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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Wed Oct 22, 2008 7:11 pm Post subject: Mmm... |

It's pretty quiet in here... should we just get rid of this forum section? Replace it by something else? _________________ http://www.planetcocot.net/

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Wed Oct 22, 2008 10:15 pm Post subject: |

I guess I could ask LordHavoc to explain screen space ambient occlusion, per light lightmaps versus per object lightmaps, and how normal mapping works and just copy and paste them each as their own thread =)

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Oct 23, 2008 5:45 am Post subject: |

I think a large factor is that Inside3D isn't really known as relating to graphics development, but more to QC, and some talk about other engine coding. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Thu Oct 23, 2008 7:18 am Post subject: |

scar3crow wrote:
I guess I could ask LordHavoc to explain screen space ambient occlusion, per light lightmaps versus per object lightmaps, and how normal mapping works and just copy and paste them each as their own thread =)

Hell, we go to #qc and #darkplaces for that.
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Oct 23, 2008 8:55 am Post subject: |

I did use to have a thread in this forum but it seems to be deleted?

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Sat Oct 25, 2008 12:19 am Post subject: |

hmm was that the one with cube mapped water? or really the one that made me think "wtf is cube mapped!?!?" _________________ bah

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