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Mexicouger

Joined: 01 May 2010 Posts: 129
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Posted: Fri Jun 18, 2010 7:46 pm Post subject: psp Quake Custom Palete? |
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I was wondering If it's possible To Change the psp Kurok palette? i Heard there was converters and stuff for PSP quake and all, But What about like FiMg and stuff? When I would convert gfx to .lmp format, they Would automatically Be converter to default quake palette. So then How would I use the Custom quake palete? Thanks so Much for the Help. And I mean... There is 16 unused Colors! I could be occupying those with green! |
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Fri Jun 18, 2010 11:32 pm Post subject: |
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1: Make a pallete image
2: Load it in Fimg, and export it as whatever format the engine expects.
3: With Fimg still open, export a colormap of the palette.
4: Put them all where the engine expects.
5: Modify all of your assets to use the new palette. _________________ <ekiM> Son, you're writing data structures your CPU can't cache. |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sat Jun 19, 2010 1:40 am Post subject: |
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It'd be best to remove palette limitations, though. |
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