View previous topic :: View next topic |
Author |
Message |
Teiman
Joined: 03 Jun 2007 Posts: 309
|
Posted: Sat May 01, 2010 6:53 am Post subject: |
|
|
:-O |
|
Back to top |
|
 |
leileilol

Joined: 15 Oct 2004 Posts: 1321
|
Posted: Sat May 01, 2010 2:10 pm Post subject: |
|
|
this one's crapjust look at that damn stupid face and paddle wings
 _________________
 |
|
Back to top |
|
 |
Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
|
|
Back to top |
|
 |
frag.machine

Joined: 25 Nov 2006 Posts: 728
|
Posted: Wed May 05, 2010 12:13 am Post subject: |
|
|
Yay! It's becoming a really cool game Urre, nice work. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
|
Back to top |
|
 |
Team Xlink
Joined: 25 Jun 2009 Posts: 320
|
Posted: Wed May 05, 2010 12:15 am Post subject: |
|
|
Looks awesome!
It doesn't even look like a quake based game! _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
|
|
Back to top |
|
 |
ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
|
|
Back to top |
|
 |
Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
|
|
Back to top |
|
 |
Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
|
Posted: Wed May 05, 2010 7:17 am Post subject: |
|
|
Error: easier than it was to remove them
Thanks everyone!
Screenshot 1
Screenshot 2 _________________ Look out for Twigboy |
|
Back to top |
|
 |
Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
|
Posted: Wed May 05, 2010 7:28 am Post subject: |
|
|
Looks like a game I used to play when I was young, Ignition. Low-poly mini cars, simple terrain (those trees are awesome) and you've got yourself a nice mini game.  _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
|
Back to top |
|
 |
Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
|
|
Back to top |
|
 |
Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
|
Posted: Wed May 05, 2010 8:37 am Post subject: |
|
|
Error: here's some footage from a very old version of Twig (albeit newer than what's released) which shows off some cars with steering capabilities. It was in a very bad stage, we we're tweaking back and forth so physics were a bit off and the cars were very slippery. Nothing a good tweakage couldn't fix though. Strap-on-bomb Car is based on this. _________________ Look out for Twigboy |
|
Back to top |
|
 |
ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
|
Posted: Wed May 05, 2010 12:24 pm Post subject: |
|
|
Done quite a lot of work since pics/videos, but mostly detail and could be considered 'spoilers' if shown. Just made an 'arrival gate' for monsters, and have tinkered with their positioning/timing etc., quite happy with, may (almost certainly) un-code or change the usual sounds. Below is a video of the test map. Everything is placeholder apart from the gate, which is a copy of a prefab I re-did for scale and monster use!
http://www.youtube.com/watch?v=0t0UfzLUn-c _________________ my site |
|
Back to top |
|
 |
Irritant
Joined: 19 May 2008 Posts: 115 Location: Maryland
|
Posted: Wed May 05, 2010 12:42 pm Post subject: |
|
|
That is just all kinds of awesome  _________________ http://red.planetarena.org - Alien Arena |
|
Back to top |
|
 |
ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
|
Posted: Wed May 05, 2010 9:14 pm Post subject: |
|
|
looks cool the double vision thing sorta weird though. _________________ QuakeDB - Quake ModDB Group |
|
Back to top |
|
 |
Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
|
Posted: Wed May 05, 2010 9:35 pm Post subject: |
|
|
Double vision? I guess you mean the motionblur, which I admit I should've disabled when taking the screenshots, it looks odd when not in motion. _________________ Look out for Twigboy |
|
Back to top |
|
 |
|