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c0burn
Joined: 05 Nov 2004 Posts: 158 Location: Liverpool, England
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Posted: Sat May 16, 2009 6:42 am Post subject: |
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Mapping & Compiling
WC 3.3 with hmap2
2D Artwork
Paint Shop Pro
Fimg
3D Modeling and Animation
QME, Quark, Quick 3d Pro, Blender, gmax
QC Programming & Compiling
notepad2 / frikqcc / my brain |
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Supa

Joined: 26 Oct 2004 Posts: 122
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Posted: Sat May 16, 2009 5:00 pm Post subject: |
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Mapping: I'm most familiar with Stoneless but I moved to Worldcraft because I needed vertex editing. :) I want to try and pick up the new QuakeEd someday.. Since I usually map for my own DP projects I use hmap2.
Modelling: Hopefully by the end of this year I'll be able to say I can use Blender, we'll see. :|
QC: Notepad++ & FTEQCC. |
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GiffE
Joined: 08 Oct 2006 Posts: 141 Location: USA, CT
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Posted: Sat May 16, 2009 6:31 pm Post subject: |
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Mapping: GTK Radiant
2D Artwork: Photoshop CS4
3D Modeling and Animation: 3ds Max 2009
QC Programming & Compiling: UltraEdit Sudio w/ QuakeC language highlighting and FTEQCC configured so it compiles, shows output in the compiler listbox (so you can do the double click on errors someone else spoke of)
Engine Programming & Compiling: Visual Studio 2005 _________________ http://www.giffe-bin.net/ |
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