if it was redone. But how do you improve perfection?

Quake was one of the best games ever made. I do not see any real reason to redo it. After all, look at the butcher job id software did with doom 3.


I don't see this as an attempt to "improve" Quake1, but as an attempt to install the next chapter in the Quake series. I personally loved the two expansion packs, Scourge of Armagon and Dissolution of Eternity, and would love to see the next chapter in the Quake1 lovecraftian-themed true-to-the-original story. It's not a Quake1 remake, it's a sequel.

The problem with sequels, as you pointed out regarding doom3, is they are often either not done well, or they deviate heavily from their original source to the point that they don't really feel the same. Sometimes they're offensive in their difference.

The final problem with a Q1 sequel is target audience. The hard-core die-hard fans are a small market, and a sequel would need to target a larger group of people to be sufficiently profitable. The results of targeting them would likely turn off the old-school fans who were really looking for an updated extension of what they knew and loved, without it being bastardized. You see this in movies all the time -- I'm just daring someone to make "Yogi Bear -- The Movie". Wink Stuff like that all too often turns off the original fan base, especially if it's done cheaply or by people with pop-culture mentalities. On the other hand, stuff like the Final Fantasy 7 movie have us fanboys drooling, but most other people don't get into it the way we do. I still have to go see Who Watches the Watchmen, even though I never knew anything about the comic.

Conclusion:
While I would love to see a true Quake1 sequel, I'm really not sure it's a good idea. It could end so badly so easily. It would need to be a genuine, true sequel, not a pop-culture squat-down-and-poop-money facade.

-Wazat
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Wazat



Joined: 15 Oct 2004
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PostPosted: Sat Jun 13, 2009 1:27 am    Post subject: Reply with quote

BTW, MauveBib in the What mods stick out in your mind thread mentioned that Zerstorer was the closest thing Quake had ever had to a sequel. I loved the mission packs as very enjoyable and well-made sequels. Would anyone recommend Zerstorer along those lines?
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Sat Jun 13, 2009 3:36 am    Post subject: Reply with quote

Wazat wrote:
BTW, MauveBib in the What mods stick out in your mind thread mentioned that Zerstorer was the closest thing Quake had ever had to a sequel. I loved the mission packs as very enjoyable and well-made sequels. Would anyone recommend Zerstorer along those lines?


Have you never played it?

Yes, I'd definitely recommend it as a sort of sequel to quake. It has its own gothic feel, but it feels like a more fleshed out quake concept.
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xaGe



Joined: 01 Mar 2006
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PostPosted: Sat Jun 13, 2009 5:57 am    Post subject: Reply with quote

Wazat wrote:
"..I still have to go see Who Watches the Watchmen, even though I never knew anything about the comic.

-Wazat


..I worked in a comic book store when the original comic mini series came out. I can tell you the movie stands on it's own with out to much previous story knowledge. If your a fan of darker superhero type books & movies you may like it... I loved it myself.
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Dr. Shadowborg
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Joined: 16 Oct 2004
Posts: 726

PostPosted: Sat Jun 13, 2009 6:16 pm    Post subject: Reply with quote

Wazat wrote:
...mentioned that Zerstorer was the closest thing Quake had ever had to a sequel. I loved the mission packs as very enjoyable and well-made sequels. Would anyone recommend Zerstorer along those lines?


Well, aside from the ending (which made me go :/ ), I would say yes. While Zerstorer does have it's own feel and style, it remains very much quake. (I'd also recommend OUM, though it has a similar ending to Zerstorer, and feels a bit less quake...)
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Baker



Joined: 14 Mar 2006
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PostPosted: Sat Jun 13, 2009 7:54 pm    Post subject: Reply with quote

Wazat wrote:

Conclusion:
While I would love to see a true Quake1 sequel, I'm really not sure it's a good idea. It could end so badly so easily.


^
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metalmodman



Joined: 08 Jun 2009
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PostPosted: Sun Jun 14, 2009 5:51 am    Post subject: Re: Would you buy Quake One 2? Reply with quote

I think any fps with a non linear design would be cool
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Wazat



Joined: 15 Oct 2004
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PostPosted: Sun Jun 14, 2009 4:18 pm    Post subject: Re: Would you buy Quake One 2? Reply with quote

metalmodman wrote:
I think any fps with a non linear design would be cool

I suspect, then, that you would really like Fallout 3. You can more or less go anywhere you want in the world and do whatever. The story isn't even entirely linear. It's totally fine with you skipping some parts (need to find x information in order to find y, but if you stumble upon y on your own then more power to you).
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negke



Joined: 16 Apr 2008
Posts: 56

PostPosted: Sun Jun 14, 2009 5:41 pm    Post subject: Re: Would you buy Quake One 2? Reply with quote

Wazat wrote:
It's totally fine with you skipping some parts (need to find x information in order to find y, but if you stumble upon y on your own then more power to you).

Yeah, like I did. Missing out 1/3 of the main quest thanks to my goddamn exploration. Confused

Seriously, though. Non-linear games are good in theory, but I can imagine many people may also consider it a negative trait at the same time. (Like in a Quake map, for example:) If it's strictly linear, everybody is like "meh, no freedom" - if it's totally non-linear, they go "bleh, confusing". So perhaps let's settle for 'less linear' design. Wink
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Wazat



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PostPosted: Sun Jun 14, 2009 8:43 pm    Post subject: Reply with quote

Agreed. Too linear can be too rigid, but not linear enough is often confusing and overwhelming.
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metalmodman



Joined: 08 Jun 2009
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PostPosted: Mon Jun 15, 2009 7:22 am    Post subject: Reply with quote

yeah lol I can see that have you tried oblivion elder scrolls maxed out and quit before I got through a fourth of the main story. I think it can be done if you do some thing like metal gear substinence or gta?
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Wazat



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PostPosted: Tue Jun 16, 2009 1:07 am    Post subject: Reply with quote

metalmodman wrote:
yeah lol I can see that have you tried oblivion elder scrolls maxed out and quit before I got through a fourth of the main story. I think it can be done if you do some thing like metal gear substinence or gta?


Eh? I don't understand what you're saying.
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Error
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Joined: 05 Nov 2004
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PostPosted: Tue Jun 16, 2009 5:27 am    Post subject: Reply with quote

anyone seen this?

I posted it on irc in #qc last night

http://www.youtube.com/watch?v=5Y4uPxajq0s&feature=haxa_popt14us02
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metalmodman



Joined: 08 Jun 2009
Posts: 17

PostPosted: Tue Jun 16, 2009 6:53 am    Post subject: Reply with quote

Wazat wrote:
metalmodman wrote:
yeah lol I can see that have you tried oblivion elder scrolls maxed out and quit before I got through a fourth of the main story. I think it can be done if you do some thing like metal gear substinence or gta?


Eh? I don't understand what you're saying.

I got sick of elder scrolls after i explored 10% of the map I was indestructible and I think a good example of a non linear design is metal gear solid substinence and zelda 64.
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