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Tutorial: Copying the entire console buffer to clipboard

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Baker Joined: 14 Mar 2006 Posts: 1538 |

Posted: Sun Nov 23, 2008 5:12 am Post subject: Tutorial: Copying the entire console buffer to clipboard |

I think Inside3d should serve as the central depot for engine code now that Quakesrc.org is dead and it is clear it won't ever be back. Here is a tutorial I made a while back @ QuakeOne.com (original thread) and I think this is needs to be here:
Adding "copy" command to Quake
Type "copy" in the console and all that text is now on your clipboard and you can paste it somewhere, instead of the various hassle methods of using condump (if you use an engine with that) or using -condebug + qconsole.log.
In console.c (adapted from FitzQuake's condump command)

Code:
/* ================ Con_Copy_f -- Baker -- adapted from Con_Dump ================ */
void Con_Copy_f (void)
{
char outstring[CON_TEXTSIZE]="";
int l, x;
char *line;
char buffer[1024];
// skip initial empty lines
for (l = con_current - con_totallines + 1 ; l <= con_current ; l++)
{
line = con_text + (l%con_totallines)*con_linewidth;
for (x=0 ; x<con_linewidth ; x++)
if (line[x] != ' ')
break;
if (x != con_linewidth)
break;
}
// write the remaining lines
buffer[con_linewidth] = 0;
for ( ; l <= con_current ; l++)
{
line = con_text + (l%con_totallines)*con_linewidth;
strncpy (buffer, line, con_linewidth);
for (x=con_linewidth-1 ; x>=0 ; x--)
{
if (buffer[x] == ' ')
buffer[x] = 0;
else
break;
}
for (x=0; buffer[x]; x++)
buffer[x] &= 0x7f;
strcat(outstring, va("%s\r\n", buffer));
}
Sys_CopyToClipboard(outstring);
Con_Printf ("Copied console to clipboard\n");
}

In Con_Init in console.c

Code:
Cmd_AddCommand ("copy", Con_Copy_f); // Baker - copy console to clipboard

In sys_win.c (straight out of FuhQuake)

Code:
// copies given text to clipboard void Sys_CopyToClipboard(char *text) { char *clipText; HGLOBAL hglbCopy; if (!OpenClipboard(NULL))
return;
if (!EmptyClipboard()) {
CloseClipboard();
return;
}
if (!(hglbCopy = GlobalAlloc(GMEM_DDESHARE, strlen(text) + 1))) {
CloseClipboard();
return;
}
if (!(clipText = GlobalLock(hglbCopy))) {
CloseClipboard();
return;
}
strcpy((char *) clipText, text);
GlobalUnlock(hglbCopy);
SetClipboardData(CF_TEXT, hglbCopy);
CloseClipboard();
}

In sys.h

Code:
void Sys_CopyToClipboard(char *);

The End. Compile and startup Quake and type "copy" in the console and the entire console will be copied to the clipboard.

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