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Public Forums => Feedback & Discussion => Topic started by: ijed on June 13, 2012, 08:19:07 AM

Title: Demos, Betas and Mods
Post by: ijed on June 13, 2012, 08:19:07 AM
This is a thread for posting anything interesting you come across, since these links have been getting kind of lost inside the General Smack Talk (http://icculus.org/remakequake/forum/index.php?topic=106.msg2704;topicseen#msg2704) thread.
Title: Re: Demos, Betas and Mods
Post by: ijed on June 13, 2012, 08:23:55 AM
I'll start the ball rolling with a few:

Tigger-ON's 10 year finally finished project, made in the Doom3 engine and based off Quake:

http://endarchy.com/

Here's one that caught my eye a while back but I never tried, a FPS mech game that's just gone open beta:

http://www.playhawken.com/index.php?ref=5F1D72D2

Title: Re: Demos, Betas and Mods
Post by: Spiney on June 13, 2012, 01:22:04 PM
http://7dfps.org/

7 Day FPS Challenge, basically a bunch of devs try to make as best a FPS as they can in 7 days
Title: Re: Demos, Betas and Mods
Post by: gb_remake on June 13, 2012, 01:25:01 PM
I wonder how good an FPS you can make in 7 days.

I think in the 7 Day Roguelike events, they had to code them from scratch - this here is completely different since they can basically use existing tech & tools and probably also existing assets. It's more like a cooking challenge really.
Title: Re: Demos, Betas and Mods
Post by: Spiney on June 13, 2012, 01:44:12 PM
Yeah, I think the idea here isn't really making something as complete as possible.
More to use the time limit to experiment with exotic mechanics and try to push the boundaries of what an FPS can be...

Funny how they got George Broussard in the video... explaining how to finish a game  :P
Title: Re: Demos, Betas and Mods
Post by: ijed on June 13, 2012, 02:44:50 PM
Here's another, a realism mod featuring the staple enemy of most games:

http://dayzmod.com/