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RMQ Demo 3
ijed:
I'll take a look today, but if Gb says its good then it probably is.
The only downside to including a map in the xmas download is showing people stuff you'll finish later, meaning the final impact is diminished.
I've dealt with that though - I want to release almost half my episode - meaning it's in the hands of those who choose to download and play the demo, if they dilute the final RMQ experience for themselves.
RickyT23:
Right. Cool. Awesome. 8) I'll give it a good rub, and we'll see where it ends up. ;)
Some things:
1 - Upside-down turrets.
2 - Making my func_breakaway floor at the (very) beginning of the map emit particles. I made a couple of .bsps but they dont show, and I just haven't had much luck with destructibles.
3 - Some textures need work still.
4 - Particularly the rock textures. At the moment I'm using the internet hi-res Quake2 rock textures. But I'm sure we could do better - any suggestions?
5 - Who can show me a link to some great music / ambiance for the level? Or any other sound resources for that matter. I know I talked about making some music or contributing some samples a while ago, but I have been drawn away from my musical exploits lately because of RL.
I'm gonna go map now for a while, Skyrim can wait. :D
Spiney:
Hi guys, I really enjoyed the RMQ demos so I thought I'dd sign up :)
To be frank, I'm relatively new to Quake -- only discovered this old gem last year!
--- Quote from: RickyT23 on November 16, 2011, 07:07:29 PM ---Right. Cool. Awesome. 8) I'll give it a good rub, and we'll see where it ends up. ;)
5 - Who can show me a link to some great music / ambiance for the level? Or any other sound resources for that matter. I know I talked about making some music or contributing some samples a while ago, but I have been drawn away from my musical exploits lately because of RL.
--- End quote ---
This app is great for making ambient sounds:
http://hypermammut.sourceforge.net/paulstretch/
Also freesound.org is good if you want to search samples with a liberal license.
http://www.freesound.org/
Also I'm quite adept at texturing, so if you give me examples and directions I could do work on some replacements.
I don't have a ton of time for those things at the moment, but a few I could handle. PM me incase you're interested :)
ijed:
Thanks for the support, always nice to hear.
Interesting sound tool that, will have a play with it sooner or later since atmosphere = good 8)
Textures are being handled by inkub right now, so he has the info and whats needed and so on.
RickyT23:
Thanks for the links, Spiney. I found this on one of them, which is cool:
http://www.freesound.org/people/Setuniman/sounds/135045/
Didn't have to look further than the first page either :S I'll have a go at finding some good sounds for some events n stuff :)
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