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Hazematman



Joined: 15 Jul 2010
Posts: 31

PostPosted: Wed Jul 21, 2010 9:05 pm    Post subject: Quake hud tutorials Reply with quote

Does anyone know any good tutorials to get someone started on making a new hud for quake?
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Jul 21, 2010 9:12 pm    Post subject: Reply with quote

No, but gazing at sbar.c helps (engine-side, anyway)
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Hazematman



Joined: 15 Jul 2010
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PostPosted: Wed Jul 21, 2010 9:13 pm    Post subject: Reply with quote

Ok I guess il do that and get a good understanding on how the hud works.
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Wed Jul 21, 2010 11:04 pm    Post subject: Reply with quote

Maybe looking at QuakeWorld's might be a better idea? It has an alternate HUD already implemented as an example, and doesn't have the quite severe rogue/hipnotic ugliness in it.

Either way you'll want to run it through something like artistic style first. Formatting and indentation are all over the bloody place and it doesn't make the job any easier.
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Swift



Joined: 26 Jan 2010
Posts: 44

PostPosted: Fri Jul 23, 2010 7:18 pm    Post subject: Reply with quote

mh wrote:
Maybe looking at QuakeWorld's might be a better idea? It has an alternate HUD already implemented as an example, and doesn't have the quite severe rogue/hipnotic ugliness in it.

Either way you'll want to run it through something like artistic style first. Formatting and indentation are all over the bloody place and it doesn't make the job any easier.


There WAS a rewrite of the HUD rewritten in CSQC.

Repost?
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Jul 23, 2010 8:55 pm    Post subject: Reply with quote

Swift wrote:

There WAS a rewrite of the HUD rewritten in CSQC.

Repost?

That's somewhere on Spike's crazy old svn of doodles, iirc.
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Swift



Joined: 26 Jan 2010
Posts: 44

PostPosted: Fri Jul 23, 2010 9:54 pm    Post subject: Reply with quote

leileilol wrote:
Swift wrote:

There WAS a rewrite of the HUD rewritten in CSQC.

Repost?

That's somewhere on Spike's crazy old svn of doodles, iirc.

https://fteqw.svn.sourceforge.net/svnroot/fteqw/trunk/quakec/csqctest/src/cs/hud.qc

This? I havn't bothered compiling it but obviously it's quake 3 themed.

Is there a doodles SVN? = )
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Fri Jul 23, 2010 11:02 pm    Post subject: Reply with quote

actually its either, q1 or q3. the q3 stuff was just for the sake of it to say 'look, you can do this stuff' (rotating models instead of pics).
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Sat Jul 24, 2010 12:00 am    Post subject: Reply with quote

leileilol wrote:
Swift wrote:

There WAS a rewrite of the HUD rewritten in CSQC.

Repost?

That's somewhere on Spike's crazy old svn of doodles, iirc.

Spike? Crazy? Never! Razz Twisted Evil
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Swift



Joined: 26 Jan 2010
Posts: 44

PostPosted: Sat Jul 24, 2010 12:40 am    Post subject: Reply with quote

Spike wrote:
actually its either, q1 or q3. the q3 stuff was just for the sake of it to say 'look, you can do this stuff' (rotating models instead of pics).

It's cool. I'll probably base something on it at some point.

Though, I didn't imagine an exact barebones Q1 HUD functionality rewrite posted up on these boards at some point...did I? Confused
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Swift



Joined: 26 Jan 2010
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PostPosted: Tue Jul 27, 2010 12:11 am    Post subject: Reply with quote

I found it.

http://www.planetbilge.com/?pg=quakec
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