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Orion Joined: 12 Jan 2007 Posts: 413 Location: Brazil |

Posted: Tue Mar 30, 2010 7:10 pm Post subject: Vortigaunt QC |

Here's a little patch that put HL vortigaunts into Quake. They're a bit dangerous, and comes with source code. File: http://www.quaketastic.com/upload/files/single_player/mods/vortigaunt.zip Here's how they look in-game: _________________ There's no signature here. Stop looking for one.

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Chillo Joined: 05 Nov 2004 Posts: 80 |

Posted: Tue Mar 30, 2010 7:25 pm Post subject: |

Awesome! This adds a more challenging/fun element to the game. Although Half Life characters seem out of place in the Quake universe, I think people should add this monster, especially in compilation mods.

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Orion Joined: 12 Jan 2007 Posts: 413 Location: Brazil |

Posted: Tue Mar 30, 2010 7:44 pm Post subject: |

Agreed. The only HL characters that has some place on Quake are the aliens(not all). Yeah, what's the point of encountering and fighting Freeman in the middle of vanilla Quake maps? Now the aliens you can assume they're allied and are trying to kill the Quake Guy.
But it depends on the mod you're working, because if your mod has new maps etc, you can change the storyline and put HL chars in it.
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ceriux Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA |

Posted: Tue Mar 30, 2010 7:55 pm Post subject: |

actually he looks pretty good in quake minus the collar but thats fixable. _________________ QuakeDB - Quake ModDB Group

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stevenaaus Joined: 08 Jan 2010 Posts: 9 |

Posted: Wed Mar 31, 2010 1:21 pm Post subject: |

Cool! Love the attack. The collars interesting... Like to see a map with scrags, fiends, vores, vortigaunts and orb, with some alien landscape such as Hrimfaxi's Voidscape ???. Hmmm... maybe orb with his humanesque weapon would be out of place. Quoth's Night Gaunts, Polyps and Droles would make it a real hotpotch.
The mix of human and alien enemies in quake has always niggled me. HL 1 did it much better.

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Fri Apr 02, 2010 3:36 am Post subject: |

sweet, I see that soldier on your avatar, you going to release that next?

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Apr 02, 2010 3:40 am Post subject: |

Won't be much of a hgrunt without its favorite pathnode system. _________________

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Fri Apr 02, 2010 3:48 am Post subject: |

yea, hey orion, mind if I use the vortigaunt qc in my game? It would be a friendly but still, awesome to fight along with.

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Orion Joined: 12 Jan 2007 Posts: 413 Location: Brazil |

Posted: Fri Apr 02, 2010 12:37 pm Post subject: |

Feel free to use it anywhere you want, as long as you credit me. And also, the hgrunt I've done before the vortigaunt, but it's not as smart as HL's. Still need to put reload AI on him, though. They already throw hand grenades when not seeing the enemy.
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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Fri Apr 02, 2010 12:55 pm Post subject: |

of course you get credit I know you have done the headcrab,houndeye, and barnacle+this, all I need to complete the alien monsters in my game from hl1 is the bullsquid, and a xen light stalk. I also need a the soldier(which will be redone a bit to become a combine soldier)
Last edited by Biodude on Fri Apr 02, 2010 2:48 pm; edited 1 time in total

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Orion Joined: 12 Jan 2007 Posts: 413 Location: Brazil |

Posted: Fri Apr 02, 2010 1:37 pm Post subject: |

I have both shotgun and machinegun soldier models. But I still haven't converted the bullsquid. _________________ There's no signature here. Stop looking for one.

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Fri Apr 02, 2010 4:53 pm Post subject: |

The zombie hit sound wasnt working on any engine I tried, preche error. I converted some more hl1 vort sounds to quake 1 like charging, zapfire,clawmiss,claw hit if you want to use those instead. http://www.sendspace.com/file/ioaysw read the pm I sent ya

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avirox Joined: 16 Aug 2006 Posts: 109 |

Posted: Fri Apr 02, 2010 10:17 pm Post subject: |

put this into quake-life and the psp modding community will have an orgasm. um.. not that I'm saying to do that, though carry on.

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Biodude Joined: 27 Aug 2008 Posts: 83 |

Posted: Fri Apr 02, 2010 11:37 pm Post subject: |

quake life doesnot work on the psp as I understand, I do like playing with these on the psp tho

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Orion Joined: 12 Jan 2007 Posts: 413 Location: Brazil |

Posted: Sat Apr 03, 2010 12:42 am Post subject: |

I'm gonna download zie quake-life source code now... LOL! I love HL single-player maps. Gotta convert and throw in HL monsters. Will be ready on 12 years, because there are a LOT of monsters. And I'm not doing that because someone requested, I'm doing that because I love coding.
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