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Model WIP: Crazy Ball Mech Monster

 
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Error
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Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Thu Dec 15, 2005 10:55 am    Post subject: Model WIP: Crazy Ball Mech Monster Reply with quote

ok, so here's a mech monster model I started tonight. The model isn't too good, I know, but the animations are fairly good. I'm looking for someone to skinmap it, and skin it. I suck at both. This would be put up as a free model project. Anyone could use it, if they so desired. (with proper credit Wink)

thank you

http://www.digitalfunk.org/error/models/ball_wip.mdl

a crappy pic of the model:

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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Thu Dec 15, 2005 11:12 am    Post subject: Reply with quote

it's the running muffin
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Error
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PostPosted: Thu Dec 15, 2005 11:13 am    Post subject: Reply with quote

I made that model VERY fast Razz

the focus this time was on animation. My second go at animating.
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Dr. Shadowborg
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Joined: 16 Oct 2004
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PostPosted: Thu Dec 15, 2005 6:22 pm    Post subject: Reply with quote

Animations are good, though it could use some landing animations to go with it's fly and flip animations.

/me looks at skinmap and dies from horror

As far as attacks, I'd recommend giving it a seeker missile 6-pack (three shots of two), and some sort of deathknight type laser spread.
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Error
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PostPosted: Thu Dec 15, 2005 9:12 pm    Post subject: Reply with quote

actually, it was just made as a quick monster that just runs fast and hurls itself at you. play the fly frames backwards for a landing after hitting something Smile I'll make proper frames soon.

want it skinned before I move ahead with it
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Error
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PostPosted: Fri Dec 16, 2005 6:06 am    Post subject: Reply with quote

nm, Chillo's taking care of the skinning process Smile

thanks everyone though
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Error
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PostPosted: Fri Dec 16, 2005 11:46 am    Post subject: Reply with quote

final:


animated:


compared next to player.mdl:


download:
http://lament.madl33t.net/uploads/ballmech.mdl

if you use this model, please credit Error and Chillo.
thank you
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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Fri Dec 16, 2005 3:31 pm    Post subject: Reply with quote

cute
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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Dec 16, 2005 4:08 pm    Post subject: Reply with quote

interesting, my skin attempt was browner, because gray skins look too white & too out of place in game. We both love rivets though.
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Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Fri Dec 16, 2005 6:24 pm    Post subject: Reply with quote

How about adding some rust and general wear and tear to it? That'd brown it up a bit.
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Dr. Shadowborg
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PostPosted: Fri Dec 16, 2005 7:45 pm    Post subject: Reply with quote

Quake Matt wrote:
How about adding some rust and general wear and tear to it? That'd brown it up a bit.


Except that you have to keep in mind that these things are suicidal in nature, what with running at the player at high speed then leaping at them before exploding. As a result, I'd imagine that they would probably be mass-produced, and used up against earth's forces without much time to rust.

I'll download it, depending on the skinmap layout, I might do some additional skins for this bugger Wink
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Error
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PostPosted: Fri Dec 16, 2005 9:20 pm    Post subject: Reply with quote

Dr. Shadowborg has it down Wink

hope everyone enjoys it
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Dr. Shadowborg
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PostPosted: Fri Dec 16, 2005 10:27 pm    Post subject: Reply with quote

Error wrote:
Dr. Shadowborg has it down Wink

hope everyone enjoys it


BTW, how about some gib models for it Error? Razz Wink
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