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Making a Quake MDL in Blender: for dummies, NOT TOTAL MORONS Goto page Previous 1, 2, 3, 4 Next

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Karall Joined: 15 Jul 2010 Posts: 24 |

Posted: Mon Aug 02, 2010 3:25 pm Post subject: |

Sorry for sounding kinda dumb but i dont really understand... When i UV map i open the file in paint and start doing the texture, save it and put it into blender , what should i do diffirentley?

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Mon Aug 02, 2010 5:37 pm Post subject: |

The image needs to be smaller; more than that, width and height should be power of 2 values, like leileilol said. Pick the nearest size to your current values and adjust it - and please, pick something better than Paint. If you can't afford and don't want to pirate Photoshop, there is professional-level software like GIMP to download for free. Just forget about Paint.
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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Karall Joined: 15 Jul 2010 Posts: 24 |

Posted: Mon Aug 02, 2010 11:05 pm Post subject: |

Well i managed to getting model into quake, but it just shows up as a little deformed grey box floating around in the air. How do i fix this? Sorry for all the questions but there isnt really any way to know this stuff, for me at least.

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Tue Aug 03, 2010 1:05 am Post subject: |

try deleting the glquake folder under id1 and your test folder (actually, you can delete this folder from all mod folders if you're using any modern engine like Darkplaces). _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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Karall Joined: 15 Jul 2010 Posts: 24 |

Posted: Tue Aug 03, 2010 4:03 pm Post subject: |

Still a weirdly shaped box floating around

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Tue Aug 03, 2010 4:40 pm Post subject: |

Any screenshots ? _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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Karall Joined: 15 Jul 2010 Posts: 24 |

Posted: Tue Aug 03, 2010 7:06 pm Post subject: |

Sure ile have to take it with a real camera, becouse its weird other wise, ile do it sometime later today.

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toneddu2000 Joined: 24 Feb 2009 Posts: 14 |

Posted: Tue Aug 03, 2010 7:58 pm Post subject: |

If you have a little patience during this weekend I'll make a stub of a mini guide about exporting .dpm models from Blender into Darkplaces. I made a pledge that, if LordHavoc had helped me, I would have written a guide about that. He helped me.. so now I've no excuses !
Seriously, I think Quake community modders NEED a lot of documentation and I would contribute a little

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Karall Joined: 15 Jul 2010 Posts: 24 |

Posted: Tue Aug 03, 2010 9:10 pm Post subject: |

http://img822.imageshack.us/i/img2426q.jpg/ Thats one pic (Its late and i cant hold the camera still, sorry!) http://img338.imageshack.us/i/img2429m.jpg/ -Thats when im walking. It goes up and down like between the two images. If you want to check out my progress on the mod im making :http://www.moddb.com/mods/survivor-zombies.
Thanks for the help ile know ile get!!!

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Tue Aug 03, 2010 9:37 pm Post subject: |

You can take a in-game screenshot just pressing F12. No need of an actual camera. _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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Karall Joined: 15 Jul 2010 Posts: 24 |

Posted: Tue Aug 03, 2010 9:54 pm Post subject: |

I tried that but it just showed up as a bunch of weirdly colored dots on the screen... Im not THAT stupid So, can you help me officer?

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Tue Aug 03, 2010 10:09 pm Post subject: |

That's because you attempted to "print screen" a 8-bit color screen buffer which doesn't capture the palette to clipboard leaving you with a few dots so I recommend screenshotting the RIGHT WAY and using a paint program to convert the PCX files it produces into pngs or gifs or jpgs and show us them
_________________

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Karall Joined: 15 Jul 2010 Posts: 24 |

Posted: Tue Aug 03, 2010 10:15 pm Post subject: |

Well you can see on the pics i took anyway.

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Karall Joined: 15 Jul 2010 Posts: 24 |

Posted: Tue Aug 03, 2010 10:24 pm Post subject: |

But can you guys help me? Maybe it has something to do with weapon placement, i have no idea.

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Wed Aug 04, 2010 12:56 am Post subject: |

From what I can see your model is really screwed. Can you open it in QME, QuArK or any other editor ? _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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