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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Feb 26, 2010 5:17 am    Post subject: Share your worst end-user development experiences ... Reply with quote

I'm just curious about this one.

The worst thing that ever happened to me is that I was playing Rocket Arena and a player who I know still plays was telling me "how easy" it would be to make a Quake client that used .jpg streaming as the rendering to make botting nearly impossible (instead of sending entities to the client, which client-side bots obviously can easily be written against).

All I wanted to do was play Rocket Arena and he wouldn't stop telling me "exactly how I could do it" and how "easy" it would be.

And in future occasions when I connected to a server he was playing on, he'd ask me how it was going with that (as if! ... ) and I told him such a thing was far beyond my expertise.

At this point, he again told me "how easy" it would be to do and I told him it wasn't something I was going to be attempting. He got mad at me and I ended up hearing through a third party "<so and so> doesn't like you".

I'd like to hear any exceptionally annoying stories, hopefully related to Quake players having unreasonable expectations and such ... but a good "other game" or real-life story would be a good read as well.
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Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Fri Feb 26, 2010 6:30 am    Post subject: Reply with quote

Back when I first discovered that you could mod Quake through QC I tried my hand at patching several already made mods together... Uhhhg what a hack that was! Anyways, I thought it would be cool to throw in a grappling hook that would allow you to get to those great sniping areas. When I was finally finished I gathered up my computer and gear and got together with a bunch of my friends for a network Quake party (as we called them).
Just for fun I didn't mention anything to anyone about the grappling hook... and what fun it was when I sprang that on to them! At first they couldn't figure out how the heck I was getting up on to high things or how I was hanging from the ceiling in those dark unnoticeable areas. After awhile it started to wear on them.
You know what they say.... "It's all fun and games until someone pokes their eye out" Well, after about 20 min of harping on me I gave up the key bindings for the grappling hook and immediately after... they discovered that if you stuck the hook onto someone they would take damage the whole time they were hooked! So, to everybody's enjoyment they hunted me down and hooked me none stop for a solid two hours. As each and every minute went by my fun level dropped to a big fat zero.
I never did that again! Lesson learned! ...never give out those secret key bindings! ...oh, and don't be a jerk-wad too.
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Supa



Joined: 26 Oct 2004
Posts: 122

PostPosted: Fri Feb 26, 2010 4:37 pm    Post subject: Reply with quote

Baker wrote:
The worst thing that ever happened to me is that I was playing Rocket Arena and a player who I know still plays was telling me "how easy" it would be to make a Quake client that used .jpg streaming as the rendering to make botting nearly impossible
...
I'd like to hear any exceptionally annoying stories, hopefully related to Quake players having unreasonable expectations

Well, that's just how life is sometimes. To get better at any one particular skill or trade you have to make sacrifices - I could drop programming and go right back to violin study if I really wanted to, but then I wouldn't have time to develop my own project or work on RMQ. So you can't expect someone who spends more of their free time getting better at playing Quake to understand *developing* for Quake at the same level. The opposite is true, too, of course.

This counts for double when you're dealing with the expectations of people who have nothing to do with software or game development. It'd be insane for people to expect you to be able to practice medicine if you're a developer, just as it'd be unreasonable to expect a GP to understand game design theory. :)
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