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Minimod - RPG Quake

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Thu Mar 13, 2008 5:48 pm Post subject: Minimod - RPG Quake |

Hello, I released a minimod where you should kill monsters that spawn around the level to earn experience. You should reach 300 thousand experience and then kill an amount of very strong monsters set by fraglimit cvar. Can be played online, but always set deathmatch to 1, 2 or 3.
Enjoy!
http://shub-hub.com/files/mods_multiplayer/rpg_quake.zip
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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Thu Mar 13, 2008 6:56 pm Post subject: |

Orion you're quite the modding machine. Downloading, if you want I'll play it with you.

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Thu Mar 13, 2008 8:36 pm Post subject: |

Hehe, generally I have a lot of time to mod, but I released 3 mods in a row because I was very inspirated. That explains how I love Quake! _________________ There's no signature here. Stop looking for one.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Thu Mar 13, 2008 8:55 pm Post subject: |

How come you're not in #qc?

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Thu Mar 13, 2008 9:49 pm Post subject: |

Unfortunately I don't have IRC. Sometimes I go to IRC chat, I already entered in #qc, there was a significant number of users online but nobody talks!? Or they talk by pm? _________________ There's no signature here. Stop looking for one.

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RenegadeC Joined: 15 Oct 2004 Posts: 370 Location: The freezing hell; Canada |

Posted: Thu Mar 13, 2008 10:10 pm Post subject: |

Orion wrote:
Unfortunately I don't have IRC. Sometimes I go to IRC chat, I already entered in #qc, there was a significant number of users online but nobody talks!? Or they talk by pm?

No we talk quite often there actually, sometimes it's quiet but the nature of IRC is unpredictable as are peoples lives.

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Thu Mar 13, 2008 10:16 pm Post subject: |

Just passed by there, it was quiet. I'm currently not at home, but I'll go back in the next 40-50 minutes, and get IRC. _________________ There's no signature here. Stop looking for one.

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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Fri Mar 14, 2008 9:30 am Post subject: |

The readme misses something, what additional files are needed? I get "Mod_LoadModel: progs/young_shalrath.mdl not found" when doing "deathmatch 2" "map dm2" in Fitzquake. And please put the readme into the mod folder next time. _________________
Quake Maps

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Fri Mar 14, 2008 1:44 pm Post subject: |

Awesome! Orion, do you have a site for all the mods you're released so far? It'd be nice to know of place to check for your stuff! _________________ http://www.planetcocot.net/

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Orion Joined: 12 Jan 2007 Posts: 414 Location: Brazil |

Posted: Fri Mar 14, 2008 3:13 pm Post subject: |

Spirit: No, it doesn't need additional files I mistakenly precached that young_shalrath.mdl model, located in M_Precache() (monsters.qc). Just take that lines out, because there should be sounds mistakenly precached. If you see "shalrath/y...", remove all sounds that start with Y.
CocoT: Nope, I'm not that good on webdesign, but maybe I'll make a blog.
EDIT: Patch here:
http://shub-hub.com/files/mods_multiplayer/rpgquake_patch.zip
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Spirit Joined: 20 Nov 2004 Posts: 476 |

Posted: Fri Mar 14, 2008 4:12 pm Post subject: |

Thanks for the patch, this mod is fun! _________________ Quake Maps

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CocoT Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum |

Posted: Sat Mar 15, 2008 5:35 am Post subject: |

Cool! A blog would be fun _________________ http://www.planetcocot.net/

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