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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Wed May 31, 2006 2:45 am Post subject: |

As I've said before I've been intentionally sabotaging QCCX support for some time. As a prelude to a phase out. _________________

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the bamph Joined: 16 Apr 2006 Posts: 10 |

Posted: Thu Jun 08, 2006 1:40 pm Post subject: |

update well, the palfrom thing doesn't work here (I've tried every combination possible, still nothing) so i've put a centerprint and stuffcmd after the attacker frag count and now i get a (barely noticeable) screenflash and FRAG word when i kill someone. It's not too fancy, but I guess it'll have to do.

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Thu Jun 08, 2006 4:51 pm Post subject: |

the bamph wrote:
update well, the palfrom thing doesn't work here (I've tried every combination possible, still nothing) so i've put a centerprint and stuffcmd after the attacker frag count and now i get a (barely noticeable) screenflash and FRAG word when i kill someone. It's not too fancy, but I guess it'll have to do.

If you want to use Palfrom, use it in the function Killed, which is located in combat.qc. Place it just under where clientobituary is called, put in checks to make sure that the target isn't the attacker, and make sure that the origin for the effect is attacker.origin. It should work like a charm.
Oh, and if you're still using reaperbots, make sure you put in a check to ignore applying the effect to them, otherwise something bad could happen. Frikbot does it automatically, but reapers are a different story. (I looked at reaperbots once a loooong time ago, the code scared the crap outta me, but then I found Frikbot, and have been using them quite happily ever since.)
_________________
"Roboto suggests Plasma Bazooka."

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the bamph Joined: 16 Apr 2006 Posts: 10 |

Posted: Thu Jun 08, 2006 9:08 pm Post subject: |

Dr. Shadowborg wrote:
Oh, and if you're still using reaperbots, make sure you put in a check to ignore applying the effect to them, otherwise something bad could happen. Frikbot does it automatically, but reapers are a different story. (I looked at reaperbots once a loooong time ago, the code scared the crap outta me, but then I found Frikbot, and have been using them quite happily ever since.)

i switched to Frikbot too recently.
i'll try what you posted, thanks!

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the bamph Joined: 16 Apr 2006 Posts: 10 |

Posted: Fri Jun 09, 2006 5:29 pm Post subject: |

i just updated my combat.qc and FINALLY, it works! BTW, i had to move the combat.qc under client.qc in progs.src too. thanks Dr.Shadowborg for the tutorial and pointers and thanks everyone else for opening my eyes and saving me from the tyranny of ProQCC and Reaperbots.

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the bamph Joined: 16 Apr 2006 Posts: 10 |

Posted: Tue Jun 13, 2006 3:30 pm Post subject: |

after a bit of tweaking and playing, i've cusomized the Frikbots to suit my needs (woohoo!). Here are screenshots: http://i49.photobucket.com/albums/f285/the_bamph/quake1.jpg the centerprint in that shot ^^^ is the word "FRAG", the screenflash has an intensity that is noticeable but it doesn't hurt your eyes if you deathmatch with it hardcore-style
http://i49.photobucket.com/albums/f285/the_bamph/quake2.jpg
(centerprint for suicide, no screenflash effect)
if anybody wants a tutorial for this, just tell me and i'll make one.

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