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worldspawn
Joined: 02 Dec 2008 Posts: 26
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Posted: Sat Jul 18, 2009 3:38 am Post subject: monster models |
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From el start to finish.
Doom imp on crack. Hangs from the ceiling. Volleys blue fireballs at player.
Last edited by worldspawn on Sun Jul 19, 2009 10:55 pm; edited 2 times in total |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Sat Jul 18, 2009 5:41 am Post subject: |
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ya, just dont add the primordial 'ballsack' eh?
Though he looks like a crazy skull-can-opener
Nice start keep going!! |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sat Jul 18, 2009 6:00 am Post subject: |
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lol...  |
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Wazat
Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA
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Posted: Sat Jul 18, 2009 3:51 pm Post subject: |
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r00k wrote: | ya, just dont add the primordial 'ballsack' eh? |
Worry not, this is worldspawn not cheapalert.
(no offense, cheapy) _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work. |
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worldspawn
Joined: 02 Dec 2008 Posts: 26
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Posted: Sat Jul 18, 2009 11:29 pm Post subject: |
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Yeah, yeah, yeah. I just threw some colour over the messy sketch, I definitel didn't draw a ballsack.
She/he/it is getting there... slowly. 662 poly

Last edited by worldspawn on Sun Jul 19, 2009 10:54 pm; edited 3 times in total |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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worldspawn
Joined: 02 Dec 2008 Posts: 26
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Posted: Sat Jul 25, 2009 8:03 pm Post subject: |
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Lies Electro, lies!
I disliked the ceiling idea, so I retooled the model. 430 poly.
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Sat Jul 25, 2009 10:47 pm Post subject: |
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Should spend a few more polys to give him the definition you had in the concept... more short/stocky looking, with the little pot belly  _________________ Unit reporting!
http://www.bendarling.net/ |
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worldspawn
Joined: 02 Dec 2008 Posts: 26
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Posted: Sun Jul 26, 2009 1:50 am Post subject: |
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Your right. He looks better chunky.
Moar shaving got him down to 414 triangles.
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Sun Jul 26, 2009 4:26 am Post subject: |
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Looks pretty good. What are you using to model ?
EDIT: This pose kinda reminds me the sleestacks from "Land of the Lost"...
 _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Zylyx_
Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk
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Posted: Sun Jul 26, 2009 10:55 am Post subject: |
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Good model. The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.
What's the final intended format? _________________ ....noodle... |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Sun Jul 26, 2009 7:00 pm Post subject: |
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..much better looking as a fatty. |
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Jokerzwild420
Joined: 07 Jan 2009 Posts: 20
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Posted: Sun Jul 26, 2009 11:49 pm Post subject: |
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lol yuh i agree...fatteh looks wayy better |
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worldspawn
Joined: 02 Dec 2008 Posts: 26
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Posted: Tue Jul 28, 2009 7:46 am Post subject: |
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frag.machine wrote: | What are you using to model ?[/img] |
Milkshape/Blender
Zylyx_ wrote: | The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.
What's the final intended format? |
Those were 'spikes'. At first I went with floating poly, then I decided to weld them into the model, and then I got rid of them. :p
The animation'll work. I've been rigging him up as I've gone along, messing around with what I wanted to see.
I'll probably release as dpm. I like skeletal animations. And I'm also used to hl mdl.
Model mesh is finished, has 362 traingles. It's unwrapped, uv will be 256 by 256. Now I have to skin it.
... wasn't this supposed to be a doom imp rip off? Hmmm. |
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dave10
Joined: 04 Aug 2009 Posts: 2
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Posted: Tue Aug 04, 2009 1:07 am Post subject: |
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Good model. The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton. |
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