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W_Getlumpinfo disc not found

 
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Jun 01, 2006 3:35 am    Post subject: W_Getlumpinfo disc not found Reply with quote

I'm trying to create a new gfx.wad in Adqedit.

I created a new WAD, threw a CONCHARS in it and go "W_GetLumpInfo disc not found".

This is the single file in a -game folder.

Any ideas on this? I'm throwing together a bots mod and adding some style to it and wanted it to use a cooler character set in all clients including software ones (WinQuakey clients too).
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Thu Jun 01, 2006 4:20 am    Post subject: Reply with quote

Use Fimg. Adquedit is a piece of shit. Ask FrikaC for more info.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Jun 01, 2006 4:21 am    Post subject: Reply with quote

Lardarse wrote:
Use Fimg. Adquedit is a piece of shit. Ask FrikaC for more info.


Hee hee Very Happy Very Happy

I hate Adquedit. I didn't know Fimg could do WADs ... cool! Very Happy
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Thu Jun 01, 2006 4:34 am    Post subject: Reply with quote

FIMG v0.16 zip

FIMG v0.16 txt
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Jun 01, 2006 4:35 am    Post subject: Reply with quote

Error wrote:
FIMG v0.16 zip

FIMG v0.16 txt


Thank you kind sir Very Happy You are a gentleman and a scholar. I was just about to dig thru here to find the link. Need to add that to the Quake Navigator
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Jun 01, 2006 5:35 am    Post subject: Reply with quote

Same problem when I tried to startup Quake after using FIMG.

*sigh* I Googled and checked the Quake Wiki before posting here.

Is it hard coded into Quake that all those specific graphics have to be in a gfx.wad in a gamedir?

(if anyone knows --- not real important I guess, I just now took the ID one and replaced the conchars and tossed into the game dir)
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Thu Jun 01, 2006 5:44 am    Post subject: Reply with quote

all the files need to be in there.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Thu Jun 01, 2006 6:19 am    Post subject: Reply with quote

Quake only loads one wad, and it only loads gfx.wad. All files have to be in there. :/
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Jun 01, 2006 10:47 am    Post subject: Reply with quote

It's ghastly, but it's great. And it's ghastly on purpose, btw. Includes replacement graphics for both GL and software. Tested with JoeQuake/QRack, DarkPlaces and ProQuake and works just fine on all of them (except a cosmetic thing I noticed, but I'm too tired to bother to change it at this point.)

"FBCA 0.92 KT for regular Quake"

Invasion of the Mole People

Download EZ Installer: FBCA 0.92KT 3.2 MB

Yeah, I but everyone here hates installers, but if I made a zip distribution for average users that contains several subfolders like this one does, the average users would screw it up and stuff would be all over the place.

All the QuakeOne installers default prompt the folder the prior install used for the average players. Anyone here can just either install it to some empty folder or WinRAR it apart or whatnot.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Thu Jun 01, 2006 3:10 pm    Post subject: Reply with quote

what does that have to do with gfx.wad
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Jun 02, 2006 3:04 am    Post subject: Reply with quote

CheapAlert wrote:
what does that have to do with gfx.wad


Well, I used one in that Very Happy Other than that, not too much really. I just thought the courteous thing to do was link up the end result.

Anyways, I'm thought the info was useful. Initially I was hoping I'd find the answer in the Quake Wiki.
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