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lukas2288 Joined: 14 Jun 2009 Posts: 42 |

Posted: Sat Jul 11, 2009 5:15 pm Post subject: custom monster models |

I have made two models for quake1.you can look on it in this video witch can be found here. http://www.sendspace.com/file/pj5jcy The code is not improve now.I must work on it.

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Sat Jul 11, 2009 9:15 pm Post subject: |

Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too? Are the models for any mod? _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Sun Jul 12, 2009 12:20 am Post subject: |

holybitchin' nuice whats the format and spec's btw?:O _________________ bah

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lukas2288 Joined: 14 Jun 2009 Posts: 42 |

Posted: Sun Jul 12, 2009 3:35 am Post subject: |

Chip wrote:
Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too? Are the models for any mod?

I replaced the grunt model with this.

MeTcHsteekle wrote:
holybitchin' nuice whats the format and spec's btw?:O

It is in mdl.

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lukas2288 Joined: 14 Jun 2009 Posts: 42 |

Posted: Sun Jul 12, 2009 5:43 am Post subject: |

here is the final version of robot model http://www.youtube.com/watch?v=pIRMcxVEjUo

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sun Jul 12, 2009 6:05 am Post subject: |

lukas2288 wrote:
here is the final version of robot model http://www.youtube.com/watch?v=pIRMcxVEjUo

Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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lukas2288 Joined: 14 Jun 2009 Posts: 42 |

Posted: Sun Jul 12, 2009 7:13 am Post subject: |

Wazat wrote:

lukas2288 wrote:
here is the final version of robot model http://www.youtube.com/watch?v=pIRMcxVEjUo

Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.

Please wait for one day i mading the second model.After that i will send you the source code,model,file and textures.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun Jul 12, 2009 8:10 am Post subject: |

Why mdl? _________________ Look out for Twigboy

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Sun Jul 12, 2009 9:56 am Post subject: |

Where is that weapon from again? I could swear I played something with that weapon once. UT3? Or something on the PS3? Argh, it is like a song you hum and cannot remember the title! The top part moved when reloading or secondary firemode usage I think. Or maybe it was just some earlier video? Aaargh!
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Quake Maps

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sun Jul 12, 2009 10:38 am Post subject: |

The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut. I like the monsters. Would like to see some more of them _________________ zbang!

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lukas2288 Joined: 14 Jun 2009 Posts: 42 |

Posted: Sun Jul 12, 2009 10:48 am Post subject: |

jim wrote:
The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut. I like the monsters. Would like to see some more of them

The models is from ut2004 and one from ut3.
Now i am working on mercmale monster.

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lukas2288 Joined: 14 Jun 2009 Posts: 42 |

Posted: Sun Jul 12, 2009 11:11 am Post subject: |

Urre wrote:
Why mdl?

what format wiil you prefer?

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sun Jul 12, 2009 11:42 am Post subject: |

mdl is a poor format for several reasons, but mostly because of "vertex swimming". If look look closely at an animated mdl you'll see the model wobbling as the vertices move, as they are stored at a very low level of precision. Md3 doesn't have this problem, and so you should use it if you're working on a modern engine.
Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.
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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Sun Jul 12, 2009 2:20 pm Post subject: |

MauveBib wrote:
Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.

...Or if you want backwards compatibility with software engines.
Personally, I'd advise providing it in .mdl for legacy / portable support and also .md3. (for modern engine support.)
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"Roboto suggests Plasma Bazooka."

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sun Jul 12, 2009 3:17 pm Post subject: |

Dr. Shadowborg wrote:
...Or if you want backwards compatibility with software engines.

Which are only really used on portables these days. Seriously, who doesn't have a 3d card?
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