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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Tue Jan 04, 2005 1:13 am Post subject: The Ascension of Vigil |

Hi, it's good old Ren here! I've released TAoV stand alone here (this is a beta of the stand alone release! I'm not going to release it at DCEmulation.com till it's ready) Download: http://renegade.circa1984.com/renonly/TAoV.rar It's beta because:
A) I need permission to use pop.lmp - argh, who do I email for that?
B) Hell Knight model is used which isn't a shareware monster
C) Some of the menu graphics need to be improved
Be sure to read the readme.txt, it contains special moves Vigil is able to do. Try some air combos and whatever!
[Edit]
TAoV has now been released on DCEmulation.com also after finding out that pop.lmp is GPL! Now to replace the Hell Knight....
[/Edit]
Last edited by RenegadeC on Wed Jan 05, 2005 8:00 am; edited 1 time in total

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Tue Jan 04, 2005 3:17 am Post subject: |

Quote:
A) I need permission to use pop.lmp - argh, who do I email for that?

You won't get it. You understand what POP stands for, right? Proof of purchase. Distributing it is paramount to distributing the full game.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Tue Jan 04, 2005 5:55 am Post subject: |

I think OpenQuartz includes it also, I don't see Id Software suing them however.

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Tei Joined: 25 Oct 2004 Posts: 195 |

Posted: Tue Jan 04, 2005 9:48 pm Post subject: Re: The Ascension of Vigil |

About the mod: - I like graphics. - Even software mode its cool - I am dump or what? ITs dificult to use magic? - Maybe you can add grass or something to the GL version. The soft version its perfect, but the GL one need much more details.
- You still need to replace some models (dog and knight)
- The gameplay its OK.
Gameplay : 7/10 very cool, IMPRESIVE
Graphics: 6/10 very good
Sound: 5/10 <-- most mods scores here less than 3

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Tue Jan 04, 2005 10:49 pm Post subject: Re: The Ascension of Vigil |

Tei wrote:
About the mod: - I like graphics. - Even software mode its cool

Thanks, I worked on the graphics/animation and shtuff.

Quote:
- I am dump or what? ITs dificult to use magic?

A button brings out the magic menu, pressing A again casts
the spell. You're able to cast magic spells with 1/2 of the
mana requirement! However Vigil will become tired after
casting it.

Quote:
- Maybe you can add grass or something to the GL version. The soft version its perfect, but the GL one need much more details.

I've suggested this to RPG but he doesn't want that, he wants
it bleak and miserable for the theme of the level.

Quote:
- You still need to replace some models (dog and knight)

I do?

Quote:
- The gameplay its OK.

Thanks, I'm going to record a demo shortly that will show off air comboing and other things Vigil can accomplish! .. You'll be like :O!

Quote:
Gameplay : 7/10 very cool, IMPRESIVE Graphics: 6/10 very good Sound: 5/10 <-- most mods scores here less than 3

Yay!
Oh, there's also CASTLE.BSP you can play. "Map castle", try it!

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Wed Jan 05, 2005 12:41 am Post subject: |

Booyah, new version. Same download location as in the first post. Castle.bsp contains a new monster that can cast spells at j00!

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Tei Joined: 25 Oct 2004 Posts: 195 |

Posted: Sun Jan 09, 2005 9:45 pm Post subject: |

RenegadeC wrote:
Booyah, new version. Same download location as in the first post. Castle.bsp contains a new monster that can cast spells at j00!

2 bugs
I get some walls white on the castle, and still quake models.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Mon Jan 10, 2005 5:49 am Post subject: |

Tei wrote:

RenegadeC wrote:
Booyah, new version. Same download location as in the first post. Castle.bsp contains a new monster that can cast spells at j00!

2 bugs
I get some walls white on the castle, and still quake models.

The Knight and Dog are staying, they fit with the mods theme!
White walls? Must be a video card problem as I don't see it.

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Mon Jan 10, 2005 5:51 am Post subject: |

I get missing textures in DP sometimes when I play Conquest... Maybe it's a problem with some certain vid card or something... _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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Tei Joined: 25 Oct 2004 Posts: 195 |

Posted: Mon Jan 10, 2005 9:40 am Post subject: |

Wazat wrote:
I get missing textures in DP sometimes when I play Conquest... Maybe it's a problem with some certain vid card or something...

Maybe. I have ATI and have problems with other games too.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Wed Jan 12, 2005 6:41 am Post subject: |

Tei wrote:

Wazat wrote:
I get missing textures in DP sometimes when I play Conquest... Maybe it's a problem with some certain vid card or something...

Maybe. I have ATI and have problems with other games too.

Odd, I'm using an ATI Radeon 8500LE 64 Meg and it works fine.
Anyways ...
New version!
Features
----------
- I haven't been able to find one bug as of yet ..
- Castle has completely new music, once again by Bl1tz
- Vigil's old lame looking kick has been replaced by a jumping round house kick animation and additional physics; looks a lot better
- Vigil is now able to block in mid air
- New frames of animation have been added to Vigil
- Fireball spell and the Hell Knight's lightning spell is now blockable
- Lightning Storm has been completely recoded, and now it uses sprites
- 2 New monsters! Wraiths and Arch Ghouls
- Vigil's block frames have been revamped
- Vigil is now able to backflip out of a Diving Swallow (Walljump kick) attack
- Many TAoV "engine" tweaks, I've bug fixed a lot of small glitches; for example, such as monsters hitting each other with spells
- Changed the flags color and symbol
- Updated castle.bsp again with the new Wraith enemy, Arch Ghoul is finished but it is currently unused
- Tweaked Vigil's Slice Special so that it's easier to use and has a lower recovery time
- Monsters floating in air syndrome has been eliminated, this showed itself mostly when you broke the barrels that Knights were standing on top of in the castle map
- Vigil's running attack and Uppercut Slice are now able to climb up stairs
- Tweaked a lot of graphical effects
- Gaunt's now explode into a puddle of guts when they hit the floor after death
etc...
Please give input back on the updates! I also accept suggestions and critisism; they help me out by making a better game.
The download link is in the first post

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Sat Jan 29, 2005 4:31 am Post subject: New Version! |

- New camera features, the camera has a cinematic mode, can stop following, and is now able to track other entities other then Vigil .. Overall the camera is a lot smarter this time around! - Damage value tweaks - Camera will now track the monster being hurt by Fire Beam spell
- Vigil's Wall Grab Jump and his Head Smash now use the cinematic camera and it looks sweet
- Bug fixes here and there
- Castle.bsp is now complete, time to develop castle2.bsp
- Added enviromental lightning effects, castle.bsp now takes place in a lightning storm
- New ambience sounds
- A new detail model (Lions head attatched to walls)
- Headsmash now flows perfectly after the Air Uppercut attack
- Controls are slightly looser
The cinematic camera is my favorite feature by far, especially used in an air combo! It's the perfect finisher.
The mod (stand alone!): http://circa1984.com/renegade/renonly/TAoV.rar
If you wanna watch me play the mod (I rock at it, naturally)..
http://circa1984.com/renegade/renonly/renny.rar
Unzip in your The Ascension of Vigil ID1 directory and type "play renny", you should all know that.

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Mon Feb 07, 2005 7:43 pm Post subject: |

ummmm.... I just played the latest version and the camera doesn't work at all, it doesn't move at all. I tried on Quake, GLQuake, ToChris and a couple of other engines... Fix it Ren! [EDIT] it does work in DP however, but not in any other engine I could find!
_________________
Apathy Now!

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Mon Feb 07, 2005 10:42 pm Post subject: |

Maybe he doesn't set a model to the camera entity, but DP is lenient on that? (I don't know if either is true though) _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Tue Feb 08, 2005 2:13 am Post subject: |

Fixed. Grab the latest progs.dat from: http://circa1984.com/renegade/renonly/progs.dat It also contains spiffy new particle effects, and a bunch of tweaks

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