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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Tue Nov 17, 2009 12:19 am Post subject: Keeping Compatibility With Standard Quake |
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Solved _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
Last edited by Team Xlink on Tue Nov 17, 2009 9:35 pm; edited 1 time in total |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Tue Nov 17, 2009 1:56 am Post subject: |
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This is a really vague question, you want to keep compatibility when doing what?
If just adding stuff in general, keep the old methods as a fallback, then. |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Tue Nov 17, 2009 3:12 am Post subject: Re: Keeping Compatibility With Standard Quake |
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Team Xlink wrote: | What is the best way to keep compatibility with standard Quake? |
Change nothing.
Or perhaps only activate changes if the mod explicitly requested for you to do so.
Tbh, you'd be amazed how much you can actually change. _________________ What's a signature? |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Tue Nov 17, 2009 9:35 pm Post subject: |
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I found the page I was looking for.
Thank you. _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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