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psp Quake Custom Palete?

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Mexicouger Joined: 01 May 2010 Posts: 129 |

Posted: Fri Jun 18, 2010 7:46 pm Post subject: psp Quake Custom Palete? |

I was wondering If it's possible To Change the psp Kurok palette? i Heard there was converters and stuff for PSP quake and all, But What about like FiMg and stuff? When I would convert gfx to .lmp format, they Would automatically Be converter to default quake palette. So then How would I use the Custom quake palete? Thanks so Much for the Help. And I mean... There is 16 unused Colors! I could be occupying those with green!

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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Fri Jun 18, 2010 11:32 pm Post subject: |

1: Make a pallete image 2: Load it in Fimg, and export it as whatever format the engine expects. 3: With Fimg still open, export a colormap of the palette. 4: Put them all where the engine expects. 5: Modify all of your assets to use the new palette.
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<ekiM> Son, you're writing data structures your CPU can't cache.

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Sat Jun 19, 2010 1:40 am Post subject: |

It'd be best to remove palette limitations, though.

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