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Vortigaunt QC
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Tue Mar 30, 2010 7:10 pm    Post subject: Vortigaunt QC Reply with quote

Here's a little patch that put HL vortigaunts into Quake. They're a bit dangerous, and comes with source code.

File: http://www.quaketastic.com/upload/files/single_player/mods/vortigaunt.zip

Here's how they look in-game:





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Chillo



Joined: 05 Nov 2004
Posts: 80

PostPosted: Tue Mar 30, 2010 7:25 pm    Post subject: Reply with quote

Awesome! This adds a more challenging/fun element to the game. Although Half Life characters seem out of place in the Quake universe, I think people should add this monster, especially in compilation mods.
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Tue Mar 30, 2010 7:44 pm    Post subject: Reply with quote

Agreed. The only HL characters that has some place on Quake are the aliens(not all). Yeah, what's the point of encountering and fighting Freeman in the middle of vanilla Quake maps? Razz

Now the aliens you can assume they're allied and are trying to kill the Quake Guy.

But it depends on the mod you're working, because if your mod has new maps etc, you can change the storyline and put HL chars in it. Smile
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Tue Mar 30, 2010 7:55 pm    Post subject: Reply with quote

actually he looks pretty good in quake minus the collar but thats fixable.
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stevenaaus



Joined: 08 Jan 2010
Posts: 9

PostPosted: Wed Mar 31, 2010 1:21 pm    Post subject: Reply with quote

Cool! Love the attack. The collars interesting...

Like to see a map with scrags, fiends, vores, vortigaunts and orb, with some alien landscape such as Hrimfaxi's Voidscape ???.
Hmmm... maybe orb with his humanesque weapon would be out of place. Quoth's Night Gaunts, Polyps and Droles would make it a real hotpotch.

The mix of human and alien enemies in quake has always niggled me. HL 1 did it much better.
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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Fri Apr 02, 2010 3:36 am    Post subject: Reply with quote

sweet, I see that soldier on your avatar, you going to release that next? Wink
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Apr 02, 2010 3:40 am    Post subject: Reply with quote

Won't be much of a hgrunt without its favorite pathnode system.
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Biodude



Joined: 27 Aug 2008
Posts: 83

PostPosted: Fri Apr 02, 2010 3:48 am    Post subject: Reply with quote

yea, hey orion, mind if I use the vortigaunt qc in my game? It would be a friendly but still, awesome to fight along with.
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Fri Apr 02, 2010 12:37 pm    Post subject: Reply with quote

Feel free to use it anywhere you want, as long as you credit me. Smile
And also, the hgrunt I've done before the vortigaunt, but it's not as smart as HL's. Still need to put reload AI on him, though. They already throw hand grenades when not seeing the enemy.
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Biodude



Joined: 27 Aug 2008
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PostPosted: Fri Apr 02, 2010 12:55 pm    Post subject: Reply with quote

of course you get credit Wink

I know you have done the headcrab,houndeye, and barnacle+this, all I need to complete the alien monsters in my game from hl1 is the bullsquid, and a xen light stalk.

I also need a the soldier(which will be redone a bit to become a combine soldier)


Last edited by Biodude on Fri Apr 02, 2010 2:48 pm; edited 1 time in total
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Fri Apr 02, 2010 1:37 pm    Post subject: Reply with quote

I have both shotgun and machinegun soldier models. But I still haven't converted the bullsquid.
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Biodude



Joined: 27 Aug 2008
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PostPosted: Fri Apr 02, 2010 4:53 pm    Post subject: Reply with quote

The zombie hit sound wasnt working on any engine I tried, preche error. I converted some more hl1 vort sounds to quake 1 like charging, zapfire,clawmiss,claw hit if you want to use those instead.

http://www.sendspace.com/file/ioaysw

read the pm I sent ya
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Fri Apr 02, 2010 10:17 pm    Post subject: Reply with quote

put this into quake-life and the psp modding community will have an orgasm.

um.. not that I'm saying to do that, though

carry on.
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Biodude



Joined: 27 Aug 2008
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PostPosted: Fri Apr 02, 2010 11:37 pm    Post subject: Reply with quote

quake life doesnot work on the psp as I understand, I do like playing with these on the psp tho
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Sat Apr 03, 2010 12:42 am    Post subject: Reply with quote

I'm gonna download zie quake-life source code now... LOL!

I love HL single-player maps. Wink

Gotta convert and throw in HL monsters.
Will be ready on 12 years, because there are a LOT of monsters.

And I'm not doing that because someone requested, I'm doing that because I love coding. Smile
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