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Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Mon Jan 10, 2005 9:30 am    Post subject: - QExpo Planning - Reply with quote

Ok, since no one has stepped forward yet. I will update this topic when information flows in. I'm going to make the first move.

Question what year? I've heard talk about people wanting to do this in 2005, because of the 2 year rule. Last one was held in June of 2003. I've also heard talk about waiting until the 10th anniversary of Quake. What would the community want? I, or someone else, will start polls in the General Discussion being that more people check that regularly.

Question can anyone contact SantaClaws to sort out scripting use from last year. he was asked to make the scripts usable for later Expos

Question what time frame are we thinking of using? I believe we did it Mid-July the first 2 times. Week long event.


Volunteers in the following areas:

Arrow 1-3 news reporters

Arrow possible script writers if we cannot use the ones from previous Expos.
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Quest



Joined: 05 Nov 2004
Posts: 30

PostPosted: Mon Jan 10, 2005 12:05 pm    Post subject: Reply with quote

I'm happy to do News/Events again.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Mon Jan 10, 2005 4:44 pm    Post subject: Reply with quote

I'm happy to do one of the news jobs.
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Supa



Joined: 26 Oct 2004
Posts: 122

PostPosted: Tue Jan 11, 2005 2:05 am    Post subject: Reply with quote

I've got a question: What about the Q2 people? The last time we had an expo there was a pretty big flamewar, should this expo specifically include Q2 content and if so who do we talk to?
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Tue Jan 11, 2005 2:24 am    Post subject: Reply with quote

An interesting point. Has the time come to heal the rift by opening the Qexpo to a wider selection of games, or do we keep the faith and make it a celebration of all things Q1.

Personally, I dont play Q2, and I don't really know all that much about the q2 modding scene. Is is bigger or smaller than us? If it's significantly larger then I'd probably be against inclusion in the Qexpo, as I'd personally like to keep Q1 as the main focus. However, if it's only small, or it looks like we're only gonna end up with a very small number of booths due to the atrition that has taken place over the years, perhaps we should open our borders.

Qexpo 2003 was significantly smaller than 2001. 2005 will certainly be smaller again. Maybe allowing Q2 in would boost the numbers and make it more exciting, or maybe it'll swamp us. I really don't know.

Since many modern Q1 engines allow md2 models etc, the border between the two games is thinner than ever.

Allowing Q2 in might be a good thing, as it would make Qexpo a bigger event, and wouldn't really interfere with those of us who don't play Q2, as noone is forcing us to visit every booth.

However, it would mean we'd need some Q2 people on the organising team, for organising the speed events or whatever.

It's a real tricky one this, I'm torn between keeping the faith and making the Qexpo bigger.

Is allowing Q2 in selling out?
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Inside3D Staff


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PostPosted: Tue Jan 11, 2005 4:33 am    Post subject: Reply with quote

maybe it would be good to allow Quake2 Confused
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Supa



Joined: 26 Oct 2004
Posts: 122

PostPosted: Tue Jan 11, 2005 4:59 am    Post subject: Reply with quote

I'm for allowing the Q2 community in, from what I've seen the two communities are about equal in activity.

Another reason why is that if both communities have booths, it might result in getting more of the die hards of either game to try something from the other game. This could result in another active modder for either game, so both communities have a chance to gain from this.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Thu Jan 13, 2005 10:22 am    Post subject: Reply with quote

He's an interesting question...

What will theme be? 2001 was booth babes, 2003 was comics.

Ideas:

Booth Music
Evil Cat Pictures
5mb Animated Gifs
Monkeys
Mechanima Porn
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Fri Jan 14, 2005 12:01 am    Post subject: Reply with quote

I don't like any of those ideas
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Inside3D Staff


Joined: 05 Nov 2004
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PostPosted: Fri Jan 14, 2005 3:15 am    Post subject: Reply with quote

Mauve: Mechanima Porn Razz I like the way you think!!!

lol
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distrans



Joined: 14 Jan 2005
Posts: 2
Location: Australia

PostPosted: Fri Jan 14, 2005 4:14 am    Post subject: Reply with quote

QExpo this year is a good idea.
Including Q2 is a good idea.

Next year's Tenth B'day celebrations for Quake can be Quake only, and something completely different.

0.02 cents
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Wazat



Joined: 15 Oct 2004
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Location: Middle 'o the desert, USA

PostPosted: Fri Jan 14, 2005 5:07 pm    Post subject: Reply with quote

That's actually a good idea. The expo is for both Quakes this year, and then Quake1 has its personal expo on the 10th anniversary.

How does everyone else feel about that?
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Sun Jan 23, 2005 7:11 am    Post subject: Reply with quote

Sure sounds good.
I like to think of QExpo as a convention for ALL quake coders
and mod makers to share ideas and display their works.
It may have started as a quake1 expo only but that was b4 q2 source was released. I dont play/code for q2 but I think they need support aswell. If they had a q2expo on another date entirely then it would stretch the community out too far. I think some coding can be shared by both engines in both camps in 1 expo Wink

And also, 10th anniv. NEEDS to be a QuakeExpo special for quake1!
The theme? how about: X (roman numeral ten)...how that can be used it up to the coders Wink I already have a logo idea Razz
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MauveBib



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PostPosted: Tue Jan 25, 2005 3:24 pm    Post subject: Reply with quote

So are we gonna set a date or what?
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Wazat



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PostPosted: Tue Jan 25, 2005 8:17 pm    Post subject: Reply with quote

Yea, I'd like to know at least the month. How's May/June-ish?
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