Inside3D!
     

apple_mouse_noaccel

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Engine Programming
View previous topic :: View next topic  
Author Message
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Dec 12, 2008 8:49 am    Post subject: apple_mouse_noaccel Reply with quote

An interesting find in the Darkplaces source code:

vid_agl.c wrote:
Code:

         // Save the status of mouse acceleration
         originalMouseSpeed = -1.0; // in case of error
         if(apple_mouse_noaccel.integer)
         {


For anyone who has ever tried Quake on a Mac (or any other mouse-using game), the system mouse acceleration really makes everything awkward.

The "traditional fix" is a 3rd party utility that can disable mouse acceleration per application. But that is a *bad* workaround.

Nice to see the solution is out there.
Back to top
View user's profile Send private message
Willem



Joined: 23 Jan 2008
Posts: 73

PostPosted: Fri Dec 12, 2008 4:38 pm    Post subject: Reply with quote

That's weird, I use Macs exclusively for Quake stuff and I've never had an issue with mouse acceleration. I use the basic software renderer as well as Fitz. I wonder why that fix is needed...
_________________
www.wantonhubris.com
Back to top
View user's profile Send private message Visit poster's website
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Dec 12, 2008 10:28 pm    Post subject: Reply with quote

Willem wrote:
That's weird, I use Macs exclusively for Quake stuff and I've never had an issue with mouse acceleration. I use the basic software renderer as well as Fitz. I wonder why that fix is needed...


It might be something that only bothers Windows users. I use -dinput on Windows, it gives me some uncanny vertical aim when I play regularly [which seems to be less and less, and so goes life ...].

I only know firsthand about 5 other Quake playing Mac users, so I was just guessing it was widespread complaint, but 5 isn't really a big pool to sample from.

Anyway, here is a reference post by JohnXMas: OS X Acceleration.
Back to top
View user's profile Send private message
Willem



Joined: 23 Jan 2008
Posts: 73

PostPosted: Sat Dec 13, 2008 12:26 am    Post subject: Reply with quote

Huh. Yeah, I know what he's talking about and I actually like that acceleration a lot on my desktop and while coding and stuff. It just doesn't seem to translate over to games for me for some reason. Maybe I installed something at an earlier date and forgot about it but I don't THINK I did. Weird...
_________________
www.wantonhubris.com
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Engine Programming All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group