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Bring it on!

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Sat Apr 07, 2007 5:12 am Post subject: Bring it on! |

Come on guys! Theres a bunch of Quakeheads here, yet no one plays!!! I want to see a bunch of you on my server, so we can duke it out. I got a bunch of different maps, pretty vanilla otherwise. Straight up deathmatch. Lets go, this is what it's all about!
Orion, haven't seen you in a couple days. We had some good battles!
24.184.130.106:27500 is where it's at! Bring it!!!
Maps and skins located at ftp://ftp.nikon.net/ What are you waiting for?
Click on page, view this site with windows explorer to access the files.
Don't be scared, I'll take it easy on you!
_________________
Welcome to the Overlook Hotel 69.113.123.178:27500

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Apr 07, 2007 5:48 am Post subject: Re: Bring it on! |

redrum wrote:
Maps and skins located at ftp://ftp.nikon.net/ What are you waiting for? Click on page, view this site with windows explorer to access the files.

Abd that's where the line gets drawn. No anonymous access, and not many people dare to use a Microsoft developed FTP client.
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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Sat Apr 07, 2007 6:01 am Post subject: |

Yeah, no success in connecting to that ftp You could tell us what maps and such are needed and point to their locations on the shub-hub perhaps?

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Sat Apr 07, 2007 6:12 am Post subject: |

I connected briefly with DarkPlaces, dled 2 maps and the base.pcx from the server and ran around. Its a bit too laggy for me, considering Im used to netQuake servers rather than QW servers, but I do like that youre actually running custom maps and not just looping dm2/3/4/6 over and over.
Due to the ping, when you bump into me there, you will definitely win Im sure.

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Sat Apr 07, 2007 6:09 pm Post subject: |

He forgot to give the username and password. To access the ftp: username: quake password: demotest _________________
There's no signature here. Stop looking for one.

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Sat Apr 07, 2007 9:08 pm Post subject: |

Oops, thanks Orion. Yeah, too many maps to list. I like seeing different maps all the time. Try typing it in instead of clicking on the link. It should work. I'm usually on in the PM, New York time. _________________
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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Sat Apr 07, 2007 11:41 pm Post subject: |

What is this Shub-Hub? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Sat Apr 07, 2007 11:55 pm Post subject: |

Is a site to upload quake files... You can zip all maps you use and upload'em to Shub-Hub.. The address is [url]shub-hub.quaddicted.com[/url]. To upload a file, click on login and the password is ilovetheshubhub. _________________
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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Sun Apr 08, 2007 2:40 am Post subject: |

Just so you know, quaddicted/shub-hub probably already has all the maps... More than likely at least, Spirit has a ton of maps. But I'll nab the files from your ftp now that the info is up.

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Mon Apr 09, 2007 10:20 pm Post subject: |

Maps are now available on the shub-hub. File name: spisi's maps.zip Come and enjoy nearly 100 different maps! _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Tue Apr 10, 2007 12:46 am Post subject: |

Guys, I need help again. After getting my butt whipped br some overly-experienced players. I realized that the Quakeworld v 2.33 client may not be the best. I downloaded FuhQuake, seems to be more updated. Only one problem. In 2.33, I use FOV 100, which makes your weapon disappear. I'm used to not seeing the weapon.
In FuhQuake, using FOV 100 the weapon is visible. How can I disable it?
Thanks in advance.
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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Tue Apr 10, 2007 12:54 am Post subject: |

I honestly dont know anything about FuhQuake, when I do play QW (Im mostly a NQ player) I use DarkPlaces or FTE. Spirit would be a good person to bug (runner of quaddicted and the shub-hub) since I know hes primarily a QW player.

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Tue Apr 10, 2007 1:24 am Post subject: |

redrum wrote:
In FuhQuake, using FOV 100 the weapon is visible. How can I disable it?

r_drawviewmodel 0.
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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Tue Apr 10, 2007 3:34 am Post subject: |

Thanks dude! _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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