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RMQ Demo 3
mh:
Just to note that we have per-frame bounding boxes with MDLs as well now (r_showbboxes 2 to check them out); not that difficult to implement and they can save some performance in places.
gb_remake:
The buggy flyer was caused by a version switch of Blender from 2.4 to 2.5 IIRC and changes in how Blender does animations. It worked fine before that.
Just need to redo the anims really.
Spiney:
Will the demo be ready for a xmas / newyear release?
ijed:
Yep. We were gonna go for xmas day, but there's some model issues to fix that will take a few more days.
Expect 3 maps at least, plus new monsters, weapons, BSP2 tools, hirez textures, improved engine, and a whole bunch of other features.
We've been busy :)
ijed:
Another delay!
It's the 30th, and I'm tired. And want to be drunk(er).
We beg your patience for a little while longer. I'm sure most of you are having non-Quake related fun around now anyway.
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