View previous topic :: View next topic |
Author |
Message |
stevenaaus
Joined: 08 Jan 2010 Posts: 9
|
Posted: Sun Feb 21, 2010 7:51 pm Post subject: QuakeSpasm |
|
|
Ozkan (Hammer of Thyrion) and i have been working on an SDL FitzQuake project.
Features include:
* 64 bit CPU cupport (seems ok)
* Rewritten sound driver
* Custom console background
* SDL CD audio implemented
* Alt+Return toggles fullscreen
* Command line completion tweak, with mapname auto complete.
Thanks Baker, SleepWalkr and Metl :>
http://quakespasm.sourceforge.net/ |
|
Back to top |
|
 |
Teiman
Joined: 03 Jun 2007 Posts: 309
|
Posted: Sun Feb 21, 2010 9:42 pm Post subject: |
|
|
A new engine? niiice  |
|
Back to top |
|
 |
Sajt
Joined: 16 Oct 2004 Posts: 1026
|
Posted: Mon Feb 22, 2010 7:21 am Post subject: |
|
|
Hmmmmmmmmmmmm, maybe I can pilfer code for GoldQuake! Especially the sound stuff... (I have something like zero experience in sound programming...) _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe. |
|
Back to top |
|
 |
Baker

Joined: 14 Mar 2006 Posts: 1538
|
Posted: Mon Feb 22, 2010 11:47 am Post subject: |
|
|
I look forward to possibly trying this engine (if it works on OS X) and if not at least examining some of the changes versus FitzQuake 0.85 just for the sake of knowledge (64 pointer changes and such) because I like mult-platformness in all forms (including graphics API, like MH's Direct3D work and the PSPGU stuff in the PSP engines, etc. or even the lack thereof in software renderers, heheh). _________________ Tomorrow Never Dies. I feel this Tomorrow knocking on the door ... |
|
Back to top |
|
 |
Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
|
Posted: Mon Feb 22, 2010 3:09 pm Post subject: |
|
|
Particles seem a bit slow. When exploding a grenade or a rocket, the frame rate drops to 4-5 per second. Intel 965 onboard. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
|
Back to top |
|
 |
stevenaaus
Joined: 08 Jan 2010 Posts: 9
|
Posted: Fri Mar 12, 2010 7:14 pm Post subject: |
|
|
SDL/GL is upto 20% slower than OpenGL alone. I tested QS recently on an old win98/athlon750/matroxG200 box... didn't seem too bad. You can type "gl_texturemode 1" for a small preformance boost. Make sure "r_novis 0" too.
Intel chips aren't the best with OpenGL. Perhaps an engine from Direct Quake will run better. |
|
Back to top |
|
 |
Orion

Joined: 12 Jan 2007 Posts: 413 Location: Brazil
|
Posted: Fri Mar 12, 2010 8:45 pm Post subject: |
|
|
Worked fine here.
Sounds are a bit delayed, though. _________________ There's no signature here. Stop looking for one. |
|
Back to top |
|
 |
stevenaaus
Joined: 08 Jan 2010 Posts: 9
|
|
Back to top |
|
 |
mh

Joined: 12 Jan 2008 Posts: 909
|
Posted: Tue Mar 30, 2010 12:25 pm Post subject: |
|
|
stevenaaus wrote: | Intel chips aren't the best with OpenGL. | The Intel 965 Chip mentioned is not a good performer in any event. It was their first hardware T&L chip and even the older 945 was up to twice as fast.
I know that FitzQuake doesn't batch surfaces into indexed triangle lists, and it's probably too much work for what is primarily a port, but that is the single biggest performance boost you can do and it will get good results on even an Intel 915. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
|
Back to top |
|
 |
stevenaaus
Joined: 08 Jan 2010 Posts: 9
|
Posted: Tue May 04, 2010 5:38 am Post subject: 0.85.2 update |
|
|
We've made a little update...A new scale slider, some networking fixes, and some changes to the condebug log feature amongst other things.
We'll probably include proper home directory support (currently included as a patch) and ogg music playback, when someone can be arsed to do it :->
Windows , Linux , Source |
|
Back to top |
|
 |
Dark$oul71
Joined: 05 Dec 2009 Posts: 55
|
Posted: Thu May 06, 2010 8:21 pm Post subject: Re: 0.85.2 update |
|
|
Nice to see another quake engine out there with native support for 64 bit Linux.
Runs fine here on Ubuntu 9.10 x64.
I have one question:
Are there any chances that quakespasm supports Superduper Quake ?
For me it simply "dies" when I try to launch SDQuake game. Other engines (e.g. darkplaces, enhanced glquake, openquartz) run it fine. I would find it very cool to have an alternative to darkplaces in order to run sdquake under Linux.
One final comment on your website design (no offense intended):
Please folks, change your default font colors. Dark gray plus even darker gray combined with a black background ? Come on...it's barely readable in the evening but have you ever tried to read the website on a normal TFT monitor on a sunny day ?
TIA,
D$ |
|
Back to top |
|
 |
|