By Isaac
Barry (aka Clorox) 12/22/97
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Isaac
Barry has created a wonderful, impressive adventure. This level proves
once again that there is still good reason to leave Quake I installed on
your hard drive. Your task here is to infiltrate a renegade chemical manufacturing
complex and assassinate a key member.
"Murder
Inc." succeeds on so many levels it's difficult to know where to begin.
This level has a very different look. It smacks of the new breed of Quake
textures, as Isaac points out...
This
level makes heavy use of Iikka Kernanen's "original" textures. Some bear
uncanny resemblance's to Quake2 textures that have had their palette adjusted.
Could be coincidence, could be plagiarism. All I know is they kick ass
over many of the original Q1 set, and Iikka is a phenomenal designer.~Isaac
Barry
Beyond
the fantastic look is equally fantastic gameplay. Combat situations are
tough. Enemy units are in abundance, and combat takes place in tight, twisting
corridors as well as open spaces with little cover. While a good selection
of weapons are available, conserve ammo or you will find yourself with
the default ax at the worst possible time. The range and number of foes
you face will be a very tough challenge.
This
is not a quick, rapid fire affair either. You will find yourself exploring
a large complex with another equally imposing section awaiting your
attention.
Fun
prevails, this is an example of the kind of sophistication in level design
that the new Quake II levels have yet to match. Kudos Isaac! |
Architecture styles are varied, yet when playing through they blend smoothly.
The "Ikka" new breed of Quake textures.
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