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xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Mon Sep 07, 2009 3:09 am    Post subject: Reply with quote

God people just suck sometimes... Evil or Very Mad
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FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Tue Sep 08, 2009 1:41 pm    Post subject: Reply with quote

All the time, friend, all the time.
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Wed Sep 23, 2009 11:53 am    Post subject: Reply with quote

Sajt, are you alive?


I just added http://quakery.quakedev.com/qwiki/index.php/Engine_Limits

Please add your engine's limits there. Smile
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Wed Sep 23, 2009 1:02 pm    Post subject: Reply with quote

Added. Very Happy
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DirectQ Engine - New release 1.8.666a, 9th August 2010
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Spirit



Joined: 20 Nov 2004
Posts: 476

PostPosted: Fri Oct 23, 2009 4:50 pm    Post subject: Reply with quote

Meh, I registered quakewiki.org a while ago hoping that Echon (quakedev.com) would be willing to setup his end of it. He never replied to my contact attempts. I think it would be tremendously helpful to the wiki to have it at a nice place (here =URL).

I'll continue to try contacting Echon.
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scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Fri Oct 23, 2009 6:24 pm    Post subject: Reply with quote

Thanks for the bump, I'm rather sad it hasn't been able to move yet, it is a much more favorable URL.

I'll try and keep on occasionally posting to it, and I must implore those with technical skills (good understanding of mapping or quakec particularly) to help out occasionally on expounding on an article, or simply defining a function or entity. We are seeing, happily, an increased flow in new users wanting to create content and this would be an excellent resource to not only archive the culture of, and engender an appreciation of the culture of Quake, but to also service as a bit of technical reference (things like crandom versus random, what vlen is best used for, how to use an info_counter and so on).
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