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Getting back in the game

 
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RooT



Joined: 07 Sep 2005
Posts: 40

PostPosted: Tue Feb 26, 2008 7:04 pm    Post subject: Getting back in the game Reply with quote

Hey everyone, I've been on a long time hiatus from quake and have missed some great stuff it seems. I am looking to pick up a MOD I was working on a few years ago, but wanted to know what new programs have come out that I should be aware of. I was making this when Darkplaces first came out, is there a new engine I should take a look at? Also, any mapping programs better than Hammer? Ah it feels good to be back Very Happy Hope to have something for you all to play with soon!

Looking for new:
-Mapping programs
-Modeling Programs
-Code Compilers
-Game engines
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Last edited by RooT on Tue Feb 26, 2008 7:31 pm; edited 1 time in total
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Willem



Joined: 23 Jan 2008
Posts: 73

PostPosted: Tue Feb 26, 2008 7:24 pm    Post subject: Reply with quote

Welcome back! I recently got back into it myself. Quake is fun.
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Entar



Joined: 05 Nov 2004
Posts: 422
Location: At my computer

PostPosted: Tue Feb 26, 2008 9:32 pm    Post subject: Re: Getting back in the game Reply with quote

RooT wrote:
Looking for new:
-Mapping programs
-Modeling Programs
-Code Compilers
-Game engines

Mapping Programs: Popular ones seem to be GTKRadiant, BSP Map Editor, and maybe Worldcraft.
Modeling Programs: qME, Blender, etc.
Code Compilers (engine): MSVC Express Editions, Dev-C++ I think
Code Compilers (QC): FTEQCC, FrikQCC
Game Engines: DarkPlaces is still awesome, other good ones are FTEQW, Vr2, etc.
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RooT



Joined: 07 Sep 2005
Posts: 40

PostPosted: Tue Feb 26, 2008 11:17 pm    Post subject: Reply with quote

Thanks Entar! Just what I was looking for, now to dust off those old QC files,
Cheers!
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Tribal



Joined: 27 Feb 2008
Posts: 4
Location: Brasil

PostPosted: Wed Feb 27, 2008 11:35 pm    Post subject: Reply with quote

Thats funny Very Happy

There's some sort of invisible energy force bringing back old quakers?
I just came back today for this beautiful world of blood and darkness... i hope to find my old Tribalquake files to work with it again Rolling Eyes

Welcome to all of us!
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Feb 27, 2008 11:37 pm    Post subject: Reply with quote

Tribal wrote:
i hope to find my old Tribalquake files to work with it again Rolling Eyes


http://leileilol.mancubus.net/lostmods/2001/tribalmod.zip
http://leileilol.mancubus.net/lostmods/2001/tribalpatch102.zip
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RooT



Joined: 07 Sep 2005
Posts: 40

PostPosted: Wed Feb 27, 2008 11:55 pm    Post subject: Reply with quote

Yea I did have a slight itch, round the back of my neck. Thought it was sun burn but you know what, Quake may have been calling me. Hah sad as it may be, to a different audience of course, I got such a smile just booting up my older computer and looking through my c:\quake folder Very Happy
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RenegadeC



Joined: 15 Oct 2004
Posts: 370
Location: The freezing hell; Canada

PostPosted: Thu Feb 28, 2008 5:06 am    Post subject: Reply with quote

That other audience doesn't matter, welcome back Smile
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Tribal



Joined: 27 Feb 2008
Posts: 4
Location: Brasil

PostPosted: Fri Feb 29, 2008 1:27 am    Post subject: Reply with quote

leileilol wrote:
http://leileilol.mancubus.net/lostmods/2001/tribalmod.zip
http://leileilol.mancubus.net/lostmods/2001/tribalpatch102.zip


Do you had these files stored in your site all this years? Shocked

Thank you for it, but now i'm thinking in start my new mod from scratch again to avoid errors. Wink
I'll make this mod adding one feature at time, excluding those who doesnt work, building new monsters, one by one, testing them, killing them... man, its so cool messing up with quake again Cool
That time I wanted to do everything at once. It was very stressful. I created more than 20 different monsters that never reached the final product because it had conflicts of programming and I had no patience to search for bugs... Today I will take this mod in a different pace, as a hobbie and not as one of the major goals of my life to impress people. Adding one thing at a time, the other quakers can test, search for bugs and when I no longer have time to devote to the project, all that I have done will be there, and not stored in a CD-R inside my drawer ...

And talking about "bringing back old quakers", even Tomaz (The Legend Shocked ) is back: http://forums.inside3d.com/viewtopic.php?t=934

Long life to Quake!
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reckless



Joined: 24 Jan 2008
Posts: 390
Location: inside tha debugger

PostPosted: Fri Feb 29, 2008 7:30 pm    Post subject: Reply with quote

sigh and i thought i had a stable machine Laughing
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