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What are you working on?
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Sat May 01, 2010 6:53 am    Post subject: Reply with quote

:-O
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leileilol



Joined: 15 Oct 2004
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PostPosted: Sat May 01, 2010 2:10 pm    Post subject: Reply with quote

this one's crapjust look at that damn stupid face and paddle wings

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Urre



Joined: 05 Nov 2004
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PostPosted: Tue May 04, 2010 9:30 pm    Post subject: Reply with quote

More progress on my cargame
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frag.machine



Joined: 25 Nov 2006
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PostPosted: Wed May 05, 2010 12:13 am    Post subject: Reply with quote

Yay! It's becoming a really cool game Urre, nice work.
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Wed May 05, 2010 12:15 am    Post subject: Reply with quote

Urre wrote:
More progress on my cargame



Looks awesome!

It doesn't even look like a quake based game!
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if it works, it works. if it doesn't, HAHAHA!
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ceriux



Joined: 06 Sep 2008
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PostPosted: Wed May 05, 2010 1:27 am    Post subject: Reply with quote

ne screenshots? youtube is blocked here =/
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Wed May 05, 2010 6:21 am    Post subject: Reply with quote

Urre: how easy would it be to add actual driving controls to that?
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed May 05, 2010 7:17 am    Post subject: Reply with quote

Error: easier than it was to remove them Razz

Thanks everyone!

Screenshot 1
Screenshot 2
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Wed May 05, 2010 7:28 am    Post subject: Reply with quote

Looks like a game I used to play when I was young, Ignition. Low-poly mini cars, simple terrain (those trees are awesome) and you've got yourself a nice mini game. Razz
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Error
Inside3D Staff


Joined: 05 Nov 2004
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PostPosted: Wed May 05, 2010 7:46 am    Post subject: Reply with quote

or Big Red Racers

god I loved that game!
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Urre



Joined: 05 Nov 2004
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PostPosted: Wed May 05, 2010 8:37 am    Post subject: Reply with quote

Error: here's some footage from a very old version of Twig (albeit newer than what's released) which shows off some cars with steering capabilities. It was in a very bad stage, we we're tweaking back and forth so physics were a bit off and the cars were very slippery. Nothing a good tweakage couldn't fix though. Strap-on-bomb Car is based on this.
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Wed May 05, 2010 12:24 pm    Post subject: Reply with quote

Done quite a lot of work since pics/videos, but mostly detail and could be considered 'spoilers' if shown. Just made an 'arrival gate' for monsters, and have tinkered with their positioning/timing etc., quite happy with, may (almost certainly) un-code or change the usual sounds. Below is a video of the test map. Everything is placeholder apart from the gate, which is a copy of a prefab I re-did for scale and monster use!
http://www.youtube.com/watch?v=0t0UfzLUn-c
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Wed May 05, 2010 12:42 pm    Post subject: Reply with quote

Urre wrote:
More progress on my cargame


That is just all kinds of awesome Very Happy
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Wed May 05, 2010 9:14 pm    Post subject: Reply with quote

Urre wrote:
Error: easier than it was to remove them Razz

Thanks everyone!

Screenshot 1
Screenshot 2



looks cool the double vision thing sorta weird though.
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Urre



Joined: 05 Nov 2004
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PostPosted: Wed May 05, 2010 9:35 pm    Post subject: Reply with quote

Double vision? I guess you mean the motionblur, which I admit I should've disabled when taking the screenshots, it looks odd when not in motion.
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