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Telejano Webpage - UPDATED!
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Fri Jun 15, 2007 10:37 am    Post subject: Telejano Webpage - UPDATED! Reply with quote

I have problems on my berlios account with quota space.
So the wiki has problems. I have created a static website to able people to download the thing, and I have move the wiki offline. I will retore the wiki online if the problem with space is solved.

The new website is UGLAS, and 6 fingers on hands and Geocities genes.

http://telejano.berlios.de
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sat Jun 16, 2007 10:32 pm    Post subject: Reply with quote

Sweet! And welcome back, Tei Very Happy
Any chance of seeing new projects made by you popping up on your site or even new versions of Telejano?
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Mon Jun 18, 2007 7:11 am    Post subject: Reply with quote

CocoT wrote:
Sweet! And welcome back, Tei Very Happy
Any chance of seeing new projects made by you popping up on your site or even new versions of Telejano?


I am not really super-loving the last version*. But finishing something is hard enough. Lets the dead continue dead, please, or will confuse the living.

Anyway I am still building a computer for developing task. I still have problems with my compiler. I am triing a free beta, Visual Studio 9.
And suffering for it, almost everything is night imposible to compile.

I can already compile ezQuake, and a old version of Telejano (telejano 6).
I guest maybe I can try to continue helping the ezQuake proyect.
Do you know where is the developping forum or mallist for ezQuake?
I am that lost. Registered on SourceForge as a team menber, but I have no idea about proyect direction, coordination, etc. I think is have write rights on the CVS.


*:HINT: Seems that now I hate the last version. But anyway all my money is on the DarkPlaces bank Very Happy
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Mon Jun 18, 2007 8:50 am    Post subject: Reply with quote



Tei, do you know what mod the above?
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Mon Jun 18, 2007 12:21 pm    Post subject: Reply with quote

Baker wrote:


Tei, do you know what mod the above?


No idea about the player model. Maybe is the OpenQuartz model.
The map is cs_office, or other HL map. As telejano can load these.
The skybox is a bad one for a snow map, but anyway..
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fonzman357



Joined: 11 Aug 2007
Posts: 2

PostPosted: Sat Aug 11, 2007 6:45 pm    Post subject: Telejano on Mac OS/X Reply with quote

Hello Teiman. I've seen some screenshots for Telejano, and I'd love to try it out! It really looks awesome.

Unfortunately, I only have an Intel MacBook right now, and a couple of PC's running Linux. and I've had a hard time finding out how to run it on either. Is there any way to do this?

Sorry if this is a noob question Embarassed
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leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Sun Aug 12, 2007 5:06 am    Post subject: Reply with quote

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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Tue Aug 14, 2007 8:54 am    Post subject: Re: Telejano on Mac OS/X Reply with quote

fonzman357 wrote:
Hello Teiman. I've seen some screenshots for Telejano, and I'd love to try it out! It really looks awesome.

Unfortunately, I only have an Intel MacBook right now, and a couple of PC's running Linux. and I've had a hard time finding out how to run it on either. Is there any way to do this?

Sorry if this is a noob question Embarassed


Hi!, you can run Telejano in linux trough wine. Has ben tested and work ( -ipx has ben disabled by default because old versions of wine have conflicts with it ).
I recomend you old versions of the engine. Because look better, and because will work better on lowtech hardware. Avoid the last one, is ugly.

The screenshots on the telejano webpage are from a zillion different mods and engine versions, so I doubt you will get all this eyecandy in a single spot.

I dont know about your particular problems with videocards. You can ask the people on this forums, has his english is good, mine is horrible, and I am not good as to generate advices to fix problems.

Here is a good source for all things files quake:
http://shub-hub.com/
...engines:
http://shub-hub.com/index.cgi?action=listfiles&path=engines_netquake_and_singleplayer


Try old versions of Telejano.

Ooops.. I forgot. Also try other engines. MhQuake can be good for very low cards. Tomazquake, CheapHack,... etc.. The best engine nowdays from a tech POV is DarkPlaces. So you *must* try that one.

Good luck!
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fonzman357



Joined: 11 Aug 2007
Posts: 2

PostPosted: Tue Aug 14, 2007 9:39 am    Post subject: Telejano working... almost Reply with quote

Teiman, thanks for the reply!

I actually fixed my PC by installing a new video card. I have Darkplaces and Telejano and they look A M A Z I N G ! Shocked

I actually like Telejano more than DarkPlaces, but I have one problem: I installed the high resolution textures from QRP, but some of the textures appear upside down in the game. Confused Does anyone here know how to fix this problem?
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Tue Aug 14, 2007 3:34 pm    Post subject: Re: Telejano working... almost Reply with quote

fonzman357 wrote:
I actually like Telejano more than DarkPlaces,


Hehehe..


Quote:
...but I have one problem: I installed the high resolution textures from QRP, but some of the textures appear upside down in the game. Confused Does anyone here know how to fix this problem?


Hummm...

Try to convert the inverted texture to png. Is a bug on Telejano. But theres also inverted textures on the maps (like the teleport one on start.bsp). You can blame to me almost 80% this to me, and 0% to the texture creators. That even tried to send me source code and things to fix this. But I can be a really lame coder.
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Mon Aug 20, 2007 12:07 pm    Post subject: Re: Telejano working... almost Reply with quote

Humm... I have found a few KIU-1 screenshots ...oh the memories!

http://usuarios.lycos.es/zenzener/shots/
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leileilol



Joined: 15 Oct 2004
Posts: 1322

PostPosted: Mon Aug 20, 2007 6:26 pm    Post subject: Reply with quote

I still have ThunderCats!.
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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Tue Aug 21, 2007 9:20 am    Post subject: Reply with quote

leileilol wrote:
I still have ThunderCats!.


Hehehehe... thanks CheapAlert! Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy
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Megazoid



Joined: 17 Oct 2004
Posts: 116

PostPosted: Sun Sep 02, 2007 12:28 am    Post subject: Reply with quote

[ insert waffle that validates me posting a vaguely related subject in somebody else's thread ]
Hi. Quaketerminus will be back up in about 10 days (ish). I've moved the domain and the website host. I'm just waiting for a new broadband connection before re-uploading the site. I may add a new section actually - "The junkyard". I'm thinking of putting my life in it...

The files are still hosted on the old webhost, and can be accessed (with much messing about) here (...kinda):
http://www.jerryc.co.uk/quaketerminus

An example:
http://www.jerryc.co.uk/quaketerminus/tools/fimg_v0191.zip

This is only temp. The site will be 100% back to the normal URL in 10 (odd) days. Laters.
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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Sun Sep 02, 2007 3:58 am    Post subject: Reply with quote

OUT OF DATE!

0192!!!
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