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ToeTag 2.0 + Source Code

 
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Willem



Joined: 23 Jan 2008
Posts: 73

PostPosted: Sat Jul 05, 2008 10:02 am    Post subject: ToeTag 2.0 + Source Code Reply with quote

I decided to go ahead and release the source code for my Mac based Quake editor, ToeTag. I'm going to release the source code with every version from now on.

It's an XCode3 project written in Objective-C 2.0 using the Cocoa framework. it compiles to a universal binary.

http://wantonhubris.com/toetag/Download.html

Check it out if this interests you at all...

Thanks!
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Electro



Joined: 29 Dec 2004
Posts: 241
Location: Brisbane, Australia

PostPosted: Sat Jul 05, 2008 12:47 pm    Post subject: Reply with quote

wowow, what a cool way to kick off the general programming section Smile

I don't have a MAC personally, but from what I've seen of your editor it looks pretty nice. Good job!
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Mon Aug 04, 2008 4:31 pm    Post subject: Reply with quote

Some coder, port this to PC, the editor looks badass and I'm a Windows person myself =)

Kudos to Willem for being so generous with his own hard work however, even if it likely reads like Sanskrit to me, I still find the simple aspect of open sourcing to be commendable.
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Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Mon Aug 04, 2008 7:26 pm    Post subject: Reply with quote

PORT PORT PORT AWAY!
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Willem



Joined: 23 Jan 2008
Posts: 73

PostPosted: Tue Aug 05, 2008 11:56 am    Post subject: Reply with quote

Thanks guys! Smile And if someone wants to port it, that would be awesome!

I've got a new release coming soon that fixes the WAD loading/saving crashes as well as improved CSG routines. Source code will be available for it as well.
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mh



Joined: 12 Jan 2008
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PostPosted: Tue Aug 05, 2008 5:29 pm    Post subject: Reply with quote

With Objective C and Cocoa you're looking at either a rewrite or an emulation layer. Sad
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Willem



Joined: 23 Jan 2008
Posts: 73

PostPosted: Sat Aug 09, 2008 9:50 am    Post subject: Reply with quote

Well, yes and no. The UI code, certainly. It's a rewrite. But the core routines dealing with CSG or WAD/PAK reading or entity key/value handling should be easily portable as that will be mostly syntax conversion. So if you can get an application up and running with OpenGL windows and splitters, you should be able to get the guts of ToeTag converted without a huge hassle.
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