Inside3D!
     

GoldQuake : Improved WinQuake
Goto page Previous  1, 2, 3, 4
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Engine Programming
View previous topic :: View next topic  
Author Message
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Fri Feb 19, 2010 4:01 am    Post subject: Reply with quote

mh wrote:
One suggestion. I see that you've changed the default for sv_aim to disabled. I'm not sure if I like the idea of changes to defaults that affect gameplay behaviour (a full discussion on that would be a matter for a separate thread though).


Yes, I see your point. My plan was that I would have a config file which would set the cvars to replicate the original Quake behaviour exactly (and a menu option to execute it), but that by default they would be set to the "better" settings. Although it could just as easily be the other way around (default to "legacy" behaviour with an option to enable a bunch of "good" settings)...
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
mk



Joined: 04 Jul 2008
Posts: 95

PostPosted: Sun Apr 11, 2010 8:12 am    Post subject: Re: GoldQuake : Improved WinQuake Reply with quote

Sajt wrote:
Some precedents are ToChris and Makaqu. (...) I'll use these for reference if I ever need to. But I'm not interested in starting with them as a base, because I have no idea how buggy they might be (I recall ToChris to be a bit crashy).

ToChriS 1.67 is really stable, more than vanilla Quake from what I recall.

Makaqu's 3D renderer sometimes crashes, I never found out why. Aside from that, I don't remember Makaqu having any other bug that isn't in WinQuake. So, except for the 3D renderer crashing, it's more stable.
_________________
Makaqu engine blog / website.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun Apr 11, 2010 1:36 pm    Post subject: Re: GoldQuake : Improved WinQuake Reply with quote

mk wrote:
So, except for the 3D renderer crashing, it's more stable.

I don't think bombing to desktop screwing your mouse settings after restarting the same level isn't worth handwaving as 'stable'. It isn't.
_________________
Back to top
View user's profile Send private message
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sun Apr 11, 2010 2:58 pm    Post subject: Reply with quote

I've never seen Makaqu. I have the source but was never able to get a hold of a build.

I used ToChris for my mods circa 2004 or so when I was using a laptop with no hardware capabilities. It was good but there were crashes where WinQuake didn't crash (although using WinQuake on Windows 98 was a death wish also...). I don't remember the circumstances of the crashes though.

As for news... I haven't worked on GoldQuake in a while. A long time ago I started an edit to allow scaled console graphics (vid_conwidth/vid_conheight), which works, but I still haven't gotten around to all the vrect stuff, sbar updating and whatnot. Some other stuff got in the way and I haven't gotten back into Quake things yet. But you should still expect a GoldQuake release sometime in 2010... Razz
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
mk



Joined: 04 Jul 2008
Posts: 95

PostPosted: Sun Apr 11, 2010 4:50 pm    Post subject: Re: GoldQuake : Improved WinQuake Reply with quote

leileilol wrote:
I don't think bombing to desktop screwing your mouse settings after restarting the same level isn't worth handwaving as 'stable'. It isn't.

It's most likely a bug in the 3D renderer. I'm taking a look.

Sometimes I also get this while the console scrolls up during the beginning of the first demo, and when changing the resolution.
_________________
Makaqu engine blog / website.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Engine Programming All times are GMT
Goto page Previous  1, 2, 3, 4
Page 4 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group