Public Forums > Feedback & Discussion

Ideas & Feature Requests

(1/12) > >>

gb_remake:
Wot it says.

Spiney:
Not all enemies in Quake are created equal; gameplay wise I find some inherently more interesting than others.
For example, you could argue that the knight is nothing more than a weak fiend without jumping capability.

The thematic backgrounds are interesting though, I was thinking of possibilities one could go to exploit that further.

The death knight is one of the more sinister enemies, also, he seems to posses a form of dark magic.
Now I was thinking, what if he was a necromancer, he could revive fallen enemies.
He could turn fallen grunts into zombies for instance, or revive his knight brothers.

The latter could be an interesting hook; the regular knights are but his minions.
You could make a special class of knight, for example, that can't take damage untill the death knight is defeated.

Also having an enemy that heals his minions, is interesting, because it creates the need to prioritize targets.
I can also imagine map designs where you could exploit that, you could set the death knight behind bars or on the foot of a mountain so he's difficult to get to.

ijed:
I posted something along the same lines recently in the internal ticket, but dividing the death knight up into various classes and types.

Not quite 'death brigade' but more like various types of brigade with their own hierarchies - raising undead could be one ability of one of these brigades.

Spiney:
Sometimes when I'm dicking around in Q1 sp I turn on god-mode and try to kill enemies by making them attack each other.
Most fun is making the shambler shoot lightning into other enemies.

I thought that could make for a cool boss, a big shambler that charges lightning for a certain time,
and sends waves of enemies behind you, which you need to kill by getting them to line up between you and the Shambler.
Best would be if he had an obvious powering-up stage before shooting, perhaps he would only be vulnerable during this stage...

Another thing I though about, are the lava balls that jump out of the lava. I think those could have some gameplay potential.
Perhaps having some kind of powerful weapon that only works with lavaballs as it's ammo.
It could works as a sort of tractorbeam like weapon that you can use near lava to 'catch' the lavaballs before firing.

Hah, sounds silly enough huh? Just thinking out loud here  :P

mh:
Lava ball monsters. :)

What about a lava ball version of the tarbaby?  Lava baby?

Navigation

[0] Message Index

[#] Next page

Go to full version