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Adding CSQC Support To The Quake Engine

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Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Thu Aug 27, 2009 11:49 pm Post subject: Adding CSQC Support To The Quake Engine |

Under Construction. _________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

Last edited by Team Xlink on Mon Dec 07, 2009 8:30 pm; edited 1 time in total

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Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Thu Aug 27, 2009 11:53 pm Post subject: It cut it off, had to make two posts. |

Under Construction. _________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

Last edited by Team Xlink on Mon Dec 07, 2009 8:31 pm; edited 1 time in total

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Fri Aug 28, 2009 11:37 am Post subject: |

Is this a wordy diff between original engine versus Spike's implentation or are there some things worth mentioning? _________________ Quake Maps

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Wed Dec 02, 2009 10:49 am Post subject: |

Spirit wrote:
Is this a wordy diff between original engine versus Spike's implentation or are there some things worth mentioning?

Either way it is a interesting quick browse especially if you are trying size up the effort required to do it.

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Wed Dec 02, 2009 3:57 pm Post subject: |

Can't fault the changes to winquake.dsp at least. *cough* :) (it would have been more practical to state the files that were added, and the additional precompiler define, as this would carry over to other versions of msvc). Still, the patch would be simpler if it didn't contain the server parts too.
_________________
What's a signature?

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Wed Dec 02, 2009 4:17 pm Post subject: |

Spike wrote:
Can't fault the changes to winquake.dsp at least. *cough* (it would have been more practical to state the files that were added, and the additional precompiler define, as this would carry over to other versions of msvc). Still, the patch would be simpler if it didn't contain the server parts too.

Better than average chance there are a whole fleet of engine builds supporting this modification by Friday morning
Like as in all the NQ ones that anyone uses that [that I am able to compile].

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goldenboy Joined: 05 Sep 2008 Posts: 310 Location: Kiel |

Posted: Mon May 31, 2010 8:17 am Post subject: |

Smart move deleting the original post. Disable the edit button, please...

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Mon May 31, 2010 8:59 am Post subject: |

Yes, edit should only exist a limited time after posting, like a couple of hours tops. _________________ Look out for Twigboy

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