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QuakeC Programming

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No new posts Quakeguy as "monster"
3 Baker Wed Sep 10, 2008 12:35 pm
No new posts MEGAHEALTH REDUX
0 r00k Tue Sep 09, 2008 5:42 am
No new posts setorigin freezes the whole game.help
9 robert_siska Mon Sep 08, 2008 4:09 pm
No new posts now its the fame thrower
9 MeTcHsteekle Thu Sep 04, 2008 9:43 pm
No new posts Question about setattachment()
1 Orion Mon Sep 01, 2008 11:16 pm
No new posts Count entities?
6 Stealth Kill Sun Aug 31, 2008 4:05 pm
No new posts My Healpad isnīt working.
2 Quake123 Fri Aug 29, 2008 11:20 pm
No new posts Bitflag doubt
11 Orion Wed Aug 27, 2008 4:02 pm
No new posts Floating Objects in Water
2 Baker Wed Aug 27, 2008 10:07 am
No new posts Scrag dies but doesn't "fall"
11 redrum Mon Aug 25, 2008 9:04 pm
No new posts Bomb doesnīt explode
6 Stealth Kill Mon Aug 25, 2008 5:54 am
No new posts Global vars in QuakeC, not possible right?
3 Baker Sat Aug 23, 2008 3:36 am
No new posts 3 moderate QuakeC questions
6 Baker Fri Aug 22, 2008 2:36 am
No new posts cant get the corpse patch to work
1 MeTcHsteekle Sat Aug 16, 2008 7:37 am
No new posts a poison zombie gib gun
1 MeTcHsteekle Fri Aug 15, 2008 4:15 am
No new posts Check ground?!?!
3 Stealth Kill Wed Aug 06, 2008 9:32 am
No new posts more stuff :/
7 MeTcHsteekle Tue Jul 29, 2008 4:06 pm
No new posts i need help
0 Mega lol Sun Jul 27, 2008 9:21 pm
No new posts Shared entities CSQC
14 Urre Fri Jul 18, 2008 6:29 am
No new posts how to make monsters use a hook?
5 MeTcHsteekle Thu Jul 17, 2008 11:38 pm
No new posts SUB_regen... its there but wont do it
10 MeTcHsteekle Thu Jul 17, 2008 7:34 pm
No new posts TF sentrygun patch
5 Orion Thu Jul 10, 2008 3:31 pm
No new posts figgin hates me
5 MeTcHsteekle Wed Jul 09, 2008 1:41 am
No new posts Hi And a Question
0 Mega lol Wed Jul 09, 2008 1:26 am
No new posts saving CVARS
6 scarypajamas Tue Jul 08, 2008 5:19 pm
No new posts Centerprint during intermission?
6 redrum Tue Jul 08, 2008 2:34 pm
No new posts csqc getmousepos
1 scarypajamas Sun Jul 06, 2008 7:38 pm
No new posts Question regarding AI Cafe tutorial ('pet' monsters)
4 rj Fri Jul 04, 2008 4:25 am
No new posts Coding a scripting language in QC
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17 MauveBib Mon Jun 30, 2008 9:21 am
No new posts Loading Precaches with FRIK_FILE
5 Error Mon Jun 30, 2008 2:03 am
No new posts Footsteps on different materials
3 jim Sat Jun 28, 2008 6:13 am
No new posts CSQC IS NEEDED
4 Error Mon Jun 23, 2008 5:28 pm
No new posts Donīt drop weapon when ammo 0
2 Stealth Kill Fri Jun 20, 2008 10:01 pm
No new posts Adding support for the mission packs.
4 Senban Thu Jun 19, 2008 1:16 pm
No new posts Animation and weapon
5 Freemanoid Wed Jun 18, 2008 7:05 am
No new posts Rotation (Upside-down) and Negative Gravity?
8 Baker Fri Jun 13, 2008 7:45 am
No new posts Converting MD2 models to MDL
4 hondobondo Tue Jun 10, 2008 4:41 pm
No new posts T_BeamDamage, Front sided radius damage
1 jim Mon Jun 09, 2008 3:28 pm
No new posts SuperTraceWalk updated!
3 Urre Sun Jun 08, 2008 8:20 pm
No new posts Tutorial request: Guided Missiles (MGS style).
5 MDave Fri Jun 06, 2008 12:27 pm
No new posts Lightmaps and doors
2 SkinnedAlive Thu Jun 05, 2008 7:53 pm
No new posts Ground Following Firebomb Projectile code
2 Dr. Shadowborg Sat May 31, 2008 6:35 pm
No new posts Coloured Text?
3 jim Fri May 30, 2008 9:59 pm
No new posts Operators not working / Logical Weirdness
0 jim Thu May 29, 2008 10:41 pm
No new posts bow and arrow problem
13 MDave Wed May 28, 2008 2:55 pm
No new posts running darkplaces on macosx
1 scarypajamas Tue May 27, 2008 4:08 am
No new posts Ultimate Quake 1 Training Mod.
0 Paradise Mon May 26, 2008 4:22 pm
No new posts Psionic Vision
1 jim Thu May 15, 2008 5:13 pm
No new posts md3 models in darkplaces & hud on the left side
5 smd Wed May 14, 2008 5:30 pm
No new posts Quake 3 question: help me get started
4 lth Tue May 13, 2008 5:18 pm
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