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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Wed May 14, 2008 7:42 pm Post subject: Some Thoughts on the Site |
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As I am now on a new machine, I am rebuilding my Quake folder from a fresh install.
And I notice something... This site doesn't do jack for you on the first steps. I cannot locate within the site a download link for the qc source, for compilers, or any definitive links to things (mapping tools, modeling tools, IDEs, pak explorers, recommended engines).
Also the language of the Getting Started page is a bit awkward as it states I multiple times, without a clear author to be had.
On top of not being able to locate the progs106, SoA and DoE source are not clearly visible either. Unfortunately the CMS I have does not grant direct access to that portion of the site, but these are things that I think need to be remedied.
We need a quick list of links and instructions for how to start making your own mod, with a link to the tutorials and specs. We could use at least a FAQ for such in general, covering modeling as well. Just some thoughts. On the site. To reiterate the subject. Of this post. Yay periods. |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Thu May 15, 2008 2:00 am Post subject: |
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Spot on, that's what happened to me recently.
I had to dig through various sites, but I only knew where to look from being in the community so long.
Might I also suggest for things to put up being compilers. Both frikqcc and fteqcc.
Would be handy to have a listing of map compilers too, don't need to just limit things to the coders. hmap2, tyrlite, q1rad and all that jazz.. there's quite a few out there. _________________ Unit reporting!
http://www.bendarling.net/ |
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ShoTro

Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA
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Posted: Thu May 15, 2008 12:27 pm Post subject: |
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Going to be doing a little bit of a drop for the Quake Wiki, but adding these links as they are brought together in the Wiki would be a great asset, right now I am to busy to do these things by myself nor can find a proxy to get around my work's content filter...
It would be greatly appreciated, even compile the lists on the wiki so that Inside3D can just get the information from there. _________________ Shoot everything that moves. When it stops moving shoot it again just for good measure. |
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Labman
Joined: 05 Nov 2004 Posts: 51 Location: Brisbane, Australia
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ShoTro

Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA
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Posted: Fri May 16, 2008 2:06 pm Post subject: |
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Awesome, thanks for the heads up! _________________ Shoot everything that moves. When it stops moving shoot it again just for good measure. |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Sun May 18, 2008 3:33 am Post subject: |
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If anyone wants to write a new getting started section for Inside 3D, whip one up and send me it via email. Been a bit busy with other stuff lately, but I will php-ify and upload it if anyone can create something good. |
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