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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat May 15, 2010 11:38 pm    Post subject: Reply with quote

jim wrote:
They look kinda messy, would be better to show them with just one colour.

Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.





good work

jim wrote:
Oh well, maybe I'll try improve the vertex weights.. just remembered that I really need to do that elsewhere too.. the head has bad weights, the ears go weird if I rotate the head horizontally.

Ok and then here's an update to the skins. I think this will be final, because I don't know what else I could do to them. Well, I've thought of improving the highpoly model.. I just feel some scales in the tail bottom & end are wrong, mostly because the tail poly topology was kinda crappy. I'll probably add some more poly sections to the tail, so it'll appear smoother with animations.






what program do you use to make these???????????????????
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jim



Joined: 05 Aug 2005
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PostPosted: Sun May 16, 2010 2:29 pm    Post subject: Reply with quote

Thanks Smile I'm using Paint Shop Photo Pro X3. In a way it's nice, but then it got some weird stupid bugs, I might switch into an older version, but I actually bought the program, so it would feel stupid using a pirated version. I hope Corel releases an update soon. I reported the bugs to them so they would know to fix them.
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Zylyx_



Joined: 05 Dec 2007
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Location: scotland, uk

PostPosted: Mon May 17, 2010 5:06 pm    Post subject: Reply with quote

@ Jim: I've been seeing your awsome work on here for almost 2 years, but when can we play this awsome game?!!!
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jim



Joined: 05 Aug 2005
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PostPosted: Mon May 17, 2010 5:53 pm    Post subject: Reply with quote

Hopeful plan is to have something playable in some 2 to 4 months. Currently I have various outdoor textures, a semi-complete metal texture set and this character without animations (only a few poses for screenshots)... and all could use some polishing.
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Wed May 19, 2010 8:09 pm    Post subject: Reply with quote

Into slight spoiler territory, but with a huge amount of help a really cool feature has the hardest bit of it implemented, well the hardest bit so far, there's 4 other elements to it that in my head appear straightforward, but you never know...
Anyway the video linked below shows it being tested; you complete a gameplay task, in this case killing 4 enemies, then 'The Gate' fires (lightning shoots into the towers) and then turns off (from which point 'other' things will happen). Thanks again Dr S!

http://www.youtube.com/watch?v=cvRxBAU9PeQ
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Wed May 19, 2010 10:32 pm    Post subject: Reply with quote

I made a new trailer for Strap-on-bomb Car, I just couldn't help myself Razz

Dubstep rules, on occasion

The game itself will officially be released soonish!
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Thu May 20, 2010 4:27 am    Post subject: Reply with quote

Really, really well done. Looks awesome Smile
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Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Thu May 20, 2010 5:48 am    Post subject: Reply with quote

been working on a Quake Tower Defense game along-side my other mods. I've also been taking a screenshot or two every day of development to kind of see the progress for yourself... sorta thing. It's coming along swimmingly Wink

Screenshot Archive
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Urre



Joined: 05 Nov 2004
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PostPosted: Thu May 20, 2010 6:48 am    Post subject: Reply with quote

Thanks!

Error: cool!
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Thu May 20, 2010 9:05 am    Post subject: Reply with quote

Urre wrote:
I made a new trailer for Strap-on-bomb Car, I just couldn't help myself Razz

Dubstep rules, on occasion

The game itself will officially be released soonish!


How did you add shadows to trees only and not to surrounding areas?
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Urre



Joined: 05 Nov 2004
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PostPosted: Thu May 20, 2010 10:22 am    Post subject: Reply with quote

Chip wrote:
How did you add shadows to trees only and not to surrounding areas?


r_shadows 2 in console. Makes it cast shadows from all models, you can even alter the angle, and you can also use shadowmapping with this technique.
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goldenboy



Joined: 05 Sep 2008
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PostPosted: Thu May 20, 2010 1:58 pm    Post subject: Reply with quote

Well done, Urre.
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jim



Joined: 05 Aug 2005
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PostPosted: Thu May 20, 2010 5:42 pm    Post subject: Reply with quote

Cool car game!
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Urre



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PostPosted: Thu May 20, 2010 9:49 pm    Post subject: Reply with quote

Thanks Smile
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Thu May 20, 2010 10:43 pm    Post subject: Reply with quote

Looking really cool, Urre! Nice job.
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