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qc mixed with mapping? (dynamic lighting n stuff)

 
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Fri Sep 11, 2009 9:13 pm    Post subject: qc mixed with mapping? (dynamic lighting n stuff) Reply with quote

anyways... i want to make this easy... i was wanting to make lights that do the same thing this rocket is doing in terms of dynamic lighting....






iv gone into dp and edited my dynamic lights (and saved them) but the only time my bump maps seem to work is when i fire a gun (rocket launcher just shows good) anyways... does anyone know of a way i can edit my light entities in qc to get the same effect? because editing within darkplaces doesnt seem to be working.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Sep 11, 2009 11:15 pm    Post subject: Reply with quote

Do you have realtime world lighting set on?
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ceriux



Joined: 06 Sep 2008
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Location: Florida, USA

PostPosted: Fri Sep 11, 2009 11:17 pm    Post subject: Reply with quote

i do yea.
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Madfox



Joined: 15 Jan 2005
Posts: 36
Location: Holland

PostPosted: Sat Sep 26, 2009 1:18 am    Post subject: Reply with quote

Have you tried Moving Lights by Marc Fontaine?

http://members.home.nl/gimli/movlight.zip
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Sat Sep 26, 2009 7:35 am    Post subject: Reply with quote

MauveBib wrote:
Do you have realtime world lighting set on?


This happens to me also. I have bumpmapping active, realtime active, but the bumpmapping becomes nicer and more visible when I shoot near a wall. When I place a normal light in the same position near the wall, the effect is a normal light, with less bumpmapping visible.
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sat Sep 26, 2009 2:40 pm    Post subject: Reply with quote

Try an RTlights file. DP has a built-in RT light editor.
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