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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri Apr 07, 2006 12:13 am Post subject: project "oq_decrapify" |
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basically trying to help contribute to openquartz while "ungaying" it up by doing things such as:
- new conchars that's actually readable at a low brightness setting
- redoing the player sounds
- reanimating the player
- replacing all of the weapons with "quake-ish but it's not quake" equivelants, centered
- make e1m7
- modeling and animating a new ogre (amazingly there isn't one yet)
- change the "bullet clip" ammo to spikes, not NIN'd
- redo the rather "blank" parts of gfx.wad and the gfx folder
so far:
- i've recorded the missing ambient sounds
- i've made a new v_shot
- i've made a new boss chthon
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Fri Apr 07, 2006 11:49 am Post subject: |
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It obviously needs a better name... |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Sat Apr 08, 2006 1:36 am Post subject: |
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Trobulor _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Sat Apr 08, 2006 10:36 pm Post subject: |
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I tried Open Quartz and there are some things good about and some not so good.
I have to say I really like the player model and the armor. The weapons models seem to be a bit lacking and the health boxes aren't the greatest. I didn't check the sounds out yet.
I'm glad this project exists. I think combined with some custom made models and sounds floating out there, that a fully swapped out pak0.pak could easily be built that, while maybe not completely Quake-ish, would still be enjoyable and maybe even cooler. |
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Sat Apr 08, 2006 11:05 pm Post subject: |
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The keys are nice as well... they're just not "Quake" |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Sun Apr 09, 2006 12:56 am Post subject: |
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I didn't hear any sounds while playing, but this could have been my fault. Isn't there a Quake sound project somewhere? Could those possibly be incorporated into OpenQuartz? |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Apr 09, 2006 5:26 am Post subject: |
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The projects such as mindgrind sounds won't work as they don't comply with the GPL and they use stock audio. OpenQuartz already has sounds. _________________
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Sun Apr 09, 2006 6:18 pm Post subject: |
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I still havent tried OpenQuartz, but from what Cheapy has told me on irc I dont think Id like it in its current state... If I can be of assistance, I will. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Fri May 19, 2006 2:19 am Post subject: |
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I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done? |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri May 19, 2006 3:11 am Post subject: |
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what _________________
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Fri May 19, 2006 3:28 am Post subject: |
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Durrrr? _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Fri May 19, 2006 3:45 pm Post subject: |
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Baker wrote: | I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done? |
Whoever you heard that from is quite obviously talking out their butt-cheeks. I use cool edit all the time, and NEVER have to use any wierd ass terminators. _________________ "Roboto suggests Plasma Bazooka." |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Fri May 19, 2006 4:48 pm Post subject: |
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Dr. Shadowborg wrote: | Baker wrote: | I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done? |
Whoever you heard that from is quite obviously talking out their butt-cheeks. I use cool edit all the time, and NEVER have to use any wierd ass terminators. |
Well, this is good news then
I can't remember where I read it, but I'll post the link if I find it. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri May 19, 2006 5:14 pm Post subject: |
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but this is not relevant discussion.
Thanks for derailing again baker. _________________
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Fri May 19, 2006 6:31 pm Post subject: |
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CheapAlert wrote: | but this is not relevant discussion.
Thanks for derailing again baker. |
How so? |
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