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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Fri Apr 04, 2008 4:24 pm Post subject: model animation... |

Read Preaches tutorial on Qexpo and everything... Been trying to get some help from Blender3D forums about animating directly into Shape Keys etc... But what I am hearing is simply to: Put together the animation and everything as a Quake 2 or 3 model, animate then find an application (Quark) to do the conversion for me?
Seems like an easier path then trying to twist Blender into doing what I want in simply MDL...
Anyways, before I waste any more time this evening, does that sound about right?
I have about 6 models in Queue right now.
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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Fri Apr 04, 2008 4:27 pm Post subject: |

I just animate with a skeleton in Blender without shape keys. I then export a fully animated MD3. When I want to convert to MDL or MD2 i have to use Quick3D, then resave it in qME. The cons are that quick3d vertically flips the UVmap, and also it destroys the normals.
ugly but it's my only md2/mdl pipeline
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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Fri Apr 04, 2008 4:36 pm Post subject: |

leileilol wrote:
When I want to convert to MDL or MD2 i have to use Quick3D, then resave it in qME. The cons are that quick3d vertically flips the UVmap, and also it destroys the normals. ugly but it's my only md2/mdl pipeline

Seriously, Quark does a pretty nice job from what I have seen. Try it out. Not a good editor for models but great for doing conversions. Now if only I could stop scaling the models then forgetting the ratio when I build the MDLs. XD
PS- Also Gmax does the conversions too... but it is a confusing app to me.
My current pipeline is Quark-to-Blender3D(MD3)|paint.net|gimp-to-???-to-qMe(validation)
repeat.
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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Fri Apr 04, 2008 5:16 pm Post subject: |

ShoTro wrote:

leileilol wrote:
When I want to convert to MDL or MD2 i have to use Quick3D, then resave it in qME. The cons are that quick3d vertically flips the UVmap, and also it destroys the normals. ugly but it's my only md2/mdl pipeline

Seriously, Quark does a pretty nice job from what I have seen. Try it out.

yeah well quark crashes a lot and the current maintainers aren't interested in fixing them, heck they even deny them and blame it as the end user's vexing problem
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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Fri Apr 04, 2008 5:34 pm Post subject: |

leileilol wrote:
yeah well quark crashes a lot and the current maintainers aren't interested in fixing them, heck they even deny them and blame it as the end user's vexing problem

Odd... I haven't been having many problems, it tends to yell at me alot with alerts, but not much else.
The only real issues I have been having is with the animations... I can't seem to get them to export into anything... the model just remains at it's base.
All the MD3 exporters for Blender seem to be throwing an exception error I can't make heads or tails out of:

Code:
Closed the file Traceback (most recent call last): File "<string>", line 38, in <module> File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\md3.py", line 1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
^
SyntaxError: invalid syntax

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Fri Apr 04, 2008 7:25 pm Post subject: |

that's because you saved it as a webpage and not as a file _________________

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ShoTro Joined: 18 Mar 2008 Posts: 61 Location: Virginia, USA |

Posted: Sat Apr 05, 2008 3:59 pm Post subject: |

leileilol wrote:
that's because you saved it as a webpage and not as a file

OM dear G. How did that happen, I got it from someone's zip. I didn't think about that because I don't loaded it that way.
Downloaded it again and they seemed to have fixed the problem. Looking at the code that was the only file with that issue.
I do have to smack myself in the forehead for that one. Doh!
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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Sat Apr 05, 2008 4:14 pm Post subject: |

You should really use this one for md3 export it does animations and tags plus there's an importer that imports animation from md3 too (but as shape keys) it also doesn't require your model to be specifically positioned and such unless you start using tags then your model would need to be at 0,0,0
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