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Engine Programming
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Engine Programming
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[Engine Standard] External Texture names for MDL/SPR
1
mh
Sun Aug 15, 2010 5:55 pm
Can't stop spinning
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21
dreadlorde
Sun Aug 15, 2010 10:37 am
FTEQW: Porting 32-bit color software renderer?
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21
Baker
Sun Aug 15, 2010 10:35 am
How can I add overbright lighting to Quake engine?
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16
hondobondo
Sat Aug 14, 2010 6:29 pm
Loading Multiplayer Save Games ...
3
Baker
Fri Aug 13, 2010 9:14 am
Makaqu
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47
mk
Thu Aug 12, 2010 11:43 pm
Developer cvar management scheme?
6
Baker
Wed Aug 11, 2010 3:47 am
WinQuake without SciTech MGL
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16
mh
Tue Aug 10, 2010 8:34 pm
[Experimental] Proportional fonts
12
Teiman
Tue Aug 10, 2010 11:58 am
Efrags?
4
Baker
Sun Aug 08, 2010 1:06 pm
Mirror textures standard
7
Baker
Thu Aug 05, 2010 5:30 pm
hud translucent
8
Hazematman
Thu Aug 05, 2010 8:40 am
hud image scaling
7
Hazematman
Tue Aug 03, 2010 2:23 am
Stopping Picmip 45234 graphics destruction?
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35
Baker
Sat Jul 31, 2010 6:28 pm
Kurok PSP v0.4?
0
Ghost_Fang
Sat Jul 31, 2010 6:25 pm
help compiling quakeGX Wii
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16
Hazematman
Thu Jul 29, 2010 6:30 am
Upcoming Tutorial: The Seamless Multi-Map World
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19
Baker
Thu Jul 29, 2010 6:08 am
Help! What are these numbers?
4
Baker
Wed Jul 28, 2010 2:42 am
Quake hud tutorials
10
Hazematman
Tue Jul 27, 2010 12:11 am
Better sound support on vanilla WinQuake
7
JasonX
Fri Jul 23, 2010 3:20 pm
Quake menu alternatives
5
JasonX
Fri Jul 23, 2010 10:58 am
Miscellaneous Questions
5
Baker
Thu Jul 22, 2010 9:21 am
glquake werid model texture thing
1
Hazematman
Wed Jul 21, 2010 4:47 am
Quakespasm Mining ...
0
Baker
Tue Jul 20, 2010 8:58 am
(okay stupid question) how ipass info from qc to engine PLZZ
1
Jukki
Mon Jul 19, 2010 8:45 pm
Wanted: Engine hacking Guru to program a 'SkinBlind' effect
3
OneManClan
Mon Jul 19, 2010 11:16 am
trace->fraction
1
r00k
Mon Jul 19, 2010 10:11 am
Static and Const
9
Baker
Sun Jul 18, 2010 6:34 am
werid model thing
3
Hazematman
Sun Jul 18, 2010 4:02 am
Monster movement: U_NOLERP aka U_STEP
6
Baker
Sat Jul 17, 2010 11:55 pm
MH's Direct3D 8.1 Wrapper
5
Baker
Fri Jul 16, 2010 11:58 am
r_mirroralpha question ...
5
Baker
Fri Jul 16, 2010 10:10 am
Examining key_dest
13
Baker
Thu Jul 15, 2010 8:59 am
Gamma/Constrast
7
Baker
Wed Jul 14, 2010 9:35 pm
Setgamma: Engine crash restore gamma?
12
Baker
Tue Jul 13, 2010 10:38 pm
WinQuake: SCR_UpdateScreen Walkthrough
1
Baker
Tue Jul 13, 2010 9:00 am
Walking Through A Frame
2
Baker
Tue Jul 13, 2010 4:09 am
_gl_drawhull
0
Baker
Tue Jul 13, 2010 12:54 am
Quake Engine Programming
5
Error
Mon Jul 12, 2010 6:48 pm
Hipnotic Hackery - Windows
3
mh
Sun Jul 11, 2010 4:36 pm
How do I have the engine know when I do something in qc?
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25
Mexicouger
Sat Jul 10, 2010 3:14 pm
String Safety
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17
Baker
Thu Jul 08, 2010 6:39 am
Suggestions for performance upgrades to the Makaqu codebase
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27
JasonX
Wed Jul 07, 2010 9:36 pm
GLQuake and deadbodies not being colored
12
Baker
Tue Jul 06, 2010 3:25 am
Drawing an image?
4
Mexicouger
Sun Jul 04, 2010 5:56 am
Is some of the functions in quake pc, in quake psp?(hlbsp)
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17
Mexicouger
Fri Jul 02, 2010 5:16 pm
Fixing gravity/acceleration
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27
mk
Thu Jul 01, 2010 11:28 pm
GLQuake "HOM" near water surfaces
4
Baker
Wed Jun 30, 2010 10:10 pm
QW master server source code
4
frag.machine
Wed Jun 30, 2010 9:24 pm
Fix: Playing Demos With Multiple Maps
1
Baker
Wed Jun 30, 2010 3:18 pm
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