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Ideas & Feature Requests

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madfox:
HEY ZOMBIE!



Yes, I walked with a zombie.

luizera:
Played e2m1rq again and found these bugs:

-in the tunnel at the beginning, water doesn't appear until you fall into it. Also there are some points where you get stuck.
-the first bridge cutscene doesn't seem right. The camera moves strangely and shows the sky at the end.
-camera is tilted in the cutscene with a platform and two enforcers.
-the fiend inside the box beside engineering door might be stuck.
-there's a room near the end where there're holes in the ground and an ogre inside one of them that is lifted.  I fell into one of these holes but the lift didn't move.
-if rinng of shadows and quad are secret areas, then secrets aren't being counted.

Guess that's all folks. 

luizera:

--- Quote from: luizera on March 20, 2012, 09:30:21 PM ---Played e2m1rq again and found these bugs:

-in the tunnel at the beginning, water doesn't appear until you fall into it. Also there are some points where you get stuck.


--- End quote ---

Here's a screenshot. There should be water where I was pointing at.



Just notice something else, sometimes enemies are telefraged in the beginning of e2m1rq.

I believe this is an engine limitation, water drops can be seen under water.



In e3m2rq there are two gold keys, the first one should be a silver key.

gb_remake:
Thanks for the feedback! The water drops thing is weird, because in one of my maps these do "end" at the water surface. They probably only work correctly with func_water.

The vanishing water in e2m1rq is known, as far as I remember, but I'm not sure if it was fixed yet.

A re-packaging of the last demo is still on the list for me, perhaps we'll include some fixes.

mh:
The vanishing water has been fixed, but not released yet.

The "sometimes getting stuck" bug has just been identified today and a fix may or may not be forthcoming - we need to discuss this internally (I'll be posting in the private threads about this).

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