Author Topic: General smack talk  (Read 1213 times)

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Offline digs

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Re: General smack talk
« Reply #90 on: April 06, 2012, 09:08:29 AM »
I have already passed. liked the "saint". And a very cool idea with condensation mist

Offline ijed

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Re: General smack talk
« Reply #91 on: April 06, 2012, 09:28:22 AM »
It made me think of better ways to control mist, using foglerp... maybe having different heights in the level continually adjusting the colour and/or density.

Might give it a try in e3m4.
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Offline Spiney

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Offline ijed

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Re: General smack talk
« Reply #93 on: April 23, 2012, 06:51:45 AM »
Nice, thanks for that.  Good Monday morning chillout thing to gawp at.  Cool playing with the options as well.

...can we use it to animate skies...
« Last Edit: April 23, 2012, 06:53:32 AM by ijed »
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Offline Spiney

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Re: General smack talk
« Reply #94 on: May 30, 2012, 03:16:14 PM »
I wonder, what exactly is a 'turtle map'?
I know what speedmap and chainmap mean...

Offline gb_remake

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Re: General smack talk
« Reply #95 on: May 30, 2012, 03:37:13 PM »
turtle map means something where you "turtle" for about a week to produce a map. More elaborate than a speedmap, but not much.

Like tech&turtle in strategy games - lock yourself up in your base and develop something quickly. While speedmaps would be akin to a zergling rush.  ;D

Full singleplayer maps take much longer to finish usually.
Deyr fé,: deyja fręndur,: deyr sjįlfur iš sama. Eg veit einn: aš aldrei deyr: dómur um daušan hvern.

Offline ijed

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Re: General smack talk
« Reply #96 on: May 30, 2012, 04:08:29 PM »
Yeah, a lot of speedmaps are really turtle maps - I remember reading one explanation saying speedmaps are done in no more than a handful of hours. 

Which means I've never made a real speedmap, only turtlemaps ;)
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Offline gb_remake

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Re: General smack talk
« Reply #97 on: May 30, 2012, 04:27:34 PM »
My first speedmap was more of a turtlemap (took 6-8 hours), but the more recent Doom-themed one was really made in just 2 or 3 hours. Admittedly I took another hour or so to refine the item placement after that speedmap event failed. It was then released in a later pack.

When you're still new it's hard to make a playable map in 2 hours, no doubt.

Now I feel like making a speedmap.  ::)

BTW, making testmaps for RMQ or other mods is also fun. I made a couple for gnounc, a few for rotating entities, and a lot for RMQ.
« Last Edit: May 30, 2012, 04:29:26 PM by gb_remake »
Deyr fé,: deyja fręndur,: deyr sjįlfur iš sama. Eg veit einn: aš aldrei deyr: dómur um daušan hvern.

Offline digs

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Re: General smack talk
« Reply #98 on: May 30, 2012, 08:51:51 PM »
I do speedmap about a week. But it is only a few hours each day. I'm not sure that in 6-8 hours you can make an interesting map. For me, speedmap about week. Turtlemap is more than a week.

Offline ijed

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Re: General smack talk
« Reply #99 on: May 31, 2012, 07:31:23 AM »
Last one I did was knights.bsp to test out the clans, before that it was the flayn and boil ones.  They're fun to make, and I experimented quite a bit with lighting and stuff. 

I don't think they could be added to the core game, but maybe we could release a pack of them to go with an in-depth devkit style doc, linked on Gb's blog or something.
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Offline gb_remake

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Re: General smack talk
« Reply #100 on: June 01, 2012, 06:07:50 PM »
I started linking up the testmaps a while back, but I noticed that making such a pack remotely interesting to play (remove the really crappy/stupid things that were done out of laziness, etc) is quite an undertaking. There is a lot of them.

It would be cool to do this though. Something that can be done bit by bit. Not going overboard with the polish, of course.

A few of our testmaps are genuinely fun to play, armytest comes to mind - that's just insane.  :)
Deyr fé,: deyja fręndur,: deyr sjįlfur iš sama. Eg veit einn: aš aldrei deyr: dómur um daušan hvern.

Offline ijed

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Re: General smack talk
« Reply #101 on: June 01, 2012, 10:45:07 PM »
...let's finish the game first  ;D
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Offline Spiney

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Re: General smack talk
« Reply #102 on: June 02, 2012, 05:10:23 AM »
 ;D

Offline ijed

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Re: General smack talk
« Reply #103 on: June 03, 2012, 01:29:51 PM »
:Z

Done no work on the project for days, wasting all my spare time on The Wrath of the Lamb.

Only 3 more achievements for Platinum! 
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Offline ijed

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Re: General smack talk
« Reply #104 on: June 03, 2012, 05:13:43 PM »
Wagh, sorry guys, I'll be back soon. 

Just so you know, this is a competition between me and Negke - who can platinum first on the Binding of Isaac DLC.

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