Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

HUD drawing in QuakeC? Goto page Previous 1, 2

| Inside3d Forums Forum Index -> QuakeC Programming

View previous topic :: View next topic
Author | Message
--- | ---
Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Mon Feb 18, 2008 1:17 am Post subject: |

My prefered method is somewhat low-tech, compared to the others, and only really works if there's only one or 2 additional peces of info that need to be tracked. Create an impulse, that, when pressed, outputs the info to the console (sprint? been a while, so I can't remember). You will need to tweak the impulse system so that you can use it when not in the middle of a firing animation.

Back to top |

Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Mon Feb 18, 2008 11:18 pm Post subject: |

Urre wrote:
Borg: I'm pretty sure Willem can edit it to do what he wants, if it's incomplete. I recall doing so when I used that tutorial, didn't even use the trigger part.

I know that, but I was mainly concerned that Willem was a newbie that might not know about stuff like that.
_________________
"Roboto suggests Plasma Bazooka."

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> QuakeC Programming | All times are GMT Goto page Previous 1, 2
Page 2 of 2

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group