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Canadian*Sniper Joined: 03 Mar 2008 Posts: 25 Location: Canada |

Posted: Wed Mar 12, 2008 7:39 pm Post subject: |

scar3crow wrote:
I know he is working on a new version, hoping to have a stable one soon. Of course this would happen quicker if he would change out of his Canadian*Sniper costume he apparently dons at night and stop working on SmashQuake.

lol he who listens to paradise's wisdom is dumb I'm not saying anything on quakeone.com because I think it's funny how she thinks we're the same person. But you? inside3d? I expected better :O
_________________
SmashQuake at whitehot.quakeone.com
NewDM at flanders.servegame.org:26003

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Wed Mar 12, 2008 8:01 pm Post subject: |

Canadian*Sniper wrote:

scar3crow wrote:
I know he is working on a new version, hoping to have a stable one soon. Of course this would happen quicker if he would change out of his Canadian*Sniper costume he apparently dons at night and stop working on SmashQuake.

lol he who listens to paradise's wisdom is dumb I'm not saying anything on quakeone.com because I think it's funny how she thinks we're the same person. But you? inside3d? I expected better :O

He's kidding, obviously sniper.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Wed Mar 12, 2008 8:07 pm Post subject: |

Also yes TAoV has removed Quake assets and has always planned to from day 1 .. I just hate using OpenQuartz crap because it's so damn ugly. Also no, TAoV isn't finished and has never been other than releasing betas for the public to play and comment on (which helped A LOT in its evolution).. a lot is done that isn't yet implemented. I just need mappers and levels.
Hope that helps.

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Thu Mar 13, 2008 4:14 pm Post subject: |

Baker wrote:
The last time I checked -- which was long ago --- Ascension of Vigil used at least a little Quake shareware content.

last time i checked - which wasn't that long ago - The Ascension of Vigil isn't derived from gpl sources thus irrelevant
you should witchhunt every mod on idgames2/ because you think they're all standalone games apparently
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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Thu Mar 13, 2008 4:55 pm Post subject: |

I have no issue with Ren using quake models in TAoV. Frankly we're all guilty of using others IP in the past. I don't think any of the modders here can honestly say they've never used a model form another mod without asking permission. The point is that it's a little hypocritical to analyse the infringements of others when we are all guilty of infringements ourselves.
_________________
Apathy Now!

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Mar 13, 2008 4:57 pm Post subject: |

leileilol wrote:

Baker wrote:
The last time I checked -- which was long ago --- Ascension of Vigil used at least a little Quake shareware content.

last time i checked - which wasn't that long ago - The Ascension of Vigil isn't derived from gpl sources thus irrelevant
you should witchhunt every mod on idgames2/ because you think they're all standalone games apparently

Ascension of Vigil was promoted as a standalone game or total conversion back at the time I first learned of it. RenegadeC was talking about the Quake 3 EULA, so I thought the original Quake EULA was at least a little relevant. You are familiar with the original Quake EULA, right Cheapy?
Cheapy, have you considered removing the Quake Retexturing Project textures that are in Open Arena?
Those aren't GPL, you know.
/Since we are on the topic

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Thu Mar 13, 2008 5:05 pm Post subject: |

MauveBib wrote:
I have no issue with Ren using quake models in TAoV. Frankly we're all guilty of using others IP in the past. I don't think any of the modders here can honestly say they've never used a model form another mod without asking permission. The point is that it's a little hypocritical to analyse the infringements of others when we are all guilty of infringements ourselves.

That's why this thread is a documentation and nothing more, it's not to 'go after' anyone.

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Thu Mar 13, 2008 5:21 pm Post subject: |

Baker wrote:
have you considered removing the Quake Retexturing Project textures that are in Open Arena?

there are none
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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Mar 13, 2008 5:28 pm Post subject: |

leileilol wrote:

Baker wrote:
have you considered removing the Quake Retexturing Project textures that are in Open Arena?

there are none

There certainly are.
And when I saw them, I can say I found it extremely hypocritical that someone like yourself that goes overboard acting like an emo to others on numerous occasions hasn't applied his standards to himself.
/I'm not saying it was intentional on your part. I figure you inherited them second hand somehow. But I still find it very hypocritical that someone who wastes as much time as you do on trolling others didn't expend a similar type of effort to check all of your textures.

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leileilol Joined: 15 Oct 2004 Posts: 1322 |

Posted: Thu Mar 13, 2008 5:41 pm Post subject: |

Baker wrote:

leileilol wrote:

Baker wrote:
have you considered removing the Quake Retexturing Project textures that are in Open Arena?

there are none

There certainly are.
And when I saw them, I can say I found it extremely hypocritical that someone like yourself that goes overboard acting like an emo to others on numerous occasions hasn't applied his standards to himself.
/I'm not saying it was intentional on your part. I figure you inherited them second hand somehow. But I still find it very hypocritical that someone who wastes as much time as you do on trolling others didn't expend a similar type of effort to check all of your textures.

point them out
i did not ever use any q1retex textures in any OA release. I know this for a fact. You are completely wrong and delusioned as usual. But that doesnt stop you from making 'freequake' from the shareware version deriving it and giving it away like it's public domain or that one '100% legal' game you did scavenged from addons available intended for use only with Quake.
Can you say "POT KETTLE"?
_________________

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Mar 13, 2008 6:15 pm Post subject: |

leileilol wrote:
point them out

You know, you troll me a lot. And I'm not sure what I ever did to you.
For example, you trolled me in this thread with no effort to be fair or considerate. I was on topic with the content with this thread, but you didn't care, you just wanted to be an ass to me.
Right now, I am thinking you should do your own homework on your project.
Maybe I'll change my mind later and post them. But I'm thinking considering the way you've acted to me both today and the past, that I probably won't change my mind.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Thu Mar 13, 2008 6:31 pm Post subject: |

Hey scar3 mind closing this thread? it's just progressing down hill from this point on.

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Fri Mar 14, 2008 9:20 am Post subject: |

No it's fun! Leave it open and let them fight to total fatigue. _________________ Quake Maps

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Mar 14, 2008 10:25 am Post subject: |

Given that the last time things starting going like this we ended up with people leaving the community for a while, let's stop this right here. _________________ Apathy Now!

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Fri Mar 14, 2008 1:42 pm Post subject: |

I second that idea... And I give Baker some pistachio ice-cream (my favourite, I must point out). _________________ http://www.planetcocot.net/

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