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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Sun Apr 23, 2006 7:36 am Post subject: 2 |
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I really think the modding community needs a file repository, like cdrom.com used to be. I don't know how to achieve this though. It seems like mods that came out over a year ago get lost too quickly, we need some permanancy around here. |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Sun Apr 23, 2006 9:15 am Post subject: |
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Indeed  _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Apr 23, 2006 10:00 am Post subject: |
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we can try convincing 3darchive.gamers.org to reopen idgames2 and contact the mirrors but that won't help much.
also, we could use our own idgames2 file database like doomworld does _________________
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Mon Apr 24, 2006 10:56 am Post subject: |
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We need an anonymous ftp or something, something with huge capacity too. If only gamers.org would let us in... |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Mon Apr 24, 2006 4:46 pm Post subject: |
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If we were to get something of the sort back, perhaps we should then focus on having uptodate links to such... and convince the existing review sites and such to accurately point to it. So many sites point to mod and map dls that no longer work.... Perhaps the func_msgboard people have some ideas on this? idgames2 is an archive of mods and maps after all. |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Mon Apr 24, 2006 7:39 pm Post subject: |
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At last check with Frik, idgames2 was amounting to over 4gigs... and I think if it was a known mirror you might hit your bandwidth fairly quickly. |
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Bank

Joined: 23 Apr 2006 Posts: 25
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Posted: Mon Apr 24, 2006 11:32 pm Post subject: |
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CheapAlert wrote: | we can try convincing 3darchive.gamers.org to reopen idgames2 and contact the mirrors but that won't help much.
also, we could use our own idgames2 file database like doomworld does |
I would suggest the same thing, it's made the Doom community (basically Doomworld) very successful. _________________ "When my name is dropped, it's kinda like a curse word. People react to it in very different ways." -Bank |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Tue Apr 25, 2006 1:01 am Post subject: |
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Of course, if the master archives would be reopened for submissions it'd still need someone there to review and check every submission to fit in with their guidelines.
Ty Haldermann is the only one managing the idgames archive and he's only Doom engine focused. Not sure if he could manage the extra work for idgames2, especially since he used to live in new orleans and all... _________________
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Tue Apr 25, 2006 1:08 am Post subject: |
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I would be up for helping moderate such submissions, the question minorly that of technical skill (FTPs wont let me be, or let me be me on irc, try to shutdown new mods with a leak, but it feels empty without walnut creek). Sorry for the musical burst. The bigger question is time, just because I am in school and working, thus every few months my whole schedule fluctuates, as do my responsibilities outside of Quake.
Then again, even with a revitalization of Quake, submissions will be slow enough that it should hardly be overwhelming by any means... But there are plenty of people on this forum alone qualified to take on such a position if allowed to, and willing, to do so. |
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Bank

Joined: 23 Apr 2006 Posts: 25
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Posted: Tue Apr 25, 2006 3:51 am Post subject: |
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scar3crow wrote: | I would be up for helping moderate such submissions, the question minorly that of technical skill (FTPs wont let me be, or let me be me on irc, try to shutdown new mods with a leak, but it feels empty without walnut creek). Sorry for the musical burst. The bigger question is time, just because I am in school and working, thus every few months my whole schedule fluctuates, as do my responsibilities outside of Quake.
Then again, even with a revitalization of Quake, submissions will be slow enough that it should hardly be overwhelming by any means... But there are plenty of people on this forum alone qualified to take on such a position if allowed to, and willing, to do so. |
You could always go with the "Dump your files here" method, offering some sort of hosting for all quake-related files. Maybe some Qakeradio : D _________________ "When my name is dropped, it's kinda like a curse word. People react to it in very different ways." -Bank |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Posted: Tue Apr 25, 2006 5:04 am Post subject: |
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what if we could do a simple user registration through php, have a good uploading script, and each person would have their own folder on that ftp?
also, when I get paid next, I could upgrade my service to get a shit-ton more bandwidth _________________ Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sat Apr 29, 2006 9:19 am Post subject: |
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Just give me some php stuff and tell me how to enable ftp upload and you will have your host.
I just sent them (http://www.doomworld.com/idgames/) another mail. _________________ Quake Maps |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sat Apr 29, 2006 2:54 pm Post subject: |
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i've already sent linguica a mail and bothered him in irc a year ago
no luck.
I prefer to have the archive on a long-running site, thanks _________________
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