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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Fri Jan 09, 2009 4:17 am    Post subject: Reply with quote

..Nice.. Very Happy


frag.machine wrote:
Very early stages of QVUE, my new project which is a Quake model viewer/editor:
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Fri Jan 09, 2009 4:35 am    Post subject: Reply with quote

frag thats awsome cant wait till i can use it. do you think you could add support for mdl conversions?
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Urre



Joined: 05 Nov 2004
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Location: Sweden

PostPosted: Fri Jan 09, 2009 11:16 am    Post subject: Reply with quote

Cool stuff frag.machine, looking forward to the editor part
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leileilol



Joined: 15 Oct 2004
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PostPosted: Fri Jan 09, 2009 7:39 pm    Post subject: Reply with quote

leileilol wrote:
do build-style game hud

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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Fri Jan 09, 2009 10:05 pm    Post subject: Reply with quote

hah good job
neeeeeed a dose of duke Very Happy
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Irritant



Joined: 19 May 2008
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PostPosted: Fri Jan 09, 2009 11:18 pm    Post subject: Reply with quote

New release of Alien Arena next week. Quite a bit of engine work, some new content too.




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Urre



Joined: 05 Nov 2004
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PostPosted: Sat Jan 10, 2009 10:33 am    Post subject: Reply with quote

Cool shit man, loved the previous releases I tried out
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frag.machine



Joined: 25 Nov 2006
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PostPosted: Sat Jan 10, 2009 11:18 pm    Post subject: Reply with quote

ceriux wrote:
frag thats awsome cant wait till i can use it. do you think you could add support for mdl conversions?


I am trying to not be very ambitious about this (after all it's a spare time project, and spare time frequently becomes scarce due RealLife(tm)), so I am just doing one thing at time. It will be done when it's done (hopefully, before DN4Ever launches Smile ).

At least mdl and md2 loading and conversion (from/to both formats): yes. Right now my next step is to allow skin vertices edition, then properly save the edited model, and after that I'll make the md2 save/load stuff.

Further simple formats, like md3: perhaps (as long as I don't have to screw with stuff already working fine to mdl/md2). For a long time I had the idea of a tool allowing to fuse multipart models from Q3 into a single mdl/md2 model with some sort of script or GUI to create a new frame combining aleatory frames from submodels, so there's a good possibility for that, too.

<put your favorite, highly resourceful skeletal model format here>: unlikely, mostly because more complex model formats are often barely documented and besides, there are already a number of tools to deal with those formats.
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Thu Jan 15, 2009 9:19 am    Post subject: Reply with quote

Nice work Irritant!


Just modeled a railgun. Might still do some tweaks, not sure yet I think it serves its purpose.

http://www.bendarling.net/pmx/railgun_wip09.jpg
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Labman



Joined: 05 Nov 2004
Posts: 51
Location: Brisbane, Australia

PostPosted: Thu Jan 15, 2009 10:06 am    Post subject: Reply with quote

Electro wrote:
Nice work Irritant!


Just modeled a railgun. Might still do some tweaks, not sure yet I think it serves its purpose.

http://www.bendarling.net/pmx/railgun_wip09.jpg


That's a mighty nice looking railgun
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Willem



Joined: 23 Jan 2008
Posts: 73

PostPosted: Thu Jan 15, 2009 10:37 am    Post subject: Reply with quote

Sick weapon, that looks great!
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st3ady



Joined: 14 May 2008
Posts: 18
Location: Baltimore, MD

PostPosted: Thu Jan 15, 2009 12:29 pm    Post subject: Reply with quote

Hell yeah! Awesome gun design Ben! Smile
So when can we expect to download PMX? Razz
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Thu Jan 15, 2009 11:14 pm    Post subject: Reply with quote

Electro wrote:
Nice work Irritant!


Just modeled a railgun. Might still do some tweaks, not sure yet I think it serves its purpose.

http://www.bendarling.net/pmx/railgun_wip09.jpg


Thanks Smile

That is one sick railgun, what is it going to be used for?
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Fri Jan 16, 2009 12:29 am    Post subject: Reply with quote

Railgun looks solid awesome Very Happy
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Jan 16, 2009 9:09 pm    Post subject: Reply with quote

Full battle video of the latest version of DiD2

http://elf.planetquake.gamespy.com/did2/did2.avi

The computer kicked my ass!
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