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Hellknight remake
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Mar 27, 2009 3:08 am    Post subject: Hellknight remake Reply with quote

Inspired by Electro's awesome player model, I'm having a go at a hi-res remake myself, specifically of the hellknight model.

Here's where I'm at so far, 3188 polys of an expected 5000-6000.


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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Fri Mar 27, 2009 5:36 am    Post subject: Reply with quote

prolly better than i could do, but something about it seems weird.
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Fri Mar 27, 2009 5:49 am    Post subject: Reply with quote

The proportions are pretty off, I normally fix them once the whole thing's modelled.
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Urre



Joined: 05 Nov 2004
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PostPosted: Fri Mar 27, 2009 7:20 am    Post subject: Reply with quote

Cool stuff man Smile

You gonna dent his armor with zbrush/mudbox and stuff?
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Fri Mar 27, 2009 6:08 pm    Post subject: Reply with quote

Yeah, I'll do a high poly zbrush version for normal mapping once I've finished modelling and unwrapping.
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MauveBib



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PostPosted: Sat Mar 28, 2009 12:04 am    Post subject: Reply with quote

Update: 5600 Tris.



The hands need a lot of work.
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
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PostPosted: Sat Mar 28, 2009 12:34 am    Post subject: Reply with quote

may need some http://nerdapproved.com/wp-content/uploads/2007/07/fingerarmor.JPG

or even better some http://www.performancecyclecenter.com/cart/images/2034.jpg
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sat Mar 28, 2009 12:42 am    Post subject: Reply with quote

Yeah, there's going to be armour on the back of the hands
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Mon Mar 30, 2009 2:54 am    Post subject: Reply with quote

Basic modelling done, just some proportion work then it's on to the fun fun fun of unwrapping this beast.


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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon Mar 30, 2009 3:35 am    Post subject: Reply with quote

Torso is too linear and cylinderic (hknight.mdl has extending back muscles, yours don't

chest virtually doesn't exist

hands too thin

hips are flat also

looks like Adam West
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Mon Mar 30, 2009 3:43 am    Post subject: Reply with quote

Yeah, the shape of the torso is one of the big things left to change.
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frag.machine



Joined: 25 Nov 2006
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PostPosted: Mon Mar 30, 2009 3:47 am    Post subject: Reply with quote

The model itself looks great, but I think you should try to make it look more menacing and evil. The face and hands are a bit too slim (yeah, I know you said it needs some work on proportions Smile ). One character that comes to my mind when I think what a more detailed Hell Knight would look like is the final boss in Return To Castle Wolfenstein.
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Mon Mar 30, 2009 3:49 am    Post subject: Reply with quote

Yeah, the facial expression needs some more work too, it's a bit blank atm.
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Mon Mar 30, 2009 9:29 pm    Post subject: Reply with quote

Put some more work into the proportions and facial expression.






Anything noticably terrible?
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Urre



Joined: 05 Nov 2004
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PostPosted: Mon Mar 30, 2009 10:00 pm    Post subject: Reply with quote

The helmet design doesn't feel very good, looks like someone is pinching his nose with those eye-holes. The legs do a weird bend from below the waist, shouldn't they start higher up? Otherwise you've captured the feel quite well
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