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avirox Joined: 16 Aug 2006 Posts: 109 |

Posted: Fri Dec 11, 2009 5:20 am Post subject: |

Baker: I have a partial implementation of spike's winquake stuff to ezquake. Most of the stuff translates decently, but net code is the main problem. Probably need Spike to help with that (I doubt the ezquake team gives enough of a crap).

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Fri Dec 11, 2009 6:48 am Post subject: |

avirox wrote:
I doubt the ezquake team gives enough of a crap.

I salute you for getting transparency into ezQuake

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Fri Dec 11, 2009 7:59 pm Post subject: |

Baker wrote:
Both your CSQC GUI 10 and Spike's CSQCTest compiled with FTEQCCGUI and using only the csprogs.dat give me this with FTEGLQW 3343 using -game gui +map start

vid_conwidth 640
vid_conheight 480
maybe that'll fix it.
mods should use the two arguments to RenderView instead, but avirox's gui does not do so.
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