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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Tue Apr 06, 2010 1:56 am    Post subject: Reply with quote

Good work, but not at the same level. I personally think "covering" the Quake soundtrack is moot, because the quality of the NIN recording is the same as modern productions, unlike the game's assets and use thereof. I don't think you can improve or even equal NIN's work.

Aftershock can't touch NIN's guitar sounds, the one in track001 (track 2 on the Quake CD because of the data track) seems to have been substituted by a synthesizer? It doesn't have the same punch.

Track 03: I miss the voices (Shub-Nigguraaaath!). I listen to that track a lot atm because it's in the map I'm working on Smile

Good attempt, but I prefer NIN. I don't know why this was made, probably for fun, which is cool. Hats off to the producers.
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Tue Apr 06, 2010 12:05 pm    Post subject: Reply with quote

scar3crow wrote:
http://project-aftershock.newgrounds.com/
IIRC that was built on non-free stuff. I did not find it very good either.
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mk



Joined: 04 Jul 2008
Posts: 94

PostPosted: Sun Apr 11, 2010 11:43 pm    Post subject: Reply with quote

Spirit wrote:
scar3crow wrote:
http://project-aftershock.newgrounds.com/
IIRC that was built on non-free stuff. I did not find it very good either.

Which kind of non-free stuff?

This soundtrack seems good enough to be used in something like FlashQuake, where the data and the engine are linked into a single file. Pre-made self-boot CDI images for the Dreamcast are another example where this soundtrack could be useful.
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