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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Sun Apr 18, 2010 10:13 pm Post subject: One-button car game |
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Official release! - Thanks motorsep and Spirit!
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Old youtube video
Less old youtube video
Latest trailer!
The only button you need to worry about is Space (+attack)!
Space accelerates forward, releasing space makes the car turn in the direction the wheels are lit blue.
Tell me about any problems you might run into, I'd really appreciate it. All ideas are welcome!
Have fun! _________________ Look out for Twigboy
Last edited by Urre on Sun May 23, 2010 11:29 am; edited 2 times in total |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Sun Apr 18, 2010 10:20 pm Post subject: |
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In case it's unclear, the timer starts counting when you first press space.
I get around 18.2 seconds. I'd love to see demos of faster runs  _________________ Look out for Twigboy |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Mon Apr 19, 2010 2:04 am Post subject: |
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Cool idea.
It is somewhat interesting, but the main challenge is to learn the controls. It's not really intuitive.
What is bugging me so far is that I have to restart often, because I'll make a "mistake" and the car will tumble on its side or roof. Thus I never see the end of the track (no reward) after like 20 tries. Sure, if I practiced this for 2 hours I would get better - it seems to mainly require a lot of practice, ie time.
It's cool to see how well it works technically though. Kudos for making it!
You shouldn't make the car explode when the player gets stuck, that would only punish them further. Rather reset them (put the car back on its wheels/the road) after 5 seconds or so.
In the middle of the map?
A lake; a parking lot with other cars; a forest; a radio tower; buildings. _________________ ReMakeQuake
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Mon Apr 19, 2010 3:52 am Post subject: |
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this is worth it for the csqc code snippets alone, and the vehicle physics!
IM BLINDED BY PHYSICS _________________
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Mon Apr 19, 2010 5:32 am Post subject: |
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Yeah it has some of my awesomest CSQC in it, even though you don't see it ingame. I just took the current state of Twig and hacked the game in.
I'm really wondering about the controls and speed of the game. It's supposed to be really quick fun, but if it isn't intuitive and instantly fun, it's pointless. It should be fun enough to make restarting alot just fine, you're supposed to feel annoyed but intrigued enough to *want* to start over if you make a mistake anyway, to ensure the best possible run. I actually made it a lot easier than the original plan, but now I'm leaning towards making it harder again, because you're kind of supposed to think it's insane, impossible and stupid, but watching a youtube video of it in action where someone drives it like a regular car game (me) would push you to try harder!
Might not be for everyone
I'm still with you on it not being a gratifying experience enough, which I personally believe explosions and higher speed and whatnot would actually give, it'd be zany and lol-worthy, making it a fun experience even if you never actually finish! _________________ Look out for Twigboy |
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Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
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Posted: Mon Apr 19, 2010 9:24 pm Post subject: |
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Finished it from the second run! The first one I was almost there!
It looks awesome! It would make a great standalone game. With some nice sounds and some cartoonish graphics... eh... *searching for drool icon" _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Tue Apr 20, 2010 7:12 am Post subject: |
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Thanks! Yeah it'll be standalone, very minimalistic  _________________ Look out for Twigboy |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Mon May 10, 2010 12:08 am Post subject: |
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Standalone release (removed), will spice it up with a readme at some later point.
Space to drive, F1-F4 toggle effects.
F1 - Night-mode with headlights
F2 - Rain
F3 - Clouds
F4 - Shadows
Tested on my laptop which has some simple Nvidia thing going on, runs fine with all effects except shadows. Shadows still fine on my gaming-rig.
Game starts with all effects off, always, unless you hax the config setup.
All content is GPL.
I'd be interested in hearing if this is worth pursuing more than what's in there right now. Growing kind of tired of it. As I see it it works as a quick fun game, even works at parties to some extent (been tested!)
My record is around 10.2 seconds. _________________ Look out for Twigboy
Last edited by Urre on Sun May 23, 2010 11:30 am; edited 1 time in total |
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gnounc

Joined: 06 Apr 2009 Posts: 120
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Posted: Mon May 10, 2010 7:06 am Post subject: |
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Super frustrating.
Which I like. |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Mon May 10, 2010 2:32 pm Post subject: |
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Magnitudes better, that tire colour change makes it much easier. I managed a round (30 seconds or something) and get much better now. _________________ Quake Maps |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Mon May 10, 2010 4:01 pm Post subject: |
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Not tested yet, will check it out when at home. Does the rain affects the physics/difficulty in any way ? _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Tue May 11, 2010 5:57 am Post subject: |
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Cool, thanks
No the rain doesn't affect anything, I just wanted the effect. It wouldn't be a hard addition at all though. _________________ Look out for Twigboy |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sat May 22, 2010 11:01 am Post subject: |
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I got some bug with r_shadows 2, posted this in DP IRC as I guess it is an engine issue but anyways here it is:
Quote: | <Spirit> r_shadows 2 for the trees seems to be only rendered in an area smaller than my whole window
<Spirit> http://i.imgur.com/H3TV1.jpg
<Spirit> if a tree appears at the top of the screen, there is no shadow
<Spirit> at some point the shadow gets rendered with a cut-off, see shot
<Spirit> then it is rendered
<Spirit> and then later it gets cut off again
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With r_shadows 1 I get very ugly artifacted shadows, but those I get in Quake itself too.
The r_shadows 2 shadows are not rendered in night-mode.
Managed to finish some rounds, ~20s is my record. A timer with 10th of seconds would be great to have onscreen all the time.
Are you looking for some music for the game? I am into free music and could probably recommend something fitting if you say what general genre/style (unless it is Dubstep... ).
PS: <Spirit> also, damn, this game shows how sucky my flatscreen actually is. ghosting trees ) _________________ Quake Maps |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sat May 22, 2010 12:22 pm Post subject: |
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Is there some kind of developer mode with godmode? _________________ Quake Maps |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Sat May 22, 2010 2:23 pm Post subject: |
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No there is no godmode, the bomb was actually simply added because you'd get stuck on walls constantly. It was a fun thing, so I figured it should be the theme of the game
Thinking about it, I could add a godmode, which makes the bomb explode but not kill you, and the bomb would be able to re-explode after a second again.
The shadows getting cut-off issue you're having only happened to me when I had shadowmapping on, which is why I used stencil shadows in the release. Dunno about them not showing up in night mode, maybe also shadowmapping related? They show up for me, and all other computers I've tried on.
As for music, yes please! When I sent it to the school, I had some ripped music by Deadmau5 which fit great, so anything like that. Or dubstep . Electro, electronic music in general, rules!
motorsep plans to make a release of this on his site, so poke him about the music, perhaps sooner than later, as I've given him the thumbs up for releasing without music, but I think he's trying to find free music himself. I'm sure he'd appreciate help finding it. I'm also on IRC every now and then!
I thought about adding a timer, but never did, maybe I should! _________________ Look out for Twigboy |
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