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hondobondo
Joined: 26 Sep 2006 Posts: 101
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Posted: Mon Mar 09, 2009 6:07 pm Post subject: why don't aguirre quake and darkplaces use 24 bit skins for |
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the player? how can i get this to happen? |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Mon Mar 09, 2009 7:15 pm Post subject: |
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color mapping
Darkplaces can do it |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Mon Mar 09, 2009 7:24 pm Post subject: |
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The issue is the player colours on the skin. The Quake 8bit pallete has a set of colours defined as "pants" and "shirt" colours, which are palette shifted to match the player's colours.
Darkplaces supports _pants and _shirt files to define these areas, but most engines don't. _________________ Apathy Now! |
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hondobondo
Joined: 26 Sep 2006 Posts: 101
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Posted: Mon Mar 09, 2009 8:53 pm Post subject: uhhh... |
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so i do i do it in DP? say i have a model, and a skin. now how do i get DP to use this skin for this model? |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Tue Mar 10, 2009 12:36 am Post subject: |
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player_0[mdl?].png and such or somthing _________________ bah |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Tue Mar 10, 2009 3:36 am Post subject: |
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player.mdl_0.tga _________________ Apathy Now! |
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hondobondo
Joined: 26 Sep 2006 Posts: 101
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Posted: Tue Mar 10, 2009 3:17 pm Post subject: yeah i did that |
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no luck |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Tue Mar 10, 2009 3:31 pm Post subject: |
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Then you're doing it wrong.
Save the player model high res skin as player.mdl_0.tga in your id1/progs folder and it will work in DarkPlaces. _________________ Apathy Now! |
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hondobondo
Joined: 26 Sep 2006 Posts: 101
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Posted: Tue Mar 10, 2009 5:57 pm Post subject: DONE THAT |
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i have about a hundred tgas that work in quake\mod\progs, but no luck with the player model. DP uses the tgas fine for every other model EXCEPT for the player model. same with aguirre quake |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Tue Mar 10, 2009 8:11 pm Post subject: |
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Works fine with id1/progs/player.mdl_0.tga in Darkplaces for me. For aguirRe's glquake I had no luck though (neither player_0.tga) _________________ Quake Maps |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Tue Mar 10, 2009 10:07 pm Post subject: |
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All i can think of is that the mod you're using might be using a different skin number on the player model. _________________ Apathy Now! |
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reckless
Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger
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Posted: Mon Mar 16, 2009 1:32 am Post subject: |
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aye depends a bit on the naming convention player.mdl_0.tga is tenebrae style and not very widespread im affraid i think only other engine that uses it is dp rest looks for player_0.tga if i recall correctly.
aquires engine doesnt have external textures on by default could be that if not sorry for my babbling hehe. |
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