Inside3D!
     

Prefabs and other dead links

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Thu Oct 30, 2008 6:05 pm    Post subject: Prefabs and other dead links Reply with quote

Just been visiting some old favourite sites, looking for prefabs; slipgates, ladder and more. But all the links are dead, is there a live site for such idgames2 stuff?
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Thu Oct 30, 2008 6:43 pm    Post subject: Reply with quote

why do u need prefabs? (im not trying to be a dick if it sounds like it) creating anything in a map is almost as easy as just doing it? idk maybe ill start making prefabs to add on my site as well.
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Thu Oct 30, 2008 6:52 pm    Post subject: Reply with quote

Fair comment. I like prefabs because:
1) Other people can often make stuff better and more efficiently than I can
2) I don't have much time for all this Quake mod stuff and anything that saves me time and work is a good thing.
3) Stuff like slipgates will be better if they have a degree of Quake authenticity that I probably wouldn't manage.
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Thu Oct 30, 2008 7:03 pm    Post subject: Reply with quote

alright Very Happy ill check out everything i need once i finish my new quake model and ill see about making a nice looking slipgate atleast.
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Thu Oct 30, 2008 8:12 pm    Post subject: Reply with quote

You could pop open the id1 Quake sources and just make your own prefabs from them, its not as if there is a dearth of slipgates in start.map after all.

Who knows, maybe that could be a resource for modders, someone churning out prefabs for them so map creation is quicker for mod prototyping.
Back to top
View user's profile Send private message AIM Address
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Thu Oct 30, 2008 8:40 pm    Post subject: Reply with quote

Yes I agree a prefab 'store' would be really useful and getting stuff from id source maps would be sensible too.

I've got a definite plan for my mod that I'm churning out a whole load of prefabs for it, almost every 'feature' in the current map is saved as a prefab to be used again.

Repeated architecture is a bad thing in retail games, but a neccessary evil in amateur, individual, mods
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Oct 30, 2008 8:53 pm    Post subject: Reply with quote

Here are some:

http://qpp.planetquake.gamespy.com/tunnel.htm

(There are 6 pages of them, like http://qpp.planetquake.gamespy.com/tech.htm )

And some more here:

http://prefab.planetquake.gamespy.com/

And most Half-Life stuff can rather easily be used, you can import it but it doesn't support Half-Life specific entities that you occasionally encounter.

http://prefablab.planethalflife.gamespy.com/


You said something about idgames2:


http://www.gamers.org/pub/idgames2/

or

http://www.gamers.org/pub/idgames2/

http://shub-hub.com/idgames2/
Back to top
View user's profile Send private message
metlslime



Joined: 05 Feb 2008
Posts: 177

PostPosted: Fri Oct 31, 2008 6:54 am    Post subject: Reply with quote

you can also mine stuff out of the source code of full levels.

as someone mentioned earlier, the id maps are open source now.

also, check this thread on func for more links to map sources that are available (some GPL, some not) -- http://www.celephais.net/board/view_thread.php?id=60094
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group