Recent Posts

Pages: 1 ... 5 6 [7] 8 9 10
61
Feedback & Discussion / Re: General smack talk
« Last post by ijed on January 21, 2012, 11:25:23 PM »
I'm fine with how things stand on KDITD - we can run with that as our official face.
62
Feedback & Discussion / Re: General smack talk
« Last post by gb_remake on January 21, 2012, 10:57:58 PM »
I have much updated and improved the KDITD page.

http://kneedeepinthedoomed.wordpress.com/

As for our icculus page, unless you guys want a design involving lots of eyecandy that basically does the same thing, I suggest to simply forward the visitor to KDITD. I think that can be done.

Because what else would you want on there that KDITD doesn't already do?

If we ever do a dedicated icculus rmq page, I'd suggest using simple HTML by the way, so one doesn't need to use a specific web editor. Those tend to produce spaghetti code.
63
Feedback & Discussion / Re: General smack talk
« Last post by gb_remake on January 20, 2012, 11:52:18 PM »
Hmm, maybe someone could add achievements to Radiant.  ???
64
Feedback & Discussion / Re: General smack talk
« Last post by mh on January 20, 2012, 07:08:15 PM »
That's exactly the kind of insane crap that MS marketing people love.  I've met some of those people (I even went to school with someone who became one) and believe me - they don't live on the same planet as the rest of us.
65
Feedback & Discussion / Re: General smack talk
« Last post by gb_remake on January 20, 2012, 05:56:22 PM »
http://channel9.msdn.com/achievements/visualstudio

Achievements for coding, is this some kind of joke?
66
Feedback & Discussion / Re: Ideas & Feature Requests
« Last post by ijed on January 20, 2012, 10:31:12 AM »
Remember that they were in very large open plazas though.

It was a fun game, just didn't have enough enemy types.
67
Feedback & Discussion / Re: Ideas & Feature Requests
« Last post by mh on January 20, 2012, 10:02:27 AM »
Were they the ones who ran at you screaming or was I thinking of something else?

I never got far in Serious Sam.  I picked up an aversion to all things Egypt after having been there some years back - it's amazing how quickly you get so totally fed up of hieroglyphs, temples and mummys.  Even in the Pergamon I had to run away from the Egyptian section.
68
Feedback & Discussion / Re: Ideas & Feature Requests
« Last post by Spiney on January 20, 2012, 08:58:49 AM »
The explosive zombies made me think of the headless kamikazes in Serious Sam, those were pretty fun in large open areas.
Fast and explosive, easy to kill... when mixed with other enemies those should be first priority, perhaps a bit close to the tarbabies gameplay wise though.
69
Feedback & Discussion / Re: Ideas & Feature Requests
« Last post by mh on January 19, 2012, 08:43:48 PM »
We'll need to change the damage tint to green of course.

MADFOX!

Edit: since this is the public forum, talking in more general terms on the "zit should just pulse" thing.

In the chestburster scene in Alien, the real moment of terror is just when the swelling begins.  You know the guy is having some kind of fit, but that's the point at which you think "woah, something really wrong here".  After that when things go nuts  - by then you're just in for the ride, you're in gross-out city and you're just trying to see how disgusting things can be.  But the first swelling just beginning to rise - that's when it suddenly shifts to genuinely unnerving.
70
Feedback & Discussion / Re: Ideas & Feature Requests
« Last post by ijed on January 19, 2012, 08:43:34 PM »
Pages: 1 ... 5 6 [7] 8 9 10