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Stroggos



Joined: 14 Apr 2009
Posts: 43

PostPosted: Sat Apr 25, 2009 1:09 am    Post subject: THis is ambitious!!! Reply with quote

one of my friends who is a fairly good programmer has implemented raytracing into lordhavoc's darkplaces engine but its really really slow he wants me to make some optimizations later today maybe i can get some screens!!!
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Error
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Joined: 05 Nov 2004
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PostPosted: Sat Apr 25, 2009 5:26 am    Post subject: Reply with quote

isn't realtime raytracing normally done on BADASS pc's? like shit that no one has
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Spirit



Joined: 20 Nov 2004
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PostPosted: Sat Apr 25, 2009 8:28 am    Post subject: Reply with quote

Don't worry, he also wrote his own operating system optimised for raytracing!!!
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Stroggos



Joined: 14 Apr 2009
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PostPosted: Sat Apr 25, 2009 8:33 am    Post subject: Reply with quote

Error wrote:
isn't realtime raytracing normally done on BADASS pc's? like shit that no one has


Yeah usually but on really low settings its running at about 20-25 fps you can play for 5 minuetes enough to see the water then the thing crashes the executable itself is about 50meg
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mh



Joined: 12 Jan 2008
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PostPosted: Sat Apr 25, 2009 11:24 am    Post subject: Reply with quote

The thing with raytracing is that the reason why it's really slow is because it's really slow. It can be done and it has been done (just search on Google for quake ray traced) but - despite the huge worthy achievement - it's still not suitable for real time games.
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Stroggos



Joined: 14 Apr 2009
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PostPosted: Sat Apr 25, 2009 11:28 am    Post subject: Reply with quote

mh wrote:
The thing with raytracing is that the reason why it's really slow is because it's really slow. It can be done and it has been done (just search on Google for quake ray traced) but - despite the huge worthy achievement - it's still not suitable for real time games.


I know becaus eyou need a huge load of memory and ram to use it at a decent rate (60-100)
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