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Orion

Joined: 12 Jan 2007 Posts: 414 Location: Brazil
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Posted: Wed Feb 21, 2007 2:28 pm Post subject: Widest shaft or my impression? |
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Hi there.
I've made a QW version for my bots, and I've noticed something in EzQuake.
When I tested'em at ztndm3, when them fires the LG, their lightning shaft are widest than mine, see the shots below if is that true or it's my impression...
This also happens in CustomTF's tesla coil, the temp entity is TE_LIGHTNING2 just like the LG, but the tesla's shaft is widest too.
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Wed Feb 21, 2007 5:45 pm Post subject: |
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ugh those newfangled quakeworld clients always mess up everything eh? _________________
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Orion

Joined: 12 Jan 2007 Posts: 414 Location: Brazil
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Posted: Wed Feb 21, 2007 6:39 pm Post subject: |
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i think that non-client entities fires wider shafts... _________________ There's no signature here. Stop looking for one. |
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Megazoid

Joined: 17 Oct 2004 Posts: 116
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Posted: Wed Feb 21, 2007 9:59 pm Post subject: |
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Are you talking about the glow around the lighting? |
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Orion

Joined: 12 Jan 2007 Posts: 414 Location: Brazil
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Posted: Wed Feb 21, 2007 10:28 pm Post subject: |
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No Mega..
About the EzQuake's lightning texture itself..
In the screenshots the lightning fired by the bots are wider than the lightning fired by me. But I don't know if is an optical illusion or a bug... _________________ There's no signature here. Stop looking for one. |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Thu Feb 22, 2007 4:21 pm Post subject: |
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...
It doesn't look wider at all. It's just closer to your view cause he's firing almost at your face, which obviously makes it look larger. _________________ Look out for Twigboy |
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Orion

Joined: 12 Jan 2007 Posts: 414 Location: Brazil
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Posted: Thu Feb 22, 2007 7:30 pm Post subject: |
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Well, then it's an illusion.
And in my mod I've fixed a bug that the shotgun's smoke puff don't spread... have somebody noticed that? the tracelines spreads, but the smoke puffs not. And i've fixed that. _________________ There's no signature here. Stop looking for one. |
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leileilol

Joined: 15 Oct 2004 Posts: 1322
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Posted: Thu Feb 22, 2007 7:50 pm Post subject: |
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Quakeworld always had that 'feature' for lag's sake. _________________
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