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What's your favorite ID map and why? |
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eXmX (post number on reply) |
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dmX (post number on reply) |
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Total Votes : 6 |
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Orion

Joined: 12 Jan 2007 Posts: 414 Location: Brazil
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Posted: Tue Jun 12, 2007 2:14 am Post subject: What's your favorite ID map and why? |
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Just to know =) _________________ There's no signature here. Stop looking for one. |
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Sajt
Joined: 16 Oct 2004 Posts: 1027
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Posted: Tue Jun 12, 2007 4:20 am Post subject: |
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The vote seems kind of pointless
But my favourite maps are: e4m3, e4m4, e4m7, e4m8
Because they're huge, oppressive, weird and abstract and creepy, well populated by the tougher monsters, and have all those crazy things like constantly spawning fiends/scrags (e4m3), tons of dark areas that fiends seem to hide in then pounce from, and can be quite challenging still on hard difficulty.... _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Tue Jun 12, 2007 7:40 am Post subject: |
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I don't really have a favourite map, mainly because I've never really played Quake through. Weird, uh? And, yeah, you can all come in the queue and slap my face with a frozen Pancake & Sausage on a Stick for that.
Otherwise, well, erm... I kinda like e1m1 (am I digging my own grave, now?)... I've always thought it'd make a great assault map... and well, it's the map I continuously see when I test mods  _________________ http://www.planetcocot.net/ |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Tue Jun 12, 2007 12:00 pm Post subject: |
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Of the original maps, I like dm3. Good times. |
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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Tue Jun 12, 2007 12:26 pm Post subject: |
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DM6, cause has all the weapons, so is easy to test weapons.
Theres the big room, that is a good test area for weapon.
The map layout is simple, even more simple than DM4, that is somewhat a maze to me. But is big enough, and DM4 is too small to me. Maybe too "vertical".
I like DM maps because load fast, so are good for quick testing.
DM6 is also good to test player movements. You can run, You can jump, You can rocket jump. You can bunnyjump. Theres stairs, theres a few fun teleports.
In real gameplay, with bots, is also fun. Maybe somewhat hard if bots have "GOD AIM", but thats also a testing thing.
DM6 is like my backyard. I have wasted more hours of my life there, than watching The Simpsons.
Anyway other maps are fun. Wind Tunnels the best. |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Tue Jun 12, 2007 2:35 pm Post subject: |
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DM6 everytime. I totally agree that it's like my backyard. _________________ Apathy Now! |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Tue Jun 12, 2007 4:19 pm Post subject: |
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Okay, this is going to sound really wierd, but I like them all. In terms of most played in no particular order (mostly for testing stuff)
dm1, dm2, dm4, dm5, dm6, e1m1, e1m2, e1m3, e2m2, e2m3, e3m2, e3m3, e4m4. _________________ "Roboto suggests Plasma Bazooka." |
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Orion

Joined: 12 Jan 2007 Posts: 414 Location: Brazil
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Posted: Tue Jun 12, 2007 5:05 pm Post subject: |
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Hmmmm, I like various maps...
But I'll cast my vote to e4m3, it's a good map for FFA with more than 6 players, it have the best weapons and several quads.
I like dm3 for playing clan arena, kombat teams or team deathmatch.
dm6 is good for FFA, too, dm4, and dm2.
I like end for duels, or mid-air. _________________ There's no signature here. Stop looking for one. |
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Sajt
Joined: 16 Oct 2004 Posts: 1027
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Posted: Wed Jun 13, 2007 2:54 am Post subject: |
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Am I the only one who plays singleplayer?
Multiplayer is retarded. _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Wed Jun 13, 2007 4:19 am Post subject: |
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Sajt wrote: | Am I the only one who plays singleplayer?
Multiplayer is retarded. |
/me coughs and points at my post... _________________ "Roboto suggests Plasma Bazooka." |
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Wed Jun 13, 2007 4:46 am Post subject: |
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dm3, because
- it has all weapons
- it has (almost) all powerups
- it has water
- it's brown
- it has wide and cramped spaces
- it has sky areas
- it has platforms
- it has places to hide from players to ambush |
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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Wed Jun 13, 2007 11:39 am Post subject: |
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DM6 is also very ballistic as grenades are on a high area, where you can "Own" the level.
DM6 is a "grenades" vs "rockets" vs "lighting gun" poem.
The guy with the lighting guy start invisible. That is unique!.
Theres also a Quake2 map that I like. A dm one, with a circular area. You know the name. I play Quake2 like zero or minus zero, but that map is kool. |
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Dr. Shadowborg Inside3D Staff

Joined: 16 Oct 2004 Posts: 726
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Posted: Wed Jun 13, 2007 2:54 pm Post subject: |
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Teiman wrote: |
Theres also a Quake2 map that I like. A dm one, with a circular area. You know the name. I play Quake2 like zero or minus zero, but that map is kool. |
You mean "The Edge"? That one actually got a port to original quake I believe. _________________ "Roboto suggests Plasma Bazooka." |
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Lardarse

Joined: 05 Nov 2005 Posts: 243 Location: Bristol, UK
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Posted: Wed Jun 13, 2007 6:03 pm Post subject: |
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q1edge |
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Sajt
Joined: 16 Oct 2004 Posts: 1027
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Posted: Wed Jun 13, 2007 6:07 pm Post subject: |
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Dr. Shadowborg wrote: | Sajt wrote: | Am I the only one who plays singleplayer?
Multiplayer is retarded. |
/me coughs and points at my post... |
You use the sp maps to test mods? _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
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