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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sun Apr 17, 2005 11:04 pm Post subject: Avenger Drones |

As per FrikaC's recommendation, I've been working on getting some more mechanical enemies into Conquest. I found a really nice drone model from Operation: Urth Majik, and I've made two enemies out of it: Drones: Standard security drones. They can fire a powerful machinegun, and sweep a laser beam from left to right. Their mere medium defenses are their main drawback.
Avenger Drones:
These drones have an attractor built right into them, meaning they pull bullets in. This makes them very easy to hit, and kills them pretty quickly; however, they also have Revenge Shields. These shields store up damage and finally fire it back out at the offending enemy, completely bypassing his shields (unless he has Resist Sheilding). So, this drone tends to be a problem for the player, as well as for any other enemies in the area that fire projectiles.
The attractor and weapon systems suck a lot of power, however. So, when Avenger Drones attack, their attractor and revenge shield briefly go offline, and they recieve the interference status. Unless you have resist shielding equipped to block the revenge attacks, usually the safest time to attack them is when they're attacking you.
I'd like to include more mechanical and bio-mechanical enemies in the mix. I'll have to have models & sounds for 'em, though. ^_^
So, what does everyone think about this?
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sun Apr 17, 2005 11:13 pm Post subject: |

_________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Mon Apr 18, 2005 1:06 am Post subject: |

Sounds sweet, can I see an up closer screenie of it?

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Mon Apr 18, 2005 1:24 am Post subject: |

I hate how I3D's attachments are broken... Here ya go. This is a normal drone. The Avenger Drone glows red when its revenge shield and attractor are active. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Gilgamesh Joined: 26 Oct 2004 Posts: 67 Location: Brazil |

Posted: Mon Apr 18, 2005 10:20 am Post subject: |

It's very nice, but if you reskin it, that would look better because that drone model it's "overused" already And you are very evil, sir... the second drone show this.... _________________ #EOP

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Tue Apr 19, 2005 1:22 am Post subject: |

Lookin good Wazat, the first screenie kinda reminds me of those sentry drones from Halo 1.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Tue Apr 19, 2005 3:09 pm Post subject: |

Never played Halo 1, but I want to someday. :} _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Wed Apr 20, 2005 9:57 pm Post subject: |

/me needs more robot models... _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Thu Apr 21, 2005 12:09 am Post subject: |

Wazat wrote:
/me needs more robot models...

/me beats up Wazat with link to place with some robot / mech models
http://www.planetgloom.com/community/
Make sure you go through the all of the models section. There's some really good stuff in there.
_________________
"Roboto suggests Plasma Bazooka."

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Apr 22, 2005 4:21 am Post subject: |

...okay, I *really* like some of those models. Are they easy to convert to Q1 format or am I just getting my hopes up? They appear to be... Quake2 format! Excuse me, I need to fall to the ground for a while in pleasure-induced spasms... *twitch, twitch....twitch*
Thanks Dr. Shadowborg!
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Preach Joined: 25 Nov 2004 Posts: 122 |

Posted: Fri Apr 22, 2005 12:24 pm Post subject: |

Wazat wrote:
...okay, I *really* like some of those models. Are they easy to convert to Q1 format or am I just getting my hopes up? They appear to be... Quake2 format!

Yeah, it's easy, use the latest version of quark and it should work straight off. The only thing you'll have to mess about with is the skin, which will probably look quite bad if you convert from the Q2 pal to the Q1 pal.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri Apr 22, 2005 4:12 pm Post subject: |

Yeah, most of 'em should convert okay, though some, such as Stannum's v_weapons, will need a little bit of skin work. But why would you need to convert 'em? If conquest requires a custom engine to play, most of the current custom engines should have .md2 support. Unless the latest trend is .md3 over .md2...
_________________
"Roboto suggests Plasma Bazooka."

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Apr 22, 2005 4:23 pm Post subject: |

That's a good point... maybe I can just leave them as .md2's. I'll have to play with it for a while. Thanks, all! _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sat Apr 23, 2005 3:16 pm Post subject: |

Well, I've made one more mech monster, and I've got most of the QC working (though it doesn't attack yet). The problem is, the skin is always pure white. I'm just using the Q2 model as-is. In DP, what do I need to do for Q2 model skins? _________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Apr 23, 2005 4:42 pm Post subject: |

Usually, you're supposed to retain the original path to the skin. Yes, that means making a models/blah/blah folder where the model points the skin to. To find the skin path, try opening the model up in QuArK and look at the skin name in the tree.
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