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Easy way to color map a player skin?

 
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Wed Sep 17, 2008 6:12 am    Post subject: Easy way to color map a player skin? Reply with quote

I have a player skin I made. I'd like to properly colormap it for the shirt/pants color.

Do any easy ways exist to do this, or am I going to have to convert the image to grayscale and try adjusting the color until it comes close to match the appropriate color rows (I think 1 = pants and 6= shirt, I think without checking the rows) in the Quake palette?

Just seeing if there is an easier way of doing this before I embark on this process.
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Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Wed Sep 17, 2008 10:07 am    Post subject: Reply with quote

open the model in QME, go to skin color editor, and substitute the colors you want to be the shirt and pants colors
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Sep 18, 2008 10:20 pm    Post subject: Reply with quote

I'll try that out. Wasn't aware of that feature. Thanks!
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Fri Sep 19, 2008 12:09 am    Post subject: Reply with quote

Not sure if this is exactly what you want, but you can open the player.mdl in any editor (QME, Quark 4.07, etc) export the skin to a .pcx file and then extract the color palette with your favorite painting tool and use it to paint your own. Colors with index between 16 to 31 inclusive are for shirts, 96 to 111 are for pants.
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