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md3 models with DP ?

 
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Dr.Clive



Joined: 13 Nov 2004
Posts: 4
Location: Germany

PostPosted: Sat Nov 13, 2004 6:35 pm    Post subject: md3 models with DP ? Reply with quote

hi,

i am currently learning the qc stuff and playing around with these thingie Wink and i read that the dp engine can handle md3 models, but i never used md3 before and i have no idea how to implement the models, can anyone help me with this ?


cheers,
Clive
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Nov 13, 2004 7:11 pm    Post subject: Reply with quote

Simple.

Load an MD3 instead of an MDL Very Happy
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Dr.Clive



Joined: 13 Nov 2004
Posts: 4
Location: Germany

PostPosted: Sat Nov 13, 2004 7:28 pm    Post subject: Reply with quote

Embarassed thanks, it works, yay Very Happy

okay now i have the model but how do i use the animation like reloading ?
and i must move the model from the middle to the right side because the rifle looks like a stuff ^^*


cheers,
clive
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KakesaR



Joined: 06 Nov 2004
Posts: 21
Location: Australia

PostPosted: Sun Nov 14, 2004 10:52 am    Post subject: Reply with quote

Refer to some of the tutorials on this site about adding new frames and things, and see if you can work out how to do it after reading them.
You'll have to add in the coding to make the rifle reload after firing, too.

As for the part how you want it on the right side, i'm not sure Crying or Very sad I'm only new aswell.
It could be something to do with the properties of the model, or something in the actual coding.. someone else will help you out,
or if you're impatient, try to find some other tutorials to do with it.
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Dr.Clive



Joined: 13 Nov 2004
Posts: 4
Location: Germany

PostPosted: Sun Nov 14, 2004 12:47 pm    Post subject: Reply with quote

thanks for the reply , i thought the "New .mdl Frames" tutorial was only for the attack sequence , i should read the tutorial complete before im talking nonsense _._,,

i thought last night over this problem and iam not sure but isnt there a config command for this ?


cheers,
Clive Wink
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun Nov 14, 2004 3:46 pm    Post subject: Reply with quote

There's no cvar to instantly enable "q3a player models".


I think this was vortex's, hope this might help.


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Last edited by leileilol on Mon Nov 15, 2004 12:27 pm; edited 1 time in total
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noctrun



Joined: 15 Nov 2004
Posts: 5

PostPosted: Mon Nov 15, 2004 12:23 pm    Post subject: Reply with quote

sorry cheapalert, but I have to ask you to take that file down, as it is my mod repackaged with material copyrighted by id software

the original version is still available here

the only thing relevant to this tread is the qc source anyways
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon Nov 15, 2004 12:26 pm    Post subject: Reply with quote

Crapen, sorry.

Had to rezip it to make things a bit convenient for some modders, because if they don't have the files, they'll go "ah fuck this!"
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Mon Nov 15, 2004 3:21 pm    Post subject: Reply with quote

How would someone place this in their mod? I mean legally... would we have to go grab a different player model that's authorized for use?
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon Nov 15, 2004 6:52 pm    Post subject: Reply with quote

If it had ranger's same frame macros and we had permission, then yeah.
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Dr.Clive



Joined: 13 Nov 2004
Posts: 4
Location: Germany

PostPosted: Mon Nov 15, 2004 9:59 pm    Post subject: Reply with quote

this is damn cool Very Happy
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