Public Forums > Feedback & Discussion

RMQ Demo 3

<< < (11/11)

Spiney:
Tried to make an explosion sprite from some (open) source footage (forgot the source atm, i'll quote it later), it's more fireball-like then a rocket explosion.
It was just to try out the process of creation, I packed it into a 512*1024 atlas, the two last frames are blank. Maybe it's useful to RMQ  -- deathknight projectiles?



I'll also do some lava-fall textures later on.

ijed:
There's other magic as well, though we need to figure out a more comprehensive list of spells.  Particles are fine but I can imagine floor-drawn pentagrams, weird glows and lights etc. filling out the effects for the Vores and Wizard boss.

After I'm finished monkeying around with the Zombies I'll be moving on tothe Knights.  The Knights will definitely need some new vfx - not sure what just yet though.

After those I'll be onto the HyperEnforcer - and the shielded variant.  These have been waiting longer than the knights, but are a smaller task.

I'll do some thinking and get the relevant sections of the forum - Knights and Enforcer, fixed up with more detailed descriptions.

Oh, and can't see the image - why not upload it to the server?

gb_remake:
The fireball is a bit too realistic-looking imo, it would work in some modern game but RMQ is comicky, not photorealistic, hence photorealistic explosions don't really fit.

gb_remake:
http://www.rockpapershotgun.com/2012/02/10/valve-drops-mad-beats-on-tf2-adds-a-boombox/




--- Quote ---They’ve released a paid for (£6.99! – too rich for my roots) community item called the “Boston Boom-Bringer“. Whenever the Scout taunts, it’ll play one of four phat beats.
--- End quote ---

Let's strap one of those to the RMQ Enforcer.

Navigation

[0] Message Index

[*] Previous page

Go to full version