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Ideas & Feature Requests
madfox:
HEY ZOMBIE!
Yes, I walked with a zombie.
luizera:
Played e2m1rq again and found these bugs:
-in the tunnel at the beginning, water doesn't appear until you fall into it. Also there are some points where you get stuck.
-the first bridge cutscene doesn't seem right. The camera moves strangely and shows the sky at the end.
-camera is tilted in the cutscene with a platform and two enforcers.
-the fiend inside the box beside engineering door might be stuck.
-there's a room near the end where there're holes in the ground and an ogre inside one of them that is lifted. I fell into one of these holes but the lift didn't move.
-if rinng of shadows and quad are secret areas, then secrets aren't being counted.
Guess that's all folks.
luizera:
--- Quote from: luizera on March 20, 2012, 09:30:21 PM ---Played e2m1rq again and found these bugs:
-in the tunnel at the beginning, water doesn't appear until you fall into it. Also there are some points where you get stuck.
--- End quote ---
Here's a screenshot. There should be water where I was pointing at.
Just notice something else, sometimes enemies are telefraged in the beginning of e2m1rq.
I believe this is an engine limitation, water drops can be seen under water.
In e3m2rq there are two gold keys, the first one should be a silver key.
gb_remake:
Thanks for the feedback! The water drops thing is weird, because in one of my maps these do "end" at the water surface. They probably only work correctly with func_water.
The vanishing water in e2m1rq is known, as far as I remember, but I'm not sure if it was fixed yet.
A re-packaging of the last demo is still on the list for me, perhaps we'll include some fixes.
mh:
The vanishing water has been fixed, but not released yet.
The "sometimes getting stuck" bug has just been identified today and a fix may or may not be forthcoming - we need to discuss this internally (I'll be posting in the private threads about this).
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