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Sony PSP Quake compile instructions (request)

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Jan 15, 2009 2:42 am Post subject: Sony PSP Quake compile instructions (request) |

Can one of the Sony PSP compiling-capable engine coders post instructions on how this is done? I've managed to accumulate a lot of downloads related to this and so far can't seem to make them work together. I've got CygWin, MinGW g++ compilers, PSPSDK, the Kurok PSP Quake source code and as I understand it I actually even need 2 more items.

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Sisah Joined: 04 Jul 2008 Posts: 3 |

Posted: Thu Jan 15, 2009 11:53 am Post subject: |

try download PSPDev for Win32 it contain everythink needed

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Thu Jan 15, 2009 4:27 pm Post subject: |

These 2 links after Googling PSPDEV look helpful: http://www.dcemu.co.uk/vbulletin/showthread.php?t=9544 http://forums.qj.net/archive/index.php/t-6343.html

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Sisah Joined: 04 Jul 2008 Posts: 3 |

Posted: Thu Jan 15, 2009 7:12 pm Post subject: |

yeah its this what i use maybe newer version also i find that kurok source missing one file lightmaps.h and i must first comment out some lines but it work i have done your hl map tutorial with some bugs

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muhu Joined: 15 Jan 2009 Posts: 1 |

Posted: Thu Jan 15, 2009 9:03 pm Post subject: |

This is where it all began.

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Tue Jan 20, 2009 3:18 am Post subject: |

Just use Cygwin. It's the most complete and not insanely difficult to set up. You won't regret it, but you may if you use one of the other solutions.

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Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Fri Jul 17, 2009 6:14 pm Post subject: |

I assume you would like to know how to compile for the PSP because your the other engine coder at Solitude. Well I will show you how I compile my engine at Solitude (I am the other engine coder at Solitude). First find a tutorial online for installing Cygwin and the PSP Toolchain.
If you want I will upload my Cygwin with the PSP Toolchain.
It is typically a four hour install for the PSP Toolchain, so I would gladly upload it for you instead.
In c ase you didn't know this, the Kurok Source code SVN is missing a Source file called lightmaps.h. It also has a few other errors in there. So you will need to fix them first.
Then after you have all of that you just navigate to your source directory in Cygwin and go to the PSP directory then type make.
And the Eboot will start to be compiled.
Also the source files for PSP Quake and Kurok are setup weird the only file for GL is gl_warp_sin.h the rest are named and changed and combined to other files in the PSP directory.
Also, everyone at Solitude is wondering where you have been. We all know that you are active at other forums. If you didn't comeback because you couldn't compile the Engine, please comeback I will give you the stuff we are using to compile it. I mean you are one of the best Quake coders around we really need you.
_________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

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Urre Joined: 05 Nov 2004 Posts: 1073 Location: Sweden |

Posted: Sat Jul 18, 2009 8:56 am Post subject: |

Wait, you both work on the same mod/game, but don't discuss these sorts of things internally? _________________ Look out for Twigboy

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Sat Jul 18, 2009 9:08 am Post subject: |

seems a little silly to me too..... _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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r00k Joined: 13 Nov 2004 Posts: 483 |

Posted: Sat Jul 18, 2009 4:37 pm Post subject: |

".you go over there and work for 6 months, I'll go over here and, this summer lets compare our results.." Can you imagine coding all that time and never hitting the build button? jk

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Team Xlink Joined: 25 Jun 2009 Posts: 320 |

Posted: Sun Jul 19, 2009 11:02 pm Post subject: |

Baker has not been in contact with us for months now. He hasn't been to the forums for it in months and we suspect he has left the project without warning. _________________

Anonymous wrote:
if it works, it works. if it doesn't, HAHAHA!

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MeTcHsteekle Joined: 15 May 2008 Posts: 397 Location: its a secret |

Posted: Mon Jul 20, 2009 3:06 am Post subject: |

Baker is busy doing Baker stuff...thats not Quake Baker stuff aka.; Baker: Quick! To the Baker Mobile *dananananananan danananana BAKER!!! etc etc.* _________________ bah

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Downsider Joined: 16 Sep 2008 Posts: 478 |

Posted: Mon Jul 20, 2009 4:23 am Post subject: |

Funny how when I pictured that in my head Baker was Quakeguy and his Bakermobile was a computer moniter which he dove into.

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