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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Mar 27, 2009 3:08 am Post subject: Hellknight remake |

Inspired by Electro's awesome player model, I'm having a go at a hi-res remake myself, specifically of the hellknight model. Here's where I'm at so far, 3188 polys of an expected 5000-6000. _________________ Apathy Now!

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Fri Mar 27, 2009 5:36 am Post subject: |

prolly better than i could do, but something about it seems weird. _________________ QuakeDB - Quake ModDB Group

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Mar 27, 2009 5:49 am Post subject: |

The proportions are pretty off, I normally fix them once the whole thing's modelled. _________________ Apathy Now!

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Fri Mar 27, 2009 7:20 am Post subject: |

Cool stuff man You gonna dent his armor with zbrush/mudbox and stuff? _________________ Look out for Twigboy

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Mar 27, 2009 6:08 pm Post subject: |

Yeah, I'll do a high poly zbrush version for normal mapping once I've finished modelling and unwrapping. _________________ Apathy Now!

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sat Mar 28, 2009 12:04 am Post subject: |

Update: 5600 Tris. The hands need a lot of work. _________________ Apathy Now!

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Sat Mar 28, 2009 12:34 am Post subject: |

may need some http://nerdapproved.com/wp-content/uploads/2007/07/fingerarmor.JPG or even better some http://www.performancecyclecenter.com/cart/images/2034.jpg _________________ bah

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sat Mar 28, 2009 12:42 am Post subject: |

Yeah, there's going to be armour on the back of the hands _________________ Apathy Now!

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Mon Mar 30, 2009 2:54 am Post subject: |

Basic modelling done, just some proportion work then it's on to the fun fun fun of unwrapping this beast. _________________ Apathy Now!

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Mon Mar 30, 2009 3:35 am Post subject: |

Torso is too linear and cylinderic (hknight.mdl has extending back muscles, yours don't chest virtually doesn't exist hands too thin hips are flat also looks like Adam West

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Mon Mar 30, 2009 3:43 am Post subject: |

Yeah, the shape of the torso is one of the big things left to change. _________________ Apathy Now!

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frag.machine Joined: 25 Nov 2006 Posts: 728 |

Posted: Mon Mar 30, 2009 3:47 am Post subject: |

The model itself looks great, but I think you should try to make it look more menacing and evil. The face and hands are a bit too slim (yeah, I know you said it needs some work on proportions ). One character that comes to my mind when I think what a more detailed Hell Knight would look like is the final boss in Return To Castle Wolfenstein.
_________________
frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Mon Mar 30, 2009 3:49 am Post subject: |

Yeah, the facial expression needs some more work too, it's a bit blank atm. _________________ Apathy Now!

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Mon Mar 30, 2009 9:29 pm Post subject: |

Put some more work into the proportions and facial expression. Anything noticably terrible? _________________ Apathy Now!

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Mon Mar 30, 2009 10:00 pm Post subject: |

The helmet design doesn't feel very good, looks like someone is pinching his nose with those eye-holes. The legs do a weird bend from below the waist, shouldn't they start higher up? Otherwise you've captured the feel quite well _________________
Look out for Twigboy

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