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Welcome to the Blood Wiki, an official development wiki of Blood Omnicide. Here you can find info about modifying any aspect of the game.

SVN Change Log

3330 by VorteX

Cumulative patch:
  • Engine: reenabled PNG support (both for textures and screenshots)
  • Game: added devkit/colorprofiles (profiles for working with textures)
  • Game: minor fix of client.dat (raised gloss in dungeon environment)
  • Engine: added support for sRGB textures for PNG and JPEG (by embedding sRGB_IEC61966-2.1 profile). sRGB textures is more friendly to current monitors and have greated precision for dark areas. Since sRGB is a floating point format, it is better to keep original sourcefiles at 16-bit per channel quality. Also note that textures search order is .tga->.png->.jpeg. sRGB gives good resutls for menu graphics and a new textures creation.
  • Game: preliminary ETC2 texture compression support (fast profile), to be used with newest OpenGL 4.3 hardware and OpenGL ES 3 devices
  • RwgTex: support for sRGB DXT compressed textures

3329 by Mean Person

pillars model update.

3328 by Vitor Bolonhesi Gracia

1 files

3327 by Vitor Bolonhesi Gracia

1 files

3326 by VorteX

1 files

3325 by VorteX

11 files

3324 by VorteX

Bugfix & Texture patch:
  • Finished new models/mapobjects/misc/telepod2_1 texture
  • Unbreak sun and moon light
  • Night made 65% brighter
  • Fix cubemap reflections

3323 by Mean Person

1 files

3322 by VorteX

Bugfix/optimisation patch:
  • cleanups on speech QC code
  • removed "quote" type (not used anymore), separated viewport code
  • fixed broken viewport focus points (fixes pillar viewports)
  • fix nearclip on w1m3 eagly eyemap (no longer cut off pillars)
  • fmv maps (act1,act2,act4) are moved to their corresponding maps, so loads faster now
  • fixed bug with 'kain-viewport-comment is started once viewport is already closed' (this happens when kain gets make viewports, so speech are queued).
  • .res.obj - removed # material references (they already stored in geosmetry, added # sound and # class references)
  • w1m3-pillars: added parallax to pillars base, smoothed out the models, added some terrain blending (grass on the bottom)
  • Radiant: fixed "PATCH" stage (again, no longer patches triggers)
  • Hud: fixed empty rune bar after level change, fixed div/0
  • Overhead camera: fix bug with z-interpolation applied at level start/teleportation
  • Environments: some fixes for shadowdir quantization
  • Teleport basement: some works on new model and texture

3321 by VorteX

Resource preloading: allow models preloading. Hush a warning if missing engine land and watersplash sound. Added game/common.res.obj which contains a commonly used resources that should be always loaded.

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