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vegetous Joined: 25 Oct 2006 Posts: 14 |

Posted: Sun Sep 16, 2007 1:15 am Post subject: |

I'm also trying to integrate FrikBot 0.09 and some clean qw code, to make ffa normal mod. The objective is have a server with "players" 24/7. The main task is ok, the server add bots based on a cvar, and remove bots when the match ends. The problem is that each player that joins the game, overlaps a bot. And sometimes bots stops from spawning!
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QuakeBrasil.com

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Mon Sep 24, 2007 4:14 am Post subject: |

Quote:
Well what he's asking for is a fixed FrikBot, not a fixed QuakeWorld. And I suppose I could accommodate, QW limits me a lot, but not completely. It's just not a battle I really ever had my heart in engaging. Bots are typically for offline single player and QuakeWorld is for multiplayer, so the whole general thing never really seemed necessary and/or redundant.

FrikaC, any progress with a QW Frikbot? I know your busy, and this isn't a high priority. Just wondering.
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Welcome to the Overlook Hotel 69.113.123.178:27500

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Mon Oct 08, 2007 11:07 pm Post subject: |

Bueller??? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Tue Oct 09, 2007 4:19 pm Post subject: |

No.

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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Tue Jan 22, 2008 11:24 pm Post subject: |

Quote:
Well what he's asking for is a fixed FrikBot, not a fixed QuakeWorld. And I suppose I could accommodate, QW limits me a lot, but not completely.

FrikaC, remember this...
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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Wed Feb 20, 2008 11:24 pm Post subject: |

ummm, errrr, hello?? Is this thing on??? _________________ Welcome to the Overlook Hotel 69.113.123.178:27500

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Thu Feb 21, 2008 3:40 pm Post subject: |

No.

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raynorpat Joined: 26 Feb 2008 Posts: 1 Location: USA |

Posted: Tue Feb 26, 2008 12:43 am Post subject: |

zquake has support for frikbots

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Tue Feb 26, 2008 5:35 am Post subject: |

raynorpat wrote:
zquake has support for frikbots

what port doesn't
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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Tue Feb 26, 2008 3:55 pm Post subject: |

redrum: why not just run a FTEqw server? It supports NetQuake mods with QW clients connecting to it... _________________ Look out for Twigboy

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