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gnounc

Joined: 06 Apr 2009 Posts: 120
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Posted: Wed Mar 17, 2010 8:14 am Post subject: |
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Quote: | Would be interesting in the future if an engine supported a blur filter to map textures based on distance...(?) |
http://www.youtube.com/watch?v=HdW1v9TPNYw
I've always wanted to see a mod make heavy use of this trick.
In addition I've always wanted to see darkness/brightness
and depth zoom based on pupil dialation/shape (or howeever depth is done....lens deformation I think?
to see if you could trick your brain enough to get it dialate your pupils in order to affect change in the engine. |
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goldenboy

Joined: 05 Sep 2008 Posts: 310 Location: Kiel
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Posted: Wed Mar 17, 2010 8:45 am Post subject: |
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Depth is done by varying the distance between the lens and the retina, I believe - compressing the eyeball via muscles.
edit: OK, that was actually wrong, it's done by deforming the lens. Biology isn't my strong point.
http://www.tg8.eu/grafiken/akkomdation2.gif _________________ ReMakeQuake
The Realm of Blog Magic |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Wed Mar 17, 2010 12:30 pm Post subject: |
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r00k wrote: | The building textures appear to be a bit out of focus. Hmm though, it adds depth to that image. Would be interesting in the future if an engine supported a blur filter to map textures based on distance...(?) |
Are you talking about the buildings in the skybox ? _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Teiman
Joined: 03 Jun 2007 Posts: 309
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Posted: Wed Mar 17, 2010 3:36 pm Post subject: |
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fog is "poor man" blur.. |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Wed Mar 17, 2010 4:56 pm Post subject: |
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Error wrote: | Ajay: what version of Worldcraft are you using? I haven't used one since 1998 or so and would like to try it again. |
1.6 - I've stuck with what I know(ish) and am too old to learn a new one. _________________ my site |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Wed Mar 17, 2010 4:57 pm Post subject: |
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Teiman wrote: | I think you sould raise the view of the player a bit ( view_ofs ?). The Stepsize of Quake is very big, and looks weird and unnatural on a realilstic setting.
Anyway on a map like this sound will be everything. |
I've tried messing with view_ofs but it causes other issues that I cannot be bothered to solve.... _________________ my site |
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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Thu Mar 18, 2010 5:38 pm Post subject: |
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frag.machine wrote: | Are you talking about the buildings in the skybox ? |
No the actual building texture behind the lamp posts looked a little blurry, which made the lamp post appear to pop out more.
Kinda like in that video where the camera points at the pillar with the statue and everything else is blurred.
This is the engine feature I was thinking about in my earlier post. Might have to render the scene multiple times, but looks quite modern. |
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Spike
Joined: 05 Nov 2004 Posts: 944 Location: UK
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Fri Mar 19, 2010 10:11 pm Post subject: |
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r00k wrote: | frag.machine wrote: | Are you talking about the buildings in the skybox ? |
No the actual building texture behind the lamp posts looked a little blurry, which made the lamp post appear to pop out more.
Kinda like in that video where the camera points at the pillar with the statue and everything else is blurred.
This is the engine feature I was thinking about in my earlier post. Might have to render the scene multiple times, but looks quite modern. |
The texture is a little blurry, it's just the texture quality. It remains in 'cos I like it, I don't really have the means, skill or time to do anything about it
I get bogged down initially with the mod trying to get everything perfect and realistic, but to be honest I'm just happy with getting the right feel, look and atmosphere and letting a few flaws pass by.
http://www.facebook.com/video/video.php?v=378064763999&ref=nf _________________ my site |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Posted: Fri Mar 19, 2010 11:27 pm Post subject: |
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if you're trying to post a video that's viewable to all users here... try youtube. I refuse to use a social networking site, but would love to see your videos...
I have no intention of speaking withsat douchy highschool kids that behind me in algebra or something.
word. _________________ Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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Posted: Fri Mar 19, 2010 11:56 pm Post subject: |
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..Looks good Andy. Oh and you can share video or pictures on Facebook with all non FB users.
..Also cool to learn a little bit about you via FB ajay. |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Sat Mar 20, 2010 5:13 am Post subject: |
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Installed the plugin but all I got was a Firefox crash when trying to join one of the availablr links. Browser version is 3.6. _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Sat Mar 20, 2010 8:15 am Post subject: |
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Error wrote: | if you're trying to post a video that's viewable to all users here... try youtube. I refuse to use a social networking site, but would love to see your videos...
I have no intention of speaking withsat douchy highschool kids that behind me in algebra or something.
word. |
Get your point, but at my advanced years FB is a useful thing. Anyway, Youtube: http://www.youtube.com/watch?v=TmAgZweMocM _________________ my site |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Tue Mar 23, 2010 7:19 pm Post subject: |
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I'm liking the atmosphere. _________________ Look out for Twigboy |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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