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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Tue Jan 12, 2010 5:00 am    Post subject: Reply with quote

Freemanoid wrote:
Thanks for all of your reply's, but what about quake3 model tagging, how can I attach upper body and legs? I dont understand properly how it works. Can someone help me, or post a link where I can read about this?


dpextensions.qc might show details, but basically the way to do it is give the player model the body, then spawn the legs (and any other models) and use the function in dpextensions.qc to attach them to the "origin" tag of the body. They should be properly offset to make it look right. If not, maybe they need to be attached to a different tag. I don't know how to look at a model's tags except to pull up a Q3 mdl viewer.

Someone else really ought to know well enough. If you look up the mod "Q1Arena", I think it uses the Q3 Ranger player model. You could see how they do it.
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Freemanoid



Joined: 16 Jun 2008
Posts: 52
Location: BELARUS

PostPosted: Tue Jan 12, 2010 7:38 am    Post subject: Reply with quote

Thanks, I'll try to see this mod.
Still, I have now some problems with skyboxes and bumpmapping in darkplaces. When I load a map, I always need to input in console "loadsky sky_". Its bad thing because I dont think that everybody will put this code in console at every start. Is it possible to make this thing do automatically? I tried to put it in config, but DP give me an error.
And bumpmapping. I tried to put bump maps to walls, to models, but I dont see any effects. I tried a lot of variations, but nothing seems to be working, maybe somebody know where problem could be?
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c0burn



Joined: 05 Nov 2004
Posts: 158
Location: Liverpool, England

PostPosted: Tue Jan 12, 2010 8:10 am    Post subject: Reply with quote

Add a sky flag with the name of the skybox to "worldspawn" in your map editor.
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Freemanoid



Joined: 16 Jun 2008
Posts: 52
Location: BELARUS

PostPosted: Wed Jan 13, 2010 9:11 am    Post subject: Reply with quote

Thanks! Now I have another one question. Is it possible to make csqc understand floats from progs.dat? For example, I have
.float characterclass, for choosing character class for my game. I want to change images on the screen with csqc when characterclass has different value. But I dont know how I can move it properly.
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Wed Jan 13, 2010 4:43 pm    Post subject: Reply with quote

One of the first "3D Backgrounds" screens that I remenber is "Warcraft 3" and is awesome.

I am looking forward for your mod Smile
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Freemanoid



Joined: 16 Jun 2008
Posts: 52
Location: BELARUS

PostPosted: Thu Jan 14, 2010 1:21 pm    Post subject: Reply with quote

Another one question. How can I control bones in model in qc or somewhere to give DP know what I want?
I have found nothing interesting about md3 in Q1Arena.
Question about communication csqc and ssqc is still active.
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