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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Wed Feb 10, 2010 10:10 pm    Post subject: Skin groups ? Reply with quote

Is there any tool able to create that ? QME seems able to create frame groups, but I haven't find where I could do the same with skins. Confused
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Inside3D Staff


Joined: 05 Nov 2004
Posts: 558
Location: VA, USA

PostPosted: Wed Feb 10, 2010 10:14 pm    Post subject: Reply with quote

skin groups are not possible with mdl format.
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leileilol



Joined: 15 Oct 2004
Posts: 1321

PostPosted: Wed Feb 10, 2010 10:51 pm    Post subject: Reply with quote

Error wrote:
skin groups are not possible with mdl format.


Lies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You simply import skins in QME 3.1 while another skin is selected. BAM it's a skingroup

Xmen-ROA uses skingroups for the burnt skeleton MDL.

Ideas for its use:
- animated fire MDLs
- Pulsating gradients on energy weapons
- Chainsaws
- Sphere explosions
- worms
- strobe lights
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Spike



Joined: 05 Nov 2004
Posts: 944
Location: UK

PostPosted: Thu Feb 11, 2010 1:55 am    Post subject: Reply with quote

teamfortress uses them for flashing lights on telepads.
colourmapped too, which makes things fun.
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Trickle



Joined: 26 Mar 2009
Posts: 44

PostPosted: Thu Feb 11, 2010 3:13 am    Post subject: Reply with quote

DOX's railgun as well =]
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frag.machine



Joined: 25 Nov 2006
Posts: 728

PostPosted: Thu Feb 11, 2010 1:22 pm    Post subject: Reply with quote

leileilol wrote:
Error wrote:
skin groups are not possible with mdl format.


Lies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You simply import skins in QME 3.1 while another skin is selected. BAM it's a skingroup


Ahh, I see, I was running QME 3.0. QME 3.1 indeed does the trick. Thanks, leilei.
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