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LonePossum. Joined: 02 Nov 2009 Posts: 38 |

Posted: Wed Mar 31, 2010 7:43 am Post subject: |

Nice Work on the Nade, Meshsmoothed on the bottom? You could probably get a similar result with other techniques and save polys if it is.

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Wed Mar 31, 2010 7:46 am Post subject: |

Thanks! ... and yeah, no meshsmoothing (the bottom pic is the exact same as the top pic, just showing the wireframe). It's next-gen, and for first person view. Besides, with next-gen it's not really polys that make the difference, it's vertices and texels.
I could make 1 triangle make your gpu cry
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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Mar 31, 2010 12:23 pm Post subject: |

Electro: Yeah that'd be cool, but I was figuring maybe I should do this one myself, from the bottom up, no matter what the end result will be I'd love to make a proper Ignition-like with you sometime though, this one's more of a gameplay experiment.
Now with the beginnings of a racetrack!
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Look out for Twigboy

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Wed Mar 31, 2010 9:24 pm Post subject: |

Urre wrote:
I'd love to make a proper Ignition-

Make it better-than-proper. Ignition was a tad lacking in the track length and amount and was essentially limited to being a (excellent) coffee break game.
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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Wed Mar 31, 2010 11:40 pm Post subject: |

You're right in one sense, but I quite liked the coffeebreak-ness of it. I'd say it lacked depth in the form of being able to develop any kind of skill. You could drive as well as you ever would be able to after the first 10 minutes. Not sure what to do about that though.
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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Thu Apr 01, 2010 6:01 pm Post subject: |

add some pot holes or oil spills or make it manual transmission and require them to shift gears.

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SamUK Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom |

Posted: Thu Apr 01, 2010 8:45 pm Post subject: |

ceriux wrote:
sammy solitude is starting to look really nice.

Cheers, the whole project is coming together
Low-poly fork-lift for a map prop, probably could look better. 250-300 tris.
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Working on Solitude

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Apr 01, 2010 9:04 pm Post subject: |

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Thu Apr 01, 2010 9:14 pm Post subject: |

Tell me she has bounce features. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Fri Apr 02, 2010 11:17 am Post subject: |

The boobs are too big. I don't know, maybe you like then that way, but it breaks to me the sexy appeal. Maybe the hands are a bit too big too. But I have no idea of moddeling, really, so ignore my comment.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Apr 03, 2010 10:48 am Post subject: |

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Sat Apr 03, 2010 4:33 pm Post subject: |

Developments. eq0101 now has houses! Lots. Some even have insides, but you're not allowed to view them yet. Pictures: and Most of the architecture of the level is done. Still masses to do however. _________________ my site

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Sat Apr 03, 2010 8:54 pm Post subject: |

Damn, Ajay! The houses look awesome. Your city starts to shape up. The skybox looks horrible but I'm sure you know this. I'm looking forward to see your next updates. P.S. The gas stop looks kinda out of place. Too modern. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Sat Apr 03, 2010 9:17 pm Post subject: |

That city looks awesome! Is that Half-Life BSP? I think it might be because it looks like your using tex lights. _________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

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Junrall Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA |

Posted: Sat Apr 03, 2010 9:44 pm Post subject: |

leileilol wrote:

Very well done!
Did you re-size her "bouncies"? If so, they look more proportional than before... as far as the hands and feet, I like the fact that they are a bit big as they make your character interesting looking... though maybe the feet could be a tiny bit smaller.
Haha, after seeing your "bouncies" on your model, my wife says I can't play Quake anymore!
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