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FrikaC
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Joined: 08 Oct 2004
Posts: 947

PostPosted: Mon Sep 05, 2005 10:42 pm    Post subject: Bored, so... Reply with quote

What mods/game would you like to see in Arcade?
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Tue Sep 06, 2005 4:27 am    Post subject: Reply with quote

I've never been much of a gambler, but I imagine you could put in a slot machine with Quake-ish icons on the front -- the Quake Q, player's face, dogs, shamblers, and other iconic Quake paraphanalia. Very Happy

The mechanics should be fairly simple... I hope.

A pinball machine might be a whole other mod of its own, in terms of work load.

BTW, I really enjoyed the new games you put in there since I last played. Cheers!
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Tue Sep 06, 2005 7:09 am    Post subject: Reply with quote

Don't know if it's possible, but; Defender
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Tue Sep 06, 2005 11:06 am    Post subject: Reply with quote

Not an arcade game, but Akalabeth! Simple and easy to randomly generate!
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FrikaC
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Joined: 08 Oct 2004
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PostPosted: Tue Sep 06, 2005 12:49 pm    Post subject: Reply with quote

Never thought I'd hear a request for a RPG, that surprises me.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Tue Sep 06, 2005 7:05 pm    Post subject: Reply with quote

Asteroids
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Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Tue Sep 06, 2005 7:48 pm    Post subject: Reply with quote

I'd say Silpheed, except that it would probably be little more than an extension of the ROIDS game already existant in the mod. Perhaps some sort of "Warning Forever" Enhancement to ROIDS?
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Wed Sep 07, 2005 12:20 am    Post subject: Reply with quote

ski ball!!! Shocked

or bastetball sim Exclamation
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Wed Sep 07, 2005 4:06 am    Post subject: Reply with quote

Would break-out be hard to do?

There's also games like this that are easy to toss in. Very Happy
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Megazoid



Joined: 17 Oct 2004
Posts: 116

PostPosted: Wed Sep 07, 2005 10:58 pm    Post subject: Reply with quote

I seedy hooker standing in the Arcade.

Actually, I really was hoping there was some hidden area for some reason. Probably because a equate that sort of map with Duke3d.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Thu Sep 08, 2005 2:06 am    Post subject: Reply with quote

You mean including a few nonchalant-looking canisters of explosives in the corner of the arcade? :p
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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Thu Sep 08, 2005 8:24 pm    Post subject: Reply with quote

A clone of Gauntlet with random generated levels.
How's that sound? Is it even feasible.. especially the randomly generated level part..
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Tue Sep 20, 2005 4:07 am    Post subject: Reply with quote

how about breakout? Actually instead of character based console, make it 3d.. using a sprite and entities Wink
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Tue Sep 20, 2005 5:25 pm    Post subject: Reply with quote

Breakout has actually been done before as a quake mod, it worked ok.
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FrikaC
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Joined: 08 Oct 2004
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PostPosted: Fri Sep 23, 2005 3:34 pm    Post subject: Reply with quote

Note, I just asked this as a discussion topic, I don't plan on actually doing any of it.
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