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Junrall

Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA
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Posted: Fri Apr 09, 2010 11:45 pm Post subject: |
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Ahhhh, I see. All three effects are used at once.
By the way, nice ROC!
Edit: Uh, I meant FOC... stupid finger-fumbles! _________________ Good God! You shot my leg off!
Last edited by Junrall on Sat Apr 10, 2010 4:05 pm; edited 1 time in total |
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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Sat Apr 10, 2010 2:05 am Post subject: |
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wow.. that fire is almost perfect! |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Junrall

Joined: 21 Sep 2009 Posts: 136 Location: North West Oregon, USA
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Posted: Sat Apr 10, 2010 3:44 am Post subject: |
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Alright, So I've pasted Chip's TE_FOC into effectinfo.txt and used:
Code: | pointparticles(particleeffectnum("TE_FOC"), orig, vel, 20); |
Is this the proper way to access this new effect?
When I use this all I get is white smoke... no flames.
Update: I'm still just getting the smoke effect.... however, in effectinfo.txt, if I delete all instances of TE_SPIKE and rename all TE_FOC to TE_SPIKE and use the standard WriteByte method then the result is all three effects for fire are used just fine. _________________ Good God! You shot my leg off! |
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