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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Tue Nov 18, 2008 10:10 pm Post subject: Shockbot has a pulse |

Shockbot isn't dead! Despite having been gutted and then new guts made and shoved in. It was a messy operation and it's still not to the level it was previously... but it's on its way! I've started a blog on my website. Less talking about me and random rubbish (hopefully) with my focus being on talking about Shockbot and how I tackle the different problems of trying to make believable bot.
My goal is to have them playing as human-like as possible. Right down to using chat msgs to communicate what their plans are in teamplay like competitive players do.
Bot1: Need RA
Bot2: Need RA
Bot1: 96h/0a/RL 50
Bot2: U Take RA
This is obviously quite a way off, but it's kind of a rough explaining of some of the things I'd like to do.
As well as obviously co-ordinating button presses and going for doors (think UltraV button/quad, where one bot will go for the button while the other goes for the door/quad).
Currently on my site I'm talking about how I'll be handling the predictions of item respawning and potentially how to loiter around them until they're collected. This could be later expanded to then handle protecting of the items for teammates that need it.
I was going to (and still may) look at adding a comment section in my blog so people can talk about the invidual posts. However I figure that posting on here when I make an update, and replies etc. can just be done here. It'll spark some forum activity and been seen by a wider audience I imagine
Let me know what you guys think! If you think I'm totally wasting my time then let me know that too, although I'll probbaly ignore you and keep going on about my business anyway hehe.
Website link in my signature!
_________________
Unit reporting!
http://www.bendarling.net/

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Tue Nov 25, 2008 12:39 am Post subject: |

Item respawn prediction is in, new video available showing it, as well as navigating Gibbies map Alcyone. Available on my website. No replies so either I assume nobody cares enough, or nobody has even looked at it. BLEH _________________ Unit reporting!
http://www.bendarling.net/

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Tue Nov 25, 2008 12:42 am Post subject: |

Or I've not gotten around to responding, but have actually followed it very very eagerly, and actually think about it in my spare time....

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Tue Nov 25, 2008 7:00 am Post subject: |

Heh, that was almost sarcastic <3 Shockbot _________________ Look out for Twigboy

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Wed Nov 26, 2008 10:53 pm Post subject: |

I care, but busy... I just saw this post & looking for video's now.

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Thu Nov 27, 2008 4:39 am Post subject: |

^BumP^

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Thu Nov 27, 2008 9:45 am Post subject: |

There: http://www.youtube.com/v/qhUl0eRZ1ZY _________________ Quake Maps

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Fri Nov 28, 2008 4:15 pm Post subject: |

Will the shockbot be QW friendly? Will he be able to transfer from map to map in DM? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Sun Nov 30, 2008 10:38 am Post subject: |

redrum: Yes to qw! Carrying over map changes depends on the engine... engines should implement it so they do this, if it's going to be treating them as real clients. I think I'm on of the few people actually using the botclient features, so I should request that this be the behavior (if any engine coders will listen)
_________________
Unit reporting!
http://www.bendarling.net/

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Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Wed Jul 29, 2009 9:38 pm Post subject: |

Will I be able to insert the Shock-Bot into GL-Quake when it is released? _________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Thu Jul 30, 2009 12:53 am Post subject: |

Team Xlink wrote:
Will I be able to insert the Shock-Bot into GL-Quake when it is released?

Bots are written in QC, do you have any clue what you're talking about? I mean, all you've been doing is running around asking for the source of other projects and I don't think you'd be able to do anything for Solitude at all o.O

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Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Sun Aug 09, 2009 11:26 pm Post subject: u |

Downsider wrote:

Team Xlink wrote:
Will I be able to insert the Shock-Bot into GL-Quake when it is released?

Bots are written in QC, do you have any clue what you're talking about? I mean, all you've been doing is running around asking for the source of other projects and I don't think you'd be able to do anything for Solitude at all o.O

Well, if I understand correctly.
Shock-Bot is for Quake World.
And I don't think you can use Quake World QC in Quake.
I know someone could just go through it and change it to Quake QC which is something I will most likely do when it is released.
_________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Mon Aug 10, 2009 2:00 am Post subject: Re: u |

Team Xlink wrote:

Downsider wrote:

Team Xlink wrote:
Will I be able to insert the Shock-Bot into GL-Quake when it is released?

Bots are written in QC, do you have any clue what you're talking about? I mean, all you've been doing is running around asking for the source of other projects and I don't think you'd be able to do anything for Solitude at all o.O

Well, if I understand correctly.
Shock-Bot is for Quake World.
And I don't think you can use Quake World QC in Quake.
I know someone could just go through it and change it to Quake QC which is something I will most likely do when it is released.

As far as I know, the only difference between a qwprogs and your standard progs is the network protocol. So, it really shouldn't be terribly difficult. oo

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Mon Aug 10, 2009 8:45 am Post subject: |

Anyone who does not use QW for multiplayer is braindead anyways. The movement prediction makes playing on medium ping so much more fun. _________________ Quake Maps

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Mon Aug 10, 2009 9:24 am Post subject: |

Shockbot was so modular it could plug straight into QW or NQ. hurruh It will make an appearance in a mod I'm slowly chipping away at _________________ Unit reporting! http://www.bendarling.net/

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