Author Topic: General smack talk  (Read 931 times)

ijed

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Re: General smack talk
« Reply #60 on: February 17, 2012, 07:43:49 PM »
Excellent - I'll adopt it.

Chip

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Re: General smack talk
« Reply #61 on: February 18, 2012, 03:24:27 AM »
I want to adopt it, too. I've been looking for this for ages.  ;D

UPDATE:

Tried compiling the source using Code::Blocks. Lots of errors, even with all libraries and dependencies (hopefully) properly linked. Also, latest DirectX SDK (June 2010) installed, even if the source pointed to June 2005. Any help?
« Last Edit: February 19, 2012, 11:21:50 AM by Chip »

gb_remake

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Re: General smack talk
« Reply #62 on: March 09, 2012, 08:32:34 AM »


http://www.simonoc.com/images/design/maps_q3/indust9b.jpg

Man, Sock is really taking no prisoners. Soooo pretty.
I'll have to kill Borov AGAIN.

ijed

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Re: General smack talk
« Reply #63 on: March 09, 2012, 04:53:43 PM »
Yeah, Sock turns out consistently nice looking stuff, that plays well also.

ijed

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Re: General smack talk
« Reply #64 on: March 10, 2012, 02:27:45 PM »
C'mon Valve, you're already milking my bank account on a monthly basis - don't you want a bigger cut?  Or do you just want to do things properly?  Damn you and your 'get it right' policy.

http://arstechnica.com/gaming/news/2012/03/valve-on-steam-box-rumors-long-way-from-shipping-any-sort-of-hardware.ars

Confusing back-talk aside, I'd buy a Steam Box from them.  Even if it turned out to be a cardboard box full of steam. 

Spiney

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Re: General smack talk
« Reply #65 on: March 11, 2012, 09:10:31 AM »
Was looking through my artwork folder, I tend to save the cool stuff I come by online.
Thinking about how some it it could fit in into the Quake universe, these would be mostly base though.

Ashley Wood has a lot of world war 1 influenced drawings, but mixed in with robots. It's kind of steampunk, but just outside the victorian era.
I usually refer to it as dieselpunk, although it might not be quite fit for that category.
http://www.ashleywoodartist.com/

There's also these awesome figurines of those robots.
Along with the color palette it's got that semi-cartoony 'chunkyness' to it that I find in Quake and other Id games.




I believe Rubicon 2 had some vaguely similar robots in it.

Another one is Tatsuyuki Tanaka, he does these steampunkish drawings in somewhat of a Quake style color palette.
http://gallery.digik.net/gallery/474/

No real use to this, apart from inspiration sharing  ;D

ijed

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Re: General smack talk
« Reply #66 on: March 11, 2012, 12:44:31 PM »
Like em :)


gb_remake

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Re: General smack talk
« Reply #67 on: March 11, 2012, 02:24:22 PM »
I like them. The headless chaingunner could fit into Quake (the Quake world according to some), after all chainguns are an old staple in id games. I'm not sure why original Quake had no chaingun or at least supernailgun enemies. Probably because the original concept was more fantasylike and the scifi militaristic stuff was stuck on at the last moment. The supernailgun in Quake also was 100% accurate which for an enemy would have been out of line I guess. After all, nail ogres were also removed.

Quoth had the Edie which worked OK, but a dedicated new model would be in order IMO. The fact it is headless is very Quake to me.

The 50s style robot is cool, and much more kinky than Rubicon's. Great idea putting the backpacks on there, actually. Very world war like, reminescent of a Tiger tank in the colouring and the bulkiness.

Also, the chaingunner reminds me of the crude, rusty cyborgness of Quake 2.
« Last Edit: March 11, 2012, 02:30:49 PM by gb_remake »
I'll have to kill Borov AGAIN.

ijed

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Re: General smack talk
« Reply #68 on: March 11, 2012, 03:13:12 PM »
Maybe we could even replace the (crappy) hyper enforcer model with something like that... or remove that spawnflag altogether in favour of a new enemy type - the security droid.

Don't hold me to any of that though :)

Spiney

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Re: General smack talk
« Reply #69 on: March 11, 2012, 05:24:39 PM »
How about a grunt commandeering a tank of some sort.
Perhaps have an armored enemy that has localized damage, so he's much more vulnerable when hit from behind,
combined with somewhat slow turning speed.

madfox

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Re: General smack talk
« Reply #70 on: March 11, 2012, 07:05:07 PM »
That WorldWar Robot holds a familiar weapon.
Combine it with a Q2 grunt and it becomes a heavy Mr. biG.


ijed

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Re: General smack talk
« Reply #71 on: March 11, 2012, 07:37:12 PM »
I forgot about that guy!

gb_remake

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Re: General smack talk
« Reply #72 on: March 13, 2012, 06:03:36 AM »
I semi-regularly notice on the Internet this morbid fascination Americans have with everything German.

On forums I frequent, some guys like to appear all smart by using german words in, shall we say, creative ways (zeitgeist!!). Some bits and snippets about perceived German oddities also surface (everyone knows that the Germans want to rule the world by some evil scheme, and that cuddly chancellor Merkel is just a diversion, right). Here's a new entry in the LOL! German cliches series:



Awesome.  ;D Gertrud is not to be messed with!

Oh and, no one of that age is called Gertrud anymore. Nor Hans, nor Karl. It is anachronistic. It's all "Jennifer!!!" and "Patrick!" now. Not to mention "Jaqueline".  ::)

edit; and let's not forget the infamous "Keviiiiiin!", that one is horrible.
« Last Edit: March 13, 2012, 06:08:40 AM by gb_remake »
I'll have to kill Borov AGAIN.

ijed

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Re: General smack talk
« Reply #73 on: March 13, 2012, 07:28:19 AM »
Can't say I've noticed the racial epithets much, but then again I don't play online much.

mh

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Re: General smack talk
« Reply #74 on: March 13, 2012, 08:34:49 AM »
I must be getting old - I thought it started and ended with sausages and beer.  8)
It would take an eternity to reach the earth and even when you reached the destination, you wouldn't actually hit the ground. You'd be going so fast you'd just go through and out the other side.