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is it possible to code hl2 style ropes and such?

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Wed Feb 18, 2009 9:16 pm Post subject: is it possible to code hl2 style ropes and such? |

is it? because before i saw it in hl2 i saw it in opposing force and i was just wondering if its possible. _________________ QuakeDB - Quake ModDB Group

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Willem Joined: 23 Jan 2008 Posts: 73 |

Posted: Wed Feb 18, 2009 10:15 pm Post subject: |

Well ... yes. Anything is possible. You would either do it through one of the plug-in physics libraries or code it yourself (torturously) in QuakeC. Anything is possible, it's just a question of your pain tolerance. _________________ www.wantonhubris.com

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SpannA Joined: 12 Jan 2009 Posts: 16 Location: Auckland |

Posted: Thu Feb 19, 2009 2:35 am Post subject: |

if u want something basic i have that sorta thing in 1 of my patch'es. http://forums.inside3d.com/viewtopic.php?t=1385 grab the source outta that ,if u go though the DM maps some of them have climbable stuff in them.

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Feb 19, 2009 5:28 am Post subject: |

I coded a semi swinging rope once, it spawned and draped over things and everything... physics suck so I tossed it away sadly I do not have a high pain tolerance (quake-wise anyways) _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Thu Feb 19, 2009 6:49 am Post subject: |

how about a "use/action" key? _________________ QuakeDB - Quake ModDB Group

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Feb 19, 2009 9:04 am Post subject: |

use has been done a long time ago in 96 even though as an impulse (Trilogy Quake TC). Several engines reactivate the +use button which was nulled by default (but unused still)

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