RMQ forum
Public Forums => Feedback & Discussion => Topic started by: gb_remake on October 06, 2011, 02:58:52 AM
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Talk about games you like, or post pics of your kids, pets, models (not the Cindy Crawford type), maps, and whatever else you want.
;D
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Almost done playing Stalker:SOC. I regret saying bad things about this earlier, it's actually a pretty cool game. Apart from the bugs.
I'm in the Pripyat level now, and it feels a bit too much like Call of Duty at times - it got a bit linear and reminescent of WW2 cliche, but we'll see. The middle portion of the game is pretty cool though, nice environments and OK story. I hooked up with Freedom and had to kill most of the Duty guys in the game as a result. Next time I might a) install some mods and b) either stay neutral or befriend Duty.
Looks like I'll replay it.
Many of the optional quests are pretty boring though - go there and get X, then come back. Hmm.
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I finished it a long time ago, after I played hours and hours of multiplayer. Multiplayer was fun.
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11/11/11 - that insalubrious beat combo of some repute are playing in my city.
Yeah, I've been MIA for a while; RL sucks sometimes. :(
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RL doesn't stand a chance against you, MH ;-)
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Doing a Doom 3 re-run at the mo, just getting stoked for the source release.
Interesting question - at some point did the game go downhill for anybody else, and - if so - what was that point?
I ask because right now I'm just starting Delta 2 and I'm beginning to feel it. This is more or less hot on the heels of the amazing monorail setpiece, a lot of outdoor stuff, and the ultra-spooky first part of Delta 1 (no enemies, lots of atmosphere, disembodied voices - even if it's just "reactor core offline" or "video linkup requested", the cool texturing, etc). The second part of Delta 1 however felt a little like it was "more of the same, seen it before, been there done that" corridor gunplay, and - while I'll probably continue anyway - I'm not really looking forward to the rest. I know there are some awesome scenes later on in Delta - the Charles Manson corridors for example - and there's also the BFG, but rightabout now it feels like it's time for something with a bit more variety.
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Woops! The code is out! :)
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Woops! The code is out! :)
Sooo, MH is going to lock himself in a closet with a computer and the DOOM3 source until Xmas. 8)
Think you can hack that Carmack's Reverse back in? ::)
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Doing a Doom 3 re-run at the mo, just getting stoked for the source release.
Interesting question - at some point did the game go downhill for anybody else, and - if so - what was that point?
I ask because right now I'm just starting Delta 2 and I'm beginning to feel it.
Yeah, the second part of Delta 1 is the return of the predictable, at least after the no-combat opening. I think both Communications levels are a little lacking, actually, too. And in the monorail, you can't do much; it's like a really long elevator ride (horribly abused level design technique especially in Quake 4).
Personally I enjoy Delta 2 and 3, mainly for the atmosphere and the appearance of Archviles and chaingun commandos (I like both). The part with the offices is also pretty funny, lots of zombies there for chainsaw or shotgun fun. The pacing in Delta3 and the yellowish theme is pretty cool IMO (and the teleport effect + revenants etc. in teleporter rooms). I don't care for the hellknights at the portal (easy if you know how). Then the Hell level - it has its perks.
But yeah, both Alpha and Delta labs have their lengths.
Another point where it starts to drag for me is Site 3. However, the Cavern levels at the end I like a lot, they're long and brutal with many tough enemies around. And Wraiths - I like Wraiths for some reason.
Very long game, and slow movement speed (first thing that I'd mod). Yes, it's lengthy - it would have been better to have a shorter main game and add the rest as branches or something for optional exploration.
I like and respect Doom3, I just don't play it often anymore because of more open-world games like STALKER and Crysis. Compared to these, Doom3's age begins to show. Almost 30 levels of corridor crawling is a little much.
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Everything felt a bit too heavy in D3... not enough room too move around, kinda sluggish movement, making it difficult to dodge attacks.
And being hit slows you down significantly because of the screen shakes and such. Weapons also lacked a certain punch.
IMO still the best Doom -- I do think D1 and 2 are viewed through rose tinted glasses a bit too much at times -- I played both after finishing D3.
Z-axis makes maps that much more interesting. I just wish the player was a bit more nimble and it wasn't so much claustrophobic corridors.
Also in terms of production value still very good game. Martian settlements feel like a breathing living world. The unified dynamic lighting also helps in that regard.
Quake 1 is still Id's best game in terms of combat and map feel. Q2 enemies lacked the inventiveness of Q1 and the weapons weren't as fun.
Q3 easily matches Q1 in those regards I think, but of course that's multiplayer.
Rage has great enemies and solid weapons, was a great step up from D3. Gameplay wise reminded me a little of HL2 at times. Animation is amazing.
Actually, I personally found the first maps of D3 to be much more of a drag than the second half of the game. The part where you enter delta and there isn't a living soul anywhere was a nice touch. Also the part where you move around a corner and there's an imp with a strong bright light behind him, just standing there... kind of a WTF moment, but it worked so well, a shame so much of D3 was just grinding through corridors. Also: too dark!
One thing that generally irks me about Id games is the weapon selection.
Super shotgun is essentially a better shotgun, minigun is a better assault rifle. In Quake it didn't really hurt, Q2 it was already annoying me, but in RAGE the AK feels so pointless once you get the Auth rifle, and D3 arsenal is generally identical to Q2. Just a case of the same weapon, just better. You could easily make it one weapon and use alternate firing modes like in Unreal. Or at least diversify the weapon properties a little. I did like the D3 plasma quite a lot though, was a little slow, but it felt powerful somehow.
Ramble ramble...
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Agreed about Doom3 production value. Game feels like quality work.
I got Stalker: Call of Pripyat recently - couldn't resist picking it up at the ridiculous bargain price it's going for. ShoC was such an uber-awesome game, I thought CoP couldn't be that much worse...
Turns out CoP is very different in some key aspects; everything to do with anomalies and artifacts is different. Actually I like it better - anomalies are now concentrated in unique "anomaly fields" and there are handheld detectors to locate artifacts. The other thing is that killing mutants is now completely pointless since they don't drop anything - not sure I like that. The default attitude of anyone (except mutants and Monolith!) is now Neutral - a bit weird that Bandits aren't "bad guys" anymore. It's more of an RPG in general, but at the same time combat got a lot tougher. Right now (2/3 of the way through) I like the game a lot, but I wonder how replayable it is since unlike ShoC you can't simply go on a killing spree and sell the loot - it is very quest-oriented (think "less random encounters") and the number of quests is finite. We'll see how much sense the freeplay makes.
Anyway, Stalker: Call of Pripyat is a worthy game, even though it can't top the first game in the series when it comes to story and immersion. In some ways, it is probably better even if it doesn't have that aura of utter exceptional awesomeness that ShoC had. It is good that the two games are rather different; this way it's a new experience instead of just a rehash and a good and worthy sequel.
Guess I'll have to buy "Clear Sky" as well then. I heard overwhelmingly negative things about that, but how bad can it be? It's a STALKER game.
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I've played Shadows Of Chernobyl and Call of Pripyat back to back. Started Clear Sky, but haven't played much since.
Not because it's bad, I'm only at the beginning, but had enough Stalker for a while at the moment.
Really magnificent, special games. I really enjoy the hunter-gatherer sandbox aspect of it. It's the kind of game I wish big studios would pay more attention to.
Make sure to instal the 'Stalker complete' mods, they improve the games on several aspects, also gets rid of a lot of bugs.
Might play through again when I get a new gpu sometime next year.
Engine performance is kind of sluggish on higher settings for me. I feel like it should run a bit more smoothly then it does.
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I run it on Static Lighting because of that. The levels are huge and detailed, so it's excused for running slow...
Special games, yeah. It's more open and more anarchistic than Crysis for example. More RPG, too.
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Any of you guys have farcebook?
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Never!
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's what I said, too, but it's the only way to get an update on some people...
it would be cool to read actually interesting stuff on there instead of "I fed my hamster! (13 likes)"
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Heh - I know what you mean. I have Facebook. Richard J Trowbridge, Penrith, Cumbria. Add me, cause there are a lot of Jonas Nicholaisen's on the FB.
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Yeah, you wouldn't believe it - I think the name is pretty rare even in Denmark, but apparently they all call their kids Jonas. Stupid. I'm on as Jacques Natla from Finland, actually.
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Er - which is your real name, and aren't you in Germany? I typed in "Jonas Nicholaisen", and there were a bunch of them, like atleast ten or something. Surprisingly enough there are at least three Richard Trowbridge's on there also. One of which I 'befriended' just because I could.
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Haha :)
Nicolaisen is my real name, and yeah, I live in Germany but the name is Danish. I picked Koskenkorva because of the vodka. My brother is on as Mopsi Dick, my dad apparently is from Ducktown, Tennessee.
I have no interest in putting all my life on fb like many others do, I only joined to keep tabs on my family (which mostly failed). I do think most of fb is spam, actually - meaningless drivel.
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Windows users; how do you keep your system malware free? I have to reinstall for the second time within 6 months because I was hit by a worm (Ukash). It's easy to zero the partition and reinstall, but I'd like to save the effort in the future. I am already using the auto-update stuff, the firewall AND a cloud-based antivirus app and use an auto-updated Firefox for browsing. I do not use any filesharing or cracking related shit. And this stuff STILL gets through.
I must have gotten this latest pest by web browsing (drive-by infection), since this XP system is only ever used for gaming and the occasional web surfing. And I'm tempted to restrict that to "DVD-installed games only".
Grrr.
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Firefox with adblock plus, automatic updates, firewall, Microsoft Security Essentials, and a whole heap of not installing crap freeware. I'm on Windows 7 though so I'd guess the additional security and protection in that OS is also helping.
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Yeah, 7 helps. I'd recommend BitDefender as well - never had anything get through it.
Be careful of animated gifs, and don't install free stuff without virus checking it - I know that sounds obvious, but I remember when everyone was telling me to check out that DM game we took a few ideas from (can't remember the name) and when I checked it it turned out to have a whole suite of adware bundled inside... no thanks.
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What MH said. Microsoft Security Essentials and updates. I'm using Chrome though. Which is great! When it's not occasionally freezing. Restarting Chrome fixes that though. But yeah - Firefox at work always seemed fine. I just prefer the chrome UI.
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Using Windows7 with one 'Admin' account which I rarely use, and one regular account with UAC set to highest security level.
This means every time you install something, or move files in system directories, UAC will lock up your system and ask for your Admin password.
A lot of people find that annoying and disable it, but that's really the single biggest security risk you can take.
If you use other OS such as OSX or Linux this is the usual way of doing things.
I also run startup monitor.
http://www.mlin.net/StartupMonitor.shtml
I browse using Chrome and Adblock, and I use MS security essentials which meshes nicely and is unobtrusive.
I do not use MSN, it attracts all kinds of crap, you can use an alternative such as Pidgin if you want to avoid using it.
I also remove useless software from time to time, rather than letting it bloat up.
I'm pretty happy with Win7, way more secure than XP, in my experience.
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UAC is really no worse than sudo when you think about it; serves the exact same purpose in more or less the exact same way.
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Thanks for the pointers, I'm pretty inexperienced with Windows when it comes down to it - have been using Linux for any serious work for over 10 years. I just don't know what half of the running Win XP processes are doing, while I have a very good idea about the same things on any Linux system :-)
Yeah, sudo is very common in Linux as are restricted user accounts obviously.
I didn't even know about Microsoft Security Essentials, for instance. Will install that next time.
The upside of the downtime was that I got STALKER running under Wine like a champ. Runs better than under Windows. That means my need for Windows is once again reduced to Crysis level editing.
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All of you, watch this:
http://www.youtube.com/watch?v=8FpigqfcvlM
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Something I reminded myself about whilst writing the readme for the winter 2011 demo -
http://www.youtube.com/watch?v=8FpigqfcvlM
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good video. I guess you should basically use common sense when making games.
I just saw this image at rockpapershotgun;
(http://www.rockpapershotgun.com/images/12/jan/hawk.jpg)
Why is the typical video game character today looking like a school dropout who joined the army because it was the easy thing to do?
I mean, look at his face. Look at his hair. Look at his half-naked caveman body. Imagine someone like this in real life, without the armour. Umm, yeah. This guy is cliche all over.
Here are some I like better.
(http://media.giantbomb.com/uploads/12/121572/1820549-degtyarov_super.png)
Major Degtyarev from Call of Pripyat.
(http://i2.listal.com/image/2331201/500full.jpg)
Bill from L4D.
(http://www.cosplayisland.co.uk/files/images/SarahKerrigan_SC2_DevCine1_0.jpg)
Sarah Kerrigan from Starcraft 2.
(http://media.giantbomb.com/uploads/0/6131/190973-gordon1_large.jpg)
Mr. Freeman.
(http://dualshockers.com/wp-content/uploads/2010/12/lara-croft.jpg)
Young Lara.
(http://pcmedia.ign.com/pc/image/article/899/899523/far-cry-2-20080818054538119_640w.jpg)
Qarbani Singh from Far Cry 2.
Character design is hard, it seems.
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Did you ever play Metro 2033 Jonas?
It was a very on-the-rails game, with too many QTE's, but the characters we're very very good. You really felt like they are people, if you know what I mean.
http://scrawlfx.com/gallery/albums/metro-2033/december-23-2009/Metro-2033_2009_12-23-09_04.jpg
http://img502.imageshack.us/img502/8425/metro203320111012153413.jpg
This is Bourbon, he spends quite a bit of time with you in the earlier stages of the game:
http://images.wikia.com/metro2033/images/3/3b/Bourbon.jpg
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Not yet played it, I only know it was done by some of the people who did the first STALKER game.
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http://slapmap.wordpress.com/
look at this guy's quake stuff, pretty cool
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http://www.akimbocomics.com/comic/2012-01-04-Eat_Shit_And_Die_202.jpg
So true.
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Possibly. But I bet that guy was originally smoking a joint and then they changed it to a cigarette ;D
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Haha! Yes, that would make sense 8)
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http://channel9.msdn.com/achievements/visualstudio
Achievements for coding, is this some kind of joke?
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That's exactly the kind of insane crap that MS marketing people love. I've met some of those people (I even went to school with someone who became one) and believe me - they don't live on the same planet as the rest of us.
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Hmm, maybe someone could add achievements to Radiant. ???
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I have much updated and improved the KDITD page.
http://kneedeepinthedoomed.wordpress.com/
As for our icculus page, unless you guys want a design involving lots of eyecandy that basically does the same thing, I suggest to simply forward the visitor to KDITD. I think that can be done.
Because what else would you want on there that KDITD doesn't already do?
If we ever do a dedicated icculus rmq page, I'd suggest using simple HTML by the way, so one doesn't need to use a specific web editor. Those tend to produce spaghetti code.
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I'm fine with how things stand on KDITD - we can run with that as our official face.
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The Radiant tutorial should eventually be moved over to my blog, too - so the RMQ page consists of the news, About, Downloads, and Mapping Guide.
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Hm, maybe an upgrade for mapping guide could be included for the spring milestone.
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Hehe, i think this blog is kinda cool
http://mapstalgia.tumblr.com/
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Hehe, i think this blog is kinda cool
http://mapstalgia.tumblr.com/
Indeed. And Tony Hawk's Pro Skater rocked... I played the second THPS game to death. Such cool levels, and IT HAD A LEVEL EDITOR, too. <3
And it had music from Rage Against The Machine and other bands like that. I remember doing crazy tricks to "Guerilla Radio".
http://www.youtube.com/watch?v=g76HLHzobDc
Still one of my favourite bands. Fuck the system, and all that. Oh wait, that was SOAD.
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I played the third one until I could a basically unlimited score in the airport level. Great game.
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Hah, I remember the airport level as well. Played 2 more than 3 though.
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OMG - 4:00am - going to bed. My college assignment to build minesweeper gets released next week. Got carried away and almost finished it in three days (!). They'll make a coder of me yet....
Pretty crude Win32 console app. Uses almost entirely if statements (no else), for loops and 2D arrays.
I take no responsibility if your computer blows up etc, though I would be thrilled if anyone has the time to comment or advise etc.
http://rickyt23.com/files/arrayGameV4.zip (27KB)
The cpp file can be built as-is with Visual Studio Express 2010 free edition. And probably any other half decent, er, program.
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FTE now supports BSP2 and thus can play RMQ maps again.
http://www.fteqw.com/
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FTE now supports BSP2 and thus can play RMQ maps again.
http://www.fteqw.com/
Awesome. 8)
Must bring it on in DirectQ too.
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I noticed such a thing. FGD and DEF are not updated synchronously. For example, FGD has zombomb, and DEF is not. Nobody thought about what to do synchronization FGD and DEF?
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It is true unfortunately. Someone needs to sit down and update both :-\
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Ah, well, we tend to update whichever doc we individually use. I don't have radiant installed for example and know little about its formats.
I can learn though - the def just uses the info section in the qc?
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Yeah.
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http://youtu.be/T3s-J0ajccg
Artsy UDK map, kinda like it 8)
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Very nice! Reminds me a bit of Tomb Raider, stepping through some doorway and seeing something even more impressive than what came before.
Something about scale and proportions and symmetry.
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Does anyone here have experience with Dark Radiant? As you might know, I do Doom 3 mapping on the side. I have to say, it is incredibly buggy for me :-/ too bad, I had hoped for a good D3 editing solution on Linux.
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During one of my journeys around the remotely Quake-related parts of the web and IRC, I collected bits of info on the fate and current status of the BSP map editor.
Here's the history so far:
Yahn Bernier originally wrote the BSP editor. He was hired by Valve in the late 90s. I talked to Yahn recently and was privately given source code of BSP version 87b.
Yahn passed on the code to several people. One of these was Ben, who goes by the nick Sort and according to Lord Havoc was active in the Quakeworld community. Ben did many improvements to Yahn's code and also ran the website bspquakeeditor.com. Ben was pretty hard to track down, but Lord Havoc eventually dug up a working email address in an IRC log. Ben kindly passed on the source of BSP version 96d to me.
Ben also gave the code to other people. One of them is ViciouZ, a member of the Paintball 2 community. ViciouZ made a couple improvements upon Ben's source. Lord Havoc helped me to get in contact with ViciouZ via Paintball 2 developer jitspoe. ViciouZ also gave me the source of his improved version, cbsp 2.7, and referred me to yet another guy who works on paintball 2 Clan OTB's version of the editor, T3RRORI5T. I'm right now trying to contact him.
There is a loose plan by ViciouZ and me to start a repo for the BSP editor and maintain it.
I now have practically the latest source, except for Clan OTB's version. I'd like to eventually get this ported to Linux, for example.
Anyway it looks like we have another open source Quake level editor coming.
In other news, I spoke to Netradiant maintainer DivVerent about layer support. He came up with a possible way to implement it using group nesting and func_group, which wouldn't require any changes to the map format and no external files (unlike what DarkRadiant does). Div has put this on the TODO list of Netradiant.
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Wow, nice bit of tracking there! ;)
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Yeah, I kinda enjoy doing this.
I have spoken to T3RROR15T via IRC. It looks like he added some status bar changes and paintball-specific menu items etc. to the editor. That's not a large amount of changes, but noteworthy and useful to the paintball 2 community.
ViciouZ did an update on the window display mode among other things.
Atm the editor isn't under *any* license but has a history of being passed on from one guy to another. This is why I'm not uploading the source yet, I'm waiting on Yahn's input on this question.
Bottom line is, several generations of the BSP editor source are available, including 87b, 96d, cbsp 2.7 and the Clan OTB version, and most of the people involved answer their emails or frequent IRC channels.
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Excellent - I'll adopt it.
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I want to adopt it, too. I've been looking for this for ages. ;D
UPDATE:
Tried compiling the source using Code::Blocks. Lots of errors, even with all libraries and dependencies (hopefully) properly linked. Also, latest DirectX SDK (June 2010) installed, even if the source pointed to June 2005. Any help?
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(http://www.simonoc.com/images/design/maps_q3/indust9a.jpg)
http://www.simonoc.com/images/design/maps_q3/indust9b.jpg
Man, Sock is really taking no prisoners. Soooo pretty.
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Yeah, Sock turns out consistently nice looking stuff, that plays well also.
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C'mon Valve, you're already milking my bank account on a monthly basis - don't you want a bigger cut? Or do you just want to do things properly? Damn you and your 'get it right' policy.
http://arstechnica.com/gaming/news/2012/03/valve-on-steam-box-rumors-long-way-from-shipping-any-sort-of-hardware.ars
Confusing back-talk aside, I'd buy a Steam Box from them. Even if it turned out to be a cardboard box full of steam.
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Was looking through my artwork folder, I tend to save the cool stuff I come by online.
Thinking about how some it it could fit in into the Quake universe, these would be mostly base though.
Ashley Wood has a lot of world war 1 influenced drawings, but mixed in with robots. It's kind of steampunk, but just outside the victorian era.
I usually refer to it as dieselpunk, although it might not be quite fit for that category.
http://www.ashleywoodartist.com/
There's also these awesome figurines of those robots.
Along with the color palette it's got that semi-cartoony 'chunkyness' to it that I find in Quake and other Id games.
(http://desmond.imageshack.us/Himg10/scaled.php?server=10&filename=revealrobots.jpg&res=medium)
(http://www.milcomics.com/spa/item/resource/ART02451/mrfrosty-1.jpg)
I believe Rubicon 2 had some vaguely similar robots in it.
Another one is Tatsuyuki Tanaka, he does these steampunkish drawings in somewhat of a Quake style color palette.
http://gallery.digik.net/gallery/474/
No real use to this, apart from inspiration sharing ;D
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Like em :)
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I like them. The headless chaingunner could fit into Quake (the Quake world according to some), after all chainguns are an old staple in id games. I'm not sure why original Quake had no chaingun or at least supernailgun enemies. Probably because the original concept was more fantasylike and the scifi militaristic stuff was stuck on at the last moment. The supernailgun in Quake also was 100% accurate which for an enemy would have been out of line I guess. After all, nail ogres were also removed.
Quoth had the Edie which worked OK, but a dedicated new model would be in order IMO. The fact it is headless is very Quake to me.
The 50s style robot is cool, and much more kinky than Rubicon's. Great idea putting the backpacks on there, actually. Very world war like, reminescent of a Tiger tank in the colouring and the bulkiness.
Also, the chaingunner reminds me of the crude, rusty cyborgness of Quake 2.
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Maybe we could even replace the (crappy) hyper enforcer model with something like that... or remove that spawnflag altogether in favour of a new enemy type - the security droid.
Don't hold me to any of that though :)
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How about a grunt commandeering a tank of some sort.
Perhaps have an armored enemy that has localized damage, so he's much more vulnerable when hit from behind,
combined with somewhat slow turning speed.
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That WorldWar Robot holds a familiar weapon.
Combine it with a Q2 grunt and it becomes a heavy Mr. biG.
(http://members.home.nl/gimli/biG.gif)
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I forgot about that guy!
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I semi-regularly notice on the Internet this morbid fascination Americans have with everything German.
On forums I frequent, some guys like to appear all smart by using german words in, shall we say, creative ways (zeitgeist!!). Some bits and snippets about perceived German oddities also surface (everyone knows that the Germans want to rule the world by some evil scheme, and that cuddly chancellor Merkel is just a diversion, right). Here's a new entry in the LOL! German cliches series:
(http://www.rockpapershotgun.com/images/12/feb/custom.jpg)
Awesome. ;D Gertrud is not to be messed with!
Oh and, no one of that age is called Gertrud anymore. Nor Hans, nor Karl. It is anachronistic. It's all "Jennifer!!!" and "Patrick!" now. Not to mention "Jaqueline". ::)
edit; and let's not forget the infamous "Keviiiiiin!", that one is horrible.
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Can't say I've noticed the racial epithets much, but then again I don't play online much.
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I must be getting old - I thought it started and ended with sausages and beer. 8)
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Beer, yeah. Sausages, only in Dark Germany.
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Second night out. Of 4. I can't even remember the last time I did 4 in a row; even right now it's feeling like I'm just being held together by beer, but it's fun. Sometimes RL gives you really good gifts. (I get to go to Vimy Ridge with my lady in 2 weeks time; that's gonna be awesome!)
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Beer, yeah. Sausages, only in Dark Germany.
I did eat frankfurters when I was in Frankfurt 4 years ago. But you kind of have to do that. (And I did it a second time when I was coming back from Jordan and really really really really just WANTED a sausage).
I just noticed "race: 1" in that shot you posted - oooof. Intentional? Dunno. But all the same - ooooof. Nasty.
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Yeah, I also noticed that. That's an oops on the part of the devs IMO.
It was more the name and the depiction though, in the context of apparently a war game.
Believe me, I frequent some boards on the internet where there's a large percentage of, shall we say, patriotic Americans, who love to use the German language when they want to look smart. Only their entire knowledge about all things German (and probably all things European) seems 50-100 years out of date. Which leads to the assumption that Germans are blonde, are called Karl or Hans or Gertrude, and want to rule ze world (hence the gloomy look).
It makes me cringe.
We don't eat that type of sausage up here, personally I'm vegetarian anyway, but I like fish sandwitches and I do make exceptions for them. Just thinking of it makes me want to have one. Mmm. I really should.
Oh, I notice you said Frankfurters - yeah, aren't those pretty much eaten anywhere? I was thinking of the nasty kind of sausage such as this:
http://upload.wikimedia.org/wikipedia/commons/5/50/Wei%C3%9Fwurst_mit_Laugenbrezel_und_Senf.jpg
That stuff is horrible.
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I just had Burger King, with a piece of chocolate pie. Lovely. 8)
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There's a Burger King around the corner from here, but every time I check them they don't have much for vegetarians. McDonald's is even worse, they put meat on their salads even. Last time I saw it, anyway. I sometimes, rarely, eat their fish fillet which is pretty nasty as well, but what can you do.
I've recently taken to buy from one of the pizza stands instead of McD. It's cheaper, tastes better, and they have veggie pizza. Win-win in my book.
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Yeah, out here its almost impossible to buy a salad without meat in it - got a couple of vegetarian coworkers who struggle with the same problems.
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Falafel is a vegetarian alternative, if there's a kebab shop or something nearby. I've also seen veggie kebab, it's kebab without the meat (ironically). Fish works as well, but not all vegetarians eat fish. Plus the good old veggie pizza.
With most fast food outfits, though, one is out of luck unless one wants to eat the large fries and not much else :( onion rings maybe...
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I'm a huge pizza fan. :) Food of the gods so far as I'm concerned. I've a great place just across the street from work which is always full of Italian tourists - a good sign!
Favourite pizza-related moment was actually in Berlin - I got a taste for spinach and eggplant in Turkey (they do amazing pancakes there), so I saw a veggie pizza with spinach and eggplant on the menu. I'm not a vegetarian but I've no objection to taking a vegetarian option if it takes my fancy, or if I'm with a vegetarian at the time who is uncomfortable if someone orders meat, and so thinking that the price seemed good, and thinking that it would be a regular nine-incher, I (like a fool) ordered one. Cue a 20-odd inch pizza which I really struggled through, but I'm proud that I did finish it.
It's "vant to rule ze vorld", by the way. ;) 8)
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My RL distractions are ended. Recovery time then I get to pick things up again.
Saw this young lady playing live tonight.
http://www.youtube.com/watch?v=8J7CkjRNch4
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nice. sounds very british.