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CSQC: Global Implementation Project
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avirox



Joined: 16 Aug 2006
Posts: 109

PostPosted: Fri Dec 11, 2009 5:20 am    Post subject: Reply with quote

Baker: I have a partial implementation of spike's winquake stuff to ezquake. Most of the stuff translates decently, but net code is the main problem. Probably need Spike to help with that (I doubt the ezquake team gives enough of a crap).
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Fri Dec 11, 2009 6:48 am    Post subject: Reply with quote

avirox wrote:
I doubt the ezquake team gives enough of a crap.


I salute you for getting transparency into ezQuake Wink
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Fri Dec 11, 2009 7:59 pm    Post subject: Reply with quote

Baker wrote:
Both your CSQC GUI 10 and Spike's CSQCTest compiled with FTEQCCGUI and using only the csprogs.dat give me this with FTEGLQW 3343 using -game gui +map start


vid_conwidth 640
vid_conheight 480
maybe that'll fix it.
mods should use the two arguments to RenderView instead, but avirox's gui does not do so.
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