Inside3D!
     

What are you working on?
Goto page Previous  1, 2, 3 ... 68, 69, 70, 71, 72, 73  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Sat Jul 31, 2010 9:34 am    Post subject: Reply with quote

DOWNLOADING!!!!
Back to top
View user's profile Send private message
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Sat Jul 31, 2010 6:40 pm    Post subject: Re: Metal Cube Reply with quote

Chip wrote:
http://vimeo.com/13672707

Metal effects in ChipQuake. I'm testing all materials I'll ever need in the game, such as metal, glass, paint, concrete and several more.

Looks pretty, but it's ugly up close, so I'll be playing with it for a couple of days.


very cool looking shader effect chip
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Sat Jul 31, 2010 7:53 pm    Post subject: Re: Metal Cube Reply with quote

ceriux wrote:
Chip wrote:
http://vimeo.com/13672707

Metal effects in ChipQuake. I'm testing all materials I'll ever need in the game, such as metal, glass, paint, concrete and several more.

Looks pretty, but it's ugly up close, so I'll be playing with it for a couple of days.


very cool looking shader effect chip


Thanks, I'm working on it!
_________________
My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake
Back to top
View user's profile Send private message Visit poster's website
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Mon Aug 02, 2010 5:56 pm    Post subject: Reply with quote

I have not been working on anything at all. I play Minecraft some these days, but mostly I am working (50+ hour weeks) and spending my free time with my wife (the free time is very little). Hopefully after these long weeks have ended and work eases up, I can get into gaming some more again, and pay more attention to the very forums which got me this job in the first place.
_________________
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
Back to top
View user's profile Send private message AIM Address
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Mon Aug 02, 2010 11:03 pm    Post subject: Reply with quote

Working on and off on a new hellsmash map.

Some WIP screenies:

http://tlb.quakedev.com/hsmash/shots/hse1m2/hse1m2a.jpg
http://tlb.quakedev.com/hsmash/shots/hse1m2/hse1m2b.jpg
http://tlb.quakedev.com/hsmash/shots/hse1m2/hse1m2c.jpg

Note that this isn't going to be exclusively a base map, this is more of a "border world" / Staging Point map and that once you get out of this small enforcer outpost, it goes to a distinctly medieval e1m2-e1m3 style.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Tue Aug 03, 2010 4:34 am    Post subject: Reply with quote

Ugh! Yes!
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Fri Aug 06, 2010 11:16 pm    Post subject: Muzzleflash! Reply with quote

I've had this muzzleflash desire for a long time, and after a couple of hours of tweaking, I managed to come up with some cool stuff.







If you look closely, you may notice some random sparks. I've watched some real weapons' muzzleflash videos, and I've documented myself regarding the speed and colour and I can shamelessly say, it looks perfect.

I will have a video pretty soon, I need to get a proper gun first.

/me goes off wondering where's that 3D modeler...
_________________
My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake
Back to top
View user's profile Send private message Visit poster's website
Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Sat Aug 07, 2010 1:32 am    Post subject: Reply with quote

I bet an alternate version of that could be used for explosions as well.
Nice gun barrel flash, Chip!
_________________
Good God! You shot my leg off!
Back to top
View user's profile Send private message
Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Sat Aug 07, 2010 10:11 am    Post subject: Reply with quote

Junrall wrote:
I bet an alternate version of that could be used for explosions as well.


Could be, but there's lot of work ahead! I'll keep everyone posted with the progress.
_________________
My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake
Back to top
View user's profile Send private message Visit poster's website
goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Sat Aug 07, 2010 11:59 am    Post subject: Reply with quote

DrS, those map shots look good, but one thing that I noticed is the three lights on the weapon model lining up perfectly parallel to the window border. That looks weird, since the weapon is at an angle, I'd expect that the back of it would be angled sllightly away from the player, but it's perfectly parallel. That looks slightly unnatural, but I guess that's just the way Quake does things.

Also, shouldn't the blood be on the sharp side of the blade? Smile
_________________
ReMakeQuake
The Realm of Blog Magic
Back to top
View user's profile Send private message
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Sat Aug 07, 2010 2:38 pm    Post subject: Reply with quote

goldenboy wrote:
DrS, those map shots look good, but one thing that I noticed is the three lights on the weapon model lining up perfectly parallel to the window border. That looks weird, since the weapon is at an angle, I'd expect that the back of it would be angled sllightly away from the player, but it's perfectly parallel. That looks slightly unnatural, but I guess that's just the way Quake does things.

Also, shouldn't the blood be on the sharp side of the blade? Smile


Light / window perspectives are indeed caused by quake. It looks better ingame.

That's not blood actually, more like a bit of rust / paint. Wink

Ceriux was the one who made the model for me, I just did the indicator lights, muzzleflash, and animations.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
franqutrass



Joined: 30 Dec 2009
Posts: 22
Location: peru

PostPosted: Sun Aug 08, 2010 12:04 am    Post subject: Reply with quote

I am working on a game made with Qfusion engine.
these are the pictures of my progress:










sorry that some images were exaggerated the effects of brightness to be understood.
_________________
hello
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sun Aug 08, 2010 2:12 pm    Post subject: Reply with quote

That looks pretty cool! (Except for the bloom)
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Mon Aug 09, 2010 6:31 pm    Post subject: Reply with quote

Why is everyone always dissing bloom?

Anyway, looks cool! What's the game about?
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Mon Aug 09, 2010 6:51 pm    Post subject: Reply with quote

Urre wrote:
Why is everyone always dissing bloom?

Anyway, looks cool! What's the game about?


Doesn't look OK both with bloom and celshading style. My opinion.
_________________
My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page Previous  1, 2, 3 ... 68, 69, 70, 71, 72, 73  Next
Page 69 of 73

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group