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quakecorpse
Joined: 18 Apr 2006 Posts: 8
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Posted: Wed Apr 19, 2006 11:11 am Post subject: Quake1 just some question |
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Hello, i've found this tutorial about a shotgun kickback for quake1:
http://tutorials.moddb.com/1/?fpage=1
i've some question.
the tut. is correct?
"Under the prototypes" what does it mean? is the line :
"void (float shotcount, vector dir, vector spread) firebullets"
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Wed Apr 19, 2006 3:39 pm Post subject: |
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He means anytime after void() SuperDamageSound; but before void() W_Precache =
In the interests of being clean though, you should put it after void (float shotcount, vector dir, vector spread) firebullets is defined, but before void() W_FireShotgun. _________________ "Roboto suggests Plasma Bazooka." |
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Sajt
Joined: 16 Oct 2004 Posts: 1026
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Posted: Thu Apr 20, 2006 4:03 am Post subject: |
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Ugh more ugly code. I wouldn't suggest that tutorial, it's just bad. You might be able to pull it off in singleplayer, but anything else is uggh _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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quakecorpse
Joined: 18 Apr 2006 Posts: 8
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Posted: Fri Apr 21, 2006 11:01 am Post subject: |
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Sajt wrote: | Ugh more ugly code. I wouldn't suggest that tutorial, it's just bad. You might be able to pull it off in singleplayer, but anything else is uggh |
@ shadowborg
thank you very much
@ Sajt
I'm not skilled enough to say that, butI tried and it doesn't work neither in single player ... |
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