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Keeping Compatibility With Standard Quake

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Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Tue Nov 17, 2009 12:19 am Post subject: Keeping Compatibility With Standard Quake |

Solved _________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

Last edited by Team Xlink on Tue Nov 17, 2009 9:35 pm; edited 1 time in total

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Tue Nov 17, 2009 1:56 am Post subject: |

This is a really vague question, you want to keep compatibility when doing what? If just adding stuff in general, keep the old methods as a fallback, then.

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Tue Nov 17, 2009 3:12 am Post subject: Re: Keeping Compatibility With Standard Quake |

Team Xlink wrote:
What is the best way to keep compatibility with standard Quake?

Change nothing.
Or perhaps only activate changes if the mod explicitly requested for you to do so.
Tbh, you'd be amazed how much you can actually change.
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Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Tue Nov 17, 2009 9:35 pm Post subject: |

I found the page I was looking for. Thank you. _________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

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