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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri May 07, 2010 12:32 am    Post subject: CSQC dreams Reply with quote

A player model system cross compatible with:
- new skeletal iqms made for extensive animations and such
- old player.mdls using Quake frame macros (no weapon tags)
- quake2 md2s using Quake2 frame macros (no weapon tags either)
- quake3 md3s (the anim.cfg, lower/upper/head kind)
- UT2 PSK/PSA
all as transparent as possible.

CSQC would handle the dirty work of getting the models to show, move and animate and read from 'frame states' (jumping, strafing, dying, dead, weaponchange, etc) given from the server, while the server all has to do 'uh this is dadadada.mdl and it has thisweapon now go animate it'

CSQC / Darkplaces makes the above possible. I just don't have the time to code it! Sad


What are your dream features that are reasonably CSQC doable?
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Fri May 07, 2010 4:52 am    Post subject: Reply with quote

Stop dreaming. CSQC wiill never happen in your lifetime...
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri May 07, 2010 2:38 pm    Post subject: Reply with quote

you don't happen in your lifetime
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri May 07, 2010 4:13 pm    Post subject: Reply with quote

Lardarse wrote:
Stop dreaming. CSQC wiill never happen in your lifetime...


I don't get it.
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toneddu2000



Joined: 24 Feb 2009
Posts: 14

PostPosted: Sat May 08, 2010 6:43 pm    Post subject: Reply with quote

I add myself to that dream Smile
I think that every modification is possible, it's just a budget matter.
I think there are lots of programmers outside that could handle this
I keep fingers crossed ^^
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goldenboy



Joined: 05 Sep 2008
Posts: 310
Location: Kiel

PostPosted: Sun May 09, 2010 12:40 am    Post subject: Reply with quote

My dream feature is that Fitzquake or Quakespasm supports CSQC, so the mapping world can partake in its glory. It's fact that most mappers won't switch to Darkplaces (don't look at me), hence any community project involving several mappers flat out can't really use CSQC until that happens.

That's probably what Lardarse means. Somewhat.
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Sun May 09, 2010 12:52 am    Post subject: Reply with quote

My dream feature is a well documented CSQC SDK, complete with easy-to-understand examples covering every feature. And, as goldenboy said, while other engines like FitzQuake and DirectQ does not support it, it will be just a dream.
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Swift



Joined: 26 Jan 2010
Posts: 44

PostPosted: Sun May 09, 2010 4:37 am    Post subject: Reply with quote

goldenboy wrote:
It's fact that most mappers won't switch to Darkplaces (don't look at me)

Why?
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun May 09, 2010 5:13 am    Post subject: Reply with quote

because mappers are ostriches

My only point of concern is DP and DP only
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Sun May 09, 2010 5:24 am    Post subject: Reply with quote

In my dreams, things chase me and I die.
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Swift



Joined: 26 Jan 2010
Posts: 44

PostPosted: Sun May 09, 2010 2:43 pm    Post subject: Reply with quote

leileilol wrote:
because mappers are ostriches

My only point of concern is DP and DP only

DP is where it's at.
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