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Qfusion enemies?

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franqutrass Joined: 30 Dec 2009 Posts: 22 Location: peru |

Posted: Thu Feb 11, 2010 6:25 pm Post subject: Qfusion enemies? |

Hi I have a question as I add enemies in qfusion, try copying enemies quake 2, but not how. am using the Microsoft Visual C + + 2008 Express edition, and qfusion 10r. thanks _________________ hello

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Thu Feb 11, 2010 6:25 pm Post subject: |

didnt you already ask this? _________________ QuakeDB - Quake ModDB Group

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Thu Feb 11, 2010 6:33 pm Post subject: |

Yes he/she did. Also he was asked to please use a normal sized avatar. _________________ Quake Maps

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Thu Feb 11, 2010 6:36 pm Post subject: |

lol yeah, by me. _________________ QuakeDB - Quake ModDB Group

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franqutrass Joined: 30 Dec 2009 Posts: 22 Location: peru |

Posted: Thu Feb 11, 2010 7:45 pm Post subject: |

'm going to ask why no one answers _________________ hello

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Thu Feb 11, 2010 7:58 pm Post subject: |

well, for one this is generally a quake 1 forum. not quake 2 + , secondly i believe someone did awnser in your other thread about the same thing... _________________ QuakeDB - Quake ModDB Group

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Thu Feb 11, 2010 7:59 pm Post subject: |

this is a Quake1 forum, and you are asking Quake2 related questions. some people has give you directions to Quake2 forums, so ..good luck

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mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Thu Feb 11, 2010 8:56 pm Post subject: |

What they said.

Code:
if (Quake1 != Quake2) { goto Quake2Forum; exit (0); }

And you really need to pick a smaller avatar.
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Thu Feb 11, 2010 9:39 pm Post subject: |

franqutrass wrote:
'm going to ask why no one answers

Because none of us know how to answer your question.
In the other thread somebody gave you a link to a Quake2-specific site, where you'll likely have more luck in solving your problem.
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Feb 11, 2010 11:53 pm Post subject: |

First off, yes Inside3D forums are generally targetted at Quake 1 topics... Second, we do have a General Programming sub-forum where you can ask whatever you want about anything programming related that doesn't fit into the other categories, as this little snippet states:

Code:
Discuss programming topics for any language, any source base. If it is programming related but doesn't fit in one of the below categories, it goes here.

Third, he did post in the right sub-forum.
Fourth, some people here may have tried out a little bit of QFusion, as most of us have played Quake 2, and even played around with the mods for it.
He's not in the wrong place for what he needs, just not a knowledgable one for what he needs specifically.
Could someone please point him/her in the right direction (again)? I'm quite sure QFusion has a forum of it's own somewhere on the interwebs.
_________________
Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Feb 11, 2010 11:55 pm Post subject: |

As a side not. Please downsize your avatar. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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