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Chocolate Quake

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat May 20, 2006 11:06 pm Post subject: Chocolate Quake |

I tried making one called OSQuake but it was dumb and failed. Anyway, would a chocolate quake (similar to fraggle's chocolate doom) be feasible? feature list: - bring back the brown menu background tint quake v1.01 and earlier had - proper sound attenuation
- re-addition of the -sspeed parameter
- force 8-bit sound parameter
- emulate "tweaked" VGA modes by horizontally stretching pixels by two to make a synthetic 320x480 resolution (when the video mode is actually using 640x480 to draw it)
- simulate the skinheight 200px crash for models
- old quit messages
- render the end1/2.bin in ascii mode on quit
- "framerate chopper" which is a dynamic FPS cap that only renders a variable fraction of your fps on the screen for emulating the speeds and sound of a much slower computer
- re-enable the direct connect and modem multiplayer buttons (to lead to a TCP-IP simulation of them)
It would obviously be WinQuake based, and probably could use a port to linux too
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Last edited by leileilol on Sat May 20, 2006 11:09 pm; edited 1 time in total

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Sat May 20, 2006 11:08 pm Post subject: |

O_O_O _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat May 20, 2006 11:10 pm Post subject: |

eat your heart out! why am i getting a sense of deja vu _________________

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