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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Wed Jun 02, 2010 9:45 pm    Post subject: Reply with quote

Trailer:
http://www.youtube.com/watch?v=1eFlcOVeEk0
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Irritant



Joined: 19 May 2008
Posts: 115
Location: Maryland

PostPosted: Thu Jun 03, 2010 2:26 am    Post subject: Reply with quote

ajay wrote:
Trailer:
http://www.youtube.com/watch?v=1eFlcOVeEk0


Awesome!
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Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Thu Jun 03, 2010 2:44 am    Post subject: Reply with quote

Ajay,
Nice work!... and way to go on showing your ongoing progress!
It shows your pride in what you are creating... kudos to you! Very Happy
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Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Thu Jun 03, 2010 5:20 am    Post subject: QC-Pad Project Reply with quote

Ajay has inspired me!

Well, I am finally working on a project that has an actual goal!
I'm creating my own QC editor called QC-Pad. Egads! I hope that name hasn't been used yet!
I like one or two features of other programing editors, but have yet to find the same features packed into one editor. So, I'm attempting to make my own... one that is simple and has my favorite features that are easily accessible.
Currently I have the basics:
*Create/Delete projects.
*Projects use progs.src to load list boxes.
*Project Info display: progs.dat size, number of files used, total lines of code.
*Tabbed file editing.
*Drag tabs to reorder them.
*Load files from qc file list.
*QC-Pad remembers each project's last opened files and last line being edited in each file.
*Right clicking a tab gives you various options of new, save, and close.

There is still much to do with the basics such as standard text editing procedures: copy, paste, drag/drop.... yadda yadda

Future additions:
*User settings for global program properties and editing properties.
*Update progs.src live as files are added to and from the qc file list.
*Code snipets/clips.
*function search via a drop down list that automatically fills with the current open document functions.
*Standard search options.
*Editable keyword list and highlighting.

One of my goals is to have quick and easy access to things. I personally hate navigating through layers of menus and windows... so I'm going to try to keep it simple by keeping everything in one window by utilizing a few tabs, a few buttons and a comfortable layout that will contain the main features.

I must admit, I now have a new respect for those who build and maintain the mainstream editors! Creating an editor like this is no small task! And I suspect that I will be begging for mercy when it comes time to tackle keyword highlighting!!

Anyways, here are a few screen shots:



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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Thu Jun 03, 2010 12:35 pm    Post subject: Reply with quote

Nice, Junrall. May I give a couple suggestions ?

1) Most programming-oriented editors show source code using a monospaced font by default. This makes the indented code easier to read;
2) Templates or wizards to create new monsters, weapons and/or items would be a plus for the absolute beginners, and something not hard to implement.

Keep it up with the good work!
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GiffE



Joined: 08 Oct 2006
Posts: 141
Location: USA, CT

PostPosted: Thu Jun 03, 2010 2:42 pm    Post subject: Reply with quote

ajay wrote:
Trailer:
http://www.youtube.com/watch?v=1eFlcOVeEk0

Very cool ajay, is this in vanilla quake?

Junrall, also if you get a compiler/output window. A feature I take for granted is double clicking on the error and having it go right to the file and line. Very Happy
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ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Thu Jun 03, 2010 3:19 pm    Post subject: Reply with quote

FitzQuake 0.85
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Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Thu Jun 03, 2010 5:20 pm    Post subject: Reply with quote

frag.machine wrote:
1) Most programming-oriented editors show source code using a monospaced font by default. This makes the indented code easier to read;
2) Templates or wizards to create new monsters, weapons and/or items would be a plus for the absolute beginners, and something not hard to implement.

Yeah, definitely a font change is needed... will change to a monospaced font.
A monster template could actually be included as a code snipet... however a wizard would be fun to implement, but would be a later addition.
GiffE wrote:
Junrall, also if you get a compiler/output window. A feature I take for granted is double clicking on the error and having it go right to the file and line. Very Happy

Ha! I too love this feature in other editors as well and do plan to add that, for sure!
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Fri Jun 04, 2010 7:30 am    Post subject: Reply with quote

syntax highlighting?? Smile
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Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Fri Jun 04, 2010 1:56 pm    Post subject: Reply with quote

r00k wrote:
syntax highlighting?? Smile

Lol, it was on the tip of my brain... just couldn't dredge it up and too tired/lazy to go look it up!
Yeah, what he said! Wink
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ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Fri Jun 04, 2010 2:51 pm    Post subject: Reply with quote

awesome looking mod and an awesome looking qc-editor . ill definantly play the mod and use the qc-editor . definantly needs syntax high lighting though
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Arkage



Joined: 19 Nov 2009
Posts: 27

PostPosted: Sun Jun 06, 2010 2:19 am    Post subject: Reply with quote

That qc editor is looking quite nice. Not sure if you know of it or not but http://www.scintilla.org/ . Should make syntax highlighting a breeze.
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Junrall



Joined: 21 Sep 2009
Posts: 136
Location: North West Oregon, USA

PostPosted: Sun Jun 06, 2010 7:12 am    Post subject: Reply with quote

Arkage wrote:
That qc editor is looking quite nice. Not sure if you know of it or not but http://www.scintilla.org/ . Should make syntax highlighting a breeze.


Thanks!
Yeah, I have eye-balled Scintilla a bit.... for syntax highlighting capabilities. When that part of QC-Pad is being created I will try my hand at it first, but may take another look at Scintilla if my attempt is a "crash and burn".
I have so many other little things to do that I will have time to ponder and read up on the subject. I think my biggest hurdle with syntax highlighting will be speed... should be fun to figure out though!
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Wed Jun 09, 2010 3:39 am    Post subject: Reply with quote

http://www.youtube.com/watch?v=O-3wV54JgjM

PSP-Quaking for life Cool
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Jun 09, 2010 3:47 am    Post subject: Reply with quote

Looks great Downsider, looks like you are leveraging all your skills.

I do hope you complete one of these and release it.

/What music is playing in the video? I like your taste in music and anything you ever use is always good.
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