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How do I convert a quake model to a quake 2 one?

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bmnb123 Joined: 07 Feb 2005 Posts: 3 |

Posted: Mon Feb 07, 2005 12:53 am Post subject: How do I convert a quake model to a quake 2 one? |

Hi How do I convert a quake model to a quake 2 one? Thanks you for your time Jason Rivard

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Mon Feb 07, 2005 2:11 am Post subject: |

Well, this isn't the best forum for this (General Discussion would be better since more people will respond to the thread there), but I might as well help as much as I can. Look up Quark 5. Version 6 apparently has problems converting to Q2, but 5 apparently works well. People have posted tutorials on the net in various places, too.
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When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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bmnb123 Joined: 07 Feb 2005 Posts: 3 |

Posted: Mon Feb 07, 2005 3:09 am Post subject: |

thanks I will give it a try!

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Mon Feb 07, 2005 6:30 am Post subject: |

http://forums.inside3d.com/viewtopic.php?t=119 Kool's recent md2 adventure. _________________

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Kools Joined: 05 Jan 2005 Posts: 37 Location: The Netherlands |

Posted: Mon Feb 07, 2005 7:36 pm Post subject: |

Yeah, baby! Quark 5 converts them just fine, you can simply select 'save as...', select .md2 from the list and you have a fresh .md2 for your modding pleasure. I couldn't quite get the skin converted to the q2 pallete though, so the colours were a bit messed up.
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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Mon Feb 07, 2005 10:43 pm Post subject: |

For the skin, you can change the palette in Paint Shop Pro and select 'Maintain indexes' _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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