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Rodinius
Joined: 27 Apr 2007 Posts: 30
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Posted: Sat May 05, 2007 11:46 pm Post subject: in depth tutorials for noobs like me!! |
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hi guys, i wrote this in another topic on another forum but i thought maybe it would be better to copy and paste it and show it to the coders in the main coding forum, so here it is:
Yeah, thats the only problem though, because i myself am new to coding but im reading up on Quake C and trying to digest it slowly, but when you see code being churned out, I find it hard at times to grasp where people get what parts to put where to make certain things happen. Also if possible, could somebody set up a glossary for Quake C and a beginners turtorial with full explaining of what each part of code has an effect on what area and the concept of creating a model then making it come to life with code from our animations, but im guessing what i said is probably easier said than done so im gonna button it.
(Just a suggestion thats all)
can anything of what i mentioned in there be made possible for noobs like myself, because i checked out some of the tuorials and they still make me feel like i just dont get it, i mean i start to and then i get confused!!!! AAAHHHHH |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Sun May 06, 2007 11:51 pm Post subject: |
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Rodinius - In case youre not familiar with Nexuiz ( www.nexuiz.com ) it is a free deathmatch game using the DarkPlaces Quake engine and is standalone. It does not require Quake to play and as MauveBib has illustrated, uses qc for the game logic. I assume they use md3 for their models however. Nonetheless, it is a place to toy with qc if you dont own Quake still. |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Mon May 07, 2007 7:15 am Post subject: |
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md3 for all static models (weapons, ammo pickups and whatnot) but zym for all characters. _________________ Look out for Twigboy |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Mon May 07, 2007 6:45 pm Post subject: |
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stick this in weaponframe
if (self.waterlevel > 1){
centerprint(self,"YOU'RE IN DEPTH!\n");
} _________________
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Rodinius
Joined: 27 Apr 2007 Posts: 30
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Posted: Wed May 09, 2007 2:05 am Post subject: |
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Thanks for all this help guys, its really been helping me out and encouraging me to do some stuff in quake, i bought a copy of the game im just waiting for it so well see what happens and i will check out that place nexuiz or something. Thanks everybody!!  |
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Rodinius
Joined: 27 Apr 2007 Posts: 30
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Posted: Wed May 09, 2007 2:10 am Post subject: |
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CheapAlert wrote: | stick this in weaponframe
if (self.waterlevel > 1){
centerprint(self,"YOU'RE IN DEPTH!\n");
} |
Such a surly character |
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