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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sat Jan 17, 2009 2:34 pm Post subject: |

I've thought of making some decorations from them, like in my first example of them. Something that don't look like normal text. But in this gun, there just weren't that much space around to write that stuff in other way than it is now. Oh and the font is designed so that most letters blend in together when written horizontally.
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zbang!

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Sat Jan 17, 2009 2:47 pm Post subject: |

Your work very inspiring. The fact that you are doing the art+programming is awsome. Btw, did u have the demo of this on filefront or something, coz I remember trying to download it, but it couldnt find it. Do you got a playable downloadable version anywhere?
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....noodle...

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sat Jan 17, 2009 4:17 pm Post subject: |

Yes, there was a download in filefront, but they like to keep deleting the files after they've been there for a month or so.. and I didn't want to submit the file into their files list, because then I wouldn't be able to delete the file when I wanted.
I've thought of trying to get some new demo done in some couple months, I think it can go as far as summer. I'd like it to have some more content than the previous demo and some proper maps.
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zbang!

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Mon Jan 19, 2009 6:57 pm Post subject: |

Some rework on the character skin and a model/texture/animations for the view fists... I decided to take away the colour spots from the skin, because it just made it look like it's got some disease. And yes, I'm aware of that horrible seam in the back of it's head. I think I'll have to fix it someday. Otherwise I'm quite satisfied.
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zbang!

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Wed Jan 21, 2009 10:56 am Post subject: |

looks really cool dude. cant wait to play it. _________________ ....noodle...

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Tue Jan 27, 2009 4:01 pm Post subject: |

http://wadsinprogress.info/?a=listwads&wad=1211 Aroo? _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Jan 28, 2009 8:53 am Post subject: |

Giving up on DP? _________________ Look out for Twigboy

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Jan 28, 2009 10:34 am Post subject: |

too bad doomsday sucks

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Fri Jan 30, 2009 1:42 am Post subject: |

Aww.. you were faster... I just got some really bad animation glitching and then I just didn't feel I'm in control of what's happening in the game. It felt like the character had some "obsessive movement disorder"... So then I decided to try Doomsday as I have good memories on modding stuff on it. Now I'm a little less stressed. I guess I'm continuing this on Doomsday.
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zbang!

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sat Feb 07, 2009 2:06 am Post subject: |

I was wondering if I should still keep this project updated here, if it's not for quake anymore? _________________ zbang!

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sat Feb 07, 2009 2:22 am Post subject: |

I don't really see why you switched to Doomsday... The DP screenshots look a lot better. _________________ Apathy Now!

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sat Feb 07, 2009 3:11 am Post subject: |

It just felt too frustrating. The gameplay stuff just didn't work, it was full of weird glitches. Oh and Doomsday sounds a lot better than Darkplaces, it's got EAX effects I need ear candy too. Maybe it was also that my quake style level making never got anywhere, except test maps that were just about one room.
Well.. if someone's still interested on what's been going on with this, here are some screenshots:
A new gun I made (note this image is a crop from 1680*1050 image):
Random screenshot from my map:
The map from above:
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zbang!

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SamUK Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom |

Posted: Sat Feb 07, 2009 3:27 am Post subject: |

jim wrote:
I was wondering if I should still keep this project updated here, if it's not for quake anymore?

Hell yeah, I want to know more about it and future updates.
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Working on Solitude

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Sun Feb 08, 2009 7:23 am Post subject: |

jim wrote:
Well.. if someone's still interested on what's been going on with this, here are some screenshots:

I'd like to see the continuing work you're doing.

jim wrote:
it's got EAX effects I need ear candy too

Hmmm ... this has my curiousity. So a Doom engine pulls a surprise ...

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Mon Feb 09, 2009 8:15 pm Post subject: |

I've just read about doomsday on their website. Since you are switching to their engine, arent you throwing away a lot of work done on normal & specular mapping? _________________ ....noodle...

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