Func_Msgboard: How Do I Get Multiple Textures Into Yeti3d World Editor?

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Posted by bmnb123 [137.48.69.147] on 2005/02/06 15:19:53

Hi
I know this isn't exactly a game question but there aren't any yeti3d forums or fan pages and I can't get a hold of the author using email. Anyway my question is on the yeti3d world editor.
When I use the import texture set it only allows me to select on .jpg texture to import then it puts it in row #0 it will not allow me to import any other textures for rows #1 - etc. If I try to load another texture it overrides my current texture and once again puts it in row #0. My theory is I some how convert my .jpg textures into one file making them a texture set. I am not sure how to do this. Any ideas how I can do this?
Thanks for your time
Jason Rivard

Argh
#1 posted by Lunaran [68.51.209.251] on 2005/02/06 17:45:28
We have a sticky thread at the top of the page called "Mapping Help." You're supposed to post questions about mapping in it.
Below that is a bit labelled "Discussion Threads." It's only for threads that prompt some kind of discussion, like, on a topic other than what's wrong with your editor.
And what the fuck is Yeti3D?
Okay
#2 posted by metlslime [66.135.131.134] on 2005/02/06 19:40:49
i'm not going to close this thread, but please ask this sort of thing in the mapping help thread from now on.
As for yeti3d: The Yeti3D engine is a highly refined CUBE style engine for low end processors without 3D graphics hardware.
http://www.theteahouse.com.au/gba/
Were You Get Yeti3d Editor?
#3 posted by francesco [82.48.101.62] on 2005/11/25 09:53:47
were you get yeti3d editor?

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