Inside3D!
     

qbismSuper8 alpha 061410 released

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Engine Programming
View previous topic :: View next topic  
Author Message
qbism



Joined: 04 Nov 2004
Posts: 82

PostPosted: Tue Jun 15, 2010 3:08 am    Post subject: qbismSuper8 alpha 061410 released Reply with quote

A new software engine release in honor of 8-bit graphics. For that sweet, crunchy pixelated look.

qbismSuper8 springs from the Flash Makaqu project, but it is no longer a direct port.

The engine packaged with a little demo featuring oqplus content is here:
http://files.qbism.com/8138fc731fb0800f73e8979bd122e8c0.php

It actually includes a compiled swf this time. If you happen to be working on FlashProQuake or other Flash Quake port, the compile how-to doc and project file organization itself may be useful.

New features include:

MOVETYPE_FOLLOW and MOVETYPE_BOUNCEMISSILE implemented (DarkPlaces).

Stainmaps. (Modified from fteqw)

Increased engine limits including edicts, particles, sounds, and map edges/surfaces/spans. Network protocol change was necessary. (joequake)

Autocomplete with the TAB key, including command line completion and map name completion. Enter 'map *' and TAB to list all maps. (qrack/joequake)

Record movies directly to XVID and other AVI formats. (Baker tute/joequake)

Add FOV slider.

...and bots work in Flash!

Go to qbism.com if, for some reason, you need to read a bigger blurb before downloading.
_________________
http://qbism.com


Last edited by qbism on Tue Jun 15, 2010 3:15 am; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Jun 15, 2010 3:12 am    Post subject: Re: qbismSuper8 alpha 061410 released Reply with quote

Quote:

...and bots work in Flash!


Very cool Very Happy
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...
Back to top
View user's profile Send private message
qbism



Joined: 04 Nov 2004
Posts: 82

PostPosted: Tue Jun 15, 2010 3:20 am    Post subject: Re: qbismSuper8 alpha 061410 released Reply with quote

Baker wrote:
Quote:

...and bots work in Flash!


Very cool Very Happy


Wish I knew exactly WHY they work. Then could help others, and not accidentally break later.... Smile
_________________
http://qbism.com
Back to top
View user's profile Send private message Visit poster's website
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Jun 15, 2010 3:25 am    Post subject: Reply with quote

I have a feeling the answer will be coming soon. Since you have working bots, maybe there is something Flash friendly in the implementation. I'll be checking it out.

Suggestion: Flash is case sensitive. Please change any files names in the pak to lower case, I had trouble loading up your maps initially because I couldn't determine the case.

Extra note: This must feature leileilol's new OQ stuff as the maps and some of the models and sounds were MUCH nicer than in the past.

Anyways, very nice work. I'm do think it is a little funny seeing my Flash-mouse-aim hack getting use Very Happy Very Happy
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...
Back to top
View user's profile Send private message
qbism



Joined: 04 Nov 2004
Posts: 82

PostPosted: Tue Jun 15, 2010 4:51 am    Post subject: Reply with quote

Baker wrote:
Please change any files names in the pak to lower case, I had trouble loading up your maps initially because I couldn't determine the case.

Good point. Also noticed demos missing from swf paks. Just uploaded corrected zip!

The aim code is from Makaqu, but I did use your avi tutorial.
_________________
http://qbism.com
Back to top
View user's profile Send private message Visit poster's website
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Jun 15, 2010 5:16 am    Post subject: Reply with quote

btw, I do single player and then new game and still get nada.

I receive a host error saying map not found. The start demos work of course.
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...
Back to top
View user's profile Send private message
qbism



Joined: 04 Nov 2004
Posts: 82

PostPosted: Tue Jun 15, 2010 11:54 am    Post subject: Reply with quote

The only maps included in the package are those from oqplus- oqdm2ish, oqdm4ish, and agrs. The engine is capable of singleplayer and most standard multiplayer maps, but the user will have to provide them at this point.

To use the standard Quake paks, replace pak0 but not pak10 or pak11. Pak11 is what I used to store multiplayer maps from Igor9's map/waypoint collection. Those are good for testing.
_________________
http://qbism.com
Back to top
View user's profile Send private message Visit poster's website
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Wed Jun 16, 2010 2:20 pm    Post subject: Reply with quote

any screens? i cant test out any of this new stuff... not till i get home.
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
qbism



Joined: 04 Nov 2004
Posts: 82

PostPosted: Wed Jun 16, 2010 4:25 pm    Post subject: Reply with quote

Just one screen for now, but I will make more when I get time.
Here's a 480x600 slice


Full screenshot link:http://qbism.com/MGalleryItem.php?id=15
Map is anti clan IV. Native-res software mode thanks to mh tute.

Also YouTube HD video of bot coop vs. ELF's Mantrid arms in Daz' Chemical Reaction DM2
http://www.youtube.com/watch?v=UlnO5BSSt18

If you can't see it on gov't computer, sorry, I'll post a couple screens from that also.
_________________
http://qbism.com
Back to top
View user's profile Send private message Visit poster's website
ceriux



Joined: 06 Sep 2008
Posts: 969
Location: Florida, USA

PostPosted: Wed Jun 16, 2010 5:14 pm    Post subject: Reply with quote

wow, that looks pretty nice. maybe if you dont mind when i get home ill use your engines source as the base for my game and just add on to it. i like the old school look. it is GLbased?
_________________
QuakeDB - Quake ModDB Group
Back to top
View user's profile Send private message Yahoo Messenger
qbism



Joined: 04 Nov 2004
Posts: 82

PostPosted: Thu Jun 17, 2010 7:19 am    Post subject: Reply with quote

ceriux wrote:
if you dont mind when i get home ill use your engines source as the base for my game and just add on to it. i like the old school look. it is GLbased?

It is software rendering using just the 8 bits of Quake palette color. The beauty of open source code is that one creation builds on another, go for it!


screenshot detail from baldm8

More screenshots (than anyone is likely to want):
http://qbism.com/index.php?action=media;sa=album;in=2
_________________
http://qbism.com
Back to top
View user's profile Send private message Visit poster's website
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Jun 17, 2010 7:47 am    Post subject: Reply with quote

qbism wrote:
The only maps included in the package are those from oqplus- oqdm2ish, oqdm4ish, and agrs.


When I type "map *" and press tab it shows a few maps that actually don't exist then, like start and e4m2 and such. Any idea why?

Apparently your mechanism to list the maps has a bug because it showed maybe 20 maps when I did "map *" + press tab --- instead of just 3 ... which was why I was confused.
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...
Back to top
View user's profile Send private message
Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Jun 17, 2010 8:06 am    Post subject: Reply with quote

qbism wrote:
http://www.youtube.com/watch?v=UlnO5BSSt18


Assuming that's leileilol's OpenQuartz Plus, I have to say the sounds appear to have come a LONG way.
_________________
Tomorrow Never Dies. I feel this Tomorrow knocking on the door ...
Back to top
View user's profile Send private message
qbism



Joined: 04 Nov 2004
Posts: 82

PostPosted: Thu Jun 17, 2010 8:13 am    Post subject: Reply with quote

Baker wrote:
Any idea why?

[EDIT] It's finding the bsps in /maps/skies in pak10.
_________________
http://qbism.com
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> Engine Programming All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group