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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Tue May 05, 2009 3:15 am Post subject: |
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One of my more bare Quake folders has libogg.dll, libvorbisfile.dll, zlib1.dll, libjpeg.dll, libvorbis.dll, libmodplug-0.dll, libpng12.dll, libcurl-4.dll, and sdl.dll
The engines are quake, winquake, glquake, vquake, fitzquake, darkplaces and darkplaces-sdl
I'm pretty sure all of those dlls came from DarkPlaces, since in making this folder, I made a folder, made a subfolder called id1, plopped pak0 and pak1 in it, and then in the main folder, unzipped the normal DP download, and it all worked. Later on I grabbed Fitz and the standard binaries from my old folder.
BTW, my music folder is sound/cdtracks/track0xx.ogg
Theres seriously no install for Quake, just get pak0 and pak1 in the id1 subfolder of wherever you unzipped the engine you want to use and all is well - including ogg playback if you did a normal unzip of the DP zip =) _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness. |
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Tue May 05, 2009 5:38 pm Post subject: |
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scar3crow wrote: | One of my more bare Quake folders has libogg.dll, libvorbisfile.dll, zlib1.dll, libjpeg.dll, libvorbis.dll, libmodplug-0.dll, libpng12.dll, libcurl-4.dll, and sdl.dll
I'm pretty sure all of those dlls came from DarkPlaces |
Looks like it. The bolded files are needed for .ogg playback. |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Wed May 06, 2009 12:20 am Post subject: |
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Yes, because the music wasn't working.
Still isn't, btw, but the game is still playable so I'm progressing anyway. I may just have to burn a cd to get the results I want. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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