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franqutrass Joined: 30 Dec 2009 Posts: 22 Location: peru |

Posted: Mon Jan 25, 2010 9:41 pm Post subject: Qfusion |

Hello, again about "Qfusion" The question is: how can I copil with DEV C + +?, why i try copil and sendme a error. thanks _________________ hello

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Wed Jan 27, 2010 9:26 pm Post subject: Re: Qfusion |

franqutrass wrote:
Hello, again about "Qfusion" The question is: how can I copil with DEV C + +?, why i try copil and sendme a error. thanks

Well, obviously, copy/paste the error here. If there are more compilation errors, post the first 3 only. Someone will figure out what's going on from the first ones.
_________________
My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Wed Jan 27, 2010 9:47 pm Post subject: |

Rule 1 is always "if you get an error message tell us what the error message was". _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010 MHQuake Blog (General) Direct3D 8 Quake Engines

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franqutrass Joined: 30 Dec 2009 Posts: 22 Location: peru |

Posted: Thu Jan 28, 2010 1:13 am Post subject: |

that what makes the game work is the file "game_x86.dll" truth? another question,what program can I use for compil the source code of "Qfusion" please send me the answer to my mail: stickgun@homtail.com thanks _________________
hello

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Thu Jan 28, 2010 10:43 am Post subject: |

franqutrass wrote:
that what makes the game work is the file "game_x86.dll" truth? another question,what program can I use for compil the source code of "Qfusion" please send me the answer to my mail: stickgun@homtail.com thanks

Why not write the answer here? You already said you are using DEVC++. You also said you have an error. Do please copy the error here.
If the source isn't using MFC, you might as well use Visual C++ Express.
_________________
My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Thu Jan 28, 2010 11:14 am Post subject: |

Chip wrote:

franqutrass wrote:
that what makes the game work is the file "game_x86.dll" truth? another question,what program can I use for compil the source code of "Qfusion" please send me the answer to my mail: stickgun@homtail.com thanks

Why not write the answer here? You already said you are using DEVC++. You also said you have an error. Do please copy the error here.
If the source isn't using MFC, you might as well use Visual C++ Express.

Agreed. Sharing problems means sharing solutions means everybody wins.
+1 for VC++ Express too. Dev-C++ is well outdated by now and - while it was fine in it's time - I really wouldn't touch it nowadays.
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

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franqutrass Joined: 30 Dec 2009 Posts: 22 Location: peru |

Posted: Thu Jan 28, 2010 9:32 pm Post subject: |

and a question as I copil the source code in the file "game" with "VC + + Express" Here is the source code: http://sourceforge.net/projects/l33t/files/qfusion/release%2010/qfusionr10_src.zip/download unzip it and in the game folder is where the source code.
_________________
hello

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qbism Joined: 04 Nov 2004 Posts: 82 |

Posted: Fri Jan 29, 2010 3:11 am Post subject: |

If I understand you, open the qfusion.vcproj with VC++ Express and it will convert the project to a ".sln" file. It will also automatically convert game and cgame. From there, you can choose to compile game. Compatibility with DevC++ is possibly broken in qfusion version 10. Try downloading qfusion version 7 if you want to try.
_________________
http://qbism.com

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