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drop item when hit

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Thu Feb 03, 2005 2:24 pm Post subject: drop item when hit |

I'd like to get an npc to drop something (like dropbackpack, I've got a routine to do that, called dropit() ) once each time it's been hit by a player's attack? Any ideas? cheers ajay _________________
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Wazat Joined: 15 Oct 2004 Posts: 732 Location: Middle 'o the desert, USA |

Posted: Thu Feb 03, 2005 3:57 pm Post subject: |

Yes. In the NPC's th_pain function just call the function to drop the item. Put that function call at the very top and it'll drop items every time it's attacked. _________________ When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Fri Feb 04, 2005 5:16 am Post subject: |

TRue wazat but remmember that with nailgun or lg the pain frames are refreshed ever 0.2 seconds, he should actually put a delay in there so that its not like droping too many entities!

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ajay Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK |

Posted: Fri Feb 04, 2005 3:17 pm Post subject: |

Wazat wrote:
Yes. In the NPC's th_pain function just call the function to drop the item. Put that function call at the very top and it'll drop items every time it's attacked.

Thanks, works perfectly.
Cheers,
ajay
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