Current News
News Archive
Contest
Links


Doors & Windows
Halls & Pipes
Stairs & Lifts
Ramps & Bridges
Columns/Supports
Strogg Machinery
Lights
Miscellanious


Tech Group
Tunnels
Doors
Windows
Stairs & Lifts
Lights
Bridges
Arches & Supports
Slipgates
Miscellanious


Making Prefabs
Using Prefabs
Submitting Prefabs



No content of this site may be duplicated without written permission.
Catwalks
A useful set of walkways including a straight piece and a 90 degree corner.
Created by: BuRn311
03/20/98
q2catwalks.zip (4k) -qED .qgp
q2catwalks.zip (5k) -Qoole .qle
q2catwalks.zip (6k) -Worldcraft .ol
Sbridge
Cool suspended bridge fresh in from Sagnor.
Similar to the one seen in Quake2... This one's not a mover but it'll be easy enough to convert it if you want...
Nice job on this one...
Created by: Sagnor
03/08/98
sbridge.zip (3k) -qED .qgp
sbridge.zip (4k) -Qoole .qle
sbridge.zip (8k) -Worldcraft .ol
Azr Bridge 2
A new bridge created by me that's driven by gears. (yes they really work)
This was a challenging item to create. It took some time to get the gears to mesh properly.
The bridge starts in the up (open) position and lowers after being triggered.
2 func_door_rotating entities are used: One for the bridge section and the other for the rotating gear. They move in opposite directions to create the effect of the gears lowering the bridge. (included a trigger_multiple for testing)
Created by:AzrKnight
03/03/98
azr_brg02.zip (4k) -qED .qgp
azr_brg02.zip (4k) -Qoole .qle
azr_brg02.zip (8k) -Worldcraft .ol
Azr Bridge 1
A bridge I made using func_door_rotating entities to lower the two sides.
The bridge spans 592 units when both sides are lowered.
It starts in the up (open) position until lowered by a switch or trigger.
Created by: AzrKnight
02/25/98
azr_brg01.zip (3k) -qED .qgp
azr_brg01.zip (3k) -Qoole .qle
azr_brg01.zip (6k) -Worldcraft .ol