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Inside3D Asks #4: Quake 1 and the community.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sun Jul 25, 2010 9:32 pm    Post subject: Reply with quote

Hey, don't be dissing our caveman ancestors. They led deeper lives than any of us do today. Besides, if it weren't for the remnants of their blood, nobody would play these violent games anyway.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Mon Jul 26, 2010 11:37 am    Post subject: Reply with quote

Sajt wrote:
Hey, don't be dissing our caveman ancestors. They led deeper lives than any of us do today. Besides, if it weren't for the remnants of their blood, nobody would play these violent games anyway.


You know, I always love re-reading what I posted when I was dead tired and drinking a few beers. Very Happy

I'd stop doing it, except you wouldn't believe the number of times some rant of mine has launched 1,000 ships.

It is my gift Very Happy

Let's see .... things a Baker rant has done in the past ... well, let's see ...

1) alpha support ubiquitous in all modern engines
2) Getting Jozsef Slalontai hyped up about his JoeQuake (yes, I'm not kidding). When I saw his awesome work, I personally asked several different people to contact Jozsef to tell him how awesome his work was.
3) Igniting Solecord to start the idea of QuakeOne.com
4) Several RuneQuake features
5) NQuake. I know that sounds bad. But hey, before my rants about the evilness of eQuake the Quakeworld guys were distributing registered Quake so it is an improvement I feel.
6) Getting RocketGuy to go crazy and make RQuake Team Coop mod.
7) Countless other things I forget, probably many of which are interesting.

Where angels fear to tread, they send in Baker. Very Happy I'm like a random dice roll or Forrest Gump's box of chocolates. You never know what you're gonna get, and neither do I Razz
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Mon Jul 26, 2010 2:26 pm    Post subject: Reply with quote

I got hooked on quake thanks to its QC modding stuff. Plugging some tat together and ending up with stuff in friggin 3d is awesome.
The satisfaction of getting tat working properly is what drives me, for the most part. I'm more likely to implement stuff that I feel to be a challenge than to polish stuff, much to my detriment.

Most memorable moment:
Support for Hexen2 BSPs without breaking Q1 BSPs.
Its small stuff like that that gives me a sense of achievement.

(Hexen2 bsps have 8 hulls, Q1 bsps have only 4. The format is otherwise 100% identical. Only other difference is the palette, but I'm not sure that counts as its not defined in the file itself. This means that the file ident is identical and it looks identical to Q1. FTE contains a hack that detects which format of bsp it is, and loads+sizes hulls accordingly).

Oi, Baker, start ranting about my npfte thing! Make me fix it!
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Jul 27, 2010 1:44 am    Post subject: Reply with quote

Spike wrote:
Oi, Baker, start ranting about my npfte thing! Make me fix it!


np? Hmmm ... stumped.

np = ??? Hrm. I can't even come up with a bad guess Very Happy

/Yeah, I followed up a tired with beer post with ANOTHER tired with beer post. Lovely Wink No, not this one. The previous one.
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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Tue Jul 27, 2010 4:36 am    Post subject: Reply with quote

being a C/OpenGL genius, and also the most artistic person in the civilized world, i mod for quake because it's EZ. i suck at C (never had a class), and am only remotely adequate at QuakeC

the tools are easy to learn (QME,BSP), the code is easy to learn, but powerful, and the rewards are immediate. plenty of help from the community (if you can speak opengl and C, even better!), plenty of source code to draw from, plenty of assets to ape, ITS A WIN WIN! i mean LOSE-WIN if you're not the sharing type
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