Inside3D!
     

What are you working on?
Goto page Previous  1, 2, 3 ... 51, 52, 53 ... 71, 72, 73  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Sat Mar 27, 2010 10:48 am    Post subject: Reply with quote

http://www.youtube.com/watch?v=TzPnhEkjWmI

More tweaking. Shrunk the cellar ++, changed a couple of textures, changed the lighting (may review), changed the hatch button, made the hatch self-close, placed a button 'upstairs'
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Sat Mar 27, 2010 4:27 pm    Post subject: Reply with quote

ajay wrote:
http://www.youtube.com/watch?v=TzPnhEkjWmI

More tweaking. Shrunk the cellar ++, changed a couple of textures, changed the lighting (may review), changed the hatch button, made the hatch self-close, placed a button 'upstairs'


I've been following this thread and am enjoying your updates and improvements... nice work!
Hope you don't mind me throwing in my two cents worth Smile
I noticed the flashlight flickers... is that an effect you were going for? When I first saw this it reminded me of what it would look like if you were holding a torch.
Also, a nice effect would be having the illumination of the flashlight slightly sway with the swaying of the weapon.

Again... nice work!
_________________
Good God! You shot my leg off!
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sun Mar 28, 2010 8:26 am    Post subject: Reply with quote

Looking cool jim Smile
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Sun Mar 28, 2010 9:50 pm    Post subject: Reply with quote

I've changed the anatomy/pose, got some suggestions on another forum that it should have a more real biped reptile/dino pose. Made the backpack into a corset.. a normal backpack just didn't look like it would be easy to use with those spike arms up there.





Here's it just naked..
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_wire_13.png
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_wire_14.png
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_wire_15.png
_________________
zbang!
Back to top
View user's profile Send private message Visit poster's website
frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sun Mar 28, 2010 10:39 pm    Post subject: Reply with quote

Heh, that's how a WoW murloc would appear in a non-cartoonish style game Very Happy


_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/
Back to top
View user's profile Send private message Visit poster's website
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Sun Mar 28, 2010 10:53 pm    Post subject: Reply with quote

http://www.youtube.com/watch?v=O1fk2Qavg-g
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Mon Mar 29, 2010 1:03 am    Post subject: Reply with quote

The flashlight looks very flickery. The outside area of the level looked very nice.

Haa, murloc! Seems like there's more than just the appearance that's similar.. My character also lives in the swamp and other moist areas. I'm guessing that the speech of my character will sound like them too. Not that I'm going to listen how murlocs speak before doing my character's voice. I can tell that I've planned to use my throat singing voice to do it.. but not so deep that it sounds like deathmetal.. something like half throat, half normal.
_________________
zbang!
Back to top
View user's profile Send private message Visit poster's website
SamUK



Joined: 17 Dec 2008
Posts: 98
Location: United Kingdom

PostPosted: Tue Mar 30, 2010 12:17 pm    Post subject: Reply with quote

http://img511.imageshack.us/img511/5884/ss20100330131609.png

Taken on the PSP, using Remotejoy which allows anything on screen to be rendered onto a PC screen through USB. Colours and brightness are much nicer on the PSP.
_________________
Working on Solitude
Back to top
View user's profile Send private message
Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Tue Mar 30, 2010 3:08 pm    Post subject: Reply with quote

SamUK wrote:
http://img511.imageshack.us/img511/5884/ss20100330131609.png

Taken on the PSP, using Remotejoy which allows anything on screen to be rendered onto a PC screen through USB. Colours and brightness are much nicer on the PSP.


Color scheme looks good. That and lighting are the most important parts of a map visually, really.
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue Mar 30, 2010 10:22 pm    Post subject: Reply with quote

Very nice
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
mh



Joined: 12 Jan 2008
Posts: 910

PostPosted: Tue Mar 30, 2010 11:50 pm    Post subject: Reply with quote

A native DirectDraw driver for WinQuake. The intention is to have a drop 'n' go direct replacement for the disgrace that is vid_win.c and that doesn't require that godawful Scitech MGL library.

I realise it's probably been done before, but - hey! - I'm having fun. Very Happy
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines
Back to top
View user's profile Send private message Visit poster's website
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Wed Mar 31, 2010 12:33 am    Post subject: Reply with quote

sammy solitude is starting to look really nice.
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Wed Mar 31, 2010 2:45 am    Post subject: Reply with quote

The textures, colour and atmosphere in that halo game reminds me of half-life1...

I made a skeleton for my character. I made some poses too. The "rifle test weapon" was a bit too big size.. and maybe I need to test a bit more how to pose it hold a rifle. Or maybe it needs longer arms?


_________________
zbang!
Back to top
View user's profile Send private message Visit poster's website
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed Mar 31, 2010 6:54 am    Post subject: Reply with quote

That's awesome jim! I like this character the best of all the ones I've seen you pump out thus far Smile

Also, I'm working on a one-button car game.

_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Wed Mar 31, 2010 7:12 am    Post subject: Reply with quote

Nice work guys! Cool to see so many new works.

Urre: if you like, I probably have some low poly car models from yeaaaaaars back laying around you could use as placeholder, I think i had 5 or so. None of which are textured (hence just placeholder for you Smile

Finally working on "the unnamed" mod again.
Here's a printscreen from the maya viewport showing the mk2a1 grenade (viewmodel) I just did up.

The world version is modeled too, just need to get the textures done on it.





Will post more progress as I do stuff.
_________________
Unit reporting!
http://www.bendarling.net/
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page Previous  1, 2, 3 ... 51, 52, 53 ... 71, 72, 73  Next
Page 52 of 73

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group