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hawkins83
Joined: 03 Sep 2006 Posts: 28
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hawkins83
Joined: 03 Sep 2006 Posts: 28
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Posted: Sun Sep 17, 2006 10:06 pm Post subject: |
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download the new map and put it in the pball folder |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Sun Sep 17, 2006 11:20 pm Post subject: |
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Tried it, looks nice, but for some reason, winquake would accept the connection to your server, but would go no further than saying connection accepted. I tried putting the pballarena.bsp into the id1 folder, even restarted winquake, still wouldn't work. _________________ "Roboto suggests Plasma Bazooka." |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Wed Sep 20, 2006 12:24 am Post subject: |
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Made it, needed to use proquake.
Anyway, I'm working on a competely new from scratch version of this right now as the original's source wasn't availible, and decompliling of the progs.dat didn't go so well for recompiling.
Stuff planned:
Regular DM
"King of the Hill" 1v1 type DM.
Working simplified CTF.
Bugless slightly simplified gameplay.
Paint and maybe smoke grenades. _________________ "Roboto suggests Plasma Bazooka." |
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Ston3r
Joined: 01 Nov 2004 Posts: 19 Location: E-Town, Canada
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Posted: Sun Dec 24, 2006 7:32 pm Post subject: |
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Wasn't an update (patch) released for this mod, v1.1? |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Sun Dec 24, 2006 8:28 pm Post subject: |
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Ston3r wrote: | Wasn't an update (patch) released for this mod, v1.1? |
I dunno. As for the scratch recode, I've lost interest. :\ _________________ "Roboto suggests Plasma Bazooka." |
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