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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Posted: Sun Feb 03, 2008 6:13 am Post subject: Know what I HATE!!! |
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Shub can't DO ANYTHING!!!!!
It sits there and does.... nothing.... it's a pointless fight. The mother doesn't even protect it's young.
Worst boss to a game ever. _________________ Inside3D : Knowledge Is Power
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Sun Feb 03, 2008 7:28 am Post subject: |
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I agree. I had a neat idea for it's tendrils to shoot out electricity but it doesn't help that Shub has well.. barely any animation.
A few idea that may work are:
Room shakes caused by Shub, debris falls from the ceiling on you while punchangle is being thrown around (maybe add semi drunk movement ).
Maybe it can turn to face you and manipulate the animation so that it expands and contracts and shoots acidic blood at you through it's "face" ...
but yeah, crappy end boss. |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Mon Feb 04, 2008 1:20 am Post subject: |
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RenegadeC wrote: | I agree. I had a neat idea for it's tendrils to shoot out electricity but it doesn't help that Shub has well.. barely any animation.
A few idea that may work are:
Room shakes caused by Shub, debris falls from the ceiling on you while punchangle is being thrown around (maybe add semi drunk movement ).
Maybe it can turn to face you and manipulate the animation so that it expands and contracts and shoots acidic blood at you through it's "face" ...
but yeah, crappy end boss. |
I had a QC patch wrote by a friend where Shub actually "pukes" monsters on you to defend herself. It shouldn't be hard to implement it using the expand/contract animations. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Posted: Mon Feb 04, 2008 6:16 am Post subject: |
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I implemented tentacles that would come out of the ground and strike the player once. It's hard to come up with ideas that someone can implement without new animations. _________________ Inside3D : Knowledge Is Power
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Mon Feb 04, 2008 8:46 am Post subject: |
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Then make new animations? Can't be too hard to bone up the tentacles in qME and do something with them... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Mon Feb 04, 2008 5:15 pm Post subject: |
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The Cranked patch has shub periodically firing out voreballs that spew view wonking radiusdamage.
I'd been planning on working on this for QSR, my vision would require a new map (was planning on taking elements from original end.bsp and combining it with RPG's "Die in the End" from Quake Condensed).
The fight would orient around Doom2's Icon of Sin monsterspawining (obviously less spammy on the monster spawning and with quoth corpse removal) coupled with a groundquake attack that temporarily makes it difficult for the player to move (but didn't impair your foes. Hey, she has to at least weigh a few tons and probably has tentacles in the ground too =P) and Cranked's homing voreball. (only spawning three instead of just one) Also, you would have to destroy certain bits of the terrain / area to release the roving teleball and render shub vulnerable to the dastardly telefrag. _________________ "Roboto suggests Plasma Bazooka." |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Mon Feb 04, 2008 8:17 pm Post subject: |
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I think Shub is the kind of boss where the modder must rely in the environment to turn the combat worthy. Combining map resources with QuakeC and the few animation frames is hard, but in the end you can get a good result. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Mon Feb 04, 2008 8:47 pm Post subject: |
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I agree.
I was thinking of making Shub have some attacks, but I think he doesn't have the proper animations... just that one that he contracts and expands his body.
I've made a single frame used for concentrating and firing a powerful lightning beam, which does 600 damage per second (can kill a shambler in this time).
Cool, isn't?
That should put some life into him. _________________ There's no signature here. Stop looking for one. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Mon Feb 04, 2008 9:12 pm Post subject: |
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Orion wrote: | I was thinking of making Shub have some attacks, but I think he doesn't have the proper animations... |
she _________________
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Mon Feb 04, 2008 9:22 pm Post subject: |
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leileilol wrote: | Orion wrote: | I was thinking of making Shub have some attacks, but I think he doesn't have the proper animations... | she |
"it" would fit as well. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Wed Feb 06, 2008 1:10 pm Post subject: |
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Are we discussing Quake bosses genders ?  _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Thu Feb 07, 2008 12:44 am Post subject: |
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Not anymore. It was cleared up quickly. Everybody knows Shub is a she. Or at least "Quake" is a she. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Thu Feb 07, 2008 3:01 am Post subject: |
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Sajt wrote: | Not anymore. It was cleared up quickly. Everybody knows Shub is a she. Or at least "Quake" is a she. |
Interesting. I never thought about Quake a) not being male and b) being the same entity as Shub. But granted, "she" is better suited to describe Shub Niggurath. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Thu Feb 07, 2008 4:24 am Post subject: |
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Oops, you're right, Quake is referred to with the male pronoun ("...or... it") in the manual. Shub, however, is a female, as you can see from the episode finale messages.
Though the game itselfs suggests that Quake and Shub are the same thing (probably to give some sense of "winning" after killing Shub), I perceive them as different: Shub is one of Quake's countless lieutenants. Quake is some unknowable Lovecraftian force represented by all the beasties and varmints of the nether regions (no, not crabs). Shub is just the queen bee of one colony (or four episodes). _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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