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mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Sun Dec 14, 2008 10:25 pm Post subject: Direct 3D 9.0c Quake |

Just in case anyone misses it. http://mhquake.blogspot.com/2008/12/stick-fork-in-it.html _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010 MHQuake Blog (General)
Direct3D 8 Quake Engines

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Sun Dec 14, 2008 10:37 pm Post subject: |

Mirrored download at Quaketastic: http://www.quaketastic.com/cgi-bin/filechucker.cgi?action=listfiles&path=tools/windows/engines Vista is crazy ...

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mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Sun Dec 14, 2008 10:56 pm Post subject: |

You just need to upgrade your DirectX, that's all. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010 MHQuake Blog (General) Direct3D 8 Quake Engines

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Sun Dec 14, 2008 10:58 pm Post subject: |

mh wrote:
You just need to upgrade your DirectX, that's all.

Vista runs DirectX 10

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Sun Dec 14, 2008 11:28 pm Post subject: |

hmm works great for me _________________ bah

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metlslime Joined: 05 Feb 2008 Posts: 177 |

Posted: Sun Dec 14, 2008 11:28 pm Post subject: |

your directx is -1 versions too old.

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Sun Dec 14, 2008 11:35 pm Post subject: |

here's me testing my mod in glquake it crashed the first time but after that it was good... also -dedicated doesnt work for making dedicated servers. _________________ QuakeDB - Quake ModDB Group

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mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Sun Dec 14, 2008 11:49 pm Post subject: |

Baker wrote:

mh wrote:
You just need to upgrade your DirectX, that's all.

Vista runs DirectX 10

In a normal logical world that would make sense, but this is DirectX we're talking about.
Anyway, what's happening is that there have been many updates to DirectX 9 since the original release; the missing DLL you got in your error was released with a March-of-this-year update. I would expect that the same is the case for 10, and grabbing a recent release will resolve everything.
Re: dedicated server; yup, that's the old GLQuake crash-on-dedicated-server bug. I did say I was replicating GLQuake, didn't I?
It's caused by trying to load a texture when video isn't initialized, and will be removed in a future version. No real reason not to use WQ or any other engine if you want a dedicated server, is there?
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Sun Dec 14, 2008 11:54 pm Post subject: |

was just testing :d also will you be adding in a server list and mouse support (other than holding my mouse wheel in?) other wise its very nice looking very smooth and so far has played better than DP for me, although DPextension support would be nice to see (also know this wont happen but DP server [list?] support.)
_________________
QuakeDB - Quake ModDB Group

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Mon Dec 15, 2008 12:03 am Post subject: |

mh wrote:

Baker wrote:

mh wrote:
You just need to upgrade your DirectX, that's all.

Vista runs DirectX 10

In a normal logical world that would make sense, but this is DirectX we're talking about.
Anyway, what's happening is that there have been many updates to DirectX 9 since the original release; the missing DLL you got in your error was released with a March-of-this-year update. I would expect that the same is the case for 10, and grabbing a recent release will resolve everything.

Well I'll try to figure out how to do an update.
My XP SP1 machine has DirectX 9.0c installed on it and I get the same error. Now I would run the DirectX updater, but my XP computer always fails the Windows Genuine Advantage check (nice! My Dell computer runs the OEM-installed XP that it came with ... gj Microsoft!)
Update: what do you know, my computer passed the Genuine Advantage check. It never did before.

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Dec 15, 2008 12:06 am Post subject: |

Hardly tested it yet, but it loaded very smooth and ran very smooth... This is exciting mh =D _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Mon Dec 15, 2008 12:10 am Post subject: |

yep its very much appreciated. i just hope it has some cool things in store for it in the future _________________ QuakeDB - Quake ModDB Group

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Mon Dec 15, 2008 12:17 am Post subject: |

Nice work, MH. For anyone who needs to update DirectX drivers to run: Microsoft DirectX update page A pure port, I love it. Great work and pioneering. Some random notes from a quick run through:
1. Writes screenshots = yes
2. Brightness slider = no effect (original d3dquake does have this)
3. Video options = crashes it
4. ALT-TAB = crashes it (the original d3dquake has this problem)
I also noticed no z-fighting on e1m1.

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mh Joined: 12 Jan 2008 Posts: 909 |

Posted: Mon Dec 15, 2008 12:43 am Post subject: |

Thanks, everyone. So long since I've released anything new that this is a bit weird...

Baker wrote:
3. Video options = crashes it

You have more than 27 modes and I'm overflowing an array!
That one will be fixed shortly.
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Mon Dec 15, 2008 3:23 am Post subject: |

oh, and um when u play online, when the map changes it crashes, it happened to me twice on ||bigfoot.quake1.net|| and it happened to =peg= also. not to be a nucence or anything, but we have found the d3d to be VARY VARY smooth compared to gl, in booth look and feel,
oh and the team colors on the scoreboard are greyscale, but we also came to the conclusion that that was 1337 just before we had an axe fight..70 7h3 d347h
_________________
bah

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