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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Tue Mar 25, 2008 6:26 pm    Post subject: Your Lost Mods Reply with quote

What Quake mods have you lost over time due to hard drive failures? Network crashes? Floppy disks dying? whatever? Who knows, maybe one of us has each others mod somewhere backed up on a CD in a dusty closet hidden under a pile of clothes.

Here's my list:
--

Metroid Quake - Based on 2DCam it used the Samus Quake 2 player model and had a few maps, music, working Metroid doors and quite a bit of progress behind it; unfortunately I lost it in a hard drive crash.

Squadron - Affected by the same hard drive crash, it was a Tribes clone done in QuakeWorld. I took the DiD1.bsp map from Defeat in Detail and had the Quake guy shrunk down, equipped with a jetpack, different types of armors and all sorts of weapons as well as a usable inventory station.

Quake RPG - After I gave it to FrikaC I disregarded it as it became Prydon Gate. It was quite different however and could be considered a mod of its own, you gained skills by using them such as running around more would increase your speed, firing a bow gave you longer reach as well as better aim, etc. Featured the gay town music ripped from Ragnarok online. Razz I miss this the most.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Tue Mar 25, 2008 6:49 pm    Post subject: Reply with quote

This cool 'army mod' done in February 1998, I tried several things with it

- The soldiers threw textual insults at random when they saw you in hearing range like "I dont got time for your crap". all of the sentences had the word "crap" in them.
- Some soldiers kept firing their weapon even after target is obscured or after you die which caused some funny chaotic fire fights
- Pain skins, not only that but particle spamming for corpses to keep them 'bleeding'
- Classes, in which you chose by impulse

This mod was done after a few Marines Quake and Special Forces LAN game sessions but was quickly deleted for reasons mysterious to me. I lost a good chunk of stuff I did between January 20 1998 and June 1998 =(

No one has this.
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Tue Mar 25, 2008 7:26 pm    Post subject: Reply with quote

Pendinas I lost. Damnit.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Wed Mar 26, 2008 10:23 am    Post subject: Reply with quote

Not sure I've ever actually completely lost anything. I'm fairly sure I've still got almsot everything backed up on some broken laptop somewhere.

Except for Cockney Fighter 2000. That abortion was deliberately lost.
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Wed Mar 26, 2008 5:57 pm    Post subject: Reply with quote

I've just recently lost 95% of earthQuake, my what if the Quake realm monsters conquered earth, and you were some average bloke trying to survive etc., mod.
I'n addition I've lost some free textures I'd collected, and "lost" what was my most organised mod resources I've ever had.
My bad for getting a Dell laptop I guess...
To be honest I'm not particualry enthusiastic about returning to making mods at the moment.
I once lost all my Lunkin stuff, then restarted, which I'd planned to anway, before finding all of it on a cd.
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Wed Mar 26, 2008 7:01 pm    Post subject: Reply with quote

ajay wrote:
I've just recently lost 95% of earthQuake, my what if the Quake realm monsters conquered earth, and you were some average bloke trying to survive etc., mod.


Damn! I was curious about what this was going to be!

Quote:
To be honest I'm not particualry enthusiastic about returning to making mods at the moment.


Sad Sad Sad
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Tue Apr 08, 2008 9:00 pm    Post subject: Reply with quote

See, I say that, then I go and install Quake again; all clean and shiny. Then my fave engines; TQ and DP, 'cept I have to go back to 2006 DP's to get it to run nicely on my laptop. And TQ is still doing a weird menu interupting the demos by itself thingy.
Anyway, next I install all my own (*wonderful*) mods, and then, naturally, I turn my thoughts to making some more.

But, you see the thing is I'd spent hours organising and editing all my mod resources from my extremely messy desktop pc and making everything loverly and user-freindly for me. To go through that all again is something I struggle to get enthusiastic enough to do. And to just dump it from my old pc to my laptop "as is" would be a bad idea, and make me even more unenthusiastic to actually do any modding. Oh, and I'd also have to forget, not cry about, all the stuff I'd done and lost....

So, I may come round, in fact I'm sure I will, but it'll be at some point after a day when I have a few hours to spare and a keeness for anally retentive organisational activities.
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scar3crow
Inside3D Staff


Joined: 18 Jan 2005
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Location: Las Vegas, NV

PostPosted: Tue Apr 08, 2008 9:12 pm    Post subject: Reply with quote

I lost the Crowbot
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Wed Apr 09, 2008 8:04 am    Post subject: Reply with quote

Ren, I'm pretty sure I still have a backup for RPGQuake that Frik gave me some odd years ago. No source though, I think... if I get more spare time, I'll look into finding it for you.
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Orion



Joined: 12 Jan 2007
Posts: 414
Location: Brazil

PostPosted: Fri Apr 11, 2008 12:25 am    Post subject: Reply with quote

RPGQuake?? Damn I should rename my mod (released a month ago) then, so people don't get confused.
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KrimZon



Joined: 05 Nov 2004
Posts: 10

PostPosted: Fri Apr 11, 2008 6:38 pm    Post subject: Reply with quote

I've lost all but a few of my least favourite maps that I made in 1997 or so, but I still remember the layout of them.

Same with some maps I made in 1999. All of the above from format/reinstalls with only one hdd and not having put them all on floppies.

I also lost the latest version of a 2D space game I made in vb3, but still had some older less sophisticated versions.

Also I've lost kzqwcl v1.x and v2.x, from saving space when I only had one hdd. Now I always have a big backup hdd, and theres 2 or 3 copies of much of my work, but thats more because I can afford to splash out on extra drives now.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Thu Jun 19, 2008 6:31 pm    Post subject: Reply with quote

leileilol wrote:
This cool 'army mod' done in February 1998, I tried several things with it

- The soldiers threw textual insults at random when they saw you in hearing range like "I dont got time for your crap". all of the sentences had the word "crap" in them.
- Some soldiers kept firing their weapon even after target is obscured or after you die which caused some funny chaotic fire fights
- Pain skins, not only that but particle spamming for corpses to keep them 'bleeding'
- Classes, in which you chose by impulse


Digging around HDs I found a earlier version of this which didn't have many of the above features (I think I lost that one for good) but the firing their weapon thing is still there. Corpses could be shot even heads could be shot and gibbed
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