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Quake player base skel/anim for MS3D

 
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Feb 26, 2005 12:28 am    Post subject: Quake player base skel/anim for MS3D Reply with quote

I've completed it for the milkshape users here

http://www.planetgargoyle.com/qmd/?do=players

I didn't do the axe animations as an axe because he can't get his axe on the same mesh and skeleton, so for now he butts his gun like a knife Sad

It's based on HL's skeleton so it should be easier porting hl players over, just scale down 78% and apply it to the skeleton.

With ease, I was able to port my gargoyle model over!

http://www.planetgargoyle.com/garg2k4q1.jpg

http://www.planetgargoyle.com/garg2k4q2.jpg
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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Tue Mar 01, 2005 4:54 am    Post subject: Reply with quote

Create a tutorial on how to use HL player models with this. That would be sweet.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Tue Mar 01, 2005 6:38 am    Post subject: Reply with quote

And get my checkbook while you're up there.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Thu Mar 03, 2005 8:10 am    Post subject: Reply with quote

Ok will do k.
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