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RMQ Demo 3

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ijed:
I'll take a look today, but if Gb says its good then it probably is.

The only downside to including a map in the xmas download is showing people stuff you'll finish later, meaning the final impact is diminished. 

I've dealt with that though - I want to release almost half my episode - meaning it's in the hands of those who choose to download and play the demo, if they dilute the final RMQ experience for themselves.

RickyT23:
Right.  Cool.  Awesome.   8)  I'll give it a good rub, and we'll see where it ends up. ;)

Some things:

1 - Upside-down turrets.

2 - Making my func_breakaway floor at the (very) beginning of the map emit particles.  I made a couple of .bsps but they dont show, and I just haven't had much luck with destructibles.

3 - Some textures need work still.

4 - Particularly the rock textures.  At the moment I'm using the internet hi-res Quake2 rock textures.  But I'm sure we could do better - any suggestions?

5 - Who can show me a link to some great music / ambiance for the level?  Or any other sound resources for that matter.  I know I talked about making some music or contributing some samples a while ago, but I have been drawn away from my musical exploits lately because of RL.

I'm gonna go map now for a while, Skyrim can wait. :D

Spiney:
Hi guys, I really enjoyed the RMQ demos so I thought I'dd sign up :)
To be frank, I'm relatively new to Quake -- only discovered this old gem last year!


--- Quote from: RickyT23 on November 16, 2011, 07:07:29 PM ---Right.  Cool.  Awesome.   8)  I'll give it a good rub, and we'll see where it ends up. ;)

5 - Who can show me a link to some great music / ambiance for the level?  Or any other sound resources for that matter.  I know I talked about making some music or contributing some samples a while ago, but I have been drawn away from my musical exploits lately because of RL.


--- End quote ---

This app is great for making ambient sounds:
http://hypermammut.sourceforge.net/paulstretch/

Also freesound.org is good if you want to search samples with a liberal license.
http://www.freesound.org/

Also I'm quite adept at texturing, so if you give me examples and directions I could do work on some replacements.
I don't have a ton of time for those things at the moment, but a few I could handle. PM me incase you're interested  :)

ijed:
Thanks for the support, always nice to hear.

Interesting sound tool that, will have a play with it sooner or later since atmosphere = good   8)

Textures are being handled by inkub right now, so he has the info and whats needed and so on.

RickyT23:
Thanks for the links, Spiney.  I found this on one of them, which is cool:

http://www.freesound.org/people/Setuniman/sounds/135045/

Didn't have to look further than the first page either :S  I'll have a go at finding some good sounds for some events n stuff :)

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