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New Engine with Cel Shading!

 
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What do you think?
AWESOME!
40%
 40%  [ 4 ]
SUX!
20%
 20%  [ 2 ]
Eh.
40%
 40%  [ 4 ]
Total Votes : 10

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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Tue Jun 15, 2010 5:49 pm    Post subject: New Engine with Cel Shading! Reply with quote

Very Happy

http://www.moddb.com/mods/bondos-superduper-quake-25/downloads

This is the SDQuake Engine, but it doesn't default to the sdquake mod, just id1.

I was having problems with the other version, plus leilei mr-copyright-police (thanks leilei, seriously) said it violated various copyrights so I messed around with some qsg tuts and enhanced glquake and created version 0.92 of sdquake engine

colored lights
entities colored by dynamic lights
cel shading
smoke trails
LordHavoc's "dust"
gl glows

nothing terribly fancy, but it looks real good and is pretty stable. the earlier version doesn't have entity dynamic lighting, i'm not sure if that is quite what i want yet so i released both versions
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Tue Jun 15, 2010 11:04 pm    Post subject: Re: New Engine with Cel Shading! Reply with quote

hondobondo wrote:

I was having problems with the other version, plus leilei mr-copyright-police (thanks leilei, seriously) said it violated various copyrights so I messed around with some qsg tuts and enhanced glquake and created version 0.92 of sdquake engine

taking that out of context, that was about:
- iirc, fmod dependency (license conflict here)
- Closed source (license conflict here)
- Thelma from Scooby Doo isn't gpl licensed. (license conflict here)
- lack of COPYING text file

So far that i've checked out, this new release has:
- Quake art for splash bmp (license conflict here)
- lack of COPYING text file
- the source isn't complete
- the source isn't in another castle/folder leaving a mess of source files on extraction
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Wed Jun 16, 2010 9:03 pm    Post subject: Re: New Engine with Cel Shading! Reply with quote

leileilol wrote:
hondobondo wrote:

I was having problems with the other version, plus leilei mr-copyright-police (thanks leilei, seriously) said it violated various copyrights so I messed around with some qsg tuts and enhanced glquake and created version 0.92 of sdquake engine

taking that out of context, that was about:
- iirc, fmod dependency (license conflict here)
- Closed source (license conflict here)
- Thelma from Scooby Doo isn't gpl licensed. (license conflict here)
- lack of COPYING text file

So far that i've checked out, this new release has:
- Quake art for splash bmp (license conflict here)
- lack of COPYING text file
- the source isn't complete
- the source isn't in another castle/folder leaving a mess of source files on extraction


you sure do whine a lot. the quake art was generated by me using quake resources. not sure it's a license conflict if i generated it. people post screenshots all the time without licensing issues. the quake source code text file? i guess i should include another copy of this ubiquitous file in another engine source archive, but i probably won't. last two: don't care
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Dark$oul71



Joined: 05 Dec 2009
Posts: 55

PostPosted: Wed Jun 16, 2010 10:33 pm    Post subject: Re: New Engine with Cel Shading! Reply with quote

@hondobondo:
Thanks ! IŽll give this a try ! I like the cel shading look.
About copyright stuff:
Frankly, I would care too much... Twisted Evil
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Jun 16, 2010 10:45 pm    Post subject: Re: New Engine with Cel Shading! Reply with quote

leileilol wrote:
- Thelma from Scooby Doo isn't gpl licensed. (license conflict here)


Laughing
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Zylyx_



Joined: 05 Dec 2007
Posts: 111
Location: scotland, uk

PostPosted: Fri Jun 18, 2010 12:49 pm    Post subject: Reply with quote

The Mystery PartyVan is coming for your copy right infringing ass.
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Dark$oul71



Joined: 05 Dec 2009
Posts: 55

PostPosted: Sat Jun 19, 2010 6:05 pm    Post subject: Re: New Engine with Cel Shading! Reply with quote

Hi hondobondo,

hondobondo wrote:

colored lights
entities colored by dynamic lights

Is it possible that the celshading engine has problems with colored lightning ?

When I enable the "super cheat" (I think the model glows in blue light similar to quad damage) the arms and weapon model turn "dark".

Any ideas ?

Beside this: I like the celshading look !

-D$
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Mon Jun 21, 2010 7:09 pm    Post subject: Re: New Engine with Cel Shading! Reply with quote

Dark$oul71 wrote:
Hi hondobondo,

hondobondo wrote:

colored lights
entities colored by dynamic lights

Is it possible that the celshading engine has problems with colored lightning ?

When I enable the "super cheat" (I think the model glows in blue light similar to quad damage) the arms and weapon model turn "dark".

Any ideas ?

Beside this: I like the celshading look !

-D$


for sure. use version 0.91 if you don't like that. dynamic entity lighting is broken right now, that's why i posted both of them
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