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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Posted: Tue Nov 07, 2006 4:15 am Post subject: Speed Project idea. |
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so, this was mentioned in #qc about a week ago.... and I think it's a really good idea.
I'd need help organizing such an event...
We'd need 2-3 teams of:
1 coder
1 modeller
1 mapper
Anyone interested?
You'd have a week (possibly 2) to make a mod, complete with code from scratch, models, and a playable map at least.
There would be restrictions on the coding, models, and maps.
just tossing an idea out there. _________________ Inside3D : Knowledge Is Power
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Posted: Tue Nov 07, 2006 4:27 am Post subject: |
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Yeah, I had mentioned the idea of combining speedmodding and speedmapping (SpeedMopping?) - where a mapper and a coder would get together for a speed event and produce something interesting. Adding a modeller would make it a slight bit more complicated, perhaps hard to pull off. I dunno. I'd be willing to map for something like this if it happened though.
/me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme _________________ woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal
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RenegadeC

Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada
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Posted: Tue Nov 07, 2006 1:02 pm Post subject: |
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I'm sure working alone is fine also right? I mean I map a tiny bit, and obviously code. Modelling would be a problem aside from animation. |
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Quake Matt

Joined: 05 Jun 2005 Posts: 129
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Posted: Tue Nov 07, 2006 1:20 pm Post subject: |
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Sounds like a good idea to me! It'd be a good way to get junior programmers up to speed and maybe, just maybe, get the attention of some grisled old mappers for a week or so!
Teams might have to be forced to a certain degree, to ensure a good mix of skill levels across the board. At the very least, each team ought to have a veteran to guide them through the process. |
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neg!ke Guest
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Posted: Tue Nov 07, 2006 2:08 pm Post subject: |
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heh, "speedmopping"...
interesting idea indeed.  |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Tue Nov 07, 2006 9:15 pm Post subject: |
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Entar wrote: | /me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme |
For what role? |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Tue Nov 07, 2006 10:02 pm Post subject: |
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I'd be interested too, depending on the theme. _________________ "Roboto suggests Plasma Bazooka." |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Tue Nov 07, 2006 11:02 pm Post subject: |
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I think the theme could be a bit more flexible... or interesting if you know a map will be involved as well. It could be creating a gameplay environment or similar.
*hopes the mappers are up for this, because, you know, mappers making maps and coders coding code to inhabit it... thats the old school way of Quake content creation!* |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Wed Nov 08, 2006 10:32 pm Post subject: |
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The main issue with this project is that you'd get 10 coders interested, 5 mappers and maybe 1 modeller. _________________ Apathy Now! |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Thu Nov 09, 2006 12:33 am Post subject: |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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