 "Official"
#1 posted by Shambler [82.38.192.33] on 2004/01/20 13:10:15
As in made with Preacher's written permission.
 Yeah
#2 posted by Vondur [217.70.16.165] on 2004/01/20 14:25:15
i wonder if preacher permitted this. he doesn't like these conversions, afaik.
 !!!
#3 posted by wrath [217.208.208.157] on 2004/01/20 18:04:33
1NF0RM@T10N W@NTZ T0 B3 FR33!!!
FUCK MICRO$HAFT!
GO TUX, GO!!!
 Yeah
#4 posted by nitin [138.217.8.41] on 2004/01/20 18:45:41
Preacher gave permission for this version.
 Vondur
#5 posted by Hubster [203.26.24.216] on 2004/01/20 20:58:14
As the title of my post suggests, "official"
:-)
 Good Good Then
#6 posted by Vondur [62.181.40.126] on 2004/01/21 03:09:38
but i can't get to that sitesque for 2 days already. is it online? or are there mirrors? :)
 The Old Version
#7 posted by lodis [131.116.254.199] on 2004/01/21 03:14:45
is very much fun, haven't really tried the new one yet, been too busy playing cpmctf.
What exactly was wrong in the old version?
 Hubster
#8 posted by Shambler [82.38.192.33] on 2004/01/21 04:56:44
Yes we know what the title of your post says, thank you for pointing out the bloody obvious.
The point being, any fool can call anything "official" regardless of whether it is or not. Actually specifying that is was done with permission and approval is a different matter.
 Re: Shambler & Vondur
#9 posted by Hubster [203.26.24.216] on 2004/01/21 06:47:54
Shambler: "Actually specifying that is was done with permission and approval is a different matter."
It's all in the txt file which accompanies the map, ie, the map HAS been approved by Preacher.
I certainly wouldn't call something official unless it was, especially with a map's history like Aerowalk
Vondur: I think the Challenge Network is down. I haven't been able to get to Promode.org for a few days myself:-(
Cheers, Hubs.
 Promode.org
#10 posted by lodis [131.116.254.199] on 2004/01/21 07:05:26
the server running promode.org and other sites like challenge-tv has had a HD failure, a new HF has been donated and they'll be back in a week or so. or so they say.
of you need the cpma files you can try these links:
upgrade: http://www.planetquake3.net/downlo...
full: http://www.planetquake3.net/downlo...
 Hubster:
#11 posted by metlslime [64.124.188.211] on 2004/01/21 13:46:19
Since none of us can download the map, we haven't seen the .txt file yet. Not everyone knows you well enough to know that you wouldn't say "official" when it wasn't true.
 Exactly
#12 posted by Vondur [217.70.16.165] on 2004/01/21 13:55:39
metlslime said everything i wanted to say but was unable due to lack of brains and other malfuncions of my organism...
 And
#13 posted by pope [207.6.21.28] on 2004/01/21 16:06:02
...all that vodka you drink
 Hubster
#14 posted by inertia [24.164.70.117] on 2004/01/21 17:21:20
Does this aerowalk remix remain truely faithful to the q1 version? I mean, is it idbase?? :DD~~~
 Map
#15 posted by nitin [138.217.8.41] on 2004/01/21 17:33:00
it's mkoxide textures, the lunaran ones. It's a mix betwen aerowalk and aeroq2. It plays really really well IMHO.
 Nice.
#16 posted by om9zer [66.69.104.194] on 2004/01/21 22:42:52
I like it hub.
 Re: Inertia & Om9zer
#17 posted by Hubster [203.26.24.217] on 2004/01/21 23:06:20
Inertia: this is as faithful as scaling in Q3 will allow. Myself & another mapper tried many alternatives to get the GL area as the original, but it's just not possible because of scaling issues with Q3.
The major changes in this one is scaling actually. Items have also been shifted a little more.
Once you play this one, you'll forget about the previous one I released very quickly:-)
om9zer: thankyou! I thought your UT map was pretty damn hot as well mate
 Hubster
#18 posted by pushplay [24.109.0.211] on 2004/01/22 00:04:56
Couldn't you have created stairs like the original and then used clipping to create a slope the players can walk up mimmicking the stairs?
 Enlighten Me
#19 posted by . [172.174.178.25] on 2004/01/22 00:48:52
as to this scaling issue... I'm getting the impression there is some problem presented in Q3 just by converting an older engine map? What exactly?
 Phait
#20 posted by nitin [138.217.8.41] on 2004/01/22 02:19:27
different gameplay, different speeds, different player size etc.
If you just convert the original, it wont be the same in q3 as in q1 or q2.
#21 posted by . [172.166.117.233] on 2004/01/22 02:42:41
Ah, gotcha.
#22 posted by om9zer [66.69.104.194] on 2004/01/22 06:22:34
I gotta say, this is the best Aerowalk map to date. The retro textures were a nice choice (I didn't think the last set was fitting), and the gameplay is tuned to perfection. When combined with CPMA, this is one killer map. The mod really enhances the Aerowalk layout, and opens up many new gameplay possibilities never before seen. It definately breathes new life into the map all over again, which is the best compliment you can get.
I guess the only complaint I have is that the lighting could be more moody, but then again, it's made for CPMA so I guess visibility is a larger priority.
I'm having lots of fun on this one, Hub.
 Re:
#23 posted by Hubster [203.26.24.217] on 2004/01/22 07:15:32
Pushplay:
Invisible clipping in CPMA maps is a big no-no. Anything map geometry which can be used by a player should be visible, or not there at all.
An earlier beta I posted about 6 months back had ramps on staircases. However, it made trick jumps far too easy, and jumps in CPMA should be a challenge to perform (the players really dig it).
phait: this map isn't a conversion as such. It's a complete rebuild from scratch, as was the previous version I released.
As nitin mentione, bsp2map results in some ugly sizes mismatches between q2/q1 scaling >> q3 scaling. eg, stairs can be a really bump ride which hinders movement somewhat (and because of physics in CPMA, that's a big issue too)...
om9zer" again, cheers. I spent a year working on this version (I'd have to say I'm probably one of the slowest mappers there is:P) fine-tuning, and getting as much player feedback as possible.
You're right - the map's performance with CPMA is great, and that's why I decided to concentrate on CPMA for this one (although, I only really map for CPMA anyway, it's just THE way to play imho). Glad you're having fun on it:-)
 Fine Tuning
#24 posted by nitin [138.217.8.41] on 2004/01/22 07:37:54
well however much time you took definately paid off in this one as well as q3jdm9a (that was a killer map IMHO, along with lun3dm4 and gm3tourney1 the best mappage of last year).
 15d9924e
#25 posted by cc554e35 [210.229.56.131] on 2006/01/31 15:28:08
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 Ac052b77
#26 posted by 423997cd [210.229.56.131] on 2006/01/31 15:28:12
21b0add8 http://8292849e.com <a href='http://f85276c3.com'>9036... [url]http://b9e3b523.com[/url] [url=http://45a015e0.com]dad6ef88[...
 Ah
#27 posted by . [70.225.1.72] on 2006/01/31 16:53:47
The map that eclipses all other DM maps, ever.
Pah.
 Oh Man This Is Too Awesome For Words Really
#28 posted by czg [213.115.252.84] on 2006/02/01 01:09:43
Bots that spam forums with links to servers with random 4 byte hex names?
It's as if it is alive!
 Oh Man This Is Too Awesome For Words Really
#29 posted by czg [213.115.252.84] on 2006/02/01 01:18:09
Bots that spam forums with links to servers with random 4 byte hex names?
It's as if it is alive!
 Oh Man
#30 posted by Shambler [82.38.192.54] on 2006/02/01 07:57:40
CZGs that double post, this r0x0r
 I Swear To God
#31 posted by czg [213.115.252.84] on 2006/02/01 08:25:51
I tried submitting that, then the request timed out and I tried opening this thread in a new page first to see if the post got through so I wouldn't double post. Yes I made sure I hit refresh, and this was something like 2 minutes after the timeout. So I hit submit on my post again and same thing happened, but I was like 'oh fuck that anyway' and closed the page.
And it still got through. Twice.
This is solely the fault of the RIAA!
 PS Special Message For Shambler Here:
#32 posted by czg [213.115.252.84] on 2006/02/01 08:26:43
fag
 Hmm
#33 posted by metlslime [204.15.3.5] on 2006/02/01 12:27:27
Since the links are bogus, and each URL is different, I'm assuming this is like proof of concept or something for a forum-spamming bot.
 Home Page
#34 posted by Kevin [210.229.56.131] on 2006/02/03 12:15:26
Very nice site with a lot of great content.
 Home Page
#35 posted by Kevin [210.229.56.131] on 2006/02/03 12:15:27
Very nice site with a lot of great content.
 Boom!
#36 posted by metlslime [204.15.3.5] on 2006/02/03 15:26:16
And so it begins.
 Interesting...
#37 posted by metlslime [204.15.3.5] on 2006/02/03 15:27:48
They must have used the first posts to see which format resulted in clickable links, so that the followup posts could only use what worked.
 It Also Learnt
#38 posted by necros [70.31.50.57] on 2006/02/03 21:35:12
how to double post making it look that much more human!
 Heh
#39 posted by bambuz [213.169.2.124] on 2006/02/04 04:51:55
if that was posted in a certain other thread...
But yeast? Come on? Do they think we're all home brewers or what? Well, maybe that's not too far off..
 Home Page
#40 posted by Jonh [200.89.217.66] on 2006/02/09 11:04:36
I enjoyed the time i spent on your
website, thank you very much for that.
 Home Page
#41 posted by Jonh [200.89.217.66] on 2006/02/09 11:05:43
I enjoyed the time i spent on your
website, thank you very much for that.
 Home Page
#42 posted by Jonh [200.89.217.66] on 2006/02/09 11:06:43
I enjoyed the time i spent on your
website, thank you very much for that.
 Home Page
#43 posted by Jonh [200.89.217.66] on 2006/02/09 11:06:47
I enjoyed the time i spent on your
website, thank you very much for that.
 Home Page
#44 posted by Jonh [200.89.217.66] on 2006/02/09 11:06:47
I enjoyed the time i spent on your
website, thank you very much for that.
 Home Page
#45 posted by Jonh [200.89.217.66] on 2006/02/09 11:07:03
I enjoyed the time i spent on your
website, thank you very much for that.
 Home Page
#46 posted by Jonh [200.89.217.66] on 2006/02/09 11:07:04
I enjoyed the time i spent on your
website, thank you very much for that.
 Closing Thread To Prevent Spam
#47 posted by metlslime [204.15.3.5] on 2006/02/09 13:05:23
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