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Stealth Kill
Joined: 29 Dec 2006 Posts: 83
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Posted: Sat Dec 08, 2007 1:08 pm Post subject: r_fullbright for models? |
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When I use the r_fullbright the models are still dark.
How can I use it for the models ? |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Stealth Kill
Joined: 29 Dec 2006 Posts: 83
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Posted: Sun Dec 09, 2007 6:50 pm Post subject: |
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It a Winquake port with Hardware rendering for Playstation Portable. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Mon Dec 10, 2007 9:45 am Post subject: |
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r_fullbright as a cvar? In that case you'll have to contact the engine dev. _________________ Look out for Twigboy |
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reckless
Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger
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Posted: Mon Mar 17, 2008 5:32 pm Post subject: |
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if its standard winquake r_fullbright will only make surfaces fullbright as far as i know. not to accustomed with the software engine in joequakes gl port however a different pallette is used
to overbright models might work in software to i think. |
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