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hondobondo
Joined: 26 Sep 2006 Posts: 101
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Posted: Sat Apr 17, 2010 6:24 pm Post subject: need overhead chase cam |
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i'm trying to do a gauntlet type mod, but I need the chasecam to be fixed above the player, looking down. any suggs? |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Mon Apr 26, 2010 1:48 am Post subject: |
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Its nice to know that your still working on your mod:
http://forums.inside3d.com/viewtopic.php?p=15055&highlight=#15055
I think you could have an entity be x units above the player (x being how high above the player you want the camera to be) then set the view point to that (I am unsure how you would go about doing this) then set
Code: | self.angles_x = entity.angles_x;
self.angles_y = entity.angles_y;
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I don't think you have to do angle_z because I believe that is the view height which you don't want to match the player model's view height.
Make sure your entity is SOLID_NOT
To be honest, I am most likely wrong with everything I said in this post, just a warning, _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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avirox
Joined: 16 Aug 2006 Posts: 109
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Posted: Mon Apr 26, 2010 11:46 am Post subject: |
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What engine are you using? If it's DP or FTE then just use CSQC. I actually already have CSQC code for just what you're looking to do.. |
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