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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Fri Jun 06, 2008 12:16 pm    Post subject: Reply with quote

..Looks like fun if its easy enough for me to pull off the wall walking... I know in TAoV sometimes I don't wall walk to well.. Embarassed
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Error
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Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Thu Jun 12, 2008 7:56 pm    Post subject: Reply with quote

not really public though so I don't want a news post or anything and will take down the link tomorrow... but I released a alpha test thing for people to try and give feedback
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Error
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PostPosted: Mon Jun 16, 2008 5:33 am    Post subject: Reply with quote

maybe not?
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scar3crow
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Joined: 18 Jan 2005
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Location: Las Vegas, NV

PostPosted: Mon Jun 16, 2008 6:09 am    Post subject: Reply with quote

I'm guessing you didn't leave it up long enough for people to grab it. Or at least long enough for the ones who would give feedback to grab it - I never saw the dl link in the post...
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PostPosted: Mon Jun 16, 2008 6:15 am    Post subject: Reply with quote

it was up for 4 days
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scar3crow
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PostPosted: Mon Jun 16, 2008 6:18 am    Post subject: Reply with quote

It must've literally never ever caught my eye then, as I check the forums at least 4 times a day. Maybe my cookie for read threads got messed up and I didn't notice this one had had activity - it has happened plenty before...
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Error
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PostPosted: Mon Jun 16, 2008 6:23 am    Post subject: Reply with quote

http://www.inside3d.com/errorabove/the_red_pill/TRP_0.1a.rar there ya go
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Last edited by Error on Tue Jun 17, 2008 6:42 pm; edited 1 time in total
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Mon Jun 16, 2008 8:47 am    Post subject: Reply with quote

I tried it. I got to wall run sometimes, but it was too hard, so I just ran for couple seconds and then fall down. Couple times I was able to start hanging in the wall as long as I pressed the use button, when there was nowhere to go.

I think it needs to be more foolproof.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Mon Jun 16, 2008 11:57 am    Post subject: Reply with quote

..I just got a PSP a few days ago and after hacking it I gotten obsessed with running SNES, MAME, DOOM, and QUAKE on it... So I didn't see the original link you had posted...

Error wrote:
http://www.sendspace.com/file/x6uuxq there ya go


..Sweet.. I'll give it a go... Smile

..Some time later and this is what I have to say:


..1st thing... yay, fun... I played a lot on e4m1... Its dirt easy to do, but to really enjoy (&make it easier) wall walking you need to be in 3rd person view ala "chase_active 1" & "chase_back 96". In 1st person view you feel cheated a bit because you have no true sense of walking sideways on a wall. Yes, I have never run along a wall Matrix style obviously, but to me it seems weird to be wall walking with out your view turned sideways to match which ever side of any given room you happened to start wall walking on. I found that ground pounding, wall walking as well as jumping from wall to wall is easy and fun. Its even more fun on slowmo 0.5 and mucking with gravity too on top of that... Smile

..So besides the wall walking view in 1st person I found that I couldn't stop (didn't seem to anyway) monster fire @ all using "+USE". I know its still early in development and not even sure you have monster fire stopping coded in yet...

..In addition to those things I did find myself in a wall walking loop from time to time when I would wall walk a short passage way or room. If I just let go of the buttons I would keep running back and forth until I jumped a bunch of times or fired off an explosive...

..Thats about it from me... I only played for 30 minutes or so, but it was enjoyable. I can't wait for more work on this to be done...
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Error
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PostPosted: Tue Jun 17, 2008 6:53 pm    Post subject: Reply with quote

I use chase_active 1 also with the view further back. angles are a bit strange and don't think I can make the player's view to the side for the wall running. none of the monsters weapons are stoppable yet, I know that. I tested on a LAN with my laptop just for players so far till I get the effect I want. This will be added hopefully in the next release.

I didn't want to make the player hold the +use button to wallrun, being that all the abilities in the game require it. I'm against learning 50 different buttons to play a game. You know how to play quake? Then it's easy to learn +use.

I kinda wanna make a speedrunning mode of play with this. Cause the wallrunning abilities seem to work good for getting past certain obstacles.

Anyways... I plan on releasing another version of this with many more features for the QExpo as well as my "Life of a Tarbaby" mod.

More on these in the future.
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