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changing player angles

 
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machi



Joined: 14 Nov 2004
Posts: 8
Location: argentina

PostPosted: Fri Nov 26, 2004 3:43 am    Post subject: changing player angles Reply with quote

i now we wrote about this lots of times but i don t have access to previous topics.
wich engines support "changing players angles" from code?
i mean having the ability to make that in really small increments just like using the mouse with sensitivity = 1.
i think i read something about tei engine and a mod having that ?
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IceDagger



Joined: 19 Nov 2004
Posts: 20

PostPosted: Mon Dec 06, 2004 6:16 am    Post subject: Reply with quote

TomazQuaze (and its derivative engines like Telejano), DP, and ProQuake to name a few.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Wed Dec 08, 2004 1:17 am    Post subject: Reply with quote

Yeah, with Tomaz based engines I think you have to have 'impaim' cvar on to have this better aim. Also, impaim servers are not compatible with non-impaim servers.

Other engines such as DarkPlaces support the good aiming by default.
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machi



Joined: 14 Nov 2004
Posts: 8
Location: argentina

PostPosted: Mon Dec 13, 2004 4:40 am    Post subject: Reply with quote

you mean that when you shoot a rocket it actually goes in the crosshair direction with good precision ?
i mean being able to change the crosshair point of aim, move the player entity to a new angle, but using of quake c code plus having a good precision (ability to change angles in really small increments)
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