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Inventory middleware stuffs

 
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Chris



Joined: 05 Aug 2006
Posts: 78

PostPosted: Sun Feb 17, 2008 10:03 pm    Post subject: Inventory middleware stuffs Reply with quote

so I'm working on this inventory system that should eventually be able to interface with most qc projects and requires csqc to run, and fteqcc to compile (array and preprocessor function specifics)


I suppose I'll use this thread to post some wip's and the source as I keep making iterations on it.






Beta 1: http://gameconsortium.com/files/InventoryB1.zip

Press N to spawn Yellow Armor item into inventory, and TAB to toggle inventory.


Feedback welcome.


Last edited by Chris on Sat Feb 23, 2008 9:24 pm; edited 2 times in total
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Mon Feb 18, 2008 2:26 pm    Post subject: Reply with quote

Neato stuff man! Can't wait for some crazy person to take on the prydon source, and make a DP only version using csqc, with this + clientside camera and all that awesomeness...
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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Mon Feb 18, 2008 3:50 pm    Post subject: Reply with quote

Prydon already has a similar inventory system, it's not fully hooked up to everything (dropping/equipping/ etc doesn't work, but it's probably trivial now the meat of it is there), but the code is there. It doesn't require fteqcc, csqc or any engine features, but can use them if present.
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Chris



Joined: 05 Aug 2006
Posts: 78

PostPosted: Sat Feb 23, 2008 4:56 am    Post subject: Reply with quote

Ok! Here it is, still a little rough around the edges however is a starting base, I'll continue to extend it and improve on ease of implementation into other projects and encapsulation.



http://gameconsortium.com/files/InventoryB1.zip

Press N to spawn Yellow Armor item into inventory, and TAB to toggle inventory.

Feedback welcome.
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