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Non-faceted light shading, q1 bsp?

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Thu Feb 14, 2008 11:05 pm Post subject: Non-faceted light shading, q1 bsp? |

I want some brushes have non-faceted shading. So is it possible to have a 8 sided cylinder look like a round object instead of hard cut 8 sided thing? I've been using hmap2.exe to compile my maps... Are there any light compile tools that do what I want? Or is there some commandline option in hmap2 that's not documented in the help file?
_________________
zbang!

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Fri Feb 15, 2008 8:42 am Post subject: |

What you're after is called phong-shading. Look for a light compiler which supports that feature. hmap2 iirc does not. _________________ Look out for Twigboy

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Fri Feb 15, 2008 8:33 pm Post subject: |

I've tried looking, but I couldn't find. I guess there aren't any then... _________________ zbang!

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Feb 15, 2008 9:17 pm Post subject: |

q3map2 supposedly does _________________

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Sat Feb 16, 2008 12:53 am Post subject: |

But then it becomes Quake 3 bsp and lightstyles become unsupported? _________________ zbang!

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Spike Joined: 05 Nov 2004 Posts: 944 Location: UK |

Posted: Sat Feb 16, 2008 5:14 am Post subject: |

q3map2 can compile to rbsp too, which does support lightstyles. As far as I know, dp doesn't support rbsp (fte loads them but ignores the extra lightstyle info). To be honest, I don't have a clue about q3map2 itself. :P _________________ What's a signature?

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