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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Fri Jan 22, 2010 2:01 am Post subject: |

Spike's code is so awesome I feel like I'm getting smarter just by looking at it In the learn to crawl before you try to run sense, I'm going to first attempt to jack WinQuake up to 32-bit color but using the Quake palette the whole way through by doing a d_8to32table color conversion.
/Prays no asm code is involved; didn't look.
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Fri Jan 22, 2010 11:41 am Post subject: |

I love software rendering, 256x2566 textures, no filtering, and low poly models (500-700 triangles). It's that lovely vintage look, thats really missing fromm all these HDR, over-bloomed, normal/parallax-mapped, texture-filtered games that are out these days.
Software rendering to me is like pixel art. Its a really old method, but still looks good.
I think it would be really cool to make, for example, a FPS shooter game just using the bare minimum graphics functionality.
That's why I still love playing the first HL, and of course, Quake!
_________________
....noodle...

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Fri Jan 22, 2010 11:51 am Post subject: |

What I like about software renders is compatibility. If your machine has a CPU and Video, this game engine can run in it. This make Quake1 special, It make it unique. There was not 3D engines before ( make the exception to the such like BZFlag, ... is not really a engine ), and the ones after Quake1 are not software engines. So Quake1 software rendering is like the a beach on australia, on one side a ocean, on the other side a desert.

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dreadlorde Joined: 24 Nov 2009 Posts: 86 |

Posted: Tue Feb 16, 2010 4:42 pm Post subject: |

Any updates on this, Baker? _________________

Ken Thompson wrote:
One of my most productive days was throwing away 1000 lines of code.

Get off my lawn!

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Tue Feb 16, 2010 8:48 pm Post subject: |

dreadlorde wrote:
Any updates on this, Baker?

Not yet.
Stupid snow! Most of my free time in the last 2 weeks has been foobared because of it.
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

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dreadlorde Joined: 24 Nov 2009 Posts: 86 |

Posted: Sat Aug 14, 2010 9:46 pm Post subject: |

Baker wrote:

dreadlorde wrote:
Any updates on this, Baker?

Not yet.

How about now?
_________________

Ken Thompson wrote:
One of my most productive days was throwing away 1000 lines of code.

Get off my lawn!

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Sun Aug 15, 2010 10:35 am Post subject: |

dreadlorde wrote:

Baker wrote:

dreadlorde wrote:
Any updates on this, Baker?

Not yet.

How about now?

It's become a lower priority for now. I have some exotic stuff I'm working on.
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

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