Recent Posts

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11
Feedback & Discussion / Re: General smack talk
« Last post by gb_remake on March 13, 2012, 10:47:20 AM »
Beer, yeah. Sausages, only in Dark Germany.

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Feedback & Discussion / Re: General smack talk
« Last post by mh on March 13, 2012, 08:34:49 AM »
I must be getting old - I thought it started and ended with sausages and beer.  8)
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Feedback & Discussion / Re: General smack talk
« Last post by ijed on March 13, 2012, 07:28:19 AM »
Can't say I've noticed the racial epithets much, but then again I don't play online much.
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Feedback & Discussion / Re: General smack talk
« Last post by gb_remake on March 13, 2012, 06:03:36 AM »
I semi-regularly notice on the Internet this morbid fascination Americans have with everything German.

On forums I frequent, some guys like to appear all smart by using german words in, shall we say, creative ways (zeitgeist!!). Some bits and snippets about perceived German oddities also surface (everyone knows that the Germans want to rule the world by some evil scheme, and that cuddly chancellor Merkel is just a diversion, right). Here's a new entry in the LOL! German cliches series:



Awesome.  ;D Gertrud is not to be messed with!

Oh and, no one of that age is called Gertrud anymore. Nor Hans, nor Karl. It is anachronistic. It's all "Jennifer!!!" and "Patrick!" now. Not to mention "Jaqueline".  ::)

edit; and let's not forget the infamous "Keviiiiiin!", that one is horrible.
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Feedback & Discussion / Re: General smack talk
« Last post by ijed on March 11, 2012, 07:37:12 PM »
I forgot about that guy!
16
Feedback & Discussion / Re: General smack talk
« Last post by madfox on March 11, 2012, 07:05:07 PM »
That WorldWar Robot holds a familiar weapon.
Combine it with a Q2 grunt and it becomes a heavy Mr. biG.

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Feedback & Discussion / Re: General smack talk
« Last post by Spiney on March 11, 2012, 05:24:39 PM »
How about a grunt commandeering a tank of some sort.
Perhaps have an armored enemy that has localized damage, so he's much more vulnerable when hit from behind,
combined with somewhat slow turning speed.
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Feedback & Discussion / Re: General smack talk
« Last post by ijed on March 11, 2012, 03:13:12 PM »
Maybe we could even replace the (crappy) hyper enforcer model with something like that... or remove that spawnflag altogether in favour of a new enemy type - the security droid.

Don't hold me to any of that though :)
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Feedback & Discussion / Re: General smack talk
« Last post by gb_remake on March 11, 2012, 02:24:22 PM »
I like them. The headless chaingunner could fit into Quake (the Quake world according to some), after all chainguns are an old staple in id games. I'm not sure why original Quake had no chaingun or at least supernailgun enemies. Probably because the original concept was more fantasylike and the scifi militaristic stuff was stuck on at the last moment. The supernailgun in Quake also was 100% accurate which for an enemy would have been out of line I guess. After all, nail ogres were also removed.

Quoth had the Edie which worked OK, but a dedicated new model would be in order IMO. The fact it is headless is very Quake to me.

The 50s style robot is cool, and much more kinky than Rubicon's. Great idea putting the backpacks on there, actually. Very world war like, reminescent of a Tiger tank in the colouring and the bulkiness.

Also, the chaingunner reminds me of the crude, rusty cyborgness of Quake 2.
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Feedback & Discussion / Re: General smack talk
« Last post by ijed on March 11, 2012, 12:44:31 PM »
Like em :)

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