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Pulseczar

Joined: 12 Aug 2006 Posts: 37
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Posted: Mon May 03, 2010 6:09 pm Post subject: Origin of term "NetQuake" |
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Anyone know why the original, non-QuakeWorld Quake is now generally called 'NetQuake'? QuakeWorld was primarily made to improve how well Quake runs over the internet. So, the term 'NetQuake' is pretty confusing. Maybe NetQuake should have been called 'LAN Quake' instead. |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Mon May 03, 2010 6:26 pm Post subject: |
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NetQuake is fine over local NETworks. Anything under 50 milliseconds and its not that bad. Above that and the lack of prediction starts to kick in. It also needs a fairly large pipe. Its not just LANs.
QW and NQ are both Quake. QuakeWorld engines are gradually stealing NQ's turf! :)
Back when quake was new, there wasn't such things as WANs or anything, it was just a network, as opposed to a modem. That's my impression, anyway. _________________ What's a signature? |
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Pulseczar

Joined: 12 Aug 2006 Posts: 37
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Posted: Mon May 03, 2010 11:09 pm Post subject: |
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Isn't the internet considered a wide-area network? The internet was around before Quake. And before that, there were other large networks like BBS's and military networks. |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Tue May 04, 2010 1:55 am Post subject: |
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the internet is a network of networks, rather than a single one _________________ What's a signature? |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Wed May 05, 2010 4:09 pm Post subject: |
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The internet was not widely popular before Quake, though. It was just starting out. You had stuff like CompuServe, AOL and Usenet. So you were "on Compuserve" more than "on the internet". At that time, people were still playing Midimaze on Ataris (which used the MIDI connector for networking!). Doom and Quake over the internet were pretty new things. A "network" was usually meaning a LAN, company or home. I remember us using a nullmodem cable to connect two PCs to play Doom2, probably in 1995.
Anyone remember these?
Internet means inter-network, with network meaning what I said above. Net-Quake was run on a company or campus network. Quake"world" probably stems from "world wide web" which was another popular 90s term. The whole prediction stuff was done because most people used this:
Since the internet is a lot faster today, and will probably get even faster in the future, Netquake is an option for the internet, and the faster the internet gets, the less use there is for prediction. _________________ ReMakeQuake
The Realm of Blog Magic |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Wed May 05, 2010 4:26 pm Post subject: |
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goldenboy wrote: | Internet means inter-network, with network meaning what I said above. Net-Quake was run on a company or campus network. Quake"world" probably stems from "world wide web" which was another popular 90s term. |
Alas the original concept of QuakeWorld was also (if not primarily) about centralizing servers gameplay data, where you could have permanent status and global rankings. The new network protocol was never meant to be the main feature to convince people to play QuakeWorld, but in the end that's what prevailed. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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mh

Joined: 12 Jan 2008 Posts: 909
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Posted: Wed May 05, 2010 4:52 pm Post subject: |
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frag.machine wrote: | goldenboy wrote: | Internet means inter-network, with network meaning what I said above. Net-Quake was run on a company or campus network. Quake"world" probably stems from "world wide web" which was another popular 90s term. |
Alas the original concept of QuakeWorld was also (if not primarily) about centralizing servers gameplay data, where you could have permanent status and global rankings. The new network protocol was never meant to be the main feature to convince people to play QuakeWorld, but in the end that's what prevailed. |
Two-fold really; the single master server idea was something that Carmack wanted to do as a personal pet project, but the attack on latency over slow connections was always there from the start too, it didn't just happen as a consequence.
http://www.team5150.com/~andrew/carmack/johnc_plan_1996.html#d19960802 _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Wed May 05, 2010 6:51 pm Post subject: |
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permanent status and global rankings? 3 quakes later and we've come full circle with quakelive.
halflife was forked from netquake (identical reconnect command), with the entity and prediction code (((re)))written based on the q2 code changes, quake2 was forked from quakeworld, with interpolation backported as it were (identical netchan).
so yeah, quakeworld was a response to 300+ ms latencies producing ice-skating effects.
NQ was a case of: you have a T1 line, right?
Fledgling/remote internet vs high-speed network.
Never call it NetQuake except to disambiguate, lest you annoy leilei! :P
In the time since quake, the internet has sped up - I don't know of any other game than QuakeWorld that lacks interpolation. :)
QuakeWorld is still much more playable if you're playing on a server on the other side of an ocean/different continent/via AOL, and fte/ezquake/Quake2 have interpolation too, now. _________________ What's a signature? |
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Pulseczar

Joined: 12 Aug 2006 Posts: 37
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Posted: Wed May 05, 2010 7:47 pm Post subject: |
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Well, from here on out, we're going to start calling NetQuake 'LAN Quake' to avoid confusion..
Thanks for the Plan file. Very interesting read. |
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Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
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Posted: Wed May 05, 2010 8:05 pm Post subject: |
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I'd call it 'Normal Quake'. Some years ago, I though NQ was for 'Normal Quake', not 'NetQuake'.  _________________ There's no signature here. Stop looking for one. |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Wed May 05, 2010 8:27 pm Post subject: |
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Kids... They have no respect for the classics.  _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Thu May 13, 2010 5:01 pm Post subject: |
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We chose NetQuake because calling it q95.bat seemed silly. |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Thu May 13, 2010 6:15 pm Post subject: |
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Spike wrote: | NQ was a case of: you have a T1 line, right?
Fledgling/remote internet vs high-speed network. |
I remember looking at the scoreboard in NetQuake with jealous anger at players with 40 ping at the top of the scoreboard.
(You know, because gaming is a serious thing dammit and, well, I was 9 years less [im]mature).
Quakeworld would always get stuck on 99% of downloaded map, so I played NetQuake. The few times I did get Quakeworld to work, players blinked all over the place. Hence, I was a NQ regular mostly.
The day installed Quake at work I made them all pay and beat the best of the best in a game loaded with the best of the best. Yeah, I camped it a little, but I won by 1 by the skin of my teeth. Three people immediately accused my non-namebrand self of cheating and I had a smile on my face.
The frontier ... I'm glad I kind of sort of was apart of it on the tail end. Never was there for the true old skool days, but kind of sort of there for the days not far removed from it and did start with dial-up.
But I still have to listen to the true elders get a feel for ye old original environment. _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Thu May 13, 2010 6:26 pm Post subject: |
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Multiplayer is for losers and a waste of time. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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