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Chris
Joined: 05 Aug 2006 Posts: 78
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Posted: Sun Feb 17, 2008 10:03 pm Post subject: Inventory middleware stuffs |
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so I'm working on this inventory system that should eventually be able to interface with most qc projects and requires csqc to run, and fteqcc to compile (array and preprocessor function specifics)
I suppose I'll use this thread to post some wip's and the source as I keep making iterations on it.
Beta 1: http://gameconsortium.com/files/InventoryB1.zip
Press N to spawn Yellow Armor item into inventory, and TAB to toggle inventory.
Feedback welcome.
Last edited by Chris on Sat Feb 23, 2008 9:24 pm; edited 2 times in total |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Mon Feb 18, 2008 2:26 pm Post subject: |
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Neato stuff man! Can't wait for some crazy person to take on the prydon source, and make a DP only version using csqc, with this + clientside camera and all that awesomeness... _________________ Look out for Twigboy |
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FrikaC Site Admin

Joined: 08 Oct 2004 Posts: 947
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Posted: Mon Feb 18, 2008 3:50 pm Post subject: |
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Prydon already has a similar inventory system, it's not fully hooked up to everything (dropping/equipping/ etc doesn't work, but it's probably trivial now the meat of it is there), but the code is there. It doesn't require fteqcc, csqc or any engine features, but can use them if present. |
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Chris
Joined: 05 Aug 2006 Posts: 78
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Posted: Sat Feb 23, 2008 4:56 am Post subject: |
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Ok! Here it is, still a little rough around the edges however is a starting base, I'll continue to extend it and improve on ease of implementation into other projects and encapsulation.
http://gameconsortium.com/files/InventoryB1.zip
Press N to spawn Yellow Armor item into inventory, and TAB to toggle inventory.
Feedback welcome. |
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