 To Start With
#1 posted by ijed [190.22.107.85] on 2011/10/06 00:05:41
It's not fair on Rage that The Binding came out at the same time.
#2 posted by mh [86.47.167.91] on 2011/10/06 02:05:07
Someone should "borrow" those monster models for a Quake mod!
 A Bit
#3 posted by ijed [200.73.66.2] on 2011/10/06 17:21:27
Too disturbing for Quake :)
The four horsemen are already on stained glass windows, making them Quake mini-bosses would be cool.
#4 posted by gb [46.142.26.77] on 2011/10/06 17:39:15
Nah, too Hexenish.
 Not
#5 posted by ijed [200.73.66.2] on 2011/10/06 17:59:41
Thinking ring-wriath but more stylized like in TBoI.
So maybe four ogre bosses, like that one from the mexx series could be War - a berserk ogre, basically, but in a small space with lots more health.
...or four Shamblers...
 4 Shamblers
#6 posted by ijed [200.73.66.2] on 2011/10/06 19:51:31
War: Melee only,does berserker charges like a bull that knock the player around.
Pestilence: Regular shambler, but when killed splits into two smaller, faster versions that cause less damage. Each subsequent version also splits.
Famine: No melee but drains player's blood by proximity. Constant Blinking, teleporting around the place and launching multiple lightning attacks.
Death: Lightning strikes cause persistent black spheres which cause constant damage to anyone touching them.
 Err
#7 posted by JPL [82.234.167.238] on 2011/10/06 20:58:18
Those 4 are not Shamblers, they are the horsemen of Apocalypse... though...
 That's The Point
#8 posted by ijed [200.73.66.2] on 2011/10/06 23:51:20
The 4 Shamblers of the apocalypse!
Mom is beating the crap out of me - I beat her pretty quickly a few times, the last 3-4 times she's killed me when her bar's at less than a 1/4 each time.
The little adds keep on scraping at my health and the game slows down completely...
 Dunno
#9 posted by negke [89.204.153.130] on 2011/10/07 00:45:47
I never died in any of the Mom battles. The monster she spawns can be either ignored or taken care of if necessary in-between the stomps. Many times they are killed by the stomps - try to stay in the center of the room and spam the eyes.
In the Mom's Heart battle you can put a bomb there that will damage her and destroy the new monsters right as they spawn.
What I find more challenging than finishing the game now is trying to play through the levels without getting hit. Except for the basement I always managed to screw it up somehow, even in runs that looked most promising at first (having good stats + shovel and all).
Good hilarity sometimes.. well, annoying fuckups. Like when I deperately needed a key earlier and hit the slotmachines. Three dollars but no key. Eventually I got one somewhere and rushed towards the room with the door, only to accidentally waste the key on a padlock right behind an entrance.
mh: Definitely. They would make for some badass Quake monsters. Not only or necessarily the bosses, but the regular enemies, too.
#10 posted by gb [46.142.35.55] on 2011/10/07 11:03:38
Orphans
 Good Advice
#11 posted by ijed [190.22.34.5] on 2011/10/08 02:57:26
I was sticking to the corners.
3 completions now, not long to go...
RMQ has had work done on it btw - it's sat on another HD.
 Isaac
#12 posted by stevenaaus [114.73.75.16] on 2011/10/08 09:08:12
I think it's coming to Linux too. Holy crapper - another decent Linux game. 8P
 You Know You Can Shoot The Leg Too, Right?
#13 posted by negke [89.204.137.166] on 2011/10/08 09:57:58
For anyone wondering about the difficulty in this game, it's brutal and uncompromising at first, but the longer you play and the more items you unlock, the easier it becomes. I'm surprised Bal hasn't 100%ed it yet, though.
I'm still missing some 8-10 items. Trying to beat the game with ??? now, which is a very tough challenge and even more luck-based (he only has blue hearts). And damn that Super Meat Boy achievement...
ijed, try Cain or Judas. They are good for regular runs.
#14 posted by gb [46.142.56.236] on 2011/10/08 11:54:50
Linux? Wow. I might actually have to get it.
What a shock.
 Everything Is Terrible!
#15 posted by ijed [186.107.145.33] on 2011/10/09 23:35:23
 Womb
#16 posted by ijed [186.107.145.33] on 2011/10/10 00:13:09
Rocks that give stuff look exactly the same as others by the way, although their appearance seems to have the same frequency as the blue rocks in other levels.
 Argh
#17 posted by ijed [190.22.100.151] on 2011/10/10 02:14:39
Dr Fetus + Meatboy are not a good combination.
The silly little fucker keeps kicking my bombs back at me...
#18 posted by stevenaaus [42.241.42.5] on 2011/10/10 08:08:08
> Everything Is Terrible!
Is that bad ? I saw the demo - looks a little like Robotron in therapy.
And does it really need a Core 2 2400 ?! That's a hard for me to imagine for a top down shooter. My NV9400M macbook has a 2.0GHz (3M cache) C2D if i want to install steam.
 A Demo
#19 posted by nakasuhito [174.23.188.106] on 2011/10/10 08:15:16
#20 posted by negke [89.204.137.192] on 2011/10/10 09:46:45
Steven, it's the title of a Steam achievement and means that ijed has managed to beat the full game five times.
Those requirements seems very high, but then again the problem is that the game is made in Flash which isn't a very good platform for stuff where a lot of things a drawn on screen at once. In rooms with a lot of enemies and projectiles, one frequently experiences slow-downs, even on fast machines. It's still playable, just a little annoying.
 So
#21 posted by ijed [200.73.66.2] on 2011/10/11 13:58:30
The fifth character ???? aka Bluebaby wets himself whenever he enters a room and is able to produce shit as a special ability.
Does the shit do anything special I hear you ask. No, not really.
The majority of health powerups are useless as well since he only has soul (temporary) hearts...
Think I'll call it a day. You win Negke :)
Even so, completing the full game 10 times is the kind of replay you don't get with most games, and tbh I didn't really like SMB.
TBoI isn't quite as abusively difficult as that, mainly because its got a very clever difficulty curve which depends on the player learning as opposed to the level design.
Counter to most design it gets easier the more you play, but doesn't bump the difficulty (at least until you've completed the game five times) to compensate for how much you've learned about how to play it, and how many more items you've unlocked.
A very interesting game, all said.
 I Made You My Bitch!
#22 posted by negke [89.204.153.198] on 2011/10/11 15:05:50
With ??? it's not so hard either if you get a bit lucky with soul hearts. If helps a lot if you can grab the Book of Revelations, or better yet, the Nail. In my successful run I even had more hearts than displayed by the time I entered Womb 1.
#23 posted by negke [89.204.153.198] on 2011/10/11 15:11:39
I only just realized that Shy Hives and regular flies don't hurt you when you touch them.
 Book Of Revelations + Battery
#24 posted by ijed [200.73.66.2] on 2011/10/11 15:24:10
Owns.
I managed to overfill the UI on one run - I had more hearts than it could show, but they still counted.
 Damn
#25 posted by ijed [190.22.31.245] on 2011/10/21 02:45:32
Just missed getting the Spelunker boy by taking a bad trip pill.
That's an achievement for not getting hit during the entire caves episode, and bad trip hits you for one heart.
Also, pro tip - doing a full compile whilst playing slows the game right down, making dodging stuff easy :P
#26 posted by stevenaaus [114.72.244.24] on 2011/11/02 09:02:42
The linux version is out with the humble indie bundle.
I had to go find some library from firefox before it worked, but it seems to go ok i guess. The mouse only fires, doesn't move player which sucks, and there seems some sprite collision issues - my weapon fire seems to hit rocks when it shouldn't ?
Can't really get into it. Everything is so cramped. No f-ing readme or nothing, laugh.
Lots of polish and ambience though.
#27 posted by stevenaaus [114.72.244.24] on 2011/11/02 09:31:18
Hmmm - sprite Y-axis resolution is definitely broken on my box. You can shoot over the bottom half of rocks, but you can't shoot above the rock. The flash player just doesn't know where the rock is. Bullshit.
 Hm
#28 posted by ijed [190.22.53.178] on 2011/11/02 11:23:09
That's a shame. Hopefully there will be a fix.
 #6
War Knight: melee only, spiked mace, Nehahra charge.
Pestilence Knight: human head on a pole, shoots projectiles in a shotgun pattern, random chance to poison the target.
Famine Knight: large hammer, smashes the ground and bounces the player around, centroid-like strafing.
 I Love This Game.
#30 posted by Bal [92.103.98.224] on 2011/11/04 15:46:21
I hate this game.
 Ah
#31 posted by ijed [200.73.66.2] on 2011/11/04 16:18:03
Making them knights is better, with the added bonus that there is already a death knight.
Head on a pole is basically a turret though, and I reckon the floor smash would better suit the war knight.
Some sort of health leaching for famine would be good as well.
 Forget Me Now
#32 posted by ijed [186.107.157.99] on 2011/11/05 20:29:45
Sends you back to the start of the current level, so is best used when you complete the boss and take the reward, but before you advance to the next one - so you can re-farm it for upgrades and items.
It does require your item slot though, so you lose whatever you were holding.
 Ijed
#33 posted by negke [213.39.205.226] on 2011/11/07 19:53:31
I made you my bitch TWICE.
 I Beat You On Hours Played
#34 posted by ijed [200.73.66.2] on 2011/11/07 21:04:40
 Oh, Wait
#35 posted by ijed [200.73.66.2] on 2011/11/07 21:04:51
 Podcast
#36 posted by Bal [92.103.98.224] on 2011/11/18 15:02:48
Very interesting discussion about Isaac with Edmund McMillen, definitely worth a listen.
They talk about Isaac of course, but also game design in general, and lots of other interesting stuff.
 Oh And...
#37 posted by Bal [92.103.98.224] on 2011/11/18 15:03:10
 Thanks
#38 posted by ijed [200.73.66.2] on 2011/11/18 18:45:48
 The Wiki Has Moved
 Also
I don't think this is supposed to happen normally: http://i40.tinypic.com/313fvyh.png
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