View previous topic :: View next topic |
Author |
Message |
Hazematman
Joined: 15 Jul 2010 Posts: 31
|
Posted: Thu Jul 15, 2010 2:18 am Post subject: help, quake HUD customization |
|
|
I recently started to learn how to make quake mods and I have been trying to find out how you can modify the HUD. It would be great help if someone could tell me how its done, because I have been looking through the quake QC files and i can't find anything that has to do with the HUD. |
|
Back to top |
|
 |
Team Xlink
Joined: 25 Jun 2009 Posts: 320
|
Posted: Thu Jul 15, 2010 2:20 am Post subject: |
|
|
The HUD is done in the engine, mainly in sbar.c _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
|
|
Back to top |
|
 |
Hazematman
Joined: 15 Jul 2010 Posts: 31
|
Posted: Thu Jul 15, 2010 2:29 am Post subject: |
|
|
Thats great to know, thank you very much |
|
Back to top |
|
 |
Team Xlink
Joined: 25 Jun 2009 Posts: 320
|
Posted: Thu Jul 15, 2010 2:45 am Post subject: |
|
|
Hazematman wrote: | Thats great to know, thank you very much |
No problem _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
|
|
Back to top |
|
 |
ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
|
|
Back to top |
|
 |
frag.machine

Joined: 25 Nov 2006 Posts: 728
|
Posted: Thu Jul 15, 2010 12:18 pm Post subject: |
|
|
ceriux wrote: | csqc... |
Yeah CSQC is an option for some engines like Darkplaces or FTEQW. Otherwise Team Xlink answer is the way to go. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
|
Back to top |
|
 |
|