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Question about setattachment()

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Mon Sep 01, 2008 7:56 pm Post subject: Question about setattachment() |

Hi, I have no time to test that yet, and I want to make the players to have viewable weapons without hacks (like setting the player model to another one holding a specified weapon), as I made w_axe to w_light models, without animation. As I read in dpextensions.qc, it says that the weapon fits perfectly with the player's frames... And I think I need to name a tag for his right arm in the player's model, but I don't know how to do that.
If I attach the weapon just to origin and angles (tag ""), I think the weapon won't be "animated", I mean, won't move with his arms, will be stuck in the middle of his body.
Also, I removed the muzzleflash, axe and gun from the original player model in order to use the viewable weapons.
Any help will be appreciated.
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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Mon Sep 01, 2008 11:16 pm Post subject: |

You may need to do the Q2 or Q3 models format, or something else that supports tags/bones. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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