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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Tue Feb 02, 2010 10:13 pm Post subject: |
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I have TWO aliens mods (maybe more)
This one:
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clear
echo " ALIENS "
echo
echo
echo
echo " Copyright (C) 2003 ICE, GOMEZ, RAFALLEN "
echo
//echo
//echo
//echo " Send e-mail: rafallen@pf.pl"
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and this one:
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******************************
* A L I E N Q U A K E 1.0 *
******************************
*************
X. CREDITS
John Diamond: Models, QC programming, graphics, level design, sounds,
concepts.
Gustav Tax‚n: Level design, graphics, sounds, concepts, Web page.
Dave Wallin: Level design, QC programming, models, graphics, sounds,
concepts.
Shane Conway: PR.
Original Story line: Sverre Kvernmo
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Tue Feb 02, 2010 10:18 pm Post subject: |
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Teiman wrote: | I have TWO aliens mods (maybe more) |
I guess the first one is the ONE. Could you please post links to them? I'll try to mirror the first one on QuakeWiki.net. That is, if no copyright issue arises. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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remas_lex
Joined: 02 Feb 2010 Posts: 4
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Posted: Tue Feb 02, 2010 10:22 pm Post subject: |
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Yes, I think it's the first one. But I'd be grateful for both links. Good idea to post links on QuakeWiki, Chip. Everybody should have acces to them:). |
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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Thu Feb 04, 2010 9:21 pm Post subject: |
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I have uploaded the versions i have here:
http://zerror.com/mods/sosueme/
a word of warning: probabbly my version is modified or as a ugly config file, and stuff, if you have other zip version of these mods, ignore this ones. Also, mirror this thing, I will delete the copy with no warning. |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Thu Feb 04, 2010 9:28 pm Post subject: gb |
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So er, have these terrible illegal projects been burned at a stake finally? I sure hope no one will post a link to them!
 _________________ ReMakeQuake
The Realm of Blog Magic |
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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Thu Feb 04, 2010 10:19 pm Post subject: |
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I think suing people for mods was a 90's thing. Now companies are much smarter. Now, companies have learn how to instrumentalize(?) these mods for good /-:, both lawyers and PR people have a better idea of what to do with these things to protect his rights AND looks like cool people.
Also, no one is really paying attention to obscure mods. You need to do a lot of noise to get some attention from these people.
Inside3d is very safe here. Our black background protect us. Is practically impenetrable for all, but the most hardcore QuakeC programmer :-O
Anyway, I still think is a good idea to avoid movies and books. |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Thu Feb 04, 2010 10:48 pm Post subject: |
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Thanks Tei, snatched them both. I will upload them to QuakeWiki.net. It's safe for you to delete them. You don't want to get sued or something.  _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Irritant
Joined: 19 May 2008 Posts: 115 Location: Maryland
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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negke
Joined: 16 Apr 2008 Posts: 56
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Posted: Sat Feb 06, 2010 11:19 am Post subject: |
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Spirit wrote: | I am low on space |
What?! |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sat Feb 06, 2010 1:38 pm Post subject: |
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Yes.
About 400MB left. The multiplayer maps take about 1.5GB, I will write something to weed out the crap soon. _________________ Quake Maps |
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negke
Joined: 16 Apr 2008 Posts: 56
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Posted: Sat Feb 06, 2010 3:00 pm Post subject: |
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Oh dear. I thought space wasn't an issue anymore ever since you switched hosters.
Well, let's see: considering there're around 10-15 SP releases a year, and each one is about 3 MB on average, Quaddicted should more or less be able to keep on for another ten years. Phew!
Edit: I guess you could easily free another 100MB by removing some files from the engines and tools directories, namely older builds/versions. |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sat Feb 06, 2010 3:29 pm Post subject: |
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Nope, it was the other way around.
And no, that would defeat the whole point of an archive... _________________ Quake Maps |
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fallus666
Joined: 24 Apr 2008 Posts: 29
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Posted: Sat Feb 13, 2010 5:30 pm Post subject: Aliens Quake is not dead...yet:) |
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Conversion is still rebulding for darkplaces engine. I was have no time for this;)
Website was updated. Soon more information.
here is last version for telejano engine:
http://www.filefront.com/15574897/alien.rar |
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