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Public Forums => Feedback & Discussion => Topic started by: gb_remake on October 06, 2011, 02:58:52 AM

Title: General smack talk
Post by: gb_remake on October 06, 2011, 02:58:52 AM
Talk about games you like, or post pics of your kids, pets, models (not the Cindy Crawford type), maps, and whatever else you want.

 ;D
Title: Re: General smack talk
Post by: gb_remake on October 13, 2011, 09:37:24 AM
Almost done playing Stalker:SOC. I regret saying bad things about this earlier, it's actually a pretty cool game. Apart from the bugs.

I'm in the Pripyat level now, and it feels a bit too much like Call of Duty at times - it got a bit linear and reminescent of WW2 cliche, but we'll see. The middle portion of the game is pretty cool though, nice environments and OK story. I hooked up with Freedom and had to kill most of the Duty guys in the game as a result. Next time I might a) install some mods and b) either stay neutral or befriend Duty.

Looks like I'll replay it.

Many of the optional quests are pretty boring though - go there and get X, then come back. Hmm.
Title: Re: General smack talk
Post by: Chip on October 13, 2011, 03:40:33 PM
I finished it a long time ago, after I played hours and hours of multiplayer. Multiplayer was fun.
Title: Re: General smack talk
Post by: mh on November 10, 2011, 08:32:39 PM
11/11/11 - that insalubrious beat combo of some repute are playing in my city.

Yeah, I've been MIA for a while; RL sucks sometimes. :(
Title: Re: General smack talk
Post by: gb_remake on November 11, 2011, 01:18:02 AM
RL doesn't stand a chance against you, MH ;-)
Title: Re: General smack talk
Post by: mh on November 22, 2011, 07:09:25 PM
Doing a Doom 3 re-run at the mo, just getting stoked for the source release.

Interesting question - at some point did the game go downhill for anybody else, and - if so - what was that point?

I ask because right now I'm just starting Delta 2 and I'm beginning to feel it.  This is more or less hot on the heels of the amazing monorail setpiece, a lot of outdoor stuff, and the ultra-spooky first part of Delta 1 (no enemies, lots of atmosphere, disembodied voices - even if it's just "reactor core offline" or "video linkup requested", the cool texturing, etc).  The second part of Delta 1 however felt a little like it was "more of the same, seen it before, been there done that" corridor gunplay, and - while I'll probably continue anyway - I'm not really looking forward to the rest.  I know there are some awesome scenes later on in Delta - the Charles Manson corridors for example - and there's also the BFG, but rightabout now it feels like it's time for something with a bit more variety.
Title: Re: General smack talk
Post by: mh on November 22, 2011, 07:15:26 PM
Woops!  The code is out! :)
Title: Re: General smack talk
Post by: gb_remake on November 23, 2011, 04:41:42 AM
Woops!  The code is out! :)

Sooo, MH is going to lock himself in a closet with a computer and the DOOM3 source until Xmas.  8)

Think you can hack that Carmack's Reverse back in?  ::)
Title: Re: General smack talk
Post by: gb_remake on November 24, 2011, 04:49:44 AM
Doing a Doom 3 re-run at the mo, just getting stoked for the source release.

Interesting question - at some point did the game go downhill for anybody else, and - if so - what was that point?

I ask because right now I'm just starting Delta 2 and I'm beginning to feel it.

Yeah, the second part of Delta 1 is the return of the predictable, at least after the no-combat opening. I think both Communications levels are a little lacking, actually, too. And in the monorail, you can't do much; it's like a really long elevator ride (horribly abused level design technique especially in Quake 4).

Personally I enjoy Delta 2 and 3, mainly for the atmosphere and the appearance of Archviles and chaingun commandos (I like both). The part with the offices is also pretty funny, lots of zombies there for chainsaw or shotgun fun. The pacing in Delta3 and the yellowish theme is pretty cool IMO (and the teleport effect + revenants etc. in teleporter rooms). I don't care for the hellknights at the portal (easy if you know how). Then the Hell level - it has its perks.

But yeah, both Alpha and Delta labs have their lengths.

Another point where it starts to drag for me is Site 3. However, the Cavern levels at the end I like a lot, they're long and brutal with many tough enemies around. And Wraiths - I like Wraiths for some reason.

Very long game, and slow movement speed (first thing that I'd mod). Yes, it's lengthy - it would have been better to have a shorter main game and add the rest as branches or something for optional exploration.

I like and respect Doom3, I just don't play it often anymore because of more open-world games like STALKER and Crysis. Compared to these, Doom3's age begins to show. Almost 30 levels of corridor crawling is a little much.
Title: Re: General smack talk
Post by: Spiney on November 26, 2011, 03:55:51 PM
Everything felt a bit too heavy in D3... not enough room too move around, kinda sluggish movement, making it difficult to dodge attacks.
And being hit slows you down significantly because of the screen shakes and such. Weapons also lacked a certain punch.

IMO still the best Doom -- I do think D1 and 2 are viewed through rose tinted glasses a bit too much at times -- I played both after finishing D3.
Z-axis makes maps that much more interesting. I just wish the player was a bit more nimble and it wasn't so much claustrophobic corridors.

Also in terms of production value still very good game. Martian settlements feel like a breathing living world. The unified dynamic lighting also helps in that regard.

Quake 1 is still Id's best game in terms of combat and map feel. Q2 enemies lacked the inventiveness of Q1 and the weapons weren't as fun.
Q3 easily matches Q1 in those regards I think, but of course that's multiplayer.
Rage has great enemies and solid weapons, was a great step up from D3. Gameplay wise reminded me a little of HL2 at times. Animation is amazing.

Actually, I personally found the first maps of D3 to be much more of a drag than the second half of the game. The part where you enter delta and there isn't a living soul anywhere was a nice touch. Also the part where you move around a corner and there's an imp with a strong bright light behind him, just standing there... kind of a WTF moment, but it worked so well, a shame so much of D3 was just grinding through corridors. Also: too dark!

One thing that generally irks me about Id games is the weapon selection.
Super shotgun is essentially a better shotgun, minigun is a better assault rifle. In Quake it didn't really hurt, Q2 it was already annoying me, but in RAGE the AK feels so pointless once you get the Auth rifle, and D3 arsenal is generally identical to Q2. Just a case of the same weapon, just better. You could easily make it one weapon and use alternate firing modes like in Unreal. Or at least diversify the weapon properties a little. I did like the D3 plasma quite a lot though, was a little slow, but it felt powerful somehow.

Ramble ramble...
Title: Re: General smack talk
Post by: gb_remake on November 26, 2011, 06:31:32 PM
Agreed about Doom3 production value. Game feels like quality work.

I got Stalker: Call of Pripyat recently - couldn't resist picking it up at the ridiculous bargain price it's going for. ShoC was such an uber-awesome game, I thought CoP couldn't be that much worse...

Turns out CoP is very different in some key aspects; everything to do with anomalies and artifacts is different. Actually I like it better - anomalies are now concentrated in unique "anomaly fields" and there are handheld detectors to locate artifacts. The other thing is that killing mutants is now completely pointless since they don't drop anything - not sure I like that. The default attitude of anyone (except mutants and Monolith!) is now Neutral - a bit weird that Bandits aren't "bad guys" anymore. It's more of an RPG in general, but at the same time combat got a lot tougher. Right now (2/3 of the way through) I like the game a lot, but I wonder how replayable it is since unlike ShoC you can't simply go on a killing spree and sell the loot - it is very quest-oriented (think "less random encounters") and the number of quests is finite. We'll see how much sense the freeplay makes.

Anyway, Stalker: Call of Pripyat is a worthy game, even though it can't top the first game in the series when it comes to story and immersion. In some ways, it is probably better even if it doesn't have that aura of utter exceptional awesomeness that ShoC had. It is good that the two games are rather different; this way it's a new experience instead of just a rehash and a good and worthy sequel.

Guess I'll have to buy "Clear Sky" as well then. I heard overwhelmingly negative things about that, but how bad can it be? It's a STALKER game.
Title: Re: General smack talk
Post by: Spiney on November 26, 2011, 07:51:11 PM
I've played Shadows Of Chernobyl and Call of Pripyat back to back. Started Clear Sky, but haven't played much since.
Not because it's bad, I'm only at the beginning, but had enough Stalker for a while at the moment.

Really magnificent, special games. I really enjoy the hunter-gatherer sandbox aspect of it. It's the kind of game I wish big studios would pay more attention to.
Make sure to instal the 'Stalker complete' mods, they improve the games on several aspects, also gets rid of a lot of bugs.

Might play through again when I get a new gpu sometime next year.
Engine performance is kind of sluggish on higher settings for me. I feel like it should run a bit more smoothly then it does.
Title: Re: General smack talk
Post by: gb_remake on November 27, 2011, 05:13:32 AM
I run it on Static Lighting because of that. The levels are huge and detailed, so it's excused for running slow...

Special games, yeah. It's more open and more anarchistic than Crysis for example. More RPG, too.
Title: Re: General smack talk
Post by: gb_remake on December 01, 2011, 12:33:06 PM
Any of you guys have farcebook?
Title: Re: General smack talk
Post by: ijed on December 01, 2011, 12:36:05 PM
Never!
Title: Re: General smack talk
Post by: gb_remake on December 01, 2011, 12:51:24 PM
's what I said, too, but it's the only way to get an update on some people...

it would be cool to read actually interesting stuff on there instead of "I fed my hamster! (13 likes)"
Title: Re: General smack talk
Post by: RickyT23 on December 01, 2011, 01:20:33 PM
Heh - I know what you mean.  I have Facebook.  Richard J Trowbridge, Penrith, Cumbria.  Add me, cause there are a lot of Jonas Nicholaisen's on the FB.
Title: Re: General smack talk
Post by: gb_remake on December 01, 2011, 01:35:08 PM
Yeah, you wouldn't believe it - I think the name is pretty rare even in Denmark, but apparently they all call their kids Jonas. Stupid. I'm on as Jacques Natla from Finland, actually.
Title: Re: General smack talk
Post by: RickyT23 on December 01, 2011, 01:42:08 PM
Er  - which is your real name, and aren't you in Germany?  I typed in "Jonas Nicholaisen", and there were a bunch of them, like atleast ten or something.  Surprisingly enough there are at least three Richard Trowbridge's on there also.  One of which I 'befriended' just because I could.
Title: Re: General smack talk
Post by: gb_remake on December 01, 2011, 01:51:40 PM
Haha :)

Nicolaisen is my real name, and yeah, I live in Germany but the name is Danish. I picked Koskenkorva because of the vodka. My brother is on as Mopsi Dick, my dad apparently is from Ducktown, Tennessee.

I have no interest in putting all my life on fb like many others do, I only joined to keep tabs on my family (which mostly failed). I do think most of fb is spam, actually - meaningless drivel.
Title: Re: General smack talk
Post by: gb_remake on December 13, 2011, 04:47:24 AM
Windows users; how do you keep your system malware free? I have to reinstall for the second time within 6 months because I was hit by a worm (Ukash). It's easy to zero the partition and reinstall, but I'd like to save the effort in the future. I am already using the auto-update stuff, the firewall AND a cloud-based antivirus app and use an auto-updated Firefox for browsing. I do not use any filesharing or cracking related shit. And this stuff STILL gets through.

I must have gotten this latest pest by web browsing (drive-by infection), since this XP system is only ever used for gaming and the occasional web surfing. And I'm tempted to restrict that to "DVD-installed games only".

Grrr.
Title: Re: General smack talk
Post by: mh on December 13, 2011, 05:55:21 AM
Firefox with adblock plus, automatic updates, firewall, Microsoft Security Essentials, and a whole heap of not installing crap freeware.  I'm on Windows 7 though so I'd guess the additional security and protection in that OS is also helping.
Title: Re: General smack talk
Post by: ijed on December 13, 2011, 06:56:38 AM
Yeah, 7 helps.  I'd recommend BitDefender as well - never had anything get through it.

Be careful of animated gifs, and don't install free stuff without virus checking it - I know that sounds obvious, but I remember when everyone was telling me to check out that DM game we took a few ideas from (can't remember the name) and when I checked it it turned out to have a whole suite of adware bundled inside... no thanks.
Title: Re: General smack talk
Post by: RickyT23 on December 13, 2011, 12:43:08 PM
What MH said.  Microsoft Security Essentials and updates.  I'm using Chrome though.  Which is great!  When it's not occasionally freezing. Restarting Chrome fixes that though.  But yeah - Firefox at work always seemed fine.  I just prefer the chrome UI.
Title: Re: General smack talk
Post by: Spiney on December 13, 2011, 07:09:54 PM
Using Windows7 with one 'Admin' account which I rarely use, and one regular account with UAC set to highest security level.
This means every time you install something, or move files in system directories, UAC will lock up your system and ask for your Admin password.
A lot of people find that annoying and disable it, but that's really the single biggest security risk you can take.
If you use other OS such as OSX or Linux this is the usual way of doing things.

I also run startup monitor.
http://www.mlin.net/StartupMonitor.shtml

I browse using Chrome and Adblock, and I use MS security essentials which meshes nicely and is unobtrusive.
I do not use MSN, it attracts all kinds of crap, you can use an alternative such as Pidgin if you want to avoid using it.
I also remove useless software from time to time, rather than letting it bloat up.

I'm pretty happy with Win7, way more secure than XP, in my experience.
Title: Re: General smack talk
Post by: mh on December 13, 2011, 07:31:24 PM
UAC is really no worse than sudo when you think about it; serves the exact same purpose in more or less the exact same way.
Title: Re: General smack talk
Post by: gb_remake on December 13, 2011, 09:25:57 PM
Thanks for the pointers, I'm pretty inexperienced with Windows when it comes down to it - have been using Linux for any serious work for over 10 years. I just don't know what half of the running Win XP processes are doing, while I have a very good idea about the same things on any Linux system :-)

Yeah, sudo is very common in Linux as are restricted user accounts obviously.

I didn't even know about Microsoft Security Essentials, for instance. Will install that next time.

The upside of the downtime was that I got STALKER running under Wine like a champ. Runs better than under Windows. That means my need for Windows is once again reduced to Crysis level editing.
Title: Re: General smack talk
Post by: ijed on December 30, 2011, 03:01:36 PM
All of you, watch this:

http://www.youtube.com/watch?v=8FpigqfcvlM
Title: Re: General smack talk
Post by: ijed on December 30, 2011, 03:07:47 PM
Something I reminded myself about whilst writing the readme for the winter 2011 demo -

http://www.youtube.com/watch?v=8FpigqfcvlM
Title: Re: General smack talk
Post by: gb_remake on January 09, 2012, 11:29:24 AM
good video. I guess you should basically use common sense when making games.

I just saw this image at rockpapershotgun;

(http://www.rockpapershotgun.com/images/12/jan/hawk.jpg)

Why is the typical video game character today looking like a school dropout who joined the army because it was the easy thing to do?

I mean, look at his face. Look at his hair. Look at his half-naked caveman body. Imagine someone like this in real life, without the armour. Umm, yeah. This guy is cliche all over.

Here are some I like better.

(http://media.giantbomb.com/uploads/12/121572/1820549-degtyarov_super.png)

Major Degtyarev from Call of Pripyat.

(http://i2.listal.com/image/2331201/500full.jpg)

Bill from L4D.

(http://www.cosplayisland.co.uk/files/images/SarahKerrigan_SC2_DevCine1_0.jpg)

Sarah Kerrigan from Starcraft 2.

(http://media.giantbomb.com/uploads/0/6131/190973-gordon1_large.jpg)

Mr. Freeman.

(http://dualshockers.com/wp-content/uploads/2010/12/lara-croft.jpg)

Young Lara.

(http://pcmedia.ign.com/pc/image/article/899/899523/far-cry-2-20080818054538119_640w.jpg)

Qarbani Singh from Far Cry 2.

Character design is hard, it seems.
Title: Re: General smack talk
Post by: RickyT23 on January 09, 2012, 01:18:49 PM
Did you ever play Metro 2033 Jonas?

It was a very on-the-rails game, with too many QTE's, but the characters we're very very good.  You really felt like they are people, if you know what I mean.

http://scrawlfx.com/gallery/albums/metro-2033/december-23-2009/Metro-2033_2009_12-23-09_04.jpg

http://img502.imageshack.us/img502/8425/metro203320111012153413.jpg

This is Bourbon, he spends quite a bit of time with you in the earlier stages of the game:

http://images.wikia.com/metro2033/images/3/3b/Bourbon.jpg
Title: Re: General smack talk
Post by: gb_remake on January 09, 2012, 01:27:27 PM
Not yet played it, I only know it was done by some of the people who did the first STALKER game.
Title: Re: General smack talk
Post by: gb_remake on January 10, 2012, 09:13:04 AM
http://slapmap.wordpress.com/

look at this guy's quake stuff, pretty cool
Title: Re: General smack talk
Post by: gb_remake on January 12, 2012, 02:33:51 PM
http://www.akimbocomics.com/comic/2012-01-04-Eat_Shit_And_Die_202.jpg

So true.
Title: Re: General smack talk
Post by: ijed on January 12, 2012, 02:54:19 PM
Possibly.  But I bet that guy was originally smoking a joint and then they changed it to a cigarette  ;D
Title: Re: General smack talk
Post by: gb_remake on January 12, 2012, 03:08:21 PM
Haha! Yes, that would make sense  8)
Title: Re: General smack talk
Post by: gb_remake on January 20, 2012, 05:56:22 PM
http://channel9.msdn.com/achievements/visualstudio

Achievements for coding, is this some kind of joke?
Title: Re: General smack talk
Post by: mh on January 20, 2012, 07:08:15 PM
That's exactly the kind of insane crap that MS marketing people love.  I've met some of those people (I even went to school with someone who became one) and believe me - they don't live on the same planet as the rest of us.
Title: Re: General smack talk
Post by: gb_remake on January 20, 2012, 11:52:18 PM
Hmm, maybe someone could add achievements to Radiant.  ???
Title: Re: General smack talk
Post by: gb_remake on January 21, 2012, 10:57:58 PM
I have much updated and improved the KDITD page.

http://kneedeepinthedoomed.wordpress.com/

As for our icculus page, unless you guys want a design involving lots of eyecandy that basically does the same thing, I suggest to simply forward the visitor to KDITD. I think that can be done.

Because what else would you want on there that KDITD doesn't already do?

If we ever do a dedicated icculus rmq page, I'd suggest using simple HTML by the way, so one doesn't need to use a specific web editor. Those tend to produce spaghetti code.
Title: Re: General smack talk
Post by: ijed on January 21, 2012, 11:25:23 PM
I'm fine with how things stand on KDITD - we can run with that as our official face.
Title: Re: General smack talk
Post by: gb_remake on January 21, 2012, 11:58:54 PM
The Radiant tutorial should eventually be moved over to my blog, too - so the RMQ page consists of the news, About, Downloads, and Mapping Guide.
Title: Re: General smack talk
Post by: ijed on January 22, 2012, 05:46:32 AM
Hm, maybe an upgrade for mapping guide could be included for the spring milestone.
Title: Re: General smack talk
Post by: Spiney on January 24, 2012, 12:29:17 PM
Hehe, i think this blog is kinda cool
http://mapstalgia.tumblr.com/
Title: Re: General smack talk
Post by: gb_remake on January 24, 2012, 12:52:47 PM
Hehe, i think this blog is kinda cool
http://mapstalgia.tumblr.com/

Indeed. And Tony Hawk's Pro Skater rocked... I played the second THPS game to death. Such cool levels, and IT HAD A LEVEL EDITOR, too.  <3

And it had music from Rage Against The Machine and other bands like that. I remember doing crazy tricks to "Guerilla Radio".

http://www.youtube.com/watch?v=g76HLHzobDc

Still one of my favourite bands. Fuck the system, and all that. Oh wait, that was SOAD.
Title: Re: General smack talk
Post by: ijed on January 24, 2012, 01:27:07 PM
I played the third one until I could a basically unlimited score in the airport level.  Great game.
Title: Re: General smack talk
Post by: gb_remake on January 24, 2012, 01:32:07 PM
Hah, I remember the airport level as well. Played 2 more than 3 though.
Title: Re: General smack talk
Post by: RickyT23 on January 26, 2012, 11:07:07 PM
OMG - 4:00am - going to bed.  My college assignment to build minesweeper gets released next week.  Got carried away and almost finished it in three days (!).  They'll make a coder of me yet....

Pretty crude Win32 console app.  Uses almost entirely if statements (no else), for loops and 2D arrays.

I take no responsibility if your computer blows up etc, though I would be thrilled if anyone has the time to comment or advise etc.

http://rickyt23.com/files/arrayGameV4.zip     (27KB)

The cpp file can be built as-is with Visual Studio Express 2010 free edition.  And probably any other half decent, er, program.
Title: Re: General smack talk
Post by: gb_remake on January 30, 2012, 05:21:07 AM
FTE now supports BSP2 and thus can play RMQ maps again.

http://www.fteqw.com/
Title: Re: General smack talk
Post by: mh on January 30, 2012, 11:02:59 AM
FTE now supports BSP2 and thus can play RMQ maps again.

http://www.fteqw.com/

Awesome.  8)

Must bring it on in DirectQ too.
Title: Re: General smack talk
Post by: digs on January 30, 2012, 02:26:52 PM
I noticed such a thing. FGD and DEF are not updated synchronously. For example, FGD has zombomb, and DEF is not. Nobody thought about what to do synchronization FGD and DEF?
Title: Re: General smack talk
Post by: gb_remake on January 30, 2012, 02:48:51 PM
It is true unfortunately. Someone needs to sit down and update both  :-\
Title: Re: General smack talk
Post by: ijed on January 30, 2012, 05:04:30 PM
Ah, well, we tend to update whichever doc we individually use.  I don't have radiant installed for example and know little about its formats. 

I can learn though - the def just uses the info section in the qc?
Title: Re: General smack talk
Post by: gb_remake on January 30, 2012, 05:58:24 PM
Yeah.
Title: Re: General smack talk
Post by: Spiney on February 10, 2012, 03:06:24 PM
http://youtu.be/T3s-J0ajccg

Artsy UDK map, kinda like it  8)
Title: Re: General smack talk
Post by: gb_remake on February 10, 2012, 07:40:50 PM
Very nice! Reminds me a bit of Tomb Raider, stepping through some doorway and seeing something even more impressive than what came before.

Something about scale and proportions and symmetry.
Title: Re: General smack talk
Post by: gb_remake on February 13, 2012, 05:05:14 PM
Does anyone here have experience with Dark Radiant? As you might know, I do Doom 3 mapping on the side. I have to say, it is incredibly buggy for me :-/ too bad, I had hoped for a good D3 editing solution on Linux.
Title: Re: General smack talk
Post by: gb_remake on February 17, 2012, 03:28:33 PM
During one of my journeys around the remotely Quake-related parts of the web and IRC, I collected bits of info on the fate and current status of the BSP map editor.

Here's the history so far:

Yahn Bernier originally wrote the BSP editor. He was hired by Valve in the late 90s. I talked to Yahn recently and was privately given source code of BSP version 87b.

Yahn passed on the code to several people. One of these was Ben, who goes by the nick Sort and according to Lord Havoc was active in the Quakeworld community. Ben did many improvements to Yahn's code and also ran the website bspquakeeditor.com. Ben was pretty hard to track down, but Lord Havoc eventually dug up a working email address in an IRC log. Ben kindly passed on the source of BSP version 96d to me.

Ben also gave the code to other people. One of them is ViciouZ, a member of the Paintball 2 community. ViciouZ made a couple improvements upon Ben's source. Lord Havoc helped me to get in contact with ViciouZ via Paintball 2 developer jitspoe. ViciouZ also gave me the source of his improved version, cbsp 2.7, and referred me to yet another guy who works on paintball 2 Clan OTB's version of the editor, T3RRORI5T. I'm right now trying to contact him.

There is a loose plan by ViciouZ and me to start a repo for the BSP editor and maintain it.

I now have practically the latest source, except for Clan OTB's version. I'd like to eventually get this ported to Linux, for example.

Anyway it looks like we have another open source Quake level editor coming.

In other news, I spoke to Netradiant maintainer DivVerent about layer support. He came up with a possible way to implement it using group nesting and func_group, which wouldn't require any changes to the map format and no external files (unlike what DarkRadiant does). Div has put this on the TODO list of Netradiant.
Title: Re: General smack talk
Post by: peg on February 17, 2012, 04:19:25 PM
Wow, nice bit of tracking there! ;)
Title: Re: General smack talk
Post by: gb_remake on February 17, 2012, 04:48:14 PM
Yeah, I kinda enjoy doing this.

I have spoken to T3RROR15T via IRC. It looks like he added some status bar changes and paintball-specific menu items etc. to the editor. That's not a large amount of changes, but noteworthy and useful to the paintball 2 community.

ViciouZ did an update on the window display mode among other things.

Atm the editor isn't under *any* license but has a history of being passed on from one guy to another. This is why I'm not uploading the source yet, I'm waiting on Yahn's input on this question.

Bottom line is, several generations of the BSP editor source are available, including 87b, 96d, cbsp 2.7 and the Clan OTB version, and most of the people involved answer their emails or frequent IRC channels.
Title: Re: General smack talk
Post by: ijed on February 17, 2012, 07:43:49 PM
Excellent - I'll adopt it.
Title: Re: General smack talk
Post by: Chip on February 18, 2012, 03:24:27 AM
I want to adopt it, too. I've been looking for this for ages.  ;D

UPDATE:

Tried compiling the source using Code::Blocks. Lots of errors, even with all libraries and dependencies (hopefully) properly linked. Also, latest DirectX SDK (June 2010) installed, even if the source pointed to June 2005. Any help?
Title: Re: General smack talk
Post by: gb_remake on March 09, 2012, 08:32:34 AM
(http://www.simonoc.com/images/design/maps_q3/indust9a.jpg)

http://www.simonoc.com/images/design/maps_q3/indust9b.jpg

Man, Sock is really taking no prisoners. Soooo pretty.
Title: Re: General smack talk
Post by: ijed on March 09, 2012, 04:53:43 PM
Yeah, Sock turns out consistently nice looking stuff, that plays well also.
Title: Re: General smack talk
Post by: ijed on March 10, 2012, 02:27:45 PM
C'mon Valve, you're already milking my bank account on a monthly basis - don't you want a bigger cut?  Or do you just want to do things properly?  Damn you and your 'get it right' policy.

http://arstechnica.com/gaming/news/2012/03/valve-on-steam-box-rumors-long-way-from-shipping-any-sort-of-hardware.ars

Confusing back-talk aside, I'd buy a Steam Box from them.  Even if it turned out to be a cardboard box full of steam. 
Title: Re: General smack talk
Post by: Spiney on March 11, 2012, 09:10:31 AM
Was looking through my artwork folder, I tend to save the cool stuff I come by online.
Thinking about how some it it could fit in into the Quake universe, these would be mostly base though.

Ashley Wood has a lot of world war 1 influenced drawings, but mixed in with robots. It's kind of steampunk, but just outside the victorian era.
I usually refer to it as dieselpunk, although it might not be quite fit for that category.
http://www.ashleywoodartist.com/

There's also these awesome figurines of those robots.
Along with the color palette it's got that semi-cartoony 'chunkyness' to it that I find in Quake and other Id games.

(http://desmond.imageshack.us/Himg10/scaled.php?server=10&filename=revealrobots.jpg&res=medium)
(http://www.milcomics.com/spa/item/resource/ART02451/mrfrosty-1.jpg)

I believe Rubicon 2 had some vaguely similar robots in it.

Another one is Tatsuyuki Tanaka, he does these steampunkish drawings in somewhat of a Quake style color palette.
http://gallery.digik.net/gallery/474/

No real use to this, apart from inspiration sharing  ;D
Title: Re: General smack talk
Post by: ijed on March 11, 2012, 12:44:31 PM
Like em :)

Title: Re: General smack talk
Post by: gb_remake on March 11, 2012, 02:24:22 PM
I like them. The headless chaingunner could fit into Quake (the Quake world according to some), after all chainguns are an old staple in id games. I'm not sure why original Quake had no chaingun or at least supernailgun enemies. Probably because the original concept was more fantasylike and the scifi militaristic stuff was stuck on at the last moment. The supernailgun in Quake also was 100% accurate which for an enemy would have been out of line I guess. After all, nail ogres were also removed.

Quoth had the Edie which worked OK, but a dedicated new model would be in order IMO. The fact it is headless is very Quake to me.

The 50s style robot is cool, and much more kinky than Rubicon's. Great idea putting the backpacks on there, actually. Very world war like, reminescent of a Tiger tank in the colouring and the bulkiness.

Also, the chaingunner reminds me of the crude, rusty cyborgness of Quake 2.
Title: Re: General smack talk
Post by: ijed on March 11, 2012, 03:13:12 PM
Maybe we could even replace the (crappy) hyper enforcer model with something like that... or remove that spawnflag altogether in favour of a new enemy type - the security droid.

Don't hold me to any of that though :)
Title: Re: General smack talk
Post by: Spiney on March 11, 2012, 05:24:39 PM
How about a grunt commandeering a tank of some sort.
Perhaps have an armored enemy that has localized damage, so he's much more vulnerable when hit from behind,
combined with somewhat slow turning speed.
Title: Re: General smack talk
Post by: madfox on March 11, 2012, 07:05:07 PM
That WorldWar Robot holds a familiar weapon.
Combine it with a Q2 grunt and it becomes a heavy Mr. biG.

(http://members.home.nl/gimli/biG.gif)
Title: Re: General smack talk
Post by: ijed on March 11, 2012, 07:37:12 PM
I forgot about that guy!
Title: Re: General smack talk
Post by: gb_remake on March 13, 2012, 06:03:36 AM
I semi-regularly notice on the Internet this morbid fascination Americans have with everything German.

On forums I frequent, some guys like to appear all smart by using german words in, shall we say, creative ways (zeitgeist!!). Some bits and snippets about perceived German oddities also surface (everyone knows that the Germans want to rule the world by some evil scheme, and that cuddly chancellor Merkel is just a diversion, right). Here's a new entry in the LOL! German cliches series:

(http://www.rockpapershotgun.com/images/12/feb/custom.jpg)

Awesome.  ;D Gertrud is not to be messed with!

Oh and, no one of that age is called Gertrud anymore. Nor Hans, nor Karl. It is anachronistic. It's all "Jennifer!!!" and "Patrick!" now. Not to mention "Jaqueline".  ::)

edit; and let's not forget the infamous "Keviiiiiin!", that one is horrible.
Title: Re: General smack talk
Post by: ijed on March 13, 2012, 07:28:19 AM
Can't say I've noticed the racial epithets much, but then again I don't play online much.
Title: Re: General smack talk
Post by: mh on March 13, 2012, 08:34:49 AM
I must be getting old - I thought it started and ended with sausages and beer.  8)
Title: Re: General smack talk
Post by: gb_remake on March 13, 2012, 10:47:20 AM
Beer, yeah. Sausages, only in Dark Germany.

Title: Re: General smack talk
Post by: mh on March 15, 2012, 06:38:36 PM
Second night out.  Of 4.  I can't even remember the last time I did 4 in a row; even right now it's feeling like I'm just being held together by beer, but it's fun.  Sometimes RL gives you really good gifts.  (I get to go to Vimy Ridge with my lady in 2 weeks time; that's gonna be awesome!)

Title: Re: General smack talk
Post by: mh on March 15, 2012, 07:50:51 PM
Beer, yeah. Sausages, only in Dark Germany.

I did eat frankfurters when I was in Frankfurt 4 years ago.  But you kind of have to do that.  (And I did it a second time when I was coming back from Jordan and really really really really just WANTED a sausage).

I just noticed "race: 1" in that shot you posted - oooof.  Intentional?  Dunno.  But all the same - ooooof.  Nasty.
Title: Re: General smack talk
Post by: gb_remake on March 16, 2012, 06:59:46 AM
Yeah, I also noticed that. That's an oops on the part of the devs IMO.

It was more the name and the depiction though, in the context of apparently a war game.

Believe me, I frequent some boards on the internet where there's a large percentage of, shall we say, patriotic Americans, who love to use the German language when they want to look smart. Only their entire knowledge about all things German (and probably all things European) seems 50-100 years out of date. Which leads to the assumption that Germans are blonde, are called Karl or Hans or Gertrude, and want to rule ze world (hence the gloomy look).

It makes me cringe.

We don't eat that type of sausage up here, personally I'm vegetarian anyway, but I like fish sandwitches and I do make exceptions for them. Just thinking of it makes me want to have one. Mmm. I really should.

Oh, I notice you said Frankfurters - yeah, aren't those pretty much eaten anywhere? I was thinking of the nasty kind of sausage such as this:

http://upload.wikimedia.org/wikipedia/commons/5/50/Wei%C3%9Fwurst_mit_Laugenbrezel_und_Senf.jpg

That stuff is horrible.
Title: Re: General smack talk
Post by: ijed on March 16, 2012, 07:02:21 AM
I just had Burger King, with a piece of chocolate pie.  Lovely.   8)

Title: Re: General smack talk
Post by: gb_remake on March 16, 2012, 07:09:08 AM
There's a Burger King around the corner from here, but every time I check them they don't have much for vegetarians. McDonald's is even worse, they put meat on their salads even. Last time I saw it, anyway.  I sometimes, rarely, eat their fish fillet which is pretty nasty as well, but what can you do.

I've recently taken to buy from one of the pizza stands instead of McD. It's cheaper, tastes better, and they have veggie pizza. Win-win in my book.
Title: Re: General smack talk
Post by: ijed on March 16, 2012, 07:34:12 AM
Yeah, out here its almost impossible to buy a salad without meat in it - got a couple of vegetarian coworkers who struggle with the same problems.
Title: Re: General smack talk
Post by: gb_remake on March 16, 2012, 08:16:39 AM
Falafel is a vegetarian alternative, if there's a kebab shop or something nearby. I've also seen veggie kebab, it's kebab without the meat (ironically). Fish works as well, but not all vegetarians eat fish. Plus the good old veggie pizza.

With most fast food outfits, though, one is out of luck unless one wants to eat the large fries and not much else  :( onion rings maybe...
Title: Re: General smack talk
Post by: mh on March 16, 2012, 07:32:05 PM
I'm a huge pizza fan. :)  Food of the gods so far as I'm concerned.  I've a great place just across the street from work which is always full of Italian tourists - a good sign!

Favourite pizza-related moment was actually in Berlin - I got a taste for spinach and eggplant in Turkey (they do amazing pancakes there), so I saw a veggie pizza with spinach and eggplant on the menu.  I'm not a vegetarian but I've no objection to taking a vegetarian option if it takes my fancy, or if I'm with a vegetarian at the time who is uncomfortable if someone orders meat, and so thinking that the price seemed good, and thinking that it would be a regular nine-incher, I (like a fool) ordered one.  Cue a 20-odd inch pizza which I really struggled through, but I'm proud that I did finish it.

It's "vant to rule ze vorld", by the way.  ;) 8)
Title: Re: General smack talk
Post by: mh on March 17, 2012, 07:53:42 PM
My RL distractions are ended.  Recovery time then I get to pick things up again.

Saw this young lady playing live tonight.

http://www.youtube.com/watch?v=8J7CkjRNch4
Title: Re: General smack talk
Post by: gb_remake on March 18, 2012, 05:55:53 AM
nice. sounds very british.
Title: Re: General smack talk
Post by: luizera on March 20, 2012, 10:31:12 AM
Falafel is a vegetarian alternative, if there's a kebab shop or something nearby. I've also seen veggie kebab, it's kebab without the meat (ironically). Fish works as well, but not all vegetarians eat fish. Plus the good old veggie pizza.

With most fast food outfits, though, one is out of luck unless one wants to eat the large fries and not much else  :( onion rings maybe...

I'm also vegetarian. I'm going to backpack through central Europe in June and was kinda worried about my meals. Good to know there are some cheap options. Will definitively have a vegetarian kebab if I find one hahahha.
Title: Re: General smack talk
Post by: gb_remake on March 20, 2012, 10:38:59 AM
Most larger train stations etc. will have food stands with vegetarian options. If you travel by foot though, it depends. Are you going to camp? If so, unfortunately camping in the wilderness is not allowed in some central European countries, but is in Sweden and Norway iirc.
Title: Re: General smack talk
Post by: luizera on March 20, 2012, 01:38:54 PM
No camping. I'm staying in hostels and travelling by bus, mostly. I think only in Italy I'll have to take trains.
Title: Re: General smack talk
Post by: ijed on April 06, 2012, 06:16:38 AM
So, anyone play CZG or Scampie's new maps yet?

I want to hide in a cave somewhere with a couple of beers and play through uninterrupted.  Hopefully I can manage that this weekend.
Title: Re: General smack talk
Post by: digs on April 06, 2012, 09:08:29 AM
I have already passed. liked the "saint". And a very cool idea with condensation mist
Title: Re: General smack talk
Post by: ijed on April 06, 2012, 09:28:22 AM
It made me think of better ways to control mist, using foglerp... maybe having different heights in the level continually adjusting the colour and/or density.

Might give it a try in e3m4.
Title: Re: General smack talk
Post by: Spiney on April 23, 2012, 06:14:05 AM
hehe, awesome

http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5
Title: Re: General smack talk
Post by: ijed on April 23, 2012, 06:51:45 AM
Nice, thanks for that.  Good Monday morning chillout thing to gawp at.  Cool playing with the options as well.

...can we use it to animate skies...
Title: Re: General smack talk
Post by: Spiney on May 30, 2012, 03:16:14 PM
I wonder, what exactly is a 'turtle map'?
I know what speedmap and chainmap mean...
Title: Re: General smack talk
Post by: gb_remake on May 30, 2012, 03:37:13 PM
turtle map means something where you "turtle" for about a week to produce a map. More elaborate than a speedmap, but not much.

Like tech&turtle in strategy games - lock yourself up in your base and develop something quickly. While speedmaps would be akin to a zergling rush.  ;D

Full singleplayer maps take much longer to finish usually.
Title: Re: General smack talk
Post by: ijed on May 30, 2012, 04:08:29 PM
Yeah, a lot of speedmaps are really turtle maps - I remember reading one explanation saying speedmaps are done in no more than a handful of hours. 

Which means I've never made a real speedmap, only turtlemaps ;)
Title: Re: General smack talk
Post by: gb_remake on May 30, 2012, 04:27:34 PM
My first speedmap was more of a turtlemap (took 6-8 hours), but the more recent Doom-themed one was really made in just 2 or 3 hours. Admittedly I took another hour or so to refine the item placement after that speedmap event failed. It was then released in a later pack.

When you're still new it's hard to make a playable map in 2 hours, no doubt.

Now I feel like making a speedmap.  ::)

BTW, making testmaps for RMQ or other mods is also fun. I made a couple for gnounc, a few for rotating entities, and a lot for RMQ.
Title: Re: General smack talk
Post by: digs on May 30, 2012, 08:51:51 PM
I do speedmap about a week. But it is only a few hours each day. I'm not sure that in 6-8 hours you can make an interesting map. For me, speedmap about week. Turtlemap is more than a week.
Title: Re: General smack talk
Post by: ijed on May 31, 2012, 07:31:23 AM
Last one I did was knights.bsp to test out the clans, before that it was the flayn and boil ones.  They're fun to make, and I experimented quite a bit with lighting and stuff. 

I don't think they could be added to the core game, but maybe we could release a pack of them to go with an in-depth devkit style doc, linked on Gb's blog or something.
Title: Re: General smack talk
Post by: gb_remake on June 01, 2012, 06:07:50 PM
I started linking up the testmaps a while back, but I noticed that making such a pack remotely interesting to play (remove the really crappy/stupid things that were done out of laziness, etc) is quite an undertaking. There is a lot of them.

It would be cool to do this though. Something that can be done bit by bit. Not going overboard with the polish, of course.

A few of our testmaps are genuinely fun to play, armytest comes to mind - that's just insane.  :)
Title: Re: General smack talk
Post by: ijed on June 01, 2012, 10:45:07 PM
...let's finish the game first  ;D
Title: Re: General smack talk
Post by: Spiney on June 02, 2012, 05:10:23 AM
 ;D
Title: Re: General smack talk
Post by: ijed on June 03, 2012, 01:29:51 PM
:Z

Done no work on the project for days, wasting all my spare time on The Wrath of the Lamb.

Only 3 more achievements for Platinum! 
Title: Re: General smack talk
Post by: ijed on June 03, 2012, 05:13:43 PM
Wagh, sorry guys, I'll be back soon. 

Just so you know, this is a competition between me and Negke - who can platinum first on the Binding of Isaac DLC.

Title: Re: General smack talk
Post by: Tio Púrpura on June 05, 2012, 03:52:05 AM
Well,

Quote from: Edmund McMillen
there will be more to getting platinum god very soon for all the hardcore fans out there, hold tight, content update comming in a week or 2.

8)
Title: Re: General smack talk
Post by: ijed on June 05, 2012, 01:42:49 PM
Yeah, there's a missing achievement right now, and I 'm missing a ton of items to collect.
Title: Re: General smack talk
Post by: Spiney on June 08, 2012, 12:43:14 PM
Public Domain Lovecraft Audiobooks

http://www.booksshouldbefree.com/book/collected-public-domain-works-of-h-p-lovecraft
mirror: http://librivox.org/collected-public-domain-works-of-h-p-lovecraft/
Title: Re: General smack talk
Post by: ijed on June 08, 2012, 03:19:53 PM
Thanks for those.
Title: Re: General smack talk
Post by: gb_remake on June 12, 2012, 03:21:44 AM
http://endarchy.com/

Quote
Hard to believe but true, Endarchy is finally finished. You can in fact download Endarchy, unzip it and play from start to finish.

In case that was not enough you even have a choice of download locations to pick from. OK, that is not too exciting :]

Endarchy plays as a mod of Doom 3, so you will need a full copy of Doom 3 to play. Be sure to have a fully patched version too.
Title: Re: General smack talk
Post by: ijed on June 12, 2012, 06:08:13 AM
Looks good - in fact reminds me of Sock's Q3 maps.

Seems difficult to find out about the project though, no write up or team roster - apart from Tigger-ON.  Although him being involved is a big enough pedigree.

Spose I'll have to play it to find out :)

Ok, its desribed as "Quake based", but shows D3 enemies in the shots..
Title: Re: General smack talk
Post by: Tio Púrpura on June 16, 2012, 06:14:52 AM
ijed: http://edmundm.com/post/25197398961/some-epic-shit-incoming-for-the-wrath-of-the-lamb
Title: Re: General smack talk
Post by: Chip on June 16, 2012, 01:24:41 PM
Well, as it seems to be a general offtopic thread, I'd like to post a help request. I opened a thread on Inside3D - http://forums.inside3d.com/viewtopic.php?f=13&t=4901.

If anyone here finds some spare time and helps me, I'd be really happy. It's not urgent.

Files are here - http://www.quakewiki.net/stuff/gb/