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Quake 1 Model Format Specification?

 
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Sep 10, 2008 2:26 am    Post subject: Quake 1 Model Format Specification? Reply with quote

I've been playing around making models in Gmax and Milkshape and so far my experience converting them has been a bad one. [QME is nice but it doesn't have very much flexibility or precision.]

Both trying using Quick3D and Quark, I'm getting problems of an unclear nature that could involve invalid vertexes or who knows what.

I've read Preach's outstanding tutorial from QExpo 2006 ( http://www.quakeexpo.com/booth.php?id=32&page=79 )

Does anyone know where I can find the Quake .mdl specification detailed enough that I can write a program to write .mdl files?
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Sep 10, 2008 4:23 am    Post subject: Reply with quote

Seems to be the model specs:

http://tfc.duke.free.fr/coding/mdl-specs-en.html
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Wed Sep 10, 2008 8:11 am    Post subject: Reply with quote

You might find some stuff in http://www.gamers.org/dEngine/quake/
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MDave



Joined: 17 Dec 2007
Posts: 75

PostPosted: Wed Sep 10, 2008 2:12 pm    Post subject: Reply with quote

Looking into the quake engine code that handles loading mdl's is also a good idea Wink
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Sep 10, 2008 5:29 pm    Post subject: Reply with quote

MDave wrote:
Looking into the quake engine code that handles loading mdl's is also a good idea Wink


I finally got it to work. I had to follow the Preach tutorial down the very letter due to the various weirdnesses of Quake and the utilities it seems. Which is great, because I really like GMax.
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