
Last Screenshot
#1 posted by Mike Woodham [87.127.250.2] on 2009/05/05 14:52:52
Looks like a great cave system - my kind of thing. Not that I play this Sauer... game, but it looks good.

Inconsistent Screenies Though
#2 posted by
nitin [124.168.97.239] on 2009/05/05 14:55:57
lots of different mappers contributing I'm guessing, quality looks to vary quite a bit.

Wow
#3 posted by
DaZ [80.41.135.208] on 2009/05/05 17:57:20
this is the successor to the cube engine right? Its come a long way!
<3 Cube
#4 posted by Jaromir83 [87.249.134.180] on 2009/05/27 22:08:46
I must say some of the shots look good (some are weak though, I'd publish what looks good only). what is the Cube engine? is it Q3 based?

Jaromir:
#5 posted by
metlslime [173.11.92.50] on 2009/05/28 03:17:53
Cube was a new engine coded from scratch by Aardappel. Sauerbraten is the sequel, which used Cube as a codebase (I think) and replaced/overhauled various sections of the code.
In addition to being written from scratch, the Cube/Sauerbraten code is pretty dramatically different from quake3 in terms of how it does pretty much everything. The world is an octree (or quadtree in Cube), visibility is done using some crazy occlusion method (or raycasting in Cube), etc.

And In-game Editing
#6 posted by nitin.at.work [203.202.43.53] on 2009/05/28 09:21:00
or was that cube only?

No
#7 posted by
Spirit [213.39.174.189] on 2009/05/28 09:25:02
Sauerbraten too and it's a lot of fun.

You
#8 posted by clone [74.10.198.130] on 2009/06/16 18:31:40
ugzillarance