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RMQ Demo 3

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mh:
Just to note that we have per-frame bounding boxes with MDLs as well now (r_showbboxes 2 to check them out); not that difficult to implement and they can save some performance in places.

gb_remake:
The buggy flyer was caused by a version switch of Blender from 2.4 to 2.5 IIRC and changes in how Blender does animations. It worked fine before that.

Just need to redo the anims really.

Spiney:
Will the demo be ready for a xmas / newyear release?

ijed:
Yep.  We were gonna go for xmas day, but there's some model issues to fix that will take a few more days.

Expect 3 maps at least, plus new monsters, weapons, BSP2 tools, hirez textures, improved engine, and a whole bunch of other features.

We've been busy :)

ijed:
Another delay!

It's the 30th, and I'm tired.  And want to be drunk(er).

We beg your patience for a little while longer.  I'm sure most of you are having non-Quake related fun around now anyway.

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