Inside3D!
     

Any work being done?

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
Error
Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Thu Jan 26, 2006 12:28 pm    Post subject: Any work being done? Reply with quote

things have been slow recently... anyone working on anything?

I've got Elder Vale.
_________________
Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Thu Jan 26, 2006 12:47 pm    Post subject: Reply with quote

I'm working on two things:
Lunkin deathmatch (really just for my son and I, but depending on how bug free and great it is, I may upload it)
Raptors2

But as I change with the wind, it may be some completely different things tomorrow. Also, I have to get my quake modding stuff up and working again.
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
lth



Joined: 11 Nov 2004
Posts: 129

PostPosted: Thu Jan 26, 2006 1:19 pm    Post subject: Reply with quote

Transferring CHQ to a new host, and porting CyberQuake to Quake3.

Actually, I've moved diagonally into boardgames. My current scam is this (shameless pimping Razz )
_________________
randomviolence - tactical combat boardgame
Back to top
View user's profile Send private message
FrikaC
Site Admin


Joined: 08 Oct 2004
Posts: 947

PostPosted: Thu Jan 26, 2006 11:41 pm    Post subject: Reply with quote

I, uhh, no. I cleaned up the Qake mapping documentation yesterday, but I wouldn't say I'm actually working on anything.... Quake related that is.
Back to top
View user's profile Send private message Send e-mail
Dr. Shadowborg
Inside3D Staff


Joined: 16 Oct 2004
Posts: 726

PostPosted: Fri Jan 27, 2006 4:56 pm    Post subject: Reply with quote

I'm still working on TAKOP.

I've finished work on the Improved Seeker Missile and Targeting System code, so the next item on the list is the Compression Plasma Rifle. (Though to be honest, the main bulk of new coding for that is primarily going to be related to different effects regarding the upgraded form related to different characters. Which means that it will probably be skipped over until I actually impliment the characters themselves...)

Weapons TODO:
CPR
Atomic Puck Launcher
Thermal Disruptor (Gotta get a new model going for this too...)
Twin-Barrel Micro Split Missile Launcher
BOS (Black Omega Singularity) Cannon
BioWaste Reclaimation Unit
_________________
"Roboto suggests Plasma Bazooka."
Back to top
View user's profile Send private message
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Jan 27, 2006 5:48 pm    Post subject: Reply with quote

I'm erratically working on DiD2 - bug fixes mostly, and getting the client-side cursor finished so I can release v1.1. I'm rewriting the fog code too, to make it much more efficent. This should give a significant increase in FPS.
_________________
Apathy Now!
Back to top
View user's profile Send private message
Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Sat Jan 28, 2006 12:10 am    Post subject: Reply with quote

As usual, I'm still working on Vr2. However, I have begun work on a sweet little QC mod, in addition to maintaining Improved Quake (tho I admit, I haven't touched that in a while). I'll probably have something from all three (and maybe a map) for QExpo. And maybe before then. Very Happy
_________________
woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal
Back to top
View user's profile Send private message Visit poster's website AIM Address MSN Messenger
DarkSnow



Joined: 02 Mar 2005
Posts: 67
Location: Sweden

PostPosted: Sat Jan 28, 2006 3:59 am    Post subject: Reply with quote

Been working with a mod for vengeance r2 aswell as project editor 2006.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Plumb



Joined: 20 Apr 2006
Posts: 11

PostPosted: Thu Apr 20, 2006 2:58 pm    Post subject: Reply with quote

I haven't done anything for years but recently I've been working on a coop mod. I'm trying to do what SvenCoop did for Halflife for Quake. Basic Quake gameplay with some small but fun modifications, plus some new map entities allowing for coop based puzzles.

I know coop's available out of the box but SvenCoop showed how much fun the game mode really can be if a level is designed with purely that in mind.
Back to top
View user's profile Send private message Visit poster's website
scar3crow
Inside3D Staff


Joined: 18 Jan 2005
Posts: 837
Location: Las Vegas, NV

PostPosted: Thu Apr 20, 2006 10:02 pm    Post subject: Reply with quote

Plumb!
Sounds cool

Remember everyone, when the time comes and if youve got the content, QExpo booth!
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group