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Ban the use of stuffcmd

Yes |

33%
[ 4 ]
No |

66%
[ 8 ]

Total Votes : 12

Author | Message
--- | ---
c0burn Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England |

Posted: Tue Jan 19, 2010 2:20 pm Post subject: |

Urre wrote:
CSQC.

Good luck with that.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Tue Jan 19, 2010 2:52 pm Post subject: |

Works great for me _________________ Look out for Twigboy

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avirox Joined: 16 Aug 2006 Posts: 109 |

Posted: Tue Jan 19, 2010 5:32 pm Post subject: |

Spike wrote:
strictly speaking, csqc is not a replacement for stuffcmd. It provides a client-side reparser for it. Generally that just equates to a localcmd (the local equivelent of stuffcmd...). So yes, csqc can do everything stuffcmd can, but its in no way more secure.
Consider: stuffcmd(self, "cmd rcp $rcon_password\n"); as a method for obtaining the rcon password for other servers.

Then banning localcmd in csqc is the next step :p
Honestly though, a lot of the things that stuffcmd's are used for in ssqc can be done in CSQC without use of localcmd's, such as..
"bf" - In CSQC just make a "flash" image or something
"gl_flashbend" - same
"fov" - CSQC can draw the FOV without changing any cvars
and the conc effect, etc.
There are only a few cases where I can see stuffcmd coming in handy where full CSQC support is present.

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Tue Jan 19, 2010 8:19 pm Post subject: |

FitzQuake 0.85 made BF into an svc_ (might have been listed an svc in FitzQuake 0.80 or prior). Client FOV settings are part of Quake for better or for worse. FuhQuake and ezQuake have the "default_fov" cvar that will interpret an "FOV 90" command from the server as a request to restore the FOV to normal. ProQuake has this a well because I hate it when a server toys with FOV.
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Tue Jan 19, 2010 8:31 pm Post subject: |

csqc is a little harder to code with. not everyone gets it and there's still hardly any documentation. _________________ QuakeDB - Quake ModDB Group

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Wed Jan 20, 2010 1:37 pm Post subject: |

maybe a "CSQC barebones" is needed. modders don't start from scrach, but "mod" existing things.

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avirox Joined: 16 Aug 2006 Posts: 109 |

Posted: Wed Jan 20, 2010 6:05 pm Post subject: |

Teiman wrote:
maybe a "CSQC barebones" is needed. modders don't start from scrach, but "mod" existing things.

http://forums.inside3d.com/viewtopic.php?t=1560

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Wed Jan 20, 2010 7:47 pm Post subject: |

what might be better with that is the hud being redrawn with csqc + your menu code. plus many more random coding tutorials.... _________________ QuakeDB - Quake ModDB Group

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