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Alien Quake source code

 
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impact0r



Joined: 08 Jun 2008
Posts: 4

PostPosted: Sun Jun 08, 2008 12:10 pm    Post subject: Alien Quake source code Reply with quote

I am working on, mostly visual, revitalization of an excellent Alien Quake mod. This is a different project that recent 'Aliens' mod.

Some extremely-early work screens here:
http://img76.imageshack.us/my.php?image=image1wi5.jpg
http://img300.imageshack.us/my.php?image=28615830uk7.jpg
http://img256.imageshack.us/my.php?image=image3tj1.jpg
(these are taken with a QW client).

That would end up even better if I put my hadns on its source code.
Does anyone have even a romotest idea where can I look for it?

By the way - anyone who likes that TC so much that would like to help in this project, is asked to speak up Wink
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Wed Jul 02, 2008 9:06 pm    Post subject: Reply with quote

Looks interesting, impact0r. I'm sorry I can't help you out for the source. Have you tried decompiling it?
Can you go in some details about exact ways in which you plan to "revitalize" the mod?
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impact0r



Joined: 08 Jun 2008
Posts: 4

PostPosted: Thu Jul 03, 2008 5:02 am    Post subject: Reply with quote

Yeah, I did decompile the source and got some good results.
You may check out the progress here: http://tinyurl.com/6ymuv8
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Thu Jul 03, 2008 5:44 pm    Post subject: Reply with quote

I have the source code, as well as much nicer models that what was ever released.

Unfortunately, there is no way I can give this to you. I don't need the lawsuit from FOX.

In all seriousness, you are playing with fire here, unless you are doing it for yourself and never going to publicly release it.
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impact0r



Joined: 08 Jun 2008
Posts: 4

PostPosted: Thu Jul 03, 2008 6:03 pm    Post subject: Reply with quote

I got the source code too and models from the latest AQ are not that bad (not that I'm going to keep them). Nevertheless, I'd like to see at least screenshots of yours.

As for the Fox, I already explored that angle - I talked with both, AQ head author (who BTW relinquish any copyrights of AQ) and some dude from Fox that is supposed to have been responsible for busting them. In short, no-one cares for such ancient game as Quake1, it's not 1996 anymore.
Besides, even if they would, it's nearly impossible to track the modder down. Internet got a lot bigger since then and it's not like someone is gonna include his resume to the mod.
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Fri Jul 04, 2008 4:27 am    Post subject: Reply with quote

You talked with the AQ head author?? You do realize that was me, right? Who exactly did you supposedly talk to?
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Fri Jul 04, 2008 5:16 am    Post subject: Reply with quote

..I thought you went by another nick on here already? unless that is(was) on Quakesrc.org I'm thinking of? Wink

..I did laugh knowing you did create the original, but then it dawned on me maybe it was the people from the other Alien mod that popped up a few months ago that he talked to? They are using some of the original sounds & models, but have seen them slowly replaced them as they go. I thought that they have been using there own code though, but don't quote me I'm not sure of anything. Still it sounds fishy since they where never busted by Fox, that was you...

Irritant wrote:
You talked with the AQ head author?? You do realize that was me, right? Who exactly did you supposedly talk to?
Wink

That Alien Quake thread can be read here:

Aliens-Quake total conversion on telejano engine

and some video:

..Some Youtubes of their progress..
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impact0r



Joined: 08 Jun 2008
Posts: 4

PostPosted: Fri Jul 04, 2008 6:55 am    Post subject: Reply with quote

Irritant wrote:
You talked with the AQ head author?? You do realize that was me, right? Who exactly did you supposedly talk to?


That would be Gustav from Sweden.
I emailed all three of you but get no response. Subsequently, I managed to find only his recent email address.
I might be wrong but I vaguely remember his name was first in AQ credits so I assumed he was the head of the project. If that’s not the case, then my bad.
Anyway, good to see you’re still active and apparently much more AQ inclined than the Swede.

As for the models - I gradually replace them with md3. Check out the screens from the link I gave previously.
I don’t know what models you have but I saw some spectacular difference in Alien models between the AQ I had before (various sizes of demon model) and the newest one I managed to dig up somewhere in the net (various xenomorphs).

xaGe wrote:
That Alien Quake thread can be read here:[/url]

We tried to combine both mods into one but turns out we have different visions how it should look like.
In my opinion, Aliens in 'Aliens' are too human-like every encounter looks exactly the same, there is no suspense - atmosphere is inferior to AQ, opponents are only aliens, I dont like the engine (eg. no support for bumpmapping), and finally entire thing looks too much HalfLife-ish.
But that's just me.
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Fri Jul 04, 2008 8:20 am    Post subject: Reply with quote

..well not everyone sees things the same... They have great atmosphere in some of what they have shown so far. I do like what they have done to this point and have even donated a set of Alien-esk HUD numbers I had made.. This all just means I get to look forward to seeing what your vision produces as well... Very Happy ..win-win...

impact0r wrote:
..We tried to combine both mods into one but turns out we have different visions how it should look like.
In my opinion, Aliens in 'Aliens' are too human-like every encounter looks exactly the same, there is no suspense - atmosphere is inferior to AQ, opponents are only aliens, I don't like the engine (eg. no support for bumpmapping), and finally entire thing looks too much HalfLife-ish.
But that's just me.
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Fri Jul 04, 2008 1:53 pm    Post subject: Reply with quote

impact0r wrote:
Irritant wrote:
You talked with the AQ head author?? You do realize that was me, right? Who exactly did you supposedly talk to?


That would be Gustav from Sweden.
I emailed all three of you but get no response. Subsequently, I managed to find only his recent email address.
I might be wrong but I vaguely remember his name was first in AQ credits so I assumed he was the head of the project. If that’s not the case, then my bad.
Anyway, good to see you’re still active and apparently much more AQ inclined than the Swede.

As for the models - I gradually replace them with md3. Check out the screens from the link I gave previously.
I don’t know what models you have but I saw some spectacular difference in Alien models between the AQ I had before (various sizes of demon model) and the newest one I managed to dig up somewhere in the net (various xenomorphs).

xaGe wrote:
That Alien Quake thread can be read here:[/url]

We tried to combine both mods into one but turns out we have different visions how it should look like.
In my opinion, Aliens in 'Aliens' are too human-like every encounter looks exactly the same, there is no suspense - atmosphere is inferior to AQ, opponents are only aliens, I dont like the engine (eg. no support for bumpmapping), and finally entire thing looks too much HalfLife-ish.
But that's just me.


Yeah Gustav wasn't the lead, and I'm actually very surprised that he gave his blessing, as it was he that they threatened the most and had scared.

I'd be willing to donate the models I have, I'll see if I can dig them up. You can use them, as long as you don't mention my name or connect me in any way with the game.

I won't "officially" give you my blessing, so to speak in regards to using AQ code and assets, but I will "look the other way" if you know what I mean Smile
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