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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Mon Apr 28, 2008 11:24 am Post subject: |
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leileilol: Texture blending is the next thing I'm adding, having spoken to LH about it. _________________ Apathy Now! |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Mon Apr 28, 2008 10:28 pm Post subject: |
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Speaking of which...
It works, but it's a bloody hassle. _________________ Apathy Now! |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Tue Apr 29, 2008 4:59 am Post subject: |
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Bloody hassles are always why i never mix terrain and quake togehter  _________________
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Tue Apr 29, 2008 3:54 pm Post subject: |
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lei: huh? It's no harder to make for DP than it is for Quake 3. Then again, that's a hassle already.
Cool stuff Mauve. _________________ Look out for Twigboy |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Apr 30, 2008 12:13 am Post subject: |
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I've been playing around with terrain and texture blending. I might well convert this into a DiD2 level to see how it plays...
In the last shot you can see the difference between the blended and unblended textures. _________________ Apathy Now! |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Wed Apr 30, 2008 2:04 am Post subject: |
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MauveBib wrote: | It works, but it's a bloody hassle. |
..I tried to do something like that last year. Is it more difficult than for Quake3? I made a few blended terrain Q3 maps back then with the intention of using with DP. They looked/worked fine under Q3, but under DP there was some weirdness to say the least with the blended parts. I didn't know if it was a DP thing where something in the Shader wasn't supported or whatever. I don't remember what exactly now, but is their any chance you would share a sample map & shader file of a working terrain map with texture blending working under DP
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Wed Apr 30, 2008 8:47 am Post subject: |
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Urre wrote: | lei: huh? It's no harder to make for DP than it is for Quake 3. |
xaGe: note that texture blending was pretty recently added to DP, so if you tried it last year, it's no wonder it didn't work for you. _________________ Look out for Twigboy |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Apr 30, 2008 11:02 am Post subject: |
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xaGe wrote: | is their any chance you would share a sample map & shader file of a working terrain map with texture blending working under DP
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This is the one I used as a basis for my shaders etc:
http://www.simonoc.com/files/articles/terrain1.zip
The blending works in the maps in that zip.
Note that you must have r_glsl 1 for blending to work. _________________ Apathy Now! |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Wed Apr 30, 2008 11:10 pm Post subject: |
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Thank you...
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UrbanKid
Joined: 22 Aug 2008 Posts: 44
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Posted: Wed Sep 24, 2008 9:29 am Post subject: hey hi there |
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hey umm can you make this compatible for glquake?
cause i am playing mods with my psp..
if you can thanks!
but if you don't want to then nvm. |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Sep 24, 2008 11:26 pm Post subject: |
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Sorry, that's impossible. Did2 requires q3bsp, so can't be run on glquake.
o _________________ Apathy Now! |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Thu Sep 25, 2008 5:45 am Post subject: |
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The game has been crashing on the 2nd level says something about a user being disconnected. _________________ QuakeDB - Quake ModDB Group |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Sep 25, 2008 2:42 pm Post subject: |
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Mauve: Weren't the original DiD2 maps in q1bsp? I thought you were going over to q3bsp now with the blending and all... _________________ Look out for Twigboy |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Fri Oct 03, 2008 10:10 pm Post subject: |
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Urre: no, they were q3bsp too, it is required for the varied hull sizes for different vehicles.
ceriux: i know there are crashing issues in the released version. when i eventually rerelease it those bugs should be fixed. _________________ Apathy Now! |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Fri Oct 03, 2008 11:25 pm Post subject: |
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i just downloaded it and it was crashing it was fresh install. _________________ QuakeDB - Quake ModDB Group |
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