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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Sun May 09, 2010 8:15 am Post subject: ....dumb>your right |

well yea i am dumb in alot of ways but here it is [Decreased the poly limit]

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Mon May 10, 2010 2:01 am Post subject: |

if you want a model to work nicely in quake psp, I would make it less than 1000, it would work on pc quake though. incoming insults from downsider

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Mon May 10, 2010 4:40 am Post subject: |

Biodude wrote:
if you want a model to work nicely in quake psp, I would make it less than 1000, it would work on pc quake though. incoming insults from downsider

Why would you think I'd insult you for no reason?

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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Tue May 11, 2010 9:01 am Post subject: thats what everyone says |

thats what everyone says they don't believe that i made that model they always say you riped halo and stuff well i didn't i got this idea from halo reach and dark void and DUKE NUKEM[JETPACK!]......well since if you say like that i will cancel my project.....[sorry] everyone dislikes me...T_T

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Tue May 11, 2010 12:23 pm Post subject: |

So, are you giving up of your project because someone doubts you did a model ? Wow. Just. Wow. _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Tue May 11, 2010 5:17 pm Post subject: |

Hey if you made those models good for you. But I'm with lielielol on this one. Not to mention your player model has 30 frames of animation already. If I myself had seen a WIP progression sure, and you might want to try that in your defense in the future.
Beyond that the models look good. I can already imagine a horde of those mechs chasing CHAOS around a military installation.

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GiffE Joined: 08 Oct 2006 Posts: 141 Location: USA, CT |

Posted: Tue May 11, 2010 6:13 pm Post subject: Re: thats what everyone says |

UrbanKid wrote:
thats what everyone says they don't believe that i made that model they always say you riped halo and stuff well i didn't i got this idea from halo reach and dark void and DUKE NUKEM[JETPACK!]......well since if you say like that i will cancel my project.....[sorry] everyone dislikes me...T_T

Take an easy UrbanKid, your project should be done for yourself. Regardless whether people like you or not.
While I can't say the player model looks like you made it, if you did great work, if not oh well...
_________________
http://www.giffe-bin.net/

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Tue May 11, 2010 6:38 pm Post subject: |

While I agree the model is very detailed and far better than the others, accusations without proofs or at least strong evidences are as bad as stealing someone's work. _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Tue May 11, 2010 11:10 pm Post subject: |

He put up progress pictures of him making this model not too long ago, in our dropbox. I watched him make the model. Those pictures might not be there anymore, since he deleted everything in his old folder because of him running out of dropbox space.
Dropping because of that isn't really a good dropping reason

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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Wed May 12, 2010 9:35 am Post subject: ....... |

thanks but i will give you an update if i have done the other models

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Fri May 14, 2010 1:48 am Post subject: |

thats some nice work, I see some over lapping faces tho

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Fri May 14, 2010 12:07 pm Post subject: |

They look kinda messy, would be better to show them with just one colour. Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.
_________________
zbang!

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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Fri May 14, 2010 12:58 pm Post subject: AWESOME! |

jim wrote:
They look kinda messy, would be better to show them with just one colour. Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.
That is freaking AWESOME!!

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri May 14, 2010 4:16 pm Post subject: |

lookin good i see some stretching where the shoulders meet the pecs though. _________________ QuakeDB - Quake ModDB Group

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sat May 15, 2010 11:09 pm Post subject: |

Oh well, maybe I'll try improve the vertex weights.. just remembered that I really need to do that elsewhere too.. the head has bad weights, the ears go weird if I rotate the head horizontally. Ok and then here's an update to the skins. I think this will be final, because I don't know what else I could do to them. Well, I've thought of improving the highpoly model.. I just feel some scales in the tail bottom & end are wrong, mostly because the tail poly topology was kinda crappy. I'll probably add some more poly sections to the tail, so it'll appear smoother with animations.
_________________
zbang!

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