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General smack talk

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gb_remake:
turtle map means something where you "turtle" for about a week to produce a map. More elaborate than a speedmap, but not much.

Like tech&turtle in strategy games - lock yourself up in your base and develop something quickly. While speedmaps would be akin to a zergling rush.  ;D

Full singleplayer maps take much longer to finish usually.

ijed:
Yeah, a lot of speedmaps are really turtle maps - I remember reading one explanation saying speedmaps are done in no more than a handful of hours. 

Which means I've never made a real speedmap, only turtlemaps ;)

gb_remake:
My first speedmap was more of a turtlemap (took 6-8 hours), but the more recent Doom-themed one was really made in just 2 or 3 hours. Admittedly I took another hour or so to refine the item placement after that speedmap event failed. It was then released in a later pack.

When you're still new it's hard to make a playable map in 2 hours, no doubt.

Now I feel like making a speedmap.  ::)

BTW, making testmaps for RMQ or other mods is also fun. I made a couple for gnounc, a few for rotating entities, and a lot for RMQ.

digs:
I do speedmap about a week. But it is only a few hours each day. I'm not sure that in 6-8 hours you can make an interesting map. For me, speedmap about week. Turtlemap is more than a week.

ijed:
Last one I did was knights.bsp to test out the clans, before that it was the flayn and boil ones.  They're fun to make, and I experimented quite a bit with lighting and stuff. 

I don't think they could be added to the core game, but maybe we could release a pack of them to go with an in-depth devkit style doc, linked on Gb's blog or something.

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