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lukas2288



Joined: 14 Jun 2009
Posts: 42

PostPosted: Sat Jul 11, 2009 5:15 pm    Post subject: custom monster models Reply with quote

I have made two models for quake1.you can look on it in this video witch can be found here.

http://www.sendspace.com/file/pj5jcy

The code is not improve now.I must work on it.
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Sat Jul 11, 2009 9:15 pm    Post subject: Reply with quote

Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?

Are the models for any mod?
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Sun Jul 12, 2009 12:20 am    Post subject: Reply with quote

holybitchin' nuice Very Happy

whats the format and spec's btw?:O
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lukas2288



Joined: 14 Jun 2009
Posts: 42

PostPosted: Sun Jul 12, 2009 3:35 am    Post subject: Reply with quote

Chip wrote:
Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?

Are the models for any mod?


I replaced the grunt model with this.

MeTcHsteekle wrote:
holybitchin' nuice Very Happy

whats the format and spec's btw?:O


It is in mdl.
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lukas2288



Joined: 14 Jun 2009
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PostPosted: Sun Jul 12, 2009 5:43 am    Post subject: Reply with quote

here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Sun Jul 12, 2009 6:05 am    Post subject: Reply with quote

lukas2288 wrote:
here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo


Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.
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lukas2288



Joined: 14 Jun 2009
Posts: 42

PostPosted: Sun Jul 12, 2009 7:13 am    Post subject: Reply with quote

Wazat wrote:
lukas2288 wrote:
here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo


Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.


Please wait for one day i mading the second model.After that i will send you the source code,model,file and textures.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sun Jul 12, 2009 8:10 am    Post subject: Reply with quote

Why mdl?
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Sun Jul 12, 2009 9:56 am    Post subject: Reply with quote

Where is that weapon from again? I could swear I played something with that weapon once. UT3? Or something on the PS3? Argh, it is like a song you hum and cannot remember the title! The top part moved when reloading or secondary firemode usage I think. Or maybe it was just some earlier video? Aaargh! Shocked
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Sun Jul 12, 2009 10:38 am    Post subject: Reply with quote

The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut.

I like the monsters. Would like to see some more of them Wink
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lukas2288



Joined: 14 Jun 2009
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PostPosted: Sun Jul 12, 2009 10:48 am    Post subject: Reply with quote

jim wrote:
The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut.

I like the monsters. Would like to see some more of them Wink


The models is from ut2004 and one from ut3.

Now i am working on mercmale monster.
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lukas2288



Joined: 14 Jun 2009
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PostPosted: Sun Jul 12, 2009 11:11 am    Post subject: Reply with quote

Urre wrote:
Why mdl?


what format wiil you prefer?
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun Jul 12, 2009 11:42 am    Post subject: Reply with quote

mdl is a poor format for several reasons, but mostly because of "vertex swimming". If look look closely at an animated mdl you'll see the model wobbling as the vertices move, as they are stored at a very low level of precision. Md3 doesn't have this problem, and so you should use it if you're working on a modern engine.

Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.
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Dr. Shadowborg
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Joined: 16 Oct 2004
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PostPosted: Sun Jul 12, 2009 2:20 pm    Post subject: Reply with quote

MauveBib wrote:

Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.


...Or if you want backwards compatibility with software engines.

Personally, I'd advise providing it in .mdl for legacy / portable support and also .md3. (for modern engine support.)
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MauveBib



Joined: 04 Nov 2004
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PostPosted: Sun Jul 12, 2009 3:17 pm    Post subject: Reply with quote

Dr. Shadowborg wrote:
...Or if you want backwards compatibility with software engines.


Which are only really used on portables these days. Seriously, who doesn't have a 3d card?
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