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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Mon Dec 12, 2005 8:11 am    Post subject: Inside3D Special Features Reply with quote

We are taking requests for special features for the new site. Anything that would make your life easier as a modder. We already have a few neat things in the works. Things like a QC PasteBin.

Request away Razz
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Mon Dec 12, 2005 12:27 pm    Post subject: Reply with quote

my only request is you get it done.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Mon Dec 12, 2005 7:58 pm    Post subject: Reply with quote

special modular mods section including frikbot and venomous stuff

maybe a pjirc java applet for some of the lazy click-to-find-the-ultimate-ease people here
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Sajt



Joined: 16 Oct 2004
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PostPosted: Tue Dec 13, 2005 5:49 am    Post subject: Reply with quote

A pretty hat and no flash
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Tue Dec 13, 2005 6:45 am    Post subject: Reply with quote

no flash is promised

the site is very fast loading

Frik: we are getting it done Smile
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Quake Matt



Joined: 05 Jun 2005
Posts: 129

PostPosted: Tue Dec 13, 2005 1:58 pm    Post subject: Reply with quote

How about a repository for new models and skins? They're always handy if you're no good at making your own.
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Tue Dec 13, 2005 4:55 pm    Post subject: Reply with quote

CheapAlert wrote:
special modular mods section including frikbot and venomous stuff


Extremely good idea Smile

Quake Matt wrote:
How about a repository for new models and skins? They're always handy if you're no good at making your own.


Also an extremely good idea Wink

Though both would benefit well from people being able to put them up without having to bug an admin overmuch.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Dec 13, 2005 9:48 pm    Post subject: Reply with quote

I'd like to see more info and accessories gathered to just one spot for easy access, so Cheapy's idea about model and skin repository sounds awesome, sounds and textures wouldn't be half bad either. And I'd like to see the wiki to be integrated with i3d rather than quakesrc. Either that or massive pimpage and linkage to it, since you can never have too much modding info. On the subject of easy access, it's way too common that it's tough to start out in a community where everyone already knows everything, so there are no beginners guides, or they're hard to find and you have to put bits and pieces together from everywhere to understand things, so something like that'd be cool to see too. Even if the wiki is awesome, it's more like a database than a "to start, click here" kind of thing.
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leileilol



Joined: 15 Oct 2004
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PostPosted: Wed Dec 14, 2005 12:10 am    Post subject: Reply with quote

Yeah I had that idea first, I did execute it on my PlanetGargoyle site but chis broke it so now it doesn't work. damn php
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Urre



Joined: 05 Nov 2004
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PostPosted: Wed Dec 14, 2005 2:13 pm    Post subject: Reply with quote

Whoa, I just now noticed that it was Quake Matt who said that thing about model and skin repository, not Cheapy. The fact that there is (was?) such a thing on Cheapy's site must've confused my tired mind.

* Urre goes to grab some eat-products
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leileilol



Joined: 15 Oct 2004
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PostPosted: Wed Dec 14, 2005 4:48 pm    Post subject: Reply with quote

Oh yeah there definitely was. It used to be a hacked-up phpbb portal.
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Quake Matt



Joined: 05 Jun 2005
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PostPosted: Wed Dec 14, 2005 7:12 pm    Post subject: Reply with quote

A beginner's guide? That just about the level I could manage, I think! If nobody's working on one when I've finished some of my current stuff, I could probably give it a go.

Also, I'm sure it's been said before, but a mod database would be nice. I know we've kinda got ModDB, and there's countless FTP sites around, but they always feel diluted, out of date or awkward to use. BeyondUnreal's FileWorks is a great example of how to do it right - any chance of something like that?
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
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PostPosted: Thu Dec 15, 2005 1:23 am    Post subject: Reply with quote

Quake Matt wrote:
Also, I'm sure it's been said before, but a mod database would be nice. I know we've kinda got ModDB, and there's countless FTP sites around, but they always feel diluted, out of date or awkward to use. BeyondUnreal's FileWorks is a great example of how to do it right - any chance of something like that?


I would tend to agree. While we do have ModDB, moddb tends to contain far too much other stuff. We probably should have a mod database for Quake dedicated to Quake exclusively.
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Error
Inside3D Staff


Joined: 05 Nov 2004
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PostPosted: Thu Dec 15, 2005 3:58 am    Post subject: Reply with quote

I'm not sure we have this thing called "unlimited space" but I'll look into it.
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Supa



Joined: 26 Oct 2004
Posts: 122

PostPosted: Thu Dec 15, 2005 4:56 am    Post subject: Reply with quote

Error wrote:
I'm not sure we have this thing called "unlimited space" but I'll look into it.


Ask Echon for a file mirror on Quakedev and host the QuakeDB on I3D, perhaps? I'm not sure if he has the space for such a thing but it couldn't hurt to ask..
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