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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Thu Feb 04, 2010 5:23 pm Post subject: |

Ghost_Fang wrote:
Don't be a fucking dick, i completely understand what they have explained so far, i just got weird results. I read all replies thoroughly dumbass. I ask for code because i don't know much syntax, and if you supply the code and tell me why it does that because of that etc. i can easily pick it up. I dont know enough syntax for people to use terms. Thanks for the pipebomb code, i appreciate it, but if your not gona help me dont bother posting. I hate how 90% of all coders are stuck up douchebags.

This attitude can be an example of "i have an idea, code me my mod, so i can take it back to my internet group and say look what i've done!". Asking questions like, "How do i properly define an array?" or "How can I prevent an endless loop error in my for/next function?", or "How do I change the players name from the server's side?". These are valid help me questions that most of us are used to.

Ghost_Fang wrote:
Thank you all who are being patient with me as i struggle to learn this. As you have noticed, the gaps between my questions are expanding, which means im learning lol.

The manner by which you present your questions, is the same as going to the library and asking someone to find you a book, then "oh by the way would you like to read it to me now?".
At some point you are going to have to play this game you are making. So learning how to code it will help learn how to fine tune it.
Did you define your mball1 frame macro? ie $frame mball1 mball2 mball3 mball4, otherwise just use the numbers like Spike suggests.

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Ghost_Fang Joined: 12 Nov 2009 Posts: 162 |

Posted: Thu Feb 04, 2010 8:09 pm Post subject: |

Im not asking anyone to read it for me. Im asking people to show me how to read. You have to learn the basic structure of a sentence before you could ever make your own properly. Giving me example codes is more than enough to get me started with that particular section.
"I can't get my new model to be animated when i walk" how else could i structure that to what you guys "are used to"?
And yes i did define my frame macros.

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Thu Feb 04, 2010 8:14 pm Post subject: |

i suggest looking at the scratch qc tutorials for animation, i find the way they do it much MUCH easier... _________________ QuakeDB - Quake ModDB Group

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