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Quick Question (on Conquest release)
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Fri Feb 18, 2005 2:50 am    Post subject: Reply with quote

But explosives are violent weapons too... Personally, I'd lure them off the bridge then simply blow THEM up. Or just lure them off and run on the bridge.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sat Feb 19, 2005 8:22 am    Post subject: Reply with quote

Sajt wrote:
But explosives are violent weapons too... Personally, I'd lure them off the bridge then simply blow THEM up. Or just lure them off and run on the bridge.


Note that the game Entar has in mind isn't entirely like the idea I had. We talked a bit, and he said it would still have some weapons, and so... What I had in mind would not have any directly violent equipment, even if something like blowing a crate into someone's face with the Airfist is up for debate, wether it's violent or not Wink
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Sat Feb 19, 2005 6:56 pm    Post subject: Reply with quote

That's something I'd want to use the Half-Life 2 engine for. It has so much potential for tricks, traps and tools. The Gravity Gun was awesome, though it's a bit too direct in its weapons capabilities for what you had in mind...

I keep on telling myself I'll start dabbling in the HL2 code, but something always comes up... Confused
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Kools



Joined: 05 Jan 2005
Posts: 37
Location: The Netherlands

PostPosted: Sun Feb 20, 2005 5:13 pm    Post subject: Reply with quote

Wazat wrote:
That's something I'd want to use the Half-Life 2 engine for. It has so much potential for tricks, traps and tools. The Gravity Gun was awesome, though it's a bit too direct in its weapons capabilities for what you had in mind...


Check out Gary's mod for HL2. This allows you to do some insane stuff with the physics. If only I could run HL2 on my computer, I'd have a blast with this.
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