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Adding .ent file support

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Tue Apr 22, 2008 6:21 am Post subject: Adding .ent file support |

To my knowledge, DarkPlaces is the only engine that supports reading external entity files. Is there another engine that does this as well? I don't expect there is a tutorial on this, so I'm looking for a less modified engine to study the code from (although I imagine reading .ent files is a straightforward process).
I'm looking at attempting to compile a Linux version of ProQuake and really when it comes to mods like CTF, the ability to support .ent instead of recompiling maps would be a great plus.

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Tue Apr 22, 2008 6:39 am Post subject: |

Nevermind

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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Tue Apr 22, 2008 3:26 pm Post subject: |

Baker wrote:
Nevermind

Why nevermind? What did you find for history's sake?
_________________
Shoot everything that moves. When it stops moving shoot it again just for good measure.

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Tue Apr 22, 2008 6:35 pm Post subject: |

Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do. _________________ What's a signature?

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Tue Apr 22, 2008 11:10 pm Post subject: |

ShoTro wrote:

Baker wrote:
Nevermind

Why nevermind? What did you find for history's sake?

Spike wrote:
Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do.

Yeah, what Spike said
.ent read from the .bsp or .ent from a textfile ... not a big difference.

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