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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Chillo

Joined: 05 Nov 2004 Posts: 80
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Tue Aug 18, 2009 8:29 am Post subject: |
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screenshot of his curig2 in between the blacksmith and sewer =)
 _________________ QuakeDB - Quake ModDB Group |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Tue Aug 18, 2009 9:06 am Post subject: |
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I, for one, was a great fan of Diablo. I also played a lot of 3D RPGs, such as Neverwinter Nights, Dungeon Siege, and more. I don't remember their names now.
My point here is that we could use Prydon, hence Quake engine, to build a 3D RPG. We could do that as a community effort, with members contributions, and map packs and item packs.
Is this your way of seeing things either, or is it just a bug fixing and optimization session?
Another idea that just popped into my mind is that we could emphasize the low poly models (both characters and map items and buildings) just like in World of Warcraft (I'm not a fan of that, but it seems to be rather catchy). Instead of creating life-like, realistic textures, we could try and give them a layer of drawing, something like Team Fortress 2. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Tue Aug 18, 2009 10:31 am Post subject: |
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as far as i know chillo has already almost got his next map done.
and for that map, all i know is that it has to do with the outside of curig (the place right out side of the town, we also talked today about adding some more new custom monsters)
im working on a new player model atm...
here's his legs... -.-
planning on trying to convert to md3's and possibly add attachments.
trying to look further into more csqc stuff.
small update on the player model =)
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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