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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Sat Jan 16, 2010 6:55 pm Post subject: |
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I have done research before and I did the research again. My results show that no one has found a solution to my problem.
I did manage to get some ATI drivers to work.
They read my card as a 32mb ATI Rage Ultra.
These drivers weren't from the ATI site but they were ATI drivers.
They have had no impact on being able to run Gl Quake World at all.
The odd part is that FTEQW will load up but the lag and fps is unplayable, yet GL QuakeWorld won't load up and Software QuakeWorld will. _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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c0burn
Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England
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Posted: Sat Jan 16, 2010 7:29 pm Post subject: |
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Does the ATI driver I linked install? |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Sat Jan 16, 2010 7:47 pm Post subject: |
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I couldn't get the website you linked to load. _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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mh

Joined: 12 Jan 2008 Posts: 909
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Posted: Sat Jan 16, 2010 8:01 pm Post subject: |
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Team Xlink wrote: | I have done research before and I did the research again. My results show that no one has found a solution to my problem.
I did manage to get some ATI drivers to work.
They read my card as a 32mb ATI Rage Ultra.
These drivers weren't from the ATI site but they were ATI drivers.
They have had no impact on being able to run Gl Quake World at all.
The odd part is that FTEQW will load up but the lag and fps is unplayable, yet GL QuakeWorld won't load up and Software QuakeWorld will. |
As Baker is fond of saying, there are a LOT of things wrong with GLQuake (including GLQW) and any one of these could be preventing it from working, whereas FTE will have a more mature OpenGL codebase thus avoiding most or all of these problems.
My guess is that you are now most likely going through a software emulation path, and that the drivers you now have may not even support hardware accelerated OpenGL.
Can you try one of the D3D8 engines again? Don't worry about QW for the moment, use the DirectBengt engine instead. This is just a testing stage that will enable us to get a better handle on the problem. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Sat Jan 16, 2010 8:03 pm Post subject: |
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Team Xlink wrote: | I tried these direct3d engines:
Direct3d JoeQuake
Direct3d Bengt
Direct3d Tonik |
_________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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mh

Joined: 12 Jan 2008 Posts: 909
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Posted: Sat Jan 16, 2010 8:27 pm Post subject: |
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OK, my confusion, I thought the driver he had gotten working was something new.
I'm getting mystified by this to be honest. Have you run the GPU caps viewer (http://www.geeks3d.com/20091228/gpu-caps-viewer-1-8-2-available/) yet? This might pull out some info on what's going on with your driver. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Sat Jan 16, 2010 8:34 pm Post subject: |
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The driver I did get working was different.
I tested again with direct3d and the gl clients, my results were the same. _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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c0burn
Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Tue Feb 02, 2010 12:29 am Post subject: |
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Horray!
My problems are over!
I bought a used NVidia GeForce 4 MX 440 from Craigslist for $10!
It works like a charm. _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Tue Feb 02, 2010 1:01 am Post subject: |
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cool
there's one thing worse than bad drivers. and that's bad drivers for now-unsupported hardware. :) _________________ What's a signature? |
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