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Rules for submitting to the Archive

 
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Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Fri May 19, 2006 7:49 pm    Post subject: Rules for submitting to the Archive Reply with quote

Arrow No illegal files. will be deleted right away. This includes utilities like qME full, worldcraft, etc. nothing commercial.

Arrow Nothing that was posted in the old archives.

Arrow Make sure your readme says something about what kind of mod it is. This makes sorting very easy. Makes it so we don't have to play it a good bit before moving the files around.

Arrow Big files? no problem. if you'd like FTP access to the ftpuser section, just let me know. if I know you and know you won't delete other people's files, I'll think about giving you access. Until then, please use the uploading system. I'm terribly sorry for the lack of a upload meter.

Arrow Please, before submitting a file, check to see if it exists already. We've already had a few resubmits. Maybe we can do this in the upload script to make this easier.

(I may update this later with more)
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Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Fri May 19, 2006 9:20 pm    Post subject: Reply with quote

Long live abandonware!
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sat May 20, 2006 8:19 am    Post subject: Re: Rules for submitting to the Archive Reply with quote

Quote:
Arrow Make sure your readme says something about what kind of mod it is. This makes sorting very easy. Makes it so we don't have to play it a good bit before moving the files around.


Would you say it's ok to make our own readme for mods that are not our own if the original one is short and not very descriptive?

Quote:
Arrow Please, before submitting a file, check to see if it exists already. We've already had a few resubmits. Maybe we can do this in the upload script to make this easier.


Sorry about that...
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scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Sat May 20, 2006 2:51 pm    Post subject: Reply with quote

Quote:
Would you say it's ok to make our own readme for mods that are not our own if the original one is short and not very descriptive?


As long as you properly credit the creator as fully as possible, I would say that is okay.

*uploads QuadCapture and replaces every instance of 'CocoT' with 'shadowalker'*
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CocoT



Joined: 14 Dec 2004
Posts: 599
Location: Belly-Gum

PostPosted: Sat May 20, 2006 3:29 pm    Post subject: Reply with quote

Hehehehe...
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ClosedEyesSeeing



Joined: 21 Apr 2006
Posts: 2

PostPosted: Mon May 22, 2006 8:38 pm    Post subject: Reply with quote

I don't see DMTC.QCP Sad

But I don't expect to see that any where, lol.

Looks good, man.
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