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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sun Aug 21, 2005 6:29 pm Post subject: Defeat In Detail 2 |
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Well, it's out. For those cupboard dwellers who don't know what it is, DiD2 is a standalone RTS game using the DarkPlaces engine. I've released the first beta for the end of Qexpo, and it can be found http://www.fileplanet.com/dl.aspx?/planetquake/elf/did2.zip. _________________ Apathy Now! |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Mon Aug 22, 2005 2:54 pm Post subject: Re: Defeat In Detail 2 |
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Downloading....  |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Aug 25, 2005 10:08 pm Post subject: |
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It's not performing well enough for me to judge it, but it certainly seems promising. Will play it in detail ( ) later at my brothers place, he has a better computer than I do. _________________ Look out for Twigboy |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Fri Aug 26, 2005 12:00 pm Post subject: |
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It's not designed to run on your wind up PC Urre!
I've got the cl_prydoncursor mostly working now, so that'll be in the next version, which should help. _________________ Apathy Now! |
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Fri Aug 26, 2005 11:08 pm Post subject: |
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Turrets crash it, once that's fixed I'll actually play it more and give input =) |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Fri Apr 11, 2008 10:40 am Post subject: |
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I finally got around to doing a bit more work on DiD2 lately. Woo.
I've implemented a clientside cursor, AI improvements, lots of bugfixes and am 90% done with making the camera anglable.
I've scrapped the fog of war, since it was halving the FPS.
I'm also in the process of implementing LOD for the models.
I'll post up some pictures tonight, and hopefully have another release very soon... _________________ Apathy Now! |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Apr 11, 2008 7:22 pm Post subject: |
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Very awesome! _________________ Look out for Twigboy |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sun Apr 13, 2008 10:59 am Post subject: |
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Some pics of the latest version:
In these pictures you can see the dynamic camera, unit selection/unit health colormoding, clientside cursor and LOD turning units into dots in the extreme distance, as well as some plasma troopers I've created using the new unit scripting system. _________________ Apathy Now! |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Apr 13, 2008 5:13 pm Post subject: |
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I hope this version has an actual interface _________________
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Sun Apr 13, 2008 6:12 pm Post subject: |
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Congrats, MauveBib. Looks awesome! I can't wait to download and try it. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sun Apr 13, 2008 8:02 pm Post subject: |
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Another couple of shots showing off some of the new particle work, which is scriptable in the external unit files.
 _________________ Apathy Now! |
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Sun Apr 13, 2008 8:19 pm Post subject: |
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Well, I'm impressed :D |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Mon Apr 14, 2008 12:24 am Post subject: |
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Those shots look great... |
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