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zenimax buys id software

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Thu Jun 25, 2009 6:54 am Post subject: zenimax buys id software |

oh shit. _________________

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Chip Joined: 21 Jan 2009 Posts: 314 Location: Romania |

Posted: Thu Jun 25, 2009 7:08 am Post subject: |

Quote:
"This puts id Software in a wonderful position going forward," said John Carmack, who will continue to serve in his current role as Technical Director. "We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them. We will be bigger and stronger, as we recruit the best talent to help us build the landmark games of the future. As trite as it may be for me to say that I am extremely pleased and excited about this deal, I am."

I wonder what will happen next.
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My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake

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metalmodman Joined: 08 Jun 2009 Posts: 17 |

Posted: Thu Jun 25, 2009 7:34 am Post subject: |

could it be bad? Last edited by metalmodman on Thu Jun 25, 2009 6:56 pm; edited 1 time in total

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Thu Jun 25, 2009 1:20 pm Post subject: |

Whöö ëës thëës Zënïmäx? _________________ zbang!

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Thu Jun 25, 2009 11:27 pm Post subject: |

Parent company for Bethesda. What now ? The Elder Scrolls V using idtech 5 ? I fear for the promised GPL release of the Doom 3 engine source code. In totally unrelated news, Michael Jackson is dead. These are strange times, indeed. _________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Thu Jun 25, 2009 11:51 pm Post subject: |

frag.machine wrote:
These are strange times, indeed.

a sign of the times, man.
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bah

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metalmodman Joined: 08 Jun 2009 Posts: 17 |

Posted: Fri Jun 26, 2009 12:27 am Post subject: |

about time

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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Jun 26, 2009 12:49 am Post subject: |

Ooookay, you guys are forcasting doom (pun intended) on the horizon, but I'm imagining a Fallout3-like Quake sequel that actually gets some of the old quake elements of freaky darkness and lovecraftian theme right. I dunno, it could also end in disaster, but I'm impressed with Fallout3 at least. If they touch the Quake series at all, maybe they'll do better with it than ID has for the past couple Quake games.
Just my speculation.
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When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Fri Jun 26, 2009 3:09 am Post subject: |

Wazat wrote:
Ooookay, you guys are forcasting doom (pun intended) on the horizon

Actually, no. Both Elder Scrolls and Fallout would fit nicely in theirs engines, and surely some new blood in the game design area will help id a lot. My real concern is about their past support to OpenGL and regular source code releases policy under the GPL.
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frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Fri Jun 26, 2009 8:36 am Post subject: |

err whaaa!

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mh Joined: 12 Jan 2008 Posts: 910 |

Posted: Sat Jun 27, 2009 12:58 pm Post subject: |

I think this is a positive move. ID can now focus more on their engines and games without getting distracted by the business side of things, and have a huge pool of creative talent to pull from or team with where required - something they've obviously been in dire need of since the departure of Romero.
It's early days yet, and all we've seen is the business announcements. I'm certain Carmack will make the situation clear in his own time. But I'd be very surprised if there wasn't a GPL Doom 3 release.
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goldenboy Joined: 05 Sep 2008 Posts: 310 Location: Kiel |

Posted: Sun Jun 28, 2009 5:01 am Post subject: |

ist mir egal

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