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QC Centerprint Radar

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Wed Nov 23, 2005 4:14 am Post subject: QC Centerprint Radar |

I wrote this ages ago, but never got around to releasing it. It's a radar, using centerprint. It's very easy to plug into pretty much any mod. http://www.planetquake.com/elf/radar.zip _________________ Apathy Now!

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Nov 23, 2005 5:13 pm Post subject: |

ages ago more like a week ago lier x agerate _________________

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Wed Nov 23, 2005 6:26 pm Post subject: |

The date in it is when I updated it veyr slightly a week ago, hence it's labelled version 1.1. All I altered was the instalation instructions, so I don't know why I bothered changing the date and version really. I wrote most of it in January this year.
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Apathy Now!

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Wed Nov 23, 2005 8:12 pm Post subject: |

MauveBib wrote:
The date in it is when I updated it veyr slightly a week ago, hence it's labelled version 1.1. All I altered was the instalation instructions, so I don't know why I bothered changing the date and version really. I wrote most of it in January this year.

You should make a readme that notes that users should NOT attempt to run the example progs at resolutions below 640x480 or in 640x480 windowed (winquake), and notes what one would have to do to change the characters used.
I might use this in TAKOP, with different gfx. =D
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"Roboto suggests Plasma Bazooka."

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Wed Nov 23, 2005 8:37 pm Post subject: |

Actually I meant to take out the stupid "pushing it down the screen" thing, since it's resolution dependant. Yeah, I should go back and tidy up the code to make it easier to change the characters used, but for me this is very clear and commented code. Compared to most of my code this is clear as anything.
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Apathy Now!

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Wed Nov 23, 2005 10:29 pm Post subject: |

Not like anyone ever looks at your code... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Thu Nov 24, 2005 2:22 pm Post subject: |

I did once and I was scarred for life. Anyway since we're on the subject I'd like to remind people of my sprite based radar from several years ago: http://www.inside3d.com/frikbot/junk/radar.zip

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Thu Nov 24, 2005 10:55 pm Post subject: |

Nobody likes your stuff, FrikaC _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Thu Nov 24, 2005 11:52 pm Post subject: |

Sajt wrote:
Nobody likes your stuff, FrikaC

LIES
I like Frikbot. He's always up for a quick DM, is small and portable, easy to teach a new mod to, always gives me feedback on my mod betas, and is general kickbutt cool.
Mauve: Do it. Having something more polished (even if it's a small thing) is almost always a good thing to do.
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"Roboto suggests Plasma Bazooka."

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Nov 26, 2005 7:23 am Post subject: |

FrikaC wrote:
my sprite based radar from several years ago

sprite based? gee wazat, venomous even howard roy did that a long time ago
muhahaha
frikbot is awesome for coding new effects from environmental hazards
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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Sat Nov 26, 2005 10:53 pm Post subject: |

/me stabs Cheapy

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sun Nov 27, 2005 8:22 pm Post subject: |

i am mean _________________

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