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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sun Mar 07, 2010 2:07 pm Post subject: |
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Yeah, it took them about two years to make those, with a full team.
You're one guy, and you've made more in a month. I really, really don't buy it. |
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Biodude

Joined: 27 Aug 2008 Posts: 83
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Posted: Sun Mar 07, 2010 5:29 pm Post subject: |
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It didnt take them 2 years to make 2 models man, Those were 2 old models they made that didnt take long to make. have you ever modeled in quake before? you know, low poly modeling? |
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Downsider

Joined: 16 Sep 2008 Posts: 478
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Posted: Sun Mar 07, 2010 7:01 pm Post subject: |
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No, I mean it takes them months to make 20 models, with a full team, while you take two weeks to make 20 models, as one guy. |
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ceriux

Joined: 06 Sep 2008 Posts: 968 Location: Florida, USA
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Posted: Sun Mar 07, 2010 7:39 pm Post subject: |
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hmm idk, to make 1 weapon model... thats got an "ok" skin and a good uv map, it takes me... about 3 to 4 days not including animation. the mesh goes the fastest. the uv takes forever cause i hate uv mapping, the texture takes a while because you want to take the time to put all the detail you can into it. not to mention the changes and mistakes you make durning the process... but all in all id say animation and texturing/uvmapping takes the longest. _________________ QuakeDB - Quake ModDB Group |
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Biodude

Joined: 27 Aug 2008 Posts: 83
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Posted: Sun Mar 07, 2010 9:23 pm Post subject: |
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Downsider wrote: | No, I mean it takes them months to make 20 models, with a full team, while you take two weeks to make 20 models, as one guy. |
Not as one guy, I have a team of modelers! Cocono, kongah, yams,me......
The first update were a dump of models I made a while before conscript for fun
Most of those will be redone to be even more low poly |
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SamUK
Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom
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Posted: Sun Mar 07, 2010 11:15 pm Post subject: |
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Biodude wrote: | yeah.....
Also, one more thing downside, Look at some of solitude's models
They look similar to the original halo ones, doesn't mean they are stealing
Those are dangerously close to the original, and they could have, as you say, lowered the poly on the originals. But they didn't
I don't see you raining, I mean shitting on their parade  |
I don't exactly have anything to say on the matter of you getting a new coder, but I'd like to point out that the banshee model is -still- un-uvmapped.
http://media.moddb.com/images/games/1/12/11383/UpdatedSpartan.jpg
You show me a Spartan model that looks like that, and I'll do all the QC in the world for you. I learn't the hard way, IP rip-offs tend to get a beating from the quake community. When I first asked for some help here, all I got was "Ah great, some halo rip-off made by some kid'.
I didn't get mad over it, because it was exactly what I was expecting. Instead of arguing with them, I just carried on working on it. I must admit that the rate your 'working' at is very weird. 'When in hole, stop digging' comes to mind. _________________ Working on Solitude |
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Biodude

Joined: 27 Aug 2008 Posts: 83
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Posted: Mon Mar 08, 2010 12:26 am Post subject: |
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Yea, Even though I kinda knew this would happen, I have a natural thing for argueing in a way...
But your right, shouldn't have picked a fight I couldn't ever end with downsider
I said I have a new coder now, read up 7 posts or so.
I started off with alot of models already done by the time the conscript idea rolled around, because they were fun to make and I said hey, why not start a game! Sooo, I gathered a team, made a moddb page, then showed all the currently done models.
Having an assembly line of modelers is nice, I had modeler friends before conscript, from spawn of the dead. One makes the main model, one trims it up and uv maps it, and applys the skin. This can be done by one person, if you spend about a day on it, or can go alot faster with 4 modelers on it.
I release my updates with lots of content in each, after building up. That mega update had lots of rushing in it!
I guess this thread isn't needed anymore no that I have a coder.
You can all believe what you want, but I think its going to take me an arm and both legs to show you guys they aren't stolen.
Just wait and see and look at the new updates untill you convince yourselves  |
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SamUK
Joined: 17 Dec 2008 Posts: 98 Location: United Kingdom
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Posted: Mon Mar 08, 2010 7:22 pm Post subject: |
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Well, I think the fact that you have no experiance with modeling in the past according to alot of your posts, and it's strange that you haven't modelled anything but Conscript models.
I -highly- recommend recording yourself making a model, it'd make for good update content while also proving a point. _________________ Working on Solitude |
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Biodude

Joined: 27 Aug 2008 Posts: 83
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Posted: Mon Mar 08, 2010 9:18 pm Post subject: |
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SamUK wrote: | Well, I think the fact that you have no experiance with modeling in the past according to alot of your posts, and it's strange that you haven't modelled anything but Conscript models.
I -highly- recommend recording yourself making a model, it'd make for good update content while also proving a point. |
maybe I will then, I had some experiance, but over the summer I had alot more. I just practiced with some models for fun |
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UrbanKid
Joined: 22 Aug 2008 Posts: 44
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Posted: Tue Mar 09, 2010 1:58 am Post subject: Hewwo |
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hey guys, just browsing around and saw this. I am one of biodude's good friends and we share a drop box folder just like the rest of the team. Just to let you guys know, we have a bunch of modelers on the team, and that we are not stealing anything. Please lay off him a bit. |
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