Author Topic: A Simple Guide to the Theory of Level Design  (Read 209 times)

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Offline ijed

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A Simple Guide to the Theory of Level Design
« on: November 27, 2011, 03:39:46 PM »
This is a document I mentioned to a few people a while back.  I'm working with lots of different designers now, from fresh starters to veterans, all of who have different skill grades. 

I wrote this in order to standardize some things and get everyone on the same page.  It's nothing new - many books on the same subject are more complete and clear, this is more of a pamphlet than anything.

If you've got time then give it a look and a think, there's a lot that won't apply to mod developers, but maybe even that can give you guys a window into what the industry constraints are.

It's in a windows format - if a more open one is requested I can look into it.

Finally, this shouldn't need to be said but there are those out there who'll twist this into something else if they can.  This is an opinion piece and doesn't represent any official line from my company.  It also shouldn't be taken to mean anything at all about the company I currently work in. 

Additionally, those who would excise some parts of the document and claim it as their own or not supply credit should remember that this is a non profit effort, made only to try and help those starting out with games development.  So its misuse or theft is setting everyone else back.  Some people won't care about that, and those are the people who'll never get anywhere - you don't want to be one of them.

It's also a work in progress - I'd love to hear feedback and am open to comments and questions.

http://www.4shared.com/file/ezw94mL_/a_simple_guide_to_the_theory_o.html
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Offline peg

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Re: A Simple Guide to the Theory of Level Design
« Reply #1 on: January 07, 2012, 10:45:12 AM »
Just read about half of it, good stuff for sure! Will keep it at hand whenever I got time to start one of my own mapping endeavors again ;)

Thanks!

Offline ijed

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Re: A Simple Guide to the Theory of Level Design
« Reply #2 on: January 07, 2012, 10:53:50 AM »
Thanks.  I think the second half is mostly axe grinding...
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Offline peg

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Re: A Simple Guide to the Theory of Level Design
« Reply #3 on: January 15, 2012, 08:42:20 AM »
DOOM Post-Mortem 2011 With John Romero & Tom Hall

Just throwing this out there for those who find this sort of stuff interesting ;)

Offline ijed

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Re: A Simple Guide to the Theory of Level Design
« Reply #4 on: June 03, 2012, 08:44:59 PM »
Just re-read this.  God, it's simple-minded. 

Not having a V2 is going to torture me.  By contract I'm allowed to write, so we'll see where this particular fever dream goes.
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