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Engine Programming

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No new posts bigger models for psp
5 Jukki Wed Jun 30, 2010 1:04 pm
No new posts Things that are wrong with GLQuake
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19 mh Tue Jun 29, 2010 7:31 pm
No new posts Haha -- FTEQW matrix manipulation functions in mathlib
3 Baker Tue Jun 29, 2010 7:09 pm
No new posts Quake One - Overlay as Menu
8 Ranger366 Tue Jun 29, 2010 3:05 pm
No new posts Software Renderer (WinQuake-ish): Assembly Versus No
10 Baker Tue Jun 29, 2010 9:21 am
No new posts Flash in games: Scaleform.
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17 Teiman Mon Jun 28, 2010 10:42 am
No new posts Fake Vwep Attachment For Q1 MDL
4 Baker Sat Jun 26, 2010 7:09 am
No new posts Standards for 2D transforming
4 mk Fri Jun 25, 2010 6:53 am
No new posts free(*ptr) problems with Windows7
4 r00k Fri Jun 25, 2010 3:42 am
No new posts Smooth Rotation Single Player "Cheat"
7 Baker Wed Jun 23, 2010 5:19 pm
No new posts Depth-sorting particles..
8 Downsider Tue Jun 22, 2010 5:29 pm
No new posts SPR32 for psp?
4 Mexicouger Tue Jun 22, 2010 12:27 am
No new posts MP3 or Ogg Support
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65 Baker Sun Jun 20, 2010 11:19 am
No new posts psp Quake Custom Palete?
2 Mexicouger Sat Jun 19, 2010 1:40 am
No new posts problem with a qsg tut
2 hondobondo Fri Jun 18, 2010 10:44 pm
No new posts Question about Bakers psp engine
2 Mexicouger Thu Jun 17, 2010 5:59 pm
No new posts qbismSuper8 alpha 061410 released
13 qbism Thu Jun 17, 2010 8:13 am
No new posts maybe usefull
0 reckless Thu Jun 17, 2010 4:50 am
No new posts Problem with BengtQuake
6 hondobondo Wed Jun 16, 2010 8:01 pm
No new posts Descriptive Modding: The PSP Engine
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74 Baker Tue Jun 15, 2010 7:45 pm
No new posts Map Intro Camera - Like Unreal, etc.
2 Baker Tue Jun 15, 2010 5:48 pm
No new posts Single Player Engine Needs?
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28 Baker Tue Jun 15, 2010 5:30 pm
No new posts What Engine?
2 Tom-5- Sun Jun 13, 2010 12:44 pm
No new posts Adding volumetric fog to a Quake engine
5 goldenboy Fri Jun 11, 2010 6:32 pm
No new posts Porting ProQuake To Flash in the blink of an eye
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17 Baker Fri Jun 11, 2010 2:52 am
No new posts Cisco 642-262 test
0 liubaocun Wed Jun 09, 2010 2:29 am
No new posts Exambible Cisco 646-391 preparation labs for candidates
0 liubaocun Wed Jun 09, 2010 2:26 am
No new posts Not showing the console on startup
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36 Baker Wed Jun 09, 2010 12:59 am
No new posts Pet peeves about NQ engines
11 Spike Tue Jun 08, 2010 10:41 pm
No new posts Missing File Substitution In Engines
10 Team Xlink Sun May 16, 2010 8:22 pm
No new posts Fullbright textures..
14 Downsider Wed May 05, 2010 9:02 pm
No new posts Direct 3D 9.0c Quake
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186 mh Sat May 01, 2010 8:53 pm
No new posts Soft Particles
8 Urre Fri Apr 30, 2010 8:47 am
No new posts Soft Particles
0 Urre Wed Apr 28, 2010 7:32 am
No new posts sound issues
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36 reckless Fri Apr 23, 2010 7:04 am
No new posts hmm need some help
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22 reckless Tue Apr 13, 2010 12:08 pm
No new posts Compiling Glquake on windows7
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43 Charlieguitar Tue Apr 13, 2010 9:21 am
No new posts GoldQuake : Improved WinQuake
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49 Sajt Sun Apr 11, 2010 4:50 pm
No new posts Exposing the Controls to the Client
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19 Baker Sun Apr 11, 2010 7:44 am
No new posts [RELEASE] OpenQuartz 2
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23 Chip Sat Apr 10, 2010 11:01 pm
No new posts The mysterious engine killing teleporter
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18 Spirit Fri Apr 09, 2010 4:03 am
No new posts Quake2 GWT
4 leileilol Sat Apr 03, 2010 2:54 pm
No new posts Discuss: Can we add Portals to Quake?
14 heeen Tue Mar 30, 2010 10:32 pm
No new posts Possibly for QSB - Identifying mod dependencies
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22 mh Fri Mar 26, 2010 4:07 am
No new posts Built-in Reverb for Quake?
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17 OneManClan Fri Mar 19, 2010 8:57 am
No new posts Movement prediction discussion
9 Downsider Mon Mar 15, 2010 1:41 am
No new posts Detecting a double-tap..
8 Downsider Tue Mar 09, 2010 3:18 pm
No new posts No QuakeC Quake?
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34 Stroggos Tue Mar 02, 2010 7:04 pm
No new posts Flash Quake Source Code and SVN
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80 Baker Tue Mar 02, 2010 2:42 am
No new posts #ifdef QUAKE2 Implosion & Rail Trail
9 Team Xlink Tue Feb 16, 2010 2:28 am
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