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Things that are wrong with GLQuake
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Ranger366



Joined: 18 Mar 2010
Posts: 72
Location: Berlin (Germany)

PostPosted: Tue Jun 29, 2010 3:11 pm    Post subject: Reply with quote

I dont like the fitzQuake WeaponKick, anyway - i know what pop.lmp is, i just thought its one of the easiest protections i saw, and deleting this from Quake Engine is even easier.

my last Card (Nvidia geforce FX 5200, i had from 2006 to 2010 XD) did it right, first time saw this on Windows 7. these, white textures.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Jun 29, 2010 5:09 pm    Post subject: Reply with quote

Ranger366 wrote:
I dont like the fitzQuake WeaponKick, anyway


Type v_gunkick 1 in console? Or if it is already 1, then v_gunkick 0?
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Ranger366



Joined: 18 Mar 2010
Posts: 72
Location: Berlin (Germany)

PostPosted: Tue Jun 29, 2010 7:19 pm    Post subject: Reply with quote

Baker wrote:
Ranger366 wrote:
I dont like the fitzQuake WeaponKick, anyway


Type v_gunkick 1 in console? Or if it is already 1, then v_gunkick 0?


Man! Baker, you are pure awesomeness, ever used FitzQuake version from kurok, cause i worked with it, and so i never saw original documentation. anyways, thanks for all the help in details.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Jun 29, 2010 7:27 pm    Post subject: Reply with quote

Ranger366 wrote:
ever used FitzQuake version from kurok




Kinda of, sort of. Very Happy
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Ranger366



Joined: 18 Mar 2010
Posts: 72
Location: Berlin (Germany)

PostPosted: Tue Jun 29, 2010 7:31 pm    Post subject: Reply with quote

Baker wrote:
Ranger366 wrote:
ever used FitzQuake version from kurok




Kinda of, sort of. Very Happy


LOL
Thats what some people see in Iphone "port" (it isnt really a port) of kurok. Or Wii, or DS (?) dont know baker.

Hmm, this reminds me to one bug i had on HL2 PSP test, that the HUD was only shown when i shot, but i dont care about this anymore, because im using Dark Quake Engine from Crow_bar now, for PSP. Im no really PSP Freak, its only because of this one project... This, big secret thingy.

edit:

last posts i asked for some better lightnings, and my ugly bugs are powered by the palette.



i hope my next test will not result the first beta of StarField Quake...
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