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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Mon Dec 01, 2008 3:35 am Post subject: csqc score board. |
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ok... so my understanding of QC atm is very minimal... but im working on it... but i have a bigger problem i need a csqc scoreboard like the one below this... and i have no idea how to even implement csqc (and wonder if i do implement it if my current QC work will still work after wards) and so i was wondering if anyone could help me 1. implement csqc into my mod, and 2. help me implement the score board mentioned before.
basically what i need on the score board is:
two team rows
player names with ping and kills displayed
and a place that displays team scores which will be to start, kills added together on each team.
any help is appreciated much thanks again !
scoreboard:
 _________________ QuakeDB - Quake ModDB Group |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Mon Dec 01, 2008 3:43 am Post subject: |
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Potentially useful link #1:
http://www.fteqw.com/wiki/index.php?title=EXT_CSQC
Potentially useful link #2:
http://quakery.quakedev.com/qwiki/index.php/EXT_CSQC
Potentially useful link #3:
Nexuiz game source (download 1/23/2008 version) and then look into what you find in qcsrc/client
/Me wonders where the SVN for the Nexuiz QuakeC is. If I knew, I'd direct link to that
Quote: | Note:
Is this for the PSP? If so, I don't believe any of the above will help you.
CSQC is currently a feature of DarkPlaces and FTEQW exclusively.
If this is for the PSP, you are going to be looking to alter the engine scoreboard drawing in places like gl_draw.c (place where any special textures should be loaded on startup and any new draw functions should be) and sbar.c (where the drawing functions get called). |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Mon Dec 01, 2008 5:21 am Post subject: |
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not for psp it'll be for DP, thanks for the links. _________________ QuakeDB - Quake ModDB Group |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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GiffE
Joined: 08 Oct 2006 Posts: 141 Location: USA, CT
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Posted: Sat Dec 06, 2008 2:03 am Post subject: Re: csqc score board. |
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ceriux wrote: | ok... so my understanding of QC atm is very minimal... but im working on it... but i have a bigger problem i need a csqc scoreboard like the one below this... and i have no idea how to even implement csqc (and wonder if i do implement it if my current QC work will still work after wards) and so i was wondering if anyone could help me 1. implement csqc into my mod, and 2. help me implement the score board mentioned before.
basically what i need on the score board is:
two team rows
player names with ping and kills displayed
and a place that displays team scores which will be to start, kills added together on each team.
any help is appreciated much thanks again !
scoreboard:
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There is a csqc function which gets player's info by their keynum.
The rest is making the drawing look nice.
I unfortunately do not have the source available. Windows was corrupted and ended up putting in a new HD. (thus all files are lost... sort of) _________________ http://www.giffe-bin.net/ |
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-z-

Joined: 05 Mar 2008 Posts: 19
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Posted: Mon Dec 08, 2008 4:14 pm Post subject: |
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Why not check out Nexuiz SVN source? The new scoreboard uses CSQC. _________________ Nexuiz Ninjaz - Practicing the ninja arts of Nexuiz | Happy 1 Year Ninjaz! - Mapping Contest to celebrate! |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Mon Dec 08, 2008 6:41 pm Post subject: |
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yea, but i dont even know basics yet. im going to have to do some studying before i can start jumping into this. _________________ QuakeDB - Quake ModDB Group |
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