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Pulseczar Joined: 12 Aug 2006 Posts: 37 |

Posted: Fri May 07, 2010 12:19 pm Post subject: Best Modeling Program? |

Is there a better modeler for Quake 1 than QME? I sure hope so. Skinless. (default skin) That was a pain to make with QME. Anyone know what modeler Id used? _________________ http://www.customtf.net/
Last edited by Pulseczar on Fri May 07, 2010 4:15 pm; edited 1 time in total

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri May 07, 2010 2:35 pm Post subject: Re: Best Modeling Program? |

Pulseczar wrote:
Anyone know what modeler Id used?

3D Studio. They exported to zillions of raw frame files which modelgen to round them all up into a MDL.
Deluxe Paint was used for the skins.
I use Blender 2.49 which supposedly has "worst interface ever" (I disagree, it's a great ui allowing me to make okay models that don't look like stiff cylinderic milkshape horrors). follow this!
I find it a LOT easier than Milkshape and QME, i'm still shocked why people swear by that thing still.
_________________

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Pulseczar Joined: 12 Aug 2006 Posts: 37 |

Posted: Fri May 07, 2010 4:05 pm Post subject: |

Excellent. Thank you. How about the rest of you? What modeler do you use? For those using QME, how can you stand it? It's so rudimentary/featureless. _________________ http://www.customtf.net/

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Fri May 07, 2010 4:12 pm Post subject: |

Pulseczar wrote:
Excellent. Thank you. How about the rest of you? What modeler do you use? For those using QME, how can you stand it? It's so rudimentary/featureless.

QME ? Rudimentar ? You should take a look to QuArK 4.07 first...
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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Pulseczar Joined: 12 Aug 2006 Posts: 37 |

Posted: Fri May 07, 2010 4:16 pm Post subject: |

I could say some things about Quark, but I'm afraid of insulting someone here. Well, I guess by just saying that, I'm being insulting. _________________ http://www.customtf.net/

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Fri May 07, 2010 5:09 pm Post subject: |

QME is not a very good choice for making things out of cylinders, spheres, and whatnot. But for arbitrary triangle models, like monsters and some weapons, it works fine (if you like to create models triangle by triangle by hand, like I do). The 3D interface in QME 3.1 is a lot better than the useless 3D view with exaggerated perspective that Milkshape 3D has. Unfortunately, I used to use QME even for sphere/cylinder models, and I would make the spheres and cylinders purely by hand...
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F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Pulseczar Joined: 12 Aug 2006 Posts: 37 |

Posted: Fri May 07, 2010 5:23 pm Post subject: |

What about using QME to map a skin to a model, or to actually draw a skin on the model? Seems like I had a lot of trouble with that with QME. _________________ http://www.customtf.net/

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri May 07, 2010 5:34 pm Post subject: |

EW! I use Blender for UV mapping and even skin drawing. The only thing i would use QME for is framegroup assignment, skin imports and modelflags. Nothing beats marking seams then hitting 'unwrap' and adjusting the resulting islands. Definitely more elegant than throwing cylinders into Lithunwrap 3D as if it's the only solution available.
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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Fri May 07, 2010 7:25 pm Post subject: |

3DS Max -> MD3 -> MDL Looks good.

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qbism Joined: 04 Nov 2004 Posts: 82 |

Posted: Sat May 08, 2010 3:05 am Post subject: |

wings3d-> MilkShape -> mdl works. But need to UV externally unless the model is simple. MS does a great job exporting to mdl and md2, including animation. This capability is just not well-documented. Figuring out how to write the qc control file is the key.
Anyone tried Blender->MS->mdl for an animated mdl?
_________________
http://qbism.com

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat May 08, 2010 2:19 pm Post subject: |

qbism wrote:
Anyone tried Blender->MS->mdl for an animated mdl?

No, because my pipeline is Blender->mdl.
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qbism Joined: 04 Nov 2004 Posts: 82 |

Posted: Sun May 09, 2010 3:06 am Post subject: |

leileilol wrote:
No, because my pipeline is Blender->mdl.

Could Quark be used instead of QME for skin import?
_________________
http://qbism.com

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dreadlorde Joined: 24 Nov 2009 Posts: 86 |

Posted: Wed May 12, 2010 1:51 pm Post subject: |

Is that a Holy Hand Grenade? _________________

Ken Thompson wrote:
One of my most productive days was throwing away 1000 lines of code.

Get off my lawn!

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Wed May 12, 2010 4:05 pm Post subject: Re: Best Modeling Program? |

my tutorial lets you use just about any editor you wish to compile your .mdl's click here : http://forums.inside3d.com/viewtopic.php?t=2079 _________________ QuakeDB - Quake ModDB Group

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Pulseczar Joined: 12 Aug 2006 Posts: 37 |

Posted: Thu May 13, 2010 12:53 pm Post subject: |

dreadlorde wrote:
Is that a Holy Hand Grenade?

Of Antioch. Yep.
Anyone want to skin it? I gave up on trying to use QME to skin it.
_________________
http://www.customtf.net/

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