View previous topic :: View next topic |
Author |
Message |
Danfun64
Joined: 06 Apr 2010 Posts: 2
|
Posted: Wed Jun 16, 2010 12:29 am Post subject: Anybody know how to make machinima in quakec? |
|
|
Basically, i want to make scripted machinima, similar to how Seal of Nehahra was made. I have no idea how to do it, but i'm assuming that it uses quakec. Anybody got any tutorials on how to do it, and can somebody show me what to do with the animating process? |
|
Back to top |
|
 |
frag.machine

Joined: 25 Nov 2006 Posts: 728
|
Posted: Wed Jun 16, 2010 12:42 pm Post subject: |
|
|
IIRC Nehahra comes with a SDK, QuakeC source code included. But the cutscenes are just hand-edited demos, I don't think there's much QuakeC-related stuff there. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
|
Back to top |
|
 |
Sajt
Joined: 16 Oct 2004 Posts: 1026
|
Posted: Wed Jun 16, 2010 2:42 pm Post subject: |
|
|
There's no special trick. Just hard-code a monster to walk from here to here, hard-code another monster to do this or that, then edit the demo down using demo tools (none of which I can remember the name of). You could spend the next year programming a glorious machinima suite if you wanted, but if you have your movie script, it would be faster to just get 'er done hard-coded style. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
|
Back to top |
|
 |
Danfun64
Joined: 06 Apr 2010 Posts: 2
|
Posted: Wed Jun 16, 2010 3:51 pm Post subject: |
|
|
how do you hard code it? are there better choices for scripting machinima for beginners (preferably keeping old-school gameplay style)? |
|
Back to top |
|
 |
|