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FTEQW: Porting 32-bit color software renderer?
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Jan 22, 2010 2:01 am    Post subject: Reply with quote

Spike's code is so awesome I feel like I'm getting smarter just by looking at it Razz

In the learn to crawl before you try to run sense, I'm going to first attempt to jack WinQuake up to 32-bit color but using the Quake palette the whole way through by doing a d_8to32table color conversion.

/Prays no asm code is involved; didn't look.
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Zylyx_



Joined: 05 Dec 2007
Posts: 111
Location: scotland, uk

PostPosted: Fri Jan 22, 2010 11:41 am    Post subject: Reply with quote

I love software rendering, 256x2566 textures, no filtering, and low poly models (500-700 triangles).

It's that lovely vintage look, thats really missing fromm all these HDR, over-bloomed, normal/parallax-mapped, texture-filtered games that are out these days.

Software rendering to me is like pixel art. Its a really old method, but still looks good.

I think it would be really cool to make, for example, a FPS shooter game just using the bare minimum graphics functionality.

That's why I still love playing the first HL, and of course, Quake!
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Fri Jan 22, 2010 11:51 am    Post subject: Reply with quote

What I like about software renders is compatibility. If your machine has a CPU and Video, this game engine can run in it. This make Quake1 special, It make it unique. There was not 3D engines before ( make the exception to the such like BZFlag, ... is not really a engine ), and the ones after Quake1 are not software engines. So Quake1 software rendering is like the a beach on australia, on one side a ocean, on the other side a desert.
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dreadlorde



Joined: 24 Nov 2009
Posts: 86

PostPosted: Tue Feb 16, 2010 4:42 pm    Post subject: Reply with quote

Any updates on this, Baker?
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Feb 16, 2010 8:48 pm    Post subject: Reply with quote

dreadlorde wrote:
Any updates on this, Baker?


Not yet.

Stupid snow! Most of my free time in the last 2 weeks has been foobared because of it.
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dreadlorde



Joined: 24 Nov 2009
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PostPosted: Sat Aug 14, 2010 9:46 pm    Post subject: Reply with quote

Baker wrote:
dreadlorde wrote:
Any updates on this, Baker?


Not yet.
How about now?

Razz
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Sun Aug 15, 2010 10:35 am    Post subject: Reply with quote

dreadlorde wrote:
Baker wrote:
dreadlorde wrote:
Any updates on this, Baker?


Not yet.
How about now?

Razz


It's become a lower priority for now. I have some exotic stuff I'm working on.
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