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Stealth Kill
Joined: 29 Dec 2006 Posts: 83
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Posted: Fri Dec 29, 2006 12:40 pm Post subject: Help me please need Engine |
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CAn someone make me a Engine please?
THey are in the tutorials
i need engine with this
Flashlight
Footsteps
Blood Splats
Bloodier Trails
CounterStrike clone 1
CounterStrike clone 2
CounterStrike clone 3
CounterStrike clone 4
Kicking Heads
and all weapons should shoot shells
PLaese i tried it 10times but it says always error.
sorry for my bad english |
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Entar

Joined: 05 Nov 2004 Posts: 422 Location: At my computer
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Posted: Fri Dec 29, 2006 3:23 pm Post subject: |
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What you're looking for is a QC mod, not a custom engine. Secondly, you're probably off just trying one at a time, and asking for help where you get stuck. People don't usually just make mods for other people. _________________ woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal
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Stealth Kill
Joined: 29 Dec 2006 Posts: 83
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Posted: Fri Dec 29, 2006 4:40 pm Post subject: |
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I´m working on a CS mod for Quake and i want to play it
on the PLaystation Portable.
I need a good engine but its hard.
i tried it 10times.
I pasted the codes in to the .qc files and i got a error with
frikcc.
can you help me to make the engine pleas? |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Fri Dec 29, 2006 5:07 pm Post subject: |
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If you follow the steps properly, there really shouldn't be any problem. If you still get an error, copy-paste the result of your error log and maybe people will be able to help.
And again, as Entar said, you're dealing with QuakeC here, not Quake engine coding.
A mod for Quake on PSP? I didn't know that was even possible... |
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Stealth Kill
Joined: 29 Dec 2006 Posts: 83
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Posted: Fri Dec 29, 2006 5:15 pm Post subject: |
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it´s possible on psp but i need only a new engine
and the quake engine sucks.
can you make me than a progs.dat with
Blood Splats
?
I want to see where do you pastet this.
When i paste the Blood Splats codes there are no errors
but in game there are no blood splats on walls.
sorry bad english
EDIT:
I tried the flashlight mod
warning: Q206: subs.qc:25:SetMovedir: not all control paths return a value
warning: Q116: fight.qc:299:Local enemy_yaw redeclared
warning: Q202: ai.qc:368:FindTarget must return a value
warning: Q202: ai.qc:588:CheckAnyAttack must return a value
warning: Q105: items.qc:47:droptofloor: Too few parameters. See definition defs.qc(602)
warning: Q116: weapons.qc:92:Local org redeclared
error: Q505: weapons.qc:1248:Unknown value "flash_toggle"
HELP |
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Electro
Joined: 29 Dec 2004 Posts: 241 Location: Brisbane, Australia
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Posted: Sun Dec 31, 2006 7:23 am Post subject: |
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what's on line 1248 in weapons.qc?
Need more information to figure out your problem. _________________ Unit reporting!
http://www.bendarling.net/ |
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Stealth Kill
Joined: 29 Dec 2006 Posts: 83
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Posted: Mon Jan 01, 2007 11:49 am Post subject: |
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this part of the flashlight mod
if (self.impulse == 30)
flash_toggle(); |
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DieparBaby

Joined: 05 Dec 2006 Posts: 44 Location: London, Ontario, Canada, eh
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Posted: Tue Jan 02, 2007 1:41 am Post subject: |
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Put this just before "void () ImpulseCommands ="
void () flash_toggle; |
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