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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Sun Jun 17, 2007 3:09 pm Post subject: r_shadows |
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Hi!
Do you guys know if there is a way to have some models cast a r_shadow while having some others not cast it? Is there by any chance a particular float and value to attach to them not to cast it even id r_shadow is set to 1? Oh, and I'm using Darkplaces, by the way. _________________ http://www.planetcocot.net/ |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Jun 17, 2007 4:43 pm Post subject: |
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EF_NOSHADOW |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Sun Jun 17, 2007 5:09 pm Post subject: |
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Great! Thanks, Cheap!
Oh, and I have another question (now that I have tried and seen how it works)... I see that if there is a model on top of another model and that the one above casts a shadow, it does so not only on the model under, it seems, but also through it on the ground that is under that model under (you're following me? ) ... Is there a way to fix that? I mean, I'd like the model above to cast a shadow only on the model below.
I don't know if that's feasible, but I was wondering  _________________ http://www.planetcocot.net/ |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Sun Jun 17, 2007 6:39 pm Post subject: |
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That's what you get for using fake shadows There's no way to fix that except to use full realtime lighting. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Sun Jun 17, 2007 7:16 pm Post subject: |
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Oooh... hehe... ok, then
Nothing super-important, but it's cool to learn more about it. I must admit it's the first time I'm playing around with those features.
Thanks, Sajt!  _________________ http://www.planetcocot.net/ |
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