Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Additional Player Key

| Inside3d Forums Forum Index -> Engine Programming

View previous topic :: View next topic
Author | Message
--- | ---
timbobsteve Joined: 10 Oct 2005 Posts: 15 |

Posted: Mon Oct 17, 2005 12:44 pm Post subject: Additional Player Key |

Hi All, How would one go about adding an additional key to the quake engine. I know you can do it by making impulses in quakeC and the like... but I need to do a test like "while(NEW_KEY = PRESSED) do....." I am looking at adding a lock on button where the player can hold it and it will auto target the enemy the player is focusing on.
Thanks for any help you can provide.
-Timbobsteve

Back to top |

Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Mon Oct 17, 2005 2:12 pm Post subject: |

I made a tutorial during the last qExpo regarding this. Please reference: http://qexpo.quakedev.com/booths.php?tag=dr-shadowborg You'll want to go to the Tutorials section. What you want is Tutorial #2. Hope that helps. _________________
"Roboto suggests Plasma Bazooka."

Back to top |

timbobsteve Joined: 10 Oct 2005 Posts: 15 |

Posted: Mon Oct 17, 2005 9:33 pm Post subject: |

Thanks Doc. Will take a look at this tonight and let you know if I have any troubles. Timbobsteve

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> Engine Programming | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group