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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Wed Apr 22, 2009 5:33 pm    Post subject: Reply with quote

or any of the counters ?
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Apr 22, 2009 6:36 pm    Post subject: Reply with quote

Cool! Do baseball next.
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Wed Apr 22, 2009 7:32 pm    Post subject: Reply with quote

First post updated. Patch released!

04/22/2009 Changelog:
Added strong kick: Get close to the ball w/o touching it, then press your fire button. You ball will go much faster than simply touching it, but your kick may go sideways, it's not 100% precise.
Stamina will now be shown on armor display.
The goalkeepers will try to tackle the ball if the ball is going too fast.
The bots will also try a strong kick to the goal.
Tackle (only goalkeepers), headbutt and kick animations added.
Added headbutt: if the ball hits you above your eye level, it will go slightly faster that hitting other parts of your body, and may go down.
Added 2 new impulses: one for kicking all bots and another for resetting the goals (turn into 0x0).

Goalkeeper tackling


Wink
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Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Wed Apr 22, 2009 10:16 pm    Post subject: Reply with quote

leileilol wrote:
Cool! Do baseball next.


speaking of baseball, that was one hell of game with the Oakland A's and The Yankees today Razz
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Sat Apr 25, 2009 5:19 pm    Post subject: Reply with quote

Made a map for it, ripping off The Gloom Keep, its called The Goal Keep. Get it here: http://www.inside3d.com/scar3crow/maps/scar3_soccer1.zip

Screenshots:




Should play about the same as the field is the same width and length, though the goals are larger and there's more in general to look at.
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ceriux



Joined: 06 Sep 2008
Posts: 968
Location: Florida, USA

PostPosted: Sat Apr 25, 2009 6:18 pm    Post subject: Reply with quote

cool, i downloaded it. is anyone hosting this mod for multiplayer?
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Sat Apr 25, 2009 7:24 pm    Post subject: Reply with quote

Also, I updated the first post a few time ago with a little patch which improves the goalkeeper AI. Wink

EDIT: When hosting an online server, we can do a kind of tournament. Also, there's a little thing I should put on this mod when I get some time. You enter as spectator mode, and press 1 to enter on blue team and 2 for red team, just like in TF. Smile

And, the tournament could be like this: We form teams with 4 players each, and there are 2 modes of tournament: deathmatch and points.

The teams would be like a clan, it doesn't matter if that team plays on blue or read teams.


Let's suppose that 8 teams are playing. On deathmatch it would be like this:

There are 2 groups of 4 teams each.

Group 1:
Team 1
Team 2
Team 3
Team 4

Group 2:
Team 5
Team 6
Team 7
Team 8

On Group 1, Team 1 will play with Team 4, and Team 2 with Team 3.

Once a team loses a match, it's eliminated from the tournament.

So, if Team 1 beats Team 4 and Team 2 beats Team 3, Team 1 and Team 2 will play against the 2 other teams from Group 2, it's the semifinal.

For example Team 1 vs Team 5, and Team 2 vs Team 6.

Team 1 beats Team 5, and it will play with the winner of the other match on the final match.
Team 2 beats Team 6.

So the final match would be Team 1 vs Team 2. And from there, we know the champion!


And on points system, it would be like this:

The 8 teams will play 2 times against each other, in a turn and return. A victory will give the team 3 points on the scoreboard, a tie will give 1 point for each team and a defeat won't give any point.

After all matches end, the champion is the team that, obviously, is the first placed on the scoreboard. But wait! What if 2 teams have the same number of points?!? If that happens, the team which have most victories wins. What if the tie still persists? Then we go for goal ratio.
Goal ratio is the difference of goals a team have on a match. For example, if a team is winning the other by 5x0, so Team 1 will have 5 goal ratio, and Team 2 will have -5! And that are added or subtracted along the tournament.


EDIT 2: First post re-updated, you now enter as spectator mode, and press a number to join a team.

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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sun Apr 26, 2009 2:06 pm    Post subject: Reply with quote

Awesome! And, scar, great work on that map! Smile
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Supa



Joined: 26 Oct 2004
Posts: 122

PostPosted: Sun Apr 26, 2009 2:38 pm    Post subject: Reply with quote

scar3crow: The recessed sides of the goal posts need to be clipped off - the goalie bots tend to get stuck on the corners after a dive:



For what's supposed to be a learning experience, it's a nice map. :)
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sun Apr 26, 2009 2:53 pm    Post subject: Reply with quote

I think one of those screenshots should make it to the pic of the day Smile
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Sun Apr 26, 2009 5:47 pm    Post subject: Reply with quote

I dedicated the next speedmap session to this. Hopefully some people will map for it, should be easy and nice to create some sexy maps.
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Error
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Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Sun Apr 26, 2009 6:06 pm    Post subject: Reply with quote

Congrats to scar3crow on his first EVER quake release!!! great work man, hope to see more from you in the future. still haven't had much time to give it a good look but it's lookin good Smile
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Sun Apr 26, 2009 6:20 pm    Post subject: Reply with quote

scar3crow, although your map is pretty nice, it's still not large enough, but I'm not saying it's unplayable.
To have a better gameplay, it must respect the field size in the image below:




The total map size doesn't matter, it's the field size that must be as close as possible to that numbers. Smile

EDIT: The field size is according to the map's white lines. Wink


Last edited by Orion on Sun Apr 26, 2009 6:26 pm; edited 1 time in total
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Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Sun Apr 26, 2009 6:23 pm    Post subject: Reply with quote

so when can we start doing power shots that knock down players? Lol. also chase_active "1" is the best for this mod
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scar3crow
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Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Sun Apr 26, 2009 6:56 pm    Post subject: Reply with quote

Thanks Error, Coco and Supa!

I've added the clipbrushes on the recessed portions of the goal posts, and also some along the top to keep the ball from getting stuck on the arch. I'll reupload shortly.

Orion; I based my map entirely off of the soccer.bsp/map that you provided, using its exact measurements, taking that to be the dimensions you wanted for the gameplay of the mod.

I will consider resizing the field, but this will involve reshifting both castles, and creating new geometry for the tops of the rock so its not entirely flat, and something tells me the castles will also look pretty flimsy next to a much wider field. Like I said, I will consider resizing it, but I was hoping to move on to at least a different map this Sunday.
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