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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Wed Sep 17, 2008 6:12 am Post subject: Easy way to color map a player skin? |
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I have a player skin I made. I'd like to properly colormap it for the shirt/pants color.
Do any easy ways exist to do this, or am I going to have to convert the image to grayscale and try adjusting the color until it comes close to match the appropriate color rows (I think 1 = pants and 6= shirt, I think without checking the rows) in the Quake palette?
Just seeing if there is an easier way of doing this before I embark on this process. |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Thu Sep 18, 2008 10:20 pm Post subject: |
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I'll try that out. Wasn't aware of that feature. Thanks! |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Fri Sep 19, 2008 12:09 am Post subject: |
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Not sure if this is exactly what you want, but you can open the player.mdl in any editor (QME, Quark 4.07, etc) export the skin to a .pcx file and then extract the color palette with your favorite painting tool and use it to paint your own. Colors with index between 16 to 31 inclusive are for shirts, 96 to 111 are for pants. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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