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UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Sun May 09, 2010 8:15 am    Post subject: ....dumb>your right Reply with quote

well yea i am dumb in alot of ways but here it is
[Decreased the poly limit]
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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Mon May 10, 2010 2:01 am    Post subject: Reply with quote

if you want a model to work nicely in quake psp, I would make it less than 1000, it would work on pc quake though.

incoming insults from downsider
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Mon May 10, 2010 4:40 am    Post subject: Reply with quote

Biodude wrote:
if you want a model to work nicely in quake psp, I would make it less than 1000, it would work on pc quake though.

incoming insults from downsider


Why would you think I'd insult you for no reason?
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UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Tue May 11, 2010 9:01 am    Post subject: thats what everyone says Reply with quote

thats what everyone says they don't believe that i made that model they always say you riped halo and stuff well i didn't i got this idea from halo reach and dark void and DUKE NUKEM[JETPACK!]......well since if you say like that i will cancel my project.....[sorry] everyone dislikes me...T_T
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Tue May 11, 2010 12:23 pm    Post subject: Reply with quote

So, are you giving up of your project because someone doubts you did a model ? Wow. Just. Wow. Rolling Eyes
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Tue May 11, 2010 5:17 pm    Post subject: Reply with quote

Hey if you made those models good for you. But I'm with lielielol on this one. Not to mention your player model has 30 frames of animation already. If I myself had seen a WIP progression sure, and you might want to try that in your defense in the future.

Beyond that the models look good. I can already imagine a horde of those mechs chasing CHAOS around a military installation.
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GiffE



Joined: 08 Oct 2006
Posts: 141
Location: USA, CT

PostPosted: Tue May 11, 2010 6:13 pm    Post subject: Re: thats what everyone says Reply with quote

UrbanKid wrote:
thats what everyone says they don't believe that i made that model they always say you riped halo and stuff well i didn't i got this idea from halo reach and dark void and DUKE NUKEM[JETPACK!]......well since if you say like that i will cancel my project.....[sorry] everyone dislikes me...T_T

Take an easy UrbanKid, your project should be done for yourself. Regardless whether people like you or not.

While I can't say the player model looks like you made it, if you did great work, if not oh well...
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Tue May 11, 2010 6:38 pm    Post subject: Reply with quote

While I agree the model is very detailed and far better than the others, accusations without proofs or at least strong evidences are as bad as stealing someone's work.
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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Tue May 11, 2010 11:10 pm    Post subject: Reply with quote

He put up progress pictures of him making this model not too long ago, in our dropbox. I watched him make the model. Those pictures might not be there anymore, since he deleted everything in his old folder because of him running out of dropbox space.

Dropping because of that isn't really a good dropping reason Smile
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UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Wed May 12, 2010 9:35 am    Post subject: ....... Reply with quote

thanks but i will give you an update if i have done the other models

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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Fri May 14, 2010 1:48 am    Post subject: Reply with quote

thats some nice work, I see some over lapping faces tho
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Fri May 14, 2010 12:07 pm    Post subject: Reply with quote

They look kinda messy, would be better to show them with just one colour.

Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.





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UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Fri May 14, 2010 12:58 pm    Post subject: AWESOME! Reply with quote

jim wrote:
They look kinda messy, would be better to show them with just one colour.

Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.





That is freaking AWESOME!!
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Fri May 14, 2010 4:16 pm    Post subject: Reply with quote

lookin good i see some stretching where the shoulders meet the pecs though.
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Sat May 15, 2010 11:09 pm    Post subject: Reply with quote

Oh well, maybe I'll try improve the vertex weights.. just remembered that I really need to do that elsewhere too.. the head has bad weights, the ears go weird if I rotate the head horizontally.

Ok and then here's an update to the skins. I think this will be final, because I don't know what else I could do to them. Well, I've thought of improving the highpoly model.. I just feel some scales in the tail bottom & end are wrong, mostly because the tail poly topology was kinda crappy. I'll probably add some more poly sections to the tail, so it'll appear smoother with animations.





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