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where can i find the latest source code and compiler?

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Bonechilla Joined: 30 Jul 2007 Posts: 2 |

Posted: Mon Jul 30, 2007 4:19 pm Post subject: where can i find the latest source code and compiler? |

Where can i find the latest QC source code (QuakeC 106) and compiler (FrikQcc) or where could i get the best QC source code and compiler.

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Jul 30, 2007 9:44 pm Post subject: |

ftp://ftp.idsoftware.com/idstuff/source/qcc.tar.gz That should be up to date, but I cannot vouch for id having the latest version. There is also CleanQuake, a version of the QuakeC code that is cleaned of all warnings that occur in the id code usually, it can be found here http://tremor.quakedev.com/qcide.html along with the QCide text editor. As for a compiler, check out http://www.inside3d.com/frikbot/projects.php it is a few items down and has the links you need.
I saw you poked in on irc earlier using the java client, sorry no one responded (I was running some errands). Just so you know, you are more likely (but not guaranteed, some times of the day are just slow) to get a response in #qc (which the java client automatically enters as well as #inside3d).

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Tue Jul 31, 2007 4:59 am Post subject: |

fteqcc is good too, but it screws up on some things like qc decal code and such specialties

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Bonechilla Joined: 30 Jul 2007 Posts: 2 |

Posted: Mon Aug 06, 2007 5:07 am Post subject: |

thx are their any other suggestions for source codes, also will I be able to still use the the tutorials with the other source codes. I found another compiler named qccx would u consider it better than FrikQcc

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Mon Aug 06, 2007 6:52 am Post subject: |

No

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Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Mon Aug 06, 2007 6:09 pm Post subject: |

Bonechilla wrote:
thx are their any other suggestions for source codes, also will I be able to still use the the tutorials with the other source codes. I found another compiler named qccx would u consider it better than FrikQcc

Hell, no. FrikQCC is the best, IMO.
_________________
"Roboto suggests Plasma Bazooka."

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scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Mon Aug 06, 2007 10:28 pm Post subject: |

The tutorials assume that you are using id's progs106 quakec. CleanQuake will also work because it merely corrects a few warnings, and I can't think of a single tutorial that relies on the presence of the code that brings said warnings. As far as compilers go, FrikQCC and FTEQCC are your best bets, others will work, but aren't nearly as good.

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