Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Best Natural Navigation Bot

| Inside3d Forums Forum Index -> Artificial Intelligence

View previous topic :: View next topic
Author | Message
--- | ---
Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Thu Nov 19, 2009 11:19 pm Post subject: Best Natural Navigation Bot |

Hello. I was wondering what bot has the best natural navigation? Natural Navigation means without any other things required so no waypoints needed or map specific setups. Thank you. _________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

Back to top |

Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Fri Nov 20, 2009 12:38 am Post subject: |

They all suck without waypoints. Tell your mappers to quit sucking each other's balls and place some waypoints.

Back to top |

ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Fri Nov 20, 2009 2:22 am Post subject: |

Downsider wrote:
They all suck without waypoints. Tell your mappers to quit sucking each other's balls and place some waypoints.

doesnt sound like it would be hard either...
_________________
QuakeDB - Quake ModDB Group

Back to top |

Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Fri Nov 20, 2009 3:33 am Post subject: Re: Best Natural Navigation Bot |

Team Xlink wrote:
Hello. I was wondering what bot has the best natural navigation? Natural Navigation means without any other things required so no waypoints needed or map specific setups. Thank you.

If I remember right, Orion (?) bot was one of the better ones for no waypoints during its time, but it probably hasn't aged well compared to the newer ones. Maybe I'm mixed up though. Frikbot does moderately well once players have run around the map for a bit, but they're still pretty lost. Quake's bsp structure does not lend itself well to auto-navigation.
Avoid frogbot. It's the very worst in that respect.
And Downsider: I laughed very hard at that one.
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

Back to top |

Lightning Hunter Joined: 28 Nov 2007 Posts: 61 |

Posted: Fri Nov 20, 2009 4:02 am Post subject: |

What maps are you wanting waypoints for? I'm going to be releasing a pack at the beginning of next month that adds Frikbot support for nearly 400 maps. Isn't that enough?

Back to top |

Orion Joined: 12 Jan 2007 Posts: 413 Location: Brazil |

Posted: Fri Nov 20, 2009 2:16 pm Post subject: |

Wazat wrote:
If I remember right, Orion (?) bot was one of the better ones for no waypoints during its time, but it probably hasn't aged well compared to the newer ones.

I did a function mimicking TutorBot's coffee_move(), which he will trace the walls to get from room to room.
I still have them here, but I kinda gave up on updating it, since I tried lots of different lava and slime checking ways and they don't work well, the bots are still loving lava and slime. At least they can exit from a pool.
Also they lack on a function that finds the nearest ledge to get out of a lava or slime pool, because when they enter on lava/slime pool they just swim around...
_________________
There's no signature here. Stop looking for one.

Back to top |

Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sat Nov 21, 2009 1:26 am Post subject: |

I'm actually not sure they were called Orion bots. I'm thinking years and years ago... maybe they were called Omicron bots. I have terrible memory. Sorry for the false positive. The bot I'm thinking of had a scrambled progs.dat so people couldn't disassemble it and steal code easily, and it navigated without waypoints really well for its time. The guy who wrote it got a good job in the industry because of it, apparently.
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

Back to top |

Lightning Hunter Joined: 28 Nov 2007 Posts: 61 |

Posted: Sat Nov 21, 2009 3:46 am Post subject: |

I liked the Omicron bots for a short period of time, before I realized they were very limited. They can't even swim, for example. In all honesty, you will never find a bot that navigates a map well without waypoints. The Reaper bot is the best they can get in this regard. Without waypoints, a bot will never use ladders, obtain hard to reach secrets, rocket jump, do well around lava/slime, or even use lifts correctly - especially not lifts with buttons.

Back to top |

Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Sat Nov 21, 2009 7:17 am Post subject: |

Lightning Hunter wrote:
I liked the Omicron bots for a short period of time, before I realized they were very limited. They can't even swim, for example. In all honesty, you will never find a bot that navigates a map well without waypoints. The Reaper bot is the best they can get in this regard. Without waypoints, a bot will never use ladders, obtain hard to reach secrets, rocket jump, do well around lava/slime, or even use lifts correctly - especially not lifts with buttons.

Ah, Omicron and Reaper bots. Those were what I was thinking of. Couldn't remember Reaper for the life of me though. Bad brain, no cookie.
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> Artificial Intelligence | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group