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Ideas & Feature Requests

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ijed:
Sounds a lot like the HL2 thing, or the grabber from Doom3... interesting.  E4 is still quite underdeveloped, though Pineapple has a catalog of ideas.

Maybe the boss could be some sort of horde / lightning thing such as you describe.  Ancient shambler... one without legs, who moves by teleportation and smashes stuff, including his own minions.  Ep4 boss, maybe.

ijed:
Lava baby 8)

How to make the actually fun, and not torture, though.

I still want to include a new idle state for the tar babies, where they start on the ceiling, and then drop off after their usual delay, to attack.

Maybe a lava baby could reattach to the ceiling at will, but not do the horizontal leaping that the tar baby can do, so it just creeps towards you until it drops on your head, or you kill it.

Spiney:
Regarding zombies, Necros had given them a running animation in his Altar of Storms episode, which I thought was a brilliant touch.
Ofcourse that would break consistency, but perhaps in some hellish or alternate dimension map, where the creatures behave a bit differently.
He also had the firebreathing lava tarbabies at the bossfight, they had a short lifespan before they became petrified -- they breathe out their lifeforce vs. freezing over?

mh:
How about a short lifespan before they explode?

gb_remake:
I like running zombies, it's just a matter of using them well; it's no fun if you get cornered by fast zombies and then killed because you simply couldn't shoot them fast enough and they act like a living wall that surrounds you (where Quake zombies act more like slow-moving turrets).

This depends to a large degree on what the mapper makes of it. There were similar issues with some of our spellcasting monsters - spells are area effects, and mappers have to ensure the player has enough room to dodge those. Having the player near a dead end and then slamming either a Forcewall spell or 10 fast zombies in there == frustration. The only way to break such a living wall before you get killed is with a supernailgun and Quad. :)

The idea is good though, maybe a spawnflag and a different skin... we don't have a lot of zombie "wargear" yet.

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