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r00k
Joined: 13 Nov 2004 Posts: 483
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Posted: Wed Jun 04, 2008 4:53 pm Post subject: |
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^7Server: DarkPlaces-Quake build 07:31:28 Mar 15 2007 (progs 58400 crc)
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^7Host_Error: No such builtin #483 in server
Maybe I need to update my version of DP
also one thing to note: I can turn around 180 at game start and walk into the portal behind me.. |
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jim

Joined: 05 Aug 2005 Posts: 400 Location: In The Sun
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Posted: Wed Jun 04, 2008 5:09 pm Post subject: |
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Aha, it seems to be this:
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//DP_SV_POINTSOUND
//idea: Dresk
//darkplaces implementation: Dresk
//builtin definitions:
void(vector origin, string sample, float volume, float attenuation) pointsound = #483;
//description:
//Similar to the standard QC sound function, this function takes an origin instead of an entity and omits the channel parameter.
// This allows sounds to be played at arbitrary origins without spawning entities.
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I used it to get some stereo effect for the weapon sounds, but I've changed it now. The fix will be available for next release, which should be available soon, when I've coded some monster falling damage & swimming I think there will be a new deathmatch map based on my liquid and long fall test map also...
I think it'll be better to have the newest version of DarkPlaces. Don't know how many other features I've used that are not available in that older version..
Good, you found the Nightmare skill  _________________ zbang! |
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xaGe

Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York
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