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csqc score board.

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Mon Dec 01, 2008 3:35 am Post subject: csqc score board. |

ok... so my understanding of QC atm is very minimal... but im working on it... but i have a bigger problem i need a csqc scoreboard like the one below this... and i have no idea how to even implement csqc (and wonder if i do implement it if my current QC work will still work after wards) and so i was wondering if anyone could help me 1. implement csqc into my mod, and 2. help me implement the score board mentioned before.
basically what i need on the score board is:

two team rows
player names with ping and kills displayed
and a place that displays team scores which will be to start, kills added together on each team.

any help is appreciated much thanks again !
scoreboard:
_________________
QuakeDB - Quake ModDB Group

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Mon Dec 01, 2008 3:43 am Post subject: |

Potentially useful link #1: http://www.fteqw.com/wiki/index.php?title=EXT_CSQC Potentially useful link #2: http://quakery.quakedev.com/qwiki/index.php/EXT_CSQC Potentially useful link #3:
Nexuiz game source (download 1/23/2008 version) and then look into what you find in qcsrc/client
/Me wonders where the SVN for the Nexuiz QuakeC is. If I knew, I'd direct link to that

Quote:
Note: Is this for the PSP? If so, I don't believe any of the above will help you. CSQC is currently a feature of DarkPlaces and FTEQW exclusively. If this is for the PSP, you are going to be looking to alter the engine scoreboard drawing in places like gl_draw.c (place where any special textures should be loaded on startup and any new draw functions should be) and sbar.c (where the drawing functions get called).

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Mon Dec 01, 2008 5:21 am Post subject: |

not for psp it'll be for DP, thanks for the links. _________________ QuakeDB - Quake ModDB Group

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Wed Dec 03, 2008 2:13 am Post subject: |

For easy future reference: Possible useful link #4: Feral http://qexpo.tastyspleen.net/booth.php?id=49&page=269

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GiffE Joined: 08 Oct 2006 Posts: 141 Location: USA, CT |

Posted: Sat Dec 06, 2008 2:03 am Post subject: Re: csqc score board. |

ceriux wrote:
ok... so my understanding of QC atm is very minimal... but im working on it... but i have a bigger problem i need a csqc scoreboard like the one below this... and i have no idea how to even implement csqc (and wonder if i do implement it if my current QC work will still work after wards) and so i was wondering if anyone could help me 1. implement csqc into my mod, and 2. help me implement the score board mentioned before.
basically what i need on the score board is:

two team rows
player names with ping and kills displayed
and a place that displays team scores which will be to start, kills added together on each team.

any help is appreciated much thanks again !
scoreboard:

There is a csqc function which gets player's info by their keynum.
The rest is making the drawing look nice.
I unfortunately do not have the source available. Windows was corrupted and ended up putting in a new HD. (thus all files are lost... sort of)
_________________
http://www.giffe-bin.net/

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-z- Joined: 05 Mar 2008 Posts: 19 |

Posted: Mon Dec 08, 2008 4:14 pm Post subject: |

Why not check out Nexuiz SVN source? The new scoreboard uses CSQC. _________________ Nexuiz Ninjaz - Practicing the ninja arts of Nexuiz | Happy 1 Year Ninjaz! - Mapping Contest to celebrate!

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Mon Dec 08, 2008 6:41 pm Post subject: |

yea, but i dont even know basics yet. im going to have to do some studying before i can start jumping into this. _________________ QuakeDB - Quake ModDB Group

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