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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Mon Oct 27, 2008 9:17 pm Post subject: |
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Spike wrote: |
Sounds like 2.48 isn't compatible after all. |
It works (I've just tested it).
They're just doing something stupid like trying to open an unsupported format such as BMP GUESS WHAT IF IT DOESN'T DISPLAY IN BLENDER FIRST IT DOESN'T WORK AT ALL |
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DireBetaFiend
Joined: 18 Aug 2008 Posts: 10
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Posted: Mon Oct 27, 2008 9:26 pm Post subject: |
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IT DID DISPLAY |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Mon Oct 27, 2008 9:34 pm Post subject: |
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yea, i was trying to use bmp thats probably the issue, like i said i dont know blender so i dont know the things that hold it back... _________________ QuakeDB - Quake ModDB Group |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Tue Oct 28, 2008 3:03 am Post subject: |
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Works for me as well. I have a player files in .max that has animations. I have saved all 142 frames into .3ds and imported them to Blender and exported to .mdl. My Troubles now are linking the 142 .3ds files into an animation for blender to write out a animated .mdl  |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Tue Oct 28, 2008 5:07 am Post subject: |
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r00k wrote: | Works for me as well. I have a player files in .max that has animations. I have saved all 142 frames into .3ds and imported them to Blender and exported to .mdl. My Troubles now are linking the 142 .3ds files into an animation for blender to write out a animated .mdl  |
Why are you even touching the .3ds format? There's some fine MD3 import scripts available for Blender, which can import md3 animations, and OMG?! EXPORT MDL!?! HOLY CRAP
as for md3 export 3dsmax plugins, theyre hard to find. the working ones that is. 3dsmax is so crap and isolated between versions it's hard for compatibility to be maintained |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Tue Oct 28, 2008 3:06 pm Post subject: |
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leilei not everyone uses blender or has used blender. but its nice to hear we can animate in md3 then export to mdl using blender. each time i hear something about blender i start to like it more. _________________ QuakeDB - Quake ModDB Group |
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hondobondo
Joined: 26 Sep 2006 Posts: 101
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Posted: Tue Jan 20, 2009 5:48 pm Post subject: love the tut |
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gratzi. love the noob bashing. that's what noobs are for: bashing |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sat Jul 25, 2009 2:56 pm Post subject: |
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In 2.49 you seem to be able to assign textures like this:
Load an image into the UV/Image editor
F6 (Shading -> Texture Buttons)
Add new textures, texture type "image".
Select your image.
Now the model exports, but with no texture. Well, that is more than not exporting because there is no texture.
edit: It seems you also have to F9, UV Texture -> New, paste Tex string here.
edit2: This works well: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics
Careful, the image in this tutorial is in a bad size. Resize it to 400x200 or you will end up with a bad model (crashing most engines).
PS: http://s1.image.gd/o/9e/9efae6d5071879353ac40567018bc5c276352550.jpg (not my model)  _________________ Quake Maps |
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Sat Jul 31, 2010 10:02 pm Post subject: |
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When i try to export my blend file as .mdl it says "selected objects must be mesh" or something. Tried googleing, didnt help shit. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Aug 01, 2010 1:50 am Post subject: |
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simple solution: select one mesh, don't select what's not a mesh _________________
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Sun Aug 01, 2010 9:55 pm Post subject: |
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K so i exported it and put it into quake, now it says file is taller then 200. What does that mean? |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Aug 01, 2010 10:13 pm Post subject: |
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that means DOSQuake sucks and rules
Your texture exceeds 200 pixels in height, which DOSQuake refuses to load
Try Winquake at least. _________________
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Mon Aug 02, 2010 1:23 pm Post subject: |
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Well running Quake in DOSBOX is the only thing that works on my computer... Glquake and every other stuff just dont work! |
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Mon Aug 02, 2010 2:31 pm Post subject: |
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Tried WinQUake, says its taller then 480. Dont know how to fix this! Tried scaling it down if it would help but aparantley not... |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Mon Aug 02, 2010 3:09 pm Post subject: |
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YOUR TEXTURE IS TOO BIG
Work with power-of-2 values like
32x32
64x32
64x64
128x64
128x128
256x128
256x256 _________________
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