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Anybody know how to make machinima in quakec?

 
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Danfun64



Joined: 06 Apr 2010
Posts: 2

PostPosted: Wed Jun 16, 2010 12:29 am    Post subject: Anybody know how to make machinima in quakec? Reply with quote

Basically, i want to make scripted machinima, similar to how Seal of Nehahra was made. I have no idea how to do it, but i'm assuming that it uses quakec. Anybody got any tutorials on how to do it, and can somebody show me what to do with the animating process?
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Wed Jun 16, 2010 12:42 pm    Post subject: Reply with quote

IIRC Nehahra comes with a SDK, QuakeC source code included. But the cutscenes are just hand-edited demos, I don't think there's much QuakeC-related stuff there.
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Wed Jun 16, 2010 2:42 pm    Post subject: Reply with quote

There's no special trick. Just hard-code a monster to walk from here to here, hard-code another monster to do this or that, then edit the demo down using demo tools (none of which I can remember the name of). You could spend the next year programming a glorious machinima suite if you wanted, but if you have your movie script, it would be faster to just get 'er done hard-coded style.
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Danfun64



Joined: 06 Apr 2010
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PostPosted: Wed Jun 16, 2010 3:51 pm    Post subject: Reply with quote

how do you hard code it? are there better choices for scripting machinima for beginners (preferably keeping old-school gameplay style)?
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