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Feedback & Discussion / Re: Ideas & Feature Requests
« Last post by luizera on March 08, 2012, 09:39:20 PM »Hey there
I've just played e2m1rq and it was really entertaining. You're doing a very nice job. Right now I have only two suggestions/comments/whatever:
There are some large areas in e2m1rq where enemies are far away, it would be fun to have some sort of railgun/pulse rifle/sniper rifle to kill them from afar. I've seen a screenshot of a model in another thread so I believe you're already taking care of that.
One thing that I thought was weird was meeting fiends and a vore in a base themed map. That's nothing really wrong with that, I just feel they don't belong in the map. Thinking about that I had some sort of minor brainstorm. I think it would be nice if different themed maps require different play styles. For example, base maps could require a tactical play style, with grunts and enforcers acting like a squad, defending their positions, taking cover, maybe even falling back after some casualties. Players would have to be more cautious, trying to find good positions to kill enemies, using grenades to take covered enemies and to clear rooms before going in, etc. On the other hand, duck in a corner wouldn't be of much help in a medieval level filled with knights and spellcasters with area effects. And things could get pretty frantic when fighting demons. In quake players just rush toward the monsters and shot at them with the biggest weapon available (well, at least it's what I do =P), it would be nice to have a little change.
I've just played e2m1rq and it was really entertaining. You're doing a very nice job. Right now I have only two suggestions/comments/whatever:
There are some large areas in e2m1rq where enemies are far away, it would be fun to have some sort of railgun/pulse rifle/sniper rifle to kill them from afar. I've seen a screenshot of a model in another thread so I believe you're already taking care of that.
One thing that I thought was weird was meeting fiends and a vore in a base themed map. That's nothing really wrong with that, I just feel they don't belong in the map. Thinking about that I had some sort of minor brainstorm. I think it would be nice if different themed maps require different play styles. For example, base maps could require a tactical play style, with grunts and enforcers acting like a squad, defending their positions, taking cover, maybe even falling back after some casualties. Players would have to be more cautious, trying to find good positions to kill enemies, using grenades to take covered enemies and to clear rooms before going in, etc. On the other hand, duck in a corner wouldn't be of much help in a medieval level filled with knights and spellcasters with area effects. And things could get pretty frantic when fighting demons. In quake players just rush toward the monsters and shot at them with the biggest weapon available (well, at least it's what I do =P), it would be nice to have a little change.