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ShoTro's Quake One Modeling thread
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ShoTro



Joined: 18 Mar 2008
Posts: 61
Location: Virginia, USA

PostPosted: Fri Jun 13, 2008 8:26 pm    Post subject: Reply with quote

Error wrote:
what app are you using to make these?

Blender3D I have about 20 models at this time that are Quake ready, some textured some aren't. I can mock them in about a half hour easily enough once I have an idea, takes a couple days to finalize a model and rig it for animation.

Error wrote:
are you thinking of animating and releasing?
Animating is where I am having a lot of issues, I am going to release a rigged version of Master Chief on Monday. No idea about what kind of gun people would like to see him have if any. Which is what this thread is about, gimme ideas!!!

Error wrote:
are you going to include a gun in the model?
I seriously am not sure which of the many guns should be included, I was thinking the plasma sword would be awesome and maybe a reduced poly AR.

Error wrote:
will the animations match quake's player.mdl animations?

Who knows, if someone has an idea what to do or would like to animate it I would be more then happy to provide them with the files needed to do so.

The only issue I see is the way I textured Master Chief I might need to rework his texture to make it display properly in Quake.

RenegadeC wrote:

If he keeps the bones intact I can really do some awesome work in a mod Razz
If you know of an easy way to animate a model or have experience with animation using Preach's method then I can rig either of these bad boys up. Would like help learning to get the animations working in Quake.
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leileilol



Joined: 15 Oct 2004
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PostPosted: Sat Jun 14, 2008 3:59 pm    Post subject: Reply with quote

lol we cud team up and make Versus X
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ShoTro



Joined: 18 Mar 2008
Posts: 61
Location: Virginia, USA

PostPosted: Sat Jun 14, 2008 4:23 pm    Post subject: Reply with quote

leileilol wrote:
lol we cud team up and make Versus X
What is Versus X?
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leileilol



Joined: 15 Oct 2004
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PostPosted: Sat Jun 14, 2008 4:44 pm    Post subject: Reply with quote

dream team deathmatch for the modern day

http://www.youtube.com/watch?v=ndTrgzHP23g
http://www.youtube.com/watch?v=k88MsP6HVfY
http://www.youtube.com/watch?v=9XMV9KFkZ18

Videos of Versus (1999) before master chief was something.
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Tue Jul 29, 2008 1:59 am    Post subject: Reply with quote

yes bring ing up another old thread [hopes u no get to mad]

did anyone ever manige to aminate the "mutant" because that is accsually what i was looking for for the grumbler
{wich of course is supposedto shoot a hook and was supposed to be made by the side effects of teleporting through over used teleies.. i mean like ya Arrow } Arrow
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ShoTro



Joined: 18 Mar 2008
Posts: 61
Location: Virginia, USA

PostPosted: Tue Jul 29, 2008 12:41 pm    Post subject: Reply with quote

MeTcHsteekle wrote:
yes bring ing up another old thread [hopes u no get to mad]

did anyone ever manige to aminate the "mutant" because that is accsually what i was looking for for the grumbler
{wich of course is supposedto shoot a hook and was supposed to be made by the side effects of teleporting through over used teleies.. i mean like ya Arrow } Arrow


These efforts brought to my attention for the need of a proper exporter for blender, sadly I have a new job now and had to move putting hobbies on hiatus for a bit. I am starting to look over my code and getting back into testing a new export code that handles armature animations within blender. If you would like the MDL or blend files let me know, I can make any of these available upon request. Good ideas for new models are always appreciated as well.
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MeTcHsteekle



Joined: 15 May 2008
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PostPosted: Tue Jul 29, 2008 2:21 pm    Post subject: Reply with quote

oh ok, ya i guess i can use the mdl, i might try try Confused anime if it has a skelition, but it might mave less than 20 animations Razz

ok i got blender, and i managed to move a square around so far, but it cannot read mdl's...what do i need/do, some kinda plugin?
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Wed Jul 30, 2008 7:56 pm    Post subject: Reply with quote

oooh the scilent treatment ;"

or u r not nar ur computer for past day

when u read this, i suggest put both phile types in a zip and shubhub them ;]
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