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Quake Guy WIP

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Tue Jul 07, 2009 5:51 pm Post subject: Quake Guy WIP |

Current WIP pics of the new Quake player model: Vertices: 340 Triangles: 664 _________________ ....noodle...

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Tue Jul 07, 2009 8:26 pm Post subject: |

pretty cool, needs a crotch n butt though lol. kinda odd shaped. _________________ QuakeDB - Quake ModDB Group

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Tue Jul 07, 2009 8:53 pm Post subject: |

perhaps. Probably add it tomorrow. _________________ ....noodle...

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Tue Jul 07, 2009 10:00 pm Post subject: |

here's the one im working on. _________________ QuakeDB - Quake ModDB Group

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Wed Jul 08, 2009 5:19 pm Post subject: |

My Quake guy's evil twin . I like the cyberpunk look you got going with the boots. I'm going for a more formal military look. What software are you using? I'm using a combo of Lightwave 3d (Modeling), Poser Pro (animation), Milkshape 3D (rigging and tweaking) and Photoshop (naturaly) .
I'm not sure in what format I'll release the finished model in, because there isnt really functional art pipeline for Quake 1 in Lightwave 3d, nor Max & Milkshape. I'll probably release it as a combo .DPM (Darkplaces) and .MDL (Half Life) model.
_________________
....noodle...

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Wed Jul 08, 2009 5:56 pm Post subject: |

I use 3ds Max 10 (modeling), Lith Unwrap (uv mapping), milkshape (rigging and animation) , quark mixed with milkshape to get it in which ever format i want. also use some qme edit: opps forgot photoshop. _________________ QuakeDB - Quake ModDB Group

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Wed Jul 08, 2009 8:55 pm Post subject: |

The legs look so thin that it makes me think he's like the guys in Robin Hood: Men in Tights.. So beef them up Looks better in the drawing. _________________ zbang!

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Wed Jul 08, 2009 9:18 pm Post subject: |

Beefing up the legs will require redoing a lot of the model. I dont know if I should just start from scratch again. _________________ ....noodle...

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ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Wed Jul 08, 2009 11:03 pm Post subject: |

id start from scratch again, try and follow your concept a lil closer. the concept looks cooler to me lol. (might wanna try n make up a side view too. it helps when modeling) _________________ QuakeDB - Quake ModDB Group

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Zylyx_ Joined: 05 Dec 2007 Posts: 111 Location: scotland, uk |

Posted: Thu Jul 09, 2009 9:43 am Post subject: |

Yeah, I'll probably do that. To be honest, I did make this model in 1 day, so I guess it worked as a first draft. _________________ ....noodle...

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