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One entity is two entities? (DarkPlaces)

 
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jim



Joined: 05 Aug 2005
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PostPosted: Sun May 18, 2008 6:27 pm    Post subject: One entity is two entities? (DarkPlaces) Reply with quote

I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too.
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mh



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PostPosted: Wed May 21, 2008 9:41 pm    Post subject: Reply with quote

Have you an old single-TMU 3D card? It sounds like it's rendering stuff in 2 passes, and counting twice as a result. LH?
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jim



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PostPosted: Wed May 21, 2008 11:37 pm    Post subject: Reply with quote

I have geforce 8800gts 512mb.
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LordHavoc



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PostPosted: Thu May 22, 2008 10:18 am    Post subject: Re: One entity is two entities? (DarkPlaces) Reply with quote

jim wrote:
I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too.


Probably fixable if you use r_depthfirst 0, but this may lose fps slightly (more so with costly shaders).

Also make sure r_hdr is 0.

Either way these features are not meant to increase the entities count on r_speeds (even if an entity is indeed rendered multiple times), so this is a bug.
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jim



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PostPosted: Thu May 22, 2008 3:04 pm    Post subject: Reply with quote

Looks like it was the r_hdr being 1 doubling the entity amount. r_depthfirst being something else than 0 only increase the polygon amounts, but entity amount stays correct.
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