View previous topic :: View next topic |
Author |
Message |
leileilol

Joined: 15 Oct 2004 Posts: 1321
|
Posted: Fri Jul 31, 2009 5:14 pm Post subject: Looking for ass coder |
|
|
Who wants to recode the functionality of all TF goal entities from scratch under the GPL maintaining compatibility with all game logic of every TF (and maybe TFC and Q3F) map out there by clean room reverse engineering and make it modular/plugin-able Frikbot style?
I don't! I like making tactile feedback and models! _________________
 |
|
Back to top |
|
 |
FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
|
Posted: Fri Jul 31, 2009 6:39 pm Post subject: |
|
|
TF entities are insane. And painful. |
|
Back to top |
|
 |
avirox
Joined: 16 Aug 2006 Posts: 109
|
Posted: Fri Jul 31, 2009 8:42 pm Post subject: |
|
|
Not really, but Q3F will be GPL sooner or later. We're still working on Open Fortress a bit.. |
|
Back to top |
|
 |
leileilol

Joined: 15 Oct 2004 Posts: 1321
|
Posted: Sat Aug 01, 2009 4:43 am Post subject: |
|
|
FrikaC wrote: | TF entities are insane. And painful. |
Indeed. Craziest hack jobs ever.
avirox wrote: | Not really, but Q3F will be GPL sooner or later. We're still working on Open Fortress a bit.. |
Lazy scavenging up Q3 imitations/basing off the TF source don't substitute my efforts on creating a new free game. _________________
 |
|
Back to top |
|
 |
avirox
Joined: 16 Aug 2006 Posts: 109
|
Posted: Sun Aug 02, 2009 2:38 am Post subject: |
|
|
leileilol wrote: | Lazy scavenging up Q3 imitations... |
I thought that's what OpenArena was?
At any rate, neither Q3F nor OF utilize any original TF code, so it will be GPL. Open Fortress's engine modifications will allow it to load original quake maps (which includes tf too), and adding basic CTF and goal entity support for QTF maps shouldn't be hard. |
|
Back to top |
|
 |
|