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Tutorial: Rotating Brush Models for QuakeWorld
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Wed Jun 23, 2010 6:08 pm    Post subject: Reply with quote

Just once, as you still need to offset the end for the hull, whether the bmodel has rotated or not.
Adding else after checking the entity, says not to update the trace.endpos by offset just because its turned.
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Wed Jun 23, 2010 7:12 pm    Post subject: Reply with quote

There's an unconditional VectorAdd in baker's rotated trace though, hence why his version has the else, and yours should not.
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