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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Tue Oct 06, 2009 10:04 pm Post subject: |

scar3crow wrote:
Yes, I played numerous times last night, using your bind of impulse 11, along with the next weapon bind (which was set to / by default), and picked up a pump action shotgun, and a double barreled shotgun, and a chainsaw in different instances.

your using darkplaces?
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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Wed Oct 07, 2009 2:39 am Post subject: |

Quote:
your using darkplaces?

Yes I was, I wrote the news post remember? ; )
Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)
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...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Wed Oct 07, 2009 2:42 am Post subject: |

scar3crow wrote:

Quote:
your using darkplaces?

Yes I was, I wrote the news post remember? ; )
Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)

lol YES! i loved the gibs they fly everywhere! =D
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lth Joined: 11 Nov 2004 Posts: 129 |

Posted: Wed Oct 07, 2009 8:39 am Post subject: |

Thanks everyone - your comments have been noted. Now, can anyone get 1000+? _________________ randomviolence - tactical combat boardgame

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Wed Oct 07, 2009 9:28 am Post subject: |

lth wrote:
Thanks everyone - your comments have been noted. Now, can anyone get 1000+?

been working on it =)
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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Wed Oct 07, 2009 10:11 am Post subject: |

I hate you for making mapping for this so easy. Just wasted half an hour with the e4m3 graveyard... The mouse was sensitivity 10, with 2 it is nice and smooth. Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.
Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas?
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Supa Joined: 26 Oct 2004 Posts: 122 |

Posted: Thu Oct 08, 2009 12:29 pm Post subject: |

lth wrote:
Now, can anyone get 1000+?

I didn't quite crack 1000 yet, but give me a few more days..
http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_964.7z
I swear this game is everything Crimsonland wishes it could be. I'm starting to see zeds when I close my eyes now. :|

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Thu Oct 08, 2009 1:13 pm Post subject: |

what gun is that :O _________________ QuakeDB - Quake ModDB Group

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Thu Oct 08, 2009 7:27 pm Post subject: |

Mapped a bit. http://www.quaketastic.com/upload/files/screen_shots/hrs11_20091008.jpg I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water). Will there be a more sophisticated spawning later?
The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible.
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Supa Joined: 26 Oct 2004 Posts: 122 |

Posted: Thu Oct 08, 2009 8:30 pm Post subject: |

VICTOLY http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_1007.7z Okay, I'm going to stop for a while now.

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lth Joined: 11 Nov 2004 Posts: 129 |

Posted: Thu Oct 08, 2009 9:41 pm Post subject: |

Well done, Supa Spirit - looking nice. _________________ randomviolence - tactical combat boardgame

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lth Joined: 11 Nov 2004 Posts: 129 |

Posted: Fri Oct 09, 2009 2:15 pm Post subject: |

Spirit, can you not use clipping blocks to block out the bits of your architecture you don't want zombies spawning, for now? I will add more tools for mappers in later releases. _________________ randomviolence - tactical combat boardgame

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UrbanKid Joined: 22 Aug 2008 Posts: 44 |

Posted: Wed Nov 11, 2009 2:21 pm Post subject: Ummm...sorry but |

Hey i am sorry to ask can you make one for the glquake or something like that?

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lth Joined: 11 Nov 2004 Posts: 129 |

Posted: Wed Nov 11, 2009 2:47 pm Post subject: |

Er, what? _________________ randomviolence - tactical combat boardgame

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Wed Nov 11, 2009 3:24 pm Post subject: |

He probably means stock quake. _________________ "Roboto suggests Plasma Bazooka."

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