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avirox
Joined: 16 Aug 2006 Posts: 109
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Posted: Mon Nov 17, 2008 1:54 am Post subject: |
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Quake-Life:
A fully opensourced QuakeC conversion of Half-Life entities for modern Quake and Quakeworld engines, replacing monsters and weapons with those from quake 1.
What probability of a resonance cascade?
Areal assault
Some train trouble
Xen revisited
Coming Soon =) |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Mon Nov 17, 2008 2:02 am Post subject: |
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Haha .. nice. Especially the QMB lightning and how the big huge monster == a shambler  |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Mon Nov 17, 2008 3:14 am Post subject: |
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Been playing around with my half finished external unit scripting system for DiD2. Plasma for the win.
 _________________ Apathy Now! |
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MeTcHsteekle
Joined: 15 May 2008 Posts: 397 Location: its a secret
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Posted: Mon Nov 17, 2008 4:27 am Post subject: |
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this thread doubles as the "cool picture thread"  _________________ bah |
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Baker

Joined: 14 Mar 2006 Posts: 1538
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Posted: Mon Nov 17, 2008 4:58 am Post subject: |
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MauveBib wrote: | Been playing around with my half finished external unit scripting system for DiD2. Plasma for the win. |
What? No shamblers in the screenshot? Where are the ogres or the rocket launcher?
/end joke |
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scar3crow Inside3D Staff

Joined: 18 Jan 2005 Posts: 837 Location: Las Vegas, NV
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Posted: Mon Nov 17, 2008 5:27 pm Post subject: |
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What am I working on right now? Far too much.... Mostly work related, some fun related. In my spare time I've been playing HL2 properly because it is so loved, just to see what I've been missing. Might do a Review As I Go Thread for that... I'm so behind on everything aside from my real life work stuff. |
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ajay

Joined: 29 Oct 2004 Posts: 295 Location: Swindon, UK
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Posted: Mon Nov 17, 2008 9:31 pm Post subject: |
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Torch battery running out and turning off; with battery life remaining displayed. Not very clear in the vid, and is obviously speeded up for the purposes of testing and the video.
http://uk.youtube.com/watch?v=-NoDlx_CWkU _________________ my site |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Fri Nov 21, 2008 9:46 am Post subject: |
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I haven't done any modelling in a while, so I thought I'd brush up on my skills, and finally get around to learning to UVmap properly. This isn't for any particular project, just getting my hand back in. The hands still need to be textured:
1634 tris.
 _________________ Apathy Now! |
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ceriux

Joined: 06 Sep 2008 Posts: 969 Location: Florida, USA
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DireBetaFiend
Joined: 18 Aug 2008 Posts: 10
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Fri Nov 21, 2008 3:39 pm Post subject: |
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I didn't really follow the tutorial as such, just grabbed the reference pics and a couple of textures, but credit where due I guess. _________________ Apathy Now! |
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MauveBib

Joined: 04 Nov 2004 Posts: 602
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Posted: Sun Nov 23, 2008 10:05 am Post subject: |
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The M word: Malefic...
998 Tris
 _________________ Apathy Now! |
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Spirit

Joined: 20 Nov 2004 Posts: 476
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Posted: Sun Nov 23, 2008 10:18 am Post subject: |
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Magnificent no less! _________________ Quake Maps |
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leileilol

Joined: 15 Oct 2004 Posts: 1321
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Posted: Sun Nov 23, 2008 1:55 pm Post subject: |
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That other guy looks like Saul Rubinek |
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