Author Topic: Ideas & Feature Requests  (Read 482 times)

ijed

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Re: Ideas & Feature Requests
« Reply #30 on: March 09, 2012, 05:28:03 AM »
Thanks for the feedback :)

Indeed, there is a railgun style weapon called the Cauteriser that works at extreme ranges.  Use the give all cheat (impulse 9) to play around with that - it comes after the Thunderbolt in the weapon order.

We're looking a lot at more complex ai - teamwork would be good, similar to the grunts in HL1 possibly.  There are a few ideas, we're deciding how to make it all happen, basically.  At the same time we're putting together lots of new enemies, including a large addition to the base set by Gb.

More news on the enemy stuff for the next demo, which we'll be announcing 'soon'.

gb_remake

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Re: Ideas & Feature Requests
« Reply #31 on: March 09, 2012, 07:31:18 AM »
The presence of Vores etc. in base maps is explained by the war. They are part of Quake's assault troops. You have a point though, in that mappers could make it a little more obvious that the base is under attack, and the vores and fiends could emanate from broken slipgates and so on in order to drive the point home.

And I agree about better AI for certain monsters; at least the military style enemies, despite being "mind controlled", should probably instinctively remember their squad based tactics. We have "monstergroups" already where they will alert each other and not infight, but this feature is still underused and it needs to be taken further.

Also, I personally appreciate the way it is done in Crysis, where the mapper can place AI anchors (entities) to tell a monster "hey, here is a good hiding place and please pop out of cover in that direction".

Finally, the nailgun is a lot more range ready in RMQ than it was in Quake. The nails travel faster, which increases the accuracy over range. So this is one reason why you're given the nailgun right at the start in e2m1rq.

And finally finally, like Louis hinted at,

http://spawnhost.wordpress.com/2011/12/18/protagonist/



« Last Edit: March 09, 2012, 07:39:49 AM by gb_remake »
I'll have to kill Borov AGAIN.

luizera

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Re: Ideas & Feature Requests
« Reply #32 on: March 09, 2012, 05:15:17 PM »
Finally, the nailgun is a lot more range ready in RMQ than it was in Quake. The nails travel faster, which increases the accuracy over range. So this is one reason why you're given the nailgun right at the start in e2m1rq.

Yea, I've used it to kill enemies at long range. Will try cauteriser later. I've also noticed SSG is a lot slower what I think is very clever. I'm glad to know you'll revamp the ai. And, Wow! Very nice previews!

Just finished E3 maps and it was lots of fun as well. From now on I hate zombies! Those bastards can be very annoying. Loved the laser gun, used it most of the time. But maybe it's a little overpowered, isn't it? It seems the game was harder when I was not using it. Also loved the traps! They caught me off guard several times hahaha. And that beholder-like monster is a very nice addition. My only real complaint is against the rope ladders at the end. Had lots of troubles to climb them.

I might play it all again over the weekend, if I get the chance, so do you need glitches to be reported?

oh...have I seen ogres cooking? Oo

ijed

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Re: Ideas & Feature Requests
« Reply #33 on: March 10, 2012, 06:20:09 AM »
Glad you're enjoying the mod!

We're working a lot on the zombies at the moment, creating an explosive version and a fast version that the player dismembers, so those will be mixed in with regular versions, who've had a few improvements like making a ripping sound when tearing off a piece of meat to throw - this let's you locate them before they fire.

The blaster gets more damaging the more you fire, maybe this is happening a bit too quickly just now, since nobody seems to get the mechanic and it feels OP instead.  Will look into it.

Always good to hear bugs :)


gb_remake

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Re: Ideas & Feature Requests
« Reply #34 on: March 10, 2012, 07:23:43 AM »
Yes please (glitch reports). We can't fix it if we don't know it  :)
I'll have to kill Borov AGAIN.

madfox

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Re: Ideas & Feature Requests
« Reply #35 on: March 10, 2012, 08:55:00 PM »
HEY ZOMBIE!



Yes, I walked with a zombie.