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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sat Sep 23, 2006 6:06 pm Post subject: what we haven't really done yet |
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Vehicles that aren't player model hacks
Anything else? _________________
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Mon Sep 25, 2006 4:03 am Post subject: |
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I can't think of anything off the top of my head.
Though I don't know what you mean by "that aren't player model hacks". To do a vehicle, basically any vehicle, you can't use the player entity directly because of orientation issues. Thus Quake Rally and any mod with vehicles (Star Wars Dogfighter counts) must use another surrogate entity to represent the player. So in that sense, they're not player model hacks. The only other sense I can think of is if you mean that they're based on player.mdl, which is a silly suggestion. |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Mon Sep 25, 2006 7:58 am Post subject: |
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I think he means that QuakeRally/etc. uses just different looking player models (scrunchy cars) with the same old bounding box, rather than a proper oriented collision doohickey and gooder physics. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Mon Sep 25, 2006 1:49 pm Post subject: |
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Did/Airquake has proper vehicles. Theres a few hacks, and the collision is very simple, but works lovelly.
Theres all the zimbillions mods about remote cams on rockets. Is a simple hack, and is fun. Do you want something complex or unfunny? |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Mon Sep 25, 2006 2:47 pm Post subject: |
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aircraft and qtank were player model hacks. You could even STRAFE the vehicle ffs! _________________
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Mon Sep 25, 2006 9:57 pm Post subject: |
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Okay Aircraft and QTank are player model hacks.
QuakeRally, AirQuake, DiD, Star Wars Dogfighter, etc don't. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Tue Sep 26, 2006 3:18 am Post subject: |
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Can you get in and out of them? _________________
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Wed Sep 27, 2006 12:03 pm Post subject: |
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CheapAlert wrote: | Can you get in and out of them? |
If is not implemented, you can implement that. Seems easy job, but boring. |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Wed Sep 27, 2006 1:10 pm Post subject: |
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Well in QuakeRally I could be fun to go rocket launch on foot vs weapon on car...
Entar wrote: |
I don't know why you'd want to in Star Wars Dogfighter or QuakeRally :p |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Wed Sep 27, 2006 6:16 pm Post subject: |
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CheapAlert wrote: | Can you get in and out of them? |
Didn't someone make a GTA mod already? MauveBib maybe? |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Thu Sep 28, 2006 6:35 pm Post subject: |
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Spirit wrote: | CheapAlert wrote: | Can you get in and out of them? |
Didn't someone make a GTA mod already? MauveBib maybe? |
GNO (Good Night Out).
I guess you could call them 'proper'... but there are still a lot of hacks! :p _________________ What's a signature? |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Thu Sep 28, 2006 8:30 pm Post subject: |
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Ah no down load link, but cool idea for Quake...
http://mods.moddb.com/2441/good-night-out/
Spike wrote: |
GNO (Good Night Out).
I guess you could call them 'proper'... but there are still a lot of hacks! :p |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri Sep 29, 2006 5:24 am Post subject: |
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I was thinking more in the lines of Battlezone and Necrodome. _________________
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