Func_Msgboard: Quake II: Lost Marine QuakeCon Build Released

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|  | Quake II: Lost Marine QuakeCon Build Released

Posted by Jago [85.76.178.7] on 2005/08/10 14:44:23

The first singleplayer release of this Doom 3 MOD that brings Quake II to the Doom 3 engine and does actually look decent. Website and some screenshots are at http://www.planetquake.com/meanare...
Download Link #1: http://www.fileplanet.com/dl.aspx?...
Download Link #2: http://doom3.filefront.com/file/Qu...
Note that this MOD requires Doom 3 to be patched to version 1.3

Hmm
#1 posted by Tron [202.7.183.131] on 2005/08/11 23:47:10
Isn't that called Quake 4?
Tron
#2 posted by Jago [85.76.178.7] on 2005/08/12 01:34:49
NO, this is actually a Doom 3 MOD.
Wel..
#3 posted by Shambler [82.38.192.54] on 2005/08/12 07:40:31
It's a pretty faithful reconstruction of Base1 & 2. The new GFX improve some parts of it. The weapons models are good, the shotty is particularly faithful.
But...
It's too dark and too contrasty. Lots of harsh pitchblack shadows - doesn't look right.
The noises are jarring, as if they've been boosted too high.
There's no damage/item pick-up feedback.
The enemy models look nothing like Q2.
In the first map alone I encountered a door with no way to get past, two laser grids with no way to get past and a turret with no way to get past. Second map also full of laser nonsense.
So...
#4 posted by Vigil [85.76.2.119] on 2005/08/13 10:13:00
They say they don't want to recreate Q2, but instead just use Base1 and 2.
:(
#5 posted by Tron [202.7.183.131] on 2005/08/16 04:59:38
Jago: I was making the obvious joke regarding bringing Quake2 to the D3 engine.
Solution
#6 posted by Da Guzmonster [69.232.212.143] on 2007/02/11 01:03:55
A question relative to Shambler's message, did you ever figure out how to get past the lazer grids? If anyone did I would love to know!
Thanks

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