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QuakeC Programming
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QuakeC Programming
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misc_model
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23
Chip
Mon Apr 19, 2010 7:47 pm
self.weapon = 3?
1
Junrall
Sun Apr 18, 2010 1:54 am
Adding new weapons and binary operations...
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26
GaciX 69
Wed Apr 14, 2010 12:05 am
Newbie questions about CSQC
8
GaciX 69
Tue Apr 13, 2010 12:36 pm
func_train, one point at a time?
6
dayfive
Tue Apr 13, 2010 9:20 am
What's going on in the Nexuiz menu code
5
Swift
Mon Apr 12, 2010 1:26 pm
Bounding Box Too Big?
5
Junrall
Sun Apr 11, 2010 4:28 am
DarkPlaces effectinfo covered!
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18
Urre
Sat Apr 10, 2010 3:44 am
Where to start?
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38
Ghost_Fang
Fri Apr 09, 2010 3:12 pm
progdefs.h in FTEQCCGUI
3
Team Xlink
Fri Apr 09, 2010 10:23 am
Game freezes when I return my team's flag
3
Orion
Thu Apr 08, 2010 6:19 pm
Speedmodding Timespan Discussion Thread
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25
scar3crow
Mon Apr 05, 2010 7:04 pm
EF_BLUE/EF_RED = EF_DIMLIGHT
2
Orion
Sun Apr 04, 2010 9:38 pm
How to replay a map x number of times?
11
OneManClan
Thu Apr 01, 2010 4:35 pm
Time-able, on-off, lights
2
ajay
Wed Mar 31, 2010 2:49 pm
Wanted: Smokescreen Grenade
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50
OneManClan
Wed Mar 31, 2010 6:21 am
"Proper" way to do crouching in DP
4
c0burn
Tue Mar 30, 2010 10:25 pm
Reflecting Shield
2
Madfox
Tue Mar 30, 2010 7:26 am
I'm On The Darkplaces Wagon!
3
Junrall
Sun Mar 28, 2010 9:43 am
Have I Been Missing This All These Years!?
8
Junrall
Sun Mar 28, 2010 7:50 am
code for different engines?
7
ajay
Fri Mar 19, 2010 8:55 pm
"Omg! Learn CSQC!"
9
Error
Fri Mar 19, 2010 5:30 am
Help: 'Dynamic .wav substitution' attempt
2
OneManClan
Fri Mar 19, 2010 4:15 am
Help With: func_door_model
0
ijed
Tue Mar 16, 2010 8:23 pm
Duplicate shake12 / attackb1
1
Junrall
Mon Mar 15, 2010 10:27 am
Sticky Grenades
1
Ghost_Fang
Sat Mar 13, 2010 6:30 pm
Headshots
11
Ghost_Fang
Sat Mar 13, 2010 6:30 pm
Solid Weapon Pickups
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16
Ghost_Fang
Fri Mar 12, 2010 9:19 am
<New coder needed for conscript>
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39
Biodude
Tue Mar 09, 2010 1:58 am
A "Sound" Question
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17
Junrall
Tue Mar 02, 2010 1:56 am
Checkig For Precached Models And Sounds
2
Junrall
Tue Mar 02, 2010 12:22 am
movement on the surface
4
delta54
Sun Feb 28, 2010 6:42 pm
Function Issue
7
Ghost_Fang
Thu Feb 25, 2010 9:24 pm
SOLID_NOT
8
Junrall
Mon Feb 22, 2010 4:40 pm
Detecting removed entities
7
frag.machine
Mon Feb 22, 2010 7:20 am
The Floor Is Eating My Spikes!
12
Junrall
Mon Feb 22, 2010 6:27 am
camera turn
12
siska.robert
Sun Feb 21, 2010 11:37 am
Think Functions
9
Junrall
Sun Feb 21, 2010 6:34 am
Model frame tags.
10
Downsider
Fri Feb 19, 2010 10:18 pm
getting centerprint to player when they aren't activator
2
rj
Mon Feb 15, 2010 7:26 pm
Jump to targetted point
1
gastrop0d
Mon Feb 15, 2010 4:17 pm
DP questions: soft lights, bumpmapping and pretty water
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24
Freemanoid
Mon Feb 15, 2010 1:37 am
"I have fallen, but why cant i get up?"
13
Ghost_Fang
Sat Feb 13, 2010 4:40 am
noob questions
4
gastrop0d
Fri Feb 12, 2010 12:15 am
qc tutorial: progs106.zip: 0 error(s), 0 warning(s)
10
noctrun
Thu Feb 11, 2010 7:42 pm
Universal "Action" Command
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15
Ghost_Fang
Wed Feb 10, 2010 6:25 pm
2 Simple Questions
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32
Ghost_Fang
Wed Feb 10, 2010 5:24 pm
Basic non monster npc mapping entitie.
12
ceriux
Tue Feb 09, 2010 7:18 am
Plane question
4
Urre
Mon Feb 08, 2010 11:45 pm
Player Height
6
Tom-5-
Sun Feb 07, 2010 6:05 pm
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