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mh Joined: 12 Jan 2008 Posts: 910 |

Posted: Sun Dec 14, 2008 2:14 pm Post subject: |

GiffE wrote:
That's beautiful, Chris

Seconded!
That is exactly what I've wanted for a long long time for when it comes to messing around with lights!
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Sun Dec 14, 2008 3:31 pm Post subject: |

ya that's looks great, looks a bit easier than having to start the game, observe the lights, and then have to quit quake, change lights, repeat oh man the thing with the hooks is there too oh gawd i hate spiders http://www.youtube.com/watch?v=9fskW5rcGuQ&feature=channel
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bah

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sun Dec 14, 2008 3:40 pm Post subject: |

MeTcHsteekle: I believe you're misunderstandig it a bit, it's a better front-end for editing DarkPlaces realtime lights, not your regular lightmap lights... But it looks great! Love the funky monster dance, too _________________ Look out for Twigboy

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mh Joined: 12 Jan 2008 Posts: 910 |

Posted: Sun Dec 14, 2008 10:23 pm Post subject: |

Baker wrote:

Quote:
Anyway, I think I have an almost complete port now; just a few days of tidying up and restructuring to do, and I'll release it.

That is going to be to fun try to out.

http://mhquake.blogspot.com/2008/12/stick-fork-in-it.html
_________________
DirectQ Engine - New release 1.8.666a, 9th August 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines

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GiffE Joined: 08 Oct 2006 Posts: 141 Location: USA, CT |

Posted: Mon Dec 15, 2008 2:45 am Post subject: |

My little WIP of the weekend http://www.youtube.com/watch?v=hI2AU30et2k _________________ http://www.giffe-bin.net/

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Mon Dec 15, 2008 2:44 pm Post subject: |

Wicked I'm loving how more and more people are starting to realise the strength of DP as a generic platform for 3D games, than just a Quake engine with realtime lights support or something... _________________ Look out for Twigboy

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Mon Dec 15, 2008 8:19 pm Post subject: |

Urre wrote:
Wicked I'm loving how more and more people are starting to realise the strength of DP as a generic platform for 3D games, than just a Quake engine with realtime lights support or something...

That, but the fact also that DP has become more viable since we all have 8000series GeForce cards

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Mon Dec 15, 2008 9:45 pm Post subject: |

http://uk.youtube.com/watch?v=oxEciVuJ7IQ _________________ Apathy Now!

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Mon Dec 15, 2008 10:06 pm Post subject: |

MauveBib wrote:
http://uk.youtube.com/watch?v=oxEciVuJ7IQ

Both that and Giffe's tank are some very wild stuff.

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Mon Dec 15, 2008 10:13 pm Post subject: |

r00k wrote:
That, but the fact also that DP has become more viable since we all have 8000series GeForce cards

i wish i did so i could use DP :/
_________________
bah

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mh Joined: 12 Jan 2008 Posts: 910 |

Posted: Tue Dec 16, 2008 12:12 am Post subject: |

XBox 360 controller input code for Q1. _________________ DirectQ Engine - New release 1.8.666a, 9th August 2010 MHQuake Blog (General) Direct3D 8 Quake Engines

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xaGe Joined: 01 Mar 2006 Posts: 329 Location: Upstate, New York |

Posted: Tue Dec 16, 2008 3:57 am Post subject: |

No idea what that is... All it says is Video Private... /shrugs

Chris wrote:
http://www.youtube.com/watch?v=tIihfMM4ll4

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Tue Dec 16, 2008 9:24 am Post subject: |

OpenGL speedometer; code is essentially engine-ready. The buildup tutorial complete with the OpenGL code. That's how bad I want to see some vehicles, dammit.

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Tue Dec 16, 2008 1:15 pm Post subject: |

Wicked Mauve. Damnit, now I need to get my RTS back on track again... _________________ Look out for Twigboy

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jim Joined: 05 Aug 2005 Posts: 400 Location: In The Sun |

Posted: Tue Dec 16, 2008 1:18 pm Post subject: |

So you drawed that by coding it? Pretty cool _________________ zbang!

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