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Posted by negke [82.83.60.165] on 2006/02/28 00:33:04

3 maps by generic and Trinca:
Trinca prepared a small Shambler carnage for his son, and a medieval warehouse; generic goes for a space map with pipes.
Screenshots:
http://www.quaddicted.com/componen...
Download:
http://www.quaddicted.com/componen...

#1 posted by Trinca [87.196.214.98] on 2006/02/28 02:53:35
thks good generic save the week... great map!!! i wasnīt inspired this week :| was at home all week with my kid sick :/
#2 posted by negke [82.83.2.77] on 2006/02/28 12:47:34
trinca1: strongly competing with your very first speedmap. i can't decide which one sucks more - i hope at least your son liked it. :D
trinca2: ok. didn't you say something about a func_train, though?
generic: very short, but nice and clean design as usual.
my map wasn't supposed to be. maybe i'll hand it in for the next pack...
Yay
#3 posted by Fern [71.208.215.21] on 2006/02/28 16:26:46
sm120_generic in eleven seconds
http://www.suspenlute.com/01/tu_01...
fun map
Negike
#4 posted by Drew [60.230.139.27] on 2006/03/01 16:37:45
rude
Dr3w
#5 posted by negke [82.82.168.20] on 2006/03/02 00:49:35
sorry
#6 posted by Trinca [85.88.130.59] on 2006/03/02 00:56:24
trinca kiss neg!ke on is face! :)
???
#7 posted by than [220.97.92.40] on 2006/03/02 03:31:23
This speedmapping sessions theme was the expression on a dogs face when it takes a shit? I don't see any evidence of that in the maps.
BOOOO!
#8 posted by Trinca [85.88.130.59] on 2006/03/02 03:53:50
is becouse my two maps are two bad :| at least shit part...ehheh the dogs dont know :)
#9 posted by negke [82.82.184.32] on 2006/03/02 09:35:36
or rather because my po(ath)etic linguistic proficiency is unable to cope with finding captions for packs that don't follow a unified theme...
#10 posted by Trinca [85.88.130.59] on 2006/03/02 10:24:55
Trinca scrach neg|ke ballīs to make him laught :p
Ok, That Goes To Far.
#11 posted by neg!ke [82.82.184.32] on 2006/03/02 11:02:01
go map!
Not To Interrupt, But...
#12 posted by generic [156.75.192.108] on 2006/03/02 15:07:03
I thought the title was very Zen :) and that the theme was "Coagula-pipe Thingy," hence my map looking the way it does.
It's too bad that Neg!ke didn't make anything this week :( and that there seems to be an utter lack of comments on these maps lately >:{
I am looking forward to giving Trinca's maps a whirl and will be back with comments, for real :)
Piece Of Quake
#13 posted by Sielwolf [84.130.205.63] on 2006/03/02 17:48:41
Trinca1: your son needs a new mouse, his left button seems to be stuck !? a bit over the top but ok.
Trinca2: nice grunt pwnage, but otherwise kinda bleh (everyone loves crates though :)
Generic: very nice architecture, but gameplay could have been more intense (the two shambs and vore part was shoot hide shoot hide shoot..)
Thanks & keep it up !
Sielwolf...
#14 posted by generic [69.244.208.113] on 2006/03/04 11:48:17
Cheers to you for your comments. I will try to focus more on gameplay next time -- I got too carried away building brushes this time :)
Trinca1 -- Your son must be better at Quake than me because I would need another Pent and loads more ammo to finish this one :)
Trinca2 -- I liked the texture combo on the walls and the shambler combat in the open area. The vores weren't really used effectively -- put them in open areas so you have to strafe around them -- but plowing through all of those grunts was fun :) Also, if you going to put in a crate that says "explosives," it should probably explode :)
P.S. Fern...
#15 posted by generic [69.244.208.113] on 2006/03/04 11:56:12
Thanks for the cool demo!
Thanks
#16 posted by Megazoid [82.153.96.38] on 2006/03/05 02:53:49
Thanks... that is all.

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