Inside3D!
     

What are you working on?
Goto page Previous  1, 2, 3 ... 57, 58, 59 ... 71, 72, 73  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Wed May 05, 2010 10:52 pm    Post subject: Reply with quote

ahh ic then yeah id have to see it in motion, visually it reminds me of a DS game.
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Thu May 06, 2010 3:11 am    Post subject: Reply with quote

Added some night effects, might not be very visible in this video...
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
Swift



Joined: 26 Jan 2010
Posts: 44

PostPosted: Thu May 06, 2010 8:10 am    Post subject: Reply with quote

Urre wrote:
Error: here's some footage from a very old version of Twig (albeit newer than what's released) which shows off some cars with steering capabilities. It was in a very bad stage, we we're tweaking back and forth so physics were a bit off and the cars were very slippery. Nothing a good tweakage couldn't fix though. Strap-on-bomb Car is based on this.

Wow Urre. That map is really pretty. What did you use to create it?

It reminds me of half-life episode 2.

Quake 3 bsp?
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Thu May 06, 2010 10:48 am    Post subject: Reply with quote

As the youtube description tells us, that map is not made by me, it's a custom map for Nexuiz. But yes it's Q3 BSP
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
Swift



Joined: 26 Jan 2010
Posts: 44

PostPosted: Thu May 06, 2010 2:44 pm    Post subject: Reply with quote

Urre wrote:
As the youtube description tells us, that map is not made by me, it's a custom map for Nexuiz. But yes it's Q3 BSP

Ohh yeah. Actually the transparency on the grass looks really off : S. Any chance we will see working vehicles packaged up as a pluginable module Urre, one day? : )
Back to top
View user's profile Send private message
Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Thu May 06, 2010 3:39 pm    Post subject: Reply with quote

Urre wrote:
Added some night effects, might not be very visible in this video...


I could hug you right now! It really starts to look cozy!

I like the rain (is it DP standard rain?), I like the headlights (you should darken the atmosphere more for night mode).
_________________
My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake
Back to top
View user's profile Send private message Visit poster's website
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri May 07, 2010 9:38 am    Post subject: Reply with quote

Swift wrote:
Any chance we will see working vehicles packaged up as a pluginable module Urre, one day? : )


There's a big risk it will take a very long time, but that's been the plan yes Smile

The gamma4car test I released a while ago contains the code I use for those cars, so you could get started with it already if you want to. editor_client.qc contains all car related code. car.ubj in data contains the info for the object.
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri May 07, 2010 9:41 am    Post subject: Reply with quote

Chip wrote:
I like the rain (is it DP standard rain?), I like the headlights (you should darken the atmosphere more for night mode).


Yeah I'll tweak the look of it a bit, I actually meant to just do a cloudy day, but it was so dark I decided to call it night-mode. I'll need to make a better cubemap for the clouds, so it works for cloudy day as well.

The rain is made using my custom particle system, used by all particles in the game. They're actually models, spewn out by QC Smile
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Fri May 07, 2010 11:03 am    Post subject: Reply with quote

Ouch, serverside particles? So long as your game isn't multiplayer..
Back to top
View user's profile Send private message
UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Fri May 07, 2010 1:11 pm    Post subject: Ma project Reply with quote

I made the model my self....and i didn't rip
i got an idea at school and i got an idea Future Warfare[not sure yet]
so far i got some models done
PICS


http://img222.imageshack.us/img222/1866/imagekj.png
Back to top
View user's profile Send private message
UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Fri May 07, 2010 1:26 pm    Post subject: Sorry For Dual Posting Reply with quote

Oh yeah I MADE THEM....Well i used milkshape to make this the player model took me a long time especially the fingers....i didn't knew so i took a picture of my hand and tried i look at my hand and made fingers but the models are around 2kpoly....
Back to top
View user's profile Send private message
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri May 07, 2010 3:25 pm    Post subject: Reply with quote

Downsider wrote:
Ouch, serverside particles? So long as your game isn't multiplayer..


Yeah, I've always held back a lot of creativity because I tried to think about how to make things work best for multiplayer, but figured I could just as well make things singleplayer only, and have more fun making stuff!
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri May 07, 2010 5:37 pm    Post subject: Re: Sorry For Dual Posting Reply with quote

UrbanKid wrote:
Oh yeah I MADE THEM....

i'm somehow doubting 'player model chaos' was even done in milkshape or even by you, it certainly has a higher quality than anything else in the picture
_________________
Back to top
View user's profile Send private message
UrbanKid



Joined: 22 Aug 2008
Posts: 44

PostPosted: Sat May 08, 2010 2:16 pm    Post subject: yea Reply with quote

i know that because it is around 2k poly near 3k...i don't think it will run on quake
Back to top
View user's profile Send private message
Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Sat May 08, 2010 2:41 pm    Post subject: Re: yea Reply with quote

UrbanKid wrote:
i know that because it is around 2k poly near 3k...i don't think it will run on quake


You dumb.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page Previous  1, 2, 3 ... 57, 58, 59 ... 71, 72, 73  Next
Page 58 of 73

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group