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General smack talk

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digs:
I have already passed. liked the "saint". And a very cool idea with condensation mist

ijed:
It made me think of better ways to control mist, using foglerp... maybe having different heights in the level continually adjusting the colour and/or density.

Might give it a try in e3m4.

Spiney:
hehe, awesome

http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5

ijed:
Nice, thanks for that.  Good Monday morning chillout thing to gawp at.  Cool playing with the options as well.

...can we use it to animate skies...

Spiney:
I wonder, what exactly is a 'turtle map'?
I know what speedmap and chainmap mean...

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