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Artificial Intelligence

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No new posts Qfuestion
5 franqutrass Wed Mar 31, 2010 2:15 pm
No new posts The Definitive Frikbot Waypack
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25 Lightning Hunter Tue Feb 16, 2010 3:19 pm
No new posts Best method to make make monsters move around in singeplayer
14 SamUK Wed Jan 20, 2010 1:56 pm
No new posts Commute AI theories
4 leileilol Wed Jan 06, 2010 1:49 am
No new posts MOVETYPE_WALK On Non-Players
5 Team Xlink Tue Dec 22, 2009 3:03 am
No new posts Frikbot waypointing question
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31 Lightning Hunter Sun Dec 06, 2009 1:05 am
No new posts Dynamic moving monster?
3 SamUK Tue Dec 01, 2009 7:15 pm
No new posts Best Natural Navigation Bot
8 Team Xlink Sat Nov 21, 2009 7:17 am
No new posts Insane Frikbot Navigation Demo
1 Lightning Hunter Thu Nov 19, 2009 1:59 am
No new posts Bot Spawn Points In Maps
0 Team Xlink Thu Nov 19, 2009 1:57 am
No new posts Tutor Bot Download And Fixing AI Cafe
3 Team Xlink Tue Nov 17, 2009 9:38 pm
No new posts Frikbot Waypoint Improvements
6 Lightning Hunter Tue Nov 17, 2009 3:01 am
No new posts New Frikbot Waypoints
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21 Lightning Hunter Fri Oct 30, 2009 12:09 pm
No new posts First real "bug" I've come across with the Frikbot
4 Lightning Hunter Tue Oct 27, 2009 8:10 am
No new posts Many existing Frikbot waypoints are rubbish...
9 Lightning Hunter Mon Oct 19, 2009 5:42 pm
No new posts Frikbots & Skins
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68 redrum Mon Sep 28, 2009 3:02 am
No new posts Shockbot Nodegen
1 Electro Thu Sep 17, 2009 2:05 am
No new posts None Waypoint Navigation
4 Team Xlink Thu Sep 10, 2009 5:11 am
No new posts Shockbot has a pulse
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15 Electro Mon Aug 10, 2009 9:57 am
No new posts Shockbot - taking its first steps
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67 Electro Wed Jul 29, 2009 8:11 pm
No new posts Adapting FrikBot to Hexen II
4 leileilol Mon Dec 01, 2008 5:33 pm
No new posts interfacing to C++ for bot coding
11 skelterjohn Fri Jul 25, 2008 10:50 am
No new posts Easy good TDM Bot?
3 Stealth Kill Sun Jul 20, 2008 10:00 pm
The selected topics have been moved. Moved: How to start making own 3d models?
0 toom Wed May 14, 2008 5:43 pm
No new posts Meet the FrikBots
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20 FrikaC Sun Mar 16, 2008 5:15 pm
No new posts Frikbot
8 redrum Tue Jan 15, 2008 1:37 am
No new posts True client bots?
11 redrum Fri Dec 14, 2007 3:16 am
No new posts Backpacks
13 redrum Sun Sep 16, 2007 5:25 am
No new posts Getting bots to walk on "broken ground"
7 Orion Tue Jul 31, 2007 7:51 am
No new posts Getting Frikbot to shoot an entity
6 CocoT Fri Jul 06, 2007 8:00 pm
No new posts Enemy Territory: Quake Wars' AI Combatants
3 CocoT Thu Jun 28, 2007 4:26 pm
No new posts Brand new OrionBots!
5 Orion Mon Jun 18, 2007 4:05 am
No new posts NPC Character behaviour, scripting etc.
2 Rodinius Tue Jun 12, 2007 12:30 pm
No new posts Genbots?
1 redrum Sat May 19, 2007 8:24 pm
No new posts OrionBots - third release, rocket arena support
3 Orion Thu May 17, 2007 3:58 pm
No new posts Getting Frikbots to work in Quakeworld.
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48 redrum Mon Apr 02, 2007 7:35 pm
No new posts OrionBots - 1st release
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25 Orion Sat Mar 31, 2007 11:50 pm
No new posts OrionBots - Version 2
2 Orion Thu Mar 29, 2007 10:28 pm
No new posts Simple helper bot
0 Orion Tue Mar 27, 2007 12:37 am
No new posts Learning AI
10 Urre Mon Mar 26, 2007 11:41 pm
No new posts When in roam, movetogoal
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15 scar3crow Tue Mar 20, 2007 1:32 pm
No new posts Appropriate AI
12 scar3crow Mon Mar 19, 2007 5:48 pm
No new posts ai_disable
9 DieparBaby Fri Mar 16, 2007 3:32 pm
No new posts Idea: AI Lib
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20 FrikaC Thu Aug 24, 2006 8:05 pm
No new posts Frogbots code
9 Trinca Fri Jul 14, 2006 1:18 am
No new posts FrikBot Resource Depot
5 Monster Tue Jul 11, 2006 11:55 pm
No new posts crack frikbot modification based on quake c?
1 lukeyuan Tue Jul 11, 2006 11:43 pm
No new posts FBX Dissection
9 FrikaC Sat Jan 28, 2006 5:09 pm
No new posts TF Bots
4 Ston3r Wed Dec 14, 2005 4:57 pm
No new posts [ Poll ] bot coding is fun
5 Gilgamesh Tue Nov 29, 2005 6:45 pm
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