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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Tue Jun 22, 2010 4:38 pm    Post subject: Reply with quote

Looking cool, SamUK. And no GiffE, it doesn't resemble a p&n!s at all.

In a non-related note, according Blue's News exactly 14 years ago id released shareware Quake. Sheers!
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Tue Jun 22, 2010 5:21 pm    Post subject: Reply with quote

frag.machine wrote:
Looking cool, SamUK. And no GiffE, it doesn't resemble a p&n!s at all.




Side view bares a resemblance Surprised
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Tue Jun 22, 2010 6:10 pm    Post subject: Reply with quote

Downsider wrote:
frag.machine wrote:
Looking cool, SamUK. And no GiffE, it doesn't resemble a p&n!s at all.




Side view bares a resemblance Surprised


I stand corrected. Dammit SamUK, it really looks like a... nevermind. Cool
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SamUK



Joined: 17 Dec 2008
Posts: 98
Location: United Kingdom

PostPosted: Tue Jun 22, 2010 6:59 pm    Post subject: Reply with quote

Me, Arkage and another pal have been staring at that for bloody ages. Only NOW does it click, chirst.

:/ Yeah, the wings have changed.

http://img576.imageshack.us/img576/320/ss20100622200049.jpg

Is it GiffE approved for the kids now Wink
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Last edited by SamUK on Tue Jun 22, 2010 8:30 pm; edited 2 times in total
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Mexicouger



Joined: 01 May 2010
Posts: 129

PostPosted: Tue Jun 22, 2010 7:12 pm    Post subject: Reply with quote

That looks alot Better.
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GiffE



Joined: 08 Oct 2006
Posts: 141
Location: USA, CT

PostPosted: Tue Jun 22, 2010 7:22 pm    Post subject: Reply with quote

Looks really good now. Definitely fixed the... problem...
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Dr. Shadowborg
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Joined: 16 Oct 2004
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PostPosted: Tue Jun 22, 2010 10:30 pm    Post subject: Reply with quote

Agreed, way better now. Smile
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Downsider



Joined: 16 Sep 2008
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PostPosted: Wed Jun 23, 2010 12:50 am    Post subject: Reply with quote

Well, now it looks like my dick.
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GiffE



Joined: 08 Oct 2006
Posts: 141
Location: USA, CT

PostPosted: Wed Jun 23, 2010 1:58 am    Post subject: Reply with quote

Downsider wrote:
Well, now it looks like my dick.

You might want to get that looked at.
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Downsider



Joined: 16 Sep 2008
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PostPosted: Wed Jun 23, 2010 2:52 am    Post subject: Reply with quote

GiffE wrote:
Downsider wrote:
Well, now it looks like my dick.

You might want to get that looked at.


that's the joke
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Mexicouger



Joined: 01 May 2010
Posts: 129

PostPosted: Wed Jun 23, 2010 4:12 pm    Post subject: Reply with quote

The Jokes Broken... Rolling Eyes
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Downsider



Joined: 16 Sep 2008
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PostPosted: Wed Jun 23, 2010 5:50 pm    Post subject: Reply with quote

Mexicouger wrote:
The Jokes Broken... Rolling Eyes


ur illterate 'n dum
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Wed Jun 23, 2010 7:25 pm    Post subject: Reply with quote

Been busting my hump on a couple of items on the CRX engine, namely soft shadows and the new skeletal model format (InterQuake Model) that is now being used in Sauerbraten and is process of being added to Darkplaces(may be done now).






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scar3crow
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Joined: 18 Jan 2005
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PostPosted: Thu Jun 24, 2010 6:06 am    Post subject: Reply with quote

Irritant - Are those soft shadows shadowmaps, shadow volumes with some post processing, or more like projections? Either way, at least in screenshots, thats looking nice and tasteful. Good stuff.
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Thu Jun 24, 2010 1:19 pm    Post subject: Reply with quote

scar3crow wrote:
Irritant - Are those soft shadows shadowmaps, shadow volumes with some post processing, or more like projections? Either way, at least in screenshots, thats looking nice and tasteful. Good stuff.


The shadows cast by dynamic light are all done using shadowmaps and blurred in the shader, the shadows cast by worldlights are cast using stencil volumes and a post-process gaussian blur shader.
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