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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Sat Apr 10, 2010 11:10 am Post subject: |
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Teiman wrote: | i think the demos are started on quake.rc with the command playdemos.
or something like that, I could be wrong. |
Tei, man, I just wrote above that quake.rc file only launches the .cfg files.  _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Sat Apr 10, 2010 11:31 am Post subject: |
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Chip wrote: | Teiman wrote: | i think the demos are started on quake.rc with the command playdemos.
or something like that, I could be wrong. |
Tei, man, I just wrote above that quake.rc file only launches the .cfg files.  |
weird..
mine is this:
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// load the base configuration
exec default.cfg
// load the last saved configuration
exec config.cfg
// run a user script file if present
exec autoexec.cfg
//
// stuff command line statements
//
stuffcmds
// start demos if not allready running a server
startdemos demo1 demo2 demo3
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What is the problem, anyway? and sorry my lack of sense, I am too old for this. |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Sat Apr 10, 2010 12:30 pm Post subject: |
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mh said: "Precisely. that won't work with the latest DirectQ because I hard-coded the contents of the default quake.rc into the engine. And no, I have no idea whatsoever what I was thinking when I did it. Stupid."
How old are you, Tei? _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Sat Apr 10, 2010 8:00 pm Post subject: |
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More progress these days with OpenQuartz 2, I added the QuakeWorld source and compiled it. I also set up a dedicated server and had a quick online match with my brother. Works like a charm.
I'm in the process of externalizing all gfx files, and creating new, simple ones.
The next version, 0.3, might bring a cleaner source, and more features. I'll be writing on my site about it. Stay tuned. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Sat Apr 10, 2010 9:55 pm Post subject: |
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So, I have an issue. All my graphic files inside 'gfx' folder, like loading.lmp, ttl_main.lmp and so on are double in size inside the game. So, in fimg and Photoshop, loading.lmp is 128x32. While in game it is 256x64.
I tried Rygel's pack. The same titles are again double in size, thus looking huge in game. What am I doing wrong?
I'm playing on 1280x800 resolution.
P.S. Found somewhere something about this .lmp sizes but can't remember where. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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metlslime
Joined: 05 Feb 2008 Posts: 177
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Posted: Sat Apr 10, 2010 9:59 pm Post subject: |
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which engine?
some engines will scale the menu up for higher resolutions (controlled by scr_menuscale in fitzquake, not sure about other engines) |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Sat Apr 10, 2010 10:36 pm Post subject: |
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Try setting vid_conwidth and vid_conheight to the same values as vid_width and vid_height. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Sat Apr 10, 2010 11:01 pm Post subject: |
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Sajt wrote: | Try setting vid_conwidth and vid_conheight to the same values as vid_width and vid_height. |
Should've mentioned this, but I did it already. It works OK but it's not flexible. I'm running Quake on wide resolution, and if I pack OpenQuartz with this configuration, a 4:3 screen would look stretched.
Moreover, if I don't pack the configuration, it would set up as default for DarkPlaces, half of vid_width and half of vid_height.
scr_menuscale 1 would set up both vid_conwidth and vid_conheight proportional. That's what I read about it. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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