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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Mon Dec 08, 2008 2:49 am Post subject: |
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MauveBib wrote: | Personally I think a week devtime is the max. Anything more than that is a turtlemod, not a speedmod, and that's an entirely different kettle of fish. |
Agreed  |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Mon Dec 08, 2008 3:24 am Post subject: |
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Okay, so a weeks warning, and a weeks devtime?
Once this is decided I think I'll shuttle basically all of this off to another thread, edit the first post to match the conclusions and let things start anew.
I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )
Unless someone is vehemently opposed, 1 week warning, 1 week devtime. _________________ ...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness. |
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CocoT

Joined: 14 Dec 2004 Posts: 599 Location: Belly-Gum
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Posted: Mon Dec 08, 2008 3:25 am Post subject: |
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Quote: | I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )
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Haha
Okay, one week before, one week after, then  _________________ http://www.planetcocot.net/ |
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albertwigs
Joined: 30 Mar 2010 Posts: 3
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Posted: Wed Mar 31, 2010 3:36 am Post subject: |
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QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the computer game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Wed Mar 31, 2010 7:38 am Post subject: |
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That's a spam post. _________________ Quake Maps |
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gnounc

Joined: 06 Apr 2009 Posts: 120
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Posted: Thu Apr 01, 2010 4:24 am Post subject: |
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aww damn...i just read this entire thread thinking there was an upcoming speed mod contest. stupid spam bot : ( |
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Error Inside3D Staff

Joined: 05 Nov 2004 Posts: 558 Location: VA, USA
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sat Apr 03, 2010 2:10 am Post subject: |
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Error wrote: | I too would like to speedmod. I don't want to host it though, as most of mine weren't too successful. |
Mmm, could be fun. _________________ Apathy Now! |
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Urre

Joined: 05 Nov 2004 Posts: 1073 Location: Sweden
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Posted: Mon Apr 05, 2010 6:13 pm Post subject: |
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I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games.
Too advanced and ambitious? _________________ Look out for Twigboy |
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Team Xlink
Joined: 25 Jun 2009 Posts: 320
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Posted: Mon Apr 05, 2010 7:04 pm Post subject: |
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I think this is a great idea.
Urre wrote: | I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games.
Too advanced and ambitious? |
Not limiting it to FPS games is a great way to get creativity going.
Best Quake Puzzle Game? _________________
Anonymous wrote: | if it works, it works. if it doesn't, HAHAHA! |
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