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Defeat In Detail 2
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun Aug 21, 2005 6:29 pm    Post subject: Defeat In Detail 2 Reply with quote

Well, it's out. For those cupboard dwellers who don't know what it is, DiD2 is a standalone RTS game using the DarkPlaces engine. I've released the first beta for the end of Qexpo, and it can be found http://www.fileplanet.com/dl.aspx?/planetquake/elf/did2.zip.
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Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Mon Aug 22, 2005 2:54 pm    Post subject: Re: Defeat In Detail 2 Reply with quote

Downloading.... Very Happy
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Thu Aug 25, 2005 10:08 pm    Post subject: Reply with quote

It's not performing well enough for me to judge it, but it certainly seems promising. Will play it in detail ( Very Happy ) later at my brothers place, he has a better computer than I do.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Aug 26, 2005 12:00 pm    Post subject: Reply with quote

It's not designed to run on your wind up PC Urre!

I've got the cl_prydoncursor mostly working now, so that'll be in the next version, which should help.
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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Fri Aug 26, 2005 11:08 pm    Post subject: Reply with quote

Turrets crash it, once that's fixed I'll actually play it more and give input =)
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Apr 11, 2008 10:40 am    Post subject: Reply with quote

I finally got around to doing a bit more work on DiD2 lately. Woo.

I've implemented a clientside cursor, AI improvements, lots of bugfixes and am 90% done with making the camera anglable.

I've scrapped the fog of war, since it was halving the FPS.

I'm also in the process of implementing LOD for the models.

I'll post up some pictures tonight, and hopefully have another release very soon...
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Fri Apr 11, 2008 2:28 pm    Post subject: Reply with quote

Great! I'm looking forward to it! Very Happy
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Urre



Joined: 05 Nov 2004
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Location: Sweden

PostPosted: Fri Apr 11, 2008 7:22 pm    Post subject: Reply with quote

Very awesome!
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun Apr 13, 2008 10:59 am    Post subject: Reply with quote

Some pics of the latest version:







In these pictures you can see the dynamic camera, unit selection/unit health colormoding, clientside cursor and LOD turning units into dots in the extreme distance, as well as some plasma troopers I've created using the new unit scripting system.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun Apr 13, 2008 5:13 pm    Post subject: Reply with quote

I hope this version has an actual interface
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sun Apr 13, 2008 6:06 pm    Post subject: Reply with quote

This looks beautiful, Mauve!
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sun Apr 13, 2008 6:12 pm    Post subject: Reply with quote

Congrats, MauveBib. Looks awesome! I can't wait to download and try it.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun Apr 13, 2008 8:02 pm    Post subject: Reply with quote

Another couple of shots showing off some of the new particle work, which is scriptable in the external unit files.



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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Sun Apr 13, 2008 8:19 pm    Post subject: Reply with quote

Well, I'm impressed :D
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Mon Apr 14, 2008 12:24 am    Post subject: Reply with quote

Those shots look great...
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