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hondobondo



Joined: 26 Sep 2006
Posts: 101

PostPosted: Mon Aug 16, 2010 4:23 am    Post subject: Reply with quote

frag.machine wrote:
hondobondo wrote:
frag.machine wrote:
Hey bondo,

I tried to build the src code into the "sdqsp27" folder, but the resulting progs.dat is smaller than the one bundled with the mod, and doesn't spawn monsters when the invasion starts. OTOH the source into the "test" folder does compile and the resulting progs.dat works as expected, except it's referring to lots of missing models (some from the HRP versions, other that I am pretty sure do exist but may have been renamed or something). Can you fix it in the next release ? I think I can help to fix and improve some stuff in SDQ.


sdqsp27 is code meant for play on single player maps, where you progress through the level to the exit. no monsters spawn, and they don't chase you. i should have documented that somewhere. you also can only carry two weapons (or 3?) plus the melee, you can't grapple, and there's more gibs per monster. as for test, i'm not even sure that's supposed to be there. that's old stuff


Yup, I realized it's a pre-2.5 source, maybe something I haven't deleted from my sdq folder. Anyway, how can I get the regular source so I can play with that a bit ? Smile


should be in the latest patch in the NOHRP folder. let me know if it isn't. if you may any changes you like also let me know and i'll check it out
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Mon Aug 16, 2010 12:34 pm    Post subject: Reply with quote

Oki, I'll check it later. Thnx!
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http://fragmachine.quakedev.com/
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