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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Sun Apr 20, 2008 11:15 pm Post subject: |
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Wow, very nice! These insects look really creepy!
And I like the way weapons shoot in slightly different frames when you go akimbo  _________________ http://www.planetcocot.net/ |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Mon Apr 21, 2008 9:30 pm Post subject: |
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Awesome! Looking forward to more updates. _________________ Look out for Twigboy |
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venomus
Joined: 24 May 2005 Posts: 44
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Posted: Tue Apr 22, 2008 1:53 am Post subject: |
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Love the music, where did you get/what did you make it with? Gun sound isn't bad either, though the particle effects could use a bit of work. |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Tue Apr 22, 2008 2:33 am Post subject: |
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The music is some old track I made back at 2003... I made it with Reason.
Mmm.. I don't even know where it gets the texture for the particles... But I will find out someday...
Today I just got the player character half animated, but enough animated to get into the first release/whatever I need to have ready on wednesday night/thursday.
Now I should go to sleep... _________________ zbang! |
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venomus
Joined: 24 May 2005 Posts: 44
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Posted: Wed Apr 23, 2008 12:39 pm Post subject: |
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Procedurally generated if that's DP, but you can customise the particle system to use external textures with a text file, dpmod has some examples.
There are some pre defined behaviours like fire, smoke etc, but if you need real control it's probably better to code your own effects (not actually that hard!). |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Apr 24, 2008 6:37 am Post subject: |
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It's possible to make entirely new effects using effectinfo.txt in DP. Don't ask me how. _________________ Look out for Twigboy |
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Thu Apr 24, 2008 3:05 pm Post subject: |
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I know i've done it. _________________
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Thu Apr 24, 2008 10:15 pm Post subject: |
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I did the effect with effectinfo.txt... I also made the effect back when I had a slow computer that wouldn't perform very well if I added more particles...
I got some small one level demo ready today, but not sure if I'll release it yet.. My teacher told the deadline for the school end work has been moved to 16th may.
I also made some dvd case cover, which I needed to do for school (this pic is not original resolution):
Found out, that I had done it in wrong print resolution, and it don't have enough contrast for a print... and it's missing some linecode things and numbers. And I just noticed it got a small white line in the front... It only gave me 2 from 0-5 rating... At least I graduated... HOORRRAY!  _________________ zbang! |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Thu Apr 24, 2008 10:20 pm Post subject: |
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Man that whole thing is so 1998 Unreal, brings back memories. |
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Fri Apr 25, 2008 5:57 pm Post subject: |
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if you're onyl warning about the violence you should warn about the frontal nudity too
this would be illegal in some countries like japan _________________
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Fri Apr 25, 2008 10:29 pm Post subject: |
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Ah, I didn't think about that... also in my final plans for this project is clothing for them... and many games have nude monsters and many monsters are nude anyway. Though they may not have genitals, like these have.
The insect don't have genitals modelled or drawn. Probably because I've not studied insect genitals so much. Maybe I should. But I've thought of modelling a female or male version of the insect. Haven't decided which gender these are.
So my conclusion is.. humans are obsessed with sex/denying their sexuality at the same time. Maybe this becomes completely illegal everywhere, because it contains scenes of "animal" sex...
Well, anyway, good to know all this. I've thought of changing some text in it. I've been thinking that I should mention DarkPlaces in the requirements. Mmm... the only thing most final in it is the Title. The other stuff was just something I slapped together from screenshots of the game... The title could have some more of that half-lining in it...
OOHh! I noticed another error, the front side is completely missing the black border, looks like I had saved the file with the border layer off.  _________________ zbang! |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Tue Apr 29, 2008 8:57 pm Post subject: |
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Here's a new weapon I'm working on
Here's it on a character & view models
note: I didn't adjust the view fingers to fit the weapon yet...
The weapon fires needles. One magazine fits 160 needles. The weapon probably fires 5 at one shot. The name Aqua Needle SMG doesn't mean it only function underwater, it will work above water too... I've also thought that this weapon will be more accurate if held by both hands, but it will work single handedly too.
I'm also thinking same kind of feature for other single handed weapons. Some two handed weapons could be used single handedly too, but then the character will have severe accuracy penalties. Other two handed weapons can't be used single handedly as they will be so heavy and big. _________________ zbang! |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Tue Apr 29, 2008 10:49 pm Post subject: |
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Hey thats pretty nice looking, I like the style of it =) |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Tue May 13, 2008 9:40 pm Post subject: |
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Doing some light armour suit:
It's not 100% complete yet... Currently it's got hidden polygons under the armour as well.. notice the green pixels in the knee in the lower right picture.
I think I will also do a skirt like in this drawing:
I think I will need a minigun too...  _________________ zbang! |
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