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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Thu Jun 28, 2007 2:35 pm Post subject: |

I'm sort of confused but I'll give it the old college try. Thanks guys. _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Thu Jun 28, 2007 9:39 pm Post subject: |

I tried it. The bots are all black :( Please take a look at the code, see if you can help. Thanks. // FIXME: do teams properly // note this has no effect on infokey WriteByte(2, 92 ); // \
WriteByte(2, 115); // s
WriteByte(2, 107); // k
WriteByte(2, 105); // i
WriteByte(2, 110); // n
WriteByte(2, 92); // \
if (self.b_num == 0)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 115); // s
WriteByte(2, 101); // e
}
else if (self.b_num == 1)
{
WriteByte(2, 102); // f
WriteByte(2, 111); // o
WriteByte(2, 111); // o
}
else if (self.b_num == 2)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
WriteByte(2, 92); // \
WriteString( 2, who.netname);
};
_________________
Welcome to the Overlook Hotel 69.113.123.178:27500

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Thu Jun 28, 2007 10:13 pm Post subject: |

BTW I did make the skin files foo.pcx, bar.pcx and put them in the QW/skins folder. _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Fri Jun 29, 2007 12:21 am Post subject: |

1. that's only 3 out of 16 bot templates, look at bot_misc.qc's BotName function to see which b_num corresponds to which name/colors. 2. b_num has no 0, it's 1 thru 16, so you've only got 1 and 2 really implemented, that's 2 out of 16 bots. 3. It's actually who.b_num not self.b_num, I didn't convert it to the context of the function. (Gleaned from looking at the who.netname line)

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Fri Jun 29, 2007 2:27 pm Post subject: |

Ok, I'll try it. Thanks. _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Fri Jun 29, 2007 2:59 pm Post subject: |

Theres more than one way to skin a cat... he.. ..frikbot.

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Fri Jun 29, 2007 8:35 pm Post subject: |

Still all black, also I noticed the bots names do not appear in the scoreboard anymore. Anyway, here's what the code looks like now: // FIXME: do teams properly // note this has no effect on infokey WriteByte(2, 92 ); // \ WriteByte(2, 115); // s
WriteByte(2, 107); // k
WriteByte(2, 105); // i
WriteByte(2, 110); // n
WriteByte(2, 92); // \
if (who.b_num == 1)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 115); // s
WriteByte(2, 101); // e
}
else if (who.b_num == 2)
{
WriteByte(2, 102); // f
WriteByte(2, 111); // o
WriteByte(2, 111); // o
}
else if (who.b_num == 3)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
else if (who.b_num == 4)
{
WriteByte(2, 102); // f
WriteByte(2, 111); // o
WriteByte(2, 111); // o
}
else if (who.b_num == 5)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
else if (who.b_num == 6)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
else if (who.b_num == 7)
{
WriteByte(2, 102); // f
WriteByte(2, 111); // o
WriteByte(2, 111); // o
}
else if (who.b_num == 8)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
else if (who.b_num == 9)
{
WriteByte(2, 102); // f
WriteByte(2, 111); // o
WriteByte(2, 111); // o
}
else if (who.b_num == 10)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
else if (who.b_num == 11)
{
WriteByte(2, 102); // f
WriteByte(2, 111); // o
WriteByte(2, 111); // o
}
else if (who.b_num == 12)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
else if (who.b_num == 13)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
else if (who.b_num == 14)
{
WriteByte(2, 102); // f
WriteByte(2, 111); // o
WriteByte(2, 111); // o
}
else if (who.b_num == 15)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
else if (who.b_num == 16)
{
WriteByte(2, 98); // b
WriteByte(2, 97); // a
WriteByte(2, 114); // r
}
WriteByte(2, 92); // \
WriteString( 2, who.netname);
};
_________________
Welcome to the Overlook Hotel 69.113.123.178:27500

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Sat Jun 30, 2007 6:35 pm Post subject: |

Bueller? Bueller? Bueller?...... _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sun Jul 01, 2007 7:33 pm Post subject: |

I hated that damn movie _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Sun Jul 01, 2007 11:16 pm Post subject: |

That was a classic! _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Mon Jul 02, 2007 8:16 pm Post subject: |

So, can anyone help me with this??? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon Jul 02, 2007 9:21 pm Post subject: |

That should work. Are you sure those foo and bar pcx files you have are right size & format?

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Tue Jul 03, 2007 12:30 am Post subject: |

Yeah, the skins are good I've used them before. I just re-named them to foo, and bar. Did you happen to test it yourself? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Tue Jul 03, 2007 1:08 am Post subject: |

Weird. I've been using FuhQuake as my client. When I decided to try the regular Quakeworld client walla! It worked! I had put the skin files in both C:\Fuhquake\QW\skins and C:\Quakeworld\QW\skins folders. Shouldn't it work using the Fuhquake client as well?
Thanks for all the help.
_________________
Welcome to the Overlook Hotel 69.113.123.178:27500

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Tue Jul 03, 2007 2:28 am Post subject: |

Another problem: When clients connect to the server, they can't download the skins. Even when they try to force it by typing "skins" at the console? They keep seeing the "base" skin. What gives? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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