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Maxuy



Joined: 22 Jul 2010
Posts: 2

PostPosted: Thu Jul 22, 2010 9:05 am    Post subject: SuperDuperQuake; I need v_armor.mdl Reply with quote

Can someone send me v_armor.mdl?



http://i.imgur.com/WmCfc.png[/img]
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Thu Jul 22, 2010 5:21 pm    Post subject: Reply with quote

try downloading the main package again: superduper 2.5
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Maxuy



Joined: 22 Jul 2010
Posts: 2

PostPosted: Thu Jul 22, 2010 6:59 pm    Post subject: Reply with quote

hondobondo wrote:
try downloading the main package again: superduper 2.5



What? I use proquake.

I do not even know where I could get superduper 2.5. I myself had 2.6.

You can link it?
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Dark$oul71



Joined: 05 Dec 2009
Posts: 55

PostPosted: Thu Jul 22, 2010 8:47 pm    Post subject: Reply with quote

Maxuy wrote:
hondobondo wrote:
try downloading the main package again: superduper 2.5



What? I use proquake.

I do not even know where I could get superduper 2.5. I myself had 2.6.

You can link it?

http://www.moddb.com/mods/bondos-superduper-quake-25
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Fri Jul 23, 2010 4:16 am    Post subject: Reply with quote

Dark$oul71 wrote:
Maxuy wrote:
hondobondo wrote:
try downloading the main package again: superduper 2.5



What? I use proquake.

I do not even know where I could get superduper 2.5. I myself had 2.6.

You can link it?

http://www.moddb.com/mods/bondos-superduper-quake-25


2.6 is just a patch. first download 2.5, then 2.7 patch.
http://www.moddb.com/mods/bondos-superduper-quake-25/downloads/superduper-quake-patch-27

proquake's not gonna work. use the engine at the website, 0.91 version
http://www.moddb.com/mods/bondos-superduper-quake-25/downloads/superduper-quake-engine-091
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Sat Jul 24, 2010 3:25 am    Post subject: new patch 2.777 online! Reply with quote

should be ready tomorrow:

http://www.moddb.com/mods/bondos-superduper-quake-25/downloads/superduper-quake-patch-2777
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Dark$oul71



Joined: 05 Dec 2009
Posts: 55

PostPosted: Sat Jul 24, 2010 10:42 pm    Post subject: Re: new patch 2.777 online! Reply with quote

Updated patch for SDQuake:
http://www.moddb.com/mods/bondos-superduper-quake-25/downloads/superduper-quake-patch-27771

Thanks a lot hondobondo !
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JamesSimon



Joined: 04 Aug 2010
Posts: 1
Location: Las Vegas

PostPosted: Wed Aug 04, 2010 1:43 am    Post subject: Reply with quote

^ whoa! thanks for that. how often do these releases get, err.... released? lol.
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Wed Aug 04, 2010 8:15 pm    Post subject: Reply with quote

JamesSimon wrote:
^ whoa! thanks for that. how often do these releases get, err.... released? lol.


every random month Wink
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sat Aug 14, 2010 6:33 pm    Post subject: Reply with quote

Hey bondo,

I tried to build the src code into the "sdqsp27" folder, but the resulting progs.dat is smaller than the one bundled with the mod, and doesn't spawn monsters when the invasion starts. OTOH the source into the "test" folder does compile and the resulting progs.dat works as expected, except it's referring to lots of missing models (some from the HRP versions, other that I am pretty sure do exist but may have been renamed or something). Can you fix it in the next release ? I think I can help to fix and improve some stuff in SDQ.
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Sat Aug 14, 2010 9:00 pm    Post subject: Reply with quote

frag.machine wrote:
Hey bondo,

I tried to build the src code into the "sdqsp27" folder, but the resulting progs.dat is smaller than the one bundled with the mod, and doesn't spawn monsters when the invasion starts. OTOH the source into the "test" folder does compile and the resulting progs.dat works as expected, except it's referring to lots of missing models (some from the HRP versions, other that I am pretty sure do exist but may have been renamed or something). Can you fix it in the next release ? I think I can help to fix and improve some stuff in SDQ.


sdqsp27 is code meant for play on single player maps, where you progress through the level to the exit. no monsters spawn, and they don't chase you. i should have documented that somewhere. you also can only carry two weapons (or 3?) plus the melee, you can't grapple, and there's more gibs per monster. as for test, i'm not even sure that's supposed to be there. that's old stuff
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Sat Aug 14, 2010 9:02 pm    Post subject: Reply with quote

frag.machine wrote:
Hey bondo,

I tried to build the src code into the "sdqsp27" folder, but the resulting progs.dat is smaller than the one bundled with the mod, and doesn't spawn monsters when the invasion starts. OTOH the source into the "test" folder does compile and the resulting progs.dat works as expected, except it's referring to lots of missing models (some from the HRP versions, other that I am pretty sure do exist but may have been renamed or something). Can you fix it in the next release ? I think I can help to fix and improve some stuff in SDQ.


also a lot of weapons are removed because you just can't drop a nuke or deathshead in e1m1, and all the class 5 monsters are removed because they just won't fit
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Sat Aug 14, 2010 9:07 pm    Post subject: Reply with quote

hondobondo wrote:
JamesSimon wrote:
^ whoa! thanks for that. how often do these releases get, err.... released? lol.


every random month Wink


that's usually when i've gathered enough changes to make it worth a download
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sat Aug 14, 2010 9:55 pm    Post subject: Reply with quote

hondobondo wrote:
frag.machine wrote:
Hey bondo,

I tried to build the src code into the "sdqsp27" folder, but the resulting progs.dat is smaller than the one bundled with the mod, and doesn't spawn monsters when the invasion starts. OTOH the source into the "test" folder does compile and the resulting progs.dat works as expected, except it's referring to lots of missing models (some from the HRP versions, other that I am pretty sure do exist but may have been renamed or something). Can you fix it in the next release ? I think I can help to fix and improve some stuff in SDQ.


sdqsp27 is code meant for play on single player maps, where you progress through the level to the exit. no monsters spawn, and they don't chase you. i should have documented that somewhere. you also can only carry two weapons (or 3?) plus the melee, you can't grapple, and there's more gibs per monster. as for test, i'm not even sure that's supposed to be there. that's old stuff


Yup, I realized it's a pre-2.5 source, maybe something I haven't deleted from my sdq folder. Anyway, how can I get the regular source so I can play with that a bit ? Smile
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Mon Aug 16, 2010 1:39 am    Post subject: Reply with quote

Anyone ? Bueller ?
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