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lth

Joined: 11 Nov 2004 Posts: 129
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Posted: Thu Nov 11, 2004 1:25 pm Post subject: Invalid edict num: ~160000000 |
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Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail. _________________ randomviolence - tactical combat boardgame |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Thu Nov 11, 2004 1:55 pm Post subject: Re: Invalid edict num: ~160000000 |
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lth wrote: | Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail. |
maybe problems with precaches
where the error ocur? in-game? loading maps? etc..? |
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lth

Joined: 11 Nov 2004 Posts: 129
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Posted: Tue Dec 07, 2004 1:14 pm Post subject: |
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Currently it happens when attempting to savegame in MechInf, but before it was happening on level start as well. _________________ randomviolence - tactical combat boardgame |
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