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reckless
Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger
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Posted: Sun Jun 27, 2010 12:15 am Post subject: |
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hehe the funny thing no matter what weapon you wear the reflection will allways show him with a blaster  |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Sun Jun 27, 2010 6:14 am Post subject: |
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and he doesn't even have a blaster! _________________ What's a signature? |
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reckless
Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger
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Posted: Sun Jun 27, 2010 8:07 pm Post subject: |
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indeed  |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Tue Jun 29, 2010 1:11 pm Post subject: |
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I did some playing around. Certain maps with r_mirroralpha enabled for certain textures look very cool. It would be a great effect to have on ice. _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Tue Jun 29, 2010 2:38 pm Post subject: |
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mix the effect with water :P _________________ What's a signature? |
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reckless
Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger
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Posted: Mon Jul 12, 2010 10:09 am Post subject: |
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newer got that to work
it does something awfull to the warp code making water a plain surface (no reflection either heh).
tenebrae used the mirror code for some cubemap hackery projecting the caustics onto the walls (broke on latest source).
hmm and lava balls. |
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