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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sun Dec 14, 2008 2:55 pm Post subject: |

Baker: Personally I use the command line version, and I think it's easier for beginners too, simply double click and it's compiled. It's debatable though, if enough people think otherwise I can certainly update the tutorials. The same goes for any tools, source codes etc I mention; please call me on anything you think could be replaced with a better option.
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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun Dec 14, 2008 3:27 pm Post subject: |

I must agree on the commandline version being easier for beginners, no confusing buttons and stuff. Also, great work! _________________ Look out for Twigboy

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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Sun Dec 14, 2008 6:32 pm Post subject: |

i use friks compiler the GUI version ... but honestly if you cant figure out a tool as easy as that maybe you should practice that before you come close to learning qc? _________________ QuakeDB - Quake ModDB Group

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sun Dec 14, 2008 7:23 pm Post subject: |

Precisely. I think all QC compilers are pretty damn easy to use, so I don't actually think it matters all that much which a beginner starts with. I really should get around to finishing the third part of this tutorial. _________________ Apathy Now!

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Sun Dec 14, 2008 8:59 pm Post subject: |

..oh with frikGUI i found if i compiled twice it would mess up i think it was 2.7? but now i'm using QCide, has some frika-base _________________ bah

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Sat Dec 20, 2008 12:27 am Post subject: |

..I would be inclined to agree with Baker that the gui version might be better when it comes to beginners... ..In the past I have used both the gui version of FRIKQCC and command line version. I prefer the command line version called from an IDE such as UltraEdit, UEStudio, etc.. You can setup those (I'm sure others as well) to capture the command line window output to be displayed with in the IDE. Clicking on any warning or error will open up the qc project file in the IDE right to the line number and problem that was shown.

Baker wrote:
In the tutorial, it mentions FTEQCC. Would the gui version be better for beginners? Or for that matter, I'm just wondering if anyone who has used both prefers the command line? What I like about the gui version is that I can double click on errors and the file opens to the line in question.

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sat Dec 20, 2008 12:33 am Post subject: |

I've had issues with the GUI version of FRIKQCC in the past, so haven't used it in a long time. I don't think the compiler the beginner uses matters much - if they can't figure out how to use any of them then they'll struggle with QC no matter what.
Feel free to write a tutorial for beginners on using an IDE/GUI QCC combination.
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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Sat Dec 20, 2008 1:02 am Post subject: |

..BTW I just wanted to say GREAT tutorials in the 2 you put up so far MauveBib... ..I do agree you if they can't figure out that much then they maybe in for a rough road... ..A tutorial explaining the IDE/command line version setup would be good for the two similar commercial products I described in my previous post. One explaining that setup using freeware software would be a great idea...

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Sat Dec 20, 2008 1:50 am Post subject: |

MauveBib wrote:
I've had issues with the GUI version of FRIKQCC in the past, so haven't used it in a long time..

it happens when you compile with it twice, it messes up the progs.dat me thinks, makes it have weird effects [not able to jump, etc.]
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redrum Joined: 28 Mar 2007 Posts: 367 Location: Long Island, New York |

Posted: Sat Dec 20, 2008 10:52 pm Post subject: |

I needed tutorials like these about a year ago. Would have made learning QC a lot easier. Nice to see an effort to bring in some new coders! Two thumbs up! _________________
Welcome to the Overlook Hotel 69.113.123.178:27500

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DireBetaFiend Joined: 18 Aug 2008 Posts: 10 |

Posted: Tue Dec 23, 2008 6:40 pm Post subject: |

ok thanks mauvedib im ready for part 3 how does i maek it an extra weapon rather than a replacement? tanx! PS - thanks for making fun of me bc i am in a wheelchair PSS - a neighbor's pitbull attacked my little sister and basically tore her face off. Thanks for making me cry just thinking about it

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Tue Dec 23, 2008 7:09 pm Post subject: |

Part three will be coming along just as soon as I can motivate myself. Glad I made you cry, that's my objective in life. _________________ Apathy Now!

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-z- Joined: 05 Mar 2008 Posts: 19 |

Posted: Wed Dec 24, 2008 2:35 am Post subject: |

Cool, I found these very helpful in helping me wrap my head around the syntax. Good work! _________________ Nexuiz Ninjaz - Practicing the ninja arts of Nexuiz | Happy 1 Year Ninjaz! - Mapping Contest to celebrate!

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Wed Dec 24, 2008 3:03 am Post subject: |

Quote:
ok thanks mauvedib im ready for part 3 how does i maek it an extra weapon rather than a replacement? tanx!

hehe, i need to add bacteria syringe(no ammo) and neutron bombs(cells and/or rockets). i can try DR.Shadowborgs tutorial, but the last time had some screwy effects on the HUD :S
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bah

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sat Feb 14, 2009 7:19 am Post subject: |

Part 3 is finally up. It doesn't cover what I said it'd cover, but it does cover interesting stuff. http://elf.planetquake.gamespy.com/tutorials/tut3.htm _________________ Apathy Now!

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