Also, an idea: the explosive zombie, if a slow mover, wouldn't have any attack at all - not even exploding. It'd just walk towards you and stand there when close enough. That'd be fun, although we'd have to let the player gently shove them aside.
« Last post by ijed on January 19, 2012, 08:05:31 PM »
I reckon an exploder would have to be the same speed as a normal zombie - if it kills you then it has to be your fault. Also, would provide much hilarity with chain reaction explosions.
I remember Arne drew the exploder in one of his sketches, but I can't find it now. Looked like a giant zit, with legs.
Zombie dogs sounds good actually - I can just picture them getting up after the typical recovery delay to carry on attacking.
« Last post by ijed on January 19, 2012, 08:01:15 PM »
I like that third lava - will get that on the list of to do for ep3 as a whole, I think. Could you do a lavafall version as well?
The name. I think its a stupid thing to find fault with. There's so much to legitimately complain about in an unfinished project, that at least some are trolling. The rest Gnoming.
An anagram would be pretty clever, but like I said to Gb recently - I like the idea that there will be detractors who'll focus on the name. It's misdirection I spose.
And there's no way I'd change the name to appease that menagerie of fairytale fuckwits.
« Last post by mh on January 19, 2012, 07:59:54 PM »
The two-section zombie sounds awesome. I'd like to see that as the gib behaviour for fast zombies actually, where one shot would split them, with them then becoming a regular crawling slow zombie that bites yer ankles (and a pair of legs that kick around but don't do much else).
« Last post by gb_remake on January 19, 2012, 07:46:41 PM »
Fast zombies could have their arms raised while they charge - this would make them immediately identifiable among several monsters. A matching sound would help, too.
Exploding fast zombies that need just one nail or shotgun blast (or just a few pellets) to kill would perhaps work. The explosion could resemble a cloud of gibs and poisonous gas or spores.
I like the flesh golem etc. ideas; the zombie fight in the e1m3rq moat for example is pretty boring and more zombie-like monsters would help spice it up.
and btw, I still like the idea of zombie dogs, RE style. These would also run pretty fast.