Inside3D!
     

sm129

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Mapping
View previous topic :: View next topic  
Author Message
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Tue Oct 24, 2006 12:26 am    Post subject: sm129 Reply with quote

http://www.celephais.net/board/view_thread.php?id=10196&start=1826

The theme is traps, as you can clearly see
Im linking this here simply to raise awareness as it is a straightforward and positively delicious theme for a speedmap, which I think anyone with basic modding/mapping knowledge could get into. Im basically just hoping more than the usual group will map for this one, so I have more maps personally to play and traps to attempt to outwit =)
Back to top
View user's profile Send private message AIM Address
CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Mon Nov 13, 2006 7:10 pm    Post subject: Reply with quote

Ooh, and it's out, now! Smile

http://www.celephais.net/board/view_thread.php?id=50501
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Tue Nov 14, 2006 10:56 pm    Post subject: Reply with quote

IMO, the theme sorta made the maps a little annoying to play. Musta been fun making 'em though.
_________________
woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal
Back to top
View user's profile Send private message Visit poster's website AIM Address MSN Messenger
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Wed Nov 15, 2006 5:44 pm    Post subject: Reply with quote

My thoughts:

Neg!ke: Very nice, though the action is too crammed into the opening bit of the map. Didn't like the slime dip towards the end, or the not so obvious crusher plate. Overall, reminded me of Duke Nukem 3D and some of the better Quake2 stuff. Something odd I noted though is that the spikeshooters shot spikes and not lasers. O_o

Omus: You are a very bad man. Rather sparse on action, but gains points for reminding me of ROTT and Scott McNutt's Game of Death. Even if the Crusher Walls are waaay too fast, and would have been better if they were slower and overlapped into each others tracks, it's still not too bad a map.

Efdat: Once again, I must award the best of the pack award to Efdat. This thing is really REALLY cool, and very easily could have been part of the original zerstorer mod. The Grenade Trap room was downright evil, but not too bad as long as you understand the nature of grenades. The only real gripe I have with it is that it's not immediatly apparent that you have to destroy the generator couplings to enable access to the gold key.

Overall a very worthy speedmapping pack.
_________________
"Roboto suggests Plasma Bazooka."


Last edited by Dr. Shadowborg on Wed Nov 15, 2006 5:50 pm; edited 1 time in total
Back to top
View user's profile Send private message
Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Wed Nov 15, 2006 5:49 pm    Post subject: Reply with quote

Dr. Shadowborg wrote:
Efdat: Once again, I must award the best of the pack award to Efdat. This thing is really REALLY cool, and very easily could have been part of the original zerstorer mod. The only real gripe I have with it is that it's not immediatly apparent that you have to destroy the generator couplings to enable access to the gold key.

Overall a very worthy speedmapping pack.

Agreed, and agreed.
_________________
woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal
Back to top
View user's profile Send private message Visit poster's website AIM Address MSN Messenger
neg!ke
Guest





PostPosted: Wed Nov 15, 2006 8:27 pm    Post subject: Reply with quote

Dr. Shadowborg:
yeah, my map was uninspired like hell. i had a few very nice traps (real traps, not just dangerous areas) in mind, but they weren't supposed to be - maybe because of the textures..?
the falling ceiling was somewhat marked by the blood stains on the floor. i changed the laser shooters to spikes because the light emitted by the lasers would shine through the floor which looked silly. Wink
thanks for the comments.
Back to top
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Mapping All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group