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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Wed Aug 09, 2006 9:05 pm Post subject: Reference Code |
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I've said it before and I'll say it again, there needs to be source bases for DarkPlaces menu.dat and FTE's CSQC that behave almost exactly like normal Quake, so we modders can mod it.
Is anyone up to the challenge? |
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TimeServ
Joined: 08 Jun 2005 Posts: 15
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Posted: Thu Aug 10, 2006 3:09 am Post subject: |
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I had plans to do client-side monsters and projectiles at some point but those plans fell aside. |
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Tei

Joined: 25 Oct 2004 Posts: 195
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Posted: Thu Aug 10, 2006 10:40 am Post subject: Re: Reference Code |
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He!.
I have no idea of that menu.dat and FTE thing. Seems that I have to google for it... |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Chris
Joined: 05 Aug 2006 Posts: 78
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Posted: Fri Aug 11, 2006 6:52 pm Post subject: Re: Reference Code |
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FrikaC wrote: | I've said it before and I'll say it again, there needs to be source bases for DarkPlaces menu.dat and FTE's CSQC that behave almost exactly like normal Quake, so we modders can mod it.
Is anyone up to the challenge? |
I can't agree with you more. Please someone help us out with this? |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri Aug 11, 2006 7:23 pm Post subject: |
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i did have some csqc bloodness in charlie last year, dunno if it works with fteqw anymore but it was csqc
i lost the source though :\ _________________
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