View previous topic :: View next topic |
Author |
Message |
ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
|
Posted: Fri Feb 04, 2005 8:39 pm Post subject: skyboxes |
|
|
This is just about engine related so please bare with me
I'm making a rather large map, which uses a skybox. All well and good, nice outdoor, nice skybox, until .... the maps gotten bigger, and therefore the surrounding box larger also, and now tomazquake has stopped showing the sky, and the default quake sky is shown.
Darkplaces, however, shows it fine.
Is there something I can do to enable the skybox in tq?
The map runs pretty smooth, it's the size it is for a reason, and I woudln't want to split it into 2.
cheers
ajay _________________ my site |
|
Back to top |
|
 |
Tei

Joined: 25 Oct 2004 Posts: 195
|
Posted: Fri Feb 04, 2005 9:25 pm Post subject: Re: skyboxes |
|
|
ajay wrote: | This is just about engine related so please bare with me
I'm making a rather large map, which uses a skybox. All well and good, nice outdoor, nice skybox, until .... the maps gotten bigger, and therefore the surrounding box larger also, and now tomazquake has stopped showing the sky, and the default quake sky is shown.
|
????????????????????????
please provide the file to download to test
You really use loadsky command or something similar?
Are the command loading skybox on other maps?
Quote: |
Darkplaces, however, shows it fine.
Is there something I can do to enable the skybox in tq?
The map runs pretty smooth, it's the size it is for a reason, and I woudln't want to split it into 2.
cheers
ajay |
|
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2004 phpBB Group
|