Author Topic: Ideas & Feature Requests  (Read 655 times)

0 Members and 1 Guest are viewing this topic.

Offline gnounc

  • RMQ Contributors
  • Newbie
  • *
  • Posts: 20
Re: Ideas & Feature Requests
« Reply #45 on: May 08, 2012, 11:11:09 PM »
I lek vu'r much.

Damn Spiney, he let you in yesterday and you've got 29 posts already lol.

Offline gb_remake

  • Veteran
  • ***
  • Posts: 815
Re: Ideas & Feature Requests
« Reply #46 on: May 08, 2012, 11:46:19 PM »
Spiney posted on the public forum for a while.

We'd need input from MH about this idea, when he's back from what he's currently busy with. From his blog, it seems he's doing crazy stuff with DirectQ atm.  ;)
Deyr fé,: deyja fręndur,: deyr sjįlfur iš sama. Eg veit einn: aš aldrei deyr: dómur um daušan hvern.

Offline Spiney

  • RMQ Contributors
  • Member
  • *
  • Posts: 70
Re: Ideas & Feature Requests
« Reply #47 on: May 09, 2012, 07:04:28 AM »
I lek vu'r much.

Damn Spiney, he let you in yesterday and you've got 29 posts already lol.

Ewww!

Offline ijed

  • Main Offender
  • Administrator
  • Veteran
  • *
  • Posts: 746
Re: Ideas & Feature Requests
« Reply #48 on: May 09, 2012, 07:08:42 AM »
Oh yeah, welcome aboard :)
EPIC CLUSTERFUCK!

Offline negke

  • Newbie
  • *
  • Posts: 6
Re: Ideas & Feature Requests
« Reply #49 on: May 20, 2012, 03:33:10 AM »
Is it possible to add BSP2 support to the Bspinfo tool? Currently, there's no way to display the bsp data of a BSP2 file and, for example, generate a prt file.

Engine: The scrolling map title in the hud looks very weird in maps with long names, because it exceeds the boundaries of the hud by far. The actual hud is displayed in the center of the screen (transparent borders on the sides), but the text scrolls on almost the entire screen width.

Offline negke

  • Newbie
  • *
  • Posts: 6
Re: Ideas & Feature Requests
« Reply #50 on: May 20, 2012, 03:48:56 AM »
I just realized Hmap2Bsp2 has integrated -bspinfo and -bsp2prt functionality. Good.
« Last Edit: May 20, 2012, 03:52:13 AM by negke »

Offline gb_remake

  • Veteran
  • ***
  • Posts: 815
Re: Ideas & Feature Requests
« Reply #51 on: May 20, 2012, 09:53:10 AM »
Bengt once told me that he wasn't happy with the code to bspinfo being open or something like that. I have the source, but under these circumstances it's best to use hmap2 then.

Scrolling mapname and HUD stuff: can you post a screenshot, I'm probably dense but right now I'm puzzled by this  ;)

what HUD?
Deyr fé,: deyja fręndur,: deyr sjįlfur iš sama. Eg veit einn: aš aldrei deyr: dómur um daušan hvern.

Offline negke

  • Newbie
  • *
  • Posts: 6
Re: Ideas & Feature Requests
« Reply #52 on: May 20, 2012, 12:24:32 PM »
I mean the status bar: rmq0000.jpg. (1 April 2012 build)
No idea why the title is displayed twice - there is a secondary (empty) worldspawn entry from Hammer, but I don't think that's the reason. Oh, and please bring back the play time display.

What Hmap2bsp2 lacks, though, is an option to extract an .ent file.
« Last Edit: May 20, 2012, 12:27:13 PM by negke »

Offline gb_remake

  • Veteran
  • ***
  • Posts: 815
Re: Ideas & Feature Requests
« Reply #53 on: May 20, 2012, 12:57:57 PM »
I see. That's one for MH once he gets back.

(please do note that the main purpose of the RMQ engine is to run RMQ right now, though. )
Deyr fé,: deyja fręndur,: deyr sjįlfur iš sama. Eg veit einn: aš aldrei deyr: dómur um daušan hvern.

Offline negke

  • Newbie
  • *
  • Posts: 6
Re: Ideas & Feature Requests
« Reply #54 on: May 20, 2012, 01:32:15 PM »
Yes. Only reason I used RMQ is because it's a BSP2 level and I ran into a critical clipping error in DirectQ 1.9.0 which prevent further progress.

Offline gb_remake

  • Veteran
  • ***
  • Posts: 815
Re: Ideas & Feature Requests
« Reply #55 on: May 20, 2012, 01:47:58 PM »
Hm, does it perhaps work in FTE?
Deyr fé,: deyja fręndur,: deyr sjįlfur iš sama. Eg veit einn: aš aldrei deyr: dómur um daušan hvern.