Author Topic: RMQ Demo 3  (Read 1327 times)

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Offline mh

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Re: RMQ Demo 3
« Reply #15 on: December 16, 2011, 06:57:18 AM »
Just to note that we have per-frame bounding boxes with MDLs as well now (r_showbboxes 2 to check them out); not that difficult to implement and they can save some performance in places.
It would take an eternity to reach the earth and even when you reached the destination, you wouldn't actually hit the ground. You'd be going so fast you'd just go through and out the other side.

Offline gb_remake

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Re: RMQ Demo 3
« Reply #16 on: December 16, 2011, 10:06:03 AM »
The buggy flyer was caused by a version switch of Blender from 2.4 to 2.5 IIRC and changes in how Blender does animations. It worked fine before that.

Just need to redo the anims really.
Deyr fé,: deyja fręndur,: deyr sjįlfur iš sama. Eg veit einn: aš aldrei deyr: dómur um daušan hvern.

Offline Spiney

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Re: RMQ Demo 3
« Reply #17 on: December 23, 2011, 08:38:27 AM »
Will the demo be ready for a xmas / newyear release?

Offline ijed

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Re: RMQ Demo 3
« Reply #18 on: December 23, 2011, 08:57:17 AM »
Yep.  We were gonna go for xmas day, but there's some model issues to fix that will take a few more days.

Expect 3 maps at least, plus new monsters, weapons, BSP2 tools, hirez textures, improved engine, and a whole bunch of other features.

We've been busy :)
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Offline ijed

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Re: RMQ Demo 3
« Reply #19 on: December 30, 2011, 07:36:01 PM »
Another delay!

It's the 30th, and I'm tired.  And want to be drunk(er).

We beg your patience for a little while longer.  I'm sure most of you are having non-Quake related fun around now anyway.
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Offline Spiney

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Re: RMQ Demo 3
« Reply #20 on: December 30, 2011, 10:27:06 PM »
Haha I totally understand  ;D

Offline peg

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Re: RMQ Demo 3
« Reply #21 on: December 31, 2011, 06:37:03 AM »
Releasing around holiday-time was never very realistic IMHO ;)

Offline ijed

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Re: RMQ Demo 3
« Reply #22 on: January 03, 2012, 04:52:29 PM »
Ok, we seem to have settled on a release date - Ricky's map was at 73% vis and counting at last check, I've got a few different meshes and sounds to fix and we're good.

So in order to have a stress free life 'this weekend' is the new date, you lucky people.

So get ready to tear yourselves away from the Steam purchases and enjoy 4 (!) new RMQ levels.  This release will also include a full devkit, with the tools for BSP2 and the various sources for everything as well.
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Offline Spiney

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Re: RMQ Demo 3
« Reply #23 on: January 04, 2012, 08:09:02 AM »
What's the average vis time for a full vis, on a RMQ map? :O

Offline RickyT23

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Re: RMQ Demo 3
« Reply #24 on: January 04, 2012, 08:14:35 AM »
Dunno but mine took 13 hours and 30 minutes in the end :)  Louis's maps probably vis in much less time.

Offline ijed

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Re: RMQ Demo 3
« Reply #25 on: January 04, 2012, 08:55:13 AM »
Mine are less than an hour on a dual core laptop, on a decent quad machine around 10-20 minutes.

It helps that I just add boxes together... although there is the the occasional:


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Offline RickyT23

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Re: RMQ Demo 3
« Reply #26 on: January 06, 2012, 08:30:11 PM »
Release? Release! Release! Release! :D

Offline ijed

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Re: RMQ Demo 3
« Reply #27 on: January 07, 2012, 08:23:16 AM »
Ok, ok!
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Offline ijed

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Re: RMQ Demo 3
« Reply #28 on: January 07, 2012, 11:32:13 AM »
The demo is uploading, and will most likely finish when I'm not here.

Look at my spot on ZOMG CENSORSHIP

And when its finished a remakequake_winter_2011.zip should appear...
« Last Edit: January 08, 2012, 03:55:53 PM by gb_remake »
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Offline Spiney

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Re: RMQ Demo 3
« Reply #29 on: January 07, 2012, 04:41:43 PM »
Hurry up!  >:(

 ;D