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Sony PSP Quake compile instructions (request)

 
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Jan 15, 2009 2:42 am    Post subject: Sony PSP Quake compile instructions (request) Reply with quote

Can one of the Sony PSP compiling-capable engine coders post instructions on how this is done?

I've managed to accumulate a lot of downloads related to this and so far can't seem to make them work together.

I've got CygWin, MinGW g++ compilers, PSPSDK, the Kurok PSP Quake source code and as I understand it I actually even need 2 more items.
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Sisah



Joined: 04 Jul 2008
Posts: 3

PostPosted: Thu Jan 15, 2009 11:53 am    Post subject: Reply with quote

try download PSPDev for Win32 it contain everythink needed
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Baker



Joined: 14 Mar 2006
Posts: 1538

PostPosted: Thu Jan 15, 2009 4:27 pm    Post subject: Reply with quote

These 2 links after Googling PSPDEV look helpful:

http://www.dcemu.co.uk/vbulletin/showthread.php?t=9544
http://forums.qj.net/archive/index.php/t-6343.html
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Sisah



Joined: 04 Jul 2008
Posts: 3

PostPosted: Thu Jan 15, 2009 7:12 pm    Post subject: Reply with quote

yeah its this what i use maybe newer version also i find that kurok source missing one file lightmaps.h and i must first comment out some lines but it work i have done your hl map tutorial with some bugs
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muhu



Joined: 15 Jan 2009
Posts: 1

PostPosted: Thu Jan 15, 2009 9:03 pm    Post subject: Reply with quote

This is where it all began. Twisted Evil
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Tue Jan 20, 2009 3:18 am    Post subject: Reply with quote

Just use Cygwin. It's the most complete and not insanely difficult to set up. You won't regret it, but you may if you use one of the other solutions.
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Fri Jul 17, 2009 6:14 pm    Post subject: Reply with quote

I assume you would like to know how to compile for the PSP because your the other engine coder at Solitude.

Well I will show you how I compile my engine at Solitude (I am the other engine coder at Solitude).

First find a tutorial online for installing Cygwin and the PSP Toolchain.
If you want I will upload my Cygwin with the PSP Toolchain.
It is typically a four hour install for the PSP Toolchain, so I would gladly upload it for you instead.

In c ase you didn't know this, the Kurok Source code SVN is missing a Source file called lightmaps.h. It also has a few other errors in there. So you will need to fix them first.

Then after you have all of that you just navigate to your source directory in Cygwin and go to the PSP directory then type make.
And the Eboot will start to be compiled.

Also the source files for PSP Quake and Kurok are setup weird the only file for GL is gl_warp_sin.h the rest are named and changed and combined to other files in the PSP directory.

Also, everyone at Solitude is wondering where you have been. We all know that you are active at other forums. If you didn't comeback because you couldn't compile the Engine, please comeback I will give you the stuff we are using to compile it. I mean you are one of the best Quake coders around we really need you.
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Urre



Joined: 05 Nov 2004
Posts: 1073
Location: Sweden

PostPosted: Sat Jul 18, 2009 8:56 am    Post subject: Reply with quote

Wait, you both work on the same mod/game, but don't discuss these sorts of things internally?
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Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Sat Jul 18, 2009 9:08 am    Post subject: Reply with quote

seems a little silly to me too..... Question
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r00k



Joined: 13 Nov 2004
Posts: 483

PostPosted: Sat Jul 18, 2009 4:37 pm    Post subject: Reply with quote

".you go over there and work for 6 months, I'll go over here and, this summer lets compare our results.." Can you imagine coding all that time and never hitting the build button? Razz jk
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Team Xlink



Joined: 25 Jun 2009
Posts: 320

PostPosted: Sun Jul 19, 2009 11:02 pm    Post subject: Reply with quote

Baker has not been in contact with us for months now.

He hasn't been to the forums for it in months and we suspect he has left the project without warning.
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MeTcHsteekle



Joined: 15 May 2008
Posts: 397
Location: its a secret

PostPosted: Mon Jul 20, 2009 3:06 am    Post subject: Reply with quote

Baker is busy doing Baker stuff...thats not Quake Baker stuff

aka.;

Baker: Quick! To the Baker Mobile *dananananananan danananana BAKER!!! etc etc.*
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Downsider



Joined: 16 Sep 2008
Posts: 478

PostPosted: Mon Jul 20, 2009 4:23 am    Post subject: Reply with quote

Funny how when I pictured that in my head Baker was Quakeguy and his Bakermobile was a computer moniter which he dove into.
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