View previous topic :: View next topic |
Author |
Message |
Ranger366

Joined: 18 Mar 2010 Posts: 72 Location: Berlin (Germany)
|
Posted: Tue Jun 29, 2010 3:11 pm Post subject: |
|
|
I dont like the fitzQuake WeaponKick, anyway - i know what pop.lmp is, i just thought its one of the easiest protections i saw, and deleting this from Quake Engine is even easier.
my last Card (Nvidia geforce FX 5200, i had from 2006 to 2010 XD) did it right, first time saw this on Windows 7. these, white textures. _________________
 |
|
Back to top |
|
 |
Baker

Joined: 14 Mar 2006 Posts: 1538
|
Posted: Tue Jun 29, 2010 5:09 pm Post subject: |
|
|
Ranger366 wrote: | I dont like the fitzQuake WeaponKick, anyway |
Type v_gunkick 1 in console? Or if it is already 1, then v_gunkick 0? _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
|
Back to top |
|
 |
Ranger366

Joined: 18 Mar 2010 Posts: 72 Location: Berlin (Germany)
|
Posted: Tue Jun 29, 2010 7:19 pm Post subject: |
|
|
Baker wrote: | Ranger366 wrote: | I dont like the fitzQuake WeaponKick, anyway |
Type v_gunkick 1 in console? Or if it is already 1, then v_gunkick 0? |
Man! Baker, you are pure awesomeness, ever used FitzQuake version from kurok, cause i worked with it, and so i never saw original documentation. anyways, thanks for all the help in details. _________________
 |
|
Back to top |
|
 |
Baker

Joined: 14 Mar 2006 Posts: 1538
|
Posted: Tue Jun 29, 2010 7:27 pm Post subject: |
|
|
Ranger366 wrote: | ever used FitzQuake version from kurok |
Kinda of, sort of.  _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
|
Back to top |
|
 |
Ranger366

Joined: 18 Mar 2010 Posts: 72 Location: Berlin (Germany)
|
Posted: Tue Jun 29, 2010 7:31 pm Post subject: |
|
|
Baker wrote: | Ranger366 wrote: | ever used FitzQuake version from kurok |
Kinda of, sort of.  |
LOL
Thats what some people see in Iphone "port" (it isnt really a port) of kurok. Or Wii, or DS (?) dont know baker.
Hmm, this reminds me to one bug i had on HL2 PSP test, that the HUD was only shown when i shot, but i dont care about this anymore, because im using Dark Quake Engine from Crow_bar now, for PSP. Im no really PSP Freak, its only because of this one project... This, big secret thingy.
edit:
last posts i asked for some better lightnings, and my ugly bugs are powered by the palette.
i hope my next test will not result the first beta of StarField Quake... _________________
 |
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2004 phpBB Group
|