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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Sun Nov 09, 2008 4:59 am Post subject: |
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heh, just a little, unless hes a burn victim now, then it would be the right amount
 _________________ bah |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Thu Nov 13, 2008 2:08 am Post subject: |
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Very nice! I like the details in the hands!  _________________ http://www.planetcocot.net/ |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Tue Dec 09, 2008 2:47 am Post subject: |
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I made some medical items now that I got back into work-on-something mood:
Medical Bag
Stimpak _________________ zbang! |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Wed Dec 10, 2008 11:29 pm Post subject: |
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Now I got myself busy on doing a character model. I noticed that I get really frustrated when I was doing my human model, because the results kept failing without any success. I guess I better accept that I understand nothing about modeling or texturing a human (face). Well, here's an alien character:
Some sketches of them:
edit: updated the model pic _________________ zbang!
Last edited by jim on Thu Dec 11, 2008 3:00 am; edited 2 times in total |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Thu Dec 11, 2008 12:41 am Post subject: |
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you should add a tail to him or something would look good on him he looks like a salamander or something  _________________ QuakeDB - Quake ModDB Group |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Thu Dec 11, 2008 3:07 am Post subject: |
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Probably no tail. My previous alien character got kind of bloated with features, just because I thought something would look good. Now I want to save some features for other characters. I'm pretty sure there will be an enemy with a tail, maybe more than one.
Oh, and I think it might be a she. I'm not quite sure. I plan to have 3 sexes of them. It's possible that this is not a male or female, but it's in the middle of transforming itself to male or female, or just has transformed itself to not have any sex, though it got some small boobs.
Don't know yet if I have them naked like this one is now... Clothed versions will be. _________________ zbang! |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Tue Dec 16, 2008 2:40 am Post subject: |
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I've done some texturing on the character:
 _________________ zbang! |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Tue Dec 16, 2008 8:53 am Post subject: |
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hmm, the butt looks kinda saggy (i think) maybe his torso area is too long? or his legs too short? _________________ QuakeDB - Quake ModDB Group |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Tue Dec 16, 2008 1:10 pm Post subject: |
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You know, not everyone needs a perfect steel ass, made of steel, with steel dimples, of steel.
Anyway, that's awesome work man _________________ Look out for Twigboy |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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Posted: Tue Dec 16, 2008 2:44 pm Post subject: |
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i never said it wasnt good , just that it had a droopy booty lol _________________ QuakeDB - Quake ModDB Group |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Tue Dec 16, 2008 3:31 pm Post subject: |
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I'm all open to critique. At least this just gave me an idea. Someone at some other forum said that it looks too humanoid.. possibly meaning it looks too human. So maybe I squeeze that upper torso area to make it look like it had long arms and legs. That might make it look less human.
Well.. the female model got some less droopy booty.. that one's asexual, as it is missing the genitals.
edit:
Here's the result of the above idea. This one's the female, but the skin is not complete, it's missing her genitals. I stretched the arms a bit, squeezed the torso, stretched the feet. I decided to keep the fingers at human size, because it's just too damn hard to design items for characters that have really long fingers. Total height of the character didn't change at all.. it's 180cm about:
Another edit:
The center eye had started troubling me and I decided to make the eyes from spheres, which resulted in modifying the eye sockets in the head. I think it's better and closer to the concept sketches. This way I could make it look at some direction by rotating the eyes:
 _________________ zbang! |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Sat Dec 20, 2008 5:32 am Post subject: |
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I've attached it to a skeleton partially. Here's some test pose.. testing how everything bends:
The skeleton.. the things hanging from the front & back in the hip, will be used for some clothing...
 _________________ zbang! |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sat Dec 20, 2008 6:03 am Post subject: |
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I like it a lot more now it ha that abhuman skeleton. It should move in an interesting, fluid way it seems. _________________ Apathy Now! |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Sat Dec 20, 2008 1:48 pm Post subject: |
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ya now it looks alien, i like how the feet bend up like it has a broken foot  _________________ bah |
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