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why don't aguirre quake and darkplaces use 24 bit skins for

 
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hondobondo



Joined: 26 Sep 2006
Posts: 102

PostPosted: Mon Mar 09, 2009 6:07 pm    Post subject: why don't aguirre quake and darkplaces use 24 bit skins for Reply with quote

the player? how can i get this to happen?
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon Mar 09, 2009 7:15 pm    Post subject: Reply with quote

color mapping

Darkplaces can do it
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Mon Mar 09, 2009 7:24 pm    Post subject: Reply with quote

The issue is the player colours on the skin. The Quake 8bit pallete has a set of colours defined as "pants" and "shirt" colours, which are palette shifted to match the player's colours.

Darkplaces supports _pants and _shirt files to define these areas, but most engines don't.
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hondobondo



Joined: 26 Sep 2006
Posts: 102

PostPosted: Mon Mar 09, 2009 8:53 pm    Post subject: uhhh... Reply with quote

so i do i do it in DP? say i have a model, and a skin. now how do i get DP to use this skin for this model?
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Tue Mar 10, 2009 12:36 am    Post subject: Reply with quote

player_0[mdl?].png and such or somthing
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Tue Mar 10, 2009 3:36 am    Post subject: Reply with quote

player.mdl_0.tga
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hondobondo



Joined: 26 Sep 2006
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PostPosted: Tue Mar 10, 2009 3:17 pm    Post subject: yeah i did that Reply with quote

no luck
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Tue Mar 10, 2009 3:31 pm    Post subject: Reply with quote

Then you're doing it wrong.

Save the player model high res skin as player.mdl_0.tga in your id1/progs folder and it will work in DarkPlaces.
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hondobondo



Joined: 26 Sep 2006
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PostPosted: Tue Mar 10, 2009 5:57 pm    Post subject: DONE THAT Reply with quote

i have about a hundred tgas that work in quake\mod\progs, but no luck with the player model. DP uses the tgas fine for every other model EXCEPT for the player model. same with aguirre quake
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Tue Mar 10, 2009 8:11 pm    Post subject: Reply with quote

Works fine with id1/progs/player.mdl_0.tga in Darkplaces for me. For aguirRe's glquake I had no luck though (neither player_0.tga)
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Tue Mar 10, 2009 10:07 pm    Post subject: Reply with quote

All i can think of is that the mod you're using might be using a different skin number on the player model.
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reckless



Joined: 24 Jan 2008
Posts: 390
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PostPosted: Mon Mar 16, 2009 1:32 am    Post subject: Reply with quote

aye depends a bit on the naming convention player.mdl_0.tga is tenebrae style and not very widespread im affraid i think only other engine that uses it is dp rest looks for player_0.tga if i recall correctly.

aquires engine doesnt have external textures on by default could be that Wink if not sorry for my babbling hehe.
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