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Making a Quake MDL in Blender: for dummies, NOT TOTAL MORONS
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Karall



Joined: 15 Jul 2010
Posts: 24

PostPosted: Mon Aug 02, 2010 3:25 pm    Post subject: Reply with quote

Sorry for sounding kinda dumb but i dont really understand... When i UV map i open the file in paint and start doing the texture, save it and put it into blender , what should i do diffirentley?
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Mon Aug 02, 2010 5:37 pm    Post subject: Reply with quote

The image needs to be smaller; more than that, width and height should be power of 2 values, like leileilol said. Pick the nearest size to your current values and adjust it - and please, pick something better than Paint. If you can't afford and don't want to pirate Photoshop, there is professional-level software like GIMP to download for free. Just forget about Paint. Smile
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Karall



Joined: 15 Jul 2010
Posts: 24

PostPosted: Mon Aug 02, 2010 11:05 pm    Post subject: Reply with quote

Well i managed to getting model into quake, but it just shows up as a little deformed grey box floating around in the air. How do i fix this? Sorry for all the questions but there isnt really any way to know this stuff, for me at least.
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Tue Aug 03, 2010 1:05 am    Post subject: Reply with quote

try deleting the glquake folder under id1 and your test folder (actually, you can delete this folder from all mod folders if you're using any modern engine like Darkplaces).
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Karall



Joined: 15 Jul 2010
Posts: 24

PostPosted: Tue Aug 03, 2010 4:03 pm    Post subject: Reply with quote

Still a weirdly shaped box floating around
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Tue Aug 03, 2010 4:40 pm    Post subject: Reply with quote

Any screenshots ?
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Karall



Joined: 15 Jul 2010
Posts: 24

PostPosted: Tue Aug 03, 2010 7:06 pm    Post subject: Reply with quote

Sure ile have to take it with a real camera, becouse its weird other wise, ile do it sometime later today.
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toneddu2000



Joined: 24 Feb 2009
Posts: 14

PostPosted: Tue Aug 03, 2010 7:58 pm    Post subject: Reply with quote

If you have a little patience during this weekend I'll make a stub of a mini guide about exporting .dpm models from Blender into Darkplaces. I made a pledge that, if LordHavoc had helped me, I would have written a guide about that. He helped me.. so now I've no excuses ! Smile
Seriously, I think Quake community modders NEED a lot of documentation and I would contribute a little
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Karall



Joined: 15 Jul 2010
Posts: 24

PostPosted: Tue Aug 03, 2010 9:10 pm    Post subject: Reply with quote

http://img822.imageshack.us/i/img2426q.jpg/ Thats one pic (Its late and i cant hold the camera still, sorry!)
http://img338.imageshack.us/i/img2429m.jpg/ -Thats when im walking. It goes up and down like between the two images.
If you want to check out my progress on the mod im making :http://www.moddb.com/mods/survivor-zombies.
Thanks for the help ile know ile get!!!
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Tue Aug 03, 2010 9:37 pm    Post subject: Reply with quote

You can take a in-game screenshot just pressing F12. No need of an actual camera. Smile
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Karall



Joined: 15 Jul 2010
Posts: 24

PostPosted: Tue Aug 03, 2010 9:54 pm    Post subject: Reply with quote

I tried that but it just showed up as a bunch of weirdly colored dots on the screen... Im not THAT stupid Very Happy So, can you help me officer?
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Tue Aug 03, 2010 10:09 pm    Post subject: Reply with quote

That's because you attempted to "print screen" a 8-bit color screen buffer which doesn't capture the palette to clipboard leaving you with a few dots so I recommend screenshotting the RIGHT WAY and using a paint program to convert the PCX files it produces into pngs or gifs or jpgs and show us them
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Karall



Joined: 15 Jul 2010
Posts: 24

PostPosted: Tue Aug 03, 2010 10:15 pm    Post subject: Reply with quote

Well you can see on the pics i took anyway.
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Karall



Joined: 15 Jul 2010
Posts: 24

PostPosted: Tue Aug 03, 2010 10:24 pm    Post subject: Reply with quote

But can you guys help me? Maybe it has something to do with weapon placement, i have no idea.
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Wed Aug 04, 2010 12:56 am    Post subject: Reply with quote

From what I can see your model is really screwed. Can you open it in QME, QuArK or any other editor ?
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