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Adding .ent file support

 
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Apr 22, 2008 6:21 am    Post subject: Adding .ent file support Reply with quote

To my knowledge, DarkPlaces is the only engine that supports reading external entity files.

Is there another engine that does this as well? I don't expect there is a tutorial on this, so I'm looking for a less modified engine to study the code from (although I imagine reading .ent files is a straightforward process).

I'm looking at attempting to compile a Linux version of ProQuake and really when it comes to mods like CTF, the ability to support .ent instead of recompiling maps would be a great plus.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Apr 22, 2008 6:39 am    Post subject: Reply with quote

Nevermind Wink
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ShoTro



Joined: 18 Mar 2008
Posts: 61
Location: Virginia, USA

PostPosted: Tue Apr 22, 2008 3:26 pm    Post subject: Reply with quote

Baker wrote:
Nevermind Wink
Why nevermind? What did you find for history's sake?
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Tue Apr 22, 2008 6:35 pm    Post subject: Reply with quote

Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do.
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Tue Apr 22, 2008 11:10 pm    Post subject: Reply with quote

ShoTro wrote:
Baker wrote:
Nevermind Wink
Why nevermind? What did you find for history's sake?


Spike wrote:
Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do.


Yeah, what Spike said Wink

.ent read from the .bsp or .ent from a textfile ... not a big difference.
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