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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Mon Nov 17, 2008 1:54 am    Post subject: Reply with quote

Quake-Life:
A fully opensourced QuakeC conversion of Half-Life entities for modern Quake and Quakeworld engines, replacing monsters and weapons with those from quake 1.


What probability of a resonance cascade?


Areal assault


Some train trouble


Xen revisited

Coming Soon =)
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Mon Nov 17, 2008 2:02 am    Post subject: Reply with quote

Haha .. nice. Especially the QMB lightning and how the big huge monster == a shambler Wink
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Mon Nov 17, 2008 3:14 am    Post subject: Reply with quote

Been playing around with my half finished external unit scripting system for DiD2. Plasma for the win.


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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Mon Nov 17, 2008 4:27 am    Post subject: Reply with quote

this thread doubles as the "cool picture thread" Very Happy
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Mon Nov 17, 2008 4:58 am    Post subject: Reply with quote

MauveBib wrote:
Been playing around with my half finished external unit scripting system for DiD2. Plasma for the win.


What? No shamblers in the screenshot? Where are the ogres or the rocket launcher?

Razz

/end joke
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scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Mon Nov 17, 2008 5:27 pm    Post subject: Reply with quote

What am I working on right now? Far too much.... Mostly work related, some fun related. In my spare time I've been playing HL2 properly because it is so loved, just to see what I've been missing. Might do a Review As I Go Thread for that... I'm so behind on everything aside from my real life work stuff.
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Mon Nov 17, 2008 9:31 pm    Post subject: Reply with quote

Torch battery running out and turning off; with battery life remaining displayed. Not very clear in the vid, and is obviously speeded up for the purposes of testing and the video.

http://uk.youtube.com/watch?v=-NoDlx_CWkU
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Tue Nov 18, 2008 10:45 am    Post subject: Reply with quote

My usual "play around with stuff and never actually finish anything" (and shout at the shit editor QuArK for breaking maps and being slow).
http://www.quaddicted.com/stuff/koohoo_lightning.avi (Quoth) Very Happy
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Quake Maps
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Nov 21, 2008 9:46 am    Post subject: Reply with quote

I haven't done any modelling in a while, so I thought I'd brush up on my skills, and finally get around to learning to UVmap properly. This isn't for any particular project, just getting my hand back in. The hands still need to be textured:

1634 tris.


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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Fri Nov 21, 2008 2:32 pm    Post subject: Reply with quote

thats pretty nice, wish i was that good....
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DireBetaFiend



Joined: 18 Aug 2008
Posts: 10

PostPosted: Fri Nov 21, 2008 2:39 pm    Post subject: Reply with quote

nice job MauveDib, you should mention that you followed this tutorial though:
http://www.bakaneko.com/howto/computer/3d/character/page01.html
Its common courtesy to give credit where due.
Ceriux, now you too can be that good Smile
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Nov 21, 2008 3:39 pm    Post subject: Reply with quote

I didn't really follow the tutorial as such, just grabbed the reference pics and a couple of textures, but credit where due I guess.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun Nov 23, 2008 10:05 am    Post subject: Reply with quote

The M word: Malefic...

998 Tris


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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Sun Nov 23, 2008 10:18 am    Post subject: Reply with quote

Magnificent no less!
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun Nov 23, 2008 1:55 pm    Post subject: Reply with quote

That other guy looks like Saul Rubinek
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