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Inkscape - Make 2D vector graphics like HUDs (SVG, PNG ...)

 
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Baker



Joined: 14 Mar 2006
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PostPosted: Tue Aug 10, 2010 11:23 am    Post subject: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG ...) Reply with quote

Inkscape is a free and open source 2D vector graphics application. There are scattered tutorials on it here and there. It is under active development.

http://www.inkscape.org/





Be sure to turn on gridlines and snap to grid and select the option to make the mousewheel zoom in and out.

Can add and combine shapes and takes maybe an hour of learning curve. Then it is easy.
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GiffE



Joined: 08 Oct 2006
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PostPosted: Tue Aug 10, 2010 12:52 pm    Post subject: Re: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG . Reply with quote

I took a class on Adobe Illustrator, vector graphics are just plain fantastic. Also, as far as open source tools (as an alternative) go I find Inkscape is miles closer to Illustrator quality than GIMP is to Photoshop quality.

DP can't load a vector format (thats not ttf) can it?
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Baker



Joined: 14 Mar 2006
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PostPosted: Tue Aug 10, 2010 1:17 pm    Post subject: Re: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG . Reply with quote

GiffE wrote:
I took a class on Adobe Illustrator, vector graphics are just plain fantastic. Also, as far as open source tools (as an alternative) go I find Inkscape is miles closer to Illustrator quality than GIMP is to Photoshop quality.


Inkscape sure is better than what GIMP is compared to what it aspires to be. But I always hold out hope for the future. Very Happy

I did notice that Inkscape doesn't save PNG files with an alpha channel, which means I have to open the SVG Inkscape creates in GIMP and then save it as PNG to preserve the alpha channel.

[It would be cool if a Quake engine supported SVG ... an end to the "crappily rendered 2D graphics element" problem seen in all engines when the resolution doesn't match the ideal ... or so I imagine.]
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Urre



Joined: 05 Nov 2004
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PostPosted: Tue Aug 10, 2010 1:43 pm    Post subject: Reply with quote

Someone add support for vector image format loading to DP please.
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Spirit



Joined: 20 Nov 2004
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PostPosted: Tue Aug 10, 2010 2:28 pm    Post subject: Re: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG . Reply with quote

Baker wrote:
I did notice that Inkscape doesn't save PNG files with an alpha channel, which means I have to open the SVG Inkscape creates in GIMP and then save it as PNG to preserve the alpha channel.
Either your build is old or buggy or you did something wrong. Make sure the canvas is transparent (Document Properties).
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Sajt



Joined: 16 Oct 2004
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PostPosted: Tue Aug 10, 2010 10:17 pm    Post subject: Reply with quote

Urre wrote:
Someone add support for vector image format loading to DP please.


I wouldn't be surprised if this happened. I also wouldn't be surprised if it used another third-party library! But that's how she goes. An engine should support vector graphics, anyway, it's true. You should be able to load it up in the year 2080, with a 1048576 x 786432 pixel monitor and it should still look good.
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dreadlorde



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PostPosted: Tue Aug 10, 2010 10:23 pm    Post subject: Reply with quote

SVG would be nice if it wasn't just XML.
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Baker



Joined: 14 Mar 2006
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PostPosted: Wed Aug 11, 2010 11:05 am    Post subject: Re: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG . Reply with quote

Spirit wrote:
Baker wrote:
I did notice that Inkscape doesn't save PNG files with an alpha channel, which means I have to open the SVG Inkscape creates in GIMP and then save it as PNG to preserve the alpha channel.
Either your build is old or buggy or you did something wrong. Make sure the canvas is transparent (Document Properties).


Using current version, tried making the canvas transparent or even not. PNG files still appear to save with no alpha channel. Sad

I can deal with it though by saving as SVG and converting it to PNG with GIMP.
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