View previous topic :: View next topic |
Author |
Message |
franqutrass

Joined: 30 Dec 2009 Posts: 22 Location: peru
|
Posted: Mon Jan 25, 2010 9:41 pm Post subject: Qfusion |
|
|
Hello, again about "Qfusion" The question is: how can I copil with DEV C + +?, why i try copil and sendme a error.
thanks _________________ hello |
|
Back to top |
|
 |
Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
|
Posted: Wed Jan 27, 2010 9:26 pm Post subject: Re: Qfusion |
|
|
franqutrass wrote: | Hello, again about "Qfusion" The question is: how can I copil with DEV C + +?, why i try copil and sendme a error.
thanks |
Well, obviously, copy/paste the error here. If there are more compilation errors, post the first 3 only. Someone will figure out what's going on from the first ones. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
|
Back to top |
|
 |
mh

Joined: 12 Jan 2008 Posts: 909
|
|
Back to top |
|
 |
franqutrass

Joined: 30 Dec 2009 Posts: 22 Location: peru
|
Posted: Thu Jan 28, 2010 1:13 am Post subject: |
|
|
that what makes the game work is the file "game_x86.dll" truth?
another question,what program can I use for compil the source code of "Qfusion"
please send me the answer to my mail: stickgun@homtail.com
thanks  _________________ hello |
|
Back to top |
|
 |
Chip

Joined: 21 Jan 2009 Posts: 314 Location: Romania
|
Posted: Thu Jan 28, 2010 10:43 am Post subject: |
|
|
franqutrass wrote: | that what makes the game work is the file "game_x86.dll" truth?
another question,what program can I use for compil the source code of "Qfusion"
please send me the answer to my mail: stickgun@homtail.com
thanks  |
Why not write the answer here? You already said you are using DEVC++. You also said you have an error. Do please copy the error here.
If the source isn't using MFC, you might as well use Visual C++ Express. _________________ My Projects: Quake 1 Mods | OpenQuartz 2 | ChipQuake |
|
Back to top |
|
 |
mh

Joined: 12 Jan 2008 Posts: 909
|
Posted: Thu Jan 28, 2010 11:14 am Post subject: |
|
|
Chip wrote: | franqutrass wrote: | that what makes the game work is the file "game_x86.dll" truth?
another question,what program can I use for compil the source code of "Qfusion"
please send me the answer to my mail: stickgun@homtail.com
thanks  |
Why not write the answer here? You already said you are using DEVC++. You also said you have an error. Do please copy the error here.
If the source isn't using MFC, you might as well use Visual C++ Express. |
Agreed. Sharing problems means sharing solutions means everybody wins.
+1 for VC++ Express too. Dev-C++ is well outdated by now and - while it was fine in it's time - I really wouldn't touch it nowadays. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines |
|
Back to top |
|
 |
franqutrass

Joined: 30 Dec 2009 Posts: 22 Location: peru
|
|
Back to top |
|
 |
qbism

Joined: 04 Nov 2004 Posts: 82
|
Posted: Fri Jan 29, 2010 3:11 am Post subject: |
|
|
If I understand you, open the qfusion.vcproj with VC++ Express and it will convert the project to a ".sln" file. It will also automatically convert game and cgame. From there, you can choose to compile game.
Compatibility with DevC++ is possibly broken in qfusion version 10. Try downloading qfusion version 7 if you want to try. _________________ http://qbism.com |
|
Back to top |
|
 |
|