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W_Getlumpinfo disc not found

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Jun 01, 2006 3:35 am Post subject: W_Getlumpinfo disc not found |

I'm trying to create a new gfx.wad in Adqedit. I created a new WAD, threw a CONCHARS in it and go "W_GetLumpInfo disc not found". This is the single file in a -game folder. Any ideas on this? I'm throwing together a bots mod and adding some style to it and wanted it to use a cooler character set in all clients including software ones (WinQuakey clients too).

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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Thu Jun 01, 2006 4:20 am Post subject: |

Use Fimg. Adquedit is a piece of shit. Ask FrikaC for more info.

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Jun 01, 2006 4:21 am Post subject: |

Lardarse wrote:
Use Fimg. Adquedit is a piece of shit. Ask FrikaC for more info.

Hee hee
I hate Adquedit. I didn't know Fimg could do WADs ... cool!

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Jun 01, 2006 4:34 am Post subject: |

FIMG v0.16 zip FIMG v0.16 txt _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Jun 01, 2006 4:35 am Post subject: |

Error wrote:
FIMG v0.16 zip FIMG v0.16 txt

Thank you kind sir You are a gentleman and a scholar. I was just about to dig thru here to find the link. Need to add that to the Quake Navigator

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Jun 01, 2006 5:35 am Post subject: |

Same problem when I tried to startup Quake after using FIMG. *sigh* I Googled and checked the Quake Wiki before posting here. Is it hard coded into Quake that all those specific graphics have to be in a gfx.wad in a gamedir? (if anyone knows --- not real important I guess, I just now took the ID one and replaced the conchars and tossed into the game dir)

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Jun 01, 2006 5:44 am Post subject: |

all the files need to be in there. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Thu Jun 01, 2006 6:19 am Post subject: |

Quake only loads one wad, and it only loads gfx.wad. All files have to be in there. :/ _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Jun 01, 2006 10:47 am Post subject: |

It's ghastly, but it's great. And it's ghastly on purpose, btw. Includes replacement graphics for both GL and software. Tested with JoeQuake/QRack, DarkPlaces and ProQuake and works just fine on all of them (except a cosmetic thing I noticed, but I'm too tired to bother to change it at this point.)
"FBCA 0.92 KT for regular Quake"
Invasion of the Mole People
Download EZ Installer: FBCA 0.92KT 3.2 MB
Yeah, I but everyone here hates installers, but if I made a zip distribution for average users that contains several subfolders like this one does, the average users would screw it up and stuff would be all over the place.
All the QuakeOne installers default prompt the folder the prior install used for the average players. Anyone here can just either install it to some empty folder or WinRAR it apart or whatnot.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Jun 01, 2006 3:10 pm Post subject: |

what does that have to do with gfx.wad _________________

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Fri Jun 02, 2006 3:04 am Post subject: |

CheapAlert wrote:
what does that have to do with gfx.wad

Well, I used one in that Other than that, not too much really. I just thought the courteous thing to do was link up the end result.
Anyways, I'm thought the info was useful. Initially I was hoping I'd find the answer in the Quake Wiki.

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