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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri May 07, 2010 12:32 am Post subject: CSQC dreams |
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A player model system cross compatible with:
- new skeletal iqms made for extensive animations and such
- old player.mdls using Quake frame macros (no weapon tags)
- quake2 md2s using Quake2 frame macros (no weapon tags either)
- quake3 md3s (the anim.cfg, lower/upper/head kind)
- UT2 PSK/PSA
all as transparent as possible.
CSQC would handle the dirty work of getting the models to show, move and animate and read from 'frame states' (jumping, strafing, dying, dead, weaponchange, etc) given from the server, while the server all has to do 'uh this is dadadada.mdl and it has thisweapon now go animate it'
CSQC / Darkplaces makes the above possible. I just don't have the time to code it!
What are your dream features that are reasonably CSQC doable? _________________
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Fri May 07, 2010 4:52 am Post subject: |
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Stop dreaming. CSQC wiill never happen in your lifetime... _________________ <ekiM> Son, you're writing data structures your CPU can't cache. |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri May 07, 2010 2:38 pm Post subject: |
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you don't happen in your lifetime _________________
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri May 07, 2010 4:13 pm Post subject: |
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Lardarse wrote: | Stop dreaming. CSQC wiill never happen in your lifetime... |
I don't get it. _________________ Look out for Twigboy |
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toneddu2000
Joined: 24 Feb 2009 Posts: 14
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Posted: Sat May 08, 2010 6:43 pm Post subject: |
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I add myself to that dream
I think that every modification is possible, it's just a budget matter.
I think there are lots of programmers outside that could handle this
I keep fingers crossed ^^ |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Sun May 09, 2010 12:40 am Post subject: |
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My dream feature is that Fitzquake or Quakespasm supports CSQC, so the mapping world can partake in its glory. It's fact that most mappers won't switch to Darkplaces (don't look at me), hence any community project involving several mappers flat out can't really use CSQC until that happens.
That's probably what Lardarse means. Somewhat. _________________ ReMakeQuake
The Realm of Blog Magic |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Sun May 09, 2010 12:52 am Post subject: |
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My dream feature is a well documented CSQC SDK, complete with easy-to-understand examples covering every feature. And, as goldenboy said, while other engines like FitzQuake and DirectQ does not support it, it will be just a dream. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Swift
Joined: 26 Jan 2010 Posts: 44
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Posted: Sun May 09, 2010 4:37 am Post subject: |
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goldenboy wrote: | It's fact that most mappers won't switch to Darkplaces (don't look at me) |
Why? |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun May 09, 2010 5:13 am Post subject: |
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because mappers are ostriches
My only point of concern is DP and DP only _________________
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Sun May 09, 2010 5:24 am Post subject: |
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In my dreams, things chase me and I die. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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Swift
Joined: 26 Jan 2010 Posts: 44
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Posted: Sun May 09, 2010 2:43 pm Post subject: |
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leileilol wrote: | because mappers are ostriches
My only point of concern is DP and DP only |
DP is where it's at. |
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