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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Thu Feb 14, 2008 11:05 pm Post subject: Non-faceted light shading, q1 bsp? |
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I want some brushes have non-faceted shading. So is it possible to have a 8 sided cylinder look like a round object instead of hard cut 8 sided thing?
I've been using hmap2.exe to compile my maps... Are there any light compile tools that do what I want? Or is there some commandline option in hmap2 that's not documented in the help file? _________________ zbang! |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Fri Feb 15, 2008 8:42 am Post subject: |
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What you're after is called phong-shading. Look for a light compiler which supports that feature. hmap2 iirc does not. _________________ Look out for Twigboy |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Fri Feb 15, 2008 8:33 pm Post subject: |
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I've tried looking, but I couldn't find. I guess there aren't any then... _________________ zbang! |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Fri Feb 15, 2008 9:17 pm Post subject: |
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q3map2 supposedly does _________________
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Sat Feb 16, 2008 12:53 am Post subject: |
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But then it becomes Quake 3 bsp and lightstyles become unsupported? _________________ zbang! |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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Posted: Sat Feb 16, 2008 5:14 am Post subject: |
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q3map2 can compile to rbsp too, which does support lightstyles.
As far as I know, dp doesn't support rbsp (fte loads them but ignores the extra lightstyle info).
To be honest, I don't have a clue about q3map2 itself. :P _________________ What's a signature? |
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