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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Fri May 22, 2009 4:43 am Post subject: Fimg 2 |
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New release is up:
http://www.inside3d.com/frikbot/fimg/fimg_v02.zip
This is mostly a backport of some of the Quaded code and an update to the new version of DevIL - mostly to get rid of the flipping issue (hopefully). Thanks to c0burn and Lardarse for doing some super quick testing. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri May 22, 2009 4:51 am Post subject: |
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gietng _________________
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c0burn
Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England
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Posted: Fri May 22, 2009 8:56 pm Post subject: |
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Thank you for this. I can now edit gfx.wad and texture wads without having to use old stuff like adquedit/wally/texmex.
Yay |
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c0burn
Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England
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Posted: Fri May 22, 2009 10:57 pm Post subject: |
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Couple of small bugs:
The loading progress bar seems to stay there after loading is complete (and not be 100%?). This is with wad files, not tested anything else.
If you close it maximised, and reopen, it's not maximised, but it's saved the window size, so it goes offscreen. |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Fri May 22, 2009 11:00 pm Post subject: |
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Ah, I hastily rewrote the progress stuff last night. Good catch. I think I'll also save the window state instead of just the size. Put on the todo. |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sun May 24, 2009 10:56 pm Post subject: |
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sweet.. |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Wed Jun 10, 2009 5:40 pm Post subject: |
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Hint: Users who wish to run Fimg under wine have to download and install Microsoft Visual C++ 2005 Runtime components.
http://download.chip.eu/de/download_de_1295944.html
Fimg is a nice app, especially for working with .lmp files (gfx.wad). For working with textures, I prefer Wally.
I'd like to see simple painting tools in Fimg, for drawing sprites. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Mon Feb 08, 2010 12:04 pm Post subject: |
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I read this:
Quote: | I would but FIMG doesnt work on Win7 so i could only do it on my desktop |
Source of post:
http://www.solitudegame.byethost6.com/index.php/topic,1937.0.html
I don't have Windows 7 so I don't know if this is true, but I wanted to post it in this thread so the info is here. _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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c0burn
Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England
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Posted: Mon Feb 08, 2010 12:18 pm Post subject: |
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It works fine on windows 7, so I have no idea what that post is talking about. |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Mon Feb 08, 2010 5:48 pm Post subject: |
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..I 2nd that. It works fine on Win7 32/64bit.
c0burn wrote: | It works fine on windows 7, so I have no idea what that post is talking about. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Fri Jun 11, 2010 3:02 am Post subject: |
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Fimg 2 is *really* good. It really takes the pain out of a number of previously aggravating tasks. For instance, making .lmp files and I have been told it can even make colormaps for palettes for software renderers. _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Fri Jun 11, 2010 3:04 am Post subject: |
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Baker wrote: | I have been told it can even make colormaps for palettes for software renderers. |
(And if it can't, you can always use QME) _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri Jun 11, 2010 4:53 am Post subject: |
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Sajt wrote: |
(And if it can't, you can always use QME) |
I prefer doing it manually by using some layers in a painting program, you insensitive clod! _________________
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Fri Jun 11, 2010 5:49 am Post subject: |
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Yes actually, I've done that before too! (To make a Q2-style full colormap for alpha or additive blending, for example) _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Sat Jun 19, 2010 4:50 am Post subject: |
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Bug report! I loaded a .mip file and tried to save as pcx. First of all, when I selected 'pcx' it didn't automatically fill in the extension, which I didn't notice. I hit save, and got a funny alert box saying something along the lines of "No file extension. I don't know what to do now and I'm lost." So I tried again, this time filling in the .pcx extension myself. Fimg proceeded to create a file... then kept writing who knows what to it. The file (a 64x64 texture) grew to 10 MB, 20 MB, 50 MB... then I killed the process. Not sure what was going on there! I ended up just taking a screenshot of the texture in the Fimg window and repalettizing it in Paint Shop Pro.
As a side note, that oldschool white-with-light-grey-crisscrosses background around the image is too bright. It makes a lot of Quake textures just look black in comparison. You should use a darker background, grey at least. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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