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Posted by negke [82.83.34.67] on 2006/10/16 23:46:58

Stagnation again. Only two SP maps this time: A 1024³ map by generic and a theme map by neg!ke.
Screenshots:
http://speedq1.leveldesign.org/ima...
http://speedq1.leveldesign.org/ima...
Download:
http://speedq1.leveldesign.org/fil...
Edit from moderator: Go map everyone!

Woot
#1 posted by Spirit [80.171.85.146] on 2006/10/17 02:03:43
Generic: Beautiful looking. The "keep all 4 buttons pressed" switch was damn annoying though. Everytime I felt from the upper levels I had to press them again and I felt about 3 times. One time when doing the slope jump badly, then being stopped by a scrag that was teleported in my way doing the same jump later, then fighting the shambler. D'oh!
Neg!ke: Erm, cute... Very hard, I succeeded on the second try though. The vores were fun, I love mid-air shoots. Reminded me of that "hopping shambler" map I once made. The building was very tight and therefore very hard to fight in.
The theme was too hard for me, sorry.
Generics In 26 Secs.
#2 posted by lodis [85.226.5.233] on 2006/10/17 03:33:29
I liked everything about generics map tbh, the buttonpressing, slopejumps etc.
Neg!kes was...cute.
http://hem.bredband.net/b211256/de...
#3 posted by Trinca [85.88.130.59] on 2006/10/17 03:34:32
nice pack! generic piss me of a litle becouse of those 4 bottons :\ errrrrrrr fight was very easy even on hard after the demon start!
negke oh wel strange map! :) when i´ve got to the cat back didn´t saw the entrance and jump to rocket :\ is easy... so i kill the vores and finish? :\ errr 18 kills
thks for some cool moments of fun!
Neg!ke's Map
#4 posted by DaZ [194.247.242.109] on 2006/10/17 04:13:00
ROFL! :D
Great idea for a theme, got some cool results too :)
#5 posted by gone [213.170.89.98] on 2006/10/17 04:19:17
come to IRC - bring speedmapping back online, like it used to be
Neg!ke
#6 posted by Zwiffle [69.210.33.159] on 2006/10/17 08:31:59
Eek what a horrible, disgusting monster of cuteness that is. Kawaii!!!
Neg!ke
#7 posted by golden_boy [89.27.252.6] on 2006/10/17 10:49:11
gets another medal.
the cat map is cool. reminds me of some Tomb Raider map where you must enter a giant cat. the whole level is built around it.
I think is is "Temple of the Cat" (TR1 Gold.) You walk out on the cat's tongue and then the game ends.
It's All About The Eyes ^_^
#8 posted by negke [82.82.179.190] on 2006/10/17 13:45:59
the buttons in generic's map were a nice twist, although keeping all of them pressed could have been harder (less wait?). the large windows looked good in the otherwise dark room.
more monsters for fallers! ;)
I Have To Be Honest
#9 posted by inertia [134.53.176.37] on 2006/10/17 16:02:51
Before I looked the url, I assumed than made the cat map :)
Two Bees Or Not Two Bees...
#10 posted by generic [71.1.3.70] on 2006/10/17 18:02:17
Neg!ke's map was fun as always - although I'm getting a little tired of always running from spawns ;) I *love* the sadistic humor and gameplay touches (vore/skeet shooting anyone?) he always manages to bring to the Quake table :)
I'm glad you guys liked mine! :D I tried not to make the buttons too difficult, wait-wise, in case some of you kept falling off the platforms ;) Lodis certainly had no problems -- awesome demo, BTW!
I'll try to fix up this little cutie for next time:
http://img300.imageshack.us/img300...
EVERYONE GO MAP!!!
The Snail...
#11 posted by than [221.244.26.90] on 2006/10/17 20:52:25
looks fucking sweet :)
er, will play this weeks speedmaps later when I get them home. Going to get connected at home again soon :)
#12 posted by Ankh [212.121.135.226] on 2006/10/18 00:51:19
Both maps are fine.
Neg!ke:
Everyone says it is a cat. But I was thinking that is a mouse all the time. The flying vores were funny. And the "architecture" was also nice.
Generic:
A liked your map a lot. I didn't find the 4 buttons + jumping that hard. I liked the possibility to provoke monster infight and that you could reach the exit without killing any monsters. The map looked nice also.
Nice Work
#13 posted by efdat [217.184.228.246] on 2006/10/18 01:11:31
liked both maps. neg|ke's was quite hard though. you could have used a monochromatic sky to avoid the ugly quake-big-sky-mirror-effect. funny vores! generic: did you use all 1024Â³ space? didn't feel like it.
Efdat...
#14 posted by generic [71.1.0.147] on 2006/10/18 05:25:48
Yep. Only the ceiling was outside of the 1024^3 area -- but that was okay according to Neg!ke's specifications.
Sure, I could have probably filled it up more but 1024^3 is a lot of real estate to work with ;) Plus, I didn't want to delay the map release any more than I already had :)
Map Screenshots
#15 posted by R.P.G. [65.188.147.21] on 2006/10/18 06:44:13
generic's looks like a pretty nice map.
neg!ke's looks, well, funky.
Good Theme
#16 posted by bear [80.217.113.37] on 2006/10/21 05:01:06
reminds em of sm17...
Lol Bear
#17 posted by negke [82.83.36.124] on 2006/11/02 00:56:47
indeed. nice one btw.

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