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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Tue Nov 07, 2006 4:15 am Post subject: Speed Project idea. |

so, this was mentioned in #qc about a week ago.... and I think it's a really good idea. I'd need help organizing such an event... We'd need 2-3 teams of: 1 coder 1 modeller
1 mapper
Anyone interested?
You'd have a week (possibly 2) to make a mod, complete with code from scratch, models, and a playable map at least.
There would be restrictions on the coding, models, and maps.
just tossing an idea out there.
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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Tue Nov 07, 2006 4:27 am Post subject: |

Yeah, I had mentioned the idea of combining speedmodding and speedmapping (SpeedMopping?) - where a mapper and a coder would get together for a speed event and produce something interesting. Adding a modeller would make it a slight bit more complicated, perhaps hard to pull off. I dunno. I'd be willing to map for something like this if it happened though.
/me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme
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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Tue Nov 07, 2006 1:02 pm Post subject: |

I'm sure working alone is fine also right? I mean I map a tiny bit, and obviously code. Modelling would be a problem aside from animation.

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Quake Matt Joined: 05 Jun 2005 Posts: 129 |

Posted: Tue Nov 07, 2006 1:20 pm Post subject: |

Sounds like a good idea to me! It'd be a good way to get junior programmers up to speed and maybe, just maybe, get the attention of some grisled old mappers for a week or so! Teams might have to be forced to a certain degree, to ensure a good mix of skill levels across the board. At the very least, each team ought to have a veteran to guide them through the process.

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neg!ke Guest |

Posted: Tue Nov 07, 2006 2:08 pm Post subject: |

heh, "speedmopping"... interesting idea indeed.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Tue Nov 07, 2006 9:15 pm Post subject: |

Entar wrote:
/me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme

For what role?

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Tue Nov 07, 2006 10:02 pm Post subject: |

I'd be interested too, depending on the theme. _________________ "Roboto suggests Plasma Bazooka."

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Tue Nov 07, 2006 11:02 pm Post subject: |

I think the theme could be a bit more flexible... or interesting if you know a map will be involved as well. It could be creating a gameplay environment or similar. *hopes the mappers are up for this, because, you know, mappers making maps and coders coding code to inhabit it... thats the old school way of Quake content creation!*

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Wed Nov 08, 2006 12:54 am Post subject: |

FrikaC wrote:

Entar wrote:
/me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme

For what role?

All of them. Hehe, nah, we'd split up the work somehow.
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woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Wed Nov 08, 2006 10:32 pm Post subject: |

The main issue with this project is that you'd get 10 coders interested, 5 mappers and maybe 1 modeller. _________________ Apathy Now!

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Wed Nov 08, 2006 11:55 pm Post subject: |

Yeah, that's why I suggested speedmopping - there are very few modellers around these days. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Thu Nov 09, 2006 12:33 am Post subject: |

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Nov 09, 2006 4:08 am Post subject: |

_________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Nov 09, 2006 4:20 am Post subject: |

but it would be a glorious day if we could get this to work out _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Nov 09, 2006 5:01 am Post subject: |

Well? Let's try it! Just set a date (we might try a turtle-mop, 1-week event for starters, and see how it works out) and let'er fly. I'm game. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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