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make crap go out of the ground

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat May 20, 2006 6:36 pm Post subject: make crap go out of the ground |

say you made a weapon that just stomps the crap out of the ground upward like the minotaur's fire attack in heretic what would you do to do it????? i thought about using projectiles but that would be dumb _________________

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Sat May 20, 2006 7:01 pm Post subject: |

well, you could always just use particle(...) with a brown color setting and high count and upward velocity... In certain quake engines, the particles would stick to walls and the ground too, sweet :p _________________ woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat May 20, 2006 7:07 pm Post subject: |

this isn't about making debris it's about making something like a mjolnir only not sucking _________________

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sat May 20, 2006 8:37 pm Post subject: |

Well, assuming you mean some sort of linear trail thing, I would use a traceline (with monster hitchecking off), coupled with spacing at the proper intervals along the two vector points, eith liberal use of a sprite entity that travels upward / T_RadiusDamage.
_________________
"Roboto suggests Plasma Bazooka."

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