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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Fri Sep 15, 2006 5:45 pm Post subject: i miss |

when we called it "Quake", no stupid 1 or I the threatening quit messages the end splash screen the brown menu tint background (before it was turned into a horrible black mesh in 1.06) the -sndspeed parameter
the low framerates my 486 got especially when you start firing a nailgun
the 8bit sound grain with a sbpro
playing without mouselook, just keyboard only
the use of -winmem 12 or 16
the tweaked 360x240/360x200/320x320x400/320x480/360x400/360x480 video modes
having to run q95.bat to play on TCP-IP, and also its little splash screen
my first quake levels
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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Sat Sep 16, 2006 3:53 am Post subject: |

I miss very few of those. Really only the first 4.... _________________

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Sat Sep 16, 2006 8:53 am Post subject: |

I just started playing with a software engine again (Makaqu). The old look is just so nice.

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Sat Sep 16, 2006 10:35 am Post subject: |

Yeah, first four for me too. The brown tint was pure style!

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Sat Sep 16, 2006 4:46 pm Post subject: |

We need a Chocolate Quake port. _________________

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HeadThump Joined: 14 May 2006 Posts: 74 Location: Zin |

Posted: Sat Sep 16, 2006 7:51 pm Post subject: |

I miss, hitting the space bar on everything to try to open them, having not quite adapted to Quake coming off of playing Doom.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Sat Sep 16, 2006 9:19 pm Post subject: |

I miss new mods.

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Sun Sep 17, 2006 12:06 am Post subject: |

I miss some of the old particle effects, especially the blood trails.

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TimeServ Joined: 08 Jun 2005 Posts: 15 |

Posted: Sun Sep 17, 2006 5:30 am Post subject: |

I don't miss the menu tint thing.

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Sun Sep 17, 2006 7:52 pm Post subject: |

I wonder if LordHavoc or metlslime would be willing to bring back the tint? Or have it as an option? I do like that Darkplaces retains the threatening quit messages. I do miss the old splash screen... I agree with Frik, I miss new mods. I miss that rampant creativity... Theoretically we can do anything now... yet it feels like less is done in some aspects =\

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LordHavoc Joined: 05 Nov 2004 Posts: 243 Location: western Oregon, USA |

Posted: Thu Feb 15, 2007 3:54 am Post subject: |

scar3crow wrote:
I wonder if LordHavoc or metlslime would be willing to bring back the tint? Or have it as an option? I do like that Darkplaces retains the threatening quit messages. I do miss the old splash screen... I agree with Frik, I miss new mods. I miss that rampant creativity... Theoretically we can do anything now... yet it feels like less is done in some aspects =\

I miss the modders.
I've never played Quake 1.01 so I was unaware of the brown tint, could someone give me some details on it? Or do I have to sift through the stolen 1.01 source?

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Thu Feb 15, 2007 1:20 pm Post subject: |

LordHavoc wrote:
I've never played Quake 1.01 so I was unaware of the brown tint, could someone give me some details on it? Or do I have to sift through the stolen 1.01 source?

I've got 1.01 shareware as well as 0.91 shareware. I'm uploading that right now infact (the original installer zipped, not some hampered up OMG UPDATED FOR WINBLOWS so you can play on our MODDED SERVER! version)
EDIT: uploaded
http://mancubus.net/~cheapy/quakestuff/sw/quake101.zip
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