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Quake mod help!

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CRBthedevil Joined: 27 Mar 2010 Posts: 2 |

Posted: Mon Aug 09, 2010 2:05 pm Post subject: Quake mod help! |

Well, I want to start my mod without weapons, for then go picking them. Someone can help me. Sorry for my bad english !

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Mon Aug 09, 2010 2:25 pm Post subject: |

That's quite easy. In client.qc, find this:

Code:
void() SetNewParms = { parm1 = IT_SHOTGUN | IT_AXE; parm2 = 100; parm3 = 0;
parm4 = 25;
parm5 = 0;
parm6 = 0;
parm7 = 0;
parm8 = 1;
parm9 = 0;
};

And just change parm1 to 0.
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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CRBthedevil Joined: 27 Mar 2010 Posts: 2 |

Posted: Tue Aug 10, 2010 2:55 pm Post subject: |

frag.machine wrote:
That's quite easy. In client.qc, find this:

Code:
void() SetNewParms = { parm1 = IT_SHOTGUN | IT_AXE; parm2 = 100; parm3 = 0;
parm4 = 25;
parm5 = 0;
parm6 = 0;
parm7 = 0;
parm8 = 1;
parm9 = 0;
};

And just change parm1 to 0.

Thanks, i'll try it

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