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jimmmy Joined: 07 Nov 2005 Posts: 5 Location: Australia |

Posted: Mon May 29, 2006 10:34 am Post subject: June Speed Mod? |

Hi, I was wondering if there was going to be a June speedmod as I enjoyed playing through the previous month's entries and having been learning qc recently I would like to get involved.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Mon May 29, 2006 1:50 pm Post subject: |

There will be one, it's not June yet though. _________________

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Mon May 29, 2006 3:45 pm Post subject: |

sorry for the lack of updating the speedmodding site. June 14th will be the date. 48 hours will be the time limit. on that day, join in #speedqc on irc.anynet.net or simply visit the site. Hope to see you there. _________________ Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki

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jimmmy Joined: 07 Nov 2005 Posts: 5 Location: Australia |

Posted: Fri Jun 02, 2006 10:47 am Post subject: |

FrikaC wrote:
There will be one, it's not June yet though.

Just asking early.

Error wrote:
sorry for the lack of updating the speedmodding site. June 14th will be the date. 48 hours will be the time limit. on that day, join in #speedqc on irc.anynet.net or simply visit the site. Hope to see you there.

Sounds good. I should be able to make that at some point over those two days.

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Wed Jun 14, 2006 8:19 am Post subject: |

yeah, so everyone knows... due to real life, I haven't had the time to prepare for this months speedmodding session. I'd like to sincerely ask for forgiveness for this. I hope to see you next month though. Sorry again. _________________ Inside3D : Knowledge Is Power
Darkplaces Documentation Wiki

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Wed Jun 14, 2006 10:16 am Post subject: |

You're specifically engineering this so I can't ever join in on any speed mod, aren't you? _________________

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Sajt Joined: 16 Oct 2004 Posts: 1026 |

Posted: Thu Jun 15, 2006 3:58 am Post subject: |

Well, you could have the one time, but you didn't _________________ F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.

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FrikaC Site Admin Joined: 08 Oct 2004 Posts: 947 |

Posted: Thu Jun 15, 2006 4:03 am Post subject: |

The theme was too hard :/

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Thu Jun 15, 2006 4:13 am Post subject: |

Well, we could do one just right here on the forums, then Error could post the results at the official site. I have an idea for a fun theme, if nothing else. _________________ woh... feelin woozy... too much cider... http://entar.quakedev.com games fascination - My Game Development Blog/Journal

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Error Inside3D Staff Joined: 05 Nov 2004 Posts: 558 Location: VA, USA

Posted: Thu Jun 15, 2006 5:21 am Post subject: |

anyone can start a speedmodding session. yes, I will post the results on my site. set a time/date and announce the theme when it starts. it's easy. _________________ Inside3D : Knowledge Is Power Darkplaces Documentation Wiki

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Fri Jun 16, 2006 5:11 pm Post subject: |

OK, speedmodding time. The theme for this speedmodding session is: Particles/sprites Use of Scriptable particle systems is encouraged but not required. Use of Fimg is encouraged but not required. Be creative, make some fun effects. For example, make a weapon that uses sprites, or a monster who is a sprite and is constantly spewing particles, I don't care. Have fun with it!
EDIT: Forgot to mention, the speedmod ends at 6PM GMT, Saturday June 17. That's 1PM EST. Also, send all results to Error like you normally would, so he can put them on the site.
_________________
woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal
Last edited by Entar on Fri Jun 16, 2006 10:30 pm; edited 3 times in total

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Fri Jun 16, 2006 5:13 pm Post subject: |

IT'S TIME TO PPPPPPPPPPPPPACKET OVERFLOW/NO FREE EDICTS _________________

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MauveBib Joined: 04 Nov 2004 Posts: 602 |

Posted: Sat Jun 17, 2006 2:37 pm Post subject: |

Ok, I've released my entry at: http://elf.planetquake.gamespy.com/up.zip Stock GLQUAKE is the recommended engine. Apparently it looks weird in some others. Oh, and don't even attempt to run it multiplayer - I can't be help responsible for the results. Safe to say it's designed for single player only atm.
Enjoy!
_________________
Apathy Now!

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leileilol Joined: 15 Oct 2004 Posts: 1321 |

Posted: Sat Jun 17, 2006 4:42 pm Post subject: |

i have also fnished my mod, its supar imprasive I HAVE SENT IT TO ELLOL _________________

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Entar Joined: 05 Nov 2004 Posts: 422 Location: At my computer |

Posted: Sat Jun 17, 2006 5:49 pm Post subject: |

OK! June Speedmodding session is officially closed. Please send results to Error as usual (I don't remember his email addy off hand, but you can find him in #speedqc on irc.anynet.org). Results should be posted on his site soon. _________________
woh... feelin woozy... too much cider...
http://entar.quakedev.com
games fascination - My Game Development Blog/Journal

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