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qc mixed with mapping? (dynamic lighting n stuff)

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Sep 11, 2009 9:13 pm Post subject: qc mixed with mapping? (dynamic lighting n stuff) |

anyways... i want to make this easy... i was wanting to make lights that do the same thing this rocket is doing in terms of dynamic lighting.... iv gone into dp and edited my dynamic lights (and saved them) but the only time my bump maps seem to work is when i fire a gun (rocket launcher just shows good) anyways... does anyone know of a way i can edit my light entities in qc to get the same effect? because editing within darkplaces doesnt seem to be working.
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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Sep 11, 2009 11:15 pm Post subject: |

Do you have realtime world lighting set on? _________________ Apathy Now!

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Sep 11, 2009 11:17 pm Post subject: |

i do yea. _________________ QuakeDB - Quake ModDB Group

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Madfox Joined: 15 Jan 2005 Posts: 36 Location: Holland |

Posted: Sat Sep 26, 2009 1:18 am Post subject: |

Have you tried Moving Lights by Marc Fontaine? http://members.home.nl/gimli/movlight.zip

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Sat Sep 26, 2009 7:35 am Post subject: |

MauveBib wrote:
Do you have realtime world lighting set on?

This happens to me also. I have bumpmapping active, realtime active, but the bumpmapping becomes nicer and more visible when I shoot near a wall. When I place a normal light in the same position near the wall, the effect is a normal light, with less bumpmapping visible.
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My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sat Sep 26, 2009 2:40 pm Post subject: |

Try an RTlights file. DP has a built-in RT light editor. _________________ Apathy Now!

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