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qbism

Joined: 04 Nov 2004 Posts: 82
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Posted: Sun Jan 17, 2010 7:26 am Post subject: Flash Quake installation + Makaqu |
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Taking another shot here at compiler tool installation for Flash Quake.
Please check out instructions and downloads at http://qbism.com/filemanager, navigate to the flash makaqu folder, and read the txt. The immediate goal is to refine the instructions themselves.
<edit> - ALSO can download just the source, FlashQuakeV2.zip (really should rename some stuff...)
But these are not the steps I used; these are just a tribute.
Thanks to Baker's detailed posts and description of porting steps, I got Flash Quake to compile with a Makaqu port. For various reasons much backtracking occurred. So I can't easily trace the steps from start to end. This was my first Flash project, not the best choice in retrospect.
Focus is on documentation of the build tool installation and compiling process. So, of course, compiled binaries are not included.
BONUS: Also included in the alchemy zip is a VC++ Express 2008 makaqu project. _________________ http://qbism.com
Last edited by qbism on Sun Jan 17, 2010 1:45 pm; edited 1 time in total |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Sun Jan 17, 2010 12:03 pm Post subject: |
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Awesome  _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sun Jan 17, 2010 2:06 pm Post subject: |
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Was searching for what Makaqu was and it turns out it's the enhanced port to the Dreamcast or something ;D Looks really impressive.
I found this game that was using the engine, it looks crazy good, graphicswise and gameplay wise, for the Quake engine, the last thing I would have said if I looked at it.
http://www.youtube.com/watch?v=0wIx0bXxpSU
Somebody should contact the author and have him compile it into Flash Quake. Hell, no mouse controls here. |
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qbism

Joined: 04 Nov 2004 Posts: 82
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mh

Joined: 12 Jan 2008 Posts: 909
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Posted: Mon Jan 18, 2010 12:56 am Post subject: |
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Downsider wrote: | Was searching for what Makaqu was and it turns out it's the enhanced port to the Dreamcast or something ;D Looks really impressive.
I found this game that was using the engine, it looks crazy good, graphicswise and gameplay wise, for the Quake engine, the last thing I would have said if I looked at it.
http://www.youtube.com/watch?v=0wIx0bXxpSU
Somebody should contact the author and have him compile it into Flash Quake. Hell, no mouse controls here. |
That's Quake?  _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
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qbism

Joined: 04 Nov 2004 Posts: 82
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Posted: Thu Feb 04, 2010 3:19 am Post subject: |
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Looking at the Makaqu 1.2 source, some of the effects in that video are partially coded as EF_SHADOW and EF_CELSHADING.
Well, turns out there's a Makaqu 1.3!
Download and discussion
http://dcemulation.org/phpBB/viewtopic.php?f=15&t=73662
The original post was in 2005, but the final release was 2008. _________________ http://qbism.com |
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