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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Tue Feb 03, 2009 8:34 pm    Post subject: WAT Reply with quote

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Jokerzwild420



Joined: 07 Jan 2009
Posts: 20

PostPosted: Tue Feb 03, 2009 9:04 pm    Post subject: Reply with quote

looks awsome ! are you going to make a texture for it to ?
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sun Feb 08, 2009 7:18 am    Post subject: Reply with quote

she is stuck in a fan
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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Sun Feb 08, 2009 6:25 pm    Post subject: Reply with quote

Looks good in game... Top half anyway. Laughing
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Sun Feb 08, 2009 6:40 pm    Post subject: Reply with quote

Does she resemble you?
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My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake
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Zylyx_



Joined: 05 Dec 2007
Posts: 111
Location: scotland, uk

PostPosted: Mon Feb 09, 2009 8:10 pm    Post subject: Reply with quote

Looks realy cool dude. I like anime style quake models.
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Chip



Joined: 21 Jan 2009
Posts: 314
Location: Romania

PostPosted: Mon Feb 09, 2009 8:18 pm    Post subject: Alpha? Reply with quote

Is that fan texture using alpha? It looks like it does. How did you do it?

Errr, actually, is that Quake 1?
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Mon Feb 09, 2009 8:32 pm    Post subject: Re: Alpha? Reply with quote

Chip wrote:
Is that fan texture using alpha? It looks like it does. How did you do it?

Errr, actually, is that Quake 1?


Looks like a certain Quake 3 map to me.
Which kinda fits with leilei's connection to OpenArena and all.

But yeah, alpha tested fan shader with tcgen stuff to make it rotate around the center of the texture.

But discussing the map that the model in question is on is somewhat offtopic.

1900 triangles? I remember tenebrae boasting they supported 1024 verts! Hurrah for high detail models.

Separate parts, or single model? That wasteband looks like it would hide uglyness well enough.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Sat Feb 14, 2009 10:13 am    Post subject: Reply with quote

has to be seperate

did some animations

5 hours got me from 1 vertex, to this:
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Sat Feb 14, 2009 2:33 pm    Post subject: Reply with quote

ZOMG Knuckles!!!!!!

i wanted to model sonic once, but i never got around to it
i also couldent decide if i wanted the feet to do the "8" or the "0"
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