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FTEQCC and bronzing characters .. how? [/b ?]

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Tue Nov 25, 2008 9:49 am Post subject: FTEQCC and bronzing characters .. how? [/b ?] |

Does FTEQCC support bronzing characters like FrikQCC by doing: sprint(self, "This is /bBronzed/b text\n"); It may be either \b or /b in FrikQCC, I can't remember offhand. Anyway, does FTEQCC support the FrikQCC method and if not is there some other way that works?

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Tue Nov 25, 2008 12:58 pm Post subject: |

trial and error works and yes I believe it's the same as frikqcc _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Tue Nov 25, 2008 6:41 pm Post subject: |

Quote:
It may be either \b or /b in FrikQCC, I can't remember offhand.

FrikQcc uses \b if I remember correctly
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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Tue Nov 25, 2008 6:58 pm Post subject: |

what is bronzing characters? _________________ QuakeDB - Quake ModDB Group

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Tue Nov 25, 2008 8:38 pm Post subject: |

makes letters bronze, like how the talk text looks _________________ bah

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Tue Nov 25, 2008 9:14 pm Post subject: |

or was it \s eesh _________________ What's a signature?

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Tue Nov 25, 2008 9:19 pm Post subject: |

It's \b in FrikQCC and QCCX. And Spike, that's not the \{001} or \{002} chat character, it changes the parser to set the high bit on the following characters.

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Wed Nov 26, 2008 2:17 am Post subject: |

Yeah, I know. Fair enough, I guess I already had \s in fteqcc when I noticed frikqcc did the same thing for \b, so yeah, use \b for either qcc. And basically just ignore the whole \s thing. Yes, FTEQCC supports the QCCX/FrikQCC \b feature to bronze a string constant.
Adding a \b character in a string constant will do nothing itself, but cause all trailing characters (until a second \b) to be bronzed, as you described.
It is a backslash, which is consistant with C string markup.
(Although in C, \b is 'bell', and makes a noise instead of being printed, but mneh).
Note that this \b markup thing does not affect strcat/ceterprintX usage. Because that would quite frankly be magical. So stop being silly and moaning that it doesn't work, it never will do so stop moaning.
Additionally:
\0 ... \9 can be used to generate alternate numbers. \b\0\b can be used to get at the fourth range of numbers... Which I think are exactly the same as one of the others anyway, so mneh.
Additionally:
\xff is stripped out of strings by some quakeworld clients and not others. This is a fun character to use as the only character in your name. It can also terminate strings prematurely in some other engines. Use with caution, or humour.
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goldenboy Joined: 05 Sep 2008 Posts: 310 Location: Kiel |

Posted: Fri Nov 28, 2008 7:44 pm Post subject: |

\bFBX\b.botname will bronze only the clantag. t\b3\brror will bronze just the 3.

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