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CocoT announces Transloquake
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scar3crow
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Joined: 18 Jan 2005
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Location: Las Vegas, NV

PostPosted: Sun May 20, 2007 10:52 pm    Post subject: Reply with quote

Okay, this really looks awesome.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Mon May 21, 2007 2:56 am    Post subject: Reply with quote

I 2nd the awesome Exclamation I just can't wait to die over and over again trying to play it... Razz
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Mon May 21, 2007 7:20 am    Post subject: Reply with quote

Oh, don't worry, there's gonna be ple-nty of that! Wink
It's actually a bit of a problem, I'm going to have to tweak difficulty a little bit (plus it makes testing kind of hard Confused )
Thanks for the encouragement! Wink
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neg!ke
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PostPosted: Mon May 21, 2007 7:37 am    Post subject: Reply with quote

looks cool (and frustrating, both in terms of gameplay and texture alignment)

wasn't there even some mapper who indicated interest in contributing..? Rolling Eyes
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CocoT



Joined: 14 Dec 2004
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Location: Belly-Gum

PostPosted: Mon May 21, 2007 9:08 am    Post subject: Reply with quote

Hehe Mr. Green
I must admit I wasn't sure what the status on that was... but yeah, I think I should put together either a simple demo or at least a list of entities. I have to give exams tomorrow and the day after, but I'll try to post that as soon as I can Wink
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CocoT



Joined: 14 Dec 2004
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Location: Belly-Gum

PostPosted: Tue May 22, 2007 5:55 pm    Post subject: Reply with quote

So my plan is to create a little bundle with a polished-up version of the tutorial map (first screenshot (different skybox than previously scheduled)), a text document explaining the entities needed to map (and I'm planning to add a couple new ones before in order to anticipate on a couple of game modes I wanted to implement) and maybe throw a "bonus" map in the mix.
"Bonus" maps are slightly different than the others, usually simpler. The two next screenshots shows two of them. The last one has a meteors (well, lava balls, in fact) rain. Looks pretty cool when combined with that skybox Smile







Note: I hope it's okay if I post all these here. I don't intend to spam the forum or anything, but I'm a little too lazy to update my site and this is just easier Razz
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scar3crow
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Joined: 18 Jan 2005
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Location: Las Vegas, NV

PostPosted: Tue May 22, 2007 5:59 pm    Post subject: Reply with quote

Heh, pic posts have been popular lately (lo there Chillo).

These all look very good, and its amazing what a skybox can add.
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Tue May 22, 2007 7:28 pm    Post subject: Reply with quote

Quote:
These all look very good, and its amazing what a skybox can add


Yeah, tell me about it! They certainly make up for my otherwise rather poor mapping skills... It's a bit sad, but then, hey, why not.
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scar3crow
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Location: Las Vegas, NV

PostPosted: Tue May 22, 2007 7:36 pm    Post subject: Reply with quote

Honestly the maps dont look poor at all, its just that the necessity of them is fairly simple. You don't have to be a good mapper to make a Hurried Descent map either, and it can still be fun.

Your mod just calls for more open spaces, which fits quite well with skyboxes, that do add a lot to the look of a shot (and help provide non-boring depth perspective).
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CocoT



Joined: 14 Dec 2004
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Location: Belly-Gum

PostPosted: Tue May 22, 2007 7:39 pm    Post subject: Reply with quote

True. And thanks Wink
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Tue May 22, 2007 11:42 pm    Post subject: Reply with quote

I love the looks of shot 1 and 3! Smile
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sat May 26, 2007 7:53 pm    Post subject: Reply with quote

Thanks! Smile

Here is a little video for you: http://www.youtube.com/watch?v=evmnPS4T4bI (of number 2, in fact Razz)

The music is from music artist Stamen, who has given me the right to use some of his tracks in the mod. The tutorial music will also be from him, even though obviously a little slower in pace. You can listen to some of his later work on his site: http://www.mikseri.net/artists/?id=43608. The music for the tutorial will be the track called "Lost Giants" Smile
Right now, all is left is polishing the tutorial map and preparing a little text file, and then the release of the little demo pack should be ready Smile
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FrikaC
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Joined: 08 Oct 2004
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PostPosted: Sat May 26, 2007 8:28 pm    Post subject: Reply with quote

Looks awesomely cool!
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neg!ke
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PostPosted: Sat May 26, 2007 9:08 pm    Post subject: Reply with quote

it really does. though the lack of tfog feels strange.
can we hope for an individual translocator model (or skin at least)? Wink
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CocoT



Joined: 14 Dec 2004
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Location: Belly-Gum

PostPosted: Sat May 26, 2007 9:23 pm    Post subject: Reply with quote

Hehe, thanks guys Smile

Well, there won't be any new model in the demo but I'd like to have something done for the full release, certainly. I really do suck tremendously as a modeler, though, so maybe I'll have to nick something from another mod or go kind of minimalist Razz
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