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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Tue Aug 15, 2006 3:56 pm    Post subject: 64bit, windows, quakeC Reply with quote

I have developed a mod, that runs flawless on my linux server,
but when transferring to a windows platform i get runaway loop errors more often that not without any code changes. It seems like a while loop that is nested in a loop thru the players get caught.
Is there a way in windows to make it less sensitive or should i add some type of delay in startframe ;O any suggestions would be helpful thanks
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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Tue Aug 15, 2006 11:05 pm    Post subject: Reply with quote

There should be no difference at all.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Tue Aug 15, 2006 11:46 pm    Post subject: Reply with quote

Are you using the windows and linux builds of the same engine?
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spamalam



Joined: 10 Jul 2006
Posts: 30

PostPosted: Sun Aug 20, 2006 8:27 pm    Post subject: Reply with quote

I got a weird windows vs linux mod thing too. On every windows machine i try, I kick the ball and it does what its supposed to (flies through the air and bounces around). On Ubuntu, same code, same engine, and it releases the ball but it doesn't move from the spot it was kicked from.

Both are the darkplaces engine.

Very odd.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sun Aug 20, 2006 10:49 pm    Post subject: Reply with quote

Are you using the same build of DarkPlaces on windows and linux?
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F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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spamalam



Joined: 10 Jul 2006
Posts: 30

PostPosted: Wed Aug 23, 2006 11:20 pm    Post subject: Reply with quote

Sajt wrote:
Are you using the same build of DarkPlaces on windows and linux?


yes, same version (both latest) or darkplaces
OSes:
Windows XP SP2 32bit
Ubuntu latest AMD64
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