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xtremetrooper Joined: 04 Jan 2009 Posts: 13 |

Posted: Mon Jan 05, 2009 1:35 am Post subject: Worldcraft vs Hammer Editor |

Which is better? I heard that they are pretty much the same, with Hammer Editor just having bug fixes. Will it make a difference which editor I use?

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Mon Jan 05, 2009 2:27 am Post subject: |

i heard they are almost the same i vote QuArK _________________ bah

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SamUK Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom |

Posted: Mon Jan 05, 2009 3:31 am Post subject: |

Worldcraft , my vote. could make anything. _________________ Working on Solitude

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Mon Jan 05, 2009 5:15 am Post subject: |

worldcraft IS hammer.... hammer is just the new name for it for the newer versions, open the program you will see that they are the same. _________________ QuakeDB - Quake ModDB Group

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SamUK Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom |

Posted: Mon Jan 05, 2009 5:39 am Post subject: |

I know that , i was saying that i perfer worldcraft to quark .... -.- _________________ Working on Solitude

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Mon Jan 05, 2009 5:46 am Post subject: |

i wasnt trying to be a dick, was just stating that it was the same. - tired ... just got off work... wore down not thinkin 100% edit: more or less stating that this thread is close to useless if this "Worldcraft vs Hammer Editor" is more or less the question... because its invalid if its the same ...
_________________
QuakeDB - Quake ModDB Group

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SamUK Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom |

Posted: Mon Jan 05, 2009 5:59 am Post subject: |

Yeah , i figured. But isnt hammer more stable , meaning less change of getting ma errors. _________________ Working on Solitude

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Mon Jan 05, 2009 8:21 am Post subject: |

i would suppose since its the more recent one, but i would also assume it comes with its own or new bugs. just like with any game or program. _________________ QuakeDB - Quake ModDB Group

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Mon Jan 05, 2009 8:56 am Post subject: |

Hammer's for Half-Life, therefore automatically disqualifies.

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Mon Jan 05, 2009 2:46 pm Post subject: |

Worldcraft goes back to Quake and was used for GoldScr Engine games, as well as Quake games (QUake 2 to my knowledge). Hammer is a later version, and the current version is made for the Source Engine. As long as you are using Hammer/WC below 3.5, you can make maps for Half Life and GoldScr games, but you need Hammer/WC 3.3 or lower in order to use them for the Quake engine. Dont qoute me on any of this though.
You are probably better off asking the pro dudes as Func_Msgboard.
_________________
....noodle...

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xtremetrooper Joined: 04 Jan 2009 Posts: 13 |

Posted: Mon Jan 05, 2009 8:45 pm Post subject: |

ceriux wrote:
worldcraft IS hammer.... hammer is just the new name for it for the newer versions, open the program you will see that they are the same.

I know that they are the same, I have played Quake 1 AND Half-Life 1 since day 1. I noticed that they were very similar.

leileilol wrote:
Hammer's for Half-Life, therefore automatically disqualifies.

I also know that. I simply posted up this topic because I remember back in the day when there was a site called collective.valve-erc.com, and someone from there said that since the engines are so similar, it wouldn't really make much of a difference.

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Mon Jan 05, 2009 8:55 pm Post subject: |

you are just trying to re-assure yourself, lol . _________________ ....noodle...

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xtremetrooper Joined: 04 Jan 2009 Posts: 13 |

Posted: Mon Jan 05, 2009 9:01 pm Post subject: |

Zylyx_ wrote:
you are just trying to re-assure yourself, lol .

No, those were the real reasons behind me posting the topic, lol .

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Mon Jan 05, 2009 11:56 pm Post subject: |

It is unfortunate that Hammer can't be used for Quake maps according to the license agreement because Worldcraft 3.3 messes up texture alignment with the import of standard [non .map 220 format] Quake .map files where Hammer 3.4/3.5 imports them just fine without any problems.
Worldcraft 1.6 is nice but lacks OpenGL acceleration and cannot maintain texture alignment with rotation. Plus I think the standard download is just shareware, I can't remember the unwanted limitation imposed with the shareware version.
Worldcraft 3.3 and Hammer 3.4/3.5 do not have a way to brighten the 3d textured viewed which it seems is too dark on a lot of people's computers (this can be worked around using the setgamma.exe [ that can be downloaded at the DarkPlaces site among other places]utility to artificially brighten it ).
It seems that common consensus is that Radiant is hard to work with for many people because it can't do the 4 screen view many people are accustomed to working with.
The BSP editor that some people rave about is closed source, which like Worldcraft, is just another way of shooting yourself in the head ... if not today, then tomorrow.
A few people like Quark. I personally couldn't figure it out and it seemed hard to use but I also didn't give it a chance, but I heard it can have "issues".
This project IS open source, QuakeEd ( http://www.celephais.net/board/view_thread.php?id=60225&start=142 ) and some people think it has a lot of potential. As I understand it, initial setup is confusing and lacks a nice screenshot to help someone set it up. It is my understanding that it lacks keeping textures aligned with rotation, but maybe that will eventually happen.

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Electro Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia |

Posted: Tue Jan 06, 2009 9:46 am Post subject: |

Out of those 2 options, I choose: GTKRadiant 1.4 TEEHEHE _________________ Unit reporting!
http://www.bendarling.net/

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