Inside3D!
     

What are you working on?
Goto page Previous  1, 2, 3 ... 61, 62, 63 ... 71, 72, 73  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
GiffE



Joined: 08 Oct 2006
Posts: 141
Location: USA, CT

PostPosted: Mon May 24, 2010 11:12 pm    Post subject: Reply with quote

It goes in glsl/default.glsl and unfortunetly it is a post process, meaning it runs after everything is render out. So I can't only have it effect player models.
_________________
http://www.giffe-bin.net/
Back to top
View user's profile Send private message Visit poster's website
r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Mon May 24, 2010 11:52 pm    Post subject: Reply with quote

quake/glsl/default.glsl?
Back to top
View user's profile Send private message
GiffE



Joined: 08 Oct 2006
Posts: 141
Location: USA, CT

PostPosted: Tue May 25, 2010 12:13 am    Post subject: Reply with quote

r00k wrote:
quake/glsl/default.glsl?

id1/glsl/default.glsl

You can generate a default.glsl by typing r_glsl_dumpshader in console.

EDIT:
And Sajt I didn't use the fresnel effect, I used the Sobel edge detection method in the post process fragment shader to find all edges and darken them. Edges are any point where the color changes. It runs the filter on the whole image. Just like if you ran the sobel filter on gimp.
_________________
http://www.giffe-bin.net/
Back to top
View user's profile Send private message Visit poster's website
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Tue May 25, 2010 7:44 am    Post subject: Reply with quote

GiffE: I bet he meant leileilol

Sajt: awesome! I want shaders like that too.
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Tue May 25, 2010 9:24 am    Post subject: Reply with quote

Yes, I was referring to leileilol's image.
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Tue May 25, 2010 8:58 pm    Post subject: Reply with quote

unfortunately my shader apparently requires pixel shader 3 hardware , which makes me feel guilty and dirty
_________________
Back to top
View user's profile Send private message
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Wed May 26, 2010 3:01 am    Post subject: Reply with quote

Finally got off my butt and got cracking on the new hellsmash machinegun model.

http://tlb.quakedev.com/hsmash/shots/new_machinegun.jpg

Still animating and need to do a few things for the skin, probably be mostly done with it by tomorrow.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Wed May 26, 2010 4:33 am    Post subject: Reply with quote

Looks okay so far, still a little bit jumbly. But why are you redoing the machinegun model? Was the old one ripped from somewhere or something?
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Wed May 26, 2010 4:51 am    Post subject: Reply with quote

Sajt wrote:
Looks okay so far, still a little bit jumbly. But why are you redoing the machinegun model? Was the old one ripped from somewhere or something?


Multiple reasons, none of which had to do with it being ripped from somewhere.

Top three reason list:
1. I got tired of looking at the old model. (not that I hated the old model or anything)

2. I wanted to try and experiment with some changes to the weapons / item system, see if it can be improved / simplified / streamlined. (playing some metroid games are partially at fault for this.)

3. HellsmashTF!

Even if I decide to scrap the whole idea altogether though, it never hurts to have plenty of decent looking models lying around for other projects... Wink
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Wed May 26, 2010 5:00 am    Post subject: Reply with quote

True!

So, in response to #2, does that mean that you'll be able to find add-ons or modifications to your weapons in the game? (I also don't get #3 as a reason for redoing the model?)

Yes, I liked the old model, although a new model that's good is still good! Just wondering why you're redoing it. I guess #1 answered that.
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
Zylyx_



Joined: 05 Dec 2007
Posts: 111
Location: scotland, uk

PostPosted: Wed May 26, 2010 11:20 am    Post subject: Reply with quote

@DrShadowBorg: Your MG looks like it was inspired by the marine MG from Natural Selection. Which is a good thing Smile.

Anyways, all this shader stuff looks totally rad. I'm still pushing my way through the OpenGL orange book at the moment, but I'll hopefully post some shaders up here soon!
_________________
....noodle...
Back to top
View user's profile Send private message MSN Messenger
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Thu May 27, 2010 5:59 pm    Post subject: Reply with quote

Sajt wrote:
True!

So, in response to #2, does that mean that you'll be able to find add-ons or modifications to your weapons in the game? (I also don't get #3 as a reason for redoing the model?)

Yes, I liked the old model, although a new model that's good is still good! Just wondering why you're redoing it. I guess #1 answered that.


With this experiment, the machinegun is the only gun that upgrades. You find launcher upgrades (machinegun starts with weak grunt launcher, you can find the shotgun launcher, grenade launcher, and stake launcher upgrades), and a rail / plasma gun upgrade throughout the game. (eliminating the shotgun, plasma rifle, and stakegun from the lineup, keeping blaster, dynamite, smartgrenades and adding the OmegaStrike, the shotgun jump would be retained though)

The other gameplay dynamic this experiment involves is something someone suggested on the stealth gameplay thread in regards to offering a smaller, higher quality lineup of levels that players can go straight to and play in any order. Indeed, if you're feeling particularly masochistic (or badass, depending on how good you are), you could even skip all the levels, and go straight to the final boss map with no weapons other than the blaster, basic machinegun, dynamite, smartgrenades and no powerups.

As regards #3, I need two machineguns (three actually, but one doesn't count because it only appears on one class), one that I can give to the lighter classes without reservation, and one that the heavier classes can use.
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
gnounc



Joined: 06 Apr 2009
Posts: 120

PostPosted: Fri May 28, 2010 8:51 am    Post subject: Reply with quote

Awesome. I love challenges that aren't explicitly called out like that.

Where there's no achievement to earn, its not built into the level,
nobody expects or demands you to do it, or even mentions that its possible (in game, not talking about this thread)
its just open for you to go "yes I think I AM that badass *takes blaster and heads for door".

So in a word, I'm excited.
Back to top
View user's profile Send private message
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Sun May 30, 2010 8:58 pm    Post subject: Reply with quote

Testing screenshots from eq0101, primarily testing the molotovs in-game.


The case of molotovs; ammo pick up


Carrying a molotov waiting to light and throw it


Lighting it up


Throwing it


In the midst of this fighting, you can see the middle enemy is on fire..
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Jun 01, 2010 5:33 am    Post subject: Reply with quote

ajay, that is cool looking.
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Goto page Previous  1, 2, 3 ... 61, 62, 63 ... 71, 72, 73  Next
Page 62 of 73

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group