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mh

Joined: 12 Jan 2008 Posts: 909
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Posted: Sat Aug 30, 2008 11:49 pm Post subject: Wacko game changing |
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It's possible for stock ID Quake to have up to 4 games loaded simultaneously - glquake.exe -rogue -hipnotic -game mygame will load ID1, rogue, hipnotic and whatever mygame is into the filesystem.
Now, some may think this is a cool feature, but it makes me shudder with revulsion. There are all sorts of things that could go wrong in such a configuration - assuming it even manages to load without crashing - with running a rogue map with the hipnotic progs.dat being the least of them.
I'd like to remove support for this craziness, but I'm cautious about what I might break. Where I'm currently coming from is: (1) disallowing support for both -rogue and -hipnotic - you can only pick one; (2) allowing -rogue OR -hipnotic together with -game from the command-line (assuming that if you go to the trouble of typing it, that's what you want, and you're prepared to take the consequences yourself); and (3) disallowing an additional game on top of rogue or hipnotic from the menus and console (for in-game switching), the rationale here being keeping things simple.
I'm interested in any comments modders might have on this approach, or anything relating to this "feature" at all.  _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Sun Aug 31, 2008 12:51 am Post subject: |
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AFAIK some partial conversions (not sure if Quoth falls in this category) requires the -hipnotic command line option because the status bar stuff. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Sun Aug 31, 2008 5:06 am Post subject: Re: Wacko game changing |
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Just wait until you find out that there a map out there that used that functionality.
In fact, I think Masque of the Red Death does ...
http://tronyn.planetquake.gamespy.com/oldnews3.htm
The command line is "-hipnotic -game masque" and the readme says it requires Mission Pack 1, so it has to be using both hipnotic and masque gamedirs (plus id1). |
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Mon Sep 01, 2008 3:03 am Post subject: Re: Wacko game changing |
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Baker wrote: | Just wait until you find out that there a map out there that used that functionality.
In fact, I think Masque of the Red Death does ...
http://tronyn.planetquake.gamespy.com/oldnews3.htm
The command line is "-hipnotic -game masque" and the readme says it requires Mission Pack 1, so it has to be using both hipnotic and masque gamedirs (plus id1). |
It only used it for the progs.dat though. A later release had its own included.
Quoth (and Lost Chapters) use the SoA hud (and so the communication differences). |
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