Inside3D!
     

tomaz quake - multiplayer

 
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Fri Jan 27, 2006 4:00 pm    Post subject: tomaz quake - multiplayer Reply with quote

I'm trying to set up a LAN deathmatch with tomazquake but cannot get the joining in pc to find the one that sets up.
Darkplaces has no problems, is there something significantly diferent that means tq has problems with lan games?

thanks for any help, sorry for the lack of detail, I'm just going out shopping and must ru......./
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
MauveBib



Joined: 04 Nov 2004
Posts: 602

PostPosted: Fri Jan 27, 2006 4:14 pm    Post subject: Reply with quote

As it happens I never managed to get TQ to work in multiplayer either.
_________________
Apathy Now!
Back to top
View user's profile Send private message
leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Fri Jan 27, 2006 6:25 pm    Post subject: Reply with quote

tomaz broke the multiplayer in 1.48 iirc

btw cheaphack has broken multiplayer too
_________________
Back to top
View user's profile Send private message
Sajt



Joined: 16 Oct 2004
Posts: 1026

PostPosted: Sat Jan 28, 2006 2:03 am    Post subject: Reply with quote

Not sure if the multiplayer works at all, but one thing - the 'impaim' cvar uses a different protocol when turned on, so make sure if the server has impaim 1 that the clients do too... (and make sure the clients are all TQ engines as well)
_________________
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Back to top
View user's profile Send private message
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Sat Jan 28, 2006 6:20 pm    Post subject: Reply with quote

This is quite fustrating. I prefer TomazQuake for lunkin mods as it has (imho) smoother movement from the keyboard when turning, and the lunkin model just seems smoother also. The lighting's better, but obviously that's fixable.
However Darkplaces has the multiplayer working, tq doesn't.
Bugger.
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
Tomaz



Joined: 05 Nov 2004
Posts: 49

PostPosted: Sat Jan 28, 2006 10:05 pm    Post subject: Reply with quote

*Tomaz sighs and guesses he should release a TQ 1.5*
Back to top
View user's profile Send private message
ajay



Joined: 29 Oct 2004
Posts: 295
Location: Swindon, UK

PostPosted: Mon Jan 30, 2006 1:04 pm    Post subject: Reply with quote

If you could it would fabulous.
Very Happy
_________________
my site
Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Inside3d Forums Forum Index -> General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group