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A Strogg container as seen all over in Quake2.
One side opens up as you approach it. Nice work here.
Created by: EutecTic
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A set of crates for you.(15 in all)
Here's all the crates you'll ever need for your levels. There's even a set of small
crates not shown in the screenshot.
Created by: Ian Halliday
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A nice prefab of a powercore.Warp and light textures used in
blue area in core could be given the func_wall entity for power shutdown
effect. This one is pretty big so make room for it.
Nice job on this one.
Created by: Capp
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A group of 8 switch prefabs:
breaker switch - The blinks red when idle, depresses slightly when the
main "arm" is actuated and blinks green as long as the arm is down. Noises and sparks thrown in.
console button - A console panel with a collapsing keyboard.
forcefield button - A console panel with a collapsing keyboard.
wheel switch - A valve-type rotary switch with an animated texture on
the center hub and modified sound. The speed
of rotation of the wheel was adjusted to syncronize with
the duration of the custom sound.
lever switch - A lever type rotary switch with an animated texture on
the handle part of the arm.
exploding fuse - An "exploding fuse" type switch made from a func_explosive
with a pulsing light effect. The light turns completely off after the fuse blows.
floor switch1 - A floor button with an animated texture.
The edges of the button blink blue when idle and red when pressed.
Similar to Id's design found near the end of the first detention center level (jail1.bsp).
floor switch2 - A floor button with an animated texture.
The edges of the button blink red when idle and blue when pressed.
Similar to Id's design found near the end of the first detention center level (jail1.bsp).
Created by: EutecTic
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Here's a set of rocks for your caves etc...
These are pretty well done. If you've ever tried to make convincing looking
rocks you'll be glad to have these.
Created by: Chemical
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Here's a small group of brushes organized together and textures with the crstal texture.
These are like the crystals you see in the mine levels. Pretty simple but a nice decoration.
Created by: Noel Weer
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A "ceiling conveyor" I made which has a claw carrying a box that travels along
a beam attached to the ceiling.
You can create a endless stream of crates passing by, just add more path_corner entities
and "claws".
I've included a bsp and a map file so you can see how to do it.
Created by: AzrKnight
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A neat prefab that has a claw which when triggered, drops a box, which explodes.
bsp file included so you can check it out.
Created by: Adam Hegge
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A set of 3 gears I made.
gear64 - 64x64x32 units
gear96 - 96x96x32 units
gear128 - 128x128x32 units
I used gear64 in azr_brg02 if you want to see a possible use for them.
Created by: AzrKnight
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A rotating ceiling fan I made. Used vertex editing to shape the blades and grill.
Can be used on a wall or tunnel if rotated. If you rotate it be sure to reset the axis
of rotation.
Also included is a target_speaker entity that makes a fan noise.
Created by: AzrKnight
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Here's that fantastically built domed ceiling by BushBoy.
Built using ALOT of vertex editing and now available for Quake2.
Has a bounding box around it to make insertion into your level easier.
Created by: Matthew "Bushboy" Trow
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This thing is pretty cool...
The two rings rotate in opposite directions around the lighted base.
I'm not sure how you could use it but it is a really cool decoration to say the least.
I feel like holding a contest to see who uses this in the most creative way.
bsp file included so you can see it in action.
Created by: Sagnor
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