Inside3D!
     

how to make monsters use a hook?

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming
View previous topic :: View next topic  
Author Message
MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Mon Jul 14, 2008 6:26 pm    Post subject: how to make monsters use a hook? Reply with quote

how would i make a monster use a hook at far distances

its gonna be based of thr grunt and the smart grunt totorial Surprised

so would i have to add a w_FireHook to wepons or somthing? this is gonning to be the first wepon ive ever done f thats the case Embarassed
_________________
bah
Back to top
View user's profile Send private message AIM Address
Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Tue Jul 15, 2008 4:29 am    Post subject: Reply with quote

So, like a grappling hook to cross ledges? Or a harpoon-type weapon that shoots out to snag the player and pull him in?

In my ancient old Wazat mod I had a monster that used a harpoon to pull in the player from long distance, and a grappling hook to pull itself up to the ceiling for those friendly attack-from-above sneak attacks. Very Happy So it can be done.

However, getting a monster to cross gaps with a hook takes a little more logic. He has to recognize that there's a gap blocking his way, and that his hook will successfully get him across (as opposed to being blocked by bars etc).
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Back to top
View user's profile Send private message MSN Messenger
MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Tue Jul 15, 2008 5:20 am    Post subject: Reply with quote

yes i wish for a harpoon style one to drag you in a burn u with lightning [whahahahahaha] is there any toutorial for this or do i need a spacific file for hook and monster? like in that rune quake thes a hook would i need that, somthing witha w_firehook?

i alredya have nailgrunts Very Happy
http://s302.photobucket.com/albums/nn113/metchsteekle/?action=view&current=nailgrunting.flv

i know thres a bug where they only shoot one nail at time
+its being addressed soon+

right after the grumbler and painskins and etc.
[alot if etc]
_________________
bah
Back to top
View user's profile Send private message AIM Address
Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Thu Jul 17, 2008 12:51 pm    Post subject: Reply with quote

Easiest way to mae grunts shoot multiple nails is to have the firing sequence have 3 or 4 calls to the firing function. That's how I did it back when I experemented with machinegun grunts...
Back to top
View user's profile Send private message
Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Thu Jul 17, 2008 4:13 pm    Post subject: Reply with quote

I wonder if anyone still has my old Wazat mod kicking around a hard drive somewhere. If so you could grab some code from my grappler monster.
_________________
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Back to top
View user's profile Send private message MSN Messenger
MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Thu Jul 17, 2008 11:38 pm    Post subject: Reply with quote

thanks Lardarse it works beautifully

also the model im planaing on using is a player model, but that shouldent be a problem [i got it digging thru old qexpo's fer resources]
_________________
bah
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group