Public Forums > Feedback & Discussion

Ideas & Feature Requests

<< < (11/12) > >>

negke:
I just realized Hmap2Bsp2 has integrated -bspinfo and -bsp2prt functionality. Good.

gb_remake:
Bengt once told me that he wasn't happy with the code to bspinfo being open or something like that. I have the source, but under these circumstances it's best to use hmap2 then.

Scrolling mapname and HUD stuff: can you post a screenshot, I'm probably dense but right now I'm puzzled by this  ;)

what HUD?

negke:
I mean the status bar: rmq0000.jpg. (1 April 2012 build)
No idea why the title is displayed twice - there is a secondary (empty) worldspawn entry from Hammer, but I don't think that's the reason. Oh, and please bring back the play time display.

What Hmap2bsp2 lacks, though, is an option to extract an .ent file.

gb_remake:
I see. That's one for MH once he gets back.

(please do note that the main purpose of the RMQ engine is to run RMQ right now, though. )

negke:
Yes. Only reason I used RMQ is because it's a BSP2 level and I ran into a critical clipping error in DirectQ 1.9.0 which prevent further progress.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version