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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Mon Dec 15, 2008 6:44 pm Post subject: meshing almost done? |
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anyways this is what i got so far... probably will change alot again...
but anyways here it is.
(base for player model for my mod)
 _________________ QuakeDB - Quake ModDB Group |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Mon Dec 15, 2008 8:41 pm Post subject: |
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Sweet! Looks like a tough opponent as well. |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Tue Dec 16, 2008 2:48 am Post subject: |
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The body looks solid, but those arms.. I think you should attach them to the body. Now they look so separated. _________________ zbang! |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Tue Dec 16, 2008 8:51 am Post subject: |
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its because of how they're lifted... when they're in a position in which would be normal to the model you wouldnt notice expecially in-game... but ill see what i can do, iv just noticed (usually) when a model that is so low poly when animating it never looks good unless it was detached. ill see what i can do though  _________________ QuakeDB - Quake ModDB Group |
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