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Teiman



Joined: 03 Jun 2007
Posts: 309

PostPosted: Fri Mar 26, 2010 2:54 pm    Post subject: Reply with quote

Raresed84 wrote:
FrikaC wrote:
Hi, my name is Ryan and I'm a quakeaholic.

I go by the hacker alias "Frika C", and I'm guilty of....never mind. I've previously written a bunch of stuff: a compiler, a bots, several mods, most of them tagged with the prefix Frik- since it's a convenient and unimaginative way to name things.

I'm the site administrator here at Inside3D. I've been active in the Quake community since late 1997 and released my first public mod in 1998 iirc.

Currently, I work in the game industry as an AI programmer, which has left me little time to continue working on my Quake projects, but I do what I can.

I love bacon. It is the best form of fatty sliced pork money can buy.



hy my name is rares....i would like to ask u something....what does it mean quakeaholic?...thanks


In english, you could go "rogue" with words. Anything with "-were" as long hair and eat people.

Where-cows, Where-dogs, and the like.

You can do the same thing with Alohoolic. Work-holic is a guy addicted to work (workholic is actual,real word). Quake-holic must be the same thing.. a guy adicted to quake.

Bacon is delicious.
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Jukki



Joined: 07 Apr 2010
Posts: 19

PostPosted: Thu Apr 15, 2010 3:35 pm    Post subject: Reply with quote

Hi everyone. My name is jukki (in xbl Thy JuKki) My real name is Jussi Joki. I am 15 (2.1.1995) years old boy from Finland. I speak Finnish, English (I suck at it for some reason), lilbit France and Swedish.

Skills: I started modding about year and half ago. I got my psp about 2.5 years ago and My friend instaled CFW to it. Then I started to look games for it. I found about quake mod halo solitude. I am HUGE fan of halo and it was only mater of seconds when I become part of that community. One day I found worldcraft tutorial from that forum. I started learning mapping. I becamed mapper. I recently even won solitudes mapping competion. Recently I thought I could expend my quake modding skills and I chosed qc. I have been learning qc now about one month. And I am coding and mapping for Nazi zombies portable
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Ranger366



Joined: 18 Mar 2010
Posts: 72
Location: Berlin (Germany)

PostPosted: Fri Apr 16, 2010 4:45 pm    Post subject: Reply with quote

Hello, my name is Ranger366, my real name is Marco, and im older than thought. Im living in Germany, and my english is not the best for you, im starting soon an english program where i will start learning it by real situations in the United States (lol). I started first with Quake 3 mapping, then with Doom 3 Mapping, then with Half-Life Mapping. Im one who said Half-Life is just epic work, i wasnt there in 1998, when it was released... but i know how everyone felt like playing this.
I know the Programming languages C++ and Visual Basic (not .Net, old Classic version 6)

Im working now on a better HL1 Port on the Quake Engine, i already modified Sisah`s work and know how he made everything, i remade a full working WON Menu, im in some forums already known, and people who know me good know that i know what i do, and im doing it good.

Im really happy to be in a forums with Quakers like you.
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Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Sat Apr 17, 2010 3:04 am    Post subject: Reply with quote

it's great to know that people are still popping up here. I love to see this community getting new people, and it seems to be happening quite frequently.

Welcome to you all. Enjoy your stay Smile
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Darkplaces Documentation Wiki
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Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Sat Apr 17, 2010 8:11 am    Post subject: Reply with quote

Hello,

My name is Rich... 'cough' 42 years old... not the oldest and far from the youngest.

My background is riddled with various programming languages with various levels of skill... none of which I can claim to be proficient at... assembly, Fortran, basic, Qbasic, C, visual basic, QuakeC, maybe a couple of others. I can say for sure that QuakeC is my favorite by far as it provides a near instant gratification.

I am currently employed as field service technician for a company who sells wide format printers. My area covers all of north west United States.

On a personal note... I recently took a vacation and flew to Kauai with my girlfriend... we came back as a married couple!

Lets see, what else.... oh! I just became a grandpa as of 1am yesterday!! I have a granddaughter!! Her name is Lydia.

OK... to wrap this up...
I just gotta say that the forum here is awesome. There are a lot of things that can make or break a forum... but the one thing, above all else, that makes or breaks a forum... are it's members.
I am amazed by the incredible number of talented people here.
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sat Apr 17, 2010 5:26 pm    Post subject: Reply with quote

Welcome aboard grandpa Junrall, and congratulations for lil' Lydia!
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Mathuzzz



Joined: 09 May 2010
Posts: 14

PostPosted: Mon May 17, 2010 12:20 pm    Post subject: Reply with quote

Hi there, my name is Matus, I´m 22. I started with games long time ago(1994) with Doom of course. I tried some editors from time to time, but never took it seriously, until last year. I´m wokring on medieval mod right now.
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something



Joined: 20 Apr 2010
Posts: 17
Location: Melbourne,Au

PostPosted: Wed May 26, 2010 6:54 pm    Post subject: Reply with quote

werd! my real name is Daniel. im from melbourne aus, im 22 or 23 i cant remember. my story begins on a Mac SE making silly little programs/game-ish things in Hypercard when i was probably in grade 3/4 or something.. one day i got a demo of infini-D and i started getting distracted from everything and ended up spending all my time making 3d things.i dont remember exactly when i first played quake. but it was along time ago. probably 97 or something. then a friend of mine who was working for a local game developer showed me 3dsmax and i got absolutely addicted. i remember staying up days on end just making 3d scenes and animations. during this time my brother was also quite into quake and started mapping. he released a couple of maps one of which i think was reviewed on teamshambler as a 'vertical moshpit' or some such. he participated in speedmapping a little bit. but i think only 1 or 2 were ever public.
i made a couple of mods but nother ever saw the light of day. but i recently dug up a couple of them. and i have no idea how i managed to pull off some of the stuff. because i really had no idea about quakec. so i think most of it was just cutting and pasting and fiddling around with things.
found a old thing of a blood2 mod for quake i did. which had classes,prettymuch all weapons.multiplayerbot, and a realllly really bad player model of caleb. and lots of art and sounds ripped from blood2.

then there was this strange period where everything blurred and i cant really remember what was going on. i think it was about the time that i discovered girls, alcohol and drugs. and i didnt touch 3d, or much more than playing games for a few years. then someone passed along a copy of 3dsmax 3 or 4 or something to me. and i was back in. i have a page up on the source dev community page. but i should probably take it down. because i never have anytime to do anything with other modders. i tried to join a couple of source mod teams. but was not very impressed with the organisation of them.
or maybe its more to do with the over organisation of things to a point where nothing ever got done.
though the quality of the works they have produced were fairly good. so it probably just didnt click with me.

i sorta just faded out of that area. and have come back to my roots somewhat. i still get quite a few requests to do models for source mods. but alas time is shite and they dont know what they want alot. if not all the time.
anyway nowdays im back into quake and enjoying it. and have been thoroughly impressed with is still happening with one of my favourite games(and game engines).
recently got inspired by the remake being done of dear esther and restarted messing around with darkplaces not particularly with its special features, but just seeing what sort of quality i can produce with it. but im having to re-introduce myself to quakec.

im trying to make some sort of singleplayer jigger. so ill see how that goes.

ramble ramble ignore my grammer or dont im lazy and i should be asleep.
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Thu May 27, 2010 12:08 am    Post subject: Am I repeating myself? Reply with quote

Welcome something, I'd like to add as a small side note, damn it, I never knew computers existed in 3rd or 4th grade.

Yeah, I'm 30, but that doesn't justify it. I'm from Romania, that should justify it. I started programming using Basic on an HC 81, ZX Spectrum. I used to go to library with a razor blade and cut pages from Basic programming books. I went back home and tried all that code. I even did a small, crippled, ugly and non functional clone of Warcraft 2. I taped it on a cassette and gave it to friends. I had a cassette recorder and I had a friend with an HC, too. We used to spend hours and hours trying all possible programs.

I stopped when my father, either pissed off or drunk, broke my HC in two pieces. That's when I abandoned programming. I started learning Visual Basic and I did a couple of windows and some text fields. Then I got into Windows 95 and Quake.

I had a friend who used to work in an Internet Cafe. I played all day and all night Quake, Acrophobia, DM7, fortsge, DM4, DM6, DM2 and other famous maps at that time.

I did mapping back then using Qoole. I even took part in a Quake contest and I won a mouse pad. I was 4th place. 1st place got a last generation computer. We never saw such a big tower or such a big monitor. After 4 years or playing Quake, Chasm, Hexen and Blood (among other games such as AOE, Warcraft 2 and Red Alert) I forgot about Quake.

It was 3 years later, when working as a voice-over for a local TV station, that I rediscovered Quake. I used to stay late with a coworker/friend and play Quake on some barebone Compaq PCs. Hundreds of maps, downloaded from the Internet, warmed our evenings. We used to stay late, with the bodyguard enjoying our fierce matches. Damn, that bodyguard was such a redneck Smile

Our passion for Quake lasted for 3 months, and we even came to work during the weekends and play the game. THE GAME. THE GAME! - yes, I'm shouting

Then it faded. Quake faded as real life problems took over.

Years after, I discovered different Quake engines. Darkplaces, Telejano, QRack, ezQuake and more eye-candy engine modifications. I replayed Quake coop singleplayer with my current associate. Then I started monitoring each new version and read the changelog to see what's new and tested that feature. Then I discovered Inside3D, func_messageboard, Quakeone and several other now-dead sites.

That's when I said I need to give something back to the community. I wish I could do more. I wish I saw more finished games, such as Nexuiz, even Urre's car game. That's a nice indie project.

I'm working on a Quake singleplayer modification myself. I intend to have it standalone using DP. I got tons of modifications into the original source, and combined it with Kleshik and dpmod and several others. I rewrote many features from several other open source mods and integrated them into my mod. Hopefully, I'll have something, someday to show to you.

All I hope is the Quake community - as small as it is - never dies.

It's a long post and I remember I wrote another introductory post, but I felt like I needed to write this.

Cheers and happy modding!
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WhiteMagicRaven



Joined: 13 Apr 2010
Posts: 5

PostPosted: Thu Jun 17, 2010 5:36 pm    Post subject: Re: Am I repeating myself? Reply with quote

Chip wrote:
Quake, Chasm, Hexen and Blood

This is my favorite games =)
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GiffE



Joined: 08 Oct 2006
Posts: 141
Location: USA, CT

PostPosted: Thu Jun 17, 2010 8:24 pm    Post subject: Re: Am I repeating myself? Reply with quote

WhiteMagicRaven wrote:
Chip wrote:
Quake, Chasm, Hexen and Blood

This is my favorite games =)

Wonderful! And who might you be? Very Happy
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Mexicouger



Joined: 01 May 2010
Posts: 129

PostPosted: Fri Jul 09, 2010 11:55 pm    Post subject: Reply with quote

My name is Tevin Dahl

I have been modding quake for around 2 years. I started as a mapper. I actually started real rough(with leaks and whatnot). But Times are starting to clear. I have had My own quake 1 psp Project for around 6 months. I puck it up and put it down rapidly. But I have recently picked it up with the ability to code qc. That boosted my will to finish the game.

This forum and it's members has helped me to achieve what I never thought I could. I hope that once I am at a feasable Coding stage, that I may be able to help other members in their quest to learn qc.
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Gosh... debby ryan Is hot. I swear I will mary her...

My project Prime for psp:

http://www.moddb.com/games/primepsp1

We have a website, But are getting a new one.
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