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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Mon Aug 02, 2010 3:25 pm Post subject: |
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Sorry for sounding kinda dumb but i dont really understand... When i UV map i open the file in paint and start doing the texture, save it and put it into blender , what should i do diffirentley? |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Mon Aug 02, 2010 5:37 pm Post subject: |
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The image needs to be smaller; more than that, width and height should be power of 2 values, like leileilol said. Pick the nearest size to your current values and adjust it - and please, pick something better than Paint. If you can't afford and don't want to pirate Photoshop, there is professional-level software like GIMP to download for free. Just forget about Paint.  _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Mon Aug 02, 2010 11:05 pm Post subject: |
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Well i managed to getting model into quake, but it just shows up as a little deformed grey box floating around in the air. How do i fix this? Sorry for all the questions but there isnt really any way to know this stuff, for me at least. |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Tue Aug 03, 2010 1:05 am Post subject: |
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try deleting the glquake folder under id1 and your test folder (actually, you can delete this folder from all mod folders if you're using any modern engine like Darkplaces). _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Tue Aug 03, 2010 4:03 pm Post subject: |
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Still a weirdly shaped box floating around |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Tue Aug 03, 2010 7:06 pm Post subject: |
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Sure ile have to take it with a real camera, becouse its weird other wise, ile do it sometime later today. |
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toneddu2000
Joined: 24 Feb 2009 Posts: 14
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Posted: Tue Aug 03, 2010 7:58 pm Post subject: |
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If you have a little patience during this weekend I'll make a stub of a mini guide about exporting .dpm models from Blender into Darkplaces. I made a pledge that, if LordHavoc had helped me, I would have written a guide about that. He helped me.. so now I've no excuses !
Seriously, I think Quake community modders NEED a lot of documentation and I would contribute a little |
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Karall
Joined: 15 Jul 2010 Posts: 24
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Tue Aug 03, 2010 9:37 pm Post subject: |
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You can take a in-game screenshot just pressing F12. No need of an actual camera.  _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Tue Aug 03, 2010 9:54 pm Post subject: |
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I tried that but it just showed up as a bunch of weirdly colored dots on the screen... Im not THAT stupid So, can you help me officer? |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Tue Aug 03, 2010 10:09 pm Post subject: |
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That's because you attempted to "print screen" a 8-bit color screen buffer which doesn't capture the palette to clipboard leaving you with a few dots so I recommend screenshotting the RIGHT WAY and using a paint program to convert the PCX files it produces into pngs or gifs or jpgs and show us them _________________
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Tue Aug 03, 2010 10:15 pm Post subject: |
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Well you can see on the pics i took anyway. |
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Karall
Joined: 15 Jul 2010 Posts: 24
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Posted: Tue Aug 03, 2010 10:24 pm Post subject: |
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But can you guys help me? Maybe it has something to do with weapon placement, i have no idea. |
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frag.machine

Joined: 25 Nov 2006 Posts: 728
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Posted: Wed Aug 04, 2010 12:56 am Post subject: |
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From what I can see your model is really screwed. Can you open it in QME, QuArK or any other editor ? _________________ frag.machine - Q2K4 Project
http://fragmachine.quakedev.com/ |
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