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Editor on OS X?

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Jatz Joined: 20 Dec 2007 Posts: 5 |

Posted: Tue Dec 25, 2007 3:23 am Post subject: Editor on OS X? |

A bit of searching turns up no native Quake map editor for mac OS X. I have on for classic (yuck) so I'm wondering if there's a native one I missed or an editor for *nix that'll run under x11.app? I'm only jumping into this, so if there isn't would I be better off trying QuArK or something on windows?

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Tue Dec 25, 2007 9:38 am Post subject: |

You shouldn't touch Quark. But in any case, you're better off asking on func_msgboard _________________ Look out for Twigboy

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Tue Dec 25, 2007 10:15 am Post subject: |

Wait for this being released: http://wantonhubris.com/blog/ _________________ Quake Maps

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Tue Dec 25, 2007 10:56 am Post subject: |

gtkradiant maybe!!! _________________

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Jatz Joined: 20 Dec 2007 Posts: 5 |

Posted: Tue Dec 25, 2007 12:40 pm Post subject: |

Spirit wrote:
Wait for this being released: http://wantonhubris.com/blog/

That look really promising. Is there an estimated release date or is it just as it goes/when it's done?

leileilol wrote:
gtkradiant maybe!!!

A quick google reveals an OS X build. I'll give that a try, see how I fare.
Edit: Erm, does gtkradiant support Quake I?
Thanks a lot for the responses, merry xmas everyone.

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Dreadful Joined: 26 Dec 2007 Posts: 5 Location: Louisville Ky |

Posted: Wed Dec 26, 2007 6:53 pm Post subject: |

I couldnt get GTKRadient to work for quake 1 on my mac But I do use Quiver 1.2 Its the best you can find right now for mac all though it only runs using os9. Check it out: http://developer.chaoticbox.com/quake.php?tab=mactools It has a built in compiler but its not all that great, so also check out:
http://www.aegidian.org/gqt/osx/index.html
I hope this is helpful.
Also, I am very interested in that editor on wantonhubris! Does anybody know anything about it? Release date maybe?

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Jatz Joined: 20 Dec 2007 Posts: 5 |

Posted: Wed Dec 26, 2007 9:48 pm Post subject: |

Dreadful wrote:
I couldnt get GTKRadient to work for quake 1 on my mac But I do use Quiver 1.2 Its the best you can find right now for mac all though it only runs using os9. Check it out: http://developer.chaoticbox.com/quake.php?tab=mactools It has a built in compiler but its not all that great, so also check out:
http://www.aegidian.org/gqt/osx/index.html
I hope this is helpful.
Also, I am very interested in that editor on wantonhubris! Does anybody know anything about it? Release date maybe?

I have Quiver right now, and it looks like my only option until that other editor is released.
Are there any tutorials for quiver? Or should I just look for general mapping help?
Edit: Heheh, tutorials included. >_>
Edit #2: Quiver question, when I select build it hands be a .h1, .h2, and .prt. what do I do with these?

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Dreadful Joined: 26 Dec 2007 Posts: 5 Location: Louisville Ky |

Posted: Thu Dec 27, 2007 3:57 am Post subject: |

It should erase those files when it is done compiling the map and give you just the bsp and a pts file if your level has leaks. Get those compiling tools from the other link I gave you. I use them when I am done with the level. But If quiver isnt working correctly, then that is your best bet.

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Jatz Joined: 20 Dec 2007 Posts: 5 |

Posted: Thu Dec 27, 2007 4:51 am Post subject: |

Well, quiver crashes classic completely when I try to build a map. It's just a map following the first tutorial, so I don't think it's an issue with the map I'm trying to build.

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Jatz Joined: 20 Dec 2007 Posts: 5 |

Posted: Sun Jan 06, 2008 10:59 pm Post subject: |

http://wantonhubris.com/blog/2008/01/06/toetag-beta/ OS X Map editor is beta!

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