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Teiman Joined: 03 Jun 2007 Posts: 309 |

Posted: Wed Apr 14, 2010 8:59 pm Post subject: |

Jim: these work is getting really professional looking good work, and good luck, continue

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Lardarse Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK |

Posted: Thu Apr 15, 2010 8:23 am Post subject: |

Downsider wrote:
If the props are MDL's the PSP can render them significantly faster. Only problem is, at least for me, that Radiant refuses to work on my machine, and I heard you can see MDL's in the 3D view. Can anybody help me out?

Vista/7? Disable desktop compositing in the shortcut to Radiant, then try again.
_________________
<ekiM> Son, you're writing data structures your CPU can't cache.

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Thu Apr 15, 2010 11:45 am Post subject: |

gnounc wrote:
I think he's carrying a gun because those pincers only make it so far away! Plus I really wanna see him pick someone up with those pincers, lift him up to the sky and pop him full of lead with a crazed look in his eye!

Yea, I've thought of some various melee attacks. He could also grab someone with the lower arms and then puncture the enemy with the spikes multiple times and then throw the bloody thing at other enemies. I've also thought of that he could also whack the enemy into walls if he's close enough. Throwing the enemy at other enemies could make them fall down from the hit. Well, these attacks would be only for unarmed combat.
I've only thought to use three buttons for attacking, so button1 (mb1) = primary or left hand attack.. button2 (mb2) = alternate or right hand attack.. button3 (mb3? or something from keyboard?) = melee attack with the spikes. Ah, yea, just remembered that I wanted different move directions create different attacks, similar to a beat 'em up game. I guess it'll be possible grab into enemies with just the spikes and without that attack selected randomly.
_________________
zbang!

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Thu Apr 15, 2010 10:18 pm Post subject: |

Lardarse wrote:

Downsider wrote:
If the props are MDL's the PSP can render them significantly faster. Only problem is, at least for me, that Radiant refuses to work on my machine, and I heard you can see MDL's in the 3D view. Can anybody help me out?

Vista/7? Disable desktop compositing in the shortcut to Radiant, then try again.

Thanks, mate. I also realize how stupid it was of me not to include any information in my post except that it doesn't work

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Thu Apr 22, 2010 1:48 am Post subject: |

I drawed some colour pattern. It's not complete yet.. the green inside the orange, etc is just a mockup splat.. I have thought of having some 4 different looking colour patterns. I think they should all have a bit similar style, but still different, so they're not all just this kind of blotches.
two other angles:
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_a_02.jpg
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_a_03.jpg
_________________
zbang!

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Thu Apr 22, 2010 1:50 am Post subject: |

woah, nice jim

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Thu Apr 22, 2010 6:27 am Post subject: |

Now that's what I'm talking about! Nice Job! Look out avatar hunters!

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Thu Apr 29, 2010 1:22 am Post subject: |

mmm... decided to make the colour patterns a bit differently. I didn't quite like the previous ones. Well, so far I've got 2 with this newer style, but maybe they're too similar. behind: http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_b_07.jpg
other skin:
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_a_06.jpg
http://koti.mbnet.fi/jeejeeje/wip/swarrior_player_a_07.jpg
_________________
zbang!

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Thu Apr 29, 2010 3:20 am Post subject: |

Nice orange tones... reminds me of this What does his hair look like with transparency?? Unless you are going for the "look at my hair, Oops there goes your arm!"... angle This is the coolest looking player model I'vse seen in a long time!

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Apr 30, 2010 1:35 pm Post subject: |

_________________

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goldenboy Joined: 05 Sep 2008 Posts: 310 Location: Kiel |

Posted: Fri Apr 30, 2010 1:54 pm Post subject: |

Looks pretty good leilei. _________________ ReMakeQuake The Realm of Blog Magic

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Apr 30, 2010 2:48 pm Post subject: |

tits look a little flat compared to the concept behind and head seems smooshed also compared to the concept behind. other wise very very nice. _________________ QuakeDB - Quake ModDB Group

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri Apr 30, 2010 3:51 pm Post subject: |

Looks great leileilol! Finally a succubus that is actually sexy and attractive looking, rather than unattractive with goat legs! /me shivers from horror at the traumatic memory (What the hell was Raven thinking?!) _________________ "Roboto suggests Plasma Bazooka."

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Fri Apr 30, 2010 5:02 pm Post subject: |

I'd like to see a harpy... _________________ zbang!

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri Apr 30, 2010 7:34 pm Post subject: |

jim wrote:
I'd like to see a harpy...

Only if they look like these:
Otherwise, no thanks.
Actually, a Castlevania Valkyrie would be interesting to see...
_________________
"Roboto suggests Plasma Bazooka."

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