Current News
News Archive
Contest
Links


Doors & Windows
Halls & Pipes
Stairs & Lifts
Ramps & Bridges
Columns/Supports
Strogg Machinery
Lights
Miscellanious


Tech Group
Tunnels
Doors
Windows
Stairs & Lifts
Lights
Bridges
Arches & Supports
Slipgates
Miscellanious


Making Prefabs
Using Prefabs
Submitting Prefabs



No content of this site may be duplicated without written permission.
I'm going to use this section to get you started in your quest in making prefabs. In the near future I hope to add tutorials on how to make different prefab objects from start to finish, but there is much to do at the moment so I'm just going to give youthe basics for the time being. So grab a cup coffee, fire up your editor, and pay attention.
First off I am going to assume that you know a bit about level editing and have somewhat of a grasp on the features of your favorite editor.
Secondly you should be familiar with brushes and entities: What they are and what they do. I will be adding tutorials on some of the tougher entities as well... until then you can check out Rust. There you'll find great tutorials on just about everything you could think of.
Ready? Good... When designing prefabs I usually try to get a clear picture of what I am about to build jotted down on paper or in my head. I also try to choose my textures ahead of time. Choosing the textures ahead of time will help you in a couple of ways. It'll help you get an idea of what shapes your brushes should be and will save you time from going back and forth through your texture browser looking for something that 'fits'. For example if you're making a door you'd pick your door texture and then decide where the seams should go. If you examine the screenshot you'll see I broke the doors along the 'seams' in texture and they open in 3 directions.
Now that you know what textures you're going to use and what you are going to build there's a couple other things that'll help you.
1.) WORSHIP THE GRID!!! The grid is your friend and will help you to be sure everything is aligned properly and proportioned correctly. You should design on at least a 16x16 unit grid for most things. Never go below that unless it absolutely necessary. The higher the grid, the less chance of having to do alot of texture re-alignment. Also always try to snap everything to at least a 2x2 unit grid. This will prevent funky bsp errors and brush seams.
2.) Always build in the center of the world. If you are making a prefab it will help you if you keep the bottom center of your prefab at origin 0,0,0. This will make texturing a breeze as well as make it easier to add the prefab into a level down the road. Obviously if you are building the prefab directly into a level it's probably not going to be located at origin 0,0,0. This rule is for prefabs you are making to save into a database to use over and over or to submit to a site like this one for the rest of the world share.
I know I didn't give you alot of info here but keep checking back as I will be adding specific tutorials on making prefabs in the near future.
If you would like to write a tutorial for this page or have any questions/comments drop me a note.