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Custom light entities (for use in level design)
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
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PostPosted: Sat Jan 03, 2009 4:52 pm    Post subject: Reply with quote

goldenboy wrote:
You'll also want the packet overflow fix.


ooooooooooh a fix? :o, i know this is the wrong place to ask this stuff but;
-what is the packet overflow fix?
-which MAX_ limits the verts and tris a model has?
<:? ???
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mh



Joined: 12 Jan 2008
Posts: 910

PostPosted: Sat Jan 03, 2009 5:35 pm    Post subject: Reply with quote

goldenboy wrote:
You might want to bump MAX_STATIC_ENTITIES and a couple others of that type, too. You'll also want the packet overflow fix.

MAX_STATIC_ENTITIES is actually the easiest of them all to remove the cap on entirely. Just alloc an ent on the Hunk instead of taking it from an array. Wink

A bit more work involved with handling free efrags then, but you can alloc them on the fly whenever they run out too.
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