Inside3D!
     

QuAdEd
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming
View previous topic :: View next topic  
Author Message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Mon Aug 14, 2006 10:35 am    Post subject: QuAdEd Reply with quote

Since I basically tipped my hand on the Project Editor thread by showing this screenshot, I thought I might reveal what QuAdEd is, where it came from and where it is headed.

QuAdEd was started shortly after I made Fimg back in April of this year. I asked people what they wanted in Fimg and I got back a few answers over and over: loading files from a pak, loading wads (which was added early on by request). Other people, CheapAlert foremost, kept nagging me to do a model editor. And at least one person asked whatever happened to Farc.

Thus the idea to merge all of these and more began in me, though I despise things like QuArK I have a feeling QuAdEd will bring a new and interesting twist to the crazy multifunction editor. One major draw toward the idea is that it would be one program to maintain for me rather than several and I can officially call frikqcc, farc and fimg 'unsupported'.

Right now it's basically a half-functioning version of Fimg & and a somewhat functional Farc. The Fimg code has had a major restructuring, rather than use framelists and groups, the frames will be laid out in a kind of QME style. Farc will be getting full drag & drop (I had started on it in the old old code, I'm now experienced enough to actually finish it). I guess there's not much interesting with Farc, except maybe I'll be adding dzip support.

It uses Scintilla, just like QCide, with implemented collapsing and syntax highlighting for QuakeC. There's a lot more plans in the cards for the QuakeC editor. People now demand a lot of things for their programming enviroments, thankfully Scintilla is a really great editing control and most of what's needed is basically just opening up the options to you, the end user. Call-tips and lightlighted errors will be something I'll be adding.

It has in it a IE web control as a seperate mdi window for reading docs (which will basically be a cleaned up static version of the Quake Wiki)

Projects support is not yet implemented, but I will be using libsvn for the project editor and will be making it very easy to check in & out of a subversion repository. The svn aspect will be optional for those who do not want to use it. I may also consider including something like lcc-win32 for application/Quake 2 DLL/Quake Engine development, but I need to find a good compiler package under a license I like.

The most interest seems to be the model editor, which I must confess is not very far along. It's really only a viewer at this stage, it loads models and displays them unskinned. I'm waiting on Sajt to finish his model converter so I can steal parts from it, but I may get cracking on some editing now.

There's also a few ideas with it working with an online resource repository to make modding quicker and easier, but thisn't even remotely started.

CheapAlert thought you actually edited like shown in the screenshot. Just to be clear that's not really how it works, the mdi documents are normally maximized within the editor and you deal with them individually. The document tab bar at the top allows you to quickly switch between open documents. All the tools are dockable / removable if you don't like my interface setup. The toolbar might also become editable in the future. Anyway, I'm probably going to start using this thread as a development blog/wishlist thread.

PS. If anyone would like to help with the development, it's in pure C Windows API (except for one tiny bit of C++). I might start an internet accessible svn for it if there's anyone out there who wants to help. Due to some code I've borrowed from other sources I cannot GPL the entire program, but I can probably devise a open source license for it that won't get me in trouble with the other authors.
Back to top
View user's profile Send private message Send e-mail
Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Mon Aug 14, 2006 4:39 pm    Post subject: Reply with quote

great effin work Frik. can't wait for more infoses on it Smile

yes. model editor is the most needed of tools QuAdEd offers. (to me and many others)
_________________
Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Tei



Joined: 25 Oct 2004
Posts: 195

PostPosted: Mon Aug 14, 2006 5:17 pm    Post subject: Re: QuAdEd Reply with quote

Nice work!.

QC really shine with a tabs based editor Very Happy
Back to top
View user's profile Send private message
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Mon Aug 14, 2006 6:12 pm    Post subject: Reply with quote

I was just thinking about SVN too. It would make my model converter stuff easier to do (otherwise I have to make it into a commandline tool or something that will have to be gutted anyway to GUIize it)
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Tue Aug 15, 2006 8:32 am    Post subject: Reply with quote

Well Quaded now has a repository if anyone is interested in helping with the project

It could happen, as unlikely as that may seem

Edit: The mindArt site is finally up (mostly) http://mindart.quakedev.com
Back to top
View user's profile Send private message Send e-mail
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Aug 18, 2006 12:55 pm    Post subject: Reply with quote

Why do I waste my time.
_________________
Back to top
View user's profile Send private message Send e-mail
RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Fri Aug 18, 2006 2:25 pm    Post subject: Reply with quote

FrikaC wrote:
Why do I waste my time.


What?
Back to top
View user's profile Send private message AIM Address MSN Messenger
Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Fri Aug 18, 2006 3:22 pm    Post subject: Reply with quote

FrikaC wrote:
Why do I waste my time.


I ask myself that sometimes.
_________________
Look out for Twigboy
Back to top
View user's profile Send private message Visit poster's website
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri Aug 18, 2006 4:38 pm    Post subject: Reply with quote

FrikaC wrote:
Why do I waste my time.


I think the problem is that too many people fart around on the irc channels, and not enough time farting around on the I3D forums.

BTW, love the site, especially the 404 page when you try to go anywhere other than the games and main page =D
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
HeadThump



Joined: 14 May 2006
Posts: 74
Location: Zin

PostPosted: Sat Aug 19, 2006 12:19 am    Post subject: Reply with quote

Quote:
Why do I waste my time.


It could be a manic/compulsive disorder. I know that is what keeps me moving brushes around. swim swim hungry, push brush, swim swim hungry, skewer brush.
Back to top
View user's profile Send private message
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sat Aug 19, 2006 12:49 am    Post subject: Reply with quote


_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Fri Aug 25, 2006 12:35 am    Post subject: Reply with quote

I wish I had a commit bot or something. I've been doing a lot of interesting things to the code lately and to have a nice stream of info coming out into the chatroom, I think, would spark a little interest.

But I guess this kind of thing isn't that interesting to...anyone.
Back to top
View user's profile Send private message Send e-mail
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Fri Aug 25, 2006 1:06 am    Post subject: Reply with quote

Hell it interests me and Im not even a developer
Back to top
View user's profile Send private message AIM Address
xaGe



Joined: 01 Mar 2006
Posts: 329
Location: Upstate, New York

PostPosted: Fri Aug 25, 2006 1:18 am    Post subject: Reply with quote

...Many are interested, not all have the time or just don't sit in the IRC channel much... Thats what I come here for, info... I guess I should just fire up an IRC client and let it run 24/7. Its easy to look at the days logs for posts from any specific person. Wink


FrikaC wrote:
I wish I had a commit bot or something. I've been doing a lot of interesting things to the code lately and to have a nice stream of info coming out into the chatroom, I think, would spark a little interest.

But I guess this kind of thing isn't that interesting to...anyone.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Aug 25, 2006 5:13 am    Post subject: Reply with quote

I think an rss feed would be better, then you can run that through Frikbot.
_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> QuakeC Programming All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group