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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Wed Feb 11, 2009 4:14 pm Post subject: Darkplaces minimum and recommended requirements? |
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Hey all!
I was wondering if anyone can tell me the minimum and recommended requirements for running Darkplaces under Windows XP and Vista. I wasnt able to find this info on LordHavoc's website, so I was wondering if anyone has any info on this.
My current guess is this (for the minimum requirements):
1.8Ghz 32bit processor (either Intel or AMD),
512mb RAM
128mb graphics card with support for shader model 1.0
Thanx !
- Zylyx _________________ ....noodle... |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Feb 11, 2009 6:18 pm Post subject: |
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The minimum i've found myself is:
Pentium II 233MHz / AMD K6-2 300MHz
96MB RAM
100% OpenGL compatible (NO WRAPPERS) video card of at least 8mb of memory (3dfx, nvidia, powervr and ati works)
SDL compatible sound card
Windows 98 (It did use to work on Windows 95 two years ago though) |
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mh

Joined: 12 Jan 2008 Posts: 910
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Posted: Wed Feb 11, 2009 6:37 pm Post subject: |
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leileilol wrote: | 100% OpenGL compatible (NO WRAPPERS) video card of at least 8mb of memory (3dfx, nvidia, powervr and ati works) |
I'll second that. DP can be very 3D card friendly if configured correctly, and if one doesn't try anything silly. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Wed Feb 11, 2009 6:39 pm Post subject: |
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mh wrote: | and if one doesn't try anything silly. |
yeah the only ones I couldn't get to work were a Voodoo2 (though this wasn't with the mesafx driver), PowerVR PCX2 (no blend modes) and Trident Blade3D chipsets. Even the shoddy nVidia Vanta card will work fine with DP |
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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Wed Feb 11, 2009 10:22 pm Post subject: |
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thnx for that info! _________________ ....noodle... |
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