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Mapping
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Mapping
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Higher resolution lightmaps
6
Downsider
Fri Sep 11, 2009 8:48 am
Problems with Fullbright Colours
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15
mh
Mon Aug 31, 2009 7:14 pm
More control over VIS?
7
Downsider
Tue Aug 25, 2009 2:00 am
Temple of Frags
4
Jokerzwild420
Tue Aug 11, 2009 6:59 pm
Multithreaded VIS for Windows
0
Willem
Wed Jul 29, 2009 10:57 pm
Empty texture in E1m2
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19
Cobalt
Mon Jul 13, 2009 3:28 am
Unforgettable DM maps of 1998/1999
2
leileilol
Fri Jul 10, 2009 9:45 pm
Prefabs Thread
2
Entar
Tue Jul 07, 2009 11:24 pm
New ID1 LIT Pack
7
mh
Tue May 19, 2009 3:25 pm
add custom entities to map?
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16
Freemanoid
Sun May 17, 2009 12:07 pm
Planning...?
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16
ajay
Mon May 11, 2009 2:11 am
[ Poll ]
amusement parks
1
leileilol
Wed Apr 29, 2009 1:10 pm
tga textures and mapping?
3
ceriux
Fri Apr 17, 2009 2:04 pm
New Quake 1 textures
9
asdqwe
Fri Apr 17, 2009 1:01 pm
Lightmaps and how light works in compile ...
11
Baker
Mon Apr 06, 2009 5:52 pm
Proper way of making skyboxes in WC for DP?
1
Zylyx_
Tue Feb 17, 2009 1:16 pm
Sunlight
3
Chip
Sun Jan 25, 2009 9:43 pm
Origin Brushes
13
Baker
Mon Jan 12, 2009 9:58 pm
WIP of my map
0
Jokerzwild420
Thu Jan 08, 2009 8:32 pm
Map Wip
5
SamUK
Thu Jan 08, 2009 10:52 am
Worldcraft vs Hammer Editor
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15
xtremetrooper
Tue Jan 06, 2009 11:44 am
worldcraft annoyances
10
Zylyx_
Mon Dec 22, 2008 11:22 pm
wip Berlin for my 1940 project...
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16
ceriux
Fri Dec 12, 2008 5:42 pm
Brushes with multiple triggers?
7
CocoT
Mon Oct 20, 2008 3:43 pm
FGD editing and custents mod
0
ceriux
Wed Oct 15, 2008 4:46 am
didnt see a modeling section so im using mapping.
4
ceriux
Wed Oct 15, 2008 4:43 am
Lighting
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15
HaloBro35
Sat Jun 21, 2008 6:19 pm
Looking for a few willing Q1 mappers
2
absynth
Thu Jun 19, 2008 8:33 pm
Help with my first map I ever created
2
HaloBro35
Sat Jun 07, 2008 8:41 pm
Non-faceted light shading, q1 bsp?
5
jim
Sat Feb 16, 2008 5:14 am
2D platforming elements..?
0
dayfive
Sat Feb 02, 2008 9:46 pm
Editor on OS X?
9
Jatz
Sun Jan 06, 2008 10:59 pm
Mapping in Darkplaces engine
10
Zylyx_
Wed Dec 12, 2007 12:34 pm
BSP - Yay or nay?
8
Nash
Fri Nov 02, 2007 7:46 pm
Map compiling problems
6
Nash
Wed Oct 31, 2007 9:05 pm
are *.bsp's portable?
2
Tzuriel
Tue Oct 30, 2007 3:26 pm
[WC1.6] Automatic texture aligning?
4
Nash
Sun Oct 21, 2007 2:06 am
Vertex manipulation, GtkRadiant
9
jim
Thu Oct 04, 2007 2:51 pm
Materials in Quake level editor
1
Pectabyte
Thu Sep 06, 2007 8:49 am
QED Editor
3
redrum
Mon Jul 16, 2007 3:14 am
Map categorization query
2
TargetPractice
Sat May 19, 2007 5:01 am
Trigger monsters warp in
5
dayfive
Fri May 18, 2007 2:51 am
Playing nice with the BSP compiler?
1
Quake Matt
Tue May 08, 2007 5:29 am
QuakeME manual
3
Rodinius
Sun May 06, 2007 2:30 am
Help with understanding modding/ Character creation
9
Rodinius
Sat May 05, 2007 5:25 am
QUATRIX DM Map Pack - Also useful for testing QuakeC !
4
dayfive
Sun Apr 29, 2007 9:24 pm
[ Poll ]
What do you map with?
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25
FrikaC
Sat Apr 28, 2007 4:50 am
Can someone tell me why this map won't compile?
13
dayfive
Thu Apr 26, 2007 6:55 am
Maximum light value
0
DieparBaby
Tue Jan 16, 2007 5:05 pm
Extracting textures
3
DieparBaby
Fri Jan 12, 2007 10:04 pm
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