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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Mon Jun 01, 2009 12:30 am Post subject: |
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leileilol wrote: | frikbot, essential copy and paste for testing dm weapons
perquake, 22khz sound madness with loads of weapon frames and chainsaws. WHERE IS HE NOW doing enhanced doom stuff such as 32khz sound effect replications and smoother weapon animations. |
FBX has a happy home in RemakeQuake, too, for being such a nice fellow.
A question, are there any noteworthy FBX mods that would for example improve the AI or make it play CTF, or similar?
Perquake is indeed a super-nice mod. Especially the shotguns (someone asked about DOOM shotguns, well that basically raises the damage, lowers the rate of fire, and probably increases the spread).
Quote: | Special Forces Quake, for offering a unique single player campaign (the mod itself isn't as good as usmc or navy seals though) |
This rocks! Thanks for mentioning it!
http://ftp.gamers.org/pub/idgames2/partial_conversions/special_forces/sfq203.zip
I like realistic or semi-realistic shooters, in this case they left the health kits and armor in, and there doesn't seem to be locational damage. Anyway, it's really fun. You can even command your teammates to attack, heal them, etc. In singleplayer, I mean. The weapons are first class (from Navy Seals I believe). You can loot corpses for stuff, too.
Quote: | Team Fortress 2.5 for the intro, and BLUE TEXTURES AND DARK SKIES OH YEA (I hate 2.8 for the iikka sentry). Best use of Qtest water. |
What is Qtest water?
Quote: | Xmen because the muscles on the skins are more polished than the rest of the game. |
Xmen I didn't find so bad, I wouldn't want to play this all the time though. It's a bit unbalanced IMO (too hard). |
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Trickle
Joined: 26 Mar 2009 Posts: 44
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Posted: Mon Jun 01, 2009 2:58 am Post subject: |
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I'm serious, lets all get together and play one of these mods online! at least airquake Lol _________________
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Mon Jun 01, 2009 7:23 pm Post subject: |
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Error wrote: | I'm down with playing Future Vs. Fantasy any time. Anyone able to host a good server? |
http://quakeone.com/servers/
QuakeOne server list wrote: | fvf.servequake.com Future Vs. Fantasy Future Vs. Fantasy 00/12 e1m1 |
its up all the time, ran by Gunter, hosted by *ORL* _________________ bah |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Mon Jun 01, 2009 10:25 pm Post subject: |
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Does anyone have this, or know where to get it?
Quote: | Crusade - by Dominic Tarr, Phil Heil, Mathew Nolan, Gregory Goodwin, Looi En-Shan.
A TombRaider type mod. Really good new features and more game detail than your 'Run-of-the-mill Quake TC'. |
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reckless
Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger
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Posted: Thu Jun 04, 2009 12:25 am Post subject: |
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nehahra. love the story and it has some itchy humor
zerstoerer. agree thats how quake should have been "well not the ending hehe".
xmen. really nice models actually.
alien quake. allthough the feds or fox are probably going to haul my ass for just saying the name . spoky as hell one of the few quake mods that actually gave me quite a scare, and im not easy to scare believe me unfortunatly hard to get by as it got its plug pulled by the above.
prydon. very not quakish but actually quite nice for some r&r. has a nice story to go with it. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Jun 05, 2009 10:15 am Post subject: |
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Prydon didn't get a chance to show off a lot of story really. You must be referring to the TDA story
Anyhow, Prydon (I kinda worked on this, am I allowed to list it?) and Nehahra.
Nehahra had those creepy alien-things, whatever they were, armed with SNG's and Sprocketlaunchers IIRC. Those and the original AvP aliens are the most scary FPS monsters I've seen to date. Unpredictable hiding- and peek-a-boo behavior, and creepy voices. Awesome. Also, when you shot a monster with a Sprocket, they came running towards you, attempting to catch you in the blast. Also awesome. Scrags gave me quite a scare when they did this, as they were so incredibly effective at it.
Prydon cause it's a good hack-n-slash. Gotta love those.
I do have some fond memories of Team Fortress with some friends over LAN. Playing it online is just scary.
An Airquake wannabe called podquake was also fun over LAN. I had not heard of Airquake, so podquake was awesome to me. It's essentially the same, except with starwars ep1 podracers for models, and plasmaguns. Strange thing that those podracers flew like aircraft, but we didn't mind, it was a blast. I even made maps for it. _________________ Look out for Twigboy |
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Irritant
Joined: 19 May 2008 Posts: 115 Location: Maryland
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Posted: Fri Jun 05, 2009 2:01 pm Post subject: |
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Zerstorer - was probably the creepiest, and best done Q1 mod of it's time.
After the Fall - I rather liked this one, had some cool monsters.
Doom YPOD - nice doom TC. _________________ http://red.planetarena.org - Alien Arena |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Fri Jun 05, 2009 3:15 pm Post subject: |
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Actually, as I think of it, the original grappling hook sticks out a great deal in my mind. That thing was damn cool. You could pull yourself up into some feature in the ceiling, out of sight, switch to the rocket launcher, and rain rockets down on players who had no idea you were up there. Didn't work for long though unless you kept changing positions. That had to be one of the coolest early mods ever. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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elgms
Joined: 11 Jun 2009 Posts: 3
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Posted: Thu Jun 11, 2009 5:44 pm Post subject: |
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Runes
Painskeep
Capture the Flag
Team Fortress
Those had to be my favorite modifications. Even though there were a lot of mods floating around during the time of quakeworld, those have to be the ones I liked the best. |
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