Index | FAQ | Search | Memberlist | Usergroups | Profile | Log in to check your private messages | Log in | Register

Any work being done?

| Inside3d Forums Forum Index -> General Discussion

View previous topic :: View next topic
Author | Message
--- | ---
Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Jan 26, 2006 12:28 pm Post subject: Any work being done? |

things have been slow recently... anyone working on anything? I've got Elder Vale. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

Back to top |

ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Thu Jan 26, 2006 12:47 pm Post subject: |

I'm working on two things: Lunkin deathmatch (really just for my son and I, but depending on how bug free and great it is, I may upload it) Raptors2 But as I change with the wind, it may be some completely different things tomorrow. Also, I have to get my quake modding stuff up and working again.
_________________
my site

Back to top |

lth Joined: 11 Nov 2004 Posts: 129 |

Posted: Thu Jan 26, 2006 1:19 pm Post subject: |

Transferring CHQ to a new host, and porting CyberQuake to Quake3. Actually, I've moved diagonally into boardgames. My current scam is this (shameless pimping ) _________________ randomviolence - tactical combat boardgame

Back to top |

FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Thu Jan 26, 2006 11:41 pm Post subject: |

I, uhh, no. I cleaned up the Qake mapping documentation yesterday, but I wouldn't say I'm actually working on anything.... Quake related that is.

Back to top |

Dr. Shadowborg Inside3D Staff Joined: 16 Oct 2004 Posts: 726 |

Posted: Fri Jan 27, 2006 4:56 pm Post subject: |

I'm still working on TAKOP. I've finished work on the Improved Seeker Missile and Targeting System code, so the next item on the list is the Compression Plasma Rifle. (Though to be honest, the main bulk of new coding for that is primarily going to be related to different effects regarding the upgraded form related to different characters. Which means that it will probably be skipped over until I actually impliment the characters themselves...)
Weapons TODO:
CPR
Atomic Puck Launcher
Thermal Disruptor (Gotta get a new model going for this too...)
Twin-Barrel Micro Split Missile Launcher
BOS (Black Omega Singularity) Cannon
BioWaste Reclaimation Unit
_________________
"Roboto suggests Plasma Bazooka."

Back to top |

MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Fri Jan 27, 2006 5:48 pm Post subject: |

I'm erratically working on DiD2 - bug fixes mostly, and getting the client-side cursor finished so I can release v1.1. I'm rewriting the fog code too, to make it much more efficent. This should give a significant increase in FPS. _________________
Apathy Now!

Back to top |

Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Sat Jan 28, 2006 12:10 am Post subject: |

As usual, I'm still working on Vr2. However, I have begun work on a sweet little QC mod, in addition to maintaining Improved Quake (tho I admit, I haven't touched that in a while). I'll probably have something from all three (and maybe a map) for QExpo. And maybe before then.
_________________
woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

Back to top |

DarkSnow Joined: 02 Mar 2005 Posts: 67 Location: Sweden |

Posted: Sat Jan 28, 2006 3:59 am Post subject: |

Been working with a mod for vengeance r2 aswell as project editor 2006.

Back to top |

Plumb Joined: 20 Apr 2006 Posts: 11 |

Posted: Thu Apr 20, 2006 2:58 pm Post subject: |

I haven't done anything for years but recently I've been working on a coop mod. I'm trying to do what SvenCoop did for Halflife for Quake. Basic Quake gameplay with some small but fun modifications, plus some new map entities allowing for coop based puzzles.
I know coop's available out of the box but SvenCoop showed how much fun the game mode really can be if a level is designed with purely that in mind.

Back to top |

scar3crow Inside3D Staff Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV

Posted: Thu Apr 20, 2006 10:02 pm Post subject: |

Plumb! Sounds cool Remember everyone, when the time comes and if youve got the content, QExpo booth!

Back to top |

Display posts from previous:

| Inside3d Forums Forum Index -> General Discussion | All times are GMT
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2004 phpBB Group