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new COM system

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Thu Jun 17, 2010 8:09 pm Post subject: new COM system |

deleted Last edited by reckless on Fri Jun 18, 2010 9:09 pm; edited 2 times in total

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Thu Jun 17, 2010 8:11 pm Post subject: |

deleted Last edited by reckless on Fri Jun 18, 2010 9:09 pm; edited 1 time in total

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Thu Jun 17, 2010 9:51 pm Post subject: |

also looses all indentation. you probably ought to split the FS code out of that file anyway, tbh. _________________ What's a signature?

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Downsider Joined: 16 Sep 2008 Posts: 477 |

Posted: Thu Jun 17, 2010 11:50 pm Post subject: |

use http://paste2.org/ or pastebin

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Fri Jun 18, 2010 3:14 am Post subject: |

deleted Last edited by reckless on Fri Jun 18, 2010 9:10 pm; edited 2 times in total

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Fri Jun 18, 2010 3:29 am Post subject: |

deleted Last edited by reckless on Fri Jun 18, 2010 9:10 pm; edited 4 times in total

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Fri Jun 18, 2010 3:34 am Post subject: |

Is this a tutorial for pk3 or compressed pk3? Or something else? (Yes technically it isn't a tutorial because nothing is being explained, but well ... it effectively works as a tutorial for me But I digress ...) If this is for compressed pk3, unzOpen hasn't been defined anywhere above ...
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Fri Jun 18, 2010 6:19 am Post subject: |

deleted Last edited by reckless on Fri Jun 18, 2010 9:10 pm; edited 1 time in total

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Fri Jun 18, 2010 9:42 am Post subject: |

sorry to criticise, but 285mb of bss is worthy criticism, imho. _________________ What's a signature?

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Fri Jun 18, 2010 9:06 pm Post subject: |

critizism is ok. can an admin delete this post untill i have a version ready for clean source ? cause i cant.

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Mon Jul 12, 2010 10:22 am Post subject: |

for those who want to try hacking it in themselfes ill link my current source soon. things to consider. i replaced the hunk system with plain malloc calls so in some places you might have to look twice. demos can not yet be run from pk3 need to rewrite that part.
might pilfer the code for other interresting bits like the
bumpmapping code. its quite ingenious and has little to no effect
on speed, the downside is that its unsupported on alias models
atm, because of the way it works by calculating the angles
from the player position instead of from the lightsource.

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reckless Joined: 24 Jan 2008 Posts: 390 Location: inside tha debugger |

Posted: Tue Jul 13, 2010 8:50 am Post subject: |

ftp://90.184.233.166:21/Realm_2010_4_02.7z

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