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No new posts Sticky: Introduction Thread
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71 scar3crow Fri Jul 09, 2010 11:55 pm
No new posts Sticky: Quake Archiving Project
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36 scar3crow Wed Nov 18, 2009 2:46 pm
No new posts What are you working on?
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1081 Electro Mon Aug 16, 2010 12:58 pm
No new posts SuperDuper Quake is back and better than EVER!
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91 hondobondo Mon Aug 16, 2010 12:34 pm
No new posts idTech5 not available for external license
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22 scar3crow Mon Aug 16, 2010 3:45 am
No new posts W.I.P.: What are you working on Part 2
1 leileilol Mon Aug 16, 2010 12:26 am
No new posts RTCW and Enemy Territory GPL source release
4 leileilol Sun Aug 15, 2010 10:12 pm
No new posts Nexuiz Using CryENGINE 3 for Upcoming Console Port
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38 frag.machine Sat Aug 14, 2010 4:13 am
No new posts Do you see a relation?
4 Mexicouger Wed Aug 11, 2010 4:09 am
No new posts Tzunami: GPL Quake Project
8 Baker Wed Aug 11, 2010 3:58 am
No new posts @Dresk: Documentation for Kleshik ?
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37 Dark$oul71 Thu Aug 05, 2010 8:39 am
No new posts updated mingw
0 reckless Tue Aug 03, 2010 3:49 am
No new posts Inside3D Asks #5 : What...
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42 Error Mon Aug 02, 2010 6:10 pm
No new posts Eternal War: Shadows of Light - Free
14 Megazoid Mon Aug 02, 2010 5:53 pm
No new posts Openning of Darkplaces Wiki
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15 Error Sun Aug 01, 2010 12:20 pm
No new posts One Must Quake (OMF2097 Remake)
3 avirox Fri Jul 30, 2010 4:35 am
No new posts One-button car game
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21 Urre Tue Jul 27, 2010 2:55 pm
No new posts Quake Injector Alpha1
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20 Spirit Tue Jul 27, 2010 12:22 pm
No new posts Inside3D Asks #4: Quake 1 and the community.
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34 Error Tue Jul 27, 2010 4:36 am
No new posts Eduke 32 engine ...
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33 Baker Mon Jul 26, 2010 9:28 pm
No new posts Making DarkPlaces even MORE beautiful...
9 Seven Sat Jul 24, 2010 6:49 pm
No new posts Duration for gibs and bodies in Quake [using DP]
13 Seven Sat Jul 24, 2010 12:09 pm
No new posts Quake Standards Base discussion
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94 Urre Wed Jul 21, 2010 2:44 pm
No new posts [ Poll ] Do you see much potential in the Quake II Engine?
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100 Ranger366 Wed Jul 14, 2010 7:58 pm
No new posts Remake Quake Winter MP Demo
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84 Supa Wed Jul 07, 2010 9:30 pm
No new posts not a spambot
1 r00k Sat Jul 03, 2010 9:02 am
No new posts The Turok weapons system
14 Wazat Thu Jul 01, 2010 2:00 am
No new posts Uh....
5 leileilol Sat Jun 26, 2010 4:39 pm
No new posts Aliens-Quake toatl conversion on telejano engine
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85 fallus666 Sat Jun 26, 2010 7:00 am
No new posts Fimg 2
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18 FrikaC Thu Jun 24, 2010 6:48 pm
No new posts a small gift ;)
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22 reckless Wed Jun 23, 2010 5:13 pm
No new posts Any volunteers To Compose sound effects for This Mod?
0 Mexicouger Tue Jun 22, 2010 9:00 pm
No new posts [ Poll ] New Engine with Cel Shading!
7 hondobondo Mon Jun 21, 2010 7:09 pm
No new posts Quake search
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18 qbism Sat Jun 19, 2010 2:31 pm
No new posts [release] Hellsmash Beta 3
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139 Dr. Shadowborg Fri Jun 18, 2010 11:24 pm
No new posts Warfare Source, We Need You!!
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34 IWANNAKILL Mon Jun 14, 2010 8:05 pm
No new posts spot animation?
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16 Mathuzzz Sun Jun 06, 2010 3:05 pm
No new posts Malice final level bug
4 frag.machine Fri Jun 04, 2010 6:16 pm
No new posts Kurok total conversion.
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39 MDave Tue Jun 01, 2010 4:56 pm
No new posts Blast From The Past
1 legion88 Tue Jun 01, 2010 2:16 am
No new posts Anynet?
1 Urre Sun May 30, 2010 10:23 pm
No new posts Quake 2 - Creating the matching PCX Textures...
2 Ranger366 Sat May 29, 2010 6:08 pm
No new posts Unity, Google and You.
6 Teiman Tue May 25, 2010 7:41 am
No new posts Load more than 1 add-on
14 Mathuzzz Fri May 21, 2010 7:22 pm
No new posts Floating/rotating items
2 Mathuzzz Wed May 19, 2010 9:19 am
No new posts Origin of term "NetQuake"
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29 Pulseczar Mon May 17, 2010 11:30 am
No new posts Alien Arena 2010 released.
7 Irritant Sun May 16, 2010 3:15 pm
No new posts Practical Game Logic (QuakeC) Ideas Only Dropbox
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15 Baker Thu May 13, 2010 3:10 pm
No new posts Qoole99 NET version
6 reckless Wed May 12, 2010 11:45 pm
No new posts Blocking Spam!?
5 Junrall Fri May 07, 2010 5:41 am
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