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I need help with drawline!

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worldspawn Joined: 02 Dec 2008 Posts: 26 |

Posted: Sun Sep 27, 2009 10:56 pm Post subject: I need help with drawline! |

Okay, I can't figure it out for the life of me.

Code:
drawline(1, '0 0 0', '500 0 0','0 150 0', 0, 0); drawline(1, '0 0 0', '0 500 0','0 150 0', 0, 0);

Neither of these will show up.

Code:
drawline(float width, vector pos1, vector pos2, vector rgb, float alpha, float flags)

Obviously I'm setting the values wrong, but which ones?!

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Mon Sep 28, 2009 12:05 am Post subject: |

void (float width, vector rgb, float alpha, float flags, vector pos1, ...) drawline =#315; is the argument list used in fte's drawline builtin. its only supported in gl (a no-op otherwise), and the width is assumed to always be 1. You can pass 4 points and draw 3 lines in one call (QC does not support more than 8 args, at least to builtins).
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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Tue Sep 29, 2009 12:58 am Post subject: |

I know nothing about CSQC so bear with my ignorance, but usually in OpenGL alpha values ranges from 1.0f (solid) to 0.0f (invisible). Isn't that the case ? _________________ frag.machine - Q2K4 Project http://fragmachine.quakedev.com/

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Tue Sep 29, 2009 1:46 am Post subject: |

um i think you might be right. _________________ QuakeDB - Quake ModDB Group

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