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General smack talk
digs:
I have already passed. liked the "saint". And a very cool idea with condensation mist
ijed:
It made me think of better ways to control mist, using foglerp... maybe having different heights in the level continually adjusting the colour and/or density.
Might give it a try in e3m4.
Spiney:
hehe, awesome
http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5
ijed:
Nice, thanks for that. Good Monday morning chillout thing to gawp at. Cool playing with the options as well.
...can we use it to animate skies...
Spiney:
I wonder, what exactly is a 'turtle map'?
I know what speedmap and chainmap mean...
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