Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Quake Lua

| Inside3d Forums Forum Index -> QuakeC Programming

View previous topic :: View next topic
Author | Message
--- | ---
JasonX Joined: 21 Apr 2009 Posts: 92 |

Posted: Fri Jun 18, 2010 5:20 pm Post subject: Quake Lua |

I remember seeing a project some time ago that intended to replace all QuakeC game code with Lua. Does anyone know if this has been taken forward?

Back to top |

JasonX Joined: 21 Apr 2009 Posts: 92 |

Posted: Mon Aug 16, 2010 4:34 pm Post subject: |

No one?

Back to top |

ceriux Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA |

Posted: Mon Aug 16, 2010 4:39 pm Post subject: |

i dont like the sound of that... LUA is editable... id rather my game/mod was played for what it is, unless i release the source for the purpose of others to change that is. _________________ QuakeDB - Quake ModDB Group

Back to top |

mh Joined: 12 Jan 2008 Posts: 910 |

Posted: Mon Aug 16, 2010 5:48 pm Post subject: |

I don't really see the point in replacing one limited-functionality scripting language with another limited-functionality scripting language, unless you've got a personal preference for the syntax, in which case you're doing it for the wrong reason. QC is fine.
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> QuakeC Programming | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group