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Sticky keys in DP

 
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Tue Nov 30, 2004 8:37 pm    Post subject: Sticky keys in DP Reply with quote

I've noticed that in DP, sometimes certain keys don't turn off when I release them. For example, I let go of the fire button but the player keeps firing, or when I'm running around I'll end up getting forced sideways or something as if I'm playing in a majorly lagged game. It just seems like releasing the keys isn't sending the -attack or -moveleft etc commands, or they're not being received, especially since one fix I've found for the problem is to just tap the offending key to turn it off.

Is this something anyone else has noticed, or is it local to my machine?
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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Tue Nov 30, 2004 10:52 pm    Post subject: Re: Sticky keys in DP Reply with quote

I have this problem as well, very annoying I hope Havoc fixes it soon.
For now try -dinput .. seems to fix it a little but not too much (for me anyways).
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Tue Nov 30, 2004 11:45 pm    Post subject: Reply with quote

I'm also getting missing skins/textures on occasion. Black shamblers, weird colors on ammo boxes, stretches of wall that are either black or something weirder...
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RenegadeC



Joined: 15 Oct 2004
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Location: The freezing hell; Canada

PostPosted: Wed Dec 01, 2004 4:29 am    Post subject: Reply with quote

I don't have that problem, tried updating your video card drivers?
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LordHavoc



Joined: 05 Nov 2004
Posts: 243
Location: western Oregon, USA

PostPosted: Wed Dec 01, 2004 4:47 am    Post subject: Re: Sticky keys in DP Reply with quote

Wazat wrote:
I've noticed that in DP, sometimes certain keys don't turn off when I release them. For example, I let go of the fire button but the player keeps firing, or when I'm running around I'll end up getting forced sideways or something as if I'm playing in a majorly lagged game. It just seems like releasing the keys isn't sending the -attack or -moveleft etc commands, or they're not being received, especially since one fix I've found for the problem is to just tap the offending key to turn it off.

Is this something anyone else has noticed, or is it local to my machine?


I was unaware of lost keys bugs with the directinput mode, sad.

You can try -nodinput on the commandline to get back to the old input driver, I'll have to default it back to -nodinput again it looks like.

Also SDL builds probably work fine. (Other than lack of key repeat, which I really need to implement)

Here's a release with an SDL build included.
http://icculus.org/twilight/darkplaces/darkplacesengine20041125beta1.zip
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