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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Sun Apr 26, 2009 7:14 pm    Post subject: Reply with quote

scar3crow: For me there's no need to resize it, but if you really want to do that, go ahead. Smile

I think we can have 2 official sizes for the maps then. scr2.bsp size is for more than 5-6 player per team, as soccer.bsp size is for less than 6.

I didn't like soccer.bsp because its goals were too low on height. The goal being tall minimizes the problem.

Then I decided to make scr2.bsp which is a soccer field with the official scale. Official soccer fields have between 90 to 110 meters of length, and 45 to 55 meters of width. Wink

Just convert all that to Quake Units, which represent about 3.81 centimeters, according to feh on mirc, lol.

But I just figured out that scr2.bsp field size is a little above than an official field size!
Because 3104*3.81 = 11826.24 centimeters, which are 118 meters (rounded). Its width is 59 meters (also rounded).
But it's still nice.

EDIT: 118x59 meters = 393x197 feet or 130x65 yards. Dunno on what imperial unit a soccer field is measured. As I'm from Brazil, we use metric units. Very Happy
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MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Sun Apr 26, 2009 7:25 pm    Post subject: Reply with quote

Quake units (and the units in all id games since wolf3d) are 1.5 inches (the Q3 shader manual states it as 8 units = 1 foot), hence they are indeed 3.81 cm.
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Sun Apr 26, 2009 9:36 pm    Post subject: Reply with quote



What do you guys think about that image beind the POTD?
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Trinca



Joined: 03 Jun 2006
Posts: 20
Location: Lisbon - Portugal

PostPosted: Sun Apr 26, 2009 10:40 pm    Post subject: Reply with quote

Orion look“s like a great work but...

Onde esta o mapa??? :\ = where is the map???

Jį tentei montes de links :\ = already try lots of links Neutral
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Trinca



Joined: 03 Jun 2006
Posts: 20
Location: Lisbon - Portugal

PostPosted: Sun Apr 26, 2009 10:46 pm    Post subject: Reply with quote

ball.mdl missing :\ where is the full pack?
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Sun Apr 26, 2009 11:01 pm    Post subject: Reply with quote

Trinca: Eu atualizei o link do primeiro post, pega o arquivo(ficheiro?) que tem tudo lį agora, mapas, modelos, etc. Smile

I updated the first post's link, get the file that it's all in there now, maps, models, etc.
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Trinca



Joined: 03 Jun 2006
Posts: 20
Location: Lisbon - Portugal

PostPosted: Sun Apr 26, 2009 11:15 pm    Post subject: Reply with quote

thanks Orion!

Wink
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Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Mon Apr 27, 2009 7:38 am    Post subject: Reply with quote

it's kinda funny to see you guys talking in two different languages in the same posts
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Mon Apr 27, 2009 4:51 pm    Post subject: Reply with quote

que?
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Mon Apr 27, 2009 11:49 pm    Post subject: Reply with quote

Error wrote:
it's kinda funny to see you guys talking in two different languages in the same posts


Actually, three (if you take in account that portuguese spoken in Brazil is different from what's spoken in Portugal - for example, "arquivo", "ficheiro" and "file" means the same thing).
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Fri May 01, 2009 3:59 am    Post subject: Reply with quote

Is there any basic .map files available? I noticed I couldn't find the source in the latest soccer3.zip. I won't be able to map for it for the speedmapping event, unfortunately, but I'd like to give it a go eventually, once I'm done with exams (in a little more than 2 weeks) Smile
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Fri May 01, 2009 2:29 pm    Post subject: Reply with quote

CocoT: Here's the source for scr2.bsp, which will be the official size.

http://www.quaketastic.com/upload/files/multiplayer/maps/scr2_src.zip
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sat May 02, 2009 3:03 am    Post subject: Reply with quote

Great! Thanks! Smile
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AEnoch



Joined: 09 May 2009
Posts: 2

PostPosted: Sat May 09, 2009 8:03 pm    Post subject: Reply with quote

Been playing the new mod for ours now and it's quite fun!

A few things though. Would be nice to be able to set a score limit and be able to change the map.

The goalkeepers get stuck on walls. Often.

I tried creating an indoor arena without an out of bounds area because when the ball goes out of bounds it ports back to the center and this can be exploited against the bots. With the game field up against the boundaries the bots get stuck on the walls.

Maybe set a respawn timer on the ball after the goal is scored.
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vegetous



Joined: 25 Oct 2006
Posts: 14

PostPosted: Fri May 22, 2009 8:10 pm    Post subject: Reply with quote

nice mod orion! I'll try to write a review about it @ quakebrasil asap!
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