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mh Joined: 12 Jan 2008 Posts: 910 |

Posted: Tue Feb 17, 2009 3:57 pm Post subject: |

Nope, changing these will cause all kind of things to behave strange with particles. You want to check out the "die" property of each particle. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010 MHQuake Blog (General) Direct3D 8 Quake Engines

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Tue Feb 17, 2009 8:00 pm Post subject: |

idk mh, your way dosent seem to work well on rocket/grenade/lava ball trails, but works unusually well with vore trails and wizad tracers. and look how the spelt vore:

Code:
case 6: // voor trail

i even added in spme p->die = cl.time + 5; etc but still nothing
_________________
bah

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