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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Mon Nov 17, 2008 4:06 pm    Post subject: bprint woes Reply with quote

Quote:
if ((bright > 0) && (self.torch_dim_time < time) && (timer_on != 0))
{
bright = bright - 1;
self.torch_dim_time = time + 1;
local string bp;
bp = ftos(bright);
bprint ("Battery level = ");
bprint (bp);
if (bright <= 0)
{
player_flashlight_toggle();
}
}


Thanks to help I've got a nice "battery running out and torch turning off" thing going on, see above.
The problem I've got is that I want, when the torch is turned on, to display the remaining 'power' left in it. However Quake doesn't agree with the way I'm doing it.
'Bright' being that battery power. I'm intending to also do some maths to show it as a percentage, but as it's not showing up at all, I'm merely trying to get the first step working.
Nothing is displayed at alll, not "battery Level", not bp's value, nothing.
???
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Mon Nov 17, 2008 8:02 pm    Post subject: Reply with quote

you have no new line.

bprint ("Battery level = ");
bprint (bp);
bprint ("\n");

should fix it.
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Mon Nov 17, 2008 8:12 pm    Post subject: Reply with quote

Oh bloody hell! I both hate it and love it when its something so silly and small!

Thank You
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