Public Forums > Feedback & Discussion

General smack talk

<< < (2/18) > >>

mh:
Doing a Doom 3 re-run at the mo, just getting stoked for the source release.

Interesting question - at some point did the game go downhill for anybody else, and - if so - what was that point?

I ask because right now I'm just starting Delta 2 and I'm beginning to feel it.  This is more or less hot on the heels of the amazing monorail setpiece, a lot of outdoor stuff, and the ultra-spooky first part of Delta 1 (no enemies, lots of atmosphere, disembodied voices - even if it's just "reactor core offline" or "video linkup requested", the cool texturing, etc).  The second part of Delta 1 however felt a little like it was "more of the same, seen it before, been there done that" corridor gunplay, and - while I'll probably continue anyway - I'm not really looking forward to the rest.  I know there are some awesome scenes later on in Delta - the Charles Manson corridors for example - and there's also the BFG, but rightabout now it feels like it's time for something with a bit more variety.

mh:
Woops!  The code is out! :)

gb_remake:

--- Quote from: mh on November 22, 2011, 07:15:26 PM ---Woops!  The code is out! :)

--- End quote ---

Sooo, MH is going to lock himself in a closet with a computer and the DOOM3 source until Xmas.  8)

Think you can hack that Carmack's Reverse back in?  ::)

gb_remake:

--- Quote from: mh on November 22, 2011, 07:09:25 PM ---Doing a Doom 3 re-run at the mo, just getting stoked for the source release.

Interesting question - at some point did the game go downhill for anybody else, and - if so - what was that point?

I ask because right now I'm just starting Delta 2 and I'm beginning to feel it.

--- End quote ---

Yeah, the second part of Delta 1 is the return of the predictable, at least after the no-combat opening. I think both Communications levels are a little lacking, actually, too. And in the monorail, you can't do much; it's like a really long elevator ride (horribly abused level design technique especially in Quake 4).

Personally I enjoy Delta 2 and 3, mainly for the atmosphere and the appearance of Archviles and chaingun commandos (I like both). The part with the offices is also pretty funny, lots of zombies there for chainsaw or shotgun fun. The pacing in Delta3 and the yellowish theme is pretty cool IMO (and the teleport effect + revenants etc. in teleporter rooms). I don't care for the hellknights at the portal (easy if you know how). Then the Hell level - it has its perks.

But yeah, both Alpha and Delta labs have their lengths.

Another point where it starts to drag for me is Site 3. However, the Cavern levels at the end I like a lot, they're long and brutal with many tough enemies around. And Wraiths - I like Wraiths for some reason.

Very long game, and slow movement speed (first thing that I'd mod). Yes, it's lengthy - it would have been better to have a shorter main game and add the rest as branches or something for optional exploration.

I like and respect Doom3, I just don't play it often anymore because of more open-world games like STALKER and Crysis. Compared to these, Doom3's age begins to show. Almost 30 levels of corridor crawling is a little much.

Spiney:
Everything felt a bit too heavy in D3... not enough room too move around, kinda sluggish movement, making it difficult to dodge attacks.
And being hit slows you down significantly because of the screen shakes and such. Weapons also lacked a certain punch.

IMO still the best Doom -- I do think D1 and 2 are viewed through rose tinted glasses a bit too much at times -- I played both after finishing D3.
Z-axis makes maps that much more interesting. I just wish the player was a bit more nimble and it wasn't so much claustrophobic corridors.

Also in terms of production value still very good game. Martian settlements feel like a breathing living world. The unified dynamic lighting also helps in that regard.

Quake 1 is still Id's best game in terms of combat and map feel. Q2 enemies lacked the inventiveness of Q1 and the weapons weren't as fun.
Q3 easily matches Q1 in those regards I think, but of course that's multiplayer.
Rage has great enemies and solid weapons, was a great step up from D3. Gameplay wise reminded me a little of HL2 at times. Animation is amazing.

Actually, I personally found the first maps of D3 to be much more of a drag than the second half of the game. The part where you enter delta and there isn't a living soul anywhere was a nice touch. Also the part where you move around a corner and there's an imp with a strong bright light behind him, just standing there... kind of a WTF moment, but it worked so well, a shame so much of D3 was just grinding through corridors. Also: too dark!

One thing that generally irks me about Id games is the weapon selection.
Super shotgun is essentially a better shotgun, minigun is a better assault rifle. In Quake it didn't really hurt, Q2 it was already annoying me, but in RAGE the AK feels so pointless once you get the Auth rifle, and D3 arsenal is generally identical to Q2. Just a case of the same weapon, just better. You could easily make it one weapon and use alternate firing modes like in Unreal. Or at least diversify the weapon properties a little. I did like the D3 plasma quite a lot though, was a little slow, but it felt powerful somehow.

Ramble ramble...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version