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CRBthedevil



Joined: 27 Mar 2010
Posts: 2

PostPosted: Mon Aug 09, 2010 2:05 pm    Post subject: Quake mod help! Reply with quote

Well, I want to start my mod without weapons, for then go picking them. Someone can help me. Wink

Sorry for my bad english Razz!
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Mon Aug 09, 2010 2:25 pm    Post subject: Reply with quote

That's quite easy. In client.qc, find this:
Code:

void() SetNewParms =
{
   parm1 = IT_SHOTGUN | IT_AXE;
   parm2 = 100;
   parm3 = 0;
   parm4 = 25;
   parm5 = 0;
   parm6 = 0;
   parm7 = 0;
   parm8 = 1;
   parm9 = 0;
};


And just change parm1 to 0.
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http://fragmachine.quakedev.com/
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CRBthedevil



Joined: 27 Mar 2010
Posts: 2

PostPosted: Tue Aug 10, 2010 2:55 pm    Post subject: Reply with quote

frag.machine wrote:
That's quite easy. In client.qc, find this:
Code:

void() SetNewParms =
{
   parm1 = IT_SHOTGUN | IT_AXE;
   parm2 = 100;
   parm3 = 0;
   parm4 = 25;
   parm5 = 0;
   parm6 = 0;
   parm7 = 0;
   parm8 = 1;
   parm9 = 0;
};


And just change parm1 to 0.


Thanks, i'll try it Wink
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