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200 ways to tell you play too much Quake.
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Lardarse



Joined: 05 Nov 2005
Posts: 243
Location: Bristol, UK

PostPosted: Wed Apr 29, 2009 7:38 am    Post subject: Reply with quote

Wazat wrote:
Access denied to the second pic. Sad

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Inside3D Staff


Joined: 05 Nov 2004
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PostPosted: Wed Apr 29, 2009 7:54 am    Post subject: Reply with quote

that poor girl never saw it coming...
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jim



Joined: 05 Aug 2005
Posts: 400
Location: In The Sun

PostPosted: Wed Apr 29, 2009 2:02 pm    Post subject: Reply with quote

Hehe Smile

181) You're worried that your hard drive is full of Satan.
182) You're worried that there's someone behind your home door to smack you for leaving.
183) You start dreaming about Vores climbing on top of each other and forming a pyramid so they can climb over a tall wall... How nice Laughing
184) Instead of breakfast, you'll have Quakefast..
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Thu Apr 30, 2009 3:52 pm    Post subject: Reply with quote

185) When you go to visit your friend that live on the 30th floor of the building, you prefer using your grappling hook instead of the elevator because it's much faster.
186) You thought your grappling hook had infinite range, but it couldn't reach the 30th floor... It gone at about the 10th floor and fell down. But you won't give up, because using the grapple 3 times is still faster that getting the elevator.
187) You can play the Quake soundtrack in *any* instruments. Backwards too.
188 ) You dress up as the Death Knight for halloween. (that would be really cool) Very Happy
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mh



Joined: 12 Jan 2008
Posts: 909

PostPosted: Thu May 14, 2009 6:00 pm    Post subject: Reply with quote

Orion wrote:
185) When you go to visit your friend that live on the 30th floor of the building, you prefer using your grappling hook instead of the elevator because it's much faster.
186) You thought your grappling hook had infinite range, but it couldn't reach the 30th floor... It gone at about the 10th floor and fell down. But you won't give up, because using the grapple 3 times is still faster that getting the elevator.

189) While visiting your other friend who lives on the third floor you start off by prowling around on the first floor killing everyone, then push the first button you see. When mysterious disembodied text saying "the second floor is accessible..." fails to appear before your eyes you totally blow your cool and complain that the engine must be broken.
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Biodude



Joined: 27 Aug 2008
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PostPosted: Thu May 14, 2009 11:46 pm    Post subject: Reply with quote

190) When you see a fat guy, you think he is a ogre
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redrum



Joined: 28 Mar 2007
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Location: Long Island, New York

PostPosted: Thu May 28, 2009 3:54 am    Post subject: Reply with quote

191) You actually read 190 reasons why you play too much Quake!!!
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Wazat



Joined: 15 Oct 2004
Posts: 732
Location: Middle 'o the desert, USA

PostPosted: Thu May 28, 2009 4:52 am    Post subject: Reply with quote

Biodude wrote:
190) When you see a fat guy, you think he is a ogre

Lately I've been shouting "BOOMER!!!", but my friends do not share my enthusiastic conclusion that this is an improvement. Wink


192) You were shocked to discover that explosions and bullets can, in fact, go through walls. Li'l Fluffy is so full of lead now that he attracts magnets. The neighbors are not amused at this "new trick you taught him".

193) You are enjoying Real Life(tm)'s implementation of destructible environments, and wish it were more heavily implemented in Quake.

194) You built your own fully functioning airgun, and quickly became familiar with Real Life(tm)'s implementation of kickback.

195) After attempting to build a lighting cannon, you received a formal citation from the city police and city zoning departments, and are now on their watch list.

196) The watch list quickly degenerated into jail time when you offhandedly mentioned to the officer that you were disappointed in a real rocket launcher's rate of fire.

197) A search of your home revealed extensive plans to build working cluster grenades and cluster rockets, as well as extensive plans to test them on the next door neighbor dog, Fluffy II, complete with numerous illustrations, accurate projected gib trajectory, and two pages of alibis to try on the neighbors and police afterwords. They have now locked you up and thrown away the key, more to protect you from PETA than to punish you, but whatever.

198) After additional searches of your home, the US military became interested in hiring you for their weapons development program. However, they were not able to find you in your cell. You were the one prisoner who thought throwing projectiles at the glowing-pulsing button at the top of your cell might open a secret door. It did.

199) Upon returning home, you activated your home-crafted slipgate, but discovered that randomly attaching wires to disassembled microwave, television and refrigerator parts doesn't work any better now than it did last time you tried.

200) You were recaptured by the military, who is now gearing you up to go fight the forces of hell in another dimension. Or at least that's what you thought you heard. Their slipgates work better than yours.


Nothing says we have to stop at 200, BTW. Wink
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Thu May 28, 2009 8:08 am    Post subject: Reply with quote

201) you think phil hartman is the best actor ever
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Inside3D Staff


Joined: 05 Nov 2004
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PostPosted: Thu May 28, 2009 8:33 am    Post subject: Reply with quote

202) You're STILL going!
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jim



Joined: 05 Aug 2005
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PostPosted: Thu May 28, 2009 11:21 am    Post subject: Reply with quote

203) Zombies like to dance whenever they see you!



204) Micheal Jackson learned the zombie dance from you and the group of dancing zombies following you!
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mh



Joined: 12 Jan 2008
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PostPosted: Thu May 28, 2009 12:45 pm    Post subject: Reply with quote

204) Every time you see a locked door you shout "noclip" at it.
205) Your nose has been broken multiple times as a consequence of this.
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jim



Joined: 05 Aug 2005
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PostPosted: Thu May 28, 2009 4:26 pm    Post subject: Reply with quote

I already got 204.. Razz under the pic...
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r00k



Joined: 13 Nov 2004
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PostPosted: Thu May 28, 2009 4:46 pm    Post subject: Reply with quote

#207 All your Q's you hand write look like the Quake/quad symbol!
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Orion



Joined: 12 Jan 2007
Posts: 413
Location: Brazil

PostPosted: Sun Jun 21, 2009 9:37 pm    Post subject: Reply with quote

208 ) As IRL nothing can go any faster than the speed of light, then you think: "sv_maxvelocity = SPEED_OF_LIGHT;"

Wink
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