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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Tue Jul 08, 2008 8:05 am Post subject: Transloquake Mapping Competition - Win a game! :) |
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IMPORTANT UPDATE: With QExpo being somewhat postponed and people asking me for more time for this competition, it was decided to push the deadlines for submitting maps for this competition by exactly two weeks.
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Map for Transloquake and you might win one of the following games:
Portal
Team fortress 2
Timeshift
Quake4
Bioshock
Rainbow Six Vegas
Doom3
Counter-Strike Source
Tomb Raider Legend
Unreal Anthology
Half-Life2 Episode Pack
Tomb Raider Anniversary
You hear it right, with QExpo approaching, I decided to set up a little “mapping competition” and give everyone a chance to become the owner of one of those classic and critics-acclaimed games! To enter the competition, all you need to do is to create a map for my mod TRANSLOQUAKE, upload it (and its source) somewhere before the 16th of August 10pm Central European Time, and post at least one screenshot of it on this thread (or one of the ones created on the other forums listed below), along with your name and contact email. You have the right to submit as many entries as you want.
After the closure of the competition, and during a full week, all the members from Quake1-related forums (Inside3D, Func_Msgboard, QuakeOne and QuakeDev – voters will need to have become members before July 7, 2008) will be invited to cast their votes (only one vote per members across all forums) on which three maps they like best. The author of the first best map and the author of the second best map will each get to choose from the list above one game, which will then be sent to them. If the first two best maps were created by the same author, he/she will win both games. If maps “tie” for first and/or second place, a second round of votes will take place. Note that, if less than 8 maps are entering the competition, only the author of the first best map will receive a prize (but hopefully this won’t happen). If more than 8 maps enter the competition, but they are made by less than 5 different mappers, only the author of the first best map will receive a prize (again, I hope it won’t happen, but this is just to make sure one single participant does not “fill” entries in order to reach the amount of 8 maps).
I guess I should point out that these will not be second-hand games, but new, sealed games. I know, this still isn’t Make Something Unreal prizes but, well, I’m a poor grad student and that’s the most I can afford to give away…
TRANSLOQUAKE is extremely easy to map for, so I really encourage everyone to give it a try. “Speed-challenge” maps can be created in only a couple of hours and I am sure newbie and veteran mappers alike could create “regular” maps for it very easily. You are strongly encouraged to use skyboxes (the demo already includes a few you can use) and, if you wish to, custom soundtracks. The mod was initially developed under Darkplaces, but it is supported by most other engines (even though you might then miss on some of the eye candies).
If you don’t know what the mod is like, go ahead and make sure to download its newest demo – which has just been released - right here : http://www.mediafire.com/?f3b3pwyybgy (more mirrors will probably follow soon). It contains 5 maps (and their source), including 2 speed-challenge maps (bonus1.bsp and tr13.bsp), 1 regular map (tr5.bsp), 1 tutorial map (start.bsp) and 1 mapping guide map (mapping.bsp). The download also comes with a special document that will tell you exactly the kinds of entities Transloquake maps need to run.
I also, of course, strongly encourage you to check out the I3D thread dedicated to the mod at the following address: http://forums.inside3d.com/viewtopic.php?t=610
… as well as the couple of videos I made of the mod and posted on YouTube:
http://uk.youtube.com/watch?v=evmnPS4T4bI
http://uk.youtube.com/watch?v=ZumdVNhhrCI
http://uk.youtube.com/watch?v=nMGnW_audm4
Remember that Transloquake is still a project in the making. Please don’t discuss its development on this thread, used this thread instead: http://forums.inside3d.com/viewtopic.php?t=610. Future versions will include better models, more game modes (including deathmatch ones), more maps.
Until then, I’m looking forward to seeing your guys’ creations here and to offering the two lucky winners (or one very lucky winner) a nice gaming prize
Good luck!
UPDATE1:
1) If you downloaded this second demo a few hours after it was posted, you'll need to add the following to your config.cfg file (thanks to Spirit for pointing it out):
- bind "h" "impulse 126" // Choose "horizontal" bonus for the next shot
- bind "s" "impulse 127" // Choose "sticky" bonus for the next shot
- bind "c" "impulse 124" // //cancels a translocator which you have just thrown. You start the level with 5 of such bonus.
Note that the download has since been fixed, so if you haven't downloaded the demo yet, you don't have to worry about it.
2) I ought to point out that the games are PC games. I apologize to Mac users... If a Mac user wins, we'll find some type of arrangement.
3) I should also point out that remixes of posted maps are considered valid, independant entries. This means that, if you don't want your map to be used as a base for someone else's other map, you should post links only to the map itself and its screenshot(s). You will be allowed to post the source after the deadline (but it will have to be before the voting period ends)  _________________ http://www.planetcocot.net/
Last edited by CocoT on Thu Aug 07, 2008 2:37 pm; edited 1 time in total |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Fri Jul 11, 2008 3:21 am Post subject: |
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You should
The mod is really easy to map for (you have to play around with entities a little, but that's about it - you can use mapping.map as a base, that will make everything easier) and, if you don't want to spend too much time on it, can involve a lot of copy-pasting (once you have a nice enough basic "structure")
And portal is a very cool game... hehe  _________________ http://www.planetcocot.net/ |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Thu Aug 07, 2008 2:37 pm Post subject: |
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IMPORTANT UPDATE: With QExpo being somewhat postponed and people asking me for more time for this competition, it was decided to push the deadlines for submitting maps for this competition by exactly two weeks. _________________ http://www.planetcocot.net/ |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Fri Aug 08, 2008 1:14 am Post subject: |
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Argh I've been too busy. |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Posted: Fri Aug 08, 2008 7:56 pm Post subject: |
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So I guess I'm participating in this one after all, since you went and pushed back the deadline and all. I already have a first draft done, but it could use some polishing I think.
Just to be clear, is the new deadline now the 30th (two weeks after the 16th) or is the 16th of August the new, already-pushed-back date? _________________ woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Fri Aug 08, 2008 8:11 pm Post subject: |
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I'm way too busy unfortunately - however I don't want any of the games you're offering either =)
Looking forward to the outcomes though, simply to see what people come up with, particularly through benevolent coercion! |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Sat Aug 30, 2008 8:13 pm Post subject: |
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An absolutely beautiful map by Entar which, because it is the only entry I have received by the competition's deadline (which was today, a quarter of an hour ago), is the automatic winner!
Now, I must say that, even though I'm obviously a little disappointed that there was only one map to consider for this competition, I'm still very happy to see that it is one that totally deserve its prize, as it is very pretty (much prettier than my own maps ) and has a really cool lay-out. The way you must "travel" through its various parts is quite fun. I encourage everyone to give it a try. I'm really honoured to see that you spent so much time on this, Entar, and will be really happy to send you any game from the list
Since less than 8 maps entered the competition, that means that only one game out of the two is being given away. The second one is still up for grab. The good news is that I will therefore soon set a new deadline for anyone who would like to give it a try. I know some of you couldn't do it for lack of time, so here is your chance! I will give more details about it in a couple of days, but the new deadline should be pushed way forward, some time around the end of the year. Entar, you are of course free to re-enter the competition if you wish (but with a different map, of course )
Seeing the quality of Entar's map and knowing that some of you out there are currently mapping for the mod is of course very encouraging for me. The discussions I have had, among others, with Entar and Negke have also helped me see how to improve on the mod, which I am of course now more than ever set on doing. So you should reasonably expect some kind of updated progs.dat at some point before the second line with some added "tricks" that will help makers be even more creative with the Transloquake concept.
Until then, enjoy Sky Castle!  _________________ http://www.planetcocot.net/ |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Sat Aug 30, 2008 8:34 pm Post subject: |
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Entar wrote: |  |
[insert expression saying how good your map looks here] |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Sat Aug 30, 2008 10:37 pm Post subject: |
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+GASP+ i wanna live THERE _________________ bah |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Sun Aug 31, 2008 12:25 am Post subject: |
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CocoT wrote: | new deadline |
I think the timing was bad.
Most of those that remain that have the capability and interest to make a map would probably be pushing to finish something around the general Quake Expo date. |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Sun Aug 31, 2008 3:48 am Post subject: |
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Well, when the very first date for the deadline was announced, it was supposed to coincide with the projected date of QExpo's end. At that time, there also had been no mention of the event lasting more than two weeks. Not knowing when exactly the event was going to take place, I just decided to postpone the deadline by two weeks. So yes, in the end, it stopped coinciding with anything in particular. I guess I could have postponed it still, but I felt the whole thing would have started to loose some of its credibility.
Anyway... the next deadline is probably be going to be much later. Those among you who might be working on map, well, that leaves you even more time to polish it up or, alternatively, keep it safe and make it public whenever you feel like it
Again, the updated progs.dat will, I'm sure, also spice things up a bit for those interested in the contest but haven't really started and are looking for some tricks to play around  _________________ http://www.planetcocot.net/ |
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negke
Joined: 16 Apr 2008 Posts: 56
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Posted: Sun Aug 31, 2008 7:40 am Post subject: |
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Nice little map indeed. Congrats, Entar.
Solid construction, though some platforms are kind of hard to spot because their sides aren't lit much. It's ok with the skybox which, however, does not show in Fitzquake (for apart from the different directory requirements, many engines don't support jpg skyboxes, only tga).
Sorry I couldn't make it in time, but as I've already told you, CocoT, I definitely have the will to finish it. Entar's map even gave me a few ideas for another map... but we'll see. |
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