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Frame Code Generator

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Sat Nov 29, 2008 8:23 pm Post subject: Frame Code Generator |

I wrote this small tool it generates qc frame code and outputs like this

Code:
$frame Test1 Test2 Test3 Test4 Test5 Test6 Test7 Test8 Test9 Test10 void() player_test1 = [ $Test1, player_test2 ] {}; void() player_test2 = [ $Test2, player_test3 ] {}; void() player_test3 = [ $Test3, player_test4 ] {}; void() player_test4 = [ $Test4, player_test5 ] {};
void() player_test5 = [ $Test5, player_test6 ] {};
void() player_test6 = [ $Test6, player_test7 ] {};
void() player_test7 = [ $Test7, player_test8 ] {};
void() player_test8 = [ $Test8, player_test9 ] {};
void() player_test9 = [ $Test9, player_test10 ] {};
void() player_test10 = [ $Test10, player_test11 ] {};
void() player_test11 = [ $Test1, player_test12 ] {};
void() player_test12 = [ $Test2, player_test13 ] {};
void() player_test13 = [ $Test3, player_test14 ] {};
void() player_test14 = [ $Test4, player_test15 ] {};
void() player_test15 = [ $Test5, player_test16 ] {};

Download Here:
http://www.file-upload.net/download-1284845/QuakeFrameGenerator.rar.html
Itīs not perfect but very helpful for me.
It saves as output.txt

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Sun Nov 30, 2008 3:40 am Post subject: |

should upload it to filefront too _________________ QuakeDB - Quake ModDB Group

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sun Nov 30, 2008 6:31 am Post subject: |

I made one that was a tad simpler. you enter: player_run then how many frames and it did all that for you _________________
Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Sun Nov 30, 2008 6:48 am Post subject: |

cool, we need a website or something with all these files on it so everyone can find them easyier! _________________ QuakeDB - Quake ModDB Group

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Sun Nov 30, 2008 8:01 am Post subject: |

www.quakedev.com?

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Sun Nov 30, 2008 8:03 am Post subject: |

i dont see any on there :/ _________________ QuakeDB - Quake ModDB Group

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Willem Joined: 23 Jan 2008 Posts: 73 |

Posted: Sun Nov 30, 2008 10:55 am Post subject: |

I've started up a new download site to take over from shub-hub and, I hope you don't mind, but I put your utility up there. Everyone can download from here if they want to: http://www.quaketastic.com/cgi-bin/filechucker.cgi?action=listfiles&path=tools/windows/quakec
Thanks!
_________________
www.wantonhubris.com

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Sun Nov 30, 2008 5:16 pm Post subject: |

Willem is officially one of the coolest persons ever. _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Sun Nov 30, 2008 5:46 pm Post subject: |

are we going to get the password to it to upload? _________________ QuakeDB - Quake ModDB Group

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Willem Joined: 23 Jan 2008 Posts: 73 |

Posted: Sun Nov 30, 2008 5:55 pm Post subject: |

Same as shub-hub! _________________ www.wantonhubris.com

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Sun Nov 30, 2008 7:28 pm Post subject: |

Time to migrate files over! weeeee _________________ Unit reporting! http://www.bendarling.net/

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Willem Joined: 23 Jan 2008 Posts: 73 |

Posted: Sun Nov 30, 2008 7:30 pm Post subject: |

Well, not entirely. I'm going to be mirroring the old shub-hub on that same domain name so this will really only be for files moving forward. Old links will still work and whatever is on shub currently should still live on. I mean, feel free to upload, but the old shub archives are definitely going to be maintained.
_________________
www.wantonhubris.com

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Sun Nov 30, 2008 7:56 pm Post subject: |

Yes, I am just sorting through that. Some useless clutter will go but all links should continue working (that's the idea). _________________ Quake Maps

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Mon Dec 01, 2008 2:19 pm Post subject: |

Willem, you are a legend. _________________ Apathy Now!

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Tue Jan 13, 2009 1:36 am Post subject: |

stealthy, please excuse my ever occurring ignorance, but i cant figure out how to use this :S , like is there a spacific folder set up? i also cant figure out the terrain generator by...umm..that other guy ... i know these two things arnt related :S
_________________
bah

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