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r_fullbright for models?

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Sat Dec 08, 2007 1:08 pm Post subject: r_fullbright for models? |

When I use the r_fullbright the models are still dark. How can I use it for the models ?

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Sun Dec 09, 2007 5:41 pm Post subject: |

What engine are you using? _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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Stealth Kill Joined: 29 Dec 2006 Posts: 83 |

Posted: Sun Dec 09, 2007 6:50 pm Post subject: |

It a Winquake port with Hardware rendering for Playstation Portable.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Mon Dec 10, 2007 9:45 am Post subject: |

r_fullbright as a cvar? In that case you'll have to contact the engine dev. _________________ Look out for Twigboy

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Mon Mar 17, 2008 5:32 pm Post subject: |

if its standard winquake r_fullbright will only make surfaces fullbright as far as i know. not to accustomed with the software engine in joequakes gl port however a different pallette is used to overbright models might work in software to i think.

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