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A non-static Func_Illusionary (so it can be alpha-ed)

 
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Mon Dec 01, 2008 1:09 am    Post subject: A non-static Func_Illusionary (so it can be alpha-ed) Reply with quote

I want to play around with making a func_illusionary with alpha transparency.

But it seems that these entities are turned into static entities and it is my understanding they can't have attributes like alpha (or even be triggered or removed?)

Is there a way to make something like func_wall that the player can walk through?
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