View previous topic :: View next topic |
Author |
Message |
MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
|
Posted: Sat Jan 03, 2009 4:52 pm Post subject: |
|
|
goldenboy wrote: | You'll also want the packet overflow fix. |
ooooooooooh a fix? :o, i know this is the wrong place to ask this stuff but;
-what is the packet overflow fix?
-which MAX_ limits the verts and tris a model has?
<:? ??? _________________ bah |
|
Back to top |
|
 |
mh

Joined: 12 Jan 2008 Posts: 910
|
Posted: Sat Jan 03, 2009 5:35 pm Post subject: |
|
|
goldenboy wrote: | You might want to bump MAX_STATIC_ENTITIES and a couple others of that type, too. You'll also want the packet overflow fix. |
MAX_STATIC_ENTITIES is actually the easiest of them all to remove the cap on entirely. Just alloc an ent on the Hunk instead of taking it from an array.
A bit more work involved with handling free efrags then, but you can alloc them on the fly whenever they run out too. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
|
Back to top |
|
 |
|