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No new posts Worldcraft Woes
7 Handshakes Wed Jul 28, 2010 11:23 pm
No new posts Terrain Editor Project
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28 Entar Mon Jul 26, 2010 4:43 pm
No new posts Dynamic lighting in DP
5 Chip Mon Jul 12, 2010 3:45 pm
No new posts Music
11 Tom-5- Sun Jul 11, 2010 1:12 am
No new posts Half Life maps all black
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33 Ghost_Fang Tue Jul 06, 2010 4:06 am
No new posts Quake 1 player height in Hammer units
13 JasonX Sun Jun 27, 2010 9:14 pm
No new posts How far does vis see?
9 Mexicouger Wed Jun 16, 2010 7:56 pm
No new posts WAD to HLWAD?
7 ThePlasticBling Wed Jun 16, 2010 1:18 am
No new posts Skybox in Makaqu (tochris too)
10 JasonX Mon Jun 14, 2010 6:33 am
No new posts Holes!
7 Mathuzzz Sun Jun 13, 2010 10:41 am
No new posts Realtime light editor?
3 Downsider Fri Jun 11, 2010 11:19 am
No new posts Hull 0 vs. Hull 1 vs. Hull 2
2 Baker Fri Jun 11, 2010 6:31 am
No new posts Weapon models donīt show up in Nehahra
0 Mathuzzz Sun May 09, 2010 4:08 pm
No new posts event_lightning
12 ajay Sat May 08, 2010 3:57 pm
No new posts id map source release
3 ajay Thu May 06, 2010 1:43 pm
No new posts How to create rotating doors?
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70 Nash Tue Apr 27, 2010 8:39 am
No new posts Half-Life BSP - Transparent Brush that only blocks players.
9 Team Xlink Sat Apr 24, 2010 5:37 pm
No new posts Mapping Ideas
3 Team Xlink Wed Apr 21, 2010 2:33 am
No new posts Mapping With Randomness
3 Lardarse Sun Apr 11, 2010 5:28 am
No new posts Oblige
7 leileilol Sat Apr 10, 2010 4:40 am
No new posts Compiling HL Maps
5 JasonX Sat Apr 10, 2010 2:44 am
No new posts Best BSP Type
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20 Team Xlink Fri Apr 09, 2010 4:21 am
No new posts Curves, textures etc
11 ajay Thu Apr 08, 2010 12:20 am
No new posts More mapping questions
2 JasonX Tue Mar 30, 2010 4:41 pm
No new posts Random level picking
5 JasonX Sun Mar 28, 2010 10:43 pm
No new posts Converting Doom maps to Quake
5 JasonX Thu Mar 25, 2010 12:28 pm
No new posts bsp models
6 ceriux Sat Mar 13, 2010 11:34 pm
No new posts [noob question] How to make .ent files?
2 Orion Sat Feb 27, 2010 11:12 pm
No new posts Random Maze
4 JasonX Sat Feb 27, 2010 2:30 am
No new posts gdmx maps (GPL id1 dm1 thru dm6)
1 Baker Fri Feb 26, 2010 10:26 pm
No new posts Quake Mapping "Igor gopher brains ..."
0 Baker Fri Feb 26, 2010 10:33 am
No new posts Best Toolset
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35 JasonX Fri Feb 26, 2010 7:33 am
No new posts .fgd, .def file preservation
8 Baker Fri Feb 26, 2010 3:21 am
No new posts Worldcraft Keyboard Shortcuts
8 Baker Wed Feb 24, 2010 7:41 pm
No new posts Falling: What is max Quake feet without damage?
6 Baker Wed Feb 17, 2010 7:56 pm
No new posts nodraw texture?
4 gastrop0d Wed Feb 17, 2010 2:33 am
No new posts Triggering multiple targets?
2 Baker Fri Feb 12, 2010 5:32 pm
No new posts Monster drop weapon and/or key
5 Baker Thu Feb 11, 2010 11:52 pm
No new posts Inside3d's Quake Mapping Tips & Tricks
5 Team Xlink Fri Feb 05, 2010 9:15 pm
No new posts Lost Maps
6 leileilol Sat Jan 16, 2010 11:30 pm
No new posts wip map.
2 ceriux Fri Jan 15, 2010 7:47 am
No new posts GTKRadiant 1.5 + darkplaces
2 Protocol01 Tue Dec 29, 2009 7:54 pm
No new posts developer textures.
1 ceriux Fri Dec 18, 2009 8:07 pm
No new posts Make maps only run in a certain engine?
7 Team Xlink Mon Dec 14, 2009 6:38 pm
No new posts Lifts & Trains
7 Team Xlink Fri Dec 04, 2009 3:58 am
No new posts Killable (with conventional weapons) Chthon Tutorial
14 FrikaC Thu Nov 19, 2009 7:31 pm
No new posts Best Map Compile Utilities
10 Team Xlink Mon Nov 09, 2009 11:35 am
No new posts texture sizes?
7 ceriux Sun Nov 01, 2009 10:17 pm
No new posts Sorry for my ignorance but...
3 Orion Sat Oct 17, 2009 11:50 am
No new posts netradiant + hmap2 missing texture in darkplaces
0 godfaza Wed Sep 23, 2009 12:56 pm
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