View previous topic :: View next topic |
Author |
Message |
Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
|
Posted: Sun Feb 14, 2010 12:07 pm Post subject: Re: Aliens Quake is not dead...yet:) |
|
|
fallus666 wrote: | Conversion is still rebulding for darkplaces engine. I was have no time for this;)
Website was updated. Soon more information.
here is last version for telejano engine:
http://www.filefront.com/15574897/alien.rar |
Heh, you came back. I'm downloading the new version right now. Great job on turning to DarkPlaces. I'm sure Telejano has a bunch of features, but it's not updated anymore.
Good luck on keeping the mod alive and updating it frequently. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
|
Back to top |
|
 |
fallus666
Joined: 24 Apr 2008 Posts: 29
|
|
Back to top |
|
 |
remas_lex
Joined: 02 Feb 2010 Posts: 4
|
Posted: Sat Mar 13, 2010 5:47 pm Post subject: |
|
|
Looks really nice:). Waiting for demo! |
|
Back to top |
|
 |
Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
|
Posted: Sat Mar 13, 2010 7:14 pm Post subject: |
|
|
Really nice.
PROS: Nice atmospheric lighting, clean textures, dynamic lighting on the fan, rotating fan.
CONS: I don't like the particles, too big, not "shiny"enough. Aliens exploding when dying, I'd rather see them collapse on the floor and twitching a bit. Sounds: original jumping sound not that pretty steps sounds are too noisy, they should be a bit smoother (marines are not wearing wooden boots, right?)
All in all, a great demo of Darkplaces features. What happened in the end? Did the character died? _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
|
Back to top |
|
 |
Irritant
Joined: 19 May 2008 Posts: 115 Location: Maryland
|
Posted: Sun Mar 14, 2010 12:08 am Post subject: |
|
|
That is by FAR the best example of Darkplaces I've seen! Wow, that really is amazing, well done  _________________ http://red.planetarena.org - Alien Arena |
|
Back to top |
|
 |
Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
|
Posted: Sun Mar 14, 2010 1:58 am Post subject: |
|
|
The ambience in it is pretty good, yeah :)
I agree that the particles are seem wrong (particuarly in that the gibs seem to give off smoke).
not sure, but was it my imagination that the gibs only have a yaw avelocity and not pitch/roll? Looked like they span axially.
hud needs changing. :)
good use of engine features. _________________ What's a signature? |
|
Back to top |
|
 |
xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
|
Posted: Sun Mar 14, 2010 7:39 am Post subject: |
|
|
..It certainly is very RED! lol. Looks good though, glad you haven't given up on it Fallus.
..Chip I agree with you on the sounds & particles and btw FYI when the face hugger clamps on to you it is a for certain death.
..Also agree the huds could use some changing as I have mentioned before to Fallus in previous releases. |
|
Back to top |
|
 |
Teiman
Joined: 03 Jun 2007 Posts: 309
|
Posted: Sun Mar 14, 2010 4:15 pm Post subject: |
|
|
Very well done. Like others have say, It works a example of what Darkplaces can do. A big improvement.
What I don't like is how the aliens gib, and the small gibs have a smooth trail and bounce. Bouncing gibs are something too "gamey", maybe It don't fit the realism setting I feel you are aiming to. |
|
Back to top |
|
 |
fallus666
Joined: 24 Apr 2008 Posts: 29
|
|
Back to top |
|
 |
r00k
Joined: 13 Nov 2004 Posts: 483
|
Posted: Fri Jun 25, 2010 6:50 pm Post subject: |
|
|
um, dude, you have original id pak0 and pak1 in there! |
|
Back to top |
|
 |
gnounc

Joined: 06 Apr 2009 Posts: 120
|
Posted: Sat Jun 26, 2010 7:00 am Post subject: |
|
|
oh SWEET! *snatches link*
yeah man.. ignoring the obvious reason, you should also remove
that because its unnecessary bloat for a TC. |
|
Back to top |
|
 |
|