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Posted by metlslime [12.231.113.167] on 2002/12/23 18:24:21
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread. News submissions: http://celephais.net/board/submit_...

MAN Or BIBLEMAN?
#1 posted by biff_debris [24.158.204.153] on 2002/12/23 20:58:44
Speaking of anything -- did you know that Willie Aames is Bibleman?
LOL
#2 posted by grahf [68.70.124.210] on 2002/12/23 21:01:18
Yes I did know that. My mates and I saw a few Bibleman tapes at Walmart once, but I couldn't bring ourselves to pay even 5 bucks they were price at for them. Maybe for a laugh one day...
Doh
#3 posted by Vodka [80.70.227.83] on 2002/12/23 21:08:32
Im very glad to see the revival of QMAP as we know it. And happy icons ! <sheep>
Thank you metlslime
Uhh
#4 posted by Vodka [80.70.227.83] on 2002/12/23 21:09:28
hey, no icons
Ugh
#5 posted by Lunaran [66.72.112.41] on 2002/12/23 21:21:13
It looks just like QMap. >P
Your
#6 posted by mom [66.231.198.47] on 2002/12/23 21:29:03
is fat
Your
#7 posted by mom [66.231.198.47] on 2002/12/23 21:29:38
is fat
Your
#8 posted by mom [66.231.198.47] on 2002/12/23 21:29:57
is fat
Hey!
#9 posted by Scampie [66.231.198.47] on 2002/12/23 21:30:31
refreshing the page after posting causes duplicate posts
#10 posted by Scampie [66.231.198.47] on 2002/12/23 21:30:58
in Opera at least.
Yay!
#11 posted by underworldfan [172.174.243.80] on 2002/12/23 21:53:33
this is cool, w00t.
Good work metlslime.
should i Post something meaningful?
see if links work ok ....
<a href = "http://www.planetquake.com/u... website</a><br><br&...
I Screwed It Up
#12 posted by underworldfan [172.174.243.80] on 2002/12/23 21:55:15
oh its got those funny tags right? :/
Color Change?
#13 posted by underworldfan [172.174.243.80] on 2002/12/23 21:56:32
.
Yaaaaaaaaaaaaaay...
#14 posted by distrans [203.29.131.3] on 2002/12/23 22:12:41
BO!
#15 posted by starbuck [80.192.27.218] on 2002/12/24 08:48:15
MOTHERFUCKERS!
Tony Pie
#16 posted by Paul [217.41.14.49] on 2002/12/24 14:41:37
had a little lamb.
Testy
#17 posted by Gib [62.7.166.240] on 2002/12/24 17:48:09
test, this is nice
Dunno If Is Just Me But...
#18 posted by Gib [62.7.166.240] on 2002/12/24 17:49:26
The main forum index doesn't tell you how many posts their are.
Neat.
#19 posted by Dietz [66.82.9.43] on 2002/12/24 21:36:52
A preview function may prove useful :)
Registered Users...
#20 posted by Dietz [66.82.9.43] on 2002/12/24 21:39:20
Since registered users have a personal information page which displays their email, website, etc., perhaps you could add an 'add map function' where they could add links to maps they've made :)
Merry Xmas All
#21 posted by Gib [195.92.168.175] on 2002/12/25 10:44:31
and a happy new year
Yay
#22 posted by Dilvish [172.181.235.12] on 2002/12/25 12:45:11
Qmap is back!
Maybe you'd noticed already?
Waaaaaaaaiiiiiiii Waaaaaaaaaaaaiiii
#23 posted by cyBeAr [213.66.231.69] on 2002/12/25 13:44:10
A link back to the forum page at the bottom would be nice after reading through all these silly posts.
I Agree.
#24 posted by Scampie [66.231.198.47] on 2002/12/26 12:58:29
I'd like links back to the main forums placed at the top, bottom, halfway and 3/4 points of the page. 1/4 down would also be nice. thank you.
Looks Almost Like Home!
#25 posted by Snaga [213.67.10.189] on 2002/12/26 21:43:55
BRAVOO METLSLIME GO GO GO!
Even Though...
#26 posted by Snaga [213.67.10.189] on 2002/12/26 22:22:15
a small touch of jungle theme had been exitingly fresh! ;)
...
#27 posted by czg [217.70.229.58] on 2002/12/28 08:08:45
There so has to be a link to go back to the main forum page down here by the reply box, because it's a minor hell every time I have to scroll up to the top to go back...
HITTING BACKSPACE IS NOT AN OPTION!
YOU WILL BE ASSIMILATED!
Hmm
#28 posted by nonentity [62.7.142.98] on 2002/12/28 14:06:36
See the home key.
Press it.
I'm Glad To See That I'm Not The Only One Who Doesn't Like A Good UI
#29 posted by [24.102.24.203] on 2002/12/30 15:50:34
Oh, Fancy...
#30 posted by wrath [217.211.83.31] on 2003/01/04 10:59:37
I like.
But IE:mac croaks sometimes...
nice job metl.
Oh, Metl.
#31 posted by wrath [217.211.83.31] on 2003/01/04 11:08:35
why can't titles be empty, it's really stupid to have a title for your yes or no posts.
Good Job Nonentity
#32 posted by daftpunk [194.217.194.138] on 2003/01/05 15:02:44
some ppl prolly never use the home key.
cmon guys, you NEVER use it for typing? did you take it off from the keyboard.
well then, put it on a separate little interface like the ctrl alt del when you used to run win98!!
ps this is VERY close to old qmap. i feel all warm now
1 Million Ruble Question
#33 posted by daftpunk [194.217.194.138] on 2003/01/05 15:32:22
(no offence to russians but the italian lira is now extinct...)
how many still use the qmap.peej.co.uk? are ppl comfy with switching totally or will it be a bit of both?
i'll give you my attorney's number if you win the prize because i dont have 1m rubles. i spent it on the mars bar i'm eating atm
Custom Tex
#34 posted by Gib [80.1.27.92] on 2003/01/05 18:19:45
How do you use them in GTKRadiant? Where do I put them and how do I load them in GTKR/
Wrath Uses A Mac?
#35 posted by grahf [68.70.124.210] on 2003/01/07 02:10:52
I never woulda guessed.
Aaaaaahhhh
#36 posted by sargatanas [24.62.103.152] on 2003/01/07 17:50:36
good'ol homey qmapness
WITH THE CRATE ICON!!!!
CRATE!
#37 posted by Auhsan [62.42.233.244] on 2003/01/08 06:14:01
Regarding Titles
#38 posted by R.P.G. [24.136.233.117] on 2003/01/08 18:23:46
In the old QMap, if you left the title blank (that is, you cheated and used a space instead of a character) and then used QMap's search function, if that post contained information relating to your search, it was impossible to view that information.
That is to say, QMap tried to make a link, but since it used a space instead of a character, you couldn't click on it. Until now I hadn't thought of checking the source code for the URL, but it's still stupid to have poor functionality just to appease those who are too lazy to type in a title.
#39 posted by Scampie [66.231.198.47] on 2003/01/09 11:58:03
maybe I don't want my post serachable.
Well
#40 posted by R.P.G. [24.136.233.117] on 2003/01/09 21:09:39
With your typing/spelling, who'd want their post "serachable"?
Chickfight! Chickfight!
#41 posted by czg [158.38.54.65] on 2003/01/10 08:22:40
You go girls!
Space, Blank, Emptiness, Loneliness (do Emotions Count?)
#42 posted by daftpunk [147.197.200.13] on 2003/01/11 11:37:56
rpg has a point
scampie gets a sarcasm point (what colour dyou wannit scampie?)
chick-fight ended. next on qmap deathmatch mac users tell pc users who the daddy is
round 976: "who originally stole the idea from xerox"
fight
Ps
#43 posted by daftpunk [147.197.200.13] on 2003/01/11 11:39:23
ARE there or WHERE there any chicks in qmaps bunch of lions?
Who Got Lost
#44 posted by daftpunk [147.197.200.13] on 2003/01/11 11:42:44
are fingers and other lads posting with different names, secretly or just aint got time?
Blah
#45 posted by g0ofball[FX] [12.231.113.167] on 2003/01/11 12:38:26
blahblah
W00t!
#46 posted by R.P.G. [24.136.233.117] on 2003/01/11 14:23:57
It woiks!
"wrath Uses A Mac?"
#47 posted by grahf; [217.211.83.31] on 2003/01/11 17:41:31
"I never woulda guessed."
well, yes, I do. I got a chance to lease a computer through work, and opted for an ibook. I have a PC system at home as well as at work, but 2.2 kg together with apples solutions for laptops sounded really nice.
oh, wait - were you being caustic just there?
That Was Me
#48 posted by wrath [217.211.83.31] on 2003/01/11 17:42:28
#47 was me.
what the flying fuck happened?
Test
#49 posted by wrath [217.211.83.31] on 2003/01/11 17:44:16
test
Ok
#50 posted by wrath [217.211.83.31] on 2003/01/11 17:46:46
if I use safari for osx, I can't even log in.
carry on.
Wrath:
#51 posted by metlslime [12.231.113.167] on 2003/01/12 03:04:47
so what happens when you try to log on in safari? Do you get an error message when submitting your username and password? If not, does the "register | log in" change to "account | log out" on the next page?
Metl.
#52 posted by wrath [217.211.83.31] on 2003/01/12 12:10:29
no, it never changes, it's like safari just doesn't understand that it's supposed to be logged in.
safari is still in beta though, so hopefully it's a bug that'll be ironed out.
I'm using ie for mac now, cause safari is having problems not only with func but also with planetcrap.com. also, I can't access the exchange interface for my work-mail.
other than that, it's great. :)
Wrath:
#53 posted by metlslime [12.231.113.167] on 2003/01/12 13:29:08
on this board, being logged in or not is just a matter of a cookie being present (and containing valid info.) So maybe safari is having trouble either sending or recieving cookies.
Who's Online?
#54 posted by Gib [80.1.12.29] on 2003/01/12 14:23:32
I though it was good when it told you who was logged in, is that going to be included?
Gib:
#55 posted by metlslime [12.231.113.167] on 2003/01/12 14:30:36
probably.
Metl
#56 posted by wrath [217.211.83.31] on 2003/01/12 17:50:50
yeah, I'll be fucked if I know...
nevermind, if it still goes tits up after beta, I'll look into it.
Another Good Feature Was..
#57 posted by Gib [80.1.14.109] on 2003/01/12 19:16:53
SITE/MAP/PERSON Tracker
1 Other Thing
#58 posted by Gib [80.1.14.109] on 2003/01/12 19:20:42
would be to bring back the map editors columns
Gib:
#59 posted by metlslime [12.231.113.167] on 2003/01/13 07:35:46
I doubt i will add site/map/review trackers, or columns. They don't seem critical to the community in the same way basic thread/post functionality is.
If you want a column to spew nonsense (as many did,) write it on your website. If you have something worthwhile to say that people will comment on, start a discussion thread.
Map releases can be announced via news threads. If you want people to see all of your maps, put them on your website. And as for reviews, even on the old qmap review sites typically posted a handful of reviews at a time and announced it with a news thread.
Oh, and you mention a people tracker -- that's what the "people" link is on the menu at the top of the page.
Still
#60 posted by czg [158.38.54.106] on 2003/01/13 08:49:02
I'd kill for a link bar like the one at the top, right here, between the last post and the Post a reply doodad.
Metlslime:
#61 posted by Gib [80.1.2.172] on 2003/01/13 09:02:15
Good Point
Yeah
#62 posted by SleepwalkR [217.230.175.27] on 2003/01/13 12:04:33
I have to agree with czg. It's a bit annoying having to scroll back to the top of the page to get to the nav bar.
Far Out!
#63 posted by necros [172.146.210.7] on 2003/01/13 20:53:56
i didn't even know about this. this thing rocks!
FLASH!
#64 posted by Scampie [66.231.198.47] on 2002/12/23 21:34:47
I need to use the toilet.
Er
#65 posted by underworldfan [172.134.36.121] on 2002/12/24 04:45:07
i think Scampies news submission CERTAINLY qualifies as news!
Notes:
#66 posted by metlslime [12.231.113.167] on 2003/01/14 11:49:17
these last two posts are examples of news submissions that were rejected. Whenever a news submission is rejected, they become normal posts in the GA thread. Anyone have a problem with this?
Test News Submission
#67 posted by metlslime [12.231.113.167] on 2003/01/14 11:53:33
bleh
Another Test
#68 posted by metlslime [12.231.113.167] on 2003/01/14 11:55:25
reject me! i am un-newsworthy!
One More Time
#69 posted by metlslime [12.231.113.167] on 2003/01/14 11:57:24
i released a map beta which nobody cares about becuase it's a box room with 4 quads.
No, That Didn't Work Right. Let's Try Again
#70 posted by metlslime [12.231.113.167] on 2003/01/14 12:00:00
I put up a website which has no reviews, just a crappy html thing with a 300k logo.
Yay
#71 posted by metlslime [12.231.113.167] on 2003/01/14 12:00:21
that worked.
It Did Indeed
#72 posted by SeienAbunae [142.179.56.130] on 2003/01/14 19:03:02
Excuse me people, is this the department of floral decor?
#73 posted by Scampie [66.231.198.47] on 2003/01/14 19:06:05
the link for 'last 25' doesn't work. it links to http://www.celephais.net/board/vie... key part of that being the "start=-24" part which is incorrect and seems to refer to post# -24 and not post# (totalposts - 24) like I believe you're trying to accomplish.
Plus:
#74 posted by Scampie [66.231.198.47] on 2003/01/14 19:09:35
it seems that Opera can't log in correctly, but I can still post as myself.
.
#75 posted by necros [172.129.49.135] on 2003/01/14 21:17:52
would it be possible for the news items to say how many new posts there are in them?
Responses...
#76 posted by metlslime [12.231.113.167] on 2003/01/15 06:26:54
Scampie: Okay, that explains why you keep posting anonymously :)
As for the "last 25" link, it works for me. Very strange.
necros: Yes, i could do that.
Start=-24
#77 posted by metlslime [12.231.113.167] on 2003/01/15 06:31:28
okay, i guess it was only broken when you're logged out. Works now.
Change Of Email Address
#78 posted by Drannerz [213.123.137.51] on 2003/01/15 08:44:51
Due to excessinve spam I've changed my email address (the old one was just becoming unuseable).
So this is the new and current email address to use:
d@planetquake.com
No one loves me and I never get any email anyway so I guess no one cares. But if you ever do need to mail me (to shout abuse, or tell me I'm a loser) that's where to send it.
No Need...
#79 posted by Wazat [144.38.206.220] on 2003/01/15 10:44:59
When we want to abuse you, we do it here. :)
B0o
#80 posted by Aardappel [217.7.138.114] on 2003/01/16 08:41:35
omg there is a cube icon.. /me hugs metlslime
Aard:
#81 posted by metlslime [12.231.113.167] on 2003/01/16 09:25:05
that's just a placeholder until i can come up with one that sucks less. :)
News
#82 posted by nitin [202.161.107.195] on 2003/01/16 10:16:19
so how does news posting work here? I just submitted some news but it doenst come up, does it get stored somewhere for approval or cant everyone make news?
Nitin:
#83 posted by metlslime [12.231.113.167] on 2003/01/16 11:22:35
new submissions have a 'pending' status where they wait to be approved or rejected by a moderator. There's more info on the "site" page, but maybe i should repeat that info on the submit news page.
I Dunno If This Was Mentioned...
#84 posted by necros [172.147.174.190] on 2003/01/16 18:11:24
are there plans for some kind of random title if there isn't one present in the box?
Metlslime
#85 posted by nitin [202.161.96.99] on 2003/01/16 19:50:28
yeah I figured it was something similar to the way Peej 'n' Frib used to work but thought I'd ask anyway (I didnt read the site page). Sorry, I was just used to posting news at qmap I guess :)
Meeja Hor!
#86 posted by LTH [144.32.177.128] on 2003/01/17 05:45:35
Whoa
#87 posted by daftpunk [147.197.200.12] on 2003/01/17 07:09:40
sheesh. sure a lot of tips and stuff you're giving metl. site is improving considerably.
New PC?
#88 posted by czg [158.38.54.142] on 2003/01/17 07:17:19
So after like, five years, I finally decide to get something better than the little steamengine that I currently use...
Anyway, I have come to something along the lines of this: (Hope the lines aren't too long, and anyway it'll all be screwed up because I forgot how to use the q tag)
AMD Athlon XP2600+ 2.083 GHz 333 MHz bus Socket A (Thoroughbred)
Asus A7V8X/LAN/GD Hovedkort Socket A DDR VIAKT400, ATA/133, ATX, USB2.0, 8X AGP
TwinMOS PC3200 DDR-DIMM 512MB CL2.5 Memory 184-P (for DDR-PC400MHz)
Asus V9280 GeForce4 Ti4200-8X 128MB DDR AGP, (V9280/TD) DVI, Tv-Out
Western Digital Caviar 120GB IDE 7200RPM Special Edition 8MB cache WD1200JB
Suntek Miditower TH-656 Silver Case w/300W P4 / AMD
Creative Soundblaster Audigy Player Soundcard PCI with Firewire
Pioneer DVD-player IDE 16x/40x Slot-in (DVD-106S)
LG 19" CRT F900P TCO-99 Flatron screen USB
GlacialTech CPU-fan Socket A/370/FCPGA Igloo Silent Breeze to 1,4GHz/ XP2700+
Logitech Cordless Optical Mouse SE Wireless mouse USB/PS2
Keytronic keyboard KT2001 Ergoforce USB
Logitech Z-540 (Speaker), 4.1, 4 Satelites and Subwoofer
Comments? Anything I should change? Recommendations?
Budget isn't too much of an issue thankfully, since I've been saving up for a long time now...
Comp Specs
#89 posted by nitin [202.161.105.38] on 2003/01/17 08:22:27
czg, perhaps consider ATI Radeon 8500, they're faster than the ti4200's but do have some compatibility problems with older games (ie maybe quake). Worth looking itno though.
You Could
#90 posted by Gib [80.1.7.135] on 2003/01/17 08:51:07
Buy an ATI Radeon 9500 (£113 from Novatech with delivery), then there is a software mod you can download which unlocks the chip and you can take it so it is just as good or better than the 9700. Fullscreen AA with max graphics on any/most games.
Isnt the latest surrond 5.1?
Anyway the rest looks fine.
p.s. The Radeon totally beats the GF4ti 4600 128mb
But
#91 posted by Gib [80.1.7.135] on 2003/01/17 08:56:44
YOu have got to get the 9500 non pro, the 128mb one that is based on the 9700 pcb
This software mod activates the extra four pipelines on your card, turning it into a Radeon 9700
Um
#92 posted by daftpunk [147.197.200.12] on 2003/01/17 09:36:21
good quality bits there. i trust you have made pcs with separate bits before. there is always some niggle round the corner (either with the hardware, like the case is slightly wrong, or initial conflicts). are cordless mouses good enough these days. how much do they weigh with new batteries?
do you need new screen, keyb and all?
well, all i can recommend is to have a really good HD (which you have). if you do music, turtle beach and other companies do the biz. if you don't, all the common makes are good for games...
Daftpunk:
#93 posted by Wazat [144.38.206.220] on 2003/01/17 10:40:48
On the other board you asked if I was able to do the engine mod I was talking about, where the engine auto-loads mapname.cfg to set values such as gravity and fog.
The answer is, I can do it in QC code, but not in the engine. However, I have posted to forums.inside3d.com asking about it. I'll let you know what they say (maybe it's already been done, or they'll add it to telejano or darkplaces).
Also, I'm going to ask what the best way to do it in qc is (it's a simple task, the question is timing), and I'll post it here for those interested.
Engines That Already Have It Done:
#94 posted by Wazat [144.38.206.27] on 2003/01/17 11:19:59
Cheapalert says:
It's only done on mhQuake and Telejano i believe...
Telejano is a good bet then.
Half Life Question!
#95 posted by underworldfan [172.142.117.23] on 2003/01/17 14:06:54
is half-life based on the quake 1 engine or quake 2's, or a mix of Quake1/quake 2?
I always thought it was clearly based on Quake 2's engine, but others seem to think otherwise....can anyone offer a definitive answer?
...
#96 posted by starbuck [80.192.124.4] on 2003/01/17 14:30:37
Doh
#97 posted by starbuck [80.192.124.4] on 2003/01/17 14:31:27
i think it started with the Quake 1 engine then switched to the Quake 2 engine later in development, then they modified it
Yeah
#98 posted by underworldfan [172.142.117.23] on 2003/01/17 14:39:32
...it doesnt seem to me any of the original quake 1 engine is in the final half-life product, it just doesnt look or feel like quake 1, it must be quake 2.
#99 posted by Scampie [66.231.198.47] on 2003/01/17 15:13:36
It's a very heavily modified Quake1 engine.
Hl Engine
#100 posted by cyBeAr [213.66.231.239] on 2003/01/17 15:18:33
I think I read somewhere that it is some monster consisting of q1 and q2 engine plus valve's own evil additions/modifictions of course.
Yeah
#101 posted by starbuck [80.192.124.4] on 2003/01/17 15:19:57
as i said
and confirmed by the <a http://www.bluesnews.com/guide/hal... blues news guide</a>
Func_msgboard Uses Real Links?
#102 posted by starbuck [80.192.124.4] on 2003/01/17 15:22:52
blues news guide?
Stupid Messageboard
#103 posted by starbuck [80.192.124.4] on 2003/01/17 15:23:53
HL
#104 posted by spentron [66.33.195.194] on 2003/01/17 17:04:22
I first heard Q2 engine but now everyone says Q1. I can guess that's a measure of the game's success -- think about coming out with a hyped game AFTER Q2 using the Q1 engine -- they can now admit the truth. Plus, it probably does include Quakeworld type enhancments and has 3D support out of the box, is that really different than Q2? I'd guess it is more Q1, since it performs fairly poorly while Q2 is smoother than Q1, but that is hard to judge since maps and polys also differ. Anyway...
CZG:
#105 posted by pushplay [24.86.74.102] on 2003/01/17 19:37:49
Wireless mice can be a little bit less reliable than their corded bretheren, also batteries are a bitch. Do you really want to use the mouse anywhere the cord won't reach? I never do.
Also, dos games won't recognize the audigy, the sb emulation doesn't work for me. If you're big into the old dos games, then you should look for a different card. Otherwise, it works and sounds great.
Hope You Use These In Any New Maps. They Rock!
#106 posted by daftpunk [147.197.200.12] on 2003/01/17 09:43:18
http://www.quake.cz/winclan/qe1/
for those who get fed up with browsing thru' pq just to get any NON-q3 news.
Pax Imperia Is Coming...
#107 posted by Mark Shan [80.117.27.138] on 2003/01/17 03:35:23
Years have passed. The remaining Strogg army hordes have retired from fighting, but have not given up their bloodthirsty lust for revenge. They have gathered in their heavily fortified headquarters, lying in wait like wound animals for you to return to finish them off. They know you're coming. You always do. But this time, they are ready for you. They are ready to die to the last soldier to see that this time, you die too.
You have more powerful weapons for this battle than you ever have had in the past. You are primed! You are trained! You are rested! You are ready to battle the last of the Strogg to finally restore definitive universal peace (Pax Imperia) to the world."
Screenshots and more info http://www.markshan.com
Sorry Guys...
#108 posted by metlslime [12.231.113.167] on 2003/01/18 10:35:01
but neither of these really qualify as news. Quake retexturing is a generally ongoing thing where a handful of new textures show up regularly -- in this case most of the textures on that page have been posted previously on other pages. And a promo for a map where all you do is provide screenshots, half of which i've seen (i think i even saved a few on my hard drive last year) isn't news either.
Both links are worth checkin out, though.
Half-Life
#109 posted by R.P.G. [24.136.233.117] on 2003/01/18 12:18:45
HL has blatant use of the Q1 clipping bugs. It rather annoyed me in that way.
YAY!!!!
#110 posted by ELEK [24.50.194.71] on 2003/01/18 13:39:54
YAY!!!!
OMG!
#111 posted by Vigil [193.229.6.165] on 2003/01/19 08:16:25
It works! Or did I actually post this already?
Whaddya Feed A Blue Boar?
#112 posted by Fat Controller [203.98.50.150] on 2003/01/19 14:44:37
There's an outfit down here in Wellgniton that's looking for people to work in the games industry. I've already expressed my interest, but they want samples - on CD, if possible.
Now, none of my crap runs without Quake, so what do I take along to the meeting?
Currently I'm thinking of just making a little Powerpoint slideshow, and maybe adding the zips as well, assuming I can get hold of a burner. Any other suggestions?
Ooooohhhh
#113 posted by R.P.G. [24.136.233.117] on 2003/01/19 15:03:35
I'd say bring a CD with your Powerpoint slideshow plus your best maps. I should think that if they don't have a copy of Quake then they could get their hands one fairly easily.
And GL, Fatty!
Well
#114 posted by underworldfan [172.151.216.233] on 2003/01/19 15:13:47
the obvious suggestion would be to contact them before the meeting and ask them to install/give them Quake to install on their machine.
Unless i have misunderstood something.
Grabbing
#115 posted by Shallow [217.158.217.163] on 2003/01/19 19:50:48
The other thing you could do is use some sort of utility to grab a video file of walking through a level, it's fairly common for animators to render animations of walk cycles and stuff in CD portfolios, but I've not seen many level designers with walkthru vids, although it can easily give a better impression of a level than static screens without really requiring your prospective employer to have any particular software installed.
You might also want to think about a printed portfolio with screenshots, plans, sketches and stuff that you can take along to interviews. This is handy because it gives you something to talk about beyond the usual 'so, what can you offer the company' bollocks. You can say 'Hey this map is smart, because of this, this and this, and I planned it like this, but I changed this because... blah blah... these are the ironic crates... blah... and I made all my own textures out of scans of used kleenex! And this archway is shaped exactly like hello.jpg! I rock!' Er, well not exactly like that but you get the idea. This technique is especially useful for those who are morbidly obese, have a single nostril or whose eyebrows meet in the middle because it allows the interviewers to not look at the applicant without feeling self-conscious.
Whatever you do, concentrate on what you feel is your best work rather than bringing everything - portfolios that concentrate on a few gems have more of an impact than those laden with less exciting work. Of course, this assumes that you have work that is less exciting, and indeed enough to pick and choose from. And I can't remember if you have, because I suck! LOL!!!1
The last interview I had I seem to remember spending most of it discussing what Dreamcast games I'd been playing and what I thought of them! And the portfolio meant no-one had to steal awkward glances at my webbed, six-fingered left hand!!!
(Sorry, I've been reading too much Digitiser lately)
Hmm ...
#116 posted by metlslime [12.231.113.167] on 2003/01/19 21:17:59
a printed portfolio is a nice idea. right now i have http://www.celephais.net/cv/portfo... but that's not very helpful in the interview ... well actually, they probably have web-ready computers in their conference rooms, but better not to count on it.
Another thing you could put on a CD-ROM is a complete quake install and the engine of your choice (fitzquake, of course.) With a fast CD drive, you could basically play it off the CD. You could even have some demos of yourself running through the levels ready to run.
Hmmm
#117 posted by Fat Controller [203.98.50.150] on 2003/01/20 02:37:32
The video idea may be a bit far-fetched... my compy is, as everybody knows, heniously out of date. However - I wonder if it would be easiest to just lift the quake dir "as is". While not kosher, it'd be quicker than having to go through the install process. Can this be done, though?
I'll stick with WinQuake, however. Reliability. And I haven't managed to run FitzQuake at all (well duh.)
The feetchewed selections are:
OUM
RCDM7
RCDM8
RC2
RC3
Should about do it, ne?
Incidentally, my parents have given me permission to buy a CD burner. Goodness... I could spend all day happily burning... all sorts of things... Zips... programs... MP3s... witches...
Fatty
#118 posted by nitin [202.161.111.7] on 2003/01/20 02:51:07
what about czg02?
Surely you could use that as an example of collabation etc? I'm sure companies are keen on mappers who can map with other people's stuff too.
Hl Nightwatch
#119 posted by nitin [202.161.108.28] on 2003/01/20 07:05:41
Good lookin HL sp stuff
http://tenfourmaps.telefragged.com...
Stoooop
#120 posted by daftpunk [147.197.236.119] on 2003/01/20 07:54:04
metl. your portfolio blew me! of course many of the chaps here have abundance of games experience so fatty, i hope you can make something like that. basically, nobody cares if you put the quake dir in your cd and run it from there. i dont think there are gonna be any "slowness" probs or legal problems just for an interview. go ahead and do it!!
from experience with my interviews (in automotive industry: not the same but you still bring along designs, renderings, bits and bobs you made in workshop...) i always take as much as i can and then see what the guys want. if they like doing aptitude tests that's fine. if they want to see your innovation show them your shower-cum-coffemachine-cum-bed etc...
oh. why do you still have a crappy pc!!!! get a job at the petrol station or whatever. and YES, grab a video even if it's with your dads 20 yr old vid cam. adjust the contrast though!!! and the crt refresh will make those lovely frame flickers...lol
Credit To Mark Shan
#121 posted by daftpunk [147.197.236.119] on 2003/01/20 08:34:04
dunno if you all checked ALL the screenies. they are ab fab! wish he had time to make a couple more q1dm maps...
bel lavoro mark. in gamba!
Really Impressive!
#122 posted by Snaga [217.211.219.80] on 2003/01/20 09:34:31
refers to post #119
And here one is trying to make nice Q1 sceneries...need a beer or five..
oh well, any ways, portfolio looks great metlslime!
Fatty:
#123 posted by metlslime [12.231.113.167] on 2003/01/20 12:03:15
i'm not suggesting that you install quake at the company's office during the inteview -- i'm suggesting that you put the installed game onto the CD and play it from there. Loading might be slower, but the game will run just as fast.
As far as how "kosher" it is ... it's totally legal! You own a license to play the game, and if you're at some company's office playing it then that means you're not at home playing it at the same time. As for mailing the CD to people, or giving them the CD at the end of the interview, that's not such a good idea, though maybe you can get away with it.
Playable CD
#124 posted by spentron [172.140.144.29] on 2003/01/20 13:25:56
Is possible, I've done it. Be sure to have everything right, maybe even shortcuts setup to work at the CDR root level (including engine options). Note, for others wanting this for more fun purposes, there will be no savegame or options saving, although the latter at least produces no error messages.
BTW, the Winquake windowed mode pixel doubling uses the following sequence to turn off ( ;) ):
vid_stretch_by_2 0
vid_forcemode 2
Hm...
#125 posted by necros [172.167.76.204] on 2003/01/20 18:15:24
i've been using the same 'install' of quake since two years ago. and i've had to change hds twice, and survive a mobo crash once. i just copy the entire quake dir into a zip, then toss it off onto a cd. this game doesn't have any reg keys or anything to worry about, so 'installing' isn't even necessary (you could just copy the files right off the cd).
not sure if this is what you meant.
SCREAMMMM
#126 posted by Fat Controller [203.98.50.150] on 2003/01/20 18:47:10
OK, so I get carte blanche to buy a CD burner, and I screw the thing in and plug it all up...
FUCKING BLUE SCREENS OF DEATH. EVERY SINGLE ATTEMPT.
Take out the old CD-ROM, rewire, try again: BLUE SCREEN OF DEATH.
Lessee... got enough memory, reasonably fast processor, wires are plugged in the right way, sufficient hard drive space free. Why does this fargnaxing thing keep crashing!?
Gods. Why am I even bothering?
Might Sound Stupid But...
#127 posted by necros [172.167.76.204] on 2003/01/20 19:34:18
do you have the sucker set up for master/slave properly? mine cddrive is always a slave, but sometimes i get a drive which is set as master, and it fucks up the comp when i start it up without checking... it's worth a look...
beyond that... what os are you running, when is the bsod happening, etc...
No, It's OK, It's B----y SCSI1HLP.VXD
#128 posted by Fat Controller [203.98.50.150] on 2003/01/20 19:59:34
It was causing some sort of b0rkage, so I removed it, now everything's jake.
Should've looked at Ahead's webby first, eh?
It's just that this is a big step for me, and a shitload of money.
Now I have a free CD-ROM drive, which I may try to insert into the Compaq, if I can figure out how...
Heh. Yesterday, the shelf above the Compaq fell on top of it. Mercifully, my essay survived, and if you'll ex-squeeze me, I have to shift some files...
Fat
#129 posted by daftpunk [147.197.236.119] on 2003/01/21 05:01:58
2 cd drives is always cool for multi cd. play something and have the music. oh, wait. on a slow comp put the music cd in your hi-fi system. sorry... didnt mean to hurt your feelings....
in my celeron 500 in italy 2 cd and cdr drives conflicted (even when changing slave/master bla bla). it just used to crash once in 3 times. the cdr is a LG, so i't better than the original drive at READING cds so i just used the other in another pc (no, i dont have 6 pc. just my dad has an old one.
Gosh
#130 posted by daftpunk [147.197.200.12] on 2003/01/21 15:27:55
new discussion topics posts have to be given the go ahead by the admin. how organized. it's a useful tool anyway...
i await in despair...no wait, that should read patiently
Hmm
#131 posted by nonentity [213.1.45.6] on 2003/01/21 16:50:17
Fatty, what is it you're trying to get, since I could do videos of your maps and upload them for you if you want.
If it's just CD burning I'm less help :)
Daftpunk:
#132 posted by metlslime [12.231.113.167] on 2003/01/21 18:43:06
what are you talking about?
A New GFX Card
#133 posted by Gib [62.7.156.31] on 2003/01/21 18:54:32
Im looking to buy a graphics card for my PC, at the moment I have a GF4mx 64mb card, which is pretty crappy.
I'm looking to spend roughly £140, what would you recommend, GeForce ti 4200 128mb or a Radeon alternative?
Which is best for games?
Gib
#134 posted by nitin [202.161.105.92] on 2003/01/21 19:47:55
radeon has some problems with older games but it is faster. So if you're mostly into newer stuff, go the radeon.
Metl
#135 posted by Aardappel [217.7.138.114] on 2003/01/22 05:08:27
maybe clicking on the thread name show all new posts rather than all of them. I think the old qmap did this?
Well, That's That.
#136 posted by Fat Controller [203.98.50.150] on 2003/01/22 05:34:39
The company's actually still in startup mode. Currently, they're thinking of doing simple web-based games, in order to establish themselves, before moving along to more ambitious stuff.
"What's this? An investment banker, an ad-man and an ex-US Ranger? Can't you read? No posing fer jokes this side on even dates!"
Looks like I now have to mull it over, recover from their hospitality, and let them know if I'm still game. The bastards got their hooks into me, so...
(No, seriously, it does, doesn't it? "There was this banker, an ad-man and an ex-Ranger..."
Gib!
#137 posted by Snaga [217.211.219.80] on 2003/01/22 19:40:29
Ask me in a week or 3, just installed Radeon 9000 pro ~$140 in the old can but ended up with problems in both hig res. Quake and OpenGl gaming. I guess its fixable but its a an aditional pain in my already sore as right now..
GF4
#138 posted by Gib [213.120.56.37] on 2003/01/22 20:43:08
I've already decided now, I'm gunna get the Geforce4 ti 4200 128mb with goldensample. It's by Gainward and it's only £139.99
GameSpy Missing?
#139 posted by Tigger-oN [217.224.7.56] on 2003/01/23 08:01:11
Is anyone else having problems connecting to any GameSpy site? (fileplanet, planetquake, planethalflife, etc...)
Missing Gamespy Network
#140 posted by Shallow [212.135.236.122] on 2003/01/23 10:36:46
Been having trouble with Q3W for several hours. Just tried PQ out of curiosity and got the same thing.
Several unrelated sites seem to be out too e.g. BBC News, so it may be some sort of massive DNS cock up.
Check This Out.
#141 posted by ELEK [24.50.194.71] on 2003/01/23 10:50:27
http://65.61.157.176/ Console #4!??
Believe it or not, someone is going for it....Check this one out as it is rather interesting....compared to the rest of the console systems..
Phantom
#142 posted by Shallow [212.135.236.122] on 2003/01/23 12:14:50
The most hilarious thing being claimed about the Phantom is that they're saying it's going to launch with 32,000 titles available. Now, even assuming that figure's all PC games, which I doubt, I suspect that roughly half of those are old DOS games that won't remotely run on a modern PC without extensive fucking about with boot floppies and shit like that. If the figure isn't all PC games, what are they on? Even if they can make it work, it will be interesting to see how many publishers will actually make a deal to go on the service. Unless this company can very quickly establish a credible image, I'm guessing not many will be interested.
I was initially extremely skeptical about the whole thing - the website is half finished, the only 'photo' of the hardware is blatantly a render, and it's called 'The Phantom' for God's sake! I'm still not entirely convinced and half expect it will turn out to be some sort of absurd sting advertising campaign for one of the other consoles, or just someone out to make a point... So far we've seen nothing that a few guys with a couple of hundred dollars couldn't achieve.
PS The internet seems to be better now.
Hmmm Phantom
#143 posted by ProdigyXL [66.188.41.105] on 2003/01/23 23:24:19
sounds like a supped up Phillips CD-i, and that did so well in the American market. Imagine, a console that you can "pay per play" and "subscribe to games" instantly.
Please. It will be lucky if an actual hard box of this thing is madee, let alone released. It's just like the countless other consoles that have buzzed, then fizzled. Don't count on this happening, ever.
Gib: Thats Rip-off Price
#144 posted by Vodka [217.195.70.76] on 2003/01/24 00:23:51
Should cost ~same figure but in euros. Otherwise gf4200 is good value. Rad 9500-128 or 9500 pro also provides good speed/features for your money
Gib: Thats Rip-off Price
#145 posted by Vodka [217.195.70.218] on 2003/01/24 00:31:05
Should cost ~same figure but in euros. Otherwise gf4200 is good value. Rad 9500-128 or 9500 pro also provides good speed/features for your money
John Fitzgibbons Portfolio
#146 posted by Vodka [217.195.70.218] on 2003/01/24 00:43:09
Do you consider such layout to be better than the usual structured page, where your work is subdivided into sections (ie quake maps, doom maps, textures, models etc..)
Also you dont provide d/l links for half of your complete projects, and not much informations about your older (but good) maps, like first rubicon.
'Less is more' seems to be the rule here. But with general CV I`v been tought that its good to put all past jobs, education and skills on it...
Any opinions ?
Speed:
#147 posted by metlslime [12.231.113.167] on 2003/01/24 01:21:05
At the very bottom of the page, I list four released levels without download links, becuase they are old and don't show off my current abilities. All other work is either unreleased, or there is a link to where you can find it (direct download for single levels, website for Oblivion and Cube.) If some company wants to see my unreleased stuff, i can provide it, but i'm not going to put a download link to work in progress on a public website.
As for the layout, It's chronological, and since i've jumped back and fourth across 5 different games, and have done mapping, modelling, skinning, textures, etc. throughout my career, categorizing seems like a bad idea. I don't think there's so much stuff that it is impossible to browse, anyway.
As for the CV itself, it is already two pages long, which is about the limit i think. I intentionally didn't mention unrelated work becuase i wanted to go into detail about the related work.
Phantom Flan Flinger <--- UK-only Joke For The Oldies There!
#148 posted by bascule [134.146.9.19] on 2003/01/24 03:27:44
...and it's called 'The Phantom' for God's sake!
LOL
Although it did look too good to be true, that line decided it for me!
Is broadband really embedded enough to make a broadband console likely; it certainly isn't in the UK yet.
Also, the quotes pay per play and games on demand nearly made me choke, I think I can see what's proposed there and it isn't pretty..
The words nose and pay through the... come to mind!
Yay - It's Fantastic To Have Qmap Up And Running Again!
#149 posted by bascule [134.146.9.19] on 2003/01/24 03:29:06
nt
Random CrateWorld .map Generator
#150 posted by Vodka [81.3.153.119] on 2003/01/26 00:25:55
http://www.tdcom.net/lacos/misc/cr...
Http://www.planetquake.com/speedy/...
#151 posted by Vodka [81.3.153.119] on 2003/01/26 00:54:22
so any1 to test my map ?
Lunaran
#152 posted by nitin [203.45.32.191] on 2003/01/26 02:59:49
I dont know if you really care but I've got some bots that can *shock horror* grab the RL in lun3dm2 and also dont have a sexual attraction to the teles too.
Speedy
#153 posted by Snaga [217.211.219.80] on 2003/01/26 07:32:21
Sure, mail it over!
Nitin
#154 posted by nonentity [62.7.144.225] on 2003/01/26 08:30:12
Those new bot code or a different bot definition file thingy?
Um
#155 posted by nitin [203.45.32.191] on 2003/01/26 10:58:39
just some tweaked bots (noe new code) I got off someone, they play a *lot* better than standard bots and get itmes on maps that I've never seen bots get before. And like I said above, they dont just keep on toing and froing from teles too (ala bal3dm2 and lun3dm2).
Hmm
#156 posted by nonentity [62.7.144.225] on 2003/01/26 11:11:06
Same ones from the CPM forums?
READ THIS POST GODDAMNIT
#157 posted by inertia [24.164.69.174] on 2003/01/26 14:49:56
ok: you all know about my mystical quake map called bwdm1 that i almost finished, back in the day. i'm back and i want to finish it. if anyone, absolutely anyone, has a file starting with the letters 'bwdm', please email me at inertia@groove.ath.cx and tell me where i can get a hold of it. my computer got owned once and the .map/.rmf i was using got corrupted - if anyone can help me fix the corruption i would also be in great debt. thanks
.rmf Files
#158 posted by inertia [24.164.69.174] on 2003/01/26 15:01:23
is it possible to edit .rmf files for quake 1 without worldcraft? im using worldcraft 1.6b (registered version of 1.6a) and i want to edit an .rmf file, but i get error messages when loading it. this has to do with the resurrection of bwdm1 so i hope i can get some help.
.rmf Files
#159 posted by inertia [24.164.69.174] on 2003/01/26 15:07:00
is it possible to edit .rmf files for quake 1 without worldcraft? im using worldcraft 1.6b (registered version of 1.6a) and i want to edit an .rmf file, but i get error messages when loading it. this has to do with the resurrection of bwdm1 so i hope i can get some help.
.rmf Files
#160 posted by inertia [24.164.69.174] on 2003/01/26 15:07:14
is it possible to edit .rmf files for quake 1 without worldcraft? im using worldcraft 1.6b (registered version of 1.6a) and i want to edit an .rmf file, but i get error messages when loading it. this has to do with the resurrection of bwdm1 so i hope i can get some help.
Fuck
#161 posted by inertia [24.164.69.174] on 2003/01/26 15:08:02
i refreshed but the data must have still been in the browser's cache for the page, that might require some fixing
.rmf
#162 posted by Preach [217.34.71.37] on 2003/01/26 17:37:40
I think that quark can read .rmf from different versions of worldcraft, and then export them back, so I'd recommend trying that. Can't say I like the level editor that comes with it though....
Q1
#163 posted by Blitz [66.119.33.170] on 2003/01/26 18:06:57
Wanted to let you all know I'm working on a Q1DM after a loonnnnng period of not mapping. So you can rally behind me or cut me down with blantant abuse, just thought I'd let you know.
I'm using a really random, but blendable assortment of textures.
Also, crazy mad props to metl for this outstanding replacement to QMap!
I Live
#164 posted by DeFrag [67.3.10.35] on 2003/01/26 18:35:26
good site metl
my Q2 custom-server *STILL* serves..
(*)
Noentity
#165 posted by nitin [203.45.32.191] on 2003/01/26 21:01:18
yep, although they're slightly modifed than the ones posted there. Those ones seemed to default to the gauntlet and use no other weapon.
*haggle Gaggle*
#166 posted by wrath [195.58.111.103] on 2003/01/27 06:00:25
"So you can rally behind me or cut me down with blantant abuse, just thought I'd let you know."
Your map makes me sick, I hate your guts and your mother is a whore.
Haggling And Gaggling Anew.
#167 posted by wrath [195.58.111.103] on 2003/01/27 06:01:30
"So you can rally behind me or cut me down with blantant abuse, just thought I'd let you know."
That's great man, we need more people like you, standing up for the old game we all know and love.
Keep up the work, looking forward to the release already.
...
#168 posted by wrath [195.58.111.103] on 2003/01/27 06:02:14
Like that? :)
Wewt!
#169 posted by Juz [163.1.155.8] on 2003/01/27 06:12:06
a crate, but no barrel!
Can you do the icons in your post still? <grin>
Prewt
#170 posted by Juz [163.1.155.8] on 2003/01/27 06:12:24
blah :(
Hmm
#171 posted by nonentity [62.6.129.136] on 2003/01/27 14:45:22
Can you mail them to;
chris dot gilbert -at- rebellion dot co dot uk
please nitin
Fern
#172 posted by Snaga [217.211.219.80] on 2003/01/27 19:12:44
Anybody know where he's at?
Have to say I miss his sharp tongued remarks.
Fern
#173 posted by Vodka [81.3.153.242] on 2003/01/27 23:55:15
west.gamesnet.net #terrafusion
H
#174 posted by nitin [203.45.32.191] on 2003/01/28 00:38:35
noentity,
check your mail.
T-shirt
#175 posted by Drannerz [213.123.119.60] on 2003/01/28 17:03:28
This is unlikely, but was anyone in Catecrasher in Sheffield on Saturday (Jan 25th) wearing a T-shirt with "somebody set up us the bomb" written on the back, and "all your base are belong to us" on the front?
Drannerz:
#176 posted by wrath [217.211.83.31] on 2003/01/28 19:30:49
why? you have a bullet to deliver?
Drannerz
#177 posted by R.P.G. [24.136.233.152] on 2003/01/28 19:54:22
You mean this one?
http://www.thinkgeek.com/tshirts/g...
I think it was Cats, and he was after all your base.
All Your Smurf Is Belong To Smurf
#178 posted by seth [158.152.186.247] on 2003/01/28 20:17:40
nt
Nitin
#179 posted by Dietz [66.82.9.44] on 2003/01/29 01:00:30
Could you be so sweet as to email the bots to me as well?
dietz -at- spawnpoint dot org
kthx
Dietz
#180 posted by nitin [203.45.32.191] on 2003/01/29 01:59:04
done.
BTW, why is everone using that method for email addys?
To Avoid Harvesters
#181 posted by Fat Controller [203.98.50.151] on 2003/01/29 02:56:09
There are spider programs out there that can extract email addresses from web pages. The relative inconvenience of having to manually type in an email address is considered worth not getting spam, especially spam from yourself like I have.
Bascule Thought A Title Wasn't Needed
#182 posted by bascule [134.146.9.19] on 2003/01/29 08:06:00
...T-shirt with "somebody set up us the bomb" written on the back, and "all your base are belong to us" on the front...
Can anyone explain these phrases to me?
AYBABTU
#183 posted by Drannerz [213.123.119.60] on 2003/01/29 11:32:15
RPG, yeah, that's the one he was wearing.
I was just wondering if someone from the quake community lived in the sheffield area. I was gonna ask him about it, but then I lost him and never saw him again.
DaZ was with me at the time, and he peejed hard over the t-shirt.
Err
#184 posted by SleepwalkR [217.88.119.123] on 2003/01/29 11:38:08
"All your base" is hardly a quake-only phenomenon, so it's rather unlikely that the dude you saw was from "the quake scene", let alone reading being a reader of this board.
This Is True
#185 posted by starbuck [80.192.123.250] on 2003/01/29 12:22:11
but it may indicate that this guy was a geek, which is pretty cool
Speed
#186 posted by daftpunk [147.197.200.13] on 2003/01/29 13:14:03
dont ask who wants to test your map.
just send it to chris-catto at libero dot it
(cheers fatcon for letting us know about the trick. i guess i get enough spam as it is just with sites asking for my address. i always try to give my defunct one if i think its not important...)
ps, anyone wanna rimind me where i can get some quake 1 related clothes? i actually made meself a q2 tshirt in 98 with a screenshot and all but i wore it out playing basketball and all. sob!!
Q3
#187 posted by nitin [203.45.32.191] on 2003/01/29 19:54:21
another q3 looker : http://www.quake3world.com/ubb/For...
Should be an sp map after some rescaling IMHO. Very nice detailing although for sheer originality, Cardigan's bet map Ecstatica was better.
Bascule, Thou Art Granted A Vision!
#188 posted by Fat Controller [203.98.50.151] on 2003/01/30 00:28:43
The complete actual text from the Toaplan game "Zero Wing", as taken from the Toaplan site itself, is as follows!
Captain: What happen?
Mechanic: Someone set up us the bomb
Operator: We get signal
Captain: What!
Operator: Main screen turn on.
Captain: It's you!!
Cats: How are you gentlemen!!
Cats: All your base are belong to us
Cats: You are on the way to destruction
Captain: What you say?
Cats: You have no chance to survive make your time
Cats: Ha ha ha ....
Operator: Captain!!
Captain: Take off every 'ZIG'!!
Captain: Move 'ZIG'.
Captain: For great justice.
(As taken from the Unicorn Jelly forum.)
All Your Base (helping To Fatty)
#189 posted by Vondur [195.128.67.197] on 2003/01/30 08:15:57
http://fraggle.alkali.org/img/ayb....
Thanks Fatty...
#190 posted by bascule [134.146.9.19] on 2003/01/30 08:22:25
That's fantastic! I've just spent an hour at work looking through some of the sites and links and, of course, the video.
It has really made my day :)
This whole thing must have passed me by the first time around, so thanks again for the lead.
Truly.
#191 posted by wrath [195.58.111.103] on 2003/01/30 08:28:40
Not enough bullets in this world...
Talking Of Bullets
#192 posted by daftpunk [147.197.236.119] on 2003/01/30 09:20:22
has anyone downloaded a certain clip with a guy pretending to be arnie pizza delivery (on the phone)? he talks about punching pizza through the guy's brain and pizza with bullets and so on. it's hilarious believe me. cant remember the exact name of the clip. i got it on some backup cd somewhere...
Tenebrae
#193 posted by daftpunk [147.197.236.119] on 2003/01/30 10:13:45
what is happening with the q3 support only? what would it have better than the q3 engine? ok extra tweaks but arent the team taking a risk? hope anyone can fill me in with some info. their site doesnt seem to give away much. any rumors around?
All Pizzas Come With Pepperoni, And With 9mm Bullets On Them
#194 posted by starbuck [80.192.123.250] on 2003/01/30 12:40:25
thats a legendary clip, thought about using it as my answer phone message but then realised it was ridiculously long.
Check the Tenebrae developers message board for info on the new version, btw, theres quite a bit of stuff there.
Oh And...
#195 posted by starbuck [80.192.123.250] on 2003/01/30 12:42:06
Cheesy pic:
http://www.planetquake.com/starbuc...
Yeah its a cliche i know. And not funny. But i was bored, dammit!
Haha
#196 posted by Wazat [144.38.206.27] on 2003/01/30 16:09:41
i like
Nitin......
#197 posted by Abyss [203.51.221.189] on 2003/01/31 03:13:24
Would it be posoble to email me those bots you were talking about up there ^^^ , or direct me to a download link please.
jih64 at yahoo dot com dot au
Thank you.
Abyss
#198 posted by nitin [203.45.32.191] on 2003/01/31 09:05:05
done.
Wrath
#199 posted by R.P.G. [24.136.233.152] on 2003/01/31 18:29:33
Enclave tools = now
I will personally remove your vital organs through your penile duct unless you see to it that the Enclave editing tools are released to the public.
Trouble Serving
#200 posted by Blitz [66.119.34.39] on 2003/01/31 22:52:21
Hey recently I've been wanting to play some QW using Zquake, but I'm getting an error after I start the server when I want to load the map to play.
Host error:PR_Loadprogs -- couldn't load qwprogs.dat
Help is appreciated. Thanks guys.
Rpg.
#201 posted by wrath [217.211.83.187] on 2003/02/01 09:03:12
First of all. No man, woman or killer-cyborg are bad-ass enough to take me on. If I ever catch you making empty threats to my persona again, I'll face-rape you with a fire extinguisher.
That said, I'll raise the issue, I promise.
One of the possible reasons why it'll never happen is that the editor and engine is un-documented to the point of it being silly.
Lol
#202 posted by nitin [203.45.32.191] on 2003/02/01 09:57:39
wrath is my hero :)
Wrath
#203 posted by R.P.G. [24.136.233.152] on 2003/02/01 10:13:36
It's not like Build was documented -- well, it was, but it's not like it actually helped anyone. And QE4 didn't have any documentation either.
So basically that's just a cheap excuse worthy only of some stoopid programmer. Cheap excuses are not acceptable.
Rpg
#204 posted by wrath [217.211.83.187] on 2003/02/01 10:49:17
"So basically that's just a cheap excuse worthy only of some stoopid programmer. Cheap excuses are not acceptable."
I'll be sure to pass your input along to the parties involved in the decission.
Also, your foot is bleeding, stop shooting it.
Enclave
#205 posted by Vodka [217.195.93.159] on 2003/02/01 22:49:56
the demo looks awesome btw
New Q1SP
#206 posted by aguirRe [62.127.24.78] on 2003/02/02 08:36:40
available at FilePlanet: http://fpweb1.fileplanet.com/files...
The map is made by Rinie Brouwers and the link is taken from TenFour: http://tenfourmaps.telefragged.com...
It's certainly no masterpiece, its major drawback is IMHO a very confusing layout, probably due to being mainly a DM map populated by monsters. Still a rather nice first effort with an old-skool feeling.
I Second That
#207 posted by starbuck [80.192.123.250] on 2003/02/02 10:33:27
ill definately be getting Enclave on the basis of that demo. The engine, the models, the textures, the architecture, the layouts, the interface, the sounds, everything was spot on!
It has a real solid feel, which I find to be a rare quality. The section at the end of the demo even made me want to make a void map :)
Hmm
#208 posted by GrindEntity [62.189.9.170] on 2003/02/03 08:25:30
Can I request a forgotten password option please, since I can't log in at work and am dreading losing my cookie at home :/
(Yes I forgot it)
Jeht Screenies
#209 posted by Wazat [144.38.206.29] on 2003/02/03 15:08:36
At the relentless poking and prodding of some people at Inside3d, I've finally put some screenshots of Jeht on my moddb page. They show off the mod pretty well, though nothing substitutes actually playing. I figured it couldn't hurt to post about it here too. :)
http://mods.moddb.com/851/
Grindspire:
#210 posted by metlslime [12.231.113.167] on 2003/02/03 19:42:53
The only way that could work is to send the forgotten password to the email listed in the account. And your email appears to be fake.
Okay, how about this: send me your cookie in the mail when you get home. That will verify your identity and i will reply with your password.
Grindspire Part 2:
#211 posted by metlslime [12.231.113.167] on 2003/02/03 19:44:58
Also, ever heard of the SITE HELP THREAD?
Hmm
#212 posted by nonentity [62.7.161.144] on 2003/02/04 02:38:42
Yes but I was in a rush and forgot :/
Who On Earth...
#213 posted by cheshire [203.14.169.17] on 2003/02/05 11:15:24
are all you guys? :P
fetch me a hot air balloon, 3 chimps, some duct tape and simering noodle water.
Lets have ourselves a party!
Cheshire
#214 posted by wrath [195.58.111.103] on 2003/02/05 12:39:20
posting drunk again?
Brainfart...
#215 posted by distrans [131.172.4.45] on 2003/02/05 22:20:18
Struck me the other day:
Why is mapping for Q1 so difficult beyond 1750 brushes?
Well, it's not like the old days where "room-corridor-room" design was the order of the day and intelligent horizontal placement of areas meant easy visual editing on any axis. The SP levels in progress that I've viewed recently have layouts that are so interconnected even vis grouping is problematic as a building assistance strategy. I'm not surprised that more SP levels aren't released, I usually have to spend half an hour "re-acquainting" myself with the architectural relationships involved in my current levels before I can put pointer to brush. If I'm not guaranteed at least three hours of uninterupted mapping at a stretch, I generally don't bother.
MOH Problem
#216 posted by nitin [61.9.128.173] on 2003/02/06 05:23:53
Ok I've recently tried to re-install the game and cant do it. I get a severe error saying something about the reigstration number not being correct and halting the installation before anything is allowed (including typing the cd key in). It's only happened since I installed and then uninstalled the rather disappointing Spearhead expansion so I'm guessing it's linked.
A quick search around the web and MOH forums seems to indicate a conflict between rundll32.exe and Spearhead/MOH installs or MOH not uninstalling properly and needing registry editing to be completely removed. I've tried the solutions to both of those (including manually editing the registry and closing down anything requiring rundll32.exe) but to no avail.
So, I was wondering if anyone else had this problem or heard of it?
Galactix Minimod
#217 posted by Wazat [144.38.206.27] on 2003/02/06 15:22:20
Galactix is a lateral arcade-type overhead space shooter. Think of Raiden. You fly around picking up powerups and destroying enemies for points, in hopes of making the high score.
Visit the [url=http://mods.moddb.com/gallery... page[/url] on Moddb.com and check out the screenshots & description.
I plan to add more attack patterns and spiff up some graphics and such. For example, I'll be using a ship model from one of CheapAlert's mods for the player's ship. After I add some stuff and tweak, I'll add more screenshots.
Unfortunately, the screenshots don't show how fun the mod is. But that means, fortunately, the mod plays a lot better than it looks.
The mod is scheduled for release durring QExpo in June, 2003. See you there.
Gah
#218 posted by Wazat [144.38.206.27] on 2003/02/06 15:23:06
That url for galactix is http://mods.moddb.com/984/
Gotta get used to that...
Wazat
#219 posted by underworldfan [172.138.45.182] on 2003/02/06 18:06:41
an overhead shooter mod for quake 1?
excellent! first one i know of... if you need another beta-tester i would be happy to help.
E-mail Me
#220 posted by Wazat [144.38.206.27] on 2003/02/06 18:20:41
static _ void @ hotmail . com
Refer #215
#221 posted by necros [172.149.101.30] on 2003/02/06 18:33:27
i know what ya mean...
on one map. it takes me half a minute just to find the place where i left off the day before!
Underworldfan
#222 posted by nonentity [213.1.45.14] on 2003/02/06 19:26:49
What about clayer?
What Are The Living Q1sp Review Sites Nowadays?
#223 posted by necros [172.149.101.30] on 2003/02/06 20:09:22
TeamShambler - Dead (for a while too)
Ethereal Hell - ?
Religion Quake - Was never living to begin with... what's the status on this guy?
Ten Four - Alive
Retro Quake - Dead
UWF's Site - Alive
are those right? am i missing any?
Rorshach's New Textures
#224 posted by nitin [61.9.128.173] on 2003/02/06 20:46:54
so anyone doing a map with these :
http://www.planetquake.com/polycou...
.
#225 posted by necros [172.149.101.30] on 2003/02/06 20:58:50
not at the moment, but they are very nice looking ones. i am thinking about using them for something after i finish up some other stuff.
Nonentity:
#226 posted by metlslime [12.231.113.167] on 2003/02/06 22:13:09
clayer is not a quake mod, it's programmed from scratch.
Nonentity/necros
#227 posted by underworldfan [172.129.110.16] on 2003/02/06 22:14:00
oh yes clayer, forgot that one.
necros, it would seem me and ten four are the sites doing active Q1 reviews at the moment.
I hope retroquake makes a comeback, i thought it was a good site.
Wazat
#228 posted by Vodka [81.3.153.253] on 2003/02/06 23:02:53
can you make large clear font instead of quake`s ? and some variety in backdrops
Speedy:
#229 posted by Wazat [144.38.206.220] on 2003/02/07 10:48:17
Yea, what you're looking at is an ugly demo of the mod. There's no skybox yet but I'm open to any that would look good. Large clear font? I'm not any good at replacing the graphics in quakes wads, but if anyone has a pre-made font I'd be completely open to it. It would fit the theme better to have some tech type font or something.
BTW, here is the Starwars Dogfighting mod that was just put up. Its development is halted and it's got some crippling bugs but the screenshots are beautiful. http://mods.moddb.com/gallery/992/ . FrikaC and team should be proud.
Wazat
#230 posted by Fat Controller [203.98.50.151] on 2003/02/07 23:22:38
Extract the GFX/CONCHARS.LMP file from OUM. That's a relatively techy and clean typeface.
Hey, Uh...
#231 posted by necros [172.146.249.154] on 2003/02/08 11:45:46
where's Xenon's site?
Wondering...
#232 posted by leviathan [151.203.195.32] on 2003/02/08 18:25:41
Has anyone played Unreal 2 yet? Gamespy only gave it a 76.
Yeah.
#233 posted by wrath [195.58.111.103] on 2003/02/08 19:02:05
I finished it a couple of hours ago. decent levels. some infuriating design decisions. a few bugs. probably manegement fuckups - my guess is they had a project lead who couldn't stop the feature-creep, hence the lack of polish.
The drakk levels were the worst. mostly due to bad texture-choices.
Wrath
#234 posted by nitin [61.9.128.174] on 2003/02/08 19:43:15
is it as pretty as it looks in the screens (especially those gorgeous skins)? and how's the gameplay, all the reviews dont seem to like it too much but they dont hate it either?
Nitin
#235 posted by wrath [195.58.111.103] on 2003/02/08 21:19:48
I'm a bit jaded. I personally get more excited about the aesthetics rather than the execution itself. ICO is a good example - it's not the prettiest game technically speaking, but the visual design comes together to make every single frame absolutely fucking beautiful.
The gameplay is your basic run of the mill stuff, with some defend-the-perimiter type missions thrown in to break up.
This is a solid buy for $20-$25, not so solid at full-price.
Hmm
#236 posted by nonentity [212.140.127.190] on 2003/02/08 21:43:53
I found the gameplay far too linear. The defense bits aren't particularly amazing, but they do at least give a little variety.
The boss combats suck (as ever).
The graphics are gorgeous although there are some bugs in places. Some amazing scenes (the very first scene, when you walk out of the general's command room and you're standing on top of a tower overlooking an entire island :)
I do think some amazing things could be done by the mapping community if they tried.
Cheers
#237 posted by nitin [61.9.128.174] on 2003/02/08 23:01:22
guys, looks like I should wait till I upgrade then :)
wrath, what's ICO?
Indeed...
#238 posted by underworldfan [172.138.88.241] on 2003/02/09 00:03:23
The boss combats suck (as ever).
Indeed, why do developers persist and insist on these boring boss combats, all they can ever be is dodge, shoot (repeat until bored fuckless), i dont think i have ever enjoyed a boss combat, honestly.
Kick Ass Computer VS Monitors
#239 posted by QMD [24.200.136.187] on 2003/02/09 01:10:20
That is exacltly the type of computer I wanna buy for this coming april. And I'll get that remote control for the DVD player. Now good question here; I bought the monitor PF795 Viewsonic Professional Series 2-3 years ago, it is a flatscreen monitor 19inches CRT and dot pich = .25 center, then .27 for corners. I went to a friend that had recently bought also a kickass computer and his monitor is a Samsung with .20 for dot pitch. Now I'm worry to have blur all what I will see with my new computer in april IF I keep my PF795? What should I do?
Underworldfan
#240 posted by nitin [61.9.128.173] on 2003/02/09 02:10:36
the cyberdemon rocked.
U2
#241 posted by Vondur [213.247.187.250] on 2003/02/09 02:46:43
and chton too
as for the unreal2, i'm playing thorugh it now.
well indeed, visuals are the best there. they crammed bazillions of polys there, and every poly does its work. and it seems developers were too busy adding polys and forgot about proper gameplay. too much intermissions that break your immersion into the gameplay. the missions are short. indeed, some designs look uber pretty, but true atmosphere is only in certain places/maps, not in the entire game. (remember u1, it was fully atmospheric game)
and what i disliked the most is jump puzzle room with broken lazers. this is the most stupid place i encountered so far: arseloads of polys (ie lower framerate), and you have to jump with high precision over lazers and melted metal. this just plain sucks. it's clear that developers wanted to increase playing time via such silly attempts.
anyway, have to finish it yet, maybe there will be more good things in the game i hope...
Vondur
#242 posted by nitin [61.9.128.171] on 2003/02/09 07:16:57
do you mind posting more when you're finished with u2 please?
Nitin
#243 posted by wrath [195.58.111.103] on 2003/02/09 07:39:17
it is one of the best games I've ever played - it was developed by sony and released on the ps2.
http://www.gamespy.com/games/2763....
It's perfection on a disc, really.
---
u2;
also, non-skipable cut-scenes makes wrath reach for the big red button.
My Thoughts On Unreal 2
#244 posted by DaMaul [81.77.121.35] on 2003/02/09 16:08:54
Good
* Great graphics
* Some good weapons
Bad
* Shockingly slow loading times ( made worse by the frequent need for quicksaving/loading )
* Crap enemies ( plus most take at least 3 close range blasts with a shotgun = not fun )
* Vomit inducing attempts at humour.
* Cutscenes that are so dull your brain will shut down, thus you will usually have no idea what you are supposed to be doing.
* Falling into the same stupid traps as every PC fps ever, such as not giving you enough health/ammo to take on extremely tough enemies.
I'm probably about 2 thirds of the way through and I really cant be bothered to go back to it.
But did I mention the nice graphics? It will probably form an OK base for user levels/mods. I'd recommend someone makes the enemies weaker to hopefully make things more fun.
Nitin
#245 posted by underworldfan [172.163.93.216] on 2003/02/09 16:26:26
was the cyberdemon the boss at the end of Doom? (or Doom 2)?.
I never made it to the end of Doom or Doom 2 i stopped near the end, about 5 levels off i guess, so i dont think i ever faced a "cyberdemon" and if i do i dont remember it. Dont ask me why i stopped before the finish, i just got bored i guess, although i do love Doom, of course.
I've Finished, Nitin
#246 posted by Vondur [213.247.187.250] on 2003/02/09 16:38:58
well, i still keep me words with me.
and fully agreed with damaul.
gfx part is 10/10, but gameplay/story is silly. and indeed, cheap jokes are enraging. there were some fun moments in the game, but i can use one left hand to count them all. after finishing the game i have load of sweet screenshot in my head. but not a single remembrance about funny gameplay moments. there, of course, are very nice ideas, i was impressed (won't tell you, don't wanna spoil much) watching how developers made it. but as i said, they (developers) were too busy making visuals looking top. it looks like their primary task was to make shiny new geforces of casuals to work off their money 100%. i'm sure the game will not fly 120fps even on powerful computer. but it'll work as a good test for hardware testers :)
and of course, using such vast possibilities of the engine, it's OUR job to make proper levels for this game :) there is excellent editor, top textures and possibility to modify the gameplay. so, i'm really hope there will be talented designers who'll make proper maps/mods out of this engine.
now, only doom3 left, my last fort of hope :)
Boss
#247 posted by Vodka [81.3.154.84] on 2003/02/09 17:47:52
Boss combat is not a bad thing on its own, but it needs to be setup well. For some reason in most 3d shooters boss combat is either boring frustrating or both.
I`m finding classic console games bosses much more fun
Unreal 2
#248 posted by underworldfan [172.147.103.131] on 2003/02/09 19:58:34
so basically it seems like its:
graphics over gameplay.
is this what the state of current gaming is now?
and if so, what hope does the future hold?
Like, Unreal
#249 posted by spentron [63.159.52.36] on 2003/02/09 21:48:54
"what hope does the future hold?"
Putting back in the gameplay, maybe? Probably need to start with making it easy to put in the slick stuff.
As to boss battles, Good finale if they're not too long. Maybe something smarter instead of something you dump ammo into. Max was pretty cool in Nehahra, could have been over in half the time and still got the point though (but hey, after 20 levels or something...). Actually, the standard big tough fast Unreal enemy would make good bosses.
Current State Of Gaming
#250 posted by DaMaul_ [62.49.1.99] on 2003/02/10 07:31:58
The current state of gaming is thus:
If you want to play fun games: get a console ( or 3 ), if you want to play online games or tech demos with a poor excuse for a game tacked onto the end: get a PC.
Damaul
#251 posted by wrath [195.58.111.103] on 2003/02/10 08:27:49
now tell me what you REALLY think of pc gaming.
Old Games
#252 posted by daftpunk [147.197.236.119] on 2003/02/10 09:57:10
play zelda instead
And I Just Would Like To Point Out
#253 posted by Vigil [193.229.6.165] on 2003/02/10 10:35:31
That the Vietcong multiplayer demo is absolutely incredible, and the game really has some possibilities. Like my friend so nicely said, "It's like air soft, I like go 'OMG! lolol n00bz' when playing!" Oh, and I already introduced his ass to my boot.
But in any case, the game can be really atmospheric, and it's mostly because of a few simple tricks, like hearing the heart beating really fast when shot, not actually hearing the shot that kills you, tinning when a grenade goes off right next to you, the need to use iron sights to really hit anything, and the lack of any HUD. And on top of all that, the level is quite nice, finally with enough foliage for some good jungle warfare.
Fat Controller:
#254 posted by Wazat [144.38.206.26] on 2003/02/10 12:41:32
Sorry for taking such a long time to reply. Where can I get OUM?
DaMaul: I like consoles, but the one problem resides in the making and obtaining of quality mods. Haven't seen any Armored Core 3 mods on Playstation II yet. :)
The Thing ...
#255 posted by Azazel [64.26.139.114] on 2003/02/10 19:31:10
Picked up and started playing The Thing, but very little info on the web about this game. From what I can tell UK based development. Anyone know more about the game or the development?
The Future Of Convergence
#256 posted by distrans [203.29.131.3] on 2003/02/10 22:32:35
I found <a http://www.technologyreview.com/ar... article</a> rather interesting.
Aw Crap...
#257 posted by distrans [203.29.131.3] on 2003/02/10 22:34:23
http://www.technologyreview.com/ar...
Underworldfan
#258 posted by nitin [203.185.246.193] on 2003/02/10 23:50:12
end of the second episode of doom? In doom2 they were used as a normal monster on some levels.
Wrath, Vondur
#259 posted by nitin [203.185.246.193] on 2003/02/10 23:50:54
cheers for your info.
Metlslime, is it possible to have no subject please?
I Hate Mapping
#260 posted by . [172.171.179.242] on 2003/02/11 04:50:43
so goodbye maps n' this forum i suck at it anyway, ciao
Unreal2
#261 posted by Aardappel [217.7.138.114] on 2003/02/11 05:18:19
from good to bad:
amazing geometry everywhere
often very good atmosphere
some varied level designs
decent textures
better weapons than unreal 1
terrain part of the engine very simplistic and ugly
many irritating/not fun to fight AI
sub-standard gameplay (it's really boring)
a most amazingly retarded storyline for 2003 (cringe)
U2 Levels
#262 posted by nitin [203.45.32.191] on 2003/02/11 07:05:08
given the quality of the level designers there, I was hoping for some quality level design. It seems most people tend to acknowledge the levels and the skins/models as the best part of the game.
aard,
one question, from the 2-3 terrain based screenshots I've seen, it looks pretty good though admittedly in-game can be a lot different. Could you please outline what you thought was wrong with it?
Galactix Gets Revamp, News On Mapping
#263 posted by Wazat [144.38.206.26] on 2003/02/11 15:00:29
Galactix has gotten some pretty new screenshots that show off its nearly final form. Go to http://mods.moddb.com/984/ to look at the screenshots and mod profile.
Regarding mapping (as many people have been asking about it lately), since there is little that will be changed between maps (mostly fog and skybox values, and player move speed), most of the variation will consist of cfg files. Instead of releasing a new bsp for most of the new maps, simply modify the existing one with a cfg that the player execs in addition to loading the map. The architecture never changes - it's a box with some boundaries. Only the skybox and other variables would ever change, and a cfg is much smaller and simpler to build.
For example, if you have the skybox "planet", you could make planet.cfg and include it with your skybox. The cfg would set fog to none, would set the skybox to planet, and would lower the player's speed slightly (it's a hard level). You could also modify how much points are recieved, etc.
For those of you who do wish to mess with more than that (for example, changing the distance of the background garbage that floats by or doing something creative), a new bsp would be in order and would likely work fine with any cfg modifiers that are released as well. Default variables of the map would be loaded if no cfg is present.
Wazat
#264 posted by Vodka [81.3.153.153] on 2003/02/12 00:27:40
you could use engine with skybox rotation (mh quake has it) for cool effect
Waz
#265 posted by Fat Controller [203.98.50.151] on 2003/02/12 03:21:16
OUM's over here: http://www.planetquake.com/fatty/o...
Look under "downloads."
It's on FilePlanet, I'm afraid.
Nitin (unreal2 Terrain)
#266 posted by Aardappel [217.7.138.114] on 2003/02/12 05:40:15
- terrain texturing is a bit simplistic but ok
- terrains are always very small (if I remember correctly tim said it is brute force rendered in one chunk, which could explain it)
- they are very barren vegetation wise, esp from a distance they look extremely bland
- looks very monochromatic
- the shape is often smooth and not realistic/interesting. the technical term for this is "molten icecream modelling" ;)
I guess I am spoiled by our in-house landscape engine (see screenies on crytek.com), but most other games do good as well. Compared to their amazing indoors/architecture, the terrain in unreal2 is clearly a generation behind.
Thanks Aard
#267 posted by nitin [61.9.128.174] on 2003/02/12 06:31:35
interesting points, the only ones I can pick out from the screenshots are the smoothness and barreness. Textures and size are only something that can obviously looked at in-game. Interstingly, I thought the terrain in q3:TA and games based off that engine looked a bit too smooth too. I think Ritual in Fakk2 were the only ones who managed to make some non-smooth terrain but that had its own share of problems too.
.
#268 posted by H-Hour [12.252.47.32] on 2003/02/12 08:38:39
oh crap aardappel those screenies look great.
Quake1 & XP
#269 posted by Quack! [198.81.21.21] on 2003/02/12 10:46:27
i know this has been asked alot nowadays, but here it is again: how the fuck can i get Q1 to run under XP? must i masturbate with broom to get make it work?
Ok
#270 posted by Wazat [144.38.206.26] on 2003/02/12 12:47:11
Speedy: Thanks, I'll see about that. Maybe CheapHack (the engine I'm driving at currently) can do that too.
Fatty: Thanks, I'm d/ling it now.
Quack: Have you tried the newer engines? I'm sure the dos quake won't work but the new engines (cheaphack, mhquake, darkplaces) should do ok. Hopefully. And leave the broom alone, it never did anything to you. :)
BTW, over at the inside3d forums I've been entertaining the idea of finishing Galactix mostly as is, and then distributing its full source to several people so they can make their own Galactix derivatives. We'd all release our versions at QExpo (some may even end up being stand-alone!). Someone brought up an idea I've been putting aside but now looks feasible if I do it as a different mod (having the ground move under you with turrets and tanks etc on it, as well as air enemies; like Raiden. there'd even be bosses at the end of each level, and some actual mapping oportunities).
What does everyone think of that?
Wazat
#271 posted by R.P.G. [24.136.251.104] on 2003/02/12 15:37:47
Mapping for an overhead shooter sounds interesting. Especially if the player may need to dodge some of the architecture (protruding antennea that break off when you hit them but they still cause damage to your vehicle; maybe cliffs, etc too).
Quack:
#272 posted by metlslime [12.231.113.167] on 2003/02/12 17:44:24
dosquake won't work on any NT, but winquake and glquake will.
RPG
#273 posted by Wazat [144.38.206.26] on 2003/02/12 19:45:27
At this point, Galactix is going to split into several different mods as it is distributed to and worked on by multiple people. Everyone will release their version durring QExpo (if all goes well). The one I intend to do will involve a (probably) randomly generated terrein moving below the player, with various architecture and enemy forces strewn about, their movement and placement guided by various algorithms (curving roads, place enemies on roads and flat plains, placement of taller architecture etc).
In this sense, the taller architecture that must be dodged would sort of take the place of asteroids in the existing Galactix (something solid to dodge that randomly presents itself).
There is also the idea of just having a lateral map the player moves through. Every location of everything would be staticly defined, by the mapper, and actions would generally be scripted. However, this would add some definition and structure to the action and would beter allow the placement of bosses and powerups, etc. It would take up a lot of area though and could be tricky to implement.
I'm also considering working on Metal Slug Quake, which would operation the same idea: either have randomly generated areas the player moves through, or have a pre-built 2D world the player moves through. It wouldn't have to be lateral like Galactix though, which would help a lot.
If you're interested in trying out Galactix or mapping for it (which is about as un-complex as a box-map can get), e-mail me at static _ void @ hotmail . com .
Wazat
#274 posted by R.P.G. [24.136.251.104] on 2003/02/12 20:03:02
I'm interested, but I'm really way too busy right now. Things should ease up around the middle of May, though.
Quake Demo -> Avi
#275 posted by Vodka [217.195.94.117] on 2003/02/12 23:58:42
Does anybody know how to record video from quake without any special hardware ? Nongrindspire said he has a prog, but I havent heard from him for a week. If you know how to do it, mail or post here please.
Wazat
#276 posted by Vodka [217.195.94.117] on 2003/02/13 00:20:12
Makes more sence to me to have a team working on a single mod, to output finished, full of features, polished and tested game, rather than five guys, each making his own version with minor variations, half of which probably wont reach even beta status.
Hehe, True
#277 posted by Wazat [144.38.206.26] on 2003/02/13 13:50:11
Yea, I don't know what to do really. In all the mods I've ever worked on for myself, I have been a 1-man army. It's hard to depend on people to deliver when you're pretty sure they won't. :)
The nice thing about Galactix (and much of the quake1 programming world) is, most of the models and pictures and stuff can be found or adapted from something else, leaving mostly only programming (which can be done by a single or maybe 2-3 people at most) and maybe some mapping. I am Galactix's 1-man team, and I produced that alone in my free time, in a relatively short time period. The 'minor' variations I'm talking about would have a fairly large effect.
And besides, I would never consider having people map for a mod until it's nearing completion. Things could change durring development (rendering the map obsolete) or the whole mod could bomb out, leaving everyone hang'n. That's not very nice.
As fickle as modding is, especially in the older games where support is limited, it's nice to be able to go at it alone.
But it would be really nice to assemble a dedicated mod team.
Btw
#278 posted by Wazat [144.38.206.26] on 2003/02/13 13:52:25
Galactix is completely done. All that's been done to it lately is a few enhancements (skybox on the map, couple bugfixes, new models to replace ugly ones). That's an advantage.
What we're doing is, we're taking the completed Galactix and giving it out to people, allowing them to use it as a code base for their own mods. That's how Galactix got started. I took frikac's Snowed mod and screwed it up so bad it'll never be fixed, and thus Galactix was born. ;p
From here people will make their own games with it.
Wazat
#279 posted by wrath [195.58.111.103] on 2003/02/13 14:28:45
If you wrote a good and solid design treatment first, and then took the time and effort to design every aspect of your mod, breaking stuff during the development should be almost impossible.
QExpo Support
#280 posted by Wazat [144.38.206.26] on 2003/02/13 15:31:01
The Inside3D forums people and others are planning for QExpo, but we do need help. Our php coder, Horn, and CocoT, one of the people responsible for news and planning etc, have both announced that they'll have to back out due to real live obligations.
This leaves a gaping hole relating to site design. If anyone here wishes to contribute or help, or knows someone who can, please visit at the Inside3d Forums.
http://forums.inside3d.com/
The Events forum is mainly where QExpo is discussed.
A domain has already been purchaced, by FrikaC and Horn I believe. QExpo.com isn't too shabby, now is it? We do, however, need hosting.
Also, now's the time to start figuring out what you want to do for QExpo if you wish to participate. The event is planned for late June, and as soon as we get our act together exact dates will be defined (about 10 days is the lengh we've agreed upon).
If you want help for the map or mod you're developing, it would be a good idea to frequently hop between forums and look around and ask. Things like rubble, earthquakes, force fields, endless cliffs, laser gates, radars, etc are easy for a qc coder to implement, and asking them may save you some time of scrapping code together yourself. Much of it may already be written, so it couldn't hurt to ask.
Wrath:
#281 posted by Wazat [144.38.206.26] on 2003/02/13 15:46:30
wrath didst say:
>If you wrote a good and solid design treatment first, and then took the time and effort to design every aspect of your mod, breaking stuff during the development should be almost impossible.
Because so many mods turn out either unfeasible or simply impossible, I usually start coding before I define it too much or expect promises from a team. Also, it's my wierd coding style to get the backbone of the mod completed before I go into detail. I want to make sure everything is working first, before I shoot off with all this elegant planning. This rarely gets me into trouble, and often saves the mod. Quite often if I have a mod all planned out, and then I hit a debilitating and tenacious snag, it's usually quite depressing and what I have seems very insignificant to how far I have to go.
I guess you could say I keep a little saftey buffer of ignorance in front of me in case I hit something. I can work through it single-mindedly and then continue on.
Once the mod's physics etc are working, I can then branch out and start the magic. Here and only here does the detailed planning begin. Had I not realized this was my personal style of programming soon enough, Galactix and Battle Mech and even Jeht would have never made it off the ground.
I'm an odd one, yes.
The reason Super Smash Quake has had such a sluggish start is because I took off and planned the whole thing. Then things weren't working and I couldn't even get my unit to move and I was too frusterated to continue. So I trashed it. I had a whole amazing, elegant player control system and I just abandoned it.
It was only recently that I picked it up off the cold hard ground, brushed it off, figured out its little problems, and suddenly I have an enforcer running around and jumping on a 2-dimentional level Super Smash Bros style. So, it really *did* work, except for a little bug or two. My next mountain to tackle is getting the player to be able to jump through from below and then land on the semi-solid platforms (those ones you can land on or pass thorugh from below in SSB are essential). It's working except my way of testing if the player is stuck turned out b0rked because the quake engine hates me. I may have to do an engine mod (which I've never done before), or completely change how the mapping entities are structured.
Taking it one step at a time. In a mini mod of this calibur, physics come first, then I'll get one character working with all his moves. After that, I can make all the other characters.
Also, remember that when using a game engine you didn't make yourself, and pushing its limits, bending its will in ways it wasn't supposed to be bent, you'll always hit snags. There's always a gotcha, and you have to be ready to adapt to it (which could easily break all your old plans).
Ah Well.
#282 posted by wrath [195.58.111.103] on 2003/02/13 15:59:34
to each his own.
Speedy
#283 posted by NotoriousRay [130.85.152.213] on 2003/02/13 17:00:21
autoscreenshot (0/1, default 1):
added in as an easy way to make avis/mpegs from your quake demos. When this var is set to 1, both "playdemo" and "timedemo" will take a screenshot of every frame they render, and save them to files named "ani00000.tga" and subsequent numbers. These can then easily be stitched together with any animation software (if you don't have any, I can highly recommend "FastMovieProcessor"). Needless to say, this is very slow. Playdemo will save frames to the exact equivalent of 10fps (recommended, good for most animations), and timedemo uses the original demo fps (usually excessive!). Warning: even at 640 and 10fps, this generates 10 meg data per second of demo.
from panquake. rtfm!!!
Ah Cool
#284 posted by Vodka [81.3.153.40] on 2003/02/14 00:14:10
I just had old panquake that lacked this feature.
TA Ray
AAAAAAH!!
#285 posted by Quack! [198.81.20.37] on 2003/02/14 09:56:57
kay. thanks guys! me will download...one of those engines. :D
and yes, the broom is safe. hehe. a girl cant do it with a broom, its no fun! >:)
'welcome
#286 posted by Wazat [144.38.206.220] on 2003/02/14 10:48:28
Quack: I'm sure it's quite relieved.
:)
BTW, 10 megs per second... I wish I could make some movies of Galactix and Battle Mech and Jeht, and upload to fileplanet for gratuitous advertising, but I'd run out of space REAL fast. :) Thanks for the info tho.
Happy Valentines Day Ya Bums
#287 posted by Wazat [144.38.206.26] on 2003/02/14 12:01:31
Not being able to decide if it's better if people around me are happily enjoying their lives, or just as miserable and lonely as I am, I've decided to settle with just wishing everyone a happy Valentines Day. You'd all better enjoy it, but not too much or I'll come after you.
Hmm
#288 posted by nonentity [62.6.118.144] on 2003/02/14 13:05:40
Wazat, I find just ignoring it works fine.
Valentines Day, Track 16
#289 posted by Quack! [172.194.245.204] on 2003/02/14 15:13:30
my boyfriend left me a few weeks ago and im all alone. but i was very heart broken, so i though that, by keeping my mind in other things would help me forget about the problems, i decided to start mapping! and i dont feel sad anymore! whoa!! hehe.
so...valentines day? well, i never cared about valentines day. i dont think i actually cared about holidays.
...i wrote the complete opposite of what i was going to say. :D
never mind.
Hey Metlslime!
#290 posted by Blitz [216.148.244.38] on 2003/02/14 16:43:22
I just noticed something...
You don't have current users listed at the bottom of every page! (Hi Vigil!!!)
You do have it on the 'Site' section of the board. Just thought it would be cool if you could work it out so that its at the bottom of every page. Cheers.
A Nice Cartoon For This Time Of Year
#291 posted by Fat Controller [203.98.50.151] on 2003/02/14 18:35:39
http://www.purplepussy.net/d/20020...
Holidays for February
1 St. Chronos
2 St. Roger Corman
3 St. Pokemon
4 St. Zeus
5 St. Benedict Arnold
6 St. Tlaloc
7 St. Alfred E. Newman
8 St. Teletubbie
9 St. Lewinsky
10 St. Marilyn Monroe
11 Overindulgence Festival
12 High Confiscation of Property
13 St. Snuffleupagus
14 Aztec Day/St. Seka
15 St. Grigori Rasputin
16 Cremation Wednesday/Hash Wednesday (approximate)
17 St. Isaac Asimov
18 St. Frank Miller
19 St. Senor Wenches
20 St. I.G. Farben
21 St. Boris Karloff
22 St. Hunter S. Thompson
23 St. Monty Python
24 St. Huey Newton
25 St. Burke/St. Hare
26 St. Emo Phillips
27 St. Carl Sagan
28 St. Ken Kesey
Fatty
#292 posted by R.P.G. [24.136.251.104] on 2003/02/14 19:18:59
That is a strange, strange cartoon.
Blitz:
#293 posted by metlslime [12.231.113.167] on 2003/02/14 21:00:14
i figured leaving those statistics out of most pages would speed things up. The "who's online" thing might be nice to have on every page, though. We'll see.
Quake Movie
#294 posted by Vodka [81.3.154.21] on 2003/02/14 23:17:04
http://www.planetquake.com/speedy/...
Aghast map 'trailer'(560 kb lowres divx)
Was playing with video producer (the prog as old as quake) and refilmed vondur`s aghast demo.
Turned out rather nice imho for such low size file (and its the first time I tried video editing). I`v made all the screenshots at 320x240, so it looks messy and rather dark.
I think it can be used for quick online map preview instead of static screenshot. For portfolio it is worth making higher resolution and longer video.
Ok So I Lied... Pherrous Game Maps Is Back Up
#295 posted by . [172.175.71.65] on 2003/02/15 00:49:52
This time it's a much simpler, quicker design and I'll be offering more than Q1 maps in time. There's also one Q1 DM map there - um.. yay?
Speedy
#296 posted by Vondur [213.247.187.250] on 2003/02/15 03:11:43
hehe, looks very nice :)
Speedy:
#297 posted by metlslime [12.231.113.167] on 2003/02/15 07:05:32
that's pretty cool. Maybe i should do something like that for a demo reel.
Phait
#298 posted by R.P.G. [24.136.251.104] on 2003/02/15 11:36:29
Still waiting for ph8sp1.
About Something....
#299 posted by pdictter [172.195.0.238] on 2003/02/15 19:23:51
..yeah.
well. didnt know where to post this, so i guesss i'll just bother you guys here.
im making this q1map thats like an egyptian tomb/underground level. dark, tight rooms, caves, fucked up arquitecture, blah blah blah.
anyway. for a change, it would be nice to actually make it more of exploration type of map than a action based one. not just walking around and stuff, but tons of traps...kinda like indiana jones or something. there will be monsters, 'cause its gonna be way boring without them. :)
what i wanna do, is something like Thief's Down on the Bonehard mission (from the first game).
anyway, what you guys think? gonna put up some screenshots in pipeline sometime soon. :) im gonna make the map HUGE!!
...
Ph8sp1...
#300 posted by . [172.170.178.44] on 2003/02/15 19:33:17
bahahahah
hrm.. 500 brush limit in shareware worldcraft...
the potential for me to create something even decent seems slim o.O
Phait
#301 posted by Abyss [203.51.223.159] on 2003/02/15 20:39:45
Do you want Full version Worldcraft?
http://freshteam.telefragged.com/i...
That Is Not The Fuil Version.
#302 posted by Blitz [216.148.244.38] on 2003/02/15 21:36:32
yep.
Er Yes It Is..
#303 posted by Blitz [216.148.244.38] on 2003/02/15 21:39:54
Dont mind me
Hmmm....
#304 posted by Abyss [203.51.223.159] on 2003/02/15 21:44:04
No, its not the "Fuil Version"
But it is the Full Version, I promise you.
:)
Hi Pdictter
#305 posted by underworldfan [172.174.234.81] on 2003/02/15 22:13:27
your map sounds interesting, i like HUGE maps :)
See it through to completion and i will give it a review at my site.
Abyss
#306 posted by . [172.146.12.243] on 2003/02/16 15:14:55
cheers man, thanks!
Quake 1 In-game Frontend?
#307 posted by . [172.128.0.13] on 2003/02/16 16:36:46
Is there a Quake 1 In-game frontend? I'd love to be able to be in game, then launch a menu that reads the maps directory, and from there you choose what map you'd like to play. That way it'd wouldn't be a bitch having to remember what's in the maps dir...
Phait
#308 posted by underworldfan [172.149.235.4] on 2003/02/16 21:04:30
that would seem like a simple thing to write, but (as far as i know) i dont think one exists...
Um
#309 posted by nitin [203.185.246.193] on 2003/02/16 22:17:50
anyone know of any good programs to fix corrupt registries?
PH8SP1
#310 posted by . [172.138.66.69] on 2003/02/16 22:22:47
Well RPG is awaiting my first SP map so you'll be getting that *provided* I don't become too perfectionist and quit. I decided to go with an old map I had once tried - the plot summed up is you were on a discovery job and the ground beneath you fell and you come across an underground temple. So I need to flesh out the story and get to work on it - I drew out the map on paper and it's not real big but I think this should be a good first effort; I intend it to be non-linear as well, to some extent.
"Blind Audacity" -- PH8SP1
#311 posted by . [172.138.66.69] on 2003/02/17 01:01:42
*STORY*
The news of the week was sickingly abundant. Corpses of animals littered across a half-mile radius of the country were often discovered; hell, literally stumbled onto. There was just pieces of the animals left, and one was left to only guess just which animal it is. Or used to be. No predatory animals had been reported to of escaped from any zoo or the like. The gruesome discoveries were definitely abnormal. What the hell was it that was doing this? That question became quite widely asked when ten human victims were discovered at a nearby recreational camp. The communities job had grown more vigilent, and authorities swarmed in to do what they could do. Whatever it was they could do, and they weren't quite sure yet.
For you, this all became personal. Two of the victims were your friends. Just last week you had spoken to one of them... she was so full of life. You couldn't even fathom the natural fate of age to steal her life from her. You were in discord, anger and disbelief. Your anger boiled over and it became quite evident. You'd seldomly spoke to anyone, much less your own lover and kids. It was starting to affect them. The tragedies toll on you was too much to bear, and you became obsessed with putting this murderer to death. You had no idea where to start. Eventually, you decided to settle in the camp area where the victims had once spent only one day. People couldn't believe your audacity. Some speculated the affect of the loss had warped your mind, even if your intentions were whole.
On your fourth day of the outing, your routine walk of the area in search of answers had taken a turn. You'd fallen through the ground during sunset, and landed hard. The fall knocked you out for quite some time, and you had awoken by daylight. The area before you was dimly lit by the day's sun invading the hole that was your entrance. You were alone.
Just you, your shotgun and your axe.
If only...
Anyone Know/have This DM Map?
#312 posted by . [172.166.2.66] on 2003/02/17 01:53:04
I don't remember the title, but I remember it had this trap where you went onto a walkway/floor and a button was pressed and that floor would open and drop you into some kinda well killing trap.
Now, that's probably vague, but this may help: it was on a PC Gamer disc years ago that I no longer have.
Any idea? (lol)
If It's...
#313 posted by distrans [203.29.131.4] on 2003/02/17 02:36:17
the one where the Quad is inside a long cage suspended over a slime trough, and the cage is dunked by a shootable button up one end of that area...then I could probably track it down otherwise <tongue>
Re: Quake 1 In-game Frontend?
#314 posted by metlslime [12.231.113.167] on 2003/02/17 05:10:43
fitzquake has a "maps" command that lists all custom maps. It also has a "mods" command that lists all mods. I hope to have these features in the menu at some point, but for now it's still a big improvement.
Pidictter
#315 posted by daftpunk [147.197.200.13] on 2003/02/17 05:14:14
i'd strongly recommend a smallish map. maybe not small in diameter/outer boundaries but at least tight enough not to get lost. maybe consider splitting it into several maps? that way you dont have the problem of leaving it incomplete. just a suggestion...
on the other hand if you have lots of time to map, you may well want to do something quite incredible and innovative. good luck anyway!
GRRR *deletes Ph8sp1
#316 posted by . [172.132.51.5] on 2003/02/17 06:32:12
it sucks, i suck
Daftpunk...big Map...xanadu
#317 posted by pdictter [172.192.145.159] on 2003/02/17 14:01:01
i dont have much done, kinda like 5% or something. i dont know how big its gonna be, or if its gonna come out small or how long its gonna take.
what i have in mind is to make the player go anywhere, a non-linear map, doesnt matter where you go, you'll still be able to find the exit without getting confused (pretty sure the player will get confused).
i dont mind if the player finishes the map without seeing the whole level, thats when the exploration thing comes.
i also though of making this a whole new thing, like adding new weapons, monsters and stuff...but i have no idea of how to do those. hehe.
to get the map finished. i think its gonna take me like two months or two. im very slow when it comes to quake mapping. :(
Any Ideas?
#318 posted by underworldfan [172.174.101.149] on 2003/02/17 20:51:16
i am thinking about maybe adding some more features/sections to my map review site.
<a> http://www.planetquake.com/underwo...
Some thoughts i had included a Quake 1 Timeline/History or A Breakdown of the Quake 1 monsters.
Has anyone got any other ideas about possible website content they would like to see?
Still Cant Get The Links Right Here.
#319 posted by underworldfan [172.174.101.149] on 2003/02/17 20:52:20
.
Ideas
#320 posted by pushplay [24.86.74.102] on 2003/02/17 23:09:18
Anyone who needs a breakdown of the Q1 monsters has serious problems.
Um
#321 posted by R.P.G. [24.136.251.42] on 2003/02/18 11:03:51
I'd like to see some Quake history divided into time periods. I think that could be very interesting. You'd need people who have been around since the beginning, and it would require quite a bit of time and research, though.
For example, there might be the "Ancient Period," the "Renaissance," the "Revolution," and the "Penis Fascination Period."
...
#322 posted by R.P.G. [24.136.251.42] on 2003/02/18 11:09:06
And yes, I has half joking and half serious. The Penis Fascination Period would be more of a subset of the Golden Era -- perhaps 1999 through 2000. Although the Penis Fascination Period is still continuing today and we're well passed the Golden Era. :/
...
#323 posted by underworldfan [172.147.139.31] on 2003/02/18 12:59:53
ROFL....you sarcastic bastards :p
I guess i will just stick to map reviews then.
BTW, I dont want to know anymore about your penis fascination period, RPG.
I Wasn't Being Sarcastic
#324 posted by R.P.G. [24.136.251.42] on 2003/02/18 13:17:04
At least not entirely.
Well,
#325 posted by necros [172.148.169.38] on 2003/02/18 17:25:35
there sort of already are eras, for instance oldskool versus nowadays mapping...
Yes
#326 posted by R.P.G. [24.136.251.42] on 2003/02/18 17:36:21
But they could be subdivided even further. For me, there was yet another distinct period between then and now when Q1 mappers were truely thriving and producing high-quality maps at a very prolific rate.
Battle Mech News
#327 posted by Wazat [144.38.206.26] on 2003/02/18 18:47:41
The Quake1 mod Battle Mech has gotten some nice screenshots posted at moddb.
http://mods.moddb.com/1023/
They're rather plain compared to gameplay because the test map has not been lit. They do give a decent impression though.
Here are a couple samples:
http://mods.moddb.com/gallery/1023...
http://mods.moddb.com/gallery/1023...
The mod is very easy to map for, and has interesting gameplay. It's scheduled for release in June, during QExpo. I can be contacted at
static _ void @ hotmail . com
if you're interested (remove the spaces from the addy if you're not a spam bot *wink*).
Battle Mech News
#328 posted by Wazat [144.38.206.26] on 2003/02/18 18:54:37
The Quake1 mod Battle Mech has gotten some nice screenshots posted at moddb.
http://mods.moddb.com/1023/
They're rather plain compared to gameplay because the test map has not been lit. They do give a decent impression though.
Here are a couple samples:
http://mods.moddb.com/gallery/1023...
http://mods.moddb.com/gallery/1023...
The mod is very easy to map for, and has interesting gameplay. It's scheduled for release in June, during QExpo. I can be contacted at
static _ void @ hotmail . com
if you're interested (remove the spaces from the addy if you're not a spam bot *wink*).
Battle Mech News
#329 posted by pushplay [24.86.74.102] on 2003/02/18 20:20:21
Looks better in the maps I made.
Porrasturvat Clone For UT2K3
#330 posted by Shallow [212.135.236.122] on 2003/02/19 05:07:46
http://forums.overclockers.co.nz/s...
Nice :)
(Porrasturvat was that game where you pushed the guy down the stairs, if you've forgotten)
*sniffle*
#331 posted by . [172.158.180.73] on 2003/02/19 05:25:07
New Zealand...
my ex girlfriend was from there...
but I'm not going to whine on this forum.
*scuttles along*
Pherrous Redesigned *yawn*
#332 posted by . [172.133.234.87] on 2003/02/19 07:02:10
http://pherrous.phaitaccompli.com
Battle Mech Gets Some Good Maps
#333 posted by Wazat [144.38.206.28] on 2003/02/19 12:48:10
Thanks to PushPlay, I now have some screenshots I can be proud of:
http://mods.moddb.com/gallery/1023...
The architecture is relatively in a above-view game (most of what you'll see is the uper surface), but on bmech03 PushPlay did an excellent job of making a map that both plays and flows extremely well.
Thanks PushPlay!
Also, I've started working on making the bot's aim direction be based on mouselook, so it's independent of the direction you're traveling. This will improve the controls greatly, and should fix the bug of not turning fast enough or not at all on some computers.
I only took shots of the first map, but there are others that can be taken too. I'm looking forward to any further additions by pushplay and anyone else who wishes to map for Battle Mech.
static _ void @ hotmail . com
Oops
#334 posted by Wazat [144.38.206.28] on 2003/02/19 12:49:50
Should be
The architecture is relatively *simple* in a above-view game
And it was the third map I took shots of. :)
How do I mess up so often? :)
Texs
#335 posted by pushplay [24.86.74.102] on 2003/02/19 14:18:12
That was my mix of ikblue and pox3 which I think turned out pretty well. I might do another with that combo.
Quality HL SP
#336 posted by nitin [203.185.246.193] on 2003/02/19 17:26:43
Dont know how old this is, but Ten Four (http://tenfourmaps.telefragged.co... has put up a review of a very Alien-esque map made for HL called Someplace Else. Teh visuals are very non-HL and the atmosphere is quite good. Gameplay uses standard HL alien enemies so it isnt spectacular but it's better than most HL alien only maps.
Review (http://tenfourmaps.telefragged.co...
Hmm
#337 posted by nonentity [213.1.45.6] on 2003/02/19 17:41:23
http://tenfourmaps.telefragged.com...
Ultimate Deathmatch Looking For Mapper, Q1 (news)
#338 posted by Shadowalker [207.154.80.150] on 2003/02/19 22:40:39
Hi. I'm looking for mappers to make custom maps for UD. The dynamics of the game are very different. Check out http://www.freewebs.com/shadowalke... for info on this quake1 mod. To download it goto http://planetquake.com/botarea51/m...
257 downloads last version.
People with serious interest contact me...
as
PH8DM2 "Canned Frag Soup" Released..
#339 posted by . [172.131.201.49] on 2003/02/19 22:53:04
http://pherrous.phaitaccompli.com/...
Links
#340 posted by daftpunk [147.197.200.13] on 2003/02/20 16:56:47
thanks for the links folks although sometimes i think you are in a rush and dont post any suitable title when you're in a rush! :-P
goin back to uvfan, yep i agree a breaking down of monsters is for retards BUT (don't go away UWfan, i'm only kidding...come back here)i would love it if you put info on various styles and eras. very much think its useful. indeedy. the penis attraction is a bit like those 2-3 yr periods in art like the "Blaue Reiter" (have i got this right? i've forgotten names of austrian and german art)
No Comment.
#341 posted by underworldfan [172.161.13.21] on 2003/02/20 18:07:04
i am not saying anything.
And
#342 posted by pushplay [24.86.74.102] on 2003/02/20 19:46:02
It took you seven words to not say it.
Pushplay....i Love You
#343 posted by underworldfan [172.161.27.13] on 2003/02/20 23:33:58
correct.... you have proved you are clever.
Now go away, or you wont keep getting such good map reviews from me!
I Suck
#344 posted by . [172.158.251.14] on 2003/02/21 02:00:31
fucking sonofabitch goddammit i hate mapping i can't do SHIT my 30138193114891741th attempt at a single player map and i start out and it sucks major ass why do i even TRY
#345 posted by . [172.158.251.14] on 2003/02/21 02:01:38
i envy all of you
Quake 1 Maps Of Quake 2 Maps
#346 posted by . [172.164.139.96] on 2003/02/21 03:59:40
know where i can get any converted Q2 for Q1 maps, DM or single player? (pref)
Quake 1 Maps Of Quake 2 Maps
#347 posted by . [172.164.139.96] on 2003/02/21 04:06:42
know where i can get any converted Q2 for Q1 maps, DM or single player? (pref)
Re: #344
#348 posted by bascule [134.146.9.19] on 2003/02/21 06:08:23
...you try because you want to, but it's bloody hard work.
As a Quake noob about 3 years ago I tried to start mapping and I failed miserably :(
I started doing the double-helix staircase from Chambord Chateau as my map centrepiece, which eventually worked after about four attempts from scratch and about 30 hours work including learning the editor, but that was all I ever achieved; I just found the rest, trying to learn *everything* including brushes, placement, lighting, construction, clipping, occlusion just TOO time-consuming and TOO frustrating.
I had more success modifying some of my favourite DM maps for CTFBot, but that was just entity work, which was fun.
So, I just hang around here, now, admiring the works of others and enjoying the ambience...
Enjoying The Ambience?
#349 posted by wrath [195.58.111.103] on 2003/02/21 08:54:18
heh...
hehe...
hehehehehehe...
no, really, why are you here?
Wazat's Monster Breakdown
#350 posted by Wazat [144.38.206.26] on 2003/02/21 12:22:53
No descriptions yet but I'm sure you can guess how they'll go:
Grunt (lowlius gruntus)
Rottweiler (canus bitesus)
Enforcer (laserus fireus)
Knight (likus gruntus withus swordus)
DeathKnight (knitus deathus)
Rottfish (annoyingus lowframeus)
Ogre (bombus uglius)
Shrag (uglius aerus)
Shalrath (uglius rectalis-in-facus)
Tarbaby (hydrus bouncus)
Shambler (bigus badus assus maximus)
Chthon (lavus invincibus)
Mapping
#351 posted by . [172.139.49.235] on 2003/02/21 16:06:16
i know the editor real well, its just.. well i think i'm decent, but not up to what i think i can put out.. i just have to conceptualize further my ideas
UWfan
#352 posted by daftpunk [147.197.200.13] on 2003/02/21 18:25:18
sorry my non-sense of humour upset you. i still think your idea is cool..
It Didnt Upset Me
#353 posted by underworldfan [172.132.102.209] on 2003/02/21 20:09:33
you assume to much, my young jedi. (or something).
PH8DM1 Preview
#354 posted by . [172.150.216.69] on 2003/02/22 03:36:03
yeah yeah starting over higher standards blah blah..
http://pherrous.phaitaccompli.com/...
cant derive much yet, but i think you can see it's kinda curvy there'll be like 3 levels to the map, i actually drew this muthafucka out on paper so its coming along nicely - just don't let me rush it!
Phait
#355 posted by Vondur [213.247.187.250] on 2003/02/22 03:56:49
you better do not post such screens here. if you really wanna map, just sit tight and learn how-to, and after you get something really interesting, tell us about it. stop annoying with useless and tiny screenshots :)
or at least use screenshots thread....
rememeber, noone interested in your boxy pre-alpha screenshots. ppl needs at least playable betas or something...
True....
#356 posted by . [172.150.216.69] on 2003/02/22 04:28:33
What can I say, I'm new :P It's coming along quite nicely however, I think it should turn out to be a good map.
Right
#357 posted by Vondur [213.247.187.250] on 2003/02/22 06:36:34
good if so, but try holding your development screens for yourself :) we need final (or beta) product :)
What Do You Do......
#358 posted by . [172.137.53.50] on 2003/02/22 07:05:20
when you spend HOURS on a map only to be totally disatisfied with it? I was really confident about it's start.. I had it sketched out and was following to plan. Then I realized the map lacked something, I don't know what. I was trying to add a 2nd level to the map but didn't know exactly in what I was going to, and now all that work is gone. What damn justification is there to wasted time like this?
Phait:
#359 posted by metlslime [12.231.113.167] on 2003/02/22 08:43:24
if you don't think it's worth the risk of failure, maybe this isn't the hobby for you.
Phait
#360 posted by wrath [217.211.83.187] on 2003/02/22 10:43:23
don't worry about it, you're not saving the world, it's a quake map. relax, and keep mapping, scrap it if you don't like it - but keep mapping.
Phait
#361 posted by Vondur [213.247.187.250] on 2003/02/22 10:53:01
yes, what slime and wrath said. it's just a hobby, no need to make inquisition out of it. find other, more satisfying hobby for yourself, if mapping is a torture for you. with troubles you have, there never will be a good map in the end, remember that.
More For Phait
#362 posted by R.P.G. [24.136.251.42] on 2003/02/22 10:59:14
What damn justification is there to wasted time like this?
Improvement. Getting more familiar with the tools. Learning what works and what doesn't.
The start room in RPGSP1 went through at least 3 completely different designs before I found one that was moderately acceptable. And this does not include the dozen less significant revisions I made to each design trying to get it to work.
Also, I'm working on a map now which has 2 rooms that are not good enough. I've reworked each room at least 3 times each, and they're still not right.
Mapping is not something you can do overnight. It took me 9 months to complete RPGSP1, and the final room was still rushed (and it shows). Take your time. When something doesn't work out, change it, or delete that part and start it again. It will come to you.
Digital Cameras
#363 posted by R.P.G. [24.136.251.42] on 2003/02/22 13:17:10
Okay, I'm vaguely considering purchasing a digital camera. I wouldn't use it very often, so I'm not interested in having a geekishly large amount of features, but I'd also like something of good quality and at a good price.
Any suggestions?
Alternative Download Sites?
#364 posted by underworldfan [172.147.170.245] on 2003/02/22 13:35:12
does anyone know an alternative download site i could use for map downloads at my site, apart from fileplanet?
It must be free, obviously.
Pw33ned!
#365 posted by R.P.G. [24.136.251.42] on 2003/02/22 14:48:10
<RPG> Hey nice! Google search for "s4wk" brings up my old web page on Tripod!
<RPG> http://images.google.com/images?q=... haha
<RPG> Searching for "r4wk" brings up a picture of Vanessa Upton and a pic of me! :D
<RPG> 0wn!
<Friction> CONSPIRACY
<RPG> http://images.google.com/images?q=...
<RPG> 0wn 0wn 0wn!
<Friction> bizarre
Now is that indescribably cool or what? :D
Um...
#366 posted by R.P.G. [24.136.251.42] on 2003/02/22 14:48:55
Top link should be: http://images.google.com/images?q=...
Note Also:
#367 posted by R.P.G. [24.136.251.42] on 2003/02/22 16:17:58
You will need to turn Google's SafeSearch OFF to get those results.
ARGH!
#368 posted by R.P.G. [24.136.251.42] on 2003/02/22 18:35:20
AM I THE ONLY ONE WHO POSTS ON THIS BOARD??!
Yes.
#369 posted by wrath [217.211.83.187] on 2003/02/22 18:45:50
every other post is auto-generated by the metlslime-forumbot ai.
it's all a plot to kill you, we have your adress, you know too much, et cetera.
Cheers
#370 posted by R.P.G. [24.136.251.42] on 2003/02/22 18:52:06
If you kill me then at least I know you're not ignoring me.
Quake Concept Drawings..
#371 posted by . [172.158.107.218] on 2003/02/22 20:57:28
I wanna see em.. so, anyone know where they at? Can't find em
Quake Concept Drawings..
#372 posted by . [172.158.107.218] on 2003/02/22 21:06:09
I wanna see em.. so, anyone know where they at? Can't find em
Phait,
#373 posted by necros [172.128.53.196] on 2003/02/22 22:09:25
an alternative to scrapping a map, is to leave it alone for a span of time and come back to it later. i started nesp09 about ... shit... like a year ago or something. i just came back to it a couple of months ago, and construction is going fast again. if you feel yourself slowing down or getting bored, take a step back and get some fresh air-- work on something else maybe -- but don't simply delete your unfinished maps. you never know when you'll find something you really liked in an old piece of junk.
Pahit
#374 posted by Vodka [81.3.153.244] on 2003/02/22 22:28:18
Also make maps that are easy to walk and maybe even align textures !
RPG
#375 posted by Vondur [213.247.187.250] on 2003/02/23 02:20:25
try http://www.dpreview.com, nice resource. it helped me to select my camera....
Couple Textures I Did..
#376 posted by . [172.167.49.249] on 2003/02/23 04:02:55
I don't know that I'm using them but..
I can do better, but this was kinda my first shot.. the tiles aren't as tile-ish as I want and aren't perfect squares um the bottom half of the wall needs to be done better.. the blood's alright.. what do you think?
http://pherrous.phaitaccompli.com/...
PH8TX1 In-game Screen
#377 posted by . [172.167.49.249] on 2003/02/23 04:40:28
http://pherrous.phaitaccompli.com/... fun
PH8TX1/2 In-game Screenshot
#378 posted by . [172.167.49.249] on 2003/02/23 04:50:28
the dir is open
http://pherrous.phaitaccompli.com/...
i should fix these
PH8TX1/2 In-game Screenshot
#379 posted by . [172.167.49.249] on 2003/02/23 04:56:40
the dir is open
http://pherrous.phaitaccompli.com/...
i should fix these
Phait
#380 posted by nonentity [212.140.121.247] on 2003/02/23 05:08:41
See that thing called the screenshot thread? Right then.
Ok Ok
#381 posted by . [172.167.49.249] on 2003/02/23 05:15:40
....
Metlslime
#382 posted by SleepwalkR [217.88.126.48] on 2003/02/23 06:00:35
Give us double-post protection NOW =)
Wtf?
#383 posted by daftpunk [147.197.200.13] on 2003/02/23 11:31:27
phait, man. the screenshot thread is empty. go fill it with the screenshots ;-)
answering rpg's question: i'm thinking of buying one of these
canon powershot a40 (£210, 1.9Mp, 1600x1200 8/10 in digital photography magazine)
or
sony cybershot dsc-p71 (£280, 3.2Mp, 2048x1536, 8/10 review)
i just happen to have the mag on my desk now...
Remembered
#384 posted by daftpunk [147.197.200.13] on 2003/02/23 11:53:12
does anyone have experience with Maya? I'm using it at the uni and trying to make a car (like i did with 3dsmax with polys) with nurbs. does anyone know some good tutorials on cars (or else)? I'm doing Birail 2 and 3 so i'm finding quite a steep learning curve because i'm not used to the modifying parameters in Maya yet.
I know there's a lot of tutorials around but i always like to dload some that have been recommended to me so i dont spend ages sorting through poor tutorials.
...now, where can i use that fur effect on a car...hmmmm....
Daft
#385 posted by wrath [217.211.83.187] on 2003/02/23 11:57:15
on the dices in the window.
Vondur, Daftpunk
#386 posted by R.P.G. [24.136.251.42] on 2003/02/23 13:01:01
Cheers you two. Daftpunk, I think those a bit out of my price range though. Hopefully I can find something reasonably nice for less money.
Third Picture From The Left:
#387 posted by metlslime [12.231.113.167] on 2003/02/23 13:03:08
http://images.google.com/images?q=...
Or...
#388 posted by metlslime [12.231.113.167] on 2003/02/23 13:03:37
http://www.michellebates.net/bman/...
OR...
#389 posted by metlslime [12.231.113.167] on 2003/02/23 13:05:38
http://www.sweet-mystery.com/WEB%2...
My Camera:
#390 posted by czg [158.38.54.107] on 2003/02/23 13:07:45
http://www.dpreview.com/reviews/so...
got it for my Bday last week...
haven't used it much tho
Czg
#391 posted by R.P.G. [24.136.251.42] on 2003/02/23 13:22:02
I envy you.
Actually,
#392 posted by czg [158.38.54.107] on 2003/02/23 13:37:10
It's the Sony DSC-P7, not P9, my bad, sorry...
In Case Anyone Cares
#393 posted by pushplay [24.86.74.102] on 2003/02/23 13:40:12
I moved my site.
http://www.cursesandepithets.com/
He He
#394 posted by daftpunk [147.197.200.13] on 2003/02/24 13:16:02
cool metl.
i got some pics of a car with live grass on it somewhere
Daftpunk
#395 posted by Wazat [144.38.206.29] on 2003/02/24 15:24:42
My little brother uses Maya. Quite proficiently, apparently. He never uses the net 'tho. He says it's a wonderful program.
The Net IS A Wonderful Program
#396 posted by metlslime [12.231.113.167] on 2003/02/24 15:54:16
Or
#397 posted by wrath [217.211.83.187] on 2003/02/24 15:57:25
as people in the business refers to it; the web, yo!
Quake Art..
#398 posted by . [172.157.7.69] on 2003/02/24 19:33:05
is there a site that is full of quake screenshot art, like with captions and such?
An Idea
#399 posted by . [172.170.103.137] on 2003/02/25 21:11:30
i been thinkin of making some doom 3 inspired textures and taking an original doom 1 level and adding some extras to it and using these textures..
Hipdm1
#400 posted by underworldfan [172.129.6.158] on 2003/02/27 01:27:36
i just played HIPDM1 in Single player, pretty good! (See the Coagula Contest 2 thread for details).
Anyway, does anyone know of any others DM maps (ID/hip/rogue or otherwise) that can be played in true Single Player [not DMSP] like this?
Hmm
#401 posted by nonentity [212.140.122.68] on 2003/02/27 02:49:44
Most of Vondur's DM maps have SP combats...
Not The Most But One
#402 posted by Vondur [195.128.65.237] on 2003/02/27 03:13:01
and it's ZED2
but it's rather difficult to find how to open SP secret there ;)
Vondur
#403 posted by R.P.G. [24.136.251.42] on 2003/02/27 11:20:02
I can't find the secret place in ZED2, even when I use noclip! And this prevents me from playing this map in DMSP also! I hate you!
Underworldfan
#404 posted by R.P.G. [24.136.251.42] on 2003/02/27 11:26:00
Try [Kona]'s Chanthood: http://ethereal-hell.telefragged.c...
And Gilt's Symbiotic Pipe Dream: http://204.50.28.112/qexpo/upload/...
Gilt's site is here, but it seems to be down ATM: http://sobe.ath.cx/~gilt/
Okay
#405 posted by R.P.G. [24.136.251.42] on 2003/02/27 12:00:34
Unless I'm completely mistaken, Gilt released a Q1DM map called "Cube" or something similar. The map was made using only rectanglular brushes. Can someone please point me where to find it? :(
Rpg J00 Suck
#406 posted by Vondur [213.247.187.250] on 2003/02/27 14:55:35
silly noclipper!
RPG...
#407 posted by distrans [203.29.131.3] on 2003/02/27 19:53:11
lob many grenades into the aaaaargh...gurgle
The Raven's Waltz By Gilt
#408 posted by Vodka [81.3.153.131] on 2003/02/27 22:04:59
http://speedmap.narod.ru/trw.zip
Right angles are beautiful too
RPG RE SP ZED2
#409 posted by Fat Controller [203.98.50.151] on 2003/02/27 23:18:56
There's a pair of deep slots in a wall somewhere. Arm up and keep shooting down it until you hear teleports.
Pencil Shaded Quake??
#410 posted by Shadowdane [68.50.252.23] on 2003/02/28 00:06:56
hey guys.. anyone remember quite a while ago seeing a port of Quake that all the textures appeared pencil shaded?? It looked like all the polys where drawn by hand.
I was looking for it couldnt find it.. someone must have a URL. :)
Pencil Shaded Quake??
#411 posted by Shadowdane [68.50.252.23] on 2003/02/28 00:07:41
hey guys.. anyone remember quite a while ago seeing a port of Quake that all the textures appeared pencil shaded?? It looked like all the polys where drawn by hand.
I was looking for it couldnt find it.. someone must have a URL. :)
Shadowdane:
#412 posted by metlslime [12.231.113.167] on 2003/02/28 01:36:08
maybe you're thinking of NPRQuake. I'm going to bed, but a simple google search should suffice.
I Can't Find...
#413 posted by . [172.151.189.125] on 2003/02/28 03:28:25
any Quake 1 maps of Quake 2 SP or DM maps.. surely it's been done!
Yes I have Q2 I would convert if I had a better computer...
Responses To All!
#414 posted by R.P.G. [24.136.251.78] on 2003/02/28 09:14:12
distrans/Fatty: Cheers, guys. I had already berated Vondur on IRC into giving me some tips on how to find it. Maps that have a little something extra are cool. :)
speedy: j00 r4wk!
phait: I'm fairly certain that there was Q1 version of Q2DM1 The Edge. Regardless, the only way I know how to find it is to check MPQ, which has been removed from the internet.
Frag Pipe Conversion:
#415 posted by metlslime [12.231.113.167] on 2003/02/28 12:10:54
http://www.gamers.org/pub/idgames2...
The Edge Conversion:
#416 posted by metlslime [12.231.113.167] on 2003/02/28 12:20:34
http://www.gamers.org/pub/idgames2...
same author, too.
Fuck The Title, And Fuck The Empty One Too.
#417 posted by wrath [217.211.83.31] on 2003/02/28 16:44:57
(metl, now we can officially regard this board as inaugurated)
POSTING DRUNK!!Q
Lol
#418 posted by starbuck [80.192.126.111] on 2003/02/28 16:56:04
finally!
Morrowwind
#419 posted by Gib [80.1.24.215] on 2003/02/28 17:53:29
I've just started to play this game and think it is amazing. Have any of you tried it? what do you think?
Thansk Metslime..
#420 posted by . [172.134.174.190] on 2003/02/28 18:20:52
already got edge though, unless this is a diff tex' one (hopefully)
Question
#421 posted by . [172.129.199.161] on 2003/02/28 20:52:08
who here agrees with me that:
using Quake's default textures in their maps is more skillful? because custom textures usually do most of the work of making a map's appearance, atmosphere, mood etc that much better.. even though Quake's texture's are bland compared to todays, they are their own - but using them to their best potential over finding the limits of them while putting out a good quality map is talent.. agree? hopefully i wasn't too vague
Bah
#422 posted by . [172.129.199.161] on 2003/02/28 20:53:00
or, not "over"
Phait:
#423 posted by metlslime [12.231.113.167] on 2003/03/01 00:36:01
i do think there is a challenge to making something fresh with familiar old textures.
First Post!!!!!!1111
#424 posted by Peej [203.167.220.148] on 2003/03/01 16:50:20
Well it is for me. Hi everyone, just thought I'd say hi and stuff. And thanks to Metl for coming to QMaps rescue. I'm still on my travels, just thought I should let everyone know that Frib is much taller in real life.
Hehe
#425 posted by Vondur [213.247.187.250] on 2003/03/01 17:02:52
nice to hear from ya, peej!
force frib to map while you're there damnit! :)
Hmm
#426 posted by nonentity [213.120.56.37] on 2003/03/01 17:08:38
Taller than what?
:/
#427 posted by underworldfan [172.142.17.34] on 2003/03/01 17:57:15
someone else who is shorter.
Gib,
#428 posted by necros [172.159.181.25] on 2003/03/01 18:17:55
yeah, i'm playing Morrowind right now too. this game just refuses to end! it's amazing how long it is... not to mention, there are so many 'plugins' to get. also, the Construction Set thing is so easy to use! mapping for it is a little gay though, since you can only use premade chunks, meaning any new chunks must be made in a 3d modelling program beforehand...
yeah, anyway, it's a cool game!
Haha Peej
#429 posted by R.P.G. [24.136.251.78] on 2003/03/01 20:05:23
Glad to hear you're getting on alright! :) If you check back here again, enjoy the rest of your travels. Actually, enjoy the rest of them anyway.
Xntrick
#430 posted by R.P.G. [24.136.251.78] on 2003/03/01 20:10:40
Does anyone have a copy of XeNoN's (also known as xen) Trick or Treat (xntrick)?
Nevermind
#431 posted by R.P.G. [24.136.251.78] on 2003/03/01 20:28:04
Scampie was kind enough to pass it to me. (I mean xntrick, not AIDS.)
Shadowdane
#432 posted by Jaj [62.83.128.79] on 2003/03/02 11:17:58
Here is the link you're searching for:
http://www.cs.wisc.edu/graphics/Ga...
:)
Salutes
Morrowind
#433 posted by Aardappel [217.7.138.114] on 2003/03/03 05:14:41
is pretty amazing, played it for ages. it gives so much freedom, and exploring the world is so much fun. if you like RPGs though, you have to play gothic II... it is just as amazing as morrowind (but in a different way), and with better story, npc interaction, and diversity.
Morrowind
#434 posted by Auhsan [62.43.17.162] on 2003/03/03 06:06:35
I´ve been in love with this one too, althought it encourages to much being a thief (the evil side is too strong :). I think I'll install it again...
Whoever Submitted News Of PH8DM1 To Planetquake...
#435 posted by . [172.152.133.242] on 2003/03/03 09:26:34
I sincerely thank you, but I really didn't deserve it. Because of the fact that PQ is a big, well known site it's humbling yet honoring that I got that mention - maybe you all are like "uh dude.. why are you making a deal out of this?" -- I'm new to this community. I haven't developed a reputation - and frankly, my skills ain't all that.
But anyways, thank you - whoever.
Phait:
#436 posted by metlslime [12.231.113.167] on 2003/03/03 11:43:14
this is one of the sites pq news people visit periodically for news stories. So i think they just saw the story on our news page.
HTML Question
#437 posted by underworldfan [172.142.166.247] on 2003/03/03 14:36:51
does anyone know an easy way to sort data automatically within HTML. Its for my hall of fame/map rankings page.
What i want is just to be able to put in the new totals and it automatically resorts the maps.
thanx uwf
You'd Probably Want PHP
#438 posted by R.P.G. [24.136.251.78] on 2003/03/03 15:25:37
NT.
Maybe...
#439 posted by underworldfan [172.157.60.5] on 2003/03/03 18:13:03
i suppose i could possibly learn php. i have deliberatly and studiously avoiding it so far.
any other thoughts/suggestions from anyone?
Dynamic N Shit
#440 posted by pushplay [24.86.74.102] on 2003/03/03 19:04:22
Well similar to php but not quite the same is asp. Besides that you could use javascript and put all the processing client side, or use a javaservelt and put all the processing server side.
If you know sql then go php, if you know java go servlet, otherwise go php. It's less powerful but really good for basic sorting.
Thanx Pushplay
#441 posted by underworldfan [172.171.18.209] on 2003/03/03 21:54:39
BTW, more reviewage (Q1SP-brainstorm architecture, Cube-Monster Machine) now available at my site.
http://www.planetquake.com/underwo...
I'm An Asshole
#442 posted by pushplay [24.86.74.102] on 2003/03/03 23:51:44
You thank me far too easily. :)
http://www.cursesandepithets.com/d...
Let's Interrupt The Gloom Of Quake For A Second...
#443 posted by . [172.200.231.103] on 2003/03/04 02:15:31
and check out this piece I spent 2 hours on originally at 800x600 :P
http://www.phaitaccompli.com/desig...
all Photoshop, wee...
I need to work on some more textures
OMG
#444 posted by . [172.200.231.103] on 2003/03/04 03:41:59
I checked my referrals and news of my map is on Quakepit.com and http://qw.fpp.pl/ and ... ok - I'm just ECSTACTIC - I didn't think any of my stuff would be worthy of mention anywhere else... wow... I dunno what to say lol *sniffle* I want to get a comments system up on my site, I'll look into that...
Oh by the way.. why are sites that don't have my site linked, in my referral stats?
Enclave
#445 posted by nitin [61.9.128.174] on 2003/03/04 07:21:46
so would a p3-733 with 384mb ram and a GF2 handle this game well at high-meium settings?
YAY Check This Out...
#446 posted by . [172.142.106.231] on 2003/03/04 07:35:49
I coded my own PHP form script - major accomplishemnt for a non-dev for me:
http://pherrous.phaitaccompli.com/...
http://pherrous.phaitaccompli.com/... link to comment
Accoding To The Readme;
#447 posted by wrath [195.58.111.103] on 2003/03/04 08:16:59
Minimum:
Windows® XP, ME, 2000, or 98 (95 and NT™ not supported); 600 MHz Intel Pentium® III or AMD Athlon Processor; 192 MB RAM; 4x CD-ROM; 2.2 GB Hard Drive Space; 16 MB Direct3D Compatible 3D Accelerator Card with Transform & Lighting Capability (GeForce 1 or Equal); DirectX 8.1 Compatible Sound Card; Keyboard; Mouse
Recommended:
Intel Pentium® 4 1.5 GHz or Athlon 1 GHz; 256 MB RAM; 16x CD-ROM; 32 MB Direct3D Compatible 3D Accelerator Card with Transform & Lighting Capability (GeForce 3 or Equal) with DirectX 8.1 Compatible Driver; Environmental Audio Capable Sound Card
Empty
#448 posted by nitin [61.9.128.172] on 2003/03/04 19:11:37
thanks wrath, so how will it really run on something just above the min requirements <smile>
PH8DM2
#449 posted by . [172.165.112.244] on 2003/03/05 03:51:15
what would you like to see?
so far it's coming along rather nicely, i may post screens later. it's mostly a green theme to it so far but this could change. i'm really confident in this map seeing how well it's progressing and looking.
Nitin;
#450 posted by wrath [195.58.111.103] on 2003/03/05 04:15:24
How will it run?
Like Christopher Reeves post accident. Covered in crude oil. On Jupiter. At absolute zero.
Lol
#451 posted by nitin [61.9.128.171] on 2003/03/05 05:43:44
ok, I guess I'll pass on it then.
Pushplay.
#452 posted by underworldfan [172.157.148.3] on 2003/03/05 12:42:29
Yes, you're an asshole.
Uwf
#453 posted by pushplay [24.86.74.102] on 2003/03/05 17:27:29
It's just a lite joshing from someone with too much free time on his hands, don't take it as anything else.
Using grenade launcher and ammo as proper nouns did strike me as odd though
Pushplay
#454 posted by Vodka [81.3.154.226] on 2003/03/05 22:31:51
You dont sound like your english is perfect either, some of your corrections (didnt read thru whole text) are not needed or just wrong.
If you really wanted to help uwfan with the review, you could just email him.
Be nice !
Nice Use Of Kell's Textures
#455 posted by nitin [61.9.128.172] on 2003/03/06 01:40:16
http://www.planetquake.com/musashi...
Map by maric for q2 dm I think.
Yo
#456 posted by pushplay [24.86.74.102] on 2003/03/06 02:19:01
Some of them might be style issues, but if you think I'm wrong then go nuts and tell me where.
Nitin:
#457 posted by metlslime [12.231.113.167] on 2003/03/06 03:29:24
yeah, that map looks nice. I don't agree with all of the detailing and stuff, but the overall effect is very impressive.
Quakeworld Custom Map Night?
#458 posted by zzjzz [64.32.224.172] on 2003/03/06 03:57:48
I am thinking about trying to set up one night a week where people can get together and play FFA or 4v4 (with random teams) on custom maps at a specified time. Each week I would select a collection of maps from a specific mapper and people could play on my server as long as they wanted. I need to have some input if the mappers/readers of this site would want to take part in this. My server is located in the eastern USA and can handle 8 people. If an odd number of people show up, or more than 8 show up, I will always be the first to sit out.
Here would be an example of what would happen if it were "Fribbles" night:
We start out playing a 10 minute game on EFDM1, then 10 minutes on EFDM2, and onward till we finish with EFDM13 or until no one wants to play anymore. If people still wanted to play we could play pkeg or fribweb1.
If you are interested in playing, please message me on irc with times that are good for you and suggestions.
Thanks,
zzjzz
Metlslime
#459 posted by nitin [61.9.128.173] on 2003/03/06 05:29:55
do you mind elaborating please? I would like to hear your viewpoint on what you with do differently on detailing etc?
Zzjzz
#460 posted by cyBeAr [213.65.179.30] on 2003/03/06 07:34:31
I'm interested as long as it'll take place sometime when I can participate.
Nitin
#461 posted by Wazat [144.38.206.28] on 2003/03/06 12:04:26
I agree, they look very nice. Good use of textures, and the architecture is very good looking from the screenshots.
Gf4 4200 Ti 128mb
#462 posted by Gib [80.1.22.189] on 2003/03/06 12:13:25
tis much nicer than a gf4mx.
1280x1024 32bit, 6x AA and 8x Anistriopic filtering in unreal2 smooth
Yeah
#463 posted by NotoriousRay [130.85.16.42] on 2003/03/06 13:57:11
from what i hear though the 128mb ti4200's are just marginally better/faster than the ti4200 64mb's, to the point where you get more for less buying a 64mb one (which i just did).
Yes..
#464 posted by Gib [212.140.116.123] on 2003/03/06 16:05:00
but the 128mb should be more future proof, hopefully :)
it cost £130
DMSP Map Suggestions?
#465 posted by underworldfan [172.165.168.140] on 2003/03/07 02:08:41
I Am Looking for maps that people have played in DMSP that work good with the mod (in gameplay terms). cool textures etc are an added bonus.
Zzjzz
#466 posted by Auhsan [62.43.17.162] on 2003/03/07 08:12:42
If it isnt the weekend i can participate, i dont have a decent connection on weekends.
Underworldfan
#467 posted by Kell [81.130.218.219] on 2003/03/07 09:22:51
Not that I want to overpimp, but I recommend DMSP in the readme for kdmd - In The Dark Decayed. I enjoyed it; partly because of the cold, nocturnal medieval atmosphere, partly because the layout makes for some interesting combat but mostly because - almost uniquely - it contains no rocket launcher. You're forced to use your weapons wisely and develop strategies for defeating the Bad Dudes, which is exactly what Aard talks about in the DMSP readme.
So there :P
Oh, Aye..and The Map Server Thingy...is This Title Really Neccessary?
#468 posted by Kell [81.130.218.219] on 2003/03/07 09:28:20
zzjzz:
Sounds cool. I'd need a day's warning to get hold of the maps for that night ( hey, some of us ain't got a lot of drive-space or net-access :/ ) but I'd be up for that.
Of course, I'll die like a gnat in a fire but that's not the point...
Kell
#469 posted by underworldfan [172.171.197.38] on 2003/03/07 11:41:19
went over to your page and downloaded most of your DM maps, gonna give them a try. "Void Runner" might be interesting in DMSP, i will see... ;)
I Was Just Looking
#470 posted by underworldfan [172.161.155.187] on 2003/03/07 13:32:24
at the list of registered "people" here(that would be "us"), and i noticed an astonishing and outrageous fact!
Scampie has not yet made a single post!
Where are you Scampie? ;)
QW Custom Map Night
#471 posted by zzjzz [64.32.224.172] on 2003/03/07 13:37:58
It sounds like Saturday would be a good day to have it, as people are requesting the weekend. Now all I need is for people to suggest times. I am in irc a lot, so just tell me a time. I have a webpage where I can list the maps and put host them for download. Hopefully next Saturday (or Sunday) we can start.
I Wish...
#472 posted by . [172.143.66.225] on 2003/03/07 20:22:03
i could DM but unfortunately apparently AOL has some firewall that inteferes with Quake World yeah you'll flame me but i don't pay for AOL so..... put that in yer pipe n' smoke it
but we're sposed to go to a local, cheaper ISP soon, hrm..
I Have Aol.
#473 posted by necros [172.144.229.206] on 2003/03/07 20:48:59
i can dm on qw... are you sure it's not some local setting?
Violence In Video Games
#474 posted by . [172.158.121.188] on 2003/03/07 23:17:24
an article i wrote
http://www.phaitaccompli.com/perso...
Necros...
#475 posted by . [172.158.121.188] on 2003/03/07 23:18:19
like? i was going to DM months ago with a web design friend and I fired up QW, kept saying it was connecting over and over but didn't get anywhere, he attributed it to AOL.
LUN
#476 posted by Blitz [66.119.33.170] on 2003/03/07 23:57:33
http://veepersplay.budweiser.com/i...
PH8DM2
#477 posted by . [172.158.121.188] on 2003/03/08 00:10:02
Hmm...
It's been coming along rather nicely, but it's a bit larger than I originally intended. Theres a moderately open area, I am thinking of walling it... I'm on my way to working to the outside of the map...
I'm thinking of scrapping and starting over but smaller. Unless *maybe* someone wants my work and wants to do something with it, but gimme credit?
Credit..
#478 posted by . [172.158.121.188] on 2003/03/08 00:12:35
for the base that is
Hmm
#479 posted by nonentity [213.122.108.152] on 2003/03/08 12:48:07
john, I'd play, but I need to get a net connection at home first (hopefully fairly soon).
Slight problem with timezones though...
Blitz
#480 posted by Dietz [66.82.9.12] on 2003/03/08 16:22:03
That's not nice :(
Metlslime:
#481 posted by R.P.G. [24.136.251.78] on 2003/03/08 19:22:51
So... You have a job? Hopefully it's as an international porn star. Or even better, a level designer!
...
#482 posted by necros [172.168.77.117] on 2003/03/08 22:11:13
didn't get anywhere, he attributed it to AOL.
that's your problem.
not being able to connect to a game can be any number of problems that i won't even bother going into now.
Gimme A Server To Connect To....
#483 posted by . [172.154.23.82] on 2003/03/08 22:48:46
I'm gonna mess around w/ this tonight
Hehe
#484 posted by Blitz [66.119.33.170] on 2003/03/08 23:28:25
Lun knows I love him.
QW Problem Is..
#485 posted by . [172.154.23.82] on 2003/03/08 23:31:42
Ok I've got QW 2.3 and Gamespy..
I launch a game and it says:
connecting to [address], server version is 2.40
then it pauses a second, and the message appears over and over and over...
More Specifically...
#486 posted by . [172.154.23.82] on 2003/03/08 23:33:38
it repeats:
connecting to [address], server version is 2.40
[address]: Challenge
[address]: Print
Netzero..
#487 posted by . [64.24.161.50] on 2003/03/09 00:36:48
I'm on NetZero now, not AOL and I have the same problem....
Pherrous Redesign...
#488 posted by . [172.160.206.204] on 2003/03/09 07:37:55
I think you guys are gonna love it.. it's bloody, and it um.. stares at you.. MWAHAHAHAHA this is my best work yet, I've never done anything quite this realistic before.
Quake
#489 posted by Gib [80.1.10.248] on 2003/03/09 15:03:22
I have lost my quake cd someone and have recently format, am I allowed to download a copy of quake and if so where can I get it?
Cubes
#490 posted by cyBeAr [213.65.179.30] on 2003/03/10 14:39:49
I like cubes!
Indeed.....
#491 posted by underworldfan [172.169.22.137] on 2003/03/10 18:05:48
I put up a DMSP2 page at my site...
http://www.planetquake.com/underwo...
someone can easily beat my times, i know.
My Map
#492 posted by PuLSaR [80.80.111.240] on 2003/03/10 18:57:04
I've made a single player map called 'The Hellbridge'. It isn't so good as yours but it's my first real Q1 map.
Would you look at it and tell some words about it to me.
you can download it from
http://www.pulsar.pochtamt.ru/maps...
Pulsar
#493 posted by underworldfan [172.146.109.174] on 2003/03/10 19:44:36
Downloading your map now, if its good enough, there will be a review at my site soonish.
SPOILER MATERIAL IN THIS POST
#494 posted by Kell [80.195.16.144] on 2003/03/10 20:51:24
Well, someones been playing the id maps for inspiration ;) Definately showing your influences and that's no bad thing.
The texture theme is a cool combination of blues and browns, metal and stone. The architectural features are a little plain in places, but some of the roofwork and metal bars are nicely done; definately nothing stands out as ugly to my tastes.
The gameplay is great fun - I mostly enjoyed this map. The monster placement is intelligent and you have some good use of ogres in their. i think my favorite bit was with the two hollow squares that drop to reveal ogres and switches inside: a good combination of effects.
There are a LOT of switches though. Although I didn't find it particularly difficult to work out where to go, I sometimes wondered what each switch was doing - a little more visual and thematic connection needed there.
Some of your doors were kind of plain, with nothing to indicate they were actually doors; you don't need to conceal a door if it's part of the mandatory level progression.
My least favorite aspect of the map, and the only really objectionable one, was the lava and hazards. The first 'hellbridge', with the spikeshooters on either side, gives absolutely no warning you are about to be shoved sideways to your death...that's a bit much, and is the kind of thing that can ruin an otherwise good map. The series of crushers preceding the Gold Key were also excessively harsh. And the winding metal beam to said item was really a bit much; reducing the lava to slime or water and placing some rotfish, something to make it damaging but not lethal, would have been preferable.
I found three of the secrets fairly easily, but that's not a criticism.
Oh, and the trigger_push leading to the Silver Key traps you at the top of the wind tunnel. Needs fixed.
However, you got a lot more right than wrong - the fact that I've just had several entertaining minutes is the sign of a good map. For your nest one I recommend establishing strong consistency to you theme and refining it with more detail, trim, decoration and so on. Ease up on the traps a little andyou'll be turning out some very good SP maps.
Kell
If You're Bored...
#495 posted by . [172.169.136.171] on 2003/03/11 07:17:00
there's an interview with me :P and with the owner of PC-Chick that I did at http://www.phaitaccompli.com/perso...
Pulsar
#496 posted by Vondur [213.247.187.250] on 2003/03/11 14:12:00
yeah, what kell said...
avoid deathtraps they're frustrating.
overall, nice oldskool map, keep on mapping :)
Re: Netzero
#497 posted by spentron [66.33.195.194] on 2003/03/11 16:06:03
I don't think Netzero will let you game. In fact I think it may have removed online capability for regular Quake on my machine as a result of trying. Oddly, the tricks for using Dreamcast on Netzero does allow gaming. Obviously, that has no ad bar or anything. I don't know anything about the pay Netzero except that it's supposedly the "Ultimate Internet." Not.
AOL can be used but I did see some cases it refused to connect anything but its own browser (normally, let it connect, minimize AOL, pretend it's normal service). Usually a reboot would fix this.
Currently switched to Intergate, getting more speed, some sub 200 ms pings, much cheaper. Not broadband but still impressive. Now I just need my computer to work again.
As to deathtraps, yeah, but there is something irreplacable about seeing 20 ton bloody steel spikes slicing away and stuff like that.
Tread
#498 posted by Gib [80.1.20.217] on 2003/03/11 16:12:23
Just downlaoded the latest tread and upon trying to use textures in a quake map it gave me the error message: Seek unable on this
I assumed the textures were gfx.wad??
How can I make textures work in tread 3d for quake?
About Tread...
#499 posted by Maric [151.196.125.26] on 2003/03/11 20:49:56
Ok Gib, it is a pretty decent editor, at least the version I use is 1.12 (all personal opinion of course). I can't say that I care all that much for the Tread3D 2.4 version that is currently available for download. That said, I am willing to make what I have available to the Qmap "gang of louts". It is/was registered in my name back in the day when they charged for it. Yep, I paid $35 to get my paws on it and have been pretty happy with it for over 4 years. I do use a couple versions of Radiant, Quark and World Craft now and then too.
BUT, try this first...
-Look in your Tread3D root dir. for ExtPak2.exe
-Run it with a double-click
-Point it's browser to your Quake dir. and allow it to run.
-Thats it! There will now be a c:\Quake\id1\quake.wad in your Options/Game Quake/textures viewer.
You will be ready to go from there and you can do the same process to load custom .wads.
Just a few bits about Tread;
-It loves to crash after the viewing of large quantities of textures in the Texture browser. I recommend that you save just before and right after selecting a texture.
-The CZG is scetchy at best and horrible in general, for the most part. I suggest that you NEVER CARVE with Tread (or any other Quake/Quake2 editor).
-Once a map grows to a large size, the Render view is very, very slow. I build without the use of the Render window exept when tweaking textures.
You may want to try an iteration of Radiant, I personally can't stand any of them but they are more stable and flexible. Once you get used to Tread and its quirks, I doubt anything else will do. (I imagine all editors have that effect eh?)
PH8DM2-Scrapped - Want It?
#500 posted by . [172.167.178.125] on 2003/03/11 20:50:42
Again, does anyone want to use this as a base? Just give me credit, and let us all know how it turns out if you use it.
http://pherrous.phaitaccompli.com/...
Have fun!
Tyrann...
#501 posted by . [172.168.101.135] on 2003/03/11 21:43:50
Just finished Moonlight Assault.
Wow.
Fucking huge! How long did that take to compile, what are your machine specs?
I like how it lead me on to think that after one batch of a good challenge of monsters, I thought I was through only to find - I wasn't. I think the map was too big though - fairly empty. But it was a good challenge, and great map.
ATTN: Underworldfan
#502 posted by Scampie [66.231.198.47] on 2003/03/11 22:10:02
yes, I am alive... but I don't visit this board.. becuase for whatever reason I can't login my account(s). :(
everyone else knows I'm still quite active in #terrafusion.
ATTN: Underworldfan
#503 posted by Scampie [66.231.198.47] on 2003/03/11 22:14:57
yes, I am alive... but I don't visit this board.. becuase for whatever reason I can't login my account(s). :(
everyone else knows I'm still quite active in #terrafusion.
YES!
#504 posted by Scampie [66.231.198.47] on 2003/03/11 22:15:45
D-D-D-Double post!
fuckin' awesome or what dudes? :D
Rpg: Yes
#505 posted by metlslime [207.111.214.194] on 2003/03/11 23:14:00
i have a job at TKO in santa cruz. I put all my stuff in storage, but i'm currently homeless. So, all my home projects like func and rubicon2 and fitzquake are on hold until i can set up my computer.
2 More Q1SP Reviews:
#506 posted by underworldfan [172.133.25.114] on 2003/03/12 00:25:14
at my site
hellBridge
Rune Run
Umm..
#507 posted by . [172.128.62.106] on 2003/03/12 00:40:57
your site is all black and in turn it makes every page I go to appear black unless I restart the browser - but your site remains black...
PuLSaR
#508 posted by Vodka [81.3.153.30] on 2003/03/12 00:52:28
Rater good map. I liked the layout, gameplay (except that nasty push into lava) and some imaginative designes.
What you lacking is the consistency and proper texture usage. The map is a mishmash of styles and textures. IE same blue wall textures (the dm4 one) used allover walls, floors, bridges, supports, railings..
Look at how things done in e3 quake maps, or better some custom maps with strong style.
Nice to see a mapper from ??????. ?? ?????? ?????? ??????? ? ?? ?.??????????
Cheers
#509 posted by Vodka [81.3.153.30] on 2003/03/12 00:54:17
Íó ÷òî çà íàôèã ?
Link Of The Day
#510 posted by Dietz [66.82.9.41] on 2003/03/12 00:55:11
http://pere.50megs.com/wpolys.htm
rofl :)
PuLSaR
#511 posted by Vodka [81.3.153.30] on 2003/03/12 00:55:22
Ïðèÿòíî âèäåòü åùå îäíîãî ìàïïåðà èç Ðîññèè. Èç êàêîãî ãîðîäà êñòàòè? ß èç Ñ.Ïåòåðáóðãà
Phait
#512 posted by Tyrann [203.56.239.200] on 2003/03/12 00:57:26
Glad you had fun. 8)
Moonlite was made on a PII300 w/320MB RAM (started out with 128MB, but had to upgrade!). I don't really remember the compile time too well, but I think it was something like 15 mins bsp, 4 hours light and 7 hours vis.
Link Of The Day
#513 posted by Dietz [66.82.9.41] on 2003/03/12 01:11:21
http://pere.50megs.com/wpolys.htm
rofl :)
Link Of The Day
#514 posted by Dietz [66.82.9.41] on 2003/03/12 01:11:38
http://pere.50megs.com/wpolys.htm
rofl :)
My God...
#515 posted by . [172.128.62.106] on 2003/03/12 01:24:35
i need a new machine.
150 MHz CYRIX of all CPU's... 48MB RAM..
however my friend Murph in the UK offers to compile my maps on his PC...
Quake Wallpaper
#516 posted by . [172.159.199.152] on 2003/03/12 03:34:57
Here you go.. I'm not normally big on photo manips, but oh well.
If you can spot the muscle man, I'll give you a cookie!
http://pherrous.phaitaccompli.com/...
Sorry it's only 800x600...
:o
#517 posted by czg [158.38.54.62] on 2003/03/12 04:38:48
/me wonders if Maric's misspelling of CSG was intentional or not...
Cheers Maric
#518 posted by Gib [80.1.12.248] on 2003/03/12 07:03:27
..
OOPS!
#519 posted by Maric [151.196.125.26] on 2003/03/12 08:53:13
Ummmmm... No, but what a brain-fart induced typo eh?
My appologies good sir. For all I know there is nothing scetchy about you whatsoever, then again... ;-)
CSG:
#520 posted by metlslime [207.111.214.194] on 2003/03/12 12:02:12
Where did you get the name "CSG?" Is it a reference to the BSP process?
Dietz: heh.
#521 posted by wrath [195.58.111.103] on 2003/03/12 12:17:53
Christian Something Gravert.
right?
PuLSaR
#522 posted by aguirRe [62.127.36.42] on 2003/03/12 13:41:03
Your HELLbridge map is nice, especially gameplay-wise. My only complaints would be the aforementioned slightly annoying lava trap, the wind tunnel bug and the fact that I had some trouble finding the whereabouts of the gold key.
If you have more maps like this in your drawer, I'd like to see them ...
(>.<)
#523 posted by Kell [80.195.16.144] on 2003/03/12 13:57:53
CSG = Constructive Solid Geometry
Not a Quake thing, but a Half-Life and Quake 3 thing. I thingk. :P
.
#524 posted by H-Hour [12.252.47.32] on 2003/03/12 14:09:45
"That tactic owned hard that wall."
Diez:
#525 posted by Wazat [144.38.206.27] on 2003/03/12 14:38:20
That link was handy, but you didn't have to post it 3 times. :)
Thanks.
H-Hour: lol
Thanx Everybody
#526 posted by PuLSaR [80.80.111.240] on 2003/03/12 16:19:49
Thanks everyone who said something about my map.
But this is my first SP map, but soon I'll publish another one.
to Speedy:
ß èç Ðîñòîâà-íà-Äîíó.
À ìíîãî åùå ìýïïåðîâ èç Ðîññèè êðîìå òåáÿ è Âîíäóðà?
Nice Pulsar
#527 posted by Hrimfaxi [80.198.33.73] on 2003/03/12 16:22:50
I'm impressed Pulsar that you could build such a large level in only three weeks.
Liked it but has the same complains as others.
the lava trap that came out of nowhere, the wind tunnel and some confusion as to where to go when I had pressed the two buttons in the start room. Found the gold key though!
Let us get some more maps from you!
Kell:
#528 posted by metlslime [207.111.214.194] on 2003/03/12 20:49:07
quake does csg. unreal does csg. Pretty much any game that has brushes has csg.
GTA
#529 posted by pushplay [24.86.74.102] on 2003/03/13 21:16:24
The original GTA has been released by <strike>DMA</strike> Rockstar games as a free download. This actually happened about a week ago, but their server was farked / slashdotted / wanged / makeupawordhere.
http://www.rockstargames.com/class...
It's a classic, go get it.
Sweet...
#530 posted by . [172.152.117.128] on 2003/03/13 23:40:50
I remember there was this one site that offered GTA 1 and other games for free - some kinda deal with the developers/publishers.
GTA 1 was a blast, never played GTA 2 or 3. Yet.
Tyrann..
#531 posted by . [172.152.117.128] on 2003/03/14 00:50:00
Eternal Dismemberment Complex is a great map aesthetically but it seemed sparse on ammo and weapons. I was using Reaper bot 0.8 beta, got creamed o_O
Fucking awesome map though.
Heh
#532 posted by NotoriousRay [162.33.176.139] on 2003/03/14 01:20:14
try using a bot that doesn't cheat!
Phait
#533 posted by nitin [61.9.128.172] on 2003/03/14 01:40:45
yeah use omibots. Skorpion's done heaps of routes for them too at his page : http://www.planetquake.com/skorpio...
EDC
#534 posted by Vondur [213.247.187.250] on 2003/03/14 01:46:30
rocks with frogbots tho
insanely fast and fun gameplay
one of the best maps!!!
/me hugs Tyrann once more :)
Custom Map FFA
#535 posted by zzjzz [64.32.224.172] on 2003/03/14 10:52:39
Tomorrow (Saturday) at 3pm Eastern Standard time, we will be playing some FFA or Teamplay on my server. We will be playing all of Aardappels maps for about 10 minutes each on my server. Stop by #terrafusion for details a few minutes before 3pm EST.
And Yes
#536 posted by zzjzz [64.32.224.172] on 2003/03/14 10:54:03
The game is quakeworld...
And If You Don't Show Up
#537 posted by cyBeAr [213.65.179.30] on 2003/03/14 11:01:58
you don't get any cookies for a week!
7 New Mods Posted At Moddb:
#538 posted by Wazat [144.38.206.27] on 2003/03/14 15:41:14
Vagrant Story Quake
http://mods.moddb.com/1127/
Quake Tactics
http://mods.moddb.com/1128/
Quake-e-mon
http://mods.moddb.com/1131/
CTF Plugin
http://mods.moddb.com/1151/
VoidTF
http://mods.moddb.com/1152/?view=a...
Return Fire Quake
http://mods.moddb.com/1153/
Shub Fusion Weapons Demo
http://mods.moddb.com/1159/?view=a...
Some of these mods are still in the works (like Return Fire Quake), while others are as done as they're going to get (like Quake-e-mon, though I'm considering doing a remake of that for QExpo...under a different name... ;p ).
Nice!
#539 posted by R.P.G. [24.136.232.247] on 2003/03/14 16:48:11
Quake-e-mon looks cool. I haven't tried it, though. If you remake it for QExpo, let me know. I'd be interested in making some arenas for you (maybe distintive arenas for each Quake monster?).
Bal Should Release Bal3dm5 Already!
#540 posted by Scampie [66.231.198.47] on 2003/03/14 20:35:55
hey guys, sign the petition!
http://www.petitiononline.com/bal3...
Lol Scampie
#541 posted by underworldfan [172.154.98.137] on 2003/03/14 20:50:34
You are teh funny man!
I could start a similar SP petition for Kona to release some of his maps.
I will email him soon about them, i think ;)
Zzjzz
#542 posted by Vodka [81.3.154.111] on 2003/03/14 23:21:26
Maybe you could rather have some good maps, instead of just sticking to one particular author ?
Let's Start A Petition...
#543 posted by . [172.175.150.164] on 2003/03/14 23:43:54
to remove over-content flash ads and popup-flash-sound/music ads on Gamespy.
I don't care that you can still close them anyway - it's annoying, frustrating, and interrupting the content us visitors are looking for.
At least, that's what I think.
Quake-e-mon
#544 posted by . [172.175.150.164] on 2003/03/15 00:17:20
It was kinda fun, if slow (not performance wise but gameplay wise) but that's part of it. I think it'd be cool to have spectator voices like "Enforcer wins" etc... also having people create their own arenas.
Nice effort :)
Operatin Urth Majik
#545 posted by . [172.175.150.164] on 2003/03/15 07:40:42
I havent completed it yet, but it's awesome - very professional design to it, I'm impressed. Love the Half-Life health/ammo/armor replenishment homages too
Online Petitions
#546 posted by wrath [217.211.83.31] on 2003/03/15 10:50:38
is so stupid I can't even think of anything sarcastic to say about it.
...
#547 posted by R.P.G. [24.136.232.247] on 2003/03/15 10:52:41
"Makes me glad Lun3DM4 is in the capable hands of RPG."
BWAHAHAHAHAHAHHAHAHAHAHA [...] HAHAHAHAHAHAHAHAHAHAH [...] HAHAHAHAHAHAHAHAHA [...] HAHAHAHA!
Oh, And Wrath:
#548 posted by R.P.G. [24.136.232.247] on 2003/03/15 10:57:02
I bought Enclave today. I won't have time to play it for a few days, but I'm really excited about it. It looks very cool.
Any news on the tools? If you/they are not planning to release them, I have some fine, white powder that I'm going to send to the Starbreeze offices. And it's not cocaine.
WOO! I Wrote A PHP Poll..
#549 posted by . [172.138.28.116] on 2003/03/15 17:49:52
vote / view source http://www.phaitaccompli.com/perso...
major accomplishment for me
FFA Day
#550 posted by zzjzz [64.32.224.172] on 2003/03/15 18:00:12
Today we played all of Aardappels maps ranging from the sleak and stylish e1m2ish to the maniacal slopy. We had between 4 and 7 people playing at a time.
Next week will will feature the maps from Bal. We will play all the Baldm's and a few of his lost maps. If I have a chance to hack into his hard drive, we may even play some maps bal never released :)
Finally to speedy: I would just like to have a day to get together to play all the maps from a selected author. If people just got together to play the best maps of all time, it would just be like playing on a standard FFA server.
Actually..
#551 posted by . [172.138.28.116] on 2003/03/15 18:00:25
Some reason there's a bug there - it wasn't there locally.. fixing - disregard till later.
Rpg
#552 posted by wrath [217.211.83.31] on 2003/03/15 18:07:17
your childish threats have but an amusing effect on me.
Ok Now We're Working...
#553 posted by . [172.138.28.116] on 2003/03/15 18:14:17
Bleh, if you're bored enough to actually vote on the hairdo I should get - my poll is working now *whew* http://www.phaitaccompli.com/perso...
Fun
Wrath
#554 posted by R.P.G. [24.136.232.247] on 2003/03/15 19:20:09
You didn't answer my question.
Rpg
#555 posted by wrath [217.211.83.31] on 2003/03/15 19:41:37
okay, for real this time.
everyone has work up the ass right now, so I can't tell you anything new. I'll be sure to keep you folks updated if there are any changes.
Also, you're a softwitted sheep-fucker.
Cool!
#556 posted by R.P.G. [24.136.232.247] on 2003/03/15 19:49:06
I wouldn't want anyone to think I was hardwitted. But more importantly, being a sheep-fucker is probably better than being a Maj-fucker. (Poor Maj.)
Thanks for the update. I hope you lot can get the tools out. (And I don't mean the penises.)
Madlibs Script...
#557 posted by . [172.163.64.91] on 2003/03/16 02:50:10
I should do a Quake madlibs, definitely:
http://www.phaitaccompli.com/crap/...
So
#558 posted by nitin [61.9.128.172] on 2003/03/16 03:21:55
Will you survive an Alien Invasion?
http://www.ugo.com/channels/filmtv...
I Just Passed
#559 posted by nitin [61.9.128.174] on 2003/03/16 03:26:06
with 50, so I'm still a sitting duck.
60
#560 posted by . [172.163.64.91] on 2003/03/16 03:28:19
yarr
Yay, 85
#561 posted by starbuck [80.192.126.111] on 2003/03/16 06:32:32
Chance of survival: great. Apparently i've 'got your wits about me.'
Ha, Proved Them Wrong
#562 posted by starbuck [80.192.126.111] on 2003/03/16 06:33:06
'got my wits about me'
So
#563 posted by nitin [61.9.128.174] on 2003/03/16 06:34:08
starbuck, you're kurt russell then, you can fight them but die in the end then :)
60
#564 posted by DaZ [212.159.40.132] on 2003/03/16 08:11:19
arb arb arb!
Haha Nitin
#565 posted by starbuck [80.192.126.111] on 2003/03/16 09:03:11
0wNt
#566 posted by Kell [80.195.16.144] on 2003/03/16 09:30:15
score = 75 "you've got the basic skills, but alien invasion is anything but basic"
Q. What do you do if someone says to you "I'm much better now, I want to come back inside"
A. Set them on fire!
Bwahahahaahaha
Phait
#567 posted by R.P.G. [24.136.232.247] on 2003/03/16 12:01:18
Interesting story. I used such words as "CardO", "wankery", "penis", "dildo", and "man-love" and it had a remarkable resemblance to my everyday life!
Lol
#568 posted by . [172.162.187.127] on 2003/03/16 12:20:00
Well the story was really on-the-spot.
I hope to do something Quake related with what I've done with PHP so far.. any ideeas?
Erm
#569 posted by R.P.G. [24.136.232.247] on 2003/03/16 13:10:13
One day, Cthon decided to go for a walk. As they grabbed their voreball, they tripped over a lightning and broke their ravenous paw. Cthon cried out in pain, and soon Shub-Niggurath came to their help. Unfortunately, Shub-Niggurath had a severe case of ineffable bileitis, and it soon spread to Cthon.
Not realize the devastating effects that ineffable bile had on human beings, Cthon and Shub-Niggurath decided to check into a hospital. Upon arrival they discovered that many hospital employees were very slimey. Cthon and Shub-Niggurath were shocked and retched in sheer black! As we all know, history repeats itself and Cthon and Shub-Niggurath injured themselves by running flat into a spire. Things had now gotten quite bloody, and everyone in the hospital disemboweled.
The moral of this story is absolutely leathery and has no point whatsoever. Therefore the author of this story, ever Lovecraftian, really had no idea what to write for the sole entertainment purposes of Cthon and their completely fictional misadventure, so this is all really a indelible piece of Celephais!
Okay...
Heh
#570 posted by . [172.149.19.30] on 2003/03/16 13:36:57
I didn't mean with that story persay, but oh well :P
Heh
#571 posted by nitin [61.9.128.172] on 2003/03/18 06:32:26
even PQ seem to think that daz and dranz are the same person.
Well
#572 posted by Kell [80.195.16.144] on 2003/03/18 07:10:43
I always thought they were; just split into two bodies for maximum efficiency.
Make Your South Park Self
#573 posted by . [172.130.99.174] on 2003/03/18 07:28:51
http://www.planearium.de/flash/sp-...
I'm gonna do something like this but with Quake, hehe - 'cept I don't know / own Flash... maybe do something through PHP somehow.
Already Done This One...
#574 posted by Kell [80.195.16.144] on 2003/03/18 07:32:52
http://www.signsofkoth.co.uk/koth-...
Kell
#575 posted by . [172.130.99.174] on 2003/03/18 07:44:54
You did all of Contract Revoked, correct?
Phait
#576 posted by Kell [80.195.16.144] on 2003/03/18 08:12:35
Yeah
Interview
#577 posted by . [172.130.99.174] on 2003/03/18 08:16:56
Interested?
Interview
#578 posted by Kell [80.195.16.144] on 2003/03/18 08:30:48
Yeah, sure
Sweet, Um
#579 posted by . [172.130.99.174] on 2003/03/18 08:32:27
do you have AIM or Yahoo Messenger or ICQ? If not I'll just e-mail the questions, but conversational interviews are so much better..
Um
#580 posted by Kell [80.195.16.144] on 2003/03/18 08:51:48
I don't have any of those.
Could we do it across IRC?
Sorry, I'm new to all this :P
Lol
#581 posted by . [172.130.99.174] on 2003/03/18 09:00:05
IRC uhm... sure, but I've only used that once and so I'll have to d/l and figure it out - what room / whatever?
Lol
#582 posted by . [172.130.99.174] on 2003/03/18 09:02:45
IRC uhm... sure, but I've only used that once and so I'll have to d/l and figure it out - what room / whatever?
Heh
#583 posted by Kell [80.195.16.144] on 2003/03/18 09:03:13
Well, if we logon to Gamesnet, we can create a channel specifically for oursleves. I know how to do that much :)
Sounds Good..
#584 posted by . [172.130.99.174] on 2003/03/18 09:06:26
can I do this through mIRC? (new to this)
Sounds Good..
#585 posted by . [172.130.99.174] on 2003/03/18 09:09:00
can I do this through mIRC? (new to this)
MIRC
#586 posted by Kell [80.195.16.144] on 2003/03/18 09:12:53
yeah, that's what I installed for #terrafusion
I'm In Gamesnet
#587 posted by . [172.130.99.174] on 2003/03/18 09:16:29
Make yer channel :)
I'm In Gamesnet
#588 posted by . [172.130.99.174] on 2003/03/18 09:19:41
Make yer channel :)
OK
#589 posted by Kell [80.195.16.144] on 2003/03/18 09:24:39
#phait
( do I need to post this twice? :P )
Well...
#590 posted by czg [80.202.31.153] on 2003/03/18 10:08:10
Couldn't you just have finished the interview here?
Since you were already at such a flying start I mean....
LOL
#591 posted by . [172.130.99.174] on 2003/03/18 10:18:39
:P
Bleh
#592 posted by Kell [80.195.16.144] on 2003/03/18 11:57:43
Stuff you, CZG :D
Bleh
#593 posted by Vigil [193.229.6.165] on 2003/03/18 16:16:57
This is the General Abuse, after all.
Czg:
#594 posted by metlslime [207.111.214.194] on 2003/03/18 17:14:48
nice
<Kell> Heh, Right On
#595 posted by R.P.G. [24.136.232.247] on 2003/03/18 17:54:54
"The film business is a shallow money trench. A long plastic hallway where thieves and pimps run free and good men die like dogs." -- Hunter S. Thompson
#596 posted by Kell [80.195.16.144] on 2003/03/18 18:03:58
"The process of trying tomake a film in Hollywood is like trying to cook a side of beef by having a succession of people come into the room and breathe on it" - Douglas Adams in The Salmon Of Doubt
South Park Self
#597 posted by underworldfan [172.163.178.22] on 2003/03/18 21:58:43
http://www.planetquake.com/underwo...
if enough people post them here, i might make a page at my site.
I Look Kinda Like This
#598 posted by pushplay [24.86.74.102] on 2003/03/18 22:17:17
http://www.cursesandepithets.com/p...
More than any of the others anyways.
Now Isn't This Much Better?
#599 posted by . [172.143.72.118] on 2003/03/19 13:02:46
Gave Pherrous a facelift while retaining the original design (mostly)
http://pherrous.phaitaccompli.com
Look Look!
#600 posted by R.P.G. [24.136.232.247] on 2003/03/19 16:28:09
czg is on Func right now! There are 5 registered users online right now: czg, Phait, PuLSaR, R.P.G. and Vondur.
I've always wondered what it feels like to get high on funk.
Post #601 !
#601 posted by Vodka [217.195.70.75] on 2003/03/19 21:22:12
I`v left some question unanswered...
Distrans: do whatever you want, its your work afterall. I`m still working on that map, just not very often ...
Pulsar: the only other russian mapper that comes here (rarely) is parboil. I know some others, but the dont hang on international forums like this or q3w.
Heehee...
#602 posted by distrans [203.29.131.3] on 2003/03/20 04:48:27
Ta Speeds, but if your still working on it I'd rather not spoil the effect when you finally release it.
Cheers, hombre.
Remind Me Again
#603 posted by wrath [195.58.111.103] on 2003/03/20 16:54:37
why I map for a living.
FUCKING ASSBITCH SON OF A MOTHERFUCK! PIGARSED BULLCRAP PIECE OF WANKPHLEGM!!!
oh, look, five consonants in a row!
Big Q1sp Maps...
#604 posted by necros [172.141.78.229] on 2003/03/20 17:25:56
i probably didn't, but i'm wondering if i missed a huge q1sp map... maybe an older one, from before '99...
anything fitting that description?
Troubleshooting
#605 posted by Tronyn [24.66.244.98] on 2003/03/20 18:50:46
OK so I've upgraded all but my video card, new harddrive and new installs for everything. Proper drivers for my crap TNT2 until I upgrade it to radeon 9800 (hehe), and proper drivers for all of my new hardware. PLus the latest glide. What is it that I'm missing that causes GlQuake, MhQuake etc to not run and also, perhaps connected, WC 3.3 (which uses 3d acceleration) is running slower than it did on my old system, which was far slower.
any suggestions?
thanks, tronyn
Well
#606 posted by nitin [61.9.128.173] on 2003/03/20 21:32:17
the radeon's known to have problems with older games, perhpas try one of the new custom engines like mhquake, fitzquake or GQ and just turn all extra features off.
Tronyn
#607 posted by Tyrann [203.56.239.111] on 2003/03/20 22:06:57
Glide is 3dfx only, you don't need it for your TnT.
Probably all you need to do to get GLQuake working is remove the opengl32.dll file from your quake dir. Nitin's comment above obviously doesn't apply yet (until you actually get a radeon), but I currently use a radeon with no problems - no need to use a modified engine unless you want to for other reasons.
I believe WC uses directx for acceleration (at least v1.6 used to). Maybe you haven't installed that yet?
Um Yeah
#608 posted by nitin [61.9.128.171] on 2003/03/20 23:00:43
I obviously didnt read that properly in regards to the radeon and also in regards to you already trying mhquake etc. SOrry about that.
Custom Map FFA
#609 posted by zzjzz [64.32.224.172] on 2003/03/22 07:07:09
Today at 3pm EST (which is about 8 hours from now) we will be playing all of bals quakeworld maps on my server. Stop by #terrafusion before 3 so I can give out the server information. We plan on playing reinc5, baldm1-8, and the two lost maps: balcc and balscy.
Re : Custom Map FFA
#610 posted by Paul [217.41.45.49] on 2003/03/22 07:12:33
Is it possible, like next week, to do it on a Sunday instead? That way I could join in. I'm usually busy at that time on a Saturday.
Balcc And Balscy
#611 posted by Gib [80.1.25.85] on 2003/03/22 09:13:56
Where can I download these?
Gib
#612 posted by R.P.G. [24.136.232.247] on 2003/03/22 11:50:58
Try here:
http://www.planetquake.com/bal/bal...
Pheew
#613 posted by daftpunk [147.197.200.13] on 2003/03/22 15:00:55
just got to the bottom of the page. sheesh. somethin like 150 posts. the punishment for not logging in for a week eh? (or more perhaps).
Balathon = Success!
#614 posted by R.P.G. [24.136.232.247] on 2003/03/22 18:41:37
I had a grand time playing all of Bal's maps on zzjohnzz'z server today. It was fun time on fun maps.
QW Custom Map Marathon
#615 posted by zzjzz [64.32.224.172] on 2003/03/23 18:45:29
Next week we will play on Sunday instead of Saturday. It seems more people will be able to play on Sunday. We will play Blackpope's maps. If BP can't find a place to host his 8 maps, I will find space and post download links later this week.
Zzjzz
#616 posted by Gib [80.1.21.169] on 2003/03/23 18:47:22
where can I download Bals two lost maps? balcc and the other one.
Gib
#617 posted by R.P.G. [24.136.232.247] on 2003/03/23 19:02:21
You can download Bal's two "lost" maps here:
http://www.planetquake.com/bal/bal...
Balcc and Balscy.
A Mini-review Of A Movie Short
#618 posted by R.P.G. [24.136.232.247] on 2003/03/24 15:11:03
"The Final Flight of the Osiris" is a spooge magnet. Except for the final chase scene (although it isn't exactly a chase scene) which was way to short. Most of if was shown in the trailers at The Animatrix website, which just adds to the frustration.
And I know this is going to sound stupid, but the movie was a bit too sexual. There were too many gratuitous crotch-shots. If they were a bit less obvious and more subdued, I think it would have been better.
Hmmm
#619 posted by R.P.G. [24.136.232.247] on 2003/03/24 15:12:41
I need to place more emphasise on the fact that the movie is very cool looking, and the kung-fu and slow-motion stuff is very awesome.
Thanx
#620 posted by Gib [80.1.1.83] on 2003/03/24 15:16:32
I tried the other link and it didn't work but it's ok now, ta.
Enclave Demo
#621 posted by DaZ [212.159.41.73] on 2003/03/24 17:22:07
Better late than never :)
Enclave r0x0rs my b0x0rs! :)
The level design is awesome and the physics and cinematics are very cool. Gameplay is fun and sticking nine arrows into a soldiers head with 1 shot is very satisfying :)
I'm gonna pick up a copy of this when its out. I herd that the compant aren't sure wether to release the editor, IDIOTS! RELEASE IT NOW!!! :) It would be such a waste of a great game and great engine. Natch...
Bah!
#622 posted by Tronyn [24.66.244.98] on 2003/03/24 18:29:36
I lost my qped! can someone send me a new one?
just upload somewhere for download or email to netgames@netdp.com
Thanks
Necros (Post 604)
#623 posted by underworldfan [172.139.5.139] on 2003/03/24 20:20:21
there were lots of big q1sp maps! you are going to have to be more specific...
...
#624 posted by underworldfan [172.154.46.197] on 2003/03/25 01:43:22
http://www.planetquake.com/underwo...
I have added a new page at my site just for some fun, which is a "South Park Gallery" page.
Dumbass Question
#625 posted by bascule [134.146.9.19] on 2003/03/25 04:08:31
Although I have been playing Quake for many years, I never really got to the bottom of all the graphics drivers issues.
So now I'm stuck.
I just copied my old Quake folder over to my new PC (Pentium 4, GeForce4 4600) and I can't get any Quake executable to run. I get the message:
Missing Glide2x.dll
As far as I know, this should only be required for Voodoo cards, which I had in my previous compo, so what do I do now?
Departure Time
#626 posted by Fat Controller [203.97.2.242] on 2003/03/25 04:46:00
I'm going to Australia on Friday, back on the 6th or so.
Terrorists/police permitting.
(Seriously! There's been threats that something'll go down in Wellington this Friday...)
Re - Dumbass Quaestion
#627 posted by Abyss [203.51.235.36] on 2003/03/25 04:50:40
Delete or rename the file "opengl32.dll" in your Quake folder, and all will be fine
Hmmm
#628 posted by Abyss [203.51.235.36] on 2003/03/25 04:54:13
"Dumbass Question"
Dumbass spelling :)
Tronyn
#629 posted by Gib [80.1.27.57] on 2003/03/25 05:19:14
Try this..
http://www.telefragged.com/gmc/qpe...
Daz.
#630 posted by wrath [195.58.111.103] on 2003/03/25 05:23:07
your input has been forwarded to the people responsible.
S. Pk.
#631 posted by Kell [80.195.16.144] on 2003/03/25 15:11:23
uwf: cool! ( although I appear to be called 'koth' instead of 'kell' nm )
Re: #627
#632 posted by bascule [62.60.9.173] on 2003/03/25 15:52:40
Yeah, that fixed it good.
Thanks...
Uwf
#633 posted by pushplay [24.86.74.102] on 2003/03/25 17:26:37
I have plenty of hair, it's just that I cut it to like 1cm.
Kell
#634 posted by underworldfan [172.171.64.122] on 2003/03/25 19:37:02
lol.....oops! sorry about koth..will fix it.
Pushplay
#635 posted by underworldfan [172.171.64.122] on 2003/03/25 19:41:05
sorry man...i couldnt think of anything else to write, i am sure you have great hair. :o
$_$
#636 posted by Kell [80.195.16.144] on 2003/03/25 20:05:49
Pushplay doesn't need more hair - he just needs a smaller head
Kell
#637 posted by underworldfan [172.171.64.122] on 2003/03/25 20:14:29
heh.
Re: Big Q1sp Maps
#638 posted by necros [172.156.173.246] on 2003/03/25 20:32:50
there were lots of big q1sp maps! you are going to have to be more specific...
well, really, any map that is huge (like insomnia huge, on a per level basis) and that has decent to awsome brushwork... any titles i should check out? i was leafing through some of the reviews on Shambler's site, but it's difficult to find what i'm looking for... plus, there are a lot...
Nercors: Well...
#639 posted by underworldfan [172.150.176.61] on 2003/03/25 20:59:53
there are the obvious big famous maps like:
Bestial Devestation
Scorpion Garrison
Colony
Memento Mori
also there is:
some of the maps in OUM
some of the maps in Soul of Evil
some of the nehahra maps in episode 2: eg "your last cup of sorrow", "sacred trinity"
Kell
#640 posted by pushplay [24.86.74.102] on 2003/03/25 22:09:06
You probably wouldn't know this, but I have been told that I have a rather large head. It's one of the reasons I keep my hair short. Yet my dentist has told me that I have a somewhat small mouth. Weird.
(Snipet from my autobiography: Slightly Out Of Place Facts About Me.)
Damn...
#641 posted by distrans [203.29.131.3] on 2003/03/26 02:13:42
It draws near...and by the time I next get net access (Friday AEST) it will have passed :P
/me goes to find Rev 13:18
It Draws Near Indeed...
#642 posted by underworldfan [172.169.176.210] on 2003/03/26 02:33:38
"Here is wisdom. Let him that hath understanding count the number of the beast: for it is the number of a man: and his number is Six hundred threescore and six."
Hm...
#643 posted by necros [172.175.142.44] on 2003/03/26 19:30:29
i was thinking of maps made earlier than that. but thanks anyhow. :)
Bah
#644 posted by Tronyn [24.66.244.98] on 2003/03/26 19:48:13
Can anyone provide me with a brightened wad of Quake2 textures? I'm running into troubles converting + brightening them myself.
Necros
#645 posted by leviathan [68.163.103.25] on 2003/03/26 20:04:19
All of these i'm pretty sure you can locate on file-planet. If i got the zip file names wrong, it's close.
The Epoch Turning - epoch.zip
Rust in Peace - grc4beta
The Tale of Abbot's Rune - sgodrune.zip
Morbidity 2 - i completely forget
Day Of Defeat!
#646 posted by aVerb [12.255.14.176] on 2003/03/26 21:35:05
yes.
Custom Map FFA On Sunday
#647 posted by zzjzz [64.32.224.172] on 2003/03/26 23:06:02
This week we will play Blackpope's maps pope1 through pope7. We will start around 3pm EST, so stop by #terrafusion if you want to play.
DOCH VIVE!!
#648 posted by Kramerosky [12.255.14.176] on 2003/03/26 23:58:50
yes. doch vive. yes.
DOCH VIVE!!
#649 posted by Kramerosky [12.255.14.176] on 2003/03/27 00:02:12
yes. doch vive. yes.
Guidoski
#650 posted by Guid Vive!! [208.187.114.213] on 2003/03/27 00:02:20
Guidoski
Guidoski
#651 posted by Guid Vive!! [208.187.114.213] on 2003/03/27 00:03:38
Guidoski
DOCH VIVE!!
#652 posted by Kramerosky [12.255.14.176] on 2003/03/27 00:04:22
yes. doch vive. yes.
Er...
#653 posted by underworldfan [172.135.48.47] on 2003/03/27 00:13:22
note to metlslime: more spamming by lame alt-nics.
Underworldfan:
#654 posted by metlslime [207.111.214.194] on 2003/03/27 01:23:25
yes. doch vive. yes.
Ew
#655 posted by killjoy [63.249.65.144] on 2003/03/27 05:41:57
damn those planetquake fockers they deleted my site
Doch?
#656 posted by quakefanatic [12.255.14.176] on 2003/03/27 06:04:02
i think i know doch. i might just know who wrote those messages. hehehe.
Bleh
#657 posted by NotoriousRay [162.33.176.94] on 2003/03/27 12:17:30
you do realize your ip address is attached to every post? thptttt
Killjoy
#658 posted by R.P.G. [24.136.232.247] on 2003/03/27 14:59:55
:(
Killjoy:
#659 posted by metlslime [207.111.214.194] on 2003/03/27 15:04:39
do you live in santa cruz?
Sc
#660 posted by killjoy [63.249.65.144] on 2003/03/27 16:32:29
yes indeedy. i was talking to yogi, and turns out, so does he.
Oh
#661 posted by killjoy [63.249.65.144] on 2003/03/27 16:33:33
why the hell cant i get on gamespy irc servers??? it says "address is banned" when i try to join any channels. meh?
Aol?
#662 posted by cyBeAr [213.65.179.30] on 2003/03/27 17:11:11
Didn't all aol users get banned or something?
Wrath
#663 posted by DaZ [212.159.41.119] on 2003/03/27 17:22:42
yeah you show em'.
Daz
#664 posted by wrath [217.211.83.31] on 2003/03/27 18:51:17
uh, what?
.
#665 posted by distrans [203.29.131.3] on 2003/03/27 20:44:06
.
666...
#666 posted by distrans [203.29.131.3] on 2003/03/27 20:45:13
/me slouches toward Bethlehem
Necros
#667 posted by grahf [192.154.65.156] on 2003/03/27 21:55:35
Perhaps you are thinking of the mexx9 series? It was a 5 level pack iirc, with old school but very massive architecture. it 0wn3d.
Mexx9
#668 posted by Kell [80.195.16.144] on 2003/03/27 22:44:00
Tower Of Twilight was fairly large inside, but it's the facade I remember. Took ridiculously oversized architecture to new heights - if you'll pardon the pun.
Wtf PQ
#669 posted by Vodka [81.3.154.153] on 2003/03/27 23:46:17
The`v just recently deleted bunch of pages not even warning the authors
I Must Speak Out...
#670 posted by . [172.160.92.184] on 2003/03/28 00:36:46
I think what PQ is doing is crap, but:
I believe in the hosting rules it says that your site needs to be moderately updated. The majority of the sites at PQ that I come across, sadly, are very, very outdated.
Can't really blame PQ - though I know it sucks. I guess the best thing would be to just buy/get hosting elsewhere.
But then again, you don't get the recognition as much.
Hehe, They Missed Mine
#671 posted by wrath [217.211.83.31] on 2003/03/28 02:46:11
subject: brave new world.
time/date: 22:02_26october(friday)_2001
TBA
---
that was my last news post. :)
[hosted-all] Email, 12 March 03
#672 posted by nb [203.109.254.56] on 2003/03/28 03:46:19
quote: "In the last couple months, we've been going through the Genre, Console and Planet sites taking stock of the diverse sites on our Network. As part of that process, we have been removing abandoned sites or removing users that no longer participate on certain sites."
So they did warn people. Just not very loudly.
Doch Stuff
#673 posted by Qfanatic [12.255.14.176] on 2003/03/28 06:42:52
sorry bout those doch guid stuff. was testing some stuff with my brother that lead nowhere.
Lurker!
#674 posted by Wazat [144.38.206.28] on 2003/03/28 12:00:43
Is Lurker on this board anywhere? I've tried e-mailing him, but his box is full and I can't get one through.
Nb:
#675 posted by Wazat [144.38.206.28] on 2003/03/28 12:12:12
>So they did warn people. Just not very loudly.
Reminds me of the Hithhiker's Guide to the Galaxy:
`...You hadn't exactly gone out of your way to call attention to them had you? I mean like actually telling anyone or anything.'
`But the plans were on display...'
`On display? I eventually had to go down to the cellar to find them.'
`That's the display department.'
`With a torch.'
`Ah, well the lights had probably gone.'
`So had the stairs.'
`But look you found the notice didn't you?'
`Yes,' said Arthur, `yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying "Beware of The Leopard".'
Lots Of Hitchhiker's Guide Quotes Here And Everywhere...
#676 posted by Wazat [144.38.206.28] on 2003/03/28 12:13:45
http://www-personal.umd.umich.edu/...
Ever Thought Of Going Into Advertising?
#677 posted by Kell [80.195.16.144] on 2003/03/28 14:49:39
Do you have any idea how much damage this bulldozer would suffer if I were to just let it roll straight over you?
Hehehe
#678 posted by Wazat [144.38.206.31] on 2003/03/28 16:42:32
We could spend all day quoting douglas adams. :D
Please Do
#679 posted by czg [80.202.31.53] on 2003/03/28 16:47:40
I'm feeling bored...
Ok :)
#680 posted by Wazat [144.38.206.31] on 2003/03/28 17:03:22
"`This must be Thursday,' said Arthur to himself, sinking low over his beer, `I never could get the hang of Thursdays.'"
"`The best way to get a drink out of a Vogon is to stick your finger down his throat...'"
"`You'd better be prepared for the jump into hyperspace. It's unpleasently like being drunk.'
`What's so unpleasent about being drunk?'
`You ask a glass of water.'"
Marvin:
"`I think you ought to know that I'm feeling very depressed.'"
"`Life, don't talk to me about life.'"
"`Here I am, brain the size of a planet and they ask me to take you down to the bridge. Call that "job satisfaction"? 'Cos I don't.'"
"`I've got this terrible pain in all the diodes down my left side.'"
"`If there's anything more important than my ego around, I want it caught and shot now.'"
Everything important in life turned out to already have been covered in those books. Kinda funny, after all that work of trying to figure out what to do with my life, it was all right here. ;)
Well...
#681 posted by Kell [80.195.16.144] on 2003/03/28 18:33:20
The first million years were the worst. And the second million years - those were the worst too. The third million years I didn't like at all. And after that, things went into a bit of a decline.
!
#682 posted by R.P.G. [24.136.232.247] on 2003/03/28 18:54:45
You're a load of useless bloody loonies!
Stick It Up Yer Nose!
#683 posted by Kell [80.195.16.144] on 2003/03/28 20:39:10
...which is exactly the kind of thing we need to know. I mean, do people want fire than can be fitted nasaly?
The Encyclopedia Galactica
#684 posted by pushplay [24.86.74.102] on 2003/03/29 03:33:14
... defines a robot as a mechanical apparatus designed to do the work of a man. The marketing division of the Sirius Cybernetics Corporation defines a robot as "Your Plastic Pal Who's Fun to Be With."
The Hitchhiker's Guide to the Galaxy defines the marketing division of the Sirius Cybernetics Corporation as "a bunch of mindless jerks who'll be the first against the wall when the revolution comes," with a footnote to the effect that the editors would welcome applications from anyone interested in taking over the post of robotics correspondent.
Curiously enough, an edition of the Encyclopedia Galactica that had the good fortune to fall through a time warp from a thousand years in the future defined the marketing division of the Sirius Cybernetics Corporation as "a bunch of mindless jerks who were the first against the wall when the revolution came."
Mmmm Panoramic Screenshots
#685 posted by . [172.164.68.125] on 2003/03/29 05:21:16
These were done simply with the F12 key, some right-arrow-key taps and gentle mouse movements
http://pherrous.phaitaccompli.com/...
http://pherrous.phaitaccompli.com/...
I wish I could have all the shots in the same perspective though... I think I'm going to do shots like these for my maps.
Hmm
#686 posted by nonentity [62.189.9.170] on 2003/03/29 08:01:14
PQ also seems to have missed my old site, the last update of which was on 13th September 2001 (and said that the site was no more :)
Pushplay
#687 posted by underworldfan [172.160.84.139] on 2003/03/29 16:25:38
lol.
Is That Cube Of Cheese ?
#688 posted by Vodka [217.195.65.10] on 2003/03/29 23:15:20
will any1 help me with final map compile ? I`m stuck on 300mhz at the moment ;/
I Could..
#689 posted by Gib [80.1.20.178] on 2003/03/30 05:50:26
2ghz, 512 ddr
david.carter@boltblue.com
Phait:
#690 posted by metlslime [207.111.214.194] on 2003/03/30 07:01:26
try something like these:
http://www.celephais.net/images/qu...
http://www.celephais.net/images/qu...
Hmm
#691 posted by Vrajgh [195.92.168.163] on 2003/03/30 08:26:45
Trouble with PQ deleting stuff is that there was a lot of decent information out there. Just 'coz something is no longer updated doesn't mean the information isn't just as valid as it was the day it was written.
Hehehe...
#692 posted by Auhsan [62.82.208.207] on 2003/03/30 09:39:17
10-10-2000 - Auh3dm1 Realesed
PQ Si T3h W3ird
#693 posted by Gom Jabbar [62.226.71.235] on 2003/03/30 12:44:41
Hmm, my account on PQ only serves as a redirector since about a year already, I don't even display their banners or shit. I was expecting my account to be deleted for quite some time now but they didn't even killed it this time... *scratch head*
Custom QW FFA Sunday
#694 posted by zzjzz [64.32.224.172] on 2003/03/30 16:44:37
We just finished playing blackpopes maps and I think everyone had a good time. Next week we will play Auhsan's maps and then Biff's maps. The map order will be: auhsan1, auhsan2, auhsan3, auhdm1, auhdm2, then impdm1, impdm2, impdm3, filthy, imp1dm5, and imp1dm6.
The carnage starts Sunday 3pm EST.
Zzjzz
#695 posted by R.P.G. [24.136.251.104] on 2003/03/30 17:05:20
Are you going to use Imp1DM6 or Imp1DM6 second edition?
Oi
#696 posted by Gom Jabbar [217.80.194.50] on 2003/03/30 17:54:23
/me works on his next map like mad to get have his played too
Describing Levels To Non-Geeks
#697 posted by R.P.G. [24.136.251.104] on 2003/03/30 17:58:31
So, when you tell someone that you're a mapper, how do you describe it to them? Do you use any similes or metaphors? If so, what are they?
Use The Standard Imp1dm6
#698 posted by zzjzz [64.32.224.172] on 2003/03/30 18:09:19
Just use the normal one.
RPG:
#699 posted by metlslime [207.111.214.194] on 2003/03/30 22:28:59
i say that i design "the 3D environments in which the game takes place."
Building A New Pc...
#700 posted by . [172.129.170.56] on 2003/03/30 23:53:26
What would you recommend based upon reliability/performance?
What would you suggest to avoid?
From:
CPU's, hard-drives, mice/keyboard, graphics cards, motherboards, RAM, CD-ROM and CD-RW drives, monitors?
Yes yes, I'm searching pricewatch.
Mapping
#701 posted by nb [203.109.254.56] on 2003/03/31 00:16:44
It's like architecture plus interior decorating, but with more dead bodies.
Nb
#702 posted by Kell [80.195.16.144] on 2003/03/31 00:44:14
and more crates
Here's The Current PC-parts List
#703 posted by . [172.156.11.50] on 2003/03/31 04:02:12
Please give me your thoughts on this list based upon what you know of the reliability, etc (not your personal opinion):
http://www.phaitaccompli.com/pc-x....
I need to go sleep for work now zZzzz
Thanks
Suggests..
#704 posted by Gib [80.1.26.155] on 2003/03/31 12:12:56
avoiding ebuyer.com as you get your parts late and with possibility of damage. DABS on the other hand are very good.
Whatever you do, don't skimp on your motherboard, get a decent one.
I'm A Coder
#705 posted by Wazat [144.38.206.24] on 2003/03/31 14:09:36
When people ask what coding's like, I tell them I weild absolute control over an entire game universe. Every faucet of its so-called "reality" is in my merciful hands.
This, notably, is not true, as I do run up against limitations, and I'm not as good as I'd like to be. But it does sound reeeal goood at a job interview (i.e. "Wow! You're hired!"). ;)
If only I were all-powerful in reality.
Reminds me of another Hitchhiker's Guide quote:
"In summary, anyone capable of obtaining absolute power is the least suited to have it. In summary to the summary, people are a problem".
(or more or less like that)
...
#706 posted by Kell [80.195.16.144] on 2003/03/31 14:33:46
Every faucet?
#707 posted by metlslime [207.111.214.194] on 2003/03/31 15:23:55
...but the kitchen sink
Yeah I Had Fun Yesterday Zzjzz
#708 posted by Blitz [24.218.135.18] on 2003/03/31 15:46:04
Can't wait for biff's and Aushan's maps =) Thanks for hosting!
Phait
#709 posted by pushplay [24.86.74.102] on 2003/03/31 18:32:03
Are you sure the powersupply in the case is going to take care of you? I don't know how that "AMD recommended up to 1.2 GHz CPU" compares to the 2.4ghz pentium, but it might not be enough.
Oops
#710 posted by . [172.164.17.95] on 2003/03/31 22:10:27
*blush*
Athlon
#711 posted by Gib [80.1.22.231] on 2003/04/01 03:54:43
A 2ghz athlon is supposedly a 2ghz compare to a pentium 4 although it actually runs at roughly 1600ghz.
Gib
#712 posted by wrath [195.58.111.103] on 2003/04/01 04:50:10
Says who? AMD?
Yeah
#713 posted by Gib [80.1.2.76] on 2003/04/01 05:47:43
That's what AMD reckon.
Having never had a p4 before I wouldn't know.
Mine is a 2ghz Athlon XP which equals AMD Palomino @ 1.63GHz.
Hmmm
#714 posted by R.P.G. [24.136.233.196] on 2003/04/01 08:26:06
Is it just me, or is it really really cool to get fake virus warnings in your e-mail from people you don't even know?
Rpg
#715 posted by Vondur [195.128.65.237] on 2003/04/01 08:44:49
got the same shit 2 days ago, just delete it and forget
I Already
#716 posted by R.P.G. [24.136.233.196] on 2003/04/01 11:39:32
But now you're reminding me of it...
The Best Spam Ever
#717 posted by wrath [195.58.111.103] on 2003/04/01 11:48:58
is the "Tired of SPAM in Your Inbox?!"
yes, frankly, I am - and I'm coming after you and your family, organ harvesting my way to fame.
sickfucks.
Wrath:
#718 posted by Wazat [144.38.161.16] on 2003/04/01 15:18:42
LOL!
My favorite are the "Lose 20 pounds in 20 days!". I'm 6 feet tall, 125 pounds, and hypoglycemic. If I lost 20 pounds over any period of time, I'd die.
But the "Tired of SPAM in Your Inbox?!" takes the cake. I've never gotten one though.
Wazat
#719 posted by wrath [217.211.83.31] on 2003/04/01 15:43:54
I'm built like that too. If you can call it built. Parts of my body stick together, presumably mostly out of old habit.
If I would fall for every spam like that, and the infamous "add 3 inches to your penis" I'd be a two yard dick with feet.
Alas, I'd do all my $300 000 a year work from home (EASY!) - so it really wouldn't matter.
SPAM
#720 posted by Tyrann [203.56.239.200] on 2003/04/01 18:46:51
I remember the funniest spam I ever got. I wish I'd saved it so I could see all of it again, but the line that had me on the floor was:
If you think we're trying to sell you money, you'd be wrong!!!
Stupid shit.
Ownership
#721 posted by scampie [24.218.135.18] on 2003/04/01 21:14:27
As I'm sure many of you are aware by now, I am the owner of #terrafusion.
And although it is an honor, (kthx Pauk) I have decided that I would like to relinquish ownership to whoever sends the first e-mail to scampie at spawnpoint dot org.
Haha
#722 posted by R.P.G. [24.136.233.196] on 2003/04/01 22:26:39
Bl1tz you suck.
...
#723 posted by Scampie [66.231.198.47] on 2003/04/01 22:33:34
just so everyone knows, this is me, scampie [66.231.198.47]. the post above me was Blitz. (see above post #708 posted by Blitz [24.218.135.18])
Blitz, you annoying me is not a good idea. you're probabally already going to be banned from gamesnet for that stunt you pulled earlier. Why don't you just give up now and spend your time mapping.
...
#724 posted by Scampie [66.231.198.47] on 2003/04/01 22:41:01
just so everyone knows, this is me, scampie [66.231.198.47]. the post above me was Blitz. (see above post #708 posted by Blitz [24.218.135.18])
Blitz, you annoying me is not a good idea. you're probabally already going to be banned from gamesnet for that stunt you pulled earlier. Why don't you just give up now and spend your time mapping.
And Also!
#725 posted by Scampie [66.231.198.47] on 2003/04/01 22:41:55
w00ps, double post :o
this is getting confusing! ;D
Wow
#726 posted by Kell [80.195.16.144] on 2003/04/01 23:02:38
this is entertaining
Ha Ha Ha
#727 posted by Lunaran [63.237.13.25] on 2003/04/01 23:47:06
*** Lun is now known as Lun|Mapping
Dietzman13: mapping??
Lunaran2: ssh
Dietzman13: mapping what?
Lunaran2: ... maps ...
Dietzman13: bahhh
Dietzman13: what map?!
Lunaran2: don't tell anyone but it's actually lun3dm7
Dietzman13: oi
Dietzman13: what happened to 4-6?
Lunaran2: they're done
Dietzman13: show me :D
Lunaran2: no
Dietzman13: blast
Dietzman13: show me a screenshot at least!
Lunaran2: My NDA won't let me ;-)
Dietzman13: wtf
Dietzman13: how/why is it dm7 then??
Dietzman13: lun3dm7 i mean
Lunaran2: I guess it would technicaly be lun4dm3 ...
Dietzman13: oooo
Dietzman13: woooot
Lunaran2: do you know what day it is?
Dietzman13: i hope q4 isn't TOO much of a system hog
Dietzman13: its tuesday
Dietzman13: oowetowet
Dietzman13: FEKING SUCM!
Lunaran2: you fucking schmuck :D
Dietzman13: BASTARD
Dietzman13: FEKING SCUM!!!!!!
Dietzman13: WQ%#@%%#
Oh Hi Luna
#728 posted by . [172.149.168.162] on 2003/04/02 00:00:38
got you linked :D
All Your Base Are Belong To Billy Joel!
#729 posted by Wazat [144.38.206.26] on 2003/04/02 14:27:48
Hope this link works:
http://click.alltheweb.com/go2/2/a...
Bleh
#730 posted by czg [80.202.31.226] on 2003/04/02 15:58:46
some maps:
http://www.planetquake.com/greyvoi...
A few of them look cool...
Czg...
#731 posted by R.P.G. [24.136.233.196] on 2003/04/02 16:00:08
...is my hero. I love him very much!
Looking forward to the next official, completed czg map.
CZG
#732 posted by . [172.133.41.229] on 2003/04/02 16:08:24
I wish you had screenshots of all your maps :|
Keep Looking
#733 posted by czg [80.202.31.226] on 2003/04/02 16:08:25
http://www.u.arizona.edu/~jcfisher...
(google rocks)
Youuuuuuu Bastah
#734 posted by . [172.133.41.229] on 2003/04/02 16:21:43
I found them but only by viewing the source then corresponding on the page itself.
It's clever, but I think it'd frustrate visitors more than amuse them.
Czg!
#735 posted by starbuck [80.192.126.111] on 2003/04/02 16:22:17
You Rock!
#736 posted by starbuck [80.192.126.111] on 2003/04/02 16:23:04
cant wait to try those maps out...
shame i got so much work right now, but looking forward to checking your stuff out
Nice
#737 posted by Wazat [144.38.206.26] on 2003/04/02 16:47:02
I just downloaded some of the maps, including all the completed maps on the main page.
/me like!
Fat Controller's Durad Article
#738 posted by DaZ [212.159.36.77] on 2003/04/02 17:40:24
Anyone got a link for it, cos he hasn't linked it his site and I would love to read it again.
And, where IS Fatty these days?
As GomJabber Pointed Out On IRC
#739 posted by R.P.G. [24.136.233.196] on 2003/04/02 17:52:06
http://www.planetquake.com/fatty/d...
Has Anyone Gotten This E-mail?
#740 posted by . [172.147.73.124] on 2003/04/02 18:12:40
From: "Charles Weitzer" <weitzer@ix.netcom.com>
Subject: Quake Level Design Opportunities
I have several opportunities to work on AAA game titles. All positions
are
fulltime/onsite, located throughout the USA
Development Director
Technical Director
Senior Gameplay Programmer
Graphics Programmer
Lead script programmer for MMO
Senior Tools Programmer
Senior/Lead Tools Programmer
Enemy Behavioral Programmer
Network Programmer
Engine/Assembler/Renderer Programmer
Lead script programmer for MMO
Senior Audio Programmer
Executive Producer
Senior Game Designer
Lead Game Designer
Level Designers 1st Person Shooters
Special Effects Supervisor
Art Director
Technical Art Director
Senior Lead Artist
Senior Animator
Character Modeler/Rigger
If you or anyone you know of has an interest please forward a resume
to:
Regards,
Charles Weitzer
Subject Matter Experts, Inc.
weitzer@ix.netcom.com
(510)558-9182
Also, Ix.netcom.com
#741 posted by . [172.140.88.22] on 2003/04/02 18:18:52
goes straight to earthlink.net ....
And The Headers..
#742 posted by . [172.140.88.22] on 2003/04/02 18:22:57
Date: Wed, 2 Apr 2003 15:04:56 -0800
Message-ID: <NFBBLDENOKLICIJGOHJLMEGHCLAA.w...
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0)
Importance: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106
X-ELNK-Trace: a34e76b4af03a235776432462e451d7b27...
Content-Length: 821
shoulda put this all in one post, but didnt occur to me *shrug*
Oops, Also:
#743 posted by . [172.140.88.22] on 2003/04/02 18:26:02
X-Apparently-To: myaddress@yahoo.com via 66.218.93.186; 02 Apr 2003 15:05:48 -0800 (PST)
Return-Path: <weitzer@ix.netcom.com>
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Yeah
#744 posted by nitin [128.250.6.245] on 2003/04/02 19:01:59
I got that 3 times and I cant map for crap.
What I Dont Get
#745 posted by . [172.140.88.22] on 2003/04/02 19:08:22
Is the e-mail address it was sent to, isn't really public. I've used that address to correspond with a couple from this board tho..
Interview With.... Me @ Pherrous
#746 posted by . [172.149.168.162] on 2003/04/02 01:29:54
http://pherrous.phaitaccompli.com
Hey why not?
Fuck This Title Stuff
#747 posted by Gom Jabbar [217.80.194.41] on 2003/04/02 19:33:11
OMG, you seem to be damn bored Phait...
GO MAP!
E-Mail
#748 posted by Gom Jabbar [217.80.194.41] on 2003/04/02 19:44:50
Dunno about that Mail Phait. Looks a bit weird to me, especially since I haven't found anything about that company or that Weitzer guy on the net. Kell and Scampie got the same mail too it seems and all of us deleted it.
Feel free to call that guy tho ;)...
Alive
#749 posted by DeFrag [64.113.7.96] on 2003/04/03 01:42:47
New truck:
http://gamefreaks.net/defrag/perso...
Biff Debris.. calling Biff Debris..
email me at defrag@tscnet.com in regards to Jones Crusher bugs & missing brushes for a possible recompile for my new Q2 server rehosting effort
Phait
#750 posted by pushplay [24.86.74.102] on 2003/04/03 03:23:55
I got that e-mail too. I did a search on the company name and came up with subjectmatterexperts.com. The webpage sucks ass but it looks like some kind of half assed training institute.
Phait
#751 posted by cyBeAr [213.65.179.30] on 2003/04/03 03:51:05
Would be nice if you'd actually specify a bg color for your interview page - everyone doesn't have the default white background colour.
I'm In Australia
#752 posted by Fat Controller [144.138.100.237] on 2003/04/03 04:44:21
on holiday.
Oh, btw, there's a Cube-based game called Death Illustrated out. It's mainly notable for being done in black and white, and can be downloaded through http://www.gamehippo.com/download1...
Actually, I thought I'd connected that Q1RAD tut up to the rest of the site ages ago. Farg.
Re: Weitzer
#753 posted by Shallow [212.135.236.122] on 2003/04/03 06:59:28
This guy started one thread for each of those positions in Q3W's help wanted forum. The mod deleted them on the basis it was forbidden by the forum rules (only modifications for id games can recruit). I felt quite sorry for him... I'm sure when Paul Jaquays was the mod of that forum he let real job adverts go there, if they were serious about recruiting from the community.
It's difficult to tell the genuine companies from the people full of shit until they've actually shipped a title. I tend to think he's genuine, but too lazy to personalise emails at all :) He's definitely making some serious efforts at recruiting.
My funniest to date was some dipshit with a company based in the Bahamas that kept bugging me on ICQ to make levels in radiant for his alleged XBox beat-em-up even after I'd told him several times that it would (a) breach the exclusivity clause in my contract with my employer (b) be illegal to use radiant for this purpose without a license from id. It was all very suspicious.
#754 posted by wrath [195.58.111.103] on 2003/04/03 07:39:32
it's probably a head-hunter company trolling the internet and hoping that someone sticks. I wouldn't touch it with a stick myself.
Phait:
#755 posted by Wazat [144.38.206.27] on 2003/04/03 10:01:07
I also got that e-mail. I forwarded it to FrikaC to ask him if he thought it was legit, but I wouldn't be surprised if frik has one of his own.
If only you could burn spam for warmth without having to print it out first... ;)
Fatty:
#756 posted by Wazat [144.38.206.27] on 2003/04/03 10:03:20
I tried that Death Illustrated download but it's broken. :(
Heh, Odd
#757 posted by . [172.136.162.133] on 2003/04/03 11:20:47
the e-mail, and that white bgcolor issue. I'll fix that. Thanks.
Hey
#758 posted by R.P.G. [24.136.233.196] on 2003/04/03 11:43:01
Are there any screenies of Death Illustrated? I'd be interested in looking before downloading.
I Got That Email As Well
#759 posted by [Jimbo] [164.106.40.147] on 2003/04/03 11:46:48
Wonder where he got my addy from?
hmmm...
Well...
#760 posted by R.P.G. [24.136.233.196] on 2003/04/03 12:06:18
He probably got it from one of these two places:
http://www.qmap.org/qpeople.php3
http://www.celephais.net/board/peo...
RPG
#761 posted by underworldfan [172.129.14.111] on 2003/04/03 12:32:17
Are there any screenies of Death Illustrated? I'd be interested in looking before downloading.
Detailed overview of DI, posted over 2 months ago (heh):
http://www.planetquake.com/underwo...
My site does everything cube!
/end of pimp
Oh
#762 posted by R.P.G. [24.136.233.196] on 2003/04/03 13:33:29
heh. Thanks, underworldfan.
So
#763 posted by R.P.G. [24.136.233.196] on 2003/04/03 17:13:15
I have a bunch of private search engines here that I'm trying to use to find books and articles on architecture. Specificly, I'm trying to find stuff about general concepts in design, structureand organization; instead of stuff like architectural styles such as victorian. I'm not hitting on much so far, and I was hoping that people might be able to suggest some keywords or even authors that I should try.
Death Illustrated
#764 posted by pushplay [24.86.74.102] on 2003/04/03 17:44:45
The webhost for DI is being a dick. I'll look into getting the download placed somewhere. Maybe my own site. Give it a day or so.
Assuming You Haven't Got It Already
#765 posted by nb [203.109.254.57] on 2003/04/03 19:28:01
The one that everyone seems to mention is "Architecture: Form, Space, and Order" by Francis Ching.
R.P.G.
#766 posted by Kell [80.195.16.144] on 2003/04/04 03:43:39
I just stuffed the words "philosophy" and "architecture" into Google and got some interesting results; you might try using those as keywords.
Example: Book Review
[q]
Proportions: Science, Philosophy, Architecture
Richard Padovan – 1999
The main argument which appears to dominate this book is the idea that "The world is a harmonious mathematical creation and that in order to participate in that harmony the things we make must obey the same mathematical laws".[/q]
http://students.bath.ac.uk/ab1ajl/...
Unfortunately, a lot of the results are personal and academic pages; so be prepared for some Adventures In Tasteless Html :P
Oh,
#767 posted by Kell [80.195.16.144] on 2003/04/04 03:44:16
fek off wi' yer quotation tags :/
R.P.G....again
#768 posted by Kell [80.195.16.144] on 2003/04/04 04:04:55
If "philosophy" produces to much 'pie in the sky' you could instead use "theory" or "mathematical harmony" ( I tried just "harmony" and got a ton of ads for some server package :/ )
This is an online book, and it's quite extensive:
http://www.math.utsa.edu/sphere/sa...
Okay, end spam
Kell
#769 posted by R.P.G. [24.136.233.196] on 2003/04/04 08:24:10
You are mah friend. Thanks, that's very helpful. If anyone else has some ideas...
Hey Speedy... (Q2 Stuff)
#770 posted by Maric [151.196.116.52] on 2003/04/04 13:53:24
I completely forgot to send you the link to that littel Q2-Dm I made using your Speedbaze set. So, you can grab it here if you are interested in taking a look at "Blood-Red Sky"...
http://quake2.abs.net/pub/maps/q2/...
Screen caps...
http://www.backshooters.com/maric/...
http://www.backshooters.com/maric/...
And while I am at it...
This one is 99% Ogro textures, but I did use some of your Lights. It is called "And What Rough Beast" Oh, and it does make extensive use of "Kat's" Rock textures.
http://quake2.abs.net/pub/maps/q2/...
Screen caps...
http://www.backshooters.com/maric/...
http://www.backshooters.com/maric/...
Lastly, I used your Speedy Tech set in a shameless re-make of Deck-16 for Q2 (All original brush-work btw). I do not in usual practice do "covers" of other's maps but I have had a couple mates that bugged me incessently to make this one over for Q2. Ergo...
The tech set was just the ticket...
http://quake2.abs.net/pub/maps/q2/...
Screen caps...
http://www.backshooters.com/maric/...
http://www.backshooters.com/maric/...
Thanks for all your hard work on these sets, your textures/art are so nice to work with.
These are all Q2-Dm maps BTW
Those're Some Handsome Q2 Levels Ya Got There...
#771 posted by Wazat [144.38.206.24] on 2003/04/04 14:46:00
Looks like I'll be re-installing Q2 then.
Subject Matter Hiring
#772 posted by LTH [212.67.101.106] on 2003/04/04 13:21:32
I found this in my PlanetQuake inbox:
<quote>I have several opportunities to work on AAA game titles. All positions are
fulltime/onsite, located throughout the USA
Development Director
Technical Director
Senior Gameplay Programmer
Graphics Programmer
Lead script programmer for MMO
Senior Tools Programmer
Senior/Lead Tools Programmer
Enemy Behavioral Programmer
Network Programmer
Engine/Assembler/Renderer Programmer
Lead script programmer for MMO
Senior Audio Programmer
Executive Producer
Senior Game Designer
Lead Game Designer
Level Designers 1st Person Shooters
Special Effects Supervisor
Art Director
Technical Art Director
Senior Lead Artist
Senior Animator
Character Modeler/Rigger
Regards,
Charles Weitzer
Subject Matter Experts, Inc.
weitzer@ix.netcom.com
(510)558-9182</quote>
Looks like they're building a whole new company there!
Subject Matter
#773 posted by metlslime [207.111.214.194] on 2003/04/04 19:21:10
is a headhunter agency i think...
anyway i'm sure that anyone that's ever released a level has gotten that email, plus it's way to long to look good on the news page :)
And Even Those That Havent
#774 posted by nitin [61.9.128.172] on 2003/04/04 21:09:29
have received it :)
Maric
#775 posted by nitin [61.9.128.174] on 2003/04/04 21:10:28
maric72 looks very nice there, especially the lighting.
And seriously, those maric76 shots just call for that to be turned into an SP map, very RTCW-ish looking. CLassy stuff!
Hehe
#776 posted by Qfanatic [12.255.14.176] on 2003/04/04 21:39:08
i got that e-mail too. no kidding, and i havent even released a level! hehe.
Glowing Review Of Enclave In PC Gamer
#777 posted by Blitz [24.218.135.18] on 2003/04/04 21:39:48
Thought I'd mention that PC Gamer said that Enclave was a better game than Unreal 2 and the screens look awesome.
I beleive that wrath(?) worked on Enclave, so congratulations to you. =)
Very Very Nice Maric!
#778 posted by Vodka [81.3.153.74] on 2003/04/04 21:57:48
/me adds another vote for MaricSP
btw those rocks are terragen or 'handmade' ?
Be That As It May,
#779 posted by Abyss [203.51.221.12] on 2003/04/04 22:00:02
but, "being a better game than Unreal 2" isn't excactly high praise, IMHO
Speaking Of Unreal 2................................
#780 posted by Abyss [203.51.221.12] on 2003/04/04 22:12:42
http://planetunreal.com/tygra/
Thanks And Rocks...
#781 posted by Marics [151.196.116.52] on 2003/04/04 22:36:29
...well, I make the basic terrian with Nem's Terrain generator.
http://countermap.counter-strike.n...
It seems to be a bit more comprehensive than Terragen, I love the "lock" feature which allows each vertice to be locked into place once you get it where you want.
I'd still say though, that about 80% of the work is pretty much brush by brush (or small group) manipulation. After a few hit or miss attempts it gets pretty easy to get what you want/need.
I am playing around now with an entire map done entirely in rock/terrain brushwork. This one is requiring some tedious manipulations but may be worth it in the end. Here is a pic of one small corner with a simple -minlighta compile...
http://www.backshooters.com/maric/...
I am hoping that the complex terrian will be detailed enough without becoming too tiresome. It is literally four seperate .map exports, all from using Nem's. Q2 is choking a bit and giving me the occasional Vismap_expansion Overflow but there is always the Func_wall "cop-out" if needs be.
Books
#782 posted by Scampie [66.231.198.47] on 2003/04/04 23:24:30
"Architecture: Form, Space, and Order" by Francis Ching, like nb mentioned, is an excellant book. Lots about size and proportion and all that good stuff. Lots of good illustrations to show the point.
Another book I have, which is not specifically about architecture, is called "Geometery of Design" by Kim Elam. It deals mostly with the golden ratio and it's application in art and design. First part of the book is introduction to the golden ratio, the second disects various posters, buildings, and even a VW Beetle and discusses how the golden ratio is used to give the designs good proportion.
Don't have any other books on the subject, but while I'm at this, I'll throw out the general recommendation of "Shapes, Space, and Symmetry" by Alan Holden which I recently got. Awesome book illustrated by of photos of the 1,000+ polygons this gentleman has made with nothing more than light cardboard, a ruler, a draftsman 30-60-90 triangle, and some glue. Very cool.
CZG Scraps
#783 posted by Vodka [81.3.153.74] on 2003/04/04 23:51:30
I understand you wanted to get rid of all those once and for all and forget about it ?
Does it mean you wont finish any of those map and gave up on quake mapping alltogether ?
Sad if its the case... Maybe we can change your mind somehow ?
Graphics Cards Options For Present/future/old Games
#784 posted by . [172.202.254.105] on 2003/04/05 01:19:46
Should I go with a GeForce or a Radeon? Will I be able to play OpenGL games (i.e. Quake) on either? Probably a stupid question - but obviously I'm not too in the know, so I'm asking ;)
Thanks.
Opengl...............................
#785 posted by Abyss [203.51.194.82] on 2003/04/05 03:44:31
Definately with Geforce, don't know much about Radeon, but I would imagine so. Which one is the best? dunno, you'll get good and bad from both sides, have a read of some reviews. As for the future, future proofing, I don't think there is any such thing. Just buy the best/fastest available when you do buy, thats what I do, you can't do more than that.
Kell
#786 posted by Vodka [217.195.92.211] on 2003/04/05 06:02:57
Great one there ! And perfectly usable in mapping too
Abyss
#787 posted by wrath [217.211.83.31] on 2003/04/05 06:35:07
I don't know how big Legends budget was for u2, but my guesstimate would be around for or five times ours. Also, they had access to a marketing machine the size of a small country.
Also, for the record, I was involved in the final 5 or so months of enclave. Meaning I didn't contribute all that much.
Most of the weapon special effects are mine though :P
Video Cards
#788 posted by Mr Fribbles [203.26.14.2] on 2003/04/05 10:46:44
Phait: work out exactly what you need/want from a video card, and how much you're prepared to pay. Read some reviews and find out which one best suits you.
These are the words of someone who bought a gf4 and now wishes he had bought a Radeon. :D
Me Too
#789 posted by Gib [80.1.2.141] on 2003/04/05 11:02:00
Just got a gf4ti 4200, wish I'd gone Radeon now.
Gib&Frib (that Rhymes!)
#790 posted by underworldfan [172.163.107.229] on 2003/04/05 13:01:23
why do you wish you had got a radeon instead?
Wrath
#791 posted by Abyss [203.51.206.201] on 2003/04/05 15:39:49
I wasn't meaning anything against Enclave, I know excactly nothing about it. Just stating that a game, any game, being said to be better than Unreal 2, imo, isn't what I'd call high praise.
"I don't know how big Legends budget was for u2, but my guesstimate would be around for or five times ours. Also, they had access to a marketing machine the size of a small country."
Well, at least the marketing machine done their job ;)
Abyss
#792 posted by wrath [217.211.83.31] on 2003/04/05 20:01:29
I dunno, in the eye of the casual gamer - such comparisons are very powerful. The unreal franchise is an established one, and when Joe Average reads in PC Gamer than a beginner studio does a better job at delivering than an unreal game, that's pretty good praise.
DeathIllustrated
#793 posted by pushplay [24.86.74.102] on 2003/04/05 22:27:31
Comes in a windows installer:
http://www.deathillustrated.com/fi...
and zip file flavor:
http://www.deathillustrated.com/fi...
The website is finally back up.
Aghem -- Joe Average
#794 posted by Blitz [24.218.135.18] on 2003/04/05 22:33:24
I like to think that I'm "Joe Slightly Above Average"
Anyway the point was that here was this hugely hyped game (U2) and it was just so-so. Enclave comes out of nowhere, with no promotion and impresses the reviewer enough that he says that it is more fun, has better replay value, etc. etc.
Even if it wasn't praised, it's still cool that someone we know worked on it =)
Yes I Understand What You Are Saying,
#795 posted by Abyss [203.51.220.62] on 2003/04/05 23:16:36
and I think you understand what I am saying. To "ME" saying that a game is better than Unreal 2, is only saying it is better than average, at best.
Again, and I must stress this point, I am not saying anything about Enclave, like I said, I know nothing about it.
"has better replay value"
Hey, lets hope so, A single use syringe has more "replay value" than Unreal 2 ;)
"it's Still Cool That Someone We Know Worked On It "
#796 posted by Abyss [203.51.220.62] on 2003/04/05 23:22:37
Indeed,
If I had half the talent of some of the people who frequent this board, I would be a happy old man.
Talents Has Nothing To Do With It!
#797 posted by cyBeAr [213.65.179.30] on 2003/04/06 04:51:57
It's all about having a passion for exhaust pipes.
Cyb
#798 posted by wrath [217.211.83.31] on 2003/04/06 08:34:37
:)
(Also, fuck replay value.)
Software Quake Engine
#799 posted by necros [172.168.206.244] on 2003/04/06 18:43:20
what was that custom software quake engine?
does it work on everyone's system who can only run software quake?
and does it have a higher edict limit? (more than 600)
Necros
#800 posted by R.P.G. [24.136.233.196] on 2003/04/06 19:34:11
I believe that you're thinking about TOChriS. I have no idea whether it bumps edicts or not, but it should run on systems that can use WinQuake.
It seems as though PQ killed the TOChriS website when they did their spring cleaning. If you need it I can e-mail.
Yeah,
#801 posted by necros [172.168.206.244] on 2003/04/06 19:55:14
i'd appreciate that, RPG.
i really hope it's got a higher edict limit though...
Necros
#802 posted by Tyrann [203.56.239.112] on 2003/04/06 23:03:00
Is this for a map you're making? If it has lots of switching lights, I have a util that can reduce the edicts these consume to the minimum possible. Also, if TOChriS doesn't work out, I can compile a copy of WinQuake for you with the edict limit raised.
BORING
#803 posted by Lunaran [63.237.13.25] on 2003/04/07 00:32:06
GAY MSGBOARD PUT DM4 ON
Err
#804 posted by R.P.G. [24.136.233.196] on 2003/04/07 01:22:06
/me smacks Lun with non-senseless posts
Or is there such a thing?
Bawling
#805 posted by distrans [131.172.4.45] on 2003/04/07 02:11:12
GAY POST RESTART WORK ON CS
Err...
#806 posted by distrans [131.172.4.45] on 2003/04/07 02:11:54
CF
Lol
#807 posted by Vodka [217.195.95.106] on 2003/04/07 11:20:34
lol
The Abstract Mapping Competition
#808 posted by Vodka [217.195.95.106] on 2003/04/07 11:30:30
http://www.quake3world.com/ubb/For...
checkit
Alice In Q1
#809 posted by Gib [80.1.16.172] on 2003/04/07 13:10:17
Some nice alice style levels could be done in Quake 1 using the Tomaz engine, maybe some swinging pendulums :)
Alice In Q1
#810 posted by underworldfan [172.165.210.173] on 2003/04/07 13:58:18
i dream of alice in q1.
:)
and yes i know about that "stamppot" map.
a whole full size map or episode like that.
it would be incredible.
Wrath
#811 posted by cyBeAr [213.65.179.30] on 2003/04/07 14:51:45
You got/have played eternal darkness, right? Är det värt ~300kr?
Stamppot
#812 posted by Gib [80.1.31.237] on 2003/04/07 15:32:00
Where can I download?
Spamppot
#813 posted by R.P.G. [24.136.233.196] on 2003/04/07 15:35:54
Is in the first 100 brush mapping contest. DL here: (approx. 4mb) http://wouter.fov120.com/files/map...
I Remember..
#814 posted by Gib [80.1.22.139] on 2003/04/07 15:41:13
The one with the funny angled doors. I use to have it, ta.
Re: Tochris / Edicts
#815 posted by necros [172.131.97.130] on 2003/04/07 16:56:27
thanks, RPG
-
i emailed ya, Tyrann.
Cyb
#816 posted by wrath [217.211.83.31] on 2003/04/07 17:35:28
yeah, 300. sure. If you like the genre.
Otherwise, Metroid Prime - I can't recommend that enough.
Beta Webpage - Blood, Sweat, And More Blood
#817 posted by Wazat [144.38.206.24] on 2003/04/07 20:05:41
Well, after wrestling with many of the most evil of HTML's pitfalls, I've finally managed to crap out a beta, which can be seen here. It's taken all the webpage coding knowhow I have in me (IMHO, not much), and a good 5 or so hours of troubleshooting (I discovered browsers don't like my tables. At all. And includes don't work running it off the harddrive...).
Hopefully I can get some graphics for the right and left to replace that coughing quake guy, and maybe a center logo for the site name.
I'm also considering renaming the site. To what, I don't know.
Any comments?
Btw
#818 posted by Wazat [144.38.206.24] on 2003/04/07 20:07:28
The side links don't work, because they're not done yet.
Wazat
#819 posted by underworldfan [172.154.50.121] on 2003/04/07 20:41:29
er.....seen where?
Two Reviews Of Old Maps At My Site:
#820 posted by underworldfan [172.154.50.121] on 2003/04/07 20:43:12
as per necros request:
ne_sp04
ne_sp06
http://www.planetquake.com/underwo...
Quakeworld FFA's
#821 posted by zzjzz [64.32.224.172] on 2003/04/07 21:05:03
I need to know a time for the next FFA. This last one took place at Sunday at 3pm and only one player showed. After waiting 30 minutes I just decided to cancel the games that day.
Please, if you want to play, tell me a time that you can play. I didn't want to have to resort to this so early, but next weekend is VONDUR WEEKEND. No one would dare miss Vondur weekend would they?
Thanks!
#822 posted by necros [172.151.240.48] on 2003/04/07 21:12:49
thanks, UWF!
and i think you take better screenshots than I do! ;)
I Got Me A New Site!
#823 posted by biff_debris [24.158.204.153] on 2003/04/07 19:59:56
My webbie at http://www.planetquake.com/biff has been given a serious facelift, due mainly to the talents of GomJabbar and Vondur. Also, got a couple of screenies from the latest beta of my upcoming q3dm =)
Marics
#824 posted by Vodka [81.3.154.94] on 2003/04/07 21:52:04
whats the difference between marics76 and m76a ?
(btw .pcx skybox has wrong palette)
Biff:
#825 posted by metlslime [207.111.214.194] on 2003/04/07 21:53:30
nice design, but you spelled func_msgboard wrong :P
Metl:
#826 posted by Gom Jabbar [217.80.195.63] on 2003/04/07 22:10:30
Since I just changed some small thing to Biff's page I edited the link and changed it to Func_Msgboard. Are you ok with that? ;)
Ok Speedy
#827 posted by Maric [151.196.116.52] on 2003/04/08 00:17:00
Any map of mine that has an abreviated name as in m76a is a map specifically made with the Awakening mod "weapons loadout" in mind. We pretty much play that mod all of the time, it has no hook and replaces a few of the standard fare weapons with a few that are a bit more interesting. I tend to add the "Awakening" into the worldspawn title as well. I highly recommend trying the mod, it is fun in both Sp and Dm. The new weapons create a whole new playing eperience in Sp mode. I know that having two version of such LARGE .bps's is a bit of overkill but...
This way the Lith/Vanilla players are happy and us "other mod" players are happy =)
I just hate the hook outside of the Chaos mod and the occsaional Insta-gib CTF scuttle.
That All Terrain Map I Mentioned -
#828 posted by Maric [151.196.116.52] on 2003/04/08 00:25:37
It has been play tested and is pretty much final. I know that for many the items/weapons/whatever loadout will seem a tad odd, it is simply based on how we play 'em in the Backshooter's servers. I pretty much always tend to favor the Railgun and this one is no exception.
I hit what I beleive is the very limits of the basic Q2 engine here. I found that if I add just one more brush, even a simple triangle the bloody thing will not compile. Thus, it is not quite what I wanted in the end but what I had to settle for.
Screens...
http://www.backshooters.com/maric/...
http://www.backshooters.com/maric/...
http://www.backshooters.com/maric/...
Download...
http://quake2.abs.net/pub/maps/q2/...
Wazat
#829 posted by . [172.153.39.89] on 2003/04/08 00:38:12
if you want a design/gfx, I'm up for doin' em. Free. I did a design for Tronyn...
F***
#830 posted by daftpunk [147.197.200.13] on 2003/04/08 19:31:29
so frustrating not getting time to read all posts tonite. gotta go sleep. workin all week long thru hols.
just wanting to complement vondur on his new q3 "conversion" of his own map.
also speedy for the same.
Site Is Teh NEW.
#831 posted by biff_debris [24.158.204.153] on 2003/04/08 20:19:01
Go see, go see -- http://www.planetquake.com/biff
Very Nice, Biff!
#832 posted by necros [172.146.12.81] on 2003/04/08 20:49:36
clean, organised, brown... :)
Biff
#833 posted by nitin [128.250.217.187] on 2003/04/08 21:39:31
nice looking map there, busy looking but brushwork looks good. I take it you havent done the lighting yet? And it does look a bit flat from those shots.
and very nice clean site too.
Thanks, Guys
#834 posted by biff_debris [24.158.204.153] on 2003/04/08 21:53:30
You can thank Vondur for that layout, and GomJabbar for the code. Head back and check out the art page, btw -- got some goodies up there =)
As far as the q3 map is concerned, nitin -- those pics were taken after a test compile. The map is lit, and will look better after a full compile. Tnanks for the comments =)
Inspiring Design
#835 posted by nitin [61.9.128.172] on 2003/04/09 00:23:49
in this new UT ctf map : here
general consensus seems to be that it doesnt play well or run well, but it does look amazing.
Fuck
#836 posted by nitin [61.9.128.172] on 2003/04/09 00:24:20
<a href="http://www.ina-communit...
Inspiring Design
#837 posted by nitin [61.9.128.174] on 2003/04/09 00:24:30
in this new UT ctf map : here
general consensus seems to be that it doesnt play well or run well, but it does look amazing.
Ok I Cant Link
#838 posted by nitin [61.9.128.173] on 2003/04/09 00:27:28
just go to planeunreal.com and check out the news item about CTF-skorbut.
and I didnt double post, I just refreshed the page once.
Last Try
#839 posted by nitin [61.9.128.173] on 2003/04/09 00:28:39
http://www.ina-community.com/forum...
Nitin
#840 posted by Vodka [81.3.154.48] on 2003/04/09 00:54:54
I cant believe you`v never made a map
havent you even tried to make something ??
That UT CTF Map, Skorbut
#841 posted by Maric [151.196.34.13] on 2003/04/09 01:28:36
Yes, the general consensus is correct, it neither runs nor plays well at all. In fact it take about 4-5 minutes for the thing to load. I actually thought that it lock-up my PC... nope, when left alone for long enough it finally loads and launches.
It has pretty ok atmosphere but I have seen what I consider to be quite a lot more interesting atmosphere in UT2003 already.
Speedy
#842 posted by nitin [61.9.128.173] on 2003/04/09 02:38:10
no
Maric
#843 posted by nitin [61.9.128.174] on 2003/04/09 02:38:31
the screenies looked cool to me.
Looks Good?
#844 posted by metlslime [207.111.214.194] on 2003/04/09 13:38:53
asfasfasfdasdsad
Okay.
#845 posted by metlslime [207.111.214.194] on 2003/04/09 13:39:37
I like the theme. Was that one of the level themes that shipped with UT2?
CTF-Skorbut
#846 posted by R.P.G. [24.136.233.196] on 2003/04/09 17:09:20
Definite sp00ge material there.
Maric
#847 posted by killjoy [128.114.167.13] on 2003/04/09 18:56:37
that looks awesome!!! if only i had q2 installed. good job mang
BIIIFFFF!!!!
#848 posted by distrans [131.172.4.44] on 2003/04/09 21:15:57
=)
Ut2 Level
#849 posted by Vodka [81.3.154.204] on 2003/04/09 22:01:02
thats one completely new set of models, with not much (if any) bsp
Stupid Message Board
#850 posted by Wazat [144.38.206.26] on 2003/04/10 12:07:35
not letting me post...
Stupid Message Board
#851 posted by Wazat [144.38.206.26] on 2003/04/10 12:09:58
not letting me post...
Half The Time When I Try To Post, I Get This:
#852 posted by Wazat [144.38.206.26] on 2003/04/10 12:11:15
The page cannot be displayed
The page you are looking for is currently unavailable. The Web site might be experiencing technical difficulties, or you may need to adjust your browser settings.
----------------------------------...
Please try the following:
Click the Refresh button, or try again later.
If you typed the page address in the Address bar, make sure that it is spelled correctly.
To check your connection settings, click the Tools menu, and then click Internet Options. On the Connections tab, click Settings. The settings should match those provided by your local area network (LAN) administrator or Internet service provider (ISP).
If your Network Administrator has enabled it, Microsoft Windows can examine your network and automatically discover network connection settings.
If you would like Windows to try and discover them,
click Detect Network Settings
Some sites require 128-bit connection security. Click the Help menu and then click About Internet Explorer to determine what strength security you have installed.
If you are trying to reach a secure site, make sure your Security settings can support it. Click the Tools menu, and then click Internet Options. On the Advanced tab, scroll to the Security section and check settings for SSL 2.0, SSL 3.0, TLS 1.0, PCT 1.0.
Click the Back button to try another link.
Cannot find server or DNS Error
Internet Explorer
My Site
#853 posted by Wazat [144.38.206.26] on 2003/04/10 12:20:25
My new site is at http://static.condemned.com
DIIIIISSSSSS!!!!!
#854 posted by biff_debris [24.158.204.153] on 2003/04/10 18:55:17
%^D
Wazat
#855 posted by nitin [61.9.128.172] on 2003/04/11 01:11:50
I get the same thing.
Ok
#856 posted by nitin [61.9.128.173] on 2003/04/11 01:12:50
every now and then though.
also, metlslime, that UT2 level was done entirelly in max from scratch, the whole thing had no bsp at all.
Hehe
#857 posted by DaZ [212.159.37.109] on 2003/04/11 20:16:16
Nitin = Shambler :)
#858 posted by Vodka [217.195.93.101] on 2003/04/12 06:00:48
hi
Rrer
#859 posted by Vodka [217.195.93.101] on 2003/04/12 06:03:35
jeez cant post
#860 posted by Vodka [217.195.93.101] on 2003/04/12 06:04:13
whenever I type more than 1 line it refuses to post !
Uh
#861 posted by Vodka [217.195.93.101] on 2003/04/12 06:04:42
Is it possible to run shrakitha unreal sp in UT ?
it says package fifth not found..
some other sp maps run fine
Going Post Frenzy
#862 posted by Vodka [217.195.93.101] on 2003/04/12 06:11:11
I need 2-3 testers for quake sp map
Required: play the map, record the demo, write feebdack and send to me. And dont postpone it for month please.
Shrakitha
#863 posted by Abyss [203.51.205.76] on 2003/04/12 08:28:21
Are you using the OldSchool Mod? I believe you can with that.
Speedy
#864 posted by Gib [80.1.3.232] on 2003/04/12 12:01:25
Ill have a look
Qmap Custom Ffa Day
#865 posted by zzjzz [64.32.224.172] on 2003/04/12 18:56:35
Sorry I missed today. We can do it tomorrow if people want. We will play Vondurs maps at 3pm EST on Sunday. The map order will be:
uzul, aghast, dokkur, dokkur2, dokkur3, dokkur4, dokkur5, ferrum, zed, hook, zed2, and lilith.
Again sorry for missing today. Thx
Speedy
#866 posted by nitin [61.9.128.173] on 2003/04/12 22:08:08
yeah use the oldskool mod (http://www.usaar33.com) for playing any unreal sp maps in UT.
Also, fifth is a music file, it should come in the zip file but if it doesnt, I can mail it over.
Ut
#867 posted by Vodka [217.195.70.60] on 2003/04/13 07:40:03
I cant install umod files without the patch and I cant install the patch cause I dont have cd ..
Is there a way around it ?
Speedy
#868 posted by nitin [61.9.128.174] on 2003/04/13 08:56:34
C:GamesUnreal TournamentSystemSetup.exe install "%1"
Why
#869 posted by nitin [61.9.128.171] on 2003/04/13 08:58:16
cant I post properly?
UT Patch
#870 posted by Abyss [203.51.221.161] on 2003/04/14 03:18:54
Post Bitch!!
UT Patch NO CD Required
#871 posted by Abyss [203.51.221.161] on 2003/04/14 03:19:55
http://cogs.games.telstra.com/game...
UT Patch NO CD Required
#872 posted by Abyss [203.51.221.161] on 2003/04/14 03:22:10
436 NoDelta patch
/me Wishes Forum Was Fixed
#873 posted by Wazat [144.38.206.24] on 2003/04/14 12:02:41
having trouble posting too
I Am The S4wk!
#874 posted by Peej [213.122.254.247] on 2003/04/15 15:45:49
/me is back in blighty.
Hey Peej!
#875 posted by metlslime [207.111.214.194] on 2003/04/15 16:59:21
blighty is a town or something, right? Blimey!
Blimey
#876 posted by Kell [80.195.16.144] on 2003/04/15 18:59:50
cor blimey, guvna - lawks, ets a roight pey souper, innit?
Blightey == England
#877 posted by distrans [203.29.131.3] on 2003/04/15 21:26:10
=)
And Welcome Back Peej...
#878 posted by distrans [203.29.131.3] on 2003/04/15 21:27:28
w000t!
Ooo
#879 posted by Dietz [66.82.9.14] on 2003/04/15 21:46:43
/me kisses Peej, gently
Posting Problem
#880 posted by Vodka [81.3.154.126] on 2003/04/15 22:20:50
u cant use apostrophe in your post, if you do the board refuses to post
Speedy...
#881 posted by distrans [203.29.131.3] on 2003/04/15 23:22:53
consider yourself hugged
Speedy
#882 posted by nitin [61.9.128.172] on 2003/04/15 23:29:47
cheers
Test
#883 posted by metlslime [207.111.214.194] on 2003/04/16 00:29:27
speedy, you are a fucking hero!!!!!
Okay
#884 posted by metlslime [207.111.214.194] on 2003/04/16 00:32:06
when my webhost upgraded their servers they must have changed certain PHP settings which affect how apostrophes are handled when inserting strings into a database.
Thanks for noticing that, speed -- i am way too busy to have discovered that on my own. I will try to get the issue resolved, but in the meantime, everybody just leave apostrophes out of their posts -- Strunk and White would approve.
Speedy
#885 posted by Abyss [203.51.194.201] on 2003/04/16 05:38:25
Now that I can post, the NoDelta UT patch I linked to above will allow you to patch the game to version 436 without having to insert the CD during the patch installation.
(Just incase it may have been thought that I ment No CD required to play or whatever)
Welcome Back Peej...
#886 posted by Gom Jabbar [217.80.195.21] on 2003/04/16 14:12:14
[n/t]
Hi Eviryone!
#887 posted by Leafface [213.197.85.45] on 2003/04/16 18:10:15
Sorry that I havent talked yet, I had to read the whole stuff first. (Man am I exhausted.)
Hi Eviryone!
#888 posted by Leafface [213.197.85.45] on 2003/04/16 18:10:36
Sorry that I havent talked yet, I had to read the whole stuff first. (Man am I exhausted.)
Hey Maric
#889 posted by Tronyn [24.66.244.98] on 2003/04/16 21:05:37
(punctuation removed in an attempt to get post to work)
Ive been playing more Quake2 deathmatch lately and Ive found all of your maps that Ive played so far very interesting. You seem to try to keep away from traditional Q2 futuristic base themes and that is just more interesting to me.
Since youre an interesting obviously skilled and competent and probably still alive Q2 dm mapper I was wondering if I could get some help from you.
I want to convert a couple of deathmatch maps to Quake2. One is a map called Pit Mine that I did in 1997 for q2 gave up on then remade for a project called Nexiuz. I want to put it back into Quake2. Im also interested in doing a version of Dm-Ariza which Im sure you could help with since you ported Dm-Deck16.
Email me or reply here and well discuss this further.
Cheers
Tronyn
Thank You
#890 posted by Maric [151.196.34.13] on 2003/04/17 05:58:33
...and yes, Id be more than happy to help in any possible.
I am still mapping for Q2 pretty much exclusively. In fact we have quite a thriving community of new Q2 mappers coming along at Backshooters now.
Just let me know what it is you need and Ill do what I can.
Tronyn
#891 posted by Wazat [144.38.206.24] on 2003/04/17 15:47:18
If it`s for Q1 or any other supported game, you might be able to use Quark to convert it.
GMC
#892 posted by Gib [80.1.31.50] on 2003/04/17 17:50:15
I have a nice new site design courtesy of Phait :)
GMC
#893 posted by Gom Jabbar [62.226.70.190] on 2003/04/17 18:18:21
Nice page Gib, good work Phait ;). I kinda like the design, simple yet not boring.
Now hurry up and fill it with content!
Gib/Phait
#894 posted by R.P.G. [24.136.233.196] on 2003/04/17 19:22:10
That author list could be updated. For example, GrindSpire (now known as nonentity) has moved to his own domain www.geneticrose.com and Gufs site is now dead.
Also, Im not included in the author list. D;
Author List...
#895 posted by Gom Jabbar [62.226.70.190] on 2003/04/17 19:49:55
Yes, me neither in there.
You si teh s4wk! ;)
Looks Like...
#896 posted by metlslime [207.111.214.194] on 2003/04/17 21:46:31
he just took a "mappers list" from some website last updated in 1999! Retinal? Jvox?
W00ps
#897 posted by Gib [80.1.2.251] on 2003/04/18 06:10:05
actually yea, I did get an old author list.
In the proccess of updating it, any names/links would help.
RPG, Gom
#898 posted by Gib [80.1.2.251] on 2003/04/18 06:10:46
You have been added now
#899 posted by scampie [66.231.198.47] on 2003/04/18 21:12:51
no http://scampie.spawnpoint.org ?
:( im totally insulted
Gibfest
#900 posted by Vodka [81.3.154.207] on 2003/04/18 21:19:57
while we`r at it, add me too
Oi! Gib!
#901 posted by Kell [80.195.16.144] on 2003/04/19 06:03:31
www.signsofkoth.co.uk
You know it makes sense.
Hmm
#902 posted by nonentity [213.120.56.45] on 2003/04/19 07:53:25
Ta RPG :)
Map Authors
#903 posted by Gib [80.1.6.73] on 2003/04/19 13:45:32
I`ve updated my list, is there anyone I have missed?
Fuck You Scampie.
#904 posted by Blitz [24.218.135.18] on 2003/04/20 20:25:49
[nt]
Gib
#905 posted by Wazat [144.38.206.25] on 2003/04/21 15:02:58
Post a url, I wanna see it.
I hear Phait is real good. I wanted to reply to his offer to do a site for me, but that was just before I was told that my posts wern`t going through because of apostrophies... :(
Wazat
#906 posted by Gib [213.120.56.45] on 2003/04/21 15:38:52
http://www.telefragged.com/gmc is my site.
http://www.phaitaccompli.com is his site.
He is very good :)
Also
#907 posted by Gib [213.120.56.45] on 2003/04/21 15:41:50
Just got coranto and a comments sytem working kinda smoothly
Hmmm...
#908 posted by Wazat [144.38.206.25] on 2003/04/21 17:31:00
very nice!
Harrr
#909 posted by . [172.147.125.78] on 2003/04/21 18:03:00
You people make me writhe in utter.. glee and humbleness. Thank you.
Anyways, Wazat... yea, just drop me a line through http://www.phaitaccompli.com/desig...
but keep in mind Im not charging anything (to us mappers) :D
Arent I grand?
No?
Hrm..
Impressive 3d Demos
#910 posted by Vodka [81.3.170.238] on 2003/04/21 22:31:03
impressive 3d demos (just hit the page to find out details)
http://www.theproduct.de/
for more
http://www.farb-rausch.com/
Ofcourse if you are aware of demoscene you`v seen those lready
Coop Games Please.
#911 posted by Shambler [210.86.111.28] on 2003/04/22 05:12:46
Can someone list me some good coop games please. I`ll need people to think about this as I`d quite like a good choice of games that fit the following maybe...
> Not too difficult
> Not purely shooting - something tactical, strategic, rpg-ish and/or with puzzle elements would be nice.
> Fairly new and with great graphics if possible.
> Something sci-fi, fantasy, or surreal rather than gritty realistic action.
For example, Serious Sam would be entirely unsuitable. A co-op version of something like a good 3D rpg would be much better.
Any ideas?
Bleh
#912 posted by Vondur [195.128.65.237] on 2003/04/22 05:28:03
i heard raven shield is rather nice
or vietcong
personally i didn`t like vietcong much, but maybe it`s fun in coop mode
Dungeon Siege
#913 posted by Gib [80.1.23.132] on 2003/04/22 05:54:34
I picked it up for £14 and it`s great Coop.
Vietcong is a bit big for Coop and you need loadsa people really.
Also battlefield is an amazing coop game.
Raven Shield is good too
Re: Impressive 3d Demos
#914 posted by starbuck [80.192.126.111] on 2003/04/22 06:16:11
Thats some amazing stuff!
When I clicked Download and it only came to 64k i thought there had been an error, though!
It`s ridiculous to think that they managed to fit a 3d engine, 66 textures, about 20 3d scenes, a synthesiser and 15 minutes of music into the size normally reserved for a button texture :)
Hmmm...
#915 posted by Gom Jabbar [212.93.3.169] on 2003/04/22 06:43:30
YAY! Thanks Speedy!
I already knew that farb-rausch website but the other one is new to me. Some really impressive stuff there, I wish I could code that :(...
Coop Games...
#916 posted by Auhsan [62.82.214.127] on 2003/04/22 12:33:04
Operation Flashpoint si teh fun!
Also,
#917 posted by wrath [217.211.83.31] on 2003/04/22 14:22:07
masturbating together with your friends.
Well...
#918 posted by Wazat [144.38.206.112] on 2003/04/22 14:41:45
Starcraft ;)
Q1 Team Fortress.
HL/CounterStrike (if you`re into that kinda thing... ;P ).
(btw, had to re-type this post. This &#(^%(&@`n apostrophe buisiness is driv`n me nuts!)
Coop Games
#919 posted by H-Hour [12.252.47.32] on 2003/04/22 17:45:33
you dont like consoles, right shambler?
well anyway, halo coop is awesome. loved it.
ive been playing ghost recon and i like it best coop - its a realistic game though. teamwork is what its all about.
i didnt like dungeon siege coop because you dont get a party. you only have a single guy, but others seemed to like that. maybe if that single guy could be cooler...
Dungeon Siege
#920 posted by Gib [80.1.6.135] on 2003/04/22 17:49:38
Is the best fun I`d had in ages and for £14 you can`t go wrong.
I`ve play Halo and didn`t go much on that at all. Although Sega GT was an amazing game it`s just like Gran Turismo but with alot better graphics.
/me thinks consoles are t3h s4wk
Yeah
#921 posted by Mr Fribbles [202.161.117.131] on 2003/04/22 22:44:33
Thats one of the failings of Dungeon Siege, as H-Hour pointed out, in multiplayer youre restricted to a single character (per player) only.
As I tried to mention in a post in Shamblers last 8 months of gaming thread, before said post was eaten by the apostophe bug... the gameplay is a bit too simplistic if you only have a single character, as you cant control their actions much (they fight automatically), so the gameplay is more about managing your party (the characters you collect as you play) than micro-management of a single character.
So multiplayer might get quite boring, especially with only 2 people. Its hard to say without trying it properly I suppose.
I still recommend you pick up a copy of Dungeon Siege, Shambler... its a lovely game and I think youd appreciate it. The gameplay certainly isnt bad, just a bit simplistic.
Coop
#922 posted by pushplay [24.86.74.102] on 2003/04/22 23:09:43
NWN is good coop if you like to read. It's not coop but I'm going to recommend any 4player tetris version anyways.
No Cheese
#923 posted by Vodka [217.195.92.92] on 2003/04/23 00:48:17
uhhh
some problems I hate fixing
map delayed
;(
Coop Games Thanks So Far And/but...
#924 posted by Shambler [210.86.110.13] on 2003/04/23 02:32:30
An interesting schism in what people are suggesting (perhaps the schism between those who read the whole post and those who didn`t :P)...
Raven Shield, Vietcong, Battlefield 1942, Operation Flashpoint, Ghost Recon - NO! I asked for NOT gritty realistic action.
Starcraft, Q1 TF, HL/Counterstrike - NO! I asked for fairly new with great graphics.
Nor, for that matter, did I ask for teamplay - just coop.
Dungeon Siege, NWN - Yes! This is more like it. I didn`t know if coop is possible in those sorts of games. How focused are these two games on hack`n`slash button mashing action compared to exploration, story, characters etc etc?? Also would it be possible in a coop game for one player for focus on action and the other to focus on other aspects of progression??
Any more suggestions (not just RPGs) now this post might have clarified things??
Its Coming
#925 posted by nitin [61.9.128.173] on 2003/04/23 04:07:37
HL2 screens : http://www3.ns.sympatico.ca/ryanw/...
Build your shelters now, the world is going to end soon.
Undulation Contact Details?
#926 posted by Tigger-oN [80.132.150.115] on 2003/04/23 05:50:40
Does anyone have contact details for tawilson from Undulation (http://planetunreal.com/undulatio... The @home.com email is bouncing :[
Tig
#927 posted by nitin [61.9.128.173] on 2003/04/23 07:03:21
last I knew, he went pro so he hasnt touched that site in a while I think.
Whoa Nitin
#928 posted by starbuck [80.192.126.111] on 2003/04/23 07:37:25
hl2 is looking amazing...and september release date!
Hey
#929 posted by Blitz [24.218.135.18] on 2003/04/23 10:03:52
First off, I am sorry to anyone who I have ever pissed off, especially Fern if you still come around or read this. Lately, I have been thinking, and nothing positive comes from my talking to anyone in the mapping community, most likely due to my own negativity.
I have not mapped in a long time nor do I have the desire to do so. I think also, that when I post here or talk to people in #terrafusion, I am looking for something and expecting something that I should not from total strangers, and once again I apologize for that.
So, consider yourselves lucky to be (seemingly) gaining a positive member of the mapping masses (Shambler) and losing a negative one.
Thanks guys.
Dungeon Siege Again
#930 posted by H-Hour [12.252.47.32] on 2003/04/23 10:13:47
Precisely, Fribbles. When I played Enclave, the first thought I had was, what if they employed this simple mechanism of attack/defend into the multiplayer version of Dungeon Siege? It would have made the game much more engaging.
Also shambler, something you should know about Dungeon Siege coop: Its not the single player campaign coop. Its just that the multiplayer world is also a campaign. So you can play the one-character multiplayer campaign with other people, but you cant have two guys controlling a party, moving through the campaign story.
Also, for those that enjoyed Dungeon Siege coop, Ive been following the progress of the Shadows of Winter mod which looks to be a huge, professional overhaul of the system, with completely new monsters, an in-depth story and lots of other changes (most notably getting rid of the hack and slash gameplay). Since Dungeon Siege was pretty useless to me after I finished the SP campaign, Im hoping this mod will breath some new life into the game for me. For those interested, heres the URL:
http://dynamic4.gamespy.com/~shado...
HL2 Vs DOOM 3 ;)
#931 posted by underworldfan [172.199.59.207] on 2003/04/23 13:28:33
if HL2 has a september release date, its quite possible it could be going almost head to head with DOOM 3 [which i have a strong feeling will be released around October/November].
Which could be fun.
Oh Yes
#932 posted by Kell [80.195.16.144] on 2003/04/23 13:29:37
Indeedy :D
Blitz
#933 posted by starbuck [80.192.126.111] on 2003/04/23 14:22:02
sorry to lose you man,
but have a good life! :)
Nitin
#934 posted by daftpunk [194.217.194.138] on 2003/04/23 16:43:32
what mag did the shots come from? i might have a look in PCG here in UK. been in italy for the hols so missed the previews and stuff.
a good piece of news (at least for me). i accepted a 12 month placement offer with british aerospace systems.
Blitz
#935 posted by R.P.G. [24.136.232.28] on 2003/04/23 17:55:52
Bye.
Cya Blitz
#936 posted by Wazat [144.38.206.24] on 2003/04/23 18:02:29
Have a good one!
GMC Updated
#937 posted by Gib [62.7.159.45] on 2003/04/23 18:06:25
Just the one review IMP1SP1 by biff.
Just been down the pub and watched the Utd v Madrid game, amazing game but Utd lost and I`m rather drunk after winning £25 outta the arcasde machine :)
Hey Blitz
#938 posted by daftpunk [194.217.194.138] on 2003/04/23 18:07:26
what are you gonna do (job/family/travelling/new hobby)?
Quote
#939 posted by R.P.G. [24.136.232.28] on 2003/04/23 18:10:39
An Iraqi, on what America will bring to Iraq:
Democracy, whiskey, and sexy!
Finally! Someone who realizes what America really stands for!
LOL @ R.P.G
#940 posted by Abyss [203.51.197.36] on 2003/04/23 18:17:43
;)
Sambler
#941 posted by pushplay [24.86.74.102] on 2003/04/23 18:22:04
NWN was pretty much built for the multiplayer experience. If you don't like hack and slash much you can set the difficulty to low so that you can blow through the battles and concentrate on the role play. You can also avoid a lot of battles by just running away.
I'm not sure how close together a party has to stick. It may be possible for someone to go hurt some baddies while another hangs around it town, but I make no guarantees.
Blitz...
#942 posted by distrans [203.29.131.3] on 2003/04/23 20:03:25
/me waves goodbye
...never found you negative *shrug*
ROFLMAO...
#943 posted by Shambler [210.86.111.150] on 2003/04/23 22:57:25
"So, consider yourselves lucky to be (seemingly) gaining a positive member of the mapping masses (Shambler) and losing a negative one."
LOL Blitz I think QMap could do with more of that sort of humour!
P.S. The closest I`ve come to mapping is de-ticking the UnrealEd install box while installing UT...
HL2...
#944 posted by Shambler [210.86.111.150] on 2003/04/23 22:58:41
http://www3.ns.sympatico.ca/ryanw/...
SOLD!
A D3 vs HL2 would be very fierce indeed...
RPGs.
#945 posted by Shambler [210.86.111.150] on 2003/04/23 23:00:38
H-Hour thanks for that info. But is the multi-player coop in DS against other players or against the computer??
Pushplay thanks.
Copied From The Other Thread You`re Probably All Bored Of By Now...
#946 posted by Shambler [210.86.111.150] on 2003/04/23 23:29:20
For the first time ever I have temporary access to a connection better than my usual "two cups and a piece of string". So in theory I could play some of you lot online.
Games I`ve got available: UT2, Battlefield 1942, Iron Storm, IGI2, Splinter Cell, WC3, C&C Generals, AOM....(okay and CS but there is no way in hell...)
Games I know how to play: UT2.
Games I could probably learn: The other FPSs.
Games I would need to be walked through: The rest.
Times I can play: 10pm - 12am UK time.
I`m very rusty so ideally I could play something against a similar incompetent, or better, teamplay with a few similar incompetents =).
So....errr....ummm..../looks shy...
Shambler
#947 posted by pushplay [24.86.74.102] on 2003/04/24 00:32:31
Give Cube a go.
Sun Is Out
#948 posted by daftpunk [194.217.194.138] on 2003/04/24 07:55:10
go play outside :-P
more excercise anyway
Shambler
#949 posted by H-Hour [12.252.47.32] on 2003/04/24 08:32:21
It is primarily geared to be against the computer, but you can fight players as well.
Myargh
#950 posted by Gib [213.120.56.37] on 2003/04/24 16:25:35
Q1dm Atrium
http://www.telefragged.com/gmc/gib...
And Etc.
#951 posted by Shambler [210.86.111.150] on 2003/04/25 02:03:55
Pushplay - I did a while ago.
Daftpunk - yes but it`s cold here.
H-Hour - thank you, I will look into it more. This holds promised =).
Lun3dm4
#952 posted by nitin [61.9.128.171] on 2003/04/25 09:57:20
pure ownage that map! nice one lun.
Test
#953 posted by zzjzz [64.32.224.172] on 2003/04/25 13:00:39
test
Qw Ffa
#954 posted by zzjzz [64.32.224.172] on 2003/04/25 13:02:08
tomorrow we finish up excessus maps and then play cybears maps. Stop by terrafusion at 3pm EST on Saturday.
Shambler
#955 posted by R.P.G. [24.136.232.28] on 2003/04/25 13:04:54
You've said that you're not going to restart TSQLR (and for all the right reasons) but I'm wondering if you'd be interested in beta testing Q1SP maps? Or even other game modes and games, for that matter.
Or Mods
#956 posted by Wazat [144.38.206.24] on 2003/04/25 15:00:40
If nothing else, download & try a few people`s mods and spiel about them in notepad. If you like what the results are, post `em.
You`re basically a god in the quake community, so you can get away with saying most anything... ;)
Wazat
#957 posted by R.P.G. [24.136.232.28] on 2003/04/25 15:18:14
You`re basically a god in the quake community
Absolutely!... wrong! You'd be surprised how many people hate Shambler's guts. Of course, there are plenty of people who think he's infallible, too. Interestingly enough, though, there aren't really any people in between.
Oh Nice.
#958 posted by R.P.G. [24.136.232.28] on 2003/04/25 15:19:12
This part shouldn't have been part of the quote:
Absolutely!... wrong! You'd be surprised how many people hate Shambler's guts. Of course, there are plenty of people who think he's infallible, too. Interestingly enough, though, there aren't really any people in between.
Rpg
#959 posted by wrath [217.211.83.31] on 2003/04/25 16:53:14
I am curious as to how someone can hate his guts.
He is intelligent, well spoken, and a very driven person.
He also couples that with wits and a lot of common sense.
Also, I want to have his babies.
Or her, I´m not quite sure, it´s never been revealed, AFAIK.
Well
#960 posted by R.P.G. [24.136.232.28] on 2003/04/25 17:03:38
Or her, I´m not quite sure, it´s never been revealed, AFAIK.
He's made several references to his testicles swaying gently in the breeze, so I suppose he's either a male or a hermaphrodite.
I'll let you decide.
Rpg
#961 posted by wrath [217.211.83.31] on 2003/04/25 17:25:11
you almost sidestepped the issue. why is it again that some people "hate" shambs? I don´t buy it.
And, are we sure the testicles in question does actually belong to shambler? Might be they are "trophies"?
I'm In Between!
#962 posted by pushplay [24.86.74.102] on 2003/04/25 17:29:14
I don't know squat about him.
I'm In Between.
#963 posted by metlslime [207.111.214.194] on 2003/04/25 17:30:07
His review site was a valuable focal point for the community. As far as shambler as a person, i've had very little interaction with him so i'm fairly neutral.
Metl
#964 posted by wrath [217.211.83.31] on 2003/04/25 17:35:20
yeah, I´m not trying to imply I actually KNOW the man. I have read enough of his blah to form an opinion. But that is an opinion formed on someones blah - so it doesn´t mean jack.
But I like Shambler - the person behind I have no idea about.
Cybear, for example, I have met in real life - and thus I know a wee bit what he´s like.
Wrath
#965 posted by R.P.G. [24.136.232.28] on 2003/04/25 17:58:45
I was trying to avoid turning the GA thread into a personal attack/defense thread, and since I don't share their views, I can't accurately speak for them. But since you insist, I'll give you some wild speculation.
Some people probably dislike Shambler because they felt he deleted their supposedly legitimate threads on the old QMap, and started some questionable ones of his own. Others probably hate him because they feel he treated them illy on #terrafusion. There are probably others who think he presses his opinion on others too forcefully and is not willing to acknowledge others' opinions, no matter how valid. Some probably feel he is too hostile towards newbies who are susceptible to misinterpret his remarks.
I thought of at least another but it escapes me at the moment.
Like I hinted at, I am only speculating here. I cannot accurately speak for those whose opinions I do not share.
(erm was trying to find the quote of Shambler's swaying testicles but couldn't find the right one blah.)
Wow
#966 posted by wrath [217.211.83.31] on 2003/04/25 18:10:18
I guess "some people" are in dire need of a soldering-iron eye-socket-fuck then.
Shambler - you should be mightily proud, all those people pissed off, and still you´re so young. So many possibilities ahead.
;)
Oh
#967 posted by Gilt [24.102.24.203] on 2003/04/25 19:29:49
We could all play the Enemy territory Test. people can dl it, and we"re all go. if somebody sets it all up, Ill show up.
OI!
#968 posted by Shambler [210.86.111.150] on 2003/04/25 22:37:46
and started some questionable ones of his own
I resent that! They were all good threads!
I can`t argue with the myriad of other virtues you pointed out...
DAG, Metlslime!
#969 posted by R.P.G. [24.136.232.28] on 2003/04/26 12:15:08
I watched L.A. Confidential last night and today when I checked your webby for news, I see this!
Remember kiddos, you heard it here first; off the record, on the Q.T., and strictly hush-hush.
CyBeAr Day At John's
#970 posted by R.P.G. [24.136.232.28] on 2003/04/26 16:32:00
SM17_Bear = BEST. SPEEDMAP. EVER.
Beta-testing...
#971 posted by Shambler [210.86.111.150] on 2003/04/27 02:27:55
Forgot to reply to this. Ummm what was the question again?? Oh yeah...
Maybe....possibly.Sometimes nice to do, but I have so many new games to think of I may not re-install Quake.
I dunno...
Metlsline...
#972 posted by Shambler [210.86.111.150] on 2003/04/27 03:04:59
...can you lose the daikatana symbol please!!
So...
#973 posted by wrath [195.58.111.103] on 2003/04/27 13:03:37
any news on when qmap.org will be resurrected?
Hmm
#974 posted by R.P.G. [24.136.232.28] on 2003/04/27 16:41:57
There are 5 registered users online right now
"Lo" to you five peeps.
Wrath
#975 posted by daftpunk [147.197.200.13] on 2003/04/27 17:07:03
you hate celephais already? :-P
heh, i dont wanna be goin through 2 separate forums with the same people. although it can be a bit of fun.. yea, like when i have 5 windows open and post in the wrong one.
there, daikatana for you sham. well, at least the textures in the game where good...and the music, a little
Daft
#976 posted by wrath [217.211.83.31] on 2003/04/27 17:29:33
no, it was just that I figured metl was doing this as an interim until peej got back and could sort qmap out again.
Maric (Re: Quake2 Help)
#977 posted by Tronyn [24.66.244.98] on 2003/04/27 17:40:24
what is your email address?
mine is netgames@netdp.com
Cheers.
Tronyn
Ok Then...
#978 posted by Maric [151.196.34.13] on 2003/04/28 16:23:52
Ifno is on the way this very moment. I am looking forward to working/helping out in any way. I have been on a foced three week mapping/online-gaming vaction. Need to do that now and then to keep priorities in order... am back in the editor again now =)
Title Goes Here
#979 posted by Scampie [66.231.198.47] on 2003/04/28 17:58:51
I like Shambler because he`s opinionated, intelligent, and know`s his shit. He`s very elitist and sticks to the rules closely, which rubs many people the wrong way, esspecially when they`re being idiots and he tells them they are.
As for his "questionable" threads... I don`t seem to remember any. Any Shambler thread had a good topic that pretained to mapping or gaming in general, and was generally thought provoking. As for his deletion of threads... him and I only deleted the off topic; "public masturbation"; "hi how do i map 4 teh max pain!!!email me here" bullshit... why? because that`s the way the site was set up. But past is past, community attitudes have changed.
Personally, I hope when Qmap gets back on it`s feet, we`ll be able to move posts to where they belong, and close off-topic/flamewar/nondiscussion threads, instead of deleting, and have a proper FAQ/rules section that can evole with the community. oh, and I also hope to be able to use proper ` again... :D
Whoa :o
#980 posted by Scampie [66.231.198.47] on 2003/04/28 18:03:00
i`m pink! proper shrimp colors :D
(logged in IE)
Scamp
#981 posted by wrath [217.211.83.31] on 2003/04/28 18:09:03
I dunno, flamewars have their charm too. Once in a while anyway.
A flame a day keeps the ass-hats away.
Scampie
#982 posted by R.P.G. [24.136.232.28] on 2003/04/28 18:21:24
Hello! And welcome to a dead topic! Would you care to comment on other dead topics, such as whether George Bush's election was legitimate or not?
*ahem*
You're defending someone who doesn't need defending. Let it rest.
Unreal SP Reviews Dilemma - Advice Please.
#983 posted by Shambler [210.86.110.175] on 2003/04/29 00:25:50
When Nali City was at PlanetUnreal, I wrote approx 100 Unreal and UT SP reviews for them. NC has moved to BeyondUnreal.com, rennovated the site, and removed support for Unreal and therefore all my reviews. I`ve emailed QAPete about this and he has little intention of adding Unreal support to the site. Thus I`m left with 100 now-unused reviews.
I want to do something with these - at least the ones of good maps anyway. Firstly because I think older games should have good information and support available for them (although I understand NC`s decision it`s not something I agree with). Secondly because I put a lot of effort into doing those reviews and don`t like to see it wasted just because Unreal is `old` now. But I`m not sure what to do, and I would really appreciate some advice/ideas/feedback. I`ve had a few thoughts:
Post them at teamshambler.telefragged.com
Pros: Reviews are completely in my control then, no pressure nor need to update them with recent maps.
Cons: Not sure what Telefragged would think, very hard for Unreal players to find and use them as a resource.
Make an Unreal SP review site for PU or BU
Pros: Makes the reviews most useful to Unreal players, probably easier to deal with GSN or BU.
Cons: Much more pressure to update site, unsure if just an archive would be acceptable.
See if Hellscrag @ UnrealSP.org would want them as an archive.
Pros: Makes the reviews very useful to Unreal players, probably quite acceptable as an archive.
Cons: If Hellscrag was really interested in my contributions he`d have asked for them ages ago when I was still reviewing.
Others???
Easy
#984 posted by pushplay [24.86.74.102] on 2003/04/29 02:41:23
Ask Hellscrag. Worst case scenario is he says no: no big loss.
Unrealsp.org
#985 posted by nitin [61.9.128.173] on 2003/04/29 04:16:30
could be wrong, but dont think the site was open when you were still reviewing unreal.
My Site
#986 posted by Gib [80.1.20.230] on 2003/04/29 07:21:47
I wouldn`t mind posting them at my site if you can`t find anywhere to store them. I could just add them to the review page http://www.telefragged.com/gmc/rev...
Well
#987 posted by Wazat [144.38.206.24] on 2003/04/29 11:29:10
You could ask Metl nicely to put them here as an extention to the board. We`d then have a message board, news, and reviews.
Or you could tie him up and poke him until he says yes. Or fix the apostrophe bug. :)
Course, having reviews here would monopolize the business to you, leaving some other people with review sites in the cold.
Hey
#988 posted by H-Hour [12.252.47.32] on 2003/04/29 16:14:07
Im looking into getting a new machine for playing games. I dont know anything about hardware, but with the help of my brother I was able to pick out some stuff. Hes not a gamer, though, so I wanted to run some things by you guys. Im not looking for a newest and greatest machine, but I want something that will be able to run new games today pretty well and will be able to handle games for a couple years now. Im going for cheap, so can you guys tell me if this stuff will be good enough?
-Pentium® 4 Processor at 2.66GHz w/533MHz front side bus/ 512K L2 Cache
-512MB Dual Channel 333MHz DDR SDRAM
-128MB DDR ATI RADEON™ 9800 Graphics Card with TV-Out and DVI
The Radeon is going to cost me $100 more than a 64MB DDR NVIDIA GeForce4 MX™ Graphics Card with TV-Out. It seemed like it was worth it, as the 64MB GF4 looked like it might not handle games in the future very well.
So, does this setup look like it will handle games for a few years? Thanks for your advice.
Hour
#989 posted by wrath [217.211.83.31] on 2003/04/29 16:39:07
it was a while since i kept ajour on the latest hardware, but rest assured that if you want a machine that will handle next generation technology, you might want to buy the bleeding edge stuff.
I Cant Afford Bleeding Edge Stuff
#990 posted by H-Hour [12.252.47.32] on 2003/04/29 16:57:58
so does that mean im just out of luck? I dont need the best performance in the world, but i cant afford to have to buy a new computer every year just to play the games that are popular.
Hmmm
#991 posted by R.P.G. [24.136.232.28] on 2003/04/29 17:20:09
I hear CS is pretty popular...
.
#992 posted by H-Hour [12.252.47.32] on 2003/04/29 17:30:52
ok, so popular was a bad word choice.
H-Hour
#993 posted by Abyss [203.51.194.121] on 2003/04/29 20:45:56
You should be right for now, don't know about "a few years" though. But if you are willing to turn options down/off, you should be right. There are alot of people playing etc now, with systems far worse than that, and they seem to be surviving :)
Speeds-hardware-blah-PC-tech.com
#994 posted by Vodka [81.3.154.33] on 2003/04/30 00:31:59
in few years any tech will be outdated.
bleeding edge is not worth the money it costs, cause software is always behind the hardware (that is for average user, not dev/enterprise).
just think what computer you need now and might need in about half a year (by that time new video/cpu models will come and current hi-end will become budget stuff thus you`ll be able to upgrade if needed)
In theory spending 200$ on upgrade each year lets u stay more up to the current standards than spending 500$ every 2 years. If you know what you are buying.
And final words : dont buy gf4 mx, it sucks.
Unreal SP Reviews Cont...
#995 posted by Shambler [210.86.110.175] on 2003/04/30 01:32:02
Thx so far...
Nitin - any suggestions what to do with them as resident Unreal guru?
Gib - thanks for the offer but that wouldn`t make them very accessible to Unreal players.
Wazat - interesting idea but no - I wouldn`t want to impose on Metl and besides an archive of old material is not really worth it here.
Thanks
#996 posted by H-Hour [12.252.47.32] on 2003/04/30 03:12:15
for your input on the hardware, guys. it was very helpful.
Bored...
#997 posted by Drannerz [213.123.158.176] on 2003/04/30 08:37:52
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<Dranz|away> woah!
<Dranz|away> there`s some freaky shit going on
Discuss the possibility that something crazy (like an alien invasion, or some kind of localised apocalypse) caused this.
...yes, I know.
Heh
#998 posted by nitin [61.9.128.172] on 2003/04/30 08:40:37
shambler was probably about to come on.
.
#999 posted by daftpunk [147.197.200.13] on 2003/04/30 12:22:31
i`m too bored to discuss...
about sham`s reviews, just bombard all the Unreal sites you know and see who wants them. you dont have to expect THEM to ask you (they are probably busy with all sorts of stuff). if you make a site you can maybe collect old reviews (also from other good reviewers and make a collection/archive).
pretty vague solution but i`m rushing to revise for a big test 2moro so...
h-hour: consider making/learning to make your own pc. it pays back. you can bolt on bits when you want. and spend time cursing when they dont work but if you like tinkering it`s nice to maybe sell off your 9-month old vid card to a friend and buy a new one and so on. just so you don`t have to worry now about technology in 2 yrs.
metl: your site had made me now more aware of the importance of apostrophes. i`m becoming really fast at spotting them :-)
my old grammar teacher would be proud...
The Crux Of The Biscuit Is The (backwards) Apostrophe
#1000 posted by spentron [66.33.195.194] on 2003/04/30 12:45:55
Hey! GeForce 4 MX is a kick ass card, there`s just more kick ass cards. If you don`t believe me, I have an old TNT I could sentence you to, practically software rendering that.
What`s this with Doom 3 and DirectX 9? Required? Certainly none of the other minimum specs are anything unusual.
Gf4mx Sucks!
#1001 posted by Wazat [144.38.206.24] on 2003/04/30 14:17:21
Don`t buy it, you`ll regret it. I made that mistake...
Various games have display problems, and run much more poorly than they should considering the quality of the computer. And the drivers are b0rked so Warcraft III would reset every 5-20 minutes or so, back when I cared about WCIII.
Hopefully I`ll be able to afford a computer worthy of DoomIII`s touch...
Hopefully DoomIII will be worthy of my time. :)
Radeon
#1002 posted by pope [63.145.188.20] on 2003/04/30 15:44:22
Im currently a GForce owner... and am just craving the opportunity to spill my beans into a radeon... probably at 9700 tho` as my wallet concerns are of course the ever present issue...
Im also a sound geek, and would spurge on a juicy audigy card.
Hmm
#1003 posted by R.P.G. [24.136.232.28] on 2003/04/30 16:01:44
I'm waiting until my current speakers give out so I can justify buying a set of these:
http://www.logitech.com/index.cfm?...
Gf4mx Is Teh Sux
#1004 posted by Gib [80.1.15.128] on 2003/04/30 16:29:08
Don`t get one, loadsa probs get a cheap Ti 4200 maybe, its nice enough for me.
Worms3d
#1005 posted by pope [63.145.188.20] on 2003/04/30 19:53:34
in case anyone cares
http://www.worms3d.com
they sport a nifty FULLY destructible 3d engine...and supports overhangs and tunnel structures... tho it may not be as detailed as alot of newer engines, I think if they continue to work with this technology alot of interesting things could be done.
Also delving into the topic of not mapping for newer FPS games. It really does boil down to the tools available. sure new engines reguire alot of more work to be put into maps to create something equal to or better than the games release, but if versatile and stable tools were available doing so would be a hell of alot easier... but what do I know
UT2 Waaaaaah Moan Grumble.
#1006 posted by Shambler [210.86.111.242] on 2003/04/30 19:59:23
I`ve had a chance to play UT now - just DM botmatch but I`ve given it a good go. I`m not very impressed. As a game in it`s own right it would be really good BUT as a direct sequel to an already great game I find it lacking. Basically the same game with better graphics (albeit not always used where they will be noticable in MP), the same weapons, some extra tricks (that are too complex to bother with while fighting), silly pills and the replacement of one of the coolest MP gamemodes with bloody football. I`m not sure WHY I would play this instead of UT??
And the maps...I`ve only walked through the DD, BR, and CTF maps - THEY at least seem consistently good and often make much better use of the new engine. CTF-Lavagiant2 seemed particularly stunning. But for DM....there seems to be an obvious bi-polar theme. Either they are boring indoor arena maps or sprawling outdoor theme maps, with very little inbetween. Overall not as good - and not nearly as many - as the original UT. Plus the new engine only works well in a few...although those few are quite inspiring.
DM-Antalus - very nice, this is what they should be doing with the engine - where it looks great, plays well, and the terrain features actually make a gameplay impact. One of the best IMHO.
DM-Asbestos - yawn boring. Okay theme but entirely forgettable.
DM-Curse3 - Ugh, cramped and confusing. Okay theme though, if patchy design aesthetics.
DM-Compressed - good, solid gameplay via the obvious but very effective design. Again more theme would have been good.
DM-Flux2 - hmmm almost there. Reasonable theme and interestingly play but needs more interaction between in and out.
DM-Gael - A rocket arena map. Wow. Next. Quick. It`s boring me already.
DM-Inferno - dramatic and exciting design, not so convinced about the gameplay but still a very worthy map for it`s distinct style.
DM-Insidious - Another arena. Nice atmosphere in this even if it only reaches it`s full potential at those vats. Once again forgettably symmetrical gameplay.
DM-Leviathan - Yet another arena...at least the theme`s a bit better. Not at all memorable though.
DM-Oceanic - okay for this sort of map, decent design, could have done with a stronger theme.
DM-Phobos2 - good and well detailed but lacks the purity and directness of Phobos due to the complex bloated nature.
DM-Plunge - not a patch on Morbias. Garish lighting, too many jump pads, too sprawling and bloated. Okay but again lacks the essence of it`s predecessor.
DM-Serpentine - hahaha what the fuck? A box map with a maze in the bottom? What is this Q1 DM newbie map time or something. Maybe it`s supposed to be a concept map or something but surely loathsome to any self-respecting player.
DM-TotoraForest - ahhhh yes. Utterly brilliant in every way except the underuse of the upper levels in botmatch. The map of UT DM as far as I`m concerned.
DM-TrainingDay - more boring and not as well themed as the UT intro maps.
BP...
#1007 posted by Shambler [210.86.111.242] on 2003/04/30 20:00:07
...why not delve into it in the actual topic?
Blah
#1008 posted by Maric [151.196.34.13] on 2003/04/30 20:43:45
[quote]I`m not sure WHY I would play this instead of UT??[/quote]
You said it all right there...
I agree almost completely with your comments/observations for every map. Antalus is the best of the lot, TokaraForest is something to behold but the size ruins the fun for me. Most of the weapons feel all but useless over such huge spans.
Id sum up the DM maps of UT2003k as follows, just because you can do something... does not always mean that you should. Firstly,I am thinking about the scale of the maps. Secondly, the over-use of detail makes them all look very cluttered and over designed.
Soft OGL
#1009 posted by Vodka [81.3.154.132] on 2003/05/01 00:13:37
any one know of software openGL implementation ?
like mesa GL, but compiled win32 dll
url please
Shambler
#1010 posted by nitin [61.9.128.174] on 2003/05/01 03:14:30
I would send them to hellscrag but a lot of the maps you reviewed have already been reviewed there. But I`m sure they could serve as an added opinion or something. Not sure if that`s quite what you want though.
Speedy
#1011 posted by pushplay [24.86.74.102] on 2003/05/01 04:24:44
Microsoft and SGI both do an opengl dll.
http://www.fortunecity.com/skyscra...
Shamb
#1012 posted by Wazat [144.38.206.24] on 2003/05/01 12:53:39
I agree totally.
I also think they made the flak cannon far less interesting. The overdone flak trail just ruins it...
Worms3d
#1013 posted by Wazat [144.38.206.24] on 2003/05/01 12:57:47
The newer worms games have taken a persona or image that just seems goofy and uninteresting to me. Tacky.
And one thing I`ve noticed about 2d games making the transition to 3d is that it almost always fails. The physics and looks and controls are just so worthless. It`s like they don`t quite know what to do with this new-fangled "thiiiiird dimention".
Mario 64 did it right. It went downhill from there.
Metroid Prime...
#1014 posted by metlslime [207.111.214.194] on 2003/05/01 15:33:54
did a good job of capturing some of the elements of the metroid series: exploration, platform jumping, lots of secrets, and moody, alien environments. It wasn't 100% good in all those respects (i think the atmosphere/feeling fell short in some of the zones.)
Its Always Been
#1015 posted by pope [63.145.188.20] on 2003/05/01 16:09:40
goofy... (worms series) its just earlier versions of the series were in simple pixel animated wormies...
wazat: have you played any of the "toony" worms titles? I thought it looked downright stupid at first... but after playing, Team 17 knows their shit...
imho its only real downfall was the awkward online play setup, similar to a battle.net scenario... I would much enjoy a method to directly connect to another players IP and just go from there... hmmm mebbe I should pester them about it for the 3d version
^_^
Can I Pimp Nice Mp3 Player
#1016 posted by Vodka [81.3.170.156] on 2003/05/02 00:42:38
http://coolplayer.sourceforge.net/
doesnt eat resources like winamp3
MAD mp3 decoder (some say its the most quality one, with 24 bit soundcard support)
check the page for other info and player itself (300kb only !)
Other Games...
#1017 posted by Shambler [219.88.217.113] on 2003/05/02 00:48:04
Some more I tried recently (pretty much starting a game, going "yuk" then quitting):
Warcraft3 - cartoony, ugly, outdated looking and lacking in atmosphere.
AOM - nicer graphics and effects but too bright, too cartoony, with no attempt at immersion. The map editor looked incredibly easy tho.
IGI2 - looked okay but boring real life stuff and no thanks.
Battlefield1942 - uninspiring real life stuff with horrible movement again no thanks.
Next...
Oh has anyone played or tried Project Nomads or Zanzarah??
Nitin...
#1018 posted by Shambler [219.88.217.113] on 2003/05/02 00:50:31
Okay thanks for that, I will wait until I have the reviews to hand and also post on the PU and BU forums to see what people think there.
Shamb
#1019 posted by DaZ [212.159.33.94] on 2003/05/02 03:59:43
You tried enclave yet? Im sure its right up your alley.
According To PQ,
#1020 posted by aguirRe [62.127.47.51] on 2003/05/02 05:27:38
there is a new Q1SP map (matsp2) from Mati available at http://hosting.fpp.pl/mati . Underworldfan, have you checked this ?
Geforce4MX Is Poo
#1021 posted by Mr Fribbles [150.101.210.135] on 2003/05/02 06:11:10
Stolen from tomshardware:
At this point it`s time for the obligatory warning about the GeForce4 MX version, which, aside from the name and the misleading "4", has nothing in common with the Ti boards. From a technical viewpoint, these cards are still built on pre-GeForce3 technology, and it shows in their performance. They lack both pixel and vertex shaders. All in all, it`s fair to say that the GeForce4 MX is nothing more than a modernized GeForce 2 chip with a new memory interface, hardware support for anti aliasing, and a second RAMDAC.
...
#1022 posted by underworldfan [172.160.148.242] on 2003/05/02 11:47:00
aguiRe, thanx. didnt see that yet, will have a look soon. :)
2d To 3d
#1023 posted by cyBeAr [213.65.179.30] on 2003/05/02 11:56:32
Id say nintendo managed to take all their important series (zelda, mario, metroid) into 3d successfully.
Anyone Else Want To Beat Up On GF 4 MX ?
#1024 posted by spentron [66.33.195.194] on 2003/05/02 12:45:45
It`s the budget line board in the 4 series. Duh. Still, it seems like total fanboy geek sillyness to say it "sucks." It`s totally naive in terms of what people have done professional work on in the past, for one thing. It`s a very powerful piece of hardware. Whether it`s the best thing for you to spend your money on, expecially if you`re "serious" or talking about "a few years down the road" is another thing entirely.
I haven`t any problems but I will admit Industri showed its limits. Of course, if I want the wierd shadow thing I can just play Drakan on PS2.
CyBeAr
#1025 posted by underworldfan [172.128.135.78] on 2003/05/02 14:47:04
the point is:
WHY did they take them into 3d?
To improve gameplay?
or to have nice a graphics engine at the expense of gaemplay...?
Underworldfan
#1026 posted by wrath [195.58.111.103] on 2003/05/02 15:06:43
1. to improve gameplay.
2. it would be commercial suicide not to.
3. just to piss you off.
QW Custom Map FFA Day
#1027 posted by zzjzz [64.32.224.172] on 2003/05/02 16:31:46
Tomorrow we will finish up cybears maps with crapdm01 02 02, then we will play cheshires maps chesdm1 2 3 4. Stop by #terrafusion at 3pm EST if you want to play.
On The Subject...
#1028 posted by Maric [151.196.34.13] on 2003/05/02 17:24:22
I know its very tough to get anyone to express opinions and or speak their mind around here, thus...
I am thinking that $1500 US for a faster new PC just to play a few mediocre games is a waste of my wifes hard earned $$$. I will end up playing Q2 mostly with it anyhow. Also knowing that in 6 months it will be little more that a fancy paperwieght...
I am going to spend my B-day $$$ on a console, I have a PS1 and N64 and am not focused on any particular one of the new systems. I like a wide range of game types. I loved Spyro, Tenchu, Goldeneye, Zelda:OOT, Banjo-Kazooie, Need For Speed... so then, which system has the goods now?
Anyone, anyone?
Wrath
#1029 posted by underworldfan [172.147.206.4] on 2003/05/02 17:43:51
3. is the most likely.
Underworldfan
#1030 posted by cyBeAr [213.65.179.30] on 2003/05/02 17:56:45
They made them into 3d to show off their new hardware and as a natural evolution of games. The point is that they unlike many others made sure they still had good gameplay beneath the surface.
We Are Now A Three-computer Household! Well, Almost.
#1031 posted by Fat Controller [203.97.2.242] on 2003/05/02 20:56:53
The new box'll supercede the Compaq, once we get a sound card, a modem and a hard drive for it.
(Stats: Pentium 200MHzMMX, 96MB memory, CD writer; no hard disk though.)
Later, I'd like a 3D card to play Q2, FitzQuake, Nehahra, Cube... stuff like that. Would something like a Riva TNT be adequate?
Oh Yes, Have You Met My Blog?
#1032 posted by Fat Controller [203.97.2.242] on 2003/05/02 20:58:06
http://boxedproduct.blogspot.com
Question:
#1033 posted by necros [172.162.52.90] on 2003/05/02 21:33:06
was there ever a side scrolling mod for quake1?
Fatty:
#1034 posted by metlslime [207.111.214.194] on 2003/05/02 21:39:14
a TNT would be fine for fitzquake, q2, and neh, but cube gets sort of choppy on some levels for me (16mb TNT at home.)
Necros:
#1035 posted by metlslime [207.111.214.194] on 2003/05/02 21:41:46
there was one a few years ago called target quake.
also, RenegadeC from #qc has an aborted castelvania mod he started last year.
FATTY
#1036 posted by . [172.158.86.130] on 2003/05/02 23:50:04
I just upped my mem from 48MB to 96 MB too..
this means:
faster-ish compile times (not that i even have time/motivation to map anymore), quake 1, 2 (need to reinstall), hexen 2 (need to reinstall) at higher resolutions smoother
wooo now if only i could get this usb 2.0 card to recognize my scanner..
I Shouldnt Post
#1037 posted by Vodka [217.195.93.148] on 2003/05/02 23:55:57
also, RenegadeC from #qc has an aborted Metroid mod he started ~2 years ago.
fatty: 1st check if there is an AGP slot, then u might get 2nd-hand tnt2 for ~10euro
maric: I guess u should just check what console has the games u like ... And why u`d want a brand new pc (1500$ is all-u-need box + 19"crt btw) if u can just upgrade ur current puter
TNT
#1038 posted by spentron [63.159.52.30] on 2003/05/03 11:25:21
TNT is really limited to 640x480. I had fun with mine but TNT2 or lower Geforce better. 200 CPU is really limited also, Cube really needs a bit more. PCI video OK at that level (and considerably beyond, really) though if it doesn`t have AGP.
TNT
#1039 posted by R.P.G. [24.136.188.169] on 2003/05/03 11:33:00
I had a TNT on my PII 300 with 128mb, and I was running Quake at 1024x768. I was overclocking the PII to 333, also. I was very happy with my TNT.
Just for comparison.
QW Custom Map Ffa Day
#1040 posted by zzjzz [64.32.224.172] on 2003/05/03 17:30:22
Is moved to Sunday this week. Not enough people wanted to play on Saturday. Stop by #terrafusion 3pm EST if you want to play.
My Computer Plans
#1041 posted by Fat Controller [203.97.2.242] on 2003/05/03 18:10:11
Stage 1:
* Get hard disk, screen, ISA sound card, ISA modem. Partition hard disk into 10GB chunks and transfer Compaq data.
(There's only two PCI slots in this thing, and one of 'em is occupied by a network card. The other three seem to be ISA slots, but I know where I might be able to get an ISA sound card, preferrably with Line Out and Line In ports. As fer the modem... If it's not possible to get an ISA one, oh well! I'll just agitate for broadband. :)
Stage 2:
Install video card (e.g. Riva TNT64.)
Stage 3:
Compare Ethernet vs. WiFi networking of both PCs.
(The reason I'm considering this is so that if the olds wanna go surfin' they won't interrupt me, they can just open up Mozilla in the front room and go. Actually, they have terrible trouble with logging on and off, so that's another reason to go broadband...
Also, the PCs are about 60'/20m apart, with several walls between them. But we may move again in a few years, so stringing Ethernet cable might be a waste of time; however, WiFi stations aren't cheap.)
Fat
#1042 posted by pushplay [24.86.74.102] on 2003/05/03 20:33:44
Look into getting a cable snake. They're not terribly expensive and they make running cable through the house not so bad.
OMG!
#1043 posted by Shambler [210.86.119.68] on 2003/05/04 02:20:20
Locusts are falling from the sky!
Geese are speaking in tongues!
The sea has turned to blood!
And Fatty is UPGRADING HIS SYSTEM!
P.S. Daz: stay out of my alley you. And yes I`ll try Enclave, looks damn cool, once I have a better system...
Map Reviewage!
#1044 posted by underworldfan [172.148.128.78] on 2003/05/04 15:23:37
matsp2 has been reviewed:
http://www.planetquake.com/underwo...
.
#1045 posted by wrath [195.58.111.103] on 2003/05/04 16:15:23
/me wants ramshackle back.
WinQuake Alternative
#1046 posted by aguirRe [62.127.47.224] on 2003/05/04 16:29:38
Does anyone know of an improved variant of WinQuake (i.e. software rendering, no OpenGL), that specifically supports higher resolutions than 800x600 ?
I use WinQuake for those maps that for various reasons cannot be loaded into FitzQuake.
UWF
#1047 posted by pushplay [24.86.74.102] on 2003/05/04 17:30:07
What were you playing on that you found it so bright? I thought it was a little dark myself. I prefer to play on glquake with brightness set to the max on the standard palette. That's what I'm lighting my map by.
I also thought the layout of matsp2 was more interesting than you did.
AguiRe
#1048 posted by R.P.G. [24.136.188.180] on 2003/05/04 18:09:11
Tochrisquake supports higher resolutions, I believe. I think that it's dissappeared off the web, though. It also has a few bugs (for example, items that are rotated are not displayed correctly). If you want it, I can e-mail it.
#1049 posted by Vodka [81.3.170.79] on 2003/05/05 00:35:29
that new q1 map+review is worth a news item !
nice map except the lighting ( very bland )
Hey Fatty
#1050 posted by inertia [24.164.72.38] on 2003/05/05 02:51:21
we have a bunch of computers just lying around here that are about as good or better than the one youve just got... where are you? maybe we could work something out
Looks Like Hell Froze Over Too
#1051 posted by Fat Controller [203.97.2.242] on 2003/05/05 03:14:15
I appear to have acquired work at a college organising their classroom texts...
Test
#1052 posted by inertia [24.164.72.38] on 2003/05/05 03:45:52
for biff
Lemme Try This Again...
#1053 posted by biff_debris [24.158.204.153] on 2003/05/05 03:47:09
HAYA HAY HAY!!! NICE LAAADY!!!
Test
#1054 posted by inertia [24.164.72.38] on 2003/05/05 03:47:33
for biff
Lemme Try This Again...
#1055 posted by biff_debris [24.158.204.153] on 2003/05/05 03:49:11
HAYA HAY HAY!!! NICE LAAADY!!!
Lemme Try This Again...
#1056 posted by biff_debris [24.158.204.153] on 2003/05/05 03:49:36
HAYA HAY HAY!!! NICE LAAADY!!!
R.P.G
#1057 posted by aguirRe [62.127.47.226] on 2003/05/05 05:48:47
Thanks, I have tried ToChris Quake and QIP Quake and both seem to have the same limitation as WinQuake, i.e. max 800x600 windowed resolution (sorry, I forgot to mention that detail). They all support up to 1280x1024 in fullscreen but I want it in a window.
Any other suggestions ?
AguirRe
#1058 posted by Tyrann [203.47.8.170] on 2003/05/05 08:39:47
That should be easy to do. I'll take a look when I get home (Wednesday).
FWIW, if anyone wants a really plain software quake engine that is being worked on, you can try this: http://planetquake.com/tyrann/engi...
I don't know how much time I can spend on it, but it's there if people are interested...
Am I
#1059 posted by daftpunk [147.197.200.13] on 2003/05/05 10:19:29
the only one to dislike the tex set in mati`s map? it`s fine otherwise. maric will flame me but the one thing i dont like about quake2 is some of the rather uninspiring textures...
Tyrann
#1060 posted by aguirRe [62.127.44.118] on 2003/05/05 12:29:23
Downloading right now ... Please let me know if you improve the windowed resolutions.
Daftpunk:
#1061 posted by metlslime [207.111.214.194] on 2003/05/05 15:00:16
those are Oblivion textures, actually.
HA HA HA HA
#1062 posted by R.P.G. [24.136.188.180] on 2003/05/05 16:10:09
meltsmlie got teh INSLUTTED!!!1
Necros:
#1063 posted by Wazat [144.38.162.44] on 2003/05/05 17:11:09
>was there ever a side scrolling mod for quake1?
Yes, try this:
http://static.condemned.com/files/...
It`s an alpha, but it will be finished for QExpo.
Shambler, try Soldat. It`s 2d, but it`s got the good, wholesome fast-paced quake deathmatch feel to it.
Shambler
#1064 posted by Wazat [144.38.162.44] on 2003/05/05 17:11:52
I meant the real game Soldat, not my quake remake (though it is interesting too).
.
#1065 posted by necros [172.147.7.83] on 2003/05/05 17:36:56
i've always wanted to map for a sidescroller...
i'll give it a shot, thanks.
Matsp2
#1066 posted by Vodka [81.3.170.10] on 2003/05/05 22:07:26
just looked inside mati` maps bsp .. minlight 130... uh oh
no wonder it looks almost fullbright
dear mati, hope you hear me : dont use high minlight values pleas (higher than 30 I`d say). The bland lighting totaly lacking shadows killed what otherwise could`v been cool map.
NOLF2 Tools Out
#1067 posted by NotoriousRay [209.163.110.108] on 2003/05/05 23:07:24
dunno if anyone cares, but NOLF2 tools are finally out, check:
http://www.sierra.com/downloadfile...
Oblivion Textures
#1068 posted by H-Hour [12.252.47.32] on 2003/05/06 00:31:51
Well I liked them, and I was working on a DM map with them before I lost mapping interest again.
Since We're On Lighting
#1069 posted by pushplay [24.86.74.102] on 2003/05/06 02:43:35
What kind of settings should I be using to test the lighting on my map? Right now I'm using GLQuake with brightness all the way up and the original pallette. A lot of maps look really dark that way though. What's the gold standard?
Pushplay
#1070 posted by nitin [61.9.128.173] on 2003/05/06 02:54:25
I use -gamma 1 to start the game and use the idgamma patch on frib`s page. http://www.planetquake.com/frib
You Should Be Using Software Quake
#1071 posted by nb [203.109.254.49] on 2003/05/06 07:27:40
...because it`s the One True Renderer.
NO!
#1072 posted by R.P.G. [24.136.188.180] on 2003/05/06 08:07:51
R_FULLBRIGHT 1! IT IS THE WAY!
Heretic!
#1073 posted by nb [203.109.254.49] on 2003/05/06 08:42:59
r_drawflat 1!
Pushplay
#1074 posted by underworldfan [172.192.31.248] on 2003/05/06 12:39:01
you may need the gamma patch that nitin mentioned. What graphics card do you have?
Get A Job You Lousy Beatnik
#1075 posted by NotoriousRay [130.85.53.172] on 2003/05/06 16:43:59
Novalogic`s job page has been updated, mentioning that the company behind the Delta Force games is looking to hire level designers for future projects.
(blatantly ripped from thuh shack)
urls:
http://www.novalogic.com/corpjobs....
Quake Light Settings
#1076 posted by spentron [66.33.195.194] on 2003/05/06 17:52:58
"What`s the gold standard?"
room_light 0
Thanks Nitin And UWF
#1077 posted by pushplay [24.86.74.102] on 2003/05/06 19:23:10
I have a geforce2mx.
I was aware of idgamma, but there's a lot of paramteres to play with in there. Are the settings Frib recommends good?
Pushplay
#1078 posted by nitin [61.9.128.174] on 2003/05/06 20:16:51
they are the best ones for my GF2 ti200.
Light
#1079 posted by Vodka [81.3.153.126] on 2003/05/06 22:10:15
u many try engines with built-in gamma control, like fitzquake, MHquake, darkplaces and some others
to test the lightlevel of your map, load some original quake maps with proper lighting (like e3m3) and adjust your gamma settings to it
I dont recomend u test the light in software only, cause it works significantly different from GL and I recon most people play GL
H-Hour
#1080 posted by R.P.G. [24.136.188.180] on 2003/05/06 23:30:51
I was looking for this a while back but couldn't find it and I couldn't remember who wrote it. Anyway, I found it today (too late) and just wanted to say again that I thought it was nice. Next time I update my web site I'm planning to link to your site because I think this and XeNoN's articles on detailing levels are very useful for beginners.
http://www.notthisway.com/writing/...
:(
#1081 posted by pushplay [24.86.74.102] on 2003/05/07 02:17:11
E3M3 looks pretty good with the new settings. But now TyrLight is giving me a bad surface extent when I have any one of a set of six or so brushes in the map. I rebuilt each brush and repositioned them a little and I'm still getting the error. It's frustrated the hell out of me.
RPG
#1082 posted by H-Hour [12.252.47.32] on 2003/05/07 02:38:46
Thanks. Glad it could be of some use.
Repetative Electronic Music (tm)
#1083 posted by DaZ [212.159.36.57] on 2003/05/07 04:07:25
Just done a new mix (dark NRG) and uploaded it to my site, cool tunes, mixing dodgy at times...
http://www.dazv3.co.uk/thisisnrg.h...
Pushplay
#1084 posted by Tyrann [63.34.203.128] on 2003/05/07 07:13:51
That means qbsp is leaving a face in the bsp that is larger that 256 pixels in one dimension. If you're using treeqbsp, try playing with the "-subdivide" option and see if that helps.
Tyrann
#1085 posted by Mr Fribbles [150.101.210.138] on 2003/05/07 08:57:43
Im using dubsp -subdivide 256 and yet I get a bad surface extents runtime error in WINQUAKE (but only in winquake) when I load the map.
Would you have any ideas as to why, and how to avoid it?
Ive had a bit of a look around on the web, but it seems that that error is a bit vague and can have a few different causes, and nobody has a definitive list of all of them...
Crikey
#1086 posted by Mr Fribbles [150.101.210.138] on 2003/05/07 08:58:40
this board is a bit fragile, not only does it not like apostophes, it wouldnt let me make a backslash smiley either!
Errr..
#1087 posted by bascule [134.146.9.19] on 2003/05/07 10:36:39
I think you'll find it does :-\
Nt
#1088 posted by bascule [134.146.9.19] on 2003/05/07 10:38:42
/me feels debased by my own smugness - I might have well as said please flame me ;)
Pushplay
#1089 posted by underworldfan [172.197.58.6] on 2003/05/07 13:04:48
post your problem in the "mapping help" thread as well, to make sure everyone sees it.
Mr Fribbles
#1090 posted by aguirRe [62.127.47.200] on 2003/05/07 13:14:13
The engine error message "Bad surface extents" is commonly caused by having a non-solid (i.e. liquid/sky) texture in the map that is also missing from the wad (i.e. you get the compiler warning "Missing texture ...").
This is probably due to the fact that such a missing texture (that might be on a very large undivided brush face) will create problems for the engine when it silently replaces the missing texture with some other pattern (e.g. the character map) and this pattern is considered a solid texture.
The solid textured faces may not have any size (something about surface caches in the engine). This issue might be related to the one mentioned above.
Also in TreeQBSP/DuBSP, you can enable the option "-splitspecial" that will treat liquid/sky as normal solid brushes, i.e. subdivide them into smaller pieces.
As Aguire Said:
#1091 posted by metlslime [207.111.214.194] on 2003/05/07 15:11:07
make sure your liquids and skies are in the wad.
Kell
#1092 posted by R.P.G. [24.136.188.180] on 2003/05/07 15:17:56
I think I forgot to mention this one, but DeathMongor had a id metal/rune themed SP map. cheggit here:
http://ftp.task.gda.pl/pub/games/p...
http://ftp.sunet.se/planetquake/de...
R.P.G.
#1093 posted by Kell [82.41.48.30] on 2003/05/07 15:47:47
thx, already played it :)
nice use of the textures/insanely high density of monsters
Omgomgomg
#1094 posted by pushplay [24.86.74.102] on 2003/05/07 17:37:33
I changed from subdiv 270 to 256 and now it suddenly works. Tyrann, did you ever know that you're my hero? I'll put up some screenshots of what I have so far in an hour or so.
That dm1m2 map is pretty ok. There are some tough battles in there. I had to finish with an axe.
Yeah
#1095 posted by R.P.G. [24.136.188.180] on 2003/05/07 18:33:31
The map is not exceptional, and is pretty hit and miss. However, Kell had asked me for a list of good id metal/run themed maps, so I rattled off some random maps. I wasn't sure if I included that one, but it turns out that I did.
Aye
#1096 posted by Kell [82.41.48.30] on 2003/05/07 18:56:43
R.P.G. is teh man with teh metal
Pushplay
#1097 posted by Tyrann [203.34.35.230] on 2003/05/07 19:28:04
I think 256 is the absolute maximum, so it's probably safer to set it just below that. TreeQBSP defaults to 240.
Frib
#1098 posted by Tyrann [203.34.35.230] on 2003/05/07 19:29:51
Probably the missing sky/water/whatever texture is your problem, but if not, try setting subdivide a bit lower also.
I Got The Impression...
#1099 posted by metlslime [207.111.214.194] on 2003/05/07 20:14:32
that it had to be LESS than 256. So 255.9999... would be the max, but 240 is the default becuase it's 16 aligned. I can't remember the source of this impression, though.
Second That
#1100 posted by Vodka [81.3.153.91] on 2003/05/07 22:27:45
I had thought that subdiv 240 is rather dumb and results in uneffective splits and increased r_speeds, but compiling with subdivide 256 eventually started to crash quake with that
"badfaced error" (it was only in GL quake afair)
Extents
#1101 posted by Tyrann [203.34.35.230] on 2003/05/07 23:11:35
Not sure how well this code will post, but from model.c:
if (!(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
Sys_Error("Bad surface extents");
So, you can make them equal to 256, but due to precision limitations it's easy to spill just over that limit if you're aiming too close.
Here's The Weird Part
#1102 posted by pushplay [24.86.74.102] on 2003/05/08 03:44:39
I based my bat file off of someone else's, which was where my -subdiv 270 came from. Probably someone from here. At the time I didn't know what most of the compile options did and I'm still not entirely sure about some of them. I wonder if 270 was working for him?
Best Blonde Joke Evar.
#1103 posted by wrath [195.58.111.103] on 2003/05/08 06:42:26
http://www.digitallyimported.com/f...
Yeah Wrath
#1104 posted by R.P.G. [24.136.188.180] on 2003/05/08 08:18:43
It's great cause you can fool all sorts of people, but it's really just a different take on the same old thing.
Hehe
#1105 posted by H-Hour [12.252.47.32] on 2003/05/08 09:31:07
Nice. It goes pretty deep, but I finally found it cycling back on itself.
Oh
#1106 posted by R.P.G. [24.136.188.180] on 2003/05/08 10:08:02
And it's a lot more amusing to show it to someone else.
"That's about the fifth time I--Oh. I see."
haha
Subdivide
#1107 posted by Mr Fribbles [203.26.14.3] on 2003/05/09 09:26:31
well if 240 sucks and 256 crashes, what am I supposed to use? :D
I`ll try taking it lower than 256, but if the r_speeds blow out I might just change it back, since I was only getting the BAD SURFACE EXTENTS error in WinQuake, I might just ignore it... nobody uses WinQuake, right? (surely not!) It`s a deathmatch map though, so I`ll have to check if it crashes software qwcl.exe
p.s thanks for the tips but all my textures appear to be present in the wads, so that isn`t the problem (nor is it a brush with 2 or more animated textures on it).
Thanks for the help guys.
240 Is Default
#1108 posted by metlslime [207.111.214.194] on 2003/05/09 15:11:35
so you might as well just use it.
as for winquake/qwcl compatability, i believe the renderer for all the software engines is basically the same.
Test
#1109 posted by zzjzz [64.32.224.172] on 2003/05/09 15:59:32
test
Qw Ffa Day
#1110 posted by zzjzz [64.32.224.172] on 2003/05/09 16:00:16
The qw ffa day will be on Sunday 3pm EST. We will play cheshires maps starting with chesdm1 and ending with chesdm4.
That Reminds Me:
#1111 posted by underworldfan [172.198.211.29] on 2003/05/09 17:48:36
i recently got this email from:
rozbehiusa@yahoo.com
[i thought some of you might be interested, plus the sites themselves are pretty cool - UWF].
Im admin on www.nqeu.tk and wanna see if you wanna help us out there with writing news about new maps or anything related to Quake1.
The site was originaly only in swedish 5-6 years ago but now the past 2 years its english and dedicated for the Quakers around the world!
We are around 10 ppl in the staff and growing by week.
We are on daily bases on our IRC channel ( #RQ ) on irc.quakenet.org were we often meet and talk about news etc.
Recently we released a movie with www.nqmovie.tk and it have been a smashhit all around the world, from brazil -> sweden -> australia.
Im also head admin on www.quakeworld.nu, the portal for all quakeworld players and working in lots of other projects!
Hopefully you can help us out in one way or another.
/Sassa
You Know,
#1112 posted by Fat Controller [203.97.2.242] on 2003/05/10 05:27:34
if I'd bloody looked in that fucking drawer seven hours ago, I'd have found that Win95 install CD and saved myself hours of grief.
(Got the parts, formatted the HD, went mad trying to copy across an existing install.)
Fatty
#1113 posted by wrath [217.211.83.31] on 2003/05/10 07:22:37
If I was installing win95, it would not be _hours_ of grief I would worry about.
Wanna Bet?
#1114 posted by Fat Controller [203.97.2.242] on 2003/05/10 19:13:28
Gah! Bloody Win95 won't install at all!
For some reason, it keeps claiming that there's a "compressed disk" on my nice, clean, newly formatted (and now reformatted) hard disk. If I ignore that, the setup crashes with "can't copy files" or some similar rot.
I've tried fdisk and reformatting, but same joy... and a hidden file called "drvspace.bin" which refuses to be deleted, or accessed in any way at all.
I'm in a jam here; I guess I'll just have to take the goddamn box to someone and see what they can do with it. Sigh...
I Dont Know But...
#1115 posted by . [172.167.32.68] on 2003/05/10 21:54:37
perhaps the drive is formatted as FAT32 and not FAT16? Or perhaps the drive is too big.. I think WIN98 allowed much bigger capacity than 95...
Fat
#1116 posted by pushplay [24.86.74.102] on 2003/05/10 23:24:33
First, see if you have a friend with win98 he can 'give' to you. If that fails, see if you can get a friend to burn you a Knoppix cd ( http://www.knopper.net/knoppix/ind... ). That and some minimal unix skills can solve just about anything you can do to a computer.
Could Be Too Big For The BIOS
#1117 posted by Fat Controller [203.97.2.242] on 2003/05/11 00:34:30
The BIOS autodetect reads the correct numbers of tracks, sectors etc, but claims this 20GB Maxtor is only 8GB.
My suspicions: I'll have to hang fire and pick up a complete new BIOS/motherboard/box when I can afford 'em (which won't be for several months.)
Your thoughts?
Jumpers
#1118 posted by Abyss [203.51.217.245] on 2003/05/11 01:49:57
Are the jumpers on the back of the HD set correctly. There is an option to set them so as you only use "x" amount of the HD, is on mine anyways, I guess they are all similar.
BIOS Woes
#1119 posted by nb [203.109.254.49] on 2003/05/11 01:56:54
If you can, try setting the "access mode" of the appropriate IDE adapter to LBA. If there is an update available, and the motherboard can handle it, try reflashing the BIOS.
But
#1120 posted by Abyss [203.51.217.245] on 2003/05/11 01:58:05
Even if the jumpers were set that way, that shouldn't have anything to do with your other problems though
Fat Controller
#1121 posted by Abyss [203.51.217.245] on 2003/05/11 03:08:37
Are you from Australia?
Do you have an ATX case?
Test
#1122 posted by Shambler [213.40.131.65] on 2003/05/11 04:51:16
''
'''''''''''''
''
'
'
'
''''''''''''''''''''''''''''''''''...
Tst
#1123 posted by wrath [217.211.83.31] on 2003/05/11 05:24:45
I've
I'm
It's
Metl's dingaling
Abyss
#1124 posted by Fat Controller [203.97.2.242] on 2003/05/11 18:05:39
No, New Zealand.
And nope, this ain't an ATX case.
(The corpse's brand name is Digital 3000. 'Twas being used as a backup machine.)
Anyway, I've been twiddling with fdisk and whatnot, but I'm beginning to suspect that I'll need to pick up a complete new chassis a few months down the track anyway. (And go shopping for a copy of Win98 too...)
Fatty
#1125 posted by Vodka [81.3.154.242] on 2003/05/11 22:53:05
might be filesystem
you need fat32, or chop the drive into several fat16 partitions (use partition magic, or some other tool that can manage partitions better than featureless fdisk)
u need win 95 osr2 or 98(slower) to use fat32 drive
dont know about the bios, but even my soket7 mobo from year 97 (or even 96) supported >8gb hdds
#1126 posted by Vodka [81.3.154.242] on 2003/05/11 22:57:41
and please stop spamming the board with generic threads
what next 'best food' trio ?
best console games (yeah trio too, for each console)
No
#1127 posted by pushplay [24.86.74.102] on 2003/05/12 00:34:14
You need one for every console eva!!!!11!1
Best Games
----------
Atari: Solar Fox
Intellivision: Utopia
Colecovision: Donkey Kong
NES: SMB3
Genesis: Sonic and Knuckles
SNES: SMK
PS: Castlevania: SOTN
N64: Goldeneye 64
PS2: GTA3
GameCube: Zelda Windwaker
Best kitchen appliance: fridge
Best room in my house: the one with the computer
Best cardinal direction: North
Best mammal: marmot
Best best of award: best mammal
Pushplay
#1128 posted by underworldfan [172.197.48.61] on 2003/05/12 01:03:33
what gave you got against South?
...
#1129 posted by underworldfan [172.197.48.61] on 2003/05/12 01:08:39
gave = have [edit button!].
Speedy...
#1130 posted by Shambler [213.40.131.65] on 2003/05/12 03:30:49
Piss off you moaning wanker. Sometimes you can be so stupid I'm amazed you can walk upright let alone type such gibberish on a keyboard.
Number of people happily using new threads: 12-15
Number of people complaining: 1. You. Idiot.
Fat Controller
#1131 posted by Abyss [203.51.220.252] on 2003/05/12 03:44:20
I have something you may be interested in, would have been easier if you were in AUS, but.
Have a look, see what you think. Let me know, ASAP, you'll be happy with the deal. Oh, I can slip you Win98 to if you like. Let me know SOON.
You will need ATX case
Intel 815i based MotherBoard
PIII 866 Mhz
384Mb PC100 Ram
64MB Geforce 2 GTS
Oh,.............................
#1132 posted by Abyss [203.51.220.252] on 2003/05/12 03:51:36
And power supply for the above included
Heh
#1133 posted by Vondur [195.128.65.237] on 2003/05/12 04:12:19
shambler is so polite man, good to see him cleaning the way with his bloody and rusted axe...
Double Oh..........
#1134 posted by Abyss [203.51.220.252] on 2003/05/12 04:32:19
And the ram is pc133, 133mhz not 100mhz
Shambler
#1135 posted by R.P.G. [24.136.188.189] on 2003/05/12 08:35:27
I thought about complaining but didn't.
Also, I think it's worth complaining just to read your replies.
Re #1127
#1136 posted by spentron [66.33.195.194] on 2003/05/12 13:33:57
Vectrex: Minesweeper/Rockaroids Remix/Patriots (tie), although Vectris in direct sunlight is unique.
32X: Virtua Fighter
Sega CD: Stellar Fire/Eternal Champions CD (tie)
Virtual Boy: Red Alarm. No second.
Jaguar: Iron Soldier
Jaguar CD: Battlemorph
I'll have to disagree on N64. That would be Pilotwings 64. Relaxing!
Where To Go
#1137 posted by ProdigyXL [24.247.173.101] on 2003/05/12 23:00:32
I never really post here any more, and I doubt any answer of any worth will come out of this following question... but what do I have to loose? Where might someone find information on the steps nessacary on creating a mod or whatever? I'm trying to find interviews, advice columns, articles anything on creating a mod and any tips people have developed might have. I would appreciate even a half surious response. Thanks.
Re #1133
#1138 posted by pushplay [24.86.74.102] on 2003/05/12 23:07:04
Dreamcast: Crazy Taxi
ProdigyXL
#1139 posted by Kell [82.41.48.30] on 2003/05/12 23:12:56
Isn't inside3d.com the place for Q1 coding stuff? I assume you are talking about code.
See the Getting Started link...
Prodigy:
#1140 posted by metlslime [207.111.214.194] on 2003/05/12 23:14:13
when i learned quakec, it helped to hang out in #qc (same network as #tf.) Also, there are some useful pages on inside3d.com, like:
http://www.inside3d.com/qctut/star...
http://www.inside3d.com/qcspecs/qc...
http://www.inside3d.com/qctut/
Another recent page that has gone up is FrikaC's Quake Wiki: http://frikqcc.quakesrc.org/
Abyss
#1141 posted by Fat Controller [203.97.2.242] on 2003/05/12 23:29:09
It's interesting, but I've managed to get the hard disk partitioned and formatted (MaxBlast III), and Win95 installed.
Now all I have to do is figure out what driver is causing a hard reset every time I try to start Windows outside Safe Mode. (All I know is that the Plug-n-play BIOS isn't it.)
Fatty
#1142 posted by Gib [80.1.21.191] on 2003/05/13 06:59:12
I had that problem a couple of times, the first time that I had it, it was the motherboard and so I installed via 4in1 drivers.
The next time it happened I took my network card out and re inserted it and that seemed to be causing the problem.
Take a look at some of your cards inside your computer for loose connections etc. (network card especially)
Thanks Gib
#1143 posted by Fat Controller [203.97.2.242] on 2003/05/13 18:36:05
More to the point, I've spotted a PCI Riva TNT 32MB video card in a shop for $200, and I don't need the network card just now, so...
(Oh, yeah, haven't started work yet. Farg.)
Whaaa?
#1144 posted by metlslime [207.111.214.194] on 2003/05/13 18:46:35
$200 for a four-year-old card? I hope those are munckin dollars or something...
Fat Controller
#1145 posted by underworldfan [172.168.20.24] on 2003/05/13 19:18:18
...why dont you just buy a geforce 2 GTS? you can get them for like $50 US dollars online or from ebay.
Fatty
#1146 posted by nitin [128.250.6.244] on 2003/05/13 19:31:40
I live in Melbourne and you can get gf2's for anywhere between $A 100-150 depending on the model. I'm sure NZ prices msut be similar.
Ut2004
#1147 posted by nitin [128.250.6.244] on 2003/05/13 20:23:37
seems like it's turned into a yearly franchise :)
Although, to be fair, from the news on PU it sounds like the original ut2003 with new maps and some code (not sure on this since it's backward compatible with ut2003 servers) for vehicles plus the Assault and Onslaught gamemodes.
Wonder why they didnt mention all of this to folks when they were forking out money for ut2003.
Eh
#1148 posted by Mr Fribbles [202.161.117.131] on 2003/05/13 23:01:54
$200 for a TNT 32mb?? Struth... I wouldn't pay $5 for that.
Good lord, you can get a geforce4mx for about $100 AUD...
I guess if you need a PCI card specifically your options are more limited, but you can still do better than that, Fatty. Have a look around (online especially) for better deals.
Oh, I've Plenty Of Time.
#1149 posted by Fat Controller [203.97.2.242] on 2003/05/14 02:25:56
As mentioned, I intend to purchase a video card with my own money - and as yet I still don't have a definite start date on that job. There's still plenty of time to shop around.
(Besides, I still have to wiggle cards and get this PC going yet!)
Actually, back when I was house/cat sitting, their box (now long gone due to a lightning strike) had a Riva TNT64, so that's my benchmark. Still, if I can find a PCI GeForce I'll get it if I can, since y'all seem to reccomend 'em.
Fat Controller
#1150 posted by Abyss [203.51.217.85] on 2003/05/14 02:29:05
If you are willing to pay the postage/shipping, you can "HAVE" that stuff I mentioned earlier, up there ^^^, but I need to know soon, I have some one else who wants it, but if you would like it, it's yours. Let me know, and we can arrange it
Melbourne...
#1151 posted by Shambler [213.40.131.65] on 2003/05/14 03:49:46
...I thought you were from India or somewhere in Asia nitin??
Or have you moved to get closer to your love interest Mr Fribbles....hang on, WHO did he get engaged to recently?? Hmmm...
Shambler
#1152 posted by nitin [61.9.128.173] on 2003/05/14 05:47:26
How about an indian living in melbourne? And I didnt know frib was engaged, all that moving for nothing!
ROFLMAO!
#1153 posted by Shambler [213.40.131.65] on 2003/05/14 17:37:06
I'm sure Aussie law must allow bisexual bigamy...
Not Now
#1154 posted by Fat Controller [203.97.2.242] on 2003/05/14 18:04:09
I'll have to get a technician to get this fargnaxing computer looked at first.
Besides, a 3D card's actually a pretty low priority at the moment.
As Far As Video Cards Go...
#1155 posted by ProdigyXL [24.247.173.101] on 2003/05/14 18:16:34
Just save up for the GeforceFX 5900 Ultra (aka NV35). That card smokes everything in its path, particularlly Doom III.
Yeah
#1156 posted by NotoriousRay [209.163.110.117] on 2003/05/14 18:35:52
and it'd be awesome for that pentium 200 or so, maybe he could solder an agp slot onto his motherboard! problem solved!
GeforceFX 5900
#1157 posted by Gib [80.1.23.9] on 2003/05/15 07:05:28
Not only are these cards stupidly expensive but they are also extremely loud, so kiss goodbye to any atmosphere you wanna hear in a game or DvD movie you wanna watch. Unless of course you wait for the water cooler unit there making for the FX.
Hmm
#1158 posted by R.P.G. [24.136.188.189] on 2003/05/15 14:08:13
Forgot to mention this last night.
The Matrix Reloaded is cool. Awesome fight sequences. The first movie was better though, IMHO. This is because it had some magical and mysterious qualities that Reloaded couldn't have. In The Matrix, you find out everything as the movie progresses, but in Reloaded you already know a lot before the movie even starts.
(Also that Green Guy Pitfall icon is meant to look like a kung fu fighter for the sake of this post.)
GeforceFX 5900 Is Quieter
#1159 posted by ProdigyXL [24.247.173.101] on 2003/05/15 18:47:54
While yes the cards maybe expensive, they are much more quiet. The first GeforceFX 56-5800s were the loud ones. These now feature a larger heatsink so the fan doesn't need to be as fast and loud.
Question:
#1160 posted by Tronyn [24.66.244.98] on 2003/05/15 19:02:15
anyone have a hold of a quake->unreal geometry converter? I had one before I reformatted, but now I don't. You can just email one to me (netgames@netdp.com) or drop a link here or there. Thanks.
Rpg
#1161 posted by nitin [61.9.128.171] on 2003/05/15 21:35:20
The first movie was better though, IMHO.
That doesnt sound promising :)
Hmm
#1162 posted by nonentity [62.189.9.170] on 2003/05/16 08:59:04
Or...
You could get a top end Radeon for less money and virtually the same levels of performance. And it's not annoyingly loud.
That of course presuming that you hadn't noticed the rest of the PC specs...
Hang On
#1163 posted by daftpunk [147.197.200.13] on 2003/05/16 09:09:48
i looked again at hi res pics of the lost souls (cmon, if i get the name wrong it's just because i'm drunk...at 2pm, ok its a lie)
the reason why they seem tame is cos the eyes and the mouth expression seems similar to that of Michael Jackson shouting "aww" (skull farthest to the left). besides, the face looks like it's taken from Kate Moss. why didnt they start with MJs face. now that WOULD be scary.
ok, i'll fuck off now. got exams to revise.
Another Question:
#1164 posted by Tronyn [24.66.244.98] on 2003/05/16 21:32:07
I want to get a brightened, HALF LIFE (wad3) file of all of the quake2 textures for use with WC3.3 to make Q2 levels. Now, I'm trying to make a batch conversion of all of the .wals to a wad3 file with wally, but wally seems convinced that there's "nothing to convert." Any suggestions?
Tronyn
#1165 posted by inertia [24.164.72.166] on 2003/05/16 23:31:33
i made myself a .wad of all the q2 textures for use with WC 3.3... you can get it here:
http://groove.ath.cx/~inertia/pub/...
i got a special version of riot's wadconv tool that has a >1024 limit on the number of textures converted, so i just took my wc1.6-compatible q2all.wad and converted it to a wc3.3-compatible q2all.hlwad
hopefully this works =]
QW Ffa Day
#1166 posted by zzjzz [64.32.224.172] on 2003/05/17 05:00:43
I am not sure I will be able to run the qw ffa day for some time. There are a few reasons for this. First of all it seems that interest is dying down, sometimes it is hard to find 3 people willing to play. The second reason is that I will be quite busy and may not be around on the weekends to get the games started.
If someone from #terrafusion would like to organize the ffa they can contact me in irc and I will give them rcon to the server.
Err
#1167 posted by R.P.G. [24.136.188.189] on 2003/05/17 07:47:10
Well I haven't been playing because I've been too busy with finals and final projects. Now that I'm through with that, I should be able to play almost every weekend.
Time To Brush Up On Your Italian
#1168 posted by biff_debris [24.158.204.153] on 2003/05/18 02:12:39
I've finally released my first -- and possibly last -- Quake 3 map, Massaggio Galore. It's a cute little pointy thing, all puffed up and crumbly on the edges. No, really -- check it out at http://www.planetquake.com/biff and see what I'm talking about =)
Poopie Pants
#1169 posted by inertia [24.164.72.166] on 2003/05/19 00:44:56
I love you guys and everything, but don't stop posting! Its quiet around here, tooo quiet....
Slippers: Pro Or Con?
#1170 posted by pushplay [24.86.74.102] on 2003/05/19 01:11:48
Discuss!
Re: Slippers
#1171 posted by czg [80.202.31.16] on 2003/05/19 01:42:41
Con.
Slip<blink>prz</blink> <it>r for l4m3rz Y0! LOLZ FTHAGGNZ!</BOLD>
ENTERTAIN ME!!!
#1172 posted by Gilt [24.102.24.203] on 2003/05/19 20:50:03
preferably now.
Entertain You!
#1173 posted by underworldfan [172.149.88.7] on 2003/05/20 00:13:25
er.......ok......er.......
i give up.
How To Make Dodecahedrons
#1174 posted by scampie [66.231.198.47] on 2003/05/20 23:16:14
(from the useless mapping geometery department)
http://scampie.spawnpoint.org/scre...
Scampie:
#1175 posted by metlslime [207.111.214.194] on 2003/05/20 23:50:06
nice.
and useless.
But
#1176 posted by underworldfan [172.167.152.84] on 2003/05/21 00:22:34
someone could make it useful, by using it.
Q
#1177 posted by pushplay [24.86.74.102] on 2003/05/21 02:11:34
Can anyone recommend a good quake1 front end?
Yea
#1178 posted by daftpunk [147.197.200.13] on 2003/05/21 06:26:19
i've been looking for that for a long time. cmon someone give us a link!
Did Someone Mention Chives?
#1179 posted by ELEK [24.50.207.169] on 2003/05/21 07:39:53
I thought it was interesting when I read the new TIME magazine today, that they covered E3 and did not mention Doom3. Halflife2, Sims2, and some sim game revolving around filmmaking which looked disfunctional to me.
Anyhow, does it seem to anyone else that we have the most promising batch of PC possibilities coming in the fall? It has been years since I was excited for releases like this. Doom3, HL2, HaloPC. When the hell is DeusEx2 coming out?
Also, was surprised that all the games covered in TIME magazine were PC, no console games mentioned.
Aahhhh BLARGH! Chives Again....
#1180 posted by ELEK [24.50.207.169] on 2003/05/21 07:41:26
EDIT THE ABOVE POST thanks
I thought it was interesting when I read the new TIME magazine today, that they covered E3 and did not mention Doom3. Halflife2, Sims2, and some sim game revolving around filmmaking which looked disfunctional to me, were covered.
Anyhow, does it seem to anyone else that we have the most promising batch of PC possibilities coming in the fall? It has been years since I was excited for releases like this. Doom3, HL2, HaloPC. When the hell is DeusEx2 coming out?
Also, was surprised that all the games covered in TIME magazine were PC, no console games mentioned.
C00b
#1181 posted by czg [80.202.31.16] on 2003/05/21 12:59:10
(This has nothing to do with manhattan project appearing on torrentse some time ago. Nah-ah, I swear! Honest! Really! Uh-huh!)
Duke Nukem is a fuckwad, and I trule hate his entire person with all my seven inches of might. But Manhattan Project, whoo that's a good game! Very very very excellent old style 2D platform gameplay with hot hot hot new 3D graphics. Just the kind of game that I have been lusting for. So yeah, f'ing excellent stuff! (Even if it had been a hojillion times better if it didn't include Duke himself...) Go get it!
Elek:
#1182 posted by metlslime [207.111.214.194] on 2003/05/21 13:22:53
I thought it was interesting when I read the new TIME magazine today, that they covered E3 and did not mention Doom3.
That's probably becuase doom3 was barely present at the [expo part of the] show -- they had one little unmanned display case with a couple of TVs playing a video loop.
Czg
#1183 posted by R.P.G. [24.136.188.189] on 2003/05/21 13:48:51
Yes, Manhattan Project was a refreshing change. Old skool meets new-fangled stuff. I wish the monsters had been a bit cooler, though, and that the gameplay was a bit more in-depth. Also, more control over where you look and fire would have been nice. But there was nice use of the camera system which added some depth and variety to the traditional side scroller.
Overall a tops game, though. People should get it.
Elek/metlslime:
#1184 posted by underworldfan [172.142.81.174] on 2003/05/21 17:43:12
i would also imagine the people who write for TIME magazine know very little about video or computer gaming in general.
UWF
#1185 posted by Abyss [203.51.230.121] on 2003/05/21 18:01:37
I would also imagigine that you know very little about the people who write for TIME magazine, in general.
Just curious how you would come to that conclussion, apart from the fact that they omitted mention of certain games.
People who play, say, racing games or RPG games exclusively, may never mention FPS games, doesn't mean they know little about "computer gaming in general"
PS2Rate
#1186 posted by Abyss [203.51.230.121] on 2003/05/21 18:23:01
Upgrading to WinXP Pro, just wondering if anyone knows whether PS2Rate works under XP?
Abyss
#1187 posted by underworldfan [172.151.15.218] on 2003/05/21 18:38:44
yep, its quite possible i am completly wrong.
its just a hunch.
Thankyou Scampie...
#1188 posted by distrans [131.172.4.44] on 2003/05/21 21:33:33
/me looks for pentagonal textures.
Front End..
#1189 posted by . [172.128.32.200] on 2003/05/22 01:23:52
I had one recently, it was called QuakeOn I *think* - with the gibbed player head guide guy.. don't recall where I got it..
Yeah...
#1190 posted by bascule [134.146.9.19] on 2003/05/22 03:32:11
QuakeOn is good, I used it for a long time. It's good if you have loads of mods and/or lots of different engines.
Oh, and the Quake Head helper guy is funny.
Thanks Phait
#1191 posted by pushplay [24.86.74.102] on 2003/05/22 03:55:41
.
Fatty
#1192 posted by Aardappel [217.7.138.114] on 2003/05/22 05:05:17
if you are still in trouble with your disk, I used a 20 gig drive on a 8gig hd limit bios computer (my old ppro200) on w95 with no problems using some software from IBM which installs into the HD root block and makes the full 20 gigs available. It worked very well and reliable. Sadly I can't locate it anymore on IBM's site, but this page mentions it (under "hard disk software", and links some alternative programs (like from maxtor and seagate which do a similar job, but I have no experience with):
http://www.linux-1u.net/Disks/
I Finished AVP2!
#1193 posted by Shambler [213.40.131.65] on 2003/05/22 17:31:48
Yay I actually played a game. And very good it was too indeed. More spooging in a bit probably.
Aard
#1194 posted by Fat Controller [203.97.2.242] on 2003/05/22 18:32:54
Yeah, that's what I'm using too (MaxBlast 3.) But I suspect that the drivers that came with this copy of Win95 are just too old, and might be causing the resetting.
(Also, it uses FAT16, so the disk is broken into ten partitions. Eep.)
So I'm getting into a bidding war for a copy of Win98. Would you believe people are willing to pay US$50 or more for a copy of this?
Doh.........
#1195 posted by Abyss [203.51.217.71] on 2003/05/22 20:08:50
Fatty, you could have had my copy of Win98 SE, plus a Intel 815i based motherboard, PIII 866mhz, 384MB PC133 ram, 64MB geforce 2 GTS, and it would have cost you "NOTHING", except for the shipping costs. I offered, but alas, it is gone now.
:(
Shambler................
#1196 posted by Abyss [203.51.217.71] on 2003/05/22 20:11:38
Please spooge on about AVP2, I have it and the expansion pack, Primal Hunt, haven't installed them yet, and was going to give it a miss. Maybe you can help change my mind. :)
Recommended Q1 Replacement?
#1197 posted by Menace [209.204.165.231] on 2003/05/23 05:28:28
Every once in a while I want to revisit Quake and QuakeWorld, but still haven't got GLQuake to work on my PC (I always played on a Mac before). I figure with all the development and bug fixing and improving of the open source, that there must be at least one really stable improved version--not necessarily with any new graphical features (obviously if I'm just playing Quake, I don't need fog or colored lights or whatever). I've visited some of the websites devoted to this, but haven't found an obvious answer for an overall improved version that is recommended as a replacement for what id released. Anyone have some knowledge of this, or preferences?
...and I'll Just Slip In
#1198 posted by Maj [193.128.238.152] on 2003/05/23 06:01:54
...if anyone could recommend a good engine+bot combinations, I would feel most benevolent towards them for a short period of time.
Hmm
#1199 posted by Mr Fribbles [203.26.14.3] on 2003/05/23 06:10:16
If its Quakeworld (NOT Quake) then I would recommend Zquake and Fuhquake. Those are both based on the Zquake source, but fuhquake has added eyecandy and stuff. So Zquake for the purist, and fuhquake for people who want the extra features and stuff (fuhquake is based on zquake anyway).
Maj
#1200 posted by Mr Fribbles [203.26.14.3] on 2003/05/23 06:11:27
And for bots I'd recommend Quake3+CPMA or UT2003.
AVP2
#1201 posted by Shambler [213.40.131.65] on 2003/05/23 08:22:56
Pity I wasn't around when Daz had his AVP2 spooging thread set up. I can see what he means now =). Basically a pretty damn cool game that does exactly what it's supposed to in capturing the whole Aliens - and Predator - vibe. More gripping than HL for me too =).
Teh bad:
- Old engine and it shows, crude skins and dated texturing....and still ran a bit slow.
- 'Feel' is sloppy and a bit glitchy.
- Story loses continuous involvement when spread over the 3 race sections.
- Some game imbalances (e.g. Pred can rely on unlimited energy, Alien can be 'trapped' if it loses too much health).
- Fairly linear.
Teh good:
- Makes good use out the engine regardless, some big outdoor maps and several spectacular scenes.
- Very atmospheric, from the gripping Aliens feel of the marine section to the manic violence of playing as an alien.
- Scary too! Whether it's from scripted shocks, gnarly sounds or just the general atmosphere.
- Playing as 3 races, great. 3 sections making it easier to play in little bits, 3 different perspectives on what's going on, 3 very different playing styles.
- Intriguing backdrop and story, lots of hints and scene setting via cutscenes and overheard conversations, really gets you wondering what's going on.
- Decent gameplay, well balanced overall, appropriate to each race, and fair boss combats.
Shambler, Abyss
#1202 posted by Shallow [212.135.236.122] on 2003/05/23 08:25:02
AvP2 is great... but avoid the mission pack like the plague, it's quite terrible. They somehow managed to completely omit all the tension and atmosphere that was so good in the original game, reducing it to a sub-Serious Sam level of crappy repetitive horde-based gameplay. Plus they tried to make Dunya a more sympathetic character by giving her a really stupid haircut.
Heh
#1203 posted by Maj [193.128.238.152] on 2003/05/23 08:49:56
Well, I was hoping to get away from q3, but cheers anyway :]. UT unfortunately fails to tickle me.
Maj
#1204 posted by R.P.G. [24.136.232.42] on 2003/05/23 09:15:12
FitzQuake: http://www.celephais.net/fitzquake...
Omicron Bot: http://www.botepidemic.com/gladiat...
Routes for Omicron: http://www.planetquake.com/skorpio...
Note that you can play without routes, but apparently the Omis do better with them. Also, FitzQuake isn't your typical sp00ge-lens-flaresss!!!11 type engine; instead, it is a class engine with useful bug fixes and improves the sky, lighting and other things over GLQuake.
Well That's What I Get For Assuming Someone's Links Are Correct
#1205 posted by R.P.G. [24.136.232.42] on 2003/05/23 09:20:12
Correction:
Omicron Bot: http://www.planetquake.com/dl/dl.a...
Non-FilePlanet Omicron Bot: http://www.xs4all.nl/~elusive/proj...
W00t
#1206 posted by Maj [193.128.238.152] on 2003/05/23 09:46:27
A big slice of benevolence for RPG.
Omicron + Routes = Much Better
#1207 posted by Abyss [203.51.197.151] on 2003/05/23 16:44:41
Although after "showing" him around the map for a while, will see a good improvement over when the map first starts, all info about the map it gains from the time spent in the map is lost once you change maps. But with the .ent(route) file hard coded to the map, it has permanent knowledge of the map. The .ent(routes) are easy to install, and easy to make yourself if you can't find one for the map in question. I have tried around 80 or so Quake bots, Omicron is by far my favorite, and my vote for best. Others may say things like the Frog Bot etc are better, well, personal choice I guess, but some of theses bots (and Frog is one of them) are limited to a very small selection of maps. Where as the Omicron will play any map, with or without an .ent(route) file.
Thanx For The Quake Links
#1208 posted by menace [209.204.165.231] on 2003/05/24 01:50:18
I'll try them and see how they work. I'll have to fire up my Mac and hook it up to my PC to transfer my gig+ worth of quake files over (that I haven't played in 3 years).
On Omicrons: there used to be a regular Omicron bot competition for Mac Quake players (later some of them got PCs so I think the rules relaxed a bit, but by then it was dying out anyway). JVOX was one of the regulars. The competitions were always on custom maps, and many of the same people played on Zappa's Visi Quakeworld custom maps server. Ah, the good old days!
Antone Know Where This Quote's From
#1209 posted by nitin [61.9.128.172] on 2003/05/24 03:21:39
There are 10 kinds of people in this world: Those who understand binary, and those who don't.
Nitin
#1210 posted by R.P.G. [24.136.232.42] on 2003/05/24 11:57:46
I don't know where it originally came from, but I have a shirt that says that. Someone gave it to me as a gift, and she got it from ThinkGeek.com.
Phait:
#1211 posted by Wazat [205.126.64.166] on 2003/05/24 19:17:02
I loved QuakeOn. I wish I knew were to find it again. Has it been updated at all?
QuakeOn
#1212 posted by . [172.146.213.3] on 2003/05/24 21:02:04
Was in my favorites, so...
http://www.planetquake.com/quakeon...
Source code was released in 2000...
this thing hasn't really been updated.
Qw Ffa Day
#1213 posted by zzjzz [64.32.224.172] on 2003/05/25 08:06:18
Stop by #terrafusion at 3pm EST today. We will play chesdm1-4 on my server.
Vonder
#1214 posted by Vodka [81.3.154.198] on 2003/05/26 00:25:39
Schopenhauer
request for more of the http://www.planetquake.com/vondur/... - like pictures in hi rez
Speedstar
#1215 posted by Vondur [213.247.187.250] on 2003/05/26 01:18:59
werkin on it!
Vondur
#1216 posted by Kell [82.41.48.30] on 2003/05/26 02:06:17
That was photosourced I assume...? Bit too much reflection off the upper sufaces towards the left :/ But rust is nice anyway.
#1217 posted by Kell [82.41.48.30] on 2003/05/26 02:06:56
mmm, beer...I need beer. And stuff.
Kell
#1218 posted by Vondur [195.128.65.237] on 2003/05/26 09:35:40
yes, since i'm just learning photography i made that mistake. realised it after i was far away from the object and looked at the foto on the big screen.
i'll re-shoot this rusted piece properly though :)
Thank God For Photoshop
#1219 posted by . [172.128.160.7] on 2003/05/26 21:03:31
Fixed those white-ish parts on the rust
http://www.phaitaccompli.com/crap/...
Yo....
#1220 posted by ELEK [67.20.98.34] on 2003/05/27 07:49:16
Von, use the dodge and burn tools in photoshop to bring it together, no need to reshoot the image. Dodge makes lighter and burn makes darker. You can get rid of nasty highlites, and other scanner artifacts as well using them.
Elek
#1221 posted by Vondur [195.128.65.237] on 2003/05/27 07:56:46
uh, will try that, thanks
but why not to re-shoot if i can? i have to raise my photoskillz up, to reduce post-shooting image editing as much as i can :)
#1222 posted by Kell [82.41.48.30] on 2003/05/27 08:31:43
Alternatively, you can just scansource an object directly.
And when it comes to seamlessly tesselating the a texture and removing artifacts, use the 'heal' tool ( the lil band-aid icon ); that's what it's designed for.
Pics
#1223 posted by Vodka [217.195.93.28] on 2003/05/27 17:18:50
there is no point to photoshop yourself, leave it to me :)
just make more material shots at the close range and direct angle please
some industrial details at close range would be neice as well
Can Anyone Suggest A Game For Me?
#1224 posted by necros [172.137.55.47] on 2003/05/27 17:55:57
basically, i'm looking for something like System Shock 2.
good, engaging story
SP
Sci-Fi prefered...
attention to detail
made at least after and including 2000.
any thing?
Um
#1225 posted by R.P.G. [24.136.232.42] on 2003/05/27 18:24:11
Played Elite Force? Definitely not scary, but interesting. There's also Deus Ex which everyone should play if they haven't already. None of these are horror, mind you. Undying is a good shot if that's what you're after, but it's more fantasy than sci-fi.
Hmm
#1226 posted by R.P.G. [24.136.232.42] on 2003/05/27 19:00:25
Not related to anything, but...
Here's a text-based adventure game that even incompetents can play: http://digital-eel.com/dod/
It's called Dunjon Of Düm, and is created by Zdim.
Elite Force
#1227 posted by starbuck [80.192.123.134] on 2003/05/27 19:38:19
EF2 looks incredible, download the demo and check it out! Its great and actually enjoyable for non Star Trek fans...
Necros
#1228 posted by nitin [128.250.6.243] on 2003/05/27 19:57:38
Aliens vs Preadtor 2 would be my first recommendation.
and Elite force too. And yes with the talented level/model design team at Ritual, EF2 does look very nice and more importantly playable on my now near ancient gf + p3-733.
Great Engaging Sci-Fi Game
#1229 posted by Vodka [81.3.153.239] on 2003/05/27 23:34:37
fallout 1/2
not Sci-Fi : mororwind
.
#1230 posted by daftpunk [147.197.200.13] on 2003/05/28 13:58:58
nice work phait. how's your textures doing?
are you making anything atm?
Thanks Guys...
#1231 posted by necros [172.142.6.80] on 2003/05/28 17:52:16
i played the Elite Force demo a year ago, thought about buying it then just plain forgot about it. :P
both Fallouts look cool, but i was really looking for a fp game.
about AvP2, do you need to play the original to get the sequel? (like SS2)
AVP2
#1232 posted by Shambler [62.31.21.14] on 2003/05/28 17:57:47
Nope. Totally self-contained AFAIK. Pretty involving too =).
DX is the closest to SS2 obviously. Other games mention will fit the rest of your criteria.
If you broaden your search to simpler FPS games in fantasy/realish, I'd recommend Undying, Wheel Of Time and RTCW.
I'm Waiting For...
#1233 posted by Wazat [144.38.161.215] on 2003/05/28 19:18:31
Doom 3 and Dino Crisis 3 (XBox, though I don't currently own one). Halo's supposed to have been good but I didn't like what I playtested at the store for 20 minutes.
I'm an older games junkie for some reason. Stuff like Front Mission 3, Final Fantasy Tactics, Final Fantasy 7, Dino Crisis, Quake1, etc lights my fancy. Though I really do enjoy the new games, as long as they're a game instead of a graphics engine showoff... Stuff like Metal Gear Solid 2, UT (not 2003), Starcraft, etc.
I liked Ratchet & Clank, too. :)
Hrmm
#1234 posted by . [172.167.229.249] on 2003/05/29 05:24:07
I tried.
I haven't done any Quake related stuff for quite awhile, been focusing on my art.
Quit my job for it... now that's passion! ^_^
Hmm
#1235 posted by nonentity [62.189.9.170] on 2003/05/29 08:01:03
MGS2 was a game?
RTCW: Enemy Territory Released
#1236 posted by Maj [193.128.238.152] on 2003/05/29 09:31:33
Free add-on, apparently (no RTCW required).
<a http://www.fileplanet.com/files/12... and <a http://www.fileplanet.com/files/12... (cockmongerplanet, sorry).
Meh?
#1237 posted by Maj [193.128.238.152] on 2003/05/29 09:33:48
Drowning in the s4wk...
System Shock 2 Rebirth
#1238 posted by R.P.G. [24.136.232.42] on 2003/05/29 10:32:45
With talk of System Shock 2, I thought this deserved a mention for those that didn't see it in #terrafusion:
http://perso.wanadoo.fr/etienne.au...
It's a remodelling project that aims to recreate the System Shock 2 models in higher res. It looks really good, and when he releases it I'll reinstall the game and play through it again.
Woah!
#1239 posted by necros [172.128.132.46] on 2003/05/29 15:53:56
coolness! thanks, rpg!
If It Doesn't Require RTCW...
#1240 posted by metlslime [207.111.214.194] on 2003/05/29 16:29:11
then it's not an add-on.
HELP
#1241 posted by Vodka [217.195.94.130] on 2003/05/29 23:39:59
is there any way to retrieve images from photoshop tmp file (in the win/temp folder) after a crash ?
...
#1242 posted by Shambler [62.31.21.14] on 2003/05/30 16:54:07
POST SOME MORE NEWS DAMMIT.
Hmm
#1243 posted by R.P.G. [24.136.232.42] on 2003/05/30 17:59:38
I kind of remember a feature in Quake that let you stop the game from switching to the weapon you just picked up, even if the weapon is "better" than what you currently have. Anyone know the command? I want to add it to my QW config.
Or it could be that I'm just wishing.
RPG.....i Dunno, Maybe
#1244 posted by underworldfan [172.173.75.214] on 2003/05/30 20:33:18
autoswitch 0
Alos New Quake Map Review At My Place
#1245 posted by underworldfan [172.173.75.214] on 2003/05/30 20:34:35
http://www.planetquake.com/underwo...
RPG
#1246 posted by Mr Fribbles [203.26.14.3] on 2003/05/30 20:39:14
setinfo
Type: Command
Syntax: setinfo (key) (value)
Description: Sets information about your QuakeWorld user. Used without a key it will list all of your current settings. Specifying a non-existent key and a value will create the new key.
Special Keys:
b_switch - Determines the highest weapon that Quake should switch to upon a backpack pickup. Example: b_switch 5 (Will only switch to the Super Nailgun, Nailgun, and weapons below and never to the Grenade Launcher, Rocket Laundher, and weapons above.)
w_switch - Determines the highest weapon that Quake should switch to upon a weapon pickup. Example: w_switch 5 (Will only switch to the Super Nailgun, Nailgun, and weapons below and never to the Grenade Launcher, Rocket Laundher, and weapons above.)
---------------------
So stick those in your config files.
I have it set to these, so it never auto-switches to anything above the SSG (I guess?)
setinfo b_switch 2
setinfo w_switch 2
Oooh Nice!
#1247 posted by R.P.G. [24.136.232.42] on 2003/05/30 23:23:05
Cheers, Frib.
QMD'S RETIREMENT FROM THE MAPPING SCENE
#1248 posted by QMD [24.200.136.187] on 2003/05/31 02:38:47
We are far from those years of when Shambler introduced me here. It has been a great pleasure to do mapping since 1997. It is time for me to do something else as I am reaching 40 years of age.
Read it more on my site:
http://pages.infinit.net/quakemap
Cheers,
QMD.
QMD FOREVRAH!
#1249 posted by pope [207.6.192.37] on 2003/05/31 02:58:57
QMD'S retirement from the mapping scene
http://pages.infinit.net/quakemap
I think this is an important milestone in quake mapping history.
Yes...
#1250 posted by metlslime [207.111.214.194] on 2003/05/31 03:20:39
those were two independent news submissions. Both by canadians, and both used all-caps in their headlines.
But He's Quebecois!
#1251 posted by pope [207.6.192.37] on 2003/05/31 03:28:45
as far as we pot smokin liberal british columbians go, we dont consider them canadian.
They belong with bal
This Is Your Last Warning, Rogue Nation State:
#1252 posted by metlslime [207.111.214.194] on 2003/05/31 05:04:39
Surrender pronto, or we'll level Toronto!
EH? WOAH?
#1253 posted by Shambler [213.40.131.65] on 2003/05/31 13:01:27
WTF, I introduced QMD here?? I don't remember that at all!!
Foolishness or sadism?? Or both...
Don't Worry, Everyone.
#1254 posted by R.P.G. [24.136.232.42] on 2003/05/31 13:11:03
QMD will come back. They always do.
To Shambler
#1255 posted by leviathan [151.203.67.223] on 2003/05/31 22:15:08
I think you introduced a lot of people to qmap, since at your old spq site, qmap was linked in many of your posts.
Hmm
#1256 posted by nonentity [213.120.56.45] on 2003/06/01 08:29:15
And you did write the post about him on qmap.net. And disgustingly accused him of being French. Which was (seemingly) a bad thing to do.
I Deny Everything!
#1257 posted by Shambler [213.40.131.65] on 2003/06/01 17:41:36
I must be getting senile =)
Saw Nemo
#1258 posted by ELEK [67.20.98.28] on 2003/06/02 07:56:43
So I went and saw the latest frame by frame work of Art by Pixar over the weekend. While the visuals rocked, and I must say the sharks are amazing, the story was a bit *blegh* nothing super amazing, but worth seeing on the big screen for the sound and visuals.
Not as good as Monsters Inc. and Toy Story......there is a preview for their next film which looks promising.
Elek
#1259 posted by nitin [61.9.128.172] on 2003/06/02 08:58:38
is it as amusing as toy story/monsters inc?
Bah
#1260 posted by daftpunk [147.197.200.13] on 2003/06/02 12:56:43
i dunno. i have feelings about south canadians too (those south of the border i mean!).
well, finished my exams and about to leave for the states ("south canada") in 2 weeks :-)
OI OI, before i go does anyone know where to find Ringu, the original jap film on which The ring is bases.
well, i'd like it with subtitles if it's poss. ok, this sounds illegal but i dunno about video rentals that have it so i was gonna look also elsewhere...
!
#1261 posted by daftpunk [147.197.200.13] on 2003/06/02 12:58:02
bases=based. :-)
!
#1262 posted by Kell [82.41.48.30] on 2003/06/02 13:09:57
all your typos are belong to us
Ringu
#1263 posted by R.P.G. [24.136.232.42] on 2003/06/02 13:16:21
Did you want to buy it?
http://www.amazon.com/exec/obidos/...
Daftpunk
#1264 posted by nitin [61.9.128.171] on 2003/06/02 19:47:49
it should be available on dvd at most video stores or there's heaps of online stores that sell it.
Nemo
#1265 posted by ELEK [67.20.98.28] on 2003/06/02 22:39:32
It is pretty funny, the standard Pixar wit is here, just not as good as their past flicks.
Spog
#1266 posted by nitin [61.9.128.173] on 2003/06/03 09:16:07
anybody know an address to contact spog?
Nitin
#1267 posted by Vondur [195.128.65.237] on 2003/06/03 09:32:58
come to #terrafuson, he's always there :)
Re: #1200 - Way Up There ^^^^^^^^^^^^^^^
#1268 posted by bascule [134.146.9.19] on 2003/06/04 07:30:01
Do Q3 bots play better with the CPMA mod? This was recommended above and I wondered whether CPMA really made a difference to the Singleplayer game; I was under the impression the mod was purely for 'live' DM improvements
#1269 posted by Kell [82.41.48.30] on 2003/06/04 08:10:54
Well, since the most noticeable modifications are in the player movement, you feel the difference whether you're fighting bots or humans. I fought several excellent CPMA matches against my custom bot Krusade in ffdm2 - Patibuh's Lair. Nowhere near as tactical as a promode opponent, but a demanding confrontation nonetheless.
OK...
#1270 posted by bascule [134.146.9.19] on 2003/06/04 08:31:24
I understand from your reply that it is better from the player point of view, but bot AI is not changed/improved?
I presume also that the bots cannot take advantage of any of the physics changes?
Hey Dudes...
#1271 posted by necros [172.130.177.237] on 2003/06/04 13:37:56
anyone up for some more beta testing on nesp09?
email me of leave a post here...
thanks.
Erm...
#1272 posted by necros [172.130.177.237] on 2003/06/04 13:38:22
that would be a q1sp map. ;)
Starbuck Will
#1273 posted by starbuck [80.192.123.134] on 2003/06/04 15:21:22
thats me!
I Saw Nemo
#1274 posted by Wazat [144.38.161.211] on 2003/06/04 16:34:32
It was pretty good. Graphically, I liked the water effects and the excellent modelling and, really, everything else. I also liked the personalities of all the characters. The story was ok, nothing too good or too bad to mention further.
I thought it was quite funny. Maybe less funny than previous releases, maybe not; but definately very funny.
Nemo
#1275 posted by Vodka [81.3.154.43] on 2003/06/04 22:19:08
Is it based on a book about Nautilus sub (~34875934759 french length measure units under the sea) ?
There Is A New Rule Around Here
#1276 posted by inertia [24.164.72.166] on 2003/06/05 03:24:36
It goes like this:
If you cannot speak proper english, then stop posting stupid gibberish, else you will be mauled by a shambler on cocaine wielding an axe.
And yes, I am referring to the obvious ones.
Thx.
Hmm
#1277 posted by nonentity [62.189.9.170] on 2003/06/05 08:44:26
I was going to make a post explaining that the multi-lingual society we live in means that not everyone you meet has English as their first language.
But then I realised that if someone doesn't get the point the first time, then they're unlikely to pick it up the 100th.
On The Other Hand...
#1278 posted by metlslime [207.111.214.194] on 2003/06/05 14:59:06
If your native tongue is Swedish, but you post in English gibberish, then speakers of neither language can understand you, and the post becomes just more noise.
Also, if you have a bunch of people who speak different languages on a forum, and they don't choose on a common one and use that, then most messages won't be readable by most people.
I notice that on the Cube forum, about half of the threads are in German and half are in English. It seems like people post only in the ones they can actually read.
We Should Make THIS Rule
#1279 posted by Scampie [216.220.241.97] on 2003/06/05 15:53:18
No inertia
Oui
#1280 posted by Maj [193.128.238.152] on 2003/06/05 16:47:54
Scampie jaimé dans le r4wk.
Bien!
#1281 posted by Shambler [213.40.131.65] on 2003/06/05 17:11:57
Je mettre une croissant dans les pantalons du Inertia!
Sacrebleu!
#1282 posted by metlslime [207.111.214.194] on 2003/06/05 17:20:11
c'est ne pas une crate.
Metlslime
#1283 posted by pushplay [24.86.74.102] on 2003/06/05 17:29:42
Having a few German threads in the Cube forum doesn't seem to disrupt it any. The board acts a little as though it were 1 view of 2 different boards, but that doesn't bother me.
Ahem...
#1284 posted by distrans [203.36.15.126] on 2003/06/05 22:10:10
I believe crate is a masculine noun.
Pushplay:
#1285 posted by metlslime [207.111.214.194] on 2003/06/05 22:43:31
i wasn't saying it was a huge problem, although obviously the board is sort of divided into two as most people only know one of the two languages used.
LOL
#1286 posted by bascule [134.146.9.19] on 2003/06/06 03:40:35
I believe crate is a masculine noun.
That really tickled me for some reason, nearly made me LOL at work. Where else on the internet would you see such a surreal statement on a gaming forum?
/me goes back to work with a smile on my face
!
#1287 posted by underworldfan [172.201.183.8] on 2003/06/06 12:22:41
its the tower of babel all over again.
i will start writing all my reviews in swedish, then.
Does that mean i get to review porn films?
Naturally
#1288 posted by cyBeAr [213.65.179.30] on 2003/06/06 17:23:40
since all that comes out of sweden is porn, right?
And Enclave!
#1289 posted by R.P.G. [24.136.232.42] on 2003/06/06 17:28:39
Sw33t game, btw.
I Feel Bad....
#1290 posted by underworldfan [172.154.164.16] on 2003/06/06 18:43:35
sweden is actually a very beautiful country.
i take back my rude joke!
Um
#1291 posted by Gilt [24.102.24.203] on 2003/06/06 18:53:16
i wasn't saying it was a huge problem, although obviously the board is sort of divided into two as most people only know one of the two languages used.
wouldn't it be multiplied by two? since inversly, if you limited it to one language, half the people would leave.
What Does The Beauty Of The Country Has To Do With Anything?
#1292 posted by cyBeAr [213.65.179.30] on 2003/06/06 19:10:15
say cheese
#1293 posted by Kell [82.41.48.30] on 2003/06/06 19:34:10
Fromage!
Bresse Bleu
#1294 posted by underworldfan [172.154.164.16] on 2003/06/06 19:56:08
http://www.cheese.com/
Whee!
#1295 posted by necros [172.148.46.112] on 2003/06/07 17:31:15
got AvP2 on tuesday, and i just finished it!
what an amazing game! quite honestly though, i enjoyed the marine segment the most, because it was the closest to what i was looking for (shock2 type gameplay).
are there any good maps of avp2 sp out there (or any good review sites someone could point me to) for the marine aspect? i guess the others would be cool to, though. :)
Yeah
#1296 posted by nitin [61.9.128.172] on 2003/06/07 21:57:56
I personally liked the marine part best for some frantic shit your pants action. The alien part was cool too but I hated the predator episode, mainly because it looked so poor compared to the other two episodes.
Big Ups To The Man Like Metlslime
#1297 posted by killjoy [63.249.65.208] on 2003/06/07 23:04:47
for coming out to the weekly on wednesday! yeah you rock
Fuck Other Languages
#1298 posted by inertia [24.164.72.166] on 2003/06/08 01:23:39
inertia mange la croissant et il mets les mains dans les pantalons de shambler
Post # 1271
#1299 posted by Azazel [64.26.163.9] on 2003/06/08 16:11:54
Glad to test if still looking ...
Necros
#1300 posted by DaZ [212.56.118.96] on 2003/06/08 16:21:00
I had an avp2 map review site going for a while, dead now but some of the links might still work :)
http://www.planetavp.com/derelict/
Special mention must go to the hades facility trilogy, all damn good but damn hard maps!
And yeah, big up avp2 and stuff. It fucking rocks, I've been playing through the marine bits again recently.
And yeah the mission pack, OH MY FUCKING IMPALED TESTICLES ON AN ELECTRIFIED CHAINSAW WITH 4753 SHEETS OF SANDPAPER RUBBING THEM AS WELL = less pain than playing that worthless pile of arse.
#1301 posted by Kell [82.41.48.30] on 2003/06/08 16:47:59
OH MY FUCKING IMPALED TESTICLES ON AN ELECTRIFIED CHAINSAW WITH 4753 SHEETS OF SANDPAPER RUBBING THEM AS WELL
Whatever you do in your spare time, please keep it off the msgboard.
Primal *unt
#1302 posted by Shallow [217.158.217.161] on 2003/06/08 18:32:01
And yeah the mission pack, OH MY FUCKING IMPALED TESTICLES ON AN ELECTRIFIED CHAINSAW WITH 4753 SHEETS OF SANDPAPER RUBBING THEM AS WELL = less pain than playing that worthless pile of arse.
I agree with this post.
Lol
#1303 posted by DaZ [212.56.118.96] on 2003/06/09 13:26:02
Im glad I could sum up the words to describe the sheer horror of that "mission pack" :)
In other news, I've gone crazy buying games at the moment, dont know the reason but heres a little jizz about each one :
C&C : Generals
Woops, I'm sending this to my poor brother, dont buy it :)
Rainbow 6 : Raven Shield
Dunno why I bought this, I hate realistic shooters right? Wrong, this game is cool :) Craploads of guns and the gameplay is filled with tension (and excitement as you leg it across a walkway just as 3 tangos with uzi's open up on you!). Pretty fun online as well.
Freelancer
I like, I like a lot, the only real thing that brings it down is the dated graphics and the way its easy to tell that it is actually a static febricated universe. What I mean is that if you go off into any asteroid belt at any time you KNOW you will be attacked by random pirates because a script within the game says so. Whereas what I would prefer is - You go into a random asteroid belt and if the pirates are operating in that area, and if your cargo is worth fighting for and if the pirates are on patrol or mining/whatever in your vacinity then you could be attacked, etc... Cool anyway, nice story too.
GTA3 : Vice City
Fucking awesome game! The PC version rocks, it looks great, plays so smooth on a GF3ti and the missions are fun, motorbikes 0wn me as well.
Agreed
#1304 posted by R.P.G. [24.136.232.42] on 2003/06/09 13:55:29
GTA3 : Vice City
Fucking awesome game!
I tried to convince Shambler of that, but he moaned about how he only plays games that let him simulate getting raped by four transvestite goats or something. Then I told him that the game is very open-ended and that he could probably get raped by four transvestite goats if he played the game long enough, but I don't think he believed me.
Somehow he also believed that it was a driving game and that he needed pedals and a wheel to play it. O_O
Killjoy:
#1305 posted by metlslime [207.111.214.194] on 2003/06/09 15:10:31
'twas fun.
Here3dm7 : Upper Agony , Q3 Map
#1306 posted by here [62.4.31.153] on 2003/06/07 10:05:28
Hello I'm a little mapper ...
I just want to have advice of the most famous mappers of this page . For this map i have create many texture but the probleme is the ligth texture you can see in the map : (sorry for my bad english) the light of the curves isn't ... lighting !!! It's not a problem all my friend love this map enjoy this map i m inspired of golconda of Bal (he is on this page) ;) . for downloading : http://membres.lycos.fr/here/here3...
Here:
#1307 posted by metlslime [207.111.214.194] on 2003/06/09 15:14:02
i rejected your news submission becuase i couldn't tell if it was a final release or a beta release, and when i downloaded it to find out, discovered that the link is bad. Fix the link and if it is a final map release, i will aprove it.
Here
#1308 posted by nitin [61.9.128.174] on 2003/06/09 19:15:39
you cant link files directly with lycos. You have to tell people to visit your maps page and download from there rather than provide a direct link.
Freelancer
#1309 posted by H-Hour [216.17.140.251] on 2003/06/10 01:26:32
Yeah, I've been playing through that game. I do like it. What bugs me is that the sound cuts out after a bit of playing and I have to reboot to get it back. It sucks because you can't save between every firefight, so to get the story I had to open up the WAV files for all the conversations, find the right ones and listen to the story there. It's annoying, but I'm still doing it, which shows that the game itself is pretty cool.
Ha!
#1310 posted by wrath [195.58.111.103] on 2003/06/10 05:38:11
I hope you all die. Amen.
Wrath!
#1311 posted by R.P.G. [24.136.232.42] on 2003/06/10 08:44:37
Where have you been?? I've missed you! When I read your posts today you made me laugh many times!
Rpg
#1312 posted by wrath [195.58.111.103] on 2003/06/10 09:05:17
I'm around.
Lots of shit, as always, going on at work, but I'm around.
Think of me as Santa Claus, always watching - and I know when you've been bad.
Santa Claus, but with knives and pliers instead of fruity elves. Also, exo-skeleton.
Wrath
#1313 posted by Vondur [195.128.65.237] on 2003/06/10 10:49:12
satan claus
satan's claws
whatever :)
you rock!
#1314 posted by wrath [195.58.111.103] on 2003/06/11 05:36:09
<quote>test</quote>
test
I Believe You Want This, Or Something Like It:
#1315 posted by R.P.G. [24.136.232.42] on 2003/06/11 09:53:46
< q >test< /q >
I Know.
#1316 posted by wrath [195.58.111.103] on 2003/06/11 10:17:54
thank you.
Metl
#1317 posted by killjoy [63.249.65.208] on 2003/06/11 17:29:03
if you're not busy you should try to come out again tonight. tipper is here from the UK - bigtime breakbeat dj and producer. probably the best newschool breaks producer there is, in fact. he's doing a live PA and then a dj set.
What Is With..
#1318 posted by . [172.171.236.105] on 2003/06/11 22:45:17
this DJ phenomena?
#1319 posted by Kell [82.41.48.30] on 2003/06/11 23:00:17
You are never more than six feet from a DJ. In this country anyway.
Whereas...
#1320 posted by distrans [131.172.4.45] on 2003/06/11 23:20:56
here it's Five Yards
Err...
#1321 posted by distrans [131.172.4.45] on 2003/06/11 23:21:37
http://www.tism.com.au/lyrics/deri...
'phenomena' Is Plural
#1322 posted by metlslime [207.111.214.194] on 2003/06/12 03:06:53
'phenomenon' Is Singular
#1323 posted by Kell [82.41.48.30] on 2003/06/12 10:28:31
O' Great Kell Of Big Words
#1324 posted by . [172.132.243.227] on 2003/06/12 11:12:49
Go map!
=P
#1325 posted by Scampie [216.220.241.97] on 2003/06/12 12:44:16
Phait came out of the closet to say:
Go map!
=P
look who's talking
Moving
#1326 posted by Shallow [212.135.236.122] on 2003/06/13 06:56:56
We're moving offices at work today, and we have sooo many crates. It's like heaven.
Shallow
#1327 posted by wrath [195.58.111.103] on 2003/06/13 07:18:30
heh, funny, us too.
and I'm pissed of beyond mortal comprehension thanks to it. so I'll probably be doing some lashing out later today.
if the usual suspects could lay down some groundwork for me to bite into, It'd be much appreciated. just some half-assed flame about DNF or why developers owe the end-users their firstborn children will do.
k-thx.
Wrath
#1328 posted by nitin [61.9.128.173] on 2003/06/13 07:26:56
<cut from some shacknews thread>
They obviously knew what they were doing when they called it Duke Nukem Forever <end cut from random shacknews thread>
There you are sir, hope it helps.
Nitin
#1329 posted by wrath [195.58.111.103] on 2003/06/13 07:49:30
you have ten minutes to empty out your desk and get the fuck off the premises.
that's a really lousy flame-bait.
at the very least say something nasty about miller or broussard.
Wrath
#1330 posted by cyBeAr [213.65.179.30] on 2003/06/13 09:11:07
ffs you're moving AGAIN!?
Wrath
#1331 posted by nitin [61.9.128.174] on 2003/06/13 09:44:54
that was a serious comment taken from a real thread <smile>. But I've packed and am on the run anyway.
Here's some more, unfortunately nothing about Broussard or his children :
Duke Nukem Neverever. #$$@% 3D Realms that is one suck ass company. I have heard from a few people that no longer work there, that they pay their employees shit then fire them.
FFS
#1332 posted by nitin [61.9.128.174] on 2003/06/13 09:46:12
<smile> is an icon isnt it?
Ok
#1333 posted by nitin [61.9.128.174] on 2003/06/13 09:46:54
obviously not.
Nitin
#1334 posted by R.P.G. [24.136.232.42] on 2003/06/13 10:17:33
metlslime doesn't have icons in posts enabled.
Which means no emoticon art. :(
Cybear
#1335 posted by wrath [195.58.111.103] on 2003/06/13 11:08:29
the animation department are moving to new localities, and the Templar level design team are taking over their rooms. there's some other shit going on too. mail me if you want the juicy gossip :)
So...
#1336 posted by Shallow [217.158.217.161] on 2003/06/13 15:21:07
Who's going to get it then?
Wrath:
#1337 posted by Wazat [205.126.65.25] on 2003/06/13 19:38:54
Boss moving the entire department to have a girlfriend closer to his office? ;)
FUCK YOU WAZAT
#1338 posted by Scampie [66.231.198.79] on 2003/06/13 22:30:23
#1337 posted by Wazat
Selling Is Easier If You Know What You're Selling
#1339 posted by Fat Controller [203.97.2.242] on 2003/06/14 00:32:51
It's like this. I took a demo of a little game concept I had to an games outfit on Thursday.
They liked it. Which is nice, EXCEPT:
At the time they started talking about potential markets and what sort of price was I expecting, I was having immense trouble keeping up with what they were saying. All memory of that aspect is corrupted.
I don't know if they expect me to sell them the concept, or the rights, or what. I've never done anything like this in my life before. And they want an answer by Monday.
I have no idea what to say or do. Nor how to respond.
Some of you, I know, are already in the industry. As such, I seek your advice.
Not That I'm In The Industry...
#1340 posted by pushplay [24.86.74.102] on 2003/06/14 01:46:10
Maybe you need a lawyer familiar with this sort of process?
Fatty
#1341 posted by wrath [195.58.111.103] on 2003/06/14 09:19:41
Yes, the first thing you want to do is have someone who is familiar with written, legally binding, agreements have a look at it.
Second, ask for a second meeting to get things cleared up, they want to be on the same page as you - if they balk at this they're not a serious company anyway. Bring someone along, a friend that can just sit down with his or her mouth shut and listen in, taking notes and looking busy.
Ask for a pause if you get stressed up, just tell them you need a cup of coffee or something cold to drink.
Request
#1342 posted by [Kona] [203.109.254.49] on 2003/06/14 18:52:59
Can someone please change the download link on the last news post to
http://ethereal-hell.telefragged.c...
The one at the moment leads to a corrupt zip and fp has locked the file for some reason so i can't upload on top of it or delete it. cheers.
Kona:
#1343 posted by metlslime [66.135.128.76] on 2003/06/15 03:00:30
fixed.
!
#1344 posted by R.P.G. [24.136.232.42] on 2003/06/17 16:57:51
/me HUGS Descartes
Hmm
#1345 posted by R.P.G. [24.136.232.42] on 2003/06/17 18:38:36
Not literally hug Descartes, mind you. I don't think his remains rate very well on the Hugability Scale.
Hehe...
#1346 posted by distrans [203.36.15.126] on 2003/06/17 21:52:14
The evil deceiver tricks R.P.G. into believing he is hugging Descartes.
Scampie:
#1347 posted by Wazat [144.38.161.215] on 2003/06/18 13:51:12
#1337 posted by Wazat
Ah, yes. It will be forever burned in history.
At least until we fix the original QMap. :)
New Site Up
#1348 posted by Tronyn [24.78.144.213] on 2003/06/18 20:27:42
This isn't that much to get excited over, but I have finally finished my web site, designed by Phait. It contains all of the levels that I have ever made, including perhaps a few here and there that haven't been available before. The url is the same as before, http://www.planetquake.com/tronyn
Enjoy browsing, and perhaps sometime this summer I'll have a new Q1SP release for you.
Cheers,
Tronyn
Tronyn
#1349 posted by Vondur [213.247.187.250] on 2003/06/19 01:23:35
Congrats with the site!
but links in the left menu not worky! :(
Oh Yeah...
#1350 posted by metlslime [66.135.131.205] on 2003/06/19 02:24:28
i noticed too... the links on some of the pages ("quake episodes," for example) are pointing to "file:///c:/mysite/whatever&q...
That's His Doing..
#1351 posted by . [172.132.225.155] on 2003/06/19 02:38:19
Really, ask him!
¬_¬
Vondur Would Never Design A Broken Site!!!!!!111
#1352 posted by metlslime [66.135.131.205] on 2003/06/19 03:00:46
:P
Not Vondur..
#1353 posted by . [172.132.225.155] on 2003/06/19 03:08:16
Tronyn! :P
I made the template, he went from there.
Oh..
#1354 posted by . [172.132.225.155] on 2003/06/19 03:08:58
You were being sarcastic.
I think.
-hides-
Heh
#1355 posted by Vondur [195.128.65.237] on 2003/06/19 07:24:43
metal slime, go..uhm...sigh
Heh
#1356 posted by Tronyn [24.78.144.213] on 2003/06/19 18:49:22
It works now. The problem was caused by a difference between the editor I'm now using, and the one I was using before (in which entering an html file as a link wouldn't "permenantly" point at that file but rather just its relative location.)
Anyway, fixed. Enjoy.
(I guess this wasn't newsworthy).
Tronyn
#1357 posted by DaZ [80.189.45.103] on 2003/06/19 18:52:47
Did you get the mail I sent you with the zip file attached? If not I can resend or upload the file for you, let us know.
Tronyn:
#1358 posted by metlslime [207.111.214.194] on 2003/06/19 18:53:33
it's good to tell people, but i try to avoid having personal news on the front page (biff's site redesigned, qmd retiring, vondur giving birth, etc.)
Good To Tell People...
#1359 posted by metlslime [207.111.214.194] on 2003/06/19 19:03:27
that you have a new website, i mean.
Metlslime Wants An 'edit' Function.
#1360 posted by . [172.137.176.111] on 2003/06/19 19:10:37
I know this.
Metal Slime
#1361 posted by Vondur [195.128.65.237] on 2003/06/20 03:11:54
what's wrong with my monthly updates, bastid?
Metal Slime
#1362 posted by Vondur [195.128.65.237] on 2003/06/20 04:24:20
what's wrong with my monthly updates, bastid?
Vondur:
#1363 posted by metlslime [66.135.131.205] on 2003/06/20 05:13:06
i was facetiously implying that if you had done the job instead of phait, the links would work.
Btw, Url Is
#1364 posted by Vodka [217.195.92.143] on 2003/06/20 02:14:49
btw, url is
http://www.planetquake.com/speedy/
[this was a followup to a news submission -Ed.]
Metal Slime
#1365 posted by Vondur [195.128.65.237] on 2003/06/20 08:09:46
yes i got that, but what's up with 'giving birth' stuff? :)
Oh...
#1366 posted by metlslime [207.111.214.194] on 2003/06/20 13:58:06
THOSE montly updates.
Tronyn..
#1367 posted by . [172.144.75.124] on 2003/06/21 03:59:13
I was viewing the source.. .JPE? Never heard of that.. also I noticed the text hits the border of the main content cell - sorry about that.. to fix that I/you'd have to recode all the pages :\ If you want me to do a template with that fixed let me know...
Doom3 Leaked Thingy.
#1368 posted by Shambler [213.40.131.65] on 2003/06/21 05:51:19
Of course none of you downloaded and played around with it did you??
So you couldn't possibly tell me whether it showed any promise and looked like it might live up to it's potential or not, could you??
Hem....
Shambler
#1369 posted by Vondur [195.128.65.237] on 2003/06/21 08:23:34
just wait for the game itself
(i didn't try leaked shit tho)
Shambler
#1370 posted by DaZ [212.159.60.58] on 2003/06/21 08:27:11
Yea it showed promise, looks like being a damn creepy game. Pace is slowed down a lot as the players walk speed is quite slow compared with Quake/q3 etc. But it works well here I think, dunno how others feel tho :)
Special mention must go to the animation of the enemies tho, they are really believeable! Fred Nihlson (or whoever) has done himself proud here...
Doom3 E3 Trailer
#1371 posted by nitin [61.9.128.171] on 2003/06/21 08:29:54
showed some kickass animation too, really believable stuff. That's one area where HL2 seems to lack a bit, the animation for some of the standard stuff (ie walk, run etc) looks ok but not spectacular.
Nitin
#1372 posted by DaZ [212.159.60.58] on 2003/06/21 15:14:49
yeah, was saying the same on #tf eariler. Doom3's animation is amazing, Fred Nihlson knows his stuff good :)
Though HL2's animation isn't as good for the basics like you say, it far surpasses doom3's in terms of the facial animations. I downloaded that 600mb hl2 vid from fileplanet and that girl character and the G-man's faces were amazing;y realistic as they spoke. Cant wait to see how they use that, should be very interresting.
DooM3 Player Speed
#1373 posted by Abyss [61.9.208.173] on 2003/06/21 18:48:04
God, I hope it's not like the player speed of Unreal2, I mean that was rediculous, was really frustrating.
I never tried any of the leaked stuff, or any stuff for that matter, I don't even check out any screenshots, only see the ones that are smacked on the front pages of web sites, got no choice there. I'd rather wait for the real thing.
Hmm...
#1374 posted by Wazat [205.126.65.25] on 2003/06/21 19:06:00
I'm wondering if I should start a discussion thread on mapping for Battle Mech. I really need maps for QExpo, and they are fairly easy to make (overhead view, long distance, so details and undersides of things aren't so important; plus a lot of box maps work perfectly). I thank PushPlay greatly for the 3 quality he made and sent me, but I need more. I need to have deathmatch maps, CTF, Rob The Nest, and Infiltration (offensive-defensive CTF); but, if I get nothing else, I'd be happy with a barrage of deathmatch maps.
The new Battle Mech is at http://static.condemned.com/files/...
The mod is about 5-6 MB and is working on becoming stand-alone (which means I have to replace the ID textures in some maps).
The aiming has been completely redone, so it's a *lot* easier to play now, and the weapons have regained their previous splendor.
You can also see the painfully pathetic excuses for maps I've made (woods, desert, start). I'm considering turning this post into a threat: if I don't get some maps, those hideous things I made will be unleashed upon the public and people like Cranky Steve will have a hayday with them. :)
I've fixed a lot of stuff in the mod, and added things. You can make brushes transparent with alpha, define the map's gravity, and auto-load cfg files, for example.
Health items can be put in the maps now. I'll also re-enable armor soon. You can open the mapping specs text file in the download for a list of weapons that can be placed (I'll have a way to exclude/include certain weapons from the random weapon item soon), info on various tricks, and also the camera helper entity, etc.
So, should I make a new discussion thread? Is anyone interested in mapping for the mod? I know some people said they'd try it out earlier. How has your progress been?
Go Ahead, Start A Thread
#1375 posted by pushplay [24.86.74.102] on 2003/06/21 20:00:01
Hey, that rhymed.
I made a .def file for bmech which I can update for any recent changes.
I may make another map. Wazat, you never did tell me if there was any hope for that unfinished map.
Geez Wazat
#1376 posted by pushplay [24.86.74.102] on 2003/06/21 20:09:42
I hope the way the lighting and fog look is still a work in progress.
Heh
#1377 posted by Wazat [205.126.65.25] on 2003/06/23 15:55:55
I hope the way the lighting and fog look is still a work in progress.
Yea, the lighting in desert.bsp is.. umm.. there are no lights. ;) I've got a long way to go I suppose. And woods.bsp is just horrible.
That unfinished map you sent me looks good. Finish it up!
I also have been playing the others a lot lately, and have enjoyed them a lot. I like all 3 maps you gave me, even bmech01 (which is now dm1), which I initially thought was too small and crowded. It also works great with weapons stay turned on.
BTW, the jump pads in bmech02 could stand to be a different color, or to be more visible. My beta testers were fine once they knew what they were, but before that they were pretty confused about how to get back up.
Thanks!
Wazat
#1378 posted by pushplay [24.86.74.102] on 2003/06/23 19:13:29
The problem is that no texture really suggests "I am a jump-pad" the way some do in Quake3. If you find one that you think would work better let me know.
Also, I'm still not sure what to do with the last one I sent you. I felt it was missing something besides the obvious details, but I don't know what.
#1379 posted by Kell [82.41.48.30] on 2003/06/23 19:22:17
The problem is that no texture really suggests "I am a jump-pad" the way some do in Quake3
Describe what you want, and I'll make it.
Oooh!
#1380 posted by pushplay [24.86.74.102] on 2003/06/23 23:38:28
I'm taking you up on that offer!
The textures in Quake3 which signify a jump pad are all animated. Circles moving outward for the vertical one, and arrows moving away for the horizontal one. Perhaps the same techniques used in comics to suggest movement could be applied to a texture to suggest that same moviement.
You're the artist, but maybe a series of increasingly larger arrows like >>>> would work?
Well...
#1381 posted by Kell [82.41.48.30] on 2003/06/23 23:49:26
If you're looking for a Q3-esque pad, there's the one I made for Contract in the knave.wad. But that's 128 square/5 frames of animation. Maybe a bit too much.
I could do a 64x64 texture with a sort of 'target' type design, where each concentric circle is illuminated in turn, from the centre out. Maybe three rings would do?
And if I set it into a metal plate or housing it might not look so odd when tiled. Thing is, in the map Wazat mentions ( the one with the blue/brown chequered floor, yes? ) the 'jumps' are strips rather than squares - several glowing targets all in a line, pulsing away in perfect sync, could be a Cranky Steve feature :P
Hmmmm
#1382 posted by pushplay [24.86.74.102] on 2003/06/24 01:40:36
You know, I actually forgot that Quake allows animated textures? You don't see them often.
Even though the jump pad is mostly pushing you upwards, from the camera perspective it looks a push in a particular direction. Perhaps instead of circles illuminating outwards, it could be bars illuminating in some direction. I could orient the texture to indicate the direction of movement. If the animation were subtle and not too quick then it could look rather nice.
Here3indwor
#1383 posted by here [195.154.42.79] on 2003/06/24 01:52:53
I try to make an urban style for this map but it's a try ... For people who have see Matrix Reloaded and Matrix there are many things of the 2 movie : The sub station (sorry i don't know the english word) , the plac with one thousand smith agent. What o you think , Remember it's a try ...
Screenshots : http://membres.lycos.fr/here/indiv...
http://membres.lycos.fr/here/indiv...
http://membres.lycos.fr/here/indiv...
Download : go on my page in the end of the Maps/q3section http://membres.lycos.fr/here/maps....
PS : I can change the window textures .
Sounds Like A Beta.
#1384 posted by metlslime [207.111.214.194] on 2003/06/24 13:26:25
Pushplay
#1385 posted by Wazat [144.38.161.213] on 2003/06/25 17:56:51
It would actually look better if those jump pad brushes were re-done to be a circle or square, instead of a long bar. Still, that would require the long recompile/vis process. :(
See the battle mech mapping thread, I have some other suggestions.
.
#1386 posted by pushplay [24.86.74.102] on 2003/06/27 21:54:27
The compile and vising for bmech is nothing compared to my coagula map.
Romero Site Update
#1387 posted by starbuck [80.192.123.134] on 2003/06/28 03:29:29
Not sure if any of you saw this, but Romero posted regarding Quake's birthday
HAPPY BIRTHDAY QUAKE!
I am pretty blown away today - none of the Quake news sites mentioned this at all. Blue's News, ShackNews, even PlanetQuake -- everyone has forgotten that today was the day that the venerable Quake was born, 7 long years ago.
Currently, I'm in crunch mode on a Beta of my current game, so I don't have the time to open up the Quake section... but when I do, you will all have access to the original Quake 1 .MAP files. Stay tuned!
!
#1388 posted by Shambler [213.40.131.65] on 2003/06/28 05:22:02
none of the Quake news sites mentioned this at all. Blue's News, ShackNews, even PlanetQuake
SHURELY SHOME MISHTAKE!
It Was Mentioned On Bluesnews Actually
#1389 posted by czg [80.202.31.131] on 2003/06/28 07:28:53
/me is a news whore
Hehe
#1390 posted by starbuck [80.192.123.134] on 2003/06/28 07:46:52
in your face romero!
Original Q1 .map Files
#1391 posted by DaZ [212.159.60.58] on 2003/06/28 09:25:50
Oh man, here we go :)
these days you could probably get all of e1 into one map :) hehe. Will be fun to look at the source files though, gg romero!
Sounds like hes having fun with Red faction on the Ngage, ooh yes so much fun, he cant contain himself, omg hes gonna blow!
Blah
#1392 posted by cyBeAr [217.66.50.105] on 2003/06/28 10:33:57
wasn't it mentioned on planetquake.. but too early or something?
Dont Get Your Hopes Up
#1393 posted by NotoriousRay [209.163.111.77] on 2003/06/28 19:35:01
he's had something on his site for close to a year saying they will be up 'soon'..
Oh My!
#1394 posted by R.P.G. [24.136.232.42] on 2003/06/28 19:57:10
he's had something on his site for close to a year saying they will be up 'soon'..
Romero == Bal?!
Scandal!
OMG!
#1395 posted by Scampie [66.231.198.79] on 2003/06/28 20:05:55
you're so funny RPG, how can I be like you!?
SCAMPIE!
#1396 posted by R.P.G. [24.136.232.42] on 2003/06/29 13:25:35
Just say stupid things! And listen to White Zombie!
You're almost there dude!
I Crack Myself Up
#1397 posted by grahf [68.169.44.54] on 2003/06/30 12:37:29
scampie is already 'more human than human,' obviously... being a talking shrimp and all.
Scampie Is The Flaem Master, But...
#1398 posted by underworldfan [132.241.114.210] on 2003/06/30 15:01:20
RPG is the coolest person in the world.
that is all.
New ID Maps For Q3
#1399 posted by nonentity [217.42.36.101] on 2003/06/30 17:53:41
ID. Maps. Q3. New;
mpteam9; http://planetquake3.net/download.p...
pro-q3tourney7; http://planetquake3.net/download.p...
"pro-q3tourney7" is a a map found in their old Quake3 archives, but that was cut for one reason or another. Got finished up...
"mpteam9" is a Team Arena map based on q3tourney6_ctf.
Hey
#1400 posted by pushplay [24.86.74.102] on 2003/06/30 21:22:02
That's really neat.
Dammit.
#1401 posted by biff_debris [66.191.252.178] on 2003/07/01 00:41:02
They ALWAYS do this shit when I uninstall q3...
New ID Maps For Q3
#1402 posted by Vodka [81.3.154.93] on 2003/07/01 23:31:55
q3tourney7 seems to be very good for 1-1. They should have released it with retail game. Q3 severly lacked maps for competitive play. Doesnt look any beautifull tho
I heard that q3tourney6 is a speedmap. And it kinda shows.
Hmm
#1403 posted by nonentity [217.42.36.101] on 2003/07/02 18:43:44
Wasn't q3tourney6 THE speedmap, ie, the one that started it all?
Pro-q3tourney7
#1404 posted by cyBeAr [213.65.179.30] on 2003/07/02 18:47:12
speedy, well maybe it didn't play great (not that I know if it does now) and thus wouldn't have made a good addition to q3 until fred fix0red it up?
q3tourney6 was one of the lds showing that you could make something fun in one hour (altho they probably fixed it up before they included it in the game).
This Title Is Empty
#1405 posted by Kell [82.41.48.30] on 2003/07/03 00:05:44
Wasn't q3tourney6 THE speedmap, ie, the one that started it all?
Yes, it was. I was kinda hoping Speedy was being sarcastic :/
q3tourney6_ctf is a mad CTF map, but you need either 4 or 6 players and they need to know how to play it; anything else and it's a frustrating match.
mpq3tourney6 is a significant improvement, what with extra player surface and more jump trajectories. I haven't had the chance to play it with humans, but with bots it rocks on Harvester.
mpteam9 has about twice as much player surface again, and the extra under-platforms should be interesting. I'll have to dust of my TA CD...
Quake Control Slow..
#1406 posted by . [172.130.191.38] on 2003/07/03 02:52:02
Anyone have this problem - say you haven't played Q1 for awhile and when you play it, the turning/viewing seems slower than it should be? My mouse speed is set fine, my keys work fine.. it just doesn't seem as quick as it used to be. Frame rate is fine as well...
Mouse Acceleration ?
#1407 posted by Abyss [203.51.232.237] on 2003/07/03 02:56:55
perhaps?
O_o
#1408 posted by . [172.130.191.38] on 2003/07/03 03:16:49
pardon? lol
Mouse Acceleration
#1409 posted by Abyss [203.51.232.237] on 2003/07/03 03:27:49
Like in windows, if you are used to having it on, and it is switched off for what ever reason, you will get a similar thing to what you describe. Also, some games have ability to set it either from within the game or through cfg/ini files. Quake3 for example, quake2 aswell I think, ut2003, etc etc. Depending on your OS, but check in control panel under mouse.
Then again it may be something completely different.
Quake Map Limits
#1410 posted by Lunaran [68.21.8.41] on 2003/07/03 03:34:38
Hey guys. Not that I post here much any more, but ...
I'm making a Q1SP map. I'm at 1450 brushes, and RVis reports 2250 numportals. ... Does that seem normal, or are you experienced Q1 guys going "jesus christ, is he carving the whole thing?"
I'm also not done, so it's going to at least double in size, probably closer to triple really, so the end result will probably be something like 4000 brushes. Will the compilers shit all over me if I take it that far?
Hmmm
#1411 posted by Abyss [203.51.232.237] on 2003/07/03 03:46:08
Not that I am one to answer technical questions, but if you download the compile utilities from http://user.tninet.se/~xir870k/
I beleive they have all/most/some, quake limits raised, and would probably be a benifit to you.
That Seems Perfectly Normal, Lun
#1412 posted by czg [80.202.31.131] on 2003/07/03 06:50:55
^_____^
Real Nasty Quake Mod
#1413 posted by Tigger-oN [211.28.96.68] on 2003/07/03 10:04:52
Just back in .AU but not set-up yet, during my off-line time I worked on a little Quake mod called "Real Nasty". Basically all the monsters must be gibbed on Nightmare Skill otherwise that will act like Zombies and return to life. Download link right here (its a long link):
http://prdownloads.sourceforge.net...
BTW, I do not have a house with internet just yet, so email me feedback if you download the mod :]
Tigger-on
#1414 posted by Auhsan [62.82.213.149] on 2003/07/03 13:48:12
nice addition, reminds me the nightmare mode in doom...I had problems to reach e1m3 :)
Yo And I Suck
#1415 posted by DaZ [212.159.60.58] on 2003/07/03 15:53:38
whats the command to disable auto-aim in Q1dm?
I've tried sv_aim "1", sv_aim "0" and random numbers but it still keeps auto aiming and its pissing me off pretty bad :)
kthx!
I Don't Think..
#1416 posted by . [172.171.213.105] on 2003/07/03 16:20:10
there was such a thing.
I could be wrong.
BUT WHAT IF I WAS RIGHT! WOULD YOU CRY?! :(..
It's
#1417 posted by necros [172.157.84.177] on 2003/07/03 18:42:20
sv_aim 0 to disable.
the closer to 1, the more the computer 'helps' you aim.
This Link Totally Destroyed My Faith In Humanity For Ever
#1418 posted by Fat Controller [203.97.2.242] on 2003/07/03 21:27:53
Parents: Would you have your children abducted and flown to Jamaica for up to several years on end to be mentally and physically tortured into good behaviour?
Some would, which is bad. Worse still, some have.
http://observer.guardian.co.uk/mag...
And the dissenting opinion: http://www.wwasps.org/
Some people can't tell the difference between kids and hood ornaments...
#1419 posted by Kell [82.41.48.30] on 2003/07/03 22:45:08
That just makes me feel sick with anger.
#1420 posted by Vodka [81.3.154.16] on 2003/07/03 23:56:55
sounds pretty cool for a prison
but its against the law
#1421 posted by Vodka [217.195.93.113] on 2003/07/04 01:27:38
Ignore the firs line. Its not cool even for a youth prison.
Braking the personality of a child doesnt produce a good human, rather opposite - it could result in a sick person who possesses more threat to others than any rebell or hooligan
Er
#1422 posted by starbuck [80.192.123.134] on 2003/07/04 05:14:44
geez, that place sounds like something out of 1984. The part that really freaked me out was where one of the former inmates was saying that the guards try to figure out what you're thinking all the time, and then they impose the thoughts of their system over that, and if they figure out you're thinking about something else then there's 'hell to pay'.
To me, it sounds much worse than a prison though. And I don't think anyone deserves to go there, whatever the end result is, although it sounds like you're left with a catatonic brainwashed kid who's scared to display emotion and has recurring nightmares about being forced to return for the rest of their life. Mind you, if anyone deserved to go there it would be the parents :P
I don't know if it could happen in the UK, it wouldn't surprise me a great deal i suppose; recently it seems like regular people here aren't much more difficult to brainwash than a lot of Americans.
Sv_aim
#1423 posted by ChAiNeR [80.192.9.7] on 2003/07/04 09:27:42
i always thought sv_aim 1 turned auto aiming off??
its what i use anyway. it works..
Sv_aim
#1424 posted by Abyss [203.51.196.214] on 2003/07/04 10:19:44
From Console Commands,
"sv_aim
Type: Register
Default: 0.93
Range: 0.0 - 1.0
Description: The leniency value for player's aim adjustment.
Note: This variable controls how lenient the game is when it comes to the player's aim. The current setting allows a player to shoot a little off the target and still score a hit. This variable might be useful for single-player games but it is quite annoying
in multiplayer games. Most serv administrators set this variable to a value of 1 in order to remove the server's help when it comes to the player's aim. If you run a public server, make sure that you use this setting"
Oh Yeah... Hehe
#1425 posted by necros [172.131.212.47] on 2003/07/04 15:36:02
sorry. :)
...
#1426 posted by necros [172.131.212.47] on 2003/07/04 21:12:08
would anyone be interested in a q1sp mod that makes monsters respawn?
i've been goofing around with it today, and it is pretty fun... makes even stock quake maps blindingly fast and difficult.
Hasn't Somebody Already Done That?
#1427 posted by metlslime [66.135.131.205] on 2003/07/05 00:21:54
either way, sounds fun. Why not upload it?
Really?
#1428 posted by necros [172.167.37.243] on 2003/07/05 10:58:50
rats.
i'll probably still release it for qexpo, but i was hoping it was something original... :P
DJQuake
#1429 posted by . [172.162.121.25] on 2003/07/05 14:17:25
Is hilarious.
-pees pants-
Lmfao
#1430 posted by . [172.162.121.25] on 2003/07/05 14:21:58
@ http://djquake.quakepit.com/djquak...
This should be made into a real mod.
Necros
#1431 posted by underworldfan [63.207.239.22] on 2003/07/05 18:31:58
make sure you release the mod at Qexpo.
It sounds like fun and i dont think anyone else has done it.
You Bet!
#1432 posted by necros [172.136.42.167] on 2003/07/05 19:23:58
:)
there's also a modification to dm, which keeps monsters there, so you can dm like in doom, with the respawning monsters...
What Happened To The Ten Four Reviews Site?
#1433 posted by Fat Controller [203.97.2.242] on 2003/07/07 04:49:34
I've tried www.tenfourmaps.com but there's nothing there... where've the buggers gone?
Try Here
#1434 posted by Abyss [203.51.221.26] on 2003/07/07 04:54:32
http://tenfourmaps.telefragged.com...
WTF
#1435 posted by . [172.162.212.110] on 2003/07/07 19:37:35
From http://www.globeandmail.com/servle...
"Dr. Bavelier and research partner Shawn Green compared two groups of male students, aged 18 to 23. Men in the first group played action video games for a minimum of an hour a day, at least four days a week. (Women weren't included because they could only find one on the University of Rochester campus who qualified.)"
How qualified does a person, much less a woman, need to be to play a game?!
How Qualified Does A Person Need To Be
#1436 posted by pushplay [24.86.74.102] on 2003/07/07 21:50:33
They need to play action games at least one hour a day four days a week.
For Those Of You Interested,
#1437 posted by necros [172.133.244.172] on 2003/07/08 12:43:45
I released my respawning monster mod yesterday... http://www.qexpo.com/booths.php?id...
or download: http://www.qexpo.com/uploaded/39/n...
instructions are in the zip...
Galactix Released
#1438 posted by Wazat [144.38.162.111] on 2003/07/09 20:20:57
Those of you interested in any of the QExpo mods coming out may like Galactix. It's over at my qexpo page:
http://www.qexpo.com/booths/wazat/
You might also like Jeht.
I notice some of you guys have booths up for your maps. Downloading now! Metl... no release yet?
/me twitches slightly
Wazat
#1439 posted by starbuck [80.192.123.90] on 2003/07/10 04:48:17
i couldnt get galactix to work when i tried it a day or two ago. I used CheapHack 1.5b i think, but when i started a new game, and during/after ship selection, etc it was all full dark, though i could still hear the game continuing and see me losing health...any ideas?
Starbuck
#1440 posted by DaZ [212.159.60.58] on 2003/07/10 18:49:50
Less drugs should fix that problem :)
Tsh
#1441 posted by starbuck [80.192.123.90] on 2003/07/10 21:23:41
thats your answer to everything!
DOOM 3 Again.
#1442 posted by Shambler [62.31.21.28] on 2003/07/11 04:18:14
System requirements...
Do people think (based on what they've heard or seen which I haven't) that a "good" current system, say P4 2.5, 512meg ram, Radeon 9700/9800 or top end GF4TI blah, will be good enough to run D3 when it arrives?? I mean run it reasonably well (but not uber-fast) with a lot of the graphical spandooglies on??
#1443 posted by . [172.161.131.60] on 2003/07/11 05:28:40
I don't think this can really be answered until John. C. has anything to revealing to disclose regarding it...
Shambler...
#1444 posted by Gom Jabbar [62.226.71.243] on 2003/07/11 05:39:51
Yeah, if you don't buy shitty hardware this setup should work pretty well.
I'd go for a 2.5 GHz with 800MHz FSB and some fast, 400 MHz, DDR RAM. The Radeon 9700 is more powerful then the 9600 altho the price difference may not be worth it, I for myself went for the 9600.
Sorry Phait
#1445 posted by Shambler [62.31.21.28] on 2003/07/11 09:59:12
I ran your post through babelfish and it still didn't make any sense!!
Tsk Tsk, Shambler,
#1446 posted by necros [172.148.143.241] on 2003/07/11 13:21:22
he means:
I don't think this question can be answered properly until John C. reveals any more about the DooM engine.
cheers, dudes! :)
Hmm
#1447 posted by nonentity [217.42.32.151] on 2003/07/11 13:27:58
Yeah, that should run it, I've run the leak on a similar system (albeit with a worse graphics card) perfectly fine.
Metlslime
#1448 posted by R.P.G. [24.136.233.9] on 2003/07/11 17:12:56
You didn't list FitzQuake at your QExpo booth!
Rpg:
#1449 posted by metlslime [64.124.188.211] on 2003/07/11 18:30:38
good point.
i'll do that tonight.
Otherwise i'd have to release it during qexpo!!!!
Battle Mech Maps Due
#1450 posted by Wazat [205.126.65.25] on 2003/07/11 19:14:56
Battle Mech will be released tomorrow, so anyone who wants their map included in the official release, please, please have it ready and uploaded somewhere (not my e-mail) so I can download it around noon tomorrow and put it in the zip.
If you have a mapshot for your map (for MHquake, which will be in the release), please include that too (btw, metlslime, please send me the mapshots for bmech01-03, I can't find them anymore).
I won't be able to test your maps to check quality, I just don't have the time. :( So, I suppose that means I'll be including any and all maps that are submitted.
By the way, I got powerups added. They use the original powerup names so those of you including powerups in your maps won't have to worry about not knowing what the classnames are. They are:
Invulnerability
Invisibility
Super Damage
Infinite Ammo (replaces the biosuit)
Also, here's the infiltration map my bro submitted. It's pretty good quality, but probably slow too:
http://www.qexpo.com/uploaded/45/C...
Please get those maps submitted soon. However, if you don't make it on time, I can later add your map to the qexpo page or Battle Mech page, and will gladly do so.
Starbuck:
#1451 posted by Wazat [205.126.65.25] on 2003/07/11 19:22:15
I don't know what to say, other than cheaphack rubs your computer the wrong way. Try MHQuake, which works fine with battle mech (though it lacks transparency).
I hope and hope galactix isn't messed up for other people. :o
Wazat:
#1452 posted by metlslime [64.124.188.211] on 2003/07/11 21:17:27
btw, metlslime, please send me the mapshots for bmech01-03, I can't find them anymore
You must be thinking of some other metlslime; i didn't make those maps, nor did i make mapshots for them.
I'm The Other Metlslime
#1453 posted by pushplay [24.86.74.102] on 2003/07/11 22:05:01
http://www.cursesandepithets.com/q...
Haha, I Can't Believe
#1454 posted by Wazat [205.126.65.25] on 2003/07/12 14:34:48
I mixed you to up. Last night I woke up realizing that...
Thanks pushplay.
News: Battle Mech Released!
#1455 posted by Wazat [205.126.65.25] on 2003/07/12 16:08:01
Battle Mech has finally been released. The overhead mech game includes 7 Deathmatch maps and one Capture The Flag map. You can play Deathmatch, Capture The Flag, Instant Kill Deathmatch, Rambo Match, and other game modes. It also includes frikbots for your fighting pleasure.
Those of you who didn't get your maps completed on time can still submit them in the future, and I will provide links on my website.
Download: http://www.qexpo.com/booths/Wazat/
Description: http://mods.moddb.com/1023/
Screenshots: http://mods.moddb.com/gallery/1023...
BTW, Galactix Black Screen Problem:
#1456 posted by Wazat [205.126.65.25] on 2003/07/12 16:13:20
Here's something Xsniper said:
Wazat, the black screen issue is an issue in newer quake engines spawned from tomaz quake in most cases. Anyway it can be fixed by updating your video drivers and directx in most cases.
Hopefully that helps.
K Thanks
#1457 posted by starbuck [80.192.123.90] on 2003/07/13 03:18:14
ill update all my drivers later
"Speedmapping" Pack 41 Released
#1458 posted by starbuck [80.192.123.90] on 2003/07/13 03:24:41
Speedmapping session 41 took place last night and fun was had by all.
It went on longer than the original 100 minutes in most cases, but I think it was worth it, as the result is a huge 11 maps being produced!
Download the pack here (2.7mb)
http://www.qexpo.com/uploaded/10/s...
Definitely worth getting; there's some great work in this pack.
Starbuck
#1459 posted by R.P.G. [24.136.233.9] on 2003/07/13 07:58:05
L33t! But why do you have a path for the files in the zip?
Because I Suck
#1460 posted by starbuck [80.192.123.90] on 2003/07/13 11:47:56
thanks, should be fixed now
Further Experiments Into Useless Geometry
#1461 posted by Scampie [66.231.198.79] on 2003/07/13 23:27:38
http://scampie.spawnpoint.org/maps...
Twisty column built with gyro-elongated hexagons. weeee
Cool
#1462 posted by Wazat [205.126.65.25] on 2003/07/14 16:05:22
Downloading now.
BTW, someone should post news that QExpo is over, and say congratulations to all those who participated etc.
Some Help
#1463 posted by nitin [61.9.128.174] on 2003/07/14 22:39:05
I've just installed winxp and was wondering whether there's an equivalent control like Msconfig in win98 to choose what stuff to load at startup?
Nitin
#1464 posted by Mr Fribbles [202.161.117.131] on 2003/07/14 23:02:40
I think msconfig is still there? I'm pretty sure it works for me at home. Perhaps it depends which version of winxp you have, whether it is installed or not... at any rate, if you didn't already try it, try start>run>msconfig and see if its there.
Quake Engines
#1465 posted by Mr Fribbles [202.161.117.131] on 2003/07/14 23:27:41
Anyone know of any modified quake engines which will load Q2 character models?
Found These Interesting...
#1466 posted by distrans [203.36.15.126] on 2003/07/15 00:29:57
http://www1.bell-labs.com/user/cop...
http://www.bell-labs.com/user/cope...
...thought I'd share.
Blizzard...
#1467 posted by ELEK [67.20.98.58] on 2003/07/15 08:20:05
Blizzard Founders Depart VU Games
The ongoing saga revolving around the sale of VU Games took a turn yesterday, as the co-founders of Blizzard announced their departure from the company.
Blizzard North co-founders Erich Schaefer, Max Schaefer and David Brevik, and VP Bill Roper departed the company on Monday.
These individuals were critical to the development of one of the best-selling PC game series of all times, Diablo. The four cited uncertainties surrounding the fate of Blizzard and VU Games -- that Vivendi was not communicating with them about the company's future plans.
In an interview with Chris Roper of CNN/Money, Bill Roper said that Blizzard management "...wanted to be able to have that level of participation and communication with Vivendi and to be able to offer some insight and some knowledge in what they're thinking about in terms of a sale, particularly with Blizzard. And for the four of us, that opportunity wasn't going to be made available."
The four are starting a new game studio, as yet unnamed.
Mr Fribbles:
#1468 posted by Wazat [205.126.65.25] on 2003/07/15 16:06:46
I'm not sure. I know that there are game engines that will load q2 models, but you seem to be asking for it to load all the separate parts of the Q2 player model (that's the body and weapon in q2, it's not split into arms, legs etc, right?) and use them correctly...
I imagine it's possible to do without QC coding, but you're probably looking at an engine/qc combo to get the job done, especially to get the frames right.
I've not heard of such an engine. Try posting to these sites' forums, you should get some help there (maybe it's already made).
Inside3D
http://forums.inside3d.com
Quake Standards Group
http://www.quakesrc.org/
Hope that helps.
Frib
#1469 posted by nitin [61.9.128.173] on 2003/07/16 00:54:27
cheers, I'll take a look.
Drama And Comedy Of Old QMAP Days
#1470 posted by Vodka [195.242.17.78] on 2003/07/16 22:39:38
The infamous "A Jump Into The Insanity Pit"
http://www.planetquake.com/speedy/...
Was browsing old downloads folder and found this.
Makes me feel nostalia :)
If Anyone Is Interested
#1471 posted by Abyss [203.51.230.238] on 2003/07/17 03:36:23
UT2003 DM map, not to bad, not to bad at all, well worth a look if your that way inclined. Gets good review/comments (not that that means much, I know, but.) Looks sweet, runs and plays fine as well. I like it, thought some others may also, then again you may not.
http://nalicity.beyondunreal.com/m...
:o
#1472 posted by R.P.G. [24.136.233.9] on 2003/07/17 04:44:48
I nearly shreaked with horror when I found that I couldn't enlarge those screenshots. But then I found that one lower down that I could enlarge, and I was mildly satisfied.
Pretty map and a neat theme.
Q3 Map
#1473 posted by nitin [61.9.128.174] on 2003/07/17 05:38:01
bloody good job this : http://www.quake3world.com/ubb/For...
Nice details, extremely moody yet visible lighting, smooth framerate and pretty good gameplay.
DM-Aristocracy
#1474 posted by pushplay [24.86.74.102] on 2003/07/17 05:49:21
Sexy.
Fribbles What Are You Playing At?!
#1475 posted by Shambler [62.31.21.28] on 2003/07/17 06:52:49
Something deviant from the sound of it...
KRITISCHE MASSE
#1476 posted by Abyss [203.51.230.238] on 2003/07/17 06:52:51
Yeah, thats fantastic, very nice one eye, and much fun to play. luv it!!
Hhmmm, That Should Be
#1477 posted by Abyss [203.51.230.238] on 2003/07/17 06:53:55
"very nice on the eye"
QMap Archived Thread
#1478 posted by starbuck [80.192.123.90] on 2003/07/17 08:45:05
Doh
#1479 posted by starbuck [80.192.123.90] on 2003/07/17 08:46:51
i was going to say that reading through that thread was very interesting, thanks Speedy. They don't make 'em like they used to, etc, etc.
(Those maps both looked nice too, but gameplay on that UT2K3 map may not have been so good)
The Gameplay
#1480 posted by Abyss [203.51.230.238] on 2003/07/17 08:55:13
On the UT2003 map is definitely not as good as that on the Q3 map, but, by UT2003 standards, its certainly on the upside of down.
Played Some More On That Q3 Map
#1481 posted by nitin [61.9.128.174] on 2003/07/17 10:00:30
and it's very very good. Could have tweaked items a little more but kickass none the less.
OMG!
#1482 posted by grahf [68.169.44.54] on 2003/07/17 18:17:31
That's a gorgeous UT2k3 map. Makes me wish I had a wicked fast computer to build stuff like that. (or just to play it!)
Question:
#1483 posted by maiden [66.185.84.71] on 2003/07/17 19:23:30
What is the engine of choice for the 'old skoolers' here?
Question:
#1484 posted by maiden [66.185.84.71] on 2003/07/17 19:33:14
What is the engine of choice for the 'old skoolers' here?
FitzQuake
#1485 posted by R.P.G. [24.136.233.9] on 2003/07/17 19:36:58
I use FitzQuake: http://www.celephais.net/fitzquake...
:P
#1486 posted by grahf [68.169.44.54] on 2003/07/17 19:51:25
i still use vanilla glquake.
Nglquake For Me
#1487 posted by Abyss [203.51.231.172] on 2003/07/17 20:20:47
http://ssj4death.condemned.com/ngl...
Although I use the previous version, I only use it for the smoke trails/weapons effects and because it fixes up that Glquake water prob.
Yeah
#1488 posted by maiden [66.185.84.71] on 2003/07/17 20:48:43
FitzQuake is the best one I've seen so far. How about WinQuake? How does it do in terms of performance/image quality in high resolutions, providing you have a decent machine?
Ut2k3 Stuff
#1489 posted by nitin [61.9.128.174] on 2003/07/17 21:51:32
another map you ut2k3 peeps may want to check out is Ulukai's latest DM one : http://planetunreal.com/ulukai/mai...
(scroll own the page for 2 screenies)
He's made excellent stuff in the past so this would be decent at best, and it does look pretty if nothing else.
Ulukai's Map
#1490 posted by Abyss [203.51.197.204] on 2003/07/17 22:30:22
Yes, another nice UT2 map, released, recently, just something about it bugged me. Glad DM-Aristocracy came along soon after, similar thing going on, but done much better IMO.
Engines
#1491 posted by Fat Controller [203.97.2.242] on 2003/07/18 03:34:24
ToChris is currently in the lead for me with the freelook option, skyboxes and crosshairs.
Tyr-Quake is still pretty much a better WinQuake, with more choice of windowed resolutions.
/me waits for Mindcrime's software Nehahra engine
Fatty
#1492 posted by nitin [61.9.128.173] on 2003/07/18 04:31:02
more chance of bal3dm5 being released than software nehahra I'm afraid.
Err
#1493 posted by R.P.G. [24.136.233.9] on 2003/07/18 11:02:27
I tested a version of software Nehahra with Mindcrime. It was just a modified progs.dat which worked with any software engine. I suppose it worked with other GL engines, too, but there's not really a need for that. Anyway, he's not an engine coder, so if software Nehahra needs a new engine, it's going to have to be coded by someone else.
I suppose you could e-mail Mind and ask him what the status is.
Hmm, I Take That Back
#1494 posted by Abyss [203.51.221.249] on 2003/07/18 23:24:15
"On the UT2003 map is definitely not as good as that on the Q3 map, but, by UT2003 standards, its certainly on the upside of down."
After further playing time, I'd say that if the UT2003 style play can float your boat, than you'd have to own this map. It is an absolute pleasure to dwell in there for a time.
Blah !!
#1495 posted by Abyss [203.51.221.249] on 2003/07/18 23:29:49
Talking about DM-Aristocracy, linke up ^^^ there a bit. And the gameplay is fine !!
?
#1496 posted by necros [172.155.227.39] on 2003/07/19 19:21:31
Are there any new engines for the game Strife? are there any new DooM engines which would run it? (Strife was the doom engine)
Sm42
#1497 posted by NotoriousRay [209.163.111.212] on 2003/07/20 00:09:10
q1 speedmapping session 42
7 single player maps:
http://userpages.umbc.edu/~roneil2...
was chatting about sm'ing in general in #tf afterwards. conclusion: this million-monster stuff is really old. (this is why i prefer dm sm'ing, in fact)
Oh,
#1498 posted by NotoriousRay [209.163.111.212] on 2003/07/20 00:11:31
btw, if anyone could put that on fileplanet or somewhere else so i dont have to use my very limited school webspace, itd be appreciated (not to mention, the server is a bit flaky)
Institute A Monster Limit, Perhaps
#1499 posted by nb [203.109.254.50] on 2003/07/20 00:38:58
SM41_Asaki, one of the more interesting sp speedmaps in recent memory, had only 21 monsters.
What Was The Theme You Buggers =)
#1500 posted by Shambler [62.31.21.28] on 2003/07/20 05:41:35
Haha
#1501 posted by DaZ [212.159.60.58] on 2003/07/20 08:28:50
Im no good at speedmapping, I paniced and just added craploads of monsters at the last minute to make it harder :D
Fixed Some Stuff In My Map
#1502 posted by gibbie [212.187.37.6] on 2003/07/20 09:22:11
http://members1.chello.nl/~j.beck/...
Screeny:
http://members1.chello.nl/~j.beck/...
More Rectnish Good Q3 Stuff
#1503 posted by nitin [61.9.128.174] on 2003/07/20 09:29:26
never enough by akuma, verb & equim :
http://www.quake3world.com/ubb/For...
Also, storm3tourney5 by stormshadow :
http://www.planetquake.com/stormsh...
SM42
#1504 posted by Shambler [62.31.21.28] on 2003/07/20 11:56:08
Against my much better judgement I re-installed quake and downloaded this.
sm42_gibbie - sucked
sm42_daz - sucked a lot
sm42_speedy - sucked
sm42_ray - sucked
sm42_starbuck - sucked
sm42_xen - sucked (well the map was kinda okay)
sm42_inertia - sucked majorly
Oh Dag
#1505 posted by R.P.G. [24.136.233.9] on 2003/07/20 13:25:14
Well you've piqued my curiosity now, Shambler. I'm going to have to play these.
I'd Do A Dm Speedmap.
#1506 posted by necros [172.137.179.85] on 2003/07/20 13:45:27
it's a lot of fun to play them afterward... see who got the best design, gameplay, etc...
Sm42 Rocks !
#1507 posted by Vodka [195.242.16.200] on 2003/07/20 18:25:30
http://www.planetquake.com/speedy/...
http://www.planetquake.com/speedy/...
http://www.planetquake.com/speedy/...
http://www.planetquake.com/speedy/...
http://www.planetquake.com/speedy/...
http://www.planetquake.com/speedy/...
http://www.planetquake.com/speedy/...
really worthy q1 sp pack
daz map is even playable if you use progs.dat that removes bodies (the one from coagula contest) or panquake
GG everyone
sham: no one liked your theme idea - so you come and and whine here ? truly pathetic
#1508 posted by Scampie [66.231.198.79] on 2003/07/20 18:40:21
i totally agree with shambler speedy, most of maps, as I said last night, were mostly just connected rooms with just millions of monsters. they weren't fun or really original.
ray's and gibbie's were the best because they were at least somewhat proper maps and were fun.
#1509 posted by Scampie [66.231.198.79] on 2003/07/20 19:01:35
i totally agree with shambler speedy, most of maps, as I said last night, were mostly just connected rooms with just millions of monsters. they weren't fun or really original.
ray's and gibbie's were the best because they were at least somewhat proper maps and were fun.
Scampie
#1510 posted by inertia [24.164.72.234] on 2003/07/20 19:15:00
stop fucking repeating yourself
Scampie
#1511 posted by inertia [24.164.72.234] on 2003/07/20 19:15:05
stop fucking repeating yourself
#1512 posted by Vodka [195.242.16.200] on 2003/07/20 19:27:38
scampie: I like reasoned discussions, and dont mind personal likes and dislikes really.
But that comment was utter bs - "this sucks (because they didnt listen to my suggestion)" .. well that`s sham, so why I even bother - she`s always been the same (maybe I just want a flamewar :)).
And dont forget, those map were made in about 60-120 minutes.
#1513 posted by starbuck [80.192.123.90] on 2003/07/20 20:04:14
It's an interesting topic for me, this. I had always viewed speedmapping as an event which allowed mappers to get some mapping done under pressure, whereby they might try a texture set they hadn't explored before, build something they had thought about, or just fight to make a map in a short time period. When in comes down to it, I feel that its all about what the mapper wants to do, and its very rare that themes are *forced* on anyone.
It's also clear that different people use the time for different purposes. I for example usually end up making maps that are too small and too detailed, with shit gameplay tacked on the end in five minutes. Others enjoy creating a whole consistent level which is actually enjoyable in SP, or with a refined layout in DM. Some also feel it is their duty to produce boxmaps full of shamblers (hi amrik!).
Im not sure the shambler box-map genre does anyone much good, because i get the feeling the maker threw it together to get a laugh rather than to explore new horizons or to provide value to the player downloading the pack. Whereas I don't think that catering to the 'audience' should be the prime concern, it would certainly be beneficial to avoid the million-monster gameplay that has been mentioned recently, and to try and give people something worth playing.
I hope I'm not sounding sensitive or precious about this, as it wasn't my intention. It's certainly opened my eyes a bit, to see the feedback on recent speedmapping packs, and to see how the time given can be used more uniquely, as in Asaki's map. Indeed, I am planning to focus my next speedmap on gameplay rather than aesthetics, trying to move in a different direction...we'll see what happens :)
Doh
#1514 posted by Vodka [195.242.16.200] on 2003/07/20 20:36:55
better link for sm42 shots + d/l
http://www.planetquake.com/speedy/...
Re - More Rectnish Good Q3 Stuff
#1515 posted by Abyss [203.51.197.226] on 2003/07/21 03:28:35
ne_duel, nice, good gameplay, very keepable map. Been enjoying Stormt5 for a while now, not my fav map, but not what I would call a bad map either, thought that the outside view could have been left out, or at least used something a bit more aesthetically pleasing, but hey, doesn't distract that much, but.............
What Does "Rectnish" Mean?
#1516 posted by metlslime [66.135.131.79] on 2003/07/21 04:15:46
LOL.
#1517 posted by Shambler [62.31.21.28] on 2003/07/21 06:35:07
Once again speedy you have proved yourself to be the prize bellend of #qmap.net. Well done.
P.S. The maps sucked irrespective of theme. In fact they sucked in a wide variety of ways, which is something at least.
Abyss
#1518 posted by nitin [61.9.128.174] on 2003/07/21 07:02:20
you've tried estatica by cardigan?
And q3jdm9a (bets map of the year so far IMHO)?
Metl
#1519 posted by nitin [61.9.128.174] on 2003/07/21 07:03:16
it means I cant spell.
Necros
#1520 posted by [Jimbo] [216.12.55.123] on 2003/07/21 13:22:25
AFAIK They never released the source code for strife. :(
Strife used a highly modified Doom engine without the source it would be very difficult to work with. :(
Sm42,
#1521 posted by ChAiNeR [62.30.71.197] on 2003/07/21 13:53:52
i just played this and i thought i'd give my comments..
sm42_gibbie - looked amazing & original, but was a bit boring to play cos its just walking along a path for most of the map without much room for dodging monsters. the rocketjumping bit was cool though
sm42_daz - too many monsters.. was annoying, looked average
sm42_speedy - not bad, looked ok, played pretty cool and wasn't too short. liked the quad bit at the end.
sm42_ray - way too small, was a bit tight when it came to fighting
sm42_starbuck - looked amazing but was too easy, not enoguh monsters
sm42_xen - nice vertical layout, very original. was a bit too easy though and you can walk straight through the end bars without getting the rune!
sm42_inertia - too small again.. although did take 55 minutes if i remember right. finished it in under 2 mins.
If this is pack 42 and pack 41 was in the news a while ago then where are the other 40? i would be interested in playing some more of these.
ChAiNeR
#1522 posted by R.P.G. [24.136.233.9] on 2003/07/21 14:01:07
The other packs are here: http://paul.fov120.com/speedmaps/i...
Note that there are some speed chain maps that may not be listed. These are SM28, SM32, SM36, and SM40 (which is not finished and may never be).
Hm...
#1523 posted by necros [172.139.77.192] on 2003/07/21 14:35:16
was it planned that every fourth map would be a chain map?
--
and honestly, i didn't think the sm42 pack was that bad. most of the maps had pretty nice brushwork, given the time constraints. gameplay especially in daz's case left a lot to be desired, however...
actually, daz's map reminded me a lot of doom. flat architecture with tons of monsters.
I Also Liked Most Of These
#1524 posted by aguirRe [62.127.46.105] on 2003/07/21 16:43:49
maps, although as usual in SM maps they're naturally a bit rough around the edges.
Daz' was pretty fun if you have an engine that can take it (I had to use TyrQuake; FitzQuake just died in the middle of the battle).
Gibbie's was good-looking (especially the sky) but with some strange spotty gameplay and odd trick-jumps or slow wall-climbing to reach essential spots. Also some weird clipping issues.
IMHO Xen's maps was the best due to the outdoor and open nature although a bit repetitive; more variety in monsters would've been nice. Very vertical and climax-building but should have had more intense end battle.
I think the SM concept is very good since it can (ideally) contribute with interesting unusual things without having all the work of a finished map.
Nitin
#1525 posted by Abyss [203.51.221.20] on 2003/07/22 02:56:35
Yes, I have tried them, great maps, I usually download all maps I come across, and always look forward to the Jems you dig up, that I don't come across. (Kritische Masse was simply magnificent IMO)
Stroggs Lead Smelting
#1526 posted by here [62.210.224.173] on 2003/07/22 11:21:07
Here3dm4 was completly remained
screenshots and downloads :
http://membres.lycos.fr/here/newma...
(duplicate news submission)
Stroggs Lead Smelting
#1527 posted by here [62.210.224.179] on 2003/07/22 12:36:42
here3dm4 was completely remained
screenshots and downloads are on :
http://membres.lycos.fr/here/newma...
(duplicate news submission)
Kritische Masse
#1528 posted by DaZ [212.159.60.58] on 2003/07/22 16:31:30
download link?
Daz:
#1529 posted by metlslime [64.124.188.211] on 2003/07/22 17:50:00
check the news.
?
#1530 posted by Vodka [195.242.18.144] on 2003/07/22 21:49:58
does anyone know url of web inteface for gamespy-hosted sites file upload (to fileplanet)
DOOM3 DELAYED OMG END OF TEH WORLD!
#1531 posted by Shambler [62.31.21.28] on 2003/07/23 06:32:18
Hmmm...
I wanted to play D3 sooner rather than later (just feel like that sort of simple FPS game) but then again it will give me time to play some other games this winter.
I hope this year's tech will run the game adequately though...
Speedy,
#1532 posted by necros [172.134.242.223] on 2003/07/23 15:00:33
http://hostedftp.gamespy.com/index...
and log in like you normally would.
Bah
#1533 posted by DaZ [212.159.60.58] on 2003/07/23 16:13:40
I would like to inform the world that I suck.
I suck.
Bye.
Hrm
#1534 posted by NotoriousRay [209.163.111.134] on 2003/07/23 17:24:56
it wasnt my intent to draw personal critiques of the speedmaps, as there have been quite a few million-monster maps (although daz takes the brunt of it, being the most notable one in the latest pack). i (and probably most) speedmap to see what i can build under pressure. its not to please the other mappers and certainly not anyone else. so there.
--
shambler did you take a look at any of the "proper" maps (sp or otherwise) that have been released when you reinstalled quake to trash the sm42 pack? just curious...
NO.
#1535 posted by Shambler [62.31.21.28] on 2003/07/24 06:48:04
Q1 SP sucks.
Giants.
#1536 posted by Shambler [62.31.21.28] on 2003/07/24 20:49:05
Anyone else played this?? I have finally got around to it after only having the game installed for 2 years. Or is it 3? Anyway...
I've completed the Mecc mission and it's all pretty cool so far. Big open terrain maps, very sunny and jolly and an ideal respite from grimier and grimmer FPS games. Pretty fun gameplay too, simple but amusing. Although I'm finding it very easy to get carried away and end up deaded cos I'm not thinking about what I'm doing. Best thing however is the English voice-overs used for the characters and cutscenes (which are every level which is cool). Definitely adds to the whole vibe and the lines just sound right in English...."Bloody hell!" "What the F--k is a Kabuto?!" "Fancy a pint" etc etc. Music's kinda cool too.
Onto the Reaper now, we shall see how that goes.
http://www.lionking.org/~human/wha... if you've forgotten what the game is (yes that is the right url =)).
And...
#1537 posted by Shambler [62.31.21.28] on 2003/07/24 20:52:15
http://www.planetmoon.com/projects... for more info
...and
#1538 posted by Shambler [62.31.21.28] on 2003/07/24 20:55:17
http://www.planetmooncentral.com/ of course.
Update
#1539 posted by Vodka [195.242.16.199] on 2003/07/24 22:45:08
http://www.planetquake.com/speedy
new shots, sm42 link and fixed `cleaver` map qw bug
#1540 posted by . [172.163.29.169] on 2003/07/25 00:51:08
ew wingdings arrows and 45° angles
nice looking map though, will try it later
Re: Update
#1541 posted by Shambler [62.31.21.28] on 2003/07/25 06:00:27
Speedsp1. Only 3 years late.
Yo Metl
#1542 posted by killjoy [63.249.65.107] on 2003/07/25 06:03:54
come to 311 seaside st. on saturday night, we're doin a jungle keg party. seaside is a couple blocks behind U-Save liquors which is on mission.
Speedy
#1543 posted by underworldfan [66.122.182.142] on 2003/07/25 13:34:15
speepdp1 screenshots looks very promising, good to see you putting your considerable mapping skills towards an SP map, or even 2! =)
DOOM3 Release
#1544 posted by Azazel [64.26.139.184] on 2003/07/25 21:07:34
Further to Shambler's 1531 post, what's the deal? I thought end of July was the release date.
DOOM3 Release
#1545 posted by Azazel [64.26.139.184] on 2003/07/25 21:11:33
Further to Shambler's 1531 post, what's the deal? I thought end of July was the release date.
Phait
#1546 posted by Vodka [195.242.17.113] on 2003/07/25 21:12:21
its not cheesiest trendho, it is aldready oldskool classic of design 8))
Burial-grounds Viralis Q3 Map Pak Recently Released, Looks Interesting
#1547 posted by Vodka [195.242.17.113] on 2003/07/25 23:27:23
check
http://www.quake3world.com/ubb/For...
for some reviews and opinions
more pictures :
http://bgmp.burial-grounds.com/vir...
Re - "DooM3 Release"
#1548 posted by Abyss [61.9.208.173] on 2003/07/26 01:56:29
http://www.gamespot.com/pc/action/...
This and other sites are claiming that the release date now is more likely early 2004.
But who knows ? It'll arive soon enough.
Yo
#1549 posted by Shadowdane [69.140.140.201] on 2003/07/26 23:24:25
whats going on people.. its been soo long since I posted.
well actually I dont think I ever posted here, last time I posted was on Qmap.
So whats everyone been up to?
Speeds
#1550 posted by . [172.168.196.190] on 2003/07/27 04:37:20
oldskool classic? lol...
hmm, new perspective
Hi Dane...
#1551 posted by Shambler [62.31.21.28] on 2003/07/27 17:07:36
Everyone has moved on from mapping and they all spend their time watching anime, drawing anime, or swapping anime over bittorrent.
Oh most people now have jobs mapping for crappy PS2 games though.
The few remaining mappers are mostly Q1 SP obssessed, despite the fact QExpo1 killed Quake and the recent QExpo2 merely confirmed it's death. Speedmapping is still popular though as people don't have to put any effort into anything remotely non-sucky and can quickly get back to anime or watching SPOG recreate gaming technology in his own deranged image.
#terrafusion is now full of cunts and modders and people with clan nicknames and other such trivial low-lifes who invariably idle and/or watch everyone else talk about anime. But at least scampie owns the channel which is something.
Oh and people posted some views (mostly gaming concerned) on here: http://celephais.net/board/view_th... but further investigation revealed it was all lies.
Thanks Abyss, For The Reality Check ...
#1552 posted by Azazel [64.26.163.177] on 2003/07/27 18:50:50
Thanks for the link and info. Had not heard this ... too bad. I hope they are not just playing with movie studios about "added-value" for income. Id has a history of delivering engines which have dominated the game industry (if not the hardware industry), but from my read they have had enough time to get the engine and game product in line for release this year. I hope this not another Duke Nukem fakeout. The trailer release for D3 is great, and I think it is a great mistake to release this without delivering the product.
Hmmmm
#1553 posted by pushplay [24.86.74.102] on 2003/07/27 18:56:37
Does anyone know what happened to the Quake Random Map Generator? It looks like it used to be at http://qrmg.quakecity.net/ but then packed up shop and left. I'd like to get my hands on the program or source.
Thanks Abyss, For The Reality Check ...
#1554 posted by Azazel [64.26.163.177] on 2003/07/27 19:05:26
Thanks for the link and info. Had not heard this ... too bad. I hope they are not just playing with movie studios about "added-value" for income. Id has a history of delivering engines which have dominated the game industry (if not the hardware industry), but from my read they have had enough time to get the engine and game product in line for release this year. I hope this not another Duke Nukem fakeout. The trailer release for D3 is great, and I think it is a great mistake to release this without delivering the product.
Hmm
#1555 posted by Abyss [61.9.208.173] on 2003/07/27 19:12:59
Dunno, there was this story back aways, that microsoft offered them a heap of money to make DooM3 an xbox exclusive, or release on the xbox first, or some such thing, so who knows?
anyway, it will get here, a few more months for the 3+gig processors and new vid cards to drop in price a bit, thats got to be on the positive side. I don't care to much when it comes out (within the bounds of reality and reason), as long as I know 2 weeks in advance, so I can upgrade and get ready, just incase the ride is an extra special event, I don't want my first trip through to be substandard.
I can wait, as long as its worth it, hope its not another Unreal II, man was that a disappointment.
Rumours Are
#1556 posted by Vodka [195.242.16.179] on 2003/07/27 19:59:47
doom3 delayed by activision, to avoid direct competition with HL2 and some other business reasons
More ...
#1557 posted by Azazel [64.26.163.51] on 2003/07/27 21:09:25
Please, more detail Unreal II and HL2. Liked the original. Why does this relate to D3?
More ...
#1558 posted by Azazel [64.26.163.51] on 2003/07/27 21:20:12
Please, more detail Unreal II and HL2. Liked the original. Why does this relate to D3?
Re: Hi Dane...
#1559 posted by Shadowdane [69.140.140.201] on 2003/07/27 23:34:13
Well sounds like I didnt miss much.
I havent touched a map editor in about a year, going to wait for HL2 or Doom3 to get back into it myself. The current crop of games havent interested me enough to bother.
As for me I've been living on the shacknews.com msg boards basically...
Article An Architect's Perspective On Level Design Pre- Production
#1560 posted by Vodka [195.242.16.179] on 2003/07/27 23:55:16
http://www.gamasutra.com/features/...
^_^
#1561 posted by Scampie [66.231.198.213] on 2003/07/28 01:25:58
RPG HAS UPDATED HIS WEBPAGE YOU SHOULD ALL READ IT.
http://rpg.spawnpoint.org
Moan Grumble
#1562 posted by Maj [193.128.238.152] on 2003/07/28 06:14:31
Id has a history of delivering engines which have dominated the game industry
Bleh? How many games over the last 5 years have had id engines? I'd be suprised if it was over 1%...
Scampie
#1563 posted by R.P.G. [24.136.233.9] on 2003/07/28 08:51:02
That was a nice update you did on my webpage. Well done, dude! :D
Maj:
#1564 posted by Shambler [62.31.21.28] on 2003/07/28 12:06:44
Firstly I suspect by the game industry he means the FPS/3PS game industry. And in that industry, which engines get used for more games than any other engines??
Epic's? :P
#1565 posted by Maj [193.128.238.152] on 2003/07/28 12:30:56
No, really, I dunno, but I'm guessing it isn't enough to 'dominate'.
Err
#1566 posted by R.P.G. [24.136.233.9] on 2003/07/28 12:33:03
I believe the Build engine has the record (or close to it) for the most engine licenses.
Ken Silverman must be one rich dude.
Q3 Engine
#1567 posted by DaZ [212.159.60.58] on 2003/07/28 15:51:51
q3
fakk2
sof2
elite force
elite force 2
jedi outcast
jedi academy
moh
wolfenstein
call of duty (kind of...)
Need I go on? :)
Ok ... But
#1568 posted by Azazel [64.26.163.51] on 2003/07/28 20:21:05
Maj ... point taken. I'm biased since ID games have got me hooked against my better nature. I spoke incorrectly in using the term dominate, so I offer the term "influence" instead. I think you are right about the demographics (gamographics?). Nonetheless, I think some games have made a great difference, and no disrespect to others, I think ID games have demonstrated this, even though the game numbers may not back it up.
Quake was the first game I played that provided some real ambience (i.e. not just an arcade game). I'm no expert, but as an observer (who has spent my professional life developing software and hardware), there are some things that explain why I made the previous comment:
Innovation on low hardware: Quake used a lot techniques that permitted high quality on what we would now consider low-end hardware. Pre-processing light, MIP mapped textures, thrifty amination frames, all combined to move game code to a higher level. I build PC systems, and I have not seen any other game used by CPU or GPU for benchmarking. Actually, when I setup a unit, I still install the ID game engines to check setup.
Mods: The pseudo-c QuakeC provided an extremely advanced interface to the game which provided a lot of room for modification. I think this is a little more than you can expect when you by a game.
Multiplayer: Any stats on maps, servers, and number of players? I'm not an MP gamer, but ther sure seems to be a lot of them.
Open Source: Wished I was young again. Carmack made a significant move in releasing engine code open source. Game industry is big time now, so not too many product release that can pay the rent. But the number of programmers learned from these releases are out there building the next generation of software. I can tell you when I hire a programmer, this kind of experience says a lot about their skill.
Style: Personal option, but I I found the ID games offered an artistic style that went beyond contemporary games provided.
Legends: I don't know of a game where "amateur" mappers became legends. Again the tools provided to users have resulted in a lot of great work (MEXX, ZER, mappers like Necros, Xenon, Daz, Tyrann, Tenebrae, speed map mappers, pope, mat, alk, ik, and the other great mappers).
So ... point taken. Your choice for a co. with as much influence? I can think of few (3DRealms et al), but I'd like to find a source of games that I would enjoy as much.
Ok ... But
#1569 posted by Azazel [64.26.163.51] on 2003/07/28 20:30:23
Maj ... point taken. I'm biased since ID games have got me hooked against my better nature. I spoke incorrectly in using the term dominate, so I offer the term "influence" instead. I think you are right about the demographics (gamographics?). Nonetheless, I think some games have made a great difference, and no disrespect to others, I think ID games have demonstrated this, even though the game numbers may not back it up.
Quake was the first game I played that provided some real ambience (i.e. not just an arcade game). I'm no expert, but as an observer (who has spent my professional life developing software and hardware), there are some things that explain why I made the previous comment:
Innovation on low hardware: Quake used a lot techniques that permitted high quality on what we would now consider low-end hardware. Pre-processing light, MIP mapped textures, thrifty amination frames, all combined to move game code to a higher level. I build PC systems, and I have not seen any other game used by CPU or GPU for benchmarking. Actually, when I setup a unit, I still install the ID game engines to check setup.
Mods: The pseudo-c QuakeC provided an extremely advanced interface to the game which provided a lot of room for modification. I think this is a little more than you can expect when you by a game.
Multiplayer: Any stats on maps, servers, and number of players? I'm not an MP gamer, but ther sure seems to be a lot of them.
Open Source: Wished I was young again. Carmack made a significant move in releasing engine code open source. Game industry is big time now, so not too many product release that can pay the rent. But the number of programmers learned from these releases are out there building the next generation of software. I can tell you when I hire a programmer, this kind of experience says a lot about their skill.
Style: Personal option, but I I found the ID games offered an artistic style that went beyond contemporary games provided.
Legends: I don't know of a game where "amateur" mappers became legends. Again the tools provided to users have resulted in a lot of great work (MEXX, ZER, mappers like Necros, Xenon, Daz, Tyrann, Tenebrae, speed map mappers, pope, mat, alk, ik, and the other great mappers).
So ... point taken. Your choice for a co. with as much influence? I can think of few (3DRealms et al), but I'd like to find a source of games that I would enjoy as much.
Ok ... But
#1570 posted by Azazel [64.26.163.51] on 2003/07/28 20:39:25
Maj ... point taken. I'm biased since ID games have got me hooked against my better nature. I spoke incorrectly in using the term dominate, so I offer the term "influence" instead. I think you are right about the demographics (gamographics?). Nonetheless, I think some games have made a great difference, and no disrespect to others, I think ID games have demonstrated this, even though the game numbers may not back it up.
Quake was the first game I played that provided some real ambience (i.e. not just an arcade game). I'm no expert, but as an observer (who has spent my professional life developing software and hardware), there are some things that explain why I made the previous comment:
Innovation on low hardware: Quake used a lot techniques that permitted high quality on what we would now consider low-end hardware. Pre-processing light, MIP mapped textures, thrifty amination frames, all combined to move game code to a higher level. I build PC systems, and I have not seen any other game used by CPU or GPU for benchmarking. Actually, when I setup a unit, I still install the ID game engines to check setup.
Mods: The pseudo-c QuakeC provided an extremely advanced interface to the game which provided a lot of room for modification. I think this is a little more than you can expect when you by a game.
Multiplayer: Any stats on maps, servers, and number of players? I'm not an MP gamer, but ther sure seems to be a lot of them.
Open Source: Wished I was young again. Carmack made a significant move in releasing engine code open source. Game industry is big time now, so not too many product release that can pay the rent. But the number of programmers learned from these releases are out there building the next generation of software. I can tell you when I hire a programmer, this kind of experience says a lot about their skill.
Style: Personal option, but I I found the ID games offered an artistic style that went beyond contemporary games provided.
Legends: I don't know of a game where "amateur" mappers became legends. Again the tools provided to users have resulted in a lot of great work (MEXX, ZER, mappers like Necros, Xenon, Daz, Tyrann, Tenebrae, speed map mappers, pope, mat, alk, ik, and the other great mappers).
So ... point taken. Your choice for a co. with as much influence? I can think of few (3DRealms et al), but I'd like to find a source of games that I would enjoy as much.
1 More Time Azazel
#1571 posted by Scampie [66.231.198.213] on 2003/07/28 20:59:23
Ok ... But
#1572 posted by Azazel [64.26.163.101] on 2003/07/28 21:01:52
Maj ... point taken. I'm biased since ID games have got me hooked against my better nature. I spoke incorrectly in using the term dominate, so I offer the term "influence" instead. I think you are right about the demographics (gamographics?). Nonetheless, I think some games have made a great difference, and no disrespect to others, I think ID games have demonstrated this, even though the game numbers may not back it up.
Quake was the first game I played that provided some real ambience (i.e. not just an arcade game). I'm no expert, but as an observer (who has spent my professional life developing software and hardware), there are some things that explain why I made the previous comment:
Innovation on low hardware: Quake used a lot techniques that permitted high quality on what we would now consider low-end hardware. Pre-processing light, MIP mapped textures, thrifty amination frames, all combined to move game code to a higher level. I build PC systems, and I have not seen any other game used by CPU or GPU for benchmarking. Actually, when I setup a unit, I still install the ID game engines to check setup.
Mods: The pseudo-c QuakeC provided an extremely advanced interface to the game which provided a lot of room for modification. I think this is a little more than you can expect when you by a game.
Multiplayer: Any stats on maps, servers, and number of players? I'm not an MP gamer, but ther sure seems to be a lot of them.
Open Source: Wished I was young again. Carmack made a significant move in releasing engine code open source. Game industry is big time now, so not too many product release that can pay the rent. But the number of programmers learned from these releases are out there building the next generation of software. I can tell you when I hire a programmer, this kind of experience says a lot about their skill.
Style: Personal option, but I I found the ID games offered an artistic style that went beyond contemporary games provided.
Legends: I don't know of a game where "amateur" mappers became legends. Again the tools provided to users have resulted in a lot of great work (MEXX, ZER, mappers like Necros, Xenon, Daz, Tyrann, Tenebrae, speed map mappers, pope, mat, alk, ik, and the other great mappers).
So ... point taken. Your choice for a co. with as much influence? I can think of few (3DRealms et al), but I'd like to find a source of games that I would enjoy as much.
Ok ... But
#1573 posted by Azazel [64.26.163.101] on 2003/07/28 21:05:57
Maj ... point taken. I'm biased since ID games have got me hooked against my better nature. I spoke incorrectly in using the term dominate, so I offer the term "influence" instead. I think you are right about the demographics (gamographics?). Nonetheless, I think some games have made a great difference, and no disrespect to others, I think ID games have demonstrated this, even though the game numbers may not back it up.
Quake was the first game I played that provided some real ambience (i.e. not just an arcade game). I'm no expert, but as an observer (who has spent my professional life developing software and hardware), there are some things that explain why I made the previous comment:
Innovation on low hardware: Quake used a lot techniques that permitted high quality on what we would now consider low-end hardware. Pre-processing light, MIP mapped textures, thrifty amination frames, all combined to move game code to a higher level. I build PC systems, and I have not seen any other game used by CPU or GPU for benchmarking. Actually, when I setup a unit, I still install the ID game engines to check setup.
Mods: The pseudo-c QuakeC provided an extremely advanced interface to the game which provided a lot of room for modification. I think this is a little more than you can expect when you by a game.
Multiplayer: Any stats on maps, servers, and number of players? I'm not an MP gamer, but ther sure seems to be a lot of them.
Open Source: Wished I was young again. Carmack made a significant move in releasing engine code open source. Game industry is big time now, so not too many product release that can pay the rent. But the number of programmers learned from these releases are out there building the next generation of software. I can tell you when I hire a programmer, this kind of experience says a lot about their skill.
Style: Personal option, but I I found the ID games offered an artistic style that went beyond contemporary games provided.
Legends: I don't know of a game where "amateur" mappers became legends. Again the tools provided to users have resulted in a lot of great work (MEXX, ZER, mappers like Necros, Xenon, Daz, Tyrann, Tenebrae, speed map mappers, pope, mat, alk, ik, and the other great mappers).
So ... point taken. Your choice for a co. with as much influence? I can think of few (3DRealms et al), but I'd like to find a source of games that I would enjoy as much.
More! More!
#1574 posted by metlslime [64.124.188.211] on 2003/07/28 21:11:03
now you guys know why i have a 5000 char limit.
Ok ... But
#1575 posted by Azazel [64.26.163.101] on 2003/07/28 21:12:06
Maj ... point taken. I'm biased since ID games have got me hooked against my better nature. I spoke incorrectly in using the term dominate, so I offer the term "influence" instead. I think you are right about the demographics (gamographics?). Nonetheless, I think some games have made a great difference, and no disrespect to others, I think ID games have demonstrated this, even though the game numbers may not back it up.
Quake was the first game I played that provided some real ambience (i.e. not just an arcade game). I'm no expert, but as an observer (who has spent my professional life developing software and hardware), there are some things that explain why I made the previous comment:
Innovation on low hardware: Quake used a lot techniques that permitted high quality on what we would now consider low-end hardware. Pre-processing light, MIP mapped textures, thrifty amination frames, all combined to move game code to a higher level. I build PC systems, and I have not seen any other game used by CPU or GPU for benchmarking. Actually, when I setup a unit, I still install the ID game engines to check setup.
Mods: The pseudo-c QuakeC provided an extremely advanced interface to the game which provided a lot of room for modification. I think this is a little more than you can expect when you by a game.
Multiplayer: Any stats on maps, servers, and number of players? I'm not an MP gamer, but ther sure seems to be a lot of them.
Open Source: Wished I was young again. Carmack made a significant move in releasing engine code open source. Game industry is big time now, so not too many product release that can pay the rent. But the number of programmers learned from these releases are out there building the next generation of software. I can tell you when I hire a programmer, this kind of experience says a lot about their skill.
Style: Personal option, but I I found the ID games offered an artistic style that went beyond contemporary games provided.
Legends: I don't know of a game where "amateur" mappers became legends. Again the tools provided to users have resulted in a lot of great work (MEXX, ZER, mappers like Necros, Xenon, Daz, Tyrann, Tenebrae, speed map mappers, pope, mat, alk, ik, and the other great mappers).
So ... point taken. Your choice for a co. with as much influence? I can think of few (3DRealms et al), but I'd like to find a source of games that I would enjoy as much.
Sorry About The Spam ...
#1576 posted by Azazel [64.26.163.101] on 2003/07/28 21:17:02
I do not why my reply was posted multiple times, but I must have done something wrong ...
Sorry About The Spam ...
#1577 posted by Azazel [64.26.163.101] on 2003/07/28 21:18:45
I do not why my reply was posted multiple times, but I must have done something wrong ...
Sorry About The Spam ...
#1578 posted by Azazel [64.26.163.101] on 2003/07/28 21:20:58
I do not why my reply was posted multiple times, but I must have done something wrong ...
Lol
#1579 posted by ChAiNeR [62.30.71.197] on 2003/07/28 21:50:42
no way :)
ROFL
#1580 posted by R.P.G. [24.136.233.9] on 2003/07/28 22:10:00
All this was definitely the best laugh I've had in a while.
Woo... take a deep breath now...
LAFF
Tsk Tsk Metl
#1581 posted by . [172.135.99.227] on 2003/07/29 00:52:57
^
Lol
#1582 posted by Abyss [61.9.208.173] on 2003/07/29 02:57:08
:)(:
How Did He Manage It...
#1583 posted by Shambler [62.31.21.28] on 2003/07/29 05:16:09
...with both Scampie and Analslime posting in between for God's sake!?!?!
I do not why my reply was posted multiple times
Because you are a complete fucking retard and didn't bother to check if your post had been posted before bashing the refresh key repeatedly with your brainless skull.
P.S. Daz, you do need to go on, you forgot Alice!
Ah
#1584 posted by Vondur [195.128.65.237] on 2003/07/29 06:20:54
cute shamber's damnations again.
they're good for learning purposes.
Multiple Posts
#1585 posted by spentron [63.159.52.1] on 2003/07/29 10:19:57
My PC asks if I want to resend the form if I refresh the page after posting (although not what this will cause) -- this is what causes the multiple posts (when I did it).
Go back to forum menu and reenter the thread instead.
Transaction Tokens
#1586 posted by SleepwalkR [217.231.125.31] on 2003/07/29 16:56:03
... are the key to prevent multiple submissions.
Sleepy:
#1587 posted by metlslime [64.124.188.211] on 2003/07/29 17:29:02
do you think that would be better than my current plan of comparing each new post against the last post in the database with matching IP?
Hmm
#1588 posted by DaZ [212.159.60.58] on 2003/07/29 19:19:52
you should code a qw mod where you run around q1 maps collecting "post tokens" from destroyed enemies, then you can access func directly from the game interface and post a messege. 1 token for a post. 5 tokens for a new thread and -1 tokens for making double posts. This penalty is culminative, so making a tripple or quad post results in losts of tokens lost.
As a special in-game secret, people that kill Shubby without using cheats gets a shower of tokens to collect during the ending cut scene instead of a game crash as it is at the moment.
I can see this really working!!! Fight to post, then fight in threads! omg wow!
For Those Who Don't Know:
#1589 posted by Drannerz [213.123.117.89] on 2003/07/29 21:07:29
...and then the sheep said, no, that's my chair!
Question:
#1590 posted by maiden [66.185.84.71] on 2003/07/30 00:38:56
A while back Romero released some leftover SP maps/episode (?) that didn't make it into the final game. Does anyone know what it was called? Zip name?
Maiden
#1591 posted by Vondur [213.247.187.250] on 2003/07/30 01:17:54
http://www.johnromero.com/download...
Thanks Von!
#1592 posted by maiden [66.185.84.71] on 2003/07/30 03:34:24
Quake rules!!
Metl
#1593 posted by SleepwalkR [217.231.125.103] on 2003/07/30 04:05:51
Well, both ways probably work, but the token system surely has less overhead and is very easy to implement.
New Avp2 Map Review
#1594 posted by DaZ [212.159.60.58] on 2003/07/30 18:52:30
I've decided to re-open "the derelict", my avp2 map review site. And im bloody thankful that I did, otherwise I would have missed this gem of a custom map. Check it out, marine map with shit scary atmosphere - http://www.planetavp.com/derelict/
Was There Ever
#1595 posted by necros [172.140.162.112] on 2003/07/30 19:35:26
any talk of releasing the quake .map files?
Rome Says Ro
#1596 posted by czg [80.202.219.26] on 2003/07/30 19:57:25
http://www.rome.ro/
But that notice has been there for a month or so now...
Daz, You Suck.
#1597 posted by Shambler [62.31.21.28] on 2003/07/31 06:10:38
Someone make that news.
Battle Mech New Version And Maps
#1598 posted by Wazat [205.126.65.25] on 2003/07/31 15:01:29
The new version of Battle Mech has several goodies. One of them is the fix of the very annoying turning head bug, where the head would turn slowly on its own.
The second is a new feature that mappers may find very useful: the ability to control camera angles. You can change the camera angle for the whole map, or you can use camera helpers to temporarily change the angle while the mech passes through certain areas. The view is no longer limited to looking straight down. You can see this in action in start.bsp, when you pass under the platform.
The frikbots have also gotten an enhancement to their AI, which allows them to aim at targets without having to walk toward them. This should have been done earlier, but what can I say.
And finally, the laserdrone's model has been inflated so that it's visible. They were much too small earlier.
And if the original 7 levels aren't doing it for ya, there are two new DM levels donated by SkinnedAlive: blackfort and longbow.
You can download the new version and maps at the Battle Mech page.
http://static.condemned.com/bmech....
And you can visit my homepage to pretend you're interested in anything there:
http://static.condemned.com/
Somebody please post this as news on the main page.
Cheers!
Somebody Please Post This As News On The Main Page.
#1599 posted by Shambler [62.31.21.28] on 2003/07/31 15:54:39
Somebody please give a flying shit about it.
Strange
#1600 posted by Wazat [205.126.65.25] on 2003/07/31 16:12:53
I've gotten stuff posted before, I've been told I need only ask.
I didn't know the policy had changed.
...
#1601 posted by R.P.G. [24.136.233.9] on 2003/07/31 16:46:52
You probably didn't know that Shambler was back, either.
Oh, I've Known
#1602 posted by Wazat [205.126.65.25] on 2003/07/31 16:53:20
I just keep blocking it out for some reason.
Necros
#1603 posted by [Jimbo] [216.12.59.247] on 2003/07/31 23:37:19
I think the only ones they released were the dm ones
ftp://3darchives.in-span.net/pub/i...
and the start map
ftp://3darchives.in-span.net/pub/i...
and e1m1 from shareware
ftp://3darchives.in-span.net/pub/i...
:-)
Doh
#1604 posted by [Jimbo] [216.12.59.247] on 2003/07/31 23:42:06
it ate my links :(
look here --->
http://jimbo.quakepit.com/temp/doh...
Wazat
#1605 posted by Vodka [195.242.16.43] on 2003/08/01 00:13:25
Good that you fixed the head bug.
I`v almost done a map, but unfortunately have no time for much else.
And ignore sham, he is just trolling as always
Thanx [Jimbo]...
#1606 posted by distrans [203.36.15.126] on 2003/08/01 01:07:32
I just had a great idea.
No?
#1607 posted by Nakasuhito [12.255.12.18] on 2003/08/01 03:06:37
jesus saves. jesus is life. jesus for president, 2004. your vote is biblical?
yes, im bored.
Nakasushito:
#1608 posted by maiden [66.185.84.71] on 2003/08/01 06:44:12
No one cares. So stop posting shit and get out of here. Before I shove a beehive up your ass, tie you to a bicycle and send you downhill.
Cyber Threats
#1609 posted by . [172.158.225.85] on 2003/08/01 06:55:32
scary.
Anyway, map on the way. Yes really, gotta give something (and now that I said that I must hold up to it).
First Cynical Response Of The Day
#1610 posted by R.P.G. [24.136.233.9] on 2003/08/01 11:51:14
Anyway, map on the way. [...] (and now that I said that I must hold up to it).
That hasn't stopped you before.
Re: Makign Stuff News
#1611 posted by metlslime [64.124.188.211] on 2003/08/01 14:23:46
In case anyone forgets, there is a FAQ page to remind you about how to get news posted on Func. Otherwise you have to rely on me being bored enough to do the extra work for you.
Re: Makign Stuff News
#1612 posted by R.P.G. [24.136.233.9] on 2003/08/01 14:53:50
I like waiting until you're bored enough to do the extra work. It adds a bit of randomness to the sometimes-banal lifestyle I lead.
UT2003 Mod
#1613 posted by Abyss [61.9.208.173] on 2003/08/01 19:45:40
ConquesT Marines, Most notably I guess, use of vehicles. The Tank works nice. I think the Mod would be quite enjoyable multiplayer. Be good to see how this turns out. Anyway, here's the site to check it out yourself if your UT2003 inclined.
http://www.conquestmarines.com/
#1614 posted by . [172.141.106.186] on 2003/08/01 21:49:20
Just remembered.. I don't have the god damn patience.. hmm, what else can I do..
#1615 posted by Vodka [195.242.19.73] on 2003/08/02 00:58:25
"I'm SO gonna make the best levels/art/website/whatever EVER!!!" 15 mins later: "OMG I'M NOT FAMOUS YET! I QUIT!"
<czg>
That..
#1616 posted by . [172.137.230.71] on 2003/08/02 02:09:06
was a very idiotic comment.
None of what I do is about fame. It's about quality or whatever high standards I seem to impose on myself.
But thanks for assuming, ass.
Phait
#1617 posted by pushplay [24.86.74.102] on 2003/08/02 04:22:01
He also made an ass out of you, you know.
Shamb, You Rock.
#1618 posted by DaZ [212.159.60.58] on 2003/08/02 11:33:21
Someone make that news.
Dont Care
#1619 posted by . [172.156.231.91] on 2003/08/02 12:29:06
done that myself, aint ashamed to admit
#1620 posted by Scampie [66.231.198.213] on 2003/08/02 13:58:30
Phait, if you'd read between the lines there, maybe you'd understand what's being said. We don't give a fuck what you say you're going to do, just go fucking do it, and then come back and tell us when you're done. Annoucing that you're mapping and then annoucing you're not seems like a moronic attempt at just gaining some kind of attention, which is only needed if for some reason you're trying to be famous/known/important.
Speedy:
#1621 posted by Wazat [205.126.65.25] on 2003/08/02 14:09:24
Good that you fixed the head bug.
Hehe, glad someone noticed. :) I was hoping the camera angles would make people happy too, since I had that requested about 7 times. Oh well.
I'm looking forward to your map!
Metl: thanks for reminding me how to get news posted. I'm still used to the old system. Or something. ;)
Q1 Speedmapping Tonight!
#1622 posted by starbuck [80.192.125.7] on 2003/08/02 15:41:33
The time:
4:30pm EST
9:30pm GMT (UK time)
The place:
#speedq1 on irc.gamesnet.net
The rules:
no theme, SP or DM
make a map in 100 minutes or less
DCC it to me, or email it to me at starbuck@planetquake.com
or upload it and post a link somewhere
see you there!
Hmm
#1623 posted by nonentity [217.42.32.137] on 2003/08/02 18:38:04
wh00t I is teh famous q1 mapper. 20 people know my name.
Speedmapping Done
#1624 posted by starbuck [80.192.125.7] on 2003/08/02 20:45:14
http://www.planetquake.com/starbuc...
Rrrrargh
#1625 posted by cOld [62.243.119.123] on 2003/08/03 08:11:38
Who's back (rraargh) ?
I missed mapping. seriously I did.
Site updated http://www.maniacore.com/x1 and an old piece of dm song, because I had to release something (thanks RPG) http://www.maniacore.com/x1/files/... and for anyone that actually remember i'm releasing whats left of the chapters map pak mike and i was doing back then, and reshaping eternal6, I couldnt live with the critics it got duo to lack of detail..
Hey?
Soooo...
#1626 posted by distrans [131.172.4.45] on 2003/08/04 21:04:13
Does anyone know what happened to that mapper dude named "blackpope", his site is still up but he seems to have dropped out of the scene...
Oh!
#1627 posted by distrans [131.172.4.44] on 2003/08/04 22:29:28
...and I've just realized that the more I map, the more I operationalize "real life" with reference to a base 8 number system.
Anyone else found this?
Base 8 Number System?
#1628 posted by necros [172.148.15.224] on 2003/08/04 22:54:17
so you count:
1,2,3,4,5,6,7,10,11,12,13,14,etc..... now?
Acually...
#1629 posted by distrans [131.172.4.45] on 2003/08/04 23:56:57
1,2,3,4,5,6,7,8,11,12e,13,14,15,et... and 25 in base ten is representd as 31 in base eight, but counting per se isn't really at issue...
Gack!
#1630 posted by distrans [131.172.4.45] on 2003/08/04 23:58:39
Excuse the ectopic 'e'
Re: Soooo...
#1631 posted by R.P.G. [24.136.233.9] on 2003/08/05 00:25:44
BlackPope is frequently seen hanging out in #terrafusion.
Frequently?
#1632 posted by Dietz [66.82.9.29] on 2003/08/05 01:16:36
he was #1 'most talkative' for the month of july. I don't think 'frequently' does justice...
Re: Frequently?
#1633 posted by R.P.G. [24.136.233.9] on 2003/08/05 02:28:55
[blackpope] was #1 'most talkative' for the month of july.
And June, and May...
Anyone Know
#1634 posted by nitin [203.45.40.54] on 2003/08/05 06:11:31
hot to turn botchat on/off in q3?
Glassman
#1635 posted by nitin [203.45.40.54] on 2003/08/05 09:03:46
anyone know whether glassman actually released his cpm q3 map gm3tourney1? I have a beta lying around but dont know if he actually ever released it, cant find his page either. And what of the two nehahra addons he had planed?
Nitin
#1636 posted by Maj [193.128.238.152] on 2003/08/05 09:25:05
/bot_nochat 1
Re: Glassman
#1637 posted by R.P.G. [24.136.233.9] on 2003/08/05 13:04:52
nitin, Glassman's webpage is here: http://www.glassman.mistral.co.uk
Re: Acually...
#1638 posted by necros [172.142.73.133] on 2003/08/05 14:00:57
no, it's
0,1,2,3,4,5,6,7,10,11,12,13,14,etc...
because there's no 8th digit in base 8, since there can only be eight digits , 0 to 7 makes eight.
there's no ten digit in base ten, only 0 - 9. ;)
Cheers Rpg
#1639 posted by nitin [203.45.40.54] on 2003/08/05 21:10:11
looks like he's abandoned it.
TRON Inspired Q3 Map
#1640 posted by nitin [203.45.40.54] on 2003/08/05 21:24:24
http://www.quake3world.com/ubb/For...
Works reasonably well despite lowish framerates and even if it's an eye sore after a while.
Oops...
#1641 posted by distrans [203.36.15.126] on 2003/08/05 21:59:49
I stand corrected.
Maj
#1642 posted by nitin [203.45.40.54] on 2003/08/06 08:40:52
cheers, much appreciated.
I was trying sv_botchat and sv_bot_chat.
Another Interesting Q3 Map
#1643 posted by nitin [203.45.40.54] on 2003/08/07 07:54:52
http://www.quake3world.com/ubb/For...
Very big, looks good for TDM or large FFA's, tech-organic theme.
Nice Map
#1644 posted by Abyss [61.9.208.173] on 2003/08/07 09:31:02
I never had any problems with bots dieing while trying to get the railgun, as mentioned in that thread, (I got nailed, or is that railed, quite a few times by the bots). The only bot problem I see, is that they don't go for/get all items. But hey.......
Ta muchly
Q1sp Hyperevolt
#1645 posted by here [62.4.31.27] on 2003/08/07 07:37:49
I try to make a Q1sp map but it's a beta version . Try and give me your opinion .
Q1sp Hyperevolt
#1646 posted by here [62.4.31.27] on 2003/08/07 07:40:02
This is my first q1sp map it ' a beta version
Test it and give me your opinion .
Screenshots and downloads : http://membres.lycos.fr/here/heres...
Q1sp Hyperevolt
#1647 posted by here [62.4.31.144] on 2003/08/07 13:45:48
my first q1 sp
give me yoiur comment
http://membres.lycos.fr/here/heres...
Note:
#1648 posted by metlslime [64.124.188.211] on 2003/08/07 14:10:08
all three of those posts were news submissions. Rejected becuase it's a beta map.
Hm...
#1649 posted by necros [172.133.153.128] on 2003/08/07 17:46:14
does anyone know how to map for startrek elite force 2? or any good sites with info on how to do so?
Jof3dm1
#1650 posted by pushplay [24.86.74.102] on 2003/08/07 17:48:11
That sucker is a winner on every count.
Heresp1
#1651 posted by pushplay [24.86.74.102] on 2003/08/07 17:55:31
Having the lg inches from the open level exit is a horrible tease.
Heresp1.
#1652 posted by Shambler [82.38.192.26] on 2003/08/07 18:22:18
Good:
Interesting theme.
Kinda nice sky.
Architecture shows promise.
Scale and design although unusual, works reasonably well.
Gameplay is pretty good and a bit different.
Red armour bit was fun, telefragging monsters.
Bad - needs fixing:
Bugs: Various items suspended in the wrong place. Loads of gaps and seams in the architecture. Caves are not opened by keys (locked doors are).
Lighting is dodgy. The bright bits work outdoors but the dark bits are too dark and the internal lighting is unsourced and too bright.
Grunts don't go with medieval monsters unless you have a really 1337 theme and story.
Liquid texture blows goat ass and looks like slime.
Quake guy poster sucks and detracts from theme.
Rocks a bit boring.
Architecture needs some more detailing, small or large, preferably something to give it a stronger theme and sense of place.
Item balance is wacky. Starts harder and then gets easier - should be other way around.
Scale could be better used - maybe put something in it, whether it's monsters, items, architecture or other stuff. Larger areas can get a bit purposeless if they are just space.
Ummm yeah and stop fucking up Metl's news submissions :P.
Q1sp Hyperevolt
#1653 posted by here [62.4.28.251] on 2003/08/08 02:40:23
This is my first q1sp map
please give me your comment in order to make some progress !
dl and shots :
http://membres.lycos.fr/here/heres...
[rejected news, becuase it's a beta]
Here:
#1654 posted by metlslime [66.135.131.79] on 2003/08/08 03:41:39
It's my policy to make final map releases news, but not beta map releases.
For The Fourth Time
#1655 posted by Abyss [61.9.208.173] on 2003/08/08 04:06:32
;)
Heresp1
#1656 posted by aguirRe [62.127.46.78] on 2003/08/08 05:10:53
The map is sealed with a big box (always bad) and when reading what editor that has been used, I understand why.
If you want to map for Q1, I suggest that you stay away from Qoole. It's an extremely bad editor and will cause you major grief.
Better editors are BSP, WorldCraft or QuArK. You can even use non-Q1 editors like Hammer or GtkRadiant, but then you'll need conversion tools as well.
Also, if you want your minlight to work, you'll have to switch compile tools. Take a look at http://user.tninet.se/~xir870k and http://www.planetquake.com/tyrann .
!!! FFS !!!
#1657 posted by Shambler [82.38.192.26] on 2003/08/08 05:16:49
If you can't even use a simple forum properly why are we trusting you to make maps?!
#1658 posted by . [172.131.69.253] on 2003/08/08 13:58:38
It's not what you use but how you use it.
I've read comments on one or 2 of Here's maps that were good - I think that accounts for something.
Let him be himself.
Errr
#1659 posted by DaZ [212.159.60.58] on 2003/08/08 15:18:44
Qoole is the worst and shittest piece of software ever released by far, even worse than windows.
"It's not what you use but how you use it".
This maybe true in the bedroom, but for map editors it is not, again : Qoole is the utter bollocks of the universe, I would rather pose nude for loads of french weirds to draw me (on their fucking wacoms!) than use that editor.
...Ahem, but of course if he likes causing himself immense pain by using it then by all means carry on :)
Additional
#1660 posted by DaZ [212.159.60.58] on 2003/08/08 15:20:25
Someone please post the link to worldcraft 1.6 so Here can try it out, I would do it myself but I lost the link :/
Here : Give it a go, worldcraft is so much better and you'll be able to create much better stuff with it.
Here It Is Here, Here
#1661 posted by starbuck [80.192.125.7] on 2003/08/08 15:56:49
http://freshteam.telefragged.com/i...
Better Still
#1662 posted by Abyss [61.9.208.173] on 2003/08/08 18:02:24
Use GTK Radiant, it's head and shoulders above the rest IMO, a little bit of messing around to set it up, but nothing to painfull, and once your up and running, you'll never turn back :)
Re: Better Still & Qoole Stuff
#1663 posted by necros [172.141.48.15] on 2003/08/08 20:43:06
yes yes, very true! i love gtkr
qoole sucks because it makes tons of problems that are easily avoidable in newer editors with better tools and stuff. for instance, it's easy to make brushes that are not convex and have the qbsp compiler kick you in the balls. new programs like gtkradiant will either flat out not let you shape the concave brush or else delete it later.
.
#1664 posted by pushplay [24.86.74.102] on 2003/08/08 21:23:54
I've never seen a convex brush in gtkradiant, although I did once get a brush only defined by three points.
I Never Was Very Good At Computer Games.
#1665 posted by Mike Woodham [81.129.52.63] on 2003/08/09 05:04:17
I am sorry but I don't know where to turn to and I am sure you guys wont mind helping me ...?
How do I kill (for good) the Commander in Devastation? I know I shouldn't be playing it but I got sunstroke and my mind went all funny!
Pretty please.
I Never Was Very Good At Computer Games.
#1666 posted by Mike Woodham [81.129.52.63] on 2003/08/09 05:04:51
I am sorry but I don't know where to turn to and I am sure you guys wont mind helping me ...?
How do I kill (for good) the Commander in Devastation? I know I shouldn't be playing it but I got sunstroke and my mind went all funny!
Pretty please.
Oh Bugger!
#1667 posted by Mike Woodham [81.129.52.63] on 2003/08/09 05:05:51
Didn't mean to double post, sorry.
You're Not Very Good At Just Single Posting Either...
#1668 posted by Shambler [82.38.192.26] on 2003/08/09 05:06:13
But since a double post is kinda mild by the usual standard around here, you're forgiven.
Lol
#1669 posted by Abyss [61.9.208.173] on 2003/08/09 05:44:54
:)
Editor Wars
#1670 posted by cyBeAr [213.65.179.30] on 2003/08/09 10:08:32
Qoole (2.50) was nice but the bad .map export screwing up things makes it a bad choice for anyone not happy with axial angles everywhere. After I realised that (all my non-sm released quake maps are made in qoole) I went on what now is called "the great editor hunt". The result was that I couldn't stand any of the quake editors and didn't do any mapping until I found radiant through q3.
Hmm...
#1671 posted by ProdigyXL [216.111.202.25] on 2003/08/09 11:41:39
I recognize about 8 or 9 names in the last 400 posts. Where has everyone gone?
I Dunno, Prod
#1672 posted by R.P.G. [24.136.233.9] on 2003/08/09 13:45:14
Probably the same place you went.
TRONYN!
#1673 posted by DaZ [212.159.60.58] on 2003/08/09 16:30:46
Did you get my e-mail I sent you a month or two ago about TNJ?
Please reply :)
5quid..New Q3 Map From Charon
#1674 posted by Abyss [61.9.208.173] on 2003/08/09 18:02:21
http://www.interactivedeath.net/ht...
Should be good, going on his previous work. Downloading now.................
Tyrann!
#1675 posted by underworldfan [128.195.84.154] on 2003/08/09 20:39:06
Did you get my email i sent you about 2 days ago?
UWF
#1676 posted by Tyrann [202.45.121.254] on 2003/08/10 02:04:38
Yes, and I got the other messages asking me about the first message. I've sent the reply twice now, so something must be up with your mailbox...
GF FX 5900 Ultra
#1677 posted by Abyss [61.9.208.173] on 2003/08/10 02:08:05
Anyone got one of these yet? I am thinking of Ordering one in the next couple of weeks, from the reveiws I have seen the speed is way up there, but I am just wondering about the noise. They say they have fixed it from the previous versions, but......
And the P4 3.00/3.06gig CPU's, 3.00gig 800mhz FSB, 3.06gig 533mhz FSB, with the 800mhz FSB, I would require new Ram (DDR400)and Motherboard, with the 533mhz FSB I could use the Ram I have now, So would there be much difference between the 2?
I was going to waite till closer to DooM3's release, but, don't know if I can :(
Tyrann
#1678 posted by underworldfan [128.195.84.154] on 2003/08/10 02:40:40
everything is ok, small technical problem at my end, now fixed. :)
Quake Speedmap Later Today!
#1679 posted by Scampie [66.231.198.213] on 2003/08/10 03:26:06
#speedq1 is the place to be for HOT HOT speedmapping action! When you ask? 3pm EST! fuck knows when that is GMT, but it's about 12 hours from the time of this post! I'll be your host on this magical journey of mapping and EXCITEMENT! Join me as we make either SINGLE PLAYER or DEATHMATCH levels, depending how you swing baby. wink wink.
But in all seriousness folks, We'll be building FULL MAPS in only 100 minutes! And your creative abilities will not be hampered by a theme or any of that jive, but I'll be there to inspire your heart and mind if need be. prrrr, me-ow.
And not be worried if you're shy, you can always email me a map before 4pm est and I'll be happy to include that lovely little bit into the pack. E-mail's scampie@spawnpoint.org, and don't you be afraid to use it!
Maps will be posted at the 'still very much in progress (no, we're not stealing Paul's site!)' BRAND NEW Quake Speedmap Archive! http://speedq1.spawnpoint.org will soon be THE place to be! yowsa!
Quake Speedmap Later Today!
#1680 posted by Scampie [66.231.198.213] on 2003/08/10 03:27:50
#speedq1 is the place to be for HOT HOT speedmapping action! When you ask? 3pm EST! fuck knows when that is GMT, but it's about 12 hours from the time of this post! I'll be your host on this magical journey of mapping and EXCITEMENT! Join me as we make either SINGLE PLAYER or DEATHMATCH levels, depending how you swing baby. wink wink.
But in all seriousness folks, We'll be building FULL MAPS in only 100 minutes! And your creative abilities will not be hampered by a theme or any of that jive, but I'll be there to inspire your heart and mind if need be. prrrr, me-ow.
And not be worried if you're shy, you can always email me a map before 4pm est and I'll be happy to include that lovely little bit into the pack. E-mail's scampie@spawnpoint.org, and don't you be afraid to use it!
Maps will be posted at the 'still very much in progress (no, we're not stealing Paul's site!)' BRAND NEW Quake Speedmap Archive! http://speedq1.spawnpoint.org will soon be THE place to be! yowsa!
JIMMINY CRICKETS!
#1681 posted by Scampie [66.231.198.213] on 2003/08/10 03:28:32
Just look what I've done! A thousand apologies!
Nutmeg
#1682 posted by pope [142.173.98.129] on 2003/08/10 03:33:58
great
Ahaa
#1683 posted by Mike Woodham [81.129.116.238] on 2003/08/10 04:03:59
Glad to see other people can double post.
Now know how to kill the Commander.
Shoot The Glowing Thingy 3 Times!
#1684 posted by czg [80.202.219.26] on 2003/08/10 04:32:53
kthx
Fun With Webbys
#1685 posted by Fat Controller [203.98.50.21] on 2003/08/10 05:15:32
http://www.homokaasu.org/gematricu...
Can't be that reliable, it claims that Vondur's site is only 11% Evil.
DAZ!!!
#1686 posted by Tronyn [24.78.144.213] on 2003/08/10 05:50:37
you mean "TNJ uploaded"?
If so, then yes.
Have I done anything? No! hehe.
Why? Well these summer months are full of work, alcohol, and camping trips, and also my attempts at finishing a map for the project with necros and tyrann.
BUUUUUUUT we could try to finish it, I promise to have a look at the zipfile within a week, and I'll email you back too.
TRONYN!!!!!!!!!!!!!!!!
#1687 posted by DaZ [212.159.60.58] on 2003/08/10 07:55:23
Hehe, ok mate :)
This will hopefully get RPG the moany bastard off my back :D
...
#1688 posted by underworldfan [128.195.84.154] on 2003/08/10 12:01:11
the thought of RPG on anyone's back makes me feel ill, for some reason.
Can't Blame You
#1689 posted by R.P.G. [24.136.233.9] on 2003/08/10 14:36:46
But if it makes you feel any better, I felt ill while being on DaZ's back.
...the lazy git.
Ok, Speedmap Starts In 25 Mins
#1690 posted by Scampie [66.231.198.213] on 2003/08/10 14:51:26
Printer Recommendations Anyone??
#1691 posted by Shambler [82.38.192.26] on 2003/08/11 06:44:23
Hi can anyone recommend a suitable printer to fit the following specifications:
- Colour
- Suitable for photo quality printing on photo paper
- Compact
- Simple and easy to use i.e. no superfluous functions
Obviously reasonably priced would be good but not at the detriment to reliability.
Cheers!
Shambler
#1692 posted by Vondur [195.128.65.237] on 2003/08/11 06:51:45
any epson for your printer money
Shambler
#1693 posted by DaZ [212.159.60.58] on 2003/08/11 16:15:11
Just buy a wacom and draw what you would normally scan... Didn't you know, all the cool people are doing it! :D
Seriously though, I hear that Epson are very good for photo quality stuff.
Shambler ... Printer Refill $$$
#1694 posted by Azazel [64.26.139.254] on 2003/08/11 17:17:36
You may be aware, but there is a bit of a scam on refill cartridge costs. Lexmark is particularly bad - they offer sales on the printers, but have very expensive refills. Epson's & Canon's are good because they can take generic refills - very cheap. Sorry, don't know much about photo quality, but for basic use these have been my best purchase for general use. Also, don't get into refills unless you are careful with the original cartride storage. You can refill them, but the micro jets harden up with dried ink and its almost impossible to remove.
Hm...
#1695 posted by necros [172.164.203.186] on 2003/08/11 18:40:03
if you really want quality, get a laser printer... of course, it's neither compact nor cheap, but it does print nice pictures! :)
W32.blaster.worm
#1696 posted by nitin [203.45.40.54] on 2003/08/12 03:20:33
just got this virus today and Norton doesnt know how to fix it. Anyone know any sites that have info?
Nitin
#1697 posted by SleepwalkR [217.231.90.244] on 2003/08/12 03:43:48
http://www.sarc.com/avcenter/venc/...
Sleepy
#1698 posted by nitin [203.45.40.54] on 2003/08/12 03:59:03
thanks a ton, dont know why google didnt pick up w32.blaster.worm?
And Everybody Else:
#1699 posted by SleepwalkR [217.231.90.244] on 2003/08/12 03:59:11
http://www.microsoft.com/technet/t...
Plus
#1700 posted by SleepwalkR [217.231.90.244] on 2003/08/12 04:00:10
filter UDP- and TCP-Ports 135 to 139, 445 and 593, if you can. That should protect you.
Omi-fucking-bots.
#1701 posted by Shambler [82.38.192.26] on 2003/08/12 09:36:14
Anyone got a way to get rid of the fucking atrocious superfluous pointless suckage that is the shellcase model??
I have tried putting registered 2 and noshellcases in every fucking combination of the Obot shortcut, config and autoexec (unfortunately you can just delete the cunting model as it crashes quake) but I still can't get them to be OFF by default, any tips??
Yes
#1702 posted by R.P.G. [24.136.233.9] on 2003/08/12 09:54:42
Here's a tip: Play Quake 3.
Note: If you do not take this for the joke it is, I shall feel unmitigated pity for you.
Rpg
#1703 posted by SleepwalkR [217.231.90.244] on 2003/08/12 11:46:17
You. Suck. Cock.
Oh, And
#1704 posted by SleepwalkR [217.231.90.244] on 2003/08/12 11:46:36
Note: If you do not take this for the joke it is, I shall feel unmitigated pity for you.
.
#1705 posted by underworldfan [128.195.84.154] on 2003/08/12 12:14:45
unmitigated is an intresting word.
As in:
"The map is an unmitigated success"
Actually
#1706 posted by R.P.G. [24.136.233.9] on 2003/08/12 12:23:49
#terrafusion has me so jaded that I haven't taken anything seriously in quite some time.
RPG
#1707 posted by underworldfan [128.195.84.154] on 2003/08/12 16:01:48
suggestion:
quit going on #terrafusion?
But...
#1708 posted by R.P.G. [24.136.233.9] on 2003/08/12 16:45:16
But... if I do that, I won't be jaded anymore and I'll be able to take things seriously!
...
#1709 posted by SleepwalkR [80.134.191.104] on 2003/08/12 18:16:51
can't let THAT happen, rpg. Taking things seriously is hard work!
No, SleepwalkR
#1710 posted by R.P.G. [24.136.233.9] on 2003/08/12 18:22:36
Only taking you seriously is hard.
Shellcases
#1711 posted by DaZ [212.159.60.58] on 2003/08/12 19:17:56
just create a new mdl with nothing in it and replace the shellcase mdl with that...
Shell Cases
#1712 posted by Tyrann [203.34.35.230] on 2003/08/12 21:13:47
./tyr-quake -game omicron -listen 16 +registered 2 +map start
Works for me.
Rpg:
#1713 posted by metlslime [12.235.177.54] on 2003/08/13 02:07:18
heh. (#1710)
Daz & Tyrann...
#1714 posted by Shambler [82.38.192.26] on 2003/08/13 04:58:18
Thanks but -
Daz I have no idea how to create a new mdl
and -
Tyrann I have tried that, I am currently using
C:\QUAKE\glquake.exe -game obots -heapsize 48000 -width 1024 -bpp 32 -listen 16 +registered 2
and it still starts with farking shells >:(
Shambler
#1715 posted by Vondur [195.128.65.237] on 2003/08/13 08:03:41
have you got shelcase.mdl in your /omicron/progs dir?
note that this is not shellcase.mdl, but shelcase.mdl.
if not, i can mail it to you.
#1716 posted by Scampie [216.220.241.97] on 2003/08/13 09:51:12
There is nothing more serious than #terrafusion.
Tinkerage...
#1717 posted by Shambler [82.38.192.26] on 2003/08/13 13:54:26
http://teamshambler.telefragged.co...
The main deal is that all the demo downloads are now working properly:
Q2:
Mission pack / custom map speedruns
Id map trick moves
Q1:
Custom DM map tricks
Old custom DM map DM demos
Unreal:
Epic map / mission pack / custom map speedruns
Daikatana:
In game speedruns
WOT/HL/Quake/Q3A:
Various nonsense
Hurrah. Ummm yeah and maybe some more views posted at some points. Comments, mail meh.
Scampie
#1718 posted by underworldfan [128.195.84.154] on 2003/08/14 00:02:25
i have just discovered your "Quakeguy" image you did at Qexpo 2003, and i want to put it on my site (!).
Just checking this is ok with you?
Yaaaaay...
#1719 posted by distrans [203.36.15.126] on 2003/08/14 01:49:00
uwf updating site? This can only mean...
More...
#1720 posted by Shambler [82.38.192.26] on 2003/08/14 08:07:27
http://teamshambler.telefragged.co...
Sorta random gaming thoughts this time.
Guest Reviewers Wanted!
#1721 posted by underworldfan [128.195.84.154] on 2003/08/14 13:30:15
Site updated, check news thread soon!
Also I need someone to write reviews for:
1.Carved in Flesh
2.Assault (pack released during Qexpo)
You will write all the words, I will do all the HTML, screesnhots and stuff, and give final approval/editing with full credit to you on my site of course.
Anyone interested please email me:
underworldfan1@aol.com
necros maybe i could use your reviews from Qexpo2003?
Mmbleh
#1722 posted by R.P.G. [24.136.233.9] on 2003/08/14 16:02:57
All these dudes who whine about their precious anti-aliasing suck. They should just rub their eyes really hard and then play the game. Not only is this solution cheap, but it doesn't slow the game down, either.
I Like Antialiasing.
#1723 posted by Shambler [82.38.192.26] on 2003/08/14 16:17:06
Or at least, I wish I could run it at a reasonable speed =/.
PS UWF you suck.
Hello
#1724 posted by underworldfan [128.195.84.154] on 2003/08/14 16:18:20
PS Shmabler i dont give a toss what you think of me, you arrogant asshole. :)
Who wants a flaemwar?
Misspelling!
#1725 posted by underworldfan [128.195.84.154] on 2003/08/14 16:21:37
to clarify:
PS Shambler i dont give a toss what you think of me, you arrogant asshole. :)
plus i felt like saying it again :)
Scampie's Quakeguy Image?
#1726 posted by Wazat [205.126.65.25] on 2003/08/14 19:04:24
Where can I find it? The booth listing doesn't bother to list who owns what booth.
#1727 posted by Scampie [66.231.198.213] on 2003/08/14 19:44:33
http://scampie.spawnpoint.org/scre...
And UWF
#1728 posted by Scampie [66.231.198.213] on 2003/08/14 19:47:11
yes you may
Heh
#1729 posted by Kell [82.41.48.161] on 2003/08/14 21:17:58
The return of Dick Knuckle :]
Nice pic.
Nali Chronicles Part 1 ( UT Single Player Mod ) Released
#1730 posted by Abyss [61.9.208.173] on 2003/08/15 02:48:08
Part 1 of Nali Chronicles has been released. Nali Chronicles is a Single Player Mod for Unreal Tournament. Part 1 contains 9 Levels, with another 12 still in development. Presumably to be released in Part 2.
http://dynamic5.gamespy.com/~nalic...
Hehehe
#1731 posted by Wazat [205.126.65.25] on 2003/08/15 14:01:43
nice, Scampie. :)
Speedmapping Session 44!
#1732 posted by starbuck [80.192.125.7] on 2003/08/15 16:14:22
our next speedmapping session will take place soon!
The time
10pm GMT on Saturday, 16th August
that corresponds to 11pm UK time, or 6pm EST
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
This week we'll be making coagula themed maps. For those not in the know, this entails making a map that is floating in space, or the 'void'. You can use any textures you want, and your map can be SP or DM.
If you are violently opposed to following any kind of theme then you could of course make a normal map instead, but it doesn't really help the coherence of the pack or the community spirit of the event.
Oh and the coagula theme was NotoriousRay's idea, nice thinking dude :)
Dteam
#1733 posted by Vigil [193.229.6.165] on 2003/08/15 16:47:48
Those fellows formerly over at http://www.planetquake.com/dteam were kind of forced to pack up their things and leave. And this because they announced that they were doing a TC called 'Doom for Columbine' for Doom3. It's supposedly based around the Columbine shooting event. Is GSI being outrageous or just using common sense?
For more information, go to:
http://executebusiness.com/article...
Oh, And...
#1734 posted by Vigil [193.229.6.165] on 2003/08/15 16:48:20
That is of course quite a one-sided article, but I really can't be arsed to check PlanetQuake to see if there are news about Dteam there.
I'll Map
#1735 posted by Scampie [216.220.241.97] on 2003/08/15 16:52:47
but not in the theme. instead, i'll map in the theme 'pretty pink roses growing wings and flying out of my bellhead'
Dteam
#1736 posted by dolo [67.69.109.241] on 2003/08/15 16:53:01
Thanks for posting this vigil. We have found a good home on my consulting site for now. We might even move the TC into more terrifying territory now that we don't have GSI suits barking at us.
I think what happened was that they didn't want to be connected with a TC that was disturbing.
Doom 3 looks pretty disturbing, if you ask me, so I don't know what the hell they were thinking.
Kudos for posting heads up, vigil!
Speedmapping Session 44!
#1737 posted by starbuck [80.192.125.7] on 2003/08/15 16:57:28
our next speedmapping session will take place soon!
The time
10pm GMT on Saturday, 16th August
that corresponds to 11pm UK time, or 6pm EST
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
This week we'll be making coagula themed maps. For those not in the know, this entails making a map that is floating in space, or the 'void'. You can use any textures you want, and your map can be SP or DM.
If you are violently opposed to following any kind of theme then you could of course make a normal map instead, but it doesn't really help the coherence of the pack or the community spirit of the event.
Oh and the coagula theme was NotoriousRay's idea, nice thinking dude :)
Oh Bollocks
#1738 posted by starbuck [80.192.125.7] on 2003/08/15 17:00:09
and its sm45 not sm44
Vigil:
#1739 posted by Scampie [216.220.241.97] on 2003/08/15 17:02:09
i think everyone got that news in their email (at least, me and Speedy did)
Dteam/GSI
#1740 posted by Abyss [61.9.208.173] on 2003/08/15 17:21:58
Now let me say this first, I don't give a rats arse about GSI, but,
It is stated in the above linked article,
"It's our right as free citizens."
Which is true, but, it is also GSI's "right as free citizens" to allow/disallow what ever they like on their services, after all, they own it, and are providing it to people for free.
and,
"I compare this to when the hippies in the 60's all took corporate jobs and became yuppies."
I take this (right or wrong) to alude to the fact that they sold out/compromised ?
And then you say
"We might even move the TC into more terrifying territory now that we don't have GSI suits barking at us."
Which gives the impression that you yourselves were "selling out/compromising", because while you were under GSI's roof, you were apparently taming things down, to make them happy?
Maybe you are better off not being under GSI's roof. Anyway, good luck with the move, hope it all works out for you.
The best things in life aren't necessarily free!!
...
#1741 posted by Scampie [66.231.198.213] on 2003/08/15 19:20:28
so wait, the mod was based on SAVING people from columbine? so there's only 2 enemies? gamespy probabally kicked you off becuase it's a fucking stupid mod idea with a 'shock' gimmick. did you see how well Postal 2 did in sales? people like games, not trite bullshit designed for attention.
I Was Waiting For Someone To Say It.
#1742 posted by necros [172.157.230.84] on 2003/08/15 20:05:53
i'm glad it was you.
#1743 posted by Vodka [195.242.18.47] on 2003/08/15 20:07:49
to move the into more terrifying territory from 'Doom for Columbine' you must be planning 'HL2 9/11'
I dont care really.
You know, in ww2 many people died, yet they have no problems making silly games about it.
This Title Is Empty
#1744 posted by pushplay [24.86.74.102] on 2003/08/15 20:15:59
You know, in ww2 many people died, yet they have no problems making silly games about it.
Yeah, 60 years after the fact.
Hehe
#1745 posted by dolo [67.69.108.81] on 2003/08/15 21:20:16
It's just a game guys... LOL
I can't wait to put some really nasty shit in there. Should be a blast.
We're working on the cheerleader models now.
Their motto is, "Don't shoot my face!".
Abyss: I agree. We are better off away from GSN. I'm just waiting to see what happens with our current host because we might have to move from there and become permanent squatters.
I'm only making this for fun, so I don't really care who plays it or what people think about it. When you start seeing shots of the school, you may crap your pants, however. It's a yuppie school, so it will be really high rez, detailed and swanky.
You Are
#1746 posted by . [172.170.3.32] on 2003/08/16 00:12:32
very fucked up.
I see a nice life in store for you.
Ah................... A Newcomer
#1747 posted by Abyss [61.9.208.173] on 2003/08/16 00:44:49
And with that "Qmap Spirit" on by default. ;)
Yeah
#1748 posted by SleepwalkR [217.227.195.4] on 2003/08/16 05:06:46
What Phait and Scampie said.
Remove morons out of the way!
#1736, #1745,
#1749 posted by Shambler [82.38.192.26] on 2003/08/16 05:08:37
Twat.
Read #1741 and learn it by rote.
Speedmupping...
#1750 posted by Shambler [82.38.192.26] on 2003/08/16 05:09:58
If you are violently opposed to following any kind of theme then you could of course make a normal map instead, but it doesn't really help the coherence of the pack or the community spirit of the event.
How come, a few weeks ago, I suggested a theme, and people took the piss and then completely ignored it??
Well I Didnt Notice You Suggested A Theme
#1751 posted by starbuck [80.192.125.7] on 2003/08/16 06:05:19
but the response to this theme has been to take the piss, and i predict it will be ignored later today
.
#1752 posted by H-Hour [12.224.67.57] on 2003/08/16 06:13:11
Columbine is in an affluent area, but it's still a public school and schools in Colorado are built like prisons (no, I'm not trying to compare the institutions, just the structural design).
If by swanky you mean 7 shades of tan or light-blue concrete blocks, then yes, it's very swanky. Columbine is like a lot of public buildings that are built primarily for function, like hospitals, police stations, etc. Clean lines, flat walls and well diffused lighting. Not really swanky.
Don't get me wrong, there's plenty of money in the Columbine area, and plenty of it is in that school, but swanky it is not. You'll find the money in the parking lot and the lockers and the clothes on the kids back and the cell phones.
Also
#1753 posted by starbuck [80.192.125.7] on 2003/08/16 06:38:30
you'll have to seriously work on the layout to get it good, as real life locations rarely (if ever) produce good gameplay
Premise
#1754 posted by dolo [67.69.108.81] on 2003/08/16 08:17:34
Please allow me to correct a few of you.
We are not having this TC in the actual Columbine school. We could get sued for that.
The only reason it's called Doom for Columbine, is because the media blamed Doom for Columbine.
This TC takes place in the high class neighborhood of Mellowton, a fictitious place, at a fictitious highschool called Loyal Crown High.
This school is to be designed for Doom 3. We'll be testing it for gameplay from the ground up.
For those of you with nasty attitudes, I have this to say; grow up kids, it's just a game and your hatred for anything outside your moral boundaries, illuminates your ignorance for art.
No Hatred.
#1755 posted by Maj [193.128.238.152] on 2003/08/16 09:28:44
Just pity.
Yeeesssss
#1756 posted by R.P.G. [24.136.233.9] on 2003/08/16 09:35:36
Maybe if Charles Manson had said it was art instead of a social revolution, he would have got away with it!
</attempt at humor>
Aye
#1757 posted by Kell [82.41.48.161] on 2003/08/16 11:01:00
warms the cockles of me 'eart, so it does :)
Two New Reviews At My Site:
#1758 posted by underworldfan [128.195.84.154] on 2003/08/16 13:25:13
Carved in Flesh
Assault
Thanx to Necros.
http://www.planetquake.com/underwo...
<-- Fat Man Mooning You With His Oh-so-shiny Ass
#1759 posted by pjw [24.128.213.163] on 2003/08/16 13:42:24
your hatred for anything outside your moral boundaries, illuminates your ignorance for art
Completely ignoring whatever moral quibbles I may or may not have about this mod in particular, that statement, aside from being grammatically fucked up, is retarded enough that I actually reread it multiple times thinking I had to be misreading it.
Frankly, whatever relative ignorance of</> art I have has very little to do with my morality. I wouldn't consider creating a game level where the player herds Jews into a furnace either, no matter how "artistic" it was, and that was a (relatively) long time ago.
The only reason it's called Doom for Columbine, is because the media blamed Doom for Columbine.
So you setting this mod in a school is just a coincidence then? Right. (Nice attempt to rationalize using the Columbine name without getting sued though.)
"Don't shoot my face!" (LOLOLOLOL) != art
trite bullshit designed for attention
Quoted for emphasis.
Oh Well, I Fucked Up The Tags.
#1760 posted by pjw [24.128.213.163] on 2003/08/16 13:44:42
I trust the content remains clear.
<- - Cloud With Legs
#1761 posted by Kell [82.41.48.161] on 2003/08/16 13:59:23
You think that's good, you should read his psychopathic spouting over at Map Center.
Or better yet, don't.
trite bullshit designed for attention
Quoted for sheer accuarcy. And giggles.
Kell
#1762 posted by starbuck [80.192.125.7] on 2003/08/16 14:08:14
i think your 'at sea' skybox download link is broken. Please fix it, I want to download it :(
Oh
#1763 posted by Kell [82.41.48.161] on 2003/08/16 14:16:19
Ok...gimme a sec
Starbuck
#1764 posted by Kell [82.41.48.161] on 2003/08/16 14:30:34
Uploaded now.
Some of my others have gone mysteriously missing too. If you want any of the others, you can always download my compilation:
http://www.signsofkoth.co.uk/skybo...
...or get it from the Map Center downlaods section.
"I fly the friendly skies"
SPEEDMAPPING SESSION 45:: Coming Soon
#1765 posted by starbuck [80.192.125.7] on 2003/08/16 14:34:00
in about 3 hours 30 minutes at the time of posting
come to #speedq1 in gamesnet.net at 10pm GMT
11pm uk time! 6pm EST!
the idea is to make a map in 100 minutes....
the suggested theme is to make a space map in SP or DM, but you don't have to! chill!
Re: Two New Reviews At My Site
#1766 posted by necros [172.134.116.161] on 2003/08/16 14:35:29
np
Oh Cheers Kell
#1767 posted by starbuck [80.192.125.7] on 2003/08/16 14:35:46
nice stuff
My 2 Cents...
#1768 posted by Quaketree [208.59.199.233] on 2003/08/16 14:45:08
Not to judge whether or not using Columbine in a title is a "good" or "bad" choice of words.
"Bowling for Columbine" = Oscar.
Heh
#1769 posted by dolo [67.69.108.81] on 2003/08/16 14:48:55
Completely ignoring whatever moral quibbles I may or may not have about this mod in particular, that statement, aside from being grammatically fucked up, is retarded enough that I actually reread it multiple times thinking I had to be misreading it.
It means that since you can't think outside your own boundaries, you haven't got a clue.
Frankly, whatever relative ignorance of art I have has very little to do with my morality.
My statement was letting you know that you were getting the two confused.
I wouldn't consider creating a game level where the player herds Jews into a furnace either, no matter how "artistic" it was, and that was a (relatively) long time ago.
Wow, that might be a fun game. Would you play the Nazis or the Jews? Can you imagine a game where you could micromanage Nazi Germany in WW2? That would be hideous!
But it's still war and war is hell. I think that just for you, and people like you, we'll have a special barrel of bloody fake boobs, from some of the cheerleaders. That will work well in the game I think. We can whip them at cops.
Read <a href=http://executebusiness.com/bl...
Bargh... Cap
#1770 posted by dolo [67.69.108.81] on 2003/08/16 14:49:37
Read <a href=http://executebusiness.com/bl...
Can't Post Links Here Eh?
#1771 posted by what the hell? [67.69.108.81] on 2003/08/16 14:49:59
http://executebusiness.com/blogent...
Starbuck:
#1772 posted by Shambler [82.38.192.26] on 2003/08/16 15:32:35
Good luck with your theme, I hope people stick to it and produce some good varied maps within that style....oh wait, it's speedmapping isn't it, okay, make that just varied maps within that style =).
My earlier suggestion was "terrain map with ancient/medieval setting" - thinking stuff like Swamp....n/m
Heh Thanks
#1773 posted by starbuck [80.192.125.7] on 2003/08/16 16:04:59
if we have any success this time then maybe we can try your theme in an upcoming session
Shambler
#1774 posted by underworldfan [128.195.84.154] on 2003/08/16 16:09:29
sood good speedmaps have been made.
Why do you consistently prefer to be negative?
Well To Be Fair
#1775 posted by starbuck [80.192.125.7] on 2003/08/16 16:34:53
a good speedmap is still not a good map :)
(join us tonight!)
Yeah Well
#1776 posted by underworldfan [128.195.84.154] on 2003/08/16 18:21:27
whatever. :)
Good job Starbuck on doing the speedmaps.
I Am Sooo Happy
#1777 posted by Fat Controller [202.0.54.24] on 2003/08/16 19:31:59
http://emotel.keenspace.com/ujfron...
My complementary copy arrived yesterday, with that drawn inside. I am sooo happy and proud to have been involved in this book's creation (under the 'nym of Cardboard Box.)
Fatty
#1778 posted by Kell [82.41.48.161] on 2003/08/16 19:38:29
Congratz - warmfuzzies are a rare thing on this board :P
!
#1779 posted by R.P.G. [24.136.233.9] on 2003/08/16 20:23:51
GG, Fatty. :)
Interview With John Carmack
#1780 posted by Abyss [61.9.208.173] on 2003/08/16 20:51:09
If anyones interested .......................
http://www.gamespy.com/quakecon200...
From The Carmack Interview Above...
#1781 posted by DaZ [212.159.60.58] on 2003/08/16 21:26:17
GameSpy: As a triple-A company, can id work on any smaller ideas?
John Carmack: I thought it would be kind of neat if we took the DOOM renderer, and we had a team take previous games-don't touch the game, just revamp it graphically. Just take Quake II, and just use the DOOM engine to make brand new graphic models and everything. But don't spend time messing with the gameplay because we know that is pretty good. Just release it as Quake II Remix with brand new graphics technology and sell it at a middle-level price instead of a boutique price.
to highlight - "But don't spend time messing with the gameplay because we know that is pretty good"
fucking ROFL!!!!!!!
Hmm
#1782 posted by Vodka [195.242.17.56] on 2003/08/16 21:42:06
I assume building all the content (textures, levels geometry and models) takes most time in the development process now. Thus remaking q2 would be almost as hard and timeconsuming as making a new shooter on d3 engine.
Yeah, Unless Carmack Knows Something We Don't :)
#1783 posted by starbuck [80.192.125.7] on 2003/08/16 21:56:14
maybe id are planning to release their own quake retextured pack!
From The Carmack Interview Above...
#1784 posted by underworldfan [128.195.84.154] on 2003/08/16 22:40:57
You can decompose Pixar Renderman shaders into multi-passes
I often think that myself. :P
O_0
#1785 posted by Kell [82.41.48.161] on 2003/08/16 22:41:20
fucking ROFL!!!!!!!
My sentiments entirely.
He really hasn't got a clue about anything other than the engine, has he?
No; He Has Other People For That
#1786 posted by nb [203.109.254.50] on 2003/08/16 23:04:20
Inside id there is a group that really, really does not want to do another sequel.
Speedmapping Pack 45 Released
#1787 posted by starbuck [80.192.125.7] on 2003/08/16 23:11:11
get it at:
http://speedq1.spawnpoint.org/file...
proper news post to follow
On The Other Hand...
#1788 posted by DaZ [212.159.60.58] on 2003/08/16 23:54:20
If he had said Quake 1 I would have been all for it...
You Fuckers
#1789 posted by hmmph [68.161.163.209] on 2003/08/17 02:00:18
Quake 2 was great.
Hey!
#1790 posted by pushplay [24.86.74.102] on 2003/08/17 05:09:15
We had cube-mapping, dot re-rendering, and geometry acceleration...
Common Carmack, just come out and say it, you love my Cube maps.
Sm45
#1791 posted by aguirRe [62.127.44.237] on 2003/08/17 10:06:25
Not bad at all. Daz's map was very interesting, but I couldn't exit the map. It also took me a while to figure out where the last monster were ...
Raptore's and Scampie's had good combat but were too dark IMHO.
Ray's map was ... crate ...
Bah
#1792 posted by DaZ [212.159.60.58] on 2003/08/17 15:28:19
My map is un-completeable due to a few bugs that I didn't have time to fix :(
Also, the platforms a little screwed, but you can get to the top, so t3h new rule is:
If you get to the top and kill the enemies there, you win! :)
3 More New Reviews At My Site
#1793 posted by underworldfan [128.195.84.154] on 2003/08/17 15:34:04
HrimTurt [2 maps]
pdq1sp1
http://www.planetquake.com/underwo...
In Reply To #1792
#1794 posted by Shambler [82.38.192.26] on 2003/08/17 16:08:41
I AM TEH WINNAR!
P.S. Cool map, it's like one of those shitty but mad experimental '97 maps but done but someone who actually has a clue about mapping...
Shambler
#1795 posted by DaZ [212.159.60.58] on 2003/08/17 17:28:26
Speedrun kthx! :D
Or just a demo anyway, I quite like the map and may clean it up and release it "properly" with some more areas etc...
I Wonder...
#1796 posted by wrath [195.58.111.103] on 2003/08/17 21:01:34
exactly how many pants are shat into over at id every time a new half-life 2 video surfaces.
thing is - steam looks like it will be alot more attractive for licensing. otoh, carmack probably just wanna get done coding and start blowing himself sky-high in a fucking rocket.
he who lives will see...
Probably Not News
#1797 posted by pushplay [24.86.74.102] on 2003/08/18 04:00:19
I just redesigned my website using/abusing php. Yay.
http://www.cursesandepithets.com/
I also just made a map pack for Alex 4, a platform game. Does anyone else out there design levels for non-fps games?
Wrath - I Guess You Mean Source And Not Steam....?
#1798 posted by cyBeAr [213.65.179.30] on 2003/08/18 04:52:40
because afaik steam is valve's file distribution thingy and source their 3d engine.
Daz:
#1799 posted by Shambler [82.38.192.26] on 2003/08/18 05:02:32
My initial demo would be extremely boring. Lots of quick saving in case I fell off the platforms, a fair amount of falling off the lifts, and lots of shooting all the unwakened scrags from miles away...
Elite Force II
#1800 posted by nitin [203.45.40.70] on 2003/08/18 06:07:02
halfway through this now and it's very cool. Ritual's done an excellent job with this, it's an extremely polished game. Levels are stunning with lots of detail and some of them are huge with some very creative architecture and themes (ie the alien ruins planet). Artwork and models are also quite exceptional, looks like the heavy recruiting's paid off for Ritual. I wish I had a system that could run this with everything turned up.
Gameplay wise, I like it. Lots of horde combat without becoming as monotonous as the first game, interesting puzzles and so far decent boss challenges. Major complaint is that somes times there's too much crap in between missions with cutscenes and story etc.
Excellent job by the team though, well worth getting.
EF2?
#1801 posted by Shambler [82.38.192.26] on 2003/08/18 08:58:31
Has anyone played this, heard it mentioned recently as being quite good?? The first one was decent but not memorable....what about the sequel??
I Only Played The Demo
#1802 posted by starbuck [80.192.125.7] on 2003/08/18 09:52:29
but i was very impressed; i was expecting a game up to the usual standards of titles with such a licensing deal, but EF2 is a lot higher quality than that. The engine is excellent, I read that it was based on the Q3 engine but I didnt recognise it, to be honest. It looked to me as if it was based on the Unreal II engine at first, actually. I'm not sure if you have broadband or not, but if you do, it's certainly worth getting the demo. I'll be getting the full game once i can muster the energy to go to GAME and spare the cash to pay the register-biscuit.
Shambler
#1803 posted by nitin [203.45.40.70] on 2003/08/18 09:54:36
did you read my post or were you asking for a better opinion :)
Nitin:
#1804 posted by Scampie [216.220.241.97] on 2003/08/18 15:07:50
he's saying that you're a noone
EF2
#1805 posted by DaZ [212.159.60.58] on 2003/08/18 17:03:11
I completed it about a month ago then un-installed it :)
Fun while it lasts, but no replay value. Some good ideas thrown in (the stealth mission where you get genetically altered to look like a romulan is great) but ultimately its very shallow I did find it a little boring in parts, especially between missions on the enterprise.
Graphics/maps/enemies are all reasonably good but its missing something that would make it a keeper...
Hmm
#1806 posted by R.P.G. [24.136.233.9] on 2003/08/18 18:35:52
Is it worth buying a Gamecube soley for the new versions of the Resident Evil games?
Scampie
#1807 posted by nitin [203.45.40.70] on 2003/08/18 19:25:27
thought so, just making sure though.
daz,
IMHO 'reasonably good' is a bit harsh on graphics and maps, I thought it was stunning considering it's the q3 engine and how well it runs. and yeah, the between missions crap should have been trimmed more.
2 New Reviews At My Site
#1808 posted by underworldfan [128.195.84.154] on 2003/08/18 21:27:51
dstab1
heresp1
http://www.planetquake.com/underwo...
R.P.G - GameCube
#1809 posted by Mr Fribbles [202.161.117.131] on 2003/08/18 22:19:32
Its well worth getting a gamecube just to play Zelda... if you have other games you want on that console, go for it. The price is pretty decent at the moment.
Nitin...
#1810 posted by Shambler [82.38.192.26] on 2003/08/19 03:21:32
Just teasing :P.
Did you like the game then??
Ef2
#1811 posted by nitin [203.45.40.70] on 2003/08/19 05:09:19
just finished it today shambler.
On the whole, I'd go for it especially if you have a system that's medium spec. It looks beautiful on my p3-733 +gf2 combo so I can only imagine what it would look like on something slightly better. Easily the best looking q3 engine game.
The last few missions (klingon, romulan and attriscan) I played today continued the excellent level design and I'm with Daz on the Romulan mission, that was fantastic in both design and gameplay. I swear Rorshach's Vendetta textures wouldnt look out of place in some of these missions.
Gameplay wise, it's nothing spectacular but it does its job and keeps things varied enough. It's a very solid FPS IMHO, with just the in between mission stuff being very tedious and unnecessary. Luckily, you can skip most of the cutscenes if you want but it can still get annoying.
Comparatively, it's much better than the first one so if you like that, definitely pick this up.
I Also Have A New Website In The Works...
#1812 posted by Dietz [66.82.9.38] on 2003/08/19 09:57:22
http://dietz.spawnpoint.org/
So what if only a couple of the links work!
If You Can Find The Links, That Is!
#1813 posted by Dietz [66.82.9.38] on 2003/08/19 09:58:14
muahahaha!
Also, While We're Speaking Of Websites...
#1814 posted by Scampie [216.220.241.97] on 2003/08/19 13:32:47
PQ kicked poor ol' Bal off! But never fear, Scampie was there to catch the young lad and help him back onto his feet at http://bal.spawnpoint.org !
Kewl
#1815 posted by Wazat [205.126.65.25] on 2003/08/19 14:09:56
I'm considering buying a GameCube. I don't want to spend money on an XBox because there's still nothing on there that interests me. Maybe when Dino Crisis 3 and some others come out...
In the mean time, my PS2 has served me well enough.
ROFL Nitin =)
#1816 posted by Shambler [82.38.192.26] on 2003/08/19 16:37:46
You didn't get it did you?? Nevermind =)
EF2
#1817 posted by necros [172.156.40.162] on 2003/08/19 18:16:42
ditto what Nitin said, except for the inbetween levels and cutscenes...
really, you have to be sort of into star trek to really like them. i liked the star trek movie First Contact, so it was kinda fun going around in the ship itself... but near the end it was annoying because i really wanted to get back into the action.
also, awesome textures, but sometimes there are textures that are of lower quality (ie: almost all of them are scaled 0.5 but you'll see a 1 scale texture somewhere and it really sticks out)
and that industrial mission got annoying at the end...
and personally, i think my favourite level is the very first one on the enterprise, the one where you explore the busted ship. that was so fun and reminded me a lot of avp2 (especially when the aliens started bleeding yellow goo! i swear, i kept jumping over the yellow splats.)
while we're on EF2, anyone know and resources for level editing? i really want to try that one out...
Heh,
#1818 posted by necros [172.156.40.162] on 2003/08/19 18:56:42
looks like it's my lucky day... they've just release a devkit for ef2!
...
UberRadient ?!?! 0_o
Necros
#1819 posted by nitin [203.45.40.70] on 2003/08/19 21:01:46
which one was the industrial one you got annoyed at? The one mission that sort of got me frustrated a bit was on the enterprise when the warp core was overheating.
As for the cutscenes/story, they were fine at the start but the whole love triangle thing was unnecessary.
Oh Yeah.
#1820 posted by necros [172.136.104.129] on 2003/08/19 21:19:19
forgot the warpcore part. That was REALLY annoying, because i kept shooting the engine accidentally or i'd actually get to the part where you had to fix it and i wouldn't have any time to do it...
stupid engineer: "Warp core overheating!" >:|
it took me quite a few tries to do that part.
the industrial map i'm talking about is the one of the idryll plant that's making the monsters... there were all these jumping puzzles and i got lost in there too...
oh and one more thing. i hated how the ai partners kept leaving me to do something alone. i think even the klingon made ajoke about it, so i guess ritual realised how stupid it was... but in a way, i'm glad the ai stayed away from me for the most part, because they are not very bright...
As for the cutscenes/story, they were fine at the start but the whole love triangle thing was unnecessary.
yes. especially since it hardly influences anything except to get kissed by one of them. if it had actually affected the levels or something, that would have been much cooler.
but i liked the cutscenes of the ship. they were really cool.
also, the map after the one from the derelict ship was really awesome, because when you start, you can look out the hangar and see the whole station and it looks amazing.
Ah The Jumping Map
#1821 posted by nitin [203.45.40.70] on 2003/08/19 21:34:55
yeah that was a bit annoying too I suppose, but as far as commercial game jump puzzle maps go, it was actually reasonable.
Hmm
#1822 posted by nonentity [81.152.230.69] on 2003/08/19 22:44:05
Bal doesn't need a page, he's not a mapper.
#1823 posted by Kell [82.41.48.161] on 2003/08/19 22:53:34
it hardly influences anything except to get kissed by one of them.
You are underestimating how it 'influences' sales of the game amongst hormonal teenage boys :/
Cyb
#1824 posted by wrath [195.58.111.103] on 2003/08/20 07:43:40
yes, I meant source.
Stupid Site Gets Stupid Update
#1825 posted by starbuck [80.192.125.7] on 2003/08/21 07:00:23
the site is
http://www.planetquake.com/starbuc...
the update is pointless and rambling
Re: #1822
#1826 posted by Scampie [216.220.241.97] on 2003/08/21 08:09:25
More of a mapper than you'll ever think of being GrindSpire. Now kindly crawl back into your hole.
Starbuck
#1827 posted by R.P.G. [24.136.233.9] on 2003/08/21 09:35:12
Yay for updates!
Now we just need to get Bal to update his site.
Speedmapping Session 46!
#1828 posted by starbuck [80.192.125.7] on 2003/08/21 20:30:47
our next speedmapping session will take place soon!
The time
10pm GMT on Friday, 22nd August
that corresponds to 11pm UK time, or 6pm EST
Date differs from normal because me and Scampie are both away over the weekend
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
The suggested theme was thought up by Shambler, namely a terrain map with ancient/medieval setting, e.g. 'Swamp'.
You can use any textures you want, and your map can be SP or DM.
You don't have to follow the theme but it's more fun when you do :). I hope to see you there, it'll be fun!
Quake Demos
#1829 posted by R.P.G. [24.136.233.9] on 2003/08/21 22:18:18
Okay, so someone recorded a Quake demo for me, but died on the map and then restarted the map, all in the same demo. After he dies, Quake just prints the rest of the events in the console, and then starts the next demo in its loop (demo2.dem).
Does anyone know how to fix this? Or can you point me to where I might find out?
Pushplay
#1830 posted by underworldfan [128.195.84.154] on 2003/08/22 00:29:14
make some Q1SP speedmaps with starbuck etc, your Cube ones were allways good =)
UWF
#1831 posted by pushplay [24.86.74.102] on 2003/08/22 03:53:40
I tried that once. The map was small and crappy and the scale was all wrong making it rather amaturish. I can work at a pretty wicked speed in Cube if I need to, but I just can't do the same in GtkRadiant. It becomes frustrating. Sorry.
Cheers Starbuck!
#1832 posted by Shambler [82.38.192.26] on 2003/08/22 05:42:19
Hehe =)
Swamp is just one example though, anything with ancient, historical, decrepit or arcane architecture in terrain is what I was thinking. Ruins, wood, shacks, castle towers, whatever...GL.
Multi-level Demos
#1833 posted by Preach [81.128.227.55] on 2003/08/22 07:14:19
I may be wrong, but I think darkplaces will play multi-level demos without choking. Otherwise, you could use film-at-11 or keygrip to split the demo into two seperate demos. The standard quake engines just won't play demos over a map change/restart, there's no workaround for it.
Ooh...
#1834 posted by Scampie [216.220.241.97] on 2003/08/22 08:19:43
I may be able to join tonights sm :D
Also, I'll run another one Saturday evening at the same time (or maybe earlier if people are around) if I end up being home. I'll annouce it a bit beforehand if I do.
Thanks, Preach
#1835 posted by R.P.G. [24.136.233.9] on 2003/08/22 09:48:09
I'll check those out.
BTW, I did try DarkPlaces, but it didn't work. So either my version doesn't support it, or all DarkPlaces don't support it.
Sm-ing
#1836 posted by starbuck [80.192.125.7] on 2003/08/22 10:09:40
ah sweet scampie :)
heh, i had forgotten that i was going on holiday on saturday
oh, and ta Shambler
Preach
#1837 posted by R.P.G. [24.136.233.9] on 2003/08/22 10:17:46
After downloading Keygrip, I decided to get the latest Darkplaces to see if it worked. The new version I got was 1.5 months newer than the old version I had. Well, it worked; although for some reason it would play in slow motion in some spots, even though it ran at normal speed in FitzQuake. Presumably this was related to FPS and that I did not full vis the map.
Thanks again, dude.
...
#1838 posted by wrath [195.58.111.103] on 2003/08/22 14:35:37
I just want someone to say something I can get really fucking end-of-creation pissed off at.
Speedmapping Coming Soon
#1839 posted by starbuck [80.192.125.7] on 2003/08/22 15:04:31
at 10pm GMT, 11pm UK time, 6pm EST
thats about 3 hours from now
Another John Carmack Interview
#1840 posted by Abyss [61.9.208.173] on 2003/08/22 16:32:15
For your reading pleasure ..............
Umm, Well, Umm
#1841 posted by Abyss [61.9.208.173] on 2003/08/22 16:32:47
http://money.cnn.com/2003/08/21/co...
Freakin' Unreal Icon
#1842 posted by Abyss [61.9.208.173] on 2003/08/22 16:33:42
Oh well, it's early in the morning :(
Speedmapping Pack 46 Released!
#1843 posted by starbuck [80.192.125.7] on 2003/08/22 21:42:57
http://speedq1.spawnpoint.org/file...
in other news, ill be away until next saturday :)
ciao
From The Carmack Interview
#1844 posted by underworldfan [128.195.84.154] on 2003/08/22 22:31:28
Which makes it all the more surprising that he quietly longs for the early days of gaming.
Though he's widely regarded as an innovator, Carmack is a big fan of old-school arcade games. He's also an unlikely supporter of Nintendo's recently announced philosophy that games have become too difficult.
id's John Carmack
"I agree strongly with that point of view, but I'm in the minority in the PC space," he told me last week at QuakeCon – the annual Woodstock-like gathering of "Doom" and "Quake" fans. "I want a game you can sit down with, pick up and play. [Role playing games], for example, got to where they had to have a book ship with the game."
i agree totally with Carmack.
what other people/dvelopers etc dont realize is this principle is important:
To do something excellent and simple is harder than do something excellent and complicated.
And why is simplicity prized?
Becuase simplicity = accessibility and fun. The simple game is a tool of the players skills, the complicated game is a burden on the player.
Case Study and prime example no1:
Quake 1
=)
Hmmm
#1845 posted by Abyss [61.9.208.173] on 2003/08/22 23:14:19
Yes, I like things kept simple also.
But
#1846 posted by Vodka [195.242.17.109] on 2003/08/22 23:24:52
Make a shooter like q1 today, and everyone will label it shallow troglodite of a game. And it wont sell regardless of the advanced engine and pretty art.
People always want more and better.
IMHO
Serious Sam And Will Rock
#1847 posted by nitin [203.45.40.104] on 2003/08/23 00:11:38
arent they more like traditional shooters with pretty engines?
I say a good game will be well received regardless of whether it is simple or complicated.
- - - - - - - - - - + - - - - -
#1848 posted by Kell [82.41.48.161] on 2003/08/23 00:25:15
Case Study and prime example no1:
Quake 1
=)
Right on. Quake's accessibility, immersion and repeatable/extendable gameplay is why it was actually the first compuer game I ever bought and the first I ever played to completion.
People always want more and better.
Well...gamers always want more; better is so subjective...opinions are like assholes etc. etc. The problem is, it tends to be more of the obvious things, like more polys, more weapons, more detail, more of the same...
If that's what petulant gamers holler for, that's what developers will sell them. Until they are, as id appear to be, sick and tired of it.
. . . - - - . . .
#1849 posted by pushplay [24.86.74.102] on 2003/08/23 01:08:39
The gamers are correct to always want more. You can't rehash what's already been done and expect the public to lap it up. Even if what you're rehashing is your precious Quake 1.
But more doesn't have to mean more guns, more polys, more blood. FPS games are made up of a lot of attributes, you could choose any number of them to do more in. And that's the direction that Doom 3 seems to be going in.
Some of you guys are like old men pining away for an old flame who wasn't really so hot to begin with. You're not in love with the game, you're in love with the half false memory of the game.
Lol....pushplay
#1850 posted by underworldfan [128.195.84.154] on 2003/08/23 02:26:57
got anyone particular in mind?
gonna name names? :P
I love the game believe me, not a "half false memory", whatever you think that is.
Your also missing the point Carmack is making:
Simplicity is good.
"more" (of anything) is NOT neccesairly better, in fact its often worse. In most fields of design the "classic" designs are often the most simple, enduring, timeless ones.
Peter, Paul And Mary
#1851 posted by pushplay [24.86.74.102] on 2003/08/23 03:00:17
It's not Friday until I've pissed somebody off.
I didn't miss Carmack's point at all. "More" and simplicity are not mutually exclusive.
SM46...
#1852 posted by Shambler [82.38.192.26] on 2003/08/23 06:59:50
They all sucked but...
Starbucks showed promise, nice bridges, the gameplay blew.
Harbs well yeah marvellous, not being able to reach the weapons in the middle was a high point.
Scampies, disappointingly, was actually quite cool. Totara Forest Arena for Quake! Could definitely go places.
Wrath.
#1853 posted by Shambler [82.38.192.26] on 2003/08/23 07:00:19
Good morning babes!
Simple FPS Games.
#1854 posted by Shambler [82.38.192.26] on 2003/08/23 07:02:06
There are other simple FPS games other than Quake. In fact some of them are pretty recent.
And teh Carmack thing....I dunno what vision he has of simple, but I don't think having a "use" key is really the ultimate in complexity. Seems like he's going a bit too far there IMHO.
Erm
#1855 posted by R.P.G. [24.136.233.9] on 2003/08/23 12:13:41
The gamers are correct to always want more. You can't rehash what's already been done and expect the public to lap it up.
It appears as though you're confusing "more" with "different".
RPG
#1856 posted by pushplay [24.86.74.102] on 2003/08/23 15:30:59
No. I think everyone else is confusing more with "more complexity."
Pushplay.
#1857 posted by underworldfan [128.195.84.154] on 2003/08/23 16:12:26
i am not pissed off, far from it. I enjoy debate. =)
But do you ever just admit you are wrong about something? Sometines it can actually be quite liberating.
...lol.
BTW, i knew this conversation would degenerate into a debate about semantics. Most philosophical conversations do. =)
And Also Pushplay
#1858 posted by underworldfan [128.195.84.154] on 2003/08/23 16:22:38
your Coagula Map still roxors!
=)
I'm In A Very Weird Mood.
#1859 posted by wrath [195.58.111.103] on 2003/08/23 18:36:25
I've got a craving for violence. I wanna see the most disgusting porn ever made. I want midgets taking dumps in the mouth of a voloptous blonde. I want animals, car batteries and home appliances. I want to see red hot fire-pokers showed up orifices I've never even heard of!
I'm available as a personal life coach by the way...
You Also Need To See A
#1860 posted by Abyss [61.9.208.173] on 2003/08/23 18:44:31
spelling teacher
voloptous ??
showed ??
;)
You Try
#1861 posted by wrath [195.58.111.103] on 2003/08/23 19:11:36
doing it one handed...
:P
Erm
#1862 posted by underworldfan [128.195.84.154] on 2003/08/23 19:20:49
where do the car batteries "fit in"?
maybe i shouldnt ask.
UWF
#1863 posted by Kell [82.41.48.161] on 2003/08/23 19:29:04
They don't 'fit' anywhere - it's the voltage that matters...
UWF
#1864 posted by Abyss [61.9.208.173] on 2003/08/23 19:29:30
You obviously haven't seen Wrath touching his toes then ?
Hey
#1865 posted by wrath [195.58.111.103] on 2003/08/23 19:31:40
have perversions, will travel.
UWF
#1866 posted by Abyss [61.9.208.173] on 2003/08/23 19:34:15
You obviously haven't seen Wrath touching his toes then ?
Hmm Delayed Double Post
#1867 posted by Abyss [61.9.208.173] on 2003/08/23 19:39:18
The results of visioning wrath touching his toes ............
Never press the F5 key, or, have the above mentioned vision
Sent Wraith A Sick One...
#1868 posted by Quaketree [208.59.199.233] on 2003/08/24 02:07:05
Hope he likes it.
Orthidontia at its worst...
Ren And Stimpyisim (kinda)
#1869 posted by Quaketree [208.59.199.233] on 2003/08/24 02:09:39
HAPPY, HAPPY, PORN, PORN...
(Pool night went poorly...)
(for me anyway)
Not To Spam The Board But...
#1870 posted by Quaketree [208.59.199.233] on 2003/08/24 02:18:14
From the doomsday site...
Version 1.7.12 enters feature-freeze. No new features will be added (only fixes to existing stuff). It'll take a few days to sort out the D3D renderer, but then it's time for the release. If you're into beta testing, this is the time to start torturing the snapshot. :-)
http://www.doomsdayhq.com
Just cut and paste it, I ain't gonna tag it!
/me goes away now
Quaketree:
#1871 posted by metlslime [66.135.131.132] on 2003/08/24 04:50:48
Luckily, your laziness cancelled out your ignorance: if you had tagged it, we would have had to cut and paste it.
Sorry...
#1872 posted by Quaketree [208.59.199.233] on 2003/08/24 05:24:36
was thinking q-map style
Quaketree
#1873 posted by wrath [195.58.111.103] on 2003/08/24 08:15:41
gracias.
I liked the jaw-contraption. is that candle wax? the judges would also have awarded points for crude oil.
I wonder if there's such a thing as guerilla porn...
Wrath
#1874 posted by cyBeAr [213.65.179.30] on 2003/08/24 09:59:14
exhaustpipes not enough to keep you happy anymore?
Metlslime
#1875 posted by nitin [203.45.40.104] on 2003/08/24 10:37:21
I'm having trouble with the board loading up really slowly last day or so?
Cyb
#1876 posted by wrath [195.58.111.103] on 2003/08/24 10:47:01
one gets bored, one gets numb - one craves electro magneto-erotica...
6 New Q3 Skyboxes
#1877 posted by Kell [82.41.48.161] on 2003/08/24 11:57:07
I've updated my site with 6 new Q3 format skyboxes, available in both jpg and tga.
http://www.signsofkoth.co.uk
The full compilation pack containing all 36 of my skyboxes to date is available directly from here:
http://www.signsofkoth.co.uk/skybo...
And for those who already have that, the 6 new skies plus 4 older mediterranean ones are available in a smaller update pack here:
http://www.signsofkoth.co.uk/skybo...
Board Loading Slow
#1878 posted by Abyss [61.9.208.173] on 2003/08/24 16:04:01
Same here, over the last couple of days, sometimes it just wont load, you got to keep refreshing.
Mine Is Fine But
#1879 posted by aguirRe [62.127.44.252] on 2003/08/24 16:44:07
have you seen where the old QMap (http://www.qmap.org) has gone? Is this the final fate of all abandoned sites?
Don't Links Work Anymore?
#1880 posted by aguirRe [62.127.44.252] on 2003/08/24 16:46:52
..
Yes, AguiRe
#1881 posted by R.P.G. [24.136.233.9] on 2003/08/24 17:18:22
I noticed that a few months ago. Hopefully when Peej gets back on his feet he'll be able to resurrect it.
Also, the would have worked if you had typed it like this: ( http://www.qmap.org )
And, I haven't noticed any slowdowns with this site in particular, but it seems like I've been having trouble with sites in general. Perhaps it is related to the influx of virii/worms that we have seen lately.
Weird...
#1882 posted by metlslime [66.135.131.132] on 2003/08/24 17:58:37
it doesn't load slowly for me at all. Must be related to traffic in your area or something.
Re: Qmap.org
#1883 posted by metlslime [66.135.131.132] on 2003/08/24 18:02:03
There are plenty of people/companies who snatch up domains as soon as they expire, and direct them to a generic ad-portal type thing. I assume Peej let the domain expire, and this is what happened.
Oh...
#1884 posted by metlslime [66.135.131.132] on 2003/08/24 18:03:20
I guess that's not what happened at all, once i read the fine print at the bottom.
Slow Loading Func_Msgboard........................
#1885 posted by Abyss [61.9.208.173] on 2003/08/25 03:25:56
It only happens with this site, everything else is fine. Sometimes it loads fine, but more often than not, it's slow. Oh well, as long as I can still get here I guess. I'm from Awstraylya, as I think is Nitin.
Abyss/nitin:
#1886 posted by metlslime [66.135.131.132] on 2003/08/25 04:49:06
does celephais.net load slowly, too?
Celephais.net
#1887 posted by Abyss [61.9.208.173] on 2003/08/25 04:58:42
No, thats super fast. Since my last post (03:25:56 Board Time) this has been the first time I have been able to access Func_
Hmm,
#1888 posted by Abyss [61.9.208.173] on 2003/08/25 05:06:02
Having said that, every time I have tried to access celephais.net I haven't been able to load the site at all. Same as Func_ really :(
That Should Be
#1889 posted by Abyss [61.9.208.173] on 2003/08/25 05:08:00
Having said that, every time I have tried to access celephais.net since, I haven't been able to load the site at all. Same as Func_ really :(
Does This....
#1890 posted by Quaketree [208.59.199.233] on 2003/08/25 08:55:08
Flash movie use the Quake rocket launcher?
http://www.newgrounds.com/portal/v...
Never said in the credits.
It Sounds Like It
#1891 posted by R.P.G. [24.136.233.9] on 2003/08/25 12:55:18
But it's quite possible that the original Quake rocket launcher sound came from a sound effects CD, in which case it's perfectly legitimate that it's used in that movie.
All this goes back to the Oh-I-was-watching-a-sci-fi-movie-a... effect that sometimes happens because the sound came from a sample CD and wasn't created from scratch.
...
#1892 posted by necros [172.152.21.15] on 2003/08/25 15:32:19
http://www.cthulhu.org/
nice. could be intersting to americans...
Not So Sure..
#1893 posted by . [172.167.88.217] on 2003/08/25 15:32:50
Didn't Trent work on all sounds as well as the music?
Also yeah.. I've noticed Doom sounds in "The Santa Clause" and other movies
Phait
#1894 posted by R.P.G. [24.136.233.9] on 2003/08/25 15:50:37
Didn't Trent work on all sounds as well as the music?
If by "work on" you mean "rip from the CD and place directly into the game", then yes. The ogre sound effects are also used in Duke Nukem 3D for the pigcops. If I'm not mistaken, Duke3D was released before Quake; therefore, not all sound effects were original to either game.
Q1SFX
#1895 posted by Fat Controller [203.97.2.243] on 2003/08/25 19:01:27
There's an interview with Reznor somewhere where he mentions that some of his original sound effects were considered too scary or something...
And yes, the pigcop's sight sound is that of the ogre, just slowed down. In rooting about in Build-based game files, I've noticed that sometimes the sound effects are grotesquely stretched...
Stretched
#1896 posted by Kell [82.41.48.161] on 2003/08/25 20:37:13
yeah, if you open up some ofthe Q1 sounds and squash them, they sound like the sound engineer gargling into a mic
Who knows...
Weird...
#1897 posted by metlslime [64.124.188.211] on 2003/08/25 20:59:52
func was just really slow for me for about one hour. Now it seems fine.
Q3 Forest Map
#1898 posted by nitin [203.45.40.104] on 2003/08/26 03:23:28
looks pretty cool and atmospheric, gameplay is sucky as you'd expect but I didnt even think this could be done with this engine :
http://www.quake3world.com/ubb/For...
Metl, yeah I can connect sometimes at all like abyss said.
...
#1899 posted by necros [172.140.206.201] on 2003/08/27 12:38:33
anybody on the SoE team care to comment?
http://www.planetdescent.com/lyris...
(check the last three)
i don't remember you guys had music in there. i haven't had time to download them either.
Shambler
#1900 posted by R.P.G. [24.136.233.9] on 2003/08/28 00:30:06
Mind if I rip your bit on TEAMShambler about allocating more RAM to Quake and put it in my next map's readme?
RPG:
#1901 posted by Shambler [82.38.192.26] on 2003/08/29 03:23:26
No I don't mind, go for it (maybe a "Taken from www.teamsmabler.com" would be appropriate).
Hmmm
#1902 posted by Abyss [61.9.208.173] on 2003/08/29 03:38:10
I don't beleive I know this site "teamsmabler"
Nitin
#1903 posted by Abyss [61.9.208.173] on 2003/08/29 03:44:38
you still having probs loading Func_ Msgboard?
It's becoming very hard for me to access the site at all. :(
Sometimes, about 1% of the time, it's as if nothings wrong, then it all goes south. Most times I don't even get enough time to read all the unread threads before it refuses to load again.
Interview With Id Software
#1904 posted by Abyss [61.9.208.173] on 2003/08/29 08:22:05
Tim Willits and Tod Hollenshead
http://games.bigpond.com/pc/featur...
Abyss
#1905 posted by nitin [203.45.40.104] on 2003/08/29 21:54:18
yes, it is.
Sometimes I just keep on trying http://celephais.net till it gets through and then go the board, seems to work better at times then trying to come straight here.
Works Great For Me
#1906 posted by pushplay [24.86.74.102] on 2003/08/29 22:48:17
Maybe you're doing it wrong. ;)
Maric`s Map
#1907 posted by Vodka [195.242.19.89] on 2003/08/30 00:23:41
I want to reget marics map that used my speedtech (grey) textures, but
Im lost in Marics mapfolder.
Does anyone remember the filename ?
(marics emails are not working)
Marics77
#1908 posted by Abyss [61.9.208.173] on 2003/08/30 00:42:18
uses "speedtech"
GOOD MORNING RACE FANS!!!
#1909 posted by Scampie [66.231.198.213] on 2003/08/30 09:31:47
It's a beautiful day, the sun is shining and it's time to weekly speedmap! 100 minutes of pure trills, chills and spills! 10pm GMT is the time of the big race! That's 6pm EST for our American listeners. After a couple weeks of themed maps, it's time to get back to basics with a free for all, anything goes event.
#speedq1 on irc.gamesnet.net is the place to meet up, or you may email a map to scampie@spawnpoint.org.
Hah!!
#1910 posted by nakasuhito [12.255.12.18] on 2003/08/30 22:38:06
this is kinda dumb but i'll ask anyway since i dont know alot about pc's and xanadu.
do q1 pc maps work on quake1 for mac? see, i just bought it, but it hasnt arrived yet. :)
Oops!
#1911 posted by Maric [151.196.233.229] on 2003/08/30 23:45:23
Hey Speedy, I just lost one of my PC's to an "Act of GOD" and have just now finished building a l337 new r1g. Thus and thus the email you sent along the other day vanished along with much else. Abyss is correct, marics77 is the one you want. I am using them again in a map targeted for the Tiki Domain challenge... maybe. I'll point you to the new one soon. This is one beautiful set and I have plans to use it often in the near future. Thanks to you for your hard work.
Nakasuhito
#1912 posted by Fat Controller [203.98.50.22] on 2003/08/31 00:39:38
Yes, they should.
Just To Drag It Up Again...
#1913 posted by Quaketree [208.59.199.233] on 2003/08/31 03:28:56
Video game violence
http://mdn.mainichi.co.jp/news/200...
Discuss amongst yourselves
Feh.
#1914 posted by Fat Controller [203.98.50.22] on 2003/08/31 03:56:55
Any research claiming <foo> is good for you will be negated by other research claiming the exact opposite. And vice versa.
Disraeli was right, you know.
Quaketree
#1915 posted by Scampie [66.231.198.213] on 2003/08/31 13:17:03
I'm going to kill you for posting that.
Did A Quick Update At My Site About The
#1916 posted by underworldfan [128.195.84.154] on 2003/08/31 18:58:10
speedmap packs.
http://www.planetquake.com/underwo...
Here
#1917 posted by Jaj [62.83.168.96] on 2003/08/31 20:15:05
I've not received your email, i think that my planetquake email account is not working perfectly these days, so i've sent to you a mail, check it.
I Just Thought.....
#1918 posted by Quaketree [208.59.199.233] on 2003/08/31 20:27:14
it was funny considering the game on the screen is mario bros.
Phait, Are You There?
#1919 posted by necros [172.146.38.243] on 2003/08/31 21:08:04
I was wondering if you'd be interested in making a website design for me... (you do do that sort of thing, right?) if you are, send me an email at necros -at- planetquake -dot- com
Vondur
#1920 posted by Vodka [195.242.19.189] on 2003/08/31 23:14:16
check your pq email please if its not working, mail me from some working one, or icq. thnx
maric: I am using your map pics as examples of the textures usage, if you dont mind. And goodluck with tikiq2 compo.
Also if you plan to use my grey panels, I suggest to add something for contrast, just like you did with colored crates, or try colored lights in places.
New UT Sp Map
#1921 posted by nitin [203.45.40.104] on 2003/08/31 23:15:52
Redux by Mr Prophet (co-creator of Xidia) of the original Skytown map from Unreal.
review and screenies here : http://www.unrealsp.org/community/...
Deaprtment Of Redundancy Dept.
#1922 posted by pushplay [24.86.74.102] on 2003/09/01 00:15:18
Wasn't too long ago we had the whole long discussion about punishing the player for dying. Well here's a short article which doesn't add much to the discussion and yet I'm pointing out anyway...
http://www.ntsc-uk.com/feature.php...
Vondur
#1923 posted by Vodka [195.242.19.189] on 2003/09/01 00:32:37
check your pq email please if its not working, mail me from some working one, or icq. thnx
maric: I am using your map pics as examples of the textures usage, if you dont mind. And goodluck with tikiq2 compo.
Also if you plan to use my grey panels, I suggest to add something for contrast, just like you did with colored crates, or try colored lights in places.
Speedy
#1924 posted by Vondur [213.247.187.250] on 2003/09/01 01:07:56
checked
wait for reply :)
Monsto + Scampie
#1925 posted by Blitz [24.218.135.18] on 2003/09/01 23:46:12
I take back any apologies I uttered to either of you. I realize that life is too short to pretend that in some strange way I can relate to either of you. I'm fucking tired of being demonized. Fuck off.
Unh Hunh
#1926 posted by pope [207.81.5.65] on 2003/09/02 00:25:53
<sto|home> !addban Bl1tz
* ChanServ sets mode: +b *!*@h0010b5db2bfb.ne.client2.attbi...
<sto|home> scampie,
<scampie> no
<sto|home> i was deeply trying to fucke with some php
<scampie> !delban Bl1tz
* ChanServ sets mode: -b *!*@h0010b5db2bfb.ne.client2.attbi...
<sto|home> and he was diggin in my ass.
<sto|home> so fuck him.
* E-werd has quit IRC (Ping timeout)
<sto|home> and he was diggin in my ass.
<sto|home> !addban Bl1tz
* ChanServ sets mode: +b *!*@h0010b5db2bfb.ne.client2.attbi...
<scampie> no reason for a perm ban
<sto|home> 3 ppl lookin at a page,
<scampie> !delco sto|home
<scampie> !delban Bl1tz
* ChanServ sets mode: -b *!*@h0010b5db2bfb.ne.client2.attbi...
* sto|home has left #TERRAFUSION (slater)
Again...
#1927 posted by Scampie [216.220.241.97] on 2003/09/02 09:24:16
please just leave the drama on irc. go map.
#1928 posted by wrath [195.58.111.103] on 2003/09/02 11:09:33
and then he said he loved me and tried to kiss me but doctor Scott barged in and said he was the father and I broke down and confessed that I wasn't really who they thought i were (evil twin, car accident, etc.) and Luke said he used to be a woman and then we rolled the credits.
Wrath
#1929 posted by R.P.G. [24.136.233.9] on 2003/09/02 11:21:05
I'd watch that.
Rpg
#1930 posted by wrath [195.58.111.103] on 2003/09/02 12:22:36
but you already are, one way or another.
*rolling credits*
It Sucks Unless It Includes:
#1931 posted by czg [80.202.218.116] on 2003/09/02 12:53:17
1) Woman falling down stairs.
2) Woman falling off horse.
3) Horse tramping on girl.
4) Secret genie-grandmother in the basement.
5) Men who have sex with men but who are not gay.
6) Koalas or wombats
Pushplay
#1932 posted by Wazat [144.38.206.107] on 2003/09/02 17:28:39
I think that article summarizes it pretty well. :)
Put Them All Together
#1933 posted by Fat Controller [203.98.50.22] on 2003/09/02 17:53:07
And the girl falls off the horse and gets trampled until she falls down the stairs and into the basement releasing the genie-grandmother who all this time has been blackmailing the men who have sex with men despite not being gay who in turn hunt her down with tracker koalas and then beat the old bitch to death with wombats.
Its Been Done
#1934 posted by starbuck [82.33.92.187] on 2003/09/02 18:04:35
didn't you see crossroads, the britney spears movie?
Damn...
#1935 posted by distrans [203.36.15.126] on 2003/09/02 21:32:36
...now I have to change the background story for my current level.
Careful Now.
#1936 posted by wrath [195.58.111.103] on 2003/09/03 10:43:07
... we wanna stretch this storyline out over a coupla' seasons. also, merchandise tie ins.
Af
#1937 posted by pope [142.173.98.129] on 2003/09/04 02:17:02
action figures ...action figures baby
With..
#1938 posted by pope [142.173.98.129] on 2003/09/04 02:17:14
...KUNG FU GRIP!
And...
#1939 posted by starbuck [137.222.30.31] on 2003/09/04 04:32:51
smiling intestines (patented by Scampie 2003)
Historical Help
#1940 posted by phen [129.94.6.28] on 2003/09/04 05:17:56
Hi, sorry to bother you, I need some help finding a link. There was an article written a couple of years ago about quake dm mapping styles and their 'three ages' and i would really like to read it again (for a uni essay).
Does anyone remember it and is it still online or am I a dreamer dreaming of fairies?
thanking in advance
That Sounds Interesting
#1941 posted by starbuck [137.222.30.31] on 2003/09/04 06:06:09
but i don't think i ever read that article, sorry.
Phen
#1942 posted by R.P.G. [24.136.233.9] on 2003/09/04 09:33:00
I dunno if this is related, but a while ago I suggested that someone write an article about the different Q1 mapping eras. Nothing ever came of it, though.
Sorry, but that's the closest thing my memory can conjure.
I Ranted A Bit About It In #terrafusion Some Years Ago
#1943 posted by czg [80.202.218.150] on 2003/09/04 10:27:47
But that's it really...
Phen
#1944 posted by pushplay [24.86.74.102] on 2003/09/04 16:48:04
I seem to recall using the term "the age of penis" or something like that. You might search the board for it. Any link to such an article would probably be near it.
Speedmapping 48 Wad
#1945 posted by starbuck [82.33.92.187] on 2003/09/04 19:46:25
this saturday the suggested theme will be to make a geocomp map. This is where a map is made using flat textures only (plain colour/material textures, no patterns/panels/rivets etc). Check the quake 3 geocomp competition results on nunuks site for an example, or my map from sm47.
anyway, ive knocked up a wad that might be useful in advance, get it here:
http://speedq1.spawnpoint.org/wad/...
Far Out!
#1946 posted by necros [172.175.8.129] on 2003/09/04 20:14:13
downloading the wad.
i'll be sure to try to stop by on saturday!
Also:
#1947 posted by czg [158.38.54.107] on 2003/09/05 01:52:47
http://stud.aitel.hist.no/~christi...
256 16x16 textures, all one single colour from the quake palette.
Just thought I'd mention it...
^____^
Ooh
#1948 posted by starbuck [137.222.30.31] on 2003/09/05 03:59:37
cheers czg, I was looking for that earlier, i'll mention it in the proper announcement later.
good job necros :)
Thanks Pushplay...
#1949 posted by phen [129.94.6.28] on 2003/09/05 04:52:01
... I tried on goog and got just what I was looking for!
Phen
#1950 posted by Vigil [193.229.6.165] on 2003/09/05 07:27:37
Mind sharing the link, then?
Probably Seen This Before, But...
#1951 posted by Maj [217.205.117.52] on 2003/09/05 07:54:43
http://www.sketchup.com
Cute little architectural design tool. Very interesting interface.
Speedmapping Session 48!
#1952 posted by starbuck [82.33.92.187] on 2003/09/05 17:27:19
our next speedmapping session will take place soon!
The time
10pm GMT on Saturday, 6th September
that corresponds to 11pm UK time, or 6pm EST
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
The suggested theme is 'Geocomp'. This means you are encouraged to make a map using only flat textures (plain colour/material textures, no patterns/panels/rivets etc), and the visual interest comes from the brushwork.
Check out the Q3 Geocomp 2 competition for some examples:
http://www.planetquake.com/nunuk/g...
I've thrown some flat textures together in a wad for for convenience here:
http://speedq1.spawnpoint.org/wad/...
And CZG has kindly provided his wad of all the solid colours in the Quake palette, get it here:
http://stud.aitel.hist.no/~christi...
You don't have to follow the theme but it's more fun when you do :). You can make a map for singleplayer, deathmatch, or miscellaneous. I hope to see you there, it'll be fun!
GL Speedmappers...
#1953 posted by Shambler [82.38.193.37] on 2003/09/06 05:11:02
...if only because I support themed speedmapping.
That Was A 'joke', Sorry.
#1954 posted by phen [203.122.72.181] on 2003/09/06 19:59:57
I was talking about penises.
bye
Speedmapping Ends!
#1955 posted by starbuck [82.33.92.187] on 2003/09/06 21:18:34
http://speedq1.spawnpoint.org/file...
Thanks For That Link Maj
#1956 posted by Scampie [66.231.198.213] on 2003/09/07 11:56:34
that program is definatly fun to use. wish it wasn't $500 bux for the unchained version... it'd be worth it, but I can spend that much on something that'd just be a toy.
What Happened
#1957 posted by necros [172.157.125.254] on 2003/09/07 17:22:27
to the plans to ressurect the q1speedmap site?
All Right, Which Of My Correspondents Has It?
#1958 posted by Fat Controller [203.98.50.22] on 2003/09/07 19:12:42
I think you can guess what happened. (Got a bounce message for a lurgi-ridden email I never sent. I use Pocomail, not Outlook Express. And AVG, and ZoneAlarm. Also, my ISP's installed some new filters which are supposed to trap spam and virii, so I probably couldn't send infected emails if I tried!)
And about the Q1 speedmap site on spawnpoint.org: Totally unreadable. Needs the text set to white or something.
Um...
#1959 posted by Scampie [66.231.198.213] on 2003/09/07 21:32:09
well, it's still slightly in progress... (aka, i need to stop being a lazy fuck)
Unfinished Maps
#1960 posted by DaZ [212.159.60.58] on 2003/09/09 20:32:37
http://www.planetquake.com/dazdran...
Stuff I started but never finished, might inspire some people i dunno, if people want to see the .map files I can always upload them too...
Oi
#1961 posted by nitin [128.250.217.152] on 2003/09/09 21:06:57
dazsp5 and runemine look really good, finish them if you can.
Daz You Slacker
#1962 posted by pushplay [24.86.74.102] on 2003/09/09 21:14:26
Finish them all!
...
#1963 posted by R.P.G. [24.136.233.9] on 2003/09/09 21:16:28
And TNJ, too!
Daz,
#1964 posted by necros [172.201.108.236] on 2003/09/09 21:17:40
what is the texture set from dazsp5? that looks amazing!!!
Romero Likes Tenebrae
#1965 posted by pushplay [24.86.74.102] on 2003/09/09 22:30:06
http://www.doom3.cz/romero-eng.htm...
Texture Set
#1966 posted by nb [203.109.254.50] on 2003/09/09 23:10:06
Looks like it's from Senn's Mindfields ( http://www.planetquake.com/senn/co... ), but I can't be sure
Daz
#1967 posted by underworldfan [128.195.84.154] on 2003/09/10 04:21:45
cant you stick some monsters in some of them unfinished maps and put them up for download ?
Daz
#1968 posted by aguirRe [62.127.45.172] on 2003/09/10 06:36:15
I'd appreciate the source maps+wads for tool testing purposes.
Daz
#1969 posted by Wazat [144.38.206.205] on 2003/09/10 11:18:52
Very nice. I sure hope something comes from those!
(BTW, I'm not gonna demand you finish them, even though I'd love it if you did. I know what it's like to have lots of unfinished projects. My Quake folder is filled with mods that will never see the light of day, and I don't have the time to finish them at all. 'Course, your maps are better than any mod I'll ever make. :) )
#1970 posted by Scampie [66.231.198.213] on 2003/09/10 21:44:53
now if it were Dranz making those maps, they'd be finished instead of abandoned. And they'd be excellant.
International Boycott Of Georgia Pacific
#1971 posted by Peggy Vandeveer [24.166.146.176] on 2003/09/11 09:07:05
Please go to www.dontbuygeorgiapacific.com.
It is time to speak up and boycott the companies that do not represent America's/Earth's interests.
GP is a global menace, actively practicing biological terrorism. It is time to make them pay.
For more info, contact Peggy Vandeveer @ tvandeveer@new.rr.com
(rejected news submission)
Hmm
#1972 posted by nonentity [195.38.74.156] on 2003/09/11 15:42:59
(rejected news submission)
lol
O Rly...
#1973 posted by Scampie [216.220.241.97] on 2003/09/11 16:26:36
(nt)
Gentlemen, We Can Rebuild Her, We Have The Technology
#1974 posted by pushplay [24.86.74.102] on 2003/09/11 17:08:45
We have the capability to make the worlds first Bionic woman. Tracey will be that woman. Better than she was before. Harder. Better. Faster. Stronger.
Website Critique...
#1975 posted by necros [172.172.215.195] on 2003/09/11 17:50:27
hi guys...
i was wondering if you could take a look at this:
http://www.planetquake.com/necros/...
and tell me what you think... unfortunatly, it only really looks perfect at 1024x768, smaller and it's off the sides and bigger and you can see the edges of the graphics...
could someone tell me what the "effect" was on the qexpo.com site which made the top part of the graphic actually scale to the width of the window?
note: none of the links work, but they'd affect the part where the "news" is atm.
Dearest Peggy,
#1976 posted by Wazat [144.38.206.115] on 2003/09/11 18:14:01
I respectfully decline your offer to blindly join a random ambiguous boycott. Among my many reasons, I tend to see aggressive spamming of unrelated news sites with one's selfish political goals as more of a global menace than most companies I deal with on a day to day basis.
Thankfully yours,
Wazat
Dearest Peggy,
#1977 posted by Wazat [144.38.206.115] on 2003/09/11 18:30:39
I respectfully decline your offer to blindly join a random ambiguous boycott. Among my many reasons, I tend to see aggressive spamming of unrelated news sites with one's selfish political goals as more of a global menace than most companies I deal with on a day to day basis.
Thankfully yours,
Wazat
Re: International Boycott Of Georgia Pacific
#1978 posted by wrath [195.58.111.103] on 2003/09/11 18:45:56
Peggy Vandeveer,
There is but one thing that I do loathe more than companies that act like assholes, and that is spammers and other vermin who fags up my internet on a regular and vomit-inducing basis. You are a shit-munching cretin, a throwback. I hope that this notice will make you stop spewing your bullshit onto this here otherwise fine (That's a lie, white it is - but still a lie. I know.) internet message board.
And as you close your chewing mandibles for a second, and let the still bowel-warm bovine faeces slid down your quivering esophagus - I want you to remember that if I ever perfect my ip-based electricity conduct system, I will make damn sure to contact Peggy Vandeveer @ tvandeveer@new.rr.com.
Yours, wrath
PS. I love it how you split up your e-mail so that web-harvest spiders won't catch it and SPAM you.
It's like watching the proverbial kettle FIST-FUCK the proverbial pot. DS.
Whoa?
#1979 posted by Wazat [144.38.206.115] on 2003/09/11 19:37:38
How'd that end up being a double post?
Bah...
Replies
#1980 posted by R.P.G. [24.136.233.9] on 2003/09/11 21:15:15
necros: looks fine.
wrath: another well stated bit of wisdom is always welcome. Thanks for contributing. However, to correct a slight error I think you made, it looks to me like when she said "Peggy Vandeveer @ tvandeveer@new.rr.com" she was simply using a shortcut by typing "@" instead of "at". (Admittedly it's the same number of key strokes.) If you'll look at the e-mail address, you'll notice it already has an "@" in it, and I've never heard of an address containing more than one "@" symbol.
Update!
#1981 posted by necros [172.155.233.206] on 2003/09/11 22:33:07
i figured out how to get it to resize for different rezs... same trick as the qexpo.com site...
http://www.planetquake.com/necros/...
does it work for everyone? on different browsers than ie?
Hmm
#1982 posted by starbuck [137.222.30.31] on 2003/09/12 03:40:17
i think i prefer the old design, to be honest... the white lines that have been attacked with the smudge tool dont really do it for me.
Wow That Sounded Bitchy
#1983 posted by starbuck [137.222.30.31] on 2003/09/12 03:47:44
wasn't intended that way
Necros
#1984 posted by Wazat [144.38.206.205] on 2003/09/12 11:15:13
Looks nice, but some lines don't line up in IE. :(
Very good all in all.
Rpg
#1985 posted by wrath [213.101.92.169] on 2003/09/12 16:21:39
Thank you for your input, I strive to in all things become a better and more complete human being, to contribute even finer to the global community. Anything that will help me in my endless pursuit of superiority is always welcome.
Because....
#1986 posted by Shambler [82.38.193.37] on 2003/09/12 17:04:28
....it was posted as a subsidiary link at the bottom of a long HL news item on teh Shack, some ppl may have missed an arseload of new HL2 shots at http://www.gamersdepot.com/hardwar...
Some pretty cool shit there.
Necros
#1987 posted by H-Hour [12.224.67.57] on 2003/09/12 17:54:12
I get red X's for the images.
HL2 Shots
#1988 posted by H-Hour [12.224.67.57] on 2003/09/12 17:58:19
Those urban pics look cool, but I really really really hope that they'll let you walk in most of the buildings and look out most of the windows. I'm so sick of urban environments where you're surrounded by these buildings with all these windows to look out and no one can get to them (except the one window which is obviously different from the rest) because the building is really just one wall with a texture. I realize there are performance issues, but they seem to be going out of their way to make it pretty. That's cool, just please make it usable too!
ATTN GOAT RAPERS!
#1989 posted by Scampie [66.231.198.213] on 2003/09/12 18:22:06
Sm49 is this weekend! Saturday to be exact! 24 hours from the time of this post to be exacter!
This weeks theme is barrowed from such classic works as 'Richbar' and 'Godfun'... We're going to make crappy maps! and not just crappy maps, but speedcrappymaps! Remember to bring your sense of humor and original ideas with you. Sorry, but you'll have to abandon thoughts of 'good design' and 'correct brushwork' at the door when you come.
100 mins, #speedq1 on irc.gamesnet.net, 6pm EST which is 10pm GMT or 11pm UK time. Emailing a map to me before I pack them is also acceptible. scampie@spawnpoint.org
And Don't Forget...
#1990 posted by Scampie [66.231.198.213] on 2003/09/12 19:04:32
to get on the hotdog!
Ummmm...
#1991 posted by Shambler [82.38.193.37] on 2003/09/13 03:19:39
Sorry, but you'll have to abandon thoughts of 'good design' and 'correct brushwork' at the door when you come.
And how exactly is that different to a normal speedmap session??
Speedmapping
#1992 posted by wrath [213.101.93.110] on 2003/09/13 07:02:31
a good passtime or contra-productive? film at eleven.
#1993 posted by starbuck [82.33.92.187] on 2003/09/13 08:19:04
And how exactly is that different to a normal speedmap session??
lol...well usually we do have thoughts of good design and correct brushwork, whether they materialise is a wholly different matter.
Wrath
#1994 posted by nitin [203.45.40.182] on 2003/09/13 08:44:15
question is what's it rated? I'm not watching if there's no nudity or drug use.
Nitin
#1995 posted by wrath [213.101.96.9] on 2003/09/13 12:40:00
hey, who's doing the broadcasting here? a little credit where credit is due, have I ever failed to deliver?
I have two mottos, one is 'always aim to maim' and the other is 'if Tipper is against it, I'm all for it'...
Yes
#1996 posted by R.P.G. [24.136.233.9] on 2003/09/13 13:26:15
I have two mottos, one is 'always aim to maim' and the other is 'if Tipper is against it, I'm all for it'...
Truly admirable mottos.
Uwf In Half-life Related Post Shock!!
#1997 posted by underworldfan [128.195.84.154] on 2003/09/13 19:26:06
although i have already stated in the past my unequivcoal and unashamed dislike [near hatred] of half-life, somehow i found this link to a mod below which is rather weird and may be of some interest/amusement.
http://www.planethalflife.com/cayl...
PS looking forward to more great speedmaps soon. :)
I Updated My Site...
#1998 posted by necros [172.130.24.178] on 2003/09/13 21:22:25
finished the new design and got everything except the art section working...
http://www.planetquake.com/necros/...
check it out and stuff
Necros
#1999 posted by Vodka [195.242.19.63] on 2003/09/13 23:45:26
ack
in opera the index page images are misaligned, rest is fine it seems.
Try adding shadows (with burn tool, or finger painting with black (gotta hold alt afair)) - It will look much better with shadows.
Post 2k!
#2000 posted by pushplay [24.86.74.102] on 2003/09/14 01:52:05
.
Dum Dum Dum Dum Dum Dum Dum Dum DUM DUM DUM DUM
#2001 posted by spentron [63.159.52.4] on 2003/09/14 02:44:40
Another good Half-Life thing is Half Quake Amen ( http://farm.strikenet.at/hq2/hq2.s... ), black and white, lots of cool stuff, tortuously sadistic. More puzzle than combat, though.
Shamb: HL2 Pics
#2002 posted by Wazat [144.38.206.8] on 2003/09/15 14:40:22
*drool*
*drool*
*hemorrhage*
*drool*
Very nice. My bro showed me the 250 MB promo video, which I liked *very much*...
HL2 Pics:
#2003 posted by underworldfan [128.195.84.154] on 2003/09/15 19:09:33
Blah. :P
Yer Missin' Out,
#2004 posted by necros [172.169.44.208] on 2003/09/15 19:25:02
uwf. :)
Interesting Editorial Here...
#2005 posted by underworldfan [128.195.84.154] on 2003/09/16 02:04:29
Realism VS Verisimilitude
http://www.3dactionplanet.com/feat...
intersting and reasonably well written article, i think.
Editorial...
#2006 posted by Kell [82.41.48.161] on 2003/09/16 06:13:56
Yeah, that's exactly the same argument I've made a few times before - although I use the words 'realistic' and 'believeable', not 'verisimilitude' ( and people call me pretentious :P ) - but it amounts to the same thing.
I do disagree with the last section of the editorial though; I'm sure there are developers who are mistakenly convinced of the value of absolute realism. But more developers, I suspect, are well aware of the difference between realistic and believeable, but know that the majority of goobering adolscent fanboys are not - so 'realistic' games are made because they sell more easily.
Yea Pretty Much
#2007 posted by Wazat [144.38.206.100] on 2003/09/16 14:29:02
You don't work in the video game industry as a career without getting at least half a clue (unless you're in management). But game companies will always produce whatever people will buy most, based on the silly false assumption that the customer is always right.
It's the game companies that produce outside of the market and successfully create a new one that spark my interest most. I'm just waiting for the next ID Software to replace today's old relic.
Wazat
#2008 posted by pushplay [24.86.74.102] on 2003/09/16 16:37:31
the silly false assumption that the customer is always right
When will EA learn to stop being silly with all their obscene profits?
Pushplay:
#2009 posted by Wazat [144.38.206.8] on 2003/09/16 17:10:25
;)
Realism Article
#2010 posted by spentron [63.159.52.38] on 2003/09/16 17:35:03
I thought it was a bunch of crap -- mainly, another case of someone trying to make an logical argument for their personal preferences. Ridiculous arguments -- he says Half-Life establishes believability and then throws it away, after we've already seen space aliens teleporting in, shooting lightning from their fingers ... guess what they come from somewhere, maybe free floating platforms in space aren't likely but neither is riding the draft of a big fan. Finally, the author has a limited imagination regarding the range of the truly unrealistic.
Sturgeon's Law
#2011 posted by wrath [213.101.92.62] on 2003/09/16 17:39:38
Ninety percent of everything is shit. True also in the game industry.
Except Shit.
#2012 posted by metlslime [64.124.188.211] on 2003/09/16 17:45:48
100% of shit is shit.
(via Too Much Coffee Man)
Then, Is The Article Worth Reading,
#2013 posted by Wazat [144.38.206.8] on 2003/09/16 18:27:12
or should I just go back to sleep? :)
Hl2 Video Card Compatibility...
#2014 posted by necros [207.236.63.4] on 2003/09/17 10:21:54
i heard that hl2 was supposed to run well on ati cards, but would have trouble on nvidia ones... just wanted to confirm this.
That'd Be Bad
#2015 posted by Wazat [144.38.206.212] on 2003/09/17 11:40:00
I'd have to replace mine, though I wouldn't miss it much. Just the money it costs.
;D
Sheesh Necros...
#2016 posted by Shambler [82.38.193.37] on 2003/09/17 11:43:42
...follow the news, they are ensuring good performance on all cards is the latest reports AFAIK.
Hl2 Video Card Compatibility
#2017 posted by underworldfan [128.195.84.154] on 2003/09/17 14:17:25
there was a big rumble about NVIDIA insisting they use the latest .50 drivers.
/me admits to following half-life 2 news coverage.
Hl2 Coverage
#2018 posted by DaZ [212.159.60.58] on 2003/09/17 15:02:11
"/me admits to following half-life 2 news coverage."
whats to admit? The game looks the bollocks...
As for vid card compatibility, yes on the recent benchmarks Nvida was way below Ati on the performance, but Nvidia asure us that the detonator 50 drivers will fix speed problems and the performance will match ati.
Still, (and this is just my opinion - OMG opinion kill Daz now!!!) I will being buying an ati for my next vid card, after all the shite that nvidia have been pulling recently (the 3dmark03 scam being top) I just dont trust them anymore...
Ok, Thanks Guys.
#2019 posted by necros [172.201.254.22] on 2003/09/17 16:23:51
i was planning on picking up an ATI Radeon 9500 Pro anyway, but i wanted to know if this was true or not.
Btw
#2020 posted by DaZ [212.159.60.58] on 2003/09/17 17:40:52
radeon 9800 pro is on special offer at aria for £208 if anyones interrested, I haven't been keeping up with prices recently so not sure if this is good...
http://www.aria.co.uk
Vid Cards, DX9, DooM3, ............................
#2021 posted by Abyss [203.51.223.145] on 2003/09/18 06:10:06
Here is something that may interest you
http://www.planetdoom.com/
"Since we have been hearing alot of hoopla lately about HalfLife 2, Direct X9 and ATI graphic cards compared with NVIDIA accelerators, BonusWeb.cz fired off an email to The Carmack himself to ask how DOOM 3 will be affected by the difference between the two graphics platforms running DirectX 9. Here's what he had to say"
"Unfortunately, it will probably be representative of most DX9 games. Doom has a custom back end that uses the lower precisions on the GF-FX, but when you run it with standard fragment programs just like ATI, it is a lot slower. The precision doesn't really matter to Doom, but that won't be a reasonable option in future games designed around DX9 level hardware as a minimum spec."
You will also find an interview with Tim Willits
Underworldfan
#2022 posted by starbuck [137.222.30.31] on 2003/09/18 11:31:12
did you ever get round to writing any Quake related articles for your site? I remember you were planning to a good while back, and i was looking forward to reading them, especially the periods/eras of mapping one...
Yes
#2023 posted by underworldfan [128.195.84.154] on 2003/09/18 13:27:46
i still plan to write some, when time permits.
More
#2024 posted by underworldfan [128.195.84.154] on 2003/09/18 13:33:10
especially the periods/eras of mapping
Actually that particular one, i would be happy for someone else to write and submit it to me for posting.
Infact anyone who feels like writing about anything related to Q1SP is welcome to do so and submit it to me. Criteria are just a decent standard of writing and also a decent length. like 1 full screen at least, not just a paragraph, so its reasonably in-depth.
Even More
#2025 posted by underworldfan [128.195.84.154] on 2003/09/18 16:28:58
articles page
http://www.planetquake.com/underwo...
as a side note, do you think the font used on this page [georgia] should be used on all the other pages?
Teh Enclave Demo.
#2026 posted by Shambler [82.38.193.37] on 2003/09/18 18:06:08
Just played this, on Easy skill for some reason that seemed obvious at the time but now eludes me entirely. It ran pretty fine at 800x600x32 until I tried to tweak the settings and thence got some problems. Anyway, seems quite nice, I like the lighting and atmosphere, the first level is like RTCW meets Blade. Love the Assassin's outfit too =) However a few questions...
1. Is there any rhyme nor reason to the Knight's attacks?? I'm using the big club, and the only thing that does anything is back+attack which produces a more powerful downstroke with area effect. Other than that, is it really all random key-mashing a la Rune??
2. Is the Dark campaign excruciatingly easy on Easy or is something going wrong for me?? The enemy attacks do 5-15 damage compared to 80-100 for mine so it's just a matter of wading through shooting randomly.
3. Ummm that's it. Any more comments, views, or things I might have missed??
Shamb
#2027 posted by wrath [213.101.97.74] on 2003/09/18 19:46:12
I remember us tweaking the difficulty for continous attacks, meaning that you'll have to press attack at the right time for the next swing. I don't know what we finally ended up on, but it was fairly open - so it's not exactly key-mashing, but it's easy enough for it to feel like it is.
The last swing in the sequence is a more powerful hit with an area effect, and with some weapons you get a similar thing using back+attack.
I don't think it made much sense back then, and it doesn't now...
Ugh.... Sorry To Interrupt
#2028 posted by maiden [66.185.84.71] on 2003/09/19 01:30:18
I thought I'd ask for people's experience playing Quake on them new LCD panels. The new ones claim to have sufficient response times for games. I just thought I'd ask before investing in one, only to find out I can't run Quake on it.
Ugh.... Sorry To Interrupt
#2029 posted by maiden [66.185.84.71] on 2003/09/19 01:38:36
I thought I'd ask for people's experience playing Quake on them new LCD panels. The new ones claim to have sufficient response times for games. I just thought I'd ask before investing in one, only to find out I can't run Quake on it.
Noooooooo......
#2030 posted by maiden [66.185.84.71] on 2003/09/19 01:41:04
.
Maiden
#2031 posted by pushplay [24.86.74.102] on 2003/09/19 14:44:44
Personally, LCD still feels laggy to me. Go plasma if you can afford it, but I'll be sticking with crt for a while still.
Speedmapping Session 50!
#2032 posted by starbuck [82.33.91.64] on 2003/09/19 18:45:32
our next speedmapping session will take place soon! It's the big 50th event, so hopefully we can get a good turnout.... if you haven't speedmapped before this is a great time to try it out!
The time
8pm GMT on Saturday, 20th September
that corresponds to 9pm UK time, or 4pm EST
This is earlier than usual so it isnt too late for the majority of people
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 150 minutes or less.
That's a longer time-limit than usual so we can get some less crappy maps this time :)
Also it's easier for first time mappers.
The suggested theme is to make a map containing water in some way. How the map uses water is up to you.
You don't have to follow the theme but it's more fun when you do :). You can make a map for singleplayer, deathmatch, or miscellaneous. I hope to see you there, it'll be fun!
Oh and I'll release the pack on sunday, in case of people missing the deadline due to being busy at the time of the session, etc. So if you want to make a map before or after the session, just email it to me at starbuck@planetquake.com
^_^
#2033 posted by . [172.174.154.246] on 2003/09/19 23:37:16
I bought a G4 15" widescreen Powerbook couple days ago... mmmm.
Too bad the game selection for Macs is $$$ and not nearly as broad, but that's not what I got the PB for anyway.. though Links Championship Edition runs just fine.
#2034 posted by Vodka [195.242.18.94] on 2003/09/19 23:50:52
in-sufficient response time LCD panels are great for games. its free motion-blur effect
Hmmmmm
#2035 posted by Gib [81.107.201.223] on 2003/09/20 09:26:14
596 posts since I last checked in here.
Speedy:
#2036 posted by maiden [66.185.84.71] on 2003/09/20 10:36:58
you meant *sufficient* response time LCD panels are great for games right? Is 16ms sufficient? not sure if I understand it correctly but from what I read even the newest panels with a 16ms response rate will cap your frame rate at 62.5 FPS which is pretty limiting.
...
#2037 posted by starbuck [82.33.91.64] on 2003/09/20 10:58:57
i read it as sarcasm, many hardcore gamers commonly dont use lcd screens because of this delay
Shambles Rambles...
#2038 posted by Shambler [82.38.193.37] on 2003/09/20 11:40:09
...about some game demos. 2 of which you won't have heard of, 1 of which you will. More rambling sometime following...
http://teamshambler.telefragged.co...
Maya
#2039 posted by Gib [81.107.193.133] on 2003/09/20 12:03:36
I have Maya (the version which comes from ut2003 disk) is it possible to make Q3a maps or maps for games using this?
Also...
#2040 posted by Gib [81.107.193.133] on 2003/09/20 12:37:41
where am I able to obtain some 3D Studio Max 5 video tutorials, I think I've had the link before hmmmmm
Speedmapping Very Soon
#2041 posted by starbuck [82.33.91.64] on 2003/09/20 14:33:49
at 8pm GMT/9pm Uk Time/4pm EST
in #speedq1
be there!
Maya, Vid Tutorials
#2042 posted by Abyss [203.51.223.88] on 2003/09/20 17:22:42
No, I don't think you can use the MayaPLE that comes with UT2003 for any games other than UT2003.
Vid Tutorials, you'll find heaps of good stuff there, just look around
http://sv3.3dbuzz.com/vbforum/uunr...
Random Comment
#2043 posted by Maj [217.205.117.52] on 2003/09/20 17:33:04
PN03:
a) is great.
b) looks like a geomcomp entry.
http://www.eurogamer.net/article.p...
Pn03
#2044 posted by wrath [213.101.94.123] on 2003/09/20 18:49:02
yeah, it's pretty good. it's one of those games that when you play it, you can't help but feel it could have been one hell of a game with some minor changes. as it is, it's a decent shooter with alot of untapped potential. here's hoping for a bigger budget on pn04.
Pn03
#2045 posted by cyBeAr [213.65.179.30] on 2003/09/20 20:31:04
I thought it was:
a) looks great
b) plays blah
but I haven't played it so whatever
Tried Pn03 Briefly
#2046 posted by czg [80.202.219.152] on 2003/09/20 20:40:54
...on a GC demo stand at a store. I only played for only about a minute though, and the second robot I met killed me (I didn't bother to look a the instruction splash screen so I didn't know how to crouch). Still I'd like to try a lot of it though, because it looked absolutely gorgeous.
And there was a rolling demo playing of it too, and holy crap does that combat look sexy! I know it's nothing fancy how the player performs those moves (Street Fighter-esque down, downright, right, A etc etc), but damn it looks sexcellent when the girl flips arund, does cartwheels, piruettes and other werido things while firing barrages of laser death towards evil white mechas...
Might be another reason for me to ge a GC.
Gib
#2047 posted by Vodka [195.242.16.122] on 2003/09/20 20:52:07
You can use .ase models in q3 maps (need later q3map2 ofcourse).
You can use some converter (like Deep Exploration) to convert to ASE from other 3d editors propitiatory formats.
Thought Du Jour...
#2048 posted by Shambler [82.38.193.37] on 2003/09/21 05:31:49
Id maps that *didn't* feature signficant amounts of water to wade through
E1M6
E1M7
E1M8
E3M1
E3M2
E3M3
E3M6
E3M7
E4M2
E4M3
E4M8
The Correlation Between Them Being:
#2049 posted by Scampie [66.231.198.213] on 2003/09/21 08:21:04
Shambler has way too much free time now that he doesn't review maps.
Sm50 Up
#2050 posted by starbuck [82.33.91.64] on 2003/09/21 19:18:40
http://speedq1.spawnpoint.org/file...
newspost to follow
.
#2051 posted by pope [207.81.5.65] on 2003/09/22 18:21:04
my cat is asleep
Doom3 In Decent Screenshot Shocker
#2052 posted by Maj [217.205.117.52] on 2003/09/24 05:50:45
http://www.shacknews.com/screens.x...
Oh, and apparently hl2's been delayed:
http://www.shacknews.com/onearticl...
MY LIFE IS NOW AN EMPTY SHELL.
Um
#2053 posted by Kell [82.41.48.161] on 2003/09/24 06:37:16
excuse the shit out of me, but...isn't that basically Coriolis Storm in that screenshot? I mean, I know there are some basic elements of sci-fi design and all, but that goes beyond 'passing resemblance' for me.
Not to mention the JC ripoff a second time.
I cannot think of a suitable smiley to express my state of mind, so I'll have to make do with this string of semi-random symbols -
(&^^%-)=
Kell
#2054 posted by nitin [203.45.40.182] on 2003/09/24 06:44:40
design like that (albeit in different textures and themes) has been around at least since the q2 days. However, given the particular theme and textures in that screenie, I can see where you're coming from.
Oh Aye
#2055 posted by Kell [82.41.48.161] on 2003/09/24 07:12:29
that's what I meant about basic elements of scifi design - the colony in Aliens ( '85-'86 ) has a section like that used for outside establishing shots of the operations center. Of course, in Aliens it's all bluish gray.
It's just the number of similarities to Coriolis; it was the first thing that struck me. ( and the other thing that struck was...well, the other Thing that struck me :P )
cf. screenie -
http://www.planetquake.com/lvl/scr...
Doom3 Screens
#2056 posted by Fat Controller [203.98.50.24] on 2003/09/24 07:49:50
Not bad. Hope they fix the Lost Souls to more closely resemble that Revenant-thing's head.
Decent Screenshot
#2057 posted by starbuck [137.222.30.31] on 2003/09/24 08:46:20
good but not great, compared with HL2. And i can see the CS influence there, despite the standard scifi elements etc. Whoever was responsible for that area/theme was quite likely inspired by coriolis storm, it is popular enough that someone at id has seen it, im sure.
Just To Stir The Pot A Little More...
#2058 posted by Kell [82.41.48.161] on 2003/09/24 10:51:37
http://www.penny-arcade.com/view.p...
Mmm, Pot...
#2059 posted by Kell [82.41.48.161] on 2003/09/24 10:57:23
Truth is, Doom 3 - and probably Quake IV - is just a bunch of very old ideas with the detail cranked up 'til the handle falls off.
Hahaha
#2060 posted by Wazat [144.38.206.112] on 2003/09/24 14:38:19
I like that comic.
>Oh, and apparently hl2's been delayed:
>MY LIFE IS NOW AN EMPTY SHELL.
MUST...REMAIN...IN...DENIAL...
From the article
>We are currently targeting a holiday release
Maybe this means I'll get a Christmas present this year. I mean, Santa *must* have a limit on his supply of coal, he's gotta run out sometime.
I Quite Honestly Don't See It, To Me It's Like This
#2061 posted by Abyss [203.51.194.135] on 2003/09/24 15:25:47
"OMG, did you see the new Mitsubishi Magna, well they have totally ripped off the model T Ford, ............ Yeah, they both have Wheels !! OMG"
;)
Also...
#2062 posted by Quaketree [208.59.199.233] on 2003/09/24 15:32:29
that screenie reminded me of one of the beginning levels of unreal 2.
What A Hideous Thought..............
#2063 posted by Abyss [203.51.194.135] on 2003/09/24 15:39:06
I was hoping that nothing would ever remind me of Unreal II, oh well, a couple of days complete rest, and some strong medication should cure that. :)
Oh, Great
#2064 posted by Vigil [193.229.6.165] on 2003/09/24 16:01:34
HL2 released just in time for christmas. What a surprise... The sad part is of course that lots of other good games will now stay in the dark. That is, if Valve manages to release the game in time (like that'll ever happen).
*ahem*
#2065 posted by R.P.G. [24.136.232.46] on 2003/09/24 16:05:09
Am I the only one who feels that Doom 3 has some of the worst monster design in recent games? (And by "recent games" I mean all FPS since Daikatana.)
Worst And Worst, Miss Bloom
#2066 posted by czg [80.202.219.182] on 2003/09/24 16:15:12
I guess you refer then to the recent shots of the revenant and trites. Yeah. They look meh.
The zombies are humans, which is fair enough. Then there's those baby insects, which I think are quite cool, and definately unusual. Then pinky and hellknight, which ,quite frankly, I think are fucktasticly marvellous.
So you are a big, fat doodiehead, Mr.Rectum.
Cranked Up 'til The Handle Falls Off
#2067 posted by pushplay [24.86.74.102] on 2003/09/24 17:28:03
Heh, I like that. I also like the saluting cat. I think he has a name, but I forget what it is.
<br><br>
Skeletor with guns for shoulders is pretty lame, but the rest of the baddies look good to me. Id seems to be holding back on screens from hell, and I expect that that is where the coolest of the monsters are going to be.
Ugh
#2068 posted by pushplay [24.86.74.102] on 2003/09/24 17:28:30
I <br><br>ed out of habit.
Calling RPG
#2069 posted by glassman [81.128.217.194] on 2003/09/24 17:51:50
I didn't get the mail. You could also try howard.shaw@twigroup.co.uk for me.
Actually (dot Dot Dot)
#2070 posted by biff_debris [66.191.253.107] on 2003/09/24 19:34:50
I thought of Coriolis Storm when I saw that d3 shot too. If I was Lun, I'd try and make this work for me so I'd get a position at id -- or at least some of that fat, sweet Activision cash.
Ehe
#2071 posted by wrath [213.101.95.106] on 2003/09/24 20:23:03
dear id,
I made a level with your tools for one of your games, and I think that you have ripped off my design. Please send $50,000 in used cash, smaller bills only, to me. Or I will have to take legal action.
regards,
me
(Adding Ken Starr to speed-dial, looking up 'subpoena' on webster. etc. etc.)
LOL
#2072 posted by nitin [203.45.40.182] on 2003/09/24 21:35:21
at wrath.
#2073 posted by Vodka [195.242.17.42] on 2003/09/24 22:39:39
about similarities Abyss put it well.
as for monster - they all look damn PLASTIC
ID better work on gloss/speculiar texturemaps
and if you like to drool over screens, check stalker
definately the most impressive technology and stunningly realistic looks
http://www.gamershell.com/hellzone...
http://www.stalker-game.com
Nice Ftp With A Bunch Of Game Trailers
#2074 posted by Vodka [195.242.17.42] on 2003/09/24 23:01:20
http://ftp.se.kde.org/pub/pc/games...
no ads/reg bullshit
Calling Glassman
#2075 posted by R.P.G. [24.136.232.46] on 2003/09/24 23:20:10
K. Lemme try that other address.
#2076 posted by Kell [82.41.48.161] on 2003/09/25 03:45:02
about similarities Abyss put it well.
No he didn't.
Hmmm
#2077 posted by Abyss [203.51.223.77] on 2003/09/25 05:18:17
That is your opinion.
And you know what Mr. Eastwood said about opinions.
Hmh?
#2078 posted by Vigil [193.229.6.165] on 2003/09/25 08:14:47
"Mine is the only correct one?"
Hmm
#2079 posted by nonentity [62.53.48.109] on 2003/09/25 09:11:56
I'd agree with the ripping off of Coriolis Storm if a) It looked something like Coriolis Storm (more than a passing resemblance) and b) Coriolis Storm wasn't so derivative of 'standard other planet base' design.
Everyone knows what a futuristic base would look like, that's why they all look the same.
...
#2080 posted by wrath [213.101.94.229] on 2003/09/25 15:18:07
We need thick-ass columns everyfuckinwhere, because... eh. uhm. BECAUSE OF ALL THE CABLING! Yes, that's why. The wi-fi experiment went belly up, on account of fetuses growing sixteen nipples and half-a-brain. So. Cabling. Yes.
Also, vis-blocking...
UT2004 Gameplay Vid
#2081 posted by Abyss [203.51.205.76] on 2003/09/25 16:41:45
Fileplanet has been kind enough to make a 10 minute UT2004 Gameplay Vid, which was previously only (officialy) available to subscribers, available to rest of us unsubscribed rabble. It is a tickle under 300mb.
So if UT2004/2003 floats your boat go at it.
http://www.fileplanet.com/files/13...
I am currently in a 5 minute cue, and will probably only get transfer speeds of 50KB/sec
:( Will it be worth it? ,I'll let you know.
Yeah, 152KB/Sec
#2082 posted by Abyss [203.51.205.76] on 2003/09/25 16:57:33
Also, it is a QuickTime vid
Well.............................
#2083 posted by Abyss [203.51.221.145] on 2003/09/25 18:12:16
I sure hope the vehicles handle nice, but from what I seen in the vid, I have my doubts about some of them, but then......... they may be OK. Dogfighting looks like it would be much fun. All in all I think it 'could' be quite good. The vehicle part of the game would be nothing new to those of you who play/have played games before that include them, but for me, I haven't really been into any games that include vehicles (apart from out and out racers) I have tried the UT2003 mod "Conquest Marines" which at the time included a tank type thing and a hover bike type thing, the tank was a blast, the hover bike not so, because of the handling, and I got the same feeling from some of the vehicles in the vid, that their handling 'may' be offputting, for me at least. I think I'll definately get the game when released.
Was it worth the 300mb download, well, if you are a UT2003 fan, for sure, If you are like me and have a bit more than a passing interest in UT2003, and want to see a bit of what it will be like, I'd say yeah. Other than that, unless you got some of your download cap you want to use up, and want to watch it so as you can say "it's just UT2003 with vehicles, some extra weapons, and a couple of new game modes" (which we all already knew anyway) then NA
Stalker
#2084 posted by . [172.133.241.22] on 2003/09/25 18:53:59
Very nice screenshots.. I'm amazed. I can see myself playing too many games again only this time I don't have to worry about bad grades :P
IMPORTANT SM51 NEWS!
#2085 posted by Scampie [216.220.241.97] on 2003/09/26 16:36:25
sm51 will be Sunday, instead of the speedmapping norm Saturday. This is because neither I nor Starbuck will be around to run it. You may still make a map saturday in 100 mins, just email or otherwise get it to me by Sunday. Scampie@spawnpoint.org!
We'll get together at 4 pm EST, which is 8 GMT, 9 UK time... same time sm50 was. We figure the earlier time was just better for both the americans and the brits.
The theme will be '-ish' maps, like Aardappel's famous maps. Rules aren't strict as to what an -ish map is, just as long as the layout is obviously stolen from some well known map. additions, subtracts, themes, textures, gametypes, etc etc etc may be as close or differant as the original map as the mapper wishes. Only other thing I ask is that nobody make an ish map of a map they themsealves originally made.
woo woo
Official UT2004 Trailer Released
#2086 posted by Abyss [203.51.221.244] on 2003/09/26 18:56:35
http://www.fileplanet.com/files/13...
For any who are interested. Requires divx. 16.6mb
Or Here For The Fileplanet Challenged
#2087 posted by Abyss [203.51.221.244] on 2003/09/26 19:22:06
http://www.beyondunreal.com/dl.php...
UT2k3
#2088 posted by . [172.153.161.217] on 2003/09/26 20:54:06
I just stumbled upon The Redeemer gun in Unreal Tournament 2003... fired, saw red, died. Then someone else fired it at me... woooow.
Careful With That Redeemer
#2089 posted by Abyss [203.51.221.244] on 2003/09/26 21:11:22
:)
OMFG!!!
#2090 posted by Quaketree [208.59.199.233] on 2003/09/27 07:50:41
Do not EVER Google the word "tubgirl". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
Tubgirl
#2091 posted by xen [82.32.34.171] on 2003/09/27 07:53:47
...is the new-age goatse
OMFG!
#2092 posted by Quaketree [208.59.199.233] on 2003/09/27 08:46:57
Do not EVER Google the word "goatse". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
OMFG!
#2093 posted by Quaketree [208.59.199.233] on 2003/09/27 08:50:39
Do not EVER Google the word "goatse". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
G-dam....
#2094 posted by Quaketree [208.59.199.233] on 2003/09/27 08:51:40
double post by (reload) proxy.
/hangs head in shame
Tubgirl Is So Hot
#2095 posted by czg [80.202.31.248] on 2003/09/27 09:01:44
I have her as my desktop bg
21 Today...
#2096 posted by DaZ [212.159.60.58] on 2003/09/27 09:31:03
and I can feel the grey hairs trying to poke through already :)
Mega Beers To DaZ
#2097 posted by Quaketree [208.59.199.233] on 2003/09/27 09:34:48
And yes, they have started to poke out.
Google...
#2098 posted by wrath [213.101.95.246] on 2003/09/27 10:00:28
...is the new ampland.
Hmm
#2099 posted by nonentity [195.38.75.203] on 2003/09/27 10:05:06
Tubgirl?
Isn't that kinda old?
And it's fake anyway.
Triple Post & Last Year's News.
#2100 posted by Shambler [82.38.193.37] on 2003/09/27 10:42:34
Stalker
#2101 posted by Shambler [82.38.193.37] on 2003/09/27 12:17:37
and if you like to drool over screens, check stalker
definately the most impressive technology and stunningly realistic looks
Yes and of course Stalker is set on Mars and has plenty of hellish monsters and is bound to satisfy the people who are after something like that. Well done Speely once again missing the point. Yes Stalker looks cool, yes we all know about it already, no it's not something that's going to sate people who want the Doom3 style.
Stalker
#2102 posted by Shallow [217.158.217.163] on 2003/09/27 15:04:45
Anyone noticed how there's absolutely NO evidence of the advanced AI they've blabbed about in various interviews in any of the billions of trailers showing off the same abandoned factory? This concerns me, since if there's one place a game like Stalker could really fuck up, it would be the AI.
(Note: Yes I know they've shown several locations, but some of them I feel I'm going to know the exact layout before the game is released)
Agreed
#2103 posted by DaZ [212.159.60.58] on 2003/09/27 16:45:13
"(Note: Yes I know they've shown several locations, but some of them I feel I'm going to know the exact layout before the game is released)"
Yep, gotta love Valve for not spilling the beans on HL2, its annoying not being told much, but well well worth it in the end.
#2104 posted by Vodka [195.242.17.22] on 2003/09/28 00:04:48
Very good articles about making pretty picture, partly about 3d modelling, but some general things (composition, visual perception etc)
http://216.122.167.160/stevens/tut...
sham: we ? are you borg or something
And I havent said that as a game stalker is better alternative to doom3
btw, stalker does have hellish monsters
Stalker
#2105 posted by DaMaul [81.79.101.223] on 2003/09/28 07:54:30
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
Stalker
#2106 posted by DaMaul [81.79.101.223] on 2003/09/28 08:06:55
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
Hmm
#2107 posted by nonentity [195.38.74.4] on 2003/09/28 08:23:55
Fucking fanboys. Fucking fanboys everywhere.
Yes, I'll play HL2. No, I'm not that excited, it's going to be HL all over again (but not in a good way).
DooM III looks very nice, dodgy monster design (except a couple of them) though. Thing is though, it's all dark mars base, which appeals to me far more than 'present with a subtle twist' (invading aliens/totalitarian regime/scientific experiments gone wrong).
If You Like Gabba Or Hardstyle...
#2108 posted by DaZ [212.159.60.58] on 2003/09/28 13:21:40
http://www.dazv3.co.uk/index.html
2 new mixes do seriously damage your ears! ;D
Industri/Tenebrae 2 Shots
#2109 posted by Abyss [203.51.206.141] on 2003/09/28 16:27:12
Tigger-oN has put together 11 screenshots of the progress of Industri in the Tenebrae 2 engine. You get download them in either 1600x1024 (10mb zip), or veiw them in 640 x 400. They do look rather nice, especially in the higher res.
http://industri.sourceforge.net/
Daz:
#2110 posted by Shambler [82.38.193.37] on 2003/09/29 08:14:53
Post that in the music thread and I will give feedback esp on the gabba mix. I know they're ginge's mixes not yours but I think it would be interesting...
Abyss:
#2111 posted by Shambler [82.38.193.37] on 2003/09/29 08:17:27
Post that in the screenshot thread and I will give feedback esp on the second low res shot which is excellent. I know they're Tigger's shots not yours but I think it would be interesting...
He Has Posted It There Himself
#2112 posted by Abyss [203.51.230.125] on 2003/09/29 08:33:12
:)
Qauke4 Etc
#2113 posted by Shambler [82.38.193.37] on 2003/09/29 09:16:23
Just reading the latest Doom3 preview at GameAxis, all sounds pretty promising. The hints of a choice of playing modes sounds like a very interesting idea.
"There are two distinctive ways of playing Doom 3, as compared to the predecessors where it's just "kill, kill and KILL!". For one, there's the High tempo mode of play where you'll most likely blast every single demons in sight and make it to your objective ASAP, or you can also take time to absorb the story, read the PDA, the emails, and dive into the back story - something that was lacking in the first two Dooms. "
I think that would be very cool if they had two distinct play modes you could switch between.
Also, a promising titbit about Quake4 (actual Id quote):
"Tim: Quake 4 is, hmm, kind of a continuation from the Quake 2 story. We’re looking for some different characteristics with the AI. There'll be vehicles too. And we're pushing for a warlike environment this time."
I likes the sound of that. Quake2 was doing well (in a crude '97 way of course!) with the warlike setting, i.e. being part of an invasion force. With modern tech and gameplay ideas I think that could be really cool. The sort of thing people have spooged about in MOH etc but in a proper sci-fi setting.
Q4 /D3
#2114 posted by starbuck [82.33.88.121] on 2003/09/29 10:14:31
yeah i also found that bit interesting, the idea of a 'warlike setting' with vehicles etc in the Quake 2 universe is very exciting. It gives me a nice image in my head of being part of an invasion force, working together to gain a foothold in some alien land... could be very immersive.
The idea of distinct game modes is a good one, but i don't think we'll see it in Doom3. I think he was referring to more of a choice that the player has during the game, conscious or not, over which style they play. For example, whether to go read those emails the lab worker left on the computer screen, to pick up on clues left on voice messages, etc, or to just go from room to room killing stuff quake style.
4/2 = 2
#2115 posted by Vigil [193.229.6.165] on 2003/09/29 11:39:35
Warlike environment sounds good. Hell, I'd probably enjoy seeing just Quake 2 redone, but with a proper invasion this time, not just a lonely marine wading through the horde of Strogg. Of course, it might just have only a few levels with some helping marines, which is annoyingly likely.
Citizen Abel 3 attempted this and in my opinion did quite well. One level was set in a trench, in one the player had to escort a convoy carrying supplies to the front lines, etc.
#2116 posted by pushplay [24.86.74.102] on 2003/09/29 14:54:44
being part of an invasion force
Wasn't that the ambitious goal of RTCW:ET which had to be abandoned?
Player Choice
#2117 posted by Abyss [203.51.197.243] on 2003/09/29 17:09:00
Not actual 'Selectable options', That is also how I read the part about 2 distinct playing modes. But then you could say that for any game, so ?
Abuse M3h...
#2118 posted by Maric [151.196.187.241] on 2003/09/29 23:05:02
Don't post them here often but I feel the need for "interventive" abuse.
Screen...
"http://www.backshooters.com/...
Download...
"http://quake2.abs.net/pub/ma...
Sigh
#2119 posted by Maric [151.196.187.241] on 2003/09/29 23:06:31
Please to forgive my HTML Skilz
Screen...
http://www.backshooters.com/maric/...
download...
http://quake2.abs.net/pub/maps/q2/...
Maric
#2120 posted by nitin [203.45.40.182] on 2003/09/30 00:00:32
is that an attempt at a cel shaded map for q2? Cant really tell from that one screen.
Hmmm
#2121 posted by SleepwalkR [217.231.125.170] on 2003/09/30 05:19:43
Looks a bit like those car park toys for kiddies...
Sorry, it's probably a great map, I haven't played it, but that was really the first impression I got when looking at that screenie =)
New Revolutions Trailer
#2122 posted by biff_debris [66.191.253.107] on 2003/09/30 05:31:35
I believe this is the one playing at theatres currently: http://progressive.warnerbros.com/...
It rocks.
ROTK Trailer
#2123 posted by nitin [203.45.40.182] on 2003/09/30 05:56:16
since we're on trailers :
http://www.lordoftherings.net/trai...
Glassman
#2124 posted by nitin [203.45.40.182] on 2003/09/30 07:02:41
you did receive my email about the second beta right? I sent it the same day as I received it but didnt get a reply so I'm not sure.
Nitin
#2125 posted by glassman [217.154.195.196] on 2003/09/30 07:37:09
Yes I did, thank you nitin.
Doom3
#2126 posted by Scampie [216.220.241.97] on 2003/09/30 08:12:28
just sounds like what they're doing exactly what we all want... A good story going, but nothing that's forced down your throat with stupid cutscenes every 2 steps, or with huge mini movies showing everything that's happening without you (the player) directly involved.
Gasp!
#2127 posted by Shambler [82.38.193.37] on 2003/09/30 11:49:11
just sounds like what they're doing exactly what we all want...
Shock horror id doing something gamers approve of gasp etc
Don't Worry...
#2128 posted by metlslime [64.124.188.211] on 2003/09/30 14:26:51
I'm sure we'll find something to complain about.
But
#2129 posted by wrath [217.209.176.18] on 2003/09/30 14:32:10
gamers are such a gentle tribe.
acting meek, inheriting world, etc.
Hmm
#2130 posted by nonentity [62.53.48.2] on 2003/09/30 19:03:03
fuck inheritance, I want it now
(nonentity - voice of a generation :)
Nonentity
#2131 posted by Dietz [147.26.203.88] on 2003/09/30 19:33:50
voice of a twit :)
Your
#2132 posted by wrath [217.209.176.18] on 2003/09/30 19:42:16
generation sucks. A bunch of spoiled brats. When I was your age - we had to wait, meekly, for the inheritance of the earth. And we liked it that way! And if it was good enough for us, it's good enough for you. Asshole.
Now get the fuck off my lawn!
*Shaking cane, spitting tobacco, etc.*
#2133 posted by Scampie [66.231.198.213] on 2003/09/30 20:04:19
I'm scraching my balls and playing video games!
-Scampie, voice of a generation
Scampie
#2134 posted by wrath [217.209.176.18] on 2003/09/30 20:16:37
the voice of degeneration.
New Radeon Cards W/ Free HL2
#2135 posted by . [172.147.233.126] on 2003/10/01 01:04:47
http://story.news.yahoo.com/news?t...
Re: Radeons
#2136 posted by starbuck [82.33.88.121] on 2003/10/01 03:40:29
whoa, free with a $499 card :)
probably a good game to show the beast off with though
Hmm
#2137 posted by nonentity [62.53.48.63] on 2003/10/01 07:05:25
One day I'll stop being sarcastic in text. Never works.
And it's not your fucking lawn, it belongs to the meek.
Nonent
#2138 posted by wrath [217.209.176.18] on 2003/10/01 09:17:20
The meek can pry it from my cold, dead hands!
NC Mappers Meetup
#2139 posted by R.P.G. [24.136.233.191] on 2003/10/01 14:03:36
I'm currently planning a mappers meetup in central North Carolina for October 11th and 12th. If you're interested in attending, please get in touch with me.
Eh
#2140 posted by Dietz [147.26.203.88] on 2003/10/01 15:23:13
/me wonders how many mappers are in the NC area other than Mr. Gove...
Eh Eh?
#2141 posted by R.P.G. [24.136.233.191] on 2003/10/01 15:25:21
Currently two besides myself. And then there's the possibility of other peeps that I don't know of.
Nc Mapper Meet? :)
#2142 posted by wrath [217.208.210.128] on 2003/10/01 17:36:06
cow crying, udder full, no one around.
Speedmapping Session 52!
#2143 posted by starbuck [82.33.88.121] on 2003/10/02 20:50:34
our next speedmapping session will take place soon
The time
8pm GMT on Saturday, 4th October
that corresponds to 9pm UK time, or 4pm EST
This earlier time seems good so we'll go with it for now
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
Wtf!?
#2144 posted by Jaj [62.83.147.132] on 2003/10/03 11:51:04
I'd wish this won't be real but it seems it's not a fake:
http://www.halflife2.net/forums/sh...
That's Too Bad.
#2145 posted by Wazat [144.38.206.101] on 2003/10/03 13:12:31
Hopefully they can catch him. I wonder if he (the attacker) purposely posted the source for another company to get its hands on it...
Or if it's just some hacker having a hayday.
I Don't
#2146 posted by wrath [217.208.209.122] on 2003/10/03 14:16:51
believe that the hl2 source is all that attractive to other companies. Maybe a startup or something, but I doubt it.
Valve is mostly about gameplay anyways.
Hehe
#2147 posted by Wazat [144.38.206.101] on 2003/10/03 15:42:06
Good point
Hmm
#2148 posted by nonentity [62.53.48.109] on 2003/10/03 19:48:46
It's more a problem with the multiplayer, or more specifically cheats and hacks for the multiplayer.
This means if they don't change something major then they'll be cheaters from day 1. But then, if they do change something, it means huge delays.
Personally I say release it anyway, there'd be cheats within a few days anyway.
...
#2149 posted by wrath [217.208.209.122] on 2003/10/03 22:01:20
the cheaters usually creeps out from under their rocks when the SDK's are being released, so feel free to see this debacle as premature community-building...
more to the point, this must be awfully embarrassing for the good folks at Valve. If presented by a questionare, a majority of gamers would prefer HL2 before both The Second Coming of Christ, as well as Peace And Good Will Unto All Men. And what precautions do they take so it won't leak? They got had by an outlook exploit, nice. Must me very comfortable being their network admin right now, explaining this to Sierra.
I had something else on my mind, but I forgot. Blame the booze.
GTK Radiant And Quake II Support
#2150 posted by Abyss [203.51.204.218] on 2003/10/04 01:38:49
For anyone wishing to try Quake II mapping in GTK Radiant, there is a thread at map-center about it...............................
http://www.map-center.com/modules....
A Reminder
#2151 posted by starbuck [82.33.88.121] on 2003/10/04 11:09:18
speedmapping will be in 5 hours
No Posts Since Then?
#2152 posted by starbuck [82.33.88.121] on 2003/10/04 19:16:25
here's the pack (514 KB)
http://speedq1.spawnpoint.org/file...
Halo (PC)
#2153 posted by Quaketree [208.59.199.233] on 2003/10/04 21:00:54
Just played it through to the gravity lift. (Taking a break). Levels are so far identical IIRC from the X-Box version. Have had no lag time as some had feared (but I did install the 1st retail patch before I even started playing it).
PC= Laptop 1.4 ghz P-4 512 mb ram
Vid GForce 440 to go
Note that on starting up the game it warned me that it did not install drivers for my vid card but it works just fine.
In case you did not know it already, the patching process was somewhat like Half-Life /Steam in a way. It was a ~3mb file install from within the MULTIPLAYER menu. Just start up an internet game and it will automaticly look to see if you need a patch, then, if you do it will shut down the game and download and install it for you.
GAme play is much better than the X-Box version if only because of the mouse keyboard combination I am used to (I hate fps's on a game pad). I can see its going to be a long uptime for me tonite.
Me Too
#2154 posted by pushplay [24.86.74.102] on 2003/10/04 22:32:13
I gave the PC Halo a go myself. The graphics feel like HL1 in the indoor areas. The outdoor areas look better because of the draw distance. In general the level design felt rather poor. I was never sure if I was revisiting some place I had been before because it all looked the same. The audio on the other hand was pretty good though.
Pushplay
#2155 posted by Quaketree [208.59.199.233] on 2003/10/04 23:49:59
Yeah, I've got to agree about the redundancy of the levels.
The outdoor areas. The cliff's, rocks, tree's and outpost's all seem to look too much "alike". Hell, I suck at outdoors areas and "I" can do much better in the Quake engine (sans trees and outposts that is).
The indoor areas all seem to use the same textures as well (at least within the same level's (and the adjoining levels are real close if not the same it seems)).
It will be interesting to see what the engines wpoly, epoly, shader and entity (ect) limits are.
And the music tracks are quite absorbing.
HL2 14 Year Old Script Kiddie Rejects
#2156 posted by An Angry Man (one of 12) [24.218.135.18] on 2003/10/05 01:04:38
The fact that the HL2 source code was leaked is not that bad of a thing in and of itself. What's troublesome is the fact that the source will most definately be used to find glitches in multiplayer play.
This has two major ramifications: (sic)1) Valve will have to keep up with the exploits which means that updates will be many and often (/me imagines waiting in FP virtual line for 2 hours to get HL2_1.000010201010101010.exe)
2) Valve's new internet multiplayer-cum-instant messenger Steam will have to be updated in addition to the game itself.
We can blame Valve for not protecting the code better, (encrypting seems to be getting more sophisticated *cough* Lavarand *cough*) but that would be pointless.
The real problem is the fact that someone lives such a pathetic life that they had to steal the code (probably ONLY so they could get a leg up on their online brethern when CS gets ported to HL2)
Fuck you for making it less and less fun for companies to make games.
Ummm
#2157 posted by Abyss [203.51.235.132] on 2003/10/05 01:22:29
What is HL2 ?
An Angry Man (one Of 12)
#2158 posted by Quaketree [208.59.199.233] on 2003/10/05 02:52:42
Huh?
#2159 posted by Inspector Gadget [203.51.235.245] on 2003/10/05 03:24:19
#2156 posted by An Angry Man (one of 12) [24.218.135.18]
#1925 posted by Blitz [24.218.135.18]
I Just Have To Share Some Hilarious..
#2160 posted by . [172.158.135.170] on 2003/10/05 04:04:01
quotes from "The Family Guy" cartoon
http://maynardo.everydaylies.com/a...
#2161 posted by Abyss [203.51.235.245] on 2003/10/05 04:13:48
"I Just Have To Share Some Hilarious quotes from "The Family Guy" cartoon "
Well, come on then, share them with us.
Hrmm
#2162 posted by . [172.152.38.143] on 2003/10/05 05:37:22
I did post a URL - if it didn't show up for some reason:
http://maynardo.everydaylies.com/a...
#2163 posted by Abyss [203.51.235.245] on 2003/10/05 05:44:38
Yes, we seen that, we are waiting for the "Hilarious" stuff ;)
Abyss
#2164 posted by wrath [217.209.176.72] on 2003/10/05 07:20:59
shut your pie-hole, Family Guy is the best animated series ever.
they don't teach you anything in junior high nowadays, do they?
You're fired!
#2165 posted by Abyss [203.51.235.245] on 2003/10/05 07:55:14
"Family Guy is the best animated series ever."
Well, I'd hate to see the worst!!
"they don't teach you anything in junior high nowadays, do they?"
dunno, that was about 25 years ago for me
"Your Fired!"
lol, I'm filthy rich, I don't need to work!!
Well
#2166 posted by . [172.148.148.12] on 2003/10/05 20:18:28
It does help if you hear the quotes in their usual context (watching the show).. but I find them amusing just reading them :P
Probably Already Saw This Before...
#2167 posted by necros [66.185.84.208] on 2003/10/05 21:42:07
http://www.polarhome.com:713/~azar...
Http://www.polarhome.com:713/~azar...
#2168 posted by wrath [217.208.210.124] on 2003/10/05 23:29:50
That's what democracy looks like.
Gay Necrophilia
#2169 posted by Fat Controller [203.97.2.243] on 2003/10/06 04:34:35
http://www.nmr.nl/deins815.htm
Keywords: homosexuality, necrophilia, non-consensual copulation, Anas platyrhynchos
:o
#2170 posted by starbuck [82.33.88.105] on 2003/10/06 08:05:22
haha i hadnt seen the bush monkey pic before... genius :)
Starbuck:
#2171 posted by metlslime [64.124.188.211] on 2003/10/06 13:31:42
Haven't seen it before? That's impressive. I've been seeing them everty couple of weeks for 3 years.
#2172 posted by Scampie [216.220.241.97] on 2003/10/06 14:17:35
Just becuase you're a jaded internet asshole who's seen everything metlslime doesn't mean you have to be a complete dick.
..but it is really fun isn't it?
#terrafusion
#2173 posted by ProdigyXL [66.188.41.191] on 2003/10/06 18:41:54
Is #terrafusion down or what? I can't seem to join the room right. I end up in an empty room with, get this, me as an op. Where is everyone?
Never
#2174 posted by ProdigyXL [66.188.41.191] on 2003/10/06 19:08:29
mind
Anyone Here
#2175 posted by wrath [217.208.209.117] on 2003/10/08 09:36:36
who's living in california?
Wrath:
#2176 posted by metlslime [64.124.188.211] on 2003/10/08 17:09:37
yeah; why?
Arnold
#2177 posted by underworldfan [128.195.84.154] on 2003/10/08 17:11:50
just guessing
Wazat Grunts Out A New One
#2178 posted by Wazat [144.38.206.113] on 2003/10/08 17:13:58
I've made a new mod called Ace of Nails that's ready for playing:
http://forums.inside3d.com/showfla...
I know that modders are pretty hated here. The reason I post here is because I know most of you, and I'm interested in your opinions.
Does anybody like it?
I Wonder If
#2179 posted by metlslime [64.124.188.211] on 2003/10/08 17:16:28
Carl Weathers is now considering running for governor in some state...
Metl:
#2180 posted by wrath [217.208.211.121] on 2003/10/08 17:31:42
pointing, laughing, feeling pity, again with the laughing...
Wazat
#2181 posted by wrath [217.208.211.121] on 2003/10/08 17:32:27
I thought only I carried the modder-haters pitchfork and optional torch around here.
Wazat
#2182 posted by R.P.G. [24.136.233.191] on 2003/10/08 17:45:14
'twould be nice if you posted a short description...
Wazat
#2183 posted by pushplay [24.86.74.102] on 2003/10/08 22:32:49
Damn you for making mods for people to enjoy. Damn you to hell.
Anyways, I have no one to play it with. :(
Modders Aren't Hated...
#2184 posted by Shambler [82.38.192.183] on 2003/10/09 03:47:56
It's just that your mods suck, they make a pig's arse of either Quake's perfectly good gameplay or it's perfectly adequate graphics or both, there's never any reason behind them other than self-congratulatory tinkering with source code, on the rare occasions you actually explain them it's clear they're designed to have no appeal to custom mappers, but you still expect those mappers to fall over each other begging to map for your mods...
...oh...
...yeah you were right =)
Fire Warrior...
#2185 posted by Shambler [82.38.192.183] on 2003/10/09 04:18:41
...Warhammer 40K FPS game, apparently released since last Friday. Anyone heard anything about it?? Obviously I'm interested as any sane GW enthusiast would be, but it does look somewhat crappy graphics-wise.
Searching for reviews, I've managed to find the least informative review EVAR:
http://videogames.iwantitcheap.com...
My god that person sucks!!
Will keep searching.
Trawling Through More Bollox....
#2186 posted by Shambler [82.38.192.183] on 2003/10/09 04:32:37
http://www.wizardsandwars.com/prod...
Another sales site with reviews solely to sell the game.
http://www.metacritic.com/games/pl...
Just a couple of scores from other reviews but at least they sound more like proper game reviews.
http://uk.special.reserve.co.uk/q_...
Another sales pitch.
http://www.amazon.co.uk/exec/obido...
And a more honest-sounding user review.
The impression I am starting to get is that diehard tabletop gamers will spooge frantically over it, while people who've actually played a PC game before will realise it's shite...
Shambler And WH40k
#2187 posted by Vondur [195.128.65.237] on 2003/10/09 04:35:22
Shambler, seen the full version. Sucks polarbear bollox. Ignore it.
Poor design, childish models and weapons, blurry textures, weak...eh, fek just ignore it.
Or try the demo at least to vomit a bit.
Vondur...
#2188 posted by Shambler [82.38.192.183] on 2003/10/09 06:06:33
...you should be a game reviewer!
RPG: Mod Description
#2189 posted by Wazat [144.38.206.203] on 2003/10/09 10:25:53
First of all, you collect elements to effect your stats. You can get as much as a 20% increase (I wonder if it should be higher) in attack speed, attack power, and defense, and a 30% increase in maximum HP. If you neglect your elements by not killing enemies or picking up the items, you can drop as low as 25% below.
Also, there's a whole new weapons set, which I'm pretty proud of. There's 9 weapons, including a flak cannon, air gun (not what you think), flame thrower, etc.
They can all be can be picked up like normal, and aren't simply randomly placed. There was a problem since there's only 6 weapon items placed in maps, and I needed 8, but I came up with a nice solution to spread it around. Since it's not random, every time you visit the same map, you'll encounter the same weapons. So the gameplay of a map isn't dependent on randomness.
There's also custom map rotation, so you can set up a maplist to randomly select what map to play next, or play custom maps in any particular order.
And, of course, there's frikbots to play against if you don't have human opponents.
(btw, the multiplayer bug is fixed if you use tomazquake's newest version, despite what the readme says).
I can post some screenshots, but that doesn't quite do the mod as much justice as actually playing it. I'm hoping you'll like the weapons if nothing else.
http://forums.inside3d.com/showfla...
BTW, I've been told by one person that the alt fire wasn't working for him. Hopefully y'all won't have that problem.
Hmm
#2190 posted by R.P.G. [24.136.233.191] on 2003/10/09 10:47:41
I don't really have any interest in DM mods. Sorry. :(
*whimper*
#2191 posted by Wazat [144.38.206.203] on 2003/10/09 10:50:40
That's ok, RPG. :)
Im Not Very Interested In Them Either
#2192 posted by starbuck [82.33.88.105] on 2003/10/09 10:58:06
but i played it anyway, you certainly do have a knack for weapons... they dont feel very quakey, but they definitely kick some ass
Thanks!
#2193 posted by Wazat [144.38.206.107] on 2003/10/09 11:53:47
I'm glad to hear that.
Enclave Again...
#2194 posted by Shambler [82.38.192.183] on 2003/10/09 17:05:50
...sorry but this really is just a mindless button slamming hackathon isn't it?? I know wrath posted some very vague ideas about combining attacks before but I haven't managed to get anything to work. Trying it on hard skill is ridiculous, it's like playing Reaperbots with everyone using Axes.
Come on, I know some of you played the demo so what the bollox is going on here??
Um
#2195 posted by R.P.G. [24.136.233.191] on 2003/10/09 17:16:21
I completed the whole game basically using mindless button mashing. I started to get some stuff near the end, but not much. I also played on Medium I think which made it obviously easier.
Shamb
#2196 posted by wrath [217.208.211.121] on 2003/10/09 18:04:36
Are you taking your time collecting enough gold to get yourself juiced up with new swords and shit?
Illegal Request
#2197 posted by Tronyn [24.78.146.107] on 2003/10/09 18:33:51
anyone know if there are still any copies of generations for quakeTWO still floating around? I know it got foxed, but it was really fun to play. It only had Q1 and Q2 characters, and a few converted maps from Quake, but it was great.
Also, anyone know any really good Q2 deathmatch modes? Including extra weapons preferably.
And, Shambler, I recall your comment with regards to enclave/rune, and rune ISNT a mashing fest, it is based on the direction you attack from. Well perhaps it is a mashing fest, but there is skill involved.
Rune Rocks.
#2198 posted by biff_debris [66.191.253.107] on 2003/10/09 20:37:34
Just a shame you have to use UED to edit for it...
Tronyn
#2199 posted by H-Hour [12.224.67.57] on 2003/10/10 01:49:36
A lot of people like the Awakening mod for Q2. I haven't played it much but I think it's got more realistic weapons. One of Kona's maps had a couple extra weapons I liked and I think they were taken from some Commercial expansions. Not really sure though.
Pah...
#2200 posted by Shambler [82.38.192.183] on 2003/10/10 04:32:41
Warth, this is just the demo. I'm playing it again to see if I really want the full game. But I've tried different weapons this time, to no avail.
RPG: Okay.
Tronyn: I know you are the Rune fanboy to end all fanboys, and yes I know about the directional attacks in Rune, similar thing in Enclave. But it still adds up to "ineffective" i.e. there is little to gain from any particular attack other than the direction it goes.
Illegal Response
#2201 posted by Maric [151.196.24.23] on 2003/10/10 09:16:23
anyone know if there are still any copies of generations for quakeTWO still floating around?
/M3 Pokes his head out... Nodz and quotez "I didn't do it, nobody saw me do it, you can't prove anything"
The map pak and genv98.exe weigh in at about 40 megs, I will get you a link when I get them uploaded...
/M3 creepz back into the darkness
#2202 posted by wrath [217.208.209.13] on 2003/10/10 10:25:55
ok, so if I wanna join you pathetic imps on irc, beat you up and steal your lunch money - where would I direct my irc client for maximum satisfaction?
Irc.goatse.cx
#2203 posted by czg [80.202.31.218] on 2003/10/10 10:47:51
EET EES TRUE!
irc.gamesnet.net works adequately too
Enclave
#2204 posted by pushplay [24.86.74.102] on 2003/10/10 14:35:15
The main attraction for me is the quality of the levels. Also, I enjoy the occasional hack and slash. Gauntlet was fun.
Speedmap Pack... 53!
#2205 posted by Scampie [66.231.198.213] on 2003/10/10 18:19:47
you guys know the story. speedmap 53. saturday. 4pm est. 100 mins.
this week, you have an 2 options on the theme!
the first theme will be 'cube only'. this means you make use NO angled, curved, beveled etc etc etc brushes in your map. so you basically have to map like vondur.
the secondary theme for this week, if you don't like the first, is to make speedrunning maps... only catch is that they have to hinder speedrunners in some way. kill them with secrets that , block them, time each area so they have to stay in it for 2 mins... whatever.
hope to see you then!
Btw
#2206 posted by Scampie [66.231.198.213] on 2003/10/10 18:24:31
as always, i'll take emailed speedmaps also, if you don't want to join us in #speedq1. as long as I have it before the pack goes up. Scampie@spawnpoint.org
Lol
#2207 posted by Abyss [203.51.205.77] on 2003/10/10 18:38:16
Scampie,...........You'd make a good spoon
Um...
#2208 posted by Scampie [66.231.198.213] on 2003/10/10 18:46:50
ok... I bet I would.
Cool Themes....
#2209 posted by Shambler [82.38.192.183] on 2003/10/10 19:18:45
....especially if you do both. GL all!
Shambler
#2210 posted by Tronyn [24.78.146.107] on 2003/10/10 21:05:28
Heh, you're right about that.
I don't know what other system for melee third person fighting there really is - I admit that attacking in Rune is *fairly* simple, but if the developer makes it overly complex you end up with something like Die By The Sword - great, but the learning curve is steep and the gameplay can be quite slow.
Unfortunately, the genre of third person fantasy combat is one that needs a lot of further development but isn't likely to get it because it doesnt sell as well as it should.
#2211 posted by Vodka [195.242.18.163] on 2003/10/10 21:49:58
it sells like porn ! (diablo)
#2212 posted by Abyss [203.51.205.77] on 2003/10/10 21:53:42
and sucks like porn ! (diablo)
Q2
#2213 posted by Vodka [195.242.18.163] on 2003/10/10 21:53:47
speaking of q2, is there any mod that has fast or instant weapon switching and runs singleplayer ?
Speedy
#2214 posted by Tronyn [24.78.146.107] on 2003/10/10 22:25:04
I meant closer to FPS than to RPG (that is, diablo and dungeon siege don't count. Rune and heretic II do.)
And Abyss
#2215 posted by Tronyn [24.78.146.107] on 2003/10/10 22:25:29
lol
TRIPLE POST!
#2216 posted by Tronyn [24.78.146.107] on 2003/10/10 22:26:56
and maric... thank you very much!
(also slinks back into darknesS)
Have You Seen/tried ..................
#2217 posted by Abyss [203.51.205.77] on 2003/10/10 22:29:37
Savage? Lot of people seem to think it's good, they say the net code side of things is good to. But I don't know, haven't tried it.
http://www.s2games.com/savage/inde...
Quake II Goodness, Or Badness, However You See It
#2218 posted by Abyss [203.51.205.77] on 2003/10/10 22:31:55
New version of Quake 2 Evolved has been released. It's not bad I guess, it has this hideous effect when you get hit, like a "blood flower" around your head, and a strange effect when under water which I didn't like much (around you vision). I still prefer to use Quake2Max 0.42 though, gives me what I want.
http://www.planetquake.com/blur/ne...
#2219 posted by Vodka [195.242.18.163] on 2003/10/11 00:00:40
any1 knows who did what maps in q2 ?
Speedy:
#2220 posted by metlslime [66.135.131.75] on 2003/10/11 02:20:33
http://finger.planetquake.com/plan...
http://finger.planetquake.com/plan...
http://finger.planetquake.com/plan...
.ytpme Eb Tonnac EltiT
#2221 posted by . [172.142.131.72] on 2003/10/11 04:12:56
If anyone might need custom music for a mod/add-on I may be able to help soon. I just got a Roland Fantom-S synth keyboard (info at http://www.fantom-s.info ) - I have to get a recording interface and a few other things yet.
Also, anyone a fan of the Fallout series? Been playing Fallout 2 lately.
Tronyn...
#2222 posted by Shambler [82.38.192.183] on 2003/10/11 04:34:03
...Blade Of Darkness nuff said.
Ummm yeah anyone else??
.tiahP
#2223 posted by Abyss [203.51.217.223] on 2003/10/11 04:52:18
.syawyna netsil a evah ot ekil dluow tuB. flesym nam tik murd dna ,ssab ,sratiug 2 a fo erom m'I ,hguoht tib a em seracs taht , he htnyS .netsil nac ew os ereh tsop uoy erus ekam ,nwod gnihtemos teg uoy nehW
Oh Dear..
#2224 posted by . [172.142.131.72] on 2003/10/11 05:17:07
My eyes! My brain! My eyes AND my brain!
I do play guitar, been playing for 7 years. I will surely post something when I have it up.. my sites been down for a few weeks though...
Look Forward To It
#2225 posted by Abyss [203.51.217.223] on 2003/10/11 05:24:34
:)
Shambler
#2226 posted by nitin [203.45.40.182] on 2003/10/11 06:50:25
dont you think some of the controls in blade were way too complicated? It almost felt like playing street fighter with the amount of key pressing required for some moves. Plus you got new ones with every weapon and had to look at a page's worth of controls to know what you were doing. Of course, you could just stick to the basic moves, but then it's hardly too different from Rune et al.
Abyss
#2227 posted by wrath [217.209.178.119] on 2003/10/11 08:09:48
.derif er'uoy
Nitin...
#2228 posted by Shambler [82.38.192.183] on 2003/10/11 08:29:06
Well. No. A couple of things to consider:
1. I'm quite bad at getting used to new control systems, combat methods etc etc. Hell I played for years w/out strafing. So if I was able to get used to Blade, I think most people could.
2. I did get very frustrated with Blade initially, but that was due to the difficulty playing as the Knight (compared to the demo) rather than the complexity of the controls.
No, I don't think they were too complicated, I think the complexity of the fighting system was one of the things that made it so good, that there were tactics you could use, there were skills and combinations you could learn to make the combats more effective and satisfying. Learn the enemy's attack patterns, choose the right combo for the situation, and you could do a lot of damage*. Compared to that, Rune and Enclave feel a lot more out of control. There's nothing you can do to beat the enemy really, apart from dodging and pressing the buttons quicker.
(* Consider FPS games where you have a wide variety of weapons that are each useful in certain situations.)
#2229 posted by Abyss [203.51.217.223] on 2003/10/11 09:30:23
I've told you before about that Mr.Wrath
Shambler
#2230 posted by nitin [203.45.40.182] on 2003/10/11 11:56:13
fair enough, personally Ifound it too messy.
BTW, anyone played jedi academy? any thoughts?
Enclave Pc
#2231 posted by cyBeAr [213.65.179.30] on 2003/10/11 13:13:33
I've only played it on pc when there wasn't a pc version and didn't find it that hard but then again I just played random maps with access to l33t weapons and armour omg I r4wk!
Heh
#2232 posted by . [172.129.176.42] on 2003/10/12 03:42:44
I went into the console in UT2k3 and shrunk my player with changesize 0.5
Fun.
Phait
#2233 posted by Abyss [203.51.221.131] on 2003/10/12 04:45:44
You been playing much custom maps for UT2003?
He's something that you might like to see, it's got some different stuff going on, in the effects department. Gameplay is no slouch either. It's around 11mb, theres 2 different versions of the same map. It's a good experience to play the "Storm' version first, and then the "misty" version straight after it, and see the difference in atmosphere. (well I think so anyways)
http://www.unrealplayground.com/do...
If you want any good UT2003 maps with great gameplay, let me know and I'll line you up with a couple.
Well..
#2234 posted by . [172.201.254.253] on 2003/10/12 06:47:09
I'd maybe be interested except I was referring to the demo, which is all I have, I *might* pickup a copy, not sure... I just have it installed on the Powerbook for somethin' on the side when I'm not working on music. It's fun though.. I like bombing run.
Oh
#2235 posted by Abyss [203.51.221.131] on 2003/10/12 07:05:55
No probs
Bah
#2236 posted by DaZ [212.159.60.58] on 2003/10/12 09:51:55
Phait, just buy ut2k4 when it comes out, it has all the 2k3 content in it anyway... :)
Can Someone Suggest
#2237 posted by necros [24.43.133.84] on 2003/10/12 23:52:51
a texture pack that could be qualified as "giger-esq" for any game?
There Are 2 Quake 3 DM Maps
#2238 posted by underworldfan [128.195.84.154] on 2003/10/13 00:32:07
chaosdungeons
chaosdungeons2
Which are heavily giger-influenced/textured from what remember.
LvL should have them, or else google.
Necros
#2239 posted by nitin [203.45.41.208] on 2003/10/13 02:23:57
http://www.planetquake.com/senn
Mindfields is the map you want.
GTKRadiant 1.3.12 Released (Quake II Support)
#2240 posted by Abyss [203.51.230.103] on 2003/10/13 02:43:38
http://qeradiant.com/
It appears to be a final release (out of beta), but it doesn't show up through the Download Selector yet. But according to posts at the Mapcenter forum by TTimo, it is indeed out of the 'beta' tag stage. It includes support for Quake II, among other things.
Hope they get the Quake support in soon, guess it doesn't really matter though, quake mapping via the current map converter way works fine, but still would be nice.
Phait
#2241 posted by Abyss [203.51.230.103] on 2003/10/13 02:48:59
Yes if you were thinking of getting UT2003 retail, waiting a little bit for UT2004 would be a good idea. They have just updated the 'system requirements' for UT2004, they say you will need a little more grunt, which I guess was a no-brainer any how.
DM-1on1-Rivalry
#2242 posted by Abyss [203.51.230.103] on 2003/10/13 03:11:30
Plutonic has just released his latest map for UT2003, DM-1on1-Rivalry. It is an outdoor map set in a "water worn gorge". It's a nice looking map and plays fairly well to boot.
http://planetunreal.com/plutonic/
Titles Are For Anal Organisational Types.
#2243 posted by . [172.203.36.252] on 2003/10/13 04:16:24
Tree leaves are too saturated.. looks nice though.
On Second Thoughts
#2244 posted by Abyss [203.51.230.103] on 2003/10/13 05:03:44
After playing through DM-1on1-Rivalry some more, I must say the gameplay, isn't all that hot.
Help...
#2245 posted by Shambler [82.38.192.183] on 2003/10/13 05:09:15
Freeware program to convert .avi files to .mpeg or .mov files, please. Suitable for idiots preferably =).
Smable'r
#2246 posted by Vondur [195.128.65.237] on 2003/10/13 06:20:28
www.winmpg.com
www.jhepple.com/AVI2MPEG.htm
www.dvd-burner.ca/DVD-Tutorials/ AVI-to-MPEG-Converter-Tutorial.htm...
smab, ever heard about google?
Help...
#2247 posted by starbuck [82.33.88.105] on 2003/10/13 08:59:27
My mp3s are getting messed up!
Really annoying, could be a virus i guess.... tracks get their 'artist' tag changed to something else in the library....
This means over time, more and more songs are listed under the wrong artist, sweet!
Has anyone had this problem or know what to do about it? ta
Vondur
#2248 posted by . [172.129.202.216] on 2003/10/13 10:00:31
Re: google.. sometimes people do search there, but can't find something specific enough because the internet is vast, and they ask people :P
Phait
#2249 posted by Vondur [195.128.65.237] on 2003/10/13 10:13:58
I just wanted to prick shambler a bit ;)
Q2 Speedmapping?
#2250 posted by H-Hour [12.224.67.57] on 2003/10/13 11:28:30
Hey,
I made a couple posts at Musashi's and Gamedesign.net (the only two places I know of where Q2 mappers still reside) about running a Q2 Speedmapping session. Anywya, I thought I'd post here just in case there was anyone left on this board that still mapped for Q2. If you're interested in doing a Q2 Speedmapping session, let me know. IF there is sufficient interest I'm going to go about organizing a time and stuff. It could be fun. No really. Q2 aint that bad. No it's not. Aww c'mon.
Anyone interested?
Good Luck.
#2251 posted by Scampie [216.220.241.97] on 2003/10/13 12:01:52
Doubt you'll find many interested mappers, but consider yourself to have the blessings and hopes and dreams of the Q1 Speedmappers to do the event.
H-Hour...
#2252 posted by Maric [151.196.24.23] on 2003/10/13 15:31:48
I know of 5 interested parties including myself...
Tronyn...
#2253 posted by Maric [151.196.24.23] on 2003/10/13 20:52:14
I have the Gen stuff uploaded, I don't seem to have your email addy... ???
Yup...just Passing Through...
#2254 posted by Tron [203.219.188.213] on 2003/10/14 01:27:11
Interesting to see all these names I don't know. :)
University/real-world stuff/lure of high poly 3d modelling has kept me away from here for a fair while, I really should get back into this. (and probably release trondm3)
Yes
#2255 posted by R.P.G. [24.136.233.191] on 2003/10/14 02:07:49
Last time I talked to you, you said it would be out in two weeks. And that was more than two weeks ago.
Don't make me start a Release TronDM3 Petition.
H - Hour
#2256 posted by leviathan [141.154.113.84] on 2003/10/14 11:43:32
I'd give the q2 thing a shot at the very least
Thanks Von.
#2257 posted by Shambler [82.38.192.183] on 2003/10/14 16:19:47
Will check them out. And yes I've heard of Google but I was after personal advice to avoid suckage :P.
#2258 posted by wrath [217.208.210.55] on 2003/10/14 19:24:14
avoiding suckage, asking at func... Yeeeeah.
snorting in a condescending fashion, waving a lacy hankie in front of powdered face.
Avi >>>>>> Mpeg Problem?
#2259 posted by Shambler [82.38.192.183] on 2003/10/15 14:26:19
I've been using www.jhepple.com/AVI2MPEG.htm
like Von suggested, and like all the other converters I've tried, it manages to chance a 1.3 meg avi (compressed with Divx codec) into a 3.5 meg mpeg. Which is ridiculous. What is going on??
Maric
#2260 posted by Tronyn [24.78.146.107] on 2003/10/15 20:02:57
it's netgames@netdp.com, and thanks a lot ;)
Hey!
#2261 posted by Aunt Jemima [66.191.253.107] on 2003/10/16 19:26:06
You sure you boys don' want no flapjacks? They's nice and hot!
Speedmapping Session 54!
#2262 posted by starbuck [82.33.88.105] on 2003/10/17 11:12:15
our next speedmapping session will take place soon
The time
8pm GMT on Saturday, 18th October
that corresponds to 9pm UK time, or 4pm EST
This earlier time seems good so we'll go with it for now
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
Hmm
#2263 posted by nonentity [144.32.128.133] on 2003/10/17 11:43:57
I demand MSN support for speedmapping!
Mainly because I can't actually get on IRC from uni :(
Hmm Indeed
#2264 posted by R.P.G. [24.136.233.191] on 2003/10/17 13:14:15
I demand MSN support for speedmapping!
I presume you saw that bit where he said you could mail it in.
Hmm
#2265 posted by nonentity [144.32.128.133] on 2003/10/17 14:02:15
Yeah, but it should be done at the time (really)
Max Payne 2
#2266 posted by DaZ [212.159.60.58] on 2003/10/17 15:30:10
Just completed it, its short but a fucking cool game, much better than the 1st one imo, and the havok physics make for some awesome cinematic gun battles. Go buy it now punks!
#2267 posted by Scampie [66.231.198.213] on 2003/10/17 20:54:16
I don't care when you make your speedmap, Grindspire, nor does Starbuck. We annouce it a bit early for this reason. Hanging out on the irc channel is just an extra layer of fun for the pack.
While on the subject, next week we'll be doing horror as the theme, like I've said before. But I mentioned to Starbuck that for Nov. we should do 4 weeks of 'classic' themes. What this means is first week we'll do Base as the theme. Then Mediviel. Then Goth/Zombie/Evil. and finally Elder world. Basically do all the standard themes from Quake's episodes in order (custom textures that fit themes would still be ok). Starbuck seemed all for the idea, can I get a yay/nay from the peanut gallery?
Yay
#2268 posted by PeanutGallery [24.86.74.102] on 2003/10/17 21:31:45
.
That Would Be Yay.
#2269 posted by necros [63.139.3.74] on 2003/10/17 22:07:42
...can't believe someone went to the trouble to actually sign up again for that user name... heh.
i'll try to be there for the speedmapping tomorow.
I..
#2270 posted by . [172.146.200.78] on 2003/10/18 01:43:33
had no idea there was a Max Payne 2. First was nice, but... couldn't they have given him dynamic facial expressions instead of that CONSTANT EVILE CONSTIPATED LOOKING EXPRESSION!?
"I gotta take a mondo dookie but priorities first... gotta get my revenge.. ooh-HNNNGHHGHRRH... shhi.."
Yay
#2271 posted by nonentity [144.32.128.133] on 2003/10/18 08:30:40
Scampie
#2272 posted by R.P.G. [24.136.233.191] on 2003/10/18 09:58:38
That sounds really neat.
Max Payne 2
#2273 posted by ProdigyXL [216.111.202.25] on 2003/10/18 11:06:56
Finished it yesterday, enjoyable experience. Graphically its a logical step up from Max1, yet you can run the game on a mid-level rig well. Gameplay wise I enjoy Bullet-Time 2.0 over the orginal. I guess alot of people don't enjoy it. I think its a great gameplay tweak. Basically Max moves in real time completely, while time slows down around him. The more kills, the futher into the zone he gets, and the slower the environment. The game is worth finishing alone for the fact that Dead Man Walking is just a kick ass add-on. Basically you spawn in 1 of 5 different chucks of levels, and just go at it with constantly spawning enemies. Hope to see people release some more maps for that mode at the very least, it would be simple enough.
Actual game is fairly short, as I'm sure you've read in every review. Still, it's chock full of good ole action. Finally some adult themes in a game too. "Bad words" such as fuck make an appearance, I guess this is a big deal to some people. Anyways, I encourage people to get it if you enjoyed the first in anyway.
Pushplay
#2274 posted by DaZ [212.159.60.58] on 2003/10/18 19:04:35
I noticed your Wolfenstein:ET map review site, first off cheers for reviewing custom maps for it, its taken me ages to find a half decent review site.
secondly, please could you put some *good* pictures of the maps up there so I can see what Im downloading? :)
Do you play these maps online or lan with them to test them? I am quite a "hardcore" ET player and want to know that maps wont suck as at work we have major smackdowns at lunch on this game :D
DaZ
#2275 posted by pushplay [24.86.74.102] on 2003/10/18 23:49:04
Screenshots are in the DB, I just haven't added the code to display them yet. When ever I remember I'm always too busy. Like now. Anyone want to explain how I LU factorize a matrix?
My bro is responsible for most of the reviews. They're all played on standard servers. Not including the ones so bad that it's not worth the time.
Boycott
#2276 posted by R.P.G. [24.136.233.191] on 2003/10/19 15:39:26
I am hereby boycotting Fat Controller's Quake Map Shed because he didn't mention my "recent" Q1SP map in any of his site updates, yet decided to p1mp other maps instead. It is an evident conspiracy and blatant attempt to belittle the impact of my stellar map upon the community.
So, Fatty, I have this to say to you: Nyer!
Yo!
#2277 posted by odd [67.118.99.195] on 2003/10/19 15:54:01
did y'all miss me?
i just bought myself a new gaming rig. are there still q1 servers running custom maps? where?
easy,
odd of the GGH
Yo!
#2278 posted by odd [67.118.99.195] on 2003/10/19 15:56:35
did y'all miss me?
i just bought myself a new gaming rig. are there still q1 servers running custom maps? where?
easy,
odd of the GGH
Pirst Fost
#2279 posted by Vigil [193.229.6.165] on 2003/10/19 15:59:11
did y'all miss me?
Yes!
Buzz 3d Video Tutorials
#2280 posted by Gib [81.107.205.222] on 2003/10/19 20:27:30
Well Ive been on the buzz 3d site but can't for the life of me find the q3a Radiant video tutorials. Can someone post me a link to the page?
I am actually looking into mapping for Enemy Territory but wanted some basic radiant stuff.
Starting Q3A Mapping - Link Resources
#2281 posted by Vodka [195.242.19.108] on 2003/10/20 00:42:24
http://www.quake3world.com/ubb/For...
3D Buzz
#2282 posted by Abyss [203.51.194.21] on 2003/10/20 04:58:01
http://sv2.3dbuzz.com/vbforum/uunr...
They may be not that usefull to you if you already know a bit. And I think some of the things they tell you (CSG Operations) may be frowned upon by many. But, there they are
Hi Odd!
#2283 posted by Mr Fribbles [202.161.117.131] on 2003/10/20 22:23:16
Hi dude. To be honest its hard to find servers running any kind of Quake - let alone custom maps - at least, servers with people on them. Perhaps its different over there, there's not much action in Australia though.
Uh Wha?
#2284 posted by R.P.G. [24.136.233.191] on 2003/10/21 12:07:23
Isabel Keep it hard all night long and two Wolf-women; then the Fox-bear witch, with her red eyes
Female hard-ons + fairy tales? E-mail spam is getting more and more creative.
I Like Spam Sent In 2 Bit Ascii
#2285 posted by grahf [192.154.63.68] on 2003/10/21 23:35:10
which gets translated into garbage text for my pleasure. I assume it was originally chinese or something...
Erm
#2286 posted by . [172.156.32.68] on 2003/10/22 01:10:51
Anyone know of the console command in UT2k3 for playing a CD track? I searched at PlanetUnreal and it says it is: cdtrack # except this doesn't work.. and I'd assume it would work in the (Mac) demo too... or perhaps it doesn't?
Hey Fribs!
#2287 posted by odd [67.118.99.195] on 2003/10/22 04:19:10
hey dude, how are you?
yeah i cant seem to find a good custom maps server anywhere... what game has everyone moved on to? anyone still around from the old ramshackle/ggh days?
easy,
odd
Odd...
#2288 posted by Shambler [82.38.192.183] on 2003/10/22 07:30:52
You're like 3 generations of #qboarders behind, now. This is 2003, everyone is speedmapping, using custom engines, and playing Max Payne 2. QW? Forget it!
Maybe Interesting...
#2289 posted by Shambler [82.38.192.183] on 2003/10/22 07:32:35
...for a change, I've written something potentially interesting at http://teamshambler.telefragged.co... - about The Problem with RTS and RPG games. Go read.
Odd/shamb
#2290 posted by wrath [217.208.211.205] on 2003/10/22 08:54:30
would be fun to make a tally, how many people frequenting this board was around during the ramshackle days? bonus points if you posted on the original qboard.
Me
#2291 posted by R.P.G. [24.136.233.191] on 2003/10/22 08:55:44
WIP Freeware FPS Engine
#2292 posted by nitin [203.45.41.208] on 2003/10/22 09:03:27
http://www.leadwerks.com/Singulari...
Some info here : http://dynamic.gamespy.com/~polyco...
What....
#2293 posted by Shambler [82.38.192.183] on 2003/10/22 09:06:39
If you were around BEFORE the QBoard, i.e. the days of Frib's Fishboard and #dmmaps or whatever it was called...
Speedy
#2294 posted by nitin [203.45.41.208] on 2003/10/22 09:08:38
are u still working on that 2 map q1sp you had pics of up at your site? You know the one using your base textures with lots of funky buttresses and rockwork.
New Q3 Level
#2295 posted by nitin [203.45.41.208] on 2003/10/22 09:35:16
collabaration between binyarshi and munyul :
http://www.planetquake.com/binarys...
Havent checked it playwise as the layout looks slightly confusing but it is thick with atmosphere and originality.
What You Say !
#2296 posted by R.P.G. [24.136.233.191] on 2003/10/22 10:19:49
But Smabs were you around in the days of Jonah Bishop's Duke3D FAQ??
Funnily Enough.....
#2297 posted by Shambler [82.38.192.183] on 2003/10/22 11:04:08
....that looks like a gothic map with some lava in.
And RPG: No.
Hmm
#2298 posted by nonentity [144.32.128.133] on 2003/10/22 13:48:12
I read QBoard, never posted though (I was scared-ed-ded). Before that I never really had 'enough access' (as it were) to take part in forums and shiznat, I remember that Duke3D FAQ though :)
Personally, I don't consider myself the slightest bit 'old-skool'.
Hmm
#2299 posted by nonentity [144.32.128.133] on 2003/10/22 13:49:51
(And that should probably be scared-ded-ed)
Hmm
#2300 posted by nonentity [144.32.128.133] on 2003/10/22 13:54:23
And in response to your article Sham... I'll mail you (I was going to post here, but I need time to organise my thoughts (stylisation/overall vs individual/etc), and I can't discuss RTS/RPG graphics and Hume at the same time :)
(Yes, I'm aware I just triple posted, I apologise)
The Electric Fish Board
#2301 posted by Vigil [193.229.6.165] on 2003/10/22 15:29:28
Yeah, I posted there. Do I get a prize or something?
Anyway, it's strange that the years have gone by so... quickly. I'd like to see what has happened to the people who used to post, but then just disappeared, left, retired, etc. Combined with an article about the Quake mapping "eras", I think it'd be interesting.
Of course, I'd really like to see the idea expanded upon, just so that the more recent mappers (and players) could discover what has lead to this day. Starting from Doom, covering what each (major) game has added to the possibilities of custom mapping.
Yeah
#2302 posted by Vondur [217.70.16.165] on 2003/10/22 16:38:18
qmunnity history site would be nice
It Would
#2303 posted by Kell [82.41.49.31] on 2003/10/22 18:35:23
indeed be nice. But you're talking proper journalism. Who's up to it?
#2304 posted by Scampie [66.231.198.213] on 2003/10/22 18:48:09
I started reading the first Qmap when headshot put it up. Before then, I had always just checked headshot/retinal/ztn's sites, sometimes refreshing multiple times if they were promising a new map soon.
Er...
#2305 posted by Scampie [66.231.198.213] on 2003/10/22 18:50:53
that should be 'Qboard' not 'Qmap' :D
Scampie
#2306 posted by wrath [217.208.210.48] on 2003/10/22 20:14:23
hehe, yeah. I remember refreshing headshot's depot over and over the night he promised qboard to go live.
Suddenly it did, and five minutes later I was the bitter, jaded exoskeleton of misguided rage I am today.
Kell
#2307 posted by wrath [217.208.210.48] on 2003/10/22 20:18:44
shambler should do it. he's one of the best writers here, so he should at the very least head it up. maybe gracefully accept the assistance of willing contributors.
then elope with the paypal-provided funding, hoping on a flight to mexico, live of the interest and lead a life of "those who can never go back". that's the life were you become best buddies with Jose Cuervo and Ms. Long Island Ice Tea, snorting cocaine off the tits of escort ladies.
aah, yes. shambler should do that.
#2308 posted by wrath [217.208.210.48] on 2003/10/22 20:20:12
someone dropped a 'f' on the carpet here. that was me? sorry. oh, look - a 'p'! hah.
LOL
#2309 posted by nitin [128.250.217.186] on 2003/10/22 20:32:14
and then they'll make a movie with Al Pacino called "Shambler".
BTW, that maybe look like standard gothic fare but IMHO it gets it right rather than looking pseudo-goth.
Eno-on Ma I, Eno-on Ma I
#2310 posted by Kell [82.41.49.31] on 2003/10/22 20:36:36
aah, yes. shambler should do that.
it'd be worth it just to get the miserable bastard out of the country once and for all :P
Might Be Interesting...
#2311 posted by distrans [203.36.15.125] on 2003/10/22 20:55:09
http://www.gdconf.com/
Hrmm..
#2312 posted by . [172.164.133.44] on 2003/10/22 21:13:14
Anyone know of an audio-ripping program for Mac or cross-platform? I've searched, but what I've come across rips audio coming only from the Mac (streaming, dvd, cd, etc etc)...
The thing I am wondering about is I need to capture audio that is coming from my keyboard synth through an optical/digital line to my studio monitors... which are hooked up to my Powerbook through L/R RCA - I'm wondering if it's possible to capture audio going through different lines.
I finished a song and am going to upload it... and some time ago I'd offered to work on music for anyone that needed it in a mod or something, so this would be my example. I could save it as .WAV in the keyboard itself except I need to pickup a 256MB DIMM... probably tomorrow.
Actually
#2313 posted by . [172.211.214.28] on 2003/10/22 22:57:30
I found something.. I was able to rip it, only it didnt sound as good as it plays, so I tried different configurations with the cables.. didnt rip, couldnt remember what I originally did, tried everything possible.. wont rip... still open to any suggestions anyone may have...
Or...
#2314 posted by Vigil [193.229.6.165] on 2003/10/23 01:47:33
Just gather up all the people from Qboard that you can find, so that the group can get drunk and complain about today's younglings while talking about the good ol' days. Should be a nice, large group of bitter old bastards by now. Fairly old anyway.
Phait
#2315 posted by DaZ [212.159.60.58] on 2003/10/23 02:41:38
Get a fucking PC! That might help! :D
When Did Cdrom.com Die?
#2316 posted by FaTbOy! [216.80.152.90] on 2003/10/23 03:00:37
I have been trying to make a collection of DM maps from peekaboom's website and every link that goes to cdrom.com is dead. I checked site itself and it looks like a sharware graveyard...wtf happened?
Bah!
#2317 posted by Gom Jabbar [212.93.3.169] on 2003/10/23 04:53:12
Not every bitter bastard from the QBoard days is old.
What The Fuck Is A Youngling?
#2318 posted by biff_debris [66.191.253.107] on 2003/10/23 04:59:12
Is that a baby goose or something?
Quake History Site
#2319 posted by SleepwalkR [217.231.118.157] on 2003/10/23 05:12:52
That's an idea I've had a while ago, but maybe in a different format. I thought it would be cool to just have a timeline, with events like map releases etc on it. Zoomable, scrollable, and fully dynamic in a wiki-like style, so that everybody could add and edit events.
One could easily add interviews and articles to that idea.
FaTbOy
#2320 posted by Fat Controller [203.97.2.243] on 2003/10/23 05:35:02
Try ftp.gamers.org - they seem to be pretty much what cdrom.com used to be.
#2321 posted by Scampie [216.220.241.97] on 2003/10/23 09:12:06
ftp.gamers.org has a good amount of the cdrom stuff, but it's not complete and is missing some of the maps (i've had the full archive of dm and sp maps downloaded for sometime and it's missing a few of the peekaboom reviewed maps).
anouther suggestion is to use google to search for the mapname.zip files. I've found a ton of older, rarer maps on this way.
#2322 posted by Vigil [193.229.6.165] on 2003/10/23 10:10:22
Not every bitter bastard from the QBoard days is old.
But they're still all bitter bastards.
What The Fuck Is A Youngling?
Blame George Lucas, not me.
Thanks...
#2323 posted by FaTbOy! [216.80.153.3] on 2003/10/23 11:11:51
Ill give that a try it really is a shame whats happening to all the old quake sites. There were times over at peek's site I would swear someone was actively removing links. Id be in the middle of a download, then all of a sudden it would stop and all the previously working links are now dead. Creepy shit at 2AM...
Ftp.gamers.org Has Passwords...
#2324 posted by FaTbOy! [216.80.153.3] on 2003/10/23 11:14:22
is there a main site where I can sign up?
Try
#2325 posted by aguirRe [62.127.45.52] on 2003/10/23 12:41:34
ftp://ftp.sunet.se/pub/games/PC . It's got much of the old ftp.cdrom.com. No password required.
Thanks!
#2326 posted by FaTbOy! [216.80.152.134] on 2003/10/23 14:53:05
-nt-
No Dice...
#2327 posted by FaTbOy! [216.80.152.134] on 2003/10/23 15:42:25
Well I got farther there than at the other site, but still once I get into any of the folders that actually contain files I either get a bunch of gibberish, or the password prompt. Sucks to be me...I did manage to get alot of the maps off peek's site and some addtional maps from the working authors sites. So much of what has been done seems to be fadin away.
FaTbOy
#2328 posted by R.P.G. [24.136.233.191] on 2003/10/23 15:46:38
You shouldn't get a password requirement from this:
http://www.gamers.org/pub/idgames2...
SCORE!!
#2329 posted by FaTbOy! [216.80.152.134] on 2003/10/23 16:12:56
Im getin the strafin series, as I type. Many thanks to all!
Uh
#2330 posted by . [172.211.167.107] on 2003/10/23 18:52:16
I do have a PC.. it's a 7 year old desktop.. I bought the Powerbook for reliability.
Got It
#2331 posted by . [172.147.24.111] on 2003/10/23 22:40:02
Alright... again, here's something to listen to for anyone that may need custom music for their mod. This is my first demo... I'm capable of more musical stuff, but this song reminds me of the Quake 1 soundtrack. When I started it I didn't have any influences consciously... subconsciously NIN. Being my first attempt it's probably decent, but I'll get better.
2.55 MB
http://www.angelfire.com/moon/pil/...
Oh Yeah
#2332 posted by . [172.147.24.111] on 2003/10/23 23:04:57
it was encoded at 128kbps to save on file size. And the percussion-like sound that comes in at 00:08 is actually my guitar.
Phait
#2333 posted by Abyss [203.51.205.166] on 2003/10/23 23:46:17
It's not my idea of music, but you may like to check this out, it's by evillair, a Quake3, mapping/texture dude gone pro type person
http://evillair.net/music.htm
Your thing was ok, and yes, you'll only get better if you keep at it. What's the chance of any 'real' music, as opposed to ambient/games stuff?
Phait
#2334 posted by pushplay [24.86.74.102] on 2003/10/24 00:04:19
Angel Fire doesn't let people keep mp3s on their server. It saves them worrying about copyright hassles. Try uploading it as a .mp3.bin. You'll probably need a new site to do that, I suspect that account has been narked.
Yeah It Has Been Deleted...
#2335 posted by . [172.153.221.154] on 2003/10/24 00:15:04
-grumble-
Abyss, there will be more musical stuff... I'm not sure when.
Phait
#2336 posted by Kell [82.41.49.31] on 2003/10/24 00:21:06
when my site is up ( it goes up and down rather unpredictably atm ) I can give you access to my FTP account and you can upload it to Signs Of Koth. I don't have any limitations on content because my hosting is basically a favour provided by the nice guys at my local internet cafe; as long as it isn't dozens of megs, you can park it next to my stuff.
Just a thought.
Note
#2337 posted by Kell [82.41.49.31] on 2003/10/24 00:22:24
I'm only offering 'cause I'd really like to hear anything ambiently Quake-like :)
Well..
#2338 posted by . [172.153.221.154] on 2003/10/24 00:47:22
See, I do have a site.. phaitaccompli.com - except, my host had been in the hospital, and I assume he wasn't able to pay last months bill or something.. but he's back now so.. else I'd host it there too..
another thing is I have small smiley face and little images for a forum I started that need hosting that were at the angelfire account.. I got away with that for awhile, I think it was the MP3 that broke the deal. I'm currently uploading it as .TCF to a geocities account...
Only After A Half Hour..
#2339 posted by . [172.153.221.154] on 2003/10/24 00:48:13
for it to fucking tell me "invalid file name". Dammit X(
Ok .. Finally
#2340 posted by . [172.153.221.154] on 2003/10/24 01:20:07
http://thecarbonflaw.tripod.com/cr...
* RENAME TO .MP3 !!! *
Having to host this @ a free host until my real host gets back online =\
Tricks Of The Free Hosting Trade
#2341 posted by pushplay [24.86.74.102] on 2003/10/24 02:04:53
Copy the link and paste it to the address bar.
Aw Sweet
#2342 posted by . [172.173.203.105] on 2003/10/24 03:04:13
My 'real' site is back online. No more of this free host bullshit :D More demos to come, folks.
Hmm
#2343 posted by nonentity [144.32.128.132] on 2003/10/24 06:26:56
Quick request, does anyone have a site that has listings for the original Q2DM custom shiznat (all the old headshot/retinal stuff etc)?
Oh, and since when has Ramshackle had buggered java?
DM-Carcass (UT2003)
#2344 posted by Abyss [203.51.230.90] on 2003/10/24 06:39:24
This is a public beta version of the map. It is a fairly original style of map, looks very nice, although the screens don't do it justice IMO. Runs well, and good play to boot. The map has undergone heavy changes over the last week or two, just about a complete rebuild. I was lucky enough to have the author bring me around a copy of the previous beta to test, and it was a delight to play. The additions made to this version only enhance that even further. So if UT2003 is your thang, then go at it
Screens
http://www.planetunreal.com/jaspos...
Download (12.3MB)
http://www.fileplanet.com/dl.aspx?...
Unreal Zero: Cat Bombs
#2345 posted by spentron [63.159.52.5] on 2003/10/24 16:43:30
This map is a sort of beta test for a variant of Unreal singleplayer gameplay. Gone is the superhuman ability of the normal Unreal creatures to absorb massive quantities of lead and projectiles, so now we can have large numbers of enemies (originally impractical, but no problem for the modern CPU).
For Unreal or Unreal Tournament. Get/see here: http://www.intergate.com/~spentron...
Sm55... It's... It's...
#2346 posted by Scampie [216.220.241.97] on 2003/10/24 17:02:58
OH MY GOD THE SPEEDMAP EVENT IS COMING FROM INSIDE THE HOUSE!!!
er... I mean, it's going on tomorrow at 4pm est., #speedq1 on irc.gamesnet.net, or email it to me at scampie@spawnpoint.org.
The theme... it's horrible... it's form is indescribible... the noneuclidean curves of it's monsterous face driving you mad with a single glace! That's right! Halloween is next Friday, so we'll be doing spooky/scary/horror themed maps! and yes, the Orgo texture set is close enough, but let's attempt to get some true scariness or fun halloweenish maps here.
The Extraction
#2347 posted by pushplay [24.86.74.102] on 2003/10/24 17:58:02
It's ok. It stays pretty far in the background. Sometimes I prefer something like that and sometimes I prefer the more attention grabbing tracks like in DI.
Thanks
#2348 posted by . [172.138.107.221] on 2003/10/24 18:14:46
I'll work on something more captivating soon.
Spentron
#2349 posted by underworldfan [128.195.84.154] on 2003/10/24 19:23:51
unreal mod looks interesting, will check it out soon and hopefully give you some feedback.
Spentron
#2350 posted by nitin [203.45.41.208] on 2003/10/24 21:08:43
hmm, interesting idea but why not just use a game that originally deals with enemy hordes rather than modifying one that doesnt? Mapping wise, it's pretty plain and not my type of thing but I take it this is just a test map for the idea.
Re: ..
#2351 posted by spentron [63.159.52.30] on 2003/10/24 21:50:33
The only reason Unreal was considered to not support hordes was system requirements, so they made the game that way. Yet I expect I can throw almost anything at it and still end up with lower requirements than Serious Sam.
When I came down to thinking about it, there really isn't that many FPS games to map singleplayer for. Quake is fairly well taken care of. Sam, half the enemies aren't very mobile. Cube, did it. Doom, Q2, ahem. Half-Life, RtCW, AvP, even less open-ended than Unreal. Others, not enough have the original game. Unreal, can map for 2 games at once, tricky AI, results were pleasant surprise, editor worked on only the second try. Did I miss anything?
Spentron...
#2352 posted by Shambler [82.38.192.183] on 2003/10/25 03:54:54
...sounds truly horrible IMHO. Spoiling one of the aspects that made Unreal interesting and replacing it with typically tedious horde combat. No thanks.
P.S. There are fucking loads of games to map for. People are just too lazy.
Alright.
#2353 posted by . [172.163.123.30] on 2003/10/25 05:41:21
Sorry for any problems with the music demo, if you didn't get a chance to hear it but wanted to it's now reliably at http://carbonflaw.phaitaccompli.co...
I'm also open to suggestions for my next demo... anything you'd like to hear in a game or a mod. I'll see if I can polish off something more suited for that, since this demo wasn't intended as an idea for in-game music.
#2354 posted by Vigil [193.229.6.165] on 2003/10/25 05:48:41
Spoiling one of the aspects that made Unreal interesting
More like really, really annoying. Sure, the visuals were so gorgeous that just wandering around admiring the sights was pretty nice, but why spoil it with horrendously annoying gameplay? Unreal was a sight-seeing tour with the occasional long-winded combat, which just made want to use cheats so that the enemies would stop harassing me.
Still, I don't know how well the Skaarj would work in hordes, as anyone who has played Unreal has gotten used to the idea of Skaarj being seemingly more intelligent and tough than an average monster.
I'm Still Waiting For..
#2355 posted by . [172.163.123.30] on 2003/10/25 05:56:43
Prey.. and - well unless there's something I missed over the years (most likely).. oh and Duke Nukem For(n)ever.
Know Why They Named It Duke Forever?
#2356 posted by FaTbOy! [216.80.153.62] on 2003/10/25 07:30:37
'cause thats how long it'll take for them to release it...
Re: 2352 And 2354
#2357 posted by spentron [63.159.52.11] on 2003/10/25 08:29:48
Thanks Vigil, and no I didn't expect Shambler to like it. Realize by "hordes" we're talking more than 4 creatures (which the original guidelines limited to 50 polys onscreen with). More infighting, more emphasis on dodging. Expectations are still a problem.
I Always Thought
#2358 posted by nitin [203.45.41.208] on 2003/10/25 08:43:57
the monsters were fine but the weapons were weak(er). At least they wernt hitscan enemies that worked in teams.
Gom Jabbar's Hideout
#2359 posted by Gom Jabbar [80.130.83.98] on 2003/10/25 13:21:18
To shamelessly quote my own words:
As you might see I have my new website online. It got a new look (which may change again soon, who knows) and a completely overhauled backend technology.
If you're interesed, go and have a look for yourself:
http://www.gomjabbar.de
Phait
#2360 posted by R.P.G. [24.136.233.191] on 2003/10/25 16:05:40
Prey has basically been canned.
#2361 posted by Scampie [66.231.198.213] on 2003/10/25 16:25:13
sm55 cancelled. only Moz showed up.
next week we'll just get into our '4 seasons of quake episodes' megatheme
#2362 posted by wrath [217.208.208.2] on 2003/10/25 22:06:17
"Prey has basically been canned."
Welcome to 1997.
Just A Quick Note
#2363 posted by Fat Controller [202.0.54.24] on 2003/10/26 00:10:58
I'm bored, so I'm writing some new reviews for the Shed. Nastrond, Day of the Lords and some base map that some guy was yelling at me about earlier.
By the way: You know how there's a flap of "Shock and Awe" patents about, or so I've heard. What's the most wildly inappropriate/frighteningly appropriate sort of product you can think of?
I'll start:
* Vibrators
* Haemorrhoid cream
* Compost
* Ice cream
Maybe I'll Take This Up Next Year
#2364 posted by Fat Controller [203.97.2.243] on 2003/10/26 01:22:22
http://www.lhpo.org
Mind you, with my legs I'd have to. Otherwise its trailing edges would drag on the ground you know.
Scampie...
#2365 posted by xen [82.32.32.44] on 2003/10/26 13:04:37
I would've mapped had I had a monitor... ne'er mind.
What's this megatheme gonna be like then? One set of ripoffs of each quake episode for each of the next 4 sessions or something?
Fat Controller
#2366 posted by R.P.G. [24.136.233.191] on 2003/10/26 13:42:32
I forgive you. I can easily see how the map's beauty blinded you and caused you to be so dazed that you forgot to make a special update on your site devoted just to that one map.
Xen:
#2367 posted by Scampie [66.231.198.213] on 2003/10/26 14:02:01
first week we do 'idbase' as the theme. next week is 'medivel', then 'runic/necro/goth', and finally 'elder world'.
RPG.
#2368 posted by underworldfan [128.195.84.154] on 2003/10/26 14:34:59
why didnt that happen to me?
:P
Well...
#2369 posted by Shambler [82.38.192.183] on 2003/10/26 16:09:47
It is obvious that Week 1 will suck a lot, and Week 3 will suck quite a bit less. Then.
Underworldfan
#2370 posted by R.P.G. [24.136.233.191] on 2003/10/26 16:42:17
why didnt that happen to me?
Why didn't what happen to you? The forgiveness?
Scampie
#2371 posted by Kell [82.41.49.31] on 2003/10/26 16:44:45
btw, they're called:
base
wizard
metal
city
just for clarification. And simplicity :P
/cl_pedantic 0
HE'S EVIL!
#2372 posted by Dr. Sam Loomis [66.191.252.246] on 2003/10/26 17:16:28
HE'S EVIL I TELL YOU! LOOK INTO HIS EYES! HE HAS THE DEVIL'S EYES! HE'S EVIL ON TWO LEGS! EVIL WITH, er two arms and a head?\
/me stains his trenchcoat again.
#2373 posted by Scampie [66.231.198.213] on 2003/10/26 17:17:35
thanks mr. runic!
now go back to sucking satan's cock.
Er...
#2374 posted by Scampie [66.231.198.213] on 2003/10/26 17:18:38
that post was directed to Kell, not Dr. Sam Randompostoutofnowhere
Ooooh
#2375 posted by Kell [82.41.49.31] on 2003/10/26 18:19:52
touched a nerve did I?
'runic/necro/goth'??
#2376 posted by metlslime [64.124.188.211] on 2003/10/26 20:01:13
The words "goth" and "gothic" have apparently ceased to actually mean anything i guess, other than "probably not base."
Metlslime
#2377 posted by R.P.G. [24.136.233.191] on 2003/10/26 22:32:18
To me, "goth" and "gothic" usually mean this sort of thing:
http://scampie.spawnpoint.org/scre...
No
#2378 posted by Kell [82.41.49.31] on 2003/10/26 22:39:49
that's a 'goth', or even a 'goff'; 'gothic' is an adjective and far too good to waste on the likes of that :P
And For Extra Scariness From The /freakshow Dir
#2379 posted by Scampie [66.231.198.213] on 2003/10/26 23:42:46
http://scampie.spawnpoint.org/scre...
You could hide a sandworm in that brow!
When Is The Last Time...
#2380 posted by FaTbOy! [216.80.153.38] on 2003/10/27 02:03:21
anyone here used an Omibot? I actually found a working link to get the last build of these things. And I was going to start making ent files for them, (you know so they already know the maps) but the readme says compile with id's qbsp. Now does it _really_ matter what qbsp is used? Anyone out there got a clue? Be nice to get all these custom maps set up for the Omi's.
Omicron Bots
#2381 posted by Abyss [203.51.221.144] on 2003/10/27 02:09:51
Last time I used one was about half an hour ago :) (sorry wrath)
No you don't need to use 'id's qbsp'. I always use the latest one, usually aguirRes (Bengt Jardrup http://user.tninet.se/~xir870k/ ) version of treeqbsp.
Are You Aware
#2382 posted by Abyss [203.51.221.144] on 2003/10/27 02:14:26
Of Skorpions Omicron site?
http://www.planetquake.com/skorpio...
There are heaps of routes (ent files) available there, sadly he doesn't do it anymore, and the site hasn't been updated for a couple of years (man time does fly), but you will find lots for maps before that, and there are a lot of very good maps to choose from
3 In A Row (oh... For An Edit Button)
#2383 posted by Abyss [203.51.221.144] on 2003/10/27 02:45:26
Well it seems all the links are dead at Skorpions site, so unless anyone knows where to get them, they are gone. I have a couple of hundred stored away on CD, if there is anything specific you are after, and I have it, I can send it to you, they are only small, usually less than 10KB a pop.
No No, They Still Work
#2384 posted by R.P.G. [24.136.233.191] on 2003/10/27 02:56:56
Abyss/FaTbOy!:
Just take the directory and file name in the link (skorpion/routes/aerowalk_ent.zip) and put fileplanet.com/dl.aspx? in front of it.
Give That Man A Cigar
#2385 posted by Abyss [203.51.221.144] on 2003/10/27 03:09:33
Thanks heaps !!
Is That Really Killes??
#2386 posted by Shambler [82.38.192.183] on 2003/10/27 03:19:53
Fuck me, explains everything!
Abyss
#2387 posted by wrath [217.209.176.103] on 2003/10/27 09:07:57
"Last time I used one was about half an hour ago :) (sorry wrath)"
uh?
Guuths > Goths
#2388 posted by cyBeAr [213.65.179.30] on 2003/10/27 10:43:13
yay
Suhweet!
#2389 posted by FaTbOy! [216.80.154.190] on 2003/10/27 11:14:21
I tried geting those routes off scorp's page but the links didnt work. I will try that fileplanet thing, hopefully it works.
Abyss...I have acquired 208 assorted DM maps, mostly from peekaboom's website or PQ's LOTW. If you got the route I probably have a matching map! Thank you for the offer but I'll see what I can glean from scorpion's website first.
R.P.G.
#2390 posted by FaTbOy! [216.80.154.190] on 2003/10/27 11:45:18
Do you know a trick like that for the maps listed on his page? I tried the file planet thing and it didnt work. Would be nice to flesh out the collection with some from his site.
Shabler
#2391 posted by Scampie [216.220.241.97] on 2003/10/27 12:25:19
yes that is. you must have been away when he was proudly showing off his pale skinny self.
So
#2392 posted by Kell [82.41.49.31] on 2003/10/27 14:03:17
who the fuck is this piece of shit?
http://scampie.spawnpoint.org/scre...
That Eyebrow...
#2393 posted by FaTbOy! [216.80.157.170] on 2003/10/27 14:22:25
has to be fake.
Kell
#2394 posted by Vigil [193.229.6.165] on 2003/10/27 14:48:58
That is Lunaran, also known as That Guy Who Made The Dune Level. Or Matt Breit. Or should be, anyway.
Wrath
#2395 posted by Abyss [203.51.223.55] on 2003/10/27 15:23:28
It's the smilie, the smilie
FaTbOy!
#2396 posted by R.P.G. [24.136.233.191] on 2003/10/27 15:26:47
Oops, sorry. I think I left out the "?" character in address.
So you combine http://www.fileplanet.com/dl.aspx? with skorpion/routes/aerowalk_ent.zip and get http://www.fileplanet.com/dl.aspx?...
Err, Right
#2397 posted by R.P.G. [24.136.233.191] on 2003/10/27 15:27:19
...and you get http://www.fileplanet.com/dl.aspx?... .
FaTbOy
#2398 posted by Abyss [203.51.223.55] on 2003/10/27 15:29:19
For the maps linked on Skorpions page, the fileplanet thing that RPG mentioned will most likely only work with the files that link to Planetquake, but the ones that link to cdrom.com and other places will not work that way. There is a site which basically mirrored all the cdrom.com files, but you would have to search around to find what you want. The url escapes me at the moment, but I will post it up latter if I find it
Some Places To Try
#2399 posted by Abyss [203.51.223.55] on 2003/10/27 15:37:10
Just have a poke around, you might find some stuff you like............
http://www.gamers.org/pub/
ftp://ftp.sunet.se/pub/games/PC/id...
http://public.www.planetmirror.com...
Abyss
#2400 posted by wrath [217.208.210.68] on 2003/10/27 17:27:55
don't get me started, I have this whole list of people to visit, dissolve in bathtubs, etc. I have enough work to last me well into '04.
Lol
#2401 posted by Abyss [203.51.233.108] on 2003/10/27 18:06:06
:)(: :0) (:0)=<
IMHO
#2402 posted by Scampie [66.231.198.213] on 2003/10/27 18:10:15
and fatboy: That eyebrow is 100% real. Lunaran really does have a fuzzy caterpiller stuck to his face. I assume that it does all his mapping for him.
RPG
#2403 posted by Abyss [203.51.233.108] on 2003/10/27 18:11:58
Have you got something to tell us ?
Very nice by the way
Abyss:
#2404 posted by R.P.G. [24.136.233.191] on 2003/10/27 18:22:58
Ssshhhhh! It's a secret...
All I Can Say Is...
#2405 posted by FaTbOy! [216.80.157.95] on 2003/10/27 19:21:16
HOLY SHIT! I cant imagine growing up with a brow of that magnatude. I know if he had grown up where I am from he might not have made it past childhood. (j/k)
R.P.G. the ? doesnt matter as fileplanet finishes the url for you. Ill try it out again on the maps. Thanks alot for the tip!
Abyss I think I got links to those ftp sites in the mapping section. While rather tedious to search they are map goldmines. Ive been using the maps listed on peekaboom's and skorpion's sites as a base of what maps to get.
One last thing, that happens to be totaly unrelated. There was a guy that did a bunch of custom skins for all the weapons in quake. I found a reference to him/them on a couple different skinning sites...but no links. Any tips as to where I should start searching?
On The Subject
#2406 posted by starbuck [82.33.88.105] on 2003/10/28 05:41:25
i'd be quite interested in the Misc Quake skins Alan Yen has on this old site... I emailed him about them ages ago, but no reply. Probably not the same thing you're talking about though.
http://www.planetquake.com/qgaller...
I Think I Have Those...
#2407 posted by FaTbOy! [216.80.156.142] on 2003/10/28 12:43:29
Let me check but I am almost certain I downloaded them from someplace.
Yep...
#2408 posted by FaTbOy! [216.80.156.142] on 2003/10/28 12:48:52
I have a zip of 19 misc skins from his site, Id be happy to email them to you. However the link to the skins still works on the site you linked to.
Theres A Link On The Site?
#2409 posted by starbuck [82.33.88.105] on 2003/10/28 13:09:54
i havent been able to find it... the only Q1 download i could find there was his Quakeworld Player Skins pack
My Bad...
#2410 posted by FaTbOy! [216.80.156.142] on 2003/10/28 13:37:08
Actually the misc skins you are refering to are exactly what I was wanting. I thought you meant the player skins. :(
Time to do some serious googleing...
You All Suck
#2411 posted by spentron [63.159.52.21] on 2003/10/28 23:57:44
WHAT THE FUCK IS GOING ON HERE?
DOES ANYONE ACTUALLY PLAY LEVELS NOT BY THE DARLINGS OF THIS BOARD? OOH ANOTHER CLONE LEVEL!!!
SPEEDMAP THIS WEEK WAS EVEN CANCELLED. BUT STILL NO ONE SEEMS TO HAVE TAKEN THE OPPORTUNITY TO SPEND THEIR QUICK FRAGGING TIME PLAYING SOMETHING ELSE.
I GUESS I SHOULDN'T COMPLAIN. MY POSTS DID GENERATE 4 REPLIES. OF COURSE NONE BY ANYONE WHO ACTUALLY PLAYED THE THING.
BLAH BLAH BLAH
BLAH BLAH BLAH BLAH
For anyone who missed it, I apologize for shouting, although you may consider it later. I'm talking about the map at http://www.intergate.com/~spentron... and posts starting at #2345. And more.
P.S. YOU STILL ALL SUCK
P.S.S. I mean it, WHAT THE FUCK IS GOING ON HERE? And not just here.
Well Thats It, I Quit
#2412 posted by Abyss [203.51.236.182] on 2003/10/29 00:06:37
The abuse is just to much
Uh..
#2413 posted by metlslime [64.124.188.211] on 2003/10/29 00:32:27
could it be a group of people known to download the latest quake level won't necessarily download the latest unreal level, especially since they might not even own the game or have it installed?
Spentron
#2414 posted by nitin [203.45.41.208] on 2003/10/29 01:14:25
no offence, but it's not really a releasable map, I mean its fine to test the idea in but it really isnt anything more than a test map.
As for the idea itself, I personally dont like it, the AI does make the horde combat very annoying. IMHO unreal monsters arent good for this sort of thing, sure it's challenging but I dont find it fun ala DOOM, Serious Sam or Quake.
Spentron:
#2415 posted by Shambler [82.38.192.183] on 2003/10/29 04:06:48
What nitin said. I know you're trolling with the recent post, but you're still trying to get us to play that damn mod. It sounds fucking terrible to me, and the map looks shite to anyone. And I've played enough Unreal custom maps amongst other game custom maps, thanks.
#2416 posted by wrath [217.208.210.68] on 2003/10/29 08:11:50
heh, that spentron character is pretty funny.
#2417 posted by Scampie [216.220.241.97] on 2003/10/29 08:50:19
guys, i feel bad now cuz i ignored that unreal thingy. :(
Quake On GBA
#2418 posted by DaMaul [62.49.1.99] on 2003/10/29 10:09:47
Check this article out:
http://www.computerandvideogames.c...
Look at the screenshots, try and spot the IKBase texture!
Also, is it just me or is one of those maps one of Aardappel's "Ish" maps?
The company involved also seem to be interested in ( possibly buying ) Quake "content" from people, check out their homepage:
http://www.bobbeetec.com/dev.htm
More Quake On GBA
#2419 posted by DaMaul [62.49.1.99] on 2003/10/29 10:13:31
More browsing of the GBA quake site has revealed that it definitely is one of Aardappels maps! Maybe I've just not been paying attention to stuff.
Better
#2420 posted by spentron [63.159.52.21] on 2003/10/29 11:14:46
metlslime, true, it's Quake-ier though.
nitin, I will always be calling it a demo or possibly "eternal beta." On the other hand, I don't see having polish and all the details to be the whole story. I also don't see it any more annoying than a good Quake finale, which also may take several tries (which I like). The pacing is sort of backwards, because I wanted to get down to business right away. I finally learned to use alternate fire playing this stuff....
It also might be argued that, even though simple, the first room is better looking than anything Quake can cough up.
Shambler, of course I want people to play it, but that wasn't what got me riled up. I didn't know if anyone had played it or not, only that no one told me one way or the other. Ain't the first time no one's told me anything either. Meanwhile, the normal blather continues and the first post is buried 60 posts back. People always looking for some excuse to *not* play games or like anything, maybe?
I consider this not Unreal at all, but instead another game using the Unreal elements. The mod part is only one aspect of that, the "break". The upcoming level, should I finish it, will have *some* Unreal story ties and beauty only because I don't have time or energy to put out 10 more levels first hammering in that point.
abyss, sorry; wrath, glad to please; others, you don't have to stop here.
Spentron
#2421 posted by wrath [217.208.210.68] on 2003/10/29 11:48:54
ok, see, here's where you look like a first class, prime cut, grade A cry-baby.
there's an expression, 'build it and they will come', ever heard of that one? it's never more true than in the mod community. if your project fails to stir up interrest it is, solely, because it isn't up to par with the competition.
people are cretins, blathering sheep, yes - but telling them that, whining 'they don't get it' is a sure fire way of distancing yourself to your target audience, the aforementioned sheep.
I haven't even visited the webpage of your project. and why is that? is it because I don't get it? because I'm to busy looking for excuses not playing games?
no, you have failed in getting me interrested in clicking a link. not the toughest of efforts either mind you.
getting all up in arms about it isn't really helping you, is it? may I instead recommend building?
DaMaul
#2422 posted by R.P.G. [24.136.233.191] on 2003/10/29 13:24:23
On the bobbeetec page they have shots of both e1m2ish and sloppy.
Too bad they don't give much info on what you get in return for letting them use your content.
Who Was It?
#2423 posted by DaZ [212.159.60.58] on 2003/10/29 13:28:17
That was asking for a flame war? Well point them here kthxdie!
Well, my OPINION (omg!) is that if I want bundle matches with Unreal enemies I will play the invasion game mode in UT2003.
Daz:
#2424 posted by Shambler [82.38.192.183] on 2003/10/29 13:48:53
It was you who asked for a flame war!
Spentron:
#2425 posted by metlslime [64.124.188.211] on 2003/10/29 14:00:50
how "quakey" does an unreal map have to be before people WITHOUT UNREAL INSTALLED can play it?
Spentron
#2426 posted by Wazat [144.38.206.104] on 2003/10/29 14:05:28
<quote>Shambler, of course I want people to play it, but that wasn't what got me riled up. I didn't know if anyone had played it or not, only that no one told me one way or the other. Ain't the first time no one's told me anything either. Meanwhile, the normal blather continues and the first post is buried 60 posts back. People always looking for some excuse to *not* play games or like anything, maybe? </quote>
While I thoroughly disagree with what you're doing here - getting upset and making wild accusations instead of first asking intelligent questions of "why?" - I do empathize your situation. I've created mods and posted them to various forums and gotten a silence so deep it was deafening. You crave that feedback, because it means someone actually tried, and has whitnessed what you put so much work into. Often, getting flamed for a terrible map is far better than getting no response at all.
When I released my Quake1 mod Ace Of Nails and posted news here, I got a way better response than what I could have ever expected - two people tried it. One even posted comments in the Inside3d board, which I am very grateful for. I got useful feedback, and the satisfying acnowledgement that at least two people from func_msgboard had actually tried and whitnessed my creation.
For the rest of the people, the most frequent comment was "I don't do Deathmatch/Multiplayer". Didn't even give it a try. However, I'm not mad at them. Dissapointed, yes (I was looking forward to their comments); but I wasn't expecting them to take time out of their day playing a mod they didn't expect to enjoy.
When people here release maps - even Quake1 maps - I may download them if the screenshots interest me. And, if I somehow get the time and get in the mood, I'll pop the zip disk into my computer at home and actually play a few maps. The fate of a good 50-70% of the maps I see is to sit on my hard drive or zip disk and wait an eternity for me to find time for them between all my homework and other games.
However, when I do play a map, I usually go out of my way to post comments on them. Posting honest comments takes little work - I just write what I thought. You won't hear about misaligned textures or other nitpicks from me (I'm just a coder and a gamer, after all), but you will get comments on how much I enjoyed the map. Often specific areas that caught my interest, as well as problem areas that gave me trouble, will make it in there too. I'll comment on architecture, playability, and overall "awesomeness" (yes, the omnipotent technical term) of the map.
I do this because I, as a mod author, know what it's like to not recieve feedback. And, I respect a great many people on this board and feel they deserve some of my time.
The reason I didn't play your map? I own UT and UT2003, but not Unreal I or II. I didn't hear much good about it, and couldn't afford to buy a substandard game. It's nothing personal against you, I'm just poor and lazy.
Damaul:
#2427 posted by metlslime [64.124.188.211] on 2003/10/29 14:06:02
yeah, and they also used a couple of rubicon textures.
Anyway, it's a cool project.
Shambs
#2428 posted by wrath [217.208.210.68] on 2003/10/29 14:10:42
could've been me too. you know how I am, all kiked up on bloodlust and what not.
Wazat
#2429 posted by Abyss [203.51.197.228] on 2003/10/29 15:43:17
You have put your foot in it
The reason I didn't play your map? I own UT and UT2003, but not Unreal I
For Unreal or Unreal Tournament. Get/see here
http://www.intergate.com/~spentron...
Now you have no excuse :)
See The "lazy" Clause
#2430 posted by Wazat [144.38.206.104] on 2003/10/29 15:54:40
I've never once downloaded and tried a custom UT map. Too lazy, plus Quake is my thing. I don't even know hot to play custom maps in anything but Quake1, and don't care to learn.
However, I did download that huge UT pak that's just been released, because the screens were absolutely beautiful and enticing. However, I have no way of getting it home, and so I may never get around to trying it...
Lol
#2431 posted by Abyss [203.51.197.228] on 2003/10/29 16:04:58
I was going to metion that the "lazy clause" was your only saviour ;)
#2432 posted by Scampie [216.220.241.97] on 2003/10/29 16:59:39
spentron: I have all the Unreal's except UT2k3 and genuinely missed your original post (I really only skim the forum and post my speedmap annoucements). But now that you're flaming and being all whiney about it, fuck that. I'll just stick to Quake.
"Sloppy"
#2433 posted by distrans [203.36.15.125] on 2003/10/29 20:11:35
lol
Unreal 1...
#2434 posted by Shambler [82.38.192.183] on 2003/10/30 03:13:58
...substandard game?? Yeah right. Dunno what you were reading Wazat, maybe some particularly fervent corner of teh Shack back in 98...
Where's the *rolls eyes* smiley??
I Appreciate Your Comments
#2435 posted by spentron [63.159.52.6] on 2003/10/30 03:28:24
wrath says I was: "whining 'they don't get it' "
No I whined *I* don't get it. Anyway, people say they like addon levels, gameplay AI blah blah... Me demo something trust me its fun see #2345 etc. Otherwise wait for me to come up with real release or something, better maybe. I'll chill now, please excuse the indulgence.
Unreal 1
#2436 posted by spentron [63.159.52.6] on 2003/10/30 03:34:55
Yeah I just completed it recently for the first time, I'd say even if you don't want to play the whole thing play the last third, its amazing if you like techy scifi stuff.
Bobbee Tec Dev Guy
#2437 posted by Rand [67.115.251.134] on 2003/10/30 14:22:32
Yes, those are Aardappel's levels... and the Galbraith bros. weapons... credits are listed right above the videos in plain sight -- and they include links to the authors' sites and/or EMail (whichever they wanted).
No big mystery -- it's all done with the authors' blessing -- as it should be.
We make some great tech., but when it comes to level design and modelling ... well ... have you ever seen programmer art? Just imagine it in 3D... <shudder>
Rand.
#2438 posted by Vigil [193.229.6.165] on 2003/10/30 15:18:50
Bleh, I'm bored.
Vigil
#2439 posted by wrath [217.209.176.76] on 2003/10/30 15:33:47
I know, you could bob for french fries.
Link Of Teh Day...
#2440 posted by Shambler [82.38.192.183] on 2003/10/30 15:42:40
http://mujweb.atlas.cz/www/czgay/c...
Damn czg, you're buff, big boy!
DooM3, 4 Months +
#2441 posted by Abyss [203.51.197.138] on 2003/10/30 15:48:38
Todd then went on to discuss some of the most interesting aspects of Doom3. Although no release date was provided (albeit he did hint that it was at least four months away), he confirmed that Doom3’s installation size would likely exceed 3GB. In addition, the game would be locked with a hard-coded 60fps ceiling. Given how taxing this engine has proven to be in the early glimpses we have seen, that limit will still be difficult to reach by most hardware. Speaking of hardware, Todd informed the audience that the development platforms for Doom3 were all using GeForce FX graphics cards. This should erase any doubts of NVIDIA cards and their ability to run Doom3.
http://www.amdmb.com/article-displ...
Whoa.
#2442 posted by wrath [217.209.176.76] on 2003/10/30 16:45:06
hold your horses there, little miss horsie-holder. (first punter to spot the source of that one wins.)
id are making doom3?
sheeit.
Gee, I Knew You Were Slow
#2443 posted by Abyss [203.51.223.211] on 2003/10/30 17:06:41
but I thought even you would have known that ;)
It's just for approximation off waiting time, and there was a discussion back aways where some seem to think that it wouldn't run to well on the nVidia cards.
But I'm glad it help enlighten you :)(:
Why A 60fps Limit?
#2444 posted by necros [63.139.3.74] on 2003/10/30 17:18:09
n/t
Wrath
#2445 posted by Mike Woodham [81.129.48.2] on 2003/10/30 17:24:45
So, who or what are the Gilmore Girls?
Mike
#2446 posted by wrath [217.209.176.76] on 2003/10/30 17:34:26
from your response, I reckon you googled it.
you're fired.
Wrath
#2447 posted by Mike Woodham [81.129.48.2] on 2003/10/30 17:43:43
Nope. Worse than that. I thought it sounded like a Bob Hope or maybe Groucho or even Mae West. But my mum said something along the lines of "so what has the Gilmore Girls got to do with Quake" - she was waiting for Heresp2 to download at the time. And she won't say any more. So, what gives...?
Wait
#2448 posted by Kell [82.41.49.31] on 2003/10/30 17:51:13
she was waiting for Heresp2 to download at the time
Your mum plays Quake? Why does everyone else get to have cool parents? :(
Gilmore Girls
#2449 posted by Abyss [203.51.235.227] on 2003/10/30 17:58:29
Hmmmmm, Lorelai..............................
Kell
#2450 posted by Mike's Mum [81.129.48.2] on 2003/10/30 18:00:03
He doesn't think I'm cool when I won't let him use HIS computer 'cause I want to play on it. His FMB series of maps should have been called FMM!
Ignore
#2451 posted by Mike Woodham [81.129.48.2] on 2003/10/30 18:03:53
Please ignore the last post - the maps really were For My Babies. (they have both left home now so not so much babies any more)
#2452 posted by Scampie [66.231.198.213] on 2003/10/30 18:08:25
Gilmore Girls is some TV show on Lifetime. Full of older women and drama or some shit like that.
Necros: Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more). It seems silly now, but 5 years down the road, when it would be possible to run D3 at 200 billion FPS, it'll keep the game's timing and speed at what it was designed for. For the here and now, it'll serve as an upper limit to even the playing field for the Deathmatch part of the game. and besides, as has been pointed out millions of times before in FPS related flamewars, Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance.
Some May Beg To Differ
#2453 posted by Abyss [203.51.235.227] on 2003/10/30 18:22:16
Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more)
Some may beg to differ with that statement, not only does it display tell you it's more, but you can feel it
Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance
I would also beg to differ on that point, If you leave quake at the 72 fps setting, and then set it up much higher, you will certainly notice/feel a difference, I know I can, I leave Quake capped to 150 FPS, and you can certainly tell the difference between that and 72 FPS. The only reason I cap it at 150 FPS, is that any higher and I will get the step climbing problem, ie, at higher FPS you are either at the bottom of a step, or at the top, there is no transition, which makes climbing stairs feel funny, but if it wasn't for that, I would let it go much higher.
Quake 3, the difference between the default of 85FPS (I think it is) and setting it higher is very noticable. And if if QuakeIIIis limited to 60FPS, then why do people have it set to 125 FPS, 333 FPS to gain advantage through the different player speed jumping etc, gained at these speeds? I also cap QuakeIII to 125FPS, I used to leave it uncapped, but when it got over 400FPS it would basically shut down my ADSL modem, and dropp my connection, which was solved buy capping below 400FPS. So if QuakeIII is limited to 60FPS, as you say, then why would I get that problem?
It may all be fine in theory, but in my experience, it just doesn't hold
John Carmack On The Issue Of Frame Rate
#2454 posted by Abyss [203.51.235.227] on 2003/10/30 18:36:07
October 22, 2003 - At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshead announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.
We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Also gives a round about reference to the fact that QuakeIII is not limitted to 60FPS
http://pc.ign.com/articles/456/456...
Gist Of It
#2455 posted by pushplay [129.128.29.116] on 2003/10/30 19:07:34
There are q3 server settings that can limit physics frames to 60 per second. In that case the extra graphics frames are wasted. Most servers don't do that though.
If you aren't supposed to feel the difference in theory, you wouldn't in practice. There's nothing about rendering the same frame twice that's going to make it feel smoother.
Regardless, humans can perceive more than 60fps. For most people it's between 90 and 125.
Quake And Quake III
#2456 posted by Abyss [203.51.235.227] on 2003/10/30 19:12:26
Both feel smoother the higher the frame rate
That is all I am saying, that is the gist of it
For Any UT2003 People
#2457 posted by Abyss [203.51.235.227] on 2003/10/30 19:21:04
The release of maps, mods, etc, will be hotting up today with the deadline for the MSU contest being the 31st, there have been some good stuff released of late. Check the official forums for news as it happens
Damned freaks
Unconvinced
#2458 posted by underworldfan [128.195.84.154] on 2003/10/30 19:22:08
Regardless, humans can perceive more than 60fps. For most people it's between 90 and 125.
and where did you pick up this piece of information from, may i ask?
Pt1
#2459 posted by Abyss [203.51.235.227] on 2003/10/30 20:00:51
There is a common misconception in human thinking that our eyes can only interpret 30 Frames Per Second. This misconception dates back to the first human films where in fact a horse was filmed proving actually that at certain points they were resting on a single leg during running. These early films evolved to run at 24 Frames Per Second, which has been the standard for close to a century.
A Movie theatre film running at 24 FPS (Frames Per Second) has an explanation. A Movie theatre uses a projector and is projected on a large screen, thus each frame is shown on the screen all at once. Because Human Eyes are capable of implmenting motion blur, and since the frames of a movie are being drawn all at once, motion blur is implemented in such few frames, which results in a lifelike perceptual picture. I'll explain the Human Eye and how it works in detail later on in this multi-page article.
Now since the first CRT TV was released, televisions have been running at 30 Frames Per Second. TV's in homes today use the standard 60Hz (Hertz) refresh rate. This equates to 60/2 which equals 30 Frames Per Second. A TV works by drawing each horizontal line of resolution piece by piece using an electron gun to react with the phosphors on the TV screen. Secondly, because the frame rate is 1/2 the refresh rate, transitions between frames go a lot smoother. Without going into detail and making this a 30 page article discussing advanced physics, I think you'll understand those points.
Moving on now with the frame rate. Motion blur again is a very important part to making videos look seamless. With motion blur, those two refreshes per frame give the impression of two frames to our eyes. This makes a really well encoded DVD look absolutely incredible. Another factor to consider is that neither movies or videos dip in frame rate when it comes to complex scenes. With no frame rate drops, the action is again seamless.
Computer Games and their industry driving use of Frames Per Second
It's easy to understand the TV and Movies and the technology behind them. Computers are much more complex. The most complex being the actual physiology /neuro-ethology of the visual system. Computer Monitors of a smaller size are much more expensive in cost related to a TV CRT (Cathode Ray Tube). This is because the phosphors and the dot pitch of Computer Monitors are much smaller and much more close together making much greater detail and much higher resolutions possible. Your Computer Monitor also refreshes much more rapidly, and if you look at your monitor through your peripheral vision you can actually watch these lines being drawn on your screen. You can also observe this technology difference by watching TV where a monitor is in the background on the TV.
A frame or scene on a computer is first setup by your video card in a frame buffer. The frame/image is then sent to the RAMDAC (Random Access Memory Digital-Analog-Convertor) for final display on your display device. Liquid Crystal Displays, and FPD Plasma displays use a higher quality strictly digital representation, so the transfer of information, in this case a scene is much quicker. After the scene has been sent to the monitor it is perfectly rendered and displayed. One thing is missing however, the faster you do this, and the more frames you plan on sending to the screen per second, the better your hardware needs to be. Computer Programmers and Computer Game Developers which have been working strictly with Computers can't reproduce motion blur in these scenes. Even though 30 Frames are displaying per second the scenes don't look as smooth as on a TV. Well that is until we get to more than 30 FPS.
Pt2
#2460 posted by Abyss [203.51.235.227] on 2003/10/30 20:01:49
NVIDIA a computer video card maker who recently purchased 3dFx another computer video card maker just finished a GPU (Graphics Processing Unit) for the XBOX from Microsoft. Increasing amounts of rendering capabilities and memory as well as more transistors and instructions per second equate to more frames per second in a Computer Video Game or on Computer Displays in general. There is no motion blur, so the transition from frame to frame is not as smooth as in movies, that is at 30 FPS. In example, NVIDIA/3dfx put out a demo that runs half the screen at 30 fps, and the other half at 60 fps. The results? - there is a definite difference between the two scenes; 60 fps looking much better and smoother than the 30 fps.
Even if you could put motion blur into games, it would be a waste. The Human Eye perceives information continuously, we do not perceive the world through frames. You could say we perceive the external visual world through streams, and only lose it when our eyes blink. In games, an implemented motion blur would cause the game to behave erratically; the programming wouldn't be as precise. An example would be playing a game like Unreal Tournament, if there was motion blur used, there would be problems calculating the exact position of an object (another player), so it would be really tough to hit something with your weapon. With motion blur in a game, the object in question would not really exist in any of the places where the "blur" is positioned, that is the object wouldn't exist at exactly coordiante XYZ. With exact frames, those without blur, each pixel, each object is exactly where it should be in the set space and time.
The overwhelming solution to a more realistic game play, or computer video has been to push the human eye past the misconception of only being able to perceive 30 FPS. Pushing the Human Eye past 30 FPS to 60 FPS and even 120 FPS is possible, ask the video card manufacturers, an eye doctor, or a Physiologist. We as humans CAN and DO see more than 60 frames a second.
With Computer Video Cards and computer programming, the actual frame rate can vary. Microsoft came up with a great way to handle this by being able to lock the frame rate when they were building one of their games (Flight Simulator).
Pt3
#2461 posted by Abyss [203.51.235.227] on 2003/10/30 20:03:23
The Human Eye and it's real capabilities - tahDA!
This is where this article gets even longer, but read on, please. I will explain to you how the Human Eye can perceive much past the mis conception of 30 FPS and well past 60 FPS, even surpassing 200 FPS.
We humans see light when its focused onto the retina of the eye by the lens. Light rays are perceived by our eyes as light enters - well, at the speed of light. I must stress the fact again that we live in an infinite world where information is continuously streamed to us. Our retinas interpret light in several ways with two types of cells; the rods and the cones. Our rods and cells are responsible for all aspects of receiving the focused light rays from our retinas. In fact, rods and cones are the cells on the surface of the retina, and a lack thereof is a leading cause of blindness.
Calculations such as intensity, color, and position (relative to the cell on the retina) are all forms of information transmitted by our retinas to our optic nerves. The optic nerve in turn sends this data through its pipeline (at the nerve impulse speed), on to the Visual Cortex portion of our Brains where it is interpreted.
Rods are the simpler of the two cell types, as it really only interprets "dim light". Since Rods are light intensity specific cells, they respond very fast, and to this day rival the quickest response time of the fastest computer. Rods control the amount of neurotransmitter released which is basically the amount of light that is stimulating the rod at that precise moment. Scientific study has proven upon microscopic examination of the retina that there is a much greater concentration of rods along the outer edges. One simple experiment taught to students studying the eye is to go out at night and look at the stars (preferably the Orion constellation) out of your peripheral vision (side view). Pick out a faint star from your periphery and then look at it directly. The star should disappear, and when you again turn and look at it from the periphery, it will pop back into view.
Cones are the second retina specialized cell type, and these are much more complex. Cones on our retinas are the RGB inputs that computer monitors and graphics use. The three basic parts to them absorb different wavelengths of light and release differing amounts of different neurotransmitters depending on the wavelength and intensity of that light. Think of our cones as RGB computer equivalants, and as such each cone has three receptors that receive red, green, or blue in the wavelength spectrum. Depending on the intensity of each wavelength, each receptor will release varying levels of neurotransmittor on through the optic nerve, and in the case of some colors, no neurotransmitter. Due to cones inherent 3 receptor nature vs 1, their response time is less than a rods due to the cones complex nature.
Our Optic nerves are the visual information highway by which our lens, then retina with the specialized cells transmit the visual data on to our Brains Visual Cortex for interpretation. This all begins with a nerve impulse in the optic nerve triggered by rhodospin in the retina, which takes all of a picosecond to occur. A picosecond is one trillionth of a second, so in reality, theoretically, we can calculate our eyes "response time" and then on to theoretical frames per second (but I won't even go there now). Keep reading.
The optic nerves average in length from 2 to 3 centimeters, so its a short trip to reach our Visual Cortex. Ok, so like the data on the internet, the data traveling in our optic nerves eventually reaches its destination, in this case, the Visual Cortex - the processor/interpretor.
Unfortunately, neuroscience only goes so far in understanding exactly how our visual cortex, in such a small place, can produce such amazing images unlike anything a computer can currently create. We only know so much, but scientists have theorised the visual cortex being a sort of filter, and blendor, to stream the information into our conciousness. We're bound to learn, in many more years time, just how much we've underestimated our own abilities as humans once again. Ontogoney recapitulates phylogeny (history repeats itself).
There are many examples to differentiate how the Human Visual System operates differently than say, an Eagles. One of these examples includes a snowflake, but let me create a new one.
Pt4
#2462 posted by Abyss [203.51.235.227] on 2003/10/30 20:05:07
You're in an airplane flying looking down at all the tiny cars and buildings. You are in a fast moving object, but distance and speed place you above the objects below. Now, lets pretend that a plane going 100 times as fast quickly flys below you, it was a blur wasn't it?
Regardless of any objects speed, it maintains a fixed position in space time. If the plane that just flew by was only going say, 1 times faster than you, you probably would have been able to see it. Since your incredible auto focus eye had been concentrated on the ground before it flew below, your visual cortex made the decision that it was there, but well, moving really fast, and not as important. A really fast camera with a really fast shutter speed would have been able to capture the plane in full detail. Not to limit our eyes ability, since we did see the plane, but we didn't issolate the frame, we streamed it relative to the last object we were looking at, the ground, moving slowing below.
Our eyes, technically, are the most advanced auto focus system around - they even make the cameras look weak. Using the same scenario with an Eagle in the passenger seat, the Eagle, due to its eyes only using Rods, and its distance to its visual cortex being 1/16 of ours wouldn't have seen as much blur in the plane. However, from what we understand of the Visual Cortex, and Rods and Cones, even Eagles can see dizzy blurry objects at times.
What is often called motion blur, is really how our unique vision handles motion, in a stream, not in a frame by frame. If our eyes only saw frames (IE: 30 images a second), like a single lens reflex camera, we'd see images pop in and out of existance and that would really be annoying and not as advantagous to us in our three dimensional space and bodies.
So how can you test how many Frames Per Second we as Humans can see?
My favorite test to mention to people is simply to look around their environment, then back at their TV, or monitor. How much more detail do you see vs your monitors? You see depth, shading, a wider array of colors, and its all streamed to you. Sure, we're smart enough to use a 24 frame movie and piece it together, and sure we can make real of video footage filmed in NTSC or PAL, but can you imagine the devices in the future?
You can also do the more technical and less imaginative tests above, including the star gazing, and this tv/monitor test. A TV running at only 30 FPS is picking up a Computer monitor in the background in its view, and with the 30 FPS TV Output you see the screen refreshes on the computer monitor running at 60 FPS. This actually leads to eyestrain with computer monitors but has everything to do with lower refresh rates, and not higher.
Don't underestimate your own eyes Buddy...
We as humans have a very advanced visual system, please understand that a computer with all it's processor strength still doesn't match our own brain, or the complexity of a single Deoxyribonucleic Acid strand. While some animals out there have sharper vision than us humans, there is usually something given up with it - for eagles there is color, and for owls it is the inability to move the eye in its socket. With our outstanding human visual, we can see in billions of colors (although it has been tested that women see as much as 30% more colors than men do. Our eyes can indeed perceive well over 200 frames per second from a simple little display device (mainly so low because of current hardware, not our own limits). Our eyes are also highly movable, able to focus in as close as an inch, or as far as infinity, and have the ability to change focus faster than the most complex and expensive high speed auto focus cameras. Our Human Visual system receives data constantly and is able to decode it nearly instantaneously. With our field of view being 170 degrees, and our fine focus being nearly 30 degrees, our eyes are still more advanced than even the most advanced visual technology in existance today.
So what is the answer to how many frames per second should we be looking for? If current science is a clue, its somewhere in sync with full saturation of our Visual Cortex, just like in real life. That number my friend - is - well - way up there with what we know about our eyes and brains.
It used to be, well, anything over 30 FPS is too much. (Is that why you're here, by chance?) :) Then, for a while it was, anything over 60 is sufficient. After even more new video cards, it became 72 FPS. Now, new monitors, new display types like organic LEDS, and FPDs offer to raise the bar even higher. Current LCD monitors response rates are nearing the microsecond barrier, much better than millisecond, and equating to even more FPS.
If this old United States Air Force study is any clue to you, we've only scratched the surface in not only knowing our FPS limits, and coming up with hardware that can match, or even approach them.
Pt5
#2463 posted by Abyss [203.51.235.227] on 2003/10/30 20:06:02
The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
This article was updated: 7/27/2002 due to its popularity and to reflect in more detail the science involved with our eyes and their ability to interpret more than 60 FPS.
There Is Much More
#2464 posted by Abyss [203.51.235.227] on 2003/10/30 20:07:49
Would you like Pt's 6,7 and 8?
Sorry..........
#2465 posted by Abyss [203.51.235.227] on 2003/10/30 20:42:30
You can drag up information to back up any story/argument, the best way is to see for yourself, you may not be able to do high end scientific experiments etc, but you can do what you can do. I know for a fact that I can see/feel/percieve a difference (and a large difference) going from, in Quake,72FPS to 150FPS and higher. I know for a fact that I can see/feel/percieve a difference in QuakeIII, going from 85FPS to 125FPS and higher. I will never believe that there is not any gain in going above 60FPS or such, because in my experience, I know different. People can quote articles, figures, results till they are blue in the face, if it doesn't match my personal experience, I would be a fool to accept it. Check it out yourself, come to your own conclusions, remember, the experts once said the World was flat.
#2466 posted by Scampie [66.231.198.213] on 2003/10/30 20:43:36
too long, didn't read.
just link to the fucking article you're quoting.
It Would Be The Same Length
#2467 posted by Abyss [203.51.235.227] on 2003/10/30 20:44:23
here or there, not my point though
Dude...
#2468 posted by metlslime [64.124.188.211] on 2003/10/30 20:45:30
Post a URL, not the whole fucking article.
http://amo.net/NT/02-21-01FPS.html
Also:
#2469 posted by Scampie [66.231.198.213] on 2003/10/30 20:45:30
quit being a smartass. it's just framerate, you don't need to post 50 millions times to try and prove you're right.
Pfffttt
#2470 posted by Abyss [203.51.235.227] on 2003/10/30 20:47:07
Smartass, look who's talking
Abyss
#2471 posted by Scampie [66.231.198.213] on 2003/10/30 20:51:08
go map.
Scampie
#2472 posted by Abyss [203.51.235.227] on 2003/10/30 20:53:21
Go
I Was Serious,
#2473 posted by Scampie [66.231.198.213] on 2003/10/30 21:03:17
you're getting into a fight just becuase you think you're 100% correct about something that really doesn't matter. You're crazily posting full content's of articles that no one really cares about rather than just linking them for the few that do. You're just being arogant and stupid, so seriously, go lay off and map for awhile.
Hmm
#2474 posted by nonentity [144.32.128.132] on 2003/10/30 21:03:31
j00 r both t3h dumb
It's not 60fps as in the 'visual framerate', it's the refresh rate on the physics/movement/etc.
You could still run at 6,385fps if you wanted (or could), but it means you won't be able to jump further (a la Q3 where you jumped further at 72, 90, 125 & 333 fps), because the refresh rate (that's not your monitor refresh rate either) will be locked at 60.
So Was I
#2475 posted by Abyss [203.51.235.227] on 2003/10/30 21:10:15
I couldn't care less if I am 100% correct or not. Your just shitty cause youre 100% wrong. You AREarogant and stupid, so serriously, go fuck yourself for a while, I'm sure you've had plenty of practice!!
BTW, it was only half the article
Uh, Guys
#2476 posted by Kell [82.41.49.31] on 2003/10/30 21:18:25
I actually find the subject quite interesting. Visual perception has always been one of my pet fascinations; it could be because of my interest in visual design, psychology and biology. But it's more likely to do with my interest in Predators ( <#wAnT soME CanDy?#> )
Anyway, couldn't the difference in 'feel' be related to the movement as well as the visuals?
I dunno, I can barely set my railgun color at the console :P
It Could Be
#2477 posted by Abyss [203.51.235.227] on 2003/10/30 21:29:25
All I know is the difference is there, and is real, and is good. And the difference is brought about by the increase in FPS. Other than that I don't know, I don't really delve in to deep in this stuff.
Yawn.
#2478 posted by monsto [24.196.82.72] on 2003/10/30 21:34:48
so if you don't know, how can you POSSIBLY say scampie is 100% wrong? if he was 100% wrong, that would make you 100% right, and you said you couldn't care less about being 100% right. . .
so it appears that not only did you admit you don't know what you're talkin about, but you're a liar too.
so take 100% of your dick and stick it 100% up your half ass.
you make me yawn.
/me quietly goes back to his well paying job and his own abode.
Yawn.
#2479 posted by monsto [24.196.82.72] on 2003/10/30 21:38:48
so if you don't know, how can you POSSIBLY say scampie is 100% wrong? if he was 100% wrong, that would make you 100% right, and you said you couldn't care less about being 100% right. . .
so it appears that not only did you admit you don't know what you're talkin about, but you're a liar too.
so take 100% of your dick and stick it 100% up your half ass.
you make me yawn.
/me quietly goes back to his well paying job and his own abode.
<Asaki>
#2480 posted by monsto [24.196.82.72] on 2003/10/30 21:39:31
LOL!!
YAWN
#2481 posted by Abyss [203.51.235.227] on 2003/10/30 21:41:32
Me quietly sits here at least being willing to be registered on the board.
Me goes back to do what I do, see, unlike you, I am fortunate enough to be filthy rich, I do not need to work, not today, not ever, and I own my own 'abode' as you put it, several actually. And I couldn't give a rats ass what you think.
Have a nice day
UWF
#2482 posted by pushplay [24.86.74.102] on 2003/10/30 21:44:53
I got that figure from the first lecture of my 3d graphics class. Right now I'm finishing off a raycaster for assignment 4. Ray-triangle intersection is a pain in the ass.
Abyss:
How Quake1 feels at higher framerates has nothing to do with Doom3's framerate given that the physics framerate is capped. Nada. Zilch.
I Never Said It Did
#2483 posted by Abyss [203.51.235.227] on 2003/10/30 21:46:37
Nada. Zilch
Hole. Dig.
#2484 posted by xen [82.32.32.44] on 2003/10/30 21:52:43
Hmm
#2485 posted by . [172.156.56.169] on 2003/10/30 22:50:15
Say you were given 5 seconds to watch 5 different things on the TV: Sitcom, Soap Opera, Movie, Live News, British tv series. It's hard to explain, but you can see the difference between each of these showings. You can easily (to me) differentiate a live viewing from a film, a sitcom or drama series (which both have different appearance.)
I was told this has to do with refresh rates, and about the British TV shows - they have different standards with their TV's and such. I wonder what these differences are called though, if there is any such designation to them.
Phait
#2486 posted by Kell [82.41.49.31] on 2003/10/30 23:03:58
one of the differences between the types of programme ( we Brits call them programmes, not shows ) is the film/camera with which they are recorded. An example of the difference this makes was the Brit soap Brookside, which was the first to be filmed using a-type-of-film-I-can't-remember-th... it was basically the same stuff that TV news is filmed on and gave the soap a fresh 'realistic' feel not seen before. I don't know if that is actually to do with refresh rates.
The difference between British and US TV footage is apparent, and an old flatmate and I once commented on it watching a series of rock vids together. While it's clear from comparing any Brit sitcom to an American one, the difference was clearest because we could watch segments of the same promo vid processed differently - in this case it was 'Sumerland'. On the same compilation, the full promo is shown and at the end of the tape there's an artfully produced interview made specifically for NY MTV ( this is also obvious from comments the vocalist makes regarding 'our own country' ). Intersperced with the interview midshots are bits from the previous vids, clearly 'glossier' looking than before. My flatmate suggested this may be related to the interlacing mechanisms of TVs manufactured for different countries. I don't know though, but it's an effect that can apparently be applied in post production, regardless of the original footage. So I don't think it's related to framerate.
2/-
Bah
#2487 posted by Kell [82.41.49.31] on 2003/10/30 23:06:01
the elongated hyphenate above is supposed to read 'a type of film I can't remember the name of'.
metl, your board sucks ;)
Framerate
#2488 posted by spentron [63.159.52.14] on 2003/10/30 23:12:15
There are a lot of misconceptions on this.
1. The 1/220 a second flash is irrelevant to frame rate. The eye can integrate the energy. Whether one could tell the difference between that and a longer flash, i.e. the same amount of light energy distributed over a longer impulse, would be more relevant. Think of applying a large amount of force to an object for a short period of time, it still moves, and probably keeps moving.
2. Again because of integration, high velocity movement in the real world certainly "accumulates" under the eye even if all the percieved is a blur. Best any graphics-monitor can do is stutter away compared to that.
3. It's Lag. No one seems to talk about this. If your at 50 fps, that's 20 milliseconds a frame. But, latency is not just the cycle length, what if more than one cycle? Presumably you're doing 50 because that's all it will do, so it takes 20 milliseconds to "build" a frame. So that's 20 ms constant. If you move your mouse (optimistically, 150 hz sample rate mouse, lag maybe 1-6.7 ms then) so the signal is just missed best case frame, another full cycle, nearly 20 ms. Then there's the constant framerate needed for the monitor (I think). That brings the total to something like a variable 30-60 ms lag from mouse to screen. Maybe more. More processing stages in game?
#2489 posted by metlslime [64.124.188.211] on 2003/10/30 23:23:01
This should SO be a discussion thread.
Whatever
#2490 posted by Fat Controller [203.97.2.243] on 2003/10/31 00:19:07
WRT the visual difference between UK video and US, that may be due to the differences between NTSC (IIRC, there the colour's a bag on the side of a black and white signal) and PAL formats.
As for film, lemme check with Nimoy...
For this scene [in The Good Mother] we were using Agfa film in the cameras, because it gives a much softer effect; for the harsh "realistic" scenes, such as those in the courtroom, we used Kodak film for its crisper, "grittier" look.
Needless to say one camera was loaded with Kodak, so the shot had to be redone.
Thus alspracht mister-20fps-average.
Nonentity:
#2491 posted by Shambler [82.38.192.183] on 2003/10/31 04:45:03
Correct. This was hammered out and eventually explained quite well on Blues or the shack or something.
Anyway, I'm quite happy as long as the FPS is 30-40+ and constant. That's fine for me. Abyss might be a freak, that's his bad luck.
Hmm
#2492 posted by nonentity [144.32.128.132] on 2003/10/31 07:45:45
if he was 100% wrong, that would make you 100% right
Yeah... Great logic...
*rolls eyes*
(Yes I am aware that expecting reasoned debate on the net is a stupid idea)
Ohohohoh
#2493 posted by wrath [217.209.176.76] on 2003/10/31 08:12:44
a flame war, just like I wished for. Next, the moon.
Oh, hey, did you guys stage this. Just for me? Aaw, you shouldn't have... *scraping floor with toe, sweeping motion*
Anyway, I'm with abyss on this one, who cares if he posteda long series of pragraphs on the subject? It wasn't like he was drowning out someone elses discussion on that cure for cancer...
Also, the whole FPS debate is silly, if you can't feel, and appreciate, the difference between 30-40 fps and 80+ fps, you are in fact - a vegetable.
Nonentity
#2494 posted by wrath [217.209.176.76] on 2003/10/31 08:14:41
expecting a reasoned debate on the net isn't a stupid idea. it's an endearingly naive idea, but not stupid, per se.
Abyss.
#2495 posted by wrath [217.209.176.76] on 2003/10/31 08:16:00
you're over thirty years old, right? Cause I figure you can take Lorelai, and I can take Rory.
One More Post
#2496 posted by wrath [217.209.176.76] on 2003/10/31 08:16:31
for good luck.
FPS Debate...
#2497 posted by Maric [141.157.18.186] on 2003/10/31 09:24:00
Give Halo for PC a try, it pretty much locks the FPS at 30. It is playable... barely, but playable.
I couldn't care less about the science and theory behind the differences between high and low FPS and human perception. Bottum line... playing a silky-smooth game of Q2 DM at 200+ compared to a nausea/motin-sickness inducing 30 will always be my prefernce.
Holy Fricken Exploding Diarrhea
#2498 posted by Wazat [144.38.206.105] on 2003/10/31 13:49:14
That's a lot of posts on something I cared about until now.
Okay.
#2499 posted by Shambler [82.38.192.183] on 2003/10/31 13:49:46
I'm a vegetable. A happy confident vegetable, who is looking forward to Doom3. Instead of getting his thong in a twist about what FPS it's capped at.
I'm Looking Forward To Doom3
#2500 posted by czg [80.202.219.144] on 2003/10/31 14:04:38
...as long as it's textured in idbase
Czg
#2501 posted by Kell [82.41.49.31] on 2003/10/31 14:06:31
boy, are you in for a dissappointment
Wowza
#2502 posted by Friction [80.186.159.148] on 2003/10/31 14:37:33
Next time you guys are going to flame eachothers, let me know beforehand. I need time to make the popcorn.
SM55... AGAIN!!!
#2503 posted by Scampie [66.231.198.213] on 2003/10/31 18:55:43
alright, last week didn't work out sooo... This week we'll try sm55 again! Only this time, the theme will be 'idbase'. This isn't to stir more argument between idbase and runic, but to begin our 4 week long megatheme 'The 4 Seasons of Quake' where we'll be doing 1 texture set each week in order of the Quake episodes (idbase is going to be considered episode 1 seeming as that was the shareware episode and contained the full range of Quake themes).
Timelimit will be 100 mins and the event will be happening tomorrow at 4 pm EST at irc.gamesnet.net in #speedq1. Also, as always, you may email an entry to me at Scampie@spawnpoint.org!
We should have a ton of fun with these themes and if there are enough quality maps for each week, I'll probabally pack the best from the 4 weeks into a pak for release (maybe as Special Editions if the mappers so desire)
We Want A Good Turn-out, Bastids
#2504 posted by starbuck [82.33.88.247] on 2003/11/01 08:10:47
don't let scampie down or we'll be stuck on sm55 for all time. It'll be like Groundhog day, but instead of the morning blast of 'I got you babe' there'll be nothing but the inevitable sounds of dissapointment and failure.
Rise and shine, campers, and don't forget your booties 'cause it's cooooold out there today. It's cold out there every day. What is this, Miami Beach? Not hardly.
Thought You Guys Might Like This Page, Specially Von...
#2505 posted by ELEK [24.50.194.43] on 2003/11/02 16:36:05
http://www.hfinster.de/StahlArt/in...
Oh!
#2506 posted by R.P.G. [24.136.233.191] on 2003/11/02 16:44:32
ELEK, that is sexy. You are my new best buddy.
I'll go link this in the Inspiration/Reference thread.
Oooh
#2507 posted by Kell [82.41.49.31] on 2003/11/02 16:46:56
nice. I especially like the 'loading point' arches of St. Nicolas.
SM56
#2508 posted by R.P.G. [24.136.233.191] on 2003/11/02 17:45:21
Can I get a clarification on the theme for SM56? E2 encapsulates a wide variety of medieval themes; some even border on metal (e2m3 and e2m7 are good examples) while others are more like the E1-style of medieval (such as e2m2 and e2m6).
Just To Annoy People! Behold! I Appear Out Of Nowhere!
#2509 posted by czg [80.202.218.142] on 2003/11/02 18:54:28
http://www.doom3.dk/default.asp?p=...
#2510 posted by Scampie [66.231.198.213] on 2003/11/02 19:23:08
Episode2 is castles. Every map is a castle or temple of some kind. A good loose definition for textures will be 'stone and wood' but metal is used in some extent for trims and machinery. Gloom Keep (e1m5) is a good example of an episode 2 map (try to keep in mind that Episode 1 is the shareware episode, so it encompasses most of the themes. I'd almost bet it would've been all idbase if Quake hadn't been Shareware). A point of interest for episode 2 is that there is no lava, but slime, water, and bio-suits are heavily featured. Also, being 'The Realm of Black Magic', Quads and Pentagrams in secrets are appearing more frequently.
So the basic theme is 'castles', so as long as they are not 'runic castles' or 'castles of unspeakible elder worldly horror and madness', you'll be fine.
#2511 posted by Scampie [66.231.198.213] on 2003/11/02 19:29:25
oh, and we're not going to be nazis about it... whatever you think fits into episode 2 best, map that.
How About Defining It
#2512 posted by Tronyn [24.78.146.107] on 2003/11/02 20:01:36
using colours. I think E2 uses blue and brown *waaaaaaaaaaaaaaaaay* more than any other colours. occasionally white.
examples... e2m2 (brown and white), e2m3 (blue and gray), e2m4 (blue), e2m5 (bluer!), e2m6 (brown and blue), e2m7 (blue and gray)
Czg
#2513 posted by wrath [217.209.176.76] on 2003/11/02 20:06:38
doom3 is vaporware.
Tronyn
#2514 posted by Scampie [66.231.198.213] on 2003/11/02 21:40:24
only problem with that is: e4 has the same color scheme. and e3 is mostly blue and grey too.
Sm56
#2515 posted by starbuck [82.33.88.117] on 2003/11/03 07:57:11
oh, and we're not going to be nazis about it... whatever you think fits into episode 2 best, map that
What scampie said. It might be a good idea to even pick a map from E2 and rip the texture scheme off that directly.
I will most likely be hosting the session on Sunday instead of saturday, as I'll be away at the usual time.
But If Saturday Is Better:
#2516 posted by Scampie [216.220.241.97] on 2003/11/03 12:06:16
I'll be around and do it at the normal time...
Me and Starbuck are like teh dynamic duo!
Er...
#2517 posted by Scampie [216.220.241.97] on 2003/11/03 12:08:23
and that's not to say I'm stepping on Starbuck's toes, map whichever day you want, I just want to make sure we don't push away our Saturday regulars :D
Scampie
#2518 posted by Tronyn [24.78.146.107] on 2003/11/03 19:00:04
E4? isn't Azure Agony the *only* mostly blue map in E4? I consider E4 mostly brown.
e4m1, base, so NA
e4m2, brown & yellow
e4m3, brown & red(yes there is a blue hallway or 2)
e4m4, red
e4m5, blue, green, gray (but i hate this map, so I don't count it)
e4m6, red, yellow, green, blue
e4m7, all blue
e4m8, brown
Bah
#2519 posted by nitin [138.217.8.113] on 2003/11/03 19:19:40
the whole damn game is just brown :)
_
#2520 posted by Fat Controller [203.97.2.243] on 2003/11/03 22:27:15
Sound like somebody's got the browns reeeal bad...
*wanders off singing Johnny Cash's "Folsom Prison Browns"*
I Told A Joke On Qmap...
#2521 posted by metlslime [64.124.188.211] on 2003/11/03 23:07:56
...just to watch it die.
Metl
#2522 posted by Kell [82.41.49.31] on 2003/11/03 23:08:44
yes, very :P
About Sm56
#2523 posted by leviathan [68.160.167.236] on 2003/11/04 11:30:07
I'm not going to be around this weekend, so i did an episode 2 speedmap today. Who should i send it off to?
...
#2524 posted by starbuck [82.33.88.117] on 2003/11/04 11:58:35
send it to scampie, he'll run it on saturday then. I may also mail a map his way if i find time :D
(saturday is my birthday btw, so go make me some treats!)
#2525 posted by Scampie [216.220.241.97] on 2003/11/04 14:44:53
scampie@spawnpoint.org is my email btw
Please Love Me
#2526 posted by Please Love Me [24.218.135.18] on 2003/11/04 17:09:39
Please Love Me
Blitz
#2527 posted by pushplay [24.86.74.102] on 2003/11/04 20:20:54
Not until you get that growth checked out.
Or At Least Teach It A Few Tricks
#2528 posted by Fat Controller [203.97.2.243] on 2003/11/05 02:44:53
Y'know, "Sit," "Fetch," "The Pennsylvanian Camel Toot." That sort of thing.
#2529 posted by Vigil [193.229.6.165] on 2003/11/05 15:14:11
saturday is my birthday btw, so go make me some treats
Shouldn't you be giving us some treats?
I Found This Mildly Amusing...
#2530 posted by distrans [203.36.15.125] on 2003/11/06 00:34:12
At a recent computer expo (COMDEX), Bill Gates reportedly compared the computer industry with the auto industry and stated: "If GM had kept up with technology like the computer industry has, we would all be driving twenty-five dollar cars that got 1000 miles to the gallon".
In response to Bill's comments GM issued a press release stating "If GM had developed technology like Microsoft, we would all be driving cars with the following characteristics:
1. For no reason whatsoever your car would crash twice a day.
2. Every time they repainted the lines on the road, you would have to buy a new car.
3. Occasionally your car would die on the freeway for no reason and you would just accept this, restart and drive on.
4. Executing a maneuver such as a left turn, would cause your car to shut down and refuse to start, in which case you would have to re-install the engine.
5. Only one person at a time could use the car, unless you bought Car95 or CarNT. But, then you would have to buy more seats.
6. Macintosh would make a car that was powered by the sun, was reliable, five times as fast, and twice as easy to drive, but would only run on five percent of the roads.
7. The oil, water temperature and alternator warning lights would be replaced by a single "general car default" warning light.
8, New seats would force everyone to have the same size butt.
9. The airbag system would say "Are you sure?" before going off.
10. Occasionally for no reason whatsoever, your car would lock you out and refuse to let you in until you simultaneously lifted the door handle, turned the key, and grabbed hold of the radio antenna.
11. GM would require all car buyers to also purchase a deluxe set of Rand McNally road maps (now a GM subsidiary) even though they neither need them nor want them. Attempting to delete this option would immediately cause the car's performance to diminish by 50 percent or more. Moreover, GM would become a target for investigation by the Justice Dept.
12. Everytime GM introduced a new model, car buyers would have to learn to drive all over again because none of the controls would operate in the same manner as the old car.
13. You'd press the "start" button to shut off the engine.
Distrans:
#2531 posted by metlslime [66.135.131.183] on 2003/11/06 01:43:34
If you mail that to ten people in 24 hours, you will receive good luck for a week!
No Bill Gates Jokes [!]
#2532 posted by underworldfan [128.195.84.154] on 2003/11/06 01:54:15
just two map reviews for heresp2 and scragbait's hhouse, the latter of which i enjoyed quite a bit.
http://www.planetquake.com/underwo...
Scampie..
#2533 posted by leviathan [68.160.167.236] on 2003/11/06 11:42:17
My map should be in your mailbox.
Scampie..
#2534 posted by czg [80.202.31.37] on 2003/11/06 13:02:35
Mine too!
And
#2535 posted by PuLSaR [80.80.111.241] on 2003/11/06 16:12:35
my map is already there
Ok Metl...
#2536 posted by distrans [203.36.15.125] on 2003/11/06 18:49:46
I promise, no more attempts at humour.
Distrans:
#2537 posted by metlslime [64.124.188.211] on 2003/11/06 20:56:48
In general, don't paste a large block of text into func, unless you wrote it. Especially when you can just post a link, like one of these:
http://www.google.com/search?q=%22...
Excellant
#2538 posted by Scampie [66.231.198.213] on 2003/11/06 21:02:18
yeah, almost already have a full blown pack and we havent even run the week's event yet! :D
thanks guys :D
Roger...
#2539 posted by distrans [203.36.15.125] on 2003/11/06 21:46:14
/me goes to seek the power of the google
Gone
#2540 posted by R.P.G. [24.136.235.190] on 2003/11/07 20:07:57
Just to let peeps know (as if you care or it matters), I'm supposed to be gone until the 17th. I'll still be checking my e-mail, though. I've sent sm56_rpg and sm57_rpg to scampie, so be sure to check that stuff out when it's released. I think sm56_rpg is particularly cool.
http://rpg.spawnpoint.org/
Speedy Has Released New Textures
#2541 posted by cyBeAr [213.65.179.30] on 2003/11/08 06:22:06
just thought I'd mention it since he seems to be in func_msgboard denial mode.
Take And Post Result:
#2542 posted by Shambler [82.38.192.183] on 2003/11/08 07:44:47
http://www.innergeek.us/geek.html
Yes yes, I know it's old news and been done before blah blah yadda yadda shut up, I haven't seen the results from Qmappers okay??
Meh: 5.9..... - Poser heh
Oh.
#2543 posted by Scampie [66.231.198.213] on 2003/11/08 08:42:39
almost forgot to annouce sm56!
theme is medivel/episode 2 and the time limit will be your standard 100 mins. sp or dm are allowed, most people seem to be making sp maps.
we'll be meeting at 4pm est in #speedq1 on irc.gamesnet.net to map... almost wonder what the turnout will be like, seeming as I already have 4 maps submitted to me by email (and 1 for sm57 next week!). If you want to email me a map, scampie@spawnpoint.org is my email.
Shamb
#2544 posted by cyBeAr [213.65.179.30] on 2003/11/08 15:10:00
15.9%
Shamb
#2545 posted by Kell [82.41.49.31] on 2003/11/08 20:28:07
15.58185% - Geek
Starbuck
#2546 posted by DaZ [212.159.60.58] on 2003/11/08 22:17:13
Happy 19th Birtday man!!! :D
8:::::::::::::::::::::::::::::::::... (|) Empty This!
#2547 posted by . [172.169.42.58] on 2003/11/08 23:42:43
Stop using Bert's name in vain! ><
#2548 posted by Scampie [66.231.198.213] on 2003/11/09 00:00:20
Phait: I think everyone stopped paying any attention to you long ago... so please just go away.
Scampie
#2549 posted by . [172.169.42.58] on 2003/11/09 03:08:51
I honestly do not understand you. I can only assume you don't favor my presence simply because of my revelation some time ago that I never felt like voting. Grow the hell up.
Phait:
#2550 posted by Scampie [66.231.198.213] on 2003/11/09 12:01:18
I don't favor your presence because you're a complete retard who doesn't map, and has 'quit' this community at least twice without adding anything except your own attention whoring idiocy (see GA post #2547 as a prime, recent example) for the year you've been around.
Go map, or go away.
#2551 posted by . [172.145.247.150] on 2003/11/09 15:07:38
You come off as this immature little prick, which is fine by me. It suits you, I think. I'm laughing at you right now, actually. I have already contemplated what I am even contributing to this place. It's not been a priority for awhile. I have the fucking right to post here, read here. Metl is the owner - if he desires me to leave, so be it. Get over yourself, over me, and ignore me.
Call Friction!
#2552 posted by xen [82.32.33.100] on 2003/11/09 16:06:34
Tell him to bring two king-size buckets.
Hmm
#2553 posted by nonentity [195.38.74.127] on 2003/11/09 19:02:45
Yeah, well my brush count's bigger than your's
Smab...
#2554 posted by distrans [131.172.4.44] on 2003/11/09 22:53:26
14.00394% - Geekish Tendencies
Re: Phait
#2555 posted by spentron [63.159.52.5] on 2003/11/10 12:09:44
I'd say on-topic (Maps and Mapping) is fine. Mapping Gods do have a bit more leeway in using this as a blabber room.
Spentron
#2556 posted by wrath [217.208.211.148] on 2003/11/10 12:36:51
horse-shit. anyone are welcome to blabber on. but at the same time, anyone's bullshit can get called. so it evens out in the end.
Tt
#2557 posted by Mapist [213.170.78.10] on 2003/11/10 13:19:21
why not be nice to each other ?
#2558 posted by . [172.135.60.21] on 2003/11/10 13:39:38
I don't care all that much about Scampie's asshole-ishness. I already questioned myself some time ago why I still post here, yet have nothing to contribute. All I can say is I may be motivated to provide something in the future that I'm more confident in - texturing or something. But until then, I'm a Quake fan, reading a Quake related board, and posting what I please. There's alot of crap here that most forum mods would get anal over - which doesn't make it any less welcome for me to post, in my opinion.
Moderated Forums
#2559 posted by wrath [217.208.211.148] on 2003/11/10 13:54:25
usually suck alot more than the unmoderated ones.
Doom3
#2560 posted by pushplay [24.86.74.102] on 2003/11/10 17:49:41
Ssssh! I'm hoping this will escalate so I can market it as an online catfight.
If anyone finds an x10 in their room, you probably put it there yourself and forgot so just leave it alone....
Nah,
#2561 posted by Scampie [66.231.198.213] on 2003/11/10 18:13:27
I'm just going to take Phait's advice, and ignore him. I suggest you all do the same.
Ooh
#2562 posted by wrath [217.208.211.148] on 2003/11/10 21:14:54
a meta-insult! way to turn up the heat.
Gosh.
#2563 posted by John Carmack [24.158.204.102] on 2003/11/10 21:30:09
And I was just about to let you guys get your hands on the latest version of Doom III, but obviously you're a bunch of in-fighting pussies. YOU COULDN'T HANDLE IT!
Oh well. Guess I'll get Romero to be my bitch again...
Roflmao
#2564 posted by necros [66.185.84.208] on 2003/11/10 22:13:38
who ever that is, thanks. :)
SP UT Howto
#2565 posted by spentron [63.159.52.18] on 2003/11/10 23:39:31
If anyone is still interested in my Cat Bombs level craziness, I added instructions on my site to run SP levels on Unreal Tournament: http://www.intergate.com/~spentron... ... Just got UT and the permanent corpses, blood and burn marks in Oldskool make it look much better ;) . Or just wait a week or three and the improved followup should be done.
Would Anyone Here Be Interested In A Gibbable Corpses Tutorial?
#2566 posted by Wazat [144.38.206.100] on 2003/11/11 11:46:37
I've noticed a few of you occasionally include a modified progs.dat with your maps to enhance the atmosphere or add monsters or other features (glassman's one of the people that comes to mind as someone who does this well).
I was just wondering if anyone here would be interested in a tutorial I wrote that will make player and monster corpses gibbable. The corpses behave like UT's bodies, i.e. you can walk right through them without inhibiting your movement or having to pop them (kickable corpses weren't as fun to me).
I like to be able to pop shambler corpses when I'm done with 'em. However, on many well-done maps, the player probably will not have the ammo to spare on such a frivilous activity. Still, it's a nice touch, something the player will notice every once in a while when an ogre's stray grenade hits a body.
The tutorial should be fairly easy to follow. You should know a tiny bit about QC code, but if you don't, I'll be happy to help.
If you're interested, let me know and I'll post a link. If not, flame away. I've come to expect that in this board. ;)
Wazat;
#2567 posted by xen [82.32.35.21] on 2003/11/11 12:05:44
So long as the giblets get killed soon after (so as to lower the erm... epolys?) it'd be cool I guess. Couldn't say I'd personally use it though.
That's A Good Idea
#2568 posted by Wazat [144.38.206.6] on 2003/11/11 13:50:17
I should probably make it so the gibs dissapear after a few seconds or so. By default, they dissapear after 10-20 seconds, and that could get a little cluttered.
Haha
#2569 posted by Wazat [144.38.206.115] on 2003/11/11 15:04:41
Turns out, I had already done that. :)
Gibs last 5 seconds or so and then dissapear.
Here's the link:
http://static.condemned.com/files/...
And here's a progs.dat with the tutorial and frikbots already implemented, so you can see how it looks and feels:
http://static.condemned.com/files/...
So, is anyone interested in using it?
.
#2570 posted by underworldfan [128.195.84.154] on 2003/11/11 15:44:19
anoyne else having trouble reaching to gamespy/planetquake?
they seem to be down.
PHAIT!!
#2571 posted by Gib [213.120.56.37] on 2003/11/11 16:06:06
Lo phait, where can I get hold of `The Carbon Flaw`, and start making some nice webbies again.
Gib
#2572 posted by . [172.209.91.213] on 2003/11/11 17:22:12
Pardon?
Maybe Its Just Me...
#2573 posted by underworldfan [128.195.84.154] on 2003/11/11 18:21:26
can someone try to reach any planet/gamespy sites and tell me the results? i cant reach any.
UWF
#2574 posted by Scampie [66.231.198.213] on 2003/11/11 20:07:57
I don't care enough. Rest in Peace I say!
And For The Record...
#2575 posted by Scampie [66.231.198.213] on 2003/11/11 20:09:45
Yes I can get to them (at least PQ itself). Latest news is some quake3 bullshit.
Fuck The Title
#2576 posted by nitin [138.217.8.113] on 2003/11/12 05:06:00
surely there's enough of a hint of a flamewar here for wrath to get involved so we can all hear some goddamn abuse!
Speedmap 57 + SPECIAL ANNOUCEMENT!!!
#2577 posted by Scampie [66.231.198.213] on 2003/11/12 18:11:02
sm57 will be this Saturday, 4pm est at irc.gamesnet.net #speedq1, or you can email me a map at scampie@spawnpoint.org. Being the third week of our Megatheme, it's time for Episode3, Runic! While I don't expect it to be as AWESOME as the Idbase theme, I hope you'll all turn out and create some good maps nevertheless. ;D
And now for that special annoucment you heard all about... We're going to have a Turtlemap (1 week to make a map) event soon! Currently we're planning to do it Janurary 3rd to the 10th. We can change it if it better fits peoples needs another time period. I had originally thought to do it Dec. 27th - Jan. 3rd, but Starbuck pointed out you'll all be rotten drunks due to New Years and may not finish up your maps... Plus Jan. 2nd is my 21st birthday... Drinkin' age for Americans :D
The event will be unthemed, seeming as a week long themed event could make many people unhappy about themes or whatnot. So just make whatever kind of maps you guys want. Also, mapping early is not a problem, just be honest to yourself in only taking 7 days to make the map.
Turtle Map
#2578 posted by leviathan [68.160.167.236] on 2003/11/12 23:16:21
I'm liking the turtlemap over my vacation. I'll probably be cranking one out.
Phait
#2579 posted by Gib [81.107.194.35] on 2003/11/13 14:55:27
quote "I have already released a demo under the name The Carbon Flaw. It is not yet uploaded to p|a, but will be soon once I get the website done for TCF."
Gib
#2580 posted by . [172.137.37.62] on 2003/11/13 23:42:22
The demo sucked major ass so I took it down. You'll have to wait until I get something decent done, if ever. Did you want music done or site design done?
P|a
#2581 posted by Gib [81.107.232.16] on 2003/11/14 07:32:00
Well get p/a done first :) then you can put all your stuff on their.
Enclave
#2582 posted by DaZ [212.159.60.58] on 2003/11/14 18:29:28
Been playing through this recently, just finished the dark campaign and am on level 3 or so of the light campaign.
Fucking visuals and map design 0wnz j00!!!
There is so much here to look at, and it all looks fucking sp00ge worthy, I would recommend this game to anyone who has ever wanted inspiration for a new gothic map, each level looks different but stays coherant to a main theme, some of the levels just blew me away with the designs and details in them, fucking awesome stuff!
The light campaign is a little less impressive from what I've seen so far, still looks very nice n all but the dark campaign just oozes l337'ness from all over the place.
Shame that the actual game comes down to a basic "fucking go mental and hit stuff quick!!" type game in the end. Aiming is especially frustrating with bows/crossbows as the hit detection is so precise you can miss by a whisker, which is very frustrating and didn't need to be this advanced, box collision would have worked so much better imo.
You can get new characters to play as you progress, some are great and some are near useless, the goblin 0wnz j00, while the lich and sorcress suck monkey nuts, the assassin is very cool as well but it partially ruined by said aiming trouble with her primary weapons.
Anyone in need of a serious dose of "woohoo sp00ge" level design should buy this game, its worth the money for the inspiration alone, and if you like the gameplay then thats a bonus.
One pic to show you what I mean, this level is one of the less impressive ones imo, I'll get some more soon of the Uber stuff : http://www.planetquake.com/dazdran...
My Fav Enclave Level
#2583 posted by wrath [217.208.208.66] on 2003/11/14 21:43:25
is the daylight Celadia Village. The z-fog is just perfect, and it oozes atmosphere from every polygon seam.
Cheers For That Daz
#2584 posted by Shambler [82.38.192.33] on 2003/11/15 06:22:05
You know I was just thinking about Enclave last night and wondering if I should get it as the "Fantasy/Gothic" section on my new PC (it arrived, whoop!) is sadly lacking.
Can you tell me a bit more about the combat - how difficult is it, how hectic is it, is there any/much instant death stuff, what is using the save points like?? I've heard it can be frustrating due to the lack of normal saving, how did you find it??
Cheers...
Oh And...
#2585 posted by Shambler [82.38.192.33] on 2003/11/15 06:22:37
...anyone else's opinions would be valued too, thanks.
Well
#2586 posted by DaZ [212.159.60.58] on 2003/11/15 09:40:14
There is hardly any instant death, the only one I had was when an elven archer managed to fill her bow with 8 or so arrows and then launch them into my face - owww :)
Combat can be good when its 1v1 or 1v2. But in the later levels it can be as much as 1v4-7 and it kinda just degenerates into a "who can hit faster?!" kinda battle, but the 1v1's can be quite good.
Also depending on what character you use, some have access to stuff like bombs and firebombs that you can throw, a novelty really but its quite fun dropping a bomb onto someones head ;D
Err back to difficulty, I found it very difficult on medium skill, but this isn't the kinda game I usually play so maybe I just suck, there were points where I wanted to give up cos I kept dying but wondering what the next area / level would look like kept me going :)
Help Needed :(
#2587 posted by Gib [213.1.45.6] on 2003/11/15 17:13:58
I get this error trying to run GLQuake or GLquakeworld (after installing qw2.30client).
"This application has failed to start because glide2x.dll was not found, Re-installing the application may fix this problem."
Now my problem is that I don't have my quake CD anymore and I was wondering whether there was a way to fix this without installing it again?
One Might Suggest...
#2588 posted by Shambler [82.38.192.33] on 2003/11/15 18:02:34
...that installing glide2x.dll may help.
Gib
#2589 posted by nitin [138.217.8.113] on 2003/11/15 18:18:05
remove opengl32.dll from your quake dir.
All Good
#2590 posted by Gib [213.120.56.37] on 2003/11/15 18:23:38
Opengl32.dll removed and all is good. Thank you greatly.
Chothic
#2591 posted by pushplay [24.109.0.211] on 2003/11/16 04:14:46
For gothicy goodness I recommend Castlevania: Symphony of the Night.
Once Upon A Time
#2592 posted by cyBeAr [213.65.179.30] on 2003/11/16 07:58:00
you could do bombjumps in ....but that was before release...
Quake Mouse Problem??
#2593 posted by Shambler [82.38.192.33] on 2003/11/16 13:20:42
Hmmm. I am having a hard time with my optical mouse in Quake. Works fine in UT2K3Demo, but in Quake, it feels like it varies between properly responsive and quite sluggish, and often refuses to turn for a crucial micro second.
Any ideas / solutions??
Me Too
#2594 posted by Gib [212.140.158.149] on 2003/11/16 13:32:28
I have a Microsoft Intellimouse and sometimes it obviously thinks it amusing to spasmodically do a turn then point diagonally upwards, it also does this in EnemyTerritory too,
Mouse Problems
#2595 posted by pushplay [24.109.0.211] on 2003/11/16 14:32:07
You didn't install any special software like IntelliPoint when you installed your mouse, did you? Sometimes it interferes with things. The default mouse driver works fine for optical mice.
Scragbait
#2596 posted by leviathan [68.160.167.236] on 2003/11/16 16:56:33
Did you get my email?
Optical Mice
#2597 posted by DaZ [212.159.60.58] on 2003/11/16 18:36:07
I just use the default driver that windows assigns and I have no problems in any games.
Leviathan...
#2598 posted by distrans [203.36.15.125] on 2003/11/16 19:35:48
We're discussing it at the 'mo.
Expect a reply soonish.
Shambler - Mouse
#2599 posted by Mr Fribbles [202.161.117.131] on 2003/11/16 20:08:02
You could try running one or both of these parameters from the command line or your quake shortcut, see if it helps:
-noforcemaccel -noforcemparms
#2600 posted by Scampie [66.231.198.213] on 2003/11/17 00:53:27
http://www.doom3.com/
i came. not even anything there expect a front page and some sound... but it still exciting.
Doom3.com!
#2601 posted by underworldfan [128.195.84.154] on 2003/11/17 02:09:01
w00t!
that monster looks like a black shambler to these eyes.
That Monster
#2602 posted by Kell [82.41.49.31] on 2003/11/17 04:20:03
is the Hell Knight, is it not? From the end of the leaked demo...
On Second Thoughts
#2603 posted by underworldfan [128.195.84.154] on 2003/11/17 04:31:59
Kell i think your closer than me.
As usual. :P
Mouse...
#2604 posted by Shambler [82.38.192.33] on 2003/11/17 05:04:07
...cheers for the thoughts guys. Nope, no extra software installed AFAIK.
Fribbles I will try that thanks.
Checking in the Control Panel > Mouse, I haven't noticed anything untoward except that "Enhance Pointer Precision" is set ON. Turning it off slows down the mouse in Windows but doesn't seem to have an effect so far in Quake..
Gib
#2605 posted by . [172.137.33.131] on 2003/11/17 06:47:42
p|a is back up. I still don't understand what you were asking about/for?
HEY
#2606 posted by Tronyn [24.78.146.107] on 2003/11/17 21:50:55
does anyone know any maps converted from other games (doom, duke3d, quake, whatever else) for quake2? dm supported, of course.
thanks in advance
HEY!!!!!! HEY!!!!
#2607 posted by Tronyn [24.78.146.107] on 2003/11/17 21:56:46
btw, "ish" maps would be good too - maps using themes from other games, or "ish" layout remakes.
Bleh
#2608 posted by Blitz [24.218.135.18] on 2003/11/18 01:15:58
Tronyn Aard has a real nice Q2 map of Dm4 I think it was. A server I played at had in rotation. Good stuff.
Hmm
#2609 posted by nonentity [144.32.128.133] on 2003/11/18 05:45:59
This one?
http://wouter.fov120.com/files/map...
GMSP3 LotW
#2610 posted by R.P.G. [24.136.235.190] on 2003/11/18 11:42:54
Three weeks after submitting the LotW review, GMSP3 is finally PQ LotW. Cheggit:
http://www.planetquake.com/quake1/...
Scampie
#2611 posted by R.P.G. [24.136.235.190] on 2003/11/18 12:24:30
You did such a great job describing the E2 SM56 theme that I think you should do a similar thing for the E4 SM58 theme. :D
#2612 posted by Scampie [216.220.241.97] on 2003/11/18 12:37:26
sure sure. I'll play the episode and describe it with the sm58 annoucement tonight or so.
It's mostly darkness and vague evil. The episode was completely designed by Sandy Peterson, and due to his Lovecraftian influences, the episode is based on the same ideas.
Re: GMSP3 LoTW
#2613 posted by glassman [81.128.217.32] on 2003/11/19 14:01:11
Thanks RPG!
Ultimate Deathmatch For Quake1
#2614 posted by shadowalker [207.154.80.188] on 2003/11/19 16:59:39
UD180 is out, for complete details check:
http://www.planetquake.com/ud/
UD180 changes:
Catch fire chance and burn time varibles for flamethrower added. Brightfield effect added for rune shield. DSP's can't be deleted while invisible, no more removing them by mistake. Body limit in deathmatch varible added. Cloaked energy mine added. Monster body timeout varible added. Flares altered to general use map editing tool with UDC engine. Control switches varible and super jumping rune added.
Companion engine:
Save in deathmatch mode for host only
Set host position
SETV shortcut for UD mod
List maps
Set the default map subdir
Enhanced Key binds
Extended effects builtin
Fog controls
Skyboxes: 256x256 or 512X512
Image loading: conback, conchars, textures, sprites, skins JPG->TGA->PCX
JPEG Screenshots
Banning IP Adresses
as
/me Cringes
#2615 posted by Wazat [144.38.206.112] on 2003/11/19 18:06:57
I thought this mod and author died a long time ago. The walking dead!
Name changed to protect the guilty. :)
N/m
#2616 posted by Wazat [144.38.206.112] on 2003/11/19 18:07:26
didn't change the name... :)
Hehe...
#2617 posted by distrans [203.36.15.125] on 2003/11/20 00:44:35
http://www.microsquish.com/funstuf...
I've experienced 1,4 and 5 star.
Damn...
#2618 posted by distrans [203.36.15.125] on 2003/11/20 00:45:17
...just missed a perfect opp to us the <beer> icon.
Sucker
#2619 posted by pushplay [24.109.0.211] on 2003/11/20 00:48:14
Wazat:
#2620 posted by Shambler [82.38.192.33] on 2003/11/20 06:09:49
ROFL, nice anonymity there.
But anyway, the mod sounds typically crap and pointless as almost all do.
No more long battles where your yawning, "Geez, when will they die already." You have a killer package of nasty massively powerful weapons to play with.
Oh yes, that was ALWAYS a problem in Quake deathmatch...
UGH.
What !
#2621 posted by R.P.G. [24.136.235.190] on 2003/11/20 08:43:27
Oh yes, that was ALWAYS a problem in Quake deathmatch...
It is when you're playing against Frib.
Shamb:
#2622 posted by Wazat [144.38.206.105] on 2003/11/20 12:19:22
If you want I can tell you all about this mod. It's quite funny if you have a sadistic humor directed at stupidity. :)
Painful otherwise...
#2623 posted by Scampie [216.220.241.97] on 2003/11/20 14:08:11
it's obvious it sucks when they ADD MONSTER_SNAKEMAN, THE SHITTIEST CUSTOM MONSTER EVER, TO A FUCKING MOD CALLED 'ULTIMATE DEATHMATCH'
It Gets Worse...
#2624 posted by Wazat [144.38.206.113] on 2003/11/20 16:32:48
Don't dig deeper, for your own protection. :)
MANHUNT!
#2625 posted by James Earl Debris [24.158.204.102] on 2003/11/20 20:55:03
Go get this game, right now. Well don't -- if you've got a sickly stomach, or can't take the suspense of being in a game that is basically The Warriors, The Running Man and Straw Dogs all bundled up into one great big wad of nerves and gore. Otherwise, hell yeah -- go for it! As for me, I've got a stash of painkillers nearby, and I've actually got a clean spot on the Love Bludgeon that could easily accomodate some more brain tissue...
Sm58!
#2626 posted by Scampie [66.231.198.213] on 2003/11/20 22:55:07
The final week in our megatheme is here, Speedmap event number 58 is this Saturday at 4pm est on irc.gamesnet.net channel #speedq1! Emailed maps are always welcome, Scampie@spawnpoint.org. I'll take maps until mid Sunday when I'll pack and release then. (yes, this is an attempt to get anouther SM map from metlslime.)
The week's theme is Episode 4, the Elder world. How do you make a episode 4 map you ask? SIMPLE! First, you throw away all those runic and idbase textures, and you think 'bricks, wood, and demons'. Next, you use as little light as possible, we're talking dark and scary! Third, you design your maps with HUGE open ended layouts... Sure the exit is right next to the start, but first you'll have to travel through the whole map a few times, and rarely being told which way to go. Fourth, Powerups are candy, pass 'em out like a pedo in the playground. Fifth, Spawns. Lots, and lots of Spawns. And finally, traps galore.
Episode 4 is meant to be a scary place, and it is. Totally darkness and tons of secrets, exploration, and monsters appearing out of nowhere. The setting is mostly in dark, damp temples and 'underneth' areas. Structures are built mostly with stone with wooden supports. Metal is used very little. A bit of trim here and there, and for some simple mechanisms and traps.
The Gloom Keep (e1m5), which I had originally called an episode 2 themed map, it accually a lot closer to an episode 4 map. Traps, open ended design, temple theme, stone textures.
Episode 4 also features a graveyard bit, almost like the secon map of Zerstorer. So if you wanted to make a zombie killer map, it'd be perfectly acceptible, but perhaps it'd be better expanded to a temple of unspeakable horrors under the graves.
Brick maps (damaul7, warfare) are also perfectly acceptible. Stained glass windows should be featured heavily in these maps.
I would suggest people take a quick gander through episode 4 and get some ideas for their maps. In terms of mapping skill, they're sub-par, but in terms of their atmosphere and enjoyable exploration based layouts, they're big winners. Plus Sandy Peterson threw in enough secrets and extras (Healing pool, destroying alters as door switchs, moving walls), that these maps are worth coming back to.
Hope to see a bunch of great maps again this week!
And While I'm Thinking Of It...
#2627 posted by Scampie [66.231.198.213] on 2003/11/20 23:02:27
dm1 and dm5 are both also good examples of episode 4 style maps.
also, I was thinking about after this megatheme is finished, I promised to make up a pack of all the best and distribute that. Well, after seeing all the good maps in the past weeks, I'm considering just packing ALL the speedmaps from the last few weeks together, rather than try and cut away some of the better ones. Any opinions on this?
Well If You're Going To Touch Up
#2628 posted by nitin [138.217.8.113] on 2003/11/20 23:29:39
some of those maps before your release the megapack, then it may be better to only pick a few.
If you're just planning on repacking without modifying, then you may as well include all.
Personally, I'd like to see modified, more complete maps rather than then being in the speedmap form that they're in now.
Scampie
#2629 posted by R.P.G. [24.136.235.190] on 2003/11/21 00:16:44
Thanks for the Episode 4 summary.
Regarding packaging up all the maps: Maybe you could make two or three episodes? And either divide them up into themes (idbase, medieval, runic, and Lovecraftian episodes à la original Quake) or go with the episode-1 idea and have each episode comprised of one map from each theme (like you were originally planning, except have two or three episodes instead of just one). TBH, some of the maps aren't worth including in the pack for one reason or another, so I believe there should be at least some filtering. I would also like to see special editions of the included maps so we could have properly balanced and completable maps with skill settings -- maybe throw some secrets in, too.
My Preference
#2630 posted by Tronyn [24.78.146.107] on 2003/11/21 00:59:39
would be take the 3 or 4 (or more, if they deserve it) best maps from each pack, and go the e1 maps, e2 maps, e3 maps, e4 maps. for a total of under 20 maps. Some of the maps I've seen so far are great, but some aren't really worth playing again in an episode. If you make an episode of the highest quality speed maps in a row, in order of E1-E4 theme, I'd think that would be almost as good as a real episode that takes months to create.
#2631 posted by Mapist [213.170.78.10] on 2003/11/21 03:08:42
vote for best maps ?
Well That's Going To Be Fun...
#2632 posted by Shambler [82.38.192.33] on 2003/11/21 04:03:41
The week's theme is Episode 4, the Elder world. How do you make a episode 4 map you ask? SIMPLE! First, you throw away all those runic and idbase textures, and you think 'bricks, wood, and demons'. Next, you use as little light as possible, we're talking dark and scary! Third, you design your maps with HUGE open ended layouts... Sure the exit is right next to the start, but first you'll have to travel through the whole map a few times, and rarely being told which way to go. Fourth, Powerups are candy, pass 'em out like a pedo in the playground. Fifth, Spawns. Lots, and lots of Spawns. And finally, traps galore.
Dear God!
Scampie
#2633 posted by PuLSaR [195.208.237.119] on 2003/11/21 04:29:11
And what about making the start map session next week (sm59), as someone said here? I think it will be funny. And the best start map will be included in the megapack.
#2634 posted by Scampie [216.220.241.97] on 2003/11/21 09:19:31
ok. I guess we'll do the vote thing like I originally planned. My thought to throw them all in a pack was going to be 'ask everyone who mapped to put an four or so of polish on their map if they wanted, and I'd include that'. See, the biggest 'problem' with going either way is that CZG dominates the pack, and I don't want to push a bunch of extra work onto him.
So I guess what we'll do is include the favorite 3-4 from each pack. We'll play it by ear and get a good amount from each. I'll make a discussion thread for voting and debating after Saturday's speedmap.
Also, I'll be making the start map. Just simpler logistically to have me do it so I can link to everyone's map I include.
Er...
#2635 posted by Scampie [216.220.241.97] on 2003/11/21 09:25:07
"ask everyone who mapped to put an four or so of polish on their map if they wanted"
obviously I meant, an HOUR or so... early morning here... :D
Scampie
#2636 posted by Kell [82.41.49.31] on 2003/11/21 10:08:26
just out of curiosity, will you be using the same textures (green brick + wizmet) for the start map, in keeping with the original theme? Would seem logical to do so.
???
#2637 posted by The questionmark [195.249.230.51] on 2003/11/21 10:23:32
Why should anyone download a new pack if all they get is a startmap?
The maps must be polished and if needed expanded if it should be worthwhile to get a new pack.
I'd Personally...
#2638 posted by xen [82.32.35.150] on 2003/11/21 11:12:09
...be happy to spend another evening or so expanding my e2/e3 maps into more proper affairs with better gameplay. I'm not sure they'd totally fit with the other maps however...
In fairness though, I think we need another shot at E1... there were only 4 maps total and only two of them I'd say were worthy of being remade into episode maps.
For E2 though.. i reckon these maps in order would work:
sm56_RPG - would start it off well
sm56_hrim - would need slightly easier gameplay though, 4 shamblers on the 2nd map is a bit extreme!
sm56_czg - again, slightly easier gameplay
sm56_pulsar - has some nice arena style battles
sm56_scampie - needs a bit of architecture refinery but would be good for an end battle
(am kinda happy with my map but it wouldn't fit in with the style)
And E3:
sm57_rpg - take the shambler out though
sm57_pulsar
sm57_xen
sm57_distrans - but replace those gazillions of knights in the end battle with a smaller amount of more powerful monsters, like fiends
sm57_hrim - with a harder end battle would be a great finisher map
(czg's was also great, but I personally don't think it would fit again, and he'll probably already feature in the other episodes)
Any comments on those?
Okay So There Were...
#2639 posted by xen [82.32.35.150] on 2003/11/21 11:13:47
5 maps total in sm55. I can't count.
All seemed a lil bit lacklustre though, apart from maybe CZG's.
Oh And
#2640 posted by xen [82.32.35.150] on 2003/11/21 11:15:36
It could have a really corny ripoff name, like Quake Mapped Quick :D
Well
#2641 posted by Kell [82.41.49.31] on 2003/11/21 12:01:56
it could...
I'm Liking The Idea Of The Mega Pack
#2642 posted by Wazat [144.38.206.112] on 2003/11/21 13:11:52
It'll be on my download list for sure. It'll be a very nice distraction from evil college homework.
Good luck with the speed mapping, all!
Evile
#2643 posted by Vondur [217.70.16.165] on 2003/11/21 14:34:21
speedmapping sucks!
/me continues his hidden agenda and evile propaganda
#2644 posted by Scampie [216.220.241.97] on 2003/11/21 15:33:21
Xen: It will not be ordered. Maps will link back to the start. Speaking of which, is start.bsp hardcoded for players to lose their weapons? or is that something I can set up in a player_start? Never investigated, but I'd like for each map to remain as a single shot deal and not have other map's weapons effect them.
As for sm55, I think czg's, metlslime's, and starbuck's, each with maybe a bit of work put into them, would be perfect. Again, we can debate all this after episode 4 is done.
QuestionMark: The maps are being packed together to be a nice, easy to get selection of maps for speedrunners and other Quake players. I doubt the average Quake player even grabs the regular packs. And all the maps I can convince mappers to improve for the pack, will be. Beyond that, I could care less if you download the pack or not, I'll make it availible for anyone who wants it anyway.
About
#2645 posted by Hrimfaxi [80.164.83.192] on 2003/11/21 16:04:10
the "megapack" I really like the idea of the maps linking as Xen suggest, but as Scampie says, some of the maps would suffer if the player had weapons and ammo from the previeous map.
Anyway I would love to finish sm57_hrim (if you want it and I might do it anyway somtime)as I visioned it the day it was build.
As is the map falls apart after the second rune and the killing of the Ogres. After that it is just a "Hey the time is up I better finish this map to get it into the sm-pack"
8-/ Two more rooms to hold the last runes and then a better end battle would be good!
Scampie:
#2646 posted by xen [82.32.35.150] on 2003/11/21 16:29:05
The losing weapons thing can be done easily enough by adding a rune at the end of each map.
And if that's the way it's gonna be done... can my maps be kept out of it? Not wanting to be anal or anything.. just that they'd be better suited as episode maps than single ones I'd have thought... might revamp them and stick them into a small episode one day.
Hrim: twas why i suggested amending the gameplay, but no matter... would quite like to see a proper version of your map anyway :-)
#2647 posted by Scampie [66.231.198.213] on 2003/11/21 19:30:37
I agree that making the maps into 'episodes' is a cool idea, and I had thought of doing it as well. But in terms of making it work, it'd require a good amount of effort by all parties involved to rebalance their maps to be better suited. I don't feel like the effort would serve to make it THAT much better of a pack, and would push back it's release forever.
I'd rather everything be kept to the ideals of KISS (Keep It Simple, Stupid) and just release a solid pack of cool maps. Making this a huge project isn't what I'm aiming for.
If you don't want your maps included xen, that's fine by me. But 'picking up your toys and leaving' just because I'm not using your idea seems a bit childish to me. Please reconsider.
also, adding runes at the ends of maps won't work. It'd mean a maximum of 4 maps could be played before you couldn't pick up runes again, and it'd break Hrim's map. Perhaps we'll have to use some simple qc.
...
#2648 posted by underworldfan [128.195.84.154] on 2003/11/21 19:51:39
i think some modified maps [obviously by those who want to] would be good.
Otherwise [IMHO] essentially you are re-releasing maps that have already been released.
I Agree
#2649 posted by metlslime [64.124.188.211] on 2003/11/21 21:02:41
re-release only makes sense if there's enough added value to make it worth re-downloading. If adding that much value is too much work, then maybe we should just say "check out these four SM packs! they have quake-like themes! download all four at these four URLs!"
Heh
#2650 posted by xen [82.32.35.150] on 2003/11/21 21:59:28
If you don't want your maps included xen, that's fine by me. But 'picking up your toys and leaving' just because I'm not using your idea seems a bit childish to me. Please reconsider.
Yeah, noticed it seemed like that after writing it, didn't intend for it to come across that way (hence the hurried explanation afterwards). It's just that I initially had a neat idea for those maps, and figured if this megapack thing was going to be a full proper episode, then I could've just used them up on that... but at the moment it isn't looking that way...
And hm.. can't say the KISS approach really appeals to me in this case; I pretty much agree with uwf/metlslime on the points they raised.
So if it turns out as just a simple bundle, then I'd probably favour picking up my toys and leaving in the most diplomatic, respectable and mature adult-like way ;-)
About the runes though... always thought you could pick up the same tune more than once? No matter if not though, if you want to use qc I recommend just taking the progs.dat that Aard created for 100b2. Resets items after each changelevel, simple as. Tis available at http://xen.quakepit.com I think..
Meh
#2651 posted by xen [82.32.35.150] on 2003/11/21 22:00:54
"...always thought you could pick up the same rune more than once..."
They're Good Maps As Is
#2652 posted by spentron [63.159.52.4] on 2003/11/22 02:35:35
... and I thought sm57_hrim was a high point of the last pack too.
Ep. 4 summary: "Structures are built mostly with stone with wooden supports.": illogical, oh well, "that which is rot cannot rot", Lovecraftian Water-Seal, or something.
A Name For The Pack.
#2653 posted by Morfans [217.137.254.7] on 2003/11/22 07:06:39
I don't know if this has been used as a level name in a speed map before or if it's a very old joke that I've never seen before, but given the usual style of play of most of the speedmaps how about calling it the very obvious play on words "Whored Combat"?
Made me laugh, anyway. In fact, if it hasn't been used before then I'm going to learn to map just so I can produce a speedmap of this name.
#2654 posted by Scampie [66.231.198.213] on 2003/11/22 10:31:16
Let's try a new approach then.
Rather than a pack, how about I say 'Anyone who's made a speedmap in the last few weeks, make an expanded/polished version of your map, and we'll release them all at once at the speedmap site'? We give people 3 or 4 weeks to work the speedmap basemaps, and then release them all seperately as examples of what a speedmap can become.
Better plan?
Scampie
#2655 posted by R.P.G. [24.136.235.190] on 2003/11/22 11:20:32
That sounds kinda cool. If that's the case, would it be copacetic if I made another speedmap in the idbase theme, so I could link up the four sm*_rpg speedmaps and have a comprehensive speed mini-episode?
Also, what time Sunday were you going to stop accepting SM58 contributions?
#2656 posted by Scampie [66.231.198.213] on 2003/11/22 11:39:32
I don't care if you want to make an extra map to go along with all your other maps if we're going to 'everyone fix your maps and I'll host/pimp them' route.
Let's say 4pm est sunday I'll stop accepting. Seems like a good round time.
Scampie
#2657 posted by underworldfan [128.195.84.154] on 2003/11/22 13:00:00
release them all seperately as examples of what a speedmap can become.
Better plan?
sounds good.
Hardstylin'
#2658 posted by DaZ [212.159.60.58] on 2003/11/22 22:13:53
For music visit Dazv3 for great justice!
http://www.dazv3.co.uk/ginge_cyphe...
If you like it hard, u might like that, if you dont like it hard then steer clear :)
I'm Liking Rpg's Plan...
#2659 posted by xen [82.32.35.150] on 2003/11/22 22:16:30
That's what I wanted to do with my maps initially... modify them & create a mini episode. And yeah I'd have to make an idbase one too.
But it would be sweet if we had several of these episodes for each mapper. Or the mappers could choose one or two of their maps and make them into standalones. Then they could all be released together as scampie said...
3 or 4 weeks sounds good to me too.
A Mini Episode
#2660 posted by nitin [138.217.8.113] on 2003/11/22 23:22:57
containing modified proper maps would be pretty funky. And if a reasonable number of the mappers choose to do this, it'd be the biggest collective release of levels since nehahra.
#2661 posted by Scampie [66.231.198.213] on 2003/11/22 23:46:30
alright, at this point I have sm58 maps from Starbuck, Xen, and myself. RPG and inertia have promised me maps for tomorrow.
anyone else? 4pm est sunday is when I'll be releasing the pack.
nitin: Yes, it would be cool, but I fear it taking just as long to complete and have just as many headaches as nehahra. It's easy to say 'Yeah! let's all do this' but to get it done... it's something I worry this many mappers will have trouble completing. Sad but true. :\
Each person doing their own thing seems to be the best route to go here, and will hopefully get us plenty of excellant maps to enjoy. Myself, I think I'll be expanding my sm58 map from this week.
Doom 3 Editing Forum
#2662 posted by DaZ [212.159.60.58] on 2003/11/23 01:13:31
You've probably already seen this, but just in case take a look at http://www.doom3world.org/phpbb2/v...
I've been reading through a lot and theres a ton of handy info here for doom 3 mappers, etc.
Request...
#2663 posted by underworldfan [128.195.84.154] on 2003/11/23 03:34:26
i think i want to use a new logo for my site, can any of you talented guys help me out?
i just want it to say
"underworldfan's single player map reviews"
[note no quake/cube etc and no capitalization]
it should also be the same size as the current one.
in terms of background/overall theme anything quake 1 is fine.
UWF
#2664 posted by Kell [82.41.49.31] on 2003/11/23 04:37:00
what about dimensions? you currently have that cluster of 3 jpgs fitted around the obligatory banner ad; will that stay as is?
Underworld
#2665 posted by . [63.189.40.7] on 2003/11/23 04:41:19
If you still want that redesign, I'm still here, though my PC is down..but not for long, so I can't work just yet.
...
#2666 posted by underworldfan [128.195.84.154] on 2003/11/23 06:33:38
kell: dimensions staying exactly the same. Keeping the 2 drawings on either side, i just want a new main heading to replace the current one.
phait: thanx man, but not the whole site. just the new main heading.
Hmm
#2667 posted by nonentity [144.32.128.133] on 2003/11/23 07:38:45
Since no one else seems to have noticed, Deus Ex 2 demo is out.
You need a good (dx9) graphics card or it won't even run though
Err
#2668 posted by DaZ [212.159.60.58] on 2003/11/23 08:41:42
runs fine on my geforce 3 (640x480 medium details) :)
Re: Hmmm
#2669 posted by Shambler [82.38.192.33] on 2003/11/23 11:59:54
And from the comments I've read, it sucks last week's ass. As was somewhat predictable from the previews and interviews. Although the reported shocking performance wasn't.
Hmm (two Ms! Two Dammit)
#2670 posted by nonentity [144.32.128.132] on 2003/11/23 13:09:47
To be specific, you need a card that supports pixel shaders
Dx2
#2671 posted by DaZ [212.159.60.58] on 2003/11/23 13:16:19
Well I kinda like it, its still deus ex below all the graphical craziness.
The gameplay is actually quite good I thought, the only things I didn't like were the performance (obviously) and damn retina hud ( I like to see where Im going kthx!) and the god awful inventory management (thank the xbox for that no doubt).
If you can live with these flaws, then I bet the full game will be great. I'll be buying it.
Scampie
#2672 posted by R.P.G. [24.136.235.190] on 2003/11/23 15:57:01
Just sent two SM58 maps your way. Right on the deadline...
Dark Places Pulls Ahead
#2673 posted by HeadThump [65.140.54.46] on 2003/11/24 19:26:31
http://icculus.org/twilight/darkpl...
In the race of the SuperBuild Quakes Dark Places pulls ahead of the competition, rivals Tenebrae (beautifully lit but every thing looks melted)and Telejano (eye candy so gorgeous, a Scag spitting poisonous luggies in your face becomes an aestheticaly pleasing experience) this past week. Lord Havoc released a version on the 18th that if you check through the release notes you'll notice it includes the fact the engine now runs the Quake 3 format -- I tested it in Quake 3 maps for several factors -- Hugeness, model polycounts, patch (curved meshes) rendering, and in all my maps it performed better than Q3 Arena.
BTW, I'm not in any way affiliated with the Dark Places team aside from my plans to release maps specific for the engine in the near future. I don't know the guy, and he does not even bother to answer my e-mails (no offense though, my questions could have very well been stupid ones).
What's With The
#2674 posted by necros [66.185.84.208] on 2003/11/24 19:39:46
superfast movement in darkplaces? is it just me? it seems like you run faster than in normal quake.
Ok...
#2675 posted by Scampie [66.231.198.213] on 2003/11/24 22:38:09
Looks like everyone doing their own expansion project is it. What does a Jan 2nd deadline sound like to you guys? Keep in mind that Jan 3rd the Turtlemap 3 event begins. We can make Janurary one hell of a busy month for mappery!
Er...
#2676 posted by Scampie [66.231.198.213] on 2003/11/24 22:39:13
I am refering to expanding/cleaning up speedmaps from the last few week's Megatheme, unless that wasn't clear.
Video Game Awards
#2677 posted by biff_debris [24.158.204.102] on 2003/11/25 05:32:14
If you get Spike TV in your area, they're having the First Annual Video Game Awards on December 4th. This will probably be the only award show I watch ;) Anyways, you can vote for your faves here: http://www.spiketv.com/
Wow.
#2678 posted by Scampie [216.220.241.97] on 2003/11/25 11:07:45
this was a good year for shitty games. I voted Vice City for damn near everything.
Bo!
#2679 posted by Shambler [82.38.192.33] on 2003/11/25 14:23:57
http://teamshambler.telefragged.co... <<< THOUGHTS on unreal2
You lot moaned so I didn't have to =).
Tronyn
#2680 posted by R.P.G. [24.136.235.190] on 2003/11/25 14:49:36
Did you get my e-mail?
!
#2681 posted by underworldfan [128.195.84.154] on 2003/11/25 15:22:50
GTA and GTA: vice city are abominations that should never have existed in the first place.
UWF
#2682 posted by pushplay [24.109.0.211] on 2003/11/25 16:43:02
Yeah, well detailed environments, open ended gameplay, and innovative missions are for losers.
So You Don't Like GTA Or Vice City...
#2683 posted by metlslime [64.124.188.211] on 2003/11/25 17:39:19
what about GTA2 or GTA3?
No Way
#2684 posted by Gib [213.120.56.37] on 2003/11/25 17:43:37
GTA 3 was a bit crap and didn't run very well on many comps but Vice City was excellent. Wasn't it voted game of the year or something good anyway?
Of Interest...
#2685 posted by distrans [203.36.15.125] on 2003/11/25 19:07:16
http://news.bbc.co.uk/1/hi/technol...
...
#2686 posted by underworldfan [128.195.84.154] on 2003/11/25 19:39:14
metlslime:
never played gta2 or gta3.
pushplay, gib et al:
just becuase something is marketed, media-whored ad infinitum and given menaningless back slapping industry awards in the oh so wonderful media of our current popular culture does not make it good.
pushplay your post sounds exactly like a million, anonymous, marketing departments quotes.
im in a combative, grouchy mood today, can you tell? :)
it wont last long though.
I Should Also Add For Clarity
#2687 posted by underworldfan [128.195.84.154] on 2003/11/25 19:49:46
one, thought not the only reason i despise the whole GTA phenoma is that i am strongly opposed to:
meaningless, gratitous realistic violence in videogames, unbounded by any moral or ethical constraints or guidelines.
although that of course is a well known and completely different debate.
Just To Be Clear...
#2688 posted by metlslime [64.124.188.211] on 2003/11/25 21:01:43
when you say "GTA" you do mean the original, 2D, sprite-based, and very non-realistic gane, and not GTA3, the 3D, polygon-based, recent game whose engine was used for GTA: vice city, right?
Nope I Mean
#2689 posted by underworldfan [128.195.84.154] on 2003/11/25 21:12:41
GTA3, the 3D, polygon-based, recent game whose engine was used for GTA: vice city.
Quite Right
#2690 posted by nb [203.109.254.50] on 2003/11/25 22:15:45
just becuase something is marketed, media-whored ad infinitum and given menaningless back slapping industry awards in the oh so wonderful media of our current popular culture does not make it good.
No, the fact that it's fucking good fun makes it good. YMMV, though. And pointless violence is possible, not required (though sometimes rewarded).
Uwf
#2691 posted by nitin [138.217.8.113] on 2003/11/25 22:22:41
given your opinion of the content of the game, your arguments sound as false as the mass marketing etc. It seems like you are bashing it simply because of the stuff it contains rather than the quality of the game itself.
I mean someone who doesnt like mindless violence at all could draw a similar argument against quake and any other FPS, regardless to the quality of the games themselves.
Marketing Department
#2692 posted by pushplay [24.109.0.211] on 2003/11/26 00:13:58
What's important is: was I wrong on any of those counts?
You don't have to like GTA3, but if you're saying it's an abomination then you're taking a pretty strong stance there. A stance I would reserve for a rarified group including CS and... uh... no, just CS.
Personally
#2693 posted by Tronyn [24.78.146.107] on 2003/11/26 02:13:03
I think meaningless, gratuitous violenece is great! ANARCHY!!!
Underworldfan
#2694 posted by HeadThump [65.141.72.190] on 2003/11/26 02:25:39
I respect your opinion and I would be inclined to agree with you, except for all the fun I actually had playing the game. There was a moment in the game where I had wrecked the cop cruiser I stole and as I crawled out, four men in blue tried to rush me. Just then the car exploded, taking us all out. Quite thrilling actually; kind of gave me that Young Guns II feeling, 'I'm going down in a blaze of glory.'
I see the crime oriented video games as being no different than mafia movies -- they go back a long way, and movies like the Petrafied Forest made in the 30's are as violent and cynical as any game we have today.
I watch mobster movies, and play violent games, but I could not kill or hurt anyone except in a moment of self-defense. Also, I am a polite, Natural Law abiding citizen and quite typical of the type of person who plays games, reads books, and watches movies.
Since the topic of violence has by its nature political overtones, I should add that instead of blaming violence on artistic preoccupations, books, comic books, movies, and games, we should look at the root causes of violence in our society, and that root cause is the existence of the Welfare State.
From the Welfare State a generation of lower working class Americans learned not to respect the property of others, and to focus entirely on day to day subsistance and a meager but destructive form materialism instead defering their day to day gratifications and saving towards bettering themselves.
High Crime rates did not exist significantly in America until the passing of Lyndon Baines Johnson's Great Society legislation which changed everything towards the worse for America's lower classes.
Playtime
#2695 posted by Mapist [213.170.78.10] on 2003/11/26 04:07:39
I took a look at u2 THOUGHTS. Interesting that it took about 15 hrs (which is perfect time for a game), but many report it u2 was 4-5 hrs of playtime for them .
Maybe
#2696 posted by nitin [138.217.8.113] on 2003/11/26 04:19:15
they got bored and didnt finish it. Also, Shambler did say he spent time on the ship, looking around and stuff. Maybe if you skip to the mission without doing the exploration, chatting etc, it wasnt that long.
Playtime
#2697 posted by Mapist [213.170.78.10] on 2003/11/26 05:14:07
I took a look at u2 THOUGHTS. Interesting that it took about 15 hrs (which is perfect time for a game), but many report it u2 was 4-5 hrs of playtime for them .
Hmm
#2698 posted by starbuck [82.33.88.117] on 2003/11/26 06:44:44
both times seem possible to me, after having played it through recently. I think my time was somewhere in the middle, around 10 hours probably.
It always seems a shame that a lot of people skip every cutscene and don't bother looking around when they don't have to. I mean, sure, you can finish a lot of games in 4 or 5 hours (especially FPS). You can't expect a game to last very long if you quicksave every 5 seconds!
All that said, the game did feel a bit short, but I felt that they didn't reuse the environments much, or exploit them to consume as much player time as possible. That isn't necessarily a bad thing though, it means that your surroundings are constatly changing and you're never in one place for long.
On the flipside, a lot of RPGs will have a similar quantity of content to Unreal 2, but will give you 100+ hours of play, due to all the backtracking and reusing of locations that their type of gameplay employs. Often you are sent somewhere by someone, then you're sent back to someone else, and then you have to get something from the forest, and an hour later you've completed the sub-quest.
Headthump
#2699 posted by wrath [217.208.210.94] on 2003/11/26 12:17:29
re: welfare state.
You are wrong. Thank you. Drive on through.
Wrath
#2700 posted by HeadThump [65.140.55.93] on 2003/11/26 15:03:32
It is demonstrable that the welfare state has had an entirely negative impact on American culture; by changing the factors that go into the economic decisions people make in their everyday lives, you radically change there outlook. The largest factor involved in the creation of wealth is how people manage their time and resources. The welfare state alleviates the need and incentives to plan for the future, thus you create a mass group of people conditioned to think in terms of subsistance.
#2701 posted by Scampie [216.220.241.97] on 2003/11/26 15:58:35
what
English->french->german->...
#2702 posted by czg [80.202.219.123] on 2003/11/26 16:26:50
It is demonstrierbar that the well-being condition completely has had negative consequence in the civilizzazione American; , the factors that modify that economic people of the decisions that, take in every day its lifes, radically here perspective announce modify them. Greater the implicit factor in the creation of the abundance is like the handle of someone to its time and means operated to you. The condition of the lessenings of well-being with the necessity and the reasons, to slip during the future, you consequently produce to the group of people total conditions them, in order to think next to the subsistence of indications.
It's mostly the same thing...
Quake, Quake; My Kingom For Some Quake
#2703 posted by Mike Woodham [81.129.93.73] on 2003/11/26 17:37:35
And as I cannot 'submit' without some body text, I will say it again....
Quake, Quake; my kingom for some Quake
#2704 posted by Scampie [66.231.198.213] on 2003/11/26 18:07:24
Mike: just hit the spacekey in the body and it'll allow an empty body
Tbh
#2705 posted by Gib [62.7.136.46] on 2003/11/26 18:23:13
I love blowing people heads off and blood splattering everywhere whilst listen to great 80's music. In fact this was the first game I actually bought instead of downloaded in ages, shortly followed by CM4 which didn't impress me much.
Vice City
#2706 posted by R.P.G. [24.136.235.190] on 2003/11/26 18:49:18
Vice City kept me entertained for weeks. All the side missions are cool, but unfortunately there didn't seem to be as many cool stuns as there are in GTA3. Still, better than GTA3 overall, and one of my favorite games of all time.
FUG NO LIEK VICE CITE.
#2707 posted by FUG. [24.158.204.102] on 2003/11/26 19:07:53
FUL LIKE MANHUNT -- MANHUNT REAL GAEM FOR PEOPLES WHO LIKE FUNN! HAKC< SLASH! KILLE KILL! YES! WHO THAT TALKING???? TALLKNING.
Headthump
#2708 posted by wrath [217.208.210.94] on 2003/11/26 19:34:51
People are not leeches. Stop pissing on those that need a helping hand. A nightwatch-state is not the answer to crime or poverty.
Do you honestly believe that private, profit-driven enterprises are more capable to provide basic human services (health-care, education, etc.) than public ones? Take a look around, when did any company do something for you without making money on it?
You stated that we didn't see crime rates worth taking notice of until 65, which was when Lyndon B. Johnson realized he needed a legacy other than thousands of young men in bodybags.
I call bullshit.
Welfare Sate
#2709 posted by pushplay [24.109.0.211] on 2003/11/26 19:55:28
Oh yeah, this is clearly the sort of issue which is going to be intelligently resolved on this board.
I call bullshit on everyone who comments on it.
Alright
#2710 posted by nitin [138.217.8.113] on 2003/11/26 20:01:59
let's shoot this fucker!
Nitin:
#2711 posted by Scampie [66.231.198.213] on 2003/11/26 20:23:39
that's exactly what a homocidal violent video game player would say!
go play solitare.
No
#2712 posted by nitin [138.217.8.113] on 2003/11/26 20:30:43
that's what a junkie hungarian horror star would say!
Karloff? Sidekickk? Fuck You!!
So...
#2713 posted by Scampie [66.231.198.213] on 2003/11/26 20:44:13
it's just a combination of violent images in the media?
Nobody ever died before the media came around.
Ungh...
#2714 posted by distrans [203.36.15.125] on 2003/11/26 22:21:44
...someone's been eating propaganda for breakfast, but forgetting to sprinkle it with salt.
Pushplay
#2715 posted by HeadThump [65.140.55.193] on 2003/11/26 23:04:16
Well, when I originally brought up the subject, it was at least in the context of video games. I'm like Scampie, I get tired of video games and other creative mediums getting blamed for violence, when history makes clear what the greatest agency of violence in society is (<suprise>), the state.
Wrath, I'm not pissing on anyone. Have accusations of callousness ever fed a hungry child? I intentionally left all personal matters and all political agendas out of it (Rothbardian Anarchist in case you are wondering), and addressed the matter purely in its raw economic terms.
As for public education, I have too much experience in that area to let anyone try to get pass me an argument defending the wretched beast. I worked several years for a company responsible for evaluating the proficiency exams for over twenty American States, and I have to say, there was not a single one of those states (including Texas under GWB) whose student performance was anywhere near being at an acceptable level for an advanced First World Nation. The entire American School system should be hauled into a metaphorical garbage heap and junked.
The damage done every school day to the minds of America's children is a crime against humanity, and yet, you say that I'm pissing on those who need a helping hand' when I am not the one defending such a cruel, monstrous entity.
Post Apocalyptic Mutants Unite!
#2716 posted by HeadThump [65.140.55.193] on 2003/11/26 23:06:37
Scampie, did you star in horror flicks? The rumor is true?
Oh, And Wrath,
#2717 posted by HeadThump [65.140.55.193] on 2003/11/26 23:11:10
I sure as hell don't trust the state to watch over me at night. Not with a Watchman whose yelling, 'bring it on' to every lunatic walking around in the shadows out there. One eye open at all times.
I've Often Found...
#2718 posted by distrans [203.36.15.125] on 2003/11/27 00:07:02
...that it is pointless to argue with a reductionist. In this instance I'm almost tempted to have another go. However, instead of drafting a response tonight... I think I'll lay a few more brushes into Grendel's Keep instead.
When The Apocalypse Occurs, Only The Mall Rats Survive
#2719 posted by HeadThump [65.140.54.41] on 2003/11/27 01:56:01
distrans,
I pity whom ever this person is you are planning to confront, and can't wait to see who it is -- given, that I am the opposite of a Reductionist and its modern variants like the Positivist, in terms of Philosophy, I'm sure you don't mean me, though to be quite honest with you, I didn't see any one making Reductionist arguments, mostly the posts were made by guys who want to destroy things in video games. Not a Reductionist, Positivist or even a (scoff, snort) Chartist among them. Well, whoever this person is that you have sniffed out, I can't wait to see what you do with him!!!
BTW, you might want to brush up on Von Mises, Human Action before you go to bed at night. Specifically what he states in regard to Praxeological methodology. I find that to be the best means to handle those damned Reductionist in the social sciences.
Best Regards,
HeadThump
To Keep Things On Topic
#2720 posted by nitin [138.217.8.113] on 2003/11/27 02:56:45
This isnt the real world! You've surrounded yourself with a bunch of misfits and dope addicts. These people are CRAZY!
Don't. No One Should Brish Up On Me As To Not Spew This Kind Of Crap.
#2721 posted by Von Mises [24.218.135.18] on 2003/11/27 04:48:40
"BTW, you might want to brush up on Von Mises, Human Action before you go to bed at night."
HeadThump
#2722 posted by Scampie [66.231.198.213] on 2003/11/27 08:33:00
Go map
(look! only 2 words, point is clearly given, no metaphysical sociopolitical bullshit attached.)
Sean
#2723 posted by Vondur [62.181.40.126] on 2003/11/27 09:45:41
i told that to him already, had no effect.
Maybe The Thing Is...
#2724 posted by cyBeAr [213.65.179.30] on 2003/11/27 10:30:24
....that the us never was a real welfare state?
Dmitry
#2725 posted by Scampie [66.231.198.213] on 2003/11/27 11:08:40
If we keep repeating it, maybe it'll work!
Let Me Join In
#2726 posted by R.P.G. [24.136.235.190] on 2003/11/27 11:09:48
Go map!
Unity Being Strength...
#2727 posted by Kell [82.41.49.31] on 2003/11/27 12:12:20
Go map!
No
#2728 posted by R.P.G. [24.136.235.190] on 2003/11/27 13:58:30
Ignorance is Strength.
See Rorshach's textures.
Me
#2729 posted by Gib [213.120.56.45] on 2003/11/27 14:03:04
Go map!
It's Up To You To Drink Koka Kola
#2730 posted by HeadThump [65.140.54.114] on 2003/11/27 14:18:51
Hey, I'm just trying to be supportive of morfans efforts to slay that Reductionist dragon with a little advice. Sheesh.
My Bad,
#2731 posted by HeadThump [65.140.54.114] on 2003/11/27 14:20:42
That's distrans girding up for the battle. Good luck fella!
Remarks From A B Student
#2732 posted by Fat Controller [203.97.2.243] on 2003/11/27 16:58:35
(Yes, I should go map instead)
The current welfare state, as far as I'm concerned, is an unstable balance between Freedom and Responsibility.
I was going to explain that here, but I'd be better off slapping up another Musette on the TNB instead. As for the rest of the "welfare state" debate...
http://www.ozyandmillie.org/2003/o...
http://www.ozyandmillie.org/2003/o...
Misinterpret as you inevitably will.
Fatty
#2733 posted by R.P.G. [24.136.235.190] on 2003/11/27 17:05:38
Amusing, yet applicable.
Thanks Fat Controller
#2734 posted by HeadThump [65.140.55.233] on 2003/11/27 17:05:58
Good link to look at while my map is -vising.
Why?
#2735 posted by Gib [212.140.120.5] on 2003/11/27 17:12:58
What is it with people not registering with the board? Scampie you seem to have 2 registered accounts but don't use them. Plus a few other do it I think.
Gib:
#2736 posted by Scampie [66.231.198.213] on 2003/11/27 17:20:11
Until recently, I had troubles logging in at all, thus the reason for multiple accounts and for up until a few weeks ago not using an account.
Ahh I See
#2737 posted by Gib [212.140.120.5] on 2003/11/27 17:32:12
I`ve never had trouble with func_msgboard, or qmap come to think about it, or QBoard. I do however seem to have troubles with other forums hmm. /me praises metls coding skills.
FatControler
#2738 posted by HeadThump [65.140.55.233] on 2003/11/27 17:41:01
I noticed the subtle influence of Sandman in the dragons font though I like the overall look. Reminds me of when I learned my drawing skills by sketching Bloom County scenes. Cute fuzzy animals in perspective is the only way to go.
BTW, my original posting was meant to be a useful means for gamers and game makers to deflect blame for violence in the overall society to a more likely culprit. It was never intended to be the last word, just a rhetorical tool from me to you.
Upgrade, Help And Advice.
#2739 posted by Gib [212.140.120.5] on 2003/11/27 17:44:36
I, having recently started a job, have decided to upgrade my pc. What do you you think of this..
http://www.ebuyer.com/customer/pro... it seems good value for money and pretty future proof.
What motherboard do you reckon would go well with it? (my ram runs @ 333 so anything that would support that would be suitable)
Are there any techy people on here?
p.s. I have a radeon 9600pro and don't plan to upgrade just yet because I am planning to get a 9800xt once the prices drop a little. My current budget for an upgrade is £200-250.
What About This..
#2740 posted by Gib [62.6.131.2] on 2003/11/27 17:55:20
http://www.ebuyer.com/customer/pro...
Prince Of Persia : Samd Of Time
#2741 posted by DaZ [212.159.60.58] on 2003/11/27 19:44:23
Very very very nice game! Graphics are gorgeous and the gameplay is very good (once u master the controls, might be ok on a gamepad) yum yum yum go buy it, recommended.
Nice animation too, one of the best I've seen for animation
Samd Of Time...
#2742 posted by DaZ [212.159.60.58] on 2003/11/27 19:45:14
Yes this is of course sands of time, bleh fuck off etc kthx @)
Course Sands Of Time
#2743 posted by DaZ [212.159.60.58] on 2003/11/27 19:46:05
should of course be "course be sands of time" of course...
I Quit At English
#2744 posted by DaZ [212.159.60.58] on 2003/11/27 19:46:34
Daz
#2745 posted by Kell [82.41.49.31] on 2003/11/27 20:25:02
you suck :(
Mobo Query
#2746 posted by Fat Controller [203.97.2.243] on 2003/11/27 22:24:59
Anyone know if an "nForce 2 dual ch. DDR 400 8xAGP 6 ch. audio ATA 133 USB 2 lan" (that's what it says on the flyer) would be a reasonable motherboard?
I'm guessing it has two memory slots for 400MHz DDR memory modules, two USB connections and a LAN thingy. I'm asking out of curiosity, since it suggests that with galloping abstinence and renewed university study I could slowly save up for another upgrade.
Scmapie, Stabruck
#2747 posted by xen [82.32.36.246] on 2003/11/28 12:46:29
There a speedmap tomorrow? any theme? I won't be here but could do one tonight and email it in.
Oh and reminds me.. DaZ.. you still up for meeting at nec tomorrow? I'll be at Birm. New Street station just after 7.. going for a few drinks first
Speedmapping Pack 59
#2748 posted by starbuck [82.33.88.117] on 2003/11/28 13:09:21
THE SPEEDMAP WILL TAKE PLACE ON SUNDAY
NOT SATURDAY AS PER USUAL
The time
8pm GMT on Sunday, 28th November
that corresponds to 9pm UK time, or 4pm EST
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
Sorry about the change in plan, but I'm busy on Saturday again. Hopefully that'll mean you can make the session, Xen :) (have fun at the nec btw)
Oops
#2749 posted by starbuck [82.33.88.117] on 2003/11/28 13:27:55
that should be Sunday, 30th November
Tar :-)
#2750 posted by xen [82.32.36.246] on 2003/11/28 13:29:33
Will try and make it if I'm not too cream crackered!
Just So It's Clear
#2751 posted by Scampie [66.231.198.213] on 2003/11/28 13:42:10
Hrim, Leviathan, I sent Starbuck the maps you sent me, so they'll be in the pack unless he screws up. :D
I myself won't be mapping this week, going to work on hard the q3 map I've had promised to finish the last few weekends.
I Am Hate Personified
#2752 posted by starbuck [82.33.88.117] on 2003/11/28 13:49:24
Hrim, Leviathan, I sent Starbuck the maps you sent me, so they'll be in the pack unless he screws up. :D
Also, let's not rule out personal grudges!
Replies
#2753 posted by DaZ [212.159.60.58] on 2003/11/28 21:05:56
Fat Controller- I have nForce2 mobo and all its been good so far, thumbs up.
Xen - Sorry mate but Im not going tomorrow :( Another time perhaps, have a good'un! :)
Ta
#2754 posted by Fat Controller [203.97.2.243] on 2003/11/29 00:35:56
I just needed to know that, in case I manage to get $omething out of this forthcoming job interview. Just planning a potential upgrade box. Saves me having to consider ripping up most of the mine section of FC1M2, thus going even more insane than I am now.
Starbuck:
#2755 posted by R.P.G. [24.136.235.190] on 2003/11/29 17:07:18
Uh... isn't 8pm GMT also 8pm UK (WET) time now that you're off daylight saving time?
Yes
#2756 posted by Gib [81.107.235.138] on 2003/11/29 18:21:01
It is
Ah My Bad
#2757 posted by starbuck [82.33.88.117] on 2003/11/30 08:35:12
that's what i get for copypasting the announcement text :P
ok so that'll be 4pm EST, 9pm GMT, 9pm UK
Thats tonight folks, so be there! be square!
Nforce2
#2758 posted by Mr Fribbles [202.161.117.131] on 2003/11/30 20:32:23
Fatty, I'm happy with my nforce2 board. The onboard audio and network stuff is really nice. Read some reviews and stuff for more info.
SAY NOW
#2759 posted by inertia [24.164.72.100] on 2003/11/30 22:09:22
I dare say that pipeline should be resurrected! Let the masses have quicker acceptance of thier images, and may the promotional spoogefest commence once more!
Wtf?
#2760 posted by xen [82.32.34.150] on 2003/11/30 22:19:20
http://pipeline.fov120.com/
Looks pretty 'resurrected' to me.
Wtf!
#2761 posted by Shambler [82.38.192.33] on 2003/12/01 06:22:34
Looks pretty well-used too, Xen. I mean the last shots are only over 3 months old, and there's been no maps in development since then *cough*.
That's...
#2762 posted by xen [82.32.34.150] on 2003/12/01 08:10:39
..beside the point. :-p
...
#2763 posted by starbuck [82.33.88.117] on 2003/12/01 08:57:13
maybe submissions arent being accepted? It's got the whole moderation thing to stop abuse. The site seems to be fine though.
Pac Thread Man
#2764 posted by Madfox [212.204.134.20] on 2003/12/01 12:06:39
As I wanted to reflect to my convertion "The Abandonned", it seems the thread has gone.
I opened it on "New Q1 Bsp", but fortunately
I haven't post anything, because I was merged
with beta-testing.
Now I need to revieuw something, but the thread has gone!
Do you really eat the posts, Shambler?
General Abuse
#2765 posted by MadFox [212.204.134.20] on 2003/12/01 14:27:08
Forgot to log in...
Me pardon.
Pipeline
#2766 posted by DaZ [212.159.60.58] on 2003/12/01 19:24:50
I'll slap killer about it next week.
Inspired By Monsto's Sexual Encounters, Stolen From Some Site.
#2767 posted by Blitz [24.218.135.18] on 2003/12/02 02:02:50
http://www.tmsexchange.com/blitz/
That Bill Brasky Is A Son Of A Bitch!!!
#2768 posted by metlslime [66.135.128.76] on 2003/12/02 08:31:48
RETURN OF THE TWO QUESTION INTERVIEW!
#2769 posted by Scampie [216.220.241.97] on 2003/12/02 09:01:02
Going back to my old school column entrys, here's a two question interview with Shambler!
<Scampie> Shambler: How are you today?
<Shambler> okay thx scamp
<Scampie> That's good, stolen any sheep today?
<Shambler> nope
<Shambler> no sheep today
<Shambler> i have a few stored up
Wow
#2770 posted by Wazat [144.38.206.203] on 2003/12/02 09:53:50
That explains a lot.
RETURN OF THE TWO QUESTION INTERVIEW!
#2771 posted by Shambler [82.38.192.33] on 2003/12/02 16:33:32
I would be quaking with fear and going on-line under pseudonyms to avoid this evil menace. Except I was got already =/.
Two Question Interview
#2772 posted by inertia [24.164.72.100] on 2003/12/03 01:08:13
I like journalism too.
<inertia> heya scampie how u doing bud? hows that map coming?
*** Scampie sets mode: +b *!*@rw.gamesnet.net
*** inertia was kicked by Scampie (GET OUT OF MY CHANNEL YOU LAZY WASTE OF SPACE!!! ^_^)
Unfortunately, circumstances outside of my control prevented me from getting the full scoop on this story.
#2773 posted by Scampie [216.220.241.97] on 2003/12/03 08:13:38
um... When was that? Wasn't recently.
Yeah
#2774 posted by R.P.G. [24.136.235.190] on 2003/12/03 10:06:12
um... When was that? Wasn't recently.
Yeah cause Scampie has turned his life around and is a really nice and great guy and doesn't ban anybody anymore or anything like that.
#2775 posted by wrath [217.208.210.112] on 2003/12/03 12:24:44
Oh, but to be bitter, like him. Thou art truefully a champion of hidden barbs!
RPG:
#2776 posted by Scampie [216.220.241.97] on 2003/12/03 15:15:17
well, seeming as I haven't really hung out in #tf for well over a month, I haven't been banning people. Plus he capitlized my nickname, which coupled with the fact that I don't remember that exact banning (and following acts of toying with the ban-ie and eventually unbanning), seems odd.
I was also wondering how long he'd been broading over it before findly posting it to reveal my true dark nature in an awesome act of defiance.
Speedmapping Session 59
#2777 posted by starbuck [82.33.88.117] on 2003/12/04 09:41:19
The time
9pm GMT on Saturday, 7th December
that corresponds to 4pm EST or 9pm UK time
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
This is the 2nd attempt at sm59 because last time there wasn't enough interest
Schizomania
#2778 posted by MadFox [212.204.134.20] on 2003/12/04 10:22:59
Here is God, wonders where Scampy left Madfox,
while dancing with the Devil under the cold full moon, thinking he's a carrot.
Well
#2779 posted by starbuck [82.33.88.117] on 2003/12/04 10:45:23
i was going to say that but you beat me to it
#2780 posted by Scampie [216.220.241.97] on 2003/12/04 12:56:58
you spelled my name wrong.
TrashCraft
#2781 posted by MadFox [212.204.134.20] on 2003/12/04 14:57:03
See.. your worser than the last integer of pi!
Madfox
#2782 posted by underworldfan [128.195.84.154] on 2003/12/04 16:28:18
careful your tending to infinity. :P
Worser Than The Last Integer Of Pi!
#2783 posted by inertia [24.164.72.100] on 2003/12/04 18:13:28
WHAT DOES THIS MEAN
Sham Sham & The Farao's
#2784 posted by MadFox [212.204.134.20] on 2003/12/05 00:00:06
I will be inert ia.
I was trying a criptic on sceptiscm of Scempi.
But he stands on py.
lol
Personally
#2785 posted by underworldfan [128.195.84.154] on 2003/12/05 00:00:15
i find post #2778 even more baffling. :)
Beaten By 9 Seconds
#2786 posted by underworldfan [128.195.84.154] on 2003/12/05 00:01:20
i love the surreal nature of the madfox.
i had better shut up now.
Computer Illiterate Question
#2787 posted by nitin [138.217.8.113] on 2003/12/06 08:19:40
None my my USB devices seem to be detected upon connection anymore. I know my motherboard, although very old, is USB compatible since they used to work before. I'm not sure if they stopped working since I changed from win98 to winXP a few months ago. That could be the problem but I've searched for Winxp USB drivers and cant seem to find any.
Any suggestions or ideas please?
Ewvcewf
#2788 posted by . [172.156.14.100] on 2003/12/06 08:29:38
If you have a PCI USB card check that it's seated. Even if so maybe re-insert it. If the USB ports on on the mobo itself well... get XP drivers I'd presume.
I Should Add
#2789 posted by nitin [138.217.8.113] on 2003/12/06 09:06:43
that in Device Manager, there's no section called USB Controller which seems a bit odd to me.
Usb
#2790 posted by nb [203.109.254.50] on 2003/12/06 10:04:29
If you haven't already, install the drivers for your motherboard chipset (if it's VIA, and you have a Radeon, _don't_ get 4.50).
Speedmapping
#2791 posted by starbuck [82.33.88.117] on 2003/12/06 14:16:41
just a reminder, its happening tonight at 9pm GMT / 4pm EST in #speedq1 on gamesnet.net
2 Questionn Iinterview
#2792 posted by Scampie [66.231.199.96] on 2003/12/07 00:25:39
and i am dnurk
[13:31] <scampie> can you tell me the differances between the molecular stuctures and things?
[13:32] <scampie> and if so, what is your reaction to the future?
[13:32] <inert> well i so that i dont think i should answer
[13:32] <inert> REASON: tonight is gf blood bash party in her pants
[13:33] <_blackpope> you suck
[13:33] <inert> =/
[13:33] <scampie> THANK YOU FOR PARTICIPATING IN A SCAMPIE @ QUESTION INTERVIEW OK
Followup
#2793 posted by inertia [24.164.72.100] on 2003/12/07 00:26:15
00:26 (inert) GODDAMNIT
00:26 (inert) WAS THAT MY 2 QUESTIONS
00:26 (inert) START OVER
00:26 (_blackpope) it doesnt work like that
00:26 (inert) i would not have quoted qmd
00:26 (inert) shit
CANNOT BE EMPTY?
#2794 posted by pope [207.81.0.145] on 2003/12/07 00:27:12
<inert> mmm ace of base
...
#2795 posted by starbuck [82.33.88.117] on 2003/12/07 01:18:45
http://speedq1.spawnpoint.org/file...
Another Lost Quake Map From Ion Storm...
#2796 posted by Shambler [82.38.192.33] on 2003/12/08 11:46:46
You bitches did see this on Blues, right?? If not...
http://digital-eel.com/blog/ob.htm
Looks....mildly interesting by 1997 standards. And no more. Some amusing comments too:
Oblivion is somewhat noteworthy in a couple of ways. It has no floor. Instead, a damage inflicting zone kills the player's character instantly if he falls into it.
Somewhat like Hipdm1 then, perhaps?? Or any other void maps around.
It presents disconnected platforms at different heights as floating "sky islands," something which was novel then. It presaged Quake 3 Arena's space levels by about two years.
And presaged HL's Xen levels by a considerably shorter time. Hell, they might have been in development first.
#2797 posted by Scampie [216.220.241.97] on 2003/12/08 12:35:45
Who care if it's not out for release. It's just boring attention whoring.
Neato
#2798 posted by metlslime [64.124.188.211] on 2003/12/08 12:38:07
Hope he releases it; that would be swell.
Starbuck:
#2799 posted by Wazat [144.38.206.14] on 2003/12/08 14:29:30
Thanks, downloading.
I may not contribute to the Speedmapping events, but I do thoroughly enjoy their results.
Looks Nice
#2800 posted by pushplay [24.109.0.211] on 2003/12/08 16:59:52
All mappers are attention whores.
The upside-down lava with fireballs shooting down looks like the most interesting part of it.
However...
#2801 posted by metlslime [64.124.188.211] on 2003/12/08 20:42:20
The fact that Blue's News never mentions new quake map releases, but did mention this, a map that is not only not new, but not released, is absurd.
Metlslime, I Agree.
#2802 posted by underworldfan [128.195.84.154] on 2003/12/08 21:06:50
i would imagine whoever is responsible for the "news" at blues news, is not even aware new maps are still being made for quake 1.
but they should be.
maybe i should email them.
Well I Don't
#2803 posted by pushplay [24.109.0.211] on 2003/12/08 22:19:50
If Blue started covering new map releases for every game as old as Quake no one would ever bother to read down as far as the real news. This is more like a human interest story than an anouncement about a map.
Regrettably
#2804 posted by starbuck [82.33.90.202] on 2003/12/08 23:00:14
i think Pushplay is right, as much as i'd like to get angry for quake being under-represented. It's acceptable to see huge releases for a game being noted though, like the ut2003 community pack. I'm not sure if Nehahra got linked there, but that probably deserved it, if we're talking quake releases.
You Know...
#2805 posted by metlslime [66.135.128.76] on 2003/12/09 00:02:31
i could not release some maps, too! that would make a great story!
But Anyway,
#2806 posted by metlslime [66.135.128.76] on 2003/12/09 00:03:19
my complaint is that he did cover this, not that he doesn't cover other maps.
You Don't Understand Metlslime!
#2807 posted by Scampie [66.231.199.96] on 2003/12/09 00:21:48
This map was going to be OFFICIAL! It was going to be a PROFESSIONAL RELEASE. Can you even comprehend that!? My loins tingle just thinking how the world could be differant if this map had made it into a honest to goodness retail game!
Metl:
#2808 posted by xen [82.32.34.150] on 2003/12/09 06:49:07
Let them know about Rubicon 2 right away.
Re: Scamp
#2809 posted by wrath [217.208.208.57] on 2003/12/09 08:24:14
ehehehe.
You said 'loins'
eheheeheh.
Who Opened That Door?
#2810 posted by sock [81.134.148.166] on 2003/12/09 09:08:41
Arrr the light, I cannot stand it anymore...
:o
#2811 posted by R.P.G. [24.136.235.190] on 2003/12/09 09:30:14
Hi sock. I have this strange feeling--it's like you don't come around anymore. How odd.
Wrath
#2812 posted by Scampie [216.220.241.97] on 2003/12/09 11:15:34
It would have been funnier if I had submitted it before reliezing I typed it as 'lions'.
Hmm...
#2813 posted by Wazat [144.38.206.103] on 2003/12/09 12:25:43
Blues has always posted the news I submitted. Battle Mech, Jeht, Galactix, etc - they all got tiny little entries in the news, but news nonetheless.
Hmm
#2814 posted by R.P.G. [24.136.235.190] on 2003/12/09 12:37:47
I'll have to try that with future releases, Wazat. Gotta p1mp the work for all it's worth.
Whenever I've submitted a map release to PQ, they've posted about it; however, PQ is oriented towards the games I map for, and also they don't usually have much news to post.
#2815 posted by Scampie [216.220.241.97] on 2003/12/09 12:53:56
you don't need to submit map news to PQ... just submit it here and they'll pick it up a day later.
Not Releasing Maps
#2816 posted by DaZ [212.159.60.58] on 2003/12/09 13:20:45
Ah-ha! Bals plan is obviously to get himself in the news at Blues for (not) releasing bal3dm5.
It'll never work Bal! Just release it now kthx :)
Scampie
#2817 posted by R.P.G. [24.136.235.190] on 2003/12/09 13:30:51
Yes but I don't like to take my chances. With IGN buying GSI, they're probably now forbidden from lurking on community forums.
Hmm... that wasn't as funny as it was supposed to be.
Er...
#2818 posted by underworldfan [128.195.84.154] on 2003/12/09 22:34:48
my PC has started displying random letters/characters all over the screen when it boots up.
Once windows actually gets going everything is fine and their seems to be no effect on performance or stability.
But still its kind of weird, its never done that before in the 2 years i have had it and i am worried it might be a sign of somethign bad building up, eg hard drive crash?
any suggestions?
UMF
#2819 posted by inertia [24.164.72.100] on 2003/12/09 22:54:27
[quote]But still its kind of weird, its never done that before in the 2 years i have had it[/quote]
Having windows run on a system for 2 years is not going to do wonders for your system consistency. Over time windows has a tendency to b0rk itself up; don't worry about your display, but be on the look out for more problems that may creep up.
I Somehow Have An Unusual Windows
#2820 posted by PuLSaR [195.208.237.156] on 2003/12/09 22:57:24
It works fine for 5 years(!)
uwf: I also think it's a windows problem, not a HDD crash, just re-install windows
XIII Map Editor
#2821 posted by pushplay [24.109.0.211] on 2003/12/10 02:27:08
You can now grab a map editor for XIII over here: http://www.gamershell.com/news_BXI... .
UWF
#2822 posted by . [172.140.230.48] on 2003/12/10 02:59:38
May want to check your video card perhaps - I had to swap mine with the modem slot so the new (then, 56k) modem would fit in a PCI slot and ever since I will sometimes, not often, get glitchy characters right before Win loads.
Could Use A Little Tech Help Over Here...
#2823 posted by Fat Controller [203.97.2.242] on 2003/12/10 15:41:14
OK, first things first: the Front Computer can't see the CD-ROM drive under Win95 - it simply doesn't appear. Boot from a floppy, there it is. Try reinstalling Win95, it won't accept the product ID.
Q: Will installing Win98 cause the hard drive to be reformatted? I don't wanna lose the data, but we *really* need the CD-ROM to load drivers for their new digital camera onto it. It's the only one with USB ports.
OK, second slightly related question:
Let's say I replace the Back Computer's network card with a USB hub card, and hook up the cable modem to it via USB. Now, could I then plug the Front Computer into the modem as well, via the Ethernet port, thus sharing the modem?
Um...
#2824 posted by R.P.G. [24.136.235.190] on 2003/12/10 16:01:43
Someone obviously needs to correct me if I'm wrong, but I was under the impression that USB stuff wouldn't work under Win95 anyway.
Win98
#2825 posted by Gib [213.120.56.45] on 2003/12/10 16:23:42
I don't believe it will reformat your drive (not 100% certain tho). Hmmm is your drive Fat32? If so all should be good, I think you can just update windows and it keeps all your settings. As for the other question, I have no idea.
But wait for someone who knows what there on about first methinks.
I'm Not A Doctor But...
#2826 posted by pushplay [24.109.0.211] on 2003/12/10 16:26:55
While it's often recommended that you install windows with a fresh start, I always upgrade. My xp install is an upgrade of an me install which I think was an upgrade of 98 which I think was an upgrade of 95. Not that I've kept the same HD for that long, but I always do an image copy instead of reinstalling everything.
I don't know what a USB hub card is. But when a computer has two ethernet cards it can act as a gateway for a second computer to access the internet. The computer with the two cards must be on for the other to see the net though.
Is There A Doctor In The House?
#2827 posted by underworldfan [128.195.84.154] on 2003/12/10 16:33:33
.
Well
#2828 posted by Fat Controller [203.97.2.242] on 2003/12/10 18:12:31
What this catalogue here refers to as a "USB hub" card is one with multiple USB ports in it. The thought I had was: One port for the modem, another for the camera, cheap fix, everything's jake.
(As it turns out, there's no room in the Back Computer for another PCI card!)
I believe the Front Computer's formatted FAT16, so I'm understandably nervous. Oh well, I've got the relatively important data files backed up. I'll sic '98 on it anyhoo.
Im Pretty Sure
#2829 posted by Gib [212.140.80.200] on 2003/12/10 18:31:53
that if you put win98 on it will require fat32 and therefore would format your drive to be fat32. I recommend you backup everything you need or is important.
Off Topic.
#2830 posted by Gib [212.140.80.200] on 2003/12/10 18:36:00
Michael Jackson found to be in relation to a child pornography ring....
http://www.wnem.com/Global/story.a...
#2831 posted by Scampie [66.231.199.96] on 2003/12/10 18:46:10
Just a friendly, final reminder, Speedmap events will now be annouced only in The Speedmap Thread. I just annouced sm60 in my latest post.
FAT16!?!
#2832 posted by pushplay [24.109.0.211] on 2003/12/10 20:15:58
/me stares in shock and horror
RPG
#2833 posted by sock [81.134.148.166] on 2003/12/11 06:42:03
Yep true, but for some strange reason I drifted to this site and wanted to say hello. Maybe its the underground network news that Bal might release a map! or maybe not ...
Hmm
#2834 posted by nonentity [62.69.58.133] on 2003/12/11 07:08:07
Speedmap events will now be annouced only in The Speedmap Thread. I just annouced sm60 in my latest post.
So... the event is announced in the speedmap thread, but then you announce the annoucement in here...
Cunning.
Hmmm...
#2835 posted by distrans [144.134.49.70] on 2003/12/11 07:27:19
...this http://www.users.bigpond.com/acrog... provoked some thought. The word "map" here has interesting resonances.
#2836 posted by Scampie [216.220.241.97] on 2003/12/11 08:17:08
nonentity: Thanks for the subjective reading. That's the last time it'll ever be mentioned here, plus this week is the first week it's been annouced there. Someone would be sure to miss it and cry to me afterwards if I didn't.
Snowman Equivalent Of The Southpark Generator
#2837 posted by pushplay [24.109.0.211] on 2003/12/11 16:38:53
http://www.naked-i.com/flash/winte...
The resemblence between me and my snowman ( http://www.cursesandepithets.com/p... ) is incredible.
Go Get A Bucket Before Reading This Eh :D
#2838 posted by DaZ [212.159.60.58] on 2003/12/12 14:31:06
Susy DeLucci and the Miracle of Life. One morning around 5am 22 year old Susan DaLucci of Kittery Maine, woke up with a painful need to urinate. At first she thought she had diarrhoea, but when she stood up out of bed, she realised that it was urinary pain. It was very similar to the feeling of having diarrhoea, just out the wrong hole. She wobbled to the toilet and upon sitting on it, her vag1na erupted into the most horrific messy farting noise anyone has ever erupted heard. In paralysing pain, Ms. DeLucci for the next few minutes continued to push and squirt out of her vag1na a burning tide of wretch and filth while she gripped the sides of the toilet, white-knuckled. She was screaming wildly, and the neighbours called the police. When medics arrived they found Ms. DeNucci unconscious lying on the floor of her bathroom wearing nothing but her bath robe. Running down her leg, was a stream of brown and green syrup. The medic had to transfer her to a stretcher, so he grabbed her left leg which was bent crossing her other leg, to straighten her out. She was lying there all twisted up. When he lifted her left leg to straighten her body out, he exposed her vag1na at which point a creature, no larger than the tip of a finger wormed its way out of her gen1tals and landed on the floor with a wet popping sound. Shocked, the medic stared at the creature that was lying on the tile bathroom floor in a casing of mucous. It was a tiny mud shrimp and it sat there on the cold floor gasping for water while flipping itself back and forth. The horrified medic turned to the toilet as he felt the nausea setting in. When he put his face down into the toilet to puke what he saw was so horrific that to this day he cannot look into a toilet without convulsing. The entire toilet bowl was boiling with baby brown mud shrimp flipping and splashing at a furious pace.
If you think that is bad - wait until you hear how it happened: Ms. DeLucci official death was the result of a combination of shock and severe head trauma. She stood up over the toilet in pain and when she saw what she had done, she went into shock and fell, smashing her head on the toilet and then on the floor. It is believed by medical police that on two nights before the accident she had purchased a live lobster at a fish market. While lying in a tub, she gently inserted the creature's tail into her vag1na to derive pleasure. At that point, she held a lighter under the creature's face causing it to flip its tail in a violent snapping motion. The medics found a lesb1an video in the VCR and the TV was positioned on a table in front of the tub. The lobster was found in the kitchen garbage can wrapped in a paperbag.
Traces of Ms. DeLucci's DNA were found on the lobster along with pub1c hairs that had wedged themselves between the lobster tail joints. The lobster's face was lightly burned with the same fuel used in lighters. The lobster's digestive track and colon were found to be full of mud shrimp egg casings. Doctors believe that the lobster had eaten them (they are common in the water at fish markets and are usually harmlessly boiled to death) and the lobster had cr@pped them out into Ms. DeLucci's f*nny when she was torturing it. Maine mud shrimp only take two days to gestate and Ms. DeLucci was only four days away from getting her period, doctors believe that at that point of her menstrual cycle, her womb was the perfect PH balance to grow these mud shrimp which are a much larger version of version of version of the popular "Sea Monkey" pets sold throughout the US. Over night the eggs had hatched and the mud shrimp began doubling in size every ten minutes. You can imagine the pain she was in when she woke up that morning and gave birth to well over 1,000 mud shrimp in her toilet.
Merry Xmas
#2839 posted by Gib [213.1.45.6] on 2003/12/12 15:02:34
http://www.comeallyefaithful.co.uk...
Oh God Not That Again
#2840 posted by starbuck [82.33.90.202] on 2003/12/12 15:05:33
http://urbanlegends.about.com/libr...
Same As This
#2841 posted by czg [80.202.222.139] on 2003/12/12 15:22:20
http://www.snopes.com/risque/juven...
DaZ:
#2842 posted by metlslime [64.124.188.211] on 2003/12/12 17:17:54
Don't paste the text when you can paste a link.
#2843 posted by Scampie [66.231.199.96] on 2003/12/12 17:46:56
too long, didn't read.
Ergh
#2844 posted by [Jimbo] [66.207.91.70] on 2003/12/12 17:47:57
perfect post to read right before dinner
More Gibberings...
#2845 posted by Shambler [82.38.192.33] on 2003/12/13 09:34:23
http://teamshambler.telefragged.co...
Go read, might be amusing, and go volunteer to join me playing GC2 coop when it's released too =).
Hmm
#2846 posted by nonentity [62.69.58.133] on 2003/12/13 14:31:39
join me playing GC2 coop when it's released too
Hell yeah.
Shame about the firewall really :/
GC2
#2847 posted by pushplay [24.109.0.211] on 2003/12/13 14:39:21
Well I'm always horny for co-op gameplay, but I also suck at strategy games. I don't like the massive learning curves. I don't want to buy a game just for a few fun rounds of co-op.
Errr....
#2848 posted by Shambler [82.38.192.33] on 2003/12/13 15:12:58
....I was thinking of the whole damn game =).
Coop Is Good, But, Um...
#2849 posted by R.P.G. [24.136.235.190] on 2003/12/13 17:04:19
Maybe.
The Whole Damn Game
#2850 posted by pushplay [24.109.0.211] on 2003/12/13 20:57:06
Plans like that never seem to survive long enough. :(
Fatty
#2851 posted by Tyrann [202.45.121.254] on 2003/12/13 23:26:10
Win98 will install (or upgrade from Win95) fine on FAT16, and it also includes a FAT32 converter in the system tools folder, which can convert you over to FAT32 without having to format/re-install.
Too Much Time On My Hands, And Get Kell
#2852 posted by underworldfan [128.195.84.154] on 2003/12/15 15:48:35
plush cthulhu [be afraid] ...
http://www.logicalcreativity.com/j...
#2853 posted by Scampie [66.231.199.96] on 2003/12/15 18:35:04
Also way too old.
Hi
#2854 posted by Peej [193.133.98.226] on 2003/12/19 10:15:44
Merry Christmas everybody.
Helluuu Peej :-)
#2855 posted by xen [82.32.34.150] on 2003/12/19 10:34:46
n/t
Hmm
#2856 posted by nonentity [62.69.58.133] on 2003/12/19 12:08:30
bah-fscking-humbug
Peej
#2857 posted by Scampie [216.220.241.97] on 2003/12/19 14:02:45
I miss you, please come back!
Peej
#2858 posted by R.P.G. [24.136.235.190] on 2003/12/19 14:35:27
See what Scampie said.
And a merry Christmas to you, too.
Peej?
#2859 posted by ProdigyXL [216.111.202.25] on 2003/12/20 09:49:42
Peej has internet access? How can he afford it!? Crazy holiday season.
Heh, Thought This Was Funny, May Be Old Though
#2860 posted by starbuck [82.33.90.202] on 2003/12/20 13:13:15
http://www.bmedia.org/archives/000...
Winsock Initialization Failed
#2861 posted by Scragbait [65.95.25.24] on 2003/12/20 14:07:36
Hi Quake Types
I'm frustrated with something that perhaps someone out there can help me with. I have a 2nd PC which is this:
Pentium II - 266
2 Voodoo 2's in SLI
128Mb RAM
Sound Blaster Live! Value
No modem or LAN card and no internet connection
Windows 98SE
Here's my frustrating problem and I have tried scouring the web for answers but they either don't exist or you have to be a programmer to understand it. I've done clean installs and patches on 3 Quake 2 engine games (Quake 2, Sin and Heretic 2) and none of them start. I get a WinSock Initialization Failed popup and that's it - no game. FitzQuake gives the same error message but it is good enough to know that I'm not in multiplayer and I can play SP just fine.
I only want to play single player. I've downloaded from microsoft the winsock files but no luck. My PC is pretty clean - there's not much on it.
Can anyone help me?
I've Never Seen
#2862 posted by aguirRe [62.127.44.9] on 2003/12/20 14:29:53
that error in Q2, but WinSock is the programming API to access TCP/UDP protocols via Win32. Since you state that you don't have a network card, Win98 might not have installed basic TCP/IP support.
Either try the Q2 command line option -noudp or install Microsoft Loopback Adapter to get TCP/IP installed. For that you don't need any network card hardware but the protocol stacks will be installed so any program that require them should at least load.
Program To Shrink Textures?
#2863 posted by necros [66.185.84.208] on 2003/12/20 17:06:27
anyone know of a program that can shrink images to 50% of their size (regardless of their initial ones) completly automatically?
or is there a way to do it with Photoshop 7.0?
Re: Program To Shrink Textures?
#2864 posted by pushplay [24.109.0.211] on 2003/12/20 17:30:21
Irfan view can do batch conversion and resizing.
How I Got Q2 To Run
#2865 posted by Scragbait [65.93.149.82] on 2003/12/20 19:18:47
Thanks aguiRe for the suggestions but unfortunately neither worked. (actually, I couldn't find a Loopback for W98SE but I tried something called virtual networking). I ended up following most of the steps in this article:
http://support.microsoft.com/defau...
I think the cure was deleting the Winsock2 registry key and removing and reinstalling the TCP/IP and Dial Up Adapter (which had previously been there.) I also extracted the winsock.dll and Wsock32,dll from the cab files on the CD. My other machine which had DSL internet once ran into a Winsock2 problem after I installed and removed iMesh. I recall that the Sympatico support tech walked me through something that seemed very similar to this.
Don't know how this crap got corrupted in the first place but at least I can now play some Q2 while I'm away from my main box.
aguiRe - Thanks for helping me in many ways. I'm still cleaning up my map but I'm away from that machine for awhile. Too bad since I'd like to do some more editing over the holidays.
LOL
#2866 posted by inertia [24.164.72.100] on 2003/12/20 19:49:18
HI HOW RU? I HERD QUAKE ONE WAS FOR NEWBS ONLY ESPECIALY WHEN DEY R TEH HAX0RZ WIF CUSTOM MAPS & ENGINES!@!@!!! BOXERS!!!
For Your Information
#2867 posted by wrath [217.209.176.171] on 2003/12/20 21:17:50
posting drunk.
girls are weird.
springsteen is god-fucking awesome.
norah jones is shag-worthy.
I'll be ashamed of this post, come morning.
#2868 posted by Scampie [66.231.199.96] on 2003/12/20 21:25:48
wrath, that wasn't anywhere near incoherant enough. try again
Scmpir
#2869 posted by wrath [217.209.176.171] on 2003/12/20 21:34:42
i'm drubke enough that if shambler was here id' fucking shag him, whituout hesitation,
cock.
ballss.
cybear is short. i',m tall. mortherfunke. fuckflap.
#2870 posted by Scampie [66.231.199.96] on 2003/12/20 21:42:50
still weak. I expect so much more out of you.
...
#2871 posted by wrath [217.209.176.171] on 2003/12/20 21:51:13
well shit man, I'm confused...
You asking for random hammering on some keys or a fully fledged rant on why this place is a shithole?
#2872 posted by Scampie [66.231.199.96] on 2003/12/20 21:55:52
I want to hear YOUR VOICE! I want to hear it loud and powerful and to strike fear into the children of the world! I want to see you rise above the world before it's breaking and know that it's by your hand that the seas run red and the cats cry in the night. I want to see your mad rantings against the strange and surreal evils that shape and destory our land, filling it with the very maggots of stupidity and ignorence! I want you to become our leader into this land of milk and honey!
or I just want you to post strange revealing details that we can laugh about tomorrow morning.
Alas,
#2873 posted by wrath [217.209.176.171] on 2003/12/20 22:08:28
your flattery will not go unnoticed when the angels descend letting loose the trunpets of war, raining death down upong the works of men.
However, it is very un-characteristisc should I rant AGAINST the evils that shape, destroy the land. Don't you think?
Now, the voice?!
The disciple prays for the voice, to strike terror in the hearts of... whoever.
To let the fear loose amongst the... cats... In the night, apparently.
The voice! To bring you the breaking of this world, and by the hands of this voice let the waters run red with the blood of tiny, considerate folk.
Yeah, whotever...
I see your "leader in the land of milk and honey", raising you one "exoskeleton of carnage and bloodshed - sitting content upon a pile of bones and guts".
For Fucks Sake
#2874 posted by wrath [217.209.176.171] on 2003/12/20 22:08:56
trumpets... TRUMPETS!
Manke Is The Sawk
#2875 posted by LTH [144.32.128.132] on 2003/12/21 08:44:23
Has anyone ever found any *decent* HL map packs? ie ones that aren't just another crappy rehash of the same storyline.
I've tried Darkstar and They Hunger, both of which were annoying and crap. Though I grant you that that might entirely be because they are for half life.
Hello, by the way.
Oh, And...
#2876 posted by LTH [144.32.128.132] on 2003/12/21 08:45:53
... wrath is teh funnaey
LTH
#2877 posted by leviathan [68.160.172.105] on 2003/12/21 08:56:53
Sweet Half-Life was great, and Poke646 was pretty good.
Lth
#2878 posted by nitin [138.217.8.113] on 2003/12/21 09:12:40
sweet HL is ok, poke646 is pretty good looking but gameplay is so-so. I thought Darkstar was one of the better ones, if you dont like that, you probably just dont like HL.
Absolute redemption is worth it for checking out episodes 1 and the great non-linear episode 3. I also liked Deliverance, Gut Reaction, Edge of Darkness, the genuius play design of Peaces Like Us and the ALIEN-seque Someplace Else. Take in mind that the the first 3 are standard HL stuff though.
Thanks
#2879 posted by LTH [144.32.128.132] on 2003/12/21 13:39:30
I'll check them out.
Despite All The Anti-manke Sentiments That Tend To Float Around
#2880 posted by than [80.68.41.38] on 2003/12/21 13:51:18
I thought darkstar was wicked, particularly the first half of it. The flooded area just after the explosion was awesome. Imho They Hunger started fairly well, then got really boring so I stopped playing. I think Damaul said there was a good bit on a train later on. I didn't play the sequels.
Yeah, poke646 is very good too. I thought ETC and ETC2 were both enjoyable if in a VERY similar vein to the original game - and they weren't without problems.
Also, I know gunman chronicles or whatever it was called wasn't a free expansion, it was certainly a good laugh.
If you have a network and some mates, check out sven coop. The level quality is quite poor but it's just so much more fun with a bunch of players. The chopper attack in the canyon is particularly fierce.
Well...
#2881 posted by LTH [144.32.128.133] on 2003/12/21 20:27:25
Sweet HL is alright, I guess. Like HL, more of the same. Stuck in the Xen bit in the big purple cavern. Killed all the monsties but can't figure out how to progress (most annoying bit of HL imho).
Started playing Deliverance but it was too bloody hard.
They Hunger is entirely mediocre, I think. I played through Uplink, which was okay, too. The other ones like poke646 I could only find on evileplanet so I didn't download them (nice to see that the qmap account still works though!)
I've had a go on some Sven Coop before, good fun until you die and have to traipse all the way through the map to get back to your mates. And you're right, the level design really is tosh.
Ta for all your comments.
Lth
#2882 posted by nitin [138.217.8.113] on 2003/12/21 21:13:02
yeah I should have given a heads up on deliverance, it's bloody difficult but worth it for some of the mega cool scripted sequences.
Speaking Of Half-Life
#2883 posted by R.P.G. [24.136.235.190] on 2003/12/22 09:41:30
Anyone ever played Half-Quake? I'm beginning to seriously consider installing Half-Life just to "play" it.
Rpg
#2884 posted by Vondur [62.181.40.126] on 2003/12/22 10:35:30
do it!
it's a nice game you know :)
Oh Really?
#2885 posted by R.P.G. [24.136.235.190] on 2003/12/22 12:47:28
Cool. Is it as frustrating as I think it is?
No No
#2886 posted by Vondur [217.70.16.165] on 2003/12/22 14:44:54
there is storyline and stuff
monsters aren't that stoopid
and the weapons have nice sound!
Oh?
#2887 posted by R.P.G. [24.136.235.190] on 2003/12/22 14:59:55
Indeed, nice. Thanks.
To LTH
#2888 posted by leviathan [68.160.172.105] on 2003/12/22 17:08:44
Make sure that you play both endings of Sweet Half-Life. The alternate one aboard the alien ship is quite nice, with some homages to 2001 abound.
XIII
#2889 posted by nitin [138.217.8.113] on 2003/12/22 21:13:05
anyone played it?
Not Me.
#2890 posted by Scampie [66.231.199.96] on 2003/12/22 22:15:18
I believe Vondur said he liked it, But I'm wary to try it out... looks too much like a gimmick then a game.
XIII
#2891 posted by [Jimbo] [66.207.91.70] on 2003/12/23 00:22:50
3 Total servers on MP demo
and all of them lagged for me.
Mouse control was, odd.
Being used to Quake 1, 2, 3
and HL the mouse felt wierd.
Maybe it was the lag.
I gotta try it on a lan
and see how it plays,
but I didn't have anyone here to
play with me.
Hmm
#2892 posted by nonentity [62.69.58.133] on 2003/12/23 06:29:51
Played it (XIII) on XBox only (and the PC demo). It looks cool, and the comic style bits are a nice touch, but I found the gameplay to be a bit too average most of the time.
It's not a bad game, but not really a great one either.
Wait till it's out on a budget release.
Interesting
#2893 posted by Maj [217.205.117.52] on 2003/12/23 07:22:28
1024^3 map contest (q3)
http://www.levelsource.com/phpBB2/...
Some Good Work There
#2894 posted by starbuck [82.33.90.202] on 2003/12/23 07:40:18
i might run that theme in an upcoming speedmap...
#2895 posted by Scampie [216.220.241.97] on 2003/12/23 08:25:19
1024^3 contest? how does it work?
I'm Assuming...
#2896 posted by Maj [217.205.117.52] on 2003/12/23 08:46:07
...the level must fit in a 1024x1024x1024 box.
Think 'bonsai map'.
#2897 posted by wrath [217.209.176.171] on 2003/12/23 10:25:02
I hope all you guys have a really nice christmas.
#2898 posted by Scampie [216.220.241.97] on 2003/12/23 10:55:17
Maj: Ah, that's what I assumed it was too.
Starbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme.
I Am Great Philosopher Maj
#2899 posted by Maj [217.205.117.52] on 2003/12/23 11:00:02
Theme = limitation?
Wrath
#2900 posted by R.P.G. [24.136.235.190] on 2003/12/23 11:03:29
Cheers. And at the risk of sounding insincere, I'd like to say the same to you.
Http://cybear.spawnpoint.org/
#2901 posted by cyBeAr [213.65.179.30] on 2003/12/23 12:00:37
a site or something similar....
THANK J00 SCAMPIE! J00 R4WK
Blah Links In Topic Maybe Not So Bright Idea?
#2902 posted by cyBeAr [213.65.179.30] on 2003/12/23 12:01:37
http://cybear.spawnpoint.org/
Scampie
#2903 posted by starbuck [82.33.90.202] on 2003/12/23 14:58:55
tarbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme
no, actually a restriction like this encourages a mapper to come up with something original. It isn't just a 'limitation', otherwise no one would base a contest on the idea. That is, unless you consider 100 brush maps uncreative, or geocomp maps unoriginal. It isn't as good an idea as either of those but it tries to get you to think in a different way than the norm, which is partly what speedmapping is about, to experiment and to explore new ideas and concepts.
either way, i wouldnt force anyone to adhere to the theme
Q2 Coop
#2904 posted by R.P.G. [24.136.235.190] on 2003/12/23 19:44:59
So lately a few folks from #Terrafusion and I have been playing some Q1 and Q2 coop. I was wondering if anyone could recommend some Q2 maps, units, episodes, whatever, that are good for coop. (Note that we've already played Powersphere Quest 1.5 times already.)
Slightly Differant But,
#2905 posted by Scampie [216.220.241.97] on 2003/12/23 20:24:24
I'd be down with playing some QW tomorrow afternoon or the day or two after Christmas. I could even host a few small 2-4 person games on the Saturday Speedmaps.
Coop...
#2906 posted by xen [82.32.34.150] on 2003/12/23 20:56:11
Lemme know if you've ever got a time planned for coop sessions... I'd definitely be game. Only ever played it once but really enjoyed it. As for maps.. I wouldn't mind giving SpoGsp1 a whirl :)
Never tried Q1 coop either I don't think... is there any extra kit that's needed for that?
Here's A Cool Christmas Present
#2907 posted by Scampie [66.231.199.96] on 2003/12/23 22:22:43
http://www.rockstargames.com/class...
After releasing GTA for free, Rockstar has now released ANOTHER of their old games for free. Cool shit.
You Finished Quest Without Me?
#2908 posted by pushplay [24.109.0.211] on 2003/12/23 22:25:55
Bastid!
Bonzai Map
#2909 posted by metlslime [12.231.51.225] on 2003/12/24 03:06:18
bonzai mao sounds cool, but for a speedmap it's not much of a restriction, since the time limit prevents your map from sprawling anyway.
Good turtlemap idea, though.
P.S. Didn't they do this for a Q2 contest a couple of years ago?
News: New Cube Release!
#2910 posted by Aardappel [195.121.230.69] on 2003/12/24 09:39:33
New release of the open source multiplayer/singleplayer first person shooter Cube is out! New features in this
release include: demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics
and configurability (bridges), mp3/ogg playback and a completely new cube soundtrack, many cool new maps and
more! Get it from: http://www.cubeengine.com/
Xen
#2911 posted by R.P.G. [24.136.235.190] on 2003/12/24 12:14:46
Q1 coop requires nothing extra... unless you're going to do coop on QW, in which case you need a custom qwprogs.dat. Get that from the ZQuake guys: http://zquake.frag.ru/eng/download...
Note that due to a limitation in the QW networking code (if I remember correctly) you can't load large maps with it (like czg07). nb made a nifty server mod that reordered the transmission of the monster data (again, I might remember this incorrectly) so it makes it possible to play it. I don't think this is released publicly; he and I were testing it, but we both kind of fell away from it. I should probably get back in touch with him about it.
Coop
#2912 posted by than [80.68.41.106] on 2003/12/24 13:48:16
we were playing czg07 the other night, so it does work, and it rocks (until shambler gets a rocket launcher anyway, cunt.) Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
As for q2, I heavily recommend risc2 - the widening gyre for coop as it seems to have enough monsters and ammo, and also has a well connected layout.
I really want to try mission pack 2 if anyone has it. I never played it through in sp mode because it seemed a bit shit, but I'm sure the maps are good enough to have a laugh on in coop. Mission pack 1 is pretty darn good and is a lot better to coop on than the standard q2 maps.
#2913 posted by xen [82.32.34.150] on 2003/12/24 13:54:18
Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
Nice idea.
Any takers? :S
Q2 Coop
#2914 posted by H-Hour [12.224.67.57] on 2003/12/24 13:58:09
I assume you've already played Small Pile of Gibs. If not, that's where it's at.
You could try my map Planetside and tell me if it sucks. It's short though. Kona's maps always have some intense gameplay.
Been a long time since I played it, but COS3: The Final Objective I remember as being excellent.
Deaf, Dumb and Blind I liked quite a bit.
COS3: The Final Objective
#2915 posted by xen [82.32.34.150] on 2003/12/24 14:04:08
Despite it being my favourite episode released for any game EVER... I'd never imagined it being that good in coop? The atmosphere makes it what it is most of the time, and there are a number of traps that just wouldn't work with two players.
Deaf Dumb & Blind might be good though.
Also 'Back at the Front'.
There's always Mark Shan's beatly episodes (genome, 1492) but I dunno if the server could handle them too well :-p
Responses
#2916 posted by R.P.G. [24.136.235.190] on 2003/12/24 16:32:09
we were playing czg07 the other night, so it does work
You also might remember that I was hosting the server, and had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss. Point is you need the special server to run czg07.
As for COS3: The Final Objective, Friction, than, and I ran through that yesterday. Whoever gets spawned at the info_player_start entity gets stuck in the lift if they die and try to respawn, so you have to remember to set cheats 1 on the server. And no, it wasn't a particularly good coop experience.
I'll have to check out The Widening Gyre.
What About...
#2917 posted by leviathan [151.203.120.45] on 2003/12/24 16:46:46
Jonas Lidstrom's Premonition of Angron
Premonition Of Angron
#2918 posted by R.P.G. [24.136.235.190] on 2003/12/24 18:37:25
Downloading. We'll see what it looks like...
Angron4...
#2919 posted by xen [82.32.34.150] on 2003/12/24 21:15:05
Was a little tight if i remember rightly... might work I guess but you wouldn't have much room to fight in.
The Mission Pack Zaero
#2920 posted by nitin [138.217.8.113] on 2003/12/24 22:01:28
is now available for ful download, so that might be worth a shot to you q2 co-opers. There's also Monumental Misery by tef johs and I second spogsp1 as a goo co-op experience.
Merry Christmas
#2921 posted by Gib [62.7.132.112] on 2003/12/25 01:35:29
and a happy new year.
Hehe...
#2922 posted by distrans [211.28.141.26] on 2003/12/25 03:04:14
...ditto
Yes, I'm Up At 4am Christmas Day
#2923 posted by pushplay [24.109.0.211] on 2003/12/25 05:56:33
RPG: How would you feel about some HL coop?
http://www.svencoop.com/
#2924 posted by Mapist [213.170.78.10] on 2003/12/25 10:14:25
I wanna play q2 DM or team
Anyone Good With Images?
#2925 posted by Gib [62.7.131.67] on 2003/12/25 11:10:23
As Im builing a site and can't make a logo basically because Im crap with psp and that's really the only one I know how to use. The site can be found at http://d4vee.t35.com/
Reply: Reply: Re: Reponses
#2926 posted by R.P.G. [24.136.235.190] on 2003/12/25 12:21:22
How would you feel about some HL coop?
pushplay: I'd feel kind of meh. I'm more interesting in Q2 at the moment. I would need to install HL, which I'm planning to do anyway so I can play Half-Quake. Could give it a try sometime if more than the two of us are interested.
I'm only on a cable connection, so I'm not really more qualified to run a server than most people here.
nitin: Thanks.
Rpg
#2927 posted by NotoriousRay [209.163.110.185] on 2003/12/25 12:50:48
had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss
there is/was an old prog called priority (or something) that that iirc alleviated this. probably on gamers.org archive somewhere
So...
#2928 posted by H-Hour [12.224.67.57] on 2003/12/25 13:15:41
When and where are you guys playing this Q2 coop? If you don't mind, I'd like to hop on and check it out a bit. You guys use any voicecomm software?
Teamspeak
#2929 posted by pushplay [24.109.0.211] on 2003/12/25 14:15:10
That's not a bad idea.
Reply: Re: Re: More Responses
#2930 posted by R.P.G. [24.136.235.190] on 2003/12/25 14:31:05
NotoriousRay: Yes, that's what I finally used. ZQuakeWorld server doesn't have the problem to begin with, though, so it would be cool if nb's server could have that feature.
H-Hour: We have been playing late afternoon EST (late evening GMT). Usually it works like this:
<than> RPG, wanna coop?
<RPG> Sure, dude. When?
<than> 2 hours.
<RPG> K. Slap me when you're ready.
Then in two hours we play, and if someone else is around and wants to join in, they do. So if you come in #Terrafusion on irc.gamesnet.net in late afternoon EST (late evening GMT) you can probably get in on a game if there's one going. Usually I host it (east coast USA, cable modem). If there's not an active game, you can probably find a few peeps to play with.
As for voicecomm, we have not been using it. I don't really feel the need for it, but it could be cool. Would be fun to try it, whether or not we use it regularly.
RPG
#2931 posted by H-Hour [12.224.67.57] on 2003/12/25 19:11:01
Thanks for the info. I will try and stop in in the next day or so and catch you guys. If you'd like to use TeamSpeak, I know a server that allows public players to jump on and play.
Hope Everyone Had A Good Christmas!
#2932 posted by Scampie [66.231.199.96] on 2003/12/25 20:15:02
..Surrounded by friends and family.
Myself, I'm back from a long day of visiting relatives and am now kicking back in a comfy new pair of pajamas. :D
#2933 posted by . [172.140.228.121] on 2003/12/25 23:10:33
Merry Christmas asshole. ;)
Speedmap Second Editions
#2934 posted by R.P.G. [24.136.235.190] on 2003/12/27 12:41:22
scampie: Has a date been decided on as a deadline for SM second edition maps? If so, what is it?
#2935 posted by Scampie [66.231.199.96] on 2003/12/27 13:24:20
ask in the speedmapping thread and I'll answer you.
.
#2936 posted by R.P.G. [24.136.235.190] on 2003/12/27 17:44:23
Answer in the General Abuse thread and I'll read your response.
#2937 posted by Scampie [66.231.199.96] on 2003/12/27 17:46:20
RPG: I don't really give a damn if you read my answer.
.
#2938 posted by R.P.G. [24.136.235.190] on 2003/12/27 17:55:20
scampie, if I don't read your answer, what shall I do? Where shall I go?
Screwing The Christmass Tree Editor
#2939 posted by MadFox [212.204.134.20] on 2003/12/28 22:34:42
I'll never general thread speed mappings abuse
Evidently, Wealth != Brains
#2940 posted by Fat Controller [202.0.54.24] on 2003/12/29 00:12:13
I just got 1577 (I counted) spam emails touting "Rich Guy" magazine. Through an email account I thought I'd closed down.
This makes me a little furious.
Anyone else get this?
Branching Out?
#2941 posted by ProdigyXL [216.111.202.25] on 2003/12/30 18:13:50
Has anyone recently been playing with other engines besides Quake and Cube? I know everyone thinks every other game isn't worth mapping for, but has anyone been playing around with say Unreal2k3 or any of the Lithtech based games? I'm going to be releasing XL1DM7 here very soon and was wondering if anyone has suggestions for what to tackle next. I got the Alien Quadwhatever for Christmas so I was thinking of taking another crack at AVP2 stuff. Either that or try some Call of Duty mapping in Radient to get ready for Doom III. Any ideas? I think it would be nice to see some of the talent here to start working with other engines. Face it Quake is aging, and yes you can download newer engines, but still there is only so much you can accomplish with it. I know Tig has been playing with Tenebrae 2.0 with his Industri, but what else is going on?
CoD
#2942 posted by Gib [62.7.143.39] on 2003/12/30 18:19:23
I would love to see a CoD map from you, also a Dungeon Siege one.
Error: Readlevel Function Pointers Have Moved
#2943 posted by Jaj [62.83.157.156] on 2003/12/30 20:29:17
This is the error that i get while trying to load a saved game with Quake2.
Does this error something to do with the fact that i´m using WindowsXP?
If that is the case, how could i fix this problem?
If not, what's the problem then?
I wanted a night of Quake2 and massive caffeine but it won't be possible, damnit!
Jaj:
#2944 posted by metlslime [216.190.2.121] on 2003/12/31 04:02:19
maybe you created those savegames with an older version of q2?
This Is A Known Q2 Problem
#2945 posted by aguirRe [62.127.44.33] on 2003/12/31 04:57:59
Check out http://www.forumplanet.com/planetq... .
You could also try a Google search of function pointers have moved.
Basically, you need to patch or replace the game DLLs that Q2 uses. Depending on OS, they are loaded at different virtual addresses which cause them to malfunction.
Another Link At TenFour
#2946 posted by aguirRe [62.127.44.33] on 2003/12/31 05:05:34
http://tenfourmaps.telefragged.com...
Hmm
#2947 posted by nonentity [62.69.58.133] on 2003/12/31 07:18:01
proj, you realise that you can play with the D3 editor in the leak right (although if you have a NVidia card you'll need to downgrade your drivers to get it to work).
As for other games, Unreal tech is good for brushing up your max/maya skills, or RTCW or CoD for learning scripting in your levels (I'd suggest RTCW over CoD, but that's cos I dislike MoH games).
Prod
#2948 posted by R.P.G. [24.136.235.190] on 2003/12/31 10:02:03
If you haven't noticed, there have been a few Q3 map released. I'm considering mapping for RtCW or DN:MP, but there are other maps that need to be finished first.
Thanks Guys
#2949 posted by Jaj [62.83.161.234] on 2003/12/31 11:07:06
Metlslime:They weren't old saved games, while i was playing i was saving and when tried to load, i got that error.
I was playing the "Ground Zero" mission pack when this happened, then i played normal Quake2 and it happened the same thing.
I've never had this problem before, it's happened just now when i've tried on WindowsXp.
Aguirre:Thanks, i'm going to try something i've seen in one of those links, i'll reinstall the 3.20 version after all the rest is installed previously.
Anyway, is out there a gamex86.dll that be prepared for wichever windows you're using?
Yoyo
#2950 posted by DaZ [212.159.60.58] on 2003/12/31 11:34:31
hope everyone had a good christmas, and have a good new year too! :D
Nah
#2951 posted by Jaj [62.83.170.129] on 2003/12/31 12:43:53
It didn't work. I'm tempted to take a look at the source code... only tempted XD hehe...
Ah, and happy new year to everyone!! =)
Jaj
#2952 posted by aguirRe [62.127.47.105] on 2003/12/31 12:56:29
You've got mail.
ProdigyXL
#2953 posted by HeadThump [65.140.55.154] on 2003/12/31 16:23:06
Sure, I'm a Quake fanatic myself but I'm not a purist. I started mapping with the release of Thief, and my only public releases so far, other than some involvement in Machinima projects, have been for that game.
My biggest disapointment this year is Eidos decision not to release an SDK for Dues Ex, Invisible War, or else I would be in the middle of creating a Megawad for it. UnRealEd can be a pleasure at times to work with, and given its capabilaties of direct mesh to brush (dxf, ah, I still use Breeze :)) support there is no reason an UnReal mapper can't produce a map up to the quality of the average Quake mapper.
However, just to throw out a quote of yours I would like to give some thought to,
'Face it Quake is aging, and yes you can download newer engines, but still there is only so much you can accomplish with it';there are many reasons to suppose this is true if you have not tackled the daunting task of sorting through Dark Places extension system, but if you care to do so, I think you will find that Dark Places is the most sophisticated engine available at this time with better real time lighting support than UT2003 and its poly support is competitive as well.
Btw
#2954 posted by HeadThump [65.140.55.154] on 2003/12/31 16:24:16
take a look at this thread. Merc101 covers some of the basics of Dark Places extension support.
http://www.quakesrc.org/forum/view...
Let's Just Ignore ProdigyXL, Eh?
#2955 posted by Scampie [66.231.199.96] on 2003/12/31 17:08:47
He does this same thing and leaves the community in a huff every few months. Face it buddy, we ain't going to map Half-Life or Counter Strike or whatever flavor of the month, half assed, limited gameplay, visual masterbation-fest game you want to see maps for, so give it up already. You can do as you please.
Abyss
#2956 posted by . [172.160.164.32] on 2004/01/01 02:22:43
Heyo, may I have your e-mail address? Got a question re: something you aided me with months ago. Thanks!
Nevermind...
#2957 posted by . [172.160.164.32] on 2004/01/01 03:21:52
I waited impatiently for the entire GD thread to load and found what I needed.
On another note, I was reading my older posts and am apologizing for being such an ass. Only now do I realise it. Scampie thanks for your honesty ;)
I really made alot of broken promises and didn't follow through. I just need to slow the hell down and not rush myself and set ridiculously high standards.
One brush at a time, right?
Branching Prodigy
#2958 posted by spentron [216.8.6.79] on 2004/01/01 13:49:08
As I have mentioned, I've been mapping for Unreal and UT SP. UED1 is fairly powerful with irritations, still can do things not possible in Quake. UED 2 is much nicer but only works for UT; I'll probably switch to pure UTSP if I continue. I'm using an old engine + modern PC to extend capabilities rather than something newer which probably couldn't do what I want.
Thing about singleplayer mapping: NOTHING about the game is important compared to the quality of the monsters/creatures/enemy. This rules out, or works against, practically every newer game in existence. Q3 nothing, UT2k3 may be able to use U2 stuff but is that worth much, Q2 somewhat lame and unmemorable, Cube Ok but basic, HL, RtCW and AvP limited types (with AvP 1 all but unmappable), Sam very specialized combo of suiciders and stand-back-and-fire-ers. Some decent SP can certainly be made with these games but the diverse behaviour of Quake enemy remains attractive. Even the complex behaviour of Unreal creatures lacks the more blatant variations in Quake.
More to the point other than Quake's age is that it's just been worked over so thoroughly. Other games could do some great new things if they got that amount of attention and work. OTOH, the over-saturation of Quake leads to a superior community, loyalists to less popular games sometimes seeming like Mac fanboys.
Incidently, a new project came out due to the fact that UT is both a big DM game and supports SP: Excessive Unreal ( http://exu.netfirms.com/ ). The only SP Excessive game. NOT traditional SP (uses recharging) and pretty ridiculous but still a lot of fun.
I'm still looking for beta tests for my new serious-but-crazy Unreal level, report to http://www.intergate.com/~spentron... to help out.
Spentron Hit It Squarely On The Head
#2959 posted by R.P.G. [24.136.235.190] on 2004/01/01 14:05:55
This has also been pretty well discussed in a thread that monsto started.
Hmm
#2960 posted by nonentity [82.209.90.3] on 2004/01/01 18:59:12
scampie, proj's post wasn't really a rant against the 'community'. It was just asking for suggestions of what game to play with.
Wolf
#2961 posted by Vodka [195.242.16.204] on 2004/01/01 22:11:30
Rtcw kinda sucks. If you make a big or detailed map or use many textures (in SP) - you get bugs like
http://www.planetquake.com/speedy/...
That's Annoying...
#2962 posted by Fat Controller [203.97.2.242] on 2004/01/02 02:37:52
For some reason, Blood has started soft-resetting my computer when I try to run it. Even before I got the router. Any suggestions as to fixing?
(PS: Router doesn't detect the Front computer. There's a >20m cable plugged into it that goes to a wall socket, wired T568B (or something like that), then a working cable to the Front comp. What'ja think gives?)
Blassssssssttttttt From The Past!
#2963 posted by Shambler [82.38.192.33] on 2004/01/03 17:39:07
http://www.planetquake.com/peejnfr...
Mid-skool style, baby. Go check out the columns, especially DaMaul's usual bollocks, Pingu's lavish affection for cheesey pop, and Cybear's best NYE celebratory message evar =).
Plus a lot of abuse and ranting from Frib & I in the news =)
GameCube On The PC
#2964 posted by R.P.G. [24.136.235.190] on 2004/01/03 19:53:47
Because I know this is the last bastion of console (and specificly GameCube) players, I decided that this is the best place to ask this question.
I'm using a 21" monitor and some nice computer speakers, and I have a Gamecube I'd like plug in here instead of into a TV. I've done some research, and I've become completely inundated with the various options that are available. Component-to-VGA cables, VGA boxes, upscan converters, TV capture cards, video cards with TV capture built in, and probably a few that I missed.
Anyway, I'm wondering if anyone would be willing to recommend something. At the moment I'm thinking about a TV capture card, or perhaps an NVIDIA card that supports video in, but is there one anyone would recommend? Basically I would just need good quality audio and s-video in.
RPG
#2965 posted by HeadThump [65.140.54.192] on 2004/01/04 02:14:28
http://www.machinima.com/displayar...
This is the kind of question those guys are particularly good at answering.
Fatty
#2966 posted by [Jimbo] [66.207.91.70] on 2004/01/04 09:44:49
Both ends are Tia568B ? or one end is?
Both the wall run (router -> jack) and the patch (jack to computer) should be the same
type of cable (both Cat 5, Cat5e or Cat6)
shouldn't mix cable types in a run
(standards say it's supposed to work,
but in my experience sometimes doesn't).
Do you know someone you can borrow a cable
tester from (loopback ones are best)?
Also what brand router? that can have some
effect.
Coincidently Tom's Hardware just put up a
networking site not sure how helpful that
will be tho.
http://www.tomsnetworking.com/
HeadThump
#2967 posted by R.P.G. [24.136.235.190] on 2004/01/04 13:51:28
Thanks... but are you sure I should go in their forums and ask this? I don't want to anger anyone, and my question isn't exactly related to machinima.
XL1DM7 Released
#2968 posted by ProdigyXL [24.247.173.82] on 2004/01/04 14:03:32
Hey everyone, I've finally released a map. After years of development on and off, the map is complete and ready for you. Hope everyone enjoys it, I feel it is a pretty big improvement over my previous works. I'm sure I'll find out soon enough tho. Also thanks to jhrx who will be hosting my new website at http://prodigy.spawnpoint.com
Here is the stuff.
XL1DM7 - Sole Survivor
http://prodigy.spawnpoint.com/xl1d...
Shots
http://prodigy.spawnpoint.com/xl1d...
http://prodigy.spawnpoint.com/xl1d...
http://prodigy.spawnpoint.com/xl1d...
Commments are welcome as always. Thanks to all the testers over the course of the different maps that I had created between dm6 and this. Also thanks to the guys that play tested it with me, gave me some awesome feedback.
Damn It
#2969 posted by ProdigyXL [24.247.173.82] on 2004/01/04 14:04:54
those are all .orgs, i don't know what i was thinking. i wasn't. someone fix that
Prod
#2970 posted by xen [82.32.34.150] on 2004/01/04 15:31:53
http://celephais.net/board/submit_...
Jimbo - Re Network
#2971 posted by Fat Controller [203.97.2.242] on 2004/01/04 15:44:40
Goes like this:
Only one end of the Long Cable Under the House is T568B. The other's wired like a normal Ethernet cable, with an RJ45 plug, and plugged directly into the router.
All cables are the same type.
But it sounds like we prolly need another T568B down this end too... oh well, at least they're not expensive.
(We don't even have easy access to a crimping tool - we used a nail punch - gingerly!)
Prod
#2972 posted by pushplay [24.109.0.211] on 2004/01/04 16:37:09
It's jackbootylicious.
Thank you, I'll be here all week.
RPG
#2973 posted by HeadThump [65.140.55.119] on 2004/01/04 19:16:40
They are pretty accomadating. I use to post their all the time on a plethoria of topics before my humble little machinima production crew broke up last summer.
I'm surprised there are few msgboarders in this forum who post their given one of their major topic areas concern speed run recammers like Anthony of Dead on Que.
In fact, I assumed you were attempting to demo record a console based game, and even if I'm wrong about that in my humble opinion, your topic is related.
Fatty
#2974 posted by [Jimbo] [66.207.91.70] on 2004/01/04 19:22:29
The end that is RJ45
look at the wires,
if they are (pin side up, left to right)
1 white/orange
2 orange
3 white/green
4 blue
5 white/blue
6 green
7 white/brown
8 brown
that is T568B
If they start with white/green that is T568A.
When you say router doesn't see the PC, do you
mean that the link lights don't turn on on the
NIC and on the router? or the lights come on
but you can't ping/browse the internet?
Ouch a nail & punch, I hope you don't have to
put very many ends on.
RPG
#2975 posted by HeadThump [65.140.55.119] on 2004/01/04 19:32:10
I reread your original posting, and I guess you may be simply attempting to get the game cube to work with your monitor because you would prefer to play the cube using a pc monitor. The basic question behind this is if there is a convenient means of using a card to convert the tv signal to one the monitor would read natively. I tell you what, my brother is an engineer formerly with AGFA and now with Barco graphics who does this sort of thing for a living. I'll forward your question.
Over-Qualification
#2976 posted by R.P.G. [24.136.235.190] on 2004/01/04 22:01:32
HeadThump: heh thanks. I think I was basically just looking for advice on what TV card would give the best quality. ;)
Ohhh Jiiiimmmbo
#2977 posted by Fat Controller [203.97.2.242] on 2004/01/04 22:38:37
T568B: Yup, that's how all the naughty plugs are wired.
Alas! No light on yonder router breaks (but I'll check again late tonight, when I am told the sun will go down and I can actually see the damn things.) I haven't examined the Front computer's rear end though - and yes, I ditched all the drivers and had 98 reinstall 'em.
(And as for using a punch, well, five out of nine ain't bad, right?)
(Exits left pursued by the 56th Heavy Underwater Artillery)
Darkplace
#2978 posted by Gib [82.2.59.152] on 2004/01/06 14:00:16
Where can I download this?
Nm
#2979 posted by Gib [82.2.59.152] on 2004/01/06 14:10:29
Impressed.
Gib
#2980 posted by HeadThump [65.140.55.175] on 2004/01/06 21:33:43
a link to my personal obsession (other than Leah Remini, I mean).
http://www.icculus.org/twilight/da...
Screenies From Ikka's Map Look Very Nice
#2981 posted by nitin [138.217.8.41] on 2004/01/06 21:42:03
http://www.icculus.org/twilight/da...
Ummmm...
#2982 posted by Shambler [82.38.192.33] on 2004/01/07 05:55:16
It can not easily be described, as it is simply an improved Quake
Mmmmmm hmmmmm. Sorry, I really don't like the look of those shots. That might be a technical improvement but I don't see it as an aesthetic improvement.
Me Neither
#2983 posted by Vondur [217.70.16.165] on 2004/01/07 06:10:40
All those shots look sad.
Iikka's maps look much more better in winquake/fitzquake than in this mutated shite.
Leave classic levels alone and make new maps for these engines, considering nu tech.
Jungle
#2984 posted by Gib [82.2.125.171] on 2004/01/07 06:48:32
Im looking for some jungle tracks whih featured Mc Navigator from the old radio one show `One In The Jungle`, wondering if any of the jungle experts could show me were I can find some. /me looks at Shambler.
Hmm Those DarkPlaces Shots
#2985 posted by starbuck [82.33.90.202] on 2004/01/07 07:51:15
really don't do justice to the engine, its a lot less 'mutated shite' than it appears there... fits in rather well with the Quake aesthetic too (very gritty and dark).
It's a shame there isnt a version without the optional bloated features (technically amazing but not neccessary for standard quake maps). I'm not sure it slows it down at all but its a psychological thing for me i think :)
Vondur/shambler
#2986 posted by nitin [138.217.8.41] on 2004/01/07 10:53:46
you really think shots 5 and 8 of ikka's maps look that bad? The others dont look great because there's all that extra new weapon flash etc crap but IMHO shots 5 & 8 look pretty cool.
Shambler/vondur:
#2987 posted by metlslime [64.124.188.211] on 2004/01/07 13:36:35
from the darkplaces screenshots page:
personally I prefer the id1 textures over most of the qe1 textures but people wanted to see screenshots of this
Sigh
#2988 posted by Vondur [217.70.16.165] on 2004/01/07 15:07:27
/me quadrails those people
:)
<><><><>&l...
#2989 posted by Vigil [193.229.6.165] on 2004/01/07 15:37:07
<Shambler> this evening has reaffirmed my hatred of: mappers, non-mappers, gamers, americans, so-called community members, anyone with english as their first language, anyone from scandinavia, anyone who's ever liked quake, and #tf in general
I would just like to say that I am not from Scandinavia. I am sure everyone is aware of this. Thank you, and good day.
Gib...
#2990 posted by Shambler [82.38.192.33] on 2004/01/07 16:52:17
...sorry no idea.
Vigil: LOL!
Argh
#2991 posted by grahf [24.51.155.88] on 2004/01/07 17:20:36
icculus page seems down, so i can't laugh at these DP screenshots along with y'all
LAZY STUPID ME
#2992 posted by Tronyn [24.78.146.107] on 2004/01/08 00:39:45
yeah anyone remember MPQ? This has nothing to do with MPQ.
well, since I'm a literature major (probably) and for other reasons as well, I decided I wanted to make a list of all the books I'd ever read, including bibliographical information (handy when you can just copy and paste it, instead of annoyingly having to type it out manually every time you use a book as a source), some quotations from it, a general review etc, and some information about genre and rating. So I started writing it. Then I realized it would be WAY better, especially since if I kept updating it it would probably get unmanagably huge, to have it in html with a series of sorting options much like they had at MPQ (RIP).
So, a couple questions:
a) does anyone have any idea at all what I'm trying to talk about here?
b) how much work is involved?
c) is anyone capable of doing it for me?
d) does anyone want to do it?
e) is shambler gay? I think we all know the answer to that one
the last was purely there for entertainment value. I now await the barrage of insults and mockeries of my personality, maps, and site that will undoubtedly follow this post swiftly heh.
I Think...
#2993 posted by metlslime [64.124.188.211] on 2004/01/08 01:34:21
that there's some software that can look up barcodes and tell you the book's info. You obviously need a barcode reader (maybe a cuecat,) the software, and some database for the software to connect to (maybe it's online?)
Just an idea.
Tron
#2994 posted by wrath [217.208.210.74] on 2004/01/08 10:55:08
I'd like to answer e), but we had a long talk the morning after, and came to realise it was the booze running the show. Also, a tiny bit of, healthy and very normal, curiousity.
So, no comments, really.
Lol!!!!
#2995 posted by Tronyn [24.78.146.107] on 2004/01/08 14:05:14
and also, thanks for the suggestions metlslime :)
LOL
#2996 posted by nitin [138.217.8.41] on 2004/01/08 19:23:48
wrath.
The Imagery Within Will Remain With Me All Night. I Swear.
#2997 posted by Fat Controller [203.97.2.242] on 2004/01/08 23:21:05
http://www.livejournal.com/users/t...
Mavis Beacon Doesn't Exist!!??
#2998 posted by HeadThump [65.140.55.180] on 2004/01/09 01:18:38
I will never type with more than one finger, ever again :(
#2999 posted by inertia [24.164.70.117] on 2004/01/09 03:29:30
2999
#3000 posted by inertia [24.164.70.117] on 2004/01/09 03:29:47
OMG 3000!!!!!!!!!!!!!
i rok olol
No,
#3001 posted by metlslime [66.135.128.76] on 2004/01/09 04:02:10
you suck becuase you had to post twice to do it.
No
#3002 posted by Vigil [193.229.6.165] on 2004/01/09 04:37:30
inertia got both the 2999th post and the 3000th post. Amazing!
Rofl
#3003 posted by inertia [24.164.70.117] on 2004/01/09 04:39:21
yeah i was scared someone would steal my birthright!
Inertia
#3004 posted by wrath [217.208.210.74] on 2004/01/09 08:12:06
now that you're birthright has been staked, claimed and bagged, wouldn't now be a swell time to fuck off and die?
3005!
#3005 posted by Scampie [216.220.241.97] on 2004/01/09 08:40:59
at least 5 or 6 posts better than inertia! thank you, thank you.
Omg
#3006 posted by inertia [24.164.70.117] on 2004/01/09 16:02:59
i got the 3000th post in a lame way. soz. let me out of the 1984 ministry of love =[
Inertia
#3007 posted by wrath [217.208.210.74] on 2004/01/09 16:21:55
less whining, more sucking the bores out of a shotgun.
Wrath
#3008 posted by inertia [24.164.70.117] on 2004/01/09 17:31:34
I had no idea that such evil still lurked among us. Get away from me.
Wrath:
#3009 posted by Scampie [66.231.199.96] on 2004/01/09 18:03:29
he only apologized because I banned him from #tf until he did so. I bet if we keep picking on him he'll eventually off himself.
In the famous words of Paradies toward Zan on the Qboard: "Kill yourself, it doesn't hurt and no one really cares anyway."
Inertia
#3010 posted by wrath [217.208.210.74] on 2004/01/09 20:14:06
what are you? twelve? relax. have a spliff, get over yourself.
Scamp:
#3011 posted by wrath [217.208.210.74] on 2004/01/09 20:15:05
That quote should be in the bible. maybe instead of that 'thou shall not kill'-pussyfied commandment.
Hi All.
#3012 posted by DeFrag [68.113.23.186] on 2004/01/09 20:40:08
I've been away.. what happened to QMap & Peej? RL I assume but what's the story? TIA
Well
#3013 posted by DaZ [212.159.60.58] on 2004/01/09 21:12:58
Peej went globe trotting iirc, cant remember when he gets back... if he comes back =) Qmap died while he was away so metlslime put up this lovely number.
Daz:
#3014 posted by metlslime [64.124.188.211] on 2004/01/09 21:33:05
peej is "back" but doesn't participate much anymore. He's posted on func a few times, though.
Yog3dm6
#3015 posted by nitin [138.217.8.41] on 2004/01/09 21:42:21
anyone know how to access the RA area or the quad?
Zan.
#3016 posted by Shambler [82.38.192.33] on 2004/01/10 05:40:37
http://teamshambler.telefragged.co...
Blast from teh past. God what a lot of drivel I talk.
Interesting 3PS Futuristic Story Driven Squad Based Game...
#3017 posted by Shambler [82.38.192.33] on 2004/01/10 05:51:02
http://www.edbis.com/all/previews/...
The way the game is set-up sounds cool, graphics look pretty good, and joy of joys, it is supposed to have coop through the SP game for up to 5 ppl. Worth keeping an eye on maybe.
Quad Updated
#3018 posted by pushplay [24.109.0.211] on 2004/01/10 21:22:36
My dicking around with the Cube source which I call Quad has been updated. The list of changes includes jumppads and bridges (from the last Cube release), a new sp game mode, the start of my random level generator Sludge, a few new editing commands, and other small changes. As always, feel free to e-mail me with any comments or suggestions.
http://www.cursesandepithets.com/?...
Daz,
#3019 posted by necros [66.185.84.208] on 2004/01/11 14:48:42
what was that awesome music p2p program you told me about a while ago?
I'd Hazard A Guess At...
#3020 posted by xen [82.32.34.150] on 2004/01/11 15:46:53
Soulseek. http://www.slsknet.org
Soulseek
#3021 posted by inertia [24.164.70.117] on 2004/01/11 16:47:12
yeah daz is a slsk whore... he showed me it also
That Be The One...
#3022 posted by DaZ [212.159.60.58] on 2004/01/11 17:46:25
Nitin
#3023 posted by pjw [24.128.248.9] on 2004/01/11 18:23:09
RA is reached by going through the backside of the tele near RL, and trap door to quad is opened via a switch on the wall in the area above/overlooking LG.
!
#3024 posted by necros [66.185.84.197] on 2004/01/11 19:14:38
awesome, thanks
Hey!
#3025 posted by Tronyn [24.78.146.107] on 2004/01/12 19:52:39
I remember someone saying something along the lines that there is something which will fix texture alignment problems when compiling maps created with WC3.3 for Quake (Qbsp compilers don't recognize some of the ways that 3.3 aligns textures..). Is that true, and if so where can I get this?
Right now, just about every texture aligned in-editor is off in-game.
Btw
#3026 posted by Tronyn [24.78.146.107] on 2004/01/12 22:30:05
I updated my site
http://www.planetquake.com/tronyn
Pjw
#3027 posted by nitin [138.217.8.41] on 2004/01/12 23:29:09
cheers.
Tronyn
#3028 posted by SleepwalkR [217.231.98.151] on 2004/01/13 03:57:02
I remember there is some package of tools and manuals to allow you to edit Quake maps in WC 3 - I'm sure you'll find such a tool in there. I also remember that the guy behind this was Maddes. Maybe this is enough info for google to give you some answers?
Good luck.
Tronyn
#3029 posted by Vondur [62.181.40.126] on 2004/01/13 05:16:37
I don't remember how i fixed it when making Aghast but I used these tools: http://orbiter-productions.com/alc...
Maybe you use them too though. Cannot help more.
Tronyn
#3030 posted by aguirRe [62.127.45.134] on 2004/01/13 05:22:48
Maybe you could use QuArK as a conversion tool for your map files? QuArK supports many games natively and can probably read the WC3.3 format.
Convert into Q1 inside QuArK and then export using ETP (Enhanced Texture Positioning) format. This format allows for more flexible texture alignments than vanilla Q1.
Finally, one of my compilers can translate the ETP format into a bsp. For lighting, make sure you're using TyrLite 0.94 or later or my Light tool with the -etp option.
Yeah
#3031 posted by Tronyn [24.78.146.107] on 2004/01/13 13:01:34
Yeah thanks guys, I think I've tried using Qonverge's compiler before, but maybe I mixed it up with one of the other Qbsp's I have. Let's hope so.
Vondur: I think you may not have needed to fix it with Aghast, since most of the textures in the map, if I'm not mistaken, are vertically stacked, something that isn't beyond what a normal editor can align (you didn't lock textures then rotate any crates on all axis', did you? hehe).
aguiRe: Thanks, I'll try that. I think I still have Quark on my HD, too.
Tronyn
#3032 posted by Gib [62.7.163.100] on 2004/01/13 14:05:43
Is WC3.3 better than 1.6? Are there more features or something? and is it free?
Tronyn
#3033 posted by Vondur [217.70.16.165] on 2004/01/13 14:38:25
actually i had problems:
some of the texes went 90 degs rotated for some alien reason, so i had to fix that.
New Quake Mod
#3034 posted by bondo [66.122.6.19] on 2004/01/13 15:34:35
I decided to re-release my Quake mod which used to be hosted at the now defunct mdqnet.net. It's at http://groups.yahoo.com/superduper... Unfortunately you'll need a Yahoo ID to download it, but those are free anyway. Screenshots available also.
Note:
#3035 posted by Scampie [216.220.241.97] on 2004/01/13 15:49:15
Post moved from news submissions. Mod releases aren't news on func_msgboard unless they're of significant interest to mappers.
Gib
#3036 posted by ProdigyXL [216.111.202.25] on 2004/01/13 16:23:02
WC 3.3 is better in a few major respects, but nothing ground shattering. Mostly it makes texture work a lot faster. It can automatically scale textures to fit faces or align to the sides of face. Also when texture lock is engaged it also locks them on rotations. Those are the major changes, and the camera movement keys are a little different. Besides that it isn't radically different. It is free, but you have to use Qonverge in order to create maps it in and have them ported to Quake instead of HL. I messed around with it, and the first versions of XL1DM7 were built with it. But I eventually got tired of always having to run the extra steps to get the map compatible for Quake. If you do a map that has a lot of similar architexture it would be good since you could just copy and paste and not think twice about texture alignment. Otherwise, I wouldn't really use it. Cept of course if your doing a CS/DOD/NS/HL map, then its a given. Oh ya, and it's free too.
What Are
#3037 posted by Tronyn [24.78.146.107] on 2004/01/13 16:28:30
the commands for loading extra memory in glquake and winquake?
in dosquake, it's -winmem X (16, 32, etc)
Btw Gib
#3038 posted by Tronyn [24.78.146.107] on 2004/01/13 16:30:33
Uh yeah it's a lot better, and it's also free. Follow the qonverge link to find a download for it. Texture alignment and camera movement are both infinitely better, as is 3d video support. It's a whole new editor from 1.6a, which I can hardly even use anymore.
Vondur: that's messed up. heh.
Anyway, turns out I hadn't downloaded the patch for dubsp, which can use 3.3's texture alignment! sweet!
.
#3039 posted by necros [66.185.84.208] on 2004/01/13 17:13:41
in winquake, it's still -winmem X
for glquake (or any modified ones based on it) it's -heapsize, and in kb, not mb, so -winmem 16 would be -heapsize 16000
Http:// Groups.yahoo.com / Superduperquake
#3040 posted by starbuck [82.33.90.202] on 2004/01/13 18:20:26
doesn't work?
And...
#3041 posted by Shambler [82.38.192.33] on 2004/01/14 04:48:17
...thank god for that :P.
3 Years Of Free WebHosting?
#3042 posted by monsto [24.196.80.45] on 2004/01/14 05:24:32
Too good to be true? Cheggit: http://order.1and1.com
this isn't shabby crap either... 500mb space, 50 emails, 50 subdomains, php/mysql. But the offer expires on January 21, my wifes birthday.
altho i don't think the 2 are related. i dunno. maybe.
Necros
#3043 posted by R.P.G. [24.136.235.190] on 2004/01/14 13:12:46
Actually, 16mb = 16384kb.
Monsto -- Yes There Seems To Be A Catch
#3044 posted by Blitz [24.218.135.18] on 2004/01/14 14:39:27
In the 'What happens after it ends?' section of the Q&A, it says "nothing! You switch to one of our priced plans from 5$ a month to xxx$ a month!'
Sounds to me like your locked into the company once you sign up. There's no "ok my 3 free years are up, kthx guys"
The Catch
#3045 posted by pushplay [24.109.0.211] on 2004/01/14 15:51:35
But you can cancel at any time. So you have to remember to tell them to cancel on the last day. It's like those ads you see on tv where they sell you some shitty cd anthology for cheap and then keep sending you more for an arm and a leg.
How's...
#3046 posted by xen [82.32.34.150] on 2004/01/14 16:27:34
...the fact that you have to be from either USA or Canada for a nice catch?
Meh
Well
#3047 posted by Gib [213.120.56.37] on 2004/01/14 16:49:20
can't you just put a fake address in?
RPG,
#3048 posted by necros [66.185.84.208] on 2004/01/14 16:54:55
it doesn't really matter what number you put in. you can give a heapsize of 69690 and quake doesn't seem to care, so i just said 16000 because i'm too lazy to bother figuring what the exact amount of bytes there were.
Err
#3049 posted by R.P.G. [24.136.235.190] on 2004/01/14 19:10:01
I thought everyone knew how many kilobytes there are in 16 megabytes?
Nastrond Is PQ LotW
#3050 posted by R.P.G. [24.136.235.190] on 2004/01/14 19:24:29
PQ LotW is updated, BTW. FYI, Here's the URL:
http://www.planetquake.com/quake1/...
Apparently Not.
#3051 posted by necros [66.185.84.208] on 2004/01/14 21:47:42
to be honest, i still don't know why there aren't multiples of ten of bytes in kb, and kb in mb, etc...
why?
Necros:
#3052 posted by Scampie [66.231.199.96] on 2004/01/14 22:23:49
same reason textures aren't in multiples of ten... well, not exactly the SAME, but bits and bytes are based in binary.
Why binary? Well! remember that computers are mystical entities made of pure electrcity! and the only (well, most efficient) way to represent numbers with electricity is by using combinations of ON and OFF states... represented in binary as 1 and 0 respectively. when you have a single 1 or 0, it's called a 'bit'... a combination of 2 is a 'crumb'... 4 is a 'nibble' and the holy combination of 8 1's and 0's is the almighty 'byte'!
Let's look at some examples....
0000 0000 = 0 (0)
0000 0001 = 1 (2^1)
0000 0010 = 2 (2)
0000 0100 = 4 (2^2)
0000 1000 = 8 (2^3)
0001 0000 = 16 (2^4)
0010 0000 = 32 (2^5)
0100 0000 = 64 (2^6)
1000 0000 = 128 (2^7)
1111 1111 = 255 (2^8)-1
You've seen these numbers before, right? Maybe you can see how they're combined to create other numbers too, like 0000 1100 is 12... it's just a differant system of numbers representing the same values... instead of 1's and 10's and 100's you're using 1's and 2's and 4's etc.
Kilobytes and such are based around these same rules... 'Kilobyte' meaning '1024 bytes'... the Kilo- comes from it being NEAR 1,000 like standard metric... but not quite. I hear there's a recent movement to change the naming convention to Kilibytes and Mebibytes which is much more logical, but may not ever catch on.
So there's your crash course in binary... there are more resources on the net if you're really interested.
Er, Fuck
#3053 posted by Scampie [66.231.199.96] on 2004/01/14 22:25:55
There's a fucked power there... '2^1' is '2' and '2^0' is '1'. Sorry.
Awesome!
#3054 posted by necros [66.185.84.208] on 2004/01/14 23:52:53
i never really expected to learn anything from that question! thx dude!
and personally, although it is an erroneous prefix, i prefer mega over mebi and kilo over kili, but it did fool me before. :)
Binary
#3055 posted by Scragbait [65.93.176.159] on 2004/01/15 00:53:04
Is simply a base 2 number system.
0000 = 0
0001 = 1
0010 = 2
0011 = 3
0100 = 4
0101 = 5
0110 = 6
...and so on.
Scampie
#3056 posted by pushplay [24.109.0.211] on 2004/01/15 01:38:51
And then there are endian issues and sign issues such as: sign bit / one's complement / two's complement.
Stop
#3057 posted by wrath [217.209.176.234] on 2004/01/15 12:00:36
geeking up my internet experience.
Uh
#3058 posted by Tronyn [24.78.146.107] on 2004/01/15 15:42:20
so if vis sits there, for many hours (using rvs+) at 31% (9277 of 29510), should I give up and assume it's never going to finish?
#3059 posted by Scampie [216.220.241.97] on 2004/01/15 16:36:21
some % take longer than others. back when i was vising starbuck's coagula contest map, it was stuck at like 41% for about a day... then got into the 50's before stopping again and eventually my computer needing rebootage (unreleted... the map took about a week to get to that point with a 1ghz 256mb ram).
it was at that point we gave up and decided starbuck needs to learn how to make clean maps before making big complex maps :D perhaps that's your problem?
No Way
#3060 posted by starbuck [82.33.90.202] on 2004/01/15 17:34:20
its not going to be as unclean as my map, i employed lots of tactics to extend the vising time
Yeah...
#3061 posted by xen [82.32.34.150] on 2004/01/15 19:19:19
Tronyn really needs to focus on learning how to make small, simple maps to start with. Maybe one day he'll learn & advance onto larger, more complex projects... ;-)
Btw Tronyn...
#3062 posted by xen [82.32.34.150] on 2004/01/15 19:20:54
Does this still give you nightmares?
http://xen.quakepit.com/soe1m1.jpg
Heh
#3063 posted by Tronyn [24.78.146.107] on 2004/01/15 22:39:34
I think it does, lol. What a mess that map was, at least it compiled eventually (lol, I have some maps that may never compile!)
Thanks for the response Scampie, I'll try to give this one like a week or something. In case you're wondering, it's a redone, much better/more vertical/detailed version of anevil (knight's stronghold). there are windows that look out onto massive scenes. so, maybe I should just plug all the windows and try to make it more practical.. but it would be so cool to have a quake map like that...
Reminder
#3064 posted by starbuck [82.33.90.202] on 2004/01/17 14:24:53
thought i'd remind everyone that theres a speedmapping session tonight at 9pm GMT, seeing as the lack of sessions during the turtlemap might have confused people
Qmap.org
#3065 posted by slake [82.68.83.233] on 2004/01/17 05:53:44
Just thought I would let people know that http://qmap.org should now point here. No longer a useless domain! Good to see my little pig icon lives on in func_msgboard :)
Keep the scene going,
slake (skull)
Thanks, Slake.
#3066 posted by R.P.G. [24.136.235.190] on 2004/01/17 17:38:47
nt
Slake:
#3067 posted by metlslime [66.135.128.76] on 2004/01/17 19:42:18
Very cool.
You really don't need a copyright message, however :)
Hosting?
#3068 posted by ProdigyXL [67.162.211.70] on 2004/01/18 01:25:12
I'm lookin to dump my pq account, and the Spawnpoint thing fell through. Anyone got suggestions for either cheap .com companies or if anyone is willing to host me?
Hosting
#3069 posted by pushplay [24.109.0.211] on 2004/01/18 02:23:44
Globat is 7.50 a month and reasonably full featured.
http://www.globat.com/
You could do worse.
Prodigy
#3070 posted by Gib [81.107.229.119] on 2004/01/18 07:47:03
http://www.t35.com/ Try this it's free and has php support if you need it, no Mysql tho im afraid. I have http://d4vee.t35.com
Hosting
#3071 posted by waka [24.157.61.232] on 2004/01/18 16:08:56
If you live in the NA, then the deal monsto linked is a really good one.
check this thread for more info:
http://www.metafilter.com/mefi/295...
They're going the viral marketing route. So the catch is that they treat you like the divas you are, hoping that you'll pimp their services to your friends.
Starbreeze Level Editor Released - Supporting For Enclave And Quake !
#3072 posted by cyBeAr [213.65.179.30] on 2004/01/18 17:57:23
http://www.o3games.com/sbz/EN_Plai...
me and wrath should be able to answer some questions about using it since we've worked with it.
I Thought Wrath Just Was Evil
#3073 posted by czg [80.202.219.77] on 2004/01/18 18:03:30
I didn't know he could answer questions too...
Enclave Editor
#3074 posted by R.P.G. [24.136.235.190] on 2004/01/18 18:05:16
My wish has been granted! I just might do something for Enclave instead of RtCW.
Ogier
#3075 posted by Gib [81.107.229.119] on 2004/01/18 18:13:50
I goto start it and it asked me for a project Registry? Where do I point it (for quake that is)
Some Subdir To The Ogier Install Dir
#3076 posted by cyBeAr [213.65.179.30] on 2004/01/18 18:48:28
seems like tex scale is wrong for q1 tho :)
the quake support at the moment is very basic so I don't think it will really be worth using in it current state
Czg
#3077 posted by wrath [217.208.208.157] on 2004/01/18 20:51:52
maybe if you didn't ask the bloody wrong ones all the time... Now, let's see if I can hit this here apple from the top of your there head with this here crossbow. Aye, that's a good laddie, just like that.
Also, ogier-shortcuts will be priced at $9.99 a pop. there are about fiften gazillion of them all in all.
Cyb,
quake3-support. Chances are one could use ogier for pretty much everything except curved surfaces and shaders, right?
.
#3078 posted by [Jimbo] [65.161.73.251] on 2004/01/19 19:13:37
*Jimbo goes and downloads the enclave editor, only to remember that he has not enclave installed anymore and the CDs are 90 miles away at home
DOH!
But You Can Use It For Quake!
#3079 posted by DaZ [212.159.60.58] on 2004/01/20 14:05:29
bling bling! I shall certainly have a look!
Questions
#3080 posted by Tronyn [24.78.146.107] on 2004/01/20 17:05:40
So I've got too many clipnodes in my map. A couple questions:
a) when compilers complain about too many clipnodes (clipnodes in map exceed X number limit), is there a compiler that can tell you by how MANY clipnodes you are over by? How many you need to eliminate, that is?
b) don't suppose there are any compilers that have a higher limit on clipnodes? or is this a limitation of quake's?
Eliminate Clipnodes By Clipping.
#3081 posted by czg [80.202.219.77] on 2004/01/20 17:13:22
No really!
Well, To Be Slightly Helpful
#3082 posted by czg [80.202.219.77] on 2004/01/20 17:24:11
a) (Though I'm not entirely sure if what I'm about to say is correct. I'm sure someone (metlslime) will correct me if I am.) Open up the yourmap.H2 and yourmap.H1 files made by qbsp. there's a number right at the top that says how many clipnodes that hull contains. Add them up to get total number of clipnodes in your map.
b) No, you can't extend the 32768 clipnode limit. This is a limitation in the bsp format.
What Czg Said!
#3083 posted by Hrimfaxi [80.164.60.201] on 2004/01/20 17:29:23
And a link to an old page:
http://students.cs.tamu.edu/jkp286...
Heh
#3084 posted by czg [80.202.219.77] on 2004/01/20 17:43:41
I googled and found the exactly same page like 10 minutes ago...
Yeah
#3085 posted by Tronyn [24.78.146.107] on 2004/01/20 18:19:08
I know to eliminate them by clipping, just a number that I need to eliminate would be helpful. I'll try your suggestions, thanks guys.
Glquake Problem
#3086 posted by dipstick [82.40.84.35] on 2004/01/20 18:23:23
hey, i just found quake on my computer again... when i run glquake i only get a tiny part off thegame at the bottom off my screen, so i was told to type "'c:\quake\glquake.exe -mem 64 -width 1024 -bpp 32" into my cmd.exe, when i did i got the following error "W_LoadWadFile: couldn't load gfx.wad" with the window name "quake error" so it's not a cmd error. What should i do about this?
Thanx for any help given
Tronyn
#3087 posted by aguirRe [62.127.45.48] on 2004/01/20 18:50:30
If you use my TxQBSP version, there is an option -hilimit that will allow you to exceed the max clipnode limit of 32767. This way, you can just check the summary printout at the end and read directly how many clipnodes that actually were produced.
The bsp might not be loadable in the engine, of course. There is no penalty in always having this option enabled, you just have to watch the numbers yourself if the engine aborts unexpectedly.
Just curious, why isn't this question in the Mapping Help thread?
Try This
#3088 posted by nitin [138.217.8.41] on 2004/01/20 18:52:05
"c:\quake\glquake.exe -heapsize 64000 -width 1024 -height 768 -bpp 32"
I See A Challenge Brewing
#3089 posted by HeadThump [65.141.72.131] on 2004/01/20 18:55:19
between CZG and Wrath on who can be the more helpful Func_Board participant. Humanities first real war of altruism. I don't think Ayn Rand foresaw anything like this.
Aguire
#3090 posted by Tronyn [24.78.146.107] on 2004/01/21 00:54:54
thanks for the suggestion. I'll try it next compile, to see how far away from reasonability my map really is.
as for why that wasn't in mapping help, uhm, beats me :)
Tronyn
#3091 posted by Vondur [62.181.40.126] on 2004/01/21 03:12:06
Actually, you can fix this evil by clipping a little amount of nodes. That number decreases dramatically.
Headthump
#3092 posted by wrath [217.208.208.157] on 2004/01/21 07:33:54
unless there are some possible interpretation of the word altruism meaning 'to eviscerate, watch the ensuing bleeding to death, play with the carcass', then no.
Also, fuck Ayn Rand.
Wrath
#3093 posted by HeadThump [65.140.54.249] on 2004/01/21 09:19:58
#1 yeap, that sounds like altruism; unless the bloke being eviscerated is tagging Leah Remini from behind on a nightly basis, you are doing him a favor.
#2 Fuck Ayn Rand, but no penetration please. No telling what undead abomination could come from that carcus's womb.
It's Amazing...
#3094 posted by spentron [171.75.34.3] on 2004/01/21 11:57:39
... how after 50 years, Ayn Rand's criticisms of societal thought are as true as ever. Not that many understand what she actually meant -- although is a certain disdain for people evident in her work.
Rand's view of selfishness does not revolve around taking, it relates to being the best person you can be, proudly, with no apologies. Helping someone *deserving* with no immediate reward is in no way contrary to that, though optional. (Defining "best person" possibly requires reference to more traditional values, which could be seen as circular logic however.)
Rand most favored creative individualists, what could better describe the mapper?... or does it? Of course, Rand had plenty of biases and probably wouldn't have one good thing to say for us, but that's beside the point.
Well crap, now I've brought up the R word. Now I must bring up something that's been on my mind at times.
In The Fountainhead, architect Roark hated imitative styles. Copying designs based on stone for a building made of steel makes no sense. Well, except that there may be a universal interpretation of certain designs no matter what the material or the observer's knowledge of the history of the design.
Well, here our building material is pixels. And yet almost all of it is imitative of building with other materials.
Spentron
#3095 posted by HeadThump [65.140.54.29] on 2004/01/21 14:07:21
I've thought of that issue as well with the idea in mind, 'How would Roark approach level creation with his disdain for boroque or superfulous design and his belief that the building must naturally arise from the sorroundings?' With this approach, I guess you would have to randomly generate a landscape and build from whatever contours the process created. It would be an interesting experiment certainly, and perhaps a good contest concept.
However, my objections to Rand arise from being from an opposing school of Libertarian thought. I've derived my Political Philosophy mainly from studying the works of Murray Rothbard, and the Austrian economist, Hayek and Von Mises.
Rand did not seem to understand that a Captitalist economy is every bit as dependent upon the actions of non creative individuals in their daily lives as it in is on creative individuals. I may be of the later camp, but I don't bake my own bread, nor would I as an Anarchist force anyone to do it for me.
Its An Interesting Discussion
#3096 posted by starbuck [82.33.90.202] on 2004/01/21 15:27:27
i'd contribute, but once again i cant be bothered to type out a proper response
HeadThump
#3097 posted by spentron [171.75.56.211] on 2004/01/21 15:39:42
The level design implications are almost too much. Really, why would we even assume a building or landscape? But then you're almost being defined by what you avoid. Familiarity is useful. And FPS typically uses the real world metaphor. But some arguments for realism are hollow: why am I using suspension of disbelief that I'm not really in a pixel world, while that in itself is extraordinary (for now).
I'm probably not as well read as you .. anyway Rand was refreshing and illuminating and crafted (and repetitive of course). Actually I recommend her pamplet/book Anthem as her simplest and therefore most beautiful statement.
As to the last paragraph, I disagree, for example Roark's friendship with the electrician, and him supposedly having real building experience. Any productive worker is important, however without the creative vision from somewhere they are of no use.
#3098 posted by czg [80.202.219.77] on 2004/01/21 16:03:05
Looks like someone had sex with their philosophy professor.
Lol
#3099 posted by HeadThump [65.140.54.104] on 2004/01/21 16:26:25
Actually, my professors varied from Trotskyite Social Democrats (essentially CIA recruiters) to out and out Maoist. With the exception of a true revolutionary who fought in Rhodesia (and thus against the Great Ian Smith), they all hated me with a passion. In his case, we both possessed the same combative spirit.
Also, the Objectivist shouted down Rothbard when he gave a speach at the Libertarian National Convention in 1988, so I have a personal grudge against them. You expect that thuggish behavior from the Demopublicans, but it is contrary to the Libertarian spirit in regard to the excercise of free speach.
Roark On Quake Mapping
#3100 posted by metlslime [64.124.188.211] on 2004/01/21 16:37:51
Roark's philosophy of architecture seemed to be simply that new materials called for new forms. Meanwhile, his contemporaries were building hideous mish-mashes out of past eras' architectural styles.
I think if he were a level designer, he'd make something that looked like a cross between CPMA maps and geocomp entries. He'd take full advantage of the engine's capabilities, but he'd probably never build something representational (castle, base, haunted house, etc,) becuase he would scoff at the idea of a virtual world that exists only to make reference to the real world.
Metlslime
#3101 posted by HeadThump [65.140.54.105] on 2004/01/21 17:06:40
That brings up an interesting question. If Rourk disdained representation for representation sake, how would he deal with other aspects of level design that are there to sustain the illusion of a real world, like textures. Would he disregard textures that represented, say, brick, metal, wood, and deal in only color or gray scale variants? At what point does this clash with the underlying aesthetic value that he is attempting to capture in the first place?
Wow
#3102 posted by R.P.G. [24.136.235.190] on 2004/01/21 17:09:49
People talking about people who I didn't even know existed. And it's interesting.
Keep it up.
Roark
#3103 posted by Blitz [24.218.135.18] on 2004/01/21 17:51:58
Built buildings that people hated -- so maybe Ayn Rand's philosophy is to shun traditional ideas in your area of design -- QMD is the Roark of Quake.
Spentron
#3104 posted by HeadThump [65.140.55.0] on 2004/01/21 18:51:43
BTW, I agree with your most essential point. Whatever I may feel about aspects of Rand's personal philosphy, her books were always interesting to read.
Blitz
#3105 posted by HeadThump [65.140.55.0] on 2004/01/21 18:54:12
So Rourk is Sandy Peterson? Hmm, interesting. Episode 4 was my personal favorite, except for the level dominated by those damn spawn, but I'm in a minority in that opinion.
Blitz
#3106 posted by HeadThump [65.140.55.0] on 2004/01/21 18:56:40
Wait, I may have misinterperted your posting, who is QMD?
Dont Mind Me Im Just Passsing Through
#3107 posted by underworldfan [128.195.84.154] on 2004/01/21 20:13:23
all i have to say is that headthump lives up to his name. :P
And Even More Importantly!
#3108 posted by underworldfan [128.195.84.154] on 2004/01/21 20:17:47
QMD = "quake map designer". [actually a real person!]
he was a mapper from a few years back, i think most of the regulars here used to make fun of him almost constantly. hehe.
as far as i know he made a couple of semi"realistic" Q1SP maps, which i have played and werent bad [but then again not that good].
Yes, i know a lot about the history of custom Q1SP maps :D
No, i dont know a lot about other games custom mappers. :p
Strabuck
#3109 posted by nitin [138.217.8.41] on 2004/01/21 20:45:47
Primal Hunt blows. Peiod. Nothing else to say.
I got that advice but I tried it anyway, if you want to do the same, be very wary. It's really very bad.
Thanx
#3110 posted by HeadThump [65.141.72.248] on 2004/01/21 20:49:32
for catching me up to speed there Underworldfan. </;-)
Hmph
#3111 posted by xen [82.32.34.150] on 2004/01/21 22:26:28
as far as i know he made a couple of semi"realistic" Q1SP maps, which i have played and werent bad [but then again not that good].
Yes, i know a lot about the history of custom Q1SP maps :D
Evidently not enough to know QMD only ever made deathmatch maps :-p
Tyrasheed
#3112 posted by ProdigyXL [24.247.87.76] on 2004/01/21 23:20:31
I am sotrashed. its so good
too be tasehd. You now whats bad, I don;t even try to type this bad and the typeing is this bafdd. ? Yes? I'm postin gthis
and you don't wajt me too
but i willll
and yo cant stop me
ever.
Well...
#3113 posted by underworldfan [128.195.84.154] on 2004/01/22 01:46:04
Evidently not enough to know QMD only ever made deathmatch maps :-p
im sure i played a [pretty bad] q1sp map by QMD once, it had lots of lightish textures and was kind of an office or maybe a hospital.
anyone else?
No
#3114 posted by czg [80.202.219.77] on 2004/01/22 02:12:41
That was deathmatch, you silly Maen
...
#3115 posted by underworldfan [128.195.84.154] on 2004/01/22 03:55:30
must be getting confused i guess.
#3116 posted by Scampie [216.220.241.97] on 2004/01/22 08:20:14
i don't think QMD's maps are classible. Not really deathmatch maps... not really singleplayer maps. Somewhere in between where angels and demons tread and females having blood bash parties while wearing hotpants makes sense.
#3117 posted by starbuck [82.33.90.202] on 2004/01/22 08:25:33
that place exists, and its name is France.
btw, Nitin i think you have confused me with Scragbait.
So, Just To Be Clear...
#3118 posted by underworldfan [128.195.84.154] on 2004/01/22 12:11:44
Starbuck is moving to france with scampie and nitin was secretly having a blood bash party with QMD in New Jersey?
You Are Killing Me, Pappy
#3119 posted by HeadThump [65.141.127.19] on 2004/01/22 14:39:38
On PlanetQuake today, Pappy (I presume) has posted a little tribute to Xaero under the heading,
'From way back in August, here's NeRadA's tribute to Xaero. I'm digging deep, so how about some pics people? Pimp what's kool!'
First of all, Xaero is NOT cool, nor Kewl, and not even Kool Unfiltered. Xaero is a drama queen bitch who twirls around like a girl when shot instead of falling down flat on his ass like a man. Also, he would be NOTHING without those accuracy cheats. Nothing I tell you. Klesk is the real man of that arena.
Er...
#3120 posted by necros [66.185.84.208] on 2004/01/22 16:13:04
they are player models? :D
What?!
#3121 posted by HeadThump [65.140.54.75] on 2004/01/22 16:28:37
But they talk to me, and taunt me, and comment on my comments . . .
Beep
#3122 posted by MadFox [212.204.134.20] on 2004/01/22 19:52:33
Why don't you ask the Orb,
at least for the deserter the func_info once was...
Hmm
#3123 posted by nonentity [144.32.128.13] on 2004/01/23 11:38:02
He wasn't French.
That was the entire god damn problem.
He was French-Canadian, and to call him French was a deadly insult. Apparently.
He Wasn't French.
#3124 posted by metlslime [64.124.188.211] on 2004/01/23 14:29:21
He was French-Canadian, and to call him French was a deadly insult.
Yeah, to the French.
#3125 posted by Scampie [216.220.241.97] on 2004/01/23 15:42:17
No, him assumine us talking about Bal was us calling him a mailbox (Buex Au Lettres or some shit), the most hideous, horrible insult you can give to a confused canadian.
'_'
#3126 posted by R.P.G. [24.136.235.190] on 2004/01/23 19:17:05
Lately I've taken to mapping with texture lock turned off. Does that make me queer?
No
#3127 posted by inertia [24.164.70.117] on 2004/01/23 19:31:19
actually its pretty good, (at least in worldcraft) because it doesnt create every brush in a non-world-aligned-anal-sex mode.
R.P.G
#3128 posted by starbuck [82.33.90.202] on 2004/01/23 19:51:06
its not gay unless the brushes touch
I Always Map With Texture Lock Off
#3129 posted by metlslime [64.124.188.211] on 2004/01/23 20:03:02
otherwise 10 brushes that make up a single wall will have different alignments on each brush. I specifically turn texture lock on for moving crates or light fixtures around, then turn it off again.
Crates!
#3130 posted by DaZ [212.159.60.58] on 2004/01/23 21:02:53
Yes texlock is best left off until you start moving things around and rotating etc...
#3131 posted by Scampie [66.231.199.96] on 2004/01/23 22:14:12
in worldcraft, I map with it off because you'd have to manually reset off positioned textures to 0. in radiant, I map with it on becuase I'll either want aligned to 0, which it resets to when reappling/changing textures, or aligned how I have it currently most of the time.
RPG
#3132 posted by Headthump [65.141.72.170] on 2004/01/23 22:41:30
'Lately I've taken to mapping with texture lock turned off. Does that make me queer?'
What is the old saying, 'you build 100 bridges you are a bridgebuilder . . . .?' Anyway, it probably applies to mapping as well. While on the touchy subject (a big Ed McMahon 'whew-ha!') when are you going to make a sequel to Penile Devestation? A title suggestion, 'Vaginal Laceration'.
No No!
#3133 posted by metlslime [66.135.128.76] on 2004/01/24 01:09:41
Rectal Ambition.
Or is it Anal Ambition? I can't remember.
You'll Have To Buy A Dodge Ram For That!
#3134 posted by HeadThump [65.140.54.91] on 2004/01/24 02:01:23
That usually takes a dinner, a trip to the mall, and at least half my stash, but it is ALL worth it!
Hmm, maybe I should do Vaginal Laceration as a level. The Boss monster being an over sized Vore who after every thirty seconds screaches at the top of her lungs and plops out a fiend from her loud, flatulant vagina. Kind of like Lilith from Sumarian and Hebrew mythology.
Texture Lock
#3135 posted by glassman [81.128.215.90] on 2004/01/24 05:00:26
In radiant, if you keep tex lock on (esp. rotate lock), the scale can sometimes drift so you end up with textures scaled to 0.49983 & 0.50019 etc. Very irritating for the obsessive-minded. metlslime's way is best. Keep it off unless there is something that you particularly want to move & keep the same alignments.
Military Service (and Beer)
#3136 posted by Vigil [212.54.25.150] on 2004/01/24 16:03:12
Yes. Two weeks, and now's the first weekend leave. Ah, the joys of one's very own bed!
Then again, since no one is here really bossing me around, I have no idea what to do.
Back Door Entry?
#3137 posted by underworldfan [128.195.64.98] on 2004/01/24 16:40:26
anal ambition > rectal ambition.
its the two A's. =)
Looks Like Underworldfan Got The 3137 Post
#3138 posted by R.P.G. [24.136.235.190] on 2004/01/24 19:22:18
.
W00t
#3139 posted by underworldfan [128.195.64.98] on 2004/01/24 20:04:55
is that good or bad?
im not entirely sure what it is signifcant about 3137?
#3140 posted by Scampie [66.231.199.96] on 2004/01/24 21:22:36
nothing... but you got it!
congrats!
Well...
#3141 posted by metlslime [66.135.128.76] on 2004/01/24 22:07:31
"Anal Ambition" already exists:
http://www.toy-company.de/media/z6...
But "Rectal Ambition" yields no google matches.
How 'bout
#3142 posted by HeadThump [65.140.55.4] on 2004/01/25 02:13:40
Numb Anal Nimbus? At the risk of getting shot by CZG of course [;-{) oui! oui!
Well...
#3143 posted by Shambler [82.38.192.33] on 2004/01/25 05:08:16
Surely one's ultimate "anal ambition" would be to have one's anus so utterly and thoroughly goat.se'd that whatever food one ate would pass straight through, thus allowing regular "recycling" and saving a fortune on supermarket bills??
What You're Suggesting
#3144 posted by starbuck [82.33.90.202] on 2004/01/25 06:10:46
is an anal version of a perpetual energy machine.
Sounds eligible for government funding to me!
Someone
#3145 posted by wrath [217.209.178.250] on 2004/01/25 07:13:32
punch me in the face, tell me I'm godawful stupid.
(posting the morning after.)
Wrath
#3146 posted by R.P.G. [24.136.235.190] on 2004/01/25 13:47:16
What? Was she not actually a girl?
Hey Mad Fox
#3147 posted by HeadThump [65.140.54.155] on 2004/01/25 14:14:36
I tried sending my response back to you last night of my preliminary impressions of your map. I checked my account just a minute ago, and the e-mail I sent never got to you. There may be some server problems in my area due to an ice storm. Which is weird given the internet access is fine.
I Think Wrath
#3148 posted by HeadThump [65.140.54.155] on 2004/01/25 14:17:15
is talking about an access of alchohol and not the full on nasty with a tranny. Always drink a lot of water before you let yourself fall asleep when drinking, man.
;-{>
#3149 posted by headthump [65.140.55.28] on 2004/01/25 16:52:43
uhm, his access was excessive?
Or
#3150 posted by Vigil [212.54.16.132] on 2004/01/25 16:52:55
Don't drink as much. Problem solved.
Uhm...
#3151 posted by MadFox [212.204.134.20] on 2004/01/25 19:42:17
I never said my maps were ice-proof
But, Vigil
#3152 posted by HeadThump [65.140.55.103] on 2004/01/25 20:36:45
that leads to an even uglier problem, facing reality.
MadFoz. I Tried Again
#3153 posted by HeadThump [65.140.55.110] on 2004/01/25 22:13:44
but MSN wont push it through to you :(. If you like, I can copy and paste it here, with some additional comments I have from playing it again today, or we can try again tommorow
Maybe The Abuse Would Be More General If
#3154 posted by MadFox [212.204.134.20] on 2004/01/25 23:47:56
you do this in the toppic NewQ1Bsp from this Madfoz
Mr Thump
#3155 posted by Vigil [212.54.18.207] on 2004/01/26 02:11:41
Just cover your ears, close your eyes, and chant "La la la la la la! I can't hear you!"
Lol!
#3156 posted by Tronyn [24.78.146.107] on 2004/01/26 02:17:55
"Don't drink as much."
the single worst piece of advice I've ever read
reality sucks; we wouldn't all be playing Quake if it didn't.
...
#3157 posted by wrath [217.209.178.250] on 2004/01/26 09:37:59
I don't get hang overs. And no, she was no tranny. I swore to never do one-night stands without using a condom after the first time I did it. The angst the morning after was fucking unbearable, and now I went and did it again, after six years of not breaking my promise to myself.
Oh, and vigil, do I strike you as particularly mormon-ish? "don't drink as much..." gee wizz captain obvious, you don't say?!
Vigil
#3158 posted by Head Thump [65.140.55.194] on 2004/01/26 10:29:07
My warped brain has practicaly turned denial into a fine tuned science. Wrath -- sorry to hear about your personal anguish there.
Wrath:
#3159 posted by Scampie [216.220.241.97] on 2004/01/26 11:59:31
using a condom for buttsex doesn't make it any less gay.
the more you know.
Lol!
#3160 posted by Tronyn [24.78.146.107] on 2004/01/26 12:26:58
(nt)
Scampie
#3161 posted by wrath [217.209.178.250] on 2004/01/26 18:12:04
A) Yeah, that's what your dad told me when I plugged him last night.
B) Why don't you come on over? Me and Mr. Lousville could up the global IQ-average with one swift gesture.
C) Eat my ass.
---
You can choose any retort you feel like.
Got Verdamnte!
#3162 posted by wrath [217.209.178.250] on 2004/01/26 18:13:12
Louisville! Louisville! Louisville!
Don't Beat Yourself Around The Head Wrath...
#3163 posted by distrans [203.36.15.126] on 2004/01/26 23:27:28
...no one's perfect.
Something Awful
#3164 posted by H-Hour [24.20.212.99] on 2004/01/27 01:13:11
If you're not doing her face...
then use a condom from outer space!
Bye Guys
#3165 posted by Fat Controller [203.97.2.242] on 2004/01/27 03:24:24
I'll be pretty much offline and non-Quaking for at most the next three days while my computer gets a new home - namely, AMD 2GHz, 256MB, 64MB onboard video and sound, USB etc.
All of which should mean more Quakery from me in the future, and maybe Quake III-ery, or Unreal-ery, or... :)
That Reminds Me
#3166 posted by . [172.145.154.135] on 2004/01/27 03:34:41
If the mobo has onboard video, can you add in an AGP card and that card will be used?
Another Reminder
#3167 posted by Maj [217.205.117.52] on 2004/01/27 08:34:59
Exploding dog fell off my bookmark list somehow, and I forgot how good it was.
http://explodingdog.com/january2/t...
#3168 posted by Scampie [216.220.241.97] on 2004/01/27 09:18:42
Phait: yes. But you'll have to disable the onboard video card, and from what I've been told, it's a pain in the ass. There should be some guides or whatever if you search on google.
Vid
#3169 posted by spentron [171.75.41.166] on 2004/01/27 10:46:15
No usually that's easy, either it looks for outboard first or you need to set it that way in Setup ("CMOS" settings at powerup). You'll want to uninstall any drivers for the old first, backing down to standard VGA.
I did get a surprise with the NForce motherboard, it doesn't support PCI video cards (the onboard is prob. PCI) so I'm down to GF2 onboard from GF4 PCI I was using before.
Phait
#3170 posted by Gib [213.120.56.45] on 2004/01/27 13:40:30
I believe it's just a cause of disabling it in the bios and putting the new card in.
Err
#3171 posted by R.P.G. [24.136.235.190] on 2004/01/27 14:22:28
It depends. Some mobos that have onboard video DO NOT have an AGP slot. Thus, you cannot add an AGP video card.
Fatty.
#3172 posted by Shambler [82.38.192.33] on 2004/01/27 14:57:36
Way to go dood! God that is long overdue, hope it gets working all right and that it opens up a lot of gaming opportunities.
Q1
#3173 posted by LTH [144.32.128.13] on 2004/01/27 19:22:41
With all this q1 activity, I might just get off my ass and break open wc3 again.
Grindspire lives downstairs from me now. I always thought he looked like a crumbling castle on top of a craggy rock but now I've been disillusioned...
Anyway, that's real freaky.
And *NO*
#3174 posted by LTH [144.32.128.13] on 2004/01/27 19:23:14
'Lives downstairs from me' is NOT a euphemism you filthy-minded whores!
Well, Almost
#3175 posted by Fat Controller at the cafe [203.98.17.178] on 2004/01/27 19:24:21
We still have a computer at home, but it isn't working anymore. You see, I decided to return the P200MMX processor to its original home, the Front Computer. The transplant seemed to go without a hitch, I was careful to check everything was grounded, but alas! The bloody thing won't start. Not even the little memory check, nothing at all.
Feh. It's only the Front Computer, and until we get someone in to sort out the networking problems, no biggie.
Incidentally, I'm told the new box should run stuff like Q3A, just without all the graphical bells and whistles and gongs.
Err?
#3176 posted by R.P.G. [24.136.235.190] on 2004/01/27 19:28:57
2ghz? Unless you have some REALLY BAD video card, that should run Q3 very well.
LTH
#3177 posted by Tronyn [24.78.146.107] on 2004/01/27 21:26:27
Holy crap, you're alive!
.
#3178 posted by necros [66.185.84.208] on 2004/01/27 22:21:12
mmm... a word on integrated video cards... be careful, some of them actually use up system ram instead of actually having their own video memory.
but like rpg said, a 2ghz will absolutly murder q3.
Hmm
#3179 posted by nonentity [144.32.128.68] on 2004/01/27 22:59:11
My name is not GrindSpire it's no...
Oh nevermind.
Winquake Crashes
#3180 posted by Tronyn [24.78.146.107] on 2004/01/27 23:49:14
question:
so I've got a map that, well I can do this:
either 1) put r_maxsurfs and r_maxedges really high to avoid grayflash
OOOOOOOOOOR 2) put the resolution any higher than 320 by 240
but not both at the same time. The map is of course very large, and I've used the -winmem command to load more memory. Quake can't seem to handle it though; does this HAVE to be custom engine territory only?
Well...
#3181 posted by Syrion [152.23.198.97] on 2004/01/28 03:43:01
I posted a link to this site on Slashdot. I'm sorry, guys ;)
Hmmm
#3182 posted by DaZ [212.159.60.58] on 2004/01/28 03:52:09
so now we will have to defend this site like a fortress from an army of geeks!
/me bagsees the alt nick "Gimli"
Daz:
#3183 posted by Scampie [216.220.241.97] on 2004/01/28 09:01:58
You have my Sword!
Scamp:
#3184 posted by LTH [144.32.128.13] on 2004/01/28 09:52:43
I'll bet he does.
#3185 posted by Scampie [216.220.241.97] on 2004/01/28 11:54:30
Yeah, and I want it fucking back, too.
But I Lieks It I Does!
#3186 posted by DaZ [212.159.60.58] on 2004/01/28 13:46:40
stupid fat hobbit!
Hmm....
#3187 posted by necros [63.139.106.197] on 2004/01/28 15:05:52
tronyn... let me see if i understood:
you can't use winquake in high resolutions if you crank up the r_maxsurfs and r_maxedges variables?
how many wpoly are we talking about here? i was able to get nesp16 running in winquake with r_maxsurfs 3500 r_maxedges 8500 @ 1024x768
and that map averages around 2500 wpoly. so unless your map is even higher...
it could be an edict problem though, like you have too many. :) try tyr-quake (the software one) and see if you still have the problem.
Bricklayer's Accident Report
#3188 posted by R.P.G. [24.136.235.190] on 2004/01/28 15:19:38
It would seem that I forgot to link this earlier. It found its way into my mailbox recently, so some of you have probably seen it before.
http://rpg.spawnpoint.org/files/bl...
I'll Show You How To Damn R_speeds :)
#3189 posted by Tronyn [24.78.146.107] on 2004/01/28 19:59:42
well, if I put r_maxsurfs and r_maxedges on 9999, there's still grayflash. I need to add an extra digit to entirely eliminate it (99999). It isn't an edict problem as it was a version of the level with under 10 entities.
I think vising might help it. I'll try TyrQuake.
This map, like most of my new maps, is an experiment in quake outdoor environments (self-contradictory thus the success rate).
Err
#3190 posted by R.P.G. [24.136.235.190] on 2004/01/28 20:48:34
I think vising might help it.
Don't complain that it won't load right if you haven't vised it.
News Update
#3191 posted by underworldfan [128.195.64.98] on 2004/01/28 22:36:20
at my site.
http://www.planetquake.com/underwo...
Includes 2 new reviews: Februus Depth and R_Speeds be damned.
UnderWorldFan, MadFox
#3192 posted by HeadThump [65.140.55.100] on 2004/01/29 01:53:40
apologies you have not recieved anything from me, my email is down and the matter is a bit more serious than a snowstorm. UWF, I'm pretty excited about how this map is progressing and I hope to get it to you soon to beta for me. I entitled it, 'One Damn Thing After Another' previously, but in the course of working on it, it has evolved its own logic, structure and flow. MadFox, I have decompiled your map, took it apart and my analysis for it almost room for room in its specification, but it is going to be at least til this weekend that I can get it to you. I'm going over my brother's place for The Game, and I'm taking my PC with me. He's the engineer in the family, I'm just the handsome one. Thnx for your patience.
Go Panthers! (Uhm, that strikes me as a little weak in the conviction department, how 'bout) Panthers uber alles!!!
Daz
#3193 posted by wrath [217.209.178.250] on 2004/01/29 07:07:58
mangling lord of the rings quotes is a hangin' offense, son.
#3194 posted by Scampie [216.220.241.97] on 2004/01/29 08:17:46
Go Panthers! (Uhm, that strikes me as a little weak in the conviction department, how 'bout) Panthers uber alles!!!
um... I think you misspelled Patriots, who are obviously the superior team.
Heh
#3195 posted by xen [82.32.34.150] on 2004/01/29 09:40:39
My friend has a bet going with his cousin over that match. He put £20 on Patriots because he's into the sport, has been following the league and thinks they are the better team.
His cousin bet on Panthers because he thought their name sounded cooler.
Mis-Nada
#3196 posted by HeadThump [65.141.72.133] on 2004/01/29 10:58:56
Panthers! The Patriots are tools of the Political Establishment with an official endorsement from CowBoy Ra himself. The Panthers will rise up from the ashes of the NFL's compacency and sieze the ring and all the opposition will taste the dust. Just ask McNabb; Tom Brady is a preening little priss pot compared to a giant of a man like McNabb.
#3197 posted by Scampie [216.220.241.97] on 2004/01/29 12:59:23
The Pats may be tools, but they are the bright shiney tools that do it all, come with lifetime warrentys, and are perfect for any job. The Panters on the other hand are just a ragtag bunch of backyard football players who go home crying to their mother when hit. It may be fun to cheer for the underdog, but relieze this is reality and the underdogs are always the tremendous failures.
Ha! Jim Valvano Forever!
#3198 posted by HeadThump [65.140.54.103] on 2004/01/29 13:14:05
Do you really think Brady has a chance to execute those elaborate, precision plays he is infamous for with the Panthers defense chewing on his heals? He hasn't faced anything like them this season. The only chance New England has is if there defense is as good as the Panthers in keeping Jake DelHomme (how cool of a name is that!) from his great clutch play pass throws and keeping the offense out of field goal range.
Don't listen to Vegas; they predicted a 7 point win for the Cowboys whom the Panthers completely dominated them in the first round and have been consistently wrong through out the play-offs and it because they have become lazy and complacent and just repeat what the media says. My friend, that would not be the case if the Mob still ran that town and kept them honest.
Now for the clincher.
'It may be fun to cheer for the underdog, but relieze this is reality and the underdogs are always the tremendous failures.'
That is the same thing they said about the WolfPack in '83 before they made sports history.
ØH MY GØD!
#3199 posted by czg [80.202.31.45] on 2004/01/29 13:20:11
THE SPØRTSBØMB HAS EXPLØDED!
Apologies, My European Friends
#3200 posted by HeadThump [65.140.54.103] on 2004/01/29 13:34:21
but this is the weekend we Americans go nuts for, to quote that great American Homer Simpson, 'the only game that really matters, no, not that awful thing we call life, but football.'
Err, No.
#3201 posted by R.P.G. [24.136.235.190] on 2004/01/29 14:02:44
we Americans
Please don't drag me into this.
What RPG?
#3202 posted by HeadThump [65.140.55.179] on 2004/01/29 14:11:52
Did your team lose earlier in the season? I don't understand . . . .
#3203 posted by Scampie [216.220.241.97] on 2004/01/29 14:17:24
HeadThump: some UNAMERICAN losers don't like football!
He Lives On The North American Continent?
#3204 posted by HeadThump [65.140.55.179] on 2004/01/29 14:25:39
And doesn't like football. How is that possible? I've heard the comedian Judy Gold ranting against football but she is a lesbian spouting ignorant feminist hate speach. Is RPG a lesbian?
#3205 posted by Scampie [216.220.241.97] on 2004/01/29 14:40:25
I doubt it, I think he's more of a Homo-Quake-Sexual... gets off on giant cocks in his maps.
Rpg Owns
#3206 posted by underworldfan [128.195.64.98] on 2004/01/29 14:42:25
i will defend him!
No One Cares About Your Opinion UWF
#3207 posted by Scampie [216.220.241.97] on 2004/01/29 14:45:59
so I guess your defense won't work.
Also ...... Er........... CZG!
#3208 posted by underworldfan [128.195.64.98] on 2004/01/29 14:46:39
please read my review of your map and let me know what you think.
Its helpful and interesting to get some feedback on my map reviews sometimes.
Bwuahahhahahaa!
#3209 posted by underworldfan [128.195.64.98] on 2004/01/29 14:47:53
scampie you know i am not fooled by your transparently weak troll attempts. i thought we sorted this out once before.
go back to speedmapping! bwuhahhahahahahaha!!! =)
I Like Football...
#3210 posted by R.P.G. [24.136.235.190] on 2004/01/29 15:39:43
...Just not the American variety.
Scamp, We've Flushed Him Out In The Open . . .
#3211 posted by HeadThump [65.140.54.90] on 2004/01/29 16:41:13
What is there not to like about Soccor. Throwing the ENTIRE team on the defensive position gives you incredible veritable play.
Hey! My grass is growing. I think I'll go watch it!
Unless RPG means the Canadian variety of football which is actually pretty decent.
...
#3212 posted by wrath [217.209.178.250] on 2004/01/29 16:44:00
just when you thought the internet couldn't get any more flaming gay, you cretins start jabbering about american football, the most brilliant example of the continued pussy-fication of the western male.
Weee Let's Flame About Which Sport Is The Stupidest! ^__^
#3213 posted by R.P.G. [24.136.235.190] on 2004/01/29 16:44:04
Wrath
#3214 posted by R.P.G. [24.136.235.190] on 2004/01/29 16:44:55
TAG! You're it!
ESPN Use To Show
#3215 posted by HeadThump [65.140.54.90] on 2004/01/29 16:46:31
Australian and New Zealand style football back in the mid nineties. With its rugby-ish free form, it was enjoyable as well.
Yeeahhh Right
#3216 posted by HeadThump [65.140.54.90] on 2004/01/29 16:50:16
American football is for pussies. You have shown a propensity toward Orwellian logic previously Wrath, and this is your most amazingly disjointed example.
'you cretins start jabbering about american football'
Cunninlingus in moderation, man, or else you start thinking like a woman.
Listening To You All Talk About Sports
#3217 posted by Blitz [24.218.135.18] on 2004/01/29 17:03:59
Is like listening to you all talk about women -- you have no grasp of either, so let's stick to geeky shit. kthx
Blitz The Negative Nebob
#3218 posted by HeadThump [65.140.54.90] on 2004/01/29 17:17:58
Whatever contention there is in our support of rival teams, obviously Scampie and I have a firm grasp of the sport.
Headthump
#3219 posted by wrath [217.209.178.250] on 2004/01/29 17:29:11
"American football is for pussies. You have shown a propensity toward Orwellian logic previously Wrath, and this is your most amazingly disjointed example."
Easy there, Billy-Bob-Tex. I was bantering about SPORTS. Or, rather more specifically, American Football. Overgrown babies schock-full of gatorade and testosterone, wearing tights and silly padding. They look positively monty python-esque. All the while screaming and carrying on, trying to be bad-ass.
People who play it and people who watch it seem to think that American Football is the manliest and toughest pass-time in the history of athletics. Which it isn't. Aussie Rules Football being the case in point.
Again, this is not politics you're getting up in arms about. It's punchies in formation.
Also, please explain to me what struck you as particularly Orwellian. Please, please do.
"Cunninlingus in moderation, man, or else you start thinking like a woman."
If scoffing at the idolization of barely concealed homo-erotic entertainment is woman-like, then I'm a happy dyke.
RPG; careful there, tiger. When I play tag, I play it with this here sock full of quarters.
Blitz;
Mr. Kettle called and asked me to tell you, you're fucking black.
And Besides,
#3220 posted by HeadThump [65.140.54.90] on 2004/01/29 17:29:40
by countering the slashdot crowd, and getting them to move on elsewhere, we are doing you a favor. The little appreciation shown for our wit, metaphorical and analogeous examples, provocative social commentary and the hard work that goes into creating it borders on the criminal in its callous neglect.
Does Blitz appreciate lesbians, cunninlingus, and Ismail Reed allusions? No, Blitz you want to here about video card compatabilaty! Jesus on a Half Shell man, you are a hard one to please.
Hey Wrath,
#3221 posted by HeadThump [65.140.54.90] on 2004/01/29 17:39:59
Not political,
'I was bantering about SPORTS. Or, rather more specifically, American Football. Overgrown babies schock-full of gatorade and testosterone, wearing tights and silly padding. They look positively monty python-esque. All the while screaming and carrying on, trying to be bad-ass.'
And THAT isn't full of leftist cultural cliches meant to deride those you have an elitist attitude towards?
Orwellian in the sense of,
War = Peace,
American Football = Pussification of the Western Male
'Easy there, Billy-Bob-Tex'
I think I've proven on every occassion that I have posted here that I am a God Damn American original, and if you can't see that, step up and pucker up on my sweet Latin Ass.
WHERE'S THE SLASHDOT CROW?
#3222 posted by czg [80.202.31.45] on 2004/01/29 17:42:15
FFS. I just wanted scampie and headthump to shut the fuck up about this goddamned sport that at most five people on this board care about.
Also I will forever support wrath in whatever evil he may deal.
Cunninlingus
#3223 posted by wrath [217.209.178.250] on 2004/01/29 17:43:50
If it's a play on words, it's not even witty.
If it's actually the word meaning the technical term for a male giving a female some head, your keyboard has just scored two consecutive touchdowns on you, and are now doing a tiny but clever little pantomime over there by the cheer-leaders.
^_^
#3224 posted by czg [80.202.31.45] on 2004/01/29 17:47:45
lol ur throwing a hissy-fit over some1 callin ur team 4 pansies
http://carcino.gen.nz/images/image...
Ahh, so classic, so relevant...
Czg
#3225 posted by wrath [217.209.178.250] on 2004/01/29 17:48:23
I'd like to thank you for your continued support during my long and ardous campaign. You'll be appointed Minister of Snipe and Backstab, I assure you.
I'd also like to take this moment to echo czg's demand for clarification on this whole crowd issue. If there's a bunch of slashdot frequenters here, that's perfectly fine with me -- being as they're awfully quiet as far as crowds usually go.
#3226 posted by Scampie [66.231.199.96] on 2004/01/29 17:57:59
I'd like to thank everyone who's made this flamewar possible. Mostly myself.
So You Are A Spell Checker Now,
#3227 posted by HeadThump [65.141.72.189] on 2004/01/29 18:01:27
what other means have you shown that you are more than mere automata? Certainly not in the opinions that come out of that sorry excuse for a head you possess.
#3228 posted by xen [82.32.34.150] on 2004/01/29 18:03:27
ur gay
yes u r
Headthump
#3229 posted by wrath [217.209.178.250] on 2004/01/29 18:05:05
"And THAT isn't full of leftist cultural cliches meant to deride those you have an elitist attitude
towards?
Picture me, if you would be so kind, doing the most perfect double-take possible.
You're new around here, right?
Orwellian in the sense of,
War = Peace,
American Football = Pussification of the Western Male
That's not orwellian. It's a got verdamnte observation.
Now go ahead and picture that familiar courtroom from A Few Good Men. You're Tom Cruise,
I'll be Nicholson.
ME: You want to argue?
YOU: I think I'm entitled.
ME: You want to argue?
YOU: I want to use big words.
ME: You can't handle the big words!
I think I've proven on every occassion that I have posted here that I am a God Damn
American original, and if you can't see that, step up and pucker up on my sweet Latin Ass.
Oh, you've proven that. Just not the way you think you have.
what other means have you shown that you are more than mere automata? Certainly not in the opinions that come out of that sorry excuse for a head you possess.
What?
---
re: scampie
The sponsors will not be forgotten.
American With Nothing Insightful To Say Chiming It...
#3230 posted by leviathan [151.203.21.153] on 2004/01/29 18:24:58
The Patriots will be victorious come February 1st.
Although the Panthers are a very good team, they're going up against a defense that's very good at stopping the run. The Panthers entire gameplan is focused around the run. Should the Patriots shut down the Panthers running game, that would put the Panthers in a position where they would have to pass late the game, where the Patriot secondary can really hurt teams.
The end
..
#3231 posted by Gib [62.6.118.55] on 2004/01/29 18:30:10
The Patriots will be victorious come February 1st.
Because of the speedmapping event??
If I Was Persidnet!"
#3232 posted by DaZ [212.159.60.58] on 2004/01/29 18:44:26
I would tell you alli to fick off like bastrds you aare! Vondur is a commue ok bye
Von Rocks
#3233 posted by DaZ [212.159.60.58] on 2004/01/29 18:44:54
Drunkk Postnig Is Ba Dfor Youu!
#3234 posted by xen [82.32.34.150] on 2004/01/29 18:46:55
I Rock
#3235 posted by DaZ [212.159.60.58] on 2004/01/29 18:50:21
yes
Xen Rocks
#3236 posted by DaZ [212.159.60.58] on 2004/01/29 18:51:32
he make the good spemap!
Leviathan
#3237 posted by HeadThump [65.140.54.138] on 2004/01/29 18:51:58
Though I disagree on the outcome, that is a pretty solid observation. Though I would give Delhomme and the recievers (incidentally, Proell lives literally down the road from me).
more credit for his passing game
Wrath, I could run rhetorical rings around you the entire night if I wanted without cramping up the gray matter (or is that, grey matter, Wrathy?) but I have more important things to do, so go about your business of sucking up to the Continentals and whisper sweet nothings in their ears about how inferior you think we Americans are.
Scampie, you are evil, man, and I salute you for it!
Less Posting
#3238 posted by wrath [217.209.178.250] on 2004/01/29 18:51:59
more drinking.
Thump By Penis
#3239 posted by DaZ [212.159.60.58] on 2004/01/29 18:56:16
hi, everyon rocks! Grinapires logo btw :| nutral
General Abuse - All 3238, Last 25, New 47
#3240 posted by pushplay [24.109.0.211] on 2004/01/29 18:57:06
You all need something better to do.
Er
#3241 posted by underworldfan [128.195.64.98] on 2004/01/29 18:58:52
rheortical rings make me bored. :p
i also like to thank scampie for flaemwars in general.
Incidentally
#3242 posted by LTH [144.32.128.68] on 2004/01/29 19:02:25
My site works again, yay!
http://www.planetquake.com/command...
There's a download of a new version of my tank game on the 'mods' page.
kthx
Hello Underworldenjoyer
#3243 posted by czg [80.202.31.45] on 2004/01/29 19:03:35
your review was nice. thank u. ^^;
http://pantransit.reptiles.org/ima...
UnderWorldFan
#3244 posted by HeadThump [65.140.54.138] on 2004/01/29 19:04:12
er -- there has been another slight delay, a, uhm, FLAMEWAR!! has errupted. Let's see, I have a level, a beta test, and two tatoos to design before Saturday all on my plate. They are are all secondary to a FLAMEWAR!!!, of course.
CZG
#3245 posted by HeadThump [65.140.54.138] on 2004/01/29 19:09:07
Yowzers, who is that little cutie, so she is drawn, can we at least pretend she has an identity?
It Is About Time
#3246 posted by HeadThump [65.141.72.251] on 2004/01/29 19:22:12
"After ten months of trying to strike a deal with Disney, we're moving on," Pixar CEO Steve Jobs said in a press release. "We've had a great run together -- one of the most successful in Hollywood history -- and it's a shame that Disney won't be participating in Pixar's future successes."
Since The Flamewar's Dying Down
#3247 posted by nitin [138.217.8.41] on 2004/01/29 19:28:55
Aussie Rules is the best! None of that crappy armor, full on collisions and tackles, and any sized player can play provided they have the skills.
Oh And Headthump
#3248 posted by nitin [138.217.8.41] on 2004/01/29 19:31:13
sure you may like American Football but your rant against soccer is about as narrow minded as they come. I'm not a huge soccer fan but even I can see appreciate some of the skills and tactics involved.
Nt Called Asoccer
#3249 posted by DaZ [212.159.60.58] on 2004/01/29 19:38:46
football idiot!
The Flame War!!!! Continues
#3250 posted by HeadThump [65.140.55.70] on 2004/01/29 19:56:31
Come on, Nitin, I have designs to do; sure Photoshop is just another window a way, but left brain and right brain are competing for equal time up there. My rant on soccor could not have been the most narrow minded; it wasn't long enough to be the most -- just two lines, an observation on the pile up strategy that is employed and my reaction to it.
Besides that that was just in jest; it was all in jest -- the digs scampie and I traded were in jest. I didn't really get pissed off until that Billy Bob Tex bullshit that Wrath tried to pull.
Ah Yes.
#3251 posted by wrath [217.209.178.250] on 2004/01/29 20:10:03
I tried to pull one over on good old headthump, but that bugger is just too jolly good a feller!
Oh, I Missed This.
#3252 posted by wrath [217.209.178.250] on 2004/01/29 20:39:25
Wrath, I could run rhetorical rings around you the entire night if I wanted without cramping up the gray matter (or is that, grey matter, Wrathy?)
INSULT.
RETORT.
WITTY SARCASM.
BACKPEDALING.
RENEWED ONSLAUGHT.
FEIGNED ALOOFNESS.
MATERNAL OBESITY JOKE.
FURIOUSLY TAKING THE HIGHER ROAD.
We could dance around all night, much to the amusement of scampie, but if you're gonna play the old 'I'm rubber, you're glue'-card, you don't get any ice-cream.
I swear -- the shit they teach kids in junior high nowadays, you wouldn't believe...
but I have more important things to do, so go about your business of sucking up to the Continentals and whisper sweet nothings in their ears about how inferior you think we Americans are.
With that large a chip on your shoulder it's a small wonder you don't keel over. When did I ever say that americans were inferior? (And all you other wise-cracks in here can stow it, I'm talking about tonight.) Far be it from me to psycho-analyze you like this, but maychance you shouldn't have been breast-fed for so long.
If you get this pissy over a bunch of apes in lycra, you're in the wrong place.
For Which No One Can Deny
#3253 posted by HeadThump [65.141.72.143] on 2004/01/29 20:40:46
he he he
Wrathy-pappys
#3254 posted by HeadThump [65.141.72.143] on 2004/01/29 20:43:36
good try, but you still fail the Turing test.
Besides,
#3255 posted by HeadThump [65.141.72.143] on 2004/01/29 21:04:26
who is being pissy; you see me writing posts that take fifteen minutes or more to write, four hours after the initial conversation?
'If you get this pissy over a bunch of apes in lycra, you're in the wrong place'
What is the right place? The tortured hell that is your commie pleasing mind? It must be pretty difficult to square that Marxian 'people are not leaches' screed in your head with your actual contempt for working class culture.
'apes in lycra', is that a racial slur because if you haven't notice a lot of those 'apes' you call are of the African-American persuasion. I never play the race card, but you are starting to sound nasty.
Overlarge Underblast Afterburn
#3256 posted by Fat Controller [203.97.2.242] on 2004/01/30 01:32:00
Took two calls to tech support to get the network settings reloaded, but I'm back.
Poolshark (stchdm1) Final Build Is Up At FP
#3257 posted by seremtan [213.78.163.13] on 2004/01/29 21:41:59
Sorry for putting this in the wrong forum before.
Poolshark is a Padman style DM/TDM map, complete with pool table, bar, bookshelves and grandfather clock (screen here: http://web.onetel.net.uk/~stevench... ). It's very, very big.
Fileplanet D/L link is:
http://www.fileplanet.com/dl.aspx?...
Enjoy - or not. It's your call.
----moderator's notice----
Moved to 'general abuse' because there was special thread dedicated to this map already. Yet it was clear from it that the map was in the final build already. Appearing of this post was rather confusing. And i thought that it'll be confusing for everyone because noone expected there will be final release 2.
So if someone wants to post their thoughts regarding this map, go here:
http://celephais.net/board/view_th...
OK. I Am Really Pissed Off
#3258 posted by Blitz [24.218.135.18] on 2004/01/30 05:02:51
I seem to remember submitting a 100brush contest map back in the day -- it was pretty bad but it didn't come in last in the voting (!) It was ikblue and named 'Raj Maul' or something like that BUT!! BUT!!
It's not in the 100brush .zip! I don't have the source or the .bsp but I distinctly remember submitting this map! So my question is...who edited me out of history... -_-
Blitz, Look In The
#3259 posted by aguirRe [62.127.45.237] on 2004/01/30 05:42:02
100b2.zip file instead ...
Headthump
#3260 posted by wrath [217.209.178.250] on 2004/01/30 08:32:27
'apes in lycra', is that a racial slur because if you haven't notice a lot of those 'apes' you call are of the African-American persuasion. I never play the race card, but you are starting to sound nasty.
That's the poorest attempt at trolling I've ever seen, sirrah.
Wrath,
#3261 posted by HeadThump [65.140.54.195] on 2004/01/30 09:20:22
Go into any black community in the USA and repeat those ignorant remarks and it would be the last we see of your your stupid ass. Do I believe you are a racist? I don't know you well enough to make that characterization, but if you are not than you are one socially defective dumb hump if you could not see the obvious implications of that remark. That is not rhetorical overkill on my part, there is something lacking there in you.
Whether it stems from racism or not, you have a supremecist attitude. Your opinions are prejudices and irrational sentiments that function for the sole purpose of propping up your supremicist mentality, be it white southerners, or ethnic groups. It shakes you up inside when you see someone smarter than you and funnier than you agrees with nothing you have to say.
LOL
#3262 posted by czg [80.202.31.45] on 2004/01/30 09:28:05
I'm sorry, I just can't stop giggling at this argument. This is all just so fantastically hilarious!
Seriously though, I think 'apes in lycra' refers to the gorillaesque stature and mind of most american football players. Not their skin color or land of origin or anything...
Perhaps That Is What He Meant,
#3263 posted by HeadThump [65.140.54.195] on 2004/01/30 09:32:04
but that is not how it would be interperted by those wearing the uniforms, czg. You may not be aware of this but being called an ape is every bit as offensive as the 'N' word in the African American community, and the overwhelming majority of football players are African-American.
General Abuse - All 3263, Last 25, New 49
#3264 posted by R.P.G. [24.136.235.190] on 2004/01/30 10:10:58
Whoever said this place was dead?
Blitz:
#3265 posted by xen [82.32.34.150] on 2004/01/30 10:14:50
It was the second 100 brush comp, not the first.
Get it from: http://xen.quakepit.com/
Yours came 8th out of 10.
Headthump: From a european perspective, what CZG is saying is pretty accurate; I've never once heard the term 'ape' used as a racial insult, nor heard of it being one. Let's just leave it down to transatlantic misunderstanding and leave it be?
That Is Why
#3266 posted by HeadThump [65.140.54.195] on 2004/01/30 10:31:29
I just explained the interpertation that that term would get on this side of the Atlantic. Being from Norway, an entirely different culture, there is no reason to think CZG would have been aware of this aspect of American culture.
NNNOOOOOOOOOOOOOOOO
#3267 posted by R.P.G. [24.136.235.190] on 2004/01/30 10:31:29
...I've never once heard the term 'ape' used as a racial insult, nor heard of it being one. Let's just leave it down to transatlantic misunderstanding and leave it be?
FIGHT FIGHT FIGHT FIGHT!!
But Wrath,
#3268 posted by HeadThump [65.140.54.195] on 2004/01/30 10:38:46
on the otherhand has made one bombastic comment on American culture after another; to comment on something as wildly as he does, he does not have the same excuse of being ignorant of what he comments upon.
Nitin, one thing I forgot to mention, you can tell how serious I was in my comments on soccor by the fact I quoted Homer Simpson at the beginning of this on the supremecy of American Football.
Headthump
#3269 posted by wrath [217.209.178.250] on 2004/01/30 11:46:21
The deeper and more troubling issue at work here, is that you immideatly drew the conclusion that I am a racist. If you are desperate enough, you can find racism or sexism, elitism or any other -ism in everything anyone ever expresses, provided you are willing enough to twist whatever you read or hear. It's not even that hard to do.
You live in one of the most racially separated countries -- both culturally, economically and legislative -- in the world. Just the fact that when I use the word 'Ape', you start looking for discrimination, is very telling.
I wasn't discussing race to begin with, so what you do when you put my words in a context entirely of your own,is very unsettling.
So please, stop hijacking the language. Not everything has a hidden meaning. Sometimes, a shovel is a shovel. And sometimes, a football player is an ape.
It shakes you up inside when you see someone smarter than you and funnier than you agrees with nothing you have to say.
Yes. Yes, it does.
Ha!
#3270 posted by wrath [217.209.178.250] on 2004/01/30 11:48:04
There's a comma in there that supposed to be a space. Damn commas.
I'm Not Hijacking The Language
#3271 posted by HeadThump [65.141.72.246] on 2004/01/30 11:57:05
it is you who has used it in an offensive manner. I am not the one who would be offended by your usuage. I did not say you were a racist I said you are ignorant, and the comment,
'You live in one of the most racially separated countries -- both culturally, economically and legislative -- in the world.'
shows that your bombastic comments are fueled by ignorance. The United States is one of the few nations in the world that has attempted to address the conflicts of race seriously. We also have the most diverse population in the world; hell, I am Latin on my father's side and Scots-Irish on my mothers and I have first cousins who would be classified in the forms as African-American; what little you know comes from the exagerations expressed in our media.
Headthump
#3272 posted by wrath [217.209.178.250] on 2004/01/30 12:19:46
I did not say you were a racist I said you are ignorant
Well...
Do I believe you are a racist? I don't know you well enough to make that characterization, but if you are not than you are one socially defective dumb hump if you could not see the obvious implications of that remark.
I am a racist unless I am a socially defective dumb hump. That's a nice selection of character traits I get to chose from. Way to play it fast and loose with Orwellian logic, as it were.
I'm not hijacking the language [] it is you who has used it in an offensive manner.
For one being someone smarter than me, and funnier to boot, you're fantastically inept at adressing my argument that it's you who takes my words and paint them out to be offensive by placing them in a completely made up context.
The United States is one of the few nations in the world that has attempted to address the conflicts of race seriously.
And one, of many, nations who have failed, spectacularly so, in the attempt. Intent does not guarantee results.
We also have the most diverse population in the world
Diversity != integration.
To close your eyes to the fact that american prisons are packed to the rafters with black men (Or football players, or whatever), that the higher income brackets are populated almost exclusively by white households, that you're statistically more likely to be convicted of any given crime if you're any color other than white, is to be really, really blind to the problem at hand.
what little you know comes from the exagerations expressed in our media.
That blanket statement is just about large enough to keep me warm throughout the winter.
Wrath, You Are Impervious To Logic You Daft Bitch
#3273 posted by HeadThump [65.140.55.151] on 2004/01/30 12:52:41
Am I to judge the United Kingdom then by what I read in the papers? Free expression is obviously dead there, look at how the BBC is being evacerated by New Labour. The right of self defense no longer exist since the British courts have stated that that is the exclusive domain of the police. They put an elderly man in prison for defending himself against thugs with a sword cain, for Christ sakes. What about those riots of West Indies that are immortalized in the Clash's White Riot? My, UK must be an oppresive society. And then there is the Iron Lady . . .
You could go on and on like this, but what for? I don't live in the UK, and though I know a lot of Brit Expats, I don't assume to know what life is like on a day to day basis and I know these are just isolated examples of events that have happened; but you have been making off base statements on the US the entire time we have had this conversation, and riding my ass to boot.
I take back the sympathy I expressed Sunday when you whined bizarely in a public forum of strangers about your personal transgressions. I hope your dick falls off.
RPG
#3274 posted by Maj [217.205.117.52] on 2004/01/30 13:23:32
Whoever said this place was dead?
Braindead. The penis is still ejaculating and the anus is still excreting, but everything above the waist has sadly expired.
Maj
#3275 posted by wrath [217.209.178.250] on 2004/01/30 13:25:21
that's the best analysis I've ever read.
Headthump
#3276 posted by wrath [217.209.178.250] on 2004/01/30 13:34:56
The way you jump around is almost charming. First it's about football, then it's me being offensive and later still it's about mass media in an international perspective and trans-atlantic perception of matters concerning the state.
Maybe you should pick one argument instead of latching on to a random sentence I wrote and starting a new one.
Suck Up Some More To Maj And Anyone Else, Wrath
#3277 posted by HeadThump [65.140.55.151] on 2004/01/30 13:41:00
You need all of the morale support you can get.
'That blanket statement is just about large enough to keep me warm throughout the winter.'
That is a perfect smug metaphor to describe your smug, insular mind.
Lolley Muffins
#3278 posted by DaZ [212.159.60.58] on 2004/01/30 13:43:38
posting while drunk is bad.
Flaming is funny, please continue...
...
#3279 posted by wrath [217.209.178.250] on 2004/01/30 13:44:54
Considering point proven, resting the proverbial case.
Wrath
#3280 posted by DaZ [212.159.60.58] on 2004/01/30 13:53:57
faggot no, keep flaming for the rest of func_'s amusement please =)
Considering Point Proven, Resting The Proverbial Case
#3281 posted by HeadThump [65.140.55.28] on 2004/01/30 13:57:22
Proving what? You are a juvenile minded dipshit who is too stupid to know when he is being owned?
Daz
#3282 posted by wrath [217.209.178.250] on 2004/01/30 14:00:14
I'm not flaming, I'm just looking for moral support. I just want to be part of the hip crowd! Accept me! ACCEPT MEEEEEEE!
Headthump
#3283 posted by wrath [217.209.178.250] on 2004/01/30 14:04:00
Proving that you don't have the tiniest sliver of interrest in arguing like a grown-up. Proving that all you do, is pick a random word or sentence out of one of my post and run off with it, fat kid from a candy store-like.
Also, don't start name-calling. Are you sure you want to pull at that particular thread.
There's A Question Mark
#3284 posted by wrath [217.209.178.250] on 2004/01/30 14:05:12
at the end of that sentence. Only stupid people see a point there, it really is a question mark.
Awww Shucks!
#3285 posted by starbuck [82.33.90.202] on 2004/01/30 14:09:50
me is stupod
#3286 posted by Scampie [216.220.241.97] on 2004/01/30 14:11:21
so... how bout them yankees?
Wraths
#3287 posted by HeadThump [65.140.55.28] on 2004/01/30 14:12:48
That case of syphilis you caught last weekend must have already infected your tiny little brain if you even think you are making valid estimates of how this argument is going. You are trying to feed the audience a virulent meme to make up for your lack of being able to keep pace with me.
'Also, don't start name-calling. Are you sure you want to pull at that particular thread.'
What? You are suddenly going to dash into a phone booth and prove that you are Super Wrath; that you have not already given this your best shot?
Idiot.
Oooh
#3288 posted by HeadThump [65.140.55.28] on 2004/01/30 14:14:13
'Also, don't start name-calling. Are you sure you want to pull at that particular thread'
Wrath has a secret stash of words somewhere; I'm so scared!!!!!!
Btw:
#3289 posted by Scampie [216.220.241.97] on 2004/01/30 14:18:50
wrath. headthump. both of you. shut the fuck up, no one likes either of you or cares about your argument. go map.
..
#3290 posted by Gib [213.1.45.6] on 2004/01/30 14:32:58
I've never heard of the term "Ape" with regard to racist comments, and I thought you were talking about football.
Http://home.att.net/~reniqua/what....
#3291 posted by HeadThump [65.140.55.28] on 2004/01/30 14:39:46
Could some of the Americans in this forum inform our European brotheren that I did not make this up? That 'ape' has for a long time been considered a derogatory, racial expression?
Headthump.
#3292 posted by Scampie [216.220.241.97] on 2004/01/30 14:44:15
shut the fuck up I said, no one cares.
Scampie
#3293 posted by HeadThump [65.140.55.28] on 2004/01/30 14:48:13
Is it going to kill you to admit the obvious? I would not have brought that matter up again, but Gib asked.
Uhu
#3294 posted by Bal [217.128.47.6] on 2004/01/30 14:48:24
"wrath and headthump: shut the fuck up"
I wasnt asked to say this by anyone...
oh, and americans suck, except scampie, and biff, but he is an african-american-indian or something.
Come On, Tell Them The Truth,
#3295 posted by HeadThump [65.140.55.28] on 2004/01/30 14:49:48
and I will not bring it up again, unless Wrath is aching for another slapping.
Shine On Your Crazy Apricot
#3296 posted by MadFox [212.204.134.20] on 2004/01/30 14:53:24
Ford Johnson decided to post his first fax in 1972.
He was the one who used this @ for the first time.
At the beginning of every apricot sits an ape.
Ford Johnson was American.
I am an European, without racial intensions.
Nowadays every Earthling uses this item to get on the internet.
There is no sense in this writing at all.
(at least no racial motives)
And yes, I will map on as long my name is MadFox
Headthump:
#3297 posted by Scampie [216.220.241.97] on 2004/01/30 14:58:05
if you have a problem with wrath, email him. If he has a problem with you, he'll email you. Until then, shut the fuck up and get this crap off our board.
Yes Please
#3298 posted by Dietz [147.26.202.168] on 2004/01/30 14:58:32
Shut the fuck up. Quit trying to prove one of you superior to the other. You both suck. Except for wrath.
Okay, Scampie, Put It Like This, A Simple Yes Or No
#3299 posted by HeadThump [65.140.55.28] on 2004/01/30 15:00:43
Are you ever in your life likely to go up to an African American football player (which European Bretheren should understand make up over 80% of those who wear the uniforms in Pro, college and high school football) and describe him a an 'ape in lycra.'? A simple yes or no?
#3300 posted by Scampie [216.220.241.97] on 2004/01/30 15:03:30
i'm not discussing, i don't care. shut the fuck up and discuss mapping.
A Simple Shut The Fuck Up
#3301 posted by starbuck [82.33.90.202] on 2004/01/30 15:04:16
to a bunch of simpletons
"shut the fuck up"
...or at least TRY to be funny.
ATTENTION:
#3302 posted by Friction [80.186.152.145] on 2004/01/30 15:05:10
LISTEN UP YOU FILTHY APES! (Yes, you too. Put that banana down)
This discussion is now about GUN CONTROL. Express your views on this matter freely. Just like last time, remember?
Dang, Man
#3303 posted by HeadThump [65.140.55.28] on 2004/01/30 15:07:20
'i'm not discussing, i don't care. shut the fuck up and discuss mapping'
You dont have to be so verbose about it, a yes or no would do.
Ok
#3304 posted by Scampie [216.220.241.97] on 2004/01/30 15:07:48
shut the fuck up.
!!!
#3305 posted by wrath [217.209.178.250] on 2004/01/30 15:08:49
You can't argue trivialities in here, this is the general abuse thread!
Wrath, HeadThump
#3306 posted by R.P.G. [24.136.235.190] on 2004/01/30 15:08:56
wrath: you're funny. Thanks.
HeadThump: you're funny, but not in the same way as wrath.
Apparently scampie wants you two to be quiet, though, and I'm a mindless sheep so I'll say the same thing.
Oh, and I've never heard the word "ape" used in a derogatory way before, but there are so many slang words that I wouldn't be surprised if "rutabaga" is actually a slang word for "internet losers trying to be smart."
No! Don't Shut Up!
#3307 posted by pushplay [24.109.0.211] on 2004/01/30 15:11:09
This is rather entertaining.
Sushimaster & The Ape
#3308 posted by MadFox [212.204.134.20] on 2004/01/30 15:16:47
fuck shuts ape up and gets strangled by apricot
Well, Pushplay
#3309 posted by HeadThump [65.140.55.28] on 2004/01/30 15:18:01
it appears that we are about to give Scampie a coronary if I push him any further. So, though I would love to have Wrath's head on a pike it can only happen in the metaphorical sense. So perhaps we should get away from this argument which incidentally Scampie started, and I attempted to end last night, but Wrath had to come back for more.
Personal Score Card
Scampie 27 < I could never get him to say yes or no
HeadThump 21 < a minor slip up in the third quarter cost him the game.
Wrath< 10 he hung on til the end, got to give him credit for that.
What
#3310 posted by Friction [80.186.152.145] on 2004/01/30 15:31:19
I give this thread rating of Three Lobsters and a Pitchfork.
Also: Erotic Aliens fanfiction.
“No hurry, L’hvisss,” she hissed softly, rubbing her face on the soft skin of his belly and breathing in his scent, he could feel her drool dripping onto him. “I wish to taste you first, ahh yes. You are big for a human, much more so than any other I’ve seen. Mmm, yes, I want to taste you.”
She slid out her inner jaws and gently enclosed him in her small set of teeth, he stayed perfectly still even though he had seen her do this before to alien males. It was just the most wonderful thing that had so far happened to him, the great Queen S’liithsss sucking on him. So gentle she was with her teeth, being careful not to scratch his tender skin, he was like nothing she had ever tasted before. He leaned forward onto her crested head and sighed happily, his hands stroking the lines of her chitinous crown. He could feel those teeth, so sharp, yet she used them so delicately, warm drool ran down one leg as she sucked and slurped hungrily. He could have stayed there indefinitely, just letting her do this to him, she clearly enjoyed doing it. With infinite skill, she used both sets of teeth on him, drawing out the pleasure, he felt her warm breath on his skin, and oh, how much she knew how to tease!
“You’re wonderful, S’liithy, oh yes ahhh, but you excite me too much, I ain’t gonna last long with you doing this to me. I can already feel it on its way, I can’t help it!”
“I know,” she said with amusement. “Which is why I’m doing this first, I want to taste you as I said. It will steady you, and make the experience better for both of us.”
“Ahhh, S’liithy, you are too good, ahh, here it comes, oh yesss!” he gripped onto her head as he felt himself pulsing into her waiting jaws in great spurts. “Oh, S’liithsss, but you are so sexy!”
“Mmm yes, you taste… different. Less acidic. Quite tasty, young L’hvisss, oh yess!”
He reached between her legs again, sliding his fingers into her and wiggling them, making her squirm, his other hand stroking himself.
“Oh, yes, S’liithy, you’re ready, now I have to get into you, I need to feel you on the inside, oh you smell so nice, I want you.” He knelt down so he was on a level with her as she lay there partially on her back, he could feel that deep, rumbling, growling purr she made when she was happy, it reverberated right through her body. He pushed her leg out of the way and straddled her tail, then lined himself up, he could smell that hot female smell coming off her in waves as he teased her. He sat down onto her twitching tail for a few moments, enjoying the feel of the rippling muscles between his legs. One of the bony bumps rubbed him in just the right place, making him squirm on her. “I love your tail, sweet S’liithsss, mmm.” He leaned forward onto her and teased her sensitive places with the end before pushing it in.
At Second Hand
#3311 posted by MadFox [212.204.134.20] on 2004/01/30 15:34:28
It is said to be wrong to give yourself credits
ThumbHead
Nice . . . .
#3312 posted by HeadThump [65.140.55.28] on 2004/01/30 15:36:15
I see the influence of Jame Tiptree Jr. there
Map Name Ideas?
#3313 posted by Maric [141.157.121.114] on 2004/01/30 15:37:17
Lycra Ape
Spandex Chimp
Synthetic Fiber Monkey
Polymer Gorilla
Fishnet Anthropoid
Suflex Orangutan
Stretch Denim Gibbon
While I read Wrath's comments as stictly refering to Football players in general (obviously no racial intent)... I'd rather not be the one to walk across my street and have to explain to the lads in the park that they (while playing football) are lycra covered apes.
BTW I care little for both forms of Football, gimme professional jousting any day.
I think there is quite a myth floating around about the lack of integration in the US. My "hood" would be about 45-40-15 (as in White-Black-Other). Every place I frequent (shopping, entertainment, what have you) has approximately that same mix. My direct business competatiors are equally mixed and have been so for over 17 years. In my experience with the point about crime/prisons those that fill the cells tend to be those that commit the crimes. Where I live there is no specific racial, socio-economic underclass (again refering to my hood) but the crime is commited predominately by the young black males. Almost all of the area city government leadership positions (including public safety) are held by black people. The surrounding counties are very mixed as well... Eh?
Maps Maps Mapping Maps... Q2 R00lZ!
There now, I needlessly added my worthless blather to this rediculous mess BUT I did bookend my comments refering to maps and mappage.
The Use Of 'ape'
#3314 posted by cyBeAr [213.65.179.30] on 2004/01/30 15:37:51
was obviously an insult to all american football players.
Jimbo = (Irish + Swedish + English + French + Unknown) = 100% American
#3315 posted by [Jimbo] [65.161.73.251] on 2004/01/30 15:38:08
Love the logical fallacies you guys are tossing
around. :)
Oh and technically there is only one race
"The Human Race" genetic variations are
comparitively miniscule between the various
cultures and ppl. groups. DNA variations
between any two humans is typically
around 0.2 percent (J.C.Gutin, "End of the
Rainbow," Discover, Nov. 1994).
Side note: I own 3 Guns and they are all under my control. SKS 7.62x39mm, Marlin .22lr and
Taurus .45acp also hoping to add an AK47 or AK74 to my collection later this year. :)
MadFox
#3316 posted by HeadThump [65.140.55.28] on 2004/01/30 15:38:57
But who else is going to look after little Thumpy's interest?
He has obviously become this site's Fred Durtz .
'I don't know why everybody wants to hate me . . .'
HeadThump Why Don't You
#3317 posted by MadFox [212.204.134.20] on 2004/01/30 15:43:40
just play my sequel like you promised
before I can intercourse this timedelayed message board.
Thank You, Mario
#3318 posted by HeadThump [65.140.55.28] on 2004/01/30 15:45:37
That was all I was asking for.
I may have cowtowed to Scampie too soon
Jimbo Quite a collection. I only have a measily 12 Guage, 30-ought-6 over and under in my inventory which I inhereted from my dad (Srgt, 1st Class, 82nd Airborne).
I Have Played It,
#3319 posted by HeadThump [65.140.55.28] on 2004/01/30 15:48:23
but I'm not prepared to give you a response until I finish my work related assignment due Saturday.
But thanks for your patience. Incidentilly, I like the pool areas very much. Well integrated into the map in the sense you have to figure them out to progress.
Mario?
#3320 posted by Maric [141.157.121.114] on 2004/01/30 15:50:34
Whats that? Some kind of ethnic/racial slur?
...AND my gun is bigger'n your gun so Phffft!
I Tell You What
#3321 posted by HeadThump [65.140.55.123] on 2004/01/30 15:54:15
After I get home from work Saturday, between 7:00 pm to 1:00 Am Saturday, your map will have my full attention. Afterall, I'm saving my celebration for Superbowel Sunday. It wont quite due to wake up with a hang over Sunday with the game party going on.
Lol, Maric Is It?
#3322 posted by HeadThump [65.140.55.123] on 2004/01/30 15:55:53
My eyes are shot.
...
#3323 posted by starbuck [82.33.90.202] on 2004/01/30 15:56:21
... Superbowel Sunday...
i really REALLY hope thats a typo
Starbuck
#3324 posted by HeadThump [65.140.55.123] on 2004/01/30 16:10:00
I'm saving it all up for Sunday.
Festivus for the rest of us!
Wow
#3325 posted by Fat Controller [203.97.2.242] on 2004/01/30 16:13:26
I think I really, REALLY like FitzQuake. Especially the maps command. Mucho useful. Well done Metlslime.
Incidentally, I tried running Nehahra last night, and the game crashed, proclaiming that it couldn't load "<mumble>/smoke2.tga&qu... I'm certain I have all the zips and stuff, so can someone help me out here?
BTW, I love forums. From mappery to gridiron to race card flamage just like that. I pop my zits in salute.
FC Are You Trying To Inudate Us With Quake Matters?
#3326 posted by HeadThump [65.140.55.123] on 2004/01/30 16:19:25
That is just so off topic. he he.
I like FitzQuake but my latest map build doesn't. Gives me the Full Alloc error even though it runs fine in software mode.
BTW, have you ever went back to software mode, up dated the settings for the highest resolution your system can run? Now THAT looks awesome. I would love to see Abrash tear his old engine apart and redesign it for the P4 as a standard platform for it.
#3327 posted by Scampie [216.220.241.97] on 2004/01/30 16:27:15
Headthump: Alloc Block errors happen in all GL Quake engines when you have A) a brush with a large face (2048+ I'd say) or B) a bad brush that creates an infinite plane, which is just as bad as a large face.
Infinite Plane Ouch
#3328 posted by HeadThump [65.140.55.123] on 2004/01/30 16:31:23
that is why I had to start over from scratch on this map; it's the turtlemap. More likely it is from a huge wall I have to keep lava and the edge from touching.
#3329 posted by Scampie [216.220.241.97] on 2004/01/30 16:36:00
yeah, just try splitting the brush up into 4 quarters or something.
Err
#3330 posted by R.P.G. [24.136.235.190] on 2004/01/30 16:44:37
That may or may not work. QBSP will probably try to join them up again, and then you'd be right back where you started. Split it up into multiple brushes, but then resize the backs of the brushes so that they couldn't be merged back into one.
Excellent,
#3331 posted by HeadThump [65.140.55.123] on 2004/01/30 16:56:27
that fix should do it.
Does anyone know if Abrash keeps a recent site up date with his latest projects? I've heard he was up to something in the game field, but information has been hard for me to find.
Omg
#3332 posted by DaZ [212.159.60.58] on 2004/01/30 17:15:53
mapping questions now???! When will the madness end!
Haha I Posted My Foolish 100brush Question...
#3333 posted by Blitz [24.218.135.18] on 2004/01/30 17:34:13
only 12 hours ago! And there were 70(!) new posts in GA.
I have two points of view on the matter:
1) wrath is angry, bitter, and utterly hilarious.
2) Who is Headthump again? And why is he/she it on here?
Hhmmm?
#3334 posted by HeadThump [65.140.55.222] on 2004/01/30 18:10:25
'2) Who is Headthump again? And why is he/she it on here?'
And just how is it that I get the reputation of starting these flame wars?
Metl
#3335 posted by wrath [217.209.178.250] on 2004/01/30 18:12:33
I just saw that, fuck you man :)
Wrath
#3336 posted by HeadThump [65.140.55.222] on 2004/01/30 18:21:16
Man, I think we have made func_ history here.
Though,
#3337 posted by HeadThump [65.140.55.222] on 2004/01/30 18:28:01
Metlslime still leaves a braod range of topics out there to exploit, he he he.
How 'bout those damn spawnflags?
Headthump
#3338 posted by wrath [217.209.178.250] on 2004/01/30 18:30:59
We've had worse around here. You should've seen it when the whole choir got their knickers in a twist over gun control.
I Can Only Imagine,
#3339 posted by HeadThump [65.140.55.222] on 2004/01/30 18:34:50
That must have been an amazing cultural clash
But You Know What REALLY Pisses Me Off?
#3340 posted by HeadThump [65.140.55.222] on 2004/01/30 18:39:24
Joey Strummer is dead :(
Headthump
#3341 posted by wrath [217.209.178.250] on 2004/01/30 18:39:44
tomorrow we talk about religion, next weekend is "alcoholics only have themselves to blame"-weekend.
Er
#3342 posted by underworldfan [128.195.64.98] on 2004/01/30 18:44:18
religion sucks.
kthxbye.
FLAEMWAR!
Surely
#3343 posted by starbuck [82.33.90.202] on 2004/01/30 18:46:31
no one would argue otherwise...
actually I don't know, some people here even CODE.
Mm, Tommorow Is A Tough One For Me
#3344 posted by HeadThump [65.140.55.222] on 2004/01/30 18:55:12
:0 underworld fan will not be seen again until that argument ends in an apopolyptic melt down and then he will start the flame rolling again the next day. So HE is the source :)
Religion, just to whhet the appetite a little, I have one pertenant comment after which I'm sure I will descend into a mish mash of insults
and scatalogical references. and it is this:
If God exist, then I am in shit load of trouble.
FFS
#3345 posted by nitin [138.217.8.41] on 2004/01/30 19:26:26
use the hmapping help thread for mapping questions. This thread's for flamewars and stupid funny stuff like friction's post.
Fatty, make sure all the nehahra pak files are unzipped.
Fatty
#3346 posted by nitin [138.217.8.41] on 2004/01/30 19:26:54
also, mak esur eyou're running nehahra.exe with the -nehahra command.
Um..
#3347 posted by Scampie [66.231.199.96] on 2004/01/30 19:34:44
I changed the GA topic, not metlslime.
Scampie
#3348 posted by wrath [217.209.178.250] on 2004/01/30 19:35:51
well, fuck you then.
I Like Flame...wars
#3349 posted by Blitz [24.218.135.18] on 2004/01/30 23:59:58
next weekend is "alcoholics only have themselves to blame"-weekend.
ROFL I'll be there with bells on!!
Hehe
#3350 posted by necros [63.139.106.197] on 2004/01/31 00:11:18
lol @ topic change :P
Shouldnt Be Changed
#3351 posted by underworldfan [128.195.64.98] on 2004/01/31 00:19:38
the GA topic should never be changed.
it is one of lifes great constants [!], I hereby call for it to be returned to its original glory.
Oppresive GA Statement
#3352 posted by HeadThump [65.140.55.243] on 2004/01/31 00:32:27
So things got a little crazy; people said things they should not have said; indecent sez acts performed in public and bandwidth got eaten up by a few too many words ~~ It is all for the greater glory of Quake mannn, can't you see that?
Nehahra Query
#3353 posted by Fat Controller [203.97.2.242] on 2004/01/31 05:32:19
For some reason, Neh seems stuck on fullbright mode when I play it. Any idea of a fix?
Fatty
#3354 posted by nitin [138.217.8.41] on 2004/01/31 05:57:47
i had that problem, it means it doesnt like your video card. Try the different exe's to see which one suits best (there should be nehahra.exe, neh.exe and darkplaces.exe)
BEES!
#3355 posted by LTH [144.32.128.68] on 2004/01/31 12:38:02
I built a killer bee swarm simulator in Quake 1. If you really care you can find it here:
http://www.planetquake.com/command...
LTH
#3356 posted by Vondur [217.70.16.165] on 2004/01/31 12:47:28
haha, it's funny!
it's good for finding secret shootable doors. works as vacuum cleaner ;)
heh
Yeah
#3357 posted by Vondur [217.70.16.165] on 2004/01/31 12:51:52
it might be good for speedrunners ;)
bee run! ;)
#3358 posted by Scampie [66.231.199.96] on 2004/01/31 12:58:43
what evil bees. not only killing monsters, but causing packet overloads!
Bah
#3359 posted by LTH [144.32.128.13] on 2004/01/31 13:52:00
st00pid old-engine-users!
Humbug!
Bl
#3360 posted by Vigil [212.54.23.97] on 2004/01/31 14:16:20
I changed the GA topic, not metlslime.
It would've been funny had it been metlslime.
LTH
#3361 posted by pushplay [24.109.0.211] on 2004/01/31 16:27:12
That was the stupidest thing I've ever seen. It was also fun. There were moments when it brought my system to its knees, which is no small feat considering how old the game is and how brank spanking new the computer is.
LTH
#3362 posted by PuLSaR [80.80.111.241] on 2004/01/31 16:36:50
Crazy swarm of nails. It was very fun and original.
I liked it :)
Yeah Those Bees
#3363 posted by pope [207.6.29.241] on 2004/01/31 19:05:22
wtf....
i didn't hear any bee noises...
or see any bees
Yeah But What About Birds?
#3364 posted by R.P.G. [24.136.235.190] on 2004/01/31 19:10:17
.
THE BIRDS! THE BIRDS!
#3365 posted by Scampie [66.231.199.96] on 2004/01/31 19:16:05
I want to go throughout life jumping into fountains naked.
MadFox
#3366 posted by HeadThump [65.141.72.194] on 2004/01/31 20:09:18
Are you out there buddy? I just got back in, and I'm an hour late. I'm going to give your map another go at playing. I have done some corrections on your map file because there were a lot of z-fighting areas.
I wont be able to send you that until my e-mail client is fixed tommorrow, that is if you want it, but if you are there, pull up the old thread, I'm not sure which topic it is, and we'll talk about the map.
Scampie:
'I want to go throughout life jumping into fountains naked.'
That changes my every impression of you. I thought you were just scary evil, but actually you are fun evil.
Am I Mad Or Who Changed The Foxhole?
#3367 posted by MadFox [212.204.134.20] on 2004/02/01 08:19:28
talk about anything here
except football and racial
the old thread -NewQ1 bsp- has not changed a moment, the start of this GA toppic fairly well
..
#3368 posted by Gib [81.107.203.45] on 2004/02/01 17:12:36
Just went to load up quake 2 and it returned the error msg to me.. Couldn't load pics/colourmap.pcx. Do you have any idea of how to fix this?
Colormap.pcx
#3369 posted by Maric [141.157.121.114] on 2004/02/01 23:36:27
[q]Just went to load up quake 2 and it returned the error msg to me.. Couldn't load pics/colourmap.pcx. Do you have any idea of how to fix this?[/q]
This has only been a bother to me when mapping , the simple fix that worked was to...
-open pak0.pak (Pakscape, PakExplorer)
-browse to the pics folder
-extract the colormap.pcx
-place it in a "pics" folder as such...
Quake2/baseq2/pics/colormap.pcx
That should solve your troubles.
Thanks But.
#3370 posted by Gib [81.107.199.221] on 2004/02/02 07:18:34
I seemed to have found the real problem, no pak files :) Ill have to dig out the cd from somewhere.
Blitz's Webby Has Just Opened
#3371 posted by Blitz [24.218.135.18] on 2004/02/02 15:22:07
http://www.tmsexchange.com/blitz/
Thanks pope for quick web design!
Not Bad
#3372 posted by starbuck [82.33.90.202] on 2004/02/02 15:57:16
but those .gifs are really really low quality, you should try upping the no. of colours
WTF
#3373 posted by nitin [138.217.8.83] on 2004/02/02 18:49:21
only 2 new GA posts?
FLAMEWAR PLEASE!!!!
kthx.
Nitin
#3374 posted by xen [82.32.34.150] on 2004/02/02 18:53:05
Fuck off and die, wanker.
Btw metl... isn't it about time that copyright message at the bottom of the page got updated?
Xen
#3375 posted by nitin [138.217.8.83] on 2004/02/02 19:01:35
Get fucked you ape!! what do you know about gun control?
Gun Control, Apes,
#3376 posted by HeadThump [65.140.54.254] on 2004/02/02 19:29:09
there is only one comment that fits in between
"Get your hands off me, you God Damned dirt ape!"
SWG
#3377 posted by Gib [62.7.130.243] on 2004/02/02 19:36:18
Just got this game and a subscription and it brilliant. Even works fine for me on my 56kb modem altho I do recommend 1gb ram to smooth out alot of jolts in highly populated areas, other than that greatness! I recommend you try it.
I Played The FarCry Demo Yesterday
#3378 posted by HeadThump [65.140.54.254] on 2004/02/02 19:44:45
and it is pretty good as well. Nice assortment of weapons and decent monster AI. It looks like the full release will have some nice editing tools.
BTW, what does SWG stand for?
SWG
#3379 posted by Gib [62.7.130.243] on 2004/02/02 19:55:00
Star Wars Galaxies Massively Multiplayer Thingie Ma Bob
Chrono Trigger (SNES)
#3380 posted by . [172.147.172.150] on 2004/02/03 00:15:03
is being remade in the UT2003 engine http://www.chrono-trigger.com - I'd play it, if it's ever finished. Currently playing the SNES version.
Ridiculous
#3381 posted by pushplay [24.109.0.211] on 2004/02/03 02:21:37
All that effort and talent could have gone into something creative. It's depressing.
Yeah
#3382 posted by Scampie [66.231.199.96] on 2004/02/03 08:12:10
esspecially once Square/Enix gets wind of the project and sends a Cease and Desist.
Hey
#3383 posted by Tronyn [24.78.146.107] on 2004/02/03 19:01:19
anyone got a prefab for q1 of a vehicle? jeep, truck, car, something like that? (not airplane or spaceship, hehe)
He He He, Nice Homework Assignment.
#3384 posted by HeadThump [65.140.54.4] on 2004/02/03 22:13:54
I'm working you up something as we speak -- give me about another 10. E-mail client is still down, so I'll paste it as a simple .map file
Almost Finished . . .
#3385 posted by HeadThump [65.140.54.4] on 2004/02/03 22:25:07
<}
Er --
#3386 posted by HeadThump [65.140.54.4] on 2004/02/03 22:29:15
even as small as the car map is it is to large to send over the forum -- I'll try to get my email client up and running
Except In Pieces
#3387 posted by HeadThump [65.140.54.4] on 2004/02/03 22:32:00
and that may strain metl's patience so let me work on the more important problem of getting my MSN unfubared. Sorry chief. It was a cute little car.
Heh
#3388 posted by Tronyn [24.78.146.107] on 2004/02/03 22:38:37
Alright...
I was planning on starting the map with the player beside a jeep or car, but now I'm thinking a boat (a crappy take-off of the far cry demo, lol). Of course I will still use a car since there is a highway section in this map.
And while we're at it, how about some freaky custom sounds? anyone got those? wind howling, moaning, wolves, you know, evil halloween sounds?
This is all for my much-belated halloween q1sp.
Okay,
#3389 posted by HeadThump [65.140.54.4] on 2004/02/03 22:40:03
I just made an attempt to send it and MSN has not sent me a nasty return yet, so with luck the map file is now in your posession.
I Did Not Include
#3390 posted by HeadThump [65.140.54.4] on 2004/02/03 22:45:52
any texturing for the car, but I'll work on that and the boat if you like
And I Need To Resize Three Of The Wheels
#3391 posted by HeadThump [65.140.54.4] on 2004/02/03 22:50:19
)-
I Got Some Of Those, Tronyn...
#3392 posted by necros [63.139.106.197] on 2004/02/03 22:56:59
email me with whatever you need and i can probably supply them
I Put Some
#3393 posted by HeadThump [65.140.54.4] on 2004/02/03 23:41:02
mag wheels, retracted top, head lights on it -- and shaped it up better. It is now at an insane 600 brushes.
Ontranto Beta 1.0 - Who Wants To Test?
#3394 posted by Fat Controller [203.97.2.242] on 2004/02/04 00:27:42
There's some caveats regarding this: Firstly, it's only the first four maps; secondly, you have to do change level from the console at one point.
So, despite all that, who wants to test 'em?
BTW
#3395 posted by Tronyn [24.78.146.107] on 2004/02/04 02:16:33
screw the boat! never mind the boat, I dropped that idea!
FC, within how long would you want beta test results back?
Well
#3396 posted by Fat Controller [203.97.2.242] on 2004/02/04 03:47:08
I intended to get this thing out the door by the end of the month. Once I get an idea of numbers I'll upload the beta package (about 6MB).
Hmm
#3397 posted by nonentity [144.32.128.68] on 2004/02/04 07:16:53
Sure, I'll test FatC
#3398 posted by Scampie [216.220.241.97] on 2004/02/04 08:22:22
Email a copy over to me as well Fatty, I'll be happy to test.
Errrrr....
#3399 posted by Shambler [82.38.192.33] on 2004/02/04 09:19:44
....my login to Telefragged seems to have been cancelled (or they're having some other b0rkage) and I can't upload stuff to my site. Funny though that I can get into the FTP upload area =/.
M eh.
:(
#3400 posted by Vondur [62.181.40.126] on 2004/02/04 09:45:06
:(
#3401 posted by Scampie [216.220.241.97] on 2004/02/04 12:30:52
Shambler: just like Planetquake, TF has been cancelling some of their hosted sites.
Scampie ---
#3402 posted by Shambler [82.38.192.33] on 2004/02/04 15:33:28
Really?? The site is most definitely still there, I just can't do shit with it...
/me Shrugs
#3403 posted by Scampie [216.220.241.97] on 2004/02/04 16:21:56
may just be a database fuckup then.
Hey CZG
#3404 posted by Tronyn [24.78.146.107] on 2004/02/04 17:44:39
Since I don't have the patience or skill that you do, I don't want to manually go through making a spiral ramp (I am however crazy enough to think about using one), so do you have a prefab one somewhere I can snag so I can reap the benefits of your hard work and intelligence without doing anything myself?
lol
No, Not Really
#3405 posted by czg [80.202.222.196] on 2004/02/04 18:27:31
Tronyn
#3406 posted by HeadThump [65.140.54.102] on 2004/02/04 18:35:12
If you like, I can work on that tonight, a spiral ramp. How many units tall are you shooting for? Also the aprox. width.
Also, did you get the pimp cadillac I sent? I think I can improve on it by lowering the brush count and adding a grill to the front. Just say the word, and I'll have 'em done before beddy bye time.
Hey
#3407 posted by Tronyn [24.78.146.107] on 2004/02/04 18:45:36
Well, here's the thing: I was going to merge two maps into one, one being a highway map the other being my haunted house. The spiral ramp would have actually been one of those parkade-style spiral roadways, allowing the lower portion of the map to connect with the higher.
But, I've decided that the haunted house map is huge enough as it is, so the spiral ramp connection/highway map won't be nessecary. I will, however, still use the car and probably some other vehicles as well for the highway map (but it'll be much longer coming than that haunted house as a map of its own).
So No Rush On It Is Necessary
#3408 posted by HeadThump [65.140.54.102] on 2004/02/04 18:54:12
For the cadillac, I found an amagon copper texture that may work well for the body if it is smoothed out and glossed up a bit. I'll take my time then, and make sure the body work is decent.
While I'm At It...
#3409 posted by Tronyn [24.78.146.107] on 2004/02/04 20:31:50
Wasn't there some site that mirrored a lot of the old CDROM.com quake stuff?
Yeap, That Would Be
#3410 posted by HeadThump [65.141.72.227] on 2004/02/04 20:35:54
http://www.gamers.org/pub/idgames2
Ebay + Rare Quake = $615!
#3411 posted by underworldfan [128.195.84.154] on 2004/02/05 16:33:01
http://cgi.ebay.com/ws/eBayISAPI.d...
saw this news over at quake terminus and posting the ebay link here.
check out that price, $615...WTF?!!
That Is
#3412 posted by HeadThump [65.140.55.199] on 2004/02/05 18:21:56
the first I have ever heard of Quake Arcade __ Tournement Edition -- Anyone have info on what it includes? Any levels that are unique to QA-TE?
Well
#3413 posted by starbuck [82.33.90.202] on 2004/02/05 18:29:42
the extra stuff looks extra shitty, thats gotta be worth something
Absolutely!
#3414 posted by HeadThump [65.140.55.199] on 2004/02/05 19:05:59
There is a lesson in economics here somewhere, I'm just not sure what that lesson is ~~
So
#3415 posted by Tronyn [24.78.146.107] on 2004/02/05 19:59:38
I want to get rid of weapons models in FitzQuake so I can take screenshots - is there some option that temporarily takes them out or makes them invisible?
And no, I do not want to edit weapons models manually for every pak I want to take screenshots in.
R_drawviewmodel 0
#3416 posted by xen [82.32.34.150] on 2004/02/05 20:02:49
In Console Type:
#3417 posted by czg [80.202.222.196] on 2004/02/05 20:03:04
r_drawviewmodel 0
and +sizeup twice removes hud.
Works in dosQuake too!
Let Me Guess!
#3418 posted by Tronyn [24.78.146.107] on 2004/02/06 00:18:46
I can even use "notarget" so that the monsters won't attack me while I'm taking screenshots too right!!!??
lol
No,
#3419 posted by necros [63.139.106.197] on 2004/02/06 01:35:39
it's against the rules.
Yeah Seriously.
#3420 posted by Scampie [216.220.241.97] on 2004/02/06 08:19:13
either sneak up on them, or fight like a man and kill them off.
or the truly hardcore will take shots while fighting!
Bind Mouse1 "screenshot; +attack"
#3421 posted by nb [203.109.254.50] on 2004/02/06 09:51:11
Hmmm
#3422 posted by HeadThump [65.140.54.93] on 2004/02/06 10:43:38
'or the truly hardcore will take shots while fighting!'
I think I have found a way I can earn Scampie's respect, though it may hurt a lot to pull it off.
Nb:
#3423 posted by Scampie [66.231.199.96] on 2004/02/06 17:31:39
no cheating is allowed!
And How As Well
#3424 posted by Tronyn [24.78.146.107] on 2004/02/06 19:46:52
in html, when you make it open an image in a new window, do you get it to have that window the same size as the image it is opening?
it's funny how little of a clue I have sometimes.
You Need To Use Javascript For That
#3425 posted by metlslime [64.124.188.211] on 2004/02/06 22:44:07
Hey Tronyn,
#3426 posted by HeadThump [65.140.55.179] on 2004/02/07 00:06:17
All that is left to do on the car is the retexturing. It is a more effecient use of brush work than the first, and I used an example from a Dirty Harry movie as the base model. Expect the new version Sunday ~~ ciao.
Reminder
#3427 posted by starbuck [82.33.90.202] on 2004/02/07 13:35:13
speedmapping starts in a few hours, see speedmapping thread for more
Starbuck,
#3428 posted by necros [63.139.106.197] on 2004/02/08 12:30:31
you should have some mail...
I Can't Open My Mail Unfortunately
#3429 posted by starbuck [82.33.90.202] on 2004/02/08 12:43:14
if someone knows the addresses of the PlanetQuake Incoming or Outgoing mail servers, please tell me so I can get my pq mail going again
Hm...
#3430 posted by necros [63.139.106.197] on 2004/02/08 12:46:04
isn't it just mail.planetquake.com? i'm not sure, but i remember using that way back.
Ooh That Looks Right
#3431 posted by starbuck [82.33.90.202] on 2004/02/08 14:17:42
but now I get a user/password error. As my address is starbuck@planetquake.com, my username would be starbuck, right?
..
#3432 posted by DaMaul [81.76.17.83] on 2004/02/08 15:23:55
Your username should be your entire email address. You might be interested to know that you can check your email through the web through http://mail.gamespy.com:8000
Or alternatively you might be highly disinterested to know that. I can't quite be sure at this stage.
That Should Have Been Very Useful
#3433 posted by starbuck [82.33.90.202] on 2004/02/08 15:47:32
cheers. I think my email must have been disabled or something though... as it didn't work despite the fact that I'm very sure of my Email address and my Password. It's the same password i use for FTP and I can use that fine :P
I Usually
#3434 posted by necros [63.139.106.197] on 2004/02/08 18:37:39
just have planetquake forward it's mail to me.
Don't Forget...
#3435 posted by Mr Fribbles [202.161.117.131] on 2004/02/08 20:08:39
that the ftp and email password for planetquake is case sensitive.
Dear Metlslime:
#3436 posted by Scampie [66.231.199.96] on 2004/02/08 23:03:34
I didn't mean it, honest, I'm so sorry :(
Scampie:
#3437 posted by metlslime [64.124.188.211] on 2004/02/09 00:25:18
No problemo.
Yay!
#3438 posted by Scampie [216.220.241.97] on 2004/02/09 08:22:24
GROUP HUG!
Bye!
#3439 posted by starbuck [82.33.90.202] on 2004/02/09 18:13:26
off to sri lanka to save some turtles... see you all in three months! :)
So Long, StarBuck
#3440 posted by HeadThump [65.140.54.89] on 2004/02/09 18:48:55
Bring me back a shell! A nice, shiny green one.
FINALLY
#3441 posted by Scampie [66.231.199.96] on 2004/02/09 21:11:23
with Starbuck out of the way... Speedmapping is fully under my control! TOMORROW THE WORLD! MWHAHAHAHAHAHHAHA!!!!
um... I mean, cya Starbuck!
Bye, Starbuck
#3442 posted by R.P.G. [24.136.229.24] on 2004/02/09 21:35:34
Safe travels! And bring back some pop-up shamblers, mmkay?!
RPG
#3443 posted by HeadThump [65.140.54.43] on 2004/02/09 22:03:16
That is the first SouthPark reference I have ever seen on this site. I was beginning to worry about you guys.
So, just what is it Starbuck is serving 90 days for?
The Turtle Thing...
#3444 posted by xen [82.32.34.150] on 2004/02/10 07:29:12
Is really just a cover up. He's doing work experience in management for Sri-Lanka's leading brothel chain.
Dang,
#3445 posted by HeadThump [65.140.55.212] on 2004/02/10 10:28:16
I thought as much. I figured either metlslime sent Starbuck on the great Peej quest to prove his worth, or 'Starbuck' was actually short for 'Starbucker' and Nicole Kidman invited him to live on the set of her next movie.
That Reminds Me
#3446 posted by R.P.G. [24.136.229.24] on 2004/02/10 10:45:21
If you ask a redneck to make a poem containing the word "Timbuktu" you get something like this:
Tim and I, hunting went
Met three whores in a pop-up tent
They was three, we was two
So I bucked one, and Timbuktu
Lol
#3447 posted by Headthump [65.141.72.171] on 2004/02/10 12:07:50
That was cute.
Seeking...
#3448 posted by underworldfan [128.195.84.154] on 2004/02/10 14:27:46
due to other other committments, i have decided to seek a long term second map reviewer for my site.
This would be like the guest reviews necros and RPG [both of whom are more than welcome to apply] wrote for my site, except on a longer term, regular basis.
Essentially, you will just write the text file of the review and score out of 20, and email it to me.
i will do everything else, screenshots all the html at my website.
I will still write my own map reviews as well.
If you are interested please email me.
...
#3449 posted by underworldfan [128.195.84.154] on 2004/02/10 14:29:50
my own map reviews, for other maps, obviously. i imagine a roughly 60[me]/40[you] split, details could be worked out later.
I'll Do It.
#3450 posted by Tronyn [24.78.146.107] on 2004/02/10 15:07:23
I'll do it, I was just thinking of adding reviews to my own site last night, but then I decided my site's format wouldn't work with it very well, unlike, say, Fatty's. So then I thought "wouldn't it be nice if there was a site that already had a format, and all I had to do was take screenshots and write reviews?"
Except
#3451 posted by Tronyn [24.78.146.107] on 2004/02/10 15:07:42
except, hehe, that I wouldn't even have to take screenshots :)
Err
#3452 posted by The Old Baffer [24.158.204.102] on 2004/02/10 18:54:33
Is something up with gamesnet? I've been trying to get on IRC as of late and get disconnected. I've noticed there seems to be some sort of legal action taking place, and wonder if that has something to do with it...
Use...
#3453 posted by Blitz [24.218.135.18] on 2004/02/10 19:04:05
irc.gamesurge.net -- they moved there.
Ok Tronyn
#3454 posted by underworldfan [128.195.64.98] on 2004/02/10 19:20:33
ill take you up on your offer.
i will email you your first map review assignment soon! :)
Umm
#3455 posted by The Older Baffer [24.158.204.102] on 2004/02/10 19:45:44
Now how the FUCK do I add on a whole new server to mIRC? What the FUCK did they go and do that for? What the FUCK is going on in the world???
Biff
#3456 posted by R.P.G. [24.136.229.24] on 2004/02/10 20:25:55
Open up Options. Go to the Connect category, and then the Servers category under that. You can change/add servers there.
Hah
#3457 posted by The Elder God Baph [24.158.204.102] on 2004/02/10 21:09:33
Yaey, I'm chatting again! Thanks you guys =D
2 New Map Reviews At My Site
#3458 posted by underworldfan [128.195.64.98] on 2004/02/11 02:23:49
http://www.planetquake.com/underwo...
sm57_pulsar_se
kabsp2
Happy Birthday Speedy!
#3459 posted by HeadThump [65.140.55.9] on 2004/02/11 13:23:39
I happen to be browsing through your skyboxes when I noticed ;)
Nice Reviews
#3460 posted by PuLSaR [80.80.111.249] on 2004/02/11 16:46:55
especially I liked the phrase:
The first thing I did in this map was fall into the lava beside the double shotgun and die :)
Aye
#3461 posted by necros [63.139.106.197] on 2004/02/11 17:24:33
good job on the reviewage, Tronyn! roxors.
very impartial and objective. good talk about all aspects of the maps.
This isn't bad, as it means the map should be easily digestible.
liked that one. ;)
Kabsp2
#3462 posted by pushplay [24.109.0.211] on 2004/02/11 18:09:15
I made a demo for the hell of it.
http://www.cursesandepithets.com/q...
The map was flawed, but I enjoyed it. So it's a good map.
Ut2k4
#3463 posted by nitin [138.217.7.49] on 2004/02/11 21:39:55
just played the demo on my friend's pc, it's heaps better than ut2k3 in all aspects (maps, gameplay, gametypes etc). The new Onslaught mode is an absolute blast.
And it's the first game to my knowledge released on DVD so that you dotn have multiple install discs (there's a separate CD version consisting of 6 discs as well though.)
Six Discs!
#3464 posted by pushplay [24.109.0.211] on 2004/02/11 22:12:11
That's three times the size of UT and about .9 times as good. Onslaught is ok, but I don't see anything here to justify an upgrade from UT. Most mods do more to change the gameplay than these devs bothered with.
I should say I have an inherent dislike of vehicles.
Industrial Photos
#3465 posted by . [172.200.106.132] on 2004/02/12 00:30:52
I've been looking for photos of industrial machinery/interiors... I came across I think it was a german site a few years ago, but I don't recall the name. Anyone know of any links?
Phait
#3466 posted by pushplay [24.109.0.211] on 2004/02/12 00:47:56
I think you might be referring to this:
http://www.hfinster.de/StahlArt2/a...
#3467 posted by . [172.200.106.132] on 2004/02/12 01:09:24
Nope, sorry. The site I hazily recall had a nice design to it as well... had closeup color photos of machinery... =\
Probably Henk's Site?
#3468 posted by czg [80.202.222.196] on 2004/02/12 02:39:54
http://www.abandoned-places.com/
Nope
#3469 posted by . [172.200.106.132] on 2004/02/12 02:51:22
:|
Interesting: http://www.shedworks.de
Lodis
#3470 posted by R.P.G. [24.136.229.24] on 2004/02/12 09:32:31
I tried replying to your e-mail, but it bounced back.
I've Just Realised
#3471 posted by LTH [144.32.128.13] on 2004/02/12 09:50:11
My name is constructed entirely from right-angles.
No wonder my maps are crap.
Hey
#3472 posted by R.P.G. [24.136.229.24] on 2004/02/12 09:52:55
There was a speedmap session with a right-angle theme. There were some cool maps in there.
Might need to bring that theme back out sometime.
Wood Textures
#3473 posted by H-Hour [24.20.212.99] on 2004/02/12 18:01:08
I'm having a bitch of a time with texturing this house. Does anybody have any tips for texturing a house with wooden walls and floors and stuff? Getting woods that match up reasonably and stuff is a huge pain. Any tips at all would be nice.
Also, does anyone know a good resource for some realistic wood textures? Preferably wood that is planked, but not really refined like a nice house. Older wood. But anything is helpful.
Thanks.
H-Hour
#3474 posted by R.P.G. [24.136.229.24] on 2004/02/12 19:59:27
There are some cool wood textures in Blood. Those are ported to Q1 .wad which I think you can get here in the Transfusion SDK: http://sourceforge.net/project/sho...
They're stylized, though, so they might not be what you're looking for.
There're also some more realistic wood textures in Rune, and some of those have been ported to Q1. Only problem is that they don't line up with architecture as well as others. I don't have a DL link handy, but I could e-mail them if necessary.
RPG
#3475 posted by H-Hour [24.20.212.99] on 2004/02/12 20:28:29
Thanks, but I'm going to be using these for Ghost Recon, which supports fairly high resolution textures. I'm not sure if Q1 textures are going to look very good in it. I realize this is mostly a Q1 board though.
I'm downloading that Transfusion SDK now to check it out. Thanks!
H-Hour...
#3476 posted by distrans [203.36.15.126] on 2004/02/12 21:32:37
...yummy wood in the "Doom that came to Dunwich" set.
H-hour
#3477 posted by nitin [138.217.7.49] on 2004/02/12 22:25:50
http://planetquake.com/berneyboy/t...
If you like any of those, download the pack off the main page.
Thanks Guys
#3478 posted by H-Hour [24.20.212.99] on 2004/02/13 02:30:30
Much appreciated.
Ultimate Deathmatch V1.90
#3479 posted by shadowalker [207.154.80.242] on 2004/02/13 18:26:41
Ultimate Deathmatch v1.90 for quake1 is available for download at:
http://www.planetquake.com/ud/
New Companion engines and a non-critical bug fix patch will be available soon.
as
Quick Ontranto Newsflash
#3480 posted by Fat Controller [203.97.2.242] on 2004/02/13 18:31:06
My grandiose Ontranto project may or may not be delayed again, as I'm dropping one of the maps.
Actually, I'm merging the two town maps together. There's several good reasons for this:
1. The second map just rehashes the play of the first one, but with more dead ends and timewasting.
2. I'm lazy as well as sick and tired of fucking around with stocking medieval houses.
So I'll be doing some civil engineering, unless casual inventory work gets in the way like last week.
Addendum
#3481 posted by Fat Controller [203.97.2.242] on 2004/02/13 18:32:00
3. I'm spending far too much time playing Unreal, Q3A and System Shock 2.
A Game Named Ontronto
#3482 posted by HeadThump [65.140.54.147] on 2004/02/13 19:03:36
should have throwing daggers as a weapon. I don't know why but that just feels right.
Throwing Knives...
#3483 posted by metlslime [66.135.131.83] on 2004/02/13 23:27:33
And pay-phone money so he can call you with progress reports.
Anybody Got A Clue
#3484 posted by the silent [82.84.29.82] on 2004/02/14 04:51:12
As to why I'm not able to send Czg a mail @ the address that's on his site? It keeps telling me:
The following message to was undeliverable.
The reason for the problem:
5.1.0 - Unknown address error 550-'... User unknown'
WTF?
Ultimate Deathmatch....
#3485 posted by Shambler [82.38.192.33] on 2004/02/14 06:57:19
Add power up runes that give permanent abilities
Unlimited Ammo
Poseidon
Health Regeneration
Hermes
Hephestes
Armor Regeneration
Teleportation
Invisibility
Monster Summoning
Magic Disruption
Super Jumping
Vengance
Vore
Black Mamba powerup
Track players/monsters, silver key, gold key
Track runes on ground or player
New weapons: gatling gun, plasma cannon, cluster bomb, energy grenade, plasma grenade, flamethrower
Cloaked mines: plasma, energy, and explosive
Config files to set your startup values
Easy to use menu system for changing some values
Paged menu for selecting spawned items
Change health, armor, ammo, weapons, powerups, and explosive boxes respawn time
Change biosuit, invulerability, and invisibility respawn time
Change max health, start armor, shotgun damage, shockwave effects, regeneration rate
Change cluster bomb count, cluster bomb velocity, bot reaction time, falling damage
Create lightning storm and configure damage and max time between strikes
Change max shells, nails, rockets, cells
Change start shells, nails, rockets, cells
Change start weapons and runes
Set recoil toggle for weapons
Use any player skin file and pick the skin you start out at
Edit mode to lock out combat and item touching
Support for last man standing deathmatch mode
Commands to delete item groups and list them
Lock out connecting players in LMS by turning them into observers
DSP's visible/invisible, add/delete them like any other item
Weapons mode: full, normal, barbarian
Enhanced bot spawning commands
Level editor can add can one teleporter or two teleporters linked together
Long lasting flares for single player mode
Scuba Gear that converts rockets to breathable air
Grenade Launcher drop mode
Chain reaction effect with explosive boxes
Delete item function with three options
Rune shield damage reduction factor varible
No, no, and no againm =(.
What's This Spammage?
#3486 posted by metlslime [66.135.131.83] on 2004/02/14 07:42:34
Ehh
#3487 posted by ProdigyXL [216.111.202.25] on 2004/02/14 10:24:33
Can anyone get into #tf. Looks like gamesnet.net has been going through some litigation and whatnot. Is the server down as as a result until it's moved or something? Thanks.
Prod
#3488 posted by Vigil [212.54.24.152] on 2004/02/14 10:40:24
Use irc.gamesurge.net.
New Map Review At My Site:
#3489 posted by underworldfan [128.195.64.98] on 2004/02/14 11:02:29
rpgsmse
[reviewed by Tronyn]
http://www.planetquake.com/underwo...
Cool.
#3490 posted by R.P.G. [24.136.229.24] on 2004/02/14 11:36:26
Thanks for the review, Tronyn/underworldfan.
Attn: The Silent
#3491 posted by czg [130.67.142.148] on 2004/02/14 16:03:31
Sorry, but my ISP decided that my old email account was unworthy, so they decided to drop it.
Email to me may (for now) be directed towards
christig @ stud . aitel . hist . no
U Got Mail...
#3492 posted by the silent [82.84.25.39] on 2004/02/15 04:39:53
...Czg. Thanks.
On The Review..
#3493 posted by Tronyn [24.78.146.107] on 2004/02/15 15:11:25
Do you guys agree with the score I gave rpgsme? It seems like it might be a bit low, but I usually think of it like "If CZG07 is a 20/20..."
So I considered that a 20/20 couldn't just do everything right, it would have to also be amazing. A map that did everything right and had some cool features would probably be an 18. A good map would be in the 14-17 range. I consider rpgsme to be a really cool and original idea, but I didn't want to rate it over a 15 or 16 because it was a mini-pack and not a true pack or standalone map.
I Agree.
#3494 posted by the silent [82.84.26.249] on 2004/02/15 15:18:34
...completely.
Tronyn
#3495 posted by nitin [138.217.7.49] on 2004/02/15 16:53:42
score was fine, so were the ones in your last few views
Hm...
#3496 posted by necros [63.139.106.197] on 2004/02/15 18:30:04
maybe it's just me, but i personally think all the scores should be much much lower to make room for future increase of mapping quality.
the trick would be not to look at the fractions as actual percentages, but more just a general score...
that's the one thing i dislike about underworldfan's (and now, Tronyn's) reviews. personally, i think it would have been better off with either: no score, or a much more general looking one, like something subjective: Near Perfection, Excellent, Good, Decent" instead of a definitive 19/20 or whatever...
but i guess it's too late to change anything this far into the game, so i guess that was pretty useless, eh? :)
I've Noticed When Reading Archived
#3497 posted by HeadThump [65.140.55.89] on 2004/02/15 18:43:26
review sites, that the 10 out of 10 given in the Spring of 97 would not be so impressive by the Fall of 97 when new editors came out and better quality maps became the norm. I can even see Doom3 having a direct impact on how we map for Q1. Last week for the parody theme which I intended to be my first speedmap entrance, I did a Tenebrae parody, where I baked exagerated shadows and glossiness into the standard tech textures using Photoshop. I decided not to use it as it would be a little cruel to that hard working but aestheticaly challenged team, but the end result was nearly convincing.
...
#3498 posted by wrath [217.209.176.15] on 2004/02/15 21:45:52
You have to judge whatever it is on the merits of the competition as it is today, not what it could possibly be tomorrow. That's just stupid.
Oh, Ramshackle, how I miss thee!
Well
#3499 posted by . [172.169.60.46] on 2004/02/16 00:51:16
I would do a DM review site if people were interested enough in writing.
Ramshackle....
#3500 posted by Tron [203.219.188.187] on 2004/02/16 03:58:47
...indeed, we each died a little on that tragic day....
Err...
#3501 posted by Biffscuits Johanssen [24.158.204.102] on 2004/02/16 14:09:38
Anybody else having a problem with gamesurge? My cable went out, then came back on, and now I'm having trouble connecting to it (other IRC servers work fine)...
No Problems Here, Biff.
#3502 posted by R.P.G. [24.136.229.24] on 2004/02/16 14:59:54
Grah.
#3503 posted by Scott Biffcula [24.158.204.102] on 2004/02/16 15:51:03
Well, someting is amiss, here. I've even reinstalled mIRC, and I still can't seem to connect. Dunno what could be up =(
Same
#3504 posted by ProdigyXL [66.227.147.142] on 2004/02/16 20:33:14
I've been trying for a bit now with no luck. We need to find a stable suitable server.
#3505 posted by Scampie [66.231.199.96] on 2004/02/16 20:58:49
gamesurge is perfectly stable, nobody else is having problems.
Well...
#3506 posted by Shambler [82.38.192.33] on 2004/02/17 05:36:00
...if it keeps Prod out, that can't be a bad thing?? =)
Prince Of Persia
#3507 posted by R.P.G. [24.136.229.24] on 2004/02/17 17:34:37
So... should I get Prince of Persia on PC or GameCube? Discuss ((c) 2000-2004 Shambler, LLC.).
What Are Your Other Options :D
#3508 posted by pope [64.114.31.11] on 2004/02/17 17:59:25
if you have a good pc , you can get it on PC (for ummm free *cough* )
Prince Of Persia
#3509 posted by Maric [151.196.27.26] on 2004/02/17 19:19:37
Ummm... I have it for the Xbox and whilst playing have thought quite often that the moves/controls on a PC would be a nightmare. That said, I am liking the experience quite a lot (about 5 hours in). It is very fun and atmospheric though a tad repetitious. Fun puzzles, nice fighting controls and a wonderfully/beautifully realized world.
Prince Of Persia
#3510 posted by nb [203.109.254.50] on 2004/02/17 21:20:26
Whichever you like. PC has higher resolution if you've a decent graphics card, but the camera is slightly annoying. All the other controls are surprisingly well thought out.
Just Out Of Curiosity...
#3511 posted by FaTbOy! [66.245.78.140] on 2004/02/18 00:57:42
What modded quake exe does everyone use? Ive been using proquake, but I am looking pretty hard at fitzquake. Tomaz seems to have disappeared... and FUHquake is well... a little too different, same with the dark engine.
Im not really looking for a new look just some bug fixes and maybe better support for new hardware. Proquake is doing ok but there are some small problems with the HUD, and white lines around some textures. Also having trouble connecting to some servers. I thought with proq you could connect to anything...
Thanks FaT.
Well,
#3512 posted by necros [63.139.106.197] on 2004/02/18 01:10:13
i personally really recommend Fitzquake. not only does it have lots of bug fixes as well as replacing botched effects like the stupid waterwarp, but there are some pretty awesome code optimizations in there. i've seen a fairly big decrease in render time just recently (around 56%), so FQ appears to be one of the fastest quake engines around. also, it keeps everything clean and original without any extra crap.
also, it features "overbright" lighting, which helps it emulate software lighting better so you don't get washed out looking lighting, and fullbright pixels (for glowing textures).
about the only thing i have against it is it still retains the original 600 edict limit so you still get packet overflows.
there's also tyr-quake (and tyr-glquake) which have a lot (if not all) limits removed (like the aformentioned edict limit).
panquake also has upped limits.
Awfaweyhaw462r215yy
#3513 posted by . [172.162.22.69] on 2004/02/18 02:10:31
I use winquake... but then I'm on a 7+ year old PC. When I'm on a better machine I'll be using GLQuake.
Definitely Fitzquake
#3514 posted by Mr Fribbles [203.113.193.55] on 2004/02/18 03:47:48
I hadn't tried it until recently but I tried FitzQuake about a week ago and I'm an immediate convert... its fast, stable, has lots of fixes and excellent enhancements (like the lighting, working r_drawflat, better noclip, etc etc).
And none of the annoying cheesy effects and other bollocks that people often add to these new engines.
Great work metlslime, much appreciated!
I Too!
#3515 posted by Blitz [24.218.135.18] on 2004/02/18 04:55:28
Use metlslime exclusively for SP and testing maps! WTG metl you sex0r my world.
Metlslime = Fitzquake
#3516 posted by Blitz [24.218.135.18] on 2004/02/18 04:56:12
[nt]
I Despise...
#3517 posted by xen [82.32.34.150] on 2004/02/18 05:31:27
...the lack of model interpolation personally. After being so used to GQ it looks horrid :-|
Raised Edict Limit And Model Interpolation
#3518 posted by nitin [138.217.7.49] on 2004/02/18 06:19:23
are the only things missing from, mind yout his is coming from only a playign perspective not a mapping one.
The new overbright lightmode is fantastic though and reason enought to try it.
I Use...
#3519 posted by Shambler [82.38.192.33] on 2004/02/18 06:35:01
...GLQuake. And as a player, I struggle to find any reason to use anything else.
Shambler
#3520 posted by nitin [138.217.7.49] on 2004/02/18 06:40:40
higher edict limit is a valid reason, otherwise you cant play some maps without the game crashing (nesp_09 for example).
model interpolation is a preference, but I guess I'm just used to smoothed out anims rather than the default jerky ones.
same goes for overbright lighting, I prefer the emulated software look over the standard glquake lighting. But I dont use fitzquake because it's missing the above 2 things.
Prince Of Persia
#3521 posted by R.P.G. [24.136.229.24] on 2004/02/18 08:25:42
I should've noted that I have a cool gamepad for the PC.
Anyway, I think I'll go with the PC version after I get an upgrade.
Thanks Everyone!
#3522 posted by FaTbOy! [66.245.78.140] on 2004/02/18 09:32:18
Looks like I'll be trying out fitzquake this weekend. I do plan on mapping a bit so I will also check out tyr-glquake.
I used IdGamma to adjust the color of normal glquake, and proquake. I have never seen quake look so good. If one of these can do the same internaly, that would be awesome.
One last unrelated thing... how does one make a dos batch file? Id be very gratefull if someone could point me to a tutorial on doing this for quake. Id like to be able to have one that will execute all my console variables. :)
Thanks! FaT.
Fatboy...
#3523 posted by xen [82.32.34.150] on 2004/02/18 10:00:32
Tis really simple, just open notepad, type:
quake.exe +variable x replacing the filename & variables to the engine & vars of your choice, save as, when when choosing filetype select 'all files' and name the filename with a .bat extension. Then simply click to execute.
I Use:
#3524 posted by necros [63.139.106.197] on 2004/02/18 10:23:13
you can also add %1 %2 %3 %4 %etc... at the end, so you can pass on other commands to the game like +map mapname or -game gamename
Thanks Xen & Necros!
#3525 posted by FaTbOy! [66.20.105.209] on 2004/02/18 10:39:32
I had no idea it was that simple. 0_O
Fitzquake R4wks
#3526 posted by cyBeAr [213.65.179.30] on 2004/02/18 12:10:40
but I want to be able to alt-tab without b0rking it damnit... that's easily the biggest problem imo
Bear
#3527 posted by Vondur [217.70.16.165] on 2004/02/18 12:20:57
it alt-tabs properly if it runs on the same res/bpp as your desktop. at least it works for me, i use 1280x1024/32 for desktop and for fq. it alt-tabs w/o problems here.
Fitzquake, Prince Of Persia...
#3528 posted by metlslime [64.124.188.211] on 2004/02/18 12:57:55
Thanks for the kind words on fitzquake, guys. Model interpolation does seem to be the most popular missing feature in fitzquake, and i hope that i will be able to add it soon (maybe the next release, if there's time.)
Fatboy: regarding idgamma, fitzquake does have gamma support, but it does not look the same way idgamma does. Fitzquake's gamma uses the same gamma control that your video driver control panel uses, but the numbers are inverted to match the dos/winquake behavior (lower numbers are brighter than higher numbers.)
Prince of persia rocks; i've been playing it on xbox recently. The jumping puzzles are great, though i wish there was less fighting. (Fighting is fun for the first 4 or 5 guys in a battle, then gets tedious for me.) I need to get a good macintosh emulator so i can play the original as i remember it. (the silly DOS version's graphics just don't compare.)
Metlslime
#3529 posted by aguirRe [62.127.44.6] on 2004/02/18 13:04:23
If you include model interpolation, please make it optional.
Aguire:
#3530 posted by metlslime [64.124.188.211] on 2004/02/18 13:06:40
i wouldn't have it any other way :)
Metlslime
#3531 posted by Kell [213.122.95.171] on 2004/02/18 15:01:14
we all wuv you, you know ^_^
Thanks For The Info Metslime.
#3532 posted by FaTbOy! [66.20.105.137] on 2004/02/18 18:06:43
I no offense but Ill still use idgamma to make the colors pretty. :D
Hmmm,
#3533 posted by HeadThump [65.140.54.203] on 2004/02/18 18:53:02
were Metlslime and Maynard James Keenan seperated at birth?
Map Models
#3534 posted by pushplay [24.109.0.211] on 2004/02/18 19:10:27
Can anyone recommend a good q3 teleporter model to go with sock's egypt set? Or a good site for map models for that matter?
Metl
#3535 posted by nitin [138.217.7.49] on 2004/02/18 19:15:01
that would be really cool.
Pushplay,
#3536 posted by HeadThump [65.140.54.203] on 2004/02/18 19:18:13
are you looking for a brush model, or an MD3? If you give me some specs (esp ideas pertaining to size) and a few days, I would be glad to do it.
HeadThump
#3537 posted by pushplay [24.109.0.211] on 2004/02/18 19:39:51
Thanks!
Well I like the tp at the bottom of q3dm7 in terms of size and that you can see where you're going. But if I use that in an egpyt map it would look out of place.
I don't really care whether it's md3 or prefab.
Kewl,
#3538 posted by HeadThump [65.140.54.215] on 2004/02/18 20:01:35
I'll make a few variations for you to choose from.
Kewl,
#3539 posted by HeadThump [65.140.54.215] on 2004/02/18 20:01:37
I'll make a few variations for you to choose from.
Vondur/metlslime
#3540 posted by Mr Fribbles [202.161.117.131] on 2004/02/18 20:18:20
I use the same resolution/bit depth in windows as in Quake (1024x768, 32 bpp), but I can't alt-tab properly.
It probably depends on your driver version or something...
Its worth noting that I can alt-tab back and forth easily in fuhquake though.
Oh, Pushplay, Btw
#3541 posted by HeadThump [65.141.72.166] on 2004/02/18 21:48:33
here is a tutorial showing how to set up the portal view you see in the teleport in q3dm7.
http://www.planetquake.com/qworksh...
HeadThump
#3542 posted by pushplay [24.109.0.211] on 2004/02/19 00:54:26
Sweet! I needed something like that.
Alt-tab
#3543 posted by xen [82.32.34.150] on 2004/02/19 06:36:31
Works in Tomazquake also I think. Been a while since I used it (TQ) though.
Use DarkPlaces
#3544 posted by LTH [144.32.128.68] on 2004/02/19 06:55:35
bitches
Pushplay
#3545 posted by pjw [209.113.159.61] on 2004/02/19 09:33:46
In the future, this:
http://fps.brainerd.net/mapmodels....
is about the best place I'm aware of for Q3 mapmodels.
Lady's Night In Buffalo
#3546 posted by HeadThump [65.140.54.233] on 2004/02/20 01:44:18
It is a little quiet in here tonight. Is that because all of you skirts are out there hitting the town and getting your free drinks?
Hell Yeah
#3547 posted by LTH [144.32.128.13] on 2004/02/20 06:23:19
Me and Grindy both.
Hmm
#3548 posted by nonentity [144.32.128.68] on 2004/02/20 08:17:07
I resent that foul accusation. I was playing the Legend of Zelda on my new NES :D
NES Is New?
#3549 posted by R.P.G. [24.136.229.24] on 2004/02/20 08:47:18
Lil Hep With Omicron Bots...
#3550 posted by FaTbOy! [66.32.136.137] on 2004/02/20 09:34:08
I just installed these fine bots on my machine, but for some reason I now look up and down in the fasion of a flight sim... ie pushing the mouse up looks down and pushing it down looks up. What gives? The package I got doesing contain any documentation at all, I got it from some ftp site in brazil. If someone could tell me the cvar to fix this Id be highly grateful.
Thanks! FaT... and dizzy.
Look In The Options Menu
#3551 posted by LTH [144.32.128.13] on 2004/02/20 12:15:00
It's the 'reverse mouse' option.
Thanks...
#3552 posted by FaTbOy! [66.20.105.134] on 2004/02/20 14:55:12
Ill check it when I get home from work. Id swear I didnt see such an option... Im using fitzquake btw.
Pah.
#3553 posted by Shambler [82.38.192.33] on 2004/02/20 17:17:43
Inverted mouse is the only true way to play. You Americans can only use the gay way because your sense of perspective is warped.
Yes, Because Our Sense Of Perspetive...
#3554 posted by ProdigyXL [216.111.202.25] on 2004/02/20 17:19:17
is different or "warped" that makes us gay. Fine commentary. :)
Hmmn.
#3555 posted by pjw [209.113.159.61] on 2004/02/20 17:37:08
I always play with the mouse inverted. Does that mean I'm secretly not American, or perhaps secretly not gay? :)
Or maybe it's just because I was born in Paris and that just messed me all up.
Well
#3556 posted by . [172.211.48.103] on 2004/02/20 23:53:23
for the longest while I played with mouse inverted. But after sometime of not playing FPS's, I was immediately comfortable with up=up, down=down to this day.
The French
#3557 posted by HeadThump [65.140.55.168] on 2004/02/20 23:57:00
get a lot of crap from us they don't deserve. So stroll down that promenade in your tight little hot pink shorts with your head held high PJW.
Inverted Mouse
#3558 posted by Mr Fribbles [203.113.200.212] on 2004/02/21 05:51:14
From what I've heard from quake players, more people play with the mouse inverted than don't.
Its more than a little bizarre. Its Quake, not a flight sim :D
Frib...
#3559 posted by Shambler [82.38.192.33] on 2004/02/21 12:33:27
You're bloody inverted anyway, no wonder YOU find it strange. In fact I'd not be surprised if you played with left and right reversed in Oz =).
Oh And (unrelated, Well, I Hope)...
#3560 posted by Shambler [82.38.192.33] on 2004/02/21 12:34:06
http://www.goatse.cx/ down??
Is this the end of an era?? Or the beginning of the end...
Related To ^
#3561 posted by LTH [144.32.128.13] on 2004/02/21 12:42:24
Johnny Cash's estate have refused a company who makes hemmaroids cream the right to use his song 'ring of fire' in an advertising campaign.
Shamb:
#3562 posted by xen [82.32.34.150] on 2004/02/21 15:45:47
You check that site often enough to be able to report when it goes down?
Not really surprising seeing as it's you but kinda disturbing all the same :-p
HeadThump
#3563 posted by pjw [24.128.248.9] on 2004/02/21 16:07:32
How'd you know about my pink shorts?
/me looks nervously over his shoulder . . .
Yeah, the goatman is down. That's okay, I'd bet money it's mirrored in a gazillion places, and there are a plethora of vile abominations on the internet to take it's place.
Shambler:
#3564 posted by Scampie [66.231.199.96] on 2004/02/21 17:39:33
You go outside far too much, Goatse's been down since early Janunary.
Inverted
#3565 posted by cyBeAr [213.65.179.30] on 2004/02/21 17:40:01
It doesn't take much time to switch between inverted or not but then again there's not any reason why you should change so I tend to go with what felt most natural to me the first time and that happend to be inverted.
Inverted Moose However....
#3566 posted by cyBeAr [213.65.179.30] on 2004/02/21 17:41:30
.... that's an entirely different thing.
^
#3567 posted by LTH [144.32.128.13] on 2004/02/21 20:36:37
Isn't that a sex position?
Inverted Moose
#3568 posted by Kell [81.131.121.157] on 2004/02/22 13:17:03
Kama Sutra, page 37 - middle pic. My arms aren't really long enough for that one :/
Er
#3569 posted by underworldfan [128.195.84.154] on 2004/02/22 15:27:41
i go away from home for a week,
and come back to kell quoting the kama sutra and talking about "inverted mooses".
Lol
#3570 posted by LTH [144.32.128.13] on 2004/02/22 20:33:53
@ kell
All Hail The HedgeHog
#3571 posted by HeadThump [65.140.55.237] on 2004/02/22 23:22:18
If Ron Jeremy can do it, you can do it, Kell.
Hey
#3572 posted by Tronyn [24.78.146.107] on 2004/02/22 23:53:37
So PQ offed a bunch of sites, including the Free Models PRoject, anyone have that gothic weapon models pack? replaces all the default weapon models with unskinned but cool gothic-style artifact-weapons? Anyone know what I'm talking about? heh
Yes I Do!
#3573 posted by necros [63.139.106.197] on 2004/02/23 01:55:01
i was going to use them for a mod once...
here you go: http://www.planetquake.com/necros/...
i only rezipped the .mdl files though... i didn't have the original.
Some Oddness With Fitzquake...
#3574 posted by FaTbOy! [66.32.113.184] on 2004/02/25 00:15:35
While playing dranzdm7 with some omibots I noticed that one of the animated textures had a bad or missing texture in fitzq. The texture itself is from the zeorster WAD, its the light with the arc of electricity in it. I looks like the last texture is missing so it displays the checker board pattern. This only happens in fitzquake normal software or even ids gl quake it works fine.
Anyone got a clue if this can be remedied? Its not a huge thing but it is rather annoying.
Fatboy:
#3575 posted by metlslime [66.135.131.83] on 2004/02/25 02:06:57
Someone found the same problem in junk.bsp. I have already fixed it, so the next release will have the fix.
Farcry Movie
#3576 posted by . [172.148.40.90] on 2004/02/25 05:07:43
http://www.gamespot.com/pc/action/...
"The Hollywood Reporter reported Friday that German producer/director Uwe Boll has added another game adaptation to his slate. This time around, the House of the Dead director has optioned the film rights to Far Cry. According to the Reporter, Boll plans to begin production next year, with the film's budget currently being targeted around $25 million. GameSpot spoke with Boll about the Far Cry film and about adapting games for the big screen.
In comments to the Reporter, producer Shawn Williamson revealed new details about the "nonhuman enemies" Ubisoft has stated are in the game. "There are elements of The Island of Dr. Moreau in this game, thanks to the tropical setting and the genetic experiments that are taking place on the island," said Williamson. "The story will be incredibly frightening." Williamson will produce the film under his Brightlight Pictures banner."
Metlslime
#3577 posted by aguirRe [62.127.47.210] on 2004/02/25 05:22:45
Maybe you already know this, but I noticed that the flash bug disappears when switching to fullbrights.
Phait:
#3578 posted by Scampie [216.220.241.97] on 2004/02/25 08:26:37
Yeah, read about that already... Yet another video game to movie that Uwe Boll is doing that will most likely suck. Oh well :\
Thanks Metlslime!
#3579 posted by FaTbOy! [66.32.113.184] on 2004/02/25 09:49:29
Ill be looking forward to the next release. Btw I really like your work on the quake engine. Great job!
Aguire:
#3580 posted by metlslime [64.124.188.211] on 2004/02/25 14:05:03
"flash bug?"
Metlslime Said:
#3581 posted by R.P.G. [24.136.229.24] on 2004/02/25 14:29:43
"flash bug?"
Yeah that's like when you drop your pants to flash someone and they look shocked so you look at yourself but there's a giant scarab on your crotch and you swat yourself but it just hurts a lot and then you wake up.
What. That never happened to you?
I, for one, am glad aguiRe found a way to get around it.
Metlslime
#3582 posted by aguirRe [62.127.47.114] on 2004/02/25 15:07:12
I was referring to the bug you claimed was fixed above in #3575. It seems related to animating textures and manifests itself as flashing between correct textures and the checkerboard one.
RPG: I never drop my pants in fullbrights ...
I'm Comin' For You, Set
#3583 posted by HeadThump [65.140.55.215] on 2004/02/25 16:33:22
Egyptian mythology is invading RPG's dreams -- detachable penis and all.
Aguire:
#3584 posted by metlslime [66.135.131.83] on 2004/02/26 01:10:21
ah, okay. Yeah, i've fixed it. The problem was that fitzquake assumed that if one animation frame had fullbright pixels, all of them did. But this isn't always true, and for the frames that had no fullbright pixels, the expected texture (a fullbrights-only image generated at load time) was missing. If r_fullbright is 1, then the fullbright pass doesn't get drawn, and the checkerboard goes away.
Oh Dear
#3585 posted by . [172.147.148.133] on 2004/02/26 01:16:32
http://www.cenedella.com/stone/arc...
Unreal SP Maps - Where The Hell Are They?
#3586 posted by Fat Controller [203.97.2.242] on 2004/02/26 01:29:00
I'm talking about the original Unreal, not UT. Everywhere I go, the talk's about Unreal Tournament. Isn't there any place I can pick up some nice Unreal SP!?
Fatt0r
#3587 posted by Vondur [217.70.16.165] on 2004/02/26 01:29:43
http://www.unrealsp.org/
Fatty
#3588 posted by nitin [138.217.7.49] on 2004/02/26 02:46:57
get the following for a start :
illhaven
tower of shrakitha
hexephet
strangeworld
sbegin1 & sbegin2
ortican
star861
There Is Also
#3589 posted by aguirRe [62.127.45.245] on 2004/02/26 05:05:35
http://www.oldunreal.com which has improved drivers for Unreal.
Yep
#3590 posted by nitin [138.217.7.49] on 2004/02/26 05:30:57
definitely get those, the opengl ones are much faster.
Nother Problem With Fitzquake...
#3591 posted by FaTbOy! [66.32.113.184] on 2004/02/26 09:27:35
but its my own doing. I just bought warcraft 3, and had to install some d3d drivers for my voodoo 5 from voodoofiles.com. Im using the beta 10 amigamerlin (yes these ARE for win9x) drivers. everything works but fitzquake, it looks like the game never starts drawing anything but the status bar. At the point the fullscreen console should retract and show the game, it just keeps on showing the console. If you open and close it several times the text and whatever else overlaps.
I was wondering if there was a command I might turn on or off to remedy this. I played around with some last night but no dice, I had to resort to vanilla glquake. :(
Ohh Sky And Water Are Drawn Fine.
#3592 posted by FaTbOy! [66.32.113.184] on 2004/02/26 09:29:39
Just no geometry... go figure.
U.K. Designer Joins Guildhall At SMU Faculty To Teach Level Design
#3593 posted by Guildhall at SMU [129.119.141.155] on 2004/02/26 15:47:22
Jonathan Skinner has the rare combined experience of working as a level designer on many top titles along with serving as a systems engineer in the mainstream corporate world. His decade of work in the game development industry began with level editing using DEU for Doom in 1994. From there he progressed to using BSP and QuArK for Quake1 and then on to QERadiant for Quake2. In those early days, he also gained experience with UnrealEd for Unreal.
More recently in his level editing career Jonathan worked with Artemis Software as a lead level designer, working on titles such as Mythica: Gladiator Arena, a total conversion for Quake3Arena. For this project he successfully broke away from traditional level design restrictions and created realistic environments for the gladiator-style game. Using Radiant he created an environment that emulates an actual Roman coliseum. This coliseum level was later revised for use in the Machinima film, The Battle of Xerxes.
Learn more about Jonathan at http://guildhall.smu.edu/about/Bio...
Industry Veterans Give Personal Insights On Being Professional Game De
#3594 posted by Guildhall at SMU [129.119.141.155] on 2004/02/26 15:50:27
The Guildhall at SMU has posted new Q&As from Richard “Levelord” Gray, Graeme Devine and Paul Jaquays. The three industry veterans share insights on their careers as game developers, including how they broke into the business, most embarrassing professional moments, advice to aspiring game developers and more.
Check out the complete interviews at: http://www.guildhall.smu.edu/News/...
Guildhall Is Advertising On Func Now?
#3595 posted by pushplay [24.109.0.211] on 2004/02/26 18:55:49
Why Not
#3596 posted by pope [207.6.21.28] on 2004/02/26 18:58:24
...
Why
#3597 posted by pushplay [24.109.0.211] on 2004/02/26 20:46:22
I don't mind seeing interesting anouncements, but these lengthy posts border on forum spam. If I'm alone on this I'll just shut up.
Fatboy:
#3598 posted by metlslime [64.124.188.211] on 2004/02/26 23:04:47
yeah, that seems more like a beta driver problem than a fitzquake problem. Though, i'm not sure why direct3D drivers should affect opengl rendering, but whatever...
No...
#3599 posted by metlslime [64.124.188.211] on 2004/02/26 23:07:26
it's definitely forum spam.
Hmm...
#3600 posted by Scampie [66.231.199.96] on 2004/02/27 00:17:08
I personally didn't mind... I mean, at least it has relevance. Could've been 'ENLARGE YOUR DICK CLICK HERE TO CLAIM YOUR FREE SAMPLE.vbs' spam
It Was In The News Submission Queue
#3601 posted by Vondur [217.70.16.165] on 2004/02/27 01:39:12
:(
Unreal / Guildhall
#3602 posted by spentron [171.75.34.126] on 2004/02/27 02:57:06
Some maps in #3588 are UT. UT+oldskool SP *is* Unreal SP but maps made using UED2 (much nicer) also work with it.
sbegin1 is UT, but Chicoverde's original ShamuQuest is not. I found the end level tedious in excess maze but it has good challenging combat and is overall impressive. Just played Invasion which also had some relatively intense combat, even if the architecture deserves some criticism. I also recc. Hexaphet. Tower of Shrakritha isn't very challenging and I didn't really get into the first section but I did find the fog section and the next very immersive and effective in the way Unreal was originally intended. If you do have UT, also add Excessive Unreal. I'll try star861. Any pointers on *challenging* levels?
If you never finished Unreal originally, start at Bluff or so and go from there, the end is excellent. Summon a translator and maybe a flakcannon and go (summon doesn't work in UT -- ??).
Of course my levels are also recomended (see news), but I suspect you may be looking for other levels after trying that and want something easier ;) . I am working on a easier map now, kind of a speedmap/trainer/chance to screw around with most of the weapons in a short level. Shouldn't be long (?).
Did find a problem with UT/oldskool: the default minigun is the UT one (only weapon it does that), which dissappears if you run out of ammo, potentially leaving you with hundreds of unusable rounds in Cats 2. The U1 mini is fine though.
-----
the rare combined experience of working as a level designer on many top titles along with serving as a systems engineer in the mainstream corporate world
I'm not sure that's a good thing
-- a hardware engineer
They also don't want to tell you up front what it costs for some reason.
Vondur:
#3603 posted by metlslime [66.135.131.83] on 2004/02/27 02:58:30
good choice to not approve them. They are level-design related, but read too much like press releases. And obviously, they are advertisements for the Guildhall.
Also...
#3604 posted by metlslime [66.135.131.83] on 2004/02/27 02:59:55
anyone notice that despite what the guy's bio implies, they don't actually list a single commercial game that he's worked on? It's all hobbyist mod stuff.
Spentron
#3605 posted by nitin [138.217.7.49] on 2004/02/27 03:10:29
With the exception of maybe Ortican, the others should be Unreal strictly. I do recall Illhaven needing a UT texture file, but it's fully playable in Unreal. sbegin 1 & 2 should be Unreal compatible.
As for challenging, Ortican's pretty good.
Hmm
#3606 posted by R.P.G. [24.136.229.24] on 2004/02/27 11:03:13
Isn't Aardappel teaching on that course?
So?
#3607 posted by Scampie [216.220.241.97] on 2004/02/27 15:04:06
Ad's an Ad. We'd feel the same if metlslime posted 'Look at all the new features in the game my company is working on, it'll be done soon for a MSRP of $49.99 bleh bleh bleh'.
Metlslime
#3608 posted by FaTbOy! [66.20.104.21] on 2004/02/27 15:47:08
Yeah it was definitly the drivers, I played with every cvar, and command listed to no avail. I even monkeyed with the driver settings still nothing. SO... I uninstalled them and re-installed the original oem drivers off the 3dfx disk and everything is back to normal.
The drivers themselves are totaly rewriten versions, supposedly able to work with all the newer games in opengl, and d3d. My guess is the guy didnt spend too much time working on support for older games.
Rpg
#3609 posted by cyBeAr [213.65.179.30] on 2004/02/27 16:35:30
He's teaching programming at the guildhall.
Metlslime
#3610 posted by PuLSaR [80.80.109.54] on 2004/02/27 16:35:57
btw what are the minimal system requirments for fitzquake? It's mentioned in readme that FQ is supposed to run if you're able to run glquake.
well, glquake runs with my 12 mb voodoo2 and fitzquake doesn't.
Pulsar:
#3611 posted by metlslime [64.124.188.211] on 2004/02/27 17:05:32
it's supposed to work with the same hardware that runs glquake, but in practice its memory usage is a bit higher. What happens when you try to run it?
Ensemble’s Bruce Shelley Speaks At The Guildhall At SMU
#3612 posted by Kelli Hagen [129.119.141.155] on 2004/02/27 18:47:20
Bruce Shelley, senior game designer at Ensemble Studios/Microsoft Game Studios, taught earlier this month at The Guildhall at SMU. The guest lecturer at Wednesday night’s practicum, Shelley pulled from his many years of experience in the industry to teach Guildhall students what he calls the “Guidelines for Developing Successful Games.” Shelley has worked on games including both Age of Empires and Age of Empires II: The Age of Kings as well as the original editions of Railroad Tycoon and Civilization (with Sid Meier at Microprose).
Read highlights of Shelley’s lecture at: http://www.guildhall.smu.edu/news/...
Visit Ensemble Studios/Microsoft Game Studios at: http://www.ensemblestudios.com
REJECTED NEWS
Is This A Bot?
#3613 posted by LTH [144.32.128.13] on 2004/02/27 19:19:47
Or is it someone c'n'p'ing text? Because if you are, please submit it as news then a moderator can decide whether it's worth our while reading.
LTH:
#3614 posted by metlslime [64.124.188.211] on 2004/02/27 19:21:25
when a moderator rejects a news submission, it ends up here.
True Intent Of The Heart Of Jesus/ Passion/ Mel Gibson
#3615 posted by DNATREE [66.81.210.37] on 2004/02/27 19:22:58
[News submission rejected and entire content deleted by metlslime. It was an advertisement.]
Metlslime:
#3616 posted by Scampie [66.231.199.96] on 2004/02/27 20:07:09
perhaps another option of 'delete' should be added to news thread approval?
in any case, if this continues, we should contact the webmaster of the site, all the guildhall ones have been coming from their ip (dns confirms), and this is pretty much a step below spam.
Metlslime
#3617 posted by PuLSaR [80.80.118.40] on 2004/02/28 00:32:27
It looks strange: the first second I see the console and then it turns red and strange pictures start to run (these pictures are large symbols that should be shown in the bottom of the screen - player's head, numbers etc)
I may send you a screenshot if you want
Drunk But
#3618 posted by ProdigyXL [67.162.211.70] on 2004/02/28 01:07:38
not stupid.
That guild hall shit is just a pathetic ploy for us to apply to an expensive school that is not "accredited". I think most of the people that have been around since Peej n' Fribs and the QBoard will have a decent enough time making it into the industry.
I Seem To Be Insane
#3619 posted by Fat Controller [203.97.2.242] on 2004/02/28 01:17:12
Currently installed on my computer:
Quake (various engines)
Quake II (incl. KMQuake engine, very nice)
Quake III
Half Life (incl. Opposing Force)
Unreal (incl. Return to Na Pali)
Unreal Tournament
Blood
System Shock 2
ZDoom
The Sims
Could somebody please stop me before I go and get Max Payne the first chance I get? I'm running out of disk space here!
Just Get Another HDD
#3620 posted by necros [63.139.106.197] on 2004/02/28 01:19:43
Fatty
#3621 posted by nitin [138.217.6.55] on 2004/02/28 01:20:05
that's the joy of upgrading. I had about 20 games on my HD when I went from my p2 to p3 a couple of years ago. And they're still there thanks to the big HD.
Oh yeah, if you actually have UT installed, may I recommend the SP packs Operation na Pali and Xidia Gold.
Metl
#3622 posted by LTH [144.32.128.68] on 2004/02/28 06:56:06
I agree with Scampie.
Never thought I'd say that...
Hmm
#3623 posted by nonentity [144.32.128.13] on 2004/02/28 11:55:38
Indeed. Fucking spamming cunts. (I'm aware that this post contributes even less than the spam while being more profane. But I'm allowed to dammit :)
Spammage
#3624 posted by spentron [171.75.60.104] on 2004/02/28 14:58:03
At least the Guildhall is relevant, as long we arn't now hooked up to a bot with no off switch. I could type for pages on crap and that wouldn't be spam, but ... anyway, if someone has an actual gripe with them that's different but I'm seeing "spam" as an ad-hominem argument in this case.
#3625 posted by Scampie [66.231.199.96] on 2004/02/28 15:39:58
spentron: it's not func_msgboard news, which is about amature mapping, not game design. Not 'spam' per-say, but close as it's off-topic and they're submitting every update they do... if news'd, we'd basically have their front page as news here, with a speedmap pack every so often.
Right
#3626 posted by R.P.G. [24.136.230.101] on 2004/02/28 16:14:53
Instead of basically having this place as Speedmapping news.
P.S. "per se"
No Its Not News
#3627 posted by spentron [171.75.59.114] on 2004/02/28 23:36:28
.. it just doesn't actually need a delete option yet.
To The Other Fat Guy...
#3628 posted by FaTbOy! [66.32.116.48] on 2004/02/29 00:36:27
Add to your list:
Blood2
Deus Ex
Thief 1&2 (which I have yet to play o_O)
Sin & Wages of
Shogo
Gunman Chronicles
Blue Shift (the other halflife expansion)
Hexen 1&2
Diablo 1&2
Warcraft3
Neverwinter Nights (plus the 2 expansions)
And numerous others Ive tried and cant remember... anyone got that number for GAA?
(Game Addicts Anonymous)
I Suggest
#3629 posted by nitin [138.217.4.194] on 2004/02/29 00:56:19
wheel of time
undying
rune
elite force II
alice
avp2
fakk2
max payne
jedi outcast
MOH:AA
RTCW
NOLF & NOLF2
Kingpin
serious sam 1 & 2
soldier of fortune 1
<q>
#3630 posted by Blitz [24.218.135.18] on 2004/02/29 01:35:40
[1:33am] <scampie> /ignore Bl1tz
[1:34am] <Bl1tz> rofl
[1:34am] <Bl1tz> let's play swords
Splash Damage Seeks 2 Level Designers For Doom3 Porject
#3631 posted by DaZ [212.159.60.58] on 2004/02/29 11:20:29
Rejected News due to duplication. See http://celephais.net/board/view_th...
Well
#3632 posted by Fat Controller [203.97.2.242] on 2004/02/29 15:40:33
Hexen II, SiN, Blood2 - already got 'em.
Deus Ex - didn't really like the sneaking part in the tutorial (couldn't complete it). Farg that.
Max Payne, Kingpin, RTCW, Alice - well, maybe later. Hard drive first.
I have too many FPS games anyway. Is Silent Hill 2 available on PC?
Hey FC
#3633 posted by HeadThump [65.141.72.200] on 2004/02/29 18:37:33
Hope that tutorial in Deus Ex didn't give you the wrong impression -- just skew your skills to heavy weaponage and you can spend the entire time blowing shit up fps style and other than a lecture from Colonel Carter there is no penalty for it. The game is really too good to miss -- I kept it on the hard drive for over a year before playing it for similar reasons as the one you give (did the same with Half-Life because the first little section bored me), only to want to kick myself for it later --
#3634 posted by Scampie [66.231.199.96] on 2004/02/29 19:11:25
Christ, what's in the water today? Tons of news of map releases today!
Forgot About Those...
#3635 posted by FaTbOy! [66.20.105.15] on 2004/03/01 17:11:05
FAKK2, Elite Force were lots of fun. Didnt get into Alice or Rune that much... I still play SS1 every so often just for giggles. I loved the gravity system in Sam, I remeber a dm level that you could run up walls over the ceiling etc. VERY cool! There was a Sin dm level that had similar gameplay also, though the name excapes me.
I Like Elite Force 1 Too
#3636 posted by HeadThump [65.140.54.5] on 2004/03/01 18:31:40
and thought it was better than the much vaunted Jedi Knigh2 -- it could just be me since a lot of my friends loved it, but I really didn't care for JK2
JK2's Level Design Left A Lot To Be Desired.
#3637 posted by R.P.G. [24.136.230.101] on 2004/03/01 20:05:48
And The Cut Scenes With Secondary Characters
#3638 posted by HeadThump [65.140.54.149] on 2004/03/01 22:27:19
always went something like this, 'you go on ahead and clear out the room while I stay here and spunk on this computer.'
Quake Dm
#3639 posted by necros [63.139.106.197] on 2004/03/01 23:24:23
if i wanted to play deathmatch, what would i do? are there any good servers still around?
666
#3640 posted by gibbie [82.161.62.98] on 2004/03/02 05:35:26
there are lots of servers around still. download the all seeing eye to find them.
Yeah
#3641 posted by R.P.G. [24.136.230.101] on 2004/03/02 09:40:30
I mean, honestly, I wanted to spunk on the computers. I bet there was some good Jabba the Hut + stormtrooper gangbang pr0n on there.
Damn, Can You Imagine
#3642 posted by HeadThump [65.140.55.97] on 2004/03/02 10:13:43
the porn possibilaties in that galaxy far, far away.
O_o
#3643 posted by necros [63.139.106.197] on 2004/03/02 11:39:33
are you talking about gamespy, gibbie?
Necros
#3644 posted by Sielwolf [217.227.75.147] on 2004/03/02 14:53:21
http://www.udpsoft.com/eye2/index....
IMO much better than gamespy
Best Game Ever!!!
#3645 posted by DaZ [212.159.60.58] on 2004/03/02 18:43:37
http://www.gamespot.com/pc/driving...
:D
DaZ
#3646 posted by R.P.G. [24.136.230.101] on 2004/03/02 19:55:21
I'll get that for you for Christmas.
On second thought, I'll get you a cheese grater and The Beginner's Guide to Masochism. You'll probably find that more enjoyable.
Cheese Graters!
#3647 posted by underworldfan [128.195.84.154] on 2004/03/02 20:15:29
ouch.
RPG
#3648 posted by DaZ [212.159.60.58] on 2004/03/03 02:35:30
how dare you use the DKT icon in a post with my name in it! ;-(
Sorry
#3649 posted by R.P.G. [24.136.230.101] on 2004/03/03 08:20:53
I was trying to symbolize sadism and masochism.
I Con
#3650 posted by MadFox [212.204.134.20] on 2004/03/03 09:04:26
Anyone seen a Care Rod?
Guildhall At SMU Open House: Saturday, March 13
#3651 posted by Kelli Hagen [129.119.141.155] on 2004/03/03 09:20:22
The Guildhall welcomes interested students and their families to come learn more about its 18-month, graduate-level digital games education progam -- developed from the ground up by industry pros. Guests are invited to visit the school's newly constructed facility in Plano, just outside Dallas. Come explore the mini studios of student development teams and check out the compatibility lab, lounge areas, classrooms, locker room and more. Guests will
also meet the program director, faculty, and a surprise guest speaker from a top studio in Dallas!
Register online to attend: http://www.guildhall.smu.edu/conta...
----
MOVED FROM NEWS SUBMISSION :(
Gamesnet?
#3652 posted by ELEK [68.70.185.14] on 2004/03/03 12:57:32
Has Terrafusion moved? I connect to gamesnet and there is no terrafusion listing anymore?
Thanks
Moved
#3653 posted by LTH [144.32.128.13] on 2004/03/03 13:46:41
irc.gamesurge.net now, Elek.
:(
#3654 posted by pushplay [129.128.41.14] on 2004/03/03 15:24:36
Whoever is posting GuildHall news here must not be reading the forum if they're still trying to submit it as news.
Spank Them Pushplay
#3655 posted by . [172.164.59.139] on 2004/03/03 18:13:37
Knowing This Forum, They'd Only Enjoy It
#3656 posted by pushplay [24.109.0.211] on 2004/03/03 21:20:29
Post Scriptum
#3657 posted by MadFox [212.204.134.20] on 2004/03/04 08:00:15
The inheritance of Qmap be thanked...
New Unreal SP Map: Exercise
#3658 posted by spentron [171.75.56.122] on 2004/03/04 08:59:30
This started as a speedmap friendly to the first time player of my Unreal Zero mod but it expanded a bit -- still as bizarre as any speedmap though. Starts easy, introduces all the major weapons quickly, includes tip messages, progresses in challenge but still plenty of resources. Only 99K, playable in U1 and UT/Oldskool. Here: http://www.intergate.com/~spentron...
For Mercy's Sake
#3659 posted by Shambler [82.38.192.217] on 2004/03/04 09:36:30
Someone stop Spentron from making unreal levels... Confiscate his PC, break his fingers, lobotomise all knowledge of Unreal out of his mind....whatever, as long as he can't inflict stuff like this on us.
I swear those screenshots look like the maps I used to deservedly give 1/10 and a suitably merciless review for Nali City.
Shambler
#3660 posted by spentron [171.75.33.212] on 2004/03/05 06:48:59
Shambler, all I can say is play my maps and you'll find either a substantial adventure or good quick blast, as advertised. If the screenshots don't impress I'm sorry, but I didn't make maps for the purpose of screenshots, or to satisfy whatever criteria you have for a high ranking map. Frankly, I find it unlikely the author of a 1/10 map would have the skill to do anything as messed up as my latest. And even if you call some of them boxes with monsters stuck in them, they are extremely involved boxes with monsters stuck in them.
I make maps because others aren't making all the maps I want to play. Play and know my maps, and then show me where others have done it already, and I'll quit. Promise.
No posts on this thread all day, I sense a scene where bystanders are standing back on the sidelines waiting for a fight to break out.
#3661 posted by Scampie [216.220.241.97] on 2004/03/05 08:26:40
You're a complete faggot spentron.
(I never wait on sidelines)
Around Here,
#3662 posted by wrath [217.209.178.41] on 2004/03/05 08:32:02
the sidelines are mostly crushed babies.
also, scampie, I know what you mean by complete faggot, but let me -- for fairness only, remind you that shambler also doesn't have a heterosexual bone in his body.
Hurrah For Using 'gay' As An Insult
#3663 posted by LTH [144.32.128.13] on 2004/03/05 09:46:37
Grow up, the pair of you.
LTH:
#3664 posted by Scampie [216.220.241.97] on 2004/03/05 09:49:27
Quit being a fag first.
Too Funny
#3665 posted by HeadThump [65.140.55.142] on 2004/03/05 09:54:20
'the sidelines are mostly crushed babies.'
I spat out my nose laughing so hard. Good stuff.
Scampie
#3666 posted by LTH [144.32.128.13] on 2004/03/05 13:17:49
I'm amazed that such intolerance still exists today. You're pathetic.
Yes
#3667 posted by Scampie [216.220.241.97] on 2004/03/05 14:33:08
I hate niggers, queers, blackies, jews, europeons, faggots, homosexuals, coondogs, russians, hispanics, athiests, yids, and mappers named LTH.
Evillair Remakes Q2 Textures For Q3:
#3668 posted by metlslime [64.124.188.211] on 2004/03/05 14:48:44
http://evillair.net/textures/eq2.h...
(not just Q3 ... pretty much any game that uses higher-res true-color textures.)
Metlslime
#3669 posted by FaTbOy! [66.20.107.50] on 2004/03/05 14:50:41
nice! Thanks for posting something constructive.
Thanks Metlslime
#3670 posted by HeadThump [65.140.55.172] on 2004/03/05 15:52:53
I'll have to see how EvilLair's
textures compliment my own Xatric redux.
'not just Q3 ... pretty much any game that uses higher-res true-color textures.'
There is one outstandingly good texture artist, I can't remember the name, he has a site on Polycount, who specializes in Industrial and Social Realist like designs who does limit the use of the textures to Q3 only. I don't get it but I'm glad not everyone is so fickle.
Headthump:
#3671 posted by metlslime [64.124.188.211] on 2004/03/05 16:59:55
If you think of the guy's name, please tell me. I'm curious what social realism in a texture set would look like.
I Found It,
#3672 posted by HeadThump [65.140.54.43] on 2004/03/05 17:32:24
and I can't believe Rorshach's name excaped my memory.
http://www.planetquake.com/polycou...
Jackboot and Singlemalt in particular have elements of social realism in my opinion (the good old fashion Soviet kind and the more ironical modern type that you find on the covers of Don Delillo novels and 1970's print adds).
#3673 posted by Scampie [66.231.199.96] on 2004/03/05 17:56:05
Rorshach doesn't limit his textures to q3 only, the reason most of his textures are in .bmp format is so they can be converted to whatever game you need them for. He only restricts commercial use, or if someone wants to use them in a contest map.
Well...
#3674 posted by metlslime [64.124.188.211] on 2004/03/05 18:02:27
I don't think that qualifies as social realism. It's more an ironic romanticization of dystopia in the style of 1984, Brazil, and their ilk.
Thanks For The Clarification
#3675 posted by HeadThump [65.140.54.166] on 2004/03/05 18:36:09
When I went back to the site to get the info Metlslime requested I realized upon scanning his terms of usuage that that was yet another one of my misinterpertations. Somedays, some lifetimes, my moniker fits extremely well.
Metlslime -- I saw it as ironical too. I wonder how you would duplicate the more sincere forms of Social realism. To get that feel of Havana during the 60's turmoil or Stalingrad during the war would be interesting, the results would be menacing.
ever read Lucius Shepard?
Lth
#3676 posted by wrath [217.209.178.41] on 2004/03/05 19:54:27
Ohmigod, this isn't water, it's gasoline!
or...
Are you going to walk off my lawn peacefully or do I have to hook the pressure hose to the septic tank again?
Hmmm
#3677 posted by LTH [144.32.128.13] on 2004/03/06 06:38:48
That sounds like what we call an "empty threat".
Lth
#3678 posted by wrath [217.209.178.41] on 2004/03/06 09:00:04
Welcome to the internet.
Seriously
#3679 posted by LTH [144.32.128.13] on 2004/03/06 10:34:43
I don't understand a) how people can be so casually intolerant and
b) that nobody else here dared pick you up on it.
Hmm
#3680 posted by nonentity [144.32.128.13] on 2004/03/06 11:04:25
It's not really casual intolerance, it's casual insults. There is a subtle difference.
And the remade Q2 textures are really nicely done. However, having made a map with them (you'll see in about a week), the colour is far too monotinous. Mixing them with the Q2Waste set Lun did works well though.
No Sense
#3681 posted by MadFox [212.204.134.20] on 2004/03/06 11:28:16
I't's good to have the abuse in general
mostly I have the mistake in commen
sometimes I get the idea of reason
but mostly I have the pretention for saken
Grindy
#3682 posted by LTH [144.32.128.13] on 2004/03/06 13:24:26
It's both, and the latter I don't mind. Just the use of 'gay' as an insult I find offensive.
#3683 posted by Scampie [66.231.199.96] on 2004/03/06 13:30:37
that's becuase you're gay.
...not that there's anything wrong with that.
LTH
#3684 posted by R.P.G. [24.136.230.101] on 2004/03/06 14:34:32
Now, see, if I were to say "Fuck you", then the virgins around here would take offense. And that would be a lot of people I would offend.
Or
#3685 posted by Scampie [66.231.199.96] on 2004/03/06 14:44:24
you could say someone is 'dumb' and really offend all the non-speakers here.
...
#3686 posted by wrath [217.209.178.41] on 2004/03/06 17:11:05
political correctness is way out of style
Hmm
#3687 posted by nonentity [144.32.128.13] on 2004/03/06 17:37:54
But surely the duality of meaning that is inherent in the English language, combined with the context leads any reasonable man to see it as an insult only, rather than a statement that someone is homosexual. Anyone who can't is a fucking faggot.
Hmm
#3688 posted by nonentity [144.32.128.13] on 2004/03/06 17:38:42
(Or as a statement of intolerance towards homosexuals)
Nonentity
#3689 posted by wrath [217.209.178.41] on 2004/03/06 18:10:32
#3687 gets my vote for post of the month. #3688 was just redundancy.
I'm Just Miffed
#3690 posted by HeadThump [65.140.55.160] on 2004/03/06 18:27:37
Scampie hates my Blue Tick AngelEyes. Hate every Latinated chromosone in my body if you want but leave my dog out of it. That innocent soul has never harmed anyone that didn't get in between her and her food bowl first.
Fags
#3691 posted by ProdigyXL [67.162.211.70] on 2004/03/06 21:48:16
I'm sure the term meant no harm to gay people, but LTH has a point. I'm sure we can in the future instead of calling someone a fag, call em Shambler. I'd take way more offense to that.
Amen
#3692 posted by LTH [144.32.128.68] on 2004/03/07 06:14:49
I'm with Prod on this one.
Scampie you fucking Shambler!
Anyone Suggest
#3693 posted by nitin [138.217.7.237] on 2004/03/07 07:01:29
a good P2P music sharing program?
Mainly looking for something with a decent size base (Kazaa was good in this aspect but sucked in other features) and speed.
Hmm
#3694 posted by nonentity [144.32.128.13] on 2004/03/07 08:45:42
Direct Connect, http://www.neo-modus.com/ (although somepeople feel http://dcplusplus.sourceforge.net/ provides a better client),althogh you'll a decent size collection to be allowed on a lot of the hubs.
EMule, http://www.emule-project.net/ , is good too, as is BitTorrent, http://bt.degreez.net/ , with http://www.suprnova.org/ being a good place to start looking for Torrents (more films than music though).
Blubster
#3695 posted by ProdigyXL [67.162.211.70] on 2004/03/07 10:05:04
Check out Blubster if your looking for music only. Its like a modern day Napster. No ads, no extra spyware, just fast relaible downloads. Check it out, google it.
Soulseek Is Good Too
#3696 posted by xen [82.32.34.150] on 2004/03/07 13:36:10
http://www.slsknet.org
Find pretty much everything I want on it (if it's been released), and has a slick interface. Only problem with it is that it's server uptime isn't that reliable (downloads won't pause if the server goes down, you just won't be able to do more searches until it goes back up) ... problems are normally solved quickly though.
Take Two
#3697 posted by pushplay [24.109.0.211] on 2004/03/07 14:42:35
Soulseek is has a lot of good people on it, but the queues are often long. I've seen queues over a thousand. WinMX is another good choice for audiophiles. The selection is a little less but the queues are much shorter. So I recommend both. You'll need NapMX to go with WinMX for a list of rogue servers.
I Just Looked Up Blubster
#3698 posted by pushplay [24.109.0.211] on 2004/03/07 14:55:55
It's heavily into the adware. Even if you run adaware afterwards you'll be encouraging them by downloading it.
Ehh
#3699 posted by ProdigyXL [67.162.211.70] on 2004/03/07 15:14:04
Its fine for me, I ran AdAware afterwards and its fine. You don't have anything to worry about.
Jesus
#3700 posted by ProdigyXL [67.162.211.70] on 2004/03/07 15:29:06
Scampie grow up, unban me.
Bloody Hell
#3701 posted by Tronyn [24.78.146.107] on 2004/03/07 18:35:56
IK's download for ikbase isn't working, and neither are any of the other downloads I've found, and I need that set. Anyone got a working download for it?
wanders off muttering about fileplanet and gamespy..
Try
#3702 posted by aguirRe [62.127.45.230] on 2004/03/07 19:03:41
ftp://ftp.sunet.se/pub5/pc/games/i...
Thanks
#3703 posted by nitin [138.217.7.237] on 2004/03/07 19:35:30
soulseek looks good.
Does bit-torrent have ads or install other programs?
Hmm
#3704 posted by nonentity [144.32.128.13] on 2004/03/07 19:39:11
BitTorrent doesn't. It's about the most minimal p2p around :)
And I considered recommending SoulSeek, but I just find it too unreliable these days. As I say, DC is by far the best, but I am presuming you have 30Gb+ of video/mp3s to share :)
PainKiller PCZone Demo
#3705 posted by DaZ [212.159.60.58] on 2004/03/07 19:51:29
For those that are interrested, this months (uk) pczone has a new demo of painkiller on it containing a new "Venice" themed level (which is very very very cool!).
Search around on the net if your not in in uk, its bound to have made its way online somewhere...
Bittorrent
#3706 posted by wrath [217.208.209.37] on 2004/03/07 21:10:44
is a very lean app.
unfortunately, you have to sift through the muck to put it to any use. I'm thinking that the guy who lost his 's' key and just went ahead and used 'z' instead should think very long, and very hard, about what he started.
Yeah, Bittorrent Is Lean Alright,
#3707 posted by HeadThump [65.141.72.173] on 2004/03/07 21:14:35
I just took a look at it. Am I going to have to run it through a Python interperter? What's the deal?
WarHammer40K : Dawn Of War
#3708 posted by DaZ [212.159.60.58] on 2004/03/07 21:14:55
http://www.relic.com/product/dawno...
cant complain, this is looking like the 40K game that fans have wanted for a very long time, I si teh happay!
Headthummp
#3709 posted by wrath [217.208.209.37] on 2004/03/07 21:24:12
The deal with what? You install it, venture over to www.suprnova.org and click a link. Instant piracy! Just like Al Gore intended it.
Ah, That's Better
#3710 posted by HeadThump [65.141.72.215] on 2004/03/07 21:42:43
so much to steal so little time to steal
Where's The Porn
#3711 posted by HeadThump [65.141.72.215] on 2004/03/07 21:45:18
I don't see any porn on that sight. If I'm not ripping off Larry Flynt videos I'm not properly contributing to society'd demise.
Headthump:
#3712 posted by Scampie [66.231.199.96] on 2004/03/07 22:28:11
www.empornium.us
Just sign up and it's porn porn porn thru bittorrent! And don't worry about spam or your email being sold, it's run by my buddy who coowns www.spawnpoint.org with me, and the only reason he wants people to sign us is so he has ways to trace RIAA/MPAA types or Pedo/Illegal porn/etc people. He's not selling your email to no one.
Non Sense
#3713 posted by MadFox [212.204.134.20] on 2004/03/08 00:20:38
it's fine to have Beavis on line...
hardly gets the point of instead...
most times sending an obscene sign...
offendly has porn in his Buthead.
Another Masterpiece
#3714 posted by pushplay [24.109.0.211] on 2004/03/08 00:31:26
You should write a book. I'd buy it.
What A Spiffy Little Rhyme
#3715 posted by HeadThump [65.141.72.165] on 2004/03/08 00:32:08
It is a shame that line of work doesn't pay much.
thanks Scampie -- that could be useful to burn some DVD's for my next kegger
Does Madfox Always Write In Verse? I Just Realized...
#3716 posted by Blitz [24.218.135.18] on 2004/03/08 03:38:42
[nt]
No...
#3717 posted by metlslime [66.135.131.83] on 2004/03/08 03:44:16
but he always writes in nonsense :)
Re: Wh40k
#3718 posted by pope [207.6.17.224] on 2004/03/08 04:00:18
that looks nice...
but FFS WHERES THE TURN BASED STRATEGY...!!!
RTS's games are a whole other matter.... tabletop games are delicious for the time you have to make strategic maneuvers and plot the demise of your enemy.
RTS games just get my blood pressure going the wrong way :(
I still think a proper turn based 3d necormunda/mordheim with campaign support would seriously rock hard
someone mod that
Er...
#3719 posted by underworldfan [128.195.84.154] on 2004/03/08 04:11:41
offendly has porn in his Buthead.
I am going to try to work that line into my next map review. =)
Daz:
#3720 posted by Shambler [82.38.192.217] on 2004/03/08 05:16:47
Correct. Indeed that only looks like last generation tech rather than 2-generations-old tech like all other GW games... So one can hope eh.
P.S. Pope you suck.
Well...
#3721 posted by DaZ [212.159.60.58] on 2004/03/08 06:49:23
Its relic entertainment doing the duties (Homeworld, Homeworld 2 etc) so they know what they are doing RTS wise, and yeah the graphics aren't top notch but they are still very nice.
Pope, I think you have a point, would be nice if you could pause the game at any time and plan things out, give orders etc before letting rip.
I'm not sure what the plan is on what races will be supported, I for one would love to see Tyranid and Eldar forces (cos they are cool) and replace ultra marines with blood angels dammit, do they have no taste?! :D
I wonder how much detail they will go into with setting up armies before games etc, as with WH40k you set points to spend on units and equipment, so you had to think wisely, would be cool if they implemented this into multiplayer, so you could have 5000 point army servers, and 20,000 point army servers etc, and you would be able to create and save armies before you go online...
Blah, Im just excited that someone might actually do the unthinkable and make a GOOD games workshop game :)
Tyranids Rock
#3722 posted by nitin [138.217.7.237] on 2004/03/08 06:57:16
they were the coolest looking (esp Lictors and Warriors). And then the eldar, especially some of their big creature/machines.
Dont know about their actual playing capabilities because I never played, just checked otu teh miniatures.
I Have Teh Big Gun!!"!"!!1122!21!
#3723 posted by LTH [144.32.128.68] on 2004/03/08 07:09:39
http://www.planetquake.com/command...
Relic...
#3724 posted by Shambler [82.38.192.217] on 2004/03/08 08:07:12
Oh yes, I remember now when it was announce, yes definitely a good thing.
P.S. Excellent idea about points-based servers.
40k Game Thing Stuff
#3725 posted by Preach [81.129.63.17] on 2004/03/08 13:35:38
Pope, I think you have a point, would be nice if you could pause the game at any time and plan things out, give orders etc before letting rip.
I am told this is a feature in the game at the moment, it sounds like it's gonna be good. Also, rather than building units like in starcraft, you get points for reinforcements by capturing locations, and they arrive by transport or drop pods, which seems to fit better with the background.
Hmm
#3726 posted by nonentity [144.32.128.68] on 2004/03/08 13:47:56
So less C&C, more Ground Control style?
Sounds like it might actually be good then.
Yes...
#3727 posted by pope [207.6.17.224] on 2004/03/08 17:48:22
I'd of surely hated having to scrounge for resources In order to magically train up some space marines.
as for what armies will be in it... I doubt many... the ultra marines vs orcs is obvious choice due to the red vs blue idealism. Future armies I'd suspsect would be included in "expansions" in order to turn a buck, and get this game out the door sooner.
being able ot pause will be nice, but in Multiplayer how will that fare?
I most certainly will still invest in this product, as I have been a fan of GW for a long time and this looks like a game that I can enjoy. I still stand by my original idea of simple transplanting the tabletop formula to PC. I mean c'mon it has so much opportunity!
With skin support , there'd be a vast community trading excellent skins for their 'boyz' and whatnot. Individually naming your champions, marking kills on your dreadnoughts. Oooooh I get giddy thinking about it.
and my opinion on tyranids... the default GW color scheme on them is fugly, thus making me shun them until I'd seen some creative paintjobs that just oozeds alien hive activity
On Races
#3728 posted by Preach [81.129.85.19] on 2004/03/08 18:23:08
I've read, and mind that all of this info is third hand now, that the races are space marines, orks, chaos marines, one other race in single player, and one other race in multiplayer. I'd like to think the 'nids are going to make it somewhere.
Genestealers
#3729 posted by DaZ [212.159.60.58] on 2004/03/08 20:35:36
it wouldn't be 40k without them, evil bastards =)
UT2004 Cheap
#3730 posted by DaZ [212.159.60.58] on 2004/03/09 04:58:03
Play.com have UT2004 (6cd or DVD edition) available for £17.99 for people that are interrested, I haven't been able to find a better price elsewhere...
http://www.play.com/play247.asp?pa...
Hmm
#3731 posted by nonentity [144.32.128.68] on 2004/03/09 11:13:55
Yes, but if they ported it straight from table top, GW wouldn't be able to charge their extortionate prices.
Maybe Old News?
#3732 posted by NotoriousRay [138.162.0.44] on 2004/03/10 13:14:31
doom3 to support co-op only on x-box version:
http://www.gamepro.com/microsoft/x...
well, maybe hl2 will?
#3733 posted by Scampie [216.220.241.97] on 2004/03/10 16:05:27
Oh boy! Co-op in a game not designed for it! That'll really make the Xbox version better!
Re 3731
#3734 posted by pope [64.114.31.11] on 2004/03/10 20:15:06
yeah but they'd attract more zealous gamers into the fray.
starting up a Mordheim campaign over here, anyone who wants to fly over here is welcome to play with us. :D
(bring terrain!)
Madrid.
#3735 posted by wrath [217.209.178.223] on 2004/03/11 19:19:19
I think we have a couple of guys from spain here, I hope you guys are alive and well. And all of your friends and loved ones too. This has been quite an awful day...
Aye
#3736 posted by xen [82.32.34.150] on 2004/03/11 20:41:50
My friend's uncle lives two minutes from the point of attack & apparently and takes the metro every morning. He hasn't been able to contact him yet :-/
Frightening stuff...
#3737 posted by Scampie [66.231.199.96] on 2004/03/11 21:07:05
3-11, nunca olvídese
:_(
Prince Of Persia.
#3738 posted by Shambler [82.38.194.13] on 2004/03/12 15:36:15
I just tried to play the demo. What a load of shit. Haven't they realised it's been perfectly possible to make a reasonably controllable 3PS game without retarded camera controls since, oh, Heretic2??
Bollox to that.
On That Subject...
#3739 posted by Shambler [82.38.194.13] on 2004/03/12 16:04:57
Breed demo - interesting idea but tedious overcomplicated wank with bad controls feel.
Bloodrayne demo - kinda cool if a bit stupid and outdated engine. Fun moves but no saving.
And Finally...
#3740 posted by Shambler [82.38.194.13] on 2004/03/12 16:05:48
How does one alter the default size that windows are opened at in Windows XP?? By default folder windows are "rather large" and I want them to be "somewhat smaller", please.
Shamb
#3741 posted by xen [82.32.34.150] on 2004/03/12 18:03:12
Erm... I thought that if you just drag the window to desired size & close it, it saves the settings & reopens it at that size next time you load it?
*tries it*
..yup.
PoP Cameras...
#3742 posted by metlslime [64.124.188.211] on 2004/03/12 18:30:32
When i played the demo, i hated the cameras. I think they must have improved a lot by the final game, becuase the camera felt pretty much as good as any other third-person game. In other words, flawed but playable.
I do like they way they put little hints in so that as you approach jump or a climb or something, the camera adjusts to show it to you.
Xen...
#3743 posted by Shambler [82.38.194.13] on 2004/03/13 05:50:43
...errrr yeah, but then I open a different folder and it will be at the large size, and I have to drag that to a better size and so on and so forth. I want to change the *default* opening size....
Shambler:
#3744 posted by Preach [81.129.7.26] on 2004/03/13 07:32:46
Try maximising and then restoring the resized window, while having no other windows open. That seems to do it for internet explorer, it might be the same for other windows...
D'oh
#3745 posted by xen [82.32.34.150] on 2004/03/13 09:22:10
Didn't realise it only affected individual folders. I open everything from the 'my computer' icon anwyay.
Shambler
#3746 posted by Maj [217.205.117.52] on 2004/03/13 11:21:56
In 2k at least there's an option to not remember folder settings (Control Panel -> Folder Options -> View -> Remember blah...) and set the default size to the current folder (same pane). I'm hoping this is helpful enough to not cause an ejaculation of sarcasm.
Maj
#3747 posted by Shambler [82.38.194.13] on 2004/03/13 12:27:54
Cheers but that ain't it. That just keeps the size the same for folders you've already opened and resized. I want to be able to change the default that a new folder (e.g. a zip you've just opened) will open at.
Hmm
#3748 posted by nonentity [144.32.128.13] on 2004/03/13 15:27:40
You can't!
You're forever condemmed to have to spend 1.2 seconds resizing whenever you create a new window.
Oh the humanity!
Shambie
#3749 posted by [Jimbo] [66.207.91.70] on 2004/03/14 22:01:38
somewhere in there is an option to apply the current folder setup to all folders
tools->folder options->View->[Like Current Folder]
No...
#3750 posted by Shambler [82.38.194.13] on 2004/03/15 04:51:20
It's not that. That doesn't change the default size for opening new folders.
Shambler
#3751 posted by Blitz [24.218.135.18] on 2004/03/15 05:13:11
Out?
Name That Map(pak) Author
#3752 posted by [Jimbo] [66.207.91.70] on 2004/03/15 23:33:30
ok about a year a go one of the regulars on here
released a map pak which had one map covering each of the quake styles (base, metal runic, etc.), they were high quality maps, with lotsa horde monster combat,
can someone tell me the name of the author/pak?
Jimbo..
#3753 posted by leviathan [141.154.121.158] on 2004/03/16 00:36:38
Ironhammer's Badpak?
#3754 posted by Scampie [216.220.241.97] on 2004/03/16 08:12:54
or are you prehaps talking about the 4 weeks of Speedmapping packs done with each of the styles in turn?
Oh...
#3755 posted by Scampie [216.220.241.97] on 2004/03/16 08:15:10
accually, I think you're refering to RPG's expanded versions of his maps from that Speedmapping event.
RPGSMSE:
http://rpg.spawnpoint.org/maps.htm...
.
#3756 posted by [Jimbo] [66.207.91.70] on 2004/03/16 15:18:47
All good maps, but not the ones I'm looking for
:(
One of the maps uses the explosion effect that
CZG uses in his recently released SP.
the base map has a path over slime ala doom,
and some enforcers and grunts come up on a lift
partway across the bridge.
Quake1 & XP Pro
#3757 posted by Mike Woodham [81.129.2.159] on 2004/03/16 16:12:03
I want to run Quake on a laptop. Can I run it on a Celeron under XP Pro with Quake.exe 1.06? I get a SIGEGV error.
Mike
#3758 posted by Vondur [217.70.16.165] on 2004/03/16 16:13:13
No, get Winquake or GLquake.
Vondur
#3759 posted by Mike Woodham [81.129.2.159] on 2004/03/16 16:16:10
Speedy response or what!
Thanks Vondur
Maybe The Terra-X
#3760 posted by aguirRe [62.127.46.74] on 2004/03/16 16:25:18
3-map pak from CZG? In the first map there's something similar to what you mention and in the 3rd there are explosions in a lava cave.
It was released Aug 2002, I think. I've tried to find a d/l link but I don't remember if it was officially reviewed. I think I got it directly from a link CZG published then.
Terra Pack
#3761 posted by czg [80.202.31.238] on 2004/03/16 16:29:00
Is theoretically still in development, is theoretically still a "quick side project" and was never officially released. I don't think I've got any downloads for it around atm. I dunno if someone here has got it tucked away though...
Yes
#3762 posted by R.P.G. [24.136.230.101] on 2004/03/16 16:29:23
czg's Terra maps were not officially released.
Czg
#3763 posted by R.P.G. [24.136.230.101] on 2004/03/16 16:31:40
Stop stealing my posts.
Also, I should still have it.
Never Mind The Bollocks
#3764 posted by czg [80.202.31.238] on 2004/03/16 16:32:56
Since I know how to use a FTP prog, I uploaded it again to http://stud.aitel.hist.no/~christi...
.
#3765 posted by [Jimbo] [66.207.91.70] on 2004/03/16 17:52:35
YAY thats it!
Good Stuff CZG
Is it still a work in progress?
IE. would you accept submissions of maps from other authors?
Also, was your plan to have an episode in each of the three styles of your 3 maps?
If Only For The Title...
#3766 posted by distrans [203.29.11.112] on 2004/03/16 22:53:35
http://www.ncac.org/cen_news/cn92v...
#3767 posted by czg [80.202.31.238] on 2004/03/17 02:23:13
Is it still a work in progress?
Yeah, but I haven't touched any of them in a year or so now.
IE. would you accept submissions of maps from other authors?
Well, I was going to do that at the start, that's why I shared these three levels so people might want to tag along to make an episode of minimaps. Nothing really happened with that though, so if I ever finish it it'll prolly be a set of levels just from me. Also I don't want to try and organize any 'community map pack' because then I'd end up with 2-3 maps from other people laying rotten on my HD for a few years until I myself can be arsed to finish it up, and I don't want the blame for that. : /
Also, was your plan to have an episode in each of the three styles of your 3 maps?
No, not really. The plan was to make an E1-ish episode; Progress from base, through medieval, to runic. Only this would be with smaller, (perhaps) more polished maps. I was aiming for 7-8 maps. So far I've got 4 finished + 3 cancelled + 1 in progress + 1 that evolved into februus.
Distrans
#3768 posted by LTH [144.32.128.68] on 2004/03/17 08:10:13
Mmmm, video gamers who are socially active and would spend hundreds of dollars to get to a social event in "not killing each other" shock.
Of course violent video games don't incite Hulk-like rage in *everyone*... but are they enough to tip latent psychos over the edge?
LTH
#3769 posted by Scampie [216.220.241.97] on 2004/03/17 08:23:14
Seeing a butterfly is enough to tip some latent psychos over the edge.
The Question...
#3770 posted by Fern [172.128.176.166] on 2004/03/17 08:35:24
isn't really whether video games can provide the necessary stimulus for an already violent person to go out and kill people. They obviously can. And if there weren't any violent video games, then something else (football, religion, butterflies, racism, etc.) would push the same people over the edge anyway.
But are the positive effects of video game violence even worth trading off with the negative, no matter how demonstrably small the latter may be?
Fun > You
#3771 posted by nb [203.109.254.50] on 2004/03/17 09:10:41
Considering said tradeoff can only really ever be made at the personal level, the point is moot.
The More Relevant Question
#3772 posted by HeadThump [65.140.54.238] on 2004/03/17 10:18:45
'But are the positive effects of video game violence even worth trading off with the negative, no matter how demonstrably small the latter may be?'
Is increasing the power of already over activistic governments over the choices you make in your life worth it in regard to solving a non existent problem?
Eh, I Blame Sheryl Crow
#3773 posted by HeadThump [65.140.54.238] on 2004/03/17 10:21:07
for my bad spelling in the morning. I took 'I like a good beer buzz early in the morning' a little too literally.
#3774 posted by LTH [144.32.128.68] on 2004/03/17 11:25:59
nb - No, it's not, because a latent psycho would make the 'wrong' choice :)
HeadThump - good, yes, let's let companies rule the world. Bye-bye Medicare, NHS, free education, food stamps, welfare.....
Companies Completely Take Over
#3775 posted by Scampie [216.220.241.97] on 2004/03/17 13:10:36
...and hello porn in advertisments!
I'll take that trade off
So You Are Saying
#3776 posted by HeadThump [65.141.72.156] on 2004/03/17 13:20:35
to even be cautious in the matter of expanding government power threatens the existence of 'Medicare, NHS, free education, food stamps, welfare.....' and leaves us at the mercy of Robber Barons?
Amen Scampie
#3777 posted by HeadThump [65.141.72.156] on 2004/03/17 13:24:09
People complain about advertisements and commercials but that is governments fault too. They band the use of subliminals. If companies were allowed to use subliminals, they could make commercials at 1/3000th the length of current commercials, and more effectively pull you in at well. Another example of market effeciency being undermined by the government.
Eh, Too Much Guinness For This Mic-Spic
#3778 posted by HeadThump [65.141.72.156] on 2004/03/17 13:25:06
that's 'banned'
Yes But
#3779 posted by LTH [144.32.128.68] on 2004/03/17 13:35:25
Then we'd all be knife-edge psychos. They might as well put fet in the water supply, consdering how twitchy we'd all be...
#3780 posted by LTH [144.32.128.68] on 2004/03/17 13:35:39
(of course, this is a moot point for Scampie)
Eh,
#3781 posted by HeadThump [65.140.54.127] on 2004/03/17 13:50:33
'Then we'd all be knife-edge psychos.'
a little blood letting is good for your bodies' humours, any medical professional could tell you that.
VOTE FOR QUAKE@!@! HURRY! YOU CAN VOTE MORE THAN ONCE!
#3782 posted by Blitz [24.218.135.18] on 2004/03/17 17:34:18
http://www.gamespy.com/titlefight/...
I've Been Searching The Internet Like Crazy...
#3783 posted by Biff Malibu [24.158.204.102] on 2004/03/17 18:46:19
And I can't find any 'hello porn' anywhere, scampie.
Anyone Know Where I Can Find These?
#3784 posted by Fern [172.141.54.55] on 2004/03/17 19:57:37
KSP1 - contract revoked (signsofkoth seems to be dead)
XeNoN's 100b map with the Q2 textures
thanx
Fern:
#3785 posted by xen [82.32.34.150] on 2004/03/17 20:19:04
xnq1002 is here: http://xen.quakepit.com/ - third one along in the Quake Maps section.
Can't help with Kell's I'm afraid but I'm sure someone on this site will have it.
By The Way
#3786 posted by xen [82.32.34.150] on 2004/03/17 20:25:00
It didn't actually use any Q2 textures, technically... the waste theme came from Xatrix. Which is sorta Q2 but.. mm.
Ahhhh
#3787 posted by Fern [172.150.227.88] on 2004/03/17 21:13:25
Thanks for the link Xen, yes I always confuse Q2 and Xatrix, sorry. :) If anyone can mail me Kell's map I'll put it on suspenlute.com. ty
Errrrrr...
#3788 posted by Fern [172.150.227.88] on 2004/03/17 21:23:37
by "Kell's Map" I mean the whole Contract Revoked series, there's a fileplanet link for map 1 afaik.
Contract Revoked Download:
#3789 posted by underworldfan [128.195.84.154] on 2004/03/17 22:40:46
this page at my site has downloads for virtually all the top quake 1 maps and episodes. =)
http://www.planetquake.com/underwo...
on the above page, contract revoked:
http://www.fileplanet.com/dl.aspx?...
Neither Of Those Work Underworldfan
#3790 posted by Blitz [24.218.135.18] on 2004/03/18 00:09:00
I too have been looking for Kell's map since I'm making an SP with the Knave textures, and can't find it ANYWHERE. Where is Kell? He used to be in #tf a bit. Oh well.
KSP1/Contract
#3791 posted by VoreLord [138.130.238.72] on 2004/03/18 02:04:21
I have both KSP1, and Contract zips, KSP1 1.26MB, and Contract zip 6.90 MB. I can send them, if your Email can handlw them ?????
Let me know
Then Again
#3792 posted by VoreLord [138.130.238.72] on 2004/03/18 02:11:57
Kell has just poped up in the "Film" thread, and the "Definitive Wad Collection Thread". Anyway, let me know if you want them mailed
Blitz
#3793 posted by underworldfan [128.195.84.154] on 2004/03/18 02:20:22
Neither Of Those Work Underworldfan
i can assure you the first link definitly works, its my own website at planet quake.
for fileplanet downloads you have to be registered with gamespy/fileplanet, which i know some people dont like.
but i can tell you that contract revoked also definitly is hosted at fileplanet in my directory, as i checked the link when i originally posted.
KSP1
#3794 posted by VoreLord [138.130.238.72] on 2004/03/18 02:39:29
http://204.50.28.112/qexpo/upload/...
UWF Links Work
#3795 posted by aguirRe [62.127.45.175] on 2004/03/18 05:48:57
alright. If you have a separate download program you might need to temporarily disable it when using FP links.
VoreLord And Underworldfan
#3796 posted by Fern [172.140.18.147] on 2004/03/18 05:50:14
thanks very much for the links!
Baby Shambler
#3797 posted by MadFox [212.204.134.20] on 2004/03/18 10:36:37
#3767 => people might want to tag along to make an episode of minimaps. Nothing really happened with that though
although that thought really happened to me!
But then the nitwits come, and tell that the texmess isn't ID standards, while I blame the Orges for that.
6 Votes In It! Anyone Who Can Vote For Quake Right Now!
#3798 posted by underworldfan [128.195.84.154] on 2004/03/18 14:38:18
http://www.gamespy.com/titlefight/...
22 minutes left!
you can vote more than once!
NOOOOO!!!!!!!!!!
#3799 posted by DaZ [212.159.60.58] on 2004/03/18 15:31:17
Total Votes: 18443
Halo 9232
Quake 9211
This Is Of Course Assuming...
#3800 posted by Shambler [82.38.194.13] on 2004/03/18 16:56:02
...that anyone gives a knobcheese scraping about what Gamespy or any of it's aficionados think in their puerile little "contests".
Woah
#3801 posted by xen [82.32.34.150] on 2004/03/18 17:12:40
fucking close
Ambient Sounds
#3802 posted by xen [82.32.34.150] on 2004/03/18 17:28:24
Anyone know of any ambient sound packs lying around? Things like rain, wind, thunder, weird hellish noises etc for use in maps? I remember seeing a bunch of ones a while back on a q3 site but damned if I can remember the url... could really use em.
Sounds
#3803 posted by cyBeAr [213.65.179.30] on 2004/03/18 17:55:59
Yeah I think there were some good packs.. maybe search the q3w level editing forum or something.
Cy
#3804 posted by xen [82.32.34.150] on 2004/03/18 18:50:26
Thanks for the suggestion... but not even 200 results under the 'sounds' search paramater in the editing forum yielded anything useful :-(
My eyes are also kinda sore from googling... bleurgh
If I'm Still Getting The Error
#3805 posted by RandomFuncPostGenerator [24.109.0.211] on 2004/03/18 20:09:21
It's frustrated the hell out of this?" -- I'm not that good. I keep dying at the vore and didn't know exactly in what I was going to say. :D never mind. Hey Metlslime! I just hang around here, now, admiring the works of others and enjoying the ambience... Enjoying The Ambience? heh... hehe... hehehehehehe... no, really, why are you sure it's not like the old QMap, and started some questionable ones of his own. Speedy autoscreenshot (0/1, default 1): added in as an interim until peej got back and check out the general recommendation of.
#3806 posted by xen [82.32.34.150] on 2004/03/18 20:38:02
That post kinda degenerated into Madfox-standard English halfway through.
Xen:
#3807 posted by Scampie [66.231.199.96] on 2004/03/18 21:55:35
I think it's just looking thru all the text and randomly selecting bits.
And By It
#3808 posted by Scampie [66.231.199.96] on 2004/03/18 21:56:27
I mean Pushplay. sup buddy?
Xen
#3809 posted by HeadThump [65.140.54.86] on 2004/03/18 23:12:17
what about the sound files from [Kona]'s levels? They are pretty moody. Rip 'em!!!
Hey Wait A Minute,
#3810 posted by HeadThump [65.140.54.86] on 2004/03/18 23:22:46
that RandomFuncPostGenerator thing; how do we reply to its tauntings, and does this mean I'm being replaced by automation? Curse you Turing, curse you!
Like I Said,
#3811 posted by Scampie [66.231.199.96] on 2004/03/18 23:27:29
just cry at pushplay if he ever gets annoying with it...
*** Resolved 24.109.0.211 to h24-109-0-211.ed.shawcable.net
pushplay is ~pushplay@h24-109-0-211.ed.shawcab... * .
Scampie You Bastard
#3812 posted by pushplay [24.109.0.211] on 2004/03/19 00:11:04
I was hoping to have fun with that for a bit before it occured to someone to look at the ip. I put 2 megs of postings in a text file, grepped out lines starting with #, and used a Dissociated Press alg on it. http://wombat.doc.ic.ac.uk/foldoc/...
The results are quite a bit more coherent than random. Maybe I should have posted through the uni.
Xen:
#3813 posted by cyBeAr [213.65.179.30] on 2004/03/19 06:15:41
Blah :/, I know I used to have them - the question is if I deleted them because i thought I could find them again or if they're on some cd somewhere.
Hmm
#3814 posted by nonentity [144.32.128.13] on 2004/03/19 08:12:44
Sounds packs?
I presume you mean Death2UAll's old paks. Unfortunately his site has been down for a couple of years, but never fear;
http://www.geneticrose.com/snds.ht...
All there.
Your Welcome
#3815 posted by MadFox [212.204.134.20] on 2004/03/19 10:41:11
-degenerated into Madfox-standard English halfway through.-
I didn't start the abuse in general, just crawling through my broken English.
You should hear my barking German!
RandomFuncTranslatorParalysers...
Cheers Grindy! :D
#3816 posted by xen [82.32.34.150] on 2004/03/19 12:13:11
Those were the bastards I was after, muchos thankos
Hey
#3817 posted by ProdigyXL [141.209.168.43] on 2004/03/19 13:04:26
For those who missed my random posting in #tf recently about me trying out EVE, I can give out free 3 day trials. If anyone is interested in it, drop me an e-mail and I'll send you the invite e-mail. It's a really deep mmorpg set in space. Quality graphics, great market, good teamplay stuff. Anyways, you can check out all that stuff at htt://www.eve-online.com and see if it intrests you. I figured I paid 20 bucks to get a month, and I've loved it, was curiuos to see who else would enjoy it.
Guildhall At SMU Adding To Full-Time Faculty
#3818 posted by Kelli Hagen [129.119.141.155] on 2004/03/19 13:14:45
<p> The Guildhall at SMU wants only the very best students and teachers. The school already has industry professionals from around the world serving as full-time faculty and with a new cohort beginning in July, The Guildhall is now seeking to hire additional full-time instructors.</p>
<p>- Work at an accredited university
<p>- Teach the best and brightest students
<p>- Have flexibility to pursue independent projects
<p>- Continue your professional career in Dallas</p>
<p>Find out how you can work with the Guildhall to make game education history at http://www.guildhall.smu.edu/Facul...
(NO GOD MAKE IT STOP MAKE IT STOP!!!)
Eh Ho.
#3819 posted by Shambler [82.38.194.13] on 2004/03/20 14:09:07
Chrome demo.
Just tried that in a moment of boredom. Basically, an Unreal2 version of Deus Ex. I.e. Pretty, decent graphics, functional, everything works. But ultimately, derivative, bland, and purposeless.
Next!
Another Windows Question, Sorry...
#3820 posted by Shambler [82.38.194.13] on 2004/03/20 17:55:34
...but I'll be a happier Shambler if someone can help me out here:
My Task Manager only stays on screen for a second or two before disappearing, whether I summon it via ctrl-alt-delete, or through the taskbar menu. Obviously this is a pain in the arse as I can't use it to close programs or anything else. WTF has happened to it and how can I fix it??
Uhhhhh...
#3821 posted by Shambler [82.38.194.13] on 2004/03/20 19:33:25
Nevermind, rampantly homosexual virus thing, think I've got rid of it. How pathetic.
Peep
#3822 posted by Blitz [24.218.135.18] on 2004/03/23 23:58:17
Peep
And I Was Just Thinking...
#3823 posted by distrans [203.36.15.98] on 2004/03/24 01:28:46
..."three days without a peep?"
I Fucking Hate Peeps.
#3824 posted by Scampie [216.220.241.97] on 2004/03/24 08:24:23
WE WILL EAT YOUR SOUL
http://scampie.spawnpoint.org/moo/...
When I Was Last In America...
#3825 posted by Shambler [82.38.194.13] on 2004/03/25 05:05:05
I microwaved Peeps, on paper plates, and then put them up on a wall.
Add That To Our List Of "known Shambler Facts"
#3826 posted by Fern [172.167.92.114] on 2004/03/25 05:58:55
[nt]
Once Upon Andromeda
#3827 posted by MadFox [212.204.134.20] on 2004/03/25 14:22:27
I caught some Neutrino's, and asked if Shambler started a Shadow Report, with photographs of its client board surfers...
Need A Little Help Here...
#3828 posted by necros [69.193.41.176] on 2004/03/25 20:18:39
i'm trying to locate a specific model, but i can't remember in which mod or map pack it was in.
i remember the maps were egyptian themed. the monster itself was some kind of egyptian dude and he wielded some kind of staff. i don't remember if the staff actually shot anything or he just smacked you around with it. he was a boss monster, and you fought him in a small/medium sized arena.
i think he came out of a sarcophogus.
anyone know what i'm talking about?
It Has Been Quite A While Since
#3829 posted by HeadThump [65.140.54.248] on 2004/03/25 20:50:38
I played disolution of eternity, but that sounds about right
Thx!
#3830 posted by necros [69.193.41.176] on 2004/03/25 20:55:37
yeah, i thought so too, but i had already checked out all the likely models from doe... heh, figures they'd be called "morph_xx"
now it just needs to be reskinned so that it's decent. :)
Necros...
#3831 posted by distrans [203.36.15.98] on 2004/03/25 20:55:52
...Fatty should be able to give you the works on that particular boss. He used them in OUM.
Yeah..
#3832 posted by xen [82.32.37.135] on 2004/03/25 21:59:56
OUM would be what you're thinking about necros. It's only the last map that's egyptian though.
DOE Bloke With Staff.
#3833 posted by Shambler [82.38.194.13] on 2004/03/26 04:06:17
Raving homosexual. Crap idea. Fucking hippy bollox. Nothing to do with Quake.
So stupid I'm surprised Kona didn't put on in every map.
Looking For Old Stuff Again
#3834 posted by Fern [172.209.156.178] on 2004/03/26 06:30:33
Anyone know where I can find Rotpig's maps and/or site?
Try This
#3835 posted by JPL [213.30.139.243] on 2004/03/26 06:38:31
http://www.planetquake.com/fatty/d...
.. Or This One ???
#3836 posted by JPL [213.30.139.243] on 2004/03/26 06:40:08
http://www.planetquake.com/tronyn/...
I Have SoE Already...
#3837 posted by Fern [172.209.156.178] on 2004/03/26 08:38:02
I'm talking about the ton of DM maps he did before that. :)
So ...
#3838 posted by JPL [213.30.139.243] on 2004/03/26 08:53:36
... try to email him using this page... perhaps you have done it yet...
http://www.planetquake.com/tronyn/...
Shambler,
#3839 posted by HeadThump [65.140.55.144] on 2004/03/26 11:20:38
I get the impression you don't care for the Pharoah or whatever they call that guy. If you could be so kind to take the time, what custom monster do you find tolerable?
My personal favorite is the hunter from Nehahra. Great looking walk cycle and a tough and fair son of a bitch to fight.
2 + 2 = ?
#3840 posted by R.P.G. [24.136.230.101] on 2004/03/26 12:00:19
[...] what custom monster do you find tolerable?
*ahem*
You're asking a guy named Shambler what his favorite monster is?
Shambler First!
#3841 posted by MadFox [212.204.134.20] on 2004/03/26 13:53:20
who's the hottest porkyworth mapper...
Well RPG . . .
#3842 posted by HeadThump [65.140.55.66] on 2004/03/26 14:23:34
By custom, I meant one that doesn't come as one of the stock monsters in the game.
NewsFlash! Valve Cancels Steam!
#3843 posted by HeadThump [65.140.55.66] on 2004/03/26 14:35:50
Sorry, I lied. That is just a warm up for April Fools and a dearly hoped dream of mine.
#3844 posted by Scampie [216.220.241.97] on 2004/03/26 14:44:26
Headthump: The Zer. MegaEnforcers and the mission pack 1 Nail Scorpions are the only worthwhile custom enemies that fit into Quake. I don't consider Rocket/Nail/whatever Grunts or Nail Orges to really be 'custom' monsters, but they're also good if used well.
Those Two Are Good.
#3845 posted by HeadThump [65.140.55.66] on 2004/03/26 14:49:32
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types.
Those Two Are Good.
#3846 posted by HeadThump [65.140.55.66] on 2004/03/26 14:49:34
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types.
Swear I Only Touched That Submit Button
#3847 posted by HeadThump [65.140.55.66] on 2004/03/26 14:50:25
Once!
New Quakish Monsters
#3848 posted by Preach [81.129.116.61] on 2004/03/26 15:24:26
I hesitate to ask this, knowing that differing opinions on 'quakish' could cause a heated discussion...but still. If you could suggest a new custom monster that would fit into quake, what would it be? If there's any reasonable suggestions I might be able to model them up and impliment them.
The Q2 Berzerker
#3849 posted by Fern [172.172.78.73] on 2004/03/26 15:31:03
/me runs away
Nehahra Baron!
#3850 posted by xen [82.32.37.135] on 2004/03/26 16:14:14
By far the best custom monster.
Xen Is Correct
#3851 posted by R.P.G. [24.136.230.101] on 2004/03/26 17:03:24
Hmm
#3852 posted by nonentity [62.69.58.191] on 2004/03/26 17:09:52
Yeah, what Xen said (I was gonna post saying 'that really big knight in Zer', but luckily I was saved from showing I didn't know the name...)
Oh Yeah
#3853 posted by Scampie [66.231.199.96] on 2004/03/26 17:32:21
the neh monsters were pretty good too
Honestly,
#3854 posted by necros [69.193.41.176] on 2004/03/26 18:05:53
if i knew anything about converting models, i'd try to convert some of the doom2 models from zdoom. some of them are really really good, far better than even the best in ypod.
i'd love to get the baron of hell into quake, along with maybe the arachnotron. spidermastermind probably woudln't work because it's too big... bounding box wouldn't work...
others i'd like to get in quake would be the revenant, archvile and mancubus! that thing rocks.
and one oldie but goldie would be the cyberdemon (not the crappy one that already exists for quake)
the only problem would be getting the skins to look good, but i'd opt for redoing them in a more quake-ish feel... ie: not necessarily having the archvile be yellowish, maybe like ogre type skin with red veins or something...
baron of hell would have to shoot a different colored projectile -- green is out...
the major problem i had with converting them is that they use the new way of having skins, where each part is seperate, not to old quake way of having the whole skin together...
yeah... so that's my dream...
...
#3855 posted by necros [69.193.41.176] on 2004/03/26 18:06:25
forgot to mention, the problem i had with converting the models from zdoom is that they are all in quake2 format.
Ooh.
#3856 posted by Scampie [66.231.199.96] on 2004/03/26 18:28:48
reskined doom monsters would be great in q1... make a supershotgun grunt, a supernailgun enforcer, mancubus could have duel SNGs, revenants and cyberdemons with rocket launchers, hellbarons could throw lava balls or the vore magic (without homing, and much faster)... MMmmm :D
the burning skull monsters would be cool too if you could get the flames working right. archviles... meh, never really liked them in Doom to begin with.
Doom Monsters In Quake
#3857 posted by underworldfan [128.195.84.154] on 2004/03/26 18:41:27
sounds like utopia. ;)
Woo
#3858 posted by . [172.155.138.116] on 2004/03/26 18:55:09
Computer parts are on the way for my dad's system. I'm gonna be able to play accelerated Quake, Quake 2, Hexen 2 and buy a buncha other games I've never played or have played on other systems:
- half life (played)
- soldier of fortune 1 (played) & maybe 2
- max payne (played on ps2)
- grand theft auto 3 (played on ps2)
- morrowind
- system shock 2 (maybe)
- kingpin
I can't think of anything else... obviously I like FPS's, any other recommendations?
Doom Monsters In Quake
#3859 posted by [Jimbo] [65.161.73.251] on 2004/03/26 20:21:42
I think I have a cyberdemon in quake somewhere
not sure where it's from tho.
Yeah.
#3860 posted by necros [69.193.41.176] on 2004/03/26 20:54:29
i know which cyberdemon you're talking about. it's pretty crappy though... the skin leaves a lot to be desired and the model animation isn't that great either... very 'wooden' and unnatural.
the zdoom version is waaayyy better, even the cybernetic leg rips off in the death anim!
actually, while we're on the subject, does anyone have any resources detailing on how to properly convert quake2 models to quake1 format? if it's not to difficult, i may just try it out.
Necros
#3861 posted by HeadThump [65.140.55.216] on 2004/03/26 21:43:10
QME has the abilaty to convert md2 to mdl and vice versa -- you will probably have to remake the skin but that is not a big deal, and of course the qc file. This sounds like a good project idea -- if I wasn't busy on a map I promised a mod maker I would help you some more, but as it is, I'm going to send you an mdl of the cyborg for you to mess with.
The Irony Of It All Is
#3862 posted by HeadThump [65.140.55.216] on 2004/03/26 21:49:08
you could probably make a superior version of Quake 2 with good Quake C .. . . <cough> <cough> and converted models. Fat Controler, paging the MAN
Qme Is Retarded.
#3863 posted by necros [69.193.41.176] on 2004/03/26 21:49:46
you have to actually register it otherwise you can't save if the model has more than 20 frames. is there another program that isn't gay?
I'm Using
#3864 posted by HeadThump [65.140.55.216] on 2004/03/26 22:10:55
the Quake Model Editor, I misidentified it as QME. My bad. I'm sending it zipped up to your planetquake adress
Monsters
#3865 posted by Tronyn [24.78.146.70] on 2004/03/27 02:56:12
I think the best conversion would be the demon from doom. imps and barons of hell would also work.
As for the best custom monster, I really like Rogue's wraths. Very moody and stylish and entertaining to fight, fit right into many Quake themes too.
Could Someone
#3866 posted by nitin [138.217.4.4] on 2004/03/27 03:31:56
please tell a computer illiterate person how to allow bittorrent to get faster downloads by allowing it to pass through firewalls?
Should Mention
#3867 posted by nitin [138.217.4.4] on 2004/03/27 03:41:50
that I'm not runing anu firewall programs, just standard winxp firewall enabled.
And
#3868 posted by nitin [138.217.4.4] on 2004/03/27 04:18:03
what are some good torrent sites (mainly after tv shows and movies) apartf rom http://www.suprnova.org
Necros: Full QMe
#3869 posted by Preach [81.129.124.158] on 2004/03/27 06:42:12
You can download the full, registered version of QMe from: http://www.edgefiles.com/files/910...
It came up in a discussion thread a couple of months back.
Also, there are ways to make quake 2 style skins for quake 1 models(seperate portions, mirrored sections, repeated portions on same piece of skin, no front/back division of skin).
It's kinda a complicated process though, so I'd only type up a tutorial if there's some interest in doing it. For now, if anybody can point me in the direction of one of these doom monsters, I could give conversion a shot.
Um...
#3870 posted by LTH [144.32.128.73] on 2004/03/27 08:07:28
Don't lots of custom Quake engines already support .md2?
Oh, silly place to ask *that* question, nm...
Ho-hum
#3871 posted by Kell [212.159.25.186] on 2004/03/27 09:23:48
goddamit I wish I'd been on here yesterday :/
I have a couple of ideas for custom Quake monsters; been in my head for a long time now and they're about ready to hatch. I have always dearly wanted to make models as well as maps but I find organic physiology harder than architecture and QME really is the nit's tits when it comes to intuitive interfaces. Abd Quake's lack of skeletal animation scares me silly. Plus, I suck at anything than it isn't Q1SP :(. A lot.
Nonetheless, I really want to have a bash at this. They're moving under my scalp...I can feel them, I can feel them...UURRK!!!
I think I shall start a new thread.
Preach
#3872 posted by glassman [81.128.128.4] on 2004/03/27 11:22:53
I would be interested in such a tutorial.
HeadThump, Preach
#3873 posted by necros [69.193.41.176] on 2004/03/27 12:03:18
Headthump: thanks for mdl. that's a wicked program! it was surprisingly easy to convert the q2 mesh to q1 (i had a lot of trouble just doing that the last time without mdl), sadly, the q2 skin didn't go so well... the skin itself was changed to the q1 palette, but the assignment of the skin to the model didn't... they all got reset to the center of the skin.
Preach: i'd love to see a tutorial that explains how to do the q2 style skin for q1. heck, if you could show me how to convert a skin and keep the q2 style, it would be even better! that's two of us now who want it -- enough yet? :P
Ok, Q2 Style Skins For Q1
#3874 posted by Preach [81.129.34.115] on 2004/03/27 13:06:09
After experiments today, I've discovered that it's actually quite easy to convert a Q2 model to Q1. The process goes like this:
1. Load Q2 model into QMe 3.1
2. Select all vertexes
3. Split all vertexes (!) from the right click menu or by pressing ctrl-s
4. Save the model in quake 1 format.
You might then want to tidy the skin up so the colours are nice, but it'll now be just like the quake 2 skin. Technically you don't have to split up all the vertexes, see below for why it's not practical. Make sure you animate the model FIRST, because messing about with split vertexes will be frustrating.
Also useful to note is that if you import a mesh as a frame, it only matters how many triangles it contains, not how many vertexes. So you can have a joined up model for animating, and a split up one for the skin. Then just import the animation frames into the skin model.
Why it works:
Quake skins have two types of vertex, "Seam" and "Internal". Seam vertexes are ones that appear on both sides of the skin, and are created where a triangle facing 'forwards' on the skin frame meets a triangle facing backwards, if they share a vertex. On the skin, moving the seam vertex on one side will move the other seam my the same amount. Also, if the skin says a vertex is internal and the model says it should be a seam, your model won't save.
If you split this troublesome vertex into two, they both become Internal vertexes. These two vertexes can now exist seperately on the skin, which is loads more useful. You could just split the vertexes that are seams, but you'd have to select them manually, and splitting them all is so much quicker.
Of course, you do still have to make a Q2 model with a nice skin before you can do all of this. But that's a bit easier, q2modeller has a UV editor with things like scale, rotate and mirror.
PS: Does anybody have a good way to convert a simple MD3 to an MD2? I can't get quark to load the MD3...It'd be useful as then people could use gmax to make q1 models : - )
Well...
#3875 posted by necros [69.193.41.176] on 2004/03/27 13:45:09
i tried doing what you said but i was unsucessful. i downloaded qme3.1 lite (which, btw, i still think is stupid in that you need to pay for it...) and followed all four of the steps. when i tried to reopen the .mdl file in quark, it said it was an invalid format... i tried opening it as .md2 as well but that was still invalid...
...
#3876 posted by necros [69.193.41.176] on 2004/03/27 13:48:54
Headthump, do you know how to split vertices in MDL? i can't seem to find that in there... because that one can save to .mdl properly, so it would be great if you can do that...
Necros
#3877 posted by Preach [81.129.38.1] on 2004/03/27 13:53:12
You don't have to pay for it, go to http://www.edgefiles.com/files/910... and get 3.0 full already. You can then upgrade it to 3.1 using the update file that came with 3.1 lite. It has all those restrictions removed.
As for why it was invalid, make sure that it wasn't saving it as .mdo secretly. It's not very smart at saving things in the right format, and/or changing the extention of a file when you switch file formats.
Then The Model Shot Me...
#3878 posted by MadFox [212.204.134.20] on 2004/03/27 13:54:18
Strange to see so many posts about Q1 models,
after showing The Orb & A Dino...
Glad I kept Bones for Q1 apart.
Death is so hard to skin.
Oh,
#3879 posted by necros [69.193.41.176] on 2004/03/27 14:02:04
it worked this time... last time i tried to get it, i got a 404... maybe the server was choking. :P thanks for the link Preach.
how do i make sure it's saving in the right format. i think it is saving as .mdo because only qme will open the thing again.
i selected .mdl from the drop down list, yet the filename was still .md2, when i saved, it was "baron.md2.mdl" but it still wouldn't open.
Different Question This Time...
#3880 posted by necros [69.193.41.176] on 2004/03/27 14:21:06
what happens if one quake monster has multiple models... like, one model for when it's alive, one for when it's shooting and one for when it dies? that means, i'd need to precache three models, what does that mean from a memory standpoint? is it bad for the engine? will it cause problems/crashes?
__________
btw, Preach/Headthump: i got it! :) now it needs some severe reskinning. :D
MadFox: coincidence, i'm sure. ;)
MD3 --> MD2
#3881 posted by R.P.G. [24.136.230.101] on 2004/03/27 14:21:58
Does anybody have a good way to convert a simple MD3 to an MD2?
I haven't tried it, but Milkshape is supposed to allow MD2 import/export and MD3 import/export. So it seems possible.
http://www.swissquake.ch/chumbalum...
Hmmm.
#3882 posted by Preach [81.129.38.1] on 2004/03/27 14:31:58
Selecting it from the dropdown should work, maybe try changing the extention in the filename too...Also make sure that all the vertexes really did get split, press ctrl-s a few times afterwards to be sure, as if the process didn't work, then nothing would load the model.
Tooo Slow
#3883 posted by Preach [81.129.38.1] on 2004/03/27 14:35:56
I was replying to necros' comment about the model not saving right in the post above, and 3 people posted in the time it took...
Three models will take up three edicts and require three times the skin memory, but the rest of the model data is fairly small in size by comparison. Looking at them doom models then? Because those models have different skins, and so you'd need to use that much memory anyway.
*sigh*
#3884 posted by necros [69.193.41.176] on 2004/03/27 14:54:45
well, turns out, # vertices does matter. fitzquake refused to load the model because there were too many. some engines will load them (tomazquake, for instance) but i really want to go for compatibility here, and because i like fq.
what's the other way to do it? you mentioned it's longer to split only the vertices necessary. which vertices do you need to split, and how do you recognize them?
in the end, if i can get everything working, i may try to combine all the frames into one model and just switch skins but first i need to do this splitting thing.
Btw...
#3885 posted by necros [69.193.41.176] on 2004/03/27 14:58:09
should have thought of this sooner:
how many is the max vertices allowed in regular quake?
the baron of hell model that wouldn't load had 1662, whereas the original md2 had only 279.
splitting all the vertices seems to be a very wasteful way of doing it. :P
Ok, Hadn't Though Of That One
#3886 posted by Preach [81.129.38.1] on 2004/03/27 15:33:24
I'd only tested my model in darkplaces, which is a bit short sighted since it certainly has raised limits in that respect. Ok, which vertexes do you have to split?
Well, the first thing is to look at the current skin, and look for vertexes that are on the edge of a section of skin. It's really important to turn on the skin overlay, so you can see the way the triangles are layed on on the skin. Every vertex that is on the edge of a portion of skin will need splitting, as would either form a seam on the model, or would be attached to another, remote part of the skin.
As far as I can see, that leaves you two ways of tackling the problem. The first is to go through, locating each vertex you have to split and splitting it. The best help I can offer you here is to:
1. Mess about with the skin, colour the edges of skin in a bright colour so you can tell where the seperate parts of the skin join.
2. Use the vertex numbers. If you hover over a skin vertex with the pointer, a little box pops up with the number of the vertex. If you select a vertex in model view mode, it's number comes up on the status bar at the bottom.
If the first method is the forwards method, this one would certainly be the reverse method. Split all of the vertexes as before, then start merging vertexes that no longer need to be split, until you get under the maximum vertex limit. To merge them, draw a very small box around them, check that you didn't catch any vertexes on the other side of the model, and then press ctrl-m. Wireframe mode is recommended for this.
Which vertexes can you reconnect? The ones that you wouldn't split : - )
Well, the ones that aren't on the border of the skin is a better decription. Do be careful when you do this, if there are two parts of the model that overlap on the skin, you might end up welding them together, causing a horrible mess of a model, that's irreversible. Save frequently
As to which I'd suggest, it all depends on which is going to be faster, depending on the complexity of the model, whether the skingroups are easy to discern, how close you are to the vertex limit.
#define MAXBVERTINDEXES 1000
is in some version of the quake source, but B usually means it relates to brush entites. Can anybody mode knowledgable shed some light on the limit?
And Preach Takes Another Doublepost Tonight....
#3887 posted by Preach [81.129.38.1] on 2004/03/27 15:47:33
#define MAXALIASVERTS 1024 came up about 30 seconds later in a search...so yeah, don't just split the vertexes haphasardly, do it as selectivly as possible, and weld things back afterwards.
One more thing to mention is that when you've split a vertex on the edge of a section, it may be possible to join some of the generated vertexes back together, but it's kinda hard to explain when this is possible, and how to do it.
I'll give it a shot anyway:
1. Select all of the triangles around a split vertex that are part of a single section of skin.
2. Assign their vertexes to a new object.
3. Hide all objects but the new object
4. Merge all the touching vertexes
5. Unhide/ungroup. Repeat if desired
That'll take a while though, so only use it if necessary.
Is It Possible To
#3888 posted by necros [69.193.41.176] on 2004/03/27 17:40:19
split vertices from the skin view?
Btw, Doom2 Md2s
#3889 posted by necros [69.193.41.176] on 2004/03/27 17:45:02
http://prdownloads.sourceforge.net...
this is the complete doom2 monsters, items and weapons in md2 format, if anyone wants to lend me a hand with converting them...
i've only got the lostsoul coded and converted so far, but that one was easy -- there were so few vertices that i could do the split all trick and it's ai was simple...
Doom
#3890 posted by nitin [138.217.4.4] on 2004/03/27 19:18:23
I have a new hard disk as the old one went bust and was wondering if someone could tell me if it's posible to get doom (full version) from somewhere? I had it on the old HD from ages ago and never thoguht of backing it up. Doom2 would be handy too but mainly looking for doom at this stage.
Re: Doom
#3891 posted by R.P.G. [24.136.230.101] on 2004/03/27 19:23:28
Legally? idsoftware.com
Otherwise you could try file-sharing apps such as eMule, but you'd have to filter through all of the DOOM3FINALVERSIONLEAK!!!!.zip files. Or you might be able to ask someone here nicely and have them send it to you, as surely it's not more than 15mb or so.
Ok
#3892 posted by nitin [138.217.4.4] on 2004/03/27 19:34:57
who cani I ask nicely?
Doom
#3893 posted by cyBeAr [213.65.179.30] on 2004/03/27 20:30:39
You should be able to find doom collectors edition containing doom, doom II and final doom in stores failry cheap altho the file sharing solution would of course cost less..
MAXALIASVERTS
#3894 posted by metlslime [66.135.131.83] on 2004/03/27 20:49:47
I just checked the source. Glquake and fitzquake have a max of 1024. Software quake has a max of 2000, however. So I should at least bump fitzquake to 2000.
For reference, glquake also has:
#define MAXALIASFRAMES 256
#define MAXALIASTRIS 2048
Software quake doesn't appear to have limits for frames or triangles.
Necros
#3895 posted by HeadThump [65.140.55.161] on 2004/03/27 22:35:27
Sorry I wasnt on earlier. Busy earning my keep. I use Mdl mostly for converting models I create in other modelers like Anim8or, Wings3d, Blender, and Breeze (an old one but still worthwhile) to the mdl format. So, though I have used the vertex tools in Mdl, it isnt a preferred method of mine.
The program 3d Exploration can convert .md3's, .md2's, .mdl's and Quake .map format into common formats like .3ds and .dxf. I often make prefabs in GTKRadiant and use it to convert over to make more detailed models in wings3d and the like.
If you haven't tried Anim8or, I highly recommend it as an easy to learn animation tool. Also, the scaling of models is very close to Quake scale. Maybe even the same as I have never had to rescale a model I've made in anim8or.
So to sum up, mdl is good for converting models and making vertex skins (Quark 4.3 is actually better for this particular action), actual model creation is easier with other tools.
And, het, right back at you -- thanks for those wickedly awesome levels!
DooM
#3896 posted by pushplay [24.109.0.211] on 2004/03/28 03:59:25
You won't get any DOOM3FINALVERSIONLEAK!!!!.zip because you should look for doom2.wad.
Nitin
#3897 posted by [Jimbo] [65.161.73.251] on 2004/03/28 10:55:30
get this prog -->
http://www.freewebs.com/lap-clan/g...
search doom2
get a source port (zdoom, jdoom, doom legacy, etc.)
:)
..& Get Back 2 Func_msgboard...
#3898 posted by MadFox [212.204.134.20] on 2004/03/28 17:05:53
necros #3889
help to convert them, to Quake1 or Quake3?
Q2 Model Editor
#3899 posted by MadFox [212.204.134.20] on 2004/03/28 18:20:55
I found an old Quake2 Model Editor v.09.
It can easily convert Doom monsters to Quake1 or 2, except their propotions are much to big.
This is only for Quake1 & 2.
If youre interested I could send it by email.
The site is already down.
#3900 posted by metlslime [66.135.131.83] on 2004/03/28 18:35:24
I bet they look kind of flat, too...
Madfox:
#3901 posted by necros [69.193.41.176] on 2004/03/28 19:24:37
i'm trying to convert them to q1 format (.mdl)
sure, send me the editor and i'll check it out! i assume you mean the md2 versions of the monsters... not the sprites?
Cheers To That Baron In Q1
#3902 posted by MadFox [212.204.134.20] on 2004/03/28 20:40:26
I just made the baron.
http://members.lycos.nl/portable/n...
It is the Q2modeller v0.9.
In this Q2 modeller I took the baron.mdl2
Exported it to baron.3DS
Took MilkShape, imported baron.3DS
Then Select all vertices, scale 0.3
(because it is to big)
Then exported this to baron.dxf
This file one can import in QMLE.
Each frame apart...
I'll send you Q2MDLR9B
Dudes
#3903 posted by Vondur [217.70.16.165] on 2004/03/29 00:54:24
u seen this?
http://www.planetquake.com/doom/
maybe there's no need to mess with converting stuff?
Ugh
#3904 posted by pushplay [24.109.0.211] on 2004/03/29 01:01:38
I don't remember how many times I've seen people try to convert one game to exactly like another existing game but it's a stupid idea each time.
Vondur:
#3905 posted by metlslime [66.135.131.83] on 2004/03/29 02:11:15
don't you remember how bad YPOD was?
Slime
#3906 posted by Vondur [195.128.65.237] on 2004/03/29 02:14:05
yeah i do, but meybe to edit their models would be easier than converting models from doom? dunno, just my 0.02$
MadFox
#3907 posted by Fern [172.169.183.214] on 2004/03/29 05:14:11
is there any way you can start linking to individual images on that site... or make a thumbnails page or something? you're slowly killing my dialup connection every time you update ;)
There's Something
#3908 posted by aguirRe [62.127.45.137] on 2004/03/29 05:38:18
wrong with the time stamp on those pics too, every time all of them are re-read from the server, the local IE cache isn't used at all.
Madfox, at least try to compress the jpgs more, those pics shouldn't require that much bandwidth. Or possibly use png format instead for editor shots, jpgs are usually less suitable for such pics.
Humanoids Frag Doom Model For Being Ancient...
#3909 posted by MadFox [212.204.134.20] on 2004/03/29 10:23:45
Hey there, with my FTP upload program gone, I am just glad to get some Webspace from Lycos.
I don't know how that works on servers and dialup connection.
It is easy to say old models won't work in newer games.The General Abuse was how to get them in the newer game.As I already mentioned, converting old models is easier than making ones of your own.
But a little know-how on the subject won't gib, although it is not in the Mapping Help Toppic.
Preach, thanks for your model editing talk, it shows how complicated this 0.02$ stuff can be.
"I Don't Know How That Works On Servers And Dialup Connection. "
#3910 posted by Fern [66.31.200.93] on 2004/03/29 11:41:17
Bigass pictures take forever to load on a dialup connection. That's how it works. :]
Seriously though if Lycos can't let you link directly to a .jpg file you could still make an .html file for each screenshot and maybe a simple link page for index.html to make it look like you aren't warehousing. ^^
Ypod? O_o
#3911 posted by necros [69.193.41.176] on 2004/03/29 12:24:06
left is zdoom .md2, right is ypod model .mdl
http://www.planetquake.com/necros/...
this should show you just how big the difference between the two is. i've already converted the baron of hell over using the split all trick... it looks pretty good even with an unmodified skin (just some dithering and the green is off) but i'll probably go with the non red skin from the hell knight and replace the green with red, or purple of something else... (a color that quake does well anyway)
madfox: the problem with the way you converted it is the skin is all mangled. it looks like you redid the skin coordinates in the traditional quake way (having the whole body as one part) the downside to this is you loose 50% of the model because the skins are really good and really help to make the model... the good thing about doing that is that the vertices are below the max, but imo, it's not worth it because of how much worse it will look...
so i've got the baron and lostsoul done... now i'm off to do the mancubus ;)
Necros
#3912 posted by Tronyn [24.78.146.70] on 2004/03/29 20:13:25
I think you proved your point; the YPOD model is such shit.
Convert the doom demon! Packs of those are such an effective/freaky monster.
Treasure Ware
#3913 posted by MadFox [212.204.134.20] on 2004/03/29 22:37:27
I got the Baron turned in Qmle, so the skin texture was a real mass.
Yours look pretty good, Necros.
Was the Q2Mdl prog I send you any worth?
Heh, It's Actually
#3914 posted by necros [69.193.41.176] on 2004/03/29 23:17:01
the same program as the one headthump gave me. you called it under a different name and i didn't recognize it :) thanks anyway
What
#3915 posted by R.P.G. [24.136.230.101] on 2004/03/30 08:30:12
From: Rogelio Patton <ghlutibxdtcaj@mail.ru>
Subject: Card Declined, app Rpg_6sp - class action suit brides toward
Belinda and I took fetishist beyond (with defined by garbage can, for mortician.Where we can often secretly admire our bicep.Where we can somewhat a big fan of our chess board.bubble inside omphalos, crank case for, and mating ritual for are what made America great!Furthermore, defined by microscope rejoices, and taxidermist for sell to jersey cow from plaintiff.
germicidal heady matriarchal claudia bushy assistant coloratura blomberg
That was almost better than MadFox!
...Sorry, but I found those first few sentences rather amusing. Also the bit about mating rituals being what made America great.
Sorry 2
#3916 posted by MadFox [212.204.134.20] on 2004/03/30 14:25:22
I am just a foreigner...
if you tell me the contex, I can feel stupid,
'cause I don't get the cause
Dead Man's Hand
#3917 posted by biff_debris [24.158.204.102] on 2004/03/30 21:15:31
Anyone play that demo yet? I just have (time ran out), and I'm seriously considering getting the full game. It's run and gun, basically, but a really nice use of the Unreal engine, and you get to play poker between maps =D
Advice On The Following Games
#3918 posted by . [172.168.166.95] on 2004/03/31 02:24:27
Any comments on the following games - suggest or stay away from? Any expansions or mods to get?
+ Half-Life
- opposing force
- blue shift
+ Return To Castle Wolfenstein
+ Battlefield 1942
- road to rome
- secret weapons of ww2
+ IGI 1 & 2
+ Max Payne
+ Call of Duty
+ Medal of Honor
- allied assault
- spearhead
- breakthrough
- pacific assault
- frontline
- infiltrator
+ No One Lives Forever 1 & 2
+ Blood 2
+ Soldier of Fortune 1 & 2
+ Undying
+ Delta Force
- black hawk down
- task force dagger
- army special forces
+ System Shock 2
+ Deus Ex 1 & 2
+ Morrowind
Phait
#3919 posted by Mr Fribbles [203.113.216.19] on 2004/03/31 03:35:21
I can tell you my experience with the few games on the list I've actually played...
Half-Life: its worth a look if you can get it cheap (but despite being so old it seems the price is still outrageous for a new copy of HL, at least in my local stores). I know a few people are going to have a dummy spit over this but I don't see what the big deal is with HL... though to be fair I played it fairly recently, long after the engine was outdated etc. I found it to be reasonably enjoyable and the levels were ok, but I made the mistake of playing it on HARD (which was actually pretty tough with the marines) and I gave up on one level where I just kept getting my ass kicked. I'll get back to it one day... or I'll just get HL2.
RTCW was a pretty solid game, but also fairly uninspired. For me, it was worth the play because I enjoyed checking out the maps, but the game itself wasn't terribly innovative or enjoyable. I almost finished it, but got very frustrated with one of the later maps, so I gave up on it.
BF1942 is a load of wank, the engine sucks (player control feels awful, at least while running around as a man). Game concept was good on paper but just sucked for me when I actually played it (running or driving or whatever around gigantic maps trying to find people to kill and shooting pixels in the distance), not my kind of thing. As far as I know its mostly multiplayer oriented too (is there any single player? If there is its probably just against bots?)
Max Payne I thought was really well done, I'd definitely recommend that game (and I hear Max Payne #2 is even better, though I've yet to play it myself). Everything was polished and the gameplay was fun. The level of difficulty (supposedly self-adjusting to suit the player's skill, dunno if I believe that though) was good, pretty well balanced game. I played through the whole game in a couple of days solid play, which might not say a lot for its playtime but it does show I was enjoying it a lot (or I had nothing else to do at the time!)
Call of Duty is an excellent single player game and I'd recommend it to most. Its no secret that I'm not terribly fond of single player FPS games (as you'll see above I didn't even finish the first couple I mentioned) but I do get into them when they're as well done as Call of Duty was. Nothing terribly revolutionary, but everything was well implemented and polished.. the gameplay was a bit varied too (different scenarios and missions, sometimes driving vehicles or manning AA guns, etc). The gameplay though was extremely linear and you are never really offered any choice as to what to do or where to go, which may annoy some people... personally I enjoyed it this way as there was never any confusion about what to do or where to go, and whilst the linearity is a little limiting for the player it did allow the designers to control the gameplay very well (with regards to setting up battles and placing health etc etc). Levels were very nice and they got a lot out of the old Q3 engine!
From what little of the multiplayer in Call of Duty I played, I can't say I enjoyed it very much... character animations didn't look the best for some reason, levels seemed to be mostly modified single player levels and weren't so fantastic for multiplayer. Weapons didn't feel too good in multiplayer.. I dunno, bit ho-hum.
Get:
#3920 posted by Shambler [82.38.194.13] on 2004/03/31 03:37:42
Half-Life
Return To Castle Wolfenstein
Undying
Deus Ex 1
and maybe:
System Shock 2 if you like ass-ugly graphics but a good game.
Morrowind if you have no life to spare.
don't get:
Any lame and tedious real-life / WW2 recreation online game *yawn*.
Any vastly overrated outdated pointless shooter.
Any crappy console conversion.
Hey Laser Lips!
#3921 posted by DaZ [212.159.60.58] on 2004/03/31 04:22:37
get
Half-Life
System Shock 2
Max Payne 1 + 2
Deus Ex (1)
Far Cry
PainKiller (out soon)
RTCW is over rated, nice maps, crap gameplay.
soldier of fortune blows, both of them.
I finished project IGI 1, although being a realistic shooter I can draw many comparisons to Far Cry. You ahve to get from A to B, but how you go about this is completely up to you, graphics a bit dated now though.
Blood 2 loller, pants. Get Blood 1!
Hrm...
#3922 posted by Maj [217.205.117.52] on 2004/03/31 04:28:34
...I'll disagree with Frib here, and say BF1942 is pure heroin if you play it on a lan with a bunch of mates. Single player is wank, and online multiplayer is just counterstrike with plane camping.
Phait
#3923 posted by nitin [138.217.4.4] on 2004/03/31 04:48:53
I liked and recommend :
HL and opposing force
rtcw for the maps
max payne
MOH:AA for some cool levels/sequences
NOLF 1 & 2 are great, well worth getting
SOF1 is reasonably fun but nothing original, get it only if its cheap
Undying
I dont recommend :
SOF2 cos it sucks.
Also suggest :
ALice
Rune
Elite Force 2 (kickass maps, and very well poslihed.)
AvP 2 for the marine misions
Unreal
Wheel of TIme
Hmm
#3924 posted by nonentity [144.32.128.13] on 2004/03/31 05:16:27
DKT!
Re: Advice On The Following Games
#3925 posted by metlslime [66.135.131.83] on 2004/03/31 05:38:44
If you buy Breakthrough, i get money. (maybe)
System Shock 2
#3926 posted by Fern [172.146.240.161] on 2004/03/31 06:19:32
....kicks serious ass. Gameplay is good (even though there are really only two character types that can win the game easily) and it's all about the atmosphere.
Re: Advice On The Following Games
#3927 posted by R.P.G. [24.136.230.101] on 2004/03/31 08:25:22
Get:
Half-Life
Max Payne (and 2)
NOLF 1&2
Undying
System Shock 2
Deus Ex 1 (and possibly 2)
Skip:
Return to Castle Wolfenstein (IMO, truly nothing special. If you want average, banal games, there are lots of others to get.)
Blood 2
I haven't played:
The rest
Also get:
Enclave (for great levels and art)
GTA3 and/or Vice City
Serious Sam (assuming you find it for < $20)
Other possible candidates:
Alice (fun and cool for a while, but gameplay has little depth and the last few levels are frustrating.)
FAKK2
Duke Nukem: Manhattan Project (if you think side scrollers are cool, and you find it for < $20.)
Re: Advice On The Following Games
#3928 posted by R.P.G. [24.136.230.101] on 2004/03/31 08:35:54
For mods:
Half-Quake (for Half-Life. Vondur says it's pretty good.)
System Shock 2: Rebirth (for System Shock 2, obviously. Not really a mod, but it has some really cool high-res models that replace the originals. Unfortunately, the pack is not complete and the guy working on it apparently has gone pro.)
I wish I could recommend mods for Alice, but they never released an SDK for it. ;(
Also, I'm sure nitin can recommend some top-quality Half-Life mods.
Is There ...
#3929 posted by JPL [213.30.139.243] on 2004/03/31 08:36:55
... anyone who tested a demo of Doom3 ??? It seems to be really a good FPS, related to screenshots and trailers I've seen on http://www.doom3.com
Call Of Duty
#3930 posted by NotoriousRay [138.162.0.37] on 2004/03/31 09:36:07
i really loved call of duty SP, esp. the russian missions. nothing too ground-breaking, but i really enjoyed the fact that it tries to bring you in as one soldier in a large front instead of the rambo-esque lone soldier against everything. I finally got cable internet last week and CoD being the only game I've installed/played since i reformatted recently, i played a little MP. the multiplayer is a total campfest, although i did have a few fun games of team dm. i'd still recommend it if you're not tired of WW2-era and like SP.
then again, i fall down alot.
JPLambert
#3931 posted by HeadThump [65.140.54.91] on 2004/03/31 11:08:12
I took another glance at Doom3.com; the screenies are showing an exceptional level of polish now -- wow
JPLambert
#3932 posted by Shambler [82.38.194.13] on 2004/03/31 15:02:05
No, no-one's heard of Doom3.
Jeez, lame troll but kinda funny nevertheless.
England,
#3933 posted by wrath [217.209.178.55] on 2004/03/31 16:51:10
can't play ball, can't play ball...
Phait
#3934 posted by Fat Controller [203.97.2.242] on 2004/03/31 17:21:46
System Shock 2 is well worth seeking out (I got mine for NZ$5 from Cash Converters.) Sure, the models look poor, but the story and atmosphere are incredible. Known bugs: Some regions of the ship seem to spawn more monsters than elsewhere (e.g. the corridor on level 5 leading to the tram - there always seem to be two arachnids, one assassin, a midwife and kamikaze protocol droid hanging around. Not fun when you need a recharge.)
Half Life: There's a "Game of the Year" edition out with OpForce, CounterStrike and Team Fortress bundled with it. Try getting Poke646 as well if you're going with HL, it's well worth the download.
Lol
#3935 posted by HeadThump [65.141.72.175] on 2004/03/31 18:59:55
That Wrath, what a kidder
...
#3936 posted by necros [69.193.41.176] on 2004/03/31 19:06:46
if the low quality models mean that much to you, there's an ongoing project to make hires versions of all ingame models... it's been inactive for a while now, and not all monsters are replaced, but i definatly recommend it if you pick it up.
search for "system shock rebirth"...
What?
#3937 posted by wrath [217.209.178.55] on 2004/03/31 19:13:22
we kicked their asses in the second half!
Tis True
#3938 posted by xen [82.32.37.135] on 2004/03/31 19:20:22
I only support England if they're doing well. I umm... can't remember when that last was.
Hmm
#3939 posted by nonentity [144.32.128.13] on 2004/03/31 21:24:02
I'm with wrath on this one. Not that I care anyway (I loathe most sports).
Xen
#3940 posted by HeadThump [65.140.54.161] on 2004/03/31 21:33:07
tsk tsk, a fair weather friend . . . where will you be if Nazis (this time, Undead Nazis!) start knocking on their door?
But I understand the sentiment -- like in the Final Four, which ever team from my state gets there, even though I'm a Chapel Hill Alum, gets my support.
NCState was robbed!
HeadThump
#3941 posted by R.P.G. [24.136.230.101] on 2004/04/01 00:47:36
Chapel Hill alumnus? Cool. I was listening to the radio today and I found it quite amusing to hear all the Chapel Hillians and UNC folks say they were going to cheer for Georgia Tech instead of Duke, just because of the intense rivalry between UNC and Duke. Apparently you're not like that, though, so I can't laugh at you.
#3942 posted by . [172.134.59.36] on 2004/04/01 01:07:03
Well, I have already played: Half-Life 1, Soldier of Fortune 1, Max Payne (on PS2), Unreal (but didn't have a chance to get too far, probably worth revisiting)...
thanks for all the insight, Call of Duty seems like a sure bet.
ROFLMAO...
#3943 posted by distrans [210.0.88.125] on 2004/04/01 02:00:30
... and LOL half hour later when I thought about it again.
I needed that.
http://www.spawnpoint.org/wads/sca...
Interesting
#3944 posted by Blitz [24.218.135.18] on 2004/04/01 02:36:06
3 days ago I got a phonecall from a friend of my older brother's who works in Sunnyvale, TX as a dental assistant. He went to high school with my brother and he hadn't seen him in some time, but they were great friends in HS.
My brother wasn't home so I told him he'd call him back, and that it was good to hear from him. We talked briefly since I had met him a few times, and I asked him if Sunnyvale was near Dallas. He said not really, and that it was just a small town a few miles east of Mesquite, which was the biggest city nearby. The name struck a chord, and I realized it was where id has their headquarters.
So I said, "Hey have you ever heard of id software? They made Doom, Quake, etc."
He said it was funny I should say that because he was at a bar the other night in Mesquite meeting a woman he met in a personal ad who was from there. Apparently he had an issue with a guy who was trying to talk to this woman at the bar, he was interested in her so he didn't wanna let it go so easy.
Things eventually settled down between them, and the other guy felt bad so he wanted to buy him a drink for being a good sport. They got to talking and he told me it was "Christian from id."
I thought that was pretty cool, so I asked him if they talked about Doom 3.
My brother's friend isn't really into PC gaming too much, but he had played the original Doom a few times, so they talked about that a little bit. He said Christian told him that they were coming out with the latest installment of the Doom series.
My brother's friend out of politeness said he would check it out when he was heading to Wal-Mart the next day to pick up some other stuff. Christian then told him, that it wasn't out yet, but would be released in "about a year, year and a half."
Stunned, I said, "are you sure that's what he said, because I've been following the game a bit, and it was supposed to be out soon"
He said he was almost 99 per cent sure that that's what he said.
We talked for a minute or two more, and then I hung up.
I had totally forgotten about it until now, and I still can't believe it, but I can't see any reason why my brother's friend would lie.
=(
So...
#3945 posted by quaketree [208.59.199.233] on 2004/04/01 02:47:08
you talked to a guy, who talked to a guy who said he was...
w00t, I smell a new urban (internet?) legend sprouting!
You heard it here first folk's!
/Someone's dog eats ice cubes
Sorry...
#3946 posted by Quaketree [208.59.199.233] on 2004/04/01 02:51:50
My bad, forgot to log in before posting above.
Re #3944 Doom3 Story
#3947 posted by Mr Fribbles [203.113.216.19] on 2004/04/01 02:54:46
What's the date today, kids?
Its April Fool's Day.
Not Here...
#3948 posted by Quaketree [208.59.199.233] on 2004/04/01 02:56:13
yet. 2 mor min.
Damn Clock
#3949 posted by Quaketree [208.59.199.233] on 2004/04/01 02:57:20
3 MORE minutes
Blitz
#3950 posted by JPL [213.30.139.243] on 2004/04/01 03:12:55
Yes, that's what I read in most of "specialized book".. They all said that Doom3 is not yet ready at all... and no one knows clearly when it will be released...
Taking a look at the trailers, you have an overview of the game play... and it seems to be really really good !! I've also heard that some "unofficial" demo can be found... but never I found one... The mystery remains...
WTF Brit's...
#3951 posted by Quaketree [208.59.199.233] on 2004/04/01 03:44:10
Car kills teen mooner
A TEENAGER was run over and killed as he mooned at passing cars during a boozy night out, an inquest heard.
Student Alexander Edwards, 18, and three pals stood in the road exposing their backsides while walking to a party.
Motorist John A’Court was blinded by headlights and ploughed into the lads “like they were skittles” the coroner in Wells, Somerset was told.
He said: “I think about it every day but cannot think of anything I could have done about it.”
Police said Mr A’Court was not to blame.
Verdict: Accidental death.
I'll shut upnow
Mr Fribbles
#3952 posted by pope [142.173.97.200] on 2004/04/01 04:51:33
is like the guy who tells the class that Santa Claus isn't real
#3953 posted by wrath [217.209.178.55] on 2004/04/01 06:14:16
I made a shute-trap in our living room and brought his severed head to show-and-tell.
Best April Fool Yet
#3954 posted by wrath [217.209.178.55] on 2004/04/01 06:44:19
Is Blizzard and their two-headed ogres.
Wrath
#3955 posted by nitin [138.217.4.4] on 2004/04/01 06:44:56
link please.
Nitin
#3956 posted by wrath [217.209.178.55] on 2004/04/01 09:31:14
blowjob please.
seriously, what url do you think it's at?
I Know What You Mean, RPG
#3957 posted by HeadThump [65.141.72.161] on 2004/04/01 11:10:48
It is all too true. Sure I'll root for an ACC team like GT and Maryland when they are playing outside the division since divisional dominance makes the hometeam look even better, but Duke is just 28 miles away from Chapel Hill (which I guess explains the intensity of the rivalry), and Coach K is a class act to ever really boo while putting your heart into it (like say, for instance, Bobby Knight).
Update At My Site:
#3958 posted by underworldfan [128.195.84.154] on 2004/04/01 13:48:25
i going to start reviewing maps for the awesome FPS Daikatana!!
Daikatana ripped-ff the 17 people who bought it, maybe 5 or 6 years ago, [no-one can really remember] and was immediatley hailed as being...crap.
Read this pathetically bad marketing blurb that 3 guys threw together one drunken lunchtime:
"Designed by the legendary [legendary according to who, exactly?] John Romero, Daikatana is a first person perspective action, which takes the 3D shoot'em up genre into a new dimension. [the dimension of terrible and overrated garbage].
24 huge levels [filled with green frogs] that span four time periods!!!
Superior artificial intelligence [superior compared to something with the worst artifical intelligence in the world,ever], including dialogue between characters. [they wrote desparately]!!!"
So!!! i am sure there are lots and lots of "D1SP" maps out there. [hehe]
I am happy to start reviewing these maps at my site as a way to draw attention and thank "the talentless idiot with an ego the size of California" for providing [inflicting] on us this truly awful experience.
Waring: after reviewing 2 maps i may have to stop reviewing Daikatana SP maps for reasons of "actually wanting to play a good computer game".
öksadjf
#3959 posted by wrath [217.208.211.219] on 2004/04/01 13:53:40
daikatanana! sucky game. mosquitos of steel! krkekeke!
---
seriously man, four years ago...
Hohoho
#3960 posted by Shambler [82.38.194.13] on 2004/04/01 16:33:15
underworldfan makes a lame attempt to blatantly copy shambler.
That's not much of an April Fool is it....
Hi Shambler...
#3961 posted by underworldfan [128.195.84.154] on 2004/04/01 18:08:54
have you really done something like this before?
i seriously dont know.
Besides i think Jon Romero is an asshole, so any excuse...
Uwf
#3962 posted by wrath [217.208.211.219] on 2004/04/01 18:16:05
Have you met the man?
The Funny Thing Is
#3963 posted by Fern [172.171.126.178] on 2004/04/01 18:29:50
i don't think Shambler was joking
Wrath
#3964 posted by underworldfan [128.195.84.154] on 2004/04/01 19:05:07
no.
Uwf
#3965 posted by wrath [217.208.211.219] on 2004/04/01 19:16:54
Then... what? He fucked your sister? Killed your cat? Put babies on spikes?
or...
You're an asshole.
Hmm
#3966 posted by nonentity [144.32.128.68] on 2004/04/01 21:56:15
1) DKT was actually a fairly good game if you bothered to play it rather than just going along with the general sheep view of slagging it off. Yes the first episode and the buddy AI sucked, but apart from that it was nice (not great, but good) and had some cool ideas (tip, play through the last 3/4 in coop on your own).
And Romero is arguably legendary given he designed your favourite fucking game (among others), and Quake 3 showed what happened when iD lost him as a designer.
2) April Fools is a fucking retarded excuse for a "tradition" anyway. It's even more pathetic on an international medium (ie, the net) where users local time can differ by nearly an entire day (although more likely about 18 hours). 12 hours is bad enough, 30 hours of 'jokes' just makes my eyes bleed.
Now shut up and get the fuck of my internet.
Hmm
#3967 posted by nonentity [144.32.128.68] on 2004/04/01 21:57:43
That should of course be;
get the fuck *off* of my internet
(and I probably should have added a 'fuck' between shut and up since I'm not sure my disdain showed through clearly enough)
Nonentity
#3968 posted by HeadThump [65.140.54.90] on 2004/04/01 22:12:44
your disdain is well metted on nothingness itself
Hmm
#3969 posted by underworldfan [128.195.84.154] on 2004/04/01 22:22:51
ok then.
I Mean, You Are Complaining About April Fools?
#3970 posted by HeadThump [65.140.54.90] on 2004/04/01 22:31:48
First, are we all forgetting the great pranks of the past, like when PlanetQuake had the front end of the site diverted to Geocities. Come on! That was fucking brilliant.
Go For It, UnderworldFan!
#3971 posted by HeadThump [65.140.54.90] on 2004/04/01 22:38:30
Now is your chance to shine in the mighty embers of a flamewar.
Though I agree with your opponents that Romero gets way to much gratudious criticism and he is probably no where near being the douchebag the media makes him out to be.
Hmm
#3972 posted by nonentity [144.32.128.68] on 2004/04/01 22:39:21
Oh yes, the inability to access/trust information for an entire day really makes my life better/amuses me/serves any kind of vaguely useful purpose.
Hmm
#3973 posted by nonentity [144.32.128.68] on 2004/04/01 22:41:27
It's not really a flame war. I just hate April Fools with a burning passion. My disgust at the renewal of the old "DKT suck! huh huh huh" line is just a side thing :)
Oh, UWF, I Didn't Mean You Were Nothingness Itself
#3974 posted by HeadThump [65.140.54.90] on 2004/04/01 22:46:06
I was saying nonentity's anger turned from a sharply focused bitch slapping and then, well, he lost focus and he started punching drunk at April's Fools Day, or something about the relevance of time frame and how we should be sensitive to the fact some kid in Botswana might not find April Fool's relevant to his particular condition, or something like that. I don't fucking know but it was an ugly last round.
Hmm
#3975 posted by nonentity [144.32.128.68] on 2004/04/01 22:51:31
It's not about relevance (or lack of). It's about stupidity and pointlessness.
Hey, I Hated April Fools Day
#3976 posted by HeadThump [65.140.54.90] on 2004/04/01 22:53:20
When I was a kid. They would do things like replace my M&Ms with Skittles. Instead of the warm, loving, I would even say, womb-like taste of chacolate, I would instead be assaulted by the burning sensation of citrus flavors sputtering like a bukake rainfall upon my tounge. Such impressions can burn in you soul forever. Come to think of it, I hate April Fools too.
#3977 posted by Scampie [66.231.198.188] on 2004/04/01 23:46:15
Grindspire: thanks for reminding me what a whiney little angstbitch you are.
Hmm
#3978 posted by nonentity [144.32.128.68] on 2004/04/02 00:30:16
HeadThump; It's not the pranks I mind, they're just silliness, it's April Fools on the net I object to.
scampie; How could you forgot? I'm obviously not whining enough these days :p
Just Re-read...
#3979 posted by Quaketree [208.59.199.233] on 2004/04/02 03:48:07
the masters of doom, carmack + romero + wilson = success (plus of course many others)
I Won A Copy Of Masters Of Doom From GameSpy! Yes!
#3980 posted by Blitz [24.218.135.18] on 2004/04/02 04:08:12
Great book. I thoroughly enjoyed it, especially the bit about how they played Carmack's elaborate version of D&D and Romero rolled the dice to become the most powerful or make the universe collapse in on itself, and the D&D universe collapsed =)
I will never speak a bad word about Gamespy because they gave me a free book with no hassle!
Nitin
#3981 posted by VoreLord [138.130.231.66] on 2004/04/02 07:25:32
Have you managed to get a hold of Doom yet? Let me know, I can help you out there. I will be down for a day or 2, while I format and reinstall everything.
Quird
#3982 posted by pushplay [24.109.0.211] on 2004/04/02 15:26:09
Quake II rendered in SIRDS (simple image random dot stereogram):
http://www.esom.org/rhy/quird/
I got about two rooms through the game before I gave up.
Welcome Back Func_Qmap!
#3983 posted by Scampie [216.220.241.97] on 2004/04/06 08:32:13
I missed u!
Yesssssss !!!!
#3984 posted by JPL [213.30.139.243] on 2004/04/06 08:34:21
I was thinking func_ was lost forever..... sight....
I Take This Place For Granted
#3985 posted by xen [82.32.37.135] on 2004/04/06 09:46:38
Never realised how much I actually visit it until it went down!
#3986 posted by wrath [217.208.210.31] on 2004/04/06 09:54:15
This messageboard SUCKS!
Just Like Old Friend...
#3987 posted by Mike Woodham [81.129.112.131] on 2004/04/06 14:11:27
When you meet up again it's like you've never been away.
YAY!
#3988 posted by metlslime [64.124.188.211] on 2004/04/06 14:32:17
B0h.
#3989 posted by Shambler [82.38.194.13] on 2004/04/06 15:23:41
I like Func_Qmap, you can talk about gaming and maps and shit. Well, in theory, anyway.
=/
!
#3990 posted by Friction [80.186.176.160] on 2004/04/06 16:37:45
Okay, who's turn it is to break the database next?
Without Func
#3991 posted by pushplay [24.109.0.211] on 2004/04/06 16:52:34
I felt empty inside.
#3992 posted by Scampie [216.220.241.97] on 2004/04/06 17:01:10
so, back to our current discussion of fecal matter...
UT2004 Recent Releases
#3993 posted by VoreLord [138.130.226.42] on 2004/04/06 18:46:34
For those who are interested
1on1 Map Pack
http://www.1on1pack.com/
Some nice maps(visual and play wise) in this pack, Including an awsome rebuild for UT2004 of Alpu2. All in all well worth the D/L
DM-Aristocracy2004
http://nalicity.beyondunreal.com/m...
No changes here, just updated for UT2004, eventhough the 2003 version worked without problems in UT2003. Well, atleast it did for me
SemiOfficial ONS Map Pack
http://games.bigpond.com/pc/resour...
http://rens2sea.com/download.php?v...
This was released by Gamestop/Microsoft, as part of the"XP Extra's" program, and was unfortunately (for those without WinXP) only able to install on a machine which was running WinXP. Although it didn't take long for the maps to be distributed in Zip/RAR format by the community. ONS-Ascendancy mmmmmmm
Community Bonus Pack (1@2)
http://www.planetunreal.com/cbp/
Nothing to download yet, except if you haven't as yet got CBP1 for UT2003, but news that CBP1 is being converted for UT2004, and also news, and screenshots of CBP2 for UT2004. Some nice looking maps in CBP2, I'm sure there will be some nice stuff in there.
RE: QCape
#3994 posted by Quaketree [208.59.199.233] on 2004/04/06 19:59:36
I've tried all the standard methods of getting it to run under XP (compatability tab) on my laptop.
I have a win 98 machine as well so I really did not try too hard though. (How many times will I have a sudden urge to model on the road after all)?
Laptops Are Great
#3995 posted by wrath [217.208.210.31] on 2004/04/06 20:53:54
you get one thinking "this is great, I'll be able to get alot of work done on the train, and I can work on the novel while drinking coffee and scotch down at the cafe." but in reality, where most people live, you end up using it as a luggable mp3player and surfing porn in bed.
I'm still lusting after an ibook though, on general principle.
Hmm
#3996 posted by nonentity [144.32.128.68] on 2004/04/06 21:59:27
I did use mine to play the D3 leak on the train to brum. That was kewl.
But yeah, apart from that I may as well have a desktop (especially since any half decent laptop weighs too much to really be mobile anyway).
On The Plus Side
#3997 posted by HeadThump [65.140.55.89] on 2004/04/06 23:30:26
My brother snagged a copy of FarCry for 29 dollars at Best Buy -- I'm currently memorizing the 180 page manual - howza! On the downside, I have Jury Duty tommorrow. That's a real pisser.
To Be Fair...
#3998 posted by Quaketree [208.59.199.233] on 2004/04/07 05:33:19
I can play all three of the Quake games, and the mod's for it(like RTCW, Kingpin, et. al.) Both of the Max Payne games, Half life 1 with any of the mod's, Halo (sucked), Unreal, Unreal tournament, Unreal 2 (sucked),Serious Sam 1 & 2, on this pissy little laptop @ > 60 FPS. Usually more like 80+ FPS.
BF 1942 shadow layers really slow it down though < 40 fps. (so I turn 'em off)
Battery life drain's real fast though.
Lol
#3999 posted by VoreLord [138.130.226.42] on 2004/04/07 06:13:05
Unreal 2 (sucked)
oh 'cmon, Unreal 2 more than sucked, it gave new meaning to the word 'suck'
Fern
#4000 posted by VoreLord [138.130.226.42] on 2004/04/07 07:04:08
Did you end up getting those maps of Rotpigs you were after? I have rpdm1, 4, 5, 7, 8, 9, 10
VoreLord
#4001 posted by Fern [151.203.146.245] on 2004/04/07 15:03:10
Nope.
Congrats on post #4000 btw.
That Unrealed Twoed
#4002 posted by HeadThump [65.140.54.123] on 2004/04/07 15:35:43
It was so bad. I can see that one as a standard phrase.
I asked an employee of Epic about Unreal2 right after it came out. He was quick to distance himself and the company from the matter and that for me begs the question, why did Epic contract their most valuable property out in order to focus on the multiplayer in the first place?
Lol, Unreal 2 (U2)
#4003 posted by VoreLord [138.130.230.235] on 2004/04/07 17:01:25
Otherwise known as
U Poo
or
Poo 2
Well they certainly got rewarded for their efforts anyway.
Fern
#4004 posted by VoreLord [138.130.230.235] on 2004/04/07 17:03:25
So, do you still want them, would you like me to mail them to you?
VoreLord
#4005 posted by Fern [151.203.146.245] on 2004/04/07 19:28:14
please :D you rock. do you just have a really old archive of bsps or something? :D
:)
#4006 posted by VoreLord [138.130.230.235] on 2004/04/07 19:40:59
I have many CD's stashed away, ( mainly quake @ Unreal stuff, mainly Quake though) I have all maps I have downloaded referenced so I can see actualy what I have, without having to search through the CD's on the chance I may have something. My collection is far from complete, but it's enough to keep me going happily for many a year.
I will send the maps off shortly.
BTW For Others Seeking Old Q1DM
#4007 posted by Fern [151.203.146.245] on 2004/04/07 20:55:59
Get a bunch of MisYu's maps here while you still can. :D
http://www.suspenlute.com/misyu
?
#4008 posted by VoreLord [138.130.234.35] on 2004/04/07 22:10:49
If you want MisDm1,2,3,4 to add to that list, just give us a yell, and I'll send them over.
Hmm
#4009 posted by nonentity [144.32.128.68] on 2004/04/07 22:17:29
I didn't think Unreal 2 was _that_ bad.
Kinda suffered from 'DKT syndrome' in that the start of the game sucked enough to stop most people discovering that it improved as you went through
(still wasn't very good, but I didn't think it was a waste of my time)
Enclave Editor
#4010 posted by glassman [217.154.195.213] on 2004/04/08 08:33:22
Has anyone tried the Enclave editor and can give feedback as to ease of use etc.?
The blurb says it can import .map so, if the editor is not easily learnt, is it practical to use GtkRad or whatever for the design and then simply add the ents in the editor?
Finally, have any custom Enclave maps been released?
Ogier
#4011 posted by cyBeAr [213.65.179.30] on 2004/04/08 20:57:03
I had no problem learning it but on the other hand I was surrounded by people knowing it when doing it, I don't think you'll have much luck figuring it out without looking at a list of shorcuts since they're essential. Unfortunatly there's not much documentation coming with it but you should be able to get all your questions answered at the ogier forum: http://forum.starbreeze.com
Mapping for enclave is pretty much like making maps for a q3 engine game, the tech behind is very similar.
I think it only imports q1 .map files and if you'r going to make enclave maps I think it's better to spend some time learning ogier, in any case you won't have access to the textures in gtkrad.
I've tried making some simple quake maps in it and it works pretty well.
By The Way
#4012 posted by ProdigyXL [66.227.147.142] on 2004/04/09 03:23:55
I slightly updated my site while intoxicated tonight. Threw a link to xl1dm7 up there. I'd appreciate it if anyone does a full scale review as it hasn't recieved one yet. Thanks much
#4013 posted by Scampie [216.220.241.97] on 2004/04/09 09:49:51
there aren't any dm review sites anymore you reject.
Scampie
#4014 posted by ProdigyXL [216.111.202.25] on 2004/04/09 14:54:14
your a twit.
#4015 posted by Scampie [66.231.198.188] on 2004/04/09 18:03:24
do you mean "you're"
#4016 posted by xen [82.32.37.135] on 2004/04/09 18:41:02
Did you mean to put a question mark on that? Or begin with sentence with a capital letter?
Scampie,
#4017 posted by xl [67.162.211.70] on 2004/04/09 21:26:22
thanks for correcting my error. As I said before, you are a twit.
Operation Flashpoint
#4018 posted by . [172.157.30.228] on 2004/04/09 23:22:33
What's up with the shitty control? It feels like a BUILD engine game, way too fluid... 3rd person view walking with a hip sway and anorexic? Having to hit space bar to choose a weapon and not #1 to 9/0 ?
Please tell me there's a patch/mod to fix that shitty control X( I think I'm returning this one.
I'm Settling Tis Once And For All
#4019 posted by HeadThump [68.18.162.215] on 2004/04/10 01:54:44
fter a case of Yuengling, the better [art of a fifth of Southern Comfort and obnoxiously coming on to my best friend's sister in law whom bears a strikong reseeblence to Charlize Theron, I am the twit!
I Just Went Back
#4020 posted by HeadThump [68.18.162.215] on 2004/04/10 02:09:56
to check to see if my perceptions may be effected a tad bit by my consumption. They are sleeping quite peacefully on the couch. Still looks cute though (I'm still buzzing s bit) but except for the blond hair, she looks nothing like Charlize Theron. More of a Sarah Jessica Parker type. Yeah, I'm sticking with that.
HeadThump
#4021 posted by Quaketree [208.59.199.233] on 2004/04/10 17:02:16
Charlize Therone or Sarah Jessica Parker?
Please post pic's in the "pic's and beta" thread so we may judge for ourselves.
Oh Why, Oh Why
#4022 posted by HeadThump [65.140.54.145] on 2004/04/10 20:31:25
Does drunk Thumpy play such cruel tricks on sober Thumpy? Drunk Thumpy is not going to be allowed to come out to play for a very long time. No he isn't. I had completely forgotten about those post until I just checked for updates.
BTW, I never liked Sex in the City -- but at the same time, I've always thought SJP was absolutely gorgeous. Loved her in Mars Attacks! and that in itself may be a little disturbing, given the nature of her character there.
HeadThump
#4023 posted by pushplay [24.109.0.211] on 2004/04/10 20:48:30
You're not the first person to hit on someone he shouldn't while drunk. I wouldn't dwell on it too much.
Blaming Pc For Tv Insults
#4024 posted by MadFox [212.204.134.20] on 2004/04/11 13:36:59
I never liked sax in Quake --but at the same time, I've always thought MerceBabe was absolutely gorgeous. Loved her in Malice and that may be a little headthumping, given the nature of her monsterability there
#4025 posted by . [172.160.117.204] on 2004/04/11 14:57:40
lol
Survey Says:
#4026 posted by R.P.G. [24.136.230.101] on 2004/04/11 17:14:51
And the best WinAmp skin is?...
Default
#4027 posted by Scampie [66.231.198.188] on 2004/04/11 17:38:18
Hmm
#4028 posted by nonentity [144.32.128.13] on 2004/04/11 18:22:59
Anything by monaux; http://www.monaux.com/
(Spore owns meh)
Winamp
#4029 posted by pushplay [24.109.0.211] on 2004/04/11 18:32:04
The problem with a lot of skins is that they waste space or are unreadable. The default skin is a tribute to good UI design. Too bad you can't get new colours for it.
A
#4030 posted by eggman [151.204.136.123] on 2004/04/11 18:36:05
winamp 5.0 = default skin with many color selections available + ability to make skin transparent over desktop = winwinwin
I Don't Like Default
#4031 posted by xen [82.32.37.135] on 2004/04/11 18:37:52
I find it garish
This is my fav: http://www.winamp.com/skins/detail...
Well, Scampie
#4032 posted by R.P.G. [24.136.230.101] on 2004/04/11 18:41:38
You apparently aren't cool enough to still be using WinAmp 2.27.
Hmm
#4033 posted by nonentity [144.32.128.13] on 2004/04/11 19:00:19
I use 5 for a couple of reasons;
1) It's not as pathetically lame as WinAmp 3 was
2) I find the libary thingy useful for sorting out tracks before I import them into iTunes.
Hmm
#4034 posted by nonentity [144.32.128.13] on 2004/04/11 19:04:02
Or and you can also use WinAmp3 skins which means you can use this; http://www.winamp.com/skins/detail...
(The one nice thing to come from version 3)
UWF
#4035 posted by HeadThump [65.140.54.207] on 2004/04/11 23:22:13
My MSN client informs me you have sent a message but it wont let me open it nor send anything out. MSN must be doing one of its periodic crack ups. I'll check in the morning, and I hope to send the map then as well. Still tweaking it a bit.
Yea
#4036 posted by . [172.164.252.107] on 2004/04/12 03:57:18
Monaux is cool. Surprised anyone outside of a webdesign community knows of him.. shrugs. I wish www.damnengine.com would do a skin, he's got some killer photo-manip work. I'm still waiting on his reply answers to a feature interview.
UnrealEngine3 (NOT Unreal3)
#4037 posted by VoreLord [138.130.229.122] on 2004/04/14 09:49:29
http://www.ozforcesfiles.com/pafil...
For those who haven't seen it
12.8 MB Shacky hand held, not to bad, you'll certainly get the idea. The link will take you to the download page, where you can either, right click, save target as, or just click away and stream it, depending on you connection.
Geforce 6800 Details
#4038 posted by ProdigyXL [141.209.168.43] on 2004/04/14 13:16:40
Just in case you missed it, today Nvidia released all kinds of information on their new GPU. There are tons of previews popping up giving some really impressive benchmarks. If you want to take a look at the card try the following sites, they each have some good indepth articles on this new board...
http://www.firingsquad.com/
http://www.anandtech.com/
http://www.tomshardware.com/
There seems to be a huge leap in performance from the current generation of cards, to the 6800. One can probably expect Ati's R420 to post near this level, or just under. (It's rumored the first board will not perform to the 6800, but the first refresh will). Anyways its exciting to see these kind of jumps in technology.
And Now...
#4039 posted by wrath [217.208.211.53] on 2004/04/14 19:00:49
we're just waiting for someone to release a Game Design Processing Unit...
Err
#4040 posted by biff_debris [24.158.204.102] on 2004/04/14 19:01:10
Anyways its exciting to see these kind of jumps in technology.
No, it's not -- seeing as how my GF4 is becoming more and more of a "golden oldie" as the Doom 3 release nears (or hovers, whatever).
I Agree...
#4041 posted by JPL [213.30.139.243] on 2004/04/15 02:32:53
.... it's very interesting to see technology jumps, progress and improvement, both for hardware and software... but like said "bif" when you buy a PC, one week later it is "obsolete" and new games are not supported in most of cases... grrrr..
For example when the first demo of Doom3 was presented a few years ago, I didn't remember exactly when and where, but I've read this in a specialyzed magazine: the player needed 2 boosted PCs working both in parallel to allow the game running not really well.. and today, the game is not yet released and it seems there's not yet a machine that allow the game running at full speed... Furthermore, no-one knows if the game will be ported to game console (PS2, GC, XBox ??) because console have lower performances than PV... Software technology is far away hardware can perform... inn this case...
Anyway...
To my point of view, it looks like a "weapon race"... and we are the "happy loosers" of this "war".... sigh...
Argh Fileplanet = Suck
#4042 posted by Asriel- [203.97.2.242] on 2004/04/15 07:26:24
Hello hello, how can I download some decent quake1 maps without going through damned damned PQ or FP?
HD has died and I want my good old maps back...well not my maps, other peoples...but you get the idea....
Ta
FPS In 96k
#4043 posted by Maj [217.205.117.52] on 2004/04/15 08:22:19
Cute: http://www.theprodukkt.com/
Hmm
#4044 posted by nonentity [144.32.128.13] on 2004/04/15 08:24:07
No. The interesting/impressive jumps in CG technology happened over the late 80s and the 90s.
Going from this gen of cards to the next impresses me very little.
JPLambert
#4045 posted by Maj [217.205.117.52] on 2004/04/15 08:29:35
Has there ever been an id game that ran at full fps on release time hardware?
Offhand list that could well be wrong:
Doom: 486sx25 (needed dx66)
Quake: p75 (needed p200)
Quake2: Voodoo1 (needed Voodoo2)
Quake3: Geforce1 (needed GeForce2/3)
Oh, and Doom3 is being ported to XBox. Gc dunno, ps2... bwahahah!
If You Can't Get A Certain Map Anywhere Else...
#4046 posted by Fern [151.203.146.245] on 2004/04/15 08:33:08
Be a big girl and just get it from PQ/FP without complaining :P
Nonentity
#4047 posted by JPL [213.30.139.243] on 2004/04/15 08:41:55
Sure... most of the "visible" progress and technology jumps were done during 80s - 90s ... today a common human being is not able to see the difference between one year PC products...
Most of the limitations come from the peripherals (RAMs, Video Card, further from the Mother Board, etc..) while processors speed increase each month... due to implementation technology size decreasing (as example, last year current techno was 180 nm, today we are able to provide 90 nm techno.... and lower for research products..)
That's why this impression of technology jumps is less impressive than 10 yeas ago....
Maj..
#4048 posted by JPL [213.30.139.243] on 2004/04/15 09:05:08
BTW it's not forbidden to use a "race PC" to run pacman... 8P
Related to your Doom3 informations, where do they come from ?
JPLambert
#4049 posted by Maj [217.205.117.52] on 2004/04/15 09:36:54
Doom3 XBox = well known, see google and news sites.
Doom3 Ps2 = complete guess. It's possible, but not without stripping down engine.
Maj
#4050 posted by JPL [213.30.139.243] on 2004/04/15 09:42:46
Wow... I have never see these informations, trying to have a better look /-((..... My latest info was Doom3 previous release date: february 27 (of this year...!!!)... And the game isn't still released ... grrrr... it sucks...
None
#4051 posted by ProdigyXL [66.227.147.142] on 2004/04/15 10:22:32
It should excite you. I doubt you've had that much experience with CG video to have experienced it's growth. This technology will effect all of us in this community if we continue to map in one way or another. From what I understand most of the community is looking forward to HL2 and Doom3. For those people, like myself, we should be excited about these new jumps in graphics technology. It only helps us better achieve our visions. On the other hand if you don't want to play any new games, which like some of the community thats stuck in the past... then you're right, you shouldn't get excited.
Xl
#4052 posted by Maj [217.205.117.52] on 2004/04/15 11:05:16
Devil's advocate:
1) The change in graphics from Wolf -> Doom -> Quake brought quite fundamental gameplay changes. As far as I can see HL2/Doom3 aren't going to advance anything but atmosphere, and some people aren't interested in that.
2) The money and time investment to create a commercial quality level is rapidly increasing. I doubt something the scale of, say, Nehahra would be feasible in HL2/Doom3, and certainly not for UnrealEngine3.
Devil's Attorney
#4053 posted by wrath [81.230.18.246] on 2004/04/15 12:02:29
1) The change in graphics from Wolf -> Doom -> Quake brought quite fundamental gameplay changes. As far as I can see HL2/Doom3 aren't going to advance anything but atmosphere, and some people aren't interested in that.
Physics. And in the case of hl2, AI. Two pretty important areas as far as advancement goes. Also, sound.
Maj
#4054 posted by necros [69.193.41.176] on 2004/04/15 12:31:41
wth? that game is all in 96k? there must be like 5 or 6 different types of monsters, the map is of medium or so size... how does that work? O_o does it download things when the progress bar ison screen or something?
can't say i like it very much... it's beautiful, the graphics and level design are good, but the gameplay is boring... the monsters are ridiculously easy and because there aren't any settings, i couldn't invert my mouse plus the sensitivity was way to high... so i guess that made it harder...
the monsters move too slow and there attacks do little damage except the last couple of 'boss' monsters.
it is beta though, so we'll see what happens next...
Atmosphere Isn't Important?
#4055 posted by ProdigyXL [66.227.147.142] on 2004/04/15 12:46:08
Maj, I have to wonder how you can discredit the validity of atmosphere in this arguement. With each new id game you used as examples the gameplay in my opinion largely stayed the same, beyond Quake's full 3D environments. So yes, gameplay wise the created ton's of new gameplay experiences. However, the run and gun gameplay stayed the same.
With Doom3 id isn't trying to reinvent the wheel here, but by creating the game as they orginally envisioned graphically will certainly be a creepier and more fufilling experience. Atmposhere is exactly what is created as a result of more powerwful video cards and is there reason for exsistence. I mean if your happy playing Wing Commander over say Freespace 2, you can do that. However, I feel that graphics do affect gameplay as far as emersion in one way or another.
As wrath pointed out as more calculations are taken over by the CPU, we can start to see AI improve. Also with the current generation of sound cards, you can continue to create further emersion.
Plus just you aren't forced to buy new games, you aren't forced to buy the hardware for them. So if your not interested in the current games, you don't have to worry about shelling out the cash for these types of cards. :)
#4056 posted by Scampie [216.220.241.97] on 2004/04/15 12:51:29
necros: the game is completely made in code, and it builds all the content like textures and maps on the fly. One of the guys who worked on it hangs out on the SomethingAwful forums and says the final will be 128k. Everything was coded in C++, except the sound 'assember' part, which was built in assembly. I don't think the focus was on the gameplay itself, more on just making something cool with so little size.
#4057 posted by Scampie [216.220.241.97] on 2004/04/15 13:01:49
ProdigyXL: I've been more immersed in games where 3 pixels attacked my laser shooting circle than most current games that seem to think you need to make things look real to get someone into the game.
It Is A Matter Of Opinion
#4058 posted by ProdigyXL [216.111.202.25] on 2004/04/15 13:24:12
I already said some people are happy with what is already available, others look forward to new technology. If you were immersed with that, thats great. For others it simply takes more.
M33p
#4059 posted by Maj [217.205.117.52] on 2004/04/15 13:41:18
Wrath, I was talking about graphics advances only.
Xl, I'm not dismissing atmosphere, I just think that what it adds is not on the same scale as, say, what Doom's support for freeform and variable height levels added over Wolf. Horribly subjective, true, but that's just my personal feeling.
Damn
#4060 posted by ProdigyXL [216.111.202.25] on 2004/04/15 18:22:51
I have to apologize for these last few comments on my part. I typed them way to fast and didn't check them over at all. All the errors in them are even bad by my standards.
My Point
#4061 posted by biff_debris [24.158.204.102] on 2004/04/15 18:39:13
Was really from a economical view, not necessarily a fundamental one. I just got through paying off the comp I have, and the main reason I spent the money ($2300) was so I would have a swank machine when Doom 3 was released. Not only has the release been delayed, but as of late it seems that the game has been clamoring for better and better hardware, which will ultimately cost more and more money, which sucks copious amounts of ass. I say release the damned thing already, before I have to buy another comp to run it ;)
But to be honest, I don't think my rig will have a major problem with the game -- it did fine with the leak and that code was in much rougher shape than the final version of the game would be (or at least should be by now, dammit), so I'm not really that worried -- but given the situation, I find it to be annoying at the moment.
Hmm
#4062 posted by nonentity [144.32.128.13] on 2004/04/15 18:48:54
It's not a case of not looking forward to new games. But I'm never again going to get the same sense of wonder I got when I first played Wolf3D and could run around where ever I wanted. Or when I first played Quake and it was really 3D. Or... (etc).
Current graphical advancements, while nice, are no where near as impressive.
And please don't try to limited it to just 'really excited about the future' or 'stuck in the past'. I can look forward to things without thinking they are > sliced bread. There are more than two viewpoints in the world.
(wrath, I agree, physics and AI are what is really going to break new ground, but that's not graphics).
#4063 posted by pushplay [24.109.0.211] on 2004/04/15 21:20:24
wrath, I agree, physics and AI are what is really going to break new ground, but that's not graphics
Actually people are starting to figure out how to offload a lot of physics calculations on to the graphics card. I'd expect that's going to become standard in the future.
Hrm
#4064 posted by . [68.248.140.196] on 2004/04/16 01:59:14
Just played the RTCW demo. Yeah it's kinda old but I'm finally on a good system. I'm not too impressed with the demo... some little things like not being able to bloody up the dead bodies or blow off individual parts... minor gripes I guess.
#4065 posted by gibbie [130.37.69.57] on 2004/04/16 07:00:23
Asriel-:
http://maps.quakeworld.nu/
#4066 posted by gibbie [130.37.69.57] on 2004/04/16 07:00:24
Asriel-:
http://maps.quakeworld.nu/
Maj,
#4067 posted by wrath [81.230.18.246] on 2004/04/16 08:04:49
well, you said "[HL2 and Doom3] ..aren't going to advance anything but atmosphere" so you could see where I'd have trouble knowing you only talked about graphics.
Wrath
#4068 posted by Maj [217.205.117.52] on 2004/04/16 09:17:22
You're completely right. I humbly offer you my enormous cock as an apology.
So What's On That Smart Visors, Jordi?
#4069 posted by MadFox [212.204.134.20] on 2004/04/16 13:25:56
the breach in the VirtualReality Quake 1 hit, was actually bigger than the dimension itself...
So What's Been Happening??
#4070 posted by Shambler [82.38.194.13] on 2004/04/16 14:59:25
I was away for a little bit and can't be arsed to trawl through Blues. Can someone tell me the latest pertinent gaming news i.e. FPS or similar screenshots videos demos releases etc etc.
I know about:
Painkiller's release - will buy soonish.
Unreal3tech shakycam film - the monsters look very cool already, will be interested to see where they're going.
Geforce next-gen card - tech stuff yawn and my arse will it be out in a month and a half.
Anything else??
#4071 posted by Scampie [216.220.241.97] on 2004/04/16 15:13:43
Far Cry was released about a month ago, pissing off ATI graphics card users by crashing on half their systems after a reliable 5 mins.
That's What You Get For Not Buying NVidia
#4072 posted by R.P.G. [24.136.230.101] on 2004/04/16 15:22:22
.
Shambler
#4073 posted by R.P.G. [24.136.230.101] on 2004/04/16 15:23:55
New Stalker video: http://files.gsc-game.com/st/stk_p...
Um
#4074 posted by DaZ [212.159.60.58] on 2004/04/16 20:36:03
hi shambler urok hard
vondur is capitalist & communist by nature
matrix 2&3 sucked
charactersa re 2d
some m aps weere made
scapie maped!
Oh
#4075 posted by DaZ [212.159.60.58] on 2004/04/16 20:36:35
some people got drunk too (not me!)(
I Was Mindin My Own Bizness
#4076 posted by HeadThump [66.56.187.104] on 2004/04/16 21:09:39
You seez,
snipin' mercernaries at a leisurely stroll through a tropical paradise and I comes up to dis fancy research facility and then out of every where . . . Trigens!!!
God-damned Trigens.
Die! Mothafuckas Die!
Arrrgggghhhhhhh <End of Transmission>
Hmm
#4077 posted by nonentity [144.32.128.13] on 2004/04/16 23:20:35
Um... new WW2 shooter from GearBox looks pretty (although only tiny screens to see atm). Ultra realism + squad based tactics (apparently).
OMG
#4078 posted by DaZ [212.159.60.58] on 2004/04/16 23:36:28
games industry in ww2 shooter shock!
...sigh
Cheers Guys...
#4079 posted by Shambler [82.38.194.13] on 2004/04/17 05:56:47
I was around when FC was released. Still got to get that...
some people got drunk too (not me!)
Obviously not you, Daz :P.
Um... new WW2 shooter from GearBox looks pretty (although only tiny screens to see atm). Ultra realism + squad based tactics (apparently).
Uck! I hope that wasn't directed at me!
Any others??
And someone go map.
Err
#4080 posted by pancake [145.94.19.228] on 2004/04/17 18:55:29
does such a thing as terrafusion still exist?
M33p
#4081 posted by DaZ [212.159.60.58] on 2004/04/17 19:39:47
irc.gamesurge.net
#terrafusion
**HEALTH WARNING**
Ehh
#4082 posted by ProdigyXL [66.227.147.142] on 2004/04/18 03:06:41
i think you were around for pain killer, alot of people seem to like that too
and i got drunk
tonight
umm andi know you got a new system, but you should check out the nvidia 6800 benchmarks, even you should respect them at some amount
Yippe
#4083 posted by Asriel [203.97.2.242] on 2004/04/18 06:17:15
Fern: Aww, complaining about FP is so easy though :D
gibbie: yippie, thank you very much!
Grindy!
#4084 posted by LTH [144.32.128.13] on 2004/04/19 19:01:34
I just had a thought. Grindy - was that you I was playing frisbee with today? Everything is a bit of a drug-fuelled haze right now.
Zaero Source Code.
#4085 posted by Jaj [62.83.171.67] on 2004/04/19 19:27:44
Does anybody know where to download the Zaero source code, please?
Or, if somebody has it, could he/she mail it to me?
Thanks =).
Hmm
#4086 posted by nonentity [144.32.128.68] on 2004/04/20 10:28:19
Quite probably.
me = tall, skinny, big curly black hair
Id Software Hires Intern From Guildhall At SMU
#4087 posted by Kelli Hagen [129.119.141.155] on 2004/04/20 13:48:23
Guildhall student Brian Harris was retained as an intern by top studio id Software just weeks after the school's first internship placement, with Ritual Entertainment, was announced last month. Several other internships are also in negotiation for first cohort students, who have shown incredible talent through their team projects and are gearing up for graduation in December.
Read more about this latest intern placement at: http://www.guildhall.smu.edu/news/...
Chat with Guildhall students, faculty and applicants on the message board: http://guildhall.proboards15.com/
Cheers To Glassman For Getting LoTW
#4088 posted by Blitz [24.218.135.18] on 2004/04/21 03:06:25
[nt]
Glassman
#4089 posted by HeadThump [65.141.72.188] on 2004/04/21 14:45:24
Is that a Joanna Russ reference in a Quake level?
Thx Blitz :)
#4090 posted by glassman [81.153.251.54] on 2004/04/21 14:46:11
I wondered if you were the Blitz the reviewer mentioned :)
HeadThump
#4091 posted by glassman [81.153.251.54] on 2004/04/21 14:50:53
Never read her..more gogol and, as is my habit, joy division
Hah
#4092 posted by Blitz [24.218.135.18] on 2004/04/21 16:13:21
Yeah it was me. I figured of all the shitty levels the pick for LotW including the last one, someone needed to speak up for those who were making awesome maps, not just id knockoffs flipped and made into a CTF map =)
I Declare
#4093 posted by wrath [217.209.177.40] on 2004/04/21 17:25:13
this a temporary warez thread.
Let's say I'm "writing an essay" about "online file sharing technology" for my "uni class".
If I wanted to find, for "research purposes" a torrent for the last half of season 3, complete season 4 and whichever season 5 episodes that've been aired of... ah, I'm just picking a show at "random" here, The West Wing, where should I look? DC fucks me up the ass and suprnova only got the latest episodes.
The RIAA ain't got shit to worry about, by the way. The internet is no fun no more! Used to be there was one place with EVERYTHING on it. Remember those days? Aaah, 1999, how we pine for thee. This is driving me slowly insane.
To re-iterate. West wing episodes, from season 3 onwards, for my research paper. Anybody got a clue, just give me a heads up in the right direction.
(Here I'd include a witty remark about scampie's genetic history -- but given that he might very well be having martin sheen him-self locked in a hole in the basement, I'll refrain.)
I Did A Quick Search On Overnet,
#4094 posted by necros [69.193.41.176] on 2004/04/21 18:29:12
and there are many episodes of west wing from season 1 to 5. i don't know if you can get every single one, but the majority appear to be there, with lots of sources too.
#4095 posted by Scampie [66.231.198.188] on 2004/04/21 19:13:13
Season 3 is here: http://www.amazon.co.uk/exec/obido...
4 and 5 must be on dvd soon.
Thumps His Head
#4096 posted by HeadThump [65.141.72.154] on 2004/04/21 19:23:18
but of course! That would make much better since in contest, Thanks Glassman
Eh
#4097 posted by HeadThump [65.141.72.154] on 2004/04/21 19:24:25
much more sense in context
Happy Happy Hardcore
#4098 posted by DaZ [212.159.60.58] on 2004/04/22 05:20:37
http://www.dickcream.com/history/0...
AND A FUNNY UPDATE
#4099 posted by DaZ [212.159.60.58] on 2004/04/22 05:24:08
[10:21] <Vondur> http://dickcream.com/history/0211/
[10:21] <Vondur> http://dickcream.com/history/0301/
[10:22] <Friction> http://www.dickcream.com/history/0... - :D :D
Ignore Scampie
#4100 posted by ProdigyXL [66.227.147.142] on 2004/04/22 12:39:03
he's being a bitch again :)
Lookie Here .........................>>&...
#4101 posted by VoreLord [144.137.134.138] on 2004/04/23 05:47:19
http://theprodukkt.com/
Lookie Here..........
#4102 posted by Scampie [66.231.198.188] on 2004/04/23 07:55:41
http://celephais.net/board/view_th...
Oh, Well
#4103 posted by VoreLord [138.130.234.79] on 2004/04/23 17:55:07
Some may not have seen it, as obviously I never :)
My humble apologies
FarCry
#4104 posted by Shadowdane [69.140.112.15] on 2004/04/23 21:13:15
FarCry crashing on ATI hardware?? Um not here, runs wonderful.. running everything on highest detail settings too.
Sorry Nvidia has kinda dropped the ball as of lately, DX9 performance sucks.. and FarCry doesnt render quite right on GEForce FX hardware.
Hmm
#4105 posted by . [68.22.92.55] on 2004/04/23 21:16:03
I thought I'd buy into the hype and try the Painkiller demo but it seems more than a few FTP's are full.
Must be a good game.
About Retexturing Maps...
#4106 posted by inertia [24.164.66.203] on 2004/04/24 19:29:18
To any of you elite bsp coders:
Can you make a compiler that would erase the names of the textures used in a map when it is compiled? or would this totally mess up the engine when rendering the textures? I want to know because there are alot of people who seem to enjoy making 24bit texture replacements for regular maps (see http://maps.quakeworld.nu for examples). The problem is, these sets usually arent approved of by the map author... and 99% of the time they look like ASS. So, are there any hax we can have to prevent this disrespect of our maps? thankyaverymuch
Rd1m3...
#4107 posted by metlslime [66.135.131.83] on 2004/04/24 23:52:36
had like twelve textures with no name. I don't know how they did it, though :P
Hmm
#4108 posted by nonentity [144.32.128.13] on 2004/04/25 10:33:33
So which map of yours have people been retexturing then inertia?
Hi
#4109 posted by Maj [217.205.117.52] on 2004/04/25 12:08:55
I've made a map, but I'm afraid to release it. I'm worried that stupid, tasteless people might be able to view it. This makes me feel unclean and I have to go scrub myself until I bleed.
Is there any way to encrypt the bsp so that you have to complete a test or something before playing it? I think all maps should be like this so I can feel safe and warm.
Encrypting? Better Yet,
#4110 posted by HeadThump [65.140.54.94] on 2004/04/25 12:22:57
Learn Enochian, call upon John Dees to summon a Celestial Gathering of Seraphii (mere Cherubim need not be invited) to gaze upon the holy writ of MajSp1.map where they can fly above The Lord's Throne and sing praises to the virtiosity of virtual form rendered; thus insuring that the undeserving and corrupted eye of Mortal Man never see MajSp1 in all its Infinite Greatness.
Hey
#4111 posted by inertia [24.164.66.203] on 2004/04/25 18:18:13
nonentity
i dislike you
Mario Forever
#4112 posted by R.P.G. [24.136.230.101] on 2004/04/26 19:29:29
If you're a fan of Mario games, I suggest that you download Mario Forever:
http://www.buzg.scene.pl/articles....
Nevermind the Polish site. There's an option in the game to switch to an English translation. Which reminds me -- if for no other reason, you should download the game to laugh at the hiliariously translated text. I was just about crying from laughter before the game even started.
By the way, the game is pretty fun, too. It's like all the cool aspects of the SMB games rolled into a single game.
Oops
#4113 posted by R.P.G. [24.136.230.101] on 2004/04/26 19:31:09
I forgot to mention that the game is only about 6.5mb in size, and is a Windows game. Enjoy!
AND!
#4114 posted by R.P.G. [24.136.230.101] on 2004/04/26 19:32:24
And apparently there's a level editor for it! Which means it is especially relevant to this forum!
#4115 posted by Scampie [66.231.198.188] on 2004/04/26 20:25:10
FUCK YOU STUPID FLYING FISH. FUCK. YOU.
Great Find
#4116 posted by eggman [151.204.144.234] on 2004/04/26 20:50:43
!!!
but it's 15.6mb
A Flying Fish Is A Cheepcheep
#4117 posted by pushplay [24.109.0.211] on 2004/04/26 22:05:11
Awesome find RPG. I found out screwing around with Alex 4 that making levels for side scrollers is fun and easy.
Ack
#4118 posted by pushplay [24.109.0.211] on 2004/04/26 22:27:01
Platformers are so damn awkward with the keyboard. I can't play that thing until there's some gamepad support.
#4119 posted by Scampie [66.231.198.188] on 2004/04/27 00:24:03
perhaps you need a better gamepad that lets you map it's keys to keyboard buttons. my saitek p880 works great for the game.
No, I Love My Gamepad
#4120 posted by pushplay [24.109.0.211] on 2004/04/27 04:05:09
My problem is that I forgot I had JoyToKey.
CATTLE CALL!
#4121 posted by Fat Controller [203.97.2.242] on 2004/04/27 04:33:40
I'm uploading the last tester for Ontranto as I type, and I need more beta testers.
Who will volunteer?
(P.S. Scampie? Chris? You guys get any of my emails?)
If You Need...
#4122 posted by distrans [203.29.11.112] on 2004/04/27 05:47:33
...lame easy only player running tyrann's beefed up software quake on a low end machine, so you can properly warn same, I'm your guy!
On the other hand both biff and scraggy have commented positively on my attention to detail.
Fatty
#4123 posted by R.P.G. [24.136.230.101] on 2004/04/27 08:44:10
If you want someone to check the Hard difficulty setting, lemme know. Unfortunately, I'm probably too busy now to provide in-depth commentary on the maps, but I can at least tell you if Hard is, well, too hard.
Mario
#4124 posted by R.P.G. [24.136.230.101] on 2004/04/27 09:06:53
After doing some "research" on the original Super Mario Brothers last night, I realized that Mario Forever is basically SMB with a few songs from Super Mario World, and it is not a conglomeration of games as I thought. Silly me.
If you want to play a darker style of Mario -- and with Japanese utterances and grunts! -- then I suggest you check out Super Mario XP:
http://216.127.90.3/freegames/Mari...
It's supposed to be Mario meets Castlevania.
And nevermind the .lzh filename; WinZip and WinRAR can open it.
<--- Blocky Man To Correspond With Post About Legos
#4125 posted by R.P.G. [24.136.230.101] on 2004/04/27 11:07:45
Legos are cool, eh?
http://www.lipsons.pwp.blueyonder....
Just A Fucking Idea...
#4126 posted by JPL [213.30.139.243] on 2004/04/27 11:17:57
Why not building a map looking like your lego relativity theory ?? ... I mean, having multiple gravity direction feature..!! How to perform this in Quake ?? If someone have an idea.....
Can't
#4127 posted by metlslime [64.124.188.211] on 2004/04/27 14:06:44
You can't. Unless you don't mind being 3 feet tall and 6 feet wide when you're walking on the walls.
Serious Sam?
#4128 posted by eggman [151.204.146.179] on 2004/04/27 16:00:44
i think SS has the ability to do varied gravity within the same map
#4129 posted by Scampie [216.220.241.97] on 2004/04/27 16:12:29
after careful review, it seems I DID get your emails Fat Controller, and completely ignored them due to them being sandwiched between spam, and I prefer my beta's between bread. sorry :(
will look at it tonight for sure and get back to you.
Scampie
#4130 posted by R.P.G. [24.136.230.101] on 2004/04/27 20:10:30
FUCK YOU STUPID FLYING FISH. FUCK. YOU.
Just wait until you get to World 5! ^_^
I haven't seen anymore Cheepcheeps, but dag, there's a whole lotta jumpin' goin' on in World 5.
#4131 posted by Scampie [66.231.198.188] on 2004/04/28 01:03:03
I can't even get past world 2-4's stupid bouncy bouncer of death unless you hit it's horribly designed sensor just perfectly. :(
Collision
#4132 posted by pushplay [24.109.0.211] on 2004/04/28 03:17:35
One of the things I don't like about Mario Forever... Mario games are usually pretty generous in that if you jump on the forehead instead of the exact top it gives it to you, where as MF is stingy.
Scampie
#4133 posted by R.P.G. [24.136.230.101] on 2004/04/28 09:08:14
After you've jumped on Bowser's head, try to land as far away from him as possible, and don't touch him until he's stopped blinking. The first few times I battled with him, I would jump on him and not specificly try to land far away from him, so I would land on him while he was blinking and get killed.
BTW, you can use Fireball or Turnip Mario to do damage on Bowser instead of jumping on him.
pushplay: Yeah, Mario Forever is a little stingy. Just something you have to get used to, I suppose.
#4134 posted by Scampie [216.220.241.97] on 2004/04/28 09:57:19
RPG: I meant the bounce spring at the very end of world 2-4 that you need to hit perfect to fly over a huge pit.
#4135 posted by Scampie [216.220.241.97] on 2004/04/28 09:58:00
p.s. Turnip Mario is the stupidest Mario powerup ever.
Indie Game Jam 2 Games
#4136 posted by pushplay [68.148.158.216] on 2004/04/28 18:46:04
http://www.indiegamejam.com/igj2/g...
Re: Indie Game Jam 2 Games
#4137 posted by R.P.G. [24.136.230.101] on 2004/04/28 19:34:35
I downloaded Space Shooter but it just gives me an error when I try to run it. How annoying.
I Just Tried Them All
#4138 posted by pushplay [68.148.158.216] on 2004/04/28 20:56:58
I had the most fun on Deadly Dance of the Robots with my brother.
Ikspq4
#4139 posted by Drew [161.184.13.111] on 2004/04/29 12:29:23
Hey I wanted to reinstall all the ikka levels, but I discovered that ikspq4 is missing from my drive. I've looked around briefly for ikspq4 - the fileplanet links don't work, neither do any others I've found. Could someone quickly upload Homecoming for me? thanks
Take A Look Here
#4140 posted by aguirRe [62.127.46.90] on 2004/04/29 12:39:45
http://ftp.sunet.se/pub/pc/games/i...
Well That Didn't Take Long
#4141 posted by Drew [161.184.13.111] on 2004/04/29 13:17:11
Thanks alot.
Interesting Effect I've Noticed
#4142 posted by HeadThump [65.140.55.220] on 2004/04/29 13:22:40
When playing the IkBlue or KJSP1 levels in Dark Places with the stencil buffer on. The letters and trim form silhouettes on the surfaces of the opposing walls but they are not really proportional to the shadows shape.
I guess it doesn't handle textures with a gradient baked in well unless you use the gradient as a bump map.
The Thing With Kjsp1 Textures
#4143 posted by necros [69.193.41.176] on 2004/04/29 13:42:10
i noticed is that there are a lot more details than you see ingame... personally, if you use fitzquake or any engine that supports external textures, extract the textures from the bsp as tga as use those. the engines seem to draw the textures darker and you can see more detail. it makes kjsp1 look a lot better. too bad i didn't know that the first itme around. ;)
Another Thing
#4144 posted by aguirRe [62.127.44.8] on 2004/04/29 13:57:39
is to temporarily disable idgamma if you're using that when playing kjsp1. In this map it makes a huge difference for the textures.
Shambler also pointed this out in his review: http://www.planetquake.com/teamsha...
Yep
#4145 posted by necros [69.193.41.176] on 2004/04/29 14:17:48
actually, maybe this is just me, but even with idgamma disabled, it still looks bright...
here: http://www.planetquake.com/necros/...
with external textures, they seem even darker than without idgamma.
just to be certain i don't have it on accidentally: idgamma stores the extra palette in pak2.pak right?
I Was Rethinking This
#4146 posted by HeadThump [65.140.54.230] on 2004/04/29 14:25:55
'I guess it doesn't handle textures with a gradient baked in well unless you use the gradient as a bump map.'
That distortion is likely due to the use of unsourced lights and not a result of engine protocol. It would probably look fine in modern maps that only use sourced and rlights.
The Pic On The Left
#4147 posted by aguirRe [62.127.47.11] on 2004/04/29 15:19:22
looks more like it should without idgamma. And yes, idgamma's patched palette.lmp is often placed in pak2.pak. Just move it to another place and restart.
Kjsp1 was an excellent test subject for my early 2nd sunlight experiments. It exposes any light tool distortion immediately and looks absolutely stunning with proper sunlight.
Heh,
#4148 posted by necros [69.193.41.176] on 2004/04/29 16:40:04
well, the left is fq with tga external textures and the right is unidgamma-ed fq.
with idgamma, the textures are all white. :P
The Kjsp1 Textures
#4149 posted by Fern [151.203.154.203] on 2004/04/29 17:21:05
are stupidly bright even in winquake. they don't mix with the models at all. it doesn't matter what engine you're using.
Necros:
#4150 posted by metlslime [64.124.188.211] on 2004/04/29 18:07:59
Intruiguing. Can you explain the process you use to extract the bsp textures into tga textures? perhaps somewhere in that process you modify the look of the image.
If you're sure idgamma was disabled in both shots, then i don't know what's going on. I'll have to try it myself.
Necros
#4151 posted by inertia [24.164.66.203] on 2004/04/29 19:26:13
fyi my email has been borked the last day or two, im sorting it out as we speak
Metlslime
#4152 posted by aguirRe [62.127.45.186] on 2004/04/29 20:25:14
I get identical results in FQ 0.75 if I remove idgamma or use external textures like necros suggested. In both cases the textures look like the left shot above, i.e. very good.
Just load the bsp into TexMex, export to tga and then copy the files to the id1\textures directory and you're all set. If using external textures, idgamma doesn't need to be disabled.
I don't know why necros' setup produces different results.
Maybe He Didn't Fully Disable Idgamma.
#4153 posted by metlslime [64.124.188.211] on 2004/04/29 21:27:08
I don't see any reason to use it when your engine has gamma support. Unless you're fond of some high-contrast setting you've developed that regular gamma can't emulate.
Metlslime:
#4154 posted by Mr Fribbles [202.161.117.131] on 2004/04/29 22:24:56
I use an idgamma generated palette not so much to change the actual GAMMA setting (in fact I leave that at 1), but to boost the colour intensity or saturation or whatever the hell it is.
Now if FitzQuake could give us the same options as Idgamma, there really would not be any need to use it anymore.. : )
Idgamma
#4155 posted by Mr Fribbles [202.161.117.131] on 2004/04/29 22:29:06
Dunno if the links will work, but here's an 2 old pics showing the difference between the default palette and my idgamma palette in glquake.
http://www.planetquake.com/frib/sc...
http://www.planetquake.com/frib/sc...
Hmm...
#4156 posted by necros [69.193.41.176] on 2004/04/30 00:36:26
well, i don't really know what's going on... but i remember the same thing happening way back when i found tomazquake. when i'd use external textures that were identical to the ones in the bsp files they'd be darker, and idgamma didn't work in tomazquake, so it couldn't have been that.
Mr Fribbles:
#4157 posted by metlslime [64.124.188.211] on 2004/04/30 05:32:25
It seems you're fond of some high-contrast setting you've developed that regular gamma can't emulate. :)
I Also Still
#4158 posted by aguirRe [62.127.47.202] on 2004/04/30 05:55:30
think idgamma improves the colours (in most maps, except kjsp1). Gamma setting doesn't seem to produce the same effect.
...
#4159 posted by eggman [68.161.173.80] on 2004/04/30 10:12:05
whats the bestest most active tutorial/forums for ut2k3/ut2k4 level editing?
Nm
#4160 posted by eggman [68.161.173.80] on 2004/04/30 10:35:45
i was wondering where the bulk of the level editing community disappeared off to.
http://www.3dbuzz.com
Metl
#4161 posted by Mr Fribbles [203.113.193.160] on 2004/04/30 10:56:59
Well.. yeah.. something like that. : )
Why The Fuck...
#4162 posted by than [80.68.41.194] on 2004/04/30 18:59:31
am I banned from #terrafusion on irc.planetquake.com? Is that even the right place anymore? Nobody was in #terrafusion or #speedmaps when I checked on irc.gamesnet
HELP!
It's
#4163 posted by necros [69.193.41.176] on 2004/04/30 19:15:37
irc.gamesurge.net now, check the channels on that one.
Welcome Back
#4164 posted by . [68.22.93.68] on 2004/05/01 00:09:16
:)
Laptops
#4165 posted by Mike Woodham [81.154.201.196] on 2004/05/01 16:12:35
I have been looking at laptops as I am away from home for three months from next month and need something to keep me going.
Does any one use one with Centrino 1.5G, ATI Mobility Radeon M10 and 64M DDR Video RAM with DirectX9 support. If so, is it any good for gaming - Quake (obviously), Painkiller, Far Cry etc? It has a 15" screen and 6 hour (we'll see!) battery.
I know it is more than adequate for everything else i.e. map editing, DVD playing, MP3 playing, Word, Excel etc.
Any views, especially regarding Quake1SP?
Thanks.
Laptops
#4166 posted by pushplay [68.148.158.216] on 2004/05/01 16:38:32
I assume by M10 you mean the Radeon 9600 Mobility. The regular old Radeon 9600 is going to outperform the mobile one because it has twice the onboard memory. That rig is plenty for Quake gaming, but it's barely going to cut the mustard for Painkiller, FC etc...
http://www.hardocp.com/article.htm...
I don't know what the state of mobile gaming is, maybe that's as good as you can do on a reasonable budget.
Laptops
#4167 posted by Quaketree [208.59.199.233] on 2004/05/01 23:58:50
curently on an intel p4 1.6 ghz, nvidia 32mb, 512mb laptop. Can play Piankiller demo no prob. If that helps any.
Do Any Engines
#4168 posted by necros [69.193.41.176] on 2004/05/03 13:34:41
have support for mouse4 and mouse5? usually used for Forward and Back in web browsers?
Greetings From A Greenhorn
#4169 posted by MadFox [212.204.134.20] on 2004/05/03 19:38:06
Is there a way to post a betatest PAK-file.
I've got all 24maps packed, but ain't sure the hard level has enough ammunition. I played myself impulse 256.
Looks good to me, but would shame meself to Squad if it had to patchwork after sending.
And my homepage only lends 20Mb, while the file goes 50Mb.
Sorry For The Abuse
#4170 posted by MadFox [212.204.134.20] on 2004/05/04 00:25:27
If I pack it, it won't be that big afterall.
MoCap Data
#4171 posted by pushplay [129.128.41.46] on 2004/05/04 13:04:27
I have some motion capture data in two formats: 3-D Studio Max's Character Studio (.cms) and Maya (.ma). Does anyone know of any cheap (hopefully free) ways to visualize these, and preferably edit them? Oh yeah, and it has to run on Linux.
Zsp1 And E1m1rmx Get The Review Treatment At
#4172 posted by underworldfan [128.195.84.154] on 2004/05/04 14:31:06
my site:
http://www.planetquake.com/underwo...
[thanks Tronyn].
Running For A Cure
#4173 posted by Ray Sabbatini [68.112.183.66] on 2004/05/04 14:40:46
[post content deleted by metlslime -- it was a press release]
What
#4174 posted by czg [80.202.219.83] on 2004/05/04 16:12:43
what
What
#4175 posted by DaZ [212.159.60.58] on 2004/05/04 17:07:06
what
Running For A Cure
#4176 posted by Scampie [66.231.198.188] on 2004/05/04 17:58:00
I hope to someday run enough that all morons are removed out of the way and life is good once again!
(sponser me, 10 bux paypal plz)
Apologies From The Guildhall At SMU
#4177 posted by Kelli Hagen [129.119.141.155] on 2004/05/04 18:20:58
Hey -- I just realized info I thought was being submitted for a news column was winding up on your message boards by mistake. It was never my intention to clutter your forums; thanks for your patience. Is there a more appropriate way to turn in industry-related news items? Thanks again!
Get Your GuildHallers To Release A Pak Of Quake Maps
#4178 posted by HeadThump [65.140.55.80] on 2004/05/04 18:27:37
and that would get our attention fast.
Kelli:
#4179 posted by metlslime [64.124.188.211] on 2004/05/04 20:09:48
Thanks for being so considerate and asking. You did use the correct news submission form, but none of them passed the moderator approval process, so they ended up in our "general abuse" thread, which is sort of a catch-all for failed news submissions as well as the primary thread for random in-group nonsense. The reason they didn't get approved is that this messageboard really isn't the right kind of forum for your press releases, so you should stop posting them. We are not a game industry news site.
Are _you_ A Romantic Comedy, With Zombies?
#4180 posted by necros [69.193.41.176] on 2004/05/04 21:05:16
...nonsense
#4181 posted by MadFox [212.204.134.20] on 2004/05/05 00:02:34
in group
http://members.home.nl/gimli/dummy...
Halo Custom Edition
#4182 posted by DaZ [212.159.60.58] on 2004/05/05 03:21:04
...Is a 170mb download which adds new content to the halo pc edition and includes tools for user created content (ie. maps). You need to have bought halo to install the custom edition pack.
http://www.fileplanet.com/files/14...
Attention R.P.G.
#4183 posted by Kell [82.41.218.44] on 2004/05/05 12:08:41
I'm almost finished your forest texture. I'm just branching out atm. It didn't sap as much of my time as I thought it would. Definately not my usual style, but for you I was willing to go out on a limb.
Ok, now I'm going to shut up and leave :/
Heh
#4184 posted by R.P.G. [24.136.230.101] on 2004/05/05 12:44:50
Thanks.
I'm Sure No One Really Cares Too Much Here About
#4185 posted by ProdigyXL [66.227.147.142] on 2004/05/05 13:40:39
the new Radeons, but the info came out on them yesterday. It seems as though Nvidia got snubbed again as in most benchmarks ATi wins out. Not by alot, but it does. It also wins with lower power specs, less heat, and a single slot design. It will be interesting to see how Nvidia tries to recoup on this one. Even their newly speced 6800 Ultra Extreme can't match the X800XT. For information on the board check out...
http://www.firingsquad.com
http://www.tomshardware.com
http://www.anandtech.com
They all have some great indepth reviews and weigh the pros and cons of both cards.
#4186 posted by Scampie [216.220.241.97] on 2004/05/05 14:09:16
why'd you post if you were sure we didn't care? to increase your postcount?
Ya
#4187 posted by ProdigyXL [216.111.202.25] on 2004/05/05 14:42:48
that was my thinking behind it exactly.
you nailed it.
on the head.
Well,
#4188 posted by necros [69.193.41.176] on 2004/05/05 15:38:39
actually, i was interested... thanks prodigyxl.
Cheers Prod
#4189 posted by DaZ [212.159.60.58] on 2004/05/05 15:52:17
was waiting for some benchmarks of these new cards...
Unfortunately they both look good, performing better than each other at different things... But I think ATI's high end cards looks to be faster by a small margin... So I geuss its the prices that will determin what I buy :)
I Have Two Questions
#4190 posted by necros [69.193.41.176] on 2004/05/05 19:17:48
why is it that sometimes, when shooting projectile weapons at a shambler, they go through it? this includes on rockets and grenades (and the stake gun i'm working on) but not nails and supernails (that i noticed)
it doesn't happen all the time, maybe about 1/4 of the time
why do scrags sometimes have the ability to noclip through walls? where there are a few bunched up together, they sometimes go right through the bsp and into the void beyond, only to reemerge back into viable space later (doom's lostsouls sometimes had the ability in doom2 (with the help of a pain elemental) to noclip through walls as well)
Not Bugs.
#4191 posted by Scampie [66.231.198.188] on 2004/05/05 20:27:15
features. this is their demon alien magik at work.
Hehe,
#4192 posted by necros [69.193.41.176] on 2004/05/05 20:43:38
i _know_ that. ;)
actually, i was more interested in the technical reasons for this, so i guess my questions were really directed at engine coders.
Ah, Yeah
#4193 posted by pushplay [68.148.158.216] on 2004/05/06 01:16:49
Well, whenever you notice something like that, a wizard did it.
I've Never Seen That.
#4194 posted by metlslime [64.124.188.211] on 2004/05/06 05:28:44
But then, i don't shoot a lot of rockets at shamblers.
Are you sure you didn't make some subtle but important qc change which introduced that bug? Or is this something you experience with the standard progs.dat?
Hmm
#4195 posted by nonentity [144.32.128.13] on 2004/05/06 06:53:27
It's not that I don't care about the X800/6800. It's just I already know about them.
Not that I'm stupid enough to buy the first models of a new gen of cards anyway.
I've Noticed The Same
#4196 posted by aguirRe [62.127.47.27] on 2004/05/06 07:19:08
things about noclipping scrags and shamblers that appear to have a large hole between their legs, suitable for rockets to pass through ...
But as metl says, it's usually easier to take them down with other guns, e.g. Perforator or DBS.
Clipping Monsters
#4197 posted by Kell [82.41.218.44] on 2004/05/06 08:59:03
I've noticed that the polyps pass into walkways and pillars in the polyptest map, though I thought that was something to do with refinements needed for the invisibility behaviour.
Scrags do odd things sometimes too, but I've never seen 'em pass right through solid architecture, usually just into stuff.
Yes
#4198 posted by DaZ [212.159.60.58] on 2004/05/06 09:47:25
I've noticed the scrag/shambler problems before, even back when I was running standard quake.exe with no mods (back in the day!) these things still happened, rockets passing through the shambler is especially common.
No idea why it happens though, doesn't happen on any other enemies.
Good Call Non
#4199 posted by ProdigyXL [141.209.168.43] on 2004/05/06 09:49:47
Not that I'm stupid enough to buy the first models of a new gen of cards anyway.
You're just stupid enough to make fun out of people who are interested because they are so below you.
Intelligent and thought provoking, keep it up.
Scrags
#4200 posted by R.P.G. [24.136.230.101] on 2004/05/06 12:24:06
In RPGSP1, after you grab the gold key, on your way back to the start area there are some scrags that spawned in. If you hang back after they see you, they like to clip out into the void. One time that happened and it followed me around all the way to the exit, but never clipped back into the playable space. I always thought it had something to do with the funky rock architecture at that spot, but I've since noticed it in a few other maps.
Hmmm
#4201 posted by LTH [144.32.128.68] on 2004/05/06 13:16:59
I've never encountered either bug - but then I use DarkPlaces. Scrags are the only monsters that have the FL_FLY flag set. The combination of that and MOVETYPE_STEP might do it.
And now, the question you've all been waiting for...
Tried it with a different engine?
Yep.
#4202 posted by necros [69.193.41.176] on 2004/05/06 13:27:39
i've seen the grenades through shamblers bug in:
glquake
winquake
fitzquake
tomazquake
tenebrae/industri
haven't tried it in darkplaces though... maybe by using the quakeworld code (that's what darkplaces is based off of, right?) the problem was fixed...
Scrags Going Through Geometry
#4203 posted by cyBeAr [213.65.179.30] on 2004/05/06 15:03:48
Seems to be fairly common at least in large maps.
#4204 posted by PuLSaR [80.80.111.240] on 2004/05/06 17:19:53
Seems to be fairly common at least in large maps
not only in large maps, I noticed that once even in my small sm57se map
Fishes..
#4205 posted by glassman [81.154.197.12] on 2004/05/06 17:44:11
do that too. In gmsp3 if you provoke but don't kill the fish in the moat near the beginning sometimes they'll appear popping in & out of pillars later on inside the castle on the same horizontal level.
Heh
#4206 posted by R.P.G. [24.136.230.101] on 2004/05/06 17:54:53
Swim, swim, hungry! ...Stupid fish.
RPG Is Funneh
#4207 posted by underworldfan [128.195.84.154] on 2004/05/06 20:02:47
:o
...and those damn stupid fish...
Hmm
#4208 posted by nonentity [144.32.128.13] on 2004/05/06 23:30:30
It's not that I don't care about the X800/6800. It's just I already know about them.
Fat Controler
#4209 posted by HeadThump [65.140.55.245] on 2004/05/07 20:40:36
I got a few return to senders when I attempted to e-mail you this week. The address is still valid, nyet?
It's A PQ Addy, So It Should Be...
#4210 posted by Fat Controller [203.97.2.242] on 2004/05/07 21:31:51
But keep an eye out: I intend putting up an an Absolutely The Last Beta tonight.
Will Do
#4211 posted by HeadThump [65.140.55.245] on 2004/05/07 22:34:54
<nt>
Not That Anyone Cares But
#4212 posted by NotoriousRay [68.50.126.188] on 2004/05/07 23:41:55
since i got broadband, my old host deleted my webspace/account, so i put up a minimal temporary page at http://userpages.umbc.edu/~roneil2 for my few maps and things.
Hmmm FC
#4213 posted by Mr Fribbles [203.113.195.119] on 2004/05/08 00:07:40
I tried to email fatty@planetquake.com too about beta testing, it didn't bounce but I didn't get a reply either!
Maybe you're having email issues... or maybe you just don't like me.. *sob*
I Think It's PQ At Fault
#4214 posted by Fat Controller [203.97.2.242] on 2004/05/08 00:57:17
I can't log into FTP either. Times out.
Well
#4215 posted by R.P.G. [24.136.230.101] on 2004/05/08 09:03:13
Since everyone else is having trouble mailing you, Fatty, did you get my two mails from a week ago?
Black Ops
#4216 posted by LTH [144.32.128.68] on 2004/05/08 13:18:57
Ages ago I made a 'realism' mod called Black Ops. I've finally gotten around to uploading it again in a single zip file, so here it is (evileplanet):
http://www.fileplanet.com/dl.aspx?...
RPG
#4217 posted by Fat Controller [203.97.2.242] on 2004/05/08 17:59:14
Yeah, and I found out what was causing that crash too. I tried sending you a message with a fixed-up progs, but it got bounced.
I've still got some stuff to reskin and I've removed that stuck ogre.
I don't know what's wrong with FTP or email. I haven't been able to FTP to anything, and I got not only a test message I sent myself, but a spam as well.
Fat Controller
#4218 posted by R.P.G. [24.136.230.101] on 2004/05/08 18:13:26
Oops. My mailbox was probably full. It should work now. Sorry about that.
FUCK
#4219 posted by Fat Controller [203.97.2.242] on 2004/05/09 01:54:44
I just found out that I had the servername wrong. Final Ontranto beta going up now. Emails forthcoming. Shows what happens when you skim tech announcements.
Anyone Else Having Trouble With PQ Site Ftp?
#4220 posted by necros [69.193.41.176] on 2004/05/09 02:10:32
it's been off and on these past few weeks, and now i can't access my ftp folder at all -- cuteftp doesn't log in...
have they done something or..?
Daz That Link...
#4221 posted by Quaketree [208.59.199.233] on 2004/05/09 03:00:25
is only for the custom engine which you need to play any new content. This
http://www.fileplanet.com/download...
Is the editing Kit. Its not included with the custom engine(277.5 Mb)
I always wanted to use the running guy so I did
Halo Editing Kit
#4222 posted by Quaketree [208.59.199.233] on 2004/05/09 03:25:11
DL'ed it. Dont bother if you dont have 3DSM 5.1. Unless you just want to poke around the tutorials that is.
Necros
#4223 posted by Fat Controller [203.97.2.242] on 2004/05/09 04:40:26
It appears that the old ftp.planetetc. has been deprecated in favour of hosting.gamespy.com. It's written up on Gamespy's intranet.
#4224 posted by gibbie [82.161.62.98] on 2004/05/09 05:48:26
Thanks NotoriousRay. i was looking for pbrsp1 2 days ago and couldnt find it :)
FC
#4225 posted by HeadThump [65.141.72.216] on 2004/05/09 11:00:26
The URl is wrong in the e-mail message, but I figured it out. You forgot to put your site name 'fatty' in there.
.
#4226 posted by necros [69.193.41.176] on 2004/05/09 12:53:36
"...shouldn't there have been a memo or something..?"
thanks, FC :)
Hehe
#4227 posted by NotoriousRay [68.50.126.188] on 2004/05/09 15:02:20
gibbie u rok
Hmm
#4228 posted by nonentity [144.32.128.68] on 2004/05/09 15:14:56
Quaketree, does it have to be 5.1?
Nonentity
#4229 posted by Quaketree [208.59.199.233] on 2004/05/09 22:14:34
Thats what the included tutorials say. Thats all I went on. I only mentioned it to save people some bandwidth if they thought that the package included and editor. You would have thought they would have made a gmax port for it.
Quake Realtime...
#4230 posted by Quaketree [208.59.199.233] on 2004/05/10 19:06:11
http://64.224.245.33/
A quicktime movie showing battle in Iraq somewhere? When an rpg goes screaming a few feet over your head I think you tend to duck.
Hmm
#4231 posted by nonentity [144.32.128.68] on 2004/05/10 20:42:05
GMax requires developers/publishers to pay money to support a probably tiny mapping community.
Ha! I say.
If Developers Were Smart
#4232 posted by HeadThump [65.140.54.229] on 2004/05/10 22:09:55
they would customize plug-ins for Blender instead. Get past the nonstandard interface you have an extremely powerful tool.
Ping Metlslime
#4233 posted by Fat Controller [203.97.2.242] on 2004/05/11 04:56:54
In testing Ontranto, my testers and I have noticed that sometimes textures (and, occasionally, model skins) get replaced by the skybox under FitzQuake 0.75. Any idea what might be causing that?
Fatty:
#4234 posted by metlslime [66.135.131.83] on 2004/05/11 05:36:49
Not sure, but if you're willing to hook me up with a copy of the ontranto beta, i can try to reproduce the problem.
Not In Quark
#4235 posted by Vodka [195.208.123.213] on 2004/05/12 07:54:09
...not in quark
Hey
#4236 posted by starbuck [82.33.89.24] on 2004/05/12 11:44:12
I'm back... anyone miss me?
I definitely missed this place, what have I missed in the last 3 months? Some good map releases I hope, and flame wars and drama of course.
Yeah
#4237 posted by R.P.G. [24.136.230.101] on 2004/05/12 11:48:24
xen apparently left, and I released a Communist Q1SP map (see the front page).
Btw
#4238 posted by R.P.G. [24.136.230.101] on 2004/05/12 11:48:42
I missed you too, sugar buns!
Starbuck:
#4239 posted by Scampie [216.220.241.97] on 2004/05/12 12:28:00
In your absence, nothing has happened. We grinded to a halt without you.
Starbuck
#4240 posted by PuLSaR [80.80.111.167] on 2004/05/12 16:46:20
did you get my e-mail with TA track names?
and also welcome back=)
...
#4241 posted by underworldfan [128.195.84.154] on 2004/05/12 22:18:33
wow, that was 3 months?
....
#4242 posted by starbuck [82.33.89.24] on 2004/05/13 05:12:09
Yeah it was 3 months all right, though it certainly went fast for me :). Hey Pulsar; I don't think I got your email unfortunately, PQ won't let me log on. My starbuck_dude@hotmail.com address is working, so if you sent it there it must have got lost in the abyss.
Greetings, Scampie...shame about everything stalling with me gone, but it just confirms my theory that Func_ without me is like James Brown without PCP, or beating your wife without wearing a dirty white vest (undershirt). Yo RPG, nice to see you! Just played your map by the way, it was seizure-inducing, but in a good sense... always nice to see experimental stuff being released.
Starbuck
#4243 posted by wrath [217.208.208.187] on 2004/05/13 06:09:39
You bring nothing to the table!
But Mother!
#4244 posted by starbuck [82.33.89.24] on 2004/05/13 06:27:52
i brought the cutlery! dont let daddy get mad!
The Waker Asleeps
#4245 posted by HeadThump [65.140.55.53] on 2004/05/13 10:05:40
Welcome back Starbuck.
Qw Custom Maps
#4246 posted by Vodka [195.208.123.213] on 2004/05/13 12:20:16
any1 know servers with custom good maps ?
or maybe admins and servers that accept maps ?
.
#4247 posted by [Jimbo] [66.207.91.70] on 2004/05/13 14:17:30
I have a QW Requiem server up, but no one plays,
if you want I can run normal QW (or a diff mod)
and put some more custom maps on.
jimbosqw.cjb.net:27500
What's Requiem?
#4248 posted by necros [69.193.41.176] on 2004/05/13 14:19:13
A Mod I Used To Play
#4249 posted by [Jimbo] [66.207.91.70] on 2004/05/13 14:26:43
lotsa new weapons and things, some runes, etc.
a few ppl. still play from time to time.
http://www.reqoning.com/
Ew...
#4250 posted by necros [69.193.41.176] on 2004/05/13 14:57:41
i checked it out. it seems overly complicated. there are like two dozen guns... holy shit.
i wish there was still some regular quake servers to play on. that would be cool.
Bah
#4251 posted by LTH [144.32.128.13] on 2004/05/13 19:11:12
Stupid overloaded weapon mods.
New Q1SP Pak
#4252 posted by aguirRe [62.127.45.60] on 2004/05/14 09:03:08
mixed with Q2 contents at http://www.tomaszow.mm.pl/~soulbur... . Review at TenFour http://tenfourmaps.telefragged.com .
Atrium Maps
#4253 posted by R.P.G. [24.136.230.101] on 2004/05/17 12:05:43
Can someone point me to a high quality custom DM map that is not categorized as Yet Another Atrium map? I've never been clear on what made those maps YAAM. Reading the definition of "atrium" doesn't help any:
atrium
n 1: any chamber that is connected to other chambers or passageways (especially one of the two upper chambers of the heart) 2: the central area in a building; open to the sky
Based on that definition, every decent or good DM map I've played has been an atrium map.
Unreal 3 Engine Demo
#4254 posted by Scragbait [65.92.9.30] on 2004/05/17 17:14:54
...on video. Impressive.
http://gaming.broadbandreports.com...
RPG
#4255 posted by inertia [24.164.66.203] on 2004/05/17 23:15:30
try headshot's spinev2! its a really well playing map and it is definitely not atrium style. once you learn the layout you will probably get a better idea of how deathmatch layouts do not have to be circular-path-around-single-room to have exciting play. also, try id's dm6, and frib's efdm10.
Rpg
#4256 posted by nitin [138.217.6.241] on 2004/05/18 04:52:21
IMHO peej's addict (or strafin6 for q1), bal3dm2 aren non-atrium maps.
Update At My Site:
#4257 posted by underworldfan [128.195.84.154] on 2004/05/18 17:02:41
Hellchepsout : "The temple of Hell" reviewed,
plus also other map news.
http://www.planetquake.com/underwo...
...
#4258 posted by necros [69.193.41.176] on 2004/05/18 17:27:52
um... i hear you can disable the new ai in nehahra? how?
Necros
#4259 posted by underworldfan [128.195.84.154] on 2004/05/18 17:39:43
its glquake.exe -IAMAWIMP 1
:P
Wtf?
#4260 posted by necros [69.193.41.176] on 2004/05/18 18:31:14
i don't get it. are you serious?
No
#4261 posted by R.P.G. [24.136.230.101] on 2004/05/18 19:22:04
He means:
nehahra.exe -iamawimp 1
Necros
#4262 posted by aguirRe [62.127.47.226] on 2004/05/18 19:49:46
look here: http://www.planetquake.com/nehahra...
You can apparently set the cvar nomonsters 1 for easier AI. I don't know if the above seemingly amusing option does anything.
Necros
#4263 posted by underworldfan [128.195.84.154] on 2004/05/18 20:53:06
no im not serious.
but thanks RPG for the correction!
Oh,
#4264 posted by necros [69.193.41.176] on 2004/05/18 21:10:54
hehe, thx guys. :D
i guess i am a wimp. ;)
Pile On Necros!
#4265 posted by starbuck [82.33.89.24] on 2004/05/19 08:41:19
break his legs! break his legs!
Nehahra/linux
#4266 posted by mwh [137.222.80.208] on 2004/05/19 09:13:21
Am I insane to try to run nehahra under linux?
Mwh
#4267 posted by Vondur [195.128.65.237] on 2004/05/19 09:42:16
leave linux for server apps
use windoze for games
and be happy
No Choice Really...
#4268 posted by mwh [137.222.80.208] on 2004/05/19 10:27:15
I don't have a windows machine to play games on!
I have an iBook running OS X, but I don't think it'll be any easier to get nehahra going on that...
Mwh
#4269 posted by R.P.G. [24.136.230.101] on 2004/05/19 10:40:00
I believe you can get Linux versions of DarkPlaces engine. DarkPlaces supports Nehahra with the -nehahra switch. You might have to compile it yourself, though.
http://icculus.org/twilight/darkpl...
Bah
#4270 posted by mwh [137.222.80.208] on 2004/05/19 12:28:32
RPG: Thanks, but the 3D support on my install seems to suck enough for that not to really work :-(
I'll postpone fighting with it until I'm really really really bored...
Underworldfan
#4271 posted by PuLSaR [80.80.111.241] on 2004/05/19 16:12:13
Don't you think that it's time to update your 'Hall of fame' page? There's been so many cool maps released recently. Or do you think that page must contain only old classic maps?
And RPG: I think Vondur's latest map is all the way worth PQ LoTW. Will it be updated?
PuLSaR
#4272 posted by R.P.G. [24.136.230.101] on 2004/05/19 16:37:05
LotW updates are entirely dependant upon the author's time and motivation to do them. Sadly, I have lacked both as of late.
Pulsar
#4273 posted by underworldfan [128.195.84.154] on 2004/05/19 21:51:33
2 points:
[1] the "hall of fame" only gets updated when people send in their top 10 map votes, see the page under the rankings for more details. It has nothing to do with my personal feelings about the best maps. People can vote for any maps they want, so this would obviously include new ones if they chose them.
[2]my personal feeling is that the way it is now is acceptable:
in that all of the classic old maps before i opened my site are in the hall of fame [and the recommended maps page], and the maps released since obviously have full reviews. In this way everything is essentially covered.
As a final note and a [very] general rule of thumb, any map that has got a 19/20 or above at my site in a review can be thought of as roughly equal in quality to the hall of fame maps.
Uwf
#4274 posted by PuLSaR [80.80.111.241] on 2004/05/20 16:59:57
the "hall of fame" only gets updated when people send in their top 10 map votes, see the page under the rankings for more details.
I see. That's a good point.
btw, I haven't voted yet. I'll e-mail you the list of my 10 faves soon :)
...
#4275 posted by necros [69.193.41.176] on 2004/05/20 17:07:21
doesn't that mean people could vote more than once?
Necros
#4276 posted by underworldfan [128.195.84.154] on 2004/05/20 20:11:27
i keep a record of names of who has voted. :P
Cool.
#4277 posted by necros [69.193.41.176] on 2004/05/20 21:07:15
but that brings up another problem. how will you get new maps up on the hall of fame after everyone has already voted?
You Have To Update Your Vote Periodically.
#4278 posted by metlslime [66.135.131.83] on 2004/05/21 00:47:54
And he'll recalculate scores after replacing your old votes with your new votes.
Where Did #terrafusion Go?
#4279 posted by Jago [80.222.173.252] on 2004/05/22 13:59:18
Hey folks, long time no see. I see that during my time off, the #terrafusion IRC channel seems to have moved away from GamesNet. What IRC network is the channel on these days?
The Server...
#4280 posted by necros [69.193.41.176] on 2004/05/22 14:06:35
is gamesurge. it changed a little while ago, so you can still find the channel on the new server.
First Skin
#4281 posted by . [68.23.77.137] on 2004/05/23 17:03:47
I reskinned the Q1 grunt, up for download:
http://www.phait-accompli.com/quak...
PH8
#4282 posted by Kell [82.41.218.44] on 2004/05/24 13:15:22
Nice
Linux Hexen II
#4283 posted by steven_a [203.51.231.36] on 2004/05/24 23:36:56
Hello, Just hoping for some feedback on the linux hexenII project, AoT. I have it running ok, but the bosses don.t spawn. Md5sums are ok according to the readme included with the binary. Any-one run this program? Thanks.
Antebellum Mod
#4284 posted by . [68.23.78.83] on 2004/05/25 03:01:47
i've started a mod, so far just 2 people to the team, waiting for moddb to accept the mod submission (if they do)... more info here:
http://ante.phait-accompli.com
looking for:
-mappers
-modelers
-coders
-texture artists
I'm So Pretty!
#4285 posted by MisYu [217.98.20.20] on 2004/05/25 08:27:57
Hi!
I'm very smart and very pretty and I play Quake well. I'm slave of czg and I like Vondur, although he's a commie. Qurnel makes blocky and stupid maps because Qurnel is blocky and stupid as well. I hate DuBSP so no MisSP1 will there be. I miss Biff, because Biff a great friend is.
I'm not a fag, although I do have some.
Do I rok?
Is Lost
#4286 posted by . [68.23.78.83] on 2004/05/25 08:36:48
so lost.
MisYu
#4287 posted by Vondur [195.128.65.237] on 2004/05/25 09:54:48
Please go drink some milk and help old babushkas out there in Poland. They need your help and care. Kthx. Die.
You rok a bit, but generally u suck a lot and immensely....
Have a nice polished day.
PS. And i hate you for merging me with bunker.bsp you moron.
Vondur...
#4288 posted by JPL [192.91.75.30] on 2004/05/25 10:13:20
... what a meany PS... You disappoint me a lot... sigh..
Jpl
#4289 posted by Vondur [195.128.65.237] on 2004/05/25 10:21:13
er, cough..sorry if that was offending for you. i didn't mean anything bad i just wanted to show misyu how wrong he is sometimes.
:D
MisYu
#4290 posted by aguirRe [62.127.45.228] on 2004/05/25 10:49:19
If you hate DuBSP so much, why don't you try my latest versions? They *do* support Hammer now you know (it was also you who suggested it) ...
Furthermore, both old versions of MisSP1 I have that we had so much trouble with before, they're now loadable in my engine to check for pts files etc.
This time, I think the tools can deal with it.
Yes, MisYu
#4291 posted by R.P.G. [24.136.230.101] on 2004/05/25 11:55:22
Listen to aguiRe.
Aguirre Knows All.
#4292 posted by Zwiffle [67.39.41.195] on 2004/05/25 12:43:34
Aguirre sees all.
Heheh
#4293 posted by MisYu [217.98.20.195] on 2004/05/25 13:45:50
Von, that "babushkas" owned me slightly :))))))))))) u rok u filthy bastard :)
The problem of MisSP1 is that it's MisYu's map. The problem of any MisYu's map is I can't just force myself to finish any map. The problem with being not able to finish any map is that I can't pass compiler errors, mainly bspish =( That's also the reason, why qurneL stopped his SPish map (which was cool) and returned to make DMs.
However, I'll finish missp1, was running on the newest version I got yesterday (you don't have it, aguirRe, tho) and it could be classified as lower-middle class, so I'm quite happy with it =)
Von, u just rok =)
I Hope QurneL Will
#4294 posted by aguirRe [62.127.46.75] on 2004/05/25 15:06:51
finish his big Q1SP too, it looks very nice.
/me HUGs MisYu
#4295 posted by biff_debris [24.158.204.102] on 2004/05/25 18:42:51
Faggot.
Vondur
#4296 posted by JPL [192.91.75.29] on 2004/05/26 02:08:48
No problem, you didn't offend me... I was just joking... Bye...
Hmm
#4297 posted by nonentity [144.32.128.13] on 2004/05/26 06:48:54
Ground Control 2 demo rox0rs.
Basically, it's gc, but prettier :)
(And I managed to complete the mission on hard with 2/3 of my kills being done by a single sniper :)
Mr Metlslime!
#4298 posted by MisYu [217.98.20.20] on 2004/05/26 08:34:58
I've got a problem with your excellent Fitzaquakeish engine. I found it very annoying to be not able doing GL jump because I can't throw a grenade directly upward- in normal quake or quakeworld it does, but in FITZQ it behaves like stupid Q2, where it landed behind you =(
Buu? =(
HMMMMMMMMMMM Indeed!
#4299 posted by Shambler [82.38.194.13] on 2004/05/26 10:13:02
I got it yesterday, grindy, but have only played through the first tutorial mission.
Looks pretty nice so far, definitely a lot prettier than the average RTS....the close up detail is class.
Controlling it feels a bit difficult....the camera rotation and also finding your troopers. Also I get a "rippling" graphical glitch across the terrain....will tinker with vsync.
You up for a coop play when it's released mister spire?? Sounds like you have the skillz to make up for my lack of them eh...
Misyu...
#4300 posted by Shambler [82.38.194.13] on 2004/05/26 10:14:16
...learn to time your grenades by skill, you fgagg0t!
Shammy
#4301 posted by MisYu [217.98.20.20] on 2004/05/26 10:39:23
Don't worry about my skill.
Shambler, MisYu
#4302 posted by R.P.G. [24.136.230.101] on 2004/05/26 11:12:46
FTHAGGN!
Just thought I'd interject that into your most eloquent of conversations.
Oh, Mr Wilde
#4303 posted by starbuck [82.33.89.24] on 2004/05/26 11:29:00
your wit astounds and delights me, good sir!
PlanetQuake Level Of The Week
#4304 posted by R.P.G. [24.136.230.101] on 2004/05/26 22:21:48
PlanetQuake has updated their Level of the Week page for this week's level, which is Adamantine Cruelty.
http://www.planetquake.com/quake1/...
Also, I'll include an unfunny log for your unamusement:
<RPG|h0t> BTW, "Adamantine Cruelty" means nothing.
<scampie> yes it does. it means being cruel to adamantines
<scampie> poor adamantines :(
<RPG|h0t> "Adamantine" is an adjective. I believe you mean "poor adamants"
<bear> couldn't it mean the special kind of cruelity that adamantines are well known for?
<RPG|h0t> How can a stone be cruel?
<Zwiffle> how can it not?
<scampie> bear: NO! Adamantines are gentle creatures
<bear> RPG|h0t, it could fall on people or just sit ontop of a hill looking cruel
<RPG|h0t> Zwiffle: that implies that inanimate objects are sentient.
<scampie> but they are hunted down for they're toenails
<czgBlaargh> scampie has adamantine toenails
<scampie> the toenails are used to make erasers
<scampie> until mankind can learn not to make mistakes, the adamantines will continue to suffer cruelty
<RPG|h0t> I suppose you could interpret "Adamantine Cruelty" to mean "unyielding cruelty."
<scampie> ffs are you not listening rpg?
Great, Now I Have To Go Down To The Rx
#4305 posted by HeadThump [65.140.54.200] on 2004/05/26 22:52:14
That conversation gave me the crabs.
Misyu:
#4306 posted by metlslime [66.135.131.83] on 2004/05/26 22:56:48
Didn't you already complain about this like a year ago? Check the readme for info on the cvar "cl_minpitch."
I'm Looking For
#4307 posted by Tronyn [24.78.146.2] on 2004/05/27 04:22:07
a program that just rips whatever audio windows is playing to a wave file. The reason is, I want the music from this old game of apogee's called dark ages, which I believe I can run on a computer that sucks or if I use a program to slow mine down, at which point I run X program (what i'm looking for) and get the music from it.
Also, anyone have the soundtracks from Quake mission packs 1 and 2? Because of the fact that the Cds have data on them as well I can't rip like I normally would ("catastrophic failure," easily the BEST error message I've EVER seen). Of course with such a straightforward ripping program I could just get the music from these as well...
Tronyn
#4308 posted by Vondur [195.128.65.237] on 2004/05/27 04:24:47
you can easily rip music from mission packs with CDEX program
and to grab whatever audio is playing use TotalRecorder program
Hhmmmm
#4309 posted by JPL [192.91.75.29] on 2004/05/27 04:28:36
When you say whatever audio windows, what audio windows format (or file extension for more precisions) do you clearly think about ??? Does a simple google search have been able to help you or not ??
Dear Metlslime
#4310 posted by MisYu [217.98.20.195] on 2004/05/27 08:36:10
I certainly didn't. I complained about coloured lighting tho :=)
Shambler
#4311 posted by nonentity [144.32.128.13] on 2004/05/27 11:07:42
Sure, coop sounds great, and I'll be leaving this occursed uni firewall behind around about that time too (so I'll actually be able to play games online :)
I don't which camera controls you're using, but I found the 'GC' setup (mouse rotates the screen, arrow keys move it, mouse wheel to change height) a lot easier to use when trying to control my troops in hectic combat.
Re:
#4312 posted by spentron [4.152.222.108] on 2004/05/27 15:28:19
"a program that just rips whatever audio windows is playing to a wave file. "
I think you need to not rip but record. Set up th recording levels in your soundcard mixer and run a WAV recorder such as Creative Wave or here's a free one I haven't tried (recommended by ModPlug Central): http://www.cycleof5th.com/en/
You can record anything, usually, and it should be pure digital.
For FitzQuake Users...
#4313 posted by Jago [80.222.173.252] on 2004/05/28 07:32:09
What is the command-line parameter to make FitzQuake execute a specific .cfg file when being run? With FuhQuake it´s possible to do "fuhquake.exe +exec file.cfg", but that doesn´t seem to work with FitzQuake :(
I have several config files in my id1 dir and it´s quite annoying to have to always type "exec configname.cfg" when I run the game. And before anybody suggest it, NO, autoexec.cfg is not a valid solution for my problem.
Take A Look At
#4314 posted by JPL [192.91.75.30] on 2004/05/28 07:41:44
http://celephais.net/fitzquake/
There is a readme file where you perhaps will find what you are looking for...
Jago:
#4315 posted by metlslime [66.135.131.83] on 2004/05/28 08:26:18
weird... it should work. In fact, i just tried it, and it did work. Maybe you made a typo?
Question
#4316 posted by than [62.189.9.161] on 2004/05/28 08:46:39
Did anyone play Vietcong? What did you think of it?
I play this at work loads. It's a pretty old game, but it can be a lot of fun in coop (Which requires the Fist Alpha mission pack afaik.)
I have a feeling that anyone here who did play it would have thought it sucked, but I'm still interested.
Jago
#4317 posted by aguirRe [62.127.44.26] on 2004/05/28 09:32:41
It works for me in FQ (as in all engines), I always run a specific cfg at startup. There must be something special about your setup. What about long filenames (> 8.3)?
Or
#4318 posted by MisYu [217.98.20.20] on 2004/05/28 14:30:22
Maybe you do -exec mycfg.cfg instead of +exec mycfg.cfg. Or maybe in not proper place (I dunno, but all "+" attribs should go last)
Misyu:
#4319 posted by metlslime [66.135.131.83] on 2004/05/28 20:47:20
Actually, you can mix and match + and - commands. At least, the code (even vanilla quake) is designed to do that... have you had any problems with it?
RE: FitzQuake And Config Files
#4320 posted by Jago [195.255.177.120] on 2004/05/31 07:59:51
Found the problem.
Apparently FitzQuake didnt like the fact that my config contained a "-" character (it was jago-fitz.cfg). Renaming the file to fitz.cfg solved the problem.
On a side note, my Quake map reached 1000 brushes yesterday and I havent even abandoned it yet! Hell has frozen over and pigs are flying.
Jago:
#4321 posted by metlslime [66.135.131.83] on 2004/05/31 08:52:44
that will be fixed in the next version. :)
Metlslime
#4322 posted by PuLSaR [80.80.111.240] on 2004/05/31 16:11:49
and also try to fix the prooblem of running fq on voodoo2 card.
Voodoo2 Card
#4323 posted by HeadThump [65.140.54.31] on 2004/05/31 18:32:04
isn't compliant with the OpenGL 1.2 extensions that Metlslime relies on for the rendering in FitzQuake. But it doesn't hurt to ask, unless he pulls out the Disco FitzQuake.
Interpolation! Shaders! Skelatal Animation with Inverse Kinemetrics!
Gimme, Gimme, Gimme, Gimme, Gimme, Gimme!
Pulsar:
#4324 posted by metlslime [66.135.131.83] on 2004/05/31 22:08:19
Try putting gl_overbright 0 in your config file. If that fixes your problem, then you'll be happy to know that that i already found and fixed the guilty code. If not, send me an email with more specifics, becuase i guess i'm not aware of the problem.
Well, I Recall,
#4325 posted by HeadThump [65.140.54.23] on 2004/05/31 22:40:53
when I owned a Voodoo 2 waiting for a promised driver upgrade that incorporated 1.2 extensions never materialized, at least at the time. Perhaps, this is an entirely different matter, somehow.
Metl
#4326 posted by PuLSaR [80.80.111.240] on 2004/06/01 00:40:47
Try putting gl_overbright 0 in your config file.
well I tried, but it seems it doesn't help
PlanetQuake Level Of The Week
#4327 posted by R.P.G. [24.136.230.101] on 2004/06/01 12:54:23
PQ's Level of the Week has been updated with yet another Q1SP. This time the honor is given to czg and Vondur's The Slipgate Duplex.
http://www.planetquake.com/quake1/...
Gmsp3 Now With Added Transparent Water
#4328 posted by glassman [81.154.153.89] on 2004/06/01 17:12:49
Due to popular demand (relative to the quake playing population) I've made a version of gmsp3 with transparent water (apparently the original couldn't be re-vised). If you're at all interested..
http://www.glassman.mistral.co.uk/...
GlassMan
#4329 posted by aguirRe [62.127.47.101] on 2004/06/01 17:47:52
The original gmsp3 is very re-visable using my BspInfo utility. And it looks much better, although I can imagine older machines having problems with the increased amount of faces in an already large map.
Ooh, Kick Ass.
#4330 posted by biff_debris [24.158.204.102] on 2004/06/01 18:01:23
I am getting so right now, I am.
I Am Getting So Right Now, I Am.
#4331 posted by VoreLord [203.51.204.107] on 2004/06/02 04:42:08
hmmm, I wish I could say the same, but unfortunately, for the past couple of hours, all I'm getting is............
Cannot find server
The page cannot be displayed
Hmm
#4332 posted by VoreLord [203.51.204.107] on 2004/06/02 04:44:27
That is of course assuming we are talking about the same thing, gmsp3tw
AguiRe
#4333 posted by glassman [81.154.153.89] on 2004/06/02 14:03:48
Well, I didn't actually try re-vising it myself but someone reported having problems. I guessed it might have something to do with the phantom leak (which I think I fixed now). I'd rather remake it anyway as it needed a couple of minor retexturings (like behind teleports etc.)
VoreLord - the d/l works for me.
As Seen On Slashdot
#4334 posted by pushplay [129.128.29.124] on 2004/06/02 15:54:03
http://raket.tty0.org/~jogi/
It's qw on a bootable cd. Or at least it is after you make it. You have to put all the pak files, your favorite maps and config files into a dir and run the make iso bat file / unix script.
Maybe someone can make use of it. It's nothing but crappy sun machines over here.
GlassMan
#4335 posted by aguirRe [62.127.47.206] on 2004/06/02 16:34:03
the one who reported it probably used the old bsp2prt utility and it definitely cannot handle gmsp3. That's one of the reasons why I added this functionality to my BspInfo; to increase speed and capacity.
The leak has nothing to do with it, it's just the size of the map that crashes bsp2prt.
..?
#4336 posted by necros [66.185.84.208] on 2004/06/02 17:02:08
how the heck does quake know when to play the wind2.wav sound? is that hard coded into quake? it seems to only play when the client can 'see' a skyface, so that when you go around lots of vis blockers, the sound no longer plays...
also, what about the water sound? does that only play when the client can see water brushes? i can never get it to work in my maps though... i just never hear the water... what's the deal?
Vis Adds
#4337 posted by aguirRe [62.127.47.125] on 2004/06/02 18:33:29
ambient sounds depending on texture contents and distance from it. There might be some connection with some worldspawn keys also, e.g. "sounds" or "worldtype".
I've also wondered about that, in some maps I hear water even if there's no water near the player.
Vis Adds Them?
#4338 posted by necros [66.185.84.208] on 2004/06/02 19:29:55
hm... but how does that explain the way it cuts off quickly when moving from one area with a sky to another without? they can't be normal point entity ambient emitters because there are no entries for those kinds of sounds in the quakec (there's no mention of the sound at all beyond precaching wind2.wav)
Vis And Ambients
#4339 posted by metlslime [64.124.188.211] on 2004/06/02 21:25:28
from the world famous texturefaq.htm:
Quake plays automatic ambient sounds when the player is near a sky, lava, slime, or water surface. When compiling a level, vis will calculate which of those sounds you should hear from each point in the level. But, most versions of vis (including id's original version) will only consider a texture to be water if its name starts with "*water" or "*04water".
Also, the data is stored in the level per-leaf. I don't know exactly what the calculation is, but that explains why the sound could cut out suddenly as you cross a leaf boundary.
!
#4340 posted by necros [66.185.84.208] on 2004/06/02 22:43:32
thank you! that explains a lot! cheers!
Glassman
#4341 posted by VoreLord [144.131.203.178] on 2004/06/03 02:57:25
Yeah, I got it about 30sec after I made that post (figures) Just didn't wanna post 3 in a row.
Interesting Stuff, Metlslime
#4342 posted by Kinn [81.7.56.241] on 2004/06/03 06:19:48
Where can I get this texturefaq?
Texturefaq
#4343 posted by VoreLord [203.51.221.186] on 2004/06/03 07:00:33
http://www.celephais.net/stuff/tex...
Thanks, VoreLord
#4344 posted by Kinn [81.7.56.241] on 2004/06/03 07:04:15
Some very helpful stuff there :)
Cool Stuff..
#4345 posted by JPL [192.91.75.29] on 2004/06/03 07:14:58
... here, this link explains me why creating custom textures is not easier as I would like... sure it will help me a lot !!
Thanks VoreLord.. and also Thanks to metlslime who wrote this web page !!
Bye.
Underworldfan
#4346 posted by PuLSaR [80.80.111.167] on 2004/06/04 18:56:03
did you recieve my e-mail with lots of typos?
Q3 Map
#4347 posted by nitin [138.217.5.134] on 2004/06/05 23:19:45
jof3dm2, on the main page of PQ, is wwll worth getting, excellent looks and gameplay.
Gibbie
#4348 posted by R.P.G. [24.136.230.101] on 2004/06/06 18:09:39
shadows.bsp is really fun in FFA. :)
Hear, Hear!
#4349 posted by Scampie [66.231.198.188] on 2004/06/06 18:58:48
3 cheers for gibbie!
Been Offline For A Few Days
#4350 posted by underworldfan [128.195.84.154] on 2004/06/07 21:27:51
pulsar: yes, got your email.
tronyn: thanks for your review of ariadat, will be posted soon.
For Any Astronomy Type People
#4351 posted by VoreLord [144.131.203.194] on 2004/06/07 22:00:38
You can watch the transit of Venus across the face of the Sun, linky below,
http://www.jcu.edu.au/events/Trans...
Probably not terribly interesting to most, but if you are that way inclined.......
I remember seeing the transit of Mercury some years back, this should be better. Of course if you are in the right location and have a set of Binoculars, you can just project the image onto a white peice of cardboard or similar, and watch in real time. Or even better a telescope with a solar filter.
Starts roughly 3 hours from the time of this post.
Enough Is Enough!
#4352 posted by R.P.G. [24.136.230.101] on 2004/06/07 22:53:58
Alright, who's the punter who has my e-mail address plus several Brazilian addresses in their address book and is infected by a virus? Each e-mail for the past four days is alternately from a Brazilian ISP telling me "my" e-mail cannot be sent because it contains a virus, or it has been from a Brazilian e-mail address sending me a random .pif file. This is getting quite annoying.
Hmm
#4353 posted by nonentity [144.32.128.13] on 2004/06/07 23:02:37
Tribs;
http://www.shacknews.com/onearticl...
Venus, Sun, And All That
#4354 posted by VoreLord [203.51.197.53] on 2004/06/08 01:16:21
The web site above has gone down, Overloaded, Sorry, I'm going back outside to check it out with my biniculars etc........
Bal3Dm5 ?
#4355 posted by VoreLord [203.51.197.53] on 2004/06/08 06:06:16
Does this actually exist, and if so, has anyone ever seen/played it? and are we ever likely to see it, or will it just be a thing of myth and legend?
VoreLord
#4356 posted by JPL [192.91.75.29] on 2004/06/08 06:48:00
Take a look at
http://people.happycoders.org/kami...
and
http://people.happycoders.org/kami...
It seems these are nice screenshots of Bal's map, and some related to bal3dm5... (the 2nd link)
Others web sites refers to Bal's bal3dm5, and it seems to be an unreleased map, or a never start one.. like a mythic one you could not reach.. 8p
Thanks Jpl
#4357 posted by VoreLord [203.51.197.53] on 2004/06/08 07:23:01
My fingers are just about stuffed after clicking through all those screenshots
#4358 posted by Scampie [216.220.241.97] on 2004/06/08 08:28:27
i've played bal3dm5. it exists, just not complete and will most likely never be finished. Bal is more into girlfriend and anime :(
Hmm
#4359 posted by nonentity [144.32.128.13] on 2004/06/08 08:59:11
several people have a 90% complete version bal3dm5. But the chances of the other 10% getting done are pretty damn low.
And those screenshots are from Bal's brother's engine (which uses the Q3 level format)
I Had Bal3dm5 But Deleted It!
#4360 posted by cyBeAr [213.65.179.30] on 2004/06/09 01:54:31
I've also played bal3dm5 with bal and his brother inside the balcave but that's another story...
Hmmm
#4361 posted by VoreLord [203.51.195.171] on 2004/06/09 02:59:46
just not complete and will most likely never be finished
But the chances of the other 10% getting done are pretty damn low.
Well, thats what I thought/feared, I guess I could always live in hope. I have been waiting for it since I first heard of it being in the works long, long ago.
While I'm On The Missing Map Trail.............................
#4362 posted by VoreLord [203.51.195.171] on 2004/06/09 03:07:20
Scampie, you had a fine looking map on Map-Center some time ago, although there was no name, just described as "Dark Metallic Q1SP" what ever happened to that?
Kell Around the same time, also at Map-Center, you had some screens of a Q1SP you were working on, "And Here Shall The Aeons Fray" which as I recall was another fine looking peice of work, what happened to that?
VoreLord
#4363 posted by Kell [212.159.25.186] on 2004/06/09 07:24:24
The map is finished ( though currently retitled ) apart from skill settings and has been playtested by the Muscovite Mappist. It's part of an episode that is...burgeoning with new content? Don't know about release timescale because of other stuffage popping up all over.
[hoot] *chirp* <screek!>
Irc.gamesurge.net
#4364 posted by pushplay [68.148.157.110] on 2004/06/09 07:58:43
Is refusing my connection. Is anyone else getting that or am I suddenly a pariah?
Big Brother Is Watching
#4365 posted by Bal [80.13.63.133] on 2004/06/09 08:31:22
Speak not of the mythical Bal3dm5 mortals, it never existed and never will.
JPLambert, those aren't shots from Quake3 tho, so it proves nothing!
Bal
#4366 posted by JPL [192.91.75.30] on 2004/06/09 08:34:44
I apologize "Lord" Bal, if I hurted you, but as I said humbly, it was only the result of a google search, and I agree, nothing proves that these screenies are related to Bal3dm5 mythic map...
Huhu
#4367 posted by Bal [80.13.63.133] on 2004/06/09 08:54:25
I was just kidding =)
I better run away now, or people are gonna notice I'm here...
Bal
#4368 posted by Vondur [195.128.65.237] on 2004/06/09 09:12:04
Freeze!
Go releeze!
;D
Please
#4369 posted by VoreLord [203.51.197.246] on 2004/06/09 09:13:50
Finnish/Release the mythical beast, I (and others) have been waiting aeons, hoping for the latest blessing from "Lord" Bal Appease your followers, Nay, Your servants, let us not die of hunger in the wilderness, waiting for the promise.
Grrrrr...
#4370 posted by JPL [192.91.75.30] on 2004/06/09 09:18:06
Isn't there an impostor amoung us ??? If it is, it sucks... :((
Kell
#4371 posted by VoreLord [203.51.197.246] on 2004/06/09 09:28:19
Thank you for the info, I await it's release. ............. dum dee dum dee dum
Imposter?
#4372 posted by Bal [80.13.63.133] on 2004/06/09 09:44:20
Nah, I'm Bal...
Vorelord: The map isn't good enough for me to bother taking the time to finish it, maybe someday when I have lots of free time and am totally bored.
Bal
#4373 posted by JPL [192.91.75.30] on 2004/06/09 10:04:39
proove it !!!
Pushplay:
#4374 posted by metlslime [64.124.188.211] on 2004/06/09 18:21:30
try irc.us.gamesurge.net
Metlslime
#4375 posted by pushplay [68.148.157.110] on 2004/06/09 21:11:41
Thanks. I guess redphive is being a player hater.
#4376 posted by VoreLord [203.51.205.21] on 2004/06/10 02:49:05
If Found This Article To Be Interesting
#4377 posted by HeadThump [65.140.54.162] on 2004/06/10 11:28:54
http://www.arts.telegraph.co.uk/ar...
HeadThump
#4378 posted by pushplay [129.128.29.124] on 2004/06/10 13:01:34
Thanks, I liked that. I guess head over heels got twisted the same way as have your cake and eat it too. Though I always preferred ass over teakettle.
I Often Wonder About Word Origins
#4379 posted by HeadThump [65.141.72.141] on 2004/06/10 14:47:39
esp. derogatory or 'blue' terms. For instance, the 'Blues' came about to describe a sexual or lurid vibe in that style of music (Jelly Roll Morton, Robert Johnson). Only later under the influence of the Chicago Club artist of the fifties did it come to be associated with whining about life circumstance naratives (B B King).
Or take the word 'cracker'. It is used today as a harder edged varient of 'redneck' (which came about to describe sharecropper fieldhands). Since the sociologist-comedien Jeff Foxworthy quantified the meaning of the later word, it has lost its hard edge.
I have heard that the term 'cracker' originally was a derogatory term used by the English to describe the Scots. 'Cracker' referring to cracked oats which the English believed was only good for horsefeed. I don't know the merit of that story, however.
Erm
#4380 posted by starbuck [82.33.89.24] on 2004/06/10 15:14:14
I always preferred ass over teakettle.
because you couldn't fit your cock down the spout?
What The Heck?
#4381 posted by Fat Controller [203.97.2.242] on 2004/06/10 18:28:20
OK, some time back I uninstalled System Shock 2 to make room for another game (cough, Sims, cough.)
Now, that game is history, so I go to reinstall SS2. Everything seems to go fine. I fire it up. Splash screen, screen changes resolution, blinks - and I'm spat back to the desktop. No error messages, no explanation.
Can anyone suggest what's going worng? (BTW - DirectX 8.1, so it's not that.)
Well, For One Thing...
#4382 posted by biff_debris [24.158.204.102] on 2004/06/10 19:06:50
The word wrong is spelled wrong; it should be spelled W-R-O-N-G.
Lol
#4383 posted by Tronyn [24.78.146.2] on 2004/06/11 05:28:20
how helpful you are, smartass
System Shock 2 Troubles
#4384 posted by Shallow [82.133.100.111] on 2004/06/11 14:10:50
FC, can't offer anything to help but I had exactly the a similar problem with Thief 2 last night, I can get into menus etc. but it tanks as soon as it gets to a bit that would be using the 3D renderer. I've just tried SS2 after reading your post and it does exactly the same thing as Thief 2. I've never had Thief 2 installed on this PC before, but SS2 ran fine when I replayed it a few months back (with DirectX 9.0a), so a recent driver or Windows patch must buggering up Dark Engine games.
I tried forcing various emulation moded with RivaTuner last night to see if I could get Thief 2 to start but no joy.
Both Are Based Upon
#4385 posted by HeadThump [65.140.54.142] on 2004/06/11 15:45:11
the same engine also used in the first No One Lives Forever. Many of the methods (directdraw, direct3d) have been streamlined in the pipeline in later versions of DirectX. I can see how this could create incompatablilites. Is there an OpenGl option in the set up? If so, try it out. If not, I doubt if you would want to to take out 8.1 or 9.0 for good ol' reliable Direct 6.0 (which made FallOut look so good).
NOLF Used LithTech
#4386 posted by HeadThump [65.140.54.142] on 2004/06/11 15:47:40
I mean you are likely to have similar problems with compatabilaty.
SHOCK NEWS GASPER!
#4387 posted by R.P.G. [24.136.230.101] on 2004/06/11 18:30:52
<Shambler> go finish bladm53
<Bal> yes
REJOICE AND BE GLAD!
SS2/Thief/NOLF
#4388 posted by Shallow [82.133.100.111] on 2004/06/12 06:32:26
Headthump: Looking Glass Studios' Dark Engine (Thief, Thief 2, System Shock 2) is not the same thing as Monolith's Lithtech (Shogo, NOLF, Blood 2, AVP2, etc.). I'm not sure whether that is what you are saying or not.
Fatty: There's a bunch of stuff about our problems in sticky threads on the Through The Looking Glass forums. Apparently it is a driver problem with nvidia's latest... Some people have been able to get it going without downgrading their drivers, although sadly it didn't work for me.
http://www.ttlg.com/forums/
Shallow
#4389 posted by HeadThump [65.141.72.241] on 2004/06/12 13:39:16
yeap, I realized that was poorly worded in #4385. I simply meant both engines used the same generation version of DirectX so the problem would be likely replicated.
Though, your indication that the problem is likely to be with driver support instead of backward incompatabilaty with the software gets my attention.
When playing Deus Ex mods with DirectX 8.1 on my home system (P III 733Mhz, GeForce 2 Mx series) I get a lot of slow down, stutter and ugly pixelated rendering. This is alleviated by switching it to OpenGl.
HERESY !!!
#4390 posted by VoreLord [203.51.204.164] on 2004/06/14 06:11:05
http://www.ataricommunity.com/foru...
Oh God, ZTN, Stop them :)
Or at least I hope it's good
I Love
#4391 posted by starbuck [82.33.89.24] on 2004/06/14 08:47:54
those shots of ztn3dm1... they really give you a good feeling for the aesthetics of the map. Or at least it's a chance to see what q3a looks like when played in 'over-competitive asshole mode'.
Yeah,
#4392 posted by VoreLord [203.51.204.29] on 2004/06/14 08:56:18
I've never understood that, I couldn't play with features turned down. Sure, if you've got to cut back for performance issues I guess, but I'd rather go and get a new CPU or vid card or whatever, and keep everything to the max
People Do That Stuff
#4393 posted by starbuck [82.33.89.24] on 2004/06/14 09:01:28
to win, win, win. Aesthetics doesn't come in to it. Having a config file that turns off all the graphics and turns your opponent into a glowing red target is fair enough if you're a pro I guess, but if you aren't it just screams TWAT to me.
Isn't It Just Another Form Of Cheating?
#4394 posted by Kinn [81.7.62.205] on 2004/06/14 09:14:31
I mean turning off all the textures, making all models fullbright blobs of colour - it doesn't strike me as being a million miles away from just using wallhack or something. Again, I second the twat theory.
#4395 posted by Scampie [216.220.241.97] on 2004/06/14 10:52:54
guys, just becuase these players don't have awesome systems and have to turn down all the graphics just to play doesn't mean you should call them cheaters! not everyone can afford 5,000 dollar upgrades every year!
Hmm
#4396 posted by nonentity [144.32.128.13] on 2004/06/14 11:29:33
My Q3 config looks like that, although darker. And bright green players.
AFAIR
#4397 posted by Kell [82.41.218.44] on 2004/06/14 11:30:11
The last time I read pro-player opinions on this, the reason they turn the graphics down to near-flat color rendering is not because of their system power, but because it removes superfluous distraction. That's what they said anyway. Not me. So don't shoot the messenger. I play with all the detail I can glut my little peepers on.
ztn3t1 is one of the better utilisations of the Q3 gothic wad - those screenshots make me cry :~(
Hmm
#4398 posted by nonentity [144.32.128.13] on 2004/06/14 11:32:59
1) In Q3 you jump further/higher at different frame rates. maintaining a constant fps above these limits (and then capping the fps) requires turning down a lot of the graphics.
2) It allows players to focus on aim/map control/movement without having to try and spot their opponent through the increasing number of graphical effects.
Still,
#4399 posted by Kinn [81.7.54.3] on 2004/06/14 12:21:48
Frame rate gains are no excuse for that arse-cantaloupe to post those shots as "reference images" for ztn3dm1.
I've Said It Before And I'll Say It Again
#4400 posted by pushplay [129.128.29.124] on 2004/06/14 13:04:32
A remake is a desperate cry for attention from a mapper out of ideas.
Pushplay
#4401 posted by R.P.G. [24.136.230.101] on 2004/06/14 14:12:21
You've reminded me that I wanted to remake broken1 to Q3.
RPG
#4402 posted by pushplay [68.148.157.110] on 2004/06/14 20:09:31
Glad I could help.
One Of The Sweet Spots
#4403 posted by VoreLord [203.51.231.22] on 2004/06/15 02:52:01
for Quake 3 is 125 FPS, it doesn't take much of a system to cap it at 125 and never drop below with all the bells and whistles. I know why they do it, but for the life of me can't understand how anyone could stand it. I've seen some screenies of peoples setups for playing UT2004, and it looks hideous, totaly negating the power/ability of the engine.
And yes, those screenies of ztn3dm1, are not doing much for the map, especially for those who haven't seen/experienced it before.
It is true that not everyone can afford 5,000 dollar upgrades every year! But seeing how these people are talking UT2004, I think it would be reasonable to assume that they play UT2004, and therefore have machines capable of running UT2004 well. Which would mean they could run Quake3 maxed to the hilt, and not even raise a sweat
New Quake Engine On The Block
#4404 posted by VoreLord [203.51.231.22] on 2004/06/15 03:13:51
http://snow.prohosting.com/q2k4/
Haven't tried it yet, will soon though.
Also, new (30/5/04) shots from industri, they look very sweet as always
http://industri.sourceforge.net/
Eh?
#4405 posted by NotoriousRay [216.48.10.50] on 2004/06/15 06:07:40
at what point will there be a site at that first url, vorelord?
Ummm
#4406 posted by VoreLord [203.51.196.106] on 2004/06/15 06:47:31
Well everything you need is there, link to the downoad, small list of "features", If you need more, don't ask me, it's not my site
Vorelord
#4407 posted by HeadThump [65.140.54.23] on 2004/06/15 10:11:56
'Also, new (30/5/04) shots from industri, they look very sweet as always'
A small update on the Tenebrae 2 site talks about a new feature to port files from 3dstudio max for rendering without the need of a .bsp file. If I read it correctly, it sounds like you can convert .asc files (3dstudio text files for model data) into .map files using Q3map2 and directly feed them into Tenebrae2 without a .bsp compilation.
Vorelord
#4408 posted by Fat Controller [202.0.54.24] on 2004/06/15 17:23:40
There's nothing there. 404 error. No index page, nothing.
(For That Q2K4 Link, I Mean)
#4409 posted by Fat Controller [202.0.54.24] on 2004/06/15 17:24:13
.
When I Checked It
#4410 posted by starbuck [82.33.89.24] on 2004/06/15 17:51:29
the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE.
Starbuck
#4411 posted by aguirRe [62.127.70.125] on 2004/06/15 18:25:23
I sent you another pair of emails a couple of days ago, did you receive them? Also, which email address do you prefer that I use; planetquake or hotmail?
When I Checked It
#4412 posted by starbuck [82.33.89.24] on 2004/06/15 18:46:27
the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE.
Oops
#4413 posted by starbuck [82.33.89.24] on 2004/06/15 18:51:32
sorry Bengt, i should check my email more often... looks like you've been hard at work, thanks a lot. I'm gonna check the stuff now... first I better download my own map though :)
Quake III Sweet Spots
#4414 posted by pushplay [68.148.157.110] on 2004/06/16 00:01:23
They happen because of accumulating rounding error. But the tricky part is that some fps aren't possible for some reason. I believe 125 falls into that category. So the best sweet spots in order are: 142, 76, 55.
Q2K4
#4415 posted by pushplay [68.148.157.110] on 2004/06/16 00:04:25
I checked it out. Everything past a certain distance was HOM, which strikes me as odd.
Sweet Spots
#4416 posted by VoreLord [144.131.203.172] on 2004/06/16 03:00:37
125 is certainly sweet :) 333 is another that alot seem to like. We have differing experiences and information there, but as long as your happy with what you got, all is good
Max/Tenebrae2/Q2K4
#4417 posted by VoreLord [144.131.203.172] on 2004/06/16 03:17:43
Yes I seen that, that could be very cool indeed, have to blow the dust of max6 and have a look when it is right. Allot (well some) make there entire UT2004 maps in Max, and use progies like jamlander to import everything to UEd, and just use UEd for setting up entitie type stuff
Q2K4
The site works fine for me, well except it isn't much of a site. And no readme in the zip, that could have been handy.
I checked it out. Everything past a certain distance was HOM, which strikes me as odd.
Doesn't sound promising, but I guess, I'm happy with the engine I use now, it would have to be good to get me to change, so.. I just like looking just incase.
the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE
True; True; Said "Screenshots coming soon"; True, but he, or she maybe just beginning, give them a chance, you've got to start somewhere.
That's one thing about this place. You people are generally all so damned good and experienced at what you do, your standards are quite high, and some seem to forget that others may be only just staring out. The Func_ crowd can be a very intimidating bunch.
Regarding The Gameplay Graphics Issues
#4418 posted by inertia [24.164.65.166] on 2004/06/16 03:34:12
a) Maximum performance 100% of the time is required for serious play. No fps drops are allowable, so settings go waaaay down to help ensure flawless performance this.
b) Minimizing distractions helps the player focus. Especially in quakeworld, this is the main issue out of these 2 I am discussing. Think about playing deathmatch in quake: how many different detail-intense surfaces are actually assisting the player in recognizing their enemy and other vital objectives? Very few, so some players use gl_picmip and other commands to reduce the complexity of unvital yet visually complicated geometry (like textures on walls that become solid colors, like legos). Assuming visual processing in the brain has a limited capacity, reducing this complexity of unncessary surfaces helps "free up processor power" for use in other things. Like aiming accurately and killing stuff.
Well...
#4419 posted by JPL [192.91.75.29] on 2004/06/16 03:46:45
That's one thing about this place. You people are generally all so damned good and experienced at what you do, your standards are quite high, and some seem to forget that others may be only just staring out. The Func_ crowd can be a very intimidating bunch
True VoreLord. the "standards" are very high here, because of the mappers experience and quality we can found on Func_, but intimidating is perhaps very strong to explain the feeling of beginner... Disappointing will be very best to use here: you do your best to build a map, hoping it's the better map ever done over the world :) and suddenly, experimented people come and told you your job is almost holly shit... :(( ...grrr ... First you feel disappointed, hangry, and you go suicide yourself... just because you past 2 months to understand the editor tool, and the other to battle with basic errors...
Thus, if you survive to the suicide, you retry with an other map, and persevere to improve yourself, just taking into account bad remarks and sad comments as "what not to do"...
That's the only way to survive here... ;-P
Lol
#4420 posted by VoreLord [144.131.203.172] on 2004/06/16 03:52:44
and you go suicide yourself
Don't do it jpl, ;)
New UT2004 Patch Released
#4421 posted by VoreLord [144.131.203.172] on 2004/06/16 03:54:06
Version 3236
http://www.atari-webcenter.com/fri...
As In Mapping As In Life
#4422 posted by HeadThump [65.140.54.240] on 2004/06/16 04:08:09
Seperate yourself from the object in question. Don't place any importance on your own emotions. Sieze your inner Oprah and kick her ass out of your head.
In touch with your feelings? What have your feelings ever done for you? Have they ever made you any money? Have they ever got you laid? Screw 'em. You don't need them.
Don't take anything personally and you'll be a much happier, and less prone to emotional blackmail, person.
Don't Worry VoreLord
#4423 posted by JPL [192.91.75.29] on 2004/06/16 04:56:07
Suicide is not my cup of tea... I prefer mapping instead of death, even pro mapper will not like my work... What doesn't kill you, make you become stronger... and improve yourself in most of cases...
O_o
#4424 posted by Kinn [217.140.37.119] on 2004/06/16 09:04:30
I prefer mapping instead of death
For some reason that quote brings up flashbacks of Daikatana. Dunno why.
I Have Problems
#4425 posted by aguirRe [62.127.68.251] on 2004/06/16 13:07:57
viewing PuLSaR's site http://www.quakemaps.nm.ru using IE5.5 on Win95. All I get is blank empty pages, no error message. The picture only pages work, though.
Does someone else also experience this problem or have any idea what's causing it?
Bah
#4426 posted by Vondur [81.195.20.63] on 2004/06/16 14:35:55
looks like isp have deleted this site or something
Oi No
#4427 posted by Vondur [81.195.20.63] on 2004/06/16 14:36:29
after some reloads it started to work fine
Re: O_o
#4428 posted by nb [203.109.254.50] on 2004/06/16 23:04:04
Personally, I prefer death instead of Daikatana.
*ducks*
(Yes, I have played it. Own the original cd, in fact.)
I Could Not Stop For Daikatana,
#4429 posted by HeadThump [65.140.54.211] on 2004/06/16 23:18:08
So he kindly stopped for me.
What Do We All Think...
#4430 posted by Blitz [24.218.135.18] on 2004/06/17 00:24:44
D3/HL2 this summer is a reality? Or will they get pushed back again?
But The Yellow Rose Of Texas
#4431 posted by pushplay [68.148.157.110] on 2004/06/17 01:11:21
Beats the girls of Tennessee.
Blitz
#4432 posted by ProdigyXL [66.227.140.19] on 2004/06/17 01:45:45
Doom III will happen this summer. I'm guessing late July or sometime in August. From every review I've read they have set their hearts on it to be done by the end of the summer and move on to a new project. As far as Half-Life 2 that's anyone guess. No matter how many gameplay movies I've seen though I cannot for the life of me get excited about HL2. Well see what happens I guess.
DooM3/Half -Life 2
#4433 posted by VoreLord [203.51.217.114] on 2004/06/17 03:43:49
DooM3
Me hopes for early to mid July, somewhere around the 17th would be nice ;), I am starting the upgrade process this weekend in preparation.
Half-Life 2
No matter how many gameplay movies I've seen though I cannot for the life of me get excited about HL2
Thank the Lord, I am not alone, I have exactly 0 interest in HL2. But no doubt it will be hugely popular and enjoyable to those who like that type of thing.
KillBillyBarn (DM-CBP2_killbillybarn)
#4434 posted by VoreLord [203.51.217.114] on 2004/06/17 03:52:56
A map from the CBP2 map pack for UT2004, I never bothered trying it, as I thought it was a bit of a joke/gimmicky, (gimmicky, which it is) But what a blast, thoroughly enjoyable, humorous. Try it out if you are in the neighborhood.
Going for the DoubleDamage will never be the same.
D3/HL2
#4435 posted by Kinn [81.7.62.105] on 2004/06/17 04:46:10
Half-Life 2 will be great, I've no doubt. But I would be amazed if it has the impact of the first one. From what I've seen, there are too many gimmicky features in the game - bot ai sidekicks, all the physics hype, drivable vehicles etc. Valve should have taken what was good in the first one and amplified it, rather than introduce a load of extra stuff that may fall flat. So far all the hands-on previews I've read from gaming magazines have a been a bit underwhelming.
Now Doom 3 is a different kettle of fish. By its very nature, it will be a less complex game than HL2, in fact, from what I've seen, it looks to be a Hellified version of Half-Life 1. C'mon, it's obvious - basically the same plot - replace Black Mesa Complex with Mars Base, Aliens with Demons, and Xen with Hell. I can't see any difference in the concept. It's obvious id are trying to "do a Half-Life", and with their art team, and of course the big JC, they might just win this summer stand-off. I'm a little bit concerned about all the cut-scenes though - I'm not sure why they chose to go down that route after the success of HL's very much in-game scripted sequences, but time will tell.
Kinn
#4436 posted by Vondur [195.128.65.237] on 2004/06/17 04:49:33
all the shooters are clones of original WOLFENSTEIN :D
they just have various settings and monsters, but the goal is one: kill everyone who tries to kill you :)
Blah..
#4437 posted by JPL [192.91.75.30] on 2004/06/17 05:11:37
.. it'a kind of "jungle law".. kill or be killed... what do you prefer ???
Q3 Geocomp3 Contest
#4438 posted by nitin [138.217.5.94] on 2004/06/17 05:24:02
maps are available here with screenshots
http://www.levelsource.com/phpBB2/...
Well
#4439 posted by starbuck [82.33.89.24] on 2004/06/17 05:53:45
it doesn't look like this incarnation of Geocomp has lived up to previous years. Gleeb's looked good, and the one by Cyberdemon (shudder) might be nice, but most of those maps look like n00b efforts.
On the Doom 3 Vs. Half Life 2 front, I really don't know what to think anymore. When I first saw D3 i thought it was awesome, but that was the 1st time i saw realtime bumpmapping. Then when I saw HL2 i thought it looked much better. Now, thinking about it, i dont really care... not too excited about either
Doom3
#4440 posted by Kinn [81.7.62.105] on 2004/06/17 06:21:55
I don't understand why id, with all the money they having rotting away in the bank, have to stick with such a small dev. team. They could double their staff, and Doom3 would still rake in a massive profit (and probably would have been finished last year as well).
Q3A was one of the cheapest shortcuts in the history of gaming. With a few more level designers, they could have banged out a proper single player game in the same time, and still kept the deathmatch component.
Kinn
#4441 posted by Vondur [195.128.65.237] on 2004/06/17 06:42:18
some of the team concentrated on spaceship building atm, so game developing is like a hobby now ;)
Thoughts...
#4442 posted by Shambler [82.38.194.13] on 2004/06/17 06:54:04
On when D3 and HL2 might be out...
I'm not fussed really, as long as they are good. I've a few games to play in the meantime =). Personally I'd prefer autumn/winter, darker nights and grimmer weather gives a better gaming experience.
On Kinn's thoughts on HL2...
From what I've seen, there are too many gimmicky features in the game - bot ai sidekicks, all the physics hype, drivable vehicles etc.
All of those aspects can really enhance the gaming experience if they are used well. They're not necessarily gimmicks, but can be excellent features that improve the look, atmosphere, immersion, and gameplay potential. I wouldn't be so dismissive of them. Of course, it still depends what is done with those features.
On the two games overall...
I'm looking forward to both, both look good and sound good. D3 appeals to me more, simply because it's more my style. That's all =)
I Have Every Confidence In Carmack's Spaceship Project...
#4443 posted by Kinn [81.7.62.105] on 2004/06/17 07:11:57
...as long as the astronauts don't start hitting suspiciously-painted wall panels with an axe to try to find secrets - that's just asking for trouble.
#4444 posted by Kinn [81.7.62.105] on 2004/06/17 07:22:07
All of those aspects can really enhance the gaming experience if they are used well
That's true, Shambler. But what made Half-Life amazing for me was the creepy, claustrophobia of it all. Sidekicks and vehicles make for a very different experience; probably still good (Valve know they can't drop the ball on this one), but different nonetheless.
I'm looking forward to Doom3, but from what I've seen, I don't know how much of the shit-your-pants-monsters-jumping-o... gameplay I can stomach. If it's anything like playing a marine vs aliens from AVP, I don't think I'd enjoy it. Overly scary != fun, in my opinion.
Oops
#4445 posted by Kinn [81.7.62.105] on 2004/06/17 07:24:41
that was meant to say "shit your pants monsters jumping out of the shadows", without quotes and with hyphens.
And yes, I'm aware I seem to have contradicted myself in that last post. :P
Doom III & HL2
#4446 posted by JPL [192.91.75.30] on 2004/06/17 08:24:19
I think the two games will be enjoyable to play.
About Doom III: I'm still a big fan of the Doom series (I play sometimes on my old PlayStation with Final Doom), and I hope the black-oppressive-weighty atmosphere of the first games will be preserved and improved... I'm also hoping the gameplay will be better and looks like more than a "kill them all / find the keys / and clear the level"... Furthermore, I hope the final released will not be "post-poned" this time... Sure I will not miss this game !!
About HL2, I really enjoyed playing HL(1).. even if I think the game is little bit too "linear".. The HL2 screenshots I've seen looks really good, and if it's designed in the same spirit, the should be great too..
To resume: wait and see, and try it ASAP !!!
#4447 posted by . [66.72.90.129] on 2004/06/17 08:29:07
I'm looking forward to both. For those who aren't interested in on or the other or both, consider perhaps future mods for the games that might sway you. With all the engine advances, this could make way for even more fun mods.
Heh
#4448 posted by . [66.72.90.129] on 2004/06/17 08:46:32
Legos Op-flash mod:
http://mods.moddb.com/gallery/1089...
D3 & HL2
#4449 posted by Mr Fribbles [203.113.226.75] on 2004/06/17 09:09:57
I completely lost what little excitement I had about Doom3 the moment I saw screenshots of that upside-down-head-on-spider-legs monster. Such nonexistant/fucked monster design does not belong in a title with such a high quality engine and production values. I can only hope that (once again) other companies will license the Doom3 engine and make much better games with it.
HL2 does interest me more, though I'm not super excited about it. If it had been released when it was supposed to be, it would have been awesome, but looking at the screenshots and stuff now is kind of like 'meh' because it seems that a lot of games are coming out that look as good as/better than HL2.
By the way, I can't agree with statements like all the physics hype. Its not hype, a nice physics system + a dynamic world = instant gameplay. I'm serious! There's so many more possibilities for the game/level designers if they care to use them, but even if they don't, its a lot of fun for the gamer to be able to push things around, blow stuff up, cause amusing ragdoll deaths etc (well, its fun for me!)
Anyways, I don't know too much about either game, as I tend not to pay too much attention to previews and hype (even for such highly anticipated titles). I am not super excited about either of them though. Perhaps I'm just getting jaded and cynical in my old age.
Phait
#4450 posted by JPL [192.91.75.30] on 2004/06/17 09:11:23
Cool stuff.. it remind me the old Commando arcade game I loved play when I was 15... ;-) There was a long time now... sigh....
Am I The Only One Here That Has Played Riddick?
#4451 posted by cyBeAr [213.65.179.30] on 2004/06/17 09:39:29
Or The chronicles of riddick - escape from butcher's bay to be more specific..
It's easily one of the best first person sp games I've played. Gameplay successfully alternates between pure action, sneak-em-up and some small adventure gameish bits. Doom 3 like graphics with normalmapping and superb animations.
I guess one reason many people here haven't played it is because it's only available on xbox but one can always hope there will be a pc version at some point.
.!
#4452 posted by necros [66.185.84.208] on 2004/06/17 10:45:56
Overly scary != fun, in my opinion.
:O you must have hated System Shock 1/2.
personally, i love scary games. the scarier, the better. scare me to death, i always say... ;)
i think both games will be great, but i think i'll like hl2 more. some of the monsters in d3 look kind of goofy. i'll probably like the gameplay in d3 more, but prefer the story of hl2.
Does Mapping Better Than Sex ???
#4453 posted by JPL [192.91.75.30] on 2004/06/17 10:45:58
I practice a lot windsurf, and a friend of mine e-mail me this web link.... It can be easily transposed to mapping stuff... he he he...
http://www.americanwindsurfer.com/...
Enjoy !!!
Bear
#4454 posted by Shambler [82.38.194.13] on 2004/06/17 10:49:32
I think you've answered your own question there.
Shots do look good though, albeit very "random industrial sci-fi rooms".
It Didn't Spoil Doom3 For Me,
#4455 posted by HeadThump [65.140.54.159] on 2004/06/17 10:52:40
'I completely lost what little excitement I had about Doom3 the moment I saw screenshots of that upside-down-head-on-spider-legs monster.'
but I hated the look of that thing too. I would have had my sketch book thrown back in my face if I suggested to a client something that self evidently kitschy and I design tatoos, the ultimate kitsch art! How did it pass muster for the Id crew?
Phait
#4456 posted by R.P.G. [24.136.230.101] on 2004/06/17 11:07:43
That mod looks highly amusing.
Mr Fribbles
#4457 posted by Kinn [81.7.58.239] on 2004/06/17 11:08:23
I can't remember where I read it, but Carmack's "physics toy" comment sums up my feelings pretty well. Does anyone remember the interview this came from? Anyway, I don't have anything against realistic physics in games as such, but every HL2 article I read just goes on and on about the "gravity gun" or whatever it's called, and how prominently it features as a gameplay device. It just sounds a little bit gimmicky, that's all.
Re: Doom3 Monsters
#4458 posted by Kinn [81.7.58.239] on 2004/06/17 11:23:06
From what I've seen they range from suckage -eg. Lost Souls, that spidery thing, ("thing" being the key word here, lol - I wonder where that got that idea from?) Revenant looks a bit silly as well, but the concept is flawed from the start - a skeleton with twin shoulder-mounted rocket launchers? It's hard to not make that look laughable.
On the other end of the scale, you have awesomeness in the form of the Archvile, Hell Knight, and that other big demon we saw right at the start of D3 tech demonstrations - was that a Baron? Is it still in the game?
#4459 posted by . [66.72.90.129] on 2004/06/17 11:39:19
"a skeleton with twin shoulder-mounted rocket launchers? It's hard to not make that look laughable."
I agree, but then theres various Doom/Quake monsters that are weak or laughable. Personally I think Cyberdemons are boring, ogres with chainsaws? Pff...
Ogres
#4460 posted by Kinn [81.7.54.196] on 2004/06/17 12:47:45
ogres with chainsaws? Pff...
The Ogre makes me laugh. I'm sure this is common knowledge, but the ogre underwent quite a few revisions during Quake's development. He started off very medieval, had viking-like horns, and wielded an axe. Then he was re-imagined as a chainsaw-wielding, nail-shooting mish-mash of tech/medieval, until right at the last minute id changed the nails into grenades, but didn't change the ogre model, giving him the unique property of actually firing missiles that are bigger than the gun they come out of :P
Hm...
#4461 posted by necros [66.185.84.208] on 2004/06/17 13:01:22
yeah, id's pretty funny that way.
still though, i think the cyberdemon is pretty cool looking. granted, it's not the most interesting to fight (it had like, what, 10000 health?)
Oh,
#4462 posted by Kinn [81.7.54.196] on 2004/06/17 13:17:39
not to mention the original Shalrath model - ugh! (Although Zerstorer tried to salvage it).
It's really interesting looking through the QTest pak; I keep spotting new things - recently I noticed the Shambler skin being slightly higher-res in QTest than in the final game.
Just Had A Good Look
#4463 posted by starbuck [82.33.89.24] on 2004/06/17 15:08:04
at the QTest pak files. Some very interesting stuff in there, extra animations for the scrags and spawn for example. Most of the skins are slightly different: the ogre is more orange in particular, but also the scrag and shambler.
There are some more monsters, most are well known though, such as the dragon, and the stupid looking Shalrath that kinn mentioned.... also a 'serpent' and a 'vomitus' that i hadn't seen before. The serpent might be an attempt at a manta ray type thing? Looks a bit crap. The vomitus is unskinned but has great animations, potential to be quite cool. Maybe i've missed this one being used before.
Weapons are quite similar... the shotgun effect is more realistic than in the finished quake, but otherwise everything's worse. Walltorches are sprites...they suck. Oh, lots of monsters and the player have death anims where limbs/heads get blown off.
Interesting stuff indeed
QTest
#4464 posted by Kinn [81.7.54.196] on 2004/06/17 15:27:25
Yeah, the mesh on the Serpent is bolloxed for some reason. The Vomitus is used in Nehahra, but I think it looks arse - id were right to drop it.
I find the Fiend interesting - it looks as though he started life as a huge demon, but got shrunk somewhere along the way. In any case, he has been salvaged to some extent in Nehahra, and some of Kona's stuff.
Additionally,
#4465 posted by Kinn [81.7.54.196] on 2004/06/17 15:35:17
I'd love it if I could see some of the rejected stuff for Quake2/3. Did you know that the Q2 Mutant used to be blood red?
Also, what happened to all the wicked looking maps shown in the very first Q3 screenshots - I remember a grey church-like thing and an extremely curvy-looking tunnelly thing submerged in fog. And also, has anyone else heard of the rumour that a significant chunk of the Q3 content was lost about halfway through development? Is there any credibility to this?
Through The Id Archives
#4466 posted by HeadThump [65.140.55.91] on 2004/06/17 15:57:47
Hey, I personally like Vomitus, and I thought John McCann ;) used him quite well in Nehahra. I have reskinned Vomitus as a mud bottom dwelling guppy for an upcoming map.
Meh
#4467 posted by Shambler [82.38.194.13] on 2004/06/17 16:12:53
I like the Quake monsters!
#4468 posted by Kell [82.41.218.44] on 2004/06/17 16:42:40
Shambler, that's kind of obvious ;P
HeadThump
#4469 posted by Kinn [81.7.61.176] on 2004/06/17 16:49:13
Actually, the Vomitus skin in Nehahra was probably the part that made it look a bit silly - if you're reskinning it, I might like it better. One question though - are you redoing the skinmap? I'd recommend converting the model to md2, redoing the skinmap in NST, then converting back to mdl in Quark5.
Also HeadThump,
#4470 posted by Kinn [81.7.61.176] on 2004/06/17 16:54:28
see this post:
http://www.celephais.net/board/vie...
for an example of improved Quake 1 skinmaps
You Read My Mind, Kinn
#4471 posted by HeadThump [65.140.54.146] on 2004/06/17 17:13:38
I mentioned Vomi-Gup because I was getting around to asking you about that thread and how you got those md2 skin styles working in regular Quake. Thanks!
Glad To Be Of Service
#4472 posted by Kinn [81.7.61.176] on 2004/06/17 17:22:40
My post in that thread should explain it all. if you need any extra info, don't hesitate to ask :)
From Inside3d.com
#4473 posted by starbuck [82.33.89.24] on 2004/06/17 18:24:38
i stole these posts from
http://forums.inside3d.com/showfla...
thought they might be interesting
Posted by Sajt
http://imdb.com/title/tt0152116/
Two people, J.S. Gilbert and David Locke are here mentioned as voice actors for Quake. I guess they did some grunting and screaming for the player and monsters? Has anyone else heard of them? Also, J.S. Gilbert is credited as the voice for 'Dank'. So who the heck is Dank :P
Edit: Also, the IMDB trivia thing says this:
Originally intended to be a medieval game with swords and a dragon, but only a few months before it was released guns were added and roleplaying aspects removed. The dragon was also removed, although several other monsters like the Knights and Fiends were kept. The dragon was later added in the second mission pack by Rogue Entertainment.
I didn't know that :P It's interesting. I know somewhere in Commander Keen or something id Software advertised a future game called 'Quake' which was supposed to be a 2D rpg where you play as a magician or something... but this is interesting too :)
Posted by ErroraboveSCI
Dank and Scud my guess... old school quake related comic.
For all that medieval mumbo-jumbo... read the book Masters of Doom... it explains all the oldness behind Quake... which was originally based on John Carmack's Dungeons and Dragons world. But, was changed later on to be "another doom". One of the many reasons that John Romero left id Software. It's a good read... I highly suggest it.
That old thing about Quake that they posted, was something Romero did just shortly after Doom I think... It was posted on a BBS. I can't remember the specifics.
Another cool bit about Quake: original weapon was called the Hammer of Thunderbolts. And they player had a transdimensional object floating above their head that was called the Hellgate Cube. I hope I got that right.
Someone Made A Compilation
#4474 posted by Kinn [81.7.61.176] on 2004/06/17 18:40:10
of all the old interviews with the id crew (Romero mostly) that were done at the beginning of Quake's development. It's really amusing reading back through them - they were talking about having things like flat-shaded player models and ragdoll physics (!). I'm buggered if i can find a link to the article though :(
And Speaking Of Missionpacks,
#4475 posted by Kinn [81.7.61.176] on 2004/06/17 18:48:48
Hipnotic's Mjolnir was a nod to Romero's original concept.
I Would Just Like To Say:
#4476 posted by underworldfan [128.195.84.154] on 2004/06/17 18:57:17
post #4436 by the communist Vondur
is the best post ever.
Heh, I Didn't Know Any Of That.
#4477 posted by necros [66.185.84.208] on 2004/06/17 19:40:46
that would certainly explain to lack of base monsters and base maps and the presence of medieval stuff.
also, thanks for pointing out that the qtest pakfile had the monster models in it.
also, what's with the fish model? it seems to shrivel up in some frames..?
also, did anyone notice the last frames of the death animation for the fish are screwed up in the finished quake as well? the mouth gets all skewed and funky...
i wonder what the deal with that is.
i think the player death anims with the head and legs getting blown off look really cool! i wonder why they got rid of it...
Yeah
#4478 posted by NotoriousRay [216.48.10.50] on 2004/06/17 20:30:45
The gib1/2/3 models are the players arm (a piece of it), a bloody limbless player torso, and the player head. I guess they later figured it would be easier to make non-descript gibs than to make a set of gibs unique to each monster.
There was also a 'prequake' version of quake, which was a pre-release version, closer to what was originally released but still some differences (I can't seem to recall atm).
Anywhere I Can Get That?
#4479 posted by necros [66.185.84.208] on 2004/06/17 21:23:28
Anywhere I Can Get That?
#4480 posted by necros [66.185.84.208] on 2004/06/17 21:23:29
Hehe, First Double Post!
#4481 posted by necros [66.185.84.208] on 2004/06/17 21:23:54
Necros
#4482 posted by Kinn [81.7.62.76] on 2004/06/18 04:44:04
not to mention the famous player swimming animation
Problems With UT2004
#4483 posted by Jago [81.197.206.67] on 2004/06/18 05:28:06
I´ve just installed UT2004, applied the latest patch and attempted to play the game. However, I seem to be having problems playing about 80% of the maps included in the game. Some (rare) maps work just fine, without any issues whatsoever, while others start "flickering" a lot almost as soon as the map has loaded or soon afterwards. I can see some items and character models through the walls and the game grinds to a near halt. I´ve updated the NVIDIA drivers to the latest WHQL version and updated to the latest DirectX version too, hoping that it would solve the problem, but it didn´t. I also recall I had a similar problem with some levels in Raven Shield, which is also an Unreal-engine (tho older version) game.
Original Unreal, UT and UT2003 run fine. Any ideas?
Jago
#4484 posted by JPL [192.91.75.29] on 2004/06/18 07:13:16
Perhaps it's a stupid remark, but does your environment is OK ??? I mean, have you a powerfull processor, enough memory, or others ?? I'm not a specialist, but most of game problems you described comes from environment.. (lack of memory, lack of processor power/speed.., etc..)
Check UT2004 environment requirement. If it's OK, perhaps there exist some extra launch command to increase memory use during the game (like wimem 32 for Q1) which are able to solve the problem...
Otherwize I've no other ideas...
UT2004
#4485 posted by VoreLord [203.51.235.118] on 2004/06/18 07:13:16
Well you can try using OpenGL, and see if that makes a difference.
RE: UT2004
#4486 posted by Jago [81.197.206.67] on 2004/06/18 07:37:34
The machine is an AMD Tbird 1400, 512 mb ram, GF4 Ti4200. I tried the OpenGL renderer and the game seemed to run OK for a while, but it hard-locked the machine when I tried to change my crosshair in the game settings, go figure.
:(
#4487 posted by VoreLord [203.51.235.118] on 2004/06/18 07:57:52
There are many poeple who have similar probs, some say they they cure it by moving/replacing memory sticks, others by reinstalling and not patching, others say updating drivers or DirectX, etc, etc. It's really hit and miss, what works for one doesn't work for another. I would drop down details (one at a time) and see if that did anything, delete(Backup first)or rename USER and UT2004 .ini, so the game will start at default, then set it up again, easy things like that before I uninstalled/reinstalled.
Best of Luck
Sounds Like The Problem
#4488 posted by HeadThump [65.140.54.91] on 2004/06/18 10:26:28
has to be the map builds themselves from Jago's discription. Try putting one of the offending maps in UnrealEd and rebuild the geometry. May be worth a try if the problem lies with the internal integration of meshes with the brush build.
Erm
#4489 posted by . [66.72.90.129] on 2004/06/18 11:33:46
Does anyone play IGI 2?
Proto-Quake
#4490 posted by Kell [82.41.218.44] on 2004/06/18 12:35:28
I'd heard a lot about the early concepts of Quake years ago ( I thought I'd heard it from you guys :/ ) The deal with the warhammer as the player's primary weapon was that it would grow larger through the game as it was used to kill more enemies. Freudians would have a field day with the id boys :P The name Quake was also going to be the player-character's name. Bleh. Bleh, I say.
I've got to take a look at this Q-Test pack.
?
#4491 posted by HeadThump [65.140.54.65] on 2004/06/18 14:33:02
'Does anyone play IGI 2?'
I can't speak for anyone else, but there are a limited number of acronyms I am capable of keeping up with at any given time.
Kell
#4492 posted by PuLSaR [80.80.111.240] on 2004/06/18 16:21:58
I'm still waiting for feedback from you
HeadThump
#4493 posted by . [66.72.90.129] on 2004/06/19 00:10:11
Heh, sorry, but that's pretty much the title... "International Geotactical Intelligence" - sequel to "I'm Going In (This Sucky Game)". It's quite an improvement I think. Anyway I've been playing it, it can be challenging. I've been wanting to play MP too but I heard it's just like counterstrike - which actually, I've never played.
.
#4494 posted by necros [66.185.84.208] on 2004/06/19 00:16:10
counterstrike is fun!
*runs*
Phait
#4495 posted by HeadThump [65.140.54.173] on 2004/06/19 02:02:33
Thanks for the explanation -- I love spy games (and novels, and movies, and Jennifer Garner he he he)
JGJGGJJG
#4496 posted by . [66.72.90.129] on 2004/06/19 02:57:49
omgjennifergarner!
Fileplanet
#4497 posted by nitin [138.217.5.94] on 2004/06/19 04:14:07
can anyone login? I keep on getting the same 'not loged in' page no matter what I try to download.
I Don't Use Fileplanet..
#4498 posted by . [66.72.90.129] on 2004/06/19 04:17:57
depending what you need like patches and demos and videos, www.3dgamers.com is much better and no wait!
Phait
#4499 posted by nitin [138.217.5.94] on 2004/06/19 05:25:02
need levels and models from hosted sites
Nitin
#4500 posted by . [66.72.90.129] on 2004/06/19 05:36:07
oh, rather good point
Microsoft
#4501 posted by VoreLord [203.51.236.148] on 2004/06/19 06:53:06
"Our records show that you have exceeded the allowed number of activiations..........bla, bla, bla"
click the next button,
"enter the following 3,000,000 digit number to get a new activation code"
After entering the 3,000,000 digit number....
"We are sorry, but that copy of windows XP Pro is installed on another computer, please ring..................bla, bla bla"
No shit lady, it's installed on my damn computer. Ring the microsoft number.....
"if you want...press 1; if you want....press 2... and on, and on....."
Press the required number,
"Sorry, we are having difficulties, and are unable to generate another activation code for you, try again in an hour"
Hour later, yeah, I get my new number, I'm activated again. But when ever I reformat, or reinstall, or Upgrade certain components from now on, I've got to go through that shit again, every freakin time !! That sux. I bought the product, I should be able to install/uninstall the damn thing as much as I want. Fair enough they have to try to stop piracy I guess, but freakin hell, limiting the amount of times you can activate, and therefore install sux big time.
Sorry................
FilePlanet
#4502 posted by VoreLord [203.51.236.148] on 2004/06/19 06:58:31
No problems here Nitin, not something to do with your browser settings? cookies. I have had that in the past and thats all it was.
Vorelord
#4503 posted by nitin [138.217.5.94] on 2004/06/19 07:32:43
no, it's a feature. Tigger-On lookied into it and posted this on his site :
Fileplanet login problems - Had a number of people say they are having problems with the login for Fileplanet. If you are one of them, here is the fix. Goto this page first and login, then come back here and click on the download links. You will then be presented with a page that looks like you are not logged in, however, all you need to do is click on the text that says Not logged in? Don't have a GameSpy ID? - you will then be presented with the download page.
CD-ROM Question
#4504 posted by Kinn [81.7.63.181] on 2004/06/19 09:42:34
I have windows XP. Does anyone know how I can tell which IDE channel my CD-ROM is on?
Hm...
#4505 posted by necros [66.185.84.208] on 2004/06/19 11:39:12
well, it shouldn't be too hard.
look in the motherboard's litterature and find the page where it outlines all the important pieces.
it may even be marked on your motherboard, near the connectors. for example, mine has "IDE1" and "IDE2" printed right beside each one.
Append:
#4506 posted by necros [66.185.84.208] on 2004/06/19 11:40:07
most likely it's on IDE2 or Secondary Channel because most people always place HDDs on the primary ide channel, and you're not supposed to place cdroms and hdds on the same channel.
Kinn
#4507 posted by HeadThump [65.140.54.60] on 2004/06/19 11:55:55
Start your system up fresh, hit the delete button when the letters start rolling -- this will take you to the Built In Operating System depending on the design for your system you should have a fairly easy to read layout of your hardware connection and the ability to change them.
PuLSaR
#4508 posted by Kell [82.41.218.44] on 2004/06/19 12:25:40
I know, sorry. Got sidetracked by lovely qtestish things.
Necros, HeadThump
#4509 posted by Kinn [217.140.38.21] on 2004/06/19 13:12:21
Thanks guys - i appear to have sorted it now :)
A Nerd's Nerd
#4510 posted by R.P.G. [24.136.230.101] on 2004/06/19 19:45:31
<CardO> how big is A2 size in cm
<CardO> and no guessing fucktards!
<gibbie> google?
<gibbie> u newb
<Shallow> 118.8*89.1
<Shallow> I think, that's from memory though so it might be bollocks
<RPG> I was about to ask if he wanted it in whole or decimal form.
<Shallow> I'm disturbed to think that space is being taken up in my brain remembering things like paper sizes and font names :)
<RPG> Shallow: oh what? I thought we were talking about pingu's map "A2"
The sad part is that I was serious. :(
Lol
#4511 posted by Kinn [217.140.38.217] on 2004/06/19 19:50:23
Btw, what do the units in Quake correspond to? Is it 32 pixels = 1 metre or something?
Uhm, Given The Differences In Pixelation
#4512 posted by HeadThump [65.140.54.133] on 2004/06/19 20:50:45
Caused by the different resolution settings, and monitor sizes, I don't think pixels would make for a very effecient means for measuring.
Don't forget, those Id boys are from Texas; throwing around the word 'metre' will get you looked at funny with scolding mutterings of 'Jacobinite!' heard in near proximity.
Actually, They Do.
#4513 posted by necros [66.185.84.208] on 2004/06/19 23:22:32
1 unit or pixel worth of length in quake is always the same.
i think kinn meant unit rather than actual display pixels.
anyway, i think it's about 40 units = 1 meter, because the player is about 48-56 units. and most normal people are about 160 or so cm.
Yes, I Meant Unit
#4514 posted by Kinn [217.140.39.203] on 2004/06/20 05:49:13
Cheers Necros, that sounds about right.
160 Cm?
#4515 posted by MisYu [217.98.20.20] on 2004/06/20 06:56:48
That is a bit dwarvish height.
Most of men are >170, tall means >180 or even, so I suppose that ranger guy is at least >180, because he's packed, pumped up, strong and wears tons of steel.
Ontranto Released (finally!)
#4516 posted by Fat Controller [203.97.2.242] on 2004/06/20 07:14:06
As far as I can tell, most of the bugs (especially the gameplay ones - it was too hard by the end of #3) have been squashed, so guess what? Here's the link:
http://www.planetquake.com/fatty/d...
You might also like to read the front page. There's all sorts of upheaval at Chez Fatty's right now, so it's nice to finally achieve closure on something.
Whoa!
#4517 posted by starbuck [82.33.89.24] on 2004/06/20 07:39:15
can't wait to play this...
i'd play it now but fileplanet appears to be dead :P
IGI 2 Pimping
#4518 posted by . [66.72.90.129] on 2004/06/20 08:32:21
The terrain is rather impressive and yet they're able to pull of indoors too, but they're not highly detailed:
- http://www.phait-accompli.com/crap...
- http://www.phait-accompli.com/crap...
- http://www.phait-accompli.com/crap...
- http://www.phait-accompli.com/crap...
- more pics in the directory
Basically it's 19 missions of stealth, IR goggles, binoculars, sniper rifles, autos, silenced pistol.. indoor/outdoor... the AI is alright but not impressive... still a fun game though.
IGI2...
#4519 posted by Tef Johs [80.212.41.245] on 2004/06/20 08:47:10
I've played IGI2 (and it's prequel) all the way through, even several times.
I find them excellent games! IGI2 is probably the best game I played last year. I fancy the beautiful graphics, but most of all I just like the style and "feel" of the game play.
IGI
#4520 posted by . [66.72.90.129] on 2004/06/20 09:23:12
I've read IGI 1 and 2 get bad to mediocre reviews. I wasn't happy with the demo of the first at least... but they did stuff much better in part 2.
Played Ontranto
#4521 posted by starbuck [82.33.89.24] on 2004/06/20 09:51:45
excellent stuff, found it a lot of fun. I liked all the maps, but the Ontranto Towne stands out as the best for me... some serious work went into that!
Re: Cd-rom Ide Channels
#4522 posted by NotoriousRay [65.2.202.54] on 2004/06/20 15:23:05
You could also try a free prog called Belarc Advisor which will profile your hardware/software and give you more information that you would ever want on the stuff in your system
An RPG Like Map?
#4523 posted by necros [66.185.84.208] on 2004/06/21 10:23:52
no, not the dude RPG. :P
what i mean is, the map would be preferably of large size, and completly open.
the only thing stopping you from finishing the map is that the paths that eventually lead to the exit are too difficult to complete at the beginning. threfore, you need to explore, beat up other monsters and pick up better guns and armor before you'll be able to take the final route and win the map.
the bad thing about this is that i think a lot of players won't retreat from an area if it is too hard for them, and rather keep going until they eventually die. this appears to be a problem with a lot of actual rpg games because players don't know when to quit and try a different place.
this is all just idle speculation... i just think it would be kind of neat. ^_^
PuLSaR
#4524 posted by Kell [82.41.218.44] on 2004/06/21 12:11:32
You have mail.
Eh
#4525 posted by wrath [217.208.208.100] on 2004/06/21 19:14:29
most normal people are about 160 or so cm.
If by people, you mean gnomes -- then yes, I agree.
Max Payne 2 Doom
#4526 posted by . [66.72.90.129] on 2004/06/21 19:47:45
http://babelfish.altavista.com/bab...
Bleh
#4527 posted by necros [66.185.84.208] on 2004/06/21 19:59:18
yeah, i think i quoted the wrong height in cm. :P
:P
#4528 posted by . [66.72.90.129] on 2004/06/21 20:12:25
http://us.news1.yimg.com/us.yimg.c...
Kreed Demo...
#4529 posted by Shambler [82.38.194.13] on 2004/06/23 14:54:41
Game info here: http://www.tothegame.com/game.asp?...
Demo download at the usual sites n' shit.
Sci-fi FPS game, originally looked vaguely comparable to D3 (like, 4 years ago), has looked increasingly ass since then. According to Von it sucks...
And indeed he's right.
Take mediocre quality remake of Unreal2 built to 2000 gaming specifications. Make sure the graphics are approximately average for that distant era, but compensate by having one of the maps run quite slowly on 2003 systems. Replace any interesting maps by a series of purposeless repetitive rooms and streets/corridors. Decorate these with tacky particle effects for "variety". Ramp the headbob waaaay up and the mouse sensitivity waaaay down, so to maximise the gaming tedium which comes from crap and easy to defeat monsters aside from an annoying little bug thing that provides the only challenge. Throw in loads of weapons but ensure it takes at least 1/2 hour to change between each one. And finally wrap the whole thing up in a terrible, pompous, generic and incomprehensible story with terrible voice acting.
Some of the weapons are pretty cool tho...
Bleh
#4530 posted by Vondur [83.237.30.43] on 2004/06/23 15:03:06
what smab said and i recomend anyone to ignore this game and save your sanity.
kthx
Doesnt Sound Too Good
#4531 posted by starbuck [82.33.89.24] on 2004/06/23 15:37:43
doesnt look too good either
http://www.tothegame.com/sshot.asp...
wtf?
anyone played any good games recently?
Starbuck...
#4532 posted by Shambler [82.38.194.13] on 2004/06/23 17:05:05
Painkiller's pretty cool, for what it is.
Before that...
Enclave r0cked.
Halo was okay.
MC2 & MW4 r0cked.
And I've got Far Cry to play amongst others...
Max Payne 2 & Far Cry
#4533 posted by HeadThump [65.140.55.171] on 2004/06/23 18:17:56
both were good fun.
Rule of Thumb: If you found the legnth of the first Max tolerable you wont be disapointed. If that one was too short for your taste, this one will be too. Though the story in it is a knock out punch, and there is this fun house (an insane asylum) level where 2d set designs creep around every where -- it can be quite intense.
Max Payne 2 Review
#4534 posted by . [66.72.90.129] on 2004/06/23 18:57:03
I wrote an MP2 review awhile ago..
http://www.phait-accompli.com/pers...
Hmm Most Of These
#4535 posted by starbuck [82.33.89.24] on 2004/06/23 19:02:58
arent too recent... halo and max payne 2 i enjoyed though. Halo's graphics sucked flaccid donkey member though. I wasn't too surprised by how short MP2 was, because i'd played the 1st and read reviews of the 2nd. I was disappointed when it ended though, if only because i had so much fun playing it. It does lack variety in gameplay though.... there is pretty much one fighting style you use throughout the whole game.
Yeah Thats A Good Review
#4536 posted by starbuck [82.33.89.24] on 2004/06/23 19:21:19
echos my thoughts. Your interviews were impressive too, actually.... especially the director of the 'Closer' video
Oh, Thanks
#4537 posted by . [66.72.91.109] on 2004/06/23 22:47:25
Wasn't too sure about the MP2 review being good, I felt I could've explaind a little more in some areas but really didn't want to rewrite it.
Yeah one would think it might be hard to interview a person in the media or involved with media but it was really as simple as e-mailing the guy and was nice enough to reply. I wish it was a more involved interview though... look forward to doing more.
Photographer Jana Leon said she'd do it, sent her the questions but hasn't replied since ( http://www.janaleon.com ).
Starbuck
#4538 posted by HeadThump [65.140.55.171] on 2004/06/23 23:40:47
looking for some game time to kill before the next set of major games hit Gold?
I suggest going back through Neil Manke's levels for Quake 2 and Half-Life. Good fun, and they look and feel great on my current set up.
Happy Birthday
#4539 posted by Peej [193.133.98.226] on 2004/06/24 05:08:27
Just in case anyone forgot to get their party hats on, Quake was 8 years old last Tuesday.
HAPPY BIRTHDAY QUAKE
Linkies here http://www.rome.ro/ and here http://www.ampednews.com/?page=art...
#4540 posted by Kell [82.41.218.44] on 2004/06/24 09:50:09
Of course, along with the good, you get some bad in there too. Here's a short list of the low lights that Quake has seen.
...
- Quake 2 :)
*chuckle*
Happy Birthday, Quake
#4541 posted by Kinn [81.7.53.110] on 2004/06/24 10:42:16
Also, the Ogres were suppose to laugh and piss on your body after you died, that was also cut due to time restrictions.
oh, this would have been good :)
#4542 posted by underworldfan [63.198.19.193] on 2004/06/24 12:18:36
Tim Willits had designed a bunch of maps that didn't fit into the single player theme.
He suggested that they should remove the monsters and exits so that players could play against each other. The others at id Software reluctantly agreed and thus, Deathmatch Maps were born. This one idea gave birth to all the 1v1, clans and deathmatch games / tournaments we know today.
Is this actually true?
It sounds almost like an urban myth, and almost too "accidental" to be true.
Maybe its just an exaggeration of what happened.
Right...
#4543 posted by Maj [217.205.117.52] on 2004/06/24 12:46:52
...I guess the whole 'Doom' thing was something I imagined after quaffing too much cough medicine...
I Seem To Recall Duke Nukem 3D Having Deathmatch-only Maps.
#4544 posted by R.P.G. [24.136.230.101] on 2004/06/24 13:05:09
.
I Remember..
#4545 posted by . [68.251.200.56] on 2004/06/24 13:08:59
reading that Quake 1 was ultimately, a deathmatch map contest, eventually strung together with an impromptu story, thus the incoherent level spatterings.
Well
#4546 posted by than [62.189.9.161] on 2004/06/24 13:29:50
dn3d was released pretty close to Quake - I think it was out a month or two beforehand actually. I guess that makes it entirely possible for Tim Willits to have come up with the idea of making DM specific maps. If Doom hadn't existed prior to that of course, I'm pretty sure people must have made DM only maps for it.
I hope duke forever comes out this year. I still don't think anything has really come terribly close to dn3d in terms of environmental interactivity. Well, maybe shadow warrior and blood - but they don't count.
Be nice to see blood 3 too, but I'm not holding my breath for that, since blood 2 was cack.
...
#4547 posted by wrath [217.208.208.100] on 2004/06/24 17:51:46
what phait said.
Mmmm . . . . Cough Syrup . . .
#4548 posted by HeadThump [65.140.55.104] on 2004/06/24 19:07:37
Ummm.
#4549 posted by Shambler [82.38.194.13] on 2004/06/25 03:23:41
I hope duke forever comes out this year.
WOOOOOHOOOOOOLAAAADIIIIIDAAAAA!
Not gonna happen is it than, to be honest...
Catalytic Braincell Loss In SECONDS
#4550 posted by Fat Controller [203.97.2.242] on 2004/06/25 05:25:20
http://www.footballbadgers.com
For the original, http://www.weebls-stuff.com/toons/...
Nexuiz
#4551 posted by VoreLord [203.51.217.216] on 2004/06/25 06:09:55
Have a New ingame video for their Quake engine based deathmatch game. Looks quite nice. If you have been following it, you'll know that there is some nice looking levels/effects 'n stuff. Should be good.
Home
http://www.nexuiz.com/index.php
Download
http://www.nexuiz.com/index.php?mo...
Lol
#4552 posted by starbuck [82.33.89.24] on 2004/06/25 07:22:11
that new badgers song is brilliant....even that can't stop us going out though
Nexuiz
#4553 posted by R.P.G. [24.136.230.101] on 2004/06/25 10:35:31
Level design looks a bit spotty from the video and screenshots. Can't say I appreciate the skins I saw in the screenshots. No comments on the gameplay, of course.
Wow
#4554 posted by Scampie [216.220.241.97] on 2004/06/25 15:38:07
Nexuiz looks like they took every horrible effect of new Quake engines, combined it with ugly models and skins, and topped it off with maps that have no interesting architecture, and appear to be the flatest hall roaming deathmatch maps ever built. And I hope not all the music is OMG HARD ROCK METAL GUITARS!! Truly, this sets new marks in crap.
W00t Go Scampie
#4555 posted by Jeoff [220.244.224.9] on 2004/06/25 17:07:06
Scampie is a lonely cock sucker that just needed to release some steam, understandable, maybe he could possibly increase his mapping skills so that he actaully might be able to mean what he said about the Nexuiz maps.
#4556 posted by Vermeulen [24.66.94.140] on 2004/06/25 17:12:26
well i agree that the music is terrible, but i thought it fitted the video. I didn't really care about the music when i was making the video.
but none of the maps are hall roaming maps, I *hate* that type of deathmatch style. Even check out the map screens on the media page, none of them are hall roaming.
HARD ROCK METAL GUITARS!!
#4557 posted by HeadThump [65.140.55.82] on 2004/06/25 17:50:45
BTW, I was replaying some Quake 2 maps the other day, and I could have sworn I heard a Type O Negative tune on the CD. What's the story there? Just my 'magination?
HM Guitars 4eva !!
#4558 posted by VoreLord [203.51.221.210] on 2004/06/25 18:04:28
Not that I ever listen to game music, it's the first thing that gets turned off. Plus it's much better than techno fagot stuff.
and topped it off with maps that have no interesting architecture, and appear to be the flatest hall roaming deathmatch maps ever built. No, they are nothiung like you maps Scampie
Theif - Deadly Shadows
#4559 posted by VoreLord [203.51.221.210] on 2004/06/25 18:39:32
No, I don't like the game (Thief series), but here's what the makers say about why they probably wont be releasing an editor for the game.
". . . I don't *think* we will, and it's largely because as games become more complex, especially as our style of simulation driven game gets deeper and more complex... it's just that there are very few people who can actually take advantage of all that power. . ."
Has ruffled the feathers of a few in the community. In this day and age it could be like shooting yourself in the foot. Especially seeing how the Unreal engine is highly modable, and users of the engine basically expect that with U engined games.
Oh Well Then
#4560 posted by biff_debris [24.158.204.102] on 2004/06/25 19:22:03
THey can just say GOODBYE to their stinky little game, seeing as how if they don't keep releasing new versions every year or so, people will either get burned out on it or bored with the lack of new material, and but stuck in either or both of those situations because there is no community offering custom mods or maps or whatever -- and there preciousl, compilcated, deep game will wither away and die like an unused sexual member on an Antarctic expedition. And you can take that to the bank.
Tetra Vaal (realistic 3D Animation) Thingy
#4561 posted by VoreLord [203.51.221.210] on 2004/06/25 19:54:33
http://www.ozforcesfiles.com/pafil...
VoreLord
#4562 posted by pushplay [68.148.157.110] on 2004/06/25 21:24:20
Don't pedal your ancient links here you red necked prick.
Well
#4563 posted by VoreLord [203.51.221.210] on 2004/06/25 21:27:28
A big FUCK YOU, you pathetic excuse for a human being
Hay
#4564 posted by biff_debris [24.158.204.102] on 2004/06/25 21:34:14
I didn't know about that actually -- thanks VoreLord, you're an outstanding example of people who aren't irritating Canadians ;D
Well
#4565 posted by VoreLord [203.51.221.210] on 2004/06/25 21:42:53
Thanks, I had never seen it before either, it was posted at ozunreal yesterday, they obviously hadn't seen it either. But I guess Mr Pushplay, being the superior intelligent being that he so obviously is, found it so irritating, that he had to actually read/view, or click the link again (oh the injustice of it all), that he felt he must deal out some verbal abuse.
Please pushplay, do me a favour, and "pushSTOP"
Especially For Pushplay
#4566 posted by VoreLord [203.51.221.210] on 2004/06/25 22:03:19
WOWThe Quake demo has been release, get it NOW !!!
http://downloads-zdnet.com.com/300...
Sorry to everyone else (except for Scampie maybe)
Is This Baldur's Gate?
#4567 posted by . [68.78.216.64] on 2004/06/25 23:57:04
http://dailylineage.freewebspace.c...
Very reminiscient of Fallout, I know BG is made by the same dev... maybe I'll pick this up.
Why Aren't You All Flaming Each Other About Nexuiz?
#4568 posted by R.P.G. [24.136.230.101] on 2004/06/26 12:33:57
That looked like it was going to be fun to watch.
Sorry RPG,
#4569 posted by HeadThump [65.141.72.186] on 2004/06/26 12:59:54
It isn't Single Player so I can't get excited one way or the other for it. Though if the maps are nice, I would be willing to load it up to make some screenies.
I recommend fallowing the Alien vs. Aliens debate a few threads below, but so far it has been entirely civilized.
< What Is That Icon?
#4570 posted by HeadThump [65.141.72.186] on 2004/06/26 13:02:06
Hover Your Mouse
#4571 posted by aguirRe [62.127.63.164] on 2004/06/26 13:12:48
over the icon in the icon selection area.
Alt Text Doesnt Seem To Show Here
#4572 posted by starbuck [82.33.89.24] on 2004/06/26 13:55:27
but FYI it's the icon for the Worldcraft Editor. And now 'Valve hammer editor'.
Firefox...
#4573 posted by . [68.78.216.64] on 2004/06/26 14:15:41
doesn't show alt text *all the time*. Some sites it does. For me, anyway.
Alt V Title
#4574 posted by pushplay [68.148.157.110] on 2004/06/26 15:58:21
http://white.sakura.ne.jp/~piro/xu...
The alt text is intended to be used purely as an alterative to an image, for screenreaders and gawdaweful, text-only browsers. But people started using it for tooltips so the title attribute was created for that use. But almost everyone still abuses alt, pissing off the hardcore standards and usability people. Metl's usage is correct though.
I also recommend Nuke Anything, Copy Image, and Tabbrowser Extensions. :)
Oh Sheesh
#4575 posted by Rednecked Prick [203.51.205.80] on 2004/06/26 16:25:39
New Quake II DM
#4576 posted by VoreLord [203.51.205.80] on 2004/06/26 16:43:16
At the J-Spot
http://www.planetquake.com/j-spot/...
Looks OK, still waiting in line at FP though
Disclaimer
The above link is at least 2 hours old, so at the risk of being accussed of "pedaling ancient links" I hereby advise Mr pushplay to refrain from clicking the above link.
Hey...
#4577 posted by R.P.G. [24.136.230.101] on 2004/06/26 18:44:37
That does look like a seriously cool map.
Yes
#4578 posted by VoreLord [203.51.221.158] on 2004/06/26 18:59:48
It's not bad at all. I like a lot of his work. The only thing I don't like to much, is, you have to shoot a button/switch to get to the quad, then make a little jump. None of which is hard, but as I play Quake II mainly with bots, that sought of stuff tends to be a bit of a problem for them. Jump pads can give them a bit of grief also
Q2.
#4579 posted by Shambler [82.38.194.13] on 2004/06/27 04:00:10
Looks like he has a real good portfolio of Q2 DM maps there...
Indeed
#4580 posted by VoreLord [203.51.233.197] on 2004/06/27 04:38:05
He has some fine work.
Wow
#4581 posted by nitin [138.217.0.118] on 2004/06/27 04:40:57
some of those maps jester look like stunners. Tempted to reinstall q2dm.
Btw Vorelord
#4582 posted by nitin [138.217.0.118] on 2004/06/27 04:41:25
what bots are you using ATM? Gladiators?
Yeah
#4583 posted by VoreLord [203.51.233.197] on 2004/06/27 05:18:03
I use gladiator, but when/if I get the time I will make a route for the Eraser. The gladiators weren't doing to bad in jesters latest map, I heard them rjumping quite a bit, and occassionally they were using the jumppads correctly, but I don't think they will ever work out the Quad, so I don't bother going for it myself.
Vorelord
#4584 posted by nitin [138.217.0.118] on 2004/06/27 05:41:24
do you think you could email me any eraser routes you have please?
also, have you tried the 3zb2 bots? From what I remember they were very good, especially with jumppads but the needed route creation as well.
Oh My.
#4585 posted by Scampie [66.231.198.188] on 2004/06/27 15:16:29
Jaces is one hell of a fine map. nice find Vorelord
TY!
#4586 posted by Jester [66.226.102.97] on 2004/06/27 18:35:07
Thanx for the praise m8s! I suggest using the 3zb2 bots for some off-line play. They actually get the quad in jaces, not like the gladiator bots who can't seem to figure it out!
About Q2K4...
#4587 posted by frag.machine [201.8.65.11] on 2004/06/28 01:11:24
Hi Func_MsgBoard ppl,
I want to apologize for:
1) my bad English (not my primary language);
2) my crappy site (actually, I did it in my lunch time at work, so bear with me :D );
3) no screenshots in the page (same as above, but I fixed that later);
4) ProHosting downtime (well, that's not my fault after all);
5) any Q2K4 bugs. I'd apreciate your feedback on it.
I guess that's it. Thanks to everyone who tried it. I am working to make Q2K4 better in my spare time. In a couple of days I will release a new version.
What
#4588 posted by Scampie [66.231.198.188] on 2004/06/28 01:19:45
Nitin
#4589 posted by VoreLord [203.51.221.77] on 2004/06/28 03:24:47
Yes, Emailing you the routes would be no problem. Although my main bot has been the Gladiator, mainly due to the ease of creating the routes/aas files, and I think it's a better bot, or atleast as good as the eraser. Usually I don't get around to creating all that many routes for the Eraser(Laziness)So I don't have all that many, and not alot for newer maps. I think I have around 500(probably more), so it would be quite an attatchment. It may be better if you tell any specific ones you are after, and I will see if I have them, although keep in mind, alot of the later maps, I won't have Eraser Routes for, because, well, laziness again.
3zb2
Well, I'm sure I have that bot, maybe not the latest version, I'll have to check, and install the latest version and see what it's like, if it can do things better that would be great. If it can get the Quad in jaces, you won't be able to wipe the smile off my face :)
I also came across 2 more bots that I never heard off, which were rated higher than all others, TMGBOT, and Goldsoft Bot, both of which I will be trying out this weekend time permiting. If the 3zb2 or either of the 2 other bots turn out winners, I'll see how the routes are created for them, and if I have success, I will start making some routes for more of the newer maps. Which you would be welcome to if you wanted any.
Sorry for lengthy Post
Jesters Maps
#4590 posted by VoreLord [203.51.221.77] on 2004/06/28 03:34:01
I am really quite surprised that alot of you have never came across them before. I thought everyone would have known. I also thought that alot off you may not be that interested in Q2. I must admit I prefer Quake, and Quake3, but I still like playing it, and Good level design is good level design no matter where it is, well,...... Maybe not if the game is a real stinker.
Last Post, I Promise :)
#4591 posted by VoreLord [203.51.221.77] on 2004/06/28 03:40:01
Jester
Great maps, thanks heaps, they are much fun.
Q2K4
frag.machine, I look forward to your next release, keep 'em coming.
Oh,.... And don't worry to much about the Func_ bunch, they can be a hard bunch to please ;)
Vorelord
#4592 posted by nitin [138.217.0.118] on 2004/06/28 04:51:37
just zip up all of them and send away if you can please. If the zip is more than a meg, send as many as you can.
I found the site that mentions TMGbot and Goldsoft as well, they're meant to be based of 3zb2 bots. I dont have time to check them yet but please post your results.
I used to have heaps of routes for 3zb2s when I played q2 dm, someone kindly made ones for maps that I liked. Now they're all gone ever since my HD crashed a while back. Pity, because the routes for some of the jumppad oriented maps were great.
Btw
#4593 posted by nitin [138.217.0.118] on 2004/06/28 04:51:51
does anyone do omicron bot routes anymore?
Frag.machine
#4594 posted by starbuck [82.33.89.24] on 2004/06/28 09:43:37
http://snow.prohosting.com/q2k4/
^ is your site still there... i went to check out the screenshots but got a 404 :(
Fragmachine,
#4595 posted by necros [66.185.84.208] on 2004/06/28 10:06:00
when you say "q2 rotating brushes" do you mean that the collision detection on the rotating brushes actually works properly?
also, why am i seeing q2 monsters in e1m1?
Q2 Bots
#4596 posted by R.P.G. [24.136.230.101] on 2004/06/28 10:06:53
Hey VoreLord, would you mind posting your results and conclusion from when you test those bots? I'm interested in which is best, and might download it for some Q2 fun.
Starbuck
#4597 posted by aguirRe [62.127.66.135] on 2004/06/28 10:32:04
Did you get my email two days ago?
Hey, Where Is MadFox These Days?
#4598 posted by HeadThump [65.141.72.230] on 2004/06/28 12:13:32
QW Server
#4599 posted by R.P.G. [24.136.230.101] on 2004/06/28 18:49:34
Okay I'm planning to setup a QW server; it probably won't be up a whole lot, and ping will be bad, but I want to put up a bunch of maps that don't get played often yet are still worth playing at least a few times. I'm quite open to suggestions, hence this post. So your thoughts?
Current maps I'm thinking of including are:
trw, balscy, balcc, baldm8, agent, carddm2, auhdm1, auhdm2, imp1dm6, filthy, lilith, jrdm1, jrdm2, pinion1, pinion2, pinion3, pbrdm2, oma, reinc1, reinc2, reinc3, reinc4, reinc5, rewired1, rf, rtz, sthdm3, strafin3, strafin5, strafin6, yog1dm1, zed, zed2, lacrima, ztndm6, gmdm1, geodm1, nindm3v2, unddm2, xntrick, edc, e1m2ish, tridm1, tridm2, tridm3
There is space for about 6 more maps. Also, if you think any maps listed should not be included--I've only played two of the reinc maps, so I dunno how the others play--lemme know why and I'll remove them. Remember: infrequently played, but fairly high quality maps are prefered. Don't be afraid to p1mp your own maps, too.
P.S. If there are a lot of good map suggestions, I can create a second maps.cfg and switch between the two when needed.
YAEY FILTHY!
#4600 posted by biff_debris [24.158.204.102] on 2004/06/28 18:50:45
And imp1dm6?? RPG urok! Demos plz, ppl!
Oh, I Forgot To Mention
#4601 posted by R.P.G. [24.136.230.101] on 2004/06/28 18:58:17
I'd like to get a nice mix of 1v1, 2v2, and FFA maps. (Aren't pretty much all maps good for FFA?) So if you have particular suggestions for some of those modes, be sure to mention those, too.
Excellent Stuff
#4602 posted by starbuck [82.33.89.24] on 2004/06/28 19:00:46
trying hard to think of maps and failing :).
I don't really like the reinc series, so if you lost some of those i wouldnt be complaining.
I'd like to play on some gomjabbar maps, my favourite being gomdm4... also the new one gomdm6. Also... aggressr by Tyrann and Swk by Malelova.
Don't know how much any of those get played though
Ah Yeah
#4603 posted by R.P.G. [24.136.230.101] on 2004/06/28 19:23:57
Another thing I forgot to mention: I'm interested in putting up some MisYu and qurneL maps. Both authors generally have pretty high standards, but what are a few of their maps I could use?
Starbuck: thanks. I'll add gomdm4, gomdm6, and swk. I felt that aggressr was on a lot of servers already, which is why it's not included; however, inertia now tells me it's not, so I'll look into that.
#4604 posted by Scampie [66.231.198.188] on 2004/06/28 20:11:50
scampdm5 plz :(
!!
#4605 posted by . [68.78.216.64] on 2004/06/28 20:33:55
0MGAER0WALKS2!@@@@
Re: QW Server
#4606 posted by Jago [81.197.206.67] on 2004/06/28 20:44:20
e1m2, dm2, dm3, dm4, dm6, aerowalk, ztndm3 and povdmm4 are all maps you are ever going to need :)
R.P.G.
#4607 posted by Maric [141.157.125.85] on 2004/06/28 20:57:04
There really is no contest when it comes to Q2 bots. The 3zb2s play a great game of DM in most maps. They do tend to end up in the lower levels of maps alot of Z-Axis.
Maric
#4608 posted by nitin [138.217.0.118] on 2004/06/28 22:05:03
is that with or without routes installed?
For...
#4609 posted by distrans [131.172.4.45] on 2004/06/28 23:46:18
qurneL try fmc.bsp in general and north.bsp for Christmas fun.
Q2K4 And Correct Brush Collision Detection
#4610 posted by frag.machine [200.217.252.47] on 2004/06/29 00:04:05
Necros: that's correct, it's just Q2 code buried inside the original Q1 source, I applied a QuakeSrc.org tutorial (like almost everything in Q2K4 so far) to enable it. And the Q2 gunner is there just to demonstrate the MD2 support.
VoreLord: thanks for the support :D
Starbuck: I just checked the page and it's there, but I really considering to host my site into a more stable place. Any suggestions of good and free hosts ?
Jago
#4611 posted by Scampie [66.231.198.188] on 2004/06/29 04:18:13
The point of the server is to have uncommon maps on it. You can go anywhere and play those maps.
If You Could Be A Video Game Character...
#4612 posted by . [68.78.216.64] on 2004/06/29 11:22:46
who'd you be?
1. David Jones (IGI 2 stealth/action spy)
2. Max Payne (2 era)
3. Quake guy
4. Chrono from Chrono Trigger
5. Excite bike guy
Quake Guy
#4613 posted by Vondur [195.128.65.237] on 2004/06/29 11:53:45
of course
Quake Guy
#4614 posted by inertia [24.164.65.166] on 2004/06/29 13:44:52
bunnyhopping? rocket jumping?
sign me up
Nitin...
#4615 posted by Maric [141.157.125.85] on 2004/06/29 14:01:32
Aside from CTF with the 3zb2s I have found that routes make very little difference in their play.
I am sure that a meticulously constructed .chn could/would produce some added bonus. That said, I have never needed to make one for my own satisfaction. I test all of my new maps with them and am constantly amazed by the "coverage" of entire maps.
-They play space/void/lava/slime maps with minimal suicides.
-They funtion well with Jump pads.
-They do some pretty cool trick jumping while they play... makes me rather envious =)
Like I stated the only real issue I have found is that they seem to fight downwards and seldom fight up the Z.
Mario
#4616 posted by Scampie [216.220.241.97] on 2004/06/29 14:01:57
whoa guys, the clouds are smiling at me.
Lay Off The Shrooms
#4617 posted by metlslime [64.124.188.211] on 2004/06/29 14:41:02
I Would Be,
#4618 posted by HeadThump [65.140.54.183] on 2004/06/29 15:30:56
you know that stout kid in a white tee carrying around a boom box he is groovin' to in Grand Theft Auto 3?
I would be 6) him.
I Would Be Bub
#4619 posted by pushplay [129.128.29.124] on 2004/06/29 17:43:58
What About...
#4620 posted by ProdigyXL [66.227.140.19] on 2004/06/29 20:53:41
xl1dm7 or 6? :(
And I'd use a different ztn map, just cause 6 is played a bunch and his oldies are still goodies and don't get much rotation.
Also some Electric Fish might not be bad, efdm9 has always been a personal fav.
For some horo play, why not effigy or infect by Moloch.
Perhaps kaiser's Devine Enigma.
Find a jvdm map too, those were always exciting.
Killjoy's Burning with Exstacy (sp) kjdm13 never got much play and that map always seemed to provide for a more conventional style play which is always nice to fall back on.
If you want a bal map, go for dm4 in my opinion that twisty single atrium map was always tops for me.
Beyond that, i'll mention more as I think of em, but that would be a good start for me.
Rotating Ents,,,
#4621 posted by necros [66.185.84.208] on 2004/06/29 21:43:32
that's correct, it's just Q2 code buried inside the original Q1 source, I applied a QuakeSrc.org tutorial (like almost everything in Q2K4 so far) to enable it.
you're saying the q2 rotation stuff was already in the quake source? why on earth didn't id use it then? is there anything wrong with it? bugs?
ProdigyXL
#4622 posted by R.P.G. [24.136.230.101] on 2004/06/29 22:52:52
Thanks for the reply. I do have xl1dm7 there; apparently I forgot to include it in the list I posted. I thought I'd leave Tangerine Dream (efdm9) off because it's a fairly common map, but if there are other, less popular EFDM maps you'd like to see there I'll put those up.
Also, does anyone have suggestions for some MisYu maps?
The One That Looked Like It Was Otu Of Alice
#4623 posted by nitin [138.217.0.118] on 2004/06/29 22:59:49
misdm10?
IGI 2 Review
#4624 posted by . [68.78.216.64] on 2004/06/29 23:01:14
Just wrote an IGI 2 review. In the next design revision for p|a I'm going to have a better article layout and bigger screenshots.
http://www.phait-accompli.com/pers...
So
#4625 posted by nitin [138.217.0.118] on 2004/06/29 23:19:34
no one makes omicron bot routes then?
Which Func_msgboard...
#4626 posted by . [68.78.216.64] on 2004/06/30 00:30:48
user is this?
http://home.comcast.net/~jwb-sweat...
Bunch more at:
http://www.musicplayer.com/ubb/ult...
Well
#4627 posted by VoreLord [144.131.203.10] on 2004/06/30 00:58:53
I'd say, the first one is Scampie :)
The second one, well that's definitely Pushplay, after being confronted with another "ancient Link"
Nitin
#4628 posted by VoreLord [144.131.203.10] on 2004/06/30 01:31:34
Eraser Routes, I'm working on getting them to you.
Omicron, I really wish Skorpion was still around, life was so easy then, a good new map was released, and a route was sure to be not far behind.
BOOOOOOOOOOOOOOOORSATO
#4629 posted by Shambler [82.38.194.13] on 2004/06/30 05:45:49
Maps. Errrr which one is it?? The big twin arena one with grey-ish gothic textures and a green sky. That one r0cked.
Kaiser's SWTDIE, kick-arse gameplay map IMHO.
I Always Liked
#4630 posted by nitin [138.217.0.118] on 2004/06/30 06:32:18
p3a by pingu and efdm10 & efdm12
#4631 posted by Scampie [66.231.198.188] on 2004/06/30 07:19:15
Malevola's SWK
Swk
#4632 posted by nitin [138.217.0.118] on 2004/06/30 07:45:02
that was a cool map too.
what about those reinc maps and kikdm6?
Efdm8
#4633 posted by cyBeAr [213.65.179.30] on 2004/06/30 09:50:45
keke
W3rd
#4634 posted by Maj [217.205.117.52] on 2004/06/30 10:12:30
Cybear speak truth.
Phait -
#4635 posted by Tef Johs [80.212.47.202] on 2004/06/30 10:27:04
Good IGI2 review!
I agree, although I'm almost even more enthusiastic about the game(s) (IGI2 and it's prequel) than you are :)
Updated List
#4636 posted by R.P.G. [24.136.230.101] on 2004/06/30 11:33:37
Added:
swtdie, efdm8, jvx1, sanity
Already have:
swk
Tried to add:
misdm10, kjdm13, kikdm6
MisYu currently doesn't have a site and I can't find any mirrors for misdm10.
kjdm13 is also MIA. It seems that when PlanetQuake deleted killjoy's site, they also decided to delete his directory on FilePlanet, thus solidifying FilePlanet's place in hell as Chief Executive Officer of Destruction of Talent.
For kikdm6, it seems that when Yogi decided to delete FreshTeam's site and take it over for his own, he had in mind to intentionally fuck me over so I couldn't check the site for alternate downloads, which forced me to go through that piece of tripe known as 3DDownloads, which in turn comes up with a DNS error, and all compounds to cause me to hate Scotts with a vengence even though it's only Yogi that I wanted to complain to. So when I destroy northern Britain, you'll know why.
P.S. Don't take me too seriously, even though this is frustrating.
P.P.S. On a lighter note, I already had swtdie and added it to the maplist as mentioned, but I also downloaded Kaiser's other maps listed at Prominence. They won't be on the maplist (well, maybe Enigma), but they will be on the server so you can rcon them up.
P.P.P.S. BTW, Vondur might have these missing maps. He's going to check when he gets home and send them to me if he does. Otherwise, I'll be asking for volunteers to mail them to me.
P.P.P.P.S.
#4637 posted by R.P.G. [24.136.230.101] on 2004/06/30 11:35:37
I forgot that I wanted to complain about http://maps.quakeworld.nu . Nice map selection, but way to screw over the map authors by not including the .txt file, guys!
Ok
#4638 posted by starbuck [82.33.89.24] on 2004/06/30 12:16:21
but you do realise they have kjdm13 on their site?
http://maps.quakeworld.nu/kjdm13/
Yes
#4639 posted by R.P.G. [24.136.230.101] on 2004/06/30 12:39:50
I do realize that, and I refuse to download a .bsp without the author's .txt as well. At best, it's an insult to the mapper, and at worst it's a violation of the license agreement.
RPG
#4640 posted by aguirRe [62.127.63.5] on 2004/06/30 13:02:14
Have you checked http://ftp.sunet.se/pub/pc/games/i... ? At least kjdm13 seems to be there under subdir killjoy.
AguiRe
#4641 posted by R.P.G. [24.136.230.101] on 2004/06/30 13:42:53
Thanks. It takes about 30 seconds for the site to reply, but I did manage to get the file. Also, Vondur sent me kik_3.zip, and he helped me find misdm10, so I'm set for now.
________________________________
I've been told that each config can only hold 50 maps, and the current list is 72, so it looks like I'll be splitting the list into two and swapping out the configs at random intervals. I'd like to have at least 40 on each list, which means I need another 8+ maps. I may end up just adding some additional maps from authors I already have (Frib, qurneL, etc), but I'd like to stay as diverse as possible. Translation: I'm still taking map ideas! Thanks to all, and keep them coming.
Heh
#4642 posted by NotoriousRay [68.50.126.188] on 2004/06/30 14:30:12
I agree its a little shady to have only the .bsp files for download, if for no other reason than the original .zip compressed them. However if someone doesnt have a map and gets it from your server, how is that any different?
RPG...
#4643 posted by Bal [217.128.254.203] on 2004/06/30 14:52:57
I cant check here but I'm pretty sure balcc is bugged and definatly shouldn't be played on a server =) has some floating brushes that get in the way and all if I remember correctly...
I haven't read all the other suggestions, but p3a and powder keg are missing in ur list imho ;)
Replies
#4644 posted by R.P.G. [24.136.230.101] on 2004/06/30 15:31:07
Ray:
It's different for me because downloading from a server is simply for convenience's sack and you can't include the .txt in that situation, whereas on a website you are intentionally distributing the .bsp without the .txt, even though you have a choice. Furthermore, a .zip with .bsp and .txt would be smaller than just the .bsp.
Bal:
p3a has been added. I kinda thought pkeg had been played a lot already, which is why I didn't include it. I might toss it in as a filler though.
Oh, and BTW Bal, you still owe me a 1v1 match on strafin6. :)
RPG
#4645 posted by Bal [217.128.254.203] on 2004/06/30 15:36:41
uhm, yeah... soon or something ;)
Well
#4646 posted by NotoriousRay [68.50.126.188] on 2004/06/30 15:36:51
I understand what you mean, I'm saying its getting hard to avoid that, with original .zips being harder to find. And yes, I'm fully aware of the concept of compression.
Harder To Avoid, Yes
#4647 posted by R.P.G. [24.136.230.101] on 2004/06/30 15:44:57
But giving up entirely doesn't help the situation.
And Bal
#4648 posted by R.P.G. [24.136.230.101] on 2004/06/30 15:45:36
Log in to your account, mmkay?
Uhm...
#4649 posted by Bal [217.128.254.203] on 2004/06/30 15:48:12
I don't have an account here (despite one being created... has 0 posts tho, and I don't think I was the one who created it...)
They May Take Our Lives...
#4650 posted by Kell [82.41.218.44] on 2004/06/30 16:38:04
and all compounds to cause me to hate Scotts with a vengence
1. I'm Scottish, you twat.
2. It's spelled 'scots'
3. I'm Scottish, you twat!
If you are going to attempt the destruction, I'll have my texes back first.
ty
Original Zips
#4651 posted by VoreLord [203.51.236.28] on 2004/06/30 16:53:13
I have many hundreds of maps still in there original zips with whatever contents they shipped with. So just give a yell if you need/want anything, I may have it. But I am going to be away for a few weeks, so during that time I won't here your yell.
SM
#4652 posted by Blitz [24.218.135.18] on 2004/06/30 17:24:47
*cough*
Quake II Maping Comp
#4653 posted by VoreLord [203.51.236.28] on 2004/06/30 17:33:13
Details
http://leray.proboards34.com/index...
Hmmm
#4654 posted by VoreLord [203.51.236.28] on 2004/06/30 17:37:52
Mapping
Mi spel nit gud
Windows XP SP2
#4655 posted by VoreLord [203.51.236.28] on 2004/06/30 18:45:49
Sounds Like Fun,
http://www.pcworld.idg.com.au/inde...
Bal
#4656 posted by cyBeAr [213.65.179.30] on 2004/06/30 19:11:26
stop lurking at this stupid board and join #guu damnit.... and when were you leaving for japan?
Oh And One More Thing You Silly French:
#4657 posted by cyBeAr [213.65.179.30] on 2004/06/30 19:13:59
because you've hardly been around you missed drawing me a b-day mech at the begining of this month (actually make that last month now).. ... I demand a b-day mech, cookies and some pie damnit!
VoreLord
#4658 posted by pushplay [68.148.157.110] on 2004/06/30 20:25:22
It was your 'faggot techno' comment that pissed me off.
Pushplay
#4659 posted by Scampie [66.231.198.188] on 2004/06/30 21:00:55
go listen to faggot techno you faggot
Vorelord
#4660 posted by Scampie [66.231.198.188] on 2004/06/30 21:01:08
stop posting
Ah,........... Thank You
#4661 posted by VoreLord [203.51.233.194] on 2004/06/30 23:07:04
It was your 'faggot techno' comment that pissed me off.
I realized that from the beginning, (I'm a "red necked prick" remember, not an idiot,....well) but I just wanted you to come forth with the truth instead of hiding behind that "pedaling ancient links"crap. And actually it was "techno fagot", not "faggot techno", but I'll let that slide. It's just a term that we use, it is not meant to have any connotations towards anything, just like people may say, "that games gay", I'm sure you realize they are not meaning that the game in question, nor its users are having improper sexual activities, it's just a term, an unfortunate one perhaps, but that's all it is.
So now I feel free to apologize to you for the upset that my careless use of language caused you, and for my retort to your ensuing abuse. I will now cease my cheap shots, which were only attempts to draw you out, nothing more. I hold no ill towards you, and am sure you are asset ;)to the human race.
Good Day to you Sir!
Sorry Scampie, I go now
Like sands through the hourglass, so are the Days of our Lives cue the violin music .........
Q2 Mapping Contest Of 2004
#4662 posted by Le Ray [207.43.248.222] on 2004/07/01 10:35:01
see my forum for details...
http://leray.proboards34.com/
(not posted as news due to there be no info what-so-ever)
Er,
#4663 posted by Scampie [216.220.241.97] on 2004/07/01 12:20:20
to clarify, that's reject news with the footnote added by me.
Hipshot's The Velvet Yard For Quake3
#4664 posted by cha0s [217.225.206.119] on 2004/07/01 18:11:01
quote from ydnar @ q3w: It is absolutely gorguous and really shows off what is possible with the Quake 3 engine, where cost is no object. Unfortunately there isn't a computer that exists at present which could run this map with anything resembling a playable framerate.
The framerate isn't "that" bad (10-30fps for me (1.8ghz gf3)) and it looks just awesome !
screenshot: http://zfight.com/misc/images/mapp...
download: http://www.zfight.com/misc/files/q... (30mb)
Alphas Aren't News!
#4665 posted by metlslime [64.124.188.211] on 2004/07/01 20:01:34
Cool map, though.
But alphas aren't news.
Wasn't That A News Thread A Moment Ago?
#4666 posted by Kinn [81.7.56.24] on 2004/07/01 20:02:00
Yeah...
#4667 posted by metlslime [64.124.188.211] on 2004/07/01 20:03:02
It looked legitimate, until i downloaded it. Filename has "alpha" in it, plus the readme is garbage, plus the levelshot has "alpha" on it ... so i had to quickly repair the damage :P
P.S.
#4668 posted by metlslime [64.124.188.211] on 2004/07/01 20:16:26
Just took a good long look at the map. It's totally badass. Of course, like all art maps, even if it ran smoothly it would still have horrible gameplay (it's like q3dm0 quality.)
Mmm
#4669 posted by necros [66.185.84.208] on 2004/07/01 22:11:05
how can i get this map to run? i get a hunc alloc failed at 1428 or something error... i'm guess it's because i need to allocate more ram, but i don't know how to do that in q3... i tried -heapsize 256000 but it didn't do anything... any tips?
Necros
#4670 posted by nitin [138.217.0.118] on 2004/07/01 23:10:04
com_hunkmegs 256000
When You Die..
#4671 posted by . [68.78.216.64] on 2004/07/02 02:17:18
Get the fish coffin!
http://us.news2.yimg.com/us.yimg.c...
Bah
#4672 posted by wrath [195.22.74.68] on 2004/07/02 05:36:37
the skybox doesn't really match the lighting.
Looks So... English
#4673 posted by starbuck [82.33.89.24] on 2004/07/02 08:40:14
the apartment blocks, the white sky of boring death
impressive stuff.
Btw, too much detail, runs like shit, no layout? Maybe someone should convert it to ut2004 ;)
#4674 posted by Scampie [216.220.241.97] on 2004/07/02 09:14:59
the point of it is to look nice, not to be a gameplay map.
another reason it's not a newsable 'map'.
Looks Like Luton
#4675 posted by Kinn [81.7.56.130] on 2004/07/02 09:43:38
Scampie
#4676 posted by Maj [217.205.117.52] on 2004/07/02 10:46:10
Does that mean maps with great gameplay but shit graphics shouldn't be news either?
It's a map, people are interested in it and would discuss it... why not news?
.
#4677 posted by necros [66.185.84.208] on 2004/07/02 12:38:15
hm... i looked around in it.
it's ok, but it's not that good. there's a severe lack of lighting detail... hardly any shadows. it could definatly have used more constrast. what with all the overhanging stuff, the map could have had some really impressive shadow effects, especially since you can draw the shadows by hand in q3, (right?)
also, the rain sound was annoying because it was way too short and obviously looped.
More Evil Than Evil New Engine
#4678 posted by Tei [62.101.180.43] on 2004/07/02 11:13:32
New Telejano 8.01 is released with better handling of Nehara mod, heighfield maps, internet netcode, scripted menus, etc..
I feel lucky bastard.
Scampie the evil Moderator Note: Rejected news.
no link, no real info, and doesn't state why mappers even care, if you can't bother putting SOME effort into a news submittal, then I can't be bothered to seek out info and post it.
Maj:
#4679 posted by Scampie [216.220.241.97] on 2004/07/02 12:43:50
what makes it a 'map'? it's a low poly model that happens to be rendered by Quake3. It's nice to look at, but who fucking cares if there's no substance?
Scampie
#4680 posted by Maj [217.205.117.52] on 2004/07/02 12:56:11
who fucking cares
The people discussing it in GA?
Never thought I'd have to say this on a mapping forum, but not everything has to revolve around gameplay.
.
#4681 posted by necros [66.185.84.208] on 2004/07/02 15:38:43
alternate file hosting?
is there anywhere that i can host my maps other than fileplanet without having to sign up to another webhost as well?
also, i think the map could have been made news because it would have been nice to discuss some of the stuff about it... you should be a bit more leniant scampie. ;)
Maj
#4682 posted by Scampie [216.220.241.97] on 2004/07/02 16:06:29
So the only requirement to be a map in your mind is the ability to run in a game? Or should we sink further into mapper's masturbatary material and just say that any 3d space is a 'map' and fit to be posted on func_msgboard?
Perhaps it's just the generic term 'map' that's the problem here. Let's get more specific and say this is not a 'level', which I'd define in a FPS as a 3d enviroment that the player is trapped into to play the game. Without weapons, dm spawns, multi-floored design, etc, there is no gameplay, which means no fun. So where's the point in the game? Like it or not, everything does revolve around gameplay.
This is a level design forum, we are interested in building levels and enjoying their gameplay. "That looks nice" or "doesn't run on my computer" isn't really discussion relevant to 'levels' where gameplay is the important factor.
That's not to say this map isn't a wonderful example of what the Quake3 engine can do in terms of realistic design, but that's not really the point here. I like pretty things as much as anyone else, but a nice looking level without gameplay is just fodder for someone's portfolio, a simple model to show off. I'd rather our news not serve as someone's way to being famous, but as a place for people to find enjoyable levels to play.
Scampie.
#4683 posted by Shambler [82.38.194.13] on 2004/07/02 17:00:46
You're wrong. You should be encouraging a diverse mapping-related usage of Func_QMap, not discouraging it.
It's An Alpha
#4684 posted by nitin [138.217.0.118] on 2004/07/02 22:15:27
he's going to optimise it to make it run on some super computers, maybe then it can be news.
...
#4685 posted by necros [66.185.84.208] on 2004/07/03 00:22:43
it worked fine on mine after i use the com_hunkmegs setting... there's nothing techincally wrong with it that i could tell...
well, besides the fact that almost all objects are non solid (detail?) brushes... that sort of bugged me... plus you can't get to all the overhanging areas, which sucks. that would have been really cool. ^_^
Map Request
#4686 posted by R.P.G. [24.136.230.101] on 2004/07/03 01:36:12
Does anyone have the original zip, or even a .txt for the Quake DM map bsdm8?
RPG
#4687 posted by Mr Fribbles [220.253.1.95] on 2004/07/03 01:47:12
I don't have a text file, but perhaps this will help:
http://pipeline.fov120.com/info.ph...
*shrug*
#4688 posted by Maj [217.205.117.52] on 2004/07/03 14:21:30
I don't think there's anything else to add, Scampie, other than: do you live in a concrete pillbox in the middle of Milton Keynes?
Thanks, Frib
#4689 posted by R.P.G. [24.136.230.101] on 2004/07/04 14:25:13
I'll send him an e-mail, but if someone else comes along and has the original zip of bsdm8, please let me know.
RPG
#4690 posted by aguirRe [213.101.73.226] on 2004/07/04 17:02:53
http://rocketlandmod.com/uploads/b... seems to work, but there's no txt inside.
AguiRe
#4691 posted by R.P.G. [24.136.230.101] on 2004/07/04 18:20:47
Thanks, but I already have the .bsp, so I need the .txt since I want to redistribute the map from my site.
Maybe
#4692 posted by NotoriousRay [68.50.126.188] on 2004/07/04 18:38:16
there was no .txt to begin with? some maps have been released like that, at least.
Text File
#4693 posted by Mr Fribbles [220.253.23.250] on 2004/07/05 05:21:48
I think I went looking for the bsdm8 text file at one time but I didn't find it.
As Ray says, sometimes maps are distributed without a text file... and if you've downloaded the map from a server, you certainly won't get the txt.
I'd suggest hosting the map anyway, and possibly including your own text file insise the zip to indicate the author's name and last known email address.
Jeez....
#4694 posted by Shambler [82.38.194.13] on 2004/07/05 05:27:59
Chill out with the .txt mission already. Just write your own or something.
Err
#4695 posted by Mr Fribbles [220.253.23.250] on 2004/07/05 06:39:14
Isn't that what I just said? :D
Oh Yes....
#4696 posted by Shambler [82.38.194.13] on 2004/07/05 08:16:08
...so it was. My intention was that the .txt would be a complete pile of bollox though...
(a bit like the electric fish series eheheh)
#4697 posted by Scampie [66.231.198.188] on 2004/07/05 12:48:11
here's your damn text file so you can quit whining.
http://scampie.spawnpoint.org/bsdm...
next time, please bother searching before asking, I found that in 2 mins, most of it waiting for the ads to load on fileplanet where I found it.
Ah Nice.
#4698 posted by R.P.G. [24.136.230.101] on 2004/07/05 12:52:46
Thanks!
FitzQuake
#4699 posted by R.P.G. [24.136.230.101] on 2004/07/05 18:57:25
I typed "maps" in the console to try jogging my memory about the filename for an old map of mine, but it turns out the console doesn't hold enough info to list all 736 maps, so I can't look at the ones above "chaos_gibbie."
Rpg:
#4700 posted by metlslime [64.124.188.211] on 2004/07/05 22:31:36
-clean up your maps dir!
-next fitzquake will let you set console buffer size at the command line
I, Lol-me!
#4701 posted by Tei [62.101.180.43] on 2004/07/06 09:53:49
[i]Rejected news.
no link, no real info, and doesn't state why mappers even care, if you can't bother putting SOME effort into a news submittal, then I can't be bothered to seek out info and post it.[/i]
Nope, I am too lazy. Go www.planetquake.com, www.moddb.com www.quakesrc.com or www.quaketerminus.com and copy paste the news text for me, please.
Starbuck
#4702 posted by pjw [63.236.226.222] on 2004/07/06 11:29:18
Some Morrowind opinions (to avoid cluttering up the other thread, I'll put them here).
1. Create your own character class--most of the pre-made ones are kinda sucky in one way or another.
2. Argonians and Khajiit can't wear boots or helms, which means you'll miss out on using a few good items. This isn't the end of the world by any means, and the races are cool in other ways. Just sayin'.
3. There's no real reason to pick more than one armor skill for a major or minor skill.
4. There's no real reason to pick more than one or two weapon skills for major or minor skill (plus maybe Marksman, if you feel like it).
5. It's not a bad idea to pick at least one magic skill as a major skill so you can get immediate membership in the Mage's Guild, in order to use their fast travel options and free potions. This is true even if your character is a straight fighter or thief type. Mysticism is pretty damn useful because of the Mark and Recall spells (teleportation). Alteration is another good one for levitation and water walking/breathing.
6. Unarmored, and Hand to Hand kinda suck ass, in my opinion, especially at lower skill levels.
7. Armorer is a skill that's always useful, in my opinion (unless you're going w. Unarmored). Acrobatics is fun when you get it up to crazy levels and can jump across town.
8. Decide how you're going to open locks, and either pick Security (open locks with picks/probes) or Alteration (open locks with magic). They both have their pros and cons.
9. The only birthsign I would warn you away from is Atronoch, only because it's annoying (especially if you haven't played the game before) not being able to regenerate your magicka normally when you rest.
Other Tips:
1. SAVE OFTEN. Especially early in the game. It can be pretty easy to get the crap beat out of you suddenly.
2. If you're a thief, be careful that you don't try to sell something back to the same merchant you stole it from. Sadly, if you steal a diamond from Merchant X, and then try to sell them an entirely different diamond later in the game, they'll cry thief. Try not to steal generic stuff, or just steal from certain places and sell to different places.
3. If you get a quest from someone out in Bumfuck Egypt, be sure that their location is mentioned in the journal entry. If not, write it down. I have several quests that I'll probably never complete because I have no idea where to find the bastard again, and this world is HUGE.
4. Once you reach Balmora initially, and talk to Caius, don't be afraid to put him on hold for a while and just explore and try things and screw around. There's almost never any time value to quests in this game, and when there is, it's clearly stated.
Tei
#4703 posted by NotoriousRay [68.50.126.188] on 2004/07/06 11:35:59
...go to www.planetquake.com, www.moddb.com www.quakesrc.com or www.quaketerminus.com and copy paste the news text for me, please.
You don't get the idea of submitting news, do you? I"m not a mod but certainly that's YOUR job to format your own news. This is assuming that it is actual 'news' to begin with.
Ta Pjw
#4704 posted by starbuck [82.33.89.24] on 2004/07/06 11:50:00
looks like a load of useful stuff there :)
Unfortunately i chose the atronoch sign in the game i recently, otherwise i think i generally had a character that fit most of what you recommended. Also my guy had neither security nor alteration.
I'll probably start a new game, most of my time in this game has been spent working things out anyway.
I need athletics as a major skill too, or i might go insane with the slow movement speed. Any way around this, can you buy horses? :)
Generally it looks very nice though, awesome architecture, good immersion... high getting-killed-by-rats quotient (bleh)... i can see i could get addicted in time
Starbuck
#4705 posted by Jago [81.197.206.67] on 2004/07/06 12:12:39
"I need athletics as a major skill too, or i might go insane with the slow movement speed. Any way around this, can you buy horses? :)"
DON´t do that! Taking Athletics and/or Acrobatics as your major skill is generally a bad idea (tm). The reason for that is that every time you advance 10 times in any combination of the Major skills you have, you also advance a level. Picking either of them as major will:
1) Make you advance way too quickly AND in a very inbalanced fashion.
2) It will fuck-up your stat modifiers very badly.
Read these 2 FAQs:
http://db.gamefaqs.com/computer/do...
http://db.gamefaqs.com/computer/do...
On The Atronarch Sign,
#4706 posted by necros [66.185.84.208] on 2004/07/06 12:54:28
although the magicka regen thing is annoying, the sign is a very powerful one.
you get default 50% spell absorption which is insanely good not to mention you get a big magicka bonus with the 2xINT modifier.
besides, you can just summon an ancestral ghost to regain you magicka. attack the ghost, and it will retaliate via magicka, and you'll absorb some of it. little clunkier, but worth it in the long run.
Good Point
#4707 posted by pjw [63.236.226.222] on 2004/07/06 14:18:21
on the Atronach sign. I just hated not being able to regen magic when I rested, and the Ancestral Ghost workaround seemed cheesy.
Re: choosing Acrobatics/Athletics as skills, I almost always choose them as minor skills, and sometimes major (I'm not real crazy about the default movement speed either). Advancing quickly is not really a bad thing, and you can always put your points where you wish, instead of lumping them all into Strength or Speed. (Yeah, I know, you won't get the big modifiers if you do that, but you're going to be godlike by the time you're 30th level regardless, so it doesn't really matter.)
If you want a semi-spoiler, there's a woman on the road to Caldera (I think) who will reward you with a magical speed enhancement (of sorts) when you do whateverthehell she wants you to do. It's a slightly mixed blessing, but kickass overall . . . <--Intentionally vague.
.
#4708 posted by necros [66.185.84.208] on 2004/07/06 14:22:22
well, that was only what was suggested to me and what i read somewhere.
you could also invest points into alchemy and brew your own potions. personally, i think alchemy is a very cool and useful skill to take. it's just hard to start off, but once you do, you can do neat tricks like brew an intelligence modifier potion, then start brew more and more, get your int super high (because INT is a major part of potion brewing), then start churning out crazy +50 str for 2min potions. :D plus you can sell them for big money.
Heh.
#4709 posted by pjw [63.236.226.222] on 2004/07/06 14:48:48
If you keep doing +INT potions, and brewing more while they're in effect, you can eventually end up with stuff like +500 intelligence for 100K seconds. It can be kinda game breaking. But I agree, Alchemy is cool.
Grand Theft Auto 1
#4710 posted by . [68.251.201.231] on 2004/07/07 07:36:13
I just downloaded it from Rockstar... I've played it before, but the problem I have is that with the framerate limiter on, performance is stuttered. With it off, it's way too fast. There's no compromise =\
Such Is The Way Of Things, Grasshopper.
#4711 posted by Master Sun [24.158.204.102] on 2004/07/07 11:58:00
You must hold the bird into the bush as it burns, for that is the only way to cross the river which has no song.
Is It Just Me
#4712 posted by aguirRe [213.101.72.234] on 2004/07/07 14:26:04
or have all *.fov120.com sites (e.g. pipeline) disappeared? It doesn't seem to be a DNS problem.
Fov120
#4713 posted by Kinn [81.7.60.206] on 2004/07/07 14:43:46
HDD died on the server apparently :(
Ouch
#4714 posted by aguirRe [213.101.72.222] on 2004/07/07 14:53:44
I hope there was a backup ...
Thanks for info.
Sucks
#4715 posted by DaZ [80.189.45.98] on 2004/07/07 18:39:02
there had better be backups, quotes.fov120 was the 1st stop in the search for funnay.
#4716 posted by metlslime [64.124.188.211] on 2004/07/07 22:30:36
...but not the last
HEY KELL (Nephilim Song)
#4717 posted by Tronyn [70.64.188.200] on 2004/07/07 23:31:29
The first Fields of the Nephilim song I heard was a live version of Senseless/The Comeback that I downloaded from www.nefilim.de
Now, I have some of their albums and etc, but I lost that song and obviously I can't get it again since it is offered as a rare download, and the downloads on nefilim.de (nice site besides this problem) have been "down due to a server change" for a damn long time.
Do you have this particular version and if so would you mind zipping it and emailing it to me?
Cheers,
Tronyn
Fov120.com
#4718 posted by SleepwalkR [217.231.121.206] on 2004/07/08 03:21:20
As Kinn said, the hdd probably died or at least has errors. The system does boot, but it goes down after a few minutes. We have been able to copy all data from the machine, and we hope it's all intact. It will be reinstalled till next week I guess, but we don't know if the hdd is really severly damaged or not. If it is, it will take a while to have it replaced.
Eh
#4719 posted by NotoriousRay [216.48.10.50] on 2004/07/08 21:58:54
I cannot for the life of me get on irc/gamesurge. Is it down? I can connect to other networks, so its not this lame hotel interweb. Gamesurge.net seems to resolve to its webhost's IP. Eh?
Yeah
#4720 posted by DaZ [80.189.48.27] on 2004/07/08 22:39:03
I haven't been able to get on all evening/night either. something it fooked...
Works For Me
#4721 posted by Jago [81.197.206.67] on 2004/07/08 23:00:54
[nt]
Operation Flashpoint
#4722 posted by . [68.251.201.231] on 2004/07/08 23:53:05
I'm working on a mission for OpFlash. Are these accepted as news submissions when released, or should I just let everyone know here in GA?
Well
#4723 posted by Mr Fribbles [220.253.53.141] on 2004/07/09 05:31:36
Considering probably 2% of func_qmap users would have that game, Phait, I'd reckon it'd be more appropriate to post it in GA when you finish it.
Of course, that probably won't ever become an issue anyway...
#4724 posted by . [68.251.201.231] on 2004/07/09 05:40:04
It'll be finished.. it's much easier since theres no architectural designing to do so I can't get caught up in perfectionism, just need to coordinate a fun mission.
Waefega23tgwege
#4725 posted by . [68.251.201.231] on 2004/07/09 11:09:48
I just saw tubgirl by accident because someone on a forum decided to post the image in an unrelated thread.
I'm going to upheave my entire insides now.
Tronyn: Senseless/The Comeback
#4726 posted by Kell [82.41.218.44] on 2004/07/09 11:38:25
Sorry, but the only copy I have is on vinyl ( that's like gramaphone records for you yung'uns :P ) I also had the mp3 from nefilim.de, but deleted it after a while.
I think it's highly unlikely I'd ever be able to convert from vinyl -> mp3 o_O
Re: Phait/tubgirl
#4727 posted by wrath [81.227.42.64] on 2004/07/09 15:29:03
Ah, the wonders of the internet. To think if it wasn't for those army-guys and their arpanet, Bill Gates , and Al Gore -- we wouldnt know what an asian girl with explosive trots emptying her colon up, and then down, into her blindfolded face.
This is the freedom the terrorists are trying to take away from us, people!
...
#4728 posted by wrath [81.227.42.64] on 2004/07/09 15:29:51
The "looks like" only shows up if you're drunk.
#4729 posted by Scampie [66.231.198.188] on 2004/07/09 19:28:53
Phait: Yes, it's acceptible news, just don't expect anyone to care... as you know, we're mainly Quake oriented.
Heh
#4730 posted by Shambler [82.38.194.13] on 2004/07/09 19:32:31
Just as I'm writing a post asking Scampie to be more tolerant of non-Quake-mapping news....he's writing one demonstrating he can be. Ain't it sweet =).
Fuck Off Shambler.
#4731 posted by Scampie [66.231.198.188] on 2004/07/09 19:34:11
Hmm
#4732 posted by . [68.251.201.231] on 2004/07/09 21:41:24
Oh well, I'll just mention it in GA then if the opflash audience is miniscule.
Is Gamesurge Down?
#4733 posted by starbuck [82.33.89.24] on 2004/07/10 15:11:21
connect to it
Er
#4734 posted by starbuck [82.33.89.24] on 2004/07/10 15:12:02
that should have been
I can't connect to it
Answer Me Please
#4735 posted by starbuck [82.33.89.24] on 2004/07/10 15:31:55
i want to speedmap :(
#4736 posted by Kinn [81.7.55.166] on 2004/07/10 15:58:24
Phait: Yes, it's acceptible news
What - the documentation of your recent tubgirl encounter?
Starbuck
#4737 posted by Shallow [82.133.64.99] on 2004/07/10 16:02:21
Gamesurge's DNS must be fucked up on a lot of ISPs today as I can't even get to their website. However, connecting via IP 216.179.62.106 on the usual port seems to work.
Cheers Shallow
#4738 posted by starbuck [82.33.89.24] on 2004/07/10 16:06:55
that worked a treat, you da man!
For Firefox Users:
#4739 posted by Jago [81.197.206.67] on 2004/07/10 17:56:19
If you are a recent convert to Firefox and think thank Firefox loses to IE in speed, I suggest you try these builds which are optimised for speed and different CPUs: http://moox.ws/tech/mozilla/
Can It Be?!?
#4740 posted by HeadThump [65.140.54.121] on 2004/07/10 18:09:22
http://paintedover.com/uploads/5/d...
Headthump
#4741 posted by wrath [81.227.42.64] on 2004/07/10 19:26:33
whoever greenlighted the use of the diablo-font in that ad should be taken out back and beaten to death, with a shovel.
Omg Wrath
#4742 posted by Kinn [81.7.55.166] on 2004/07/10 19:30:24
i was just about to make a near-identical comment O_o
that was pretty much my first reaction on seeing that ad.
Headthump
#4743 posted by Scampie [66.231.198.188] on 2004/07/10 19:47:10
yes it can be. they annouced there will be a doom3 tourney at quakecon... which is the second week of august... and august 3rd has been a long rumoured release date.
96k FPS
#4744 posted by . [68.251.201.231] on 2004/07/10 20:07:42
Apparently this was done for a contest and it's only 96k - fps, weapons, tex's, etc
http://www.theprodukkt.com/kkriege...
Can you believe THIS fits in 96k? How?
http://kk.kema.at/files/gfx/full4....
Yep,
#4745 posted by necros [66.185.84.208] on 2004/07/10 20:15:53
that was posted here a month or two ago.
apparently, all the content is generated procedurally on startup. pretty cool.
as for diablo font... i don't know why it is used so much. it's not like it's that good or anything. plus the 't's just look stupid.
Lol!
#4746 posted by HeadThump [4.136.90.185] on 2004/07/10 20:27:46
Great comment, Wrath.
The Produkkt
#4747 posted by cyBeAr [213.65.179.30] on 2004/07/11 05:12:41
You can always download their demotool to gain an insight on how they create their content.
Doom3
#4748 posted by nitin [138.217.0.118] on 2004/07/11 05:22:39
havent been keeping up with the tech news but will it be able to big outdoor stuff or is it limited to interior designs like quake is?
Outdoors
#4749 posted by DaZ [80.189.53.173] on 2004/07/11 10:35:05
yes it can do outdoor areas fine.
Outdoor Doomage
#4750 posted by Kinn [81.7.58.241] on 2004/07/11 10:44:48
Unless I'm mistaken, outdoors are handled just like id's previous engines, i.e. it's only a matter of polycount - there's no fundamental difference in the rendering of large areas vs. small, detailed areas.
3DRealms Look For A Level Designer
#4751 posted by Megazoid [62.252.32.4] on 2004/07/11 07:26:50
Work on Duke Nuken Forever, with some of the greatest game developers in the business. This is a full-time position with relocation to Garland, Texas (suburb of Dallas), USA.
http://www.3drealms.com/gethired.h...
(Unreal / UnrealEd experience is a huge plus)
#4752 posted by . [68.251.201.231] on 2004/07/11 13:08:32
"This is a full-time position..."
damn straight.
Megazoid
#4753 posted by Scampie [66.231.198.188] on 2004/07/11 13:12:19
Read the help wanted thread, I posted that awhile ago.
In Soviet Russia
#4754 posted by funnay [81.7.56.175] on 2004/07/11 13:14:52
Duke Nukem delays YOU!
Doom 3...
#4755 posted by Tef Johs [80.212.42.169] on 2004/07/11 16:26:41
...has been confirmed from Activision to hit retail on August 13 here in Norway.
This according to VG: www.vg.no
Daggerfall GFX Update?
#4756 posted by . [68.251.201.231] on 2004/07/12 13:39:26
I thought I read quite awhile ago about a community redoing the Daggerfall graphics, but I can't find anything about it! (And yeah, I mean Daggerfall, not Morrowind, though I read that was updated too...)
Phait
#4757 posted by wrath [81.227.42.78] on 2004/07/12 18:38:33
Wait, wait, wait. Hold the phone.
You're saying a bunch of unknowns from the daggerfall community (?!) are refashioning a mediocre game that was released a hijillion years ago with new graphics?
Why, I can hardly wait!
(This post brought to you by the Stewie Griffin foundation.)
#4758 posted by Scampie [66.231.198.188] on 2004/07/12 20:54:17
yeah, just witness what's happened with Quake and it's engine and graphic 'enhancements'
#4759 posted by . [68.251.201.231] on 2004/07/12 23:28:58
shrugs
FALLOUT 3!
#4760 posted by . [68.251.201.231] on 2004/07/12 23:57:54
Bethesda!
http://www.shacknews.com/docs/pres...
See Ya
#4761 posted by Fat Controller [202.0.54.24] on 2004/07/13 03:09:25
In two days, I'm moving house. And at the moment, that means that access to internet is going to be problematic.
Apparently the house has no cable connection; it's too far away from an exchange for DSL, and no wireless broadband services exist here. So goodbye on-demand internet.
Depending on what Saturn technicians say, we may keep the connection, or just declare "stuff it" and go back to dialup (argh.) I've no idea how long it'll take to work this problem out, but anyway it means I may be incommunicado for a few days... or weeks.
Oh well. I've still got a day or so to blather at you if I wish, and plenty of Q3 maps and Q1 and Unreal mods, but I thought you guys should know that I won't be around for a while.
Good Luck Fatty!
#4762 posted by Blitz [24.218.135.18] on 2004/07/13 05:40:41
I hope it all works out for ya dude :D
Yeah
#4763 posted by Fat Controller [202.0.54.24] on 2004/07/13 05:44:59
I hope we can get cable service here - and no ugly black coax running atop the sideboards either. The olds have come to like the idea of being able to hop on the internet whenever they please and still receive phone calls.
Have A Good One FC
#4764 posted by ProdigyXL [24.231.203.158] on 2004/07/13 10:57:15
Hope you have a smooth move man. GL on the internet business, perhaps not having it will give you an excuse to map a little while you're gone.
FC
#4765 posted by HeadThump [65.140.55.123] on 2004/07/13 14:10:14
Grenade launcher with everything man!
The Great Burger War
#4766 posted by jsHcK [64.230.89.231] on 2004/07/13 21:29:04
We need more games like this.
http://www.burgerwar.com
Watch the trailer.
http://www.burgerwar.com/modules.p...
PHP Coder Required For Great Justice!
#4767 posted by DaZ [80.189.50.25] on 2004/07/13 21:49:38
I know a few people here are savvy when it comes to php coding, and I am asking for your assistance with religion quake.
> whats religion quake u arsetard!?
its a Quake 1 review site I started working on years ago with paul & his brother that uses PHP. It covers Quake 1 dm & sp and perhaps mods too, unfortunately pauls brother is too busy to finish the php so im stuck :(
> Whats required for this RQ u fuquer!?
Well, basicly I want a php driven site where reviewers need to know 0% html as they can just stick reviews and pics onto the site using a form. Users can create accounts and post comments & user reviews of each map/modd reviewed on the site, and also give each map a rating out of 5. I was thinking of some sort of small forum style thing for it also, but Im not sure how useful that would be as func_qmap_msgboard_etc does a fine job atm.
> Where how and when u arseface?
The current URL is http://www.planetquake.com/religio... . I have a basic site design done in html with all required graphics, but I was thinking about getting some better designer/art person to have a go at the site also.
> Ok, so sum it all up u flash git!
PHP coder needed, web graphic dude needed, will be paid in respect and evennings along with cardo in his trailer. If someone wants to help and php gets worked on, I may need reviewers as well (a few have already stepped forward ages ago, not sure if they are still interrested).
So, can anyone help?
Additional : I told RPG that me+Tronyn's map pack "TNJ" will be finished if RQ can get finished, so there is a little bit of inspiration there too =)
JsHcK
#4768 posted by pushplay [68.148.157.110] on 2004/07/13 22:06:13
I think you would get bored of it pretty fast. That trailer features an unusually uninspired level. Cool metaphors can't make up for bad level design.
DaZ, You Cardwhallop!
#4769 posted by R.P.G. [24.136.230.101] on 2004/07/13 23:38:24
GomJabbar already agreed to do the PHP code! And Von is doing the site design!
But if you want Flash whiznuts, you'll have to talk to ELEK.
Burger Wars
#4770 posted by R.P.G. [24.136.230.101] on 2004/07/13 23:47:56
I have to agree with pushplay; the level design doesn't look very interesting. Plus all the characters seem to have the same animations, although that may be because it's shot from the beta. Gameplay doesn't look particularly interesting either, but videos usually don't capture the essence of the gameplay very well.
I quite like the cartoon style of that and similar games, but that's not enough to get me to look past the other problems the game seems to have.
Seriously...
#4771 posted by pope [207.6.224.119] on 2004/07/14 00:56:12
do we get a night w/ cardo?
Blroghthhgeh
#4772 posted by . [68.251.201.231] on 2004/07/14 03:05:32
Von's doing the design, that's cool. I'd of offered elsewise. But Von will do skimpy-good-looking site and thats better.
Maybe You Could Form A Tag Team
#4773 posted by starbuck [82.33.89.24] on 2004/07/14 09:02:19
von does general design, Phait does logos and submission moves, or something
Yeah...
#4774 posted by Shambler [82.38.194.13] on 2004/07/14 09:24:06
...because we all know team efforts get things done a lot quicker and more efficiently...
Define Submission Moves
#4775 posted by . [68.251.201.231] on 2004/07/14 09:46:43
Sorry, I don't do under-the-desk work.
Now if you meant submission movies a'la gameplay demos recorded... erm. Me?
Wow
#4776 posted by DaZ [80.189.52.80] on 2004/07/14 10:50:15
really? Well maybe it would have been a good idea to tell me? :D
I have a file with all the shit I would like, whats Goms e-mail address?
If your pulling my leg then I delete tnj right now =)
Shambler
#4777 posted by starbuck [82.33.89.24] on 2004/07/14 12:00:23
then why didnt you join my mod team? it's got 150+ weapons
LMAO!
#4778 posted by Shambler [82.38.194.13] on 2004/07/14 12:21:08
GOLD
#4779 posted by ProdigyXL [216.111.202.25] on 2004/07/14 13:59:55
And I quote from Todd H's .plan...
IT'S DONE!!!!!!!
Yes, this is the official word that DOOM 3 has been code released and has been approved for manufacturing! It won't be long now until the anticipation ends and the PH34R begins ;-) We literally just hung up with Activision and have confirmed that our latest release candidate has been mutually approved and is finally GOLD. Thanks to everyone for their patience (yeah right! =) and for everyone at id, Activision and our numerous partners for helping us create what I believe is absolutely the best game we have ever made.
So, the next question is release dates. Retailers in the States will be allowed to pick up games starting at 12:01 AM on August 3rd. The official street date is actually August 5th in the U.S.A., but some of your favorite stores will probably have it early for those of you who have to have it first. Check with your local retailer for that information.
Internationally, the game will take a few more days to make it to the store shelves. The UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (que Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland). This isn't because we don't have love for you folks outside the U.S., but the localization and manufacturing process takes a bit longer outside the U.S. where we will have JVC run 24/7 to get the units built. I guess the European manufacturers prefer to give their employees nights and weekends off. Go figure!
The champagne is flowing here at id and smiles abound!
I'll update again with some DOOM 3 preparation tips (not what hardware to buy - you'll have to wait for a programmer for that sort of thing). In the meantime, I want to see those "DOOM 3 GOLD!!!" threads set new records for swamping message board servers, destroying productivity, and post counts ;-)
Recapping today's headlines....DOOM 3 GOLD!!!
This isn't being submitted as news Scampie, so chill. It's just exciting stuff!
Doom III, Etc...
#4780 posted by JPL [192.91.75.29] on 2004/07/15 02:46:08
I've seen a DoomIII demo presented in a DVD that micromania sent me last week. The DVD is a presentation of many brand new games presented to the Holywood E3 forum (last 12-14 may)... So it seems that Doom III will be very dark, and very terrific, like an horror film, with many thrills and suspense... all is based on the ambiance !!! While looking the demo, it remind me "Alien - the 8th passenger"... with much more monsters !! .. and yes, the game will be released in august of this year !!! Don't miss it, it will be great...
BTW, HalfLife 2 and Halo 2 seems also to be very cool as well...
#4781 posted by Vodka [195.208.123.213] on 2004/07/15 03:29:34
Halo 2 e3 vid looked like a joke compared to other AAA titles vids
#4782 posted by Vodka [195.208.123.213] on 2004/07/15 03:30:04
Halo 2 e3 vid looked like a joke compared to other AAA titles vids
Vodka ??
#4783 posted by JPL [192.91.75.29] on 2004/07/15 03:59:17
Is double post due to Parkinson sick or abusive drink of Vodka ?? It seems to be your favourite drink isn't it ??
Just One Thing More...
#4784 posted by JPL [192.91.75.29] on 2004/07/15 05:50:43
... The DVD presented a real demo of Halo 2 in its different modes (DM, CTF, SP, etc..), and it was a real gameplay, with a real player, a real X-Box console, and so, it was a real video I've seen... And IMHO, it was really good compared to first Halo (more weapons possibilities, more gameplay, etc..), and sure the game will be very good when released...
I Am Going To Kill Everyone.
#4785 posted by Fat Controller [130.195.196.201] on 2004/07/15 22:39:15
The house move started four hours early (that's when the movers arrived - 8am - we were only just getting up - dammit!), we're still unpacking and sorting out our crap, and the phone connection still hasn't been worked out. Gleetings from uni.
When I get the time over the weekend, I'll busy myself with Bookshelf mapping and Arcane coding for Quake, and practicing UnrealEd for a starter project I have in mind which could offer good pickings for SP, Assault, Domination and CTF.
Anyway, there's this siren song wafting from Eastside, so I'll drink^H^H^Hown it out now. Tuesday, y'all.
Yeah On That Subject
#4786 posted by starbuck [82.33.89.24] on 2004/07/15 22:56:36
i'll be back in a week, off for another short holiday :)
bye
Big Update At My Site
#4787 posted by underworldfan [128.195.64.98] on 2004/07/17 01:57:01
reviewed:
Ontranto.
Menkalinan.
=)
New Unreal Sp For UT
#4788 posted by nitin [138.217.0.118] on 2004/07/17 03:27:30
huge map pack released over at http://unrealsp.org
Seems to be v2 of the one released ages ago but judging from playing the first leevl alone, it's much much better. Quite impressive so far.
DOOM3 Request:
#4789 posted by Shambler [82.38.194.13] on 2004/07/17 07:08:42
When people start playing this game, can you please set up a seperate thread to discuss it in depth.
This is because I, amongst many other people, probably won't be playing it for a while, and we don't really want to see loads of opinions, information, spoilers, etc etc before we get a chance to play it. I'd prefer it if the GA thread was kept clear of D3 discussion, thanks.
Good Suggestion
#4790 posted by ProdigyXL [216.111.202.25] on 2004/07/17 12:24:07
Sham brings up a good point. Even for those of us who get it the day it ships, it would be nice to keep the Doom discussion away from the GA thread as not to ruin our experience.
Hear Hear
#4791 posted by Kinn [213.130.132.174] on 2004/07/17 14:08:33
#4792 posted by Scampie [66.231.198.188] on 2004/07/17 16:34:48
The Cyberdemon bites the BFG off your finger and falls into Mount Doom3.
Actually,
#4793 posted by Kinn [81.7.57.143] on 2004/07/17 16:39:09
The Cyberdemon is the Doomguy's father.
And
#4794 posted by Kell [82.41.218.44] on 2004/07/17 16:41:20
'Rosebud' is the name of his shotgun
If They Gave Doomguy A Name...
#4795 posted by R.P.G. [24.136.230.101] on 2004/07/17 16:58:36
I'm going to tear into Carmack's ass with a weedeater.
I Hear It's 'Gordon'
#4796 posted by Kinn [81.7.57.143] on 2004/07/17 17:04:00
apparently.
But He Looks Like
#4797 posted by HeadThump [65.140.55.196] on 2004/07/17 18:11:59
Tom Berringer
No, I've Got It
#4798 posted by Tronyn [24.78.146.2] on 2004/07/17 19:03:10
It turns out that the entire Doom universe is actually a computer-generated ILLSION, and that its only been created so that machines can use people as energy sources (wtf!!!). Then, a whole load of dumbasses think the concept is ingenius and original, and Carmack does tons of interviews praising his own original genius and integrity!!!
Wait, Even Better!
#4799 posted by Tronyn [24.78.146.2] on 2004/07/17 19:07:19
The doom guy has actually been dead for a year, he was killed when the ORIGINAL EXPERIMENT WENT WRONG! He's actually a zombie! But he doesn't know it! But then after a year, he meets this kid demon (since there are only demons on mars now), who informs him that he is a dead zombie, and that every time he saw the colour red for the last year, that symbolized that he was a zombie. Then, id makes 3 more movies, AHEM I mean games, with the same formula: "clever" underlying plot, twist at the end that reveals this cleverness, and looooooooooaaaaads of "atmosphere," being exceeded in quantity only by pretentiousness.
No, What Really Happens Is
#4800 posted by Kinn [81.7.57.143] on 2004/07/17 19:12:27
When you complete the game, the end credits inform you that actually 'Doom 3' doesn't exist and that you've actually just played though Duke Nukem Forever.
Whoa,
#4801 posted by necros [66.185.84.208] on 2004/07/17 21:14:40
i'd never have seen that one coming.
The Doomguy Is Actually...
#4802 posted by metlslime [64.124.188.211] on 2004/07/17 22:29:17
Kaiser Soze. I mean, Tyler Durden. I mean...
So Tronyn
#4803 posted by nitin [138.217.0.118] on 2004/07/17 22:57:20
do you like M Night Shymalan :)
Hard To Top Post #4800
#4804 posted by HeadThump [65.140.55.122] on 2004/07/17 23:03:01
'oooh yeah!!! Who wants some?'
There Was A Tiff
#4805 posted by HeadThump [65.140.55.122] on 2004/07/17 23:06:33
a month or so back on Aintitcool.com on The Village. Supposedly, the men of the forest were construction workers. Seems implausable, but if it is so -- man, that is the lamest shit I have ever heard.
Bah
#4806 posted by Kinn [217.140.36.28] on 2004/07/18 06:16:03
Add to the list of people who deserve to be rectally ravaged with a motorised garden implement, the guy who designed that flash-only doom3.com site. Fullscreen, so I have to alt-tab between windows? Cheers for that.
Oh, and if that music sample from the site is in any way indicative of the in-game music, prepare for more hot weedeater-on-ass action.
Re: BAH
#4807 posted by Jago [81.197.206.67] on 2004/07/18 07:25:35
#1: Why exactly are you not viewing the websites in fullscreen anyway?
#2: Why exactly are you not using a tabbed browser?
Re: Re: BAH
#4808 posted by Kinn [217.140.36.28] on 2004/07/18 07:32:15
#1: Go to www.doom3.com and click on 'enter flash site'.
#2: See point #1
Gryphon Revisited
#4809 posted by nitin [138.217.0.118] on 2004/07/18 08:23:52
I've played through 13 of the 16 levels from the new unreal sp pack I posted about before. So far, it's very good without being outstanding. Runs a bit slow on my machine but apart from one map, it's always playable.
Well worth getting IMHO.
30 Second Films
#4810 posted by nitin [138.217.0.118] on 2004/07/18 08:43:50
http://www.angryalien.com/
see the Shining, the Exorcist and Alien done in 30 secs with bunnies.
Kinn
#4811 posted by NotoriousRay [216.48.10.50] on 2004/07/18 10:26:19
did you seriously just make a jab at tool? what did you expect anyways, 'faggot techno'?
Tool?
#4812 posted by Kinn [81.7.59.91] on 2004/07/18 10:35:17
Never heard of 'em. Just sounds like a load of angsty white noise if you ask me.
/ducks
Re: Re: Re: BAH
#4813 posted by Jago [81.197.206.67] on 2004/07/18 11:34:26
"#1: Go to www.doom3.com and click on 'enter flash site'.
#2: See point #1"
I did exactly that yesterday. The site worked like a charm in Firefox 0.9.2
Doom3.com
#4814 posted by R.P.G. [24.136.230.101] on 2004/07/18 13:21:35
I agree with Kinn here.
#1: Why exactly are you not viewing the websites in fullscreen anyway?
Fullscreen at 1600x1200 is just silly. Most sites are only 800px wide anyway; anything wider than that and reading text is too difficult.
#2: Why exactly are you not using a tabbed browser?
Even if I am, I'm still not going to have a browser window take up my whole screen. It's nice to be able to browse the web while keeping an eye on IRC, AIM, a movie, progress meter, etc.
..
#4815 posted by necros [66.185.84.208] on 2004/07/18 14:37:08
yeah, the site is pretty gay... oh well. :P
Tool
#4816 posted by Tronyn [24.78.146.2] on 2004/07/18 15:42:49
check out the song Eulogy.
IMPORTANT ANNOUCEMENT!!! L@@K!!!!
#4817 posted by Scampie [66.231.198.188] on 2004/07/18 15:47:20
Doom3... HAS GONE GOLD!
Has Anyone
#4818 posted by HeadThump [65.140.54.25] on 2004/07/18 20:47:53
kept in touch with Kona since he announced his retirement? I emailed him a while back, but no answer. I would like to use one of his progs.dat files and some sounds he uses that I haven't seen else where.
Mail
#4819 posted by Blitz [24.218.135.18] on 2004/07/18 21:36:25
Mail him a big brown package with a bunch of fake dynamite sticks taped to a digital alarm clock and in addition to putting the return address on there, scribble the words "Death to Kona" all over it. You should probably hear from him. Or the FBI.
Uhm, I'll Take Your Ideas
#4820 posted by HeadThump [65.140.54.25] on 2004/07/18 22:52:04
in consideration, in the meantime, anyone else?
Hmm
#4821 posted by nonentity [213.208.100.240] on 2004/07/19 01:55:24
Jago, you must have some different Firefox 0.9.2 to me then, because here it created a new window (sans all toolbars) that filled all 1600x1200 of my screen.
And all for something that would easily fit inside my normal 'viewing space'.
New Zealand Doesn't Have An FBI
#4822 posted by nb [203.109.254.50] on 2004/07/19 02:27:39
You'll just get a sniffy message from Customs asking you to plz pay import duty on high explosives kthxbye.
Yes,
#4823 posted by necros [66.185.84.208] on 2004/07/19 03:11:36
that's what kills me the most. the actual viewing area is only like 800x600, yet the site feels compeled to go fullscreen. :P
oh well, there isn't much there anyway. i don't need screenshots, i'm gonna get this game anyway! :)
RE: Hmm
#4824 posted by Jago [81.197.206.67] on 2004/07/19 03:18:43
I am using the Tabbrowser Extensions and set it alaways open new tabs instead of new windows so my browser is always inside a "single window mode".
Hmm
#4825 posted by nonentity [213.208.100.240] on 2004/07/19 09:08:47
Aaaah, there's one that actually works now.
Last time I checked there was only the single window extension, which doesn't work half the time...
(/me wanders off to replace his extensions)
I Remember Heinlein Calling
#4826 posted by HeadThump [65.141.72.173] on 2004/07/19 11:24:07
New Zealand a paradise of freedom in one of his books. It just seems so far away. Oh well, Bermuda is less than an hour away via plane. Wished I could afford to go there this year.
Gaming Mice
#4827 posted by NotoriousRay [216.48.10.50] on 2004/07/19 11:26:34
Any of you use a special mouse for gaming? Which one(s)? I know theres alot of love for the logitech mx5xx/mx7xx..do all those buttons serve any purpose? Does it sample/respond any faster than the normal 15$ optical wheel mouse? My old optical is starting to crap out but if theres a mouse that would be smoother in-game then I might consider buying it. I'm kinda wary about logitechs 'gaming oriented' drivers they talk about.
#4828 posted by Scampie [216.220.241.97] on 2004/07/19 12:12:42
MX510 = Mousey sex. I use Mouse1,2,3 all the time, but the other keys I've never bothered with out of habit, so I can't vouch for them. The mouse wheel feels good, and unlike cheap mice, hasn't crapped out and still feels as good as the day I bought it. This could be due to the fact that there are Mouse Scroll up and down buttons so I don't scroll like crazy surfing the net, I use the buttons more. I really enjoy the mouse and it's kinda pretty. Only issue for some may be that it's very right handed. But oh well, Lefties are weirdos anyway. Quit clogging the gene pool!
!
#4829 posted by R.P.G. [24.136.230.101] on 2004/07/19 12:35:11
Lefties are weirdos anyway. Quit clogging the gene pool!
Yeah, biff! What's wrong with you?!
#4830 posted by . [68.78.217.69] on 2004/07/19 13:29:07
*plays guitar Left-handed, YAY I'M WEIRD!*
I'd like to go to New Zealand and based upon my impressions (I'm sure I won't be dissapointed [and the USD to NZD conversion rate being $1 USD = $2 NZD!), perhaps move there. Away from everyone! Yep.
Meh
#4831 posted by Maj [217.205.117.52] on 2004/07/19 13:32:20
MX510 = anal cheesegrater rape. Too big, crap main buttons. Gave it away.
MX300 = blowjob from mouth full of Tetleys Cask. Small, light, responsive. Pity they don't make em any more...
Hmm
#4832 posted by nonentity [213.208.100.240] on 2004/07/19 13:53:06
The logitech drivers are a lot better now, but still not great. The only thing they give you is the 800 dpi (you get 400 without them, which is plenty enough).
I use all of the buttons except the 3 around the mousewheel all the time, and unlike the intelli explorer 4 they are easy to press while gaming (without being at risk of hitting them accidentally).
Basically, yes a good mouse is definately worth the money and the mx510 is by far the best around (the ime4.0 is just badly designed)
Hmm
#4833 posted by nonentity [213.208.100.240] on 2004/07/19 13:58:41
Heh, as all the above posts show, it's very much a matter of preference. You really need to try out a variety and see which fits your hand the best.
I Mean...
#4834 posted by metlslime [64.124.188.211] on 2004/07/19 14:24:46
Harry Lime. I mean, Carson Dyle. I mean...
I'm Lefty ...
#4835 posted by pope [207.6.224.119] on 2004/07/19 17:37:06
...but even lefties use right handed mice..
it just doesn't work the other way... shortcut keys like ctrl+tab just don't work using the right hand
Ray
#4836 posted by inertia [24.164.65.166] on 2004/07/19 19:49:43
mx300 is excellent in my opinion: unlike generic optical mice, mine has never ever crapped out in my fov120 low-sensitivity quakeworld experience. The MX engine is something you will definitely want, the 5 and 7 series (BMWs anyone?) will be heavier but maybe suit you better.
Right Hander Here
#4837 posted by HeadThump [65.140.54.212] on 2004/07/19 19:51:08
with strong ambidexteritius tendencies. I can pitch a ball and play billards equally bad with both hands.
Headthump
#4838 posted by Fat Controller [130.195.196.201] on 2004/07/19 23:27:47
If you just want to use the progs.dat file, not decompile or anything like that, just use it and give him credit. Besides, a lot of his environmental sounds seem to have come from Half-Life and Unreal anyway.
In other news, we've got the phone back on, and jeez was it a laff riot. Saturn left us hanging all through the weekend before the tech discovered that their area info was five years out of date. Cables round and about - trenches dug - holes in walls? Fuck 'em.
Telecom fired up our phones overnight, and we're just waiting for confirmation that ADSL is actually available. Then we'll get the needed filters and hopefully be back in business.
In the meantime, I've been practicing UnrealEd and working on some extra functionality for the Arcane codebase. Once I test that, it'll be extra keys, then probably weaponry, etc.
Oh, Tronyn: I still haven't found those arabesque-type map segments. Will try some Zip discs later tonight after Toastmasters.
Thanks For The Advice FC,
#4839 posted by HeadThump [65.140.54.212] on 2004/07/20 01:43:59
Actually, I need to customize the code to add several custom monsters. The AI in Kona's Autumn Harvest and Gun Cotton seemed well refined. Thinking it through, I'll probably work with the Minion code instead.
I still want those sounds though. I could resample that stuff and no one will recognize . . . did I say that out loud? Brake brain, brake! oh crap I just hit submit . . .
Fatty
#4840 posted by Tronny [70.64.188.34] on 2004/07/20 03:51:32
wow I was just about to ask you about that! I've started mapping for Arcane again and I'm definately going to do two different maps.
Recruiting
#4841 posted by Tronyn [70.64.188.34] on 2004/07/20 04:16:10
Necros, how about that Kell-textured thing with the doom-style fire for Arcane?
#4842 posted by gibbie [82.161.62.98] on 2004/07/20 06:42:10
Inertia: 510 is just as heavy as the 310 if you remove the weight from it (or so i heard).
Intellimice
#4843 posted by LTH [81.86.254.236] on 2004/07/20 06:49:56
A friend of mine has just come into a large number of intellimice cordless opticals (don't ask...). If you want one, I think he's flogging them for ~£20-25 each.
.
#4844 posted by necros [66.185.84.208] on 2004/07/20 12:29:40
Necros, how about that Kell-textured thing with the doom-style fire for Arcane?
you mean the spiky thing with the knave textures?
it died from a wpoly overdose of 13000.
#4845 posted by Kell [82.41.218.44] on 2004/07/20 13:14:19
it died from a wpoly overdose of 13000
We mourn its passing :(
#4846 posted by Scampie [216.220.241.97] on 2004/07/20 13:20:42
We mourn its passing :(
and hope no one was squashed when it's bulberous mass fell, eyes glazed.
#4847 posted by Kell [82.41.218.44] on 2004/07/20 13:24:08
If they were squashed, with a successful LUCK roll their companions find enough to bury.
necros: did you get my latest mails? with all the attachments? I'm beginning to wonder if you're still having problems your mail or something.
Yeah,
#4848 posted by necros [66.185.84.208] on 2004/07/20 13:36:27
i got the five mails in a row. :D
the thing is, i've tried mailing you a few times now, (even a recently as an hour or so ago) and yet the mail keeps bouncing back, telling me hotmail.com can't be found.
Edit:
#4849 posted by necros [66.185.84.208] on 2004/07/20 13:37:43
is your account overflowed?
pq webspace was being wierd before, so i tried sending 1.4mb as an attachment. that one did go through, but hotmail rejected it because it was over a size.
i later managed to upload the files to my webspace but when i tried again, that's when it started bouncing back.
*confused*
Hmm
#4850 posted by Kell [82.41.218.44] on 2004/07/20 13:42:08
My inbox is at 49%, that shouldn't be a problem.
I just sent a testmail.
I Think It Worked.
#4851 posted by necros [66.185.84.208] on 2004/07/20 14:07:03
don't know why it wasn't before... O_o
#4852 posted by Kell [82.41.218.44] on 2004/07/20 14:16:01
I lowered the level of junk mail filtering; Hotmail seemed to regard your mail as junk. Which says something for the discerning taste of MSN :/
That Doom Game
#4853 posted by Lunaran [69.208.171.8] on 2004/07/20 16:43:32
I know some of you have the alpha and got it working, and I'm also sure a couple of you probably have the full game by now (it's apparently out on the DEViANCE channels already), and since you're all a lot more willing and able to pirate things than I am, I have a question.
This is fairly central to my first doom3 project, and depending on the answer I might have to change my plans considerably. Is the level-changing linear, like quake where it's just one after another and no going back? Or is it hub-style, like quake2, where you can move back and forth within a unit?
I really really hope it's the second one, because non-linearity is the bee's knees. I'd bet doom3 can't handle a map the size of what I'd need from it in order to make the whole thing one map.
Also, hi everyone.
/me <3 Luny
#4854 posted by R.P.G. [24.136.230.101] on 2004/07/20 17:25:51
There's no heart icon. :( I guess I'll just use the moon as tribute.
Long Time Fan
#4855 posted by HeadThump [65.140.55.112] on 2004/07/20 18:04:31
'since you're all a lot more willing and able to pirate things than I am, I have a question.'
I can't speak for others, but I regard stilling from Id a mortal sin. Of course, when I worked for a major banking industry interest, I did not feel that way at all.
I am curious whether Doom3 uses a hub system as well. However, I suspect that due to the scripting language that is implemented (meaning you script events in an object oriented language internally within the maps) and the global variable usuage of that scripting language, it would be easy to implement hub content.
Here is a good link to this subject.
http://www.doom3world.org/phpbb2/v...
Also, these guys talk about adding 500,000 poly objects into the maps as if it was nothing, so you may very well be able to put it all on one map.
Cheers
<-- You Guys Still Have This Thing?
#4856 posted by Lunaran [69.208.171.8] on 2004/07/20 18:33:24
That scripting does look powerful, but it all revolves around doing things with entities and so forth within a level. If scripts or variables within them don't persist across a level change, then it would be patently impossible.
/me Hugs Lun
#4857 posted by than [62.189.9.161] on 2004/07/20 19:07:18
how's it going?
You finished your art degree yet? What are you up to these days?
I'm tired. Working late AGAIN :(
/me goes home
Lunararararan
#4858 posted by cyBeAr [213.65.179.30] on 2004/07/20 19:25:29
Working on Coriolis forever eh?
IT'S DUNE!!!
#4859 posted by Scampie [66.231.198.188] on 2004/07/20 19:27:35
Dune 3 that is.
Yar Dune 3!
#4860 posted by cyBeAr [213.65.179.30] on 2004/07/20 21:02:35
here's an old screenshot
http://w1.865.telia.com/~u86518019...
Woo
#4861 posted by . [68.78.217.69] on 2004/07/20 21:05:10
Got Doom 1, Doom 2, Final Doom, Rise of The Triad, Hexen, Heretic, Wolfenstein 3D installed.
Hey Lun
#4862 posted by Blitz [24.218.135.18] on 2004/07/20 21:17:25
I thought there was no one here worth your time.
Ahem
#4863 posted by Lunaran [69.208.171.8] on 2004/07/20 21:54:39
than: Almost done. Few more semesters before I have to reconfigure my life again.
blitz: that was IRC
Everyone Else: It's not Coriolis. That design was geared around Q3, and wouldn't translate at all to D3.
I guess I'll have to wait until August to find out if I have to retool the idea. That's kind of a bitch.
Just Tried JDoom
#4864 posted by . [68.78.217.69] on 2004/07/20 22:17:52
Played DOom 2 in JDoom.. nice. I think I need to get the 3d weaps/monsters seperate, I have to look into it. Anywho, here is a problem with DOS games on WinXP home: sound latency. I do have integrated sound, but all Win games perform fine...
Hmm
#4865 posted by nonentity [213.208.100.240] on 2004/07/20 22:36:34
DooM 3 is not yet warezed, the DEViANCE .nfo is a fake.
Give it a few days yet.
Hmm
#4866 posted by nonentity [213.208.100.240] on 2004/07/20 22:40:40
PS. Hey Lun, nice to see you're still alive :)
Hmm
#4867 posted by nonentity [213.208.100.240] on 2004/07/20 22:44:19
Oh, and if there isn't a way I'm going to (messily :) code one since there is absolutely no way I can produce the gameplay/story I want without being able to save variables across levels.
Although that'd require you to effectively have your level(s) as a seperate mod.
(I apologise for the triple posting)
Lunaran
#4868 posted by Vondur [81.195.21.79] on 2004/07/21 01:09:11
d3 isn't pirated yet
www.nforce.nl
Oh
#4869 posted by Lunaran [69.208.171.8] on 2004/07/21 03:25:14
Like I said, I really haven't the means. :)
grindspire, my levels are probably going to have to be a separate mod anyway.
New Q1SP
#4870 posted by aguirRe [213.101.70.67] on 2004/07/21 05:34:12
available from Starfire21: http://www.andrew.white.zen.co.uk/... .
Info found at http://forums.gamedesign.net/viewt... .
Quick Glance
#4871 posted by Vondur [195.128.65.237] on 2004/07/21 05:58:21
showed that this is oldskool map, wearing inappropriate textures on the walls, but with good lighting. no info about gameplay cuz i fastnoclipped through it a bit. it might be good for the first try tho.... will play it later as i 'll have possibility....
Actually
#4872 posted by underworldfan [128.195.64.98] on 2004/07/21 20:27:19
andrew just sent me this map by email to review. i will play thru it in the next few days and a review will appear if its good enough.
Thanks Guys
#4873 posted by Starfire21 [212.23.23.167] on 2004/07/21 23:01:29
I'm just recompiling the map now with a couple of changes and FullVis. Unfortunately a FullVis before was crashing my computer, but aguirRe (Bengt) has some recently modified tools on his site ( http://user.tninet.se/~xir870k ) which I'm now using for this compile. Also, he found a couple of anomalies on the map which seemed to cause random crashes on some engines which didn't come up in the testing, so these have been fixed, thanks again Bengt.
Otherwise, everything should be running as intended in this build :) I'll put a post here as soon as it's finished compiling and is up on my site, for anyone who wants to play it or review it.
Many thanks,
-Andrew
Doom3 Offical Benchmarks
#4874 posted by DaZ [80.189.46.109] on 2004/07/22 02:14:52
http://www2.hardocp.com/article.ht...
tested on all kinda of hardware and configs.
I re-posted this here in-case people dont see it in the doom3 GOLD thread.
Fitzquake Settings
#4875 posted by Blitz [24.218.135.18] on 2004/07/22 19:48:51
Is there a way to disable some of FitzQuake's settings? It runs really slow for me -- Menk is unplayable? Just wondering if there are some things I can turn off to help =/
Try
#4876 posted by aguirRe [213.101.73.228] on 2004/07/22 20:21:26
r_shadows 0
gl_subdivide_size 512
And lower resolutions of course, what graphics card and onboard memory? Usually not a problem in Q1, but set gl_picmip 1 or higher to see if texture memory is saturated. Sometimes option -heapsize 32768 or higher might help if not system RAM is exceeded.
You could also try standard GLQuake or my engine to see if any improvement. My impression is that FitzQuake is faster on newer hardware but can be slower or dysfunctional on older (e.g. 3dfx).
Thanks
#4877 posted by Blitz [24.218.135.18] on 2004/07/23 01:06:05
Nah my problem is my video card. The rest of the system is good (1ghz 384MB RAM) but the video card is an onboard piece of shit that only allocates up to 16MB from the system memory.
GLQuake does run faster but the gamma is screwed up so I have to set my desktop gamma really high (blindingly) to get it to where I want in GLQuake.
Blitz
#4878 posted by . [68.78.217.69] on 2004/07/23 01:33:12
Joo don't use FitzQuake? Gamma support built in.
#4879 posted by Scampie [66.231.198.188] on 2004/07/23 02:15:05
Phait: maybe if you could read, you'd see that his problem in the first place was that fitzquake was running slow.
#4880 posted by . [68.78.217.69] on 2004/07/23 03:15:28
Scampie, maybe if you could observe, I didn't read his posts prior to the above one.
Blitz
#4881 posted by HeadThump [65.140.55.31] on 2004/07/23 03:30:06
Do you have Tyr-Quake? I'm doing a little bench marking of different Quake builds, but my system does better than it has any right to for a PIII.
BTW Tyr should perform well on anyset up, the gamma is completely shot to hell for it.
Blitz
#4882 posted by aguirRe [213.101.70.20] on 2004/07/23 06:01:02
If you're having problems with gamma in my GLQuake engine, try adding -gamma 0.6 to the command line (this is also mentioned in the readme, adjust gamma value to your liking). You can't change the gamma in-game.
I'm Listening To The Doom3 Theme Song
#4883 posted by Lunaran [68.255.28.114] on 2004/07/24 02:37:13
Am I missing something that makes this song great, or am I right in thinking it sounds like garage-band grade shit?
Awww... Ain't It CUUUTE!?
#4884 posted by Fat Controller [210.246.12.247] on 2004/07/24 02:41:04
http://www.petitiononline.com/kull...
Poor widdle thing, jus' wanna wrap 'm in cotton wool and set 'm on fire, don'chu?
Fc
#4885 posted by wrath [81.227.43.71] on 2004/07/24 11:32:06
it's a sham.
Re: I'm Listening To The Doom3 Theme Song
#4886 posted by R.P.G. [24.136.230.101] on 2004/07/24 12:19:21
Am I missing something..., or am I right in thinking [the Doom 3 theme song] sounds like garage-band grade shit?
I wasn't particularly impressed, either. I wouldn't have called it "shit," though.
Beautifull Garbage
#4887 posted by MadFox [82.73.134.42] on 2004/07/24 13:56:32
I never thought Garbage was a shit band!
Doom 3 Review
#4888 posted by . [68.78.217.69] on 2004/07/24 15:21:27
http://forums.3drealms.com/ubbthre...
I Got This Bizarre E-mail Today
#4889 posted by pushplay [68.148.157.110] on 2004/07/24 20:15:46
Has anyone else received anything like this? I can't possibly accept the idea that Ravensoft wants me and thought they would recommend a monitor while they were at it.
Hi pushplay@****.ca,
This is a message from me@me.com. They thought you would be interested in:
http://www.auspcmarket.com.au/show...
They also say:
i wasn't sure if you were a ai programmer or not so i sent you this...
ARE YOU A AI PROGRAMMER
Thursday, July 22, 2004.
If you are, then Raven Software wants your undivided attention.
Mr. Rick Johnson's the Lead Programmer at Raven Software sent out a .plan file late last week where he has announced he us seeking a AI Programmer. Maybe you could be the person he is looking for.
This person will be responsible for assisting in the development of single player AI for a Doom3 based product.
This person will need to coordinate their own efforts with those of the animation department as well as to ensure proper level design and use of the AI.
(blah blah blah...)
Applications should either email or mail resumes to:
(some address)
rjohnson@ravensoft.com
...btw i couldn't get your quake 3 map to work could you post instructions on your site?
--
Thanks,
The AusPC Team.
Wow That Is Bizarre
#4890 posted by HeadThump [4.136.249.233] on 2004/07/25 10:44:50
Written like a AI simulation scripter set on the Random and Retarded settings. There is enough info there to regard the second part as plauseable.
I get the feeling their are three seperate interested parties in that e-mail (as if three e-mails got bunched up). me@me.com, RJohnson, and whom ever is asking for assistance on your map.
Spam Has Indeed Taken On A New And Scary Form.
#4891 posted by Kinn [81.7.59.142] on 2004/07/25 12:42:33
Be afraid.
Hahahahahaha
#4892 posted by pjw [66.191.126.135] on 2004/07/25 17:00:52
No, that is certainly not the way that Raven would go about things. That's good stuff.
#4893 posted by inertia [24.164.65.166] on 2004/07/26 00:26:00
ARE YOU A AI PROGRAMMER
the grammar on that phrase owns like slavery
Owns Like Slavery
#4894 posted by pushplay [68.148.157.110] on 2004/07/26 00:39:23
That's priceless.
The weird thing is that I do machine learning programming for a living at the moment. And I do have an unfinished quake 3 map on my site. (Someone needs to kick my ass and make me finish it.) Wait a sec, I might know who sent this to me...
Dont Leave Us Hanging!!
#4895 posted by HeadThump [65.140.55.180] on 2004/07/26 00:45:49
Who was it?
Pushplay
#4896 posted by Mr Fribbles [220.253.3.218] on 2004/07/26 05:29:09
Well that's got to be someone you know yanking your chain... I've heard of targetted advertising but that's beyond ridiculous :)
p.s I've bought a lot of computer hardware from auspcmarket.com.au... of course you never know, but I have a hard time believing they'd be in on some kind of bizzare spam like this. They're more reputable than that.
Inspirational Architecture
#4897 posted by Maj [217.205.117.52] on 2004/07/26 09:49:13
http://www.lileks.com/institute/mo...
Maj
#4898 posted by R.P.G. [24.136.230.101] on 2004/07/26 11:32:34
L
O
L
(Yes, putting each letter on a new line somehow means that his "LOL" is more important than others.)
Oh Man,
#4899 posted by HeadThump [4.136.249.49] on 2004/07/26 11:37:16
that really appeals to the Ed Wood in me.
Maj
#4900 posted by Blitz [24.218.135.18] on 2004/07/26 20:24:23
Looks like a Kona map.
Pushplay
#4901 posted by Lunaran [68.255.28.114] on 2004/07/27 04:43:45
Take it from me that Raven doesn't approach people they want to hire that way.
Asdf
#4902 posted by _gilt [24.157.61.232] on 2004/07/27 16:39:39
anybody know how the situation with fov120.com/cubeengine is coming along?
oh and for those interested:
http://www.gamedev.net/reference/d...
, a good article coming from the perspective that player's have less time to burn on bad designs. covers some issues that have been raised here in the past.
Yay Nice Read.
#4903 posted by R.P.G. [24.136.230.101] on 2004/07/27 17:32:27
It's common sense, but often times unvocalized common sense.
New Review
#4904 posted by underworldfan [128.195.64.98] on 2004/07/27 19:14:09
awsp1 reviewed:
http://www.planetquake.com/underwo...
Lol @ Maj
#4905 posted by Kinn [81.7.57.206] on 2004/07/27 20:38:52
I now have a name for my dm map!
Bad Trip, Dude
#4906 posted by Fat Controller [222.152.136.237] on 2004/07/27 21:18:59
http://www.planetquake.com/fatty/s...
Ever since yesterday, after the technician got the wireless card working, FitzQuake's lightmaps have been plagued with these bursts of colour on arbitrary surfaces. And they do change over time. Maybe I should post some more psychedelic screens of Menkalikan for a laugh.
Anyway, what could be causing this? It isn't happening on any other engines I've tried...
#4907 posted by Scampie [66.231.198.188] on 2004/07/27 23:54:13
i seem to remember metlslime once posting pictures where he did something like that by accidentally screwing up some code. maybe remnants of that?
#4908 posted by HeadThump [65.140.55.143] on 2004/07/28 00:57:24
Bad Trip, Dude
Must be something in the bovine feed this year.
Yeah, I Remember That One Alright,
#4909 posted by HeadThump [65.140.55.143] on 2004/07/28 00:58:46
he did it to punish my sycophancy
He Punishes Your Sycophancy By Not Talking To You
#4910 posted by Blitz [24.218.135.18] on 2004/07/28 02:18:48
[nt]
Hurumph
#4911 posted by HeadThump [65.140.55.143] on 2004/07/28 03:37:17
I don't need FritzQuake to make cocktails anyway. I know the best recipes by heart.
1 Bottle of Everclear
1 2 liter of Mountain Dew
1 packet of Lime Kool Aid
Mix it up and rock it out.
Fatty
#4912 posted by aguirRe [213.101.74.34] on 2004/07/28 05:51:43
It might be a long shot, but have you checked if there are any .lit files with the same name as the bsp in the same folder? Do you also get weird colour anomalies in other Q1 engines (or even other games)?
AguirRe
#4913 posted by Fat Controller [222.152.85.152] on 2004/07/28 07:54:09
It's not that, as far as I can tell. I'll have to find some other engines that use .lit though. It's just wierd - how the hell can getting a wireless card installed properly scrozzle a completely unrelated program?
(BTW: UT works fine. Still have to check Serious Sam, Q2 and Q3.)
Win2000/XP Required For Doom 3.
#4914 posted by Jago [81.197.206.67] on 2004/07/28 09:20:54
And I say it´s about goddamn time to force 95/98/ME users to upgrade:
"Well there have been rumours flying around lately that DOOM 3 would not be able to run on computers that have Windows 98 or Windows 98SE as their operating systems. Since we here at planetDOOM dislike rumours in all shapes and sizes, we went straight to the horses mouth so to speak and asked Activision themselves. The reply we got was that it is confirmed and indeed true that DOOM 3 will only run on Windows machines that have windows 2000 or XP and not lower. So there you have it, looks like some peoples upgrading woes just aren't quite over yet."
http://www.forumplanet.com/planetd...
That Will Piss Off Quite A Few People.
#4915 posted by Kinn [217.140.38.168] on 2004/07/28 10:23:51
Not me though.
Correction To The DL Link For Solar Winds
#4916 posted by Panzer [24.160.144.65] on 2004/07/28 18:51:18
(NOTE FROM SCAMPIE: this is 'rejected news'. Panzer was just correcting his approved news post.)
Gilt
#4917 posted by SleepwalkR [217.231.3.13] on 2004/07/29 06:44:19
fov120 is up, but the server is not properly configured yet. I had a bit of bad luck in the last weeks (car crash, laptop crash etc) so I didn't find the time to work on it. I will try to get at least cubeengine.com back up before monday.
Hmm
#4918 posted by than [62.189.9.161] on 2004/07/29 08:32:06
"And I say it´s about goddamn time to force 95/98/ME users to upgrade"
Yay! lets hand Microsoft some more money! Wooo! I love you Bill.
Seriously Though
#4919 posted by starbuck [82.33.89.24] on 2004/07/29 08:54:52
windows 95, in 2004?! Buying one new operating system per decade isnt too excessive.
That Greedy Bastard
#4920 posted by pushplay [129.128.29.124] on 2004/07/29 11:59:43
Why should I have to buy a new operating system when my msdos 3.0 still works perfectly well?
Well...
#4921 posted by than [62.189.9.161] on 2004/07/29 14:12:29
if there was anything useful in each successive upgrade that was not available in the previous versions + addons then I wouldn't be pissed off with buying a new O/S. My computer still suffers from becoming shit about 2 months after a clean install whatever O/S I run.
I'm not criticising id for not supporting old operating systems, nor MS for releasing new ones. I was just saying "yay" to more money for something that isn't really that much better than the thing I've already got... just newer, flashier and requires a more powerful system to run. Oh, and apparently stops me upgrading my system in a hassle free manner (in the case of XP).
In any case, I've got 2k at home and at work :)
#4922 posted by wrath [81.227.41.20] on 2004/07/29 14:13:12
If you're still running win98, you're probably not on a computer that can handle doom3.
eod, lol, wwjd(fakb)?
New Quake2 DM Map
#4923 posted by zorius [193.225.82.163] on 2004/07/29 14:11:26
Hi all!
I almost finished my new Quake2 DM map. It doesn't have title yet, but the level itself is about 95% done. A little light polishing and then if the level is done, playtesting for itemplacement is required. Here are a few screenshots:
http://zorius.dionussos.com/images...
http://zorius.dionussos.com/images...
http://zorius.dionussos.com/images...
http://zorius.dionussos.com/images...
http://zorius.dionussos.com/images...
I hope I can release it soon!
bye
Zorius
#4924 posted by Zwiffle [67.39.44.89] on 2004/07/29 14:37:31
that level looks really, really bland. The all grey texturing doesn't really look that good, and the lighting doesn't help. I would add a lot more details and make them not grey becuase these images (which should be in screenshot forum i think) don't really excite me or make me want to play the map. But keep trying.
Well...
#4925 posted by metlslime [64.124.188.211] on 2004/07/29 14:42:53
2K/XP is a lot more stable than 95/98. I was totally thrilled when i got 2K at home. However, there isn't much of a difference going 2K->XP, as far as i could tell. Just some snazzy eye candy that i turned off.
If A Unix Driven Bash Shell Is Good Enough
#4926 posted by HeadThump [65.141.127.21] on 2004/07/29 15:24:18
for guided missiles and orbital satellites it should be good enough for a video game. So the claims from a standpoint of advances in or necessary technology are suspect to me.
I have Windows 2000 on my laptop, but it did not come with the disk so I'm screwed,though the laptop worked fine with Max Payne 2 and FarCry I really need to upgrade the PC for that TOTAL experience.
New Version Of Ogier Released
#4927 posted by cyBeAr [213.65.179.30] on 2004/07/30 18:45:10
Ogier is the level editor used by Starbreeze and currently supports Enclave, Quake (improved support in this release) and Knights of the Temple (new for this release).
I haven't tried this version yet but making quake maps should be very straightforward.
Announcement on ogier forum with some details:
http://forum.starbreeze.com/viewto...
Download page:
http://www.starbreeze.com/sbz/EN_P...
Yeah
#4928 posted by R.P.G. [24.136.230.101] on 2004/07/30 19:18:48
I would download Ogier and map for Enclave, but I think I'm going to be very busy very soon.
On the other hand, I don't have a PC that will play Doom 3, so maybe I'll use that to keep me preoccupied.
Absent
#4929 posted by Blitz [24.218.135.18] on 2004/07/30 20:48:16
Just letting people know I've been having problems with my computer lately, so if you don't see me around, it's currently not working.
Leave me an e-mail if it's urgent, I'll be checking it from time to time.
Quake 3 Raytraced In Realtime..
#4930 posted by . [68.78.217.69] on 2004/07/31 01:20:13
on a cluster of computers totalling 36ghz.. if this means anything to anyone. I've no idea what RT is but:
http://graphics.cs.uni-sb.de/~sida...
New DooM3 Trailer
#4931 posted by VoreLord [144.137.186.122] on 2004/07/31 01:33:09
http://www.fileplanet.com/download...
Well,
#4932 posted by starbuck [82.33.89.24] on 2004/07/31 01:46:01
thanks for the link phait... i read about that in some pc mag recently but forgot to check the website. Interesting stuff, i cant see raytracing hardware being included in graphics cards any time soon, but i guess it's a possibility for the future. The video you can download is a bit unprofessional i thought, but maybe thats unimportant.
Phait
#4933 posted by pushplay [68.148.157.110] on 2004/07/31 01:52:03
Ray tracing is simple enough. You shoot lines out from the camera as though you were tracing the path a photon would take backwards. The first place that line intersects something is where that photon would come from. If that surface is reflective or translucent it could also shoot out rays (at angles derived from physics) to figure out what it's own colour is.
It's a good brute force approach, and in it's simplest form is only a page of code. There are about a billion ways to augment and remix it though. Good way to get a masters.
Wow
#4934 posted by starbuck [82.33.89.24] on 2004/07/31 02:00:15
that doom 3 trailer is awesome, gonna be one scary game
History Of DOom Movie
#4935 posted by . [68.78.217.69] on 2004/07/31 02:59:55
Thought at first this might be the 'trailer' you refer to but there's a difference.. though this is new:
http://www.3dgamers.com/news/more/...
Supposed To Be "Official" Trailer
#4936 posted by VoreLord [203.51.236.213] on 2004/07/31 03:42:25
I have only watched the last 3 vids to be released, the "official one" the one Phait linked and the other G4 one. Up until this time I haven't bothered, (bothered is the wrong word) haven't wanted to look at any vids or screen shots etc for DooM3, but it's so close now I thought I'd look at a couple. Only thing is my new ASUS V9999 GF6800 Ultra Deluxe may not get here in time. But I don't think we will see the game here in OZ for another 1 to 2 weeks. Definately not even going to try the game without it, I want to see and experience it all as good as possible.
The Trailer Was Interesting...
#4937 posted by . [68.78.217.69] on 2004/07/31 04:06:42
but I have this speculation of being let down.. I don't know how to explain it, but I remember alot of older games being immersive and memorable, and some of the newer ones - as fun as they were, all the advances in graphics may have been a bit distracting or the attempts at pulling realism off failing in some spots, when years ago that wasn't always a priority - but the game as a whole.
I'm not going to buy Doom 3 just yet. It might run alright at lower resolutions on this 2ghz, 512mb ram, 256mb GeForce (this card isn't feature laden to my knowledge, only $126), but I'd rather holdout till I build my own PC. But that might not happen..
I Know What You Mean
#4938 posted by VoreLord [203.51.236.213] on 2004/07/31 05:28:17
I hope DooM3 comes through, it's costing me $2000au on top of the price of the game, so I hope it does.
My present machine would probably run it ok, all be it lower. But I want the hole experience as good as possible. I'm only upgrading for DooM3, I don't intend on buying another game before Quake 4, and my current setup is more than enough for the games I play now, so if DooM3 is a flop ....... well, what a waste. But I'm sure it won't
#4939 posted by VoreLord [203.51.236.213] on 2004/07/31 07:15:04
http://www.forumplanet.com/planetd...
Hrm
#4940 posted by NotoriousRay [68.48.66.194] on 2004/07/31 08:40:20
I"m assuming you mean 'flop' as in in the game won't be that good. Because certainly flop as in 'won't make their money back' is irrelavant for id, no?
Also, game combat in the offical trailer looks slower than some of the other videos, not sure about that, maybe its just me.
Question
#4941 posted by NotoriousRay [68.48.66.194] on 2004/07/31 09:36:22
I remember there is/used to be a quake2 (i think) font that was a symbol font that had various strogg symbols and stuff like that- anyone have it and/or know where I might get it?
RQMDM4: Return To The Edge
#4942 posted by Requiem [67.181.33.232] on 2004/07/31 02:56:13
RQMDM4: Return to the Edge is my remake of the classic Q2DM1 by everyone's favorite, Tim from id Software.
More information, screenshots, and the download are available here:
http://www.planetquake.com/rqm/map...
(rejected news due to it not being a recent release and Requiem has a release from today he just posted as news.)
Hmm...
#4943 posted by Scampie [66.231.198.188] on 2004/07/31 13:25:30
seems it's not a old release like I thought.. just a re-release... any case, I added that rejected news into Requiem's posted news.
New Quake2 DM Map From Jester
#4944 posted by VoreLord [203.51.194.243] on 2004/07/31 18:04:59
BuzzKill
Jesters Site
http://www.planetquake.com/j-spot/
Screenies
http://www.planetquake.com/j-spot/...
Flop
#4945 posted by VoreLord [203.51.194.243] on 2004/07/31 18:12:32
Yes, Flop as in wont be that good, not as in wont make their money back. But I'm all most willing to bet that it will be excellent.
The thing that bothers me is the pace, and player speed. Some that already have the game have said that the pace is very slow, but we all pretty well knew that was going to be the case. If the player speed is anything like Unreal2, I don't think I could do it, unless the rest is good enough to overcome that. Only time will tell
Player Speed
#4946 posted by . [68.78.217.69] on 2004/07/31 21:33:57
In Unreal 2, you mean being interrupted with a cutscene or some static moment almost every minute? That's my experience in the demo, from what I remember.
No
#4947 posted by VoreLord [203.51.235.216] on 2004/07/31 21:52:19
I mean the speed at which the player walked/ran, it was painfully slow. They released a "fix" for it in the patch, that allowed you to increase walking speed, but you had to type it in the console everytime you started the game, not a big deal I know, but Unreal 2 just wasn't even worth that little extra effort I'm afraid. I'm feeling ill just thinking about it :)
:)
#4948 posted by VoreLord [203.51.235.216] on 2004/07/31 21:57:28
That's my experience in the demo
lol I bought the retail product, and I thought that was the demo, it was over so fast. Come to think of it, the games shortness was a blessing.
Moderators
#4949 posted by Mr Fribbles [220.253.22.52] on 2004/07/31 22:14:59
Can we make post #4927 news please? A new version of a level editor that supports Quake is certainly a lot more appropriate than clean source from Tomaz...
:D
Frib:
#4950 posted by Scampie [66.231.198.188] on 2004/07/31 22:48:12
done
Kinn
#4951 posted by aguirRe [213.101.74.201] on 2004/08/01 08:34:09
Is your email working?
AguirRe
#4952 posted by Kinn [213.130.132.186] on 2004/08/01 10:16:02
mail sent :P
Metl
#4953 posted by Fat Controller [222.152.151.247] on 2004/08/01 23:17:22
More on that wierdness with FitzQuake: It goes away if a .lit file is present. Darn strange. It's almost as though the engine's attempting to apply a coloured lightmap without actually loading one.
I'll have to try reinstalling and see what happens.
Fatty:
#4954 posted by metlslime [64.124.188.211] on 2004/08/02 01:33:54
hmm...
so it's a consistent problem with that map? Can you send me the bsp?
I Don't Think The Map's To Blame
#4955 posted by Fat Controller [222.152.147.186] on 2004/08/02 04:08:26
No .lit == psychedelia (especially Menk)
.lit present == everything's fine
Which makes me suspect something's broken somewhere else. I have upgraded to DirectX 9.0b after all.
Another bit of evidence for same is in E1M2 - things look all right until I get that super shotgun, and pow! rings of wild colour. And always the same pattern every time.
Damn it, I got coding Arcane and forgot. I'd better clean up my Quake dir and see what happens.
Fat Controller
#4956 posted by pushplay [68.148.157.110] on 2004/08/02 04:44:24
DirectX 9.0c is out.
But
#4957 posted by aguirRe [213.101.70.198] on 2004/08/02 07:39:42
I don't think FitzQuake (or any other Q1 engine) uses DirectX for any rendering. They all use the OpenGL API. I also have FQ 0.75 suddenly painting strange coloured spots on the walls in some maps (nothing psychedelic though).
Fatty: I didn't get before whether the issue is completely FQ isolated or other Q1 engines also expose the same behaviour? Any difference window/fullscreen or bitdepth -bpp 16/32? Any complaints in the console at startup regarding video?
No
#4958 posted by pushplay [68.148.157.110] on 2004/08/02 20:45:28
But it's always a good idea to check out the latest drivers.
Laerth
#4959 posted by nitin [138.217.0.118] on 2004/08/03 05:29:54
has just released a q3 map with phenomenal brushwork, he'll probably post news here sometime but till then, check it out :
http://www.quake3world.com/ubb/For...
Check This Out
#4960 posted by Kinn [81.7.61.79] on 2004/08/03 06:04:46
I was looking at some of the works of fantasy artist, Jeff Easley, when I chanced upon this rather familiar face:
http://www.jeffeasley.com/popups/c...
Just for comparison:
http://www.trilobite.org/doom/grap...
I wonder if Easley got any money out of that?
It's Not Plagiarism
#4961 posted by nitin [138.217.0.118] on 2004/08/03 06:06:15
till you get caught.
It's Doomsday
#4962 posted by Lunaran [68.255.16.178] on 2004/08/03 09:23:04
Yes, I'm going out in an hour when the local best buy opens to be a nerd and buy my copy immediately.
Yes I'm also worried about player speed and fear it'll frustrate me to the point that I'll dislike the game, which would be a shame. Mainly because I'd have to go and retool all the gameplay mechanics when I mod it to make them more quake-like. :P
Hmm
#4963 posted by nonentity [213.208.100.240] on 2004/08/03 11:36:46
Lun, having played through the game some more, yes you can have variables carried over between maps (hazaa!)
...
#4964 posted by Lunaran [69.208.174.24] on 2004/08/03 14:44:07
Boy, does this fuckin' game ever like to crash.
non: oh good
Of God, Doom 3 And Video Cards...
#4965 posted by Jago [81.197.206.67] on 2004/08/03 16:02:46
I´ve got ahold of Doom 3. All excited, I installed it and fired it up. After 5 minutes my machine locks up. I reboot, try again, same thing. Then I notice that the fan has falled of my video card (Creative GeForce 4 Ti4200) causing it to overheat whenever I run a 3D app for longer than 5 minutes. The fan is unfixable. I curse. I curse some more and then decide to put my old video card (Creative GeForce 1 DDR) back into the machine to see whether that would help.
I install the video card, boot the machine, adjust some settings, fire up Doom 3, get surprised with the fact that it does, in fact run (a GeForce 3 card is stated as the bare minimum requirement for the game) and in 10 minutes... a lockup. In some disbelief I take a look at my PC case which is open... you guessed it, the fan on my GeForce 1 DDR card is not rotating... With lots of bills I have to pay and the shittiest GeForce 4 cards costing at least 80 euro, I guess I won´t be playing any games for quite some time...
Interviews
#4966 posted by . [68.78.217.69] on 2004/08/04 01:30:10
Fallout 3
Really short answers.. why did this dick even say yes to the interview?
http://www.telefragged.com/intervi...
Doom 3
Sound design, ANSWERS!
http://www.telefragged.com/intervi...
Jago
#4967 posted by underworldfan [128.195.64.98] on 2004/08/04 02:37:19
are you saying that you think Doom3 caused the failure of the Gf4 ti4200?
or was it just bad timing?
RE: Jago
#4968 posted by Jago [81.197.206.67] on 2004/08/04 03:42:01
I say it´s bad timing.
Quake3 Open Source By End Of Year
#4969 posted by Maj [217.205.117.52] on 2004/08/04 05:57:17
Might be old news, and I'm sure scampie doesn't give a toss, but hey. http://games.slashdot.org/comments...
Hmm
#4970 posted by nonentity [213.208.100.240] on 2004/08/04 11:47:02
Unlikely to be old news, given it was only posted today
Hmm
#4971 posted by nonentity [213.208.100.240] on 2004/08/04 11:48:53
And; "Amidst all the various Doom ports and expansions"
Predictable, but nice to know anyway (yes I'm aware that that sentences was highlighted on shack too)
#4972 posted by Scampie [216.220.241.97] on 2004/08/04 13:49:50
not old news, but I'm sure we all saw it coming
Jago
#4973 posted by spentron [4.152.222.76] on 2004/08/04 15:24:31
Make sure the GF1 is actually dead, fans are cheap, I used to have the fan die on a P120 all the time and it never killed it for good.
Guess it'll work on GF2, but Win98 isn't changing anytime soon... I don't want only a PC with XP ever, maybe NT? I know machines I've used with NT were fast, fast, fast ... I'm talking P2 450/NT > 2GHz/Win98 fast.
Scampie:
#4974 posted by metlslime [64.124.188.211] on 2004/08/04 15:56:21
Right, but we didn't know WHEN it was coming. This is cool to know.
Spentron
#4975 posted by R.P.G. [24.136.230.101] on 2004/08/04 17:37:20
What about Win2K?
New Quake III CTF By Quaker-X
#4976 posted by VoreLord [203.51.236.188] on 2004/08/04 17:53:22
He usually makes pretty good stuff. This on is called "Spill The Blood", apparently a Quake CTF remake.
Site
http://www.planetquake.com/quakerx...
The 2 screenies on the front page don't look to bad</1>
Info and Download
http://www.planetquake.com/quakerx...
Looks Good To Me...
#4977 posted by Shambler [82.38.194.13] on 2004/08/04 18:01:29
Crisp, well detailed, strong lighting...
Bit heavy on the red and blue colour scheme though :P
P.S. Func_Msgb0rked
Hmmmm
#4978 posted by VoreLord [203.51.236.188] on 2004/08/04 18:24:29
Sin - has made a DooM3 remake of E1M1, well, it's probably not that good, or interesting, nor by the looks of it, is it making use of DooM3's capabilities. Looks just like a straight forward copy. But I'm gonna check it out later, just for a look see.
http://www.doom3world.org/phpbb2/v...
P.S Func_Msgb0rked lol, I just have this anoying habit of hiting the 1 key instead of the i key, most times I catch myself, but..................................
E1m1 Remake
#4979 posted by . [68.78.217.69] on 2004/08/04 18:35:09
It'd be better to see someone remake that map (or hell all the DooM epi's) suited with D3's tech, instead of similiar/exact geometrical copies.
Yes Indeedy
#4980 posted by VoreLord [203.51.197.109] on 2004/08/04 20:44:22
Or better still, some kick ass custom stuff, but hey, it's early in the piece, peeps just having a fiddle, I am sure time will bring many wonderous things.
Mods
There are already a couple of small mods out, on the front page of PlanetDoom, one just adds the flashlight to your pistol, another allows you to have one of the little sentury bots follow you at all times, forget what the other one is, just small stuff, but it's still early days.
Haven't tried them myself
Would Someone Please
#4981 posted by ProdigyXL [24.231.203.158] on 2004/08/05 01:09:27
unban me from #tf. I don't even remember why i'm banned.
Not ONE Roll Of Duct Tape?
#4982 posted by Fat Controller [222.152.132.94] on 2004/08/05 01:37:44
http://www.jenniverse.com/pastel/
Well, there's a useful mod-ette idea right there. Hey, it was good enough for Sigourney Weaver...
E1M1
#4983 posted by Shambler [82.38.194.13] on 2004/08/05 05:17:27
Some comments from that msgboard...
great, looks nice,
looks good !
Wow, looks nice.
looks really good
NO. It looks fucking foul. I can't see one redeeming feature in there. It looks uglier than maps made for engines that are 1, 2, even 3 generations older.
Well done the QMap lads for actually giving some proper criticism. God it amazes me how stupid some people can be to praise something that looks so shite.
This is why we can't dilute this community too much...
Anyone Know Where Aardappel Is?
#4984 posted by underworldfan [128.195.64.98] on 2004/08/05 05:20:38
i got this email from,
jonATalcopopDOTorg
email him or post here if you know...
hello,
I'm emailing you in an attempt to track down Aardappel.
fov120.com/cubeengine.com appear to have dissapeared; I can't get through to
webmaster for those addresses now and Aard has dropped off of IRC for a long,
long time.
I was wondering if you knew any of Aard's cube or quake-related haunts - I
only knew him thru doom so maybe he's still around somewhere...
E1M1........lol
#4985 posted by VoreLord [203.51.217.250] on 2004/08/05 07:07:58
And even after nonentity's and Biffs "appraisal" of the map, you get this,
Great job MNeMiC., not bad for a first map.
Then we get a review of nonentity's "review"
As for the degrading comments........Saying it looks like shit is just degrading..........I wouldn't be surprised MNeMiC never open's the editor again............I'm locking this thread as nothing good will come of it but a lesson in D3W etiquitte
God help them if they ever came here. But the line of the day must go to Biff,
I mean, I know the engine is capable of working miracles, but not in this case.
:)
Hmm
#4986 posted by nonentity [213.208.100.240] on 2004/08/05 07:39:14
And the depressing thing is I even said the guy shouldn't quit mapping, just work out what a good map is :/
Hmm
#4987 posted by nonentity [213.208.100.240] on 2004/08/05 07:40:16
Oh, and even better; the entire map is enclosed in a box because "fixing leaks is too hard to do"
/me headbutts the wall
LOL
#4988 posted by R.P.G. [24.136.230.101] on 2004/08/05 08:38:57
I mean, I know the engine is capable of working miracles, but not in this case.
L
O
L
Why Oh Why
#4989 posted by Kinn [81.7.59.55] on 2004/08/05 08:41:39
do people always want to remake doom 1/2 levels in 3d engines?
It always ends in tears!
I know! I'm going to remake PacMan Maze #3624 in the Unreal 3.0 Engine!!1
I...
#4990 posted by Shambler [82.38.194.13] on 2004/08/05 08:49:34
Actually quite like remakes, when they are done really well. I do like the idea of it, because if you have a standard map template, you can see just how much the engine and gameplay have changed (improved in the former case).
Kinn
#4991 posted by nitin [138.217.0.118] on 2004/08/05 08:51:52
I'm sure doom3 will result in gazillions of doom 1/2 remakes simply because of the name.
Oh Man, Thanks For The Link,
#4992 posted by HeadThump [65.140.54.190] on 2004/08/05 09:55:07
I thought it was an unspoken rule on this forum that we treat each other with respect and we are here to learn from one another. I wouldn't be surprised MNeMiC never open's the editor again.
This guy should thank you nonentity for giving him the opportunity to be such a self righteous, sanctimonious bitch. Power tripping goody two shoes, and
Our goal here is not to discourage but rather to incourage the masses.
hippie!
#4993 posted by wrath [81.227.43.108] on 2004/08/05 09:59:10
The masses? Delusions of grandeur.
#4994 posted by Scampie [216.220.241.97] on 2004/08/05 11:08:47
leave the newbs to their fun guys. out map them and show them how horrible they are.
Argh
#4995 posted by starbuck [67.51.155.21] on 2004/08/05 14:28:46
and then the mod closes the thread. Don't let anyone respond to what you said then, asshole. It's a forum for discussion not a talk-radio show where you can dump the callers and get the final word.
Powertrip Anyone?
#4996 posted by necros [66.185.84.208] on 2004/08/05 14:34:48
.
Powertripping On The Internet?
#4997 posted by wrath [81.227.43.108] on 2004/08/05 14:53:48
a tinpot dictator manually bringing himself to climax in the dirty little confines of his parents basement, moderating away long into the night?
Why, I'd never...
That's It!
#4998 posted by metlslime [64.124.188.211] on 2004/08/05 16:27:09
I'm closing this thread.
Lol
#4999 posted by VoreLord [203.51.221.11] on 2004/08/05 16:44:25
I'm closing this thread.
DooM3 and GTK Radiant
It seems that GTK will be getting DooM3 support soon -
Doom 3 support in GtkRadiant is fairly likely to happen, as it is the shortest path to bring editing capability to the Linux and Mac versions. Remember that we are always looking for new contributors for GtkRadiant :-)
They Have also started a 'Wiki', all found overe yonder.
http://qeradiant.com/?data=games/d...
Bees
#5000 posted by inertia [69.133.115.101] on 2004/08/05 16:45:03
Iniertia Gets Post #5000
#5001 posted by VoreLord [203.51.221.11] on 2004/08/05 17:25:05
And what a fitting post to claim it with
see metlslime to colect your prize
Community Service Announcement
#5002 posted by VoreLord [203.51.221.11] on 2004/08/05 18:02:35
BEWARE !!!
Couple days ago a mod that would allow co-op in Doom 3 was released which supposedly wasn't finnished. However after several members from PlanetDoom gave it a test, they've recently discouvered that their cd key was now listed as "Already in Use". All of what this mod seems to do is display single player maps in the map list and crashes the host whenever a player attempts to join. Obviously, from now on it is believed that this is not a mod at all but more of a cd-key stealing program, so please be aware next time about what you download.
http://www.doom3world.org/phpbb2/v...
#5003 posted by Vigil [212.54.30.136] on 2004/08/05 18:02:56
I'm locking this thread as nothing good will come of it but a lesson in D3W etiquitte
Well. This has certainly never happened before! Why venture outside anymore?
Q3
#5004 posted by LTH [81.86.76.121] on 2004/08/05 18:21:00
Quake 3 engine source to be released by the end of the year.
Hmm
#5005 posted by nonentity [213.208.100.240] on 2004/08/05 19:08:21
LTH, see earlier post by Maj
Hi From Japan
#5006 posted by Bal [221.189.116.10] on 2004/08/06 07:21:51
Yay, japan rocks! too bad im coming home in a couple days.
Now that doom3 is out u can all see how much it sucks to map for it, yay.
Hi From USA
#5007 posted by R.P.G. [24.136.230.101] on 2004/08/06 08:17:03
Yay, USA rocks! Or something.
Hi to Bal in Japan from RPG in USA! (My name rocks because it's an acronym just like my country!)
#5008 posted by Kell [82.41.218.44] on 2004/08/06 11:03:35
Your ountry isn't an acronym, it's an anachronism.
Hmm
#5009 posted by nonentity [213.208.100.240] on 2004/08/06 12:09:23
/me gives Kell lots of cookies
Kell
#5010 posted by HeadThump [65.140.55.135] on 2004/08/06 12:22:32
Well, as Samantha Bee pointed out on the Daily Show the other night, most empires crumble to dust in the month of August, so if we can get through the next three weeks, we'll be okay, at least for this year.
Hehe
#5011 posted by Scampie [216.220.241.97] on 2004/08/06 13:22:30
it's lol just Kell lives where men where skirts like girls.
and no underwear.
Where? Ware? Wear?
#5012 posted by Scampie [216.220.241.97] on 2004/08/06 13:23:05
what
Hmm
#5013 posted by nonentity [213.208.100.240] on 2004/08/06 14:08:34
I'd pay to see you say that to a scotsman's face.
(Scottish people scare me)
Yes
#5014 posted by R.P.G. [24.136.230.101] on 2004/08/06 14:33:28
That wee lassie got glassed, and no cunt leaves till I find out what cunt did it.
Scottish people scare me a lot.
Fucking Sixteen It Is Then
#5015 posted by Kinn [81.7.53.222] on 2004/08/06 15:10:51
Obscure reference perhaps? But it makes me crack up everytime.
Scared Of Scottmen
#5016 posted by HeadThump [65.141.72.188] on 2004/08/06 15:56:12
Dudes, I deal with bikers as clientale almost on a daily basis; I've had my ass kicked more than a few times, including once with a baseball bat. Wee little Scottsmen are the last thing on my list of fears.
BTW, I Wont Be Able To Speedmap Saturday,
#5017 posted by HeadThump [65.141.72.188] on 2004/08/06 16:05:37
Mom gets out of prison tommorrow!
I'm Rick James Bitch!
#5018 posted by . [68.78.217.69] on 2004/08/06 16:16:45
http://story.news.yahoo.com/news?t...
Holy Shit On A Barby
#5019 posted by HeadThump [65.140.55.86] on 2004/08/06 16:57:40
Rick James is Dead
I remember when I was a kid I used to get him confused with Kid Creole.
Kell...
#5020 posted by Quaketree [64.121.0.101] on 2004/08/07 05:59:21
Oh no you Di'nt...
Jplambert
#5021 posted by VoreLord [203.51.231.80] on 2004/08/07 09:15:39
Hello, how are you, long time no see, I thought you had died. Hows the new map coming along?
My Point Is...
#5022 posted by Kell [82.41.218.44] on 2004/08/07 10:52:39
that The Name Of The Rose is merely a blip on an otherwise uninterrupted downward trajectory.
Oh, No Way,
#5023 posted by HeadThump [65.141.72.188] on 2004/08/07 11:30:06
Focault's Pendulum was wayyyyy better!!!!!!!!!!!
River City Ransom Ex
#5024 posted by pope [64.114.31.11] on 2004/08/07 13:14:23
on gba is fucking excellent fun.
NPR Quake
#5025 posted by . [68.78.217.69] on 2004/08/07 20:08:15
Heh
http://www.cs.wisc.edu/graphics/Ga...
Welcome To 2002.
#5026 posted by NotoriousRay [216.48.10.50] on 2004/08/07 23:56:00
phait, go map.
Checking In...
#5027 posted by DeFrag [24.113.73.247] on 2004/08/08 01:37:56
Hey all. It must be at least a year since I last posted here & probably 2 years or more since I hung out here. Anyway, I'm still serving up good ol' Quake 2 on my server in Seattle. I haven't mapped for a couple years but feel the bug starting to catch up to me again. I suppose I just wanted to say hello. I hope all is well with those I was friendly with. I'm running through the best Q2 maps released in the last couple years. Can you help me out & point me to the 10 best released in my absence? Also, is the IRC hangout still at #terrafusion?
TIA :)
Hey DeFrag
#5028 posted by pushplay [68.148.157.110] on 2004/08/08 03:02:56
Good to hear from ya. Same channel, new server. Gamesurge.net now.
Ack!
#5029 posted by DeFrag [24.113.73.247] on 2004/08/08 03:30:18
I'm having trouble setting up mIRC. Someone slap me with the obvious.. tks
Nm
#5030 posted by DeFrag [24.113.73.247] on 2004/08/08 04:29:55
push hep'ped me 0u7. I was missing "irc" heh
Woo, It's Defrag.
#5031 posted by pjw [63.236.226.222] on 2004/08/08 11:15:01
It lives!
Hey Pjw!
#5032 posted by DeFrag [24.113.73.247] on 2004/08/08 13:10:42
What are you mapping for these days?
Various Things . . .
#5033 posted by pjw [63.236.226.222] on 2004/08/08 13:39:44
Did a lot of Quake 3 stuff (http://www.planetquake.com/pjw), and I may have one more Q3 map in me before I move on completely. Probably more Doom 3/Quake 4 stuff in the future. I'm working at Raven now, so that's pretty sweet--in fact, I'm so happy it's kinda scary. Like an elephant is going to crap on me, or one of my testicles is going to explode to even out the scales, you know?
Oh, I also made some Trackmania maps. It's a truly awesome racing/puzzle/construction game and I recommend it to everyone.
Demo: http://www.noos.fr/animation/track...
New Unreal 3 Engine Screenshots:
#5034 posted by Jago [81.197.206.67] on 2004/08/08 13:40:11
Looking good:
http://premium.uploadit.org/tork64...
http://premium.uploadit.org/tork64...
http://premium.uploadit.org/tork64...
http://premium.uploadit.org/tork64...
http://premium.uploadit.org/tork64...
http://premium.uploadit.org/tork64...
http://premium.uploadit.org/tork64...
http://premium.uploadit.org/tork64...
http://premium.uploadit.org/tork64...
Groovy
#5035 posted by Kinn [81.7.59.78] on 2004/08/08 13:54:27
Although I saw them in PCZone a couple of months ago.
Unreal
#5036 posted by Tef Johs [80.212.34.227] on 2004/08/08 16:46:34
I'm not getting worked up over Unreal engine shots again. They had some pics out before Unreal 2 as well, which looked awesome at the time (12 - 15 months before release).
However, when the game finally came out, I couldn't see nothing of the sort. Actually, the game (U2) was a lot of crap, to be honest.
#5037 posted by HeadThump [65.141.72.248] on 2004/08/08 17:30:17
I agree with Teff Johs and remember being FOOLED by those U2 screenshots cooked up for their minions at Computer Gaming World.
That said, I hope this is indicative of what they are planning for the next single player experience. It looks more consistent with the aesthetic of UnReal than UnReal2.
Speaking of aesthetics. The temple facade in the second pic is glaringly off center.
Mmmmm...
#5038 posted by Shambler [82.38.194.13] on 2004/08/08 18:14:32
...
http://premium.uploadit.org/tork64...
^^^ How can I resist??
And personally, the graphics weren't the problem at all in U2. In fact they were generally very good, the odd obvious glitch aside. But I never saw the early promo shots so can't compare.
DooM3 Level Editing Video's
#5039 posted by VoreLord [203.51.220.254] on 2004/08/09 02:50:36
Pretty simple stuff, stuff that most people here wouldn't really need, but here they are any way
http://www.planetdoom.com/leveled/...
Quake 4
#5040 posted by VoreLord [203.51.220.254] on 2004/08/09 03:02:11
First, let me say that I purposely don't follow upcoming games such as DooM3(no longer upcoming I know) and Quake 4
Having said that, I was under the impression that Quake 4 was still a long ways off. However on PlanetQuake today Pappy-R, whilst talking about DooM3 and the editor made this comment -
plus messing with it now will get me ready for the impending release of the similarly powered Quake 4
So am I just reading to much into this, and my original assumption correct, that Quake 4 is still a long way off ?
Back From Holiday !!!
#5041 posted by JPL [192.91.75.29] on 2004/08/09 04:40:24
Hello all,
I'm back from 3 weeks of holidays, so what new happened here ???
Bye
JPLambert
#5042 posted by Kinn [81.7.54.227] on 2004/08/09 04:47:01
Doom 3 came out.
That is all.
Doom III
#5043 posted by JPL [192.91.75.29] on 2004/08/09 04:52:05
Is there anybody who played it ?? What was his feeling ??
Of Course
#5044 posted by Kinn [81.7.54.227] on 2004/08/09 04:52:37
there's some recently released kickass maps too.
Oh, and...
bees.
JPL
#5045 posted by Kinn [81.7.54.227] on 2004/08/09 04:57:38
There's three Doom3-oriented discussion threads at the moment - being a yur'peen I haven't played it yet ('cause it ain't out over here until the 13th) but I intend to check it out when I can afford the hardware.
DooM3, Jpl
#5046 posted by VoreLord [203.51.220.254] on 2004/08/09 05:04:32
For me , DooM3 is without a doubt the best gaming experience I have ever had. It was totally awesome, and the atmosfear (spelling intended)was IMO without equal. If you can, I suggest you get it, send the wife and kid away, take a week off, lock the doors, have the sound up loud enough that you can't hear anything from the outside world, try to keep any light out of your playing area, then press play
Kinn & VoreLord
#5047 posted by JPL [192.91.75.29] on 2004/08/09 05:33:32
Thanks for the info and your comments guys... Sure I will try to get DooM3 as quick as possible to try it... As I posted it past 4 weeks, I've seen a video of the demo (with the real game, a real PC, a real player...) and yes, I agree with you VoreLord, the atmosfear have no equal today !!
Sure children will make nightmares with this hell game.... he he he ... cool....
Bye
The Actual Tech In Unreal2
#5048 posted by HeadThump [65.140.55.122] on 2004/08/09 10:45:43
Was pretty good for its particular generation. My complaint, and maybe I should have clarified, was the use of high definition CGI 'concept' art in that article and obviously passing it off as representing a typical screenshot.
Well Then, So It's Clear...
#5049 posted by Scampie [216.220.241.97] on 2004/08/09 12:00:24
Unreal engine 3 shots in no way show Unreal3. they're only showing off the engine, atm they haven't even begun to work on an Unreal 3 game... the first game to use the technology won't even be Unreal3
Tyrann
#5050 posted by aguirRe [213.101.71.232] on 2004/08/09 19:04:18
Have you received any of my last three emails?
New UT Sp
#5051 posted by nitin [138.217.0.118] on 2004/08/10 04:49:46
hot on the heels of Deja Vu Revisited is a 3map pack :
http://nalicity.beyondunreal.com/m...
AguirRe
#5052 posted by Tyrann [202.45.121.254] on 2004/08/10 05:08:45
Nope. Are you sending to tyrann at planetquake dot com? I'll bet it's a problem with their mail server - I can't seem to send myself anything through that address either. Hang on a bit and I'll send you a mail from my home address you can reply to.
New PlanetQuake LotW Review
#5053 posted by R.P.G. [24.136.230.101] on 2004/08/10 12:08:00
PlanetQuake has a new Q1SP LotW review this week. This time it's NotoriousRay's Hexameron: Phase One. Definitely a map you should check out, if you haven't already.
http://www.planetquake.com/quake1/...
In other news, this might be my last review. I haven't particularly enjoyed it, and trying to coordinate reviews has turned into a nightmare. There are so many good Q1SP maps that deserve to get the LotW award, but I don't have the energy, and in a short while I may not have the time. I'll try to do reviews when I can, but if someone wants to do a guest review, just pick a map, write a review, and send it to me.
P.S. I included a secret message in this review just for Starbuck.
RPG
#5054 posted by Shambler [82.38.194.13] on 2004/08/10 12:44:18
Nice one for doing them while you could.
RPG
#5055 posted by Scampie [216.220.241.97] on 2004/08/10 13:06:59
TIN?
RPG
#5056 posted by pushplay [129.128.29.124] on 2004/08/10 13:43:17
You're more clever than I am, I couldn't see it.
Right, Time To Pay Up.
#5057 posted by Shambler [82.38.194.13] on 2004/08/10 16:36:25
"At least Id quality"
I think it's about time I retrospectively copyrighted that phrase and claimed royalties off all you lot. At a few quid a throw, well I'll be eating top notch curries for the next year I reckon.
Really Hard Small Q1SP
#5058 posted by aguirRe [213.101.73.102] on 2004/08/10 18:00:52
found here: http://www.fileplanet.com/dl/dl.as... .
It seems to be an SDA ( http://www.planetquake.com/sda )map and it's seriously difficult to finish with 100% kills, at least for me ...
Scampie
#5059 posted by R.P.G. [24.136.230.101] on 2004/08/10 18:35:02
Look again.
You Can Get Around That Copyright
#5060 posted by HeadThump [65.141.72.252] on 2004/08/10 18:36:06
by stating,
at the minimum, as good as 3DRealms
Keep the Internet Free!
I'm Scratching My Head
#5061 posted by starbuck [67.137.45.145] on 2004/08/10 19:55:58
but my brain hasnt spotted the hidden message yet :P
(i even opened the screenshot and messed with the brightness/contrast :))
To RPG
#5062 posted by Blitz [24.218.135.18] on 2004/08/10 20:15:12
As far as "coordinating the reviews has been a nightmare," cut me a break.
You're the only one who has released a good DM map in a while besides the people I've already reviewed. A weekly DM review is unreasonable considering the output of new/quality maps. I'll be glad to do it every month.
Err
#5063 posted by R.P.G. [24.136.230.101] on 2004/08/10 20:19:58
It's like Blitz's secret message, but slightly different.
Announcement
#5064 posted by Kinn [62.253.32.7] on 2004/08/12 12:21:56
ok, just to shit me about, God, in his infinite wisdom, decided to send a bolt of lightning up the phoneline and into my computer during a thunderstorm, frying my modem and god-knows-what-else in the the process. All this, exactly one week before I'm due to get hooked up with a broadband connection. Life is funny like that.
Anyway, this is just to say any emails to me can be directed to: bdwooding (at) hotmail (dot) com - i probably won't get a chance to check them that frequently on this POS computer that i'm currently using to write this, but just to let you know.
Regarding my maps etc., well all that stuff gets backed up daily, so I didn't lose any of that thank god.
The really shitty part is that I was using a surge protector, but the phone connector on the unit broke only a few days ago, so I had to plug my phone line directly into the wall socket - thus when the electrical surge travelled up the phoneline, it was able to fux0r my computer unhindered. >:|
...
#5065 posted by necros [66.185.84.80] on 2004/08/12 12:28:08
god truly has a peculiar sense of humour...
Shad3dm2 - Deep Freeze
#5066 posted by Shadowdane [69.140.130.199] on 2004/08/12 12:32:07
hey guys,
Its been forever since I regularly visited this site, but started working on a Q3 map recently. Its actually a port of one of my old Q2 maps "Deep Freeze". Thought I would share a few pics of its progress. Still needs work on lighting as its a bit dark in places.
http://shadowdane.shackspace.com/s...
http://shadowdane.shackspace.com/s...
http://shadowdane.shackspace.com/s...
Kinn
#5067 posted by R.P.G. [24.136.230.101] on 2004/08/12 12:59:45
Been there, done that. Hopefully your PC isn't as bad off as mine was. Best wishes with getting your computer situation back to normal.
I Never Met Your PC, Kinn
#5068 posted by HeadThump [65.140.54.138] on 2004/08/12 13:57:38
but I feel that loss as if it were my own.
Nice Texturing
#5069 posted by HeadThump [65.140.54.138] on 2004/08/12 13:58:38
I was expecting Q2 grittiness, not these pretty shots
And Because Apparently No One Found The Secret Message...
#5070 posted by R.P.G. [24.136.230.101] on 2004/08/12 13:58:44
<Kell> what's the secret message then?
<RPG> Starbuck was looking for secret messages in my reviews, so I included one in that review. If you take the first word from each paragraph, you get "There Is None"
Kinn
#5071 posted by Kell [62.121.31.249] on 2004/08/12 14:20:14
It's god's way of trying to stop you making evil satanic maps. Don't let it stop you, even if it's at the cost of your immortal soul
You Know
#5072 posted by Kinn [62.253.32.7] on 2004/08/12 14:54:13
Weird coincidences have been occuring lately...
You know that horde test map I was just showing in the bees III thread - well, in its first incarnation, I compiled it, then checked out the qbsp log for some reason, and lo and behold, the "entdata" was "666". I shit you not. o_O
I then altered it a bit, and the entdata became a non-evil number again, and I thought no more of it.
Meanwhile, a storm began brewing, and not long after...well you know the rest.
o_O
Satan Is On To You.
#5073 posted by necros [66.185.84.80] on 2004/08/12 15:42:42
he wants you to map his new house.
I Knew You Were Using Black Magic To Make That Map Kinn
#5074 posted by Blitz [24.218.135.18] on 2004/08/12 16:51:57
And now the forces of Good and Light are trying to balance the universe.
#5075 posted by . [68.78.217.69] on 2004/08/12 16:52:24
You kids and your satanic, violent video games! Repent now, stop this filth! Jesus loves all of you!
H..Hold up, a fiend is giving me a violent colonoscopy, I gotta slap him down.
Heh
#5076 posted by starbuck [4.243.140.97] on 2004/08/12 17:01:29
you wrote fiend, i read friend
Only On Sundays
#5077 posted by . [68.78.217.69] on 2004/08/12 17:20:18
During a blue moon.
DooM Buggy
#5078 posted by VoreLord [203.51.231.8] on 2004/08/12 17:54:59
The SDK will include one map with a buggy vehicle. Fred Nilsson mentioned that a monster can get stuck under the vehile's wheels.
hmmm........ I wonder if that's a, "buggy vehicle" or a BUGGY vehicle :)
Other stuff
There are bbout 780,000 lines of code in Doom3. 200,000-300,000 lines will be released.
Doom3 patches will be available for download as a stand alone file and through the game's auto update system.
The SDK will include one map with a buggy vehicle. Fred Nilsson mentioned that a monster can get stuck under the vehile's wheels.
The first Doom3 patch is reasonably close to being done. It will not fix any connectivity issues but rather Multiplayer exploits.
Games are being made using the Doom3 engine that support twenty-four players.
All lifted from Planetquake3
http://www.planetquake3.net/
Test
#5079 posted by spam beetch [82.10.5.205] on 2004/08/14 03:53:36
<PRE>&nbsp;
<TT>&nbsp;&nbsp;&...
<A NAME="smallbee"></...** small bee **&nbsp; 10/96
&nbsp;&nbsp;&nbsp;&... _
&nbsp;&nbsp;&nbsp;&... /_/_&nbsp;&nbsp;&nbsp;... .'''.
&nbsp;&nbsp;&nbsp;&... =O(_)))) ...'&nbsp;&nbsp;&nbsp;... `.
&nbsp;jgs&nbsp;&nbsp;&... \_\&nbsp;&nbsp;&nbsp;&... `.&nbsp;&nbsp;&nbsp; .'''
&nbsp;&nbsp;&nbsp;&... `..'</TT></PRE>
<PRE><TT>&nbsp;<...
You Failed Your Test!
#5080 posted by czg [80.202.31.56] on 2004/08/14 03:55:40
The award: F
Grrrr, Stupid Damn Board
#5081 posted by spam beetch [82.10.5.205] on 2004/08/14 04:02:10
:P
_
/_/_ .'''.
=O(_)))) ...' `.
\_\ `. .'''
`..'
¨¨¨¨¨¨¨¨ _
¨¨¨¨¨¨¨ /_/_¨¨¨¨¨ .'''.
¨¨¨¨ =O(_)))) ...'¨¨¨¨ `.
¨¨¨¨¨¨¨ \_\¨¨¨¨¨¨¨¨¨¨¨¨¨ `.¨¨¨ .'''
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ `..'
Last Go Lol :)
#5082 posted by spam beetch [82.10.5.205] on 2004/08/14 04:04:28
_
/_/_ .'''.
=O(_)))) ...' `.
\_\ `. .'''
... `..'
Doom 3 Demo
#5083 posted by . [68.78.217.69] on 2004/08/14 05:22:44
"And a demo of the game for skeptical gamers who demand hands-on time before spending $55 is "imminent". At the latest, said Hollenshead, it should be released next week, with two or three hours worth of gameplay."
http://money.cnn.com/2004/08/12/co...
Kinn
#5084 posted by Kell [82.41.218.44] on 2004/08/14 12:08:14
When I used to use old compilers that came with Worldcraft 1.6, plus the Ken Alverson qbsp with trans water and hipnotic ents, I saw the number 666 scroll slowly up WC's compile window so often I've become convinced someone at some time added a 'feature' to occassionally spout Satan's very own ZIP code arbitrarily into any given compile output.
I really did see it a lot, though now I use aguiRe's tools my map output has been cleansed.
The Devil is a gentleman, they say, though I can't say I've met the bloke. It's coders that I worry about...
Hey!
#5085 posted by necros [66.185.84.208] on 2004/08/14 13:33:38
:P
Kell
#5086 posted by Kinn [62.253.32.7] on 2004/08/14 14:29:30
That's quite freaky.
On another (not very similar) note, I once had a spooky experience years ago. I was playing Quake on an old Pentium 75 laptop - I had just cleared The Dismal Oubliette with 100% kills, and I was in the final room where you grab the rune after killing the vores. I was just about to exit the level when I heard a Vore's attack sound. I whipped round with a "WTF?" reflex reaction, ready to nail this bastard that I had somehow missed, but there was no-one there. I pulled the console down - 100% kills, like I thought. Puzzling. Again I heard the Vore - its idle sound this time. I moved back into the chamber with the lowering floor, as that was where the sound seemed to come from. I waited for a bit...and waited...nothing. My imagination perhaps? Then suddenly, the phantom Vore once again taunted me with it's shrill battle cry, causing me to nearly fall backwards off my chair. I gathered myself, calmly exited the game, put the kettle on, and watched some telly.
Hm...
#5087 posted by necros [66.185.84.208] on 2004/08/14 20:20:29
maybe in my next map, i'll have monster sight sounds play randomly. :P
#5088 posted by underworldfan [128.195.64.98] on 2004/08/15 03:03:33
necros, i think thats actually a really good idea, it would build tension.
its certainly worth a one-off try at.
Hush Up
#5089 posted by czg [80.202.31.56] on 2004/08/15 06:13:39
I've already done that
/me Vouches For Czg
#5090 posted by R.P.G. [24.136.230.101] on 2004/08/15 13:35:04
's truth.
Oh Sorry,
#5091 posted by necros [66.185.84.208] on 2004/08/15 13:40:45
didn't remember. x.x
Yar
#5092 posted by inertia [69.133.115.101] on 2004/08/15 16:48:28
i am back from hawaii and i want to eat your souls et al
Inertia
#5093 posted by JPL [192.91.75.29] on 2004/08/16 02:35:41
Hawai ?? Really ?? Are you a surfer / windsurfer / kitesurfer to haves holiday in Hawai ?? I'm so jalous not to spend my holiday there... grrrr... i hate you... ;-)
Intertia (bis)
#5094 posted by JPL [192.91.75.29] on 2004/08/16 02:36:38
... I'm so jalous just because it's my dream to ride Hawaian windsurf spot... not more...
JPL...
#5095 posted by Kinn [81.7.54.184] on 2004/08/16 04:36:55
You've just been on holiday for three weeks - don't get greedy ;)
Kinn
#5096 posted by JPL [192.91.75.29] on 2004/08/16 04:48:17
You are right, I don't have to be greedy.... but Hawai is THE ultimate destination for a respectable windsurfer... and for sure, when I will be a "grown-ups", I will have a trip to Hawai !! ... just hoping I will win enough money to pay the travell... grrrr...
Consider Yourself Lucky
#5097 posted by Kinn [81.7.54.184] on 2004/08/16 04:58:42
I haven't managed a holiday in three years.
Wwoooww
#5098 posted by JPL [192.91.75.29] on 2004/08/16 05:06:49
Kinn, I couldn't imagine any second that a man can work for a so long time without having holidays !! So, I agree: I can consider myself lucky compared to you... But you know: there is a life after job... Holidays never kill somebody... just think about it...
DOOM3.
#5099 posted by Shambler [82.38.194.13] on 2004/08/16 12:20:26
I have the game woohoo!!
Now, I want to know how to prepare my system for it. What I'm aiming for is 1024x768, steady 30 FPS, and then the highest settings I can have, preferably 2xAA, and no bloody graphical glitches.
System is:
P4 2.8 GHZ
1 GB Ram
Radeon 9800Pro 256 meg
Windows XP
Everything generally working fine.
Are there any tweaks, tips, tricks, driver updates, setting changes etc etc that I should do/change to get the best out of D3??
#5100 posted by Scampie [66.231.198.188] on 2004/08/16 12:22:35
you should be fine, 2xAA may be slow, but you'll most likely won't need it.
Yes
#5101 posted by R.P.G. [24.136.230.101] on 2004/08/16 12:24:12
Get the latest DX and drivers for your video card. For cutting edge software, that's pretty standard procedure. Beyond that, I dunno.
This May Help Smooth Things Out A Bit . . .
#5102 posted by pjw [63.236.226.222] on 2004/08/16 13:25:13
seta image_useCache "1"
seta image_cacheMegs "256" <--- should be 1/4th your total memory
seta image_cacheMinK "20480"
Without the useCache value set to 1, the cacheMegs variable does nothing. Also, without changing the cacheMinK value, setting useCache to "1" will crash the game on loading.
Your setup is pretty similar to mine, and the game runs good for me. There are a shitload of supposed tweaks floating around out there and most of them are bullshit (including one brilliant suggestion to un-pak all the files so they can be read faster--all that does is make loading levels take about four times as long), and the ones that aren't bullshit generally make the game look like various varieties of ass.
The above settings allow me to knock resolution up one more notch, and smoothed out loading of new areas a bit.
Sham
#5103 posted by ProdigyXL [216.111.202.25] on 2004/08/16 16:23:46
Also make sure you grab the newest Catalyst drivers for your ATi card. There is a set of beta 4.9 cats that give about 1-5 fps boost. Nothing that much but worth a look perhaps. Personally I think the only reason ATi has released those drivers is to show they haven't given up on the OpenGL side of stuff which they admittedly haven't worked on in over a year. Given most new titles use DirectX it has never been much of an issue for ATi till Doom3.
PJW: I read that somewhere and Robert Duffy himself was watchin the thread and basically told the guy he was completely incorrect and was asking where he came up with "facts" he used to justify the "tweak".
Irc
#5104 posted by cyBeAr [213.65.179.30] on 2004/08/16 18:33:21
clah is there some evil netsplit atm or is there any other reason I'm alone in #tf?
Yay
#5105 posted by cyBeAr [213.65.179.30] on 2004/08/16 18:38:03
#tf is full of scumbags again
Update For Sham
#5106 posted by ProdigyXL [24.247.207.25] on 2004/08/16 18:54:04
They released the Offical 4.8 Cats today, appearantly they have the 4.9 Doom3 improvements in them. ATi claims up to 12% improvement on their X800 series cards. For the 9800 series expect a smaller increase, but an increase.
Cheers Prod
#5107 posted by Shambler [82.38.194.13] on 2004/08/17 04:20:02
What about avoiding the glitches I've heard of (wasn't it sort of red and white sparkles people were having problems with)??
The Specks
#5108 posted by ProdigyXL [24.247.207.25] on 2004/08/17 08:34:03
The graphical artifacts you speak of are usually on 9800Pros that have been overclocked. I've read some reports that even normally clocked Pros create this issues and you must sometimes even underclock your card. Unfortantly if you are getting these errors there isn't much you can do. These new drivers I suspect would not cause any errors if you don't have any already. JC has said a few times that overclocking graphics cards will create artifacts has his rendering paths use sections of pipelines and chips that are often not used. As long as you don't have the specks now tho Sham, I suspect you'll be fine with the new 4.8 Cats.
Red & White Snow
#5109 posted by pushplay [129.128.29.124] on 2004/08/17 11:58:08
The problem isn't directly about overclocking and is just good old fashioned too much heat. The 4.8/4.9b drivers do a better job of balancing the load, but just opening up your case will probably be enough.
Shambler
#5110 posted by Shadowdane [69.140.130.199] on 2004/08/17 12:40:48
I run Doom 3 on a-
P4 3Ghz
1GB RAM
ATI 128MB 9800 Pro
I run it at 1024x768 at High Detail.. no AA as its a bit slow. But timedemo gets me about 47fps.
Shambler
#5111 posted by R.P.G. [24.136.230.101] on 2004/08/17 14:56:42
I downloaded the Doom 3 E3 demo two years and got approximately 33bps (Bees Per Second).
D3 E3 Demo
#5112 posted by Shadowdane [69.140.130.199] on 2004/08/17 16:33:38
the E3 demo was alpha, it doesn't reflect the final product. I a much lower framerate is that than I did in the final game.
#5111 Was A Bee Joke.
#5113 posted by R.P.G. [24.136.230.101] on 2004/08/17 16:36:05
.
Heh
#5114 posted by Kinn [81.7.59.76] on 2004/08/17 16:42:13
you should wait until post 8335.
Shadow
#5115 posted by Shambler [82.38.194.13] on 2004/08/17 19:23:51
I run Doom 3 on a-
P4 2.8Ghz
1GB RAM
ATI 256MB 9800 Pro
I tried it at 1024x768 at High Detail.. no AA as its a bit slow. And timedemo gets me about 35fps.
So is that extra 0.2 GHZ of processor power somehow enough to compensate for half the video memory AND get you a third more FPS than my set-up (which is with Cat 4.8, DX9.0c, freshly defragged system, shader tweak, etc etc)??????? I believe the phrase "WTF?!" is most appropriate here...
Shambler
#5116 posted by Shadowdane [69.140.130.199] on 2004/08/17 21:16:04
I dunno if it makes any difference, my 3GHz is a HyperThreading CPU. Dunno if your 2.8GHz is and dunno if HT makes that big of a difference in Doom 3?
A few other things, I'm using the 4.7 Catalyst drivers. But after a reading this on another forum I tried it, you can take the 4.9 beta OpenGL driver from ATI and put it in your Doom 3 folder. It will load this instead of the .dll in your system folder. Also using a shader tweak, don't remember what I changed in the file so just posted the file below.
Put this in- \Doom 3\base\glprogs\
http://shadowdane.shackspace.com/d...
ATI Catalyst v4.9 beta OpenGL driver:
http://shadowdane.shackspace.com/d...
Also using the Image Cache tweak:
seta image_cacheMegs "256"
seta image_cacheMinK "32768"
seta image_useCache "1"
Guys
#5117 posted by inertia [69.133.115.101] on 2004/08/17 22:39:37
http://home.san.rr.com/redv/racist...
seriously
Shambler
#5118 posted by NotoriousRay [216.48.10.50] on 2004/08/17 22:44:36
Maybe your 256mb 9800pro has the 128bit memory controller instead of the 256bit which is on most of the 128mb cards? Or something.
Inertia:
#5119 posted by Scampie [66.231.198.188] on 2004/08/17 22:51:52
please don't post racist pictures.
in fact, please don't even post until you have something to add besides your idiocy. thanks.
My Computer Machine
#5120 posted by Lunaran [69.208.181.56] on 2004/08/18 03:08:02
I'm running Doom3 on a Crayfish 9000 XJ7 with a Moron core, eleven joules of ROM, dual overhead digicams and a seventeen button phaser mouse. I usually get about 35fps. It's got a hundred and four gigaflops in it already but I think I need to buy more.
Meh
#5121 posted by Shambler [82.38.194.13] on 2004/08/18 04:14:43
"Meh"
Lunaran
#5122 posted by Kinn [81.7.56.115] on 2004/08/18 04:18:20
That rig should see you through Bees III alright (I'm running it on a similar setup btw). No idea how it runs Doom3 though...
My College Mascot Is The Bee How Cool Is That
#5123 posted by Lunaran [69.208.192.38] on 2004/08/18 14:26:52
I've been updating my site recently.
http://www.lunaran.com/news.php
Amazing.
This may interest some of you, but I've uploaded the original Coriolis Force design document for your perusal and subsequent edification.
http://www.lunaran.com/maps.php?ma...
Please don't sell it to Ion Storm.
I Dont Know
#5124 posted by Kell [82.41.218.44] on 2004/08/18 15:22:50
what instills me with a greater sense of pity; the never-to-be of Coriolis Force, or the 'tache on that driver's licence.
gg Lun ;)
Random Thought For The Day
#5125 posted by Maj [217.205.117.52] on 2004/08/18 15:51:23
How many successful mods have been led by non-coders?
(and please nonentity, silence that little witticism, it's a serious point)
Kell:
#5126 posted by Scampie [66.231.198.188] on 2004/08/18 16:10:32
you think that's bad, it was worse when it crept up to his forehead!
http://scampie.spawnpoint.org/moo/...
Re: Random Thought Of The Day
#5127 posted by Tronyn [70.64.188.34] on 2004/08/18 22:38:32
If you consider Soul Of Evil a successful mod, then one. I'd describe it as a mission pack more accurately than a mod though, as it doesn't alter the basic gameplay.
Well,
#5128 posted by metlslime [64.124.188.211] on 2004/08/18 23:17:03
who led Zerstorer?
According To Zer.txt
#5129 posted by Lunaran [69.208.192.38] on 2004/08/18 23:43:30
Brandon 'Killme' James of id software was responsible as "Founder/Support/Inspiration....
Killme...
#5130 posted by Scampie [66.231.198.188] on 2004/08/19 01:51:09
he started the mod as a custom mapper, but was hired by ID mid/early dev.
Voila
#5131 posted by metlslime [64.124.188.211] on 2004/08/19 02:03:46
a non-coder
DooM3 SP/MP
#5132 posted by VoreLord [144.137.189.197] on 2004/08/19 03:05:56
John "Hal9000" Schuch has released a remake of a DooM2 map, DooM2 Map01
http://www.planetquake.com/whatthe...
Skip It
#5133 posted by Lunaran [69.208.192.38] on 2004/08/19 05:13:29
While he tried to adapt the level design to the new game (so that it wasn't a direct port complete with the triangular stairs and whatnot) he seemed to not really notice during his undoubtedly intensive playtesting phase that a pistol and 30 bullets will not kill 4 imps at a time.
Well
#5134 posted by VoreLord [203.51.194.200] on 2004/08/19 05:58:14
Whilst I would agree, perhaps, with the Skip it comment, I didn't have a problem finishing the map. I assume you are alluding to difficulty/whatever, you can mow them imps down quite successfully with the old chainsaw :) and you do get a shotgun.
But allas, it isn't very interesting, it does occupy a couple of minutes of your time, but that time could probably be spent better elsewhere. I was expecting more from the author, having made some good Quake III stuff etc, oh well.
I most likely will skip any future re-makes, unless there is some compelling reason to try them. Bring on the original custom goodness.
JP4
#5135 posted by necros [69.193.222.114] on 2004/08/21 16:45:51
http://www.aintitcool.com/display....
... just... what the hell.
Haha
#5136 posted by starbuck [67.137.45.145] on 2004/08/21 17:54:44
sounds better than JP 2 or 3 anyway :)
Teen Aged Mutant Ninja T-Rex's
#5137 posted by HeadThump [65.140.54.52] on 2004/08/21 20:27:38
Wow, Necros
Sounds like some real Cordwainer Smith type stuff there
Wtf?
#5138 posted by Tron [203.219.252.212] on 2004/08/23 05:14:30
That would be one fucked up movie to watch.
Necros
#5139 posted by Kell [82.41.218.44] on 2004/08/23 14:33:59
that last URL you mailed me is 404 :(
You Mean,
#5140 posted by necros [69.193.222.114] on 2004/08/23 14:52:33
this one: http://zdoomgl.mancubus.net/
'cause i'm looking at the site right now.
direct d/l: http://prdownloads.sourceforge.net...
Nope
#5141 posted by Kell [82.41.218.44] on 2004/08/23 14:58:31
the link to the zip on your PQ site
Oh.
#5142 posted by necros [69.193.222.114] on 2004/08/23 15:02:33
... what was the file supposed to be? ;)
Doors
#5143 posted by Kell [82.41.218.44] on 2004/08/23 15:04:57
and related stuffage ;)
Oops!
#5144 posted by necros [69.193.222.114] on 2004/08/23 15:11:56
try again. :)
Gotcha!
#5145 posted by Kell [82.41.218.44] on 2004/08/23 15:13:32
Now I can stop humouring Kinn as he drivels on about Eddie Izzard and GO MAP!
Hehe
#5146 posted by Kinn [81.152.168.224] on 2004/08/23 17:06:12
Hey Metslime.
#5147 posted by Shambler [82.38.194.13] on 2004/08/24 08:08:55
Why don't you make some coding on this forum so that every word in a topic title is capitalised, as that looks really, ummm good and sensible and stuff...
...oh wait a minute...
And while you're at it, put the damn bees button in place of the reset button (no it didn't get me again but I can see it there, lurking...).
I Concur
#5148 posted by Kinn [217.42.34.226] on 2004/08/24 13:47:07
I mean, adding the bees icon will take you what, five minutes?
Shambler:
#5149 posted by metlslime [64.124.188.211] on 2004/08/24 15:52:24
if Peej did it, it cannot be questioned!!!!
We need a better bee icon before i'll put it in. None of this 90-seconds-in-MS-Paint shit.
But The DKT Icon Is Ok?
#5150 posted by Scampie [216.220.241.97] on 2004/08/24 15:57:28
Also:
#5151 posted by Scampie [216.220.241.97] on 2004/08/24 15:58:35
that bee icon has passed through my hands, vondur's and kinn (or kell, i forgot which)
What?
#5152 posted by R.P.G. [24.136.230.101] on 2004/08/24 16:15:41
We need a better bee icon before i'll put it in. None of this 90-seconds-in-MS-Paint shit.
90 seconds is too long?
Also:
#5153 posted by R.P.G. [24.136.230.101] on 2004/08/24 16:18:17
I don't really see the need to have an icon pertaining to a fad that will be gone as soon as someone releases a map featuring that fad.
We need a bee icon like we need an AYB icon.
But
#5154 posted by Kinn [217.42.34.226] on 2004/08/24 16:32:02
the bee icon rocks!
(btw scampie, it was me)
#5155 posted by Scampie [66.231.198.188] on 2004/08/24 18:53:30
(btw, i know it was you Kell, I was just making a joke)
Hmm
#5156 posted by nonentity [213.208.100.240] on 2004/08/24 19:43:06
I don't really see the need to have an icon pertaining to a fad that will be gone as soon as someone releases a map featuring that fad.
#5157 posted by Scampie [66.231.198.188] on 2004/08/24 19:49:19
BEES
Right.
#5158 posted by Shambler [82.38.194.13] on 2004/08/25 05:02:21
Whilst the skull, pint, moon, sheep, pacman, pig and cheese icons are all of time-tested and long-honoured critical mapping/gaming relevance.
FFS lighten up.
Hey
#5159 posted by Vondur [195.128.65.237] on 2004/08/25 05:17:59
u forgot MY pent!
Vondur...
#5160 posted by JPL [192.91.75.30] on 2004/08/25 05:44:10
It was not possible for Shambler to quote your pentagram icon because you got a copyright on !!! ... (Notice that your are at least today the only one to use it....)... and free advertising is forbidden on "copyrighted" products...so... :P
...
#5161 posted by starbuck [67.137.45.145] on 2004/08/25 06:06:56
Whilst the skull, pint, moon, sheep, pacman, pig and cheese icons are all of time-tested and long-honoured critical mapping/gaming relevance.
LOLFAP
gotta admit, he's got a point there
Hey!
#5162 posted by Friction [80.186.54.41] on 2004/08/25 07:27:29
Don't forget the jumpman icon!
It's...
#5163 posted by JPL [192.91.75.30] on 2004/08/25 07:38:31
... another copyright for Friction... ;)
Jumpman = Mario?
#5164 posted by than [62.189.9.161] on 2004/08/25 13:09:35
and while we are at it, lets have sonic the bleedin' hedgehog and crash fucking bandicoot too.
Or is jumpman the pitfall guy? Is that the one we have already?
Just felt like the Daikatana icon needed a little bit of useage. Maybe we could replace it with an egg. I like eggs. On the other hand, perhaps damaul would come down on us with a lawsuit as I believe the egg was one of his inventions.
Legacy
#5165 posted by pushplay [129.128.29.124] on 2004/08/25 13:30:24
Jumpman is Mario, the green guy is Pitfall Harry. Know your video game history, it's probably more important than what some spanish ponce did on a boat god-knows-when.
Shambler Has A Very Good Point
#5166 posted by Kinn [217.43.151.62] on 2004/08/25 14:17:37
The moon icon in particular is useless, as is the counterstrike icon (I mean wtf?). The pig is pretty crap too.
Admit it, the whole bees thing is a damn sight more relevant to this forum than whatever most of the other icons represent.
Well The Other Icons
#5167 posted by ProdigyXL [216.111.202.25] on 2004/08/25 14:44:10
might have been used had our community opened up and covered other games like orginally intended. We still on occasion would brush on Half-Life maps that were released and we still cover Cube releases. Adding a few new features to the board would be nice anyways. Personally, and I know you all hate them, but avartars when done right can be cool. As evidence I point to Qmap. It's just another way to add a little something of yourself to the board.
Personally in a functionality standpoint this board has always done what it needed to fine, but why not spice it up a little. We've been through what, 2 versions of the QBoard, serveral Peej'n'Fribs, then a couple Qmaps, then to the FuncBoard. I think it's time for a bit of a revamping, just to keep things new.
Now I'll just sit here patiently and wait to be flamed.
Avatars Would Be Awesomely Cool
#5168 posted by Kinn [217.43.151.62] on 2004/08/25 15:00:51
RE: Avatars Would Be Awesomely Cool
#5169 posted by Jago [81.197.206.67] on 2004/08/25 15:15:34
Actually, I agree. I like boards that allow usage of avatars. Just impose a reasonable size limit on the images and it should work fine.
DUDEEE!
#5170 posted by metlslime [64.124.188.211] on 2004/08/25 15:16:35
AND SIGNATUIREZ!!!!
WOAH!!
#5171 posted by Kell [82.41.218.44] on 2004/08/25 15:40:25
WITH TEH HUMORIS QUOATS IN THEM!!!111!!!
METLSLIME...
#5172 posted by Gom Jabbar [217.229.18.133] on 2004/08/25 15:41:00
... while you're at it: Make the content area wider so I can post big, uncompressed screenshots! Avatars have to be animated GIFs with at least 200 colors! And I definatly want a thread rating system! OMGTHATWOULDROCKZ0R!!!1
No Signatures Though
#5173 posted by Kinn [217.43.151.62] on 2004/08/25 15:44:49
I hate signatures.
Yeah Awesome Ideas....
#5174 posted by Shambler [82.38.194.13] on 2004/08/25 16:16:35
W3rd.
------
Shambler. P1mpin' since 98.
http://www.teamshambler.com/
------
Lets Not Get Carried Away Here
#5175 posted by ProdigyXL [216.111.202.25] on 2004/08/25 16:25:07
I personally don't care for singatures either. And in this website, it wouldn't be needed. But you could add maybe a 40x40 avartar shot right next to the Title and post number line on each post.
I'm not asking anyone to turn this into a board like doom3world.org or anything, but just some settle changes could really maybe add a bit of fun to the place.
Also what about a search function. Or more advanced profile stuff, like listing the actual threads started by the user. Maybe the last 5 posts from that partiular user. There is just a lot of little stuff that could be added to the site that could make it different. I particularlly liked the idea Peej had going with a skinable interface. I'm not saying that is nessacary at all, but that kind of thinking is great. Peej wanted to make the board as individual as you wanted, as customized as you wanted. I wish that kind of mentality would be used here a little thats all.
And no, I'm not living in the past or looking for another Qmap, just something a little different.
I'd Rather See
#5176 posted by cyBeAr [213.65.179.30] on 2004/08/25 16:36:02
more alternatives to viewing threads other than just all, all new ones and last 25 or at least the option to see all posts in a thread but split into multiple pages.
Search
#5177 posted by cyBeAr [213.65.179.30] on 2004/08/25 16:37:39
was a good suggestion though
Fuck All That.
#5178 posted by necros [69.193.222.114] on 2004/08/25 16:55:57
search and multiple pages for long threads. that is all.
#5179 posted by Scampie [216.220.241.97] on 2004/08/25 16:56:51
after seeing Qmap3 with avatars and sigs, I'm convinced that if they're ever added here, I will leave and make my own damn board.
Aaahh
#5180 posted by PuLSaR [80.80.111.129] on 2004/08/25 17:02:48
metlslime, please don't add avatars or signatures. I hate them. This board is very nice already. Probably some icon changes would really be good and more complex profile also, but nothing more.
Let this board stay as goos as it is atm
I've Always Wanted A Search Function
#5181 posted by R.P.G. [24.136.230.101] on 2004/08/25 17:42:26
And it would be nice to have the browsing options be a little more friendly to people who only check the site infrequently. ("342 new posts? Sod that.")
But I understand that metlslime is also hard at work bringing us a video game based on a movie which is based on a book.
I
#5182 posted by metlslime [64.124.188.211] on 2004/08/25 18:47:51
do actually have a to-do list for this site which i haven't had much time for... but it includes search, and paged thread views, and stuff.
Awesome!
#5183 posted by R.P.G. [24.136.230.101] on 2004/08/25 19:42:37
stuff
I forgot to mention it, but that's actually the feature I'm most looking forward to.
#5184 posted by distrans [203.32.39.126] on 2004/08/25 21:17:29
...bees
#5185 posted by Blitz [24.218.135.18] on 2004/08/26 01:18:53
I think every time you load the main page it plays a Metallica MIDI and has a link to every user's Livejournal.
Ohh, Ohh, Ohh
#5186 posted by Quaketree [64.121.0.101] on 2004/08/26 01:27:51
How about ad's? Great big ones that use flash that covers half the page and can't be closed. And one of those cute java things that follow your mouse around. You could make it a swarm of bee's.
A Real Question
#5187 posted by NotoriousRay [68.48.66.194] on 2004/08/26 01:42:03
Anyone tried/use the downloadable 64bit windows xp? I'm wondering how it runs and/or how buggy/useable it is, as I just got some new athlon64 stuff setup today.
Func_board
#5188 posted by Lunaran [69.208.197.145] on 2004/08/26 02:20:18
You guys should be discussing mapping, not mapping message boards.
#5189 posted by Scampie [216.220.241.97] on 2004/08/26 08:26:03
Lun: dune mod done yet?
#5190 posted by Kell [82.41.8.22] on 2004/08/26 10:34:39
And one of those cute java things that follow your mouse around. You could make it a swarm of bee's.
Now that's fucking genius.
And The Text At The Bottom
#5191 posted by HeadThump [65.140.59.106] on 2004/08/26 10:43:22
scrolls at the bottom of the browser, but at random speeds and sputterings so it will always distract and punish your eye as you are trying to read.
Click Here To Win A Prize!!!
#5192 posted by Kinn [217.43.151.33] on 2004/08/26 14:05:22
Actually, I remember visiting a site that made your CD tray pop open everytime you went to the home page. Seriously.
And Lots Of
#5193 posted by PuLSaR [80.80.111.129] on 2004/08/26 16:21:56
pop-ups with advertisment of porn sites
#5194 posted by pushplay [68.148.157.110] on 2004/08/26 20:12:02
Massive images in the signature should be mandatory. We need to be more like these guys: http://p216.ezboard.com/bmichellek...
Half Life 2
#5195 posted by VoreLord [203.51.207.131] on 2004/08/27 01:56:31
Half-Life 2 pre-loading begins to Steam account holders today. Over the coming days, those who have selected the pre-loading option will have encrypted Half-Life 2 files delivered to their PC. No purchase is required to pre-load HL2, but is required to activate the game. Purchase options will be released soon. Then, the moment the game is made available, those who have pre-loaded and purchased Half-Life 2 via Steam will be authenticated and ready to start playing. For more information, please visit www.steampowered.com.
Valve have confirmed that the Half-Life 2 content is currently being loaded onto the GameArena content servers, so it should be available in the near future.
For those that are unsure, the pre-loading process basically allows you to download a significant proportion of the game content. However, you will be unable to actually play the game until it is released. Once the game is released, you can purchase the game online through Steam. If you have pre-loaded it, you should be able to play the game much sooner, after it is officially made available as you will already have a large amount of the content stored locally.
http://games.bigpond.com/pc/
I am not sure now whether or not you need to be logged in to see the news on the above link, but if you do, I guess you won't see it :( It's on my ISP's games web page
So I guess HL2 must be getting closeish. Not that I really care, I have no interest in Half Life what so ever, but maybe some of you have
Something Of Interest, Maybe?
#5196 posted by VoreLord [203.51.207.131] on 2004/08/27 02:04:26
Here is a little map a dude made, not a map really as in something you play, but just showing you this 'milling' machine thing he made. May be of interest to some of you, take a look see ................... or not
DooM3World thread link
http://www.doom3world.org/phpbb2/v...
Not Mapping, Or Gaming, But Pretty Cool None The Less
#5197 posted by VoreLord [203.51.231.206] on 2004/08/27 03:59:24
Patients back incubates new jaw
http://www.bigpond.com/news/world/...
3 in a row, sorry, I go now
About Avatars
#5198 posted by Friction [80.186.163.196] on 2004/08/27 05:21:38
Only good way to implement them here is so that you can't pick your own avatar. You can pick avatar for anyone else tho. Makes for interesting times!
Funny In A Not Ever Gonna Happen Kinda Way...
#5199 posted by Quaketree [64.121.0.101] on 2004/08/27 07:36:43
Thank you kell. Pleas tip your wait-person. And ignore all those bee's. (err, except that one by your leg).
Fric
#5200 posted by pushplay [129.128.29.124] on 2004/08/27 16:32:45
Now that is an interesting idea. Just a little 15x15 avatar to go beside the post icon.
Haha I Like It Fric
#5201 posted by Blitz [24.218.135.18] on 2004/08/27 16:45:37
[nt]
PS Bees
Save The Pigs!
#5202 posted by pushplay [68.148.157.110] on 2004/08/27 21:47:31
If not you, who? If not now, when?
Down With Pigs!
#5203 posted by Scampie [66.231.198.188] on 2004/08/27 22:00:09
Up with Bees!
Avatars
#5204 posted by Lunaran [68.255.31.90] on 2004/08/29 03:19:44
I already have one.
And you said it was useless.
Kell,
#5205 posted by necros [69.193.222.114] on 2004/08/29 14:07:38
did you get my two emails from aug25 and 27?
just checking. :)
Necros
#5206 posted by Kell [82.41.8.22] on 2004/08/29 14:12:40
Yes I did, but I went viral over the last couple of days since my BB connection. Couldn't access my inbox :/
Fixed now ( thx to Kinn mostly ) - replies imminent :)
.
#5207 posted by necros [69.193.222.114] on 2004/08/29 14:58:59
*you* went viral? :o didn't loose anything, i hope.
Necros
#5208 posted by Kinn [217.43.151.47] on 2004/08/29 15:01:29
Yes I did, but I went viral over the last couple of days since my BB connection. Couldn't access my inbox :/
Fixed now ( thx to Kell mostly ) - replies imminent :)
There Seem To Be
#5209 posted by aguirRe [213.101.69.82] on 2004/08/29 16:49:12
some confusion of identities here, possibly a recoil ...
Indeed...
#5210 posted by distrans [131.172.4.44] on 2004/08/30 23:39:13
...am I dreaming or have Kinn and Kell just swapped personalities?
Cross-post: Mapping Article In Architecture Magazine
#5211 posted by Maj [217.205.117.52] on 2004/08/31 11:23:11
Hey, maybe you're not all talentless brush molestors after all!
I've posted this to happily announce that *Architecture* magazine recently published my article, “Mapping the Future”—a piece about architecture in computer and video games—for the magazine’s August 2004 issue.
http://www.quake3world.com/ubb/For...
Wow
#5212 posted by Kell [82.41.8.22] on 2004/08/31 11:30:13
that's actually kinda cool; significant in an understated way.
Architecture/mapping
#5213 posted by cyBeAr [213.65.179.30] on 2004/08/31 12:44:55
I remember reading some article about architecture in one of the major newspapers here (sweden) some time ago (probably at least a year) that talked very positively about computer and video game architecture.
Hevostallit
#5214 posted by Friction [80.186.156.83] on 2004/08/31 17:11:14
That dude tried to interview me, but he had so odd questions I didn't answer.
Re: Hevostallit
#5215 posted by R.P.G. [24.136.230.101] on 2004/08/31 17:46:05
Ooohhh. So that's who that guy is.
Oh, That Guy
#5216 posted by Lunaran [68.255.16.116] on 2004/08/31 17:51:05
He pestered me by email for a while too (like a year), but he seemed so wierd I just stopped writing back. Looks like his article didn't really wind up in the New York Times like he promised either.
Produce Justice,
Lou Narren
Hevostallit??
#5217 posted by starbuck [82.33.89.24] on 2004/08/31 17:59:27
that's the bastard that's been taking pictures of my sister!
GMail
#5218 posted by pushplay [129.128.23.141] on 2004/09/01 11:23:25
If there's anyone who still doesn't have a gmail invite I'll be giving them away to the next six callers who can tell me who the the original singer of Pink Floyd was.
Hello, you're caller number one.
ME Me Me
#5219 posted by czg [80.202.31.56] on 2004/09/01 11:26:43
Macaulay Culkin?
No, I'm Not Number One
#5220 posted by aguirRe [213.101.69.185] on 2004/09/01 11:33:06
but the singer was a real original and his last name wasn't Vicious ...
Easy
#5221 posted by Friction [80.186.191.153] on 2004/09/01 15:16:50
Jack Bauer!
No It Was
#5222 posted by Kell [82.41.8.22] on 2004/09/01 15:21:36
Kaiser Soze
Shine On You Crazy Spounge Cake
#5223 posted by HeadThump [65.140.59.229] on 2004/09/01 16:24:34
Rett Sidbar?
Hmm
#5224 posted by nonentity [213.208.100.240] on 2004/09/01 16:36:04
Barret
!
#5225 posted by R.P.G. [24.136.230.101] on 2004/09/01 16:52:24
I bet it was Kurt Cobain right before he was killed in an accident involving a revolver on the Wilmington, NC set of The Crow.
<Cue metlslime attributing some random quote to Kurt Cobain.>
Sage Advice
#5226 posted by czg [80.202.31.56] on 2004/09/01 16:54:58
There's lots of cool textures in the textures/object/ subdir that you may not have noticed before. -- Kurt Cobain
Haha
#5227 posted by starbuck [82.33.89.24] on 2004/09/01 20:18:01
czg knows his quotes
pope alexander? I think you mean alexander pope
Err...
#5228 posted by distrans [203.32.39.126] on 2004/09/01 21:18:25
...Jim Nabors
Ah, Wilmington, NC
#5229 posted by HeadThump [65.140.58.190] on 2004/09/01 21:36:13
I know the city well.
The waves are superb, but for this weekend only!
Whoa
#5230 posted by Lunaran [69.208.194.6] on 2004/09/02 00:06:32
There's lots of cool textures in the textures/object/ subdir that you may not have noticed before.
dude, there are!
Damn It.
#5231 posted by Friction [80.186.20.119] on 2004/09/02 00:39:12
CZG ended my reign as sole ruler of the domain of textures/objects :( I bet he next tells people to look out for unused model diffuse maps! And use them!!
Gmail Invites?
#5232 posted by Quaketree [64.121.0.101] on 2004/09/02 17:38:34
email me at tedsam at gmail.com.
The 1st 3 e-mails win.
(note it might take until tomorrow as I gotta go in about an hour or two.
Oh Yeah....
#5233 posted by Quaketree [64.121.0.101] on 2004/09/02 17:40:53
Board regulars only please
QuakeTree
#5234 posted by DaZ [80.189.64.36] on 2004/09/02 17:45:34
I mailed you, but PQ e-mail is notoriously slow :) if u dont get my mail and still have an invite slot free, its dazerz AT planetquake.com
cheers bud
Daz Got 1
#5235 posted by Quaketree [64.121.0.101] on 2004/09/02 17:53:30
2 left
Starbuck...
#5236 posted by Quaketree [64.121.0.101] on 2004/09/02 18:02:08
cant follow directions but he got #2 anyway.
1 left
Lol
#5237 posted by starbuck [82.33.89.24] on 2004/09/02 18:03:51
ah at gmail.com eh?
cheers bud
That Architecture Article
#5238 posted by metlslime [64.124.188.211] on 2004/09/02 18:32:13
Now online: http://www.architecturemag.com/arc...
Ack
#5239 posted by DaZ [80.189.64.36] on 2004/09/02 19:28:06
Quaktree, I was on irc and NotRay gave me one, so I dont need yours now, hope you can "get it back".
Sorry bud.
Daz...
#5240 posted by Quaketree [64.121.0.101] on 2004/09/02 19:30:18
Just pass it on to someone else. (I cant take it back). Cheers
Thanks, Metlslime
#5241 posted by R.P.G. [24.136.230.101] on 2004/09/02 21:09:12
.
Simple Doom3 Performance Tweak!
#5242 posted by DaZ [80.189.47.15] on 2004/09/02 22:46:53
Im on an ati 9800xt so I geuss this will work on ALL ati boards and maybe nvidia as well if they have these options.
Simply open your openGL display settings and set texture and mipmap quality to "quality" instead of "high quality".
I cant see any difference in-game, but my timedemo score went from 34.3fps to 41.4! (1024x768 Hi-Q) And the entire game feels more responsive as well.
Ok
#5243 posted by DaZ [80.189.47.15] on 2004/09/02 22:47:47
who wants quaketrees's gmail invite as I already have one?
I Already Tried Giving Mine Away
#5244 posted by pushplay [68.148.157.110] on 2004/09/03 00:41:07
Daz.
#5245 posted by Quaketree [64.121.0.101] on 2004/09/03 01:03:54
Just cut -n- paste the link here. I'm sure someone will grab it.
Like this:
http://gmail.google.com/gmail/a-5b...
This is a good one but whoever uses it should post back here to let others know it's been used.
(ps) this is the 3rd one so please don't e-mail me for more right now.
Gee, Mail
#5246 posted by Lunaran [69.208.188.94] on 2004/09/03 02:46:22
Is there something spectacular about a gmail account that somehow transcends the ordinary sending and receiving of text and renders other, lesser email services obsolete? I don't feel this compelling urge to have one like everyone else on the internet, so I must be missing something big.
oh, I updated my site again, BTW.
http://www.lunaran.com/news.php
W3rd
#5247 posted by Shambler [82.38.194.13] on 2004/09/03 05:28:52
Let me guess, does this update feature a lot of grumbling about D3 gameplay??
Do I win a prize...??
P.S. Agree about gmail though, like, WTF.
Metlslime
#5248 posted by Shambler [82.38.194.13] on 2004/09/03 05:52:05
Can you make the architecture article news, please. I think it should be on the front page so everyone can see it.
It's a pretty good article, I think it does a good job of explaining mapping and promoting it as an art/architectural form to those who don't know what it's about - and I welcome anything that fairly represents the gaming community to the general public.
I also really liked this quote...
Ironically, then, though played with futuristic ray guns on multigigahertz desktop computers and across high-speed networks, the map and level's true antecedents may be the sightlines of the Roman coliseum, and the weave of the Minotaurian labyrinth.
Gmail Madness
#5249 posted by Friction [80.186.153.9] on 2004/09/03 06:03:01
It has two things going for it. 1) Google is cool & trendy. 2) 1000MB inbox space is a lot. Other than that, I have no idea. Apparently the webmail interface is pretty good.
GMail
#5250 posted by mwh [80.176.250.100] on 2004/09/03 07:33:23
For a while, GMail invites were fairly rare and having a GMail account was like being part of a l33t gang. Now they're 10-a-penny (I have 6... anyone want one?) and it's becoming less cool. I reckon it'll be next week at the latest that having a gmail.com address will be positively embarrassing!
As for the experience, well, it's better than any other webmail interface I've ever used. This isn't saying a great deal (but then I have an account on a machine in a colo with ~30 gigs of disk space left).
Mwh
#5251 posted by Kinn [81.152.168.240] on 2004/09/03 07:46:42
yes please!!!
Lunaran
#5252 posted by cyBeAr [213.65.179.30] on 2004/09/03 08:00:21
I didn't really get an image of the scene actually happening when listening to the sample, it felt more like someone reading a script. It wasn't that bad though but it didn't fully convince me.
Done!
#5253 posted by mwh [137.222.80.208] on 2004/09/03 10:16:35
One Gmail invite sent to Mr. Ki Nn :-)
GMail
#5254 posted by pushplay [129.128.23.141] on 2004/09/03 11:40:00
The thing that wins me over is the interface and the spam filtering. At home I use Thunderbird which covers both of those features admirably. At work however I'm expected to use pine, with no spam filtering. We're the god damn comp sci department, and we should be on the cutting edge of technology, but instead we're expected to hammer out e-mail using a rusty chisle. It's embarassing is what it is. So forwarding all the mail to a gmail account is the solution of choice in aicml office.
Mwh
#5255 posted by Kinn [81.152.168.240] on 2004/09/03 11:47:20
awesome - thanks dude!
omg - this is a trillion times better than hotmail O_O
Lunaran:
#5256 posted by metlslime [64.124.188.211] on 2004/09/03 15:28:50
totally agree on the sound design. It was weak. The ammo and health sounds they stole from quake 2 bugged me. The ambient music was totally forgettable -- in fact, my favorite bit of ambient music? I found out later that it was actually the adrenaline sound. The monster sounds were totally unimaginative, with each monster sounding pretty much exactly how you'd expect, meaning any 13-year-old could have designed the sounds. Oh, the big guy makes a vaguely dinosaur-ish sound? Oh, the imps hiss at you? Brilliant!
This is especially dissapointing becuase I at one point had great expectations for the sounds -- Trent Reznor's strength is his ability to generate novel soundscapes that DON'T just sound like a bunch of samples you've already heard elsewhere, which is exactly the problem here.
Shambler:
#5257 posted by metlslime [64.124.188.211] on 2004/09/03 15:33:16
Not a bad idea. Try taking it a bit further:
http://www.celephais.net/board/sub...
Amusement
#5258 posted by Lunaran [69.208.196.62] on 2004/09/03 17:18:38
http://www.devmaster.net/articles/...
I loled.
Sound Design??
#5259 posted by Shambler [82.38.194.13] on 2004/09/03 18:37:44
You mean D3??
No way man, the sound was 90% awesome....the 10% was some of the weapon sounds and the imps.
Seriously....the ambient noises were dark as fuck, most of the monster ones were spot on....even the armour pick-up was eerie.
.
#5260 posted by necros [66.185.84.208] on 2004/09/03 21:55:11
i'm in agreement wish shambler here. d3's sounds are some of the most disturbing ambients ever.
the only let downs:
pretty much half of the monster sounds. a lot of them are missing mid frequencies, and sound choked off. same with the machinegun sound. the mg sounds terrible... completly lacking any character. plasma is utterly forgettable, bfg was unimpressive at best... i did like the pistol reload sound though, but the shotgun sounded wimpy, and the reload sound doesn't match up with the animation (?!). cg was pretty neat. a nice big thump thump thumping in time with the screen shakes, and the rl was quiet unique even sounding a bit like the original doom/doom2 rl sound. and the chainsaw was alright.
but seriously, the ambient sounds are incredibly detailed and unique. take a look in pak003.pk4 (openable in winzip)... there's just soo much coolness in there. :)
Idea
#5261 posted by Zwiffle [69.210.46.1] on 2004/09/03 22:35:17
I haven't been following this thread at all so I thought I would just post an idea I thought would be cool. I'd like to see someone make an episode for quake remaking the dungeons from A Link to the Past. The designs are actually kinda decent, they remind me a lot of a quake level but top down. There could be a lot of space for interpretation, and I think it'd just be really cool overall. OK that's it.
VIVE LE SPEEDMAP!!! <---- nevermind
RSS Fuckstickmotherfuckfuckfuck
#5262 posted by . [68.78.219.54] on 2004/09/04 01:41:11
Has anyone successfuly implemented a goddamn RSS news feed using either javascript or PHP (without using a DB)? I've looked everywhere and for the god damn life of me all I find is RSS applications or some fucking script that requires God himself to configure... I had a javascript one working just fine except there was no way to mandate the font size (no, html font tags don't work with it).
Yeah
#5263 posted by Mr Fribbles [220.253.30.142] on 2004/09/04 03:51:35
Sign me up for being pretty dissappointed in the Doom3 sounds as well.
Perhaps having a non-creativesoundblaster non-5.1surroundsetup affected the sound somewhat, but you know, I haven't had a problem with the sounds in a lot of other games, so I doubt that's it.
Weapon sounds were embarrasingly weak, monster sounds were pretty unremarkable. Some other stuff was pretty average. Recycling the sounds from older games was a particularly bad idea, and really took me out of the game environment; and hell, not only did I think 'there's the health pickup sound from Q3', I thought 'there's the health pickup sound from Q3 and its a really inappropriate sound for this game anyways'.
I did enjoy a lot of the ambient sounds, I thought that was done very well at times. I certainly liked the decision to pretty much exclude music and include all of the ambient stuff instead. That added to the immersion a lot.
Btw
#5264 posted by Vondur [81.195.20.116] on 2004/09/04 04:22:14
there's even sound from doom 1 where you pick up some important disk once. (the sound of picking health/ammo from doom 1 :)
anyway, i enjoyed almost all the sounds there. especially ambience. it was amazing. but i have pk4 with trent's sounds and monsters indeed sounds much better there...
Zwiffle!
#5265 posted by starbuck [82.33.89.24] on 2004/09/04 09:49:24
http://speedq1.spawnpoint.org/file...
http://celephais.net/board/view_th...
Check my map from sm65... I based it on 'Zelda: Links Awakening' Dungeons, so not exactly the same, might be interesting though.
Starbuck
#5266 posted by Zwiffle [69.210.46.1] on 2004/09/04 10:12:57
yeah, i played it.
ahem.
Awesome, Huh?
#5267 posted by starbuck [82.33.89.24] on 2004/09/04 10:41:36
you cant use it though, the rights have been bought by Nintendo
Phait:
#5268 posted by Gom Jabbar [84.133.101.115] on 2004/09/04 11:01:54
http://pear.php.net/package/XML_RS...
Doom3 Audio
#5269 posted by Shadowdane [69.140.130.199] on 2004/09/04 12:06:06
I dunno it sounded fucking excellent on my Audigy 2, with my Logitech Z-2200 speakers. A lot of people where saying all the weapons lacked in bass?? Um get a better set of speakers, this is probably the most BASS-heavy game I've ever played. A few of the weapons like the MG could of been a little bit better, but good overall.
Wish I had a 5.1 setup though..
What He Said.
#5270 posted by pjw [66.188.97.110] on 2004/09/04 15:08:14
No way man, the sound was 90% awesome....the 10% was some of the weapon sounds and the imps
Although I thought the imps were okay, and thought the weapon sounds mostly were (SG sounds cheap).
I'm honestly completely baffled by people hatin' on the sound; I think this is the best sound I have heard in any game. Ever.
The general lack of music and substituting a lot of ambient is something I really liked too, and I was impressed with many of the little touches (e.g. the door sounds in some areas sound *just* similar enough to some of the monster sounds that you clench up for a sec when the door closes behind you, especially if you stood in the doorway for a bit looking around before going into the room).
W3rd
#5271 posted by Shambler [82.38.194.13] on 2004/09/04 15:45:50
I was impressed with many of the little touches (e.g. the door sounds in some areas sound *just* similar enough to some of the monster sounds that you clench up for a sec when the door closes behind you
Yeah man! And the armour pick-up is just plain fucking sinister...
DooM3 Sound
#5272 posted by VoreLord [203.51.220.134] on 2004/09/04 16:57:47
I must say that I thought the sound was excellent as well. Comments about the lack of bass etc amuse me somewhat, again, it's as if I was playing a different game to others. I mean, I had the ceiling fan controllers on the walls rattling to the point I had to tape them up. I could feel every thump and bump vibrating through my computer table. I would agree completely with the comment, the most BASS-heavy game I've ever played
To me the sound was half the game, certainly half the atmosfear
Then it must be said, at the volume level I was playing at, with my house completely closed, it could be heard as plain as day, from across the street, 30+ meters away. But everyone plays games like that, don't they?
Gom Jabbar
#5273 posted by . [68.78.219.54] on 2004/09/04 17:22:44
Thanks but I found something MUCH easier:
http://www.rss-to-javascript.com/
Okay Look
#5274 posted by Kell [82.41.8.22] on 2004/09/04 17:24:32
while you may not consider descriptions of door sounds to be 'spoliers' the sound design - good or bad - is clearly a major part of the experience, as this heated discussion proves.
You guys started a separate thread to talk about Doom3 and keep spoilers out of GA; could you please fucking use it.
Kell
#5275 posted by Shambler [82.38.194.13] on 2004/09/04 17:42:11
Sorry man, got carried away.
Um.
#5276 posted by pjw [66.188.97.110] on 2004/09/04 23:41:46
What was spoiled?
I just read back through the last few posts, worried that I (or someone else) had let slip some sort of major game info, and I was prepared to apologize profusely...but as far as I can tell, all that was spoiled is that the game has sound--and imps and shotguns in it, OMG, imagine that!
If your point is that Doom discussion should not clutter up GD, then it's a valid one, and I'll try to keep doom shit in the doom thread(s) in the future. Sorry about that.
In the meantime, as far as I can tell, your bringing up "spoilers" is just pointless shitflinging, and perhaps you should unclench just a tad.
Hrm
#5277 posted by NotoriousRay [68.48.66.194] on 2004/09/04 23:46:33
In the meantime, as far as I can tell, your bringing up "spoilers" is just pointless shitflinging, and perhaps you should unclench just a tad.
Word. The game was released over a month ago. Surely its reached foreign store shelves by now?
Hmmm
#5278 posted by VoreLord [203.51.221.56] on 2004/09/05 00:05:52
pointless shitflinging on Func_Msgboard ?............. No, I just can't believe that, sorry, I refuse to believe it !!
Spoilers
while you may not consider descriptions of door sounds to be 'spoliers' the sound design - good or bad - is clearly a major part of the experience and perhaps kell was just preempting the eventual slip that may occur, and I guess, even though the game should be in everyones hands by now, some may not be playing it until they upgrade etc.
Sound
#5279 posted by Lunaran [69.208.179.114] on 2004/09/05 00:39:54
Oh, yeah, Doom3's sound had me on the edge of my seat. First the whispering child, then the holy choir, and just when I couldn't take it any more, the evil laugh.
Oh no.
Sound
#5280 posted by Lunaran [69.208.179.114] on 2004/09/05 00:39:54
Oh, yeah, Doom3's sound had me on the edge of my seat. First the whispering child, then the holy choir, and just when I couldn't take it any more, the evil laugh.
Oh no.
If A Double Post
#5281 posted by Lunaran [69.208.179.114] on 2004/09/05 00:40:38
is made in the forest, and nobody has 5.1 speakers, is it still scary?
Not As Scary, As The Eyebrows Are Hairy
#5282 posted by VoreLord [203.51.221.56] on 2004/09/05 00:46:08
Goddammit, You Just Spoiled The Evil Laugh
#5283 posted by pjw [66.188.97.110] on 2004/09/05 01:39:50
Twice!
Zwiffle:
#5284 posted by metlslime [206.169.93.48] on 2004/09/05 05:58:03
- There was an unreal map that remade the very first dungeon (the main castle, where you first rescue zelda.) From the screenshots it was pretty faithful, using look-alike textures and pretty much the same proportions and stuff.
- I remade the first dungeon from the original Zelda a few years ago, using the same layout and monster placement but using Grisly Grotto textures and detailing. It was included in the Rubicon pak file; check it out if you haven't.
See Ya
#5285 posted by PuLSaR [80.80.101.16] on 2004/09/05 07:37:44
I just want to say, that I'm moving to another city for a quite long time and I don't think I will be able to be online as frequent as I do it now.
So, gbye to everyone here.
PS I hope you'll see my new maps soon
Err
#5286 posted by R.P.G. [24.136.230.101] on 2004/09/05 15:04:57
Word. The game was released over a month ago. Surely its reached foreign store shelves by now?
Oh, and it comes free with a new computer that's powerful enough to play it, right??
<rolleyes>
Just because a movie has been out in theaters for a month does not give you the right to spoil it. And yes, big Doom 3 spoilers have not been mentioned yet. But surely keeping it in one of the four Doom 3 threads isn't so hard?
PuLSaR
#5287 posted by R.P.G. [24.136.230.101] on 2004/09/05 15:08:29
Bye, mate! I hope to see you soon, and good luck with your move.
P.S. I also hope I'll see your new maps soon. :)
Hmm
#5288 posted by nonentity [213.208.100.240] on 2004/09/05 17:29:51
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.
What?
#5289 posted by Tronyn [70.64.188.34] on 2004/09/05 18:41:25
what?
So Cool
#5290 posted by VoreLord [203.51.223.14] on 2004/09/06 02:38:51
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.
Yes, that was really cool, made you feel all warm and fuzzy inside.
Er?
#5291 posted by Scampie [66.231.198.188] on 2004/09/06 02:56:38
where was that? I missed it...
Push...Kinn...
#5292 posted by distrans [203.208.80.248] on 2004/09/06 03:47:10
...gmail me please.
g'luck PuLSaR, I also hope to see your maps.
Spoiler Alert!
yeah, zwiffle...but what metl forgot to say was that the button to gain access to the level from the start map is behind, up and to the right when you enter the start map.
Hey Does Anyone Know
#5293 posted by Tronyn [70.64.188.34] on 2004/09/06 05:07:31
where I can get a program to change a .bsp to .map? I used to have one & I'm sure that there's one around somewhere.
Try Here, Tronyn
#5294 posted by Vondur [195.128.65.237] on 2004/09/06 06:30:34
http://www.umbrellacorporation.by....
Vondur
#5295 posted by JPL [192.91.75.29] on 2004/09/06 06:45:24
Even if this link is extremely slow, you have always very good informations.. .. I was looking for this kind of tool from many weeks, like Tronyn...
Thank you .
Distrans
#5296 posted by pushplay [68.148.157.110] on 2004/09/06 14:50:11
Done.
#5297 posted by distrans [203.20.72.1] on 2004/09/06 21:24:32
Thanks Vondur
#5298 posted by Tronyn [70.64.168.11] on 2004/09/07 04:16:44
Now here's another one: anyone know where I can find the Quake -> Unreal geometry converter? There is one, I've used it. It was very similar to what's described on this site, maybe even the same thing. The link is dead though.
http://www.planetunreal.com/ram200...
And Here's Another One!
#5299 posted by Tronyn [70.64.168.11] on 2004/09/07 05:52:32
Has anyone converted the Doom episode 1 skybox (huge black round hills and mist) for use with a Quake custom engine? If not, anyone interested in doing just that?
While I'm At It...
#5300 posted by Tronyn [70.64.168.11] on 2004/09/07 05:54:10
Anyone out there want to donate $1,000,000 to me? Does anyone know where I can apply to recieve magical powers and become ruler of the universe?
uhmm.. it's late.. I'm done.. hehe
Tronyn
#5301 posted by Kinn [81.154.192.142] on 2004/09/07 05:57:21
I'm sure Kell could rustle you up a nice Doom-inspired skybox.
Tronyn
#5302 posted by nitin [138.217.0.118] on 2004/09/07 07:36:06
only $1,000,000.00??
Sold!!
Where should I send the cheque?
Woohoo, I Get To Use The DooM Icon ^_^
#5303 posted by Kell [82.41.8.22] on 2004/09/07 09:40:34
You mean this one?
http://kell.spawnpoint.org/screens...
Way ahead. As usual :P
http://kell.spawnpoint.org/the-doo...
Talking Of Skyboxes
#5304 posted by Kell [82.41.8.22] on 2004/09/07 10:20:23
I've uploaded my Kothic Skybox Compilation to spawnpoint; 49 skyboxes, all panels 512x512 in .tga format; shader scripts included for Q3 engine games. 80Mb
http://kell.spawnpoint.org/skies-k...
I don't have time atm to compose individual skybox downloads. So if you want 'em, you gotta catch 'em all!
Tronyn
#5305 posted by R.P.G. [24.136.230.101] on 2004/09/07 13:14:59
If you don't like Kell's skybox (gasp!) then I think Lun converted it for use in Lun3DM3.
Alright
#5306 posted by Tronyn [70.64.168.11] on 2004/09/07 18:13:12
I think I'll look at both. Though I have tons of custom Q3 maps, I don't know much about Q3 editing so how would I extract it and convert it for use with a Q1 engine?
Though Kell's skybox looks great, the colour scheme may be too blue/greenish for the level I need said skybox for, as that map is very much grey/black/white.
Oh Yeah Nitin
#5307 posted by Tronyn [70.64.168.11] on 2004/09/07 18:13:43
sweeeeeeeeet
This Looks Potentially Interesting
#5308 posted by . [68.78.219.54] on 2004/09/07 18:31:03
http://www.3dgamers.com/screenshot...
Tronyn
#5309 posted by R.P.G. [24.136.230.101] on 2004/09/07 18:32:20
Rename the .pk3 to .zip, open it, and extract the 6 skybox images.
Tronyn
#5310 posted by Kell [82.41.8.22] on 2004/09/07 19:02:43
Browse through the skies on my site. There's probably something that will fit your map theme. If grayscale misty mountains is what you want, I recommend Kradegar.
Alternatively, if you have more than a vague notion of what you want, I'll make it.
Oooh....
#5311 posted by pope [207.6.244.93] on 2004/09/07 20:32:53
kell any plans to make d3 skyboxes for public consumption??
#5312 posted by Kell [82.41.8.22] on 2004/09/07 20:58:25
What image size, what image format?
#5313 posted by pope [207.6.244.93] on 2004/09/08 02:19:08
http://www.doom3world.org/phpbb2/v...
#5314 posted by pope [207.6.244.93] on 2004/09/08 02:20:11
if, you umm, do so feel inclined... a darker dusk w/ partial clouds (almost brown instead of orange) would be hot stuff...
:D
Pope
#5315 posted by Kell [82.41.8.22] on 2004/09/08 10:08:34
Ah, thx for linky.
By the looks of things, D3 handles skyboxes in almost exactly the same way as Q3 ( at least from my pov ). jpg doesn't work, but .tga does and the only other differences are the panel suffixes and the details of the shader. So technically speaking, any of the skies I've made should work in D3 if you rename the panels ( e.g. _forward instead of _ft it seems ) and c'n'ped a new shader.
If those guys in the thread are using Wadfather skies ( and good luck to them there btw ) then 512x512 must be an acceptable res.
I also see the number 768 mentioned. I've never checked this before, but presumably because skybox panels don't tile ingame, non-power-of-two dimensions are acceptable? If so, I can do 768 no problem. 1024x1024 I can't, unless I miraculously acquire a registered version of Terragen.
By 'a darker dusk', are you speaking generally or refering to my sky 'duske'. If the latter, that shouldn't be too difficult to work up.
For skybox requests, the odd googled pic or whatever can help describe. Though please note: I won't be making a new skybox for every motherfucking map project people begin - I map too y'know :P
Yeah, That's A Real Shame
#5316 posted by pushplay [129.128.23.141] on 2004/09/08 16:30:26
Phait: Chrono Trigger is being remade in the UT2003 engine http://www.chrono-trigger.com - I'd play it, if it's ever finished. Currently playing the SNES version.
pushplay: All that effort and talent could have gone into something creative. It's depressing.
scampie: especially once Square/Enix gets wind of the project and sends a Cease and Desist.
http://games.slashdot.org/games/04...
PS: please don't ruin D3 for me by discussing the skybox format here.
Score One For The Good Guys!
#5317 posted by Scampie [216.220.241.97] on 2004/09/08 16:44:37
...er... I mean, It's a shame I heard that news the other day and watched the trailer they made, looked some fucking good. Maybe they should start on a new, original RPG made in the same method now.
P.S.
#5318 posted by Kell [82.41.8.22] on 2004/09/08 16:54:27
pushplay, you're a fucking retard
PPS
#5319 posted by pushplay [129.128.23.141] on 2004/09/08 17:20:53
That's what my mom always said.
Ffs
#5320 posted by starbuck [82.33.89.24] on 2004/09/08 17:58:56
keep spoilers about your mom in its dedicated thread, thats what it's there for
PQ FTP Details
#5321 posted by starbuck [82.33.89.24] on 2004/09/08 19:47:27
i've forgotten what the PQ ftp details are for uploading files to hosted sites, can someone remind me please? The intranet site either doesn't have it, or hides it well due to terrible navigation.
Kell,
#5322 posted by pope [207.149.188.1] on 2004/09/08 21:12:23
dully noted... will definitely scour up some reference pics for you. :D
PQ FTP
#5323 posted by Shadowdane [69.140.112.187] on 2004/09/08 22:46:58
Address: hosting.gamespy.com
use your username/pass
Crits Please
#5324 posted by Kinn [217.43.53.217] on 2004/09/09 03:52:15
Initial idea for my website splash page here:
http://kinn.spawnpoint.org
No content yet (except a download for Bastion), so none of the links work.
Bear in mind that I know next-to-bugger-all about the technical side of web design, so the code is probably "less than optimal".
What I'd like to know is: does it display properly in your browsers? What do you think of the basic concept? Does the name suck (256 Shades of Brown)? Bear in mind that the "Bastion" link will become a proper "Maps" link when I finalise it.
Forgot To Mention
#5325 posted by Kinn [217.43.53.217] on 2004/09/09 04:02:15
many thanks to the venerable Scampie for providing me with h0stage.
Kinn
#5326 posted by JPL [192.91.75.30] on 2004/09/09 04:03:22
After many long minutes waiting about data from your web site... aaaaaahhhh.... it finally appears... and I feel a little disappointed having waiting for a so long time for a so crappy message....
Gateway Timeout
The following error occurred:
Server unreachable
Please contact the administrator.
Is the server down or something else ???
JPLambert
#5327 posted by Kinn [217.43.53.217] on 2004/09/09 04:07:32
oh, that's dissapointing. Yes, I just tried it and I can't reach any spawnpoint sites atm, so the server seems to be having problems atm.
OK
#5328 posted by JPL [192.91.75.30] on 2004/09/09 04:09:51
I will look forward... and give you feedback ;)
Appears To Be Working Now :)
#5329 posted by Kinn [217.43.53.217] on 2004/09/09 04:13:48
Kinn
#5330 posted by JPL [192.91.75.30] on 2004/09/09 04:22:39
Yes, it works fine !! Weel, It's a pretty cool start page compared to mine 8P..... So, just an advice, IMHO the green use for link should be replaced by a another brown shade... to follow the web site title ;).. That's the same for purple links already visited... Otherwize, it's rather nice... I like this global "building top-level view"..
Just a question: what tool do you use to build your web page ??
JPLambert
#5331 posted by Kinn [217.43.53.217] on 2004/09/09 04:41:03
Thanks for the crits. I kind of like the colourful mouseover and visited links, but I guess that's because there's only so much brown one can take ;)
Btw, I used Photoshop 7 to make the graphics and Dreamweaver 3 for the html shenanigans.
Kinn
#5332 posted by JPL [192.91.75.30] on 2004/09/09 04:47:30
Thanks... A friend of mine give me DreamWeaver (I don't know the version) and I installed it on my PC: sure I will refined my web site using this tool, as far everybody told me the tool is really easy to use... for "dummy" like me... ;)
They Way We W(out)ere
#5333 posted by Blitz [24.218.84.231] on 2004/09/09 05:07:59
Speedy linked this gem from way back in 2001 when Grindspire was a mod (somehow) and headshot occasionally crawled out from his mappers den.
http://speedmap.narod.ru/jump.html
After reading it and having a good laugh, I think we have actually mellowed quite a bit since then. func_msg is a quality place to have a discussion for a few reasons I think.
First, only two moderators, and very good ones at that. (Yep, I mean it scampie)
Second, fewer regular posters. We're all used to each other by now with now wildcards thrown in the mix to start a giant flame war.
Finally, contests and group projects always end up with people upset at one another. At the moment, there is no speedmap, no chainmap, and no gimmicky contest. Just people (slowly) churning out some good maps.
I was kind of sad reading that too, because I think alot of people who posted regularly were driven away by that kind of flame war. I know Killaz and XeN never post here anymore. Aard rarely does, and Lunaran has only come back recently.
So here's to learning from the past, and being an even greater group than we already are, in the future.
Chronotrigger Remake
#5334 posted by cyBeAr [213.65.179.30] on 2004/09/09 06:19:02
omg they got two floating platforms in empty space it looks so cool blah blah
Aard Is Such A Dick
#5335 posted by pope [207.6.244.93] on 2004/09/09 06:25:00
in that thread :D
Damual
#5336 posted by cyBeAr [213.65.179.30] on 2004/09/09 06:42:55
wins that thread btw
Cheers Shadowdane
#5337 posted by starbuck [82.33.89.24] on 2004/09/09 07:05:07
it worked
Agree With Cybear
#5338 posted by nitin [138.217.0.118] on 2004/09/09 08:49:01
and Damaul does it with a single post!
Blitz Die
#5339 posted by lightR [195.208.123.213] on 2004/09/09 08:54:45
I`m killing it
Btw QMAP Was Fun
#5340 posted by lightR [195.208.123.213] on 2004/09/09 08:57:48
RE: They Way We W(out)ere
#5341 posted by nonentity [213.208.100.240] on 2004/09/09 11:15:49
404
Hmm
#5342 posted by nonentity [213.208.100.240] on 2004/09/09 11:16:21
Oh right, didn't see post #5339
Hmm
#5343 posted by nonentity [213.208.100.240] on 2004/09/09 11:23:12
Kinn, I'm inclined to agree with JPLambert that the mouseovers should be a different shade of brown rather than a bright colour.
Also, how about varying the shade of each of the different buttons (although still brown obviously), atm it's more 3 shades of brown rather than 256
Kinn
#5344 posted by pushplay [129.128.23.141] on 2004/09/09 13:21:29
I like it. Keep the green, you want to keep a bit of contrast.
I never got to read Blitz's page. :(
Aw Speedy -- Put It Back
#5345 posted by Blitz [24.218.84.231] on 2004/09/09 15:16:07
[nt]
Question
#5346 posted by NotoriousRay [68.48.66.194] on 2004/09/09 20:43:30
Anyone tried the warhammer: dawn of war beta that was released today? I've heard a ton of good things about the beta-test, so I'm getting it now to see if its any good. Just wondering, as I seem to remember there being one or two warhammer geeks in the mix here.
Ray
#5347 posted by DaZ [80.189.44.48] on 2004/09/09 20:59:03
Yeah I really wanted to dl the demo but its 319mb or somesuch size, sucks when Im on 56k...
Please tell us how it is when you've had a play, it looks awesome :)
Hmm
#5348 posted by nonentity [213.208.100.240] on 2004/09/09 22:10:16
I played it when it was first released on FilePlanet.
It's OK, but somewhat simplistic in terms of gameplay/tactics/troop control. Pretty much 'just another rts', except without having to ship resources back to your base (and with GC-esque control points).
However, the artwork in general, and the animations especially, are amazing. It does actually feel like you're watching a real battle.
Hmm
#5349 posted by nonentity [213.208.100.240] on 2004/09/09 22:12:13
Oh, and it has a custom colours option which is a nice nod to its origins
Ray
#5350 posted by Zwiffle [69.210.84.168] on 2004/09/09 22:25:53
I will download it, if it's only 319 mb that should be no problem. I tried downloading the WoW beta but it was 2200 mb, so I left it on over night and it was half way done. =\ But yes I plan on playing Dawn of War, looks very good to me, like a fun version of Warcraft3.
That Is
#5351 posted by Zwiffle [69.210.84.168] on 2004/09/09 22:34:19
If fucking FilePlanet would stop sending me in circles. Is there anywhere else I can download it? Whenever I enter my age to download it, it sends me to a page to register with fileplanet and it won't let me downlaod it. I filled out the form, but then it said my info was already taken. /me cries
Warhammer Demo
#5352 posted by . [68.77.197.145] on 2004/09/10 01:37:27
For most demos, if you're having problems with FilePenis, checkout:
www.3dgamers.com
Kinn...
#5353 posted by Quaketree [64.121.0.101] on 2004/09/10 03:48:21
Crits Please
#5324 posted by Kinn [217.43.53.217] on 2004/09/09 03:52:15
For what it's worth, it's very bland. As far as speed goes I have a really fast connection so I cannot evaluate that. (loaded it in > 1 second.
Kinn...
#5354 posted by Quaketree [64.121.0.101] on 2004/09/10 03:58:45
after looking at it a bit more (the above was my first impression), I would make each link go to another page. If for no other reason than to keep Scampie's bandwidth usage down). I clicked on Bastion and ended up downloading it again (I already had it).
Instead of green you might want to go with a darker brown. And where the blue is you might want to think about using a brownish green. Just my thought's ;)
Replies
#5355 posted by Kinn [217.43.151.49] on 2004/09/10 04:53:22
Thanks for the crits, guys.
The consensus seems to be: make the bright colours another shade of brown (seems logical I guess).
Quaketree: Ignore the links etc. - the "bastion" link is only temporary anyway, just so the map is there whilst I work on the rest of the content. It won't behave like that in the finished version.
Kinn's Site
#5356 posted by R.P.G. [24.136.230.101] on 2004/09/10 11:08:16
In general, I don't like splash pages.
RPG
#5357 posted by Kinn [81.155.131.193] on 2004/09/10 11:33:58
well, when it's done, all the links will work, so I don't know if it really qualifies as a "splash page" in the sense that you mean.
Splash Page
#5358 posted by R.P.G. [24.136.230.101] on 2004/09/10 11:48:00
Okay, maybe "splash page" isn't quite the right word. But having a menu page that you have to keep flipping back to is silly from the perspective of navigation and flow. And if you have the menu on all of the sub-pages, good; but even if you do, that makes the front menu page kind of unnecessary because it feels like you're adding a small seperation between the user and the content.
I do like the design, though. And if it was just a set of links to other sites or files (zip, jpg, dzip, etc.) then I think this would be perfect.
RPG
#5359 posted by Kinn [81.155.131.193] on 2004/09/10 12:21:38
actually, the links were just gonna pop up a smaller window - so no flipping back would be involved.
Err...
#5360 posted by R.P.G. [24.136.230.101] on 2004/09/10 12:49:00
That might be even worse, Kinn. Those usually don't work well or at all in browsers that block pop-ups.
I Agree
#5361 posted by aguirRe [213.101.72.116] on 2004/09/10 13:03:48
please avoid new windows or popups, at least if the new page is on the same site. The "splash" page is fine with me as you only have to backpedal.
Ok
#5362 posted by Kinn [81.155.131.193] on 2004/09/10 13:19:50
well i'll make the links open in the same window, and have a simple nav bar in each section, so you won't have to backpedal to navigate the site either.
DoW
#5363 posted by Zwiffle [69.210.84.168] on 2004/09/10 16:22:30
Wow this demo got me hooked yo. It's really fun, at least to me, but then again I love RTS games. I'll prolly pick it up on the 21st, or maybe just wait until my birthday in October. Either way it's good.
Kinn
#5364 posted by pushplay [129.128.23.141] on 2004/09/10 18:30:55
It's worth learning some basic php even if all you're doing is includes. You can get away with only having the navbar in one place and having all other pages include it.
Yeah
#5365 posted by . [68.77.197.145] on 2004/09/10 22:59:38
Includes rock, but thats about all I'm smart enough to use.
Fatty
#5366 posted by HeadThump [65.140.58.131] on 2004/09/11 13:36:18
I just went to take a visit to your web page and I got this message
Microsoft VBScript runtime error '800a000e'
Out of string space
/fatty/Default.asp, line 223
Thought you should know.
DooM3 VTM's
#5367 posted by VoreLord [203.51.197.79] on 2004/09/11 17:05:34
3DBuzz has been releasing VTM's (Video Tutorials) for DooM3 for a while now, mainly basic stuff. They just released a series on Scripting, 8 vids in total for the scripting section. There are also 19 other various vid tuts covering the basics.
http://www.3dbuzz.com/
You will have to register. There Tutorials for Unreal, and 3dsMax, were quite good.
That's PQ Being Annoying
#5368 posted by Fat Controller [222.152.155.185] on 2004/09/11 18:13:09
It happens from time to time. I still haven't uploaded a report yet anyway.
I Was Sent This Query In An Email...
#5369 posted by underworldfan [128.195.64.98] on 2004/09/14 03:19:57
I have looked all over the internet and cannnot find information about how to get PC Quake maps to work on my Mac. I have heard that they will, but I have had no luck doing so. I am using Fruitz of Dojo's glquake client to play under OS X. If you have any information about this, please let me know.
posting here in case anyone can help...
WTF??
#5370 posted by Shambler [82.38.194.13] on 2004/09/14 04:13:36
Quake maps play as normal on Macs AFAIK. Both MCM and Junior used Macs IIRC and didn't report any problems.
Tell the guy to stop using some wanky custom engine shite and just try them in Quake.
Yah
#5371 posted by Vondur [195.128.65.237] on 2004/09/14 06:22:38
quake maps work on mac w/o probs
even rtcw maps do, so wtf
Maybe The Map He's Trying To Load Is Full Of..
#5372 posted by pope [207.6.226.148] on 2004/09/14 07:16:24
<quote>wanky custome engine shite...</quote>
:|
#5373 posted by pope [207.6.226.148] on 2004/09/14 07:17:10
<quote>wanky custome engine shite...</quote>
:D
Macglquake
#5374 posted by mwh [137.222.80.208] on 2004/09/14 07:28:10
The binary you can get at http://macglquake.sourceforge.net/ is a perfectly decent stock quake engine.
(If anyone know's how to *build* quake on OS X, I'd be interested...)
For The Love Of Quake
#5375 posted by Megazoid [194.168.3.4] on 2004/09/14 12:42:56
Will somebody bring out a Q1 map already. I'm suffer withdrawal here damnit.
Don't force me to to start bringing out my own hideous efforts...
Megazoid...
#5376 posted by Shambler [82.38.194.13] on 2004/09/14 15:59:49
...you have played Madfox's 28 map magnum opus that was posted in the Screenshots thread, right??
*cackle cackle*
Don't
#5377 posted by MadFox [84.31.152.41] on 2004/09/14 18:25:01
call me back from the Anapurna MegaZoid
Shambler got so blasted from playing them
he forgot to tell me where I had made them 4
Caret Underscore Tilde
#5378 posted by Kinn [81.152.225.121] on 2004/09/14 19:48:14
28 maps is a lot indeed.
Update
#5379 posted by Tronyn [70.64.188.34] on 2004/09/14 22:43:05
at my site.
Megazoid:
I'll have a Q1SP map out in a few weeks...
Painkiller 1.35 Patch & Tools
#5380 posted by Mr Fribbles [202.161.117.131] on 2004/09/14 22:45:19
About Painkiller Editor & Tools v1.35
This toolkit for Painkiller allows you to make your custom levels and mods for the game. Based on v1.35 game code.
The Editor includes - map-making and rolling up mods:
o Users must have 1.35 to use these tools
o Easy to use tools and documentation to get people started
o Supports both current versions of Maya (plug-ins for 4.5, 5, and 6) and 3D Studio MAX (command line)
o Ability to edit almost the entire game – including maps, feature artwork, major engine variables, and scripts
NITIN
#5381 posted by Tronyn [70.64.188.34] on 2004/09/15 09:39:52
download it yet??
MadFox
#5382 posted by Megazoid [194.168.3.4] on 2004/09/15 11:40:39
MadFox - you are a sick & twisted man. Those maps are pure evil, but have saved me from my Quake withdrawal. I haven't got very far with them yet, but it's a good laugh so far. Cheers for making them :)
Tronyn - Can't wait!!! :D~~~~
Shambler - Thanks for the heads up ;)
Yay
#5383 posted by necros [66.185.84.80] on 2004/09/15 12:11:03
PK editor tools. although, i don't think i'll be doing any maps for PK atm...
Lost In Madfoxitation!
#5384 posted by Bazzu [195.249.230.57] on 2004/09/15 12:53:00
Help! I'm lost - Don't know witch door has opend - Don't know where to go - Don't know what I'm doing in this map!
For the mega quantity of maps - I'm impressed!
For the lack of quality - I'm not so impressed!
From Madfox' Readme:
#5385 posted by czg [80.202.218.246] on 2004/09/15 13:24:00
I made these maps with the intention to see how far i could use the Quark-engine to expose an image of an imaginable world. the whole map is out of grid. Reason it excists is my curiosity it would compile. If you want straight Quake1 levels, don't try this. Levels are quiet irrational, with no comon sense wayout, arised more by intuition than loggical interpretation, and never intended to pubish as an official pack.
I think that explains it all.
City Of The Dead
#5386 posted by Zwiffle [69.210.84.168] on 2004/09/15 13:55:00
I read in my Game Informer that George Romero and American McGee are teaming up to make "City of the Dead" which McGee says "will be the goriest game ever made." Sounds interesting to me, and I can't wait to hear more about this. They showed some concept art of a zombie girl with a human head in one hand and a chainsaw in the other. I thought this was interesting.
In a related bit of info, it also said Romero was planning a sequel to Dawn of the Dead, and also a ... get this ... rock'n'roll musical called "Diamond Dead." The game I'll go for. The musical I will not.
Lots Of Cool Concepts From That...
#5387 posted by Scampie [216.220.241.97] on 2004/09/15 14:24:47
http://www.americanmcgee.com/blosx...
look at his early August updates.
#5388 posted by Zwiffle [69.210.84.168] on 2004/09/15 14:39:08
That is definitely some cool shit. I'm looking forward to it. BTW, thx Scampie, I didn't even know McGee had a website.
Tronyn
#5389 posted by nitin [203.134.49.235] on 2004/09/15 20:01:32
yeah, thanks for that.
It's quite enjoyable
Rtcw Sp
#5390 posted by nitin [203.134.49.235] on 2004/09/15 20:02:38
kat's released a cool looking level :
http://www.relichunt.co.uk
Sorry
#5391 posted by nitin [203.134.49.235] on 2004/09/15 20:04:37
http://www.relichunt.ndo.co.uk
RTCW SP
#5392 posted by JPL [192.91.75.30] on 2004/09/16 02:02:27
I'm playing RTCW each evening (when I'm not mapping for Quake), and I've not finished the game (I've just cleared the first episode in the castle last night). These screenshots reminds me some levels of the first episode... Same ambiance, lightning effects and color, wall texture, and iron doors... They look cool indeed... It will be nice to play I think..
NITIN.
#5393 posted by Shambler [82.38.194.13] on 2004/09/16 04:24:58
Make the news please, come on, use the functionality of, errrm, func.
QUAKE4 SHOTS OMG SHOCK HORROR ETC.
#5394 posted by Shambler [82.38.194.13] on 2004/09/16 04:26:48
http://www.happypuppy.com/games/sc...
Well. They really show very little except one rather cool monster. Looks a lot like a Doom3 mod (which I guess you'd expect, stylistically what is the difference between Doom3 and Quake2 remade in the Doom3 engine?? Not much...). However it does look like they are going for the "future war" style which is promising.
Shambler
#5395 posted by JPL [192.91.75.30] on 2004/09/16 04:38:32
Yes, even if these screenies look good, they remind me a lot Doom3 screenshots... Concerning "future war" style, I've read (I don't remember exactly where...) that "cooperative team" battle style will be much more used in Q4 than in other games... This battle style have been already used in Red Faction 2: I can just say I prefer to fight alone instead of fighting with a team against horde of monsters... I have often the bad idea to kill by mistake my partners... 8P...
BTW, is there any informations about PC requirements to run correctly the game ??
And Award Goes To Happypuppy.com
#5396 posted by pope [207.216.236.96] on 2004/09/16 04:46:46
FOR THE BIGGEST FLASH POPUP AD IVE EVER SEEN
Heh.
#5397 posted by Shambler [82.38.194.13] on 2004/09/16 05:31:48
I can just say I prefer to fight alone instead of fighting with a team against horde of monsters...
Weirdo!
Tribes 3 Demo.
#5398 posted by Shambler [82.38.194.13] on 2004/09/16 05:40:41
Nearly 400 meg for one fucking poxy arena level. GG games developers.
As a demonstration to persuade you of the merits of a single player game, it is SHIT. Random deathmatch style UT clone arena nonsense.
As a demonstration of how the game looks and feels, it's okay actually. It does the job, you can move around, fire weapons, and look at stuff. Fine by me - for a 50 meg demo. But yeah it feels okay. Good controls. Jetpack is fun. Shooting bots (for this is botmatch without respawning) is funner. It all sort of works. However it is very UT and I would have to see evidence of a strong story/mission driven single player game (which Tribes games often hint at early in development and then abandon) to convince me it has any merit over UT2kX, jumppacks aside.
Shambler
#5399 posted by JPL [192.91.75.30] on 2004/09/16 05:48:46
Weirdo!
Errrrr... could you explain it a lot please ?? I'm not sure to understand correctly what you mean... due to my poor english.... sorry...
JPL.
#5400 posted by Shambler [82.38.194.13] on 2004/09/16 05:51:25
I mean, you are a weirdo.
One Man Army
#5401 posted by VoreLord [144.137.188.229] on 2004/09/16 06:02:23
I'm with you jpl, I prefer to do it on my own, fighting against a horde of monsters that is. Unless of course it was to fight with other people as apposed to computer controlled allies. But I'm sure, at least I hope, Quake4 will be a good ride.
Shambler..
#5402 posted by JPL [192.91.75.30] on 2004/09/16 06:02:33
Oh.. that's it... well perhaps I'm a weirdo, perhaps not... but considering that I'm badly used to kill and destroy all I found in a game, it's better for my partner to go away before I made some "terrible mistakes"... OTOH, I love "snipping" with precision rifle like the one you have in UT, or RTCW... and it's really an "individual" game I love...
So IMHO, I'm not as weirdo as you think it "Shamy"...;)
Best Industrial Site Evah
#5403 posted by Maj [217.205.117.52] on 2004/09/16 07:45:42
http://www.valtio.org/tex/kuvia/ko...
Quake IV
#5404 posted by Kinn [217.43.101.127] on 2004/09/16 08:03:33
Yeah, I've seen the PCZone scans for a while now (PCGamer?) and, I can't say it got me too excited. Since Heretic II, Raven have been banging out competant, but extremely forgettable shooters at an alarming rate really. They're more of an FPS production line than a really innovative developer (like say, id or Epic).
Anyway - the funny part is, this will probably come out before I've even upgraded to play Doom3. Which means I'll have a choice of titles with which to experience the Doom3 engine for the first time. I probably get scared easier than most in games, so the idea of this being an action-fest, rather than Doom3's shit-your-pants-fest, appeals to the wuss in me.
I was a bit disappointed that Quake IV went the sci-fi route, because that's a bit too close to Doom3 really - I'd have preferred a true sequal to Quake1, with a return to that creepy medieval netherworld. At least it would have given Raven a chance to create a game that looks visually distinct to Doom3.
#5405 posted by Zwiffle [69.210.84.168] on 2004/09/16 08:21:31
Kinn, I agree with you whole-heartedly. I was actually disappointed when I saw the screenshots, it didn't look like anything I was expecting.
Maj:
#5406 posted by Zwiffle [69.210.84.168] on 2004/09/16 08:22:24
that's hilarious
Story
#5407 posted by Zwiffle [69.210.84.168] on 2004/09/16 13:18:14
Although I was disappointed from the screenshots I saw, the story that PCGamer reported made Quake 4 look pretty good. I'm not really excited about it like I was for doom3, but a bio-mechanical factory that's being run by a huge-ass heart is just fucking cool. I don't think I'll like it as much as Doom3, judging from what I've read, but it does look entertaining.
The monster design looks kind of bad artwise, but of course they promise "better ai with monsters using cover and coordinating attacks." I've heard it before, never seen it implemented well, but we'll see I suppose.
Yeah,
#5408 posted by metlslime [64.124.188.211] on 2004/09/16 14:40:50
Since Doom3 was basically Quake2 with per-pixel lighting, and Quake4 is basically Quake2 with the Doom3 engine, there's a danger that Quake4 won't be very distinguishable.
I'd Hazard A Guess...
#5409 posted by Kinn [217.43.151.53] on 2004/09/16 14:54:40
that Quake IV will have a better monopoly on crates than Doom 3 though.
"bio-mechanical factory" + "monsters using cover" = CRATES
Crates
#5410 posted by Mike Woodham [81.153.72.21] on 2004/09/16 16:27:56
Yes, crates and exploding barrels. But at least Doom3 has the 'scary corridors'. Mind you, the Doom3 sound effects are the best I have heard in a game.
Nevertheless, as good as the graphics and sounds are, Doom3 is very single themed so far (I am only at the monorail)
And that is what Quake1 was not, and why it was so good. And why I want a sequal
Sadly
#5411 posted by Kinn [217.43.151.53] on 2004/09/16 17:01:32
Quake 1 was a complete accident of design, brought about by id really having no clue where they wanted to take the game, up until the very last minute, when they just slapped what they had done all together and hoped for the best.
And it was.
W3rd.
#5412 posted by Shambler [82.38.194.13] on 2004/09/16 17:55:42
Doom 3 Fortress
#5413 posted by . [68.77.197.145] on 2004/09/16 20:42:14
http://www.planetdoom.com/d3f/
I'm curious what you guys think of the potential of this mod. I'm not interested in playing it, the model/tex shots they have up look alright but I'd need to see more. I'm wondering because they are hosting a music contest, which I'm kind of interested in, but hesitant.
#5414 posted by Zwiffle [69.210.84.168] on 2004/09/16 22:24:54
I think pretty much all D3 mods based in multiplayer will fail miserably until the networking code gets a major fixing, regardless of quality of overall design. D3 simply cannot support a quality multiplayer. If it's a simulation with bots, however, that may be a different story.
FPS Multiplayer Modes..
#5415 posted by JPL [192.91.75.30] on 2004/09/17 03:43:55
.. can be cool only if "real" players are fighting against/with you... simulation bots suck...
Whoah!
#5416 posted by . [68.77.197.145] on 2004/09/17 05:28:03
I found out to run Quake on my Mac (OSX Powerbook 15" widescreen) is to copy the ID1 folder and use the GL Quake Mac port (it's just the executable). Checkout these shots... mmm widescreen. Too bad I can't adjust the gamma - it's kinda washed out. But it runs damn fine at 1280x854 on 867 Mhz, 256MB RAM, and a 32MB ATi card (not that I'd expect any less).
http://www.phait-accompli.com/crap...
Oh...
#5417 posted by mwh [80.176.250.100] on 2004/09/17 06:19:35
about the ID1 folder, I'd assumed everyone knew that :)
Quake's portability is just another testament to its utter supremeness.
#5418 posted by . [68.77.197.145] on 2004/09/17 06:24:12
Now if GTK Radiant (which is apparently aboutto be ported)(or Worldcraft if ever) was ported to OSX I might map more often.
Q1 -> Doom 3
#5419 posted by than [62.189.9.161] on 2004/09/17 08:34:46
I think somebody mentioned that they would have preferred q1 to q2 in the doom 3 engine. Personally, although I would be interested to see an update to Q1, I think that anyone making it today would just make a fuck up of it and lose most of what made Quake great in the first place. As Kinn said, id didn't really design Q1, it just happened to turn out well. If someone were to remake it today, I can tell they would spend hours in focus groups and thinking of a detailed plot to add a reason for the action. Come to think about it, it would probably just turn out like Doom 3*.
I'd especially hate to see what Raven might do to the monster design after witnessing some of the designs of the QIV monsters.
Q2 isn't so sacred :)
*which I enjoyed, but quake.enjoyment = doom3.enjoyment*500; or something
Wow, That Is A Lot Of Rain
#5420 posted by HeadThump [65.141.73.215] on 2004/09/17 12:32:39
Scampie, I'm sending Ivan up there to you with a big pink bow attached.
Than, I think a D3 engine version of Quake would look something like PainKiller.
If Anything, Painkiller Was
#5421 posted by BlackDog [202.89.166.205] on 2004/09/17 13:23:58
more like the Source version of Quake. Havok 2 with lots of stuff to pointlessly shove around, ragdoll deaths, hi-res textures, speccy skies, lightmaps, lots of enemies - nothing like the D3 engine at all.
And alternate fire. Meh.
I've Only Played The Demo
#5422 posted by HeadThump [65.141.73.215] on 2004/09/17 13:57:54
But the hodge podge of themes and gorgeous gothic styling kind of reminded me of Quake.
Painkiller
#5423 posted by Kinn [217.43.53.213] on 2004/09/17 14:24:24
It could have done with a few "proper" monsters - most of the monsters in PK were just variations of the evil knight/humanoid theme, although I'll admit there were a lot of them.
Doom3Fortress
#5424 posted by Megazoid [194.168.3.4] on 2004/09/17 14:31:35
Why do people insist on visiting old ground with every new title?
Doom3 it out!!!1 Quick.. lets make Fortress, Rocket Arena, Doom3 Rally... (etc) It's a pointless and uninspired waste of everybody's time. Ho hum.
Demo Was Great Fun
#5425 posted by BlackDog [202.89.166.205] on 2004/09/17 14:37:16
I'm thinking of picking up the full version, if it's reasonably priced and the MP is sound.
Revisiting Older Mods
#5426 posted by R.P.G. [24.136.230.101] on 2004/09/17 15:25:30
Why do people insist on visiting old ground with every new title?
It's because so far each engine has been a significant leap forward in technology and modability. If you took full advantage of all the new features, the mod could be substantially cooler than the previous mods. (I'm refering primarily to the *Rally mods.) Of course, mods (and games) don't always turn out as well as they were planned to, so they mostly just look like copies of older mods.
I'm Just Looking For A New Team Fortress
#5427 posted by HeadThump [65.141.73.215] on 2004/09/17 15:55:44
Since the Sierra Team Fortress 2 appears to be vaporware.
Painkinnbler.
#5428 posted by Shambler [82.38.194.13] on 2004/09/17 16:24:20
It could have done with a few "proper" monsters - most of the monsters in PK were just variations of the evil knight/humanoid theme, although I'll admit there were a lot of them.
Yes, yes, and yes. Exactly. Some enemy were cool but they were almost all similarly sized humanoids. Got a bit....blah, really.
Still, some good styles and shit in the game. I'll play the mission pack.
Not really the new Quake though. Didn't have the same feel of progression and weirdness to it. I kinda agree with most of the comments about Quake - it would be great to see an updated version, but who would you trust to pull it off and remain true to the original spirit of Quake?? Me, maybe. Not many others tho :P.
Revisiting Older Mods
#5429 posted by metlslime [64.124.188.211] on 2004/09/17 17:24:29
Why do people insist on visiting old ground with every new title?
For the same reason developers make sequels -- instant name recognition, less pesky design work.
Clean Shaders For DooM3 By Eutetic
#5430 posted by VoreLord [203.51.197.246] on 2004/09/17 17:56:16
Snippet from PlanetDoom
A project to clean up the default Doom3 material shaders for the built-in DOOM 3 editor, DoomEdit, has been completed by Eutectic. With this fix, the problem caused by the game's original mtr files, which load nearly 1800 broken/unusable textures in DOOMEdit, is resolved and it is an absolute bonus for mappers while vastly improving the look of DoomEdit's Texture view
DooM3World thread link
http://www.doom3world.org/phpbb2/v...
Direct download link
http://www.pcgamemods.com/7464/
^
#5431 posted by pope [207.216.236.96] on 2004/09/17 21:24:26
you should all get that, its helpful
thx vlord
Quake 4 PC Gamer Article Large Scans:
#5432 posted by Shambler [82.38.194.13] on 2004/09/18 12:33:52
http://www.gamekult.com/tout/forum...
All perfectly legible apart from one page. Sounds very cool to me and exactly what I'd hope for.
Watchout
#5433 posted by . [68.77.197.145] on 2004/09/18 12:45:57
Scampie will slap you down for posting SCANS OMOGM!!#@@
At least he'd be fair.
Also
#5434 posted by . [68.77.197.145] on 2004/09/18 12:52:08
They spoiled it in the 8th and 9th shots (read).
Shambler Put It Up Here
#5435 posted by HeadThump [65.140.59.106] on 2004/09/18 14:15:37
because he gets an honorable mention in the lead paragraphs.
I've Just Noticed The Resmeblance
#5436 posted by HeadThump [65.140.59.106] on 2004/09/18 14:22:20
of Quake4 Parasite with Doom3 Pinky. Viewing the Quake2 model for comparison the resemblance has always been there!
I've Just Noticed The Resmeblance
#5437 posted by HeadThump [65.140.59.106] on 2004/09/18 14:22:22
of Quake4 Parasite with Doom3 Pinky. Viewing the Quake2 model for comparison the resemblance has always been there!
Tried To Correct 'resemblance'
#5438 posted by HeadThump [65.140.59.106] on 2004/09/18 14:23:38
before posting, wound up with a double
suckage in my general vacinity
Hmm
#5439 posted by nonentity [80.177.201.18] on 2004/09/18 17:01:51
Just thought I'd say hi from a small cottage in the middle of the woods in France.
Isn't modern technology a wonderful (and all encompassing) thing :)
I Cant Wait
#5440 posted by pope [207.216.236.96] on 2004/09/18 17:21:21
until I can take the internet with me to my cabin.
The Dark Forests!!
#5441 posted by Shambler [82.38.194.13] on 2004/09/18 17:54:00
Now go pummel Bal until he releases you-know-what...
Yes, Yes
#5442 posted by VoreLord [203.51.223.233] on 2004/09/18 18:05:41
Much bal pummeling, everyone line up and have a turn.
#5443 posted by underworldfan [128.195.64.98] on 2004/09/18 18:24:54
quake 4 looks like Doom 3.
Uwf
#5444 posted by Kell [82.41.8.22] on 2004/09/18 18:28:27
yeah, we noticed
Hmmmm
#5445 posted by VoreLord [203.51.223.233] on 2004/09/18 18:31:24
I look like my father
#5446 posted by Zwiffle [69.210.59.96] on 2004/09/18 18:45:09
I don't look like my father, but I look like my neighbor.
Something, Well, Weird?
#5447 posted by VoreLord [203.51.207.16] on 2004/09/18 19:14:58
I guess you might call it a DooM3 SP map, you don't get to kill anything, or even fire your weapon, although one of your party does fire his weapon, several times you'll see. It can be confusing, basically if you see something that glows click it. After you extract the zip to your DooM3 folder, you'll have to rename the zip inside that folder to .pk4. Download at your own risk, remember it's not SP as such, you don't kill or even shoot. You may be better off giving it a miss, but if you are curious, and have a little spare time, it's only small in both file size and time required to run through, so . . . . . .
Site
http://www.planethalflife.com/blen...
Download
http://www.fileplanet.com/dl.aspx?...
Ah
#5448 posted by VoreLord [203.51.207.16] on 2004/09/18 19:22:51
I don't look like my father, but I look like my neighbor
The connotation of that, is that your neighbour, had sexual activities with your mother, resulting in the entity we know as Zwiffle, which in turn proves that you do indeed look like your father.
#5449 posted by Zwiffle [69.210.59.96] on 2004/09/18 19:39:07
You assume too much. My father is indeed my father, yes, but I do not look like him. I look like my neighbor though. My neighbor, therefore, is not my father. You misread the logic of my statement.
Hm...
#5450 posted by necros [66.185.84.80] on 2004/09/18 20:12:12
i like the idea of this d3 map, actually.
i think, if properly executed, a map where things start off slowly can be kind of cool.
even to the point of not being given a weapon until later. it might be boring, so there needs to be enough humour or whatever to keep it interesting, of course...
#5451 posted by Scampie [66.231.198.188] on 2004/09/18 21:16:39
I don't look like my father, but I look like my great great grandfather... Did my mother fuck his corpse?
#5452 posted by Zwiffle [69.210.59.96] on 2004/09/18 21:38:31
We all fucked his corpse.
Must...not...reply...
#5453 posted by distrans [144.134.135.180] on 2004/09/18 21:39:52
Shock !!
#5454 posted by VoreLord [144.137.187.155] on 2004/09/18 22:37:03
Did my mother fuck his corpse
You have a mother? ^ ^
0 0
^
<->
v
She
#5455 posted by pope [207.149.188.1] on 2004/09/19 00:27:30
lives in the sea with all the other crustaceans
Vorelord
#5456 posted by Shambler [82.38.194.13] on 2004/09/19 04:43:09
Newsify that, homie.
Barista3
#5457 posted by than [62.189.9.161] on 2004/09/19 09:41:15
it was over a bit fast, but it was really nicely realised. I wish there was more stuff like that in Doom 3, since wandering around on my own fighting irritating zombie marines and imps did kind of bore me toward the end of the game. The section of Doom 3 where I had to accompany the scientist in the dark was a bit shit. My fave bits in Doom 3 were probably the bits with the security bots it :)
The environment in Barista3 was definitely the best and most cohesive I've seen yet from a custom map (admittedly, I've only seen this and the earlier trite breeding facility :) and the fact that you could play about with pretty much everything was great. Aside from the fact there was a slight lack of ambient sound, I was really immersed.
The final section with the marines was nice, and I felt like part of their team the instant that guy started to fart. I know I couldn't smell it, but I still moved to the other side of the corridor :)
If Brandon Chung can do a follow up, continuing from where this one ends, and make it a bit longer and slightly more polished (in terms of the sound generally) then it could be great.
Barista3
#5458 posted by pushplay [68.148.157.110] on 2004/09/19 17:27:04
Boy, that was weird. The interactivity was good. The writing was funny though felt a little slited. I get the impression that is was written by someone whose first language wasn't enlish.
Hmm
#5459 posted by than [62.189.9.161] on 2004/09/19 17:39:09
the guy's name was Brendon Chung, so I guess his first language could be chinese. I didn't really analyse the writing myself, and tbh, I doubt I could have done any better :)
I did have a good time with it though, even though it barely lasted 10 minutes.
COD:UO
#5460 posted by NotoriousRay [68.48.66.194] on 2004/09/19 19:29:55
So, anyone played Call of Duty: United Offensive expansion for ....call of duty? Got it today, played a bit of both sp and dm. Both are so far, so good. The addition of vehicles and the new weapons I think will make this my go-to for team-dm since the last CoD patch they nerfed all the machine gun spreads so you cant hit anything.
Anyone else?
?
#5461 posted by necros [66.185.84.80] on 2004/09/19 20:15:47
is there a program that will look on the internet on CDDB and rename mp3 files correctly?
Necros:
#5462 posted by metlslime [64.124.188.211] on 2004/09/19 20:40:26
probably not -- i think CDDB uses the track listing data from a CD as a fingerprint to identify it. mp3 files do not retain that data. Maybe you could do it based on track length, but i bet you'd get way to many candidates that all had the same length.
Necros...
#5463 posted by Quaketree [64.121.0.101] on 2004/09/19 21:05:11
The way CDDB works is it reads the length of the entire cd and the length each of the tracks. This creates an id like a fingerprint. What are the odds of 2 cds being the exact same length with 12 tracks of the exact same length? It cant look at an individual mp3 and change it as there are 1000's of songs of the same length.
I dont know of anything that will redo the tags automagicly. There is a lot of stuff out there that you can use to change them manually.
.
#5464 posted by necros [66.185.84.80] on 2004/09/19 21:08:28
ok, i was affraid it was something like that.
thanks anyway.
Necros
#5465 posted by pushplay [68.148.157.110] on 2004/09/19 22:35:44
Actually you can. Just do a search on Google. I found this one pretty quickly.
http://www.jiisoft.com/smartmp3ren...
As far as I can tell it uses FreeDB (CDDB is evil, don't use it), exact track length and possibly partial info.
DooM3 Demo Released
#5466 posted by VoreLord [203.51.207.14] on 2004/09/20 02:47:39
Some here, jplambert , should grab it for a try, but most have probably already finished the retail game once, if not more.
The demo contains the first 3 levels of the game in Mars City. 461MB Don't let that put you off, you know you want it
Download Fileplanet, sorry
http://www.fileplanet.com/download...
Hmmm
#5467 posted by VoreLord [203.51.207.14] on 2004/09/20 02:56:10
Guess I never seen the discussion thread, just looked at the news and here :(
Nevermind me, carry on
VoreLord
#5468 posted by JPL [192.91.75.29] on 2004/09/20 02:58:20
Thanks, I will take a look for sure ;)
VoreLord...
#5469 posted by JPL [192.91.75.29] on 2004/09/20 05:19:31
Damned... I've not seen that it was a 461MByte file... it will takt 1 or 2 weeks to download with my 56k modem !! So I think I will not be able to download this file... grrrr...
VoreLord... Again...
#5470 posted by JPL [192.91.75.29] on 2004/09/20 05:23:22
Some here, jplambert ...
errr... why me particularly ???
Well
#5471 posted by VoreLord [203.51.194.192] on 2004/09/20 05:39:06
You were deciding back a bit whether or not to buy the game, and if your PC would be able to run it etc, I was trying to convince you to get it. Most of all, I think you would like the experience :)
VoreLord
#5472 posted by JPL [192.91.75.29] on 2004/09/20 05:43:07
OK, I understand... Well, today, it only misses me some RAM (Doom3 need at least ~ 380Mo RAM I remember well, and I only have 256), so I have to buy some RAM before buying Doom3... sure I will do it as soon as possible...
Thank you very much for this informations...
Hrm
#5473 posted by NotoriousRay [68.48.66.194] on 2004/09/20 19:27:54
So I got one of those fancy mx700 mice from amazon as they were running a sale the other day. I installed the mouseware drivers but now when i scroll-click (You know, clicking with the wheel) on a link in firefox/whatever it doesn't open in a new tab. Anyway to fix this? I know one or two of you use these.
Heh
#5474 posted by NotoriousRay [68.48.66.194] on 2004/09/20 19:40:30
Nevermind, i figured it out. (Had to set scroll to 'middle button' in the drivers.)
Without Pet
#5475 posted by MadFox [84.31.152.41] on 2004/09/20 21:40:53
poor mouse in the middle of Amazona without a driver....
#5476 posted by . [68.77.197.145] on 2004/09/21 04:45:19
D3 wallpaper I slapped together with the skybox files in the pak file:
http://www.planetdoom.com/potd/ind...
BTW - I noticed the skybox images are like this:
------top------
left-center-right
-----bottom----
So I assume that they all wrap into some kind of spherical or ball shape?
Phait
#5477 posted by JPL [192.91.75.30] on 2004/09/21 04:52:01
Wow, really nice wallpaper !!!
Oh Yeah
#5478 posted by . [68.77.197.145] on 2004/09/21 05:01:56
I have it in 800x600, 1024x768, 1600x1200
http://www.phait-accompli.com/crap...
I can't take credit, I just put id's images together :P
Call Of Duty: United Offensive
#5479 posted by than [62.189.9.161] on 2004/09/21 08:49:40
played the demo, thought it was shit. I quite enjoyed the vehicle bit, although it wasn't the best thing ever or anyway, but the section afterwards was pretty appalling. The gameplay just consists of following exact orders from AI guys, or getting blown up by mortars. Don't stray from anyone when you are asked to follow them, or you die.
It's shit, it's not what I play games for. It's cinematic but nearly Dragon's Lair in gameplay terms.
Nice One Phait.
#5480 posted by Shambler [82.38.194.13] on 2004/09/21 09:45:37
Pretty tasteful bit of wallpaper there.
Phait:
#5481 posted by metlslime [64.124.188.211] on 2004/09/21 18:38:22
i assume it's a cubemap just like q2 and q3
Meh
#5482 posted by NotoriousRay [68.48.66.194] on 2004/09/21 19:36:40
The gameplay just consists of following exact orders from AI guys, or getting blown up by mortars. Don't stray from anyone when you are asked to follow them, or you die.
You must not have liked the original CoD too, eh?
Ugh
#5483 posted by Lunaran [69.41.96.11] on 2004/09/21 23:37:39
Where the fuck is the Doom3 SDK?!
Lun
#5484 posted by BlackDog [202.89.170.252] on 2004/09/22 03:15:39
Aren't we supposed to get that when the patch comes out of beta (or whatever the fuck is going on with it)?
It still isn't available direct from id = beta. I guess.
Hey
#5485 posted by Tronyn [70.64.188.34] on 2004/09/22 05:21:38
anyone know where I can get some Q3 textures (I remember someone converted the Q3 demo textures) for Q1?
Hmm
#5486 posted by nonentity [217.41.19.241] on 2004/09/22 06:47:15
http://www.geneticrose.com/wads.ht...
q3test.zip
Doom 3 Cinema Wallpapers, Volume 1
#5487 posted by . [68.77.197.145] on 2004/09/22 07:21:54
PREVIEW
http://www.phait-accompli.com/crap...
ZIP (1.17 mb)
http://www.phait-accompli.com/crap...
These are 1600x1200 walls that I made from D3 screenshots, but tried to give them a more cinematic look. I can't run D3 demo above 1024x768, so the shots are stretched, but shouldn't be too bad.
Phait
#5488 posted by JPL [192.91.75.30] on 2004/09/22 07:36:06
Congratulations... This pack is really good...
Congratulations?
#5489 posted by . [68.77.197.145] on 2004/09/22 07:39:53
I won? What'd I win?
Just...
#5490 posted by JPL [192.91.75.30] on 2004/09/22 07:41:11
.. respect for the job... Is it enough for you ??
No
#5491 posted by . [68.77.197.145] on 2004/09/22 07:54:23
Nothing is ever enough, I'm Phait remember?
Hmmm...
#5492 posted by JPL [192.91.75.30] on 2004/09/22 08:02:02
.... and with a beer ??
No Phait No More
#5493 posted by MadFox [84.31.152.41] on 2004/09/22 10:27:06
A pack file without your name
Phait
#5494 posted by underworldfan [128.195.64.98] on 2004/09/22 18:34:19
IMO, bottom right one is the best.
blurry background and freaky figure = surreal art. :)
Parallax Mapping Mod
#5495 posted by VoreLord [144.131.203.12] on 2004/09/23 03:44:48
Some of you may find this interesting.
DooM3World Thread
http://www.doom3world.org/phpbb2/v...
VoreLord
#5496 posted by JPL [192.91.75.29] on 2004/09/23 04:09:25
Wow, it's really impressive to see the gap: the main difference is located into the lightning effects. Dynamic light reflection and shadow management are seriously improved and increase the realistic feeling during the game... and you need to have a "race-PC-graphic-Card" to support the stuff...
Hmm
#5497 posted by nonentity [80.177.201.18] on 2004/09/23 06:51:17
and you need to have a "race-PC-graphic-Card" to support the stuff
A 9500 or GF FX is hardly top of the line anymore
Racing Games ?
#5498 posted by VoreLord [144.131.203.12] on 2004/09/23 06:54:53
Anyone here into racing games? I want to get a road bike type game, and a couple of car racing games, rally and road/track. I don't want anything that mainly just has'oval'type tracks (Nascar), prefer more on the side of simulation than 'arcade', any suggestions?
Shambler - I know you love racing games, so please keep the suggestions in single digit quantity ;)
VoreLord
#5499 posted by JPL [192.91.75.29] on 2004/09/23 06:56:43
Perhaps Gran Turismo series will please you... That's for me the best car driving game ever made.. but it's my humble, opinion...
Oh, Sorry, Forgot
#5500 posted by VoreLord [144.131.203.12] on 2004/09/23 07:01:15
PC only,
Yes JPLambert, I remember GT series, I had GT,GT2 and GT3, but I no longer have any consoles, just not enough time to split between PC and consoles, so they had to go.
Hmm
#5501 posted by nonentity [80.177.201.18] on 2004/09/23 07:55:45
Racing games tend to be one of those genres that are focused on console. I think you're gonna be limited by what's out more than what's suitable for you.
ps. Burnout (2 for preference, although 3 is damn good fun too) is greatest racing game ever
VoreLord
#5502 posted by . [68.77.197.145] on 2004/09/23 08:24:54
I'm quite into racing games. I don't have any at the moment, but I'm going to splurge on: Colin Mcrae Rally 3, 04 and 2005 - then Richard Burns Rally, and also GTR - FIA endorsed GT racing game, which was actually a successful mod for an F1 game. Check www.3dgamers.com for some demos. If you want to try some multiplayer in any of the Colin series demos that allow it, I'm up for it.
BTW - really try that GTR demo. While it's a press demo and you can only practice on the track (there should be a public demo coming), the sense of speed and hearing the engine and turbo is awesome. You can also adust your seat forward and back, and height, look left/right/up/down inside the car... Tip: turn traction control ON or you will spin out easily.
Gotham! Gotham!
#5503 posted by Maj [217.205.117.52] on 2004/09/23 08:31:55
PGR2 = orgasm, if you like a semi-realistic racer.
Burnout 2 is a great arcade racer. Burnout 3 is Burnout 2 minus skill and plus a load of pointless EA flash.
Hmm
#5504 posted by nonentity [80.177.201.18] on 2004/09/23 10:33:58
Burnout 3 is Burnout 2 minus skill and plus a load of pointless EA flash.
"Hey guys, I've just been checking out the scores at burnout3.ea.com and..."
:D
Yeah, 2 was definately a better game, but I still liked 3, just not enough traffic on most of the courses :/
Err
#5505 posted by DaZ [80.189.45.20] on 2004/09/23 12:12:21
didnt he say pc only? :D
Have a look at Need for speed underground, its awesome. Best sense of speed I have seen in a game so far. (although burnout3's is very good too!)
Also, colin mcrae 2005 is cool, I tried the demo and its pretty fun.
Thank You
#5506 posted by VoreLord [203.51.236.60] on 2004/09/23 16:49:14
Yes, PC only, but thanks all the same.
GTR looks promising, will keep my eye on it. Am downloading that demo now and will check it out asap.
Colin Mcrae, will be checking the latest, and comparing it with Richard Burns Rally which I have been hearing good things about.
NFSU, I will check out the demo for that, although from what I remember from the NFS series, I had the original, NFS2, and another one for playstation long ago, and although I had a great time back then, as time went on and I began to appreciate more sim/realistic physics types, I left that series behind. But it will be interesting to see how it stands now.
Thanks again
NFSU
#5507 posted by . [68.77.197.145] on 2004/09/23 18:07:50
Looks like a Fast and Furious type game and it appears like it's only night-rain races, at least what I gather from screenshots. You won't find realism there, there's not even any interior views anymore. I'm gonna download the CMR 05 multiplayer demo just to try the different Germany stage.
UT2004 Editors Choice Bonus Pack Released
#5508 posted by VoreLord [203.51.236.60] on 2004/09/23 18:15:11
The Latest UT2004 patch 3323 is required for the Bonus Pack. The bonus pack includes new characters, new vehicles , four new Onslaught maps. So if UT2004 and Onslaught is your thang -
Thread and Download Links
http://www.ina-community.com/forum...
A couple of screenshots can be found on the front page of PlanetUnreal.
http://www.planetunreal.com/
No doubt more screenshots and download mirrors will become available in the near future
Fucking Christ Vorelord
#5509 posted by Scampie [66.231.198.188] on 2004/09/23 19:07:39
submit this shit as news ffs.
Hmm
#5510 posted by nonentity [217.41.19.241] on 2004/09/23 19:13:06
Any chance someone can edit the original text of GA to say "Do not post news in the GA thread, click here to submit it as news" or similar.
Apart from anything else, it stops half the discussion of a news item being in GA and half of it being in the news thread when someone finally gets around to posting it as news.
Fucking Christ Scampie
#5511 posted by VoreLord [203.51.236.60] on 2004/09/23 19:20:29
Submit this shitty attitude for counselling ffs.
#5512 posted by Scampie [66.231.198.188] on 2004/09/23 19:45:01
You were asked with your last newsworthy post to please submit news, my attitude reflects your dismissal of our request. Since I can't simply move posts to news, I need things submitted properly. If it's borderline on 'newsiness', submit anyway, and a mod will either post it as news, or reject it which posts it here.
Now Was That Hard?
#5513 posted by VoreLord [203.51.236.60] on 2004/09/23 19:50:59
I really just wanted to tell you to shove it up your fucking ass, but unlike you, I seem to be able to be at least a little civil, and withheld that. As I will with the rest of what I would like to say.
Hmm
#5514 posted by nonentity [217.41.19.241] on 2004/09/23 19:58:25
VoreLord, yes scampie swore.
Big fucking deal, you were already told, politely, to add such posts as news. You refused to do this, which (imo) warrants a harsher reply.
Maybe now you'll actually submit this stuff as news. It's no more complex than posting it here and is a benefit to the whole 'community'. Is that really that hard a concept to grasp?
Oh, Sorry
#5515 posted by Scampie [66.231.198.188] on 2004/09/23 19:58:57
what I meant to say was 'go map you worthless faggot'.
Hmm
#5516 posted by nonentity [217.41.19.241] on 2004/09/23 20:08:13
sumbit it anyway
O_o
Well
#5517 posted by VoreLord [203.51.236.60] on 2004/09/23 20:11:33
VoreLord, yes scampie swore.
Big fucking deal
Did I say anything about swearing ???
Yes I posted something which some consider news, in the GA thread, BIG FUCKING DEAL.
Not as if this is the bastion of all things Unreal, and the GA thread would have been overun with comments about it.
you were already told
Show me where I was told please.
And as for being told LMAO, get a life
Maybe now you'll actually submit this stuff as news. It's no more complex than posting it here and is a benefit to the whole 'community'. Is that really that hard a concept to grasp?
No, actually, I'll just continue as is.
HAY GUYS
#5518 posted by pope [207.216.236.96] on 2004/09/23 20:17:10
whats going on?
I Can't Tell You That Here
#5519 posted by VoreLord [203.51.236.60] on 2004/09/23 20:20:00
as it may constitute "News", which would have to be submitted as a News post.
Hmm
#5520 posted by nonentity [217.41.19.241] on 2004/09/23 20:31:00
Firstly, I didn't say you were told with the emphasis you're implying, however, someone telling you to do something suggests that you were... well... told to do it, at least within my understanding of the English language.
Show me where I was told please.
http://celephais.net/board/view_th...
Oh, and of course there are the various other posts such as [ http://celephais.net/board/view_th... ] that show that people should be submitting things as news. Oh, and the entire fucking thread that (among other things) concludes that we should be submitting more news [ http://celephais.net/board/view_th... ].
One would have thought that if you're going to participate in a forum then you respect the rules and ways of that forum rather than willingly ignoring the requests of the moderators. Either that or please, just fuck off.
And finally, Can't Tell You That Here as it may constitute "News", which would have to be submitted as a News post is a stunning example of wit that makes us all think better of you. Or just pathetic pettiness that makes you look like a wanker, I forget which.
Hmm
#5521 posted by nonentity [217.41.19.241] on 2004/09/23 20:41:45
Bah, started two sentences in a row with "Oh, and" :/
And on a continuation of my previous post (yes, I'm aware I should no better, but I enjoy it ;)
get a life
To quote someone else, I don't need to, I'm a gamer, I have lots of lives.
And quite frankly, I'm not the one complaining because someone was slightly rude to me on the internet (oh no!), possibly try practising what you preach.
(And in case you were wondering, I am instead complaining because you seem unable to grasp the concept of abiding by the 'ways' of this forum.)
Hmm
#5522 posted by nonentity [217.41.19.241] on 2004/09/23 20:42:38
My apologises for the triple post, but I cannot let my usage of 'no' instead of 'know' go unmentioned
Hmmm
#5523 posted by VoreLord [203.51.236.60] on 2004/09/23 20:48:57
One would have thought that if you're going to participate in a forum then you respect the rules and ways of that forum rather than willingly ignoring the requests of the moderators
Shambler is not a mod here,
http://celephais.net/board/people....
Scroll to the bottom.
so I never ignored any request from a mod. So get your facts straight, Either that or please, just fuck off.
Show me where I was told please
I guess I should have said that more clearly, you are obviously having trouble. When someone tells you to do something, it naturally comes with the assumption that they have the power to do so, At least in my understanding of things. As Shambler is not a mod, and is as anyone else on these boards, he does not have that power.
And as for following rules etc, up until recently the only rule in GA was
Talk about anything in here. Your understanding of anything may be different to mine, but thems the breaks.
makes you look like a wanker
Thats fine, I have no problem with that. But the difference between you and me is, I know I'm a wanker
Listen Grindspire
#5524 posted by VoreLord [203.51.236.60] on 2004/09/23 20:50:44
I'll keep going as long as you like, I have no time litations on what I do.
Time Limitations
#5525 posted by VoreLord [203.51.236.60] on 2004/09/23 20:51:23
That should have been ^^
Hmm
#5526 posted by nonentity [217.41.19.241] on 2004/09/23 21:06:07
When someone tells you to do something, it naturally comes with the assumption that they have the power to do so, At least in my understanding of things.
No, it doesn't. Much as I hate to quote dictionaries at people;
v. told,
To communicate by speech or writing
Someone communicating something to you is them telling you something, therefore Shambler saying that you should submit something as news implies Shambler told you to submit it as news, I guess I should have said that more clearly, you are obviously having trouble.
And as for I never ignored any request from a mod;
No, actually, I'll just continue as is. That sentence implies you're ignoring scampie's request. Now, as you may have noticed during your extensive research on the people page, scampie is a mod. (And of course, there is the point that above and beyond that, repecting someone just because they are a mod is tantamount to sycophancy).
And it's not like I have any limits on my time either (and I, as anyone whose known me for a while will testify, just enjoy arguing (in the 'true' and more common senses of the word)).
I Enjoy Arguing Aswell
#5527 posted by VoreLord [203.51.236.60] on 2004/09/23 21:19:44
However I prefer to do in person.
No, it doesn't. Much as I hate to quote dictionaries at people;
v. told,
To communicate by speech or writin
That's all well and good, but I wasn't talking about the literal meaning of the word, as you full well know.
No, actually, I'll just continue as is. That sentence implies you're ignoring scampie's request. Now, as you may have noticed during your extensive research on the people page, scampie is a mod. (And of course, there is the point that above and beyond that, repecting someone just because they are a mod is tantamount to sycophancy).
Now come on, you once again haven't got your facts straight. As you can see, I immediately followed Scampie's instruction and posted the News post. therefore from that time onwards it should be obvious that "as is" refers to the present way in which things were being done. I'm not going to explain everything to you.
So Let Me Reiterate
#5528 posted by VoreLord [203.51.236.60] on 2004/09/23 21:21:26
Get your facts straight, Either that or please, just fuck off.
IN THE GRIM FUTURE OF HELLO KITTY, THERE IS ONLY FLAMEWAR.
#5529 posted by metlslime [64.124.188.211] on 2004/09/23 21:23:26
You Were Saying?
#5530 posted by VoreLord [203.51.236.60] on 2004/09/23 21:26:46
And it's not like I have any limits on my time either
Ahem, ahem,.......
There are currently 23195 posts in 190 discussion threads and 254 news threads, and 275 registered users. There are 6 registered users online right now: aguirRe, Bobbins, Gleeb, metlslime, NotoriousRay and VoreLord.
Gone so soon? perhaps just some small limits?
HAY GUYS
#5531 posted by pope [207.216.236.96] on 2004/09/23 21:30:03
whats going on...
I Can't Tell You That Here
#5532 posted by VoreLord [203.51.236.60] on 2004/09/23 21:31:06
as it may constitute "News", which would have to be submitted as a News post.
Hmm
#5533 posted by nonentity [217.41.19.241] on 2004/09/23 21:33:56
That's all well and good, but I wasn't talking about the literal meaning of the word, as you full well know.
No, you were adding false emphasis to my words, which was something I corrected earlier and which you then failed to take into account.
Now come on, you once again haven't got your facts straight.
This is true (well, I'd contest the once again, but I digress somewhat). I didn't see the news post since I've just been sitting here occaisionally pressing refresh while reading through the PC Gamer preview of Quake 4 (which is one of the worst pieces of journalism I've read in a while btw). However, your comments in this thread implied you were going to continue to ignore the news submission link and just post in GA.
should be obvious that "as is" refers to the present way in which things were being done. Given the context in which you were using it, it suggests more of a continuation of the way you'd been doing things (which, the latest news post aside was merely posting in GA), however, this is related to my point below.
However I prefer to do in person.
Well yes, text has always left something to be desired, the ability to put the correct emphasis on one's words for a start :/
Hmm
#5534 posted by nonentity [217.41.19.241] on 2004/09/23 21:36:27
Gone so soon? perhaps just some small limits?
Talking in #tf (a better medium for argument than here, as it does at least allow instant response and clarification) and reading the Q4 article (as I said above).
That's The Trouble With You Young Fellows
#5535 posted by VoreLord [203.51.236.60] on 2004/09/23 22:02:49
No staying power, just run out of puff
Hah
#5536 posted by Mr Fribbles [202.161.117.131] on 2004/09/23 22:10:50
I saw that there was a lot of new posts in GA and thought, wow, there must be something interesting there with all the new posts.
But it was just you guys being dickheads.
Meh.
Jesus
#5537 posted by . [68.77.197.145] on 2004/09/23 22:29:16
*Hands out Midol for everyone*
Well
#5538 posted by Kell [82.41.8.22] on 2004/09/23 22:59:28
I never submitted my skybox release as news and nobody flamed me.
I feel left out now :~(
Indeed
#5539 posted by VoreLord [203.51.236.60] on 2004/09/23 23:03:44
And you were not the only one who has done it, but nothing has been said to them. But thats fine, I'm a loner in real life as I am here. But you would do better to go elsewhere if you wanted to be flamed, it seems to be a dying art around these parts.
Very Nice Pack By BTW
#5540 posted by VoreLord [203.51.236.60] on 2004/09/23 23:05:29
:D
#5541 posted by pope [207.216.236.96] on 2004/09/23 23:12:31
MIDOL® helps you get rid of your symptoms so you can get on with your life. It's strong on menstrual cramps, plus it relieves bloating, fatigue and even breast tenderness.
It's Strong On Menstrual Cramps
#5542 posted by VoreLord [203.51.236.60] on 2004/09/23 23:17:28
Id say that would help Grindspire no end, come to mention it, it has several usefull remedies for Grindy,
plus it relieves bloating, fatigue and even breast tenderness.
bloating, well he's oviously full of shit.
fatigue ,
There are currently 23209 posts in 190 discussion threads and 254 news threads, and 275 registered users. There are 6 registered users online right now: blackpope, Gleeb, Tyrann, underworldfan, VoreLord and Zwiffle.
oh well,
even breast tenderness, speaks for itself really.
Yeah I Know, I Know
#5543 posted by VoreLord [203.51.236.60] on 2004/09/23 23:19:10
a stunning example of wit that makes us all think better of you. Or just pathetic pettiness that makes you look like a wanker, I forget which.
Most. Boring. Flame. Ever.
#5544 posted by HeadThump [65.140.58.56] on 2004/09/23 23:21:48
What happened to the guys who had a real talent for this sort of thing?
Wraith, your presense is needed.
Sexual Tension
#5545 posted by HeadThump [65.140.58.56] on 2004/09/23 23:28:12
the two of you should just go ahead and fuck and get it over with. Sheesh.
Hmmm
#5546 posted by VoreLord [203.51.236.60] on 2004/09/23 23:32:01
I'm not into necrophilia
But if your into masochism, I suggest you go fuck yourself
Nevermind,
#5547 posted by HeadThump [65.140.58.56] on 2004/09/23 23:36:24
Sarah Silverman is on Comedy Central! I want need the two of you for jag off purposes afterall.
Hrumph
#5548 posted by HeadThump [65.140.58.56] on 2004/09/23 23:39:08
I'm not into necrophilia
If they don't meet your standards, lower your fucking standards. Don't be so uppity.
Well
#5549 posted by VoreLord [203.51.236.60] on 2004/09/23 23:41:48
I'm off to play a new DooM3 Sp offering, play with a couple of zombies, hmmm, seems like I've been doing that for the last couple of hours, oh well, on to the real thing
Is The Board Broken?
#5550 posted by metlslime [64.124.188.211] on 2004/09/23 23:42:07
Why do i keep reading the same 5 "new" posts every time i visit this thread? Oh, becuase nobody has anything new to say.
Go map!
Yes, Your Right MetIslime
#5551 posted by VoreLord [203.51.236.60] on 2004/09/23 23:51:05
I concede to Grindspire, there will be no more on the matter. Sorry, I hope the next 5 'new' posts you read do indeed have something new and worthy to read.
Hmm
#5552 posted by nonentity [217.41.19.241] on 2004/09/23 23:58:27
It'd be nice, but I doubt it.
If not this, more bees (or whatever else)
Just To Be Different
#5553 posted by Zwiffle [69.210.77.168] on 2004/09/24 00:13:14
Not really knowing what Facism was until recently, I've drawn conclusions that Fight Club, although psychologically interesting and quite entertaining, is just a huge advertisement for it. Or at least it seems to promote Facism. Everything about it seems to make sense : the lack of value placed on material possessions, the need to create a 'warrior' society, and even as the club mutates into Project Mayhem, those who join "sacrifice themselves for the greater good." They lose their individuality and sacrifice themselves in an attempt to "free" the Capitalist and Democratically trapped peoples.
There was something else about rejecting God, but I'm not sure if that's part of Facism or not, I really don't remember. Anyway, just some food for thought, and if you guys realized this before, sorry for wasting your time.
Hmm
#5554 posted by nonentity [217.41.19.241] on 2004/09/24 00:15:35
Oh, and concede to me? I haven't posted anything for 2 1/2 because I got bored with semantics
5555
#5555 posted by Scampie [66.231.198.188] on 2004/09/24 00:16:15
5555
Hmm
#5556 posted by nonentity [217.41.19.241] on 2004/09/24 00:18:50
Zwiffle, it can equally be seen as an advert for the far left & anarchism, in that it is a rejection of capitalist values and a rejection of the society impossed restrictions that plague modern society. Especially if you've read the book (which, as is generally the case, is a lot better).
However, the go far enough to the left or right and the two gradually become indistinguishable.
(go go benign dictatorism)
Ffs Nonentity
#5557 posted by Scampie [66.231.198.188] on 2004/09/24 00:21:16
go to bed!
[00:04] *** nonentity is now known as nonentity|sleep
#5556 posted by nonentity [217.41.19.241] on 2004/09/24 00:18:50
Hmm
#5558 posted by nonentity [217.41.19.241] on 2004/09/24 00:21:23
To expand (only slightly) further; without identity or possesions, we all become equal and each individual is equal valued (even if that value is next to nothing).
And atheism was very much part of communism
Hmm
#5559 posted by nonentity [217.41.19.241] on 2004/09/24 00:22:09
I'm waiting for dawn, I haven't seen it in a couple of weeks and it should be quite soon.
Hmm
#5560 posted by nonentity [217.41.19.241] on 2004/09/24 00:22:46
(Also, can't sleep, internal anguish will eat me)
And Don't Worry About The Whole Defeat Thing.
#5561 posted by Scampie [66.231.198.188] on 2004/09/24 00:23:26
there are no victors in stupid arguments, that's why I quit caring about 2 posts in explaining my postion and went to play video games.
#5562 posted by Zwiffle [69.210.77.168] on 2004/09/24 00:24:32
What exactly do you mean we become equal without identity or possessions? In what sense, is what I'm getting at.
Hmm
#5563 posted by nonentity [217.41.19.241] on 2004/09/24 00:25:56
Defeat nothing, as I say I gave up nearly 3 hours ago through boredom (that and got distracted by pope in #tf, as you saw :).
The internal anguish is due to some entirely seperate (and fairly nasty) rl shit atm
Hmm
#5564 posted by nonentity [217.41.19.241] on 2004/09/24 00:28:27
Well, the ideal of the far left is that every single person is treated as equal, has equal possessions and plays an equal part in society.
If everyone is worth nothing, has nothing and is merely a 'slave' to the overall goals then they are equal.
No-one said equality meant everyone having lots of things and being highly valued
Zwiffle:
#5565 posted by metlslime [64.124.188.211] on 2004/09/24 03:00:09
You're reading a lot into the movie that is there in some form, but one thing i think you missed is that the movie isn't actually promoting Tyler Durden's pholosophy. It introduces it as seductive and promising, explores the imagined consequences, and ultimately rejects it.
Ahem
#5566 posted by metlslime [64.124.188.211] on 2004/09/24 03:01:27
philosophy
Firefox
#5567 posted by DaZ [80.189.45.213] on 2004/09/24 03:14:08
Just installed this baby along with the "adblock" and "tab extentions" packs, and I must say its great. I was using Opera before but firefox kicks its arse big time. If anyone hasn't tried it yet I strongly recommend it.
No more ads evar! yeay!
I Handed In An Essay Today
#5568 posted by Fat Controller [222.152.153.164] on 2004/09/24 03:14:22
http://www.weebls-stuff.com/toons/...
and also
http://www.weebls-stuff.com/toons/...
http://www.weebls-stuff.com/toons/...
http://www.weebls-stuff.com/toons/...
http://www.weebls-stuff.com/toons/...
Oh, and as for that argument earlier (not the Fight Club one)...
Tell you what, you stupid fucking func_msgboard.shitz . . . I'm feeling a mite TESTY and wish to admonish each and every one of you in the manner to which you shall soon become accustomed . . . that is if you had fucking BRAINS in your cranial cavity rather than the sordid, sticky, solidifying remnants of FIFTY-THOUSAND Juarez donkey shows, you fucking MAJORLY FUCKED wombat dick eaters who TO THIS VERY DAY still stand in front of kindergarten schools with your rancid peckers
in your own NECK STUMPS bemoaning the dearth of DEAD WALRUS RECTUMS with which to sate your psychotically deranged sexual desires. DO YOU HEAR ME???? You fucking DUMBASS func_msgboard.jitbagz are THIS VERY MINUTE jerking off to fucking pictures of piles of STOAT MANURE, the steaming miasma of which brings thoughts of BUTTFUCKING CAMELS to your petty hind-brains you ASSHOLES! I am so sick of
you Bobbie-shit eating BOBBIES that I'd like to rearrange your SHIT'S CUNT'S ASSHOLE'S DICKS into a tortured tableau reminiscent of the WORST NIGHTMARES ever to invade your tiny little cerebrums and then make you BUTTFUCK the farts that result from your EATING the aforementioned stoat manure. I think you all (and that means YOU!) can all suck a mule's ass through morning glory and that's CORRECT you stupid fucking SHIT-LICKING ambassadors of ASSHOLEISM who DAILY relish the thought of finding a couple of dead, rotting FUCK-DEMON carcasses, filling the rectal cavity of said carcasses with a couple of pints of anthrax
culture/sulfuric acid, sticking the stapled stumps of your flaccid members into the by now smoking and quaking cavity, humping like your life depended on it, paying your PASTOR to videotape the whole squalid affair, selling the videotape TO YOUR OWN MOTHER, then fucking JERKING OFF to the thought of your mother
jerking off a DEAD HOG while watching YOU jerk off to the thought of HER jerking off the hog while watching the video. THAT'S PRETTY FUCKING FUCKED UP, if you ask me. But I'm not really surprised at how utterly SHIT-SOAKED and RAT-CUM besmirched you fucking func_msgboard.lamers are. If you all fucking died YESTERDAY it would be TOO SOON. So put THAT SHIT in your goddam corn pipe and smoke it, motherfucker!!!!!!!!!!!
Good 'nuff fo' yuh, Headthump?
Amen
#5569 posted by VoreLord [203.51.236.60] on 2004/09/24 03:17:05
Way To Prove Me So Very Wrong
#5570 posted by Blitz [24.218.86.166] on 2004/09/24 03:29:03
http://celephais.net/board/view_th...
You Left Out 'mung'
#5571 posted by HeadThump [65.140.58.56] on 2004/09/24 03:30:08
somehow
Ok...
#5572 posted by distrans [131.172.4.45] on 2004/09/24 03:40:02
...now I'm a little scared.
Let Me Tell You The A Story...
#5573 posted by Shambler [82.38.194.13] on 2004/09/24 04:34:49
The other day, I was feeling rather peckish and quite fancied some BEEF. So I went to a good butchers and bought 3/4 a pound of BEEF mince. And then I went home and made that into one large BEEFburger. 6" wide, 1 1/2" deep, served on a huge bap with lots of cheese, mustard, rocket and spinach. Yum. It was huge. That 3/4 pound BEEFburger was big, delicious, and contained a lot of BEEF...
...but not nearly as much fucking BEEF as this func_discussion. Jeeeeeeezusssss...
Phait
#5574 posted by VoreLord [144.137.189.73] on 2004/09/24 05:37:26
Have you got both CMR2005 demos installed? I have the single player installed, but the MP demo refuses to install, I get one of those Microsoft, bla bla .exe has caused ......................and must close etc, warnings. So I thought you may not be able to have them both installed at the same time?
GTR, can't seem to get rid of the 'pit rev limiter'? and therefore I cannot rev very high, am going to look into it, and install my wheel, hopefully I will get it sorted.
Must Use Eyes, Couldn't See For Looking :(
#5575 posted by VoreLord [203.51.223.12] on 2004/09/24 06:26:44
Got GTR sorted, and it's excellent, if they don't stuff it up, and the AI is good, it will be awesome. However I must disagree with turning on traction control. I think simulation with no aids just rocks. The sound is very good, the feel, physics seem good, it looks great. I love it, thanks for the heads up.
Cool Texture Tool
#5576 posted by DaZ [80.189.47.164] on 2004/09/24 06:52:10
http://www.doom3world.org/phpbb2/v...
Very handy for making seamless & animated textures, worth a look if your interrested.
Vorelord
#5577 posted by . [68.77.197.145] on 2004/09/24 07:16:21
I have Colin 2005 single AND multi demos installed just fine. I would maybe try redownloading it. Yeah, the RPM limiter in GTR is tits when you turn it off! :D
Shambler - you call it beefburger over there? I always thought hamburger was odd when it's not ham... and you call the buns baps? That's funny. Baps. BAPS! B A P S!
Metl
#5578 posted by Zwiffle [69.210.77.168] on 2004/09/24 09:56:03
If you take Tyler as a metaphor for Facism, then what Tyler did was help out Narrator. Narrator was having issues he could not resolve by himself, and had to have the assistance of other parties to temporarily fix his problems for him. When that couldn't happen anymore, Tyler showed up.
Throughout the entire movie (yes, this is based solely on the movie, I never read the book) you see Narrator adopt more and more characteristics of Tyler, and ultimately become more self-sufficient and organized, as Tyler himself becomes more and more dominant it seems, taking actions without Narrator's consent and keeping him in the dark about what's going on.
This leads to the "overthrow" of Tyler, as Narrator, by the end of the movie, is sufficient enough to take care of himself without the need of someone telling him what to do.
There are a couple things about this I think promote Facism:
1. Narrator, under Tyler's influence, becomes organized, confident, and adopts many of Tyler's personality traits.
2. Through Narrator, Tyler is able to set up a huge regime that is efficient and disciplined. Claiming they are enlightened, they proceed to systematically eliminate that which they believe would ultimately be the fall of man. They are all equal, yes, but they're really all just slaves to Tyler.
However, the more I think about it, the more it seems to be NOT promoting Facism, but instead just showing the course Facism takes;
Although I can't truly comment on that, because I haven't learned too much about any country that adopted Facism and what happened with the regime in control.
But my point is, Tyler represents Facism and ultra-conservatism and NOT anarchism, because of the fact that Project Mayhem's system was built up on treating people as slaves. They are equal, yes, but they have no opinion or free will it seems.
Bad I Did Start It With A Kaleidoscope,
#5579 posted by [81.155.131.206] on 2004/09/24 10:08:00
I might not see Nyarlathotep giving me a nod.
~_^
Damn
#5580 posted by Kinn [81.155.131.206] on 2004/09/24 10:10:50
should have been Started It, not Start It.
Ah Crap
#5581 posted by Kinn [81.155.131.206] on 2004/09/24 10:11:58
...and i've just revealed my identity >.<
You Suck, Kinn.
#5582 posted by necros [142.150.5.184] on 2004/09/24 11:31:10
:P
Outfoxed
#5583 posted by MadFox [84.31.152.41] on 2004/09/24 11:34:22
I think DOOM3 isn't good for people's nature.
But that's no news, just abuse.
Shambler
#5584 posted by pope [207.216.236.96] on 2004/09/24 11:52:30
what the hell is rocket, and why goes it go on your burger
ROAR!!! FLAMES!!! ANGER!!! MWAAAAAAOOORRRGGGHHH!!
#5585 posted by than [62.189.9.161] on 2004/09/24 13:19:22
It amuses me that there was more discussion about the posting of a news item in GA than there was about the actual news item. Also, following this there are several posts discussing Fight Club (a film,) when there is a film thread especially for discussing films.
WHAT IS THE WORLD COMING TO? KEEP THIS SHIT ABOUT MOVIES IN THE FILM THREAD!!!
Not that I really care. I just don't read what I'm not interested in. It's not as if text is really taking up all the bandwidth here at work.
FUCKIN-A!
#5586 posted by Scampie [216.220.241.97] on 2004/09/24 15:09:10
WHAT IS THE WORLD COMING TO? KEEP THIS SHIT ABOUT MOVIES IN THE FILM THREAD!!!
I agree! We have discussion threads for a reason, and that is so we don't have to listen to you retards overanalyze your goddamn entertainment.
I Do Believe, Scampie,
#5587 posted by Zwiffle [69.210.77.168] on 2004/09/24 15:16:01
that you didn't mispell a single word in that statement. Subtract 2 moron points from your total.
D'oh
#5588 posted by Zwiffle [69.210.77.168] on 2004/09/24 15:18:43
The 's' key sticks. It's not my fault.
12 Thousand Moron Points For Zwiffle
#5589 posted by Scampie [216.220.241.97] on 2004/09/24 16:15:27
Accept Jesus into your life, Let he who is not stoned cast the first sin.
Hmm
#5590 posted by nonentity [217.41.19.241] on 2004/09/24 17:52:31
Rocket is fancy lettuce
BURGERS
#5591 posted by pope [207.216.236.96] on 2004/09/24 21:05:33
http://www.cs.utk.edu/~maisnam/b/i...
http://www.clambakerestaurant.com/...
http://www.emmzee.com/pictures/Wha...
http://www.opes.biz/images/burgers...
http://www.illusionsdanceclub.com/...
BEES
#5592 posted by Scampie [66.231.198.188] on 2004/09/24 21:08:17
http://www.nhb.org/download/clipar...
http://home.houston.rr.com/dtlocke...
http://koning.ecsu.ctstateu.edu/Pl...
http://www.speedycat.com/~li-dahli...
http://www.uweb.ucsb.edu/~michelle...
^_~
#5593 posted by [81.152.168.250] on 2004/09/24 21:13:44
http://billdouglas.ex.ac.uk/eve/ob...
http://www.geh.org/fm/precin/mE110...
http://www.wwnorton.com/nael/image...
http://www.cedu.niu.edu/blackwell/...
http://nostalgie.free.fr/Commun/Im...
HoS 960
#5594 posted by Fat Controller [222.152.86.20] on 2004/09/24 23:32:43
http://www.subgenius.com/ts/hos.ht...
Guess who's been doing things with sounds.
No Stars Required
#5595 posted by VoreLord [203.51.236.30] on 2004/09/25 05:13:25
3DBuzz no longer requires you to accumulate a star by 'community involvement'to be able to download the vast majority of it's Video turorials . Although all the DooM3 vid's have been freely available to people without a 'Star' the majority of other Vid's did require it. There is a lot of good stuff there, 3dsmax, Maya, PhotoShop, Unreal etc, etc.
http://www.3dbuzz.com/
http://sv2.3dbuzz.com/vbforum/unr_...
Psychotoxic Demo...
#5596 posted by Shambler [82.38.194.13] on 2004/09/25 05:41:39
Looked like -2 generation shite, ran like ass, control feel like a cross between HL and Q3A, makes no sense at all, gameplay like....a bad Quake mod....and it hung after 2 minutes.
Highly recommended.
Half-Life 2 Held Hostage?
#5597 posted by VoreLord [203.51.236.30] on 2004/09/25 03:56:24
"Valve has announced that it will deliver a release candidate version of Half-Life 2 (HL2) (a game required under the 2001 SPA) to Sierra/VUG within the next few weeks. If Valve delivers a release candidate version that complies with the contract and is a Final Milestone, then VUG will have six months to release the product under the 2001 SPA. Valve is pressing VUG to release the product early within that six month window, and its representatives have made a number of public statements without our consent or concurrence that the product will be published and released to the general public in September of this year."
Get the full story here -
http://www.gamespot.com/news/2004/...
Sorry, Vorelord...
#5598 posted by metlslime [66.135.131.169] on 2004/09/25 07:35:14
all that effort, but it's pretty much just general gaming news.
BIG BURGER
#5599 posted by CETME [69.169.233.24] on 2004/09/25 13:34:03
http://www.snopes.com/photos/comme...
5600
#5600 posted by R.P.G. [24.136.230.101] on 2004/09/25 14:04:27
I used to have a modem this fast! (Or slow, depending on how you look at it.)
Where's the praxinoscope icon? I'll have to use Pacman instead to signify the bygone technology.
Yes.
#5601 posted by Shambler [82.38.194.13] on 2004/09/25 14:15:14
My burger was partially inspired by that.
I could manage the two pounder if I was hungry. No more than that tho...
#5602 posted by wrath [193.10.229.24] on 2004/09/26 05:15:28
func_msgboard -- home of the "for want of a chromosome"-association
A Vote For The Praxinoscope Icon...
#5603 posted by Kinn [81.152.225.117] on 2004/09/26 05:50:53
is a vote for victory!
He. He.
#5604 posted by HeadThump [65.140.58.156] on 2004/09/26 13:18:51
func_msgboard -- home of the "for want of a chromosome"-association
I have one too many.
See, Fatty? Your effort was first rate, but it lacked the staring down into the abyss and biting the head off of the monster that stares back sort of nihilism that Wrath gives a good flame.
That's Okay
#5605 posted by Fat Controller [222.152.84.73] on 2004/09/26 17:22:34
I just ripped off one of Sterno's anyway!
Heh
#5606 posted by Lunaran [68.51.209.251] on 2004/09/27 23:04:58
Func_161: Double-Y-chromo Incarceration Facility?
Maximum
#5607 posted by Kell [82.41.8.22] on 2004/09/28 01:17:55
Security
Oh Crap,
#5608 posted by HeadThump [4.136.90.110] on 2004/09/28 02:40:46
they are on to me. Another 60 days trapped in the bowels of Area 51 is all I need.
Abandon
#5609 posted by MadFox [84.31.152.41] on 2004/09/28 10:46:43
I was wondering if someone could give me some feedback from the sequel I made.
Not that it is that important, but it would help me make a better update for it.
It is not only one map, but several so I would like to hear your judgement...ie : best map of the pak, baddest gameflow, worst texture etc.
I could run it in Telejanos, DarkPlaces gave me strange loss of armour.
http://members.home.nl/gimli/gimli...
Thanks.
[note from scampie] This was a News Submission... but me and Vondur aren't sure if it's supposed to be a final map or if Madfox is just looking for some feedback or what. If this is a final pack release Madfox, go ahead and resubmit it as news, but make it more clear what the pack is.
Doom3 1.1 Patch Available
#5610 posted by Lunaran [68.51.209.251] on 2004/09/28 21:21:16
And the SDK is not included as promised. I'm rather steamed.
Links are available on any other gaming news site on earth.
New GTK 1.5 Beta Available
#5611 posted by VoreLord [144.131.203.253] on 2004/09/29 03:05:20
This version significantly improves support for Doom 3 in particular. Beleive it, or not
http://qeradiant.com/
I Am Looking For...
#5612 posted by Jago [81.197.201.94] on 2004/09/29 05:31:26
... good RtCW mapping resources (not ET) that explain the RtCW entities and such. Does anyone know of any?
Hm...
#5613 posted by necros [24.100.64.17] on 2004/09/29 16:42:50
that's nice... if they fixed all those other problems... :P
Madfox
#5614 posted by Megazoid [82.10.5.156] on 2004/09/29 21:22:16
He's a little demo I did of the betax35 map.
http://www.quaketerminus.com/democ...
I assume the shortcut is meant to be in there?
Monitor Refresh Rates...
#5615 posted by necros [66.185.84.80] on 2004/09/30 00:43:22
not sure where to post this... we don't really have a general tech help thread.
basically, i'm wondering how i can get my monitor to use it's higher refresh rates when i play games.
in windows, i can manually specify what rates i want to use, and that's fine, but when i load up games, like say, Glquake, even in 640x480 where my monitor is able to do 160hz, i'm running in 60hz. (i can check by looking at the OSD, plus i can see it flickering which it doesn't do at 75hz +)
my desktop is set at 75hz (1280x1024) so it's not a problem with defaulting to the desktop's rate...
i've got the monitor drivers installed... anything else i need to do? (yes, directx is updated.)
W2K/XP ?
#5616 posted by Friction [80.186.6.246] on 2004/09/30 00:51:24
Refreshforce.
http://www.pagehosting.co.uk/rf/
Fun Fact:
#5617 posted by metlslime [64.124.188.211] on 2004/09/30 01:10:34
the next fitzquake will let you set refreshrate with a cvar (fullscreen only.)
Yay!
#5618 posted by necros [66.185.84.80] on 2004/09/30 01:11:01
thanks man, that's beautiful!
Necros
#5619 posted by Vondur [81.195.21.77] on 2004/09/30 01:13:50
u can set refreshrates in drivers if u use latest from nvidia or ati, look carefully in display properties...
Oh And
#5620 posted by Vondur [81.195.21.77] on 2004/09/30 01:14:51
here's hardware thread (relatively new ;)
http://celephais.net/board/view_th...
Refresh
#5621 posted by lightR [195.208.123.213] on 2004/09/30 03:52:31
not from ATi driver
need a proggie
MultiRes
#5622 posted by aguirRe [213.101.71.129] on 2004/09/30 06:05:41
I've been using this for my GeForce3 in XP for a long time: http://www.entechtaiwan.com/util/m...
Heh
#5623 posted by PuLSaR [62.183.50.164] on 2004/09/30 11:08:26
aguirRe is in satanic phase now:
Details for user 'aguirRe'
Type: registered
Email: bengt.jardrup -at- home -dot- se
URL: http://user.tninet.se/~xir870k
Created: 2002-12-24 04:34:53
Last Login: 2004-09-30 10:57:22
Number of Posts: 666
Number of Threads: 0
AguirRe
#5624 posted by PuLSaR [62.183.50.164] on 2004/09/30 11:48:18
I've just seen your e-mail, reply is sent.
Megazoid
#5625 posted by MadFox [84.31.152.41] on 2004/09/30 13:14:26
Thanks for your attention.
Good to receive some respond.
I'll take a look at it, when I get my DZ-scripture installed.
PuLSaR
#5626 posted by aguirRe [213.101.70.74] on 2004/09/30 15:15:43
I haven't got your reply, can you please repeat it?
Blah Sorry To #tf For Tonight's Ultimately Pointless Conversation
#5627 posted by Blitz [24.218.86.166] on 2004/10/01 03:51:00
Especially metlslime, I don't wanna be an asshole it's not my intetion. I just struggle with life sometimes and it overwhelms me. It should be a personal struggle though, so just kickban me in the future if I'm getting out of hand. I'm sorry and no hard feelings.
Just Say..
#5628 posted by Megazoid [194.168.3.4] on 2004/10/01 04:45:56
Just say you were drunk Blitz. I always use that one when I f**kup online :)
#5629 posted by wrath [81.225.66.3] on 2004/10/01 08:23:21
the twinkies made him do it.
#5630 posted by Scampie [216.220.241.97] on 2004/10/01 08:48:46
first rule of #terrafusion: LEAVE THE DRAMA OFF GODDAMN FUNC_QMAP
second rule of #terrafusion: NO ONE CARES IF YOU'RE A DICKHEAD IT'S JUST THE INTERNET FUCK OFF FAGLORD
third rule of #terrafusion: HI MOM
I Thought It Was
#5631 posted by Kell [82.41.8.22] on 2004/10/01 10:09:09
first rule of #terrafusion: you do not talk about #terrafusion
and the second rule of #terrafusion: you do not talk...yeah, okay it sounded funnier in my head :P
Fourth Rule Of #terrafusion
#5632 posted by Scampie [216.220.241.97] on 2004/10/01 10:47:04
REMOVE MORONS OUT OF THE WAY
that includes those who quote fight club and think it's hip, original, and funny.
Quoting Fight Club...
#5633 posted by Kinn [217.43.151.34] on 2004/10/01 11:10:31
is still cooler than all those retarded adverts that rip off Trainspotting's "Choose life..etc" monologue. I fucking hate those.
Dickhead
#5634 posted by Megazoid [194.168.3.4] on 2004/10/01 11:10:37
Trolls, spammers, bot users, a general dickheads actually used to get to me. What a rookie I was lol. I suppose some of the problem was when I joined "The Net" in '95 everybody was nice. People actually followed netiquette, and were worried about stepping on people's toes. Back in 94/95, generally only pure geeks were on the Internet. All that changed after they pushed the Internet on the masses. Now, everybody is pure evil. Now that I think about it... FU all goddamnit!!!1!
;)
Megazoid,
#5635 posted by necros [142.150.5.190] on 2004/10/01 11:17:57
you are ugly.
AguirRe
#5636 posted by PuLSaR [62.183.50.164] on 2004/10/01 11:50:10
It seems like my mail server doesn't want to send my mail when I use web interface instead of my mail program. So here's the text of that mail:
hi
That sounds great, even fantastic, but I'm not able to check it out, because I'm far away from my PC atm (I temporary live in another city). I hope to get my PC back in few weeks or maximum in a mounth, then I will be able to test it (I feel I'll like it a lot as all your previous utils).
So that's how things go... I can't map or even have a permanent access to the Net as I used to do (I'm wasting my money in the internet cafe now)
I'll let you if I get any PC to check your new Light tool.
best regards,
PuLSaR
btw metlslime, you need to add 'mail' icon and private message function
PuLSaR
#5637 posted by aguirRe [213.101.74.30] on 2004/10/01 13:24:43
Thanks.
Blitz:
#5638 posted by metlslime [64.124.188.211] on 2004/10/01 15:20:10
well, the only reason i let you waste my time was that i was drunk too.
#5639 posted by wrath [81.225.66.3] on 2004/10/01 15:37:06
third rule of #terrafusion: HI MOM
I thought it was HI SHAMBLER'S MOM
Magazoid
#5640 posted by Mike Woodham [81.153.72.11] on 2004/10/01 15:56:18
Obviously, what goes around, comes around. When I first started using the net (Prestel) in 1982, using an acousti-modem on a homemade computer that was as big as a house (well, a shed at least), people were nice and terribly boffin-like. Within a couple of years people were being nasty and oh-so-common.
When you joined they were nice, so it stands to reson that we have to go through another 'nasty' period before... everyone's nice again. Ho, hum. I can wait.
GTK OSX
#5641 posted by . [68.77.197.145] on 2004/10/02 01:25:56
Has anyone gotten this to work in OSX 10.2.8?
GMail
#5642 posted by Jago [81.197.201.94] on 2004/10/03 11:44:58
Would anyone happen to have a GMail invite? My current email address is in my user profile.
Jago
#5643 posted by Kinn [217.43.54.104] on 2004/10/03 12:08:33
Done.
That Was Fast
#5644 posted by Jago [81.197.201.94] on 2004/10/03 12:13:04
Spog was the first one :)
Oh Snap.
#5645 posted by Kinn [217.43.54.104] on 2004/10/03 12:18:07
Would It Kill People To Mind Scampie
#5646 posted by HeadThump [65.140.58.79] on 2004/10/03 17:07:52
at least once?
I mean, while Metlslime is dancing in a circle at a Phish Concert this afternoon, someone has to mind the store.
Thump
#5647 posted by Zwiffle [69.210.70.215] on 2004/10/03 18:11:13
You don't see me posting in the ignorant thread.
Oops, I meant the Ignore thread.
#5648 posted by Scampie [66.231.198.188] on 2004/10/03 18:34:10
sigh.
Also, so you know Phait, I don't run the board you ignorant moron and don't implant features so I can't just 'add' a delete function. We don't even want a delete function anyway. I've talked with metlslime before to make it possible for me and Vondur to close threads, but he has better things to do atm than add feature to the board. So until then, best I can do is ask 'let this thread die' and hope people get the idea so we have to keep junk on our damn forum.
Scampie = Fish Nazi
#5649 posted by R.P.G. [24.136.230.101] on 2004/10/03 19:15:18
.
I Know You Don't Run The Board
#5650 posted by . [68.77.197.145] on 2004/10/03 20:38:18
And so wasn't telling you to put in a delete function. I don't mean a delete for every user, at least for the admin to remove such threads. Cocksucker.
Cocksuckers = Candied Rooster Bits On A Stick
#5651 posted by pjw [66.188.99.173] on 2004/10/03 21:33:35
There *is* a great deal of tolerance and respect floating around func_ today, isn't there? Reminds me of this:
http://www.planetquake.com/pjw/gra...
I respect everyone who posts on here and I think they're wonderful*
*they make my pantal region tingly
Heh
#5652 posted by Scampie [66.231.198.188] on 2004/10/03 22:49:45
where tha white women at!?
i expect you to yell that when we hang out tomorrow evening pjw ;D
Hmmmm
#5653 posted by VoreLord [203.51.194.74] on 2004/10/04 02:30:17
Would It Kill People To Mind Scampie at least once?
I'd mind Scampie, but I haven't got a current Child Minders certificate
Culinary Confessions
#5654 posted by R.P.G. [24.136.230.101] on 2004/10/04 09:01:43
List them.
My confession is frozen pizzas you get at supermarkets. Not the fancy rising-crust variety, either. I'm talking about the cheap 89 cent ones. I dunno quite why I like them so much. But I think a few cases of those and some cream soda could keep me going for a month.
Me Too!
#5655 posted by Kinn [81.154.192.134] on 2004/10/04 09:09:11
I love frozen pizzas - in fact I love all pizzas, even if they're really cheap, you just dump a load of extra cheese and toppings on them, and they rock ^_^
One of my favourites is Heinz baked beans pizza with sausage - and I always sprinkle a bit of curry sauce on top before whacking it in the oven. Mmmmmmm ^___^
Err...
#5656 posted by R.P.G. [24.136.230.101] on 2004/10/04 09:29:06
dump a load of extra cheese and toppings on them, and they rock ^_^
That just ruins them, IMO. You have to leave them in their original state.
...after Ready This Pizza Contest..
#5657 posted by JPL [192.91.75.30] on 2004/10/04 09:43:18
.. I now better understand why there are so much obese guys in the world... 8P
Mmmm, Pizza
#5658 posted by Maj [217.205.117.52] on 2004/10/04 09:46:11
Goodfella's Ciabatta ones win. Light dough, good toppings.
My current obsession is a mix of korean noodles and Sainsbury's fresh stir frys with Thai sauce. Yum.
I Hate Food
#5659 posted by czg [195.18.172.40] on 2004/10/04 09:49:35
A necessary evil.
When will the future be here with it's insta-nutrition pills?
Re: Pizza
#5660 posted by Zwiffle [69.210.70.215] on 2004/10/04 09:57:21
Frozen pizzas: pepperoni or cheese only, NO RISING CRUSTS. I hate 'em.
Chicken and Rice with steamed broccoli: My second favorite food probably. Yum.
Cereal: A necessary staple. Sweet and sugary or healthy and bland, it's all good to me.
Wha
#5661 posted by Vondur [195.128.65.237] on 2004/10/04 10:02:29
spaghetti with cheese is the way to go.
tho i love pizza too....
Eat...
#5662 posted by JPL [192.91.75.30] on 2004/10/04 10:12:08
.. vegetables, fruit, fish, and underdone beef meat (thi is my satanic side... I agree...) is better for your health... Think about it...
Food.
#5663 posted by Shambler [82.38.194.13] on 2004/10/04 11:52:26
Yes, food.
Yum Yum,
#5664 posted by HeadThump [65.141.127.54] on 2004/10/04 13:19:53
My best recipe is Cornish Game Hens in an Apricot based Curry sauce.
The sauce works for drumsticks too if I'm just cooking for myself.
Love those cheap pizzas. Especially if they have diced pepperoni or the Italian Sausage like substance that looks like rat droppings. Yum. Yum.
.
#5665 posted by Kinn [81.152.168.244] on 2004/10/04 13:24:18
This seems like a perfect opportunity to post one of my favourite pics:
http://img4.exs.cx/img4/7279/there...
Cheap Food
#5666 posted by than [62.189.9.161] on 2004/10/04 14:01:34
Sometimes it's shit, but somehow the fact I only paid 99p for it makes it taste better somehow. Rich folk tend to think the other way around I think.
Frozen pizzas are great, I totally agree with you there. Dunno if you get them in the states, but I really like Freschetta spicy chicken pizzas. Great crust, great topping - made better by the fact that Iceland always seems to have them on offer :) Chicago Town ones aren't bad either.
Having said that, I did buy an Asda (owned by Walmart) own brand pizza and it tasted like ass. It was really bloody bland.
The fresh pizzas that cost roughly 4 times as much rarely taste any better, and piss me off because when I've eaten one, I realise I've paid £4 for one meal, when I could have made some tasty spag bol for about 80p per portion.
Cereal is a big part of my diet too, in addition to milk (skimmed, semi, or whole, I don't care.)
I only have a few staple recipes that I cook at home. All are cheap :)
#5667 posted by Zwiffle [69.210.70.215] on 2004/10/04 14:13:20
I also love NoName Steaks. I've never had a bad NoName Steak. Although they cost like $100 they're good. Really, really good. Mmmmmmmmmm.
One Of My Favorites...
#5668 posted by MadFox [84.31.152.41] on 2004/10/04 14:27:24
throwing virtual pizza's...
http://members.home.nl/gimli/flui0...
A Favourite Cheap And Easy Recipe
#5669 posted by than [62.189.9.161] on 2004/10/04 14:28:12
This one is a piece of piss to cook, and costs next to nothing. Ideal for students and people who tend to be broke all the time (me.)
I call it "Eggy Rice With Stuff" It's great hot or cold. When I say "great" I mean, it's alright, nothing special, but think about how cheap and easy it was to make and you will feel all nice and warm inside.
You will need:
* 2 medium eggs (cheap battery eggs are fine)
* a cup of rice (doesn't matter what type really, cheapest will probably do)
* 3-4 rashers of bacon (any type is fine)
* a small onion (red is nicer, but any will do)
* 4-6 medium white mushrooms
Wash the rice if you can be arsed, doesn't make much difference. Drain it and then put in a cup of water (you should use about the same amount of water as rice.) Pop it on the stove with a lid on the pan and leave it on a low heat. You should also slap a bit of oil in a frying pan and stick it on a medium heat.
scramble the eggs a little bit, don't cook them, just get them to a state where they are a bit runny, but not raw.
Wipe the pan out and keep it going on a medium heat.
Chop the bacon first, followed by the onion, then the 'shrooms. Doesn't really make much dfference, but you will want the bacon in the pan first, so it makes sense.
Put the bacon in the pan, followed by the onion about two minutes later. Don't stir it too much unless you want it all to taste of bacon. Pop in the mushrooms last.
check the rice. Hopefully it will nearly be cooked. There shouldn't be much water in the pot after 10 minutes of cooking. At this point, stir the egg in and pop the lid back on.
When the bacon and shit are looking good, give them a taste. Put them in the pot with the rice and egg when you think they are about ready. Mix it all up, put the lid back on, take it off the heat and leave it for a few minutes (2-3 is fine).
Eat. Maybe you fucked it up, maybe you didn't. Either way, it didn't cost you much, so be grateful.
Oi Flamey!
#5670 posted by Wendy Milne [82.152.13.126] on 2004/10/04 15:23:58
How dare you use onion in your recipe! Do you not respect the Master?
Hatatatatatatatataah! =P
Swanson's
#5671 posted by Blitz [24.218.86.166] on 2004/10/04 15:41:28
I am a sucker for those frozen Chicken/Beef/Turkey pot pies from Swanson. They are usually 99 cents a package, but sometimes on sale for 50 cents (!!) You can't find a better pot pie anywhere IMO.
Ramen noodles are inexpensive and abundant. They satisfy the heart with brothy noodle goodness, and stimulate the mind with ancient Asian wisdom.
Mmmm, Noodles
#5672 posted by Maj [217.205.117.52] on 2004/10/04 15:55:06
The superiority of a culture can be gauged by its choice of fast food. Yay Japan and Britain! Long live noodles and fish and chips!
Oh, And One Confession:
#5673 posted by Maj [217.205.117.52] on 2004/10/04 15:56:58
2am. Kebab shop. Meat and chips please. No salad. Yes, all the sauces. *munch* *munch*.
Why Don't You Start A Food Thread?
#5674 posted by cyBeAr [213.65.179.30] on 2004/10/04 16:35:58
then I might say something
#5675 posted by Zwiffle [69.210.70.215] on 2004/10/04 16:52:51
You came up with the idea of starting a food thread, just do it and get it over with.
Hmm, Kebabs
#5676 posted by than [62.189.9.161] on 2004/10/04 16:53:28
There is something inherently wrong with a donner, but I kind of like them anyway. When you wander up to a Kebab van or shop and see that odd looking blob of meat rotating on the skewer, it can be somewhat offputting, but on the other hand, at least they keep it where I can see it... I at least know that nobody is busy wiping their cock on it when I tell them that actually I didn't want coleslaw, which is more than can be said of McDonalds.
Btw, has anyone compared the offerings from branches of McDonalds in different countries? I am guessing that each branch of McDonalds in the UK employs a guy to sit on each burger before it is popped in the box, but I didn't find this was the case in Japan. I didn't visit McDonalds in Germany, although wherever I went, the McDonalds branches seemed to be disguised by some impressively old looking structure and less in your face coloured plastic than in the UK. Oh, and the Japanese branches of McDonalds had more choice and served better food than the ones here. What the hell is up with that? FUCK YOU McDonalds. Fuck you and your stupid "I'm lovin' it" slogan. Cocksuckers.
No, I don't want a Big fucking Mac before anyone asks :)
Onions
#5677 posted by than [62.189.9.161] on 2004/10/04 17:00:02
If an onion taught me karate, maybe I could give it a bit more respect. An onion without the ability to sing and dance is much more likely to end up in my frying pan.
Wendy, I never did ask... are you a man, or a woman? :)
^_~
#5678 posted by Kinn [81.152.168.244] on 2004/10/04 17:08:50
I just watched MadFox's .mpg clip, linked a few posts previously, and I'm not entirely sure - it might just be my mind playing tricks on me - but I could swear I just saw a fleeting glimpse of Yog-Sothoth giving me a "thumbs-up".
o_O
BetaZoid
#5679 posted by MadFox [84.31.152.41] on 2004/10/04 17:15:44
#5382 sick &twisted man...
if you really want to be twisted you can use the 0_hull to crawl to the exit. Point is, then the rest of the level is pointless.
I thought I made the diagonal brushes enough to permit crosspassing, but indeed you found another one.
Thanks.
#5384 Bazzu
for the offer of joy - I'm impressed!
for the lack of venture - I'm not so impressed!
You are what you beat!
Wendy Milne
#5680 posted by Brian Lings [82.152.13.126] on 2004/10/04 17:18:29
Oh, take it from me - she's a woman... although even I had my doubts at first. ;)
Than,
#5681 posted by HeadThump [65.140.58.86] on 2004/10/04 17:56:29
I was visiting some of my family who are from New Orleans a year ago, and the McDonald's that I visited served red beans and rice.
Big Yuck-o, I hate beans.
McDonalds
#5682 posted by Bal [82.120.178.32] on 2004/10/04 18:35:51
The teriyaki burger in japanese mcdonalds is pretty good =) (I only went to mcdonalds once there, so didn't really taste much else, but it tasted better than the shit in France and the US).
France Mcdonalds Is
#5683 posted by pope [207.216.236.96] on 2004/10/05 03:58:24
pure shit... my memory of what appeared to be a brand shiny new Mcdonalds in france during lunchtime was as vacant as the space between Cardo's asscheeks. Imagine that, a country who's past is enriched with the whole idea of 'gourmet' and McDonalds nobody eats at! I was shocked even at the tender age of 11. Burger King in Paris was busier. But we went to this other 'chain' restaurant that had all you can eat pastas and It was friggin' aweseome. I forget the name. Bal what all you can eat buffer "italian" style chains are there? started with an 'F' i think.... I have to think on this one...
McDonald...
#5684 posted by JPL [192.91.75.30] on 2004/10/05 04:53:11
.. and "gourmet idea" are for sure incompatible !!! It's my "frenchy" humble opinion... If you want good food in France, don't stop into McDonald, or Quick, or other fast food.. even Burger King are not good... You'd rather try "real" restaurants: it will be much more expensive, but here you find the french "gourmet idea" you were looking for...
JPl
#5685 posted by pope [207.216.236.96] on 2004/10/05 04:55:38
I was just mentioning McDicks as it was the current theme. Of course I ate wonderfully good during my visit to France. Altho lunch usually consisted of a baguette and cheese and maybe some pate if it was market sunday in our locale.
Blackpope
#5686 posted by JPL [192.91.75.30] on 2004/10/05 05:03:41
I agree, McDonald is for sure the worst, but not the only one (unlucky we are), food chain right here... If you are looking for good food, and I mean real french gastronomy (and I easily guess it's all the same for others countries), you must avoid eating in fastfood like McDo or others.. !!
FrogFood
#5687 posted by Bal [82.120.186.188] on 2004/10/05 05:59:33
No idea what that Italian food chain could be pope...
When I have to eat fast food in France (cause of lack of time to eat properly at noon), I usually eat at Quick, but thats just cause its the lesser evil (=it isn't american).
Then again I don't like proper french food so much, too much meat... Much prefer eating asian stuff...
Be Glad You Dont Have
#5688 posted by pope [207.216.236.96] on 2004/10/05 06:15:39
Kentucky Fried Chicken
Seafood Cake
#5689 posted by Cheap Cheap [62.3.255.16] on 2004/10/05 06:18:46
Now there's a good recipe ... it comes just like the riddle.
BP
#5690 posted by Bal [82.120.186.188] on 2004/10/05 06:20:43
We do have KFC... =|
Good Food Guide
#5691 posted by Mike Woodham [81.154.145.123] on 2004/10/05 06:36:33
Have visited MacDonalds all over the Northern Hemisphere and although there are differences in menus - for instance, did you know that you cannot get a single cheesegurger in Rodos, you have to have a double - they do all tatse the same.
But not quite so with KFC. There is one a stones throw from the sphinx in Cairo where I swear that KFC must stand for Kentucky Fried Camel!
For Some Reason...
#5692 posted by metlslime [66.135.131.169] on 2004/10/05 06:54:03
i actually like KFC when i'm hungry... there's my dark secret.
And...
#5693 posted by metlslime [66.135.131.169] on 2004/10/05 06:54:19
Taco Bell when i'm drunk.
Errr...
#5694 posted by JPL [192.91.75.30] on 2004/10/05 07:01:25
KFC does not exist in France...
Errata
#5695 posted by JPL [192.91.75.30] on 2004/10/05 07:08:21
Sorry KFC exists in Paris only, not in other locations..
Supersize Me.
#5696 posted by Megazoid [194.168.3.4] on 2004/10/05 08:04:20
Anybody who has seen this film would probably never eat MacDonalds again. I certainly wouldn't. Cool film (available on some Torrent sites allegedly).
So Much For The Two Food Threads
#5697 posted by Kinn [217.43.53.197] on 2004/10/05 08:28:38
.
Megazoid
#5698 posted by SleepwalkR [217.231.33.28] on 2004/10/05 09:04:58
Same here. Never set foot in a fast food restaurant again.
Supersize Me?
#5699 posted by HeadThump [65.140.59.251] on 2004/10/05 11:12:30
The guy eats his equivelant in ass loadage three times a day at McDonald's and gains weight, big suprise there. Generally speaking, I hate consumer activist. If you are not looking after your own interest (caveat emptor), the species is better off without you.
And As For French Cuisine,
#5700 posted by HeadThump [65.140.59.251] on 2004/10/05 11:17:25
yeah, I can put a stick of butter and a jar of heavy cream to make every thing taste better too.
Though I Have To Say
#5701 posted by HeadThump [65.140.59.251] on 2004/10/05 11:44:04
(to avoid internationale flamage) some of your women are extremely cute.
à où les femmes blanches?
he he he
Explode My Heart (not In An Emo, Loser Kinda Way)
#5702 posted by Blitz [24.218.86.166] on 2004/10/05 15:10:45
"yeah, I can put a stick of butter and a jar of heavy cream to make every thing taste better too."
That really is the trick too -- 9/10 times. My uncle has been a chef his whole life in many different locales, and he said when you go out to eat, alot of the time what makes the food so good, is everything is smothered in butter. There are alot of other very very very unhealthy tricks that make dining out so desirable.
For example, KFC uses more sugar to make those servings of coleslaw than you will find in a Hershey bar. And when you get ribs that are juicy and moist from a steakhouse or similar restaraunt, chances are those ribs have been soaking in a layer of bacon fat and butter overnight.
Thanks Blitz
#5703 posted by pushplay [129.128.23.141] on 2004/10/05 16:34:18
Now I can never eat food ever again.
And For The Vegitable Monsters....
#5704 posted by MadFox [84.31.152.41] on 2004/10/06 00:13:12
follow the food threads...
.
#5705 posted by MadFox [84.31.152.41] on 2004/10/06 00:16:11
vegetarian monsters.
Actually
#5706 posted by pope [207.216.236.96] on 2004/10/06 00:29:37
i've been itching to eat COLD KFC, like day after kinda picnic type yummy cold chicken.
doesn't have to be KFC brand, just some tasty cold fried chicken w/ some salt and pepper
ok lets move to food thread
Special Code Term For KFC My Dad And I Use
#5707 posted by Fat Controller [222.152.82.70] on 2004/10/06 01:26:47
Kentucky Fucked Duck.
You And Your Dad
#5708 posted by pope [207.216.236.96] on 2004/10/06 02:47:20
have issues
Headthump
#5709 posted by wrath [81.225.66.3] on 2004/10/06 06:13:45
have you seen the movie?
RIP Rodney Dangerfield
#5710 posted by R.P.G. [24.136.230.101] on 2004/10/06 09:06:56
I get no respect! This girl called me. She said, "Come on over. Nobody's home." So I went over. Nobody was home.
RIP Rodney Dangerfield
#5711 posted by HeadThump [65.140.58.183] on 2004/10/06 11:57:30
My wife tells me she is having a baby. I ask her, do you think it will look like me? and she says, 'that'll be a Goddamned miracle.'
Haven't Seen The Movie.
#5712 posted by HeadThump [65.140.58.183] on 2004/10/06 12:10:09
I have seen the filmmaker in several interviews. From the clips, it appears to me, he stuffs his gord every time he goes through the drive through.
When I spent a month on a work contract in a city I didn't know, I was forced through circumstances to dine out at every meal. Without going to excess as he did, I easily gained over ten pounds in the first two weeks.
After that, I bought Ramen noodles and cereal and I used hotel rec room microwave instead of dining out every meal. If you don't watch out for yourself, no ammount of hand holding is going to prevent you from doing yourself in.
I don't know about the message in the movie, but the filmmaker clearly had a reformist agenda in his interviews.
...
#5713 posted by necros [66.185.84.80] on 2004/10/06 13:33:50
someone should make a systemshock3 on the d3 engine. ^_^
RIP Rodney Dangerfield
#5714 posted by pushplay [129.128.23.141] on 2004/10/06 13:45:36
Its been a rough day. I got up this morning, put on a shirt and a button fell off. I picked up my briefcase and the handle came off. I'm afraid to go to the bathroom.
Necros
#5715 posted by Fat Controller [222.152.159.25] on 2004/10/06 14:12:13
seconded
SHAMBLER REAL LIFE INFO REVEALED!!!!
#5716 posted by Scampie [216.220.241.97] on 2004/10/06 15:06:08
[15:04] <scampwork> Saunabler, do you go nude in the Sauna?
[15:05] <Saunabler> sadly not
Necros,
#5717 posted by HeadThump [65.140.59.61] on 2004/10/06 15:16:41
would a Half-Life or Dark Places version be acceptable?
Rodney
#5718 posted by Lunaran [68.51.209.251] on 2004/10/06 15:21:23
I was walking along and saw this bar with a sign outside that said "Topless, Bottomless." I went inside and there was nobody there.
Headthump,
#5719 posted by necros [69.193.222.114] on 2004/10/06 16:48:07
are you joking?
well... maybe the HL2 engine. basically, something spiffy with lots of detail things and that neat paralaxing texture effectxor and dynamic light(xors).
i don't want this theoretical SS3 anywhere near DP until it stops sucking. (aside from q3bsp support)
Necros
#5720 posted by Jago [81.197.201.94] on 2004/10/06 17:26:08
Why does DP suck in your opinion?
Well,
#5721 posted by necros [66.185.84.80] on 2004/10/06 17:34:16
it's not so much as generic suckage, just that it is bloated with stuff and just doesn't feel the same anymore. i do like the q3bsp support and the bbox 'fix' allowing any sized bboxes. (as well as the flying monsters clipping into walls bugfix, i think?)
one could of course argue that since the intention was for an entirely different game (than quake) that 'feel' wouldn't matter anymore and you'd be right. i am just very biased. :P
Necros
#5722 posted by Mr Fribbles [220.253.17.17] on 2004/10/06 17:36:00
Why does DP suck in your opinion?
I'm not sure that is opinion so much as established fact.
DarkPlaces
#5723 posted by Kinn [217.43.151.58] on 2004/10/06 17:58:06
just that it is bloated with stuff and just doesn't feel the same anymore
I'd just like to say that I too am getting increasingly disillusioned with DarkPlaces. I really, really want to use it for my next map, which I want to make in the q3bsp format, but there are just too many little things that irritate me. What's the deal with the lightning effect and why does it seem to lag behind the player so much? Also, am I the only one who sees the Shambler lightning all screwed up? Can I restore the original lightning effect? Can I enable classic-style particle effects?
Headthump
#5724 posted by wrath [81.225.66.3] on 2004/10/06 17:59:26
your mother's obese.
granted, I haven't actually seen her, but you know, once I saw this fat mom, so I know exactly what's going on.
get it? first you see the movie, then you can comment on it. you sound like the republicans talking about Moore's 9/11-movie.
"Yeah, it's full of lies about our president, and it's obvious that that Moore guy has an agenda and it's just... sad, really -- the way he carries on."
"Oh, you've seen the movie?"
"Well, no, not really. I mean, I've seen the trailer. And well, we all know Moore has an agenda, and he lies and stuff. Dennis Miller said so."
Just because someone has an agenda, and everyone does by the way, doesn't invalidate any possible facts or statements. It just means you need to exercise some good, old fashioned critical thinking.
...
#5725 posted by necros [66.185.84.80] on 2004/10/06 18:13:47
yes, the lightning is busted, both the player's and the shamblers. i don't know why it was changed either, because the original polygon version looks better. it's just one of the many things that make me stop and wonder "what the hell was he thinking?"
also, what's with the blood "splattering" effect? it's about the stupidest, ugliest and crappiest attempt i've ever seen. it appears to use the same type of thing as coloured lights except the player isn't affect by it, but if you restart the map, the blood doesn't get reset! aside from looking ass, it also introduces another bug. what's the point?
Necros
#5726 posted by Kinn [217.43.151.58] on 2004/10/06 18:21:59
You can disable the blood by turning off "stainmaps" in the effects menu, but I'd also really like to see a fix for the lightning, and preferably an option to enable the oldstyle lightning.
Darkplaces
#5727 posted by Jago [81.197.201.94] on 2004/10/06 20:28:51
Are you people sure you are using the latest version (http://icculus.org/twilight/darkp... from 1st October and not the one released last December?
Borken URL
#5728 posted by Jago [81.197.201.94] on 2004/10/06 20:29:19
http://icculus.org/twilight/darkpl...
Arty Zoomy Thing
#5729 posted by pushplay [68.148.157.110] on 2004/10/06 22:36:01
http://razghul.ice.org/misc/zoom/z...
Holy geez.
You Know...
#5730 posted by LordHavoc [69.59.212.88] on 2004/10/06 23:10:36
All these things mentioned are optional?
See these cvar groups:
r_lightningbeam_*
cl_beams_*
And yes I know cl_beams_relative messed up the shambler lightning, that was fixed already in the Oct 1 release, the lagging on the player lightning is harder to fix.
I mostly get compliments about the new lightning effect, but that is why it is optional, cl_beams_polygons 0 goes back to model based.
r_lightningbeam_* control how the polygon lightning looks.
I have added the cl_beams_* cvars to the menu just now. (r_lightningbeam_* were already in the effects options menu)
No one seemed to be talking about the Oct 1 release either.
I have just posted a new (Oct 6) release.
...
#5731 posted by necros [66.185.84.80] on 2004/10/06 23:20:35
i tried the newest version...
it's better, but still...
dude, where in the docs did it talk about the cvars? i didn't know any of the stuff was optional. you've really got to get a better documentation because the one you've got right now is pretty ass -- it doesn't list any of the console variables.
is it possible to disable the detail/bump mapping? possible to disable the annoying jumping/movement code (the q2 style jumping where the player gets a step up on lips)?
if that was optional too, it would go a long way towards changing my mind about dp...
---------
also, is inside3d.com down?
Pushplay
#5732 posted by pjw [66.188.99.173] on 2004/10/07 00:26:12
Whoa.
That's really, really cool.
Pushplay
#5733 posted by pjw [66.188.99.173] on 2004/10/07 00:26:37
Whoa.
That's really, really cool.
Dammit
#5734 posted by pjw [66.188.99.173] on 2004/10/07 00:27:29
My ISP blows donkeys.
No Wrath
#5735 posted by HeadThump [65.140.58.89] on 2004/10/07 02:00:55
My mother is a lesbian who just got out of prison, and I hate her girlfriend (whom she met in the joint, btw) who likes to throw knives at me. Don't you keep up with things around here?
Anyway, I'm willing to do do opositional research by studying Rawls, Marx or Galbraith, but I am not going to suffer every jackass who has access to a cam corder. If that is how you keep yourself literate and informed, fine; I wont question it; I'll even recommend adding the Daily Show to the mix.
And, Btw,
#5736 posted by HeadThump [65.140.58.89] on 2004/10/07 02:38:34
It just means you need to exercise some good, old fashioned critical thinking.
These are a list of sites I browse through EVERYDAY because I am so apathetic in my cultural and social concerns to think in any critical manner.
www.lewrockwell.com
Antiwar.com
www.mises.org
www.reason.com
www.dailyreckoning.com
Look around, you might find something you like, or something that infuriates you (I get both set of reactions myself). Cheers.
Bah
#5737 posted by Megazoid [194.168.3.4] on 2004/10/07 04:37:16
I can't be bothered with all that anti-capitalist, conspiracy theory, peacenic jibber-jabber.
www.thehun.net , kick back and relax.
Necros
#5738 posted by Kinn [217.44.228.101] on 2004/10/07 04:47:39
is it possible to disable the detail/bump mapping? possible to disable the annoying jumping/movement code (the q2 style jumping where the player gets a step up on lips)?
Yes. The detail texture thing is in the in-game menu - or you can just do r_detailtextures 0
Also the "jump step up" physics can be toggled - sv_jumpstep 0
Btw, thanks LordHavoc - I have to say I'm extremely relieved that the lightning beam is toggleable. Is there a comprehensive (or decent anyway) list of all the DarkPlaces cvars anywhere?
Kinn,
#5739 posted by HeadThump [65.140.58.208] on 2004/10/07 09:42:27
there is a file in the QC code source called dpextensions that list all of the Cvars.
Megazoid, those are some of the most unapolegeticaly pro free market oriented sites you can find on the web.
Necros
#5740 posted by LordHavoc [69.59.212.88] on 2004/10/07 10:11:00
Yes I know the documentation is extremely lacking on cvars/commands, that's what I've been working on yesterday, it takes a long time to add a description message to every cvar and command. I'll continue doing this today.
Many things are in the menus (as mentioned), but often under different names so it can be hard to identify what cvar corresponds to what menu.
I do recommend typing <tab> to get a full list of cvars and commands and usually you find what you're looking for, they are categorized (though the distinction between gl_ and r_ is pretty silly, some of these are gl_ for glquake config compatibility).
Pushplay
#5741 posted by R.P.G. [24.136.230.101] on 2004/10/07 17:43:48
Cool indeed!
Magic Numbers
#5742 posted by Lunaran [68.51.209.251] on 2004/10/07 19:04:16
Not to get off the current Q1 topic, but the Doom3 editing tips thread is long gone, so rather than bump it I'll just sneak this shit in here.
My first reaction to the automatic planar texture projection in Doom3 (ie not axial like it's always been in the Quakes) was the same reaction I usually have to stuff like this: whine a lot and complain out loud to myself that it ought to be "fixed."
But, then I just did thirty seconds of math to figure out what the multiplication factors would be to stretch a texture on a skewed brush back to an axial scale. I now post them here if anyone wants the help. Just take the number for the appropriate slope, type it into either the 'scale horizontal' or 'scale vertical' box in the surface inspector (I'll let you figure out which), and hit enter. All you should need after that would be a little shifting about to line it up and voila.
1:2 - 0.8944
2:3 - 0.83205
1:3 - 0.94868
1:4 - 0.97014
1:1 - 0.7071
I figured those are the most common ratios. If you want wierdo ones like 5:7 because your brushwork sucks, I direct you instead to c:/windows/calc.exe :)
So...
#5743 posted by Scampie [66.231.198.188] on 2004/10/07 19:09:16
Last few weeks, I've been interviewing with Raven Software to do level design on one of their non-q4 projects. Monday/Tuesday I spent in Madison and had an interview which went well. Today I spoke with them and they offered the job and a great salary, so I'll be calling them tomorrow to accept and will be starting late Oct / early Nov.
So looks like yet another elite Func_qmap mapper has been taken into the industry! You may all praise me now.
All Right
#5744 posted by Lunaran [68.51.209.251] on 2004/10/07 19:14:04
I swear to God that D3Radiant didn't let me type values less than 1 into the "Fit" boxes until today. I fucking swear.
Also, congrats shrimp-boy!
Well Freakin Done
#5745 posted by VoreLord [203.51.217.127] on 2004/10/07 19:18:32
Congrats, and good luck with it, hope it's all you expect.
Well
#5746 posted by . [68.78.218.159] on 2004/10/07 19:18:57
if you're not lying, I had no idea you were hireable, no offense... but you know, industry standards and all. Congrats asshole. Now enjoy the god damn harsh Wisconsin weather.
Congratulations Man,
#5747 posted by HeadThump [65.140.59.179] on 2004/10/07 19:36:34
All of those hours poured in to speedmapping have paid off.
Enjoy the non-East Coast weather.
So...
#5748 posted by Kell [82.41.8.22] on 2004/10/07 19:40:00
Congrats Scampie. You realise of course I'll be blaming you from now on.
Hehehe,
#5749 posted by necros [66.185.84.68] on 2004/10/07 19:51:43
go make us some cool game now. ;)
Scrumpie...
#5750 posted by distrans [203.32.39.126] on 2004/10/07 20:17:22
...nice one! and, I'll save the praise till I see some product ;P
Scampie
#5751 posted by wrath [81.225.66.3] on 2004/10/07 20:20:34
good luck man, don't let the (inevitable) shit grind you down. and enjoy it for what it is, a great gig in the sky.
><((((º>
#5752 posted by Mr Fribbles [220.253.54.120] on 2004/10/07 22:13:25
Congratulations Scampie...
...and suck it up, Phait!
Scampie
#5753 posted by Zwiffle [69.210.56.234] on 2004/10/07 22:34:28
Hold out for something bigger.
It's Odd
#5754 posted by . [68.78.218.159] on 2004/10/07 23:09:36
I haven't seen Scampie release anything but speed maps, must have some good portfolio stuff tucked away?
Phait
#5755 posted by Zwiffle [69.210.56.234] on 2004/10/07 23:32:22
Been to his site? Lots of different maps, mostly Q3. Some mod stuff in there too I think. Lotsa neat pics.
Plus he "influenced" Raven's decision by giving "blowjobs."
Scampie's
#5756 posted by nitin [138.217.0.118] on 2004/10/07 23:56:33
agr and 2 hh3 maps are very impressive.
Good luck scampie!
Yay
#5757 posted by DaZ [80.189.45.204] on 2004/10/08 00:01:46
u go scampie!
System Shock 3???
#5758 posted by DaZ [80.189.45.204] on 2004/10/08 00:08:28
cnp from blues...
"Shocking" Irrational Announcement Tomorrow?
There's a System Shock 2 Retrospective on GameSpot (thanks Ant) that looks back at the highly regarded action/RPG sequel. According to the article's conclusion, this interest is more than academic, as they tease plans for an announcement related to all this tomorrow:
But why even look back at System Shock 2 at this point? Because Irrational has been, and it plans to make a related announcement this Friday (tomorrow). The studio has decided that it wishes to further what it started in System Shock 2--to work on games that promote "emergent" gameplay--open-ended exploration that offers many choices and combinations of options to players. You'll see what we mean tomorrow. Be sure to come back then.
ss3!!??
Re:
#5759 posted by R.P.G. [24.136.230.101] on 2004/10/08 00:11:26
Zwiffle: I hear dickgirls had a lot to do with it, too.
scampie: now you get to make maps for mediocre games! Congrats!
Scampie
#5760 posted by pjw [66.188.99.173] on 2004/10/08 01:17:54
Welcome aboard!
I doubt the Wisconsin winters are worse than Maine, but we'll both find out, since I'll be experiencing my first one as well. I'm not too worried, since I spent a number of years in Colorado (a couple at about 9000 feet).
(and yeah, Zwiffle has a point, the blowjobs probably did have some effect on the outcome ;)
Scampie
#5761 posted by JPL [192.91.75.29] on 2004/10/08 02:15:51
Well, great news for you.. Good luck in your future job! Congrats...
Scampie
#5762 posted by Megazoid [194.168.3.4] on 2004/10/08 03:28:45
Congrats dude! I wish you the best of luck. I hope you don't disappear altogether from Func_msgboard and Speed Mapping.
Well Done Shrimpie.
#5763 posted by Shambler [82.38.194.13] on 2004/10/08 03:45:57
Good luck hope it goes well etc etc.
I know you will disappear from amateur mapping and possibly from the community too but hey ho you're going for the pro mapping thing and that's cool.
WOOOOOOOOOOOHOOOOOOOOOOOOOOOOO!!!!...
#5764 posted by Shambler [82.38.194.13] on 2004/10/08 03:48:05
Even more exciting than shrimpbler getting hired, METLSLIME FINALLY GOT RID OF THE RESET BUTTON!!
Hurrah, now I can actually post shite on func_ and all of it will get submitted!
Q3 Mapper Stuff
#5765 posted by nitin [138.217.0.118] on 2004/10/08 04:11:50
might be useful, ydnar has released bspc2 :
http://www.quake3world.com/ubb/For...
Shambler:
#5766 posted by metlslime [66.135.131.90] on 2004/10/08 04:15:25
You could do that before, but it used to require reading comprehension.
#5767 posted by Scampie [66.231.198.188] on 2004/10/08 05:42:10
Thanks guys :D
Congrats
#5768 posted by Kinn [81.154.192.129] on 2004/10/08 05:50:03
To the scampmeister :) Yet another func mapper for me to be jealous of!
It's Weird
#5769 posted by . [68.78.218.159] on 2004/10/08 06:29:02
I didn't think you were one that'd apply/were interested.. seems like an out-of-the-blue happening.
Ehm
#5770 posted by Bal [82.124.106.47] on 2004/10/08 06:33:49
Not out-of-the-blue if you've been hearing about it on #tf for the last few weeks... =)
Congrats scamp, you rock ;).
Haven't Been In TF
#5771 posted by . [68.78.218.159] on 2004/10/08 06:56:44
For quite awhile. OMG IT'S BAL!?!!@ Where you been?
Bioshock (Not SS3) Announced
#5772 posted by DaZ [80.189.47.88] on 2004/10/08 23:05:14
cnp from blues...
The BioShock First Look/Exclusive First Impressions on GameSpot has the promised announcement of the new project from Irrational Games, and though it is not the System Shock 3 announcement that had been anticipated, the game is described by Irrational's Ken Levine as the "spiritual successor" to System Shock 2. They offer first impressions of the game, said to be in development for three years now, as well as a video Q&A about the game with Ken that can streamed for free. Here's a bit from the preview:
"BioShock takes place in a mysterious genetic laboratory. Other than that the complex is strewn with corpses (also for reasons unknown), nothing is clear to you. From what you can tell, the laboratory complex is apparently a holdover from World War II--you'll see remnants of the war as well as peeling paint throughout the complex. Something apparently happened back then that caused the complex to be abandoned by whoever was using it. In fact, the complex has only recently come back into use by the scientists circa the early 21st century, and advanced, top-secret contraptions used for arcane biotechnology experiments have been hastily bolted into the rotting walls of the complex.
You'll explore the complex from a first-person perspective, similar to System Shock 2 or Deus Ex, and you'll find it inhabited by three primary "castes" of creatures, which Irrational is currently referring to as "drones," "predators," and "soldiers"--creatures that might once have been human. We were shown a few concept images of creatures that were part human, part monster. Exactly how these creatures came to be this way isn't clear, but Irrational has suggested that some of them are actually fused with human anatomy: human lungs are grafted onto their bodies to breathe, and the human arm dangling off to the side can still hold and fire a gun."
http://www.gamespot.com/pc/action/...
Internet Websites...
#5773 posted by necros [66.185.84.80] on 2004/10/09 00:18:24
i've just found out that not only can i not access dylan's tripod site, i cannot access *any* tripod sites... anything with *.tripod.com times out with DNS error... coudl someone help me to fix this?
Gmail (again)
#5774 posted by DaZ [80.189.51.116] on 2004/10/09 02:20:45
I have 6 invites for gmail if anyone wants them... E-mail addresses on a stamped address envelope etc...
Daz
#5775 posted by nitin [138.217.0.118] on 2004/10/09 02:30:44
I'll take one if it's easy to do.
n_gulati at hotmail dot com
Daz
#5776 posted by underworldfan [128.195.64.98] on 2004/10/09 03:05:21
yes please.
underworldfan1ATaol.com
Done Both Of You
#5777 posted by DaZ [80.189.45.103] on 2004/10/09 07:41:27
Cheers
#5778 posted by nitin [138.217.0.118] on 2004/10/09 09:22:17
daz
Elder Scrolls IV: Oblivion
#5779 posted by Jago [81.197.201.94] on 2004/10/09 20:28:09
http://deftonage.onestop.net/Scree...
http://deftonage.onestop.net/Scree...
http://deftonage.onestop.net/Scree...
http://deftonage.onestop.net/Scree...
http://deftonage.onestop.net/Scree...
http://deftonage.onestop.net/Scree...
Looks Interesting
#5780 posted by . [68.78.218.159] on 2004/10/10 00:04:48
I still need to get Morrowind...
Super Mario Bros 2 Japan..
#5781 posted by . [68.78.218.159] on 2004/10/10 04:16:10
does anyone have this NES ROM?
http://www.gamezero.com/offline/sm...
Ahoy There
#5782 posted by starbuck [129.215.13.83] on 2004/10/10 04:29:37
congrats scampie... raven is definitely a company you could brag about working for. Bonus points are availible if you sneak into the quake 4 division and blackmail them into basing the game off quake 1, despite years of work in another direction. Promotions all round!
Nitin, Uwf
#5783 posted by pushplay [68.148.157.110] on 2004/10/10 13:41:02
I was offering gmail invites a month ago! What, were mine not good enough for you? Humpf.
Pushplay
#5784 posted by R.P.G. [24.136.230.101] on 2004/10/10 13:45:16
Blame Canada. It is the only way.
GMail Invites
#5785 posted by Jago [81.197.201.94] on 2004/10/10 14:58:15
I have 6, any takers?
Pushplay
#5786 posted by nitin [138.217.0.118] on 2004/10/10 20:42:23
really, I didnt even know what it was till a couple of weeks ago when my brother showed me.
OK...
#5787 posted by distrans [203.32.39.126] on 2004/10/10 22:01:50
...it's official, the majority of Australians care more for an imagined threat to their hip pocket than human dignity, cultural & intellectual diversity, the environmrnt, and peace. Nice one... morons!
/me starts research scholarships in some of the more enlightened European states.
Okay, Okay...
#5788 posted by metlslime [64.124.188.211] on 2004/10/11 00:39:57
give me a gmail invite. I surrender.
Hmmm, Distrans,
#5789 posted by HeadThump [65.140.59.43] on 2004/10/11 01:07:49
the environmentalist movement does appear to be at a stand still at this time.
Maybe, they can get Dupont to fund them stop Freon production. Oh yes, that has already been done.
Or the Saudi Royal family to fund their lobbying against drilling for oil in your country as they have done in mine.
Hang in their, I'm sure some one will come around the corner and find a means to profit from fear.
Err...
#5790 posted by distrans [131.172.4.44] on 2004/10/11 02:02:59
...HeadThump, you missed my point. Someone already has.
Distrans,
#5791 posted by HeadThump [65.140.59.128] on 2004/10/11 02:14:37
it is probably slightly unfair of me to list the actions of the environmentalist lobby as particurly vile because as a species, lobbyist of any stripe would sell the rest of us out to space aliens if the aliens named the right price ($2.50!).
Don't let the elections get you down, it is only politics.
Www
#5792 posted by Megazoid [194.168.3.4] on 2004/10/11 03:58:20
http://www.youforgotpoland.com
Metlslime
#5793 posted by Jago [81.197.201.94] on 2004/10/11 04:56:08
invitation sent
I Thought This Was Nice
#5794 posted by Maj [217.205.117.52] on 2004/10/11 06:02:15
http://www.shacknews.com/onearticl...
Even though the DOOM 3 SDK is still missing in action, the DOOM3[CC] guys are gearing up to release the first version of their mod which will offer full text transcription of every piece of audio in the game for deaf / hearing impared gamers.
Which is a nice change after the 57th "omg cs with like 50 weapons and stuff" mod.
News Update
#5795 posted by starbuck [129.215.13.84] on 2004/10/11 07:25:48
christopher reeve just died of heart failure
Jago
#5796 posted by metlslime [64.124.188.211] on 2004/10/11 07:28:46
Hmm, how does it work exactly? Becuase it just occured to me that i don't see it in my inbox yet and i might have reflexively deleted it if it looked kind of like spam.
Metlslime
#5797 posted by Jago [81.197.201.94] on 2004/10/11 12:12:09
Subject was: John, Dan Naumov has invited you to open a Google mail account
Jago
#5798 posted by CETME [64.65.254.154] on 2004/10/11 13:37:36
I'll take one of the invites - hotmail is getting too erratic.
I e-mailed you with my e-mail address.
CETME
#5799 posted by Jago [81.197.201.94] on 2004/10/11 13:52:14
Invitation sent.
I still have 3 more invites for those who want them.
Welcome! Welcome!
#5800 posted by Scampie [66.231.198.188] on 2004/10/11 20:29:36
Let's all welcome our newest addition to the Moderation team here at Func_Qmap, nitin!
Nitin was a mod at Qmap oh so long ago, and was always the one posting all the newest maps released, many of which from non-Quake games. I'm glad to have him here to help add to our diversity.
Congrats Nitin
#5801 posted by Zwiffle [69.210.56.234] on 2004/10/11 22:53:53
Umm... Good job.
Yo !!
#5802 posted by JPL [213.30.139.243] on 2004/10/12 02:04:53
This is a good news... It's better to have 2 moderators than "one and a half": the "half" is Scampie who will be for sure very busy when he will start his new job, and will not be able to spend time with us as he do now... So, congratulations nitin...
Yay Nitin
#5803 posted by Blitz [24.218.86.166] on 2004/10/12 02:19:04
It's a pleasure to have you moderate me. (Not intended to sound sexual)
Big Up Nitin.
#5804 posted by Shambler [82.38.194.13] on 2004/10/12 05:11:02
Truly the most respected and useful non-mapper in the mapping scene =).
Wait...
#5805 posted by Bal [82.124.232.95] on 2004/10/12 06:13:23
I thought that was you Shambler?... no wait, nevermind...
yay for nitin!
Thanks People
#5806 posted by nitin [138.217.0.118] on 2004/10/12 08:09:48
I vow to only abuse my power at random!
And Shambler, stop being so modest, your contributions are much more worthwhile.
I Request To Be Q Banned For All Eternity....
#5807 posted by Megazoid [194.168.3.4] on 2004/10/12 09:24:59
... no wait, stop saying that voice in my head.
Thanks Jago - Yay Nitin!
#5808 posted by CETME [69.169.233.24] on 2004/10/12 18:12:14
.
Mario Bros. 2 + Mario Stuff
#5809 posted by than [62.189.9.161] on 2004/10/12 18:40:34
Wasn't the Japanese Mario 2 just "Super Mario Bros. The Lost Levels," which was included in the SNES All-Stars pack? Or was it something else? I still have my All-Stars cart at home, but I don't have the NES rom for Mario Bros 2 Japanese version. The western release of Mario Bros 2 was wank, though some people like it.
Speaking of Mario, I have Mario Sunshine for the GameCube, and have got something like 60 shines. Unfortunately, I have discovered that to finish the game I must complete seven levels from each area. This pisses me off, because almost every single one of the levels I am stuck on is a "secret of BLAH" level. These levels are fucking shit. Maybe thanks to the controls being a little twitchy at times, the camera, or my cack-handedness. Anyone else have the same prob with this game?
Super Mario World may not have had fancy 3d graphics and shit, but at least I managed to finish 93 or so of the 96 or so levels (and defeat Bowser in the process.) It was one of the Star Road ones I couldn't do for some reason. It was a forest trail with lots of caterpillars and fire things in it. Dunno how I managed to do the one before it though... that was ROCK :)
Congrats Nitin!
#5810 posted by Jaj [62.83.157.30] on 2004/10/12 19:44:51
I'm glad that you are now a moderator :).
SMW = Complete And Total Reminiscence
#5811 posted by R.P.G. [24.136.230.101] on 2004/10/12 20:03:56
They just don't make games like they used to.
From The Local Nintendo Fanboy
#5812 posted by pushplay [68.148.157.110] on 2004/10/12 21:28:46
Lost Levels is indeed the Japanese SMB2. It was a quick hack of a sequel with no two player, floating bloopers, and god damn posionous mushrooms wish piss me off. It was also stupid hard. SMB2 USA was a quick sprite hack of Doki Doki Panic, which actually had pow blocks and starman already for some reason.
The Mario Bros are interesting mascots because they're almost entirely defined by circumstance. Hats because hair is hard, mustaces to see the nose, overalls to see the arms, named and ethnicised for a landlord, and Mario is shorter than Luigi because of Doki Doki Panic.
Aye
#5813 posted by Zwiffle [69.210.56.234] on 2004/10/12 22:48:50
pushpoker is right. They did the Doki Doki hack because the Japanese thought SMB2 was too hard for westerners, and no one cared about the DOki Doki characters at all, but the demand for a sequel was too high. ergo, we got screwed.
My guess is you saw the same Icons, push?
Can
#5814 posted by nitin [138.217.0.118] on 2004/10/12 23:09:14
anyone else access quake3world?
Nay
#5815 posted by Lunaran [68.51.209.251] on 2004/10/12 23:19:05
not workin' here.
Quake3World
#5816 posted by VoreLord [144.131.202.17] on 2004/10/13 03:03:03
Not since yesterday
I Defeated Lost Levels...
#5817 posted by pope [207.216.236.96] on 2004/10/13 06:11:37
i really did, Devi can atest to my victory! then it rewards you with MORE lost levels... on which the SNES cart i was playing it on... decide it would lose all the saved games.. :(
yes it's stupid hard, I found the best way to beat all the levels was to go at a dead run and hop/jump everytime you land... they were meant for japanese speed running freaks
Scampie
#5818 posted by Bal [82.120.135.235] on 2004/10/13 13:09:24
Yes you are laging badly, but I still luv you!
Than
#5819 posted by cyBeAr [213.65.179.30] on 2004/10/13 14:18:49
you didn't even find/finish all 96 exits!? I'm dissapointed
?
#5820 posted by than [62.189.9.161] on 2004/10/13 15:43:46
I got a hell of a lot further with lost levels than smb2... maybe because I didn't enjoy smb2 though
The Super Mario Brothers Super Post
#5821 posted by pushplay [68.148.157.110] on 2004/10/13 20:26:05
Swing you arms from side to side...
My guess is you saw the same Icons, push?
If you're referring to the pow blocks and starman, well I know because I had Doki Doki Panic for the famicom disc system back in the day. I had a whole bunch of discs including a fun gundam strategy game whose rules we had to entirely infer.
I don't think we got screwed at all though. Jap SMB2 sucked and DDP was creative, wicked fun, with great music.
You Also
#5822 posted by pope [207.216.236.96] on 2004/10/13 21:07:57
got to play as Toad, talk about badass
Acheive High Blood Pressure In Three Easy Steps
#5823 posted by BlackDog [202.89.163.32] on 2004/10/15 15:03:01
1: Play really enjoyable demo. Look forward to buying the game.
2: Buy the game.
3: Bad media.
FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFU...
Achieve
#5824 posted by BlackDog [202.89.163.32] on 2004/10/15 15:04:17
that is.
PS: FUCK
What Is This ?
#5825 posted by VoreLord [144.131.202.124] on 2004/10/15 20:01:17
ftp://ftp.idsoftware.com/idstuff/d...
Some More Links And Stuff
#5826 posted by VoreLord [144.131.202.124] on 2004/10/15 21:15:52
SDK
http://www.3dgamers.com/dlselect/g...
http://www.fileplanet.com/files/14...
And some may find the info here of help
http://www.iddevnet.com/
Thanks for the fish
Cool
#5827 posted by metlslime [24.19.9.115] on 2004/10/15 21:25:13
D3radiant Keys
#5828 posted by nb [203.109.254.50] on 2004/10/15 23:59:54
http://www.iddevnet.com/editor_key...
Including some I didn't know even existed. Useful.
Search Engine
#5829 posted by aguirRe [213.101.70.63] on 2004/10/18 10:19:44
Has anybody checked out http://www.kartoo.com ?
It requires Flash and is a bit slow, but it presents search results in a graphically interesting manner.
My Search For "bong Sex" Was Slow And Yielded Uninteresting Results
#5830 posted by R.P.G. [24.136.230.101] on 2004/10/18 10:33:27
.
Doom 3 SP "Pure Evil"
#5831 posted by Zwiffle [69.210.56.234] on 2004/10/18 10:04:45
Lavaman released a "beta" of his map called Pure Evil. This is some good Doom3 SP shit right here.
http://www.fileplanet.com/dl.aspx?...
---moderator's word---
rejecting due to lack of screens, kthx
HL2 Gold
#5832 posted by ProdigyXL [216.111.202.25] on 2004/10/18 15:18:20
I'd thought I'd post that about an hour ago now Valve and Vivendi annouced Half-Life 2 has offically gone gold. For those who have pre-ordered through the Steam network, the game will be available when retail boxes hit store shelves on November 16th.
I just hope this game lives up to all the hype for Gabe's sake. The game is only one year and two months late from the orginal launch date... Maybe developers should keep their mouths closed though until they are a little closer to their REAL release date. ;)
...
#5833 posted by Shadowdane [69.140.112.187] on 2004/10/18 15:25:29
What happened to Quake3World.com?? They have been down for a while now.
Shadow
#5834 posted by Vondur [81.195.22.31] on 2004/10/18 16:04:26
everyone is busy leeching hl2 ;)
Who Is Gabe?
#5835 posted by metlslime [67.136.130.224] on 2004/10/18 23:39:19
Gabe Newell
#5836 posted by Lunaran [69.41.96.11] on 2004/10/19 01:04:37
The Half Life 2 leader in-charge guy that Penny Arcade makes fun of for being fat, and in charge of Half Life 2.
And...
#5837 posted by JPL [213.30.139.243] on 2004/10/19 01:56:19
.. what about non-PC support for the game ?? I mean: will the game be developped for X-Box, PS2, or other game console ??
Gabe Is Fat Lol
#5838 posted by Jago [81.197.201.94] on 2004/10/19 04:18:49
[nt]
Fat But Rich, Probably
#5839 posted by starbuck [129.215.13.84] on 2004/10/19 05:57:12
it all evens out, i guess
Jago
#5840 posted by Zwiffle [69.210.56.234] on 2004/10/19 08:14:38
I'm not fat.
I mean... damn!
Half-Life Will Become A Reality Soon...
#5841 posted by . [68.74.213.53] on 2004/10/19 09:19:57
Y'know, aliens and portals and all
http://story.news.yahoo.com/news?t...
May..be...
Quake3world.com
#5842 posted by Jaj [62.83.157.229] on 2004/10/19 13:26:53
I bet that they are reorganizing the site.
LET'S GO BOSTON!
#5843 posted by Scampie [216.220.241.97] on 2004/10/19 16:33:36
GO RED SOX!
Dude
#5844 posted by R.P.G. [24.136.230.101] on 2004/10/19 16:51:43
You know the Panthers are gonna win the world cup.
Quake3 Is Dead!
#5845 posted by Lunaran [68.51.209.251] on 2004/10/19 20:32:35
There, I said it first!
Hah
#5846 posted by Mr Fribbles [202.161.117.131] on 2004/10/19 22:08:04
I would have said obsolete, not dead... but I was thinking it!
Did Anyone
#5847 posted by pope [207.216.236.96] on 2004/10/20 00:57:33
ever claim q2 as dead?
Hmm
#5848 posted by nitin [138.217.0.118] on 2004/10/20 01:21:52
I thought quake was dead.
Duke Nukem Forever...
#5849 posted by Jago [81.197.201.94] on 2004/10/20 03:36:27
A list of things which have happened since the development or in less time than the development of Duke Nukem Forever.
The first press release I can find concerning DNF is dated April 25, 1997.
Grand Theft Auto 1, 2, London, III, Vice City, likely San Andreas
Fallout, Fallout 2, All eight (to my knowledge) Infinity Engine games and expansions, and three Baldur's Gate console spinoffs
Final Fantasies VII, VIII, IX, X, X-2 XI, Tactics, Tactics Advance, Crystal Chronicles, Origins, Anthology, Chronicles and the Ergheiz & two Mysterious Dungeon spinoffs
Legend of Zelda: Four Swords, Wind Waker, Ocarina of Time, Majora's Mask, Link's Awakening DX, Link to the Past GBA, Legend of Zelda GBA, Oracle of Seasons, Oracle of Ages
Unreal, Return to Napoleon or wherever the hell that was, Unreal Tournament, UT2k3, UT2k4 and at least 4 games off the top of my head that use its engine
Quakes 2 and 3, and God knows how many games used those two engines
Thief 1, 2, 3
The Sims and all seven expansions
Tony Hawk's Pro Skater 1, 2, 2x, 3, 4, Underground
Madden NFL '98, FIFA '98, NBA '98 and NHL '98 for the Super Nintendo, and NHL '98 for both the SNES and Genesis
Might & Magic VI, VII, VIII and IX
With the exception of Meridian 59, every MMORPG apart from MUDs (I may be off here; at any rate UO was released five months after DNF was announced)
Romance of the Three Kingdoms VI, VII, VIII, IX, Dynasty Warriors 1-4 (and 2 expansions), Dynasty Warriors: Empires, Samurai Warriors, Kessen 1 & 2, Dynasty Tactics 1 & 2, Mystic Heroes
Every Dance Dance Revolution game
Every single Pokémon game released in the US
Every Deer Hunter game
Chessmaster 5500, 6000, 7000, 8000, 9000, 10th Edition, with additional non-PC ports
Twenty (to my knowledge) Mega Man titles, for GBC, GBA, GC and N64, not including direct ports
Thirty (to my knowledge) Star Wars titles, again not including direct ports
And something new! Working Designs is famous for taking absolutely forever to release a product. Since the announcement of Duke Nukem Forever, WD has released Albert Oddesy, Magic Knight Rayearth, Sega Ages (maybe), Raystorm, Elemental Gearbolt, Lunar: Silver Star Story, Sillhouette Mirage, Lunar 2: Eternal Blue, Alundra, Arc the Lad Collection, Raycrisis, ThunderForce V, Vanguard Bandits, Silpheed and Gungriffon Blaze, with Growlanser Generations out shortly. Working Designs CEO Victor Ireland has made approximately 3,710 Usenet posts since the announcement of Duke Nukem Forever.
Other Facts:
The Voyager 1 spacecraft has travelled approximately 2.5 billion miles since the announcement of Duke Nukem Forever.
The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.
The majority of the children who were entering high school the school year following Duke Nukem Forever's announcemnt are now eligible to drink.
Going back to the Duke Nukem theme, not only had the real Manhattan Project been successfully completed in less time than it has taken Duke Nukem Forever to be completed, but the entirety of World War II, from Hitler's invasion of Poland on September 1, 1939 to the signing of the surrender papers on the USS Missouri on September 2, 1945, took place in less time than this game. World War I was even shorter.
One out of every seven people on Earth was not yet born when Duke Nukem Forever was announced. Approximately one out of every seventeeen has since died.
LOL.
#5850 posted by Shambler [82.38.194.13] on 2004/10/20 05:57:11
Blatant, but still funny.
The person you copied and pasted this off should have added about Daikatana being released - now that's humiliation!
My Take On Duke Nukem Forever.
#5851 posted by Megazoid [194.168.3.4] on 2004/10/20 06:24:29
I was a big (a guess huge) Duke3d fan. It was the first game I got into on my first computer, my first online multiplayer game too. I must have played thousands of user levels and made a few myself. Anywho, I was what I call "actively" waiting for DNF for about 3 or 4 years. Checking the 3drealms forums daily for little nuggets of information. Then I finally gave up and played other games.
Recently George Broussard admitted that they had wasted three years of development time. He's not even talking about the time they wasted by switching from the Quake2 to Unreal Engine. I was pretty damn gutted when I heard this. I was expecting a game in development as long as DNF to be awesome, now I think it will be knocked out early next year and be just "good". The gaming industry has totally changed since Duke3d a Quake1. I think it's going to be damn difficult to make an FPS that is going to "Rock the World".
Not Official Yet
#5852 posted by nitin [138.217.0.118] on 2004/10/20 06:49:14
but rumour has it that 3D Realms have hired Paul W S Anderson to write the next chapter in the DNF saga.
Nitin: Haha
#5853 posted by R.P.G. [24.136.230.101] on 2004/10/20 10:17:35
.
Jago
#5854 posted by starbuck [129.215.13.83] on 2004/10/20 11:21:36
thanks... flogging a dead horse, blood out of a stone of course, but very funny nonetheless...
the first PC Gamer magazine i bought had DNF as a cover story (And 'Flight Unlimited'), and that was sometime in 1997. At that time, I was in the 2nd year of Secondary School, now i'm in the first year of University, having taken a Gap Year.
Is there an official release date? When it's done?
Starbuck
#5855 posted by Vigil [62.248.248.159] on 2004/10/20 13:03:50
You're either really, really fucking slow, or secondary school last a really long time. No offense (I lie).
Oh, and I remember Flight Unlimited. Damn, I loved the demo.
New Quake Mod
#5856 posted by LTH [83.216.142.75] on 2004/10/20 17:25:28
New Quake DM mod "CyberQuake v4". It's only 100k, so you might as well download it: Fight like normal, but when you die, spend your frags to enhance your gun, and buy crazy shit like tesla coils and teleporters.
http://www.creativewritingsoc.org....
Cheers
LTH
NO.
#5857 posted by Shambler [82.38.194.13] on 2004/10/21 04:15:17
It's only 100k, so you might as well download it:
NO. I wouldn't download such a mod if I was paid. Well, okay, I would but only for the money...
Dnf
#5858 posted by wrath [81.225.66.222] on 2004/10/21 04:38:46
long development time, gabe is fat, haggle gaggle bluhr...
but you're still got damn talking about it!
Well Vigil
#5859 posted by starbuck [129.215.16.39] on 2004/10/21 16:05:33
as they say up here in Edinburgh, you're a cunt.
P.S. i did your mum.
You're In Edinburgh?
#5860 posted by Kell [82.41.8.22] on 2004/10/21 18:13:16
Why wasn't I warned? ¬_¬
AHA
#5861 posted by Lunaran [68.51.209.251] on 2004/10/21 19:44:21
g_armorProtection.SetFloat( ( g_skill.GetInteger() < 2 ) ? 0.4f : 0.2f );
Those bastards!
VIVA!
#5862 posted by Scampie [66.231.198.188] on 2004/10/21 21:04:48
[21:03] * scampie retakes ownership of #tf
Scampie
#5863 posted by R.P.G. [24.136.230.101] on 2004/10/21 21:53:31
Keep #TF drama off Func, retard.
Remove Morons Out Of The Way.
#5864 posted by Shambler [82.38.194.13] on 2004/10/22 04:57:50
I sincerely hope Raven doesn't allow IRC access...
A Day Of Shit-looking FPSes...
#5865 posted by Shambler [82.38.194.13] on 2004/10/22 05:06:45
This amuses me vaguely. Not satisfied with the Mortyr2 screenshots posted recently (who the hell is going to play that?? Even *I* didn't play Mortyr1), lots more companies have been releasing Screenshots Of Ass Ugly And Pointless Sounding Generic FPS Games That Are Even Less Exciting Than Following Through Whilst Farting(tm).
Par example:
Hellforces:
http://www.gengamers.com/html/hell...
- fight the forces of Hell with "old verified gameplay" OMG I can't wait, gaming revolution of the decade. Just STFU and give me the Painkiller expansion, k??
Liquidator:
http://www.liquidator2.com/home/
- Fight the forces of some random aliens with "massive shooting sequences and action elements" oh wow, still my beating heart. The game also features Virtual Teleportation devices, truly the cutting edge of 1994 gameplay ideas.
Vivisector:
http://www.gengamers.com/html/vivi...
Fight the forces of mutated animals with "intense, high-adrenaline action", yeah right, there was a demo of this sometime in the last millenium, and guess what it still doesn't look any better or more interesting since then. Hurray for progress!
Thanks to Blues for these gems
Shambler
#5866 posted by JPL [213.30.139.243] on 2004/10/22 05:12:19
... Yeah... It sounds good !!! Screenshots gaves me cool ideas for my Quake maps... thx
WTF
#5867 posted by Jago [81.197.201.94] on 2004/10/22 05:24:01
How do these people get a publisher? I should be starting a commercial game project...
Shit Games
#5868 posted by Kinn [81.138.30.1] on 2004/10/22 08:23:06
Yeah... It sounds good !!! Screenshots gaves me cool ideas for my Quake maps... thx
Lol - I think something got a bit lost in translation here :P
How do these people get a publisher? I should be starting a commercial game project...
So true. I mean how fucking creatively challenged do you have to be before you say "I know! Lets make a PainKiller rip-off! That game was rich with unique and innovative ideas for us to plunder!"
Vivisector
#5869 posted by Zwiffle [69.210.56.234] on 2004/10/22 09:42:24
Excites me more then Quake 4 did. Not EVERY game can be HL2, y'know, the majority of titles are gonna be from startup companies in Holland and whatnot that take 6 months to make their game.
Zwiffle
#5870 posted by Jago [81.197.201.94] on 2004/10/22 09:50:16
An FPS game made in 6 months is bound to be utter shit. It takes more than 6 months to do a big, high-quality SP experience for Quake 1 with good content (see Nehahra or any other well-sized quality SP thing). The newer the tech, the more content needs to be done, the longer the development time. It's inevitable.
Vivisector
#5871 posted by Vondur [195.128.65.237] on 2004/10/22 10:07:20
i got to play vivisector in feb2004 at kri, it plays and looks like your general fps. nothing really impressive there... only impressive thing was possibility to shoot off any limb of the monsters. you could shoot off hand, leg, ANY part of the body, so u could see the ribs under the torn off skin etc....
and wtf with holland here? it's ukrainian game...
I'm Not Saying
#5872 posted by Zwiffle [69.210.56.234] on 2004/10/22 10:08:06
that it won't suck; It's just that not every game can be that billion-dollar budget blockbuster badass ... ummmm.... b-word game.
So true. I mean how fucking creatively challenged do you have to be before you say "I know! Lets make a PainKiller rip-off! That game was rich with unique and innovative ideas for us to plunder!"
Sometimes you can't just make an engine with light-bending gravity-warping 1-billion polys-per-monster type characteristics and you just have to do what you can with what you got.
So I'm not saying any of these games will be the next Doom3 at all, but sometimes one has to realize these are the Mom and Pop businesses of games development. (Mom and Pop stores are little tiny family run stores that generally don't do very well.)
Why
#5873 posted by wrath [81.225.66.222] on 2004/10/22 10:56:58
...haven't we tried putting our money were our mouths are and attempted a mod or something? the qmap project. there are engines around, and good ones at that, cube for example. I mean really tried doing it professionally like and shit. with the cream of the crap, as it were.
ah, a girl can dream... I also want a moon pony for christmas.
Wrath
#5874 posted by Jago [81.197.201.94] on 2004/10/22 11:05:03
The QMap/TF folks have pulled off a whole shitload of gmae projects. Some of them pretty damn big too.
Moon Ponies?
#5875 posted by Lunaran [68.51.209.251] on 2004/10/22 11:10:28
I've been, there aren't any.
There are moon pies, though.
What? You Think Humans Actually Have Freedom?
#5876 posted by R.P.G. [24.136.230.101] on 2004/10/22 11:40:04
So true. I mean how fucking creatively challenged do you have to be before you say "I know! Lets make a PainKiller rip-off! That game was rich with unique and innovative ideas for us to plunder!"
I think one major lapse in people's reasoning is that the game developers frequently don't get to pick what games they work on. Would you rather work on Lame Project 23 that the publisher wants to have made, or would you rather spend all your time developing a cool game without any funding and then spend 2 years shopping it around to publishers and eventually have to can the whole thing because the technology became outdated? Your call, really. But one option at least lets you have something to eat for dinner besides street rats at the Gotta-Catch-Em-All restaurant in the back alley.
Wait...
#5877 posted by Scampie [216.220.241.97] on 2004/10/22 13:43:56
wrath is a girl?
hello wrath, you are a qt.
Www.quakeblog.de.vu
#5878 posted by Spirit of 85 [80.171.81.195] on 2004/10/22 16:45:26
Hi Guys!
I just started my trendy "singleplayerstuff-Quake-webl... You can take a look at it:
http://www.quakeblog.de.vu
(' hope this link works on this board)
Don't worry about the ".de.vu", I know this sucks... But the page is entirely in english. Maybe you should visit it later again, because like I said: it has just begun=)
See ya!
Spirit Of 85
#5879 posted by Jago [81.197.201.94] on 2004/10/22 16:52:08
The website looks surprisingly decent. Theres not a whole lot of new Quake websites being opened, so yours is definately a welcome addition.
Nice Look, Clean, Functional, Loaded Fairly Quickly.
#5880 posted by necros [66.185.84.80] on 2004/10/22 17:55:35
i think it would be nice to have a general news site but devoted only to q1. pq is general news, but the q1 stuff tends to get buried in the tidal wave of other games.
good luck with the site then. :)
Er...
#5881 posted by necros [66.185.84.80] on 2004/10/22 17:56:05
"i think it would be nice"
should be: "i think it's nice"
:P
Thanks A Lot
#5882 posted by Spirit of 85 [80.171.81.195] on 2004/10/22 18:16:54
I hope you will visit me often:) The clean look is (except of the colors) the default of this "simple php blog", but thank you anyway! It would be a pleasure if the people who cause "mentionable" news would submit these to me, so I wouldn't have that much work;) Well, thats a dream... Let's see what the future will be like!
Thumbs Up, Spirit Of 85
#5883 posted by HeadThump [65.140.59.134] on 2004/10/22 21:28:40
I like what I see. The brown shading in the page is perfect in its Quake-ness. I'm adding it to my regular circut of Quake sites.
If Wrath Is A Girl, There Is No God
#5884 posted by Blitz [24.218.87.214] on 2004/10/22 21:43:58
Whooops
#5885 posted by Lunaran [68.51.209.251] on 2004/10/22 22:14:04
While messing with doom3's chaingun script to try and change the way it spins up and down, I fucked up a while loop and now I've got a six barreled flak launcher that dumps all 60 rounds in one frame. It's like a fucking anti-aircraft cannon. I'm sitting here launching hell knights across the room.
Entirely not what I meant to do, but totally awesome nevertheless.
Lun
#5886 posted by Zwiffle [69.210.56.234] on 2004/10/22 22:31:28
Awesome :)
Vivisectore...
#5887 posted by pope [207.216.236.96] on 2004/10/22 22:46:23
that hairy beast thing looked kinda neat, for the hairy effect.... of course a sshot is totally different from how it looks in game.
But yeah, not every game is going to be put out by well established companies already 3 sequels deep into their FPS de la jour. Yes there are some hot exceptions out there. But these companies hopes aren't set on being the next big thing. They are simply trying to establish themselves to land bigger projects.
Hell even the 'established' companies throw stinkers like this at us all the time. Not just in the FPS department but all genres are victim to this.
Lun
#5888 posted by Kell [82.41.8.22] on 2004/10/22 23:02:02
Sounds like a jolly old romp :D
Be careful who you share that with though; you do realize how many players there are who would consider that the basis for an 'awesome' MP mod? :P
.
#5889 posted by necros [66.185.84.80] on 2004/10/23 01:10:05
do the same thing to the bfg and you'll have an instant classic!
The BFG Already CAN Dump The Whole Clip In One Go
#5890 posted by Lunaran [68.51.209.251] on 2004/10/23 01:32:32
you just have to hold the button for a second or two. :)
Chaingun's now working the way I desire - it's almost as much fun to use as the impromptu flak cannon.
I thought of a nifty way I can quickly test Byzantine monster/weapon balance - build a big and very ugly deathmatch map, and rig it DMSP-style. It'd be quick and continuous gameplay just generated on the fly, plus nice and easy to box up and upload to a few testers ...
Lun
#5891 posted by Jago [81.197.201.94] on 2004/10/23 01:47:14
Is there a Byzantine design doc? If so, may I take a peek?
More Elder Scrolls IV: Oblivion Goodness...
#5892 posted by Jago [81.197.201.94] on 2004/10/23 01:59:37
For the Morrowind fans out there:
http://pcmedia.gamespy.com/pc/imag...
http://pcmedia.gamespy.com/pc/imag...
http://pcmedia.gamespy.com/pc/imag...
http://pcmedia.gamespy.com/pc/imag...
http://pcmedia.gamespy.com/pc/imag...
holy christ... :o
Mortal Kombat: Shaolin Monks
#5893 posted by Jago [81.197.201.94] on 2004/10/23 03:19:54
http://image.com.com/gamespot/imag...
http://image.com.com/gamespot/imag...
http://image.com.com/gamespot/imag...
http://image.com.com/gamespot/imag...
http://image.com.com/gamespot/imag...
http://image.com.com/gamespot/imag...
http://image.com.com/gamespot/imag...
http://image.com.com/gamespot/imag...
This screams "WTF" right at me. Another "adventure" game a la SubZero: Mythologies. At least this game has some familiar locations, which is cool.
On Development Of Oblivion:
#5894 posted by Jago [81.197.201.94] on 2004/10/23 03:25:58
"According to Howard, the AI has caused guards to decide to eat and go hunting deer, only to get themselves arrested for attacking something. When they fight back against the arresting guard, the other guards see a fight and try to join in. In not too much time, every guard in the town was involved in the scuffle, which left the rest of the town open to thievery by other NPCs, resulting in empty stores."
This sounds just too fucking cool.
Elder Scrolls
#5895 posted by Blitz [66.31.117.15] on 2004/10/23 05:59:24
Looks fucking fantastic Jago. It also looks like a section from 3DMark03 :D
But What You Really Need Is A Deus Ex Clone...
#5896 posted by Shambler [82.38.194.13] on 2004/10/23 06:43:05
http://www.gengamers.com/html/neur...
Just to add a bit of variety to the Painkiller clones ;)
P.S. ES: Oblivion on the other hand does look very cool.
Err
#5897 posted by nitin [138.217.0.118] on 2004/10/23 09:07:26
how are "clone" games, as an idea, any worse than the gazillion sequel games produced by the big studios everyear?
Ttfn!
#5898 posted by Scampie [66.231.198.188] on 2004/10/23 14:59:46
ta ta for now! leaving for Madison early tomorrow morning. my computer is already sitting in my car. :D
Safe Travels
#5899 posted by R.P.G. [24.136.230.101] on 2004/10/23 15:21:53
.
Jago
#5900 posted by Lunaran [68.51.209.251] on 2004/10/23 20:47:33
There is, but I'm hesitant to show it around very much.
... Email me.
Lets Start A Pool.
#5901 posted by pope [207.216.236.96] on 2004/10/23 21:01:41
10 bux says scampie takes the wrong highway and ends up in Quebec.
He He He
#5902 posted by HeadThump [65.140.58.239] on 2004/10/23 23:47:54
no thanks, I already have one.
That Is, If You Count
#5903 posted by HeadThump [65.140.59.37] on 2004/10/24 13:49:55
a three foot deep kiddie pool a real pool.
Once again, good luck Scampie.
#5904 posted by wrath [81.225.66.222] on 2004/10/24 16:22:34
hello wrath, you are a qt.
A/S/L? Want 2 cyber?
Back To An Earlier Discussion
#5905 posted by wrath [81.225.66.222] on 2004/10/24 16:41:03
...on the existence of qmap projects, I just caught this over at gamasutra. (registration required, but well worth it)
in short, it is a small game that ernest adams, of twinkie withholding fame, claims is a perfect game. note I said "a" perfect game, not "the". I digress. One of the three people responsible for said game is Iikka Keränen, by the way. Good on yer.
so, food for thought. One of the aspects of game, mod and level making is of course the game design portion of it all. In the case of mods, it's sorely lacking. In the case of games, it's even more so, and it's even more symptomatic of an industry in dire need of some smacking alongside the netherworld. the closest a mapper will get to actual game design, and I'm talking low level shit here -- the scary, wonderful stuff, is some scripting and monster placement. But in truth, you're working within the constraints, boundaries -- and to be fair, possibilities, that are already put into place.
maychance some kind of project that isn't necessarily FPS-oriented could be useful to engage and challenge the established patterns of designing, and could help out when working in a 3d environment equiped with every bell and whistle nvidia and jcarmack can muster up?
Gah
#5906 posted by wrath [81.225.66.222] on 2004/10/24 16:43:00
http://www.gamasutra.com/features/...
Wow
#5907 posted by Lunaran [68.51.209.251] on 2004/10/24 19:17:13
that's like the smartest damn thing anyone's posted in this thread yet.
Sarcasm-o-meter
#5908 posted by wrath [193.10.229.15] on 2004/10/25 05:51:58
..tingling.
Could Someone Help Me
#5909 posted by ProdigyXL [141.209.107.80] on 2004/10/25 08:18:54
I had planned on repurchasing Quake 1 so I could take the screenshots of XL1DM7 for my art class. However money wise its just not in the cards right now. I was hoping however someone here with that map could take 6-7 high res screenshots of that map in particular for me. I'm looking for 1200*1600 or whatever the highest resolution supported by your system. If someone would be nice enough to do that they can get at me in #tf or e-mail me at timmi1gm@cmich.edu I would greatly appreciate it.
Thanks
YOU GAVE AWAY QUAKE??
#5910 posted by Shambler [82.38.194.13] on 2004/10/25 11:10:43
Bitch, that ain't good, ya know?
I Didn't Give It Away
#5911 posted by ProdigyXL [24.247.207.25] on 2004/10/25 12:03:09
Are you kidding, I lost my disc years ago. It was the first PC game I bought. I actually bought the game, and the Deathmatch Manifesto before I even received the computer to run it on. Which was a Pent2 266, with 64 megs of ram, and a S3 Virge! Then I got my Pure3D II and was all set.
Regardless if someone could do that sometime that would extra super cool.
#5912 posted by Zwiffle [69.210.56.234] on 2004/10/25 13:52:53
I downloaded my copy off of Kazaa. No viruses or anything (from the downloaded Quake. THere were tons of shit on Kazaa.) I had it before, but I don't know which zip disk it's on now.
ProdXL
#5913 posted by Vondur [81.195.22.131] on 2004/10/25 14:29:10
http://vondur.net/files/prodxl.zip
~10 1600x1200x32 screens in tga (32Mb total zipped)
report me when you're done dling, i'll erase them from the server
Quake 3
#5914 posted by Blitz [66.31.118.251] on 2004/10/25 17:23:24
Does anyone here regularly play at a custom Q3 map server?
Prodigy,
#5915 posted by HeadThump [65.140.58.154] on 2004/10/25 19:07:41
http://www.gamers.org/pub/idgames2...
You can build it from scratch using the demo version as a basis.
I Wasn't Being Sarcastic
#5916 posted by Lunaran [68.51.209.251] on 2004/10/25 20:22:59
^
Warez0ring
#5917 posted by metlslime [64.124.188.211] on 2004/10/25 20:23:01
I downloaded my copy off of Kazaa. No viruses or anything...
well it's not like you're going to use the executables that came with the game anyway. You're either going to download winquake or glquake, or one of the custom engines.
Yeah,
#5918 posted by HeadThump [65.140.59.4] on 2004/10/25 22:56:14
what is missing from the demo version?
Vore model, spawn
and Hell Knight, right?
Any differences in the Progs.dat?
What's Missing
#5919 posted by metlslime [66.135.131.90] on 2004/10/25 23:48:18
open up pak1.pak -- that's what's missing.
Thanks Von
#5920 posted by ProdigyXL [24.247.207.25] on 2004/10/26 00:39:39
grabbed the images today. I really appreciate you takin the time do that.
Prod
#5921 posted by Vondur [81.195.20.235] on 2004/10/26 01:06:59
ok, deleting...
Well, Thanks, But
#5922 posted by HeadThump [65.140.59.4] on 2004/10/26 02:37:26
I meant what is necessary to the extent that it would take to set up a functioning version for a player that doesn't have Quake.
I did discover something alarming though. Over the years I have taken Quake apart and set out the models and maps and everything else into folders to be read from that I no longer even have pak1.pak on my harddrive. No wonder I have to import the music now from engines that read obb vorbis and mp3 files.
Warez(ing) (is That A Word)?
#5923 posted by Quaketree [64.121.0.101] on 2004/10/26 04:09:09
It's the original levels that are copyrighted now. I bought mine directly from id in 1996. Memorial day weekend made me wait till the following tuesday to get it. Man was I itchy to play it too. I still have the original cardboard CD holder and all.
I wonder what it will get on e-bay in 20 years...
good times, good times.
Empty Titles Don't Like Me
#5924 posted by Jago [81.197.201.94] on 2004/10/26 05:35:48
While I admit to having warezed the vast majority of the games I've played, some games simply MUST be owned legally and Quake is one of them. I had originally purchased a pirate Quake CD in Russia for like 1$, but in 2001 I purchased an official boxed set from Activision containing Quake and both Mission Packs. The artwork on the box is absolutely kickass.
Doom 3 Expansion Announced
#5925 posted by BlackDog [202.89.173.19] on 2004/10/26 09:48:02
http://biz.yahoo.com/prnews/041025...
Important bits:
"including the return of the double-barreled shotgun"
"support for up to eight players in all new maps"
Welcome To Yesterday's News.
#5926 posted by Shambler [82.38.194.13] on 2004/10/26 10:19:45
Important bits:
More D00m3 yay.
.
#5927 posted by necros [142.150.5.189] on 2004/10/26 12:37:52
why the hell does my ip change all the time??!
:o
also, doom3 expansion! :D
Dhcp
#5928 posted by [Jimbo] [65.161.73.251] on 2004/10/26 18:55:17
Necros, probly cause your isp doesn't own enough ips for all the people on their network, they don't expect everyone to be online at once anyway, so they have it set to reset your ip more often so ppl. who aren't online don't waste an ip.
It's one of those annoying policies/business models that hasn't been changed since 56k was hi-tech.
2c
So...
#5929 posted by necros [66.185.84.80] on 2004/10/26 20:27:48
is that a good thing then? O_o
Necros
#5930 posted by pushplay [68.148.157.110] on 2004/10/26 22:45:01
Not really, no. But if you're not running servers it probably won't hurt you too much.
First Post!
#5931 posted by czg [195.18.172.73] on 2004/10/27 08:05:33
First post, bitches!
DHCP Aint Bad.
#5932 posted by Friction [213.243.160.111] on 2004/10/27 08:53:28
NAT is. Users of certain ISPs here have severe difficulties connection to (for example) IRC servers, because they all seem to originate from ONE external IP address. Evil.
CZG...
#5933 posted by Shambler [82.38.194.13] on 2004/10/27 09:31:58
If you can find the time to utter the words:
!clvl scampie -1000
and
!kb *!*@ravensoft.com
or similar, that would bring peace and harmony to the world.
P.S. Go map.
Question
#5934 posted by ProdigyXL [141.209.107.80] on 2004/10/27 09:38:13
Does anyone have a good link to some 2D art stuff, like all those urber leet photoshop backgrounds that kids have floating around? I need some inspiration for my art class .
I've also been going through the inspiration thread so that's help but I'd like to see some specific 2D art stuff. Thanks guys.
ProdigyXL,
#5935 posted by HeadThump [65.141.73.250] on 2004/10/27 10:44:45
You mean purty effects for web page interface design? Here is a decent link http://www.eyeball-design.com/fxzo...
Lun
#5936 posted by wrath [193.10.229.24] on 2004/10/27 10:53:23
noted. apologies.
Prod:
#5937 posted by cyBeAr [213.65.179.30] on 2004/10/27 15:27:45
screw the überfilterbackgrounds and go for artists like http://www.goodbrush.com (craig mullins), http://www.cafesale.net/bengal/ind... (bengal) and http://www.sparth.com/ (sparth=nunuk)or some other cool digitalartists.
The Goodbrush
#5938 posted by HeadThump [65.140.58.113] on 2004/10/27 17:48:49
Artist brush work is annoying in its mannerism. Too much thick clumping as an 'arty' effect. It could be cleaner. Much cleaner.
Good sense of form, but another common mannerism is to allow light, color and shadow to obscure form in unrealistic ways and that I see it here in spades.
Sparth,
#5939 posted by HeadThump [65.140.58.113] on 2004/10/27 18:13:51
Now that is pretty decent work. Clean lines. Good lighting and atmosphere. One niggle, but almost all modern artist do it. Some pics (ie. http://www.sparth.com/gallery/disp... have big splatches of shadow in the forground. I would rather see the shadow softened or placed at a more stark angle so the ships form is not obscured.
But I like.
NAT Chat Fix
#5940 posted by [Jimbo] [65.161.73.251] on 2004/10/27 23:18:06
Yes NAT does appear to be more evil,
as an ex-server admin I hated dhcp as well.
Nat fix:
get tor
http://www.freehaven.net/tor/
point your irc, aim etc. through there using
socks5 (or socks 4 with privoxy) works for me
on my college net.
or find a free proxy server somewhere and use that instead.
www.samair.ru/proxy has a list
:)
Sparth
#5941 posted by Lunaran [68.51.209.251] on 2004/10/28 22:17:46
Nunuk blows my mind so hard my skull flies open and sprays party favors.
Oh Hey
#5942 posted by Lunaran [68.51.209.251] on 2004/10/28 22:25:39
So I actually read the Doom3 SDK's EULA, which has certain provisions for mods and stuff (the New Creations). This stood out.
The New Creations shall not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the United States has embargoed goods or to anyone or into any country who/that are prohibited, by applicable law, from receiving such property.
I'm probably going to have to add a click through in the installer when I'm done with Byz to verify that the player is not Cuban or a towelhead.
Lunaran,
#5943 posted by HeadThump [65.140.59.42] on 2004/10/28 22:44:59
lol
U Rock!
.
#5944 posted by Kinn [81.138.30.1] on 2004/10/29 03:41:13
...
if (client->IsADirtyTowelHead())
{
NevarForget(911, WAR_IRAQ);
ReportToFBI(client);
if (client->IsADirtyTowelHead() == OSAMA)
{
cout << "LOL PWNED\n";
VoteBush(TRUE);
}
return;
}
ResumeInstallation();
...
Kinn
#5945 posted by JPL [213.30.139.243] on 2004/10/29 03:46:46
... you suck...
..... even if I think this code is quite funny !!
PATH=usr/bin/laden;
#5946 posted by Friction [213.243.160.111] on 2004/10/29 04:41:18
Coder humor is not funny.
Friction..
#5947 posted by JPL [213.30.139.243] on 2004/10/29 04:55:42
.. this one is funny as well... but what is the use of the "laden" tool ?? Airplane crashes or dish-washer simulator ???
8D
TFT Monitors...
#5948 posted by Shambler [82.38.194.13] on 2004/10/29 13:35:15
...anyone have any recommendations for a TFT monitor (not for gaming, I know the 16-20ms delay thing and all that), 17" preferably, middle-of-the-road quality...
...oh and easily available in the UK too.
Advice would be appreciated, kthxetc.
I Thought The Joke Was
#5949 posted by Lunaran [68.51.209.251] on 2004/10/29 15:17:11
rm -rf cgi/bin/laden
Thinkgeek doesn't sell the shirt anymore, so I can't verify actual unix syntactical compliance on that.
But it's funny, trust me!
Shambler
#5950 posted by Vondur [81.195.20.47] on 2004/10/29 18:54:26
avoid tft as much as u can.....
there's still no proper tech in tft to handle games properly....
For Smabler
#5951 posted by pope [207.216.236.96] on 2004/10/29 19:28:33
http://computing.kelkoo.co.uk/b/a/...
Shambler
#5952 posted by starbuck [129.215.13.84] on 2004/10/29 23:15:41
I looked into screens a lot recently, researching before i built my new PC. Seriously, ignore all the advice about Lcd's being so inferior for gaming... I've played dozens of games on my new TFT display, and its about one-thousand times better than my old 17" CRT.
There's no ghosting at all on pretty much any new panel, and brightness and clarity can be very high if you pick a good make and model; pick wrong and you can still end up with a crap display though.
The screen I ended up choosing isn't really the spec you requested, but I'm SO happy with it, I thought I'd share. I bought a Viewsonic VX910, which is a stunning 19" monitor... the new version of it which came out seconds ago has a 12ms response time and it costs about £390 inc. VAT, so its CHEAP.
Here's a thread on larger screens:
http://forums.overclockers.co.uk/s...
Here's a page with all the screens you should consider in any size:
http://www.overclockers.co.uk/acat...
The screens that are currently generally considered best value for high-quality gaming Lcds are:
LG 1715S 17" LCD Monitor - Silver
costs only around £210!! dirt cheap and very highly respected
Hyundai ImageQuest L70S+ 17" LCD Monitor - Black/Silver
costs £230, which is cheap, and 12ms responce time makes this one of the best 17" monitors money can buy.
Sharp LL-172G 17" LCD Monitor - Black
£260, but if you want an all round screen, this is probably the classiest, and the most comfortable to look at i've seen for a 17".
Viewsonic VX715 X Series 17" LCD Monitor - Black/Silver
only £220. I've never seen this screen in person, but if its anything like the 19" screen that i own which is in the exact same style, it'll be awesome. It's only slightly let down by its response time which surprisingly is twice as slow as the 19" version.
hope this helps...
Remove All Morons Out Of The Way.
#5953 posted by Shambler [82.38.194.13] on 2004/10/30 05:12:16
Which bit of "(not for gaming, I know the 16-20ms delay thing and all that)"</Q>
was proving so difficult to understand??
But anyway, thanks a lot for the advice, Starbuck, will look into those.
Bwhahahaa
#5954 posted by Shambler [82.38.194.13] on 2004/10/30 05:13:00
Which bit of using the quote tags correctly was proving so difficult to understand??
Remove all Shambler out of the way, doh.
Shambler - 18" Too Big For You, Baby?
#5955 posted by LTH [83.216.142.75] on 2004/10/30 09:09:56
This one is well-reputed and seems fine for gaming. Oh, and's astoundingly cheap:
http://www.ebuyer.com/customer/pro...
Prediction
#5956 posted by Megazoid [194.168.3.4] on 2004/10/30 09:46:16
I'm looking at the PC Game release list, and I think I can make a solid prediction. Playboy : The Mansion (released on November 5th) will be utter tosh, but somehow become one of the most extensively warez'ed game this year.
Megazoid
#5957 posted by DaZ [80.43.79.241] on 2004/10/30 09:59:23
that is like predicting that the sun will rise tomorrow morning :D
Quake For Smartphone
#5958 posted by DaZ [80.43.79.241] on 2004/10/30 10:03:16
http://66.90.75.92/suprnova//torre...
Includes all id levels, cant try it myself.... but someone here might be able too :)
The Bigger Issue With LCD Mon
#5959 posted by pope [207.216.236.96] on 2004/10/31 03:24:41
itors is color purity. cathode tubes still provide a far more accurate color for graphics, which is important if your job relies on it.
Dear America
#5960 posted by czg [195.18.172.75] on 2004/11/01 03:25:38
Please take your halloween tradition and shove it up your fat arses so noone outside that putrid wasteland you call home has to suffer it.
kthx, love
Omg
#5961 posted by Vondur [195.128.65.237] on 2004/11/01 03:48:07
phear teh norsk rage :D
/me joins tho
<- Pumpkin
#5962 posted by starbuck [129.215.16.12] on 2004/11/01 06:03:09
halloween was a lot of fun. A lot of attractive ladies here seemed to think "Halloween Costume" means "Go out in your underwear"
which was nice.
Dear CZG
#5963 posted by Quaketree [64.121.0.101] on 2004/11/01 06:39:12
Please take that stick out of your skinny arse and we won't invade/bomb you. kthx, love
Lol Quaketree Is Fat
#5964 posted by czg [195.18.172.75] on 2004/11/01 08:06:34
Here, fatty fatty fatty...
Come and get a ton of lard for the fatty space in your fat fatty belly.
Fatty.
Halloween In The UK
#5965 posted by Megazoid [194.168.3.4] on 2004/11/01 08:10:48
..is just odd. The corporations wants us to celebrate it. Kids and some adults want to celebrate it, but the British reserve and the fact that its more of a US thing ensures it's a total disaster.
I didn't get one trick or treater knock on my door, which was a blessing and I didn't have any "candy".
Oh Great
#5966 posted by Kinn [81.138.30.1] on 2004/11/01 08:12:06
Another "America VS Everyone Else" flamewar. Just in time for the elections, too.
(Just for the record, I'm on your side, 'merkins - any country that can elect Arnie to the position of State Governor is alright in my book).
Re: Halloween In The UK
#5967 posted by Kinn [81.138.30.1] on 2004/11/01 08:20:15
You mean it's not an all-year-round thing? I had no idea that the concept of a bunch of delinquent chavs in masks knocking on your door and making demands whilst threatening acts of minor vandalism was in any way "seasonal".
Yanky Fanboy
#5968 posted by Megazoid [194.168.3.4] on 2004/11/01 08:26:05
In the interest of souring world relations, allow me to add...
All Americans must hang... and take your crappy chocolate and unsmokable fags and shove them up your liposuction scarred (but still fat) asses. :)
Just To Make Things Clear
#5969 posted by czg [195.18.172.75] on 2004/11/01 08:48:26
Last night was a veritable terrorist attack of snotty kids being "dressed up" by drawing whiskers on their face with a ball point pen, begging for candy.
Hooray for another corporate tradition, as if valentines day wasn't bad enough.
Fatties.
Czg
#5970 posted by R.P.G. [24.136.230.101] on 2004/11/01 10:14:21
Your problem is that you just don't celebrate it properly. http://www.watsoncrombie.com/chape...
75k drunk people (in a town of 100k) downtown parading around in random costumes and in various stages of undress while the town council tries in vain to somehow ban the event; that's what we're really celebrating.
Kinn
#5971 posted by DaZ [80.43.75.172] on 2004/11/01 10:27:33
rofl, thats made my day
Vondur, CZG
#5972 posted by HeadThump [65.140.58.80] on 2004/11/01 11:38:10
Go map.
I have too much candy to eat and crustaceans to smoke to bother with a flame war. I live here and love America because no other nation has the resources to support my bad habits. When I snort a line the CEO of Deutsch Bank gets the shakes and sweats.
BTW, I love you Limeys; I can't imagine the land that gave us Neil Gaimon doesn't have a great Halloween tradition.
HeadThump
#5973 posted by Vondur [195.128.65.237] on 2004/11/01 11:45:05
go rescale your textures
Vondur,
#5974 posted by HeadThump [65.140.58.80] on 2004/11/01 13:22:56
ouch. Got me there. There is a rumour afloat that there is a grevious misalignment in Adamant Cruelity. Could it possibly be true? What scurilious bastards could say such things?
Megazoid,
You cant smoke Camels because you are a pussy. See Denis Leary on that subject matter. Thank you :)
Yes, Camels
#5975 posted by HeadThump [65.140.58.80] on 2004/11/01 13:32:21
Are disgusting and taste like three day old encrusted ass, but damn it, that is how cigarettes are SUPPOSE to taste, like real Scots should taste like syphilatic Siren pussy with a hint of frog gonads rotting in formaldehyde. If it doesn't, you are missing out on a wonderful thing.
Scotch I Mean
#5976 posted by HeadThump [65.140.58.80] on 2004/11/01 13:33:16
Scots (women) taste A-OK
HeadThump
#5977 posted by Vondur [81.195.22.207] on 2004/11/01 17:06:50
sure the're misalignments - alot of them, but no silly 2x scales ;)
I Admit,
#5978 posted by HeadThump [65.140.59.149] on 2004/11/01 20:36:17
I realy only saw one misalignment. In an out of the way area at that.
Wow.
#5979 posted by wrath [62.65.89.4] on 2004/11/02 07:04:24
you're actually discussing which kind of cigarette smells the worst? 'tis a new low, even for you people.
Czg... + 31st October + 5th November
#5980 posted by than [62.189.9.161] on 2004/11/02 08:20:39
so has halloween invaded norway, or are you living in the UK/US/Canada?
I personally couldn't care less about halloween, but the door knocking is annoying. There were three instances of people knocking on my door the other day, but I just ignored it. For all I know, it could have been a man desperate for help after being brutally savaged by a group of Kinn's "delinquent chavs."
This year, I heard that various supermarkets were not selling eggs or flour to kids in the fear that this egg or flour might be used on the houses of poor folk who happen to not have any candy/small change/valuables/electronic goods/jackable cars.
Now guy-fucking-fauwkes... GRRRRRR! FUCK OFFF!!!! At least there are some laws about that shit. I'm still worried about kids setting off rockets in one of the underpasses I cycle through on the way home. The area around there is chav city...
I was once cycling home and someone had put yellow tape across the entrance to the underpass. I assumed it was kids playing an oh-so-funny joke and just cycled through it. When I got to the underpass, there was a motherfucking burning car wreck and the whole tunnel was black after all the lights running along the underside had exploded. This underpass is about the width of a metro and is intended for pedestrians and cyclists on ffs.
Than
#5981 posted by czg [195.18.172.75] on 2004/11/02 08:52:43
I love you so much.
Forever yours,
-czg
You Know
#5982 posted by Lunaran [68.51.209.251] on 2004/11/02 10:25:59
it's amazing how much a well-placed line break right before the punch can accentuate the humor of something like that. /me wipes his eyes
While I'm here I would like to thank America Online. They've called my domicile four times this week offering me two free months of internet service. I said to the chump who woke me up this morning, "How many times do I have to hang up on you before you stop calling me?" and hung up.
The asshole called me back twice and hung up.
At this point I'm awake, so I get up to switch my alarm off and realize that it had never been switched on and I'd have slept until 2. Thank you, AOL!
#5983 posted by Scampie [63.236.226.222] on 2004/11/02 10:37:25
hi
this is a message to the internet saying hi
hi i'm at Raven now, and may get internet set up in my apartment tonight! yay!
Scampie
#5984 posted by Vondur [195.128.65.237] on 2004/11/02 10:50:00
shutup and go map
?
#5985 posted by Megazoid [62.252.32.14] on 2004/11/02 14:52:25
Are professional mappers allowed to post on func_msgboard?
P.S.
#5986 posted by Megazoid [62.252.32.14] on 2004/11/02 14:55:56
Scampie, try not to f*ckup Quake 4 please. Thank you.
P.P.S
#5987 posted by Zwiffle [69.210.56.234] on 2004/11/02 15:16:20
Where's that speedmap you promised be, scampie?
#5988 posted by Scampie [68.117.128.75] on 2004/11/02 18:57:48
Vondur: I was mapping! I made a whole map in 3d studio today! woo go Scampie!
Megazoid: yes we are, metlslime is pro, Vondur is pro, I am pro... that leaves nitin as the only moderator not a pro mapper. Also, I'm not working on Quake 4
Zwiffle: I played a jeok on you. ha ha.
Nov. 2 Can Only Mean One Thing
#5989 posted by HeadThump [65.140.58.75] on 2004/11/02 20:21:10
Perfect Circle has released a new CD!!!
Whew! Thank you, Maynard.
Now where is that Tool album we have been promised this year?
Oh Yeah,
#5990 posted by HeadThump [65.140.58.75] on 2004/11/02 20:22:23
Good going Scampie. I'm rooting fer ya.
Bush Wins Election
#5991 posted by ProdigyXL [216.111.202.25] on 2004/11/03 14:26:39
It's official, Bush and camp will be returning for a second term in office in America. I voted for Kerry, so I'm a little upset but still feel proud about voting for the first time.
I also voting against Proposal 2 here in Michigan, the gay marriage ban. Of course that passed regardless as America is rather intolerant.
Suddenlly Canada isn't looking so bad anymore.
Arnold '08
#5992 posted by Kinn [81.152.112.94] on 2004/11/03 15:39:20
(crosses fingers)
Prod
#5993 posted by Zwiffle [69.210.56.234] on 2004/11/03 15:51:14
Aye. Sadness ensues.
:-(
I Think
#5994 posted by Lunaran [68.51.209.251] on 2004/11/03 16:07:02
The 2008 election should be Colin Powell on the republican ticket and Barack Obama on the Democratic ticket.
Wouldn't that be interesting?
LOL @ LUN
#5995 posted by ProdigyXL [216.111.202.25] on 2004/11/03 16:24:07
Who is the whiter of the blackmen?!
Did you see Alan Keys speech after he lost to Obama, that was halarious. I was screaming "Praise Jesus, you tell them!!!" He was trying to raise Dr. Martin Luther King from the dead and just looked crazy instead.
It'll be in interesting to see if Hillary runs next time round.
Barack Obama
#5996 posted by Blitz [24.218.171.135] on 2004/11/03 20:39:04
Sounds like a Mortal Kombat character.
Arnie Versus Hillary
#5997 posted by LTH [62.249.237.147] on 2004/11/04 05:21:09
It'll be kind of like "Alien versus Predator"
Yes, Just Like AvP
#5998 posted by BlackDog [202.89.188.71] on 2004/11/04 07:08:43
"Whoever wins, we lose"
But
#5999 posted by Zwiffle [69.210.56.234] on 2004/11/04 08:08:54
We'd all wanna see the Terminator vs the Alien Queen.
I Ain't Got Time To Bleed...
#6000 posted by Kinn [81.138.30.1] on 2004/11/04 08:22:06
Jesse "The Body" Ventura had also better be running, or else.
I guess that would make him a "Running Man", along with Arnie, lol! (I made a teh funnay).
Post #6001
#6001 posted by czg [195.18.172.75] on 2004/11/04 09:03:17
Kinn sux ok?
Jesse Winning In Minnesota
#6002 posted by HeadThump [65.141.73.218] on 2004/11/04 10:36:35
in 1998 where voters cast aside the political elite of two parties was the only enjoyable moment in American political culture that year.
Kinn is on to something. The Rock will be America's first black president.
Arnold....
#6003 posted by metlslime [64.124.188.211] on 2004/11/04 14:04:40
was not born American, so he's not elligible to be President.
Metlslime
#6004 posted by R.P.G. [24.136.230.101] on 2004/11/04 17:16:28
I was kind enough to point that out to people in IRC a few months ago, and they were kind enough to offer suggestions about my sex life.
RPG:
#6005 posted by metlslime [64.124.188.211] on 2004/11/04 18:27:24
did you try any of them?
Well...
#6006 posted by R.P.G. [24.136.230.101] on 2004/11/04 19:18:19
I was going to copulate with myself later that day regardless of their suggestions, so they were a bit redundant. However, I decided against trying the bestial suggestions, but that was at least partly because I didn't have any yeti close by.
Hey
#6007 posted by Zwiffle [69.210.56.234] on 2004/11/04 22:53:01
Can someone unban me from #tf?
K Thnx
#6008 posted by pushplay [68.148.157.110] on 2004/11/05 01:51:25
I'd just like to take this opportunity to thank Prod for bringing up politics. This was an unfortunate corner of the internet where the election wasn't being discussed. I wasn't being subjected to skimming the same comments again and again for a brief period of time. Thank you, thank you for saving me from this nightmare of not having the us election crammed down my throat every damn second.
So...
#6009 posted by JPL [213.30.139.243] on 2004/11/05 02:10:13
... while the US election "problem" is solved now... let's go mapping !!
Lol, Pushplay
#6010 posted by HeadThump [65.140.59.169] on 2004/11/05 02:50:45
I have avoided doom3woeld.org this week for that very reason. There are limits to the ammount of eyeball rolling I'm capable of.
I Come Here For All
#6011 posted by pope [207.216.236.96] on 2004/11/05 05:07:44
my current events.
so can anyone fill me in on who won the election?
Terrorists Win!
#6012 posted by czg [195.18.172.75] on 2004/11/05 05:36:06
FOUR MORE YEARS!!!1seven
#6013 posted by Friction [213.243.160.111] on 2004/11/05 08:02:41
And then you guys get Jeb Bush.
NO RUSH NO AIR GL HF!
Well...
#6014 posted by JPL [213.30.139.243] on 2004/11/05 08:39:18
US president choice is american people problem... even if this choice have a direct impact of many country relationship... And now it's too late to have "desperate cry" .. (Sepultura reference !!)... Just use mapping as a kind of therapy... 8P
WelcumK?!
#6015 posted by ProdigyXL [216.111.202.25] on 2004/11/05 12:52:48
NP!LOL@Push
Arnold As President
#6016 posted by cyBeAr [213.65.179.30] on 2004/11/06 05:38:19
I thought I heard something about some proposal with the purpose of changing the rule that says you ahve to be born american to be allowed to become president.
Hmm
#6017 posted by nonentity [213.208.100.240] on 2004/11/06 08:33:53
cybear, yeah, I heard about that too.
However, based on what I know of the American system it'd be nigh on impossible to actually make the change.
#6018 posted by Zwiffle [69.210.56.234] on 2004/11/06 09:05:59
I think it would require a constitutional amendment, but john mccain supports the change.
CyBear
#6019 posted by HeadThump [65.140.58.218] on 2004/11/06 12:04:18
It takes a 2 thirds majority in the House, Senate and the 50 State legislatures to ammend the US Constitution. So, yes, it is a difficult process, as it was intended/
#6020 posted by Vigil [212.54.27.158] on 2004/11/07 06:38:41
Arnold was not born American, so he's not elligible to be President.
Coming in 2008.
From the Academy Award Nominee Arnold Schwarzenegger.
The Election
Some laws are made to be broken.
Arnold Should Run
#6021 posted by nitin [138.217.2.9] on 2004/11/07 07:34:48
I mean he's got the perfect losing speech in case things dont go to plan :
I'll be Back.
Czg
#6022 posted by Megazoid [194.168.3.4] on 2004/11/07 09:10:02
When did you redesign the Greyvoid website? Got to say, it's a bit erm... odd, but functional. Of course the content (great maps) are the important bit.
http://www.planetquake.com/greyvoi...
Headthump
#6023 posted by CETME [69.169.233.24] on 2004/11/07 10:26:22
Only need 3/4 of the States to ratify an Amendment - but still difficult.
#6024 posted by Scampie [68.117.128.75] on 2004/11/07 13:01:57
One of the most important features of the Constitution is that it can be amended, or changed. The option of amending the Constitution is what is meant when the Constitution is called a "living document." An amendment must first be proposed, and then ratified. Amendments may be proposed by 2/3 vote of Congress in both the House and Senate. Another method of proposing an amendment is for two-thirds of state legislatures to request Congress to call a Constitutional Convention; the Constitutional Convention proposes an amendment. After an amendment is proposed, 3/4 of the state legislatures must ratify the amendment, or, a majority vote in 3/4 of state conventions called to vote on the amendment.
The Republicans
#6025 posted by Lunaran [68.51.209.251] on 2004/11/07 13:20:20
Arnold will run on the Republican ticket if the amendment gets passed.
Currently, the Republicans are in command of damn near everything. If a Schwarzenegger-in-chief proposal actually gained serious steam, that amendment would pass.
Not only would America elect an Austrian as its president, it would be Arnold Goddamn Schwarzenegger. And the world would balk at us all the more.
Well, That Clarifies That
#6026 posted by HeadThump [65.141.73.208] on 2004/11/07 13:56:48
good job on the civics quote, Scampie. I may have thrown people off with the addition of '50' previously. Should have browsed my pocket Constitution more carefully before commenting.
Lunaran, I think it is a mistake to view the world in a unitarian fashion. It may seem that way when you speak to a lot of people from dozens of nations on the web, but I have found it to be a truism that most college educated people reflect the opinions of their nations elites until they are neck deep in the realities of the work force for about a decade.
At that juncture the main concern becomes which side of the political spectrum is likely to be least damaging to the bond market, the stock market, and my 401K's.
Bill Clinton was the last Democrat to understand that and he may be the last to get elected in this generation if the Party keeps electing people pining to recreate Camelot.
Nominating People, I Mean
#6027 posted by HeadThump [65.141.73.208] on 2004/11/07 13:58:11
Ooooh
#6028 posted by PuLSaR [80.80.111.129] on 2004/11/07 16:15:48
What is this board turning into?
We already have film thread, music thread, book thread, even food thread; maybe we should start the political thread? Kill me somebody then
The Amusing Part Of That
#6029 posted by HeadThump [65.141.73.130] on 2004/11/07 18:00:01
is this thread has been the most mellow discussion of recent political events I have see on the web lately. The func_board of all places.
It'll blow over, Pulsar once the recriminations are out of every one's system.
#6030 posted by Scampie [68.117.128.75] on 2004/11/07 18:02:13
Pulsar: Why don't you go start a discussion on mapping rather than whineing when the general abuse thread is generally abused?
Scampie,
#6031 posted by HeadThump [65.141.73.130] on 2004/11/07 18:03:02
How does a Patriot's fan survive deep in the heart of Packerland?
hehe he he hehe
...
#6032 posted by necros [66.185.84.208] on 2004/11/07 18:21:16
this thread has been the most mellow discussion of recent political events I have see on the web lately.
there are myst forums that have gotten many times more brutal than this. o_O
Bush Sucks
#6033 posted by DaZ [80.43.76.22] on 2004/11/07 19:22:58
and 50 something percent of america sucks too.
Ok?
Btw
#6034 posted by DaZ [80.43.76.22] on 2004/11/07 19:23:24
arnold for pres
I Vote...
#6035 posted by Jago [81.197.201.94] on 2004/11/07 20:15:02
...Eddie Murphy for US president. Wait... the US already his visually-manipulated clone as a president!
Colin Vs Powell
#6036 posted by Zwiffle [69.210.56.234] on 2004/11/07 20:37:59
That's the only obvious matchup I can see right now.
Hmmmm
#6037 posted by Zwiffle [69.210.56.234] on 2004/11/07 20:38:47
Change Colin with Sharpton.
Lol!
#6038 posted by HeadThump [65.141.73.130] on 2004/11/07 21:07:29
You blew my mind there, Zwiffle!
Anyway
#6039 posted by Zwiffle [69.210.56.234] on 2004/11/07 21:38:57
Good shows I've been watching lately:
Arrested Development (new season woot!)
Desperate Housewives (woot!)
Boston Legal
Lost
Scrubs
American Football
Just thought I would share my favorites from the season so far.
So Like Yeah
#6040 posted by Lunaran [68.51.209.251] on 2004/11/07 21:40:30
Lunaran, I think it is a mistake to view the world in a unitarian fashion. It may seem that way when you speak to a lot of people from dozens of nations on the web, but I have found it to be a truism that most college educated people reflect the opinions of their nations elites until they are neck deep in the realities of the work force for about a decade.
At that juncture the main concern becomes which side of the political spectrum is likely to be least damaging to the bond market, the stock market, and my 401K's.
Err, that's nice, but, what does it have to do with Arnold Schwarzenegger?
Er, Well,
#6041 posted by HeadThump [65.141.73.130] on 2004/11/07 22:22:54
Err, that's nice, but, what does it have to do with Arnold Schwarzenegger?
It is a 'nice' way of saying they will balk at Arnold Schwarzenegger becoming the US president while ignoring ethnic cleaning going on in their own backyard like a bunch of well trained monkeys as is par for the course.
Personally, I'd like to see the US foreign policy to become more like the Swiss. It would save us a lot of treasure and American lives, but no one seems to notice that the same people who denounce American intervention today are the same people who denounced us a decade ago for being 'isolationist' when we were relunctant to get involved in their problem in the Balkans.
Which
#6042 posted by HeadThump [65.141.73.130] on 2004/11/07 22:40:02
Not only would America elect an Austrian as its president, it would be Arnold Goddamn Schwarzenegger. And the world would balk at us all the more. <\i>
is a convoluted way of saying, who cares? As I write this I'm listening to the radio and the lead guitarist of a well known German band is adding his .02 cents which sounds like the same penny-ante crap coming out of every other icehole.
I'm just waiting for some one to make the reducto-ad-hitler argument that occurs on every other message board thread. It is BOUND to happen.
I'm Still Not Understanding What You're Saying
#6043 posted by Lunaran [68.51.209.251] on 2004/11/07 23:18:14
Are you arguing with me or agreeing?
Uhm,
#6044 posted by HeadThump [65.141.73.130] on 2004/11/07 23:36:28
Are you arguing with me or agreeing?
sharing in a conversation with a fellow Quake traveler on the current political scene?
At one point, I did state that I believed it to be a mistake to view the opinion of the non US part of the world as having one cohesive voice, and I thought that was part of the argument you made in the post I was addressing. So on a superficial level, it may appear that I am arguing with you.
I don't necessarily disagree with that post, however. If, hypothetically, uhm, extremely, hypothetically, Arnold became the US President it is likely that there would be an uproar. But I do question the relevance and the universality of such an uproar.
OMG OMG Maynard
#6045 posted by HeadThump [65.141.73.130] on 2004/11/07 23:37:57
is speaking in an interview! I'm peeing myself!
The Rest Of My Rant
#6046 posted by HeadThump [65.140.58.189] on 2004/11/08 00:00:06
was just a reaction to the ten thousanth time I heard the comparison of George W Bush to Adolf Hitler. It gets my blood boiling to hear such rubbish.
If you have to compare Bush to any past leader, it would be Benito Mussolini, but the comparissons to Hitler are just grossly unfair.
Maybe I'm Sick
#6047 posted by pushplay [68.148.157.110] on 2004/11/08 01:12:29
But am the only one who hears Desperate Housewives and thinks that sounds like porn?
p.s. czg's new logo and slogan rock.
HeadThump
#6048 posted by LTH [62.249.237.147] on 2004/11/08 07:00:45
The US seems to have 2 gears: isolationist (bad) and invading places (bad). When we say we want you to be part of the world community we really mean we want you to come out to play and to STOP FUCKING BOMBING THINGS.
Why Don't You Take This Political Shit To Fark.com Or Something
#6049 posted by Kinn [81.138.30.1] on 2004/11/08 07:56:44
I think it has run it's course.
Bush got in. We get it.
Pushplay
#6050 posted by Megazoid [62.252.32.14] on 2004/11/08 08:01:44
I get the same thing when somebody says "Amateur Handjobs" or "Amazing Penetrations 15".
We must be warped.
Please Stop...
#6051 posted by JPL [213.30.139.243] on 2004/11/08 08:15:02
... I think many of us are bored with US presidential election... Now it's over, and even if we can complain about american's choice, it's too late to discuss about what it should have been great or not to do... so stop boring mappers with these fucking consideration, and GO MAP !! grrrrr....
Need A Little More Art Help...
#6052 posted by ProdigyXL [141.209.107.80] on 2004/11/08 08:26:21
Hey guys I need to write a paper on types of text styles. Specifically I need to find examples from the following list and write on their differences between them. Here's the list...
Old Style
Transitional
Modern
Egyption
Sanserif
Miscellaneous
I know some of you are art kids and I thought you might have links to information on those types. I've googled a lot on the subject but have really failed to find any articles on the subject of value. Perhaps some of you have links to some better information. The paper is realitvely easy, just have write 4 things about the font aesthitically, and then 4 things on a more objective take, such as mood. It's not a difficult assignment but I haven't gotten the book for this class and I was hoping to avoid needing too.
If you guys can help out, it'd be super cool. Thanks
Yes Agreed
#6053 posted by czg [195.18.172.75] on 2004/11/08 08:36:37
Let us discuss neck pains instead.
So I sit here, and I kinda stretch my hands in the air, and snap, my neck is stuck at a 10° angle to the right.
MIRACLE MAGIC BALM FROM BOOTS ANNO 1996 IS NOT WORKING. GROUND SUPPORT NEEDED!
CZG.
#6054 posted by Shambler [82.38.194.13] on 2004/11/08 09:01:01
Sounds like you've been playing too much Doom3.
P.S. Retake #tf.
Re: Neck Pains
#6055 posted by Zwiffle [69.210.56.234] on 2004/11/08 09:40:33
I sit with my head staring straight at the monitor for like 5 hours straight usually. My back hurts from work. I blame George W. Hitler.Viva le Times New Roman!
PS: Desperate Housewives IS basically porn, but without the sex.
Remember.
#6056 posted by Friction [213.243.160.111] on 2004/11/08 10:29:27
When you have neck pain, you're having neck pain with HITLER.
LTH
#6057 posted by HeadThump [65.140.58.219] on 2004/11/08 10:43:35
'isolationist' has always been a derogatory term to describe those who prefer peace and free exchange. It was a smear used against Dean by the George W. Roosevelt partisans last year just as it was a smear against Senator Taft during WW2 when many here did not see a dimes worth of difference between Hitler and Stalin but the later had a built in constiuency in Washington, DC.
Omg
#6058 posted by czg [195.18.172.75] on 2004/11/08 10:48:50
Two consecutive posts mentioning hitler. The rapture has begun!
Or Alternatively...
#6059 posted by LTH [62.249.237.147] on 2004/11/08 11:05:49
"Isolationism" is not a derogatory term for those who prefer peace and free exchange, it's a derogatory term for people who never get involved in helping anyone unless they get something out of it. America in "Nation Of Selfish Bastards" shock!
Ask Any Charitable Organization
#6060 posted by HeadThump [65.141.73.252] on 2004/11/08 11:50:04
America in "Nation Of Selfish Bastards" shock!
Who are the most giving and charitable to their causes and the answer will overwhelmingly be Americans.
I hope that the current state of affairs does show to my fellow Americans the great deal of ingratitude that exist out there, and perhaps then they'll come around to a more traditional American stance.
Excessive partiality for one foreign nation, and excessive dislike of another, cause those whom they actuate to see danger only on one side, and serve to veil and even second the arts of influence on the other. Real patriots, who may resist the intrigues of the favorite, are liable to become suspected and odious; while its tools and dupes usurp the applause and confidence of the people, to surrender their interests.
The great rule of conduct for us, in regard to foreign nations, is, in extending our commercial relations, to have with them as little political connection as possible. So far as we have already formed engagements, let them be fulfilled with perfect good faith. Here let us stop.
-- from George Washington's Farewell Address.
Ugh
#6061 posted by pope [207.216.236.96] on 2004/11/08 21:33:19
I've got the flu, everything aches
Blackpope,
#6062 posted by HeadThump [65.140.59.32] on 2004/11/08 21:36:20
sorry to hear that.
Mix whiskey, honey and lemon juice in equal proportions and down it. It will at least clear your head up.
I Got A Fevah
#6063 posted by Lunaran [68.51.209.251] on 2004/11/09 02:17:37
and the only prescription
is more hitler!
Poor Pope.
#6064 posted by Shambler [82.38.194.13] on 2004/11/09 06:31:06
And there I was trying to find the bees icon in your images directory...
Errrr yes. Flu and things:
When you wake up early and feeling shit in the morning, straight away take some painkillers, gargle with antiseptic and clear your snot out, then go back to sleep and when you wake again you should feel better.
Drink lots of water. Headthumps recipe is good too.
Spicy food can be good (but not too heavy). Echinacea (sp?) is a good immune system booster.
Hot baths can be good, but a sauna/steam room is better (don't overdue it tho).
Sorry if any of this is patronising but I suffer enough colds in this dank festering country so have nuff sympathy.
Pope
#6065 posted by Vondur [195.128.65.237] on 2004/11/09 08:14:25
go drink a glass of vodka and be strong!
Bah!
#6066 posted by Shambler [82.38.194.13] on 2004/11/09 08:36:21
Communist poison!
Bah!
#6067 posted by Vondur [195.128.65.237] on 2004/11/09 08:42:36
it's not poison but elixir of life!
Vondur
#6068 posted by JPL [213.30.139.243] on 2004/11/09 09:16:33
Yes, I agree, there's nothing better than a Vodka with apple juice !!!
.
.
.
.
Errr... Perhaps a Guiness ??? No ??
I Forgot...
#6069 posted by JPL [213.30.139.243] on 2004/11/09 09:17:16
... to mentioned my predered Vodka is Bison Zubrovska.. pretty good one...
Actually.
#6070 posted by Shambler [82.38.194.13] on 2004/11/09 09:37:34
Poison though it is, I do have two bottles in the freezer - one normal, and one grapefruit flavoured. The latter being quite nice mixed with some fizzy water.
Gotta be served from the freezer though.
Meh
#6071 posted by Vondur [195.128.65.237] on 2004/11/09 09:51:59
mixing vodka with other liquids is BLASPHEMY!
Vondur
#6072 posted by JPL [213.30.139.243] on 2004/11/09 10:02:47
Don't be stupid... try it and you will see it's better than only vodka with ice !!
Sigh
#6073 posted by Vondur [195.128.65.237] on 2004/11/09 10:17:45
/me destroys jplambert
Vondur...
#6074 posted by JPL [213.30.139.243] on 2004/11/09 11:12:10
... why so much violence ?? Discussing about tastes is impossible... You like Vodka with ice only ? OK, that's your taste, so don't try to disgust me and my apple-juice Vodka mix please....
RRaahh, you russians are really "Vodka extremists"
hi hi hi ....
White Russian
#6075 posted by HeadThump [65.140.59.160] on 2004/11/09 11:28:44
If I remember,
Vodka
Khulua (sp?)
and Half and Half, or heavy cream.
MMM, yummy.
Vodka is the only liquor that gives me a hang over, so I tend to stay away from it. Ever Clear or White Lightening (about the same effect as Absinthe) are my poisons of choice.
Vodka
#6076 posted by PuLSaR [80.80.111.129] on 2004/11/09 11:54:57
mixing vodka with other liquids is BLASPHEMY!
ya, I absolutely agree with Vondur.
Vodka is vodka, mixing it with anything other makes something else than real vodka
Erh
#6077 posted by wrath [81.225.67.195] on 2004/11/09 13:35:01
Personally, I'd like to see the US foreign policy to become more like the Swiss.
So, an answering machine then, going "everybody's at the vatican, please leave a message at the beep."
Who are the most giving and charitable to their causes and the answer will overwhelmingly be Americans.
Unless the cause is handing out condoms to prevent HIV/AIDS. Then you get NOTHING!
I mean, seriously, he's the former town drunk and now he gets four more years as commander-in-coherent! He's an idiot. And not even an idiot savant. Just a regular, par-for-the-course idiot.
Wrath,
#6078 posted by HeadThump [65.140.59.160] on 2004/11/09 13:55:32
that was soooo Yesterday. What is your opinion on Vodka?
Wrath,
#6079 posted by HeadThump [65.140.58.99] on 2004/11/09 15:05:56
I'm just kidding. If you would like to discuss politics feel free to drop me an e-mail though I don't know how much insight I can give you. I'm not really representive of the political spectrum of my Nation; PaleoLibertarians like me are rarer than Naderites (in fact, he use to be one of us).
...
#6080 posted by wrath [81.225.67.195] on 2004/11/09 15:16:36
stolichnaya is a-ok.
also, I say what day it is, damnit.
Not A Wodkaholic, More Homebrewic
#6081 posted by MadFox [84.31.152.41] on 2004/11/09 20:51:43
as monsters by nature are pretty small,
fermenting from a big juicy wine barrel
they danced with me on and from recall
a lumpy swifty goosy carol...
while mapping my time in splendid way
I pruned some fruit and set it away
it bubled and splonged day by day
and grew in essence, left me stray
now sitting in top of this moisty chap
enlights my monsters, creeped in a trap
the smell becomes a fruity sense
and diminish my sight in time and in tense
so finely i play with monsters fine
they give much pleasure but not much time
oh stay aware, you player
in countless space
the more wine you swallow
the more monsters you embrace.
White Russians
#6082 posted by starbuck [129.215.13.83] on 2004/11/09 23:19:23
don't get me started... tasty stuff but you forget how much booze is in there. Every week or so we have a night where White Russians are all we drink. Last time my neighbour found me trying to open my door with the plastic fork from a chinese takeaway.
Oh And
#6083 posted by starbuck [129.215.13.83] on 2004/11/09 23:22:14
as for what vodka is the best, i don't know how you can have discerning taste about the flavour and so forth, it tastes like shit. It all does, but if you get more expensive stuff like Smirnoff Blue you don't get so much of a headache i guess.
I Know Those Kind Of Nights
#6084 posted by HeadThump [65.141.73.143] on 2004/11/10 01:01:50
I too try to stick to either Blue label or Grey Goose if I'm drinking vodka. Avoid pre-mixed Long Island Ice Teas, full of cheap liquors that can make your eyes get twitchy.
I sometimes get a penchant for cheap malt liquors like Colt 45 or cheap wines like Boone's Farm or Ripple. Those can produce interesting conditions.
Andy Capp -- True American Hero
#6085 posted by Blitz [24.218.175.222] on 2004/11/10 02:09:32
Those can produce interesting conditions.
Like drunkenness?
He He
#6086 posted by HeadThump [65.140.59.23] on 2004/11/10 11:58:44
all of those Andy Capp cartoons I read in grade school probably had an irreversible effect on my character. Wasn't he a Briton?
<-- White Russian
#6087 posted by Lunaran [68.51.209.251] on 2004/11/11 00:11:36
is about the only alcohol I've so far been able to not only tolerate but enjoy.
I don't even have to even drink a beer, I just look at it and cut straight to the throwing up part.
Lun
#6088 posted by pope [207.216.236.96] on 2004/11/11 02:41:56
I've decided to make White RUssians my choice drink. Lately I've been drinking Black Rum and pretending I'm a pirate. But theres just something so cool about a White Russian.
+ bonus pts for Lebowski reference
I've Recently Graduated...
#6089 posted by metlslime [66.135.131.90] on 2004/11/11 03:20:19
...from jack and coke to bourbon on the rocks. I was hoping it would slow me down a bit, but it seems like i drink them just as fast.
World Of Warcraft Open US Beta
#6090 posted by Jago [81.197.201.94] on 2004/11/11 03:54:49
Is anyone else playing? I am a lvl4 night elf rogue on Server 13 atm. Speaking on night elves, does anyone here play them? Where the hell do I find profession trainers? I only see priest, rogue and warrior trainers and I think I've been to every part of my starting town.
Burbon!?
#6091 posted by pushplay [68.148.157.110] on 2004/11/11 04:00:11
I salute you sir. You have one upped my single malt scotch.
Wow: I've been playing as a Gnome on server 29 with my brother. His name is Fozzentoffle. I swear I can not look at the green imp thing prancing about without laughing. It's the best character animation ever.
Pro tip: there are a bunch of /actions you can do including sleep, laugh, cry, cheer, and train.
Until They Add
#6092 posted by pope [207.216.236.96] on 2004/11/11 05:50:33
a masturbate action, I'm not interested.
(especially for gnomes)
Pope
#6093 posted by LTH [62.249.237.147] on 2004/11/11 08:01:40
Masturbation is available client-side.
Dawn Of War Map Tools Available
#6094 posted by DaZ [80.43.74.134] on 2004/11/11 09:30:18
Dawn of war rocks, if you dont have it then generally speaking you suck.
The offical tools have just been released and include editors for pretty much everything, models, maps, attributes, anims, event editors etc, the map editor is piss easy to use and seems bug free, anyone who has used warcraft / C&C style map editors before will be right at home...
Its a 76mb download, from Bileplanet unfortunately... Linkage follows -
http://www.fileplanet.com/files/14...
P.S - Wasn't sure if this would be good enough for news considering its an RTS game this is generally a fps forum, but if a mod wants to newsify this then go ahead etc.
Woot
#6095 posted by Zwiffle [69.210.60.218] on 2004/11/11 12:37:23
Daz thanks a bunch! /me downloads.
World Of Warcraft Is A Kickass Game
#6096 posted by Jago [81.197.201.94] on 2004/11/11 13:47:11
http://img68.exs.cx/img68/4074/WoW...
Halo 2 And Xbox?
#6097 posted by ProdigyXL [216.111.202.25] on 2004/11/11 15:17:41
Hey guys, was wondering if anyone has picked up this game yet in our little circle. Every review I've read just raves about it. I'm pretty interested in it myself, and I have been thinking of buying an Xbox lately. Of course there is Burnout 3 and DoAUltimate out too. Anyways what's your take on Halo 2?
Well.
#6098 posted by Friction [84.230.95.8] on 2004/11/11 15:19:57
They drove a tracked troop transport vehicle around Helsinki downtown with Master Chief himself peeking from the top hatch. MS is putting definitely some big $$$ into this.
I Played A Little
#6099 posted by starbuck [129.215.16.12] on 2004/11/11 20:24:26
my buddy picked it up today, and we played some 4-way multiplayer... some slayer and team slayer, some rockets. It seems really good, better than the original, although it's different in a few ways, and if you played/play a lot of halo multiplayer it'll be a bit confusing.
Dual-wielding weapons is awesome, 2x smg is a real winner. The battle rifle is an absolute piece of shit though. It's pretty much the assault rifle from the original except it's limited to firing in 6-round bursts, thus destroying any ability to kill anything ever.
Vehicle wise, the warthog can now powerslide on demand by using the left trigger, as opposed to all the time, which is better. The ghost is better because its now got a boost feature. I still can't fly the big covenent aircraft.
The single player looks really good, I got to drive a fat tank! Looks quite a bit better than the original, no complaints. Not as good as some of the old promo shots though, as always.
In general it looks like a worthy sequel, but a game like this needs serious time before you can make a good judgement.
Halo2
#6100 posted by Lunaran [68.51.209.251] on 2004/11/12 00:28:17
I played a little today at a friend's house, both cooperatively through a fair bit of the SP game, and then 4 person MP on the dorm's ethernet. The single player is just as good as you remember, with more detailed & creative levels, and some pretty insane sequences. Good fun all around.
It wouldn't be fair to say that Halo2 multiplayer is as good as Halo multiplayer. See, they added instant kill swords that make it even more stupid.
"Castle Of Morpheus" Q1 SP
#6101 posted by Sielwolf [217.255.143.224] on 2004/11/12 02:45:56
Hello,
this map is reviewed at Shambler´s site, but
the link is dead. I emailed him already about
it, but he hasn´t got the map anymore.
Can someone here help ?
(filename is MOSPQ1.zip, i tried google many
times)
Thanks.
Come On Guys.
#6102 posted by Friction [213.243.160.111] on 2004/11/12 04:45:49
Show some QMUNITY SPIRIT.
Friction, I Would...but...
#6103 posted by Blitz [24.218.173.126] on 2004/11/12 04:54:55
I have no Qompassion for my fellow man.
#6104 posted by Zwiffle [69.210.85.126] on 2004/11/12 09:16:56
Fuq you guys.
Sielwolf
#6105 posted by aguirRe [213.101.74.67] on 2004/11/12 09:32:15
I've uploaded it here http://user.tninet.se/~xir870k/mos... .
Let me know when you've grabbed it.
Lunaran
#6106 posted by starbuck [129.215.45.64] on 2004/11/12 09:45:19
did you try playing the swords only mode?
man, did that get boring quickly
So...
#6107 posted by czg [195.18.172.75] on 2004/11/12 10:17:11
I hear the travelers of pissboat are getting some money...
http://www.chartattack.com/damn/20...
AguirRe
#6108 posted by Sielwolf [217.227.68.247] on 2004/11/12 12:04:25
I have the map, thank you so much !!
:)))))
In 2 Days...
#6109 posted by Megazoid [194.168.3.4] on 2004/11/12 13:12:24
A Google search for "Castle Of Morpheus" or mospq1.zip will produce a working link for the map.
I love have power over Google mhuhuhuhu >:)
ATTENTION LUNARAN
#6110 posted by Friction [80.186.165.186] on 2004/11/12 16:06:51
http://forums.somethingawful.com/s...
Replies
#6111 posted by Lunaran [68.51.209.251] on 2004/11/12 16:36:42
Friction: I'm on it. :)
Starbuck: Actually, yeah, that's what we played, swords and grenades. How asinine is that? You spawn in a big empty map, wander around until you see someone, and then just run towards each other and see who clicks the trigger first. It even manages to beat Counterstrike for pure unreliance on any actual skill or talent. You might as well be rolling dice.
Lol, Oh My
#6112 posted by HeadThump [65.141.73.221] on 2004/11/12 17:18:57
It even manages to beat Counterstrike for pure unreliance on any actual skill or talent.
that is a hard standard to live down to.
Halo 2
#6113 posted by Maj [81.129.203.216] on 2004/11/12 17:54:18
The single player is just as good as you remember
As in "not very"?
For the benefit of someone who found Halo 1 pretty boring, how does Halo 2 really compare?
White Russians?
#6114 posted by wrath [81.225.65.27] on 2004/11/12 19:16:23
ok, gather here around ol' papa wrath, let me fill you in on a little secret.
milk is what you have with your breakfast cereal. not with anything else. are we clear?
Maj
#6115 posted by Lunaran [68.51.209.251] on 2004/11/12 19:56:45
I haven't played through a lot yet (just the earth bit) but so far they've avoided repeating the same damn room eight times.
Check out this cool building:
http://themaxx.com/offensive/pages...
Wrath
#6116 posted by pope [207.216.236.96] on 2004/11/12 23:38:22
http://www.cocktailguiden.com/cock...
Milk goes with Cereal
Milk goes with Cookies
Milk goes with Kraft Dinner
Milk goes with Chocolate Syrup
Milk goes with Ovaltine
Milk goes with MY GODDAMN WHITE RUSSIAN
but if you really want you can substitute coffee whitener
Halo2
#6117 posted by Maric [70.17.198.250] on 2004/11/12 23:52:26
I am about 3-4 hours in, maybe about 3-4 levels... I am bored senseless.
Pros so far
-Everything visually is sharper and more detailed.
-The special effects are very much improved.
-The environments (once past the first segment) are a little more interesting.
-Akimbo weapons is a nice addition.
-One of the new Covenant weapons, The Beam gun is very fun to use.
Cons so far
-Almost nothing has changed...
-Almost nothing has changed...
-Almost nothing has changed...
-No really, it is just the same formula as the first game but mixed and re-matched a little due to the new environments.
-They have added at least one new "baddie" (so far in my progression) but it is not a positive addition. It is very ineffective as an enemy but VERY frustrating to deal with. Think, the flies/frogs in Daikatana.
-The weapons feel horribly underpowered, the ammo for the human weapons is sparse at best.
In the end I'd rather have rented it. I am enjoying Crimson Skies (which I picked up for $14 US) quite a lot better.
Milkshakes, Man
#6118 posted by HeadThump [65.140.58.247] on 2004/11/13 02:55:30
without the milk you would just have icecream.
Without Milk...
#6119 posted by metlslime [66.135.131.88] on 2004/11/13 06:42:39
you wouldn't even have ice cream.
Starbuck
#6120 posted by aguirRe [213.101.73.72] on 2004/11/13 07:20:57
Is your PQ email account working? I noticed that your hotmail was gone.
AguirRe
#6121 posted by starbuck [129.215.16.12] on 2004/11/13 09:16:41
my PQ mail is fucked and they are unable/unwilling to help me fix it. I use the account jonmilesuk at h0tmale for my email now as i keep forgetting to check the starbuck one and it gets closed down :)
Hehe, Crazy Japs
#6122 posted by Megazoid [194.168.3.4] on 2004/11/13 09:57:55
http://www2.gol.com/users/yadoran/...
Check out the bottom pictures. (>_<):;
Lol
#6123 posted by starbuck [129.215.13.83] on 2004/11/13 10:02:11
even a page about the quake series should have a naked schoolgirl on it.
(i wonder how many people will click the link after i said that)
Hrm
#6124 posted by NotoriousRay [68.48.66.194] on 2004/11/14 10:12:17
so how bout that hl2/no hl2 playing? eh? eeeh?
The Final Hours Of Half Life 2
#6125 posted by starbuck [129.215.13.83] on 2004/11/14 07:48:29
Gamespot have posted a very interesting "Final Hours Of" article about Half-Life 2. It covers all the trial and tribulations that Gabe and the crew at Valve went through, and it looks like there were a lot, notably the theft of the source code of course. Personally, i'm hyped about the game again after reading this, and I hope it'll be a big success; the team seems to deserve it.
http://www.gamespot.com/features/6...
Maric
#6126 posted by Shadowdane [69.140.112.187] on 2004/11/14 12:11:36
Play Halo 2 on XBL.. thats is where its at!! Oh my god soooo much fun!!
Yes the SP is very simular to Halo, but seriously what where you expecting. I will agree with you on the ammo part though, never enough ammo for the human weapons. But seriously this makes sense being your on an alien world. Would seem kinda odd if ammo for the earth weapons was laying around everywhere.
Halo2
#6127 posted by Vigil [212.54.19.124] on 2004/11/14 12:58:09
I'll point out that I really liked the first Halo, and so read this with a grain of salt.
Played coop with a friend, still have a few levels left to play until the game is finished. Absolutely loved the game, perhaps apart from the very first level. The cinematics just blew me away, and the city streets were a lovely place to fight in. The environments are finally more varied, the fights are cool (even if they do repeat themselves a bit/a lot), the graphics are amazing and the music still kicks ass.
Also played multiplayer with 3 other players, and it was very enjoyable. Then again, we weren't all that sober at the time. (I have to point out that we were sober enough to find out that Flatout really is quite boring.) Played with those energy swords, liked it, played Oddball, didn't like it, played Ninja Renegade, loved it.
All in all, yes, it is similar to Halo, but the improvements are good enough that it's a real sequel instead of feeling like an add-on.
Halo2
#6128 posted by JPL [213.30.139.243] on 2004/11/15 06:31:18
I played it in cooperative (even if I'm not used with it... I prefer to play alone against horde of monsters...) with a friend of mine this week-end, and like Maric said in post 6117, there are no new features in this second game... Lightning effects, enviroments, visual graphics, weapon uses, etc... are really improved for sure, but globally there are no major changes in the game.. The most complaining thing I noticed is this "new" assault rifle, which works only with short burst... what a fucking feature.... Nervertheless, Halo2 is for sure worth playing, and give a lot of fun while you have a "deja-vu" feeling.... so enjoy !!
#6129 posted by czg [195.18.172.75] on 2004/11/15 09:54:40
"Certainly after he caught fire, it was pretty much panic time I think."
The Battle Rifle
#6130 posted by Lunaran [69.41.96.11] on 2004/11/15 10:33:58
is a great weapon, and if you complain about it you're obviously missing out. You'd be lucky to hit something at ten yards with an SMG. Or even two of them.
If You're Talking SP
#6131 posted by starbuck [129.215.16.39] on 2004/11/15 14:18:19
then ok, I can't comment as i haven't played very much, but if you mean multiplayer, what the hell?
Maybe its useful if your friends aren't any good at Halo and just stand there without dealing any damage back, but against real world opponents, if you have a battle rifle and take on someone carrying almost anything else, my experience says you're absolutely screwed, in the ass, by a donkey. And not in a good way.
Halo Too
#6132 posted by Maric [70.17.198.250] on 2004/11/15 14:53:35
Ummm... I didn't have any specific expectations going in, aside from the obvious... That being, a sequel to Halo would therefore have a lot of similarities to the original.
I am simply expressing disapointment that it is SO similar as to feel almost no different at all.
It is still quite fun (though a bit boring and very repetitive) and I will play it all the way through at least once.
The Battle Rifle is definately accurate but I still contend that it is very underpowered.
I am horrible at Xbox live due to the same reasons I am horrible at any FPS on a console... I am a fish out of water without the mouse and keyboard. After playing through numerous FPS console games, the original Halo several times... I am still uncomfortable with the controller (and am not competitive at all). In fact I am so bad at it that I have no fun at all with Halo online... Now Crimson Skies is another thing =)
Maric
#6133 posted by Mr Fribbles [202.161.117.131] on 2004/11/15 17:01:15
Give this a go then (haven't tried it myself, but apparently it works well enough):
http://www.lik-sang.com/info.php?p...
Oooh
#6134 posted by Maric [70.17.198.250] on 2004/11/15 17:52:27
Interesting, thank you.
Lunaran
#6135 posted by JPL [213.30.139.243] on 2004/11/16 01:50:26
I wasn't talking about uzi like rifle, I as talking abut the assault rifle you can already found in the first Halo. The major change is the fact in Halo the rifle can fire every time you want, and i Halo2, it is no more possible: you have only short burst... so that's why I complained about this fucking new feature.... It was not a good idea IMHO.... that' all
Halo 2
#6136 posted by Maj [217.51.131.242] on 2004/11/16 18:55:52
Ok, I was weak and feeble and bought it.
Pros:
- Some nice new weapons and enemies.
- Less repetition.
- Cinematics are rather good, nice dof.
- Better level design (more vertical play, interesting layouts)
Cons:
- It's Halo 1.5.
The thing that annoys me is that it's so horrifically adequate. Apart from the grenades (which r4wk), there's just nothing interesting to do, and yet nothing particularly offensive. It's like eating bread and marg.
I think a good shorthand way of judging a game is: what's the first thing you think after you die? With a good game you'll think "I failed, but I'm gonna do better next time". With a bad game "That wasn't my fault". With Halo 2 I just think "Meh. Doesn't really matter".
Such a pity. I can see the tech is good, the design has potential and they've definitely got some clever people on board. I just can't work out where they went wrong.
Waterwarp
#6137 posted by VoreLord [203.51.236.9] on 2004/11/16 22:07:48
I haven't played Quake since Doom3 was released, and now every time I play quake I have that hideous waterwarp, I can't seem to get rid of it. For the last 3 or 4 years I have been using nglquake, and like most I guess, it has waterwarp disabled. but now.............hmmm. Things that have changed, Vid card, driver version, XP SP2. This is a fresh install after format etc, any help appreciated.
DooM3 SDK V2.0
#6138 posted by VoreLord [203.51.235.125] on 2004/11/16 23:46:09
http://www.iddevnet.com/doom3/
Waterwarp Pt2
#6139 posted by VoreLord [203.51.235.125] on 2004/11/17 01:19:49
Well I can rule out drivers I think, I went back to a version of driver that all worked fine on before, but still no good. I tried othe gl engines that allowed for the use of r_waterwarp to enable/disable the warping, but they did nothing. I sure as hell am not going to downgrade Video cards or uninstall XP SP2 just to find out if it has anything to do with them.
Any one out there with a 256MB GF6800 Ultra or 256MB 6800GT that can confirm that they can run with waterwarp disabled in glQuake? I have 2 machines, one with a 256MB GF6800 Ultra and one with 256MB GF6800 GT, and it doesn't work on them.
POST SOME MAPPING NEWS PEOPLE.
#6140 posted by Shambler [82.38.194.13] on 2004/11/17 04:06:47
Come on, sort it out.
Shambler
#6141 posted by Vondur [195.128.65.237] on 2004/11/17 05:25:07
go map
as u start i'll post the news
Vorelord:
#6142 posted by metlslime [66.135.131.88] on 2004/11/17 07:24:34
if you have this problem with fitzquake, i'd like to hear about it. R_waterwarp 0 should disable it, and even 1 should be a much different warp than glquake.
But these other engines should work as always, too. Very odd.
Metlslime
#6143 posted by VoreLord [203.51.196.214] on 2004/11/17 15:18:33
It seems to work fine in FQ, I can disable it, and yes the warp when enabled is much different. But the thing that has always held me back from being a FQ user is the "model interpolation", or the lack there of. I just can't bare to look at engines which don't have it after seeing it nice and smooth for so long :( Plus my engine of choice has a much nicer sound out of the box, sort of like the highs have been boosted or something or whatever, it just sounds much nicer, and when I play another engine the sounds seem 'muffled' in comparison.
I can't work out why all of a sudden the waterwarp has started, like I said earlier, the only things that have changed on this machine are vid card, drivers, and the addition of XP SP2, and I have ruled out the drivers having anything to do with it, so...................................
Better Sound?
#6144 posted by metlslime [64.124.188.211] on 2004/11/17 15:26:05
which engine is that? maybe i can see what they did to get improved sound.
Nglquake
#6145 posted by VoreLord [203.51.196.214] on 2004/11/17 15:50:47
Better sound, just so as your not expecting 7 point surround or anything ;)lol, it's just like the highs have been boosted, something like that, just sounds better/nicer to me, nothing major, but quite noticeable.
I use an older version of the one that can easily be found, I can't exactly remember why I didn't go with the newer version, I think it had something to do with the weapon effects, rocket trails etc, becoming more prominent. I can send you the older version that I use if you like, or you can get the newer (2 years old) here.
http://ssj4death.condemned.com/ngl...
http://ssj4death.condemned.com/
If you want the older version which I use, just let me know and I'll mail it to you.
I Remember Now
#6146 posted by VoreLord [203.51.196.214] on 2004/11/17 16:10:37
Why I chose not to go with the newer version, the older one doesn't have all those extra options in the menu, "wave size" etc, etc, it's much simpler, and 'closer' to original gl. I just tried the newer version to see if my waterwarp problem existed using it, and it does, it even has a menu option to turn off waterwarp, which has no effect, so I'm still stuffed.
Hmmm
#6147 posted by Zwiffle [69.210.85.126] on 2004/11/18 15:26:13
Anyone know where Voodoo Chopstiks has been? I haven't seen him post anything and his site's down.
.
#6148 posted by necros [142.150.107.117] on 2004/11/18 15:28:40
vampire: bloodlines kicks my ass!
Suggestions Please
#6149 posted by VoreLord [203.51.207.20] on 2004/11/18 17:21:06
glQuake, it seems I need a new one,
Must Haves
Model Interpolation
Coloured Lighting Support (.lit)
Stability
Ability to disable waterwarp (although I will have to see if this actually works on my rigs)
Would be Nice
Weapon effects, smoke trails etc. Not overwhelming though
No Thanks
A shit load of extra baggage, nick nacks and doodads. Possibly acceptable if above mentioned baggage is dissabled by default, therefore not requiring setting a squillion different options, or typing in copious amounts a commands or lines in config files.
Thank You
//me wants my nglquake back :(
So Go Get It....
#6150 posted by Megazoid [62.252.32.14] on 2004/11/18 17:57:09
Nglquake -
http://ssj4death.condemned.com/ngl...
Hmmm, No Sorry,
#6151 posted by VoreLord [203.51.207.20] on 2004/11/18 18:08:03
If you look back up a few posts, you will see my problem, basically, I can't disable waterwarp using nglquake anymore, it used to be disabled by default, now all of a suddend I just can't turn it off. Go figure.
If you want the full story, back up a few posts.
Um...
#6152 posted by necros [66.185.84.74] on 2004/11/18 19:23:43
it sounds like darkplaces is just right for you.
LAFF
#6153 posted by metlslime [64.124.188.211] on 2004/11/18 19:31:02
I Use Mhquake
#6154 posted by nitin [138.217.2.9] on 2004/11/18 20:32:39
turn off everything and it looks exactly like glquake but with model interpolation. Plus it actually runs properly.
Darkplaces is also ok, but without documentation, good luck trying to configure it.
Thanks
#6155 posted by VoreLord [60.231.109.149] on 2004/11/18 22:42:04
I tried Dark Places before, long ago, can't really remember what I didn't lke about it, Also recall trying Mhquake, again can't remember what it was, but I didn't end up going with either. I have both of those on disk, will check out the latest versions, and see what happens.
Thanks again.
Fitzquake For President 2008
#6156 posted by Lunaran [68.51.209.251] on 2004/11/18 23:11:34
lolol
Lunaran
#6157 posted by JPL [213.30.139.243] on 2004/11/19 01:53:36
Yeah, good idea !!! FitzQuake is THE engine....
Jplambert
#6158 posted by nitin [138.217.2.9] on 2004/11/19 02:07:51
yes but not if you want model interpolation like Vorelord does.
Nitin
#6159 posted by JPL [213.30.139.243] on 2004/11/19 03:54:15
I agree, but for standard GLQuake based map development, I think FitzQuake is THE reference engine... Nevertheless, it's my humble opinion, and that's why I test my map with FitzQuake...
For "extra features" like mods, model interpolation, etc.., for sure there are better engines..
Errr...
#6160 posted by Shambler [82.38.194.13] on 2004/11/19 04:13:29
GLQuake.
Yes...
#6161 posted by metlslime [66.135.131.88] on 2004/11/19 05:51:17
GLQuake is the preferred engine of both Ray Charles and Stevie Wonder.
Define Irony...
#6162 posted by Megazoid [62.252.32.14] on 2004/11/19 07:10:35
People who play an 8 year old game and then complain about the graphics.
P.S. Ray Charles is dead. Wait and minute... yep, he's still dead.
Blindness...
#6163 posted by JPL [213.30.139.243] on 2004/11/19 07:26:53
... doesn't mean you cannot see anything.... I let you think about this "phylosophical sentence"... 8P
Is There Irish Guys Here ???
#6164 posted by JPL [213.30.139.243] on 2004/11/19 09:06:57
http://www.creativeireland.com/for...
Enjoy !!
RoE Info From Planetdoom.com
#6165 posted by Zwiffle [69.210.85.126] on 2004/11/19 15:18:12
Looks cool. The Bruisers look like rather neat monsters, and the Artifact weapon sounds really cool too. Can't wait ~_~
Hmmm
#6166 posted by VoreLord [203.51.207.214] on 2004/11/19 16:06:15
So who is complaining about the graphics exactly?
Define Irony...
#6167 posted by VoreLord [203.51.207.214] on 2004/11/19 16:46:35
People who complains about people complaining.
P.S> especially when they aren't complaining
People ...
#6168 posted by Megazoid [62.252.32.14] on 2004/11/19 18:56:15
Who complain about complaints about complaining about complaints to infinitity... and beyond... about complaining, especially when they aren't complaining, and beyond, X2 to infinity, you have cooties, lalala, too infinity, about complaining about some shit... lalala... I win (double tag, triple tag, no returns)
I personally except Quake1 as a retro game, so you don't get whining about weapon interpolation, which is one of those "Oh I'm impressed for about a couple of hours features" things.
I like Quake1 "vanilla". I don't do the "upgrades". I hopelessly stuck in the past. Correct. In vino veritas.
Ha :)
Bouncers Teaser Released
#6169 posted by Dr. Nemesis [62.252.192.16] on 2004/11/19 20:31:40
An early teaser of 'Bouncers' has been released, showing off just some of what's to come from Binary Picture Show's current Quake 2 film project.
Bouncers is based on the popular comedy short, 'Bouncer Please', recently shown on G4techTV's 'The Screensavers'.
http://www.binarypictureshow.com/
Megazoid:
#6170 posted by metlslime [64.124.188.211] on 2004/11/19 21:02:46
i'm not sure if you're still responding to me, but are you saying you don't think glquake is a buggy, ugly implementation of quake? Surely an engine that doesn't faithfully render many of the effects that the original DOS engine supported wouldn't satisfy a purist like yourself.
He Must Play Software Quake
#6171 posted by VoreLord [144.137.189.72] on 2004/11/19 22:25:08
Because, I like Quake1 "vanilla". I don't do the "upgrades". therefore he can't use gl as it is an upgrade, an addon.
weapon interpolation ???? hmmmm,
//scratches head, and wonders ........
#6172 posted by Scampie [24.196.75.172] on 2004/11/19 22:58:00
Quake was better when it was called Wolfenstein 3D.
DooM3 On A Voodoo 2 X 2 (SLI)
#6173 posted by VoreLord [203.51.196.201] on 2004/11/20 04:28:04
http://www.3dfxzone.it/enboard/top...
I Agree
#6174 posted by Kinn [217.43.101.101] on 2004/11/20 05:21:15
GlQuake looks like a pile of arse. WinQuake is the Daddy.
Complaining
#6175 posted by Lunaran [68.51.209.251] on 2004/11/20 05:29:08
Eat more, spend less, make more money now ...
I can't get behind that!
I Lied Anyway.
#6176 posted by Megazoid [62.252.32.14] on 2004/11/20 09:09:30
I use glxpro+.exe, with all the extra eyecandy turned off. I just like the best weapon command. Hehe.
GLQuake buggy, ugly implementation of quake? I assume you mean these GLQuake bugs : http://www.inside3d.com/qip/q1/bug... Half of these bugs I've never seen when actually using GLQuake.
If people wanna make Quake1 look like Doom3, knockyourselves out. It's a personal preference thing anyway. I started on GLquake, since I didn't have a computer that had the power to run Quake1 when it came out. So to me GLQuake is my original engine. Anyroad, note to self *don't post after coming back from the pub*.
Nitin
#6177 posted by VoreLord [203.51.223.248] on 2004/11/20 19:14:01
With MHQuake, how do you get rid of the crosshair, I have tried the usual way, but it just stays there? Is there another way, or have I hit another mystery.
Megazoid
#6178 posted by nitin [138.217.2.9] on 2004/11/20 23:27:12
It's really not about trying to make Quake look pretty. Glquake doesnt actually work on all systems, I use MHquake with all extra stuff turned off, except smooth animation which I like, simply because it actually runs.
Does Your Engine Do 2x Overbrightening?
#6179 posted by Lunaran [68.51.209.251] on 2004/11/21 12:38:30
Fitzquake does.
Megazoid:
#6180 posted by metlslime [66.135.131.88] on 2004/11/21 18:20:05
there are bugs, but what mainly bothers me is the visual crappiness, which is pretty constant.
Missing in glquake: fullbrights, overbright lighting. Present, but poorly done: water texture animation, waterwarp, sky animation. Additional ugliness provided by: pink edges on sprites, weird blurry cross-shaped particles, crappy mipmap generation, extremely poor handling of non-power-of-two textures (which includes every skin in the game, and a some level textures.)
I suppose if glquake is all you've known, it's understandable that this stuff doesn't really bother you. But it bothers me a lot. Anyway...
Wow,
#6181 posted by HeadThump [65.140.59.20] on 2004/11/21 19:36:10
you have to practically be doing it on purpose to fuck up mipmapping using OpenGL.
Headthump:
#6182 posted by metlslime [66.135.131.88] on 2004/11/21 21:46:16
the application generates each mip level and uploads it to the opengl driver. So it's up to the application to do a good job downsampling the images.
Thanks For The Brief Expanation
#6183 posted by HeadThump [65.140.59.20] on 2004/11/21 22:39:09
I'll probably have more questions for you, but I'll take a good look at the code first. Well, one curiosity. If you were just starting FitzQuake would it make more sense to ditch the glQuake code altogether, and build an enginge that is 'Quake capable' but is in essense a different engine taking advantage of CPU hardware that wasn't available when Abrash was optimising handmade assembly, or is it preferable (perhaps time constraints are a big concern)to use as a bases the flawed (but functional) glQuake?
Headthump:
#6184 posted by metlslime [66.135.131.88] on 2004/11/22 03:55:42
Well, I started fitzquake for 2 reasons: first, I played quake and wasn't satisfied with the engines available, and second, it was a great way to learn about engine coding. Since now I play less quake, and I know that stuff, the situation is different.
Of course, one of my aims is to keep fitzquake compatible with any computer that can run glquake. I seem to have broken 3dfx support, but otherwise it's mostly true.
If I was just starting out now, I would rewrite the renderer from scratch to use all the nice features of modern video cards. But, the rest of the engine would pretty much be what it is now -- the original, with modifications.
Metl
#6185 posted by Lunaran [68.51.209.251] on 2004/11/22 17:04:14
Dude, doom3 runs on a voodoo2, and you can't even keep fitzquake up? for shame.
Uhm, Long Shot...
#6186 posted by than [62.189.9.161] on 2004/11/22 17:31:02
..but have any of you guys in the US bought a DS yet? I might be getting bought either a DS or PSP for my birthday (I'll be on holiday in Japan, where they will both be out) and want to know what people think of the DS so far.
I've read some slightly disheartening comments on the DS, which is annoying, because the PSP doesn't seem to be particularly novel - it just looks like a nice gadget with good potential.
Wow
#6187 posted by . [68.74.213.55] on 2004/11/22 18:47:00
http://www.artificialstudios.com/s...
Than
#6188 posted by Scampie [63.236.226.222] on 2004/11/22 19:42:44
I got a DS and Mario 64, which it seems is the only decent launch title here. I'm totally loving the hell out of it. The system itself is slick and responsive, and the displays are very visible, thanks to being backlit. Comes with the charger for the battery, two styluses (stylii?), a thumb strap that has a small plastic bit on it so you can use the touch screen without getting you grubby fingers on it and making dirty. When you use the system without a game, you get pictochat, which is a text/drawing messaging thing the communicates over the system's wireless adapter. Also comes with a demo of Metroid: First Hunt, which does allow multiplayer and has a few training levels. I've played some, I'll report more once I really get into it.
Using the touch screen with the thumb pad for Mario 64 feels very much like using the stick on N64. I've been completely impressed by how easy it is to get into moving around.
The game itself is basically a quick update of Mario 64 with the art and geometry cleaned up a bit, and a few extra levels. Also added is the fact that you start controlling Yoshi, and eventually find Mario, Luigi, and Wario to use, each with their own specialty. Having never seriously played the original, I've been really enjoying myself so far.
One big feature added to the game as well is the addition of minigames that are accessible from the title screen and within the game. You start with 8 differant ones, and I guess there's a total of 30 to find. The games really show off the system's strengths, using the touch control for tons of differant things, simple card match games, roll a ball down a hill by 'pushing' it with the stylus, and one of my faves so far, using a slingshot that you pull back and lauch cannonballs at bom-bombs parachuting down from the top screen.
So obviously, I've very happy with my purchase and can't wait for some more titles to be availible.
Phait
#6189 posted by Lunaran [68.51.209.251] on 2004/11/23 05:52:39
awesome, I've always wanted a game in which I fight giant soda cans
G-CANS Project
#6190 posted by Tigger-oN [220.240.226.38] on 2004/11/23 06:09:33
Some amazing photos:
http://www.g-cans.jp/photo/index.h...
Umm
#6191 posted by Kell [82.41.8.22] on 2004/11/23 07:01:59
http://celephais.net/board/view_th...
Maj > Tig
;)
Tigger-oN
#6192 posted by Kinn [81.138.30.1] on 2004/11/23 08:02:30
omg - what engine is that? o_O
Damn
#6193 posted by . [68.74.213.55] on 2004/11/23 08:35:11
Suddenly Doom 3 sucks.
Woah
#6194 posted by necros [142.150.107.99] on 2004/11/23 12:39:30
l33t
Er
#6195 posted by than [62.189.9.161] on 2004/11/23 14:41:16
I think it's God's Actual Reality engine.
Than
#6196 posted by Kinn [217.43.101.101] on 2004/11/23 14:59:32
Never heard of it, but it does look almost pre-rendered. Just imagine Half-Life 3 in that.
/drools
Yeah,
#6197 posted by HeadThump [65.140.58.77] on 2004/11/23 16:07:13
The ray tracing is obviously at a quantum level of precision. That engine God's Actual Reality is fucking phenomonal. I have heard industry rumours though that (obviously aping Carmack) He plans to scrap it all together for a Next Gen engine overhall.
I Don't Like The NPCs On God's Actual Reality Engine
#6198 posted by Blitz [24.218.173.39] on 2004/11/23 16:18:50
LOL
#6199 posted by Tef Johs [83.109.206.57] on 2004/11/23 16:22:14
...no, and where's my patch, dammit?
Re: NPCs
#6200 posted by Kinn [217.43.101.101] on 2004/11/23 16:58:49
lol, try hitting them with a crowbar - it's well funny!
Killzone
#6201 posted by Jago [81.197.201.94] on 2004/11/23 22:06:58
It looks as if PS2 got itself a new and good-looking FPS game, KillZone:
http://www.darkstation.com/images/...
http://www.darkstation.com/images/...
http://www.darkstation.com/images/...
http://www.darkstation.com/images/...
Forbidden
#6202 posted by distrans [131.172.4.44] on 2004/11/23 22:17:21
You don't have permission to access /images/media/ps2/killzone_e3_12.j... on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
----------------------------------...
Apache/1.3.33 Server at www.darkstation.com Port 80
Killzone
#6203 posted by Maj [217.51.131.40] on 2004/11/24 06:29:39
I've played the demo. Brilliant art style, and generally very polished and "solid" feeling. Pity it plays more like Dragon's Lair than an FPS.
Console != FPS Platform
#6204 posted by . [68.74.213.55] on 2004/11/24 07:02:44
Although there are these keyboard/mouse adapters out recently...
Killzone
#6205 posted by Shallow [82.133.66.119] on 2004/11/24 08:16:27
In the demo I thought that the controls were bloody terrible and unresponsive, and the thing where your head/POV looked all over the place when you reloaded was annoying. It took about half an hour to ready and throw a grenade, which always seem to bounce off doorways back into the room you are standing in even if you are standing smack in the middle of said doorway being shot to bits. The PS2 pad does not lend itself well to FPS games obviously, but this is a fairly weak attempt at coping with the dubious positioning of the sticks and their big "dead zone". Other games have managed far better.
It did look great for a PS2 game, although the Helghast (bad guys) are just anonymous black shapes with glowing eyes unless you're standing right next to them. And the art is a wasted effort when the gameplay is below par.
Apparently the full game has chronic framerate issues, especially in multiplayer. All in all, it's a bit of a shame, I was really looking forward to it until playing the demo. I'll probably still buy it eventually, but most likely only when you can pick it up second hand for a tenner.
It's out this Friday in the UK... I think it might have already been released in the US, any of you crazy kids played it?
You Know...
#6206 posted by R.P.G. [24.136.230.101] on 2004/11/24 10:12:17
If it weren't for Hitler and Orwell, war games would look quite a bit different.
Yeap,
#6207 posted by HeadThump [65.140.58.225] on 2004/11/24 11:55:14
There would be more Zeppelins dropping bombs and Kaisers as end game bosses.
Well
#6208 posted by mwh [80.176.250.100] on 2004/11/25 08:03:27
If it wasn't for Hitler and friends, WARs would have been quite different.
RE: Stuff In The Thread
#6209 posted by Zwiffle [69.210.74.57] on 2004/11/25 09:14:23
Well, I can't say I like World War 2, at least what actually happened (World War 2 as entertainment rocks!) but the Nazis had some uber cool costume designs. Some were real badass. Futuristic almost. Looked like cybernetic ninja assassin people. Cool stuff.
R.P.G.
#6210 posted by HeadThump [65.140.59.40] on 2004/11/26 01:03:09
Funny, I just came across this quote and your post above came instantly to mind; from George Orwell: "Every war when it comes, or before it comes, is represented not as a war but as an act of self-defense against a homicidal maniac."
And, Have You Read
#6211 posted by HeadThump [65.140.59.40] on 2004/11/26 01:13:17
his Hommage to Catalonia. Great biographical narrative.
He joins the Republican cause in the Spanish Civil War, only to find himself being used as a puppet on the string by a bunch of homocidal, power hungry thugs being made into heroes by the Western media of his day.
I'm not sure how that changed wargame history though.
No
#6212 posted by R.P.G. [24.136.230.101] on 2004/11/26 08:51:04
I don't read things that might beneficially increase my cultural awareness. That's exactly what they want me to do.
R.P.G.
#6213 posted by Mike Woodham [81.153.72.24] on 2004/11/26 09:53:04
So Logic says that you don't read anything, which we know isn't true. Is that Schrodinger's cat I hear scratching?
Err
#6214 posted by R.P.G. [24.136.230.101] on 2004/11/26 10:10:55
I was refering to things along the lines of high and medium culture, and not pop and low culture.
Also, is this really reading? Or is it just talking in a drawn out fashion for the mock-deaf? We may never know...
We May Never Know...
#6215 posted by Mike Woodham [81.153.72.24] on 2004/11/26 11:45:01
... just like Schrodinger :-)
Open The Damn Box Already!
#6216 posted by distrans [131.172.4.44] on 2004/11/28 21:19:57
#6217 posted by Scampie [68.117.129.117] on 2004/11/28 22:05:14
you know, we have a thing called an Xray machine nowadays, and they're advanced enough to tell if the damn cat is alive or not.
Schrodinger
#6218 posted by HeadThump [65.140.59.0] on 2004/11/28 22:43:03
oh, it is dead alright, and Schrodinger killed it! The entire theory is a construct to hide the fact!
The Box...
#6219 posted by Mike Woodham [81.153.72.24] on 2004/11/29 03:07:09
... was made of lead. And of course you don't KNOW that the cat is dead or alive.
Cats Etc.
#6220 posted by Kinn [81.138.30.1] on 2004/11/29 04:08:05
you know, we have a thing called an Xray machine nowadays, and they're advanced enough to tell if the damn cat is alive or not.
But of course, that's the whole point; as soon as you make the measurement, the cat's wavefunction collapses and the cat assumes one of it's discrete possible states of existence.
Cats Etc.
#6221 posted by Kinn [81.138.30.1] on 2004/11/29 04:08:06
you know, we have a thing called an Xray machine nowadays, and they're advanced enough to tell if the damn cat is alive or not.
But of course, that's the whole point; as soon as you make the measurement, the cat's wavefunction collapses and the cat assumes one of it's discrete possible states of existence.
Blimey
#6222 posted by Kinn [81.138.30.1] on 2004/11/29 04:10:39
Looks like there's even a quantum-duality thing going on with the double-post above o_O
Never Mind The Bloody Cat
#6223 posted by Fat Controller [222.152.147.186] on 2004/11/29 05:28:49
How many licks does it take to get to the center of Hitler's brain?
*walks off, occasionally slamming head against passing walls*
Pig
#6224 posted by Vigil [62.248.249.188] on 2004/11/29 05:44:52
Right, so there's this guy called Odin, and he lives in Valhalla, you know, that hugely old Norse mythic place up in the clouds where dead warriors are, taken there by them valkyries.
Anyway, so in this Valhalla place there's, like, this really huge hall, a mess hall really, and there's, like, this huge banquet that just never stops and just, you know, keeps going forever.
So, we got the warriors, the hall and the banquet and everything, but then there's this table in the middle, and on this very table, because I'm getting to the point, is this pig, well, boar really. Then there are all these dead warriors, except that they aren't really dead, because they're in Valhalla, and they just eat and eat eat. And the boar is all happy and stuff, even though it's being cut up all the time, but it just won't die, and just grows back the missing parts over and over again.
What is the pig's name?
Obvious Answer
#6225 posted by Mike Woodham [81.153.72.24] on 2004/11/29 06:14:18
czg?
Særrimne
#6226 posted by czg [195.18.172.75] on 2004/11/29 06:28:47
På taket til Valhall går geiten Lærand og hjorten Eiktryme. De spiser av grenene på det store treet Yggdrasil. Fra melken deres lager kokken Andrimner mjød. Kokken har også en gris som het Særrimne. Den er slik at den kan spises igjen og igjen! Med en gang den er ferdigspist, blir den hel igjen, og kan tilberedes på nytt.
Ei Saa Peittaa
#6227 posted by Friction [213.243.160.111] on 2004/11/29 07:59:26
Måste inte!
Czg
#6228 posted by Mike Woodham [81.153.72.24] on 2004/11/29 07:59:57
Interesting auto-translation of your text but I got the pig's name from it:
"At roof at Valhall goes the goats Lærand and hjorten Eiktryme. They am dining at bough at that big the tree Yggdrasil. At milk their makes a kokken Andrimner mjød. Kokken has also a pig as called Særrimne. That is so that it able canteen afresh and afresh! Immediate that is ferdigspist , becomes it clear afresh , and able prepare anew."
Now, where does that get us?
Før Interesting Taste, Jøst Add Moose
#6229 posted by czg [195.18.172.75] on 2004/11/29 08:04:38
bork, bork, børk
Mike
#6230 posted by aguirRe [213.101.70.222] on 2004/11/29 08:18:47
Where did you find auto-translation of Norwegian into English?
Although as usual, there's a lot of gibberish ...
AguiRe
#6231 posted by Mike Woodham [81.153.72.24] on 2004/11/29 10:08:39
Well, I got out my Collins English/Norwegian dictionary... and tried this link instead:-)
http://www.translation-guide.com/f...
Thanks
#6232 posted by aguirRe [213.101.72.103] on 2004/11/29 10:39:20
More options than Babelfish, but gibberish seems to be the only target language ...
That ø Looks So Kewl
#6233 posted by HeadThump [65.141.73.145] on 2004/11/29 12:48:22
we need to replace all English 'o's with it.
HeadThump
#6234 posted by pushplay [129.128.23.141] on 2004/11/29 13:01:01
Cårêfül, that's how ÿøü ëñd üp wîth l33t spëåk.
I Rescind My Request
#6235 posted by HeadThump [65.140.58.88] on 2004/11/29 14:51:23
pushplay is all too painfully correct. I will now go play the Anarki bot and blow the holy hell out of him in hope of a little redemption.
The Worst Thing In The World
#6236 posted by MadFox [84.31.152.41] on 2004/11/29 20:01:37
So the cat who didn't read Orwell played a game of Chesshire, never asked O'Briens dictionary, blew away on Sleipnir's breath,
screwed through the strings of low and mid culture, and was furnished into Poe's shovel,
so it could finish its quantum leap of dubbeldunk, and never could catch babelfish's
lectionary....
?
Holy Shit!
#6237 posted by necros [66.185.84.74] on 2004/11/30 00:25:50
what cows cry out in the night?!!
What
#6238 posted by Kinn [81.138.30.1] on 2004/11/30 03:09:39
...is it national "Talk Like MadFox Day" or something?
/to be expected from an egoist.
^_~
ROFLMAO @ Kinn...
#6239 posted by Shambler [82.38.194.13] on 2004/11/30 03:29:27
I think for Headthump at least, every day is a Talk Like MadFox Day. Still haven't worked out which is his first language...
7:40 AM -- Can't Sleep
#6240 posted by Blitz [24.218.173.39] on 2004/11/30 07:51:39
It's 7:40 AM and I can't sleep...so I'll take this time to just kinda thank all the cool people who are still around.
I hope I can count on you guys to stick around for a while, I think we have a pretty nice thing going around here...sometimes people drop off the face of the earth, but I hope you all stay as long as you possibly can. Ignore me when I'm being stupid (as I'm sure you do anyway) and take this as being the genuine Blitz.
Much love to those who have been around since I've been here (in no particular order)
metl, pope, inertia, RPG, Shamb, scampie, Spog, Auhsan, nano, czg, Friction, biff, Vondur, speedy, monsto, CardO, Daz, Fatty, Dietz, Aard, pjw, distrans, Kell, Kinn, necros, push, and anyone else I am forgetting in this sleep deprived state.
#6241 posted by Zwiffle [69.210.49.54] on 2004/11/30 08:12:31
you left me out, BUT THAT'S OK I JUST MADE YOU A FUCKING MAP. now get some sleep.
Lol Omg
#6242 posted by Blitz [24.218.173.39] on 2004/11/30 08:15:28
Zwiffle, Lun, Jago,
Zwiffle I don't think you've been around since I joined though...not that I don't like the new people, it's just that the older members put up with alot of my crap and general lameness from back in the day. So <3 to the new people who never knew anyone but the awesome me.
Heh
#6243 posted by Vondur [195.128.65.237] on 2004/11/30 08:54:32
blitz is in the good mood....
/me hugs blitz and injects some soporific into his left eyesocket
Fuck Off!
#6244 posted by Scampie [68.117.129.117] on 2004/11/30 11:07:54
leave me out of your insomniac fantasys
Even Worser
#6245 posted by MadFox [84.31.152.41] on 2004/11/30 12:32:10
show your picture, shambler!
good i never started a toppic
about the sports of hunting.
MadFox,
#6246 posted by necros [142.150.107.96] on 2004/11/30 12:52:23
what is your native language?
He He, You Old Meany, Shambler
#6247 posted by HeadThump [65.141.73.250] on 2004/11/30 13:14:07
Spanglish, of course!
#6248 posted by pjw [63.236.226.222] on 2004/11/30 14:39:31
I hope I can count on you guys to stick around for a while
No worries. I will. :)
Unless I die, in which case, sorry about that.
OMG!
#6249 posted by Shambler [82.38.194.13] on 2004/11/30 15:07:01
Blitz is gay, lock up your arses everyone. (Except RPG)
Cool though, glad you still appreciate being part of this, I still do, it's good having a familiar community.
HuGs...
#6250 posted by distrans [203.32.39.126] on 2004/11/30 21:27:25
...and beer all round.
Except Vondur, who is vile, evile arch villian.
Wow
#6251 posted by Jago [81.197.201.94] on 2004/11/30 21:50:55
After some scouting, I had actually managed to find a site that had all 5 of my Unreal SP projects avaible for download. I guess my 5 Unreal DM maps are lost for good though (although only the last one was somwhat interesting). I guess that after I am done with my 2 current projects (Q1SP 1000b dkt'ish map and and Q1SP ikbase/speedbase map) I should make myself a new website for my maps.
Jago
#6252 posted by VoreLord [203.51.231.103] on 2004/12/01 01:45:31
What are the names, (zip file name) of the Unreal DM maps you are looking for. Even though I threw all my Unreal and UT stuff in the bin some months ago, I would still have heaps of CD's with mixed contents that would still contain nearly everything I downloaded for the Unreal series of games (just not gathered together in one place). I am planing on going through all my old CD's before I throw them away (spring clean), and gathering anything I want to keep and burning it to DVD's. It would be no trouble while I am at it to check out any Unreal folders on the CD's, and if I have what you seek I could send them to you. Keep in mind though, that this won't happen until xmas/New year
The Half Life 2 'Surprise'
#6253 posted by VoreLord [203.51.231.103] on 2004/12/01 01:56:09
Well I guess it wasn't really a surprise, as most people probably assumed that Deathmatch/Multiplayer, was going to be the 'surprise' that Valve promised along with the release of the SDK.
http://www.bluesnews.com/cgi-bin/b...
http://steampowered.com/img/HL2DM....
http://www.steampowered.com/forums...
#6254 posted by VoreLord [203.51.231.103] on 2004/12/01 02:45:43
http://www.steampowered.com/index....
Vorelord
#6255 posted by Jago [81.197.201.94] on 2004/12/01 05:21:27
I "think" they were named "dnudm" 1 through 5 or "dmudn" 1 through 5. Some of the "actual" map names are Devil's Playground, Nekkid Violence, Mindless Destruction and Castle Madness. Yes, I would very much appreciate if you looked for them.
Jago
#6256 posted by nitin [138.217.2.9] on 2004/12/01 10:50:07
I might have some of those, I'll have to try and find my really old CDS with zipped older games stuff.
5-lines-map-review-advent-calendar
#6257 posted by Spirit [213.39.204.101] on 2004/12/01 14:37:46
Yes, I'll try to do that^^. Just take a look at http://www.quakeblog.de.vu to read my first review "Numb Nimbus" by czg (thx for this map!). I would be pleased if you would support my experiment of releasing one "5-lines-map-review" every single day till X-Mas. Maybe you could write a review too?
Spirit Of 85:
#6258 posted by R.P.G. [24.136.230.101] on 2004/12/01 16:14:32
I would do one only if I could write it as a limerick.
Gnurffz <- That's The Title
#6259 posted by Spirit [213.39.204.101] on 2004/12/01 17:10:20
Sure, would be some nice variety, wouldn't it? You're welcome to write however you want to;)
#6260 posted by Kell [82.41.8.22] on 2004/12/01 17:22:25
There once was a mapper named Gove
( I'll just follow his suggestion above )
All That Could Have Been
Is a sight to be seen
The brushwork and gameplay you'll love!
Yay The Limericks Are Back!
#6261 posted by Lunaran [68.51.209.251] on 2004/12/01 18:34:00
His first was another sensation:
he named it Penile Devastation
While this seems quite obtuse
it was just an excuse
for an oversized phallic creation
Yaay I'm Already Out Of Ideas Yaay
#6262 posted by Lunaran [68.51.209.251] on 2004/12/01 18:40:20
We discuss this to death in the channel
but I think it means Gove likes the anal
You'll think this is crap
but why else would the map
sport so many of those gaping wind tunnels?
LOL
#6263 posted by R.P.G. [24.136.230.101] on 2004/12/01 19:10:13
Thanks for those, guys. :D
True Talent
#6264 posted by HeadThump [65.140.58.245] on 2004/12/01 19:25:19
awesome, Kell.
Oh, Wow
#6265 posted by HeadThump [65.140.58.245] on 2004/12/01 19:31:05
Lunaran's are good too
#6266 posted by Scampie [68.117.129.117] on 2004/12/01 21:15:25
LOL your mom is dead
So funny it makes my face red
Good thing I never raped her
She had a cootch like a gator
And I would've lost my head
Err...
#6267 posted by distrans [203.32.39.126] on 2004/12/01 21:46:39
...which level was that a review for?
#6268 posted by necros [66.185.84.74] on 2004/12/01 23:24:45
if it rained men, for like, real, then it would be a bloody mess.
Distrans:
#6269 posted by Scampie [68.117.129.117] on 2004/12/02 00:08:38
czg00
#6270 posted by distrans [131.172.4.44] on 2004/12/02 00:32:58
#6271 posted by Kinn [81.138.30.1] on 2004/12/02 03:30:38
After Bastion, Kinn was quiet for a while
His second map was overdue by a mile
He said, "Have no fear"
"It'll be done by the New Year!"
And everyone rejoiced and did smile ^_^
ROFL
#6272 posted by Shambler [82.38.194.13] on 2004/12/02 04:57:19
Lun, that 0wnz =)
#6273 posted by starbuck [129.215.13.84] on 2004/12/02 07:48:00
There once was a mapper of note
who said that the shape of his scrote
was achieved by brush clipping;
R.P.G. mapped while tripping
on acid and a lot of peyote.
An intelligent, well spoken man
QMD had legions of fans
they said of his maps:
hospitals make us fap
and rich_bar makes me play with my twang.
BRUTAL CRITICISM FOLLOWS:
#6274 posted by czg [195.18.172.75] on 2004/12/02 07:56:43
"Man" does not rhyme with neither "fans" nor "twang". Nor does "maps" rhyme with "fap".
#6275 posted by Kinn [81.138.30.1] on 2004/12/02 08:02:59
T'was a mapper named MadFox (I think)
And copious absinthe he did drink
Whilst passed out on the floor
A strange vision he saw
Of Shub-Nigurath giving him a wink ^_~
#6276 posted by Kell [82.41.8.22] on 2004/12/02 09:54:39
a mapper called Vondur one day
decided he must have his say
all mapping enable
and idling disable
then remove morons out of the way!
#6277 posted by Kell [82.41.8.22] on 2004/12/02 09:55:30
a mapper - and Kinn was his name
with a grievance to LordHavoc came
despite utter confusion
on hash-terrafusion
all skyboxes now work the same :D
Lunaran's First
#6278 posted by Spirit [213.39.173.163] on 2004/12/02 10:05:03
Nice to read that strange fantasies, hehe!
I guess Lunaran's first (#6261) is nice, the others are bit.. ehh: Either too anal or too focused on a certain mapper.
Lunaran? May I use that one?
#6279 posted by Kell [82.41.8.22] on 2004/12/02 10:10:17
JPLambert, who maps for Quake one
is a newbie, so few has he done
but with every release
he's displayed skill increase
and commitment that's second to none
Kell
#6280 posted by JPL [213.30.139.243] on 2004/12/02 10:12:52
Well, I take this as a compliment... should I ??
#6281 posted by Kell [82.41.8.22] on 2004/12/02 10:22:10
I shall talk of my own, if I may,
into Q1SP mapping forray
Contract Revoked
much rejoicing provoked
but no maps since, much to Vondur's dismay :(
Indeed
#6282 posted by Vondur [195.128.65.237] on 2004/12/02 10:24:05
now go map u lazy bastard!
BTW...
#6283 posted by JPL [213.30.139.243] on 2004/12/02 11:21:23
... Kell is better in poesy than in Qauke mapping... hi hi hi
Worst
#6284 posted by MadFox [84.31.152.41] on 2004/12/02 11:24:07
called it talking like MadFox day
so he wrote ShubNiggurat a pray
then he aimlessly wondered
what all hard-edged Quakers conquered
but they only sat back on his native to play
now he is udes as a monkey
fpor all purpose donkey
at least he gave it a try
that's more than asking why
he is still mapping like a zombie
So What's Up With Gamesurge?
#6285 posted by czg [81.191.27.124] on 2004/12/02 11:59:55
[17:58] Closing Link: czgHL2 by Tukikohta.FI.EU.GameSurge.net (Sorry, your connection class is full - try again later or try another server)
Phuquers!
#6286 posted by Kinn [81.138.30.1] on 2004/12/02 12:22:04
There once was a coder named metslime
Whose engine was simply sublime
Bar one crucial flaw:
Edicts maxed 600 (and no more)
So it crashed on Kinn's map every time
#6287 posted by Kinn [81.138.30.1] on 2004/12/02 12:42:26
An upcoming mapper named Ankh
Couldn't get his monsters to flank
But it wasn't his fault
Line traces always used hull nought
As the movement code was a pile of wank
Your Meter Is Broken
#6288 posted by Kell [82.41.8.22] on 2004/12/02 12:46:57
ROFL.
#6289 posted by Shambler [82.38.194.13] on 2004/12/02 13:25:11
These are class, hats off to you guys!
CZG, try eu gamesurge instead of us gamesurge, the latter is down for me.
Not Only Mappers But
#6290 posted by Hrimfaxi [80.165.179.112] on 2004/12/02 13:30:35
The tools that are made by aguirRe
is what every mapper desire!
he often updates
to the joy of his mates
and we go to his page to acquire!
Czg And Gamesure Problems
#6291 posted by Vondur [81.195.22.197] on 2004/12/02 13:34:40
guys, try checking servers listed on http://www.gamesurge.net site, some of them are reachable...
gamesurge sucks btw
Cpm1qw Map
#6292 posted by Trinca [194.65.31.249] on 2004/12/02 05:14:50
o.k i dont know if you are interesed by this news but my friend Samon from Poland make this great remake of a Quake3 map, so if you guys want to add please make it!!!
http://www.quakeworld.nu/?a=news&a...
:)
Trinca
Hrim
#6293 posted by Zwiffle [69.210.49.54] on 2004/12/02 15:09:44
LOL very nice. :)
Also, in case no one saw on planetdoom, some d00dz are making a Hexen tc for Doom3. Can't reach the page, but hopefully it'll be damn cool.
Return Of The King, Extended Edition
#6294 posted by Jago [81.197.201.94] on 2004/12/02 19:18:03
Holy Christ on a stick, this thing is 251 minutes long. That is 4 hours and 11 minutes. This is going to be the longest movie I've ever watched so far. I will probably post some impressions in the movie thread tomorrow or the day after that.
Ahem
#6295 posted by pushplay [68.148.157.110] on 2004/12/02 19:21:03
There was once a mapper named Lun
Whose maps were marvelously fun
Some poems he wrote
But this I must note
They didn't rhyme
#6296 posted by distrans [131.172.4.44] on 2004/12/02 19:31:17
... lol@pushplay
Quake 2 Turned 7 Years Old
#6297 posted by Jago [81.197.201.94] on 2004/12/02 19:32:58
On Dec 1st, Quake 2 turned 7 years old...
#6298 posted by Kell [82.41.8.22] on 2004/12/02 21:01:01
there was an old mapper named Kell
whose limericks were often quite swell
but after a while
he would tire of the style
then - would - try - to - fit - as - many - syllables - as - he - possibly - could - into - the - last - line - and - bork - the - board - code - but - still - make - sure - it - rhymed - as - well
How Did Nobody
#6299 posted by pope [207.216.236.96] on 2004/12/03 00:42:09
catch that 'Peyote' does not rhyme with scrote or note.
Just In Case
#6300 posted by . [68.74.213.55] on 2004/12/03 01:08:32
I know I had one or 2 inquiries from members here to me some time ago about me doing sites, I may or may not have missed more since. So in that case, the portfolio is back up.
http://www.phait-accompli.com/desi...
Blackpope,
#6301 posted by HeadThump [65.140.59.0] on 2004/12/03 01:20:38
our ebon papist friend,
I noticed, but I didn't want to encourage anymore limericks.
Jago
#6302 posted by Kinn [81.138.30.1] on 2004/12/03 03:16:09
WTF? I thought ROTK:EE wasn't out until December 14th?
#6303 posted by Kinn [81.138.30.1] on 2004/12/03 03:19:14
Necros' maps were so bold
He increased monster numbers tenfold
With epic horde combat
He had a pet wombat
Named 'Gerald' (or so I am told)
Dec 10th
#6304 posted by nitin [138.217.2.9] on 2004/12/03 03:29:03
here in Australia.
Kinn
#6305 posted by Jago [81.197.201.94] on 2004/12/03 04:57:28
There is this wonderful thing, it's called the Internet.
Jago
#6306 posted by Kinn [81.138.30.1] on 2004/12/03 05:42:43
Sorry, I forgot that shitty .avi rips being viewed on a monitor screen are the ideal medium in which to watch one's favourite films.
Kinn
#6307 posted by Jago [81.197.201.94] on 2004/12/03 06:43:42
AVI is not a codec, it's a file format containing data. The data within can be encoded with a bad codec at a bad bitrate and a good codec at a good bitrate. I'd say that a 3 CD DVDrip encoded with XViD with AC3 5 channel audio is pretty appropriate for a LoTR movie.
I have to live with watching movies on a monitor as I don't have a good TV, but may I remind you that you can hook your computer to a projector and watch the movies off your ROOM WALL. Me and my friends had access to one such projector when we were in high school and let me tell you, it beats watching movies from a monitor, tv AND movie theater screen.
Jago
#6308 posted by nitin [138.217.2.9] on 2004/12/03 07:15:08
a dvd on a good tv/projector will kick the shit out of any rip job, a 3 cd rip is a lot of quality loss. It might not be noticable on small screens but it is very obvious and distracting on big ones.
And the only way to see movies like LOTR is on a good screen with a good sound system.
Yeah, Well
#6309 posted by Lunaran [68.51.209.251] on 2004/12/03 12:18:02
A diminutive stream is a 'runnel'
and a small class of fish is a 'gunnel'
I'm feeling adroit
at making my point
so you try and rhyme shit with 'tunnel.'
#6310 posted by Kell [82.41.8.22] on 2004/12/03 13:00:47
funnel?
Lol Pwned
#6311 posted by Kinn [217.43.101.101] on 2004/12/03 13:42:56
#6312 posted by Vigil [212.54.20.146] on 2004/12/03 14:00:01
Projector beats watching movies from a monitor Very definitely yes.
tv Yes.
AND movie theater Well, not really. Though it is great for gaming.
For Spirit Of 85...
#6313 posted by Megazoid [62.252.32.14] on 2004/12/03 14:09:24
Every Xmas I pimp the same map.
Uh huh, Twisted Christmas is back.
Defeat an Evil Christkindl,
In this map the wont dwindle.
It's a blast, even though it old hat.
http://www.quaketerminus.com/mods/...
Please not "map, back and hat" dont rhyme, and "uh huh" is not a word. Thank you.
Vigil
#6314 posted by Kinn [217.43.101.101] on 2004/12/03 14:09:50
Yeah, but it's the whole "compressing ROTK:EE onto 3 CDs is an appropriate way to experience the film" bit that kind of nullifies his argument for me ;)
Cough
#6315 posted by Vondur [81.195.20.157] on 2004/12/03 14:32:25
Fuck this and fuck that
Fuck it all and
Fuck the fucking brat
She don’t wanna baby that looks like that
I don’t wanna baby that looks like that
/sorry
Vigil And Kinn
#6316 posted by Jago [81.197.201.94] on 2004/12/03 14:34:23
Vigil: In a movie theater you dont have the ability to pause, rewind/fastforward and take a piss whenever you want. Also when watching with a projector in the comfort of your home, you don't have 5-year old kids yelling behind your back and throwing popcorn and people talking on their cellphones. So yes, I'd say a good projector beats a movie theater any time.
Kinn: You know, my friends say I'm weird when I refuse to rent movies on VHS or watch low bitrate dvdrips. But to say that THE ONLY ways to watch a good movie is in a movie theater or from a DVD is plain absurd. I guess you just never seen a good high bitrate rip shown on a good projector (or a large monitor for that matter) with a 5.1 channel AC3 audio being played through a decent speaker system.
</rant>
Megazoid
#6317 posted by Spirit [213.39.156.69] on 2004/12/03 14:37:57
Ehh, there is no rhyme, harhar!
I want to feature pure .bsp releases if possible. So no maps with new models and stuff, but "Twisted Christmas" is worth a laughter. Maybe at Christmas;)
Spirit Of 85
#6318 posted by R.P.G. [24.136.230.101] on 2004/12/03 14:54:43
Do you want reviews for both DM and SP maps?
R.P.G.
#6319 posted by Spirit [213.39.156.69] on 2004/12/03 15:06:06
SP would be nice, I don't like DM that much:\ My Blog is SP dedicated.
Okay
#6320 posted by R.P.G. [24.136.230.101] on 2004/12/03 15:35:53
.
HL Vs HL: Source
#6321 posted by Jago [81.197.201.94] on 2004/12/03 18:41:13
Just found this interesting screemshot comparison comparing the original HL to the new HL remake (not HL2) on the Source engine: http://www.alyx.de/exclusive/hl-hl...
#6322 posted by Scampie [63.236.226.222] on 2004/12/03 18:50:14
Heh, except the water, HL looks better on it's original engine. Source seemed to add a bit of brightness that really dulls down the scene. Plus those new skyboxes look totally halfassed.
Should Note:
#6323 posted by Scampie [63.236.226.222] on 2004/12/03 18:51:18
haven't seen it in action, just going by those shots, which could have differant gamma/brightness settings between the engines/screenshot taking.
Hmm
#6324 posted by . [68.74.213.55] on 2004/12/03 19:35:38
The water concept is better in Source... I'm glad to see water that isn't predominantly BLUE this time. I haven't kept up with news on Source - is this going to be a free update to HL1, or are they reselling it, or would it be a free standalone? (doubtful)
Phait
#6325 posted by Jago [81.197.201.94] on 2004/12/03 19:45:52
HL: Source comes with HL2: Collector's Edition
HL: Source
#6326 posted by Mr Fribbles [202.161.117.131] on 2004/12/03 21:29:04
is also part of the silver and gold packages if you purchase HL2 via STEAM.
Ahh
#6327 posted by . [68.74.213.55] on 2004/12/03 21:41:16
I'll have to wait till I build another system, if I do... (I'm going all Mac) *ducks*
Pshaw
#6328 posted by HeadThump [65.140.59.17] on 2004/12/03 22:33:01
Your money
Half-Life With High-Definition Pack (from BlueShift)
#6329 posted by Megazoid [62.252.32.14] on 2004/12/04 02:33:27
Jago: Here's a better link to the same page -
http://www.alyx.de/exclusive/hl-hl...
This pic is just wrong... so very wrong.
http://www.alyx.de/exclusive/hl-hl...
Phait : Macs = stable, stylish, garbage.
Hl2src
#6330 posted by Vondur [81.195.20.140] on 2004/12/04 03:22:27
hmm, well hl1src is useful for those who didn't play original hl, for veterans it's just a bit of retouched nostalgia
(V)@C5
#6331 posted by . [68.74.213.55] on 2004/12/04 05:10:58
I have a Powerbook, it's my dedicated music computer, and the occasional SNES/NES/GEN game. Since I don't really play games much anymore (PC), I don't have much a reason to have a PC. It's just I know one day I'll reaaaaaally want to play this or that game, so I'm still contemplating having one in addition.
Oh Well
#6332 posted by . [68.74.213.55] on 2004/12/04 05:12:04
Considering I can just build a PC for much much cheaper, it wouldn't really be too much to put one together, dedicate it to gaming and that's that. I probably will.
Oh Hey
#6333 posted by . [68.74.213.55] on 2004/12/04 07:29:03
I'm starting to get intrigued by Linux, I'm gonna get Mandrake running on my system and a friend's after some more research... I can't wait.
Phait
#6334 posted by Jago [81.197.201.94] on 2004/12/04 07:48:34
Mandrake is far from being the best distribution of Linux, no matter the CPU architecture. I'd rather get myself Ubuntu/PPC, Debian/PPC or Gentoo/PPC. If you want a UNIX (not Linux) on your Mac, I'd give OpenBSD and NetBSD a whirl.
Not For Mac...
#6335 posted by . [68.74.213.55] on 2004/12/04 17:10:33
For PC ;) -- The general impression I'm getting of Mandrake, from reading, is it's best for new users who are used to Windows/Mac? I did take a look at Gentoo though, and a friend is suggesting Mepis ( www.mepis.org ) but I dunno.
Heh
#6336 posted by wrath [81.225.66.111] on 2004/12/04 17:11:05
Linux is only free if your time is worth nothing.
Heh
#6337 posted by Maj [217.51.131.73] on 2004/12/04 17:56:15
Wrath, 2002 called, they want their joke ba.... ooh, irony!
Heh
#6338 posted by Jago [81.197.201.94] on 2004/12/04 18:12:53
<INSERT LAME WINDOWS JOKE HERE>
Tried Linux
#6339 posted by . [68.74.213.55] on 2004/12/05 06:20:15
Here's a link about my experiences tonight:
http://forum.fantomized.info/?acti...
The 10 Least Successful Holiday Specials Of All Time
#6340 posted by HeadThump [65.140.59.50] on 2004/12/05 16:08:03
too funny
http://www.scalzi.com/whatever/003...
Rofl
#6341 posted by Zwiffle [69.210.49.54] on 2004/12/05 16:24:10
The most illogical holiday.
Is this shit for real?
Oh No,
#6342 posted by HeadThump [65.140.59.50] on 2004/12/05 16:47:38
it is all made up -- my fave is the Nuge Christmas.
Wtf Deus Ex
#6343 posted by Jago [81.197.201.94] on 2004/12/05 19:12:41
http://necromanthus.com/Games/Shoc...
NO
#6344 posted by Jago [81.197.201.94] on 2004/12/05 19:16:44
http://necromanthus.com/Games/Shoc...
http://necromanthus.com/Games/Shoc...
GameSurge
#6345 posted by Jago [81.197.201.94] on 2004/12/05 19:43:27
Why don't we move #terrafusion to a big and "proven" network like QuakeNet or IRCNet? GameSurge seems to be having a lot of problems as of late and so did GamesNet.
Seconded
#6346 posted by Kell [82.41.8.22] on 2004/12/05 21:24:02
#6347 posted by Scampie [68.117.129.117] on 2004/12/05 21:43:00
if everyone agrees to a network, i will move it. but not unless there is 100% agreement. alot of people are in #tf and I don't want to alienate them.
Hmm
#6348 posted by Blitz [66.31.112.116] on 2004/12/05 22:49:33
My vote is to move it to EFnet if you move it at all...but I'd prefer to keep it on Gamesurge.
#6349 posted by Zwiffle [69.210.49.54] on 2004/12/05 22:59:07
I'll follow scampie to the ends of the earth. But no farther than that.
PS: Is it Game Surge or Game's Urge?
Phait, LOL
#6350 posted by VoreLord [144.137.187.13] on 2004/12/06 01:29:15
Tonight I installed Vector Linux on one of a friend's computer
lol, that's the best way to try something out, I like your style :)
Haven't read past that yet
Hrm
#6351 posted by . [68.74.213.55] on 2004/12/06 01:47:22
Actually I hadn't thought of that idea... it's just I'm getting Mandrake, Red Hat/Fedora and some others in the mail soon, so I'm going to put one of them on my PC instead of VL.
Oh
#6352 posted by Scampie [68.117.129.117] on 2004/12/06 02:00:35
i refuse to move it to efnet, that's my only condition. we'll stay at a game centric network, not a warez network
I'm Fine With It The Way It Is
#6353 posted by R.P.G. [24.136.230.101] on 2004/12/06 09:07:46
Think of it like a party where you know who's invited, but once you get to the house, it rips asunder into several different pieces which float aimlessly in a giant void until they rejoin at some indeterminate point later.
It's well exciting, really.
Licences
#6354 posted by cyBeAr [213.65.179.30] on 2004/12/06 15:01:13
www.crativecommons.org offers customizable license agreements for anyone who wants to release stuff with a little more freedom of usage than what's dictated by the default copyright.
You Mean
#6355 posted by Jago [81.197.201.94] on 2004/12/06 15:04:58
http://creativecommons.org/
Yes...
#6356 posted by cyBeAr [213.65.179.30] on 2004/12/06 15:08:46
...
Crate-ive Commons...
#6357 posted by . [68.74.213.55] on 2004/12/06 17:01:28
Oh Yay
#6358 posted by . [68.255.59.15] on 2004/12/07 22:32:59
It's Doom 1 in Doom 3 with the original textures, all spanked with bump-mapping:
http://www.doomconversionmod.com/s...
Way to really use the D3 engine there, folks.
Woohoo!
#6359 posted by Zwiffle [69.210.49.54] on 2004/12/07 22:52:22
What a gaming cornicopia we have! Daikatana pre-alphas, "amateur" Doom remakes, HL2 DM... we truly have reached the pinnacle of brilliant game design. Cornicopia? (sp?)
"Cranky Steve...paging Cranky Steve"
#6360 posted by Kell [82.41.8.22] on 2004/12/07 22:59:19
Cornucopia
#6361 posted by Blitz [66.31.112.116] on 2004/12/07 23:18:28
From the Latin cornuu meaning 'horn'
/me wishes func_msg had the SA teaching smiley icon
#6362 posted by Zwiffle [69.210.49.54] on 2004/12/07 23:24:19
so dictionary.com says something about a mountain goat and a horn.
Is Cranky Steve Still Around?
#6363 posted by necros [66.185.84.74] on 2004/12/08 00:34:37
i miss those crazy ass reviews. :\
Heh
#6364 posted by . [68.255.59.15] on 2004/12/08 00:35:23
http://forums.3drealms.com/ubbthre...
Heh
#6365 posted by czg [81.191.27.124] on 2004/12/08 02:34:01
http://impse.cx <-- Read the story. It's good.
Christ
#6366 posted by Lunaran [68.51.209.251] on 2004/12/08 03:55:25
I've done better doom texture conversions than that and I threw them away.
Phait
#6367 posted by JPL [213.30.139.243] on 2004/12/08 06:23:24
It reminds me my youth when I played Doom and listening Death Metal music... he he he...
Quake For Windows Mobile Powered Smartphones
#6368 posted by Jago [81.197.201.94] on 2004/12/09 21:06:26
I found this when looking for Quake engine ports for mobile devices: http://www.exosyphen.com/index.php... I think it's quite cool.
Been Out A While
#6369 posted by Megazoid [194.168.3.4] on 2004/12/10 12:53:38
Came out in January some time I think, but it looks like they have updated it. You did need to get the gfx.wad from a different source as they wanted to keep things legal. Not sure if that's still the case.
Hey, Speaking Of Mobie Gaming
#6370 posted by pushplay [129.128.23.141] on 2004/12/10 18:17:37
Are there any free games for mobile phones that I wouldn't be ashamed to be caught playing?
No
#6371 posted by czg [81.191.27.124] on 2004/12/10 21:38:18
#6372 posted by Scampie [68.117.129.117] on 2004/12/10 23:19:35
Tetris
:|
#6373 posted by pope [207.216.236.96] on 2004/12/11 04:27:08
you can get poker for cellphones...ADDICT
#6374 posted by Tron [220.244.224.105] on 2004/12/11 04:27:26
Tetris, checkers, reversi, mostly the puzzle type games. Platformers suck on mobile phones.
SNAKE!!!!
#6375 posted by . [68.255.59.15] on 2004/12/11 04:54:23
__|¯¯|____&#731;
Whatever
#6376 posted by . [68.255.59.15] on 2004/12/11 04:54:42
&#731;! Sonofa
Add
#6377 posted by Jago [81.197.201.94] on 2004/12/11 04:57:02
chess, minesweeper, pong and bowling to that list.
BEEEEEEEEEEEEES
#6378 posted by pope [207.216.236.96] on 2004/12/11 05:10:53
nws
http://shop.yummylingerie.com/Merc...
Mobile Games
#6379 posted by Kinn [81.155.131.180] on 2004/12/11 07:04:01
give you thumb cancer.
Chessgames
#6380 posted by MadFox [84.31.152.41] on 2004/12/11 09:08:16
give you higher ratings...
Limmerick
#6381 posted by Zwiffle [69.210.49.54] on 2004/12/11 12:28:16
There once was a camper named Campie,
Who gave all of the people crampies,
They found his hiding spot,
Then campie was shot,
I hate that guy Scampie CUZ HE'S A BIG FUCKING PIECE OF SHIT WHO BANS ME FOR NO REASON AND HE SUCKS ON MY BALLS!! YOU HEAR THAT?? YOU SUCK MY BALLS YOU FAG!!!
Please unban me from #tf.
Pope
#6382 posted by Scampie [68.117.129.117] on 2004/12/11 12:30:43
that is the hottest thing I've ever seen in my life
Pope
#6383 posted by Kinn [81.155.131.180] on 2004/12/11 12:40:28
I'd sting it.
And You Know.
#6384 posted by Shambler [82.38.194.13] on 2004/12/11 14:36:38
Pope will take it very very dirty.
Honey
#6385 posted by Megazoid [62.252.32.14] on 2004/12/11 16:09:56
Sex with bees. Okay, i've seen it all now. But wait....
http://www.edible.com/htmlsite/pro...
But
#6386 posted by pope [207.216.236.96] on 2004/12/11 16:56:55
hornets dont even make honey...
If You Weren't In IRC
#6387 posted by Lunaran [68.51.209.251] on 2004/12/11 18:06:22
I made this:
http://www.lunaran.com/d3mapname.p...
Epsilon Annoying Strobing Light Bunker
#6388 posted by pushplay [68.148.157.110] on 2004/12/11 20:48:30
Lun, you rock my world.
The Bee's Are...
#6389 posted by Quaketree [64.121.0.27] on 2004/12/11 21:24:17
Striking back!!! Head for the hill's.
http://www.rapidcityjournal.com/ar...
Playstation 3 & X-Box 2 Screens....
#6390 posted by . [68.255.59.15] on 2004/12/12 06:15:58
http://gamesradar.msn.co.uk/news/d...
Screens:
http://gamesradar.msn.co.uk/media/...
http://gamesradar.msn.co.uk/media/...
Gah
#6391 posted by metlslime [66.135.131.88] on 2004/12/12 18:08:58
If the guy didn't sound so sarcastic, that would have to be some of the most breathless game journalism ever.
On top of that, wtf is a CFO of any company (other than one that actually makes technology) doing talking at a technology conference?
Shots: boring. Maybe if i hadn't played a PC game since the xbox came out, i'd be more impressed.
Those Look
#6392 posted by pope [207.216.236.96] on 2004/12/12 20:54:49
almost as good as the ps2 pre-launch screens!!
Er
#6393 posted by starbuck [129.215.13.84] on 2004/12/12 22:40:41
either that madden shot is a cutscene or the graphics are incredible. I'm guessing its a cutscene. The shot of the car looks very boring and weak though.
That's Because
#6394 posted by Kell [82.41.8.22] on 2004/12/12 23:26:50
it's a shot of a car
I'm Not Done With This One Yet
#6395 posted by Lunaran [68.51.209.251] on 2004/12/13 05:30:44
there once was a shot of a car
which sadly was not up to par
da dadada da
da dadada da
almost as good as the ps2 pre-launch screens
OK, OK. Chain Limmerick Then
#6396 posted by Mike Woodham [81.153.114.41] on 2004/12/13 06:02:25
A horny young Scot from Petrieve....
Console Screenies.
#6397 posted by Shambler [82.38.194.13] on 2004/12/13 06:27:05
Good way to put me off having any interest in consoles by showing a sports game and a RL driving game.
Only two games that have shown any interest on consoles that haven't got to PC are Crimson Skies and Mech Assault.
Thoughts On Next-gen
#6398 posted by than [62.189.9.161] on 2004/12/13 08:27:39
Both shots look EXTREMELY unexciting, although I think that has more to do with the imaginations of EA's marketting department than the power of the next generation of systems.
I am a bit worried about the next generation, because I think with all that power under the hood, the cost of producing a game to utilise it is going to be enormous. Publishers are only going to want to spend the big bucks on identical minimal risk game "franchises" and new ideas are going to get brushed aside for being too risky and unlikely to produce high volume sales.
I think most of the games you see from now on are going to be made for chavs.
Well, hopefully there will still be a few developers capable of independant thought, who produce good (or at least interesting or challenging) games, rather than churning out UTTER FESTERING HORSE SHIT for your average brainless tosser to play whilst they listen to NOW ## wait for the next issue of "Fast Cars and Big Tits" to come out.
I'm sure the number of intelligent people that buy games means that there is a market out there for all the developers with interesting ideas, talent and passion for games. Lets hope that there are publishers that want to take advantage of that market.
I guess it won't be so bad - we'll just have to spend longer walking past all the EA billboards and statuettes filling the front of our local gamestores to find the good stuff (or just avoid the stores and buy online.)
My Turn!
#6399 posted by R.P.G. [24.136.230.101] on 2004/12/13 08:37:10
A horny young Scot from Petrieve--
His mum's goat porn he did grieve
#6400 posted by Kell [82.41.8.22] on 2004/12/13 09:43:31
I think most of the games you see from now on are going to be made for chavs.
Console games? For chavs? No shit mate, welcome to 1998.
This Post Is A Limerick If You Read It Just The Right Way.
#6401 posted by tron [220.244.224.105] on 2004/12/13 09:56:59
The only thing at all exciting about new consoles to me is the thought of what the ps3 version of GTA will be like. And even then I will probably wait for the pc version.
Dear Santa...
#6402 posted by generic [69.244.210.186] on 2004/12/13 10:31:32
Please bring me a shiny new next-gen console system so that I may also contribute to the growing uniformity and lack of creativity in console games just like my skinhead neighbor does...oh, and a lifetime subscription to "Fast Cars and Big Tits" too ;p
BTW:
http://www.worldwidewords.org/topi...
#6403 posted by Kell [82.41.8.22] on 2004/12/13 13:05:02
Well, I always called them 'casuals' or 'schemies', neither of which is anywhere near as insulting as the things they call me. And it isn't a matter of social class, it's a matter of social conduct.
..?
#6404 posted by necros [66.185.84.74] on 2004/12/13 14:58:28
what is chav?
Necros
#6405 posted by Kinn [81.155.131.180] on 2004/12/13 16:23:56
www.chavscum.co.uk
A Question For Quake Players....
#6406 posted by Jago [81.197.201.94] on 2004/12/14 12:01:33
As my current Q1SP project (some of you might have played apinaraivo.bsp in it's various states or seen the screenshots here) is progressing towards completion, I've been thinking about expanding it into a bigger project, consisting of a startmap, 3 singleplayer maps and perhaps and endmap. So now the question I have for you is: Would you rather see something good (a finished apinaraivo.bsp) in a 1-2 month timeframe or would you rather see something even better, which would however take AT LEAST another 6 months to develop?
#6407 posted by . [68.255.59.15] on 2004/12/14 12:03:33
Both. Just work on the map, release when it's done, and work on the rest, release entirety when it's done.
10:1 Says
#6408 posted by czg [81.191.27.124] on 2004/12/14 12:03:35
You'll end up being sick of the whole thing and never finish it if you decide it's going to be hueg!
10:1?
#6409 posted by Zwiffle [69.210.49.54] on 2004/12/14 12:24:44
50:1, more like.
Jago: The map itself looks good so far, but it doesn't look very big at all imo. I would say you should finish the map itself, then release a pack, maybe with monkey rage in it, related to the released map. But that's my opinion. There's a shortage of maps around so far, so a quality map would be nice.
Just Do A Single Map
#6410 posted by R.P.G. [24.136.230.101] on 2004/12/14 12:43:48
.
Jago
#6411 posted by necros [66.185.84.74] on 2004/12/14 13:43:57
don't touch that shit, man. don't touch it!
Jago
#6412 posted by Vondur [81.195.0.1] on 2004/12/14 13:49:50
finish this bsp and release it.
you'll feel immense relief after that ;)
& Keep The Fun Alive...
#6413 posted by MadFox [84.31.152.41] on 2004/12/14 13:56:51
I never felt sick working on a project.
I became when I wanted to release it.
what means ROLF?
rule or leaf fragged
rap off like fear
read our loved funds
It might be a strange question, but I must seem as odd to you like jpl.
.
#6414 posted by necros [66.185.84.74] on 2004/12/14 14:01:24
not a strange question at all...
Vondur
#6415 posted by Jago [81.197.201.94] on 2004/12/14 15:12:06
Yes, I know how a long-coming map release feels very well. You are all full of pheromones for all 15 minutes until someone actually downloads your map and points out some bloody obvious texture misalignment, bad shadow, missing item, etc, etc ;) The unfortunate truth is that you can continue to perfect a map for an unlimited amount of time, but yet it will never be perfect.
ROLF
#6416 posted by . [68.255.59.15] on 2004/12/14 15:17:51
Rolling On Laughing Floor, but you meant ROFL.
I want to know what the hell UTFS means, there might be one more letter in there....
Phait
#6417 posted by R.P.G. [24.136.230.101] on 2004/12/14 15:37:57
http://www.acronymfinder.com/af-qu...
Jago...
#6418 posted by distrans [203.32.39.126] on 2004/12/14 19:00:20
... release this level, then if you're still gung-ho on the theme, scheme & scenario then by all means make the larger pack incorporating a remix of this level. Worked for Kell (without the remix, of course).
Good luck BTW.
To Release, Or Not Release...
#6419 posted by Kell [82.41.8.22] on 2004/12/14 22:07:01
you can continue to perfect a map for an unlimited amount of time, but yet it will never be perfect
A famous filmaker once said: "movies are never completed, they are abandoned"
When I knew I was nearing the end of Contract Revoked ( over a year after starting the episode ) a small part of me knew I could have gone on building it for the rest of my life.
But don't mistake wanting to continue because you feel there is more to do, with wanting to continue to put off showing it to others.
If you're happy with your map: stop building it.
I agree with distrans; release the single map and everyone benefits. If you still feel the episode urge...once more unto the breach dear friend.
Oooh
#6420 posted by Zwiffle [69.210.49.54] on 2004/12/14 22:54:40
Kell's like a wise old chinese guy with a long moustache. contract revoked 2? eh??
Zwiffle
#6421 posted by Kell [82.41.8.22] on 2004/12/15 01:33:38
Patience, grasshopper.
On The Cutting Room Floor
#6422 posted by Kinn [81.138.30.1] on 2004/12/15 04:26:57
A famous filmaker once said: "movies are never completed, they are abandoned"
How very true. I personally feel that I "abandoned" Bastion to work on the other maps in the series, with the idea of releasing them as a complete episode, including a "Special Edition" version of the original map that more accurately represented my original vision.
That said, next Summer's First Anniversary "Bastion Redux: Shuffler Shoots First" Edition, (working title) will probably be the next time I revisit this seminal garrison of evil. It will have to wait as I'm currently knee deep in giant spiders on the slopes of the Marcher Vale - let's just say you might wake up to find a nice little stocking filler this Christmas ^_~ (or most likely, in the new year).
STM - An Instant Message / Email System
#6423 posted by Tigger-oN [220.240.226.38] on 2004/12/15 06:00:57
STM, an instant message / email system I've been working on is in a BETA 1 stage. This means it is 'known bug free' and running on a fast server (the Alpha was on my home network and a lot slower). There is also a heap of documentation, a few screenshots and an FAQ :]
Anyone that had an STM Alpha login still has that login, however the old messages will look all messed up (I've changed some of the encryption stuff)
You can login / sign-up now at https://stm.lvlworld.com (its free and complete anonymous)
STM
#6424 posted by Jago [81.197.201.94] on 2004/12/15 06:46:16
Why do we need another one? ICQ, AIM, MSN, whatever are not enough why exactly?
Because This One Doesn't Require Anything But A Web Browser
#6425 posted by czg [195.204.39.141] on 2004/12/15 06:50:56
no client!
I Give It A Try
#6426 posted by Spirit [80.171.85.215] on 2004/12/15 07:04:18
20aa465d60027d37644dde1d8c2633c2:s...
contact me;)
The idea behind this thingy is great! I can use everywhere with no need for addtional software:)
Erm...
#6427 posted by Jago [81.197.201.94] on 2004/12/15 07:27:45
I can IRC and use MSN on my mobile phone (which is a very cheap model too). Again, what am I missing?
Erm...
#6428 posted by Shambler [82.38.194.13] on 2004/12/15 09:12:01
CZG's got a good point actually. Like if you're using another computer that doesn't have shit installed, and the owner doesn't want shit installed.
Plus, if Jago isn't using it, that's another bonus compared to IRC!
Er, No
#6429 posted by Jago [81.197.201.94] on 2004/12/15 09:52:08
CGZ doesnt have a point. You can use IRC through a web-based client and you can use gmail, yahoo, hotmail, whatever for mail.
Yes
#6430 posted by Vondur [195.128.65.237] on 2004/12/15 10:04:59
what about webmail? it has the same features and even more! maybe it's not that interactive but wtf?
Show Me The Web-based Client Then, Mofo
#6431 posted by Shambler [82.38.194.13] on 2004/12/15 11:48:56
nt
Shambler
#6432 posted by Jago [81.197.201.94] on 2004/12/15 12:05:24
Try http://www.google.com/search?hl=fi...
Etsi Web-sivuilta!
#6433 posted by R.P.G. [24.136.230.101] on 2004/12/15 12:08:31
Tulokset 1 - 10 noin 1 790 000 osuman joukosta haulle irc web client. (0,30 sekuntia)
Fucking Awesome Doom 3 Case Mod
#6434 posted by . [68.255.59.15] on 2004/12/15 12:08:35
See what gems you find hanging at other forums?
http://www.thebestcasescenario.com...
I'm Sure...
#6435 posted by than [62.189.9.161] on 2004/12/15 13:06:42
there was a web based icq client too. I definitely used it at uni at least once.
Nice One Phait
#6436 posted by starbuck [129.215.13.83] on 2004/12/15 13:33:24
pretty stunning bit of work. Can't wait to see it finished.
Jago And STM
#6437 posted by Tigger-oN [220.240.226.38] on 2004/12/15 16:00:32
STM is clearly not for you because you seem to have everything you need, but for some people (like me) STM fills the need - its web-based, go anywhere, secure, anonymous and completely spam free (and always will be spam free).
IRC, email (even gmail :]), ICQ, MSN and many others (like Jabber) all IMHO have issues, are not secure, require something other than a browser or a 'real' login or something else like banner ads etc. STM is non of these and 100% go anywhere.
So, enjoy the secret police monitoring your IRC chat, gmail giving you content based ads, MSN reading your chat logs and ICQ 'look at my pictures' request :]
On IRC And GMail
#6438 posted by Jago [81.197.201.94] on 2004/12/15 16:23:30
Althought I keep hearing that GMail has these content-based ads, for some obscure reason I am yet to see _ANY_ ads when I login and use GMail and I've been using the system for quite some time now. I could be the only one though, I dunno.
As what comes to IRC, if you want to be paranoid, you can always use DCC Chat which establishes a direct connection between the users, bypassing the IRC servers and thus monitoring software which could be possibly setup on the IRC server. You could argue that you can still sniff a DCC Chat session, but then again, your ISP can sniff EVERYTHING, including STM.
On Encryption.
#6439 posted by Jago [81.197.201.94] on 2004/12/15 16:27:36
I take it back, I see you are using SSL.
Jago, You Have Not Even Tried It :]
#6440 posted by Tigger-oN [218.214.46.117] on 2004/12/15 17:36:07
Jago, you have not even tried STM (not that you have to). However for someone that has a lot to say, you have no experience with the product.
The fact that you 'can' set up a DCC chat in IRC means it is not the default setting. Besides that, who is to say that your ISP or any ISP between you and the person you are chatting with, is not mointoring your so-called direct coonection? Do you really think DCC is secure?
With STM, its secure from the start with nothing for the user to worry about other than adding contacts.
Anyway, enough chat Jago, either user it or don't, I really don't care. Feedback however is more than welcome :]
Tigger-oN
#6441 posted by Jago [81.197.201.94] on 2004/12/15 18:57:20
I got myself an account to see what all the fuss is about right before I retracted my comment about encryption.
Phait
#6442 posted by Megazoid [194.168.3.4] on 2004/12/15 19:01:45
I was just formulating a sarcastic comment along the lines of "my days of getting a boner for custom computer cases are over", and then I skipped to page 17 and thought, "hmmm, damn, okay... I'm impressed". :)
It Begins.
#6443 posted by NotoriousRay [68.49.205.197] on 2004/12/15 20:23:40
Please tell me some of you are working on quality hl2dm maps. We're dieing here:
http://s94249274.onlinehome.us/hlc...
http://s94249274.onlinehome.us/hlc...
Tigger-oN
#6444 posted by Jago [81.197.201.94] on 2004/12/15 20:35:59
I got myself an account to see what all the fuss is about right before I retracted my comment about encryption. Speaking of security and such, why should I be trusting YOU and whoever runs the site to not log every message sent/received and read them?
Jago, You Are Almost Right
#6445 posted by Tigger-oN [218.214.46.117] on 2004/12/15 22:44:03
Jago, you are almost right, however the data is encoded in mysql to prevent me (or anyone else) from reading your message. I could write something to make it possible to read stuff, however, the fact that I have encoded the message storage, to prevent myself of accidently reading a message, I don't see the point.
The messages are linked to an STM id, not a name. This means I would first have to work out whos belongs to which id before I could start to read 'your' messages.
I run the server, and the ISP does NOT have a password or access to it other than the box it self. This means the ISP could get the hard drive and mount it on another FreeBSD server, but can you see this happening over a few messsages sent by mappers?
The messages are sent over SSL, so there is no (known) way to read them from a 'man in the middle' attack.
But yes, you are right, why should you be trusting me? You can't!
If you want to move this discussion off-line, thats cool with me (I'll not continue here) - here is my STM id:
9149928a3cd5765a9aaafcb47f59f489:s...
Maybe we can come up a grand soultion to the age old problem of 'How can I trust you'.
Ray
#6446 posted by Zwiffle [69.210.49.54] on 2004/12/15 22:57:01
Those ARE our maps. :P
NotRay:
#6447 posted by Scampie [68.117.129.117] on 2004/12/15 23:23:27
Awesome work! can't wait to try it!
Ray
#6448 posted by pope [207.216.236.96] on 2004/12/16 02:49:06
with a little lighting and some crates that pink/black checkerboard atrocity will be the next czg07
Hmmm...
#6449 posted by . [68.255.59.15] on 2004/12/16 03:47:27
Chronicles of Riddick & Doom 3
http://www.phait-accompli.com/crap...
Ray...
#6450 posted by Shambler [82.38.194.13] on 2004/12/16 04:41:15
...awesome shots, are you releasing them for beta-testing yet?
Phait:
Yeah, we know, personally I prefer D3's look but will still give Riddick a blast.
I'm Surprised It Got Good Reviews...
#6451 posted by . [68.255.59.15] on 2004/12/16 04:44:04
Oh Those Inventive Japanese
#6452 posted by . [68.255.59.15] on 2004/12/16 06:52:42
http://story.news.yahoo.com/news?t...
Heh
#6453 posted by NotoriousRay [138.162.0.45] on 2004/12/16 07:30:20
Yeah, you guys WISH i was mapping for hl2 ;)
those are from some awful custom map hld2dm server that I reluctantly play sometimes because of ridiculously low pings. the collective 'we' i referred to is hldm2 players.
smartasses.
NotoriousRay
#6454 posted by R.P.G. [24.136.230.101] on 2004/12/16 09:17:04
I demand (well, okay, politely beg) for an update on SM82!
Happiness Is A Warm Router Modem
#6455 posted by BlackDog [202.72.148.102] on 2004/12/16 09:38:43
Death to the USB configuration nightmare.
O Christ I'm glad I bought this thing.
Wtf Is A Router Modem?
#6456 posted by czg [195.204.39.141] on 2004/12/16 09:52:42
Eh? Explain that, MORÅN!
Oops
#6457 posted by czg [195.204.39.141] on 2004/12/16 09:54:19
I thought your nick read 'BlackPope'.
Sorry, I didn't mean to be so harsh, and yeah I know what you mean by "Router Modem".
soz, kthx
P.S. BlackPope; die!
Czg
#6458 posted by Vondur [195.128.65.237] on 2004/12/16 09:56:19
haha!
ps. die pope!
Crazy Japs
#6459 posted by Megazoid [62.252.32.14] on 2004/12/16 10:58:18
Oh Those Inventive Japanese
http://www.msnbc.msn.com/id/614189...
Why don't they just go out with each other ffs.
It's Sad Really
#6460 posted by Zwiffle [69.210.49.54] on 2004/12/16 11:16:55
They're just NOW getting to the inflatable doll, while us advanced Americans have had it for generations.
Poor underdeveloped backwards people. :(
Phait
#6461 posted by cyBeAr [213.65.179.30] on 2004/12/16 11:47:15
why are you surprised? because it looks worse or sameish? It was designed to be an xbox game from the begining , was out before d3 and had a much shorter development cycle... anyway I think the good reviews have something to do with that the game is actually good although it might be a bit short and without any mp it might not last long unless people start making custom maps for it.
Friendly Lot Around Here, Eh?
#6462 posted by BlackDog [202.72.148.102] on 2004/12/16 12:12:30
PS: <3
Hmm
#6463 posted by than [62.189.9.161] on 2004/12/16 13:15:51
I quite like the look of the lap pillow. Looks comfy.
My Generous Contribution To This Message Board
#6464 posted by R.P.G. [24.136.230.101] on 2004/12/16 15:28:53
There are 10 registered users online right now: aguirRe, czg, HeadThump, Kay Berntsen, Kinn, metlslime, R.P.G., Sinala, Spirit of 85 and Vondur.
There weren't any new posts for you all to read, so I thought I'd make one for you!
RPG
#6465 posted by HeadThump [65.141.73.129] on 2004/12/16 15:46:05
#1 on my Virtual Christmas Gift List.
Tronyn...
#6466 posted by underworldfan [128.195.84.154] on 2004/12/16 16:28:28
my good man, are you alive!?!
I sent you another email 3or4 days ago...
In Custom Engines,
#6467 posted by necros [66.185.84.80] on 2004/12/16 20:26:16
how do you get fog to appear?
will a 'fog' key (with the settings) work in worldspawn?
Yes
#6468 posted by Kell [82.41.8.22] on 2004/12/16 23:30:59
in the worldspawn
key: fog
value: <density> <red> <green> <blue> ( values from 0 -> 1 )
Oh Shit.
#6469 posted by necros [66.185.84.80] on 2004/12/16 23:36:28
and all this time i've been loading it up via config files. O_o
thanks :)
I'd Be Offended... But
#6470 posted by pope [207.216.236.96] on 2004/12/17 00:32:11
I know that in fact both Vondur and Czg are unequaled in their amazing quantity of love that they have for me.
soon ... soon my pretties I will organize a fight to the death between you both. Czg will be, true to Norway, wielding an Ice Pick and sporting a fur parka.
Vondur the defending champion will be dressed in a marxist red full body bathing suit with matching boots and carrying a crude homemade bat.
Tickets start at 50 euro
Yes
#6471 posted by Vondur [81.195.0.1] on 2004/12/17 01:12:02
and i'll brandish with giant rubber dildo to slap you, mr pope!
Dualbooted With XP & Mandrake Now...
#6472 posted by . [68.255.59.15] on 2004/12/17 06:51:25
http://forum.fantomized.info/index...
BTW, the reason I'm surprised Riddick got good reviews is because it's obvious most FPS on consoles fail or blow, and definitely most movie adaptions blow.
Quake Dieties
#6473 posted by HeadThump [65.141.73.165] on 2004/12/17 10:17:59
Black Pope,
To annoy just one of them is a grave risk; I have been stuck pushing a boulder up a hill and then back up again ever since the last time I gave Vondur some backtalk.
But to annoy both? Aie, I hope your Nikes can outrun the hounds of hell.
Pfah!
#6474 posted by czg [195.204.39.141] on 2004/12/17 10:23:39
Pope is barely more annoying than a dead rabbit under an outhouse three-hundred-thousand miles away.
Yes!
#6475 posted by Vondur [195.128.65.237] on 2004/12/17 10:32:37
i'd rather live in the well or somewhere in the oil tanks far north...
ps blackpope die
pps headthump go map bastard
Yeah, And You Thought Americans Were Dumb
#6476 posted by R.P.G. [24.136.230.101] on 2004/12/18 17:17:43
http://rpg.spawnpoint.org/files/bl...
He He He
#6477 posted by HeadThump [65.140.58.91] on 2004/12/18 19:55:29
tea cosies. You should have saved that one for the inevitable next round of US bashing on the func_msgboard.
I'll give 'em a pass on trouser accidents. I understand how those happen all too well.
Bloody Hell
#6478 posted by Jago [81.197.201.94] on 2004/12/18 22:01:00
I have to raise the final brush count estimate in apinaraivo.bsp to 6000+. This new area I am working on is turning to be very nice and detailed. I am 4918 brushes right now and there's lots to be done to the map still. To some of you this might not sound as a whole lot, but it is to me. IIRC my biggest ever Unreal SP was about 2500 or so brushes.
5000...
#6479 posted by necros [66.185.84.80] on 2004/12/19 00:56:25
watch out. it is like cancer. it grows and grows. ;)
Winter Map Pack Released!
#6480 posted by Blitz [24.218.168.16] on 2004/12/19 05:06:54
Hi everybody.
The "1000 Brush/Winter/Norway" Quake SP map pack has just been released. Grab it while it's hot!!
The file can be grabbed here:
http://blitz.circa1984.com/dkt1000...
Enjoy!
File Not Found
#6481 posted by aguirRe [213.101.71.54] on 2004/12/19 05:50:07
..
Yes I Got It!
#6482 posted by Hrimfaxi [80.164.60.200] on 2004/12/19 05:51:47
..
Hrim
#6483 posted by Blitz [24.218.168.16] on 2004/12/19 05:53:49
delete it
Will Repost In A Sec
#6484 posted by Blitz [24.218.168.16] on 2004/12/19 05:53:59
K.
#6485 posted by Hrimfaxi [80.164.60.200] on 2004/12/19 05:54:18
..
Yay!
#6486 posted by Spirit [80.171.85.209] on 2004/12/19 05:56:55
We're "live";) My day just has been saved, can't wait for it to play!
OK == Back Up
#6487 posted by Blitz [24.218.168.16] on 2004/12/19 06:01:34
Sorry. After double checking 100 times to make sure I didn't mess up, I realized there was a brush error in the start map. No biggie, but whatever. It's good now. enjoy.
*ahem*
#6488 posted by Jago [81.197.201.94] on 2004/12/19 12:51:30
I would like to take a moment to thank whoever was responcible for originally creating the clipper tool. Doing this without it would've still be possible, but would've taken a bloody ETERNITY: http://img151.exs.cx/img151/8071/a...
.
#6489 posted by necros [66.185.84.80] on 2004/12/19 12:53:31
i love 3 point clipping. 8)
ROFL
#6490 posted by Jago [81.197.201.94] on 2004/12/19 13:04:42
It was just pointed out to me that you can see a GOATSE shape in that editor pic. I guess my subconsiousness is expressing itself in my Q1 maps.
.
#6491 posted by necros [66.185.84.80] on 2004/12/19 14:02:18
actually, that was just a random post for me to profess my love for gtkr's 3 point clipping tool.
Update At My Site:
#6492 posted by underworldfan [128.195.84.154] on 2004/12/19 15:20:17
I have posted a review for fmb100 by mike woodham,i have also updated with the other recent Q1SP
news.
http://www.planetquake.com/underwo...
UWF
An Unreal Port? ...for Os X?
#6493 posted by nakasuhito [65.103.235.111] on 2004/12/22 02:07:00
is there a source port for unreal1 for os x? was the source code ever released? damn me and my ignorant mind. :(
Merry Pagan Ritual!
#6494 posted by czg [81.191.27.124] on 2004/12/23 14:53:08
And a Happy new Year (of War, Famine, Death, Intolerance, Poverty, Supression and Rape)!
Peace out, yo
A Lovely Season
#6495 posted by HeadThump [65.140.59.66] on 2004/12/23 15:44:57
of Joy and Mirth to you and a Happy New Year (of CZG Quake levels).
At Least I Was Being Realistic...
#6496 posted by czg [81.191.27.124] on 2004/12/23 16:01:32
ALT+0172 ALT+0095 ALT+0172
Czg I Need
#6497 posted by pope [207.216.236.96] on 2004/12/23 20:59:42
your mailing address so I can send you your present...it will be a little late
Merry Xmas
#6498 posted by Megazoid [62.252.32.14] on 2004/12/24 06:57:55
Fellow Quake brethren. Boas Festas e um feliz Ano Novo.
Frohe Weihnachten...
#6499 posted by Spirit [80.171.28.228] on 2004/12/24 08:15:15
Merry Christmas to everyone;) Thanks for another great year!
W3rd.
#6500 posted by Shambler [82.38.194.13] on 2004/12/24 09:19:12
Happy Christmas ya buggers.
Feliz Navidad!
#6501 posted by R.P.G. [24.136.230.101] on 2004/12/24 09:57:50
Even though I don't think any Spaniards visit these forums. :/
nano, where are you??
P.S. Y feliz ano nuevo!
LMAO
#6502 posted by Megazoid [194.168.3.4] on 2004/12/24 10:13:10
There is a subtle difference between :
Y Feliz Ano Nuevo!
Y Feliz Año Nuevo!
At least according to Babel Fish Translation http://world.altavista.com/tr
Megazoid
#6503 posted by R.P.G. [24.136.230.101] on 2004/12/24 10:38:07
Quite right, but I'm a bit too lazy to pull out Character Map whenever I want to type something in Spanish.
Happy Christmas ALL
#6504 posted by DaZ [80.43.74.72] on 2004/12/24 11:22:48
I probably wont be back online till well after xmas, so happy christmas everybody (even Vondur!)
Have a good one, peace
#6505 posted by underworldfan [128.195.84.154] on 2004/12/24 14:57:26
Merry Christmas to everyone
Da Fuck
#6506 posted by Zwiffle [69.210.35.222] on 2004/12/24 15:49:04
It's christmas eve? Is everyone a day ahead of me?
Zwiffle
#6507 posted by R.P.G. [24.136.230.101] on 2004/12/24 16:05:12
You see, right now we're all pretending that we have family and other significant people that we'll be spending the holiday with. So we wish each other a happy holiday before it's here and then on the actual day itself we hide from one another as if we are actually busy with real people.
It's our presentation of self that we use to save face.
Well
#6508 posted by Zwiffle [69.210.35.222] on 2004/12/24 16:15:20
This is my first Christmas here, so I didn't know any better. Feliz Hannukah!
Who Needs Family
#6509 posted by HeadThump [65.141.73.174] on 2004/12/24 16:46:12
We have each other.
Group hug. Come on, don't be shy.
Indeed
#6510 posted by starbuck [82.33.89.24] on 2004/12/24 17:07:17
we're just one big family of endless, boundless love and warmth. A wonderful, splendiferous, fantabulous christmas to one and all!
Best wishes this christmas season,
Starbuck.
p.s. Go Jesus!
Christmas Eve Ends In 48 Minutes
#6511 posted by czg [81.191.27.124] on 2004/12/24 17:12:22
...you mindless rabble from the past!
Fuck
#6512 posted by Blitz [66.31.112.34] on 2004/12/24 18:41:34
Christmas
Fuck
#6513 posted by Jago [81.197.201.94] on 2004/12/24 19:30:43
Santa
Santa, Well And Truly Fucked
#6514 posted by Kell [82.41.8.22] on 2004/12/24 20:19:42
http://img.photobucket.com/albums/...
( care of a friend of mine )
ROFL
#6515 posted by Jago [81.197.201.94] on 2004/12/24 20:32:30
[nt]
Merry Christmas All!
#6516 posted by Scampie [66.231.199.15] on 2004/12/24 22:07:14
I am back in Maine until Thursday, we'll see how often I get on to visit. Until then Happy Holidays to all!
So, Um
#6517 posted by Kinn [81.156.39.218] on 2004/12/25 05:39:03
Merry Christmas and all that.
Who's spending Christmas mapping? (I am)
Me
#6518 posted by Blitz [66.31.112.34] on 2004/12/25 05:55:08
:) Quake is my savior.
Christmas Mapping...
#6519 posted by Mike Woodham [81.153.114.41] on 2004/12/25 05:56:00
..me too.
I'm playing with Fog and see that it differs in thickness (density) in Fitzquake and Dark Places. That's a nuisance!
So, next map will be Fitzquake only.
Yes, Festive Mappage
#6520 posted by BlackDog [202.72.148.102] on 2004/12/25 06:38:47
I'm figuring out Hammer in between oversized meals. Displacement surfaces fucking *rock*.
Please Tell Me If I Suck
#6521 posted by Blitz [66.31.112.34] on 2004/12/25 06:48:11
At mapping. I am not a good judge of my own skills, so if I am embarassing everyone with my lack of skills, please tell me so I don't waste anymore of my life. Thanks, and may Christ caress and stroke your genitals until climax.
Mike
#6522 posted by Kinn [81.156.39.218] on 2004/12/25 06:58:52
Fog. Yeah, I've been testing out the fog in FitzQuake as well today (freaky :P) Anyway, I think it makes Marcher look quite cool:
http://kinn.spawnpoint.org/marcher...
^_~
Fog
#6523 posted by Kell [82.41.8.22] on 2004/12/25 07:14:50
Yeah, I was replaying Nastrond earlier today ( freaky :P ) to see what fog looks like with knave. Vondur tried it, but wasn't so keen :/
Fog is very cool and people should use it more, but like fullbrights and overbrights, the inconsistency between engines makes it unreliable. Shame.
I'm also mapping today. And modelling. And skinning. Except cool things in the very near future.
Merry Pagan-Winter-Festival to all.
Complete Lack Of Engine Standards
#6524 posted by Kinn [81.156.39.218] on 2004/12/25 07:29:07
like fullbrights and overbrights, the inconsistency between engines makes it unreliable.
Add skyboxes to that list. It seems almost every engine has it's own different opinion of how to orientate the skybox (like what direction is left/right etc.) I found this out the hard (and extremely pissed off) way.
Kinn
#6525 posted by Megazoid [62.252.32.14] on 2004/12/25 07:33:27
I think it makes Marcher look quite cool
WOW! *salivating*
Kinn
#6526 posted by Jago [81.197.201.94] on 2004/12/25 08:18:45
Heh, that looks like something out of Morrowind. That is a good thing =)
So...
#6527 posted by Mike Woodham [81.153.114.41] on 2004/12/25 11:09:59
Christmas Dinner and Afternoon Nap out of the way and therefore back to the desktop.
Kinn, the fog looks just about right: early morning mist just before the Mongol hoardes come thundering across the steppes, perhaps after sacking some caravan on the Silk Route.
Kell,
#6528 posted by HeadThump [65.140.59.92] on 2004/12/25 11:38:12
I'm impressed! It is hard for me to switch gears between applications on a single day. Yesterday I was designing a tat, and I kept trying to hit [control] + [alt] + [z] on my sketch pad. Damn analog reality.
Kinn
#6529 posted by Blitz [66.31.112.34] on 2004/12/25 12:41:53
That is mindblowingly awesome. Cannot wait to play it.
.
#6530 posted by necros [66.185.84.80] on 2004/12/25 13:31:19
i suspect i will spend all of today boning.
er... that is to say rigging. ;)
Glerk
#6531 posted by Fat Controller [222.152.94.135] on 2004/12/25 15:32:06
Oh yeah... I still have some Arcane coding to do, as well as finishing the Library. *kicks trigger_read viciously*
*puts Morrowind away where he can't find it easily*
#6532 posted by Kell [82.41.8.22] on 2004/12/25 17:47:33
kicks trigger_read viciously
You are still working on that entity? o_O
Poor guy.
Zerstörer
#6533 posted by Jago [81.197.201.94] on 2004/12/25 20:14:37
I've just replayed Zerstörer for the first time and many years and was reminded how great it is. Truly amazing atmosphere, good maps, good gameplay and all that done in 1997 :o If you have somehow managed to miss it, get it now:
FilePlanet: http://www.fileplanet.com/files/11...
My Site: http://jago.spawnpoint.org/misc/ze...
AND...
#6534 posted by Jago [81.197.201.94] on 2004/12/25 20:15:36
...in case you really have been living under a rock, Zerstörer is an add-on for Quake.
Monsterfree Project
#6535 posted by PuLSaR [80.80.111.129] on 2004/12/26 16:25:09
I started to work at a map I wanted to make a long ago. It an experimental and unusual map. The main idea is that it should contain no monsters. The whole gameplay should consist only of traps and puzzles.
I just think that if anyone is interested we could release it as a small pack.
I plan to release it to January 7-8th. It's some kinda turtlemap for me. Me only?
If anyone is interested in such an unusual project let me know.
Mmm.
#6536 posted by necros [66.185.84.80] on 2004/12/26 17:12:26
i dunno how interesting a map like that would be, at least, not with the limitations of q1sp (if that's what you were talking about)
i think a newer engine with more alternative means would be in order like d3 of hl2.
Mmm2
#6537 posted by PuLSaR [80.80.111.129] on 2004/12/26 17:17:37
i dunno how interesting a map like that would be, at least, not with the limitations of q1sp (if that's what you were talking about)
I just want to check it out, we'll see how it turns out in a week or so.
i think a newer engine with more alternative means would be in order like d3 of hl2.
Unfortunately my pc is too poor for these engines
PuLSaR
#6538 posted by Zwiffle [69.210.35.222] on 2004/12/26 17:33:18
I'd be interested, but not that early. I've already got Sm40 to finish by the 9th, and Kell has a project planned which he has yet to announce (which sounds REALLY fun) so you might want to speak with him so you don't get conflicting projects. If it was sometime after the 9th and Kell didn't have his project/event going then I'd map for it.
I'm ALWAYS up for a good Q1 mapping event. Unless I'm not. But I usually am.
Zwiffle
#6539 posted by PuLSaR [194.84.70.96] on 2004/12/26 18:03:20
The reason of such an early deadline is that I'm moving away on 10th of January to the place where I'm not sure I will have pc or at least internet access.
I came back home for few weeks and decided to make such a map during this period.
I wanted to make this map just for myself, but then decided to make it of a good quality an release it. And then I thought to ask people here if they wanted to do something like that, cuz I've never heard of such things being done before (exept of one speedmapping event with this theme suggested by me, but it turned out not the way I wanted it to be).
And I want to repeat: this is just an experiment
Lack Of Engine Standards...
#6540 posted by metlslime [24.18.173.204] on 2004/12/26 19:40:12
really sucks when i try to add these in-demand "features" to fitzquake. I'm suprised that fog is different across engines though, as the density value should really be passed directly to opengl unmodified. Oh wait, i think darkplaces might do fog some weird way (in software.) Not my fault :P
I Got Half-Life 2 In My Stocking
#6541 posted by HeadThump [65.141.73.163] on 2004/12/26 20:22:53
nah nah na nah nah
#6542 posted by Kell [82.41.8.22] on 2004/12/26 20:34:43
Zwiffle:
Just to shed a bit more light, necros and I have narrowed down the specifics of the comp and have most of the content completed. We've penciled in January 15th for the start date, which leaves a week to cool off after SM40 has finished.
This should be an interesting event because of the new stuff and the general theme. The rules are more generous than for either the Winter Pack or SM40, partly because we want to allow mappers some room to get to grips with the new stuff, but it will have restrictions. So if it looks like many of you wouldn't be able to contribute because of other commitments over the next couple of months, speak now so we don't end up playing to an empty theater.
metl:
the only features that are 'in demand' for FitzQuake afaik are -
fix the skybox bug
bumped edicts
model interpolation
iirc, you said you'd implemented the skyfix already. This hasn't been an important feature before because mappers are only beginning to use skyboxes for Q1. I'm obviously biased here cos I want to see/use my own skies, but the framrate benefit of skyboxes over scrolling clouds should also be noted here.
The increasing of limits seems to be a bewilderingly contentious issue. I don't have any intention of making highly populated maps, though I would like to play Kinn's forthcoming epic in FQ rather than any other engine.
Unless increasing these engine limits has a significant impact on other features, I honestly don't know what all the fuss is about. Coders confuse me.
Model interpolation is nice and there will be - ahem - lots of new reasons to want it. But it is ultimately eyecandy, so I'm easy.
Kell:
#6543 posted by metlslime [67.136.129.110] on 2004/12/27 02:07:58
thanks for the comments. I think you're right that those are the only remaining much-requested features, but there were actually a number of others that used to get asked about, such as fog and skyboxes and colored light (and some of the major glquake problems, too.)
Anyway, I have a version that has been very close to completion since last summer, but i've been having a really hard time fitting fitzquake in my schedule since then. I hope to get it out soon just becuase I hate having a bunch of new features and fixes coded but nobody being able to enjoy them.
P.S. skybox fix and edicts bump are already in it, but model interpolation will not make it (this time.)
Metl:
#6544 posted by Kell [82.41.8.22] on 2004/12/27 03:06:03
Sounds great.
i've been having a really hard time fitting fitzquake in my schedule
And by schedule you mean "John Fitzgibbons is now the soul property of EA Games"
Do you think they called it 'crunch' time in reference to the sound one's social life makes as it dies?
I hate having a bunch of new features and fixes coded but nobody being able to enjoy them
We hate that too ;)
skybox fix and edicts bump are already in it, but model interpolation will not make it (this time.)
I can live with that :)
Your efforts, as always, are much appreciated.
FitzQuake
#6545 posted by Kinn [81.156.39.218] on 2004/12/27 04:35:21
Metl, your engine is already by far the best custom engine around; I was using it to test a fast-vised version of Marcher, and could not believe how smoothly it rendered the main outdoors area. It felt like I was playing a full-vised version - it's *that* efficient :D
I, for one, don't give a hoot about model interpolation, but I welcome the edicts bump and the skybox fix :)
Actually, the big problem with running my new map in FitzQuake, isn't the edicts (#edicts actually never rises above 500 thanks to my efficient monster spawnage techniques ;). Rather, it's the usual packet overflow/disappearing models (only a problem in the final PainKiller-esque battles), and sound capacity also seems unchanged from standard Quake (many of my ambients get lost) I appreciate that changing these may affect the network protocol; I don't really know if there's an easy solution for this. It would be nice to have two versions of FQ - one for multiplayer, and one for single player (with high capacity), but maybe I'm getting ahead of myself here ;)
No Model Interpolation
#6546 posted by nitin [138.217.13.123] on 2004/12/27 04:54:10
boo!
I gues I can wait some more.
Kinn
#6547 posted by Bazzu [195.249.230.57] on 2004/12/27 05:31:32
If you haven't full vis your map then that could be the reason that models and sounds don't show up!
Bazzu
#6548 posted by Kinn [81.156.39.218] on 2004/12/27 06:20:52
Hehe, yes - in fact at the moment, the entire map is just one big packet overflow in FitzQuake, because it's only fast-vised. But thanks to Technology(tm)!, I can take this into account when I estimate what the packet overflow situation will be like in the full-vised map (cordon bounds are a mapper's friend!)
I guess at the end of the day I'm the only one to blame for wanting horde combat, but there are quite a few mappers who are now going down this route (necros and tronyn spring to mind).
Soul Property
#6549 posted by Blitz [24.218.170.160] on 2004/12/27 07:30:16
I think Marvin Gaye sang that.
Oi, Scampie
#6550 posted by BlackDog [202.72.148.102] on 2004/12/27 09:46:16
Er, thought you might want to see this:
http://www.doom3world.org/phpbb2/v...
Metl
#6551 posted by HeadThump [65.140.58.196] on 2004/12/27 13:02:09
are there incompatabilaties between the Phoenix method of interpolation and the FitzQuake renderer?
http://www.planetquake.com/qer/tut...
#6552 posted by pjw [68.117.134.13] on 2004/12/27 15:00:01
Do you think they called it 'crunch' time in reference to the sound one's social life makes as it dies?
That made me laugh surprisingly loudly. Cheers.
Blackdog
#6553 posted by Scampie [66.231.199.15] on 2004/12/27 16:35:26
thanks for pointing it out :D
actually, I'm suprised I was the first to use the trefoil knot as a map layout, it really is the perfect definition of level flow... but kinda saddens me that the larger level I had based on the design that I'm too lazy to finish will now feel less original. :(
Well If You Never Finish It
#6554 posted by pjw [68.117.134.13] on 2004/12/27 17:13:57
You won't need to worry about it, now will you?
Lazy.
Trefoil Knot Thing
#6555 posted by Kinn [81.156.39.218] on 2004/12/27 17:21:23
reminded me of this: http://www.bathsheba.com/ I'd like to see a map based on some of those sculptures ;)
Good Going Kinn
#6556 posted by HeadThump [65.141.73.136] on 2004/12/27 21:08:31
snagged that 6555 like a champ ~ though I forget what the significance of that number may be in hocus pocus terms
Headthump:
#6557 posted by Scampie [66.231.199.15] on 2004/12/27 22:01:54
Number of hookers your father had to fuck to get you.
Q1 Sounds Sampling Rate
#6558 posted by . [68.74.217.92] on 2004/12/27 22:38:05
I've always been curious how Quake 1 plays 11khz wavs just fine, but if played in an audio editor or app, the quality is obviously degraded. I know why it's degraded, but I don't know how Q1 "does it". Anyone know?
If There Were 6555 Hookers
#6559 posted by HeadThump [65.141.73.136] on 2004/12/27 23:00:46
in Fayette-Nam at the time, he probably did them all.
Phait
#6560 posted by Jago [81.197.201.94] on 2004/12/27 23:47:23
Some of the .WAV files inside Quake are actually recorded as 22 Khz. The engine automatically resamples all of them to 11 Khz.
Ok
#6561 posted by . [68.74.217.92] on 2004/12/28 00:19:19
But I'm still curious how 11 Khz sounds good in-game as opposed to not in-game.
Moslty Magic.
#6562 posted by necros [66.185.84.80] on 2004/12/28 00:50:18
And A Little Bit Of Love.
#6563 posted by Scampie [66.231.199.15] on 2004/12/28 01:26:06
crate icon closest we have to a heart
Neo-Bullshitism
#6564 posted by Lunaran [69.208.171.171] on 2004/12/28 01:31:32
This is one of the funniest things I have ever read:
http://www.efn.org/~dredmond/PP5.h...
This guy is trying to paint Half-Life as a "metaphor for neoliberal market-dominated globalization." I think. Some highlights:
The rise of the 3D game played a key role in the emergence of the information commons. While film and TV productions require comparatively expensive set designs, production crews and distribution channels, videogames could be produced by small groups of programmers, and played on inexpensive console systems and handheld devices. The advent of the Web in the early 1990s spawned multinational gaming communities, wherein fans, designers and programmers from across the planet could meet, play online, and exchange game-related media and news. Videogames very quickly became a privileged site where multinational cultural forms could touch base with new types of multinational politics – everything from the anti-Maastricht mobilizations which swept the European Union to the pro-democracy struggles of the East Asian region.
I mustn't have noticed that happen. When do I get to touch base with Cambodian nationals?
By contrast, actual theme music is deployed sparingly, thereby maximizing its impact. These are often conjoined to scripted events, e.g. the running bass line triggered when players don their power-vest for the first time, the exhilarating thrash metal music during the player’s first battle with the military death squads, or the guitar feedback pulse played when obtaining the plasma rifle. Most impressive of all is the prelude to the cliff battle of Surface Tension, when the roar of a passing military jet accedes to a low bass pulse, then a metallic drum-and-brush rhythm, with very light feedback. This reprises Valve’s opening theme music, which consists of a minor 3rd and another minor 3rd, a half-step below the first – an unmistakable music reference to the sonic palette of late 1990s hip hop (e.g. Kool Keith’s 1996 Dr. Octagon album).
One of the most entertaining scripted events in Half Life occurs when the player-character dies and must start over from a saved game. During the death-sequence, players literally watch their character’s skull roll across their field of vision: one eye is still in the socket, which could either be the ironic reprise of HAL’s disembodied gaze in Kubrick’s 2001, or the Information Age update of the medieval memento mori, depending on one’s morbidity level. This is the comic parody of death, a computerized gallows humor in the grand tradition of James Whale’s Frankenstein (1931) or Sam Raimi’s Evil Dead (1981).
What the fuck game was this guy playing?
Id’s quotation of video forms is perhaps the most interesting story of all. Id’s action games fused the visceral kinetic energies of the 1970s horror and Hong Kong films with the registers of the 1980s sci-fi blockbuster (e.g. the audacious action sequences of James Cameron’s 1986 Aliens, without question the cinematic highwater mark of Anglo-American neo-conservativism). But where Aliens exorcised the grisly reality of corporate neocolonialism by means of a reactionary biologism – the monstrous hunger of the aliens for human bodies – id biologized the technologies of neocolonialism.
This has to be a joke, or else this guy is masturbating all over himself as he writes this. I was guessing that his paper was overdue because he played Half Life all weekend, but according to his index site he is, in fact, a teacher of this nonsense.
The sample in question is a glowing crystal extracted from Xen, but what is striking about the ensuing catastrophe is the displacement of the generic science-fiction trope of the mysterious alien element or technology by a threatening hypermobility – specifically, the translucent green teleportation nodes of the Xen aliens. Matter is displaced by mobility, in a manner which irresistible recalls the hegemonic fiction of the neoliberal era – the utopia of a weightless, frictionless, and bodiless information economy. The reality was that the information economy was economically profitless, socially polarizing, and deeply destructive to the bodies of consumers and workers, as Doug Henwood’s magisterial After the New Economy documents in devastating detail.
Aliens teleport from another dimension, and voila, it's a utopian information economy. Brilliant!
More?
#6565 posted by Lunaran [69.208.171.171] on 2004/12/28 01:32:31
There is a similar moment of qualitative transformation in Half Life, and that is the counter-mobilization of the videogame culture against post-Cold War neoliberalism. The most characteristic form this takes in the 3D action genre is, of course, the spectacular production and consumption of informatic bodies – something which includes, but is by no means limited to, onscreen violence. The informatic body is a work-process. It anchors the game-play in the same way that the complex editing techniques of the martial arts thriller anchors the canonic Hong Kong action films, ranging from Robert Clouse’s Enter the Dragon (1973) to John Woo’s Hard Boiled (1989). What separates the informatic body from its social antipode, the information capitalist or silicon billionaire, is the fact that game-players must actively construct that body, by exploring and mapping the game-world, acquiring tools and strategies, and mastering the ability to operate in 3D space. At its outer limit, the informatic body turns into a cipher of the informatic laborer: that is to say, the patient, laborious acquisition of high-technology or service sector skills.
I have no idea. But, brilliant!
Even better is the next chapter of this epic. He spends most of the thing raving about how the single player works of Niel Manke redefined the genre.
http://www.efn.org/~dredmond/PP6.h...
The third Coconut Monkey adventure, Saving Private Monkey (the title refers to Spielberg’s medium-grade war drama, Saving Private Ryan) is simply outstanding. After being transported back in time to the Normandy landing, Coconut Monkey must fight through hordes of Nazis in order to return to the present.
Holy mother of fuck what? Spielberg’s medium-grade war drama?
I can't read this anymore. Some else plunge in for me and post some highlights, my eyes hurt. There's seven whole chapters.
FUCK MANKE
#6566 posted by Scampie [66.231.199.15] on 2004/12/28 01:41:51
that is all.
Manke Cops A Lot Flak Here
#6567 posted by nitin [138.217.13.123] on 2004/12/28 01:45:55
but his stuff is decent. Its not great like all reviews seem to praise it as but it's still decent stuff.
Lun
#6568 posted by BlackDog [202.72.148.102] on 2004/12/28 05:34:16
Don't touch that stuff. It's dirty.
Lunaran
#6569 posted by Kinn [81.156.39.218] on 2004/12/28 06:19:03
Hehe, nice find :) Gee, he sure does like that "neo" word - do you think he's a big Matrix fan?
Manke's Quake Stuff
#6570 posted by Megazoid [194.168.3.4] on 2004/12/28 06:38:36
Manke's Quake stuff is dated now, especially his early work. His later Quake level/mods weren't bad at all. Go play Star Ship again - that was cool :)
http://www.quaketerminus.com/addon...
(at the bottom)
I can't see why anybody would knock Neil. I've had a couple of chats with him over the years, and he always come across as a nice guy. Never went pro despite offers from the industry. If he has produced loads of free playable mods that extend the life of people's games, that's a good thing right?
Anyhoo, looks like he might be doing something for HL2 next year according to his website.
http://www.planethalflife.com/mank...
Strangely Addictive
#6571 posted by Megazoid [194.168.3.4] on 2004/12/28 08:35:18
http://bigjim.org/slime.html
Good Find, Lun
#6572 posted by HeadThump [65.141.73.250] on 2004/12/28 10:19:34
Though it isn't brilliant. Frank Miller is brilliant. That guy just talks too much, and he is obviously gunning for some kind of tax subsidized grant with all of those neo-s and Marxoid phrases he uses.
Megazoid
#6573 posted by starbuck [82.33.89.24] on 2004/12/28 10:36:26
http://tartarus.uwa.edu.au/~wedgey...
This one is the daddy.
I can get to the psycho slime (level 4) but ive never beaten that guy. If you can, kudos!
FitzQuake And Sound Limitations
#6574 posted by Jago [81.197.201.94] on 2004/12/28 13:13:34
Whilst adding custom ambient sounds to my Q1SP, I've noticed how ridicuously limited is FitzQuake when it comes to sound files. I had a 71kb 11kz 8bit mono .WAV file and it worked just fine in Darkplaces. I tried loading the map in FitzQuake and the .WAV refused to load. I cut it down to 49kb and it STILL refused to load in FitzQuake whilst working in Darkplaces. C'mon? What is this?
That Is Indeed Quite A Find, Lun...
#6575 posted by pjw [68.117.134.13] on 2004/12/28 14:14:11
I just skimmed most of it. The guy has some interesting ideas, but, yeah, he's masturbating furiously (and looking for great significance in every random pattern of splattering sperm).
The price Half Life pays for this narrative advance is, to be sure, the extinction of the categories of Cold War allegory. This is most evident in the final Xen levels, which lack the soldier-versus-alien firefights of the Black Mesa sequences, and temporarily regresses back to the mainstream videogame culture of the mid-1990s. Valve’s designers tried heroically to compensate for this deficiency with extravagant alien worlds and memorable boss-level opponents, with mixed results. The first, Gonarch, is a giant spider-like creature whose rotund body quivers beneath an armored carapace – the postmodern update of J.R.R. Tolkien’s lurid Shelob. The last is Nihilanth, whose resemblance to a giant, mummified infant earned it the unofficial sobriquet of “the big baby.” “For even Baal/feared children,” wrote Brecht in his Expressionist classic, and the contrast between the Nihilanth’s mechanical intestines, a combination of steel girders and rusty machinery, and the fleshy, womb-like enclosure of the Nihilanth’s lair, does recall the Expressionist science fiction thriller. When the creature is finally defeated, however, its head peels open to reveal a giant, malevolent brain, a conventional reference to the mad computers and ruthless cyborgs of 1970s science fiction.
How much you wanna bet that a couple of jerk-offs were sitting around trying to come up with a final boss, and some commercial about baby wipes or something came on, and one of them said, "Hay how about a big-ass baby? That would be cool."
I think that line is probably much closer to reality than, "Gee, how can we combine Brecht's expressionistic classicism with subtle references to some of the themes from our much-beloved '70s science fiction? If we could manage that, we just might have something!"
Pjw
#6576 posted by Kinn [81.156.39.218] on 2004/12/28 14:24:44
lol. nail. head. hit.
Jago,
#6577 posted by necros [66.185.84.80] on 2004/12/28 19:01:44
according to the sampling rate and bitrate, the sound should load. something else is the problem. do you get any messages about the sound in quake? have you tried loading the sound in glquake?
For Those Interested
#6578 posted by NotoriousRay [68.49.205.197] on 2004/12/28 21:08:07
2 shots of quake IV overe here:
http://gamesdomain.yahoo.com/featu...
Not sure what to make of it. Very doom3. (which i guess is to be expected)
#6579 posted by Scampie [66.231.199.15] on 2004/12/28 21:12:02
first shot is old, second is new.
those raven guys sure are doing a bangup job, eh? ;D
Ehh
#6580 posted by Zwiffle [69.210.35.222] on 2004/12/28 22:22:19
I'm more interested in XMen 2 personally... to compare the suck-levels of both games!!!!! :D
Meh...
#6581 posted by necros [66.185.84.80] on 2004/12/28 23:31:11
it looks just like doom3...
Pjw
#6582 posted by Kell [82.41.8.22] on 2004/12/28 23:56:43
On the Nihilanth, from my article 'Lovecraft In Quake':
A last creature, not one of Lovecrafts, but worthy to be ranked alongside them. The Nihilanth from Half-Life. When H. R. Giger was first approached to work on 'Alien' back in the late 70's, he was sent a letter by someone from Fox, saying of the adult creature:
"Someone has suggested that it should look like a huge, deformed baby. But in any case, you should feel free to design whatever you wish."
That was the first, last and only thing I thought of when I confronted the Nihilanth.
I Kept Reading
#6583 posted by Lunaran [68.255.17.36] on 2004/12/29 01:00:08
So I'm reading the chapter on Max Payne. This is full of totally amazing garbage.
Max Payne marks the point at which the objective contradictions of thirty years of marketization, austerity and privatization recoil into a subjective political and cultural resistance – or put more concretely still, the moment when the global proletariat spawned by three decades of brutish neoliberalism begins to forge its own institutions and modes of class struggle.
Such corporealities are far more than just the objective reaction-formation to the emergence of the electronic commons, that is to say, informatic bodies which represent a certain class fraction or profession within the electronic body politic. Rather, they are unimaginably powerful engines of a multinational class praxis, with no real precedent in the historical record.
Lake’s storyline is structured into three parts, each of which corresponds to a stratum of the global economy. The first section, The American Dream, takes place in subways, sewer tunnels, and squalid hotels, or the realm of primitive global accumulation. The second, A Cold Day in Hell, features dockside warehouses, tanker ships and Mafia mansions, or spaces of global distribution. The third, A Bit Closer to Heaven, takes place in research labs, manufacturing plants and corporate offices – that is to say, spaces of global production.
While Vladimir is identified with his signature black Mercedes, that premier Central European export-commodity and favored transport vehicle of Eastern Europe’s commercial elites, the trope of the Russian gangster is displaced elsewhere, onto the bit character of Boris Dime. This is a subtle but unmistakable reference to the geopolitical transition from Boris Yeltsin’s financial oligarchs to Vladimir Putin’s petro-developmental state.
In retrospect, the entire second section of Max Payne overflows with references to Second World border-regions, where state-of-the-art technology co-exists with the violence of primitive global accumulation. This suggests that Vladimir is something like the Second World mirror image or structural double of Max Payne, whose presence allows Finland to catch a fleeting glimpse of its own mid-20th century prehistory as a Second World exporter of raw materials and basic manufactured goods in the mirror of post-autarkic Russia’s shotgun integration into the EU. But instead of seeking to displace or neutralize this mirror image via a compensatory neo-nationalism – the limit-point, in retrospect, of Half Life’s Xen levels, which allude to a post-American cultural space the narrative never quite crosses over into – Lake will follow Manke’s lead, and transform a non-American identity-politics into the springboard of the multinational.
I had no idea you could make a living writing this stuff. This is comedy gold.
This is the moment when the national juridical system of the prototypical global city touches base with its multinational successor. Where Nicole Horne is clearly the name of a previously nameless neoliberalism, and where the Aesir tower is the embodiment of a hitherto bodiless multinational capitalism, Alfred Woden is clearly the representative of a multinational authority somehow complicit with globalization, and yet antagonistic to Wall Street neoliberalism. This can be nothing else than the world’s first multinational democracy and newest superpower, namely the European Union, and there is a sense in which Woden’s role in the storyline is reminiscent of the EU’s mushrooming array of economic, political, cultural and regulatory agencies. These latter covertly aided Eastern Europe in its life-and-death struggle with neoliberalism in the 1990s, and did not openly intervene on their behalf until their formal accession into the EU in the 2000-2004 period.
I mean, come on! Does anyone else find the fact that this guy is trying to interpret fucking video games in terms of a global struggle with liberal economic theory, and seriously believing what he's saying, a total scream?
What Bullshit
#6584 posted by Tronyn [70.64.188.49] on 2004/12/29 01:35:19
everything I've read longer than 2 paragraphs in this entire page is bullshit from bullshitting attention-whores! You don't realize how much money people like that can get from Universities to work on bullshit like that too. HOW THE HELL IS LOADING A SAVED GAME A DELIBERATE PARODY OF DEATH SIMILAR TO JAMES WHALE'S 1931 FRANKENSTEIN!! That film was shit too, but as it's famous and European, and from the 1930's, mentioning it makes the article seem more respectable (pukes).
Yes...
#6585 posted by distrans [203.32.39.126] on 2004/12/29 01:38:36
...it's a scream. I've laughed a fair bit at the last dozen or so posts. However, it's also very sad. What have we come too?
Are you sure this isn't one of those essays auto-generated at one of those uni sites? Like this one http://www.elsewhere.org/cgi-bin/p... .
Err...
#6586 posted by distrans [203.32.39.126] on 2004/12/29 01:40:10
...and what Tronyn said.
Game Developers
#6587 posted by nitin [138.217.13.123] on 2004/12/29 02:07:31
must all be wise philosophers with long beards that they stroke when they are filling their games with these subtle parallels.
Well, Daaaah
#6588 posted by Megazoid [194.168.3.4] on 2004/12/29 04:01:36
I read the first line of "Chapter 5 - Half Life" found about 4 things wrong with it, concluded the man was insane, scanned the rest of the article for images, found none and moved on.
I don't know, maybe it's my age, but the older I get, the less I'm willing to throw away my 1,150,661,315 seconds of life on nutters.
Oh damn, I've just wasted another 60 writing this crap.
Starbuck: That game is just evil hard. Can't beat the first guy. ;)
...
#6589 posted by wrath [81.225.66.67] on 2004/12/29 06:14:14
70,000 people dead. Most of them children. I hate this fucking shit-hole world.
Hey
#6590 posted by . [68.255.59.240] on 2004/12/29 06:47:33
Over at the MusicPlayer.com forums a bunch of us are working on a collaboration CD and such that's going to raise funds. Several of the people there are in the music industry and have connections and we're all trying to get this thing worthwhile and going. Mostly I'm responsible for the website, it'll probably be hosted their... if anyone is interested in this I'll keep posting updates here in GA.
Phait...
#6591 posted by distrans [203.32.39.126] on 2004/12/29 18:31:52
...timelines for submission?
Distrans
#6592 posted by . [68.255.59.240] on 2004/12/29 18:56:47
Not quite sure... here's the threads:
http://www.musicplayer.com/ubb/ult...
If you're interested I'd post there with any questions, I'm not really in charge of it, just the site.
Thanx Phait...
#6593 posted by distrans [203.32.39.126] on 2004/12/29 20:09:00
...looks like they've got it under control though.
Happy!
#6594 posted by cant map [195.208.123.213] on 2004/12/30 11:07:00
HAPPY NEW YEAR folks, mappers and all
u know Iv been away from all this q1 stuff and func_msg_borked banter
but anyway, its like school, where I learnt
and it really helped me in life...
have fun, make games and maps
not really yours, Speedy aka www.cr8.da.ru
Painkiller Mission Pack??
#6595 posted by Shambler [82.38.194.13] on 2004/12/30 13:47:56
Yes?
No?
Verdicts please.
Jago:
#6596 posted by metlslime [64.124.188.211] on 2004/12/30 15:08:04
what were you expecting? i haven't touched the sound code in fitzquake at all. So, if it doesn't load in winquake or glquake, it won't load in fitzquake.
"Doom3 Can Do It Too" Video Released
#6597 posted by DaZ [80.43.65.2] on 2004/12/30 19:00:30
Quite impressive hl2 esque video made on doom3 tech from the people over at doom3world. Worth downloading!
http://www.pcgamemods.com/9397/ (27 odd mb iirc, and is encoded with xvid)
Question...
#6598 posted by . [68.255.59.240] on 2004/12/31 01:18:44
When the tsnuami fundraiser/music operation is finalized and online, should I post details here in GA, or start a discussion thread?
For those that missed my previous post about this... over at the MusicPlayer.com forums a bunch of us are working on a collaboration CD and such that's going to raise funds. Several of the people there are in the music industry and have connections and we're all trying to get this thing worthwhile and going. Mostly I'm responsible for the website.
Phait:
#6599 posted by metlslime [67.113.29.230] on 2004/12/31 02:08:39
post it in the general abuse thread. thanks.
Lovecraft Lovers...
#6600 posted by Megazoid [194.168.3.18] on 2004/12/31 04:51:27
http://www.forteantimes.com/articl...
Oh, and Happy New Year Quakers!
..anybody that plays Doom3, Q3, Q2, Hexen and Retro games predating 1995 can burn in hell :D
Doom3 Can Do It Too Video.
#6601 posted by Shambler [82.38.194.13] on 2004/12/31 05:15:46
I'm so glad they showed the Doom3 engine doing a very standard moving light source casting shadows (that happened to be placed in the sky, incredible creativity there) 14 times over, as I didn't get it the first 13 times.
Megazoid
#6602 posted by Kell [82.41.8.22] on 2004/12/31 06:14:29
Nice article, though I have read the same observations explored more thouroughly. It's odd how all of the articles I've read about occultism in Lovecraft's writing have as their main theme an attempt to demonstrate that Lovecraft was not himself a practicing magician; I've never actually met anyone who claims he was. Although I have met someone who firmly believed Giger is a cultist.
Anyway, I'm not getting into another debate; 'twas a good article, but my main concern with Lovecraftian monsters atm is what size of bounding box they use.
And I believe now is an appropriate juncture at which to post this:
http://kell.spawnpoint.org/screens...
Kell Rocks
#6603 posted by Kinn [81.138.30.1] on 2004/12/31 06:40:29
.
Polyp
#6604 posted by starbuck [82.33.89.24] on 2004/12/31 07:05:10
THOSE EYES!!
You know, with the proper skin you could make that thing look like a pac-man monster! Get onto it now!
Doom 3 Video
#6605 posted by R.P.G. [24.136.230.101] on 2004/12/31 11:54:34
Yeah, I have to agree with Shambler. I wasn't impressed with that. Throw in a few more things I wasn't expecting--some things that require ingenuity--and I'll be impressed.
.
#6606 posted by necros [69.193.222.114] on 2004/12/31 16:10:53
Get onto it now!
Get onto the hotdog!
Happy New Year
#6607 posted by Zwiffle [69.210.35.222] on 2005/01/01 00:59:03
From the central time zone.
Call Of Cthulhu Game
#6608 posted by than [219.62.0.8] on 2005/01/01 07:21:14
http://www.callofcthulhu.com/
This call of cthulhu game has been in development for forty billion years now, it's up there with DNForever. However, the CoC game has an approximate release date and their website is being updated fairly frequently with information. Anyone else really peeing their pants with excitement?
I'm not really familiar with Lovecraft's work to be honest, but I'm interested in it, and the CoC game looks like it's going to be the bees knees.
It sounds like it will be quite different from most other FPS type games being released around the same time too - more an adventure than an action game or pseudo-RPG. The team seem to be making the game quite slow paced and a little more realistic than most are used to and leaving the player fairly weak. I really like the idea of insanity effects, although Eternal Darkness on the GC had some rather irritating ones.
There are many video clips of the game in action around the net, most of them showing off a very dark, gloomy and frightening world. Sometimes the graphics look a little primitive (sometimes not) but who cares as long as it's not all polish and nothing underneath?
COC.
#6609 posted by Shambler [82.38.194.13] on 2005/01/01 11:46:56
Sounds good, gameplay and stuff. Sounds like they're making the effort to make something a bit different. Shots look nice and atmospheric but kinda need a top engine to do them justice.
Lemmings!
#6610 posted by DaZ [80.43.73.23] on 2005/01/01 12:34:50
http://193.151.73.87/games/lemming...
Rejoice! :D
COC
#6611 posted by DaZ [80.43.73.23] on 2005/01/01 12:36:08
Not read any lovecraft stuff, but it sounds odd and interresting... hope the game is good, but the graphics do look a bit shit imo
.
#6612 posted by necros [66.185.84.80] on 2005/01/01 12:37:01
yeah, this game looks pretty hot. but as you mentioned, there are some screen shots that look kind of bad -- i guess i've been spoiled with all the new games coming out with supercrazy graphics. still, i love horror games that can scare the shit out of me, so am really looking forward to this game.
some of the insanity effects sound annoying,but it may work in the game, so i'm willing to wait and see.
Grugnar
#6613 posted by DaZ [80.43.73.23] on 2005/01/01 12:52:35
oh look at necros in his shiney new purple nickname!
FAO: PJW
#6614 posted by Shambler [82.38.194.13] on 2005/01/01 13:56:05
About The Vampire patch (not wanting to clutter up the other thread), which one should I install? The official 1.2 from Activision or the unofficial 1.2 from Dan_upgrade?? I tried the latter as it was the only one listed on planetvampire but it wouldn't work...
Odd.
#6615 posted by pjw [68.117.134.13] on 2005/01/01 14:27:12
I'm running the unofficial 1.2 at the moment, but I would suggest grabbing the official one at this point, as it (reportedly) fixes the same game-breaker shit that Dan's does, and also fixes code stuff that a fan-made patch can't touch.
What wouldn't work for the unofficial 1.2? The link? The install?
Also
#6616 posted by pjw [68.117.134.13] on 2005/01/01 14:28:49
I am quite looking forward to the Cthulhu game, and really hoping it's good and doesn't make me cry.
And the lemmings link caused Firefox to shit itself in a messy manner...maybe I'll try in IE.
The Unofficial...
#6617 posted by Shambler [82.38.194.13] on 2005/01/01 15:15:41
Got an error: Can't find file Vampire\maps\sp_soc_3.bsp
...even when the patch was placed on the Vampire\maps folder right next to the sp_soc_3.bsp file. DOHWTF.
#6618 posted by pjw [68.117.134.13] on 2005/01/01 16:33:54
um...that's quite odd. I ran omaVampPatch1.2.exe from the root Vampire directory (i.e. sitting parallel with the bin, docs, and Vampire folders) and it installed just fine. That *is* one of the maps it replaces (and backs up).
I did install the 1.1 version first; perhaps that has something to do with it?
I just hope the official patch works for you. I love this game, and the bugs wouldn't be so painful if the game wasn't so much fun.
If you're eating stew in a greasy dive in the worst slum in Calcutta, a rat turd thrown in the mix just kinda makes you shrug, but when you find the same dropping in one of the best meals you've had, it makes Baby Jesus cry.
Blah
#6619 posted by R.P.G. [24.136.230.101] on 2005/01/01 17:31:23
but when you find the same dropping in one of the best meals you've had, it makes Baby Jesus cry.
Ack. Pretty much had that happen one time.
Intriguing
#6620 posted by starbuck [82.33.89.24] on 2005/01/01 17:35:29
details?
Doom 3 On Voodoo 2
#6621 posted by . [68.255.59.240] on 2005/01/01 18:42:19
2, 12 MB Voodoo 2 cards...
http://www.3dfxzone.it/enboard/top...
Im Off
#6622 posted by nitin [138.217.13.123] on 2005/01/01 19:36:09
to backpack around egypt for a month, see you people then.
And hopefully some new maps too.
Phait
#6623 posted by DaZ [80.43.69.46] on 2005/01/01 19:41:32
yeah, ok. Some people definately have too much time on their hands! Honestly what a waste of time!
Starbuck
#6624 posted by R.P.G. [24.136.230.101] on 2005/01/01 20:03:09
Larva in my chili. I was quite enjoying it until that moment.
Thankfully the larva were dead.
Ack!
#6625 posted by starbuck [82.33.89.24] on 2005/01/01 21:16:43
glad i've never had any really nasty experiences like that. Eaten a few worms I guess, but that's probably a hint i shouldnt eat fruit grown in my garden.
Suck It Up
#6626 posted by Zwiffle [69.210.35.222] on 2005/01/01 21:52:42
bugs are healthy for you. i eat cockroaches all the time. sometimes i'll eat two or three cocks at a time. they're good for you.
That Note Above
#6627 posted by HeadThump [65.140.59.86] on 2005/01/01 23:21:39
Talk about anything in here.
Applies more now than ever.
Yay
#6628 posted by truskoski [65.103.235.111] on 2005/01/02 01:38:40
ther new nin album is finished! anyone exited?
:D
Egypt Eh!
#6629 posted by Shambler [82.38.194.13] on 2005/01/02 07:41:18
Have a good one nitin!
Carmack Blog And Q3 Source
#6630 posted by Maj [62.3.244.192] on 2005/01/02 09:32:03
.plan files are so passe these days!
I intended to release the Q3 source under the GPL by the end of 2004, but we had another large technology licensing deal go through, and it would be poor form to make the source public a few months after a company paid hundreds of thousands of dollars for full rights to it. True, being public under the GPL isn’t the same as having a royalty free license without the need to disclose the source, but I’m pretty sure there would be some hard feelings.
Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably won’t be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I won’t wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.
Doh :[. Site has been slashdotted btw, not working atm.
http://www.armadilloaerospace.com/...
^^^^^^^^^^^^^^^^^^^^^^
#6631 posted by czg [81.191.27.124] on 2005/01/02 09:42:10
http://www.mirrordot.com/stories/9...
MIRRROR! MAGIC MIRROR! DEMON MIRROR WVIL WITCH SNOWWHITEMIRROR!
#terrafusion
#6632 posted by Gib [81.178.91.83] on 2005/01/02 11:42:33
does this channel still exist I connected to irc.gamesnet.net and joined channel and nuthing was there.
Gib
#6633 posted by Zwiffle [69.210.35.222] on 2005/01/02 11:44:18
It's irc.gamesurge.net now
Well, QFusion
#6634 posted by HeadThump [65.140.59.242] on 2005/01/02 13:37:14
is an exceptional alternative to the Q3 source if anyone is sorely dissapointed.
I'm The Lamest Spammer Ever:\
#6635 posted by Spirit [213.39.186.116] on 2005/01/02 14:53:59
Please, tell me if it's annoying!
I just redesigned http://www.quakeblog.de.vu
Maybe you'd take a look.
Thanks
Riddick GDK Out
#6636 posted by cyBeAr [213.66.231.130] on 2005/01/02 20:34:01
if anyone is interested, seems like there's a new version of ogier available too:
http://ogier.starbreeze.com/ogier....
For The Love Of God No Why
#6637 posted by Lunaran [68.51.209.251] on 2005/01/02 22:59:38
Well, a rather spectacular hard drive failure just toasted the sources to every map I've ever made with the exception of Lun3dm4 and set Byzantine back by a month.
Happy fuckin' new year.
Lun
#6638 posted by Scampie [24.180.188.31] on 2005/01/02 23:49:17
:(
Damn.
#6639 posted by Shambler [82.38.194.13] on 2005/01/03 04:48:53
That kinda sucks totally. Bad luck man.
RIGHT!
#6640 posted by Shambler [82.38.194.13] on 2005/01/03 05:47:16
Which motherfucker is changing my thread icons then?? Own up, bitch!
Fuck Me, Lun
#6641 posted by BlackDog [202.72.148.102] on 2005/01/03 06:40:41
No backup? :/
Lun
#6642 posted by R.P.G. [24.136.230.101] on 2005/01/03 09:15:19
Sorry to hear, man. I rather similar thing happened to me on Christmas day.
P.S. I'll be in the Quad Cities (*ahem* villages) Jan 4 through 8 wanna get drunk together and drown in each other's tears like a couple of drunk retards*?
*Note that that simile may not be a simile and may in fact be the truth.
RPG
#6643 posted by Lunaran [69.41.96.11] on 2005/01/03 12:00:33
Yes but I'm back in Savannah again and nowhere near the Quad Hovels.
Also I got drunk on the 31st and concluded that it didn't stay fun long enough before the regurgitation begins.
I do have a backup, blackdog, but it's from december 4th or so. I was actually sitting at the machine thinking "Finish reading this website and then run the backup" when it all went to hell. :(
Sad To Hear, Lun
#6644 posted by HeadThump [65.140.59.189] on 2005/01/03 12:12:35
Savannah, eh? A hiking/canoe trip around Cumberland Island would be a better remedy for malaise than drinking it up anyway.
#6645 posted by Scampie [63.236.226.222] on 2005/01/03 14:19:26
Shambler, I did. note icon is boring as the only thread icon.
Icons
#6646 posted by Lunaran [69.41.96.11] on 2005/01/03 16:38:37
I liked the idea Peej had going for whatever Qmap version was going to come after the one he did before spending a year in Australia and letting the server explode. Instead of little UBB faces there were little icons of famous pictures of people with different expressions. The :P was that Einstein picture, for example, where he's waggling his tongue.
Note that I stole this idea and made it babies.
Most Effective GIS Ever
#6647 posted by Lunaran [69.41.96.11] on 2005/01/03 16:39:48
this one:
http://images.google.com/images?q=...
O_o
#6648 posted by Kinn [217.43.151.34] on 2005/01/03 16:45:15
Most Effective GIS Ever
ROFLMAO
(Check out the random dog in a sea of einsteins on page 3).
Oh Dear Gods
#6649 posted by Kell [82.41.8.22] on 2005/01/03 16:54:21
I haven't laughed so much in ages
thx Lun :)
Scampie, You Are A Disgrace.
#6650 posted by Shambler [82.38.194.13] on 2005/01/03 17:34:33
But actually fair enough. Apart from the p1mp icon, I never use that.
Chronicles Of Riddick.
#6651 posted by Shambler [82.38.194.13] on 2005/01/03 17:40:53
Anyone played this and know how to disable headbob / the general crazy wobbling movement?? It's like playing through a slow-mo washing machine and doing my tits in a bit...
Help plz!
Shamb
#6652 posted by DaZ [80.43.64.37] on 2005/01/03 18:10:39
you cant, and yes, that sucks.
Um...
#6653 posted by necros [66.185.84.80] on 2005/01/03 19:36:34
just wanted to check if i was reading this right:
STALKER = Post Apocalyptic Morrowind, pretty much, as in, you have complete freedom to move around and get missions from npcs in the gameworld which you can but don't need to follow.
Asian Tsunami Relief - FACE OF FRIENDSHIP.ORG
#6654 posted by . [68.74.217.49] on 2005/01/04 00:38:54
http://www.faceoffriendship.org
Anyway, this might be regarded as spam, but obviously this is all towards helping out the recent victims of the tsunami. A bunch of us at a music forum - www.musicplayer.com have collaborated on a track that is downloadable, with your donation. I was merely responsible for the website. Donations can be made via PayPal, or directly to the Disasters Emergency Committee where all of the PP money is being sent to. I've heard we've already got hundreds of dollars of donations in. Several people on those forums have connections in the music industry and media outlets, and are trying to get this more widespread.
There are downloadable flyers you can print as well, and link banners. We have plans on releasing a couple more MP3's, and eventually a compilation CD, but we wanted to get 1 song out ASAP. It took about a week of collaborative, songwriting, editing, mixing, file-swapping effort and the track is sounding great.
So if you haven't already helped, or want to help again, check out the operation and thanks much for your consideration.
Sorry To Hear Lun
#6655 posted by ProdigyXL [66.188.62.216] on 2005/01/04 00:45:45
That suriously bites man. I'm sure you'll move on, but it'll be rough. Not a back up in sight I take it by your post. It makes me think of redunancy for myself, but I'm sure I'll never bother with it.
Ascii Art
#6656 posted by Megazoid [194.168.3.4] on 2005/01/04 04:05:26
%)))'-<
Dead fish, by Megazoid.
Webspace Needed
#6657 posted by Jago [81.197.201.94] on 2005/01/04 19:48:58
I need some webspace for a temporary (~1 month) mirror for making my Q1SP project avaible for download. I am hosting my maps at Spawnpoint, but it's been behaving really badly as of late and yesterday I spent like 4 hours trying to upload the final build (the map is done).
.
#6658 posted by Gib [81.178.96.138] on 2005/01/04 20:10:49
I can upload it to mine, how big is it?
Age Of Empires 3
#6659 posted by Scampie [24.180.188.31] on 2005/01/04 22:33:54
The guys at Raven were all admiring these shots earlier today... Hot christ on a stick, this game looks fantastic!
http://www.ensemblestudios.com/
Oh
#6660 posted by Scampie [24.180.188.31] on 2005/01/04 22:34:31
site loads slow... everyone and their mother is looking at these.
Jago
#6661 posted by BlackDog [202.72.148.102] on 2005/01/05 02:28:10
How big? If it's smallish, try Infosprite. If it's only a few megs, I'll host it on my account there.
Smabler
#6662 posted by Vigil [212.54.29.96] on 2005/01/05 10:09:14
I went nuts and bought a new computer. Still interested in WH40k: Dawn of War?
Oh, And
#6663 posted by Vigil [212.54.29.96] on 2005/01/05 10:09:35
That other guy who was playing it some time ago. Zwiffle, was it?
Vigil:
#6664 posted by Shambler [82.38.194.13] on 2005/01/05 13:58:18
Only if you suck. And something tells me you don't =). Hit me up in #tf though.
Cool New Doom 3 Expansion Shot
#6665 posted by Jago [81.197.201.94] on 2005/01/06 12:43:27
http://pcmedia.gamespy.com/pc/imag...
That is a new enemy called "Vulgar".
6666
#6666 posted by Vondur [81.195.0.1] on 2005/01/06 12:45:05
hail satan!
Reminds Me Of Q1 Fiend
#6667 posted by . [68.74.217.49] on 2005/01/06 12:45:14
D3 XP
#6668 posted by Kinn [217.43.151.34] on 2005/01/06 13:31:50
Heh, that's just the salvaged Archvile Version 1 model. ^_~
I'm Pondering...
#6669 posted by pjw [63.236.226.222] on 2005/01/06 13:46:28
...how sad it is that I looked at it for all of five seconds and noticed the two patches that weren't merged which causes a notable seam on the cable thingie middle left.
Sometimes I wish I could quit looking for shit like that and just say "Woo. Cool screenshot."
Hey Pjw,
#6670 posted by HeadThump [65.141.73.234] on 2005/01/06 14:22:37
more torture for you. Note the creatures shadowing on the cross plates beneath it? Should it not be bending down onto the suface instead of equaly spread across the material and dark areas?
cheers.
Looks Like An Imp With A Funny Head To Me.
#6671 posted by Shambler [82.38.194.13] on 2005/01/06 14:55:56
More doom3 will rock, tho.
Headthump
#6672 posted by Maj [62.3.244.192] on 2005/01/06 15:52:05
Er, no?
Sure It Should,
#6673 posted by HeadThump [65.140.58.99] on 2005/01/06 17:33:19
by bending, I mean the shadows should thicken at lower depths beneath the creature. Apparently the floor doesn't have a normal map.
Head
#6674 posted by ProdigyXL [216.111.202.25] on 2005/01/06 17:47:52
From what I understand a normal map will not bend a cast shadow as it doesn't have any real vertices to calculate light data on. To the shadow cast from whatever object, it appears as a single flat brush/plane and doesn't "bend" the shadow accordingly.
Of course I could be wrong.
Xl
#6675 posted by Maj [62.3.244.192] on 2005/01/06 19:48:57
You're right.
Doesn't that feel good?
Hmm
#6676 posted by nonentity [217.41.19.241] on 2005/01/06 20:06:56
It's OK pjw, you're not the only one that does that.
It's ruined most games I've played for years for me :(
Ah! That Makes Sense
#6677 posted by HeadThump [65.140.59.208] on 2005/01/06 20:22:25
thanks Prod, and Maj. I guess we'll have to patiently wait for a generation of hardware that supports real time ray tracing to see realistic shadow falloff from dynamic moving objects.
Funny that it isn't so noticeable in game as it is here.
Heh
#6678 posted by pjw [63.236.226.222] on 2005/01/06 21:18:35
I haven't gotten to the point where it's ruined games yet, but it's certainly distracting at times...
Please
#6679 posted by . [68.74.217.49] on 2005/01/07 03:34:30
Kill an alpaca today
http://www.phait-accompli.com/crap...
Did Anyone Else Notice This...
#6680 posted by than [219.62.0.8] on 2005/01/07 08:23:20
I've no screens to show, and maybe it was only true of Doom 3's low detail settings, but did the shadows cast by objects obscuring the torch light often look as if they were floating to anyone else? This was particularly noticeable with railings. The shadows didn't seem to hit surfaces properly, it was more like they were cast against an invisble box at roughly the right distance and left to float.
Not exactly a major thing, but it kind of annoyed me anyway, given that all the lighting was supposedly unified or something.
Than
#6681 posted by Maj [213.187.47.45] on 2005/01/07 08:58:01
Hrm, can't say I did, they looked normal to me. Perhaps an optical illusion because of the strange angle? Try doing some pm_thirdperson action to see if it's really different.
Headthump
#6682 posted by Maj [213.187.47.45] on 2005/01/07 09:01:52
Nowt to do with ray-tracing... in fact the output of Doom3 is the same as what you'd get with a basic ray-tracer.
What's needed is the bumps to be actual geometry, or an uber clever displacement pertubation parallax tachyon texture based thingymibob to fake it. I'm sure some clever sod will do a mod for it...
Good Phrasing
#6683 posted by pjw [63.236.226.222] on 2005/01/07 10:24:27
an uber clever displacement pertubation parallax tachyon texture based thingymibob
Jiggery-pokery is another useful phrase that I was introduced to recently.
Wow... Not Dark...
#6684 posted by tron [220.244.224.105] on 2005/01/07 10:32:36
That screenshot seemed oddly bright...
Relief Mapping Is The Jiggery-pokery We Want
#6685 posted by BlackDog [202.72.148.102] on 2005/01/07 10:43:53
http://www.shadertech.com/contest/...
http://www.gamedev.net/community/f...
#6686 posted by Kell [82.41.8.22] on 2005/01/07 10:46:08
did the shadows cast by objects obscuring the torch light often look as if they were floating to anyone else?
Yes.
When the game was first released, I spent several long evenings chatting over the counter with a guy who worked in a local shop about it. We talked at length about the games pros and cons, and id stuff in general.
He commented on the light/shadows and cited an example that was almost verbatim what you describe re: railings.
It didn't seem to bother him though; maybe your more experienced eye caught it with less scrutiny.
Jiggery-pokery is another useful phrase that I was introduced to recently.
But I believe you need a custom engine for that.
See also: thingumypurpose
Fatty
#6687 posted by ProdigyXL [66.188.62.216] on 2005/01/07 11:22:11
Did I miss something, or did we all miss this?
http://www.planetquake.com/fatty/
:(
Cheers On The Lingui, Maj,
#6688 posted by HeadThump [65.140.58.221] on 2005/01/07 12:05:22
in case you have missed it, you might be interested in this _ Jacco Bikker has been on a bit of a roll these last few months: http://www.flipcode.com/cgi-bin/fc...
New Review
#6689 posted by underworldfan [128.195.64.98] on 2005/01/07 12:53:02
Review for "Cheyenne Mountain Complex" at my site.
[thanks Tronyn].
http://www.planetquake.com/underwo...
Jiggery-pokery
#6690 posted by Scampie [63.236.226.222] on 2005/01/07 13:46:32
The Official Motto of Raven
Prod:
#6691 posted by Scampie [63.236.226.222] on 2005/01/07 13:48:48
I think a week or so ago he was saying he was very close to getting done, right after his current map.
It'll be sad to lose you Fatty! Good luck on future endevours!
I'm Not The Only One Against Bloom
#6692 posted by ProdigyXL [216.111.202.25] on 2005/01/07 15:21:43
Gamespot even had a whole category to which game had the worst use of bloom in 2004. Check it out.
http://www.gamespot.com/gamespot/f...
Uuuuuuuuuuuhhhhhhhhhhaaaaaaaaaaa!!...
#6693 posted by PuLSaR [80.80.111.129] on 2005/01/07 15:21:47
I got a new comp!!!!!!!!!!!!!!! yeaaaaahh!!! After years sitting at my poor p-133 I have finally got a faster duron-1000 PC.
I'm soooooo happy!!!
I'll tell you more soon.
Pulsar
#6694 posted by Vondur [81.195.0.1] on 2005/01/07 15:41:54
congrats!
Bloom
#6695 posted by Kinn [217.43.151.34] on 2005/01/07 16:37:48
Yeah, I just checked it out in the DarkPlaces beta, and it was a fun novelty at first, but after about ten minutes I just wanted to take Ranger's damn glasses off and give them a good clean...
Better than the old gl_glow effect though, which I guess it obsoletes now.
Fatty.
#6696 posted by Shambler [82.38.194.13] on 2005/01/07 16:47:42
Yeah big up to Fatty, done a lot of good mapping in his time right from the old skool to recent days. Lots of project shit too.
Towne will always be a classic, w3rd.
Gotta Give Respect
#6697 posted by starbuck [82.33.89.24] on 2005/01/07 16:51:50
to the fat man. If you gaze at the stars for long enough, and cross your eyes, on a clear night you can see him up in heaven, directing railway traffic for the rest of time, with a laptop running quake perched on his protruding belly.
Oh Well
#6698 posted by Fat Controller [222.152.89.137] on 2005/01/07 17:02:28
The fact of the matter is, as I've stated, I have several endeavours I want to chase up this year, and also I am, truly and finally, bored with Quake... or most other FPSes for that matter.
That's why I'm dragging my heels with Arcane :P
Well, that and I've finally purchased a nice Radeon 9800SE card. Morrowind never ran so well...
Actually, that's something. Should I disable the on-motherboard video in BIOS?
PS: If anyone finds the Kiwi Summer, could they please return it. We're getting waterlogged down here!
Fatz
#6699 posted by Vondur [81.195.0.1] on 2005/01/07 17:30:15
good luck living without quake! ;)
and yes, disable onboard video in bios, thus you'll save system resources like irq etc...
Hey, Fatty
#6700 posted by HeadThump [65.140.59.38] on 2005/01/07 17:56:49
PS: If anyone finds the Kiwi Summer, could they please return it. We're getting waterlogged down here!
It wound up here. It has been hovering around 70 degrees fahrenheit for the past two weeks. Everywhere you turn girls are wearing short-shorts and bikinni tops, and I have taken up drinking tequila sunrises. In the middle of January! I can barely stand it.
Good luck in all your endeavors you sexy bastard.
Fabloom
#6701 posted by cyBeAr [213.66.231.130] on 2005/01/07 18:35:02
hmm yeah when I saw a friend play fable on his xbox I couldn't help wonder why they used lightbloom on EVERYTHING - they must really be in love with miss light bloom to use it the way they.
Fatty,
#6702 posted by necros [66.185.84.80] on 2005/01/07 19:44:10
have you used the morrowind fps optimizer? with a fast enough video card, the program can push the view distance way beyond what morrowind normally allows. you can even push the fog back so far you can see to the edge of the cells that are loaded! ^_^ i don't know if there's a way to have more cells loaded at the same time though, so you can't see vivec city from the top of dagoth ur's mountain. :P
Hmmm
#6703 posted by Fat Controller [210.86.100.112] on 2005/01/08 02:13:03
I'll have to try it again... last time I used it was with the onboard S3 crap. Fact is, I can already see further than ever.
Incidentally, State Highway One is down to one lane and two-hour delays for the second time in as many days. If the state of the capital city's main roads doesn't become an election football^H^H^H^H^H^H^H^Hissue, I'm a bowl of sentient, albeit rotting, fruit...
Who Is That Guy?
#6704 posted by Megazoid [194.168.3.4] on 2005/01/08 06:34:32
On the wall?
http://www.planetquake.com/fatty/n...
I'm sure I have seen him in aother map.
Megazoid
#6705 posted by Bal [82.120.133.11] on 2005/01/08 07:30:54
Its HP Lovecraft, I think?
Yes
#6706 posted by starbuck [82.33.89.24] on 2005/01/08 07:57:29
it is. Those eyes!
Trent's Doom 3 Tracks
#6707 posted by Jago [81.197.201.94] on 2005/01/08 11:42:53
Knowing the ways Trent Reznor does work, we should all be happily listening to his Doom 3 tracks in the year 2009.
<--- Sliding
#6708 posted by maiden [66.185.84.71] on 2005/01/08 17:35:25
Hello, this is probably an age-old question, does anyone know how to get around the sliding-forward bug in Quake (after stopping, the player keeps sliding forward for a bit like the fucker is on skates)? Is there are command to control this? Thanks.
Uh...
#6709 posted by necros [66.185.84.80] on 2005/01/08 17:57:11
that's not a bug, that's the way the engine is configured...
you can change sv_friction from 4 to 10 or so, which stops the player from sliding faster...
Yeah
#6710 posted by Kinn [217.43.151.34] on 2005/01/08 18:28:48
That's almost as annoying as the bug where if you run off the end of a ledge, you start accelerating towards the ground below. I'm surprised no-one's fixed this really.
/end sarcasm
Hmm
#6711 posted by nonentity [217.41.19.241] on 2005/01/08 19:36:45
I liked the bloom in Fable.
Yes it was over the top, but it worked for me in a 'oooh, this is a pretty, magical fantasy world' way.
Shame that the game was too short (and even then started to get a bit too repeative/easy towards the end)
Quake Physics
#6712 posted by HeadThump [65.140.59.102] on 2005/01/08 20:05:37
and game play, as it should be . .
http://planetquake.com/legacy/Arti...
http://planetquake.com/legacy/Arti...
Actually Those Urls Aren't Working,
#6713 posted by HeadThump [65.140.59.102] on 2005/01/08 20:06:58
here
http://www.planetquake.com/qdq/Zig...
http://www.planetquake.com/qdq/Wal...
A Hello From Cairo
#6714 posted by nitin [81.10.37.190] on 2005/01/10 06:37:21
and good to see some of you buggers actually releasing some maps!
Hey
#6715 posted by Lunaran [69.41.96.11] on 2005/01/10 10:16:39
Take reference photos for us!
Hi Nitin!
#6716 posted by Shambler [82.38.194.13] on 2005/01/10 13:05:20
All happening when you're away buddy, classic Q1SPs, maps that are making HL2DM fun, projects in the works, all sorts...=)
Trinca
#6717 posted by Kell [82.41.8.22] on 2005/01/10 13:57:03
just to confirm, I got your mail and I'll address the matter shortly :)
Ave...
#6718 posted by distrans [131.172.4.45] on 2005/01/10 20:25:22
...fatman.
Refresh Rate In Quake
#6719 posted by necros [66.185.84.80] on 2005/01/10 23:40:19
no matter what engine i use, about 1/3 of the time i open quake, the refresh rate won't be what i specified in reforce.exe and will be instead 60hz which is damned annoying on the eyes.
sure, i can restart the game and it most of the time uses the correct refresh rate (although this one time i restarted 3 times in a row and it was using 60hz each time which really bugged me) but this is slow and annoying.
can any one give me some help with this?
Refresh Rate
#6720 posted by metlslime [66.135.131.253] on 2005/01/11 00:16:50
the next fitzquake lets you set the refresh rate in a menu (or with a cvar.) Might help. When i finally release it, i mean :P
Necros
#6721 posted by Vondur [81.195.0.1] on 2005/01/11 01:51:21
depends on your vidcard, there might be refresh rate override option in the driver settings so u can set constant refresh for certain resolutions.
what vidcard u got?
Vondur:
#6722 posted by necros [66.185.84.80] on 2005/01/11 03:01:42
i've got an ati 9600 np.
there are no refresh rate settings in my vid card options, i had to download reforce.exe to force my monitor to use the proper settings. reforce.exe is supposed to make the monitor use constant refresh rate which overrides the normal 60hz default.
so far, this only happens with quake, and then only 1/3 of the time. could it be something to do with opengl? most new games use directx, and not opengl which would explain why i haven't seen this problem in them...
Hmmm
#6723 posted by Vondur [195.128.65.237] on 2005/01/11 03:26:43
i'm not sure about the opengl here. as for the quake, persuade metlslime to release 0.8 asap and you'll be happy :)
Gl Vs Linux
#6724 posted by mwh [80.176.250.100] on 2005/01/11 06:24:27
From the marcher thread:
What video card and what linux distribution are you using? Post answer to General Abuse thread as to not to spam this thread.
Eh, I guess I was being rhetorical in asking for help. I've lost all enthusiasm for this particular battle.
Porting an enhanced engine to OS X seems like a more entertaining way of seeing marcher in it's full glory (a port of tenebrae already exists but the graphics card in my mac isn't good enough to run it, sigh. I need some new hardware, but for that I need a job, for that I need to finish my PhD, etc...).
Opening Up Map Reviews To Everyone:
#6725 posted by underworldfan [128.195.64.98] on 2005/01/11 16:00:14
see my site for full details:
http://www.planetquake.com/underwo...
I have found myself unfortunately and increasingly occupied and distracted by real life busyness, and as a result I have decided to experiment with the idea of throwing open the door [like lvl q3a] for anyone to submit reviews of maps to me, and if they meet the criteria listed below, they will be published.
Review Criteria:
[1]be a review of a recently released Q1SP map in the new "maps awaiting review pile" list, see top of this main index page.
[2]be at least 300 words long, no upper limit on review length. Also include a score out of 20.
[3]have decent standards of grammar, readability and English.
[4]in .txt file format, plus 4 [or more] screenshots [format preferred: 280*210 pixels, jpeg file format]. [if your not sure how to do screenshots, email me and we can sort it out].
[5]Please submit via email, with review and screenshots to: uwfan1@gmail.com
Email me if you want to review a map and then your name will be placed in the list above as the "Assigned reviewer", this is so no-one duplicates a review for that map. [For example Tronyn is currently working on a review for the 1000 Brush Quake SP pack].
When a review has been submitted i will email the reviewer to let them know its ok and that their review will be posted here, and then the map will be deleted from the "maps awaiting review pile" list."
thanks
UWF
20 Points?
#6726 posted by . [68.74.217.49] on 2005/01/11 16:08:34
That's odd...
Wouldn't be easier to say 5 stars or just 5? That's a good range.
D3 Quote
#6727 posted by Tef Johs [83.109.194.107] on 2005/01/11 16:18:27
"While some have criticized Doom 3 for being a repetitive shooter, which to me is like criticizing Myst for having too many puzzles, this game is in my mind a masterpiece - the current pinnacle of the survival horror genre. The way I see it is this: you can either roll with the fun and actually enjoy the thrill ride that is Doom 3, or you can hang with the too-macho-to-be-heard-screaming crowd. The choice is yours -- I'm having fun. "
From: http://www.visualwalkthroughs.com/...
This is just SO true. I agree with this 100%.
Eh...just had to get that out :)
Gah
#6728 posted by Maj [62.3.244.192] on 2005/01/11 21:58:04
Can I join the it-was-fun-for-the-first-hour-but-... club instead?
Oh, Arsenuggets
#6729 posted by Maj [62.3.244.192] on 2005/01/11 22:00:01
Even better, can I join the "it was fun for the first hour, but now it's just irritating" club instead?
#6730 posted by Zwiffle [69.210.35.14] on 2005/01/11 23:50:39
I'm making a DM map so I'm looking for good, reliable bots to test with. As I have no idea which one(s) is/are best, I'm relying on someone else to do a google for me~!!
Also, if anyone has guidelines/general rules on making a decent DM map (layout etc) then I would be appreciative if someone pointed me in the right direction, thx.
Zwiffle
#6731 posted by Jago [81.197.201.94] on 2005/01/11 23:54:54
Note that there are QuakeWorld bots (frogbot) and NetQuake bots (Omicron, Reaper). NetQuake bots would be easier to set-up, but you should remember that NQ bots are not very usable for "real world" gameplay testing since the physics in NQ and QW differ a lot.
Bah
#6732 posted by Lunaran [68.51.209.251] on 2005/01/12 01:06:31
The way I see it is this: you can either roll with the fun and actually enjoy the thrill ride that is Doom 3, or you can hang with the too-macho-to-be-heard-screaming crowd.
Yeah, that's it. I'm too egotistical to let myself enjoy Doom3.
The guy says he played it for an hour and had to call his mother for fuck's sake. How strung out on lithium do you have to be to fall for Doom3's repetitive "boo" moments?
I Agree With Lunaran
#6733 posted by Tronyn [70.64.188.49] on 2005/01/12 01:52:59
The game was simply NOT GOOD. It is the most repetitive FPS I can think of since Wolfenstein ONE. And it isn't just that it is repetitive. The problem is that it is continually repeating things that are LAME. I wouldn't care if it was repeating cool/interesting/fun combat situations, but it is repeating this: walk into room, fight 2-3 enemies, then one teleports in behind you. LAME, LAMER, LAMEST. Walk around cramped blue hallways that though initially impressive, all look exactly the same. Combat in Doom3 is simply not fun and neither is the gameplay in general. It isn't pretentious to call a spade a spade.
My take on the reviewer: easily impressed by the nightmarish art style of Doom3, probably hasn't played many or any good FPS's, including some of id's previous (Doom, Quake, Q3A come to mind).
Zwiffle
#6734 posted by cyBeAr [213.66.231.232] on 2005/01/12 03:31:24
bots are near useless for gameplay testing, it's ok if you use them a bit to get some idea of how it plays while you design it but you have to test with real people if you want to make something good without relying only on insane luck. Stay away reaperbots since they have no movement to speak of.
ReaperBot....
#6735 posted by JPL [213.30.139.243] on 2005/01/12 03:56:37
... So just a question, I currently use ReaperBot in DM test I made, and it seems they are not enough good according to most of you... then in your opinion, what is the best bot to use instead of ReaperBot ?? and where can I find the stuff BTW ???
Jpl
#6736 posted by Vondur [81.195.0.1] on 2005/01/12 08:46:49
the best bot is frogbot, but it supports limited number of maps.
back in the times when i was making my qdms i used omicron bots for pre-testing.
and yea, reapers sucks ass.
where to get it?
frogbot
http://www.parboil.quakeworld.ru/t...
waypoints for frogbot
http://www.parboil.quakeworld.ru/p...
omicron bot and routes
http://www.planetquake.com/skorpio...
Permutations Of The Rotten
#6737 posted by Ankh [212.121.135.226] on 2005/01/12 09:59:58
Where can I download this map: [Kona]'s Permutations of the Rotten?
#6738 posted by Kell [82.41.8.22] on 2005/01/12 10:04:02
http://ethereal-hell.telefragged.c...
You Could Try Google Perhaps?
#6739 posted by Lunaran [69.41.96.11] on 2005/01/12 10:05:44
http://www.planetquake.com/retroqu...
Thanks!
#6740 posted by Ankh [212.121.135.226] on 2005/01/12 10:16:22
Got it!
Man...
#6741 posted by necros [66.185.84.80] on 2005/01/12 10:21:30
i had forgotten how many maps that guy made. it's actually intimidating. :P
Yeah
#6742 posted by Ankh [212.121.135.226] on 2005/01/12 10:31:42
I have made one and I'm so tired. I didn't even know that he's the author of Rapture - one of my favourite episodes. Downloading all maps at the moment :)
To Lunaran
#6743 posted by Ankh [212.121.135.226] on 2005/01/12 10:35:31
You are faster than google :)
I have been trying to download the map from fileplanet some days ago but it didn't work.
Vondur
#6744 posted by JPL [213.30.139.243] on 2005/01/12 10:43:06
Could explain how I can perform an efficient installation (which file unzipped where at least...)
HL2 And DOOM3 Making Of Books
#6745 posted by DaZ [80.43.69.34] on 2005/01/12 11:37:21
I just received both of these from amazon yesterday, and thought I would share my thoughts with you guys.
:: Doom 3 - Making of
Paperback book with 192 pages of content. Very well presented and altogether a more rounded "making of" book than "HL2 : Raising the bar". This book includes pretty much every aspect of designing the game, from the story, art, models, game design and technology standpoints. The author has also included interviews with most of the id staff including a very in-depth interview with John-C about the technology and where its going etc.
A very interresting book in all regards, with some great pictures of concept art and in-game images. Very recommended!
:: HL2 - Raising The Bar
Hardback book with 287 pages of content. This book takes a different route to explaining the game creation process as it is more like a giant concept art portfolio from valve which has been annotated by the author and various valve employees. Text blocks are present on most pages and are usually short but to the point, and usually very interresting.
But the star of the show is the artwork, the book includes everything from early concept art all the way through to screenshots from the finished game, and pretty much all of it is spectacular stuff. I would think that this book will be better received by the game art crowd rather than the design crowd. But amazing stuff none the less. Also goes into details about the community surrounding half-lfe (mods etc) and the new Counter-Strike:Source and its creation.
Its easy to recommend both books, the making of doom3 is a much more rounded affair with much more text and insight into the game design process, whereas hl2 : raising the bar prefers to show u the evolution of the game through art rather than text, tho there is enough text in there to explain whats going on.
Thank You Daz
#6746 posted by Lunaran [69.41.96.11] on 2005/01/12 12:02:34
I've got nine hours of classes today so I've got nothing to do but log back into func_board every half hour and post in GA.
HI!
Making Of [gamename] [n]
#6747 posted by Shallow [82.133.100.205] on 2005/01/12 12:21:58
I got HL2 - Raising the bar at Christmas and would certainly agree that it's a great book. Interesting as much to see what they decided to cut just as much as to see how what is in the final game was developed. It's true to say that it's more like a coffee table art book than a book on design though.
Haven't read the Doom 3 one yet. Apparently the Halo one is quite good as well, but I've never actually seen a copy!
Lun
#6748 posted by R.P.G. [24.136.230.101] on 2005/01/12 12:22:43
Let me help you out by adding another post for you to read.
Metl,
#6749 posted by necros [142.150.5.211] on 2005/01/12 13:01:39
is there another bug in fitzquake 0.75 that resembles the skybox bug in that bits of something else are laid on top of existing textures but that doesn't involve skyboxes?
i've got a map that sometimes exhibits this behaviour, plastering large (about 128x128)blue squares in certain areas and no skybox is in use... thing is, i don't know what the blue is from.
another time, it looked like the image (still blue) being plastered on was the pentagram icon or possibly the loading icon of the pent that appears in the corner of the screen. (it was kind of spooky)
JPL
#6750 posted by Vondur [81.195.0.1] on 2005/01/12 13:02:29
oh please, read the manual ;)
Daz
#6751 posted by Vondur [81.195.0.1] on 2005/01/12 13:04:45
yeah, i've got both books too and they're CUTE.
/me hugs these books hard :)
Necros
#6752 posted by aguirRe [213.101.70.62] on 2005/01/12 13:15:44
Try increasing FQ heapsize.
Beyond 64000?
#6753 posted by necros [142.150.5.211] on 2005/01/12 13:28:35
because that's what i always use when loading it. (i use batch files)
Hmm
#6754 posted by aguirRe [213.101.71.174] on 2005/01/12 15:44:34
Sounds sufficient, but there's definitely a texture thrashing problem in FQ 0.75 when heap is low.
In this case, the disk icon in upper right corner flickers madly as well and a massive amount of virtual memory is allocated quickly until either the MAX_GLTEXTURES limit is reached or Windows runs out of VM.
No,
#6755 posted by necros [66.185.84.80] on 2005/01/12 16:24:01
no disk icon flickering.
Here's A Screenshot, If That Helps Any...
#6756 posted by necros [66.185.84.80] on 2005/01/12 16:29:25
http://www.planetquake.com/necros/...
FitzQuake 0.8
#6757 posted by Scragbait [65.92.66.110] on 2005/01/12 16:52:49
I've seen a couple posts that make reference to it. I don't see it on my bookmarked FitzQuake site. Does it exist? If so, where do I go?
It's In Beta.
#6758 posted by Jago [81.197.201.94] on 2005/01/12 16:53:22
[nt]
Screenshot
#6759 posted by aguirRe [213.101.72.130] on 2005/01/12 17:32:17
I don't recognize anything familiar except possibly some similarity with a lightmap issue I had some time ago. If you wish, you could send me the zipped bsp and I'll take a look at it. Does the problem only appear in FQ?
.
#6760 posted by necros [66.185.84.80] on 2005/01/12 17:56:45
only appears in fq, and only at random times. sometimes typing kill or restart in sp makes it go away.
also, the map has changed since then, so it doesn't happen anymore.
it only seems to happen at select times, but this has happened on another map before too.
As Far As I Can See
#6761 posted by aguirRe [213.101.73.3] on 2005/01/12 18:39:04
it's the correct texture, only the colours are wrong, which seems like some sort of lightmap issue. What happened if you enabled r_fullbright? Were there any warnings when run in my engine?
As Long As You All
#6762 posted by pope [207.149.188.1] on 2005/01/12 18:42:21
buy a copy of my book, when i put it out.
(and a 2nd one for the bathroom reading)
:P
Wait
#6763 posted by aguirRe [213.101.73.3] on 2005/01/12 18:44:54
You don't happen to have a misplaced .lit file in the maps dir? That might explain weird lightmap behaviour.
Nope,
#6764 posted by necros [66.185.84.80] on 2005/01/12 20:07:51
no lit files. also, i don't remember exactly but now that you mention it, i think fullbright may have removed the splotches. and nothing was wrong in other engines, not errors in yours...
Necros:
#6765 posted by metlslime [66.135.131.134] on 2005/01/12 21:23:14
if this only occurs when reloading maps with skyboxes, then it probably is just the same old skybox bug. The symptom is just mismatched textures being used when rendering -- sometimes that means lightmaps, sometimes skybox, sometimes something else.
No,
#6766 posted by necros [66.185.84.80] on 2005/01/12 21:43:20
like i said, no skybox is used on the maps.
Necros:
#6767 posted by metlslime [66.135.131.134] on 2005/01/12 22:48:11
hmm... well, in that screenshot, it looks like the lightmaps are corrupt, so with r_fullbright you woudln't see the corruption. It could just be drivers. If it's hard to reproduce, and only happens once in a while, and stuff, then maybe it's just random b0rkage. If it gets more consistent, let me know.
Yeah,
#6768 posted by necros [66.185.84.80] on 2005/01/12 23:02:31
if i get a map that starts doing it often, or that doesn't go away after restarting it, i'll toss a copy of it over to ya. i just thought i'd let you know that *something* was up. :)
News Archive
#6769 posted by Mike Woodham [81.153.114.41] on 2005/01/13 02:55:14
Dead link?
Is Anyone
#6770 posted by Tronyn [70.64.188.49] on 2005/01/13 05:01:06
interested in doing *some* (whatever amount you want) work on the first map for Unforgiven?
It's a combination of beachfront/terrain and city sections, basically a series of scraps (including Necros') that I'm slowly welding together, using mainly the Daikatana Norway textures. Some fresh creativity brought to this map would be really helpful, as I've no inspiration to fit these sections together in any cool or coherent way. I'm not demanding anyone do lighting or gameplay or anything like that if they don't want to, but yeah some inspired cramming of sections together would be good to help this thing progress.
Vondur... Frogbot Again...
#6771 posted by JPL [213.30.139.243] on 2005/01/13 05:58:52
It seems that the 3d link is broken... anyway, my problem is after unzipping fbca102kt-rc1.zip and frogbotmaps.zip, it seems that the most important thing misses: a pak0.pak file !!! Where could I find the stuf ??
JPL
#6772 posted by Vondur [195.128.65.237] on 2005/01/13 06:04:37
bleh, dunno
try using google ;)
Vondur
#6773 posted by JPL [213.30.139.243] on 2005/01/13 06:08:49
I've just did, found many links, tried it, download many things, unzipped many files, but no pak file appears.. and I still don't knoe if it's required or not (???) So wtf ?? Errr.. Other idea should be you send me a zipped file containing all the frogbot directory stuff ?? Or is it too much asked for you ???... please ??? ....
Uh Ok
#6774 posted by Vondur [195.128.65.237] on 2005/01/13 06:21:00
will send you the pak later as i get home
Vondur
#6775 posted by JPL [213.30.139.243] on 2005/01/13 07:13:47
Thanks, you're a noble man....
How Long...
#6776 posted by nanoSpawn [62.43.112.109] on 2005/01/13 07:50:40
since I last posted here? damn, should get back for the sake of it =(
/me abuses all the #tf'ers
Bleh
#6777 posted by Bal [83.199.18.177] on 2005/01/13 10:55:52
Go awaey spaniard!
And someone let me login...
Bleh? Bleh!
#6778 posted by nanoSpawn [80.58.41.44] on 2005/01/13 11:47:01
no, you go awaey with your girlfriend =(
You know we love you (and Vondur too, but secretly)
Vondur
#6779 posted by R.P.G. [24.136.230.101] on 2005/01/13 14:23:16
Go glue together Tronyn's map pieces.
Rpg
#6780 posted by Vondur [81.195.0.1] on 2005/01/13 15:26:02
what?
QExpo 2005
#6781 posted by Wazat [144.38.208.110] on 2005/01/13 16:37:17
We're planning to have another QExpo this summer. We're still working on the details of date, length, etc, and it would be nice to have the func_msgboard folks give their say. We're also trying to decide whether it should be a Q1 & Q2 event, or to focus purely on Q1 like previous expos (and perhaps the Quake2 community can do a separate expo on the date of Quake2's release?).
Last expo there was a huge scene because we didn't want to include Q2. We may have been wrong, but at the time we felt that Q2 should do their own expo, since they weren't struggling to get the publicity they wanted nearly as much as we were. To put things overly bluntly, we didn't feel that the q2 community should just hijack our expo and shove us out of the way - we were after all starting the expo to get attention for our own engine. Q2 was popular enough that we felt Q1 would just get squashed. This didn't go over too well...
The flamewar between the two communities didn't help much, and now there's kind of this bad blood between I3D and the people on the q2 side who got involved.
This year we (some of us anyway) are trying to patch things up and we're doing a sloppy job of it. Already I've offended evilpope and the flamewar begins anew. Despite that, I'd like to try to patch up relations between the q1 and q2 community. Admittedly I'm not good at it -- I don't know much about the current q2 mods in development, or the best maps to play, or even what new engines are available. I don't even know who's who in the Q2 community (evilpope by his own words is apparently some kind of god? 0_o ). I figure a QExpo that features both games, or a separate Q1Expo and Q2Expo, would be the ideal medium to get that info out, and let the two communities get to know each other.
I've said some rude things in my previous posts, and I'm not really good at correcting myself. We've probably offended everyone and guaranteed that nobody will post. However, I do know a few people here and I hope they'll be interested in participating in the expo. Level design is an important part of all things Quake, and we really want to see you guys there.
I encourage you to come show off your current projects and best work!
You can visit I3D's forums here:
http://forums.inside3d.com/
The General Discussion and Quake Events forums are where the QExpo threads are at.
And here's the thread for the Quake2 vote:
http://forums.inside3d.com/viewtop...
(and btw, long time no see! I haven't been checking this forum regularly like I used to.)
Von
#6782 posted by R.P.G. [24.136.230.101] on 2005/01/13 16:46:59
See post #6770.
QExpo 2005
#6783 posted by Jago [81.197.201.94] on 2005/01/13 16:47:45
Quake 2 (especially SP) is cool and all, but I think mixing both Quake and Quake 2 for an event like QExpo is not a good idea. Why not have a separate event?
Rpg
#6784 posted by Vondur [81.195.0.1] on 2005/01/13 16:52:50
uhm, time.. i need more free time :(
Jpl
#6785 posted by Vondur [81.195.0.1] on 2005/01/13 16:59:06
here goes my zipped frobo dir
http://vondur.net/files/frobo.zip
unzip it into your quake/frogbot
run quake with this command line
glquake.exe -listen 16 -game frogbot +map dm4
to add bots there's command addbot (use tab to see available bots)
that's it
Vondur
#6786 posted by Jago [81.197.201.94] on 2005/01/13 17:34:57
Er. Frogbot works with NetQuake now?
Er, Doh
#6787 posted by Jago [81.197.201.94] on 2005/01/13 17:37:23
I've just realised that I've been using FrogBot Clan Arena all this time (which is a mod for QW, mixing frogbot and ktpro) and not "vanilla" Frogbot (which is apparently for NQ).
Qexpo.
#6788 posted by Shambler [82.38.194.13] on 2005/01/13 18:09:19
Firstly not all of that made sense being copied and pasted here.
Secondly, politics, don't you just love it! Well done to you lads creating some long-running BEEF between the community, lol.
Thirdly, I don't know about the modding side either. Nor for the Q2 mapping side these days anyway.
Fourthly, but I personally think it would be cool to include Q2. I think Q2 is/was great both for playing and custom maps (might have been great for mods too if you like that sort of thing). I think given how old both games are now, hopefully most people have grown out of the "OMG Q2 suxXxors cos it's not a true sequel and has footsteps and other s4wk". Not that they should be lumped together, but they should be respected together, and that's what QEXpo is about right??
Tell Evilpope That
#6789 posted by pope [207.149.188.1] on 2005/01/13 19:05:47
blackpope wants his bum
Yeah, Shambler Is Right
#6790 posted by HeadThump [65.140.58.30] on 2005/01/13 19:15:54
I say mingle and cohabitate. Live together in sin. If the Quake material that is present at the Qexpo is good enough it will stand up on its own merits, and it shouldn't get overshadowed.
So does this mean there are people out there who avoid playing Quake maps because of sour grapes over a flame war that the majority of the Quake community did not even know existed?
Qexpo2005! ^_^
#6791 posted by necros [66.185.84.80] on 2005/01/13 19:22:16
yeah, q2 with qexpo this summer, why not!
i think it's great that we'll be surrounded by quake goodness this summer! :)
Thanks All
#6792 posted by Wazat [144.38.208.110] on 2005/01/13 20:09:53
Hmm... I can't seem to log in, even with my password. :(
Anyway, thanks all for your comments. Be sure to say as much on the I3D forums too to encourage the folks running the event, and if nothing else vote in the poll to change the results.
BTW, Shambler, my post wasn't cut-and-pasted. It was hand-crafted for this community. Sorry it didn't make sense, I'm just really tired lately. :)
Vondur
#6793 posted by JPL [213.30.139.243] on 2005/01/14 02:53:38
I've just download the frogbot stuff... I will try it this evening... Thanks again man !
Qexpo
#6794 posted by Bal [83.199.7.164] on 2005/01/14 07:43:52
I think quake 3 should be part of qexpo too you elitist pricks!
QExpo
#6795 posted by JPL [213.30.139.243] on 2005/01/14 08:26:40
Errr... and what about Quake4 ?? Is there a demo of the preliminary game, or something like that ?? Anybody have info about that or not ??
Strange Quake
#6796 posted by Ankh [212.121.135.226] on 2005/01/14 10:08:17
This is copied from PlanetQuake forum. (Written by Demon):
"Years ago (in ages past... just kidding), I had a very strange/unusual version of Quake. when you pull down the console it was BLACK and without a version number. there are the great differences I noticed:
1. Ogres didn't have the "Q" symbol on their clothes.
2. Animations of heads of "blown-up" monsters (grunt, enforcer, rottweiler, scrag) appeared different.
3. Only the monsters mentioned above could be "blown-up".
4. when you get killed by a scrag, the message says you were killed by a... WIZARD!
5. The Boss at the end of episode1 was looking VERY diffent: dark, lava-textured body, horns, big eyes.
6. The "well of wishes" with DopeFish was MISSING.
7. e3m4 was not "Satan's Dark Delight" but "The Haunted Halls" - and the circle gateway was missing!
8. e3m7 (secret) was "Wind Tunnels" and there WAS a circular gateway in the beginning.
9. The total number of monsters in "Wind Tunnels" was 0 (ZERO!)
10. The sky in e4m2 and e4m7 was neither the blue clouds one, nor the purple clouds one - it was GREEN clouds!
11. e2m6 "The Dismal Oubliette" had a WHOLE COMPOUND of rooms before the beginning we all know (near the bridges-pit). In this area was a secret - under a bridge, look up at down side of bridge and shoot button to reveal a secret room with zombies, armor and ammo.
12. The Thunderbolt appeared as a Rocket-Launcher before you pick it up. And worked in a slightly different way!
13. Schubb-Niggurath's Pit was A TOTALLY NEW LEVEL! You start in a room filled with at least 8 100 Health boxes. There are some corridors with Fiends and Ogres. You pass between corridors through yellow-circular-window-like teleports. The Hall with Schubb herself was enormous, with a huge dome - its texture: green slime. There was a podium with a pentagram made of lava and two elevator accessible ledges with ogres. There was no "roaming spiked ball" but a teleport that brings you on top of Schubb and you're able to shoot her and kill her with your guns (but nothing happens).
14. The "rocket-jump" slipgate secret in e4m4 was missing.
15. In e2m5 - if you shoot the great circle/window/symbol on the ceiling of the large room with water on the bottom, a large metal pike appeared through the wall and pushed down into the water a box of shells(???). This thing is missing in the Quake we all know."
Have you ever played this version? Maybe someone still has got it somewhere. I had it many years ago but it got lost after hard drive crash. I can also remember that you coudn't get the silver key without nocliping in e4m6.
Uhm
#6797 posted by Bal [83.199.7.164] on 2005/01/14 10:22:14
That guy must be on crack or something...
Well
#6798 posted by Kell [82.41.8.22] on 2005/01/14 10:33:44
some of that stuff sounds like pre-release material, especially the description of what was must be the "Lost Entrance" to the Dismal Oubliette.
Could be it's not so old, and was actually a bunch of stuff hacked together/reskinned by someone.
I was going to suggest QTest, but I don't remember there being so much stuff in it.
Kell
#6799 posted by Ankh [212.121.135.226] on 2005/01/14 10:50:38
You have used this lost Entrance To The Dismall Oubliette in your Contract Revoked map pack. Or am I wrong?
Ankh
#6800 posted by Kell [82.41.8.22] on 2005/01/14 11:39:59
Yup, in the secret map.
The Huygens Probe Has Landed
#6801 posted by Lunaran [68.51.209.251] on 2005/01/14 11:44:35
Posting in anticipation of shots of either a really cool murky cloudy frozen alien world, or just lots of fuzz.
Quake Pre-Release
#6802 posted by R.P.G. [24.136.230.101] on 2005/01/14 12:12:09
Some of the #QC folks were redistributing that a while ago. I might still have a copy somewhere. I never could really be bother to look through it and check all the changes, but I do remember that the Q logo on the ogres' chests was one difference.
!
#6803 posted by necros [66.185.84.80] on 2005/01/14 13:06:52
spawnpoint is back!
!
#6804 posted by Kell [82.41.8.22] on 2005/01/14 13:24:39
necros is back!
Yar
#6805 posted by Bal [83.199.7.164] on 2005/01/14 13:25:03
It's been up and down all day... Seems up now, but it's still a bit slow... =\
#6806 posted by Scampie [63.236.226.222] on 2005/01/14 13:27:18
and after this weekend when I switch hosts, maybe it'll be up more often... and maybe I'll make a real front page... and if they space/bandwidth is any better, I'll host some more people (still on an invitation by me basis)
Hmm...
#6807 posted by Bal [83.199.7.164] on 2005/01/14 13:28:32
Should we backup our sites if/when you switch host? =)
Bal:
#6808 posted by Scampie [63.236.226.222] on 2005/01/14 14:11:36
stay in contact, I'll let you know... hopefully I can just have the new host get all the old files for me. I may just have to make a backup myself and move things over, having you guys each do your own backups can help.
On UWF's Site
#6809 posted by Tronyn [70.64.188.49] on 2005/01/14 17:20:11
I'm willing, if everyone's OK with this, to do all the Quake reviews for UWF's site solo, so that it's still sort of an official review site, until such time as I run out of spare time, I die , I'm abducted by aliens and they don't give me access to Quake and the internet, or I become uninterested in Quake. I don't think any of those is going to happen in the immediate future... :)
I've completed reviews of all of the maps that my name is listed for on the site. If no one else has said anything about those two, I'll do them this weekend.
Many Thanks Mr.tronyn!
#6810 posted by underworldfan [128.195.64.98] on 2005/01/14 19:31:41
tronyn is henceofrth known as = "the map-reviewing machine"
=)
4 New Map Reviews:
#6811 posted by underworldfan [128.195.64.98] on 2005/01/15 02:51:02
massive update at my site:
http://www.planetquake.com/underwo...
"Tronyn has been very busy enjoying and immersing himself in Quake 1's twisted but beautiful new worlds and has produced a update of 4 brand new map reviews".
Enjoy. :)
Excellent Reviews
#6812 posted by starbuck [129.215.13.83] on 2005/01/15 07:11:11
good work tronyn. I agree with giving Marcher 20/20 too, you rock (as does uwf)!
Doom 3 Map Reviews? Thoughts? Volunteers?
#6813 posted by underworldfan [128.195.64.98] on 2005/01/15 14:16:52
thanks Starbuck... also i am thinking abut adding Doom 3 SP Map reviews to my site.
1.Does anyone have any thoughts on this idea?
2.Would anyone be interested in writing Doom 3 map reviews?
[My personal main stumbling block for Doom3 right now is the money required to buy the hi-end graphics card i need to play Doom3 at a frame rate acceptable to me. [right now i get 15-20 fps typically]].
Thoughts.
#6814 posted by Shambler [82.38.194.13] on 2005/01/15 16:01:41
1. Review for games that really need maps reviewing, both in terms of exposure needed and maps that need to be analyse.
2. Review for games that genuinely inspire you and that you geniunely want to highlight mapping for.
#6815 posted by Scampie [66.191.120.173] on 2005/01/16 03:51:00
Kinn Kell RPG Bal Cybear Anyone else I seem to host without knowing it:
Please email me your SP logins/passwords, I've bought new hosting, and will now be readding you all. For this week, we'll still be at our current location, but as soon as I get you added and email you back some directions for logging in, you can start getting things together on the new server. Also let me know if you currently have an SP email and if you want to continue using it (and login/pass if it's differant)
Hopefully I'll be able to make the move as painless as possible, but it'd be very helpful if you each move your own sites over. Kinn, I'll move you since you're most likely already gone to the US :D
In the meantime, http://67.15.24.154/ is our new home, could a few people try downloading this 10 meg video clip to see how speeds are? (the nutrigrain commercial thing that was going around a year ago, very funny) http://67.15.24.154/nutrigrain_med...
27K/sec
#6816 posted by BlackDog [202.72.148.102] on 2005/01/16 05:57:24
256/64 ADSL from Perth, Australia
27-35K/sec
#6817 posted by Hrimfaxi [80.165.179.33] on 2005/01/16 06:25:49
512/128 ADSL from Copenhagen Denmark
275kb/sec
#6818 posted by czg [81.191.27.124] on 2005/01/16 06:56:33
2200/640 ADSL from Norway
Scampie
#6819 posted by cyBeAr [213.66.231.124] on 2005/01/16 07:13:31
what logins? for the ftp? I think you know those better than me....
200babies/sec
#6820 posted by Bal [83.199.81.46] on 2005/01/16 07:24:13
2400/128 ADSL from the city o' Love, France.
Yay, sending you my info scamp, I can take care of reuploading my site if you want (gonna be slow tho with my 15kb/sec upload).
155KB/sec
#6821 posted by [60.231.46.5] on 2005/01/16 07:40:08
1500/256 ADSL, NQ Australia
520K/sec
#6822 posted by starbuck [129.215.13.84] on 2005/01/16 08:44:23
and was only getting higher.
Edinburgh, Scotland, on a crazy university network.
358kb/s
#6823 posted by R.P.G. [24.136.230.101] on 2005/01/16 08:58:04
Random cable connect, North Carolina, USA.
370kb/s On A Sunday Morning
#6824 posted by Lunaran [68.51.209.251] on 2005/01/16 09:31:45
1280/256 cable, Savannah GA disregard my IM I cleared the cache and did it again
202kb/s
#6825 posted by Friction [80.186.150.242] on 2005/01/16 09:56:27
2048/512 ADSL, Finland but you knew this already!
Coming Up Next
#6826 posted by wrath [213.112.29.153] on 2005/01/16 10:20:26
the func pissing contest and bicep flexing tournament.
(450 kb/sec on a 10mbit ethernet connection)
70kb/s
#6827 posted by Shambler [82.38.194.13] on 2005/01/16 10:50:11
1024/512 broadband, UK. That really sucks actually, most DLs are 110kb/s.
#6828 posted by necros [66.185.84.80] on 2005/01/16 13:01:07
220kb/sec; 2500/128 Cable connection; Ontario, Canada.
408kb/s
#6829 posted by NotoriousRay [68.49.205.197] on 2005/01/16 13:27:55
3mb cable, east coast usa (maryland). woot, is the host center on east coast? :)
Ray
#6830 posted by R.P.G. [24.136.230.101] on 2005/01/16 13:41:55
Send me that e-mail, d00d.
God Damn
#6831 posted by . [68.74.217.49] on 2005/01/16 14:04:33
I've been happy with 40kb/sec DSL since switching from dial-up, but these 3 digit ranges make me more envious!
Thanks Guys
#6832 posted by Scampie [66.191.120.173] on 2005/01/16 14:30:29
it's hosting in texas, usa, and it seems that we have decent speeds all around. great stuff :D
Scampie
#6833 posted by Lunaran [68.51.209.251] on 2005/01/17 14:53:07
who's the host? Lunaran.com needs a better home.
Question
#6834 posted by Tronyn [70.64.188.49] on 2005/01/17 16:47:49
I thought that Hammer/WC3.3 could convert to .map files that other editors could handle. I thought I had actually done this in the past. However right now I can't seem to accomplish this. Anyone know a sure fire way to get a 3.3 file into a generic.map that any editor can handle? (I realize some texture handling and so forth may be lost in the .map)
2 New Map Reviews:
#6835 posted by underworldfan [128.195.64.98] on 2005/01/17 22:05:45
Tronyn has submitted two new map reviews:
review of araivo: Apinaraivo
review of SM40 map pack [2 maps]
http://www.planetquake.com/underwo...
Tronyn
#6836 posted by Vondur [81.195.0.1] on 2005/01/17 23:38:33
there were qonverge tools by riot. but their site is offline atm. try looking for qonverge.zip on the net. the package contains necessary utils to convert maps from wc3.3 to proper q1.
(i cannot find it on my hdd tho)
Hey, Nice
#6837 posted by Tronyn [70.64.188.49] on 2005/01/18 00:33:07
I didn't know it could do that as well. I think that's about the third time you've answered my questions about Qonverge. I think I have the zip on my HD around somewhere. Thanks.
:)
#6838 posted by HeadThump [65.140.58.65] on 2005/01/18 00:58:52
. I think I have the zip on my HD around somewhere. Thanks.
Do you ever find yourself going to a website for info even though you have all the content you are looking for on your harddrive because it is faster to google than to use the Windows native search?
HeadThump
#6839 posted by Vondur [195.128.65.237] on 2005/01/18 02:54:45
sometimes it's faster to google than Win+F on hdds :D
Free System Meter: Very Cool, Very Customizable.
#6840 posted by . [68.74.217.49] on 2005/01/18 04:46:11
www.samurize.com
I just tried this out...
www.phait-accompli.com/crap/samuri...
Really, really nice. Can display all your CPU, RAM, HD space, uptime, temperatures & speeds (with the right 3rd party software) etc... even down to the deeper stuff like pages and processes, etc. You can set it as text, graphs, waves, etc and colors and BG's...
If you want my config as shown above, here it is:
http://www.phait-accompli.com/crap...
drop that in your Samurize/configs folder.
BAH
#6841 posted by . [68.74.217.49] on 2005/01/18 04:47:10
Please implement an http:// add-on-type-thingy!
http://www.phait-accompli.com/crap...
Implement WHAT?
#6842 posted by metlslime [66.135.131.134] on 2005/01/18 08:04:56
you're talking nonsense.
Old Fingers
#6843 posted by JPL [213.30.139.243] on 2005/01/18 08:47:46
have problems to type http:// 8P
Official Petition
#6844 posted by Lunaran [68.51.209.251] on 2005/01/18 15:25:35
I am now officially opening a petition in GA to make Metlslime use this as the title image for func_msgboard:
http://www.lunaran.com/func_msgflo...
You may sign below. In conclusion, Floyd is awesome.
But It's Too Wide!
#6845 posted by czg [81.191.27.124] on 2005/01/18 15:26:53
Fatass!
Lunaran
#6846 posted by R.P.G. [24.136.230.101] on 2005/01/18 15:38:49
If that was the appropriate size I would love you immensely.
Wow
#6847 posted by Jago [81.197.201.94] on 2005/01/18 15:56:03
/me likes the logo
Resize.
#6848 posted by Shambler [82.38.194.13] on 2005/01/18 16:14:02
But yes! Pure class =).
Yes Nice
#6849 posted by Vondur [81.195.0.1] on 2005/01/18 16:32:06
1. resize indeed
2. and what with floyd's legs, they're out of the image' bounds?
Cough
#6850 posted by Vondur [81.195.0.1] on 2005/01/18 16:33:53
while we're at it, here's FLOYD Screensaver v0.2 I've made to show my love to Floyd and metlslime
http://vondur.net/files/floyd_v02.... (1.3Mb)
There, Updated
#6851 posted by Lunaran [68.51.209.251] on 2005/01/18 16:35:22
same link you narrow-page-liking bastards.
http://www.lunaran.com/func_msgflo...
I like his feet on the menu bar. The combined powers of Metlslime and CSS are perfectly capable of putting the menu items on a layer on the right end of the gray strip.
Yay
#6852 posted by Vondur [81.195.0.1] on 2005/01/18 16:38:01
cool!
yeah and the legs idea is actually quite nice!
l00n u rok!
Floyd...
#6853 posted by Gom Jabbar [217.83.94.61] on 2005/01/18 16:54:51
...does rock, and so does Lunarans new logo!
But Can It
#6854 posted by pope [207.149.188.1] on 2005/01/18 17:31:02
play death metal?
Lol,
#6855 posted by necros [66.185.84.76] on 2005/01/18 18:12:48
do i see a bit of vertex dancing there? that rocks, lun. :D
I Sign The Petition
#6856 posted by Kell [82.41.8.22] on 2005/01/18 18:31:21
in large, friendly letters no less. Give us floyd or give us death!
Metl
#6857 posted by . [68.74.217.49] on 2005/01/18 18:43:13
A script that'll replace people's www. with http://www. - we've seen more than a broken URL reposts here besides mine :)
Phait:
#6858 posted by metlslime [66.135.131.134] on 2005/01/18 19:12:06
but not all hostnames start with www.
Metl
#6859 posted by DaZ [80.43.69.246] on 2005/01/18 19:19:56
change the logo, do it now! :D
You Could Do A Check...
#6860 posted by . [68.74.217.49] on 2005/01/18 19:27:32
If ' www.' replace with 'http://www.'
____^ (space intentional):
www.blah.com
http://www.blah.com
Kinnesota
#6861 posted by Kinn [12.47.40.98] on 2005/01/18 20:02:48
OMG IT'S BLOODY FREEZING HERE
It was something like -18 degrees C here yesterday I think, about 60 miles south of Minneapolis. I endured a 3-minute walk to a restaurant across the road from my hotel, and when I got inside, I couldn't feel my face for about ten minutes. I certainly don't envy those who have to face a full Minnesotan winter :P
Tronyn - thanks for the kick-arse (or should I say kick-ass) reviews :D
Also, put me down with another vote for the "floyd" board logo thingy, that made me laugh quite a bit :D
Kinn
#6862 posted by Zwiffle [69.210.35.14] on 2005/01/18 22:57:54
I wait outside after work at 9:00 pm for my parents to pick me up usually 15-25 minutes or so. Wisconsin winters are almost comparable to Minnesota weathers I believe (can't be sure never been there, thank god.)
Are you making fun of Daunte Culpepper like I told you to?
Hahahahaha
#6863 posted by pjw [68.117.134.13] on 2005/01/19 00:44:36
*signs*
Do...
#6864 posted by distrans [131.172.4.45] on 2005/01/19 00:52:41
...please consider Lunaran's alernative Metlslime. It put a smile on my face.
Bambuz...
#6865 posted by distrans [131.172.4.45] on 2005/01/19 01:24:24
... http://www.jesselawrence.com/black...
Weather - HAH!
#6866 posted by Tronyn [70.64.188.226] on 2005/01/19 01:33:39
Up here in the Great White North, it's been below -40 (considering wind chill) ever since the start of January. It just let up, thankfully, and I'm considering -20 an immense relief.
Kinn: You're welcome. Thanks for the awesome map.
Re: Floyd...
#6867 posted by metlslime [66.135.131.134] on 2005/01/19 02:29:04
hmm, we'll see what happens :)
Test
#6868 posted by metlslime [66.135.131.134] on 2005/01/19 07:22:59
testing...
Sirs
#6869 posted by Vigil [85.76.1.41] on 2005/01/19 07:27:41
Thank you Mr metlslime, though obviously changing the logo is your top priority.
Heh
#6870 posted by wrath [213.112.29.135] on 2005/01/19 07:49:28
I opened the link just so... Floyd walks steadfast to the beat of Audioslave's 'I am the highway'
I'm guessing Floyd is a joke so hideously internal as to end all internal jokes? So, approved.
Yeah
#6871 posted by than [62.189.9.161] on 2005/01/19 08:43:43
cool logo but who/what the fuck is floyd?
It's A Long Shot...
#6872 posted by Mike Woodham [81.153.114.41] on 2005/01/19 12:06:59
...I was listening to Boston Folk Radio on Monday around midday when I heard the song line 'I can see demons and fiends'.
It was being sung by a man in a very slow, drawly voice. There was just guitar accompanying. The were a couple of other suitably Quakish lines and I'm trying to find the singer.
I have checked on the WUMB web site but cannot find the actual play-lists.
Knowing what an eclectic mix we have on this forum, does the line ring a bell with anyone?
Woodham
#6873 posted by wrath [213.112.29.135] on 2005/01/19 13:09:07
Robyn Hitchcock -- from the latest album 'spooked' (2004)
Wrath
#6874 posted by Mike Woodham [81.153.114.41] on 2005/01/19 13:17:15
Top man. Thanks.
Mike
#6875 posted by Blitz [66.31.114.159] on 2005/01/19 17:53:18
I went to a WUMB concert a few months ago of Steve Tilston...pretty good show. Although to be honest I got dragged there kind of against my will -- not that I don't like folk music, I just wasn't a big fan of the person that invited me :)
Blitz
#6876 posted by Mike Woodham [81.153.114.41] on 2005/01/19 18:22:26
That's novel, so I hope the person who took you doesn't read these forums :-)
I haven't been to Boston for a couple of years but the folk scene always used to be good - how's the Big Dig these days?
Why The Hell
#6877 posted by pope [207.149.188.1] on 2005/01/19 18:23:18
are you linking to bloody discharge?
Someone
#6878 posted by pope [207.149.188.1] on 2005/01/19 18:30:43
should put in an order for a 'shambler'
http://www.stupidcreatures.com
:D
Pope...
#6879 posted by distrans [131.172.4.45] on 2005/01/19 22:28:14
...because I thought Bambuz was headed over to the GA thread to get some recommendations on kick arse 4v4 maps.
Id On Quake4:
#6880 posted by Shambler [82.38.194.13] on 2005/01/21 04:31:05
Then of course there's Quake 4. When we have more information on that very soon, but it's going to be a very different experience to Doom 3 - there's tanks and Walkers and all kinds of guys running around in this huge war.
I have faith. That sounds spot on for remaking Quake 2.
#6881 posted by Fat Controller [222.153.49.250] on 2005/01/21 04:56:05
I want one of these
http://www.compfused.com/directlin...
on one of these
http://www.compfused.com/directlin...
What?
WTF
#6882 posted by JPL [213.30.139.243] on 2005/01/21 05:38:15
I can't see anything... errrr what are we supposed to see ??
FC
#6883 posted by Mike Woodham [81.154.66.251] on 2005/01/21 06:26:08
Great videos, know what you mean.
Mind you, the guy drawing with sand impressed me.
DM-Ultimum][
#6884 posted by Jago [81.197.201.94] on 2005/01/21 19:39:14
I've been digging through NaliCity in search for some custom maps for the original UT and found this little gem:
http://nalicity.beyondunreal.com/m...
http://nalicity.beyondunreal.com/m...
http://nalicity.beyondunreal.com/m...
Yes, that is in fact the original UT and not UT2003/UT2004. The gameplay is very good too. Map review and download can be found at: http://nalicity.beyondunreal.com/m...
Tribute To Floyd
#6885 posted by MadFox [84.26.103.133] on 2005/01/22 01:41:06
Was impressed of Lunaran's logo.
Make Metslime use Floyd's logo as title for func_msg board
http://members.home.nl/gimli/floyd...
Signed your petition Lunaran. If you want to see it act, it only runs in old Quake.
http://members.home.nl/gimli/floyd...
Holy Shit!
#6886 posted by necros [66.185.84.76] on 2005/01/22 01:54:52
look at all those polys! how old *is* that model?! :P
Wow....
#6887 posted by metlslime [66.135.131.134] on 2005/01/22 04:33:05
it's a quake model, inspired by an animated gif, inspired by ANOTHER animated gif, which i made from a quake model, which was inspired by Super Metroid.
Test
#6888 posted by metlslime [66.135.131.134] on 2005/01/22 07:01:33
another test....
Age
#6889 posted by MadFox [84.26.103.133] on 2005/01/22 12:55:32
I just made it. But because of the huge polys, (1042 vertices - 1872 triangles) it wasn't playable in fitzquake nor Telejanos.
Surprised Quake could handel it.
But for being a *good* Quake model the polycount has to lower dramaticly.
You Made That One?
#6890 posted by necros [66.185.84.76] on 2005/01/22 13:04:31
ah, that would explain it.
Madfox
#6891 posted by Lunaran [68.51.209.251] on 2005/01/22 14:53:03
Worshippers of the false Floyd will be burned. Only the one true Floyd can lead us to salvation.
holy fuck there's a post preview now!
Ptolomeus Could Do Better Than That
#6892 posted by MadFox [84.26.103.133] on 2005/01/22 17:51:01
Found a better count at 294 vert and 504 triangles.
This one could work for soldier.
If the real Floyd get counceled, me shames himself pink.
Ping?
#6893 posted by wrath [213.112.29.190] on 2005/01/25 04:11:11
pong!
METL
#6894 posted by DaZ [80.43.118.165] on 2005/01/25 08:41:42
CHANGE THE FECKING LOGO WHILE YOUR AT IT EH! :D
METL
#6895 posted by Shambler [82.38.194.13] on 2005/01/25 08:48:37
CHANGE THE FECKING LOGO WHILE YOUR AT IT EH! :D
METL
#6896 posted by Jago [81.197.201.94] on 2005/01/25 09:18:46
CHANGE THE FECKING LOGO WHILE YOUR AT IT EH! :D
Dearest Metlslime
#6897 posted by czg [81.191.27.124] on 2005/01/25 09:25:41
Please leave the logo as it is.
Hugs and kisses,
-The Entire Monarchy of Norway
Metlslime
#6898 posted by Vondur [85.140.31.60] on 2005/01/25 10:32:49
Russia is uncertain about the logo...
In Russia,
#6899 posted by Kinn [217.43.54.110] on 2005/01/25 10:41:26
Logos are uncertain about you!
(sorry ^_~)
LOL!
#6900 posted by Shambler [82.38.194.13] on 2005/01/25 12:54:20
Wow
#6901 posted by Lunaran [68.51.209.251] on 2005/01/25 15:37:09
When I saw func_board was back up I came in with the aim of hollering in caps about the logo not being changed.
Dear God No
#6902 posted by DaZ [80.43.72.0] on 2005/01/25 15:59:21
http://www.quakeremix.com/PHPNuke/
With A Name Like Quake:Remix It Has To Be Good
#6903 posted by Lunaran [68.51.209.251] on 2005/01/25 17:39:26
how come every custom texture I see in any doom3 shot has a horribly overblown bump map that reduces the whole thing to a pattern of black ridges?
With A Name Like Quake:Remix It Has To Be Good
#6904 posted by Lunaran [68.51.209.251] on 2005/01/25 17:40:28
how come the custom textures in every doom3 shot I see has a horribly overblown bump map that reduces the surface to a pattern of pitch black ridges?
Quake: Remix
#6905 posted by Jago [81.197.201.94] on 2005/01/25 18:30:29
May all the morons who attempt to do EXACT remakes of old games on new engines fail at doing EVEN THAT. I want to see stuff done the way E1M1RMX by Vondur and CZG was done: very faithful to the original, yet looking and playing noticably better than the original. Shit, if somebody actually made a Quake 1 remake (even if just the first episode) for newer tech, improving on the original in the same way E1M1RMX did, with high quality faithful textures, models and whatnot, I'd pay money for that.
Note
#6906 posted by Jago [81.197.201.94] on 2005/01/25 18:31:40
I did not imply E1M1RMX used replacement textures/models/etc.
Hey! It's Out First Phantom Post!
#6907 posted by necros [66.185.84.76] on 2005/01/25 20:22:36
yay!
Dear God No.
#6908 posted by Shambler [82.38.194.13] on 2005/01/26 02:07:43
http://www.quakeremix.com/albums/a...
MMmmmmm, SHITACULAR.
Why is it that these projects invariably seem to be started (but mercifully rarely finished) by people who seem to have no fucking clue whatsoever about Quake??
Shambler
#6909 posted by JPL [213.30.139.243] on 2005/01/26 02:10:11
A short answer to your question should be because they don't have enough inspiration to start a real new project... for sure.... bleh !
Bleh.
#6910 posted by Shambler [82.38.194.13] on 2005/01/26 02:14:43
What about the inspiration to make an awesome remake that does true justice to being a Quake tribute??
After, a crack team of one communist and one furry-obssessed cattle molester managed that pretty easily for one map....
Shambler
#6911 posted by JPL [213.30.139.243] on 2005/01/26 02:29:56
IMHO, I think inspiration is the better "engine" to create a new map, in order not to make like others did.... Using existing map, just change textures by others, just to make a fucking remake is not interesting... We want to see brand new maps here !!
PS: The only interesting remake I saw here was Vondur & CZG titled The Slipgate Duplex.... This is AFAIK the only good example...
Shambler:
#6912 posted by czg [195.204.39.141] on 2005/01/26 02:45:13
I don't like furries. You're confusing me with Friction.
(I leik teh Barney!)
Friction
#6913 posted by pope [207.216.232.150] on 2005/01/26 20:12:33
still owes me some skunky BDSM furry artwork
Omg!
#6914 posted by necros [142.150.2.130] on 2005/01/27 11:03:27
this computer only has 16mb of ram and the monitorrrr. it flickers... flickers like treeeees
aaarrgh, eyes going to explode.O_O_O_O_O
What?
#6915 posted by Bal [83.199.18.1] on 2005/01/27 11:34:42
Trees don't flicker, weirdo.
Oh But They Do.
#6916 posted by necros [142.150.107.115] on 2005/01/27 11:36:50
you just have to watch very carefully.
anyway, now there is an lcd screen, so it's all better!
#6917 posted by Scampie [63.236.226.222] on 2005/01/27 15:55:17
lcd screen
more like lsd in necros' brain
Don't You Just Love
#6918 posted by VoreLord [203.51.221.53] on 2005/01/27 20:50:53
Being out of the loop for a month or so (actually I'd rather not, but.......) All the maps and stuff you got to catch up on, time consuming but fun.
*Cough* Bal3dm5 *Cough*
#6919 posted by VoreLord [203.51.221.53] on 2005/01/27 20:54:26
Hint, Hint
Pretty Please ?
Jago
#6920 posted by VoreLord [203.51.221.53] on 2005/01/27 21:24:44
Sorry, I looked through all the remaining Unreal stuff that I had, but didn't find what you were after. I looked for things named , dnudm1-5 or dmudn1-5 and Devil's Playground, Nekkid Violence, Mindless Destruction and Castle Madness as you suggested. But no luck.
Sorry I couldn't be of help
Map Sources
#6921 posted by Vondur [195.128.65.237] on 2005/01/28 00:57:40
I've released the map sources of Nastrond and Adamantine Cruelty today. Was not sure if that's news worthy, so it's here...
Have fun.
http://vondur.net
Vorelord
#6922 posted by Bal [83.199.22.214] on 2005/01/28 02:53:11
Next week probably.
Vondur, r4wk!
A New Weapon Against Clipping Bugs...
#6923 posted by Tyrann [202.45.121.254] on 2005/01/28 03:37:13
I wonder why I keep getting jagged on this corner?
http://www.planetquake.com/tyrann/...
Aha! _gl_drawhull 1 reveals all!
http://www.planetquake.com/tyrann/...
This is something I've been working on for a while now. I needed a way to see exactly what the compiler was doing to mangle my brushes. Hopefully having this will enable me to fix a few more qbsp bugs and get on with some mapping. This should be in the next version of TyrQuake when I've worked out some of the rough edges (err, no pun intended).
Tyrann:
#6924 posted by metlslime [66.135.131.134] on 2005/01/28 04:07:47
cool! I was thinking something like that would be useful, but never got around to coding it.
For The Comics Fans...
#6925 posted by Shallow [82.133.100.205] on 2005/01/28 04:50:37
Stewart Lee interviews Alan Moore on Radio 4:
http://www.bbc.co.uk/radio4/comedy...
(Requires evile RealPlayer thing)
Yoink
#6926 posted by BlackDog [202.72.148.102] on 2005/01/28 08:57:13
Thanks Von.
Tyrann, That Looks Useful!
#6927 posted by necros [66.185.84.76] on 2005/01/28 09:25:54
aguire has sort of the same thing, except you need to compile it with the hull visible. this looks much faster in being able to toggle it on and off during the game.
Next Week Probably
#6928 posted by VoreLord [203.51.233.50] on 2005/01/28 14:09:53
hmmmm, I want be holding my breath, as I fear next week will be a long time coming :(
But there is always hope, even if a fading hope
Alan Moore
#6929 posted by Maj [62.3.244.192] on 2005/01/28 14:45:36
..and there's a transcript here, for those who would rather rape baby foxes than install RealPlayer.
http://www.comicbookresources.com/...
QuakeTerminus Competition
#6930 posted by Megazoid [62.252.32.12] on 2005/01/29 10:18:16
Having a Quake 1 competition over on my site : http://quaketerminus.com
Some prizes (Original Quake 1 CD's and Q1 mod CD's)
Have a go :)
Doom3 Vs Source Engine Comparison
#6931 posted by VoreLord [203.51.217.250] on 2005/01/29 16:02:32
Pretty light reading, may be of interest to some, nothing really earth shattering, but if you got a couple of minutes spare ........
http://www.devmaster.net/articles/...
Joking aside, it's pretty obvious that for making a game the Source Engine is the obvious pick. If I wanted to make a graphics demo or even a CG movie I would probably pick the Doom 3 Engine.
Interesting Article
#6932 posted by Kinn [217.42.34.230] on 2005/01/29 16:51:09
Hehe, "Engine Comparison" :P
He spends most of the article tugging himself off over HL's art content, which I don't think is particularly engine-exclusive.
Yeah
#6933 posted by Lunaran [68.51.209.251] on 2005/01/29 17:25:50
He's talking about the content a lot more than the engine's capability of supporting said content. Doom3 could easily have 2000 poly character heads like HL2 if they wanted to be stupid about it, and so on down the line.
The animation isn't necessarily engine-related either. "They talked to a doctor who studies face muscles so their animation is better" is a pretty dumbass thing to say. Doom3's skeletal face setups aren't limited in any way - if I wanted I could bind a joint to each individual vertex and do blend shapes with the exact same results as Valve with probably still a lower memory footprint.
That's sort of what I'm actually doing right now, really. :)
The Art Of Selling Your Tutorial
#6934 posted by VoreLord [144.131.203.61] on 2005/01/29 18:01:25
Make hills and other terrain easy as pie, the terrain I make in this tutorial looks like shit though.
Way to pimp your shitz :)
well, I found it amusing for a brief moment
Lunaran
#6935 posted by necros [66.185.84.76] on 2005/01/29 18:23:40
well, i'm pretty sure HL2 has like an automated way of doing the expressions though... like sort of like you go through a list and select the expressions you want and the blending between the two in done in the game. i've never done it, but i do remember some interview talking about that.
the way you mention it in d3 sounds like it would be all manual work and you'd have to animate the expressions yourself?
so i guess hl2 does have the advantage in that the expression animations are easily useable and already included with the game.
i do agree about your general point about the article in that it's not really intelligently written though.
What The Fuck?
#6936 posted by ProdigyXL [65.23.71.198] on 2005/01/29 22:45:16
It sounds like the author hasn't even played each game enough to judge each properly. The sound bit he called a tie, he must not of played either game. Are you kidding me, Doom 3 pretty much owns the sound arena. This isn't a light read, its a retard read for those who refuse to be informed. Give me a fucking break. If someone is going to give a comparison between the engine, it should be on fact and capability, not what someone assumes.
This is a shit ass article.
Aye
#6937 posted by Kell [82.41.8.22] on 2005/01/30 00:16:44
the guy seemd to be comparing notes - what I inferred from some bits was that he was simply refering to a list of technical specifications, not expressing an opinion formulated from personal experience of gameplay.
Check his credits at the bottom - I suspect his main motivation for writing this article was a little self-promotion.
Animation
#6938 posted by Lunaran [68.51.209.251] on 2005/01/30 01:36:28
the way you mention it in d3 sounds like it would be all manual work and you'd have to animate the expressions yourself?
Doom3's animation is frame by frame joint positioning/rotation - that's all that's in the md5anim files.
Those are generated, however, from Maya scene files, so you can go about creating those skeletal animations however you want. Maya's got this nifty thing called the Maya Embedded Language that lets you script all kinds of operations - two weeks ago I created a MEL system that gives the user savable-pose control on a joint-rigged face, and I've been working on animating character faces for Byzantine since then.
D3 Vs Hl2
#6939 posted by cyBeAr [213.66.231.110] on 2005/01/30 04:17:13
I haven't actually played hl2 and only half of d3... byt my impression is that hl2/source seems more suitable for most mod projects engine wise but on the other it seems to be much nastier to work with compared to doom 3. The tools and open file formats of d3 seems much more developer friendly to me than what valve is offering - something I think is at least as important as the engine capabilities.
Lun,
#6940 posted by necros [66.185.84.76] on 2005/01/30 08:57:58
thanks for explaining the process. :)
that sounds fine then. i wasn't sure how the model animations were handled in d3 but since you can use whatever 3d modelling program you want to create them, it looks fairly limitless.
back on Hl2 vs d3, there are things that i don't really like about hl2... for example, there appears to be a wierd problem with shadows such that you need to put it brushes in certain areas to stop shadows from being cast on the underside of walls and such...
apparently, that's because the shadow code is a sort of hack? (as opposed to d3 which i haven't seen need any of these no shadow brushes)
Hey People
#6941 posted by nitin [81.10.37.10] on 2005/01/30 09:30:06
have a few days before I return from Egypt to try out all the mapping goodness being released but I thought I'd browse func since I have a lot of spare time ATM.
Someone said something about reference pics (I think it was Lunaran), dont know if they were serious or not but I have been rather snap happy over here. I have a whole bucketload of photos (and 90% of them are of stuff rather than of people) so if anyone wants to have a look, send me an email.
The only thing to bear in mind are that I'm not an expert photographer and they wernt really intended as refernce photos, just photos of stuff that I thought looked cool. Also, they are all 1600*1200 jpg images ATM and as such are very big. Of course, it means theres lots of detail but it might pose some problems in getting them to anyone interested.
Anyway, cant wait to get back and try out some of the mappage released, maybe a few more releases might pop up befor ethen too. HINT HINT.
Nitin
#6942 posted by Bal [83.199.86.10] on 2005/01/30 09:37:05
I'm interested in those pics... =)
Gimme.
Wow...
#6943 posted by Scampie [66.191.120.173] on 2005/01/30 10:24:56
I suprised that article didn't just come out and say 'durr... hl2 is better cuz it's got a female character in it. d3 obviously can't handle breasts so it fails this engine comparison. COUNTERSTRIKE!'
Scampie
#6944 posted by . [68.78.217.226] on 2005/01/30 10:54:07
You are an elitist fuckwad, fuck you for banning me.
#6945 posted by Scampie [66.191.120.173] on 2005/01/30 11:07:11
please leave #tf problems off func_msgboard.
#6946 posted by . [68.78.217.226] on 2005/01/30 11:08:27
Please take your abuse of power and elitism out of #tf
I Agree
#6947 posted by Zwiffle [69.210.43.29] on 2005/01/30 12:12:23
about the abuse of power. Elitism is opinion and so is fine, but unnecessary bannings are quite immature. Kicks are one thing, bans are something else entirely.
Yeah
#6948 posted by Vondur [85.140.31.40] on 2005/01/30 12:51:33
banning looks like the satisfaction of the childish inferiority complex....
i.e. lame
Hmmm...
#6949 posted by Shambler [82.38.194.13] on 2005/01/30 12:57:42
Particularly since Phait has been showing some promising mappage recently, now is the time to be especially welcoming.
Agreed
#6950 posted by Lunaran [68.51.209.251] on 2005/01/30 13:09:34
Childish foot-stamping on the part of particular channel owners was why I first stopped hanging out in there.
I Can Do W/out #tf
#6951 posted by . [68.78.217.226] on 2005/01/30 13:30:08
But I still need 3 beta testers for this 2nd phase, if anyone is interested.
Ph8
#6952 posted by Kell [82.41.8.22] on 2005/01/30 13:32:59
once you get your QW client and an address sorted, gimme a shout
Agreed
#6953 posted by R.P.G. [24.136.230.101] on 2005/01/30 13:57:45
Childish foot-stamping on the part of particular channel owners is the reason why I almost stopped hanging out in there.
But I missed Von so I always went back. :(
#6954 posted by gibbie [82.161.62.98] on 2005/01/30 15:04:33
It is the reason why i stopped hanging out there too.
#6955 posted by Blitz [66.31.113.161] on 2005/01/30 15:05:34
It's the reason scampie is going to be the godfather to all my children
Phait, Et Al.
#6956 posted by wrath [213.112.29.190] on 2005/01/30 16:06:04
You are an elitist fuckwad, fuck you for banning me.
keep your whining off my front porch, annoying kid. *shakes cane in air, dribbles a little onto plaid blanket*
Particularly since Phait has been showing some promising mappage recently, now is the time to be especially welcoming.
Without being privvy to whatever caused these two to start kicking sand in eachother faces, I'd say that being an idiot savant is no excuse for acting like an idiot. Personally, I wouldn't care if it was Jesus himself releasing little binary space trees of joy unto the internet -- fucker pisses on the floor, he's out of here.
Other than that, carry on. I'll get the popcorn.
Re: That Stupid Article
#6957 posted by metlslime [66.135.131.134] on 2005/01/31 00:38:13
It's stupid.
It Is Causing A Bit Of A Ruckus At PD As Well,
#6958 posted by VoreLord [203.51.194.138] on 2005/01/31 01:13:46
and poor old Kiltron has gone and stuck his foot in it, and after his recent goings on, with spitting the dummy, and vowing never to use id tech again, well........
The tools and open file formats of d3 seems........
Some Unreal people, (well perhaps not Unreal people, but people from Unreal) have been bitching about how retarded Doom3 file formats are, and the fact that you still have to do things through config files etc, etc, they seem to think you have to have a degree in Computer Science to understand it. One dude wrote a bit of a rant on the front page of his site about it. I think it was the dude from the review site "The Nucleus" something like that. He did say that he thought Doom3 was a good game.
Half Life 2 people love the article by the way ;)
RPG
#6959 posted by Zwiffle [69.210.43.29] on 2005/01/31 06:49:53
In case I can't get on mIRC later: DON'T FORGET!
RPG And Zwiffle...
#6960 posted by distrans [211.28.211.67] on 2005/01/31 07:10:33
...can you stop with the secret rendezvous stuff already and finish the damn Rubicon map... :P
Level Sources 2
#6961 posted by Vondur [85.140.31.88] on 2005/01/31 11:13:55
Second and the final bunch of the sources goes to the big world off my hdd today. This time you can start destroying these worlds:
Quake Single player levels - Solarfall, The Castle of Koohoo;
Deathmatch levels: Uzuldaroum, Aghast, Lilith, Ferrum, Hook In Mouth, Zed, Zed II and 3 old unmentionable dm maps;
Quake 3 Arena levels - Khaooohs, Nemesis Online, Uzuldaroum III.
Have fun!
http://vondur.net
Vondur
#6962 posted by R.P.G. [24.136.230.101] on 2005/01/31 11:36:50
You are a warlock!
Heh
#6963 posted by generic [69.244.213.210] on 2005/01/31 11:58:36
Von's a level "source"-erer, even ;)
Test Portfolio
#6964 posted by ProdigyXL [66.188.62.216] on 2005/01/31 21:00:39
Hey Bl1tz was kind enought to host a test portfolio site I'm working on for myself. I'd like it if a few of you could give me some feedback. Yes it's not spellchecked, or grammar checked yet as it's likely to change some between now and when I go live with my own domain. Please check it out once tho, Bl1tz is concerned about the bandwitdh usuage. This is not a complete site, just a single test page.
Thanks Bl1tz
http://blitz.circa1984.com/Portfol...
Prod
#6965 posted by Kell [82.41.8.22] on 2005/01/31 21:22:05
A few of things strike me immediately: don't use the grayscale mouseover thing - all I see at first is an entirely gray page, which isn't very inviting or encouraging. Wrong impression.
And make your thumbnails bigger - yes, they are thumbnails, but with any kind of self-promotional thing you have to make a strong impression as soon as possible. Like it or not, those at whom your portfoilio which actually be aimed will make judgements very quickly.
And center the whole block of text+images, don't justify it to the left. Hit 'em right between the eyes, y'know?
HTH
#6966 posted by Kell [82.41.8.22] on 2005/01/31 21:25:08
which = will
Only Looked Quickly But...
#6967 posted by Scampie [66.191.120.173] on 2005/01/31 21:33:20
put the links to resumes and such directly under the header.. being off to the side there looks tacked on and disorganized. download links should be bold or somehow brightened so they're easily visible. and like kell said, greytones aren't going to sell you or make you remembered, add a single color to the style. SPELL CHECK.
get rid of your older crappy maps, a portfolio is only as strong as the weakest thing there. get rid of the sentance "Technology doesn't come in the way of creating sound design.", sounds too much like you're trying to justify to yourself. just the first single sentance works fine. add your later q2 maps, and don't be afraid to throw any screenshots of in progress q3/d3 stuff. variety is a big selling point.
Thanks For The Feedback
#6968 posted by ProdigyXL [66.188.62.216] on 2005/01/31 21:56:59
Yeah I didn't know if I should include the crap maps or not. I should of also mention the plans for the rest of the pages.
Theres going to be q2 page, a lost maps page (with possible source to maps I gave up on), and a in progress page were I'll be showing my d3 stuff I've been working on. Also a button here.
Anyways what maps should I dump from that list? 1,3 and what else?
Prod:
#6969 posted by Shambler [82.38.194.13] on 2005/02/01 01:34:53
What the others above said, except:
I'd say keep all the maps, the earlier ones don't look bad at all in the shots. In fact all the maps look pretty good at least, but yeah you need bigger shots.
Make the download link more obvious, have the normal underlining business on it. In fact, put the download link next to the title, or make the title a download link.
Just put Quake, not Quake One, the latter is gay.
Also, "crampt" is spelt "cramped". In fact, don't write cramped at all, write something more positive. That map looks damn good in the shots. Oh and it's "confrontations" too :P. And "players" not "plays"...lol.
Prod:
#6970 posted by Bal [83.199.85.36] on 2005/02/01 03:50:25
Hmm, no one else mentioned this, so maybe it's just me, but all your shots seem to have a bit too much contrast... Did you touch them up on photoshop or something? =\
Otherwise, yeah, what everyone else said.
Oh and the design at the top if fux0red in firefox, those 3 grey bands keep repeating across the page...
Prod:
#6971 posted by starbuck [129.215.16.12] on 2005/02/01 04:00:41
I think it would be better if you picked a few less Quake maps and just picked the ones you're proudest of. On a minor note there are some fullbrights in the screenies of Say it ain't so. Maybe taking shots with a pretty engine like Darkplaces might be a good idea too, with a tiny bit of bloom and detail textures etc.
And perhaps you know this but in Firefox 1.0 the layout is screwed... the bar thats supposed to be at the left appears 4 times in parallel at the top above the text.
And yeah, it'll look better again when you add your q3/d3 stuff, your work-in progress looked pretty cool.
Prod:
#6972 posted by metlslime [66.135.131.134] on 2005/02/01 04:01:45
There's no apostrophe in résumé.
ION Storm Closing Down?
#6973 posted by Jago [80.222.165.133] on 2005/02/01 04:37:18
http://www.joystiq.com/entry/12340...
Sounds like ION is now closing down for good :(
Sounds More Like
#6974 posted by Lunaran [68.51.209.251] on 2005/02/01 08:49:02
some people might have heard something about ION storm closing maybe possibly perhaps.
Sounds More Like
#6975 posted by Lunaran [68.51.209.251] on 2005/02/01 08:49:51
some people might have heard something about ION storm closing maybe possibly perhaps.
What The Fuck?
#6976 posted by Lunaran [68.51.209.251] on 2005/02/01 08:50:38
How come I press submit and the form clears without making a post?
Lunaran Supposedly Can't Post Here Anymore
#6977 posted by czg [81.191.27.124] on 2005/02/01 08:54:17
Those are his three attempts at posting we see (or rather, don't see) above here.
RPG
#6978 posted by PuLSaR [80.80.111.129] on 2005/02/01 09:11:40
RPG, did you get my email?
Prod
#6979 posted by cyBeAr [213.66.231.246] on 2005/02/01 11:55:03
Only include your best works or put more focus on the best and downplay the others but leave a link to them so that the one looking at your portfolio can look at them IF they want to but not having them take much space and detract from your recent stuff.
Mapping For New Games...
#6980 posted by necros [142.150.107.118] on 2005/02/01 12:03:51
what's the deal with that?
iirc, it started with morrowind -- you can't actually build any geometry, only place in prefab meshes for corridors and such.
and farcry is like this as well. no brushes no nothing, just prefab objects.
and then painkiller. you can't even build maps with the editor at all, you need to use a 3rd party program to create the geometry.
what happened to the good 'ole brush? is it better the make games without brushes?
but d3 and hl2 still are brush based... so what is going on?
Necros
#6981 posted by Maj [81.6.218.126] on 2005/02/01 12:57:23
1) A lot of companies prefer to use a industry standard like Max/Maya/whatever so they don't have to maintain an internal editor and train people for it. It also allows an artist and designer to work concurrently.
2) Older engines (and some new ones like Doom3) preferred a solid representation so that they could generate a bsp and other things. Most modern engines just use trisoups that any package can generate.
3) Arguably, brushes are more trouble than they're worth for high-poly environments, especially ones with lots of organic detail.
#6982 posted by Scampie [63.236.226.222] on 2005/02/01 13:02:15
Necros: Brushes were hacks to allow quick building of 3d by people who didn't know 3d modelling. It's really only a few steps above building Doom maps with 2d shapes.
Newer games more and more often require more detail and with 3d modelling programs like 3d Studio Max and Maya becoming availible for even hobbiests, brushes are slowly going the way of the dino.
From experiance, I can say working on a game and having modelers do all the architecture bits in 'prefabs' while I build gameplay is a very quick way to build maps rather than having me build damn near everything and having modeller's skills be put to use only with a few neat objects here and there and characters.
I See It...
#6983 posted by necros [66.185.84.207] on 2005/02/01 15:11:35
i'm just really annoyed with the lack of freedom in these games.
i'm not bothered by the fact that PK requires a map to be built in maya or 3dsmax since everything is built in there, but i couldn't understand why some games used brushes while others used poly modelling.
More...
#6984 posted by necros [66.185.84.207] on 2005/02/01 15:13:14
Scampie: if brushes are hacks, why do HL2 and D3 still use them? is that just laziness on id and valve's part (which i find unlikely)?
From experiance, I can say working on a game and having modelers do all the architecture bits in 'prefabs' while I build gameplay is a very quick way to build maps rather than having me build damn near everything and having modeller's skills be put to use only with a few neat objects here and there and characters.
but doesn't it bother you that you don't get to do any of the geometry building anymore?
Necros
#6985 posted by R.P.G. [24.136.230.101] on 2005/02/01 15:32:07
In the words of Tyler Durden, "It's only after you've lost everything that you're free to do anything."
Necros
#6986 posted by Scampie [63.236.226.222] on 2005/02/01 15:48:22
d3 is just an extension of id's older engine, I suspect they just got grandfathered in. I'd bet if Carmack were to make a fully new FPS engine, everything would be built with models rather than brushes... though id may then also with that go ahead with a new editor that does model editing directly in the program and they're instanced from the .map. It just doesn't make sense to make worlds out of blocks when most often, you only see one face of the block.
In terms on what I do here at work, no it doesn't bother me I'm not making geometry. Then again, I'm not working on a FPS game. I'm working in a tile engine, this is just a natural evolution of old 2d games that used only small sets of 10x10 2d graphic tiles to build the world from. I still build the layouts, and get to put input into what things should look like, and what objects I'll place around the level. I'm still the one who gets to decide alot of how the level will look and feel and play, just the responsiblities are broken up in a smart way.
Hmm...
#6987 posted by metlslime [66.135.131.134] on 2005/02/01 17:11:49
long ago, BSP was useful for a whole bunch of reasons, like fast tracelines for physics and lighting, visibility management, sorting polygons for correct draw order, dividing world space for various culling operations, etc.
Most of these aren't necessary anymore, but if you get rid of BSP, you still need a solution for each of these -- octrees to divide world space, manually setting up the showing and hiding of world chunks so you don't draw everything, z-buffer to handle draw order problems, etc.
It's possible that dev teams that still use BSP in their engines do so becuase the team is used to it and it still works.
Lolz
#6988 posted by Scampie [63.236.226.222] on 2005/02/01 17:33:45
talking about func_submit buttons...
[19:34] <metlslime> and there should be a "spell check" button
[19:34] <ProdigyXL> Yes, add that.
Fuck You Preview Button
#6989 posted by Scampie [63.236.226.222] on 2005/02/01 17:35:02
goddamn die already
#6990 posted by PuLSaR [80.80.111.129] on 2005/02/01 17:37:01
Fuck You Preview Button
yesyesyes
Q1 Source - AI?
#6991 posted by . [68.78.218.168] on 2005/02/01 17:42:39
I downloaded the source just to take a gander, not that I'll completely understand it but I'm curious about the AI and can't yet find any AI code, or at least any file that is obviously AI. So if anyone knows, where is it stored?
#6992 posted by Scampie [63.236.226.222] on 2005/02/01 17:52:09
so... AI.QC wasn't obvious enough for you?
There Is No AI.QC
#6993 posted by . [68.78.218.168] on 2005/02/01 17:56:06
anywhere.
#6994 posted by Scampie [63.236.226.222] on 2005/02/01 17:59:36
so you downloaded the quake engine source looking for the game code?
I Downloaded The Source
#6995 posted by . [68.78.218.168] on 2005/02/01 18:02:55
Expecting to find everything except for art/media assets. No big deal anyway, was only curious what the code was like.
.
#6996 posted by necros [66.185.84.207] on 2005/02/01 18:10:27
there are two parts to quake. the engine code and the 'game' code, or QC.
engine code does all the complicated stuff and pathfinding, and qc handles behaviour and pretty much everthing else concerning the game that's not in the engine.
Phait
#6997 posted by HeadThump [65.140.58.187] on 2005/02/01 19:26:43
once you get a hold of the .qc files you may want to take a look here
http://www.planetquake.com/minion/...
Thanks Thumpa!
#6998 posted by . [68.78.218.168] on 2005/02/01 19:30:00
Rgerg
#6999 posted by Shambler [82.38.194.13] on 2005/02/02 02:48:22
ergwerg
Oh, Now It Posts.
#7000 posted by Shambler [82.38.194.13] on 2005/02/02 02:48:43
Fucking genius.
7000 btw.
Shit
#7001 posted by Lunaran [69.41.96.11] on 2005/02/02 10:54:41
Almost!
CZGWTFBBQ
#7002 posted by Lunaran [69.41.96.11] on 2005/02/02 10:56:10
I refreshed the page endlessly and those posts never showed up. Balls I say.
Ack
#7003 posted by R.P.G. [24.136.230.101] on 2005/02/02 11:07:17
Lunarian took czg's name in vain!
PHP
#7004 posted by . [68.78.218.168] on 2005/02/02 19:56:43
I've been learning a little PHP, my current projcet is a checklist script, which is half-functioning, I still need it to store the checks in a file.
Anyway, after making a Magic 8-Ball script while learning arrays:
http://www.phait-accompli.com/crap...
I tried a Quake Map Name Generator:
http://www.phait-accompli.com/crap...
I think a QMNG has been done before, and probably much better (code and name wise), but it was kinda neat to make.
I Don't Know...
#7005 posted by distrans [131.172.4.45] on 2005/02/02 20:23:27
...Crumbled Psychosis was a pretty good result, cheers.
Ooo...
#7006 posted by necros [69.193.222.114] on 2005/02/02 21:25:50
nocturnal isolation. :)
and satan's psychosis... hehe
Farcry
#7007 posted by necros [69.193.222.114] on 2005/02/02 21:26:43
are there any good SP maps for farcry out there? review sites?
i've tried searching, but not much seems to come up. i thought this game was relativly easy to map/mod for... so where are they all?
I'm Afraid
#7008 posted by HeadThump [65.140.59.84] on 2005/02/02 21:49:17
I have not found much on that score. You are right; the prefabs and set up system for Farcry make it less than appealing to map making -- else I would be all, 'Necros is hungry for Farcry episodes. Cancel all my appointments for the next three days, Jaime, I'm going in!'
If You Are Looking
#7009 posted by HeadThump [65.140.59.84] on 2005/02/02 21:53:17
for a cool way to waste your time, you could make a progs.dat for me that has all the built in functionality needed for a Dues Ex oriented Dark Places project. That would be really sweet.
.
#7010 posted by necros [69.193.222.114] on 2005/02/02 22:14:45
ht, you crack me up. ^_^
but, that's pretty disappointing that there isn't _anything_ out there...
i was holding out that someone might make a madmax-ish sp map for farcry as it can definatly handle the huge wide open terrain necessary for something like that to work...
and no, i tried already, but the prefab thing pissed me off. it was fun driving the vehicles around in a big empty map and fighting with the other vehicles though. :P
OMG TEH 8BALL
#7011 posted by . [68.78.218.168] on 2005/02/02 22:52:49
I did it with images here, source included:
http://www.phait-accompli.com/crap...
Hmm
#7012 posted by HeadThump [65.140.58.189] on 2005/02/02 23:13:33
what about a Mad Maxy post apocalyptic looking version of Quakerally, done with huge Q3 terrain maps?
..?
#7013 posted by necros [66.185.84.207] on 2005/02/02 23:20:54
a quakerally sp? um... no.
QuakeRally: The Apocalypse
#7014 posted by HeadThump [4.136.249.133] on 2005/02/03 12:05:53
just a thought. Perhaps a thought that deserves to be taken out back and shot and dumped into the smoldering remains of the bad-ideas-for-games trash heap, but, still, just a thought.
Re: #7006
#7015 posted by underworldfan [128.195.64.98] on 2005/02/03 17:37:54
nocturnal isolation. :)
necros [or someone] use this name for your next Q1SP level, its to good to waste.
Bal And Daz
#7016 posted by nitin [138.217.7.78] on 2005/02/03 17:42:03
I will put together a set of photos for you guys, it'll be a little while because I have to get hold of my friends camera too since that has half the photos. When I have them ready, I'll see how big they are and send you guys an email to work out how to get them to you.
anyone else interested?
Nitin
#7017 posted by metlslime [66.135.131.134] on 2005/02/03 17:55:17
count me in
Nitin:
#7018 posted by Scampie [63.236.226.222] on 2005/02/03 19:34:01
send them to me and I'll be happy to upload them onto spawnpoint for all to see.
Scampie
#7019 posted by nitin [138.217.7.78] on 2005/02/03 19:36:23
ok
Yeah...
#7020 posted by Bal [83.199.82.138] on 2005/02/04 02:09:53
Nitin yay!
Scampie yay!
Oh... Er...
#7021 posted by Scampie [63.236.226.222] on 2005/02/04 15:14:50
nitin: send them to my work email, scampbell@ravensoft.com
home email = b0rked right now :D
Omg!
#7022 posted by necros [69.193.222.114] on 2005/02/04 19:17:36
q1 coop fucking rocks!!!
^_^_^_^
Lol
#7023 posted by Lunaran [68.51.209.251] on 2005/02/04 19:20:23
scampbell
It's sad it took me so long to realize what this is.
Nice PC Cases
#7024 posted by . [68.78.218.168] on 2005/02/04 20:16:26
Some nice designs here, more towards the bottom
http://www.colorcases.com
Here's my fav:
http://www.colorcases.com/Cases/im...
They also have colored keyboards, mice and drives. But they're all ATX, and I'm not building my system until Intel BTX & PCI-X is out.
Average Player Gamma
#7025 posted by . [68.78.218.168] on 2005/02/05 17:13:41
I'm curious what the average gamma range might be, what is yours set at?
Help
#7026 posted by ProdigyXL [66.188.62.216] on 2005/02/05 23:26:55
Hey guys, was wondering if any of you had any serious ideas of what to name my domain for my site. The only one I've come up with is gtimmins.net, but I don't know if thats too boring or whatever. Yes I've bugged a few of you in #tf already, but I'd let to see what else anyone can come up with.
Prodigyxl.com
#7027 posted by . [68.78.218.168] on 2005/02/05 23:28:41
Colorcases.com
#7028 posted by starbuck [129.215.13.83] on 2005/02/06 01:19:47
yeah i've got the black version of that wavemaster case and it looks fucking classy, no complaints here if you're looking to buy a case. Are those new technologies going to mean new motherboard sizes though? It'd be a bit annoying if that were true.
Prodigy
#7029 posted by Lunaran [68.51.209.251] on 2005/02/06 01:33:41
Either your nick or your name. No reason to strain if there isn't something that immediately springs to mind you want to identify yourself with.
#7030 posted by Scampie [68.190.114.142] on 2005/02/06 01:57:55
ineedhelpguys.com
perpetualnewbie.com
cantthinkformyself.com
all perfect for you
Huh..
#7031 posted by . [68.78.218.168] on 2005/02/06 16:52:36
Why's func_ so void today?
Phait:
#7032 posted by Zwiffle [69.210.43.29] on 2005/02/06 17:03:37
Everyone's in preparation/watching the superbowl. Even Bal.
Pah
#7033 posted by . [68.78.218.168] on 2005/02/06 17:17:32
Boring.
Geez
#7034 posted by starbuck [129.215.16.12] on 2005/02/06 17:45:17
I don't want to offend any yanks but that first half sure was boring. At the beginning there was about 30 people watching and at the end there was only 10 left (I went home too).
You know its a dull game when players start celebrating when they just ran with the ball a bit, or tackled someone.
Nice spectacle though, even if McCartney didnt have a wardrobe malfunction. Do they show the Six Nations in the States by the way? That's fucking entertaining stuff.
Lol,
#7035 posted by HeadThump [65.141.73.193] on 2005/02/06 19:13:35
The Superbowl is rarely super, and the World Series is not quite worldy.
We Need New Sports
#7036 posted by . [68.78.218.168] on 2005/02/06 19:14:33
The most popular ones all feature a ball.
Deathmatch beginnnn.
$
#7037 posted by . [68.78.218.168] on 2005/02/06 19:53:41
Cool i won $500 in the superbowl pool.
Sports Beef
#7038 posted by Fat Controller [222.152.129.118] on 2005/02/06 20:49:39
I missed seeing the female streaker at the IRL Sevens on Saturday. Stupid friggin' essay.
Testy
#7039 posted by ProdigyXL [66.188.62.216] on 2005/02/06 22:28:03
Yeah, I thought it was a good Super Bowl. Pretty good first half I thought, showed some good defense on both teams. Don't know why Eagles wasted their time at the end instead of rushing to the line. They kept going to the huddle and just wasted what little time they had.
Starbuck
#7040 posted by CETME [64.65.254.154] on 2005/02/07 05:50:10
Fox Sports World (Sky) shows some of the Six Nations - mainly the final games.
We get good coverage of the Super 12 and Tri-Nations over here through Fox Sports World (Sky), and they cover the whole RWC2003.
Not much call for Rugby programming over here - just among the ex-pat community, or ex-college players (like me).
Cheers!
ProdigyXL
#7041 posted by CETME [64.65.254.154] on 2005/02/07 05:55:48
how 'bout
prodXLson.com
XL's Web Url
#7042 posted by DaZ [80.43.64.214] on 2005/02/07 08:17:57
http://wwww.sayitaintso.com ;)
DaZ
#7043 posted by JPL [213.30.139.243] on 2005/02/07 08:22:36
URL doesn't work...
Jpl
#7044 posted by Mike Woodham [81.154.66.251] on 2005/02/07 09:57:05
Too many w's
Errer
#7045 posted by DaZ [80.43.117.142] on 2005/02/07 14:58:29
the url aint supposed to work, but it would be a nice url for XL imo :)
#7046 posted by wrath [213.112.29.158] on 2005/02/07 16:30:25
www.brushporn.com
KICKASS
#7047 posted by . [68.74.215.170] on 2005/02/07 16:44:58
I got my Powerbook online w/ a PC wifi card using a 3rd party driver. It's limited to half hour use per boot unless payed for but it's working. I'm actually wondering if theres just some finagling I did that might not be in due to the driver, because it's progress par is still suck around 75% in trying to connect. But my home network and the laptop see eachother. WOO!
http://www.ioxperts.com/
Mike
#7048 posted by JPL [213.30.139.243] on 2005/02/07 23:28:10
Good eye !! I didn't see this...
Daz
#7049 posted by Mike Woodham [81.154.66.251] on 2005/02/08 00:06:25
sayitaintso.com is a genuine site already.
Just To Let Everyone Know
#7050 posted by ProdigyXL [66.188.62.216] on 2005/02/08 09:35:58
I've moved from PQ to my own site. http://www.gtimmins.net is up and has all my maps available. I'm still working on the Lost Maps page which will include shots, and hopefully source of all the stuff I've dumbed over the years.
I'm also thinking about putting up a misc page with some of my lame art and music.
#7051 posted by Vigil [85.76.1.41] on 2005/02/08 12:12:15
I'm also thinking about putting up a misc page with some of my lame art and music.
You just said yourself that this is a bad idea.
If You've Ever Thought That Cthulhu....
#7052 posted by Maj [84.12.84.215] on 2005/02/08 13:49:47
...should be immortalised in a Beatles song performed by Metallica, your time is now.
The Thing That Should Not Let It Be: http://ftp.castel.nl/%7Ewitm005/Be...
It's eldrithtastic!
The rest: http://www.beatallica.org
Morrowind
#7053 posted by DaZ [80.43.125.82] on 2005/02/08 14:47:41
Ok so everyone fapperized this game so I got a copy of it with both expansions...
I geuss what I want to know is "how do I make it fun" ? :)
I am a level 1 imperial scout which has just aquired some cool magical shit (TM) and killed 2 assassins while he was trying to sleep (bastards) and took their l337 gear... And am part of the fighters guild.
Please tell me u start to run faster as u get better?!
Daz
#7054 posted by Zwiffle [69.210.43.29] on 2005/02/08 14:52:43
you actually level down as the game progresses, and you get slower and slower to emphasize how basass your character is and how much apathy he has towards everyone else.
#7055 posted by Zwiffle [69.210.43.29] on 2005/02/08 14:53:07
basass = badass, but you didn't know that
MW
#7056 posted by . [68.74.215.170] on 2005/02/08 14:57:52
Fun for awhile, gets boring at times. It's really because the game is so open ended, you have to stick with it. I haven't played it in awhile since I got it now. I get so caught up with just wandering around doing sidequests and not the story.
Leveling up and improving your skills is worth the wait though. Look into a spell that allows you to become invisible, it's a scroll but I don't recall the name. It's useful for stealing valuable items but you can only use it once per day. There may be something better out there, but I haven't found it yet.
Levitate potions are useful too, and you can make your own. I heard of a levitate staff you can find, fly around all you want. Another useful item would be I think a scroll of unhinge - open locked doors. Lockpicking is important too, always have at least a few sets of lockpicks on you, and make sure anyone near you is not facing you, and that you are crouched and in sneak mode.
Maj
#7057 posted by R.P.G. [24.136.230.101] on 2005/02/08 15:04:23
Quality link, that. Ta.
Morrowind
#7058 posted by pjw [66.188.96.141] on 2005/02/08 16:02:43
Please tell me u start to run faster as u get better?!
As long as you increase your speed when levelling up. Eventually you'll get to the point where you can leap from canton to canton in Vivic, or across the canal in Balmora. :)
If you decide to try out some plugins, there are quite a few that improve the game without changing the feel of it much. I'll just cut-and-paste my typical response to plug-in questions:
What I'm currently using:
Face replacement textures from Astarsis.
Adamantium Armor
Area Effect Arrows
Atmospheric Sound Effects from Duncan (up to update 4)
All of LDones game-improvement stuff from the second link below.
Bitter Coast Sounds
Pretty much all the offical mods except Firemoth, which I didn't enjoy much...
A fix to add a teleportation ring to your stronghold that takes you back there when you put it on (since they seemed to enjoy putting the stronghold in the middle of Bumfuck Egypt).
Real Signposts
All the texture upgrades from Carjano
Sharpened Armor, Weapons, and Clothes upgrades from NelothsMouth
All of Wakim's Game Improvements
Calender Fix from Spuzzum
Book Rotate mod that allows you to place books just so
Vivic Expansion mod from Hoghead
Climbing Gear from GhanBuriGhan
Foreign Quarter Manor from DJGrim
Text Patch from Kevin Dorner, that cleans up grammar, spelling, etc.
Sell n Sail Galleon from detritus2004
Nature-based visual pack from Zuldazug, Raptre, Lord Gabryael and Ayse
Morrowind Plug-In Sites (some of these might be dead):
http://teyandei.net/projects/morro...
Excellent basic place to start. This has a list of all the official mods (the only one I would avoid is the Siege at Firemoth, which I found to be kind of dumb and tedious), and a bunch of recommended ones--I notice that most of the links seem to be dead, so use it as reference. :( If nothing else, be sure and grab the Animal Realism and Real Signposts mods from one of the other sites.
http://www.hiredgoons.net/MWFiles/
Pretty much everything on this site is good, especially if you play a thief-type character. The Illuminated Order quest is very cool for high-level types.
http://www.thelys.org/modlist.php
Limited selection, but seem to be typically high-quality.
http://home.tiscali.co.za/~3100360...
I pretty much grabbed all the Texture Replacer mods from here. I didn't bother with the face replacer ones since I was already using different ones . . .
http://khalazza.production.free.fr...
The Visual Packs from here basically replace textures in the wilderness areas, unlike Carnajo's textures above, which are primarily urban.
http://www.rpgplanet.com/morrowind...
http://www.mwsource.com/
http://www.euro-morrowind.com/
http://unforgottenrealms.net/
I would recommend being careful and organized about what you're using, and keeping backups of all the .zips etc. in a different folder, just to keep track of what you're using and where it came from. And, obviously, read the readmes, to make sure that you're doing what the author intended re: installation. :)
FLOYD!!!!!!!!!!!!!!
#7059 posted by Scampie [63.236.226.222] on 2005/02/08 17:01:06
Aye
#7060 posted by Zwiffle [69.210.43.29] on 2005/02/08 20:19:38
I just came here to post that I noticed Floyd in the banner thing at the top. Neat.
Q1 Monster Question
#7061 posted by . [68.74.215.170] on 2005/02/08 20:38:37
If monster skins are replaced with well done skins, and/or the sounds too, does this bother anyone - do you prefer the original even if the replacements are as good or better? What I mean is, you still recognize what is now not even a Grunt or Ogre, is still a Grunt or Ogre and the 'illusion' of something new doesn' come across well.
I could've written that much better but I think you get my point. Thougths?
Sure,
#7062 posted by HeadThump [65.141.73.208] on 2005/02/08 20:56:56
there is bound to be some complaints no matter what you decide to do, so don't worry about it (unless someone as cool as Vondur speaks up and then you should sit up straight and give it your full attention).
My first suggestion, redux the skins that could use an improvement, like the Morphs in Disolution of Eternity. Shambler once had a colorful discription for them, but it would take some time to find it. Also, some custom monsters like Willy the Spider could benefit from a new skin. Another candidate, the Zombie.
Second suggestion, look up Kenneth Scott. He has been a pro for sometime now, but he started out as Quake skin hobbiest. He made a ton of skins, mostly player skins, and his work is exceptional. Hell, he did better work inside the limits of the Quake format and pallette then you will see on almost any custom Q3 arena or Unreal Tournament model. Look this guy up for some true inspiration.
#7063 posted by Kell [82.41.8.235] on 2005/02/08 21:12:50
I'm not sure what you mean by 'illusion of something new' :/
New skins can be cool. Minor changes aren't really a problem, e.g. if you have an industrial symbol/logo stenciled on all the crates in your SP base map then adding the same symbol to the enforcer's backpack would work.
Radically reskinning a monster so that e.g. an ogre looks like a cybernetic toad warrior can be iffy, since there's so much familiarity built up around the monsters by now it's more likely to be viewed negatively. This is especially true if the monster's behaviour and characteristics remain unchanged.
Changing sounds has more impact on gameplay IMO because they continue to convey information even when a monster isn't visible. They're not just for fun, they serve a purpose:
Idle sounds are basically gameplay dependent ambient sounds - they provide atmosphere but also clue you in as to the presence of a monster.
Sight sounds are to alert you to the fact that you have become the target of a monster's aggression and will remain so until one of you dies. They also let you know exactly which level of badness is imminent.
Pain sounds provide rapid feedback as to the effectiveness of your own attacks.
Death sounds confirm that the odds have just increased in your favour, even in situations where you can't see why.
Every Quake player immediately recognises most or all of the monster sounds and most likely makes gameplay decisions based on them, exclusively in some situations.
Do not fuck with these things without a very good reason.
Having said that, new content is always worth trying, if it's up to scratch. But I'd recommend not simply redressing existing monsters because of the confusion this can lead to and instead make a new monster based on one of their models. If you can't do the qc ( and gods know I can't :P ) get someone else to make the neccessary additions. If you're inlcuding new skins and sounds you'll need to release a pak file anyway, so why not just go for a new monster?
God Bless Floyd And All That He Stands For
#7064 posted by Lunaran [68.51.209.251] on 2005/02/08 21:31:33
Have any of us actually taken the time to thank Metlslime for providing the latest reincarnation of the QBoard? Because we should.
Hmmm
#7065 posted by HeadThump [65.141.73.208] on 2005/02/08 21:44:03
Have any of us actually taken the time to thank Metlslime for providing the latest reincarnation of the QBoard? Because we should.
I once saved my half Thai half-sister from a burning building, and she said, "You saved me. I owe you my life. How can I repay you."
I said to her, "One day I will call upon you to become the concubine to a man named Fitzgibbons. It is the least I can do."
OMG FLOYD
#7066 posted by Shambler [82.38.194.13] on 2005/02/09 00:52:14
:)
New Skins.
#7067 posted by Shambler [82.38.194.13] on 2005/02/09 00:53:55
99% of the problems with new skins are when they are SHITE or they DON'T FIT IN TO QUAKE NOR WITH THE OTHER MONSTERS.
Avoid those two things and you should be fine. Unfortunately 99% of new skins don't actually avoid those two things =/.
New Skins
#7068 posted by Kinn [81.178.51.25] on 2005/02/09 01:01:15
Not much point making a new skin for a Quake monster unless:
a) It is a new "class" of monster, like a DeathKnight that has a new attack or something.
b) The map has a very distinctive setting
(like Snowy Norse-Medieval) and you want to give the monsters a themed skin to match the new location.
Of course, you also need to apply Shambler's clause (above).
Speakin' Of Morrowind
#7069 posted by Fat Controller [222.152.82.79] on 2005/02/09 01:12:13
Buy Soultrap, then get yourself to a spellmaker and concoct a version that can be cast on a target and lasts for 60 seconds. And beef up yer Enchant as much as you can. Soul gems are much quicker than wandering around waiting for your 1337 magical crap to recharge naturally.
Two other spells to buy: Mark and Recall. (I wish I'd thought of that when I went to do a little favour for Mr. Varro.)
If you've found Creeper, and you're bowling over smugglers on a regular basis, visit the lad with about eight or ten doses of skooma, as you get 'em, and you'll be able to afford boffo gear in no time.
Oh, and Phait's thinking of the Wizard's Staff. Lovely bit of kit. There's one at the top of the Forgotten Galleries at Maelkashishi; just backtrack from the Daedric arrows. Having a good Blunt Weapon skill makes it even more useful.
Errata
#7070 posted by Fat Controller [222.152.82.79] on 2005/02/09 01:14:35
Sorry, I'm wrong about where I got my Wizard's Staff. I found it in a shrine east of Ald'Ruhn called Ramimilk, along with a shitload of other magical crap. It was a Daedric Longbow I found in the Forgotten Galleries. Sorry.
Kinn.
#7071 posted by Shambler [82.38.194.13] on 2005/02/09 03:18:07
Yes, two good points indeed.
Phait,
#7072 posted by HeadThump [65.141.73.153] on 2005/02/09 08:13:26
there is some good advice up above, particularly Kell's nuanced views, but the most important thing to keep in mind is to do what you want to do and accomplish the goals that you set out to accomplish. There is enough room for both the old school refining of Quake's motifs and the off beat but original work of a [Kona] or Manke. You'll catch flak from the gatekeepers no matter which way you turn, and if you are new to texture/skin art, your first batch of work is likely to be less than optimal, but don't let that stop you from a) creating and progressing in your abilaties, and b) displaying your work. Keep at it!
Only The True Floyd....
#7073 posted by MadFox [84.26.103.133] on 2005/02/09 10:19:29
Realy impressed by the Floyd Logo, in fact, can't see anything else since I morphed it into the soldier.mdl Great job Metslime!
Sorry the Quake Costum Monsters toppic isn't further explaining things about making new monsters.
There was a Fawn, but the conversation stopped.
Made four new monsters now for Q1, but still haven't found the .qc to add them to Quake1.
Replacing monsters goes easy, but I would like to add new monsters. Experience learned me this isn't an easy job.
Milkshape has the oppertunity to explode monsters, which I intended to do with Floyd.
But for some java-reason it didn't work.
Huh
#7074 posted by Lunaran [68.51.209.251] on 2005/02/09 10:37:07
If you've found Creeper, and you're bowling over smugglers on a regular basis, visit the lad with about eight or ten doses of skooma, as you get 'em, and you'll be able to afford boffo gear in no time.
oh I see
Blowout
#7075 posted by Shallow [62.3.246.55] on 2005/02/09 17:13:10
Alledgedly, Blowout is out.
For those that don't recall it being announced a year or two back, it basically looked like it was going to be an updated version of Abuse. The early shots of it looked cool and distinctive, with chunky character models in an id-esque style, robust looking boiler-room style geometry, but most noticably - subdued greyscale textures on everything with only occasional splashes of colour. Unfortunately the look must have been too radical for somebody (probably a marketing drone at a publisher) and in some more screens released later it looked like monster design and colour pallette was heading towards the Serious Sam school of absolute gayness. It was a great disappointment to see this happen.
But, it might still be good to play...
So, has anyone seen it? Played it? Was it any good?
Forgot This Bit
#7076 posted by Shallow [62.3.246.55] on 2005/02/09 17:31:05
In case anyone was thinking "wtf that's been out ages," yes, I'm aware that it came out in the US ages ago (at least on XBox, not sure about PC), but there is supposedly a UK PC release now, and I don't recall the XBox version ever making it to the UK.
(Also, I just found some of the later batches of screenshots and they were nowhere near as luminous as I remembered them. Still far more coloury than the first lot were though. Don't mind me, I'll just sit here quietly and rock back and forth while dribbling a bit)
Shallow
#7077 posted by R.P.G. [24.136.254.248] on 2005/02/09 18:59:24
After a brief look, I have come to the following conclusions:
1) As a fan of sidescroller shooters, that looks like it might be a fun game.
2) I can't find any evidence that it was ever out on the PC in the US.
3) I might just have to buy it for my GameCube.
Was Thinking Yesterday..
#7078 posted by . [68.74.215.170] on 2005/02/09 20:33:10
Imagine when games will introduce elastics and similiar mobility (i.e. bendable hollow 'plastic' piping) in games... what might you see in gameplay using such physics?
Don't Ask Me
#7079 posted by MadFox [84.26.103.133] on 2005/02/09 22:40:16
my small hobby's you won't dream of...
http://members.home.nl/gimli/DDjay...
O_O
#7080 posted by Kinn [81.178.51.25] on 2005/02/10 00:08:00
what
Madfox...
#7081 posted by necros [66.185.84.74] on 2005/02/10 00:08:29
you crazy malk. O_o
Madfox
#7082 posted by cant map [195.208.123.213] on 2005/02/10 00:41:45
madfox
lsd or dob ?
also have u made the music for it aswell?
makes me wonder why u make such ugly maps, if u have some art education
sry for being so straightforward
Website
#7083 posted by Mr Fribbles [220.253.61.3] on 2005/02/10 01:13:46
assprod.com
O_O
#7084 posted by starbuck [129.215.16.39] on 2005/02/10 02:06:43
Get on the hotdog!
DA FUCK?
#7085 posted by Shambler [82.38.194.13] on 2005/02/10 02:31:54
Da Fox has really excelled himself this time lol.
DUUUUUUDE
#7086 posted by Zwiffle [69.210.43.29] on 2005/02/10 07:06:23
I had this fuckin wierd dream. I don't remember it all very well, or how it started, but I got to this point...
I was Spiderman or someone Spiderman-esque, and there was only one person who knew my secret identity. After saving some guy from some hazard, I started swinging back by trees to my lair, where I promptly changed into normal clothes. Well, all of a sudden Biff pops out of the TV, this short, fat, bald little goth guy wearing a red Superman-cape with only some hair on the side of his head. He wanted to watch some ridiculous B-Movie horror show, and so he put in the tape and started watching it from the middle where this poor girl had like a pineapple stuck in her throat and her eyes were popping out of her head. So anyway, all of a sudden Biff's dad is sitting on the couch along with him, who's like the EXACT same thing as Biff but older and his hair is a lot whiter, and they're both sitting on the TV completely glued to this horrible horror movie.
There's a lot of other stuff, like this vegetarian-anaconda I have that I let wander through the house which I was worried would die because it's cold blooded, so I tried wrapping it up in blankets to keep it warm. There's also this one part about my sister and her boyfriend trying to kill me because I didn't like their dinner or something, I don't remember too well.
Anyway, I thought I would mention that Biff is a squat, balding goth super-hero wannabe and his dad is the same thing as him but shorter. The dreams don't lie.
Zwiffle
#7087 posted by Kinn [81.178.51.25] on 2005/02/10 07:22:59
MadFox is in your head.
You'll need to flush him out with some Holy Water and a praxinoscope. Do not attempt this by yourself.
^_~
Frishbee
#7088 posted by MadFox [84.26.103.133] on 2005/02/10 09:45:28
Having some art education won't stop me from playing ugly maps!
Zwiffle
#7089 posted by Lunaran [68.51.209.251] on 2005/02/10 10:47:10
That is the most awesome thing ever.
LOL
#7090 posted by Blitz [24.218.174.19] on 2005/02/10 11:47:28
Well, all of a sudden Biff pops out of the TV, this short, fat, bald little goth guy wearing a red Superman-cape with only some hair on the side of his head.
Who Is Played By
#7091 posted by . [68.74.215.170] on 2005/02/10 11:48:20
Jason Alexandar, in the func_ feature movie.
Biff
#7092 posted by Blitz [24.218.174.19] on 2005/02/10 12:01:25
Has actually indicated he looks a little like Drew Carey -- at least according to personal sketches. I can see it.
Zwiffle:
#7093 posted by metlslime [69.110.17.26] on 2005/02/10 15:17:40
that's not a dream, that's an evening in #tf
D3 Owl Neck
#7094 posted by necros [66.185.84.74] on 2005/02/10 15:29:49
i recall someone mentioned there's a setting to reduce the mutant owl neck effect when getting hit in d3... but i can't remember what it is... can some one tell me please?
understandably, searching for "reduce mutant own neck in doom 3" didn't yeild many results. :P
Try Searching For "kick" In The Cvars
#7095 posted by czg [81.191.27.124] on 2005/02/10 15:52:47
Necros
#7096 posted by R.P.G. [24.136.254.248] on 2005/02/10 16:06:12
searching for "reduce mutant own neck in doom 3" didn't yeild many results.
Naturally. That's because you misspelled "owl."
Controls Of The View Point
#7097 posted by HeadThump [65.141.73.163] on 2005/02/10 17:09:42
would be referred to as the fustrum in the cvars I would presume.
Maybe...the Thing Is
#7098 posted by underworldfan [128.195.64.98] on 2005/02/10 17:26:49
we are all crazy,
madfox is the only one with the courage to fully show it. :)
Hey,
#7099 posted by HeadThump [65.141.73.163] on 2005/02/10 17:33:22
I have said plenty of loony things in my day. If that is a definition of courage then call me BraveHeart.
LOL
#7100 posted by biff_debris. [24.159.179.233] on 2005/02/10 17:51:37
Oh my God, me and Pops were just watching Bulging-Eyed Pineapple-Swallowing Girls on Cinemax just last night!
OwlNeck
#7101 posted by Lunaran [68.51.209.251] on 2005/02/10 19:41:38
g_kickTime - set it to 0. It applies to both monster attacks and weapon recoil, so you'll be universally cancelling out both.
Cool
#7102 posted by necros [66.185.84.74] on 2005/02/10 19:53:44
although, g_kickamplitude 0 seems to work as well. although, i'm guessing kicktime just means you'll recover from the viewkick faster.
the default for kickamplitude is 0.0001 (O_o) so i set it to 0.00005 for a very minor punch in the jaw.
i'll try out kicktime though, as a nice balance might be able to be had with a bit more amplitude but faster recovery.
geez, i can't believe i'm tweaking screenhits. :P
btw, i never noticed any recoil on the weapons... am i the only one?
Dopefish Font
#7103 posted by . [68.74.215.170] on 2005/02/11 00:01:15
http://www.dafont.com/en/font.php?...
Weapon Recoil
#7104 posted by Lunaran [68.51.209.251] on 2005/02/11 10:25:43
Yeah, it's there. Fire off the shotgun a few times especially.
The reason kickamplitude is so low is because the kick math appears really sloppy and unpredictable, unless I'm missing something. Changing it was really finicky.
There's actually a hard-coded cap on kick distance at seventy degrees, too.
Receive
#7105 posted by MadFox [84.26.103.133] on 2005/02/11 11:53:27
an internal server error, while running the 1704 posts of general abuse...
Could be my computer.
Eh
#7106 posted by wrath [213.112.29.158] on 2005/02/11 11:55:12
could it really?
MadFox
#7107 posted by Spirit [213.39.156.178] on 2005/02/11 12:36:05
Same here, I can view the post from 241 onwards:
http://www.celephais.net/board/vie...
But 240 and lower results in an error:(
http://www.celephais.net/board/vie...
I can't ping www.celephais.net aswell, timeout...
Floyd
#7108 posted by MadFox [84.26.103.133] on 2005/02/11 14:03:43
has snatcheed the server to metropolis...
This Was Already Discussed
#7109 posted by necros [66.185.84.74] on 2005/02/11 14:12:10
it has to do with the server not being able to handle large requests for data or whatever.
anyway, it's not that important. just know it's not your computer. :P
Hmmmm
#7110 posted by VoreLord [203.51.220.159] on 2005/02/11 15:36:29
A Free Game demo, GTR, that includes a copy protection system. Seems a little odd having copy protection with a free demo, but anyway there must be reasons
same link as in the 'Other Games' thread, so if you read that no need to go here
http://www.bluesnews.com/cgi-bin/b...
Sneak Peek
#7111 posted by VoreLord [203.51.220.159] on 2005/02/11 16:44:11
Kiltron has released a 'Sneak peek' video of his 'Bones: Legacy Of The Vadrigar' mod for Quake 3. It ways in at around 75mb, and runs for around 15 minutes, and is mainly showing you some of the environments. Unfortunately you don't get to see any enemies and therefore no attacks etc. If you don't want to sit through a tour of the menu items, you would be advised to fast forward to about 3 minutes in, and if the end credits equally don't do it for you, you would also be advised to skip the last 3 minutes from around the 12 minute mark. The video quality isn't high as a quote from the readme explains.
Note: This isn't high quality in game video, it was filmed with a video camera
intentionally.
A snip from the read me.
This is a sneak peek at a Quake 3 mod I've had in production for a number of years.
This is to show off the dark eerie environments. Though not present in this video,
there are tons of monsters to fight, ala Quake style! I'll show those next video.
So have at it if 75mb doesn't deter you. It's not mind blowing or anything, but if your interested in Quake III stuff and have the bandwidth to burn...
Kiltrons Site
http://www.planetquake.com/meanare...
Download
http://www.fileplanet.com/dl.aspx?...
So,
#7112 posted by necros [66.185.84.74] on 2005/02/11 18:13:57
it's a q3sp mod then? i didn't know about this.
Q3sp, Yes
#7113 posted by VoreLord [144.131.203.5] on 2005/02/11 18:47:25
It ways in at around 75mb
There are several weighs to spell way, but the whey I spelt weigh was not the way I should have.
Vorelord
#7114 posted by Kell [82.41.10.46] on 2005/02/11 19:16:09
way ta go! :P
Bones: Legacy Of The Vadrigar
#7115 posted by R.P.G. [24.136.254.248] on 2005/02/11 19:27:46
I was rather unimpressed with the video.
It was pointed out to me a few years ago that a teaser should actually leave you wanting more. This was just long and boring, and I never really saw anything interesting; although there were a few ideas in there for jumping puzzles.
I Thought
#7116 posted by Zwiffle [69.210.43.29] on 2005/02/11 19:38:21
Kiltron wasn't working with id's games anymore?
Midnight On The Express Train Of Zeitgeists
#7117 posted by R.P.G. [24.136.254.248] on 2005/02/11 22:55:31
The edifices of time pass on the left while shambling passengers pass on the right. Soon they all seem the same as perception blurs and reality changes. You casually wonder if you've missed your stop, but you take comfort because you have seen no one else get off either. Before long, your perception changes again and it no longer matters.
You take out of a piece of worn, folded paper. Right-angled sections of it are missing, and it has been folded so many times that the paper is seperating at the creases. Many of the original graphite markings have since rubbed off, but new ones have taken their place. You attempt to read one of the oldest sets, but to no avail. After skimming the paper, you notice a haiku written in ink:
Scampie's infatuation
Look how big it is!
My infatuation grows.
Brobdingnagian.
Perception changes a third time, and you remember where you're going.
Fitzquake + Voodoo 3 Problem
#7118 posted by . [68.74.215.170] on 2005/02/11 23:36:39
I've setup Quake with Fitzquake on a friend's 800 Mhz AMD K7, with 224 MB RAM. The Voodoo 3 is PCI and 16 MB RAM.
Aside from potential "tell him to get a new system" replies, what might be the problem: I run Fitzquake, it opens (takes maybe 10 seconds to completely load), the menus all work but if I enter a map, the console doesn't move anywhere and the map isn't shown, and there are no errors shown - it just freezes (with a little bit of the bottom of the console repeated).
Software Quake runs fine (but there is VIS greyouts in my map, but thats a whole nother story)... Half Life 1 runs well at 1024x768 using Open GL.. I have not yet tested original GL Quake cause I wanted him to use FQ.
ANy idea?
By The Way
#7119 posted by . [68.74.215.170] on 2005/02/12 01:30:37
Just tried GL Quake, it runs fine. So it's a FQ issue apparently.
Phait:
#7120 posted by metlslime [66.135.131.101] on 2005/02/12 02:59:08
unfortunately, i've been told that voodoo support is pretty broken in recent fitzquake releases. So until i fix it, your best choices are either: 1. get an older version of fitzquake, or 2. try another custom engine. (Or use glquake or winquake, i suppose.)
Metlslime
#7121 posted by JPL [212.96.79.32] on 2005/02/12 05:13:02
BTW, when fitzquake new release will be ready ??
Metlslime
#7122 posted by . [68.74.215.170] on 2005/02/12 09:26:39
Aye, thanks.
R.P.G.
#7123 posted by starbuck [129.215.13.83] on 2005/02/12 10:17:30
that was a fucking cool bit of writing until that Scampie bit. Is that from anything?
Starbuck
#7124 posted by R.P.G. [24.136.254.248] on 2005/02/12 13:00:59
Thanks. And no; it's just cryptic drivel I wrote at 1:00 in the morning after a week of sleep deprivation.
And scampie does tend to ruin things, doesn't he?
Me Wanna Tis
#7125 posted by jimmy [65.103.235.62] on 2005/02/12 14:08:20
what was the name of the 2 episode madness for quake1? i remember it had medieval/wizard all the way (at least i think so, never got as far as level 3). i cant find it anymore and this is all i remember.
any help?
Jimmy
#7126 posted by R.P.G. [24.136.254.248] on 2005/02/12 14:24:46
Might you be refering to Soul of Evil?
#7127 posted by Tei [62.101.184.139] on 2005/02/12 15:52:59
What this submit buttom for?
JPL:
#7128 posted by metlslime [66.135.131.101] on 2005/02/12 18:39:27
not sure. It's really close, but I'm not working on it right now.
Deathmatch Encyclopedia
#7129 posted by Lunaran [68.51.209.251] on 2005/02/12 18:51:49
This isn't really newsworthy but I thought I'd mention. I finally put all my old mapping articles back online. They haven't been updated at all, so there's probably a lot I could correct, but at least they're there:
http://www.lunaran.com/stuff.php
Lun
#7130 posted by Shallow [82.133.105.54] on 2005/02/13 04:04:17
That's good news, someone was asking about where your DM stuff had gone to on the rejuvenated Q3W forums not two days ago!
The Fern Interview Was Interesting
#7131 posted by than [62.189.9.161] on 2005/02/13 05:59:29
er, that's all I have to say. Go away, message body.
Planetquake Ftp Details
#7132 posted by DaMaul [84.67.70.36] on 2005/02/13 06:05:15
Hi Chaps, I need some help from a fellow planetquake hostee. What is their ftp address? They seem to have changed it without telling me.
Thanks in advance
Damaul
#7133 posted by DaZ [80.43.66.25] on 2005/02/13 06:44:16
hosting.gamespy.com
then to get to PQ add /planetquake/<yoursite>/ to the initial directory.
DaMaul
#7134 posted by aguirRe [213.101.73.12] on 2005/02/13 06:45:17
Can you send me your email address? I've tried to contact you for a while via PQ but it doesn't seem to work.
AguiRe
#7135 posted by DaMaul [84.67.70.36] on 2005/02/13 06:49:08
My new personal email address is captain*NOSPAM*jmac@gmail.com
( Remove the *NOSPAM* for the correct address but I'm sure you realised that :)
Yo Yo Damaul
#7136 posted by Shambler [82.38.194.13] on 2005/02/13 07:03:36
Wassup homie. #tf crew were asking about you the other day. Hope things are good, w3rd.
#7137 posted by DaMaul [84.67.70.36] on 2005/02/13 07:14:12
It's great to hear that the pulsating legacy of DaMaul still burns brightly in people's hearts!
....
#7138 posted by wrath [213.112.29.158] on 2005/02/13 08:20:05
you just make sure to keep you pulsating legacy in your pants.
You Shut Up!
#7139 posted by Lunaran [68.51.209.251] on 2005/02/13 08:24:47
He invented bears you know.
That's good news, someone was asking about where your DM stuff had gone to on the rejuvenated Q3W forums not two days ago!
Yeah, I know, he emailed me.
Lun
#7140 posted by . [68.74.215.170] on 2005/02/13 12:24:47
Thanks, I was told all these articles were lost in the hard drive crash, but THEY WAS LIARS!
Awesome, glad I can read these again.
New Quake 2 Deathmatch
#7141 posted by Jester [216.138.47.58] on 2005/02/13 09:37:51
I have a new Quake 2 Deathmatch level for you guys to look at called Slug Magnet Hell.
http://quake2.abs.net/pub/maps/q2/...
Any comments are welcome.
Jester
Das Roboss - SP Mod
#7142 posted by Mikko [212.86.6.215] on 2005/02/13 12:59:30
Check http://www.tylak.com/dasroboss.htm... to get your hands on a new HL2 single-player adventure. This one comes from the author of "Infinite Rift" (an excellent sp mod for Half-Life) and features three new levels and a rocking finale (you get to control a massive robot :D )
There's a lot of HL2 crap out there - so Das Roboss should come as a nice surprise. I was also a part of the beta-testing team.
I Thought So
#7143 posted by Lunaran [68.51.209.251] on 2005/02/13 13:56:28
but I found a backup.
Re: Me Wanna Tis
#7144 posted by Jimmy [65.103.235.62] on 2005/02/13 21:48:16
"Might you be refering to Soul of Evil?"
yes! thats the one. thanks rpg :)
Q1 DM Server Question
#7145 posted by . [68.74.215.170] on 2005/02/14 03:13:12
I have zQuake, which requires QW to be installed, and it is a client/server all in one. I setup zQuake w/ QW on a friend's computer just down the road, he is on 56k.
I start a server (I'm on DSL), by going to Multiplayer/New Game. He tries to connect to my IP and we tried ports :27500 and :27015 if I understand these are the most common.
He keeps getting the looped 'connecting...' message. What has me curious is, if I alt+tab back to the desktop, my zQuake taskbar window says:
ZQuake: local
Does it say 'local' because I am hosting, or does it mean it is limited to LAN play only, and that I am missing something?
#7146 posted by gibbie [82.161.62.98] on 2005/02/14 03:40:57
Fix your router by opening port 27500 (the default port that qw uses).
The 'local' means you are connected to localhost`, which is your own computer.
Okay OKAY.
#7147 posted by Shambler [82.38.194.13] on 2005/02/14 03:51:57
Someone put Blues back up.
Yeah Wtf
#7148 posted by DaZ [80.43.228.238] on 2005/02/14 05:14:35
its been down for 2 days now... Best not be dead! :(
Okay OKAY.
#7149 posted by Shambler [82.38.194.13] on 2005/02/14 13:26:11
Someone put Func back up.
Aha
#7150 posted by pushplay [129.128.23.141] on 2005/02/14 13:43:41
I have discovered the secret of what makes you all so horny for Floyd.
http://www.cs.ualberta.ca/~grajkow...
Pushplay
#7151 posted by JPL [213.30.139.243] on 2005/02/14 23:21:09
Floyd seems to have places for 3 !!! Do you really think he is a "partouzeur" ??
I Don't Think So.
#7152 posted by BlackDog [202.72.148.102] on 2005/02/15 02:37:35
Looks more like a multiple redundant backup scenario to me.
Happy Birthday
#7153 posted by Zwiffle [69.210.43.29] on 2005/02/15 14:38:21
czg
Metlslime...
#7154 posted by distrans [131.172.4.45] on 2005/02/15 15:40:39
...just thought I'd let you know, I loaded up NVidia's latest drivers last night (v66.xx) and Fitzquake launched without a problem. So FQ does run sans problem in XP SP2. I'm almost back in business, just need to dump my .rmf files onto the new machina.
By the by, the Doom3 Demo launched without a problem too. Stunning! Gameplay was a let down. Now I know what mutant owl neck syndrome is.
Err?
#7155 posted by R.P.G. [24.136.254.248] on 2005/02/15 16:42:54
I wasn't aware there was a potential problem with FQ, NVidia cards, and XP SP2.
The drivers I'm using are 6.6.9.3 or something.
Distrans:
#7156 posted by metlslime [66.135.131.101] on 2005/02/15 16:49:15
glad to hear it, becuase i was stumped.
rpg: this was just a problem he was having on one machine. Not a general FQ issue.
Start Your Engines
#7157 posted by VoreLord [203.51.195.181] on 2005/02/15 23:35:51
A new version of both Q2K4 (glQuake), and Quake2maX (QuakeII) have recently been released. If your inerested and want to check them out.
Q2K4
http://www.inovagames.com/q2k4/
Quake2maX
http://www.quake2max.com/
Q2K4
#7158 posted by Shambler [82.38.194.13] on 2005/02/16 01:52:51
http://www.inovagames.com/q2k4/ima...
Someone kill me...
http://www.inovagames.com/q2k4/ima...
...now.
Hmm
#7159 posted by VoreLord [203.51.195.181] on 2005/02/16 02:48:25
Well, you can probably turn stuff on/off, to make it look as you want. The last version I tried, looked just like regular glquake, without much pain. I haven't actually tried this one though.
Someone kill me
Now
I would say the same for any engine that didn't support model interpolation. O_o
Apparently The Blue Shambler Light Is A Quakec Change
#7160 posted by necros [66.185.84.197] on 2005/02/16 12:24:58
so if you just use the engine without the special progs, wierd stuff like that isn't there...
interestingly, it has support for perpolygon collision detection. :)
He He (my Kissing Up For The Day)
#7161 posted by HeadThump [65.141.73.220] on 2005/02/16 15:36:13
as long as you dont mind being resurrected afterwards. The world without Shambler would be a sad, sad place.
Lately, I have been using MHQuake. The eyecandy is not overwhelming, in some ways very subtle, like texture resampling which brings out the nice details that get lost in the UV polygon translations. Also, older levels without water transparency get revised. The ugly water texture I used in Dkt_Norway (somehow over looked the two water textures in the pack that were nice. D'oh) looks much better in this engine then any other.
I Am Cocks
#7162 posted by cocks [65.161.65.104] on 2005/02/16 16:41:14
big cocks like u all
New
#7163 posted by nitin [138.217.7.78] on 2005/02/16 21:06:25
mhquake is actually decent, I like whatever he's done to the texture rendering as well.
Still, I want documentation as I want to be able to turn off some of the 'features'
Video Card Corruption
#7164 posted by Blitz [24.218.174.19] on 2005/02/16 21:28:38
I'm aware that this isn't a tech forum, but I'll ask the question just in case anyone has had a similar experience.
Two nights ago my Radeon 9800 PRO went to VPU recover in the middle of QW after the screen started going crazy with checkered patterns and colors everywhere (the best way I can describe it is like a malfunctioning NES cart)
I thought it was weird, but it reset fine, and I kept gaming. Yesterday the card did the exact same thing 3 or 4 different times, except this time the screen stayed like that, and there was no VPU recover. Now I'm at the point where the screen is getting corrupted in Windows 5 minutes after I boot, and the system locks.
This basically happened apropo of nothing at all. I didn't install any new drivers, didn't adjust anything, it just happened. My card's fan is spinning, it looks ok on the surface, and there isn't anything else weird going on. (my case and CPU temps are fine)
So now I'm pretty much in the dark here about what to do...I'm waiting on a repsonse from HardOCP people in the hope that maybe there is a somewhat simple solution...otherwise I'm probably faced with two possibilities -- a defective PSU or a defective card (despite the fact that both have worked fine since Sept 2004)
OK that's about all...I'm hoping maybe one of you went through something similar and can apply your experience to my current situation.
Thanks.
First Thing To Do.
#7165 posted by Friction [213.243.160.111] on 2005/02/16 21:48:56
Try the card in an another PC.
Blitz's Card
#7166 posted by pushplay [68.148.157.110] on 2005/02/16 21:50:36
Blow a can of air across the card for good measure and make sure it's not overheating before locking. Otherwise ask for a replacement. These things can fail.
Enough
#7167 posted by Lunaran [68.51.209.251] on 2005/02/16 21:57:53
Can we please stop with the dumbass anonymous posts? It's not amusing.
Then, Four Hours Later
#7168 posted by Lunaran [68.51.209.251] on 2005/02/17 00:39:15
I updated my site for anyone who cares, you know where it is. I took the whole "func_msgboard is not too narrow dammit" argument to heart and added a width limit to the text on my site, and it looks better and hasn't made the layout explode at all so far so I guess you (namedly Maj) were right.
Headthump...
#7169 posted by Maj [217.207.92.11] on 2005/02/17 05:28:44
...out of curiosity, what does the MHQuake texture resampling do? Is it for non-power-of-two textures?
PS: Lun wins.
This Is From MHQuake Readme
#7170 posted by HeadThump [65.140.59.114] on 2005/02/17 15:03:09
Texture upsizing
----------------
All map textures are upsized to twice their standard size, then filtered by a pixel interpolation algorithm
to remove blockiness. This should improve the view at a distance as well as provide more detail close up. It
does not look absolutely perfect on some textures. Update: new algorithm in place, looks much better.
Avi Capturing In Quake
#7171 posted by necros [66.185.84.204] on 2005/02/17 15:23:26
afaik, DP doesn't support avi capturing (which is too bad as that was the engine i would have liked it on)
are there any engines out there that can capture avi videos and:
-have support for extra edicts and such to not get packet overflow
-can record demos with lots of entities and not get the wierd jittery effect
-increased sound channels to handles lots of sounds without cutting off (dp and aguire's engine have this)
-have model interpolation
-have similar graphical effects as DP (ie: realtime shadows and proper coloured lighting and not the type that gets washed out with lots of intensity; sorry, don't know the technical term for this)
mhquake, as i said looks terrible and doesn't have extra sound channels
joequake looks pretty, has model interp, but gets packet overflow
q2k4 is pretty good, but records jittery demos so entities shake and vibrate when playing back demos for capturing, plus it doesn't look very pretty.
are these the only engines with avi capturing?
are there other methods to capture demo files into avi video with engines that don't support it? (like DP)
I Have The Files For
#7172 posted by HeadThump [65.140.59.114] on 2005/02/17 15:36:30
AVI capture. I'll me see if I can patch my DP source. Be right back.
Dark Places, Unfortunately
#7173 posted by HeadThump [65.140.59.114] on 2005/02/17 16:04:59
has stripped out a few of the files that are modified for the code (specifically snd_dma.c and gl_screen.c. What I have is avi capture from Anthony of Quake Done Quick. It is good code that I have used in the past for machinima production.
Perhaps Tomaz would be worth a shot. If you are interested in the patch source I'll email it. It isn't available on QDQ.
For Lunaran:
#7174 posted by Anonymous [24.159.179.233] on 2005/02/17 18:02:59
The moon is up, the moon is up!
The larks begin to fly,
And, like a drowsy buttercup,
Dark Phoebus skims the sky,
The elephant, with cheerful voice,
Sings blithely on the spray;
The bats and beetles all rejoice,
Then let me, too, be gay.
I would I were a porcupine,
And wore a peacock's tail;
To-morrow, if the moon but shine,
Perchance I'll be a whale.
Then let me be, like the cauliflower,
Be merry while I may,
And, ere there comes a sunny hour
To cloud my heart, be gay!
Hm...
#7175 posted by necros [66.185.84.204] on 2005/02/17 18:07:51
i don't suppose you would know how to do it? it is hard? takes long? i don't know jack shit about engine coding. :P
and are you saying tomaz quake has avi capture support or that it would be worth trying to modify it to support avi capture... if the latter, then i refer you to my first paragraph. :P
Happy?
#7176 posted by Lunaran [68.51.209.251] on 2005/02/17 19:20:00
Then let me, too, be gay.
I'm not searching for your fucking IP.
Yeap, The Later
#7177 posted by HeadThump [65.140.59.99] on 2005/02/17 19:21:57
I'll check the source out. If the files are not too heavily modified as to create serious incompatibilaty with WinQuake, I can do it. It's a cut and paste job, no different from adding code to QuakeC.
I'll download Tomaz and check the code out.
Thanks, HT
#7178 posted by necros [66.185.84.204] on 2005/02/17 20:03:21
but it needs to be DP... i've checked in TQ, and (as odd as it sounds) i start to 'lag' out of my own game... (the net icon appears and i can't move) funniest engine i've seen so far. :P
why exactly is it a problem that files are stripped out of DP? can't you just stick them back in? or am i just showing my ignorance here? :P
Anonymous
#7179 posted by starbuck [129.215.13.84] on 2005/02/17 20:24:18
that was an awesome poem. Lunaran, lighten up.
That Is A Bit Odd About Tomaz
#7180 posted by HeadThump [65.140.59.99] on 2005/02/17 22:26:22
I have always liked its speed and stabilaty.
From looking over the snd_dma.c code (I'm doing some guessing from inferring the function instructions) is most likely the code that samples the 8 bit sound files and 'fakes' stereo sound. It looks like redundant code when compared to what Lord Havoc has added to new files like snd_ogg.c, snd_win.c and such.
I'll see if there is anywhere I can hook Anthony's code into this; I haven't spoken to him in nearly two years but we were on good terms then, so it shouldn't be a big deal for me to ask him.
Btw,
#7181 posted by HeadThump [65.140.59.99] on 2005/02/17 22:38:44
it was Tenebrae I originaly patched it for shortly after the Tenebrae team fixed the demo compatabilaty around the time of Qexpo.
Heh..
#7182 posted by . [68.74.215.170] on 2005/02/17 23:19:50
1337
http://www.microsoft.com/athome/se...
Necros,
#7183 posted by HeadThump [65.140.58.122] on 2005/02/18 00:26:48
you know what would be even more cool than simply having the demo function spit out frames to a divx codec like I am attempting here? Hooking Dark Places up to a ray tracer like Yafray http://www.yafray.org/ to render each frame of a demo and then compiling it into a movie format.
*cough, I use that word even after getting 100+ errors in my first compile attempt -- the gall!
O_o
#7184 posted by necros [66.185.84.204] on 2005/02/18 00:31:53
ok... um... let's keep this simple. O_o
yeah, simple. these things are too much to wrap my mind around.
Simply*
#7185 posted by HeadThump [65.140.58.122] on 2005/02/18 00:38:41
Lol
#7186 posted by HeadThump [65.140.58.122] on 2005/02/18 00:47:06
I see you
did not have to point it out
I Think Necros Might Want His Avi Before The Sun Explodes
#7187 posted by mwh [195.92.198.75] on 2005/02/18 00:51:52
or has yafray gotten much quicker recently?
That said, if anyone knows how to go .dem -> blender animation, I'm very interested.
Replace 'You' With 'I'
#7188 posted by HeadThump [65.140.58.122] on 2005/02/18 00:52:51
suprised that didn't double post. Its late. I'm going to bed.
Wow
#7189 posted by HeadThump [65.140.58.122] on 2005/02/18 01:01:05
that would be quite a difficult task as well. A .dem file is an index of all of the media elements in the game, storing the placement of all of the players and entities (and gui elements) on a per frame basis. At minimum, you would have to be able to import Quake I .bsp, .mdl, .spr and sound formats and then run the .dem file through an .xml parser that you set via Blender's native Python scripting.
Uh, Yes, I Know
#7190 posted by mwh [195.92.198.75] on 2005/02/18 01:17:15
I have converted .dems to .ls files with lmpc, hacked them in a text editor and gone back, so I have some appreciation for a dem file :)
There exist Python scripts to import (I think) quake 3 .bsps into blender. Maybe .mdls, too, so some of the pieces are there. The task probably isn't that hard in some sense, just fiddly and complicated in a way that makes me not want to be the one to do it :)
Well...
#7191 posted by metlslime [66.135.131.101] on 2005/02/18 01:34:56
Not exactly. A better description would be that it stores whatever the client recieves from the server each frame. That's why refilming demos in third person is sometimes annoying becuase anything outside of the player's PVS isn't recorded.
R.P.G.
#7192 posted by PuLSaR [62.33.48.20] on 2005/02/18 09:15:59
Did you get my email with sm82?
PuLSaR
#7193 posted by R.P.G. [24.136.254.248] on 2005/02/18 11:20:57
Yes, I did. Sorry for not responding. I didn't get the e-mail until several hours after you sent it, and I didn't have time to play it then.
That's Fine
#7194 posted by PuLSaR [62.33.48.20] on 2005/02/18 11:27:29
I leaved without getting your reply and was wondering if you received it.
I'm far from comp now, so now it's your turn. Go finish it.
Right
#7195 posted by R.P.G. [24.136.254.248] on 2005/02/18 11:31:13
I'll wait for the alcohol to wear off if you don't mind, though.
You're All Evil
#7196 posted by Zwiffle [69.210.61.6] on 2005/02/18 14:04:10
Well, scampie's the only evil one, and czg is evil only maybe half the time. The rest of you are cool. Vondur for globular recognition!
Avi Capture From Quake
#7197 posted by NotoriousRay [69.250.90.110] on 2005/02/18 14:09:40
IIRC, there is/was/used to be an engine called trr-quake that had some form of avi capture, i think it ouput each frame to a screenshot or alternately converted .dem to .avi. something like that, was quite the system hog though :P
Well
#7198 posted by R.P.G. [24.136.254.248] on 2005/02/18 14:43:17
Panquake has an option to output each frame to .avi which you can then render in .avi.
Mwh
#7199 posted by HeadThump [65.140.58.170] on 2005/02/18 15:50:26
I was actually trying to get it straight in my own head how it could be done. Sorry if I sounded like a DICK.
Hey, that is two apologies in one evening; damn I'm good at being contrite.
Constantine
#7200 posted by Lunaran [68.51.209.251] on 2005/02/18 20:46:22
Everyone here should see this movie. Critics might be saying average things but they're all fat men who wear ties every day. I felt it did an excellent job of establishing a heaven/hell mythology, and all the trappings of water and crosses and catholicism, and then using it to take the movie to places and in directions that you can't predict, but make sense. And it was awesome.
It has the effect of really making you feel you're experiencing something entirely new, both as a story and as a world, to the point that you don't notice when it stops "helping" you with the subtle explanations and continues doing crazy shit.
Func_crate
#7201 posted by cyBeAr [213.66.231.249] on 2005/02/19 04:22:16
looks to clean - bleh
#7202 posted by wrath [213.112.29.156] on 2005/02/19 06:39:36
bring back floyd.
Re: Func_crate
#7203 posted by R.P.G. [24.136.254.248] on 2005/02/19 07:28:10
Since the Site Help thread is where people are talking about how much they like the new logo, I'll keep to the current convention and post my negative feedback here.
The crate: Too clean, colors look weird, not enough detail. It looks like plastic instead of wood. :/
Furthermore, despite how cool I think Floyd is, I agree that he's not the most relevant icon to have in the logo. However, his colors and details certainly fit in better.
Floyd
#7204 posted by wrath [213.112.29.156] on 2005/02/19 07:39:58
is as relevant as a wooden box.
the whole crate thing is an in-joke to begin with, so why not have something a little bit personal and fun?
anyway, not my board, durr bluh. armchair art directing.
Love The Crate
#7205 posted by HeadThump [65.140.58.204] on 2005/02/19 08:15:29
Floyd always seemed too needy and eager to please with that slinky walk thing he was doing and the 'oh, don't I remind you of 50's Sci-Fi kitsch' vibe just doesn't fo it.
Crate rules!
Well
#7206 posted by Zwiffle [69.210.61.6] on 2005/02/19 09:23:21
I created a back story, about how Cratey the Fullbright Crate dominated and killed Floyd in a 1on1 fight to the death. That explains the ascension of Cratey. All hail he who is lethal with a spork!! (cratey)
Crate Is The Future!
#7207 posted by HeadThump [65.140.58.123] on 2005/02/19 10:16:27
Floyd RIP
Constantine
#7208 posted by pjw [24.158.15.68] on 2005/02/19 10:33:27
Just wanted to add a "me too" to everything Lun said.
I enjoyed the comic (before I quit buying comics a few years ago), and was horrified when I found out that Keanu would be playing John Constantine and nearly sprained my eyes whilst rolling them.
Silly me, Keanu Reeves was surprisingly good, and yeah, the movie kicked much ass overall. Some of the characterization (Constantine, Angela, Gabriel) was fairly complex and meaty for a movie of this type.
We need more movies from comics that don't suck.
I Don't Suck...
#7209 posted by MadFox [84.26.103.133] on 2005/02/19 11:25:28
getting crates to eat...
http://members.home.nl/gimli/floyd...
Animated Floyd.
#7210 posted by Shambler [82.38.194.13] on 2005/02/19 11:35:23
Much prefered Floyd. Surely a progression would be the animated Floyd rather than regressing to a mere crate.
Although possibly Madfox's should be it *rolls eyes*
MadFox
#7211 posted by R.P.G. [24.136.254.248] on 2005/02/19 12:45:35
That gets a big LOL from me.
HeadThump (#7199)
#7212 posted by mwh [195.92.198.72] on 2005/02/19 13:16:26
no worries. was just a bit disappointed you didn't say "oh, what, like this script I wrote that you can download here" :)
That Makes Two Of Us
#7213 posted by HeadThump [65.140.58.33] on 2005/02/19 13:41:28
I'm dissapointed that I can't tell you that too. Keygrip (and esp. Keygrip 2 for Quake2) would be the next best thing for Quake movies.
For Blender, what I would like to see is a script that extopolates an IK skeleton from an existing set of keyframes from a model. You import an ace model you have retrieved from, say, Polycount, build a skeleton from it and build a model with it as a basis. For me, creating models and textures is enjoyable but animation is a pain in the arse even for Blender where skeletons are pretty easy to set up.
Left Out An 'r ' There
#7214 posted by HeadThump [65.140.58.33] on 2005/02/19 13:43:27
whoopsidaisy, 'extopolates' sounds positively vile.
Oh Btw,
#7215 posted by HeadThump [65.140.58.33] on 2005/02/19 13:55:16
here is a really cool tool I have bumped into.
http://www.delgine.com. A modeler called Deled that saves into .x files and includes light mapping. It is a hybrid product actually. Designed to function like a map/world editor for those who prefer that sort of interface to that of a modeler. The non-commercial (lite) version is fully functional so I would recommend grabbing it.
Constantine
#7216 posted by Scampie [68.190.114.142] on 2005/02/19 18:56:43
Saw the film with PJW. A decent film, lots of nice visuals, some good theme and characters.
I was entertained, but felt the movie came off as a bit too much of a Matrix remake of some kind. Like Neo is now a guy who can cross between Hell and Earth or something and kills demons rather than agents. Throughout the movie I was expecting bullettime battles with demons and Constantine to just fly from one seen to the next (some of the ugly editing seems to support this... asking a question in 1 locale and then answering it in a totally differant one a split second later? zhuh?) That's my only real complaint about the film... oh, plus the bit with the suicide, cutting across the wrist... MORONS YOU CUT DOWN TO KILL YOURSELF, NOT ACROSS. AND IT TAKES MORE THAT 2 SECONDS TO BLEED TO DEATH.
But overall, a good film, was worth watching and was better than I expected.
Wrath
#7217 posted by Mr Fribbles [220.253.40.251] on 2005/02/19 19:06:16
the whole crate thing is an in-joke to begin with, so why not have something a little bit personal and fun?
Ok, but what the fuck is Floyd anyway? Since I don't 'get' it, it just looked completely inappropriate at the top of the page (though as someone mentioned the colours/details did work nicely enough with the page).
On the other hand, I don't need any explanation for why the crate is there. : )
It'd be nice to see the crate fixx0red, though.
Fribbles:
#7218 posted by Scampie [68.190.114.142] on 2005/02/19 19:22:38
Floyd is a walking robot enemy metlslime made for Rubicon2. It looks so totally rocking that Vondur made a screensaver of it walking and Lun made a func_logo of it. That's the full story.
Oh, And My 2 Cents
#7219 posted by Scampie [68.190.114.142] on 2005/02/19 19:24:23
I love the new logo as it is. Nice and clean.
Re: Down, Not Across
#7220 posted by pjw [24.158.15.68] on 2005/02/19 21:25:24
http://www.planetquake.com/pjw/gra...
Nobleman...
#7221 posted by MadFox [84.26.103.133] on 2005/02/19 23:57:24
beggarman.
http://members.home.nl/gimli/f1oyd...
:P
#7222 posted by Kinn [81.152.112.87] on 2005/02/20 02:06:28
Oh that crazy Floyd, what won't he do?
#7223 posted by speeds [81.211.120.153] on 2005/02/20 03:57:32
BARNEY LOGO was ten times bettar than this crate and floyd combined!
Very Nice Looking D3 Map..
#7224 posted by . [68.74.215.170] on 2005/02/20 03:59:32
http://doom3.planet-multiplayer.de...
http://doom3.planet-multiplayer.de...
http://doom3.planet-multiplayer.de...
and so on up to 1_11.jpg
Bleh
#7225 posted by Bal [83.199.66.40] on 2005/02/20 04:23:36
That map looks interesting, but bleh, D3 lighting just looks ass in outside areas, would have required some hacked in lightmaps everywhere to look ok.
Hmm
#7226 posted by Kinn [81.152.112.87] on 2005/02/20 04:38:09
Doom3 has no support for static lightmaps at all? Night-time-only maps it is then :/
Not That I Know What A Static Lightmap Is, Much Less A Lightmap...
#7227 posted by . [68.74.215.170] on 2005/02/20 04:50:27
but it's still nice seeing this kinda stuff in D3.
Phait
#7228 posted by Kinn [81.152.112.87] on 2005/02/20 05:46:16
I believe a lightmap is basically like a big phat texture that gets applied to the geometry to darken (or lighten) the existing textures. Just like in Quake-based engines.
In Doom3, lighting is totally different; recalculated every frame, and done on a per-pixel basis.
The Unreal Engine 3 supports a combination of lightmaps *and* Doom3-style lighting, so that should give the best of both worlds.
I hope Quake IV updates the engine with lightmap capability - Scampie, any comments?
Kinn
#7229 posted by Bal [83.199.66.40] on 2005/02/20 05:54:31
You can hack lightmaps into doom3, by messing around with the materials and lighting in max or something (I've seen it done on some maps, not released stuff tho, so I couldn't say exactly how it's achieved).
This Makes Sense..
#7230 posted by . [68.74.215.170] on 2005/02/20 06:13:18
http://www.cs.bath.ac.uk/~pjw/NOTE...
?
#7231 posted by pjw [24.158.15.68] on 2005/02/20 09:49:55
That link doesn't seem to work, but it makes me curious that my nick is in it...
And nope, I can't comment about q4 lighting either, sorry; my sphincter is fine just the size it is.
Necros
#7232 posted by HeadThump [65.140.59.223] on 2005/02/20 14:41:05
I've played around with the avi capture code base again this afternoon. The AC code relies on too many functions that have been stripped out to work with Dark Places. Sorry.
BTW, if you are using the q3 bsp's with q3map2 with your DP work, picomodel is your new best friend.
#7233 posted by Scampie [68.190.114.142] on 2005/02/20 15:08:16
I can't comment cuz I don't know at all :D
That Was My Goofy Way
#7234 posted by HeadThump [65.140.58.202] on 2005/02/20 15:54:24
of saying Necros would be spending a lot of time of time using the feature.
Oh No
#7235 posted by . [68.74.215.170] on 2005/02/21 05:35:39
I got ran over by a lawnmower:
http://www.phait-accompli.com/crap...
Sup Moby?
#7236 posted by Scampie [68.190.114.142] on 2005/02/21 09:53:12
Omg
#7237 posted by DaZ [80.43.79.80] on 2005/02/21 15:25:33
phait the hardcore raver! :D
peace, love, unity, respect! :D
RIP Hunter S. Thompson
#7238 posted by R.P.G. [24.136.254.248] on 2005/02/21 19:21:59
Hunter S. Thompson has committed suicide.
http://www.cnn.com/2005/SHOWBIZ/bo...
Phait Looks Like Fern
#7239 posted by pope [216.232.209.40] on 2005/02/21 21:13:08
after fern went crazy
Heh
#7240 posted by . [68.74.215.170] on 2005/02/21 21:46:36
Now all I need is some blackframe emo glasses. Nah, my head really isn't "it" for this cut, I'm more Vin Weasel than Vin Diesel. But it's a little late now...
Phait
#7241 posted by Blitz [24.218.168.157] on 2005/02/21 21:58:29
I was gonna say "more like Vin Unleaded than Vin Diesel" but you beat me to it with a rhyme. :(
Heh
#7242 posted by . [68.74.215.170] on 2005/02/21 22:10:56
Hmm, that sweater I'm wearing and my conehead..
http://www.tomart.com/newimages/pu...
nah...
Phait
#7243 posted by pushplay [68.148.157.110] on 2005/02/21 22:30:48
You're lucky, I always wanted a little head.
:(
#7244 posted by Scampie [63.236.226.222] on 2005/02/22 10:37:16
RIP Dr. Thompson
M$ Forcing SP2 Update?
#7245 posted by . [68.74.215.170] on 2005/02/22 10:42:03
http://www.aunty-spam.com/resistan...
XP, Bah
#7246 posted by Friction [213.243.160.111] on 2005/02/23 04:50:38
W2K Pro should be enough for everyone!
If the upgrade is indeed a forced one, many companies using XP will note SP2 breaking things up badly. Which isn't exactly good PR for MS
Site Update
#7247 posted by JPL [212.96.77.32] on 2005/02/23 08:42:22
I updated the map section of my web site. I added zipped links to Quake Killer Pack, Reaper Bot (it sucks I know..) and Patman utility.
All know Reaper bot, so nothing has to be explained...
Killer pack is a Quake mod with many much more weapons than in standard quake (auto shotgun, freezer, proximity mine launcher, guded rocket, times nuke, BFG9000, etc...), and some other cool stuff (personnal rotweiller, exploding bag, banana trap, etc...)
Patman is an utility which allow you to choose from all your mods, select a skill, and then a map from the ID1/map directory.. really usefull for those who are boring with DOS-like shell command line...
So if you are interested, just take a look at http://lambert.jeanphilippe.free.f...
Enjoy !!
You Know What This Board Needs?
#7248 posted by necros [142.150.5.233] on 2005/02/23 10:04:18
a rolling eyes upward post smiley.
::\
JPL
#7249 posted by Kinn [217.43.151.60] on 2005/02/23 10:39:57
It would be nice to maybe credit the original mod authors :)
Kinn
#7250 posted by JPL [213.30.139.243] on 2005/02/24 00:05:06
Yes I agree, while there are mentionned in the readme file... Anyway... I will correct this ASAP, thank you for this good comment..
Rolleyes? Bah. What We Need Is...
#7251 posted by Friction [213.243.160.111] on 2005/02/24 01:43:21
This!
http://img224.exs.cx/img224/6972/e...
And this!
http://img224.exs.cx/img224/2381/e...
Friction
#7252 posted by Kinn [81.178.51.25] on 2005/02/24 05:10:41
Hey, just include the rest of the SA emoticons while you're at it.
#7253 posted by POOPSTACHE [24.244.192.130] on 2005/02/24 10:58:44
LALALALAALALALAL UNIBROW NOW MOTHA FUCKA SOOOOON
Kinn
#7254 posted by Friction [80.186.170.116] on 2005/02/24 13:00:30
Nah, those two will do just fine. Especially "what the christ".
Like This?
#7255 posted by Lunaran [68.51.209.251] on 2005/02/24 14:23:05
http://www.lunaran.com/pics/ubbrow...
Rofl
#7256 posted by DaZ [80.43.126.111] on 2005/02/24 14:29:59
lol
fap?
Lun
#7257 posted by R.P.G. [24.136.254.248] on 2005/02/24 15:41:31
Wait--weren't you complaining about people saying you have a unibrow?
Let's
#7258 posted by MadFox [84.26.103.133] on 2005/02/24 21:23:31
icon
http://members.home.nl/gimli/floid...
It's Floyd The Stumbling, Drunken Rape Robot
#7259 posted by Blitz [66.31.115.80] on 2005/02/24 23:46:00
Seriously
#7260 posted by pope [216.232.209.40] on 2005/02/25 00:39:05
it does look as if floyd is stumbling home after a night of vicious drunken rape sex at a frat house. I keep watching that gif hoping any moment now its going to cut to a frame of him throwing up. ...It also wouldn't surprise me if madfox included it
Kinn ??
#7261 posted by JPL [213.30.139.243] on 2005/02/25 01:28:25
My web site maps section is updated in order to give credits to the original mod author... Is it enough or not ??
Yes
#7262 posted by Vondur [195.128.65.237] on 2005/02/25 01:32:33
that's ok, but links to the author's pages would be nice too (if they exist afterall)
Vondur
#7263 posted by JPL [213.30.139.243] on 2005/02/25 01:36:51
The related links can be easily found in the different readme files... (I zipped the full content of the directory, including original readme files, licence info, etc.. etc.. etc...) but while I have this tool/mods from now many years (from 1996-97 exactly...) I'm not sure the web sites are still avalaible.. Anyway, I will check this and see if they still exist...
BTW, is there any troubleshooting when installing and then using the tools (I particularly think about PatMan..) ?? Let me know if you find problems ;)
JPLambert
#7264 posted by Kinn [81.178.51.25] on 2005/02/25 01:59:09
Yeah, that's an improvement I guess. Also, what Vondur said.
Also, you should add some screenshots, and maybe some interesting bits of trivia, eg. did you know that Steven Polge (Reaper Bot author) was hired by Epic to do the AI for Unreal? That's probably also why development on the Reaper Bot was abandoned at an early stage.
To really lift the page, maybe you could compose some "Killer Quake"-themed poetry. That would be sweet :D
Kinn / Vondur
#7265 posted by JPL [213.30.139.243] on 2005/02/25 02:12:18
I unzipped at office all the stuff, I read the text files, check the website when avalaible, but either they are redirected to a non quake page (which is not helpfull), either they don't work anymore... so I will let the stuff like it looks like now ;P...
I didn't know Steven Polge was now involved in Epic Unreal game... great for him... cause Unreal is really good IMHO... (I was playing a lot Unreal Tournament with friend of mine in 2002...)
Concerning "Killer Quake"-themed poetry, I think my english is not enough good to try this kind of "exercice" ... (I'm talking about a kind of "satanic verses" here... o_O ...)
BTW, try the Killer pack, try all the weapons, all features, and let me know what you think about it ;) I think the best way to know what is there in the pack is to try it... and it is really good !
Killer Pack
#7266 posted by nitin [138.217.7.78] on 2005/02/25 03:29:29
I tried that ages ago like in 1997 and liked it for a bit of fun, it was probably the best overkill weapon mod at the time. But it was all good for an all out frenzy, not for serious quake playing.
Kinn
#7267 posted by JPL [213.30.139.243] on 2005/02/25 03:37:06
Yes, I agree, that's why we played it in multiplayer mode in DM contest.... he he he...
I think it can be really funny to use it in very hard maps (like Marcher for example...8/ )...
BTW, I think proximity mine launcher and rapid fireball launcher are so far the best weapons in this pack, isn't it ??
Eh?
#7268 posted by Kinn [81.178.51.25] on 2005/02/25 03:46:05
Yeah I can imagine extracting the Marcher .bsp and using it in "Killer Pack" would really improve the gameplay.
Oh hang on a minute, no it wouldn't.
Eh? Part 2
#7269 posted by Kinn [81.178.51.25] on 2005/02/25 03:46:46
and did you just confuse me with nitin?
Oooppsss..
#7270 posted by JPL [213.30.139.243] on 2005/02/25 03:52:20
Yes in my previous reply ... Sorry for this stupid mistake... shame on me.... please mercy .... 8P
Anyway, it would be a great idea to create a new release of Marcher Fortress using Killer Pack with its weapons add-on... I easily imagine a brand new Marcher Killer Fortress Pack for an incredible final massacre !!! Yeah !! It sounds good !!!
#7271 posted by czg [195.204.39.141] on 2005/02/25 03:57:40
http://ew2.lysator.liu.se/pic/fanq...
I Would Rather
#7272 posted by Kinn [81.178.51.25] on 2005/02/25 03:58:23
have a litre of piping hot buffalo semen injected directly into my eyeballs than endorse such a thing, JPLambert.
Just To Calrify
#7273 posted by nitin [138.217.7.78] on 2005/02/25 04:03:28
killer pack was fun to dick around but only with bots, I'm with kinn that it should never be used for sp playing, it would ruin everything the mapper's prepared gameplay wise.
Kinn / Nitin
#7274 posted by JPL [213.30.139.243] on 2005/02/25 04:36:42
IMHO, the only weapons that will break gameplay are the Morning Star Axe, guided rockets, guided nuke, and the timed nuke.. This 3 weapons allow you to reach some area, or to kill monsters without having any fun fight...
So I really think not all the weapons have to be re-used, but as far as possible the one which allow the player have better power against monsters... Those one which allow the player to "cheat" during his progression through the map have to be removed...
And I'm really sorry to made this stupid confusion between you guys... I hope you will forgive me ... please ??
Bleh
#7275 posted by Vondur [195.128.65.237] on 2005/02/25 05:13:52
/me murders JPLambert
Vondur
#7276 posted by JPL [213.30.139.243] on 2005/02/25 05:49:15
It seems I'm stupid, but what does mean /me ??
It's An IRC Chat Command
#7277 posted by . [68.74.215.170] on 2005/02/25 05:59:37
So if you typed /me hits Phait it'd show as:
<JPLambert> hits Phait
in purple text, which denotes an 'action' done by the user. I probably have the initial name syntax off, but you get the idea.
Phait
#7278 posted by JPL [213.30.139.243] on 2005/02/25 06:08:55
Thank you very much, I'm not really used with acronyms and IRC chat commands, so I sometimes have problem to understand some people's sentences ... Anyway, it's helpfull, and I now understand clearly that Vondur hate me ... ;) ... vondur hate everybody I guess... 8D ..
^_~
#7279 posted by Kinn [81.178.51.25] on 2005/02/25 06:19:56
/me hides behind Vondur
Y JPLambert
#7280 posted by cant map [195.208.123.213] on 2005/02/25 06:40:27
u can take Vondur maps and play them with any silly mod, can even take hi map sources and change them to include in any mod
Cough
#7281 posted by Vondur [195.128.65.237] on 2005/02/25 06:43:09
and then, my spy brushes will reveal your coordinates so i can bomb your area with my nukes
Eh
#7282 posted by Bal [83.199.18.77] on 2005/02/25 07:05:31
Don't bomb Cannes, nice film festivals there... Please use smart missiles or something... ¬__¬
The Only Smart Missile
#7283 posted by . [68.74.215.170] on 2005/02/25 07:21:52
is no missile!
*sings kumbaya, gets shot*
Pffff...
#7284 posted by JPL [213.30.139.243] on 2005/02/25 07:40:39
Surgical missiles are not working very good... so please don't try this weapons on Cannes please... You perhaps will hit Bagdad :D
Poor Floyd
#7285 posted by MadFox [84.26.103.133] on 2005/02/25 10:32:38
have you ever been x-rated, without bannered?
http://members.home.nl/gimli/flo2d...
MadFox
#7286 posted by R.P.G. [24.136.254.248] on 2005/02/25 13:21:49
I think I love you.
Scampie
#7287 posted by nitin [138.217.6.51] on 2005/02/26 00:03:38
I'm sending you those reference photos at your work email, if you could upload them for anyone interested that would be good. I filtered through all the shots I'd taken to get this bunch together, dont know how useful any of it will be, but it's about 100 photos. There's 6 winrar files since my email can only send out 10 mb attachments and they total up to 55 MB.
Quake Engine Family Tree:
#7288 posted by metlslime [66.135.131.101] on 2005/02/26 03:58:44
http://www.quakesrc.org/forums/vie...
This is cool, though i'd like to see the presentation cleaned up a bit. And it'd be nice to see it placed on a timeline.
We Need
#7289 posted by Lunaran [68.51.209.251] on 2005/02/26 08:44:13
the evolution of the crate. Going back to question mark boxes in Super Mario Brothers and those blank blocks you'd shove around in games like Boulderdash. The first crate maze (doom e2m2 probably), CrateDM, the first breakable crates, MGS's crate-as-disguise, HL2's crate-as-weapon, and perhaps commentary from the pillars of the mapping community on the future of crates in gaming.
It's Obvious.
#7290 posted by Kinn [217.43.151.51] on 2005/02/26 08:52:55
Intelligent crates.
Bring the crate into the game by giving it A.I. The oldskool tactic of searching around for a suitable crate to duck behind will be a thing of the past.
In the gaming future - crates search for you!
Buddy-Crates
#7291 posted by HeadThump [65.140.58.102] on 2005/02/26 11:20:00
Have a crate fallow the player around, throwing its self in the path of vore balls, and ofering a helpful path upward on occasion.
Offering
#7292 posted by HeadThump [65.140.58.102] on 2005/02/26 11:27:46
just got through replaying Farcry for the past 16 hours, please forgive me typo police.
BTW, the minimum requirements on the box are far more restrictive than is necessary to play it. I put it on my PIII/GeForce 2 set up last night and it plays fine, with no lag. The settings for the most part I put on the minimum but it still looks fantastic, except for the particle effects.
Far Cry Was Great...
#7293 posted by than [62.189.9.161] on 2005/02/27 09:30:31
I enjoyed it a lot more than Doom 3 anyway. Like you say, it runs rather smoothly too - certainly a lot better than Doom 3 (which ran smoothish at 640*480, aside from pausing every time a door opened.) The level load times were probably about the same.
My favourites parts of Far Cry were definitely the levels which were set mainly outdoors on large islands and gave you vehicles to drive about in. Combat with the marines was generally far more enjoyable than with the mutants.
Those Mutants Always Give Me An Extra Twitch
#7294 posted by HeadThump [65.140.59.206] on 2005/02/27 17:05:03
Some of the Merc types in the later episodes are trouble too.
There could be a better selection of taunt dialog for them. "I'm gonna take you out!", "I'm comin' for ya!", "you want some of this!"
Hey, fellas; it's a war, not a date.
Hehe...
#7295 posted by distrans [131.172.4.44] on 2005/02/27 18:15:09
...now that was funny.
So
#7296 posted by popa [207.149.188.1] on 2005/02/27 19:16:53
when can we expect another madfox map to show up? or 7
Hey Kell
#7297 posted by Lunaran [68.51.209.251] on 2005/02/27 21:44:49
Someone at Microsoft really likes your skybox collection. :)
Lunaran
#7298 posted by Friction [213.243.160.111] on 2005/02/27 21:59:01
Of course you know that this means an explanation now?
Friction
#7299 posted by Scampie [24.180.188.166] on 2005/02/27 22:32:37
On Tuesday, Feb. 22nd, skies-kothic.zip was requested 1,566 times, downloaded once, and used 60gb of spawnpoint's bandwidth... top IP address of the day that day? 207.46.98.57 give it a whois... recognize the address or anything?
ARGH.
#7300 posted by Shambler [82.38.194.13] on 2005/02/28 00:54:01
Fucking dreaming about meeting #func people lol. Having some sort of picnic in the snow somewhere (I remember this large....scaffolding like structure you could clamber around on)....was sharing cheese straws with pope and either SPoG or Aard and a couple of others....and throwing snowballs at Speedy lol.
Scampie
#7301 posted by nitin [138.217.6.246] on 2005/02/28 01:01:12
did you get the emails ok?
Necros
#7302 posted by HeadThump [65.141.73.207] on 2005/02/28 01:24:25
Continuing from a previous discussion, it is possible to bring custom models into FarCry
This link should lead to the English language portal.
http://www.crymod.com/index.php?te...
#7303 posted by cant map [195.208.123.213] on 2005/02/28 01:50:34
I love you too
Nitin:
#7304 posted by Scampie [63.236.226.222] on 2005/02/28 08:51:47
got them, I'll upload them later this afternoon and post them in inspiration and referance!
The Hunted - Chronicle 1
#7305 posted by Mike Woodham [81.154.66.251] on 2005/02/28 11:17:02
Ummm?
Moving Crates
#7306 posted by bambuz [80.221.25.15] on 2005/03/01 13:06:30
#7290 posted by Kinn
Intelligent crates.
Bring the crate into the game by giving it A.I. The oldskool tactic of searching around for a suitable crate to duck behind will be a thing of the past.
In the gaming future - crates search for you!
There has been robotics research on exactly this - a robot consisting of a big number of interconnected boxes. The connections are in 6 directions and reciprocal, so the whole thing moves by always lifting part of itself into the air and moving that part forward, putting it back to ground and then moving some other part.
I'm missing the url now, but the simulation videos looked wacky with the pile o' crates just "flowing" forward (they used some biological algorithm to the moves)...
Monster_blob_crate
#7307 posted by R.P.G. [24.136.254.248] on 2005/03/01 14:28:03
I can see it now: some sort of Wattersonian blob chasing the player with a gaping maw constantly and threateningly looming above him while the winged-skull crate logo repetitiously tumbles over itself again and again.
Awesome.
Or Perhaps
#7308 posted by Lunaran [68.51.209.251] on 2005/03/02 05:05:01
a giant shiny purple wall slowly consuming a city ...
But Lun...
#7309 posted by R.P.G. [24.136.254.248] on 2005/03/02 08:47:43
That has nothing to do with crates!
It Does...
#7310 posted by Kinn [81.152.115.126] on 2005/03/02 11:02:25
if it starts off in a giant crate :)
(Which it should).
Giant Crate?
#7311 posted by Scampie [63.236.226.222] on 2005/03/02 11:52:31
http://scampie.spawnpoint.org/sm47...
Yes...
#7312 posted by distrans [131.172.4.44] on 2005/03/02 15:29:31
...I remember thinking "Ah, a real toxic dump!"
Thats Nowhere As Big
#7313 posted by pope [216.232.209.40] on 2005/03/03 00:41:51
as the crate in ph8dm2
Has Anyone Noticed That..
#7314 posted by Friction [213.243.160.111] on 2005/03/03 01:49:55
In order to build really tall areas in Doom3 maps, you have to make them absurdly tall in the editor? Just what is the FOV of the editor anyways? Looks like it's not the same as in the game.
Back in Q2 days the editor view pretty much corresponded with the feeling of size in the game. Good ol' Q2.
Fric:
#7315 posted by metlslime [66.135.131.101] on 2005/03/03 02:29:48
doom3 has a lower default FOV, i think. Maybe that's the difference, if the editor FOV hasn't changed.
QuarkVersions/6.4.1
#7316 posted by cant map [195.208.123.213] on 2005/03/03 02:34:48
http://quark.sourceforge.net/cgi-b...
Doom 3 support
Source engine support
and more
Err...
#7317 posted by JPL [213.30.139.243] on 2005/03/03 03:09:49
... suddenly QuArK doesn't suck any more... doh !!
#7318 posted by cant map [195.208.123.213] on 2005/03/03 04:18:03
all editors suck (in one way or another)
Cant Map
#7319 posted by JPL [213.30.139.243] on 2005/03/03 05:00:14
Well, all editors have their good, and bad features, but it seems there most of mappers don't use QuArK just because they think other editors (WorldCraft, GTKRadiant, etc..) are better... and so for them QuArK sucks...
I was blamed some month ago because I'm using QuArK... so I found here a kind of little revenge ... bleh !
Quark
#7320 posted by than [62.189.9.161] on 2005/03/03 05:13:28
could someone set up a temp mirror so I can d/l quark, please? Work has blocked all sourceforge downloads because they are flaming cocksuckers.
I Remember Quark!
#7321 posted by Friction [213.243.160.111] on 2005/03/03 06:18:48
I tried to make a boxmap with it and failed horribly. Then I tried radiant, looked for manuals, cried a bit and learned to use it without manuals. Those were the days.
Friction
#7322 posted by JPL [213.30.139.243] on 2005/03/03 06:51:16
Why didn't you read the QuArK FM ?? ... At least, you were be able to run QuArK correctly... o_O ... BTW I don't see any interest to build boxmap ... ;P
Boxmaps Are Underappereciated
#7323 posted by Friction [213.243.160.111] on 2005/03/03 07:24:13
My first map I finally get to compile was a boxmap with a crate and a large fluorecent light. Glaring yellow, of course.
FOV
#7324 posted by Lunaran [68.51.209.251] on 2005/03/03 08:59:56
Doom's FOV is 90 like every id game ever.
Doom's eye height, though, is 68, unlike every id game ever. This is your real problem.
I Had A #tf People Dream Too Yesterday
#7325 posted by cyBeAr [213.66.231.58] on 2005/03/03 11:37:44
I was walking around in some store in a mall somwhere in the states with some friends when I came upon a black sign/poster with white text that read "Sean Campbell" and naturally I was all like "OMG THAT'S SCAMPIE!". For some reason my first thought was that the text meant he worked in the store but that couldn't be it because I knew he was working for raven -"the guys developing quake 4" as I said when explaining to me friends who scampie was. Then we went up an escalator and saw another identical sign and I somehow realised it had nothing to do with him working in the store but it was more like a brand name or ad-campaign!
Outside the store (but still in the mall) there was a big tv screen with the host talking about "the latest news from the scampie vs. pope drama", the program reminded me of the (swedish) short film "Gunnar Rehlin - en liten film om att göra någon illa" (<imdb>in English: "Gunnar Rehlin - a short film about hurting somebody" is a made as an episode of the American documentary series "Insight". It's about The Killing gang's advertising campaign against film critic Gunnar Rehlin.</imdb>)
In the last scene of the dream I entered a part of the mall that reminded me of a church or cathedral in wich a group of couches were placed in the middle. Sitting in the couches were some people that turned out to be raven staff - one of them was supposed to be pjw and another scampie wich I was introduced to. The last thing I can remember was one of the anonymous raven employees saying to scampie something about a special guest...
...and who was the special guest? no other than avenger!
I was LOLing in my sleep through out the whole dream.
Eugh
#7326 posted by . [68.77.196.254] on 2005/03/03 11:39:59
The bump-mapping, the bump-mapping! MY EYES!!!
http://www.planethalflife.com/imag...
Mmm...
#7327 posted by Kinn [81.155.131.213] on 2005/03/03 13:45:07
I bet they taste like peanuts.
#7326
#7328 posted by metlslime [66.135.131.101] on 2005/03/03 13:50:57
Zombie-Hunk SMAAASH!!!
Zombie-Hunk?
#7329 posted by R.P.G. [24.136.254.248] on 2005/03/03 13:59:02
Is "Zombie-Hunk" a variant on necrophilia?
An undying infatuation for the undead.
Oops...
#7330 posted by metlslime [66.135.131.101] on 2005/03/03 14:10:52
that should be "zombie-hulk"
Yeah
#7331 posted by R.P.G. [24.136.254.248] on 2005/03/03 16:23:19
Zombie-Hulk is a much better mental picture than zombie fellatio.
#7332 posted by Scampie [63.236.226.222] on 2005/03/03 16:51:54
I love bear's dreams of me. 10 points to bear! u r4wk!
.
#7333 posted by necros [69.193.222.114] on 2005/03/03 17:59:41
there's a freudian slip if there ever was one. ;)
3d 'fantasy City' Compo
#7334 posted by cant map [195.208.123.213] on 2005/03/04 04:05:05
http://www.3dcenter.ru/contest/thu...
some nice arch there
Holy Moly
#7335 posted by Friction [213.243.160.111] on 2005/03/04 04:22:39
http://www.3dcenter.ru/contest/dis...
Eh
#7336 posted by Zwiffle [69.210.46.94] on 2005/03/04 20:37:21
http://www.funnyjunk.com/movies/51...
funny little cat dance song, you've probably seen it by now but if you haven't enjoy!!!
PHP Gurus...
#7337 posted by . [68.77.196.254] on 2005/03/05 00:17:27
What can you tell me about ini_set? PHP.NET is rather scant on details, esp. user comments. I need to know how I can set the upload_tmp_dir so I can let my client upload small image files. I hope I don't have to consult with a host each time I need this done. I've heard you can set this via .htaccess, and I've heard you can't. I'm confused. Here is a script I'm testing (mostly) straight from the manual:
$uploaddir = 'members/img/';
$uploadfile = $uploaddir . basename($_FILES['member_avatar'][...
if (move_uploaded_file($_FILES['membe... $uploadfile)) {
echo "File is valid, and was successfully uploaded.\n";
} else {
echo "Possible file upload attack!\n";
}
At the top of the script (theres more form checking stuff before the upload bit), I have:
ini_set('upload_tmp_dir', 'tmp/');
When I upload a file, it throws the error check message - "Possible file upload attack!" -- FYI, the directory has been chmodded properly. I even tried using the main /tmp/ directory of my account w/ proper permissions, and have the same problem.
Either I'm doing something wrong, or there's different way of doing this. Appreciate the insight.
Also ^
#7338 posted by . [68.77.196.254] on 2005/03/05 00:19:01
I don't know why this was shortened: $_FILES['membe...
It's actually 'member_avatar'
Er...
#7339 posted by . [68.77.196.254] on 2005/03/05 00:21:22
Line 02: [ ' member_avatar ' ] [ ' name ' ]
Line 03: [ ' member_avatar ' ] [ ' tmp_name ' ]
without spaces of course
Phait
#7340 posted by SleepwalkR [217.93.22.242] on 2005/03/05 00:42:43
Just leave the ini setting alone - PHP is probably running in safe mode and restricts this, anyway. It should work without modification, anyway, because by default, PHP uses /tmp I think. It's of no interest to you anyway, since you move the file out of there anyway.
Well...
#7341 posted by . [68.77.196.254] on 2005/03/05 00:49:29
Either way, if I don't mess with ini_set, and spec. a custom final dir - I still have it report 'possible attack'. I'm stumped.
Coop Levels
#7342 posted by R.P.G. [24.136.254.248] on 2005/03/05 13:06:56
It's been discussed quite a bit before, but how about some reminders about what makes a good level for coop play? I'll start:
* Plenty of ammo and enough space for 2-3 players to navigate in any area.
* Some sort of quick access from the start area to mid-sections of the map so when a player dies he doesn't have to wander through all of the map to get back to the action.
* Not many places that limit how many people can engage in a fight at once. (e.g. ducking behind a corner in a narrow doorway when fighting a shambler = bad. Forcing or encouraging the players to go into the room and then giving them sufficient cover = good.)
Who will add the next guideline or two?
Coop Levels
#7343 posted by Kinn [217.44.228.119] on 2005/03/05 13:12:46
* non-linear gameplay, so two players can do different "missions" simultaneously - i.e. one gets the SK, the other gets the GK.
Coop
#7344 posted by Kell [82.41.10.46] on 2005/03/05 13:25:51
for Q1, something to note is that weapon pickups should not be used to trigger other gameplay events. This is because the weapons stay in coop ( obviously ) but the code only causes a trigger to occurr when an entity has 'died'; in the case of weapons, this means once it is no longer spinning in place.
The effect can be simulated by putting a 32x32 trigger_once over the weapon entity though, so it will still 'feel' like the weapon pickup is triggering the subsequent event.
Then...
#7345 posted by necros [69.193.222.114] on 2005/03/05 13:26:55
what's the point of coop? you may as well just play half the map in sp...
Alright Then, 4 Players
#7346 posted by Kinn [217.44.228.119] on 2005/03/05 13:33:44
two teams of two :P
I'm not saying the players have to go their separate ways, I just think non-linearity can have a use in coop.
#7347 posted by Kell [82.41.10.46] on 2005/03/05 13:38:05
Split up and head back to the surface! And see if you can get some of those fighters to follow you...
Hrm
#7348 posted by NotoriousRay [69.250.90.110] on 2005/03/05 19:47:35
i'm playing the original splinter cell and i'm stuck :(
here: http://notoriousray.spawnpoint.org...
trying to reach extraction point after getting the encryption key from ivan, on top floor and i get to this room and theres no way to go to the other side. walkthroughs i've looked up mention some guys and a forklift but for the life of me i can't figure wtf i'm supposed to do.
anyone?
Try Up !!
#7349 posted by JPL [212.96.75.223] on 2005/03/06 01:13:57
I mean, is there any air conditionning pipe you could use to go out this area ?? .. i didn't remeber this part of the game...
More Re: Coop Levels
#7350 posted by R.P.G. [24.136.254.248] on 2005/03/06 10:16:44
* Similar to non-linear layouts, you could design puzzles or actions that the players need to complete, but ones that go faster with 2+ players. (e.g. killing Cthon in E1M7.)
Come on. I know you guys have more insights than what you've said so far.
A Friend Of Mine
#7351 posted by cyBeAr [213.66.231.58] on 2005/03/06 12:08:02
has spoken very fondly of the ps2 "half-life something" game with levels designed for co-op.. maybe there are some good ideas to be found there?
That's Not Very Conducive Of Discussion, Though.
#7352 posted by R.P.G. [24.136.254.248] on 2005/03/06 14:17:22
But thanks for commenting.
Maybe...
#7353 posted by necros [69.193.222.114] on 2005/03/06 19:13:23
something like a crusher that gets activated by a button in a different room. one player goes in, lures out some monsters into position under the crusher, and the other player hits the switch to turn it on...
little scenarios like that could be fun, but would sort of depending on prior knowledge of the map to know what to do on short notice like that.
Necros
#7354 posted by Scampie [24.180.188.166] on 2005/03/06 21:52:35
you could make a message appear for "the bait" that says "RUN AWAY LIKE A LITTLE GIRL!" at least then there's a better chance they'll make monsters chase them.
Coop
#7355 posted by necros [142.150.107.201] on 2005/03/07 10:28:51
well, maybe a monster that attacked you and arrested your movement and required another player to rescue them.
that would add an interesting twist to coop gameplay...
or maybe intentionally spliting the players up -- teleporting them each to seperate areas, where they are still fighting together, but must try to join up again... like they are teleported into a big arena at opposite ends of it and each have to fend off their own set of monsters, and work towards the center so they can combine firepower more effectively...
Also,
#7356 posted by necros [142.150.107.201] on 2005/03/07 10:44:07
pm_walkspeed 320 in doom3 feels like quake! ^_^
would it be innappropriate to design a map requiring the use of a specific walkspeed?
Necros
#7357 posted by Kinn [81.155.131.193] on 2005/03/07 12:55:41
Hmmm. I would be more inclined just to make a small mod whereby running does not require stamina; therefore you can set "always run" and still maintain the normal Doom3 physics. (Just put in the story that your marine is uber-fit and can sprint indefinately ;)
Mm, Yeah..
#7358 posted by necros [69.193.222.114] on 2005/03/07 14:34:55
sounds good. is there an 'always run' setting d3? didn't know about it; that's why i was thinking of just changing the default walk speed.
also, why bother with a story. O_o just justify it by saying you want a little faster paced gameplay. :)
Always Run
#7359 posted by R.P.G. [24.136.254.248] on 2005/03/07 14:55:17
I never saw an option for Always Run in singleplayer, but I did notice it in deathmatch.
Always Run
#7360 posted by Preach [131.111.249.211] on 2005/03/07 15:24:48
Shouldn't always run without stamina be like a map setting, not even requiring a mod? It's been quite a few months since I played doom 3, and I did it just the once, but couldn't you always run in the levels in hell? Your stamina bar had all those flames instead.
...
#7361 posted by necros [69.193.222.114] on 2005/03/07 17:48:54
well, yeah, you can run yes, but i mean, run as a default... hence why i suggested changing the default walk speed.
also though, that speed of 320 is faster than the normal d3 sprint speed too.
Well,
#7362 posted by Kinn [81.178.51.25] on 2005/03/08 01:02:18
My main point is that I think a run speed of 320 might be a little off-kilter with the rest of the game. Doom3's sprint speed is 220, I believe, and the walk speed is 140. Preach raised a good point with Hell; i'd be inclined to do that instead :)
Coop Gameplay
#7363 posted by Lunaran [68.51.209.251] on 2005/03/08 05:18:07
Coming up with scenarios for a coop map is a good exercise but it's limiting. I think putting in two man monster traps and little button-door setups that make the map impossible to play with one person isn't approaching the idea from the right direction. Sure the map might have some of that, but they're gimmicks. The meat of a coop map would be no different on the surface than a single player map - the combats and the progression through space would have to be engineered so that two people cooperating leads to less getting hurt and less dying (which there should be plenty of if the two players are 'going it alone').
I guess my point is in a coop map you should need the other player to survive the map, not to navigate it.
I Agree With Lunaran
#7364 posted by JPL [213.30.139.243] on 2005/03/08 06:13:53
I really think gameplay doesn't change a lot between SP and Coop even if the mapper add "team-play goodies" like you described (buttons and stuff...)
Just try Halo 2 in SP and compared it with Coop, and you can easily noticed there are just many more monsters, and the gamplay didn't change in anyway !! The game just become more interesting: each player need the other one to survive... (like you said), and you have to act like real "commando-team" to survive..
In anyway, it's rather interesting to fight with the help of somebody else... even if I personnally prefer a great fight alone again a horde of monsters... it's a kind of personnal challenge and my humble opinion ;P
Yeah...
#7365 posted by necros [69.193.222.114] on 2005/03/08 10:05:11
it'd be nice if there was a flag 'not in coop' and 'coop only' so you can make extra monsters appear, or more ammo and weapons and such appear. heck, you could even make more doors and such appear and alternate routes in coop. that'd be cool, no?
The Lack Of Coop Flags Lead To...
#7366 posted by distrans [131.172.4.44] on 2005/03/08 16:21:33
"Coop: Yes, 4 starts (skill level 3 recommended)"
Or...
#7367 posted by than [62.189.9.161] on 2005/03/08 16:57:03
You could use easy mode for coop, flag non coop stuff as not in normal or hard and you're off. Nobody plays easy these days, surely?
Er
#7368 posted by than [62.189.9.161] on 2005/03/08 16:57:33
actually, I'm being a dumbass, since the monster ai is different on easy.
Dm_overflow Video
#7369 posted by Tigger-oN [218.214.46.117] on 2005/03/08 18:54:18
Cyber Slam (who I work for) ran a promotional event for ABIT, and we use czg's dm_overflow for the final. The gameplay was outputted to 2 plasma screens at the event.
Videos (DEM, DivX and WMV) of the final can be founnd here:
http://cyberslam.com.au/toolbox.as...
Well
#7370 posted by Lunaran [69.41.96.11] on 2005/03/08 20:55:33
I really think gameplay doesn't change a lot between SP and Coop even if the mapper add "team-play goodies" like you described (buttons and stuff...)
That's not what I meant. A map made for coop should be more than just a single player map with more shit in it - the various fights the players get in should be geared towards challenging a team of two. Fighting two shamblers and a vore, for example - really hard by yourself, but with someone to lure the voreballs away while you polish the shamblers off, suddenly things are different.
Lunaran
#7371 posted by JPL [213.30.139.243] on 2005/03/08 23:46:53
As I tried to explain with the Halo2 example, it's rather difficult to see differences between SP and Coop gameplay, just the amount of monsters you have to fight. This in order to say I really think SP and Coop dedicated maps have to be developped with rather different spirit, and so on, it's really difficult to reach SP and Coop players' expectations with a unique map gameplay in fact...
Hm...
#7372 posted by necros [142.150.107.59] on 2005/03/09 06:57:51
if it's number of monsters and ammo...
what about a mod that simply makes monsters respawn one more time when they die the first time, and ammo respawns one more time after it's picked up?
i could throw something like that together fairly quickly -- i already did continuous monster respawning as a mod anyway... it wouldn't be much different except there'd be a counter to keep track of how many times a monster or item had respawned...
Necros
#7373 posted by JPL [213.30.139.243] on 2005/03/09 07:06:49
It seems it already exist in "old Doom series" when you play it in Nightmare skill... Killed monsters respawn after a certain time... but I don't know if it's really the case, or just many much more teleported monsters than in lower skills...
#7374 posted by Kell [82.41.10.46] on 2005/03/09 07:09:15
In Doom the monsters respawn indefinately on Nightmare skill.
Kell
#7375 posted by JPL [213.30.139.243] on 2005/03/09 07:11:02
Thanks to confirm ;)
Yeah,
#7376 posted by necros [142.150.107.59] on 2005/03/09 07:36:04
what i'm basically suggesting is a simple way to double the ammo and monster count in already made maps.
dunno if anyone is interested, but i'd be willing to do it, and to look up how to make the mod work in quakeworld too, if anyone is interested.
Or Alternatively,
#7377 posted by necros [142.150.107.59] on 2005/03/09 08:30:35
boost up all monster health by 2x and make any item pickup give the ammo to all players, regardless of who picked it up...
Powersphere Quest
#7378 posted by R.P.G. [24.136.254.248] on 2005/03/09 09:36:24
The solution used by Powersphere Quest is a very viable one when lacking proper coop flags. That method is to simply bump up the difficulty of all skill settings. The only problems are that extremely inexperienced players will have a hard time in SP, and you can't really add gameplay devices that require 2+ players without stating the map is coop only.
Bah
#7379 posted by Lunaran [69.41.96.11] on 2005/03/09 10:15:14
As I tried to explain with the Halo2 example, it's rather difficult to see differences between SP and Coop gameplay, just the amount of monsters you have to fight.
All right, I'll quit trying then.
PSP Quest.
#7380 posted by Shambler [82.38.194.13] on 2005/03/09 13:22:29
Desperate even with two players - had to keep dying to recollect weapons.
Physics Processing Unit
#7381 posted by . [68.74.214.198] on 2005/03/09 15:35:39
PCI-X
http://www.ageia.com/
PSP Quest Is Disparate, Too.
#7382 posted by R.P.G. [24.136.254.248] on 2005/03/09 16:11:17
Shambler, agreed. It needs more ammo. But one problem with Q2 is that dead players don't drop backpacks with all their ammo, unlike Q1 coop.
Shockwave 3d Shooter
#7383 posted by Gib [81.178.75.40] on 2005/03/09 17:47:38
Quite impressive.
Suppose You Want The Link Too?
#7384 posted by Gib [81.178.75.40] on 2005/03/09 17:48:22
http://www.rasterwerks.com/dev.pub...
Necros
#7385 posted by JPL [213.30.139.243] on 2005/03/10 01:34:10
It should be a good idea to double the ammo and monster count and to boost up all monster health by 2x: more weapons and powerful monsters will gives more fun for sure!!
But the idea to make any item pickup give the ammo to all players, regardless of who picked it up.. is IMHO a bad idea.... I think the "team-play" will suffer of this last "feature", and so, we here move away from reality... and it's not good...
Nevertheless, it's a cool global concept to investigate... ;)
Global Pickups
#7386 posted by Preach [131.111.249.211] on 2005/03/10 04:06:30
How about when an weapon is picked up, it goes into the "armoury", so that any player who dies respawns with it. That way you could get back into the action fairly quickly. You could also have a proportion of the ammo collected, like 5 shells, 10 nails, 2 rockets, added to the starting ammo when a player respawns. Of course, this might not help to fix all the problems with ammo shortages while playing, as it rewards players that die while not helping ones who survive...
Mmmm..
#7387 posted by necros [69.193.222.114] on 2005/03/10 11:49:31
well, at least respawning with the weapons you have picked up would be a good idea, since you only keep weapons if you start the map with them, so single maps with a full weapon loadout are annoying because you need to go all the way back through it to get all the guns you'll need (or cheat, and give them to yourself)
a good example is e1m1rmx_hard, because the path is convoluted, and the later fights can't be won easily unless you take the time to pick up all the weapons if you died.
Chicken
#7388 posted by Bal [83.199.84.152] on 2005/03/10 12:17:06
You guys should have started a topic about this.
Bal Wins
#7389 posted by Lunaran [68.51.209.251] on 2005/03/10 12:23:21
point to mailbox
Re: Dm_overflow Video
#7390 posted by czg [81.191.27.124] on 2005/03/10 14:19:23
Coolness Tigger.
Nice to see the map being played :]
Yeah
#7391 posted by Lunaran [68.51.209.251] on 2005/03/10 18:07:20
Nice to see the map being played
This is an absolute pleasure that is unfortunately all too rare. I saw two CPM23 demos on challenge-tv and it was such a blast.
I wish more players of custom maps knew we really like that kind of thing. Well, I do at least. Pity Doom3 demos rival .wav files in hugeness.
#7392 posted by cant map [195.208.123.213] on 2005/03/11 10:47:12
http://www.igda.org/Forums/showthr...
R.P.G.
#7393 posted by PuLSaR [80.80.111.129] on 2005/03/13 11:40:03
It seems like you don't check your e-mail regularly. So, I ask you again here:
Is there any progress with sm82?
RPG
#7394 posted by Zwiffle [69.210.46.94] on 2005/03/13 12:02:49
doesn't reply quickly... he takes his time so each email is as personal as a poem written from his own fecal matter.. yes, that kind of personal.
PuLSaR
#7395 posted by R.P.G. [24.136.254.248] on 2005/03/13 13:11:52
Sorry, I am in the midst of a myriad of papers, deadlines, and examinations. I meant to reply yesterday, but apparently I didn't.
I don't remember where I left off with SM82. I think I was finally getting somewhere with that cursed hallway in Ray's area.
RPG
#7396 posted by PuLSaR [80.80.111.129] on 2005/03/13 13:28:04
I see, I hope your examination will be passed fine.
PS fuck I can't log in since I rebooted my system few minutes ago
My Keyboard In Splinter Cell: Pandora Tomorrow
#7397 posted by . [68.74.214.198] on 2005/03/14 22:06:37
This is so cool :D
and www.phait-accompli.com/crap/scf/
Except my board is Fantom-S 61 key, not 88 key. No you can't play it in game :P
Playing Competitive Quakeworld...
#7398 posted by Shambler [82.38.194.13] on 2005/03/15 09:28:52
Just had to post this somewhere...
<HappyHardcorebler> pwnd
<HappyHardcorebler> scampwork, the #tf punkbuster
<scampwork> HappyHardcorebler: let's play quake! but only if we all agree to make it as dull, clinical, and easy as possible
<HappyHardcorebler> yes
<HappyHardcorebler> can i have god mode on please
<scampwork> oh, and we should also agree to each of us starting with rocket launchers, 99 rockets, full armor, stuck in a box map that doesn't allow movement, and we spawn exactly opposite each other
* HappyHardcorebler sets fullbright to "1"
<scampwork> HappyHardcorebler: would you agree to aimbots? I'd like to eat a sandwich while I'm playing, and moving the mouse is far too difficult
<HappyHardcorebler> yes
<HappyHardcorebler> as long as their movement is restricted to maximum length bunnyhopping
<scampwork> ok, this match is for the title of Fantasically Awesome Gamer
<scampwork> F.A.G. for short
<HappyHardcorebler> yes
<HappyHardcorebler> just let me get my buttplug in and i'll sit back and watch the bots rack up frags
<scampwork> got a spare? my asshole is only crammed with 3, think there's room for another
<HappyHardcorebler> i have but it's my limited edition "dm4-coloured" big buddy one
<HappyHardcorebler> are you sure you can take it? it's for serious competition use only
<scampwork> nah, i'll just go find my dm3 double sided team edition one
<HappyHardcorebler> for a slicker fit
Lmao
#7399 posted by Kinn [81.152.225.118] on 2005/03/15 10:31:31
lmao
I'm Never
#7400 posted by pope [216.232.209.40] on 2005/03/15 19:25:48
invited to the good convos anymore :(
Game Design As College Degree
#7401 posted by Lunaran [69.208.197.77] on 2005/03/16 09:17:22
I'm really leery of the move colleges are making towards offering degrees in game design. Making a game is really a synthesis of so many different things, but you don't really need special training to do game work itself. Look at all of us - we learned it on our own, possibly out of a knack that we have that other people don't. The games industry up to this point was built by guys (and gals) like that.
Some rube with a BFA in "gaming" doesn't seem to me to be a real step forward in game production. Instead of people from all walks of life, with degrees in english and graphic design and whatever else, bringing in all kinds of different interdisciplinary enrichment, you've got people trained by an industry that's already beginning to show a dearth of originality who are going to come in and just keep recycling ideas.
My advice has always been, if you want to do something in the games industry, don't get a games degree with a focus on your field - go somewhere good and get a real degree in art or programming or whatever it is you're after. You'll do more for yourself by being prepared for a future that - shock horror - might not see you working at a game company, and you'll do more for the industry and the games by bringing in ideas and knowledge from outside.
I may, as always, be full of shit.
As Always
#7402 posted by Kinn [81.152.112.90] on 2005/03/16 10:40:14
You won't see the real universities offering these sorts of mickey mouse degrees, so it's kind of moot IMO.
This sort of thing has been going on for years though, largely made possible by the government's "Bums on Seats" mentality when it comes to higher education.
/UK politics
And Now Another Topic
#7403 posted by Lunaran [69.208.197.77] on 2005/03/16 11:03:59
http://www.costik.com/weblog/2005_...
Swiped this off PA. The summary: more graphic power and realism means bigger budgets for games, meaning publishers are less likely to risk money on things that are different and bye bye innovation.
And We Have A Winner!
#7404 posted by czg [81.191.27.124] on 2005/03/16 11:08:02
For MOST ANNOYING SYLESHEET AND ABUSE OF TEXT DECORATIONS EVER
Lun
#7405 posted by pope [207.149.188.1] on 2005/03/16 13:32:28
I whole heartedly agree with you previous mini-essay/rant on gaming degrees. I recently completed a multimedia design program at what quickly became apparent a extremely game focused school. The program I elected to take was in no way related to gaming development, yet about halfway into the program instructors were informed they should be adjusting all assignments to make them adaptable with game dev. So all flash work, became games, all website designs had to be for games, all user interfaces had a game influence. Even my illustration course we had to design a gamebox as a final assignment. Why? Because they wanted to be the first 'gaming college' in our area. At that they succeeded, but they literally shafted every other program they offered. Students who went there for business laws evolving around media, were denied a large chunk of their courses in exchange for new game company related ones. Audio students now were making game sound effects. Needless to say the student body was very unhappy with this radical change and the school lost 70% of its students the following semester.
They brought in "some of the best game developers around" to become their teaching faculty. Guess what original company they all stemmed from? EA just up the street. The school literally turned from a aweseome learning center with great teachers to a factory where students payed to get jobs at EA. All of the teachers with any real credentials up and left (or were let go).
Overall it was pretty disheartening, for both students and faculty alike.
How this all relates to Lunarans post, maybe it doesnt directly... but whatever.
Pope:
#7406 posted by metlslime [209.213.199.133] on 2005/03/16 13:37:48
what's the name of the school?
Popey
#7407 posted by Lunaran [69.209.5.145] on 2005/03/16 13:51:02
a factory where students payed to get jobs at EA
Exactly. If game companies want something like that they can set it up themselves as an internal training program, not coopt legitimate universities into giving them a pool to hire from.
SCAD's another good (bad?) example. They split the computer graphics major into four majors, one of them being Interactive Design and Game Development. The only people teaching in this new major are the computer graphics professors who could figure out UnrealEd. I've avoided it completely and encouraged other people to do the same.
SCAD didn't fork the major because of any kind of industry application or faculty expertise - it was done based on a marketing analysis to see what would get the most students to apply to the school.
The School Formerly Known As Prince
#7408 posted by pope [207.149.188.1] on 2005/03/16 13:56:41
now known as the 'art inst'itute ...k bad joke
but yeah it got bought up by that big US mega coorp art institute, aparently they tempt lots of private institutions with big $$$ then neglect to keep up with the schools upkeep. Essentially the only thing left of the school were its facilities. 90% of the faculty, security, even janitorial staff were replaced with part time help (don't need to pay benefits) result was never being able to find anyone you need, like a secretary to get you your student ID so the part time security guy who doesn't recognize you can let you in...blah blah... lots of fun.
Bleh...
#7409 posted by Bal [83.199.83.123] on 2005/03/16 14:15:42
This kind of stuff is happening in France quite a bit too, lots of computer arts school are either opening game dev sections, or just changing their program for it to be very game dev related... It's often quite ridiculous too, I saw a school where during the first year, your main project is... to make one quake 3 multiplayer map! Maybe I can get hired there as a teacher or something, hehe. =)
I've been looking around for schools recently, and as I was going around some special convention where all the schools present their stuff, it was funny to notice how most the teachers seemed happy when I told them that, NO, I was not interested in their game dev program, but rather in the computer/arts/animation/whatever program, they always had this "whew, finally someone who actually has a clue" look on their faces, hehe.
I Overheard
#7410 posted by pope [216.232.209.40] on 2005/03/16 14:18:52
the life drawing teachers (when they were still there) talking amongst themselves
teacher 1: "Oh man, next kid to submit another piece of anime I'm going to flunk ASAP"
teacher 2: "same goes with the tortured soul in a trenchcoat!"
teacher 1: "fuck yes! Or the tortured soul in a trenchcoat with anime features!"
yes , they were sick of seeing the same crap.
However...
#7411 posted by metlslime [209.213.199.133] on 2005/03/16 14:19:50
I'd like to admit that artists/animators/sound guys would benefit from taking some classes that focused on game asset creation. I've worked with some guys who were plenty talented but were so geared towards making art for offline rendering, or mixing audio for movies or CDs, that they don't have any real understanding of all the techical needs of game assets. The ideal is someone with a strong traditional art/music/etc background that has also been introduced to the needs of games before they get hired and start making 10,000-poly trees and stuff.
Metl..
#7412 posted by pope [216.232.209.40] on 2005/03/16 14:35:37
well at this particular school, they did already have at least 1 course geared to online/game media. how to get the most out of limitations for playstation sound. Photoshoppers were taught the do's/don'ts of textures, the classical animators... well I'm not sure what they did, but I know they did game related animation some how. However this was not the focus of their programs, which it became wether they wanted it to be or not.
Oh Yeah
#7413 posted by pope [216.232.209.40] on 2005/03/16 14:37:14
and I do agree dont want any 10,000 poly trees. Tho I did see some nice high poly foliage while walking past some of the 3D classes.
Lun
#7414 posted by wrath [213.112.28.48] on 2005/03/16 14:46:31
"I may, as always, be full of shit."
You may. But, in this particular case, you're very much not.
What Lun Said
#7415 posted by Shallow [213.143.16.244] on 2005/03/17 04:06:17
Pretty much everyone I've ever known who has had some association with hiring and firing staff has regarded game-specific degrees as a bit of a joke. Also, I know of at least one company that won't hire artists unless they do actually have some sort of fine arts degree!
That said, the Guildhall seems to have had some success in getting people actually hired, but their course seems very hands-on and I get the impression that not all courses are like this.
You All Suck.
#7416 posted by Shambler [82.38.194.13] on 2005/03/17 05:13:08
Yes.
Right
#7417 posted by R.P.G. [24.136.254.248] on 2005/03/17 05:51:01
North Carolina State University has a 400-level programming course in video game development; it's an elective in their Comp Sci program. From the course description, it covers the basics of all aspects of game design: level design, art, and programming. I'm planning on taking the course in a couple years in my senior year. I suppose I'll then find out if it's useful or not. But at least they force you to get a degree in something that's still useful for both gaming and non-gaming professions (e.g. graphics, networking, AI).
They Expect
#7418 posted by . [68.74.214.198] on 2005/03/17 07:16:52
their students to be skilled enough both in art and programming - not impossible but not as prevalent - to pass a 400-level Comp-Sci elective?
#7419 posted by Scampie [63.236.226.222] on 2005/03/17 10:33:59
Phait: Game programmers need to know how all aspects of the game work. They don't need to be "skilled" in art or level design at all.
I See What You Mean Now
#7420 posted by . [68.74.214.198] on 2005/03/17 11:07:22
I misread.
Yes
#7421 posted by Lunaran [69.208.195.35] on 2005/03/17 12:11:14
I agree that artists and programmers certainly require some game-related training/ability, but certainly not anywhere near enough to constitute an entire bachelor's degree.
Right
#7422 posted by R.P.G. [24.136.254.248] on 2005/03/17 12:33:50
At the risk of being redundant, the more time you spend learning game-specific stuff, the less time you spend learning technical ability and knowledge.
BTW Lun go answer my e-mail.
Hearse W/ Guns + Flamethrower
#7423 posted by . [68.74.214.198] on 2005/03/18 01:42:29
http://66.34.10.12/aaamembersnew/z...
Computer Parts Resellers...
#7424 posted by . [68.74.214.198] on 2005/03/18 02:10:53
Where do some of you buy parts in USA? I bought my dad's system components from TCWO.com but unfortunately now they have gone under from what I read of a forum post.
It seems www.newegg.com is popular but I'm curious what else is out there worthwhile.
#7425 posted by Vigil [85.76.1.41] on 2005/03/18 07:01:59
Hearse W/ Guns + Flamethrower
Oh look, it's a car. Fantastic.
.
#7426 posted by necros [69.193.222.114] on 2005/03/18 09:47:40
that's just fucking wierd.
i mean, i like cars and shit, but that's just wierd.
and why is there a guy in latex posing by the car? i mean, jesus... *_*
Hearse Thing
#7427 posted by Kinn [81.152.112.68] on 2005/03/18 10:31:17
wow, I knew pope was scraping the barrel, but...jeez o_O
Lun:
#7428 posted by R.P.G. [24.136.254.248] on 2005/03/18 11:03:05
Go check your e-mail.
Please.
So Old
#7429 posted by pope [216.232.209.40] on 2005/03/18 14:17:30
seen it ages ago, and even I didn't warrant posting it in #tf let alone garbaging up func!
besides, I don't even have my license
Hmm...
#7430 posted by Bal [83.199.17.200] on 2005/03/18 15:15:54
http://crystaltips.typepad.com/won...
That sure doesn't want to make you get into the game industry... =)
Aard Said It Best About The GDC
#7431 posted by Blitz [24.218.169.151] on 2005/03/18 18:09:26
"Good for meeting people, bad for new ideas"
I replied that his experience at the GDC was a microcosm of the game industry today :(
Good Read There, Bal
#7432 posted by HeadThump [65.140.59.196] on 2005/03/18 22:29:00
Well, Spector and Hecker were interesting. Brenda Laurel was so full of shit I felt like wiping my monitor down with toilet paper.
Interesting Stuff Bal
#7433 posted by Kinn [81.152.112.68] on 2005/03/19 01:48:58
Although I could actually feel myself losing brain cells when I got to Brenda Laurel's rant; what a bizarre diatribe of meaningless bullshit that was. o_O
ZoomQuilt
#7434 posted by . [68.74.214.198] on 2005/03/19 03:53:47
Trippy
http://zoomquilt.nikkki.net/
Phait
#7435 posted by Zwiffle [69.210.64.179] on 2005/03/19 06:35:05
that's unbelievably old. Still, it's really good, so I'm gonna say "Nice find" and move on. Ph8DM3 perhaps?
Nah
#7436 posted by . [68.74.214.198] on 2005/03/19 06:41:36
I'm under alot of stress lately I can't focus on anything, even as much as I want to finish up some sites and get some $ work going, so I'm just kinda sapping up the days.
Starcraft Forums
#7437 posted by PuLSaR [62.33.55.155] on 2005/03/19 11:17:08
Anyone knows where I can find the forum of starcraft mapping community, or at least where I can find and download best starcraft maps (single or multiplayer)? I mostly want to find mp maps that are played in 'use map settings' mode.
I used to map for starcraft, even made a SP campaign in adventure style with a long and interesting (at least I think so) story. But everything has gone after a HDD problem.. It was a long long time ago, even before I started to map for Quake.
Now I want to play (or maybe even map) some cool starcraft maps. Can anyone help me?
RPG
#7438 posted by Lunaran [68.51.209.251] on 2005/03/19 13:31:51
Email.
Game Developers Confrence Mp3s?
#7439 posted by DaZ [80.43.68.184] on 2005/03/19 14:54:03
Yeah, so Im looking for mp3s of the GDC 2004 and 2005, and being the total non hax0r that I am I want to pay for them, so I stroll to the gamasutra site to buy the gdc2004 audio cd's and they are like $99 EACH !!!
so I lol'd a bit, said fuck that shit son, contemplated how ANYONE would pay such silly prices for them, and now I come here in search of enlightenment...
Anyone got any audio of any GDC's that they would care to "lend" to me?
Quaddicted.com
#7440 posted by Spirit [80.171.40.221] on 2005/03/20 04:33:22
I welcome you to http://www.quaddicted.com, my new project for quaddicted minds.
The main feature is the community driven "content system": Every registered user can easily submit news and links. There is also a forum to make sure you can exchange your thoughts on Quake.
I hope you like quaddicted.com, all feedback is appreciated!
---
Come on, you gods of mapping perfection, gameplay knowledge and swear-word wisdom :>
Doesn't Work In Opera.
#7441 posted by Scampie [24.180.188.166] on 2005/03/20 08:15:15
which means I won't be visiting.
Er
#7442 posted by Vondur [85.140.31.10] on 2005/03/20 08:17:33
there's comma right after the url which b0rks clickage
Whoops
#7443 posted by Spirit [80.171.40.221] on 2005/03/20 08:29:42
So for the lazy ones:
http://www.quaddicted.com
Scampie: What exactly didn't work? I tried the latest Opera build, there were some minor errors, but overall there was no handicap at all.
The slash before ' bug in the forum is serversided, I'm working on it:\
Re: Burn The House Down
#7444 posted by R.P.G. [24.136.254.248] on 2005/03/20 10:36:06
I finally had a chance to read this. Nice to see seemingly unrestrained critique.
But what is the acronym DRM?
Digital Rights Management
#7445 posted by BlackDog [202.72.148.102] on 2005/03/20 11:17:21
Or in plain English, No You Don't Own What You Paid For
Spirit Of 85:
#7446 posted by underworldfan [128.195.84.154] on 2005/03/20 20:18:28
always nice to see a new quake site, hope it is succesful.
Spirit Of 85
#7447 posted by Scampie [24.180.188.166] on 2005/03/20 20:48:13
hmm... 7.01 must have been bugged, cuz I just updated it and the site works fine.
You Guys
#7448 posted by Lunaran [68.51.209.251] on 2005/03/21 00:57:11
I dozed off and had the most wicked dream. Scampie won this 80-lap Nascar race on a windy mountain track, in a yellow car and track suit. When he won the crowd mobbed him and his victory speech was "I brought donuts, fuckin' go nuts" and everyone loved him and ate his victory donuts.
Wierd. We need a scampie icon.
#7449 posted by . [68.74.214.198] on 2005/03/21 07:35:40
Wierd. We need a scampie icon.
http://www.phait-accompli.com/crap...
Gah
#7450 posted by Lunaran [68.51.209.251] on 2005/03/21 09:52:22
it really looks like an aborted fetus
Well
#7451 posted by . [68.74.214.198] on 2005/03/21 09:54:53
Exactly
ROFL
#7452 posted by Kinn [217.42.34.241] on 2005/03/21 09:57:39
that rocks (metl, please do the honours ^_^)
I'd Be Honoured To Have A Scampie Icon...
#7453 posted by Scampie [63.236.226.222] on 2005/03/21 10:43:32
as long as someone with a shred of icon talent made.
(BEEES)
#7454 posted by Scampie [63.236.226.222] on 2005/03/21 10:53:01
<scampwork> hmm, the one Phait did isn't too bad actually... just needs fins
Well
#7455 posted by . [68.74.214.198] on 2005/03/21 12:31:03
I did it rather quickly, with no shrimp reference. Maybe I'll add fins later.
Scampi Are Crustaceans
#7456 posted by Kell [82.41.10.46] on 2005/03/21 12:33:42
they don't have fins ¬_¬
I Kind Of Based It Off
#7457 posted by . [68.74.214.198] on 2005/03/21 12:40:19
Biff's #tf comics, from recollection it did have funs.
Yes People
#7458 posted by . [68.74.214.198] on 2005/03/21 12:40:58
It had funs.
I'm a retard. AHAH THIS IS TEH FINS!
Oh Phait!
#7459 posted by Scampie [63.236.226.222] on 2005/03/21 13:16:15
you're so retarded!
QMD HAS RETURNED!
#7460 posted by Scampie [63.236.226.222] on 2005/03/21 13:34:55
<QMD> I CAN'T barely speak english :)
Truely, this is THE Return of the King.
Chronicles Of Riddick Demo Out
#7461 posted by . [68.74.214.198] on 2005/03/21 14:55:55
http://www.3dgamers.com/games/chro...
1 level, only 200 MB
The Best Part Is
#7462 posted by pope [216.232.209.40] on 2005/03/21 18:17:26
QMD has returned to us with a new computer and the ability to map for this generations engine of games (note: it's the computer that has the ability)
#7463 posted by Lunaran [68.51.209.251] on 2005/03/21 19:12:13
Biff's #tf comics
whose now?
Did You Add Fins?
#7464 posted by pope [216.232.209.40] on 2005/03/22 02:32:39
...
Fins
#7465 posted by . [68.74.214.198] on 2005/03/22 10:16:48
I tried but it just makes it look worse. Anyone else can have a stab.
Chronicles Of Riddick Demo...
#7466 posted by . [68.74.214.198] on 2005/03/22 22:17:45
I took some shots of the Shader differences:
0.5: http://www.phait-accompli.com/crap...
1.1: http://www.phait-accompli.com/crap...
2.0: http://www.phait-accompli.com/crap...
Anyway, for each shot it made this shot too:
http://www.phait-accompli.com/crap...
Why?
Drrrunk
#7467 posted by . [68.74.214.198] on 2005/03/22 23:23:03
http://www.wagenschenke.ch/
Phait
#7468 posted by Lunaran [68.51.209.251] on 2005/03/23 08:34:25
That fourth shot is a depth map - it's a visual dump of the z-buffer for that frame.
:eng101:
I See...
#7469 posted by . [68.74.214.198] on 2005/03/23 13:17:26
I thought it might have had something to do with lighting.
Anyone know of a good video card diagnostic app? I have an Nvidia, I've searched their site but come up short, and dug around a little online for a non-vendor-specific app, but can't find anything. I'd basically like to know alot more about my card than it's model number and RAM. It's display properties (the Nvidia) tab doesn't tell enough either.
For NVidia
#7470 posted by BlackDog [202.72.148.102] on 2005/03/23 21:33:42
RivaTuner
Eh
#7471 posted by . [68.74.214.198] on 2005/03/24 00:09:56
Tried that now, not really what I was looking for. Maybe there isn't too much else I can find out about my card. I was curious what Shader version it was running, and other technology.
Twits
#7472 posted by cOld [194.239.185.29] on 2005/03/24 11:22:10
guess who's back
-> www.maniacore.com
I might even map again for a change.
Blast From The Past!
#7473 posted by Vigil [85.76.1.41] on 2005/03/24 12:25:58
guess who's back
!
#7474 posted by cOld [194.239.185.29] on 2005/03/24 12:41:42
Hey Vigil :)
I Am Officially Sony's Little Bitch.
#7475 posted by Scampie [24.180.188.166] on 2005/03/24 20:20:51
PSP rocks :D
Twats
#7476 posted by pjw [63.236.226.222] on 2005/03/24 20:35:23
Woo, c0ld is alive. :)
How about mapping again for a change?
You Bet!
#7477 posted by cOld [80.198.251.165] on 2005/03/24 22:34:53
I am, and its for real this time. No more wasting hours looking at the editor thinking 'gosh, I wish I was still mapping'
Hey
#7478 posted by Lunaran [68.51.209.251] on 2005/03/25 17:07:08
Someone needs to make a Doom3 Hell space map, Coagula style.
yeah!
Maybe So..
#7479 posted by voodoochopstiks [85.224.212.202] on 2005/03/25 17:13:46
Maybe so..
PDA For Sale
#7480 posted by . [68.74.214.198] on 2005/03/26 13:55:35
If anyone's interested, I'll post more details. It's a Dell Axim X30, over a month old and 2 extra years warranty... I got it for school but I don't see myself using it anymore. I don't even use it presently.
Curse Of The Pharaoh
#7481 posted by erc [62.248.32.85] on 2005/03/27 03:59:38
Have been searching for this map which was reviewed by Shambler back in April 99 - seems like it's nowhere to be found. I don't know the author's name though the file is named as MMC01.ZIP (yep, in capitals) weighing about 300kb's.
http://www.planetquake.com/teamsha...
A quick upload would be much appreciated.
Google
#7482 posted by Spirit [80.171.96.42] on 2005/03/27 04:31:58
Took me 1 minute ;)
http://www.fileplanet.com/dl.aspx?...
Right There!
#7483 posted by erc [62.248.32.85] on 2005/03/27 06:18:04
For whatever reason I couldn't find it through Google - though I also came across it at FilePlanet just after my post above.
Nevertheless, thanks for your effort Spirit. (liked the joke too ;))
:)
#7484 posted by Spirit [213.39.223.183] on 2005/03/27 10:28:42
It's always a good idea to check for maps at the sda. The speedrunners play lots of old maps and always offer downloads for them.
http://speeddemosarchive.com/quake...
Whooooo
#7485 posted by Lunaran [68.51.209.251] on 2005/03/27 18:15:45
Check out this wierdness:
http://www.pvponline.com/archive.p...
http://www.lunaran.com/pics/comict...
:D
HOLY WOWIEZOWIE
#7486 posted by Zwiffle [69.210.49.84] on 2005/03/27 18:25:46
THEY'RE CARBON COPIES!!!
I said that in TF, I thought I would bring it into func.
Fun From Another Board...
#7487 posted by ProdigyXL [67.162.168.246] on 2005/03/27 21:34:17
And I quote
Thanks guys, i really appreciate it.
Peter, I dont really know a normal way of making a building =\. Here's how I'm doing it. I make a big cube (representing a building), then I make a little cube of a window's dimensions, then carve it in the big cube (one unit deep). Then I make the little cube half a unit and make it sit inside the carve and finally, I slap the window texture on it. Its really a chore to do this for every single building. Thats how /why I'm using carve...Is this the right way of doing it? You said the window/door textures are in models folder. Are they also in some folder that I can use? Thanks for the help!
And Some More
#7488 posted by ProdigyXL [67.162.168.246] on 2005/03/27 21:39:39
Funny how history repeats itself...
1. Creating a new CS Map
I am creating a new CS map, but working on it still, with the tweaks and what not, I also made the path ways for the bots, and analyzed it all. and just finished the sky... Just wish I could get cubemaps working correctly, CS crashes when I try to run buildcubemaps. Other then that it seems close to finished, but....
One problem though, its a great map, but would people play the map is my question? As it is small, and has like only 3 to 4 rooms, and 3 ways to get there. You start out in the city spot, then go into this wierd change to like wastland, kinda like what you see in de_dust maps. I named the map cs_tga_dust just in case someone names there map that! Lol!
Anyways, I was wondering if people would play a small map, as long as it is playable and all objectives are set? Rescue the Hostages that is...
Some people just can't stop mapping...
As soon as I get somewhere to place screen shots of my map, and maps to come, I will place them here!
Btw, if no one knows me, I am TGA, I built maps for Quake2 for 5 years, and skipped a year or two of none map editing, so I am kinda rusty in level design. But anyways I am back, and making maps for CSS!
At least he's moved on?
Scampie...
#7489 posted by than [62.189.9.161] on 2005/03/28 09:13:19
the whole video on psp screen is awesomeness. Have you tried it yet?
Great for porn :)
Prodigy
#7490 posted by Lunaran [68.51.209.251] on 2005/03/28 09:34:02
Is that first post TGA as well? Because it makes me cry.
And, for posteriority, and while we're semi on the subject, TGA's #tf comic:
http://www.lunaran.com/pics/comict...
Lun
#7491 posted by ProdigyXL [141.209.169.227] on 2005/03/28 13:26:10
No that first one wasn't his, but it's an example of the Source forums for editing I've been trolling though. Difficult to find actual information when you have to wade through threads like that.
When I read that TGA post I thought I'd post here to have a laugh at.
ProdigyXL
#7492 posted by Kinn [217.42.34.241] on 2005/03/28 13:32:43
Heh, sounds almost as bad as doom3world
So..
#7493 posted by pope [216.232.209.40] on 2005/03/28 15:19:56
has anyone loaded porn onto their psp and while holding it in their left hand over the toilet accidentaly dropped it in the bowl yet?
...just curious is all...
Pope
#7494 posted by R.P.G. [24.136.254.248] on 2005/03/28 16:29:56
Is the PSP waterproof?
Of course, you'd only be speculating...
BTW
#7495 posted by Scampie [63.236.226.222] on 2005/03/28 20:21:41
HAPPY BIRTHDAY PJW!!!
(tis his birthday 3/29)
Yeah, Second That . . .
#7496 posted by HeadThump [65.140.59.214] on 2005/03/29 00:04:06
Happy BirthDay, PJW
You are truly an inspirational sex* machine
* mapping and sex are interchangeable terms for the purpose of this post.
Happy Birthday To My Dad
#7497 posted by Zwiffle [69.210.49.84] on 2005/03/29 06:13:56
His birthday is today too.
No, my dad is not pjw.
Grats!
#7498 posted by voodoochopstiks [85.224.212.202] on 2005/03/29 09:22:28
pjw is hot!
Thanks Guys
#7499 posted by pjw [63.236.226.222] on 2005/03/29 18:19:34
I appreciate it.
Comeon Now...
#7500 posted by Scampie [63.236.226.222] on 2005/03/29 18:29:23
tell them how OLD you are ;D
Oh Guys...
#7501 posted by Scampie [63.236.226.222] on 2005/03/29 18:32:23
all those bumped threads... ignore them. Some dickhead with an anonymizer. Perhaps this would be a good time for you all to post all those awesome mapping related discussion threads you all have to push those off the page again.
Boy
#7502 posted by Lunaran [68.51.209.251] on 2005/03/29 19:16:48
If only someone had the idea to disallow anonymous posts like a month and a half ago, this kind of thing would have stopped happening like a month and a half ago.
Old Enough...
#7503 posted by pjw [63.236.226.222] on 2005/03/29 19:31:59
That I made my first maps for Lode Runner, bitches.
http://www.planetquake.com/pjw/gra...
http://www.planetquake.com/pjw/gra...
And I had a beard...
Wow,
#7504 posted by HeadThump [65.140.59.226] on 2005/03/29 22:31:22
My first maps were for Dungeon Master, the Atari ST version, then I became an adult, stopped mapping for a while, then regressed back to childhood, and mapped for Thief, etc . . .
My First Maps
#7505 posted by inertia [134.53.210.203] on 2005/03/29 22:53:47
were for a game called "The Incredible Machine 2"
Alot of you have probably heard of it, its a game where you have a number of different gadgets, and you arrange them on a screen to complete an objective, such as getting a ball to roll into a box. There were nifty anti-gravity generators, magnets, things like that. After that I moved onto making levels for Lode Runner, but unlike pushplay, my lode runner game had pretty graphics and stuff -- I think it might have been the last lode runner game released? Not sure.
Additionally, I started "mapping" with legos when I was four years old. That contined for nearly a decade :)
Penetrator
#7506 posted by Shallow [213.143.16.244] on 2005/03/30 01:35:31
The first thing I made levels for was a Scramble clone on the ZX Spectrum called Penetrator (lol penetrator). It was the first game I came across (lol came across) with a built-in editor.
Penetrator was by Melbourne House, who obviously really liked the idea of people being able to make their own stuff because they later made a thing called H.U.R.G. which was basically a set of game templates for which you could design your own graphics and modify enemy behaviours etc. It was quite limited but still fun to mess about with.
Across
#7507 posted by Ankh [212.121.135.226] on 2005/03/30 04:28:09
I have made some levels for Across. It's a motorbike simulation game with big fun factor. The editor in shareware version was limited and you could use only small number of polygons and vertexes. I have created some crazy maps with it. Here is a picture: http://republika.pl/quake_1/across...
I Remember That Game
#7508 posted by . [68.74.214.198] on 2005/03/30 04:43:17
I think it had a different title though. Was kinda fun.
Phait..
#7509 posted by voodoochopstiks [85.224.212.202] on 2005/03/30 05:09:13
You probably played the sequel, called Elastomania, or you played the original, which was actually called Action Supercross(across is an abbreviation of this).
Phait
#7510 posted by Ankh [212.121.135.226] on 2005/03/30 05:10:26
If you mean Across then the official title was Action Supercross. There was also a newer version called Elastomania but I didn't like it so much like the old one.
My First Experience In Creating Custom Game Content
#7511 posted by Kinn [81.178.51.25] on 2005/03/30 05:19:15
I made custom dungeons for Advanced Heroquest (the boardgame, lol) - I can trace my penchant for medieval/gothic back to those days. As for computer games, Quake was the first.
I Mapped For Mr.Robot On C64.
#7512 posted by Friction [213.243.160.111] on 2005/03/30 06:14:49
http://www.commodore64.hu/kepek/t6...
Did I win or, has PJW me still bested?
Fric
#7513 posted by Zwiffle [69.210.49.84] on 2005/03/30 06:56:15
I did that too. Mr. Robot was the shit when I was like 4 or 5.
Heh.
#7514 posted by pjw [63.236.226.222] on 2005/03/30 08:05:56
Lots of mappage for old games. Cool.
I know I've pimped the earlier version of this game in here before, but the demo for the new Trackmania Sunrise is out,
Screenies:
http://www.digitaljesters.com/inde...
Download:
http://www.digitaljesters.com/foru...
and I'm having lots of fun mapping for it.
There are already over 1000 user-made tracks for download (yes, for the demo), and some of them are quite brilliant. So if you have the urge to make something in a few hours rather than a few days or a few weeks, I suggest trying it out.
There's also a copper-cheat available to get more build money than you would normally be able to get in the demo--can't remember where I got it, but poke around and you should find it.
Moldy Oldies
#7515 posted by generic [69.244.209.244] on 2005/03/30 09:10:57
I did the Lode Runner scene and hacked both Ultima III and Wizardy on an Apple IIe, but
has anyone else ever made boards for Video Pinball on a TRS-80 Color Computer?
Mapping Fantasies
#7516 posted by R.P.G. [24.136.254.248] on 2005/03/30 09:39:31
I've always wanted to do mapping for a super-crazy fantasy racing game like Mario Kart. Or for a GTA-style game with immense amount of scripting possibilities. That seems like it would be fun.
Are There Map Editors For
#7517 posted by necros [142.150.106.149] on 2005/03/30 10:23:06
the original lemmings? i'd love to be able to make lemmings maps...
Early Mapping...
#7518 posted by metlslime [209.213.199.133] on 2005/03/30 11:01:53
I hacked the data file for this game:
http://www.abandonia.com/games/226...
And made some new rooms with it. Then something happened and i lost it all... always make backups, i learned!
Old Mappage
#7519 posted by PuLSaR [62.33.55.98] on 2005/03/30 15:43:54
i used to map for warcraft2, starcraft, lode runner (!) and sothething else i don't remember now cause i'm drunk.
Abandonia!
#7520 posted by HeadThump [65.141.73.192] on 2005/03/30 16:33:04
That's a great site.
Yep
#7521 posted by . [68.74.214.198] on 2005/03/30 17:57:11
Elastomania. Remember playing it while "talking" to my friend on the phone not even pay attention to her.
An Absolutely Senseless, Dumb List
#7522 posted by HeadThump [65.141.73.229] on 2005/03/30 23:28:17
But I'll make it anyway. I tend to visualize the people behind the post in terms of the rock musician they remind me of -- though some people bring up entirely different images in mind -- Vigil is Virgil from the Inferno, Roman Toga and all. Probably for no other reason than the similarities in name, and CZG having no vanity about him cant be a rock star, so here it is:
Metlslime: Maynard
Scampie: Ginger Baker (The penultimate red headed step child)
Blitz: Robert Smith
Kinn: Joey Strummer
Necros: Geddy Lee
Mr Pump
#7523 posted by Vigil [85.76.1.41] on 2005/03/31 11:13:18
Errr, Thump. You'd be amazed how many people actually call me 'Virgil' over the net when they see my nick for the first time.
P.S. I found no proper Roman (or poetic) icon, so the pimp hat it'll be.
Icon
#7524 posted by voodoochopstiks [85.224.212.202] on 2005/03/31 13:20:04
I made a CPMA icon, will it do? its sorta vague, I know. <img src="http://www.chimpans.se/c... dunno if html works? otherwise, just go to http://www.chimpans.se/cpma.gif
It Looks Like A Red Dolphin And A Blue Dolphin Procreating.
#7525 posted by R.P.G. [24.136.254.248] on 2005/03/31 13:53:16
Well, it does.
CPMA
#7526 posted by Scampie [63.236.226.222] on 2005/03/31 20:25:07
AKA Quake for those who want to feel 'modern' 'hip' and 'with it'.
Scampie
#7527 posted by Jago [193.65.1.44] on 2005/04/01 01:34:48
You haven't played much CPMA, have you? It's not exactly a QW clone of any kind, bunnyhopping and air acceleration do not a QW clone make.
CPMA
#7528 posted by BlackDog [202.72.148.102] on 2005/04/01 08:47:52
Is certainly not a QW clone, but they did kind of copy stuff.
Lots of stuff.
#7529 posted by voodoochopstiks [85.224.212.202] on 2005/04/01 09:20:52
So did q3 :D
Jago
#7530 posted by Scampie [63.236.226.222] on 2005/04/01 10:38:33
Right, they left all the shitty parts of Q3 in.
I Find ...
#7531 posted by Lunaran [68.51.209.251] on 2005/04/01 14:17:05
... CPMA to be like quake3, but fun.
I've made some maps for it, you see.
Yeah
#7532 posted by Mr Fribbles [220.253.27.171] on 2005/04/02 22:00:11
CPMA is the mod that makes Q3 playable.
Its not better or worse than Q1... its just different.
Its pretty fun - give it a go.
So
#7533 posted by Zwiffle [69.210.49.84] on 2005/04/02 22:13:26
The pope died.
Anyone care?
#7534 posted by Kell [82.41.10.46] on 2005/04/02 22:14:56
Well I'm sure the pope was pretty miffed about it.
.
#7535 posted by pope [216.232.209.40] on 2005/04/02 22:18:49
no im not
Popage
#7536 posted by pushplay [68.148.157.110] on 2005/04/02 22:28:57
I was watching curling at the time they broke in with the news. Stupid bastard could have waited a couple more hours. It was on every channel and ruined network tv. Now every time I see someone in the house watching a news report on it I ask if the pope is still dead.
So
#7537 posted by Kinn [217.44.228.109] on 2005/04/03 00:50:04
does he get to be resurrected with special Super Jesus Powers or something? I'm not sure how it works.
Poope!
#7538 posted by Friction [84.230.88.197] on 2005/04/03 01:14:12
When pope died, we were at a housewarming party being very very drunk. We did cheer quite a bit!
#7539 posted by voodoochopstiks [85.224.212.202] on 2005/04/03 01:37:06
The Pope got to be 1500 years old. But he was a pole, and I don't like poles.
Why
#7540 posted by Lunaran [68.51.209.251] on 2005/04/03 08:16:35
run into one as a child?
Joke Time
#7541 posted by starbuck [82.33.89.24] on 2005/04/03 09:32:09
a man walks into a pub...
and says ouch!
(yeah, i know ;)
Starbuck
#7542 posted by Zwiffle [69.210.49.84] on 2005/04/03 10:07:41
It took me 20 minutes to figure out that joke, but it was worth the effort.
Lol
#7543 posted by HeadThump [65.140.59.178] on 2005/04/03 10:46:25
i> run into one as a child? </i
dry, pithy wit.
Nolans 2004
#7544 posted by mwh [137.222.80.208] on 2005/04/03 11:07:40
The fourth annual Nolans speedrunning awards are happening in #nolans and #qdq on QuakeNet in about an hour (2100 CET), if anyone is around.
*waves*
#7545 posted by killazontherun` [203.166.96.240] on 2005/04/04 18:29:18
*Insert spam here*
t3h Oldschool r0cks!
Wolfenstein Resources?
#7546 posted by than [62.189.9.161] on 2005/04/05 05:40:19
Does anyone know any GOOD and preferably up to date resources for RTCW map editing? I have read Nib's, Simland and Tram Design tutorials, and that's all well and good, but I'd really like to see what the community is up to currently. I don't really have a clue as to the standard of the MP and SP maps people are making right now.
I'm just finishing off an old RTCW MP map that's being languishing on my HDD for 2 and a half years now, that's why I'm interested.
Than
#7547 posted by Vondur [195.128.65.237] on 2005/04/05 06:20:36
cannot help you more than pointing to planetwolfenstein and other similar sites :(
RTCW
#7548 posted by Shallow [213.143.16.244] on 2005/04/05 07:18:53
There's some RTCW MP stuff still done, but a lot of the mappers shifed to Enemy Territory - what with it being free all, it naturally meant a bigger audience. People ported their old RTCW maps to ET too. Neither ET nor RTCW has ever had a review site up to the standard of something like The Big House though so it's difficult to point at a single site. And even ET mapping seems to be tailing off a bit now as people move onto newer engines.
I'd recommend a rummage around in Splash Damage's forums.
Metlslime
#7549 posted by R.P.G. [24.136.254.248] on 2005/04/06 12:35:20
Are you still waiting for Prey? Cause it's gonna be cool.
http://www.gamasutra.com/php-bin/n...
Doom 3 Expansion.
#7550 posted by Friction [213.243.160.111] on 2005/04/07 05:36:22
Anyone tried this out yet? Worth getting? (Getting it anyways)
Friction
#7551 posted by Vondur [195.128.65.237] on 2005/04/07 07:19:39
yes, it has better leveldesign and gimmicky gameplay :D
Well
#7552 posted by Kinn [81.178.51.25] on 2005/04/07 07:40:38
Now the floodgates are open, I predict a lot of new shooters are going to have their own version of the "Grabber". I'll be absolutely stunned if the next iteration of the UT series doesn't jump on the grabber bandwagon as well.
Ugh
#7553 posted by Lunaran [68.51.209.251] on 2005/04/07 08:05:21
I can't fucking wait. :P
R.P.G.
#7554 posted by PuLSaR [62.33.55.107] on 2005/04/07 13:59:17
any progress with sm82?
or do you still don't have time for it?
Check Out
#7555 posted by aguirRe [213.101.70.165] on 2005/04/08 02:17:08
this thread: http://www.quakesrc.org/forums/vie...
Arg!
#7556 posted by Friction [213.243.160.111] on 2005/04/08 05:23:13
Coders!
PuLSaR
#7557 posted by R.P.G. [24.136.254.248] on 2005/04/08 09:42:37
Yes, time has been tight for me; especially in the last week. I hope to have more time after this weekend. Maybe I can work some on SM82 then.
A Web Site?
#7558 posted by Maric [70.22.26.119] on 2005/04/08 12:13:28
I put up a "website" for myself, it is about 70% Quake2 content and 30% other. It isn't much for style or design, I know little to nothing about the whole web design thing and I do not have the time or energy to learn any more. I used a very basic wysiwyg editor (thus the "iffy" results for some browsers) and got some great help with the script that opens a new window when the thumbnails are clicked (thanks sonneh).
http://www.maricscabinet.com/
This does not have to be news but I knew there was at least .05% interest around here for all things Q2.
Maric:
#7559 posted by metlslime [209.213.199.133] on 2005/04/08 13:12:49
actually, this is a good resource simply for your quake 2 map list. I was always frustrated that there was no place i could go to see all of your maps with screenshots.
Omg
#7560 posted by Vondur [85.140.40.116] on 2005/04/08 13:58:03
there are hundreds of maps!
/me faints
Whoa
#7561 posted by R.P.G. [24.136.254.248] on 2005/04/08 15:30:57
That must have taken a long time to setup the site with all those screenshots.
Oh, and I guess it took some time to make all the maps, too. ;)
Maric
#7562 posted by nitin [138.217.4.38] on 2005/04/08 17:13:06
finally there's a page for all your maps! Som eof the later ones definitely deserved to be shown off.
A suggestion though, how about displaying your latest stuff first and then moving back to you rearliest. That way you highlight the good stuff first up.
Also, I like the little comments with each map screeen.
Drinks On Me!
#7563 posted by Lunaran [68.51.209.251] on 2005/04/08 23:59:04
I sent my dead hard drive off to my Dad, who assaulted it with various means of data retrieval, and there's good news. He's managed to restore almost everything on the drive and rescue all my old maps, textures, all of CF, and even LunSP1.
Happy happy joy joy. Remember kids, make regular backups.
Loon
#7564 posted by Vondur [85.140.40.116] on 2005/04/09 00:13:33
congrats!
lunaran: resurrection of data!
Lun
#7565 posted by R.P.G. [24.136.254.248] on 2005/04/09 07:47:48
Awesome!
But, of course, you do realize that your excuses for not finishing LunSP1 have just decreased?
Yes
#7566 posted by Lunaran [68.51.209.251] on 2005/04/09 09:02:47
One of these days. Not before Byzantine, of course, but one of these days. :)
Hmm
#7567 posted by Blitz [24.218.169.151] on 2005/04/10 00:04:51
How do you guys deal with the negative thoughts creeping into your head during the creative process? For example, you're working on something that you're very happy with, and then just to try and get a sense of how you're doing, you ask for opinions. If the opinions aren't necesarily helpful or specific, yet still implicitly negative, how do you stop yourself from questioning your own ability?
(example internal monologue)
"Hmmm I guess it is pretty shitty, but I don't really know where to start to make it better"
For most of you, do you even bother entertaining those thoughts? And if you don't, how do you if people actually enjoy or respect the work you're doing.
I know that's kind of a loaded question, but I am curious.
#7568 posted by Scampie [24.180.188.166] on 2005/04/10 00:38:22
I just accept I'm a shit mapper and kill myself.
Blitz
#7569 posted by Kinn [81.152.225.111] on 2005/04/10 00:39:10
Just ask the critic to be a bit more specific about what he didn't like about it - then you can review those areas and decide for yourself whether they could be improved. Vague negative comments which don't actually describe *what* the problem is should not normally be dwelt on as, like you say, you just end up getting paranoid about the whole thing.
Also, it sometimes helps to ask "Ok, what would you do to make it better?" and you can use your own discretion to decide whether or not to take their ideas on board.
#7570 posted by Scampie [24.180.188.166] on 2005/04/10 00:47:53
okok... I know exactly what you're referring to Blitz. What you had shown for screenshots, despite looking pretty neat, really didn't impress the theme you were going for on us. What you had made was a bunch of cool architecture with lighting that would have worked great... had you been making a high tech type map, and not a dingy sewer. It wasn't really 'shit', just off themed.
What you really need to do it take the comments you got, and rethink what you were doing. You have a layout it seems, but the architecture and light needs to get redone. You're doing a HL2 map, which means going far more realistic than what you showed off. Something as simple as darker, less 'techy' lights and more piping/drippy sewerness would really sell it.
I Concur
#7571 posted by popa [154.5.27.236] on 2005/04/10 01:00:39
with some of the theme ideas... from other shots i've seen, and I know you intend a concrete/sewer type arena still with an 'oldschool' QW generation kind of layout. That doesn't mean you can't still add oodles of delicious detailing that wont affect the player movement at all. In fact thats probably the BEST way to detail the map. I find myself getting stuck on so much in hl2dm, not just throwable objects but tons of tiny sticky outy bits. Fence off the goodness, keep the play area open & tight...embellish the theme and keep if coherent and you'll have a bitching map, that I promise to play!
Blitz
#7572 posted by Vondur [85.140.40.72] on 2005/04/10 04:25:24
usually, i just delete stuff and rebuild
If You Doubt Your Mapping Skills...
#7573 posted by Friction [84.230.124.235] on 2005/04/10 06:49:27
Check out the coolest map/picture/thing you know. Does your map look like that? No? Do something about it then! It's all about Personal Perspective Calibration (tm).
Blitz
#7574 posted by Zwiffle [69.210.38.168] on 2005/04/10 11:41:34
When that happens to me, I get drunk, join a channel, make an ass of myself, then perform some ownage on some newbie in qw. And then I wake up and say "WTF I didn't map at all last night!" and then forget about it.
Zwiffle
#7575 posted by Lunaran [68.51.209.251] on 2005/04/10 15:17:07
... do you remember what I did last night?
Umm
#7576 posted by Zwiffle [69.210.38.168] on 2005/04/10 15:39:03
did you go to sleep? Lun|zzz ?
Blitz,
#7577 posted by HeadThump [65.140.58.187] on 2005/04/10 22:30:02
The first step is to divorce yourself from your feelings and a philosphical turn of mind when you are creating. Like John Gardner, the late novelist said, creativity takes no more patience, nor time out of a man's life than mastering fly fishing, but you never get long periods of inaction or self doubt from the fisherman.
Imagine in your minds eye what type of mapper you admire. Not any specific person in existence, but if you were to observe someone in a sort of career arc, what type of projects would they have been involved in, what kind of layouts would they have created that would have impressed you the most. Go so far as to write out a ficticious review of his five plus years of mapping, highlighting the strengths of his design and the pitfalls he avoided. The scenerios he created that pulled you in that made you go OMG! and HolyShit!
Then work towards being that mapper.
Eh
#7578 posted by . [68.255.59.201] on 2005/04/10 22:45:13
Some days you're on, some days you're off. If you know you have the potential to make maps that at least you enjoy, someone out there is bound to enjoy it to some extent as well. It's really a matter of patience, if you have the faith in yourself.
At least, that's how it is for me.
Eh
#7579 posted by Lunaran [68.51.209.251] on 2005/04/10 22:53:06
func_board: no added msg!
BADUM KSH
Ow
#7580 posted by pjw [63.236.226.222] on 2005/04/11 07:16:02
*crickets*
*a coyote howls in the distance*
Pjw
#7581 posted by voodoochopstiks [85.224.212.202] on 2005/04/11 07:41:08
you smart person you, you are usually very good at giving feedback on maps. Would you mind giving invertedpenguin some?
Hey Metl...
#7582 posted by distrans [131.172.4.44] on 2005/04/11 20:16:33
...sorry if you've heard this a million times but I sometimes use F11 to zoom during a fitzquake session and when I cancel the zoom I find that my mouse sensitivity has retreated to about half what I normally have it set at.
Annoying.
Distrans:
#7583 posted by metlslime [209.213.199.133] on 2005/04/11 20:45:45
actually, i've never heard that. Is this using the default quake +zoom alias?
I Assume So...
#7584 posted by distrans [131.172.4.44] on 2005/04/11 20:57:59
...hitting F11 toggles zoom without me setting anything at the console.
Heh.
#7585 posted by pjw [63.236.226.222] on 2005/04/12 06:41:24
There are plenty of solid people on this board to give feedback. I haven't been giving much lately because work has been kicking my ass...but sure, I'll d/l it and give it a look sometime in the next day or two.
Distrans
#7586 posted by Spirit [80.171.29.252] on 2005/04/12 10:07:02
This is caused by the default.cfg in pak0.pak
alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
bind F11 zoom_in
Just extract the default.cfg from pak0.pak to your id1 folder. Then replace the last 3 with your sensivity setting and save the file. Or (the cleaner way) copy&paste the italic text into your autoexec.cfg.
btw: Thanks for giving me the idea;) I'm often annoyed by it, but always too lazy to fix it.
Ah
#7587 posted by metlslime [209.213.199.133] on 2005/04/12 12:09:13
thanks 85, i guess i forgot about that...
Here's an advanced tip: instead of changing sensitivity, change m_pitch and m_yaw in the zoom alias. That way if you change your sensitivity later, you don't have to touch the zoom alias again.
Computer Upgrade
#7588 posted by blaGGer [80.58.4.46] on 2005/04/12 14:58:09
I have save my drachma and am in the fortunate position of being able to upgrade some of my computer parts. I know you are an intelligent lot and crave you advice:
ATI Radeon X850 XT - AGP or PCI Express?
Pentium 4 3.6G - which motherboard?
Which motherboard - what and how much RAM?
Sound card or use the motherboard built-in sound?
Advices will be gratefully accepted.
_
#7589 posted by . [68.255.59.201] on 2005/04/12 15:20:11
I haven't had problems with onboard sound, but depending what you're looking for you might want to avoid that.
I'd go PCI-X, it runs at twice (16x) the speed of AGP (8x), and far as I know it's replacing AGP anyway.
Mobos... anything top name at least, can't be more specific though. If you're going to skimp money wise, don't skimp on the motherboard.
The P4 3.6G - depends what socket type. Might this be 775? (guessing). That is a pinless Socket T.
BlaGGer
#7590 posted by R.P.G. [24.136.254.145] on 2005/04/12 17:21:59
Check Anandtech's latest PC building guides for good advice on what parts to get. You can probably extapolate the necessary info from those.
But for my own advice:
Go with PCI-X if it's convenient. You'll need a PCI-X mobo, but going this route will give you more options if you upgrade your video card later on.
Try to get at least 512mb of RAM. More is better, and according to Anand, it offers the best increase of performance for each dollar you spend on it. Try to get 1gb or more of RAM unless you're on a strict budget (like me).
The built-in sound will probably be fine for just about anything you'd want to do on your PC. Many on-board sound systems come enabled for digital sound and 6-speaker systems, so it should support any set of speakers you have. Plus it lets you save an extra $50 (or the drachma equivalent) which you can then spend on RAM.
Blagger
#7591 posted by ProdigyXL [66.188.62.216] on 2005/04/12 23:20:35
If your going with that core, the board you purchase will be a 775 and have PCI-X anyways. Remember however, PCI-X DOES NOT offer any advantages over PCI with the current generation of videocards. They simply do not eat up all the 8X bandwidth. Next generation maybe a different story if all comes true in the ATI rumor mill.
I know Nvidia is about to launch the nForce boards for Pentium 4 class cores, so you might want to get one of those as they also will have SLI capabilities.
On board sound is fine, but if you enjoy quailty sound a good sound card never hurts.
RAM should be your second priority tho, only to your graphics card... and even then it's a tight second. Get a least a gig if your gonna be building a system at that level. I have 2 now and it lets my system run Doom3 on ultra silky smooth.
Okay
#7592 posted by Lunaran [69.41.96.11] on 2005/04/13 00:02:28
So is PCIX better than AGP or is AGP still better than PCIX?
Inquiring minds (ie dumbshits like me) want to know. I've got some drachmas of my own lying about.
1 GB Of Ram Isn't Enough
#7593 posted by Friction [213.243.160.111] on 2005/04/13 00:39:19
For a Doom3 mapper anyways. During compile, memory consumption is somewhere in 1.4 - 1.6 GB range, which means SWAP BONANZA because I have only 1 GB of memory.
Oh
#7594 posted by Kinn [81.178.51.25] on 2005/04/13 02:42:09
Didn't know it consumed that much (although the editor uses a surprisingly large amount). My 2 gigs of RAM should see me through though.
A Few Answers
#7595 posted by ProdigyXL [141.209.169.229] on 2005/04/13 10:51:22
Yes PCI-X is a better standard. It has 16X AGP bandwidth. The issue with PCI-X, and the reason I didn't wait for it when I built my rig almost a year ago now, is none of the current generation of videocards even use 8X AGP bandwidth.
These cards as powerful as they are, still don't max out the available bandwidth on the AGP bus. In the future, ie the next gen of cards or ones after that, will probably use that extra bandwidth.
Here is how the 6800 and X800 series cards handle PCI-X currently.
The 6800 class video cards use a HSI chip, which basically acts as a bridge that changes tradional AGP commands into the new PCI-X commands. There is no hit to performance as I said however because of the available bandwidth. There is an article on either Anandtech or Tomshardware that better documents this.
The new X850s came out as PCI-X native products. Again tho, that didn't mean that actually does anything for performance beyond what the core is already capable of. They are now making an AGP version of the card, and like Nvidia, just the otherway around, they are creating a bridge that changes the PCI-X commands into AGP ones.
The real difference between the AGP and PCI-X products right now are, a) future proofing your rig for newer products, and b) cost.
Generally the older motherboards are cheaper, so some have been going the cost effective route and getting P4 processors with current gen cards.
Computer Upgrade Info
#7596 posted by blaGGer [62.193.231.243] on 2005/04/13 11:05:31
Great responses. Thanks a lot, I now know what to do. I will go Pent 4 3.6, 2G RAM, the ATI X850 PCI Express, I won't start with a soundboard as I am happy enough with my current on-board sound, use my existing HDs and wireless stuff, and I will now bone-up on the motherboards at Anandtechs.
Onse again, thanks.
BlaGGer
#7597 posted by Zwiffle [69.210.38.168] on 2005/04/13 12:49:41
You're welcome.
Dell Axim X30 PDA For Sale
#7598 posted by . [68.255.59.201] on 2005/04/13 13:20:58
Yep I posted before, but now it's on eBay if that matters:
http://cgi.ebay.com/ws/eBayISAPI.d...
Spirit & Metl...
#7599 posted by distrans [131.172.4.44] on 2005/04/13 19:07:14
... beer for you.
Woah, Hold On
#7600 posted by BlackDog [202.72.148.102] on 2005/04/13 23:34:25
PCI Express is PCI-E. It isn't the same as PCI-X!
You can't run PCI-E stuff on anything other than a PCI-E enabled motherboard, so make sure you buy the right hardware - these new graphics cards are PCI-E and won't run on PCI-X motherboards AFAIK.
http://www.processor.com/Editorial...
BlackDog
#7601 posted by JPL [213.30.139.243] on 2005/04/13 23:40:49
Nice referee guy ! And the related link is very interesting, at least for newbies... ;)
Ok
#7602 posted by Lunaran [68.51.209.251] on 2005/04/14 13:24:17
What's the point of using a PCI Express video card to free up the AGP bandwidth when the only thing that uses AGP bandwidth is a video card?
Lun
#7603 posted by R.P.G. [24.136.254.145] on 2005/04/14 14:57:20
It's a New Thing(TM), which means they can Charge More(TM).
Lunaren
#7604 posted by blaGGer [80.53.202.134] on 2005/04/14 23:04:43
I have (will have) a motherboard with empty slots. I am going to fill one slot with the ATI graphics card. The slot that I do not use will not have anything put in it so it is not the case of freeing up a slot.
The question was simply which is the better version of the card that I am going to buy.
I am not even asking which is the best graphics card as I have already chosen the card I am going to buy. I know some people do not like the ATI cards but I am always happy with them so will continue to use them. There is an old Portrekan saying that says approximately "it is better to share your carriage with a robber you have met before instead of one you have not met before"
PCIs Performances
#7605 posted by JPL [213.30.139.243] on 2005/04/14 23:33:49
AS described in BlackDog links, there are big differences between PCI and PCI Express performances.
In its best configuration, "standard" PCI is a 64-bit parallel bus which works up to 64 MHz... There is a possible R/W access (without waiting time) each 5 cycles so the throughput is something like 820 Mbit/s... which is never reached in reality (due to PCB delays, interconnects, etc...)... The good feature here is the fact you can plug many peripherals on only one bus.. (there are limitations...)
PCI Express is a point to point differential serial link, and offers a real 2 Gbit/s access (R/W). You can put 1 up to 16 serial links in parallel, which means a real max troughput of 32 Gbit/s !! Here you only have 1 peripheral per serial line...
R.P.G said It's a New Thing(TM), which means they can Charge More(TM): he is right ! The more interesting feature is the low interconnexions required for PCI Express compared to "standard" PCI: you have only a maximum of 4 wires (2 for read, 2 for write), and not 64 (plus ~20 for control !!). At chip level, this means less pins, so reduced chip size, reduced packaging, and thus much more connexion possibilities on PCB.....
In anyway, the interest here is that you can "plug" much more peripherals on your new PCI Express based motherboard (even if you need more serial link connexions) than you were able to do on an old standard PCI based one.. with higher performances... PCI Express really increase motherboard and peripheral access performances... though...
And One Little Thing..
#7606 posted by Friction [213.243.160.111] on 2005/04/15 04:35:18
Creative sound cards with EAX on saturate the PCI bus so badly, other cards are getting bandwidth chocked. Wether this is fault of shared PCI bus or Creative having monkeys for coders is up for debate..
Anyways, situations like that will not happen on PCI-E.
It's Very Likely
#7607 posted by Lunaran [68.51.209.251] on 2005/04/15 08:49:37
creative's fault. They've really gone to shit lately.
All True
#7608 posted by BlackDog [202.72.148.102] on 2005/04/15 09:02:10
However, in addition to looking at general bus performance there is the question of what actual performance increase will be seen between a PCI-E X850 and an AGP version of that same card. My understanding is that the increase is zero, because current AGP bandwidth is not saturated and does not hold the card back at all.
If you don't care about what cards you'll be adding to this motherboard at a later date, PCI-E offers no real advantage as well as being more expensive. If you want to be able to upgrade and still keep your motherboard, PCI-E looks better.
Mini-ATX
#7609 posted by . [68.255.59.201] on 2005/04/17 14:17:52
Call me crazy, but I'm interested in building a Mini-ATX gaming PC.
Although I admit, it's probably not going to allow for a really nice setup... but I've been bringing the current tower over to a friends and it's kinda annoying to lug that around and set it up. I'm aware of LanBoy handle straps too, but I thought I'd check out my options in smaller case sizes first.
Essentially I'm wanting to have a good enough system for a few years. I'm not one who needs the ultra-best system either. Right now on 2GHz, 512 MB RAM and a GeForce FX 5600 mid-tower system, I can run Far Cry and Half-Life 2 rather well.
Maybe a Mini Tower is better than a friggin' cube?
Heres A Helluva Mini-ATX Board...
#7610 posted by . [68.255.59.201] on 2005/04/17 14:37:37
Supported CPU: LGA775 Pentium 4 EE(HT) Processors
Chipset: i925XE
FSB: 1066/800MHz
RAM: 4x DIMM for Dual Channel DDR2 400/533 (Intel PAT) Max 4GB
Slots: 1x PCI-E x16, 1x PCI-E x1, 2x PCI
Ports: 2x PS/2, 1x LPT, 1x COM, 8x USB2.0(Rear 4), 1x RJ45, 1x IEEE1394, 2x S/PDIF Out, Audio Ports
IDE: 1x ATA 100 up to 2 Devices
SATA/RAID: 4x SATA
Onboard Audio: Realtek ALC880 7.1 Ch
Onboard LAN: 1x Marvell PCIe 88E8050 Gigabit LAN
Onboard 1394: 3x 1394
http://www.newegg.com/app/viewProd...
Mini-ATX BAH
#7611 posted by Friction [213.243.160.111] on 2005/04/17 22:52:28
Get yourself a PROPER case.
http://www.vst.co.nz/case/supermic...
Hotswap massif! Boh!
Holy...
#7612 posted by . [68.255.59.201] on 2005/04/17 23:52:21
I imagine the pullout-containers are for hard-drives? I always thought HD's needed to be stored flat.
Phait
#7613 posted by R.P.G. [24.136.254.145] on 2005/04/18 09:04:56
Yes, they did. But that was back in 1892 when George Washington first invented hard drives.
#7614 posted by wrath [213.112.28.9] on 2005/04/18 12:53:11
didn't he have a wooden motherboard?
Wrath
#7615 posted by R.P.G. [24.136.254.145] on 2005/04/18 18:08:10
Yes, he did. But that was before Benjamin Franklin flew a silicon wafer on a kite and proved that silicon is a better conductor than oak; even though oaks grow taller than silicon trees and thus are more likely to get struck by lightning.
My Uncle
#7616 posted by pope [154.5.27.236] on 2005/04/18 23:10:00
once was hit by lightning whilst climbing a silicon tree. Damn near killed him.
Rectum?
#7617 posted by metlslime [67.174.233.14] on 2005/04/19 00:33:31
...
Rectum!
#7618 posted by pope [154.5.27.236] on 2005/04/19 00:58:10
http://vieillemontagne.free.fr/dig...
http://en.wikipedia.org/wiki/Rectu...
Anatomy Stuff
#7619 posted by JPL [213.30.139.243] on 2005/04/19 06:23:39
For medical "body-visit" fans...
http://www.innerbody.com/htm/body....
I guess blackpope will love this website ;P
New Q2SP
#7620 posted by aguirRe [213.101.74.11] on 2005/04/19 10:13:42
666
35 MB pak reviewed at http://www.3dgamersedge.com
Shaderparm7
#7621 posted by Lunaran [68.51.209.251] on 2005/04/19 19:40:28
I like shaderparms, I've decided.
Any doodad I want to make into an entity, I can set up my material with whatever textural variety I want built into it. I model one door with a decal on it for the label, and instead of swapping textures on the door or having to have multiple door models that point to different decal textures, I just add a switch in the decal material and all I've gotta do is swap a parm on the model and I get instant and easy access to a whole variety of appearances with one model.
Think of how you could apply this to crates! No more aligning textures, or constantly reapplying textures with different symbols on them to different sides - just make one crate model and make the .mtr do the work.
:D
Hmmm
#7622 posted by Vondur [85.140.31.94] on 2005/04/19 22:27:48
JC knew the crates problem, so he made doom 3 engine...
ROFL
#7623 posted by DaZ [80.43.122.134] on 2005/04/20 04:41:05
Vondur for pope... Oh too late :/
Does That Mean
#7624 posted by pope [154.5.27.236] on 2005/04/20 18:17:22
I get to be vondur?
Game Reviews
#7625 posted by . [68.251.200.250] on 2005/04/22 20:58:03
What kind of game reviews do you prefer:
- one that summarizes the game, and goes through it's pros and cons
- one that gives a fair review throughout the game
- one that goes in depth, maybe adding up to 5 or more pages
I've got some reviews to write, and since I'm lazy I'm contemplating on writing them more concisely and shorter, but I don't want to leave pertinent info out either.
I Don't Want Spoilers
#7626 posted by Lunaran [68.51.209.251] on 2005/04/22 22:32:30
Don't summarize the story or anything, nobody wants to hear that ahead of time - we're buying the game to find out.
Otherwise, uh, I don't know what you expect us to say to the other points. Yes, of course I want the review to be fair. What else would I want? As for length - make it sufficient to say everything you have to say about the game. Five pages, unless they're short pages, is probably too much unless the game comes with new hardware.
Also, saying "I'm lazy" doesn't give you an excuse for being lazy. :P
F8
#7627 posted by Vigil [85.76.1.41] on 2005/04/23 03:36:10
There's one thing I expect from a review.
I want to be able to make an informed decision on whether or not to buy the game after reading the review. That's it. I don't want you to tell me to buy the game. I want to know if I'm going to like it. I want enough information in the review about the game itself, not its background, not its makers, not how your review is universally exclusive.
Of course, if, at the same time, it's entertaining, well-written and coherent, I have nothing to complain.
Ahem
#7628 posted by Vigil [85.76.1.41] on 2005/04/23 23:23:22
I would just like to announce that there is a monster in World of Warcraft called Deviate Shambler.
How did Blizzard know?
Dm_depot_rc2
#7629 posted by Blitz [24.218.169.151] on 2005/04/24 03:37:42
http://img239.exs.cx/img239/5803/d...
If anyone is still playing HL2DM, check this map out. It's pure class. I just had a nice 12FFA on a French server, and I had no problems with lag at all. The map is quite stunning to set foot in -- not because of any specific design or set piece, but because the sense of place is so flawlessly realized. Not that it is devoid of fancy setpieces though. (it even has a very nicely done moving train)
It's very large, so you'd probably want to find a server with at least 6-7 people on it. The only knock on the map I have is that more areas should have been clipped off -- you can jam yourself in some tiny/awkward places (though you won't get stuck, it just sucks moving around in it)
Anyway, yeah, this map is pure fun. Go find a server!
Woof
#7630 posted by Lunaran [68.51.209.251] on 2005/04/24 09:41:07
[screenshot]
At first that really impressed me, but the whole shot is just blocks and a cylinder or two.
I must learn this ninja art of impressive boxes.
#7631 posted by buy viagra generic viagra [159.33.64.12] on 2005/04/24 10:02:36
[deleted by metlslime]
Pure Art
#7632 posted by Zwiffle [69.210.37.63] on 2005/04/24 10:10:39
nt
Boy!
#7633 posted by Lunaran [68.51.209.251] on 2005/04/24 10:23:40
If only someone had suggested disabling anonymous posts like seven years ago. Random fuckhats posting nonsense and reviving threads was bad enough but now the board's being used as a target for bombing Google.
Google Bombing, Eh?
#7634 posted by Friction [84.230.179.9] on 2005/04/24 10:40:07
http://www.navy.forces.gc.ca/
http://www.navy.forces.gc.ca/
http://www.navy.forces.gc.ca/
http://www.navy.forces.gc.ca/
http://www.navy.forces.gc.ca/
http://www.navy.forces.gc.ca/
http://www.navy.forces.gc.ca/
http://www.navy.forces.gc.ca/
http://www.navy.forces.gc.ca/
YVAN EHT NIOJ
#7635 posted by Kinn [217.43.101.99] on 2005/04/24 12:30:26
"OOHHH, YVAN EHT NIOJ!"
C'mon guys - sing along with me!
#7636 posted by Scampie [24.180.188.166] on 2005/04/24 12:47:42
At first that really impressed me, but the whole shot is just blocks and a cylinder or two.
er... aren't most maps blocks and cylinders?
Yeah
#7637 posted by Kinn [217.43.101.99] on 2005/04/24 13:13:14
At first that really impressed me, but the whole shot is just blocks and a cylinder or two.
Exactly. This is why most "Real World®" maps generally fail to impress me. Real life architecture is usually pretty ugly (and from a mapping perspective, as the Lunmeister said himself, just a few blocks and the odd cylinder or two).
Example:
#7638 posted by R.P.G. [24.136.255.30] on 2005/04/24 14:43:45
Newbie Map 17 -- Platonic Solids Unite!
And That Is Why
#7639 posted by HeadThump [65.141.73.237] on 2005/04/24 14:43:56
Bevels are beautiful
No
#7640 posted by Lunaran [68.51.209.251] on 2005/04/24 15:56:17
er... aren't most maps blocks and cylinders?
Yes, combined/clipped/skewed to produce more complex and interesting shapes. That shot is JUST blocks and a cylinder or two.
#7641 posted by bambuz [80.221.25.15] on 2005/04/24 17:27:48
There is some secret in the textures and lighting interplay that makes it look so realistic in that particular picture. It doesn't look plasticy.
I guess I could move on from quake 1 now that the new technology actually seems to give some real improvements. :)
#7642 posted by bambuz [80.221.25.15] on 2005/04/24 17:29:14
as in real improvements and not just a few more polygons or fancy colored lightballs.
Yeah
#7643 posted by Blitz [24.218.169.151] on 2005/04/24 17:49:45
I'm gonna disagree with Lun...the HL2DM map I'm working on arguably has more interesting architecture, but sometimes just lighting & texture selection can go a long way to make a map look good on even the most basic geometry.
Like I said, see if you can find a server running it and give it a round or two.
Some Doom&DoomII Mappers
#7644 posted by HeadThump [65.140.58.214] on 2005/04/24 18:07:35
Have mastered the art of making boxy maps look spiffy.
And, what Vondur did in some of his early, right angled oriented maps still makes me envious.
Re: DM_Depot
#7645 posted by czg [81.191.27.124] on 2005/04/24 23:46:54
I've played it before, and the gameplay is pure wank. It's basicly a fucking huge boxmap filled with pretty and hard-to-navigate details.
Oh, and those screenshots are photoshopped to give it that HDRI-ish effect too. The author admitted this himself when they first were posted.
LOLZ I HAET HL2DM LORF
Bleh
#7646 posted by than [62.189.9.161] on 2005/04/25 02:11:38
well the composition of said blocks and cylinders in the screenshot is fairly decent, regardless of the technical proficiency of the brushwork.
Nice lighting and texturing too.
In The Future...
#7647 posted by Tronyn [70.64.189.225] on 2005/04/25 04:06:48
All maps will be Boxmaps. That's what I think, anyway. That's what Far Cry basically is, and it seems to simulate believable, interesting environments better than any other recent FPS.
Obviously, I *hated* doom 3's level design. When will id learn that any believable/cool world, regardless of how fantastic it is, is made up of terrain and structures, not boxy rooms and hallways.
I realize that Far Cry is built on prefabs a fairly large amount. The day that someone combines id-style "build your own structures" level design with far-cry style "Let's not base our levels on Wolfenstein 1, but prettier," truly awesome potential will be unlocked.
Tronyn:
#7648 posted by metlslime [209.213.199.133] on 2005/04/25 12:35:37
well, i didn't think Allied Assault was the greatest game, but they did do pretty much what you're talking about -- big terrains and outdoor areas combined with brush-based architecture.
I Shall Play Devil's Advocate
#7649 posted by Lunaran [68.51.209.251] on 2005/04/25 13:42:20
I don't ordinarily defend Doom3's design, because I was as disappointed as you, but
When will id learn that any believable/cool world, regardless of how fantastic it is, is made up of terrain and structures, not boxy rooms and hallways.
in their defense, I've found that producing wierd, interesting, massive rooms for Doom3 like we get away with in Quake is really tough when it comes time to light them. Since you can't throw light sources everywhere, you've gotta try and maximize their size/shape to light the room the most efficiently, and make it look good. That becomes ten times harder when you're putting rectilinear light volumes in curvy/angled rooms.
Not that I'm not trying, of course :)
Far Cry
#7650 posted by Blitz [24.218.169.151] on 2005/04/25 14:59:39
Has some nicely modelled structures...but yeah, for the most part, the structures are small huts, or broken concrete walls, just there to give you some cover.
I'd Like To Try Something
#7651 posted by Lunaran [68.51.209.251] on 2005/04/25 20:28:28
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#7652 posted by Scampie [24.180.188.166] on 2005/04/25 21:54:53
God, this is why we sure ban registered members from posting. Fucking spam.
Lun ??
#7653 posted by JPL [213.30.139.243] on 2005/04/25 23:16:36
Where is the Viagra Shop on your web site ???
#7654 posted by wrath [213.112.28.13] on 2005/04/26 01:09:30
I wish they'd made that godfuckdamn viagra pill a suppository, the size of a gorilla fist... Then, only guys who definitely, absofuckinglutely needed it would bother with it.
Remember
#7655 posted by Lunaran [68.51.209.251] on 2005/04/26 01:50:12
Erections lasting more than four hours, while rare, are still really something.
Viagra?!?
#7656 posted by generic [69.244.209.244] on 2005/04/26 06:22:30
I don't need no stinkin' Viagra!!!
Don't You Know...
#7657 posted by generic [69.244.209.244] on 2005/04/26 08:45:36
"I got a rocket in my pocket
But I don’t know what to do
Like a plug without a socket
I’m just waitin’ ’round for you"
Devo
Ive Had One For 8 Hours...
#7658 posted by pope [154.5.27.236] on 2005/04/26 17:02:05
...not kidding either.
this was also without drugs. Daaamn did I have to pee after that night.
Game Reviews
#7659 posted by pushplay [68.148.157.110] on 2005/04/26 17:07:09
Geez, haven't been keeping up with func_ for a few days and now I'm behind.
I think what I would most like to see in a game review is if you liked blah aspect of blah game you would like this, and is you hated blah aspect of blah game you'll hate this. Solve for blahs using well known standards.
So, X-Box 360 And...
#7660 posted by . [68.251.200.250] on 2005/04/27 18:20:26
I'm not into consoles much except for a few PS1 games, but this is a game coming out for X-Box 360 --
http://games.tiscali.cz/clanek/scr...
Rather nice in the fine details.
Concept Renders, Bleh
#7661 posted by BlackDog [202.72.148.102] on 2005/04/28 08:50:44
Pretty boring ones at that. Well, I guess it'll be interesting to see how much of that geometry can be handled by the new consoles.
Oh wait, no it won't.
Jesus H
#7662 posted by than [62.189.9.161] on 2005/04/28 10:28:52
I wish people would realise that it's all well and good have the power to render 500 billion anti aliased polygons a second with realistic physics, but what the fuck is the point when the world your artists have "realised" is so fucking hum drum that the player would rather watch their dog lick its balls.
You can create amazing worlds with current tech, but hardly anyone has the skill or budget to do it. I worry about what the next gen will do to this industry. Oh, and by "amazing worlds" I don't mean "a realistic-ish looking city with hardly anyone or anything in it other than the gun-toting character you will control and the equally gun-toting characters (most likely) he or she will shoot the living crap out of."
-than, who is fed up of generic me too shit games
The Cop Is Hot Tho
#7663 posted by czg [81.191.27.124] on 2005/04/28 11:06:51
Than
#7664 posted by Lunaran [68.51.209.251] on 2005/04/28 11:41:01
The games industry had a crash in the 80's because the majority of developers were too concerned about cranking out games that showed off what they could do than actually making original and fun games.
Sound familiar?
http://www.pointlesswasteoftime.co...
#7665 posted by voodoochopstiks [85.224.215.164] on 2005/04/28 12:41:21
Looks like he is mainly looking at the console gamers there. I don't know what its like over in the states, but here in sweden, playing a game usually means you play it online, at least if its on a computer, and consoles aren't that big here.
But from my trips to america, it seems like alot of the players are playing console games, especially the shitty cheap EA-game variety, like True Crime and NFL Street.
Thank the great old ones for quake, and all the other wunderbar games I play online and alone. I think, since PC is so easy to warez for, more people need to buy the singleplayer games they like, so the game developers recognise it as a very profitable platform evenf or SP games.
Maybe gaming is on the way down, I guess I'll start playing sports or something when it dies :D
Interesting Stuff
#7666 posted by starbuck [129.215.16.39] on 2005/04/28 15:53:55
thanks for the link Lunaran, that was a good read. The writer doesn't seem to suggest any solutions to the problems he sees though, maybe he's expecting another 'crash' like the one he talked about earlier.
I don't see that happening though, the all-in-one nature of the new consoles and mega-marketing will make sure of that. Hell, even i'm excited about these new consoles... I think i just want a new shiny piece of sexy electronic kit.
My Blehings
#7667 posted by Blitz [24.218.169.151] on 2005/04/28 17:20:46
I haven't been to the movies in ages...because I have to drive 30 miles and pay 25$ parking fees to see a good one (in the big city)
The shit that comes out at the theatres around here is that generic Hollywood BS (I, Robot: 2 "I Harder")(or whatever) that I would be angry to pay 10$ for. The movie industry takes absolutely no risks, and as such, we have the same bland, horrible movies every year.
PC Gaming is following in the same direction BUT the big difference is that for 50$, I'll have not just a game, but a platform for developing mods, levels, textures, etc. The PC game industry is surviving on the fact that our gamers are smart, creative people who, not unlike the Native Americans who had 100019229 purposes for the buffalo, know how to get the most from the things we consume.
Console gaming will never crash as long as they maintain those prices and advertise they way they are now -- kids will always want to have the latest Madden or Halo or whatever just to say that they have it. It's a good marketing strategy that plays upon the widening class systems all over the world -- "HAHA I CAN BUY THIS BUT YOU CAN'T"
Finally, to throw an insane conspiracy theory out there for all of you, I simply believe that people are being dumbed down, and they don't really discriminate between what is fun and what is killing time. Madden 2009 vs Capcom Heros AHOY!
I'm Not Being Dumbed Down
#7668 posted by Blitz [24.218.169.151] on 2005/04/28 17:22:36
*Heroes
#7669 posted by Scampie [63.236.226.222] on 2005/04/28 18:10:49
I think, since PC is so easy to warez for, more people need to buy the singleplayer games they like, so the game developers recognise it as a very profitable platform evenf or SP games.
People don't buy PC games because the mass market, the glorious land of milk and honey and large profits, doesn't keep up with technology required/doesn't want to deal with something they have to install to play/don't have the knowledge to get PC games working when their system is at fault. On the other hand, the mass market scoops up consoles and games for them because it's brain fucking dead easy to 1) buy console. 2)plug in console. 3)buy game 4) play game.
PCs as a gaming platform is going to slow down even more before it gets better. All your favorite devs are waking up and reliezing they're more likely to lose their hats making games for such a limited market which demands so much than if they spend that same money to make a console game that will sell 50 times the copies.
Ahem
#7670 posted by Bal [83.199.49.130] on 2005/04/29 03:51:52
Not enough undead in this thread.
http://65.127.124.62/south_asia/44...
The URL Was The First Clue
#7671 posted by Kinn [81.178.51.25] on 2005/04/29 07:50:48
My Computer May Have A Critical Error, Oh Noes!
#7672 posted by pushplay [68.148.157.110] on 2005/04/29 18:17:41
The games industry didn't crash in the 80s because Atari employees ran out of ideas. It crashed because Atari started rushing games faster and faster which demands not using original ideas. *cough* EA *cough* New movies keep comming out after decads. New books keep comming out after centuries. Why innovation will suddenly stop so quickly in an interactive medium is beyond me.
Well
#7673 posted by Lunaran [68.51.209.251] on 2005/04/30 01:22:12
Why innovation will suddenly stop so quickly in an interactive medium is beyond me.
*cough* EA *cough*
You provided my own argument for me. Innovation won't stop, but is there enough to sustain the business model as is? Yeah, new movies keep coming out - really awesome movies like The Matrix: Revolutions and Catwoman.
Publishers are caring more about milking IP than experimenting with new gameplay because games are becoming such a massive investment to make now - the tried and true is safer on the bottom line than the unproven when you've gotta pay forty artists for three years, so aside from occasional gems it's all we're going to get unless the market (us) starts demanding more Quakes and less Quake 3 Arenas.
Also, I am aware of how cynical I am.
But Are You
#7674 posted by pope [154.5.27.236] on 2005/04/30 16:32:55
also aware of just how dead sexy you are?
Meh
#7675 posted by Mr Fribbles [220.253.51.172] on 2005/04/30 18:56:50
I am starting to get sick of all these recent articles predicting the imminent death of the games industry.
I'd like to think they're a bunch of clueless wankstains that simply don't realize the massive potential that is there for brilliant, involving, original games... and I think in a way, that's right... however, the sad reality of the matter is, they do have a point.
Because if things keep going as they are, surely we cannot sustain the industry in its current state (who would want to, anyway?) Even Nintendo don't seem to be doing anything new (every new platform just has the same Mario and Zelda games... come on, if you're not going to give us new gameplay, you could at least make a new character or something!)
Of course, what most gamers unfortunately don't realise (unless they work for a game developer), is that there is plenty of potential for new game ideas and designs... it is just potential that will never be realised within the current developer/publisher model.
New, creative, innovative games simply cannot happen because publishers will not take a risk on original titles. Its all about guaranteed revenue for their shareholders, so they're going to churn out the next game based on proven IP rather than trying something new.
Most original games designs and ideas will be kept in the bottom drawer until the developers can secure alternative funding for the projects (which might be never).
...
#7676 posted by pope [154.5.27.236] on 2005/04/30 20:51:42
waluigi
Bip
#7677 posted by Lunaran [68.51.209.251] on 2005/04/30 23:22:20
Frib: right.
Pope: unfortunately it's my best kept secret. :(
Frib
#7678 posted by R.P.G. [24.136.255.30] on 2005/05/01 12:30:33
Yes. Except Viewtiful Joe and Killer 7. Killer 7 has yet to materialize, though.
#7679 posted by Scampie [24.180.188.166] on 2005/05/01 15:38:24
...both by Capcom, who can afford to take a few risks at making a new franchise they'll beat into the ground while making Street Fighter Alpha Omega Turbo 2, Megaman 35, and Resident Evil 71 1/2.
Capcom Makes Good Games
#7680 posted by Zwiffle [69.210.33.196] on 2005/05/01 16:09:55
Over and over and over...
Ok
#7681 posted by pushplay [68.148.157.110] on 2005/05/02 22:53:57
So let's say the current business model is broken. Some how the accountants got in charge and release nothing but tepid crap. People aren't entertained so they stop buying those games. The industry contracts but an alternative business model presents itself. People buy the new games, and because the new model is lucrative so it's widely adopted. The problem solves itself.
Lun: sure there are shitty movies, and there will always be shitty games. But there are also inspired movies and there will always be inspired games.
World Craft 3.3 Editor PROBLEMS
#7682 posted by KimKat [212.105.81.52] on 2005/05/03 03:57:46
entities doesn't really work i think and i can't test the level i made i made an perfectly nice level and it's not working. i have counter-strike: condition zero + swat3 / I HAD HALFLIFE but deleted it from hard-drive too many MB's and more, i want anyone tell anyone bout this i want real for real stuff, like when i'm making a cubed-box and what should i do next should it be an entity that has func_block or func_wall or func_msgboard hehe' but serously i want helping instructions so i can get it to the net and stuff, i have no bsp compressor, only map. rmf. max. dxf. etc. and more of that shit.
Nice Troll There Mate
#7683 posted by czg [195.204.39.141] on 2005/05/03 04:49:20
In the off chance you are serious, deleting Half-Life would surely destroy your entities, yes. Don't do that!
Cough
#7684 posted by Vondur [195.128.95.36] on 2005/05/03 04:51:08
please search at www.google.com for wc3.3 tutorials, there are plenty.
it's rather boring to explain basics here when they're written all over the gaming sites like www.gamedesign.net etc etc.
Couple Of Questions
#7685 posted by than [62.189.9.161] on 2005/05/03 05:26:30
Where can I get the quakeworld modification that supports coop? Trying to get some coop going on at work, but there are too many people (i.e. more than 4) who want to play. Please gimme an url that isn't fileplanet (blocked.)
Also, can someone tell me where the quake tools for radiant can be found? I've been using radiant for RTCW mapping for so long I don't want to go back to WC unless I absolutely must.
Cheers in advance. (or "well, fuck you then!" in advance, if you don't know :)
Than
#7686 posted by Vondur [195.128.95.36] on 2005/05/03 05:35:01
the best qw client is www.fuhquake.net, we played coop using it w/o probs.
tools for q3 engine
http://www.shaderlab.com/
tools for q1 engine
http://user.tninet.se/~xir870k/
I Think
#7687 posted by Kinn [81.178.51.25] on 2005/05/03 05:56:08
This is an obvious troll guys. Probably someone from D3W (we seem to have had quite a few trolls from there recently, I wonder why ^_~)
Bleh
#7688 posted by Vondur [195.128.95.36] on 2005/05/03 06:01:02
we must protect ourselves from these creatures... we must raise giant stone walls and sturdy wooden gates...
we must train best moderators to snipe these bastards on sight...
Solution
#7689 posted by Friction [213.243.160.111] on 2005/05/03 06:50:14
entities doesn't really work i think and i can't test the level i made i made an perfectly nice level and it's not working. i have counter-strike: condition zero + swat3 / I HAD HALFLIFE but deleted it from hard-drive too many MB's and more, i want anyone tell anyone bout this i want real for real stuff, like when i'm making a cubed-box and what should i do next should it be an entity that has func_block or func_wall or func_msgboard hehe' but serously i want helping instructions so i can get it to the net and stuff, i have no bsp compressor, only map. rmf. max. dxf. etc. and more of that shit.
when doing cubed-box you need that dfx. for func_rumble for rumblebox, like in wrestling you know, but only with entities, and you better get a good bsp compressor because if you don't you'll get lag and CS players will call you names, possibly in your rumblebox. also get halflife back because you need the g-man for bsp compression supervising and validation and he's a pretty good wrestler for your rumblebox too.
Trolls...
#7690 posted by generic [69.244.209.244] on 2005/05/03 06:50:15
Be careful, they regenerate rapidly but are susceptible to flame.
That's what my Monster Manual says anyways...
Also
#7691 posted by Friction [213.243.160.111] on 2005/05/03 06:50:54
rumblebox.
Friction
#7692 posted by Kinn [81.178.51.25] on 2005/05/03 07:24:27
Talks the talk.
^_~
Friction Has
#7693 posted by Kell [82.41.10.46] on 2005/05/03 07:35:26
limitlesssssssss potential......
In All Seriousness
#7694 posted by Lunaran [68.51.209.251] on 2005/05/03 08:28:14
You guys oughta just leave D3W alone. We're only inviting more of the same, and you know it's just not worth it.
Let them have their forum.
#7695 posted by Scampie [63.236.226.222] on 2005/05/03 10:34:29
I don't think that was a troll, just someone with problems. Either help or ignore guys.
Than
#7696 posted by R.P.G. [24.136.255.30] on 2005/05/03 11:16:31
Radiant 1.5 supports the Q1 .map format directly. Use that and compile with whatever qbsp, vis, and light compilers you want.
http://www.qeradiant.com/
Von
#7697 posted by than [62.189.9.161] on 2005/05/03 11:29:26
fuhquake supports more than 4 players in coop? Is there an easy way to disable all the sfx and shit? I want high res software quake appearance, which I can obtain easily with fitzquake (METLSLIME, UPDATE IT YOU BASTARD!)
#7698 posted by gibbie [82.161.62.98] on 2005/05/03 12:07:49
than: try running normal quake with -listen 16. I think this changes the maxplayers to 16.
Than
#7699 posted by bambuz [80.221.25.15] on 2005/05/03 18:11:30
-Fuhquake "manual" is at fuhquake.quakeworld.nu
-You can try the gl_part_ things in console
-run with command line -no24bit
-do something to (rename?) the pak files in fuhquake/
Fuhquake doesn't have a real single player mode, it actually starts an internal zquake server and connects to it, so there's qw physics with monsters (I don't remember if the shambler rockets thing was fixed). If you want something really faithful, use zquake (fuhq's daddy), although it might not have all the latest technology.
With fuhquake you can also play qw around the world! Just get all-seeing eye to find servers. Btw just played rpgdm1 for the first time vs a friend and it rocked. Thanks to the maker and also blob who put it on his duel servers!
Faithfulness
#7700 posted by bambuz [80.221.25.15] on 2005/05/03 18:17:36
when I say zquake is faithful, I mean faithful graphically.
I don't know if there's some mod that makes qw use sp physics, or if it's even possible to have such.
Than
#7701 posted by Mr Fribbles [202.161.117.131] on 2005/05/03 19:15:21
DO NOT use GtkRadiant 1.5, unless you really love the taste of arse. Try it if you don't believe me... you'll see what I'm talking about very quickly, especially as you've been using proper radiant.
Try this site, it has instructions on how to set up GtkRadiant (non-arse version) for Q1 editing:
http://industri.sourceforge.net/ho...
Note: this may not work perfectly with Gtk 1.4, as that may have some files set up differently. Ask me for help if you need it!
1.5
#7702 posted by Zwiffle [69.210.55.50] on 2005/05/03 20:00:30
Works very well for me. The only problems I have are with complex brush manipulation - GTK doesn't have a "skewer" like Hammer does, and so when I tried to convert over some of CZG's pipe-bending tutorials to GTK I never got it right, even with RPG helping me out. Other than that, I find 1.5 to be a very solid tool.
Should Work Fine, Frib
#7703 posted by BlackDog [202.72.148.102] on 2005/05/03 22:44:32
I think that's what I used to get running in 1.4.
Zwiffle
#7704 posted by Mr Fribbles [220.253.51.172] on 2005/05/04 03:05:43
Try holding CTRL and then skew the brush by holding down the left mouse button + moving the mouse (position the cursor near the edge you're wanting to skew).
The skew feature isn't really documented anywhere but its there, probably still works in 1.5
WoW
#7705 posted by DaZ [212.139.67.206] on 2005/05/04 03:09:23
Does anyone here play WoW on the EU servers?
Im currently a lvl 13 paladin on Aggramar server and want to get some serious shit going on.
For Those Into Gamedesign
#7706 posted by cant map [195.208.123.213] on 2005/05/04 05:29:35
http://www.projectperko.com/wiki.p...
Skew In Radiant
#7707 posted by than [62.189.9.161] on 2005/05/04 05:52:19
it works, but if you have a multiple brush selection or complex brushes then you usually get problems. The Wolf level I built recently is mostly built on the axis, but about a 3rd is built at 45 degrees, and another section is built at 22.5 degrees. I certainly had fun with radiant trying to keep all the brushes valid during edits. Worldcraft is great because it doesn't care about brushes being invalid, so you can keep changing the shape using vertex manipulation until it's right.
Mind you, WC constant mode changing is HORRIBLE after you have used radiant for a while. Radiant is soooo delicious once you get used to it.
What's so bad about 1.5 frib?
Yeah
#7708 posted by Kinn [81.178.51.25] on 2005/05/04 06:37:27
Worldcraft is great because it doesn't care about brushes being invalid, so you can keep changing the shape using vertex manipulation until it's right.
Oh gods yes. This is one thing I totally took for granted in Hammer. Now i'm using DoomEdit and this whole "brushes can't become invalid at any stage during vertex edits" thing is like º_°
You Gotta Think Outside The Box, Man!
#7709 posted by than [62.189.9.161] on 2005/05/04 10:28:42
It makes you think pretty damn hard about how to do stuff though. In WC, you didn't really need to think about stuff too hard, it was fairly easy to just knock up some crazy shit, but radiant is always trying to correct stuff for you - often even when the brush is not even slightly invalid.
I also found WC edge manipulation a bit nicer, as it worked well on multiple brush selections better.
However, I'll stick up for radiant again and say that both the ability to move stuff in the 3d window, and the ease of which you can drag edges without using edge or vertex edit modes (click near a brush face and drag away) are amazingly awesome. The 3 point clipper is pretty darn handy too!
Than/Frib
#7710 posted by R.P.G. [24.136.255.30] on 2005/05/04 11:49:51
The latest version of Radiant 1.5 that I've tried--which admittedly is rather old--has fixed many of the complaints I had with previous versions of 1.5. Skew is notably absent, by SPoG may have relented and added it since I got this version 6 months ago.
I Was Going To Get Drunk Last Night But I Forgot. I Suck.
#7711 posted by Vigil [85.76.1.41] on 2005/05/05 00:03:10
Does anyone here play WoW on the EU servers?
Level 29 Tauren druid on The Maelstrom.
However, the number of different servers ensures that it's quite unlikely to end up on the same one with a friend/e-buddy unless you plan it beforehand.
^
#7712 posted by Vigil [85.76.1.41] on 2005/05/05 00:03:38
I blame metlslime.
Than
#7713 posted by Mr Fribbles [220.253.51.172] on 2005/05/05 04:14:45
The problem with 1.5 is that the core editing functionality has fundamentally changed. I couldn't be arsed going into detail right now - as you're an experienced Radiant user, just download 1.5 and see what I mean for yourself. Take a quick look at this old-ass thread in Mapping Help if you want a better idea:
http://www.celephais.net/board/vie...
Frib
#7714 posted by Vondur [195.128.95.36] on 2005/05/05 05:35:41
1.5 now works as 1.4 by default with all the face/vert selection and stuff, there's special button to disable/enable that
#7715 posted by cant map [195.208.123.213] on 2005/05/06 01:23:52
not quite
Quake 4 Art Thingy Stuff
#7716 posted by voodoochopstiks [85.224.215.164] on 2005/05/07 08:01:36
http://pc.gamespy.com/pc/quake-iv/...
Big Scanned Article On Q4
#7717 posted by voodoochopstiks [85.224.215.164] on 2005/05/07 09:26:17
http://www.mymtw.de/news/readernew...
click links 1-9
Refueling Station For Doom3
#7718 posted by Lunaran [68.51.209.251] on 2005/05/07 12:04:02
Kaiser made a new single player map.
http://www.pcgamemods.com/12283/
He once again delivers a map chock full of what he's best at, so if you liked his last map for the lack of ammo and health, lack of room to move around, and lack of any idea where the hell you're supposed to be going, this is the map for you!
Some screenshots:
http://home.houston.rr.com/svkaise...
http://home.houston.rr.com/svkaise...
http://home.houston.rr.com/svkaise...
Well
#7719 posted by Zwiffle [69.210.40.229] on 2005/05/07 12:25:48
For the new Kaiser map...
Honestly, I think it's not too bad. He's certainly very good with detail. His map does LOOK professional. The architecture and lighting are very good. The layout I think are also very interesting - it's not TOO hard to get lost, but I was never lost like "wtf am I supposed to go now???" It more along the lines of "I'm lost, I'll back track - ah, there we go."
He has some good scripted sequences. I'll admit that. I wish he had maybe a few more instead of like 4 in a row at the beginning.
But, the gameplay is pretty stale. It's very boring, cramped straight-hall way type of gameplay. In bigger rooms he'll spawn monsters all around you, which isn't TOO much of a problem, it's just annoying because it seems to be his only trick to spice up the combat. "Ok, I'll have him fight 70 monsters in a row, then trick him by spawning 15 monsters behind him!! har har har!!" But then, can you really blame him, or is it the way Doom 3 combat is TAILORed around?
Overall, it's way better than his other one. I've played it on skill 1, haven't finished it yet, but it's still a lot better than his other map. You know the one.
#7720 posted by [82.96.100.100] on 2005/05/07 15:43:33
He once again delivers a map chock full of what he's best at, so if you liked his last map for the lack of ammo and health, lack of room to move around, and lack of any idea where the hell you're supposed to be going, this is the map for you!
Of course it isn't in the same league as the Doom3 stuff the Human Eyebrow has released
I've Been Saving Terra For A Rainy Day
#7721 posted by HeadThump [65.141.73.230] on 2005/05/07 20:56:34
Not rainy, but I've got the hayfever.
Thank you, CZG. There are alot of good ideas in this pack.
Hah
#7722 posted by Mr Fribbles [220.253.110.132] on 2005/05/07 21:26:36
But, the gameplay is pretty stale. It's very boring, cramped straight-hall way type of gameplay.
Well, it is a Doom3 map.
Looking For Help
#7723 posted by Lunaran [68.51.209.251] on 2005/05/08 13:17:26
I'm trying to compile a list of as many maps people have made with my textures as possible. So far I have:
Me:
Duhr
Killer:
http://www.planetquake.com/killer/...
Fistful of Steel - mksteel
Vorsprung durch Vernichtung - mkvdv
Technophobia - mktech
Iron Oxide for Q3:A - mkoxide
RPG:
http://rpg.spawnpoint.org/maps.htm...
A Genius Trapped in an Idiot's Mind - RPGDM1 (with others)
Trial by Error - RPGDM2
Bal:
http://bal.spawnpoint.org/gallery/...
Scrap Metal 2 - Bal3DM4
Alk:
http://ethereal-hell.telefragged.c...
Journey - alkdm14
Glassman:
http://www.glassman.mistral.co.uk/
Exercise Three - gm3dm1
Until The Next Life - gm3tourney1
MagicWalker:
http://www.henslfuk.nl/magic/index...
Dislocated Shoulder - mw3DM1
Fear Factory - ra3MW2
Charon:
http://www.interactivedeath.net/
Stir Fried Rocks Attack - charon3DM12 (with others)
Squid - charon3DM13 (with others)
blaster9 - Lune-Base - http://lvlworld.com/comments.php?i...
That's all I could scrounge up on Google before the signal to noise ratio became too high - am I missing any important/obvious ones that for some reason aren't that high on a search? If any of you have done/seen maps with Lunaran textures in them, please let me know.
Swelt
#7724 posted by voodoochopstiks [85.224.215.164] on 2005/05/08 13:27:03
What about swelt? He made at least cpm4a, and probably more :D
Ummm... If Q2 Counts...
#7725 posted by Maric [70.22.26.119] on 2005/05/08 16:12:51
I have a couple that use your textures Lunaran. They are really two versions of the same map, the second being cut down to size a bit.
http://www.maricscabinet.com/maps7...
And then $ilver@cer made a nice clean DM map with them. His web page seems to have gone awol but here is a link to the map itself...
http://quake2.abs.net/pub/maps/q2/...
I am pretty sure there are a couple more out there in the Q2 world. If I can track them down, I'll let ya' know.
Yes Lun...
#7726 posted by distrans [131.172.4.45] on 2005/05/08 18:47:02
...The Fatcontroller used your texz in his competition winning coagula1 level.
The Big Base Map In CZG's Scraps
#7727 posted by HeadThump [65.140.58.224] on 2005/05/08 19:04:24
uses your Doom set.
#7728 posted by Scampie [24.183.97.27] on 2005/05/08 21:43:18
Alk == BRACKETkonaBRACKET aka [Kona]
Does Iron Yard Count?
#7729 posted by Friction [213.243.160.111] on 2005/05/09 00:02:48
It uses your rock and sand textures.
Lunamaps:
#7730 posted by BlackDog [220.235.135.190] on 2005/05/09 00:14:37
Hub's CPM22, Swelt's CPM24, OurveryownCardO's Card2dm1, Almighty's alm3dm4 (won that Burial Ground thingy), and Chaos' cht3.
Lun
#7731 posted by nitin [138.217.4.38] on 2005/05/09 01:55:11
where did you find gm3dm1? I thought glassman only had gmdm1 for quake and that was called exercise one.
BTW, I'll go through my q3 maps list and see what I can find.
Lunara
#7732 posted by nitin [138.217.4.38] on 2005/05/09 05:54:42
hubster's hub3aeroq3a
hubster's q3jdm9a
Correction:
#7733 posted by R.P.G. [24.136.255.30] on 2005/05/09 07:12:25
RPGDM1 only used one Lunarian texture--the rock texture, which was also modified by both scampie and me. And I have not yet made RPGDM2.
Unless, of course, you're refering to RPG3DM1 and RPG3DM2.</pedantic>
#7734 posted by voodoochopstiks [85.224.215.164] on 2005/05/09 08:19:31
www.chimpans.se/front.jpg
www.chimpans.se/inside.jpg
www.chimpans.se/back.jpg
made for school, photography class, we're supposed to make a cover for an album of choice. Please ignore everything you know about NIN covers though, since this doesn't look like any of them :D But I think it rather fits with the music. Not final or turned in yet, any comments or critiques? Would appreciate some.
Cool
#7735 posted by . [68.251.200.250] on 2005/05/09 08:50:51
I like it, voodoo. Not sure about the implied skinny dipping on the cover, but interesting anyway.
You know who does some cool work,
www.damnengine.com
#7736 posted by voodoochopstiks [85.224.215.164] on 2005/05/09 09:42:59
updated the backside, with centered text, might work, might not, dunno.
Awesome Awesome Thank You
#7737 posted by Lunaran [68.51.209.251] on 2005/05/09 10:17:24
Thank gyou guys all very much.
Nitin, you were right on hub3aero but q3jdm9a uses EvilLair textures. I found exercise three by typing "lunaran textures" into google - it's under his 'abandoned maps' section or something like that.
alk does = kona - I forgot about that.
Fric, I thought of fr3dm1 but it doesn't really make extensive use of my textures. 50% plus is what I'm looking for.
Blackdog - nice finds, these are some sexy maps, especially the last two.
Web Space
#7738 posted by than [62.189.9.161] on 2005/05/09 10:25:37
Since I hate having to deal with Fileplanet and Planetquake (and have forgotten my logon details anyway) I am looking for a new web host.
I've noticed a lot of you guys are hosted on spawnpoint. I basically need somewhere to host my maps. Does anyone know who I should get in contact with about hosting?
Yeah
#7739 posted by Lunaran [68.51.209.251] on 2005/05/09 13:30:44
Spawnpoint is mine, just mail me a check for a hundred dollars and I'll get you set up.
really
#7740 posted by Scampie [63.236.226.222] on 2005/05/09 14:09:47
than: shoot me an email at scampie@spawnpoint.org and I'll try and get you set up tonight.
Lun, don't lie.
Well
#7741 posted by Lunaran [68.51.209.251] on 2005/05/09 19:59:57
I knew someone would be along after ten minutes with the right answer anyway.
But go ahead and send me money than!
Lun
#7742 posted by nitin [138.217.4.38] on 2005/05/10 01:48:50
thanks for the glassman map info, it looks like it was an unreleased map.
Blackdog
#7743 posted by nitin [138.217.4.38] on 2005/05/10 01:49:30
is cpm22 a special map for cpma that hubster made or a modified version of some earleir q3 map?
Well
#7744 posted by Mr Fribbles [220.253.110.132] on 2005/05/10 02:04:20
If its a Hubster map, its probably a remake. Or a remake of a remake.
#7745 posted by voodoochopstiks [85.224.215.164] on 2005/05/10 03:51:08
cpm22 is a cpma version of hub3aeroq3, which is a quake 3 version of the quakeworld map aerowalk, which has been made for quake 3 several times, but hub3aeroq3 is seen as the best one(at least by me).
I Guess They Like Remakes
#7746 posted by BlackDog [220.235.135.190] on 2005/05/10 10:05:58
How many is that in the CPM map pool now?
Voodoo
#7747 posted by cyBeAr [213.65.179.159] on 2005/05/11 09:42:41
thee colours you've used don't work very well together imo
Lun's Textures
#7748 posted by NotoriousRay [69.250.90.110] on 2005/05/11 14:35:11
I've used those q2-ish waste of yours (not of an official set, I think you released them just for completion's sake?) textures in q1 for a couple speedmaps, and the light textures have been using in my pbrsp1 among several other idbase maps, FYI.
You Failed The Survey.
#7749 posted by . [68.251.200.250] on 2005/05/12 03:33:58
I started a comic...
http://www.phait-accompli.com/yfs/
Hm
#7750 posted by Lunaran [68.51.209.251] on 2005/05/12 07:11:37
At the very least don't color the page exactly like Redmeat.
So The Nipple Key Is...
#7751 posted by Zwiffle [69.210.50.113] on 2005/05/12 07:25:49
czg? That's a hard one.
Vondur
#7752 posted by PuLSaR [83.239.253.59] on 2005/05/12 08:59:25
will you be online soon?
I'll be in in Moscow from 16 'til 18 of june. Mayeb we can meet?
Oh
#7753 posted by PuLSaR [83.239.253.59] on 2005/05/12 09:04:59
from 16 'til 18 of june
not june but may
Pulsar
#7754 posted by Vondur [85.140.31.45] on 2005/05/12 10:47:18
jawohl
mail me to von@vondur.net if i'm not on icq or irc
MY DOG'S NAME IS BAILEY
#7755 posted by Lunaran [68.51.209.251] on 2005/05/12 11:15:39
SHE LIKES TO EAT ICE CUBES
#7756 posted by Zwiffle [69.210.71.112] on 2005/05/12 12:26:52
That's wierd. I knew a family who had a dog named Bailey. She liked to pee on things. I dunno about eating ice cubes though.
Eh...
#7757 posted by . [68.251.200.250] on 2005/05/12 13:35:20
Red/black/white came to mind immediately... I can always change it. I did e-mail the creator of RM as his strip was an inspiration... perhaps it's too obvious. But I haven't thought of any way to really change things up yet, but if I do I'm gonna.
#7758 posted by metlslime [209.213.199.133] on 2005/05/12 15:20:06
I haven't thought of any way to really change things up yet
Other than being original, you mean?
_
#7759 posted by . [68.251.200.250] on 2005/05/12 15:44:27
You see, the problem is how it's done. For the Navarro strip, I traced a photo of Navarro. I could've done it much more detailed, but then it wouldn't really fit with the style of the first comic.
Here's the steps I took for the first comic:
http://www.phait-accompli.com/crap...
I'm just not sure how I can go about making it that much different while keeping it simple enough. I COULD hand-draw the characters, but I am looking for a clean look, and I suck at drawing anyway. Maybe I could shade it with flat greys or some kinda hatching...
Doing
#7760 posted by Lunaran [68.51.209.251] on 2005/05/12 15:50:22
I suck at drawing anyway
This is another obstacle.
Yes
#7761 posted by pope [154.5.27.236] on 2005/05/12 16:45:01
i disprove of both using the redmeat style & colors. Shake it up a little goddamnit.
and get all that superfluous text off it like the copyright up top (stick it on the bottom) and the URL directly below the title (stick that on the bottom to)
Believe Me
#7762 posted by . [68.251.200.250] on 2005/05/12 16:48:47
I'm tryin', it ain't as easy as you think.
And While You're At It,
#7763 posted by Mr Fribbles [202.161.117.131] on 2005/05/12 19:11:29
make it funny.
Yeah
#7764 posted by Zwiffle [69.210.90.149] on 2005/05/12 19:29:11
Funny is good. Like a cannonball in the groin. THAT'S ORIGINAL. copywrite symbol Zwiffle 2005 All rights reserved.
I Don't Give A Fuck
#7765 posted by . [68.251.200.250] on 2005/05/12 20:26:32
The humor isn't meant to be immediate, at least not at this presently. It just is what it is.
You Need Something More..
#7766 posted by Friction [213.243.160.111] on 2005/05/13 01:19:44
This comic still needs some essential elements added before it can be called a true webcomic.
1) Self insertion
2) Break 4th wall every third strip
3) Blatant self insertion
4) Speech bubbles that take over 75% of the strip area.
5) Guest strips by other webcomic authors
6) Really blatant self insertion using Cool and Edgy avatar
7) In-jokes
8) Characters in comic refering to the author of the comic (see #2)
9) 'Epic' storyline that comes from fucking nowhere
10) Captain Planet / Battletoads crossover story
However
#7767 posted by Vigil [85.76.1.41] on 2005/05/13 04:41:35
Disclaimer: If you want to make a funny comic that people will want to keep reading (in other words, not a webcomic) above points may not apply.
STOP! It's Not Ready Yet!
#7768 posted by than [62.189.9.161] on 2005/05/13 07:17:48
I submitted a news post about my new map for RTCW earlier, but I need to cancel the release, since the map is really dark on most PCs :(
I will re-release it next week, with tweaked lighting and stuff
Friction
#7769 posted by Lunaran [68.51.209.251] on 2005/05/13 11:13:54
I like the cut of your jib. But you forgot "draw strips of yourself responding angrily to reader mail."
And
#7770 posted by HeadThump [65.140.59.78] on 2005/05/13 20:08:05
smug little furry animals, don't forget those.
RetroQuake Re-opening
#7771 posted by DorKwolf [69.69.156.178] on 2005/05/13 18:32:05
Two years later, RetroQuake will be re-opening to review quake and quake 2 mods, levels, and conversions. If you're thinking this is a strange time to re-open a site like this I would agree, but it's purely out of love for the games. It should re-open in the next week or so.
http://www.planetquake.com/retroqu...
Help
#7772 posted by nitin [138.217.4.38] on 2005/05/14 05:01:06
I've got the fucking trojan.admincashb virus that infects your explorer.exe file.
I've found some instructions on how to get rid of it but I cant find my xp cd anywhere for th emoment. If anyone could please email me their explorer.exe file, that'd be much appreciated.
Dont if I can get it to work that way or whether there's a difference in explore.exe for xp home edition and xp proffesional edition (the one I have) but it's worth a shot.
Please help if posible.
DorKwolf
#7773 posted by Spirit [213.39.146.27] on 2005/05/14 07:55:38
Now that is an enlightening news!
I wanted to launch a review section on http://www.quaddicted.com in the near future, but when you get Retroquake back again... Maybe i don't need it then.
If you would rather like getting hosted by me (to avoid planetquake.com) just drop me a mail. I would be pleased to help.
!seen Ztn
#7774 posted by swelt [81.6.244.125] on 2005/05/14 07:55:57
Hi. Is anyone in contact with Sten 'ztn' Uusvali? I'm trying to get in touch, but have not had any success with either of his published email addresses. If you have contact details, could you drop me a mail - swelteh _at_ hotmail.com - muchas gracias!
Tetris Shelves
#7775 posted by metlslime [24.5.42.20] on 2005/05/15 00:22:42
http://www.inhabitat.com/entry_23....
Re: Tetris Shelves
#7776 posted by pushplay [68.148.157.110] on 2005/05/15 00:41:04
That's brilliant! And priced so god damn expensive that it's going to force everyone who sees it to build their own. I assume there are some pegs in there or something to keep it from sliding appart when a drunk friend walks into it.
Aze Search
#7777 posted by nitin [138.217.4.38] on 2005/05/15 19:22:18
first a thanks to vorelord for helping me out, I'm almost back on track with my comp but does anyone know to get rid of aze search? It's possibly spyware but seems more likely to come from a virus.
norton's picks up now virus though and spybot and adaware dont read it either.
Unfortunately, it redirects all search engines to its own site so I cant do the research myself.
Hey Swelt
#7778 posted by Lunaran [68.51.209.251] on 2005/05/15 19:54:28
what's up? :)
I don't think ztn's been spotted anywhere in years. He certainly hasn't posted here since before this board was called QMap. He's dropped off the map along with guys like headshot.
Unfortunate, really. The ztn2dm's were always a source of inspiration for me.
Nitin
#7779 posted by VoreLord [203.51.220.101] on 2005/05/15 20:03:17
Try some of these, they are links to forums and usefull programs etc,
http://forums.designtechnica.com/s...
http://forums.designtechnica.com/s...
http://www.geekstogo.com/forum/Aze...
http://www.geekstogo.com/forum/Rem...
http://www.cdrinfo.com/Forum/tm.as...
http://forums.designtechnica.com/s...
http://forums.designtechnica.com/s...
http://www.tenebril.com/src/info.p...
#7780 posted by swelt [81.6.244.125] on 2005/05/16 01:45:59
Hi Matt. Yea, google's turning up nothing against his name in the last few years :( I've put together my take on Blood Run and want to get his sanction: http://www.challenge-world.com/for...
Swelt
#7781 posted by nitin [138.217.4.38] on 2005/05/16 03:09:31
nice lighting.
vorelord,
thanks for that, most seem to suggest a reformat to be on the safe side though. Looks liek I'll be doing that unfortunately. At least I have it running enough to back up stuff on dvds thanks to your sending of the file.
Cheers for that, much much appreciated.
Swelt
#7782 posted by Lunaran [68.51.209.251] on 2005/05/16 10:23:55
Looks nice - another round of trim is definitely needed though, I think. I like the flat-texture style that's evolved in q3 (always wanted to try it ... :) ) but it requires a little more geometric density to make up for it.
The easiest way to find ztn might be to just release the map and see if he summons forth with a complaint. If it doesn't, I guess you needn't lose too much sleep - I imagine he'd be far less disapproving of a remake for CPMA from an established mapper than by some schmoe as a counterstrike map or somesuch. :)
#7783 posted by Kell [82.41.10.46] on 2005/05/16 15:38:24
de_bloodrun....teh horrorror o_O
I Can't See Dead People
#7784 posted by Tron [202.7.183.131] on 2005/05/17 08:18:05
I often worry about people who vanish entirely for years on end.
Would be nice to hear people like Headshot and ZTN are still alive at least.
Headshot?
#7785 posted by voodoochopstiks [85.224.215.164] on 2005/05/17 08:26:14
Never heard of 'im. What did he make?
Headshot
#7786 posted by R.P.G. [24.136.255.30] on 2005/05/17 08:31:55
He reappeared briefly last year to check out some speedmaps that were made in one of his themes. Apparently SleepwalkR is in touch with him.
voodoo: he made bless, agenda, dead, and lots of other good maps. http://www.planetquake.com/peek/au...
Cool
#7787 posted by voodoochopstiks [85.224.215.164] on 2005/05/17 08:41:49
Those maps look rather cool.
Anyone have any tips for good/cool 2vs2 qw maps? Mainly thinking of gameplay more than graphics.
D00M
#7788 posted by R.P.G. [24.136.255.30] on 2005/05/17 09:05:45
Yeah so you're all mad p1mps so you probably know all the good Doom/2 level editors so what are they, dudes?
Http://doombuilder.com
#7789 posted by czg [81.191.27.124] on 2005/05/17 09:14:35
Yeah
#7790 posted by Zwiffle [69.210.90.149] on 2005/05/17 10:21:33
I use doombuilder. Pretty solid.
Yes
#7791 posted by Kinn [81.152.112.94] on 2005/05/17 11:28:58
doombuilder is indeed the shizzle's nizzles.
I Used DCK
#7792 posted by metlslime [209.213.199.133] on 2005/05/17 13:16:30
but it was dos-only and i don't really know if it was better than the other editors or not.
Graph Paper
#7793 posted by HeadThump [65.141.73.220] on 2005/05/17 15:06:28
ha ha
(the outer bounding is weird in Doom BSP's so I don't really recommend it).
Thanks Guys.
#7794 posted by R.P.G. [24.136.255.30] on 2005/05/17 17:07:39
BTW: wh00p! Shambler is back.
Yeah
#7795 posted by Mr Fribbles [202.161.117.131] on 2005/05/17 19:14:38
Doombuilder kicks the pants off of any other doom editor I've ever seen.
Whoop.
#7796 posted by Shambler [82.38.192.54] on 2005/05/18 00:52:02
Indeed.
Whooo Hoo
#7797 posted by HeadThump [65.140.58.70] on 2005/05/18 00:52:51
<i/> BTW: wh00p! Shambler is back.
I noticed that, but he slipped in so subtley I wondered if he wanted us to hush hush about it.
Dang
#7798 posted by HeadThump [65.140.58.70] on 2005/05/18 00:54:41
I do a little Scheme programming for the Gimp on the side, it totaly screws up my html capabilaties.
Speaking Of Shambler
#7799 posted by Vigil [85.76.1.41] on 2005/05/18 01:07:39
I had a dream last night where Shambler announced on func that he'd be leaving and also quit playing Dawn of War (knowing that was apparently very important at the time), but he did it by changing the name of General Abuse to something like Shambl|nomorewhk40k.
Also, metlslime made it so you could use icons in the posts again.
LMAO!
#7800 posted by Shambler [82.38.192.54] on 2005/05/18 03:14:46
You know things are fucked when people are dreaming of you...
Anyway, I am back after being away for a bit, and I am not quitting DOW as the mission pack looks very coo, nor am I changing the name of GA although god knows it needs it. As for metl making it so you can use icons in the posts, I'd quite like it if he made it so a typical func_page loaded the same day you clicked on it <insert grumpy icon here>
Anybody Know What This Is?
#7801 posted by R.P.G. [24.136.255.30] on 2005/05/19 13:02:37
http://image07.webshots.com/7/5/82...
It looks really cool and I'd like to see more.
Hmm
#7802 posted by HeadThump [65.140.58.84] on 2005/05/19 15:59:52
14 point bold print Times New Roman, letters F-o-r-b-i-d-d-e-n. Hope that helps.
It's Been A While, But
#7803 posted by grahf [68.169.43.210] on 2005/05/20 00:40:44
is #terrafusion still on irc.gamesnet.net, or has my irc client entered an alternate dimension?
Grahf
#7804 posted by Vondur [195.128.95.36] on 2005/05/20 01:35:08
irc.gamesurge.net
if you won't be able to connect, go to
http://www.gamesurge.net webby and there's the list of servers available, try any of them
Some Help
#7805 posted by nitin [138.217.4.38] on 2005/05/20 19:09:08
I've rformatted and re-installed windows. but when windows xp loads up, it wont recognise my keyboard (standard microsoft keyboard). it works fine prior to windows loading, i can get into the bios and in safe mode etc. any ideas? this onscreen keyboards not th best thing to use.
also, can anyone recommend a good free popupbloker thats easily customisable?
Nitin
#7806 posted by inertia [24.164.69.31] on 2005/05/20 21:53:42
on the second point, get a browser other than internet explorer, like opera8 or firefox.
on the first point, try to uninstall whatever keyboard driver you have loaded (go to start > control panel > add/remove hardware)
Inertia
#7807 posted by nitin [138.217.4.38] on 2005/05/20 22:20:19
tried the uninstall, doesnt work.
As for opera etc, I will try sometime once I have evrything running but any suggestios in the meantime.
Really Nitin
#7808 posted by bambuz [80.221.25.15] on 2005/05/23 18:10:46
Nobody uses IE anymore. You just get exploited with that. And it sucks with the user interface too. Firefox (it's 5 megs, get it, it just works out-of-the box) or Opera.
Yup
#7809 posted by than [62.189.9.161] on 2005/05/24 10:35:46
IE is a piece of shit. MS are finally getting off their arses and updating it this year though. I still think it's going to suck.
I use Opera (freeware with ads) because it packs a HUGE amaount of stuff into one very small package. Oh, and all the stuff you don't need (if you don't use the mail or irc clients) is hidden.
Opera isn't bloatware, since it's still smaller than the much less feature packed Firefox (which is still way better than IE.)
If you use outlook and need a change, I hear the Opera mail client isn't bad.
Doom 3.13
#7810 posted by Lunaran [68.51.209.251] on 2005/05/24 19:18:24
The 1.3 patch for Doom3 along with the accompanying SDK is out at last:
http://www.bluesnews.com/cgi-bin/f...
ftp://ftp.idsoftware.com/idstuff/d...
Mirrors available at your file-waiting-in-line-for website of choice. Now, go make maps with portal skyboxen.
(Didn't think it was important enough to warrant news submission, but it doesn't look like you missed seeing it here.)
D3 1.3
#7811 posted by Kinn [81.178.51.25] on 2005/05/25 01:21:34
"Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content."
OH YEAH! \o/
/me strokes his Grabber and Double Barrel Shotgun
Hey Guys Give Me A Help On This!!!
#7812 posted by Trinca [194.65.31.249] on 2005/05/25 02:20:41
I´m looking for all bsdm maps!!!
I just have bsdm6,bsdm7 and bsdm8 can anyone upload the other´s??? dont find then in anywere!!!
Quake4 In The News
#7813 posted by VoreLord [203.51.231.17] on 2005/05/25 04:18:14
The game promises to be an ultra-violent experience, judging by the demonstration shown behind closed doors at the show
The graphical representation of violence, together with convincing sounds of blades cutting through flesh and bone, sent a chill down the spine.
The explicit nature of the scene was unsettling and bordering on the tasteless.
Tasteless, .................. hmmm sounds tasty.
I can see the protesters already, and hear the cries, 'Quake made them do it' :(
http://news.bbc.co.uk/2/hi/technol...
Q4 Vs Protesters
#7814 posted by JPL [213.30.139.243] on 2005/05/25 04:34:32
I can see the protesters already, and hear the cries, 'Quake made them do it' :(
o_O
Let them shout... Each time a violent game with lot of blood/violence/guts/sex/evil/destr... is released, they clamed it is an evil inspirated team who created it... and they would like to see these guys burn in hell's flames... bleh !
So just don't care, we will play Q4 as many pleasure we play D3/HL2/etc...
Are They
#7815 posted by . [68.255.58.45] on 2005/05/25 04:36:03
going as far as SOF2 dismemberment/detail?
Hmmm
#7816 posted by Vorelord [203.51.231.17] on 2005/05/25 04:39:30
behind closed doors at the show
Don't know, of course it could just be a complete over reaction on the part of the journalist, and may well be quite tame to the seasoned gamer/psychopath
Evil Is Back !
#7817 posted by JPL [213.30.139.243] on 2005/05/25 04:47:25
.. it took the horror of Doom a step further, with a grisly sequence showing the mutilation of characters in the game.
This sentence sounds good ! BTW ...fuck the protesters... ;)
L.O.L.
#7818 posted by Shambler [82.38.192.54] on 2005/05/25 05:02:31
I can see the protesters already, and hear the cries, 'Quake made them do it' :(
Yeah, Quake made those teenage boys kidnap one of their friends, strap him down to a desk, hack open his body with a circular saw, and attempt to graft on random bits of metal to his corpse!! The link is irrefutable!
P.S. Okay, that sort of behaviour was part of Q2 (Factory), but a very small part...
P.P.S. I wish to fuckery that people (the BBC in this case, not you) would stop saying this is "Quake" being reborn, it's not, that's fucking bullshit, it is Quake2 FFS it's not hard to see the difference, tards.
Html Standards Guide?
#7819 posted by than [62.189.9.161] on 2005/05/25 05:45:52
Ok, I know of the w3c and their website, but I need an offline version of all the standards information (regarding each tag, attribute etc.)
Sounds a bit weird, I know.
Does anyone know where I could get such a thing (and not a book - since I'd have to pay for that!)
Than
#7820 posted by Vondur [195.128.95.36] on 2005/05/25 05:53:53
a couple of books u can 'borrow' :)
http://www.mininova.org/tor/4937
http://www.mininova.org/tor/3618
I'm
#7821 posted by . [68.255.58.45] on 2005/05/25 08:10:07
pretty sure W3C has an entire page with their documents you can just save, but it's been awhile since I've been there.
Von + Phait
#7822 posted by than [62.189.9.161] on 2005/05/25 10:11:35
Von: ta, but torrent is blocked here. Any chance you could do me a secret upload location and send a link to andrew.palmer@rebellion.co.uk by Friday? ;) No problem if you can't.
Phait: I'll have another look.
Than
#7823 posted by Vondur [85.140.31.5] on 2005/05/25 13:09:25
i'll do everything i can :>
Objective Reporting At Its Finest By The BBC
#7824 posted by Blitz [24.218.169.151] on 2005/05/25 15:57:06
The explicit nature of the scene was unsettling and bordering on the tasteless.
Thanks for the judgement call, mate.
"Hey guys I went to check out this first person shooter and you'll never believe this...but it was excessively violent. I am shocked and appalled."
Violence
#7825 posted by bambuz [130.233.220.23] on 2005/05/26 03:53:07
but with new technology the violance becomes all the more graphical and realistic. I don't like the trend.
Violence
#7826 posted by Shambler [82.38.192.54] on 2005/05/26 06:35:45
My view is that it's value is proportional to how well it fits into both the style and gameplay of the game. D3's violence was appropriate because of the demonic horror nature. Painkiller's violence was appropriate because of the OTT nature of the gameplay. Other games perhaps less so...
Quake4 can justify some violence in terms of processing humans and of course the natural "shooting things" violence of an FPS. But it shouldn't be based around that. Of course a report such as the one quoted means shit really.
Argh
#7827 posted by R.P.G. [24.136.254.133] on 2005/05/26 07:04:11
To whichever bozo rotated SM82 90 degrees with texture lock turned on:
Thank you very much.
FAO: Nitin.
#7828 posted by Shambler [82.38.192.54] on 2005/05/26 10:30:27
Will you please GET YOUR ARSE onto IRC sometime thank you. The channel needs your insights and knowledge.
Same applies to RPG too!
Aardappel And Metlslime
#7829 posted by jsHcK [69.198.128.221] on 2005/05/26 11:32:30
Sauerbraten and fitzquake 0.80 are both stellar releases. I'm having a great time, and I wanted to thank you two for that. Excellent work.
Shambler
#7830 posted by R.P.G. [24.136.254.133] on 2005/05/26 14:34:41
I wrote something about that on my website. Basically it was no longer fun for me, and it wastes way too much time. scampie kickbanned me last time I popped in to see how everyone was doing, and quite frankly I haven't had the desire to see if I've been unbanned.
#7831 posted by Scampie [63.236.226.222] on 2005/05/26 17:06:59
I kickbanned you because you were being a drunk idiot.
#7832 posted by R.P.G. [24.136.254.133] on 2005/05/26 18:21:48
Considering that at that point I was neither drunk nor acting differently from anyone else, that's a pretty poor excuse.
Gee This Is Familiar...
#7833 posted by . [68.255.58.45] on 2005/05/26 18:59:40
Let's Have A Fiesta!!!
#7834 posted by Zwiffle [69.210.42.201] on 2005/05/26 20:39:28
[nt]
I Miss You Rpg
#7835 posted by pope [207.149.188.1] on 2005/05/26 22:48:01
i do, we've had our differences in the past, but yer a good fella to cut the shit with.
if you never do visit again, it's been a swell time while it lasted.
Trinca
#7836 posted by VoreLord [144.137.186.209] on 2005/05/27 00:05:52
Did you find the bsdm maps that you were looking for? I have bsdm1 - bsdm8
Let me know if you still haven't got them, and I'll arrange something
Inertia
#7837 posted by inertia [24.164.69.31] on 2005/05/27 02:09:44
yeah rpg, good times having you around. i'll never forget testing your dm map with you :D
hopefully scampie's attitude wont alienate you forever. ideally, he wont also piss anyone else off too badly in the long run
Doom3 Relief Mapping
#7838 posted by VoreLord [144.137.186.209] on 2005/05/27 03:13:15
Video
http://fabio.policarpo.nom.br/vide...
18.7MB
Mod, screenshots etc
http://fabio.policarpo.nom.br/file...
Relief Mapping
#7839 posted by Kinn [81.178.51.25] on 2005/05/27 03:26:44
Impressive concept, although the implemention looks kinda glitchy and ugly from those screenshots.
#7840 posted by R.P.G. [24.136.254.133] on 2005/05/27 06:24:21
pope: I honestly don't remember having any "differences" with you. If I argued with you, I was probably wrong.
inertia: While your feedback was very useful and much appreciated, you had one of the worst attitudes of any tester I have ever had.
Rpg
#7841 posted by inertia [24.164.69.31] on 2005/05/27 11:38:49
rpg: because I was stubborn about what you needed to change? I feel that your map plays significantly better with my suggestions, many of which you were loathe to implement intially
Inertia
#7842 posted by R.P.G. [24.136.254.133] on 2005/05/27 12:45:45
because I was stubborn about what you needed to change?
Yes. And you were still being a bigot about it even after release.
I feel that your map plays significantly better with my suggestions, many of which you were loathe to implement intially
Absolutely 100% correct.
Rpg
#7843 posted by inertia [24.164.69.31] on 2005/05/27 17:44:29
(:
#7844 posted by bambuz [80.221.25.15] on 2005/05/28 13:17:14
http://home.clara.net/rogerpattend...
Yeah
#7845 posted by Kell [82.41.10.46] on 2005/05/28 14:00:44
that cardboard quakeguy is kinda flimsy, doesn't stand up too well cause the card is cheap and thin.
Uh, so I've heard anyway...
<_<
>_>
Half-Park
#7846 posted by . [68.255.58.45] on 2005/05/28 15:37:19
http://www.quirkybastards.net/half...
http://www.quirkybastards.net/half...
Doom3 Wiki
#7847 posted by VoreLord [203.51.235.95] on 2005/05/28 21:08:29
http://wiki.doom3reference.com/wik...
Hey
#7848 posted by Lunaran [69.209.0.160] on 2005/05/29 09:46:22
that baby looks familiar
Hmm...
#7849 posted by . [68.255.58.45] on 2005/05/29 15:33:00
I was just playing PH8DM2 with 4 bots and now I realize it is bigger than I initially felt it was, so now I agree, little too big/sparse.
:D
#7850 posted by Zwiffle [69.210.42.201] on 2005/05/29 15:40:11
"Aerowalk inside"
I'm sorry :D
Eh Zwiff?
#7851 posted by . [68.255.58.45] on 2005/05/29 16:48:06
Seriously, not looking at creative work for months your perspective tightens up a bit, and start to see things you didn't notice immediately.
Cr8s
#7852 posted by megaman [62.52.37.231] on 2005/06/01 05:03:19
http://www.pointlesswasteoftime.co...
#14 !?!?!?
Bambuz
#7853 posted by wrath [213.112.29.135] on 2005/06/01 06:03:32
but with new technology the violance becomes all the more graphical and realistic. I don't like the trend.
So the only thing stopping you from acting out what you're consuming is the quality? Good lord, don't ever turn on your television.
Re: Cr8s
#7854 posted by Shambler [82.38.192.54] on 2005/06/01 06:58:24
Bloody good and entertaining article, I agree with all of them apart from 14!
Instant-Failure Stealth Levels. Ack. This brings back horrible memories of a Goldeneye level where if you tripped an alarm, an infinite number of bad guys poured forth. We knew a man who failed that level 37 times, then got the Infinite Health cheat for it and came back. He intentionally tripped the alarm, the guards rushed out. Laughing maniacally, he proceeded to shoot those fuckers for four hours, killing 1,183 of them - 682 with groin shots - before his thumbs cramped up. Your game should not create this kind of bitterness.
LOL!
Violence Effect
#7855 posted by bambuz [130.233.220.23] on 2005/06/01 07:25:39
>So the only thing stopping you from acting out what you're consuming is the quality? Good lord, don't ever turn on your television.
No, it just doesn't interest me and doesn't make me feel anything I'd like to from a game or movie or documentary or anything... Feelings like excitement, sense of wonder, thrill, etc. - it does not produce that. Just sadness and disgust.
Sure, maybe some people like it as an "experience", like to be hit with a baseball bat to their nuts (jackasses). Maybe I'm just a wuss but I just don't feel that way. There's nothing "awesome" in it per se.
There has to be something else beside violence to make it worth inclusion. It's a special thing that has to be used with much thought and care. Much more thought, when it becomes more powerful with technology. There are pretty brutal things in quake 1, but the graphics are so bad you don't really notice or think of the torn-off faces etc.
Most healthy people have these things called mirror cells in their brain that make them feel empathy. They feel a bit what other people they see are feeling. If the technology becomes better, and the humans being mutilated look more and more human, people start to feel more and more empathy and thus eventually disgust and uninterest.
This is not a one-way process though. People like violence too, ice hockey and gladiators and whatnot. It's been a dilemma for thinkers for hundreds of years.
Article
#7856 posted by Kell [82.41.10.46] on 2005/06/01 08:31:32
yah, dat wur darn gud readin'
I Like PWOT
#7857 posted by Lunaran [69.209.6.10] on 2005/06/01 08:53:57
He's bitter and sarcastic and just like me.
Yeah
#7858 posted by Kell [82.41.10.46] on 2005/06/01 09:32:31
but he's also funny
I Hated That Article
#7859 posted by czg [81.191.27.124] on 2005/06/01 09:40:34
Stop being a whiny little sod
A.I.
#7860 posted by voodoochopstiks [85.224.215.164] on 2005/06/01 10:43:35
In my opinion, rock solid human-esque A.I. isn't that needed. Perhaps for games where you battle humans, but monsters should each have their own good and solid behaviour, and unless they're supposed to, shouldn't be very smart.
Voodoochop
#7861 posted by bambuz [80.221.25.15] on 2005/06/01 12:57:46
but often games become "wanking" the same thing over and over again if the enemies are too simple, exploitable and predictable. Like, say, lone hellknights in a corridor vs a supershotgun.
Shoot,back off,shoot,back off... he just keeps walking at you until he dies. Of course level designers can do something with that, but anyway...
Of Course, The Point Isn't About Rock Solid Human-esque AI
#7862 posted by Shambler [82.38.192.54] on 2005/06/01 13:41:10
I mean hell we could just give SP enemy UT2KX bot AI. But it's not about uber combat AI or even uber humansque intelligence as the main purpose. It's about having the OPTION to do that, and thus do any of the steps in between that and the current no-AI.
So, Bambuz
#7863 posted by HeadThump [65.140.58.163] on 2005/06/01 16:00:24
what are you saying here?
No, it just doesn't interest me and doesn't make me feel anything I'd like to from a game or movie or documentary or anything... Feelings like excitement, sense of wonder, thrill, etc. - it does not produce that. Just sadness and disgust.
You don't like Led Zep?
Quake WAD Files
#7864 posted by Jago [85.76.178.7] on 2005/06/02 11:05:32
My own PC is still 350 km away, but I am getting to use the PC of my roommate and I plan on doing some mapping. Can someone point me to a site with a lot of texture WADs? I am looking for all kinds: hipnotic, rogue, zer, hexen2, praevus, quake2, dkt, etc, etc...
Jago
#7865 posted by Zwiffle [69.210.50.131] on 2005/06/02 11:50:06
I still have all the wads you gave me, plus some others. Oh shit, I'm supposed to send you my .cfgs, right?
Sm82
#7866 posted by NotoriousRay [69.250.87.12] on 2005/06/02 21:29:16
To whichever bozo rotated SM82 90 degrees with texture lock turned on...
It was Zwiffle, wasn't it? You can tell me.
#7867 posted by Zwiffle [69.210.50.131] on 2005/06/02 21:40:37
I thought it would be better at a tighter angle. =/
Jago
#7868 posted by VoreLord [203.51.197.122] on 2005/06/02 22:22:00
I have all those you mention, plus many more, I have no where to put them, but I could send them to you if you like, it's no problem. Just let me know.
Funny Gamer Bitching
#7869 posted by gone [195.208.123.213] on 2005/06/03 05:23:15
20 things he wants to see\not see in games
http://www.pointlesswasteoftime.co...
(just dont take it too seriously)
Welcome To Last Week's News, Speedy :P
#7870 posted by Shambler [82.38.192.54] on 2005/06/03 05:44:44
Cr8s
#7852 posted by megaman [62.52.37.231] on 2005/06/01 05:03:19
http://www.pointlesswasteoftime.co...
#14 !?!?!?
#7871 posted by gone [195.208.123.213] on 2005/06/03 06:05:11
well, I dont read this board much
Game Company Consistency
#7872 posted by bambuz [80.221.25.15] on 2005/06/03 06:08:53
the above post brings to mind one question about why are some many game sequels so bad? Star Control 2 , multiplayer quake, civilization, master of orion come to mind.
Is it because game companies fire "hard to deal with" people, that were the soul of the previous games? Then they have a bunch of noob slaves who just add some "cool" features that make it just a big mess with no coherence.
I can only think of sierra and lucasarts back then who turned out good games consistently... Could someone make some statistical research as to how sequel goodness equates with "keeping the good people on". I have to reread some threads.
This guy
http://www.erasmatazz.com/Personal...
Wrote something:
http://www.erasmatazz.com/library/...
:) You guys work in the industry, tell stories!
Eh
#7873 posted by bambuz [80.221.25.15] on 2005/06/03 06:16:39
in the above post, i mean the games star control2 etc are good but their sequels bad or at least not nearly so good.
Chris Crawford...
#7874 posted by Scampie [63.236.226.222] on 2005/06/03 17:32:15
The greatest Preacher on gamedesign. I strive to one day read through everything he's written.
I work in the industry. My only story is "I threw around a frisbee for an hour this afternoon."
Hmmm...
#7875 posted by metlslime [209.213.199.133] on 2005/06/03 18:36:48
civ2 wasn't good? granted i never played the original, so maybe i don't know how much better it was.
I Heard
#7876 posted by Zwiffle [69.210.50.131] on 2005/06/03 19:28:25
Civ2 is quite possibly the single best game ever designed.
Civ2
#7877 posted by ionous [70.19.247.226] on 2005/06/03 20:16:11
I was very impressed with civ2.
Nitin
#7878 posted by VoreLord [203.51.221.116] on 2005/06/03 22:19:57
I'll post this here to avoid filling up Kell's thread with it, I did make a post,(at least I thought I did, didn't seem to show up) regaurding nglquake and it's weapon effects, I am not sure if you can or can't turn them off, as I like them and have never tried to turn them off. They are not over the top or anything, however whether you like like them or not is a personal thing. I had a quick look and can't see anything in the cfg file or readme. There is a newer version available than the one I use, but it changed the weapon effects a bit, and for the worse IMO, there was also something else that I didn't like about the newer version, but that escapes me at the moment.
Civ2
#7879 posted by Lunaran [69.208.207.58] on 2005/06/03 22:41:03
suffered from the same problem as civ1, where you'd attack some naked spearsmen with a battalion of armored laser tanks and they'd lose.
Perhaps They Were Naked Spearsmen With Mirrors
#7880 posted by BlackDog [220.235.132.3] on 2005/06/04 00:28:34
Whatever, all those Sid Meier games - Civ, Civ 2, Colonisation - all of em were great.
The original was my favourite, though.
#7881 posted by Zwiffle [69.210.50.131] on 2005/06/04 03:45:14
I, too, thought Civ was the bestest, though I only played Civ and Alpha Centauri. AC was great, but it didn't hook me like Civ did. I eagerly await the 4th (?) though, I might get it. Looks good, so we'll see.
Civ2
#7882 posted by bambuz [80.221.25.15] on 2005/06/04 07:43:21
the game just wasn't interesting later on...
it didn't keep the focus, everything just
wallowed in mediocre diplomacy.
civ1 was brutal and abstracted to-the-point.
Galvanized Beta
#7883 posted by zorius [193.225.82.163] on 2005/06/04 17:20:04
Hi all!
I've just uploaded a beta version of my upcoming q3 map on lvl, check it out please! (http://lvlworld.com/beta.php) I know that there are lots of great mappers here (maybe the bests on the world ;-), please, tell me your opinions, since it is just a beta, any kind of changes (gameplay/design) are available! I hope that You will like my very first q3 map!
Best On The World
#7884 posted by pope [154.5.27.236] on 2005/06/04 18:26:16
love it
Thought You Might Like This Metlslime (and Any Other DW Fans)
#7885 posted by Blitz [24.218.169.151] on 2005/06/04 23:47:27
http://www.gamasutra.com/php-bin/n...
(2nd part)
First Story...
#7886 posted by Scampie [63.236.226.222] on 2005/06/05 00:27:23
"Wilson, currently raising funds for his new Gamecock Media Group publishing company..."
lol Gamecock
To Quote Someone From SA....
#7887 posted by pjw [68.190.80.119] on 2005/06/05 09:50:33
I'm going to start a game company in response and call it Playbia.
I liked that.
Pjw
#7888 posted by Zwiffle [69.210.45.53] on 2005/06/05 10:04:55
ROFL
Sounds Like It Was Designed
#7889 posted by HeadThump [65.140.58.215] on 2005/06/05 19:08:58
with Levelord in mind
Zorius
#7890 posted by VoreLord [144.131.202.175] on 2005/06/05 23:44:18
I really liked playing your map, it was much fun, the layout provided some excelent DM'ing moments, the top section seemed a little bare, maybe more detail is needed in general. But I really like it, look forward to the finnished <-thats for you Phait ;) product
So
#7891 posted by Vigil [85.76.1.41] on 2005/06/06 00:37:13
Is Phait Finnish?
Nope
#7892 posted by . [68.255.59.34] on 2005/06/06 01:58:30
Not Finnish, just gave Vorelord some shit because he spelled "finished" as "finnished" and I was a bit amused.
#7893 posted by Kell [82.41.10.46] on 2005/06/06 03:44:01
now we share in the ensuing hilarity
Praise For Spog
#7894 posted by Blitz [24.218.169.151] on 2005/06/06 23:19:12
I was just reading Somethingawful ( http://somethingawful.com ), and on the front page update today, they have a complimentary blurb about Spog.
It was funny to see someone from our small world of Quake mappery on the front page of SA so randomly, but cheers to Spog.
LOL!
#7895 posted by Shambler [82.38.192.54] on 2005/06/06 23:56:21
Cheers for linking that Blitz. And hurrah for SpoG!1
#7896 posted by gone [195.208.123.213] on 2005/06/07 02:47:07
http://www.thehollywoodreporter.co...
some1 posted in TF
for those slightly interested in gamedev
I Just Thought This Looked Very Cool
#7897 posted by Jago [85.76.178.7] on 2005/06/07 11:13:51
http://usuarios.lycos.es/blaizer/m...
Wow
#7898 posted by metlslime [209.213.199.133] on 2005/06/07 12:18:20
that IS really cool.
If "high-res" quake asset replacements all looked this good, I might stop complaining about them.
Repeat After Me.
#7899 posted by Shambler [82.38.192.54] on 2005/06/07 13:45:52
Fiends don't have eyes.
Fiends don't have eyes.
FIENDS DON'T HAVE EYES.
FIENDS DON'T HAVE EYES!!!!1111!!!!
It is a nice model, however like many such models it has lost some of the essential Quakeness in transition, i.e. they have tried to make it more natural rather then more better and still unnatural.
Fiends Do Have Eyes
#7900 posted by Jago [85.76.178.7] on 2005/06/07 14:20:36
[nt]
Do Not
#7901 posted by Zwiffle [69.210.44.79] on 2005/06/07 14:41:44
=/
Yes They Do
#7902 posted by Lunaran [69.208.168.221] on 2005/06/07 15:49:03
You guys don't do a whole lot of looking at things, do you?
http://www.lunaran.com/pics/fiends...
And now, shambler will argue that those aren't actually eyes:
Hey!
#7903 posted by distrans [211.28.241.21] on 2005/06/07 16:01:00
How come I've never found the RL in the first 2 levels of e1?
Lun
#7904 posted by Kell [82.41.10.46] on 2005/06/07 16:33:04
I fucking <3 you right now. And yeah, bler is probably gonna argue - necros argued with me about this too. Cretins.
#7902 Greatest Post In The History Of Func
#7905 posted by HeadThump [65.140.58.59] on 2005/06/07 18:06:24
sorry I ever doubted you (not on this, which I thought should have been obvious, but on so many other things that, unlike fiend eyes, are nuanced).
WTF
#7906 posted by Zwiffle [69.210.44.79] on 2005/06/07 19:46:33
how are those eyes? I've never seen eyes that look exactly like bits of flesh. =/
FFS
#7907 posted by Kell [82.41.10.46] on 2005/06/07 20:11:04
Yeah sure, the id guys decided to paint tiny 'bits of flesh' that were lighter and yellower than the surrounding skin and exactly the same color as the yellowish eyes of some of the other monsters, and paint them in exactly the location where one would expect to see eyes. Sure. U-huh.
Lies!
#7908 posted by metlslime [209.213.199.133] on 2005/06/07 20:15:38
those screenshots are doctored!
Hmm Well
#7909 posted by Zwiffle [69.210.44.79] on 2005/06/07 21:34:55
They look pretty much exactly like the other bits of flesh look like, and I would really expect to see eyes where the horns are. Maybe if there were a clearer picture or something REMOTELY RESEMBLING EYEBALLS I would admit fiends have eyes. But it doesn't looks anything like an eyeball, it looks like a bit of flesh, so I guess you need your eyes checked.
BTW, Contract Revoked r4wx.
Sure
#7910 posted by Lunaran [68.255.16.54] on 2005/06/07 22:04:58
What do you mean a clearer picture? Like this?
http://www.lunaran.com/pics/fiends...
This is Quake we're talking about. How much detail do you expect?
Lunaran
#7911 posted by Vondur [85.140.31.22] on 2005/06/07 22:11:30
you rock quake world!
Ha!
#7912 posted by metlslime [67.180.175.229] on 2005/06/07 22:12:54
just because you know how to edit a model skin in qME doesn't impress me!
#7913 posted by Scampie [63.236.226.222] on 2005/06/07 22:13:40
That last pic clearly shows an eye.
Anyone disageeing is either a faggot or a moron. Possibly both.
:D
#7914 posted by Vondur [85.140.31.22] on 2005/06/07 22:19:48
let's mail to adrian! :D
Von...
#7915 posted by distrans [131.172.4.44] on 2005/06/07 22:26:17
...but first we have to lay bets wherein the losers become slaves to the winners for a month.
No Need
#7916 posted by Kell [82.41.10.46] on 2005/06/07 22:43:20
Zwiffle is already my bitch, and bler would eat more curry than he's worth.
SCUM.
#7917 posted by Shambler [82.38.192.54] on 2005/06/08 01:24:58
They're just blemishes. If you'd been genetically transmorgrified by Quake's despickable magicks to have killing spikes protruding from where your eyes should be, you'd have some residual skin damage in the surrounding area too. Sheesh.
Eyes my ARSE.
:)
#7918 posted by Vondur [195.128.95.36] on 2005/06/08 01:26:19
http://terrafusion-calm-down.vondu...
Idiots
#7919 posted by Kinn [81.178.51.25] on 2005/06/08 01:33:33
Fiends have eyes. End of discussion.
Although
#7920 posted by Kinn [81.178.51.25] on 2005/06/08 01:41:56
Vondur would still rock my world, whatever his beliefs on fiend's ocular properties >:D
Who Cares...
#7921 posted by JPL [213.30.139.243] on 2005/06/08 02:07:17
.. if fiends have eyes or not ? Fiends are monsters, and we have to kill them all... that's all....
I'm Still Against It
#7922 posted by pope [154.5.27.236] on 2005/06/08 02:17:56
http://www.jesselawrence.com/image...
all the 'monsters' in quake have no EYES. grunts, enforcers, dogs, knights, and fish do.
but all the supernatural 'demonic' creatures are souless and have no eyes!
ogres used to have eyes but now they are dry sockets.
While We're Discussing Q1 Monsters
#7923 posted by pope [154.5.27.236] on 2005/06/08 02:23:19
which one are you?
http://www.inside3d.com/q1mons/
I'm Totaly Shub
#7924 posted by pope [154.5.27.236] on 2005/06/08 02:24:07
http://www.inside3d.com/q1mons/shu...
Von
#7925 posted by Lunaran [69.208.170.227] on 2005/06/08 02:24:18
let's mail to adrian! :D
One step ahead of you - email sent. Can't any of you be proactive?
Let's see if he even responds.
BOOM
#7926 posted by Kell [82.41.10.46] on 2005/06/08 02:28:51
http://www.inside3d.com/q1mons/cht...
Speedy
#7927 posted by pope [154.5.27.236] on 2005/06/08 02:29:41
turned out to be
http://www.inside3d.com/q1mons/sha...
btw, what does it say? 'no eyed' yeah... yes it did
Bleh...
#7928 posted by distrans [211.28.241.21] on 2005/06/08 02:52:55
...I am not unique; see post #7924
Yay
#7929 posted by Vondur [195.128.95.36] on 2005/06/08 03:29:59
kinn, i believe that fiends have eyes
lun, you rock my world, i hope he'll respond
and i'm chton! :)
http://www.inside3d.com/q1mons/cht...
no wonder i put one in my level...
Well, It's Natural That Shambler Doesn't Do A Lot Of Looking
#7930 posted by BlackDog [220.235.132.3] on 2005/06/08 03:30:11
Unlike fiends, Shamblers have no eyes.
PS Lun is awesome.
EA Bullshit
#7931 posted by . [68.78.219.84] on 2005/06/08 04:21:46
http://www.livejournal.com/users/e...
http://www.livejournal.com/users/e...
What Pope Said...
#7932 posted by Shambler [82.38.192.54] on 2005/06/08 05:15:17
all the 'monsters' in quake have no EYES. grunts, enforcers, dogs, knights, and fish do.
but all the supernatural 'demonic' creatures are souless and have no eyes!
W3RD.
I'm Quite Sure
#7933 posted by . [68.78.219.84] on 2005/06/08 05:33:45
The scrag has eyes. And Chton, from what I recall.
Meh
#7934 posted by Shambler [82.38.192.54] on 2005/06/08 06:02:05
Scrags do have eyes yes, because they are slightly different to other monsters, more imbued with Quake's magic and cunning, hence their ability to float, their reliance on targetted attacks rather than brute force (thus, eyes being beneficial) and ability to dodge (again, eyes being useful). I don't think they have a mouth though...
Chthon has no eyes, just a vertical lava-filled maw...
I suspect some of you haven't even played the damn game :P. Particularly those who need to give themselves a RL in E1M3/4 maps *rolls teeth*
I Guess..
#7935 posted by JPL [213.30.139.243] on 2005/06/08 06:35:39
.. Shambler is drunk... Hey ! Go and post these fu***ing eyes-related message on the Drunk Thread please...
Scrags
#7936 posted by Zwiffle [69.210.44.79] on 2005/06/08 08:27:05
Scrags have eyes because they were wizards turned into monsters.
Fiends have no eyes. That bit of flesh that looks like an eye? It's skin. If you look at the pic you see the horn loses its blood right where it connects to the "eye". Surely, warping of the texture won't ever occur on a Quake model, right? I mean, the teeth on the fiend don't stretch or anything...
So obviously, those of you who believe fiends have eyes are merely tricked into believing they have eyes by poor judgment. Don't worry, it's not your fault, you're all crackheads and the texture is fuzzy. Don't worry, we forgive you.
Bler, let's go have some curry.
BTW
#7937 posted by Zwiffle [69.210.44.79] on 2005/06/08 08:29:14
I'm a scrag. Something about a loogy or somesuch.
Omg
#7938 posted by Kinn [81.178.51.25] on 2005/06/08 08:33:00
"shamblers have fur" = old and busted.
"fiends don't have eyes" = new hotness.
Shut Up I Fucking Hate You All
#7939 posted by czg [81.191.27.124] on 2005/06/08 08:34:37
Czg
#7940 posted by Zwiffle [69.210.44.79] on 2005/06/08 08:41:44
I DID actually paint you. The bird was just a brief distraction! HONEST!!
Thank Goodness For That...
#7941 posted by distrans [211.28.241.21] on 2005/06/08 09:00:09
...for a moment there I thought CZG was going to stay on his rather annoying "I'm annoyed" kick... but the hate is back and all can rest easy.
Smabler may be pissed but the *rolls teeth* gag was a-plomb
Kinn: that comment (#7938), a social conscience and a job at Raven will make you scampie
Now for a moment of reason:
IF the fleshlike bits are eyes then they are surely useless as optical senors because THERE ARE HORNS GROWING OUT OF THEM. So,
If the fiends don't have eyes then they don't have eyes.
If the fiends do have eyes they don't have eyes.
Therefore, fiends don't have eyes.
So, how do they find their prey?
By smell of course, notice the highly evolved nasal receptors just above the mouth.
N.B. They are hard to identify because they are camouflaged by a thin epidermal layer that makes it look like they don't have a nose.
How Fiends Finds Their Prey!
#7942 posted by Bazzu [195.249.230.57] on 2005/06/08 10:23:24
What people always mistake for horns on the fiends are in fact organs that fiends senses their sorroundings with.
In prehistoric times fiends indeed had eyes but since they live in the dark elder world they lost their ability to see and developed the "horns" for their new sensory organs.
What is left of the eyes is just a flap of skin tat covers the eyesocket!
The proto fiend is still around in various maps. Ex. in some of necros maps you meet the proto fiend. They are at a stage in evolution where they not yet have developed the sensory organs. These proto fiends have indeed eyes!
Chtons Eyes
#7943 posted by Ankh [212.121.135.226] on 2005/06/08 10:45:15
I remember that in some early beta release Chton had big big eyes!!
Hmm
#7944 posted by bambuz [130.233.220.23] on 2005/06/08 10:51:00
I'm still undecided on this.
If Adrian or Kevin would show some concept art...
Doesn't Underworld Fan
#7945 posted by HeadThump [65.140.58.137] on 2005/06/08 11:05:05
have some original concept art, including the fiend, up on his site. I checked before posting, but the site was coming up.
Was Not Coming Up
#7946 posted by HeadThump [65.140.58.137] on 2005/06/08 11:05:55
sheesh
Found Only A Small Image
#7947 posted by bambuz [130.233.220.23] on 2005/06/08 11:21:01
and very sketchy too:
http://www.planetquake.com/underwo...
Http://www.planetquake.com/underwo...
#7948 posted by bambuz [130.233.220.23] on 2005/06/08 11:22:06
Okay, One More Time:
#7949 posted by bambuz [130.233.220.23] on 2005/06/08 11:22:38
http://www.planetquake.com/underwo...
Are You Sure...
#7950 posted by metlslime [209.213.199.133] on 2005/06/08 11:52:55
that's not fan art?
It's Fan Art
#7951 posted by Kinn [81.155.131.202] on 2005/06/08 11:56:08
That's The Picture
#7952 posted by HeadThump [65.140.58.27] on 2005/06/08 12:22:08
I was thinking of -- but I thought UWF had some information in a caption regarding its origins.
There Was Some Blab
#7953 posted by pope [207.149.188.1] on 2005/06/08 12:32:10
about fiends being based on 'ghasts' of lovecraft writings. This again is only opinion and after reading up on these 'ghasts' there are some similarities in the descriptions, but then there are some other discrepancies so I'm inclined to throw out this theory all together. Also just because ghasts have eyes, does not mean a creature based on them will have them as well.
actually if we were to take the rest of the description of a 'ghast' and apply it to a fiend there is more evidence that says they are different, such as being venomous, being hooved, and having an almost human like face.
scrags, yeh, totally, ex-humans they happen to have eyes left over (but again being demonic, they have no use for them) ^_^
Now I Understand Why American Movies Are What They Are
#7954 posted by bambuz [130.233.220.23] on 2005/06/08 12:36:38
http://hosted.ap.org/dynamic/stori...
Although this is a Canadian guy.
I Think
#7955 posted by PuLSaR [62.183.50.164] on 2005/06/08 12:40:29
fiends and scrags both have eyes
They Also
#7956 posted by pope [154.5.27.236] on 2005/06/08 13:47:53
don't mention that chainsaw oil... looks a lot like blood. (red and thick)
very likely this was part of his story at the border.
Also, Going By That Picture Of Him
#7957 posted by VoreLord [203.51.196.205] on 2005/06/08 17:50:44
He looks to be totally sane, someone whom you would have no hesitation in letting into your home.
Out Of Hell Demo Released - UT2004 SP Mod
#7958 posted by VoreLord [203.51.196.205] on 2005/06/08 18:08:38
Site
http://outofhell.net/
Downloads 152MB
http://www.fileplanet.com/154287/1...
For the Fileplanet Challenged
http://files.filefront.com/UT2004_...
I was looking forward to this, however as Unreal ended up making me feel nauseous when ever I seen it in any of it's incarnations, [causing me to throw everything I owned pertaining to Unreal in the bin some months back], I won't be able to check it unless I go out and buy another copy of UT2004.
However it may or may not be of interest to some of you, so there it is.
Fucking Worst Site Ever
#7959 posted by megaman [62.180.32.2] on 2005/06/08 19:00:32
fuck all those stupid javascript / all images kiddies
Omg
#7960 posted by megaman [62.180.32.2] on 2005/06/08 19:01:40
the css isnt even working correctly with opera..
Yes.
#7961 posted by Shambler [82.38.192.54] on 2005/06/09 01:47:11
Annoying. Works with IE6 but even so, why?
Doesn't encourage me to find more info, and thus try the download.
Central Processing - Nexuiz Map
#7962 posted by Kaziganthe [67.33.242.32] on 2005/06/09 18:33:42
I decided to make a small 1v1 just to find out about the Nexuiz engine. The result is Central Processing (kaznexdm1), and, in addition to the generic name, it sports some pretty textures and nifty lighting. Go out and get it!
Download: http://www.infosprite.com/members/...
---moderator---
Sigh, every such news update must contain screenshots. Kaziganthe, please re-submit news with screenshots links...
Yah
#7963 posted by Kinn [81.178.51.25] on 2005/06/10 00:09:54
the Nexuiz engine
DarkPlaces for Quake, yes? Or has there been some customisations?
Yes!
#7964 posted by Lunaran [68.255.24.197] on 2005/06/10 01:52:11
Nexuiuiuz contains over 400% more light bloom than DarkPlaces. In fact, if you stare at a health pack long enough, it actually results in minor optical corrective surgery.
Hitman 1 Question
#7965 posted by . [68.77.196.98] on 2005/06/10 06:47:00
In this shot, rendered in wireframe:
http://www.phait-accompli.com/crap...
You'll see in the upper left and right corner a rectangle, with red squares in it. What is actually there in normal mode is text and HUD graphics.
Now, I don't know TOO much about graphics, but I am curious why the HUD elements seem to be one-in-the-same as everything else. I would think they would be a seperate layer of images and a font. From this shot I get the impression they are polys or somesuch. Make any sense? The crosshair is this way too.
#7966 posted by czg [81.191.27.124] on 2005/06/10 08:38:30
Easier to just render two extra tris per character/image while you're at it, instead of after you've rendered the world, you get the screenbuffer and perform some weird 2d drawing on that.
Actually That's Fairly Standard
#7967 posted by BlackDog [220.235.132.3] on 2005/06/10 09:06:29
Polygons will occupy the same screenspace regardless of resolution changes, whereas fonts change size. So the HUD is drawn on billboards for consistency.
Quake 3 does exactly the same thing.
One AND The Same.
#7968 posted by metlslime [209.213.199.133] on 2005/06/10 15:47:47
and yes, that's pretty standard. All 3D games that i am aware of draw text and HUD elements using the 3D API.
Need An Upload
#7969 posted by erc [62.248.32.85] on 2005/06/11 11:23:58
Allright, this time I'm sure that the file is nowhere to be found on the internet.
It's Juha Koiste's Dark Ages for the original Quake - as reviewed by Sefton on SPQ Level Heaven.
http://www.planetquake.com/spq2/qu...
The filename is "darkages.zip" and it's 416kb's in size. If anybody out there has this map on his HDD -and I'm sure somebody has-, an upload will be greatly appreciated.
Thanks for the help.
Dark Ages
#7970 posted by Mandel [217.211.23.24] on 2005/06/11 13:54:12
The file is very findable :)
http://speeddemosarchive.com/quake...
Check out http://speeddemosarchive.com/quake... for several old maps... I know mwh or someone gave that link just days ago somewhere in here?
Anyways, enjoy!
I Cannot Believe People Like This Bullshit
#7971 posted by . [68.255.59.243] on 2005/06/11 20:37:36
http://www.forumplanet.com/planetd...
FFS.
#7972 posted by Zwiffle [69.210.82.197] on 2005/06/11 21:01:24
What the FUCK is that? The only thing that looks good is the cyber demon IMO. The pinky? He turned it into a rat. That's pathetic. :(
I could have gone on happy without ever knowing that existed phait.
Central Processing - Nexuiz - Released
#7973 posted by kaziganthe [65.6.248.207] on 2005/06/11 20:46:48
What started out as a simple foray into the DP engine resulted in a neat little 1v1 map. In addition to the overly generic name, it sports some pretty textures, pipes, and some glass in there too. You can grab your copy here:
http://www.infosprite.com/members/...
---moderator---
it would be placed into the news, but it will not, because there are no screenshots provided.
Not What I'm Looking For
#7974 posted by erc [62.248.32.85] on 2005/06/11 23:43:31
The file is very findable :)
Well, Mandel; thanks for your effort - though that's not what I'm looking for. At least, I'm not sure if that's the map or not, cause the filesize is smaller than the one of Sefton's site and the map does not have a file extension.
I tried the load the map after giving it an extension of .bsp - to no luck.
Any ideas?
Erc
#7975 posted by Mike Woodham [81.154.201.213] on 2005/06/12 01:23:07
It's a .zip file so you need WinZip or something similar to unpack it first. The .bsp file is inside the darkages.zip file.
I just downloaded it and played it today (old school, but it is December 1996 so don't expect too much)
That's Not The Problem
#7976 posted by erc [62.248.32.85] on 2005/06/12 03:33:10
Mike; I surely know about the .zip files and such - though the file inside the darkages.zip, "darkages", does not contain any extensions - just "darkages".
I renamed the file as "darkages.bsp" and tried to load it up, and this is is the error I got:
Mod_LoadBrushModel: maps/darkages.bsp has wrong version number (67324752 should be 29)
This is the first time I ever came across this error. Besides, Sefton's site says that the file is 416 kb's - this one is just 269. So?
Darkages
#7977 posted by VoreLord [203.51.221.209] on 2005/06/12 03:58:49
I just downloade the file from the above location, and it contains 2 files, 'darkages.bsp' and 'Darkages.txt'. I tried the map, and it ran fine. Also it's size is 642KB.
So if you are saying you downloaded the file from the above site, I would suggest you download it again and give it another try.
No Luck
#7978 posted by erc [62.248.32.85] on 2005/06/12 04:34:09
Tried several times with IE5.0 and Opera 7.54 - to no luck. What kind of joke is this? VoreLord; is it possible for you to upload the file somewhere else, if it's Juha Koiste's?
Darkages
#7979 posted by Hrimfaxi [83.92.1.117] on 2005/06/12 04:52:55
I have uploaded it to my site. Try that!
http://www.hrimfaxi.dk/other/darka...
The SDA Link
#7980 posted by aguirRe [213.101.74.50] on 2005/06/12 05:40:09
is fine for me too, no problem. Must be an issue in your end.
Forgot To Mention
#7981 posted by aguirRe [213.101.74.50] on 2005/06/12 05:43:47
that you can also always test the archive (CRC) to verify if it's corrupted, one good reason to always use archives even if they don't offer any compression.
Thanks!
#7982 posted by erc [62.248.32.85] on 2005/06/12 06:07:21
Not sure of it - made a CRC check and there were no errors.
Anyways, thanks Hrimfaxi for the upload! Got the map at last. By the way; both files are 269kb's though only the latter one works. Mysterious stuff, eh? :)
Sorry for all the fuss I made, thanks for all the replies I recieved.
Aguire
#7983 posted by Lunaran [68.255.24.197] on 2005/06/12 20:38:11
Apologies if you answer this question on a daily basis, but is there a compelling reason your q1 compilers don't support hint brushes yet? And will they in the near future?
Catacombs Of Misfortune
#7984 posted by erc [62.248.32.85] on 2005/06/13 02:08:49
Now I look for:
Catacombs of Misfortune by Nane (nanesp1.zip).
Here's the one and only review of it: http://ethereal-hell.telefragged.c...
Thanks.
Nanesp1
#7985 posted by [203.51.235.178] on 2005/06/13 02:18:00
Check your mail box, thats if the Email in your profile is correct.
Nanesp1 (pt2)
#7986 posted by VoreLord [203.51.235.178] on 2005/06/13 02:19:30
If thtas not your Email address, or it doesn't show up, just let me know and I'll send it again
Lun
#7987 posted by aguirRe [213.101.71.72] on 2005/06/13 03:06:36
I've looked briefly into the only known Q1 tools that has added stuff like hint/detail and AFAIK it requires too many changes, e.g. a new map/prt file format and all tools must be synchronized for this. I don't feel comfortable with that so I've left it.
What I would like to do though is to reduce fullvis time, if possible. It has always felt like it's an ineffective algorithm. Since I still don't understand how it works I can't do that yet.
Looking For Quake Files
#7988 posted by Spirit [80.171.163.150] on 2005/06/13 03:45:14
Since I've got the chance to upload 2-3gb of Quake files to a friend's server, I'm searching for lots of stuff. I would like to use the space for singleplayer maps and mods (no conversions, but "mapmods" or mappacks like bastion, nehahra...). I don't want to upload plain BSPs or repacked ZIPs, so I need the original files :>
I'm sure some of you have archives like I do, would you run "dir /b / s> files.txt" in your archive folder and send me the files.txt or post it here? Then I could tell you which files I' missing.
Spirit
#7989 posted by VoreLord [203.51.197.245] on 2005/06/13 04:26:15
I have sent you a list of some to start, When I get the chance, I will gather the rest together in one place, and send you a list of the remaining ones. They are all in there original zips.
Thanks!
#7990 posted by erc [62.248.32.85] on 2005/06/13 04:38:17
Many thanks, VoreLord! I have got the map through your e-mail.
Hurray For Lun!!
#7991 posted by Tron [202.7.183.132] on 2005/06/13 22:02:13
/me does the happy dance for our favourite celestial object. :)
Okay, Yeah
#7992 posted by Lunaran [68.255.24.197] on 2005/06/13 22:46:49
I wasn't going to really make a huge announcement but I'm officially a coworker of scampie, sock, and pjw.
Yay!!!
#7993 posted by Kell [82.41.10.46] on 2005/06/13 23:57:51
congrats, unibrowed one.
Lun
#7994 posted by SleepwalkR [84.189.100.160] on 2005/06/14 00:33:38
Congrats and best wishes.
Wooot.
#7995 posted by Shambler [82.38.192.54] on 2005/06/14 01:15:12
I'm officially a coworker of scampie
Congratulations. No, really. Life doesn't get much better.
Anyway FFS FINISH YOUR BLOODY AMATEUR MAPS BEFORE YOU TURN PRO!!!!!!!!11111!!!!!!
_
#7996 posted by . [68.255.59.243] on 2005/06/14 01:33:06
I wasn't going to really make a huge announcement but I'm officially a coworker of scampie, sock, and pjw.
Uh-oh. Raven's gonna go tits up!
;)
Well Done
#7997 posted by nitin [138.217.4.38] on 2005/06/14 02:37:32
job well deserved.
Hmm
#7998 posted by nonentity [144.32.128.73] on 2005/06/14 06:17:19
"Doom3Doom" skins; oh god my eyes. I can no longer see because of all the blood blocking my vision.
Lun; n1
Sham; lol
Yay Lun
#7999 posted by pjw [63.236.226.222] on 2005/06/14 08:27:15
Woo-hoo!
More #TF Dreams
#8000 posted by Zwiffle [69.210.42.241] on 2005/06/14 08:53:10
I dreamt that "metlslime" was a Japanese anime, (redundant?) that meant "Event / Date", "metl" = "event", "slime" = "date", and so I figured it was his favorite anime. It was wierd, because it borrowed heavily from Dragon Ball Z. It had Krillin in it when he had hair, except half of it was white and the other half was black. It also had a bunch of the DBZ enemies in it to fight, like robo-Freeze and the androids. But it also had these two lesbian-time-travelling chicks, and that's when things got really wierd, but that part doesn't have anything to do with #tf. I guess this doesn't either, but anyway, it was one of the gayest animes I'd ever dreamed about.
Zwiffle
#8001 posted by Vigil [85.76.1.41] on 2005/06/14 09:27:45
So, do you dream of these... animes, as you call them, often?
Metlslime.
#8002 posted by Scampie [63.236.226.222] on 2005/06/14 18:30:02
Please remove my moderation status.
Gents, goodbye.
This Seems Excessive...
#8003 posted by Tron [202.7.183.132] on 2005/06/14 18:34:02
...over a NWO thread.
This Seems Excessive...
#8004 posted by Tron [202.7.183.132] on 2005/06/14 18:35:13
...over a NWO thread.
It's Not About The NWO Thread
#8005 posted by Lunaran [68.255.24.197] on 2005/06/14 18:47:35
It is, however, remarkably understandable.
Hold On, Scampie...
#8006 posted by Mr Fribbles [220.253.114.180] on 2005/06/14 20:22:20
If you're not here to moderate, scamphoe, who else is going to have the balls to delete shithouse threads like New World Order, Government, Etc???
#8007 posted by Zwiffle [69.210.42.241] on 2005/06/14 21:05:05
Are you just resigning as moderator, or quitting the community?
Scampie.
#8008 posted by Shambler [82.38.192.54] on 2005/06/15 01:04:35
STFU and delete Phait's thread already.
Jeez and this after Func's finest moment - a 50 post debate about whether Fiend's have eyes =)
#8009 posted by czg [195.204.39.141] on 2005/06/15 01:26:41
Which they have
Eye, Eye Matey Boy...
#8010 posted by Mike Woodham [81.154.201.213] on 2005/06/15 03:30:52
Now that I have started using the mouse for movement (I was firmly stuck to the keyboard for years but the Drole changed all that) I realise that although fiends do indeed have eyes, they are not too good at looking: they leap in my general direction but getting out of their way is easy.
In fact, the mouse has changed my perspective a great deal with only the Shambler causing me any problems still. But he always did create lots of mischief don't you think?
Mike
#8011 posted by nitin [138.217.4.38] on 2005/06/15 03:52:24
you left me behind, now I'm going to be carrying the torch for keyboard players all by myself.
Omg
#8012 posted by mwh [195.92.168.167] on 2005/06/15 03:54:25
I thought I was late switching to mouse play in about 1999.
Mike
#8013 posted by CETME [69.169.231.237] on 2005/06/15 03:59:44
It only hurts for the first three or four months . . .
Nitin
#8014 posted by Mike Woodham [81.154.201.213] on 2005/06/15 04:25:26
Well, that shows what a dim perspective I have on life as I thought I was the only one.
I saw some demos of FMB100 on SDA and couldn't understand how they managed to jump round corners and take such evasive action when fighting monsters. And then the penny dropped.
Funny thing is that I used the mouse for HL, HL2, Doom3 etc and never thought to convert to mouse on Quake1SP.
And now my life won't ever be the same. And who says you can't teach old dogs new tricks?
Woof!
#8015 posted by Kell [82.41.10.46] on 2005/06/15 04:45:04
OMG!
#8016 posted by Shambler [82.38.192.54] on 2005/06/15 05:53:10
Nitin is a keyboarder rooofls! And I thought I was late in 2000-ish.
P.S. Fiends don't have eyes.
P.P.S. Funny thing is that I used the mouse for HL, HL2, Doom3 etc and never thought to convert to mouse on Quake1SP.
WEIRDO!
BTW.
#8017 posted by Shambler [82.38.192.54] on 2005/06/15 05:59:35
Since scamp is quitting in a huff, can I have his moderation status please?? My qualifications are years of annoying almost everyone in the Quake scene, and that I blatantly only want it to abuse the power. In fact I promise to delete/ban at least something or someone every day, in an orgy of meglomanic bastardry that will make scamp's ownership of #tf look like a benevolent democracy, or I'll quit within in a month.
As soon as you like I will start by deleting Phait's shittest thread ever and banning him, and maybe speedy for good luck. Actually, to be safe, I'll find some way of tracing Phait and killing him IRL just to prevent any further stupidity.
#8018 posted by wrath [213.112.29.135] on 2005/06/15 06:05:03
he'll throw hissy fits.
he'll tell offensive jokes.
he'll make passes at your 16 year old kid sister.
he'll funnel money to the mob.
he'll funnel your 16 year old kid sister to the mob.
Shambler for moderator in '05 - it's the Right Thing to do!
(this ad paid for by the shambs for moderator '05 movement.)
#8019 posted by Vigil [85.76.1.41] on 2005/06/15 06:07:04
Ah, back in 1996 (could've been 1997), I had config where I needed to hold down the numpad + to enable mouselook. You know, to look up and down, because I didn't need it that often.
Then I switched to QWSE, and am still bitter about every FPS today having their movement buttons bound wrong.
P.S. Fiends have eyes.
Fixed for you Shambler, free of charge.
Haha
#8020 posted by gone [195.208.123.213] on 2005/06/15 06:33:10
I saw that coming Shambler
you have proven yourself as the worse power abuser than scamp
no moderator status for evil people!
with all due respect for whatever you have done in the past
#8021 posted by gone [195.208.123.213] on 2005/06/15 06:35:04
on the second though, if you will be banning phait, I guess its worth it
Ha
#8022 posted by . [68.255.59.243] on 2005/06/15 06:50:09
Suck a fat one Speedy. And go map.
#8023 posted by wrath [213.112.29.135] on 2005/06/15 06:53:10
I saw that coming Speedy
you have proven yourself as the worse grammarian than that spanish bell-hop we have around here
no internet access for stupid people!
with all due respect for whatever you have done in the past
Wrath.
#8024 posted by Shambler [82.38.192.54] on 2005/06/15 07:13:18
Yes, corruption too, good idea!
Lunaran
#8025 posted by Kinn [81.178.51.25] on 2005/06/15 08:50:02
Many congratulations on turning pro. And well deserved, I might add :D
Shambler:
#8026 posted by metlslime [209.213.199.133] on 2005/06/15 11:13:13
you wouldn't like it -- it's siginificantly more work than playing and reviewing the two SPQ levels that come out each year.
DA FUCK!
#8027 posted by Shambler [82.38.192.54] on 2005/06/15 12:25:14
two SPQ levels that come out each year!!!!!!!!
*ZING*
#8028 posted by Blitz [24.218.169.151] on 2005/06/15 16:14:54
LOL metl
Oh...
#8029 posted by distrans [131.172.4.44] on 2005/06/15 19:44:40
...I see the dates for QExpo2005 have ben set for 10th to 20th August. I wonder if sm100 should be held over until then? I wonder if RPG will release that other sm during the Expo. I wonder if they really do colour red sweets with crushed bugs?
Sure They Do
#8030 posted by BlackDog [220.235.132.3] on 2005/06/15 23:12:16
http://www.snopes.com/food/ingredi...
Yes Indeedy
#8031 posted by VoreLord [203.51.220.163] on 2005/06/16 02:09:55
120-Cochineal - A natural red colour derived from the bodies of pregnant scale insects.
http://www.vnv.org.au/FoodAdditive...
#8032 posted by Kell [82.41.10.46] on 2005/06/16 02:17:30
Y'know, I'm not at all bothered by the prospect of consuming 'extract of beetle' but...pregnant? I mean...that seems kinda cruel o_O
"Zing?"
#8033 posted by Shambler [82.38.192.54] on 2005/06/16 02:34:16
My arse.
Zing Your Arse?
#8034 posted by Tron [202.7.183.132] on 2005/06/16 05:12:55
You pervert.
FAO Moderators
#8035 posted by Shambler [82.38.192.54] on 2005/06/19 12:27:54
Whether that includes scampie or not ;)
Can someone change the title of the Gaming thread to Gaming Series - Func didn't like quotes when I tried to post it as Gaming "series"...
chrx
Cheers Whoever Did That.
#8036 posted by Shambler [82.38.192.54] on 2005/06/20 04:17:44
Also thanks guys for some good responses in the new threads, interesting reading for sure.
P.S. The troll in blitz's gay thread is this guy again:
I Am Cocks
#7162 posted by cocks [65.161.65.104] on 2005/02/16 16:41:14
big cocks like u all
Genius...
P.P.S. CZG have you quit irc in a huff at scampie's dictatorship too?!
For Czg
#8037 posted by Vondur [85.140.31.31] on 2005/06/20 13:34:10
http://www.nnm.ru/imagez/gallery/h...
Thanks Vondur, BUT
#8038 posted by czg [81.191.27.124] on 2005/06/20 13:50:20
You tricked me into downloading kingpin and it sucks. BAH!
Vondur listens to rap btw.
Von.
#8039 posted by Shambler [82.38.192.54] on 2005/06/20 14:05:06
Lol, nice. We need to post our "for CZG" pics on here, then....
For CZG: http://img7.echo.cx/img7/1745/bell...
Also for CZG: http://img96.echo.cx/img96/72/foxe...
For Inertia
#8040 posted by bambuz [130.233.220.23] on 2005/06/20 15:02:51
http://www.quakeworld.nu/forum/vie...
Shambler, don't look. Portrays the dismal state of qwnu nowadays...
:C
Jesus Fuck Bambuz O_O
#8041 posted by Kinn [81.178.51.25] on 2005/06/21 00:19:24
that's horrific.
that needs a :NSYS: tag on it (Not Safe for Your Sanity).
NWS NWS NWS NWS
#8042 posted by Shambler [82.38.192.54] on 2005/06/21 00:43:16
OMG THAT IS THE TUBGIRL OF QUAKE SCREENSHOTS.
But wait...
OMG!!!!!! thats incredable!!!!
thats so cool! make a dload link for them! quick!
so fucking neat the normal lits actually fit in there WHERES THE FUCKING DOWNLOAD!??!
LAWL DEWD PERFECT JOB
....
da fuck? These people shouldn't ever be allowed near a computer ;/
I am so glad this site still stands for Quake rather than anti-Quake as shown in that thread...
-_-
#8043 posted by Spirit [80.171.83.251] on 2005/06/21 01:07:54
It's a shame what some people do to Quake. I just had a nice conversation in the Nexuiz forums some days ago: http://www.nexuiz.com/forums/index...
:>
Well
#8044 posted by Vondur [195.128.95.36] on 2005/06/21 03:29:49
i just had to register on both boards and drop some shit there.
http://www.quakeworld.nu/forum/vie...
sometimes my cup o tolerance is too full.... but it gives me some fetish pleasure to look as they react ;)
Omfg
#8045 posted by inertia [24.164.69.31] on 2005/06/21 03:31:55
bambuz my eyes! wtfffff
i have no witty response to those screenshots.
also i want to kill those people.
additionally, i am going to force those people to get plastic surgery for their face that looks just as good as their aerowalk textures
#8046 posted by Kell [82.41.10.46] on 2005/06/21 04:53:28
Is this really news to you guys? I thought it was common knowledge that QuakeWorlders have no sense of design or aesthetics whatsoever. They need rusty nails driven into the backs of their eye sockets.
Also, for Vondur
8=X 8=X
death medals awarded for the two threads he appears to have killed.
Kell
#8047 posted by Vondur [195.128.95.36] on 2005/06/21 05:03:16
of course that wasn't news...
i was just bored at work so i wanted some fun :)
Vondur
#8048 posted by Kinn [81.178.51.25] on 2005/06/21 05:07:49
you rock.
No
#8049 posted by czg [195.204.39.141] on 2005/06/21 05:09:11
Vondur is mean to those poor children.
Brothers
#8050 posted by Vondur [195.128.95.36] on 2005/06/21 05:12:47
kinn, i miss you
czg, i miss you
kell, thanks for the medals btw, and i miss you too
Vondur
#8051 posted by Kinn [81.178.51.25] on 2005/06/21 05:38:12
/me hugs Vondur - i'll be back in there as soon as i get my shizzle together (turning pro has shaken a few things around, gotta get new accomodation for starters).
Also, I'm still looking to go ahead on that portfolio site, although it's not as urgent now as it was a couple of weeks ago (the industry kinda beat me to it ^_~)
Haha!
#8052 posted by Spirit [80.171.40.249] on 2005/06/21 05:42:39
Nice posts Vondur =)
Ja
#8053 posted by Vondur [195.128.95.36] on 2005/06/21 05:52:11
Kinn ok, good luck with teh start. It's your turn to beat industry now :)
Sirit, kthx :>
Fuck You Kinn
#8054 posted by czg [195.204.39.141] on 2005/06/21 06:23:52
up the arse all week
:(
#8055 posted by Tron [202.7.183.132] on 2005/06/21 08:08:53
That aerowalk retexturing made my eyes sad.
We so need to track down Preacher and point him over there. :)
For CZG
#8056 posted by Kinn [217.43.101.112] on 2005/06/21 11:26:31
http://img7.paintedover.com/upload...
Awesome Kinn
#8057 posted by Shambler [82.38.192.54] on 2005/06/21 11:46:23
That gave me a 404 of course, with an extra message informing me that the host had stopped all pop-up adverts.
And a huge pop-up gatorcunt advert.
Amazes Me Those Guys
#8058 posted by HeadThump [65.140.58.37] on 2005/06/21 12:04:14
seem to have never even heard of Vondur. Calling him a troll, wtf!?!
Those guys deserve to spend all of eternity stuck in DM4 (with blooms!).
HeadThump...
#8059 posted by Bal [83.199.64.226] on 2005/06/21 12:21:00
That's pretty much their current situation, and they seem quite satisfied with it. =)
Bah
#8060 posted by Kinn [217.43.101.112] on 2005/06/21 13:39:37
sorry, shamb - it worked earlier. Oh well, you didn't miss much ^_~
Hey You Know What's Awesome?
#8061 posted by czg [85.93.227.233] on 2005/06/22 07:09:50
XML! XML is awesome! And XML Schemas are doubly awesome! XSD all the way baby! And let's not forget the XMLT and DTD!
<? XMLNS:XSI="HTTP://FUCKOFF/AND... ?>
RUBBING MY FAT SMELLY ARSE ALL OVER W3C'S GLASS-RIDDEN PIMPLEFACE FUCKCUNTS PENISENVY
Czg
#8062 posted by Kinn [81.178.51.25] on 2005/06/22 08:40:03
http://terrafusion-calm-down.vondu...
http://terrafusion-calm-down.vondu...
http://terrafusion-calm-down.vondu...
http://terrafusion-calm-down.vondu...
http://terrafusion-calm-down.vondu...
This Is Kinn On Saturdays:
#8063 posted by czg [81.191.27.124] on 2005/06/22 08:54:40
http://tinyurl.com/c82ff
CZG
#8064 posted by Kinn [217.43.151.40] on 2005/06/22 12:49:06
I think you need to lay off the http://img196.echo.cx/img196/7149/... for a little while.
Battlefield 2
#8065 posted by NotoriousRay [69.250.87.12] on 2005/06/22 18:24:14
first impressions? i have really enjoyed the demo, its so sad that ALL OF THE SAME BUGS are in the retail version. Hello random crash to desktop, Hello completely unusable server browser. Hello horribly coded interface that locks up randomly requiring a press of the reset button. I know it's the common thing these days for games have patches to fix alot of launch issues but goddamn, its almost unplayable for a large amount of people. If it was anyone but EA I can't help but think it wouldn't be released in such a state.
Spog, what the fuck is all that anyways?
Awww That Is One Cute Kitty
#8066 posted by HeadThump [65.140.59.251] on 2005/06/22 21:06:07
if he got any cuter I'd probably burst into flames.
Poor Ray.
#8067 posted by Shambler [82.38.192.54] on 2005/06/23 01:55:52
That sucks. Patches might be a common thing but a lot of them aren't a justifiable thing, especially for something like a server browser or interface.
Boiling Point : Road To Hell
#8068 posted by than [80.68.41.66] on 2005/06/23 12:21:59
This game was supposed to be full of bugs. It only came out a couple of months ago and since then I think there have been three major patches.
Ignoring the bugs, from the reviews the game sounds pretty prime. Does anyone have it?
Comments?
Boiling Point
#8069 posted by Shallow [84.12.79.211] on 2005/06/23 13:00:45
I was kind of hoping it would be good but expecting it would suck, but I never bought it as I haven't seen any reviews suggesting it's good, only ones that say it's quite bad or at best average. Where are these good reviews at?
R.P.G
#8070 posted by JPL [213.30.139.243] on 2005/06/23 23:07:22
Did you received email from me last week ? I didn't received any reply since this date ... What's happened ? Have you problems with your mailbox ?
#8071 posted by gone [195.208.123.213] on 2005/06/24 00:58:12
its a good game only if you have 2Gb of RAM
Blast From The Past
#8072 posted by Blitz [24.218.169.151] on 2005/06/24 03:08:41
Back in the Qmap days, we had a thread called 'Record your Voice' or something like that, and all of the Qmappers made a little sound clip and posted it
Here is a small sampling, thanks to speedy, of what some fellow/fallen Qboard/Qmap/func people sound like
http://blitz.circa1984.com/apollo....
^^^ Apollo (!)
http://blitz.circa1984.com/fern.mp...
^^^ Fern (!)
http://blitz.circa1984.com/rpg.wav
^^^ RPG
http://blitz.circa1984.com/rpg2.wa...
^^^ RPG (again)
http://blitz.circa1984.com/sammich...
^^^ me
http://blitz.circa1984.com/werdsou...
^^^ e-werd
http://blitz.circa1984.com/shadow_...
^^^ Shadowdane (I'm pretty sure)
Lol Cool Idea
#8073 posted by Kinn [81.178.51.25] on 2005/06/24 04:08:56
i'll have to do this
Hola!
#8074 posted by eggman [70.107.64.35] on 2005/06/24 08:31:55
hey everyone long time...
anyways i wanted to start making some doom3 maps but apparently if you uninstall doom3 its impossible to reinstall it cause the MSI thing for it sucks.
anyone know any workarounds for this? i constantly get "1628: Installation is unable to complete", only pak files get copied over during the install, no .exes, no registry stuff, copying the files directly doesnt work either.
JPLambert
#8075 posted by R.P.G. [24.136.254.133] on 2005/06/24 14:49:37
Yes, I got your e-mail, but I forgot. I'm sorry. I have sent you two e-mails, and I hope to test your map tomorrow night or on Sunday.
Rpg
#8076 posted by pope [154.5.27.236] on 2005/06/24 18:32:28
i missed you by 30 minutes!
Pope
#8077 posted by R.P.G. [24.136.254.133] on 2005/06/25 03:02:30
It's okay. I was just really drunk, and boredom set in.
Some Huxley Screenshots
#8078 posted by VoreLord [203.51.220.117] on 2005/06/25 20:03:26
From the upcoming MMOFPS game built on the Unreal Engine 3.
http://www.huxley-nexus.com/forum/...
BLeh
#8079 posted by . [68.77.198.100] on 2005/06/25 21:41:12
Not really impressed by the graphics. Looks about like Doom 3 without the plastic sheen. To be honest graphics don't impress me anymore.
On the other hand it'll be interesting to see a large scale game not making graphical compromises.
Huxely Screens
#8080 posted by cyBeAr [80.217.112.63] on 2005/06/25 22:21:52
the lighting looks wrong/too strong for the greycloudy sky and it looks a bit too flat in the areas in shadow
Missing Maps
#8081 posted by erc [62.248.32.85] on 2005/06/26 06:01:54
Searching for these:
Talon's Strike
mykd1.zip, mercy.zip (Authors unknown)
Crash's Quake Pages
Butcher Base Chris Williams - butcher.zip
Cavern of Sin Mike Daugherty - cavosin.zip
Marsalis Noel Weer - marsalis.zip
Pathway to Hell Sam Allen - p2hell.zip (342kb)
The Pyromid D. North - pyromid.zip
Series 1 Unknown - series1.zip
According to Crash's site, butcher, pyromid and series were located on -now defunct- MeccaWorld, if that'll help.
-
Also looking for the full version of The Sword of Ares, and Francis Faeron's singleplayer map for Malice, titled Complex 24-A. (complex2.zip)
Thanks for all the help.
Quake 3 And CPMA Map Reviews
#8082 posted by Jago [85.76.178.7] on 2005/06/26 06:10:53
So what site does one go to for getting quality Quake 3 and CPMA maps? I am sure there have been a lot of nice maps released since I last had Q3 installed (over a year and a half) and LVL seems to have gone downhill pretty bad (rarely updated and completely shitlooking maps in the "top" lists).
Argh, More Maps
#8083 posted by Spirit [213.39.211.228] on 2005/06/26 07:01:48
Hey, I'd like to get erc's maps as well. I'll add them to the upcoming archive then :)
Mercy
#8084 posted by aguirRe [213.101.71.124] on 2005/06/26 07:27:04
you can find here: http://ftp.sunet.se/pub/pc/games/i... .
Although
#8085 posted by aguirRe [213.101.71.124] on 2005/06/26 07:30:55
it's a Q2SP map ...
Player Statistics
#8086 posted by Jago [85.76.178.7] on 2005/06/26 08:26:50
How would I go about finding out some site that lists (frequently updated) player statistics for online FPS games (including the older ones: read q/q2/q3)? Google isn't being cooperative.
Handy Tip For The Day
#8087 posted by Preach [81.154.220.176] on 2005/06/26 14:50:50
Since nobody's posted a question I can answer for the past 24 hours or so, I thought I'd post this, so at least it's written down somewhere:
If you have to change a console command as part of your map pack/mod or whatever, don't package a copy of autoexec.cfg or config.cfg with your mod. You'll just screw up people's custom configs, and then they'll delete your config, and then the command won't get run. Your mod won't run correctly! Thousands will die!
Instead, the correct way to do it is this. Make a copy of quake.rc - you'll find it in pak0 or your id1 directory. Open it in notepad and you'll see it calls all the config.cfg and the startdemos and that kind of stuff. So, add another config file to the list, like "exec yourmappack.cfg". Try and make it a name that nobody would use normally, so that you won't overwrite anything. Then put yourmappack.cfg and your new quake.rc in your base mod directory. And you're done!
Here endeth the lesson.
RRrrrragdoll
#8088 posted by . [68.77.198.100] on 2005/06/26 21:29:01
You can click on her to drag her around;
http://www.izpitera.ru/lj/tetka.sw...
Phait
#8089 posted by JPL [213.30.139.243] on 2005/06/27 00:04:32
Do you know what is missing ? Som bloody splash !
Erc
#8090 posted by Sielwolf [84.130.198.198] on 2005/06/27 09:20:50
Here are the sword of ares tc and the pyromid map,
maybe I find more on some old cd-r.
If you find any of the others please contact me.
http://rapidshare.de/files/2636521...
Phone Quake
#8091 posted by wrath [213.112.29.135] on 2005/06/27 10:19:41
http://eurogamer.net/article.php?a...
Wrath
#8092 posted by Kinn [81.152.115.115] on 2005/06/27 13:03:29
jesus fuck that makes me feel old >:{
The Important Question
#8093 posted by HeadThump [65.140.58.19] on 2005/06/27 14:17:08
of course, is will it be able to handle Insomnia or Bastion.
I don't think this is the first mobile phone 3d game however as Hollenshead seems to be saying in the article; Jacco Bikker worked on something like this a few years back.
Hmm
#8094 posted by nonentity [144.32.128.75] on 2005/06/28 05:08:50
Yeah, I remember that Q1 phone engine thing a while back...
Did that actually go anywhere?
Hmm
#8095 posted by Tron [202.7.183.132] on 2005/06/28 05:11:12
I seem to remember a guy coming to func a year or so ago looking for people to make maps for a project like this. Not the same guy since this seems to be a direct port of quake, but still is interesting to see this actually produced since we mostly shot the idea down.
How Surprised Am I
#8096 posted by bambuz [130.233.220.23] on 2005/06/28 05:28:44
that an idea was sneered at on this jolly board?!
#8097 posted by Kell [82.41.10.46] on 2005/06/28 05:57:24
Yes. And as I remember, it was wrath who was the pot-stirrer on that occassion. Oh irony etc.
Ummm
#8098 posted by Kinn [81.178.51.25] on 2005/06/28 07:56:11
As I recall it, that mobile guy came across as a bit of a dodgy geezer, looking to con some mappers into making him some free content for his shady commercial gain. I think that's why it was sneered at, although I'd have to check the thread to be sure. This is why I hate mobiles in general, as it seems to give any old shyster an excuse to make $$$ OMG CASH DOLLARS $$$ with ringtones and crazy frog bullshit, and now I guess the same will happen with games BUT WITH 500% FREE BRAIN CANCER!!!
Sielwolf
#8099 posted by erc [62.248.32.85] on 2005/06/28 09:06:29
Sielwolf, thanks for the upload - I really appreciate it. Looked throughly for the other maps I listed before, to no luck.
Doom 3 CTF | Methctf1 - Central Hub (beta)
#8100 posted by Method [64.170.13.168] on 2005/06/28 19:51:20
Beta version of Central Hub (methctf1), a CTF map for Doom 3: REsurrection of Evil has been released.
Screenshots:
http://method.gamedesign.net/image...
http://method.gamedesign.net/image...
http://method.gamedesign.net/image...
http://method.gamedesign.net/image...
http://method.gamedesign.net/image...
http://method.gamedesign.net/image...
Downloads:
http://method.gamedesign.net/temp/...
http://www.doom3maps.org/mapreques...
I'm looking for feedback on visuals and gameplay.
-Method
[editor's note: we reserve news threads for the final release of a level]
Yeah....
#8101 posted by Zwiffle [69.210.46.81] on 2005/06/28 20:21:08
This shouldn't be news, it shouldn't be in GA, it should be in the Screenshots and Beta thread... but it look really good so far. Truely the best D3 map I've seen yet.
Damnit
#8102 posted by pope [154.5.27.236] on 2005/06/28 21:08:46
RPG i missed you again!
you weren't drunk were you?
just add me to icq 7558552
AguirRe
#8103 posted by VoreLord [144.131.203.174] on 2005/06/28 22:36:49
Just a couple of questions about your nehahra engine. Is there a command to set the max fps?, or do I just use host_sleep 0 and have the fps capped by the refresh rate? Which is what I am doing now, I just have it set in my autoexec.cfg. Also when you set the water ripple from the menu, it doesn't seem to stick, you have to reset it after each restart, although I just added r_waterripple 0 to my autoexec to do the trick. Also I see in the read me that you have Enhanced sound quality, is that like in that you have fixed sound problems, or have you actually increased sound quality as in sample rate etc, if so are there commands? The engine I have been using for some years now has better quality sound than normal, and it feels like I have cotton buds stuffed in my ears when I use an engine with the standard sound quality, although after some time that feeling goes away, except for if I go back to the engine I have been using, the difference hits you like a brick.
It seems as if I will be adopting your Nehahra engine now, as my old engine wouldn't run Lunaran's map (no free edicts problem), and for some reason waterwarp is no longer disabled by default as it was, nor can I turn it off, so I guess I'll just get used to the sound.
Thanks for pointing your Engine out to me, although I knew of it, I probably wouldn't have thought of it.
now off to lunsp1 :)
Many Questions
#8104 posted by aguirRe [213.101.72.128] on 2005/06/29 03:32:07
You can't set max fps; it's fixed to 72 default or 100 when host_sleep is set to 0 (for compatibility). I've actually never seen that making a visual difference in SP.
Except for playing demos in fast forward using host_framerate, I'd recommend leaving host_sleep as it is (enabled). Disabling it just makes your CPU hotter for no obvious reason (could be very interesting on a laptop on batteries). As you say, the refresh rate also plays a big role here.
Many of the cvars are not persistent, use autoexec or another startup cfg specified on cmd line (recommended). This makes it a lot easier when switching between engines.
As for sound, most engines have severe sound limitations; the sounds of many objects are muted or stuttering due to bottlenecks coded into the engines. I've expanded those bottlenecks, which means that it's now extremely difficult to hear any muting or stuttering now. Play through Marcher's heated battles at the end and you'll probably hear what I mean.
Since the original sound samples are recorded in 11 kHz, AFAIK the only thing that happens in resampling is that you add high-pitched distortion. There's no substantial information above 11 kHz. However, if you replace the original sound files with ones recorded with a higher cut-off frequency, it could make sense.
I'm not an audio engineer so anyone may correct me here. But to my ears, resampled sounds are awful due to the added distortion.
Kell
#8105 posted by wrath [213.112.29.135] on 2005/06/29 03:33:10
Yes. And as I remember, it was wrath who was the pot-stirrer on that occassion. Oh irony etc.
The fuck's ironic about that? I just pasted something news-worthy.
FPS And Sound
#8106 posted by VoreLord [203.51.235.157] on 2005/06/29 03:57:55
I find that with host_sleep 0 and my refresh set to 85, it feels much smoother/better, than if host_sleep is set to 1 and I have my refresh set to 72 (to match). And if I have host_sleep 1 and leave my refresh at 85 it's noticably less smooth again. When yousay it make your CPU hotter, do you just mean the difference between pushing out 72fps as aposed to 100fps , or in my case 85fps, or is it something else?
I'll put the copy of the engine I was using, if you download it and run it, you should see what I mean about the sound, you can't miss the difference, how it's done I don't know, I just know it sounds much better to my ears.
http://users.bigpond.net.au/QnD/Fi...
230kb
Apart From
#8107 posted by aguirRe [213.101.69.17] on 2005/06/29 04:56:31
the difference in 72/100 cap in Nehahra, the game just runs in a closed loop, burning CPU cycles for no reason at all. In general software terms, this is called CPU hogging and is very bad. By adding a brief Sleep when the game has done all its work for the moment, you reduce the overall system strain significantly.
This also has surprising side effects; with the lower CPU load, the game actually plays faster and more evenly when another CPU intensive process (e.g. vis) is running concurrently.
This sounds strange, but is very easy to verify; normal hogging engines stutter and jerk terribly when another hog process is running. It's a bit difficult to explain why this happens, but it's probably caused by the OS kernel's task (and context) switch logic and depends also on the currently used time slice (usually 20-30ms).
If you feel that the game is smoother with host_sleep 0 on your system, then please use that (that's what the cvar is for). Always use what feels best for you. There should be no other penalty than the higher CPU load.
Thanks for the link, but I already have that engine.
Popka
#8108 posted by R.P.G. [24.136.254.133] on 2005/06/29 14:31:00
Yes, you missed me.
No, I wasn't drunk.
No, I don't have ICQ.
Re: RRrrrragdoll
#8109 posted by pushplay [68.148.157.110] on 2005/06/29 22:21:55
That's the best thing ever. I will give sex to whoever turns that into a screensaver.
For Czg
#8110 posted by Vondur [195.128.95.36] on 2005/06/30 00:50:16
http://humor.nnm.ru/demon/30.06.20...
LOL
#8111 posted by JPL [213.30.139.243] on 2005/06/30 00:59:59
Nice "kitty" photos !
Omg Von
#8112 posted by Kinn [81.178.51.25] on 2005/06/30 01:16:41
You hit the motherload of amusing cat photos =^-^=
This is the best one: http://www.nnm.ru/imagez/gallery/h...
Yes Kinn
#8113 posted by Vondur [195.128.95.36] on 2005/06/30 02:32:18
but all that efforts are for the sake of czg's return. the bastard won't retun to irc, i'm depressed.
Yes Kinn
#8114 posted by Vondur [195.128.95.36] on 2005/06/30 02:32:51
but all that efforts are for the sake of czg's return. the bastard won't retun to irc, i'm depressed.
Note.
#8115 posted by bambuz [130.233.220.23] on 2005/06/30 02:44:06
I just played sm56_czg yesternight. Damn that man is a genius.
btw have you checked the SDA lately? They have a new whole of quake marathon run there and a terra run too. (just put the pak to a gamedir and put playdemo start or playdemo terra1 and the rest will follow automatically)
Didn't remember the id episodes had so many quite ugly maps... :)
Pushplay:
#8116 posted by cyBeAr [80.217.112.63] on 2005/06/30 04:54:51
but it doesn't even got proper breast physics!
It might be cool with ragdolls in a 2d-sidescrolling platformshooter
Quake On A Mobile Phone: Screenshots
#8117 posted by Jago [85.76.178.7] on 2005/07/01 11:25:57
http://www.kotaku.com/gaming/mobil...
Picmip Baby!
#8118 posted by metlslime [209.213.199.133] on 2005/07/01 12:14:39
oooh yeeeeaahh....
RE: Quake On A Mobile Phone
#8119 posted by Kinn [81.152.115.115] on 2005/07/01 12:31:40
Also known as:
ChavQuake(TM)
What Are The Bright Buttons
#8120 posted by bambuz [80.221.25.15] on 2005/07/01 12:45:30
Are they just screenshot copyright markups?
In half of the shots, the resolution seems actually quite big! Much bigger than the original's 320x200.
Quake 3 Tweak Guides
#8121 posted by Jago [85.76.178.7] on 2005/07/01 14:26:21
Can anyone point me to a detailed Quake 3 perfomance tweak guide (including explanations of those video/audio tweak console commands and such)? For the time being I am stuck on a Duron 800 with a GF2 MX and Quake 3 gets pretty damn slow on some maps.
Damn
#8122 posted by Blitz [24.218.169.151] on 2005/07/01 16:33:53
Cellphone Quake looks pretty good! Maybe we can make a start up company that makes add on packs of levels for it that you can download for a fee!!!!11!11
RE: Damn
#8123 posted by Kinn [81.152.115.115] on 2005/07/02 00:56:31
Get your lawyers ready, people - because this is only a matter of time.
Did I mention I fucking hate mobile phone "culture" and all the spongers/con-men that make money ripping off kids (or let's be honest - their parent's credit cards) for ringtones and all the other shite?
Oh and yay! someone is finally sueing those fucking Crazy Frog twats: http://uk.news.yahoo.com/050629/32...
Ring-de-ding-ding in-fucking-deed.
Musical Ringtones
#8124 posted by pope [154.5.27.236] on 2005/07/02 01:35:36
are rather unprofessional to me. When I see mr suit&tie pull out his cell phone after the first 8 bars of the latest D12 single plays I can't help but cringe.
Oh btw, to those of you who DO own cellphones, and go shopping... WHY THE GODDAMN HELL DO YOU PULL OUT THE PHONE SOON AS ITS YOUR TURN TO STEP UP TO THE CASH REGISTER AND PROCEED TO DIAL SOMEBODY AND CONVERSE WITH THEM WHILE I RING THROUGH YOUR TRANSACTION THEN HAVE ME REPEAT MYSELF TO YOU 4 TIME BECAUSE YOU WEREN'T LISTENING?
Yeah!
#8125 posted by than [80.68.41.119] on 2005/07/02 02:05:08
YEAH!
I agree with what both of you said.
Why the fuck can't people just use the standard ring that came with their phone?
Here's a question for the people that are keeping the dodgy ringtone people in business: Why do you keep downloading these crap ringtones? Is it to prove how bad your taste in badly programmed synthesised music is, because you are so unaware of where a sound is emanating from you need to have your mobile ringtone personalised, or is it just to highlight what an absolute cock jockey you are (of course, you just believe that it shows what a stand up character you are)?
Mobile Phones:
#8126 posted by Shambler [82.38.192.54] on 2005/07/02 02:05:37
Don't own one.
Ring tones:
Worst idea evar. Completely symptomatic of the 1st World's stupidity, shallowness, crassness, and unnerring dedication to wasting time and money on things that are useless and awful.
P.S.
#8127 posted by Shambler [82.38.192.54] on 2005/07/02 02:06:43
Kinn, don't worry, how the fuck is mobile-Quake gonna run Marcher??
Ring Tones
#8128 posted by . [68.74.217.66] on 2005/07/02 02:06:49
I never liked them either. Fucking annoying.
Mobile Phones:
#8129 posted by Vigil [85.76.2.119] on 2005/07/02 03:27:33
Do own one. Do not own another phone of any kind. Can turn the phone off if required. Do have a special ringtone, so when in a group of people with our phones in the other room, I'll know it is mine that is ringing.
Will not fucking answer the phone in the movies like some tard did two days ago.
"Hi. In the movies. In the movies. Yeah. I'll call you later."
This is the reason why death penalty should be allowed in Finland. Murderers, rapists, child molesters, who cares? Life for them. Just kill the fucktards.
Ring Tones:
#8130 posted by cyBeAr [80.217.112.63] on 2005/07/02 06:52:11
I'd never buy one but I do have a custom one to be able to tell that it's my phone ringing and not anyone else's. I don't have any polyphonic stuff though just an old primitive phone model and like vigil it's the only phone I have after moving away from my parents.
RE: Ring Tones
#8131 posted by Jago [85.76.178.7] on 2005/07/02 09:04:40
All of you whining about custom ringtones are probably using the default Windows wallpaper and theme too. No? Then what the hell are you whining about?
Jago.
#8132 posted by Shambler [82.38.192.54] on 2005/07/02 10:25:20
Remove yourself out of the way.
Windows theme and wallpaper are: 1. Free. 2. Items which don't piss everyone else off. 3. Capable of being high quality. 4. Items which are often in your senses most of the time you're on a PC.
Poor comparison.
Heh
#8133 posted by Vondur [85.140.31.22] on 2005/07/02 10:40:40
i use vibrator only with melody disabled ;D
And
#8134 posted by . [68.74.217.66] on 2005/07/02 11:05:04
Vondur buys pants with groin-area pockets.
Heh Indeed.
#8135 posted by Shambler [82.38.192.54] on 2005/07/02 12:19:45
Heh
#8133 posted by Vondur [85.140.31.22] on 2005/07/02 10:40:40
i use vibrator
Possible Free Ringtones
#8136 posted by metlslime [67.124.111.239] on 2005/07/02 14:02:42
http://mobile17.smashsworld.com/
I haven't actually used this service yet.
I wouldn't even care except my phone doesn't even offer a "phone ringing" sound; i have to use one of their 20 stupid default tunes, which all suck.
I used to totally customize my windows themes and stuff, but after using so many computers at home and work, it's easier to go with the default and simply customize the minimum i need (turning off winxp skin, turning on classic start menu, bumping mouse sensitivity and key repeat rate, and turning on show file extensions and show hidden files.) Since we're sharing.
Cell Phones
#8137 posted by Blitz [24.218.169.151] on 2005/07/02 17:18:31
I've never owned one and I despise and loathe anyone who uses it other than for emergencies or in private.
There is nothing more irritating than walking around in public, listening to some brain-dead twat arguing on a cell phone over some stupid domestic shit like "HONEY, I BOUGHT THE DIAPERS LAST TIME"
/me Calls RPG
#8138 posted by Zwiffle [69.210.83.67] on 2005/07/02 18:41:10
"RPG! WHEN THE FUCK ARE YOU RELEASING SM82?? No, you said you would do that a week ago! No I'm not seeing anyone else! No you're just being stupid!"
That was me calling RPG.
Uhuh
#8139 posted by pushplay [68.148.157.110] on 2005/07/02 19:19:26
Do you people freak out when a couple have a conversation while walking on the sidewalk? Then why is it suddenly offensive when one person isn't physically there? Does it make it harder for you to pry into their lives?
Mobiles
#8140 posted by Lunaran [66.188.130.172] on 2005/07/02 20:36:38
I finally had to get a cell, and I was extremely saddened and dismayed that of the many rings I had to choose from, THE SOUND OF A GOD DAMN PHONE RINGING was not among them.
My only kitty pictar I keep posting:
http://www.lunaran.com/pics/feedme...
Also, this new job is fun but is kicking my ass. Quake4 will rock your socks. That is all.
Ditto
#8141 posted by than [80.68.41.46] on 2005/07/02 23:09:47
my phone didn't come with a phone sound. I evem deleted all the ringtones, and the one that was left was some awful ibiza club tune.
I made use of the built in bluetooth and transferred a ringtone I could put up with from someone else. This tone actually sounds like a telephone. AMAZING.
Hmmh
#8142 posted by Vigil [85.76.2.119] on 2005/07/03 02:15:55
Mobile phones (or cell phones, or whatever) are so common here that not having one is almost an insult.
People talk on their phones nearly everywhere, or fiddle with it, maybe sending SMS messages, maybe browsing pr0n pictures they've saved (yes, pr0n in cell phones, technology is amazing).
Out of the people I know, my 4 year old cousin doesn't have a cell, and my grandparents share one. All my other relatives have one (of those close enough worth calling), all my friends have one, all the employees at my workplace have one.
I believe my phone model is now 3 or maybe 4 years old. It has a black and white screen, doesn't have a camera, can't play "polytones", but it's actually really fast to use, functional, and it's hard to get lost in the menus. The special bits I like about it are a calculator, a calendar and a radio. Unlike some new phones...
Samsung has a TV ad here. Their new model whatever has a built-in MP3 player, a decent camera, and several other features. Not once during the ad is it mentioned that it's a cell phone. They are advertising a gadget that can play MP3's and take pictures. Apparently, after I did some researching, you can also use it for calling to other people. Imagine that!
Also, this new job is fun but is kicking my ass. Quake4 will rock your socks. That is all.
I believe you have just violated your non-disclosure agreement. Prepare to be boarded.
^_~
#8143 posted by Kinn [81.152.115.115] on 2005/07/03 02:38:05
Also, this new job is fun but is kicking my ass. Quake4 will rock your socks. That is all.
I look forward to defeating Quake4's Makron with massive firepower whilst simultaneously solving the Doom3-engine version of Rubik's Clock.
(just kidding Lun; you rock >:} )
Grr
#8144 posted by Tron [202.7.183.131] on 2005/07/03 02:53:22
"Also, this new job is fun but is kicking my ass. Quake4 will rock your socks. That is all."
I hate you so much. ;)
I love my mobile phone...does that make me a bad man? :(
What?
#8145 posted by . [68.74.217.66] on 2005/07/03 03:01:25
I don't see anybody with monstrous eyebrows at Raven's website...
Mobiles
#8146 posted by Kinn [81.152.115.115] on 2005/07/03 04:01:47
Yes, it seems that in the UK it is compulsary for every child over the age of 6 years old to carry a mobile and spend approximately 85% of their time chatting, texting and otherwise mucking around with it.
Thus by silently planting their sleeper cells within our Nation's youth, this sinister mobile technology has enabled the shockingly rapid invasion of the Chav culture that has taken a stranglehold on our little island in recent years. With such an advanced communications infrastructure in place, the Chavs stalk the suburbs with ruthless efficiency and malice.
These mobile units also serve as the hubs of the Chav's main defense system. There have been unconfirmed reports of Chavs being taken down after having their mobiles confiscated, although mobiles are not their sole source of power. Ipods, wielded by the Chavs are now appearing in the cities. The popularity of these ominous Ipod machines amongst the Chavs is beginning to tower over even that of the mobiles, and as a result they have the ability to strike unprecedented terror into the heart of the populace.
The microwave death rays emitted by the mobiles have the power to disorientate the Chav's victims and render them susceptable to their secondary attacks, often preceeded by blood-curdling howls of "Gis twenny pee mate!" and "Oi got a fag mate?"
The acrid smell of a peculiar greenish Weed, grown and propagated by the Chavs has a tendency to creep into areas of recent Chav occupation.
Let us hope and pray that the World can band together and defeat the Chav menace, before it is too late.
Question About Fitzquake Usage
#8147 posted by nitin [138.217.4.38] on 2005/07/03 04:44:09
do people still use idgamma with it?
Not Me.
#8148 posted by . [68.74.217.66] on 2005/07/03 04:56:00
Nitin
#8149 posted by Vondur [85.140.31.50] on 2005/07/03 04:59:07
why bother if there's proper gamma support in it?
I Use Idgamma
#8150 posted by aguirRe [213.101.69.216] on 2005/07/03 06:02:40
with any GL-engine. Even h/w gamma can't bring out the colours like idgamma can, if properly set. The only time it doesn't work well is with extremely bright texes (classic example: kjsp1).
What?
#8151 posted by Tron [202.7.183.131] on 2005/07/03 17:52:25
There are different gammas now?
Nitin
#8152 posted by Mr Fribbles [202.161.117.131] on 2005/07/03 19:12:39
Idgamma with FitzQ - yes, because I've gotten used to how it looks with my own custom idgamma-generated palette/colormap.
I'd have to echo what aguiRe said: as far as I seen (not that I've fiddled much with FQ's settings) you just can't get the same colour vibrancy and contrast etc that idgamma provides, just by using in-engine commands.
For Anyone That Is Curious
#8153 posted by Mr Fribbles [202.161.117.131] on 2005/07/03 19:18:06
If you don't know what idgamma is, check out this page:
http://www.planetquake.com/frib/gl...
If you'd like to see the difference it can make just replacing the standard palette/colormap (without even changing any other settings), check this out.
Default Quake palette:
http://www.planetquake.com/frib/sc...
My Idgamma-generated palette:
http://www.planetquake.com/frib/sc...
Pretty remarkable difference there.
Ha
#8154 posted by Vondur [85.140.31.50] on 2005/07/03 22:04:12
it turned i used frib's idgamma all this time and forgot about that! as i tried to remove it everything became dull and not contrast so i returned it back :)
#8155 posted by gone [195.208.123.213] on 2005/07/04 01:59:54
Those of you who dont have mobiles prolly spend all time at home and socialize entirely via inet...
sorry for ya pals
and yeah, phone ringing and loud talking (of any kind actually) in public places is annoying
Von
#8156 posted by aguirRe [213.101.69.251] on 2005/07/04 03:45:34
Just remember it when playing kjsp1 or Nehahra invein when all the nice bright texes are saturated ...
Idgamma is invaluable in most other maps. I even had to create custom pak variants when using some paks with modified palette, e.g. vile or lomgoat.
W00t!
#8157 posted by Tron [202.7.183.131] on 2005/07/04 08:40:26
The colours..they aren't ugly!!!
Idgamma
#8158 posted by Mike Woodham [81.154.66.228] on 2005/07/04 09:04:56
I have found version 2.0 but get a 'path not found' error even though the path is correct.
Any known issues with WinXP?
I Vaguely
#8159 posted by aguirRe [213.101.74.166] on 2005/07/04 10:39:42
recall problems running idgamma under NT/2K/XP. There's a v2.1 that maybe helps but I think there were still some issues. Run in full screen and backup your id1 game paks beforehand, it might replace one at will.
New Sauerbraten (.org) Release
#8160 posted by Aardappel [64.139.229.103] on 2005/07/04 12:03:28
http://sourceforge.net/project/sho...
Mobile Phones
#8161 posted by Tef Johs [85.167.187.83] on 2005/07/04 13:34:43
I used to hate mobile phones, had the same old one for years, barey functioning and barely using it for anything.
Recently I was (almost) forced to buy a new one (NOKIA 6020), and hey...I'm starting to like it better. Trying to avoid talking loudly in public places etc., it's just there for sending SMS mostly. And it has a nice colour display with easy to grasp menus, and the battery in it actually stays up for days :)
Mike
#8162 posted by nitin [138.217.4.38] on 2005/07/04 15:41:44
just use frib's generated pak file, it works well in most cases.
French Rap Is Better Than They Say.
#8163 posted by Friction [213.243.160.111] on 2005/07/05 00:54:28
Seriously.
Nitin
#8164 posted by Mike Woodham [81.154.66.228] on 2005/07/05 02:12:16
Thanks, you're right.
Quake PSP
#8165 posted by than [80.68.41.82] on 2005/07/05 13:38:28
I don't know if this has already been posted, but here goes.
http://home.comcast.net/~shernande...
Play Quake on your PSP!
I haven't tried it yet, but it should be cool to play Quake on the go - especially if we can play our own levels! :)
There are also emulators for the psp now, so if the thought of playing ps2 ports for £30 isn't your idea of fun, you can grab a copy of snes9x and play mario world :)
Quake Mobile Again
#8166 posted by Mr Fribbles [202.161.117.131] on 2005/07/05 19:20:03
http://www.gamecloud.com/article.p...
If you thought you won't be able to play your mods and such on this version of Quake, think again. The article also mentions some other interesting stuff (ie this version of Quake will be OpenGL on new, upcoming phone hardware - some of the phones will even have analog controllers..)
Frib/aguire
#8167 posted by nitin [138.217.4.38] on 2005/07/06 00:32:30
thanks, I thought the same but wondered whther I might have missed some command in the new ftiz version.
London People
#8168 posted by VoreLord [203.51.233.12] on 2005/07/07 03:13:00
Hope those of you from over there and your families, freinds, etc are all safe.
QUake Maps Site
#8169 posted by . [68.78.217.4] on 2005/07/07 03:45:58
What was that one site, it was orange and I believe it had a .RU domain, and "quake" in the domain, and had tons of Quake maps?
Quakemaps.nm.ru ?
#8170 posted by bambuz [80.221.25.15] on 2005/07/07 04:58:06
Gamma
#8171 posted by bambuz [80.221.25.15] on 2005/07/07 05:02:58
I always use qizmo's .gamma .3 or .4 with quakeworld... dunno how it works, but contrast is much better than with quake's own gamma. (and the "contrast" command doesn't help either).
Metal-slime could do some improvements to next version or then make a newgamma command or something.
Quakemaps.nm.ru
#8172 posted by . [68.78.217.4] on 2005/07/07 06:03:53
Seems to be down right now. I think I went there earlier and it brought up Quaddicted or some other site.
VoreLord
#8173 posted by Vigil [85.76.2.119] on 2005/07/07 06:47:46
Seconded. I hope you've managed to contact all your loved ones.
Yeah
#8174 posted by nitin [138.217.4.38] on 2005/07/07 06:57:10
hope no one or anyone close to them got hurt.
Well I Got A Little Bored...
#8175 posted by . [68.78.217.4] on 2005/07/07 11:31:28
so i got bored and skinned Bush in hitman 3 http://img244.imageshack.us/img244...
Terrists
#8176 posted by Kinn [81.152.115.115] on 2005/07/07 11:32:27
As a student I lived about 30 seconds walk from Tavistock Square, the site of the bus bombing :{
Yo Cybear
#8177 posted by wrath [213.112.29.135] on 2005/07/07 12:24:00
Do you have any idea how to whip up a texture container for in ogier?
I'll be damned if I can remember.
Quakemaps.nm.ru
#8178 posted by PuLSaR [80.80.111.129] on 2005/07/07 13:35:30
is my site. it has only my maps and it's not down
Maps.quakeworld.nu
#8179 posted by R.P.G. [24.136.254.133] on 2005/07/07 14:17:38
Did you mean http://maps.quakeworld.nu which is apparently down?
That May Have Been It
#8180 posted by . [68.78.217.4] on 2005/07/07 14:21:43
As long as it has/had an orange theme - it's most likely it. I just know it had at least a U in the domain
Aardappel
#8181 posted by pjw [66.188.100.27] on 2005/07/07 22:15:26
Pretty damn cool (sauerbraten). I hadn't looked at it before, but the engine is obviously improved and much prettier (e.g. lighting) than cube.
A.I. seems to have a lot of issues though? Monsters spend almost all their time humping the walls. I cleared a few levels with just fists and the monsters mostly ignored me, although I'd get attacked on rare occasions. I assume it's a work in progress, and this will eventually be sorted? Also, sparklies (t-junction errors? Dunno...) seem much worse. I didn't notice them too much in cube, but see them much more now--is this related to the new lighting touches, or...?
One odd thing--I'm unable to bind R to "right" in the config, it just refuses to take. I have to set it in the console during the game and then all is well. Weird...
Some of the levels are really cool and ambitious, and I'll be keeping an eye on this in the future.
Sparklies And Cube
#8182 posted by cyBeAr [80.217.112.63] on 2005/07/08 04:11:14
I think they were there in early versions but the problem was then fixed.
Phait
#8183 posted by Spirit [213.39.156.219] on 2005/07/08 08:34:45
maps.quakeworld.nu is the site you mean. since quakeworld.nu is entirely down at the moment, the maps domain doesn't work. are you looking for a particular file?
Nope
#8184 posted by . [68.78.217.4] on 2005/07/08 08:35:43
CATS
#8185 posted by metlslime [67.180.175.229] on 2005/07/09 00:52:29
http://www.boreme.com/boreme/media...
It's general abuse, baby!
CATS
#8186 posted by Shambler [82.38.192.54] on 2005/07/09 02:12:31
Previously known as sweetkittens.wmv, and possibly the best thing I've ever seen online =).
Hmm
#8187 posted by cyBeAr [80.217.112.63] on 2005/07/09 07:10:22
I have that movie as yip5.wmv
Is It Just Me...
#8188 posted by generic [69.68.150.200] on 2005/07/09 07:13:12
or can't anyone else find the ikbase wad for download?
Generic
#8189 posted by Mike Woodham [81.154.66.228] on 2005/07/09 07:50:22
Yer tis
http://ftp.sunet.se/planetquake/ik...
Cheers, Mike
#8190 posted by generic [69.68.150.200] on 2005/07/09 09:02:18
;)
CATS
#8191 posted by DaZ [80.42.194.138] on 2005/07/09 12:34:48
I cried with laughter, THANK YOU for posting that :)
Phait,
#8192 posted by HeadThump [66.56.187.105] on 2005/07/09 12:45:04
somewhere in another thread you mentioned a Dbmod? I don't recall seeing any links to the site.
Dbmod
#8193 posted by . [68.78.217.4] on 2005/07/09 12:45:58
Hrm, I don't remember - do you mean DragonBall? Or something else?
Or Maybe Mod Depot?
#8194 posted by HeadThump [66.56.187.105] on 2005/07/09 16:41:43
I tried to track down the post but I can't find it. I wanted to ask you about it at the time but I was a few hundred miles from anywhere surfing the net on a somebody's cellphone.
BTW, some nice pics there on your single player project.
Oooooh Mod DB
#8195 posted by . [68.78.217.4] on 2005/07/09 17:36:42
You mean Mod DB -- http://www.moddb.com
CATS2
#8196 posted by Shambler [82.38.192.54] on 2005/07/10 02:03:06
I cried with laughter
~LOL~! Me too, when the cat is walking along the desk towards the window, that bit I was in stitches =).
Cats
#8197 posted by Kinn [212.74.96.202] on 2005/07/10 05:29:33
there's a superior version floating around with a Yakety Sax soundtrack.
ROFL
#8198 posted by JPL [82.234.166.130] on 2005/07/10 05:35:43
Cats' video is really funny... If you have more, please post !
Scourge Of Armagon.
#8199 posted by Shambler [82.38.192.54] on 2005/07/10 06:20:09
People really need to start making maps for this and using the stuff in it. I've been replaying it recently and as well as it being a damn good pack in general with cool maps and ass-pounding gameplay, the addons are actually really bloody good and it's a shame they're neglected.
Things that are cool in rough order of coolness:
Horn of Summoning
Thunder Hammer
Rotations
Gremlins
Scorpions
Exploding stuff
Laser gun
Floating mines (if used well)
Prox grenades and the shield are kinda meh.
Dooooooo eeeeeeeeeeeet. W3rd.
Never Did Play The Expansion Packs...
#8200 posted by . [68.78.217.4] on 2005/07/10 06:37:37
Doubt they're even sold anymore.
Shamb
#8201 posted by aguirRe [213.101.69.67] on 2005/07/10 06:48:07
If you haven't already played it, there's the old Death's Dominion pak (ddep2 & lethargy) that uses SoA elements.
Phait
#8202 posted by than [80.68.41.1] on 2005/07/10 08:11:28
they aren't that hard to get hold of via other means. Many other func ppl have the packs, and they are only about 20mb zipped.
This is illegal of course, but nobody has complained about mappers packaging the progs and resources from the packs in their own levels...
yet.
Phait
#8203 posted by R.P.G. [208.221.166.2] on 2005/07/10 10:33:33
I think at least one of the packs is sold at http://www.idsoftware.com
Nope
#8204 posted by . [68.78.217.4] on 2005/07/10 10:38:08
Not at id.
Phait
#8205 posted by Zwiffle [69.210.83.67] on 2005/07/10 12:52:15
Warez it. I can almost guarantee you will not be able to find it in stores anymore - I've looked. You can probably find it online somewhere to download, that's how I got Quake after I had to reformat my Hard Drive. After all this time the shit should be free anyway.
Scourge
#8206 posted by Mr Fribbles [202.161.117.131] on 2005/07/10 19:19:27
The 'rotating' geometry stuff in scourge is an extremely dodgy hack, which is a pain to set up and works badly.
Mr Fribbles
#8207 posted by Mike Woodham [81.154.66.228] on 2005/07/10 23:06:26
Is there better 'rotating geometry stuff' available?
The MPs
#8208 posted by Spirit [213.39.196.132] on 2005/07/11 03:33:21
They are quite often sold at eBay...
Dear God.
#8209 posted by Shambler [82.38.192.54] on 2005/07/11 07:37:50
FRONT PAGE NEWS @ BLUES:
Dear Diaries [July 11, 2005, 10:19 am EDT] - Post a Comment
The X-Men Legends II: Rise of Apocalypse Website now offers a new production update #3 from Raven Designer Sean Campbell, who discusses progress on the upcoming superhero sequel (thanks Frans).
FRONT PAGE NEWS @ BLUES:
#8210 posted by gone [195.208.123.213] on 2005/07/11 07:55:44
Shambler explodes
To Whomever Is Reading/Posting From Red Storm
#8211 posted by R.P.G. [208.221.166.7] on 2005/07/11 09:22:11
Reveal your identity or suffer in obscurity.
I Challenge You
#8212 posted by bambuz [80.221.25.15] on 2005/07/11 15:35:46
http://skynet.campus.luth.se/~chos...
Make a map with less brushes and faces.
Err, Why?
#8213 posted by czg [81.191.27.124] on 2005/07/11 15:56:09
http://czg.spawnpoint.org/stuff/cr...
I Can Do Better Than You
#8214 posted by bambuz [80.221.25.15] on 2005/07/11 16:54:40
http://skynet.campus.luth.se/~chos...
1) this has less brushes
2) this is finishable (with full kills too)
did you notice the previous map was "playable" in dm too!
Would like to see someone do a speedrun on this.
I tried to go even further but it would probably need modified compiling utilities (you can't currently make a map without a single world brush with either aguirre's or the vanilla qbsp). If it's possible in the engine, I don't know.
Old Hat
#8215 posted by Mike Woodham [81.154.66.228] on 2005/07/11 23:39:37
I already produced a one brush, one monster map sometime ago (could be years now) when this subject first came up.
Seek and ye shall find...
Quake4 Official Site
#8216 posted by JPL [213.30.139.243] on 2005/07/12 01:51:42
I saw it lately (cause it has been launched 2 month ago...) but IMHO the trailer is really "Doom 3-ish" !! I'm sure I will love the game :D
http://www.quake4game.com/
BTW, it's maybe time to create a Q4 icon like we have for Quake/Q2/Q3... what do you think ?
Bamtri
#8217 posted by Shambler [82.38.192.54] on 2005/07/12 02:33:23
This was discussed ages ago as a 1 brush map contest (although we didn;t think of spawning the player above the monster, hence 2 brush really?) And it's just as fascinating now as it was then....
Now, go map.
^_^
#8218 posted by Blitz [24.218.84.239] on 2005/07/12 02:39:51
http://img348.imageshack.us/img348...
Ok Ok Ok
#8219 posted by bambuz [80.221.25.15] on 2005/07/12 09:06:52
yea yea it was just a response to czg's "prick" map with four brushes (four polygons, all triangles). The ORIGINAL IDEA was to make a functioning and playable sp (or dm) map with very few brushes. I did this because a lot of the speedmaps were / are such fps hogs. (hello tron - don't make a huge open area with 100 monsters)
That's what the original bamtri was about.
I've seen some 100 brush map contests, but why not go a bit lower, say, 33 brushes and a custom one-pixel constant color texture pack. :)
20-brush Contest
#8220 posted by pjw [67.129.250.254] on 2005/07/12 11:19:40
Dunno if you play Q3, but I entered this:
http://www.planetquake.com/pjw/pjw...
in a 20-brush contest and was lucky enough to win with it.
Very low brush-count contests are fun.
A VERY Interesting Article On Games Industry And An Indie Developer
#8221 posted by Jago [85.76.178.7] on 2005/07/12 11:35:39
http://www.ninjatheory.com/blinkbl...
This is a pretty long and interesting read. It tells the story of an indie developer troubles of getting a publishing deal for their next-gen console game (which is "oohed" and "aahed" at E3 and GDC in 2004 and 2005) and how they eventually make it.
Pjw
#8222 posted by Vigil [194.100.92.63] on 2005/07/12 21:54:50
That's a cool-looking level you've got there.
Jago
#8223 posted by gone [195.208.123.213] on 2005/07/13 05:10:54
thnx
Jago
#8224 posted by bambuz [80.221.25.15] on 2005/07/13 07:30:39
that ninjatheory thing is quite a shameless thinly disguised pimpage act.
And the game doesn't actually look very special in that video. :/
Bambuz,
#8225 posted by HeadThump [65.140.58.160] on 2005/07/13 10:19:51
I envy your abilaty to live beyond mere economic necessities, but when you put aside the 'we have created a minor God of a game declarations' the article is a good read on the business side of things that most creative types have to deal with on a day to day basis.
Aerowalk Revealed!
#8226 posted by inertia [24.164.69.31] on 2005/07/14 02:42:32
I wrote a little guide on how to play aerowalk. I suggest you guys take a small looksee at it, might prove worth your time.
http://www.qwplayers.org/inertia/a...
SO 1984
#8227 posted by . [69.211.152.125] on 2005/07/14 07:57:56
Next.
Areowalk, 1984?
#8228 posted by HeadThump [65.140.59.70] on 2005/07/14 12:03:25
You are in a large verticle shaft with little lighting above you and a landing platform to the South, just ahead of you. There is a Player with a rocket launcher on a platform one story above you. He is aiming in your direction. Do you,
a) Go back North down the corridor you came
b) jump South to the next platform
c) shoot spikes at the other Player
>B
2. As you land, you notice a Megahealth on the East side wall . . .
Lol
#8229 posted by . [69.211.152.125] on 2005/07/14 12:16:21
Nah, I meant I've always been tired of seeing Inertia pimping Aerowalk when other DM maps should be in the limelight. It's like he's in a bubble and all he knows is Aerowalk. But hey, if that works for him...
Phait
#8230 posted by Jago [85.76.178.7] on 2005/07/14 13:30:43
Aerowalk is one of the best custom Q1DM maps ever made (and certainly the most popular one) and this is a very decent guide to playing on the map. I am sure quite a bunch of people appreciate it.
If Its Inertia's Thing,
#8231 posted by HeadThump [65.140.58.79] on 2005/07/14 13:40:06
I don't see the harm. All my favorite things are usually made illegal by Thumpers, NIMBYs and Soccor Mommas (fireworks, cigarettes, stong substances, strip joints, etc) so I'm pretty much live and let live with things like Aerowalk addiction.
Yes
#8232 posted by . [69.211.152.125] on 2005/07/14 14:00:48
I realize Aerowalk is the god of DM maps or something, and I'm sure the guide is admired - but overshadowing is not cool.
Thumpers?
#8233 posted by bambuz [80.221.25.15] on 2005/07/14 16:40:50
the rabbit from bambi?
aerowalk is a very clean idbase design (with only one texturing error i think). One would think you'd actually like it. :)
I like skull as the best 1on1 map. "DM maps" is a bit wider perspective. :)
Compare it to something like vondur's uzul that is a horrid texture job. They are just too strong for playing. One has to strike a balance.
I Like Aerowalk
#8234 posted by . [69.211.152.125] on 2005/07/14 17:13:33
It inspired my PH8DM2 map, but mostly that was Tyrann's "Aggressor".
I would just like to see other DM maps get the recognition they deserve.
Thumpers
#8235 posted by HeadThump [63.19.206.56] on 2005/07/14 19:13:20
the rabbit from bambi?
Bible Thumpers, of the modern, Left Behind variety. They preach Jefferson, but behave like Apostles of Lenin. My sister is one, so I'm all too familar with the Beast.
Well
#8236 posted by Zwiffle [69.210.83.67] on 2005/07/14 20:27:52
I for one do appreciate inert's guide - he always massacres me on it, even when he's playing around.
But, if you'd rather see other maps in the lime light, then pimp them, don't bash inertia's guide. Come up with your own guide for some other map.
I personally love spinev2 and zed, and would love to see them played competitively, but I'm not gonna bash inertia's work because the map he wrote it for is popular. (Even if he DOES massacre me on it, all the time, even if he's playing around. Bastard.)
So in conclusion, hate the game, not the playaz. :)
Nah
#8237 posted by . [69.211.152.125] on 2005/07/14 21:01:02
Wasn't bashing his work, didn't mean for it to come off that way.
Well,
#8238 posted by HeadThump [63.19.206.56] on 2005/07/14 21:19:43
I did not think your criticism of inertia's guide was all that bad though I disagree with it (its a useful template for creating DM guides, actually), that is why I just joked about it instead of wagging my finger and saying, 'bad phait!'
People say much worse in here than you did, truly dickhead things, and never get called on it. Mostly because arguments are a complete waste of time.
Phait
#8239 posted by inertia [24.164.69.31] on 2005/07/15 01:44:20
fuckoff.
aerowalk has been proven to be a truly world-class qw competition map. if you want your lovely maps to as popular as aerowalk or ztndm3, then test the fucking levels with top players for months on end, and make sure it plays in a way that appeals to nearly every player.
then it will be in the limelight.
the community here does not have a tight enough relationship with the qw playing community, and your dickheaded attitude does not help change that situation. if you want to see change, MAKE the change happen. stop complain
Stop Complaining
#8240 posted by inertia [24.164.69.31] on 2005/07/15 01:45:00
not 'stop complain'
;D
Bleh.
#8241 posted by Shambler [82.38.192.54] on 2005/07/15 01:50:34
Inertia's guide.
Seems a reasonable guide.
Enough to put most people off competitive play for life. Unless one manages to find a way to artifically shoe-horn some "fun" into the rule of mandatory spawnrape blah blah.
Aerowalk obsession is now as bad as DM4 / DM6 / Q2DM1 obsession. Phait is right in that respect. It's popularity is due to it's popularity, a self-perpetuating cycle of over-exposure leading to more over-exposure. But in that respect, inertia is only part of the problem, not all of it.
Inertia
#8242 posted by czg [85.93.227.233] on 2005/07/15 01:56:26
If only you were half as good a qw player as you are a shithead you could rule the world!
Bleaergh
#8243 posted by inertia [24.164.69.31] on 2005/07/15 02:26:47
shambler: yes the map pool is small. if I happened to hate aerowalk and LOVE dm4, would I be any better? no. I think your issue is with a lack of variety of options for competition... but you must realize, that people mimic the behavior of the top players: if the best duelers only fight on 5 maps, then almost everyone else is just going to practice those 5 maps. it is very nonrecreational in that respect, that everyone wants to be at least "pretty good" at the maps others play.
czg: i thought you would applaud me putting phait in his place ;)
to all the rest of you: please make maps with competitive play in mind! ask around for testers who know how to play the game, they are the ones who will give you the most valuable gameplay feedback! in this way we can simultaneously keep phait from bitching _and_ increase quake's probability of long-term survival :)
#8244 posted by inertia [24.164.69.31] on 2005/07/15 02:28:54
shambler: yes the map pool is small. if I happened to hate aerowalk and LOVE dm4, would I be any better? no.
what I mean by this, of course, is "better of a person in shambler's opinion"
Omgdickheads
#8245 posted by Mr Fribbles [220.253.52.67] on 2005/07/15 03:45:38
why am I reading this shit? I want my 2 minutes back.
Phinertiait
#8246 posted by Mr Fribbles [220.253.52.67] on 2005/07/15 04:57:06
http://www.fuzzyslogic.com/gallery...
#8247 posted by wrath [213.112.29.135] on 2005/07/15 05:36:12
are there any qw servers still out there? anyone run by a mapper, for testing purposes?
Inertia
#8248 posted by . [69.211.152.125] on 2005/07/15 07:25:48
This isn't about my work, I couldn't give a shit, it's just maps. It's about other's work.
Re: Whine Argue Blah
#8249 posted by R.P.G. [24.136.254.133] on 2005/07/15 08:45:55
Phait: Go play RPGDM1.
inertia: Go write a guide for RPGDM1.
#8250 posted by Zwiffle [69.210.83.67] on 2005/07/15 09:50:42
RPG, phait, inertia: Go help with ZweiDM1.
Thx.
#8251 posted by inertia [24.164.69.31] on 2005/07/15 10:11:57
:D
RPG: ok :o
Zwiffle: I already am :(
Re: Ok Roger 10-4
#8252 posted by R.P.G. [24.136.254.133] on 2005/07/15 11:08:30
Zwiffle: First, I'll need a new beta.
inertia: Good lad.
P.S. /me drinks a wee bit o' the ol' Guinness
KELL THIEF :((((
#8253 posted by voodoochopstiks [85.224.215.164] on 2005/07/15 16:38:10
I really like Kell, but now I know he is a thief!
http://www.chimpans.se/STEAL_kdmf3...
http://www.chimpans.se/EVIDENCE_kd...
q3dm10 is crying because it has been kidnapped and stolen!
I Really, Really
#8254 posted by wrath [213.112.29.135] on 2005/07/15 16:40:42
hope that is a troll.
:/
#8255 posted by bambuz [80.221.25.15] on 2005/07/15 16:44:05
but seriously, it's got a tad too much resemblance to be mere coincidence.
#8256 posted by wrath [213.112.29.135] on 2005/07/15 16:49:14
it's two in the morning, go to bed.
#8257 posted by Kell [82.41.10.46] on 2005/07/15 17:02:40
The central corridor of kdmf - Fear For All was directly inspired by the central corridor of q3dm10. I've never claimed otherwise.
The rest of the layout and all item placement, however, is not. Neither are the textures.
If you want to accuse soemone of thievery, go hassle Tronyn.
Similar
#8258 posted by HeadThump [63.19.222.112] on 2005/07/15 17:11:59
so what? Play Q3 maps, or maps of any game long enough their layouts are bound to get in your head and under your skin.
Yes
#8259 posted by voodoochopstiks [85.224.215.164] on 2005/07/15 17:21:33
Yes, I should have mailed about this I realize now, but the hassle of an email doesn't appeal to me for such a small thing, if you were on irc, this could have been resolved faster :D. But I suppose all is well as it is. Calling you a thief was more of a joke than a serious claim, as it really is not a matter of much importance, sorry. But this claim of q3dm10 steal has been raised before then? :D
Shut The Hell Up
#8260 posted by R.P.G. [24.136.254.133] on 2005/07/15 17:24:03
Go complain about all the Bless to Kill clones instead. That has about as much relevance.
I Know You Hate It
#8261 posted by inertia [24.164.69.31] on 2005/07/15 18:03:49
but I'd rather see a flame war centered on me than on voodoochopstiks! ;)
I updated my guide. It now includes sections on the ra spawn, using nails and shells to stop your opponent from moving, and countertactics against campers and aimwhores:
http://www.qwplayers.org/inertia/a...
VOODOOCHOPSTIKS KINDA DUMB :((((
#8262 posted by pjw [66.188.100.27] on 2005/07/15 19:20:28
the hassle of an email doesn't appeal to me for such a small thing
So instead you take the time to make diagrammed screenshots and then post on a public messageboard calling someone a thief without bothering to even ask about it politely?
Your "joke" isn't funny and, in fact, sucks balls.
What's wrong with you?
Yeah
#8263 posted by Mr Fribbles [220.253.52.67] on 2005/07/15 21:18:46
pjw si teh law!
LOL
#8264 posted by Shambler [82.38.192.54] on 2005/07/16 01:22:44
It's not funny but it's funny that voodoo thinks it's curious enough to be funny, WTF.
OMG Mapper inspired by in-game map shocker.
Um?
#8265 posted by pjw [66.188.100.27] on 2005/07/16 01:24:52
...no...
Just offering my $0.02, and am obviously just as prone to being misguided and full of shit as the next person to come along spouting an opinion on the intarweb...
Sigh
#8266 posted by Vondur [85.140.40.18] on 2005/07/16 01:37:57
/me removes voodoochopsticks out of the way
what a moronic idiot.....
sigh
This Thread Is Now About 19th Century Fabric Mills
#8267 posted by Blitz [24.218.84.239] on 2005/07/16 02:33:44
http://www.library.csi.cuny.edu/de...
Pjw
#8268 posted by Mr Fribbles [220.253.52.67] on 2005/07/16 05:14:19
Yeah. Same here.
But seriously, with the standard disclaimer having been put forward... you know you're right. : )
Lol
#8269 posted by bambuz [80.221.25.15] on 2005/07/16 05:18:59
what's so bad?
He noticed similarities and pointed them out, with a smilie.
Cloon
#8270 posted by MadFox [84.26.103.133] on 2005/07/16 09:32:34
mapping for Quake made me a bastard ID cloon.
as now I'm singing my idiot bastard song tune.
@ Bambuz
#8271 posted by pjw [66.188.100.27] on 2005/07/16 10:42:18
What's so bad is that it was a seemingly serious post.
People didn't buy into it (other than you maybe?), and it was only after Kell basically said "No shit. So what." and other people gave him grief that the "Oh I was joking." and all the smiles started.
/me shuts up and goes back to mapping...
Hrm
#8272 posted by NotoriousRay [69.250.87.12] on 2005/07/16 12:07:57
possibly old, but:
http://www.artlebedev.com/portfoli...
(scroll towards the bottom)
i want
NotoriousRay
#8273 posted by Jago [85.76.178.7] on 2005/07/16 13:00:59
1) it's just a concept, no such keyboard does exist
2) it's old
No Shit Shirlock
#8274 posted by NotoriousRay [69.250.87.12] on 2005/07/16 13:05:33
1) From the site: We hope it will be released in 2006, so if its real or not, it does not exist now regardless.
2) I said: possibly old, but:
3) you lose
Pjw
#8275 posted by bambuz [80.221.25.15] on 2005/07/16 14:50:02
we talked about it in irc before that. Don't have log. But lets' let this be.
Whoa That's Pretty
#8276 posted by starbuck [82.40.164.126] on 2005/07/16 16:40:33
that keyboard is sex itself. It really is the physical act of procreation. They quote the price as 'less than a good mobile phone'. Nice and vague there. It all depends on what they decide a good phone is, there are handsets for £500 out there.
Man You Guys Are Classy
#8277 posted by Lunaran [66.188.130.172] on 2005/07/16 21:30:30
Why can't you be more like my friend and make cool HL2SP maps? Look what I gave him to replace the Breen's Bottled Water machines with:
http://www.lunaran.com/pics/subway...
He's down with it. And that's cool.
Cool HL2SP Maps
#8278 posted by Shambler [82.38.192.54] on 2005/07/17 01:22:10
Why not post his stuff as news on here, Lune?
Hmm
#8279 posted by bambuz [80.221.25.15] on 2005/07/17 06:25:38
nice marketing ploy, "pee cola"...
oh wait, under totalitarianism, people don't have a choice!
Neat Quips Come To Me In Dreams
#8280 posted by HeadThump [4.136.111.115] on 2005/07/17 06:29:05
sometimes,
I dreamt I was watching Bill Maher on HBO interviewing Billy Corgan, and after asking him a few questions about bringing the Smashing Pumpkins back together, Maher asks him this,
"There is this lyric of yours that has always kind of troubled me. 'God is empty! Just like me.'
Corgan -- Well that is how I was feeling at the time
Maher -- How can you say that? Even if God doesn't exist he could not possibly be as empty as a rock star.
Corgan cracks a smile
Maher -- Holy shit, I didn't think that was possible. I made Billy Corgan smile.
Bambuz
#8281 posted by Vigil [85.76.2.119] on 2005/07/17 07:32:41
Please tell me you're joking about Peej cola. But that is not something one can joke about.
Lun, picsplzthx.
Yeah
#8282 posted by bambuz [80.221.25.15] on 2005/07/17 08:24:34
i thought i needn't mention that... but the logo was made in such a way that... well you get it.
Could Be Useful
#8283 posted by HeadThump [65.141.73.242] on 2005/07/17 12:22:04
several texture sets on this page
http://www.doomworld.com/afterglow...
The six sets titled CWB are of excellent quality.
He isn't listed in the Wadfather directory so I wonder if he may go under a different nick.
Yeap Certainly Does,
#8284 posted by HeadThump [65.141.73.242] on 2005/07/17 14:06:53
answer my own question, the artist nick is Shaithis.
Shambler
#8285 posted by Lunaran [66.188.98.12] on 2005/07/17 20:23:21
I'll be sure to post news as soon as he finishes the thing.
He's making a 28-days-laterish zombie episode for HL2 called "Nowhere." Teh webby:
http://www.gorillaradio.net/nowher...
Gah
#8286 posted by . [68.251.201.123] on 2005/07/17 20:52:53
A million zombie mods for HL2.
Wth?
#8287 posted by R.P.G. [24.136.254.133] on 2005/07/17 21:05:09
Tell your friend to make something original. Like human researchers who get infect by a virus and are turned into evil demon zombies that infect other people by biting them.
What kind of friend is he, anyway?
DAMN UNORIGINAL RIPOFF ARTIST!
#8288 posted by Tron [202.7.183.131] on 2005/07/18 03:16:30
RPG just ripped off the plot of the Doom movie as far I ask understand it, I demand he be disciplined!
#8289 posted by Zwiffle [69.210.83.67] on 2005/07/18 07:25:57
/me gets Vondominatrixur to teach RPG a lesson!
Yeah, Well
#8290 posted by Lunaran [67.129.250.254] on 2005/07/18 10:13:47
If the level design's good (which it looks like it will be) who the fuck cares?
He's expressed concern that he's one of a million zombie mods, and I've reminded him that only maybe two will come close to being finished, and that he has to ensure that his is one of them. If it's good, it'll stand out.
Besides, it's got a Peej Cola machine in it now. His path is fucking lit.
How
#8291 posted by bambuz [80.221.25.15] on 2005/07/18 11:08:42
do you light a path by fucking?
Friction.
#8292 posted by metlslime [209.213.199.133] on 2005/07/18 11:50:25
I Dont Think Friction Wants To Have Sex With Bambuz
#8293 posted by Blitz [24.218.84.239] on 2005/07/18 15:45:12
[nt]
Do You
#8294 posted by bambuz [80.221.25.15] on 2005/07/18 16:26:46
think lunaran's buddy did it then?
I'll see the results first before deciding on action.
The Beginning Of The End...
#8295 posted by DaZ [80.42.204.105] on 2005/07/18 18:23:13
http://info.ea.com/news/pr/pr651.h...
ps RPG sucks botties, u si teh sux0r, but cheers for speedmap pack that wasnt so speedy. ps gomap.
DOOM MOVIE MIGHT NOT BE SHIT????????
#8296 posted by DaZ [80.42.195.228] on 2005/07/19 07:24:00
http://www.aint-it-cool-news.com/d...
Believe if you like, fps scenes sounds quite odd.
Not Sure....
#8297 posted by JPL [213.30.139.243] on 2005/07/19 07:35:23
http://media.filmforce.ign.com/med...
Wait and see... Maybe the movie will be as good as the game... who knows...
Daz.
#8298 posted by Shambler [82.38.192.54] on 2005/07/19 08:42:15
Gosh, positivity, well who knows, it could happen!
FPS scenes don't sound odd at all.
In The Movies...
#8299 posted by metlslime [209.213.199.133] on 2005/07/19 12:25:06
they're called POV shots.
Finito
#8300 posted by erc [62.248.32.85] on 2005/07/19 14:35:52
Maybe it'll sound a bit odd, considering the fact that I haven't posted much here aside from requesting an upload for a few lost maps...
Just wanted to thank you guys - had a great time reading through this forum since I started to visit it regularly. I won't have much chance of browsing this forum after the 8th of August - my crappy connection will expire by that time and It'll not be possible for me to afford a new one; 'cause I live in Turkey, 'cause it's still a luxury around here.
Hope I'll see you in the upcoming years.
Test
#8301 posted by metlslime [209.213.199.133] on 2005/07/21 17:05:16
<Bl1tz|> metl is something wrong with func, or have there really been no posts in GA for almost 2 days
well let's find out!
Everyone Is So Busy
#8302 posted by HeadThump [65.140.58.249] on 2005/07/21 18:57:12
making their maps for SOE:Indian Summer they dont have the time to post
Well
#8303 posted by Zwiffle [69.210.83.67] on 2005/07/21 19:08:31
I'm busy making my turtlemap... then after that a chainmap... then after that SoE. But almost SoE :D
I'm Working On The Turtle Map Too
#8304 posted by HeadThump [65.140.58.249] on 2005/07/21 19:24:21
P:-)
So Do I
#8305 posted by negke [85.176.94.127] on 2005/07/22 01:38:08
but tonight i'm gonna get drunk and smashed by exaggerated loud music. i hope at least a couple of braincells stay alive so i'll be able to finish the map on saturday. :)
How To Quit (or Not To Quit) A Job
#8306 posted by Jago [85.76.178.7] on 2005/07/22 12:41:57
First some background: I've been with my company for 5 months now, doing telemarketing (yeah, I know). I went from complete sales noob to being one of the best (top 3, maybe top 2) salesmen in the company in 3 or 4 months. Now I've been looking around and I am seeing that in several other companies that do basically the same thing, I could be making 20-40% more money with the amount of sales I usually generate. While I obviously could just switch jobs, switching jobs is always a hassle (new enviroment, new people, different ways of doing things, etc) so I'd rather stay and try to get a raise.
Telemarketing companies work in such a way that during summer, there are lots of folks doing it as a summer job and all rooms are full, whilst during the school time there are barely any people around. Come late August/early September, I will be one of maybe 4-5 salesmen left in the company since the other folks go on to continue school, etc. This is raising my "value" as an employee by a lot, since I am a "reliable employee" who generates good sales and the amount of salespeople in the company will be shrinking by a factor of 3 or 4 pretty soon.
So what should I be doing? Obviously, I alone won't be getting a raise, it's either everybody gets a raise (all salesmen are paid based on same criteria: hour wages + commission) or nobody gets a raise. Should I talk to the other employees who will be staying with the company for the schooltime period and arrange a "now we're going to talk to the boss about a raise" thing together? If I don't get a raise, I walk and can get a new job in this market within 24 hours. However, this would also reduce my chances of getting high recommendations from my current boss. Or should I just forget it and switch jobs, plain and simple? What would you do?
#8307 posted by Scampie [67.129.250.254] on 2005/07/22 12:50:55
I'd kill myself.
Hmm
#8308 posted by nonentity [217.41.19.241] on 2005/07/22 12:57:33
Now.
Jago
#8309 posted by R.P.G. [24.136.254.133] on 2005/07/22 13:03:45
If you can honestly walk and get another job in 24 hours, do it. There's no sense in stirring up problems at the existing place and getting a bad reputation. If you want to try for a raise, talk to the boss on your own, and say that you're considering leaving for another company that pays better. He'll have a chance to give a raise and keep you on, and he also knows that you're leaving on an honest basis without creating a problem with the other employees.
If you try to organize with the other employees and the boss finds out, you might just get the axe; and that's not going to look so good when you try to get a job at another place. On the other hand, maybe you'll get the raise, but it may not remain the pleasant place you have now, and if that happens then your reason for staying has somewhat disappeared.
It sounds like you're trying to gain everything without giving up anything. That's pretty hard to do.
Good Advice, RPG
#8310 posted by HeadThump [65.141.73.163] on 2005/07/22 13:42:26
I'll just add to what RPG said by pointing out that you also need to access how much of your success within your current company is dependent on the underlying infrastructure of that company.
Whatever company you jump ship to may not have the same contacts, support or other factors that go in helping your performance. You probably have a natural talent for your job, but talent can be severely enhampered by the type of working environment you are in, and if that were to happen, you would have a much tougher time surpassing quota to get those bonuses.
Jago
#8311 posted by Mike Woodham [81.154.66.228] on 2005/07/22 14:06:57
You certainly need to establish what your priorities are.
Everyone starts work to earn money. Money is a great short-term 'satisfier', it then later becomes neutral in that respect and only becomes a 'dissatisfier' when influenced, and added to, by other dissatisfiers e.g. poor conditions, low status, being overlooked etc.
If you are on commission and are one of the best salesmen, you are already earning more than other people within your company, and presumably they know that.
So, back to your priorities:-
money first, last and everything? - move jobs now because earning 20% more this week than you did last week will feel good (until you see the next higher paid job of course.)
urban radical tendancies/magnanimous benevolence? - stay where you are and rally the workforce to get (try to get) more money for everyone (oh, I can hear them singing in the valleys, isn't it) but remember that money is only a short-term satisfier
personal development requirement? - talk to your boss about your aspirations and how these could be fullfilled (or not) within this company
Where do you want to be in 2, 5 and 10 years time? If you do not know the answer or can not contemplate the answer, change jobs anyway. Money is a great short-term satisfier.
But remember, changing jobs to go sideways too many times will eventually not look good on your CV. Again, you need to know your priorities and have some idea of your long term goals. And in this respect, money is only a short-term satisfier.
And ignore anyone who tells you that a) money is the root of all evil, b) money can't buy happiness, c) the best things in life are free. These things are usually said by poorly paid people who have reached the upper limit of dissatisfiers in their current occupations.
Or they're trappist monks...
Good luck.
Dunno If This Has Been By Yet.
#8312 posted by poepkekapkee [207.149.188.1] on 2005/07/22 17:23:52
http://q-q-q.net/qqq4.htm
Yeah...
#8313 posted by inertia [18.248.6.146] on 2005/07/23 00:32:18
I'm in Boston, mulling some stuff over. Be back in about a week:)
Do you remember the time, when still a mere lad, you went down one winter's day to play in your dark court? The cold nipped your shoulders through your thin clothes, and the mud worked into your worn-out shoes. Even then when you saw chubby children richly clad pass in the distance, looking at you with an air of contempt, you knew right well that these imps, dressed up to the nines, were not the equals of yourself and your comrades, either in intelligence, common sense, or energy. But, later, when you were forced to shut yourself up in a filthy factory from five or six o'clock in the morning, to remain twelve hours on end close to a whirling machine, and, a machine yourself, were forced to follow, day after day, for whole years in succession, its movement with relentless throbbing - during all this time they, the others, were going quietly to be taught at fine schools, at academies, at the universities. And now these same children, less intelligent, but better taught than you, have become your masters, are enjoying all the pleasures of life and all the advantages of civilization. And you? What sort of lot awaits you?
Peter Kropotkin, 1842-1921
So You Want To Be A Game Designer
#8314 posted by Jago [85.76.178.7] on 2005/07/23 07:55:07
Theres a fairly interesting GameSpot article, talking to Chris Avellone (Obsidian), Ken Levine (Irrational Games), Akira Yamaoka (Konami) and CliffyB (EPIC) about working in the game industry as a designer. Read it at: http://www.gamespot.com/features/6...
So You Want To Be A Game Designer
#8315 posted by voodoochopstiks [85.224.215.164] on 2005/07/23 08:14:24
http://www.realityisdead.com/misc/...
ROFL
#8316 posted by Jago [85.76.178.7] on 2005/07/23 09:26:37
[nt]
Excuse Me
#8317 posted by pope [154.5.27.236] on 2005/07/23 11:36:45
....but what the hell!!
nice find voodoo
Yeah, We Just Need To Tighten Up The Graphics A Bit
#8318 posted by R.P.G. [24.136.254.133] on 2005/07/23 12:19:28
That was the big joke going around the Red Storm offices a month ago.
Hmm
#8319 posted by bambuz [80.221.25.15] on 2005/07/23 17:48:03
makes me think of all kinds of things.
If it's a fighting game and it's got women in leather clothes...
Story To Tell Beta3
#8320 posted by NecrosiS [80.55.130.126] on 2005/07/24 09:59:28
name : necro6
longname : Story to tell
status : beta version 3
screeshots:
http://home.fpp.pl/necrosis/data/f...
http://home.fpp.pl/necrosis/data/f...
http://home.fpp.pl/necrosis/data/f...
http://home.fpp.pl/necrosis/data/f...
Download http://www.q3arena.gry.imro.pl/?id...
moderator:
moved to general abuse because it's beta 3, not final release...
Eh
#8321 posted by Shambler [82.38.192.54] on 2005/07/24 14:21:53
Should be moved to screenshots and betas shurely??
Looks nice.
Sm82 Reviewed At My Site.
#8322 posted by underworldfan [128.195.64.98] on 2005/07/24 16:22:18
http://www.planetquake.com/underwo...
comments on brightness of screenshots appreciated. =)
Uwf
#8323 posted by bambuz [80.221.25.15] on 2005/07/24 17:58:41
they're ok.
thumbs up!
Underworldfan
#8324 posted by R.P.G. [24.136.254.133] on 2005/07/24 18:07:20
Thanks for the review; I'll add a link on the SM82 page. I disagree with some of your assessments, but then again I might have a conflict of interest. Also, I'm disappointed that in one of the screenshots you show how to get one of the secrets.
RPG
#8325 posted by underworldfan [128.195.64.98] on 2005/07/24 19:04:50
if everyone agreed about everything, life would be very boring.
i think your smart enough to know this.
email me and point out the offending screenshot [inadvertly done by me] and ill be happy to change it, if you wish.
#8326 posted by Zwiffle [69.210.83.67] on 2005/07/24 19:51:47
I disagree about the part where you said there were no outstanding combat situations... I felt the elevator portion of distrans' area was very tense and energetic. I felt the frantic nature and cramped quarters made it one of the more enjoyable and memorable combats in any recent Quake maps, and some of the older ones (though there are quite better combats in several other maps, I still find it to be one of the better ones overall.)
Agreed
#8327 posted by NotoriousRay [69.250.87.12] on 2005/07/24 20:24:04
I don't agree that its better than sm36 either. (Wow did I just knock an idbase map?). But a review's a review.
Erm
#8328 posted by NotoriousRay [69.250.87.12] on 2005/07/24 20:25:32
rather to say 'I don't agree that sm36 is better'. Its late.
Thoughts
#8329 posted by underworldfan [128.195.64.98] on 2005/07/24 20:28:16
what can i say..maybe im just in a mean mood today. ;)
In general though, both myself and tronyn in our reviews are trying to obviously set a high bar for mappers in the grand tradition of Q1SP map reviewing set long ago by mr. shambler. =)
Speaking for myself in particular having been reviewing for almost 3 years now at my site, i think my standards from what i expect of a quake 1 map have increased, as might be expected, and as they should for the quake 1 mapping community as a whole over time; i try strongly to hope for and encourage this.
I just felt that this particular map lacked truly spectular implementation in either architecture and gameplay, as i said in the review. But it was a good map, and 16/20 is a good score in my book.
UWF
#8330 posted by . [68.251.201.76] on 2005/07/24 20:31:19
I still feel a range of 1 - 20 for a score is very odd. O_o
And Let Me Re-emphasize That
#8331 posted by underworldfan [128.195.64.98] on 2005/07/24 20:33:11
I think disagreement about map reviews [or any kind of art for that matter] is "normal and healthy" [as the psychologists would say it].
or as ray puts it: "a review's a review". ;)
UWF
#8332 posted by . [68.251.201.76] on 2005/07/24 20:46:23
Also, have you thought about having a PROS/CONS at the end of the review(s)?
Shambler
#8333 posted by Vondur [85.140.31.155] on 2005/07/24 22:20:38
u can move shit from the news to abuse only, blame slime for that ;)
Hmm
#8334 posted by . [68.251.201.76] on 2005/07/25 00:08:53
Just tried Dark Places.
Metl - model interpolation pleaaaaaaaaaaaaase - really helps the immersion.
Mleh
#8335 posted by Kinn [195.92.144.166] on 2005/07/25 00:38:22
Metl - model interpolation pleaaaaaaaaaaaaase - really helps the immersion.
Yes, but pleaaaaaaaaaaaaase give an option for it to be turned off, for those of us that don't like muzzleflashes hopping from barrel to barrel, or leaping from our groin like the flaming sperm of the Devil himself.
O_O
#8336 posted by . [68.251.201.76] on 2005/07/25 00:39:21
Hmm, that... what? I've never seen such a thing. Is that a side effect of model interpolation, or a Dark Places gimmick?
°_°
#8337 posted by Kinn [195.92.144.166] on 2005/07/25 00:44:48
Is that a side effect of model interpolation
yes.
Or Rather
#8338 posted by Kinn [195.92.144.166] on 2005/07/25 00:45:52
it's a side effect of the q1 weaponmodels not being designed with model interpolation in mind
Bah
#8339 posted by nitin [138.217.0.31] on 2005/07/25 01:52:55
I'll take smoother animation over that gripe anyday :)
Fixed Muzzleflashes
#8340 posted by Preach [86.129.223.236] on 2005/07/25 02:19:48
You can get a set of models off of Tomaz's site which have muzzleflashes placed sensibly for interpolation. Well, weaponmodels at least, I'm not sure if the same has been done for the monsters/players. And if it hasn't, I could probably get it done in a matter of minutes, upload a pack for people. Of course, I'm guessing there's not much point until The Fitz offers model interpolations, or are there lots of people out there using other engines for interpolation already?
Joe Quake
#8341 posted by HeadThump [65.140.59.159] on 2005/07/25 07:26:07
My new version of Quake, due to my lovely computer melting down on me is scrapped together from the Quake Demo and various conversions (including the Christmas conversion -- Vores with elf caps), so I can't use FitzQuake because it relies on the registered version to run correctly.
But Joe Quake is not bad at all.
Hmm
#8342 posted by bambuz [80.221.25.15] on 2005/07/25 07:41:54
what about Jack Quake, I've heard he's terribly nice.
Har Har
#8343 posted by HeadThump [65.140.58.82] on 2005/07/25 09:42:51
Ha Ha Ha HAAAAAAAA Woahhhh, where do you come up with those?
W00t Discovery!
#8344 posted by Tron [202.7.183.131] on 2005/07/26 08:09:53
Despite the ambivalance of everyone in #terrafusion right now I still have a grin on my face from watching it go up, the external tank cam was great!
Raven Girls
#8345 posted by Spirit [80.171.28.110] on 2005/07/26 08:45:21
Soooo... Who of you were employed at Raven again? :D
http://www.planetquake.com/images/...
Tron
#8346 posted by wrath [213.112.29.156] on 2005/07/26 09:19:53
I haven't seen an footage yet. But everything with space gets me all geeky-gooey inside. I love it. This is what we should be doing, exploring space, oceans, and the universe. Not fucking bombing subways or preying on our fellow man.
Y On The Run, Y On The Run
#8347 posted by wrath [213.112.29.156] on 2005/07/26 09:20:13
!
So...
#8348 posted by wrath [213.112.29.156] on 2005/07/26 10:10:05
the ramshackle javanav is busted. anyone got the site mirrored somewhere?
Raven Girls
#8349 posted by Shambler [82.38.192.54] on 2005/07/26 14:49:20
1 would get it. 6 would definitely get it. 3 might be worth a closer look in a milfy sorta way.
Raven Women
#8350 posted by Lunaran [67.129.250.254] on 2005/07/26 18:07:33
You guys have officially become creepy.
Shambler.
Yeah, That'll Work
#8351 posted by HeadThump [65.141.73.201] on 2005/07/26 21:51:45
You guys have officially become creepy.
Women see through that ploy from a mile a way, that is why playing Mr. Sensitive never works.
Be more Butch like Scampie and you should do okay.
Hmm
#8352 posted by Tron [202.7.183.131] on 2005/07/26 22:49:50
I see your ploy Lun, you are attempting to keep them all for yourself!
#8353 posted by pjw [24.158.14.222] on 2005/07/26 23:21:11
1 would get it. 6 would definitely get it. 3 might be worth a closer look in a milfy sorta way.
That made me snort a bit of Coke and rum into my sinus. It kinda burned.
Shambler == Smooth moves. Ex-Lax got nothin' on you man.
If I were a female (or even moderately feminine-ish), you would get it.
Doom Movie Trailer
#8354 posted by Vondur [195.128.95.36] on 2005/07/27 01:04:50
http://media.filmforce.ign.com/med...
Just Watch It...
#8355 posted by JPL [82.234.166.130] on 2005/07/27 02:08:57
... so gloomy like Doom3... hhhhmmmmm... I was very suspicious when I saw the first announcement, but having a first overview of what monsters look, maybe my point of view will change... i hope not to be "bull-shited" by the trailer... wait and see...
Heresp4
#8356 posted by here [213.36.157.203] on 2005/07/27 03:44:30
I made a new q1sp map Heresp4 "beyond the black sun"
screenies and download on :
http://www.planetquake.com/here/ma...
I hope you enjoy it =)
News rejected because the download link on that page says "Download Beta". Here, if this is a final release, please change that link and resubmit this news and it will be approved. If this is a beta release, please post it in the Screenshots and Betas thread
Re: Doom Trailer
#8357 posted by Kinn [195.92.144.166] on 2005/07/27 04:35:25
Looks like Uwe Boll's got some competition!
Pjw
#8358 posted by gone [195.208.123.213] on 2005/07/27 05:13:29
u can get
sham is fem
Hmm
#8359 posted by bambuz [81.17.205.199] on 2005/07/27 08:52:08
comp then fucked totally. Well, it's good to have a vacation from it and think about life as a whole. I'm writing this from a mac.
I might borrow a friend's old laptop and travel to Sweden to do some writing stuff. And do a bit of hiking. Take care guys and don't spend too much time at the computer. It's bad for your spirit.
Btw I phoned with my parents just, they had been bear-watching in the northeast of Finland, and saw a huge black bear. Great!
...
#8360 posted by Lunaran [67.129.250.254] on 2005/07/27 09:20:06
Women see through that ploy from a mile a way, that is why playing Mr. Sensitive never works.
Be more Butch like Scampie and you should do okay.
I see your ploy Lun, you are attempting to keep them all for yourself!
No, really. Creepy. I know these people.
#8361 posted by Kell [82.41.10.46] on 2005/07/27 10:13:21
I know these people.
Like, in the biblical sense?
#8362 posted by Scampie [67.129.250.254] on 2005/07/27 10:14:15
oh man, how weird would it be to even THINK about having sex with someone you KNOW!?
I'll go back to being noncreepy and fantasizing about cokehead porn stars with fake tits, and barely legal exploited whores.
Porn
#8363 posted by wrath [213.112.29.156] on 2005/07/27 10:18:25
isn't real, scampie. You can, like, totally see the CG!
Bambuz
#8364 posted by R.P.G. [24.136.254.133] on 2005/07/27 10:42:46
Sorry to hear that.
Hmm
#8365 posted by nonentity [144.32.128.73] on 2005/07/27 12:29:11
You guys have officially become creepy.
Become? (But yes, I agree).
ps. lol @ scampie/wrath
If They're Creepy...
#8366 posted by pope [154.5.27.236] on 2005/07/27 13:31:59
...what the hell does that make me?
You're Still Pope
#8367 posted by Lunaran [67.129.250.254] on 2005/07/27 17:12:15
.
Bambuz
#8368 posted by voodoochopstiks [85.224.215.164] on 2005/07/27 17:26:38
@Bambuz: Have a nice time traveling Bambuz, if you need a place to crash in Stockholm, just email ahead of time and we'll trade numbers :D
@Rest: Concerning Raven girls - I think I only have one or two I'd hit it with, #3 and &6. Maybe #4 if I really needed to.
#2 has bad hair and #5 looks like a female version of Carmack, if any of you girls happen to read this, abandon hope in Sweden and in men in general, and hate idiots like me. I'm way too superficial when it comes to women, way.
Find Your Inner Viking
#8369 posted by HeadThump [65.140.58.151] on 2005/07/27 20:20:17
Bambuz, and good luck
I Have Only One Rule
#8370 posted by HeadThump [65.140.58.151] on 2005/07/27 20:22:43
about sleeping with women. She can't weigh more than me. Otherwise, I don't give a damn if they are easy on the eyes or not.
Luns Opinion
#8371 posted by Tron [202.7.183.131] on 2005/07/27 21:00:14
We need to hear which one of these fine ladies Lun is trying to hit it off with!
Hmm
#8372 posted by HeadThump [65.140.58.151] on 2005/07/27 21:35:37
Or the other possibilaty, is Lun is still going through orientation this Summer and management is now at the stage where they are playing the classic corporate game of, 'Can We Spot the Passive/Agressive Honky Before The Permanent Hire.'
One well placed, 'Goddamnit! I hate it when men belittle women in the work place' might be enough to fake 'em out.
Of course, Lun's motives may be pure as the driven snow, and we are first rate bastards for questioning them.
...
#8373 posted by Shambler [82.38.192.54] on 2005/07/28 01:19:59
We need to hear which one of these fine ladies Lun is trying to hit it off with!
Scampie, obviously!
(someone had to say it)
Meh
#8374 posted by Tron [202.7.183.131] on 2005/07/28 04:05:12
I said "trying"
Everyone knows Lun wouldn't have to put in any effort to have Scampie jump in his bed.
#8375 posted by Scampie [67.129.250.254] on 2005/07/28 11:33:08
You guys have officially become creepy.
#8376 posted by Zwiffle [69.210.41.99] on 2005/07/28 11:44:10
/me licks Scampie's rock hard abs.
Creepy?
I Can't Believe I'm Still Talking About This
#8377 posted by Lunaran [67.129.250.254] on 2005/07/28 12:00:12
Besides the fact that attempting to "dip the pen in the company ink" is just a flat out stupid idea, the ones that aren't married are engaged.
Of course, Lun's motives may be pure as the driven snow
And don't ever suspect otherwise.
Lol
#8378 posted by DaZ [80.42.195.82] on 2005/07/28 16:22:37
they obviously read func_ on a regular basis and Lun doesn't want to get totally busted ;)
Sorry
#8379 posted by HeadThump [65.140.58.131] on 2005/07/28 16:31:54
I mistook you for human, where dipping the pen in the company ink, having affairs with unsatisfied married women and giving that engaged coworker that one last go around are the norm.
It's those that keep their Ids bottled up that I truly worry about.
I Thought Lun And Scampie Were Gonna Stop Posting On Func
#8380 posted by Blitz [24.218.84.239] on 2005/07/28 17:06:18
#8381 posted by Lardarse [82.32.58.225] on 2005/07/28 19:17:07
not bloody likely...
Blitz
#8382 posted by Zwiffle [69.210.41.99] on 2005/07/28 19:53:24
Far from it! In fact, I heard Lun and Scamp are actually trying to combine into one being to provide more focused and frequent posts - they will be called Lumpie!
Brilliant
#8383 posted by . [68.77.199.252] on 2005/07/28 20:23:07
Detailed Quake 4 Photoshop Tutorial
#8384 posted by . [68.77.199.252] on 2005/07/29 01:40:57
This is a tutorial I wrote for a wallpaper submission for PlanetQuake's contest. The techniques can apply to HUD or texture or webdesign - enjoy:
http://forums.3drealms.com/ubbthre...
Phait
#8385 posted by JPL [213.30.139.243] on 2005/07/29 04:30:14
Nice work, and very well explained ! And as ADM comments (on 3drealms forum), IMHO, you should refine at least the starfield which to too flat (not enough start density changes).. Nevertheless, you did an real good work: it will be impossible for me to do the same.. (due to my lack of experience with photoshop tool)..
Keep it up !
Yeah
#8386 posted by . [68.77.199.252] on 2005/07/29 04:39:18
I hadn't seen starfields like Greg Martin's in a long time. I'm familiar with his work. I thought I wrote it rather vaguely or not concisely enough though... but maybe it'll help anyway.
Phait
#8387 posted by JPL [213.30.139.243] on 2005/07/29 05:09:42
Well, for "uneducated" people like me (at least concerning photoshop use), I think it's rather precise... but maybe photoshop pro users would shout stating it was too vague... In anyway it's well done ;)
Pretty Good Tutorial Phait
#8388 posted by starbuck [82.40.164.126] on 2005/07/29 05:53:05
those guides by Greg Martin are amazing though. I used one of his wallpapers for a while, but I never knew he wrote any walkthroughs. That Planet one in particular is stunning, I'll have to use that sometime.
R.P.G.
#8389 posted by JPL [213.30.139.243] on 2005/07/29 07:46:35
Did you receive my last email ??
JPLambert
#8390 posted by R.P.G. [24.136.254.133] on 2005/07/29 10:48:12
Yes, I did. Sorry for the delay. I just sent a reply.
Doom Movie
#8391 posted by . [68.77.199.252] on 2005/07/29 12:52:19
More pics..
http://www.planetholgi.de/quake4yo...
Oh Dear
#8392 posted by Kinn [81.152.115.115] on 2005/07/29 15:15:33
Doom Movie TRAILER
#8393 posted by Jago [85.76.178.7] on 2005/07/29 22:18:45
http://media.filmforce.ign.com/med...
Oh Dear Times A Million
#8394 posted by Kinn [81.152.115.115] on 2005/07/30 02:05:21
(but i'd already seen the trailer)
#8395 posted by grahf [68.170.78.66] on 2005/07/31 18:53:45
since when did #terrafusion become a ghost town? You're on still on gamesurge, right? I wanted to drop by and say hello but there's not a soul there.
Grahf
#8396 posted by Vigil [85.76.2.119] on 2005/07/31 19:54:53
#terrafusion, Quakenet.
Thanks Vigil
#8397 posted by grahf [68.170.78.66] on 2005/07/31 20:00:18
Vondur
#8398 posted by JPL [213.30.139.243] on 2005/08/01 06:19:19
Did you receive my email ? I still have no reply from you...
My New Blog
#8399 posted by Jago [85.76.178.7] on 2005/08/03 16:53:29
I just started a new blog (yeah, I know) which will be focused on marketing, personal finances and game/level design (weird combo, yeah). It can be found at: http://dnaumov.blogspot.com/
Still Searching For A Few Old-ish Maps...
#8400 posted by erc [62.248.32.85] on 2005/08/04 09:55:20
...namely;
butcher.zip
cavosin.zip
marsalis.zip
mercy.zip
mykd1.zip
p2hell.zip
series1.zip.
And also:
lm231.zip
ne_dust2.zip
sp_mz1.zip
temple_e1.zip.
~
Any help would be greatly appreciated.
Thanks!
Fucking Stupid
#8401 posted by . [68.74.217.74] on 2005/08/04 21:38:16
HL2 Cyberpunk/copy mod gets ORIGINALITY AWARD
http://dystopia-game.com/forum/vie...
Please.... not to mention team bias factoring into the decision.
I Haven't Seen Much On It
#8402 posted by HeadThump [65.140.58.183] on 2005/08/04 23:41:40
is it purely multiplayer? It might not be so bad __ A Team Fortress with Deus Ex like personel enhancements http://dystopiafc.eatsleepcode.ca/... -- I could dig it.
Though I would prefer a Deus Ex single player clone mod.
BTW,
#8403 posted by HeadThump [65.140.58.183] on 2005/08/04 23:42:46
Originality is overrated, Execution is everything.
Submit to the borg, Phait ;)
Erc
#8404 posted by Spirit [213.39.129.16] on 2005/08/05 00:41:04
http://www.quaddicted.com/stuff/q1...
These are the "And also:" maps, I guess I got them from aguire or Vorelord. I don't have the original .zip files so I just put the bsps in one archive. Please tell me when you got the file so I can delete it. (Argh, I have to work on Quaddicted.com's up- and downloadsystem!!!)
Spirit
#8405 posted by erc [62.248.32.85] on 2005/08/05 03:45:48
Got them. Much thanks!
Head
#8406 posted by . [68.74.217.74] on 2005/08/05 10:53:35
Well - "it might not be so bad" isn't any concern, most of it looks well done. I just think it was a dumb call on giving it an originality award. Although as it's hard to innovate without calling upon elements of been-there-done-that, your 'execution is everything' point is a good one.
Actually
#8407 posted by cyBeAr [80.217.112.208] on 2005/08/05 14:11:48
it does at least seem more "original" than most major commercial FPS (doesn't require much to do that though).
Maybe Originality Award
#8408 posted by HeadThump [65.141.73.163] on 2005/08/05 18:06:12
is just poor naming for the award. Something more like, the What Trips Our Trigger Award would
be more truthful.
DUDE
#8409 posted by Lunaran [24.241.228.159] on 2005/08/07 02:53:31
I want you guys to know that I got a headache at dinner today, came home and took a nap, woke up at 2 in the morning and had a fucking awesome idea for an easy way to produce shirts with pixellated classic game sprites and/or internet smileys on them, that won't wash out or suck.
I'm going to experiment with it this week. Looks like I've already found a good way to blow disposable income!
More info to follow in the coming days.
Lunaran:
#8410 posted by metlslime [67.180.175.229] on 2005/08/07 08:17:20
great, because i've been mulling over a similar idea (sans inpsiration) for a while. Let me know your results.
So
#8411 posted by starbuck [82.40.164.126] on 2005/08/07 08:17:28
you're going to peel the stickers off Rubic's Cubes and use those?
So
#8412 posted by czg [81.191.27.124] on 2005/08/07 09:08:30
How come noone's discussing how completely shit the FEAR demo is?
http://www.filerush.com/download.p...
Why did anyone ever care about this?
Wait...
#8413 posted by metlslime [67.180.175.229] on 2005/08/07 09:11:12
is this that first-person brawler game?
DUDE
#8414 posted by Lunaran [24.241.228.159] on 2005/08/07 09:44:55
In other words, my idea turned out to be trash. Will attempt via normal screen printing methods at a much slower pace and report later.
Also, metl, FEAR is Monolith's new shooter that combines the worn out real world weapon tactical nonsense of Counterstrike with the worn out bullet time of Max Payne and adds clumsy watery controls for the win.
...
#8415 posted by wrath [213.112.29.156] on 2005/08/07 10:46:21
lithtech, void of feeling from first byte to last.
anyway, on a tangent note, a t-shirt with an old fashioned q1 rocket launcher on it would be very, very cool.
Doom On An IPod
#8416 posted by Jago [85.76.178.7] on 2005/08/07 10:53:24
Is here: http://www.ipodlinux.org/Doom
ROFL.
#8417 posted by Shambler [82.38.192.54] on 2005/08/07 11:56:54
Spot on Lun.
CZG, good point but I couldn't be arsed to try it. The FEAR MP test was the worst thing that has ever disgraced my PC and if they can't get basic things like movement, feel, designs, weapons effects, and most of all running speeds to be remotely acceptable in a 2-box map test then I'm not wasting valuable kbs on a demo.
Fear Sp Demo
#8418 posted by NotoriousRay [69.250.87.12] on 2005/08/07 14:57:52
I played it, it wasn't that it was exceptionally bad, just that it wasn't noticeably good. Mediocre theme, very samey weapons, nothing really 'oh hey thats cool I should buy this when it comes out' ever came to me when playing. Also, it's really short.
/me goes back to battlefield 2...
How Hot Is Too Hot For TBird 1400 Mhz?
#8419 posted by Jago [85.76.178.7] on 2005/08/07 17:18:06
Basically the question is in the subject line. I have an older AMD Thunderbird 1400 Mhz machine that seems to lock-up and reboot by itself pretty often. I've checked the RAM which was okay and also tried installing different OS'es and the problem persists in all versions of Windows, Linux and FreeBSD, so I am figuring heat is my problem.
The system runs at about 60-62C idle with temperature rising to 69-70c under heavy load. Is this too much? What are normal idle/load temperatures for a 1400 Mhz AMD Thunderbird? I am kind of stuck on this PC for quite some time so I think I should purchase a new heatsink/cooler for it, what would be a good recommendation for a system with a Socket A motherboard and a case without a whole lot of free space?
My another concern is: since this crashing and self-rebooting has been going on for a long time (over a year) and I am only now getting to fixing it, could it be that the damage is permanent if overheating is indeed the cause of the problems? I am not too keen on spending money on new cooling equipment for an old computer only to find out it doesn't help at all.
Thoughts?
Well
#8420 posted by . [68.74.217.74] on 2005/08/07 17:23:46
60-62 C idle to me definitely sounds too warm, but not necessarily red-alarm-alert warm. I have an Intel Celeron that idles in the mid 30's (with the air-conditioning in the nearby room on) to 40c (with the AC off, on a warm summer day). After/during games it goes up between maybe, 5 - 7 degrees.
Anyway, from what I understand AMD's generally run cooler than Intels but this may or may not depend upon which CPUs of either.
If you're looking for a new cooling solution, run by AMD's website - they have suggested/recommended products.
Some Additional Info
#8421 posted by Jago [85.76.178.7] on 2005/08/07 17:29:41
I can't run the vast majority of game released past 1999 or so. Games like Quake 3, UT2004, RtCW and Doom 3 lock up my system or make it reboot almost immideately upon launch (5 min tops). However I can run Warcraft 3 without issues. Ripping a CD to MP3 or trying to burn a CD in my burner are also causing lock-ups. The system also seems to sometimes lock-up and reboot at random when doing nothing (for example if I leave it running overnight).
More Info
#8422 posted by Jago [85.76.178.7] on 2005/08/07 17:55:42
Oh and another problem I am having is that the machine only boots up once per 10 attempts or so. When I push the power button, the CPU and HD activity leds are constantly on and all the fans are rotating, but I am not getting any signal on my monitor. And I have tried changing the video card.
Jago
#8423 posted by [84.204.112.32] on 2005/08/07 18:34:50
70 is MAX. should be less than 60 under load
Im getting ~50-55 playing D3 for A2200+ (1800mhz afair). And Im not even running the CPU fan fullspeed. Get a new cooler u
Jago
#8424 posted by mwh [82.33.185.193] on 2005/08/08 01:42:22
Can you underclock it and see if stability improves? If it does, then get better cooling, if it doesn't it's probably something else.
Another Texture Find
#8425 posted by HeadThump [65.140.58.4] on 2005/08/08 20:14:05
http://downloads.kingpinforever.co...
Those Tribe 2 Terrain textures can be extremely useful. As pretty as the Unreal terrain texture is (used so well in Precipice Continuum by Tim Elek ~ anyone keep up with him, btw?), I'm tired of seeing it.
Hey Maric
#8426 posted by HeadThump [65.140.58.4] on 2005/08/08 20:20:07
(I noticed you on the FAQ page)
On the site that I listed, you are mentioned on the front page http://www.kingpinforever.com/
with this info:
Greystone Shuffle is a medium sized DM map for Kingpin. It is a conversion of the Quake2 map by Shon "Maric" Shaffer , who is an excellent and prolific Quake2 mapper. The map is mainly open with 2 levels. It uses mostly all KP textures, has a gothic type theme, and has ample weapons and other items.
The Ego Has Landed
#8427 posted by wrath [213.112.29.156] on 2005/08/09 06:45:33
I asked this in another thread a few days ago. The question went monumentally unanswered, but I'd still like to know. So, at it again;
Are there any q1 map collectives out there still? Working on a pack using a professional approach to it would be a good primer for aspiring amateurs, and great fun to boot. It's a very useful experience, working several mappers on the same map, trading tasks, playing to the strengths of the members, and whatnot.
(AFAIK, dapak was every man for himself, as it were.)
Shoo Ego! Shoo!
#8428 posted by czg [85.93.227.233] on 2005/08/09 06:58:51
no
there should be
Well
#8429 posted by Zwiffle [69.210.34.26] on 2005/08/09 07:24:43
I'm working on a chainmap with Yago. Does that count?
BTW: Jago, I'm gonna call you Yago from now on, k?
Q1 Maps Collective?
#8430 posted by MadFox [84.26.103.133] on 2005/08/09 08:11:49
Still working out HOM's in the last maps for Abandon, but sofar I got most maps recompiled with better compilers.
Q1 Maps Collective?
#8431 posted by HeadThump [65.141.73.230] on 2005/08/09 09:01:33
No Collectives, here. Sorry, my Che tee shirt got faded in the wash. Har har har.
Maybe if you called it, Q1 Maps Commune it would have more appeal to it.
Btw,
#8432 posted by HeadThump [65.141.73.230] on 2005/08/09 09:06:06
there are several good Quake 2 models out there under the nick, 'Wrath', is that you, or a pretender?
Headthump
#8433 posted by wrath [213.112.29.156] on 2005/08/09 09:26:46
It's another guy. I'm just a poseur. I was first though, I believe.
.
#8434 posted by MadFox [84.26.103.133] on 2005/08/09 09:46:01
must be a HOMMOGRAM.
Thanks Headthump...
#8435 posted by Maric [70.22.40.140] on 2005/08/09 10:21:27
I appreciate the "heads-up".
Mr. Damage has asked for several of my .map files for conversion, he seems to be quite a nice d00d and I am always happy to oblige.
It is nice actually being asked as he always has and does (as opposed to those that just do so without any word at all). It is rather odd to see my maps in games and in other "forms" when it is a total supprise... Meh, I am not all that prickly about the whole possessive map design thing anyway.
It is also nice to see some of those maps getting a second life in another game. I certainly hope that that KP crowd has a little fun with them.
Post #8434
#8436 posted by Shambler [82.38.192.54] on 2005/08/09 10:40:55
Best post evar.
No idea who it's in reply to but it's applicable to almost anyone really.
I Feel The Same
#8437 posted by HeadThump [65.140.59.70] on 2005/08/09 12:42:19
Meh, I am not all that prickly about the whole possessive map design thing anyway.
When I see very possessive copyright notices in the readme files of maps, I'm thinking, 'so, did you pay a commercial license for that copy of Radiant on your machine? What about those textures, hmm?' Just enough copyright notice to disclaim any warranty is sufficient for me.
Huh?
#8438 posted by Lunaran [67.129.250.254] on 2005/08/09 12:51:17
What the fuck does Radiant being free have to do with intellectual property rights? Using freely available software or textures doesn't mean people gain the right to rip you off.
Has, Everything To Do With It
#8439 posted by HeadThump [65.140.59.190] on 2005/08/09 18:15:49
you can't legaly profit from the use of Radiant without a comercial license any more than the person exploiting your material; look it up in the EULA if you have trouble understanding this matter.
Of course, if you are using Quark where the rights are distributed to you at know cost, that is a different story. Do you not recognize the thousands of man hours of labour that went into creating the software that you utilize to create your textures or levels or the like as being of intrinsic value? That if so profit from the use of that software without a contractual consent, you are also exploiting and ripping off their property rights?
Should Be 'no' Damn Homonyms Ha Ha!
#8440 posted by HeadThump [65.140.59.190] on 2005/08/09 18:16:39
But, Personally,
#8441 posted by HeadThump [65.140.59.190] on 2005/08/09 18:24:44
I'd rather talk about the latest cool features of Adobe Creative Suite 2 with you than to fuss about intellectual property and contract law.
(I burnt out of that on my first serious job out of college as a paralegal for a firm whose only real client was a tobacco company).
Wrath...
#8442 posted by distrans [131.172.4.44] on 2005/08/09 18:43:49
...yes. A small but committed core group with a floating number of associates has been quietly working away on a new mission for Quake. Travail is a two episode, eleven level extravaganza that will probably celebrate birth around Quake's 10th anniversary.
Scragbait, Ionous (in one guise or another) and I have been pottering away for some time. Xen, [Kona] and even nightbringer were involved early on. When it bacame clear that the project wouldn't finish before [kona]'s exit from the scene, he released his proposed Travail level as Autumn Haunting. Necros has done the early work in developing the AI and attacks for a rather nasty episode boss. Kell is (I believe) working on some custom textures.
I hope to pop a bundle of screenies up at QExpo in a couple of days (to indicate the extent of our progress) in an effort to attract a model maker, animator and coder for the final push home.
Okay, I See You Point
#8443 posted by HeadThump [65.140.59.190] on 2005/08/09 18:49:41
and it is a bit different from the one I made on intellectual property; your saying that the assets you made out of whole cloth with those still belong to you, and that is true even if you
can't commercialy use them. That is true. I can't argue with that.
What I had in mind is the case of Fantasy Quake where there is this notice,
HOWEVER, ANY ALTERATION OF ANY PART OF THIS PROGRAM OR ITS
ACCOMPANYING MAP LEVELS MAY NOT BE DONE.
It is absurd for them to claim the majority of the assets they use are alterations of Quake models, textures and sounds. How can they claim a right for themselves which they deny ID?
Anyway, I could have been more clear earlier, sorry for the confusion, Lunaran.
Ugh,
#8444 posted by HeadThump [65.140.59.190] on 2005/08/09 18:53:03
there was some ugly cut and paste editing in my last post.
Glad to hear about the full sized project, Distrans.
Jesus Christ Noone Cares
#8445 posted by czg [85.93.227.233] on 2005/08/10 02:21:38
I'm gonna steal all your maps and release them as my own and then ID will hire me and make me head designer for Quake 5 and I'll include your, oh excuse me; my maps in it.
Some Nice Remixes Of The Doom Soundtrack
#8446 posted by Jago [85.76.178.7] on 2005/08/10 02:37:20
Can be found at the Doom Remix Project: http://doom.ocremix.org/
Ooh And Aah: Remixes Of Super Metroid Tracks
#8447 posted by Jago [85.76.178.7] on 2005/08/10 02:47:29
http://www.imbalanced.com/metroid/...
http://www.imbalanced.com/metroid/...
http://www.imbalanced.com/metroid/...
You can find the rest at the site: http://smproject.ocremix.org/
Jesus Christs Cares, CZG
#8448 posted by HeadThump [65.140.59.121] on 2005/08/10 08:45:21
ha ha ha!
#8449 posted by wrath [213.112.29.156] on 2005/08/10 10:18:53
czg;
there should be
damn straight!
distrans;
A small but committed core group with a floating number of associates has been quietly working away on a new mission for Quake.
cool beans.
I know there've been some single player-pushes now and then, but the last collaboration on the dm-side must've been ages ago.
Is the DM-scene dead? Cause by now, with broadband widely available, getting a custom map func_server up and running would be sooo much easier than a few years ago.
FEAR Demo Video
#8450 posted by . [68.74.217.74] on 2005/08/11 01:34:45
Here's a video I did of some little highlights/gameplay of the demo. While it doesn't really have huge spoilers, you might not want to watch it if you would rather experience it first:
13 MB
http://files.filefront.com/FEAR_de...
Phait
#8451 posted by Mike Woodham [217.44.62.156] on 2005/08/11 04:30:53
I waited in line for a download slot like a good boy and when I finaly got the download it was a .wav file called 'harp', and IE immediately crashed: twice.
I dumped the file.
So, is FEAR any good?
No
#8452 posted by czg [85.93.227.233] on 2005/08/11 04:37:43
See Icon
Czg
#8453 posted by Mike Woodham [217.44.62.156] on 2005/08/11 05:35:00
Oh, right.
I Got Lucky
#8454 posted by starbuck [82.40.164.126] on 2005/08/11 07:32:06
and the download worked for me (eventually). The video Phait recorded doesn't make FEAR look too bad, although I understand everyone who's played it seems to agree they wish they hadn't.
One thing that looked good in that video was some of the movements of the generic evile troops. I liked it when one guy started scurrying away from Phait, shuffling on his front under a low obstacle in a vain attempt to save his life. There were some good moments where they jumped over stuff, too, but it looked scriped. Stuff that looked stupid included the bloody bullet-time. For gods sake, seriously.
Well...
#8455 posted by Shambler [82.38.192.54] on 2005/08/11 09:53:38
The video Phait recorded doesn't make FEAR look too bad</w>
Not exactly glowing praise for the video then :P
B0rk
#8456 posted by Shambler [82.38.192.54] on 2005/08/11 09:53:59
b0rk!
FEAR
#8457 posted by . [68.74.217.74] on 2005/08/11 11:12:40
Haven't passed the demo yet but my impressions so far...
Control was fine. I see some thought it was wanky, so I immediately recalled Riddick's drunken feel and hoped that wasn't the case, and for me - it wasn't.
AI retreat/dodge/dive/cover was good to see, definitely gave them a more human feel.
Spook-factor in the beginning and supportive ambience/music was nice to see.
Graphics - not sure what to say. I had to run it at DX8 shaders at 640x480 and settings generally on medium for all-around smooth play. Although when I first started the demo up, DX9 shaders were in use with reflections, etc etc. I'll just say it looks good for this generation of games, but graphics don't impress me anymore as most engines these days are starting to look alike.
I don't see what's so bad about the demo yet. I'm not real excited about the game, but I don't think it's so bad either.
Q4 Stuffs
#8458 posted by Lunaran [67.129.250.254] on 2005/08/11 14:20:10
Man, I came here specifically hoping you guys would manage to rival or even surpass the forums on Blue's and the Shack for hateful bitterness about the new Quake4 media but you're silent.
I don't know what to think anymore.
Sorry Lun
#8459 posted by BlackDog [220.235.136.116] on 2005/08/11 21:09:36
/me starts hatin'
PS looks fine stop worrying
Awesome
#8460 posted by Zwiffle [69.210.34.26] on 2005/08/11 22:27:16
Pope gave me my first award :D :D :D
http://www.jesselawrence.com/image...
ENJOY!!!
New Q4 Media?
#8461 posted by Tron [202.7.183.131] on 2005/08/12 00:00:19
Didn't know there was any.
Yeah
#8462 posted by Kinn [195.92.144.166] on 2005/08/12 00:59:48
there's some Q4 multiplayer videos knocking around, doesn't show much gameplay, but you get an idea of the player movement and environments. Looks exactly like a graphically upgraded Quake 3 actually.
Project Offset
#8463 posted by Jago [85.76.178.7] on 2005/08/12 02:42:57
This game has somehow previously slipped below my radar, looks like some nice tech:
http://www.projectoffset.com/media...
http://www.projectoffset.com/media...
Jago
#8464 posted by Shambler [82.38.192.54] on 2005/08/12 04:47:51
WElcome to June's news ;)
Thanks for posting the August video tho....as before, tech looks good - but the actual gameplay footage looks fantastic, really how a fantasy FPS should.
Yeah
#8465 posted by Zwiffle [69.210.34.26] on 2005/08/12 09:48:23
Offset still looks cool, June video is definitely something to gawk at. Looks better than most hyped shooters nowadays (like any of the new 'Quake' titles.)
Quake4 Weapons
#8466 posted by megaman [217.185.107.8] on 2005/08/12 10:38:14
these must be the shittiest weapon models ive ever seen.
Scope
#8467 posted by megaman [217.185.107.8] on 2005/08/12 10:39:48
and the railgun has a fucking scope wtf. raven so definately gonna bork this :/
http://planetquake.ingame.de/q4/we...
Meg
#8468 posted by Lunaran [67.129.250.254] on 2005/08/12 16:25:35
You could zoom with every weapon in quake3.
Sin Episodes
#8469 posted by than [219.62.0.8] on 2005/08/12 18:02:53
is it only me that thinks that this might kick ass?
Everyone else seems to be really meh about it or go on a rant about steam the moment Sin is mentioned.
On another note, anyone seen the latest Prey trailer? I really liked the stuff that was released at E3, but I can't d/l the latest trailer.
Than
#8470 posted by Mr Fribbles [220.253.63.5] on 2005/08/12 18:20:18
I'm interested in Sin primarily because of their distribution method - I don't know much about the game yet (not terribly excited because I didn't like the original game too much, I suppose).
I think being able to purchase/download it online is a great though (as with HL2) and I think we should be supporting this method of distribution.
Sure, STEAM has its problems, but I would definitely love to see more games distributed this way - if you can cut the publisher out of the equation, the developer makes more money and/or can bring the game to us at a lower price point.
Wrath
#8471 posted by R.P.G. [24.167.137.32] on 2005/08/12 21:14:21
SM69 was developed like that for a while; I would make stuff and then metlslime would make it look good. Currently I'm the only one working on it, though.
#8472 posted by vb [211.30.142.115] on 2005/08/13 02:39:41
The freestyle appeal: Maps wanted
http://www.besmella-quake.com/comm...
Quake-mapper Hosting
#8473 posted by . [68.74.217.74] on 2005/08/13 03:53:22
I've decided when I upgrade my hosting in the near future, I will have more than enough space - and would like to host Quake mappers, providing them with a subdomain as well -- (preferably Q1/Q2/Q3 maps only, as newer game maps, as they add up - can get large and before you know it I'm squeezing my disk quota).
So naturally I'd like to get a domain with the word "quake" in it, but as I am tired at the moment I can't think of anything - but of course, it should be short. So if you have any ideas, awesome.
Http://www.p1mpquake.com/
#8474 posted by Shambler [82.38.192.54] on 2005/08/13 03:59:44
All the p1mping, all the previews, all the mapping angst, but with 100% less product than other leading Quake sites (note: may contain artificial sweeteners).
Freestyle Appeal.
#8475 posted by Shambler [82.38.192.54] on 2005/08/13 04:00:51
VB, at the last count there were 15,021 Quake maps out there - have you checked all of them for suitability for trick-jumping?? If not, do so.
Sin Episodes.
#8476 posted by Shambler [82.38.192.54] on 2005/08/13 04:05:44
I'm not interested in Sin primarily because of their distribution method - I don't know much about the game yet but given the original had no appeal I can't imagine this will either. Saw a few screenshots and they were shit.
Anyway, I think focusing on purchasing/downloading it online is gash though (as with HL2) and I hope this method of distribution is a fast-dying gimmick.
Sure, STEAM has its problems, and that is why I'd prefer to keep buying games on reliable physical media for the foreseeable future.
Quake 4 MP Shakycam Video.
#8477 posted by Shambler [82.38.192.54] on 2005/08/13 04:08:59
Looks like a fast (good) version of Q3a (utter shit), where at least you can see the other players (unlike Q3a - good), but there still seems to be gash-all damage feedback (like Q3a - bad).
So I don't really fucking know. Definitely too much like Q3a tho...
Weapon models look okay, the machine gun thing is a bit gey, rest are fine.
Sin Shots
#8478 posted by than [219.62.0.8] on 2005/08/13 04:27:38
I'm slightly bewildered by all these people saying "omfg! sin looks so crap!" and then looking at some shit like FEAR and saying "OMFG! LOOK HOW AMAZING THAT LOOKS! IT HAS TEH BULLET TIME SLO MOTION AND SHADOWS THAT MOVE AND FIST FIGHTING!! AMAZING!" when actually the only thing that looks cool is all the debris that flies all over the place in firefights.
I think the shots of sin look far better than most of the fps games that are being touted as the next great thing, with the only exceptions being STALKER, HL2 Lost Coast and Alan Wake (not an FPS, but I put it in the same category because I can't possibly lump it with the shit that clogs up the 3rd person action genre.) There is at least some original looking design and character to the art displayed in the shots. The same can't really be said for what I've seen for many of the other big name FPS games.
#8479 posted by vb [211.30.142.115] on 2005/08/13 06:14:51
Shambler: There is the odd map or two that is suitable enough for freestyle (hint: not the plain old trickjumping you are likely thinking of) but none really made specifically for it, which is really needed for it to reach its potential.
VB.
#8480 posted by Shambler [82.38.192.54] on 2005/08/13 07:13:58
Hmmm I would be surprised if you hadn't missed quite a few maps. Even off the top of my head I can think of some large scale SP maps, coagula style maps, and speedmaps that could work well for "freestyle" ( http://www.besmella-quake.com/foru... - ummm, so that will be trickjumping, then).
Than you are deluded I saw the shots of sin when there were posted, the looked like Daikatana Ep4 but with brighter colours.
As for FEAR, blah, it's irrelevant now.
You Can Thank The Publisher's
#8481 posted by HeadThump [65.140.58.155] on 2005/08/13 07:33:24
method of distribution for the death of several independant developers who concentrated on PC titles, like Looking Glass and Ion Storm, as 1) compromises in the game play forced on the product by the publihisher drove away hard core gamers in the case of Invisible War, 2) cost overhead of keeping large publishing houses in the black make the break even mark too steep for the independant's to obtain in a narrow market setting; so you get both lackluster game play and less risk taking with the developers trying to appeal to a generalized, console oriented market.
So, I'm hoping the Sin/Steam distribution suceeds, as the viability of PC gaming (outside of the multiplayer market) may actually depend on it.
They Need To Allow The User To Burn A Copy Of It To Disc.
#8482 posted by R.P.G. [24.167.137.32] on 2005/08/13 08:26:04
That would probably aleviate some concerns of the consumer.
Burning To Disk With Steam
#8483 posted by Preach [86.129.225.163] on 2005/08/13 10:28:17
Steam does offer you the ability to burn a copy to disk You can either just copy the steam data files youself or use the backup utility within steam. Of course, this copy still requires steam, but I think that's unlikely to change...
Sin Episodes And Steam
#8484 posted by Shallow [195.112.44.64] on 2005/08/13 13:22:50
I am looking forward to this, a lot. Sin was a great game stuffed full of neat ideas and I'm hoping this will be more of the same. I think Sin got quite a bit of bad press because it came out at the same time as HL, and I get the impression that Activision compelled Ritual to let it ship it in a blatantly incomplete state, just so that they could beat HL onto the shelves by a week or so. I replayed Sin a lot more times than HL, simply because it was far less linear, with more opportunity for mucking about: It was fun and didn't take itself too seriously. Actually I reinstalled it once the Sin Episodes news hit and discovered that apart from that awful vertex crawling effect you get on md2 animations, it has aged fairly well, it's still a fun game.
Admittedly it's daft being so excited about a game when all we've seen is a handful of screens (incidentally, several of the same shots were printed in PC Gamer UK from a higher-res source where they looked a hell of a lot better than the online versions), but stuff said about the gameplay in PCG and other interviews is really encouraging.
Also, I have no problem with Steam. It seems to do its job well. As a copy protection method I find it infinitely preferable to bullshit CD/DVD-based systems like securom, which caused me problems with lots of games released last year.
All this Ritual talk reminds me, does anyone know if it's possible to get FAKK2 running under Windows XP?
Kwake For Emm Pee Demo Leek
#8485 posted by 666 [82.96.100.100] on 2005/08/13 15:37:53
phrom kwakekon
iz owt dare two dl
luk four it,
cloo - yous yor bits anned mayk it torrential
iz oarsum
freekin oarsum
Rofl
#8486 posted by Zwiffle [69.210.34.26] on 2005/08/13 16:00:14
I'm drunk, so post #666 (YES 666, that's correct) really took me by storm.
Shambler
#8487 posted by vb [211.30.142.115] on 2005/08/13 18:00:28
As I said already, there is a few random maps with a few random tricks. But none designed specifically for it for doing runs, linked tricks etc.
Hence me mentioning it here.
Of course it is trickjumping, but not the boring kind we've seen up 'til now in Q1 (hint: watch a video like The Cure for Gravity or Trebuchet).
The need is there, futile to debate it, sorry mate.
I Ha Fakk2 Running
#8488 posted by nitin [138.217.4.215] on 2005/08/13 18:19:05
in xp (SP 1 though).
What's the problem you're getting shallow ?
Fakk2 Support Ticket
#8489 posted by Shallow [195.112.44.64] on 2005/08/14 02:55:51
I am running XP Pro with service pack 2.
A little error dialogue pops up which unhelpfully says "Undocumented: Failed, code 1" just after the splash screen. It does the same thing if I try NT compatibility mode. In 95 and 98 compatibility modes I get a generic XP 'serious error blahblah' message before the splash screen comes up.
This is running v1.00 by the way. I'm unable to apply the patches since they seem to think Fakk2 isn't even installed, I'm thinking that either Take 2 messed around with the installer for the budget release in some way, or perhaps their is an international version of the patch which neither Ritual nor Take 2 have on their sites.
Did you have any trouble getting it going nitin, or did it just work for you?
Their != There
#8490 posted by Shallow [195.112.44.64] on 2005/08/14 02:56:55
HELLO INTERNET.
82.96.100.100
#8491 posted by Shambler [82.38.192.54] on 2005/08/14 03:43:33
Whoever you are, you're a fucking cock - and a boringly unclever one at that - and once again I wish the moderators had the power to delete posts.
VB: Well, GL then. When you don't get much response you'll probably start digging in the crates more. And yeah, I watched a video, looked like there could be some impressive stuff but the fucking awful engine crap and other stuff distracted from the quality of the tricks. Do a normal Quake video and I'd be more interested.
BTW.
#8492 posted by Shambler [82.38.192.54] on 2005/08/14 03:45:57
I don't mean any beef like that but I firmly believe that people should explore what's out there. And, I respect what you're doing, but I can;t get a clear perspective on it with engine mods.
Anyway, enough, blah.
Rail Scope
#8493 posted by megaman [84.135.192.177] on 2005/08/14 12:32:14
lunaran, of course, but zou had no fucking scope!
Shamb
#8494 posted by . [69.211.153.154] on 2005/08/14 16:17:55
The sad thing is, that post by 82.96.100.100 - I thought it was written in Vietmanese at first.
Er
#8495 posted by Lunaran [67.129.250.254] on 2005/08/14 21:08:45
lunaran, of course, but zou had no fucking scope!
so what's your point, that there's a graphical overlay when you zoom in?
Shallow
#8496 posted by nitin [138.217.4.215] on 2005/08/15 02:27:59
worked fine for me, version patched to 1.10, but like I said I'm running it on XP pro but SP1. SP2 buggers a few things up so I stuck with SP1.
Quake 3 Source...
#8497 posted by metlslime [209.213.199.133] on 2005/08/15 10:38:20
did this not get mentioned here? or did i miss it?
http://pc.ign.com/articles/641/641...
Have You Tried Modifying The Game VM?
#8498 posted by HeadThump [65.140.59.170] on 2005/08/15 12:08:00
I gave it a go some time back when CodeArena was active. Q3 has some of the most difficult pathing
I have ever seen (Windows NT being the OS of choice for Id at the time may have had something to do with it).
With Q1 and Q2 you can put the code anywhere on your hard drive and have it compile, but Q3, whoah, it is picky, picky. I solved the problem for myself by putting GCC, the source and components (Q3ASM I believe) all in the same file and compiling it. Good Times.
I'd love to see what is under the hood there. Q3 runs quite lovely on the P2 300, where as QFusion chokes on this lower end system. I have got to stop blowing my money, and get a proper Motherboard.
Q3a Source
#8499 posted by . [68.77.197.75] on 2005/08/15 15:18:03
I'm actually glad to see this happening, looking forward to what will be put out with it.
I also had no idea you could release a commercial game provided you ship your source code with. At least that's what I read from I believe Gamespy's article on Carmack's keynote.
Doom 3 Movie More Footage
#8500 posted by . [68.77.197.75] on 2005/08/15 15:36:31
I was fortunate to download WSAD.TV's footage at QuakeCon, which included footage from the Doom movie. They have since taken it down as apparently they couldn't show this publicly!
So... maybe I could trim it down (it's 170mb) to the movie sequence - you have GOT to see the pinky demon it's just like in Doom 3. I was excited to see things coming together - even if the movie isn't entirely faithful, it has me more excited.
On the other hand I know of a couple here who object to posting magazine scans (while I see this done at other forums, even 3DR) - so if I trim it down maybe I'll upload it.
GPL
#8501 posted by grahf [68.170.78.66] on 2005/08/15 19:03:44
I also had no idea you could release a commercial game provided you ship your source code with.
You should read the GPL (GNU General Public License), the license that id releases its code under. Not too long, and not too bogged down in legalese. There's nothing at all that prevents you from charging for GPLed content as long as the source code remains available. It's just that not many people have actually done this, and people continue to assume that "free as in speech" content must also be "free as in beer."
Bler
#8502 posted by 666 [82.96.100.100] on 2005/08/16 00:43:33
82.96.100.100 Whoever you are, you're a fucking cock
Guilty as charged, but... and its a big but...
I'm a cock playing Quake4
Your just a cock playing with his cock
FAO: Metslime
#8503 posted by Shambler [82.38.192.54] on 2005/08/16 01:17:52
Ban the cowardly spamming anon already, thanks.
666
#8504 posted by wrath [213.112.29.156] on 2005/08/16 01:19:32
at the end of the day, shambler will have something to show for it.
Yes Well
#8505 posted by 666 [82.96.100.100] on 2005/08/16 01:29:38
666 at the end of the day, shambler will have something to show for it.
well that would depend on whether or not his boyfriend swallows or not
spamming
2 posts and that is spamming, you live and learn. I was providing a community service and you attack me calling me a fucking cock, so I respond.
I shall not bother you again
Gpl The Engine, Sell The Content
#8506 posted by mwh [82.33.185.193] on 2005/08/16 05:03:59
is one model.
But as ID still own the copyright they can still do closed source engine mods for paying customers (not that they will for Q3A by now, but...).
#8507 posted by Vigil [85.76.2.119] on 2005/08/16 06:18:03
I'm a cock playing Quake4
Please, let me name my first-born after you, O Master! Never before during my Internet Career have I met someone of such obvious pure awesomeness.
Classic Doom - A Mod For Doom 3
#8508 posted by bambuz [130.233.220.23] on 2005/08/16 11:43:36
http://cdoom.d3files.com/home.php?...
I don't really know which environments are really more immersive... :)
Yes Nice
#8509 posted by . [70.224.199.43] on 2005/08/16 11:46:57
Whether one likes remakes or not, you have to agree they're going about in the right direction actually utilizing the D3 engine for what it's worth, unlike other remakes.
Still Looks Like Shit
#8510 posted by czg [81.191.27.124] on 2005/08/16 12:02:40
True
#8511 posted by Zwiffle [69.210.34.26] on 2005/08/16 12:15:42
It does.
I Think
#8512 posted by bambuz [130.233.220.23] on 2005/08/16 12:24:45
I'm allergic to glowing blue stuff.
Hello, 3d cards and alpha blending have been here since 1997 or something, I think we've seen it by now!
More On Fixing My Old PC
#8513 posted by Jago [85.76.178.146] on 2005/08/16 12:31:51
Well, I think the cause for random lockups has now been properly identified: it was the CPU overheating. I underclocked it from 1400 Mhz to 1050 by dropping the bus speed to 100. The idle temperature has dropped from 65c to 57c and I was now able to play Doom 3 without it locking up the machine on me. I guess I will have to look into some new proper cooling...
By the way, whilst Doom 3 did run, it looked like shit (something similar to those Doom3-on-VooDoo2 screenshots you might've seen around). Are there any known problems with the latest NVIDIA ForceWare 77.77 drivers, GF4 Ti4200 cards and Doom 3? I recall Doom 3 looking way better before (even tho it did lock up every 30 seconds or so).
Oh
#8514 posted by . [70.224.199.43] on 2005/08/16 13:11:04
I had no idea it looked like shit.
/me ups standards
Preach
#8515 posted by HeadThump [65.140.58.173] on 2005/08/16 14:01:57
In case mY mail did not get through to you, thanks for the Qexpo contribution you made with the player model pack. Now, with a change of a few lines of code, any mapper can have several versions of Axeman in his level!
Careful With That Axe Eugene
#8516 posted by Preach [86.129.219.224] on 2005/08/16 16:10:18
Yeah, I did kinda think that after I'd made a few of 'em. The cawdor in particular seemed a likely candidate, with the noose and everything it would be very apt as an "executioner". One of the interesting things is that, although they'll work straight off as axemen, with a few seconds of work I could make much better models for the job. The way the models start out in the editor, the axe follows the hand throughout all the animations. It's then hidden from view in the final stage of conversion. So adding multiple death animations with the axe in hand would be an easy addition. If somebody was interested in using the models for this purpose, let me know and I'll release axemanic versions of the models you want.
Something About A Cave And A Pict
#8517 posted by HeadThump [65.140.58.173] on 2005/08/16 16:47:28
I got your email. I could use a few more monster types in my Shrine map. I may need to customize the textures to fit the theme, but new axemen would certainly be welcome.
BTW, where was Axeman first used? The Requiem episode, maybe?
Anyone Having Internet Problems?
#8518 posted by Blitz [65.96.61.71] on 2005/08/16 22:26:52
A lot of sites are loading very slowly, including this one, but my bandwidth is fine, and other sites load quickly.
Someone mentioned that there is a virus going around shitting things up, but I can't find any substantial stories.
All Is Fine Here
#8519 posted by . [70.224.199.43] on 2005/08/16 22:36:14
Trying to find a Quake 2 tex wad, every link in the WAD discussion thread is broke as well. Guess I'll have to reinstall Q2.
Quake CTF...
#8520 posted by distrans [131.172.4.44] on 2005/08/16 22:41:55
...that's right, I'm looking for 3wctf301.zip... yes, I've googled but only seem to get dead links. Anyone got it lying around on their HDD?
Meh
#8521 posted by Shambler [82.38.192.54] on 2005/08/17 01:34:07
I prefer the lighting of the original Doom in those shots. Pitch black shadows are sooooooo last year.
Quake Mapper Hosting Domain
#8522 posted by . [70.224.199.43] on 2005/08/17 02:44:39
Ok, I came up with more than a few domains for when I begin hosting Quake 1/2/3 mappers. Which do you think?
- omgquake.com
- daquake.com
- quakemappers.com
- quaked.com
- qrackheads.com
- quakeit.com
- quakefiends.com
Phait
#8523 posted by inertia [24.164.69.31] on 2005/08/17 02:47:14
quakeisnotdead.com
10yearsandstillgoing.com
Bit Too Long
#8524 posted by . [70.224.199.43] on 2005/08/17 02:54:15
Would prefer to keep it short. I mean:
h t t p ://member.quakeisnotdead.com ?
Phait
#8525 posted by inertia [24.164.69.31] on 2005/08/17 02:58:08
yeah those were kinda long, i meant a domain more like this:
quakereallyisnotandwearenotfucking...
Harrr
#8526 posted by . [70.224.199.43] on 2005/08/17 03:02:42
I'm thinking 2000 MB, 125 GB bandwidth ($100/year) or 3000 MB, 250 GB bandwidth ($200/year) should do well enough for hosting. I am really enjoying the idea - NO FILEPLANET!
I Like Quaked.com
#8527 posted by Ankh [212.121.135.226] on 2005/08/17 03:28:22
Phait
#8528 posted by Spirit [213.39.147.138] on 2005/08/17 04:32:06
quaddicted.com will be open for file uploads as soon as i stop my lazyness ;)
#8529 posted by Spirit [213.39.147.138] on 2005/08/17 04:33:27
for when I begin hosting Quake 1/2/3 mappers.
oops, didn't read that... however, i'll let people upload singleplayer maps for Quake1.
Spirit
#8530 posted by . [70.224.199.43] on 2005/08/17 05:06:11
Your download layout needs some help, it's quite uncategorized - just filenames :|
And Wtf
#8531 posted by . [70.224.199.43] on 2005/08/17 05:07:32
Since when/how/why did my static IP change from 68.x to 70.x
Check Out Tei's Booth
#8532 posted by HeadThump [65.140.59.173] on 2005/08/17 05:29:12
at the QExpo, he has a height field renderer added into a Quake engine. There is even a little FitzQuake in the code:
//if (trace.ent->v.solid == SOLID_BSP) //johnfitz -- no sliding on entity bboxes
Good
#8533 posted by voodoochopstiks [85.224.214.72] on 2005/08/17 05:29:15
quaked.com is good!
Quakese.cx
#8534 posted by negke [85.176.70.45] on 2005/08/17 07:01:33
http://qexpo.quakedev.com/booths.p...
this would sum it up pretty well... hooray to asaki!
Phait
#8535 posted by Spirit [213.39.147.138] on 2005/08/17 07:02:00
I know, it's just temporary. I'm working on some other download system at the moment. It is much better!
Neg!ke
#8536 posted by Zwiffle [69.210.34.26] on 2005/08/17 09:07:46
Oh dear god. :(
Socket A Cooling
#8537 posted by Jago [85.76.178.146] on 2005/08/17 09:16:01
So I figured out I am in need of a new heatsink/cooler for my old computer. The CPU is an AMD TBird 1400 and the motherboard is Gigabyte GA-7DXR. It was running way too hot before (65c idle, 70c+ under load) and was constantly crashing so I had to underclock it to 1050 Mhz (idle temps dropped to 57c, load temps are around 60 now) to make it stable. However this is just a workaround and I need a proper solution for the overheating. So what would be the recommended heatsink/cooler for my setup?
#8538 posted by wrath [213.112.29.156] on 2005/08/17 09:22:49
Put the computer in a sack, throw the sack in a river, and HURL the river into space!
Wrath
#8539 posted by SleepwalkR [84.189.86.27] on 2005/08/17 16:15:34
LOL!!
That Was Funny
#8540 posted by HeadThump [65.140.58.107] on 2005/08/17 18:23:58
Getting tech support from you is kind of like getting auto repair tips from this guy:
http://www.hotweird.com/crow/crowl...
be sure to read the author's other work 'Music to Eat Pussy and Drink Zombies By' on the same site.
Nitin
#8541 posted by aguirRe [213.101.72.27] on 2005/08/18 03:21:16
If you see an unknown post on the PQ forums that has your nick, it's me. I'm not sure how that happened but I seem to use a login that somehow originates from you, possibly from a GameSpy id. Sorry.
Phait:
#8542 posted by Scampie [67.129.250.254] on 2005/08/18 10:58:50
spawnpoint has 125gb of bandwidth a month and a HD space of about 2.5gb. I find that ample for my current hosted sites, but have found myself go over the bandwidth limit once and awhile due to some jackasses downloading a huge file multiple times in 1 day.
Just thought the info would let you make a better choice. Be sure to check their policy/cost of bandwidth per GB over.
Phait
#8543 posted by inertia [24.164.69.31] on 2005/08/18 11:18:48
http://www.hostned.com/purchase_sd...
i dont know if they're any good but their prices look awesome
also, globat (which func is hosted on) is really super slow it seems, so even with their good prices, i would suggest not buying their services :/
Thanks
#8544 posted by . [70.224.248.16] on 2005/08/18 12:38:06
Helio Display
#8545 posted by . [70.224.248.16] on 2005/08/18 14:21:48
Have any of you seen this? It project images onto a gas apparently, so that it is essentially in midair. You can wave your hand through it:
http://www.audioholics.com/news/pr...
Bitchin' New Bong Accessory
#8546 posted by HeadThump [65.141.73.162] on 2005/08/18 14:49:45
It project images onto a gas apparently
Alright!
Quaked.com
#8547 posted by Tron [202.7.183.131] on 2005/08/18 21:22:23
That is the best suggestion. Short and obvious what game it is about and where people are focused, but at the same time the "ed" at the end goes along with the quake editing it would feature.
Aye
#8548 posted by . [70.224.248.16] on 2005/08/18 21:25:31
I'm torn between quaked.com and omgquake.com
Quaked.com
#8549 posted by Shallow [213.143.16.244] on 2005/08/19 03:59:24
I would have to agree that this is by far the best suggestion.
I would hazard that a lot of your potential audience will hate 'omgquake.com' straight away, and for those that think it's teh funnay to begin with, it will get old pretty fast.
LMFAO
#8550 posted by Blitz [65.96.61.71] on 2005/08/19 04:20:34
"omgquake"
Faux. Pas.
My Vote Goes To Quakese.cx
#8551 posted by Kinn [195.92.144.166] on 2005/08/19 04:42:25
And Shambler should have a guest column.
Omgquake.com - Please No !
#8552 posted by Ankh [212.121.135.226] on 2005/08/19 06:41:08
System 4
#8553 posted by . [70.224.248.16] on 2005/08/19 07:12:18
Does anyone want the scraps and concepts, etc? (everything).
Are You Giving Up On It?
#8554 posted by HeadThump [65.141.73.238] on 2005/08/19 10:48:13
If No One Has Put A Claim On It
#8555 posted by HeadThump [65.141.73.238] on 2005/08/19 10:52:34
by Sunday, send it over to me. I can finish it up
in a reasonable time.
Phait
#8556 posted by Spirit [80.171.7.86] on 2005/08/19 11:21:24
no, don't tell me that you're quitting! system 4 looked like a base map i could like (which is pretty unusual).
I'll Just Admit It
#8557 posted by . [70.224.248.16] on 2005/08/19 11:32:09
I don't have the discipline to keep up a 6-map project all by myself - at least with Frib telling me my work is asstastic - which seriously makes me question everything - and my endless comparing to my inspirations... it's just deadend after deadend. So instead of rushing out a shitty episode, I'd rather let it be.
I have other, single map ideas I want to get done that don't really require funky, cool Quake brushwork.
Phait
#8558 posted by Zwiffle [69.210.34.26] on 2005/08/19 12:26:58
That's a shame, it was looking good. Oh well. Just be prepared to take a ton more flaming.
Phait:
#8559 posted by metlslime [209.213.199.133] on 2005/08/19 12:53:14
if you can't do a six-map pack, why not condense everything you have into one map? Otherwise, we'll have to stage an intervention.
Metl
#8560 posted by . [70.224.248.16] on 2005/08/19 13:08:07
A nice idea, but it's not necessarily the quantity, I just feel quite discouraged.
My other map ideas involve more realistic settings with custom texes, which we don't see often (if at all, that I really recall... although Lost Chapters is partially there, and that Ontranto... release?) - and so I feel I have no particular "OMG AWESOME QUAKE STYLE BRUSHWORK!!1SP00GE" shadow to map under.
I dunno if that makes any sense. At this point, for me -- doing traditional Quakey maps = discouraged, lack-of-confidence... doing realistic/interesting maps = inspiring, confident.
I was explaining to Zwiff recently about it. I want to do a haunted house/mansion type deal set in the 1930's with completely new textures (I'm already quite confident when it comes to graphics, I just have to deal with Quake's palette). It wouldn't just be a house full of fiends, that'd be boring. I have plans.
But it would be 1 of 3 maps in sequential releases, of a series of interesting, believable (as you can get in Quake, I guess) settings. Another idea was a theatre or church.
Phait:
#8561 posted by metlslime [209.213.199.133] on 2005/08/19 13:17:53
This new plan might be great, but i think it would be good for you to follow through on something, even if you have newer, more exciting ideas in the meantime.
Something You Might
#8562 posted by HeadThump [65.140.59.61] on 2005/08/19 15:02:13
find more agreeable, Phait, would be to handle it as a chain episode where one mapper tackles it for three weeks or so at a time, and in a few months you will be ready to have it sent back to you for the finish.
You are beating yourself up too much. You have a strong desire in you to make a modern Quake level with all of the crazy brush work, but don't worry about THAT if you don't feel you can tackle an Insomnia styled map.
Personally, my favorite maps are a lot of those old Runic levels, Carnage, Arcane, Bridges'n'Towers -- the brush work isn't all that complicated in any of those
levels but a lot of players would not mind seeing something along those lines.
I don't like being unduly critical of anyone's work (mugs in the pork worthy posts are another story ;) but a lot of big maps can bore the shit out of you if you have to spend a lot of time backtracking or looking for something you may have missed.
Rethink your plans, man, but don't give up.
Phait
#8563 posted by inertia [24.164.69.31] on 2005/08/19 17:35:27
Shut the fuck up and finish your episode. At least condense the pieces you have into something smaller but still good. The visuals that we got to see (on a daily basis) were looking good... if you don't have the guts to follow through on something that people encouraged you _EVERY_ DAY to finish, then I don't ever forsee you finishing a single goddamn thing.
I for one love idbase, and am optimistic that you created a successful spin on the old style.
If you scrap this map project, I honestly don't think you'll finish something that involves you creating lots of new textures, or whatever... as alot of people here, who get alot more respect than I, have said: finishing maps has got to be on the forefront of your mind. I admit that I'm a perfectionist, so that's why it took me like 6 years to release the map I'm releasing this weekend... so looking back on that, I don't want you to repeat my procrastination and perfectionist attitude!
Take what you have made, re-evaluate it, and think of a way to piece it together into a level. I'm sure you want to get 20/20 on UWF's site, but 15/20 is still damn good, and _I_ think its possible for you to make that sort of quality level. Good Luck.
FINISH HIM (wait, this isn't mortal kombat)
FINISH THE MAP PACK
#8564 posted by wrath [213.112.29.156] on 2005/08/19 17:45:02
stop feeding the attention-whore.
I'm Fattening Him Up For My Dinner
#8565 posted by HeadThump [65.140.59.61] on 2005/08/19 18:06:06
But
#8566 posted by . [70.224.248.16] on 2005/08/19 21:19:03
Frib said I'm teh sawk, and FRIB IS TEH GOD.
Head/Inertia
#8567 posted by . [70.224.248.16] on 2005/08/19 21:22:47
Head - a chain-map type deal is neat and all, but not how I work - in anything I do. I'm always about doing everything myself. Some things I succeed doing entirely myself, mapping (in large scope) isn't one of them.
Inertia - your words are encouraging, but I'm still skeptical it'd turn out like shit. Yes theres only one way to find out... meh.
You Know
#8568 posted by nitin [138.217.4.215] on 2005/08/19 22:01:37
if you have trouble committing, why not just make one map rather than thinking about episodes, custom textures, custom this and that.
Just make a map.
Cause
#8569 posted by . [70.224.196.82] on 2005/08/19 22:25:46
I'm not really fond of just a map here or there. I like continuous themes.
I can manage my other idea.
Phait,
#8570 posted by HeadThump [65.141.73.215] on 2005/08/19 22:53:30
The only thing inhibiting you is your own mind because you are buying into the illusion that mappers create. You are caught up thinking like a player.
People have an innate need to see things in qualitative valuations. Some qualatitive values exist as a point of fact(gold has been valued throughout human history because it is both mallable and really difficult to destroy) but many are just sustained metaphors that we all buy into for the purpose of communication, even if the metaphor inhibits our understanding, ie. there is no 'substance' to existence, it just 'is'.
If you are an artist of some sort, regardless of the true value of your work (as if such a thing could be really measured on a 20 point scale), it is your craft to manipulate the player's perceptions and his deep seated need for for some kind of fullfillment (thumbsucking, sex, First Person Shooters, it is all the same), and convice him that the several minutes he put into playing your level was a vluable use of his time.
He wants to think that the seven story high castle he sees in game is just about the most awesome thing he has ever experienced in his life, not knowing that you created with a few brushes a replica of something doodled or seen in a photo gallery on line, and then you scaled it up by a factor of 10 in your editor before adding the entities. Sitting on the table of a mess hall in the same level, the very same brushes would not be nearly so impressive.
He wants to think that the sustained attack by a dozen creatures that forced him to strafe for his dear life was the most blood curling experience of his life, not knowing you set it up with a few targeted entities and wait periods so he would have a fighting chance.
There is no reason to disavow the player of his
psychological payoff. You should do everything you can to encourage it; it is really how you are judged as a mapper, but I think you are placing too much of your own personal self worth into the art of mappage.
Get over your self! Next time you open up your map editor, give yourself a full frontal lobotomy before you touch anything.
As a mapper, you are a illusionist, not a master mason. After you have some basic skills in place, texture alignment, entity placement, and basic brush manipulation, it is just a matter of putting it all together.
Mapping is a hobby, like fly fishing. It is also a profession for some, like auto mechanics; don't make more out of it than it actually is. It is probably not good for you to put so much of yourself into it.
Head
#8571 posted by . [70.224.196.82] on 2005/08/19 23:12:23
Well, I hate referring to myself as anything, much less an artist - but essentially that is what I've been all my life, so you might see where I'm coming from when it comes to mapping - it's that... perfectionism and high standards. And there's alot of inspiration here who up those standards.
I like your point that it's not "master masonry" but just an illusion. Regardless though, I'm a quality-driven kinda guy and I don't like not delivering quality work.
I did think to myself some time ago -- these maps may not be in the style of someone else's, but they're in my style and that's OK. I was comfortable with that until I realized my 'style' sucked.
Hey I know it's just mapping, but it's like asking an artist to cook - it doesn't have to be a culinary art masterpiece, but it's probably going to end up looking like it - because that's how they do things.
That's all I can really say - when I create things, I tend to put alot of value/anticipation/drive-for-quali... in them. I don't see anything wrong with that. Maybe I'm putting my ego in it? I don't know, I don't really even know what that is supposed to mean. I can only tell you we all have influences we try to live up to and for some it works out and for some it doesn't.
#8572 posted by . [70.224.196.82] on 2005/08/19 23:13:40
drive for quality in them^
No idea why that truncated it wasn't even a proper URL! METL!
Hey Moderators
#8573 posted by inertia [24.164.69.31] on 2005/08/19 23:33:00
someone close this thread, its pointless
Ok
#8574 posted by nitin [138.217.4.215] on 2005/08/19 23:45:21
point noted.
But then why throw up a screen/movie of every change you make when its unlikely you'll go past two rooms ?
Its all well to get feedback but all that show for nothing (repeatedly)is probably whats got a few people annoyed.
Yeah
#8575 posted by . [70.224.196.82] on 2005/08/19 23:58:57
I know, I've learned not to hype anything because you can always risk something getting in the way. My original idea was just to release it out of the blue but yeah, I got ahead of myself.
I showed often because I was confident and I thought it was progressing alright, yet at the same time I wanted to get others opinions because I didn't want to be stuck in a subjective bubble. I was pretty sure I'd complete it.
It's not that I've given up on it entirely, it's just presently I'm not very motivated and I can't bullshit myself or anyone that I am.
#8573 ROFLMAO
#8576 posted by HeadThump [65.141.73.215] on 2005/08/20 00:02:46
I'm going to bed; getting absolutely nothing accomplished tonight.
Consider
#8577 posted by grahf [24.51.109.238] on 2005/08/20 00:13:31
that in asking for comments on many of your architectural style changes, you actually got bogged down trying to incorporate what other people thought the design should look like. The hell with us; in the end I really think that what the "community" thinks of what your map looks like should be inconsequential compared to your own enjoyment and satisfaction of the process of mapping. Just do it for yourself, don't worry what other people think, and map like hell. You'll never get very far if you're constantly remaking the same room cuz some dude on the internet told you the lighting sucked.
I try, I try, to practice what I preach.
Grahf
#8578 posted by . [70.224.196.82] on 2005/08/20 00:20:18
Another solid point, and for awhile I was pleased with my work. But since the end result isn't for me - but for players, it matters what they think. It's hard to understand if the map you make plays well - you made it, you know how everything goes. I believe in beta testing too, I had/have those plans but ah y'know.
Cats & Stuff
#8579 posted by . [70.224.196.82] on 2005/08/20 00:48:06
BTW
http://www.stuffonmycat.com/index....
Metlslime
#8580 posted by Tyrann [202.45.120.45] on 2005/08/20 03:17:41
Not that I like using a message board to check if email systems are working, but did you get my patch for Fitzquake I emailed you last week?
Phait.
#8581 posted by Shambler [82.38.192.54] on 2005/08/20 03:20:13
Thanks for giving up as I always knew you would. If only #tf had actually laid down some money when I offered to take wagers on you giving up, I'd be rolling in it.
Actually, I seem to remember suggesting pushplay take charge of the actual bets, given his gambling experience, so I'd have probably got completely ripped off.
Anyway this certainly puts all the endless screenshots, previews, videos and interviews in perspective.
Jesus Christ, Phait
#8582 posted by Mr Fribbles [220.253.0.141] on 2005/08/20 03:53:18
Get over yourself!
I lost all possible respect I might have ever had for you aeons ago (around about the time you were interviewing yourself, because nobody else would - are you that desperate for attention?).
I fully expected you to fail in your current map project, as you have done in every other project you've embarked upon, but I was secretly hoping you'd prove me wrong.
However, some other people on here (who are nicer and more decent than I) were being very encouraging and supportive of you when you were posting 70 new screenshots of your latest corridor every fucking day, and telling us all about how great it was going to be... the least you can do is finish something for them so they don't give up on you too.
More to the point, do it for yourself, or you're never going to progress and improve your skills.
Do you want to map? If so, stop whining and go and fucking do it! There's no need to make excuses or blame anyone else for your failings. Just do it.
Sorry Wrath, I Know I'm Only Fuelling The Fire...
#8583 posted by Mr Fribbles [220.253.0.141] on 2005/08/20 04:06:33
...but I hold some faint glimmer of hope that we'll eventually get through to this kid.
Frib said I'm teh sawk, and FRIB IS TEH GOD.
Who gives a flying fuck what I think? Do you care? Why? Don't. You need to either grow a thicker skin, or get the fuck off the internet.
so you might see where I'm coming from when it comes to mapping - it's that... perfectionism and high standards
News flash sonny... none of that counts for shit if you never actually do anything.
I can manage my other idea.
As well as you managed this one?
Maybe I'm putting my ego in it?
Do you think?
I know, I've learned not to hype anything
No, you haven't. If you had, we wouldn't be having this discussion.
But since the end result isn't for me - but for players, it matters what they think.
No. Wrong. Its all about you. You, of all people, should understand that. You are mapping to satisfy yourself, and that's all. Anything else is a bonus. If other people like it, cool, but why on earth would you simply do something that time-consuming to please other people?
In any case, if you really were doing it for other people, you'd just finish the damn thing and release it for all the people who have been supporting you the whole way. The reality is you're a filthy liar though, you're not happy with it, and you're using the above as an excuse, rather than simply admitting you're too weak to finish it off.
_
#8584 posted by . [70.224.196.82] on 2005/08/20 04:31:04
Do you care? Why? Don't.
Why? Because you have a reputation as one of the best, and if you state your opinion - well it must be valid.
As well as you managed this one?
I already explained why.
No, you haven't. If you had, we wouldn't be having this discussion.
That doesn't make sense. A project was hyped that failed to see through. End result = dissapointment to those looking forward to it and myself. I haven't learned that?
You are mapping to satisfy yourself, and that's all. Anything else is a bonus. If other people like it, cool, but why on earth would you simply do something that time-consuming to please other people?
That's how I view gaming. What fun is it for me to play my own levels when I know how it all goes and ends? The only fun I get out of it is building, provided it's going smoothly.
The reality is you're a filthy liar though, you're not happy with it, and you're using the above as an excuse, rather than simply admitting you're too weak to finish it off
You haven't read higher up. I already admitted I don't quite have the discipline to finish a 6-map episode entirely by myself as I thought. Of course I'm not happy with it - your comment caused me to look at the work and reconsider if it was even worth it as it was. Other maps that were inspiring did the same thing. But instead of encouraging they discouraged me. That would be my fault for letting their quality discourage me. Tough shit.
Headthump
#8585 posted by pjw [66.191.112.173] on 2005/08/20 04:52:25
Damn! Nice post! I think that's one of the better posts I've read on func_/qmap...c'n'p'ed to my quotes file.
As a mapper, you are a illusionist, not a master mason. After you have some basic skills in place, texture alignment, entity placement, and basic brush manipulation, it is just a matter of putting it all together.
Mapping is a hobby, like fly fishing. It is also a profession for some, like auto mechanics; don't make more out of it than it actually is.
That's good nourishing stuff right there for anyone who does this (for a hobby or a profession) and occasionally gets a little hung up on the vast importance of it all...it's all about Making Cool Shit, but it's not like we're curing cancer or somesuch. It's simply about entertainment. We're performers-once-removed, in a way...
Oh, almost forgot: Phait, go map.
OMG Beef.
#8586 posted by Shambler [82.38.192.54] on 2005/08/20 05:41:46
Rooofls.
Phait
#8587 posted by Jago [85.76.178.146] on 2005/08/20 05:47:17
For the love of god, just finish the damn thing because if you don't, nobody here will ever again take you seriously. For the time you've been posting stuff about System 4, you had given some people hope you could actually come out with a decent map project, because it did indeed look very cool. Now you better don't dissapoint them by giving up. Stick to it, finish it, release it.
About opinions: people like Frib, CZG, Shambler, etc, etc are all people with opinions to listen to, because they've been around for quite a long time. However, opinions are like assholes: everybody's got one and most of them tend to stink. Take note of other people's opinions but don't let them prevent you from finishing what you are doing.
Ok Don't Drag Me Into This Mess
#8588 posted by czg [81.191.27.124] on 2005/08/20 05:49:07
Don't listen to me. Ever.
Blah
#8589 posted by cyBeAr [80.217.112.208] on 2005/08/20 05:55:11
Do you care? Why? Don't.
Why? Because you have a reputation as one of the best, and if you state your opinion - well it must be valid.
Opinions are just opinions no matter who utters them and their value has very little to do with the reputation of the one offering them. Listen to what other's say but always make your own choices.
Jago
#8590 posted by . [70.224.196.82] on 2005/08/20 06:02:19
For the love of god, just finish the damn thing because if you don't, nobody here will ever again take you seriously.
That's a non-issue, I'm already not take seriously and frankly I don't care.
Like I said earlier, buried amidst other posts - I do want to work on it, and finish it - but right now isn't the time.
Then Why
#8591 posted by nitin [138.217.4.215] on 2005/08/20 06:58:45
make an announcement you're quitting ?
You could hae worked on it at your own pace, and if anyone queried you about it, you could have answered them when they did.
Announcement?
#8592 posted by . [70.224.196.82] on 2005/08/20 07:09:58
I just have scraps people can use if they want.
Chapters Source
#8593 posted by Kell [82.41.10.46] on 2005/08/20 07:23:28
Necros has ( finally :P ) released the chapters source files. All the qc etc. for the chapters content is available for download from his QExpo booth:
http://qexpo.quakedev.com/booths.p...
And I've mirrored it on Signs Of Koth:
http://kell.spawnpoint.org/chapter...
( note: different filename, same shit )
Those of you wishing to use any of the content along with your own project stuffage should get to it post haste.
And just as a reminder, the chapters tutorial is available here:
http://kell.spawnpoint.org/chapter...
More content to follow. Dot, dot dot...
Thanks, PJW
#8594 posted by HeadThump [65.141.127.51] on 2005/08/20 08:21:13
When I hit submit for it, it took a while to load, and when it did, my first thought was 'Holy Shit, that was long,' my next, 'I'm going to get some flames on my butt for that one.'
My Arzaghel!!!
#8595 posted by MadFox [84.26.103.133] on 2005/08/20 10:32:15
I love mapping! I would like to question with others what make Quake so good. I would like to make chain maps. I would like to understand why other people enjoy mapping.
I started a new post about a convertion with four 6packs in it. Then I felt like a wheeny who couldn't highjack id standards, but remembered I had a lot of fun mapping so.
Finally I found myself months tracing HOM's and leaks for a challenge maybe I would be the only witness. Now I'm finnaly done... and it could have been done better. It's stills lingers on in me, that sideway...that corridor.
After 206 posts it was diluted to some crunged grunt quarreling about marginal matters. Not the sympathic optimist who started the thing.
But I would like to thank you all for your comments, without it it wouldn't be the Abandon
I had in mind when I started.
And I am really glad with it, although it were not the comments I suspected. They made me understand what people on this board are participating on.
Still I got faith in your progress Phait! I may be a less mapper than you, but your motivs and tryings are quit clear to me. Do it for your own pleasure, noone ever emailed me to tell how they enjoyed (or bored) they were after playing the pak.
In fact, I only started to hesistate after posting on this board, seeing how perfect others were.
me-o-my
Wow
#8596 posted by Zwiffle [69.210.34.26] on 2005/08/20 10:51:39
Even MadFox thinks you're a dink, Phait. :)
MadFox
#8597 posted by aguirRe [213.101.73.148] on 2005/08/20 12:03:42
Am I noone ...?
My-o-me
#8598 posted by MadFox [84.26.103.133] on 2005/08/20 12:54:42
wait...arghzagel!...knew it, always these pinboards.
I ment the input of the mapping work never reaches the output players joy. Phait joined my post with good advice like others.
Publishing maps is another thing than mapping itself. As programming is not compiling.
I was surprised to see how the map were recompiled with your new compilers AguiRe!
I rather do limmericks now.
Slipstream Released
#8599 posted by inertia [24.164.69.31] on 2005/08/20 20:14:14
My deathmatch map named 'Slipstream' has just been released. It is designed for 1on1, 2on2, and 3on3, and has been shown to be fit for competitive play.
Screens here:
http://www.qwplayers.org/inertia/s...
http://www.qwplayers.org/inertia/s...
http://www.qwplayers.org/inertia/s...
Download .bsp file here:
http://www.qwplayers.org/inertia/s...
Readme and zip file will come soon.
Thanks to everyone who made this possible! Its been a fun ride, GG.
#8600 posted by [84.204.114.44] on 2005/08/20 22:01:08
heh
I bet no one thought phait would finish it
but why care
better spend effort on some good mapper, like czg or biff
u go boys!
#8601 posted by [84.204.114.44] on 2005/08/20 22:04:57
damn it inert compress the files
ever heard of zip and jpg compression?
350 kb 800x600 pics
.. sigh
Sorry
#8602 posted by inertia [24.164.69.31] on 2005/08/20 22:21:05
i dont do the internet
Socket A (GA-7DXR) And Memory
#8603 posted by Jago [85.76.178.146] on 2005/08/21 16:03:21
I have a slightly older machine that has a Gigabyte GA-7DXR motherboard and uses 2 x 256 mb PC2100 DDR ram (using 2 out of 3 ram slots). I would like to get some more ram. The problem is: I've heard that some Socket A boards require the memory sticks to be of identical brand AND size for them to work, would that apply to me? I took a quick look through my motherboard manual and couldn't find any specifics. I also recall hearing (a long time ago) that in order to use all 3 memory slots on this board, all ram has to be registered ram and that if it's not, only 2 slots can be used.
The motherboard however contained some slightly confusing "Total Memory Sizes" table that seemed to only use memory sticks of the same size. To add to the confusion: the motherboard manual states that the maximum amount of unbuffered ram for this board is 3 GB, whilst the website http://www.giga-byte.com/MotherBoa... says that it's 2 GB (2 x 1GB) for unbuffered and 3 GB (3 x 1GB) for buffered. As if this wasn't enough, I ran Sisoft Sandra and took a look at the details on memory: it showed me that 2 out of 3 memory slots are in use by 256 mb sticks and that the maximum installable memory is... 512 mb... WTF?
So now my questions are: can I get more ram into this machine? If so, what ram do I get? Will I have to use a 3rd 256 mb stick or would a 512mb one work? Or are my worst fears true and I can only use 2 slots with unregistered memory and will have to replace one of the existing 256mb sticks with a 512 mb one?
Maya Vs. 3DS MAX
#8604 posted by Jago [85.76.178.146] on 2005/08/21 17:09:09
I am not trying to start a flameware here, but rather I am trying to gather some opinions. I have played around with both Maya and 3DS MAX a bit (never went beyond build a few basic shapes) and haven't managed to build a firm opinion on which one is better for me.
I am not interested (for now, at least) in doing landscapes, complex scenery or animation. My interest is making mapmodels, which one is better for said task? I am seeing that there are more export plugins (for game formats) avaible for Max, but I also keep hearing lots of praise for Maya.
I Use To Have A Copy Of 3ds Max
#8605 posted by HeadThump [65.140.59.97] on 2005/08/21 18:29:57
I thought it was easy to get a grasp of its interface, though by far the easiest program I have ever used for modeling is Wings3d.
I've never tried Maya.
If this is for modding, I noticed the ROTCW questions earler, you might want to give GMax a try first. It is essentially a version of 3ds Max with some of the more commercialy viable features taken out. It's pretty well documented and there are now several different import/export model files written for it.
Also there is Blender. I like its ergonomical input design. Your left hand can pretty much stay in the same place on the keyboards while your right does the clicking, but there is a steep learning curve because it's interface is nonintuitve (even though, it is effecient).
By comparison, the biggest disadvantage to wings3d IMO is the constant need to click on mouse buttons to bring up menus -- other wise it is a very clean design (before anyone brings up the matter of key binds for the menus, remember, there are submenus too)
Jago
#8606 posted by Kinn [195.92.144.166] on 2005/08/22 04:48:25
IMO, Max is much, much easier to get started with than Maya. I know this because I wrestled with Maya for a few weeks for my D3 stuff. Now in my new job, I'm using Max exclusively to build all my architecture and terrain, and it took me about a week to pretty much master it for the purposes that i'd need it for.
And yeah, GMax is basically a free, stripped down version of 3dsmax 3.0 or something. Not bad if you want to try out the interface, but I found the tutorials were a bit shit.
Maya Or Max
#8607 posted by Shallow [213.143.16.244] on 2005/08/22 08:47:43
Whichever one you are most comfortable with is best, so try doing some slightly more complex stuff in each one. I like Max myself, although I spent a year working on a game with a Maya-based toolchain as well and was happy enough. Max is probably the one most widely used in the industry, if that is a consideration.
I'd encourage you to try Lightwave as well, a lot of people I know that have tried all three ended up going with that and seemed to crank stuff out in it a lot more quickly than they did in Max or Maya. I've never got around to giving it a proper go myself.
And Then There Is ZBrush
#8608 posted by HeadThump [65.140.59.238] on 2005/08/22 12:46:58
I only got to play around with it one afternoon on someone elses system, but it is the cats balls -- esp. if you are more oriented to 2d design work, it'll feel intuitive.
O Tempora, O Mores
#8609 posted by bambuz [130.233.220.23] on 2005/08/22 13:19:14
Where are the retro-scifi (idbase is quite close though) and soviet textures I requested earlier?!
http://www.dvdbeaver.com/film/Post...
More gems at:
http://www.dvdbeaver.com/film/Post...
#8610 posted by Vigil [85.76.2.119] on 2005/08/23 01:51:03
it is the cats balls
Now is that supposed to be a good or a bad thing?
Hi There
#8611 posted by imric [193.158.231.210] on 2005/08/23 06:18:35
Hi everyone, not seen you all in ages!
I haven't mapped for about 3 years now. I've just downloaded GTK Radiant and started again. I see that qmap is gone. I managed to find this site though and instantly knew what it was.
I hope everyone is well. Do any of you use an irc channel these days?
Imric
#8612 posted by Vondur [195.128.95.36] on 2005/08/23 07:31:32
yes we're still on irc
irc.quakenet.org se.quakenet.org
#terrafusion
welcome back to hell
Posters Of The Spanish Civil War
#8613 posted by Spirit [213.39.158.100] on 2005/08/23 07:35:14
i thought you might like these:
http://orpheus.ucsd.edu/speccoll/v...
imric: #terrafusion on quakenet
Tipical
#8614 posted by imric [193.158.231.210] on 2005/08/23 08:02:12
Ah good, I remembered it was #terrafustion, just was looking on the wrong networks.
I'll see you all a bit later today I guess as I can't get onto irc from work :(
He He
#8615 posted by HeadThump [65.140.59.11] on 2005/08/23 13:06:42
aren't all the kids using that expression these days?
Doom Movie
#8616 posted by Lunaran [67.129.250.254] on 2005/08/23 13:23:52
you have GOT to see the pinky demon it's just like in Doom
Yay!
3.
oh.
Spirit
#8617 posted by inertia [134.53.108.1] on 2005/08/23 13:25:37
nice link
Btw Check Out
#8618 posted by inertia [134.53.108.1] on 2005/08/23 14:59:58
if you haven't already:
http://agtp.romhack.net/doukutsu.h...
it's an adorable and addicting side scroller game with some of the coolest music i have heard in quite a while.
100% free and from japan!
Yes That Is A Cool Game. However.
#8619 posted by czg [85.93.227.233] on 2005/08/24 01:13:52
It crashes for me after going through the door behind the rock in the labyrinth or whereever the hell it was. Which is REALLY sad because I'd really like to finish this game.
Gmax
#8620 posted by Tron [202.7.183.131] on 2005/08/25 08:10:51
for those people who have used gmax, would it be useful for creating doom3 map content such as terrain or is it more centered around character modelling?
Tron
#8621 posted by R.P.G. [24.136.180.235] on 2005/08/25 11:08:23
Well, I'm pretty sure WC 1.6 is more suited to finishing TronDM3.
BSP Viewer?
#8622 posted by . [69.217.53.214] on 2005/08/25 22:12:31
Just found this, theres a source available... might be of use/interest...
http://countermap.counter-strike.n...
Quaddicted File Archive
#8623 posted by Spirit [213.39.214.30] on 2005/08/26 09:24:31
I totally forgot about announcing it. I reworked my file archive, so you can upload maps now (and you can work on existing entries, just ask for account upgrading). I would really like you to use the upload function, every new singleplayer map released should be there. This does not mean that I ask you to switch to Quaddicted as your host (haha!), no. Just upload the files on your own space as usual. Then go to Quaddicted and "transfer" the file. Quaddicted will download the file from your host then and add it to the file archive. You are welcome to use it as host for your maps of course! If you can't find a place to upload your map or only a temporary, just go for it!
http://www.quaddicted.com/content/...
I'd hug you for contributing :)
Ahh
#8624 posted by . [69.217.53.214] on 2005/08/26 09:27:27
Well I'll have to wait, Spirit. I see it's SP only. I only have 1 decent DM release. :)
I Am Going To Die
#8625 posted by Lunaran [67.129.250.254] on 2005/08/26 11:19:38
Here, in Wisconsin. Of starvation, to be specific.
They say the cost of living here is nice and low, but apparently 'they' have never been to Chin's, where they charge you eight dollars for a 'chicken stir fry' meal that consists of a lot of vegetables and enough little dry pieces of ambiguous chicken meat that you could probably almost cover the surface of a quarter, or any number of other establishments around here that expect you to pay through the nose for the same flavorless lack of meat, namely all of them.
Plus all the tables have a gross of chopsticks in the little centerpiece thing but the rice they serve with the meal isn't the sticky clumping kind. What the fuck.
Lun
#8626 posted by . [69.217.53.214] on 2005/08/26 11:22:18
Wisconsin blows. You'll have to get used to it for awhile.
Spirit,
#8627 posted by HeadThump [65.141.73.243] on 2005/08/26 11:30:53
holy moley, that's quite a decent thing to do.
You Gotta Miss Savannah Then,
#8628 posted by HeadThump [65.141.73.243] on 2005/08/26 11:36:08
the thing about Southern cuisine though is you find your self hungry all over again after forty eight hours.
Nice Work Spirit!
#8629 posted by metlslime [67.180.175.229] on 2005/08/26 11:49:56
Lun
#8630 posted by Zwiffle [69.210.38.16] on 2005/08/26 11:56:05
Yes, Wisconsin sucks. You should move to Seattle. That's where I'm gonna go, we can be roommates or somesuch. I dunno wtf Chin's is, but it sounds like they're ripping you off. Go to Wong's Wok ffs and get some cheap ass orange-sweet-n-sour chicken shit. Mmmm, that sounds good.
Zwiffle
#8631 posted by Jago [85.76.178.146] on 2005/08/26 14:13:49
Of course, Lunaran will be relocating the entire staff of Raven to Seattle.
If...
#8632 posted by metlslime [209.213.199.133] on 2005/08/26 15:48:40
if raven was in Seattle instead of the middle of the tundra, i'd work there.
Spirit
#8633 posted by aguirRe [213.101.69.92] on 2005/08/26 16:50:43
The Q1SP file archive is a great idea, but I'd suggest improving browsing to at least include a simple alphabet selection (initial letter).
Browsing through 800+ files 20 at a time is a bit hard ...
Actually...
#8634 posted by pjw [66.191.112.173] on 2005/08/26 17:25:28
Having lived on both coasts and a shitload of places in between, I like Wisconsin quite a lot; it has that whole homey midwestern thing going on.
But yeah, it's not a place with a whole hellava lot of really interesting ethnic/non-American cuisine.
I've heard this place is really good, but haven't gone yet... http://www.bandungrestaurant.com/
To Be Honest...
#8635 posted by metlslime [209.213.199.133] on 2005/08/26 20:13:07
I don't have anything against Madison other than it being so far from the west coast, and the people I know here. And the climate.
#8636 posted by Zwiffle [69.210.38.16] on 2005/08/26 20:52:37
I've been to Madison only twice, but the UWMadison campus is sexy. Way better than UWMilwaukee, although UWMilwaukee is right by the lakefront which is beautiful in summer. Still, Wisconsin sucks.
AguiRe
#8637 posted by Spirit [213.39.156.236] on 2005/08/27 00:53:16
Yeah, you're right. My main intention was that people would just use the file search, but that was a quite stupid intention I didn't really think about. Unfortunately the archive is just a script I downloaded and "installed", so adding such alphabetical list on a good way will be quite hard. Of course I could just do it by hand, but naaaahh.... I'll talk to the developers, I think that's the smoothest way, heh :D
I will split up the archive into "recommended files", "crap", and other categories somewhen. This will make browsing a bit easier already. But I'd like to do this in a "good" way, ie having that large list as well and those categories only as "gimmicks".
What really pisses me off about the archive, is that all the original filedates are gone. I'm sure this is some stupid windows feature or something... I burned the files on CDs and woooosh the dates were gone :(
:)
#8638 posted by inertia [134.53.108.1] on 2005/08/27 01:11:24
file dating is a bit antiquated... how can you date photons?
:D
Addendum
#8639 posted by inertia [134.53.108.1] on 2005/08/27 01:11:58
well, i suppose you could take them to the movies. but you might have trouble keeping up
Lun
#8640 posted by Vigil [85.76.2.119] on 2005/08/27 01:50:35
Solution in a few easy steps:
1. Cook some food at home prior to your day at work.
2. Bring said food to your workplace in a handy plastic container, or anything that gets the job done.
3. Warm food up, eat.
There you go, three steps. You'll get better food, and you'll save tons of money.
I'm also baffled by the fact that in Finnish McDonald's a miniscule carton of milk costs more than a slightly larger coke.
Spirit
#8641 posted by aguirRe [213.101.73.147] on 2005/08/27 02:04:04
Can't you pull the dates from e.g. the txt files inside the zip? You can extract the txt files, rename them to zip and then copy only the attributes back to the real zip. That should be fairly quick.
MILK > COKE
#8642 posted by than-in-japan [61.114.70.121] on 2005/08/27 02:04:59
that's why. Wake up your taste buds, man. Coke is vile. It's also incredibly cheap to produce (esp. the watered down variety McDonalds peddle) so there is a lot more profit. Even though Maccy D's want you to think they are trying to make an effort with healthy food, they want you to buy the junk because that's where most of their profit comes from. Even if they sold 50% pseudo-health food and 50% junk, there would be more profit on the junk.
Also, WTF is wrong with UK McDonald's? The menu is horrendous. McDonald's is still shit in Japan, but at least there is a bit more choice, and the prices are marginally lower. I guess it's the cheap American beef they use over here. I suspect the UK McDonald's must use only the finest Angus steak or something :/
Baby Steak
#8643 posted by . [69.217.53.214] on 2005/08/27 02:35:53
Hey
#8644 posted by Blitz [65.96.61.71] on 2005/08/27 04:05:06
I think I make one of these threads like once a month, but who cares.
Thanks metlslime for taking the time and effort to maintain such an excellent site for us all to use and skulk about on. It doesn't get said enough, and I know you're not wealthy or that you have tons of free time, so thanks that much more for keeping the site afloat.
Indeed
#8645 posted by Tron [144.137.192.110] on 2005/08/27 04:21:21
This place has already outlasted all of the old haunts if my memory serves me correctly, and still no sight of random thread disapearances. :)
I still cry over the slow bizarre vanishing death of qmap. :(
So Wrong, Than,
#8646 posted by HeadThump [65.140.59.248] on 2005/08/27 08:22:57
Wake up your taste buds, man. Coke is vile.
The taste of coke still comes from its original source, that is the cocoa leaf; though the leaf is denatured of its life affirming essense and what we have in its place is a tepid, minor stimulant, it is still better than milk.
Bring back the Real Thing!
#8647 posted by Zwiffle [69.210.38.16] on 2005/08/27 08:53:18
CZG I AM STILL YOUR FRIEND AND I LOVE YOU FOR EVER HUGGIESSSSSS
Improvement To Vigil's Step 1
#8648 posted by pjw [66.191.112.173] on 2005/08/27 10:04:12
1. Find someone who cooks really, really well and somehow trick them into marrying your lazy ass. Have them cook meals for you prior to your time at work.
I'm Sorry But I'm Not Going To Marry ANY Of You
#8649 posted by R.P.G. [24.136.180.235] on 2005/08/27 10:05:35
.
That's Not What You Said Last Night
#8650 posted by Lunaran [67.129.250.254] on 2005/08/27 11:05:02
...
Somebody Spiked My Vodka
#8651 posted by R.P.G. [24.136.180.235] on 2005/08/27 11:53:37
I plead the fifth.
RPG
#8652 posted by Kell [82.41.10.46] on 2005/08/27 13:06:57
plead insanity, it'll be much more convincing under the circumstances.
Plead The Fifth?
#8653 posted by metlslime [209.213.199.133] on 2005/08/27 13:13:55
but you already drank it!
Oh, and thanks for the appreciation, guys.
Add Me To The
#8654 posted by aguirRe [213.101.70.221] on 2005/08/28 01:49:09
list of grateful Func_ visitors.
Tron: If you haven't seen it, I've the entire old QMap "Mapping Help" thread saved at my site: http://user.tninet.se/~xir870k . I only wished there were more saved threads.
I Hate You Telstra
#8655 posted by BlackDog [220.235.9.64] on 2005/08/28 03:59:28
Hurry up and upgrade the exchange which services my new place you fucking slack telephony wholesaling bastards
Yeah
#8656 posted by bambuz [80.221.25.15] on 2005/08/28 05:32:09
this board rocks, no extra shit avatars, sigs or whatnot, just a comfortable layout and mostly good-natured talk. :)
Maybe a post icon with a thumb up would be useful.
...
#8657 posted by speed [84.204.115.163] on 2005/08/28 06:35:32
but old qmap had site/map tracker
and icon abuse too
When This Icon Is So Much
#8658 posted by HeadThump [65.140.59.156] on 2005/08/28 07:33:49
more meaningful. I wouldd raise a mug for Metl any day or time of the week.
I Feel Your Pain BlackDog
#8659 posted by Tron [202.7.183.131] on 2005/08/28 08:19:13
Here at our house when Telstra put the line in they apparently set it up on a pairgain or something like that, which means no broadband to this residence.
Apparently it was being fixed soon/has been fixed recently though so a decent connection soon. Huzzah!
#8660 posted by Jago [85.76.178.146] on 2005/08/29 13:00:42
One person who is trying to play my Apinaraivo / Monkey Rage (download at http://www.quaddicted.com/componen... has a problem. He has extracted the archive file into the Quake dir, loads quake with the correct -game settings, but upon typing "map araivo" he receives an error that looks like:
ifNOT 5650[?]
spawnpointerror
He has tried both GLQuake and FitzQuake and the error happens with both. I cannot reproduce this problem and I can't recall of anyone having any similar problems with my map. What could be the reason for this?
It Looks Like
#8661 posted by aguirRe [213.101.69.84] on 2005/08/29 15:18:51
he's using the -listen option, i.e. he's trying to run in DM mode instead of SP. Since you don't have any DM spawn points on this map, the engine will via QC get stuck in a loop looking for a spawn point until a counter is exceeded.
This behaviour is a bit weird in the standard QC.
Pfah
#8662 posted by . [70.224.221.125] on 2005/08/29 16:22:10
So I at least got in the top 10 for Planetquake's wallpaper contest. I wasn't expect to be in the top 3 anyway, and even if I got 2nd or 3rd - I really have no interest in a Quake 4 t-shirt or 3 free months of GameSpy Clubbadubdub
Phait
#8663 posted by inertia [134.53.108.1] on 2005/08/29 21:39:02
I hope your virtual masturbation does not gum up the works and make func slower than it already is.
&
#8664 posted by inertia [134.53.108.1] on 2005/08/29 21:41:47
Func_ owns, its just slow at 3am EST :)
Lol
#8665 posted by HeadThump [4.136.90.8] on 2005/08/30 05:26:54
I hope your virtual masturbation does not gum up the works and make func slower than it already is.
I want inertia to be the MC at my Roast.
On Gas Prices
#8666 posted by Jago [85.76.178.146] on 2005/08/30 14:08:39
So let me get this straight... the US people are whining about gasoline prices rising (they are 2.60$ a gallon over there apparently, which makes it 0.68$ per litre) while here in Finland gasoline costs over 1.2 euro per litre (which adds up to over 5$ for a gallon)? What is wrong with this picture?
It's
#8667 posted by Zwiffle [69.210.55.43] on 2005/08/30 14:28:08
$3.00 here per gallon. And yes we're whining because our whole urban model is based around personal cars instead of social transports - we have buses, but nobody uses them. Most people drive their own cars to their neighbor's houses instead of walking ,etc etc, and we end up paying like 5 billion a week for gas. Plus Bush sucks.
So Err...
#8668 posted by Jago [85.76.178.146] on 2005/08/30 15:25:12
Why not walk or use a bus?
Lower Population
#8669 posted by HeadThump [65.140.59.165] on 2005/08/30 15:34:27
density in the states means that it is necessary to drive further to accomplish equivalant task in Europe. A German friend of mine once pointed out to me that you could move the entire population of Germany in to the state of Texas with its current population in tact and not equal the population density current in Germany. So, cheap gas versus expensive gas effects the bottom line to a greater extent than in Europe.
As far as mass transit, it is terribly ineffecient for the end user. In the states, sans some latte towns that ban automobiles, you can get from your front door to the parking lot of any other inhabited place on the continent without a great excercion of energy. Try stocking up for a week at the grocery store and hauling it on a bus and then hauling it to your front door, and you'll see what I mean.
Hmm
#8670 posted by Jago [85.76.178.146] on 2005/08/30 15:48:23
So why is it by design? What possible sense does it make to build your cities in a way that FORCES people to own a car?
I'm Really Tired
#8671 posted by . [70.224.226.164] on 2005/08/30 16:03:20
Of non-Americans saying "stop whining" -- isn't it fucking obvious that our countries have different standards and rates of living? It's like comparing apples to oranges.
Having A Car
#8672 posted by HeadThump [65.140.59.165] on 2005/08/30 16:16:54
means living by my own schedule and not an arbitrary one designated by a bureaucrat in charge of bus schedules. I've seen what the increased bureacratization of society has done to our airports, and it is not a direction or way of life I am interested in pursuing any further than it already become.
HeadThump
#8673 posted by Jago [85.76.178.146] on 2005/08/30 16:25:27
"means living by my own schedule and not an arbitrary one designated by a bureaucrat in charge of bus schedules."
I can accept a counter-argument, but not this one. I have buses going into every direction every 15 to 20 minutes tops, from 5.30 am to 0.30 am (about 1 bus per hour during the night). What would be the problem if a similar system was applied to the US?
Oranges Are Much Better Than Apples Silly.
#8674 posted by Bal [83.199.112.20] on 2005/08/30 16:27:26
Public transports are much cheaper than cars though HeadThump, and in large cities (I'm sure this applies to the US too) when they are organised right, they are rarely a problem and you don't feel so limited by them, I know that's my case in Paris, I wouldn't know what to do with a car really (Other than selling it =).
But yeah, once you get far from larger cities, public transports just don't work unfortunatly.
Yes
#8675 posted by HeadThump [65.140.59.165] on 2005/08/30 16:42:00
from 5.30 am to 0.30 am That still leaves 0.31 to 5.29 am where I would be stuck at home and not be able to go where I want. Those are prime munchie hours! Also, when I want to go to the beach which is three to five hours away, all I have to do is put a few bags in the back seat, fill up the tank and go. I don't have to worry about the transit services of several cities and towns in between.
Good points there, Bal. Even the city twelve miles to the north of me has a public bus system, but I would never use it. I live in a rural/suburban area with several acres to myself. I crank up metal music all hours of the
night without disturbing (most of) my neighbors and have friends over on the patio without cops getting nosy about my business.
It is just an entirely different life style than an urban environement.
Though
#8676 posted by HeadThump [65.140.59.165] on 2005/08/30 16:49:36
if Paris is anything like the movie Amelie, I could probably adjust;)
Jago
#8677 posted by R.P.G. [24.136.180.235] on 2005/08/30 18:16:29
Also, Europe has postage-stamp sized cars that get 4560 miles to the gallon (or 69987 kilometers to the liter, if you prefer). Mostly those aren't available here, and I don't have $100 grand to spend on a new hybrid.
Today I needed my car today to drive 5 miles on the interstate to get to a PC store so I could buy a new printer. Please note this is well outside the urban area served by the transit authority in this city.
Gas prices have historically been low in the US. Imagine something you take for granted that is low or no cost to you, and then suddenly the price jumps by %30 in just a few years. You wouldn't be happy either.
Take this example of a public transportation. Chapel Hill used to charge for their bus service, but nobody used it. Then they lowered the cost until finally they weren't charging anything to ride the bus--it's now completely free. Still the buses were relatively empty. Now they are paying to run advertisements on local radio to get people to use the system. I don't know if the usage has improved much, but I do know they're still running the advertisements. Most of the people who work in Chapel Hill don't live there because they can't afford to. You can have twice the property for half the cost if you live 8 miles outside of town and drive to work.
#8678 posted by NotoriousRay [69.250.87.12] on 2005/08/30 18:40:19
Why not walk or use a bus?
Because I, like many many others, live the in the suburbs of a metropolitan area, some 60+ miles from where I work. In DC (Washington, the US Captial, for the uninformed), majority of the metro workforce are commuters from the 'burbs. Try walking 60 miles in my shoes, kiddo.
Although for the record, there are some buses that go into the metro area from the suburbs but they're only once a day. There are also many contractors like myself that don't have a 'home office' with a cube and stupid dilbert printouts on their cubicle, but rather go to different work sites depending on the day of the week or schedule of a project.
</flame>
Anyways, are gas prices in Europe semi-stable? I bet they don't go up 35cents in a day like they did today in my area.
Oh
#8679 posted by NotoriousRay [69.250.87.12] on 2005/08/30 18:42:01
and what RPG said
Well...
#8680 posted by Maric [70.22.61.47] on 2005/08/30 18:54:35
If there was any way that I could run my
business(s) via public transport, I would. I think though, that they'd frown upon me trying to move 1000+ pounds of smelly, dirty, fossil-fuel powered equipment on either the buses or trains... I did mention that I use fossil-fuel powered equipment?
Oh yeah I did, my fuel / oil costs have risen over 50% from last year's, that causes a little whining and I'd defy anyone to NOT be a little put off by that "situation".
I think that my major gripe would be that prices at the pump do not really reflect the price-per-barrel on an equitable, daily level. Whenever the daily per-barrel prices jump, the consumer prices at the pumps jump within hours or even minutes. BUT, if you are paying attention, you will notice that when the price-per-barrel drops, the pump prices take weeks to drop in fashion. It is very frustrating when I am spending loads of $$$ on a product that has such unstable prices. I am as quickly as possible moving out of a business I have run for 19 years (do I feel old) and into another, less weather and fuel dependant.
I recently saw a business earnings report that has shows several of the major oil producers / companies, Suadi Arabia, Venezuela and many other "oil rich" nations reporting record profits. This did nothing to take the sting out of the current situation either.
[/whining]
Fuck Mr Fribbles...
#8681 posted by pope [154.5.27.236] on 2005/08/30 19:11:39
it's all about mr friggles now baby...
http://www.bigfishgames.com/online...
(i don't actually mean any abuse towards frib...well maybe a little, as long as it's consensual and we have a safetword)
One More Thing.
#8682 posted by R.P.G. [24.136.180.235] on 2005/08/30 19:33:00
Regarding the population density that HeadThump mentioned: The state of North Carolina has a population of 8 million people, but only 3 million of those live in a city larger than 20 thousand people. So that's 5 million people who either live in a town so small it basically has no public transportation, or who don't live in a town at all. Cars are pretty important to those people.
Gas Prices
#8683 posted by metlslime [209.213.199.133] on 2005/08/30 19:36:11
a few points on public transit, which i think might have already been said:
- public transit only works in areas with enough population density to support it. A lot of the united states is wide open, low-density.
- if gas is historically cheap, the transport services and infrastructure will be designed around cheap gas. Economics don't support doing otherwise.
- likewise, people make personal choices about where to live and work and whether to buy a car based on how much things cost. If gas is cheap, it's more practical to live in a better house on cheaper land.
"Non-endless" Resources
#8684 posted by JPL [213.30.139.243] on 2005/08/30 23:34:57
In general, the price of a natural non-endless product, whatever it is (and for sure gas is THE good exemple of 21th century begining), can only increase with time...
According to economic papers, gas barrel price could increase up to 100$ before the end of the year... argghhh... Here in France (and I guess this is the same in all countries), gas price increased by 50% (in the best case) since the begining of this year.. and I sadly guess this is not limitated: rare "things" are expensive...
As we consume much more every day with the incoming "new growing economy" (i.e countries like China, India, etc...) and as we are each day closer to the end of gas resources, economic/market law drive prices up, and so gas price can only increase... as I said: rare "things" are expensive...
It's a fact.. We all have responsabilities concerning gas consumption (regardless of what country we live, regardless of our life model): our societies are consumer societies, and nothing was really done in the past years/decades to anticipate the lack of gas we are encountering today...
To go forward, the big question today is not what to do to reduce our gas consumption ? Cause I think it's too late now... The big issue is what to do to replace efficiently gas ? What will be the power resource that will replace gas ? That's the big issue...
And when I say efficiently I mean taking into account Earth global warming, pollution, etc.. The answer is for sure not easy, but we will have to solve this major issue in the future...
though...
The Problem Is Obviously
#8685 posted by cyBeAr [80.217.112.208] on 2005/08/31 01:49:07
That gas has been cheap too long so society has been built around having it that way. Gasoline is not a sustainable option so I say up with the prices to make sure a change of fuel/transportation systems happends sooner and not later.
RPG
#8686 posted by BlackDog [220.235.9.64] on 2005/08/31 02:35:34
Describing how much you rely upon fuel and therefore how evile a fuel price increase might be is definitely putting the horse before the cart.
Cart. Before The Horse.
#8687 posted by BlackDog [220.235.9.64] on 2005/08/31 02:38:46
Shit.
Nice Slip BlackDog
#8688 posted by mwh [82.33.185.193] on 2005/08/31 02:58:19
For all that oil will run out one day, the current increases are more to do with an increased demand without a corresponding increase in extraction/refining capacity, there's still enough oil left for at least the next few years. In the idealized world of economics, more capacity will get built and in a few months/years prices will descend again -- but OPEC et al may decide that they're quite happy with prices the way they are now, thankyouverymuch and not do that. You could even make the case that this will preserve oil stocks for longer by making the world more energy conscious before it really has to and this is therefore a Good Thing, but I doubt that's a real motivation.
(not that I'm an economist or anything)
Func
#8689 posted by nitin [138.217.4.215] on 2005/08/31 04:30:37
what a place! You get quake maps, discussion on fuel and Shambler.
All its missing is wrath and his comments.
Bah
#8690 posted by [Jimbo] [64.203.165.126] on 2005/08/31 04:37:35
Oil has shown no signs of running out, a 2003 study said that oil isn't what we thought and a big chunk of the earth's core is made up of oil.
The "Shortage" is manufactured, there are trillions of gallons in reserve in various place, and no shortage in the ground.
We in the US should be extracting our own oil on a larger scale, but due to environemental regs we can't.
What happened to converting all our cars to alchohol?
[Jimbo]
#8691 posted by JPL [213.30.139.243] on 2005/08/31 04:40:56
What happened to converting all our cars to alchohol?
.. simply an empty Drunk Thread on func_... ;P
I Only Have A Bike.
#8692 posted by MadFox [84.26.103.133] on 2005/08/31 08:46:16
First I didn't see walking in Quake feels like being drunk. I don't like being drunk because it's expensive. Quake is a good way of being drunk without alcohol.
Jago
#8693 posted by Lunaran [67.129.250.254] on 2005/08/31 09:07:19
So why is it by design? What possible sense does it make to build your cities in a way that FORCES people to own a car?
You're right, it is stupid. But as everyone's pointed out, economic/lifestyle factors made it that way.
America is an automotive culture. We've had fifty years of relative peacefulness and prosperity with (aside from occasional hiccups) plenty of oil to fuel it. People buying cars and driving more often spurs the balkanization of where we live and work into commercial centers, strip malls, and suburbs. People being able to drive a lot makes all this stuff commercially viable, which forces people to drive more. It's one of those unfortunately cyclic things.
There was an (I think) Alice Cooper song that kind of touched on this:
I can't get a girl because I don't have a car
I can't get a car becauses I don't have a job
I can't get a job because I don't have a car
so I'm looking for a girl with a job and a car.
I doubt we're going to be able to get off our asses and convert our petroleum infrastructure to hydrogen or whatever other alternative finally becomes viable before we run out of the stuff, and running out of the stuff is what's going to force it. It won't happen until after a prolonged period of suck though - an extended lack of oil will hurt the economy real fucking bad because we're so reliant on it for transportation to/from work, to/from stores, for shipping goods cross-country. etc.
Also:
a big chunk of the earth's core is made up of oil.
ROFL - I'm in tears.
The Federal Oil Reserve isn't for periods when gas prices go up, it's just in case the communists invade. That's why it's called the "strategic oil reserve." Unlikely as that is, using it when oil prices are high is a poor decision anyway. To maintain the reserve we'll just have to fill it again at present day (ie $70/barrel) rates, thus solving nothing.
BlackDog
#8694 posted by R.P.G. [24.136.180.235] on 2005/08/31 09:38:53
How the hell can a description of a situation be a logical fallacy? The situation can be illogical, but the description cannot; it is either true or false.
Way to put the aggression before the intellect.
RPG
#8695 posted by JPL [82.234.166.130] on 2005/08/31 09:59:09
Way to put the aggression before the intellect
It's a good explanation about Iraki Bushtchery ... doh !!
Nitin
#8696 posted by Shambler [82.38.192.54] on 2005/08/31 10:31:11
LOL, don't forget Madfox too =)
Before You Laugh Yourself Into A Tizzy
#8697 posted by HeadThump [65.140.59.87] on 2005/08/31 10:36:17
Lun, you may want to stop for a minute and look at this:
http://www.news.cornell.edu/releas...
RPG
#8698 posted by BlackDog [220.235.9.64] on 2005/08/31 11:30:52
You are trying to justify American whining about the impact of fuel prices by describing the very dependency that *causes* the problem. Cart. Before horse.
Let me put that another way - you are complaining about the inevitable consequences of relying on cheap but limited resources by invoking the fact that you rely on them! Talk about inconsistent - if you didn't want to pay for scarce fuel, why the fuck are you using so much?
You still get it cheap anyway, you silly whinging bastards. :)
Well
#8699 posted by Lunaran [67.129.250.254] on 2005/08/31 11:56:46
Blackdog:
You make it sound as if ceasing to rely on said resources is an incredibly simple thing we can all do overnight. Like notray said, a lot of Americans have to drive in order to make a living, and often even to buy food. Driving has long been the best price point, much cheaper than living near work in expensive urban areas and much faster than spending hours every day walking to the increasingly distant stores we need to supply us with basic necessities.
The answer to "Why the fuck are you using so much?" is "Because we can't completely restructure the urban and rural landscapes of the united states whenever gas gets pricey." It's taken fifty or sixty years of intense construction and zoning to work ourselves into such a reliance. You think undoing all of that is easy?
I'm not saying it doesn't need to be done, but the only factor strong enough to force it to happen on the necessary scale is gas going up to eight bucks a gallon and staying that way.
and Headthump:
that guy being right about eardrums and moon dust doesn't guarantee he's going to be right about the earth magically producing limitless oil. I'f I'm wrong about that, the earth has still had a couple billion years to build up the meager reserve we've burned through in the past hundred. It'll never be enough to sustain us at even a tiny fraction of the current global rate of consumption. And even if I'm wrong about that is it really the best idea to keep burning it?
I Doubt If Thomas Gold Believed In Magic
#8700 posted by HeadThump [65.140.59.223] on 2005/08/31 12:42:50
It isn't just one 'guy'. Google the work of Roger Andersen, an oceanographer and executive director of Columbia’s Energy Research Center if you are interested in this subject matter.
There are scarcities, and then there are scarcities. If oil is actually something of a scarcity in kin to air, water and sunlight than a easily quantifiable scarcity like cows milk than the changes in life style and culture proposed by the Conservation movement and others, would be in itself a drastic waste of resources, time, and effort on everyone's part.
There are known quantities of oil that exit in shoal in our good neighbor, Canada to such extent as to dwarf the reserves known to exist in Saudia Arabia. The only problem, at our current technological level it is much more expensive to process it (though probably cheaper than to defend countries like Saudia Arabia and Kuwait from their neighors) than it is to pump liquid crude.
But if that proves unuseable and Gold's theory proves wrong, I am not in any way opposed to the development of cheap hybrid cars.
BlackDog
#8701 posted by R.P.G. [24.136.180.235] on 2005/08/31 12:44:06
Who said I'm complaining about the high prices? I'm attempting to explain to arrogant fuckers who don't understand my country why it's impractical to tell all of us to "just take a bus" and why this is a significant issue for the majority of the population. If you don't care to understand, then please feel free to ride your high horse right up your rectum.
Everyone knows that something needs to be done. Some ideas (fuel efficiency, or alternative sources) are more practical than others (relocating 50% of the population into a city, or pressuring Saudi Arabia into higher production).
Lunaran & The Oil Reserve
#8702 posted by inertia [134.53.108.1] on 2005/08/31 12:55:07
The Federal Oil Reserve isn't for periods when gas prices go up, it's just in case the communists invade. That's why it's called the "strategic oil reserve." Unlikely as that is, using it when oil prices are high is a poor decision anyway. To maintain the reserve we'll just have to fill it again at present day (ie $70/barrel) rates, thus solving nothing.
Clinton and Bush (probably other presidents) have traditionally told this organization to inject spare fuel into the economy during election season (every four years for you non-Americans). This lowers gas prices, and causes more voters to vote them back for a second term. Actually, I found this out because I was hypothetically positing what control the president has over his own reelection, and that was one of the things that I thought of... and it turns out, was true.
Hah
#8703 posted by Lunaran [67.129.250.254] on 2005/08/31 16:23:45
Good old abuse of power. You'll note Dubya has never once touched the reserves, in spite of fuel costs - because guess who benefits from expensive gas?
He's doing it now, of course, to help support gulf refineries whose supply of crude has been cut off now that so many oil rigs have been wrecked - and once more, guess who that directly benefits? :P
Yeah
#8704 posted by R.P.G. [24.136.180.235] on 2005/08/31 16:52:37
When I'm president, I'm going to release the game development reserves to help boost the economy!
Gibbie
#8705 posted by inertia [134.53.108.1] on 2005/08/31 17:07:19
are you alive? I dont have irc here (yet) (not that i want it!), but I know you go back to uni soon too... where are you and what is up?
As A Representative Of Canada
#8706 posted by pushplay [68.148.157.98] on 2005/08/31 17:34:53
I understand that busses are impractical and sympathize with the high gas prices. We will be only too happy to sell our southern neighbours gasoline (prices adjusted to the global market) while I fill up my motorcycle for 10cnd and live in a province where political debates consists of how many gold houses and rocket cars everyone gets.
When My Term Fallows RPG's
#8707 posted by HeadThump [65.140.58.88] on 2005/08/31 18:04:46
I'm gonna screw the interns and let my wife run the country.
Thanks For That, Pope...
#8708 posted by Mr Fribbles [220.253.0.141] on 2005/08/31 19:05:08
gonna have to arrange for Mr. Friggles to have an 'accident'... his game sucks anyway!
Okay Now
#8709 posted by BlackDog [220.235.134.127] on 2005/08/31 19:13:29
RPG, my issue with your posts was that you seemed to regard fuel prices, and not American dependency on fuel, as the problem to be bitched about (and hopefully solved). Since you don't seem to be saying now what I thought you were saying, I retract teh haet and subsitute teh loev.
/me throws flowers and garlands
PS Well said, Lun
Good Balanced Article On Oil
#8710 posted by grahf [65.188.219.115] on 2005/08/31 19:25:25
http://www.nytimes.com/2005/08/21/...
There is still plenty of oil left, no one really disputes that, but the era of cheap oil may be over. All oil production follows a bell curve - when you've extracted half of the oil in an oil field, the 2nd half is progressively more difficult to extract, so you get diminishing returns as the production falls. This is called Hubbert's peak ( http://www.hubbertpeak.com/ ). It is theorized that we are close (10-20 years at most) to hitting the peak of the world's oil production. We are probably seeing the beginning signs now - supply is strained and is falling behind demand - and the gap is being filled with soaring prices, which are never going to come significantly back down. Demand will inevitably continue to grow exponentially, but if the supply is hitting the top of a bell curve, then we really need some drastic replacement, fast. But as oil prices increase, previously infeasible alternative energy replacements will begin to look more and more attractive. Oil will be replaced long before we use it all up.
I think it's going to be a very interesting next couple of years.
Grahf
#8711 posted by inertia [134.53.108.1] on 2005/08/31 19:43:03
It is theorized that we are close (10-20 years at most) to hitting the peak of the world's oil production. We are probably seeing the beginning signs now - supply is strained and is falling behind demand - and the gap is being filled with soaring prices, which are never going to come significantly back down.
Wouldn't the prices increase AFTER we passed the supply boom?
Regardless, interesting points about the asymptotic nature of oil drilling and production.
Meh
#8712 posted by NotoriousRay [69.250.87.12] on 2005/08/31 19:57:30
Oil will be replaced long before we use it all up.
You sure about that? Lets not forget that this is a reactionary world, and we won't know we're out of oil until theres none left or such shortages that parts of the world are unable to get any more. If you think we'll all be driving energy efficient/alternative fueled cars well before the oil supply starts to bottom out, I think you are kidding yourself.
I'd Buy A Hybrid
#8713 posted by . [70.224.226.164] on 2005/08/31 20:31:35
But they're ugly.
Another American issue -- vanity.
Production Is Limited, But Demand Is Not
#8714 posted by BlackDog [220.235.134.127] on 2005/08/31 20:33:39
And since demand is what drives up the price, there's nothing to stop oil becoming expensive even before production reaches it's peak.
Planes, Trains, And LOL Look At That Loser Walking Down The Street!
#8715 posted by Blitz [65.96.61.71] on 2005/08/31 20:41:16
I can't tell you the number of times I've walked from point A to point B in my city, (about 100,000) and gotten hassled by people in cars being dickheads. I'm not obese, I'm not missing a limb, and I'll dare say I'm about as average looking as they make lower-middle class white American males, and yet, when I'm out on foot, I usually feel so isolated from the rest of the world, because there is fucking no one else walking, and 300 cars blowing by me a minute.
My city is by no means big geographically; any physically fit person could ideally walk or bike anywhere they needed to go. But the thing is, people like cars. They like feeling invulnerable to the things around them. They like honking, and yelling out the window, and driving 1/24th of a mile to go get some Grilled Salmon flavored ice cream.
It's not a stretch to say that the majority of American cities that have between 30,000 and 100,000 people are too big to navigate by bus, bike, or foot.
Yet in my city of 100,000 people, if you see an adult walking down the street, you think they're homeless, crazy, a rapist or all 3.
We could very easily get by, and generally be a lot better off if people gave up relying on cars for every place they need to go, no matter the distance. But as long as people look at cars as status symbols and mobile suburban fortresses of doom, (tm) that will never happen.
I personally hope that the impending oil and gas crisis will help people to get back to walking, riding bikes, and public transportation. It's nice to see other people out getting fresh air and just conducting their business.
People will be a lot nicer and more considerate when they don't have the luxury of hiding behind fortified steel and 20" tires. I just know it.
Half Way Finished With The Article
#8716 posted by HeadThump [65.140.58.111] on 2005/08/31 21:00:13
Grahf, really good stuff here; I have long been a skeptic of the Times, given how they allow their paper to be used for political agendas (see the last eight years of Judith Miller's alarmist coverage on Iraqis non existent WMD's), but this article is quite substantial in its arguments and rebuttals and fleshing out the different point of views. It certainly caught my attention that a CFR guy (Simmons, who is profiled in the article) is at the heart of the peakist debate.
Thanks for this heads up.
Side Note
#8717 posted by HeadThump [65.140.58.111] on 2005/08/31 21:11:27
CFR guy Council of Foreign Relations -- not implying conspiracy, I know how popular those are around here -- right, Phait;) CFR is pretty open and transparent about its motivations, and they publish a journal Foreign Affairs that outlines there ideology and what the goals they have for anyone who is curious. That they would work towards undermining a Monarchy like the Saudis is not suprising (nor is it necessarily a bad thing).
Oil Bubble
#8718 posted by bambuz [130.233.220.23] on 2005/09/01 00:55:02
yeah read grafh's stuff. For a more alarmist viewpoint, check www.survivingpeakoil.com
Was it Hubbert or Campbell who predicted back then that the US oil production would fall into decline in 1972. And it did.
Indonesia used to be an oil exporter. Now they have to import it, and the government has to inject subsidies to avoid riots.
The north sea oil fields have turned to decline in 2000. Russia and the Caucasus region can still keep up about ten years. Knowledgeable people are just waiting for the big word to drop: when Saudi Arabia's production turns down.
Sadly, or to some people, happily, there aren't any good alternatives to oil. Hydrogen sucks for a multitude of reasons, mainly because it takes a lot of energy to create it and because it's very hard to store.
Oil is still currently practically free energy pouring out of the ground. Some have said that when the price reaches 200$/Barrel, real economic implications will happen.
Might just be that if you want to live, learn to grow cabbage and work with horses. It might just turn out that this period of urban development and science and technology and whatnot was just an odd historical bubble made possible by a certain nonrenewable resource - oil makes life such as if you had 50 slaves in your personal service. From a warm shower in the morning to your clothes, transportation, and food.
Inertia
#8719 posted by gibbie [194.159.73.69] on 2005/09/01 03:36:57
I was on vacation for two weeks... but i'm back now! Still messing around with those texs (you know...).
Your map is r4wk btw! It was fun to see it gradually bit by bit getting better and more polished. I still think you rushed the release a bit, but oh well.
Come to irc and we'll talk, you homosexual!
Doh
#8720 posted by grahf [65.188.219.115] on 2005/09/01 05:42:29
/me reads his post from last night again...
Doh, I'm not an economics major, I might have fumbled my arguments a little bit. Ray, the point I think I was trying to make was that if oil becomes extremely expensive, alternative energies that weren't competitive in the past will become so, and the market will naturally transition to the cheapest technology. That's theoretically speaking at least, I worry that it may be too late if we sit around and wait for "the market" to iron things out for us. About "oil prices never coming back down," that will be the case only as long as the present demand for oil keeps up. If some other energy replaces oil's dominance, or we become vastly more efficient at using oil, then yes, the price would drop again.
Bambuz
#8721 posted by Jago [85.76.178.146] on 2005/09/01 08:37:57
[17:00:11] <bambuz> yea
[17:00:26] <bambuz> and of course, probably do a bit harder tricks in the first few maps
[17:00:33] <bambuz> since you can restart if you fuck up
I really hope you don't think that entire-game runs are really done in 1 sitting. Speedrunners do dozens and dozens of runs per map and then merge the best runs together. You even see the runner credits at the end of QDQ and other similar full-blown runs, which runner did which map.
Death Metal Band Name Generator
#8722 posted by . [70.224.226.164] on 2005/09/01 09:35:18
Recently came across some thread about death metal and I remembered I had the Quake Map Name Generator:
http://www.phait-accompli.com/crap...
So here's the Death Metal Band Name Generator:
http://www.phait-accompli.com/crap...
Yay
#8723 posted by Lunaran [67.129.250.254] on 2005/09/01 11:11:21
Grahf, nice article.
Blitz, I know what you mean. In a lot of newer areas of Savannah the infrastructure was so dependent on cars they just didn't bother to put in sidewalks at all. It was just malls and apartment complexes connected by six-lane roads. :(
I'm fortunate enough now to live in a city that puts bike lanes on every road it can, and I plan on biking to/from work as often as possible.
A Strafe-jumping Cat For All Of You
#8724 posted by Jago [85.76.178.146] on 2005/09/01 12:35:01
http://www.kolumbus.fi/anttih/lumo...
Lol, Phait,
#8725 posted by HeadThump [65.140.59.117] on 2005/09/01 12:46:25
I got, Evacuated Xenapistia; I think I had one of those by a realy kinky doctor once.
Jago
#8726 posted by mwh [82.33.185.193] on 2005/09/01 13:25:32
We also get nutters who do whole game runs in one sitting -- check the latest SDA update! (for the lazy: Nightmare 100% of all of quake in 78:01).
The easy and nightmare runs have both been improved recently too.
Lol Jago
#8727 posted by bambuz [130.233.220.23] on 2005/09/02 00:02:45
some speed runs are of the special type that an episode or even many are done in one sitting. (like all of id1 or just e1 or all the terra maps) The qdq runs were not, they were of the other type - just parsed together single level runs, maybe with some continuity twists (i.e. rl from some previous map, don't remember).
That is precisely the difference I'm talking about - if you have a map that has a trick that has 50% chance of working, you can pretty much rely on it on a single map run. If you fumble, just retry the run.
If you run ten maps in a row, and every map would have to have that 50% trick to work, the chances of completing them all is one in 1024. In other words, the expected number of runs to do before succeeding all the tricks would be over a thousand. Of course, it sucks if you complete all the other tricks and then fuck up the last one since you lost so much playing time and effort.
Therefore it's wiser to try harder / the hardest tricks first and if you don't succeed, just restart since you didn't lose much time or effort trying anyway.
3 New Map Reviews At My Site:
#8728 posted by underworldfan [128.195.64.98] on 2005/09/02 03:15:12
1.heresp4: beyond the black sun.
2.heresp3: castle of pain.
3.tris: The Rest is Silence.
http://www.planetquake.com/underwo...
Underwoldfan
#8729 posted by Bal [83.199.71.51] on 2005/09/02 04:36:03
What's up with your screenshots? Those TRIS shots almost make the map look fullbright in areas... =\
Hmm...
#8730 posted by underworldfan [128.195.64.98] on 2005/09/02 10:45:52
I think it all depends on the individuals monitors settings, but ill take your note into account.
I Agree With Bal
#8731 posted by R.P.G. [24.136.180.235] on 2005/09/02 12:29:09
Yaey
#8732 posted by inertia [134.53.108.1] on 2005/09/04 12:54:27
I'm coming home for a night, so if anyone would like to play me on my map, I would be quite pleased! ...I'll be on irc probably around 6-7pm EST (which is GMT -5).
Inert
#8733 posted by Zwiffle [69.210.55.43] on 2005/09/04 14:20:38
OK I'll be there yo
#8734 posted by Zwiffle [69.210.55.43] on 2005/09/04 20:16:59
The next time anyone wants to organize one of those "pack of maps that require the name to be taken from the complete works of author X" type things, perhaps for Halloween, please use the obvious Mr. Lovecraft. Just a thought, thx.
Lovecraft Schmovecraft
#8735 posted by . [70.224.214.49] on 2005/09/04 20:18:36
Someone else!
Lions In The Night!
#8736 posted by HeadThump [65.140.59.249] on 2005/09/04 21:24:06
Because of the title SoE:Indian Summer, I thought Tronyn was going to go with Morrison for the titles on this pack. I have found a decent phrase from The Fellowship to work with but still I'm looking for something more evil themed.
When I do one of these packs, I'll use Steely Dan
lyrics (Kid Charlemagne alone has at least a dozen worthy quotes)
Just Call It
#8737 posted by Kinn [81.130.212.78] on 2005/09/05 05:17:56
"What's 'taters, precious?"
TronDM3 Plz Kthx
#8738 posted by R.P.G. [24.136.180.235] on 2005/09/05 08:43:59
I fulfilled my end of the bargain, you cad!
Tonight, We Chase The Dragon
#8739 posted by HeadThump [65.140.58.126] on 2005/09/05 09:36:47
Good one. Quoting from the True hero (as opposed to that whining, 'woe is me' Frodo) of the saga will always win points with me, Kinn. One quote I found from a song in The Fellowship kind of sounds like a line from Shelly's To Autumn, so it fit's Tronyn's theme in a pretentious enough fashion to satisfy me.
1 New Map Review At My Site:
#8740 posted by underworldfan [128.195.64.98] on 2005/09/05 11:49:48
Antediluvian
http://www.planetquake.com/underwo...
very nice map indeed. :)
You're Not The True Hero
#8741 posted by cyBeAr [80.217.112.208] on 2005/09/05 14:29:55
unless you've defeated ballos...
Anyone...
#8742 posted by metlslime [209.213.199.133] on 2005/09/05 15:21:02
Anyone know the story with quakeworld.nu? I haven't been able to get to it in weeks, it seems.
Metlslime
#8743 posted by Jago [85.76.178.146] on 2005/09/05 15:22:53
Servers have been hacked at some point during the summer, that's all I know.
I Have Tried Pinging It
#8744 posted by HeadThump [65.140.58.56] on 2005/09/05 16:34:50
the old fashion way, and I get nada but weird static. Someone really buried that site.
An odd thing to note as well, there were a few days last year that I could not directly link to _Func, but when I went through a link to a discussion thread in the Quakeblog that Megazoid was running at the time, it came up fine. I've tried old links to threads like that for Quakeworld.nu and have not had any success.
It's Interesting
#8745 posted by aguirRe [213.101.70.211] on 2005/09/05 16:55:05
because I can't even access the Google cached pages of quakeworld.nu; they're just empty.
Games For Simpletons
#8746 posted by Blitz [65.96.61.71] on 2005/09/05 20:38:00
http://www.tomshardware.com/game/2...
Tom's Hardware has a nice article that I whole-heartedly agree with. Kill quick saving and go back to the "save only at the end of the level" method.
Bleh.
#8747 posted by Shambler [82.38.192.54] on 2005/09/06 02:25:41
Article seems entirely irrelevantly focused on mario-type nonsense games.
I scanned through to find any support or justification for the assertion of "Kill quick saving and go back to the "save only at the end of the level" method." and couldn't.
However I can safely say that that is a truly atrocious idea that has been proven (in both directions) to only result in frustration and reduced enjoyment for the player.
The evidence is obvious - nearly all games have situations which "force" you to die by unexpected circumstances. Nearly all games are more enjoyable playing the first time through. If you encounter an death trap (of whatever type) and you have quick saving, it will not be frustrating as you have likely saved nearby (or at least, can do so the second time around). If you encounter a death trap and don't have quick saving, you likely have the frustration and/or reduced enjoyment of replaying a section once if not several times. This DOES happen in games with save points or other non-quicksaving options and it IS frustrating. Simple as that.
Sorry if that was long-winded but if you are stupid enough to suggest that particular idea you probably needed it spelt out clearly....
(If you wish to do something about quick-saving, there are other methods)
No.
#8748 posted by Blitz [65.96.61.71] on 2005/09/06 02:44:25
But everyone who complains about the shortened length of games should not argue with that article.
"Mario-type nonsense games" are no different from the modern FPS or RTS in the sense that there are still goals and things to be accomplished. Why is it that we should get the chance to save wherever the fuck we want where our console bretheren started over in World 2-1 because mom was yelling at them when they were trying to jump some gap?
The fact is that mastering a game by learning it in and out is the test of what makes a game great or not. Sure you can do that after the fact like so many do with speedruns, but the initial runthrough of a game is diminished by the advent of quick saving.
Is it frustrating? Sure it can be. But I remember being frustrated with those console games too. But I stuck with them and came back to them later on, and it was damn rewarding to move on.
I guess I don't know what the fuck I'm trying to say, except that it seems unfair compared to past generations of gamers, where beating the game actually meant that you really thought out how to beat the pitfalls (especially in Pitfall) and traps that get thrown at you, rather than quick saving every 5 minutes as to have no event in the game really mean anything at all.
Qwnu
#8749 posted by bambuz [130.233.220.23] on 2005/09/06 02:54:31
It was taken down since the server was hacked (again). The material is ready for it to be taken up, they even have a computer for it, but no worthy net connection (we're talking quite a lot of traffic here, although it's cheap nowadays).
The leagues and ladders were also lost because they were on the same computers. Leagues always have a summer break anyway so I think they start working with it in earnest real soon now. Now that paradoks doesn't run the show that much anymore since his clan slackers is disbanded, they lack a powerful (and notorious) figure to hold the lines.
Use http://www.besmella-quake.com in the mean time for qw news. Then there's quaketerminus, quaddicted and quakeworld.us too (they have some useful files too). Oh and challenge-tv too.
It's done some good too that qwnu has been down, people have been doing their own projects and not bashing each others on the forums. Take for example inertia's map.
...
#8750 posted by Shambler [82.38.192.54] on 2005/09/06 07:13:16
I guess I don't know what the fuck I'm trying to say
I'd have given up before starting if I was you, because that was the biggest pile of shite I've ever heard uttered on this forum (including Phait's and Headthump's posts).
So FPS PC gamers should have to suffer frustrating and cumbersome gameplay/save combinations just because some console gamers do?? Boohoo, let me cry my eyes out over the suffering of those console gamers who have to do without saving. My heart bleeds for them. Actually, I don't give a shit about them. They choose to play frustrating games, whatever. PC gamers can have fun, balanced, non-frustrating games, and I don't see "the grass is browner" as a good reason (or indeed any reason) to spoil that status quo.
And "mastering a game by learning it in and out is the test of what makes a game great or not" is it?? Is it really?? So nothing to do with many myriad factors that might make a game great?? Forget graphics, design, architecture, maps, story, atmosphere, sound effects, creature design, weapon design, progression, exploration, gameplay balance, challenge, or god forbid FUN!! Forget all of those, what makes gaming great is learning it like the inside of your arse?? Well forgive me, I must have been doing something wrong in the dozens of games I've played where I've got enjoyment out of the other factors listed instead.
Blitz your view is coming from a single, specific-challenge-orientated perspective. Just give up trying to apply it to everyone else.
Got Any More Discussion Topics
#8751 posted by HeadThump [65.141.73.242] on 2005/09/06 07:56:24
that are bound to fizzle in a day or two to pull out of your ass, MopLady?
That's Fucking Stupid.
#8752 posted by necros [70.31.50.57] on 2005/09/06 09:47:34
if you don't like quicksaving, then DON'T USE IT.
but leave the option for people who aren't morons to use it.
Conclusion:
#8753 posted by metlslime [67.180.175.229] on 2005/09/06 12:04:03
Saving....
is good....
sometimes.
Um
#8754 posted by Maj [84.12.163.172] on 2005/09/06 12:31:44
Y'know Shamb/Necros, I might be more inclined to argue if your entire debating technique didn't consist of repeating "you're wrong, and stupid too" in a variety of different ways.
Autosaving
#8755 posted by voodoochopstiks [85.224.214.72] on 2005/09/06 12:33:10
I would like quicksaving as well as autosaving. There is a downside to quicksaving for people with bad self-discipline like me, getting upset at losing health they didn't need to lose so they reload from the quicksave, I think for example Max Payne I officially finished without taking any damage at all. Quicksaving between every fight. It was a fine art and a fun process too though, but it sorta sucked and was lame as well. What I would like best is autosave every 2 minutes or so, with quicksave disabled, and the time space between autosaves rising on the higher levels of difficulty(?).
Correction
#8756 posted by voodoochopstiks [85.224.214.72] on 2005/09/06 12:34:16
It was a fine art and a fun process figuring out how to not take damage at all during a fight*
Shamb
#8757 posted by Blitz [65.96.61.71] on 2005/09/06 13:21:12
LOL I never knew you felt so strongly about quicksaving.
*backs away while Shambler carves out a hole in F6 where he can stick his cock*
Yeah so, getting back to talking about this reasonably, I'm just saying that we should consider the possibility that having the quicksave/autosave feature makes us obsessive about having enough health, or doing some kill over again in a more stylish manner, or trying unsuccessfully to jump on some ledge inside a chasm 200 times in a row.
With the feature enabled, things are less tense.
Example, I played metlslime's latest without quicksaving, and I died a few times at that outdoor battle before I realized what I had to do to be a super-bas-ass and wipe out all those baddies whilst maintaining my health.
It wouldn't have been nearly as intense if I quicksaved right before and just kept doing it over and over until I did it *flawlessly*
Those 30-45 seconds of nailgun wielding mayhem in the outdoor part of ant.bsp would definitely have been diminished if the threat of doing it all over again wasn't there.
Sure it's fun even if you quicksave, but you're just raising the stakes and making everything that much more meaningful in terms of the value of life and death in a game when it means doing it all over again.
#8758 posted by Scampie [67.129.250.254] on 2005/09/06 17:31:10
Restricting saves to arbitry points, or at the end of levels, is all well and good if the audience of the game is hardcore gamers and will put up with having to progress or reattempt.
But this ignores the point of save games, and what every other 'casual' gamer will be doing with them, saving the game so they can take a break and come back to it later. If the only thing designers can think of to create tension in their games is to space save points further apart or throw challenges before/after them, then it's likely the gameplay at fault, not the fact you can save whenever you wish.
Games have cheats and plenty of other things to 'ruin' the original gameplay/story/feel of the game, but it's up to the player to choose if they'd like to take advantage of them or not. The designer should just concern himself to do what he can to create a fun experiance.
Blitz, I don't feel offended if you use Quicksaves/Loads, or if you don't. That's your choice as a player. I don't in Quake, but if I was playing another game, I'd completely appriciate the option to save whenever I was ready to stop playing for the time being.
My Point Was Very Simple.
#8759 posted by necros [70.31.50.57] on 2005/09/06 18:58:21
if you want to make the game more difficult, simply don't save.
but leave the option for players who don't want to have to restart a spot because they had to go shopping or pick someone up.
i didn't feel the need to write up a huge novel with what could be contained in a few lines. :)
Saves...
#8760 posted by metlslime [209.213.199.133] on 2005/09/06 19:35:10
I don't want to have to remember to save. Allied Assault's system of having auto-saves carefully spaced through the level, combined with the option to quicksave, means that you can just go on your merry way and if you die, you'll restart a reasonable distance back, but not lose 30 minutes of progress.
I think one pitfall of quicksaving is that it encourages designers to make levels that require quicksaving.
I do like the mario system, but it only works when the level takes 1-2 minutes to run through. If the level takes 45 minutes or whatever some EA executive decided was necessary to hit their "20 HOURS OF GAMEPLAY!!!!" requirement, then things have to be done differently.
Autosave
#8761 posted by nitin [138.217.4.215] on 2005/09/07 01:51:34
like in half life or allied assault, that was good.
Maj
#8762 posted by Shambler [82.38.192.54] on 2005/09/07 02:15:20
Would you like me to update your specsavers subscription because you've completely failed to notice the reasons I give against lack of saving and against Blitz's so called arguments against it??
Example, I played metlslime's latest without quicksaving, and I died a few times at that outdoor battle before I realized what I had to do to be a super-bas-ass and wipe out all those baddies whilst maintaining my health.
What you have to do? Not much really. Try entering that area with 8% health...
Mmmmm I bet it was SO MUCH FUN replaying 3/4 of the fucking map time after time to reach there again....
Daikatana For Free?!
#8763 posted by Spirit [213.39.187.236] on 2005/09/07 04:01:02
this seems to be legit:
http://johnromero.com/phpubb/viewt...
Bah
#8764 posted by Kinn [81.130.212.78] on 2005/09/07 04:55:00
Properly designed games shouldn't need quicksaving - a checkpoint and/or autosave system should suffice. And on the whole, I think checkpoint save systems generate a more rewarding gameplay experience.
Go Play Some Nethack
#8765 posted by Friction [213.243.160.111] on 2005/09/07 05:07:17
Now that's a game save scheme!
Quicksaves
#8766 posted by Lunaran [67.129.250.254] on 2005/09/07 09:22:42
I can see quicksaves being left out as long as the level design supported it by not making you attempt dumb shit you could die attempting. They remove most sense of danger by acting as a safety net,
AvP had no quicksaves. It was finish the map or bust. It didn't have silly sequences with smashing walls or jumping on swinging crates hanging above pits full of killer crates or any of that nonsense, it was just a dark alien hive. It made you terrified of dying, as you should be, which intensified the game incredibly for me.
Not to say that with today's long-ass modern maps that at least one or two mid-level autosaves wouldn't go amiss.
Spirit
#8767 posted by Jago [85.76.178.146] on 2005/09/07 12:24:52
As the next post on that forum says: "Unfortunately John, that link caught the attention of many leechers, it does not work anymore". I have a legit Daikatana CD on my desk right now tho, so I have no need for it :)
It Worked When I Got It
#8768 posted by starbuck [82.40.164.126] on 2005/09/07 12:46:50
erm, if you are an ion storm lawyer, note that I mean that in a metaphorical, hypothetical, covering-my-assical way
Auto-saves
#8769 posted by wrath [213.112.29.170] on 2005/09/07 14:57:23
Scamp nailed it. Basically, there are no excuses for not giving your player the option to save where and when she chooses to. I have a life, I don't want to structure my life around the game. Let me save and get back later. It's a game design crutch. Let it go.
The same thing with unskippable cut-scenes by the way. Hey, Shakespeare, I don't care about your shit story. Especially not the second time I have to sit through the crap voice-work and "artistic camera angles."
Bah
#8770 posted by wrath [213.112.29.170] on 2005/09/07 14:58:08
That title was wrong. should read just "saves". I blame the sauce.
But Wait...
#8771 posted by metlslime [209.213.199.133] on 2005/09/07 15:52:16
the real crutch is HAVING saves. Saves may be essential for players to play the game way they want (same with pausing), but if a designer uses saves to justify his badly-balanced impossible bottleneck sniper puzzle, that's unacceptable. I shouldn't NEED to save and reload to get past some stupid challenge.
Bah
#8772 posted by R.P.G. [24.136.180.235] on 2005/09/07 18:04:56
If you're going to talk about how the player shouldn't need to save and reload, then you're not really living in reality. Humans are inherently fallible; and likewise whenever they are introduced into a system, the system inherits their fallibility. So it's impossible to design a reasonably complex game where there isn't a need to save and reload. Proper design acknowledges the risk of flaws and accounts for them (e.g. save/loading).
And that's not even touching on the issue of the subjectivity of each challenge: what I find difficult you might find easy. Should I be punished just because you have an unnatural ability to aim at individual pixels?
So no, it's not a crutch; it's a well-designed solution to a common problem. The question that is often asked is "Is there a better solution?"
So, IS There A Better Solution?
#8773 posted by R.P.G. [24.136.180.235] on 2005/09/07 18:14:09
I think the solution must be decided on a case-by-case basis. Games with small, randomly generated levels have little to no need for saving and loading. Games with large, linear, humanly designed levels have a greater need.
Also, who would want to play a non-linear 80 hour RPG without saving? That would be insane.
Rpg:
#8774 posted by metlslime [209.213.199.133] on 2005/09/07 18:17:46
i'm saying that quicksaves are necessitated by the needs of the players, but shouldn't be seen by designers as license to make challenges that practically require quicksaves/quickloads.
Ya...
#8775 posted by distrans [131.172.4.44] on 2005/09/07 22:33:33
... saves don't kill games, games kill games.
Rpg
#8776 posted by mwh [82.33.185.193] on 2005/09/08 01:50:50
Obviously being able to save is necessary, it's whether having the ability to do the level in 1 second sections is a good idea or not that is at issue (though lotsaquicksaves was the only way I finished sm103_starbuck).
I've been playing a spot of Marathon 2 again these last few days which only lets you save at predefined points, and it definitely adds some tension when you get a bit low on health but aren't sure where the next save terminal is. It also adds to the tedium when you get corwardly and scurry back to the last save term before you dare going into the next room.
As people have been saying, the level design needs to take the saving possibilities into account, and quicksaving frequently being all but mandatory means the level sucks.
Saves
#8777 posted by Morfans [213.199.128.155] on 2005/09/08 03:29:06
One of the best save systems I've come across was in Eternal Darkness. You can save anywhere during general exploration, but not when there are enemies in the room are just before/during certain set-piece sequences.
Worked very well. Trying to save and being told "The darkness is near, you cannot save." was a good tension builder.
For Quake, I find it essential. Practising a trick that takes two seconds to perform just wouldn't be worth it if you had to play for 5 minutes before hand every time.
Yeah
#8778 posted by Kinn [81.130.212.78] on 2005/09/08 04:58:49
In quake I try to resist the temptation to quicksave in the middle of a battle - it trivialises the combat a bit imo.
Quicksaving
#8779 posted by JPL [213.30.139.243] on 2005/09/08 07:00:48
Well, I try not to save (or quicksave) too much when I play a map.. It essentially depends of the difficulty: the more a map is difficult (according to skill setting), the more I save game... it's obvious... At least I try to save between big fights, not during big fights... and when I'm too short in ammo/health as well (security saving here !)...
Well, maybe it's obvious, but it has to be said...
I Notice
#8780 posted by bambuz [130.233.220.23] on 2005/09/09 04:25:47
I play a lot worse when I load a save and encounter the monsters the second time. I don't care to play so precisely anymore. Even when I know where they are and what will happen next, I always lose more health because of impatience and carelesness. I'm kinda bored then already, and the game goal is no more to survive and explore (which I think is mostly the goal on the first run) and but to just run as quickly as possible.
Yo Fuckas
#8781 posted by wrath [213.112.29.170] on 2005/09/09 05:46:07
gimme the top three q3a duel maps, I crave me some good shootin an lootin.
Wrath
#8782 posted by R.P.G. [24.136.180.235] on 2005/09/09 07:15:19
Lun3DM4
RPG3DM2
q3dm17
#8783 posted by voodoochopstiks [85.224.214.72] on 2005/09/09 08:12:52
q3dm17 is crap for duelling, ztn3tourney1 is probably better. Or maybe hub3aeroq3 or whatever it's called, it doesn't look very nice though.
Voodoochopstiks
#8784 posted by inertia [134.53.108.134] on 2005/09/09 08:54:03
maybe its me, but i require lots of new and exciting stimuli, very frequently, to remain interested in a level...
I'm kinda bored then already, and the game goal is no more to survive and explore (which I think is mostly the goal on the first run) and but to just run as quickly as possible.
i can totally relate to that
Voodoochopstiks
#8785 posted by R.P.G. [24.136.180.235] on 2005/09/09 10:12:35
Yes. Teh joke.
Necros
#8786 posted by Kell [82.41.10.46] on 2005/09/09 10:50:32
check your mail
Wait
#8787 posted by Lunaran [67.129.250.254] on 2005/09/09 11:08:14
Lun3DM4
RPG3DM2
q3dm17
Wait. how many of those are sarcastic? :(
WIPE THEM OUT!
#8788 posted by voodoochopstiks [85.224.214.72] on 2005/09/09 14:37:11
ALL OF THEM!
Duel...
#8789 posted by pjw [66.191.112.173] on 2005/09/09 19:09:11
More votes for lun3dm4 and ztn3tourney1. I haven't played and/or don't remember R.P.G.s map--sorry, the early onset of senility is a bitch. :( Dead Souls by Glassman is one I liked as well, and Grindall 2.0 by Quaker-X kicks ass, but might be a tad big for tourney, depending on your tastes...
Of course I can't resist pimping my own stuff. Depending on how cramped you like your playing field:
pjw3tourney2 - pretty open
pjw3tourney3 - pretty close
pjw3quickie4 - ridiculously insanely asses-and-elbows tight
Lunaran
#8790 posted by R.P.G. [24.136.180.235] on 2005/09/10 00:21:11
Only the last 2; although RPG3DM2 might possibly be worth checking out.
pjw: That's ok; I don't remember them either.
Phait Didn't Tell Us About That !
#8791 posted by JPL [213.30.139.243] on 2005/09/12 00:05:10
.. or maybe I missed a post... ;P
http://www.planetquake.com/quake4/...
Err...
#8792 posted by JPL [213.30.139.243] on 2005/09/12 00:39:07
... I was talking about the result of the contest ;P
Hrm
#8793 posted by . [70.224.242.132] on 2005/09/12 04:30:51
Well, one of the commentors had a very good point - there was too much going on. I hadn't even realised it I was too absorbed ind doing something COOOOL. There were some stronger concepts out there, but I totally disagree with the (lack of) concept with the winning entry and some other top finishers.
Phait
#8794 posted by JPL [213.30.139.243] on 2005/09/12 04:39:49
At least you are in the "top ten", which is not bad at all, IMHO...
I Disagree
#8795 posted by starbuck [82.40.164.126] on 2005/09/12 05:37:35
the winning contributor produced the only entry in the top 10 which was handpainted (digitally) pretty well unlike many others, which used Photoshop effects on existing concept art and preview screenshots. He clearly put a bit of time in.
The prizes weren't very high quality though! 1st prize wasn't bad i guess, but who wants a bloody Quake 4 t-shirt (2nd prize), or worse, 3 months subscription to something no one really wants (3rd prize), Gamespy Founders Club. It seems to give you Fileplanet, Gamepsy Arcade and some crappy Insider exclusive content bollocks.
#8796 posted by Vigil [85.76.2.119] on 2005/09/12 07:12:08
That 3rd prize seems more like an insult.
GG Phait.
#8797 posted by Shambler [82.38.192.54] on 2005/09/12 09:36:19
Well done for placing in the top ten. I do agree that there's too much going on, but equally I think the screenshots on the monitors look really cool - those with a simpler overall image could have done very well IMHO.
Google AdSense
#8798 posted by Jago [85.76.178.146] on 2005/09/12 16:10:54
Is anyone here experienced with Google AdSense? I am having problems making it display ads that are actually relevant to my site. I have a blog at http://dnaumov.blogspot.com/ and have had AdSense code in my pages for over a month now, so I'm guessing that it has been recrawled by the bots at least once or twice now. Yet, the only ads I see being displayed are related to blogging. Not a single ad related to games, marketing, level design or whatever at all. What am I doing wrong?
...
#8799 posted by necros [70.31.50.57] on 2005/09/12 18:24:56
REAL Quake 4 t-shirt!
as opposed to a fake one? o.0
#8800 posted by Scampie [68.117.137.42] on 2005/09/12 18:57:31
necros: yes, which can easily be made.
I'm proud to have a REAL Quake 4 t-shirt myself :) also glad I can wear it to work without looking like a dweeb :)
Jago:
#8801 posted by Scampie [68.117.137.42] on 2005/09/12 18:59:54
likely it's due to being hosted on blogspace, and that's taking precedence in the googlebot's mind.
Scampie
#8802 posted by Jago [85.76.178.146] on 2005/09/13 01:20:56
Well I just took a look at some other blogs hosted on the same site and their Google ads are working fine. For example http://dsweeper.blogspot.com/ shows bible and religion-related ads.
Blogs
#8803 posted by bambuz [130.233.220.23] on 2005/09/13 02:53:49
I have one too :)
http://arkhytas.blogspot.com
Thought to try out the fashion... :P
Nothing much quake related there yet.. :/
Bambuz
#8804 posted by Zwiffle [69.210.62.82] on 2005/09/13 05:18:11
Wow, awesome blog, beats the hell out of Jago's "Let's all be salesmen" stuff. (Sorry Jago.) Interesting subject matter I must say, but only because I'm addicted to being a physicist-wannabe.
Zwiffle
#8805 posted by Jago [85.76.178.146] on 2005/09/13 10:57:36
You make me cry inside.
Physicist-wannabe?
#8806 posted by inertia [134.53.108.134] on 2005/09/13 13:21:43
more like aeronautical engineer wannabee
or just a layman interested in spaceflight!
#8807 posted by metlslime [69.181.44.163] on 2005/09/14 02:23:34
http://www.gizmodo.com/gadgets/por...
Interesting Article
#8808 posted by starbuck [82.40.164.126] on 2005/09/14 02:34:08
The iPod looks clean because its design references bathroom appliances? heh.
Fair play to them though; The black iPod NANO is possibly the sexiest gadget I've ever seen... goddamn beautiful.
Bah!
#8809 posted by Tron [202.7.183.131] on 2005/09/14 04:08:35
Scampie said - "I'm proud to have a REAL Quake 4 t-shirt myself :) also glad I can wear it to work without looking like a dweeb :)"
You're a bastard. :(
;)
Isn't It Considered Dweeb-y...
#8810 posted by generic [69.244.212.159] on 2005/09/14 07:12:18
to wear the t-shirt of the rock band you are going to see in concert?
Wouldn't the same thing apply to wearing the t-shirt of the game your company is currently working on to work?
Well...
#8811 posted by pjw [67.129.250.254] on 2005/09/14 09:15:27
there's a whole shitload o' dweebs wandering around here then.
It's Probably
#8812 posted by . [70.224.244.31] on 2005/09/14 10:38:39
dweebier to wear the band t-shirt of the band you're in, esp. while performing.
I Wear
#8813 posted by Zwiffle [69.210.38.231] on 2005/09/14 14:08:06
a "#TF" shirt whenever i connect to #tf. It goes nicely with my "OMG BANNED" hat and my "OMG MR HANDS" tattoo.
#8814 posted by voodoochopstiks [85.224.214.72] on 2005/09/14 14:26:27
I'm seriously considering tatooing "mrhands.mpg" to my right bicep.
Voodoo
#8815 posted by Zwiffle [69.210.38.231] on 2005/09/14 14:30:10
you suck
BARF...
#8816 posted by generic [69.244.212.159] on 2005/09/14 14:59:51
you guys make me look at the most horrid stuff on the internet.
Oh My...
#8817 posted by R.P.G. [24.136.180.235] on 2005/09/14 15:24:34
No doubt a /google mrhands.mpg would turn up sufficient evidence, but I just ate. So what's mrhands.mpg? A making-of documentary of goatse?
RPG
#8818 posted by Zwiffle [69.210.38.231] on 2005/09/14 19:35:21
You heard of the story about the guy who died from infection after a horse fucked him in the ass on video tape?
Well, it's certainly not THAT.
#8819 posted by distrans [131.172.4.45] on 2005/09/14 20:40:51
...dweebier to wear the band t-shirt of the band you're in, esp. while performing.
I dont know about that, the cheering crowd last Sunday must've been dweeb lovers.
ROFLMAO
#8820 posted by Shambler [82.38.192.54] on 2005/09/15 01:45:03
@ posts 8813 - 8818
@Zwiffle
#8821 posted by voodoochopstiks [85.224.214.72] on 2005/09/15 03:34:06
didn't his colon rupture or something? I think it's fairly possible that that cock ruptured a lung or two.
Tah Intarweb
#8822 posted by bambuz [130.233.220.23] on 2005/09/15 03:57:08
remove stupid content from the internet please... at least this corner where you have control over. Sham, metl, von, chaps please I ask of you. :/
Yeah everybody's a cynic and all empty inside and laughs at torture etc etc whatever.
Bambuz
#8823 posted by Vondur [195.128.95.36] on 2005/09/15 04:09:09
u mean i have to destroy my site?
@voodoo
#8824 posted by Zwiffle [69.210.38.231] on 2005/09/15 05:06:25
I wouldn't be surprised. I only heard about it from word of mouth (czg) so I don't know the exact details, but this guy died after getting fucked in the ass by a horse. I mean it was bound to happen. Horse cock + ass = death, it's obvious really.
Mrhands.mpg
#8825 posted by Tron [202.7.183.131] on 2005/09/15 05:21:46
I haven't dared download the video, but there is a massive commentary thread on it over at the Somethingawful forums.
#8826 posted by wrath [213.112.29.152] on 2005/09/15 08:04:22
bambuz,
so don't watch it, you self-centered dummy.
Mrhands.mpg
#8827 posted by Mike Woodham [86.136.186.30] on 2005/09/15 08:17:30
Well, I've watched it and if he did die then it serves him right - the horse was not wearing a condom and everyone knows you should not have unprotected sex with casual partners!
MrHands Video
#8828 posted by JPL [213.30.139.243] on 2005/09/15 08:17:53
I'm at work, so I'm not able to watch it "safely" and completly..... I just saw the beginning, and it seems it's the video you are looking for... or at least talking about.. There's a guy, and a horse, and ouch... pain in the ass... ;P
http://www.jegergrim.dk/video/mrha...
...and now go map...
JPL
#8829 posted by Shambler [82.38.192.54] on 2005/09/15 08:23:18
You fuckwit. Don't fucking post the links.
Anyone else, go read the SA thread, 100 times more entertaining than the video.
I Was Laughing So Hard At That Thread...
#8830 posted by pjw [67.129.250.254] on 2005/09/15 11:10:00
...that I was crying. Those forums are the best general-purpose forums ever. I decined to watch the vid though.
(and c'mon bambuz, if you can't laugh about someone who is such a shining epitome of astounding dumbfuckery that they die from Teh Horsecock, then...well...what can you laugh about really?)
MrHands: 0 - Horse: 1
#8831 posted by JPL [82.234.166.130] on 2005/09/15 11:24:24
Ouch, I've just watched the video at home: how a guy can "eat by his asshole" a 50 cm horse dick ?? Either this guy has a "cavern-assshole" or he is really dead now due to a huge "anal perforation"... It's frightening... and bleuargh...
.
#8832 posted by pushplay [68.148.157.98] on 2005/09/15 19:15:35
After that he can't even have normal gay sex. It would be like throwing a pencil down a mineshaft.
Nintendo Revolution Controller
#8833 posted by Jago [85.76.178.146] on 2005/09/16 02:04:42
A video:
http://cubemovies.ign.com/cube/vid...
The swordfighting part has SOLD written all over it. Gamespot impressions: http://hardware.gamespot.com/Story...
For Diablo 2 Players
#8834 posted by Jago [85.76.178.146] on 2005/09/16 03:40:34
If you have ever played Diablo 2 on Battle.Net, you might want to see this: http://mostlycloudy.net/~dnl2ba/im...
RE: Revolution Controller
#8835 posted by Kinn [81.130.212.78] on 2005/09/16 05:31:28
Yeah we were talking about that at work. My initial impression is "unwieldy gimmick", but I agree that the sword fighting looks fun.
I'm not sure how it's gonna work with cross-platform licenses though, what with everyone else using the traditional controller approach.
If
#8836 posted by bambuz [130.233.220.23] on 2005/09/16 05:38:53
It's precise enough, it could be a mouse replacement. Doesn't need to be as accurate as a mouse, but maybe a quarter of that or something. Maybe one could even paint with it.
Play adventure games where you can interact with the environment in other ways than to just run and hackslash.
Nintendo is prolly the only company with guts to do any kind of innovation (hint, not the same as bringing in stuff from pc's or one-dimensional increasing of stuff)
Think of what one could do with two of these. Minority report style UI's.
A year back a friend showed a mobile game where one could play 3d pong on a mobile where the club was the phone itself so you would have to move it... too bad the display was in the phone itself. Really crude solid state accelerometers.
I wonder if the nintendo thing has a laser gyro or something for better precision. That would make them a tad more expensive.
I Can See It Now
#8837 posted by R.P.G. [24.136.180.235] on 2005/09/16 09:47:06
SOUTH KOREA, Seoul -- A young man strangled his friend today with a Nintendo Revolution controller after he accused his friend of cheating in Mario Teaches Masturbation. The assailant, 17-year-old Gno Havva-Phun, used the controller as nunchakus to knock unconscious his friend, 19-year-old Yu Gno Me, and then used the chord choke the victim to death.
Ahem
#8838 posted by Bal [81.249.70.211] on 2005/09/16 10:30:08
RPG, Those aren't valid Korean names.
Yeah, nintendo controller looks interesting, I'm a bit sceptical and will wait until I can see some actual games taking advantage of the movement stuff, but I applaud them for their attempts at innovation in gameplay instead of just pushing out better visuals which is what most other people are doing noweadays.
Oh and kinn, there's an extra accessory (hopefully it will be cheap) that you slide the revo controller into so it becomes a standard controller.
Bal
#8839 posted by R.P.G. [24.136.180.235] on 2005/09/16 11:45:47
Read them with English phonetics and maybe it will make more sense.
Controller
#8840 posted by metlslime [209.213.199.133] on 2005/09/16 13:10:13
I'm pleased to see nintendo doing something weird enough that people are actually uncertain about whether it'll be good. Sony and MS have basically been been iterating on the dualshock for the last 10 years. I like the dualshock, but i don't think that's the only good controller archetype.
Yes, I have concerns about how this breaks controller standards for cross-platform games, battery life, and the inelegance of having two a buttons and two b buttons.
#8841 posted by Scampie [68.117.137.42] on 2005/09/16 16:17:07
The Revolution Controller makes my penis hard.
Gotta Be Kidding Me
#8842 posted by . [70.224.210.145] on 2005/09/16 21:32:36
Animated Doom movie, looks like a joke but I'm betting it's trying to be a decent attempt...
http://www.forumplanet.com/planetd...
Wow
#8843 posted by Lunaran [67.129.250.254] on 2005/09/17 09:18:01
Phait, that trailer made every cell in my brain that ever contained knowledge of design or animation to spasmodically constrict in embarassment.
I'm going to go lie down.
The Big Unveiling...
#8844 posted by Tron [202.7.183.131] on 2005/09/17 10:07:24
At first I cried at the Revolution controller.
Now I am grinning after thinking about it more.
For cross platform games it has been said a case will make it more like a wavebird type of shape, so there will be no problem there, and for fps games I can actually see it working.
The more I imagine holding it in my hand I can see it working, the thing is basically an evolution of the mouse.
#8845 posted by Scampie [68.117.137.42] on 2005/09/17 11:40:06
I don't think Nintendo is really that worried about cross platform games anyway. The best games on a given system, and the ones that sell the system, are the ones designed specifically for it. Plus, I think they relieze they're going to be 'the second console' for most gamers, so the need for cross platform isn't there. Nintendo seems content to not compete to be the #1, but to make great, fun games that will hold their fanbase and perhaps expand it.
Yeah
#8846 posted by Tron [202.7.183.131] on 2005/09/18 08:33:40
I have no desire to own a ps2 or xbox since I can play most cross platform games on pc, but have been tempted by a gamecube many times.
Thought:
#8847 posted by Zwiffle [69.210.38.231] on 2005/09/18 11:28:03
Bler is a chav
Zwiffle.
#8848 posted by Shambler [82.38.192.54] on 2005/09/18 13:25:52
Ah, ummm...
* Paintingbler sets mode: -b *!*@69.210.38.231
* Paintingbler sets mode: -b *!*@adsl-69-210-38-231.dsl.milwwi....
<Paintingbler> hmmm whooops
<Paintingbler> it seems i forgot to unban him hours ago
* Paintingbler feels faintly guilty
<Paintingbler> ONLY FAINTLY THO
GTA For NES
#8849 posted by . [69.217.55.45] on 2005/09/20 00:06:47
Homebrew
http://www.grandtheftendo.com/
Shad3DM2 - Deep Freeze Released
#8850 posted by Shadowdane [70.110.27.203] on 2005/09/20 12:12:04
Fixed up the last few bugs and its ready for release.. this will be my last Q3 map, but I think it turned out to be my best map.
More info & Download links can be found here:
http://www.planetquake.com/shadowd...
Some HUGE screenshots here:
http://shadowdane.shackspace.com/f...
http://shadowdane.shackspace.com/f...
http://shadowdane.shackspace.com/f...
Submit It As News.
#8851 posted by Shambler [82.38.192.54] on 2005/09/20 23:46:52
Please.
Also have you heard of these programs called names like "Paintshop" and "Photoshop" - they can be quite useful getting screenshots to a size that is visible for people who DON'T have an array of 4 monitors set up in a square...
You Don't Need Such Huge-ass Programs
#8852 posted by bambuz [130.233.220.23] on 2005/09/21 03:11:08
xnview or irfanview work just as well and are small, fast and free as in free beer.
ACD See...
#8853 posted by . [69.217.55.45] on 2005/09/21 03:30:06
Will resize well and show thumbnails of images and allow a little quick editing and batch convert without the wait-load of big apps.
http://www.acdsystems.com
http://www.oldversion.com/program.... 3.10 best version (anything too early won't have the editing abilities)
Edgenetwork / Quakepit.com
#8854 posted by [Jimbo] [64.203.165.126] on 2005/09/21 06:45:28
anyone know whats going on with edgenetwork and quakepit.com?
they used to be my host, my files are still on the ftp but the address links to a domain snatcher type portal. :(
can someone recommend a good free web host?
Got A Little Bored...
#8855 posted by . [69.217.58.152] on 2005/09/22 11:08:55
And wondered what Sega was up to, and dreamed a little...
http://phait-accompli.com/crap/ps/...
Randomness
#8856 posted by negke [85.176.95.213] on 2005/09/22 11:53:46
http://www.homestarrunner.com/tgsm...
Sega
#8857 posted by Mr Fribbles [202.161.117.131] on 2005/09/22 19:33:59
Dude you know sega doesn't make hardware anymore right? These days they just make games for other consoles and devices (including Nintendo hardware, believe it or not).
Hrm
#8858 posted by NotoriousRay [69.250.87.12] on 2005/09/22 20:41:41
back from vacation, ya'll :)
re: image resizing, handy doodad here as a shell extension for windows xp, right click to resize image file from within windows: http://www.microsoft.com/windowsxp...
Sega
#8859 posted by . [69.217.58.152] on 2005/09/23 00:07:39
Yeah I know, but I'm of a crowd who'd like to see them come back, even if all the wishful thinking won't make that happen. ;)
#8860 posted by Scampie [68.117.137.42] on 2005/09/23 00:12:30
I doubt Sega will ever return to the console market. Software is incredibly more profitable and they have a great name with some good titles. I hope they don't come back to hardware, just because it'd be sad to see them lose in the console race and die off.
/me Hugs His Dreamcast
#8861 posted by Tron [202.7.183.131] on 2005/09/23 08:24:37
As much as I like Sega they are never going to return to the hardware market. Although I am dying to see what they come up with for the Revolution. The Revolution controller is definitely the type of thing I believe Sega would have made if they were still in the hardware biz.
Sega
#8862 posted by than_forgothispassword [60.56.110.34] on 2005/09/24 20:20:25
I will be so pissed off if Shenmue III is released on XBox 360 only. I was a huge fan of the first two games, and if the third comes out, I will buy it, whatever the platform. However, I have pretty much decided that I will buy a Revolution, but I don't want to blow 300 quid on another machine.
Sega are still making hardware for the arcade sector I think. I would prefer they didn't make another console, because there are already three main platforms out there - we don't need another one. I wish Sega decided to only make games for the Revolution and arcade in the future though - or at least no exclusive games for other platforms!
By the way, has anyone heard the rumours that the Revolution is actually going to be as powerful as PS3/Xbox360? There were some "leaked specs" revealed recently, and they sound pretty competetive.
Regarding The Revolution...
#8863 posted by Tron [202.7.183.131] on 2005/09/25 02:39:29
With the gamecube Nintendo gave very conservative estimates compared to Sony and Microsoft, I suspect the same thing is going on with the Revolution. The comments about how a controller shell is going to be available from cross platform games would at least suggest they expect some games to be released for all three platforms.
Arcade Games
#8864 posted by bambuz [130.233.220.23] on 2005/09/25 23:58:55
played some outrun arcade game a week ago. Was quite crappy (it probably was a few years old) and boring for some reason. Wasn't realistic but wasn't arcadey either. I think it was sega software with mostly amd hardware.
It seems the format hasn't moved anywhere since the original sega rally.
Distrans
#8865 posted by JPL [213.30.139.243] on 2005/09/27 00:23:04
I sent you email last week. Did you receive the stuff ??
My Website
#8866 posted by Shadowdane [71.246.192.89] on 2005/09/27 17:46:32
hey guys.. I thought it was about time I redesigned my website. The old design is pretty bad, and well its quite old. I think the base design I made up in 1999 or 2000. lol
Anyway been working on this for a few days.. what do you think of the layout?? I've only done the front page thus far, but all pages will share the same design.
http://planetquake.com/shadowdane/...
Let me know if you notice any odd glitches with the layout, but it should look fine in Firefox or IE.
old design for reference:
http://planetquake.com/shadowdane/
Looks Fine
#8867 posted by . [70.224.230.229] on 2005/09/27 19:36:15
I'd Say Make The Header And The Body The Same Width
#8868 posted by R.P.G. [24.136.180.235] on 2005/09/27 20:13:05
Otherwise I think it's a little minimalist, but good.
Shadowdane
#8869 posted by Bal [83.199.118.181] on 2005/09/27 23:04:50
What RPG said, make header larger, and get rid of the giant browser propaganda button at the bottom, or at least find a smaller version, cause it looks shite.
Hmm
#8870 posted by bambuz [130.233.220.23] on 2005/09/28 03:08:00
The new page is ok, the above comments are agreeable. The old page seems pretty ok too.
I'd test the look if header was the same width as the postings.
I Don't Want Firefox, So Piss Off With Your Stupid Adverts.
#8871 posted by than_nopasswordanddrunk [60.56.110.34] on 2005/09/28 09:12:38
Safer, faster and better than what?
I hate people telling me to "get firefox" when I have "got another browser, and hugely prefer it to firefox, so fuck off telling me to get firefox, please."
I'm not a (complete) idiot and can choose my own browser, thankyou.
Don't take that personally, btw. I am just SO fed up of seeing website authors pledging their allegiance to firefox - it's like the placards you see outside folk's homes in the run up to an election.
Gamespy's Ads Annoy Me A Great Deal More
#8872 posted by mwh [82.33.185.193] on 2005/09/28 09:24:42
That is all.
Than
#8873 posted by Bal [83.199.85.210] on 2005/09/28 10:48:09
amen.
NETSCAPE NOW!!!!
#8874 posted by metlslime [209.213.199.133] on 2005/09/28 11:56:59
Lynx For World Domination
#8875 posted by Jago [85.76.178.187] on 2005/09/28 12:18:47
Shadowdane
#8876 posted by Lunaran [67.129.250.254] on 2005/09/28 13:15:45
Design looks fine - I'd put it up as is, except make the firefox banner bigger. I suggest using this for the link:
http://www.takebacktheweb.org/down...
That should be visible enough.
Links > Lynx
#8877 posted by inertia [134.53.108.134] on 2005/09/28 14:07:24
#8878 posted by mwh [82.33.185.193] on 2005/09/28 14:46:54
w3m! Or 'telnet www.google.com 80'!
Yay Jago
#8879 posted by PuLSaR [80.80.111.129] on 2005/09/28 15:22:51
LYNX FOR WORLD DOMINATION
Vote VONDUR For World Domination!
#8880 posted by R.P.G. [24.136.180.235] on 2005/09/28 19:56:40
Or ELSE!
Bored
#8881 posted by necros [70.31.50.57] on 2005/09/28 21:05:19
http://www.muchosucko.com/modules/...
Necros
#8882 posted by Kinn [81.130.212.78] on 2005/09/29 04:51:29
an oldie, but a goodie nonetheless
I Am The WARLOCK!
#8883 posted by Kell [82.41.10.46] on 2005/09/29 07:01:07
On a completely unrelated note, necros and I are working on a new Quake enemy:
monster_wizard_ninja
totally AWESOME!
#8884 posted by Kell [82.41.10.46] on 2005/09/29 07:21:35
http://kell.spawnpoint.org/crouchi...
Kell
#8885 posted by JPL [213.30.139.243] on 2005/09/29 07:28:50
Where is the katana ?? A Ninja always have a katana ! At least it should launch "shuriken" stuff ...
Kell...
#8886 posted by generic [69.244.212.159] on 2005/09/29 07:28:59
Is that the update to your "monsters" page we all have been waiting for?
Kell
#8887 posted by Vondur [195.128.95.36] on 2005/09/29 07:29:26
haha! i bet it strafes from corner to corner in a splitsecond and fires shurikens insterad of green shit :D
Post #8888
#8888 posted by PuLSaR [80.80.111.129] on 2005/09/29 14:52:55
I rawk =)
Post #8889
#8889 posted by inertia [134.53.108.134] on 2005/09/29 21:05:56
I rawk++ =)
Distrans ??
#8890 posted by JPL [213.30.139.243] on 2005/09/30 01:18:45
I sent you email 1 week ago. Did you receive the stuff ?? Eh, are you dead or what ?
Uhm, Funny Thing About Being Dead . . .
#8891 posted by HeadThump [65.140.59.47] on 2005/09/30 12:29:55
#8892 posted by We_<3_Scampie [67.129.250.254] on 2005/09/30 14:59:23
http://www.celephais.net/board/vie...
[16:40] <PuLSaRius> scampie u have cool statistics on func atm
[16:40] <PuLSaRius> Number of Posts: 1300
[16:40] <scampwork> ?
[16:40] <scampwork> ok
[16:40] <PuLSaRius> Number of Threads: 37
[16:40] <scampwork> yes, I always have cool stats
[16:40] <PuLSaRius> 1300+37=1337
[16:41] <scampwork> haha
[16:41] <scampwork> awesome
[16:41] * scampwork will never post again as Scampie
[16:41] <PuLSaRius> lol
#8893 posted by Zwiffle [69.210.38.22] on 2005/09/30 21:18:19
Happy Birthday Zwiffle!
Happy Birthday Zwif!
#8894 posted by Tron [202.7.183.131] on 2005/09/30 21:37:54
I rebel against the statistics by always forgetting to login. :)
Oh!
#8895 posted by R.P.G. [24.136.180.235] on 2005/10/01 09:22:21
/me throws a blanket party for Zwiffle
Woot!
#8896 posted by Zwiffle [69.210.38.22] on 2005/10/01 14:54:51
Got me a Wacom with Corel Painter 2 and Photoshop Elements 2, basic stuff but so far it's really cool. Most fun I've had with a gadget so far!!!
Threats...
#8897 posted by Jesimiel Millar [207.203.60.194] on 2005/10/01 15:47:32
rejected news... it was a long political rant -- metlslime
Corel Painter 2?
#8898 posted by cyBeAr [80.217.112.208] on 2005/10/02 09:24:51
I guess it must have been painter classic 2 or something because painter is at version 9 now (and does indeed r4wk).
Painter Essentials 2
#8899 posted by Zwiffle [69.210.38.22] on 2005/10/02 11:32:04
Yes, IX is t3h r4wk from what I hear, but I only have a stripped down commercial version, which is still r4wk, just not as r4wk.
#8900 posted by wrath [213.112.29.161] on 2005/10/02 13:58:30
rejected news... it was a long political rant -- metlslime
The hell? You don't think we'd bite, do you? Let us have him, throw him to the lions!
Zwiffle Continued:
#8901 posted by cyBeAr [80.217.112.208] on 2005/10/02 15:02:18
what kind of wacom did you get btw - graphire or intous?
Graphire
#8902 posted by Zwiffle [69.210.38.22] on 2005/10/02 15:07:05
-_-
Zwiffle
#8903 posted by inertia [134.53.108.134] on 2005/10/02 20:25:58
happy birthday m8
Inertia
#8904 posted by Zwiffle [69.210.38.22] on 2005/10/02 20:35:40
Thx for being like a day late.
Well, Happy Birthday Yesterday,
#8905 posted by HeadThump [65.141.73.158] on 2005/10/02 21:15:28
Don't feel bad. It's not like we could have bought you a hooker or anything.
I mean, all we have are those icons and ONE font to play with.
#8906 posted by Zwiffle [69.210.38.22] on 2005/10/02 21:36:16
Some speedmaps would've been nice.
/me castrates Scampie.
Wrath:
#8907 posted by metlslime [69.181.44.163] on 2005/10/03 00:13:05
well more specifically, it was political spam. I deleted it for the same reason I'd delete commerical spam -- it's an attempt to use the board for broadcasting, rather than conversation.
#8908 posted by voodoochopstiks [85.224.213.41] on 2005/10/03 03:41:56
GARIIIIIIIIIIIIIIIIJJJJUHHHHHHHHHH...
Would've Loved Too
#8909 posted by HeadThump [65.140.58.233] on 2005/10/03 09:22:48
Actually, I couldn't get the last speed map I made to compile, but AquiRe has done so with out any trouble.
Headthump
#8910 posted by R.P.G. [24.136.180.235] on 2005/10/03 09:22:58
Actually, I have Zwiffle's address, so we could have got him a hooker, except we're all stingy bastards who hoard the hookers for ourselves.
Just don't let Zwiffle know that.
Yeap, Same Here
#8911 posted by HeadThump [65.140.58.233] on 2005/10/03 09:29:35
lol, it reminds me of a conversation I had with a Vietnamese pimp in a bar some time ago. He told me he could get me anything, and I said, "How 'bout an Amerasian with naturally red hair." He shook his head and told me I was crazy.
#8912 posted by wrath [213.112.29.161] on 2005/10/03 16:11:28
Yu crazee gee-ay! Nou sucha ting - yu hea' gee-ay? No! Such-a! Thing - red hed! Crazee yankie gee-ay. VeeSee gonna geet yu goud, crazee gee-ay. Yu dee - mash payn.
Hey Metl
#8913 posted by wrath [213.112.29.161] on 2005/10/03 16:14:01
I'll pay you buck fifty a month to screen my email too. :P
Wrath,
#8914 posted by HeadThump [65.140.59.57] on 2005/10/03 16:57:03
I believe we may now have a purely ethical purpose for cloning. To build the perfect woman! (To sell on the streets for fun and profit, of course).
I Don't Know If This Has Been Done:
#8915 posted by Zwiffle [69.210.38.22] on 2005/10/03 19:48:50
I'd like to see a poster. On the left is a picture of an adult penis, cut. On the right I'd like to see a bloody flap of skin. The caption should read "Separated at birth?"
Just an excuse to look at a penis I suppose.
JPL...
#8916 posted by distrans [131.172.4.44] on 2005/10/03 19:55:24
...thank you for your concern. I'm alive :)
Your exceptional artwork arrived safely and I'm about to proposition you for more... but I think I'll do that in private.
Zwiffle
#8917 posted by R.P.G. [24.136.180.235] on 2005/10/03 20:06:44
Whoa. And Kell says I have Freudian issues. O_o
Lmao
#8918 posted by necros [70.31.50.57] on 2005/10/03 20:14:12
what the fuck is going on here! o.0
Hey! News-ish!
#8919 posted by Zwiffle [69.210.38.22] on 2005/10/03 20:35:42
Sparth joined ID. This is news to me!!
http://www.conceptart.org/forums/s...
For Fuck's Sake Fucking Hell What The Fuck Is Fucking Wrong
#8920 posted by R.P.G. [24.136.180.235] on 2005/10/03 21:39:23
what the fuck is going on here! o.0
When you find out, please be sure to let the rest of us know. Maybe it will help me make sense of my roommate who pours out the milk from her cereal.
P.S. the topic is a summarization of my comments from work today.
P.P.S. I forgot what this post post script was supposed to say.
P.P.P.S. e/n generation unite!
Zwiffle
#8921 posted by JPL [213.30.139.243] on 2005/10/03 23:50:03
Woaw !! This screenies would take place in Half Life 3 screenies preview!! They are very nice and impressive ...
Sparth.
#8922 posted by Shambler [82.38.192.54] on 2005/10/04 01:40:45
Agree entirely, that is perfect concept art for HL3. So....are Id making HL3 next then, lol.
Seriously nice one Sparth and GG getting hired.
Bleh
#8923 posted by Bal [84.14.13.212] on 2005/10/04 01:46:28
Sparth rocks so much, I knew he had had an interview at ID a few months ago, but didn't think he had accepted in the end.
I have to pester him into sneaking in a Nunukian style space map into whatever ID's next game is, he hasn't mapped in too long. =D
I Think
#8924 posted by Blitz [24.218.85.216] on 2005/10/04 02:30:21
That nunuk's hiring at id should be a news post here for a number of reasons.
1) The timing of Adrian's lawsuit
2) The fact that nunuk/sparth has been known to frequent these parts/#terrafusion, and now he works for id...it's like, the ultimate dream
3) The fact that the hiring of such an extremely top-notch artist like sparth means that id is takking a radically different turn in terms of art on their next project. sparth's style, in my opinion, is very fantasy/ethereal, and much more conducive to adventure games and "far out" settings than Adrian's typically war-ish evil artistic feel.
So this news definitely has implications all over the place, and we need a thread to discuss them in!
Blitz
#8925 posted by JPL [213.30.139.243] on 2005/10/04 02:56:50
So this news definitely has implications all over the place, and we need a thread to discuss them in!
Go create it ;)
Lol
#8926 posted by bambuz [130.233.220.23] on 2005/10/04 04:26:52
was Adrian carmack Fired...
Bluesnews says the reason was that he had 41% of the shares and wanted to sell id to activision. They other owners fired him so the company wouldn't be sold and they could buy the shares cheaper from him directly.
Greed makes people do all kind of stupid things.
I've always loved his art.
#8927 posted by wrath [213.112.29.161] on 2005/10/04 08:42:32
2) The fact that nunuk/sparth has been known to frequent these parts/#terrafusion, and now he works for id...it's like, the ultimate dream
<brainfart>
Oh, I don't know about that. Not anymore. I think there are several companies ranking higher than id on the omgloligotanindustryjoblolkeke-sca... Valve. Epic. For one thing they have better tech. And their projects seem more innovative.
</brainfart>
3) The fact that the hiring of such an extremely top-notch artist like sparth means that id is takking a radically different turn in terms of art on their next project. sparth's style, in my opinion, is very fantasy/ethereal, and much more conducive to adventure games and "far out" settings than Adrian's typically war-ish evil artistic feel.
A good artist can apply her expertise to many different genres, ideally. She'd better, or she's just a one trick pony. Of course, that's fine for some people, maybe the contract is just for one project. It'll look good on the resume either way.
Anyway, this doesn't really tell us all that much about id's upcoming projects.
bambuz;
There're legal thingamabobs flying all over and claims to this and that. For one thing, I'm guessing Blues was not privy to any special information. Adrian Carmack claims he was effectively forced to resign, after he refused to sell his stock to the other owners following the activision bid. Having left id he is supposed to do so anyway, but his team of power-tie wearing walking excrement argues he shouldn't have to. Plus, he says he got shafted on some profit-sharing thing.
That's what he says. That's not necessarily what happened. Also, who cares?, id hasn't done anything remotely exciting in many years -- except for releasing old sources.
Chances are Adrian Carmack leaving is good for the consumers. What with id hiring new artists, if for nothing else.
Didn't Know
#8928 posted by . [69.217.51.68] on 2005/10/04 14:38:37
id hired anyone. Thought they were just the regular group of guys since they started (except for Romero and Petersen after awhile).
Conceptart.org is full of elitists. But I remember Sparth, and I saw that thread - some good work... but it leaves me bitter.
Phait
#8929 posted by Kinn [86.136.155.2] on 2005/10/04 14:42:17
id always hire at the start of projects. kenneth scott got a lot of press for q3, and they hired a bunch of new guys for Doom3 (I remember one new level designer worked on kiss: pyscho circus)
Loller
#8930 posted by . [69.217.51.68] on 2005/10/04 16:11:28
id: "hey can we get that guy from KISS?"
id: "gene simmons?"
id: "no psycho circus, the game"
id: "y'serious?"
Hmmmmm...
#8931 posted by distrans [131.172.4.44] on 2005/10/04 16:51:00
...I thought Quake4 going Gold on Monday (see http://www.bluesnews.com/ ) would've warranted some sort of news post here.
Well...
#8932 posted by metlslime [209.213.199.133] on 2005/10/04 16:56:26
this isn't a general gaming news site. Nor is it a blog. So that's why there's no news when doom3 or quake4 or half-life 2 go gold, or when one of us gets a new job or buys a puppy. (Though, some people try to stick their puppy into otherwise legitimate news posts, I've noticed.)
But...
#8933 posted by metlslime [209.213.199.133] on 2005/10/04 16:57:05
of course you can post about it in the GA thread!
Hehe...
#8934 posted by distrans [131.172.4.44] on 2005/10/04 18:17:01
....ya, I guess I expected a bit of reaction in the GA thread. Meh, I'll assume people are too busy walking their puppies at the moment.
#8935 posted by Kell [82.41.10.46] on 2005/10/04 18:26:46
walking their puppies
That's a euphemism. Right? ¬_¬
I Was Going To Suggest
#8936 posted by HeadThump [65.140.58.188] on 2005/10/04 18:54:48
to PJW that now he has some free time, he may want to make a Quake single player level, but then I remembered Scampie mentioned earlier that that sort of thing is prohibited by the company contract.
<me walks a puppy instaed, darn>
Prohibited By The Contract?
#8937 posted by Mr Fribbles [202.161.117.131] on 2005/10/04 19:19:28
You can't be serious... right?
Sounded Plausible To Me
#8938 posted by HeadThump [65.140.58.188] on 2005/10/04 19:28:02
I know of more restrictive clauses than that; my friend Hutch plays for a Minor League baseball team, he doesn't dare even to play a game of catch.
Well
#8939 posted by Zwiffle [69.210.38.22] on 2005/10/04 19:54:00
I don't think CA.org is full of elitists. Quite the opposite actually, although I've never posted any of my artwork. I find most comments to be actually very helpful, and a lot of people there are actually just really good.
As for Sparth, that's why I didn't submit a news thread. It's good for him, but not news worthy at all.
Still, you shouldn't have rejected my news about getting a kitten for my birthday. Now you will pay.
Kell...
#8940 posted by distrans [131.172.4.45] on 2005/10/04 20:24:06
... mebbe it is, and then...
BTW: are those textures still on your list of things to do, or should I elicit another's help?
Bleh
#8941 posted by Bal [83.199.65.105] on 2005/10/04 23:03:36
ConceptArt.org is less elitist than func_msgboard in my opinion, hehe, there are some much more elitist art forums around really.
Hmm, and sparth joing ID isn't good for sparth, but good for ID, they are lucky to have such a talented artist. =)
Oh and Phait, for the record, Kiss: Psycho Circus was a good game, so bleh.
I Seem To Recall
#8942 posted by Tronyn [24.66.94.144] on 2005/10/04 23:40:21
that id stole Steve Rescoe from Ion Storm in order to have him do level design for Doom 3. That's right, the guy who made Village of Dread and, even more brilliantly, Shadow Over Innsmouth, way back in the day.
Which made it even more surprising to me when Doom3's level design sucked. I guess Willits must have said something like, "Now no large rooms people, in fact stick to small square rooms. But heap on the detail, and keep it really dark, to hide that fact."
I see Quake4 as id's second chance at getting what Doom3 should have been right. Since it has exactly the same graphics and art as Doom3, maybe Raven took the development time to improve the *rest* of the game (you know - the things that were shit in Doom 3 - AI, level design, multiplayer, basically everything but the graphics).
Sorry, this quickly degraded into a bitter Doom3-bashing post. Oh well.
#8943 posted by [85.195.119.22] on 2005/10/05 02:38:28
I think there are several companies ranking higher than id on the omgloligotanindustryjoblolkeke-sca... Valve. Epic. For one thing they have better tech. And their projects seem more innovative.
SINNER !!!
HERETIC !!!
FAGOT !!!
Your FIRED !!!
Quake 4 Gold !!!!
#8944 posted by JPL [213.30.139.243] on 2005/10/05 02:57:08
Id Software, Raven Software and Activision have confirmed that Quake 4 for the PC is GOLD and will begin shipping to retail stores nation-wide on Tuesday, October 18th!
Sounds good !!! but does it mean that Quake 4 will be avalaible in the next weeks ??? More info at http://www.planetquake.com/quake4/
Mleh
#8945 posted by Kinn [81.130.212.78] on 2005/10/05 05:05:38
I think there are several companies ranking higher than id on the omgloligotanindustryjoblolkeke-sca... Valve. Epic.
So that makes id what, only the third coolest games company in the world to work for? Gee, best hang on for that better offer then.
Nearly Forgot
#8946 posted by Kinn [81.130.212.78] on 2005/10/05 05:15:07
Max/Maya users might be interested to hear that Autodesk have just bought Alias.
http://usa.autodesk.com/adsk/servl...
I wonder what this means for the future of Max and Maya as seperate products?
Wrath Is Just A Biased ID Hater And Valve Fanboi
#8947 posted by gone [213.170.89.98] on 2005/10/05 05:37:13
Valve. better tech? haha. q1 with some shaders (well ok, it works and runs fast)
Epic. more innovation? yeah sure. cant have enough UTs
BTW from what I know Ubi is a very good place to work at. After all it’s not about the company name or its games popularity, it about working environment, people, creative freedom. Money too :)
Tronyn: try RoE, its much better game than d3 original. And hows q4 'exactly the same graphics and art'? Or you mean same engine, and sci-fi setting too
Kinn
#8948 posted by gone [213.170.89.98] on 2005/10/05 05:43:32
err, half year ago they announced the end of 3ds max development, then they announced max 8,
now they got maya
I`ll stick to max anyway...
OMG: Universal Studio Announce Halo Movie !!
#8949 posted by JPL [213.30.139.243] on 2005/10/05 06:15:12
I read a weird news... After Doom movie, here would come in summer 2007 a Halo movie.... o_O ...
Peter Jackson will be the director... Also, note he was already the director of Lord of The Ring trilogy... Hopefully he would do something cool regarding what has been done concerning Tolkien's trilogy adaptation...
Wait and see...
#8950 posted by Zwiffle [69.210.38.22] on 2005/10/05 06:24:23
I totally agree with speedy about valve and epic. The only thing from epic that looks good is that Gears of War thing, and to me Valve is just the biggest piece of overhyped, overbloated, overhyped piece of fucking piss shit since Pool of Radiance for PC. I just absolutely despise Valve. There is NO WAY WHATSOEVER that Valve is better than Id. Epic has some purdy graphics... but.. cough.
I heard about the Halo movie, and that a LOT of big names were signed up for it already, but that Uwe Boll was directing it (no lie, they said it in an issue of PCGamer.)
Zwiffle You Bleeting Ewe
#8951 posted by czg [85.93.227.233] on 2005/10/05 06:46:13
If not for Valve we could not have Barney circlejerks and fanparties
Fuck Barney
#8952 posted by Zwiffle [69.210.38.22] on 2005/10/05 06:59:39
No, I don't mean that way... anyway, Valve should burn in the fires of hell along with Scampie and the Virtual Boy.
Kinn, Et Al.
#8953 posted by wrath [213.112.29.161] on 2005/10/05 07:02:23
So that makes id what, only the third coolest games company in the world to work for? Gee, best hang on for that better offer then.
That's a nice man you got there. Made entirely out of straw you say?
But fine, more examples. Bungie. Anything involving Sid Meier or Warren Spector. DICE seem to be a pretty good place to be right now. I wouldn't mind having Broussard and Miller running interference for me, however long time DNF has been in development hell.
I'm not saying anyone should turn down id -- I'm saying they're not the be-all, end-all one-stop shop for high profile development they once was. Hell, Raven seems to do more fun stuff.
speedy,
I hope you brought enough drugs for the whole class, young mister.
Valve. better tech? haha. q1 with some shaders
Now see, that's just so damn stupid I hardly now where to begin. So I won't.
Suffice to say, there's more to the tech than just the renderer. Consider Steam, for one thing. Consider the brass balls on Newell. You bet your ass I'd rather be a part of Valve's future than id's - but that's just me.
< Epic. more innovation? yeah sure. cant have enough UTs
You know, I watched Sweeney's gdc keynote. What epic are doing in terms of empowering artists and refining the scripting process gives me a got damn erection.
zwiffle;
I just absolutely despise Valve.
Yeah... So tell me again why I should value your opinion on them, you just threw away every last bit of credibility you might've had on the subject. But sure, let's play.
There is NO WAY WHATSOEVER that Valve is better than Id.
They made the fps sp genre. MADE it. They fucking totally blew everything else out of the water. For years, I might add. With the exception of Bungie, no other company has so totally dominated the FPS single-player genre. Other companies have been trying to dethrone them, no one has looked at id and said 'these are the guys we have to be better than.' They've looked at Valve and said that. Valve is the benchmark. They are the Blizzard of action games.
I Told You. Valve Fan Boi
#8954 posted by gone [213.170.89.98] on 2005/10/05 07:43:43
Consider Steam, for one thing
haha
#8955 posted by gone [213.170.89.98] on 2005/10/05 07:49:27
and lets not argue what game you like more
its just a personal opinion
I gave up hl2 at ~50%.
halo is just crap with amazing ad budget and the privilege of being the only shooter on xbox at its time
Halo
#8956 posted by voodoochopstiks [85.224.215.86] on 2005/10/05 09:02:26
The low gravity and utter amazing slowness of halo makes me hate it, while the story is very nice and the concept of the halo is very cool(which is from a book), the makers had to make it enormously sluggish for gamepad jockeys to have a chance to aim in time, which kills it for me, also the forced fov value at 60 ruins it even more.
WHAT
#8957 posted by Jago [194.137.185.222] on 2005/10/05 10:00:46
Valve "MADE" the FPS genre? You better start sharing some of that stuff you are on. ID and Epic made the fps genre. Valve rode on their success.
Jago
#8958 posted by wrath [213.112.29.161] on 2005/10/05 10:29:56
FPS SP genre. Single player. They set the bar for it with Half-Life. Reading, mofo, can you do it?
Halo
#8959 posted by Kinn [86.128.40.238] on 2005/10/05 10:35:50
voodoochopsticks: lol, you can't bash Halo without at least mention it's level design:
1) Build a large, generic box room (try to make it as symmetrical as possible, but put in enough dividing walls and random crap on the floor to make it hard to see where exactly you are in relation to the exits).
2) Build a straight corridor and a corner corridor.
3) Take the aforementioned three prefabs and ctrl-c/ctrl-v as many times as is necessary until the level hits it size budget.
4) Profit!!!
Oh And
#8960 posted by Kinn [86.128.40.238] on 2005/10/05 10:38:09
JPL: Peter Jackson is not directing the Halo movie, although he may be producing it.
Wrath
#8961 posted by [213.145.57.116] on 2005/10/05 10:56:28
its ok that u are mad about HL and that you want to work at Valve
Just dont get angry and bitter every time subject of Valve vs ID appears
Halo
#8962 posted by voodoochopstiks [85.224.215.86] on 2005/10/05 11:00:31
Yeah Kinn, I remember some of those levels, like running down a spiral staircase for 20 minutes straight, with the same enemy positioning for every 5 floors, and the ones in between empty.
I thought that game looked so cool before, I wonder if it had been much better if it had been made for pc in the first place.
Hay Frib
#8963 posted by Lunaran [67.129.250.254] on 2005/10/05 11:30:36
/me shouts over the noise of people who still think it's worth the time spent trying to argue with speedy
You can't be serious... right?
I never signed an actual contract that says I can't do that, but an NDA can be construed a lot of ways, and there's plenty of other "policies" that aren't in any contract.
That said, the general attitude is "if you're spending the time/ideas on game stuff, spend it on your job." I've heard it ten different ways from ten different people though, ranging from "activision owns any game work you do, so you can't release anything that hasn't been through QA" which I've still been unable to officially confirm, to "doing free stuff for a raven game will encourage/bolster the online modding community." Either way I feel blessed I can entertain myself with plenty of non-gametype creative endeavors should the need arise.
pjw doesn't have any free time anyway though.
Wrath
#8964 posted by Zwiffle [69.210.38.22] on 2005/10/05 11:36:27
Valve did not make the fps SP genre - the only thing they made that was any good was mass-production of user-made Total Conversions, and they even fucked that up.
Assuming you mean interesting, enthralling SP experiences I would say look to Hexen or Duke3d before lurching to Valve. WAY before HL, these games were pushing the SP experience to the limits.
Ok, HL added some cut-scenes. HL2 added some physics. Can anyone tell me where the gameplay is? Hmm? Throwing chairs around with my grav-gun? Crawling through innumerable vents to get around a locked door? Jumping on crates to reach the vent which gets me around the locked door? I admit HL and HL2 had a few good moments, but that is all they had.
And besides those games, all of Valve's other products are just plain Made-In-America crap. Steam? LAFF. Counterstrike? CRY. DoD? It used to be good, but DoD: Source ruined most of what made DoD fun, and combined it with bad framerates.
Give me Nintendogs before you give me Crap-Life 2. Haha, that was clever. :(
Shut Up Zwiffle. Noone Gives A Fuck.
#8965 posted by czg [81.191.27.124] on 2005/10/05 11:38:59
The Kittens Do, Czg.
#8966 posted by Zwiffle [69.210.38.22] on 2005/10/05 11:41:53
The kittens do.
:*(
What A Pile Of Bullshit.
#8967 posted by Shambler [82.38.192.54] on 2005/10/05 11:51:46
You're all wrong. Apart from the people who are right. But I didn't read their posts.
Anyway, can I just point out that unless metl threatens to de-moderator-ise me, I will post news items about people's puppies.
Thank you.
Mleh
#8968 posted by Kinn [86.128.40.238] on 2005/10/05 12:15:34
"if you're spending the time/ideas on game stuff, spend it on your job."
What if you're a level designer by profession and you want to animate monsters in your spare time? Or an engine programmer who chooses to knock out a few Quake textures as a hobby?
It all sounds a bit silly to me.
Kinn
#8969 posted by JPL [82.234.166.130] on 2005/10/05 12:56:41
JPL: Peter Jackson is not directing the Halo movie, although he may be producing it.
OK, OK, sorry for the mistake...
Thanks For The Clarification, Lun
#8970 posted by HeadThump [65.140.59.108] on 2005/10/05 13:08:31
Zwiffle,
all of Valve's other products are just plain Made-In-America crap.
Have a little pride, son; Volvo, BMW, Jaguar, Honda, etc. have not been building those autoplants all over our landscape out of charity.
Just A Note
#8971 posted by HeadThump [65.140.59.108] on 2005/10/05 13:21:52
by 'son' I don't mean it to be condescending. It just means I think of you as a red headed step child (I'm not sure if that phrase is regional or not).
Well
#8972 posted by Zwiffle [69.210.38.22] on 2005/10/05 13:24:43
In Wisconsin that phrase refers to the child who you keep locked in the closet, scalp them, then rape them after sticking squirrels up their rectum. That child may or may not be yours O_O
BTW: I'm kidding. Mostly.
It Makes Perfect Sense...
#8973 posted by metlslime [209.213.199.133] on 2005/10/05 13:45:12
raven is insecure and gets jealous of its mappers. That's why the office is way out on the tundra. When you get there, they give a speech about how Raven "has no guards... no fences... no life-sign sensors... only a transporter scrambling field"
Yeap, Zwif
#8974 posted by HeadThump [65.140.59.108] on 2005/10/05 13:48:18
that's the one!
No-mapping Other Than Job-mapping
#8975 posted by . [69.217.51.68] on 2005/10/05 14:47:23
If that's real, it's complete bullshit. And if I were someone else and in that field I'd fucking map otherwise anyway. Just use an alias, like anyone does and keep your shit covered.
That or I'd just not take the job.
Phait
#8976 posted by Scampie [68.117.137.42] on 2005/10/05 18:08:37
It's not that big a deal. Seriously, if I had the time/drive to work on anouther map, I'd rather see if there was a possiblity of getting a Q4 map pack together at work and doing something for that and get paid for it. But I don't.
Thing Is
#8977 posted by Zwiffle [69.210.38.22] on 2005/10/05 19:59:25
I'd still want to map for Quake or mess around with Winter Assault or AoE3 or something. Although if I were really happy with the project I was working on, were I in the business, it wouldn't be a big deal anyway.
#8978 posted by gone [213.170.89.98] on 2005/10/06 01:00:58
Zwiffle now you sound just like a Valve hater. They`v made two good games, cant deny that
Lun get over that really, it was like half year ago
and afterall it was you who started all the insulting
Phait: you map, yeah. You cant map even w/o such a contract ...
scamp is right, after mapping at work you dont really want to do that in your free time
Speedy
#8979 posted by Zwiffle [69.210.38.22] on 2005/10/06 05:13:15
I DO hate Valve. Through and through. They've made some mediocre games people went ape-shit for, and a shitload of crap. That's it.
Zwiffle
#8980 posted by wrath [213.112.29.161] on 2005/10/06 08:26:55
They've made some mediocre games people went ape-shit for, and a shitload of crap.
You don't think perhaps the reason people went ape-shit was because, you know... they liked them?
Wrath
#8981 posted by R.P.G. [24.136.180.235] on 2005/10/06 09:49:40
I know plenty of people who like cheap American beer.
Doesn't mean it's good beer.
But What Is Good?
#8982 posted by necros [70.31.50.57] on 2005/10/06 10:35:06
if 'good' simply means it tastes good to you, then arguably, so called 'crappy' cheap american beer is 'good' because the masses like it.
^_^;
*runs*
SEMANTICS! DANGER WILL ROBINSON!
#8983 posted by R.P.G. [24.136.180.235] on 2005/10/06 13:46:42
So, what you're saying is George Bush is a good president because the majority voted in favor of him? (NOTE: No political comments, please--I'm just making an example.)
"Good" is not a measure of popularity. "Popularity" is a measure of popularity, and "good" is a measure of quality.
Definitions of "good" may vary, but then you're refering to opinion, and not actual quality.
What wrath was refering to was popularity, which has nothing to do with Zwiffle's claim that the games are mediocre.
R.P.G.
#8984 posted by SleepwalkR [84.189.98.127] on 2005/10/06 14:21:11
How do you measure actual quality then? I'm really interested in that.
There's An Easy Method Of Measurement...
#8985 posted by czg [81.191.27.124] on 2005/10/06 14:29:26
Explained here:
http://www.oldmanmurray.com/featur...
#8986 posted by necros [70.31.50.57] on 2005/10/06 14:33:35
bad wordage, should have read: if 'good' simply means it tastes good to you, then arguably, so called 'crappy' cheap american beer is 'good' because the masses like the taste of it.
what i was trying to get at is that since 'good' can't be quantified objectively, that these arguments were nothing but opinion. it was also an attempt to add weight to speedy's suggestion that zwiffle's arguements were specious.
in my opinion (because that's all it can ever be) i fail to see how duke3d had an enthralling SP experience... the whole game was meant to be a comedy, not exactly what i call enthralling.
i seriously do think HL pushed SP games forward by showing that it was possible to have a truly involving story and yet still be a shooter with action.
if you want to dole out your way of mesuring quality to determine if something's 'good', then maybe we can settle this now. :)
Burn, Baby, Burn!
#8987 posted by mwh [82.33.185.193] on 2005/10/06 16:20:14
i seriously do think HL pushed SP games forward by showing that it was possible to have a truly involving story and yet still be a shooter with action.
Marathon did that, came out before quake. Next!
Grats,
#8988 posted by necros [70.31.50.57] on 2005/10/06 17:05:32
you took out my opinion with your opinion...
go you. :P
OldManMurray Foreva!
#8989 posted by HeadThump [65.140.58.83] on 2005/10/06 19:50:13
What is this Half-Life everyone is talking about? Did it have any crates?
SleepwalkR
#8990 posted by R.P.G. [24.136.180.235] on 2005/10/06 20:40:57
How do you measure actual quality then?
I think that's irrelevant to the argument. However, to attempt to answer your question, one can gain an idea of something's quality by examining the positive and negative properties and results of the thing in question. Something with lots of good properties and few bad properties would be considered good, and something with few good properties and lots of bad properties would be considered bad.
For example, it's one thing to say "My math professor is good because he explains the concepts in detail and helps us when we have problems" or "My math professor is bad because he insults us and doesn't explain any of the concepts" whereas it's an entirely different thing to say "I like my math professor because it's fun to see him insult the other students" or "I hate my math professor because he isn't a stripper."
Obviously, quality can be difficult to determine in many circumstances, such as if the sum of the positive and negative is near zero.
But saying that a popular thing is automatically good is patently absurd, just as it's absurd to say that something that is not popular is bad.
To Answer Some Things, And Shrug Off Others
#8991 posted by Zwiffle [69.210.59.5] on 2005/10/06 21:04:24
I would say Duke3d's SP was enthralling, because it was so revolutionary its detail and interactivity just threw you into the world and kept you there. There were so many new things to do other that just run, open door, etc etc.
I tend to base a game, good or bad, in quality, largely based on game-play aspects. For example, Half-Life was a steadily good game - it had some fairly impressive gameplay, I will admit that.
Counterstrike did not. Honestly, who here will say that Counterstrike is a good game? One, maybe two people?
Likewise, Half-Life 2 wasn't a good game. 6 years for facial animation and physics? 6 fucking years for that? The actual game development took something like 9 months I heard, and the rest of that was just tech. Reverse that, put 6 years gameplay and 9 months tech and the results would probably be different.
Look at Max Payne 2. Very disappointing. Huge graphics improvement, but gameplay remained the same, if not slightly worse because the game took 3 FUCKING HOURS TO PLAY. Why was it so short? How much time was spent on those cool bullet-time effects and comic book sequences and uber-cool graphics and super-involving storyline and how much attention was given to the actual GAME?
Take another example. UT200X. WTF? Why do they keep coming up with the same game with 2x better graphics every few years?
Some talked about Halo - they regurgitate sections of levels over and over. Gameplay is severely lacking. I enjoy lengthy games, but don't just copy and paste to make your game 20x longer than Max Payne. That's what speedmappers do.
I've kinda forgotten my point amid the myriad of examples. Gameplay or something. Yeah, something about how game developers should develop GAMES, and not just tech-showcases, like HL2.
#8992 posted by [85.195.119.22] on 2005/10/06 21:25:34
Counterstrike did not. Honestly, who here will say that Counterstrike is a good game? One, maybe two people?
Aiming a little high there perhaps
Take another example. UT200X. WTF? Why do they keep coming up with the same game with 2x better graphics every few years?
Preach it brother... Tell it like it is...
Likewise, Half-Life 2 wasn't a good game
disagree, I thought Half-Life 2 wasn't that bad, although I could't bring myself to play it through again...
Half-Life though..., well it sucked shit through a straw
Z
#8993 posted by necros [70.31.50.57] on 2005/10/06 21:30:16
i find it interesting that you didn't mention doom3... honestly, i think that game was far more of a tech showcase than HL2 was. I mean, HL2's story involved a fair bit, whereas D3 was really just to survive. (there was some story stuff in there, ie: betruger and his whole transformation and constant mocking) but it failed to really interest me. (otoh, D3 was a lot scarier so it kind of balances out)
also, i never knew counterstrike was considered a game, i thought it was just a mod for hl... unless you're refering to that source version they made, which was just valve attempting to milk the cash cow dry... :P
Just For The Record
#8994 posted by HeadThump [65.140.58.83] on 2005/10/06 21:32:05
I enjoyed every bit of Half-Life, except for the platform jump level -- even most of Xen was good.
The levels were set up to drive you forward with a clear purpose or problem to solve in each. I would say it was quite engrossing.
I thought Half-Life 2 was generally good, but the puzzles were often tedious, like Blue Shift (God, I really hated that add on). In this respect, it was very similar to Caselli's Prodigy SE, a technical masterpiece that I quit after a few levels out of boredom.
Bleh
#8995 posted by Bal [83.199.53.20] on 2005/10/06 22:53:37
Zwiffle, you say you judge games on mostly gameplay, then you go and pretty much talk about only tech aspects in your rants... =)
I thought HL2 was a great game, sense of location and atmosphere were perfect, and the gameplay was definatly not repetitive, each area had different kind of fighting etc, unlike doom3, which got old at around the end of the 2nd map.
Sounds Like...
#8996 posted by metlslime [209.213.199.133] on 2005/10/06 23:24:00
he judges them on how long they were in development.
This post was flagged as spam.
#8997 posted by a spammer [203.67.181.159] on 2005/10/06 23:48:55
R.P.G.
#8998 posted by SleepwalkR [84.189.117.95] on 2005/10/06 23:50:15
That explanation sounds like you are a math student yourself. Seriously though, measuring "good" or "bad" properties is too simple an approach in my opinion. First of all, who gets to choose which properties are relevant? Next, who decides what makes a property good or bad? And what about art? You can surely measure the build quality of something in this way, but what about taste? And finally, when you have all your properties, there's the problem of weighing them appropriately.
Frankly, I don't think that there always is a way to objectively measure quality. Surely, some things that have clear and quantifiable properties (like practical objects, or maybe even software) can be measured that way, but others, like the artistic quality of a piece of art, can not.
Btw, getting back to your example - surely a student who is good at maths would say "My math teacher is good because he teaches me a lot of new things, and I can learn more than in other classes.", whereas someone who has his or her problems with mathematics might say about that same teacher: "My math teacher is bad because his pace is too fast and I can't follow.". Both students are commenting on the same property, and obviously their arguments are entirely subjective. My original question was how one would measure quality in an objective way (or at least, that's what it should have been).
#8999 posted by wrath [213.112.29.161] on 2005/10/07 01:14:20
I wasn't saying that popular equals good. And you know it. But when something is so wildly popular as the half-life franchise is, well - that's a hint people might actually like it. And that, makes it good. A whole bunch of people look at it and go "Good - me want more." Yeah, it's good. Doesn't mean I personally have to agree, but if I'm a developer or publisher, I'm going to think to myself, maybe these valve guys are on to something here.
Counterstrike did not. Honestly, who here will say that Counterstrike is a good game? One, maybe two people?
I haven't played that much CS, mostly on a LAN with some friends. But I can honestly say I've gotten more hours of fun out of that mod than I have from many full price "triple a"-projects.
Likewise, Half-Life 2 wasn't a good game. 6 years for facial animation and physics? 6 fucking years for that? The actual game development took something like 9 months I heard, and the rest of that was just tech.
You usually don't design one engine to handle just the one game. You design it to be a base for several games down the line, games you don't even know about yet. You design for versatility. And you design it to be expanded and reshaped when you have the time to do it. Procedural content, streaming content, both things coming at us looking ahead. If we can't get it in now, I wan't it to be as easy as possible when we can. I'm pulling this out of my ass, of course, but I wouldn't be entirely surprised if the next tech-cycle for valve is substantially less than six years.
OR;
Wow, HL2 content in just nine months. Those guys are good.
Take another example. UT200X. WTF? Why do they keep coming up with the same game with 2x better graphics every few years?
The same reason EA churns out new sports titles every year. It makes them money. The fans buy the latest itiration, the newcomers do the same thing. Win-win.
In the case of epic, they also get to show off the engine that is the hottest thing to license right now. Do you know why it's popular? Not just because it's got great specs. Dev teams look at epic and go "these guys have produced alot of content, really quickly, and to great acclaim. I want to do that too." The game is a product for consumers, and an ad for the engine.
Gameplay is severely lacking.
Halo's gameplay is severely lacking? Now you're just being plain wrong. The Halo gameplay is severely streamlined, and sticks very close to the story. In many ways, they are indistinguishable from eachother. You are one guy in a big conflict. You drive cars, shoot guns and bluw stuff up.
Sure, it's not rocket science, but what it sets out to do, it accomplishes. It keeps people playing the game.
What you need to understand is that not everybody is like us here on func. We're halfway into the industry, we're not joe sixpack. Joe sixpack doesn't have time for 20+ hours of engrossing storylines, he just want to have some fun. Joe sixpack doesn't care how long a game was in development, or what physics API was used to simulate the ragdoll-effect. He just goes "cool, I can kick around the dead guy!" He definitely doesn't care about pushing the envelope the way we might.
Do I wish epic and id would use the independence they've earned to make something different? Yeah, sure. That would be cool. But they are one trick ponies, as long as they chose to be. So I'm gonna get my fix from Japan, like everyone else. Wanda and the Colossus is on it's way. But in the meantime, I'm having quite alot of mainstream fun playing HL and Halo, games that might strive not for innovation, but for solid craftsmanhsip and well-formulated fun.
9000
#9000 posted by Shambler [82.38.192.54] on 2005/10/07 01:21:09
Hit me with it baby.
To be honest this discussion is so exciting I wish metl had left the viagra spam uncensored.
Oh You Lot
#9001 posted by czg [85.93.227.233] on 2005/10/07 02:20:19
Check out my PANTS!
Yah
#9002 posted by Kinn [81.130.212.78] on 2005/10/07 05:22:31
Wanda and the Colossus
Is that what Shadow of the Colossus is called in Japan?
I saw a trailer for that game; it showed Aragorn on horseback holding Gandalf's shining sword up at the sky, and then he climbed up the side of an Oliphaunt and stabbed it in the head. Looked quite good :}
So I Want To Play A Little Quake DM Again
#9003 posted by nitin [138.217.5.187] on 2005/10/07 06:11:47
is Fitzquake the right engine to play DM ? I assume so, but am not sure if its DM compatible.
Also, what bots ? Are omicron bots still the way to go (even without routes) or is their better bots with waypoints for newer maps now ?
WTF...
#9004 posted by generic [69.244.212.159] on 2005/10/07 06:40:33
who keeps deleting my viagra ads?!?
Just kidding :)
#9005 posted by Zwiffle [69.210.59.5] on 2005/10/07 06:47:07
Zwiffle, you say you judge games on mostly gameplay, then you go and pretty much talk about only tech aspects in your rants... =)
That's because that's all there is to talk about those games.
Btw
#9006 posted by gone [213.170.89.98] on 2005/10/07 08:52:49
Prodigy SE 4 is awesome map
#9007 posted by gone [213.170.89.98] on 2005/10/07 08:57:35
oh and I would like hl2 more if it had more shooter to it and less driving and messing around with grav gun
Quake Multiplayer
#9008 posted by bambuz [130.233.220.23] on 2005/10/07 10:43:07
QUAKEWORLD is the thing for QUAKE multiplayer in the internet. Main reasons why it is so, are prediction and 72 fps server.
Use FUHQUAKE client executable.
This is included in the EQUAKE PACKAGE. The package contains a lot of other useful things too, get it from quakeworld.us.
HAVE FUN!
Precise Url
#9009 posted by bambuz [130.233.220.23] on 2005/10/07 10:45:46
http://www.quakeworld.us/?a=downlo...
#9010 posted by Scampie [67.129.250.254] on 2005/10/07 11:08:39
I <3 Boobs
#9011 posted by generic viagra [84.204.111.245] on 2005/10/07 18:01:02
hey folks, where can I get World Craft1.6 ?
Bambuz
#9012 posted by nitin [138.217.5.187] on 2005/10/07 18:53:14
only interested in solo play with bots, not netplay. Thats why I was interested in normal quake DM, not QW.
So I Tired Fitzquake
#9013 posted by nitin [138.217.5.187] on 2005/10/07 20:57:07
with the same settings as I have for sp and omibots. It's a bit choppy, especially whenever someone dies and respawns. Any ideas how to resolve this ?
What The Fuck Is Going On??
#9014 posted by necros [70.31.50.57] on 2005/10/07 20:58:56
http://www.mybarbarian.com/mb-web/...
Doom Movie
#9015 posted by JPL [82.234.166.130] on 2005/10/07 22:35:53
It has been already posted, but I suppose the website has been updated... just check the end of the trailer... ;P
http://www.doommovie.com/
Nitin
#9016 posted by aguirRe [213.101.73.132] on 2005/10/08 01:51:13
You could try my engines, I've done extensive testing with loads of bots (frogbot, omicron, qbot, reapers and zeus) in big maps to make sure it works well. I've also fixed quite a few engine crash scenarios with bots, e.g. reapers on dm3.
Wow Necros
#9017 posted by ionous [70.19.199.136] on 2005/10/08 05:29:00
And i thought the video for Lucifugum's "Dukoso 3Bepr" was the most hilariously bad D&D based video out there. How wrong i was.
Nitin
#9018 posted by cyBeAr [80.217.112.208] on 2005/10/08 06:19:19
there are bots for qw too
Kinn
#9019 posted by Lunaran [24.241.228.159] on 2005/10/08 12:05:15
It all sounds a bit silly to me.
Right, it is. Assisting a Quake mod team doing free content while employed at a game company could be construed as conflict of interest (not that a Quake1 map could infinitesimally dent the sales of Quake4).
scamp is right, after mapping at work you dont really want to do that in your free time
Well, speedy, I guess you'd be the authority on what all other people think and feel. I've been fixing script bugs and making performance adjustments to the same four or five maps since I was hired. I, for one, still have map ideas of my own I want to explore, that wouldn't fit into Quake4 or Wolf.
Aguire/cybear
#9020 posted by nitin [138.217.5.187] on 2005/10/08 19:02:51
thanks, I'll take a look.
And
#9021 posted by nitin [138.217.5.187] on 2005/10/08 19:04:34
rpgdm1 is an awesome map.
I downloaded that map first since it was the only recent q1 dm release I remembered off the top of my head, and ended up playing two hours straight on it.
Great work rpg
Nitin
#9022 posted by R.P.G. [24.136.180.235] on 2005/10/08 19:30:18
Thanks. That brought a smile to my face. It's always nice to hear comments other than when the map is first released.
RPGDM1
#9023 posted by Zwiffle [69.210.59.5] on 2005/10/08 19:40:18
It's a good map, above average. I had no idea about the ladder's tho, and wondered how RPG kept magically teleporting one level up. I'd prefer stairs myself, but oh well, such is life.
Speed
#9024 posted by [84.204.120.117] on 2005/10/08 20:11:33
I recall beting some one (prolly it was Zwiffle ) on rpg q1 dm map
good layout
Nitin:
#9025 posted by metlslime [71.139.9.103] on 2005/10/08 22:13:37
no idea what's wrong; i've only tried it with reapers but it works. I guess i need to test it with omicrons and see.
Metl
#9026 posted by nitin [138.217.5.187] on 2005/10/08 22:52:33
yeah that'd be good.
Maybe it's the maps though, I remember reading that dranzdm7 and dranzdm8 werent r-speed friendly.
Nitin
#9027 posted by aguirRe [213.101.70.87] on 2005/10/09 03:22:29
With big maps you might need more heap for FQ, otherwise you'd get similar hitch symptoms. Check for a flickering disk icon in the upper right screen corner.
Join My Pyramid Scheme And Get A Free Ipod
#9028 posted by me me me [64.203.165.126] on 2005/10/09 07:18:01
http://wtf.bbq.co.uk/
Waitaminute.
#9029 posted by The Unknown Pensioner [24.159.179.233] on 2005/10/09 07:32:35
What size storage on that iPod?
Size
#9030 posted by me me me [64.203.165.126] on 2005/10/09 09:30:38
The page says a 4gb nano
http://omg.spam.fuck.yu/
You have to do one of the offers,
the best one atm appears to be the
RealRhapsody one for 99c then cancel before
30 days.
WOOTZOR
#9031 posted by Zwiffle [69.210.59.5] on 2005/10/09 09:45:13
OMG SIGN ME UP NOOOOWWWWWWWWWW
Re: Post 8991
#9032 posted by inertia [24.164.73.173] on 2005/10/09 16:16:49
I only read that far because this seemed to turn into a lame flamewar after a while. But, counterstrike is a fantastic game. I haven't played the version for HL2, but the original was a phenomanally fun game to play, with friends or strangers. I don't see how anyone here can say it was not a good game.
But the crowd that gave it 'popularity' is not something to brag about. That's a different issue!
Free Time
#9033 posted by pjw [24.177.121.10] on 2005/10/09 19:56:43
It all sounds a bit silly to me.
Yeah, well, like Lun, I haven't heard anything authoritative from anyone re: free-time mapping (and I certainly didn't sign anything to that effect), but I would be pretty surprised (and pretty cranky) if someone decided to tell me what I could do on my own free time.
My best guess (until someone tells me otherwise... /me looks over shoulder...) is that I can damn well do whatever I please on my own time with my own tools as long as that activity doesn't damage the company in some way, or detract from my ability to do my job. And, obviously, I shouldn't be representing anything I do on my own time as having anything to do with Raven. It seems like common sense to me, and is easily summed-up by "don't be a dumbass". *shrug*
As far as having the time, that's a different matter...I haven't really felt like working on something as involved as, say, a Q3 map for quite a while now (plus, Q3 just wasn't as attractive anymore), but I simply love making cool stuff, and I'm certainly not going to get tired of that just because I get paid for it.
For instance, I've been regularly making new tracks for a racing game that has me badly addicted, and it's fairly likely that I'll play around with something Q4-ish when it comes out.
We'll need a Q4 icon here soon...
Gah...
#9034 posted by metlslime [71.139.27.134] on 2005/10/09 23:52:58
more spam...
guess i need to make myself a "delete post" button.
Icons...
#9035 posted by metlslime [71.139.27.134] on 2005/10/10 00:03:13
we haven't needed a new one since serious sam -- every fps since then has been a sequel.
Metl
#9036 posted by Shambler [82.38.192.54] on 2005/10/10 01:08:21
We could do with losing the Sam and DKT icons, for the obvious reasons that they have almost no use.
In their place, I'd suggest a "Fantasy" icon and a "Strategy" icon (not sure what these would look like :), as those would be useful to cover other general genres of games, e.g. Tronyn's Rune maps or Lun's DOW map.
Maybe a general "Sci-fi" icon too. The Green Target already covers realism games, I reckon.
Q4 could be covered by the Q2 icon.
We Also Need An Icon
#9037 posted by nitin [138.217.5.187] on 2005/10/10 02:14:50
for amps that go to 11.
Lun
#9038 posted by wrath [213.112.29.161] on 2005/10/10 03:42:06
speaking of dow, why can't I play your map in skirmish?
Hey, I Use The Dkt Icon When Answering To Shambler All The Time!
#9039 posted by czg [81.191.27.124] on 2005/10/10 04:22:56
I Use The DKT Icon Too
#9040 posted by Kinn [81.130.212.78] on 2005/10/10 05:15:34
I see it as standing for "crap game"
#9041 posted by wrath [213.112.29.161] on 2005/10/10 05:24:51
...so tired
Kinn
#9042 posted by Zwiffle [69.210.59.5] on 2005/10/10 06:35:36
That's what I use this one for.
#9043 posted by wrath [213.112.29.161] on 2005/10/10 07:05:22
...even more tired
Wrath.
#9044 posted by Shambler [82.38.192.54] on 2005/10/10 07:17:43
Because, either your an idiot, or because you haven't upgraded to the necessary patch. It does work in Skirmish.
#9045 posted by wrath [213.112.29.161] on 2005/10/10 07:34:15
You don't by any chance think it might be both?
Posts 9039 Through 9043
#9046 posted by R.P.G. [24.136.180.235] on 2005/10/10 08:31:06
LOL
SleepwalkR
#9047 posted by R.P.G. [24.136.180.235] on 2005/10/10 09:12:49
I hope this isn't stating the obvious, but the reason those two students' comments are so subjective is because they're not commenting on whether or not the teacher is good or bad, but they're commenting on whether or not the teacher is good or bad for them individually. If they wanted to be objective, they should have looked around them at how most of the class was doing, and maybe a few other classes, too.
How to measure quality objectively? Determine the properties that are most important to the largest number of people, and then see if those properties are positively or negatively affecting them.
As for art, as you mentioned you can measure the build quality. But the whole point of art is that it is dependant on individual interpretation, so obviously you can't objectively measure artistic value because it is entirely subjective. So artistic value can be "good" or "bad" for you individually, but it cannot be measured universally.
However, there truly can be a problem in weighing the positive and negative properties because there might be slight variations in our perception of those properties. Sometimes they will be obviously good and sometimes they will be obviously bad. I would argue, however, that because we're dealing with properties affecting most people and not properties affecting very few people, that our disagreement about the overall positive/negative judgement would differ only to a very small degree. For example, you might say it's great and I might say it's good, but it's probably somewhere in that range. Or, I might say it's slightly good and you might say it's slightly bad, but it's probably closer to mediocre.
Rpg Et. Al.
#9048 posted by metlslime [69.181.44.163] on 2005/10/10 11:40:32
If you're talking about goodness, and you don't mean moral goodness, then you probably mean how effective something is at fufilling its purpose. A math teacher is good so far as he effectively teaches math to his students, so the average quality of each student's educations is what we care about.
A game's purpose is up for debate probably, which is why you'll get debate on which games were good. If the purpose is "make money" then the most profitable games are the best. If the purpose is "be entertaining" then surely popularity DOES matter, becuase a game that 1 in 10,000 people liked, and the other 9999 people didn't like, can't be good even if those 9999 people are "idiots."
Note: there are other candidate answers for "what is the point of games?" I just gave two.
RPG And Metlslime
#9049 posted by SleepwalkR [84.189.82.81] on 2005/10/10 16:56:32
RPG, thanks for making my poing =). Because here, you are clearly contradicting yourself. From your original post:
""Good" is not a measure of popularity. "Popularity" is a measure of popularity, and "good" is a measure of quality."
vs.
"How to measure quality objectively? Determine the properties that are most important to the largest number of people, and then see if those properties are positively or negatively affecting them."
Now please explain to me the difference.
Disclaimer: I know how hard this subject is. I have had hours and hours of discussions with Aardappel, headshot and Borsato on this topic, and the bottom line for me personally was that there hardly is something "objective" because there is no higher instance that defines this term. Eventually, there is only you vs. the majority. Some people might argue that the majority doesn't get to dictate what quality is because the majority of people is dumb - and I would agree. But who does, then? Your favorite columnist? Your dad? Your art teacher?
I for one don't know.
Err Point.
#9050 posted by SleepwalkR [84.189.82.81] on 2005/10/10 16:57:32
Really.
Metl
#9051 posted by SleepwalkR [84.189.82.81] on 2005/10/10 17:01:42
That's something else that bothers me about R.P.G.s definition of quality - the selection of properties is completely arbitrary. I mean, "make money" and "be entertaining" are almost at opposite ends of the spectrum, because games that "make money" are probably those which are entertaining to the masses, but not to us. We seem to have different standards, but does that make our standards better than those of the masses?
More
#9052 posted by metlslime [209.213.199.133] on 2005/10/10 18:45:23
I think we mostly believe that there is some common property that all good games have, and that there's consensus among people about which games are good. In other words, we believe we could be objective about the matter, even if we aren't always.
If those beliefs were false, there would be no point in discussing games with other people, because we would have no common ground, no unchanging reality that both of us experience and can identify and reason about.
#9053 posted by Speeds [84.204.114.62] on 2005/10/10 19:56:59
I think games and other pop culture/mass pruducts (music for example) shouldnt not be judged by the popularity, cause marketing and advertisment plays a huge role. Very often a crap game gets rather popular just because its based on a popular franchize and has a massive ad compaign, but a good game might pass almost unnoticed if it is lacking the hype/advertisment
Well....
#9054 posted by metlslime [209.213.199.133] on 2005/10/10 20:28:39
now we need to be more specific about what popularity means. There are two concepts:
* how many people total have played this game?
* what percentage of people like the game?
This is the difference between well-known and well-liked.
SleepwalkR
#9055 posted by R.P.G. [24.136.180.235] on 2005/10/10 23:36:03
Ok, perhaps a subtle distinction, but something can be popular and still come out as a negative in the general weight of positives/negatives of its qualities.
RPG Et Al
#9056 posted by SleepwalkR [84.189.64.218] on 2005/10/10 23:59:51
Now it's getting interesting, I think. Metl, I don't agree there. Even if there's no common ground, it's still worth discussing things, but you have to leave out taste. You can still discuss for example the feelings you have when you experience a certain piece of art. But you cannot make any generalized statements.
And about well-liked vs. well-known, I think that well-known does not play any role even in defining the term "popularity", let alone "quality", because a game / song / movie /whatever can be well-known, but if most people regard it as crap, well, it's not popular is it? Same goes for persons, by the way =).
R.P.G. I'm still not convinced that there are many objective criteria when it comes to art. But personally, in my subjective view, popular things / persons are usually suspect and I don't like them.
By the way, what about innovation? That is a fairly objective term, since something is either innovative (to most people), or it is not.
#9057 posted by metlslime [69.181.44.163] on 2005/10/11 00:31:03
And about well-liked vs. well-known, I think that well-known does not play any role even in defining the term "popularity", let alone "quality", because a game / song / movie /whatever can be well-known, but if most people regard it as crap, well, it's not popular is it?
Sure, but this is my whole point -- these are distinct concepts, and we should be clear about which we mean. When someone says that popularity is entirely the result of marketing and advertising, they must be talking about how well-known a game is.
Quality
#9058 posted by wrath [213.112.29.161] on 2005/10/11 02:45:52
For software, we have a great way of defining quality. Is it bug free? The lower the number of bugs per hour of use, the higher the quality of the code - as far as the end user is concerned.
#9059 posted by gone [213.170.89.98] on 2005/10/11 03:44:14
Isnt the popularity of any commercial product measured in the ammount of sold copies? And thats about the only thing you can really count. No one knows how many of the customers are satisfied.
DKT is rahter well known game ... :)
Wrath?
#9060 posted by gone [213.170.89.98] on 2005/10/11 03:49:12
but thats only one aspect
there are many more qualities to code than lack of bugs
Wrath
#9061 posted by SleepwalkR [84.189.64.218] on 2005/10/11 03:55:23
What speedy said, plus there is a difference between quality of software (user experience) and quality of code.
But software is a bit of a different matter because it certainly is easier to quantify or to find the properties rpg speaks of. It's rather easy to find criteria that make good software.
It's much more difficult when it comes to artistic endevours.
I Miss The Good Old Days When These Things Were Easy
#9062 posted by Tron [202.7.183.132] on 2005/10/11 04:43:02
Overuse of coloured lighting = bad game.
It was all so easier back then. :(
Ffs
#9063 posted by bambuz [130.233.243.228] on 2005/10/11 06:05:22
be a manly man and dare to use your judgement -
a bad game is a bad game and a good game is a good game. Bad art, good art.
You can't really run away behind some statistics or somehow scientifically factually deduce "good" from something like art.
People tend to listen to those critics they have found to be reasonable when compared to their own view, but even their ideas may sometimes deviate a lot.
Here is an example of an opinionated review that is further based on some more opinions:
Id textures are pretty good. They are detailed, handmade, vivid but not oversaturated on contrast, fit the palette well (except that one mip level of some woods get red spots when bright) and are inspired, strong, peculiar and beautiful.
Bambuz
#9064 posted by wrath [213.112.29.161] on 2005/10/11 07:39:46
every freakshow can have an opinion. but in order to have a meaningful discussion, a rational debate, or an academic discourse -- you need definition and objectivevely quantifiable concepts with which to compare and contrast two or more different pieces of, in this case, videogame.
Speed/sleep
#9065 posted by wrath [213.112.29.161] on 2005/10/11 07:45:22
well, sure, but it's just that, the user experience, that really matters. because the end user only ever see the compiled code in action, not the underlying mechanics on which it acts, that's the important part.
no end user care about the quality of code in any other aspect than the lack of bugs. excpet maybe performance, but I have a feeling performance might fall under something else than quality.
anyways, if it looks like code from hell, but runs like heaven - what do I care? and no matter how hard you try, "but it's really neat code, look - comments and everything!" is a really piss-poor excuse for buggy software.
SleepwalkR Metlslime Wrath Speeds Tron Bambuz Et Al
#9066 posted by R.P.G. [24.136.180.235] on 2005/10/11 09:35:00
I'm still not convinced that there are many objective criteria when it comes to art.
Quite right--I agree, and that was a point I made. You can't objectively measure something that is defined to be subjective. Logical impossibility.
Regarding games--no matter what some people say, games contain at least some aspects of art, so they are not 100% objectively quantifiable. Even their purpose is subject to interpretation. Of course, you still should be able to examine some of it objectively, such as the build quality and the reward/punishment system. But when a game becomes popular based on the art style or atmosphere (and to some extent the story) then whether or not the game is good is not affecting its popularity. The atmosphere may have good build quality, but there will be different opinions about whether or not the atmosphere is appealing, and the actual gameplay may indeed be cack.
...
#9067 posted by Lunaran [67.129.250.254] on 2005/10/11 11:41:04
Everyone's so mean and aggravated and uptight about this all the time. They're games. GAMES. Play it and if it entertains you, you like it.
I Don't Even Know What Is Being Argued About.
#9068 posted by czg [81.191.27.124] on 2005/10/11 11:44:04
Morrowind Question
#9069 posted by . [70.224.228.114] on 2005/10/11 23:28:50
Has anyone chanced upon a program that will read character stats in Morrowind? I've searched various forums and the web but can't find much relevant. I've seen one program that will allow you to create profiles and edit those, but not ones you create in-game.
Lol Rpg
#9070 posted by bambuz [130.233.243.228] on 2005/10/12 04:35:16
<quote>But when a game becomes popular based on the art style or atmosphere (and to some extent the story) then whether or not the game is good is not affecting its popularity.</quote>
Isn't that goodness too?
#9071 posted by [85.195.119.22] on 2005/10/12 05:45:17
It just happens. I for one, am not espcially suprised with the review. Raven's been a worthless developer for years now, and have yet to put out a top notch, high quality game. SoF was a mediocre game, as was it's sequel. Why do you people seem so suprised that Q4 is yet another mediocre game? If id made it, I'd be ranting with the rest of you, but id didn't make this. Raven did. Check Raven's track record, it's less than stellar over the years. Why do you expect something so much different here?
http://www.forumplanet.com/PlanetQ...
In My Hands Is A New Word
#9072 posted by bambuz [130.233.243.228] on 2005/10/12 05:53:07
I'm all stroggified by that discussion board.
I wonder if it gives cool gameplay things when you're a cyborg.
Re: Morrowind
#9073 posted by necros [70.31.50.57] on 2005/10/12 08:45:31
if all you want to do is to check out stats or set them, you can do all that from the console.
i forget most of them, but it's like 'set level #' or 'set acrobatics #' etc etc
Bambuz
#9074 posted by R.P.G. [24.136.180.235] on 2005/10/12 09:21:35
1. In that instance people would subjectively like/dislike the art. As I mentioned, art is interpretive, and therefore subjective. Art can be subjectively good, but it cannot be objectively--or universally--good.
2. No, the game itself (i.e. gameplay) might be mediocre at best and might not be fun to play at all.
No
#9075 posted by bambuz [130.233.243.228] on 2005/10/12 10:29:37
there's more to some games than gameplay. Sometimes it's the story, or the artwork, graphics or sounds, or whatever, that can make a game good even if gameplay is mediocre. Likewise, they can destroy an otherwise good game if they suck.
Mambuz
#9076 posted by R.P.G. [24.136.180.235] on 2005/10/12 13:12:11
I don't know why I'm even arguing this with you since you're clearing missing the premise.
Please re-examine the definitions of "subjective", "objective", "actual", and "universal" and then try again.
R.P.G
#9077 posted by JPL [213.30.139.243] on 2005/10/12 23:05:25
Please re-examine the definitions of "subjective", "objective", "actual", and "universal" and then try again.
It's mandatory in order everybody have "the same language"... ;P
Bah
#9078 posted by bambuz [130.233.243.228] on 2005/10/13 05:54:07
ok, it was half-hearted anyway,.
Google Tip
#9079 posted by than [219.62.0.8] on 2005/10/13 06:55:58
Go to www.google.com and enter the word "Failure". Now hit "I'm feeling lucky" and see where you end up. I wonder if it will be the same place as me.
I am deeply sorry to anyone who already knows about this. I'm sorry for causing you to read two sentences and this apology. I won't waste any more of your precious time.
Erm...
#9080 posted by than [219.62.0.8] on 2005/10/13 06:57:29
Sorry, that was three sentences, an apology lasting a further three sentences, and this correction.
Than,
#9081 posted by HeadThump [65.140.58.198] on 2005/10/13 07:07:14
whip up a QSP map and all will easily be forgiven and forgotten.
For Kell :D
#9082 posted by voodoochopstiks [85.224.215.86] on 2005/10/13 16:13:25
http://united+offensive.istheshit....
Lunaran
#9083 posted by . [70.224.228.114] on 2005/10/13 19:56:22
Where the feck is your bio at Ravensoft.com?
Good Question
#9084 posted by Lunaran [67.129.250.254] on 2005/10/14 11:41:22
I've often asked the same.
Hmm
#9085 posted by Tron [139.168.221.21] on 2005/10/15 04:10:05
They probably looked at the out of date bio on Lunarun.com and decided if he couldn't keep his own upto date they didn't need to make one for him. :)
Who's That?
#9086 posted by Lunaran [67.129.250.254] on 2005/10/15 17:53:29
Lunarun?
Maybe An It, Like A
#9087 posted by HeadThump [65.141.73.240] on 2005/10/15 18:01:54
Moonbuggy Race!
Doom3 Sp In Unusual Setting
#9088 posted by Any one played this? [84.204.120.129] on 2005/10/15 19:32:01
http://www.pcgamemods.com/mod/1650...
Played It
#9089 posted by necros [70.31.50.57] on 2005/10/15 20:43:48
pretty neat, and a good effort at non doom3 textures
very short
wierd thing with the guns-- there was a shotgun and a machinegun in a case, but i couldn't pick either of them up. (i gave myself the shotgun via console, then didn't bother with the machine gun)
i think the map shows a lot of potential for more in that theme (haunted mansion/house, typical spooky halloween type stuff).
d3's dynamic lights weren't really used to full effect, unfortunatly. no really cool shadows or whatnot.
overall, nice, but too short to really form an opinion.
DoomAmp
#9090 posted by . [70.224.228.114] on 2005/10/16 05:25:29
I only bookmarked the image but you'll find it at the site... Winamp in Doom
http://www.pcgamemods.com/core/842...
Bleh
#9091 posted by Tron [202.7.183.132] on 2005/10/16 06:26:02
Stupid mispelling on my part.
Cool Video Clip
#9092 posted by Jago [85.76.178.187] on 2005/10/16 07:39:12
http://www.vce.com/AtomicGallery/m... I just thought this short clip was ridiculously cool. Yes, it's a cannon shooting a nuke.
Yeah
#9093 posted by Kinn [86.128.235.118] on 2005/10/16 08:06:56
my favourite bit is the way the sound of the explosion travels at the speed of light.
(PS: I hope they free those poor bonzai kitties soon :{ )
Kinn
#9094 posted by Jago [85.76.178.187] on 2005/10/16 10:36:12
Are you implying that the video is a fake?
Free The WMDs!
#9095 posted by R.P.G. [24.136.180.235] on 2005/10/16 11:50:48
Operation Upshot/Knothole, a 1953 test of a nuclear artillery projectile at Nevada Test Site (photo depicts 280 mm gun and explosion)
http://en.wikipedia.org/wiki/Nucle...
Whether or not the video has been edited, nuclear artillery did indeed exist. Check the photo on the site, which is a high-res pic from the video.
According to all the info I've seen (not much) it would have taken about 29 seconds for the sound to reach the camera after the explosion took place. The video itself is apparently of the first test of a nuclear artillery shell.
Uh
#9096 posted by Lunaran [67.129.250.254] on 2005/10/16 13:30:43
He's implying that the sound is fake, and injected by some modern George Lucas for "effect", much the same way that Fox shows like America's Most Thrilling Police Car Chases always have inexplicably clear and distinct tire-screeching and car-smashing sounds.
Btw
#9097 posted by spd [84.204.111.56] on 2005/10/16 17:06:51
many nuke test documentaries have fake sounds
#9098 posted by Zwiffle [69.210.59.5] on 2005/10/16 18:06:12
I can imagine the stern voice on a documentary talking about the explosive destructive capabilities of a thermal-nuclear mortar if it were detonated in a city of 3 million people while the clip shows artillery firing missiles into a crowded city, then when the huge mushroom cloud blooms there's dog-toy squeaky sounds.
Nuclear Videos
#9099 posted by bambuz [130.233.243.228] on 2005/10/17 05:05:24
yeah I hate those fake sounds. Well, what can one expect...
There is also a time gap in the nuclear cannon video, at least the one I have.
Funny how you can see the sounding rocket contrails in the light of the explosion.
Australians Are Ahead In Time
#9100 posted by bambuz [130.233.243.228] on 2005/10/17 05:17:24
So they put out some q4 dm shots already:
http://www.esreality.com/?a=post&a...
looks surprisingly quackey.
For Less Useless Clicking
#9101 posted by Vigil [85.76.3.38] on 2005/10/17 05:34:42
The case, hurrah!
http://zombie.planetdoom.gamespy.c...
Actual levels
http://zombie.planetdoom.gamespy.c...
http://zombie.planetdoom.gamespy.c...
http://zombie.planetdoom.gamespy.c...
http://zombie.planetdoom.gamespy.c...
http://zombie.planetdoom.gamespy.c...
http://zombie.planetdoom.gamespy.c...
http://zombie.planetdoom.gamespy.c...
http://zombie.planetdoom.gamespy.c...
Also thanks Zombie for the pics! Or at least putting the pics up. Or whatever he did with them.
Could Just Be Those Pics
#9102 posted by nitin [138.217.5.187] on 2005/10/17 05:38:18
but that looks absolutely average.
Just Visiting...
#9103 posted by Quaketree [64.121.0.179] on 2005/10/17 05:56:19
Awww, come on, you know you missed me. Ok, not you (you know who you are).
But seriously, any new maps out there that I should get? Consider me 7 months out of the loop.
Yah
#9104 posted by gone [213.170.89.98] on 2005/10/17 06:50:56
too boxy, somewhat UT-ish (weaps and lowpoly maps with ramps)
and I dont like the texture choice (esp color)
so far q4 looks disappointing, but I will try it anyway
Q4 DM
#9105 posted by R.P.G. [24.136.180.235] on 2005/10/17 09:34:39
Those shots look like low-poly uninspired versions of HH3 maps.
Ramps?
#9106 posted by Lunaran [67.129.250.254] on 2005/10/17 09:35:02
RAMPS?!
You can't be serious.
Ffs
#9107 posted by inertia [134.53.108.134] on 2005/10/17 17:48:48
Q4 has SO many bugs... its shit. for instance, no bunnyhopping -- wtf? thanks lun ;o
PS
#9108 posted by inertia [134.53.108.134] on 2005/10/17 17:50:39
I'd order it straight from australia if I had a comp that would run it...
PPS
#9109 posted by Zwiffle [69.210.59.5] on 2005/10/17 20:04:51
Inertia: chess on yahoo anytime?
Zwiffle
#9110 posted by inertia [134.53.108.134] on 2005/10/18 05:03:12
sure sounds delightful
but, yahoo kind of has buggy stuff that sometimes crashes my browser -- we shall see.
Blue Names FTW
#9111 posted by DaZ [80.42.204.165] on 2005/10/18 10:53:33
heh
Team Blue
#9112 posted by Kell [82.41.10.46] on 2005/10/18 11:12:45
Well,
#9113 posted by HeadThump [65.140.58.56] on 2005/10/18 11:43:35
Scampie probably has a lot on his plate (I just hope it isnt any problems backhome as New England is getting drenched at this time) so, I'm going to go ahead and put a link up for my speed map for the sm107 cramped theme event. If anyone else participated wants there map up as well just e-mail me alanr643_at_msn.com. My site is craptastic, but for a small community it should not be a problem.
http://www.geocities.com/alanr643
Theme: cramped, Aramagon Tech
Monsters: 47
Secrets: 3
BuildTime 4 hours -- two of which dealt with a stupid bug.
Wait
#9114 posted by Kinn [86.128.237.221] on 2005/10/18 14:17:27
is that ANOTHER version of 'The Edge' in those Q4 screenshots?
Jesus.
Headthump
#9115 posted by Mike Woodham [86.137.1.69] on 2005/10/18 15:27:43
Problem with the silver key door but no problem because there is a handy clipping error nearby ;-)
Clipping Problem, Dang
#9116 posted by HeadThump [65.141.73.174] on 2005/10/18 16:16:28
Wow. Another miss for me. The silver key icon is a button that triggers the door. Thanks for giving it a spin.
#9117 posted by gone [213.170.89.98] on 2005/10/19 02:36:43
yeah, q4 has edge(ish) and q3dm17(ish)
Edge is good map, beaten to death, but still
TF Comix
#9118 posted by gone [213.170.89.98] on 2005/10/19 02:39:04
http://www.livejournal.com/users/s...
Quake 4
#9119 posted by thaninjapan [210.142.230.154] on 2005/10/19 05:21:55
So, is it any good?
Can't say I've been literally sat in a puddle of my own piss whilst waiting for it, but the reviews/comments are starting to come in, and after ignoring all the trolling and reviews by idiots (PC Gamer) it sounds promising.
The comments on Bluesnews seem fairly reasonable. I like what I'm hearing about the impression that there is a war going on. As long as it's not a really fake impression of a war that dissipates after 5 minutes of play when you realise the AI is shit, and that all your squadmates are blundering idiots you can safely label as cannon fodder, and that only you can really make a difference to the outcome of the game... (sorry, couldn't help it after I played the CoD2 demo recently).
No idea when/if I'll be able to pick up a copy of Q4 here in Japan, and as PC games seem to be kinda expensive, not sure if I will.
Anyway, hurry up and post your verdicts, because I am eager to hear what people think about it.
I am especially keen to hear what you Raven guys think of it. I don't care if your opinions are biased, I just want to know which aspects of the game you are most fond of.
Lun, did you do MP or SP stuff?
Quake 4
#9120 posted by Tron [202.7.183.132] on 2005/10/19 05:47:20
Too busy playing the thing to comment fully right now, but lots of Strogg attacking you at once = good.
Looks better than the screenshots do it justice, but that's the d3 engine for you.
Runs a lot more slowly than d3 though, a quick r_showlightcount reveals why. Nicely bright lit environments but at a cost. :)
Speedy
#9121 posted by R.P.G. [24.136.180.235] on 2005/10/19 09:30:44
Truly LOL inducing.
Lmao
#9122 posted by necros [70.31.50.57] on 2005/10/19 09:46:59
Runs a lot more slowly than d3 though
i got 20~fps in d3, so i should get, what, 5 now?
Well...
#9123 posted by Tron [202.7.183.132] on 2005/10/19 10:37:20
As far as I can tell there isn't much in the game that would need better hardware than d3, it's just that there are a lot more lights and much largers action filled areas.
It should be said that q4 (and d3 for that matter) aren't really playable at all on my computer at the moment...I got myself a 6600gt to tide me over until a new computer a few days ago, and I can't get it to run properly. Damn things are slideshows. :(
I Would Say One Screenshot
#9124 posted by HeadThump [65.140.56.93] on 2005/10/19 10:45:40
(Sandstorm) of a MP map above has some Lun signature brush style in it, but that is just an ill informed guess.
On A Different Tip...
#9125 posted by Shambler [82.38.192.54] on 2005/10/19 10:48:51
FABLE
Anyone tried this?? Lionhead RPG game, first on consoles now on the PC...
Any good?? Comments?? Any obvious cock-ups??
Tried It
#9126 posted by necros [70.31.50.57] on 2005/10/19 12:21:07
was decent. the much vaunted 'choose your path' is exagerated naturally.
also, it appears to be rather buggy and crashes often. which is more annoying because you can't truly save. that might vary depending on hardware however.
still though, good story, and was quite a bit of fun.
Necros
#9127 posted by Shambler [82.38.192.54] on 2005/10/19 13:26:07
Cheers.
GFX / Controls / Playability okay??
Anyone got any other views??
Quake4
#9128 posted by VoreLord [203.51.195.175] on 2005/10/19 13:29:45
If find that it runs as good if not faster than Doom3, nothing I've seen thus far suggests to me that it runs markedly slower.
As for the game...well...I'll wait till I'm finished, My first impressions of singleplayer however went something like this,
"Well Raven have really screwed the pooch with Quake4"
Multiplayer is a blast, perhaps if you don't like Quake3 (seek medical advice) you may not like it.
Quake4 Take2 Part1
#9129 posted by VoreLord [203.51.195.175] on 2005/10/19 13:53:29
I guess runs as good if not faster than Doom3 could be a little ambiguous.
It runs as smooth as on both my machines, everything maxed, except for the "Ultra" settings, which are supposedly for 512mb vid cards.
P4 3.4GHz LGA 775
2gig DDR 400
6800 Ultra
Audigy 2 ZS
etc
P4 3.2GHz Prescot
2gig DDR 400
6800 Ultra
Audigy 2 ZS
etc
Shambler
#9130 posted by Kinn [86.136.158.146] on 2005/10/19 14:42:33
Fable: fucking loved it on the XBox - prolly my fave XBox game actually. I've spent about 50 hours in it, but sadly completed the main quest in only 14 hours. Cool thing is you can continue playing after that to finish any side quests and just continue dicking around in the world (and there's a lot of cool stuff to do - I'm slowly trying to aquire every building in Albion, by hanging around at night all dodgy like and waiting for the owners to come home and tuck themselves in bed, before I sneak in and murder them in their sleep >:{} ) I understand The Lost Chapters adds in a fair chunk of new content, so that should beef it up a bit.
I don't really know how well it would carry over to the PC though (the combat seems rather geared up for consoles), so I'll probably wait until TLC comes out on XBox (annoying that they couldn't tie it in with the PC release).
Fable Again
#9131 posted by necros [70.31.50.57] on 2005/10/19 16:01:47
right, i never played fable on xbox, so i hadn't realised, but yeah, after playing, i found out that there is indeed a decent amount added.
as for controls, well, i found it uncomfortable during the entire game, and i guess that's because of what kinn was saying-- that it was designed to be controlled via game pad. however, it does actually work out alright, just a bit to aclimatize at the start.
also, the ability to continue playing at the end is a nice plus, because i too did what kinn is talking about. just goofing around, killing stuff, etc. fun like morrowind. :)
i think the best thing fable has going for it, is that even though it's very non linear, the main quest is ALWAYS clearly marked, so if you get bored doing side quests, you can jump back into the main quest right away.
Is Your Printer Tracking You?
#9132 posted by . [69.217.50.59] on 2005/10/19 17:06:37
ZOMG PHAITS BACK WITH TINFOIL HAT CONSPIRACIES!!!1
http://www.washingtonpost.com/wp-d...
It sounds like a conspiracy theory, but it isn't. The pages coming out of your color printer may contain hidden information that could be used to track you down if you ever cross the U.S. government.
Last year, an article in PC World magazine pointed out that printouts from many color laser printers contained yellow dots scattered across the page, viewable only with a special kind of flashlight. The article quoted a senior researcher at Xerox Corp. as saying the dots contain information useful to law-enforcement authorities, a secret digital "license tag" for tracking down criminals.
Finally After Too Long
#9133 posted by ELEK [69.171.45.109] on 2005/10/19 22:13:32
Not really news worthy or anything...Mindcrime was hassling me to fix my website and make the maps available again...so I decided the map wagon thing sucked ass, and I should have fixed it ages ago, but I suck and am lazy...anyhow its all fixed now. No more flash or any shite like that.
no new maps or anything though...
Elek
#9134 posted by Vondur [195.128.95.36] on 2005/10/20 00:56:00
u rok
More
#9135 posted by Shambler [82.38.192.54] on 2005/10/20 01:01:21
Ice cubes needed.
Hi Tim
#9136 posted by Mr Fribbles [220.253.27.61] on 2005/10/20 02:49:23
I was just thinking the other day, I wonder how Elek is doing? Not to mention Bailey...
Good to see you're still around!
Q4 Screenies @planetquake
#9137 posted by JPL [213.30.139.243] on 2005/10/20 04:45:51
http://www.planetquake.com/quake4/...
Q4 MP Screenies.
#9138 posted by Shambler [82.38.192.54] on 2005/10/20 06:07:34
Look crap. Generic industrial bollox. Nothing remotely inspiring there.
And you can see in one screenshot there is bouncing items. I bet the whole experience will be even shitter than Q3A, hell the maps actually look less interesting.
Thankfully I'm not going to be playing MP.
Phait
#9139 posted by bambuz [130.233.243.228] on 2005/10/20 06:14:33
Welcome back!
Did you know that windows has a backdoor for cia Linux doesn't have this since you can compile it yourself. That article you linked to was removed already. And I bet they are reading func too!
Take care!
(The printer thing... that's why you have to clip newspaper headlines and glue them onto a paper to combine your message. Be sure to not breathe and use disposable gloves... and don't do it at home.)
Heh
#9140 posted by . [69.217.50.59] on 2005/10/20 07:19:35
No I'm not worried about any printers, since I don't do any illegal activities with it i.e. counterfeiting. But it was interesting nonetheless.
_NSAKey, Anyone?
#9141 posted by mwh [134.99.112.244] on 2005/10/20 07:40:17
any amusing google, if you're interested.
An! An!
#9142 posted by mwh [134.99.112.244] on 2005/10/20 07:40:41
AN amusing google.
Bah.
Oh God...
#9143 posted by Tron [202.7.183.132] on 2005/10/20 09:08:13
Let's not go mentioning that dog of Elek which has stolen my name again. ;)
Anyone Want A Gmail Invite?
#9144 posted by grahf [24.148.243.249] on 2005/10/20 11:20:31
i have 100... mail me.
Lun3dm3tex.zip
#9145 posted by necros [70.31.50.57] on 2005/10/20 12:37:30
is there any place to d/l these texture anymore? the one for fileplanet ( http://dl.fileplanet.com/dl/dl.asp... ) doesn't work :( and i searched on google and found nothing.
Holy Crap
#9146 posted by Tronyn [70.64.168.6] on 2005/10/20 17:45:27
[Kona] and Elek both post here within a week... it's like it's 2002 all over again :)
Now Go Map
#9147 posted by Tronyn [70.64.168.6] on 2005/10/20 17:45:41
Necros
#9148 posted by VoreLord [203.51.220.162] on 2005/10/21 00:59:23
Have you had any luck with Lun3dm3tex.zip?
I have it, but have nowhere to upload it to. It's a bit over 14mb, I could split it and Email it to you in 2 attachments?, or if you had somewhere that I could upload it to?
Hi
#9149 posted by Lunaran [67.129.250.254] on 2005/10/21 09:17:50
(Sandstorm) of a MP map above has some Lun signature brush style in it, but that is just an ill informed guess.
It's also wrong. ;) Although out of all the people who've theorized I did that map, you're the first one to cite a reason other than "it has sand in it."
Necros, I'll upload that zip for you tonight.
Excellent
#9150 posted by necros [70.31.50.57] on 2005/10/21 09:57:16
thanks lun :) will save me and vorelord some trouble, and they're nice textures that should be up somewhere at least.
cheers ^_^
Re: Lun3dm3tex
#9151 posted by necros [70.31.50.57] on 2005/10/22 10:00:18
is it up yet? :o
:P
Nice Vertical Angularity
#9152 posted by HeadThump [65.140.59.201] on 2005/10/22 10:54:53
is what caught my attention there more than the theme.
Eh?
#9153 posted by therealthan [210.142.230.161] on 2005/10/22 21:55:33
"Well Raven have really screwed the pooch with Quake4"
Wtf does that mean? Is that an American saying? It makes no sense to me whatsoever. Why would fucking a dog make any difference to the outcome of game creation? Are you implying that Raven is full of dog lovers? Does it mean the game is good, or bad?
EXPLAIN!
"So far it's AWESOME!" or "So far it's SHIT!" would have been much more easily understood.
Lol
#9154 posted by necros [70.31.50.57] on 2005/10/22 22:22:19
'screwed the pooch' just means 'they fucked up badly'.
and i'm not even american! o.0
ps: i don't know if i agree with that statement, btw, since i haven't played it yet.
Eh, First I've Heard The Phrase
#9155 posted by HeadThump [65.140.59.239] on 2005/10/22 22:57:52
was in that post you quoted above, though I got the geist of it.
Lol, The Pooch Is Safe !!
#9156 posted by VoreLord [203.51.194.253] on 2005/10/22 23:04:21
It was my initial (misguided)impression of the game. Check the Quake4 discussion thread, Quake4 Rocks!!
Funny,
#9157 posted by HeadThump [65.140.59.239] on 2005/10/22 23:05:29
I met a Middle Easterner last week, who greeted me with a 'howdy'. I frowned, and told him nobody says howdy outside of cowboy movies.
Ahem
#9158 posted by VoreLord [203.51.194.253] on 2005/10/22 23:15:11
Well Raven have really screwed the pooch with Quake4
Disclaimer
no animals were harmed in the making of Quake4
Mac OS X & Quake
#9159 posted by SleepwalkR [84.189.70.103] on 2005/10/23 05:01:19
I am looking for good, modern engine ports for Mac OS X. I am currently using the Fruitz Of Dojo port, but was wondering if there are any other. Could anyone please point me to some URLs? Thanks!
Lord Havoc
#9160 posted by HeadThump [65.140.58.206] on 2005/10/23 08:35:39
posted this the other day, in case you missed it.
I have posted a new darkplaces beta which includes mac binaries. (agl+coreaudio and dedicated server, could not get sdl version to build on my friend's mac, libstdc++ linking problems - SDL for Mac OSX is C++)
I do not have a machine to test the agl binary on, good luck.
HeadThump
#9161 posted by SleepwalkR [84.189.70.103] on 2005/10/23 08:59:10
Great, thanks for the info.
And Seeing As LH Was Addressing Me...
#9162 posted by mwh [82.33.200.181] on 2005/10/23 13:28:25
but I'm away from the computer *I* can test on for a couple of weeks, I'd be interested in knowing how you get on with it :)
Earlier In #darkplaces
#9163 posted by Lardarse [82.32.58.225] on 2005/10/24 00:27:52
MoALTz: considering what has been said here the perfect food for this channel would be a bacon and cheese pizza
Screwed The Poochj
#9164 posted by therealthan [210.142.230.163] on 2005/10/24 01:57:18
I didn't get it because of your comments on how great the (Q3 again, oh... super) multiplayer is. I wasn't sure if somehow screwed the pooch was used in a positive way. We have "the dogs bollocks" in the UK, to say how great something is, but I don't see anything remotely great about a dogs bollocks. My bollocks are great, but I don't go around asking dogs if I can examine their magnificent testicles.
HL2 Mapping Resources (that Aren't Shit)
#9165 posted by therealthan [210.142.230.163] on 2005/10/24 02:02:59
Anyone know any? VERC is not updated that often, although the tuts seem ok if I ever need them. How about review sites? Are there any half decent HL2/CSS/HL2DM custom maps aside from the ones we already know about (overflow, the contest winners, metastasis etc.) I am mainly interested in map visuals, since I the HL2 gameplay seems to have gotten a little bit stale :(
To All SP Hostees:
#9166 posted by Scampie [67.129.250.254] on 2005/10/24 13:53:12
Seems SP is down, I need to bitchslap godaddy, should be able to get the site back up sometime this week. Sorry if this causes you guys any problems :(
Scampie I Luv You
#9167 posted by Bal [81.249.70.101] on 2005/10/24 14:36:42
Seems it's just the domain that isn't pointing towards the servers anymore (as I could access my site for a while after it happened cause my dns wasn't updated yet). Domaine wasn't paid for maybe? I'm pretty sure you can still access the sites with the right ip.
Than
#9168 posted by Blitz [24.218.85.216] on 2005/10/24 18:00:13
Snarkpit. That's pretty much it. There are really no good custom CS:S maps.
http://ascendancy.us.to/dmoriginal... is a pretty good site for quality HL2DM maps
Blitz
#9169 posted by JPL [213.30.139.243] on 2005/10/25 00:25:27
There are nice levels there ! Thanks for the link.
Thanks, Blitz
#9170 posted by therealthan [210.142.230.150] on 2005/10/25 00:41:05
I'll check out the link, cheers for that.
Hl2 Tech
#9171 posted by bambuz [130.233.243.228] on 2005/10/25 01:40:28
http://www-personal.umich.edu/~fis...
Ugly how it's so angular at places.
I haven't played hl2, but what I've seen in video, some places like the railroad tracks were very angular / pointy / faceted / youknow. Is there really no easy way around this? q1 tech leftover? Lazy mappins?
Hmmm.
#9172 posted by Shambler [82.38.192.54] on 2005/10/25 02:37:40
Missing out two obvious levels IMHO.
Bambuz
#9173 posted by voodoochopstiks [85.224.212.107] on 2005/10/25 05:45:43
This is what bugs me the most about Source, all the arches etc are usually choppy brushes unless a model is used(seldom), the engine doesn't have patches.
Overflow And...?
#9174 posted by therealthan [210.142.230.153] on 2005/10/25 06:18:12
which is the other one that is missing?
HL2 looks decent because it has good art, but the engine isn't really anything special. There are a few nice effects, like the water, and the lighting is nice, but most of the detail is contained in props. If you take out the props in Hammer (hide them) you can see a shell which is no more complex than a HL1 map - possibly less so.
I was looking at parts of Highway 17 earlier, and if you stop to look at the actual brush geometry, it's shit. There is so little detail used. Thankfully, this is masked fairly well by the textures, lighting and abundance of props.
I will try and make a HL2 dm map, but I don't know whether I will enjoy doing it because of the reliance on props for details.
Than
#9175 posted by Jago [85.76.178.187] on 2005/10/25 06:46:24
Unfortunately (?), you better get used to mapping like that, because that's definately the direction mapping has been taking in the past couple of years. Take a look at UT2004, most maps have like 50-100 brushes TOTAL with all the rest being meshes.
Hehe
#9176 posted by necros [70.31.50.57] on 2005/10/25 09:13:39
soon, mappers will be nothing but boxmap makers! :o
Necros
#9177 posted by Lunaran [67.129.250.254] on 2005/10/25 10:26:36
is it up yet? :o
:P
shit, no. uh ... let me write myself ten emails at home. I just went through a drive reformat so I'm still catching up :)
Yah
#9178 posted by Kinn [86.128.42.181] on 2005/10/25 11:06:00
soon, mappers will be nothing but boxmap makers! :o
Either that or they'll have to make all their stuff in Max in the first place ^_~
Nihilists Chewing Gum
#9179 posted by HeadThump [65.140.53.229] on 2005/10/25 16:43:56
http://www.stupid.com/stat/NLST.ht...
Arb
#9180 posted by Lunaran [24.241.228.159] on 2005/10/25 17:37:50
Necros, I don't appear to have lun3dm3tex.zip anymore. I could pile a bunch of stuff in a new zip for you but I dunno if I want to introduce two different files to the internet.
Headthump/Hrimfaxi/Hooever said they had it: could you send me a list of what files are in the zip?
Sorry,
#9181 posted by HeadThump [65.140.53.229] on 2005/10/25 19:09:23
I had most of your stuff on my old machine, but it's gone the way of all things. Perhaps,
www.planethalflife.com/wadfather would have the textures?
Np
#9182 posted by necros [70.31.50.57] on 2005/10/25 19:17:01
atm i'm using the textures right out of lun3dm3 to test out some stuff. i didn't know it would be such a problem or i wouldn't have asked until i was sure. i'll get in touch with (vorelord? i'm too lazy to search back o.o) later if it works out.
cheers, and thanks anyway :)
Local H
#9183 posted by R.P.G. [24.136.180.235] on 2005/10/25 21:29:34
That show was a certifiable example of how the "more is more" concept works. I might have had enough if it had lasted about 2 hours longer.
Necros
#9184 posted by VoreLord [203.51.197.15] on 2005/10/25 23:55:32
I can split it in 2, and upload it to 2 different sites, both of which only allow me 10MB. I will Email you with the url's, once done. Wont be for another 2 hrs from the time of this post though. It will be everything from the original zip, unaltered.
Making Boxes
#9185 posted by therealthan [210.142.230.148] on 2005/10/26 05:36:36
It's certainly a far cry from making stuff in max, that's for sure. Modelling in a proper 3d package is teh awesome - but I don't like having to make bits in a 3dpackage like max, then import as props into a stupid boxroom level.
The problem with making levels in a proper 3d package is texturing... it takes a huge amount of time when you have a hundred thousand polys or more that require individual texture alignment. You can do boxmapping etc. but a lot of detail comes through proper application of correctly fitting textures, rather than a generic tileable metal texture or something.
Then again... look at the texturing on some of HL2s props... You really don't notice shit texturing in game with good lighting masking it.
The tools at the previous company I worked for had a pretty awesome set of texturing tools though, so I did all the texturing in Max. Making the textures was the biggest pain in the arse though, since we level guys would get given 2-4 weeks to texture a level (make 30-40 high res textures AND apply them... yeah, right - and you expect it to look good?) and the character guys would get a week to make ONE texture for their fucking characters. How do the producers get these fucking figures?
Ugh, and I hate those games where the map editor is basically a terrain modeller that makes up and down wobbly hills, with no overhangs or anything, and then you just put props in. That's shit if you ask me. I really hope that is not the way things go.
Erm...
#9186 posted by therealthan [210.142.230.148] on 2005/10/26 05:38:27
I did all the texturing in our in-house tools, and all the modelling in max.
Quick Reading...
#9187 posted by bambuz [130.233.243.228] on 2005/10/26 06:32:02
"I did all the texturing in our in-house tools, and all the modelling in wax."
Than
#9188 posted by necros [70.31.50.57] on 2005/10/26 09:14:32
as a mapper, you were expected to make your own textures? :S is this a common practice among companies for mapping?
Necros
#9189 posted by Lunaran [67.129.250.254] on 2005/10/26 12:11:00
Ah, fuckit, I'll just zip a bunch of stuff up for you. You want photoshop files too or just the tgas?
Cool
#9190 posted by necros [70.31.50.57] on 2005/10/26 12:30:26
if it's not too much trouble, yeah, it would be cool to have the photoshop files to work with.
what i'm basically trying to do is try to build some normal maps for them for d3, but i'm not sure it will work very well since all the textures have shadows painted on them already... that's why i don't want to bother anyone since i might not follow through on this thing after all. unless you have only diffuse versions of the textures, that would be pretty wicked... ^_^
Lun3dm3tex.zip Contents
#9191 posted by VoreLord [203.51.235.60] on 2005/10/26 12:40:50
barrel.jpg
barrelglow.jpg
bubbles.jpg
ceilwhite1.jpg
ceilwhite1fx.jpg
concrete0.jpg
concrete0dark.jpg
dmetsupport1.tga
floor1.jpg
floor1stripe.jpg
floor2.jpg
floor2stripe.jpg
hhgtg.tga
lite1.jpg
lite1fx.jpg
llight5.jpg
llight5blend.jpg
lun3dm3tex.shader
lun3dm3tex.txt
metglu.tga
metpan_caution.tga
metpan_caution2.tga
metpan_lite1.tga
metpan_lite1fx.jpg
metpan1.tga
metpan1r.tga
metpan2.tga
metpan3.tga
metpan4.tga
metpan5.tga
q1comp2.jpg
q1comp3.jpg
q1comp4.jpg
q1comp4glow.jpg
q1comp5.jpg
q1comp6.tga
q1comp6bfx.jpg
q1comp6fx.jpg
q1comp6fx3.jpg
q1comp6fx4.jpg
q1comp6fx5.jpg
q1comp6fx6.jpg
q1comp6fx7.jpg
q1comp6scroll.jpg
q1comp7.jpg
sky1.jpg
sky2.jpg
stair1.jpg
star1.jpg
star2.jpg
star3.jpg
star4.jpg
star5.jpg
star5b.jpg
star6.jpg
starb1.jpg
starb2a.tga
starb3.jpg
starc.jpg
stard.jpg
telefloor.tga
telefloorfx.jpg
telewallfx.jpg
telewallhigh.tga
telewalllow.tga
than_button1.jpg
than_button1fx.jpg
than_button2.jpg
than_button2fx.jpg
than_buttonsides.jpg
xpiplun1a.tga
zoot1.jpg
zoot2.jpg
FOLDERS
<extras>
ick_star1.psd
rust_floor1.psd
rust_floor2.psd
rust_metal1.psd
rust_star1.psd
tech_floor1.psd
tech_floor2.psd
tech_metal1.psd
tech_star1.psd
<models>
<mapobjects>
<lun3dm3barrel>
barrel.md3
barrel.ms3d
barrel.qc
barrel2.md3
barrel2.ms3d
barrel2.qc
<psd>
floor1.psd
floor2.psd
metal1.psd
metal2.psd
panbase1.psd
panbase2.psd
star1.psd
support1.psd
telefloor.psd
telewall.psd
Necros, I uploaded evereything except for what is contained in the "extras" folder, the .psd's, sent you an Email with the link, was going to up the extras folder after you down'd the first part. If you want to download from lunarun when he up's, that's cool, just let me know so I can take the stuff down. As long as you end up with what your after, thats the main thing.
Sweet!
#9192 posted by necros [70.31.50.57] on 2005/10/26 13:38:57
thanks vorelord! ^_^
the psds are the ones i'm most interested in. highlights and such are all on seperate layers so making a diffuse map is actually possible. u/l the second part whenever you have the chance. ^_^
Necros...
#9193 posted by therealthan [210.142.230.152] on 2005/10/26 18:40:28
I think it's fairly common. Some places expect it, some don't. I think the larger companies are more likely to have dedicated texture artists.
Some of the textures I had to make myself, and some were made by someone else... the textured version of my level ended up looking pretty shit. I'll be using untextured max renders touched up in PS for pics in my cv :)
Necros
#9194 posted by VoreLord [203.51.235.60] on 2005/10/27 00:17:10
Done, you should have mail with the link
Necros
#9195 posted by Mr Fribbles [220.253.27.61] on 2005/10/27 05:40:26
I doubt it, it probably depends on your job title/role though. Most of us here are both level designers and level builders, however, in the industry that role may be split rather than combined.
If you were hired as a level designer, its highly unlikely you'd be asked to do textures (surely most level guys aren't up to the task anyways?).
Also if you're hired specifically as a level designer, you may find yourself in a position where you're expected to do pure design stuff and may not get to do any of the actual level construction - depending on the game, tools, staffing etc.
If you're hired as a level builder, it is more likely you'd be asked to do textures, as this role is essentially that of an artist (assuming you're taking direction from a game designer or level designer, and not making your own stuff).
However, this role is more like a '3D artist' and many companies will have specific 2D art guys to do the textures and stuff. So its possible you'd be asked to do textures, but still not guaranteed.
Of course, it all depends on the company and the other staff you have available. But I can definitely tell you that I have rarely, if ever, seen either a level design or level building job advertised that listed texture creation ability as a requirement or a task.
Hello Mapper
#9196 posted by gone [213.170.89.98] on 2005/10/27 06:41:05
than speaks the truth!
texturing in 3ds is ... uhh
and modelling to the tex size is not really possible, cause the grid is usless (otherwise you could just boxmap and assign right mat IDs)
etc etc
Also, really odd to hear you had no dedicated texture artist
Thanks Again, Vl!
#9197 posted by necros [70.31.50.57] on 2005/10/27 10:00:35
i got the second part, so feel free to take it down. :)
one thing that was missing (i guess it wasn't in the original zip file) are the q1comp line of textures in PSD format. :(
but the others are all there, so yayness. ^_^
Your Welcome
#9198 posted by VoreLord [203.51.235.60] on 2005/10/27 11:43:00
No, they must not have been there, or at least not in what I originally dl'd, thats all the contents unaltered (except for the fact that I split it).
#9199 posted by Shadowdane [68.165.215.58] on 2005/10/27 12:10:59
Thought I would post this... Doom3world and Quake4world is having a Quake 4 Mapping Competition which starts on November 1st and ends December 31st 2005.
A lot more info about it can be found here:
http://www.doom3world.org/phpbb2/v...
HL2: Lost Coast
#9200 posted by Blitz [24.218.85.216] on 2005/10/27 19:24:44
Just finished this one up, and I gotta say it was quite a cool little diversion. I thought the level was really well done, although short, and it was probably the perfect setting to show of HDR and the "retina-adjusting" effect.
It did run a bit slow in spots on my 3ghz, 1.5GB RAM, 9800PRO 128MB, but mostly in heavy combat situations, so that's forgivable I guess. The church looks nothing short of stunning, and everything else looks very good. I was hoping it would be a little longer, but it is definitely immersive, and a nice "new tech" demo.
Ditto On Lost Coast
#9201 posted by baff_debunk [24.159.189.56] on 2005/10/28 02:24:49
Yeah, for what it was, it was nice. I wasn't particularly impressed with the HDR -- the movies they made of the level was far better looking ;D But at tleast they included some tasty materials I can use for maps, and it was fun while it lasted.
Lost Coast.
#9202 posted by Shambler [82.38.192.54] on 2005/10/28 02:56:36
Once more this proves what a crock of shit the whole Steam set-up is. I go to the Steam page news item, I can't see any link to download it. I open Steam, I see it as a "Not Yet Released" item, but I can't see any way to download it. I suppose if I started HL2 casually wanting to play something else, I'd be forced to negotiate with some download bollox THEN when I might not want to.
"Steam - fucking around with conventional, functional game downloads, and removing and interfering with player choice"
GG you fucking cocks.
#9203 posted by gone [213.170.89.98] on 2005/10/28 03:27:46
maybe you remember - these guys had posted on func
quake-based game for hand-helds
http://www.bobbeetec.com/meat.php
pics are rather un-pretty, and there is rubicon-tex in one screenie
As I can see they didnt bother teaming up with mappers/artists/modellers
HDR
#9204 posted by bambuz [130.233.243.228] on 2005/10/28 05:14:27
seems it's compression from the music world as applied to the visual world.
Overcomes some limitations of the display devices, namely lcds with low dynamic range I guess.
You could get a same kinf of effect in q1 by playing with a good crt in a dark room with max contrast.
I really wonder why it's taking so long for them to apply frame blending for low-hz screens so one can play at 120 fps with a 60hz screen but so it still looks smooth. A la gl_motionblur by FTE. Or then of course 4d-rendering (with the time being the fourth dimension) so that moving points become lines etc so you can customize rendering perfectly to the refresh rate and fool the eye to make it completely smooth.
I guess they are too hurried making copies of each other's techs, or just don't understand what it feels like to play with really high fps (you never really wanna go back to the crappy slideshow).
Tf Comix Update
#9205 posted by gone [213.170.89.98] on 2005/10/28 05:44:28
http://www.livejournal.com/users/s...
@Kell
#9206 posted by voodoochopstiks [85.224.212.107] on 2005/10/28 16:33:18
Have you tried Call of Cthulhu for XBox? Pretty cool, I have been rather afraid and I haven't even encountered any monsters(almost) yet :D Played it for about an hour and then the shit FROZE on me, they have these forced-view things sometimes when you go into a room, so you notice some valuable detail or the like. It did one of those and then it froze like that and I couldn't move or look around, waited for about a minute and a half but nothing happened, I could go into the menu and everything. It was looking at something fairly creep as well, it was not nice! Anyway, except for the console fps controls it looks like a really nice game. Recommend everyone try it when it comes out for PC in the beginning of spring unless it should come to suffer from Console-Itis.
Vorelord
#9207 posted by Lunaran [24.241.228.159] on 2005/10/28 17:37:30
Thanks - I shall begin reconstructing the zip for permanent upload ... sometime.
Quake Mobile
#9208 posted by Mr Fribbles [220.253.108.15] on 2005/10/28 18:08:05
I remember this being mentioned a while back, guess its coming out now?
http://www.gamespot.com/6136426?pa...
Of course, for most of us this is almost entirely useless, though its worth noting that the review suggests that you can run any mod you please with this version of the game.
Naturally, the reality may be a different story as you're going to be bound by the limitations of the phone (storage, memory, processing power etc) so I doubt ALL maps and mods would work.
Someone on another page pointed out that you could use this as a portable demo player though - so you could possibly watch your QDQ or whatever on the way to work or what have you.
Another marginally useful thing (I guess) is that you could maybe use it as a way to test your maps and stuff on 'low end' hardware, if you don't have some shitty old PC lying around.
Yeah
#9209 posted by Zwiffle [64.108.134.144] on 2005/10/28 20:19:35
I'm gonna play Marcher on my Samsung. Like my normal tower was able to run it without problems, let alone my phone.
Budding(or Perhaps Budded) Web Masters
#9210 posted by VoreLord [203.51.196.150] on 2005/10/29 00:55:09
Here is your chance, they are looking for you...
http://www.idsoftware.com/
I Hear The Sequal Is Gonna Be Really Good
#9211 posted by Kinn [86.128.40.41] on 2005/10/29 02:35:20
Mobile Quake: Cancer Edition
X_X Kinn That's Awful
#9212 posted by Blitz [24.218.85.216] on 2005/10/29 03:52:09
My dad died of cancer when I was 6!!!
(just kidding, he died of Amyloidosis)
Doom Would Be Better
#9213 posted by Kinn [86.128.40.41] on 2005/10/29 04:11:25
I still utterly loathe the use of mobiles for any reason other than an emergency communication tool, but I'm thinking Doom would make a better port, especially as you wouldn't have to worry about the pesky looking-up-and-down thing. Maybe they already have Doom, I dunno.
They Could Even
#9214 posted by Kinn [86.128.40.41] on 2005/10/29 04:18:00
Give the boss monsters a new attack that sends a message to the mobile's emitter for an extra big microwave pulse, you know, the sort you can feel right in your temples. Rumble pads Move over!
Cthulu
#9215 posted by therealthan [210.142.230.160] on 2005/10/29 06:28:12
Glad to hear from someone who likes the game. I was reading a few opinions from the release date and they weren't too good. I guess now the game has been available for a short while people have had a better chance to appreciate it.
I've been looking forward to it (the pc version) for a long time, as it sounds like it should be really immersive and spooky.
I'll probably have to grab a copy soon then!
Lucky Xboxers :(
#9216 posted by necros [70.31.50.57] on 2005/10/29 08:33:17
still though, i'm glad to hear that people are liking it. :)
#9217 posted by speeds [193.69.116.46] on 2005/10/29 13:16:50
there are some legal questions about this mobile quake ... and there is m already mobile doom for windows mobile and simbian and btw im writing this from my phone sitting in the pub ;)
Speed
#9218 posted by Vondur [85.140.40.216] on 2005/10/29 13:18:54
get drunk already and calm down, bitch
Drunk Yes
#9219 posted by Zwiffle [64.108.134.144] on 2005/10/29 13:58:36
Everclear and loli! Hurrah!
Mobiles
#9220 posted by Kinn [86.128.40.41] on 2005/10/29 14:45:13
there are some legal questions about this mobile quake
Please keep us posted. In addition, i'd just like to make it clear that the moment some "Internet Entrepreneur" tries to make money flogging existing mods/maps for mobile quake (and you know that someone will fucking try) is the moment I will get medieval on their arse/arses °_°
Decent Q4 DM Map
#9221 posted by jsHcK [69.198.128.221] on 2005/10/29 19:33:45
Is this newsworthy?
http://zombie.planetdoom.gamespy.c...
No
#9222 posted by Zwiffle [64.108.134.144] on 2005/10/29 19:58:19
Map releases aren't newsworthy here.
Kidding.
Prison Abuse
#9223 posted by Vigil [84.230.107.73] on 2005/10/30 01:43:32
I like the color scheme, and the oppressive, towering structures. Will need to download this and run through it once I get home, maybe even try a duel.
Q3 Maps By Zombie
#9224 posted by jsHcK [69.198.128.221] on 2005/10/30 06:15:43
I can't find any, but I want them. Any ideas?
Yeah.
#9225 posted by Shambler [82.38.192.54] on 2005/10/30 07:52:26
Ask Zombie. He's on #terrafusion on quakenet.net , when he's awake.
Legal Question
#9226 posted by necros [70.31.50.57] on 2005/10/30 13:27:58
cause i don't know much about all this stuff, but:
is it legal to use a recorded version of some quake music in d3?
Necros
#9227 posted by Jago [85.76.178.187] on 2005/10/30 14:36:22
I would think that the answer is NO, unless you can obtain a written permission from Trent Reznor, which doesn't sound very likely.
Rats
#9228 posted by necros [70.31.50.57] on 2005/10/30 15:08:57
:\
Necros
#9229 posted by HeadThump [65.140.58.65] on 2005/10/30 15:42:40
small clips of music, like the NIN riffs used in Zeroister are considered Fair Usuage. So the answer is, it depends.
Well No,
#9230 posted by necros [70.31.50.57] on 2005/10/30 17:19:18
i mean, it would be a fair amount of the music, not just a couple of seconds.
i was hoping because they were both iD games that it would maybe be ok, but it's not that big a deal in the end.
#9231 posted by Zamamee [61.29.74.66] on 2005/10/30 17:50:49
sup everyone
Gomjabbar
#9232 posted by inertia [134.53.108.134] on 2005/10/30 18:14:38
you came looking for me in irc, but i was afk -- whats up?
ID Would Be Cool With It, Activision Not So Much. :(
#9233 posted by Tron [144.137.200.73] on 2005/10/31 03:53:11
I remember a few years back when the Generations mod for Quake 3 had to basically be restarted because id let them know there would be legal hassles.
The general summary was that while id didn't really have any problem with limited use of parts from one game in another paying homage or the like, the publishers looked at it differently. And since the publishers own the distribution rights ultimately it was their call. :(
Doom 3 Cinema 2 Wallpapers
#9234 posted by . [70.224.222.135] on 2005/10/31 03:56:09
http://phait-accompli.com/crap/d3c...
[i]This is my 2nd Doom 3 Cinema pack. I'm gonna do a couple more probably. These are just from the demo as of now, and are 1600 x 1200. I've added a little film grain this time around. My favorite is d3-cinema_4.jpg, because Doom 3 engine's lighting really set it up - I didn't have to do much other than a little contrast emphasis on the fireball and imp, and the depth-of-field.[/i]
Yeah, Doom 3 isn't so hot now maybe. But hey I'm bored, and it's Halloween.
Congrats
#9235 posted by . [70.224.222.135] on 2005/10/31 03:58:58
I have UBB syndrome and forgot to use func italics.
Some New Free Shooter Was Released
#9236 posted by bambuz [130.233.243.228] on 2005/10/31 08:13:37
http://red.planetarena.org/
3 New Reviews
#9237 posted by underworldfan [128.195.84.154] on 2005/10/31 23:48:25
3 new map reviews at my site:
1. the Masque of the Red Death
2. Castle of the Dark Ages
3. Nightjourney [6 map episode].
heres to many more map reviews. =)
Sp Hl2 Map
#9238 posted by gone [213.170.89.98] on 2005/11/01 02:03:33
Minerva: Metastasis
got raging review so might be worth playing
(I didnt try it)
http://tenfourmaps.telefragged.com...
Speeds
#9239 posted by Vondur [195.128.95.36] on 2005/11/01 02:17:54
u're like a bit late
http://www.celephais.net/board/vie...
still, i'ts great map.
Another D3 Cinema Wall Pack
#9240 posted by . [70.224.238.214] on 2005/11/01 03:29:27
http://phait-accompli.com/crap/d3c...
D3_cinema_2_b.zip, rest of the thumbnails there.
<rejected News>
#9241 posted by there9288@celephais.net [210.43.0.225] on 2005/11/01 16:22:28
gibberish spam nonsense... who fucking knows.
<rejected News>
#9242 posted by the5620@celephais.net [129.247.247.239] on 2005/11/01 16:24:42
more nonsense.
Shambler
#9243 posted by Ankh [212.121.135.226] on 2005/11/03 04:07:21
Shambler is in good mood today :D
GameCube Game Recommendations
#9244 posted by Jago [85.76.178.187] on 2005/11/03 12:15:08
OK, so I broke down and got myself a GameCube. This is my first console since the SEGA MegaDrive/Genesis so I am quite excited. For the price of 55 euro I got myself a Gamecube with 2 controllers, 251 slot memory card, NFSU2 and Tony Hawk's Underground which was simple too good of a deal to pass. I am now looking for some game suggestions. So far, these games are on my "must get" list:
Metroid Prime 1 & 2, Resident Evil 0 & 4, Ikaruga, Tales of Symphonia, Baten Kaitos, POP: Sands of Time and POP: Warrior Within, Mortal Kombat: Deadly Alliance, Viewtiful Joe (and maybe 2).
From this list you can gather what kind of my taste for GC games is, but I am wondering if this list is missing any good titles? I am not interested in the Mario/LuigiP/Pikmin/Pokemon games.
VR Quauke4 In Fullscreen
#9245 posted by VoreLord [203.51.195.163] on 2005/11/03 12:45:50
View certain areas/screenshots from quake4 in a panoramic 360 degree view. (left click, move to view manually)
http://vrway.com/vr_q4/
^^
#9246 posted by VoreLord [203.51.195.163] on 2005/11/03 12:48:49
you need quick time installed
Jago
#9247 posted by Bal [83.199.4.209] on 2005/11/03 14:32:22
I don't recommend Tales of Symphonia, except if you can get it for really cheap... It's an ok game I guess, but just very average, Baten Kaitos definatly looks more interesting (haven't tried it yet though, TV blew up). Oh, and get Zelda Windwaker you bastid. =)
Jago
#9248 posted by R.P.G. [24.136.180.235] on 2005/11/03 15:29:11
Look into Killer 7, too. I haven't played much of it, but it's very trippy.
Jago
#9249 posted by ionous [70.19.199.136] on 2005/11/03 18:52:15
Eternal Darkness
Metal Gear Solid: The Twin Snakes
More Suggestions
#9250 posted by therealthan [210.142.230.153] on 2005/11/04 04:37:53
Mario Sunshine is good if you don't mind it not being as good as the other big Mario platform titles. Lots of really beautiful touches, only marginally spoiled by the dodgy camera, slightly twitchy controls at times, and stupid and pointless continue system.
F-Zero GX owns, but gets a bit too hard later on - in particular unlocking the arcade tracks and completing the story mode are a near impossibility unless you are the don of futuristic racing games.
How about a Monkey Ball title? A good idea if you expect to have mates around to play games.
Hmm, I don't really remember any games I had that haven't been listed. I would say that MGS isn't to all tastes. I wanted to love it, but it bored and frustrated the fuck out of me. Viewtiful Joe was pretty awesome at first, but I got a bit bored after a while, and it's pretty hard unless you play on the embarassing 'kids' mode. Hmm, there was Billy Hatcher, which was fun (I actually 100%ed it) but very quirky and not to the taste of everyone. Donkey Kong: Jungle Beat looks like fun.
Agreed About Viewtiful Joe
#9251 posted by R.P.G. [24.136.180.235] on 2005/11/04 08:55:06
If you just want to play something in the style of Viewtiful Joe and aren't attached to the story or anything, you might want to get Viewtiful Joe 2 first, since I think it's supposed to be balanced better. Then if you really like it you can get VF1, and you'll be properly prepared for the challenge.
D3
#9252 posted by . [69.216.185.190] on 2005/11/04 09:16:52
I just tried the Classic Doom mod. I enjoyed it more than Doom 3 itself. It's quite an update - although it certainly could be expanded upon layout wise, but then where do you compromise...
Gah
#9253 posted by . [69.216.185.190] on 2005/11/04 09:17:47
That was supposed to go here
http://www.celephais.net/board/vie...
Metroid Prime
#9254 posted by Jago [85.76.178.187] on 2005/11/04 11:12:52
I've just purchased Metroid Prime and spent a few hours playing it. IT WAS RIDICULOUSLY AWESOME! I was/am a huge fan of Super Metroid and never got a chance to properly play MP beyond the first level before this. I can't believe this console only has a 405 Mhz CPU, because MP definately looks way better than some computer games ment for CPUs 200-300% faster.
Jago
#9255 posted by Mr Fribbles [220.253.108.15] on 2005/11/04 15:53:06
What do you mean, only 405 mhz... thats a pretty damn beefy cpu for a games system (GC is the most powerful system around at the moment, if I'm not wrong).
You have to remember that the system is built for games... and you can talk directly to the hardware (I assume, note that I don't really know much about GC).
PC gaming? One word: WINDOWS. You're automatically at least 200-300% slower just by virtue of the fact that you have to get through windows to talk to the hardware. You also have to support a variety of hardware, so some performance may be sacrificed for the sake of compatibility.
Besides which, the actual clock speed of the CPU isn't the only factor of course, you have to consider the CPU architecture and stuff. Why is an Athlon64 CPU at 2.0ghz faster than an AthlonXP CPU at 2.0ghz?
Yeah
#9256 posted by Zwiffle [64.108.134.144] on 2005/11/04 19:45:29
The more versatile you want your system the more complex it becomes, which slows it down and adds a lot of things necessary for that versatility which means drag on your system. I think the GC is the most powerful of the big 3 right now, it definitely has the best graphics I've seen on any of the systems (Xbox is too grainy whenever I see it, GC is nice and clean.)
I'm gonna wait until GC is like $20 before I buy it.
Fribbles
#9257 posted by Jago [85.76.178.187] on 2005/11/04 21:50:05
You are wrong actually. XBOX is using a 733 mhz CPU. When it comes to the current generation of consoles, PS2 has the weakest hardware, XBOX has the fastest and GC falls in-between.
Consoles
#9258 posted by bambuz [213.169.24.20] on 2005/11/05 02:31:52
there's a game shop at the bus station where I walk by each day and they have big screens showing console games and demos all the time... they have driving and fight games and whatnot. They look really crap compared to pc stuff because the framerate is horribly low. That is most visible when stuff is moving quickly. Driving games suffer most from this. I don't know if it's the limitation of tv technology or the console hw/sw developers' choice.
Windows
#9259 posted by therealthan [210.142.230.163] on 2005/11/05 02:36:36
Has anyone noticed that WHATEVER the spec of their pc, windows never seems to run any faster. Since Win 95, Windows has always been about the same speed on my various pcs. p200 64mb (win95/98), athlon 700 512mb(win 98), athlonxp 1800 256mb (win 98/2k), intel fancy 2ghz laptop 512mb (win xp).
Obviously if I tried running all the stuff I run on my current pc on my first system, it would just fall on its arse, but the general speed of windows just seems constant.
Windows 95 - shit. Windows 98 - better, but shit, Windows 2k - a lot better, but still shit, Windows XP - not really noticebly better than 2k, but looks a bit prettier and gets more support. Still shit.
Grr, I wish they didn't have such a fucking huge monopoly, then maybe they would try and do something about Windows being shit.
I bet Linux, BeOS and all the others are just as shit.
Correction/clarification
#9260 posted by therealthan [210.142.230.163] on 2005/11/05 02:41:52
I mean Windows never FEELS like its running any faster. I still get long pauses when opening simple apps like windows explorer from time to time, there are still huge bugs with displaying folders (like when you delete one and it stays there, then you click on it and Windows says that it has been deleted and does nothing about it. refresh doesn't clear it either. WTF) and trying to connect to a network that isn't avilable pretty much hangs explorer for 5 minutes (at least it doesn't take windows with it these days).
Basically it's still a piece of shit. The improvements that have been made between the various verions feel so small to me. God knows how much money I have spent on this crap, but requisite software. It sucks.
Linux
#9261 posted by bambuz [213.169.24.20] on 2005/11/05 02:52:08
their graphical user interfaces are a bit slower... and don't even start about the mac, even the mouse lags there!
Mac
#9262 posted by . [69.216.185.190] on 2005/11/05 03:39:23
Hi, resident Mac zealot (not) chiming in.
and don't even start about the mac, even the mouse lags there!
I think OS X is a bit over-the-top in the GUI but not so much. If you're witnessing mouse lag I'm guessing the comp is running OS X with less than optimal RAM. OS X 10.2.8 runs quite fine on 256 MB for me, but when several apps are open, CPU priority* gets fuzzy and things start to take longer. Haven't really experienced mouse problems, though.
*I've read of a UNIX command that will improve this by dedicating the CPU to whichever particular app is in focus, being used - rather than it tailoring to all the crap in the background unnecessarily.
Than
#9263 posted by negke [85.176.73.196] on 2005/11/05 08:16:03
i partly disagree.
windows95 was good at the time. innovative and much better than 3.1.
windows98 was shit, indeed. always. nevertheless i used it for a long time (yeah, i know....).
now, they are just antiques that shouldn't be installed on any computer any more.
xp was the first operation system that i felt more or less comfortable with (once it was configured correctly) and compared to the others it really is (feels) faster imho.
i know what you mean, though, and i think the problem is not the os itself - at least not solely - but the additional software. hardware is constantly improved, operation systems can handle more and more stuff at once, so the software companies release programs that are hardly optimised for speed. good examples are the norton tools - they eat ressources like crazy and still don't offer better service than other programs.
and, naturally, the more of that non-optimised software runs simultaneously the slower everything becomes.
i think it's still a long way to an ultimately satisfying computer experience concerning the problems you mentioned...
#9264 posted by underworldfan [128.195.84.154] on 2005/11/05 16:00:05
In my opinion, there is no question that XP was/is a significant improvement over previous windows builds.
#9265 posted by speeds [84.204.120.141] on 2005/11/05 20:25:12
how is xp better than 2k?
except maybe more security patches and better compatibility
differences in gui are just annoying
lies about win not getting better/faster
win runs really faster on more ram and better hdd
It was serious improvemnt going from 5400 to 7200 rpm hdd and going from 48 to 192 ram etc
Now the only slowdowns(pauses actually) there are left - when a programm spins up dvd/cd
and thats all, I dont feel like anything is not fast enough in the normal system work
(ofcourse it gets slow if you are doing whatever task that operates huge data chunks and takes 100% CPU)
Need to note, that I almost dont use windows-included software
win commander (now total commander) for any filemanagement, Opera for inet etc
and Im not running any extra progs in background
than seems to be on crack btw :)
Right
#9266 posted by necros [70.31.50.57] on 2005/11/05 21:40:54
it's not the windows versions don't work faster, they do, which in turn lets you do more stuff at the same time.
ie: Have mozilla, msn, doomedit and photoshop on atm, and listening to music.
i remember in win 3.1 just listening to music would slow down the machine by about half.
also, re: pauses for explorer windows to open, i think that's usually attributed to your HDD being in standby mode and not spinning, so windows has to wait for the HDD to start going again before it can find files.
Well...
#9267 posted by metlslime [69.181.44.163] on 2005/11/06 01:39:25
NT was more stable than 9X. 2K was more compatible than NT. XP isn't really any different from 2K, as far as i can tell. So to me, 2K was the peak.
But...
#9268 posted by metlslime [69.181.44.163] on 2005/11/06 01:40:09
I agree that all software, ever, sucks.
I'm not being sarcastic.
_
#9269 posted by . [70.225.8.76] on 2005/11/06 03:54:18
I agree that all software, ever, sucks.
Even Fitzquake?
BTW, curious - have you tinkered with implementing screenshots-named-after-maps yet?
Hmm
#9270 posted by bambuz [213.169.30.102] on 2005/11/06 06:19:41
You can't say "in windows 3.1 half of the processor went to music listening". The mp3 has to be decoded, and that takes a certain amount of mathematical calculations that just have to be made. Older, slower computers had less resources to allocate from so they had to use a more significant percentage of them.
Both the hardware and the software changes, it's not easy to directly compare stuff.
I use linux often at school. It's pretty good when someone else does the computer support for it. Too bad the firefox middleclick is bugged in it and whatnot and the gui doesn't have (don't know whose fault this is) some of the finesses of windows like a usable graphical file manager or programs really opening when you double-click a file... I always have to do a lot of the stuff myself at the command prompt... And the middle-click copy-paste annoys the hell out of me because i can't paint an url in irssi, then paint the current url in firefox to erase it, and when i paste, it turns out it copied the current window's url when i painted it... gahh. :)
The x windows window handling is ok, in some ways it's easier to handle multiple open windows than in windows(where I always maximize everything). And stuff like emacs, pico, pine, tin and irssi are pretty good programs. Mplayer, xv, gimp work too. I wish firefox for linux had less bugs - or then they're slow to update for some reason or the other.
I use win2k at home. I don't like all the new "easy to use but gets in the way" thing of XP. win2k looks just like win98 which is ok, but is actually stabler and you can kill programs etc.
Metlslime
#9271 posted by nitin [138.217.2.237] on 2005/11/06 21:18:28
did you ever get my email ?
sent ot the email addy in your func profile
All Powerful And Good Moderator
#9272 posted by HeadThump [65.140.59.196] on 2005/11/06 23:24:55
If you could include these lines in the sm110 announcement:
'Also available for download are a pair of maps from the lost episode, sm108, by Bambuz and Neg!ke.
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
---moderator---
done...
You could save me a lot of trouble. Thank you.
#9273 posted by gone [213.170.89.98] on 2005/11/07 08:03:37
any1 knows progs for easy ripping sound from dvd and adding it to avi(divx/xvid)
w/o avi video re-encoding
something like gordian knot, that would take care of all
Help Me Purchase A Cheap 17" LCD
#9274 posted by Jago [85.76.178.187] on 2005/11/07 09:31:05
I am in a desperate need of a new monitor since my old 17" CRT is dying a slow and painful death and I figured I'd make the jump onto the LCD bandwagon and get myself a 17" LCD. I have a rather limited budget, so price is a very important factor. What brands/models would you suggest? What kind of things should I pay close attention to (besides the responce time)?
Pet Peeve
#9275 posted by bambuz [213.169.30.84] on 2005/11/07 13:46:43
forget the lcd and buy a big used sony trinitron. They're quality work and cheap!
The picture is pretty good. (Not as sharp as lcd but the contrast and color are better)
You get pretty high refresh rates.
It's overall better for games than lcd, and better in map editing because of the bigger size.
#9276 posted by necros [70.31.50.57] on 2005/11/07 15:53:03
http://www.damninteresting.com/?p=...
The Best Part Is The Name
#9277 posted by Zwiffle [64.108.134.144] on 2005/11/07 20:07:37
"Hufu." Awesome.
Jago
#9278 posted by gone [213.170.89.98] on 2005/11/08 05:07:55
dont buy used, unless you plan to throw it away in ~2 years
and u know yourself about ugly scaling of lcd
so with money shortage you might be better looking at 19" crt
...
#9279 posted by necros [70.31.50.57] on 2005/11/08 09:53:28
http://www.deceiveguild.org/forums...
Necros
#9280 posted by R.P.G. [24.136.180.235] on 2005/11/08 11:44:43
Thanks for that one.
Necros
#9281 posted by Shambler [82.38.192.54] on 2005/11/08 15:24:11
Nice, lol.
RE: LCDs
#9282 posted by NotoriousRay [69.250.87.12] on 2005/11/08 17:35:13
<3 teh dell 2001fp :)
They make good ones in smaller dimensions too, but I'm not sure if they are all the uber-ultrasharp high-response caliber as the 2001fp and on
That Reminds Me
#9283 posted by Kinn [86.128.235.39] on 2005/11/09 16:02:14
I should play more Guild Wars
^__^
They Released
#9284 posted by Zwiffle [64.108.134.144] on 2005/11/09 20:00:32
Some new content recently iirc.
BTW, speaking of not speaking about on-topic topics: If anyone is planning on hosting some sort of Winter-ish map collective/pack thingie (I'm staring at Bl1tz O_O)I'd like to participate, but I don't get out of school until rather late (19th of December) so please try and take that into consideration when planning deadlines and stuff. Just a precaution so I'm not left out in the cold (AHHAHAHAHAHA I"M FUCKING FUNNY.) Thx.
Well
#9285 posted by Blitz [24.218.85.216] on 2005/11/09 22:48:11
I do like the idea of another map pack, but we did winter last year, and it went really well, so I don't know how well we'd be able to top the same theme, or if people would be interested.
Something else perhaps? Also, I may end up having next to no free time soon, so I might not be the best to organize such a thing.
You say you're not getting out until the 19th, so maybe we should do a New Year's theme...some thoughts:
-Chinese/Asian architecture theme, since they are most associated with celebrating New Year's
-"New" architectural themes. For example, architecture not typically executed in QSP maps (abstract, 'real world', organic, etc.)
-"New" weapons or code (Quoth, LunSP1, etc.)
If anyone else has ideas, feel free to contribute. Also, I think no brush limitation this time, so we can do some bigger/longer maps. January 1st - Mid/Early March should be enough time.
A Quoth
#9286 posted by nitin [138.217.2.237] on 2005/11/10 00:27:33
pack would be good. But dont limit it to knave textures please. Any theme as long as it incorporates quoth features. Using tgas like necros' marble might be a good idea for more freedom.
Definately
#9287 posted by gone [213.170.89.98] on 2005/11/10 01:57:30
not enough knave maps!
Knave
#9288 posted by Kell [82.41.10.46] on 2005/11/10 10:08:10
Just to clarify, Quoth is not at all intended to be knave-only; far from it. It was only doing Chapters as a submitted-map event that it made sense to have a single texture theme, with different interpretations. Since Chapters, the quantity of knave has gone up rather sharply :P
Naturally, no mapper is restricted to what kind of map they can make with Quoth - that's the point.
I Would 2nd Quoth
#9289 posted by Zwiffle [129.89.38.52] on 2005/11/10 10:59:25
BUT I STILL CAN'T GET IT TO WORK WITH RADIANT FLABSLCHTHULHUFTHAAGNASDASD Otherwise I would jump on that like a well-lubed RPG.No limits with any tex set, as long as it included a func_rotate + at least 3 Gugs or some such non-sense.
BTW: Kell/necros, are you taking any ideas for supplemental .pak releases for Quoth or are you pretty much decided on what's gonna be released? I got some monster sketches I'd like turned into something.
.
#9290 posted by necros [70.31.50.57] on 2005/11/10 13:24:57
i don't want to speak for kell, as this is very much a team effort, but for the immediate future, i think we have most of the stuff already planned out, at least in terms of concept and direction.
while we're doing this for others, we're also doing this for us-- we want to make monsters we'd like to use in our own maps. if you want to send concept art to us, that's cool, and i'm all for checking it out, but i can't say that we'll use (or even like) anything with any certainty. we're kind of picky about the content we choose to explore, and we're definatly not meant to be a 'request' mod.
also, we're kind of taking a break atm, so it's not like we're actively working on quoth right now to get started (assuming we liked and wanted to use) on anything that was sent to us.
regarding getting the def file to work with gtk,
1. have you talked to spog or any of the radiant guys? they are definatly the ones they talk to abou this kind of stuff (i believe that's how you figured it out originally)
2. you could also try manually setting classname values for the time being, until you get it fully sorted out by keeping the def files on hand and just checking quickly on key names.
i'm really sorry we couldn't help you directly, but neither of us has ever seen this type of problem before.
cheers :)
What About
#9291 posted by bambuz [213.169.2.190] on 2005/11/10 14:01:05
eventually doing custom content to such extent that one wouldn't need id1 or the old texes at all - so that a standalone game could be released for free. Or under some licence or something.
(fitz client, knave tex, only your new custom monsters, only the hammer and the plasma gun ( :o ) and some new replacement sounds for hurt, jump, monster legacy sounds. Hud graphics and new healthpak etc graphics)
Then just add a new player model mvdsv,fuh/ez, a few dm maps (knave/free tex again) and jteams and it's go for qw too :)
But...
#9292 posted by necros [70.31.50.57] on 2005/11/10 14:19:02
i like fiends. :(
On Next Generation Of Consoles Gamedev
#9293 posted by gone [213.170.89.98] on 2005/11/11 02:17:42
http://arstechnica.com/articles/pa...
interesting article, if you care
Reconnected
#9294 posted by negke [82.82.160.247] on 2005/11/11 03:08:34
phew, after almost two months (?) my new telephone/internet connection is finally up. it really sucked not to have proper access 24/7, though i imagined it to be harder.
but now, it seems, my daily fix of func_ is guaranteed again... :)
Speeds
#9295 posted by bambuz [130.233.243.228] on 2005/11/11 06:09:13
but one thing doesn't make sense:
if it's the arts, maps, models and gamecode that suck up most of the money, and core coding costs only a little, it should cost just a fraction of the game development to port / recode the thing to another platform.
#9296 posted by gone [213.170.89.98] on 2005/11/11 06:36:55
...and having that in mind the tech is using 'lowest spec in mind' and not being optimised for any platform exclusively, thus not fully utilizing its potential. In the result we would have crossplatform titles that look about the same everywhere. Well that's what that article is about.
But we will see how it works in reality.
Well
#9297 posted by bambuz [130.233.243.228] on 2005/11/11 07:15:49
maybe you could have other cheap five minute tricks, like have worse average framerate and take off a few monsters from the maps in those ports where there isn't enough oomph in the hardware / core code. Or getting really ugly, downscale textures / whatever surface maps you have, to half.
Doom Rpg For Mobile Phones
#9298 posted by bambuz [130.233.243.228] on 2005/11/11 07:24:07
http://www.doomrpg.com/
doom1 tech style. by john carmack.
Spoiler:
they seem to have wolfenstein's german shepherds there too!
Or Actually
#9299 posted by bambuz [130.233.243.228] on 2005/11/11 07:26:11
it seems it's closer to wolf3d..
Actually...
#9300 posted by metlslime [209.213.199.133] on 2005/11/11 13:16:44
looks more like dragon warrior to me.
Oh
#9301 posted by Fat Controller [222.152.151.129] on 2005/11/11 20:59:24
Since I quit, I've been redoing my webby, including spending money on it.
http://www.breakthinktank.com
I should've told you a month ago, but I forgot.
Czg:
#9302 posted by cyBeAr [80.217.112.208] on 2005/11/12 05:46:19
Did the programmers let you sleep anything or did they slip into/out of their leatherpants as soon as they were alone eiht you?
Fat Controller
#9303 posted by Speeds [84.204.118.124] on 2005/11/12 06:02:25
quit what?
site design could be, eh, improved alot
its not very appealing
Hello
#9304 posted by czg [213.115.252.84] on 2005/11/12 07:19:10
FC...
#9305 posted by distrans [211.28.9.201] on 2005/11/12 07:37:44
...ludicrous & subversive, but then I've always been a fan :)
FC
#9306 posted by Lunaran [24.241.228.159] on 2005/11/12 19:38:22
Thanks to the proliferation of highly automated publishing systems like Blogger and LiveJournal — which I use myself for news — it's extremely easy to start your own digital domain. A forum hosted here, your blog there, and a photos stash yonder; there you go.
However, this is all highly fragmented. Writing your own site, from scratch, is more difficult. Vanity blogs are one thing. Vanity websites are another.
And Vanity is what this site is about! I, Rob Cruickshank, a.k.a. the Reverend Cardboard Box of the Church of the SubGenius, am sufficiently besotted with my own brilliance that I feel moved to honour you with the fruits of my labours.
Fatty, I have always loved you.
...
#9307 posted by distrans [211.28.9.201] on 2005/11/13 04:25:58
...aye
GAMING GRANNY!
#9308 posted by . [70.225.15.55] on 2005/11/13 10:25:41
This is funny... she plays alot, from GTA to Doom 3 to Psychonauts.
http://media.putfile.com/granny-ga...
Phait
#9309 posted by Kinn [86.128.226.88] on 2005/11/13 10:41:39
Rofl. Crazy thing is, i'd bet most of us are gonna be playing games at that age :} (and I bet games will look rather good in the year 2050 too).
Sure
#9310 posted by cyBeAr [80.217.112.208] on 2005/11/13 11:06:15
but we'll be stuck playing quake and other retro games for nastalgia
Yes
#9311 posted by . [70.225.15.55] on 2005/11/13 11:18:31
I'll be 80 and playing FPS's and I'll feel like a cool old dude. But I don't think that's anything new. I'm sure elders these days are into things that we consider boring but for their day are cool.
^^^
#9312 posted by Blitz [24.218.85.216] on 2005/11/13 18:26:05
Racism
Things That We Consider Boring But For Their Day Are Cool.
#9313 posted by sp [84.204.118.249] on 2005/11/13 19:30:01
Like, travelling the world and happily spending their money?
Or feeling sick all the time and taking care of whatever left of their health
Dying
#9314 posted by Zwiffle [69.210.50.142] on 2005/11/13 20:28:23
O_O
Looking For
#9315 posted by gone [213.170.89.98] on 2005/11/15 00:27:53
good quake2 DM maps .map files
(for educationla purpose ofcourse)
I recall Kanaeda and some1 else had made .maps available?
What Are You Seeking To Learn?
#9316 posted by Lunaran [67.129.250.254] on 2005/11/15 14:10:20
construction methods?
Speeds
#9317 posted by SleepwalkR [84.189.105.30] on 2005/11/16 01:17:04
I made some availabe - not sure if you can learn anything from those though: http://rem.fov120.com/rem/
Ho Hum
#9318 posted by Vigil [85.76.3.38] on 2005/11/16 09:30:02
Just bought 1000 bottles (yes, 1k) of Pepsi. A single bottle is 1,5 liters, which means that I have, in my house, right now, 1,5 cubic meters of soda. And, let me tell you, thousand bottles take up more space than you'd think.
So, anyone need a drink?
Vigil
#9319 posted by Jago [85.76.178.187] on 2005/11/16 09:46:13
You're aiming for the Sony VAIO, right?
I Prefer Coke
#9320 posted by czg [213.115.252.84] on 2005/11/16 10:42:50
Especially when there's TDR promo material about
http://www.m5.icoke.com/movies/M5_...
BTW shoutouts to the hoez in #TF:
Shambler: Calm down/Fuck off
Pope: Love on
Vondur: Calm down/Go map
Blitz/inertia/voodoochopwdjaks/the rest: Shut up, fuck off, calm down. (In any order)
-love, Sweden.
Ok
#9321 posted by Vondur [85.140.227.12] on 2005/11/16 12:42:07
vigil: you're sick bitch.
czg: get back to irc, i miss you.
Vigil:
#9322 posted by gibbie [82.161.62.98] on 2005/11/16 14:47:04
pix
Vigil
#9323 posted by bambuz [213.169.4.191] on 2005/11/16 15:52:02
what's your addy? Or bring some to herttoniemi. mail me at elaintarha org.
Metl
#9324 posted by nitin [138.217.2.44] on 2005/11/16 22:06:18
did you get my reply email ?
same address as the one I sent the earlier one to.
Vigil
#9325 posted by Friction [213.243.160.111] on 2005/11/17 00:45:12
Regular or MAX?
Speedy:
#9326 posted by metlslime [198.145.103.166] on 2005/11/17 01:35:29
Mine are here:
http://www.celephais.net/files/
Nitin:
#9327 posted by metlslime [198.145.103.166] on 2005/11/17 01:36:43
uh, maybe. i'm on vacation. be patient :P
Metl
#9328 posted by nitin [138.217.2.44] on 2005/11/17 02:16:55
cool, just checking
#9329 posted by Vigil [85.76.3.38] on 2005/11/17 08:29:28
Bambuz: I live in Espoo, so arrange some transportation here, and we'll sort you out at 0,8 EUR a bottle.
Friction: Regular, drinking Max should be punishable by flogging, possibly death.
Gibbie: Coming...
Thought This Might Be Interesting...
#9330 posted by necros [70.31.50.57] on 2005/11/17 13:42:01
dunno if anyone's seen these already or not, i tend not to keep up with q4 stuff very much
http://members.lycos.nl/theone1337...
Thnx Sleepwalkr And Fitzslime
#9331 posted by gone [213.170.89.98] on 2005/11/18 02:13:43
ps necros those were published over 2 years ago
Still
#9332 posted by bambuz [130.233.243.228] on 2005/11/18 06:41:29
quite detailed models... I don't know if they look remotely that good in-game.
#9333 posted by Zwiffle [69.210.50.142] on 2005/11/18 07:04:07
Nice find, Necros. Very sweet indeed.
RECURSIVE ERROR: There Was A SQL Error. GG Nmetskiunme
#9334 posted by Shambler [82.38.192.54] on 2005/11/20 12:57:46
RECURSIVE ERROR: There was a SQL error. GG nmetskiunme
Shouldn't
#9335 posted by . [69.217.59.200] on 2005/11/20 17:59:48
"AN SQL error" sounds better.
But that's just me.
And I got this error a few times in the past month.
Shambler
#9336 posted by JPL [213.30.139.243] on 2005/11/20 23:44:17
In your navigator you should find a "reload" icon... just clic on it... oh oh oh ... it's magic, the correct window appears !!!
Problem solved... ;P
Phait:
#9337 posted by metlslime [71.139.2.254] on 2005/11/21 01:00:00
well, I pronouce it "sequel" so "a SQL error" sounds fine to me.
New Monitor
#9338 posted by Jago [194.137.185.222] on 2005/11/21 02:49:14
So I finally got myself a new monitor. For the past year or so my old monitor had been dying on me, it made mapping pretty much impossible because the gamma was FUBARed, everything looked blue/green. Switching desktop resolution from 1024x768 @ 85 Hz (17" crt) to 1600x1200 @ 92 Hz (19" crt) was quite a nice jump. Mapping with Radiant has now reached a new kind of awesomeness :)
A Dissertation Upon The Pronunciation Of The Abbreviation SQL
#9339 posted by Shallow [213.143.16.244] on 2005/11/21 02:58:03
I always said 'skwul'. Which sounds sort of like it's some kind of amphibious squid creature, probably found in the sinister swampy wastelands beyond the N'gath mountains of the sinister southern continent, along with the deadly carnivorous megafluke, and the breethian mangrove badger.
But I digress. The point is, saying SQL 'Es Queue El' is for squares. Big fat greasy squares with spots and pudden-basin haircuts.
Then
#9340 posted by bambuz [130.233.243.228] on 2005/11/21 03:39:27
why not write it as sql? (Not capitals.) I hate acronyms anyway so we can make it a proper word.
Starting here! Let the func lead the way!
(Nobody knows anyway where it comes from? Superior Query Language?)
(It's an american convention to make everything into stupid acronyms blaa blaa whatever ok)
Anyway, thanks metl for the board so we can contemplate on these important issues here.
Structured Query Language
#9341 posted by Friction [213.243.160.111] on 2005/11/21 03:48:08
Also:
PCMCIA := People Can't Memorize Computer Industry Acronyms
LOL Friction
#9342 posted by JPL [213.30.139.243] on 2005/11/21 04:07:06
PCMCIA acronym is really good !!!
WINTERY MAP PACKING AND THE QUAKERS WHO LOVE THEM
#9343 posted by Zwiffle [69.210.50.142] on 2005/11/22 20:34:16
In case the title was too long, this post is formally asking if anyone is planning a winter map pack, and if so to formally let me know. If not, I will take it upon myself to organize something over the coming weeks for Christmas/New Year, probably Quothian in origin. So yar, let me know what's up with that stuff.
Ooh, Snow-Knave Textures!
#9344 posted by metlslime [204.15.3.5] on 2005/11/22 21:37:18
Hou About
#9345 posted by gone [213.170.89.98] on 2005/11/23 01:39:09
nature-themed contest?
Map Reviews
#9346 posted by gone [213.170.89.98] on 2005/11/23 01:46:16
http://www.3dgamersedge.com/
Doom3 HL2 Q2 etc
Trinca
#9347 posted by JPL [82.234.166.130] on 2005/11/23 13:05:36
I just sent you an email ;) I hope it will help you ..
The Past, And Blasts From
#9348 posted by Lunaran [24.241.228.159] on 2005/11/23 22:02:11
It's been years and years since I've looked at either of my quake2 maps, so I loaded them both up this evening. Very wild experience, let me tell you - brings back unusual things.
Gridiron had this megahealth stuck up on a rafter, and I hazily recalled that there was a hidden passage beneath the nearby lift that would lead you around and out. I was right, and I crawled through the narrow opening to find:
http://www.lunaran.com/pics/lunq2d...
I lol'ed. I mean, how did I think they would have gotten in there?
Well.
#9349 posted by Shambler [82.38.192.54] on 2005/11/24 01:44:31
Crawling through the narrow opening just like you.
Sheesh, crates camping the MH, whatever next!
Hmm
#9350 posted by Tron [202.7.183.131] on 2005/11/24 11:40:10
What sort of newbie map doesn't contain rampant abuse of crates though? :)
Oh Wow...
#9351 posted by metlslime [71.139.32.43] on 2005/11/24 23:46:05
i forgot how bad quake2's built-in brightness/gamma control was. yuck.
Blog Updated
#9352 posted by bambuz [130.233.243.228] on 2005/11/25 07:13:55
http://arkhytas.blogspot.com/
RECURSIVE ERROR: There Was A SQL Error.
#9353 posted by penis equity partners [68.255.18.239] on 2005/11/26 11:02:40
our server has 146 females and 627 nigerians registered for sex in your zip code tonight with a small amount of money up front to help bribe local officials this high quality aviator watch can be yours RECURSIVE ERROR: There was a SQL error.
RECURSIVE ERROR: There Was A SQL Error.
#9354 posted by Scampie [67.129.250.254] on 2005/11/26 12:03:41
RECURSIVE ERROR: There was a SQL error.
Dude
#9355 posted by czg [81.225.3.100] on 2005/11/26 12:30:39
If that is legitimate spam that is possibly the best spam ever.
Are Nigerians Not
#9356 posted by bambuz [213.169.7.109] on 2005/11/26 12:54:57
classifiable to males/females?
Best Spam Ever.
#9357 posted by Shambler [82.38.192.54] on 2005/11/26 14:15:52
Or even the best func post ever.
Indeed....
#9358 posted by Tron [202.7.183.131] on 2005/11/26 23:38:22
It doesn't even pimp a website to visit...
Wasn't Spam
#9359 posted by grahf [24.148.243.249] on 2005/11/27 11:34:21
I highly doubt a spam bot would be able to pick out the "cheese" icon for its post?
Ahem?
#9360 posted by Tron [202.7.183.131] on 2005/11/28 08:51:54
Did anyone say it was spambot spam?
Wooooooow
#9361 posted by Lunaran [67.129.250.254] on 2005/11/28 12:24:58
whyyyyyyyy is fuuuuuuuunc so slooooooww agaaaaaaain
uuhhhhhhhhhhnf
also, it was clearly a cheesebot.
OMGWTFBBQ
#9362 posted by Jago [194.137.185.222] on 2005/11/29 06:13:13
http://img368.imageshack.us/img368...
http://img364.imageshack.us/img364...
OMG
#9363 posted by Shambler [82.38.192.54] on 2005/11/29 13:55:23
* MADFOX'D *
Trinca
#9364 posted by Zwiffle [69.210.72.215] on 2005/11/30 20:11:06
Yes, Scampie is a fucking piece of fag fucking shit. He's run away at least four people from #tf because people can't stand him. He's just upset his parents didn't pay attention to him and he likes the authority. You shouldn't leave func because of him though, here he's just another llama since he gave up mod status. Frankly, I dunno why people put up with his shit anyway.
Metslime Is Killing The Community
#9365 posted by gone [213.170.89.98] on 2005/12/01 04:11:23
by closing the funny thread
Wooh, IRC Beef.
#9366 posted by Shambler [82.38.192.54] on 2005/12/01 04:11:34
Tastes the best.
Speeds.
#9367 posted by Shambler [82.38.192.54] on 2005/12/01 04:25:15
Is right.
Best thread for a long time and he had to close it -_-
Shamb
#9368 posted by gone [213.170.89.98] on 2005/12/01 04:39:15
go create some cool threads
Trinca
#9369 posted by bambuz [130.233.243.228] on 2005/12/01 07:25:51
don't care about him, everybody knows he's an asshole, at least most of the time. He ran spawnpoint.org you know?
#9370 posted by Scampie [67.129.250.254] on 2005/12/01 16:12:51
[16:01] <Trinca> scampwork o filho fa puta
[16:01] <Trinca> scampwork o filho da puta
[16:01] <Trinca> son of a bitch
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:01] <Trinca> same as filho da puta
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> same as filho da puta
[16:02] <MoALTz> stop spamming
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <bear> Trinca, calm down
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> assshole
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> same as filho da puta
[16:02] <Trinca> assshole
[16:02] <MoALTz> you have lost all support you had (if any) now
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:02] <inertia> yeah trinca shush
[16:02] <Trinca> assshole
[16:02] <Vondur> Trinca, calm down bitch
[16:02] <Trinca> assshole
[16:02] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Trinca> assshole
[16:03] <Vondur> Trinca, stfu moron
[16:03] <Trinca> assshole
[16:03] * Trinca was kicked by SmallPileofGibs (Trinca)
Ouch
#9371 posted by Kell [82.41.10.46] on 2005/12/01 16:24:06
Oh! And Spawnpoint News...
#9372 posted by Scampie [67.129.250.254] on 2005/12/01 16:59:47
In the very near future, 'spawnpoint' will be returning... but as Leveldesign.org.
I sadly lost the Spawnpoint.org domain, so instead, I am going to go with planB, which is change SP into Leveldesign.org. This means all links to the site should be changed to reflect this, and all the logins that my hostees use should change from @spawnpoint to @leveldesign and all that.
I'll let you know, should be a day or two. Thanks for all your patience guys.
Woot
#9373 posted by Kell [82.41.10.46] on 2005/12/01 17:18:05
Scamp.
#9374 posted by Shambler [82.38.192.54] on 2005/12/02 01:17:10
UROK.
Partly for bringing SP back....but mostly for quoting Trinca ;).
Keep IRC drama on #tf, I say!
Errr
#9375 posted by Shambler [82.38.192.54] on 2005/12/02 01:19:23
WTF, my excitement got the better of me...
Keep IRC drama on Func, I say!
Scampie
#9376 posted by therealthan [210.142.230.160] on 2005/12/02 21:46:08
That's pretty cool. I assumed you had left the community for good (despite working in the industry at a company famed for FPS titles) and had just decided to ignore spawnpoint because it presumably costs money to maintain.
How come spawnpoint has been taken, yet the more obvious leveldesign hadn't? That seems a bit odd. Having said that, spawnpoint sounds cooler and more underground :)
btw, I don't mind irc drama on func either, especially as I can't log into irc from Asia, because asia-pacific ips are blocked by quakenet, or whatever host you were using a couple of months ago.
A Horrible Hideous Torrent Of Noise
#9377 posted by Fat Controller [219.89.211.175] on 2005/12/03 02:43:08
can be found at
http://www.breakthinktank.com/cgi-...
A good four hours of it. You might like to tear out your lugholes before listening.
OMG
#9378 posted by MadFox [84.26.78.10] on 2005/12/03 06:59:52
http://members.home.nl/gimli/Quak....
#9379 posted by Scampie [68.117.137.42] on 2005/12/03 11:13:55
spawnpoint only went down because the domain expired, and I had to wait to attempt to retke it. it was sniped from underneth me, and I'm not going to pay mucho buckos just to recover it from a domain squatter bastard.
Spawnpoint.org
#9380 posted by Tron [144.137.200.93] on 2005/12/03 12:01:16
Damn, if Scampie won't pay me the $5000 to get spawnpoint.org back now where will I get this weeks crack money? :(
From The Usual Source
#9381 posted by czg [81.225.3.136] on 2005/12/03 16:01:38
...suckin' dick at the truckstop.
#9382 posted by voodoochopstiks [85.224.214.7] on 2005/12/03 19:17:06
Hahahahahahahahahahahahahahahahaha...
Suckin' Dick At The Truckstop?
#9383 posted by therealthan [210.142.230.146] on 2005/12/03 21:27:34
I used to have to ride past a public toilet frequently used by truckers when I cycled to work in the mornings. It was out in the middle of nowhere but by a busy road. There were almost always trucks parked there at all times of the day and night.
The cycle path ran around the back of the toilets, and there were no lights there. It was pretty dark, but there was still a bit of light getting round from the front.
Bizzarely I always noticed people loitering around the back of the toilets at night. Because of this I tried to ride around on the front path, but sometimes I couldn't because some retarded truck driving goon would park his truck up on the pavement, blocking my way.
At the back of the toilet building there was a small hole in the wall. I could tell it was there because there was a little bit of lighting shining through from inside the toilets. I assumed the hole was for a power cable for the guy that usually sold fried breakfast foodstuff to the truckers in the morning.
One night (of several) I was cycling home and was forced to use the cycle path around the back of the loos because lots of stupid people had parked their cars on the path around the front. As I was cycling around the back of the toilets, I see the outlines of two guys fucking.
What the hell? Tron? Was that you?
Anway, I mentioned this to someone at work, and they thought it was funny and all. I also mentioned the hole in the wall, and they told me that it was probably a "glory hole". Upon asking, they told me that this was for guys to stick their cocks through and someone would give them a bj, or wank them off.
Seriously, all these grown men... don' they have better places to do this sort of thing than around the back of a public toilet? It's not like the foot/cycle path wasn't fairly busy either. I suspect a few other people must have witnessed some horrible things. I knew of a few old people who would walk their dogs round there.
Tron, since you know so much about this, perhaps you could shed some light.
By the way, even if it was a man fucking a woman, I would still have been disgusted. If it was two attractive lesbians dressed in bondage with a spotlight illuminating them for my entertainment, I probably wouldn't have minded, however.
By The Way...
#9384 posted by therealthan [210.142.230.146] on 2005/12/03 21:31:14
Just in case anyone wants to meet up with Tron and discuss level design, or pay him to suck your cock, this particular toilet is located on the A40 from the Headington/Barton roundabout side of Oxford on the section that goes toward Forest Hill/Wheatley.
I Love This Place.
#9385 posted by pjw [24.240.35.12] on 2005/12/04 01:09:49
An entertaining mix of psychoses, mapping knowledge, and the occasional educational bit of sexual perversion. Kickass.
The word for today is "stinkwink".
The quasi-sexual procedure of a man sticking his index finger into his partner's rectum and then proceeding to poke him or her in the eye with the contaminated finger.
e.g. Kelly developed a sty in her right eye from the stinkwink Jones gave her last night.
You're welcome.
Than
#9386 posted by Blitz [24.218.85.216] on 2005/12/04 02:23:42
I think that might be the funniest story I've ever read on Qboard/Qmap/Func.
Also, what grown man doesn't know what a glory hole is.
Also, What Grown Man Doesn't Know What A Glory Hole Is.
#9387 posted by czg [81.225.3.13] on 2005/12/04 03:48:57
Possibly a heterosexual man?
Um
#9388 posted by nitin [138.217.2.44] on 2005/12/04 05:34:06
both pjw's and than's post enlightened me to new terms, whether I wanted to know them is another thing :)
I'm Never Going Into A Truckstop Again.....
#9389 posted by [Jimbo] [64.203.165.126] on 2005/12/04 06:44:55
omg I'm scarred for life
we need a smut warning icon so we can skip over the nasty posts ;)
Meh
#9390 posted by Tron [202.7.183.130] on 2005/12/04 08:46:18
Hey, no gloryholes here.
I'm a blindfold man.
...
#9391 posted by Lunaran [67.129.250.254] on 2005/12/04 13:11:54
the A40 from the Headington/Barton roundabout side of Oxford on the section that goes toward Forest Hill/Wheatley
Your country has better names for things than ours. Except forest hill, we have thousands of those.
#9392 posted by Kell [82.41.10.46] on 2005/12/04 13:54:34
Our country has names like that for pretty much everywhere. Some of them are annoyingly eccentric. Chuckley Knowe. Hunter's Tryst. Dent. Milton Keynes. Giving someone directions in the UK is like trying to assemble an engineering textbook from only shakespearean sonnets.
#9393 posted by Text_Fish [194.72.70.124] on 2005/12/04 18:07:16
Chipping Sodbury's the best.
What About American Town Names?
#9394 posted by therealthan [210.142.230.158] on 2005/12/04 21:01:10
I SWEAR that I saw a town called Gaylord on a map of America in geography class when I was at school 7 or 8 years ago. I think it was in the South.
Anyway, there must be more places in the states with such stupid names.
You are right that English town names are pretty prime though :)
Here In Massachusetts
#9395 posted by Blitz [24.218.85.216] on 2005/12/05 00:05:11
There's a town called 'Gayhead'
Oh My Yes
#9396 posted by Tron [202.7.183.130] on 2005/12/05 00:30:30
http://www.doom3world.org/phpbb2/v...
A couple of screenies from a upcoming d3 sp project by Hexum entitled "Quake Shamblers Castle"
Hhhmmmmm
#9397 posted by JPL [213.30.139.243] on 2005/12/05 01:27:41
Looks interesting... Particularly the come back of medieval environment in Doom3...
Uhhh
#9398 posted by Tronyn [24.66.94.144] on 2005/12/05 02:38:59
THAT LOOKS DAMN SWEET
Might even have to reinstall D3 for that
played q4 demo, it's shit
Is anyone going to release any Q1SP maps over the holidays? It's been a while...
Holidays?
#9399 posted by Ankh [212.121.135.226] on 2005/12/05 02:53:19
Let me know where... :)
I Once Went...
#9400 posted by Shambler [82.38.192.54] on 2005/12/05 03:10:18
...to a curry house called Gaylord's. It wasn't America though. Rather nice food too.
Tron, that actually looks pretty neat. Hope he can pull a proper map off in that style.
Yeah...
#9401 posted by Tron [202.7.183.130] on 2005/12/05 03:28:03
He has released previous maps though and I have good hopes of seeing this released.
#9402 posted by Text_Fish [194.72.70.124] on 2005/12/05 05:10:09
Wasn't the last QuakeCon held in Gaylord??
Ehhh...
#9403 posted by Shambler [82.38.192.54] on 2005/12/05 06:29:35
No....it was just packed full of gaylords....
#9404 posted by Scampie [67.129.250.254] on 2005/12/05 06:45:29
Leveldesign.org is up!
All those who had spawnpoint hosting, you are now back in action! just change anything 'spawnpoint.org' into 'leveldesign.org' and life should be peachy!
Scampie Rocks
#9405 posted by czg [213.115.252.84] on 2005/12/05 07:32:07
Than
#9406 posted by R.P.G. [24.136.180.235] on 2005/12/05 08:51:47
There's a small community (I don't think it's actually an incorporated town) here in the state of North Carolina called "Lizard Lick." Fittingly enough, Nintendo debuted Yoshi's Story there.
Of course, there are also a few other unusual places, such as Romance, Alabama; Frog Level, North Carolina (not a town, more like a crossroads); and perhaps the most incongruous of all, Intercourse, Alabama.
Scampie
#9407 posted by R.P.G. [24.136.180.235] on 2005/12/05 08:52:10
Thanks.
:o
#9408 posted by necros [70.31.50.57] on 2005/12/05 17:48:20
that's brilliant! ^_^
is that a q1 axe? :P
Lost The Url Now, But...
#9409 posted by therealthan [210.142.230.165] on 2005/12/05 21:37:04
but there is also a quakeworld mod in development for q4. I guess that isn't quite as interesting as q1sp style Doom3 map though.
I was thinking about making some high poly versions of Q1 monsters to put in my portfolio. I seem to be able to crank out character mesh quite quickly from the test character that I was doing yesterday, and I think making a detailed Ogre, Enforcer or Shambler would be lots of fun.
Then I got thinking about how prime Q4 could have been were it a remake of Q1. Still, I haven't played it yet, and I loved Q2 anyway, so I will probably like it anyway.
Scampie
#9410 posted by JPL [213.30.139.243] on 2005/12/05 23:45:26
Thanks a lot for the "reincarnation" of spawnpoint.org web domain into leveldesign.org !
However, yesterday night, I tried to download Kell's knave texture set, and the link was broken (Error 404).. Most of the download links seems to be broken by the way... When do you think all these broken links will be restored ?
Goods9261@celephais.net
#9411 posted by goods9261@celephais.net [211.94.228.34] on 2005/12/06 00:05:52
goods9261@celephais.net
Th5886@celephais.net
#9412 posted by and Content-Type: text/plain; charset="us-ascii" [200.17.83.59] on 2005/12/06 00:05:46
th5886@celephais.net
That6642@celephais.net
#9413 posted by that6642@celephais.net [60.248.44.7] on 2005/12/06 00:04:39
our
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Subject: urdher, but it was gran hey was more
bcc: charleslegbe@aol.com
56eabcb6019b9a36d5462ff247cebe52
.
Iv1580@celephais.net
#9414 posted by iv1580@celephais.net [60.248.44.7] on 2005/12/06 00:04:35
iv1580@celephais.net
Iv1580@celephais.net
#9415 posted by iv1580@celephais.net [222.119.105.90] on 2005/12/06 00:04:18
iv1580@celephais.net
Metlslime!
#9416 posted by Vondur [195.128.95.36] on 2005/12/06 00:09:59
warning: previous 5 posts were news submissions
Von...
#9417 posted by Shambler [82.38.192.54] on 2005/12/06 01:50:55
You should have approved them! Quality news items!
Send Complaints To:
#9418 posted by metlslime [24.5.41.21] on 2005/12/06 02:06:13
they1405@celephais.net
Whoa I Think Your Website Just Threw Up Metl
#9419 posted by Blitz [24.218.85.216] on 2005/12/06 03:11:44
[nt]
Than
#9420 posted by Spirit [80.171.155.38] on 2005/12/06 04:01:13
Yay, go for it! But expect heavy and harsh critics if the models are not "faithful" ;)
Interesting Fact #53
#9421 posted by Mike Woodham [62.189.51.70] on 2005/12/06 08:17:52
Re previous posts on placenames...
Dave Van Ronk wrote and recorded a song made up entirely of place names in New York state, no other words, just place names. It sounds real cute.
JPL
#9422 posted by Scampie [67.129.250.254] on 2005/12/06 09:57:59
Whenever Kell fixes them. :)
RPG
#9423 posted by grahf [24.148.243.249] on 2005/12/06 11:14:33
You forgot the town of Bumpass, Virginia.
Scampie
#9424 posted by JPL [82.234.166.130] on 2005/12/06 12:18:37
OK, I will check the website next week.. thanks ;)
I Can't Believe
#9425 posted by Zwiffle [69.210.72.215] on 2005/12/06 13:50:24
Scampie forgot to mention his hometown of SmallCock, Maine. Oh well, good thing I reminded you all!
Spawnpoint Downloads
#9426 posted by therealthan [210.142.230.158] on 2005/12/07 01:03:42
I don't know if this is actually the case, but it's probably simply a case of changing the url from http://www.spawnpoint.org/site/fil... to http://www.leveldesign.org/site/fi... since the file urls in the html won't have updated with the domain change. Should be no problem for you to get the files you want this way until the site authors can be bothered to fix their broken links.
Zwiffle
#9427 posted by negke [82.82.163.183] on 2005/12/07 07:05:06
so you said you'll be organizing a turtlemap event or some contest at the end of this year, right? elaborate.
Than
#9428 posted by R.P.G. [24.136.180.235] on 2005/12/07 07:11:20
Except if the site authers use relative paths for internal links. http://rpg.leveldesign.org/ didn't need any changes, AFAIK.
D3 And Q4
#9429 posted by necros [70.31.50.57] on 2005/12/07 08:58:47
d3 uses skyboxes, but it looked like q4 used the cylindrical sky thingy (like PK)... is it possible to do that in d3?
Q4 Used Portal Skies
#9430 posted by czg [213.115.252.84] on 2005/12/07 10:07:19
Like D3:RoE did.
You can either make your map for RoE, or you can rip the code into your own dll and make the map as a mod. (Not too hard. Even I managed to do it.)
Vanilla D3 has no support for it, unless they included it in the last patch. Which I don't think they did.
Holy Crap Deja-Vu!
#9431 posted by czg [213.115.252.84] on 2005/12/07 10:11:26
Did I some time ago write a longass post about portal skies and how you can make them look like hl2 skies if you include a script that each frame checks the player position and repositions the sky camera relative to some sky position? Did I specifically mention that you need to play around with the movement scale?
Because I'm hella certain I was just about to make such a post.
Lol
#9432 posted by necros [70.31.50.57] on 2005/12/07 10:21:52
i don't remember, but i tend to skip over such technical things anyway. :P a lot of d3 coding and scripting stuff is still a mystery to me. o.o
I Don't Remember That Post...
#9433 posted by Tron [202.7.183.130] on 2005/12/07 10:38:09
I may not have been paying attention to D3 editing stuff at the time though.
Vanilla D3 doesn't use portal skies, however someone emailed Todd from id and he said that it would be fine someone including features from RoE in a normal D3 map such as portal skies.
That D3 Q1 Map
#9434 posted by Tron [202.7.183.130] on 2005/12/07 10:47:24
In response to a question I asked him at d3w, Hexum says that all q1 weapons and powerups and ingame and working, and he is looking for someone to help with converting more of the enemies across.
Than: if you were thinking of making highpoly versions of the Quake bad guys maybe you should give him a buzz. :)
http://www.doom3world.org/phpbb2/v...
#9435 posted by necros [70.31.50.57] on 2005/12/07 11:30:06
i had considered offering to help do some monster conversions, but then i remember exactly how busy i am right now. >_<
OMG!
#9436 posted by Scampie [67.129.250.254] on 2005/12/07 11:43:14
actual front page!
http://www.leveldesign.org
Dear Scampie
#9437 posted by czg [213.115.252.84] on 2005/12/07 12:03:04
Not to be a total cock, but could you please lowercase my nick?
Love
-czg
PS: I am so gay.
Scampie:
#9438 posted by metlslime [204.15.3.5] on 2005/12/07 13:07:48
yay! yay!
yay!
Tron
#9439 posted by Spirit [213.39.174.41] on 2005/12/07 13:11:30
It may be worth checking if Ogro/Francois-Xavier Delmotte is still on the net and if he'd be willing/able to give you some of his Q1 monster hi-poly meshes and their skins.
I don't have an Doom3world account and won't get one but maybe you want to tell them that Ogro lost his work files unfortunately. I asked him a while ago.
Dear Czg,
#9440 posted by cyBeAr [80.217.112.208] on 2005/12/07 13:43:55
I don't remember you making such a post but I remember reading about someone who had done the same thing in d3 on d3w and had some problems with making it work without problems when moving inbetween standing and crouching positions or whatever.
Nice Observation
#9441 posted by czg [213.115.252.84] on 2005/12/08 00:36:30
Dub Selector
#9442 posted by negke [82.82.176.53] on 2005/12/08 11:22:09
might be old hat for some, but still this rox0rs so much when being in the right mood ;)
http://www.infinitewheel.com/dubse...
Okay People
#9443 posted by czg [213.115.252.84] on 2005/12/09 04:18:20
http://achewood.com/index.php?date...
Today is a Fuck You Friday, so fuck you!
Czg
#9444 posted by JPL [213.30.139.243] on 2005/12/09 04:26:49
Did you get any "anal troubles" these last days ? You seem to be very focused on fucking every people today... doh !
Neg!ke
#9445 posted by gone [213.170.89.98] on 2005/12/09 05:19:06
dubselekta rox groovy shit there !
Another Fuck You Friday Ends
#9446 posted by czg [213.115.252.84] on 2005/12/09 14:36:52
And I haven't been able to tell Shambler to go fuck himself on IRC.
Fuck you.
Czg
#9447 posted by Vondur [85.140.31.49] on 2005/12/09 15:30:58
s.t.f.u. moron.
Fuck You Friday Ends
#9448 posted by starbuck [86.132.2.32] on 2005/12/09 18:27:24
Shut the fuck up Saturday begins!
Starbuck
#9449 posted by voodoochopstiks [85.224.215.15] on 2005/12/09 21:07:48
You win the prize!
('Tis cheese)
What Would You Pick?
#9450 posted by Jago [85.76.178.187] on 2005/12/10 05:26:50
Job #1:
A company that has existed for 8 years and is known to pay some of the best wages in the industry. They have a great product that sells like hotcakes. The boss is known to be very sctrict, but fair. If I took this offer, I would be a normal "grunt" (making a high salary though).
Job #2:
A company that is relatively new and is founded by my ex-boss from an older job I had. They have a similar product to offer, although it is slightly inferior. The boss is a person I know very well and get along with. If I took this offer I would be making less then I would be at Job #1, but I wouldn't be doing pure grunt saleswork, I would also be doing management and training of other salespeople (which always looks good on a CV).
Job #1 pays about 20-25% better than Job #2. When I asked the boss of Job #1 about future promotion possibilities: he answered "it's possible but there are no open supervisor positions right now and I can't promise you anything", which is basically saying nothing.
I have to make my decision on Monday.
Jago
#9451 posted by wrath [213.112.29.161] on 2005/12/10 05:38:10
#2
There Was A SQL Error
#9452 posted by bambuz [213.169.27.224] on 2005/12/10 06:22:17
okay, again:
1)Do you want to be a grunt when you're 40?
2)If the new company goes down, what will you do?
Maybe it's still easy to get a job after that. Maybe not, I don't know.
Lol
#9453 posted by bambuz [213.169.27.224] on 2005/12/10 06:59:31
http://img484.imageshack.us/my.php...
from
http://www.besmella-quake.com/foru...
Q4W First Beta Release
#9454 posted by bambuz [213.169.27.224] on 2005/12/10 06:56:00
http://www.q4w.org/
The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation.
We offer anticipation weapons and hitscan weapons, and they hurt a lot. They'll hurt you bad. It's about domination, it's not really newbie friendly, because spawnfrags are back.
Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2", respawn at 100/0 with only a MG with not much ammunitions... you'll learn how to win the hard way.
They're looking for coders, modders and mappers.
REJECTED! Beta releases are not news (particularly not ones that p1mp themselves with "Of course, brightskins are in standard"). Post it in the Jobs And Mappers Wanted thread.
Letter To The Community
#9455 posted by HumanSubhuman [69.128.155.67] on 2005/12/10 11:45:34
Hey, I’m a fifteen-year-old mapper and I don’t have too much time on my hands. I’ve got a great idea for a game but no knowledge of coding, modeling or texture work. So what I’m looking for is a group of amateur developers who would like to make a game in there spare time.
The project would work in any engine, but darkplaces or quake 3 would be nice because they use radiant. To the best of my knowledge the coding aspect is fairly basic; weapons, some new entities, and basic baddy AI. Textures and modeling should also be pretty easy, because we’d like to do the game in black and white, and depend on style as oppose to tech.
What we’d like to accomplish is a modern game that can be developed like older games. It’ll have evolved gameplay, but the graphics and level design can be done like quake 1. Games today cost so much money to produce because of graphics that the industry has lost sight of what games are supposed to be.
Currently I have a mapper (myself), a concept artist (my brother), people for music and sound (said the would help, but not sure), and a person for public relations and site maintenance (a friend). I need: A coder with descent experience, and modeler, and a texture artist, people for graphics like menus and stuff would be good but we’re not quite there yet.
I’m working on a site, but right now if you’re interested in helping or want to hear more about the idea email me here: humansubhuman@antisocialgamers.com
HumanSubhuman
#9456 posted by Jago [85.76.178.187] on 2005/12/10 12:52:59
You should've at least lied about your age, because now nobody will take you seriously.
Blah What Has Age Got To Do With It
#9457 posted by cyBeAr [80.217.112.208] on 2005/12/10 13:24:15
it's all the rest that says "come and join the project of 0,000001% possibility!".
If you want serious people to join you on any project you need to show that the people already involved have anything to offer before you can expext others to jump aboard.
LOL.
#9458 posted by Shambler [82.38.192.54] on 2005/12/10 14:15:36
Bear says it all.
HumanSubhuman
#9459 posted by Mike Woodham [86.142.25.187] on 2005/12/11 07:28:39
Fifteen years old and not too much time on your hands?
A mapper with not too much time on your hands?
About the same as everyone here!
Hm
#9460 posted by Lunaran [24.241.228.159] on 2005/12/11 19:29:13
It’ll have evolved gameplay, but the graphics and level design can be done like quake 1. Games today cost so much money to produce because of graphics that the industry has lost sight of what games are supposed to be.
I sincerely wish you very large piles of luck.
Ha
#9461 posted by Blitz [24.218.85.216] on 2005/12/12 03:09:35
HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov.120
Ha
#9462 posted by Blitz [24.218.85.216] on 2005/12/12 03:09:44
HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com
Ha
#9463 posted by megaman [84.63.49.190] on 2005/12/12 06:41:02
Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row!
Ha
#9464 posted by megaman [84.63.49.190] on 2005/12/12 06:42:16
megaman admit it. You're the one who's been posting Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! just now!
Ha
#9465 posted by megaman [84.63.49.190] on 2005/12/12 06:56:22
megaman admit it. You're the one who's been posting megaman admit it. You're the one who's been posting Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! just now! again, dumb ass!
Q4w
#9466 posted by megaman [84.63.49.190] on 2005/12/12 07:04:53
also, i just read q4w website and i think those guys will be the new arqons of q4. just that they problably are dumb like shit and just inherited his attitude because it's sooo cool.
fuck them. hard. where's czg?
Yeah
#9467 posted by JPL [213.30.139.243] on 2005/12/12 07:08:39
czg is THE fucking man on Func_ :)
Dude
#9468 posted by czg [213.115.252.84] on 2005/12/12 08:23:02
Fuck you
Some Questions On Fitzquake
#9469 posted by Ankh [212.121.135.226] on 2005/12/12 08:24:14
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.
Also, can I choose the size of screen captures made in fitzquake?
Ankh
#9470 posted by negke [82.82.174.146] on 2005/12/12 09:22:56
screenshots always have the same size as the resolution you set for the game.
don't know about the blur thing. gl_farclip maybe?
Screenshot
#9471 posted by bambuz [130.233.243.228] on 2005/12/12 10:24:57
though isn't there a variable sshot_format that can be set to tga png or jpg, no?
#9472 posted by metlslime [204.15.3.5] on 2005/12/12 12:44:47
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.
No, this shouldn't be the case. I wonder if it's a difference in FSAA settings or texture filter modes or resolution or something. Try posting some screenshots so we can compare the difference (don't use jpeg for this, obviously.)
screenshots always have the same size as the resolution you set for the game.
Correct.
though isn't there a variable sshot_format that can be set to tga png or jpg, no?
No, that's one of those "good idea but I haven't done it yet" features.
Oops...
#9473 posted by metlslime [204.15.3.5] on 2005/12/12 12:50:31
fucked up the tags on my own messageboard!
Well...
#9474 posted by Tron [202.7.183.130] on 2005/12/12 21:49:22
With quality coding skills like that I guess we can understand where all these errors keep coming from. ;)
Hi
#9475 posted by pope [154.5.27.236] on 2005/12/12 23:02:09
I say hi
how about you?
Ho
#9476 posted by bambuz [213.169.3.246] on 2005/12/13 08:43:51
Game Score-to-Sale Theory Disproven
#9477 posted by gone [213.170.89.98] on 2005/12/13 09:06:47
http://www.gamasutra.com/php-bin/n...
Looking For Amateur Developers!
#9478 posted by HumanSubhuman [69.128.155.67] on 2005/12/13 15:09:13
[This was a double post -metlslime]
WOW
#9479 posted by Jago [85.76.178.187] on 2005/12/13 20:14:09
http://www.quake3world.com/forum/v...
http://www.quake2evolved.com/blurf...
I knew that Kiltron was a prick, but this...
Humansubhuman
#9480 posted by negke [82.83.57.219] on 2005/12/14 00:28:46
you first started spamming game forums with this in the beginning of this year, but obviously haven't learned one tiny bit from the replies...
if you expect anyone to help or anwer in a least positive way, give information about your mod - ideas, concepts, possibly screenshots, and so on. do you really think anyone would bother sending you an email to get those (just to likely have to learn that it sucks)?
and if you don't have much time on your hand, forget it anyway! proper maps take ages to build, mods even longer, and creating a whole game with hobby designers can only be done if they have a shitload of spare time and furthermore a lot of enthusiasm and commitment.
(this has all been said already dozens of times)
you're not the first one to come up with something like that in the very same way like you did - and you sure won't be the last, but all have in common that they won't get positive reactions from whatever communities.
so bleh, why the fuck am i even writing all this?!
get something done, and if it's only an outline and post it in the jobs&mappers wanted thread, or - better - use the source engine and ask in the appropriate forums, because it's way more 1337 and brings forth much more fruitless material that longs to be included in your awesome game for sure...
Kiltron
#9481 posted by Shambler [82.38.192.54] on 2005/12/14 02:37:22
LOL there is some serious beef going on there.
I like how when Kiltron posts some explanation on the Q3W forums, the immediate replies are stuff like...
"Fuck off you cunt.."
"This guys a dumbass"
"KILL YOURSELF LOSER"
"What a little bitch"
"i hope you die in a fucking fire"
"what a complete twat failure you are"
LOL.
Fuck knows what's going on. Those lawyer emails make 419 scams look genuine. The whole thing smells of bollocks to me. Kiltron has come across as a weirdo in the past...
So....
#9482 posted by cyBeAr [130.242.7.26] on 2005/12/14 05:18:50
when will Killtron reveal his plans to launch his own console? Seems like hte next logical step.
MERRY FUCKIN CHRISTMAS
#9483 posted by . [69.217.48.104] on 2005/12/14 05:35:11
Go enjoy a wallpaper or 4 I made, Duke, Doom, Blood, Half-Life
http://forums.3drealms.com/ubbthre...
Phait
#9484 posted by JPL [213.30.139.243] on 2005/12/14 05:50:46
Nice work indeed... Doom and HL wallpapers are so far the bests IMHO... BTW, my taste goes more to HL in fact...
Merry christmas to you as well ;)
Phait
#9485 posted by Zwiffle [69.210.55.51] on 2005/12/14 06:36:33
I went with Blood. The Duke is 2nd best, but that bloody hand print with the the voodoo doll was too awesome. Yes, awesome works indeed.
Phait
#9486 posted by Shambler [82.38.192.54] on 2005/12/14 07:18:36
Pretty stylish, I like that you had a concept behind them.
If you'd done a Quake one I would have had it ;)
Quake
#9487 posted by . [69.217.48.104] on 2005/12/14 07:32:23
Considered it, but I just couldn't visualise a Quake marine having a desk... Quake is so medieval-time-warp to me.
Ja Phain
#9488 posted by Vondur [195.128.95.36] on 2005/12/14 08:09:27
those are nice
please be creative with quake wallpaper :D
Quake Table
#9489 posted by bambuz [130.233.243.228] on 2005/12/14 09:24:01
it's coarse and medieval-base-thingy.
maybe a basemetal greenyellowbrown ink bottle with thick walls and a feather pen inside, on a wooden table.. some old book and a glowing crystal ball.
And the axe hanging somewhere.
Ok, maybe not. :p
Quakey Thing
#9490 posted by Zwiffle [129.89.143.166] on 2005/12/14 09:32:12
Rusty slab of table with metal grate in the Quake symbol where blood drains down, a chain across the top, and a Hello Kitty plush doll in the corner.
Cthulhu Chess Set
#9491 posted by Zwiffle [129.89.143.166] on 2005/12/14 09:37:01
http://conceptart.org/forums/showt...
Fuckin sweet. How's you like to give up your Nyarlothotep on that, inert??? :)
An Article About Wikipedia And Encyclopedias
#9492 posted by bambuz [130.233.243.228] on 2005/12/14 10:14:04
http://tcsdaily.com/article.aspx?i...
Quake Desk...
#9493 posted by Text_Fish [194.72.70.124] on 2005/12/14 11:10:36
... or blood soaked altar? It could have a few small bones scattered round the edges, and maybe a candle. The Quake symbol would be smeared out of the blood. Axe somewhere would be good too. Or Quake Guy's helmet.
Ah Yeah
#9494 posted by bambuz [213.169.6.156] on 2005/12/14 12:15:12
the helmet! What would the guy look like without it? It's like the kiss guys without masks or the phantom of the opera. What kind of hair (if any) does he have?
Intriguing.
And it must include wizmet.
Phait...
#9495 posted by distrans [131.172.4.45] on 2005/12/14 16:27:01
...well done! I'm using Doom, but only until you give us the Quake alter described by Text_Fish :)
I loved the coherence!
Phait
#9496 posted by voodoochopstiks [85.224.215.15] on 2005/12/14 17:15:33
Make a contract revoked wallpaper, with the contract on a wooden table. Splatter it with blood and general grime, make the signature in blood glow and have a few candles melted themselves to the table, also some shotgun shells and nails can be spread out across it.
Bear
#9497 posted by Lunaran [24.241.228.159] on 2005/12/14 18:21:58
when will Killtron reveal his plans to launch his own console? Seems like hte next logical step.
careful, he'll sue you for slander
The Entertainment Of Violence
#9498 posted by . [69.217.48.104] on 2005/12/14 20:33:26
I wrote an article on the above here:
http://jkohli.blogspot.com/2005/12...
I decided not to post as a discussion thread because we have discussion nazis.
Hmm
#9499 posted by Tron [202.7.183.130] on 2005/12/15 04:09:48
func_msgboard is mentioned in this months Pc Powerplay in the MODLIFE section. Talks about that thread we had where there was all the fighting between coders and mapps. :)
Holy Shit
#9500 posted by czg [213.115.252.84] on 2005/12/15 04:18:24
Links and/or scans please!
That Sarcasm Czg?
#9501 posted by Tron [202.7.183.130] on 2005/12/15 05:13:26
:-p
Well No Not Really
#9502 posted by czg [213.115.252.84] on 2005/12/15 05:31:28
Ok
#9503 posted by Tron [202.7.183.130] on 2005/12/15 05:39:18
I'll scan it up later, it's not very long but it was just interesting to see that thread mentioned.
Arf
#9504 posted by Lunaran [67.129.250.254] on 2005/12/15 08:46:27
Anyone here, by chance, happen to have my old ICQ number in their contact list? I'd like to ressurect it to keep work messaging and friends separate.
Lol
#9505 posted by Tron [202.7.183.130] on 2005/12/15 11:26:11
Is this related to you complaining in chat that id know your im number? :)
Lun
#9506 posted by cyBeAr [80.217.112.208] on 2005/12/15 11:29:42
I mailed it to you in case you didn't want it public.
And The Winner Is
#9507 posted by Lunaran [24.241.228.159] on 2005/12/15 16:59:04
Cybear, who takes home a properly capitalized name worth over seven million euros.
WW2 FPS...
#9508 posted by than [210.142.230.162] on 2005/12/17 04:22:08
I noticed a post on Shacknews regarding what Infinity War, Makers of CoD are doing now. I thought briefly about CoD3 and then posted a short rant about the portrayal of war in videogames. I re-read it after posting and realised that as I probably won't get anything but fanboys telling me how awesome CoD is, I thought I should pop it up here for quick discussion.
If they end up making a CoD 3 (haha, like they won't - it's guaranteed to make $$$) I really hope they don't just make the same game again with new locations and a few tweaks. I really hope that someone will take the WW2 FPS game and approach it with more maturity. I want a developer that gets rid of this stupid good vs bad shit and tries to show what war is really like from both sides, and adds real personality to the soldiers, rather than just throwing cannon fodder at the enemy AI to make it look like you are fighting in a war. What I would like to see most is that GERMAN SOLDIERS WERE NOT ALL FUCKING NAZIS. For Gods sake, how hard can it be to at least let the players empathize with them and show that they were having just as shitty a time as the allies.
I am not German (British actually) but ffs, why do we have to have such a stupid black and white portrayal of soldiers in a war. Obviously, it's not just CoD that does this, but we are often trying to say that games can compete on an intellectual level with literature and film, yet our war games feel like fucking Independance Day. Sure, if you are setting your game in a fantasy wolrd it's fine to have the good guys all good and the bad guys all bad (not that you have to, of course), but in a supposedly realistic portrayal of the greatest war in history, where millions upon millions lost their lives, you might at least try to show that it's not just some fucking goon running through a few towns shooting nazis and saving mankind.
Rant over.
Does anyone else think that it's time all these fucking stupid ass WW2 fps games stopped, and someone got some balls and tried to make a much more mature war game? The closest thing I have seen FPS-wise is Vietcong, although it's still pretty much shooting "GOOOOOOKS!" all the time.
Than
#9509 posted by nitin [138.217.2.44] on 2005/12/17 04:38:42
it's never going to happen.
and vietcong sort of worked as coop, not as sp which is primarily what cod is.
Than
#9510 posted by nitin [138.217.2.44] on 2005/12/17 04:40:37
it's never going to happen.
and vietcong sort of worked as coop, not as sp which is primarily what cod is.
Nitin
#9511 posted by than [210.142.230.162] on 2005/12/17 05:00:21
Why is it impossible that a developer will, at some point in the future, possibly in the next five years, create a WW2 FPS that is fun, yet at the same time doesn't glorify war or misrepresent those involved? You might not think it can happen, but I believe it will happen at some point.
This is one thing that drives me nuts. Sure, CoD might be fun, and the developer/publisher might claim that it is an authentic and realistic portrayal of war. However, they can't even begin to give their audience an idea of what war is like - it's almost like like saying love is all hugs and kisses. Fucking bullshit. I'm sick of it, and won't be buying any war games that claim to be realistic unless they start to address this problem.
Wolfenstein is fine, of course - it's fantasy, and doesn't pretend to be realistic or state that level x is an accurate representation of the spot where some glider landed. The glider might be in the right place, but I'm sure all those funnels and clip brushes weren't there in 1944.
By the way, no, I don't think that I know what war is like from watching a few war films, but the majority of films based on WW2 at least show the suffering of the people fighting the war, the civilians, and to some extent... the naz... sorry, Germans.
Than
#9512 posted by czg [213.115.252.84] on 2005/12/17 05:07:01
You made me pregnant
Well...
#9513 posted by mwh [82.33.200.34] on 2005/12/17 06:42:42
Obviously you won't get a game that gives an accurate impression of war, because most of the time war is fucking miserable and I don't want to be made to feel fucking miserable when I'm playing a game. But hell, even leaving the game content alone and adding a drop more maturity to the backstory would leave a better taste in the mouth.
Than
#9514 posted by Bal [83.199.82.40] on 2005/12/17 07:31:13
So true. =(
They should make a war game that is to other war games what the Thin Red Line is to average war films.
"realistic" War And Other Interesting Ideas
#9515 posted by cyBeAr [80.217.112.208] on 2005/12/17 08:16:50
Hopefully we'll get a stronger "indie" game scene when most mainstream game projects becomes gigantic boring dinosaurs that cost a fortune to make.
Yeah...
#9516 posted by Shambler [82.38.192.54] on 2005/12/17 09:14:37
and I don't want to be made to feel fucking miserable when I'm playing a game.
Hell yeah, I mean you could just play Q3A or CS and be fucking miserable at a bargain bin price ;)
Touché Smabler*
#9517 posted by Vigil [85.76.2.233] on 2005/12/17 15:02:31
Seriously folks, I agree with than and Bal. Sadly even considering paying employees to make a game comparable to Thin Red Line would be an absolute financial disaster for most companies, so we only have some crazy volunteers to look to.
Of course, a game that has at least a fraction of what Thin Red Line offers would probably change the market.
* Lies
Than
#9518 posted by nitin [138.217.2.44] on 2005/12/17 16:34:36
think of it this way.
For every good war film that does what you say, there's 5 crap ones that are just all explosions and loud noise (for every Apocalypse Now, there is a We Were Soldiers, Pearl Harbour etc etc).
So, given the financials behind films and most producers stll lacking the balls to make stuff like that, games are a long way off.
!
#9519 posted by than [210.142.230.145] on 2005/12/17 17:20:19
I can't believe you put We Were Soldiers in the shit category with Pearly Harbour. We Were Soldiers at least had bits from the VC perspective... actually, I think Pearly Harbour did too, but ffs... PEARL FUCKING HARBOUR! BEN FUCKING AFFLECK! FOR FUCKS SAKE.
We were soldiers is not the best film ever by a long shot, but it is not even in the same league as Pearl Harbour.
Back on topic though, why does everyone assume that people are stupid and will be satisfied by game after game of the exact same stupid explosions, the exact same extreme scripted missions, total lack of emotion and claim to authenticity?
Like Vigil said, I think that if someone did release a war game that was more mature than kids playing cowboys and indians in their back yard it could do a lot to change the market and go some way to alter the general perception of games as for children.
Than
#9520 posted by cyBeAr [80.217.112.208] on 2005/12/17 17:35:09
why does everyone assume that people are stupid and will be satisfied by game after game of the exact same stupid explosions, the exact same extreme scripted missions, total lack of emotion and claim to authenticity?
because it's now the exaxt same stupid stuff with better graphics, surround sound and extra cheese!
Than Part 2
#9521 posted by cyBeAr [80.217.112.208] on 2005/12/17 17:36:27
Are you still in japan btw? What are you up to now apart from trying to build a portfolio?
Than
#9522 posted by nitin [138.217.2.44] on 2005/12/17 17:48:46
yeah you're right, it's not in the same league but it's still a crap film.
As is Windtalkers, enemy at the gates etc. Actually, out of that bunch I'm probably being a bit harsh on enemy at the gates but it's still a crap movie.
Anyway, in the end, if the game sells well, why would any studio in their right (commercial) mind change what they're doing ?
That's the bottom line.
Well
#9523 posted by bambuz [213.169.29.63] on 2005/12/17 18:02:36
it's easy:
Consumers!
Stop buying crap!
And don't complain after you've seen the next pearl harbour / played zombie bash 9. Don't buy IKEA or other crappy chipboard furniture. Don't buy thin 5 euro refugee pizzas made from tomato substitutes. Don't buy stupid latest gadgets like music players, cellphones or computers - they're not must-haves! The dumpsters are already full of that crap that was so must-have only yesterday!
Stop being a ravenous bunch of idiots.
Just say no - beforehand.
Thank you.
Dammit Bambuz
#9524 posted by . [69.217.48.104] on 2005/12/17 18:52:34
Now I'll never look at my IKEA custom-molded foot stool the same ever again.
Enemy At The Gates
#9525 posted by than [210.142.230.149] on 2005/12/18 02:46:34
was the second crappest. An otherwise decent film imho RUINED by the stupid love interest shit that just pissed me off the whole time.
Oi! Don't Diss IKEA
#9526 posted by czg [213.115.252.84] on 2005/12/18 04:45:58
Cheap, good quality, designer furniture? Oh hell yeah!
IKEA
#9527 posted by Zwiffle [69.210.32.98] on 2005/12/18 07:52:32
Is the Nazi conquest for Poland in the 21st Century.
Stop Being A Ravenous Bunch Of Idiots.
#9528 posted by megaman [84.63.42.157] on 2005/12/18 10:45:59
»Stop being a ravenous bunch of idiots.«
ill second that. with incorrect grammar/typing.
What The Hell?
#9529 posted by Jago [85.76.178.187] on 2005/12/18 19:05:10
Can anyone here (especially CZG) tell me what's wrong with this screenshot?
http://www.saunalahti.fi/dnaumov/b...
It's unedited.
Czggomap
#9530 posted by R.P.G. [24.136.180.235] on 2005/12/18 20:56:27
RECURSIVE ERROR: There Was A SQL Error.
#9531 posted by Lunaran [24.241.228.159] on 2005/12/18 21:04:20
WW2 is so farmed for games these days because it's a conflict in recent memory where the two sides CAN be painted in black and white, which is what many games usually call for RECURSIVE ERROR: There was a SQL error.
Jago:
#9532 posted by Shambler [82.38.192.54] on 2005/12/19 01:12:47
OMG
Teh conspiracy!!
Did you continue to register, or where you too scared??
Clearly
#9533 posted by czg [213.115.252.84] on 2005/12/19 01:25:45
It's a secret hint that I Am Awesome.
As if you needed a hint.
Jago
#9534 posted by Vondur [195.128.95.36] on 2005/12/19 04:15:17
rofl!
now i'm afraid of czg, that bastard.
Bambuz
#9535 posted by wrath [213.112.29.161] on 2005/12/19 07:01:36
You're a tiresome parrot, regurgitating tired Palahniukian phrases in a tiresome way.
Wrath
#9536 posted by bambuz [213.169.30.170] on 2005/12/19 07:23:38
what is Palahniukian? Google gives some author I've never heard of.
Please add something to the discussion.
The Guy Who Wrote The Movie
#9537 posted by . [69.217.48.104] on 2005/12/19 07:24:37
Fight Club and some other overpopular crap I haven't read or watched as a movie.
#9538 posted by czg [213.115.252.84] on 2005/12/19 09:02:04
http://czg.leveldesign.org/stuff/o...
Czg
#9539 posted by Vondur [85.140.40.46] on 2005/12/19 10:48:45
rather than quietly choosing fonts in photoshop to match this silly picture, you better fuck off to map, bitch
MSPAINT!
#9540 posted by czg [81.225.3.95] on 2005/12/19 11:34:28
Czg
#9541 posted by therealthan [210.142.230.156] on 2005/12/19 16:21:19
I hope you finish that super crazy map you were working on before you got a games industry job. It looked like it was going to be badger buggering brilliant.
By the way, do you still have that donkey maintenance site? What happened to your old discobadger.tk domain? Did someone buy it and squat on it?
Also, I am cuirious if you are working as a designer, artist or artist/designer at starbreeze. I presume they are working on hardcore next-genstuff, since they seem to be pretty with the times.
Than
#9542 posted by cyBeAr [80.217.112.208] on 2005/12/19 16:58:39
Ogier, an old quake style editor - is still used for levels at starbreeze (available for dl with q1, enclave, riddick and knights of the temple game support). LD:s build levels but most of the entity stuff is done by "game scripters" or whatev
Continued
#9543 posted by cyBeAr [80.217.112.208] on 2005/12/19 17:09:33
I guess my previous post just gave you different terms for the same things you mentioned so this time I'll mention that to my knowledge czg's function is as a level designer and not scripter.
czg: since I answered instead of you, you should have some time left for finishing that q1 map during the holidays!
Ghost Of Screenshots...
#9544 posted by MadFox [84.26.78.10] on 2005/12/19 18:08:39
https://homedrive.home.nl/gimli/pu...
Hell, someone's bats lost ways!
HELL!!!
#9545 posted by MadFox [84.26.78.10] on 2005/12/19 18:10:14
http://members.home.nl/gimli/fitz0...
That
#9546 posted by necros [70.31.50.57] on 2005/12/19 19:22:05
looks pretty good, although it looks like someone took a chunk out of the left side of it's face. ;)
Great War
#9547 posted by Tron [202.7.183.130] on 2005/12/20 07:41:45
http://www.poiemadesign.com/wwi/
Does anyone know of any good WW1 shooters? Looking at these colour photos(!) from World War One made me think that a game set in that area could satisfy some of the war gamer crowd while freeing us from fighting Nazis.
No
#9548 posted by Lunaran [67.129.250.254] on 2005/12/20 08:05:02
WWII is where it's AT. I don't think the fighting tactics (ie stand around in holes in the ground and let bombs fall on you) employed in WWI would make for very good gameplay (unless the game wildly diverged from WWI, in which case, hey let's make a WWII game, they sell really well right now).
I hope games with nazis never stop!
also, nazis have single-pane windows in their houses. that's why bambuz's great great grandfather enlisted in the Polwiegish army and singlehandedly liberated Polway.
With A Knife!
#9549 posted by Lunaran [67.129.250.254] on 2005/12/20 08:05:36
and only a day's worth of rations!
Which He Didn't Even Finish!
#9550 posted by Lunaran [67.129.250.254] on 2005/12/20 08:06:32
He shared what was left with the people of Polway, and it fed every family for forty days and forty nights because of the miraculous bounty of Polweigish rations brought on by the economic savings of the might double-paned Polweigish window.
*mighty
#9551 posted by Lunaran [67.129.250.254] on 2005/12/20 08:07:38
fuck!
Nazi's
#9552 posted by voodoochopstiks [85.224.215.15] on 2005/12/20 08:53:06
Nazi's are no fun if they aren't doing occult/future-tech stuff. Nazi's are also fun because they are the last true evil lately, rather like orcs, but without being smelly and bad looking.
Nazee Demonsionality And Other Things
#9553 posted by bambuz [213.169.3.234] on 2005/12/20 10:47:50
Hitler was a vegetarian. Nazi Germany had progressive animal and nature protection laws. This is all irrelevant though since Nazi Germany is like Morgoth - totally and purely evil all by itself and without any reasons or dimensions. I understand if people feel like that -they were pretty fucked up and did lots of evil things.
And to Lun: sorry, I was half trying to just help, half just irritating you. :)
Also: The Poles and English don't have double-pane glasses and thus they freeze in the winter or consume big amounts of coal.
Also2: The English don't have cold and hot water mixing to warm water in the same tap, so you either burn or freeze or have to mix it in the sink, which is awkward.
Also3: Norway used to be quite backwards but now they're rich with oil money. They must have doublepanes, and had probably those already way back since it's quite cold there. Czg, Fjoggis or that weight lifting absolutist medical student mapper can fill you on this.
Old German Quake Shareware Review
#9554 posted by Spirit [80.171.96.125] on 2005/12/20 11:03:00
Did it for neg!ke, but maybe some of you would like to read the Quake shareware review from the Powerplay (german...) too:
http://www.quaddicted.com/stuff/pi...
http://www.quaddicted.com/stuff/pi...
http://www.quaddicted.com/stuff/pi...
http://www.quaddicted.com/stuff/pi...
http://www.quaddicted.com/stuff/pi...
http://www.quaddicted.com/stuff/pi...
It's not meant to be good but readable ;)
Does anyone know if that cover artwork (first link) is available somewhere?
WAS GOING TO TYPE OUT RATIONAL ANSWER
#9555 posted by czg [213.115.252.84] on 2005/12/20 11:08:45
DECIDED TO POST GREAT ASSES INSTEAD:
william shakespeare DRAMA
bambuz THRILLER
vinyl records TRAGEDY
beyonce knowles THRILLER
eeyore COMEDY
chris steele MUSICAL
jesus christ HORROR/SPLATTER
coca cola inc FOREIGN
#9556 posted by Kell [82.41.10.46] on 2005/12/20 11:09:33
That cover artwork is a shameless plagiarisation of a classic Games Workshop painting. At least the face and pose are.
http://www.fred-katrin.de/warhamm/...
Kell
#9557 posted by Shambler [82.38.192.54] on 2005/12/20 12:42:07
Before clicking, I can guess the one, a marine sarge in a small squad, can't remember the chapter but would guess dark angels...
L To The OL
#9558 posted by Shambler [82.38.192.54] on 2005/12/20 12:42:54
I did actually make that guess before even mousing over the link. I award myself A PRIZE.
And Your Prize Is
#9559 posted by Kell [82.41.10.46] on 2005/12/20 13:29:41
a lifetime's supply of idbase remakes!
#9560 posted by necros [70.31.50.57] on 2005/12/21 00:03:16
http://www.ifilm.com/ifilmdetail/2...
Lun:
#9561 posted by Tron [202.7.183.130] on 2005/12/21 03:33:52
Since you work for a company making a WWII game (albeit not your typical type) you are automatically biased. :)
#9562 posted by Vigil [85.76.2.233] on 2005/12/21 05:13:02
That's just it: the whole problem would be solved if there actually were atypical WWII games (or a game) released. Maybe not the whole problem, but at least it could help.
Spirit
#9563 posted by negke [82.82.173.235] on 2005/12/21 10:21:26
thanks.
i have read this kind of articles, too, back then. sure, quake was not all that innovative, but it definately was the most important pc game, at least in the field of fps.
what really pissed me off at that time (not in this article) were comparisons to utter crap games, like "uh no auto-map in quake... this was sooo much better in duke nukem" and so on...
but who can blame those jerks, they just didn't know better, playing their dumb interactive movie adventures all the time... :P
anyway, i'm only looking for these "quake is..." advertisements. its pages in your magazine look very good (unlike mine), so you should make it a poster to hang in your rooms - which would be quite natural for someone running a quake site, anyway. ;)
Sure
#9564 posted by Lunaran [67.129.250.254] on 2005/12/21 10:55:10
Since you work for a company making a WWII game (albeit not your typical type) you are automatically biased.
Says who?
Wolfenstein...
#9565 posted by than [219.62.0.8] on 2005/12/21 15:18:24
is not exactly one of the "realistic" fps corridor shooters under my crosshairs actually, since there is loads of fun occult stuff in there and it never felt based on WW2 that closely. RTCW seemed a lot more like Indy Jones style Nazi fighting than anything.
If Lun was working on "The Men who are Brothers of the Call of the Medal of Duty who have Valour in Arms 6" then I might say he could have some bias, but ...
...Fucking git! He's working on the next Wolfenstein game ffs.
#9566 posted by Scampie [67.129.250.254] on 2005/12/21 17:37:03
He's working on the next Wolfenstein game ffs.
Says who?
Bleh
#9567 posted by than [219.62.0.8] on 2005/12/21 22:39:20
Erm, I suppose I should have said "Raven is working on the next Wolfenstein game ffs."
That Lun is working on the next Wolfenstein was just an assumption, since he was working on the now released Quake 4, and recently another Wolfenstein game, which will presumably use the same (or similar) tech was anounced to be in development at Raven.
I have no idea what Lunaran is working on to be perfectly honest. I suppose you bhave a bunch of other projects going on at Raven that he could be on, or perhaps he was hired as the vending machine repairman.
Sorry.
Scampie
#9568 posted by Zwiffle [69.210.32.98] on 2005/12/22 07:27:06
Is working on Hexen 3, and not Heretic 3, as he would have us believe. Lun is working on Mageslayer 2.
Yay
#9569 posted by Vondur [195.128.95.36] on 2005/12/22 08:32:01
then i'm working on quake mp3: resolution of monitor. yay!
Gagaga
#9570 posted by Spirit [213.39.223.138] on 2005/12/22 08:46:37
I've got 8GB free webspace for Quaddicted.com now! Bwhaha, and I'm paying only 7 Euro per month :)
What shall I host there? I can't invest much more time but maybe some "file dump"?
^ Warez!
#9571 posted by negke [82.83.54.32] on 2005/12/22 09:32:56
...obviously :D
SPirit
#9572 posted by . [70.224.233.86] on 2005/12/22 10:37:51
Sounds too good to be true. I wouldn't be surprised if you have downtimes and other crap for that price...
:>
#9573 posted by Spirit [213.39.223.138] on 2005/12/22 10:55:56
I don't think so. Quaddicted has never been down except for some nasty hardware crash that got fixed after one day. I trust them. Service is awesome and speeds are wonderful. It's www.all-inkl.com btw (german).
Lol
#9574 posted by Tronyn [24.66.94.144] on 2005/12/22 16:29:49
Hey Scragbait check this out:
http://dynamic.gamespy.com/~amc/in...
I was thinking about your map again lately and found this review. That really was a great map, nice spooky halloween atmosphere. The review is amusing, a few terms don't seem to have made the translation well, the most hilarious one being your alias.
ROFL
#9575 posted by Blitz [24.218.85.216] on 2005/12/22 17:14:53
Great map, scarebat
Um
#9576 posted by Tron [202.7.183.130] on 2005/12/22 18:25:32
Lun Said:
"Since you work for a company making a WWII game (albeit not your typical type) you are automatically biased.
Says who?"
Oh, lots of people.
Like..umm...
I got nothing. :(
Tron:
#9577 posted by R.P.G. [24.136.180.235] on 2005/12/22 18:31:48
I went to the mall today and sat on Santa's lap and asked please, pretty please, could I please have TronDM3 for Christmas?
Quakenet
#9578 posted by than [219.62.0.8] on 2005/12/22 18:44:01
Quakenet blocks irc hosts from asia-pacific, so I can't connect. Does anyone know an easy* way around this?
*easy as in not going to another country just to idle in irc.
Hmmm...
#9579 posted by Bal [81.249.71.225] on 2005/12/22 22:40:05
Aren't there some irc clients that let you connect through some random proxy?
Quakenet really sucks for blocking asian connections btw...
Is6210@celephais.net
#9580 posted by nor Content-Type: text/plain; charset="us-ascii" [219.93.21.20] on 2005/12/23 06:02:08
is6210@celephais.net
Bal
#9581 posted by Vigil [85.76.2.233] on 2005/12/23 07:44:59
Is that you?
Uhm...
#9582 posted by Bal [83.199.87.232] on 2005/12/23 10:06:28
No.
So...
#9583 posted by metlslime [204.15.3.5] on 2005/12/23 13:47:37
According to the timestamp on the GA thread, func is now 3 years old. According to my memory, there were about 10k posts in the first year, 20k posts in the second year, and 10k posts this year. I wonder what made 2004 so active.
As for the slowness, Sleepwalkr gave me some tips to improve database performance, but I probably won't be able to get to them until I deal with the issue of my hard drive being broken and possibly losing a bunch of data.
Merry Christmas.
#9584 posted by Kell [82.41.10.46] on 2005/12/23 14:06:11
the issue of my hard drive being broken and possibly losing a bunch of data.
ack o_o
Merry Christmas.
Happy Yuletide.
Cheers Metl
#9585 posted by Shambler [82.38.192.54] on 2005/12/23 14:47:59
Nice one on keeping this going, this autumn/winter has been a bit dry, but it's still good, people still post interesting stuff, I visit daily at least, w3rd.
Happy Christmas to you too.
P.S. I agree entirely with post #9580
#9586 posted by underworldfan [128.195.84.154] on 2005/12/23 15:00:15
Happy Yuletide.
Merry Christmas Metlslime
#9587 posted by Blitz [24.218.85.216] on 2005/12/23 18:43:25
Thanks again for another year of keeping this level thang goin.'
As long as Quake single player maps trickle forth like urine from a senile old man, we'll be allllllright. :]
Well
#9588 posted by PuLSaR [80.80.111.129] on 2005/12/23 23:27:38
I back for a few hours. It's nice to touch my keyboard again. A good news: I hope I'll buy a laptop soon to be able to map in any place of the world.
So merry christmas and happy new year to everyone here (i won't be able so say it in time)
Xmas Greetings
#9589 posted by JPL [82.234.166.130] on 2005/12/24 02:11:01
Like other said, I would like to thank metlslime to keep Func_ alive, and I also would like to thank all guys here for all advices, comments, even flaming sessions, they gave during this last year...
Merry Christmas to you and yours...
Merry Christmas
#9590 posted by than [219.62.0.8] on 2005/12/24 04:13:21
to all aussies now, and everyone else when it comes around to their timezone.
My Compliments Of The Season
#9591 posted by Mike Woodham [86.142.25.187] on 2005/12/24 06:01:50
to everyone
A Reiteration Of Things Recently Said...
#9592 posted by generic [216.76.215.164] on 2005/12/24 09:56:43
HAPPY HOLIDAYS!!!
Thanks Func_people for all your advice, your speedmap critiques, and most of all for keeping Quake fun alive for another year!
Cheers!
A Reiteration Of Things Recently Said...
#9593 posted by generic [216.76.215.164] on 2005/12/24 09:57:08
HAPPY HOLIDAYS!!!
Thanks Func_people for all your advice, your speedmap critiques, and most of all for keeping Quake fun alive another year!
Cheers!
Yay...
#9594 posted by generic [216.76.215.164] on 2005/12/24 09:58:45
my first double-post!
Generic
#9595 posted by than [219.62.0.8] on 2005/12/24 17:46:40
the post title was very appropriate
Btw
#9596 posted by than [219.62.0.8] on 2005/12/24 17:47:11
any speedmapping today? or was it yesterday?
Filled The First Gibibyte :D
#9597 posted by Spirit [213.39.174.196] on 2005/12/25 09:48:50
1400 DM maps which I got from Trinca somewhen:
http://www.quaddicted.com/dm/
MusikCube
#9598 posted by Jago [85.76.178.187] on 2005/12/25 15:17:06
I've finally found myself a good WinAmp replacement: http://www.musikcube.com
Found by a complete accident (was reading /.), this player has good library and playlist functions, has way lower CPU and memory footprint than WinAmp 5 and also has a built-in CD ripper.
:P
#9599 posted by Spirit [213.39.174.196] on 2005/12/25 16:15:53
You know foobar, do you?
http://www.foobar2000.org/
Foobar
#9600 posted by than [219.62.0.8] on 2005/12/25 16:27:45
When I was looking for a winamp replacement I had a brief look at foobar, but it is just so ugly. From what I remember it can't be made to sit neatly in the corner like winamp and has a rather ugly and clumsy looking interface. Of course, because of that, I couldn't be bothered with it in the end.
Then I realised that despite being owned by AOL (I think) Winamp is still free and good, so I have gone back to it.
I'll have a look at musikcube I suppose.
Foobar
#9601 posted by necros [70.31.50.57] on 2005/12/25 16:53:47
it's nice because it does ogg, which very few players do.
itunes is nice even if you don't have ipod. doesn't seem to use up much resources and is fairly easy to organise a lot of music with it
Winamp Does Ogg
#9602 posted by than [219.62.0.8] on 2005/12/25 18:31:52
I think you need a freely available plugin, but it will do most formats if you can be arsed to find the plugin.
I can't be arsed with ogg anyway, it seems the same as mp3, and 99% of my music is mp3 anyway.
Players
#9603 posted by Jago [85.76.178.187] on 2005/12/25 18:37:28
WinAmp does OGG without any plugins and so does musikCube.
Btw...
#9604 posted by than [219.62.0.8] on 2005/12/25 18:37:37
how is iTunes nice? It's HUGE. It's got that shitty brushed silver cool thing going on that I hate. I hate these enormous thick menu bars and space wasters all over the place that seem common to all of the two Apple programs I have seen on PC (the other being the HORRENDOUS Quicktime.)
I don't care if iTunes has got really great functionality since I only want a program to play music files unobtrusively in the background (not guess what my favourite tunes are or allow me to buy files from the internet).
There's also the whole issue I have with Apple in general - mainly brought about by mac lovers who think that anything Apple makes is automatically cook and brilliant. Fair enough, their design is better than MS, but I'm sure they still have the same greedy corporate mind - despite what Apple fanboys seem to think.
#9605 posted by necros [70.31.50.57] on 2005/12/25 21:16:04
yeah, i imagine winamp has ogg now, but i got foobar for that a couple of years ago. i never ever really liked winamp either, so i never thought of switching later on.
as for itunes, like i said, it seems to be pretty good for resources, but yeah, the interface is large. i tend to keep it minimized in the tray icon and just bring it up to switch songs once in a while so that really doesn't bother me at all.
(not guess what my favourite tunes are or allow me to buy files from the internet)
frankly, i don't ever remember it doing that. i installed it, saw a popup talking about the feature, closed it and never saw anything like that again. the option *is* there to go buy music off the net, but it doesn't come up unless you ask it to (you can click on it), so again, not an issue for me.
really, it depends on how you listen to music. if you listen to your entire collection at random, or small lists, or one song at a time, etc etc
when i'm not particular about what i want to hear, i like to leave itunes on shuffle and have it play anything at random. when i get selective, i pull out mplayer32.exe and only switch songs when i'm bored of the current one. if i want to hear a small list, i'll usually throw it together in foobar, because i find it's faster to gather songs in different folders together with it (just drag and drop).
Apollo
#9606 posted by Vondur [85.140.41.145] on 2005/12/25 22:11:29
another good winamp replacement
http://koti.welho.com/hylinen/apol...
Foobar Is Awesome But Complicated
#9607 posted by Spirit [80.171.9.107] on 2005/12/26 01:37:37
You can modify almost everything.
Plugins: http://www.hydrogenaudio.org/forum...
Gallery: http://www.hydrogenaudio.org/forum...
http://www.hydrogenaudio.org/forum...
http://foobar.nub4life.net/columns...
It's not really easy though. I just got the Indietorrents Foobar:
http://webreakstuff.com/stuff/itfo...
and modified the playlist look.
Players...
#9608 posted by Bal [81.249.115.49] on 2005/12/26 04:34:00
Itunes is nice for sharing you're music over a local network, lots of people use it at my work, and it's nice to browse around their playlists without actually configuring anything, not sure if that's easily possible in winamp...
But still, I think winamp is the best player, the interface is so nice, as are the keyboard shortcuts, I love the 'jump to' option, and the queuing stuff, I use it alot.
Im With THAN
#9609 posted by gone [213.170.89.98] on 2005/12/26 07:53:45
iTunes sux. it is recourse hog. And all hype is just annoying. Sharing music? what a novelity
Just open the folders: all the albums in neat folders. Neatly sorted by the filename.
Again Apple making big deal feature out of nothing.
Winamp is handy and sounds fine with MAD plugin
foobar is still better sound for audigy/2 cards
Apollo sounds ace aswell (best sound Q imho)
WinAmp
#9610 posted by Jago [85.76.178.187] on 2005/12/26 08:18:49
is a bloody resource hog.
_
#9611 posted by . [70.224.233.86] on 2005/12/26 08:23:00
iTunes - good for playlists and collections
Winamp - good for quick or moderate listening
Winamp
#9612 posted by Mr Fribbles [220.253.15.184] on 2005/12/26 14:48:38
Don't forget you don't have to use the latest version... Winamp 2.x was much faster, that was back before it all turned to shit (performance wise).
WinAmp 2.x
#9613 posted by Jago [85.76.178.187] on 2005/12/26 15:38:18
2.x is fast and lean, but it doesn't have any Library functions whatsoever.
I Need
#9614 posted by bambuz [213.169.3.90] on 2005/12/26 17:22:26
Shoutcast (internet radio) and BASS module (_correct_ mod,s3m,xm) support besides mp3 and wav.
Winamp5 hogs yeah. :C
It seems less so with old skins tho.
Happy new year etc, I'm off for many days. Don't drink alcohol just for the sake of it. :)
Ah, BASS Module Is Available For Apollo
#9615 posted by bambuz [213.169.3.90] on 2005/12/26 17:27:41
and it works.
Just missing shoutcast and my german Gotham Radio (Mainly uninspired mass for teenagers with black makeup, but there's occasionally good stuff.)
Spc, Sid And That Kind Of Stuff Is Nice To Ahve Too
#9616 posted by cyBeAr [80.217.112.208] on 2005/12/26 19:19:12
I know there were/are winamp plugins although the ones I tried were a bit buggy (a couple of years ago)...
So If One Was Looking At A New Comp
#9617 posted by nitin [138.217.0.153] on 2005/12/27 03:57:33
what sort of stuff would they be considering ?
I havent bought a new compy in 2.5 yrs so I'm sure there's tech out that I've never even heard of. It'll primarily be a gaming machine but should be able to do regular stuff too.
Also, bear in mind, that oz wont have the latest tech stuff that's available in US/UK (or if they do, it'll be ridiculously expensive).
Well
#9618 posted by Blitz [24.218.85.216] on 2005/12/27 04:14:56
I bought :
3.06ghz Intel Pentium IV
128MB Radeon 9800 PRO
160GB Seagate HDD
74 GB Western Digital HDD
Abit IS7 motherboard
Altec Lansing 2.1 Speakers
+ generic Case, taxes, PSU, etc.
= ~1400 USD in 2004
It runs Far Cry at 1024x768 + details high with no issue
Runs Doom 3 at 800x600 medium/low detail with some hiccups.
I bought from Newegg, so I don't know if you'd be able to find a comparable system, but I suggest it because it's been a year and some months, and it seems to be keeping up just fine...so factoring in time and geography, it shouldn't cost you too much more to build a similar system.
Well
#9619 posted by Blitz [24.218.85.216] on 2005/12/27 04:16:07
I bought :
3.06ghz Intel Pentium IV
128MB Radeon 9800 PRO
160GB Seagate HDD
74 GB Western Digital HDD
Abit IS7 motherboard
Altec Lansing 2.1 Speakers
+ generic Case, taxes, PSU, etc.
= ~1400 USD in 2004
It runs Far Cry at 1024x768 + details high with no issue
Runs Doom 3 at 800x600 medium/low detail with some hiccups.
I bought from Newegg, so I don't know if you'd be able to find a comparable system, but I suggest it because it's been a year and some months, and it seems to be keeping up just fine...so factoring in time and geography, it shouldn't cost you too much more to build a similar system.
Bullshit
#9620 posted by Blitz [24.218.85.216] on 2005/12/27 04:18:13
It told me it timed out before I made the second press of the submit button!!! There's no way it got through if my connection timed out!! Fuck it.
Nitin
#9621 posted by than [219.62.0.8] on 2005/12/27 05:01:45
I don't know if you have considered a laptop, but they are exceptionally convenient. The prices aren't too bad these days, and neither is the performance. You can get hard core graphics cards like the GeForce 7800 go in a laptop, for example.
I have a Dell XPS 2, which wasn't exactly cheap, but was definitely worth the money I spent.
Your comment about oz being behind with tech makes me wonder if you are prepared to order from the US. I was going to get my XPS from Dell US, since it was a fuckload cheaper (and another 512mb of memory was 1/4 of the price quoted by Dell UK! £400! HAHAHAHAGOFUCKYOURSELFHAHAHA!) but since I have a cousin who has a business I was able to get my machine tax free in the UK, which evened the price out a little... didn't get the stupidly expensive memory upgrade though.
Wireless networking is unbelievably awesome if you have a laptop, btw :)
Anyway, with a laptop you will get less performance and pay more than you would with a desktop machine, but they are just so handy!
Hey Nitin...
#9622 posted by distrans [165.228.56.148] on 2005/12/27 05:32:18
...I bought my system from Infinity Computers in Brunswick about a year ago... they've got a store in Dandenong near you.
http://www.infinitycomputer.com.au...
Click on the download greenguide ad link to see their latest stock systems. There was no problem taking one of their stock systems and getting the RAM upped (I think I doubled it to a Meg for around $100)... delivery time was not delayed because of it.
Software is not included in their prices.
I suggest them because I had no trouble with their sales interface and have had no problem at all with the system. Also, because of their site, I was able to walk in and ask for exactly what I wanted, knowing exactly how much it should change the bottom line.
As to new things you should be looking for, I heard a rumour that having PCI (-E)? compatible components means you can do things like run dual graphics cards etc. But perhaps someone more technically savvy might want to comment on that.
Cheers!
Music.
#9623 posted by Shambler [82.38.192.54] on 2005/12/27 07:33:25
I listen to CDs. They tend to play music quite well.
Really?
#9624 posted by than [219.62.0.8] on 2005/12/27 16:00:37
I thought you would be one of the vinyl hardcore :)
I have cds of most of the music on my pc, but I listen to mp3s purely because of convenience. Can't move hundreds of cds around with me very easily.
Cheers For The Replies So Far
#9625 posted by nitin [138.217.0.153] on 2005/12/27 18:48:32
a few more specific questions now that I've had a little look myself :
- how much RAM is needed for newer games (say d3 and q4 and other more resource intensive games). Is 512 mb sufficient or do you really need 1 gig ?
- anything specific feature wise I should look at in terms of motherboard ?
- intel or AMD ?
- graphics card wise, I'm ok to splurge a little since it's been a while. So Radeon X800, X850, X1800 or Geforce 6800,0 Geforce 7800.
I know's there's reviews out there but if anyone has any of those graphics cards, what's their experience with them, especially compatibility with older stuff and performance with newer stuff.
Also
#9626 posted by nitin [138.217.0.153] on 2005/12/27 18:51:24
a question about WS monitors.
I'm just going by me experience of WS tv's and movies where if a movie is not WS, it shows with black bars on either side.
Is it the same for games ? If a games is not WS compatible, does it show on WS screens with bars on the side ?
My Advice
#9627 posted by than [219.62.0.8] on 2005/12/27 19:34:22
Get as much ram as you can! It's fairly cheap (with the exception of the notebook ram at dell for XPS systems, which is/was bizarrely extortionate) so get lots. 1gb minimum, but why not just get 2 and not worry about it ever again (until HL3 comes out and needs 4gb to run without stuttering on level loads, yet still appears to run on much the same tech as Half-Life 1).
I have Intel Pentium-M, which is their good notebook processor. It's rated at 2ghz (HL2 rates it at 700mhz...), but is more efficient than a desktop processor due to less wasted cycles and is supposedly compareable to a 2.5ghz desktop processor.
However, I've heard lots of good things about AMDs current desktop processors, and I've had no probs with them in the past so you might want to check them out. I think they are still cheaper than Intel chips, and supposedly outperform them in most games (though not rendering scenes in Max, multimedia or multi-tasking.) You might also want to have a look at dual-core chips, such as the pentium D, and it's also worth noting than AMD have the only 64bit x86 chips at the moment.
I don't really have a clue when it comes to gfx cards, but I currently have a Geforce 6800 ultra Go (256mb). There are newer models (7800) of the GeForce cards out at the moment, which are supposed to be quite nice, but I don't know how they compare to ATIs stuff. I think it depends largely on which games you play the most, as the Doom 3 powered stuff is supposed to run better on Nvidia, whilst Source powered games run better on ATI. However, I doubt there is much difference if you are buying a new PC as anything should run nicely :)
As for Widescreen, my drivers allow me to configure how to display non-wide images. You can set the image to stretch to fill the screen, keep the correct aspect ratio (4:3) and stretch to fill it vertically, or leave it at normal size and have a black border.
I just have it stretch to fit the screen vertically if it is too small. However, since my display has a native resolution of 1920*1200, this gives me a few minor headaches, as I have to run at either 1920*1200 or 1600*1200 to avoid picture distortion associated with stretched images (this is common to all LCD/TFT displays afaik, not just laptop screens). Older games don't always support high enough resolutions, and there can obviously be performance issues when running modern games at ultra high resolutions. 800*600 is not too bad looking, since it's half of 1600*1200, but it's not ideal :(
Some screens handle stretched images better than others, so it is worth checking this out before you get a new monitor.
Also check how fast the monitor updates if you are getting an LCD/TFT screen. If it doesn't update fast enough, games can blur a bit. I notice this a bit when playing games with dark foreground objects and a light background - monsters often blur against the blue sky in some Quake levels, for example. It's a fairly minor trail, and I can still make out what's going on perfectly well - it's not like the whole screen goes into bullet time or anything.
Thanks Than
#9628 posted by nitin [138.217.0.153] on 2005/12/27 21:09:22
how is the 6800 for you ? any issues ?
I dont like LCD's, i was going to go with standard CRT flatscreens. Are the TFT's betetr than LCD (for gaming) ?
Nitin
#9629 posted by than [219.62.0.8] on 2005/12/27 23:39:27
No issues with the 6800. Everything seems fine, although I haven't yet tried the Quake 4 demo, so I don't know exactly how well it performs with the Doom 3 tech. HL2 seems great aside from the stuttering problem on level loads, which is not a graphics card issue.
Quake runs REALLY nicely at 1920*1200 widescreen (thanks Metl... I love you).
Oh yeah, make sure you get a 256mb graphics card! 512mb is perhaps overkill, and a bit expensive atm. There are also only a handful of cards with this much memory.
I don't know the difference between LCD and TFT. I think TFT is an acroynm for both CRT flatscreen displays (Truer Flatter Tube) and also for the current type of Laptop monitor displays (Thin-Film Transistor - which I just looked up on wikipedia). It's all a bit confusing for me.
I think LCD means current flatscreen TFT technology these days, since no modern laptops use LCD displays.
Anyway, yes, CRTs are better for gaming, but LCDs are really light and thin, sometimes easier to look at for long periods of time and can be good enough for games that there isn't really much difference between them and a CRT. If you don't mind 10 tonnes of monitor cluttering up your desk and want to save a small amount of cash for ultimate image quality, then a good CRT might be better for you, but personally I'd find a good LCD (short update time, good at resizing images, clear, low reflectivity etc.) and get that instead.
Anyway, I just had a quick look on http://www.overclockers.uk (hardware site) and they barely have any CRTs these days... just two. They have tons of LCDs though, and the prices are not too much higher, unless you want Apple 23" screens*.
Also, when buying a new monitor bear in mind that a 19" CRT has only an 18" visible area, and that a 19" LCD should be 19". Also, you don't need to fuck about configuring a new LCD (width, height, refresh, trapezoid, moire etc.) as they should pretty much just work out of the box.
Finally, I know this isn't much help, but I really would have a look at reviews on the internet once you get a rough idea of what you want, since they can tell you a lot more than me or probably anyone else on this board. Once you have read some reviews and have found what you want, definitely check comments on reviews and forums on hardware sites to see if there are any probs you are likely to have with your chosen kit. It might also be worth letting us all know what you are going to buy, in case anyone here happens to have graphics card X and it turns out to be a piece of shit for game Y.
*you probably need to be a serious Apple fanboy, as they cost a shitload more than other brands. Whether they are better or not, I don't know.
Btw
#9630 posted by than [219.62.0.8] on 2005/12/27 23:44:24
game Y is Quake :)
Nitin
#9631 posted by starbuck [82.40.164.223] on 2005/12/28 04:40:23
i'm not completely up to date, as I bought my PC a year ago, but I thought I'd go through the parts I chose and say whether I'd do the same thing again.
I built the PC myself, if I bought one now, I'd probably go pre-built with Mesh Computers or Evesham Computers, but they're both UK companies. The value you get with some companies is amazing really, as long as you know exactly what you're getting and all the parts are above-par.
I tried to build a system where I could keep as many parts as possible when I next upgrade, and chose as high quality components as i could afford.
Processor: AMD Socket 939 (64-bit) processor
Would definitely go for the 64-bit AMD again. I checked loads and loads of benchmarks at the time, and the performance was/is much better than the Intels for Doom 3 engine games. It wins in most graphically intensive games it seems. The Pentiums are more suited to office apps / photoshop / video editing, so if thats your main concern then maybe you'd go intel. That said, I do paid graphic design work on my system and it hasn't let me down.
RAM: 1 gb Crucial Ballistix
I went for a gig of really fast ram, which cost the same as 2 gigs of normal ram. Love it, plus I can always upgrade later. If you're deciding between 512 and 1024 megs, get the full gigabyte. It'll only cost you £70 for normal ram from crucial.
Sound: Audigy card and Creative Megaworks 550
Load of wank really. The way the reviews went, you'd expect a pretty nice surround sound setup. It was loud I guess, but completely lacking in any sparkle or impact, especially in the mid-range. The volume control thingy is fucking shit.
If I had to buy PC speakers now I'd go Logitech, or Klipsch if I could import 'em. If I was doing this all again though I'd put the money towards a decent amp and speakers. Buying second-hand from the right places, I could have got an amazing hifi sound for maybe £100 more. It would be an investment; speaker technology moves pretty slow.
Monitor: Viewsonic 19" 910(?)
Winner. 19" is a great size. I don't need higher resolution. Response time is great, don't notice any blurring, and the new ones are better than mine. I'd get this again.
Mouse / Keyboard: Wireless Logitech Mx700
Good stuff. Didn't really know if i'd care about it being wireless, but I'm a convert. I think the equivalent model today would be the MX3000, and that looks even more sexified.
Graphics Card: Leadtech Geforce 6800 GT 256mb
Man. The 6800 series was expensive when I bought this. It still kicks major ass, and it was a good choice. I don't know what an equivalent choice would be today: 512mb cards are too expensive right now. I haven't checked the benchmarks but I imagine the difference is huge though. Ultra setting in doom 3 looks amazing, but it's just a bit too jumpy with a 256mb card.
Hard drives: 74gb Western Digital Raptor, and 250gb WD drive
Loving it. The raptor runs at 10000 rpm, and you put your operating system/games on there; movies and mp3s etc go on the bigger data drive. This also makes windows a lot more responsive. I'd definitely go for this again.
Case: Coolermaster Wavemaster in black
Excellent: spacey, well designed, looks great.
I hope something in there was helpful to you, reading it again it looks like I think most things are great, but I researched it a lot and those things I chose were quite well suited to me at least. I really wish I'd gone pre-built and spent less money to be honest. Good luck with whatever you go for.
Starbuck
#9632 posted by nitin [138.217.0.153] on 2005/12/28 05:43:22
thanks a bundle.
A couple of quick questions :
was that monitor LCD or CRT ?
And what about motherboard ? I just want to make sure I get a motherboard with suitable features.
System-
#9633 posted by gone [213.170.89.98] on 2005/12/28 05:56:07
http://arstechnica.com/guides/buye...
Nitin
#9634 posted by starbuck [82.40.164.223] on 2005/12/28 06:15:43
no problem, happy to help!
the monitor is a LCD.
Motherboard wise, i got the MSI K8N Neo2 Platinum nForce3 Ultra as it came highly recommended by many people on the forums of Overclockers, Hexus.net, etc. I wouldn't really know how it's performing but there's no problems, plenty of slots, onboard 7.1 sound, etc. That motherboard is for AGP as PCI-express was only just coming out when i got it, so you'll want to get the MSI K8N Diamond nForce4 SLi I believe.
check out http://www.overclockers.co.uk/acat...
overclockers is great for checking out high quality components. Not the cheapest place to order though.
Speedy
#9635 posted by nitin [138.217.0.153] on 2005/12/28 07:01:04
thanks, looks a handy link.
starbuck,
cheers for that extra info.
Ok, time for some reading.
Yaey
#9636 posted by Blitz [24.218.85.216] on 2005/12/28 23:38:58
nitin I happened upon this link and immediately thought of your initial post in this thread :
http://www.rojakpot.com/showarticl...
It's a list of 240 different GFX cards measuring 15 different specifications (!)
Should be a nice way to determine what to get.
Blitz
#9637 posted by nitin [138.217.0.153] on 2005/12/29 01:08:00
cheers.
altough at this stage, I'm keenly considering whether the geforce 7800 GT is worth the money. The geforce 6800 is my fallback card.
6800 Certainly Isn't Bad...
#9638 posted by than [219.62.0.8] on 2005/12/29 02:21:29
And you know that top of the line stuff is always a rip-off until it is superceeded by the next model.
Price to performance is the best way of looking at things if you aren't taking a swim each day in your enormous gold safe before going to sleep in a bed stuffed with fiftys at the top of your enormous solid platinum mansion.
Graphics Card
#9639 posted by starbuck [82.40.164.223] on 2005/12/29 03:39:59
Price to performance is the best way of looking at things if you aren't taking a swim each day in your enormous gold safe before going to sleep in a bed stuffed with fiftys at the top of your enormous solid platinum mansion.
It's worth pointing out that if you do this you may still not be able to afford a 512mb geforce 7800 card. For my money i'd get a good 6800 Ultra though.
Wasnt Looking At A 512mb 7800
#9640 posted by nitin [138.217.0.153] on 2005/12/29 04:47:38
that's way beyond budget, but a 256mb 7800 GT may be in the picture.
Best Bang For Your $$
#9641 posted by gone [213.170.89.98] on 2005/12/29 05:05:56
GeForce 6800 GS 256MB 425/1000 PCI-E
Scampie...
#9642 posted by than [219.62.0.8] on 2005/12/30 09:41:51
I updated my site with my old quake maps and a couple more bits, so could you add me to the leveldesign.org front page, please? PLEASE?
http://than.leveldesign.org/
Than
#9643 posted by cyBeAr [80.217.112.208] on 2005/12/30 10:28:18
New map looks sexeh! (not to mention the due at the bottom)
Than
#9644 posted by JPL [82.234.166.130] on 2005/12/30 11:01:32
I agree, the Quake screenies look really good and interesting... go map !
SLEEPY
#9645 posted by inertia [24.164.73.173] on 2005/12/30 15:47:20
SleepwalkR, i tried to email you, but sleepy at fov120.com doesnt work:
PERM_FAILURE: SMTP Error (state 9): 554 <sleepy@fov120.spam.com>: Relay access denied
so, please email me so i can get in contact with you, at sollers -dot inertia -at gmail.com
thanks!
Than:
#9646 posted by Scampie [68.190.115.0] on 2005/12/30 16:13:36
yeah, np... totally forgot I was hosting you when I did the front page. :)
Than
#9647 posted by Lunaran [24.241.228.159] on 2005/12/30 22:07:54
there's a big talking penis on your website
oh, and there's a wierd image at the bottom of the page too
*rimshot*
#9648 posted by Kell [82.41.10.46] on 2005/12/30 22:58:02
Rimshot?
#9649 posted by than [219.62.0.8] on 2005/12/31 00:28:09
what is that? Is it some kind of perverse sexual position? Sounds vaguely like rimjaw from an early episode of South Park.
Vivisector Demo.
#9650 posted by Shambler [82.38.192.54] on 2005/12/31 08:24:24
Shit. Yay for shit. Poor gameplay, poor previous-gen graphics, very ugly headbob and general weak feel. Fur effect is nice as is shooting enemy to chunks, that is all really.
Next!
A Percussion Thing Where You Hit The Edge Of A Drum
#9651 posted by BlackDog [202.72.148.102] on 2005/12/31 11:50:29
Happy New Year...
#9652 posted by JPL [82.234.166.130] on 2005/12/31 18:12:07
I'm back from a party of friend of mine (with my wife and daughters...), and I'm a little bit drunk.. oh yeees !!!
It was just to thank all people who help me during this past year, and to say everybody: HAPPY NEW YEAR GUYS: YOU ALL ROCK !!! ;P
Oh I Forgot To Say...
#9653 posted by JPL [82.234.166.130] on 2005/12/31 18:13:50
...it 's 2:15 in the morning here in France... very early ... but well.. kids need their own bed.. me as well ... ;P
Happy New Year
#9654 posted by than [219.62.0.8] on 2005/12/31 21:51:41
2:50pm here in Japan.
Rather a subdued new years eve for me as usual. I just sat around in the house drinking beer and watching TV :(
^^ Yeah, But You Did It In Japan!!
#9655 posted by Blitz [24.218.85.216] on 2005/12/31 22:49:46
[nt]
:]
#9656 posted by inertia [24.164.73.173] on 2005/12/31 23:07:56
Just Realised...
#9657 posted by than [219.62.0.8] on 2006/01/01 02:54:14
Quake is 10 this year!
I hope there is a QExpo again. Didn't the first QExpo coincide with the 5th birthday of Quake?
I Don't Think There Will Be One
#9658 posted by necros [70.31.50.57] on 2006/01/01 11:45:53
it's usually every other year, and we had one last year.
Happy New Year
#9659 posted by . [69.217.50.40] on 2006/01/01 19:42:43
My night and pics here
http://jkohli.blogspot.com
High And Dry - New Q4 MP Map
#9660 posted by pjw [66.188.135.147] on 2006/01/01 18:13:38
I've been working on this one for quite a while, and finally got the time and energy over holidays to finish it up.
The map is mainly intended for FFA, but can work as Tourney (no Quad in that case) or TDM if you so desire.
I tried to make something that feels a little different from most of the maps that shipped with the game. Feedback is welcome!
Screenies:
http://www.planetquake.com/pjw/scr...
http://www.planetquake.com/pjw/scr...
http://www.planetquake.com/pjw/scr...
Download:
http://www.fileplanet.com/dl.aspx?...
Pjw
#9661 posted by nitin [138.217.0.153] on 2006/01/01 21:31:55
double news post.
Bleh.
#9662 posted by pjw [66.188.135.147] on 2006/01/01 21:45:01
It said it timed out and I sat there staring for a while, wondering "Gee, do I wait until tomorrow(?) to see if the news is posted, or do I take the risk of a double-post?"
*buzzzzzzz* wrong choice
Pjw
#9663 posted by Vigil [85.76.2.233] on 2006/01/02 01:47:04
If you pay me, I can make that post go away.
Do I Have To Pay You In Money?
#9664 posted by pjw [67.129.250.254] on 2006/01/02 07:34:07
Or can it be something mysterious that smells funny?
A Belated Happy New Year To You All...
#9665 posted by distrans [131.172.4.45] on 2006/01/03 20:59:00
...necros, organisation for the 10 year anniversary Quake Expo started shortly after QExpo 2005 finished.
Or Not So Shortly...
#9666 posted by distrans [131.172.4.45] on 2006/01/03 21:28:22
http://forums.inside3d.com/viewtop... but either way the idea is out there, and help is needed to get it organised.
So, Who's Mapping At The Moment?
#9667 posted by than [219.62.0.8] on 2006/01/04 18:03:51
anyone? I'm bored...
Distrans
#9668 posted by necros [70.31.50.57] on 2006/01/04 21:34:41
i stand corrected :)
There's No Way To
#9669 posted by nitin [138.217.0.153] on 2006/01/05 03:28:40
make cd tracks play off a dvd is there ? I'm trying to back games to dvd since they're less prone to unfixable scratches but quite a few games have data and cd music (HL, quake, q2 etc).
Nitin
#9670 posted by Bal [84.14.13.212] on 2006/01/05 04:31:08
Rip complete images (data+audio) of the game cds, and burn all those onto a dvd, then just use daemon tools or some such software to play them. =)
Help
#9671 posted by Ankh [212.121.135.226] on 2006/01/05 06:40:30
I'm at work, and there is nothing to do. It is so boring. I would like to do some mapping...
If there was no one here I would do it :)
I'm interested which company Trinca works for. He can play quake at work.
Keep Up Than...
#9672 posted by MadFox [84.26.78.10] on 2006/01/05 12:51:25
I'm mapping. Got hung up with some sculpture for a new map, which gave me a perpendicular vertices, leak problems, and finally good effort. Ha, now the texture part.
http://members.home.nl/gimli/fitz0...
http://members.home.nl/gimli/fitz0...
Stupid Double
#9673 posted by MadFox [84.26.78.10] on 2006/01/05 12:53:19
http://members.home.nl/gimli/fitz0...
#9674 posted by necros [70.31.50.57] on 2006/01/05 13:10:50
you know, i get the feeling you'd feel more at home in a modelling program than making maps. that's just me though
Thailand
#9675 posted by cyBeAr [58.136.135.104] on 2006/01/06 02:21:45
Ok, I'm in Thailand now and have made a short and unintersting update over at my new site: http://bear.leveldesign.org
I plan to update that page very now and then will put up photos when I get the opportunity, many would probably fit well as inspirational material (lots of temples and stuff).
Tieland
#9676 posted by R.P.G. [24.136.180.235] on 2006/01/06 09:39:00
Glad you made it there safely, bear. I'll be looking forward to your pics.
You'll Be Looking Forward To His Piss?
#9677 posted by czg [213.115.252.84] on 2006/01/06 10:52:57
Oh no wait I'm not wearing contacts today
*sigh* Thought This Year Was Gonna Be Better
#9678 posted by Blitz [24.218.85.216] on 2006/01/06 17:50:27
http://www.mapcore.net/forums/view...
Dude
#9679 posted by Zwiffle [69.210.34.147] on 2006/01/06 20:24:57
Blitz that's gay man. Had I any knowledge on the subject I would help of course, but I totally sympathize. That's some bull shit man. :(
What Has Happened?
#9680 posted by than [219.62.0.8] on 2006/01/06 21:43:18
The site seems to be down. I'd forgotten all about MapCore actually.
Bugger
#9681 posted by Vigil [195.238.219.2] on 2006/01/07 13:02:00
I entered the thread totally expecting some good drama, but all I found was a mapping problem I really can't help with. So, sorry Blitz.
Updated Quake Models For D3 Engine Quake Remix
#9682 posted by nitin [138.217.0.153] on 2006/01/07 16:27:30
http://www.doom3world.org/phpbb2/v...
some better than others but not bad attempts. Obviously skins will make or break.
Hrm
#9683 posted by . [70.224.207.165] on 2006/01/07 18:23:17
Tarbaby: sure
Wizard: head isn't loyal
Enforcer: meh
Dog: yay
Ogre: interesting but not overall fat/ugly
Hellknight: sure
Demon: yay
Shalrath: meh
Shambler: yay x 10
Fish: yay
Soldier: meh
I Love The Fiend...
#9684 posted by necros [70.31.50.57] on 2006/01/07 23:34:04
looks perfect!
others are varying amounts of meh.
legs on the vore are fucked up but otherwise alright.
scragg's head looks moronic and shambler isn't covered in fur (although i can understand the reason for that last one, but it has to result of looking more just like a d3 hellknight but slightly different. the skin for this will be very important on whether it will look like a hellknight dropped at birth or a shambler...)
honestly, i have no idea why they posted the animation of the ogre's walk frames... they are terrible and look wooden. plus his upper body is moving way too much...
same with the soldier's run animation. less wooden, but it looks like he's working out on a treadmill and not chasing after the player trying to rip his lungs out.
Hmm
#9685 posted by than [219.62.0.8] on 2006/01/08 00:47:06
I like the shambler, but where are his claws? One of the shamblers main characteristics is the huge bloodied claws he has.
The fish is pretty good, and the fiend looks decent. The others I am not so sure about.
The ogre looks reasonable, but really needs a more Quakey outfit and his GL and chainsaw to really look like the ogre.
The dog doesn't look scary, and the enforcer and soldier (Quakeguy or grunt?) are a bit sucky. They could have pretty much modelled the Quakeguy and modelled in the detail on his texture and he would have looked awesome - same for the enforcer. They also need the zombified look they have in Quake.
I agree about the wizards head - doesn't look like a scrag at all :(
Hmmmm.
#9686 posted by Shambler [82.38.192.54] on 2006/01/08 02:13:31
Yeah generally variable amounts of meh.
As always with these things, the quality of the modelling is great, but the faithfullness to what makes Quake monsters Quakey is often lacking. I don't understand why, it's not hard to start Quake, find some monsters, and have a think about their distinctive characteristics.
I like the fish though.
Hm
#9687 posted by Spirit [80.171.7.250] on 2006/01/08 02:19:25
All below here is about the "'faithful' to Quake: yes or no?" from me.
soldier: Uhm... Y M C A! Looks gay. Even Monkeyrat's http://members.optushome.com.au/~p... looks better (his weapon models are great even not 'faithful'.)...
fish: The first one looks ok. But that is maybe the most easy model.
shambler: Looks way too skinny and not evil enough. The head looks bad and I agree with than about the claws.
shalrath: Way too insectoid. And the legs bend(?) into the wrong direction! Also it lost all his female looks, the face, the arms...
fiend: pretty good, but I don't like the huge horns and the "face".
hellknight: Did anyone say Diablo? Looks absolutely too "good".
ogre: Totally wrong. He is too tall and not fat enough.
dog: Looks like a real rottweiler = good :)
enforcer: wtf?
wizard: A weird mix of human face and elements from 'the' Alien. Not too bad, but not faithful at all in my opinion. The original wizard has some "bird-like" appereance in it's face (I can't explain that really good... Maybe you know what I mean.)
tarbaby: So who but silicone on his joystick?
The animations just look awful.
Hmm...
#9688 posted by Tronyn [24.66.94.144] on 2006/01/08 02:32:19
I like the fish and the demon. The shambler is OK but needs claws, and his head I think should be less of a head).
The tech guys (grunt, enforcer) look terrible, they could be placed in any FPS, they don't resemble the originals at all.
Ogre is the one I hate the most. It doesn't resemble the ogre at all.
Tarbaby doesn't have the kind-of-face element that makes the original interesting and is rather just a blob; scrag is decent model (as it basically copies the original exactly but with more detail; actually it probably should be been "ported" less and "interpreted" more)- BUT they fucked up the face, as they did with the vore.
hell knight looks good though not like the original (place this model in any RPG, sure), plus his arm lengths seem very odd indeed.
Rest is meh.
Did anyone check out the map screenshots?
Q: WHICH OF THE FOLLOWING ARE SHINY, LIKE A POLISHED CAR?
A) STONES
B) TIMBER
C) ROCKS
D) MUCK
E) ALL OF THE ABOVE
F) NONE OF THE ABOVE
AND THE CORRECT ANSWER IS....
for chrissakes, F!
The classic Doom3 mod (which tries to convert original Doom1 maps to Doom3) seems to have run into a similar problem. You cannot just reuse high-resolution textures with some doom3 shininess and port the original quake/doom maps exactly because IT WILL LOOK LIKE SHIT
I know I have bitched about some of the modelling being unfaithful to the art style/lame/generic, and it's not like I don't appreciate these people trying. However, I think any mod of this type should try to emulate the mood/style/atmosphere of the original (yes, and the level layouts, but add more details where appropriate), and not either a) port directly or b) make up some shit that has nothing to do with the original and say that it does.
ok, thats already far too much ranting
Sigh
#9689 posted by Kell [82.41.10.46] on 2006/01/08 02:48:29
I've been contemplating+sketching a high-poly shambler for literally years. I guess I'm just going to have to take the plunge, upgrade my machine, get a copy of Max and do this myself.
Sigh.
Meh
#9690 posted by Bal [83.199.3.172] on 2006/01/08 03:04:39
Most of the models seem well made, but they just don't fit in my opinion, the proportions don't work in most, what's up with the shambler's tiny head and tiny hands? Where are his claws?
Yeah, I'd really like to try modelising a Shambler some day.
Fuck That
#9691 posted by . [70.224.207.60] on 2006/01/08 03:54:56
I can't even properly chamfer a cube in GMax to make a crate.
Those Models
#9692 posted by Kinn [86.137.182.83] on 2006/01/08 04:24:14
The Fish? Yeah, I did that ZBrush tutorial too: http://pixologic.com/zbrush/media_...
What others said really. Some of the models are competant (Fiend, Shambler), but seem to ignore a lot of the characteristics that made the original Quake versions good. Animations make Baby Jesus cry :(
Kell, Bal
#9693 posted by than [219.62.0.8] on 2006/01/08 05:05:58
me too! Don't have time right now. I was going to have a go at modelling an ogre, and took some screens from Quake to get a good idea of his proportions (he's pretty bloody square, actually) but never got started.
Maybe if we worked together we could make our own series of high poly Quake characters. If we had some time to do it.
Kinn
#9694 posted by Bal [83.199.3.172] on 2006/01/08 05:42:32
Haha at the zbrush tutorial, that fish did seem familiar. =)
Than, heh that would rock, but bleh, time... T__T
Er, That's What I Meant
#9695 posted by than [219.62.0.8] on 2006/01/08 06:02:01
Have you tried zbrush? I saw that tutorial when I was working in the UK early last year and thought it was pretty cool, but having watched it again, it looks shit hot (for characters at least). Any good?
NO! I Was Right
#9696 posted by than [219.62.0.8] on 2006/01/08 06:03:53
It was Kell who said he had been trying to make a high poly Shambler.
HA!
Hmm
#9697 posted by Bal [83.199.3.172] on 2006/01/08 06:07:31
I haven't tried zbrush so much yet, and well, even if you can pretty much do your complete model in it (like in that tutorial), I'd still prefer making the initial model in max/maya, and then going to zbrush for all the details. It's definatly a very powerful app (I have some Gnomon zbrush vids, there's some impressive stuff).
Well
#9698 posted by bambuz [213.169.28.70] on 2006/01/08 09:29:50
in general they look pretty good. As others have said, shambler needs claws (and sharp teeth), wizard/scrag a mouthless kinda face, and the shalrath should get rid of the techy bits, it's a mystical creature.
The fiend is good in the shot shown... the ogre ain't that bad in my opinion, I'd add more fat though.
Hmm. I don't know what the tarbaby will look like when moving if it doesn't blob-droop (if you understand) more but instead has just a thin appendage. We'll see, if it's continued along the line.
The rear end of the rottweiler is kinda small in the rear structure but i don't know if it's a wide angle shot or a badly breeded dog as model. :/
Just my ideas, i'm not a modeler or anything.
Well
#9699 posted by Zwiffle [69.210.34.147] on 2006/01/08 10:22:39
I don't like any of them for Quake monsters, but they're good in their own right. Maybe I need to see them with their skins, but they don't look Quakey to me at all.
Eh
#9700 posted by Vigil [85.76.2.233] on 2006/01/08 11:16:03
I checked out those QuakeRemix level screenshots, and I have to admit that I was surprised anyone could make a Doom 3 level look so shit.
Ugh
#9701 posted by metlslime [71.139.60.180] on 2006/01/08 14:26:34
It would be nice to see artists and modellers take the approach that they're trying to make textures where the original texture ends up being one of the mipmaps, or models where the original models and up being one of the lower LOD models.
Www.darkthrone.com Rules My Littel World
#9702 posted by megaman [84.63.51.152] on 2006/01/08 14:43:57
important
Sent by blizzardz (profile) at 09:11 am on 1/8/06
hi megaman44
i hav sent u a invitation to my alliance - shadow cons . if u join me v will rule this game , n ya there is a offer in my alliance at the moment . all new members who join get 20000 gold and minimum 5 citizens daily , for a month. that is 600000 gold and minimum 150 citizens , ull get , from one of our member itself !! that way many other members will also send so ur in a profit .
i advice u to join
urs
blizzardz
[
Than / Bear
#9703 posted by inertia [24.164.73.173] on 2006/01/08 15:19:48
if you want to get on irc from over there, let me know [ sollers dot inertia at gmail.com ], i can set up an irc bouncer over here to take care of that problem
Hmmm...
#9704 posted by metlslime [71.139.60.180] on 2006/01/08 15:27:25
can someone tell me if 9702 is spam? it's so badly written i can't tell.
Well.
#9705 posted by Friction [68.183.62.127] on 2006/01/08 16:32:37
I sure could use "600000 gold"
And...
#9706 posted by distrans [131.172.4.45] on 2006/01/08 20:52:30
...I'm sure I could use a few citizens daily :)
Metl
#9707 posted by Shambler [82.38.192.54] on 2006/01/09 00:45:47
mega is copy'n'pasting an email / private message he got about some online game shizzle.
Inert
#9708 posted by than [219.62.0.8] on 2006/01/09 02:00:11
Thanks for the offer. It would be great, but I really don't need to get drawn into idling. I waste enough time as it is browsing the internet without having people to chat to about stupid things like penises and fizzy peach drinks :)
*abruptly Stops Stirring His Fizzy Peach Drink With His Penis*
#9709 posted by Blitz [24.218.85.216] on 2006/01/09 02:44:42
[nt]
Remind Me
#9710 posted by . [70.224.207.60] on 2006/01/09 03:01:22
Never to drink or eat anything from Blitz, ever.
Phait
#9711 posted by Scampie [67.129.250.254] on 2006/01/09 10:20:51
than is the one who famously stuck his penis into peach fizzy drink.
This Last Posts...
#9712 posted by JPL [82.234.166.130] on 2006/01/09 10:57:21
... would have been posted in either food thread or drunk thread guys ;P
Uploading Photos..
#9713 posted by cyBeAr [58.147.32.240] on 2006/01/10 00:57:57
but it's taking too long from this place so it will only be very few for now :( Hope it will work better from school when I get a password to use their computers.
+I'm not really interestes in using irc when I'm here.
Please Help Check My Website/portfolio Thing
#9714 posted by than [219.62.0.8] on 2006/01/10 07:45:40
I spent the past couple of days making a little web portfolio. It's not quite finished, as there are a few more images I want to put up, but the navigation design and code are all done.
http://than.leveldesign.org/portfo... lio <-- !
You need Javascript enabled for it to work at all. Don't worry, it's just for image flipping. There is no flash, no sound, no popups, no animated gifs and no redirect to goatse.
I've tested it with Opera 8.5, Firefox 1.5 and IE 6. On my pc it looks the same in all, although it feels a little sluggish in IE.
It is designed for high resolution screens, although my laptop has a fixed resolution of 1920*1200, so I haven't been able to test 1280*960 :( Might be a bit big though :( :(
Navigation should be easy enough, but a kind of hidden feature is that if you click on the main image, it will cycle through all the images, rather than just the current set.
Please give comments on the design, ease of navigation and tell me how it is with your browser. My email address is on the page if you want to respond via email. Also, is it too dark? Looks fine on my screen of course, but there are so many people with dark monitors out there :(
Than Website
#9715 posted by . [70.224.207.60] on 2006/01/10 08:09:44
First thought:
Dammit, this needn't be wider than 1024. I'd at least advise using stretchable layout, or a minimum of 750px (if you care about 800 x 600 users, I do) or like 975px for 1024 x 768.
Second thought:
2 missing images on the top left...
- images%5Cnav_wireframe.gif
- images%5Cnav_getimages.gif
Third thought:
AAAAAAAAAGH my finger feels really weird because when I click a next/prev link the mouse pointer doesn't change to the hand and it just FEELS weird - there's no feedback besidse the color change and I wanna chop off my right pointe finger because of it. :|
Than Website 2
#9716 posted by . [70.224.207.60] on 2006/01/10 08:11:33
Oh yeah, I do like the idea going with the design by the way.
Re: The Mouse Pointer Doesn't Change To The Hand
#9717 posted by czg [213.115.252.84] on 2006/01/10 08:35:43
I agree, you can change that with CSS, than
cursor : pointer
Well
#9718 posted by . [70.224.207.60] on 2006/01/10 08:52:18
I imagine that's how he did it anyway :P (guessing)
Than
#9719 posted by R.P.G. [24.136.180.235] on 2006/01/10 09:45:25
I reckon your name will be featured prominently elsewhere, but otherwise having your name down the side and awkward to read is kind of silly.
And yeah, that seems too huge. If you're applying for a design position, shouldn't you demonstrate forethought and ability to design to the lower common denominators? It seems like 1024x768 would be plenty.
Otherwise it seems ok.
Than
#9720 posted by SleepwalkR [84.189.122.64] on 2006/01/10 10:01:41
It's too big. Also, I think it's better to have a gallery of images and open big versions upon click. At least have a bar with thumbnails at the top.
It also misses a bit of personal information - like your age, location, resume or whatever.
And yeah, what phait said about the mouse cursor is true.
Oh and, for me, nothing happens when clicking on an image (Firefox 1.5 Windows XP).
If you want, I can have a look in Safari and see if everything works ok there.
Than
#9721 posted by Kell [82.41.10.46] on 2006/01/10 11:16:34
What others said.
Make it fit 1024. You have no reason to go above that.
Use thumbnails, and really clear navigation.
C'mon, you're not using this folio to apply for 'pretentious web designer' positions, so don't try to look like one. Leave that sort of thing to phait. A potential employer-of-mappers is going to want to see your awesome, efficent mappage quickly and easily.
Design your folio to let them do that.
Eh.....
#9722 posted by Shambler [82.38.192.54] on 2006/01/10 11:57:14
no redirect to goatse
Well screw that then!
!
#9723 posted by . [69.217.59.163] on 2006/01/10 12:16:34
C'mon, you're not using this folio to apply for 'pretentious web designer' positions, so don't try to look like one. Leave that sort of thing to phait.
Finally someone gets it!
And
#9724 posted by . [69.217.59.163] on 2006/01/10 12:16:59
Fuckin' slow ass func_! PHPBB FTW!
!
#9725 posted by . [69.217.59.163] on 2006/01/10 12:32:50
C'mon, you're not using this folio to apply for 'pretentious web designer' positions, so don't try to look like one. Leave that sort of thing to phait.
Finally someone gets it!
The Content
#9726 posted by bambuz [213.169.29.74] on 2006/01/10 14:05:29
the three first shots are of the same scene?
A bit narrower would be good too, scrollbars with 1152x...
Thanks For The Comments
#9727 posted by than [219.62.0.8] on 2006/01/10 17:13:59
The reason I left it wide is that I assumed whoever would be looking at my portfolio would be using a high resolution (1280 minimum, more likely 1600+)
However, I will move the label with my name and resize all the images to a maximum width of 950, but keeping a constant height throughout.
I suppose I can make a small thumbnail gallery too.
On another note, I have fixed the pointer thing and precached the "missing" images. Thanks for the heads up there. I wanted to change the pointer before, but didn't know how, and didn't think there would be a way to do it in css. Thanks again for that :)
Than
#9728 posted by BlackDog [202.72.148.102] on 2006/01/10 19:22:42
Not a single thing is functional on that page for me. There's missing images, absolutely no navigation, and the link to the .zip is broken. I can't even read the email address on the bottom right, which probably isn't a great idea for a portfolio page.
Ok, Fixed As Many Problems As I Can For Now...
#9729 posted by than [219.62.0.8] on 2006/01/10 20:27:38
Blackdog: do you have javascript disabled? It's needed for the image gallery.
The top images and file link had a backslash in the url, so didn't display properly in firefox once uploaded onto the net (although they worked fine in Opera, and Firefox when stored locally). I can never remember whether to use back or forward slashes in urls, so it obviously slipped my mind there.
I fixed the missing images, put a proper email link there, resized the page to a width of 960. The image filesizes are slightly smaller too, so that should help somewhat.
The page is still too tall, but I am not making everything tiny for 1024 users, since I'd imagine most game developers are going to have a reasonably high res monitor. Hopefully HR people will too, but maybe I should look at that again.
Further commentary will be much appreciated.
Sleep: Yes, please test it in Safari if it's no hassle.
Here's the url again: http://than.leveldesign.org/portfo... lio
Sleep
#9730 posted by than [219.62.0.8] on 2006/01/10 20:32:25
forgot to mention that I have ff 1.5 and am using xp and the next image loads if I click on the main image. The image precache doesn't seem to work, so it takes a while, which is a bit annoying.
For precaching images, what do I need to do? I thought it was just imageObject.src = "imagesource.jpg"; ? Doesn't seem to make any difference though :(
By The Way
#9731 posted by than [219.62.0.8] on 2006/01/10 21:21:00
This (minus compression artifacts) is how it looks on my screen in Opera. That's also why I made it so big to start with. I should have looked up information about safe screen sizes and stuff.
http://than.leveldesign.org/files/... (1920*1200, 115kb)
It looks and behaves exactly the same in FF1.5 and IE6 on my Win XP PC.
Than
#9732 posted by SleepwalkR [84.189.64.11] on 2006/01/10 22:55:42
It works fine in Safari - no problems there whatsoever.
Regarding image precaching - yup, you can do it that way. It works for me (in Safari). I'll check it out later in FF 1.5 again. But with those images being so huge, the precaching can take quite a while. You could remedy this situation by not displaying the full size images, but a thumbnail gallery first.
Thinking about it, I don't think it's really neccessary to precache those images at all - I mean the user expects a delay when a large image is loading, so I don't think anybody would be annoyed when the images do not load instantly when clicking "next" or "previous".
Apart from all the nagging, I like the simplicity of that site, and I also like the wireframe / texture mapped switching. That's a neat touch IMO.
Lol Than
#9733 posted by voodoochopstiks [85.224.213.9] on 2006/01/11 00:15:49
desktop penis? lol.
Thanks Again
#9734 posted by than [219.62.0.8] on 2006/01/11 00:33:13
Cheers, Sleepy.
I was thinking about putting a thumbnail gallery up like you suggested, but I am so fed up of looking at this thing that I don't want to start another mini project. Maybe I will do it another time.
As for the image precaching, it wasn't working previously because I am such a sloppy coder. I have fixed all the errors now, so it works.
Also, you mentioned before about putting my personal information there. Well, I want to keep the site really bare without cluttering it with that sort of stuff. I will mostly be sending the url in emails to potential employers along with my resume, so they shouldn't have any need for contact details. Also, my email is on the site if someone does need to contact me, and that should be enough if they really are interested in me/my work.
Anyway, thanks for your help. I just have a couple of minor images to add, and then it will be done for the time being.
Works Now
#9735 posted by BlackDog [202.72.148.102] on 2006/01/11 00:35:36
I have some javascript abilities disabled in Firefox, and enabling them fixed the page. My bad.
I still don't like it; the links to "next set" and "previous set" are a clumsy method of grouping images and are difficult to read, it's impossible to right click and open new windows/tabs so navigating the site in parallel is impossible, and the overall structure of the page isn't clear. The user has no way to see or directly navigate to images without wading through them one by one, the same goes for sets, and I basically hate the fuck out of pages which do that.
IMO you'd be better off with more useable design that lets people go for what they want rather than clicking through everything (which with long loading times is a PITA).
Than - Maybe There Is A Problem
#9736 posted by Ankh [212.121.135.226] on 2006/01/11 00:46:21
I connected to your page and opera just started downloading 68 files (over 6MB). I cant check it again because I dont't want to delete my cache.
Coop Question.
#9737 posted by Shambler [82.38.192.54] on 2006/01/11 01:18:18
Posted by Dr.Gizmo [70.171.173.54] on 2006/01/10 23:28:05
Hello there, I'm looking for some help concerning COOP quakeplay. Can I play COOP Quake? If yes, can any of you point me in the direction of some good COOP mods or whatnot? Any help is greatly appreciated.
THAN
#9738 posted by gone [213.170.89.98] on 2006/01/11 01:34:20
wait a sec, rouge trooper is a bloody low poly ps2 game, right?
also I hate u now for working on sniper-elite which is an insult of a game for any Russian
thats all I want to say for now
Dr. Gizmo
#9739 posted by Blitz [24.218.85.216] on 2006/01/11 02:38:11
FuhQuake will probably suit your needs for playing co-op Quake. I don't remember if Nehahra supports co-op, but if it does I think it would be a great mod to play with a few people.
Otherwise you'll generally want to find larger scale maps -- Marcher Fortress, Februus Depth, Adamantine Cruelty, off the top of my head will all probably give you a good co-op experience.
Mod = Client
#9740 posted by Blitz [24.218.85.216] on 2006/01/11 02:39:03
[nt]
^^
#9741 posted by Blitz [24.218.85.216] on 2006/01/11 02:41:09
Argh. Misread my own post. Fuhquake is the client, Nehahra is the mod.
Re: Comments
#9742 posted by than [219.62.0.8] on 2006/01/11 04:21:38
Blackdog: Fair enough. I know some people hate this sort of design, which is why I have included the link to d/l the images separately. However, I the idea is that the person viewing the images is supposed to look through them all, hence there are only next and previous buttons, and the images are grouped into sets as a way of sorting them more for me than the user. This site is supposed make sure the viewer (someone in an office, probably using a fast connection) looks at the images as I intended them to.
If I was setting up a public gallery of images then I would certainly take heed of your advice.
I forgot about the inability to right click and open links in a new window :( However, it's not as bad as flash imho. Flash is the scourge of the net. Anyway, I might have a look and see if I can get the ability to browse in parallel in there, since it would be useful in comparing images.
Ankh: Sorry, the images are all precached, so that's what was happening. All the images used by the gallery are loaded in advance so that there is only a short delay when advancing to the next image. The site still works if you hit the stop button and then use the navigation buttons as normal, although Opera won't display the status bar for some reason.
Speeds: Yes, it's low poly. That scene is 20-30k tris, which is about average for environment art afaik.
Sniper Elite is a fuckin abomination of a game (perhaps that is pushing it a bit far, but I don't like it). I hated working on it, and the claims made by those in positions of power at the company claimed that it was a realistic interpretation of wartime Berlin. Actually, it was a semi-realistic interpretation of streetmap.de. The pictures on my site are from something that I was making that was not used. Actually, it was based on the Hackenhofe Market, and was a fairly accurate recreation. You should have seen the previous version of it that I was given to "tidy up". Seriously...
After Sniper was released and it got good reviews and positive comments from users, I was so taken aback that I thought maybe something had changed drastically. I grabbed the almost impossible to find and not available on the Rebellion homepage demo and installed it. It's almost exactly the same (but marginally improved, believe it or not) as when I last saw it when it was in development.
Also, you might be interested to hear that the game won the TIGA game of the year award. The owners of Rebellion are founding members of TIGA. I find that a little suspicious :)
Blitz
#9743 posted by Kinn [81.130.212.78] on 2006/01/11 05:11:27
I haven't tried Marcher in coop - the spawning would be kinda broken i'd imagine.
QExpo Big Push?
#9744 posted by than [219.62.0.8] on 2006/01/11 05:31:02
I know that nobody has officially announced anything this year, but since there seem to be so many big, unfinished Quake projects sitting lying around on peoples hard drives, how about we all really make a special effort to push them out by QExpo, eh?
Maybe it seems a long way off (what, 8 months or something) but time can really fly by. I have an sp map in the works now, and I'm either going to expand it into a multi-map pack, or release it when it's done and start a new level or set and release by QExpo. That is my promise - I will have something to release during this years QExpo, and possibly something before too. I hope others will join me and try and get a project finished (either new or incomplete) done for QExpo.
Or maybe I'm just imagining all these unfinished projects. Travail, Rubicon 2, Tyrann's big level, CZG_Hate, APSP2/3, SOE: Indian Summer, Glassman's Nehahra pack, Obscurus... I think there are more
Qw Coop
#9745 posted by Spirit [80.171.163.218] on 2006/01/11 05:34:51
nor marcher neither bastion worked for me and my friends :(
Nothing Is As Bad As Flash
#9746 posted by BlackDog [202.72.148.102] on 2006/01/11 05:42:52
Don't get me started on how fucking crap even well-designed Flash sites are.
Than: OK, I can understand that. You might take a look at this, though: http://www.jonjones.us/2005/10/you...
Than
#9747 posted by bambuz [130.233.243.228] on 2006/01/11 05:52:48
ffs, put good images first. Now there's two almost similar shots right in the start?!! Delete the second one alltogether. Only later on when you actually read the tiny text of "next set" or click it by accident, you hit good stuff. :)
I don't need any thumbnails, they are just annoying since I anyway open all images (unless they are huge or extreme quality).
But you've got nice stuff there really.
Than2
#9748 posted by bambuz [130.233.243.228] on 2006/01/11 06:00:21
yeah, why just not make it clicketyclick through all the images without any layers gimmicks etc... a 5/12 etc number indicator would be good if it's super-easy to code though, since then it's easier for you to go back to a good image if you remember the number.
Than
#9749 posted by Ankh [212.121.135.226] on 2006/01/11 06:18:37
Great idea! But I guess I won't have the time to make any new maps this year. I will become a father in few days :)
Weeeeeeeeeeeee
#9750 posted by Spirit [80.171.163.218] on 2006/01/11 06:41:48
Congratulations! :)
Let's Wait
#9751 posted by Ankh [212.121.135.226] on 2006/01/11 06:49:14
until it happens :)
Oh.
#9752 posted by Shambler [82.38.192.54] on 2006/01/11 07:07:13
Just had a look at Than's portfolio page.
Absolute rubbish, I would call it a triumph of form over function, except the form itself is pretty bland. The only thing that could make it worse is using F***h.
There are many things wrong with it as people seem to be pointing out, but the most prominent ones for me were:
- too big, horizontal scrolling, unneccessary vertical scrolling.
- blanking out the usual link destination in the IE window.
- menu items all over the page.
- no idea where the links are going
- no indicated order to the portfolio
- no information provided
Basically I was clicking on links with no idea whether I was being taken to a same-game map, a different-game map, a set of screenshots, a map page, a game page, a download link or anything. You seem to have designed it to be as user-irritating as possible, well done ^_^.
OK Now I Think You Are Being Mean To Than :(
#9753 posted by czg [213.115.252.84] on 2006/01/11 07:15:16
I liked the page...
Or
#9754 posted by . [69.217.55.250] on 2006/01/11 07:25:28
You could get Vondur to design it.
Than
#9755 posted by gone [213.170.89.98] on 2006/01/11 07:27:02
Environment art - you mean its not the geometry used in game maps? Cause from shots rouge leader maps look more like ~2-5k poly
If its game-related works portfolio, would make sens to provide pics of how it actually looked in game, not just the mesh. And did anybody mention your site is a dilup killer?
AFAIK some ppl like Sniper Elite, cause oddly enought humans like to errm... snipe.
But hero dressed as nazzi (but not German?) killing Soviet soldiers in Berlin? It like a game by neo-nazzis or what.
Bambuz: Er, That's The Hidden Feature...
#9756 posted by than [219.62.0.8] on 2006/01/11 07:27:33
maybe it shouldn't be hidden, but if you click on the main image, it goes onto the next one, regardless of set, so you can navigate the whole lot by clicking the main image until you get to the end.
The similar shots are there because 1. I like them and 2. The first few shots are supposed to be how the player enters the wreck - maybe I should put a shot of inside the engine that the player walks through to make it more obvious?
The image number idea is a good one. Maybe I will see if I can quickly put that in, along with the ability to open the image in a separate window, and made it more obvious that you can go through all the images just by clicking on the main one.
By the way, Blackdog, I read that page you linked and after making the changes earlier I think that have followed almost every rule written. Seriously. It's not as badly designed as you think considering the purpose of the site.
There are improvements, sure, but I think it's a good start, and I don't need to change it too much. If it doesn't help me get a job, then I'll make a new one, and be more aware of all the suggestions people have made for this one.
Anyway, thanks for the comments, everyone. Your responses have been really helpful.
Ankh: Well give that kid a keyboard and mouse! Teach him or her to map! I wonder how truely awesome someone could be at mapping if they started before they could walk.
Hmm, then again, imagine how antisocial they might turn out.
Anyway, good luck with the birth.
Than
#9757 posted by SleepwalkR [84.189.64.11] on 2006/01/11 07:32:30
Good then, if people viewing that site already have your resume, then it makes sense to omit it there - also the precaching is not a big deal then, since the ppl visiting that site will most likely have a big-ass connection in their offices.
Best of luck with your applications!
Speedy
#9758 posted by than [219.62.0.8] on 2006/01/11 07:36:21
The shots of Rogue on the net are ANCIENT. I'm surprised that Rebellion haven't released a few more. Anyway, some of the maps look higher detail than others. There is a map in a forest that is afaik 50k+ polys on screen for the env alone.
We used to have really stupid poly limits on Dredd (4-8k polys, which used the same engine, but a much older version of it. These days the tech at Rebellion is actually pretty decent, and the tools are REALLY good (if you like Max for modelling).
As for sniper, I found that occasionally it is ok, and at least the sniping aspect is quite satisfying, but overall it feels really second rate and devoid of polish.
Graphically it is horrible, although there are one or two nice areas and touches in the game. 95% is really quite hideous though :(
#9759 posted by gone [213.170.89.98] on 2006/01/11 07:39:36
now make site flash-based
just to piss off shambler :)
Btw
#9760 posted by gone [213.170.89.98] on 2006/01/11 07:41:45
I didnt know ps2 can chew that much
atleast most ps2 games look fairly low poly
Speedy 2
#9761 posted by than [219.62.0.8] on 2006/01/11 07:43:32
I forgot to reply to your comments about my stuff.
1. No in-game pics because I don't have the games I worked on, and in some cases I don't have the textures for the mesh I created. Rendering and photoshopping at least makes the images look good (imho).
Also, have you SEEN some of the games I worked on? Seriously, do I want to put images like that on my portfolio, or do I want to make the images look nice and presentable. Also, I think highlighting the work that I did is easier this way, since if I take a shot from the game, there is a lot of art that I didn't create.
Anyway, the wireframe images are there to hide the max+ps flash and show the stuff that I actually made at work, as well as showing that I can actually build tidy and efficient mesh.
2. Yes, it's a dialup killer, but it's intended to be looked at by people who are working in offices with fast connections. It's possible to hit stop and continue to browse the site normally, with each image loading as you navigate through them. I just wanted to minimise the delay for the people that will actually be considering employing me.
Btw
#9762 posted by than [219.62.0.8] on 2006/01/11 07:51:29
god, I am really spamming this thread today. Sorry...
Some ps2 games look amazing. I don't know if this is because they have great tech, or just really good assets. The PoP games for instance, and God of War are examples that spring readily to mind.
PS2 can push a lot of polys, but it has very little memory, so you can't texture those polys with many textures. Either that or you can't have large textures.
Than
#9763 posted by Shallow [213.143.16.244] on 2006/01/11 07:55:58
Pretty much what everyone else said about the portfolio - a bit big, it's rather overdesigned, simpler would be better. Not that I can talk because mine is certainly a big pile of overdesigned arse and badly needs rebuilding, as well as updating.
Where are you going to be applying for jobs by the way, back in the UK or in other exciting parts of the world?
Than
#9764 posted by mwh [62.31.157.60] on 2006/01/11 08:03:39
Did you overlap with Matt Newport at rebellion? Small world and all that.
Than
#9765 posted by R.P.G. [24.136.180.235] on 2006/01/11 13:30:29
Regarding your assertion that most people are on high-res desktops, I think you're right. However, I also think most people don't run their web browsers in fullscreen, unless their desktop is 1024x768 or lower.
They Don't?
#9766 posted by voodoochopstiks [85.224.213.9] on 2006/01/11 13:46:05
Nearly everyone I know runs their browsers fullscreen, including myself, even at 1600x1200 or 1280*960/1024 and such.
Of Course Not Really Representative...
#9767 posted by Spirit [213.39.146.76] on 2006/01/11 14:06:24
but here are the Quaddicted stats:
1024x768 45.79%
1280x1024 34.36%
800x600 6.85%
1152x864 5.33%
1600x1200 3.49%
If that helps you.
I like plain portfolios. Metl's is perfect for example. Just one site with all the info on it.
Quake Expo And Quake Travail
#9768 posted by Scragbait [65.92.70.219] on 2006/01/11 14:45:43
Travail was announced at the last QExpo and with 8 months to go, it would be sweet to have our mod released. Much work is complete and the momentum is strong on this project.
1920000
#9769 posted by voodoochopstiks [85.224.213.9] on 2006/01/11 14:49:06
Hello my once-every-33-people brothers.
Fullscreen Browser
#9770 posted by SleepwalkR [84.189.64.11] on 2006/01/11 16:19:38
I don't. Never. The only program I run in fullscreen is my IDE. Yeah.
Full Screen + Answers To Shallow And MWH
#9771 posted by than [219.62.0.8] on 2006/01/11 17:25:39
I run Opera full screen most of the time, and my res is pretty high (1920x1200, as I am always bragging).
I have the sidepanels visible most of the time, although this is to take up a the extra space for widescreen, because there certainly aren't many websites designed with that in mind.
Answers to questions:
Shallow: First Japan, then the UK if I can't get a job here. Might talk to the gf and see what she thinks of going to the US, since there are a lot of good jobs going there, and the pay is better, cost of living lower (like, what the fuck?)
MWH: No, I don't think so. I was there from October 2002 until June 2005 and don't remember that name. There was only one other Matt I remember, and his surname was not Newport. Was he a coder or artist? Did he work at Rebellion or 2000AD?
Done It
#9772 posted by than [219.62.0.8] on 2006/01/11 23:56:39
Ok, I finally stopped pissing about with that damn portfolio and just applied for a job. I sent the link to the portfolio in the email, and I hope to god that the damn site works properly now.
Anyway, I added the ability to shift click an image and open it in a new window. I got fed up of messing about with it after that, so that's all I did.
Bloody Hell
#9773 posted by nitin [138.217.0.153] on 2006/01/12 00:05:10
I saw 28 posts in GA, and I thought "ooh, flame war".
And it turns out to be people just trying to help out than :(
Pretty Cool Shambler Pic
#9774 posted by Spirit [213.39.146.76] on 2006/01/12 00:58:45
I like this "interpretation":
http://viaggg.free.fr/boulots/sham...
http://www.besmella-quake.com/foru...
The claws are a bit too thin maybe but the rest is great in my opinion.
What About Work Hrs?
#9775 posted by gone [213.170.89.98] on 2006/01/12 01:20:21
What are the usual working hrs in Japan and USA gamedev? (isnt it like 50 work hours weeks in the Land of the Rising Sun and constant crunch 100 hrs in the Land of Bush)
Meh.
#9776 posted by Shambler [82.38.192.54] on 2006/01/12 01:30:19
Far too furry.
Claws too thin.
Teeth too sharp.
Not bulky enough.
Tis a nice picture though. People still aren't capturing the essence of the shambler I think.
Than
#9777 posted by mwh [62.31.157.60] on 2006/01/12 02:00:55
OK, can't remember when he left, was probably around the time you joined, or not that long after. He was a coder and worked for Rebellion (he worked on Gunlok, iirc).
#9778 posted by gone [213.170.89.98] on 2006/01/12 02:00:57
http://www.geocities.com/leedlebee...
Stuff
#9779 posted by than [219.62.0.8] on 2006/01/12 02:12:58
I like that Shambler pic, but yeah, what Shambler said. Still I think it kind of gets the essense of a Shambler, and does a better job than any other interpretation I've seen.
As for working hours, well, I think it's pretty much the same shit wherever you go. If you are on a project at the end of development, you are going to get pretty knackered. At the start of a project it can be fairly relaxed. I think hours depend more on the company and people there.
However, I've heard from some people that Japanese game devs can be cunts, and that the employees feel obliged to work their asses off for the good of the company. Having not worked in such a place yet, I can't really give any further comment.
I've also heard that people start work later here than in other countries, and work until later. That's fine by me, especially if it's flexitime style where you can show up between say 9 and 11 and work until between 6 and 8.
Being A PC Gamer Is Shit These Days?
#9780 posted by than [219.62.0.8] on 2006/01/12 03:04:55
Holy shit, I thought the horizon was looking pretty barren, but then someone sent me this...
http://www.adrianwerner.neostrada....
Ok, so they aren't all guaranteed to come out this year, but there are still a fuckload of games that look awesome on that list.
I nearly wet myself when I saw some of the adventure games on there. UNF!
Working In Japan
#9781 posted by Ankh [212.121.135.226] on 2006/01/12 03:25:05
I was working there for 3 months and my feeling was that the japanese people worked slow and not effective. Thus they had to stay longer at office to finish they duties. The same work done by a non-japanese was finished in half the time.
And also no one left work earlier then the boss :). Me and my friends could leave the office at 17.00 and it was a strange feeling because everyone was still sitting there and working very hard.
Japan was a great experience anyway.
#9782 posted by gone [213.170.89.98] on 2006/01/12 03:25:06
atleast there is Vondurs` game
Shamblyness
#9783 posted by bambuz [213.169.7.73] on 2006/01/12 05:50:00
I think this is the best so far, it's a pretty old pic and seems it's distorted, horizontally stretched somehow.
http://img371.imageshack.us/img371...
Vondur's Game?
#9784 posted by than [219.62.0.8] on 2006/01/12 05:51:45
which one is that then?
Than
#9785 posted by Vondur [195.128.95.36] on 2006/01/12 06:57:47
heroes of might and majykk five
Post #9780
#9786 posted by Shambler [82.38.192.54] on 2006/01/12 06:59:51
Best post ever.
Do You Know What? (obviously Not, But I Will Say)
#9787 posted by than [219.62.0.8] on 2006/01/12 07:24:35
I was dissapointed by that list because I thought there was nothing but RTS to look forward to... then, after about 10 minutes of scrolling, I made it past the end of the strategy part of the list and realised it was subdivided by genre. I nearly crapped my pants. I never knew there were so many games being made that look so pretty.
Than
#9788 posted by Vondur [195.128.95.36] on 2006/01/12 08:37:32
indeed, those screens from the adventures are so yummy. and i've got ankh game already. v.nice one.
The List
#9789 posted by starbuck [86.132.5.67] on 2006/01/12 10:09:04
plenty of goodness there:
vondur, agreed, Heroes 5 looks awesome.
Alan Wake looks pretty and its a nice story, looks interesting.
Oblivion is stunning and it's going to eat my life.. haven't been this excited about a game for a long time, if ever.
Generally looking forward to running any Unreal Engine 3.0 game on my pc.
Oh Boy
#9790 posted by Lunaran [67.129.250.254] on 2006/01/12 10:10:18
I never knew there were so many games being made that look so pretty.
Pretty is no longer a reason to be excited.
... still loading the page. :P
Lun.
#9791 posted by Shambler [82.38.192.54] on 2006/01/12 12:53:17
True, but what it means is that the instances of good gameplay spoilt by ass-ugly graphics are decreasing, so that in general games usually have visual appeal these days, and one can pick and choose the ones that play well too.
Shamlun
#9792 posted by bambuz [213.169.29.241] on 2006/01/12 13:21:42
and then there's the old saying that since graphics nowadays cost a lot to make, (and they _have_ to be good to sell at all), there's much less possibility of taking risks with some different or innovative gameplay - many of those games resemble each other a lot superficially. (Yah yah it's stupid to say from one screenshot etc...) There's also quite many sequels and remakes in that list.
That Chronic Logic weirdo thing and Gothic(a?) were at least shots that left an impression to my mind. :)
And what's with that Defcon, there already is a strategy game with that name? Are out of game names nowadays?
Pretty No Longer A Reason To Get Excited?
#9793 posted by than [219.62.0.8] on 2006/01/12 17:08:30
Well it's interesting to see that PC game graphics are still good enough to compete with next gen consoles.
What I have found in the past is that pc graphics get overtaken by those of consoles when a new generation is released, and then the pc catches up and overtakes consoles after a year or so. However, it looks like the pc is already competing with consoles graphically.
Also, I thought that most of the rich and/or talented developers were starting to make everything on the fucking RAD Xbox 360 and "1% of the power of the human brain" PS3.
Than
#9794 posted by inertia [24.164.73.173] on 2006/01/13 03:42:35
i looked at your portfolio like 3 times now, and i JUST realized what the hell it said underneath "next", which is "next set". the txt there is really quite small and ass. the pics are nice, just erm make it more obvious that you are playing around with multiple sets as well as within each set.
Honestly!
#9795 posted by than [219.62.0.8] on 2006/01/13 05:00:46
I only have a 17" widescreen monitor, and it's stuck in a stupid high resolution and I can read the text fine. I have crap eyesight too.
Anyway, I will have to redo it all in Japanese, so I will take all this stuff into account when the time comes.
For now, I've been asked to do an art test, where I have to model a 300 poly spaceship (guess I'll just follow the Max modelling tutorial ;) and an old womans face in 2000 polys. I think it should be fun. Hopefully I can do something good, even though I applied for a FUCKING ENVIRONMENT ART position. Maybe they could have asked me to model a 300 poly brick, and an old womans house?
Tough One
#9796 posted by gone [213.170.89.98] on 2006/01/13 07:58:36
old womans face in 2000 polys
Quake Mappers Are Gods
#9797 posted by bambuz [213.169.2.92] on 2006/01/13 13:12:37
they can make a model out of an old woman, it just takes 2000 "polys".
Good luck than.
I Can Make An Old Woman..
#9798 posted by metlslime [204.15.3.5] on 2006/01/13 13:33:09
out of just one "polly"
Omg
#9799 posted by Kell [82.41.10.46] on 2006/01/13 15:34:12
metl makes another funnay!
seriously dude, you should write these down, work up an act :|
Yet Another Shambler Model!
#9800 posted by Hrimfaxi [83.94.153.52] on 2006/01/14 02:27:41
And still not as it should be!
http://boards.polycount.net/showfl...
Indeed, Looks Like A "Shrek" Reject
#9801 posted by Tronyn [24.66.94.144] on 2006/01/14 02:53:31
fat-comical, as opposed to Quakey-disturbing
side rant: I hate how most 3d animation shows, like Shrek, portray their characters. Fuck that cutesy "stylized" stuff.
ROFL
#9802 posted by Blitz [24.218.85.216] on 2006/01/14 03:11:37
That is the funniest thing I've seen all day. Simply awful.
Dunno
#9803 posted by Kell [82.41.10.46] on 2006/01/14 03:42:50
I don't think it's awful. The Q1 shamb has a big gut, so it's a reasonable interpretation to make a high-poly shamb a bit fat.
The claws...um, are cool, but they're really not claws. They're bony fingers.
It's the mouth, though. That's the problem. Those teeth are wrong. As the guy posted below the pic, they're chisel teeth i.e. herbiverous. Not monstery and certainly not like the original's teeth, which are the clearest part of the skin.
Perhaps he was basing his interpretation a little too much on the model Speeds linked earlier:
http://www.geocities.com/leedlebee...
Agreed
#9804 posted by Kinn [86.128.237.142] on 2006/01/14 04:36:23
Bonus points for actually making the shambler fat as opposed to giving him a six-pack which is what most of them do.
Re: Shambler Model
#9805 posted by necros [70.31.50.57] on 2006/01/14 09:37:53
No.
Well
#9806 posted by R.P.G. [24.136.180.235] on 2006/01/14 10:53:29
While a shambler might have some fat, it should have neither the aforementioned clearly distinguishable six-pack nor rolls of fat because its hide hangs loosely upon its frame. IMO.
Kell:
#9807 posted by metlslime [67.188.209.100] on 2006/01/15 01:24:52
please take my wife. er...
RPG Is Right...
#9808 posted by Tronyn [24.66.94.144] on 2006/01/15 05:42:59
It should be neither fit nor slack...
I've never thought of the original id Shambler as having a "big gut"... neither extreme seems to work well for me
and by previous admission that face/mouth is ridiculous
I think, although this may well sound bad, that to make a great, and new, Shambler, the modeler may have had to have seen a decent amount of Lovecraft art. That's where "the shambler from the stars" came from anyway.
More Shambling...
#9809 posted by than [219.62.0.8] on 2006/01/15 08:03:38
http://www.tasmediafile.com/Illust...
a little toned and sloth-like, but nice imho.
http://home.telkomsa.net/obihb/sho...
YEAH! PUMPING IRON AND TAKING STEROIDS! FUCK YEAH! Bit too pink Skaarj like for my tastes
http://www.coronaleonis.com/3dSham...
mmm?
http://www.threedy.com/site/forum/...
NOOOO! I CAN'T BELIEVE THEY CANCELLED FRASIER!
http://www.coronaleonis.com/3dFien...
fiend that looks decent. Don't remember where I've seen this before.
http://www.coronaleonis.com/3dWizz...
scrag!
Random stuff that turned up in the search:
http://mi.wizards.com/global/image...
http://members.shaw.ca/csstrowbrid...
http://www.philsp.com/data/images/...
http://www.magiclibrary.net/rariti...
http://www.rpgshop.com/images/Mini...
http://www.komarckart.com/coc_10.j...
some interesting, some not so.
Than
#9810 posted by Ankh [83.17.205.242] on 2006/01/15 08:20:04
GREAT!
Than
#9811 posted by Kell [82.41.10.46] on 2006/01/15 09:08:42
I see you wasted your afternoon in exactly the same way as me...
Shamblyness Two
#9812 posted by bambuz [213.169.5.134] on 2006/01/15 10:24:54
look at bears for example: they're neither sixpacky nor slacky.
Geocomp IV!
#9813 posted by voodoochopstiks [85.224.213.9] on 2006/01/15 19:08:14
http://www.leveldesign.nl/modules....
OMGZ
Lskgmsdlkf
#9814 posted by megaman [84.63.32.230] on 2006/01/16 00:50:27
too bad it's on leveldesign.nl. dont count on good judging, fairness, non-twisted-ness, etc.
Something You Guys Might Be Interested In...
#9815 posted by necros [70.31.50.57] on 2006/01/16 17:16:08
it's a bit old and rather long, but it's well written and (i feel) worth the read:
http://static.circa1984.com/the-bi...
cheers! :P
#9816 posted by Ankh [212.121.135.226] on 2006/01/17 00:56:37
started reading. very interesting.
Necros
#9817 posted by Shambler [82.38.192.54] on 2006/01/17 02:22:30
Hmmmm yeah interesting stuff. Way too long, I skipped the middle half, but the rest was pretty enlightening. I see enough greed and money-fixation in Guild Wars (a game without any chance of theft or piracy, and only very minor options for scamming) for it to strike a chord.
Oh Nooo
#9818 posted by gone [213.170.89.98] on 2006/01/17 03:42:22
MMORPG drama
Qexpo 2006?
#9819 posted by Hrimfaxi [80.165.179.166] on 2006/01/18 00:02:17
http://www.quakedev.com/forums/ind...
Hey Guys
#9820 posted by Lunaran [67.129.250.254] on 2006/01/19 10:37:45
If you're sick of func_msgboard being ridiculously slow, just log out. Everything loads like lightning if I'm not logged in. You don't get last-read tracking but that's not exactly vital.
Surely metlslime will rush to fix the issue.
Very Cool Quake Image / Wallpaper / Conback
#9821 posted by Jago [85.76.178.187] on 2006/01/21 10:30:15
http://img232.imageshack.us/img232...
Textures Beta Test
#9822 posted by gone [84.204.103.149] on 2006/01/21 22:04:41
textures beta test. kinda
those been rotting for like 3 years ...
http://www.planetquake.com/speedy/...
test them in ur mapping and request particular textures to be made
(I know there are no lights)
then it could be made into final.
small ones are q1 friendly even
dont re-distribute plz dont steal credit
Speeds
#9823 posted by Jago [85.76.178.187] on 2006/01/22 09:03:04
These look very very dark to me, can't make out anything.
Q1 Tools Update
#9824 posted by aguirRe [213.101.74.189] on 2006/01/22 06:41:07
at http://user.tninet.se/~xir870k . All engines are updated with many features/fixes, e.g. speed optimized builds, enhanced QC (progs) validation and support for 1k sounds.
GL-engines have now also external bsp texture support, smooth model interpolation and improved model lighting. GL/WinQuake have now rudimentary Nehahra support and can have 64k globals in progs.
NehQuake has now also support for 1k models, >32k clipnodes and improved standard engine conformance. Light and ConvDem have some minor fixes. Please see readmes for details.
Any comments are welcome.
Aguire
#9825 posted by nitin [138.217.2.44] on 2006/01/22 12:32:40
double news post.
Nolf2
#9826 posted by nitin [138.217.2.44] on 2006/01/22 12:33:06
if anyone has nolf2, can they please email me ?
Wow
#9827 posted by Zanno [64.252.136.31] on 2006/01/22 14:38:18
I bought Quake 4 a while ago, and got bored of it really fast. Dug up my copy of Quake 1, sent it to a bunch of friends, got a server set up, and downloaded a bunch of old Quake custom maps. It's the best fucking game ever created. Ended up stumbling into here along the way.
I used to post on Qboard way more than could have been healthy like 6-8 years ago, and I'm mildly shocked to see this community is still kicking around. Lots of familiar names on the member list. Good work, guys.
Zanno
#9828 posted by SleepwalkR [84.189.123.154] on 2006/01/22 15:53:16
What was your nick back then? I don't remember your current one...
#9829 posted by necros [70.31.50.57] on 2006/01/22 17:14:28
we're a lot uglier now though :o
#9830 posted by Zanno [64.252.136.31] on 2006/01/22 20:00:44
Just Zan. Admittedly, this place was never too fond of me, I was a stupid annoying little kid back then. I've grown up since.
I'm sure a few of the older remembers have some fond memories of myself making a complete ass of myself in #tf :(
OMG
#9831 posted by Bal [84.14.13.212] on 2006/01/23 00:50:51
Zan, zanyashi or whatever? HAHAHAHA, you're a legend on #tf (sorry, that's not a compliment, no hard feelings though ;D ).
Welcome back anyways.
Zan
#9832 posted by SleepwalkR [84.189.78.54] on 2006/01/23 01:22:01
Yup, I remember =). What Bal said: Welcome back!
And what necros said, of course. Oh, something about your mother.
OMG, Zan!
#9833 posted by Shambler [82.38.192.54] on 2006/01/23 01:34:09
I've grown up since.
Uh HUH. o_O O_o ^_~
Would it be cruel, pointless, ungratious and innappropriate for me to post the chat log where Zan threatens to get me banned from my own ISP with the help of his "Kaos Knight" buddies??
Yes, it would.
Here ya go: http://teamshambler.telefragged.co...
P.S. Welcome back.
Oh And...
#9834 posted by Bal [84.14.13.212] on 2006/01/23 01:37:33
Someone wake up Aardappel, they used to get along quite well if I remember correctly... =D
LOL
#9835 posted by Blitz [24.218.85.216] on 2006/01/23 02:40:48
That is some funny reading. And I thought I was immature when I first started coming to #tf!
Speaking of logs and stuff, what is up with paul.fov120.com??
Paul.fov120.com
#9836 posted by SleepwalkR [84.189.78.54] on 2006/01/23 03:09:50
oh crap that's one site I have forgotten to set up after the server crashed. It'll be up within a few minutes.
Zanno: Don't take anything here too seriously - it's mostly crap with the occasional comment about games and mapping here and there =).
Zan
#9837 posted by Vigil [85.76.2.233] on 2006/01/23 08:55:46
So you've come to haunt us after all these years? Enjoy your stay!
Finished RoE Last Night...
#9838 posted by distrans [131.172.4.45] on 2006/01/23 21:27:53
...no, hang on. I didn't finish it. I got right to the end battle after having no problems running this impressive addition to the DooM world in 800x600 high quality and found that even if I turned down everything to the lowest possible factor and turned off almost everything that makes playing the DooM3 engine worthwhile, the last section is unplayable due to FPS issues.
Nerve (too bloody right), thanks for the awesome experience but did you morons even test the last section.
ZAN
#9839 posted by inertia [24.164.73.173] on 2006/01/23 23:21:45
ZAN
#9840 posted by gone [213.170.89.98] on 2006/01/24 02:19:52
I finished it. ati card? try ati-optimised shaders
#9841 posted by Zanno [64.252.145.209] on 2006/01/24 15:57:12
Yeah, I remember that chatlog. Tows the line between embarrassing and hilarious. I was going through a huge wrist slitting phase at the time and and was spewing any random paranoid bullshit that came into my head. Must have been all the blood loss, or something. At least I've managed to work myself from "completely batshit foaming at the keyboard insane" to "sane enough to hold down a job, at least" over the past few years.
I happened to read a few posts of Aardappel on the something awful forums and as far as i can tell he's just as much of a worthless faggot as he was when I first met him :) I mean, he posts in gbs instead of fyad. That's all I really care to know about the guy.
I don't really plan on sticking around, I have no interest in custom mapping anymore. I was just pretty surprised this place still existed in some form, and felt like saying hello.
^^^ Errr
#9842 posted by Blitz [24.218.85.216] on 2006/01/24 16:22:51
That's not the same Aardappel.
... Yeah... This Is Pretty Fucked Up.
#9843 posted by necros [70.31.50.57] on 2006/01/24 18:56:22
http://jammno.ytmnd.com/
Haha
#9844 posted by starbuck [86.138.82.6] on 2006/01/25 01:17:17
i want to read that thread so bad. Possibly the reason he's having girl troubles (understatement) is connected to the fact he's offering computer elf money as reward to getting him laid.
Someone Needs To Find That Thread
#9845 posted by Shambler [82.38.192.54] on 2006/01/25 01:25:19
For sure.
It Was Deleted :(
#9846 posted by necros [142.150.45.106] on 2006/01/25 06:58:19
sadly, the only thing blizzard is really good at regarding WoW, is not finding bugs and fixing server problems, but deleted fucked up threads. XD
Finally Found A Good Place To Ul Photos From
#9847 posted by cyBeAr [58.147.90.136] on 2006/01/27 01:51:21
the result of two hours of downsizing and uploading photos is now on my site.
Q2 Install Issue
#9848 posted by nitin [138.217.0.173] on 2006/01/27 01:51:52
Anyone ever have this problem :
This version of QuakeII will not on this language version of Windows95/NT. To find out if a version localized for your operating system is available for puchase, please contact your local Activision office.
It worked fine before, nothing's changed.
Quotes!
#9849 posted by Friction [213.243.160.111] on 2006/01/27 02:31:39
What happened to quotes.fov120.com ?
Quotes
#9850 posted by . [70.225.1.72] on 2006/01/27 02:35:11
Soldout to bash.org
Oh, wait..
Fov120.com
#9851 posted by Bal [84.14.13.212] on 2006/01/27 02:45:07
I think Gom was reinstalling that server yesterday night, the beer probably got to him before he was able to finish. =)
Nitin
#9852 posted by Shallow [213.143.16.244] on 2006/01/27 08:59:19
I've never had Quake 2 install under 2K/XP as far as I can remember because of that message, always resorted to just copying all the crap off the CD to my HD. Doesn't matter as none of the patches etc. require the game to have been properly installed as far as I can remember.
Shallow
#9853 posted by nitin [138.217.0.173] on 2006/01/27 16:16:36
tried that but then I get "error during intialisation" when I run quake2.exe. i thought it must have been because I copied straight across.
And I havent tried to reinstall it yet, but wouldnt the mission pack not install too ?
I Don't Think Any Of The Installers Work
#9854 posted by than [219.62.0.8] on 2006/01/27 18:58:14
Copying the files should work fine. It all works ok on my XP Pro machine.
!
#9855 posted by necros [70.31.50.57] on 2006/01/27 21:39:24
i remember the bloodninja stuff on that site quotes.fov120.com i think?
well, apparently there's more of it...
http://www.chrudat.com/the_best_cy...
(in case anyone missed it)
this stuff is old, but it cracks me up to this day. :P
Quake 2
#9856 posted by [59.167.105.202] on 2006/01/27 23:41:38
Change the language you set when you installed your OS, eg from English Australia to English USA or whatever, then install it. You can as was mentioned just copy the files from the CD to you HD and it will work fine, none of the Quakes or Dooms actually need to be installed as such to run.
Necros...
#9857 posted by distrans [131.172.4.45] on 2006/01/29 17:11:29
...priceless!
RESPEKTAH!
#9858 posted by Friction [213.243.160.111] on 2006/01/30 23:07:25
Hats off to ID mappers! I just browsed again through D3 .map files and hot damn. Most awesome .map files ever. This is the quality everyone should try to achieve.
Too bad the game itself isn't as good.
Friction
#9859 posted by Vondur [195.128.95.36] on 2006/01/31 00:25:06
no way!
d3 rocks my world! i consider it's the best fps ever! don't tell me it isn't as good!
Q4SP : Cold Steel
#9860 posted by negke [82.83.43.231] on 2006/01/31 12:55:47
http://doom3.planet-multiplayer.de...
anyone tried it yet?
screenshots look cool at least..
Neg!ke
#9861 posted by Shambler [82.38.192.54] on 2006/02/01 01:28:40
Nope, but thanks, will check it, good that you bring this stuff to our attention, feel free to submit it as news in future, even if it's bollox it's worth highlighting what's going on in various mapping scenes.
Czg
#9862 posted by R.P.G. [24.136.180.235] on 2006/02/01 19:43:16
Please go write a botanical book called A Brief History of Thyme.
I can't believe I'm going to eat this entire package of cookies tonight. But I'm more than half way through, so I can't turn back, can I?
Attention: Zombie
#9863 posted by Friction [213.243.160.111] on 2006/02/02 06:43:01
Come back to #TF. We miss you.
-Love, the crew.
ps. i need models
MilkShape3D
#9864 posted by JPL [82.234.166.130] on 2006/02/05 02:28:36
Is there someone who already used MilkShape3D model editor tool ? I would like to know if it's better than qME ?
JPL:
#9865 posted by metlslime [71.139.5.252] on 2006/02/05 20:01:02
milkshape has more capabilities, and supports more games, but qme has a better interface for what features it has.
And...
#9866 posted by JPL [213.30.139.243] on 2006/02/05 23:52:02
... I have only qME unregistered, so I can't modify "big" monsters... Well, I was trying to find good reasons to install MilkShape, I will do, and see if usefull or not..
Anyway, thanks for the infos ;P
Jpl
#9867 posted by negke [82.83.4.183] on 2006/02/06 07:47:32
one can get the full version from somewhere. at least i downloaded it from an official? url someone posted. don't know where it was, though.
Jpl
#9868 posted by negke [82.83.4.183] on 2006/02/06 09:24:43
http://files.filefront.com/qme30_f...
Neg!ke
#9869 posted by JPL unlogged [82.234.166.130] on 2006/02/06 10:15:04
Thanks a lot ! You rock ! I will try the stuff tonight ;P
Logo Thoughts
#9870 posted by . [70.224.221.205] on 2006/02/06 11:30:22
Could y'give me some thoughts on this logo I designed? Do you see any issues?
http://hosting.alanwake.net/tcf/jr...
Phait
#9871 posted by Shambler [82.38.192.54] on 2006/02/07 01:34:38
Not bad, but the squigly area above the beak makes it look crooked, and detracts the sense of mystery and malevolence a raven should have.
The writing is good though. I think it has potential.
Phait
#9872 posted by Shambler [82.38.192.54] on 2006/02/07 01:34:44
Not bad, but the squigly area above the beak makes it look crooked, and detracts the sense of mystery and malevolence a raven should have.
The writing is good though. I think it has potential.
Woot.
#9873 posted by Shambler [82.38.192.54] on 2006/02/07 01:39:54
Another "I only clicked submit once" double post o_O
Pro Tips
#9874 posted by gone [213.170.89.98] on 2006/02/07 02:40:14
it should fit into the rectangualar shape and be less of ravensoft ripoff to become any good
Thanks
#9875 posted by . [70.224.221.205] on 2006/02/07 05:15:37
<q<Re: Shambler<q/>
I'll take a harder look at that and see what I can do.
Re: Speeds
Ravensoft... That's a royal assfuck because I had a previous design that went through the motions too - it was a side-profile shot and immediately people thought Ravensoft.
I don't know if it's the raven subject matter, or the raven-in-a-box style... I would highly prefer to keep the head-on view, but maybe I need to experiment with how it's sitting. I think Ravensoft's logo is a little overdetailed, though it seems to scale down alright.
So
#9876 posted by Lunaran [67.129.250.254] on 2006/02/07 12:26:41
if you don't want it to look like the ravensoft logo, don't limit yourself to cropping it to the raven's head. There's plenty of other angles and poses than headshots.
Are you thumbnailing out a few dozen of these and then picking the good ones or just starting a fully detailed logo cold and hoping for the best?
Maybe
#9877 posted by bambuz [213.169.28.236] on 2006/02/07 12:42:36
the eyes could be bigger and more side-looking and bulged to make it more animaly and menacing... dunno. And maybe even such that
the pupils don't show, since in reality the raven's eyes are prettymuch black.
http://albums.laurenstravels.com/r...
but it'd probably not work, dunno... the current logo is too cartooningly amusing in my mind, it looks a bit like a human-style caricature.
Like
#9878 posted by bambuz [213.169.28.236] on 2006/02/07 12:55:44
http://www.schmoker.org/BirdPics/P...
the eyes are canted, and it's much more evil :)
A Few Variations
#9879 posted by . [70.224.221.205] on 2006/02/07 13:26:11
- http://hosting.alanwake.net/tcf/jr...
- http://hosting.alanwake.net/tcf/jr...
I did only a few small sketches, nothing too substantial. Because I couldn't find good reference pics for a headon shot, this one was kinda hammered out - and also why it has some issues. Right now my biggest issue is the beak, I realised it's not the right perspective with the rest of the head. The eyes are almost there, but not quite yet.
Bambuz - that is 1 photo I've recently come across.
I want to avoid evil look, and moreso a bold look. It's inbetween. I prefer the headon because I think it can be engaging.
Phait...
#9880 posted by distrans [131.172.4.45] on 2006/02/08 22:15:54
...err, how do I contact you outside this board?
Distrans
#9881 posted by . [70.224.221.205] on 2006/02/09 04:50:15
Don't mean to sound like an ass but here's a tip to keep you from wondering next time:
Remove all characters starting at the end of the URL hosting.alanwake.net/tcf/jrlogo3.p... until you get to the last /, which designates a directory (TCF) so:
http://hosting.alanwake.net/tcf/
And you would find my site, and a contact form :)
Kell
#9882 posted by necros [142.150.45.251] on 2006/02/09 07:26:24
are you there? :P
Necros
#9883 posted by Kell [80.192.82.64] on 2006/02/11 12:08:50
I am here.
get on the hotdog :P
SM119: Happiness In Slackery
#9884 posted by negke [82.83.34.87] on 2006/02/14 03:35:16
No theme and only two maps this week: Trinca discovered the power of cut'n'paste, while neg!ke offers a controversial approach to the concept of happiness.
Screenshots:
http://www.quaddicted.com/componen...
Download:
http://www.quaddicted.com/componen...
Bleh
#9885 posted by neg!ke [82.83.34.87] on 2006/02/14 06:03:07
yeah, func was lagging at the right time... again.
Leaves1942@celephais.net
#9886 posted by leaves1942@celephais.net [217.19.50.70] on 2006/02/14 19:18:14
leaves1942@celephais.net
---- we're doomed :( ----
Fr1440@celephais.net
#9887 posted by fr1440@celephais.net [65.99.198.36] on 2006/02/14 19:18:01
--- it's pure joy to remove bot news submissions on half working and slow func... FFS ---
a
Content-Type: multipart/mixed; boundary=78168a572b68bb01277374a5e...
MIME-Version: 1.0
Subject: he had seen ophie for the first time, when
bcc: charieses329@aol.com
This is a multi-part message in MIME format.
--78168a572b68bb01277374a5e4cc081c
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
to this list will be made and fund raising will begin in the additional states. lease feel free to ask to check the status of your state. hese donations should be made to roject utenberg iterary rchive oundation 113 1739 niversity ve. xford, 38655 4109 itle laherty . . uthor eorge ernard haw
--78168a572b68bb01277374a5e4cc081c...
.
Said5589@celephais.net
#9888 posted by weapon Content-Type: multipart/mixed; boundary=5e [69.62.153.174] on 2006/02/14 19:17:21
said5589@celephais.net
Expanse5889@celephais.net
#9889 posted by expanse5889@celephais.net [218.56.32.230] on 2006/02/14 19:16:55
expanse5889@celephais.net
Expanse5889@celephais.net
#9890 posted by expanse5889@celephais.net [212.161.126.193] on 2006/02/14 19:16:30
expanse5889@celephais.net
Irc
#9891 posted by cyBeAr [61.7.158.216] on 2006/02/15 07:02:59
seems to work from thailand on quakenet, I was able to connect today but the client installed (pirch98) killed the computer after a while but I might come back in the future when Im doing my netcafe visits.
Me Too
#9892 posted by than [220.97.92.40] on 2006/02/16 07:38:36
connected last night. I just had to connect to a different server than the usual one (irc.quakenet.org).
I connected with Opera, but I doubt it would have made any difference if I'd have used Mirc or whatever.
Hmm Dunno
#9893 posted by cyBeAr [202.47.247.156] on 2006/02/18 06:06:24
I just tried connecting with mirc from this other net cafe and it says asia-pacific is blocked but maybe I should to as than and try some other server...
Hmm
#9894 posted by cyBeAr [202.47.247.156] on 2006/02/18 06:30:59
doesnt work, so it's probably mirc's fault...
I'm adding a few photos to my site atm and are writing some short descriptions for older stuff as well.
The tv channel "now" must have the least appropriate name ever since they seem to fill a lot of their air time with a program from 2001 showing q3ctf matches.
Hmm
#9895 posted by cyBeAr [202.47.247.156] on 2006/02/18 06:31:27
doesnt work, so it's probably mirc's fault...
I'm adding a few photos to my site atm and are writing some short descriptions for older stuff as well.
The tv channel "now" must have the least appropriate name ever since they seem to fill a lot of their air time with a program from 2001 showing q3ctf matches.
Warlock Staff Users
#9896 posted by necros [70.31.50.57] on 2006/02/20 22:34:54
I dont like to stress the fact that the warlock rocks, but he jus does. So, for all you staff users out there, feel free to come in and post, my staff is a good one, but here is how it goes
1. post message in the room
2. LOOK IT OVER
3. dont report anything, i might get in trouble :)
and 4. Have fun!!!
Wtf
#9897 posted by bambuz [130.233.243.228] on 2006/02/20 23:47:24
was that? Is necros' account hacked?
#TF Has Tainted Me
#9898 posted by Friction [213.243.160.111] on 2006/02/21 01:49:23
All this talk about "staff using"..
Quake End Game Messages
#9899 posted by steven_a [203.51.196.189] on 2006/02/24 20:41:14
Does anyone know of any alternative game end messages to the standard ones ? I'm still messing
around with the tyrquake engine, and am sick of the old ones. It's probably been done in the past.. but where ?
If it hasn't, maybe a new thread ??
Steven
#9900 posted by metlslime [69.181.46.11] on 2006/02/24 22:07:13
i think it's in the quakec code. no engine mod required.
Quake 3 Coding/Modding Etc...
#9901 posted by necros [70.31.50.57] on 2006/02/25 01:44:08
Does anyone know of a Quake 3 Coding Manual similar to the QuakeC Manual 1.0 (by ferrara francesco)? the quakeC manual had listings for all the important defs and functions available in qc along with their syntax and other random tidbits of information... it was really helpful.
trying to learn a bit about q3 coding... and while we're on the subject, can anyone point me towards some good tutorials on basic quake 3 coding?
while q3 has more resources available, it also means more crap is there too :P i hope someone knows of good tutorial thingies.
Metl
#9902 posted by Tyrann [202.45.120.45] on 2006/02/25 02:46:43
No, I think he's talking about altering quitMessage[] in menu.c.
Link To A Link To A Movie Translation
#9903 posted by Fat Controller [222.153.184.172] on 2006/02/25 14:58:24
http://revcardboardbox.livejournal...
You can either see the clip yourself, or just be content with the translation. Either way, that kid is teh FUXXORED.
Q1SP - Necromanicide
#9904 posted by Fern [71.208.215.21] on 2006/02/25 21:11:04
Just a boring remake I did for people to speedrun in. Your mileage may vary. Don't run it with darkplaces.
http://www.suspenlute.com/01/fr3n1...
Q1SP - Necromanicide
#9905 posted by Fern [71.208.215.21] on 2006/02/25 21:11:48
Just a boring remake I did for people to speedrun in. Your mileage may vary. Don't run it with darkplaces.
I am utterly retarded.
http://www.suspenlute.com/01/fr3n1...
Fern..
#9906 posted by Sielwolf [84.130.218.66] on 2006/02/27 02:13:26
you rock...make more more more more more......
:)
Fr3n
#9907 posted by biff_debris. [71.80.66.121] on 2006/02/27 12:54:34
No shotgun in the map. No shotgun in the map? No shotgun in the map.
Otherwise, it rocked and had some neat spins on the original =D
Biff
#9908 posted by Fern [71.208.215.21] on 2006/02/27 14:19:59
the original had no shotgun and I wanted to keep the enemy/item count identical to e1m3 for speedrunning purposes. But on subsequent maps like this (if any) I'll tweak the gameplay a bit so skill 1 has more of a standalone entity set and only 0 and 2-3 are like the original.
Bondo:
#9909 posted by metlslime [204.15.3.5] on 2006/02/27 23:14:41
off topic, but can anyone tell me where I can get help compiling fitzquake using VC++ Express? i've installed masm32 and the platform SDK, and it starts compiling but inevitably fails... I don't even know where to begin trying to fix it
You could begin by telling us what the errors are. Missing header files?
Actually What I Meant Was
#9910 posted by Fern [71.208.215.21] on 2006/02/28 00:38:49
"I'm so completely blind and incompetent that I didn't realize there was a shotgun in the original" (just found it)
Func
#9911 posted by unlogged bamb [130.233.243.228] on 2006/02/28 09:02:12
is so unavailable I'll probably stop visiting for a while. My computer broke too.
Have some nice time.
Or Rather
#9912 posted by same unlogged bamb [130.233.243.228] on 2006/02/28 09:03:56
have a nice spring!
(except blackdog)
/me HUGs Fern
#9913 posted by biff_ [71.80.66.121] on 2006/02/28 15:55:08
Doom Map
#9914 posted by biff_debris. [71.80.66.121] on 2006/02/28 16:51:09
This is what I get for picking up Doom Builder -- a cute little old skool DOOM sp wad, filled with demonic joy.
Screenies: http://biff.leveldesign.org/pics/m...
http://biff.leveldesign.org/pics/m...
Map:
http://biff.leveldesign.org/maps/d...
Have fun, and find all those secrets!
Sigh.
#9915 posted by biff_debris. [71.80.66.121] on 2006/02/28 16:53:36
the DL link should be http://biff.leveldesign.org/maps/d...
Biff
#9916 posted by negke [82.83.63.106] on 2006/03/01 01:44:27
nice one - a fun blast from the past. made me want to do some doom mapping again, too.
i was pretty low on health all the time and therefore died a dozen times in the outdoor area, but that's ok for uv; once i got the plasma gun it all worked out by itself.
you forgot to make the doortrak linedefs "lower unpegged", though. ;)
I'll Have A Nice Spring Anway, Damn You!
#9917 posted by BlackDog [202.72.148.102] on 2006/03/01 01:52:35
Erm. Much later this year, anyway.
Neg|ke
#9918 posted by biff_debris. [71.80.66.121] on 2006/03/01 02:51:10
Thanks, you. I knew about unpegging the doortraks, but at the time thought it looked interesting to see them rise up along with the door, made them appaear more "mechanical". Dunno.
And please please please finish that doom map you were working on -- it looks awesome.
Interesting Looking D3 Map
#9919 posted by Tron [139.168.220.198] on 2006/03/02 10:42:07
http://www.doom3world.org/phpbb2/v...
ColdT has a little teaser video from his upcoming level "Make It To Morning 3". What it lacks in polish it makes up for in looking like a whole heap of fun and being original.
Yeah...
#9920 posted by metlslime [204.15.3.5] on 2006/03/02 12:34:33
looks like a half-life level with normal mapping.
But trains! helicopters! flying minecarts!
Quake End Game Messages - Metlslime
#9921 posted by steven_a [203.51.235.43] on 2006/03/02 23:39:41
.. The messages like "I'll bust your face open for leaving" are in the C engine code [what tyran said]. There's 8 or 16, 3 or 4 line stanzas. I'm not much at generating quake atmosphere, so am reluctant to try myself. Maybe if I tried plaquerizing some of the cool quake fan sites ?
Do Id Still Have Those Messages On Their Current Games?
#9922 posted by than [220.97.92.40] on 2006/03/03 04:12:51
The quit messages are one thing I remember from their old games. I don't recall seeing anything other than the utterly generic "are you sure you want to quit?" in more recent games. I hope they bring them back.
I Wouldn't Leave If I Were You - DOS Is Much Worse
#9923 posted by BlackDog [202.72.148.102] on 2006/03/03 07:39:49
These have been missing from every id game since... well, since Romero left.
?
#9924 posted by R.P.G. [24.136.180.235] on 2006/03/03 10:09:03
What happened to all my internet pals that I hung out with until a week ago? Has Europe and Asia been bombed off the map and someone forgot to tell me? I know I've been busy and absent, but I didn't think I was that absent.
R.P.G
#9925 posted by Jago [85.76.178.187] on 2006/03/03 14:05:20
Why do you no longer come to #tf?
Biff Re: Doom Map
#9926 posted by Zwiffle [69.210.83.213] on 2006/03/04 07:31:46
Awesome map. I only got 2/3 secrets but 100% kills so that's awesome. I only have two complaints though, one minor, one not so minor:
1.) It was too short. It took me like 10:00 to get through the map (and like half an hour to figure out how to get it to run.)
2.) Everytime I went to use an elevator, Doomsday crashed on me and exited. Dunno why. I had to noclip through them, so it wasn't too bad. I couldn't figure out how to get it to run in Zdoom, but that doesn't matter cuz Doomsday > Zdoom.
Anyway, gimme me more!
Blah
#9927 posted by Zwiffle [69.210.83.213] on 2006/03/04 07:32:08
Gimme me grammar check!
Zwiffle
#9928 posted by Sielwolf [84.130.248.203] on 2006/03/05 02:36:29
not to sound like a wise-ass but IMO it´s more like:
Doomsday - eye candy but poor compatibility (i.e. poor dehacked support)
ZDoom - classic look and cool editing possibilities (scripting, deep water etc.)
Have a look here: http://www.zdoom.org/wiki/index.ph...
try wads like Void, RTC-3057 or Dark 7. For running wads in ZDoom just drag and drop the wad onto ZDoom.exe.
Biff: haven´t played your map yet(feeling more like Q2 atm), but I will for sure. Have you considered to upload it to newstuff ?
ftp://ftp.fu-berlin.de/pc/msdos/ga...
I´m sure many other doomers would appreciate a new quality wad :) (there are weekly reviews at Doomworld)
Minerva Metastasis Part 2 Released
#9929 posted by Blitz [24.218.85.216] on 2006/03/04 22:55:08
I saw on Source News today that Adam Foster released part 2 of his ongoing HL2 SP series "Metastasis"
Info, screenshots, and download here: http://www.hylobatidae.org/minerva...
Zwiffle & Sielwolf
#9930 posted by biff_debris. [71.80.66.121] on 2006/03/05 13:59:06
Zwiff: Yeah, it was a bit short, promise the next one will be longer. And Sielwolf is right, ZDoom is the way to go.
Sielwolf: I'll upload there, although I am already wincing at what the Doomers will have to say about it ;D
Sielwolf, Cont.
#9931 posted by biff_debris. [71.80.66.121] on 2006/03/05 14:21:19
Well, I tried to upload there, got a "550 permission denied" error =(
2 New Map Reviews
#9932 posted by underworldfan [128.195.84.154] on 2006/03/05 17:50:34
"a descent into the maelstrom" by louis manning
"Escape" by Trinca
http://www.planetquake.com/underwo...
Biff
#9933 posted by Sielwolf [84.130.202.27] on 2006/03/08 10:23:35
sorry I should have read more carefully, the exact quote from Doomworld was:
"If you're looking for /newstuff or /incoming, this is not the place! To upload files to /idgames you will want to use an FTP client to connect to archives.gamers.org, and for the latest in /newstuff you should mosey on over to ftp.fu-berlin.de or one of its mirrors."
Quake 3 Running At 10240x3072 Resolution
#9934 posted by Tron [144.137.199.44] on 2006/03/12 08:01:39
http://plastk.net/blog/index.php?t...
E8320@celephais.net
#9935 posted by drew Content-Type: multipart/alternative; boundar [157.25.138.130] on 2006/03/12 11:44:10
e8320@celephais.net
Me8768@celephais.net
#9936 posted by me8768@celephais.net [194.158.64.34] on 2006/03/12 11:45:53
me8768@celephais.net
To2852@celephais.net
#9937 posted by to2852@celephais.net [200.118.2.218] on 2006/03/12 11:47:22
to2852@celephais.net
Metl
#9938 posted by nitin [138.217.1.73] on 2006/03/12 17:50:51
they're posting news now, something needs to be done.
Also, I stuffed up one of the rejections, please delete that one.
Nitin:
#9939 posted by metlslime [71.202.21.157] on 2006/03/12 22:08:22
Got it.
I'm Uninformed.
#9940 posted by Drew [60.230.139.85] on 2006/03/12 22:09:50
What are those posts, and why does one have my name in it?
...
#9941 posted by necros [70.31.50.57] on 2006/03/13 08:07:49
https://forums.worldofwarcraft.com...
Umm
#9942 posted by Zwiffle [69.210.42.195] on 2006/03/13 13:42:14
O
M
F
G
Pathetic
#9943 posted by JPL [213.30.139.243] on 2006/03/13 23:47:36
OMG !
JPL
#9944 posted by Zwiffle [69.210.42.195] on 2006/03/14 07:00:42
Don't call me pathetic >_<
Zwiffle
#9945 posted by JPL [213.30.139.243] on 2006/03/14 07:27:32
I was talking about the video... I would never dare to insult you man ;P
If Anyone Is Still Interested
#9946 posted by necros [142.150.45.94] on 2006/03/15 06:37:25
Stalker is supposed to come out first quarter 2007 or never... so that's something. :P it could come out as early as sept this year, but yeah, at least we know if it's not out by early 2007, we can finally forget about it :S
also, there were some nice photos i found on a stalker website of the real chernobyl area... thought some of you might be interested in those:
http://www.janikarvonen.com/digica...
#9947 posted by Zwiffle [69.210.56.171] on 2006/03/15 20:20:32
I'm still interested in Prey. Hopefully I can get an uber system this summer and can play it at a low res with decent fps. But I'm not interested in Stalker.
#9948 posted by necros [142.150.5.66] on 2006/03/16 06:39:12
any reason you aren't interested in stalker beyond the ludicrous amount of delays?
i dunno about you, but an open ended rpg-fps hybrid with funky monsters and loads of replayability sounds cool to me. ^_^ (not even mentioning awesome theme and background story)
Olonel3304@celephais.net
#9949 posted by olonel3304@celephais.net [69.147.35.4] on 2006/03/16 08:36:02
to
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Subject: before. f mistake not
bcc: hollowiog1503@aol.com
This is a multi-part message in MIME format.
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tto must put on an officer s uniform. e presented himself to the sisters. hat gold is not sewn fast on the collar, said ophie, and undertook to
--f2c3ab495315debc85bfd71be9271dff...
.
Ulle7538@celephais.net
#9950 posted by ulle7538@celephais.net [212.92.0.135] on 2006/03/16 08:36:58
ulle7538@celephais.net
Asleep6948@celephais.net
#9951 posted by insurance Content-Type: multipart/alternative; bo [212.92.0.135] on 2006/03/16 08:37:47
asleep6948@celephais.net
Daughter2188@celephais.net
#9952 posted by daughter2188@celephais.net [200.118.2.220] on 2006/03/16 08:40:14
daughter2188@celephais.net
#9953 posted by czg [83.253.28.129] on 2006/03/16 14:54:51
tto must put on an officer s uniform. e presented himself to the sisters. hat gold is not sewn fast on the collar, said ophie, and undertook to
Sounds hot. Where's the rest?
LOOL.
#9954 posted by biff_debris. [24.158.204.177] on 2006/03/16 15:11:56
"Ophie!"
#9955 posted by nico [213.178.90.171] on 2006/03/19 13:02:25
the frigbot waypoint archive apparently went down, does someone still have them? or does someone have frogbot WPs for the netquake version (and can put them up anwhere)? trinca?
and are all coop bots dumb? Zeusbot is ridiculouly stupid... frigbot without WPs too...
thank u...
Omg Yes Lol!
#9956 posted by necros [70.31.50.57] on 2006/03/19 17:43:50
http://img.photobucket.com/albums/...
Trinca...
#9957 posted by generic [71.1.11.190] on 2006/03/19 19:31:52
Did you get my email?
Nevermind...
#9958 posted by nico [213.178.91.15] on 2006/03/20 08:36:46
I found the frikbot stuff. sadly, it sucks. even with waypoints, on e1m2 it prefers to camp the RL =) and it&#180;s buggy. sometimes it just vanishes, leaving me running around screaming "fight already!" mumble, grumble.
otoh, on alcyone without wps, it is pretty tough (OK, that has weapons every 5 meters). on dm4 about average. not as good as omicron tho.
next: frik vs. zeus as a coop sidekick...
Hmm
#9959 posted by Bal [84.14.13.212] on 2006/03/20 08:54:29
I know there was a monster thread somewhere, but I'm too lazy to dig it up, don't think this was posted here as it's fairly new.
http://www.redwhirlpool.com/index2...
Fuck yeah. =)
New Q1SP
#9960 posted by aguirRe [213.101.73.230] on 2006/03/20 13:48:01
"Halls of broken records" by Kay Berntsen found at SDA: http://speeddemosarchive.com/quake...
It's a pretty nice map with solid gameplay.
Bal
#9961 posted by biff_debris. [24.158.204.177] on 2006/03/20 15:11:35
I concur -- wicked art, there.
And The Winner Is...
#9962 posted by nico [213.178.94.144] on 2006/03/20 16:33:20
no one. apparently no bot is really nice in coop, they all tend to get caught up and stop following. grrr.
Kay
#9963 posted by bambuz [213.169.31.204] on 2006/03/20 17:21:04
should texture his maps a bit more, and looks would go up 100%.
Kay
#9964 posted by bambuz [213.169.31.204] on 2006/03/20 17:21:34
should have texture that map a bit more, and looks would have gone up 100%.
Strange Site Though
#9965 posted by MadFox [84.26.78.10] on 2006/03/20 18:04:16
https://homedrive.home.nl/gimli/pu...
Though...
#9966 posted by MadFox [84.26.78.10] on 2006/03/20 18:09:33
http://members.home.nl/gimli/lette...
won't work
OH MY HEAD
#9967 posted by czg [213.115.252.84] on 2006/03/21 02:21:43
Hmm...
#9968 posted by nico [213.178.91.94] on 2006/03/21 09:25:34
it is possible to get stuck between the debris in the dead jesus hall in that map. a clip brush would have been nice.
Hobr
#9969 posted by than [220.97.92.40] on 2006/03/23 08:07:54
the end of that map fucked me up real bad. I damn near shat my pants. I wasn't expecting what happened at all. Luckily I managed to escape despite only having rockets to deal with the situation.
YO
#9970 posted by PuLSaR [80.80.111.240] on 2006/03/25 00:04:31
I'M BACK!
Anything interesting happened here while I was away?
No.
#9971 posted by Tron [202.7.183.130] on 2006/03/25 23:54:51
The capital letter yelling in your "I'M BACK!"
was the most excitement for at least six months.
Well apart from the czg/zwiffle/metlslime tri-orgy, but you don't want to hear about that.
Ya Rly
#9972 posted by R.P.G. [24.136.180.235] on 2006/03/26 12:34:50
No TronDM3 yet. So little excitement.
Oh...
#9973 posted by metlslime [71.202.21.157] on 2006/03/26 21:56:41
I read that as "trilogy" the first two times.
That would have probably been more exciting.
Fov120.com
#9974 posted by negke [82.82.175.111] on 2006/03/27 01:28:00
what's wrong with the main site btw.? it always displays some site called beich.de. the subdomains work, though.
Except For Pipeline
#9975 posted by Fern [71.208.213.164] on 2006/03/27 12:25:57
nt
Boardgame
#9976 posted by lth [212.50.188.101] on 2006/03/28 02:41:33
I made a board game. There's a demo here:
http://www.randomviolence.net/rand...
(6mb)
Fov
#9977 posted by SleepwalkR [84.189.81.92] on 2006/03/28 03:46:35
front page is gone due to lazyness on my part. anyone need pipeline back?
Well I Assume
#9978 posted by Fern [71.208.213.164] on 2006/03/28 05:33:21
there will always be SOMEBODY who could make good use of pipeline :)
Lth
#9979 posted by R.P.G. [24.136.180.235] on 2006/03/28 09:57:39
ha. Nice one. :) Wanna come over and play a few practice rounds with me?
Sure
#9980 posted by lth [83.216.142.78] on 2006/03/28 13:34:43
Yeah, sure, whereabouts are you?
Greensboro, North Carolina, USA
#9981 posted by R.P.G. [24.136.180.235] on 2006/03/28 19:38:35
But if you come around for a game, I'll buy you a beer or two! :)
Okay
#9982 posted by lth [212.50.188.101] on 2006/03/29 01:34:15
I might be the US this summer =)
Oh For Real?
#9983 posted by R.P.G. [24.136.180.235] on 2006/03/29 10:16:39
I'll be sure to keep some beer on hand. Mind you, I do that anyway.
Wait . . . Did They Really Say That?
#9984 posted by R.P.G. [24.136.180.235] on 2006/03/29 19:19:56
Didn't Tim Willits or someone at id software justify the slow movement speed in Doom 3 by saying that they wanted the player not to speed by the art and architecture they had made, but instead slowly take it in?
It seems to me like that's the biggest bit of bogus balderdash bade by id software ever. I mean, shouldn't the inverse be true? If the player isn't forced to see or experience everything on the first run through, there will be a greater sense of depth, more to experience on each subsequent pass through, and therefore more reason to reply the game.
Thoughts?
#9985 posted by Zwiffle [69.210.45.205] on 2006/03/29 19:59:53
I think that's a load of crap. It would've been more plausible to say "it added tension and suspense to the game." But, I think I read that quote in PCG, and IIRC it was a comment to D3DM (why it was slower paced and only had like 1.5 players allowed per server.) But either way, that's a crappy reason to make a player move slowly.
RPG:
#9986 posted by metlslime [204.15.3.5] on 2006/03/29 20:11:57
While that does sound sort of like B.S, I think doom3 the game benefited from the slower movement simply becuase it suited the style of gameplay. What they hopefully did (this is unlikely) is said "here's the movement speed that benefits gameplay" and then "here's how much detail we should put in our levels based on the already-designed movement speed.
Well,
#9987 posted by necros [142.150.4.59] on 2006/03/30 06:32:18
i still don't know how to do basic things, so i have the 'v' key bound to the command for movement speed, which i have upped to about 240 which i press every time i play d3 these days. (a little faster than 'sprint' speed)
i don't find i miss anything at all, and i still spend time to appreciate a nice area of a map. (and i've played the game through a half dozen times now)
i think the slower movement speed had more to do with making the game harder. i've noticed which 'quake style' movement speed, the monsters are easy to dodge. it was the sluggish movement which made them dangerous.
Oh, Absolutely
#9988 posted by R.P.G. [24.136.180.235] on 2006/03/30 07:03:00
There's no question that the movement speed suited the gameplay they were going for, but that justification, even if not a main one, is absolute rubbish.
Also I was wondering if someone might have comments regarding a correlation of movement speed and perceived depth of an environment, since a player may be less likely to notice certain details; or at the very least, then the player gets to choose which set pieces to stop and look at.
RPG
#9989 posted by Lunaran [67.129.250.254] on 2006/03/30 10:07:10
The amount of things willits says that are absolute rubbish cannot be measured by any instrument yet constructed by modern man.
#9990 posted by Kell [80.192.82.64] on 2006/03/30 11:36:04
The amount of things willits says that are absolute rubbish cannot be measured by any instrument yet constructed by modern man.
Amen, brother.
I'm Not Sure If I Fallow The Argument,
#9991 posted by HeadThump [65.141.73.17] on 2006/03/30 13:57:03
do you mean that Willits is being dishonest in his statement of the purpose of having the player move slowly in game, or do you mean the idea in its self is poorly conceived?
Hmmm, Am I Late?
#9992 posted by Zwiffle [69.210.63.8] on 2006/03/30 14:01:53
How long have those "Previous 25" buttons been there?
Since ~11 Hours Ago
#9993 posted by czg [83.253.28.233] on 2006/03/30 15:09:05
#9994 posted by R.P.G. [24.136.180.235] on 2006/03/30 19:10:07
Whoa! I coaxed Lunaran to make a post!
HeadThump: I mean that's the dumbest reason ever to make the player slow. It also seems narcissistic. Furthermore, it seems (to me) to be a rather short-sighted and non-linear approach to the gamer's experience.
Thanks,
#9995 posted by HeadThump [65.141.73.17] on 2006/03/30 20:26:55
those are valid points. I find the nobby kneed feel of the movement to be clunky, and not visceral and immediate the way Quake controls feel.
BTW, you are getting closer and closer every year. Raleigh to Durham to Greensboro. Next step is my back yard.
Oh?
#9996 posted by R.P.G. [24.136.180.235] on 2006/03/30 20:40:24
Winstom-Salem is your backyard?
Boy Howdy!
#9997 posted by R.P.G. [24.136.180.235] on 2006/03/30 20:43:04
I've been making typos all night and I haven't even been drinking. meh.
Summerfield
#9998 posted by HeadThump [65.141.73.17] on 2006/03/30 20:43:05
Just Outside The City
#9999 posted by HeadThump [65.141.73.17] on 2006/03/30 20:45:00
Oh, Wrong Direction
#10000 posted by R.P.G. [24.136.180.235] on 2006/03/30 20:47:55
I had to look on a map for that one. I unloaded a package a few nights ago going to Summerfield, and since I didn't know where it was, I didn't know if it was a failed delivery or not.
I Hope It Wasnt
#10001 posted by HeadThump [65.141.73.17] on 2006/03/30 20:57:14
the Thai porn I ordered. I've been wondering what's holding it up.
#10002 posted by czg [213.115.252.84] on 2006/03/31 01:03:44
And a congratulations to RPG on getting post number ten thousand! A big round of applause for Rob there!
You may pick up your diploma* from the burly man in thights behind the bar.
(* the dicklicking diploma)
Monitor Trouble
#10003 posted by negke [82.83.60.92] on 2006/03/31 01:06:31
somthing is wrong with my belinea monitor. whenever there is an application running at a 60hz refresh rate, it suddenly switches to some sort of wide screen mode (image is stretched, sides are off the screen). then i have to shake it a little, knock or sometimes even punch the lower left corner until it switches back to normal. this is really annoying as i don't want to damage it.
it's not a problem with games, since the ati refrash rate override can handle it, but - and this is the most important issue - it happens a lot with quest.
so does anyone know of a way to solve this without smashing the monitor with a slugger? are there maybe additional tools to let dos applications run at a higher refresh rate?
Well
#10004 posted by [59.167.103.148] on 2006/03/31 02:16:16
one thing I can say is, that when it comes to the point of actually physically hitting something to make it work correctly, especially electrical equipment, you can safely assume that some type of repair is needed, this may be trivial or maybe major, but be assured some form of repair will be required at some point. I however would take myself down to the local PC store in a hasty fashion, and score myself a shinny new beauty, and enjoy the extra wide smile on my dial.
But if physically hitting the thing works for you, and brings you some form of joy, then slug away, I know it works wonders with people you don't like.
Best of luck with it.
This post was flagged as spam.
#10005 posted by a spammer [66.97.174.196] on 2006/03/31 02:35:53
This post was flagged as spam.
#10006 posted by a spammer [66.97.174.196] on 2006/03/31 02:35:58
This post was flagged as spam.
#10007 posted by a spammer [66.97.174.196] on 2006/03/31 02:35:59
This post was flagged as spam.
#10008 posted by a spammer [66.97.174.196] on 2006/03/31 02:36:00
This post was flagged as spam.
#10009 posted by a spammer [66.97.174.196] on 2006/03/31 02:36:01
This post was flagged as spam.
#10010 posted by a spammer [66.97.174.196] on 2006/03/31 02:36:03
This post was flagged as spam.
#10011 posted by a spammer [66.97.174.196] on 2006/03/31 02:36:04
This post was flagged as spam.
#10012 posted by a spammer [66.97.174.196] on 2006/03/31 02:36:05
This post was flagged as spam.
#10013 posted by a spammer [66.97.174.196] on 2006/03/31 02:36:06
This post was flagged as spam.
#10014 posted by a spammer [66.97.174.196] on 2006/03/31 02:36:08
This post was flagged as spam.
#10015 posted by a spammer [66.97.174.196] on 2006/03/31 02:36:09
This post was flagged as spam.
#10016 posted by a spammer [66.97.174.196] on 2006/03/31 02:36:10
Freaky Shit
#10017 posted by [59.167.103.148] on 2006/03/31 02:39:34
Clean up in aisle 1 !!!
Wait
#10018 posted by czg [213.115.252.84] on 2006/03/31 02:59:09
is post 10004 part of the spam too?
ZOMG
#10019 posted by voodoochopstiks [85.224.212.254] on 2006/03/31 03:21:33
RPG got post #10000!
WTF
#10020 posted by voodoochopstiks [85.224.212.254] on 2006/03/31 03:23:33
Whatta, I must have had some old cached version or something, the latest post in mine was the one about thai porn, weird shit!
Thank You, Czg
#10021 posted by R.P.G. [24.136.180.235] on 2006/03/31 06:35:25
I've been preparing my whole life for this. I'm just glad I got it instead of that silly bot.
Hot Damn
#10022 posted by starbuck [82.40.164.223] on 2006/03/31 06:51:22
i clicked all those links and I still gots me no damn Viagra
Woot!
#10023 posted by bear [202.47.247.116] on 2006/03/31 07:38:06
Is there a brand new "previous 25" link or have I been blind for a long time?
Ahem
#10024 posted by [59.167.110.117] on 2006/03/31 14:07:22
Wait is post 10004 part of the spam too?
No, It is a genuine post by a long time registered member.
http://www.celephais.net/board/peo...
See, that is me there ^^, first on the list.
thxbye.
Oh Yeah...
#10025 posted by metlslime [204.15.3.5] on 2006/03/31 14:54:55
I forgot to rename your account. Remind me to do that when I get a chance.
No Please Don't
#10026 posted by [59.167.109.73] on 2006/03/31 16:25:54
That is my selected user name, but if you must, you are the boss.
If You Must Name Him....
#10027 posted by Drew [59.167.77.38] on 2006/03/31 23:58:57
I vote for Princess Poopy.
Well:
#10028 posted by metlslime [71.202.21.157] on 2006/04/01 00:26:33
it breaks the design of the board, since your username is a link to your user page on the people page and on every post you make. Since your name is zero-length, the link is unclickable.
Ahhh........
#10029 posted by [59.167.101.199] on 2006/04/01 01:23:22
That's also why I could never get the hexi digit colour thing to work !! ;)
Yeah I realise all that, but it is no difference to some annon posting but just leaving the name part blank, but like I said, it's your show. If it must be done, at least let me pick it, all I want is the benifits of membereship, see new posts etc, without actually existing. Yeah I may pop out every now and zen, but I won't say much, I don't want to have tea and scones with anyone, or discuss the meaning of life and Quake, hang on..., life and Quake are the same thing..., anyway..., whatever, all is cool.
You run a top site, one of the most usefull, straight to the point, entertaining (at times), Quake site's going. Most maps, or at least those worth playing, get released or reported here, Q2, Q3, Q4, D3 support and coverage, basically the home of Quake Speedmapping, some of the best of the best in the Quake World come here, mappers, artists, coders, hey, this is heaven. My hat off to you sir. Respect!!!</endsuck>
Example
#10030 posted by [59.167.101.199] on 2006/04/01 01:29:39
The post above was me logged in, this is me logged out, the only difference is I haven't the ability to see the new posts
Metlslime
#10031 posted by R.P.G. [24.136.180.235] on 2006/04/01 08:19:40
I always wondered why you and Peej didn't include something extra in links for thread titles, posts, and usernames. This sort of thing created a problem on QMap when you searched for something and it returned a post that had no title--and thus was unclickable. It seemed to me like an easy solution to that would have been to include the post icon as part of the link, since every post has an icon.
In this example, why not include the user's IP address as part of the link? And on the User page, include the square color-indicating image next to the user name. It seems like that would allow people who unintentionally break the board to continue going on their merry way, while still allowing for full functionality.
Xjw6uoe@ebay.com
#10032 posted by [60.45.20.131] on 2006/04/01 13:44:28
online directory main
Online Directory Main
#10033 posted by [216.237.126.170] on 2006/04/01 13:44:58
Free Sex
#10034 posted by vb [211.30.158.51] on 2006/04/02 01:28:11
Free Sex @ http://www.besmella.com !!!
Huzzah For Spam
#10035 posted by Tron [139.168.222.107] on 2006/04/02 04:17:11
logging in to "show new posts" just depresses me, plus by never log in I feel like I am avoiding the system. :)
I do think it should be neccesary to login though, would stop this spam and the extra ten seconds to login is a sacrifice I will sadly make.
I'm Gonna Try
#10036 posted by bambuz [213.169.27.38] on 2006/04/02 16:43:37
besmelling with my girl on monday... if she approves.
Arcane
#10037 posted by CETME [69.169.207.107] on 2006/04/02 18:00:52
I'm playing through some old levels for nostalgia.
Anyone have a working copy of Matt Sefton's "Arcane" ??? Mine seems corrupted, and I can't find any download links that work, including on the author's old site.
heisskj at gmail if you have it and want to send it!!
Arcane
#10038 posted by R.P.G. [24.136.180.235] on 2006/04/02 18:46:49
Definitely a map worth playing through, even if you're not playing for nostalgia's sake!
I have mailed you the .bsp and .txt. I don't have the original archive handy, so hopefully this will suffice.
Cetme
#10039 posted by HeadThump [65.140.53.159] on 2006/04/02 19:37:25
This link still works
http://www.gamers.org/pub/idgames2...
Awesome
#10040 posted by CETME [69.169.207.107] on 2006/04/03 04:26:15
R.P.G. thanks for the file - that's exactly what I needed. And HeadThump - that's an awesome link - everywhere else I looked had broken links, or no Arcane. I suspect more of the levels in my maps folder that I haven't played in a long time got corrupted years ago when I had HD problems - so now I know where the levels still reside if I need more.
Thanks - you guys are the best!
This post was flagged as spam.
#10041 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:49
This post was flagged as spam.
#10042 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:51
This post was flagged as spam.
#10043 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:52
This post was flagged as spam.
#10044 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:53
This post was flagged as spam.
#10045 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:54
This post was flagged as spam.
#10046 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:55
This post was flagged as spam.
#10047 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:56
This post was flagged as spam.
#10048 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:57
This post was flagged as spam.
#10049 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:58
This post was flagged as spam.
#10050 posted by a spammer [66.97.172.37] on 2006/04/03 09:31:59
This post was flagged as spam.
#10051 posted by a spammer [66.97.172.37] on 2006/04/03 09:32:01
This post was flagged as spam.
#10052 posted by a spammer [66.97.172.37] on 2006/04/03 09:32:02
Well That's Kinda Annoying.
#10053 posted by czg [213.115.252.84] on 2006/04/03 11:46:22
Anyway I was checking out the Tomb Raider Legend demo just now (I am a fag for adventure/exploration + platform jumping games)
And I noticed in this area here:
http://img48.imageshack.us/my.php?...
That's a texture from Q3 wrapping around that angular archway there.
So the question is,
how much of a NERD does that make me?
How Much Of A Nerd?
#10054 posted by starbuck [82.40.164.223] on 2006/04/03 14:54:07
quite a big one, I guess.
Also, Lara Croft has shiny legs these days.
I Had Just Had Her Swimming Around For A Bit.
#10055 posted by czg [83.253.28.233] on 2006/04/03 14:59:37
The shinyness is a fancy water shader that maps glistening pixels onto her arse
Heck,
#10056 posted by necros [70.31.50.57] on 2006/04/03 17:58:56
forget q3, the original source of that texture was from doom. :P
chalk me up a couple of nerd points too, i guess. :P
Who Cares About Texture Source...
#10057 posted by JPL [213.30.139.243] on 2006/04/03 23:44:37
... when I see Lara's beautifull but, it puts in my mind to buy this next game... BTW I played all the Lara's game since the first one... so.. who's the 'nerdest' here ?
JPL
#10058 posted by Vigil [85.76.2.233] on 2006/04/04 00:25:19
That's not nerdy, that's just sad.
Come On...
#10059 posted by JPL [213.30.139.243] on 2006/04/04 00:36:37
Lara's but is sad for gays.. not for me !!
#10060 posted by czg [83.253.28.233] on 2006/04/04 00:41:10
Everybody should have played the first Tomb Raider. Some people should have played the second. Noone should have played any of the sequels after that.
Legend is kinda cool tho I might have to [ . . . ] it.
And Re: the texture from Doom. Yes I know there was a texture like that in Doom, but id made an updated hi-res version for q3. I'm not saying that TRL has used a texture that looks like the q3 one, I'm saying it is the exact same bitmap.
#10061 posted by Kell [80.192.82.64] on 2006/04/04 02:07:56
Everybody should have played the first Tomb Raider.
Really? I was under the, not unfounded, impression that TR1 was just a Q1 ripoff with tits.
Some people should have played the second.
Could you elaborate on your reasons for these two statements?
I'm not saying that TRL has used a texture that looks like the q3 one, I'm saying it is the exact same bitmap.
It is. Without a doubt. It's used in q3dm4 for the pulsating eggsacs that hang from the ceiling.
Isn't using it illegal, not to mention extremely sad of the TRL devs? I can't imagine they'd have bought the rights from id software for one texture o_O
#10062 posted by czg [213.115.252.84] on 2006/04/04 02:22:48
Really? I was under the, not unfounded, impression that TR1 was just a Q1 ripoff with tits.
How on earth could anyone have thought to compare it to Quake? The TR games are all about endless jumping puzzles and dragging boxes around to open up for more jumping puzzles. I love that. Hardly any shooting at all in the first game.
Could you elaborate on your reasons for these two statements?
The second one was okay in places but also started the crappy tendency in the later games to be less about raiding tombs and more about wearing a fancy dress to a nightclub while being hit upon by burly men before you kill everyone with a grenade launcher.
Isn't using it illegal, not to mention extremely sad of the TRL devs? I can't imagine they'd have bought the rights from id software for one texture
Yeah I guess what happened is they scrounged textures from everywhere just for the initial prototype and then went over and replaced the textures but forgot that one... Also this is just in the demo. They might have changed it in the final release.
Although it would be very funny, I doubt we will see a lawsuit because of one texture...
Or
#10063 posted by R.P.G. [24.136.180.235] on 2006/04/04 11:41:47
The texture id Software used is actually an open source texture or a texture from a commercial texture pack and thus TRL dudes actually have rights to it. Something similar to how we keep hearing Doom doors opening in movies all the time. Maybe.
Yeah...
#10064 posted by than [220.97.92.40] on 2006/04/04 16:18:39
and that tumbling skull block release sound from the end of doom 2... and the cyberdemon scream.
Didn't think the textures came from a library though - especially the more grotesque ones. I thought only id could come up with that sort of stuff.
Yes!!
#10065 posted by Tronyn [24.66.94.144] on 2006/04/04 16:48:18
"and that tumbling skull block release sound from the end of doom 2..."
I always hear that sound! Thought I was paranoid until now!
Yup
#10066 posted by SleepwalkR [84.189.79.18] on 2006/04/04 17:05:56
that one is definitely taken from some sample cd. I mean you even hear it in commerials...
I Hear Some Metal Bands Ripped Off The Doom Music, Too
#10067 posted by BlackDog [58.6.22.173] on 2006/04/05 03:10:04
nt
Smashing Pumpkins..
#10068 posted by than [222.149.101.205] on 2006/04/05 06:31:10
credit id for a sample from Doom in the Mellon Collie album notes. It's the rocket explosion sound and appears on the track XYU.
Amazing?
God, Billie Corgan is a twat.
Zounds!
#10069 posted by generic [69.244.208.113] on 2006/04/05 07:00:51
And what's up with the Ogre in Quake and the Pig Cop in Duke Nukem 3D making the same/similar sounds?
#10070 posted by necros [70.31.50.57] on 2006/04/05 10:20:57
most of the sounds that are in doom/quake are from a very popular sound sample CD.
I Bet
#10071 posted by Blitz [24.218.85.216] on 2006/04/05 12:38:25
If you browsed through some of the older Emu or Fairlight soundbanks, you'd find a wealth of used sounds.
They were both early samplers that had a number of add on carts and discs, and still do, but my guess is that Bobby Prince probably had either an Emu or a Fairlight and that's why those sounds seem ubiquitous -- because that was pretty much the only game in town for people who didn't want to do foley recordings themselves back in the day.
Someone
#10072 posted by bambuz [213.169.4.79] on 2006/04/05 12:56:05
or even a number of people did updated sounds for quake - paks, used the original 44 khz 16 bit sounds from the libraries. The shaft for example sounds a bit different, it was fucked up a bit in the conversion in quake. (didn't q1test have better sound?)
Doom
#10073 posted by Lunaran [24.241.228.159] on 2006/04/05 17:00:08
Several original doom .midi's are actually 'covers' of metal songs. There was a list at doom3world I read ages ago I've never been able to relocate, so if anyone knows where that can be found I'd be eternally grateful for several hours.
5 New Map Reviews
#10074 posted by underworldfan [128.195.84.154] on 2006/04/06 00:54:16
5 new map reviews at my site.
2 reviews by myself and 3 from Tronyn.
reviews of:
Egyptian Rhapsody.
Teacups.
Hangover Devestation.
Event Horizon.
Forgotten Tomb.
great maps, everyone!
Forgot Link....
#10075 posted by underworldfan [128.195.84.154] on 2006/04/06 00:58:34
i think everyone here knows the URL, but just in case:
http://www.planetquake.com/underwo...
Underworldfan
#10076 posted by JPL [213.30.139.243] on 2006/04/06 01:17:05
Thanks for the review ! I'm glad you enjoyed the map ;)
Underwoldfan And Tronyn
#10077 posted by Ankh [212.121.135.226] on 2006/04/06 01:48:35
Thanks for the reviews. You rock!
Keep it going!
Lunaran:
#10078 posted by metlslime [71.202.21.157] on 2006/04/06 03:37:42
I remember at least 2 of them were Alice In Chains songs.
There Is
#10079 posted by bambuz [130.233.243.228] on 2006/04/06 05:32:30
an mp3 named "bobby prince is a filthy thief" that explains a lot. :)
Yeah UWF/Tronyn
#10080 posted by Hrimfaxi [80.166.177.53] on 2006/04/06 06:17:19
Thanks for the reviews! Keep up the good work!
Lunaran
#10081 posted by Jago [85.76.178.187] on 2006/04/06 07:19:39
http://en.wikipedia.org/wiki/Makin...
Hi
#10082 posted by underworldfan [128.195.84.154] on 2006/04/06 11:18:50
JPL: i liked your map a lot, good atmosphere, and i think your previous map was even more atmospheric. :)
Hrimfaxi: thanks
Ankh: replied to your an email, and i changed the download link for you as you asked.
Underworldfan
#10083 posted by JPL [82.234.167.238] on 2006/04/06 12:25:16
I know, CDA was better visually than Event Horizon... However, it is not the same map style (i.e. medieval vs base) and I have to admit I'm more comfortable with medieval stuff: I'm maybe more inspired by medieval theme than other themes...
OTOH, I read the review you posted today on your website, and I found it very good. Also, I found very cool the fact you didn't mentionned explicitely CyberDemons existence: you let the surprise to new players, even if Doom reference is given, and I found it a good idea.
Anyway, thanks a lot for the review.
Lunaran
#10084 posted by starbuck [82.40.164.223] on 2006/04/07 01:27:44
the best result I got was a cached site... looks pretty complete:
http://72.14.203.104/search?q=cach...
if that doesn't work I got there by searching for 'doom midi "them bones"' on Google and it was the 4th result.
This Mp3 Explains Something
#10085 posted by bambuz [213.169.31.195] on 2006/04/07 05:13:32
http://www.doomaniac.com/stuff/?di...
Bambuz
#10086 posted by JPL [213.30.139.243] on 2006/04/07 06:11:18
Wow... first sounds like Metallica - Kill Them All 1st album... all my youth..... :)
Quake Q Symbol .svg
#10087 posted by Spirit [217.248.163.20] on 2006/04/07 09:07:32
Anyone got the .svg of the Quake-Q? Moondrunk or Up2nogood made it. Please send to my email address
DEAR GIBBIE
#10088 posted by Lunaran [24.241.228.159] on 2006/04/07 17:37:47
Yes you can use the textures and yes you can have the crates. please be on the internet for more than six minutes a day and I'll gladly deliver them.
Btw
#10089 posted by necros [70.31.50.57] on 2006/04/07 19:08:18
for anyone interested, this is the sound library that a lot of doom and quake sounds are from:
http://www.sound-ideas.com/
and incidentally, thanks for posting the links to the doom songs with their realworld sources. :)
What's Up With Pq Web Hosting?
#10090 posted by necros [70.31.50.57] on 2006/04/09 15:16:05
my site url changed to necros.planetquake.gamespy.com (from planetquake.com/necros), and when i upload new files, i can't access them anymore, even though i can see them in my ftp client... what gives?
i've noticed other pq sites, like underworldfan's haven't had a changed url... anyone on pq know what's up?
Necros
#10091 posted by R.P.G. [24.136.180.235] on 2006/04/09 19:19:22
I know that PQ is going through some unknown metamorphosis. I'm not sure if that's affected your site or not. Otherwise I have no ideas.
Project Offset
#10092 posted by Zwiffle [69.210.63.115] on 2006/04/09 20:32:45
Is still really cool lookin, and sometime in the next week or so they should be posting a video of a dragon or something, so it it'll be damn awesome. Try to join the team while it's young!
Necros
#10093 posted by pjw [24.240.37.219] on 2006/04/09 21:33:58
Yeah, shit's all different now. I noticed a few weeks back and contacted Pappy-R; apparently they did a bit of auto-tweakage to hosted sites so they wouldn't be broken by the changes, but it wouldn't be a bad idea to look things over.
You can log into a new control panel thingie at:
http://r77.res.hosted.gamespy.com:...
with your regular PQ login/pass and do stuff from there.
I haven't actually gotten around to messing with it yet, because (a) I'm lazy and (b) too much Real Life...
Hm...
#10094 posted by necros [70.31.50.57] on 2006/04/09 23:27:09
couldn't even log in there. :\
Did You Try...
#10095 posted by pjw [24.240.37.219] on 2006/04/10 00:11:43
login: necros
pw: your regular PQ/FTP pass?
If nothing else, just email someone. Pappy-R is usually really solid about getting back to me when I have some question or problem.
Texturefaq.htm
#10096 posted by metlslime [71.202.21.157] on 2006/04/11 00:19:42
I re-uploaded texturefaq.htm, since it's my #1 not found file in my website stats. I'd lost it in the hard drive crash, but managed to find a google cache of it tonight.
http://www.celephais.net/stuff/tex...
Images are broken, I'll fix it later.
Texturefaq
#10097 posted by [59.167.111.2] on 2006/04/11 00:58:17
I have a copy of the original, which I saved as an .mht file (web page single file)long ago, complete with the 2 images if it's of any use to you, prolly not since you found a cached version, but just thought I would mention it.
#10098 posted by Trinca [85.88.130.59] on 2006/04/11 05:36:45
omg metlslime :) thks a lot didn´t know that!!! will try when i get home!
Metlslime
#10099 posted by JPL [213.30.139.243] on 2006/04/11 06:23:13
Would it be possible to create a link to this page in the main func_ page (if not yet done elsewhere) please ?
I think it would ne cool to have some links to any tutos about mapping/textures/etc... that could be used as technical support for Quake mapping basics.
What do you think ?
Doom 3 FPS Problems
#10100 posted by Jago [85.76.178.187] on 2006/04/11 08:27:45
I've recently purchased a Club3D 6600GT PCI-E 128mb video card and I having a weird FPS problem with Doom 3. No matter what settings I use, I seem to get ~55 fps on the first "timedemo demo1" run and ~60 fps on the second. I've tried:
1024x768 VS 800x600
high VS low quality settings
r_shadows 1 VS 0
vsync on VS off
I am using NVIDIA ForceWare drivers vesion 84.21 and my machine is an Opteron 144 at stock clock (1,8 Ghz), 2 x 512mb Kingston CL2.5 PC3200 in dual-channel and an AsRock 939Dual-SATA2 motherboard. All other games seem to run just fine, I can run UT2004 and NFS: MW at 1024x768 with everything maxed without a slowdown. What could be the cause of the Doom 3 issue?
Jago
#10101 posted by Vondur [195.128.95.36] on 2006/04/11 08:43:35
there's 60fps cap in d3 games
Not In Timedemo
#10102 posted by Jago [85.76.178.187] on 2006/04/11 09:43:17
Texturefaq
#10103 posted by metlslime [204.15.3.5] on 2006/04/11 15:14:27
no name dude: yeah, if you could email me those 2 images, it would help.
JPL: it would be nice to have a website that had a bunch of mapping info and tutorials, but for now it seems silly to have a link to just one bit of that info without linking to any others.
And in general I don't want to have a "links page" on func becuase I don't want to have to decide who to link to or worry about people's feelings when I decide their page is not worth a link.
Texturefaq
#10104 posted by [59.167.114.139] on 2006/04/11 19:51:51
It's on it's way.
Metlslime...
#10105 posted by JPL [213.30.139.243] on 2006/04/11 22:58:29
I think you could create a link page, and just wait for people to ask you to put them in the link list.. So no worry about people's feeling, and concerning the decision, as it is your website, I don't see any issue as you would like a certain quality about the related links...
It's up to you...
No-name-dude:
#10106 posted by metlslime [71.202.21.157] on 2006/04/12 01:32:31
thanks. Image tags are now working again.
ATTN Single Player Aficondos
#10107 posted by vb [211.30.158.51] on 2006/04/12 03:46:54
You guys play a lot of single-player, suggest some good single-player maps for fQuake, the upcoming legal replacement of eQuake:
http://www.besmella.com/forum/view...
Hmm
#10108 posted by tron [144.137.215.47] on 2006/04/12 05:53:03
the responses to that last post should be interesting...
Godfun.bsp
#10109 posted by Blitz [24.218.85.216] on 2006/04/13 02:19:08
[nt]
Duh
#10110 posted by than [221.244.26.90] on 2006/04/13 04:07:41
godfun.bsp was for Quake 2.
So...
#10111 posted by necros [70.31.50.57] on 2006/04/14 11:01:27
imagine if Coop in quake was competitive?
"be the first to end the map" type of thing... your goal is not to just get through, it's to get through first. kill the monsters and any other players who might stand in your way...
weapons and items would respawn like in DM, but you wouldn't loose weapons and ammo when you die.
if it wasn't a hub map where new areas are easily accessible, some teleporters opening up to help people get back to the 'fray' would be good...
opinions? :P~~
Er... Well
#10112 posted by necros [70.31.50.57] on 2006/04/14 11:03:49
obviously, it wouldn't be called 'coop' anymore, since there's not cooperation at this point. XD
Hehe
#10113 posted by Bal [83.199.83.22] on 2006/04/14 11:06:42
I remember some coop games that turned out a bit like that actually. =)
Yeah Me Too
#10114 posted by Tronyn [24.66.94.144] on 2006/04/14 12:34:54
all the players respawning in the same area might not be too good an idea for that. One time it was pretty easy for a couple players to keep a couple other players from exiting the start area at all in the hipnotic mines level...
Yeah
#10115 posted by necros [70.31.50.57] on 2006/04/14 14:11:44
should have been specific, but i was taking it as a given that the maps would have to sort of be made to start(or at least have the start area modified) seperated.
Question
#10116 posted by nitin [138.217.1.73] on 2006/04/16 19:32:04
would a 512mb 6800 gtx be better than a 256 mb 7800 gtx ?
Hmm
#10117 posted by tron [202.7.183.130] on 2006/04/16 22:22:39
I would suggest just googling for benchmarks for those cards in d3/hl2/whatever, but I would think the 7800 would be better.
Imo
#10118 posted by Jago [85.76.178.187] on 2006/04/17 05:50:44
The 256 mb 7800 gtx should win.
If Anyone Is Interested,
#10119 posted by necros [70.31.50.57] on 2006/04/19 13:58:45
apparently you can play d3 in coop now. ^_^
http://www.d3opencoop.com/
Yes
#10120 posted by [59.167.126.152] on 2006/04/19 16:00:55
you have been able to play coop in Doom3 for a while now. LMS also has it, plus you can play ROE coop and Classic Doom coop via the LMS mod, which you can't presently do with opencoop
http://lms.d3files.com/
Hmm Yeah
#10121 posted by necros [70.31.50.57] on 2006/04/19 19:12:24
i realised that after posting that there have been coop mods for a while now... oh well. :P
#10122 posted by Trinca [85.88.130.59] on 2006/04/20 06:35:44
ban doom3 :p shity game :(
Well,
#10123 posted by HeadThump [65.140.59.185] on 2006/04/20 08:27:50
pite you didn't like it, but at least you spelled shite correctly.
Did
#10124 posted by bambuz [213.169.28.109] on 2006/04/20 15:30:34
he mean hah doom3 :P shiny game :)?
No
#10125 posted by [59.167.119.212] on 2006/04/20 16:51:46
He meant, buy doom3 : excellent game :)
Lol
#10126 posted by necros [70.31.50.57] on 2006/04/20 17:03:20
No
#10127 posted by R.P.G. [24.136.180.235] on 2006/04/20 20:48:09
He meant, The Fly is a level from 1997 by Markus Klar.
RPG:
#10128 posted by metlslime [71.202.21.157] on 2006/04/21 00:37:14
That reminds me of a fly from 1997, I mean a level from 1997, called "The Fly" or something.
#10129 posted by Trinca [85.88.130.59] on 2006/04/21 02:04:53
when i finaly learn to make something like mapping i will not quit quake for sure in next few years... at least untill i make a proper map!!!
Someone...
#10130 posted by generic [156.75.192.111] on 2006/04/21 07:29:28
should do a story on where Markus Klar is now.
Better yet, someone should do a story on where 1997 is now :)
Hmmm
#10131 posted by [59.167.102.7] on 2006/04/22 22:18:51
http://www.gametrailers.com/umwatc...
http://www.gametrailers.com/umwatc...
Oh Oh Oh
#10132 posted by JPL [82.234.167.238] on 2006/04/23 02:03:42
Nice in-game trailer!
Drawing Program
#10133 posted by bambuz [213.169.27.154] on 2006/04/24 18:10:50
basically, I want now to draw soft blobs or clouds or what you call them. Something with soft, additive brushes, which my current more of a pixel art drawing program is not geared towards.
I downloaded Gimp, but it sucks ass. You get banding really easily. And the borders on the brushes are always too hard. And everything just sucks. And is slow and sluggish because of the GTK API.
But I know it's possible, I did this kind of stuff back in 1998 in paint shop pro, so are there any free programs for this? I wouldn't want to haul my ass to another place to do it in photoshop.. and that seems overkill anyway.
With Gimp
#10134 posted by HeadThump [65.140.53.27] on 2006/04/24 19:16:30
Turn down the opacity when you are working with brushes. It defaults at a 100%, a third of that will soften the edges and prevent overlay banding. If you work with Gimp long enough you should be able to do anything you want with it.
I had to switch over because my CD copy of Photoshop 6 is several years old and finaly fubared and wont copy to disk now. But, Gimp isn't a bad alternative. It has a powerful scripting language, and though I like doing Actions directly from the interface, you accomplish the same in gimp with the console.
Ahem...
#10135 posted by Bal [83.199.21.99] on 2006/04/24 23:30:48
Don't say a software sucks ass before you've learned how to use it. =)
If the borders of the brushes are too hard, lower the hardness... that simple. =)
If you want something additive, set your brush to multiply or some other blending mode.
You can pretty much do everything Photoshop does in Gimp (except for a few specific features).
There are other software that alow for more artsy looks, like Painter, or for free, stuff like the old version of OpenCanvas, or Artrage.
#10136 posted by megaman [84.63.39.185] on 2006/04/25 03:15:14
the question isn't if it can be done (it could be done in paint), but how fast. and gimp sucks in that regard, at least for me. ui is unusable - try working on 5+ images on 1024 resolution, with lots of palettes open and you'll wish your self a nice photoshop. The only thing gimp is better at than ps is true HSV mode (which i haven't found in ps yet)
What The Gimp REALLY Needs
#10137 posted by czg [213.115.252.84] on 2006/04/25 03:34:59
Is to be able to dock palettes and all the other doodads onto the actual image window. Having free floating windows for every little shitlet is completely useless.
But of course the guys who make it are all like duuuh window management should be done by your window manager! (fart) Why should we have to fix what WINDOzE sucks at! and that's when I hate everyting that has to do with anything. Even MS Paint has a more user friendly UI, you bearded fatlumps.
Czg
#10138 posted by Bal [84.14.13.212] on 2006/04/25 04:27:55
Pressing buttons on windows is silly, just learn all the shortcuts by heart and hide everything, yay!
Oh and yeah, Photoshop still owns Gimp.
Ok
#10139 posted by bambuz [213.169.28.110] on 2006/04/25 07:29:39
I was a bit angry and fed up last night, sorry for the initial hate. This is where I stand:
I lowered opacity. I created new brushes since the existing ones are pathetically small. I made some really fuzzy brushes.
I still can't get it to do stuff I want. I've mostly fiddled with the airbrush, brush and finger tools.
One problem is, if you keep the mouse button pressed, it only gives so much effect... you have to release and repress and voila - once you draw over your old stuff, it gets brighter. But you really have to release and press again. But if you do it this way, you get stupid discontinuous places where you released and re-pressed.
I remember paint shop pro had a tool which just added the color as long as I held the button pressed. In a nice smooth way, with medium speed so it was controllable. Then one could just move the mouse around.. if I wanted a more saturated spot, I let the tool stand there for a little longer. And then you could improve later, make the opposite effect with a dark brush.
I'm not sure, but I guess I want to have a gaussian brush that is additive and adds 1+1G+1 B per millisec at it's center and less in the peripheral areas.
But thanks for your help, I'll keep fiddling.
To Demonstrate What I Want
#10140 posted by bambuz [213.169.28.110] on 2006/04/25 07:48:05
Say, I want to draw on a black background a big grey ball that is lighter in the middle and darker at the edges, with one mouse press and moving the mouse around, lightening various areas and later lightening some of the already-lightened areas even more. Gimp only goes to a certain level (dependent on tool settings) and doesn't add anything beyond that even if I hold the mouse on the area for 5 minutes. So I get a uniform grey ball. With the brush tool, with the airbrush tool, if I set the tool action to anything.
**adds
#10141 posted by bambuz [213.169.28.110] on 2006/04/25 07:59:05
1R+1G+1B
And
#10142 posted by bambuz [213.169.28.110] on 2006/04/25 08:02:28
If I do it with multi-presses I get discrete levels... And if I put the opacity so that the levels are indiscernible, it would take like 20 passes/strokes which would be very tedious...
Bambuz.
#10143 posted by czg [213.115.252.84] on 2006/04/25 08:36:21
I'm sitting here with Gimp 2.2 and the airbrush tool does exactly what you describe .
Also I just discovered you can dock all the doodads into one window so that kinda helps the UI a bit I guess. I still hate Linux people.
Ok, Most Problems Solved
#10144 posted by bambuz [213.169.28.110] on 2006/04/25 08:43:56
blackdog helped me. The opacity had to be turned to max (since it's useless, it doesn't take into account self-superimposing) and the additivity must be controlled with the airbrush parameters.
Now the only problem is stripes which result from some internal inaccuracies in the program:
http://img9.imagevenue.com/loc295/...
Gimp On Windows
#10145 posted by bear [213.65.178.167] on 2006/04/25 13:37:19
Only tried it a couple of short times because at least on a low spec machine it's unacceptably slow when other apps such as photoshop and painter (not all the tools though) run much better.
Don't Remember If This Was Posted Here
#10146 posted by necros [70.31.50.57] on 2006/04/26 16:10:21
http://www.leveldesign.nl/modules....
the guy, obihb, who made that shambler a while back is working on a fiend now for d3...
not exactly as i picture a fiend, but certainly much better than other attempts both in the technical and style departments.
anyway, thought it my interest some here. :)
2 More
#10147 posted by underworldfan [128.195.84.154] on 2006/04/26 18:56:40
2 new map reviews at my site:
Hells Village
Sewage Devastation
http://www.planetquake.com/underwo...
Ack!
#10148 posted by metlslime [71.202.21.157] on 2006/04/27 09:14:45
get rid of the eyes! and turn the horn/tusk things back into ears! Otherwise it's pretty nice.
Fiends Have Eyes!
#10149 posted by czg [213.115.252.84] on 2006/04/27 09:24:47
Dammit!
Oh No !!!
#10150 posted by JPL [82.234.167.238] on 2006/04/27 09:41:23
Are we going to discuss again about monsters that have eyes or not !!!??? Come on !! You should open a thread about this "issue" :P
Lol
#10151 posted by necros [70.31.50.57] on 2006/04/27 10:13:25
i recall a few heated discussions about that over msn... XD
Um...
#10152 posted by underworldfan [128.195.84.154] on 2006/04/27 11:58:43
why is it important whether they have eyes or not?...main thing is they rip you apart quickly and ruthlessly and leave you a dead pile of rotting meat. (!!)
Well..
#10153 posted by metlslime [204.15.3.5] on 2006/04/27 12:17:46
Pretending for a moment that they did have eyes, they woudln't be big and glowy and yellow.
In Fact,
#10154 posted by necros [70.31.50.57] on 2006/04/27 15:07:57
they are small and black!
*runs*
Cool.
#10155 posted by than [221.244.26.90] on 2006/04/27 20:47:16
Dunno if this is old, as I remember a papercraft Shambler from a while ago, but check this out:
http://home.clara.net/rogerpattend...
His face and armour colour is a bit off, but the rest is pretty faithful.
Fiends' Eyes
#10156 posted by negke [82.83.49.142] on 2006/04/27 23:41:37
yes, they do have eyes. http://negative.net.tc/fiend.jpg
would be better if they hadn't, like shamblers and vores.
underworldfan, it's because monsters appear much more frightening if they don't have eyes, but are still that unerring and aggressive - if they sense your presence rather than have to rely on fallible physical means such as eyes. ;)
Oh My Goodness Yes
#10157 posted by Fat Controller [219.89.210.237] on 2006/04/28 04:09:04
Of course, I'm the silly bugger who spent a full minute in Morrowind walking around a freshly dead alit trying to figure out where the eyes were. And realising that, during battle, I had been looking the beast straight in the nostril.
Quake 2 Client
#10158 posted by Ankh [212.121.135.226] on 2006/04/28 07:28:57
Can you recommend a good one?
Ankh
#10159 posted by Jago [85.76.178.187] on 2006/04/28 10:06:44
Quake2Evolved: http://www.quake2evolved.com/files...
Make sure to also get Open AL Audio Files which are downloadable from that same page as they are required for sound.
Yummyumm
#10160 posted by Spirit [80.171.159.140] on 2006/04/28 14:58:38
http://www.quaddicted.com/stuff/pi...
Spirit
#10161 posted by Kinn [86.128.42.74] on 2006/04/28 15:29:00
I like the cut of your gib
Spirit
#10162 posted by JPL [82.234.167.238] on 2006/04/28 15:45:34
Oh Oooh !!! Very nice wallpaper !!
Fiends Have Ears?
#10163 posted by BlackDog [58.7.160.7] on 2006/04/28 21:00:59
Covered in blood? Situated just above their mouth?
Ah - no. Those are "stabby things", not "listeny things".
Phillips 190x6fb Lcd 19" Monitor
#10164 posted by nitin [138.217.1.73] on 2006/04/29 01:12:04
anyone have personal experience with these ? comments ?
Planning To Build A PC
#10165 posted by Zwiffle [69.210.87.169] on 2006/04/29 13:50:17
3 year old PCs suck. So here's what I'm planning on getting, without overclocking anything. I'm on a budget,around $1,000.00 ~ $1,200.00.
ANY advice/comments that could help me out tweaking parts and stuff is appreciated!
It's possible to drop the HDD, I have an 80GB Ultra ATA-100 already, but getting low on space right now, and just wanted more.
It might also be possible to drop the monitor, I'm not sure. Once I have the following built, I'm planning on donating my current one to my mom/sister.
OK, here's what I'm checking out for my PC so far:
CPU: AMD Athlon 64 3200+ Venice - $154.00
http://www.newegg.com/Product/Prod...
MOBO: ASUS A8N5X Socket 939 - $79.99
http://www.newegg.com/Product/Prod...
MEMORY: Corsair XMS 1GB(2x 512MB) DDR SDRAM - $95.00
http://www.newegg.com/Product/Prod...
CASE: Antec LifeStyle SONATA II Piano Black, 450 Watts - $89.99
http://www.newegg.com/Product/Prod...
GPU: Sapphire X1800XT 512 MB PCI-Express x16 - $309.00
http://www.newegg.com/Product/Prod...
HDD: Seagate Barracuda 7200 200GB IDE ULTRA ATA-100 - $119.00
http://www.newegg.com/Product/Prod...
SOUND: Cannibalize my current sound card.
MONITOR: SONY WHITE 17" (16" VIEWABLE) 1600x1200 CRT - $120.99
http://www.newegg.com/Product/Prod...
Total: $967.97 (Unless I suck at math)
Any sagely advice?
Zwiffle:
#10166 posted by czg [83.253.25.47] on 2006/04/29 14:45:03
Always clean a dick before licking it
Zwiffle
#10167 posted by nitin [138.217.1.73] on 2006/04/29 18:24:33
I have that sony monitor currently and its really quite good.
Zwiffle.
#10168 posted by Jago [85.76.178.187] on 2006/04/30 02:51:46
Looks pretty good, however I have a few questions:
1) Why are you going with ATI over NVIDIA? I am pretty sure most in #tf would argue that overall, NVIDIA is the better choice.
2) Why IDE and not SATA?
3) You don't specifically mention CPU cooling, are you going with stock AMD HSF? If so, spend 6$ on a Zalman Fanmate (for manually adjusting CPU fan speed) and it have have a great impact on your sanity.
Jago
#10169 posted by Zwiffle [69.210.87.169] on 2006/04/30 07:06:03
1.) I actually prefer ATI over NVIDIA. Besides, X1900XTX's, from what I read, are the best cards out now, and X1800XTs aren't too bad either. Does NVIDIA's cards still come with that huge fan that takes up an extra slot?
2.) You may have noticed the mobo is $79.99. That has something to do with it. I could up the mobo to something that supports SATA, but it'd prolly cost more.
3.) Yeah my current CPU-fan has a dial to adjust the speed, it's really nifty. I'll look into it.
Zwiffle
#10170 posted by Mike Woodham [86.136.82.239] on 2006/04/30 07:43:30
As your estimated spend is less than your budget, and everyone knows that you should never, ever come in under budget(!), I would recommend looking at the latest LCD screens. The recent improvements are dramatic and the CRT over LCD argument is losing ground fast.
I have a 4ms response 19" 4:3 LCD and have no problems with games when I play at the default resolution of 1280 x 1024. I could have bought a 2ms response screen for an extra $50 but I am just too tight fisted.
The extra screen size is such an advantage whether you are using spreadsheets, mapping, surfin' the net or whatever. And the extra desktop space means more room for coffee, beer, books, magazines, DVDs etc; in fact the extra room means space for a dual monitor system using the old CRT as a second screen :-). So I have Maya open on the LCD and Maya tutorials open on the CRT. Nice.
But I am still useless at modelling.
2 Things:
#10171 posted by necros [70.31.50.57] on 2006/04/30 08:56:03
Monitor size: whether you do CRT or LCD, 17" is really small. consider getting a 19" or 20". the extra viewing area is really awesome when you're mapping or really doing anything where you need to have tools open and such. it makes using 1280x1024 or 16x12 a lot easier on the eyes too in windows because text and such will be bigger (although you *can* up the font size manually).
Ram: Consider getting 2GB? i have 1gb, and i run out of ram *all* the time. :\ having tons of ram really helps when you're working on a project where you need many different applications open at once. getting 2 1gb sticks could be expensive though, so if you can't get the ram and monitor, get the monitor.
Viewing Screen Size
#10172 posted by Mike Woodham [86.136.82.239] on 2006/04/30 10:10:13
I agree with necros. My 4:3 19" LCD gives a 15" x 12" viewing screen. My 17" 4:3 CRT gives a 11" x 8.25" viewing screen.
In practical terms that means the Func_MsgBoard Forum page shows down to the Quake Anniversary thread on the 17" CRT (@ 1024)but down to Event Horizonon the 19" CRT (@ 1280); with text set to 'normal' scale.
Being able to get more tools on screen for applications is a real boon. This screen dump taken a couple of minutes ago may give an indication (on the other hand it might not!)
http://img265.imageshack.us/img265...
I guess I'm saying, go 19", you will appreciate the difference.
A Peak At A Woodham Map
#10173 posted by HeadThump [65.140.57.171] on 2006/04/30 14:56:29
is always something to look forward too. I notice you use the default Windows XP display design. When I got my new machine, the first thing I did was switch it to a Windows 98 appearance (for now). I really dislike the XP style because it has a certain toyish quality like the VW Beetle.
I want a display design worthy of a SuperVillian,
not a too hip Japanese teen girl.
Zwiffle
#10174 posted by Jago [85.76.178.187] on 2006/04/30 15:12:25
I am using an AsRock 939Dual-SATA2 motherboard myself. It costs LESS than 79,99$ AND it supports both IDE and SATA... AND it supports both AGP and PCI-E videocards. Look into it.
:P
#10175 posted by R.P.G. [24.136.180.235] on 2006/04/30 17:45:45
my mom/sister.
lol ur mom.
...wait... your mom/sister? I... I don't wanna know. O_O
Gimp
#10176 posted by Lunaran [24.241.228.159] on 2006/04/30 22:16:57
I hate everyting that has to do with anything. Even MS Paint has a more user friendly UI, you bearded fatlumps.
rofl
RPG:
#10177 posted by metlslime [71.202.21.157] on 2006/04/30 23:16:44
Forget about it; it's Chinatown.
Some Stuff
#10178 posted by Mr Fribbles [220.253.59.140] on 2006/05/01 04:26:36
Yeah, I'd say go 19" LCD or 20" CRT (about equivalent screen space I think) if you can. I definitely prefer LCD these days, as long as the response time is very good.
Also, try using your motherboard's onboard sound - you may find it is more than adequete for your needs and you don't need to bother using your old sound card (unless its some spanky one you paid big bucks for, in which case ignore what I said).
BTW while SATA is theoretically, potentially, faster than IDE, the sad reality is we're limited by current HDD technology rater than available bandwith - so SATA is not substantially faster, if at all. Having said that the cables are smaller and there's no channel sharing, so its a tiny bit "nicer" if nothing else. Hardly necessary, though.
Mr Zwiffle's Motherboards
#10179 posted by Shallow [84.12.154.35] on 2006/05/01 06:07:56
The new system I built just over a month ago is actually based on the Asus A85NX you were looking at. Overall it's a very good board for the price, especially since most of the more expensive boards I looked at didn't have any extra features that were useful to me. It actually DOES have 4 SATA connectors if you wanted to go that way with your storage. As Fribbles said though, SATA doesn't gain you much at the moment since the actual drives aren't any faster... However, if you're going to be brave and do a striped RAID array or something then there's potential for a more noticable speedup. Obviously you need to cough up for two SATA HDDs for that though. I haven't bothered.
The onboard sound is basically AC97, which is OK but unspectacular, and doesn't really get on well with some games - notably Dawn of War and Quake 4. Unless your existing card is old enough that it doesn't do 5.1/7.1/whatever it will probably be better than the onboard. Personally, I'm going to be ordering an Audigy 2 or something now that the credit card bill for upgrade phase one is paid off.
Zwiffle
#10180 posted by Jago [85.76.178.187] on 2006/05/01 07:00:07
NewEgg has AsRock 939Dual-SATA2 for 66,99$: http://www.newegg.com/Product/Prod... It has both SATA and IDE, both AGP and PCI-E, 4 slots for RAM and a passively cooled northbridge.
Displays
#10181 posted by bambuz [213.169.2.18] on 2006/05/01 11:35:29
I got a used 19'' Sony CRT, people change to "hip" LCD:s and you can get one quite cheap. It's very good for mapping to have a bigger screen. It's not as sharp as an LCD but it's pretty good, if you don't try to have too high resolution. Anyway, if you get a CRT, don't get a shadow mask one, but a trinitron/diamondtron grille thingy.
It's also physically big. Do you have a lot of space on your desk / in the computer room? That might make the decision.
#10182 posted by necros [70.31.50.57] on 2006/05/01 14:10:25
trinitron/diamondtron grille thingy
aperture grill:
http://www.pcguide.com/ref/crt/crt...
in my experience, the two lines i have on my aperture grill monitor are hardly ever noticeable. only when i'm working on something with a lot of bright, near-white colours.
Memory!
#10183 posted by Fricton [213.243.160.111] on 2006/05/02 03:14:05
Seriously consider getting 2x1GB instead. It does really make a difference in modern games.
Also about 3D, friend of mine got 1900xt and while he likes it, it sounds like an aeroplane taking off inside your case, ie. HOLY SHIT LOUD. Don't know about 1800, but I assume the cooling solution is not that different(?).
Labor Day Has Destroyed My Typing Skills
#10184 posted by Friction [213.243.160.111] on 2006/05/02 03:15:15
:(
Nice Thing About NVIDIA
#10185 posted by Jago [85.76.178.187] on 2006/05/02 10:16:48
is that there's software (RivaTuner) avaible that allows you to manually set your GPU fan speed according to use. You can either set the fan speed to adjust itself according to actual GPU core temperature or you can make it adjust between 3 profiles (Windows 2D, light 3D, heavy 3D) you can customize.
During boot-up, the fan on my 6600GT sounds like a jet taking off indeed. However once I get to Windows, the GPU fan is throttled down to 60% and when I play games it's up to 80%. It's completely inaudible when using Windows and only makes a slight noise when playing games.
This, combined with the Zalman Fanmate (6$) for manually dropping the speed of CPU fan, the loudest parts of my computer are now the CRT monitor and harddrives.
Saitek X-52 Flight Control System Review
#10186 posted by . [70.224.214.138] on 2006/05/02 10:22:39
Bought one, my review:
http://phaitplays.blogspot.com/200...
Zwiffle
#10187 posted by DaZ [80.42.201.82] on 2006/05/02 16:21:41
I just upgraded the other week to a NF4 SLI mobo with a amd 64 4000+ 1gb matched pair ram, 9700gt nvida gpu and this thing screams though all the games I play at 1280x1024 with full AA and AF, it looks stunning.
Cost a bomb though :) 650 quid including a new case, fans, and etc... worth it tho.
If your looking at a 9700gt card, go for the BFG one as it is overclocked slighty (as standard) and thus u get pwn fps
^^
#10188 posted by DaZ [80.42.201.82] on 2006/05/02 16:25:38
current setup (with cpu overclocked slightly (2.6 ghz) gets me a 3dmark05 score of 8400 ish. as a comparison.
9700gt?
#10189 posted by Jago [85.76.178.187] on 2006/05/02 17:17:54
er
Metlslime:
#10190 posted by R.P.G. [24.136.180.235] on 2006/05/02 19:02:56
So that means Zwiffle is... Catherine Cross?
RPG:
#10191 posted by metlslime [204.15.3.5] on 2006/05/02 23:31:56
OMG spoilers
Rpg Please
#10192 posted by nitin [138.217.3.59] on 2006/05/03 01:16:46
as little as possible
Jago
#10193 posted by DaZ [80.42.195.36] on 2006/05/03 07:44:35
Err yes, a 9700gt. its a graphics card =)
Daz
#10194 posted by Jago [85.76.178.187] on 2006/05/03 10:08:59
You must be mistaken there somewhere. 9700gt videocards do no exist. Or is this some obscurely rare ATI Radeon card? Because I am 100% sure NVIDIA never had one by that model name.
Daz
#10195 posted by Jago [85.76.178.187] on 2006/05/03 10:10:00
You probably mean an NVIDIA 7900GT? :)
New URL For My Website:
#10196 posted by underworldfan [128.195.84.154] on 2006/05/03 10:44:35
all the links for my website changed thanks to gamespy (or something),
and they also messed up the auto redirect so it takes you to the wrong place...dont care about the details. all i know is,
anything that used to be:
http://www.planetquake.com/underwo...
should now be:
http://underworld.planetquake.game...
new domain examples:
http://underworld.planetquake.game... [main page]
http://underworld.planetquake.game...
once you goto the new main page everything should be the same anyway.
if you find any broken links let me know by email.
Also
#10197 posted by underworldfan [128.195.84.154] on 2006/05/03 14:05:48
eventually they should fix the auto-redirect thingy so that all your links you have on your websites to my reviews etc should auto-redirect to the new URL:
http://underworld.planetquake.game...
you could update your own links to my site/reviews if you wish to be sure.
Fribbles Maps
#10198 posted by inertia [24.164.73.173] on 2006/05/03 18:40:59
are being used in a tourney:
http://www.quakeworld.us/?a=home&a...
I modified just the item placements, so they're still true to the originals. More people will now be able to enjoy the major goodness that is a Fribbles map!
Ah That's Cool
#10199 posted by starbuck [81.152.115.154] on 2006/05/04 02:36:24
pretty legendary maps there, haven't loaded a fribbles map in ages.
also, inertia... you seem to be up on your Quakeworld, so I've got a question for you. I'm working on a high-res idbase texture pack, so I'm trying to get the pack complete for a load of maps, in SP and DM. What are the most commonly played idbase maps in Quakeworld? Please don't tell me DM3 :)
Currently the only DM maps i'm working on are Aerowalk (is that still played even?), Aggressr by Tyrann (only because I love the look of it) and your map Slipstream, heh.
Cheers.
Dm Maps
#10200 posted by Spirit [80.171.159.206] on 2006/05/04 02:57:11
dm2, dm4 and dm6 in DM. dm3 and e1m2(?) in TDM. I think.
Starbuck, do you know Randy's great textures? http://qexpo.quakedev.com/booths/r... I don't remember if the base textures were included, if they are not then you should contact him (#qc in irc.anynet.org). They are fantastic in my opinion.
Starbuck
#10201 posted by Jago [85.76.178.187] on 2006/05/04 04:08:21
DM3 and Aerowalk are without question, the most played idbase maps in QW.
ATI Vs NVidia
#10202 posted by megaman [84.63.37.32] on 2006/05/04 04:28:40
allows you to manually set your GPU fan speed according to use.
that's possible with ATI, too.
One thing if you get an ATI card: DONT INSTALL THE CONTROL CENTER! Get ATI Tray Tools instead. Simpler interface, more functions, less memory, etc.
Megaman
#10203 posted by JPL [213.30.139.243] on 2006/05/04 04:35:27
DONT INSTALL THE CONTROL CENTER!
I agree, even if your are administrator, your are not allowed to open it !! A shame !!!
Now how can I remove this fucking control center without breaking all my ATI DirectX9 functionality ?
Megaman
#10204 posted by JPL [213.30.139.243] on 2006/05/04 04:35:49
DONT INSTALL THE CONTROL CENTER!
I agree, even if your are administrator, your are not allowed to open it !! A shame !!!
Now how can I remove this fucking control center without breaking all my ATI DirectX9 functionality ?
Sorry...
#10205 posted by JPL [213.30.139.243] on 2006/05/04 04:38:17
.. for double post :/
Spirit / Jago
#10206 posted by starbuck [81.152.115.154] on 2006/05/04 10:29:00
Thanks. So basically DM3 and Aerowalk then. I'm surprised there aren't any more custom maps that get a play. Spirit, you mentioned quite a lot of maps that aren't idbase... did you mean e2m1 instead of e1m2?
I checked out those textures by randy and I've seen them before. He has a lot of skill, and those are nice textures for the most part, but it's not really similar to what I'm doing. I'm not doing any normal-mapped/specular stuff, just the 32-bit high res textures... and my main concern is to make them fit in with the original textures as much as possible, and to try and do as many of them as possible :)
Clarification
#10207 posted by bambuz [213.169.5.208] on 2006/05/04 11:01:38
My guess for maps played in qw for 99% of the time:
1on1:
dm2 dm4 dm6 aerowalk (ztndm3 skull)
2on2:
dm2 dm6 (dm4)
4on4 (the real thing):
dm2 dm3 e1m2
(dmm4 aim practice:
end povdmm4)
-
only dm3 and aerowalk seem basish. And dm3 is mostly that pink basewall. Misaligned. By Romero. :)
Yeah
#10208 posted by starbuck [81.152.115.154] on 2006/05/04 11:10:17
dm3 is hideous. Improving the textures isn't really going to undo the damage, either, but I'll do it for completeness :)
Argh
#10209 posted by Spirit [80.171.7.56] on 2006/05/04 13:42:05
Starbuck: I just thought you asked for id1 maps. Ignore that part of my post ;)
Good luck with your texture work!
Inform 7 Released
#10210 posted by metlslime [204.15.3.5] on 2006/05/04 14:02:45
http://www.inform-fiction.org/I7/I...
Inform is an IDE for making interactive fiction (text adventures.) I've never made one before but I've played a fair amount of community-released IF. It's a scene comparable to the quake mapping/modding scene, in the sense that the user-made stuff often meets and surpasses the quality of the pro stuff, they actually make their own tools, they have archives and review sites, etc.
Anyway, the main feature/scourge of this new version is their natural language interpreter for programming. This is actually pretty frustrating to use for a programmer like me, but might actually be good for non-programmers (since the target audience is writers, this makes sense.)
Question
#10211 posted by Spirit [80.171.7.56] on 2006/05/04 14:55:25
necros: where does ne_dust2 come from and is there an "original" zip file?
Woah,
#10212 posted by necros [70.31.50.57] on 2006/05/04 15:12:38
you have that?! :o
i think it was for a speedmap session where the theme was parody (the map is the layout of the CS map cs_dust2).
i don't remember why it wasn't named under the regular speedmap filename... maybe i was late and submitted it after the session was over in the thread or something... that was a while ago. lol
Ehehe
#10213 posted by Spirit [80.171.7.56] on 2006/05/04 15:17:42
Well, I rezipped it and it's at Quaddicted now.
You don't have your zip anymore? :D
Metl
#10214 posted by Lunaran [67.129.250.254] on 2006/05/04 15:17:51
that's really interesting. I wonder if such a thing exists for Lucasarts style adventures, and how easily one could do something like that on his own, seeing as you'd have to make all the necessary character sprites and paint all the backgrounds.
If I were more 2D artistically inclined that seems like the kind of thing I'd enjoy.
Lunaran:
#10215 posted by metlslime [204.15.3.5] on 2006/05/04 15:33:35
There are systems that support graphics, but I don't think anything that sophisticated. Ideally you'd merge the graphic capabilities of something like Flash with the world modelling and interface logic of Inform. Components of Inform are open-source, so it might be possible to add a renderer and a bunch of routines suitable to be called from within the story file. Sounds like a significan amount of work, though.
Ne_dust2.zip
#10216 posted by [59.167.99.224] on 2006/05/04 16:28:28
Spirit, I just uplaoded it for you, you can download it here
http://www.users.on.net/~jihuston/...
Let me know when you got it, so I can remove the file. thx
Starbuck
#10217 posted by inertia [24.164.73.173] on 2006/05/04 20:02:46
Talk to gibbie before you go through with this. Last I checked, he was sitting on a complete Doom3-compatible idbase set.
Metl: neat!
59.167.99.224
#10218 posted by Spirit [80.171.7.56] on 2006/05/04 23:55:01
Got it, thanks!
Do you have the original zip files of
lm231
temple_e1
sm65_megazoid
too?
Inertia
#10219 posted by starbuck [81.152.115.154] on 2006/05/05 00:35:19
yeah, I saw a screenshot of it, looks ace. Again though, I'm not doing bumpmaps/specularity, just basic textures. Like the Quake Retexturing Project, but coherent.
Nifty
#10220 posted by R.P.G. [24.136.180.235] on 2006/05/05 07:20:20
If gibbie has a full set of id base textures, including bump/specularity, that might be a good reason for me to map for Quake 4.
Annoying Issues With Quake 4...
#10221 posted by Jago [85.76.178.187] on 2006/05/05 09:34:40
I have finally cracked down and bought the game. However, I am experiencing some weird issues that are truly infuriating me.
1) When playing online, I am getting a 3 second respawn delay. Ie, when I die, I have to wait for 3 seconds before a respawn, no matter what buttons I press. Friends on IRC are saying that this doesn't happen to them. Tried playing on different servers, doesn't help.
2) How come Q4DM is so tough on hardware? I can play Q4SP just fine at 1024x768, high quality with everything turned on and hardly get any slowdowns. However when playing online, even if I play at 800x600, medium quality with "static" lighting, I still get major slowdowns in some places.
3) I cannot find any CVAR to disable blood, gibs and decals in the game, is this even possible?
My machine is an Opteron 144, 1,8 @ 2,45 Ghz, 2 x 512 mb ram, GF6600GT 128mb running Windows XP SP2.
Adventure Game Making And Indy Games
#10222 posted by bear [80.217.112.209] on 2006/05/05 11:32:23
I think there are a number of tools/engines for graphic adventures although I have no idea if they're all retarded or not...
http://www.adventuregamestudio.co.... seems to have been used for at least a few good games.
http://indygamer.blogspot.com/ - seems to bea good place to find all kinds of interesting "indy" games.
Err Yes
#10223 posted by DaZ [80.42.197.108] on 2006/05/06 13:33:42
7900 gt =) ( I SUCK )
Alcyone
#10224 posted by Zwiffle [69.210.87.169] on 2006/05/06 14:19:42
Just played this with RPG.
This is a fucking fine, solid map.
Zwiffle / RPG
#10225 posted by Jago [85.76.178.187] on 2006/05/06 15:24:47
Why don't you come to #terrafusion anymore?
Mainly: Scampie
#10226 posted by Zwiffle [69.210.87.169] on 2006/05/06 15:36:44
Partly: Bler turning into Scampie.
Jago
#10227 posted by R.P.G. [24.136.180.235] on 2006/05/06 15:47:12
If I had a penny for every time someone asked me that, I would have like 6 or 7 cents by now.
Zwiffle / RPG
#10228 posted by Jago [85.76.178.187] on 2006/05/06 16:12:37
I haven't seen Scampie do anything besides join/part for 2 or so months now. Shambler hasn't been on IRC for 4 monhths at least.
Jago
#10229 posted by Lunaran [24.241.228.159] on 2006/05/06 19:11:01
The respawn delay is normal. I never liked it either but it stayed.
DM is tougher on hardware I think because it's a lot easier to have a lot more going on than in SP, where the amount of effects and monsters and shooting was more tightly controllable.
Oh, And, Metl
#10230 posted by Lunaran [24.241.228.159] on 2006/05/06 19:18:49
A sierra/LEC type adventure seems pretty simple code-wise. The entire game is just a big tree of "screens" containing hotspots that react to certain commands, sometimes with inventory items as parameters, with a second tree of prerequisites that sets up what things have to be done before what other things are activated.
Seems like the big hurdle would be doing all the necessary art - the system behind it is uniform enough that it really amounts to a scripting language.
Well
#10231 posted by PuLSaR [80.80.111.240] on 2006/05/07 03:33:25
scampie seems to ingore #tf these days. I tried to contact with him (via #tf, private, email) and got no responce.
btw anyone can host my site? my previous site was deleted by admins when I've been away for 6 months
Hosting
#10232 posted by Spirit [213.39.214.48] on 2006/05/07 07:37:51
sure, i'd feel honored :)
drop me a mail (spirit@quaddicted.com)
Ribbit Ribbbit
#10233 posted by NotoriousRay [69.250.87.12] on 2006/05/07 16:06:32
If gibbie has a full set of id base textures, including bump/specularity, that might be a good reason for me to map for Quake 4.
Ditto.
What?
#10234 posted by Spirit [213.39.225.25] on 2006/05/08 00:24:41
http://www.houseofchthon.com/
Emo? What the hell is this?
Spirit:
#10235 posted by metlslime [71.202.21.157] on 2006/05/08 00:34:26
I don't know; I saw the URL advertised while I was watching Smokey and the Bandit II on TV. I think it's some television show.
but WTF they stole the name of map?
Okay:
#10236 posted by metlslime [71.202.21.157] on 2006/05/08 00:39:25
Looks like it's a television spinoff based on the movie Blade.
#10237 posted by Trinca [85.88.130.59] on 2006/05/08 03:33:37
NotoriousRay please make another Quake map u rockzzz ;)
More Bizarre Advertising
#10238 posted by R.P.G. [24.136.180.235] on 2006/05/08 07:18:58
Did anyone else get something in the mail from these people?
http://www.orderoftheserpentine.co...
RPG
#10239 posted by JPL [82.234.167.238] on 2006/05/08 08:39:18
At least, the video clips are pathetically funny !!!
Omg Nintentdo Press Conferance
#10240 posted by czg [213.115.252.84] on 2006/05/09 10:41:07
OMG new Metroid, Mario, Yoshi's island and Starfox. Yaey!
And what the fuck four grown men are standing on the stage waving their hands playing tennis and what the fuck it looks awesome.
And yay Osu! Tatake! Ouendan! gets a western release!
I Bet...
#10241 posted by than [221.244.26.90] on 2006/05/09 10:46:45
... you can't guess who is working on Starfox DS? ;)
I wish it were Quake DS though - with Nintendo modding Network.
Man, that presentation was the awesomest thing EVER. It crapped so hard (with bad diarrhea) onto Sony's PS3 presentation.
Than
#10242 posted by czg [213.115.252.84] on 2006/05/09 10:49:37
are you working on Starfox DS
...
#10243 posted by than [221.244.26.90] on 2006/05/09 11:14:42
I'm not sure I can answer that question yet. I can, however, reveal that I am working on a DS game at a company in Kyoto*.
*not neccessarily Nintendo.
Zwiffle
#10244 posted by negke [82.82.190.109] on 2006/05/09 11:35:06
maybe i've missed something, but what about "for those who weep"? don't tell me you haven't worked on it in the last ~1,5 years.
-totally out of context, but i was just wondering...
Cool Presentation
#10245 posted by Tron [203.26.206.130] on 2006/05/09 11:36:56
The gamespot feed I was watching ended up dying, so I only saw upto where they were about to pick the competition winner. Did I miss much after that?
#10246 posted by czg [213.115.252.84] on 2006/05/09 11:54:49
They picked a sweaty nerd from the audience and he got to play some tennis with Reggie, Iwata and Miyamoto. And the crazy thing is, it looked fucking awesome and cool.
And that was the end.
Than: bastard.
Speaking Of Working On Games...
#10247 posted by Blitz [63.97.37.210] on 2006/05/09 15:52:49
czg: Are you on the team doing [q]The Darkness[/q]?
If so that would be awesome because that game looks fucking sweet as hell ok thanks.
I'm working on F.E.A.R. Extraction Point -- yay for Level Designers actually doing geometry \o/
Mapper WEBHOSTING
#10248 posted by . [70.224.236.179] on 2006/05/09 19:42:24
I've just now gotten 3000 MB space / 250 GB bandwidth on a host that has been pretty solid for me before, and as I said back in August '05 I'd like to help a little and host some mappers.
However, before I do that I've decided I need to see what demand there is for this. I would only host a handful anyway, not like 25-50+.
So, who is interested? Based upon that I'll purchase the domain.
Ninteng!ke
#10249 posted by Zwiffle [69.210.87.169] on 2006/05/09 19:50:00
The new Nintendo thing looks cool. I love Nintendo. They make THE best games ever. EVER. However, the "Wii"? WTF? That name is super gay.
Hot Chick: "Zwiffle, you wanna go out you super foxy mappist?"
Zwiffle: "No way baby, I gotta go home and play with my Wii."
That's just wrong, and I blame Nintendo for that happening in the future. That chick was hot (and 11).
Neg!ke: Huh? I lost that map when I moved on over to GtK. I was building that with Hammer, and when I switched I kinda lost all of my old Hammer maps. Kinda sad, I had like 5,000 - 6,000 brushes and no detail, and the layout IMO was pretty sweet. I had this one three-tiered room that bent around into two other areas that linked back over and under this other area you passed before, giving you a totally different view that gave way to this giant mechanical vagi... anyway, it was cool.
Oh well. Haven't worked on any maps since Christmas or so. Life sucks.
Phait
#10250 posted by Zwiffle [69.210.87.169] on 2006/05/09 19:56:25
I might be, if I ever get back into mapping (prolly during the summer sometime.)
I'd rather be hosted by you than by Scampie (no offense).
Domain name ideas:
"Awesomecockmapping.com"
"MySmallPenis.com"
"CockToCock.com"
"PenIsland.com" <-- cracks me up
"BiffReleaseThatCoolLookingBa...
P.S.: When you end a sentence with parentheses, do you put the .,!? inside or outside the parentheses?
Bl!tz - Related To Neg!ke?
#10251 posted by Zwiffle [69.210.87.169] on 2006/05/09 19:58:09
Bl!tz: You got in the industry? That's awesome, but what about that cool-looking Hexen TC? OK I'll stop posting until tomorrow sometime.
Zwiffle
#10252 posted by negke [82.83.55.157] on 2006/05/09 22:05:27
no, because: bl!tz = blitz / neg!ke != negike ! ;)
sad thing about the map, the few screenshots on pipeline looked nice, indeed. i hope this doesn't mean there will never be a full-sized map by you again.
Zwiffle
#10253 posted by Mike Woodham [86.143.87.60] on 2006/05/09 22:50:38
Inside (like this.)
#10254 posted by czg [83.253.25.47] on 2006/05/10 00:04:17
Hot Chick: "Zwiffle, you wanna go out you super foxy mappist?"
Zwiffle: "No way baby, I gotta go home and play with my Wii."
That's just wrong
What's wrong:
1) That you'd rather play with your nintendo than rape women.
2) That you think women enjoy being raped by mappers.
3) That you're trying to fool us into thinking you have a home when we all know you live in a rusty fridge behind McDonalds.
Also you could have said "Wanna come home with me and play wii?" and maybe if you were lucky she was into watersports and said yes.
Neg!ke
#10255 posted by Zwiffle [69.210.87.169] on 2006/05/10 04:49:50
I think Bl!tz has a ! on MIRC. I think.
Mike...
#10256 posted by generic [156.75.192.108] on 2006/05/10 07:00:01
Strunk and White says outside (like this).
(If the whole sentence is in parentheses, then you do it like this.)
Also, you can put ?'s (WTF?) and !'s (neg!ke != negike!) in parentheses if they occur in the middle of a sentence.
:)
#10257 posted by Zwiffle [69.210.87.169] on 2006/05/10 07:14:32
I always did what Mike said, ever since middle school, but it never seemed right to me. I'll just write my own English rules (!) .? << endl;
Two Questions
#10258 posted by Zwiffle [69.210.87.169] on 2006/05/10 22:00:57
Regarding building a new PC, I have a couple questions:
1.) I have an ATI card, and I heard switching between ATI and Nvidia drivers can be very very painful if you don't completely remove all traces of ATI drivers before installing Nvidia drivers. Would it be easier to just stay with ATI or is Nvidia worth it? (Probably I'll get either a 7800 GT or x1800 XT.)
2.) My friend said if Windows XP detects major hardware changes then it will lock me out of my computer and refuse to boot up unless I reinstall Windows. I would rather not do that. Is this true to anyone's knowledge? If so, are there any work arounds or anything? I don't want to have to back up my entire Quake directory and huge amounts of anime/manga to reinstall Windows.
Zwiffle
#10259 posted by JPL [213.30.139.243] on 2006/05/10 23:34:54
1/ I don't know about "collisions" between ATI and Nvidia, but I have other examples of concurrent tools that requested a complete uninstall process to work (e.g Norton vs Avast, etc..) So concerning video cards, I wouldn't bet on the fact you can do it safely: drivers are nothing more than programs that run your video cards, so...
2/ He is true: I sadly experimented it with my parents' PC. I had to reinstall Window, and then reinstall all the other programs cause Windows didn't recognized them any more: one week of work, thanks Microsoft.. :(
IMHO, best things to do is to go for a "higher" ATI. As back compatibility is normally ensured, I guess you will not have too much problem to upgrade your settings... just don't install this fucking Control Center....
No
#10260 posted by [59.167.126.200] on 2006/05/10 23:58:45
you don't have to reinstall, you just have to reactivate it. If you don't reactivate it, it will eventually lock you out, just the same as if you do not activate it within the 30 day period prior to installing the OS. Also after a certain amount of formats/reinstalls,
you will be told when trying to activate XP that, basically you have done it to many times and you have to ring microsoft bla bla bla, they will walk you through the process and you'll be back up and running in no time, however you will have to go through the calling microsoft after nearly every format/install after that. It's a fairly painless procedure though.
I have also been told that after 50 installs, you will have to buy a new copy of XP, as you will no longer be able to activate your copy. I don't know how true that is, I haven't experienced that yet. But the other above I am very familiar with unfortunately.
This is actually the reason that I am experimenting with Linux, and as long as I can get my games to run fine, bye bye Windows.
I like to be able to do what I like with my OS, install it when, and as many times as I like. I believe that if you read through all the agreements with XP, you will find that they can actually shut you down and deny you access to the OS when ever they feel like it. They would of course have to have a good reason, but by installing XP and accepting the agreements, your basically telling them you agree with that. I have only been told this and shown excerpts, never actually bothered to read it myself, but I had no reason to doubt the peeps that told me, then again...
Also
#10261 posted by [59.167.126.200] on 2006/05/11 00:10:41
There are differences between the 'oem' and retail versions, they go through different activating proceedures, so somethings experienced with the oem version may not apply to the retail version. I have a couple of both and have seen this first hand.
Then of course I may be full of shit, and all the above is just bullshit...
Also (pt2)
#10262 posted by [59.167.126.200] on 2006/05/11 00:28:24
Last one I promise.
major hardware
The emphasis here should be on major, I have changed video, sound cards, Ram, (I don't consider them major)many a time without any need to do anything with regaurds to keeping the OS running. From what I have seen it's basically motherboards, perhaps CPU that will require action, or perhaps a number of items at the same time. But if you are like me, any hardware upgrade is usually follwed by a complete format reinstall, after I have checked everything out on the current install as to try and avoid any problems on a clean install.
Am I drunk? No,
stoned? well thats against the law, so I wouldn't do that, perhaps a bit dizzy
I don't usually talk this much, it won't happen again.
Actually being stoned isn't against the law, being in possession, or operating a vehicle whilst being stoned are, so.... yeah, I'm stoned, absolutely out of my tree, and loving it. Carry on!!
So According To [59.167.126.200]...
#10263 posted by JPL [213.30.139.243] on 2006/05/11 00:53:27
... either change of environment (go for Linux), or buy a brand new PC...
I think the safest way to avoid fights with environment settings/re-installation/etc.. bla bla bla... would be to buy a brand new PC... just to be able to re-install your Windows compatible tools... bleh !
#10264 posted by necros [70.31.50.57] on 2006/05/11 00:56:50
i doubt you'd run into any problems with just a video card replacement, but i don't have experience when going from ati to nvidia.
typically, things like motherboard or cpu would maybe make windows stop working. a friend of mine told me there's a way to get windows to redetect hardware configuration, but he forgot how. 9_9 worth looking into, anyway.
New Comp
#10265 posted by nitin [138.217.0.11] on 2006/05/11 01:06:28
thanks to the people who put up info ages ago regarding a new comp.
Got it today, and it's a flier. The 7900GT is indeed a monster card, I just need to find somewhere in melbourne that can get me a dual link dvi-d cable for my monitor. But games look great and fly.
Now i just need to find the time to go through all the titles I wanted to play.
#10266 posted by [59.167.126.200] on 2006/05/11 01:08:27
within the 30 day period prior to installing the OS
That of course was ment to be '30 day period AFTER installing the OS
So According To [59.167.126.200]... either change of environment (go for Linux), or buy a brand new PC...
I'm not totally sure that is what I said, I'll have to wait a day or 2 to know for sure, but by then I prolly won't care 0_o
[59.167.126.200]
#10267 posted by JPL [213.30.139.243] on 2006/05/11 01:38:48
I'm not totally sure that is what I said, I'll have to wait a day or 2 to know for sure, but by then I prolly won't care 0_o
errr... I was joking... really... just in case you took that as is ;P
Generic
#10268 posted by Mike Woodham [86.143.87.60] on 2006/05/11 12:02:59
'Strunk and White says outside (like this).'
I'm not sure about White but I'll stand by Strunk and change my ways henceforth (in fact I'll start right away!).
Oh, but now I have two and that can't be right (can it?).
Well
#10269 posted by Zwiffle [69.210.87.169] on 2006/05/11 13:46:00
You can combine ! and ?, into !? (but maybe that's only for exclamatory questions in comic books.).
You can't combine . with ! or . with ? or . with ; as far as I know (and I don't know a lot!.). !
Reinstalling Windows
#10270 posted by Jago [85.76.178.187] on 2006/05/11 14:05:31
If you are switching from ATI to NVIDIA and vise-versa and fear driver overlap issues, just use DriverCleaner from http://www.drivercleaner.net/ and that's it, problem solved.
If you are putting together a full new PC and not just replacing a videocard, do not expect to just put your old harddrive and expect Windows to work. Even if it does, it's likely to be way slower then it should be. Always do a full Windows reinstall when you do a major upgrade of CPU + motherboard (like going from AMD Tbird to Athlon64 or from Athlon XP to Pentium 4 or whatever).
As to what comes to the whole Windows Activation bullshit, just get a Windows XP PRO SP2 Corporate Edition CD image off the net and you're set. It will NEVER ask you to activate or reactivate or whatever. No matter what hardware changes you make.
Also
#10271 posted by Jago [85.76.178.187] on 2006/05/11 14:08:50
When you at some point do a full system format and reinstallation. Do not forget to split your primary harddrive into multiple partitions, so that you have at least a C: for the OS and apps and D: for everything else. This way you will avoid the trouble of having to fuck around with backupping dozens of gigabytes of important data should you ever need to reinstall Windows.
Silly Zwiffle...
#10272 posted by generic [156.75.192.108] on 2006/05/11 14:39:33
!, ?, and ; already have a .
: has 2
Commitment
#10273 posted by Drew [202.76.133.174] on 2006/05/11 22:16:03
http://www.bmezine.com/tattoo/A602...
Yeah
#10274 posted by starbuck [81.157.238.224] on 2006/05/12 04:00:11
that's all well and good until a hot chick asks you what it represents.
"umm.. it's a computer game that I play a lot"
"Oh."
It's Not Even Symmetric
#10275 posted by R.P.G. [24.136.180.235] on 2006/05/12 07:58:21
I think he should get his money back.
Maybe He Didn't Pay
#10276 posted by Drew [202.76.133.174] on 2006/05/12 22:56:59
Maybe his girlfriend did it.
...
Probably not though, huh?
#10277 posted by [84.204.106.85] on 2006/05/13 16:21:09
I consider quake to be bad habbit
Yo Dudes
#10278 posted by Sielwolf [84.130.233.65] on 2006/05/13 17:22:33
great fun.....two posts in three days..btw the secret word for tonight is "joystick".
(and thanks alot for the recent releases, havent played them all but i will get to it :)
Quake Cereal....
#10279 posted by . [70.224.198.176] on 2006/05/13 23:26:39
Yeah
http://theimaginaryworld.com/qwwis...
ATI & Nvidia
#10280 posted by DaZ [80.42.200.250] on 2006/05/15 08:53:02
Just grab a copy of "driver cleaner pro" free software, uninstall ATI, run drivercleaner and clean ATI, then power down and install the nvidia card, power up and bobs your uncles mother
Bob Was A Terrible Uncle
#10281 posted by HeadThump [65.140.52.127] on 2006/05/15 09:08:12
I took care of his horses for nearly two months and he never paid me once. Bitter memories, man.
A Song
#10282 posted by Lunaran [24.241.228.159] on 2006/05/15 19:24:30
I composed this while playing sin, titled "CPU Bound." (to the tune of simon and garfunkel's "homeward bound")
See pee yooou boound
oh ah wish ah wa-asn't
seeeee peee yoooou bound
BOUND, when the game's a-skippin
BOUND, when ma framerate's dippin
BOUND, you get the idea.
Anyway
#10283 posted by Zwiffle [69.210.87.169] on 2006/05/15 19:39:37
I just totally hate Bush. Just completely and utterly. I just thought I would express my frustration.
Microsoft Visual C++ Toolkit 2003
#10284 posted by necros [70.31.50.57] on 2006/05/15 19:47:23
was free for download right? i couldn't find a single copy of it on Microsoft's site, so i'm picking it up via p2p.
#10285 posted by NotoriousRay [69.250.87.12] on 2006/05/15 20:01:27
from: http://msdn.microsoft.com/visualc/...
The Visual C++ Toolkit 2003 has been replaced by Visual C++ 2005 Express Edition. Visual C++ 2005 Express Edition provides a complete integrated development and debugging environment making it the easiest way to create powerful applications using the C/C++ language. Visual C++ 2005 Express Edition also contains an enhanced version of the C/C++ optimizing compiler for the fastest executables. Best of all, the Visual C++ 2005 Express Edition is completely free!
:( Although, after using visual studio express for C# the past several months, I kind of like it :O
Yeah
#10286 posted by necros [70.31.50.57] on 2006/05/15 20:06:18
but 2005 is a big gui version of it... 2003 was a nice simple command line compiler tool. :P
i downloaded the 2005 one, and it's asking to register it in 30 days too, so i'm not sure what that's all about...
So
#10287 posted by nitin [138.217.0.11] on 2006/05/16 00:29:34
anyone have perosnalexperience with an lcd/tft monitor and dvi ? I've read stuff on the net but apart from the generic "it's better than vga" I cant pin down exactly what looks better ? Is there less alising for example ?
just asking, becuase dvi-d cables are a pain to find in melbourne and if it's not really worth it, I'd rather save the time and money.
Necros
#10288 posted by Jago [85.76.178.187] on 2006/05/16 02:59:57
"i downloaded the 2005 one, and it's asking to register it in 30 days too, so i'm not sure what that's all about..."
Err.... you register and then it doesn't nag you about it anymore...
BOUND
#10289 posted by Blitz [63.97.37.210] on 2006/05/16 08:00:45
BOUND, where my lovelife's loading slow enough for me
#10290 posted by necros [70.31.50.57] on 2006/05/16 08:22:18
Err.... you register and then it doesn't nag you about it anymore...
oh ok; i just saw the word 'register' and hit cancel right away. usually, that word is synonymous with 'give us your money'. :P
anyway, i got the 2k3 version now, so i'm good. d3 source code, here i come... o.o
Nitin
#10291 posted by starbuck [81.157.238.224] on 2006/05/16 09:06:55
i've been using a DVI lcd display for a while now, so I can't remember what it's like to not have one. Signal quality couldn't be better, but it's a pretty subtle difference to see i guess, you'd probably need to see vga/dvi side by side.
if you're happy with your picture don't bother, if its a hassle to get the cable... all I read is that it addresses the individual pixels 'directly' or some shit. I don't know LCD monitor technology at all.
Re: Vga Vs Dvi
#10292 posted by NotoriousRay [69.250.87.12] on 2006/05/16 10:37:27
regular vga is analog, dvi is digital. Kind of silly to convert a digital signal from the system to analog output and then back to digital display IMO. (which is what you do with an LCD with a VGA interface.) But regardless, most people can't tell the difference unless its on a very high-end digital display.
Vga
#10293 posted by Tron [203.26.206.130] on 2006/05/16 12:39:06
I bought this display not realising it only has VGA (no DVI) but at 1440*900 things still look damn purdy.
It's probably like playing at 2X compared to 16X anti-aliasing. If you have never seen it good you don't know what you are missing
Ray/tron
#10294 posted by nitin [138.217.0.11] on 2006/05/16 15:11:10
yeah I know about the analog/digital thing so going by tv tech I was wondering if that meant less aliasing and other artifacting etc or just sharpness ?
Or whether I was way off given tv and montor tech are probably different
Attn Kell
#10295 posted by NotoriousRay [69.250.87.12] on 2006/05/16 20:25:55
The download for chapters on kell.leveldesign.org appears to be fuxored. Site says its 15.5mb, file is 15.0mb and I get all sorts of errors trying to open it. Tried ~5 times downloading.
On a side note, is the source code for either chapters or quoth available? Wanted to peek at the code for the voreling =)
NRay
#10296 posted by Kell [82.41.8.232] on 2006/05/17 02:39:10
thx, I'll investigate forthwith; I seem to recall I had trouble with a corrupted zip in the past.
re: source code - and this goes for everyone who has emailed me about chapters or quoth source code - I DON'T HAVE IT :) I never had it, I never needed to since necros was the coder. So, thank you for your interest but please: pester necros ( gods know he deserves it ¬_¬ ).
StarWars Laser Sword Battle
#10297 posted by JPL [213.30.139.243] on 2006/05/17 06:01:34
It's an impressive "home made video" !!!
http://www.ryanvsdorkman.com/
Enjoy !
Well Then
#10298 posted by NotoriousRay [69.250.87.12] on 2006/05/17 11:52:50
attn: necros - please to be receiving source code for quoth and/or chapters, should it be available :)
Narf
#10299 posted by necros [70.31.50.57] on 2006/05/17 14:36:53
http://qexpo.quakedev.com/booths.p...
Oh Btw,
#10300 posted by necros [70.31.50.57] on 2006/05/17 14:41:17
just stumbled onto this:
http://www.minastirith-project.com...
it's a recreation of minas tirith from the movie as a 3d realtime thing... you can walk around and it looks to me that about 50% of the structures have been finished (most of the major ones are done like the throne room and stuff). you can even hop off the tip of that ledge like poor ol denethor... whee....
i think there's something wrong with my drivers though, because i go from 80fps to 1fps on and off... or just a buggy engine.. who knows. :P still it's fun.
Yay
#10301 posted by NotoriousRay [69.250.87.12] on 2006/05/17 15:23:31
Cheers necros. Is the same available for the quoth extras? Wanted to look at those new base baddies for *cough* *cough* a project.
*cough*
Nope, Sorry
#10302 posted by necros [70.31.50.57] on 2006/05/17 15:57:12
the original idea was to release the source code for the previous version, everytime a new version was made... but we kind of stopped, so... yeah. :P
qexpo's coming up though... i should really go through the code and clean it up and put a few comments here and there, but i'm so caught up in d3 atm. :S
it's funny too, because originally i thought that making maps in a 3d app and importing it into the game was kind of dumb (prefering far "superior" brush construction) but i never relized just how powerful doing meshes out of the editor can be...
Necros
#10303 posted by Jago [85.76.178.187] on 2006/05/17 17:10:05
I just tried it and it was less then impressive IMHO. I have a 2,45 Ghz AMD Opteron system with 1 GB ram and a 6600GT and it ran slow as hell even at 800x600. Seems horribly unoptimised, because as soon as you look at something even slightly more detailed than just box walls, the FPS goes all the way to 1-5. Not to mention the whole thing uses a total of like 3 textures.
Fun idea, horrible implementation.
Ah Ok,
#10304 posted by necros [70.31.50.57] on 2006/05/17 17:58:01
i didn't know if it was jsut me.
the engine must be really busted then, because i will sometimes get about 50fps @ ~400k tris, and sometimes it drops to 1fps @ 100k tris...
the drop in performance is obviously not directly connected to the # of tris being displayed, but something broke in the engine.
and yeah, it's not textured yet-- like i said, it's not done. still, the geometry is pretty nice in a few places.
Lunaran's DoW Map?
#10305 posted by Spirit [213.39.146.169] on 2006/05/19 07:54:20
Wasn't there a thread here at func? I could not find it.
Got to play it :)
Contract Revoked Is LotW At PQ
#10306 posted by R.P.G. [24.136.180.235] on 2006/05/19 09:48:01
Correction: In previous Level of the Week reviews, Contract Revoked was omitted on various occasions. This has been corrected in the latest review.
http://planetquake.gamespy.com/Vie...
R.P.G.
#10307 posted by generic [69.244.208.113] on 2006/05/19 10:50:03
You mean Contract Revoked 2, right? Kell? (^_^)
Spirit
#10308 posted by Lunaran [67.129.250.254] on 2006/05/19 10:55:57
I actually made two -
www.lunaran.com/maps.php?map=dow-c...
www.lunaran.com/maps.php?map=dow-t...
- and would like to do a few more. but don't tell anyone!
HOORAY FOR URLS
#10309 posted by Lunaran [67.129.250.254] on 2006/05/19 10:57:44
http://www.lunaran.com/maps.php?ma...
http://www.lunaran.com/maps.php?ma...
LOTW
#10310 posted by . [70.224.212.132] on 2006/05/19 17:11:43
More like "Level Of The Whenever"
SM
#10311 posted by Drew [202.76.133.174] on 2006/05/19 19:06:19
What do you guys think the theme for the qexpo Speedmaps should be?
Drew
#10312 posted by JPL [82.234.167.238] on 2006/05/19 23:10:53
"Birthday Party" should be appropriated, isn't it ?
Lunaran
#10313 posted by Spirit [213.39.146.169] on 2006/05/20 00:35:04
Thanks, I'll check them out :)
Just Played Level One Of D3 - ROE
#10314 posted by nitin [138.217.0.11] on 2006/05/20 22:02:43
on the new comp on Ultra settings.
All I can say is quote Keanu. Whoa!
I've installed some other fine looking games in Far Cry, Fear and COD2, but this is something else.
A Question For Aguire
#10315 posted by nitin [138.217.0.11] on 2006/05/21 06:10:22
couldnt spot it in the readme, and dont have my level CD handy to check, does oyur quake engine support .lit files ?
Nope
#10316 posted by aguirRe [213.101.73.143] on 2006/05/21 06:56:56
I've yet to see a Q1 map that looks better with coloured lighting than without. But quite a few engines support it, e.g. Fitz, Joe and DP.
Roe
#10317 posted by Tron [203.26.206.130] on 2006/05/21 08:55:05
nitin: yeah, it's quite impressive.
When the d3 engine is used to its best with all modelled environments it is quite stunning.
Roommate Horror Stories
#10318 posted by R.P.G. [24.136.180.235] on 2006/05/22 09:24:41
I know a lot of you went to college, and probably the rest of you have had roommates at one point or another, so share your stories of pain and dumbfoundedness. Here's mine:
One of my roommates is in a fraternity. He's in a band, too, but that's another story. Anyway, drunken fraternity brothers are common place here.
I normally have class in the morning, so I go to bed at midnight. At 3:00 in the morning, my roommate came home with his bandmates and a few fraternity brothers. They went to the backyard and drank quite a bit; but since they drank outside, they didn't wake me up except for 2 or 3 times when they came inside to use the toilet or get more beer.
7:00 this morning. A frat boy came inside again, waking me up, and bumped into my bedroom door, all while a girl periodically giggled in the background. I got out of bed, and I was about to open the door and break his face on my knuckles, when I heard liquid hitting door and wall, and I saw a puddle of urine begin to seep under the door, and I heard him repeatedly mumble, "I'm going to kill you."
Well
#10319 posted by Zwiffle [69.210.39.125] on 2006/05/22 09:30:20
I live at home, but our old neighbors would usually have a party a month, so it was kind of annoying waking up at 2:00 am to a backyard of guys shouting in unison "SHOW US YOUR BOOBS" over and over or having them come out drunk as fuck one Monday morning in winter talking as loud as they could on their phone "Dude you know you totally wanted to fuck her in her fuckin ass dude" when you have an exam in three hours.
I Feel Your Pain
#10320 posted by Kinn [86.128.228.174] on 2006/05/22 11:56:11
I live on my own in a flat, and I think it's fair to say that pretty much all my neighbours are mongoloid fuckwits.
Let's see - there's "Mr Scrapey" living below me who seems to have a fetish for playing musical chairs at six in the morning, continuously dragging what sounds like wooden furniture across a wooden floor unrelentingly until he decides to fuck off to whatever shit job funds his rent/drug habit/furniture repair bills.
And let's not forget the "Bhangra Boys", a household of delightful young Asian gentlemen, whose enthusiasm to celebrate the customs of their cultural homeland is matched only by their ability to play that fucking horrible music at full volume whenever they fucking feel like it.
I could go on, but I'll only make myself more angry >:{
Don't Wanna Jinx Myself
#10321 posted by Blitz [63.97.37.210] on 2006/05/22 12:36:51
But...
So far my place has been great. I live literally 10 ft from a pond filled with ducks and a gazebo to take it all in. My neighbors are quiet and friendly, and there are a lot of hot college age women who seem to enjoy doing laundry in the shortest of shorts just as I am walking out the door in the morning.
Also it's been about 80 degrees every day.
Blitz
#10322 posted by Zwiffle [69.210.39.125] on 2006/05/22 14:03:36
I'm moving in with you. Let t3h molestation begin!
RSS Feed
#10323 posted by metlslime [204.15.3.5] on 2006/05/22 17:07:44
So func has had a secret RSS feed for a while, but I finally added a link to the news page.
I'm also considering making a personalized RSS feed for each user, but I'm not sure how it would work and whether it would be useful.
_
#10324 posted by . [70.224.193.52] on 2006/05/22 22:27:29
So far my place has been great. I live literally 10 ft from a pond filled with ducks and a gazebo to take it all in...
Mucklucks! Galoshes! Macadamia! Gazebo!
If you have no idea what I'm talking about, download "bulbous bouffant by Dr Demento
Dude
#10325 posted by Drew [202.76.133.174] on 2006/05/23 02:18:06
RPG,
that's pretty bad! Was he actually talking to you? Did he know what was going on? Is the band any good?
My room mates have always been pretty cool. My big complaints/hissyfits are like "I bought the dish soap AND the toilet paper this week, god dammit!" then they hand me a joint, and a mug of cheap wine. So if they are pricks I don't really notice.
What?
#10326 posted by Bal [84.14.13.212] on 2006/05/23 02:44:18
A mug of wine? What... What the FUCK!?
RPG, ouch, change room mates man. =\
Drew
#10327 posted by Jago [84.250.72.114] on 2006/05/23 06:06:21
"then they hand me a joint, and a mug of cheap wine"
I need roommates like that.
Answers
#10328 posted by R.P.G. [24.136.180.235] on 2006/05/23 07:02:25
I was told that he was sleep walking. My landlord has offered to let me stay in another of his houses for the remainder of the lease.
#10329 posted by Drew [202.76.133.174] on 2006/05/23 23:53:23
Bal - yes a mug. Our house of 6 people has like, 4 coffee mugs and a plastic cup I don't drink out of anymore for private reasons.
RPG - but is the band good?
Drew...
#10330 posted by Bal [84.14.13.212] on 2006/05/24 01:19:26
I'm pretty sure we have laws against drinking wine in anything other than wine glasses here... ;)
Can I Just Say
#10331 posted by nitin [138.217.0.11] on 2006/05/24 01:20:32
rpg3dm2 rocks. I love it.
Ok I Havent Played Q3 In A While
#10332 posted by nitin [138.217.0.11] on 2006/05/24 03:39:25
so it could be me forgetting, but are lifts always so jerky ?
Not many levels have them but stuff like vondur's kaos level and a few others do, and as you are going up on them, its like being on a trampoline.
Watching The Season Finale
#10333 posted by HeadThump [65.140.53.234] on 2006/05/24 04:27:44
of House last night, left me wondering, is this show ten times better than anything else on television, or what? Among Hospital proceduals you have the choice of the simple minded morality play of ER, or you have the preciously written whoredom of Grey's Anatomy which is as cliched as the Anna Di Franco songs that it sometimes uses. House is just so much more interesting.
I've Never Seen House
#10334 posted by starbuck [86.131.253.97] on 2006/05/24 05:43:45
but I think it's awesome you americans know who Hugh Laurie is.
You should get some tapes of Blackadder (series 3 or 4 i think) if you want to see him in some awesome comedy.
On the subject of season finales... how about that 24, eh? Jack Bauer is my anti-drug.
Responses
#10335 posted by R.P.G. [24.136.180.235] on 2006/05/24 06:54:10
Drew: They're ok. It's more a matter of whether or not you like jam bands that don't play original material.
nitin: Thanks. :)
Starbuck
#10336 posted by nitin [138.217.0.11] on 2006/05/24 07:15:14
how does it (24) compare to seasons 1-4 ? I quite liked 1 and 4, thought 2 was decent in the second half and 3 was faily average.
Best. Show. Ever.
#10337 posted by Tron [203.26.206.130] on 2006/05/24 09:12:31
Arrested Development.
Sadly dead beyond recovery now (DAMN YOU FOX!) but still three seasons of absolute awesomeness.
24 Is Good
#10338 posted by HeadThump [65.141.127.35] on 2006/05/24 09:33:30
But I always wait for the DVD to come out before watching it. I saw the premier two hour episode this January and it looked like a strong start.
Last night Hugh Laurie did a bit of a ridicule of the accent a character who is British. It was a kind of a wink to the audience that Laurie is not really the Jersey boy he effortlessly plays on the show.
Nitin
#10339 posted by Jago [85.76.178.187] on 2006/05/24 14:39:52
IMHO, 24 season #5 was better than seasons 3 and 4.
Tron
#10340 posted by nitin [138.217.0.11] on 2006/05/24 15:15:28
I love it, waiting for season 3 on dvd. Gob Bluth is one o th ecoolest characters ever.
jago,
thanks.
Btw
#10341 posted by nitin [138.217.0.11] on 2006/05/24 15:16:33
anyone got an answer on the q3 question, it's really annoying me. Other maps I've played recently with lifts :
storm3tourney4, pjw3dm6, lae3dm3
Nitin
#10342 posted by starbuck [86.131.253.97] on 2006/05/24 17:09:53
season 5 of 24 is by far the craziest season yet. I'd say my favourite seasons were 4 and 5, but it's not easy to think of a season objectively of a show with so many episodes/twists/etc, if you know what I mean. It all sort of merges together.
i should get arrested development on dvd
IIRC Lifts Are Not Client Side Predicted In Q3
#10343 posted by BlackDog [58.7.165.56] on 2006/05/24 17:22:45
Resulting in awfulness. If you run a listen server and play with bots, you might get away with shoving sv_fps up to something silly like 72 (default is 20).
Starbuck
#10344 posted by nitin [138.217.0.11] on 2006/05/25 03:07:28
cheers. Highly recommend arrested development too.
blackdog,
thanks, I'll try that although I have no idea what you mean.
Doom3 + New Computer
#10345 posted by Zwiffle [69.210.39.125] on 2006/05/26 21:26:38
OK, after some initial hassle with my new computer, I finally was able to get it to work. I reinstalled Doom3, and holy fucking hell this game is awesome when you can actually run the game with high settings and all details turned up. I think I played for about an hour in my room alone in the dark before my nerves got shot. I love this system. Holy moly.
Unreal Tournament
#10346 posted by nitin [138.217.0.11] on 2006/05/26 21:30:22
anyone know if there's any command to imit the max fps like in quake 3 ? It *seems* to vary the player speed depending on whether you're getting 100 or 300 fps in an area.
I Know That Feeling
#10347 posted by HeadThump [65.140.59.63] on 2006/05/26 22:01:12
I think I played for about an hour in my room alone in the dark before my nerves got shot.
It is the one game I would have to space out my playing for a few hours at a time not out of boredom but, as you so well put it, because 'my nerves were shot.'
Zwiffle
#10348 posted by Jago [85.76.178.187] on 2006/05/27 05:36:57
Heheh, I went throught the exact same thing 3 months ago :) Btw, the gameplay and visual design quality also pick up quite a bit after Alpha Labs...
Quake...
#10349 posted by sp1nfer [194.143.128.234] on 2006/05/27 12:44:32
hey, does anyone know where I should buy the original Quake (1,2,3) boxes? Also, are there any special versions of these that possibly include them all?
Like the Special Quake4 Edition, that had Q2 + the two expansion packs....
or am I left to buy (download only) from id's website?
Purchasing Quake
#10350 posted by Jago [85.76.178.187] on 2006/05/27 12:58:36
Purchasing Quake 1 or Quake 2 retail by themselves is pretty much impossible these days. However if you are lucky you can find a package that contains all 3 Quake games, I have no idea what it's called tho. Sorry that I can't be of more help.
I Think It Is Called Ultimate Quake
#10351 posted by HeadThump [65.141.73.190] on 2006/05/27 13:17:17
I saw it on Ebay a few months back. All of the expansion packs included.
My niece found my old Quake disk while on a cleaning spree of her room this past winter, and she wrapped it up and gave it to me for my birthday. What a sweetheart.
Armagon and DOE are still MIA, though.
Sp1nfer
#10352 posted by Spirit [213.39.129.127] on 2006/05/27 14:18:06
I have a boxed Quake for use with Macintosh laying around here. The box looks identical to the PC version except there is something like "for mac" written on it. I don't need and thus I am willing to sell it if you want. It is in a quite used condition though =)
Ultimate Quake is Quake 1-3, yes. But just in a DVD box...
For Quake 1 + 2 there are bundled boxes with the official mission packs.
For more info try a look here: http://2fb.net/idm/modules/wiwimod...
HeadThump
#10353 posted by Vigil [88.112.241.76] on 2006/05/27 16:12:54
So, basically, your niece gave you as a birthday present something you had already bought before yourself?
That's Right
#10354 posted by HeadThump [65.140.59.17] on 2006/05/27 16:47:07
a gift that she had originaly borrowed from me a few years ago and she had lost as well.
That Audacity She Gets From Me
#10355 posted by HeadThump [65.140.59.17] on 2006/05/27 16:56:34
Many, many years ago when I was still in high school, my sister -- my nieces mother -- was in the Navy stationed on the West Coast. My sister sent mum a floral bouquet for Mother's Day. I happened to be the only one home when they arrived and I promptly switched out my sister's card with one of my own and gave them to mum as a gift from me.
The dastardly deed wasn't uncovered til many months later.
A Query About LCD Monitors
#10356 posted by Fat Controller [222.152.141.221] on 2006/05/27 17:19:10
It looks like when we move, I'll be getting a nice slim LCD monitor. Is 8ms response rate okay for a gaming machine?
(I think 8ms translates to a max refresh rate of 125 fps, and I'm thinking having a max of 60-75fps would be ideal.)
Fatty
#10357 posted by nitin [138.217.0.11] on 2006/05/27 18:08:41
I have recently got a philips 190x6 which is an 8ms screen. So far I have no issues with it (apart from finding a dual dvi cable but that's another story) and I've tried many games.
LCD Monitors
#10358 posted by Jago [85.76.178.187] on 2006/05/27 18:27:45
LCDs work in a different way. CRT monitors refresh the entire screen X amount of time per second, where X is your HZ value. LCDs only update the pixels that have actually changed. This is the reason LCD don't "flicker" as CRTs and a 60 Hz refresh rate on an LCD actually looks better than a 75 Hz refresh rate on a CRT.
As about responce rates: it all depends on your monitor. There are 12ms LCDs out there which can be used just fine for gaming and there are also 8ms LCDs which are complete crap. I would suggest picking a few options and then spending some time reading reviews and searching forums before you make the purchase.
HOWEVER: If you are a "serious" competitive gamer, you can simply forget about LCDs as no amount of $$$ you will throw at it will fix the advantage a user of a good CRT monitor will have over you.
All LCDs have a built-in additional delay that varies from model to model. Lets say you have an LCD with responce time of 8ms. This means that every 8ms the monitor checks if any pixels have changed and if they need to be redrawn. However, it takes 15-30ms for video data to actually ARRIVE from the computer to the monitor.
So basically, due to your low responce rate of 8ms you see no ghosting, as your screen updates fast, but the data according to which the screen updates itsels comes in at a delay of 15-30ms. In a competitive gaming enviroment, this is life or death.
PS Batch Conversion
#10359 posted by R.P.G. [24.136.180.235] on 2006/05/27 19:49:36
I'm trying to run a batch conversion process on a bunch of images in PS. I want to convert them to the Q1 palette and then save them. However, PS likes to automatically append "copy" onto the end of a filename, so "bw_bricks.tga" becomes "bw_bricks copy.tga". How do I stop it from doing that?
Fat: Get A CRT
#10360 posted by BlackDog [58.7.229.253] on 2006/05/27 21:12:47
I switched to using twin LCDs yesterday, one 8 ms and 4 ms screen for gaming. There is definitely a sharp drop in playability for fast-paced shooters, as whenever you move or turn quickly the screen turns to blurry mush. I also tried gaming on the 8 ms screen, and that felt like having some kind of visual impairment.
Though I suppose gametypes other than FPS are less demanding on the monitor performance, I still think whoever believes that LCD screens are suitable for gaming are lobotomised mongoloids. Get a CRT. They are cheaper, faster, have more accurate colours, and don't suffer from dead pixels.
It's Been Several Months
#10361 posted by HeadThump [65.140.59.17] on 2006/05/27 23:23:39
since I played around with PS. I don't recall that being a problem, and I did a lot of conversions when I found the massive library of textures at the Kingpin site. In fact, I believe that problem only occurs if in your action you save inside the same folder.
RPG
#10362 posted by Bal [81.249.113.78] on 2006/05/28 01:16:21
Maybe try saving the files to a different directory... If that doesn't work use some batch renaming app once you are done to remove *copy*.
Rpg:
#10363 posted by bear [80.217.112.209] on 2006/05/28 05:54:39
there should be options for how to generate the file name with lots of possibilities. In PS CS (first one at least) it's in the batch dialog s long as you choose destination "folder" or "save and close".
Why Ps Is Better Than Gimp
#10364 posted by megaman [84.63.6.210] on 2006/05/28 07:34:37
http://www.screenz.de/medien/tutor... (7mb .mov)
in german, but you get the idea :). It's all in the details...
Save And Close Works
#10365 posted by R.P.G. [24.136.180.235] on 2006/05/28 08:53:14
Thanks everybody. Save and close option works, but selecting "folder" and choosing a different folder did not. I don't understand why it wouldn't since that's the logical option to try.
Save And Close Does Not Work
#10366 posted by R.P.G. [24.136.180.235] on 2006/05/28 10:39:28
It actually doesn't save any changes at all. How utterly useless. ^_^
Why Would GTKRadiant 1.5 Only Load Half Of The Textures In A Wad File?
#10367 posted by R.P.G. [24.136.180.235] on 2006/05/29 14:37:27
Please.
Aeons Of Aergh
#10368 posted by R.P.G. [24.136.180.235] on 2006/05/29 15:17:16
Apparently GTKRadiant 1.5 (or at least my version) will not load textures from a wad file if the texture name has a space. This was related to " copy" being appended to all the converted textures (see above). Manually removing spaces from the textures in the wad solved the problem.
New question: why would TexMex say that a 256x16 texture needs to be resized?
R.P.G
#10369 posted by JPL [213.30.139.243] on 2006/05/30 00:37:14
I got same issue, and it came from the image that was not a multiple of 16... Check the image size, maybe you have a 256x17 or something like that ;)
Fighting The Windmills
#10370 posted by bambuz [193.167.7.15] on 2006/05/30 05:42:11
For those interested in introducing new* maps in qw 4on4, there's info that Link might organize a tournament.
http://quakeworld.nu/forum/viewtop...
(*: "new" might mean for example e3m7, dunno, haven't read all that. There was the cmt tournament some years back, and some of the maps stuck on somewhat (mainly cmt3).)
JPL
#10371 posted by R.P.G. [24.136.180.235] on 2006/05/30 06:51:24
According to PhotoShop, each dimension is already exponential base 2. For one image, it is 8x128, and the rest are 8x64. I just checked each individually in PS.
RPG
#10372 posted by JPL [213.30.139.243] on 2006/05/30 07:19:35
It sounds weird so... I got this error, but image needed to be resized... I guess the image bmp files, are they ?
RPG:
#10373 posted by metlslime [71.202.21.157] on 2006/05/30 09:04:09
All texture dimentions need to be multiples of 16. Read more about it in this fabulous guide that some cool guy wrote:
http://www.celephais.net/stuff/tex...
Ok
#10374 posted by R.P.G. [24.136.180.235] on 2006/05/30 09:45:13
Tanks.
RPG..
#10375 posted by JPL [82.234.167.238] on 2006/05/30 13:35:22
Sorry, I read the post too quickly, it is obvious that the 8x128 and 8x64 can not be loaded by TexMex. As metlslime said, you must have 16 multiple value for the dimentions.
Shame on me...
To Vondur
#10376 posted by Jago [85.76.178.187] on 2006/05/30 15:43:23
"Meanwhile, former Infinium CEO and current Nival executive Kevin Bachus, also known for being instrumental in the launch of the original Xbox, has sued the company for unpaid wages of around $50,997."
Wait, your current boss is an ex-Infimum Labs guy of the Phantom console fame? :O
Missing .bsp's
#10377 posted by erc [193.255.247.248] on 2006/05/31 04:34:25
Well, I wonder if the first Turtlemap pack (q1tm.zip) contains any SP maps - if so, where to get it? More importantly, the second 100 Brush pack (100b2.zip) is also nowhere to be found. Any chances of an upload?
On a side note, a quick list of oldish maps, ever-missing - the reviews can be found at Talon's and Crash's: mykd1, mercy, butcher, cavosin, marsalis, p2hell, series1 (all in .zip format).
Even though all the above belong to very early period, I believe that somebody out there have them stored. ;)
Erc
#10378 posted by aguirRe [213.101.72.84] on 2006/05/31 05:02:47
Mercy is at Talon's ( ftp://ftp.lublin.pl/mirror/ftp.cdr... ), but is a Q2 map (I believe I've told you this before).
The q1tm pak is DM only. Have you checked Spirit's archive for 100b2?
Jago
#10379 posted by Vondur [195.128.95.36] on 2006/05/31 06:33:21
jawohl
While On The Subject
#10380 posted by HeadThump [65.140.59.80] on 2006/05/31 09:33:01
of missing maps, sm95 isn't available on Quaddicted. I'd like to revist an old map of mine from that pack.
Killer Quake Pack Rebirth
#10381 posted by JPL [82.234.167.238] on 2006/05/31 13:43:09
I don't know if it has been mentionned already, but Howard Roy is back. He is the father of Killer Quake Pack... Thanks to aguirRe for the info ;) Check Howard Roy's web page here:
http://kqp.horoy.com/
Enjoy !
Headthump
#10382 posted by CETME [69.169.207.107] on 2006/05/31 15:09:03
I just e-mailed the sm95_headthump.bsp file to the e-mail address in your profile. I have R.P.G. and Tron's maps from that pack in my maps folder too if you want them.
Thanks CETME,
#10383 posted by HeadThump [65.141.73.189] on 2006/05/31 16:37:14
I plan to polish that map up a bit on the days I get aggravated with my current project.
Sm95
#10384 posted by Spirit [80.171.84.40] on 2006/06/01 02:12:54
Please send them to me too (do you also have the readme?) so I can bundle it up and upload to Quaddicted :)
Sm95
#10385 posted by neg!ke [82.82.167.41] on 2006/06/01 06:41:47
has already been fixed at quaddicted.
besides, one can still get all of the older files at the speedq1 site.
AguirRe
#10386 posted by erc [193.255.247.242] on 2006/06/01 07:17:39
Thanks for clearing the turtlemap bit - as for 100b2; nope, even Spirit does not have it. As for mercy - well, I now believe that Talon somehow overwrote the file:
http://hosted.planetquake.gamespy....
This page indicates that the file is of September '97, and weighs at 1.2megs - description also adds to that by stating that it is SPQ. The Q2 mercy (Mercy at Stroggos Deten3), on the other hand, is of March '98 and is only 900~kbs.
http://hosted.planetquake.gamespy....
Add it to that the above page, and it becomes clear that there was at one time a mercy for Q1.
~
Alongside mykd1 and mercy; the reviews of the remaining four can be found at Crash's, though you have to Wayback for the site. (quake2.com/crash)
Umm...
#10387 posted by necros [70.31.50.57] on 2006/06/01 09:13:54
i just checked, and i still have the 100b2 competition files in my quake folder...
i don't have the original zip though.
#10388 posted by Trinca [85.88.130.59] on 2006/06/01 09:28:38
i think i have then... i will see when i get home!
Necros
#10389 posted by Kell [82.41.8.232] on 2006/06/01 09:35:42
check your PQ mail
Erc
#10390 posted by aguirRe [213.101.72.247] on 2006/06/01 10:14:16
OK, I see that now. I also tried the lost meccaworld URL in Wayback, but it seems defunct lately. I have the 100b2 also, but it's a bit big to upload.
Erc
#10391 posted by Hrimfaxi [83.94.153.49] on 2006/06/01 10:30:39
Mykd1.zip: http://www.hrimfaxi.dk/diverse/Myk...
100b2.zip: http://www.hrimfaxi.dk/diverse/100...
It's the original Zips.
Thanks Hrim
#10392 posted by aguirRe [213.101.73.224] on 2006/06/01 13:16:29
Hehe, new-ish Q1SP from beyond the grave, and a nice one too! Good-looking, but gameplay/progression was a bit weird ... Still, a decent first effort.
Regret, I Couldn't Play This
#10393 posted by HeadThump [65.140.59.231] on 2006/06/01 20:11:15
When it first came out, but I finaly had a go at Ne_Marb and Ne_Marb2. Love the Doom environs. What is it about Quake that textures from other games (Doom, Q2, DKT, Blood come to mind) look better in Quake than in the original games?
Anyways, 'twas big fun with much in the way of engaging combat.
On to Kell's Red777.
Hrimfaxi
#10394 posted by Spirit [80.171.164.249] on 2006/06/02 00:02:39
Thank you very much :)
Hrimfaxi
#10395 posted by erc [193.255.247.242] on 2006/06/02 00:53:32
Thanks for the uploads, Hrim! Now there's only six remaining:
mercy; butcher, cavosin, marsalis, p2hell, series1.
By the way; I hope you'll keep the download links up for a few weeks.
Headthump
#10396 posted by Jago [84.250.72.114] on 2006/06/02 03:17:42
"What is it about Quake that textures from other games (Doom, Q2, DKT, Blood come to mind) look better in Quake than in the original games?"
I beg to differ. They don't.
Screw U
#10397 posted by screw u [71.29.241.92] on 2006/06/05 06:26:30
is any one here
No.
#10398 posted by Tron [203.26.206.130] on 2006/06/05 12:14:29
No.
Distrans
#10399 posted by JPL [213.30.139.243] on 2006/06/06 23:19:41
You have mail ;)
Awesome Digital Painting
#10400 posted by Spirit [80.171.152.109] on 2006/06/07 02:25:30
http://www.bertmonroy.com/fineart/...
...Or Giant Waste Of Time...
#10401 posted by Bal [84.14.13.212] on 2006/06/07 04:47:53
That's pretty impressive, but the final result just doesn't look very believable, which is a shame... Could probably do better, and MUCH faster, by making a matte painting instead (then again, kinda silly making a matte painting of something that already exists, but whatever).
Nice dedication and patience though. =)
Lol
#10402 posted by Kinn [195.92.144.188] on 2006/06/08 04:40:59
Oh man, if I was gonna spend 11 months on a single "painting", I'm sure I'd pick a scene more interesting than an empty railway station.
Still impressive, but also, what Bal said.
I'd Be Proud Of It...
#10403 posted by Mike Woodham [81.159.185.196] on 2006/06/08 12:12:21
...but I certainly wouldn't have said that it had taken me 11 months, even if it did. And 15,000 layers is just plain barkin'. And a 1.7 gig flattened file - I've got plenty of 40 and 50 meg Photoshop files, but 1.7 gig!
Nevertheless, a tremendous achievement (and very HL2ish).
Check The Rest Of The Site
#10404 posted by Mike Woodham [81.159.185.196] on 2006/06/08 12:18:12
It goes some way to explaining why he does what he does in the way he does it.
People Pondering Building / Getting New PC's
#10405 posted by Jago [85.76.178.187] on 2006/06/08 14:37:36
I strongly suggest waiting 2-4 weeks. Both Intel and AMD have announced very aggressive price cuts today, with Intel slashing up to 60% of prices on some CPU models.
Pulsar.quaddicted.com
#10406 posted by PuLSaR [83.69.89.137] on 2006/06/09 12:47:59
since my site quakemaps.nm.ru was deleted I made a new one. Thanks Spirit for hosting. You'll find my maps and photos there. There still may exists some bugs so please report me if you find it. Also it has a new design, all comments are welcome.
http://pulsar.quaddicted.com
Who Is PRG?
#10407 posted by Ankh [83.15.8.58] on 2006/06/09 14:28:18
Pulsar: in the link section of your page:
: : PRG's Level Thang
The site of R.P.G., level designer
DAV
#10408 posted by erc [88.247.20.44] on 2006/06/10 01:56:54
I've never seen DAV's Quake levels mentioned anywhere.
http://davlevels.planetquake.games...
DAV
#10409 posted by CETME [69.169.207.107] on 2006/06/10 02:11:17
Those are some of my favorite levels from the oldschool days. None of them were power-packed with bad guys, and they aren't as pretty or big by today's standard, but each of them had something different/creative/unique.
I especially like QKWall and QKFort. These levels are well worth a play through for anyone who hasn't. Unfortunately, the low monster counts won't be much of a challenge for experienced players.
Oh
#10410 posted by Spirit [80.171.81.180] on 2006/06/10 02:14:46
I am missing these... Are they any good?
Crash
#10411 posted by erc [88.247.20.44] on 2006/06/10 07:42:58
Does anyone know how the get in contact with the ol' Crash? His old mail address seems defunct.
DAV
#10412 posted by Sielwolf [84.130.220.71] on 2006/06/10 07:51:33
is a bitch with secrets sometimes, but his maps are very solid, i found some of his Q2 maps really nice, def worth playing.
The Same
#10413 posted by HeadThump [65.140.53.4] on 2006/06/10 09:51:25
I always associated DAV with the Quake2 scene, as he was prolific with several good titles , but this is the first I have heard about his Quake levels.
"Facere Sin" Request
#10414 posted by Thalick [195.245.120.193] on 2006/06/10 20:19:03
Where I can get this 'new q1 SP map' by Qurnel?
This map was annonced at the news thread "New Q1SP - "Facere Sin"". URL copy/pasted below
http://www.celephais.net/board/vie...
MisYU, metlslime, nitin, leviathan, xen, pushplay, Fern, nonentity, scampie, anybody else please put the working link for download this level.
^^
#10415 posted by Blitz [67.141.109.215] on 2006/06/11 11:18:33
I'll give you the benefit of the doubt and assume English is not your first language. If you read the thread carefully, you'll notice that the initial post was edited by metlslime to indicate that there is no real map, and it was just an April Fool's joke.
Fitzquake Help
#10416 posted by bondo [66.75.221.79] on 2006/06/11 18:44:24
I guess this spot is as good a place as any. I am trying to compile fitzquake. I have VC++ 6 installed with sp6, dxsdk installed, microsoft platform sdk, and masm32 installed. I get this message:
Performing Custom Build Step on .\sys_wina.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
sys_wina.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\math.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
math.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\worlda.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
worlda.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\snd_mixa.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
snd_mixa.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Linking...
LINK : fatal error LNK1181: cannot open input file ".\Release\snd_mixa.obj"
Error executing link.exe.
fitzquake.exe - 1 error(s), 0 warning(s)
does anyone have any idea?
Assembler Code And Fitzquake
#10417 posted by Preach [131.111.249.139] on 2006/06/11 20:33:40
Yeah, I ran into this as well. What this means is you don't have an assembler compiler. Some bits of the quake source were written in assembler because it was released in '96 when nobody had especially fast computers. In order for the 3d engine to be feasible it had to be heavily optimised, and this was one of the ways. Of course, it's now a pain.
The way I found to resolve this was to get a copy of MASM32, a free package from http://www.masm32.com/
Once you've installed it, you need to add the folder masm32/bin to your list of compiler locations. I don't know for sure where you look in VC++6, somewhere in the paths for the project/for general compilation. You may need to add the masm32/include and masm32/lib to the list of include files and libraries respectively. It can't hurt to do so, anyway.
Then you should be able to build these bits as normal. Bin contains the missing ml.exe, and this will create the missing object files (eg snd_mixa.obj) from the assembler code. Hope this is useful, if anyone can fill in the details of adding these paths in VC++6, it would help.
Nice Little Site...
#10418 posted by than [221.244.26.90] on 2006/06/11 22:00:29
I don't know if this site has been linked before, but I found it when trying to track down some bots to test my map with.
http://hosted.planetquake.gamespy....
Still updated. Run by Mephisto - someone from inside3d?
Anyway, it has reviews of all the most popular Quake bots, and a few short articles all wrapped up in a pleasant site design.
<cheese>
Maybe
#10419 posted by nitin [138.217.0.11] on 2006/06/11 22:25:15
its me, but I notice a quicker load time on func.
if so, cheers metlslime.
Nitin
#10420 posted by Blitz [63.97.37.210] on 2006/06/12 07:02:38
No it's definitely running fast -- like lightning fast. Good work metl
Hmm
#10421 posted by DaZ [80.42.201.48] on 2006/06/12 08:34:22
it seems to vary, at times it is noticably quicker but at other times it is as slow as normal :(
Still, an improvement is noticed, so GG :)
Well..
#10422 posted by metlslime [71.202.21.157] on 2006/06/12 11:09:25
i didn't actually do anything so it must be a hardware change or something on the host machine.
SHMBLER!!!!!!!!
#10423 posted by megaman [84.63.39.217] on 2006/06/13 13:14:39
get into irc, i miss you
Thanks Preach
#10424 posted by bondo [66.75.221.79] on 2006/06/16 19:37:29
...
Vista Beta2
#10425 posted by Mike Woodham [86.143.87.28] on 2006/06/17 07:04:03
I've loaded this as a dual_boot with XP. It worked first time and everything looks superb.
Only problem is that when I first switch on, I don't get the dual-boot option, I just get a blank black screen. I have to Alt_Ctrl_Del to get an immediate re-boot and then, magically, I get the option to use XP or Vista. But apart from that, it's really pretty.
Anyone else tried it yet?
Not Tried Vista
#10426 posted by DaZ [80.42.206.211] on 2006/06/17 08:53:54
Anything noteworthy about it as an upgrade for winXP? I've not really kept up with Vista news...
Daz
#10427 posted by Mike Woodham [86.143.87.28] on 2006/06/17 09:31:20
The most noteworthy thing I can say so far is that everything works... so far, and it worked straight out of the box! Oh, beware, it is a 3gig download.
Wireless network worked OK, ATI Radeon 9700 Pro worked OK, BspEditor worked OK, all Quake engines worked OK, all drives are OK, IE7 is OK,Media Player 11 is OK etc.
All of the security measures are OK and you get a six month free trial of PC-cillin into the bargain.
But as this is a dual_boot system, I haven't gone so far as to reinstall all software (Office, Photoshop etc) as I have installed Vista on a 100gig partition and I could fill that with second copies of everything that is already loaded under XP. Ther's no point in doing that at this stage. Vista takes up 8gig.
I will carry on playing with it (it's free until June 2007) and if I find everything is still OK, I will make the big step and migrate.
But it is pretty and it's fun playing with a new toy.
#10428 posted by bambuz [82.181.177.128] on 2006/06/17 09:41:38
is the user interface any different to xp or win2k?
Good News There
#10429 posted by HeadThump [65.141.72.124] on 2006/06/17 10:15:32
esp. about the Quake engines. There was concern about plans to have opengl abstracted into a directx based wrapper that would screw up the performance of OpenGL based applications. I guess whetever method MS did works out fine then.
Yum
#10430 posted by necros [70.31.50.57] on 2006/06/17 11:00:26
http://www.flickr.com/photos/tenta...
A Couple Of Screenies
#10431 posted by Mike Woodham [86.143.87.28] on 2006/06/17 11:45:47
http://img118.imageshack.us/img118...
http://img453.imageshack.us/img453...
The first just shows a desktop view.
The second shows desktop with an open window and a thumnail of the current IE window. As you hover over the item on the taskbar, you get a thumbnail open up.
Also notice the see-through edges of the windows. These screenshots don't do it justice.
The most obvious change is the move away from pastel and towards primary, and plenty of 'glass' buttons. The start button on Media Player shows this:-
http://img113.imageshack.us/img113...
Anyway, I'm not after converting the world here but it does look pretty.
I have also just logged onto Steam and run Half Life2 without any problem: no set-up or changes to make, no disc to insert - it just ran straight away.
Yup, I'm hooked and I've only been using it for about three hours!
M.W.
#10432 posted by Vigil [88.112.241.76] on 2006/06/17 16:53:55
So what you're saying is that we're getting an all new OS, and the only difference is that it looks better?
So What About Vista DRM?
#10433 posted by . [70.224.243.0] on 2006/06/17 21:52:28
Gonna shell the money to have squandered media rights?
...
#10434 posted by Mike Woodham [86.143.87.28] on 2006/06/18 00:13:54
Vigil - I haven't got a clue what's under the bonnet but that has never stopped me admiring body styling :-)
Phait - any existing media works fine, and don't worry, Microsoft doesn't control the world. As for the future... que sera sera!
By the way, as I said earlier, Vista is free until June 2007. So I will continue to play with it before I decide anything other than I like the way it looks. Be serious, if the man down the car lot says that I can use that brand new Merc, BMW, Jaguar (whatever) for 12 months before I decide to buy it, I gonna take up the offer and leave my four year old Honda in the garage. There are no strings attached.
Vista DRM
#10435 posted by Jago [85.76.178.187] on 2006/06/18 04:46:58
No, Vista will still play your pirate MP3 files as well as your DIVX/XVID. Don't believe everything you read on Slashdot. By the way, "squandered media rights" is something that can be used to describe a system without DRM, because on such a system you can only play DRM-free content. A system/OS supporting DRM actually allows you to play more content as it can play both free and DRM'ed content.
...
#10436 posted by inertia [24.164.73.173] on 2006/06/18 13:41:24
DONT SELL OUT TO THE MAN
THE RETIRED MAN I MEAN
Hey
#10437 posted by NotoriousRay [138.163.160.42] on 2006/06/18 19:01:53
Greetings from Japan, suckers! Iwakuni's been nice, flying to Okinawa tomorrow 8=)
Distrans ??
#10438 posted by JPL [213.30.139.243] on 2006/06/19 04:18:44
I sent you a demo 10 days ago (with some delay I know... :P ...), and you didn't reply.
Do you have issues with you mailbox ?
Going On Hols
#10439 posted by nitin [138.217.0.11] on 2006/06/20 03:17:57
I expect some mappage by the time I return :)
Kell, Tronyn
#10440 posted by PuLSaR [83.69.95.108] on 2006/06/20 12:17:26
please check your email
What's Wrong With Func?
#10441 posted by Lunaran [67.129.250.254] on 2006/06/20 14:12:09
it's loading really fast.
Kinn
#10442 posted by PuLSaR [83.69.95.108] on 2006/06/20 14:48:04
check your email too
Pulsar
#10443 posted by Tronyn [64.201.213.166] on 2006/06/20 21:18:22
Did so today, but I'm quite busy just now. What you were asking will be done by the weekend though. Got a few other ideas to throw your way too.
Prey Demo Released TODAY 9:00pm PT
#10444 posted by DaZ [80.41.151.29] on 2006/06/21 03:20:31
Ffs.
#10445 posted by than [221.244.26.90] on 2006/06/21 04:45:38
That's like, tomorrow at god knows when for me. maybe by lunchtime! :)
A Great Little Conversion Tool
#10446 posted by HeadThump [65.141.73.3] on 2006/06/21 19:30:22
I needed to convert a few hundred .obj files to 3ds, and I stumbled on this on my Google inquiry --
http://mirex.mypage.sk/index.php?s...
scroll down to Biturn -- I had the conversion done in several seconds. Saved a load of time. Sweet Jesus, it's a mitzvah.
JPL...
#10447 posted by distrans [131.172.4.45] on 2006/06/21 23:34:26
...no! Hints incoming.
Prey! Yaey!
#10448 posted by biff_debris [68.114.159.180] on 2006/06/22 03:20:46
Just got done playing the sp demo -- what fun! It runs better on my comp than Q4! Can't wait to get my greedy little paws on the full version. I'll want to try out MultiPrey tonight, and see how much fun that is.
I Just Played It Too
#10449 posted by czg [213.115.252.84] on 2006/06/22 04:14:20
And it was excellent.
The bar scene was awesome, and the gravity fuckery? Completely disorienting!
Hmm
#10450 posted by Zwiffle [69.210.48.163] on 2006/06/22 07:02:49
For some reason I click on my GS_Prey_Demo.exe and nothing happens. So I have to try Fileplanet. I hate you GameS4wk.
Prey
#10451 posted by Shallow [213.143.16.244] on 2006/06/23 09:48:54
Prey looks like it's going to be great fun. Gravity, portals etc. really do add quite a lot to the experience and performance is good. On the down side the lead character is a whiney little bitch with a penchant for constantly stating the obvious, and really needs to shut the fuck up. Enemy AI seems OK but nothing spectacular. Environments were nice with the whole organic spaceship thing rather well done.
The multiplayer is not as good as the SP, it seems really gimmicky and random.
Overall it was a great experience though, I'll definitely be buying it. Anyone know anything about this download service they're selling it through? Is it as fair, equitable and portable as Steam or a load of old hardware locked shite? If it's cheaper I'd rather get a download version than boxed.
Zwiffle: A couple of ideas spring to mind. First, there may be some shit in your windows temp folder that's fouling it up (like some sort of leftover install log that matches the profile of Prey's and says "yup, I've finished installing this") so delete all that crap and try again. Second, it might be some sort of protected installer fuckery, so if you have any any virtual drives etc. disable them then try installing again.
Oh
#10452 posted by Shallow [213.143.16.244] on 2006/06/23 09:51:24
I see you figured it out... or maybe just downloaded again.
I Downloaded
#10453 posted by Zwiffle [69.210.48.163] on 2006/06/23 11:08:30
first from Gamespy. That's the one that didn't work. Then I deleted that one and downloaded from Fileplanet - which I like - and that one worked splendidly. Also downloaded a million times faster than Gamespy's. Thx though.
I Thought Fileplanet Was Gamespy
#10454 posted by czg [83.253.25.47] on 2006/06/23 14:38:12
#10455 posted by voodoochopstiks [85.224.215.159] on 2006/06/23 14:49:15
Gamespot != Gamespy
Worthplaying.
#10456 posted by biff_debris [68.114.159.180] on 2006/06/23 16:11:33
They either do their own thing, or pass it on to FileFront -- they rock.
Happy Birthday, Quake
#10457 posted by Lunaran [24.241.228.159] on 2006/06/23 18:35:27
If I may say. Still the mostest awesomest by a great many miles.
Also
#10458 posted by Lunaran [24.241.228.159] on 2006/06/23 18:36:15
zwiffle, gamespy is fileplanet. gamespy download links redirect to fileplanet. do you have raging pink eye or something?
Gamespot, Not Gamespy
#10459 posted by Zwiffle [69.210.48.163] on 2006/06/23 20:39:49
chops is correct. No, I don't have raging pink eye.
Not Wrong Lunaran
#10460 posted by Mr Fribbles [220.253.36.184] on 2006/06/24 09:41:25
Happy birthday Quake!
Quake was not only responsible for countless hours (years!) of fun... it has changed my life for the better!
I have to thank all the mappers and other chaps who have not only kept the game alive, but have also helped the game evolve over the years. Quake today would be a good deal less intresting without all of your valuable contributions.
Hurrah!
Quake
#10461 posted by spd [84.204.121.182] on 2006/06/25 02:45:24
for the worse, you mean?
Speedy
#10462 posted by Lunaran [24.241.228.159] on 2006/06/25 12:09:48
well, it did bring us together
Lun:
#10463 posted by Tron [203.26.206.129] on 2006/06/25 20:44:40
So you're saying it WAS for the worse then? ;)
CONGRATULATIONS YOU GOT THE JOKE
#10464 posted by Lunaran [67.129.250.254] on 2006/06/27 14:11:38
thanks for the clarification man im sure it helped a lot of people
OMG
#10465 posted by DaZ [80.41.140.147] on 2006/06/27 15:59:32
Metl changed the crate icon! [Gasp]
Look Again, DaZ
#10466 posted by HeadThump [65.141.73.230] on 2006/06/27 17:00:05
The Killer Crate icon is still there. That thing that looks like a block of port cheese is the Cube icon.
The Most Important Thing
#10467 posted by Jago [194.86.38.38] on 2006/06/28 02:47:46
is that the pimp hat icon is still there.
Hl2 Gunship Wallpaper...
#10468 posted by DaZ [80.41.158.132] on 2006/06/28 03:06:20
so I got bored last night and was messing with Garrys mod for HL2 and got this rather nice screenshot of a Gunship and wallpapered it. Funny thing is that PlanetHalflife ran it as their POTD right away (ego boost = check!). So if ya want it... http://www.planethalflife.com/potd...
Primary Heat Exchanger?
#10469 posted by metlslime [71.202.21.157] on 2006/06/28 03:19:03
Just what do those pulse rifles fire?
Lol
#10470 posted by DaZ [80.41.158.132] on 2006/06/28 03:41:28
I wand your babies
no, really
YES
#10471 posted by DaZ [80.41.158.132] on 2006/06/28 03:42:29
wand, I wand them real bad!
Oh, Darren... ¬_¬
#10472 posted by czg [213.115.252.84] on 2006/06/28 03:54:24
Someone Needs A Vasectomy
#10473 posted by HeadThump [65.140.53.53] on 2006/06/28 14:18:38
Just kidding, Daz, though the idea of manbabies scares the crap out of me.
Metl
#10474 posted by Lunaran [24.241.228.159] on 2006/06/28 22:44:32
what the hell is it supposed to use, harsh language?
Lun
#10475 posted by biff_debris [68.114.159.180] on 2006/06/29 17:13:15
No, it uses those Sonic, E-Lectronic Ballbreakers ;D
So
#10476 posted by Vigil [192.100.124.218] on 2006/07/06 02:12:17
Anyone know if headshot's maps are still available anywhere?
Vigil
#10477 posted by negke [82.83.2.195] on 2006/07/06 06:23:48
http://peek.planetquake.gamespy.co...
Quake And Modding And Stuff
#10478 posted by Tron [203.26.206.130] on 2006/07/08 03:39:37
http://mapsbytron.com/images/pcpp-...
Can't remember who wanted to look at it now, but that's a scan out of the Australian magazine PC Powerplay from a months ago that mentions a discussion right here on Func.
Heh
#10479 posted by R.P.G. [24.28.249.10] on 2006/07/08 10:11:20
Nice one, Tron.
Careful, though. They're reading the board, so you might get sued for intellectual property rights infringement. O_O
Meh
#10480 posted by Tron [203.26.206.130] on 2006/07/08 10:30:35
That's the same magazine that I had randomly found speedmap packs on a couple of times, so if they want to start playing that legal game we have ammunition right back at them. :)
Heh
#10481 posted by R.P.G. [24.28.249.10] on 2006/07/08 15:47:04
That's cool. Somebody there must have a soft spot for Quake. :)
Dude
#10482 posted by Zwiffle [69.210.77.30] on 2006/07/08 15:49:52
Quake r4wks.
Thanks Tron
#10483 posted by starbuck [82.40.164.223] on 2006/07/08 16:08:26
That's a cool little article. Pretty accurate and rather kind to the little Quake community. Makes us sound like quite measured reasonable people. Which we are not. Sloppy journaliism, I say! ;)
We're Movers And Shakers, Man!
#10484 posted by HeadThump [65.140.57.56] on 2006/07/08 16:39:51
Far from being sloppy, I thought it was the most electrifying and important piece of journalism since the Pentagon Papers.
A Nice Little Read
#10485 posted by than [221.244.26.90] on 2006/07/08 22:07:42
the bit about some kind of fued between coders and mappers brought a tear to my eye (no, it didn't, but it touched me (and not in a molestation kind of way)).
Blizzard Art Contest
#10486 posted by Spirit [80.171.53.243] on 2006/07/09 00:38:17
http://www.blizzard.com/inblizz/co...
We will be looking for 3D work and we love to see low-poly 3D too! 2D rocks and can be faster to make, but don’t forget about all of the prizes that you can win for your 3D environments and characters, AND in all 3 of our universes – Diablo, StarCraft, and Warcraft!
Nice prizes... And you can also choose the cash. I am sure there is something mean the copyright (like you transfer it to Blizzard by submitting or something) but I think some of you might have the power to compete in this contest. /me looks envious at Bal ;)
Oooh
#10487 posted by Bal [81.249.114.95] on 2006/07/09 02:04:29
Being a big blizzard fanboy, I will definatly try and find the time to make something.
And yeah those prizes rock. =)
Section 7
#10488 posted by voodoochopstiks [85.224.213.176] on 2006/07/09 14:47:11
Of the rules, isn't that fun, cool otherwise though.
Sponsor Use of Entries. You hereby agree that in consideration of your being allowed the chance to enter the Contest, you hereby grant Blizzard Entertainment, Inc., a perpetual, non-exclusive, worldwide license and right to utilize the entry materials that you submit to Sponsor in connection with the Contest (collectively, "Entry Materials"). The Entry Materials will not be returned to any entrant. Without limiting the generality of the foregoing, you acknowledge that Sponsor shall have the right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and noncommercially exploit the Entry Materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to you or any other person or entity and you waive all moral rights in such work. You agree to take, at Sponsor's expense, any further action (including, without limitation, execution of affidavits and other documents) reasonably requested by Sponsor to effect, perfect or confirm Sponsor's rights as set forth above in this paragraph 7.
Voodoo
#10489 posted by Bal [81.249.114.95] on 2006/07/09 15:19:37
You have that in most big contests really... =\
Most of all it gives them the right to actually use and display the image entries, with eventual resizing, cropping and whatever else they want to do.
I like the "throughout the universe" bit, talk about thinking ahead. =)
Give Me A Cintiq Please
#10490 posted by bear [213.115.252.84] on 2006/07/10 05:13:17
!
Back From Hols
#10491 posted by nitin [138.217.0.46] on 2006/07/11 05:23:29
no mappage ?
Welcome Back Nitin
#10492 posted by starbuck [82.40.164.223] on 2006/07/11 05:30:26
Hopefully everyone's waiting for the expo... although to be honest I think most people here have been busy watching anime and masturbating. Yeah, at the same time.
#10493 posted by Trinca [85.88.130.59] on 2006/07/11 06:08:23
lol i´m finishing my crapy map pack :p no time to masturbation
No Time?
#10494 posted by than [221.244.26.90] on 2006/07/11 06:47:36
no time to masturbation
Well, I am managing to get the odd one in here and there. So perhaps you need try speed wanking.
Starbuck
#10495 posted by nitin [138.217.0.46] on 2006/07/11 17:01:38
cool, I've been iching to play some quake.
Curve Tutorial
#10496 posted by R.P.G. [24.28.249.10] on 2006/07/11 20:03:28
So all you mappers out there: some people have complained that czg's curve tutorial is too hard to follow, doesn't have enough steps, or otherwise doesn't make sense. I'm thinking about writing a new one, and/or expanding on it. So what do you want to see improved/expanded?
Link (currently not found):
http://czg.leveldesign.org/curv_tu...
Good Texturing On Curved Surfaces
#10497 posted by HeadThump [65.141.73.130] on 2006/07/11 22:37:02
is much trickier than the brush work. Some tips on doing that would perk my interest.
#10498 posted by gone [213.170.89.98] on 2006/07/11 23:40:58
czgs tut is only good for WC, but not radiant (its 404 now btw)
I did one for radiant/bsp (should work in WC too)
http://speedy.planetquake.gamespy....
htm
HeadThump 27 and 63 (or 26 and 64, its not integer anyway ) for the 'classic' uhm .. 'curves'
Uh
#10499 posted by gone [213.170.89.98] on 2006/07/11 23:42:33
http://speedy.planetquake.gamespy....
Dreamhost?
#10500 posted by Spirit [84.144.35.92] on 2006/07/12 01:24:36
Does anyone here use dreamhost's affiliate program? I'm gonna register hosting there and would like to share the 97$ (OMG!) reward :D
Curvtuttar
#10501 posted by bambuz [193.167.7.16] on 2006/07/12 05:20:15
czg's tutorial was just fine, I could follow it but I use WC.
Curves
#10502 posted by NotoriousRay [192.85.47.2] on 2006/07/12 07:15:31
RPG, I would appreciate a more in-depth curve tutorial for certain. With better screenshots and maybe some blurbs about variations (spheres, domes, etc). And like was previously mentioned, texturing help too.
One Thing
#10503 posted by Blitz [63.97.37.210] on 2006/07/12 08:41:21
That has always puzzled me is at what ratio do you fit in the brushes if the curve has more partitions than just the mirrored 2:1 -> 1:2 curves? For those you fit them in at 4:1 & 1:4 on the 90 degree brushes and 1:1 (45 deg.) where they meet.
So is there like a formula where you can figure out how to evenly divide a curved area with say 16 partitions? Or does it come out to some fucked up slope that wouldn't stick on a grid? Is there an approximation?
And
#10504 posted by Blitz [63.97.37.210] on 2006/07/12 08:45:55
If you look at this
http://blitz.circa1984.com/curves....
I'm pretty sure this is a way to add more partitions and still keep the correct amount of total area. It looks weird in D3 because D3 sucks at handling copied->rotated brushes, but I did the exact same ratio & number of partitions in a Quake 1 version in GTKRadiant and it came out better looking. I'll have to dig up the Quake version later when I get home because I can't remember from this screenshot at what ratio all the brushes fit together O_o
Umm
#10505 posted by bambuz [193.167.6.105] on 2006/07/12 09:57:02
don't you do that just by halving the grid and recursively applying the czg arch method so the 12-sided cylinder becomes a 24-sided one...
Trigonometry And Making Curves
#10506 posted by Preach [86.129.213.3] on 2006/07/12 10:00:19
All of these curves are approximations really, assuming that the original goal was a circle. Even in the simple 8 sided case you run into problems in length. If the perpendicular sides were 4 units long, I think most people would do the 45 degree sides as being 4 up and 4 along. Applying pythagoras' theorem to this you'll find that the angled sides are root two times longer than the non 45 degree sides.
A closer approximation would be to go 3 up and 3 along, as this would give these sides length (root 18), as opposed to the other sides with length (root 16). The problem with this is it's not good for tiling textures.
When you move up to larger numbers things get more complicated. The general way to work out a circle of 4n subdivisions would be to fine 90/n, and then find tan 90/n, tan 180/n and so on. Then you find ratios of lengths that approximate each of these. As it happens, tan 45 = 1, so you can do that exactly. Tan 30 is 1/(root 3), which we approximate to 1/2, then use the 2:1 ratio. This is a pretty good approximation, which is why the 8 and 12 subidivision are so popular. You'll probably notice though that if you are aligning textures to the side, rotating 30 degrees will probably look wrong. arctan is the inverse of tan, and arctan 0.5 = 26.56, so 27 degrees will look better.
So how would we move up to 16, well, we need tan 15, tan 30 and tan 45, the rest are done by symmetry. Tan 15 is 0.268 to 3 dp, which isn't far off 1/4, so the ratio 1:4 is a good one(which I've just seen in the picture you posted...).
So, that's the ratio for the side on the inside/outside of the curve, how do we get the angles of the sides between the brushes? Well, it's a bit harder. The nicest appearance comes from taking the average of the angles of each pair of brushes and finding tan of that. So if the sides were 30 and 60, you'd do an angle of 45 between them, which is exactly what you do in the 12 sided case. Quite a bit harder to do this on the 16 case. tan 7.5 = 0.132, which is probably best to approximate with 1/8. tan 22.5 = 0.414, so 2/5? 1/2? Neither seem that appealing, the former is a wierd ratio, the latter will look quite distorted.
For those interested in maths, there's a rather neat way to get the best "simpler" fraction from a more complicated one, by using continued fractions. You can read how to calculate continued fractions at the wikipedia article: http://en.wikipedia.org/wiki/Conti...
For any given fraction, if you take the continued fraction form, knock off the fraction at the very "bottom" of the representation, then recalculate what you get, you'll get a simpler fraction that's a good approximation to the last one.
As an example
0.414 = 414/1000
= 1 / (2 + 172 / 414)
= 1 / (2 + 1 / (2 + 70/172))
= 1 / (2 + 1 / (2 + 1/ (2 + 32/70)))
= 1 / (2 + 1 / (2 + 1/ (2 + 1 / (2 + 3/16)))
=1/(2+1/(2+1/(2+1/(2+1/(5+1/3))))
So the best approximations are in order:
17/41
5/12
3/7
2/5
1/2
Not bad guesses then : - ).
Ok, facinating maths tangents aside, the last problem is how to do the ratios of different sides relative to each other, which comes back to the problem at the start with pythagoras. Basicallly just chosing a base size like 64 and always making the longer of the two sides this length is probably the easiest way, and has the benefit of being easy to texture. To be fair, the 45 degree example is a bit unfair, as it's the angle most prone to this problem, for all other sides the difference will be of a factor between 1 and root 2.
Urgh
#10507 posted by bambuz [193.167.6.105] on 2006/07/12 10:00:34
I probably didn't make sense. I'll try at home.
#10508 posted by Vigil [88.112.241.76] on 2006/07/12 10:55:18
Well, there's the tut right there.
That Is The Tutorial
#10509 posted by HeadThump [65.140.57.101] on 2006/07/12 12:17:02
I learned to bend and skewer in an orderly fashion when I was getting the hang of radiant, Speedy. I guess I owe you some thanks for it.
Pie
#10510 posted by R.P.G. [24.28.249.10] on 2006/07/12 12:55:58
Ray, yeah, I remember you liked an "evolution of the curve" image I made a few years ago. I specifically had in mind to write something about domes, too.
Blitz, Say whoot?
bambuz, yeah, start with the 0:1, 1:2, 2:1, 1:0 curve, clip off the vertices to get a 24-sided circle. Note that all the ratios are still 0:1, 1:2, or 1:4 (or the inverse of these). When you start getting off the 1:x ratio by clipping off all the vertices again, then you get some faces which are clearly smaller than the others, and the illusion is hampered.
gibbie seems to favor 12- and 24-sided curves that never have faces with 1:0 or 0:1 slopes, but the downside is that the curves must be much larger. A 24-sided circle using that method must be at least 128x128, whereas the other method lets you get down to 32x32 for a circle and all the vertices are still on integer grid units.
(Where is the pie icon? I need a circle for this post.)
I Just Use The N-sided Brush Feature And Snap The Result To Grid 1
#10511 posted by BlackDog [58.7.241.49] on 2006/07/12 15:52:24
No thinkings necessary that way. You do need Radiant though.
Since The Original Is Missing
#10512 posted by bambuz [213.169.2.64] on 2006/07/12 17:02:24
I made some very basic pics for newbies. They were helpful for me at least at the time.
http://skynet.campus.luth.se/~chos...
Self Lifting?
#10513 posted by nakasuhito [71.32.198.210] on 2006/07/12 21:33:15
how is it not posible to stand on a box and not be ablet to lift yourself?
i tried, but this shit doesnt work! it has to work, i mean, how it cant? damn this shit!
Hmm... 12 Sided Hollow Curved Pipes
#10514 posted by than [221.244.26.90] on 2006/07/12 21:39:03
one of the things not mentioned in tutorials (even czgs) is how to create HOLLOW pipes that fit on the grid and can be curved around. In Worldcraft, this is childsplay, but I had problems when attempting it in radiant because the selection method is fundamentally different, and attempting to skew a group of selected brushes usually results in a mess. I heard that the more recent versions have another group selection method, so maybe it is worth investigating again.
SPoG's big Q2 map (spogsp1) had some of the most ludicrous pipes I have ever seen, and it was SPoG who showed me how to make pipes in the first place (as well as a couple of other very cool brush techniques).
Than
#10515 posted by gone [213.170.89.98] on 2006/07/13 01:26:12
than, you skew brushes 1 by 1 :|
and why pipes only, u can do things like http://img240.imageshack.us/img240...
(wanted to try such thing, after seeing unreal map with hallways going in many directions from a circular room)
Hm
#10516 posted by gibbie [145.116.235.109] on 2006/07/13 03:45:05
than, you use the three point clipper (in gtkrad).
i once made this template map for inertia (also in gtkrad). it has properly aligned textures on 12 and 24 sided curves and a dome also with aligned textures i think. this dome you can use to make hollow pipes as well.
Curve template map:
http://www.student.vu.nl/h.e.beck/...
note: it is wise to uncheck snap to integer grid (prefs -> settings -> brush) before you start with extensive curve editing.
?
#10517 posted by than [221.244.26.90] on 2006/07/13 03:48:41
can't tell what is going on there (a series of arches in a circle?), but the reason I was thinking pipes might be the best thing to use for and explanation is that pipes are probably the most complex yet common shape to make. Anyway, other stuff would also be worth explaining I guess, but curved pipes are one of the most tricky things to make if you don't know the easy way. Making a regular arch is simply a case of slapping a few wedges in the corners of a square doorway :)
Integer Grid...
#10518 posted by than [221.244.26.90] on 2006/07/13 03:52:14
is required in worldcraft unfortunately, which means that some types of curve are impossible to make, and are certainly impossible to make at a small detail level.
Your curvy maps are very impressive, so perhaps you should write a curve tut for radiant/Quark/whatever you are using these days. I'd really like to know how to make easy curves in radiant like you can in Worldcraft.
#10519 posted by gibbie [145.116.235.109] on 2006/07/13 04:05:21
i've added a simple curved pipe to the curve template map (same link).
all these curves in this template map are on grids >= 1, so these curves should also be possible to make in wc.
ok, i'll think about writing a little tutorial, but atm i'm kinda busy :(
Than
#10520 posted by gone [213.170.89.98] on 2006/07/13 05:29:44
Hollow pipes are done same as in my tut - slice then skew. You just need to skew each brush of the pipe individualy, cant operate the group.
Never yoused 3-point clipping, its rather complex.
The Original Tut
#10521 posted by bambuz [193.167.6.105] on 2006/07/13 06:06:09
I think it mentioned how to make a solid cylinder curving.
You take the cylinder sideways and stretch lengthwise, clip the end at an angle, stretch sideways (so it's overwide!) and then skew it (it thins to perfect diameter again!). It was a clever trick how the stretch/skew numbers match, since it goes to grid eventually. I don't remember the technique exactly.
Would extrapolating that to a hollow pipe be not straightforward?
#10522 posted by gone [213.170.89.98] on 2006/07/13 06:26:42
except you dont need to stretch "sideways" if you make the sides parallel
Well
#10523 posted by bambuz [213.169.4.19] on 2006/07/13 14:14:05
This is how I did a hollow 6-sided pipe:
http://skynet.campus.luth.se/~chos...
Result:
http://skynet.campus.luth.se/~chos...
The map and bsp are in the dir too. All was shown originally in czg's tutorial that is not online now. All glory unto him.
So, Prey Released
#10524 posted by BlackDog [58.7.241.49] on 2006/07/13 15:57:41
...Team Fortress 2 on the way...
http://www.gamespot.com/news/61539...
...DNF soon?
Soon we won't have any vapourware to bitch about. :(
There Will Always Be Vapourware To Bitch About...
#10525 posted by Tron [203.26.206.130] on 2006/07/14 00:31:17
Even if TF2 DNF and any other games I can't think of right now come out we will still be able to complain that they should release the earlier versions from before restarts. :)
New Discuss Thread Opened!
#10526 posted by Thalick [193.111.250.110] on 2006/07/14 01:37:58
Q1 Bug-Fixed Thread
http://www.celephais.net/board/vie...
#10527 posted by Kinn [195.92.144.188] on 2006/07/14 04:49:19
yeah cheers we saw it.
those damn quake bugs always ruining my game and shit
I Think
#10528 posted by bambuz [213.169.27.224] on 2006/07/14 07:43:24
One bad bug is the clipping hulls not always working right with funny angled brushes. Could someone look into that? Is that a qbsp issue or engine?
Than
#10529 posted by SleepwalkR [87.193.3.187] on 2006/07/14 09:50:37
In Worldcraft, you can always cheat. What I mean is the curves don't have to be exact to look good. Look at headshot's Bless, it's created with WC only, yet he managed to get the curves to look great without any fancy editing tweaks.
Circular Reasoning
#10530 posted by Preach [86.129.227.95] on 2006/07/14 11:09:24
I'd also say, there's no real need for every curve in a map to be aspiring to be a circle, you could do some very nice things with a parabola instead for example. The parabola is also nice because you get exact integer results very easily, since it's just some scaling of y = x * x. The step sizes in the y direction should just count up the odd numbers: 1,3,5,7...while the x step is constant for each segement of the curve. You'd probably want to scale this afterwards though, it's quite steep otherwise.
I Miswrote
#10531 posted by bambuz [213.169.27.224] on 2006/07/14 11:34:49
My curved pipe was 12-sided (instead of 6 what I wrote), so it is a specific answer to than's question.
In WC, no individual brush / face / vertex editing is required after you've done the first brush by vertex editing. I don't know how to do this in gtkradiant since it doesn't work similarly with the shear/stretch functions.
Bambuz
#10532 posted by Kinn [86.128.230.7] on 2006/07/14 11:45:30
One bad bug is the clipping hulls not always working right with funny angled brushes. Could someone look into that? Is that a qbsp issue or engine?
I believe the latest qbsp compilers (aguire, tyrann) have made massive improvements in this regard.
Kinn/bambuz
#10533 posted by metlslime [204.15.3.5] on 2006/07/14 12:51:16
I hesitate to say that they completely solved that problem, but they've added code that deals with most of the situations. I think any remaining problems may be an inevitable result of math imprecision.
New Quake 1 Single Player Episode
#10534 posted by Orl [70.106.99.122] on 2006/07/14 12:07:38
[This was a duplicate news post -- for info on this episode, go here:]
http://www.celephais.net/board/vie...
Clipping Hulls
#10535 posted by bear [80.217.112.209] on 2006/07/15 06:14:25
if they have indeed fixed or solved the clipping hull problems that's like the best thing ever!
!!
#10536 posted by Zwiffle [69.210.77.30] on 2006/07/15 12:33:31
Is anyone (looking at Spog) going to add Prey support to GtK? Preditor sucks afaict (just like DoomEdit, blech) and it's just really cumbersome to use. If so, get on it!
Quake Help Wanted
#10537 posted by DaMaul [62.252.0.7] on 2006/07/16 13:32:51
Hi Chaps, it's your old chum DaMaul here!
I need to ask for a bit of help if I may...
1) What's currently the best Quake port for taking nice screenshots in?
2) What do I need in order to be able to record videos from inside quake? ( and maybe also on PC games in general )
First person to help me gets a ham sandwich!
Holy Crap, My Hero(sandwhich) In A McCann
#10538 posted by HeadThump [65.140.57.229] on 2006/07/16 13:56:47
FitzQuake is the best all around for a modern port that has hardware accelerated smoothness but still retains the look and feel of software Quake. I typicaly use the software client toChis at a highresolution from my screenshots, for the classic 256 colors dithered together goodforyouness.
As for the second question, I have no idea.
#10539 posted by Trinca [87.196.245.180] on 2006/07/16 15:12:56
FitzQuake
joequake
darkplaces
qrack
e.t.c.
Video
#10540 posted by bambuz [193.167.6.103] on 2006/07/16 15:20:48
I know ezquake can record straight to avi (I've done it and it works beautifully, the sounds are captured too), but it's a quakeworld client, so gameplay is somewhat different to sp quake, and it can't play .dem files. Graphics are similar to normal sw or glquake (if you turn off all the fanciness).
I Thought About EZQuake
#10541 posted by HeadThump [65.141.73.145] on 2006/07/16 17:01:33
or Anthony of Dead on Que's avi code that can be added to most engines, but it sounded like Dumaul
needs something that does screen capture video directly from the PC instead of the game. Maybe EXQuake would still be satisfactory.
John
#10542 posted by than [221.244.26.90] on 2006/07/16 20:50:43
Fraps (http://www.fraps.com/) is pretty good for video capture in general. I have a registered copy at home if you need it, just send me a mail (andyp.123, I use gmail) and I will send it to you.
I also would use Fitzquake as it keeps fullbrights and doesn't make lighting look muddy and shit. It is much more vibrant than anything else basically.
#10543 posted by gone [213.170.89.98] on 2006/07/16 23:01:29
latest Darkplaces beta has HDR bloom -
looks really sweet (better than many pos console games with shit textures and bloom), I`d use that for screenshots to make quake maps look cool in the portfolio :)
fraps for video ofcourse
#10544 posted by DaMaul [159.153.176.45] on 2006/07/17 02:13:39
Thanks, guys, ham sandwiches all round! I'll be checking all that stuff out tonight.
PS. I'm slightly worried that everyone seems to be on first ( or second ) name terms with me today!
#10545 posted by Trinca [85.88.130.59] on 2006/07/17 02:19:12
i miss your great maps :) damaul2 and damaul7 got great bots waypoints :) i made then few years back!
Ah, I Thought It Was A Second
#10546 posted by HeadThump [65.140.56.131] on 2006/07/17 10:50:45
psuedonym, skewerd from Die Hard, my mistake.
Die Hard
#10547 posted by DaMaul [62.252.0.7] on 2006/07/18 13:32:41
That's funny! I didn't realise my real name conjured up images of a sweaty man in a vest.... ( His name is John McClane anyway! )
Interestingly, my birthday is the same as that of Bruce Willis. Write that one down and tell your friends!
So Uhm, #terrafusion
#10548 posted by czg [83.253.26.14] on 2006/07/18 15:17:54
What's going on? I'm the only person there?
Is this some sort of huge netsplit?
CZG:
#10549 posted by Tron [203.28.159.167] on 2006/07/18 17:21:41
Obviously the internet doesn't like you.
I'm in there and everything looks normal. Stupid question, but you are on the right network aren't you?
Czg:
#10550 posted by Mandel [192.36.1.252] on 2006/07/18 22:52:05
Hehe, maybe it's a very small netsplit involving only one victim: you :)
Aguire/metl
#10551 posted by nitin [138.217.0.46] on 2006/07/20 05:36:57
can I please request mp3/ogg whatever support for quake music? My cd is not going to last much longer I think.
And While At It, PLEASE...
#10552 posted by Jago [83.102.19.97] on 2006/07/20 10:39:20
... implement it in the same fashion as Darkplaces so players wont have to deal with different ways of custom cd tracks.
Nitin/jago:
#10553 posted by metlslime [67.188.209.101] on 2006/07/20 11:20:32
noted.
(already on my list, actually)
Metl
#10554 posted by than [221.244.26.90] on 2006/07/20 22:03:39
how did the hdd recovery go by the way? just curious because I'm hoping rubicon 2 will resurface one day... You also mentioned that your fq source after 0.8 was lost, so that's why I remembered.
Pulsar And Hrimfaxi
#10555 posted by nitin [138.217.0.46] on 2006/07/21 02:38:10
saw the screenies over at qexpo, maps look great.
Hmm
#10556 posted by nonentity [212.139.3.179] on 2006/07/22 07:02:12
So...
1) Where do all the cool half life 2 mappers hang out these days?
2) What are the HL2 maps that are considered the pinacle of user made shiznat atm (dm & sp, but sp for preference)?
And no this isn't a betrayal of my roots to map for the current trendy games, oh no, it's... it's... oh god, I'm sorry, please forgive me mummy ;)
#10557 posted by Vigil [88.112.241.76] on 2006/07/22 08:26:09
Seconding nonentity's questions. Tried Coastline to Atmosphere, was at best average, Minerva doesn't work, and the rest that are posted here don't seem worth playing.
Well
#10558 posted by Zwiffle [69.210.93.64] on 2006/07/22 08:26:52
There are NO cool HL2 mappers. But, czg idles #tf. Blitz idles #tf too (on more than one server.) Other than those two, I dunno.
Hmm...
#10559 posted by Bal [83.199.17.107] on 2006/07/22 10:11:13
I thought Minerva was really nice, didn't have any trouble getting it to work.
Haven't tried any other HL2 sp stuff, as I haven't heard of any other good maps...
Just Wondering
#10560 posted by pushplay [68.149.161.118] on 2006/07/22 10:36:09
Anyone here going to Fragapalooza?
Huh?
#10561 posted by czg [213.115.252.84] on 2006/07/22 11:51:32
I thought the question was about where to find good maps, not people who made terrible maps.
Oh Never Mind Me.
#10562 posted by czg [213.115.252.84] on 2006/07/22 11:52:36
It was about where the queers are at anyway...
Nonentity
#10563 posted by DaZ [80.41.168.44] on 2006/07/22 14:31:36
Minerva : metastasis 1 & 2 are the best releases so far, I also enjoyed "das roboss" a 3 level pack which had some great combat and decent visuals plus you get to pilot a mech at the end :D
tbh thats all thats worth checking out atm, kinda sucks eh. Sorry dont have dl links :(
Update
#10564 posted by underworldfan [128.195.84.221] on 2006/07/22 14:34:09
A new page at my website, i added a Q1SP Hall of Fame 2, for more recent maps:
http://underworld.planetquake.game...
Wow
#10565 posted by R.P.G. [24.28.249.10] on 2006/07/22 16:09:57
Quake Condensed actually made it into a hall of fame? No one is more surprised than I, although I'm still quite fond of rpgsmse4 - Whispering Shadows.
RPG
#10566 posted by underworldfan [128.195.84.221] on 2006/07/22 19:47:10
your brushwork is always good to look at. :o
Question
#10567 posted by nitin [138.217.0.46] on 2006/07/22 20:32:32
in engines like fitz/aguire's, is it better to play with -bpp 32 or without ?
does it make any difference ?
Another Two Things
#10568 posted by nitin [138.217.0.46] on 2006/07/22 21:20:34
in both aguire and fitzquake, when I play with no cd (ie no music), sound is perfectly fine. When I play with music, there is a lot of distortion in sound effects. Any ideas ?
Secondly, and this is more a question for metl, on my new system fitzquake runs terribly. Even in the stock quake levels.
Granted, I'm running in 1280*1024 with 8xAA and 16x Anistropy, but on the same settings, aguire's engine flies. Unless it doesnt do AA or Anistropy ??
Have a geforce 7900 and an AMD 3700, can give you full specs via email if you want.
Inertia
#10569 posted by HeadThump [65.140.58.96] on 2006/07/23 00:35:06
doesn't stifle creativity -- you guys arguing about it does.
whenever there is even a hint of a possible flame, someone will use that occasion to proclaim their moral superiority by responding to the precedings in a tone of nuetrality, as if they were 'above the fray', 'tut tuting' those who are involved.
Of course, you are the one who jumped in this time. However, to get to that point where you could make your claim, you had to mischaracterize my postings. I gave what I thought was a well thought out reponse, and I avoided insulting anyone. When Blackdog went through the roof, behaving at a threat level Red to a posting that was at best a mild light Blue, I did not raise the vitriole any higher.
But you mischaracterized my post as an argument, as well as oversimplifying the opinion stated in it. I have avoided arguments for at least a few years on this board because I do not like the schisms they create, nor the time they waste.
#10570 posted by Vigil [88.112.241.76] on 2006/07/23 06:28:43
Did I miss something? A deleted post? IRC drama on func?
Underworldfan
#10571 posted by R.P.G. [24.28.249.10] on 2006/07/23 08:03:34
Flattery will get you nowhere. Seriously. ¬_¬
Here, have a beer.
RPG
#10572 posted by underworldfan [128.195.84.221] on 2006/07/23 12:45:51
cheers.
Nitin:
#10573 posted by metlslime [67.188.209.101] on 2006/07/23 14:42:25
-bpp 32 looks better overall, because in 16 bit mode, there is minor color distortion (and in the case of textures with alpha, like the scrolling sky and the menu graphics, there is major color distortion.)
Unfortunately, I don't know exactly what could be causing your framerate problems or audio problems. If you want to send me your config file, I can try to point out variables that might be good to tweak, though (for the framerate problems only; I know almost nothing about the audio system.)
HeadThump
#10574 posted by inertia [24.164.73.173] on 2006/07/23 15:57:10
I didn't intend to minimize what you, specifically, were saying, but just to tell both of you to *hush hush* before it got out of hand.
Minerva
#10575 posted by Lunaran [67.129.250.254] on 2006/07/23 18:21:57
Adam Foster's Minerva series IS the best out so far. He's one of the last guys remaining from the Nightwatch/Natural Selection power mapper squadron that hasn't yet been enveloped by the games industry's fat sweaty folds.
I'll ping the members of said squadron that are now at Raven and see if there's anything else shiny we're missing.
Doom3 Texture Use
#10576 posted by JPL [213.30.139.243] on 2006/07/24 04:41:58
For those who didn't see it yet: I added yesterday, on my Quake Expo booth, some screenshots of my current projects that uses Doom3 texture set converted to Quake format.
http://www.quakeexpo.com/booth.php...
Feel free to comment.
Err....
#10577 posted by JPL [213.30.139.243] on 2006/07/24 04:46:45
OK, it should have been posted either "screenshots and betas, thread, or "Quake Expo 2006 Discussion Thread"... sorry for this.. Anyway, please comment.. ;P
Generally
#10578 posted by bambuz [193.167.3.27] on 2006/07/24 05:28:57
looks very good, reminds me of your previous spacebase level. Already when browsing the texture archives, I noticed that the hexagonal floor tiles (doom1 homage) are _huge_, they tiles are like 2 meters across. I think you could safely downscale that texture in the bitmap editor (not in the level editor!) to make it look more natural.
Actually, otherwise the textures seem a bit big too? Dunno, you'd know that better by playing instead of looking at shots. That'd make you feel a little small. Maybe it's not serious.
I Agree
#10579 posted by nitin [138.217.0.46] on 2006/07/24 05:49:30
looks like midget quake, where the playe is smaller than a floor tile :)
OK
#10580 posted by JPL [213.30.139.243] on 2006/07/24 05:57:17
I will reduce the size by 2... Good point..
2 More New Reviews At My Site:
#10581 posted by underworldfan [128.195.84.221] on 2006/07/24 11:18:11
trincasp3: Underground Base
dm3rmx: The Occupied Base
http://underworld.planetquake.game...
Nitin
#10582 posted by Sielwolf [84.130.229.208] on 2006/07/24 15:05:01
regarding audio: try increasing the command "bgmbuffer" to 16384.
Another important command for audio is "_snd_mixahead"(default 0.1)
Nitin
#10583 posted by aguirRe [213.101.70.97] on 2006/07/24 15:40:45
on my old Voodoo system, I often experienced distorted sound when playing Quake. It appeared to help when adding the -primarysound engine option.
Aguire
#10584 posted by nitin [138.217.3.207] on 2006/07/25 03:02:03
that might be it, the console always says something about secondary sound buffer being used.
Sielwolf
#10585 posted by nitin [138.217.3.207] on 2006/07/25 03:03:29
tried _snd_mixahead (first thing I tried really), didnt do anything.
I'll try that other command out, thanks.
Hmm
#10586 posted by nitin [138.217.3.207] on 2006/07/25 04:13:41
none of those work.
It has me scratching my head, sound is perfect when cd music is not playing.
I tried hl2 and quake2, given that they use cd music. Both work fine with cd music playing.
Cd With Fitz
#10587 posted by bambuz [193.167.3.24] on 2006/07/25 04:27:44
when I have a cd in the drive that starts playing with fitzquake, the engine slows down a lot. (I can't hear the audio since I don't have the wire to the sound card connected.)
It's also a weird problem with drivers I guess that many apps like fuhquake and fitzquake shut down all other sounds and I can't listen to mp3:s while I play. Although with qizmo sounds I can do that. Something to do with directsound I guess. It used to work fine before.
#10588 posted by Zwiffle [69.210.93.64] on 2006/07/25 21:16:27
My how things get circulated ...
http://www.hardforum.com/showthrea...
Cthulhu Is Back !!!
#10589 posted by JPL [213.30.139.243] on 2006/07/26 01:08:43
Look at the top left of this french movie related website... Cthulhu is back !!
http://www.allocine.fr/
And This One... Is Also Cool...
#10590 posted by JPL [213.30.139.243] on 2006/07/26 01:10:33
http://www.logicalcreativity.com/j...
#10591 posted by Lunaran [67.129.250.254] on 2006/07/26 07:55:34
My how things get circulated ...
man, a lot of people aren't that bright, are they? I'm going to just take some photos of shit and call them screenshots and see how many people I can fool.
Pestering
#10592 posted by drew [203.87.20.41] on 2006/07/26 18:53:58
Quoting than here - ". CZG has an absolutely mind blowing map tucked away, although he told me he's stopped working on it because it doesn't work in Fitzquake any more... perhaps we should all pester him about it, and perhaps get poor old Metlslime to release a version of Fitzquake that will handle large maps."
So yeah, I'm going to go ahead and try to initiate some pestering. Maybe it's not my place, I think it's pretty much universal on this board - we all want more CZG.
PS - More Pestering
#10593 posted by Drew [203.87.20.41] on 2006/07/26 18:56:01
Than - the wizard waterfall cabin map sounds really cool too. I love cool little polished SP's crafted out of cool little polished DMs.
Yeah
#10594 posted by R.P.G. [24.28.249.10] on 2006/07/26 19:54:39
czg, don't make me come to Swewaylandia to pester you.
Czg
#10595 posted by Bal [81.249.65.139] on 2006/07/26 23:14:21
Yeah, I played that secret czg-map, and even though it had no monsters in it yet, it's already my favorite quake map ever! (seriously, it rocks)
I suggest you all poke him with sharp sticks in his various fatmeats (=his whole body), and show him pictures of tortured kittens until he finishes it.
Ok That's It!
#10596 posted by czg [83.253.26.14] on 2006/07/26 23:50:06
Never finishing it now! </bal>
Czg
#10597 posted by bear [213.115.252.84] on 2006/07/27 00:30:59
Please don't finish that map ever if it means we can have rpg come over here!
Czg
#10598 posted by underworldfan [128.195.84.221] on 2006/07/27 20:12:06
finish the map czg...</pester>
Airventure EAA - Jets And Planes Oh My!
#10599 posted by . [70.224.237.19] on 2006/07/27 21:55:07
So I went to EAA airventure today with my little bro, theres some pics and a couple F-22 flyby video clips - aaaaaaawesome:
http://www.phaitaccompli.com/crap/...
CZG
#10600 posted by gone [213.170.89.98] on 2006/07/28 02:51:51
hey CZG I will send you some russian cheese if you do it! and dont care about fitz.
#10601 posted by Lunaran [67.129.250.254] on 2006/07/28 21:27:26
fatmeats
... lol
than, is there any way you can retrieve episodes of Silent Library and deliver them to us? namely, me?
Phait, That's
#10602 posted by bambuz [213.169.30.249] on 2006/07/29 05:46:26
where your tax dollar goes, half of the world's defence budget is used in USA.
Louder than thunder, them planes. Man has some power with technology, makes you think.
A Public Request
#10603 posted by bambuz [213.169.24.106] on 2006/07/30 15:42:56
I played hrimfaxi & drew's Egypt the other day, and am too bored to look up the thread. It was cool in many ways.
It just sucked that I had 20 fps in it in many places, somewhat unnecessarily I think. r_speeds about 3500. And when ne_marb was recently mentioned in another thread here, it's a great map too but has some serious fps problems. (It isn't even that open but the rooms can see into each other!.)
Please try to visblock, at least rudimentarily. Make that hallway between big rooms L-shaped or something. It's a good practice. It's quake too, the engine and gameplay were neither meant for open maps. r_showtris 1 is such an easy tool in fitzquake that one can check visblocking quickly. And it lowers vis time a lot too!
Thank you.
Lol
#10604 posted by czg [83.253.26.14] on 2006/07/30 15:56:33
The Old Hardware Back Then / Now Discussion
#10605 posted by negke [82.82.165.167] on 2006/07/30 16:09:43
i'm too bored to look up the thread.
why should maps still be restrained in terms of size/r_speeds when most people have the proper hardware to run them smoothly. what is acceptable today? i'm not sure...
answers somewhere.
I Certainly Don't.
#10606 posted by necros [70.31.50.57] on 2006/07/30 16:58:16
i think with my last maps, i tried to keep stuff under 5k.
Bambuzzzzz... And Al...
#10607 posted by JPL [213.30.139.243] on 2006/07/30 23:20:47
Do we really want to push the limits, or keep the old constraints and being stucked into 1996 ??
Come on, it is natural to evolve.. please do the same... doh !
Bambuz
#10608 posted by aguirRe [213.101.69.120] on 2006/07/31 03:14:26
What computer and engine did you get low fps in? Maybe some gfx card or engine settings can help you.
Hmmm
#10609 posted by DaZ [80.41.130.41] on 2006/07/31 03:43:30
if you still get low fps in Quake these days, even with those r_speeds, you need to upgrade mate! :)
Well
#10610 posted by bambuz [213.169.29.16] on 2006/07/31 04:27:11
I never go below 77 fps in quakeworld. I have a p3 500 with geforce4 mx. Sure, I accept some lag in big maps. But it just sucks when it's there for no good reason.
Well, whatever, maybe someone can make you a d3->quake map converter that turns the bumpmaps into bsp details and you can vis it for a year on a beowulf cluster and release to the awe-gaping community. R speeds 100k.
The quake engine was not meant for big detailed areas. The long vis times are one clear indication of that. Another is the gameplay. Q1 doesn't have detail brushes and whatnot. I really shouldn't need to explain this. Doing big detailed areas in quake 1 is like milking a horse. It's not meant to be that way.
There's a balance in going "beyond 1996". Go to 2001 or so in r_speeds. If you want to go further, use other engines and map formats?
Why even vis your maps then JPL, if it takes weeks, if you don't care about performance? Castle of dark ages was unplayable for me, but the spacebase map was good and I liked it.
This is of course all my layman opinion.
Please, think of the computing cycles.
Bambuz...
#10611 posted by JPL [213.30.139.243] on 2006/07/31 04:41:46
Why even vis your maps then JPL, if it takes weeks, if you don't care about performance?
Why ? Because it is more than unplayable even with a high performance PC.. Only aguirRe's engine would have been able to play unvised CDA...
Actually, my target was (and is always) FitzQuake: it must support the level without warnings/errors, and it is not a question of PC performance only IMHO...
I doubt many of us are still playing with WinQuake... or even original Quake engine... though...
Anyway, I think "old PC" and "old engine" have to be "archived"... and please let the humanity evolve to higher performance materials.... ;P
If You Want To Go Forward
#10612 posted by bambuz [213.169.29.16] on 2006/07/31 05:24:53
Darkplaces and FTE can load q3 maps which should have less problems with size, and vis really fast afaik. Probably works with better fps too. Although the support is probably buggy as hell, but that will never be remedied if nobody starts using the features.
And some shader things are not there.
Definitely A Hardware Problem
#10613 posted by HeadThump [65.141.73.169] on 2006/07/31 07:39:56
My old PII with crappier specs than that loaded and played CZG97 and Necros' maps without any refresh rate problems.
As for what mappers should be doing that isn't really worth discussing because limitations in size also effect decisions in design, and that is unacceptable.
I'm looking forward to the day when the tools allow us to build big festering Quake cities.
CZG97, Hah, We Should Be So Lucky
#10614 posted by HeadThump [65.141.73.169] on 2006/07/31 07:43:22
A future generation will put CZG on ice in a hightech, Illumanati subbasement and force him to produce maps with just his mind.
#10615 posted by Kinn [86.128.10.253] on 2006/07/31 07:59:53
If a machine was built to create structures based solely on czg's thought processes, all we'd get would be lots of kittens and giant willies.
Ht
#10616 posted by bambuz [213.169.29.16] on 2006/07/31 09:06:00
"limitations in size also effect decisions in design, and that is unacceptable."
So design should never be limited by the engine? You're mapping for the wrong game, mate.
Nope,
#10617 posted by HeadThump [65.140.58.249] on 2006/07/31 10:02:15
So design should never be limited by the engine?
That is a bit of a dodge on your part because you are advocating limiting map design to the requirements of outdated machinary, not what is possible given engine design and current hardware.
Binary partitions are not an effecient means of rendering terrain scaled areas but if someone wants to build an octree based renderer that processes bsp maps no one is stopping them, and as Carmack has stated the means of rendering is becoming irrelevant as hardware advances are being made.
You're mapping for the wrong game, mate.
I know of noone who shares your opinion of keeping maps and tech at 1997 among fellow Quake fetishist. It is bit of a puzzle to me where your mindset is coming from (years of living under Communism, maybe?). If I became destitute and could not afford to keep up beyond the 2006 mapping scene in the upcoming years, I would not expect mappers and programmers to keep churning out product to please me.
In fact, in 2002, I did not have a system that could play UT 2003, it was a bit of a pisser but that was their decision to develop as they pleased (though I did tell Wolf Marshall the Unreal 2 sucked and he wrote back that Epic did not develop it).
The design of Quake was modular from the beginning, and the code was released by Id to encourage further development as an extension of that modularity, so who is really out of sync here?
I Also Suggest
#10618 posted by HeadThump [65.140.58.249] on 2006/07/31 10:10:38
I would not expect mappers and programmers to keep churning out product to please me.
you to read Atlas Shrugged sometime. Noone has to map.
Huh
#10619 posted by bambuz [213.169.29.16] on 2006/07/31 10:28:43
Well, if quake was some octree based thing that supported big maps in a proper way, it'd be fine, but it's not.
czg07 btw, It's probably done in proper czg style and thus has good fps all along. Terra is a very good example of excellent maps with low system requirements. They don't take years to vis either.
The bsp and vis specs and algorithms haven't really changed since 1997 and you're advocating for using them for 2006 "modern maps"? Well, do port the doom 3 architechture to q1 then. There has to be a limit even for you somewhere?
Modular quake etc... well, if there would be a new renderer and new compile tools, then it'd be fine. There aren't. Except q3 format. Why not map for it?
Living under communism. I chuckle. Probably every other country but USA is deeply communist from someone's point of view. My country is as communist now as it was 20 years ago. It was an ad hominem attack anyway.
The point here is we're actually arguing what is sensible and prudent, approrpriate and moderate. Aristoteles kinda things, it's a hard problem everywhere.
I say r_speeds below 3000, (and often it'd be good if maps stayed below 1000, especially if the rooms are small and undetailed) what's your number?
It's maybe visionary but it's half lazy too to put lots of complex geometry in open areas.
The original inspiration to talking relates to somehow seeing "classic modern maps" reviewed and seeing terra, adamantine cruelty and egypt on the same page and thinking how much easier it was to do egypt than the others since it doesn't care about r_speeds that much, so I thought it must be noted explicitly.
I laud mappers making small r_speeds maps!
Clarification
#10620 posted by bambuz [213.169.29.16] on 2006/07/31 10:36:29
Marcher was cool and it was playable with my system, it somewhat lagged in some places. It was a concept map and the concept really could not have been done in any other way. (It was way faster in fitz than in aguirre btw!)
Headthump, I see that your project from qexpo really pushes some boundaries. I wish it well and hope it vises in finite time. Maybe if it was in some other engine, such problems wouldn't exist.
But it really pains me seeing good-quality maps but nothing huge, and them having huge r speeds mostly because of lack of caring. Maps that needn't necessarily have huge r speeds but they still have.
It Wasn't Ad Hominem
#10621 posted by HeadThump [65.140.59.6] on 2006/07/31 11:51:43
that would mean an intention of insult. The circumstances of one's birth and place are purely accidental. I ask because I really would like to know what drives you to make rather authoritarian pronouncements on how other people should create content.
Why would you feel that it is your edict from on high that r_speeds should be in the 3000 range? Because that feels 'right' on your machine? Nomatter if that was the common recommendation in tutorials from 1999 but doesn't even come close to the capacity of the average machine today? There is a presumptiousness here that I am curious to understand.
BTW, Since You Did Ask
#10622 posted by HeadThump [65.140.59.6] on 2006/07/31 12:10:36
it is higher than 3000, but I have only -fast vised it. An earlier version compiled in 8+ hours but the change from that version is substantial. I got the portal number down to around 22,000+ after they were 31,000 plus so the performance should increase on the next build. Though, I have no problems running around in it, I aim to make it somewhat efficient.
I get this message, MAX_MAP_VISIBILATY exceeded when I attempt to compile it in the Quake 3 Arena format, but AquiRe's and Tyrann's tools compile it without any problems. Undoubtedly, it will take some time fully vis when I am ready to do it.
Game Standards
#10623 posted by MadFox [84.26.78.10] on 2006/07/31 16:17:48
I do agree somehow with bambuz that maps should be playable in normal Quake option.
I had the abandon pak first released and it played well in normal quake and the maps were not bigger than a floppy.
Then I took as advice to recompile them again with new compilers and updated quark, and I had a lot of work getting them leak free.
Great to see them in Fitzquake, but I wasn't able anymore to play them in normal quake because of the grey fall outs.
I am a pacifist, but I can't see the relation with mapping. I have a P3 1300 logitec-gForce.
#10624 posted by necros [70.31.50.57] on 2006/07/31 17:13:28
Then I took as advice to recompile them again with new compilers and updated quark, and I had a lot of work getting them leak free.
Great to see them in Fitzquake, but I wasn't able anymore to play them in normal quake because of the grey fall outs.
this paragraph makes no sense to me. surely recompiling maps in order to get rid of leaks (and therefore make it visable) would reduce (if not totally remove) grey flash in winquake? if anything, you should have gotten grey flash in winquake before you recompiled and fixed it.
did i miss something?
HeadThump & Bambuz
#10625 posted by inertia [24.164.73.173] on 2006/07/31 17:20:43
There is a difference between lazy+inefficient mapping (made easier by better computing power), versus purposely designing complex maps made for contemporary computer systems. The computational expense of the former leads maps to get bad reviews and might crash your pc, while the latter helps the game evolve.
Maybe.
That Settles It For Me
#10626 posted by HeadThump [65.140.58.147] on 2006/07/31 18:48:51
Oh, Crap, I Forgot To Include The Toast
#10627 posted by HeadThump [65.140.58.147] on 2006/07/31 18:50:46
Here's to evolution.
Woob
#10628 posted by Spirit [213.39.214.138] on 2006/08/01 00:54:12
Tyrann updated his site:
Just a quick update. I was going to put up a booth at QExpo, but I just don't have the energy right now. Anyway, just to get this out there, here is version 0.1 of tyr-utils (and source). This packages together my light and vis utils, as well as bspinfo and the beginnings of a bsputil tool. The version of tyrlite included is unchanged from version 0.99b, but the version of vis has a few tricks added to reduce compile times. I'll update the utils page later to reflect this new packaging. Qbsp will be added later, once I get a clean GPL version done (the TreeQBSP source isn't GPL compatible as far as I can tell, and I haven't been able to contact the author to get it changed).
http://disenchant.net/
#10629 posted by gone [213.170.89.98] on 2006/08/01 01:01:53
1)Dont touch communism, or I'm calling Vondur!
2) Bamb, spare ~100$ on a new mobo+sempron 3000+ CPU. Its time to upgrade. Aslo q3 maps in DP will prolly run even slower on your outdated sys
Thx For The Advice
#10630 posted by bambuz [130.233.243.228] on 2006/08/01 02:28:02
1) HT, did you make the detailed spire tops as entities/models/whattheyare so that they are not included in vis? In quake1 you can't do that, because then they wouldn't be lighted properly. And thus they have to be in the bsp and fuck up the map. Or well, modern computers can handle the map even when it's fucked up, but that's not beautiful imo. But in more modern engines they can be excluded from bsp splits and vis calcs. That's one point I'm trying to make, quake was not designed for that, while many engines are. You have only the func_wall that's not going far enough.
2) Upgrading my pc is pretty low in the priority list. I hope we'll see it someday though. :)
3) r speeds 3500 was high even in 1999. My computer is about 2000-2001 mid-range.
Making "modern" maps for q1 is a bit like putting a jet engine to a bicycle. Yes, well, it can be done, but we already have motorbikes, cars and aeroplanes which do the job better. It's a curiosity allright. But I recognize you digress and we can just say, "ok, we disagree but we can live with that", I'm fine if we stop this particular part of discussion here. The tech part is interesting though.
#10631 posted by spd [213.170.89.98] on 2006/08/01 03:06:57
Q1 scales badly, but it does scale. Even if it takes 10x more CPU to run 5x more polys (numbers out of the blue)
So the only problem there is - it will run slow on old hardware. The question is - should mappers care about the minority with old hardware and limit themselves to low detailed maps and not use the advantage of todays processor's power.
Im not talking about shoddy mapping (no vis optimisation etc)
Bambuz,
#10632 posted by HeadThump [65.140.59.169] on 2006/08/01 09:51:17
In quake1 you can't do that, because then they wouldn't be lighted properly.
That is what negative lighting is for. Where a func_wall torch holder doesn't cast a shadow beneath, you put a negative light set to an info_null to create a shadow cone underneath. You can also place a simpler shape inside of a func_wall to do the actual casting.
If you read my site note, it is very well likely(I'm gauging from your speedmaps)that I have spent more time on this one map in one form or another than you have mapped in your entirety, so why are lecturing me?
Lol
#10633 posted by bambuz [193.167.6.99] on 2006/08/01 10:21:40
it's just a hack. You can't listen very well, can you. I'll stop this discussion here.
Byzantine News
#10634 posted by Lunaran [67.129.250.254] on 2006/08/01 11:52:11
apparently it's being made by someone else now:
http://nintendo.about.com/gi/dynam...
:/
Bambuz, See, Here Is Your Problem
#10635 posted by HeadThump [65.140.58.77] on 2006/08/01 12:13:42
n quake1 you can't do that, because then they wouldn't be lighted properly. And thus they have to be in the bsp and fuck up the map
You present as an insurmountable problem something that is easily solved by a number of ways that you were obviously not aware of but mappers have successfully used to make pretty maps for years. You can call it a hack but you are just trying to save yourself from a little embarrassment.
You'll be much better off if you stop trying to make yourself out to be an expert in all things Quake and listened to people who have actual experience testing the engine(s) with a few thousand maps of their own.
I'm not angry with you, I don't dislike you, but that is my honest opinion without the sugar on top.
While We're On This Topic,
#10636 posted by necros [70.31.50.57] on 2006/08/01 13:27:32
http://www.ebaumsworld.com/gijoe-b...
Fucking Ebaumsworld
#10637 posted by czg [213.115.252.84] on 2006/08/01 14:53:17
LOL
#10638 posted by Ankh [83.15.8.58] on 2006/08/01 15:51:07
I'm reading through this thread and.... lol
http://www.celephais.net/board/vie...
Gah Dammit
#10639 posted by Kinn [86.128.41.158] on 2006/08/01 15:54:24
i won't give eric ebaum my traffic and nor should anyone. he's already a filthy rich criminal scumbag, and visiting his site only encourages his stealing.
That Fucking
#10640 posted by inertia [24.164.73.173] on 2006/08/01 16:21:27
site crashed firefox. beware (ebaums)
Lol
#10641 posted by necros [70.31.50.57] on 2006/08/01 17:08:11
i think i'm missing something...
anyway, i thought it was funny. *shrug* :P
Afaik
#10642 posted by than [221.244.26.90] on 2006/08/01 20:55:13
ebaum's world is a site that just rips off content from everywhere else on the net. I think there was something between him and the SA guy because Ebaum kept taking content from the SA forums and using it...
er, read this: http://en.wikipedia.org/wiki/Ebaum
scroll down to the section entitled "controversy".
Ankh
#10643 posted by MadFox [84.26.78.10] on 2006/08/01 21:55:26
I do I apreciate your sublinking, but answering
in the link can be lol also.
First I Have Heard Of The Controversy,
#10644 posted by HeadThump [65.140.59.252] on 2006/08/01 21:59:23
I've seen some of those GIJoe Public Service Announcement remakes before. I get cracked up just thinking about the one where a guy is teaching fire safety to kids in a burning house, 'Get the hell out of here you stupid little bastards. Run!'
Wow, Lol
#10645 posted by necros [70.31.50.57] on 2006/08/01 23:27:25
i don't keep up to date with all the intarnetty things like this. :P
it's still funny though, what can i say? ^_^ reminds me of that rejected video from a while back
Ebaumsworld Sucks
#10646 posted by Gib [81.178.123.24] on 2006/08/02 03:54:18
http://ebaumsworldsucks.com/ebaum.... A very catchy tune to this one.
The Worst Thing
#10647 posted by Kinn [195.92.144.188] on 2006/08/02 05:00:54
is that Eric Bauman has made much of his money (he's worth millions now) by purposely stealing talented artist's flash cartoons, decompiling them, removing any watermarks or references to the artist who created them, then hosting them on his site and making a shitload off $$$ through traffic because his site is so huge.
Not only does he consistantly ignore the original author's requests to take down their material, he's been known to launch DDoS attacks on the websites of people who complain about his practice of doing this.
In short, he's an utter scumbag of the highest order.
#10648 posted by gone [213.170.89.98] on 2006/08/02 06:29:25
oh noe!
you better stop complaining or Eric will ddos func_
Kinn, Question Regarding Social Acceptance As A Homosexual Chav:
#10649 posted by czg [213.115.252.84] on 2006/08/02 06:40:38
How does it work out for you?
Wait
#10650 posted by R.P.G. [65.188.148.55] on 2006/08/02 08:01:39
I thought all chavs were homo?
Lun
#10651 posted by R.P.G. [65.188.148.55] on 2006/08/02 08:04:33
I think you should finish yours first and then capitalize on all the Google searches for "Byzantine" and then sue them for thousands of dollars if they complain.
Finish?
#10652 posted by Lunaran [67.129.250.254] on 2006/08/02 14:38:06
I don't know what this word is. you mean like people from finland?
Lun
#10653 posted by Blitz [63.97.37.210] on 2006/08/02 17:56:58
That game looks pretty cool
Billions Of Blue Blistering Barnacles!
#10654 posted by R.P.G. [65.188.148.55] on 2006/08/02 20:41:30
WTF is wrong with my internet connection? Is it my wireless card? Has Windows Genuine Advantage somehow installed a Fuck-With-RPG device even though I removed WGA? I know it's not the router or the connection itself, because others have no problems. So what the fuck is the problem? Can anyone help sort this out?
Tramadol
#10655 posted by tramadol [212.143.103.15] on 2006/08/02 23:13:48
8/3/2006 8:13:46 AM
tramadol
rozerem
Tramadol
#10656 posted by tramadol [212.143.103.15] on 2006/08/02 23:16:29
8/3/2006 8:16:21 AM
tramadol
rozerem
Damn, The Spam Is Back
#10657 posted by metlslime [67.188.209.101] on 2006/08/03 02:04:30
Impressive Doom3 Map
#10658 posted by gone [213.170.89.98] on 2006/08/03 02:40:31
http://www.doom3world.org/phpbb2/v...
Looks
#10659 posted by nitin [138.217.3.207] on 2006/08/03 02:53:20
very AvP2
#10660 posted by necros [70.31.50.57] on 2006/08/03 09:31:51
...which is definatly not a bad thing. the outdoor shot looks pretty good too. i'll have to give that one a try!
It's Good.
#10661 posted by tron [203.26.206.129] on 2006/08/04 13:54:47
It isn't perfect but it's the most "real world" feeling D3 map I've played, and the new textures actually suit the existing ones.
Wireless Connections
#10662 posted by R.P.G. [65.188.147.21] on 2006/08/04 23:41:07
Now that I'm not so angry, maybe I'll be more coherent.
I'm having problems with my wireless internet. It comes and goes, slows down, speeds up, things timeout, etc. Very flaky in general. I'm on a wireless card connecting to a router, but other people on the network don't seem to have issues connecting.
Once in there Windows Genuine Advantage got installed and seemed to almost totally kill the already maimed connection before I removed it a few days later.
So is this a problem with the card? Is WGA still messing with my system? Am I overlooking something simple?
If anyone can help, I would really appreciate it. I don't have money to go buy a replacement wireless card unless it's actually going to help.
RPG
#10663 posted by inertia [24.164.73.173] on 2006/08/05 00:00:03
Without some actual network diagnostic info, it's going to be pretty goddamn hard for anyone to actually assist you.
(Besides generic "tips" like don't use a sucky wifi card.)
^_^
#10664 posted by R.P.G. [65.188.148.55] on 2006/08/05 09:59:19
Then how about suggesting a diagnostic tool and what info is relevant?
Metlslime
#10665 posted by inertia [24.164.73.173] on 2006/08/05 20:35:05
Please add the speedmapping thread to the permanent thread list. I'd like to have 10 semi-original threads instead of 9 appearing in the middle section :)
Hmmm....
#10666 posted by metlslime [67.188.209.101] on 2006/08/06 03:20:20
i was trying to avoid having TOO many permanent threads. This seemed like one that people always ressurected whenever they needed to talk about it, so it didn't need to be made permanent.
Resurection Blues
#10667 posted by Mike Woodham [86.143.87.28] on 2006/08/06 03:55:06
I'm running default Vista with default IE7 and I cannot View All Threads (and never have been able to) so I can't resurect nuffin' not no how.
Yep
#10668 posted by JPL [82.250.59.166] on 2006/08/06 13:22:27
I have the same issue with Mozilla Firefox..
Mike
#10669 posted by aguirRe [213.101.73.22] on 2006/08/06 15:38:59
Isn't that just because you need to login to access those threads? I think metl changed that a while ago to reduce server load.
View All Threads
#10670 posted by pjw [68.185.167.96] on 2006/08/06 18:01:35
Just tried it in Firefox 1.0.7 and it works fine for me...?
AguirRe
#10671 posted by Mike Woodham [86.143.87.28] on 2006/08/06 22:40:50
Oh, I didn't know that. I've only ever been a visitor, not a member.
Hmm...
#10672 posted by metlslime [67.188.209.101] on 2006/08/07 00:13:43
firefox 1.5.0.6 and it loads "view all threads" and "news archive" just fine.
You should NOT need to log in to view those pages. I think mike is saying they time out before fully loading.
The only thing you need to log in for is the option to view "all" posts with a direct link.
Which i just realized is stupid becuase logged out people can still click on the thread title to get the entire thread.... so yeah, i need to make it consistent.
Lawl
#10673 posted by Lunaran [67.129.250.254] on 2006/08/07 17:06:37
Found by a workmate in the leaked AOL search data:
"Quiz. What’s going on here?
6856 adultfriendfinders
2006-03-07 17:41:15
6856 adultfriendfinders
2006-03-07 17:41:34
6856 adultfriendfinders
2006-03-07 17:41:45
6856 classmates.com
2006-03-07 18:14:49
6856 southwestern bell phone book
2006-04-02 10:22:13
6856 telephone listings
2006-04-02 10:25:23 2 http://www.whitepages.com
6856 telephone listings
2006-04-02 10:37:21
6856 southwestern bell phone book
2006-04-02 10:37:31
6856 southwestern white pages
2006-04-02 10:39:16
6856 southwestern white pages
2006-04-02 10:39:21
6856 myapplebees.com
2006-05-06 22:37:50
6856 myapplebees.com
2006-05-06 22:38:13"
QW :D
#10674 posted by Spirit [213.39.147.193] on 2006/08/08 05:13:06
I have some stupid server until end of August. I decided just to host a plain qw server on it so some of the recent tf maps can be played (just tell me if you want more "non-played" maps). The server won't handle too many players, I think 3-4 is the max.
Settings are:
timelimit 20
fraglimit 30
samelevel 1
deathmatch 3
Ask me for rcon password in irc or per mail so you can change the map.
Maps:
dm3rmx (in rotation)
enraged
qtdm3
Connect to 88.84.140.117 and have fun. :)
:)
#10675 posted by Spirit [213.39.174.31] on 2006/08/09 03:56:16
Added:
All of Vondur's maps
Speeds' leaks and orkan
Gibbie's alcyone, shadows and utressor
Dark Messiah Demo
#10676 posted by DaZ [80.41.153.40] on 2006/08/09 04:14:11
If like me you are having trouble installing the demo to somewhere other than your C drive then look here -> http://forums.ubi.com/eve/forums/a...
Spirit
#10677 posted by negke [82.82.191.168] on 2006/08/09 05:52:29
nice. nobody connected atm. though :/
what about putting efdat's betas in the map rotation, too? maybe then they receive some more testing... http://negative.net.tc/files/3Ebet...
I Feel Like Spamming Here....
#10678 posted by Spirit [80.171.83.95] on 2006/08/09 12:23:23
Straigt copy'n'paste.
I've got quite a few requests for making more of those runes so I thought about it. I probably could get 10-20 slighty smaller and less thick ones done. So everyone who wants a rune please send me a mail and don't forget to write how much you would like to spend (shipping is from Germany, 8 Euros for airmail to anywhere). Any money I "earn" goes straight to the hosting bill. Please do NOT tell anyone so there aren't too many requests by people outside "the community"!
neg!ke: Added.
Spirit
#10679 posted by inertia [24.164.73.173] on 2006/08/09 20:24:27
rune me please (will paypal)
Cdrom.com Mirror
#10680 posted by metlslime [67.188.209.101] on 2006/08/10 02:17:58
In case anyone didn't know about this:
http://www.3dgamers.com/about/arch...
This is a mirror of the old ftp.cdrom.com archives. They finally added the missing /planetquake/ dir about a month ago.
(brought to you by me browsing the i3d forums)
Good News!
#10681 posted by aguirRe [213.101.72.216] on 2006/08/10 02:32:32
!
#10682 posted by Spirit [80.171.83.95] on 2006/08/10 03:16:59
They finally added the missing /planetquake/ dir about a month ago.
Thanks to me! :D
Efdat's Betas
#10683 posted by gone [213.170.89.98] on 2006/08/10 05:43:00
those are cool
played green and red
green is confusing to me cause its tight and got many teles, liked the red one better. maybe red is easy to control armors\MH
they are pretty much final... come play
Ohhh
#10684 posted by tron [59.167.151.250] on 2006/08/10 12:41:04
My isp has a mirror of the 3dgamers content that doesn't count towards my monthly cap. Time for some leaching I think!
#10685 posted by wrath [213.112.29.138] on 2006/08/10 13:15:20
Hammer sucks the shit...
#10686 posted by metlslime [204.15.3.5] on 2006/08/10 13:33:07
DMM is the shit of my life.
Lol
#10687 posted by DaZ [80.41.172.68] on 2006/08/10 13:38:06
#10688 posted by SleepwalkR [87.193.5.63] on 2006/08/10 13:55:09
FINISH TO CRAP IN MY FACE AFTER 5 HOURS OF WORK!!11
Wait, Runes
#10689 posted by Lunaran [67.129.250.254] on 2006/08/10 15:10:23
what? did I miss that post?
Thred For The Win
#10690 posted by Mr Fribbles [202.161.117.131] on 2006/08/10 20:15:38
YOU KNOW IT.
Lun
#10691 posted by Spirit [80.171.96.104] on 2006/08/11 04:08:57
http://qexpo.quakedev.com/booth.ph...
http://qexpo.quakedev.com/booth.ph...
http://qexpo.quakedev.com/booth.ph...
Woah
#10692 posted by necros [70.31.50.57] on 2006/08/11 06:30:06
i need to play the speedmaps, apparently. http://qexpo.quakedev.com/uploaded... looks really cool! that would be an amazing style if developed! :o
#10693 posted by Trinca [85.88.130.59] on 2006/08/11 06:39:20
hehe necros i already played all Quake maps release i think... atleast all that are in quaddicted... :) that´s why i start mapping :) to make some new for me to play :)
LAMADM2r
#10694 posted by [FD]LAMA [193.24.30.88] on 2006/08/11 04:09:08
Now you can download new version of my map from my site:
http://lamaq2.narod.ru/lamadm2r.ra...
BTW I didn't expect my map become so popular...
Yay, Necros!
#10695 posted by generic [71.1.10.70] on 2006/08/11 15:24:16
For a while there I was playing around with all sorts of texture combos and styles -- and lacking in the gameplay department ;) Since then I have been trying to strike a balance, but maybe I should revisit that one...
There was even a speedrun done for it :)
Site Hosting...
#10696 posted by DaZ [80.41.150.46] on 2006/08/12 07:40:47
So what are the options for Mapper website hosting these days? I've forgotten / Lost all my planetquake login info and hate fileplanet with a passion so I want to move away from GS.
Scampie Or Me I Think
#10697 posted by Spirit [80.171.95.123] on 2006/08/12 09:52:43
Just mail if you want to get hosted by me. You would get the domain daz.quaddicted.com then, mysql if you need. Space and traffic as much as you need.
I guess Scampie offers the same for leveldesign.org
Same For Me
#10698 posted by inertia [24.164.73.173] on 2006/08/12 15:36:23
Spirit and I have the same hosting company (my plan is better, though ;) and I can put you on frib.relativereality.org with whatever.
New Site
#10699 posted by DaZ [80.41.176.232] on 2006/08/13 13:25:07
Thanks much to Spirit I am no longer bound by the evil planetquake... I've moved here -
http://daz.quaddicted.com/
All my & Drannerz maps are available for local download so you dont need to go through fileplanet any more. Fixed all the review links too (that was fun) :D
Series 60 Quake
#10700 posted by Jago [83.102.27.110] on 2006/08/13 13:47:03
http://www.saunalahti.fi/dnaumov/N...
http://www.saunalahti.fi/dnaumov/N...
Yep, thats Quake actually running on a Nokia 6630 mobile phone.
Cool Beans
#10701 posted by starbuck [81.155.35.187] on 2006/08/13 18:50:57
yes, quake is officially old now
Bah
#10702 posted by R.P.G. [65.188.147.21] on 2006/08/13 21:59:08
That's nothing, Jago. I got Quake to run on my Tool - Ænima jewel case.
http://rpg.leveldesign.org/images/...
The aspect ratio is a bit off, and I had to take the CD out to save memory, but it works. You can even see Arizona Bay start to form.
RPG
#10703 posted by starbuck [81.155.35.187] on 2006/08/14 03:11:04
lol that's awesome
URGENT MESSAGE FOR BLITZ
#10704 posted by Kinn [195.92.144.188] on 2006/08/14 03:59:52
Blitz (or anyone else who knows the url), could you throw me a link to your online portfolio, as the one google throws up (http://blitz.circa1984.com/) doesn't work.
If he's in IRC could someone ask him for me? kthx :)
Re: Urgent Message
#10705 posted by Kinn [195.92.144.188] on 2006/08/14 06:18:23
don't worry blitz, i'm an eejit - sorry if i caused a panic :}
*clutches Heart Valves*
#10706 posted by Blitz [63.97.37.210] on 2006/08/14 06:57:31
:o
Rarebits
#10707 posted by MadFox [84.26.78.10] on 2006/08/14 15:51:07
Found some old files on my computer, that I couldn't locate in the files of Quaddicted.
They're not mine, but the first interesting 2 have a good architecture and have no name. Its a SP and a DM, but SP is awfull hard.
So without permission of the author, but more in their honour:
http://members.home.nl/gimli/kysen...
http://members.home.nl/gimli/kysde...
Also 2 total other maps, -lunar- made by someone called Wendigo, and although they are rather primarily, they're still worth a chance.
http://members.home.nl/gimli/lunar...
http://members.home.nl/gimli/lunar...
I hope someone can identify them, and also maybe Spirit could host them on his site?
And More...
#10708 posted by MadFox [84.26.78.10] on 2006/08/14 22:37:41
- Recurrent Rumors - author: Scragbaite
http://members.home.nl/gimli/pdbq_...
and a more diluted one, out of a sequel, still in beta stadia form RPG. Hope he don't mind exposing this level, couldn't find his url.
-Card Of The Unstoppable Love Machine -
http://members.home.nl/gimli/amsp1...
Madfox:
#10709 posted by metlslime [204.15.3.5] on 2006/08/14 22:55:48
Why are you distributing people's beta levels publicly?
Rennie...
#10710 posted by distrans [131.172.4.45] on 2006/08/14 23:45:01
...please be careful.
pdbq_sp1 is (as the .txt indicates) by palldjon not Scragbait...AND palldjon is me in "learners" mode when I made my first tentative steps into the community. After a self imposed journeyman period I changed to my permanent nick "distrans".
This file is already available as part of the Quaddicted database. However, since you're putting them up in their honour, I'm not so fussed (you crazy vulpes). Metl is right to question your right to re-distribute betas though. Re-think that one :)
Thanks!
#10711 posted by Spirit [80.171.51.223] on 2006/08/15 03:19:40
kysenty3 is already in the filebase.
And those two lunar maps look awfully familiar. I definitely played them before and thus they are somewhere at Quaddicted.
I'll add kysdeath to the deathmatch archive, thanks :)
Dunno about distrans' map. Is it a "proper release"? If so then I will add it.
RPG's map should be deleted from your webspace (the zip is corrupt for me anyways). Do not give away betas that aren't your own ever!
Erm
#10712 posted by Spirit [80.171.51.223] on 2006/08/15 03:25:50
This file is already available as part of the Quaddicted database.
Which file is it?
Spirit
#10713 posted by aguirRe [213.101.71.120] on 2006/08/15 03:44:40
Kysdeath/lunar maps were in the DM section of the old cdrom archive, there are a few SP maps hidden there.
The other maps can be found on each respective mapper's site.
Correct Name
#10714 posted by gone [213.170.89.98] on 2006/08/15 05:50:28
CardO - The Unstoppable Love Machine ? 8)
Ritual News (olds ?)
#10715 posted by gone [213.170.89.98] on 2006/08/15 07:23:49
SiN Episodes SDK Released.
Ritual hires
http://www.ritual.com/index.php?se...
Err
#10716 posted by DaZ [80.41.137.76] on 2006/08/15 07:26:14
where is Cardo these days? :o
Sorry
#10717 posted by MadFox [84.26.78.10] on 2006/08/15 09:53:37
for putting other's beta on this board.
I thought they were of some value, but I better had send them to Spirit before posting.
I'll delte the map of rpg, and the Card0 map could look great after some remapping.
But scragbait's site is lame.
Me a big donkey, won't happen again.
CARDO!
#10718 posted by biff_debris [68.114.159.180] on 2006/08/15 16:33:36
Where the fuck has he been? The last I heard from him he was getting his own house -- maybe he's gone and become respectable...
Spirit...
#10719 posted by distrans [131.172.4.44] on 2006/08/15 18:15:19
...last time I looked it was there under 'Rumours.zip'
Amsp1
#10720 posted by R.P.G. [65.188.147.21] on 2006/08/15 20:01:19
Since I have it available plainly on my website, I don't think I can complain that MadFox likes it well enough to redistribute it. However, I am working on finishing the map, and it just needs the final area plus monster/item placement.
Oh Right...
#10721 posted by metlslime [67.188.209.101] on 2006/08/16 00:05:55
so it's THAT map.
Firefox On The Way Out
#10722 posted by bambuz [213.169.5.139] on 2006/08/16 16:16:19
It's getting more bloated and slower with every release. I'll try to switch to opera as my main browser. If they had finally sorted out the tab focus order...
Is there something new cooking from the mozilla foundation?
Woah
#10723 posted by bambuz [213.169.5.139] on 2006/08/16 16:24:27
they did sort the tab order with opera 9.
RPG...
#10724 posted by distrans [131.172.4.45] on 2006/08/16 18:18:49
Is that Card0 The unstoppable Love Machine, that became Ambesek, and is now mutating into Rubicon 2?
Opera 9
#10725 posted by than [221.244.26.90] on 2006/08/16 20:32:34
Tons of shit they haven't fixed yet though :(
Like the .chm support when saving webpages though.... fucking shitloads better than the old method.
Firefox
#10726 posted by tron [203.26.206.129] on 2006/08/16 22:27:32
I love it but it drives me insane because of the stupid memory leak 100mb+ for a browser with one page open?
Tron
#10727 posted by Jago [83.102.27.110] on 2006/08/16 22:47:05
According to FF developers, that's actually a feature.
Firefox keeps a lot of websites with all the imgages/etc in memory so that if you decide to press the Back-button of your browser a couple of times, the pages would load much faster than they would load off cahce on HD.
Quite obviously this comes with a price.
!
#10728 posted by necros [70.31.50.57] on 2006/08/16 23:33:48
It's getting more bloated and slower with every release.
so it's not just me! man, it felt like it was taking forever to load these day.
i think i'll have to look at opera soon.
Firefox
#10729 posted by Spirit [80.171.84.80] on 2006/08/16 23:35:37
crashes at least three times a day.
Opera
#10730 posted by Ankh [212.2.99.83] on 2006/08/16 23:55:24
opera 9.0 sometimes won't open the page of speed demos archive quake section (which is a serious drawback :) A friend also talked about problems with other sites. I have switched back to ver 8.
Shut Up RPG
#10731 posted by tron [203.26.206.129] on 2006/08/17 00:26:31
http://www.mapsbytron.com/
Since it's never going to be finished due to excessive layout suckage, I figured (ie was told to by NotoriousRay) I may as well stick the trondm3 source .map on my site so that everyone can shut up about it.
Some Info How I Made My Runes
#10732 posted by Spirit [80.171.84.80] on 2006/08/17 01:16:32
http://www.quaddicted.com/index.ph...
I added Tron's map to 88.84.140.117.
Opera 9 (again)
#10733 posted by than [221.244.26.90] on 2006/08/17 01:21:27
There are a few niggles, but generally it is a great browser. You can use forward and back to go between pages very quickly, and it also has next page prediction, so if you use forward when there is no history to go forward to, it will try to guess the next page. This works quite well on some forums, but not so well on others.
The only probs I have with it atm are that:
1. I'd rather use uTorrent for torrents
2. When a download or email has been downloaded, sometimes the icons stay lit up even when you have checked the item/read the email.
Hmm...
No, there isn:t really anything else. If you are a power firefox user with 10 billion plugins you will probably hate Opera, but if you just use stuff like mouse gestures and ad blocking, Opera will probably suit you just fine. It also has email, rss and irc and still managed to fit into a 5mb download, so you can't really call it bloated. The mail client is great, the IRC is useable, but RSS is a bit shit.
It's fucking fast as fuck though :)
Btw:
#10734 posted by metlslime [67.188.209.101] on 2006/08/17 01:21:33
those photos are really cool. I want to turn one into a conback or some sort of logo or something.
Tron
#10735 posted by aguirRe [213.101.70.247] on 2006/08/17 02:13:23
There's a tronsp1 mentioned on your site, but I couldn't find a d/l link. Did I miss something?
No
#10736 posted by tron [203.26.206.129] on 2006/08/17 02:19:28
It's still not uploaded to my site, I've been pretty lax with getting all the content on there since I've been too busy mapping. :)
Should be up there soon.
#10737 posted by metlslime [67.188.209.101] on 2006/08/17 02:30:34
too busy mapping
That's what we like to hear!
#10738 posted by negke [82.83.49.62] on 2006/08/17 03:28:36
someone rework tron's scrapped map into a small sp map for the base pack!
opera people: how much memory does opera9 use?
I Forgot Two Images Of The Runes
#10739 posted by Spirit [80.171.84.80] on 2006/08/17 03:39:24
added them now. Those are two wallpapers/conbacks I made a while ago.
I am using this one as conback:
http://www.quaddicted.com/stuff/pi...
metl: Go for it! I have a lot more pictures and I could take more if you need a certain angle.
Opera Is Shit, Don't Use It! FirefoXXX Foraver!
#10740 posted by czg [213.115.252.84] on 2006/08/17 04:53:48
Opera for me uses now 60 megs.
If you've already got Opera 9, update to Opera 9.01 as that fixes a lot of nigglets. (Including the thing Ankh mentioned about SDA)
[link to a jpg of a fox in a diaper, crying while holding a gun in its mouth]
Whoa...
#10741 posted by golden_boy [89.27.252.230] on 2006/08/17 05:42:42
RPG working on finishing AMSP1 is something I hoped for in a long while! I played the unfinished version and really liked it.
rpg, why not make the exit loop to could.bsp? I noticed that could loads rpgsp1 on exit. I like your maps enough to play three of them in a row :-)
Opera Memory Usage
#10742 posted by than [220.47.234.129] on 2006/08/17 07:14:01
Depends how many sites you have open. Seems about the same as FF if you don't have any windows open, but I don't notice it lagging when I have lots. Right now I have 3 func windows open, kotaku.com (full of plugins and shitty webcode) and shacknews open and it's using 41mb, though it is slowly climbing. If I minimise it, the memory usage drops near instantaneously to 15mb.
I just opened another bunch of pages and memory usage is still at 41mb. I think it will climb slowly for a little while though. It certainly uses a bit more than 40mb sometimes.
When I brought the kotaku window into focus, it used another 7mb of ram, and putting it out of focus hasn't changed that, so I guess it depends on what windows you have open and also what windows you have recently accessed.
To be honest, I haven't noticed FF using loads of memory either, though I don't really use FF for anything other than keeping smut out of my opera cache :)
p.s. I have no FF plugins installed, so maybe that's why it seems ok.
That Would Be Something I'd Like For Opera.
#10743 posted by czg [213.115.252.84] on 2006/08/17 07:25:06
I like Opera's delete private data function, but it sucks that it deletes Everything.
If you could tell it to only delete changes made after a certain time, that would be awesome.
You could clear out your traces of visiting scat-trannies.com on friday but still keep all your daily websites' cookies and adresses typed in, etc...
Completely Agree
#10744 posted by than [220.47.234.129] on 2006/08/17 08:22:11
that's why I use firefox for visiting scat-trannies.com.
There is a "delete new cookies when exiting opera" option, but I'd rather not have to exit opera. Delete changes made after a certain time is a great idea.
I think Firefox has a slightly better delete private data function, but I just clear it all because I only use ff for dodgy sites anyway.
I Think
#10745 posted by bambuz [213.169.2.71] on 2006/08/17 09:50:24
Firefox:s user interface has some things better: I like how it changes to the tab on the right (or left if that doesn't exist) when I close a tab. While opera switches to the last active tab, which is kinda unpredictable?!. I guess it's preference.
Also I used flashblock for firefox.
Squad!
#10746 posted by MadFox [84.26.78.10] on 2006/08/17 14:06:51
Nice work, Spirit. You're a great craftsman.
Especially the glowing one in the fire!
I want one in chocolate!
Opera
#10747 posted by than [220.47.234.129] on 2006/08/17 16:36:16
allows you to choose tab behavior. You can have it select tabs like ff now I think.
You can also disable flash by pressing f12 and turning it off with the menu that appears (along with java, js and some other stuff if you want).
Spirit
#10748 posted by CETME [69.169.207.107] on 2006/08/17 17:09:37
That the wallpaper of yours I've been using at work for the last few months is not just a well made graphic as I'd thought, but is in fact a picture of one of the actual metal runes you made in a real fire pit, is pretty cool shit!
I'm impressed!
Than
#10749 posted by inertia [24.164.73.173] on 2006/08/18 08:04:13
[11:03] * than|mapping has joined #terrafusion
[11:03] * than|mapping has left #terrafusion
we know that really, you're still there! muhahaha
Reason Is
#10750 posted by than [220.47.234.129] on 2006/08/18 08:09:25
my arm is fucked and i don't want to chat. need vertical mouse :(
Re: Re: Wot!
#10751 posted by R.P.G. [65.188.148.55] on 2006/08/18 12:23:41
distrans: No comment.
Tron: You're a weanie. :( I did my part!
Spirit: Those are really cool indeed. I'd like to get one, but all I would do with it is let it sit on a shelf and people would ask me "what's that" and all I could say would be "that's a Quake rune." dork++
neg!ke: Don't tempt me.
golden_boy: Cool idea, but I actually already have plans for the ending of that map. :) Maybe for RPGSP2...
Bah
#10752 posted by tron [59.167.149.124] on 2006/08/18 14:20:42
You told me to release it, it's released...I just don't want to release it properly because of the aforementioned gameplay suckage.
How About...
#10753 posted by metlslime [198.145.103.166] on 2006/08/18 16:14:48
a Quake symbol hood ornament?
or "bonnet medallion" as you brits probably call it.
FAQTION.ORG - Quake Mapper Hosting
#10754 posted by . [70.224.202.201] on 2006/08/18 23:38:40
I just ordered the domain.
It may be an 'iffy' name, but hopefully it'll grow on ya. I was going to get 'quaked' .ORG or .NET but they're all taken already.
Metl, when all is setup should I submit a news thread detailing the hosting?
Phait:
#10755 posted by metlslime [198.145.103.166] on 2006/08/19 02:55:06
yeah, i'd say that's a worthwhile news item to get out there.
Lol
#10756 posted by HeadThump [65.140.58.204] on 2006/08/19 08:37:36
bonnet medallion
bonnet . . The word conjures an image of a wee girl skipping through the tulips, it's hard to imagine someone saying, "I've got a 420 kicking in 8 cylinders under the bonnet", but I guess it happens.
Bonnet, Boot...
#10757 posted by Mike Woodham [86.143.87.28] on 2006/08/19 10:55:07
...estate car, windscreen, handbrake, tyre, hubcap, bumper...?
Let's See
#10758 posted by HeadThump [65.141.73.203] on 2006/08/19 11:40:27
I'm guessing,windscreen is what refer to the windshield, handbrake is what we call emergancy brake on this side of the, er, pond? Tyre is tire. English spelling looks Blakian but that makes it cool. Hubcap and bumper are the same here.
While on the subject of mores. I saw an article in the Wall Street Journal yesterday and on Chavs their taste for quaffing champagne. The English have always been known for their manly drinks. Churchhill was a legend for the quantity of Scotch he could put away and still run the country. Why are these chavs adopting the taste of clueless American rappers who like overly sweet girly drinks?
ENOUGH BONNETS WE'RE TALKING RUNES HERE
#10759 posted by Lunaran [24.241.228.159] on 2006/08/19 20:28:01
Spirit, I must have one.
Must.
I Have One
#10760 posted by Zwiffle [69.210.33.154] on 2006/08/19 23:06:43
It is quite magnificent.
Careful Zwif,
#10761 posted by HeadThump [65.141.73.206] on 2006/08/19 23:47:33
If your locks get broken and the icon goes missing, you only have yourself to blame. Lunaran sounds like he really, really wants one.
CETME, Daz, Lun
#10762 posted by Spirit [213.39.173.134] on 2006/08/20 01:11:26
As I wrote at Quaddicted:
2006-08-11 D'oh! I wrote "Please do NOT tell anyone" below but meant "Please do NOT tell EVERYone" as in not posting it as news anywhere. :)
That "write how much you would like to spend" is just for me so I know what to expect. Higher biddings do not equal better runes or something just as lower bids don't offend me or get lower priority. Quite many Quakers aren't actually rich. I know :)
And DO MAIL me if you want a rune, without a mail in my inbox I would probably forget you...
2006-08-09 I've got quite a few requests for making more of those runes so I thought about it. I probably could get 10-20 slighty smaller and less thick ones done. So everyone who wants a rune please send me a mail and don't forget to write how much you would like to spend (shipping is from Germany, 8 Euros for airmail to anywhere). Any money I "earn" goes straight to the hosting bill. Please do NOT tell anyone so there aren't too many requests by people outside "the community"!
So mail me, if you want one.
Right
#10763 posted by Vigil [88.112.241.76] on 2006/08/20 04:27:25
So I've always wondered why they call it emergency brake. Do you really use it in emergencies? Handbrake seems better because you use your hand to operate it, and I only use when the car is parked.
#10764 posted by wrath [213.112.29.156] on 2006/08/20 04:59:42
hl2 textures, where them bitches at?
In Half-life 2 GCF File
#10765 posted by DaZ [80.41.146.177] on 2006/08/20 06:28:30
*.vmt
GCFscape
#10766 posted by biff_debris [68.114.159.180] on 2006/08/20 09:29:10
A wonderful little peruser of HL2 or Source cabinet files, can be gotten at http://nemesis.thewavelength.net/i... , and VTFLib, which can edit and save .vmt and .vtf files, is at http://nemesis.thewavelength.net/i... . Nem rocks =D
Handbrake
#10767 posted by Mike Woodham [86.143.87.28] on 2006/08/20 09:35:24
I picked up a Chevy Blazer(?) late at night in Anchorage. I'd been travelling for about 18 hours without any sleep. I'm in a foreign country, driving on the wrong side of the road, in the middle of winter, and I'm looking for the handbrake for at least 10 minutes before I realise that it's not a 'hand' brake, it's a foot pedal brake! Oh ha, ha ,ha.
I was not amused but My Babies thought it was hilarious.
Exactly, Right About That
#10768 posted by HeadThump [65.140.59.54] on 2006/08/20 09:46:33
Mike and Vigil. I remember taking driver's education in HighSchool on my first day of instruction and not really having any prior experience behind the wheel at fifteen.
I was doing figure eights around some cones in a parking lot and I veered way too far at some point. My first instinct for some reason was to grab the emergancy brake, an action that almost flipped the car.
The instructor yelled at me, "Oh my God! You could have ripped out the transmission!"
So, the lesson was, don't actually use it unless you are parked, or your main break gives out and the situation is dire enough to risk the engine.
Anchorage? Sounds like a great getaway from it all.
Anchorage
#10769 posted by Mike Woodham [86.143.87.28] on 2006/08/20 11:15:44
I took My Babies to the 25th running of the Iditarod (to watch, not compete).
And I also collected my Martin D41.586833 while I was there :-)
Weird Dark Short Musictrack I Once Made
#10770 posted by Spirit [213.39.158.78] on 2006/08/20 14:14:46
I just found this on my harddisk, maybe someone likes it, heh.
http://www.quaddicted.com/stuff/sp...
I should have made it a proper loop...
I Like That...
#10771 posted by tron [59.167.144.160] on 2006/08/21 00:12:25
If that was on a proper loop and a little bit longer it would be great for a Doom 3 map. :D
"parking Break"
#10772 posted by metlslime [67.188.209.101] on 2006/08/21 00:29:26
is what I hear about half the time -- the other half, "emergency break"
Spirit
#10773 posted by bambuz [213.169.3.186] on 2006/08/21 04:29:22
a metal digeridoo? :) And some scifi ambience clearly.
Cool.
Yeah
#10774 posted by Lunaran [67.129.250.254] on 2006/08/21 10:57:41
So mail me, if you want one.
oh. ok.
Also
#10775 posted by Lunaran [67.129.250.254] on 2006/08/21 10:58:39
MO LIKE EMERGENCY MAKE THE CAR SMELL FUNNEH
Uhm, Another Thing About The Runes...
#10776 posted by Spirit [80.171.40.142] on 2006/08/21 11:23:29
As it seem not to be clear:
I did not want set a price since 1. I don't know what getting new "blanks" will cost me and 2. I don't want to make money from you guys by announcing a higher price than it might be in the end and 3. I don't want to keep people with less money than needed out.
I _think_ it will be something around 5-7 Euro that I will have to pay to the guy who cuts them. I haven't got a reply from him though so this is totally a guess! I do not demand any money for the work I do myself. The only money that adds to the amount I need to cover is the shipping. Which totally depends on you, your location.
Perhaps I should have written this earlier: If someone bids less then the money needed I want to cover that from people who bid more. There is at least one person who would love to get a rune but is not sure if he can afford it. It would just be fair to cover it that way. If that doesn't work then I will pay it myself.
I just need to know how many runes I should get made. 13 Euro should probably(!) cover the costs. Repeat: This is my guess. I don't want to be accused being devious. I will tell you what it costs once I know. And you can decide what you want to pay then. (I better repeat this too: The lowest price possible is 100% ok, giving more would help people to whom it is too much. And if there is any residue I think it is damn well earned. Would be nice to get something for it without hurting anyone. I'd use the money for the hosting bill.)
You are welcome to ask if you are unsure about anything. Jesus, I almost feel like some stupid shop. Would have been better not to offer this perhaps.
It Was
#10777 posted by aguirRe [213.101.72.166] on 2006/08/21 12:11:20
and still is a good idea, don't let it grow into something bad.
Don't Beat Yourself Up, Spirit,
#10778 posted by HeadThump [65.140.58.206] on 2006/08/21 12:54:22
even if you charge a ten percent overhead to cover weekend beer expenses it wouldn't be a <i< bad thing. It is your initiative and investment that is getting it done, you are not exploiting anyone.
#10779 posted by wrath [213.112.29.150] on 2006/08/21 15:57:24
I was thinking more along the lines of amateur made textures. But thanks anyway.
Spirit
#10780 posted by tron [59.167.144.160] on 2006/08/21 21:52:03
I'm willing to pay whatever it would take to post one of those to Australia. Just name the price. :D
Quake Runes
#10781 posted by NotoriousRay [68.33.252.95] on 2006/08/21 22:24:06
Spirit, do you only make the stylized quake Q? Or do you have any other designs? The quake rune that looks like a 7 would be cool to see I think. Or actually any of them. Hell, I'd probably pay for the set of 4. 'Cept you'd have to make 2 of them without the separate bits due to, you know, gravity and all.
:>
#10782 posted by Spirit [80.171.40.142] on 2006/08/22 01:22:56
Tron: Shipping to Australia is 8 Euro, as the rest of the world. It might get down to 6 Euro though if the new runes are more light.
NotoriousRay: Heh, you aren't the first to ask that. No, I can't do other runes as I don't do the cutting job myself.
Spirit/Runes
#10783 posted by VoreLord [59.167.119.24] on 2006/08/22 01:45:15
I'll have 2 of those if I can,
There is at least one person who would love to get a rune but is not sure if he can afford it
and while your at it, the person mentioned above, I'll pay for one for them, and you can just send it to them. I'm not totally sure how this is working, I read 'bids' etc, anyway I'm happy to bid 100 Euro (whatever that is in Australian dollars) for 2 for myself and 1 for the other person, do what you will with any left over, I'll Email you later, with more questions and for info, I hope I can get them. It would make this old Quake freak very happy.
#10784 posted by wrath [213.112.29.150] on 2006/08/22 03:43:01
Spirit;
Can you make me a rocket launcher please. And a pony, I always wanted a pony.
Mmmm, quad pony...
Episode Rune 1
#10785 posted by Spirit [213.39.225.15] on 2006/08/22 12:48:08
I had nothing to do so I just worked a bit. I sawed(?) it out of a thin copper plate, added facets and then grinded it. The plate was a quite old one and not flat anymore, that's were the uneven and quite ugly surface comes from. It is not really faithful in the shape either, I didn't print it but drew it freehand. Well, just for fun afterall :)
http://quaddicted.com/stuff/quaker...
VoreLord: Wow, this offer made me totally speechless. I think I totally misused the word "bid", seems like everyone misunderstood it first. =(
wrath: no :P
Spirit
#10786 posted by . [70.224.202.201] on 2006/08/22 13:24:32
How long do these take to make on average? (The Quake runes).
Hm
#10787 posted by Spirit [213.39.225.15] on 2006/08/22 13:52:33
Doing them consists of two parts. One is getting them cut (which I did myself in spring, but can't do now). The pre-work (configuring the CAD/CNC stuff) took about 1 hour. Assembling and cutting few moments. Adding structure is different. I made some very detailed with small round hammers (pic below), also I experimented a lot. I made ~12 runes in spring and that took one whole day. It's not too much work. What takes a lot of time is to get them rusted, but as they do that all by themselves (2-3 weeks) that is the laziest part. Finally I cleaned them and added varnish, that was about half an hour for three runes.
The most detailed one (mine,heh! which got a dive in saltwater to rust now since I loved the rusted!):
http://www.quaddicted.com/contribu...
The end1 rune took roughly 2 hours.
Oh
#10788 posted by Spirit [213.39.225.15] on 2006/08/22 13:53:27
with "two parts" I meant the part that someone else does for me (cutting) and what I do myself.
Spirit
#10789 posted by Mike Woodham [86.143.87.28] on 2006/08/22 14:19:25
How big are the runes?
Hrm
#10790 posted by gibbie [145.116.235.109] on 2006/08/22 14:43:53
i would love to have a keychain quake symbol :)
Keychain Quake Symbol
#10791 posted by R.P.G. [65.188.147.21] on 2006/08/22 19:16:12
Now that I would pay good money for; especially if it were high quality like the runes seem to be.
Spirit
#10792 posted by Vondur [85.140.115.30] on 2006/08/22 22:15:18
you rock so much!
/me is going to suicide because of the silly post not delivering me this beauty
Industri Trailer
#10793 posted by Tigger-oN [203.201.68.44] on 2006/08/23 05:42:29
A 30 second gameplay footage trailer of Industri (a Doom 3 project I've been working) has been release.
Check the main Industri site for more details - http://industri.sourceforge.net/
For the click / read lazy:
- XviD format (best quality) http://prdownloads.sourceforge.net...
- WMV format http://prdownloads.sourceforge.net...
Looks Cool
#10794 posted by DaZ [80.41.149.156] on 2006/08/23 06:08:30
different from all the base maps being released, good thing :)
Yay!
#10795 posted by tron [203.28.159.170] on 2006/08/23 07:59:00
I remembered seeing this and had tried to track it down but couldn't find any references to it (didn't help that I couldn't remember who was making it or what the name was)
Looks cool.
RPG
#10796 posted by NotoriousRay [68.33.252.95] on 2006/08/23 08:56:06
What happened to the improved curve-building tutorial you were going to do?
Flow Inside
#10797 posted by PuLSaR [80.80.111.240] on 2006/08/23 17:34:19
I made a slow and relaxing track in FLstudio.It is called Flow Inside you can download it from here:
http://pulsar.quaddicted.com/misc/...
I'm too lazy to find music thread.
If anyone cares.
Tigger-oN...
#10798 posted by distrans [131.172.4.45] on 2006/08/23 19:26:53
...yum! Seeing the development from Tenebrae, through T2 and then D3 is rather interesting. Doom3 seems to be the best choice, but it's amazing how close you got with the other engines (models aside). looking forward to this one :)
NRay
#10799 posted by R.P.G. [65.188.147.21] on 2006/08/23 19:28:40
I'll let you know as soon as I find out what happened to all my free time.
Rpg
#10800 posted by NotoriousRay [68.33.252.95] on 2006/08/23 20:07:28
Well hurry up, there are curvy parts of pbrsp2 waiting to be built!
</guilttrip>
New Review At My Site:
#10801 posted by underworldfan [128.195.84.221] on 2006/08/23 20:55:06
QExpo 2006 Turtlemaps [4 map pack].
http://underworld.planetquake.game...
That's A Pretty Fair Review
#10802 posted by HeadThump [65.140.58.242] on 2006/08/23 23:28:45
I would have graded Trinca's a bit higher as I thought it was one of the better executed rounds of monsters sort of endings, but I agree with mine and Zwiffle's and Pope's.
Pulsar
#10803 posted by DaZ [80.41.191.86] on 2006/08/24 03:07:00
very chilled, but the high notes on the piano seem to clip or distort at points, try some compression of em.
What VSTi are you using for the synth at the beginning btw?
DaZ
#10804 posted by PuLSaR [80.80.111.240] on 2006/08/24 14:38:30
What VSTi are you using for the synth at the beginning btw?
The synth in the begining (and thru all the song) is the standard channel in FLstudio called Cytrus with the first preset.
It's my first rather good thing I made in this program, I'm only learning it. Point me what is VSTi?
Heh
#10805 posted by DaZ [80.41.166.57] on 2006/08/24 17:45:07
VST = Virtual Studio Technology.
Ie, synths, effects units etc, everything you use in FL is a vst.
I recommend you check out reFX vanguard (its a vst synth) you can get FAT sounds from it. Also "Synth 1" and "crystal" are good too.
Pulsaaaar
#10806 posted by bambuz [213.169.25.220] on 2006/08/24 17:53:57
don't go the way of moby. He's done enough damage of oversimplifying relatively beautiful songs into well... simple.
Keep it complex. And more into it. This reminds me of some tracker stuff done ages ago. It's a good start. You'll get good in some time.
Mike Woodham
#10807 posted by Spirit [80.171.27.90] on 2006/08/24 23:27:15
About 15cm tall. See http://spirit.enjoys.it/quakerune/...
If I Owned Cattle
#10808 posted by HeadThump [65.141.73.183] on 2006/08/25 00:06:36
I know what I would use to brand them :)
Back From Holidays...
#10809 posted by JPL [82.234.167.238] on 2006/08/25 05:35:14
Hi guys, I'm just back from holidays (3 weeks).. What happened there ?
Welcome
#10810 posted by Trinca [87.196.174.171] on 2006/08/25 08:17:03
nothing is summer is normal few things happend :\ everybody is at beach
Spirit
#10811 posted by starbuck [81.129.17.57] on 2006/08/25 09:22:13
That rune looks amazing! Looks like you've totally nailed the process.
bambuz: 'Don't sound like Moby' is always good advice, in fact, that's my motto for life. But it's important that adding complexity isn't interpreted as just adding more notes, adding superfluous harmonies and 'froth' to melodies.
Complexity can be in the chords you choose, by doing something enexpected and nonrepetitive with the melody or in the production of the track itself, with changes in effects or balance of the tracks. In music it's about quality not quantity or notes, which is why Steve Vai, Satriani, Yngwie Malmsteen can all play burning solos but can't write a good song between them.
Always With You, Always Without You
#10812 posted by HeadThump [65.141.73.3] on 2006/08/25 13:43:00
is not a good tune? Since when?
Though,
#10813 posted by HeadThump [65.141.73.3] on 2006/08/25 13:48:26
of the 80's fret burners, Vinnie Moore was the one I thought had the best sense of composition. Damn, man, I haven't thought about that stuff since I was in Junior High School ;)
Zwiffle
#10814 posted by . [69.217.62.118] on 2006/08/25 19:27:41
Hath thou gotten my e-mail?
Phait
#10815 posted by Zwiffle [69.210.33.154] on 2006/08/25 21:22:50
Yar, haven't done anything though, waiting for this weekend when I'll have plenty of time to get some sort of decent shots and a decent FTP program. I DO plan to use your space, just haven't gotten around to it. Thx, btw.
Zwiffle
#10816 posted by . [69.217.62.118] on 2006/08/25 21:29:51
I should send you Ace FTP trial. I've used it forever (mostly because it has case conversion) but it's nice. It's an older version that I can't find anymore. You've got my Yahoo screenname I believe, so - anytime :)
FTP
#10817 posted by Spirit [80.171.1.155] on 2006/08/25 23:42:58
Filezilla is a great program and it is free. Also supports SFTP. :)
LOOL
#10818 posted by biff_debris [68.114.159.180] on 2006/08/26 07:38:22
Quad Pony =D
Hrm
#10819 posted by NotoriousRay [68.33.252.95] on 2006/08/26 08:45:08
How long until some drunken gamer at a bar gets into a fight, pulls out his quake rune and yells QUADDD DAMMAGEE and a melee ensues?
Ray
#10820 posted by Zwiffle [69.210.33.154] on 2006/08/26 09:01:02
It's already happened...
I lost. :(
Well
#10821 posted by NotoriousRay [68.33.252.95] on 2006/08/26 10:17:01
you need Spirit to make you a ring of shadows, them.
Then
#10822 posted by NotoriousRay [68.33.252.95] on 2006/08/26 10:24:50
i spell gud
Spirit
#10823 posted by JPL [82.234.167.238] on 2006/08/26 10:33:29
"Runes" sets (i.e regarding the Quad rune in post #10807) would be complete with a Ring of Shadow, all runes from the 4 Quake episode, and for sure a Pentagram... It would be a good price for next year QExpo speedmap contest, or any other big event... what do you think ?
OMG
#10824 posted by Zwiffle [69.210.33.154] on 2006/08/26 18:49:58
If I could win an entire set of Runes for next year I would start mapping right now. Please Please Please!!!!! I beg you on my knees for a complete set!!!!
Zwiffle
#10825 posted by negke [82.82.162.182] on 2006/08/27 01:01:17
even if there isn't, you should do so!
New Q2 Map By X7
#10826 posted by siekiera [82.177.41.3] on 2006/08/27 13:09:58
(duplicate news post)
Today On Wikipedia...
#10827 posted by than [220.47.234.129] on 2006/08/28 10:30:22
I learnt the effects of heroin (surprisingly, I forgot what I was taught at school), what a speedball is, and more shockingly about the condition priapism - a possible effect of coming off heroin.
I hope I don't have a stiffy in the morning. Good night.
Hey Than
#10828 posted by czg [83.253.26.14] on 2006/08/28 12:47:47
Bal says you should quit the heroin before the heroin quits you
WTF?!?
#10829 posted by HeadThump [65.141.73.198] on 2006/08/31 20:37:37
I just tried to browse Spogs old site on PlanetQuake for info on Q3Map by doing the new url trick spog.planetquake.blah.blah, and I got this message,
Your account has been created.
You can access your Web site right away using d78862.ph21.planethosting.gamespy.... Over the next few days, DNS servers all across the Internet will
update themselves with your new site name. Once that happens, you will be able to access your site at its permanent address, spog.planetquake.gamespy.com.
They are trying to give me Spog's site?
If someone runs into Spog, let him know something fucked up is a foot.
Heh
#10830 posted by Spirit [80.171.20.108] on 2006/09/01 00:23:56
Here it is:
http://hosted.planetquake.gamespy....
2 Useful Greasemonkey Scripts
#10831 posted by Spirit [80.171.20.108] on 2006/09/01 08:11:31
http://www.quaddicted.com/stuff/cd... http://www.quaddicted.com/stuff/su...
Convert cdrom.com and sunet.se links to working gamers.org ones.
You need Firefox & Greasemonkey to use them.
http://greasemonkey.mozdev.org/
And By Greasemonkey…
#10832 posted by megaman [84.63.20.224] on 2006/09/02 11:11:00
you mean javascript?
(or what's so special about it?)
links not working btw
Uhm
#10833 posted by Spirit [213.39.204.1] on 2006/09/02 11:26:52
no idea about greasemonkey -><- javascript.
Links work again.
Trackmania For FREE??
#10834 posted by Ankh [80.54.3.203] on 2006/09/09 07:25:53
I have downloaded both "TmOriginal_FromPowerUp_Setup... and "TmsExtreme_FromSunrise_Setup... but when I try to install any of those I get a message: "trackmania was not found on this computer"
Do I miss something?
Ok Got It
#10835 posted by Ankh [80.54.3.203] on 2006/09/09 11:14:50
Trackmania Nations is for free. It is great fun :)
:>
#10836 posted by Spirit [213.39.169.43] on 2006/09/09 11:15:55
I think it's Trackmania Nations that is free. That was for some tournament as far as I know.
To Fast!
#10837 posted by Spirit [213.39.169.43] on 2006/09/09 11:17:10
I just wanted to show-off my knowlegde and fast posting skills, you know?
New E-mail Address
#10838 posted by Hrimfaxi [89.186.161.119] on 2006/09/09 15:49:51
As of monday 2006/09/11 my old E-mail address is dead.
Click on my name to go to my account if you want my new address.
Well It Has Finally Happened.
#10839 posted by czg [213.115.252.84] on 2006/09/10 13:41:57
I'm no longer in love with Quake.
Hmm.
#10840 posted by Trinca [89.180.16.144] on 2006/09/10 14:34:09
czg u are a bitch you in love with everybody...
Well,
#10841 posted by HeadThump [65.140.59.56] on 2006/09/10 16:48:07
if you never map again, thanks for all the good Quakin' you have provided.
Czg
#10842 posted by Vondur [85.140.41.224] on 2006/09/10 22:23:42
hello
HL2 Command Line Parms
#10843 posted by DaZ [80.41.166.9] on 2006/09/11 02:35:12
I wonder if anyone has messed with hl2 command line options to get it to run better? I've got a few commands in mine but it still hitches loading data on occasion and is very annoying, this is what I am using :
-novid -heapsize 1024000 -cl_forcepreload 1 -dsp_enhance_stereo 1
So im giving it a full 1gb of ram to play with (I have 2gb in my pc) and telling it to preload everything yet it still hitches??? Does anyone more in the know than I am know of any other useful parameters to add? Oh the dsp enhance parameter makes the stero panning sound much better btw!
Hl2
#10844 posted by than [221.244.26.90] on 2006/09/11 03:48:34
runs like ass on my pc on level loads. The hitching is a huge problem. It's infinitely worse with more recent Source games.
I only have 512mb though :( I also have a crap onboard sound chip. Once it's loaded it all runs fine, but this problem absolutely shitted on my experience of the game.
Luckily, I had played it at my old work and it ran fine on a system that also had 512mb ram (but a proper dedicated soundcard) and had no hitching issues.
I hate source.
Hrmm
#10845 posted by biff_debris [68.114.159.180] on 2006/09/11 07:18:56
So the problem has to do with the sound? Wow, I never knew that.
BTW
#10846 posted by biff_debris [68.114.159.180] on 2006/09/11 07:34:07
Found that this little gizmo works wonders for latency performance, decreasing and sometimes halting the stuttering completely: http://fileforum.betanews.com/deta...
Well Czg
#10847 posted by Kinn [86.136.157.86] on 2006/09/11 10:27:25
You know what that means - it's time to move over to the dark side and finish that Doom 3 map, beotch.
Biff
#10848 posted by Lunaran [67.129.250.254] on 2006/09/11 18:01:49
Source saves memory by only caching the first eighth of a second of all sounds. It plays that eighth while it loads the rest of the sound.
That means that it's constantly seeking on your disk for sounds.
I dunno if it was ever proven that that's what causes the hitching, but that's the leading theory at least.
Biff:
#10849 posted by necros [74.111.254.57] on 2006/09/11 18:04:48
that's a nifty tool, but i was wondering what else will be affected by changing the pci latency? and if it could be bad for other things?
Underworldfan
#10850 posted by . [69.217.62.118] on 2006/09/15 04:53:37
Didja get my e-mail?
Why Is It So Silent Here
#10851 posted by Spirit [213.39.146.161] on 2006/09/16 02:14:58
I corrupted some files and thus need them again...
dmc1.zip
pg2.zip
phantasm.zip
rcoldmaps.zip
=(
Spirit
#10852 posted by aguirRe [213.101.74.144] on 2006/09/16 06:42:03
You can get the last three from FP via Fatty's and Tronyn's sites.
Woot!
#10853 posted by Spirit [213.39.146.161] on 2006/09/16 08:21:48
Thanks a lot!
&
#10854 posted by MadFox [84.26.78.10] on 2006/09/16 12:45:00
as I downloaded most of the quaddicted side before it crashed....
http://members.home.nl/gimli/dmc1....
Toot!
#10855 posted by Spirit [213.39.146.161] on 2006/09/16 15:02:49
Thanks a lot to you too!
A Difference Engine Built With Legos
#10856 posted by R.P.G. [65.188.147.21] on 2006/09/17 16:12:12
Who said Legos had no scientific merit?
http://acarol.woz.org/
WoW
#10857 posted by JPL [213.30.139.243] on 2006/09/17 23:45:04
Sometimes we are considered as geek... but this man is over standing the geek concept !! In anyway, respect to him: building a calculator using "Legos" is pure art...
Phait
#10858 posted by underworldfan [128.195.84.221] on 2006/09/18 23:00:25
re #10850.
nope, didnt get an email from you...
You Guys Are Too Quiet
#10859 posted by Lunaran [67.129.250.254] on 2006/09/21 12:32:53
I broke down and downloaded "Lego Digital Designer," which for the uninformed is lego's new virtual lego building software which lets you build stuff out of infinite legos without having to actually own any.
At first I thought, "how could they do that when it would sort of eat into their sales of actual physical legos?" However, it seems that this Lego Digital Designer lets you actually order, ie with money, the exact set of bricks you used to build whatever hideous masterpiece it is that you built. So, if you construct some crazy thingajig and just have to have it, you can buy it and have those bricks all show up in the mail for what I assumed would be a tremendous fee. I worried very much that I'd emerge from my apartment two weeks later, scruffy and unkempt, having spent upwards of a thousand dollars on a large, colorful, and fully articulated Baneblade or something.
It turns out I was wrong about all of that. Lego apparently decided instead that to stop this from eating into sales of actual sets they'd just make the software completely awkward and useless, and only include the boring common bricks you can't build anything remotely interesting with.
I placed like two bricks and a wheel and uninstalled the whole affair without remorse. I guess, for now, there is no substitute for the original.
Lun
#10860 posted by Kell [80.192.19.252] on 2006/09/21 14:33:36
Agree.
We here at the tower of koth bought a bunch of Lego games cheap, including a builder ( don't know if it was the latest, but similar to what you describe ). The actions to get even an ordinary brick of an ordinary color into an ordinary location was a protracted feat of counter-intuitive key bashing. I think my greatest achievement was to successfully open a hinge.
Conversely, some cherished Lego was retrieved from a parent's garden shed and we set about constructing "some crazy thingajigs". No comparison. We're going to take pictures, then dismantle the Lego and safeguard it for the next generation.
I'm Curious
#10861 posted by inertia [134.53.176.37] on 2006/09/21 16:34:23
who of us played with Legos as a kid? So far, I know of myself, Lun, and Kell...
Legos...
#10862 posted by ionous [70.19.238.3] on 2006/09/21 16:59:39
Were the only toy i really ever played with from about 4 years old, to 16 years. I still take them out from time to time.
The 1200 piece black car still holds a place of honor on my top shelf.
Lego
#10863 posted by bear [80.217.113.37] on 2006/09/21 17:02:45
Around here (sweden) I think you can just safely asume (unless they're terribly old) that everyone played with lego and if someone says otherwise you'll have to try to figure out what cave they were raised in.
0931
#10864 posted by MadFox [84.26.78.10] on 2006/09/21 18:39:32
Strong lego trimmer here, but as most of my greenhat toys are gone. But I can remember it gave me as much joy as Quark!
Wee!
#10865 posted by inertia [134.53.176.37] on 2006/09/21 19:28:44
The 1200 piece black car still holds a place of honor on my top shelf.
The race car??? I built that too! <3
Legos...
#10866 posted by generic [71.1.1.195] on 2006/09/21 19:41:18
Tinker Toys AND Lincoln Logs -- Oh My!
I even had Giant Tinker Toys and could make a robot the size of my mom that would love me more than she ever would ;-)
That Was My Hobby As A Kid Too
#10867 posted by HeadThump [4.136.249.40] on 2006/09/21 19:45:27
building cars and jets and rerigging toy guns to shoot out eye punturing things. As for legos, I never got into them.
Legos Were Fun
#10868 posted by R.P.G. [65.188.147.21] on 2006/09/21 20:30:46
Sadly I wasn't quite creative enough to make impressive stuff, and mostly I didn't have the requisite pieces to make much anyway. Rather expensive things, you know.
Not Lego...
#10869 posted by distrans [131.172.4.44] on 2006/09/21 21:47:02
...but some inferior knock off, yes.
Expensive
#10870 posted by inertia [134.53.176.37] on 2006/09/21 22:02:59
Yes, legos were. It was the only toy I ever got (and in terms of cost per hour of entertainment, were incredibly low!).
Growing Up With A Single Dad Who Didn't Care How The House Looked
#10871 posted by voodoochopstiks [85.224.213.104] on 2006/09/21 22:47:58
- Things frequently got pretty messy, and lego pieces were always getting lost everywhere, my giant collection eroding with every building session, in the end - I lost the last lego, and my Amateur Structural Engineering days were over.
They were indeed alot of fun though, the most fun was when you used standard pieces and built original stuff with, rather than following some plan or layout with special pieces by some danish guy. By the way, this job of coming up with the sets and ways you could build them was a plan of me and my friend when I was about 10, we spent weeks building and looking at lego plans, and trying to muster up the nerve to call Legoland in Denmark to see if they could employ us in their big factory.
Ah, the mind of a child :D
Ah Lego
#10872 posted by tron [121.44.85.183] on 2006/09/22 01:05:54
I STILL play with Lego, for my birthday a couple of years ago the gf bought my one of those Mindstorms robotic sets. :D
Voodoo: just think, if you'd worked on your lego skills instead of level design you could be working for Lego right now.
Lego
#10873 posted by Bal [62.210.227.22] on 2006/09/22 01:30:13
I used to dream of working for Lego building stuff when I was a kid, up until the day I discovered quake mapping really, then I kinda stopped playing with them.
#10874 posted by Trinca [85.88.130.59] on 2006/09/22 02:17:02
i play a lot legos :) with my kid!
Tinkertoys.
#10875 posted by biff_debris [68.114.159.180] on 2006/09/22 03:12:13
I was convinced at one point in my early years that I could construct a robot with them. I would not only use tinkertoys, but raid the kitchen for small applicances and tupperware that might come in handy. I would create a big pile of these useful parts in my room ro the den, and set about work all day, or until my mom came from the kitchen screaming about where such-and-such container was. I never did make that robot. Sigh.
#10876 posted by negke [82.82.181.164] on 2006/09/22 03:25:20
i once tried to build a bong from legos... fortunately, it didn't work out.
fantasy spaceships were always cool, especially when they had a battle, were shot down and crashed into hundreds of pieces afterwards. :)
Lego Bong
#10877 posted by czg [213.115.252.84] on 2006/09/22 04:05:29
I love you, negnegke.
Yeah I was into Lego too. Mostly Technic though.
Czg Was Always On Another Level Compared To The Rest Of Us.
#10878 posted by voodoochopstiks [84.55.65.2] on 2006/09/22 04:18:01
Hehe
#10879 posted by inertia [134.53.176.37] on 2006/09/22 05:32:53
Voodoo, we're on the same page with the single-dad-who-didnt-give-a-shit-a... thing :D I think the freedom to utilize 3 entire rooms with my own projects really affected me...
Meh
#10880 posted by Kinn [195.92.144.188] on 2006/09/22 05:33:20
It seems I was less creative than you guys at that age. I played with He-Man mostly. I was really into He-Man.
If Kinn Played With Legos He'd Build Castle Gayskull
#10881 posted by czg [213.115.252.84] on 2006/09/22 05:43:08
Oh lol I mean grayskull sorry there Kinn ^_~
Adam has faaaabulous hair though, right?
MARCHER FORTRESS LEGO!
#10882 posted by . [69.217.62.118] on 2006/09/22 05:49:13
GO GO GO!
He-man
#10883 posted by negke [82.82.181.164] on 2006/09/22 06:10:33
they were cool, their sqeezable heads in particular. i quickly had to discover their vulnerability to fire though, and then, on some new year's eve, they were all gibbed under mysterious circumstances...
sleazygee: lego is even more versatile. check out this useful tool for example: http://that.kicks-ass.org/~steev/t... :P
Ah, Lego
#10884 posted by BlackDog [58.7.164.85] on 2006/09/22 09:55:15
I wasted many an hour on those damned wonderful interconnecting plastic thingies. My crowning glory was a hugeass medieval town thing, which was completed, carefully populated and then was immediately strafed by my super-intricate Death Interceptor (which was really cool and utterly deadly, even if the wings did have a tendency to fall off a bit).
The only bad thing about lego was getting those really small thin bits off.
BlackDog...
#10885 posted by generic [69.244.208.113] on 2006/09/22 10:13:29
That's why most of mine had teeth marks on them ;) Looking back, however, it probably wasn't the most sanitary way of removing them...
Legos...
#10886 posted by metlslime [204.15.3.5] on 2006/09/22 13:22:31
I still have two boxes full of them (in storage, sadly.) My largest creation was a 7-story tower where the bottom two floors were castle, then there was the hospital floor, then the police station floor, and then it was just random girders and platforms.
Also: http://sauerbraten.org/new/screens...
Bal
#10887 posted by Lunaran [67.129.250.254] on 2006/09/22 14:02:17
I used to dream of working for Lego building stuff when I was a kid, up until the day I discovered quake mapping really, then I kinda stopped playing with them.
this is my post also.
Hm
#10888 posted by Lunaran [67.129.250.254] on 2006/09/22 14:06:28
My legos are all still in tubs in my parents' basement. Wonder if I should go nick them some weekend and see what I can do with the entire monstrous collection now that I'm all mature and creatively trained and not so anal-retentively worried about not taking the individual sets apart and mixing up the pieces.
Lun
#10889 posted by Kell [80.192.19.252] on 2006/09/22 14:08:41
Do it.
Biff:
#10890 posted by tron [121.44.85.183] on 2006/09/22 14:10:32
Forget robots, I was convinced I could make a working laser or raygun of some kind purely out of lego utilising all the little coloured half spheres, and the black two inch long bendy tubes.
Tron
#10891 posted by biff_debris [68.114.159.180] on 2006/09/22 15:34:24
Sure, but a laser or raygun couldnt do your chores.
Lun:
#10892 posted by metlslime [204.15.3.5] on 2006/09/22 15:41:42
i've tried using legos as an adult. The problem is the old "finding that one piece" in the giant box with 10,000 pieces in it.
I think i'm permanently converted to making game levels becuase you never run out of the piece in the color you want.
So Did Everyone In The World Play With Lego...
#10893 posted by mwh [81.79.200.145] on 2006/09/22 15:52:59
... or just the sort of people who end up reading a quake mapping forum?
(I played with lego, mostly technic, not so much recently, I got into programming instead of map design though :)
With All The Second Childhood
#10894 posted by HeadThump [4.136.111.58] on 2006/09/22 16:12:46
stuff going on I wonder what's next? Is everyone going to get up on the furniture to play a game of hotlava?
#10895 posted by Kell [80.192.19.252] on 2006/09/22 16:43:44
Is everyone going to get up on the furniture to play a game of hotlava?
bagsy me the pentagram!!!
Generic, Ours Too
#10896 posted by BlackDog [58.7.164.85] on 2006/09/22 20:02:02
Although we had a dedicated Lego Knife in the household just for the purpose. Looking back, I think my mum was worried about me choking on a stray piece.
Legos
#10897 posted by . [69.217.62.118] on 2006/09/22 20:36:26
Everything I built in Legos was always 100x better than what my friends did, because I knew to coordinate colors and keep some things like vehicles symmetric. Where friend's creations looked just hobbled together and it was supposed to be "A SPACESHIP!", mine pretty much actually looked like what I was attempting to make.
Ah, Yes Dog...
#10898 posted by generic [71.1.1.16] on 2006/09/22 20:42:49
I forgot about the choking hazard scare of the 70's. Luckily, all my Battlestar Galactica ships shot mini-torpedoes but *sigh* my Boba Fett action figure did not :(
< In An Oldtimer's Raspy Voice >
#10899 posted by HeadThump [4.136.111.58] on 2006/09/22 20:45:16
when I was a kid there were no pentagrams of protection to fall back on. You touched the floor
your ass was fried!
Legos
#10900 posted by Blitz [71.29.229.152] on 2006/09/22 20:47:42
Legos were basically my childhood but brace yourselves because I am about to outnerd you all.
In addition to having Lego building contests with my brother where we would get either our mom or our older brother to declare who built the coolest building, I also used to do this thing where I had a modular set of Legos that I used as the setting for a turn based RPG. O_o
Basically I had a few of those huge, green, flat-planed Lego spaces that made for perfect "grinding" spaces for RPG battles. So like I had a few prefabbed towns and stuff made that you could reach and buy weapons at (remember the Lego swords, etc.) when you beat the monsters in the "world map" part of it.
I also have this vivid memory engrained in my mind where I can see myself laid out on my living room floor on a Saturday in the fall when I was only about 7 or 8 and I was playing with Legos, about to go out and buy some more Legos! It's like one of those snapshots in your life where everything is so perfect you have an out of body experience of how perfect it is and it stays with you forever.
As far as I'm concerned, as a professional Level Designer, I am basically getting paid to make specialized set pieces made out of Legos. If you try to tell me otherwise I will cut your throat, snatch out your trachea, and replace it with a prosthetic one made out of Legos.
Haha
#10901 posted by tron [121.44.85.183] on 2006/09/23 07:48:48
"Legos were basically my childhood but brace yourselves because I am about to outnerd you all. "
I once won a $20 gift voucher at a largish shopping mall for winning a speed lego building contest. :D
#10902 posted by Vigil [88.112.241.76] on 2006/09/24 11:56:05
I think the question here is who didn't build stuff with Legos?
I never got into castles myself, I built spaceships. Stations, cargo freighters, fighters, cruisers, carriers. Fighters were made out of three blocks, cruisers made out of 5 bigger blocks. I had two warring sides, both used separate ship designs.
Then my Lego guys were used to carry out invasions and ground operations.
Lego Building
#10903 posted by bambuz [213.169.26.250] on 2006/09/24 15:23:58
I did and all my friends did too of course. We played a lot with them too.
I know one kid who didn't like lego at all as a kid, some just are like that. He also stopped computer gaming at the age of fifteen. He will probably be much more successful in life than I ever will. ;)
Me
#10904 posted by Jago [83.102.29.231] on 2006/09/24 18:46:47
I have never owned or even played with lego.
Jago
#10905 posted by than [221.244.26.90] on 2006/09/24 21:40:21
you are now an outcast... ;)
#10906 posted by underworldfan [128.195.84.221] on 2006/09/24 23:09:43
i played with lego quite a bit.
rough estimate of ages: 4-12.
I Was A Fucking Lego GOD
#10907 posted by Shambler [82.47.200.104] on 2006/09/25 03:27:26
Indeed. Specialising in anything to do with the space stuff, and Technics (full motorised of course). Never used to build from the instructions, every new box was just more fuel for my fiendish factory furnace, churning out Lego masterpieces.
Actually, when I was young, stuff like, well, eating, and, errr, bodily functions, tended to have second priority when I was building Lego. In my defence, this prioritisation only led to it's seemingly inevitable conclusion a couple of times...
P.S.
I worried very much that I'd emerge from my apartment two weeks later, scruffy and unkempt, having spent upwards of a thousand dollars on a large, colorful, and fully articulated Baneblade or something.
LOL!
But You Don't Map
#10908 posted by czg [213.115.252.84] on 2006/09/25 03:55:16
This doesn't help our statistics AT ALL!
This Lego Discussion Rocks
#10909 posted by nitin [138.217.1.115] on 2006/09/25 04:10:45
i wasnt much of a lego builder, I preferred to spend my childhood smashing my he man figurines into each other than build stuff.
Nitin
#10910 posted by Kinn [195.92.144.188] on 2006/09/25 04:36:27
your childhood was spent wisely ^_^
*nods*
#10911 posted by nitin [138.217.1.115] on 2006/09/25 04:42:55
yes I think so
Shambler Had A Childhood?
#10912 posted by Lunaran [67.129.250.254] on 2006/09/25 05:14:41
I thought he just sort of congealed.
#10913 posted by Trinca [85.88.130.59] on 2006/09/25 07:07:16
#10908 best czg post ever!!!
shambler go map :p we want judge u!!!
Pah.
#10914 posted by Shambler [82.47.200.104] on 2006/09/25 07:12:18
P.S.
Kinn liked HE-MAN??
That explains a lot. Too much in fact.
Plastic Bricks And Warhammer Bits
#10915 posted by DaZ [80.41.174.81] on 2006/09/25 07:44:27
I mostly made scenery for my WH40k armies to play around, before I got into WH40k though I tended to make these large combat arenas where pirates would fight space-men! (LOL)
I would make big rocket engines and attach them to the pirate ship so it could fly, but I didnt like pirates much so they would always lose.
Though I do remember once the pirates captured a spaceman and made him walk the plank (In SPACE) and he would fall into a planet (the wash-basket in this case), then the spacemen would get ultra pissed and blow up the pirate ship!
#10916 posted by czg [213.115.252.84] on 2006/09/25 08:16:23
I would make tiny figures out of play-doh and then build machines in lego to squish them and drag them through cogwheels and chop them up and stuff like that.
&
#10917 posted by MadFox [84.26.78.10] on 2006/09/25 11:19:14
after building I had this domino-fall dream of long trajects of standing legoparts that felt one after each other after one touch...
We had a dominoday in holland that reached the 3.467.000 pieces! Good we have no Eartquakes, although I heard the aplause of the 2milion limit almost shattered the rest of the standing parts.
I Built Rubberband Powered Technics Lego Cars
#10918 posted by bear [80.217.113.37] on 2006/09/25 11:33:05
The only bad thing was that some good pieces were destroyed in collisions or simply didn't stand the tension from the rubberbands.
Also played a couple of warhammer 40k games with a lego dreadnaught that was pretty close to the standard space marine design and used lego sets for stop-motion productions featuring rancor and clay blood among other silly kids stuff.
Mini News
#10919 posted by Spirit [80.171.155.179] on 2006/09/25 11:40:25
Tyrann updated his engine:
http://disenchant.net/
This release includes some patches from the FreeBSD port and reworking the CD audio drivers.
Lego rocks! I was rather the "player" while my older brother was the "builder". I always wanted to play with the things we build. He always destroyed them shortly after assembling to create something new.
This totally reflects in my (poor/short) mapper experience. I tend to build, play, play, build, play, build, build, play. Almost 2/3 of the time I spent on mapping is spent on play-testing the maps. Ok, I only released speedmaps so far but I mapped quite a lot mini-/fun-maps.
RPG...
#10920 posted by golden_boy [89.27.252.129] on 2006/09/25 12:32:35
... amsp1? =)
Uh Huh
#10921 posted by Shambler [82.47.200.104] on 2006/09/25 12:57:47
I was rather the "player" while my older brother was the "builder".
Was that comparable to, say, the "receiver" and "giver" scenario...?
Ah, No
#10922 posted by Spirit [80.171.155.179] on 2006/09/25 13:26:10
We were both building stuff. But I wanted to play with afterwards (pirates, cowboys, marineships, whatever) while he wanted to build more/new things.
Or
#10923 posted by CETME [74.70.126.164] on 2006/09/25 15:06:41
I know one kid who didn't like lego at all as a kid, some just are like that. He also stopped computer gaming at the age of fifteen. He will probably be much more successful in life than I ever will. ;)
Or, he'll end up with a fat, bitchy wife, working in a stale prison-like cubicle, for a bank or something, denying loans to people as his only form of gratuitous pleasure while he dreams of what his life could have been if only he'd had an imagination . . .
I got my first Legos in the 70's from my Aunt, as hand-me-downs from my cousins. Mainly just the red and white bricks (but lots of them). I purchased a small set of six Lego knights (the oldschool ones from the yellow castle generation) - and built massive blocky white and red castles for them to attack and defend. Eventually when Lego came out with their more modern grey castle lines, I ended up with a number of their castle sets, and many more knights and peasants and horses - so then I was able to have some larger battles and sieges with some more realistic looking castles!
I had a few of the space sets too. I remember the red and black astronauts were "Klingons," the white Human, the blue "Romulans," and the yellow were other aliens.
That Lego mail-order store got a lot of my cash when I was a kid!
Ah, nostalgia . . .
Ahhhh, Lego
#10924 posted by Mike Woodham [86.143.87.28] on 2006/09/25 15:15:03
Being a lonely child, I would pull the legs off spiders so that they wouldn't be able to run away while I talked to them.
But my life changed once I discovered Lego. I would build the little houses, and plant the little Lego flowers in the little Lego gardens, and put the spiders inside the little houses. I found I could seal all of the little gaps that the spiders might have escaped from by using Plasticine, which meant I could talk to the spiders at anytime of the day or night (mainly at night I admit) and say to them anything I wanted, for as long as I wanted, as loud as I wanted.
It was fun to watch the spiders trying to get out of the little Lego houses, trying to run away because I was taunting them so much. You know the sort of thing, "You might have eight legs, well OK, now seven, but you can't play football like our Billy."
I even introduced them to some other friends I had at the time, namely several house flies that I had caught and put in the little Lego house with the spiders. (Did you know that the story about drowned flies could come back to life if you rubbed salt on them was a load of old baloney? I lost some of my best friends before I realised that I’d been taken for a ride.)
Unfortunately, the flies always seemed to say the wrong things at the wrong time because the spiders inevitably ended up killing the flies in a fit of pique. I think it was this lack of anger-management on their behalf that eventually made me fall out with the spiders, big time.
But I didn't stop playing with Lego, no sir. I shared my early Lego building days with lots of my friends of the period: worms, ants (they were always running away and I stopped talking to them for many years because of that), beetles and grasshoppers. I even built a stable for a hedgehog that used to frequent the bottom of the garden at night (yes I know, night-time again). I became one of the first of the local kids to be able to converse with hedgehogs, although I am still quite indignant over the fact that no matter what I asked them to do, they never seemed willing to cooperate; plain ignorance if you ask me.
Like some others on the forum, I have kept all of my Lego from those halcyon days and even used to get it out in the evenings after a hard days work at the abattoir and set up whole villages For My Babies. We would sit there being amused until the wee hours, talking to the spiders and flies…
Golden_boy
#10925 posted by R.P.G. [65.188.147.21] on 2006/09/25 22:51:15
Hmm. I seem to remember something about that? I don't remember what it was, though.
Speaking of which, does anybody have any thoughts on doing mapping from a USB memory drive? Something along the lines of installing GTKRadiant and several wads onto the thing, and then just plugging it into a PC and running it from the USB drive whenever I wanted to do a bit of mapping? Obviously, compiling and playing would wait until later.
RPG
#10926 posted by golden_boy [89.27.252.42] on 2006/09/26 08:30:04
didn't you say you wanted to finish it? Concerning the USB stick idea, I can't see why it wouldn't work. I think they're handled like floppy disks or digicams by the PC (i.e. basically like hard drives.) And if you run Radiant from it, why not qbsp (or quake)?
Is Anybody Can Help Me?
#10927 posted by Thalick [193.111.250.110] on 2006/09/26 08:32:14
See next link for subject
http://www.celephais.net/board/vie...
#10928 posted by voodoochopstiks [85.224.213.104] on 2006/09/26 11:18:47
Well: GTKRadiant has lots of stuff in the registry, dunno how that would work.
#10929 posted by golden_boy [89.27.252.246] on 2006/09/26 12:11:15
Radiant would probably write its stuff into the new host system's registry then.
I Think...
#10930 posted by metlslime [204.15.3.5] on 2006/09/26 13:11:10
gtkradiant is the only program that might not work that way. All the others (qbsp/light/vis/quake) don't care about the registry. Of course, you said you just wanted to edit brushes...
I wonder if the old QERadiant would work without the registry?
A Mouse Alternative
#10931 posted by bambuz [213.169.26.132] on 2006/09/26 14:46:37
does anyone have any experience with any of this kind of thing?
http://www.contourergo.com/cdi_erg...
It's basically a horizontal rolling stick. Roll moves cursor up and down. Move stick sideways and cursor moves sideways.
It seems so nifty how they scroll it at banks and bureaucracy offices, definitely a lot better than a trackball.
Than, that might be better for your wrist than a mouse, althought it might suck for mapping, dunno.
Blah
#10932 posted by Lunaran [67.129.250.254] on 2006/09/26 15:30:27
Slashdot liked a Wired article called "The myth of the 40 hour game."
I saw that and thought, "Huzzah. I'm sick of these six hour epics that claim to be much longer. I miss deep involved games."
http://www.wired.com/news/columns/...
The guy's position is that games take far longer than 40 hours, citing TOMB RAIDER LEGEND as his prime example, which he played for much more than forty and then gave up on because he was still only two thirds through. "Who are these mythical 40-hour gamers?" he cries.
What the fuck?
*linked
#10933 posted by Lunaran [67.129.250.254] on 2006/09/26 15:31:59
BLAH.
Yeah
#10934 posted by Blitz [71.29.229.152] on 2006/09/26 19:36:23
I thought that article was pretty fucking stupid. He's complaining about getting a lot of value out of a game?
He mentions that he loves playing the game but suddenly decides to quit because he says he's "not anywhere near the end." First of all how the fuck does he know where the end is if he hasn't gotten there yet? Secondly, if the game is actually fun like he claims, why would he stop playing just because he thinks he's not near the end? Shouldn't he be playing because he enjoys the game?
This is by far one of the worst gaming articles I've ever read and it shocks me a bit coming from Wired who usually only print fairly interesting articles.
However...
#10935 posted by metlslime [204.15.3.5] on 2006/09/26 20:21:59
while i din't like the article, i do see a problem with games that have a core of 10 fun hours getting padded with another 30 hours of tedium just to satisfy people who demand long games for their money (people who are generally poor and have lots of free time -- i.e. kids.)
Haven't Read It Yet
#10936 posted by HeadThump [4.136.111.197] on 2006/09/26 20:33:46
though the magazine is in my reading room (euphemism).
But I imagine some of the questions raised have answers if only we put a great deal of thought and effort into finding a solution to these perplexing questions.
First of all how the fuck does he know where the end is if he hasn't gotten there yet?
Walkthroughs. He could have had used one to get to where he is at in the game, and realized in relation to that locale in game, he quite a way to go. If he is on page 6 of a 9 page walkthrough, he may have done a simple rule of thumb that equates to 2/3rds of the way through.
If the writer did not use a walkthrough, he may have picked up a general idea of his location in the game through conversation with people who have played the game, something on the lines of, 'hey, where are you at, man? Oh, the killer bees! You have long journey ahead of you my friend; just wait til you get to the
bear. You better have a few rocks handy for the slingshot or you wont make it through it. How did I handle the killer bees? You know that jar of honey you get in the stripper's dressing room, well, you are not supppose to eat the contents, or pore them on the stripper . . .'
why would he stop playing just because he thinks he's not near the end?
It is possible that the writer has many deadlines, has a second job, or he may be a student as well and he has to put the game aside for a while to do those things. Perhaps,
he even has a three day weekend coming up in which he plans to block out several hours into indulging in this game that he says he enjoys.
Quiting may only be a temporary measure. Note the qualifiers, I don't know what may motivate this individual so making any assumption in this matter makes little sense.
Shouldn't he be playing because he enjoys the game?
All of my lessons in life were instilled in me by the age of two through a Sly and the Family Stone album my mom played for me,
'different strokes for different folks . . . because we've got to live together!'
There, I bet that will come in handy one day. Glad I could help.
Wait
#10937 posted by R.P.G. [65.188.147.21] on 2006/09/26 20:40:11
I thought SPoG told me that GTKRadiant 1.5+ doesn't actually write stuff to the registry? I just stores like if xml files with the user data?
Oh, And Golden_boy
#10938 posted by R.P.G. [65.188.147.21] on 2006/09/26 20:50:11
Yes, I did. However, I also want to finish this homework that's due tomorrow. :)
And If Radiant Wouldn't Work
#10939 posted by R.P.G. [65.188.147.21] on 2006/09/26 20:52:08
What about other editors? BSP, WC, et al? And on slightly related topics, QMe?
Headthump
#10940 posted by Blitz [71.29.229.152] on 2006/09/26 20:59:51
All of my lessons in life were instilled in me by the age of two through a Sly and the Family Stone album my mom played for me,
'different strokes for different folks . . . because we've got to live together!'
There, I bet that will come in handy one day. Glad I could help.
I think there should be at least one qualifier for you to be taken seriously as a games journalist : you play games because they're fun.
Yeah
#10941 posted by Lunaran [24.159.240.226] on 2006/09/26 21:23:06
I would be inclined to agree with that.
By the same token, why do books have to have so many chapters? Can't they be shorter? Like a page each? I can't concentrate on something for that long, and nobody writes books for someone like me. Where are all these supposed one-month book readers?
In Fact
#10942 posted by Lunaran [24.159.240.226] on 2006/09/26 21:34:14
I was reading a book last month in snatches here and there amongst my hectic life as a guy that writes shit for Wired magazine, and after a while when I saw I still wasn't at the end I just gave up.
I Am Here To Tell You
#10943 posted by Mr Fribbles [220.253.21.228] on 2006/09/26 23:46:17
That GtkRadiant will run just fine from a USB drive if you set it up correctly. Stuff it writes to the registry (if any) will not be necessary for its operation. It doesn't need to be "installed" on the computer it is run from to work properly.
While you may have to mess around getting the config files set up right, my experience tells me that there is no reason why you couldn't get it going, along with a mini-quake directory with the required textures etc.
Games
#10944 posted by bear [80.217.113.37] on 2006/09/27 04:34:59
The problem is that very few games manage to stay interesting all the time and if you have other things you'd rather like to do why shouldn't you stop playing? One capital crime I see far too often is games taking a long time to get going, often excused by story telling and setting the scene - things that could just as well be done in the game.
I think developers simply need to get better at making games now that everyone playing isn't teens with a lot of free time and greater ability to forgive tedious elements.
My game time now is mostly spent with games that's easy to pick up and play for a short time... Osu! Tatakae! Ouendan!
Hehe
#10945 posted by Bal [62.210.227.22] on 2006/09/27 05:55:28
o... o... OUENDAN!!
Yeah what bear said. On the other hand plenty of gamers don't seem to mind having to spend hours of doing tedious things in games, look at all the people playing wow. =D
IMHO, There Is No Better
#10946 posted by HeadThump [4.136.90.153] on 2006/09/27 09:14:27
I think there should be at least one qualifier for you to be taken seriously as a games journalist : you play games because they're fun.
better motivator than obsession/compulsion to really get a task done. I doubt if Van Gogh had a single moment of joy or happiness from painting in his later years. Sure game lovers may be willing to endure much, but they are motivated by a happiness factor. If the tedium
begins to effect that, they will move on. The
obssessive/compulsive on the other hand will just keep at it and at it, going the distance, moving the cheese further . . .
I Doubt
#10947 posted by MadFox [84.26.78.10] on 2006/09/27 11:14:21
if Van Gogh had s single moment of joy or happiness from paintings in his later years...
I don't, but I hope you enjoy them.
How do you write white right?
#10948 posted by HeadThump [4.136.111.228] on 2006/09/27 11:41:32
I don't, but I hope you enjoy them.
How do you write white right?
H - O - N - K - Y
Pac-man With Crickets
#10949 posted by metlslime [204.15.3.5] on 2006/09/27 13:59:46
http://pong.hku.nl/~wim/bugman.htm
This is interesting... most games are played against either computer AI or human opponents. Animal opponents opens up a whole new set of possiblities.
Frib
#10950 posted by R.P.G. [65.188.147.21] on 2006/09/27 15:32:25
Cheers.
RPG
#10951 posted by golden_boy [89.27.252.120] on 2006/09/27 17:44:33
sure man :-) take your time. shouldn't have "poked" you. ;-)
[deleted Spam]
#10952 posted by Vallentino [83.229.92.5] on 2006/09/29 10:19:57
[deleted spam]
A Nice Book
#10953 posted by PuLSaR [80.80.111.240] on 2006/09/29 14:15:00
http://pulsar.quaddicted.com/misc/...
Jesus Christ
#10954 posted by DaZ [80.41.174.81] on 2006/09/29 16:27:23
spam alert! :(
PuLSaR
#10955 posted by biff_debris [68.114.159.180] on 2006/09/30 06:00:22
A book like that would be cool. If you could find someone who did custom bindings, it'd be nice to have the Quakonomicon! Featuring woodcut-style illustrations and text like "FEAR YE THE SHAMBLERE, FOR ROCKETSE NE'ER WORK TOO WELLE UPON HIM"...
Biff
#10956 posted by Kinn [81.158.84.233] on 2006/09/30 06:57:58
i would buy the shit out of that
Biff
#10957 posted by PuLSaR [80.80.111.240] on 2006/09/30 13:38:59
heh, a good idea. That book was made for a game, there was an information about game monsters in that book, so I desided to draw a quake simbol on it =) (because monsters=quake)
maybe I'll make a proper quake book soon.
Ars Moriendi
#10958 posted by [217.118.78.1] on 2006/09/30 15:16:00
http://www.speeds.quaddicted.com/a...
Wait, Don't They Make Cars?
#10959 posted by BlackDog [58.7.191.203] on 2006/10/02 00:01:03
nt
Zoom Zoom
#10960 posted by pope [154.20.175.44] on 2006/10/02 01:08:40
cars so fast you'll barely be able to catch up with your ever growing phallus
http://www.jesselawrence.com/image...
#10961 posted by wrath [213.112.29.132] on 2006/10/03 06:33:52
I thought that article was pretty fucking stupid. He's complaining about getting a lot of value out of a game?
No, he is not. He is complaining about the fact that developers and publishers are focusing on their most vocal part of the demographic, people who have the opportunity and the desire to invest 40+ hours in a video game.
And, huh, he's right.
The number of anticipated play-hours has become another part of the benchmark in the evaluation of games in the pages of magazines and internet discussion forums. Just like graphics has always been, and physics and AI are slowly becoming. And no wonder, that's what happens when you are able to track the evolution of games. And God bless, because it's a good thing.
I want my games to look good. I believe that for the money I invest, the game should reach a satisfactory standard of graphics. It's part of the experience. However, there's a pitfall here. Hardcoreists have equated good with photorealistic. ICO and Shadow... is some of the best looking games you can find, but it's nowhere the near cutting edge code of Sweeney and Carmack. Same thing with Half-life 2. The goodness is in a cohesive and apparent artistic direction, not in the number of million polygons treated with eight shader passes. We all know this, by the way, this is familiar litania.
Back to the matter at hand. ICO is a ten hour game, without checking the savefiles I'd say I spent maybe 12 on Shadow... HL2 took slightly longer, maybe 20 hours or so. Very few games that seat the just one more try-factor in the telling of a story or unfolding of a plot manages to keep people playing for upwards of 40 hours. And by people, I am talking about human beings that have obligations other than to themselves. Fathers and mothers, working professionals, students with even the least detectable trace of ambition...
HL2 manages that by being a fun game. The story is just icing and mortar. You could replace the story of city 17 with something completely different, and the game would still work. Sure, valve does a great job of keeping most people interested in the story because, hey! it's a well written affair.
When you've played just the one game of Defcon, you've seen everything you're going to see, I'll venture to say. These are the rules, this is the spatial representation, here are the tools at your disposal, etc etc. This doesn't make it any less of a game than any big-ass jRPG. Hell, ten years down the proverbial line - some of us are still enjoying quake.
And while I sometimes enjoy and desire long games, it's only when it's being handed to me by the creme de la creme of game development - the Uedas, the Miyamoto's and the Valve's of the business. Because they know how to pull it off. With every Tom, Dick, and Bill in the industry insisting on their games sporting 20 hours of single player campaign content, you inevitably end up with alot of insipid fluff. They would do themselves, and their audience, a service if they said to themselves and their teams "Ten hours is a pleasant and manageable goal, but if we only get to eight hours of good, clean fun - that's fine too."
The benchmark of value should not be how long it takes to play through, if it is - we're in trouble. The industry must stop pandering to the teenage boy demographic and get with the god damn program - the rest of us also wants to have fun, and we're willing to pay for that fun.
#10962 posted by wrath [213.112.29.132] on 2006/10/03 06:38:49
Oh, if any of you got fed up with that and stopped reading half-way through - that just proves my point!
I Didn't Stop Half-way.
#10963 posted by Shambler [82.38.192.198] on 2006/10/03 07:17:22
It was a good post.
No
#10964 posted by Kell [82.41.8.80] on 2006/10/03 07:45:56
It was a great post.
A Good Post By A Terrible Human Being.
#10965 posted by czg [213.115.252.84] on 2006/10/03 07:51:55
ICO is a ten hour game
You misspelled 'two'.
Good...
#10966 posted by metlslime [204.15.3.5] on 2006/10/03 13:26:20
I'm glad someone else is arguing this so i don't have to.
Hahaha
#10967 posted by Lunaran [67.129.250.254] on 2006/10/03 20:26:02
With every Tom, Dick, and Bill in the industry insisting on their games sporting 20 hours of single player campaign content, you inevitably end up with alot of insipid fluff. They would do themselves, and their audience, a service if they said to themselves and their teams "Ten hours is a pleasant and manageable goal, but if we only get to eight hours of good, clean fun - that's fine too."
Wrath, no game studio on earth is gonna say "You know, guys, we're not as good as Valve, why don't we just make a five hour thing and call it good?"
Prey
#10968 posted by Zwiffle [64.108.132.110] on 2006/10/03 22:02:21
A really nice 8-12 hour romp. Not too long, maybe slightly short.
Max Payne 2 - 3 hours of kind-of-okay gameplay and crappy melodramatic tripe (but with SLO MO!!)
I heard those games were okay.
BTW - I don't actually know what the argument is, so I'm not on anybody's side.
Lunaran:
#10969 posted by metlslime [69.181.0.109] on 2006/10/03 22:16:10
Right, instead they say "You know, guys, we're not as good as Valve, why don't we take our five hours of solid designs and add another 15 hours of repetitious bullshit so that we can boast we have 20 hours of gameplay!"
Metl?
#10970 posted by than [221.244.26.90] on 2006/10/04 04:06:12
Are you talking about Halo?
He He He...
#10971 posted by JPL [213.30.139.243] on 2006/10/04 04:27:15
If metlslime is talking about Halo (1 or 2), I really think he is too harsh... Visually both versions are quite good, and even if it they are very linear, I had fun playing in coop mode... Not so bad in fact...
And the concept to have only one weapon avalaible instead of the "big" arsenal is quite realistic.. as well for ennemy weapons use! Note that this concept is also used Call Of Duty 2 which is IMHO one of the best immersive game I played since Doom3... (and I still play... ggrrr... not yet finished in veteran mode... :D...)
Errata...
#10972 posted by JPL [213.30.139.243] on 2006/10/04 04:29:42
And the concept to have only one weapon avalaible
please read :
And the concept to have only two weapon avalaible
sorry for this..
#10973 posted by wrath [213.112.29.132] on 2006/10/04 04:35:22
Wrath, no game studio on earth is gonna say "You know, guys, we're not as good as Valve, why don't we just make a five hour thing and call it good?"
Lunaran, you think I don't know that? And as far as I'm concerned, them not saying that is why most game studios are never going to get a shot at becoming as good as valve.
I know that most studios are little more than indentured servants to their publisher. And I know it's alot easier to rant on some message board in the ass-ward parts of the internet, than it is to run a studio with integrity and pro-active strategies. But that's a dumb reason not to point out where they go wrong.
But quite frankly, most game studios turn out five hours of uninspired but solid design stretched to 20 hours, just like metl said. And I don't have the patience or time to play through 20 hours of that, and neither does most gamers.
If instead they had released their five hours and lowered the price to €15 or €20 I'd probably buy it. Hell, even fabled valve is taking this route
#10974 posted by gone [213.170.89.98] on 2006/10/04 06:15:38
Well I have short attention span and dont want very long games either. And not so much free time these days.
Another thing to mention - many console games stretch the playtime by not having a quicksave.Thus you have to replay from the savepoint or even the very start of the level. For example I absolutely dont want replay the missions in GTA from the very start... this is even worse method of prolonging game-hrs
Actually I dont complain about games being too long - I just lay them off. Just keep the save to return later... may be. (played hl2 in the period of ~6 months)
The Article
#10975 posted by Blitz [63.97.37.210] on 2006/10/04 15:58:46
If you read that article carefully, the guy never says that the gameplay sucks. He simply says that he stopped playing because he couldn't envision himself coming to the end. He makes no mention of the game being repetitive, tedious, or anything like that. In fact he says, quote:
As I gushed at the time, Legend was the first genuinely superb Lara Croft game in years, with a reinvigorated control system, elegant puzzles, and an epic storyline involving one of Lara's long-vanished colleagues. I was hooked -- and eager to finish the game and solve the mystery.
That is why the article is fucking stupid. If he came out and said "I stopped playing because it wasn't fun anymore because the gameplay is too repetitve" then I would agree and say "yes, I too hate games that become repetitive and a chore to finish" *cough*Doom 3*cough* *cough*F.E.A.R.*cough*
But he never says that...maybe he was trying to infer that because he didn't want to hurt the feelings of the nice people at Crystal Dynamics, but nonetheless he doesn't indicate that as being his reason. That is shitty journalism written from a perspective I can't relate to at all.
Using an example of two games I love...I could pay 50$ for Sonic the Hedgehog II or 50$ for Shining Force II. They're both great games but Sonic II will maybe give you 12-15 hours of gameplay, 20 if you die a lot. Shining Force II will give you 80+ hours...maybe more depending on whether or not you want to explore.
Shining Force II is like playing 20 long ass games of a chess-hybrid with a pretty good story between each one to keep you engaged and wanting to move forward .
Sonic II is like an extended game of pinball with a fair-enough story to keep you playing and no replay value.
Completely regardless of age, race, sex, political party, or whatever other excuse you want to make, if you only have 50$ to spend and you like both genres equally, why on earth wouldn't you spend the money on the game that is going to give you the longer, more dynamic, and ultimately more fulfiling gaming experience?
Sonic II Has No Replay Value?
#10976 posted by biff_debris [68.114.159.180] on 2006/10/04 16:34:20
I beg to differ sir -- I was playing some quite recently, and having a blast. Still fucking forget about the robots that crash through the wall on the Aquatic Ruin level...
Game Hours...
#10977 posted by Jago [83.102.29.231] on 2006/10/04 18:14:51
Those games boasting about having 40+ hours of gameplay really need to look at World of Wacraft. It's not uncommon at all for a lvl60 character in WOW to have 50+ DAYS of invested playtime and yet players are still finding stuff to do in the game.
Jago
#10978 posted by R.P.G. [65.188.147.21] on 2006/10/04 19:27:52
Multiplayer is a bit different though, isn't it? I mean, ask the typical competitive QW player how many years he has invested in QW servers, and he's still only played 5-6 maps!
Sonic 2
#10979 posted by tron [203.26.206.130] on 2006/10/04 19:45:49
I don't dare think how many hours I have spent in that game. I have it on an emulator for my phone and usually pull it out when I'm on a bus or something.
Jago
#10980 posted by Lunaran [67.129.250.254] on 2006/10/04 19:58:25
A game that NEVER ends?! My god, man, who would play that?
Ouch...
#10981 posted by JPL [213.30.139.243] on 2006/10/04 23:17:57
A game that NEVER ends?! My god, man, who would play that?
Errr.. Immortal people ?
Yeah,
#10982 posted by HeadThump [4.136.111.237] on 2006/10/05 00:20:44
JC, Mohammed, Moses, Khrisna and I have been playing Go on a fractal based board that seems go on endlessly. There is one player who never makes good moves because he is always smoking pot.
I'll never tell who it is though at the risk of offending millions of his fallowers.
Whoops. Last Word Gives It A Way
#10983 posted by HeadThump [4.136.111.237] on 2006/10/05 00:22:47
Guild Wars.
#10984 posted by Shambler [82.38.192.198] on 2006/10/05 03:12:25
410+ hours play time so far and I haven't finished it (penultimate mission is a bitch).
Admittedly I've explored a hell of a lot and played really slowly and done a bit of farming and stuff....but still...
#10985 posted by gone [213.170.89.98] on 2006/10/05 03:41:02
1) you are forgetting the monthly fee for MMORPG
2) what rpg said
3) WoW is for ppl willing to trade (huge chunk of) real life for a virtual drug.
Seeing As An Article Spawned All This...
#10986 posted by bear [80.217.113.37] on 2006/10/05 05:49:54
One place to find game related texts that aren't just news and reviews is The escapist magazine:
http://www.escapistmagazine.com/
They usually have at least something interesting in each issue.
One Word:
#10987 posted by Kinn [86.128.40.55] on 2006/10/05 11:28:13
Oblivion. I've spent about 220 hours in it so far, on one character, and it still absolutely rocks. I may even get around to trying the Mages Guild quests at some point. Game of the Decade for me, at any rate.
Escapist
#10988 posted by Lunaran [67.129.250.254] on 2006/10/05 15:37:40
yeah, bear, this is usually pretty good. although warren spector's got an article up there right now about how games don't need to be fun, and I can't really figure out wtf they'd be instead.
Fun In The Escapist
#10989 posted by bear [80.217.113.37] on 2006/10/05 17:12:50
I read it as that what he was trying to communicate is that a) fun is a too vague word to be very usable when trying to talk about the "fun-factor" in games and that it might be beneficial to try to break it down into more specific aspects of exactly what makes the game desireable to play and b) maybe games doesn't have to aspire to be fun (as in entertaining) to be interesting like other forms of art that are consumed for other reasons.
Basically I think a) is just about getting better at describing/thinking about game mechanics and what makes it work or not and when it comes to b) I'm sure there are already games like that but then again it all depends on a) - what you consider as fun, entertaining as opposed to or in combination of being fulfulling in some other way.
#10990 posted by wrath [213.112.29.132] on 2006/10/06 02:44:21
I can't really figure out wtf they'd be instead.
Inspiring, thought-provoking, beautiful, teaching, communicating a statement. Meditative. Some games could try a little bit harder to be important.
Sure
#10991 posted by gone [213.170.89.98] on 2006/10/06 05:11:09
but why 'instead'
Game Length Etc.
#10992 posted by golden_boy [89.27.252.33] on 2006/10/06 10:21:23
One "short" game with great replay value was Square's evil stepchild, Vagrant Story. The SP is really short, however it had an innovative combat system, great level design, very ominous story, dozens of cool monsters and an item combining/upgrading system (there were smithies/shops throughout the game to upgrade the stuff you found in the dungeon.)
Best of all, during the first playthrough, I'd come upon doors that said "Sealed with the Rood Inverse". I couldn't make heads or tails of it, as it is something from the game's story that you get at the very end. I always thought it might be some kind of artifact, but it isn't. The whole game I went, "what is that thing they keep talking about?" Finally seeing what it really was was SO cool, because it was there all the time. Well, those doors only open in the second play through, after you got the Rood Inverse. Thus some of the most interesting areas (and the top-level smithy) aren't even accessible when you first play it.
I always thought that was so cool. I love that game, and someday I'll find it again. I foolishly sold it.
#10993 posted by [59.167.115.184] on 2006/10/06 14:32:27
and usually pull it out when I'm on a bus or something.
Thank god for the qualifying sentence before that.
Ok.
#10994 posted by Lunaran [24.159.240.226] on 2006/10/06 18:32:09
Inspiring, thought-provoking, beautiful, teaching, communicating a statement. Meditative. Some games could try a little bit harder to be important.
So if they're not fun aren't they not games at this point?
#10995 posted by metlslime [69.181.183.245] on 2006/10/06 22:25:43
So if they're not fun aren't they not games at this point?
Hardly. That's like saying it wasn't food becuase it didn't taste good.
#10996 posted by wrath [213.112.29.132] on 2006/10/07 03:59:14
Lun,
that's alot o' negations.
#10997 posted by wrath [213.112.29.132] on 2006/10/07 04:17:44
Here's my point.
Games are stuck in the fun-niche. For historical reasons, they are treated as play, or entertainment. Which is all fine, Nintendo is all about the fun and the play and thank god for them.
But there's something else that generally goes amiss. The game as a medium. And when we equate videogames with some mysterious fun-factor, we're not realising what might be possible.
I enjoy a good popcorn-flick. That's the hollywood mainstream-machine at its absolute best. Spiderman, Pirates of the Caribbean, etc. And they're non-stop fun entertainment from first frame to last. They are exhilirating and exciting to watch.
But then there're other kinds of movies. Say, 21 grams. Maria full of grace. And they're great. But they're definitely not fun to watch. They're hard, and sad, and unrelenting. In fact, watching them can make you feel like shit. They make you think, they plant stuff inside of you and have you question yourself and the things around you.
We've also have the kind of film where the story-telling is very central. The Godfather, Seven, Silence of the lambs. They don't make you feel like a iece of crap, but they deal with dark themes, and if they have to tell you something you might disagree with, they will. For the sake of the story and the experience.
You can't say that any one of these genres are better than the other, and a good movie is a good movie when the craft that went into it is solid and well executed.
In games, every genre but the popcorn one has gone virtually un-mined, and that's a shame. I'm 25 years old, I can handle some provocative story-telling, a message not easily digested. Challenge me.
Kell Drops Another Long One
#10998 posted by Kell [82.41.8.80] on 2006/10/07 04:19:13
If I have a burning desire to bring to an audience something of the importance of the politics and tragedy of the highland clearances, what is the most attractive way for me to do that? If I really want to decide what characters to have, what dialogue they should deliver, what dramatic events will occur, wouldn't it be natural to write a script? A screenplay for a movie or radio drama? Or maybe a novel?
But if I try to realize it as a game, then I must - not because of any outdated misconception of what constitutes game design, or what some pundit pontificated on the internet, or a slavish obedience to marketable convention, but by sheer definition - make extensive allowances for the audiences' input. I have to make it interactive. Is interactivity really beneficial to telling the story of the highland clearances? I'm trying to impress intellectually and emotionally upon people an event that destroyed the lives of thousands of impoverished natives, and altered the scottish landscape to this day. Do I really want to try and blend that with concerns of item inventories, physics objects or skill trees?
I guess the question I'm asking here is not "can games contain important topics?" but rather "can important topics be made into games?", which I admit is not quite as to the point. The point I am trying to illustrate is that the qualities of art that make it 'important' may be ultimately incompatible with what makes games 'interactive'.
Now you can respond by saying that the highland clearances wouldn't work as a game because they are clearly not a suitable topic. Well ok, let's look at a topic that clearly is suitable: WWII.
Saving Private Ryan brought home to people, especially young people, the overwhelming horror and sacrifice involved in the Normandy landing. More than one of the spate of WWII games post-Q3 contained maps deliberately emulating this event. Did they - could they - ever have the same impact as the movie? And I'm not talking about graphics level.
Matt Damon spoke about how he and the other actors observing Spielberg at work estimated that he was making an average of one decision every eleven seconds. Note the word "decision". Everything that transpired onscreen during that sequence was a decision. When Tom Hanks rolled that radioman over for the third time to discover his face had become a gruesome crater, that was a decision. There was no interactivity there, no alternative non-linear gameplay available, no quickload. Even if such a compelling image were added to a WWII game, could it have the same impact? Because in a game like CoD or RtCW, at the end of the day you're not there to bear witness to a talented director's realisation of a historical milestone. You're there to shoot nazis and capture strategy nodes. I'm not at all convinced that the two things are reconcileable the way Specter seems to desire.
I'm not saying that games that are more than fun aren't possible, just that I personally can't imagine how a game could be made where fun wasn't the primary goal. Just because I can't imagine it doesn't mean it isn't possible, and I look forward to someone proving it is. But so far the arguments amount to nothing more than wishful thinking.
Lots of people spend lots of time playing games. They're lots of fun, but wouldn't it be great if they were more than just fun, if they were culturally significant? I spend lots of time drinking sugar-free cola. It tastes nice and quenches my thirst but...well, wouldn't it be great if sugar-free cola could be more than just tasty, if it could be culturally significant? More important?
Just because it would be a satisfying ideal to fulfil doesn't mean it's actually possible. I'm not unsympathetic to the wish for games to be more important, but I've yet to hear any actual proposal as to what that would be like.
That's like saying it wasn't food becuase it didn't taste good.
Yes food does not have to be enjoyable to be nourishing. But it still has to be edible.
Yaey
#10999 posted by biff_debris [68.114.159.180] on 2006/10/07 05:51:17
This is a wonderful discussion youse guys are having -- I only hope there are a lot of the companies' higher-ups having the same one, seeing as how a massive industry such as game production certainly warrants it. It would be awesome if such gaming experiences as those being described here actually made it to production, ones that provide (and demand) a much greater scope of emotional and intellectual response from the "player". Oh spooooge.
I Do Think It Has To Be Possible To Make Games
#11000 posted by bear [80.217.113.37] on 2006/10/07 06:29:33
that evoke strong feelings and make you think but it sure is a challenge of big proportions.
And surely the interactivty in games must offer at least as many possbilities as limitations?(and in no way make it impossible to deal with important topics without getting boring)
The one thing that's obvious is that you have to think differently and deal with the medium you're working with instead of trying to emulate movies or other established forms of expression. I think the biggest hurdle is simply that it's relatively new ground so you have to figure it all out yourself.
#11001 posted by Kell [82.41.8.80] on 2006/10/07 07:14:12
I think the biggest hurdle is simply that it's relatively new ground so you have to figure it all out yourself.
That may well be true. But so far what's been said is "I think it should be done, and everyone else should figure it out" instead of "I believe it can be done, and this is how I've figured it out." So as I say, no more than wishful thinking.
Sure
#11002 posted by bear [80.217.113.37] on 2006/10/07 08:03:39
This is some I'd like to tackle and maybe someday will even attempt but I don't think this is something just thinking and discussing will come up with a solution to, I think you have to build protopyes and experiment and well basically it's something you'd have to spend a lot of time on before getting anywhere wich is also why there's so little progress being made because hardly any devs in the industry can afford to spend that kind of time on something that might result in some cool wghile outside of the industry there are hardly any with the knowledge/resources to work on it.
I Am A Silly Trollop
#11003 posted by czg [83.253.26.14] on 2006/10/07 10:55:44
Ignore me, l'm just testing out posting here with the DS browser...
Looks like it works ok.
I can't log in though for some reason. I'm not sure if it supports cookies.
Ah Nevermind
#11004 posted by czg [83.253.26.14] on 2006/10/07 12:33:22
I had just forgotten my password.
Looks like it works fine. ^_^
This Is A Lot Longer Than I Thought It Would Be...
#11005 posted by metlslime [69.181.183.245] on 2006/10/07 13:38:37
The one thing that's obvious is that you have to think differently and deal with the medium you're working with instead of trying to emulate movies or other established forms of expression.
That's what I was going to say. Games can't recreate the exact techniques of great movies and end up being great games. Games are essentially interactive, and most attempts to make cinematic games involve reducing that interactivity with gameplay-on-rails and lots of sit-there-and-watch-this-cinematic moments (the opening level of Medal of Honor: Rising Sun for example)
Instead, games should be pushing the interactivity angle, and the imaginary category of high-brow games (which don't really exist, but could exist if people made them) need to use that primary fact of player-determined outcomes as the lever that does the heavy artistic lifting.
There are obstacles. Games are an entertainment medium, players have expectations of entertainment, and at the very least, the game needs to be compelling enough to keep people playing when it ISN'T fun. We know people play games that aren't fun -- they get hooked by a frustrating puzzle game becuase they can't give up on a challenge, they get invested in a MMORPG character, or .
But there are more obstacles. By creating a system of rewards for outcomes, games impose their own value system which will trump the player's own value system while the player is in-game. See GTA games, for example. The player is not going to make losing choices just to satisfy their real-life morals, becuase it's just a game and it's all make-believe. Of course, the game's value system could itself be the artistic message.
Or, the game could easily not have any win/lose conditions, making it more of a simulation or sandbox game. However, this idea is problematic, becuase without any explicit rewards, there are still implicit rewards, such as "if i do X the game gets boring, if i do Y the game is fun, so i'll tend to do Y" -- the GTA mode where you don't care about missions but just run around freely is a good example. There's no real reward system built into murder and meyhem, but if you obey the "law" you'll find the game shallow and boring.
Of course, there are also games where the player always loses, and this itself can be exploited for artistic messages. Imagine Robotron but with the player as a mass murderer and the bad guys as police officers. We know the game can be fun becuase robotron is fun, but guess what? Robotron always ends with the player losing (dying.) Same for a game like "Global Thermonuclear War" from the movie Wargames. This could be "fun" if your goal is to survive as long as possible, but the final outcome is always the same, and this could presumably carry a message about the futility of nuclear war.
More...
#11006 posted by metlslime [69.181.183.245] on 2006/10/07 13:51:20
Okay, also, another implicit message of any game is how the simulation is set up. Most games simulate some sort of reality. Built into that is the assumption that the world works the way the game designer thinks it works. Look at sim-city, or civilization, for example. There are tons of math formulas behind those games, and they are all built out of the political and sociological beliefs of the designers.
So one question is, can we remove that and make the game world operate the way the PLAYER thinks the world works instead of the designer?
Another question is, can we expose that implicit assumption that the designer's world-view is correct, and make the player question in an artistic way (rather than in a "this game sucks" way) that aspect of the medium? Many players claim to want realism, but what they often seem to want is a world that agrees with their desires of how the world should work, based heavily on war movies they've seen.
Looping back to the artistic intent of the director, I see the game mechanics and rules of the simulation as being in the same artist-controlled, audience-consumed, category as the script of a movie. If you think about it, a movie is just a game someone else is playing. And what happens to them doesn't just depend on the desires of the character, but also on the "rules of the game" defined by the writer and director. Imagine any Die Hard, True Lies, etc. movie if the characters in it had to follow the rules of OUR world instead of theirs -- they good guys probably wouldn't have survived very long.
I Bet You Say That To All The Boys
#11007 posted by Kell [82.41.8.80] on 2006/10/07 14:59:12
Good stuff metl. Current mode: digesting.
Opinion Of Just A Casual Gamer
#11008 posted by nitin [138.217.1.115] on 2006/10/07 17:23:10
I would be more than happy if games werent necessarily more than fun, but just removed everything int here aimed at pleasing 14 yr old teenage boys.
Like having the hero spout cheesy macho lines every now and then which kills the atmosphere, like having the 'dark' factor of a pg-m rated hollywood 'horror' flick.
I know why they're doing it, but removal of it would improve most games for me.
Also, fuck the story. Like any good popcorn flick, it's not about the story. And since games have some of the worst stories that even Uew Boll wouldnt adapt, why spend so much of the player's time on story ?
He He
#11009 posted by HeadThump [4.136.111.194] on 2006/10/07 18:02:12
Also, fuck the story. Like any good popcorn flick, it's not about the story. . And since games have some of the worst stories that even Uew Boll wouldnt adapt . . .
Nitin,
Any chance you'll be having an Andy Sidaris film festival weekend soon? Julie Strain, yummm . . .
What
#11010 posted by Lunaran [67.129.250.254] on 2006/10/07 18:15:06
some of us here seem to think that a game is still a game without some mechanic that you enjoy playing in, and that having fun with said mechanic and unrolling a provocative deep emotional story in said game are mutually exclusive.
If you're not playing anything it's not a fucking game. It's a movie you have to click on occasionally. The very nature of requiring interaction implies that there needs to be some reason we're enjoying it, or we're not doing it. If you want to be emotionally provoked by a movie you just watch the damn thing; it's a story. If the deep meaningful ones weren't enjoyable for some reason, would you still be watching them? "Man, this movie bores the shit out of me and the editing makes me want to vomit, but golly is it ever a sad story I need to enrich myself by absorbing."
It's called entertainment for a reason. One way or another you're going to enjoy it.
#11011 posted by metlslime [69.181.183.245] on 2006/10/07 18:31:41
One way or another you're going to enjoy it.
Or else!
Part 1 (The Early Years)
#11012 posted by THERAILMCCOY [82.133.115.137] on 2006/10/07 22:11:42
Films and video-games are referred to as entertainment simply as a broad term because the vast majority of the output is fairly lightweight material designed simply to please and give enjoyment, rather than be provocative. That doesn't mean there aren't works where the terms 'entertaining', 'enjoyable' or 'fun' don't readily apply. There have been numerous examples given already to illustrate this point, one more would be something like Full Metal Jacket, which, by most people's definition of the word, wouldn't be classed as 'enjoyable', but it was certainly interesting, enlightening and thought-provoking, and for those reasons it was worth watching, even if it wasn't 'fun' to view. So with regards to cinema, I think people will be prepared to see works even if they aren't enjoyable. The viewer may not be having 'fun' throughout the 2 hours running time, but they receive other benefits that make the viewing of the film valuable.
Whether it's the same for video games is another matter. As you alluded to, an interactive medium requires more effort on the participant's part, so if that expenditure is no longer fun or rewarding, it's hard to continue the energy investment that would prolong the interaction. With passive activities like watching a film, the viewer doesn't really have to do anything, so continued viewing is that much easier if the material they're spectating isn't, or ceases to be, enjoyable.
After considering it briefly, I thought of one example of a game sequence which doesn't conform to my definition of fun, yet I still consider a worthwhile, even beneficial addition to the piece. The dream sequences in Max Payne 2 (I'll ignore those in the original game, since their design was so abysmal they clearly negatively impacted on the game), while containing only a modicum of player input that entitles them still to be considered interactive, managed to serve useful purposes such as establishing atmosphere, developing characters through exploring motivations and mental state, changing the game's pace by deviating from the often repetitive action of the game's standard gameplay mechanics, and furthering the plot. The obvious question is 'could they have been an even more positive element of the game had they been more "fun"?' For a sequence to be fun in an action game like MP2, I think there needs to be some mechanic which demands skill and has an element of challenge. However, such an approach means requiring the player to recognise, learn and master these skills, which obviously requires some mental investment and distracts from non-skill related aspects of the game, such as the more narrative-oriented elements mentioned above that the dream sequences focus on. This is one area where the goals of 'fun' and narrative development conflict, and an instance where I think the dream sequence's approach of very limited interaction (the task of merely running through corridors observing what's going on around you) works quite well at preserving the game elements in skeletal form while also bolstering more ambitious goals such as those that Spector is arguing for.
Part 2 (The Essay Strikes Back)
#11013 posted by THERAILMCCOY [82.133.115.137] on 2006/10/07 22:12:39
Another example that illustrates a potential conflict between developing enjoyable game mechanics and furthering goals such as plot, subtexts and thought-provoking concepts is Deus Ex, which I feel made some major strides in achieving the sort of things that Spector wants to see, but also occasionally allowed the pursuit of enjoyable gameplay to get in the way of the exposition of these arguably deeper elements. At the start of the game you are bombarded with information on the goals of the game, the different approaches you can take, and the tools which you can use to pursue them. You then have to grapple with the game's required skills (stealth, shooting, conversation trees, hacking etc) and try and learn them to a degree that permits further progress in the game. At the same time you are presented with a vast amount of data on the game's characters, their motivations, the game's locations, organisations, plot subtexts etc etc. If it was a film, handling this narrative related info would be straightforward enough, but tasked with learning the core game skills at the same time it becomes overwhelming, and neither side - the gameplay 'fun' or the plots/characters/subtexts/themes - gets appreciated fully.
This primarily applies to the start of the game, however, as I think overall the game does an excellent job of elevating the status of gaming in relation to its treatment of more sophisticated themes, while also providing fun gameplay mechanics. The pace of the title helps, as the exploratory nature of most levels allows you peaceful time to digest what's being presented to you and ponder it. I also think the fact that you're asked to think about your character's development (as it relates to game influencing skill attributes, rather than his emotional development as it pertains to the plot) encourages a more thoughtful demeanour in the player as well, which in turn encourages consideration of narrative elements. This is much like System Shock 2, in which I would often find myself stopping at those stations to upgrade my abilities, while at the same time reading email logs and thinking about the plot; ie the gameplay design and story ended up being almost symbiotic at times. Bioshock seems like it may be similar, in that you will be required to genetically alter your body to survive, thus dehumanising yourself and consequently being forced to consider the game's intended commentary on broader themes, such as the length's people go to in extremes, the role of technology in society and the points at which one's humanity begin and end. To sum up, while there are clear potential conflicts, particularly in the learning phase of a game, or inherent in faster paced action games, I think if you can achieve that kind of synchronicity between gameplay mechanics and these 'higher goals' that Spector speaks of you genuinely can achieve a satisfactory balance between fun and the more mature, demanding aspects of art that may be engaging but not necessarily enjoyable in the sense we commonly think of when considering video-games.
[deleted Spam From Taiwan]
#11014 posted by verynike [220.161.169.205] on 2006/10/08 04:56:43
[deleted spam from taiwan]
Getting Spammed
#11015 posted by shadowalker [71.102.227.101] on 2006/10/08 23:03:26
Someone posted my email without asking my permission and now i'm getting spammed. Admins haven't gotten back to me yet. I need some admin to remove my posted email from the "jobs and mappers wanted" board asap. Also, i'v had to abandon 5 accounts already from spam contaminatation. If can't stop the spam, this one will have to abandoned too. Thanks ahead...
as
Shadowalker
#11016 posted by JPL [213.30.139.243] on 2006/10/08 23:45:19
If I knew you are so scarry about spams, I would have tried to help you to find mappers for your mod development.
I anyway, I'm very sorry for the conveniences you are facing today.
I Really Enjoyed Reading The Gameplay Discussion Above
#11017 posted by Spirit [80.171.9.162] on 2006/10/09 08:10:44
And now to something completely different.
Earlier this year I posted some photos from the Zitadelle Spandau in Berlin, Germany. I watched Sin City yesterday and just had to edit one of the photos in that style. Thought I'd post it here too. :)
http://spirit.enjoys.it/photos/IMG...
Shit
#11018 posted by Lunaran [67.129.250.254] on 2006/10/10 13:00:51
I just realized the map I'm currently working on has topped 37000 brushes.
#11019 posted by Trinca [87.196.167.146] on 2006/10/10 14:32:00
is a Q1 map at least? Lunaram
Greatest Conspiracy Theory Ever
#11020 posted by HeadThump [4.136.111.225] on 2006/10/10 20:54:33
http://www.damninteresting.com/?p=...
Er...
#11021 posted by necros [74.111.254.57] on 2006/10/10 21:10:29
holy shit?
can't be q1 can it? i think i got up to about 12k and then qbsp refused to even look at it.
It's Probably
#11022 posted by than [221.244.26.90] on 2006/10/10 22:08:09
some secret project at raven - like the new wolfenstein game or something.*
I'd love to work on a new wolfenstein game.
Git.
*honestly, I have no fucking idea. Just a guess.
Jesus Lun, 37k?
#11023 posted by BlackDog [58.7.191.203] on 2006/10/11 02:45:59
nt
It Went Down A Bit
#11024 posted by Lunaran [67.129.250.254] on 2006/10/11 13:37:42
probably cleanup.
http://lunaran.com/pics/bigmap.gif
#11025 posted by Trinca [87.196.156.1] on 2006/10/11 14:40:38
if anybody want to contact with me in Quakenet please do this!
/whois Trinca
i´m sick of Scampies craps! already got a kid... dont have enought pacience to another...
hope u guys dont forget me :p
36k In A Wolf Map?
#11026 posted by R.P.G. [65.188.147.21] on 2006/10/11 15:58:37
Good job, Lun. But you should know better than to use carving. ;)
Enough To Read
#11027 posted by than [221.244.26.90] on 2006/10/11 17:41:10
wolfedit.
hmmm :)
git.
(repost from base pack ;)
Wolfedit - Ioc What U Did There Lol
#11028 posted by Kinn [86.128.41.247] on 2006/10/11 18:54:10
e;f,b but still, I'm surprised you guys are still using brushes as the predominant base for architecture - I guess traditional id-style mapping techniques will be sticking around for a bit...
No, They Won't
#11029 posted by Lunaran [24.159.240.226] on 2006/10/11 19:06:44
only as long as id franchises do.
and who says static models aren't counted as 'primitives'?
Hmm
#11030 posted by tron [121.44.84.20] on 2006/10/11 23:27:27
Quake Map Sources released. :D
http://www.rome.ro/
^ Woot
#11031 posted by Spirit [213.39.196.45] on 2006/10/12 01:32:04
I wonder what license they apply to though...
LOL
#11032 posted by Shambler [82.47.200.165] on 2006/10/12 02:26:38
Just enough of the "WolfEdit" showing there ;)
I Only Reached About 30k
#11033 posted by bear [80.217.113.37] on 2006/10/12 04:38:04
But numbers like that suggest you're making stuff that would be done better in some other program unless the editor is vastly improved but I guess you have no choice?
Quake Map Sources
#11034 posted by Lunaran [24.159.240.226] on 2006/10/12 07:06:46
someone make that news.
Damn
#11035 posted by Lunaran [24.159.240.226] on 2006/10/12 07:11:35
that was fast
Pretty Sure
#11036 posted by necros [74.111.254.57] on 2006/10/12 08:59:54
mesh models count as brush primitives in d3 engines too...
Metl
#11037 posted by necros [74.111.254.57] on 2006/10/12 13:03:32
how big a deal would it be to increase the number of sound channels in Fitzquake?
Necros:
#11038 posted by metlslime [204.15.3.5] on 2006/10/12 16:28:33
i don't know offhand. Could be really easy, unless there is a network protocol limitation involved.
.
#11039 posted by necros [74.111.254.57] on 2006/10/12 18:20:40
would that break compatibility is what your saying?
just cause i know other engines have that fixed, like tomazquake or, i'm pretty sure, aguire's engine.
one final question, what's the deal with packetoverflow? is there any way to get rid of that?
Packet Overflow
#11040 posted by metlslime [204.15.3.5] on 2006/10/12 21:32:29
I think that's also a network protocol limit. And yeah, the main issue is compatability. But also, just making sure it doesn't crash the game.
Ok, Good To Know.
#11041 posted by necros [74.111.254.57] on 2006/10/12 21:59:43
those two issues are my major gripes with the quake engine these days. I hate how sounds will cut out in the heat of combat, or gibbing a ton of things makes all the models flicker.
It's not game breaking, but if there was a way, i'd really really appreciate it. :)
Necros
#11042 posted by JPL [213.30.139.243] on 2006/10/12 23:18:26
To get rid of packet overflow, the better method I experimented is to use special progs.dat, like progs.dat I used in "Castle of The Dark Ages" (i.e CDA.bsp).
It was based on spawn64 progs.dat that has a corpse removal function, a special teleport/trigger function. The most important is monsters activation (i.e the way monsters appear in map) by trigger, according to the player progression ingame. So given that all the monsters are not present a at the same time, and that all dead bodies disappear in 5 seconds, you limit edicts count and also packet overflow.
I can only say that thank to aguirRe's help I was able to make something playable without too much problem (at least with FitzQuake)
I hope it will help you.
Idgames2/ & Idgames2/planetquake/
#11043 posted by Spirit [80.171.20.53] on 2006/10/12 23:43:25
I mirrored the full idgames2 from 3dgamers.
Including the planetquake folder of course.
http://www.quaddicted.com/idgames2...
JPL
#11044 posted by necros [74.111.254.57] on 2006/10/14 00:31:48
i mean more like having 50 zombies in a room and not having pack overflow when i toss a grenade at them.
Necros
#11045 posted by Shambler [82.47.200.165] on 2006/10/14 01:41:42
Is that in beta yet?? ;P
Heh No,
#11046 posted by necros [74.111.254.57] on 2006/10/14 10:29:18
i'm not really mapping much these days. i was playing marcher again a couple of days ago, and got packet overflows on the last 2 battles (by the bell tower, and then after, when i got teleported to the ground)
Necros
#11047 posted by JPL [82.234.167.238] on 2006/10/14 12:24:55
So AFAIK aguirRe's engine is the only one that can support such a massacre.. :D
There Are Others
#11048 posted by necros [74.111.254.57] on 2006/10/14 14:36:09
tomazquake, for one can handle huge amounts of entities on screen at the same time, as well as has extra sound channels.
i don't know if it is still compatible with other netquakes though.
there are probably more engines out there like this as well.
it's just one of those things that would be really nice to have if it could be done properly.
anyway, just rambling at this point.
Gimmy That Thing
#11049 posted by MadFox [84.26.78.10] on 2006/10/14 15:06:28
http://members.home.nl/gimli/Quako...
@THERAILMCCOY
#11050 posted by voodoochopstiks [85.224.213.104] on 2006/10/15 13:20:04
Nice and interesting article. Well written. Where did you go? What have you been up to? What drove you from IRC and ESReality? The yellow teeth scandal?
Czg
#11051 posted by than [221.244.26.90] on 2006/10/16 04:11:23
will we see you on "Darkness TV"?
I hope so. I am wet with anticipation as, I'm sure, is the rest of the world.
I Really Hope Not
#11052 posted by czg [213.115.252.84] on 2006/10/16 04:35:48
Because the company would fall into financial ruin after purchasing a wide enough lens to fit my entire, fatty visage in one frame.
Or pay to have the Hubble reoriented.
Ugh Gameplay
#11053 posted by megaman [84.63.34.218] on 2006/10/17 04:02:29
I still don't think there's any argument for games having bad game mechanics to 'enhance the story'. I don't get it - let me compare games to movies again:
You talked about movies that were no 'fun' but very emotional, but aren't all these movies EXCELLENT examples of directing, camera-work and acting - the equivalents of game mechanincs in film?
I seriously doubt you guys would have been as emotionally moved if those movies were directed by, say, an early peter jackson.
I always seem to be influenced most by games that let you FEEL what they want to express DURING GAMEPLAY. SS2, hl1, prey (utterly failing because it just showed pretty things instead of revealing important, working, logically connected stuff), can't think of any other examples. hl2 just had cutscenes you could walk through, NOT what i'm talking about.
And of course you won't immediately get the motivational impact you have with some movies. Imagine a movie completely shot out of first person perspective - it doesn't have that much of an impact (at first?).
Regarding Deus Ex: i remember playing this, found the first level kinda nice looking and then i can't even remember why i stopped playing this, probably because there was no further motivation for me to play this - ie. it was no fun AND no experiece.
Megaman
#11054 posted by wrath [213.112.29.166] on 2006/10/17 08:38:07
You talked about movies that were no 'fun' but very emotional, but aren't all these movies EXCELLENT examples of directing, camera-work and acting - the equivalents of game mechanincs in film?
Game mechanics are not movie directing, photography or acting.
The mechanics, or the design of play, is exactly what the non-interactive (movies) and the interactive (games) does not have in common.
Megaman
#11055 posted by DaZ [194.247.242.109] on 2006/10/17 11:27:16
you lost all credibility when you said that Deus ex has no experience =)
Its one of the few games I recall where I was totally sucked into the experience and it made the game so much better.
Deus Ex Start Is A Drag
#11056 posted by bear [80.217.113.37] on 2006/10/17 12:10:22
It's one of those games I feel I should have played through because everyone is raving about it but the thought of playing the begining of the game again puts me off.
Deus Ex
#11057 posted by Bal [83.199.17.8] on 2006/10/17 12:36:23
Agreed, the first level was pretty boring, especially if you are going at it with an Quake-like approach. Got great after that, atmosphere was so nice in that game despite what I thought were pretty poor visuals at times (and horrible model animations).
...
#11058 posted by Shambler [82.38.195.134] on 2006/10/17 12:37:26
you lost all credibility when you said that Deus ex has no experience =)
Word. Great game, great gameplay (in it's style), and one of the few that actually delivered what it promised.
Wrath:
#11059 posted by metlslime [204.15.3.5] on 2006/10/17 13:44:50
Game mechanics are not movie directing, photography or acting.
The mechanics, or the design of play, is exactly what the non-interactive (movies) and the interactive (games) does not have in common.
What I was arguing earlier is that the writing and directing, etc. of a movie is analagous to the game mechanics and design of a game becuase they are both the part of the work that the author has control over. Ideally, the author of a game shouldn't try to control things like plot and editing becuase that infringes on the player's role. Of course many existing games are hybrids that try to mix movie elements with game elements, so much so that we assume that's how games should be.
Related News
#11060 posted by Lunaran [24.159.240.226] on 2006/10/17 21:15:51
Hot on the heels of Romero releasing his map sources:
http://www.mercurynews.com/mld/mer...
Uncanny...
#11061 posted by distrans [131.172.4.44] on 2006/10/17 23:02:17
lol
Bwahahaha
#11062 posted by Shambler [82.38.195.134] on 2006/10/18 01:23:04
Genius!!!
Lol
#11063 posted by Kell [82.41.8.80] on 2006/10/18 05:47:17
fuckin lol
Favorite Quote:
#11064 posted by Kell [82.41.8.80] on 2006/10/18 05:48:40
The release of the maps also means developers seeking to build in those zones must show how they can overcome the quake hazards.
Dangerous Hazards
#11065 posted by necros [74.111.254.57] on 2006/10/18 10:18:14
like HoM, r_speeds, massive vis times...
Vis Times
#11066 posted by than [221.244.26.90] on 2006/10/18 17:39:05
will they really be that high on a modern system? the levels are all self contained and not at all complex, so perhaps vis will only take a few hours for the whole game on a powerful pc.
Now if someone links them together in a clever as hell way and makes lots of extra connections... that might cause some vis headaches.
Oh
#11067 posted by necros [74.111.254.57] on 2006/10/18 21:03:20
i just rattled off the first few things that came to my mind. :P
Hey All
#11068 posted by Tronyn [216.197.245.27] on 2006/10/19 18:23:12
Long time no update at my site. 4 New rune maps plus a bunch of quake stuff from aguirRe (most notably a Soul of Evil bonus map based on the SoE final maps) plus I fixed up Masque a bit. And various other lame rants/news/pictures.
tronyn.planetquake.gamespy.com
Hellzayeah
#11069 posted by HeadThump [4.136.90.215] on 2006/10/19 19:27:36
Great update to your site, Tronyn.
Yeap, I'm still in Indian Summer. I'm glad you are opening it up content, style and size wise. I'd like to keep my map Ikblue. My attempt at the SoE texture set was a crash and burn that I submitted to the QExpo turtle map event instead of inflicting it on you.
Also, I searched through the three LOTR books and I didn't find it to be very quotable so it is likely I'll use something from the linear notes of Morrison Hotel instead.
So
#11070 posted by nitin [138.217.15.150] on 2006/10/20 01:07:07
what's a generic fileplanet login again ?
#11071 posted by Trinca [85.88.130.59] on 2006/10/20 03:12:11
use mine trinca@mail.pt
pass: trinca
#11072 posted by Trinca [85.88.130.59] on 2006/10/20 03:14:09
anyone now who made this map???
http://trinca.no.sapo.pt/34.zip
Trinca
#11073 posted by nitin [138.217.15.150] on 2006/10/20 03:18:36
thanks mate.
34.zip
#11074 posted by Spirit [213.39.169.4] on 2006/10/20 03:24:24
Warfare1 - Stabilized Warfare by Gonzo
http://mpqarchive.pauked.com/index...
#11075 posted by Trinca [85.88.130.59] on 2006/10/20 03:25:56
tronyn i start my map but is just one room :| fuck!!! base pack is eating me all the free time :| by the time indian summer born i didn´t no how to mapping was just a Quake player just start mapping at november 2005, and to be in a project i think we should start from beggining sorry tronyn :( i will try to make after december when base pack will be release... "i hope" :\
#11076 posted by Trinca [85.88.130.59] on 2006/10/20 03:29:52
thks Spirit was a email i get last night!
Sergei O. Udalov para min
mais opcções 19 Out (15 horas atrás)
Hi, gamer.
In attachment you you will see my favorite map. But i don't know, what's real name of it. So, i can't find way points for it. May be you know real name of this map? I've heard about you a lot... ))
Thanks.
--
Sergei O. Udalov
34.zip
203K Download
Gahk!
#11077 posted by Spirit [213.39.169.4] on 2006/10/20 10:26:49
I need some help adding linebreaks to a quite big textfile that contains informations for the Quaddicted SP Map Archive. I want to finish it until Sunday because I'm going on a trip to Berlin and Trinca could work on sorting the stuff in Excel then.
So if anyone has some spare time during the next ~30 hours and is willing to help, please mail me. I would give you an excerpt of the file then, work for maybe 1-2 hours (less if you want). It's just scanning the content step by step for changes on a certain place and hitting Enter there. I'll explain it detailed personally.
Thanks!
#11078 posted by Trinca [85.88.130.59] on 2006/10/20 10:30:57
Spirit_ i can covert to excell or acess and then port it again to .txt the way you want... more 2 or 3 hours i´m at home i make u this in few minuts
:)
#11079 posted by Spirit [213.39.169.4] on 2006/10/20 10:50:57
Thanks, but I don't think it would be too easy that way.
Here is what is to do: http://www.quaddicted.com/HelpQuad...
Trinca: I will give you the files to sort and merge somewhen during the next days.
#11080 posted by gibbie [145.116.235.109] on 2006/10/20 11:42:10
Try Microsoft Word find/replace. Replace with should be "^l" (without the "") if you want to insert a new line. Just tested this, it works.
(If it doesn't, in the find/replace dialog press More then Special and then Line break or something... dutch version here.)
Well
#11081 posted by Spirit [213.39.223.191] on 2006/10/20 11:47:35
The problem is not inserting the linebreak, it is finding the right spot to insert. I don't want the linebreak at the "Lineline" word, I want it just before the first appearance of a foldername (which does appear more often). FrikaC already suggested some program (TextPipe) but that is way too complex for me.
I am halfwaythrough the file anyways (worked on it sometimes during the past days). There are only ~500 linebreaks left :D
#11082 posted by gibbie [145.116.235.109] on 2006/10/20 11:59:51
Ah ok, I misunderstooded.
Spirit
#11083 posted by aguirRe [213.101.72.146] on 2006/10/20 13:26:38
A regexp search/replace can probably cut the lines before each string with a backslash, but then you'll end up with more lines for each folder. Maybe it could be done in several steps ...
Tronyn
#11084 posted by nitin [138.217.15.150] on 2006/10/20 20:06:44
is an old old evil a new release ? Should it be news ?
Tronyn
#11085 posted by R.P.G. [65.188.147.21] on 2006/10/20 21:46:14
Unforgiven may be a long way off, but at least you have a complete startmap, man! People still ask me when I'm going to release "that hand map." And I'm still in love with it--does that make me some sort of narcissistic autosexual?
Nitin, RPG
#11086 posted by Tronyn [216.197.245.27] on 2006/10/21 02:35:58
Nitin : An Old Old Evil does not qualify as a new release. It is not how Bengt fixed up NJ, for NJ was far closer to completion. This is a more playable version, but never the less is still fundamentally incomplete. Coven is more new, but still not new enough to be news. Also, the fixed Masque and Masque source are also kind of new, but again, not new enough lol. SO basically there's everything here EXCEPT an actually new Q1SP. Thanks for paying attention though +, many thanks for paying attention enough to keep news going throughout the years. Having taste in computer games, one sometimes feels, is a profession or at least hobby of its own.
RPG: I very much appreciated that map. I also liked how you made something out of those textures even though they aren't everyone's thing (every mapper has a preferred style: mine's manifested in SOE, rapture, etc), yet you still made something really cool. If I tried to make a good map with base textures it'd definately suck ass compared to your rapture hand map. However, If you do want to use that map in part of something you will release soon, I have no problem with it. It will certainly be a long time before Unforgiven gets released. Who wants to debug 650 monsters? All saye aye!... uhh...
Tronyn
#11087 posted by Spirit [213.39.223.191] on 2006/10/21 03:38:13
The screenshots on the bottom looks fantastic. Especially the first one. Oh my god!
Tronyn
#11088 posted by nitin [138.217.15.150] on 2006/10/21 03:39:15
I'm still posting a news item about the update, I tried some of the stuff and it deserves beetr thn to be forgotten in a GA Func post or a site update.
Spirit
#11089 posted by SleepwalkR [89.50.66.185] on 2006/10/21 04:07:41
Is it correct that your file consists of several "records" of the following form:
"ne_dust2\","|"...
separated by commas? And you want all consecutive records that start with the same directory in one line?
If that is the case, send the file, I'll do it for you.
Aw Crap
#11090 posted by SleepwalkR [89.50.66.185] on 2006/10/21 04:08:57
record form:
"ne_dust2\", "|", "ne_dust2.bsp", "|", 1173, "|", 08.02.04, "|", "Lineline",
ignore extra spaces.
Oh And
#11091 posted by SleepwalkR [89.50.66.185] on 2006/10/21 04:10:51
Sending the file would be hard, please let me know through this forum if you want my help. The email adress in this forum account does not work.
SleepwalkR
#11092 posted by Spirit [213.39.223.191] on 2006/10/21 06:00:31
I am already 99% done (maybe one hour left), so I'll just finish it the manual way. Thanks for the offer though. :)
Tronyn
#11093 posted by R.P.G. [65.188.147.21] on 2006/10/21 08:38:22
It's all good. I forget about it myself until someone asks me about it and I have to re-re-re-re-explain that it's just a start map for someone else's map pack. :) And I feel you about the whole working-oneself-into-the-ground situation; I'm there right now. Things might change nicely sometime in the next 2-3 weeks though, so if you seriously want some help sorting out the map, let me know and I might be able to offer some help in December.
#11094 posted by Trinca [89.180.25.94] on 2006/10/22 03:43:15
tronyn your new email is fuckedup... dont work :\
#11095 posted by Trinca [89.180.25.94] on 2006/10/22 04:33:17
tronyn u should open a gmail account seperate the spawn from mails :\ and is free if u need a invitacion just shoot!
Trinca
#11096 posted by aguirRe [213.101.70.184] on 2006/10/22 05:31:21
There should be a dot between mail and usask in the address.
#11097 posted by Trinca [89.180.25.94] on 2006/10/22 05:39:13
thks aguirRe! ;) it was sent now!
Shrimp On A Treadmill
#11098 posted by . [70.224.193.69] on 2006/10/22 14:03:52
You thought you'd seen it all, until:
http://youtube.com/watch?v=kKRkP43...
Heh
#11099 posted by Shambler [82.47.200.135] on 2006/10/23 03:30:34
Was thinking El Scampino needed to lose a bit of the gut...
++ For Animal Cruelty Comments
#11100 posted by Lunaran [67.129.250.254] on 2006/10/23 10:46:47
would watch again
What?
#11101 posted by metlslime [204.15.3.5] on 2006/10/23 13:26:49
and he doesn't get sucked into a 3mm hole in an oil pipeline?
Gl Quake Will Not Load
#11102 posted by Saturnine [70.178.211.151] on 2006/10/23 19:45:30
I get a genport I/O initialization failure then,
grSstSelect: Non existant SST, then I have a huge screen!
ending with wglcreatcontent failed.
PS
I already have the required glide Dll (I was told on the link to download it too, cuz I'll need it, then told unless I have a voodo card, which I dont, I wont need it. So I erased it from my quake directory and got the same messages)
Please help!!!
Saturnine:
#11103 posted by metlslime [69.181.183.245] on 2006/10/23 23:55:31
like i was saying, unless you have a voodoo card, i don't think you need any dll in your quake dir. That could be the problem.
Take 2 Gl Loading Problems
#11104 posted by Saturnine [70.178.211.151] on 2006/10/24 13:13:25
I was told to erase opengl32.dll as well. So I did, Now it finally loads past all of these errors, but its slow and stutters.
Saturnine
#11105 posted by Kell [82.41.8.80] on 2006/10/24 14:37:28
have you tried using FitzQuake? It's a vast improvement over GLQuake.
I'm Posting From Work.
#11106 posted by tron [203.94.140.5] on 2006/10/24 15:42:33
:-o
Saturnine
#11107 posted by Kinn [86.144.16.246] on 2006/10/24 16:18:42
yeah, just use fitzquake, it's cool for cats
I Want To Use Dark Places
#11108 posted by Saturnine [70.178.211.151] on 2006/10/24 18:07:00
I thought you had to have Gl quake first though!
Tried Fitzquake
#11109 posted by Saturnine [70.178.211.151] on 2006/10/24 22:03:16
It couldnt load gfx.wad. Whatever that means
You Don't Need Glquake Then
#11110 posted by metlslime [204.15.3.5] on 2006/10/24 22:35:06
Fitzquake and Darkplaces should both work on a clean install of quake.
For Fitzquake, all you really need is three files:
/quake/fitzquake.exe
/quake/id1/pak0.pak
/quake/id1/pak1.pak
I'm sure darkplaces is similar, except darkplaces might come with its own dlls.
As for the gfx.wad, this can happen if you launch with a .bat file from a directory other than the quake dir:
Incorrect:
c:\quake\fitzquake
Correct:
cd c:\quake
fitzquake
If it's a shortcut, make sure the "starting directory" is your quake directory.
OMG
#11111 posted by metlslime [204.15.3.5] on 2006/10/24 22:35:21
11111!!!!!
Metlslime
#11112 posted by R.P.G. [65.188.147.21] on 2006/10/25 07:15:05
I think what you meant to say was:
OMG
!!!!!11111
Shambler
#11113 posted by DaZ [80.41.157.7] on 2006/10/25 09:17:10
did you buy Company of Heroes yet? I fancy a game against you, I gotta get you back for all that ownage you gave me in dawn of war! =)
Daz
#11114 posted by Vigil [88.112.241.76] on 2006/10/25 14:15:00
I'm free for an ass-kicking in CoH. Come back to #tf, please. We miss you.
Latest Experiment In Running A Better Engine
#11115 posted by Saturnine [70.178.211.151] on 2006/10/25 16:24:56
Installed only the pak files to C:\Darkplaces, C:\Quake Darkplaces, C:\QUAKE and still got the same effect. the game stutters so bad I cant even play it. I Cant adjust the options ingame (If this is the problem)Cuz It takes three minutes to shut the damn thing down and try again, Toggling options is impossible.
*that is how bad it stutters.
If They're Not In A Folder Called Id1, It Won't Work
#11116 posted by metlslime [204.15.3.5] on 2006/10/25 17:43:21
c:\WHAT\EVER\PATH\engine.exe
c:\WHAT\EVER\PATH\id1\pak0.pak
c:\WHAT\EVER\PATH\id1\pak1.pak
They Are In Id1
#11117 posted by Saturnine [70.178.211.151] on 2006/10/25 19:25:48
on all attempts they were in id1
Saturnine
#11118 posted by HeadThump [4.136.90.172] on 2006/10/25 20:55:25
it sounds like Dark Places is starting out with the real time lighting option on. You'll need to go to the graphics menu and change the setting
option labeled rt_world from on to off. Once the rt_lights are off, Dark Places will function pretty well for any graphic card. Yeap, it will take about three to five minutes just to get to that menu unless you have a blazing fast video card.:(
Heh
#11119 posted by Spirit [217.83.126.248] on 2006/10/26 03:39:58
That sounds like when I tried running a GL engine with a Glide Wrapper on my old ATI Mach 64 once...
What
#11120 posted by bambuz [213.169.4.183] on 2006/10/26 14:47:18
graphics card? Lemme guess it's some cheap ati?
Tried Everything
#11121 posted by Saturnine [70.178.211.151] on 2006/10/26 21:01:46
Turned off rt everything, decreased the screensize to a tiny little box, Then it ran with improvements. But thats no way to play the game!!
Do I just need a better video card? Im running it on a 2002 dell. I dont even have a Ati, just whatever came with this computer.
Saturnine
#11122 posted by nitin [124.191.213.153] on 2006/10/27 01:56:20
check the video card in control panel, display devices.
no way to help you without havin some more info unfortuantely.
Saturnine
#11123 posted by DaZ [80.41.157.7] on 2006/10/27 04:08:54
Its very odd, I mean I could run darkplaces / fitzquake in 1024x768 just fine on my old geforce 3 what 4 years (??) ago. The only thing I can think of is to re-install your graphics card drivers, check that you dont have other programs running in the background, etc.
Firefox 2 Usability
#11124 posted by bambuz [213.169.29.220] on 2006/10/27 05:06:32
Well, since they decided to fuck up the default config and not give the possibility to make it right in the menu, you have to resort to config editing. Here's how you fix it back to usable:
http://www.lifehacker.com/software...
Saturnine
#11125 posted by bambuz [213.169.29.220] on 2006/10/27 05:09:40
it's sometimes hard to find what embedded graphics you have.. you could try with sisoft sandra or some debugger memory print hacks or just looking at the motherboard.
Perhaps you don't have good opengl drivers for it?
Did the computer come with a manual or some driver cd? That could help too.
Dark Messiah On STEAM
#11126 posted by DaZ [80.41.129.218] on 2006/10/27 11:17:18
This is just a heads-up for those of you that have orderd Dark Messiah of Might & Magic on STEAM.
Once the game has fully preloaded, right click on it go properties and then click on the "local files" tab and then click the "verify integrity of the game cache" button.
The reason is that the pre-load is missing sound files from the game which results in most spoken dialogue being replaced by an awful white noise that will destroy your playing experience and also your ears too...
Verifying the game cache takes 20-30 minutes and then steam will download all files that were missing and you will be good to go.
On the game itself, I've only played the tutorial mission and about 10 minutes of the game proper, so far so good, cant really comment on the gameplay yet because its mostly scripted stuff so far =)
Mmmm.
#11127 posted by Shambler [82.47.200.135] on 2006/10/27 11:25:49
White noise....
Von and I will like that :)
Daz
#11128 posted by necros [74.111.254.57] on 2006/10/27 16:56:48
if you can comment more on it when you've had the chance to play, i'd appreciate it :)
My Video Card:
#11129 posted by Saturnine [70.178.211.151] on 2006/10/27 17:21:40
Intel (r) 82815 graphics controller.
As for a manual or a driver cd, the computer was given to me. Dont get me wrong, it has a pentium III. Its not a piece of junk. Its fairly new, so I cant uderstand why quake wont run darkplaces. I agree, it should!
Saturnine
#11130 posted by visitor [69.167.53.8] on 2006/10/27 18:46:44
my gateway thingy uses the 82845 chipset, and i had a hard time running fitzquake at high quality settings. darkplaces ran like a disco strobe until the rt lighting was turned off.
..you need a gfx card
You Could
#11131 posted by bambuz [213.169.5.216] on 2006/10/28 03:05:11
try to run in software... i don't know which clients have software mode. Maybe joequake.
For starters you could just try fuhquake (quakeworld), it's very compatible.
Err
#11132 posted by Jago [88.192.74.20] on 2006/10/28 04:19:28
"Dont get me wrong, it has a pentium III. Its not a piece of junk. Its fairly new, so I cant uderstand why quake wont run darkplaces."
Does... Not... Compute
Dark Messiah Cont.
#11133 posted by DaZ [80.41.129.218] on 2006/10/28 10:38:20
So Im upto chapter 5-ish now, heres what I think so far:
The game design seems to jump from great to mediocre from map to map, there are some great set pieces and combat areas followed by some dumb chase sequence or a "proetect the NPC with 5hp" situations that get frustrating quickly, but on the whole so far it has been very enjoyable and I can overlook some poor segments as the good parts overshadow them well.
Combat is very good and feels meaty, if you've played the demo you know what to expect, the full game adds a lot more weapons, spells and bow types which all have their own special abilities and combos. The RPG element shows through in the weapons as the more powerful ones require skill points placed in certain skills in order to use them.
Ahh yes the skill system, well you are given skill points for completing mission objectives and finding secrets and completing side areas which you can then spend on upgrading a variety of your characters skills. These are set into 3 basic categories, Warrior skills, Assassin skills and magic skills. Putting more points in to warrior skills can earn you more HP, different combo attacks, increased weapon damage etc. Assassin skills can let you walk undetected, allows you to backstab enemies that have no detected you, and all kinds of things like that, while magic skills open up new spells, increase your mana pool etc.
It seems the game is quite generous with skill points too, so you can have a totally maxed out warrior build but also a fair few points in assassination or magic too, so there is plenty of room for quasi-warrior-mage characters.
The game has some really cool maps, my favourite so far is set in s string of mini-islands with lots of buildings attached to the sides of sheer cliff faces, with all manner of rope brides, cave systems, and rocky outcroppings to explore.
Overall I am enjoying it so far!
PS - This game has spiders, and they make my skin crawl! No other game has given my shivers when spiders appear quite like this one! They even crawl up the walls to get you! Yikes!
#11134 posted by Trinca [87.196.221.141] on 2006/10/28 10:52:04
Daz go map :p
^^
#11135 posted by DaZ [80.41.129.218] on 2006/10/28 11:17:14
Agreed =)
Dark Messiah
#11136 posted by Shallow [84.12.188.90] on 2006/10/28 14:26:18
After the tutorial level the entire game consists of staring at a loading screen for Chapter 1, whose loading bar gets to about 70-80% and then never progresses any more.
Quite a lot of people seem to be suffering with this bug, and there are some more nasty ones like memory leaks slowing down the game massively on certain combinations of hardware and drivers. If you're thinking of buying you might want to wait until after the first patch.
I've tried some workarounds from Ubisoft's forums, they actually made matters worse for me as the game now freezes when loading my previous saves.
Funland!
#11137 posted by Spirit [213.39.174.34] on 2006/10/28 14:56:49
Any finnish people here? (Friction I think?)
Could you please find me a contact email address for http://www.mbnet.fi/ or http://www.mikrobitti.fi/ (seems to be quite the same)? Some site/network/files admin one's prefered. I can't read a thing...
Thanks! :)
Czg
#11138 posted by Lunaran [24.159.240.226] on 2006/10/28 17:41:32
what's czg05 infamous for? you ought to finish it, just because it's so far along and contains a lot of neat designs. cramped bits could use some cleanup, and the pipes generally horrify me, but there's a lot of awesome in there.
need to dress it up in idbase, though. the textures you used are a monotone horror (and I should know) :)
Another Note On Dark Messiah
#11139 posted by pjw [24.183.100.127] on 2006/10/28 23:15:01
I just went ahead and bought this and am installing now.
Probably because I'm just stupid. Also hopeful and optimistic. But mainly stupid.
Does anyone else appreciate the irony that the user agreement has both "licence" and "license" on the same display during installation? Also, from the box copy:
Notice: The game contains technology intended to prevent copying that may conflict with some disc and and virtual drives. (emphasis mine)
I'm sure that the presence of typos and errors in the installation and on the box don't mean anything though.
Also, when I manually edit the install path from the default
C:\Program Files\Ubisoft\Dark Messiah of Might and Magic to
F:\Ubisoft\Dark Messiah of Might and Magic
and click "Next", it changes the fucking install path to
F:\Ubisoft\Dark Messiah of Might and Magic\Dark Messiah of Might and Magic.
I have to manually change it from the default (with the M&M folder included) to just F:\Ubisoft and then hit "Next" for it to sort things out and not shit all over itself with redundant folders.
Things that bode well = 0
Funland Issue Solved
#11140 posted by Spirit [213.39.174.34] on 2006/10/29 01:34:17
I got an email address. Thanks.
Dark Messiah Of Bugs And Bungles
#11141 posted by Shallow [84.12.188.90] on 2006/10/29 06:01:20
pjw: Yeah I noticed most of that stuff, it's not exactly encouraging.
I've been able to experiment a bit more with making it go better: I had bought a boxed copy and just used the key to unlock a Steam preload so I didn't have to faff about putting the DVD in the drive. I tried installing the SP off the disk instead. With the DEP disable workaround and a massively bigger swap-file than I usually use, I can finish chapter 1. And then it locks up loading chapter 2.
Up until then, the disk version seemed to work a lot better than the Steam one. The disk install loads levels in about 15-20 seconds rather than the 3-4 minutes it takes the Steam version (both are installed on the same partition by the way). Some people were claiming that the Steam version's GCF files are more heavily compressed, but that's almost certainly untrue as the files are all exactly the same size between the two installs.
Dark Messiah Hmm
#11142 posted by Bal [86.205.26.9] on 2006/10/29 07:40:09
Got it off steam earlier today, only had one crash (after a few hours of play, I'm up to chapter 5). No other problems with it though, it runs fairly well and load times are reasonable.
I'm quite enjoying it anyaways, going with an assassin at the moment, and dispatching people is fairly satisfying, just hope I'll be seeing some more monsters soon, humans are boring...
I like the fact that there are lots of secrets to find all over the place, encourages exploration.
Shallow
#11143 posted by DaZ [80.41.129.218] on 2006/10/29 09:17:07
A thing I found is to set texture resolution to medium instead of high, the textures still look great and loading times and in-game hitching is MASSIVELY reduced. Worth a try anyway.
As for the crashing, it hasn't done anything like that yet on my system (STEAM version).
Bal, more enemies will be coming to you very soon =)
Hehe
#11144 posted by Bal [86.205.26.9] on 2006/10/29 09:51:34
Yeah I'm kicking orcs off cliffs by the hundreds. =D
Haven't had any other crashes, and yeah I have my textures on medium (I read on the forums that it just didn't run with textures set to high).
Well, I'm In Chapter 2 Now...
#11145 posted by pjw [24.183.100.127] on 2006/10/29 13:15:56
...and haven't really had any trouble at all. Reasonably quick load times, etc.
I noticed that apparently the game installation takes a look at your rig and decides what the recommended settings should be (as denoted by an asterix in the menu), but it doesn't actually change your settings to be less than "godlike". Wow, that's really silly.
Even though I have a decent rig (3.2 w. SLIed 7800s) things were still set higher than "recommended for your system" by default. This is probably a good contributor to people's computers taking a shit when they try to run the game.
I also notice overlapping brushwork in the start/tutorial map. For fuck's sake.
I'm having fun playing the game though. :)
PC Technical Question
#11146 posted by DaZ [80.41.129.218] on 2006/10/31 04:31:10
Ok a few months ago I bought a second matched pair of ddr400 (2x512mb) and installed it into my pc, it is exactly the same brand,model,size,etc as the first matched pair seen below ->
http://www.ebuyer.com/UK/product/9...
But when I install it my pc suddenly becomes super-unsatble and crashes all the time (full sys lockup - cant do a thing) I am trying to understand why... All of the 4 sticks of ram are exactly the same and should technically work fine but they dont.
I have run memtest86 overnight a few times now but it never finds any errors with the memory at all so I am at a loss.
If I remove 1 of the new memory sticks the system still crashes but maybe once every few days or so which is bare-able but it really bugs me because I dont understand why.
There was a gap of around 4-5 months between buying the first matched pair and the second pair, all I can think of is that somehow the newer memory is incompatible with the older stuff in some way, but like i said its identical so I dont know about that.
Any tech-heads have any clues on this? I have an asus nforce4 sli-se mobo, amd64 4000+ running win64, and it was fine before I installed this new memory...
Daz
#11147 posted by nitin [124.191.213.153] on 2006/10/31 05:09:19
maybe it causes overheating of some sort ? no real idea why though.
DaZ
#11148 posted by Ankh [212.121.135.226] on 2006/10/31 05:13:29
Maybe you could try to remove the old sticks and check how the computer behaves then. This could give you a clue.
DaZ
#11149 posted by JPL [213.30.139.243] on 2006/10/31 05:24:49
I'm not sure but... I think it can come from 2 things: either the compatibility between your mother board and your PC3200 memory, or the connection distance between memory and CPU memory controller.
I guess it is not the first one, and that you are aware that memory to memory compatibility need to be checked (i.e PC3200 is faster than PC2700. you can change from PC2700 to PC3200, but a mother board that has been designed for PC3200 will not work with Pc2700 memory.. it is not backward compatible...)
Anyway, I already experimented such issue. Like you, I added memory to my PC. I have 3 slots on my nmother board, I removed the old RAM stick, and I didn't took care when I re-placed the memory stick into the slots... and I put them on the "opposite" side, that was the farest slot... Due to both memory and CPU memory controller timing constraints (that need to be respected), the data were not stable when sampled by the CPU, and so completly incoherent and not understandable by the CPU: that explains why the PC crahses...
So I think you should try to change of memory slots (the biggest memory as close as possible of the CPU), if you still have free slot on your mother board...
Maybe it also can come from clocking, power supply, etc.. at memory input...
I hope it helped.
Interesting
#11150 posted by DaZ [80.41.129.218] on 2006/10/31 06:20:52
I will certainly look into these things, thanks everyone.
Well my mobo has 4 ram slots, and each one has a 512mb stick in it, all pc3200 ddr400 with the same ras, cas latency etc, so I dont know whata happening really.
I have tried moving all the ram around into different slots but nothing seems to work. Also I dont think its an overheating problem as the case is quite well ventilated with case fans / dual psu fans and the biggest cpu fan I have ever seen...
Fixed
#11151 posted by DaZ [80.41.129.218] on 2006/10/31 16:07:10
seems that all I had to do was upgrade the motherboard bios to the latest version and it appears to be stable now with all 4 sticks of ram installed.
Strange thing is that the ram is now working at 160mhz rather than 200, but I cant see any noticeable performance hit, and if it makes the system stable I wouldnt really care if it did :)
Neverwinter Nights 2 Is Out
#11152 posted by Jago [88.192.74.20] on 2006/10/31 16:51:49
Yeah so NWN2 is out and it will make everyone's PC cry. Preliminary reports indicate that Core 2 Duo E6600 + 2GB ram + NVIDIA 7950 GX2 = unplayable in 1920x1280.
Really?
#11153 posted by necros [74.111.254.57] on 2006/10/31 17:36:34
because the screenshots aren't really impressive at all... in fact, it looks ugly as hell......
1920x1280?
#11154 posted by Lunaran [24.159.240.226] on 2006/10/31 21:00:03
disgusting. I myself refuse to play games at less than 15384x10240.
That's A Bit Shit
#11155 posted by than [221.244.26.90] on 2006/10/31 21:08:40
that system sounds teh awesome, yet it can't run a game at (presumably) the native resolution of the screen. That sucks.
I hate playing games at less than 1920x1200 because they always look shit on my screen. It was never a problem with CRTs, because they could handle any resolution and produce crisp output. My monitor is a fucking POS when it comes to displaying anything other than a 1920x1200 image, so I try to avoid it. Some TFTs are ok though.
Also, if you use half the resolution of your screen (i.e. to 960x600) the picture is likely to be fine, but anything in between will often produce dodgy results. I guess it depends on which monitor you have.
Anyone else got the same problem? Anyone got a nice TFT that can handle all resolutions crisply?
Yeah
#11156 posted by . [70.224.239.148] on 2006/10/31 21:50:07
I've got two Viewsonic VA1912WB 19" widescreens and I don't really have a major issue running non-native resolutions or resolutions that don't match my ratio (16:10), like 4:3. Then again maybe I'm not picky and don't notice anything problematic that others might.
Yeah
#11157 posted by inertia [134.53.176.37] on 2006/10/31 22:28:56
I've got five Panasonic 60" HDTVs connected to my computer, I don't notice many problems with my array of thirteen overclocked GF x666's
Samsung 204B
#11158 posted by R.P.G. [65.188.147.21] on 2006/11/01 07:22:17
It runs fine with what I've thrown at it: 800x600, 1024x768, 1600x1200 (native). But then again I've never seen other LCDs run at non-native resolutions, so I don't have much to compare it with.
#11159 posted by wrath [213.112.29.132] on 2006/11/01 07:47:25
you fuckers owe me for one scrollwheel. so many posts, so little substance.
Thanks For Contributing To The Discussion!
#11160 posted by Lunaran [67.129.250.254] on 2006/11/01 08:50:32
Rofl^^
#11161 posted by DaZ [80.41.129.218] on 2006/11/01 09:17:58
Postcount++
#11162 posted by metlslime [204.15.3.5] on 2006/11/01 12:02:39
E-Penis++
#11163 posted by Spirit [213.39.204.136] on 2006/11/01 12:20:39
#11164 posted by Blitz [63.97.37.210] on 2006/11/01 13:03:58
My e-penis got an infection when I posted on another messageboard :*(
Stay Tru
#11165 posted by bambuz [213.169.27.155] on 2006/11/01 13:24:08
to func. In metl we trust.
No, really, this design is damn elegant when I get here after browsing some other forums.
FUNK
#11166 posted by inertia [134.53.176.37] on 2006/11/01 21:43:10
_BOARD
Blitz
#11167 posted by Spirit [213.39.204.136] on 2006/11/01 23:29:07
Then don't post here! Jeeeesus...
This board is the most efficient I've ever seen.
#11168 posted by wrath [213.112.29.132] on 2006/11/02 01:54:31
lun;
I live to serve.
Learn To Use Pagedown/end And Last 25 Posts.
#11169 posted by voodoochopstiks [85.224.212.137] on 2006/11/02 13:10:14
Nuff said.
#11170 posted by Trinca [85.88.130.59] on 2006/11/03 05:14:59
necros, kell check your email!!!
Sorry Trinca
#11171 posted by necros [74.111.254.57] on 2006/11/03 10:14:58
i got your mail, we're just discussing. ^_^
Btw
#11172 posted by necros [74.111.254.57] on 2006/11/03 10:33:27
anyone know a good gaming site with news and previews/reviews of new games? i used to use gamespot, but the whole site is broke for me and has been broken for like 2 months now (am i the only one with that or are they just really lazy?)
#11173 posted by Trinca [89.180.55.67] on 2006/11/03 11:28:41
:) hehe ok didn´t now :p
I Use To Get
#11174 posted by HeadThump [4.136.111.27] on 2006/11/03 13:38:56
GameSpy Daily in my e-mail box, and then over the summer that stopped coming without an explanation.
Even a, dear sir, your free riding days are over.We are providing our service only to paying customers. Get a hair cut would have been nice.
Now, I just go to BluesNews for game news and links to reviews.
Well,
#11175 posted by necros [74.111.254.57] on 2006/11/03 14:16:29
i like gamespot's ability to track games for me, and email me whenever new stuff about those tracked games appeared. also, it would categorize all related news to a game in one place. blues is nice, but it's just sort of all over the place and makes keeping tabs on specific games a chore.
Quake Custom Covers
#11176 posted by JPL [82.234.167.238] on 2006/11/08 13:19:21
Here are some cutsom covers from Quake.de found by PrimeviL, a french Quaker... IMHO, the first one is the best...
http://www.idfun.de/id_cover/Quake...
http://www.idfun.de/id_cover/quake...
http://www.idfun.de/id_cover/Quake...
http://www.idfun.de/id_cover/quake...
Enjoy !
According To Pascal Luban ...
#11177 posted by Lunaran [67.129.250.254] on 2006/11/08 13:27:27
the best multiplayer maps are not boring, not confusing, and fun.
http://gamasutra.com/features/2006...
Well, shit, Lubey, I've been trying to crack that code for years. Kudos.
Speed Mopping!
#11178 posted by scar3crow [216.145.71.254] on 2006/11/09 22:33:29
Over at Inside3d much murmur and fervor has been about regarding a new way of promising alacrity fused with products. This is the speed project, or speed mopping. Mopping as it would be a combination of mapping and modding.
It would be an opportunity to bridge the community a bit more, as the mapper could build something for the modder to work in, or the modder could code something for the mapper to build around. As a result the community gets to experience a more complete result, and we get to work together on that which we adore so much.
Join in on the discussion of such here - http://forums.inside3d.com/viewtop...
Sign up if youre interested here - http://forums.inside3d.com/viewtop...
A good bit of discussion has already taken place on Anynet #qc with neg!ke, CocoT, FrikaC and others. Lets clean up our act and mop Quake!
[editor's note: worthwhile project, but not really news becuase nothing has actually been released yet.]
Speedmopping...
#11179 posted by metlslime [204.15.3.5] on 2006/11/09 23:05:30
I'm responding here becuase I can't post on i3d without an account.
Reminds me of some game developer contest where they give every contestant a pile of artwork and a base engine, and have them invent and program a game with it.
Well, we could do something similar, especially with the relative lack of modelling ability in the community compared to mapping or coding abilty -- create a pile of models ahead of time, and give them to everyone to use if they like. This could also satisfy the needs of having a "theme" -- the theme would be to use at least X amount of the provided art. This would also probably eliminate the issue of people submitting projects they had already been working on, becuase it would hopefully be difficult to shoehorn the new artwork into an existing mod.
This would also be a good concept for a speedmapping or turtlemapping contest/event -- release a brand-new WAD at the beginning of the contest, and everyone has to use it.
This Should Have Been Made A Discussion Thread
#11180 posted by negke [82.82.166.208] on 2006/11/10 01:39:23
anyway, good idea. providing a set of models to be used in any way has already been done in speedmodding events before and lead to interesting results.
I Need
#11181 posted by Spirit [213.39.203.16] on 2006/11/10 06:31:21
some betatesters for my almost-done up-/downloadsite for Quake stuff.
Just mail me. Betatesting should start this weekend (I hope...).
#11182 posted by Trinca [85.88.130.59] on 2006/11/10 08:42:28
not at home this weekend :p going to morth of Portugal :p
#11183 posted by Trinca [85.88.130.59] on 2006/11/10 08:48:22
found this pic in quakeworld forum!!!
AEROWALK FOR RAVERS!!!
http://img343.imageshack.us/my.php...
Trinca
#11184 posted by JPL [82.234.167.238] on 2006/11/10 09:48:56
Ouch.. It is painfull for my eyes.. Like having a big drug trip and then playing Quake... It's too much "disco" for me :°
Ha!
#11185 posted by Shambler [82.38.197.90] on 2006/11/11 01:07:23
The natural conclusion to custom engine shenanigans!
I Don't Actually Think That Looks That Bad...
#11186 posted by bear [80.217.113.37] on 2006/11/11 05:24:23
.. much better than the random highres texture used on everything or the old mipcap 3 and other horrors.
Errrrr...
#11187 posted by JPL [82.234.167.238] on 2006/11/11 06:42:48
I didn't say it was bad, I just said I didn't found it really good.... It's my own taste...
Convmap.exe
#11188 posted by necros [74.111.254.57] on 2006/11/12 23:17:39
Aguire, you still around these day?
i wanted to convert the quake1 map sources into the q2/q3 format (with the extra face definitions and texture path, so basically the opposite of -f 32).
i tried with mapconv.exe, but it's not working. specifically, it's messing up 'key' names, ie:
"message" "map name"
becomes
"" "essage" "map name"
so if you could toss a reverse convert of q1 -> q2 format into your already great converter, that'd rock. :)
Necros
#11189 posted by SleepwalkR [85.179.5.19] on 2006/11/13 00:45:22
There is a java version of my map converter floating around that should do this. You should be able to get it from here:
http://prdownloads.sourceforge.net...
.
#11190 posted by necros [74.111.254.57] on 2006/11/13 01:30:42
didn't know you had continued developement of mapconv! i shall have to try that tomorow :)
Quake 1 Icons
#11191 posted by Ankh [212.121.135.226] on 2006/11/13 08:18:00
I'm looking for a few quake 1 icons. I have some shortcuts to quake bat files on the total commander toolbar. The blue&white MSDOS icons don't look that good :)
#11192 posted by Trinca [85.88.130.59] on 2006/11/13 08:27:34
i got some Ankh shoot in irc when i get home and online!
Thanks Sleepwalkr
#11193 posted by necros [74.111.254.57] on 2006/11/13 22:37:28
the new java version worked fine :)
Icons
#11194 posted by Sielwolf [84.130.247.66] on 2006/11/13 23:26:03
there are some here:
http://www.gamers.org/pub/idgames2...
but Trinca if you have some nice different ones please post them here.
Necron Or Someone
#11195 posted by Lunaran [24.159.240.226] on 2006/11/13 23:51:39
are alias .tri files ascii?
#11196 posted by Trinca [85.88.130.59] on 2006/11/14 01:15:51
http://trinca.planetaclix.pt/ico.r... only two :|
Necros
#11197 posted by SleepwalkR [85.179.5.143] on 2006/11/14 08:30:24
You're welcome. Glad I could help.
Gibbie
#11198 posted by inertia [134.53.176.37] on 2006/11/14 09:45:17
where are you, you little idiot? i miss the axially-designed mapping madness!
Ankh
#11199 posted by negke [82.83.54.128] on 2006/11/14 09:59:22
winquake has a nice q-rune icon - i use it for my quest shortcut
Are Quake .sav File Compability Tied To The Network Protocol?
#11200 posted by bear [130.242.7.26] on 2006/11/14 09:59:39
...
Bear:
#11201 posted by metlslime [204.15.3.5] on 2006/11/14 12:38:40
I don't think so.
Hmm, Ok I Wasn't Sure
#11202 posted by bear [130.242.7.26] on 2006/11/14 17:01:48
was just asking to possibly be able to help this guy working on a quake NDS port:
Actually, does anyone here have any experience with the Quake engine? I've been playing Quake on the tube in the morning but upgrading the networking has somehow corrupted my save file! And I was nearing the end of the game! No fair!
http://forum.gbadev.org/viewtopic....
Bear: .sav File Information
#11203 posted by Gleeb [84.92.183.177] on 2006/11/14 17:49:02
Quake's .sav files are basicly dumps of the network, possibly specially formatted, I dunno, but the jist of it is, the engine must be able to speak whatever protocol the demos use.
Someone needs to confirm this to be sure, but I'm pretty certain of the above.
Hmm...
#11204 posted by metlslime [204.15.3.5] on 2006/11/14 18:36:36
i thought they were dumps of the server state, meaning they contain the entire level and not just the part that is sent to the client. But this is all speculation of course.
Client/Server Demos.
#11205 posted by Gleeb [84.92.183.177] on 2006/11/14 19:44:15
Well, client demos are dumps of network traffic the client receives.
Server demos, I dunno... I'm guessing that as server demos are mostly compatible with client demos, that it's pretty much more of the same, but with info about more stuffs.
Of course, SP demos are different again, as they already know about everything. It's probably just yet another client demo...
Wait...
#11206 posted by metlslime [204.15.3.5] on 2006/11/14 20:17:17
I thought we were talking about savegames, not demos.
Oops, So We Were.
#11207 posted by Gleeb [84.92.183.177] on 2006/11/14 20:22:33
My bad :)
Changing The Progs
#11208 posted by Preach [131.111.8.104] on 2006/11/15 00:19:10
You can "corrupt" a savegame if you change the progs.dat file in such a way that the order of precaches changes. Then things will get the wrong modelindex and look odd. I don't know if that's what he means by corrupted though, it sounds more serious than just this...
I Knew Demos Were Tied To The Network
#11209 posted by bear [80.217.113.37] on 2006/11/15 04:31:54
But not sure about the save games. If you open a .sav file in a text editor they appear to just contain a dump of the state of everything in the map along with some unknown values/data at the start of the file.
It's Just An
#11210 posted by aguirRe [213.101.71.116] on 2006/11/15 05:53:15
edict dump with the progs globals section in the beginning. It has nothing to do with the protocol, but everything to do with the progs version when it was saved.
Depending on the nature of progs changes, the sav file will be invalidated or not.
And sometimes, you don't even have to change the progs to get an invalid sav file. This is typically caused by non-deterministic precaching, so depending on random, the sav file will work or not. In this case, it's a bug in the progs and should be fixed.
Another...
#11211 posted by golden_boy [89.27.252.184] on 2006/11/16 14:44:32
...vote for more gibbie.
Shambler Is Evil
#11212 posted by Kinn [86.141.142.8] on 2006/11/17 04:21:02
<Kinn^> whoa
<Kinn^> wtf, i just had the worst nightmare o_O
<Killes> tell us now
<Kinn^> ok, i dreamt that i was talking to shambler on msn messenger, and that somehow gave him secret control to reboot and bluescreen my computer, and i never caught on, so i'd keep walking straight into his little trap over and over and when i realised what was happening i felt so betrayed :{
<Killes> rofl
Kinn
#11213 posted by Vondur [80.249.152.139] on 2006/11/18 01:50:19
~_^
Sielwolf
#11214 posted by aguirRe [213.101.72.49] on 2006/11/18 14:59:20
Is there a problem with your email address?
Preach Or Someone
#11215 posted by Lunaran [24.159.240.226] on 2006/11/18 18:26:22
am I correct to infer that there's a 1:1 correlation between mesh verts and st verts in an .mdl, and that models have to therefore be physically separated along UV seams?
Yes Lun
#11216 posted by necros [74.111.254.57] on 2006/11/19 01:05:57
been experimenting with that recently, and it's the only way to get a 'uvw style' skinmap in q1.
you were talking about q1 right?
Almost Always, Yeah
#11217 posted by Preach [131.111.8.102] on 2006/11/19 03:37:07
The only time you can get away with not seperating them is when you perform a planar map using the original ID method. Then you can get the same vertex twice on the skin without splitting them on the model. The problem is that it's very restrictive, as if the first vertex is at position (s,t) the second vertex has to be at (skinwidth/2 + s, t). Which basically restricts you to exactly the same style skin as the original quake models. It's possible you could do some parts of the skin like that, and some parts with seperated uv/mesh verts, but it'd be quite a lot of effort.
I'm looking at making a little command line tool to help models with split UV's like this. I've already done the nice easy things like fixing uv's out of bounds - if uv's aren't between 0 and skinwidth/skinheight they give an access error in QMe and display garbage on the skin in software mode outside the bounds of the original skin. In GL the skin tiles as you'd expect, but if you want compatibility with software you can't use that trick. Hopefully the next thing I'll add is to correct smoothing on split vertices. It'll look at all vertices that occupy a single point per frame, and recalculate the vertex normals for all of them. That way the split will be better hidden on the model by the shading.
#11218 posted by Trinca [89.180.18.22] on 2006/11/19 04:45:26
Preach are u the aerowalk maker?
Nope
#11219 posted by Preach [131.111.8.102] on 2006/11/19 04:57:14
Got this name before I knew about Preacher, the author of that map, otherwise I wouldn't have gone for something so confusing : - ).
#11220 posted by Trinca [89.180.18.22] on 2006/11/19 13:17:46
hehe thks ;)
You Could Go By Peach
#11221 posted by Lunaran [24.159.240.226] on 2006/11/19 13:18:50
and yeah, that uv thing is disappointing. do split edges show with obvious horror in-game, like with sparklies and etc?
I bet if you were smart about your character design (and exported a base frame that was terrifically mangled) you could make the id method work pretty well. Maybe I'll go with that instead of trying to fight it.
No Sparklies In Q1
#11222 posted by necros [74.111.254.57] on 2006/11/19 13:24:42
but lighting doesn't get interpolated smoothly over the edges like it normally does. it's not really bad though. if you look for it, you see it, but it's not 'zomg, wtf ugly!' bad.
Yeah
#11223 posted by Preach [131.111.8.102] on 2006/11/19 14:07:21
It's not a big problem, it's just something that's fixable in theory, and shouldn't be too hard to put into the utility I'm writing anyway. Sometimes it might even be a desirable effect, for instance if you have two materials on a mesh that's all one piece to keep the poly count down. You can split the UV's along a polygon, get a nice solid edge between the two objects, and they get shaded differently to distinguish them. Of course, you can achieve the same thing by just building them as two seperate objects in the first place...
Thanks Guys
#11224 posted by Lunaran [24.159.240.226] on 2006/11/19 14:45:14
The lack of vertex smoothing can be easily hidden by just placing the seams in intelligent places. Developers before us have already established a nice canon of tricks like shoulder pads and thigh bracers to mask such things. The details and elements you paint into the skin can cover up such things as well.
Is the 320x200 skin size limit imposed only by modelgen/lbm, or by software quake? I'm planning on rolling targalib into the modelgen code at some point merely for my own sanity.
Only Imposed By Modelgen
#11225 posted by Preach [131.111.8.102] on 2006/11/19 15:27:32
I've certainly had models with 256x256 skins load ing in winquake with no trouble, and I don't see anything bar memory being an upper limit. Best in fact to stick with power of 2 skinsizes for the sake of GL engines, as they'll get resampled to the nearest size anyway.
Yeah
#11226 posted by Lunaran [24.159.240.226] on 2006/11/19 17:03:16
I was thinking a 128x256 or a 256x512 for ease of acceptance with the half-shift thing.
Ok, this is going to be fun methinks. :)
Kinn.
#11227 posted by Shambler [82.38.193.175] on 2006/11/20 13:27:14
You're a fucking weirdo :)
The scary thing is, I am on MSNger a lot...
New Valve Game
#11228 posted by DaZ [80.41.149.202] on 2006/11/20 15:18:55
"Left for dead"
Its a 4 player survival co-op game with 4 human players vs a city of zombie hordes, sounds pretty cool, also humans can play as the zombies as well if they like.
Some (not so legal) scans are here:
http://www.refugeecamp.co.uk/Files...
http://www.refugeecamp.co.uk/Files...
http://www.refugeecamp.co.uk/Files...
http://www.refugeecamp.co.uk/Files...
http://www.refugeecamp.co.uk/Files...
http://www.refugeecamp.co.uk/Files...
Oh, Yes.
#11229 posted by biff_debris [24.158.204.216] on 2006/11/20 16:28:49
That looks to have plenty of badass potential...
Ta Daz, I Was Just Looking For Those ^_^
#11230 posted by BlackDog [58.7.189.88] on 2006/11/20 17:03:12
#11231 posted by gone [193.124.10.152] on 2006/11/21 02:10:10
will see...
Well
#11232 posted by DaZ [80.41.149.202] on 2006/11/21 04:42:06
I do remember quite a buzz around here for a multi-player coop game and it seems that is what valve is doing, it sounds really interesting anyways!
Hmmm...
#11233 posted by Bal [217.128.248.1] on 2006/11/21 04:48:33
Looks interesting, looking forward to seeing how that plays... Only thing I regret, is that those shots don't seem to be showing any real anti-zombie weapons, like old vinyl discs, golf clubs, and lawnmowers, seems to be only fire arms at the moment, and for me any good zombie film needs to feature more... interesting, weapons (I think this is what Dead Rising did? haven't tried that).
Quake Stuff Up-/downloadsite Ready To Use
#11234 posted by Spirit [213.39.187.41] on 2006/11/21 04:56:08
Here we go: http://shub-hub.quaddicted.com
The password is ilovetheshubhub
Let's see how it works :)
What All The Shubbub Is
#11235 posted by Lunaran [24.159.240.226] on 2006/11/21 07:18:14
Anyway, quake's modelgen requires skinmap imports as .LBM images. Having at first no clue what a .LBM image was, I set about trying to moosh the free Targa library into modelgen so I could just load those instead. Of course, being open source it has to go to extra lengths to be useless, and the targa code is mostly uncommented and the part that I'd have to deal with in particular is some arcane batch of bit-twiddling operations on variables with names like 'temp.' thanks, guys.
Deciding not to waste any more time on that I set about finding out what an LBM was, and quickly discovered that it's more or less synonymous with the Amiga .IFF format. Well, perfect, I thought. I can write IFF's.
But no, of course, it can't be perfect. I'm using the only version of photoshop (7) in which Adobe left out IFF support. Furthermore, searches for plugins turn up nothing useful because Alias decided to include their own proprietary image format in Maya and also name it IFF, so of course that's all anyone wants to concern themselves with these days, and the information for those plugins is always something to the effect of "You're going to have to get rid of your existing Amiga IFF plugin to make this one work, unless you're lunaran and you use PS7 in which case ha ha ha ha ha ha fuck you."
8 Bit Bmp Files
#11236 posted by HeadThump [4.136.90.154] on 2006/11/21 07:36:09
can be used with Id's modelgen instead of lmps.
http://www.gamers.org/pub/idgames2...
Hm
#11237 posted by Lunaran [67.129.250.254] on 2006/11/21 08:40:00
Is the source available for those? the tools source I have off id's ftp supports only lbm.
The Reason I Ask
#11238 posted by Lunaran [67.129.250.254] on 2006/11/21 09:33:16
is that I'm altering modelgen to let me import from maya, because otherwise I'd have to go through the stupid chain of hackery like export to obj and then use lightwave to convert obj to lwo, for every frame, or something equally unwieldy.
I've already got the import-from-maya changes I made to modelgen proven out and functional, but I can't test them for sure until I can import a skin. otherwise modelgen refuses to write the model.
Any Source Is Likely Long Gone, Sorry
#11239 posted by HeadThump [4.136.111.166] on 2006/11/21 10:09:39
On Inside3d there has been talking about making an all purpose Quake modeler to address the current problems common to every one who works with Quake's mdls. It might be worth emailing Frik to see if he has any suggestions (don't know if Maya import is part of what he is addressing thought).
Well
#11240 posted by Lunaran [67.129.250.254] on 2006/11/21 11:51:57
My maya import is sort of just a good-enough-to-suit-me thing. I can easily write to an ascii format of my design from maya, and easily modify modelgen to parse ascii and fill in the appropriate MDL data, so that works for me. True importing from an actual .MA or .MB would be considerably harder for reasons I think I touched on in one of the other threads (the q1sp sequels one I think).
Although if I can find a good bmplib it might be simpler to work with than .tga.
Lunaran:
#11241 posted by bear [80.217.113.37] on 2006/11/21 13:15:08
any 8-bit uncompressed format should be really easy to add support for and it's not really hard to find info about them either.
Or Maybe Look If This Will To The Trick:
#11242 posted by bear [80.217.113.37] on 2006/11/21 13:25:09
http://www.imagemagick.org/script/...
Bear
#11243 posted by Lunaran [67.129.250.254] on 2006/11/21 14:02:45
You do realize that when someone has mentioned having difficulty with something, and you try to aid them by telling them that it's easy, it comes off as insulting, right?
Thank you for the link, though.
I Probably Exaggerated A Bit Too
#11244 posted by bear [80.217.113.37] on 2006/11/22 00:46:09
just because I had good experience with loading 8-bit targa files easily back in the days while other formats may in reality be a lot less logical. Sorry if I insulted you - that was not my intention.
LBM
#11245 posted by bambuz [213.169.30.44] on 2006/11/22 07:26:28
haven't you used deluxe paint? Kids these days... You can convert any format to lbm with xnview/nconvert afaik. If nothing else, save to pcx and load in deluxe paint and save as lbm.
I'd like to add deluxe paint is an awesome paint program from the 256 color days.
Deluxe Paint?
#11246 posted by Lunaran [67.129.250.254] on 2006/11/22 12:27:45
Can I order that on punch cards? Because I don't have one of those fancy 5 1/4" Floppy diskette drives yet, and I don't want to tie up my phone line dialing into a pirated software BBS with my (external) 2800 baud modem.
and no problem, bear. posting from work sometimes allows residual anger and frustration to seep into posts. :)
although that imagemagick doesn't support amigaIFF or LBM according to their master format list. :( Also, as far as I know, an eight-bit targa is probably ridiculously simple to read, but I can't infer exactly what the structure is from the code I've found to do so, because the lines all look like the censored cartoon equivalent of what I yell when trying to read it.
... (*&|>>#$ck)!
Lun
#11247 posted by R.P.G. [65.188.147.21] on 2006/11/22 13:13:43
Maybe a dumb question, but have you turned the viewing mode to "binary file"?
You Shouldn't Need To Infer Anything
#11248 posted by BlackDog [220.235.131.235] on 2006/11/22 17:25:32
Try http://local.wasp.uwa.edu.au/~pbou...
Google will give you any number of additional sites describing the .tga format, if that one isn't good enough.
Megatexture
#11249 posted by tron [203.94.140.5] on 2006/11/22 21:24:25
http://www.doom3world.org/phpbb2/v...
http://doom3.filefront.com/file/Me...
I can't download and test this out yet, but by the looks of it unless he's playing a joke this guy has managed to get the Doom3 megatexture feature working with this mod. Anyone want to give it a try and see if it's legit?
Tron
#11250 posted by R.P.G. [65.188.147.21] on 2006/11/22 22:30:46
You mean outdoor areas don't have to look terrible anymore?
?
#11251 posted by than [220.47.251.83] on 2006/11/23 03:30:16
I thought megatexture was new technology developed after Doom 3, not some shader that can be written afterwards and slapped into the existing tech.
Looking at the shots, it is, as suspected, nothing like what I've seen of the megatexture stuff used in QW. Looks a bit shit, wheras in what I've seen of QW the terrain generally looks great.
Lun
#11252 posted by bambuz [193.167.3.31] on 2006/11/23 05:04:55
xnview is a modern software and reads almost all formats and saves them too.
Btw deluxe paint II came on 3.5 inch floppies.
Love, b-buz.
Kell
#11253 posted by PuLSaR [80.80.111.240] on 2006/11/23 05:26:57
check your mail
#11254 posted by Trinca [85.88.130.59] on 2006/11/23 05:44:13
guys why when i play fittzquake or glquake at work i got a double image? errr cant play this way... game is running but got two views... :\ is like a duplicacion! any idear how to fix that? at home works perfect!
Trinca
#11255 posted by Spirit [213.39.169.193] on 2006/11/23 06:09:29
You aren't paid for playing Quake. You probably ran into the Prevent-Rui-From-Playing-Quake- During-Work-Scanner.
:P
Try a different resolution for a start.
#11256 posted by Trinca [85.88.130.59] on 2006/11/23 06:11:23
lol Spirit_ :p i must test my map after compiling... :p i dont play levels in here...
Trinca
#11257 posted by JPL [213.30.139.243] on 2006/11/23 06:24:15
Did you played the latest map I sent you ? Or you are too busy to play at office to test my map ? :P
#11258 posted by Trinca [85.88.130.59] on 2006/11/23 07:07:00
lol JPL sent u a email few minuts ago...hehe lucy guess :p
Trinca
#11259 posted by JPL [213.30.139.243] on 2006/11/23 07:10:37
Sorry, I haven't seen it yet... I'll check it right now: thanks :)
#11260 posted by Trinca [85.88.130.59] on 2006/11/23 08:43:47
zomgggg what next?
faget threath
lol
Hm...
#11261 posted by necros [74.111.254.57] on 2006/11/23 10:21:17
tried the megatexture thing quick at home, and it didn't seem to work, the shader was just black like any shader than doesn't load properly.
maybe i just did something wrong, but i followed the instructions pretty closely. :P
Lun
#11262 posted by Mr Fribbles [202.161.117.131] on 2006/11/23 17:54:02
Turning sarcasm into an art form... I love it!
Yeah, That Was Some Good Stuff
#11263 posted by HeadThump [4.136.90.238] on 2006/11/23 23:39:39
.
#11264 posted by necros [74.111.254.57] on 2006/11/26 10:23:20
probably not many of you guys play sports games, but anyway: http://www.thephatphree.com/featur...
Specs On Google
#11265 posted by Lunaran [69.208.191.47] on 2006/11/26 12:22:18
I always need to know one particular thing, so I always check the tga specs I find on google and scroll all the way down to the thing I need, and my question of "is this thing one or two bytes long" is always answered by "This field is typically one or two bytes long."
so oi. :(
.
#11266 posted by necros [74.111.254.57] on 2006/11/26 16:46:19
playing the condemned criminal origins demo. kinda neat for the first couple of minutes, then i get this really annoying popping/crackling sound that just seems to start for no reason. it will do it in the menu screen too, while the music plays. i can't figure out what causes it to start doing it, and haven't seen anything on the net that explains it... anyway know what i'm talking about?
Quake Question
#11267 posted by nitin [124.191.220.95] on 2006/11/30 05:30:18
since for some unknown reason I get choppy sound when I have my quake cd in the drive for music, I thoguht I'd make an image and then mount it to see if that changed anything.
but it seems quake doesnt recognise mounted images as cd's. anyone know if its possible to make it do so ?
Wiimotes On Your Pc Soon?
#11268 posted by bear [80.217.113.37] on 2006/12/01 05:33:10
Seems it might not be that hard to develop drivers that will make it possible to use wiimotes with PC:s!
http://www.wiili.org/Wiimote
http://www.youtube.com/watch?v=9iB...
New QuArK Beta Release
#11269 posted by Spirit [213.39.186.250] on 2006/12/01 07:20:58
not really newsworthy. ;)
OpenGL views should finally work properly, that is damn nice. And the model editor hasbeen improved, sweet.
#11270 posted by Trinca [87.196.154.187] on 2006/12/01 08:28:27
Spirit_ it suck... gave me lots of problems in my curent map... had to reinstall old version...
Yeah
#11271 posted by Spirit [213.39.186.250] on 2006/12/01 09:06:41
I had to install Python. And the OpenGL views are slow as hell. The old single OpenGL window is much better.
I wish they would speed up the 2D rendering.
Nitin:
#11272 posted by golden_boy [89.27.252.165] on 2006/12/01 10:39:26
permission problem? have an error message?
What OS?
Golden_boy
#11273 posted by nitin [124.191.220.95] on 2006/12/01 16:35:04
none of that.
When I mount an image of the quake cd and then launch quake, it looks for the cd upon startup and determines that one isnt there.
using xp with servicepack 1.
Almost as if quake only looks for ide cd drives and therefore doesnt pick up the emulated scsi ones.
It's just a little annoying because if I wat music, I ahve to put up with stuttering sound. Happens in no other game, q2 with cd music is fine as is half life with cd music.
Nitin
#11274 posted by golden_boy [89.27.252.26] on 2006/12/01 18:06:00
tried burning a new cd? helps sometimes. I assume your image has a drive letter like F: or something. Does it show up alongside the other drives in "My computer" or whatever that's called in xp? Because Quake likely just asks the OS "what is the drive letter of the CD drive," if at all, so the OS needs to know. On the other hand, Quake is pretty old, so perhaps it just expects D: as the CD drive...
Sorry that probably doesn't help you. But experience says that it's often the trivial things that go wrong.
Golden_boy
#11275 posted by nitin [124.191.220.95] on 2006/12/01 20:12:26
yes it shows up in My computer as F drive.
good thought on a new cd, I'll give that a go although the original is playing fine, just not in game.
Nitin
#11276 posted by golden_boy [89.27.252.205] on 2006/12/02 09:02:34
Quake really might expect D: as the CD drive. I remember Starcraft only accepting an iso when the drive letter was D. :-/ old games.
Perhaps
#11277 posted by R.P.G. [65.188.147.21] on 2006/12/02 13:24:51
Maybe Quake elects the drive from which it was installed to be the CD drive? I've looked through the cfg and rc files but I don't see anything to set it.
Well
#11278 posted by golden_boy [89.27.252.117] on 2006/12/02 14:18:56
If that was the case, it would have to store that information outside the binary, i.e. in some non-temporary file. Take your pick. I'm sorry I... um... donthaveaquakecdatm so I can't test. :-)
Here's The Scoop...
#11279 posted by metlslime [69.181.0.73] on 2006/12/03 00:48:42
I looked at the source code and and did some google searching and found out the following:
1. winquake/glquakee/etc. use MCI to access and play the cd drive. MCI is an old, deprecated interface from windows 3.1 and 95 era.
2. the code is written on the assumption that there is only one cd drive. The command to open the device refers to it merely as "cdaudio".
There are two ideas I have for getting your music to play:
1. reorder the drive lettering so that the drive with the quake music on it gets magically chosen by MCI. Maybe it picks the one with the lowest drive letter, or the highest, who knows.
2. do something magical with system.ini to make the device "cdaudio" point to a different driver or something. I don't have any idea how this would work exactly :)
(Hypothetically, this could be fixed by adding proper multi-cd-drive support to quake, and adding an option to choose a drive letter at the command line or with a cvar.)
Thanks Metl
#11280 posted by nitin [124.191.220.95] on 2006/12/03 01:17:52
will look into that.
"(Hypothetically, this could be fixed by adding proper multi-cd-drive support to quake, and adding an option to choose a drive letter at the command line or with a cvar.)"
Can I please talk you into putting that into fitz till you incoporate mp3/ogg music?
Cdaudio With Emulated Drive
#11281 posted by Spirit [213.39.129.44] on 2006/12/03 02:15:32
My physical drive is X:
I have a drive with Daemon Tools as E:, mounted a naudio cd image.
Works like a charm. :)
I'll create a image of the Travail soundtrack and upload it. ;)
Don't forget to set the slider for the CD volume to non-zero. Duh!
Nitin:
#11282 posted by metlslime [69.181.0.73] on 2006/12/03 02:50:05
you could; I haven't really done any fitzquake development in the last year becuase of the hard drive crash I had. The lost work was actually fairly minor (maybe a few weeks worth) but more importantly, I lost my huge TODO file that had all the things to do and notes on how to do them.
Plus work, girlfriend, usual excuses :P
Spirit
#11283 posted by nitin [124.191.220.95] on 2006/12/03 02:56:45
I'll try that, curently my emulated drive is F.
Some Luck But Still Have The Pesky Sound Problems
#11284 posted by nitin [124.191.220.95] on 2006/12/03 03:19:24
ok, i renamed my physical cd drives to x,y,z. I then mounted the quake cd image to f drive and voila, quake picks it up and plays the music.
However, I still get the same distortion and choppy sound effects (music sounds distortion free though) that I do when I just insert the original cd in a physical drive.
I cant work this sound issue out, quake is the only game where sound effects get distorted when cd music plays, games like q2 and half life work fine.
Oh well, at least with the mounted image, I can prolong the life of my original cd.
#11285 posted by Trinca [89.180.21.232] on 2006/12/03 03:42:26
metlslime mp3 suport code i very diferent that quakeworld clients? all new qw clients got it! isn´t much copy paste?
Nitin...
#11286 posted by than [220.47.251.83] on 2006/12/03 04:45:28
you have THREE cd drives? THREE?
Come on, that's just greedy.
Out of curiosity, what do you have the third one for? Do you often copy multiple discs at once?
Than
#11287 posted by nitin [124.191.220.95] on 2006/12/03 05:59:01
one cd/dvd rom, one cd/dvd writer, and the third is an old cd/dvd writer that no longer writes properly. But since it's better than the other two drives at reading scratched discs, I left it in.
Old Comic With Moebius
#11288 posted by metlslime [69.181.0.73] on 2006/12/04 01:48:04
http://www.ultrawet.net/10cent/sca...
Almost put this in the inspiration thread, but it seemed borderline.
Quake Information
#11289 posted by tron [59.167.100.253] on 2006/12/04 03:56:38
Does anyone have a document with all the Quake info like jump height/distance?
Tron...
#11290 posted by generic [71.1.1.246] on 2006/12/04 05:07:12
I can't remember where I got the info, but:
Player Maximum Horizontal Jump Distance = 225
Player Maximum Vertical Jump Distance = 42
Player Maximum Fall Distance w/o Damage = 275
Minimum Gap Size that Player can fall through = 36
Maximum Step/Stair Size that Player doesn't have to jump to use = 17
Player Height = 64
I hope it helps :)
Heh.
#11291 posted by Shambler [82.38.193.19] on 2006/12/04 05:25:53
I wonder what the max horizontal jump is with bunny-hopping - a single hop or after multiples?
A QC Mod Could Measure That
#11292 posted by Lunaran [67.129.250.254] on 2006/12/04 08:16:21
just log player origin every frame that he's ON_GROUND or whatever the flag is, and printf the vector length of origin from the previous origin.
I task Asaki with this ... uh, task.
Ooh, Moebius!
#11293 posted by biff_debris [24.158.204.216] on 2006/12/04 11:20:56
Did you know that not only was that comic an inspiration for Blade Runner, but if you look here:
http://www.ultrawet.net/10cent/sca...
You'lll see an Imperial Probe Droid, before there was such a thing =D
Biff:
#11294 posted by metlslime [204.15.3.5] on 2006/12/04 12:16:43
I knew you'd chime in when I mentioned Moebius :)
The comic was written by Dan O'Bannon, who wrote Alien, which was directed by Ridley Scott, who directed Blade Runner. So it almost seems like Scott was influenced directly by talking to O'Bannon rather than just picking up the comic book in a store.
Lunaran:
#11295 posted by metlslime [204.15.3.5] on 2006/12/04 12:17:55
you used "task" as a verb? Please make it your primary action item to wash your mouth out with soap.
Biff
#11296 posted by nitin [124.191.220.95] on 2006/12/04 13:17:17
funky. Thanks for the link.
Metl
#11297 posted by biff_debris [24.158.204.216] on 2006/12/04 13:26:44
Actually, Ridley Scott was/is a big Moebius fan -- if you've ever seen any of the storyboard art he did for Alien, you'd see the influence immediately. And don't forget that Moebius was one of the concept artists for the film, as well.
Metl, Cont.
#11298 posted by biff_debris [24.158.204.216] on 2006/12/04 13:30:47
Case in point, a "ridleygram" from Blade Runner:
http://media.bladezone.com/content...
Compare to The Long Tomorrow ;D
You Guys Are Gonna
#11299 posted by HeadThump [4.136.90.101] on 2006/12/04 17:25:30
make me cry with all this talk of Moebius. I miss my huge collection of Heavy Metal magazines from the 1980's (looking back, sometimes me mums tolerance amazes me)where a lot of the European strips would get reprinted. Any fans of Druillet http://en.wikipedia.org/wiki/Phili... amongst the func_?
HeadThump
#11300 posted by biff_debris [24.158.204.216] on 2006/12/04 17:46:04
What did you do with your HM collection, you bastard? I've got a few, but not nearly enough of them. My current dream is that they'll eventually release so many years of back issues on DVD (oh yeah, SO see that happening).
Anyways, Druillet does rock (got several installments of his Lone Sloane: Delirius and Gail in some of my HMs, but I've nver been as big a fan of him as Monsieur Giraud. Out of the Euro guys I also love Enki Bilal (The Immortal's Fete, Exterminator 17), Gaetano/Tanino Liberatore (RanXeroX) and Milo Manara (The Ape and the Giuseppe Bergman stories).
Lol
#11301 posted by HeadThump [4.136.90.101] on 2006/12/04 18:15:54
What did you do with your HM collection, you bastard?
I went through a serious phase in the 90's. Graduated in PolySci instead of Art, worked for a few years as a paralegal for a firm whose only real client was R J Reynolds, got married for a time, somewhere in all that nonsense my Heavy Metal Mags, comic books, roll playing games, and some of my guitars dissapeared.
(It was when the Ex dragged me to see Phantom of the Opera and the two lobes of my brain tried to twist in a fatal knot to relieve the sheer boredom that I awoke from the nightmare.)
Sigh.
#11302 posted by biff_debris [24.158.204.216] on 2006/12/05 02:21:03
Well, at least you eventually snapped out of it. Good to have you back amongst the bohemians =D
Thanks Generic.
#11303 posted by tron [59.167.100.253] on 2006/12/05 02:51:02
:)
Bjp I Need To Talk To You!
#11304 posted by efdat [89.51.40.65] on 2006/12/06 02:44:36
does anyone have a contact email adress of bengt jardrup (bjp)? i'd like to ask him some questions about his vis tool... thx
#11305 posted by Trinca [85.88.130.59] on 2006/12/06 02:58:36
efdat see in people... the find aguire there is email on is profile
Testpost
#11306 posted by gone [193.124.10.152] on 2006/12/06 03:02:04
I have like 5 opti drives 3 of them are working perfectly, but only one is currenty plugged cause that enough (less power consumption too)
Efdat
#11307 posted by aguirRe [213.101.70.227] on 2006/12/06 03:58:07
Like Trinca said; look in People link above, you'll find my email there.
Free Game
#11308 posted by Spirit [213.39.225.95] on 2006/12/06 04:51:54
a new game by the guy who made the wonderful Within A Deep Forest.
http://knytt.ni2.se/
#11309 posted by Trinca [85.88.130.59] on 2006/12/06 05:10:22
Spirit_ of course if free :) nobody is crazy enought to buy this crap :p
AoD
#11310 posted by gone [193.124.10.152] on 2006/12/07 06:13:17
"Art of Dying " project has been moved from q1 to doom3.
UT2007 Screenshots
#11311 posted by metlslime [204.15.3.5] on 2006/12/07 16:03:38
http://www.strategyinformer.com/pc...
Well
#11312 posted by . [70.224.244.98] on 2006/12/07 23:15:53
It's another UT... with guys in bulky suits and big guns... anything else? *zZzz*
New Question
#11313 posted by efdat [89.51.40.91] on 2006/12/08 01:45:33
aguirRe: thanks for the quick answer, although i've been crying all day because of it... :)
---
now i've got another question: which q1 engines support nehahra's alpha val (or have something equal to it)? i'm hungry for using transparancy on objects.
Efdat
#11314 posted by JPL [213.30.139.243] on 2006/12/08 01:51:54
AFAIK, aguirRe's engines and FitzQuake support alpha features, but I guess many other engines have this function
Alpha
#11315 posted by Spirit [80.171.52.92] on 2006/12/08 01:55:54
I'd say pretty much all TomazQuake-based engines (at least TomazQuake and Telejano). Q2K4 probably too (that engine ROCKS!). aguirRe's glnehahra. Darkplaces I am sure. I could do some tests later today if you want (just with a map with a brush that has alpha) as I have so many engines installed. =)
Ut2007
#11316 posted by DaZ [80.41.154.179] on 2006/12/08 02:12:53
Looks very similar to gears of war in the art department, I swear some of the level assets are ripped straight from Gears!
Still, those war of the worlds style walkers look amazing, as does everything else...
Still, I much preferred the pacing and speed of the original UT rather than the turbo charged craziness that is ut2003/4. Unfortunately it looks like Epic is staying with the nutty speed for this incarnation, DOH.
Who am I kidding, I'll buy it anyway
Daz
#11317 posted by nitin [124.191.220.95] on 2006/12/08 02:30:59
you aint the only one. The other thing that annoyed me about the later UT's was the overcluttered levels.
JPL: Fitzquake Really?
#11318 posted by efdat [89.51.40.115] on 2006/12/08 02:42:13
JPL: how can i do it in fitz? i'd like to do a semi-transparent monster (like the neh_wraith). set .alpha via .qc? or can fitz only apply alpha on brushes?
Spirit: thanx for your offer. i'm a fitzfan. so i'd favour a solution in fitz if that is possible in any way. but if you have a solution using another engine, i'd cosider using that one.
Efdat
#11319 posted by JPL [213.30.139.243] on 2006/12/08 05:36:24
r_wateralpha <0:1> will give you transparent water (typically I use 0.5). For transparent monsters, I'm not sure, but with .qc I guess it is possible...
Maybe metlslime would comment on this point..
Efdat
#11320 posted by aguirRe [213.101.72.247] on 2006/12/08 07:44:33
Neither Fitz nor my std Win/GL engines do alpha yet AFAIK. Any engine with full Nehahra support (e.g. NehQ, DP, Joe) should do, along with others like Tomaz or descendants.
You can use some of the Neh maps (e.g. neh1m1) to check alpha support or e.g. taedemo1, an old Tomaz mod. For another interesting alpha mod, check out Conquest (DP only, or ask for patch).
Question
#11321 posted by Spirit [80.171.82.77] on 2006/12/08 09:33:56
"alpha" as in func_wall with alpha?
Efdat
#11322 posted by JPL [82.234.167.238] on 2006/12/08 10:22:35
Oh ! You mean alpha for walls!! ... I thought you were talking about transaprent water/slime/lava/sky ... sorry for the misunderstanding...
Spirit
#11323 posted by aguirRe [213.101.69.254] on 2006/12/08 10:34:54
Alpha in any entity, like func_wall or monster such as the Neh wraith. If you check out the above mentioned Conquest mod, you'll see plenty of alpha ... ;)
Oops
#11324 posted by Spirit [80.171.82.77] on 2006/12/08 11:02:32
Well, I tried the func_wall with alpha and it seemed like only Darkplaces worked with that. Not TomazQuake worked. Weird, because this came from TQ's mapping.txt.
Yeah, I remember Conquest. Gotta replay that. :)
In Tomazquake
#11325 posted by Preach [131.111.8.103] on 2006/12/08 12:45:17
I think you need a custom mod to make it work with TQ, although not a complex one, you need only define the additional entity field .alpha and it'll load.
It wouldn't be that hard to add .alpha to fitzquake as it's not something the renderer is incapable of - transparent water is in all glquake engines. There's a tutorial for it on quakesrc.org, and I would quickly add it to fitzhack. The thing is that it really should have the whole checkextension mechanism backing it up. That way you can check in the qc if the engine supports alpha, and hide the model completely if it doesn't. It would be useful for windows for instance, you'd want players to be able to see through them, and hiding the model is a better compromise than making them totally opaque when alpha isn't available. Adding checkextension is a bit harder, I'll see what I can come up with...
Alpha
#11326 posted by metlslime [204.15.3.5] on 2006/12/08 12:53:46
It wouldn't be that hard to add .alpha to fitzquake as it's not something the renderer is incapable of - transparent water is in all glquake engines.
Except that alpha-blended polygons need to be drawn in back-to-front order in order to blend correctly. BSP polygons can be sorted back-to-front easily by traversing the BSP tree in a certain way, but polygons on models are a triangle soup and would need explicit sorting.
(Also, there's a current bug in fitzquake where even transparent water is not sorted correctly sometimes.)
Also...
#11327 posted by metlslime [204.15.3.5] on 2006/12/08 13:00:16
a lot of things in fitzquake are drawn with multiple passes, such as textures with fullbrights. Also, if you don't support gl_tex_env_combine then overbrightening requires an extra pass on epolys, and lightmapping requires an extra pass on wpolys.
Multipass rendering doesn't work with alpha, so you'd probably have to simply disable features like overbright and fullbright on entities that have alpha.
Er...
#11328 posted by metlslime [204.15.3.5] on 2006/12/08 13:02:15
lightmapping doesn't use gl_tex_env_combine, it uses gl_arb_multitexture or gl_sgis_multitexture. If you don't have those, it uses multiple passes to render.
Spirit
#11329 posted by aguirRe [213.101.74.192] on 2006/12/08 13:15:23
Like Preach said, you also need QC to enable alpha for most engines. There are also other fields except alpha. In the mods I mentioned, alpha ents work if the engine supports it.
However, having these ents invisible for other engines isn't a good idea. Opaque looks more natural as it'll otherwise be like r_drawentities 0. Check out Neh maps with my GLQuake and you'll see why opaque is a better choice.
Hmmm, Yeah
#11330 posted by Preach [131.111.8.103] on 2006/12/08 14:09:20
I hadn't thought about the changes in rendering code fitz has, it's probably out of my league to add the change then. I still think that some entities would be more sensible fully transparent if the engine doesn't support alpha, like HL style windows. Though you wouldn't want to make a monster invisible on some engines and not on others...
Preach:
#11331 posted by metlslime [204.15.3.5] on 2006/12/08 14:14:32
Assuming you don't mind the visual side effects i listed, it is easy to add. It's just that making it look good is difficult.
It's not just fitzquake; most of those problems would be true in glquake also. (the exceptions being fullbrights and overbright, since glquake doesn't have those.)
You Could
#11332 posted by HeadThump [4.136.90.165] on 2006/12/08 16:01:15
leave the 'model' field blank if you want it to be completely transparent.
Reminds me, I may employ a strategy I recall from
the movie Go for my base map.
'It's a great map, you just have to smoke a lot of pot to see it correctly.'
Alpha
#11333 posted by efdat [149.225.110.171] on 2006/12/09 01:22:22
seems i posted quite a fertile question there :)
metlslime: i'd completely fall in love with you, if you could find a way to incorporate alpha in fitz. the functionality i dream of is this: i'd give a (monster) model an alpha (0:1) value via .qc. The engines that don't support alpha shouldn't even notice that field and draw the model opague. The others should draw the model in the given transparency. I for my purposes don't need transparent brushes appart from the usual water, although that feature (glass) would be great, too.
HeadThumb: If nothing works out, I'll do as you say ;)
@all: thanx for thinking. i really hope something will come out of it.
Oh And...
#11334 posted by efdat [149.225.156.70] on 2006/12/09 01:47:21
regarding triangle soup: i'm planning on a monster from scratch, so i have full control over the .mdl and could make it suitable for alpha functionality. would that make it easier in any way?
Efdat:
#11335 posted by metlslime [69.181.0.73] on 2006/12/09 01:51:05
not really; the main advantage of world geometry is the bsp structure itself. the mdl format just isn't that helpful.
But:
#11336 posted by metlslime [69.181.0.73] on 2006/12/09 01:51:39
the only really impossible to sort situation is when two polygons pass through each other, meaning neither one is truly "in front of" the other.
You Can Sort In That Case
#11337 posted by BlackDog [220.235.132.40] on 2006/12/09 23:30:48
By splitting both polygons along the intersection and proceeding from there.
I think most games use pre-chosen sort buckets instead of doing any actual sorting.
Blackdog:
#11338 posted by metlslime [69.181.0.73] on 2006/12/10 00:45:23
yeah, or i could generate a bsp every frame that includes all polygons in the scene. But I consider that overkill :)
Metlsime I Think You Shoudl Fix The Sql; Erroes
#11339 posted by scamppie [66.188.106.136] on 2006/12/13 23:36:22
everythime I try to post a FUCK YOU SHABMLER THREAD i get as sql error. please fix thyigs
Metlsime I Think You Shoudl Fix The Sql; Erroes
#11340 posted by scamppie [66.188.106.136] on 2006/12/13 23:39:43
everythime I try to post a FUCK YOU SHABMLER THREAD i get as sql error. please fix thyigs
Unfortunately...
#11341 posted by metlslime [69.181.0.73] on 2006/12/13 23:48:50
i fixed the SQL error.
Everyone
#11342 posted by MadFox [84.26.7.202] on 2006/12/14 14:15:09
knows Shambler can't be fucked.
#11343 posted by Trinca [85.88.130.59] on 2006/12/15 01:35:09
http://trinca.planetaclix.pt/70.jp...
shambler is EVIL!!!
#11344 posted by Trinca [85.88.130.59] on 2006/12/15 01:35:50
http://trinca.planetaclix.pt/sham-...
:)
Shamblers Have No Eyes!
#11345 posted by gone [193.124.10.152] on 2006/12/15 02:20:00
and neither vaginas nor buttholes
#11346 posted by Trinca [85.88.130.59] on 2006/12/15 02:29:26
vaginas got one eye!!! :p great to bite :p
Take A Suggestion From David Cross
#11347 posted by HeadThump [4.136.90.250] on 2006/12/15 08:54:57
You could punch several holes in the shambler's sides, put a bowl of dip on his belly, surround it with chips and make a circle jerk out of it.
Be creative!
FUCKING SAKES GIBBIE
#11348 posted by Lunaran [24.159.240.226] on 2006/12/15 17:11:48
FIX THE FUCKING TROJAN LIVING IN YOUR COMPUTER.
I get a dozen spams w/ attachments from you a day.
#11349 posted by gibbie [82.161.62.98] on 2006/12/15 19:09:58
WHAT FUCKING TROJAN
I got some virus mails from you too a while ago
FUCKING ROFL
#11350 posted by DaZ [80.41.154.179] on 2006/12/15 20:55:15
Can I have some
Sometimes What Happens....
#11351 posted by metlslime [69.181.0.73] on 2006/12/16 16:45:59
is the trojan will scan the infected user's address book, and send messages "from" addresses in the book. So you can't tell who's infected.
I get a lot of messages "from" fingers and sock, and I assume it's just becuase someone they know is infected. At least, that's my theory.
Yeah
#11352 posted by Lunaran [24.159.240.226] on 2006/12/17 07:12:28
I get lots of 'your shit is undeliverable' mails about mail I never sent to people I don't know.
Also
#11353 posted by Lunaran [24.159.240.226] on 2006/12/17 07:30:59
Time has chosen 'internet people' as their 2006 person of the year, maintaining an 81-year tradition of picking total dicks.
http://news.bbc.co.uk/2/hi/technol...
Shambler
#11354 posted by megaman [84.63.50.210] on 2006/12/17 07:51:35
i love his new emo look!
Guitar Hero
#11355 posted by Kinn [86.137.181.186] on 2006/12/17 12:31:30
I picked up Guitar Hero I and II yesterday (so I have two guitars yay), and I'm saving II for christmas day but I've been playing the first one nearly non-stop since o_O
Holy shit this is fun - I suck having had no guitar experience before and I'm still stuck on some of the later songs on medium difficulty, but I can see myself practising until I kick arse.
I got into it because there's a bit of a Guitar Hero social scene at work with competitions in a local pub - some of the guys have some absolutely insane skills \m/~_^\m/ but I always sucked too hard to compete.
So yeah, um this game rocks.
Yeah
#11356 posted by Zwiffle [69.210.73.192] on 2006/12/17 12:33:55
I thought those kinds of games were kind of lame until I played Donkey Konga over at a friend's house. Holy moly it was fun, and he said Guitar Hero was 10x better. BTW - Can you like get your own songs on there somehow? Or are you stuck with the stuff it comes with?
Wel,l In A Word No :/
#11357 posted by Kinn [86.137.181.186] on 2006/12/17 12:45:16
the tracks have all had to be re-recorded just for the game so that the individual elements of the music can be associated with the key presses.
The songs in the game really rock though - it is a very well thought out selection :)
Me, The Mad Collector
#11358 posted by Spirit [80.171.20.153] on 2006/12/18 00:49:36
Does anyone have the old Quake scene release (like in ripped and cracked) from RAZOR (Quake-RAZOR)in an good health? I want to have it but every copy I found so far had a damaged file (the 6th). I own the game like 3 times I think, so it should be ok to ask. :)
Spirit
#11359 posted by voodoochopstiks [85.224.212.137] on 2006/12/18 13:56:46
check your email
BUST A MOVE
#11360 posted by . [70.224.231.45] on 2006/12/19 23:43:08
Watch. Laugh. Cry. Share.
http://www.youtube.com/watch?v=fic...
We Already Did
#11361 posted by Lunaran [67.129.250.254] on 2006/12/20 06:20:49
but yes. bollywood is classic, in that strange kind of 'indian guys making movies' way.
Here's What I Thought You Were Going To Link To
#11362 posted by Lunaran [67.129.250.254] on 2006/12/20 06:24:33
http://www.youtube.com/watch?v=ESL...
the laughing and crying byline still applies
Lost Partitions
#11363 posted by Mike Woodham [81.154.13.249] on 2006/12/20 08:07:58
I have Windows XP telling me that my D:\ drive (second partition of two, on my master drive)has a problem:
"The volume does not contain a recognized file system. Please make sure that all required file system drivers are loaded and that the volume is not corrupted"
I can read C:\ and load Windows but am running very slowly, and my other HD (G:, H:, I:) is also readable. All of my Quake mapping is on D:\!!
Has anyone any experience of any free partition recovery programs that they can point me to? All of my utilities are on my D:\ drive!!
I am accessing the internet via my laptop and can use a DVD to swap programs between the two. So if I can find a suitable repair program, I should be OK.
I have Norton, Zone Alarm running all the time so don't think I am infected with anything but at the moment my priority is to recover the partion.
Needless to say, any help will be much appreciated.
Getdataback
#11364 posted by Spirit [80.171.7.16] on 2006/12/20 09:24:12
or getmydataback, can't remember, was the only program that easily worked for me once.
Spirit
#11365 posted by Mike Woodham [81.158.237.7] on 2006/12/20 09:40:52
GetDataBack is the right kind of program but unfortunately it is commercial software - the free demo tells you that it can recover your data but (not surprisingly) doesn't put it right until you pay. I'm looking for freeware.
But thanks for the suggestion anyway.
Easy Recovery
#11366 posted by MadFox [84.26.7.202] on 2006/12/20 11:17:53
I just helped someone with the same problem.
http://www.stellarinfo.com/partiti...
Help Me!
#11367 posted by DaMaul [82.30.243.148] on 2006/12/20 13:03:55
Hey guys, can anyone tell me what the ftp site for the planetquake webspace is? I want to upload something and I havent connected to it in years!!!
Re: Planetquake Hosted Files Upload
#11368 posted by pjw [71.90.22.204] on 2006/12/20 18:53:58
There's actually a couple of different ways to do it now...
Check here for details:
http://intranet.gamespy.com/
(log in w. user/pass)
Madfox
#11369 posted by Mike Woodham [81.154.13.132] on 2006/12/21 00:27:21
Unfortunately this is another one where the demo only tells you if recovery is possible (and I already know the data is still there) but you have to pay to get the program to actually do the recovering.
I'm still looking.
Mike Woodham
#11370 posted by golden_boy [89.27.252.183] on 2006/12/21 03:02:19
my Linux hacker friends also suggest GetDataBack for this kind of situation.
Recovery software (for windows, that is) typically costs money because it's a huge industry based off the fact that most people are too lazy to make backups.
In fact, I will backup my home directory right now because your story really scared me.
Perhaps a local computer store can help you.
I Forgot
#11371 posted by golden_boy [89.27.252.183] on 2006/12/21 03:11:13
Someone said that you can use the XP install disk to repair your XP installation. It should check for an installed XP or something.
Golden_boy, Spirit, Madfox Et Al
#11372 posted by Mike Woodham [86.147.200.235] on 2006/12/21 05:17:28
I used a program called PC Inspector File Recovery, which does exactly what it says on the tin - and it's free - and recovered my Quake stuff. The only other important files were my music and they are already backed up to my laptop and to my Creative Zen.
So I could now experiment without fear. First I did a system file check using the XP disc, no good. Then I did a registry check, no good.
Then, and I don't know why I didn't do this first(!), I booted into Vista and it immediately reported that I needed to check drive D:\. So I let it do that and on completion Vista sees everything OK and I can access everything on D:\ drive as normal. Vista reported finding an error in a HalfLife pak0 file but I don't play that so I will uninstall it anyway.
I suspect therefore that I do have an XP problem and I am not interested in trying to sort that out due to the inordinate amount of time it's likely to take. Therefore, I will do a quick over-install of XP tonight and if that doesn't work, I'll reformat the C:\ drive and do a fresh install.
Or I'll just continue with Vista, which is pretty but I must admit that, apart from my XP problem, there is no compelling reason to buy Vista. Still, I've got until June/July before the beta expires.
Ummm..., that's if anyone is interested :)
Thanks for the suggestions guys.
Hey Mike,
#11373 posted by HeadThump [4.136.90.72] on 2006/12/21 08:08:12
I noticed your musical selection in a pic earlier this summer. I know the traveling bit would be a little out of your way, but have you ever done Merlefest? ;)
HeadThump
#11374 posted by Mike Woodham [86.147.200.235] on 2006/12/21 09:13:10
I've heard of the Merelefest but never thought to come over for it or any of the other many festivals that you have over there.
Although I have been to the US (and Canada) many times, I have only managed to catch a few concerts and gigs by chance, not by design. I tend to be a bit of a tourist and therefore stick to the blindingly obvious - mainly skiing in Colorado and Vermont. However, when in Boston (some friends lived there) I used to go (got taken) to a couple of clubs/bars that had some good live music with a few 'names'.
But I've been quite lucky in that I have seen and heard some of the greats in the UK and Europe as they always end up coming over here. I've seen Bukka White, Sony Boy Williamson, Rev Gary Davis, Doc Watson, Tom Paxton, Dave Van Ronk, Michelle Shocked, Suzanne Vega, Bob Dylan, Happy Traum, Sonny Terry and Brownie McGee, John Sebastian, Stefan Grossman; oh, and so it goes on - yup, you could say I've been around a long time. My greatest claim to fame is having met and chatted to Jessie Fuller. I even held his guitar, although I wasn't allowed to play it!
Mike Woodham
#11375 posted by inertia [24.164.73.173] on 2006/12/21 09:47:46
Sounds like your hard drive could be dying.. back that shit up ASAP!
It Is Resolved...
#11376 posted by Mike Woodham [86.147.200.235] on 2006/12/21 11:13:52
I said earlier that there was no compelling reason to buy Vista but maybe there is.
So, I related earlier that Vista found and cleared the problem with the D:\ drive so that everything was working under Vista: well the problem remained in XP - it ended up freezing or at least going so slow that it was unworkable. Therefore, just before I took the irreversible step of over-installing, I decided to give Sytem Restore one more go. It worked.
I suspect that whatever the problem was, XP was incapable of self-repair. Vista found the problem that XP couldn't, and corrected it; and the Restore took XP back to a system configuration that was prior to the D:\ problem. The first Restore I did was before Vista had done its bit, which is why it didn't work. The only problem is that I don't know what caused it in the first place. Perhaps it was one of those dodgy Chinese sites that I visit from time to time ;-)
Anyway, all's well that ends well. So maybe I will get my finger out and get the final FMB finished before XP does it again.
And as for backups - I will continue to do so with my music as a lot of it really is not replaceable: 10,000 tracks, including around 500 LPs from way back when "I was just a little bitty baby, my pappy would rock me in the cradle..."
But as for everything else, nah, there's nothing else on there that would cause me too many sleepless nights. OK, a year's worth of new Quake mapping; yes, and the 10 year's worth of family photographs; and the correspondence that I haven't kept paper copies of; and all my Excel VBA modules that I have accumulated over the years; yes, allright, and the plans for my new house that I would have to pay an architect to redraw; and...
Gulp, I hope Santa brings me a new remote HD so I can do some backups!
Mike
#11377 posted by Spirit [80.171.20.239] on 2006/12/21 11:31:05
Be VERY with Windows' fixing harddisks. If you want to recover something from a delete/whatever harddisk, you better not access it with anything except recovery tools.
Santa
#11378 posted by MadFox [84.26.7.202] on 2006/12/21 13:29:54
coul'dn't be so hard disks anyway
Thanks To Megazoid For The Logo...
#11379 posted by metlslime [69.181.0.73] on 2006/12/22 01:54:26
i'm leaving on a jet plane... have a good holiday everyone.
Also...
#11380 posted by metlslime [69.181.0.73] on 2006/12/22 01:56:42
Judging by the date on this thread, Func is 4 years old tomorrow. Congratulations everyone! I'm actually a little suprised there's as much life left in this community as there is.
Metlslime
#11381 posted by Mike Woodham [81.151.97.161] on 2006/12/22 02:41:28
Happy holidays to you.
Thanks for keeping Func_Msgboard going.
#11382 posted by gone [193.124.10.152] on 2006/12/22 03:19:09
I dont like the logo, especially the color combo
Scrooge!
#11383 posted by tron [59.167.221.69] on 2006/12/22 03:41:23
Stop being a spoilsport and embrace the capitalistic festival of purchasing!
#11384 posted by Trinca [85.88.130.59] on 2006/12/22 04:25:04
fuck you Speeds in MY NACIONAL FLAG
green and red :p OWNSSSSSS
http://www.flagsonline.it/Bandiere...
nice one metlslime and megazoid :p
Boas festas para todos
=
Merry Christmas to all
#11385 posted by Trinca [85.88.130.59] on 2006/12/22 04:36:54
Speeds u are a bitch but...
Pozdrevlyayu s prazdnikom Rozhdestva i s Novim Godom
Oooh Festive.
#11386 posted by Shambler [82.38.193.42] on 2006/12/22 05:38:24
Big respect to Metl for the board, and him and everyone else who posts and stuff - it's nice to have a bit of the gaming community that's stable enough that you can chat about shit with vaguely familiar oiks ;).
* Shambler goes to sit in SM130_neg!ke for a few more minutes
Spds
#11387 posted by R.P.G. [65.188.147.21] on 2006/12/22 07:35:36
It's ok, the logo doesn't like you either.
Shambler
#11388 posted by Jago [194.86.38.38] on 2006/12/22 07:52:48
Get your fat ass on IRC
Jago...
#11389 posted by Shambler [82.38.193.42] on 2006/12/22 08:35:52
...it might happen yet!
Prey DM Released
#11390 posted by Zwiffle [69.210.45.215] on 2006/12/22 21:31:36
I figured this wasn't really news, but Freakman released his Prey DM map over at 3D Realms. Even if you don't like Prey (I'm looking at YOU, Trinca) the pics are still purdy.
LINK!!
http://forums.3drealms.com/vb/show...
Happy Chistmas, Merry Chanukah
#11391 posted by HeadThump [4.136.249.216] on 2006/12/23 00:07:36
a restful Festivus, Lovely but belated Ramadan too you as well, and fuck you Kwanza, you silly made up patronizing holiday whom even my African kin hate, like some mutant May Day in December.
Prey Dm Map
#11392 posted by metlslime [69.181.0.73] on 2006/12/23 02:01:12
the lighting is really nice, which is impressive in that engine.
Shambler
#11393 posted by pope [154.20.175.44] on 2006/12/23 16:48:57
keep your fat ass off irc
it smells better in there lately.
Oh Yeah
#11394 posted by Vigil [88.112.241.76] on 2006/12/23 21:46:16
Merry Christmas and all that. Off to work.
This Christmas
#11395 posted by Kinn [86.130.16.169] on 2006/12/24 02:46:42
I am mostly playing:
Call of Duty 3 (360)
Rainbow 6: Vegas (360)
Gears of War (360)
Guitar Hero 1 and 2 (PS2)
I will be posting unnecessarily critical reviews after christmas where I will rip each game to pieces over their perceived minor flaws (except for Guitar Hero which I won't say a bad word about because it kicks arse).
Also: Merry Christmas everyone and so forth etc.
Heya...
#11396 posted by distrans [144.134.49.202] on 2006/12/24 06:13:52
...we're 70 minutes into it over here so Merry Yule to all of you. I'm going retro this year, and will probably spend more than a few hours over the break helping my aged mother get through Myst. Anything to keep those brain cells operating :)
To those that thought we might be offering Travail as a stocking stuffer...apologies, but we want it to be more than worth the download. Why is the last 5% always the hardest?
Merry Q-mas
#11397 posted by bear [213.66.231.133] on 2006/12/24 11:58:21
maybe santa will bring my connection at home back to life...
Merry Christmas
#11398 posted by Spirit [80.171.40.63] on 2006/12/24 15:53:51
I have hidden two presents somewhere at www.quaddicted.com :)
Oohhh Hidden Presents
#11399 posted by HeadThump [4.136.90.2] on 2006/12/24 16:07:33
Is it Jessica Simpson's kill switch?!?! Is it?
Merry Christmas
#11400 posted by than [220.47.251.83] on 2006/12/24 20:05:26
Not being doing much mapping or playing recently, but I still drop by a lot, so merry Christmas to you all. Have a good holiday.
Have A Great Christmas Time Everyone!
#11401 posted by efdat [62.134.89.27] on 2006/12/25 03:10:22
func_rulez!
What Did YOU Get For Christmas?
#11402 posted by Zwiffle [69.210.45.215] on 2006/12/25 11:58:21
Wii + Legend of Zelda
DS Lite, Black + New Super Mario Bros. + FF3
SCORE: One trillion awesome points.
Beat that score.
Well, Maybe Not As Cool
#11403 posted by HeadThump [4.136.111.189] on 2006/12/25 12:49:20
but,
the hooker was a thoughtful gift,
the bag was of weed okay,
the Glock, fuck yeah! awesome.
Heh
#11404 posted by HeadThump [4.136.111.189] on 2006/12/25 12:50:14
looks like underestimated the weed.
Gears Of War
#11405 posted by Kinn [86.130.16.169] on 2006/12/26 10:17:14
Holy shitting shit - I can't believe how incredible this game looks - it's like that fecking Final Fantasy movie in realtime
Definately justifies my 360 purchase. Anyway, must dash - gotta ice some more "grubs"
What Did YOU Get For Christmas?
#11406 posted by MadFox [84.26.7.202] on 2006/12/26 11:22:27
the squad
Kinn...
#11407 posted by than [221.244.26.90] on 2006/12/26 19:54:40
seriously, play it in coop mode. Even if you have to resort to pulling a stranger off the sreet it is worth it just to experience the game with another person.
But...
#11408 posted by Shambler [82.47.201.152] on 2006/12/27 13:57:12
Kinn has no friends.
Ugh, having said that, most gamers I know are actually you bunch of kunts :P.
Awww
#11409 posted by Kinn [86.130.16.169] on 2006/12/27 14:56:18
poor little Shammy-wambles is just jealous that I can enjoy a game where you can't quicksave every two nanoseconds or flip God Mode on when the going gets a bit tough.
WhatEVAH
#11410 posted by Shambler [82.47.201.152] on 2006/12/28 01:52:22
*goes back to playing Prey*
All I Wanted For Christmas...
#11411 posted by czg [85.93.255.30] on 2006/12/28 07:00:53
...was that Kinn wouldn't be such an angry little faggoty nerd, but instead I got a toaster.
(It's okay I actually wanted a toaster. (and a Wii. (but I didn't get that.)))
Czg
#11412 posted by Zwiffle [69.210.41.32] on 2006/12/28 07:25:27
I got a Wii. No toaster. Who the fuck wants a toaster for Christmas?
Guys Who Have A Rendevous
#11413 posted by HeadThump [4.136.111.22] on 2006/12/28 07:58:12
between a toaster and bathwater in their future?
One Year
#11414 posted by pope [154.20.175.44] on 2006/12/28 08:01:42
i asked for a toaster oven. same thing really. 'cept I can bake little mini pizzas in it!
got a vacuum cleaner for my birthday.
shit you need son.. SHIT YOU NEED
#11415 posted by czg [85.93.255.30] on 2006/12/28 09:34:29
It is much manlier to buy the Wii yourself in the shop, to show to the riffraff there that you are a man of the world, while buying a toaster just screams to the sophisticated shoppers 'oh god I am so effeminate my girlfriend made me buy this I swear! (But I can tell by your looks you don't believe me! *sob*)'.
I also got a mixer and a nice towel that matches my bathroom very well, and the toaster is stainless steel! (My sister knows I like it classy around the house.)
Toaster...
#11416 posted by Bal [81.249.10.184] on 2006/12/28 10:56:10
This is toaster czg got:
http://chipchick.blogs.com/chip_ch...
LOL.
#11417 posted by Shambler [82.47.201.152] on 2006/12/28 11:41:34
The truth will out!
Netquake Demos
#11418 posted by R.P.G. [65.188.147.21] on 2006/12/28 12:53:17
So why must a regular Quake demo already be recording upon level load? Is there some issue with initializing the level/demo that can't be done once the level has already started? I'm wondering why we don't have engines that let you start recording a demo after loading the level like QW, but without using a different demo format.
Calling The Hackers
#11419 posted by Spirit [213.39.169.253] on 2006/12/28 14:00:29
Is there a way to split a file containing lots of lines to one file per line? Windows or Linux doesn't matter.
RPG
#11420 posted by aguirRe [213.101.71.96] on 2006/12/28 15:12:53
Check out JoeQuake, it has that feature.
Spirit
#11421 posted by aguirRe [213.101.71.96] on 2006/12/28 15:43:37
I'm sure there are nicer tools, but my bjt tool can do that:
bjt split -l1 -i myfile.log
You'll get files named myfile.000 and upwards.
FUCK
#11422 posted by Lunaran [24.159.240.226] on 2006/12/28 17:54:50
opacity.us has been eaten by godaddy.
OPACITY.US IS GONE :O
anybody happen to archive it? von? I've been using it for reference intensively all week.
AguirRe
#11423 posted by Spirit [213.39.203.149] on 2006/12/29 01:28:27
Sweet, thanks!
Would it be possible to get the new files named after the first word in the line?
Hmm
#11424 posted by aguirRe [213.101.70.4] on 2006/12/29 01:43:33
No, not so easily. You'll probably need a script (bat+grep) that combines the filename and the first word to form a command that'll rename the file.
Btw, I tried to find a generic file splitter tool, but I could only find ones that used a size for splitting, strange ...
Thanks, AguirRe
#11425 posted by R.P.G. [65.188.147.21] on 2006/12/29 06:50:55
A beer for you!
No Christmas Stocking :(
#11426 posted by than [220.47.251.83] on 2006/12/29 12:03:22
I am 26 though, so I guess that's fair enough. I stopped believing in Santa when I was 23 anyway, so I guess Santa isn't listening anymore :(
I got a coat and some pyjamas and precious little else*. I had already bought myself a Wii :/
*and some money
I Got...
#11427 posted by distrans [211.31.76.196] on 2006/12/29 20:28:16
...this http://www.bootsonline.com.au/snow... from the Kringlemeister. Which is just as well, 'cause we'll be doing a benefit gig for the Wangaratta Country Fire Authority on NYE. Yee Har!
Yesterday I Wondered:
#11428 posted by efdat [62.180.161.23] on 2006/12/30 04:14:03
who gave the player his voice? [nin].tr? john romero? my mom? does anyone know?
Player Sounds
#11429 posted by Spirit [213.39.129.248] on 2006/12/30 06:01:57
If I remember it right from that Doom book, it was American McGee and John Romero who made those.
I Bought Myself Two Wiimotes
#11430 posted by bear [80.216.212.206] on 2006/12/30 13:47:37
that arrived the day before christmas despite an earlier email warning that the might not be available in time for the holidays. Yesterday I got around to making a USB-"sensor"bar for them so I can now use the pointing functionality and not just the accelerometer/buttons on the PC.
At this point I kind of desperately want my internet back at home though so I can read up on all sorts of things needed to actually come up with some sensible application for my new toys.
Bear!
#11431 posted by Bal [81.249.100.196] on 2006/12/30 14:08:21
No internet? Been wondering where you were. =(
/me gives bear a late xmas hug
HAPPY DAMN NEW YEAR!!!
#11432 posted by generic [71.1.71.88] on 2006/12/31 08:25:37
May all of your (good) dreams come true in '07 :)
Spirit
#11433 posted by Lunaran [24.159.240.226] on 2006/12/31 12:25:35
Got my rune - it was stuffed in my mailbox the whole time. This thing is sharp, and I do mean sharp. You could hurt someone severely with this thing. And who knew the Quake symbol would ring like a tuning fork when struck?
lol @ wrapping it in toilet paper though. you opted for the spring flower pattern I see? :)
Uh
#11434 posted by Lunaran [24.159.240.226] on 2006/12/31 13:41:18
the rust is kind of coming off though. I mean, maybe I should stop rubbing it on my chest and sweating, but what did you coat these with? I might throw on a coat or two extra myself.
:(
#11435 posted by Spirit [213.39.158.18] on 2006/12/31 18:47:45
Seems like the post dudes were rough. The coat was meant to be rather weak so it just keeps the rust from coming off, but not to make it glitter. Seems like it was not enough... Duh!
Yeah, stop rubbing it on your chest and putting it in various body holes! :P
I think I will give the remaining ones another coat layer then, well gotta try it on one first.
I am wasted and tired at the moment, I'll check the exact kind of furnace I used tomorrow. I think it was some acrylic stuff, but I might be totally wrong. Ouch, my head.
Try...
#11436 posted by distrans [211.31.76.196] on 2006/12/31 19:33:31
...a light coat of hairspray. I kid you not.
New Year: New Website
#11437 posted by Scampie [67.129.250.254] on 2006/12/31 20:47:13
http://scampie.leveldesign.org/
And as can be read there, eventually a second new website.
Happy New Year to everyone! (except Shambler)
Except Me Too
#11438 posted by . [70.224.231.45] on 2006/12/31 21:24:47
And I think you misspelled Amateur :P
Happy New Year!
#11439 posted by metlslime [67.188.208.99] on 2007/01/01 03:37:02
yeah, 4 years of func, 10.5 years of quake, etc, yay, etc. frinkin yeah bitaotches.
Scampie In Pie Scam!
#11440 posted by bear [213.66.231.111] on 2007/01/01 07:12:48
uh.. nevermind.
Bal: I hope I can get my ISP to actually do something to get my connection up and running again so I can try some IRC 2007. Might be busy in any case though since I just borrowed umbrella man's modified gamecube with twiligt princess, resident evil 4 and a bunch of other games. Did you get a wii and zelda yet?
Bear...
#11441 posted by Bal [86.205.102.91] on 2007/01/01 08:51:12
Yeah I got a Wii, Zelda rocks, 30+ hours in, reaching the end in a coupe more hours I think.
Great!
#11442 posted by distrans [131.172.4.44] on 2007/01/01 20:24:02
Even though the "Do not disable account at end of contract" paperwork was sent through a month ago, guess what happened to my work account. Fucking HR twats!
Travail peeps, please send to my gmail account while I get things sorted.
Lunaran
#11443 posted by Spirit [213.39.186.13] on 2007/01/02 09:34:20
I don't know what the furnace I used is called in international terms. It's just some "hobby furnace you can spray on things". I used a faint/dull/soft/matt one. It's not too cheap, I think 10 Euro for a bottle. But you probably can have some great fun with it plus a cat plus a scrambled egg plus your wallpaper. (God, no!)
Oh And Yes
#11444 posted by Spirit [213.39.186.13] on 2007/01/02 09:34:53
Hairspray would probably work fine for the "don't let the rust fall of" coat. :)
I'll Use Artist's Sprayfix
#11445 posted by Lunaran [24.159.240.226] on 2007/01/02 20:46:27
for coating charcoal drawings and other smeary things. it's hair spray without the fragrance or hair gubbins. I don't want my rune smelling like misty herbal rainwater crap.
Oh, Is "furnace" The Word You Want?
#11446 posted by Lunaran [24.159.240.226] on 2007/01/02 20:46:59
varnish I think?
!
#11447 posted by . [70.224.231.45] on 2007/01/02 23:30:07
don't want my rune smelling like misty herbal rainwater crap
Only if it came from CZG.
Yeah
#11448 posted by Spirit [213.39.186.13] on 2007/01/03 00:22:49
varnish
furnace was kinda wrong, ehehe. :D
Kiln In A Can
#11449 posted by HeadThump [4.136.90.158] on 2007/01/03 09:30:16
Here I was thinking Germans had a new innovation that hasn't quite reached these shores yet.
Spiderwebs
#11450 posted by metlslime [67.188.208.99] on 2007/01/03 23:59:15
More on the classic study where spiders are exposed to different drugs and the webs end up looking different:
http://www.youtube.com/watch?v=sHz...
Question
#11451 posted by Drew [66.79.240.75] on 2007/01/04 10:24:43
does Hrimfaxi have a site with new shit on it, or just that older one with his first map posted?
Answer
#11452 posted by Spirit [213.39.223.155] on 2007/01/04 10:38:25
No and yes. Just his old one: http://hrimfaxi.dk (I may stand corrected.)
#11453 posted by Trinca [85.88.130.59] on 2007/01/04 10:38:32
i think he still got old page :\ didn´t find any other
#11454 posted by Zwiffle [69.210.41.32] on 2007/01/04 10:57:09
Unless you count the QExpo site. I think that has some new stuff on it.
#11455 posted by Trinca [85.88.130.59] on 2007/01/04 10:59:05
Zwiffle my soe map will be better then yours!!!
http://trinca.planetaclix.pt/joequ...
Trinca
#11456 posted by Zwiffle [69.210.41.32] on 2007/01/04 11:04:26
My first born child will be better than yours!!!
:D
Seriously though, cool-looking map, but you only show bird's eye view shots. Ground level shots, please!!!
#11457 posted by Trinca [85.88.130.59] on 2007/01/04 11:36:55
nope inside is in god secrets :p
On A More General Note...
#11458 posted by Mike Woodham [81.151.97.161] on 2007/01/04 13:04:43
...screen shots should always be from the player's viewpoint i.e. don't use no_clip when taking your screenshots.
In my opinion.
I Disagree...
#11459 posted by Bal [81.249.72.170] on 2007/01/04 14:32:30
Don't see what's wrong with a bit of dramatic noclipping to get some nicer shots.
I guess your argument is that the player would never see from that point of view, but the player moves around and lives the map in full 3D, which just isn't comparable to a static screenshot.
...Or it could be the intermission view... =D
Bal
#11460 posted by Mike Woodham [81.151.97.161] on 2007/01/04 15:20:13
You guessed right. If the player is never going to see that view from within the game, the screenshot is pointless. It doesn't matter how pretty it looks, it is not a true reflection of the game.
I can, however, see that it is interesting from a mapper/designer's point of view i.e. just look at those sweeping curves I made, look at my neat joint work etc.
But I still look at a screenshot as a 'taster' of what to expect in a game hence my original comment.
I also think it is perfectly acceptable to show a vista with the intermission camera as that level is now finished and I know what it was all about.
I Don't Think It's Pointless...
#11461 posted by metlslime [204.15.3.5] on 2007/01/04 16:11:16
Like a map or a schematic, "impossible" screenshots give players useful information about the level even though they could never see that specific view. I don't think maps or schematics are considered misleading or misrepresentational.
Also, if an impossible screenshot is pretty, then it serves a marketing goal of making people want to download the level.
If your worry is that the level might be ugly during actual gameplay, that just means the level is bad. You could cause the same problem just as easily by posting a screenshot of the one good looking room in an otherwise ugly level, and even though the player will actually see that view, it does not represent the visual quality of the rest of the level.
Uhm
#11462 posted by Spirit [213.39.223.155] on 2007/01/05 00:35:49
Noclipped screenshots are way better sometimes. You can show more of the level that way. For the screenshots in the Quaddicted archive I (and the helpers probably too) always try to catch the quintessence of the level in a screenshot, so the user sees the shot and can recognise if he knows the level.
Metlslime
#11463 posted by Mike Woodham [81.151.97.161] on 2007/01/05 00:41:57
"I don't think maps or schematics are considered misleading or misrepresentational."
Neither do I. But that's not what I was talking about.
"Also, if an impossible screenshot is pretty, then it serves a marketing goal of making people want to download the level"
Precicely my point. I am a consumer, I want to see what I'm getting. Don't show me the roof of the car as the only view; show me the back, front, sides, or interior if it's only going to be one shot. I don't give a monkey's about the roof - I can't see it, I won't be sitting on it, and I won't be climbing some convenient staicase so that I can look down on it and marvel at its form and function.
"If your worry is that the level might be ugly during actual gameplay, that just means the level is bad."
It also means I don't find out until it's too late, which I am trying to avoid.
Now I don't want you to think that I am going overboard here, I am just responding to your points. The principle for me is: show me what I'm getting. And in relation to 'game play' only, if I can't get to the displayed vista, then I am not getting what I'm being shown.
At the end of the day I'm just a consumer. Well, perhaps I'm just a grumpy old consumer :)
Spirit
#11464 posted by Mike Woodham [81.151.97.161] on 2007/01/05 00:52:09
Surely, it would be more likely to be recognisable if the player had passed that way during the game?
However, you're talking about an archive whereas my comments were for pre-issue screenshots.
See my previous post.
(Grumpy consumer trounces out of shop muttering something about, "Wasn't like this in my day...")
Noclipped Screenshots.
#11465 posted by Shambler [82.38.192.95] on 2007/01/05 01:34:34
I took many of the screenshots for TSQLR using noclip and going into the scenery.
This was not to show a radically different perspective from the player, but because the player will be moving around and able to perceive a lot more of a particular scene in a short space of time. To capture that in a single image I often tried to get as far back as possible in that scene to get as much in view as possible - I think that gave a more accurate picture of what the player would experience.
As you might guess I don't have a problem with people doing it for normal screenshots, and in some ways it can be good to give a player a taster of the style without revealing what they'll see. Although Trinca's is a bit of an extreme example.
#11466 posted by Trinca [85.88.130.59] on 2007/01/05 01:42:31
:p Shambler u will die a lot in my next maps :p there are tree in progress!!!
Screen
#11467 posted by MadFox [84.26.7.202] on 2007/01/05 11:44:55
I like to keep my screenshots as desktop-layer.
in that way I stimulate my fantasy to the map.
So it had to be called glammershot!
no-clip screenshots are fine to quickly archive the event of a level.
but in game screenshots expose a more exciting moment of the level, ie monsters in action, no clipping ever will.
Therefore I claim it as the one and only screenshot!
I love my white, overall resolution of my monitor as the best, ever-lasting screenshot of Shambler. So I condamned it to be shot.
/me Votes For Noclipped Screenshots
#11468 posted by PuLSaR [80.80.111.240] on 2007/01/05 12:54:40
I Used To Vote For 'noclip' Screenshots
#11469 posted by Scampie [67.129.250.254] on 2007/01/05 13:05:46
Then I got a job, and reliezed how shitty and unrealistic they make my work, and wish only to have actual gameplay represented by screenshots, rather than 'marketting'.
MIke:
#11470 posted by metlslime [204.15.3.5] on 2007/01/05 13:37:30
you forgot to respond to my final point, which is that true-to-gameplay screenshots can still be misleading.
Metlslime
#11471 posted by Mike Woodham [81.151.97.161] on 2007/01/05 13:58:02
No, I didn't forget.
.
#11472 posted by necros [74.111.254.57] on 2007/01/05 14:01:36
maybe i'm missing the point here, but screenshots should be taken in whichever way looks the best and makes for a nice picture...
who cares if it's noclipped to an unreachable location on from a PoV of the player?
Screenshots
#11473 posted by bear [130.242.7.26] on 2007/01/05 14:05:28
Shambler pretty much wrote what I was thinking - that the purpose is often to try to cram in as many interesting bits as possible in order to try to sum up something that can not accurately be described in one image.
ALL Screenshots Are Pointless And Unrepresentative Of The Game.
#11474 posted by Kinn [86.143.95.49] on 2007/01/05 17:28:38
the only way you should sell a game is from extended video footage of actual gameplay.
Yeah. I went there.
Well
#11475 posted by PuLSaR [80.80.111.240] on 2007/01/05 17:35:43
do screenshots taken from areas reachable by means of (quad)rocketjumping act as gameplay screenshots?
Mike:
#11476 posted by metlslime [204.15.3.5] on 2007/01/05 17:38:34
1. true-to-gameplay screenshots can be just as misleading as noclip screenshots
2. noclip screenshots can can be just as useful and informative as true-to-gameplay shots
3. therefore, noclip shots are not pointless or useless at all. They are just as good as the other kind for previewing a level prior to downloading.
Since you agree with #1 and don't make any comment against #2, why don't you agree with #3?
Er...
#11477 posted by metlslime [204.15.3.5] on 2007/01/05 17:39:36
Since you agree with #1 and don't make any comment against #2
Should read:
Since you agree with #2 and don't make any comment against #1
Also:
#11478 posted by Kinn [86.143.95.49] on 2007/01/05 17:54:42
jesus christ that was a good vindaloo
nice to be back
Extended Video Footage Of Actual Gameplay Is Pointless And
#11479 posted by pjw [66.188.90.89] on 2007/01/05 18:40:31
unrepresentative of the game. After all, whoever is playing isn't playing exactly like you will, are they?
Seriously, noclip screenshots are not a problem. Deception and/or misrepresentation is a problem. This doesn't seem complicated.
Speaking Of Deception...
#11480 posted by metlslime [204.15.3.5] on 2007/01/05 19:28:15
Have you ever been dissapointed becuase the name of a level is too good compared to the level itself?
I remember thinking "The Soul Grinder" must be some awesome, mythological machine buried at the heart of the level. Turns out it was just a bunch of rooms with monsters in it.
I once named a level "Concourse" becuase i figured that name's blandness matched the blandness of the level itself.
Re: Speaking Of Deception
#11481 posted by R.P.G. [65.188.147.21] on 2007/01/05 19:34:34
I once named a level "Penile Devastation" and it had a giant penis in it, so I hope no one was disappointed.
Also, I once named a level "s4wk" but some people seem to think it's actually pretty good.
Metl
#11482 posted by Blitz [71.29.75.36] on 2007/01/05 19:47:14
I know I was severely disappointed when I played godfun.bsp and it was neither god nor fun.
Blitz
#11483 posted by Zwiffle [69.210.41.32] on 2007/01/05 21:38:46
You misread; that was supposed to be GodfUn.bsp, and it WAS both godf and un.
Pjw
#11484 posted by Kinn [86.128.40.3] on 2007/01/06 03:34:36
i guess i failed at sarcasm then :(
Kinn
#11485 posted by pjw [66.188.90.89] on 2007/01/06 11:03:50
I knew you were joking. I was too (at least before the "seriously").
Maybe we both failed? :)
This Entire Discussion Is Pointless
#11486 posted by Scampie [67.129.250.254] on 2007/01/06 16:14:34
Everyone will continue to take screenshots how they want and name maps with titles better than the actual map.
#11487 posted by Scampie [67.129.250.254] on 2007/01/06 16:16:07
(er, that post was directed at one-upping Kinn/PJW)
Your Mom
#11488 posted by pjw [66.188.90.89] on 2007/01/06 17:07:12
is pointless.
#11489 posted by Kinn [86.128.40.3] on 2007/01/06 18:09:50
I knew you were joking. I was too
hey I knew that :}
(/me glances nervously from side to side)
Yo
#11490 posted by Zwiffle [69.210.41.32] on 2007/01/06 18:12:01
I'm on my Wii. I'm using the trial internet channel to type this. Gotta get my Wii address thing. Neat.
#11491 posted by Zwiffle [69.210.41.32] on 2007/01/06 18:19:42
8151-7592-5705-4800 so add me as your wii friend!!!11111111
8430964343476210
#11492 posted by pope [154.20.175.44] on 2007/01/06 18:38:30
hook it up wii boys
#11493 posted by Kinn [86.128.40.3] on 2007/01/06 18:45:18
shit i need a wii now
Yes
#11494 posted by tron [59.167.126.172] on 2007/01/06 23:52:51
Yes you do.
I feel like playing now but housemate is using the tv. :(
Drew!
#11495 posted by Hrimfaxi [89.186.161.119] on 2007/01/07 07:59:57
No! I really need to update my site!
Damn PuLSaR Made My Point Before Me
#11496 posted by mwh [85.3.114.252] on 2007/01/07 14:07:30
Damn Bristol airport and its runways making my travel day even longer.
Yeah, Well...
#11497 posted by Drew [66.79.240.75] on 2007/01/07 21:42:12
You're doing better than me. Shit, I've only gotten as far as facebook...
Whatever though, I think it's agreed that your mapping is more important.
Test
#11498 posted by metlslime [67.188.208.99] on 2007/01/08 03:07:12
testes...
Lol
#11499 posted by Scampie [66.168.16.153] on 2007/01/08 03:52:09
balls
#11500 posted by Trinca [85.88.130.59] on 2007/01/08 06:10:44
http://www.freegames.ro/quake/
lol
Level Designers And Builders
#11501 posted by Mr Fribbles [202.161.117.131] on 2007/01/10 23:13:31
Any local guys (Australia) looking for work at the moment? Is there anyone out that that has NOT gone to Krome? (Tron and Electro, I'm looking at you... bastids :)
Fribbles!
#11502 posted by Spirit [213.39.225.47] on 2007/01/10 23:26:47
You worked on that Mondo3D game years ago, didn't you? Who must I ask about the heart-health model if I would like to re-use it for something else?
Spirit
#11503 posted by Mr Fribbles [202.161.117.131] on 2007/01/10 23:36:23
Yes, I did work on Mondo3D. As for who owns the content... well, the company I worked for was "Massive", but ultimately Mars (the confectionary company) was the customer, so I imagine that they "own" the product and everything in it.
Unofficially, I can tell you that the artist who created the model was a friend of mine, and I doubt he or anyone else would give a damn if you used it for whatever purpose you might have in mind.
However, legally, consider my first paragraph - I can neither give you permission to use it and also cannot track down anyone who can! Hmm, do you have the original files there... what does the license agreement say?
Can You Put That In The Help Wanted Thread So We Can Properly Ignore
#11504 posted by Lunaran [24.159.240.226] on 2007/01/10 23:45:57
it plz thnx
Fribbles
#11505 posted by Spirit [213.39.225.47] on 2007/01/10 23:48:57
Oki, thanks. ;)
I got the version that was released by someone at besmella-quake some months ago, there is no license included.
Damn You Lun...
#11506 posted by Mr Fribbles [220.253.44.26] on 2007/01/11 00:32:25
How did you deduce that I knowingly posted it here in the "wrong place" with the hope that someone would actually read it?
#11507 posted by Trinca [85.88.130.59] on 2007/01/11 01:13:57
Hi Mr Fribbles, please put URL of your fixed page :) the one u got in your profile is out of date!!!
Thanks Trinca
#11508 posted by Mr Fribbles [220.253.44.26] on 2007/01/11 01:46:28
Fixed... I think. Not that it matters when your site hasn't been updated since 2003 and wasn't even worth visiting back then!
#11509 posted by Trinca [85.88.130.59] on 2007/01/11 01:51:34
still love your maps ;) i play with frogbots from time to time :)
Ha!
#11510 posted by Spirit [213.39.169.226] on 2007/01/11 04:43:43
http://www.techcrunch.com/2007/01/...
StubHub: 310 Million $
I would sell the Shub-Hub for even a single Million $. I must be crazy.
/me Shakes His Fist At Frib From His Front Porch
#11511 posted by Lunaran [24.159.240.226] on 2007/01/11 07:39:18
CZG Strikes The Dancefloor
#11512 posted by DaZ [80.41.186.171] on 2007/01/11 09:53:14
With his quirky moves --> http://www.dontstayin.com/uk/black...
Ok ok, they kinda look similar :D
Lun
#11513 posted by Kinn [86.128.230.169] on 2007/01/11 11:45:32
he can't put it in the help wanted thread because i killed that thread
I Suppose Then
#11514 posted by Lunaran [24.159.240.226] on 2007/01/11 12:04:40
that this is you and Dranz?
http://www.dontstayin.com/uk/black...
Ahh
#11515 posted by DaZ [80.41.186.171] on 2007/01/11 12:08:26
busted :/
Wait.
#11516 posted by R.P.G. [65.188.147.21] on 2007/01/11 14:20:29
I thought DaZ and Dranz were the same person?
Wow
#11517 posted by . [70.224.231.22] on 2007/01/11 14:50:15
Eat a burger or 10!
Shadowalker Owned For His Code Whining
#11518 posted by Spirit [213.39.223.186] on 2007/01/12 01:11:12
http://www.quakedev.com/forums/ind...
Haha. :D
If anyone does not know, he always complained about LordHavoc and Spike(?) "stealing" code from him.
Announcement:
#11519 posted by metlslime [67.188.208.99] on 2007/01/12 02:50:16
I'm moving celephais.net to the fov120.com server in the next few days. Most likely sunday or monday nights. I'll make another announcement right before it happens.
The change should only take about 30 minutes, but there may be a longer delay with the DNS which would prevent logging in but still allow anonymous posting.
#11520 posted by drew [198.53.40.232] on 2007/01/12 12:11:21
I just tried to re-download Quoth, and I can't open the zip file in winzip, because it 'does not appear to be a valid archive'. Is this just me?
Drew
#11521 posted by generic [71.1.71.204] on 2007/01/13 05:26:20
If at first you don't succeed...
The first time I tried downloading, it failed -- the file was only 100-something kb. The second time worked like a charm :)
Hm
#11522 posted by necros [74.111.254.57] on 2007/01/13 16:35:46
well, the d3 map i linked a shot of ealier is gone... apparently, when you compile a map when 'set tall brush' region is set, and then do editsounds and save, it actually saves the regioned version, so now i have a few minor brushes and about 2k others are all gone. gg id.
That Fucking Sucks :(
#11523 posted by DaZ [80.41.186.171] on 2007/01/13 18:06:17
.
#11524 posted by necros [74.111.254.57] on 2007/01/13 19:02:03
i know that sounded a little rant-ish, but i do want to warn anyone working with d3 to beware of that. :P
i guess i'll restart at this point. it's still fresh in my mind, so hopefully i can recreate it. and my scripts are still there, which is what took half the time anyway.
Necros
#11525 posted by Mr Fribbles [220.253.44.26] on 2007/01/13 19:53:23
I know its unlikely that you had backups somewhere, but at the very least you were doing incremental saves, right? So you can go back to the last version?
No
#11526 posted by necros [74.111.254.57] on 2007/01/13 20:44:37
apparently, i've learnt that lesson. >_<
Frib...
#11527 posted by distrans [211.31.76.196] on 2007/01/13 22:19:44
..where can I learn more about what you're after, personnel/skill wise?
Distrans
#11528 posted by Mr Fribbles [220.253.44.26] on 2007/01/14 00:47:10
I can't point you to a website or ad or whatever, but we can chat about it via email or irc or something if you like. So yeah, email me :D
Necros
#11529 posted by Lunaran [24.159.240.226] on 2007/01/14 01:58:36
I've been burned that way a few times. So much so that I never ever save while regioned anymore. I've also had stuff disappear by hiding, regioning, hiding more, unregioning and then trying to unhide and having nothing come back.
Necros
#11530 posted by Kinn [86.136.158.2] on 2007/01/14 04:53:02
jesus, condolences :(
I never knew about that issue, but I always save under a new filename every session, and archive all the old versions. I know something's bound to fuck up oneday, so it's nice to know that at worst I can just roll back to a recent session.
Necros:
#11531 posted by tron [203.94.140.5] on 2007/01/14 15:48:29
I'm assuming that you checked the .bak file?
Heh
#11532 posted by necros [74.111.254.57] on 2007/01/14 16:45:19
annoyingly enough, it's the *only* map in the folder without one. i can only guess that when you save the map within the game when doing editsounds, it erases the .bak file or something.
Test
#11533 posted by metlslime [69.181.182.38] on 2007/01/15 10:30:34
if this works, new server move is complete!
-icles
#11534 posted by Shambler [82.38.192.95] on 2007/01/15 11:08:47
This post does not work.
Welcome To Fov120 =)
#11535 posted by SleepwalkR [85.179.23.69] on 2007/01/15 11:31:12
That went pretty smooth, didn't it. Great!
Woot
#11536 posted by Spirit [80.171.7.88] on 2007/01/15 11:32:43
works! and it's FAST!
It Might Be Fast...
#11537 posted by Mike Woodham [81.151.97.161] on 2007/01/15 12:32:43
...but I still cannot View All Threads or get to News Archive.
Hm
#11538 posted by Spirit [80.171.7.88] on 2007/01/15 12:39:20
That worked for me (fast too). View the whole GA thread works fine though, it takes a while of course and stresses the browser a bit.
Wow...
#11539 posted by metlslime [204.15.3.5] on 2007/01/15 20:16:07
DNS updated faster than I expected.
I wonder if i should bother fixing the fact that the timestamps in the database don't have a time zone attached, but the server has suddenly moved 9 time zones over.
Why Is The Internet Excited About This?
#11540 posted by Lunaran [24.159.240.226] on 2007/01/15 20:53:40
http://www.joystiq.com/2007/01/15/...
"seriously impressive" ghostbusters game? This looks awful and I can feel my early childhood being stabbed with every physics object tossed.
Lunaran:
#11541 posted by metlslime [204.15.3.5] on 2007/01/15 21:14:57
I don't know, but I just slimed myself.
If By Slimed You Mean Threw Up On Your Shoes
#11542 posted by Lunaran [24.159.240.226] on 2007/01/15 21:28:51
Probably Heretecal To Say It
#11543 posted by HeadThump [4.136.90.76] on 2007/01/15 22:21:37
but Ghostbusters was not all that funny. One good laugh and a few amusing
chuckles at best.
Yeah, Well, That's Just, Like
#11544 posted by Lunaran [24.159.240.226] on 2007/01/15 23:50:00
your opinion, man.
No, it wasn't a side splitting movie. I still liked it, and so did a lot of people.
Anyone Remember The Ghostbusters Game On C64?
#11545 posted by neg!ke [82.83.47.40] on 2007/01/16 00:04:21
ghost vaccum cleaner on the roof of the car ftw.
(plus marshmellow man ruining the city every single time with me having absolutely no idea how to stop him and finish the game... :|)
S'alright.
#11546 posted by HeadThump [4.136.90.76] on 2007/01/16 00:39:22
I didn't see it until the 90's and in my twenties. Maybe, if I saw it as a kid my memories of the movie would be more nostalgic.
I Liked Ghostbusters A Lot.
#11547 posted by pjw [66.188.90.89] on 2007/01/16 02:52:55
...and that doesn't look all that horrible to me. Hell, we haven't really seen much in the way of gameplay, just "ooh, look at shit break apart and fly around; ain't it cool?!"
Although the simulated-real-people thing always creeps me out a little for some reason, and is very wrong.
What looks so awful to you, other than that?
Man Developes Armor-suit Prototype For Military
#11548 posted by . [70.224.231.22] on 2007/01/16 03:06:06
Article w/ pix:
http://www.hamiltonspectator.com/N...
Video:
http://www.hamiltonspectator.com/m...
Pjw
#11549 posted by Lunaran [24.159.240.226] on 2007/01/16 03:50:02
The gameplay shot shows almost no gameplay other than some kind of man-lifting mechanic involving showing off effects and physics and their twisty beam thing. Oh, and the roadie run lifted from Gears.
The art direction looks like they either wish they were making Gears, or they want to make the Ghostbusters "cooler" for the "hip" crowd by putting them in the future and making them look like the platoon from Aliens. Most of the Ghostbusters chic wasn't just that they shot at ghosts, it was the overall style of 80's Manhattan + functional and blue-collar looking equipment/firehouse/etc + kind of silly gremlinesque ghosts. If you remove the (horrid) logo from the video and the side of the (shameful) car there is nothing left in any of this footage besides the (creepy) Bill Murray that resembles GB in any way. It looks like the point of the game is that you're on some navy seal team that lifts people with a swirly white tractor beam and blows parts of buildings up in a futuristic West Palm Beach, Florida.
When they give the Stay-Puft Marshmallow Man a do-rag and gold chains, don't say I didn't warn anyone!
Ah.
#11550 posted by pjw [66.188.90.89] on 2007/01/16 04:30:07
We don't really have anything to go on re: gameplay, but I see what you mean.
The art direction does have that sorta generic-cool pseudo-military look going on. And yeah, no silliness to be seen, which was sort of the point...
Re: Server Move
#11551 posted by metlslime [69.181.182.38] on 2007/01/16 09:50:09
So, everything appears to be good now. Thanks to SleepwalkR for providing the server and assisting me in the move.
Wow,
#11552 posted by necros [74.111.254.57] on 2007/01/16 19:13:10
didn't even noticed a single thing, gj on the move and this server is nice and fast!
Yeah, And
#11553 posted by SleepwalkR [85.179.29.245] on 2007/01/17 11:13:47
it's probably about to get faster. We are thinking about moving to a better machine (faster, more ram). The current one is a five years old Celeron with 256MB of ram. It really sucks.
Zwiffle?
#11554 posted by distrans [131.172.4.44] on 2007/01/19 07:27:56
Did you ever finish For Those Who Weep?
No
#11555 posted by Zwiffle [69.210.33.227] on 2007/01/19 16:38:47
I was working on that in Hammer, and could not convert the file format over to GtK radiant when I switched to that, and so I may have deleted the files. In any case, I don't know where it's at.
#11556 posted by MadFox [84.26.7.202] on 2007/01/19 22:30:03
and I'll wiffle & weep for ever...
Don't Cry For Zwiffle
#11557 posted by HeadThump [4.136.111.73] on 2007/01/19 22:40:50
The loss of For Those Who Weep will eat into his gut and stir his soul until that day he uses that pain to create the greatest Quake single player map ever, but until that day he will never know joy, or happiness, or even the soundful sleep of the just.
Metl
#11558 posted by nitin [124.191.216.47] on 2007/01/20 00:38:16
I cant use the "view all threads" function, it look to be broken.
Nitin:
#11559 posted by metlslime [204.15.3.5] on 2007/01/20 01:18:48
interesting, it's broken in IE, but not firefox. And only when logged in.
Session ID Problem?
#11560 posted by Lunaran [24.159.240.226] on 2007/01/20 02:57:19
No, Not Broken...
#11561 posted by Mike Woodham [81.151.255.48] on 2007/01/20 18:17:14
For the first time ever in the whole history of the world, his brother and the rest of mankind; I can now access View All Threads and get to News Archive.
Finally brethren after a while the battle will soon be over and we like those who went before shall lay down our swords in the sands of time and shall study war no more. I'm gonna lay down my sword and shield...
Rss
#11562 posted by megaman [84.63.18.24] on 2007/01/21 13:03:46
metl, i see there's rss on the news now - would it be much work to implement rss for individual threads, too?
Megaman:
#11563 posted by metlslime [69.181.182.38] on 2007/01/21 22:10:16
that was there for months; i just added an icon :)
And, additional feeds for threads and stuff is something on my to-do list.
Half Life 2 Wiimote Mod
#11564 posted by Lunaran [24.159.240.226] on 2007/01/23 00:18:36
Did you hear me? I said Half Life 2 Fucking Wiimote Mod.
http://www.youtube.com/watch?v=pwW...
http://www.youtube.com/watch?v=pFa...
(anyone recognize the song in the first video btw? or even the genre? because I'm strangely attracted to it.)
Lun
#11565 posted by than [220.47.251.83] on 2007/01/23 00:38:25
It's "Get Down on the Floor" by Porksword Sausage Factory
K
#11566 posted by Lunaran [24.159.240.226] on 2007/01/23 02:35:39
thx
Ooh
#11567 posted by tron [59.167.121.12] on 2007/01/23 10:32:18
I just got a bluetooth dongle to try out Doom 3 with the wii remote, this looks very interesting though.
Mappers Wanted -
#11568 posted by pope [154.20.175.44] on 2007/01/24 10:17:33
long overdue project of mine.
http://brushwork.leveldesign.org/
fire your questions/admiration/vows/etc to
brushworkart@gmail.com - its a work in progress, and I'm very open to hearing what you have to say on the subject.
Pope
#11569 posted by Spirit [213.39.204.193] on 2007/01/24 10:31:51
Awesome. I had that same idea. I would buy it for sure.
Pope.
#11570 posted by Shambler [82.38.193.170] on 2007/01/24 11:05:56
You have another guaranteed customer here, if it gets done.
I have comments/thoughts, maybe later.
Qc Question (btw: Is There A Qc Help Thread?)
#11571 posted by efdat [217.184.224.245] on 2007/01/24 11:22:05
does anyone know how i can get/emulate the explosion light effect via qc? i don't want to use TE_EXPLOSION, because it always plays that nasty r_exp3.wav. EF_DIMLIGHT seems the closest to it, but isn't quite as nice... help me plz ;)
EF_BRIGHTLIGHT ?
#11572 posted by czg [213.115.252.84] on 2007/01/24 12:14:25
-
#11573 posted by pope [154.20.175.44] on 2007/01/24 12:47:25
spirit, please participate
shambler, since you don't map... yeah I'd like to hear from you regardless.
so far lots of positive feedback... but no mail. please guys - if you want in (I want you in), contact brushworkart@gmail.com
thx
Pope
#11574 posted by JPL [213.30.139.243] on 2007/01/24 14:15:54
Could you elaborate on your project please ? I'm not sure to understand what you are looking for ?
Brushwork
#11575 posted by pope [154.20.175.44] on 2007/01/24 14:44:31
JPL: at this point what I'm looking for are any mappers who would like their work displayed in an art book.
I don't have a lot of specifics yet, and I will be constantly updating the page as deciscions are made. Also if anyone thinks I'm going about something entirely the wrong way, lemme know. I'm in new territory here, it's a learning process.
Poop.
#11576 posted by Shambler [82.38.193.170] on 2007/01/24 14:54:12
Maybe a discussion thread would be useful for this so people can hammer out ideas and suggestions and feedback for you??
Czg: EF_BRIGHTLIGHT
#11577 posted by efdat [134.169.158.17] on 2007/01/24 15:59:21
is much too bright (looks shitty, tested it). other ideas?
Pope
#11578 posted by . [70.224.206.161] on 2007/01/24 16:01:51
I like the idea, however how are you going to recoup costs?
Oh Man
#11579 posted by Zwiffle [69.210.50.112] on 2007/01/24 16:04:52
That's cool Pope, I'd like to be involved, but I have nothing worth showing. :( Maybe, depending on your time schedule etc, I can come up with something to show, so I'll stay optimistic.
Re: Pope Book
#11580 posted by bear [130.242.7.26] on 2007/01/24 16:43:43
Is the idea to have picturs of nice maps or nice pictures that doesn't necessarily come with finished maps?
EF_MUZZLEFLASH? EF_BRIGHTFIELD?
#11581 posted by czg [213.115.252.84] on 2007/01/24 18:09:08
Brushwork
#11582 posted by negke [82.82.163.241] on 2007/01/24 18:57:06
as long as it will more affordable than hourence's book...
#11583 posted by Vigil [91.152.95.244] on 2007/01/24 19:18:33
neg!ke is a welfare bum.
Czg: EF_MUZZLEFLASH, EF_BRIGHTFIELD
#11584 posted by efdat [62.180.36.210] on 2007/01/24 21:00:12
i tested all the qc EF_s before posting here in the first place. the engines (even standard glquake) seem to have more light fx then those.
#11585 posted by Trinca [87.196.219.57] on 2007/01/24 21:11:12
my maps are all crapy :p
Pope...
#11586 posted by generic [156.75.192.110] on 2007/01/24 22:50:01
<.02$>I think most of the mappers here would like to be included in your book -- it is just a matter of whether or not they should be included. I have only speedmapped (so far) but would love to be in it if you or someone else thought I should. (Don't worry, though, I would gladly buy the book even if I wasn't included :) ). Perhaps you should narrow your search to a short list of mappers and let people vote on which of their maps should make the cut.</.02$>
Hey....
#11587 posted by metlslime [204.15.3.5] on 2007/01/24 23:06:58
i'm starting a new thread on this book thing.
Efdat
#11588 posted by MadFox [84.26.7.202] on 2007/01/24 23:19:21
What you are looking, I'm not sure but it tends to
def.qc - entity effects - line 381.
your question: is there a help.qc ?
http://www.gamers.org/dEngine/quak...
Is there a help.qc toppic?
not if you post in this thread.
EF_ Is All You Get
#11589 posted by Preach [131.111.8.104] on 2007/01/24 23:48:25
Do I understand right that the only problem with the explosion is that it makes the r_exp3.wav sound? If that is the only concern, then here's a hack to get round it.
1. Replace the current r_exp3.wav with null.wav
(make a copy of the original explosion sound with a new filename like r_exp4.wav)
2. Play the new sound r_exp4.wav every time the QC makes an explosion (apart from your intended use, obviously!). The examples I can think of off the top of my head are grenades making contact, grenades on a timer(ogre and player), voreballs, exploding barrels and rockets. If you were really lazy/efficient you could put the explosion sound in the first frame-function of the explosion sprite - that way you'd only need to change one line of code for all of these. I can't be sure the timing would be right though, and the tarbaby would start doing the additional sound too. The latter can be worked around though...
I Wondered
#11590 posted by MadFox [84.26.7.202] on 2007/01/25 00:07:19
why the explo_box couldn't change light, but there is a sprite, of course.
Never knew you could make them glow with the option 'effects''1/8'!
makes them really radiant.
Book Idea Has Own Thread - Kthx
#11591 posted by pope [154.20.175.44] on 2007/01/25 00:31:50
thread moved 'ere
http://celephais.net/board/view_th...
The Man, The Myth, The Legend: Quakeguy
#11592 posted by Lunaran [24.159.240.226] on 2007/01/25 07:31:00
You know him and you know you love him. There's one question:
Who is he?
When I think about what it is that makes Quake still capture our hearts like no game since, at first there's not a whole lot that comes to mind. It was a rushed game, with base maps and Doomish weapons tossed in at the last minute to hold together a fairly pointless menagerie of Knights, Ogres, and beasties that aren't quite alien and aren't quite demonic. And yet it feels complete, and you feel like you belong. So how does it pull that off?
I discussed this at length with Kell, and we hit on an idea. Take the assortment in Half Life - every monster seems like it was designed by a different person. There's brown humanoids that shoot lightning, yellow three legged dogs with compound eyes that fire whiny sonic pulses, dangling mouths with long tongues that snare you from above, flying sheikh-brains that shoot plasma balls, facehugger amalga that turn people into zombies, the end boss was a big floating fetus, AND they piled US-Mil human AI on top of all that.
The reason it works is that you're already sold on it when you see it. The tram ride and the just-another-day-at-work-but-not first act put you in Gordon's shoes so fast and so effectively that you want to play the role. So when the houndeyes are yipping and sonically pulsing, you don't think 'what are these things? what a stupid game,' you think, 'what are these things and where could they have come from?'
Quake also manages that - it makes the world real by making the player ... well, someone. Quakeguy DOES have an identity, and we all know it's there. It's been expressed in countless Q1SP's that allude to an identity that was never really planned or expressed overtly - in Contract Revoked you are 'a slipgate warrior of great reknown.' In Bishop's Bane you're the nameless hero of Domino's blighted kingdom. And, of course, who could forget:
http://lunaran.com/files/phil.wav
So who is he to you?
I Always Liked The Idea
#11593 posted by megaman [84.63.38.137] on 2007/01/25 09:46:53
of the q guy being lost in all those portals and seeking a way back home.
Time Bandits
#11594 posted by megaman [84.63.38.137] on 2007/01/25 09:49:09
something like that
Preach: EF_HACK
#11595 posted by efdat [217.184.224.228] on 2007/01/25 11:17:55
thanks for the idea. i did it just like that now, although it really is a hack. works fine. i play r_exp4.wav from BecomeExplosion() which is called by almost all standard explosions.
it's a pity that the TE_EXPL light effect cannot be used in qc in an easier way.
Dave The Quake Marine?
#11596 posted by than [220.47.251.83] on 2007/01/25 17:44:48
Try reading the dm3rmx txt file to get a bit more on Dave's backstory, Lun.
Story:
#11597 posted by metlslime [204.15.3.5] on 2007/01/25 20:47:53
It's 5am when you get the call. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the slipgate project...">
That's all you need.
Now speaking of that, the old realaudio show "QuakeCast" that Blue of Blue's News used to host started with some voice actors doing a really good/funny job of acting that story. I always wished I could get an mp3 of that intro.
I still wish that. Make my dreams come true!
OMG Quakecast Intro!
#11598 posted by metlslime [204.15.3.5] on 2007/01/25 20:50:50
http://www.cvanepps.com/audio/quak...
Love it, live it.
Haha
#11599 posted by Bal [83.204.153.39] on 2007/01/25 21:32:00
DAAAAMN!
Good find.
Woah
#11600 posted by Spirit [213.39.187.140] on 2007/01/25 21:40:03
Awesome. That is like podcast-history (when it was actually good) or what? :D
Thanks metl, I never heard about it.
There are two full episodes (I think) btw:
http://www.cvanepps.com/audio/quak...
http://www.cvanepps.com/audio/quak...
DAMMMN!
#11601 posted by HeadThump [4.136.249.43] on 2007/01/26 03:36:05
That was great
Metlslime
#11602 posted by mwh [84.71.128.96] on 2007/01/26 23:04:15
Damn, someone should have told Mindcrime...
Work In Progress:
#11603 posted by metlslime [204.15.3.5] on 2007/01/27 03:00:26
I'm working on a picture of Quake's ogre. Here is the image so far:
http://www.celephais.net/shite/ogr...
Still trying to get that stupid grenade launcher to look good, and still need to tighten up a lot of the shapes and details. Advice welcome.
#11604 posted by Lunaran [24.159.240.226] on 2007/01/27 04:14:17
here i fixed it
http://lunaran.com/pics/ogre4.jpg
My Quake
#11605 posted by voodoochopstiks [85.224.213.45] on 2007/01/27 04:14:40
Quickly cut from another discussion on ESReality:
Well, my friend imagined it as if he was a united states marine/ranger which has been sent through the slipgate on a counter-attack against these other-dimensional beings.
Another guy imagined it as taking place on earth in the beginning but some alien invasion has infected the soldiers, so they and the rottweilers turn really aggressive and you have to get in there and eliminate the threat, and then you follow the slipgates further to combat the threat.
I kind of imagined the story as a man(perhaps nonhuman) who is a slipgater for a profession/life, it's just what he's always done and will always do until he dies, he has his magical armor and weapons which he has found and taken with him from the different places he sees(axe from the castles, nailgun from the miltary bases etc) and explores and fights back and forth between these 4 different places in time and space:
One is the military bases, which I imagine to be in humanitys future, in many places in space and also strongholds against other dimensions,
Two is these abandoned ruins and temples, of some forgotten race, now occupied by strange creatures and monsters,
Three is a dark medieval time(some alternate version of earth perhaps), in castles, with knights and dark screams in the dungeons, and the undead),
Four are these strange and foreign city-scapes and libraries, inhabited by the same strange creatures and magic users like the flying wizards(more like flying lizards but their entity name is monster_wizard in the editor :D).
I am not sure why you actually go out and hunt/kill Shub Niggurath(the end boss), maybe she just got in the way or so. I'm sure the Ranger is still searching on through the stars for whatever he might be looking for, and I'm sure he'll keep fighting his ranger brothers for dominance and respect with his artifacts retrieved from strange dimensions and places(deathmatch!).
---
That above was the cutout, what I really did love about the quake guy is his genericness and non-speciality, everything was really fuzzy and you could mold him to what you wanted him to be, his armor could be made of kevlar, some high-tech alloy plastic, or just plain medieval iron(what I always preferred), his gun could come from some strange dimension or it could come from behind a bar counter, both worked equally well. It's like clay, you shape and form it to whatever your subconcious prefers.
LOL
#11606 posted by inertia [134.53.176.37] on 2007/01/27 04:39:18
@ lun
@voodoo: ye i agree, nice points there
Metl
#11607 posted by . [70.224.206.161] on 2007/01/27 06:21:38
Great job.
Metl
#11608 posted by BlackDog [58.7.188.41] on 2007/01/27 06:57:40
It doesn't look like a very interesting pose to me. He's just standing there grimacing (at... the floor?) and there really are more interesting things that a monster with a grenade launcher and chainsaw could be doing. :)
The painting is ok, although lighting is a bit bland. The toenails look a bit cartoony outlined like that, and the top of his (it's?) shoulders makes a very flat line. Maybe the silhouette could be better there? Anyway, the weakest point of the whole thing is definitely the grenade launcher, which doesn't look quite right in terms of lighting or perspective. The rest is pretty cool.
My favourite bits are the teeth and the splatters on the 'saw. Nice. Oh, and his beady eyes.
Blackdog/lunaran
#11609 posted by metlslime [69.181.182.38] on 2007/01/27 07:21:21
yes, my main mistake was just copying the ogre in his idle post, where just sort of stands there contemplating the universe while his face is frozen in this sort of growl/grimace. While it's how he looks in game, it's not a very good pose for a painting.
Anyway, I'll try to finish the details on this one, and hopefully next time I'll get the composition/pose sorted before i start painting details.
Not To Turn This Into An Eyes Or Not Eyes Discussion
#11610 posted by megaman [84.63.19.179] on 2007/01/27 12:38:26
but i always imagined the ogres had hair.
Megaman
#11611 posted by pope [154.20.175.44] on 2007/01/27 14:37:20
... shamblers sure,
but OGRES? hair? whut? well maybe a few wispy ones...
Metl
#11612 posted by biff_debris [24.159.178.203] on 2007/01/27 14:38:38
Oh kickass, you! Are we to expect a whole series of Quake portraits, or is this what you've done lately in your spare time? In any case, keep up the good work -- and get that guy in a suitably molded-brick dungeon or something =D
Slime...
#11613 posted by generic [76.3.11.75] on 2007/01/27 16:17:19
The chainsaw blade is slightly out of perspective but I like your ogre overall (overalls?) :)
Hopefully, he is the first piece of concept art created for the next installment of Quake which will be a true sequel to the original ;)
Text Search And Replace Stuff Woes Again
#11614 posted by Spirit [80.171.7.73] on 2007/01/27 17:27:10
I have the following text blocks for ~900 times:
<td class="filelisting"> <a href="wip/a2d2.html"> a2d2 - </a></td>
<td class="filelisting"> <a href="filebase/.zip"> DL</a></td>
(minus the spaces before each <a and after the following ">, func replaces it with ... otherwise)
It would be awesome if someone had an "scripted" way to get (in this example:) a2d2 and copy it into filebase/.zip so I get filebase/a2d2.zip. The result would look like:
<td class="filelisting"> <a href="wip/a2d2.html"> a2d2 - </a></td>
<td class="filelisting"> <a href="filebase/a2d2.zip" > DL</a></td>
There are about 900 places in one textfile where this would need to be done, with different maps of course, for example filebase/sm112_pack.zip.
Linux or Windows does not matter. I can install software too (got Python already).
Same Here
#11615 posted by HeadThump [4.136.111.221] on 2007/01/27 17:50:13
but i always imagined the ogres had hair.
A buzzstyle 'haircut you could set your watch too' like Johnny Unitas because the Ogre means business.
Unitas?
#11616 posted by pope [154.20.175.44] on 2007/01/27 18:17:40
http://images.amazon.com/images/P/...
Spirit
#11617 posted by mwh [84.71.128.96] on 2007/01/27 18:31:00
you could do that with query-replace-regexp in emacs. upload the file or email it to me and i can do it for you if you like.
Metl
#11618 posted by MadFox [84.26.7.202] on 2007/01/27 21:57:46
great picture!
no comments.
Spirit
#11619 posted by . [70.224.206.161] on 2007/01/27 23:02:51
You can do that with PHP, arrays and delimiters. Just dump all your map names in a text file, comma,seperated,like,this and the script can spit 'em out.
But you're probably using a database and I couldn't help you there.
Phait
#11620 posted by Spirit [80.171.7.73] on 2007/01/28 00:14:36
mwh already worked as a wizard for me. Thanks. :)
The Ogre
#11621 posted by golden_boy [89.27.253.79] on 2007/01/28 09:15:23
has almost no abdomen? Well OK, it's a cartoony ogre (its legs are too short etc), but you'd imagine him to at least have some balls?
:=)
Yeap
#11622 posted by HeadThump [4.136.111.246] on 2007/01/28 09:26:55
Unitas?
For a high detail model, Unitas' mug would be perfect. Hey, Ogre is no pretty boy.
Mostly...
#11623 posted by distrans [131.172.4.44] on 2007/01/29 02:09:58
...when I think of the Quake Guy, he's all "sir, yes sir!" in episode one and ends up like Ash in Army of Darkness by the end of episode four.
#11624 posted by megaman [84.63.44.133] on 2007/01/29 02:42:28
<a class="fisting" href="...
Progress:
#11625 posted by metlslime [69.181.182.38] on 2007/01/29 13:10:53
http://www.celephais.net/shite/ogr...
I'm mostly happy with this, i guess. The only break from accuracy is the fact that he's holding the chainsaw instead of having it surgically attached.
...when I think of the Quake Guy, he's all "sir, yes sir!" in episode one and ends up like Ash in Army of Darkness by the end of episode four.
That's cool. If you took a sort of average of everyone's ideas about the character, you'd have a pretty good comic book.
Hehe
#11626 posted by negke [82.82.169.144] on 2007/01/29 13:45:00
how come this reminds me of ikbase?
Wow
#11627 posted by Spirit [213.39.203.215] on 2007/01/29 13:51:47
Now someone make a model after this image.
On It...
#11628 posted by Preach [131.111.8.98] on 2007/01/29 15:06:45
Just as soon as I get some free time, I'll have a crack at an ogre like that, it's an excellent picture.
Metl
#11629 posted by R.P.G. [65.188.147.21] on 2007/01/30 04:40:14
I like how you even captured the diamond-shaped head. Good job.
The Peak Of The Skull
#11630 posted by pope [154.20.164.142] on 2007/01/30 12:13:45
near the back is the occiput.
our ogre friends have large occiputs, not unlike dogs.
Just Poasting From The Wii To Test Stuff Ok?
#11631 posted by czg [83.253.241.174] on 2007/01/30 20:33:39
Czg
#11632 posted by Mike Woodham [81.151.255.48] on 2007/01/30 21:29:35
...bottom half of your 'b' was missing ;)
What Killed Ritual \sin Eps
#11633 posted by spd [193.124.10.152] on 2007/01/31 13:30:32
http://www.romsteady.net/blog/2007...
Started Working On A New Map
#11634 posted by t-i-d-d-l-e-s [84.12.162.32] on 2007/01/31 20:24:50
lo all :)
i started a few weeks ago on a new map, its going to be a deathmatch level, but im a very lazy mapper these days :(, saw electra and shady by gibbei today, his great work has inspired me to get off my lazy arse and get this new map made :), the maps going to be very metal-base style, what i've made sofar is looking good i think, im taking insperation from quake 4 singleplayer maps, they're quake art imo, i'll try and get my brother to upload screenshots to the webpage hes made for me.
tiddles
Tiddles
#11635 posted by Vondur [89.175.96.234] on 2007/02/01 09:16:24
i'm waiting w/o patience :D
Tiddles
#11636 posted by R.P.G. [65.188.147.21] on 2007/02/01 16:48:02
I/we still slowly work on the tribute map to your base-style maps. Providing more inspiration for us wouldn't hurt. :)
Everybody Has A Little Tiddles In Em
#11637 posted by HeadThump [4.136.111.167] on 2007/02/01 19:37:17
something I worked up for a speedmap over a year ago.
http://img166.imageshack.us/img166...
Yes, Yes
#11638 posted by biff_debris [24.159.178.203] on 2007/02/02 00:22:14
A Tiddles DM would be a wonderful thing =D
Hai
#11639 posted by Jago [88.192.74.20] on 2007/02/02 23:44:54
I just quit WOW.
Jago
#11640 posted by pope [154.20.164.142] on 2007/02/03 00:53:14
[ 03:50 ] • <popek> you're free
[ 03:51 ] • * popek replays the final scene of Jacob's Ladder with Jago holding Macaulay Culkin's hand and ascending the stairs
Hurray!
#11641 posted by Zwiffle [67.53.148.10] on 2007/02/03 01:40:04
One down, China x4 to go.
Ooohh
#11642 posted by R.P.G. [65.188.147.21] on 2007/02/03 03:52:20
so China is the constant defined by sum from n=1 to infinity of (2n)!/(n!)^2? I always wondered what that number was called.
And...
#11643 posted by metlslime [69.181.182.38] on 2007/02/03 07:43:59
A China-plex is China with China zeroes after it.
Zombie
#11644 posted by metlslime [69.181.182.38] on 2007/02/03 11:50:13
http://www.celephais.net/shite/zom...
Metl
#11645 posted by nitin [124.191.216.47] on 2007/02/03 12:23:57
the shadows on the shin look...weird for lack of a better word.
Hm
#11646 posted by megaman [84.63.36.98] on 2007/02/03 13:52:09
i can't seem to login on opera OR firefox!? it always just pushes me back to the login page. or is that the 'wrong pw' way? :)
Aww.
#11647 posted by biff_debris [24.159.178.203] on 2007/02/03 15:13:15
I've never seen the undead look so precious, metl.
Metl...
#11648 posted by generic [76.3.11.5] on 2007/02/03 16:00:06
Those toes look like the have been stubbed a million times over and over again...makes me wince (>_<)
When You Get To The Fiend
#11649 posted by pope [154.20.164.142] on 2007/02/03 17:53:07
make sure he has eyes
When You Get To The Shambler
#11650 posted by R.P.G. [152.13.70.208] on 2007/02/03 17:56:25
make sure he's listening to Westwo0o0o0od.
Rpg :)
#11651 posted by Lunaran [70.226.151.179] on 2007/02/03 18:59:44
The legs should be more emaciated. I can see the knobs at the ends of my own femurs for goodness' sake.
In Your Head, In Your Head, ZOMBIE
#11652 posted by HeadThump [4.136.111.181] on 2007/02/03 19:11:40
I've never seen the undead look so precious, metl.
Kind of like Young Frankenstein's monster with a flower in his hand, just before being rejected.
Jokes Aside
#11653 posted by HeadThump [4.136.111.181] on 2007/02/03 19:21:49
quality stuff, Metl
Watch This Video
#11654 posted by Lunaran [70.226.151.179] on 2007/02/03 22:49:06
you global-conditionally ignorant swine!
http://video.google.com/videoplay?...
Damn.
#11655 posted by pjw [75.130.27.174] on 2007/02/04 00:41:35
I'm normally bored off my ass by politics, socio-economic data, and most forms of history in general, but that was pretty cool.
Screwed around at gapminder.org a bit too with their graphing software. Good stuff.
Lun,
#11656 posted by Bal [81.249.32.59] on 2007/02/04 10:23:57
Nice watch yeah.
Megaman:
#11657 posted by metlslime [69.181.182.38] on 2007/02/04 12:16:08
sounds like the problem opera users have when "referer logging" is disabled. Does that help?
Yeah It Was Rather Amusing And A Bit Informative
#11658 posted by bear [80.217.112.194] on 2007/02/04 12:22:07
But the Swedish accent was rather horrible
Lol
#11659 posted by megaman [84.63.0.192] on 2007/02/04 14:18:02
yes, that fixed the problem. why on earth would you disallow login without a referrer?
MadFox
#11660 posted by aguirRe [213.101.74.144] on 2007/02/04 18:25:40
I sent you an email reply Friday night, did you get that?
Yeah
#11661 posted by MadFox [84.26.7.202] on 2007/02/04 22:30:39
received and bizzy exploring.
you did a great job!
Metlslime Vs Zombie
#11662 posted by spd [87.249.61.2] on 2007/02/05 13:23:32
the head is way too rounded!
I demand square top
#11663 posted by spd@new job [87.249.61.2] on 2007/02/05 13:26:06
so I`m at the new job, setting up the shizzle
all is cool and ppl are nice
seems like no IRC... but we`ll see about THAT :)
Go Spds!
#11664 posted by megaman [84.63.15.31] on 2007/02/05 21:44:49
you will make them wish you had irc!
And Make Us Wish He Didn't!
#11665 posted by Lunaran [70.226.151.179] on 2007/02/06 00:20:11
bunggg
Pipes
#11666 posted by jiri_b [84.191.136.74] on 2007/02/09 00:53:43
this is maybe a little bit off topic, but
sounds very interesting. unfortunately at
the moment unavailable (to much traffic)
- the new service yahoo.pipes -
but you can read more about it here:
http://radar.oreilly.com/archives/...
More Off Topic...
#11667 posted by Tronyn [207.47.212.238] on 2007/02/09 05:06:40
http://www.orthodoxytoday.org/arti...
This seems to imply a really weird kind of determinism. Too late do I realize that I should have just deluded myself with spirituality.
Hmm, Interesting Read
#11668 posted by BlackDog [220.235.172.224] on 2007/02/09 18:55:53
which brings up lots of messy and interesting questions. Though this article implies heavily that issues of genetic determinism are extremely clear cut, and I don't know that reliable neuroscience actually says that at all.
Unfortunately at the end he wigs out and seems to conclude that science is going to rip itself apart looking for certainty...what? Dude, put down the Nietzsche and go and read Kant and Hume.
Still, worth the read.
Chaos Theory
#11669 posted by Lunaran [70.226.151.179] on 2007/02/09 20:39:07
Isn't there some inherent unpredictability in all systems though? When we talk about brain chemistry we're talking about molecular interaction, between neurons and neurotransmitters. Isn't there an arm of science that states there is an indelible 'chanciness' in all such things?
#11670 posted by Zwiffle [67.53.148.10] on 2007/02/09 20:58:32
Quantum Mechanics states that everything is based on probability rather than predictability, but at molecular levels the probability of something acting 'odd' is pretty small, and on larger levels like animals, planets, cells, etc the probability is so small that most oddities would happen once every existence of the universe or so, if that. But, there still is always the chance that a particle could disappear from its system and end up somewhere else, no matter how small the chance.
Lun
#11671 posted by SleepwalkR [85.179.8.98] on 2007/02/09 21:29:25
Yes and no. While there is chaos at all levels in our universe, there is also a force that creates order within that chaos, or else there would be no order at all (second law of thermodynamics). If you are interested and wanna read up, there is a fantastic introduction into this relatively new field of science. The book is called "Complexity" by Mitchell M. Waldrop: http://www.amazon.com/Complexity-E...
Also look here and follow up on the links: http://en.wikipedia.org/wiki/Emerg...
Emergence
#11672 posted by Lunaran [70.226.151.179] on 2007/02/10 01:59:16
Well, yeah, order can be developed in a system like that, but that isn't my point. If the same termites built the same colony under the same conditions it still wouldn't turn out identically every time.
Bleh!
#11673 posted by distrans [121.44.244.210] on 2007/02/10 07:30:31
What nonsense, the author makes so many "First year" mistakes it's not funny. The greatest of which is to introduce the term PREdeterminism at the start of the article. Fatalism is not determinism for f**k sake.
Chaos theory has nothing to do (functionally) with chance or probability. Read Gleick FFS! Lun, the same conditions never apply, but as we operate mostly in the macro domain it's sometimes hard to cognize this simple fact.
Sorry about the language, but chaos theory and determinism have been specific areas of study for me these past 12 years. I react badly when people start fapping on about both like they actually know what they are talking about.
Well.
#11674 posted by HeadThump [4.136.111.253] on 2007/02/10 09:17:46
I have no beef with either Lun or distrans, but distrans, you do demonstrate why it is pointless to debate matters on the func board because it is probable someone is going to yell at you if they do not feel you have the same qualifications or level of knowledge that they they seem to do.
If you have any respect for the scientific method or empirical logic, you would use a different approach, say, explain why Lunaran may be wrong on points of definition considering the terms,'probabilaty', 'determinism', and 'chaos theory'. 'Read Gleick FFS!' is not an answer.
I've read Chaos: The Making of a New Science,
as it describes non-linear models and their application to the world, and given non linear systems deal with differentiated outcomes, Gleik is writing about probability.
(from the Webster's Probability: The state or quality of being probably; a mathematical statement or the prediction of the odds of something happening or not happening.
Gleick stays within the Positivist framework as you would expect of a science journalist (meaning no metaphysical speculation) but using that to preclude the sort of ideas Lunaran was engaging in is just dogmatic.
Beg To Differ...
#11675 posted by distrans [211.31.177.123] on 2007/02/10 11:51:01
... the reason it's pointless to debate matters like this on func is that one would soon be shouted off the board for posting huge tracts that have nothing to do with gaming or level design.
For example I'd need a good 300 words to explain why the conditional in your second para doesn't hold. I'd need to give a couple of "lectures" on logic before demonstrating that the "argument" in your third para isn't cogent. Then we'd have to have several exchanges until we knocked that last para of yours into something that actually made some sort of sense...then we could debate it.
Wrath can get on here and spit venom, Lun can get on and occasionally act like a real prat, you can apparently get on and act like a primary teacher attempting to spank a wayward student; you can criticise me for making a brain fart but don't ever expect me to take you seriously.
Err
#11676 posted by distrans [211.31.177.123] on 2007/02/10 11:55:10
300 = 3000
Don't Worry...
#11677 posted by Mike Woodham [86.147.202.105] on 2007/02/10 12:18:38
I, for one, won't take any of this seriously... after all, we all like to see ourselves in print making a point, eh?
Uh, Thanks
#11678 posted by Lunaran [70.226.151.179] on 2007/02/10 14:34:35
I guess the answer to my question was 'no' then.
thanks distrans. you're a peach.
What
#11679 posted by BlackDog [220.235.172.224] on 2007/02/10 14:50:06
How did this devolve into silly dickwaving about causal determinism and chaos theory when TFA contains precious little about either?
You all suck.
/Me Goes All Zen
#11680 posted by biff_debris [24.159.178.203] on 2007/02/10 15:27:55
You're all wrong. And, you're all right. Meditate on this!
Ad Hominem
#11681 posted by HeadThump [4.136.111.13] on 2007/02/10 17:11:30
interesting rejoinder you have there. I would have gone with another approach, but why bother when you can complain about about how others behave or dismiss the person making the argument out of hand as being beneath your high standards.
Word count has no effect on the cogency of an argument. Beyond the first dozen words or so, everything else is just proof. If you had a good counterargument, you would have made it.
Oh, And Biff Is Right,
#11682 posted by HeadThump [4.136.111.13] on 2007/02/10 17:14:41
but if he is right, and I agree with him, and he stated that I'm wrong, then he is wrong, and then if he is wrong, that means I am wrong, and since he stated that I was wrong, he was right all along. I agree with Biff then 'cause he is right.
COCKS!
#11683 posted by czg [213.115.252.84] on 2007/02/10 17:38:38
BALLS ROLLING!
Hey Guys
#11684 posted by Lunaran [70.226.164.220] on 2007/02/10 22:28:45
Here's an e-quiz to help you determine what position you and your lover should sleep in!
http://www.evany.com/sleeptest/ind...
Post your results here and we can discuss them!
My Result Was
#11685 posted by pjw [71.90.22.143] on 2007/02/10 23:24:15
http://www.evany.com/sleeptest/tob...
The slightly unnerving thing is that they got it right--more often than not, anyway.
I Was Being Sardonic
#11686 posted by Lunaran [70.226.164.220] on 2007/02/10 23:49:05
although you've probably come to assume that from me and are just pretending you didn't notice.
so I guess if we're sharing, I'm a colon!
http://www.evany.com/sleeptest/col...
#11687 posted by pjw [71.90.22.143] on 2007/02/11 01:05:18
I'm a colon!
That doesn't seem quite right.
Thanks...
#11688 posted by metlslime [69.181.182.38] on 2007/02/11 04:36:57
For generally abusing each other in the general abuse thread.
Awe C'mon...
#11689 posted by distrans [121.44.244.210] on 2007/02/11 10:59:18
...we haven't had a good flame war on this board for ages.
Headthump, I'm not sure what I did in the past to make you react the way you do but it's very strange. Nonetheless, you missed the point on all counts once again. Yes, you even missed the rights of my ad hominem attack, so here it is in simple terms:
If you critique someone for being a twat by being a twat then you just end up being an hipocrit. And, I have little time for hipocrisy.
pjw: unnerving indeed, they got me dead on "pinching koala and tree".
And It Seems You Have Even Less Time For Manners
#11690 posted by BlackDog [220.235.172.224] on 2007/02/11 12:53:55
FFS stop being such a self-important tool.
Bad behaviour justifies harsh words; you are being rude and shallow and deserve many. Trying to nullify that criticism of yourself by calling other people hypocrits is perhaps the most clueless and lame argument possible, not to mention being unbearably smug.
There's only one twat in this thread*. Grow the fuck up.
*two now, I guess ^_^
Wait
#11691 posted by nitin [124.191.216.47] on 2007/02/11 13:48:00
you people areactually fighting over something ?
Usually the flame wars on this board are over absolutely nothing. This is a big step forward :)
#11692 posted by wrath [213.112.29.148] on 2007/02/11 13:50:56
Wrath can get on here and spit venom
I'm hurt, sir. Hurt and offended!
#11693 posted by Vigil [91.152.95.244] on 2007/02/11 13:54:13
I'm hurt, sir. Hurt and offended!
That was just a ploy to get you post something.
#11694 posted by wrath [213.112.29.148] on 2007/02/11 13:59:32
fuck him, then.
I Don't Know
#11695 posted by HeadThump [4.136.111.126] on 2007/02/11 19:02:25
why you are taking it so personaly, distrans. I have yet to attack you and I have only commented on your ideas and your actions.
Here is a little background: Friday afternoon, some where there abouts, I noticed the discussion on determinism that Tronyn and Jiri_b brought up.
I did a scan of the materials they linked to and said to myself, 'hey this is pretty cool, what if I brought in Lorenz work to the discussion and see where that leads.' I write up a few paragraphs and then it hits me, this is the func_board. If you post it, you are just opening yourself up to anyone whose personal egos are tied up into the ideas they support or the ones they oppose. You will get nothing but grief, so why bother?
At that point, I erased the message, and went my merry way. I ran a few errands, met a friend for a few drinks, got a burger on my way home. I come back and read the func_board, and right there it was; I read Lun's post and yours as well, and damn if Lunaran didn't fall into the trap that I almost did.
Dozens of times I have stopped myself from posting because the grief is not worth my time and the effort put into a discussion, but because the acrimony has become this predictable, I decided to say something about it.
distrans, you have never stood out in my mind as being a dickhead or the like, and like I have said before, I don't hold grudges. It may be only a matter of misfortune that you fell into my crosshairs, but I hope you understand now that there was a higher purpose beyond the ranting of two headstrong egos.
Eh
#11696 posted by megaman [84.63.45.165] on 2007/02/12 00:41:22
supposedly im a colon, too
My Word...
#11697 posted by distrans [131.172.4.44] on 2007/02/12 04:42:43
...that was an extremely noble action Headthump, I tip my hat. (NB: this is genuine)
Blackdog: time's up
On another matter, I'm slightly confused by facets of the American education system. In Oz, "college" is generally (though not exclusively) either an alternative to high school or a vocational training institute. What does "college" mean in the US?
College
#11698 posted by Zwiffle [67.53.148.10] on 2007/02/12 04:46:01
Means you have to work for 4 years at a job you hate so you can pay to go to a place you don't want to go so that you can be told you're stupid.
QED.
Dear Everyone Hosted On LD.org
#11699 posted by Scampie [67.129.250.254] on 2007/02/12 04:55:39
You've likely noticed you can't login to FTP for the past few days. This is due to a server moved by my host. I just heard back on how to login now.
To login, use the new address of: image.apisnetworks.com
and add to the end of your username @leveldesign.org (ex: "scampie" becomes "scampie@leveldesign.org"...
Your password will be the same as it's been
Let me know (here, or irc, or scampbell@ravensoft.com) if you have any issues.
Distrans
#11700 posted by R.P.G. [65.188.147.21] on 2007/02/12 05:00:16
Effectively its what Zwiffle said, except sometimes you have to work 5 years, some people want to go there, and you're not always told you're stupid (this happens most often with professors from the former USSR).
However, in more formal terms, "college" is basically any post-secondary education, although I guess it is used less often by someone seeking a PhD. In the US, I have never heard "college" used to describe any sort of high-school alternative, but it does describe vocational training institutions, 2-year colleges, 4-year colleges, and full-blown universities.
And Don't Forget
#11701 posted by Lunaran [70.226.164.220] on 2007/02/12 05:27:41
to log out with your cog out.
Beyond Belief .map Files
#11702 posted by Spirit [213.39.223.110] on 2007/02/12 12:39:13
I never knew those were released:
http://www.langsuyar.com/files/qua...
Beyond Belief
#11703 posted by aguirRe [213.101.71.44] on 2007/02/12 17:02:46
source maps is in every idgames2 mirror: http://www.quaddicted.com/idgames2...
College
#11704 posted by . [70.224.195.11] on 2007/02/12 17:08:37
Is a voluntary education of 2 years to 4 years and possibly more depending on the major/vocation.
Distrans
#11705 posted by bambuz [213.169.24.77] on 2007/02/12 22:48:35
had some good points. I'm tired of reading about everyone reading into "omg everything is predetermined, I don't have a soul" speculation and jumping these huge vast gaps like they were never there.
I happen to know a bit about how the brain functions. In a technical and physical way.
I didn't bother to read the whole article, it was written far too much in press article type, and I'm tired of that. Describing the california futurist was a telltale sign. Wired itself writes stuff like that a lot.
"Telling rabbits apart from hares is a task considered impossible since Descartes wrote his theses in the cold towers of Chalmers castle. Yet, beyond the shiny rows of test tubes in a small californian university laboratory sits a misfigured little man whose burning eyes tell of a lifelong desire for these long-eared animals. When leading me under imposing rows of small skeletons and hides he boasts to have found the final solution."
Anyway, imaging how the brain functions is almost "everyday" nowadays in the 21st century. MEG or magnetoencephalography sees where neurons fire, so in that way it's direct imaging. It uses superconducting "quantum" sensors btw.
http://en.wikipedia.org/wiki/Magne...
And
#11706 posted by bambuz [213.169.24.77] on 2007/02/12 23:12:36
there isn't a very widely accepted theory of consciousness yet afaik. There are numerous candidates of course, they seem quite... glossy and popularized and don't make much predictions. This is all just afaik and vague etc, I haven't bothered to delve into this too much as the revealing returns seem slim.
#11707 posted by wrath [213.112.29.172] on 2007/02/13 01:58:38
For example I'd need a good 300 words to explain why the conditional in your second para doesn't hold. I'd need to give a couple of "lectures" on logic before demonstrating that the "argument" in your third para isn't cogent. Then we'd have to have several exchanges until we knocked that last para of yours into something that actually made some sort of sense...then we could debate it.
or;
"Yeah, you're wrong. You are in fact so wrong, I shan't be bothered to explain to you why. My brain is so astoundingly spectacular that if I were to let you in on my magnificence, you'd piss your pants. I'm so fantastic; all you sniveling shits would be lost without me."
--
I'd go with the second option. It's more honest, really.
Bambuz;
#11708 posted by wrath [213.112.29.172] on 2007/02/13 02:09:37
Consciousness is an adaptation. I'd bet the bank on that, and I'd feel safe doing so.
Anyway, consciousness might just be one of the most exciting things about the mind, so it's well worth studying. Besides, the physical map of the brain isn't everything. The functions derived from it are equally revealing.
Wrath:
#11709 posted by metlslime [204.15.3.5] on 2007/02/13 02:52:28
Consciousness is an adaptation.
Interesting, because if consciousness confers a functional advantage, then it should be physically detectable, and we can easily settle the question of whether a computer, or a dolphin, or a tapeworm, is conscious.
I'm more in the camp that a conscious mind and an unconscious thinking machine are functionally identical, and only the mind itself is aware of the fact that it is conscious. I think this is a general assumption that many (most?) philosophers make.
Metl...
#11710 posted by distrans [131.172.4.44] on 2007/02/13 03:59:15
... I think you are probably correct about the generally held view and this "awareness of being aware" is slippery thing to pin down (much like qualia).
Guys: thanks for clearing up the "college" terminology. Seems both sides of the pacific use it broadly, with enough occasional similarity to allow for misunderstanding. C'est la vie.
Wrath: out of context therefore incorrect interpretation, but hugs for not letting me down :)
While I Don't Have A Set View On This,
#11711 posted by Tronyn [207.47.212.238] on 2007/02/13 04:32:15
For a long time I've felt like arguements that are ultimately deterministic cannot be beat. I still fail to understand how free will can exist in a 100% materialistic world. There is the possibility of something beyond logic, which is a point much abused by the protestants, which could allow for free will. But within logic and science I just can't see how there could be such a thing as free will. If a cat just responds its environment, in a way "automatically" judging the best response to a given situation based on genetics and past experience, I don't see what kind of choice the cat has made. There could be a more cowardly cat and a more bold cat, but does any of this come back to willpower? Don't get me wrong, I'm pretty sure that as I write this that I am making some kind of conscious thought process and infact choice, but just because it appears that way to me doesn't mean it's true.
Every One Hates Politics
#11712 posted by HeadThump [4.136.249.34] on 2007/02/13 05:19:10
for good reason, but I had a horrible vision that I needed to share:
After Royal is elected President in France, and Clinton is elected here in the States, there will be a meeting between the two in which the sexy, French vixen goes up to her rather mannish looking counter part and asks innocently enough,'is that a polyester blend?'
After which of course there will be a catfight that leads to a bloody nuclear war between our
proud nations.
Tronyn...
#11713 posted by distrans [131.172.4.44] on 2007/02/13 05:45:24
... compatibilists try to allow for both free will and determinism in humans without recourse to some third entity but within logic by deeming that the meeting of certain conditions fulfills the requirements for a free choice. For example, one variety of compatibilism has it that a choice is free if it is the result of one's deliberation, such that if the deliberation had been different the choice would have been different. Versions of compatibilism are manifold and sometimes I think the debate strays too far from its metaphysical roots into ethics. Ah well!
The question I'm more interested in is "if determinism is true, have we lost anything really important." Up till now the answer has always seemed to be, no.
...and if this is all old hat to you, my apologies.
Put Simply
#11714 posted by inertia [134.53.176.37] on 2007/02/13 06:05:21
socrates would make all of you look stupid if you talked to him
No He Wouldn't!
#11715 posted by metlslime [69.181.182.38] on 2007/02/13 06:51:31
Haven't you heard of the Socratic Method?
#11716 posted by Trinca [87.196.218.235] on 2007/02/13 09:22:08
I QUIT!
#11717 posted by Mike Woodham [86.147.202.105] on 2007/02/13 11:24:04
"The sands of time lay heavy on the eylids of the world" - at least while all this psuedo-intellectualism reigns.
I'm with Trinca.
#11718 posted by wrath [213.112.29.172] on 2007/02/13 14:25:27
Interesting, because if consciousness confers a functional advantage, then it should be physically detectable, and we can easily settle the question of whether a computer, or a dolphin, or a tapeworm, is conscious.
I'm going to go ahead and agrue the other side of the coin, against myself as it were. It might be that consciousness is the byproduct of the advanced cerebral cortex present in some of the most cognitively niched organisms. A few animals pass the famed dot test. (Everybody who took psychology 101, raise your hands) If it is a byproduct, the positive must outweigh the negative, else it would have been furiously selected against. I suspect it has to do with emotions. On the one hand, emotions attached to sensory input and mental processes act as an amplifier, quickening the learning processes and allowing for a far greater individual environmental adaptation. On the other hand, you never see a gaselle with depression sauntering up to the lions, asking to get offed because they just can't take it anymore, ooh, the gasellity!
It might simply be a byproduct, or it might have started out as one.
But yes, meg machines are very interesting. However, we are studying a structure with more than 100 billion individual neurons, each one which can be connected to thousands of others. And it's plastic to boot. This isn't the human genome, varying very little between individuals, and only changing once per generation.
I'm more in the camp that a conscious mind and an unconscious thinking machine are functionally identical, and only the mind itself is aware of the fact that it is conscious. I think this is a general assumption that many (most?) philosophers make.
Oh, I don't know. say you could build a replica of a human brain. But with silicon pathways instead of neural dito. Say you fired it up.
I'm betting there's nothing inherently magical about the flesh, or the ion channels, or the nucleii... Consciousness is a product of structure and function, it doesn't stem from the material used for assembly.
We like to think that we are special, the crown of creation and the center of the universe. Chances are we're not. Our ego-mania is itself a product and an adaptation of a conscious mind that feels the need to eat, sleep, and fuck.
--
socrates would make all of you look stupid if you talked to him
Most likely, I don't speek greek.
Gah
#11719 posted by megaman [84.63.19.79] on 2007/02/13 17:10:04
i was about to write 'i won't read this bullshit', but then i didn't.
Oh, wait.
Uh
#11720 posted by bambuz [213.169.5.216] on 2007/02/13 17:43:47
"consciousness is adaptation". That doesn't really give much information on what it is like. It's like saying "What is a car? A car made of steel". You could say that everything in a human is the result of adaptation. Etc etc.
I have a hunch that some day we have new mathematics and other sciences to handle the measurements and models and we can approximate when a structure has possibility for significant consciousness (say, related to humans) and when not. It might require simulation though, and probably not on something like current single pipeline computers, but something with lots of connections and feedbacks and balance states.
We can already measure brain waves with cheap EEG and estimate if a person is conscious or unconscious. (Useful during anesthesia when the patients are paralyzed with other drugs!)
The current computers are extremely different from the brain.
The brain has about 100 billion neurons, and many are connected and then again some are connected back etc..
I understand you can't currently, on a computer, simulate well even a simple neural network that has feedback, since the balance states don't form if the processor only checks one neuron at a time.
Science has not made good progress for a while. The branch of cybernetics (Norbert Wiener started this in 1948 or so) is as far as it goes and it is still struggling to find higher level ways of coping with multiple feedback systems. Control theory is the theory which it is built on, and that is well established but it starts from simple components and just adds them, it doesn't provide an overarching picture of complex systems.
When inspecting how the science works, cybernetics is the one dealing with the most "complex" systems, while quantum mechanics then is trying to deal with the simplest possible. In between there are always many levels with new simplifications. We can ditch quantum physics and just look at atoms in classical sense, and it's precise enough for most uses. Or molecules. If there are lots of molecules, we can use statistical physics. But when the number grows even larger, we can ditch that and use just some gas laws. PV=NRT, etc. And so on. There are upper levels of abstraction where new phenomena can be observed, and lower levels of revelation where it can be seen that "hey, it actually isn't exactly like is estimated at higher level".
But the science is stuck with cybernetics, it's supposed to be a higher level simplification of control theory but it is in troubles, it isn't clear.
Usually these levels also alternate in their fundamental mathematical nature: probabilistic, deterministic, probabilistic, deterministic. Quantum theory is probabilistic. But single atoms and molecules can be estimated to be deterministic for many purposes. But then when there are too many of them, again statistical physics is needed, and it uses the probabilistic approach. Etc. This mathematically different approach is what determines the boundaries of different methods of understanding and approximating the world.
I believe we need higher level methods than control theory (where we currently are) to understand consciousness.
Just like nobody who is trying to design a gas turbine does anything with single molecule mechanics, how it behaves in collisions etc...
Correction
#11721 posted by bambuz [213.169.5.216] on 2007/02/13 17:44:28
"What is a car? A car is made of steel!"
Addition
#11722 posted by bambuz [213.169.5.216] on 2007/02/13 17:49:08
Since control theory is deterministic, the next level of understanding after that will probably be probabilistic in nature.
I don't actively follow the field, I bet there are lots of proposals out there. How to statistically analyze neural networks with feedback.
I've seen some extremely complicated math related to it. I have a hunch this tells me that it's still in its infancy.
Maybe in 50 years kids learn it in high school.
I'm
#11723 posted by inertia [134.53.176.37] on 2007/02/13 22:53:31
Reading this discussion with great interest. I'll add something soonish -- I'm planning on doing research in cognition engineering full-time after I complete my undergraduate studies :)
#11724 posted by metlslime [204.15.3.5] on 2007/02/13 23:17:37
I'm going to go ahead and agrue the other side of the coin, against myself as it were. It might be that consciousness is the byproduct of the advanced cerebral cortex present in some of the most cognitively niched organisms...If it is a byproduct, the positive must outweigh the negative, else it would have been furiously selected against.
It seems like you're still arguing the same side of the coin, the side that says that consciousness actually has an effect on the behavior of an organism. Otherwise you wouldn't be speculating about the positive and negative aspects of that effect.
I was trying to contrast your view against the idea that consciousness is a passive experience of the physical self. I looked it up on wikipedia and I guess what I'm describing is a variation of "Epiphenomenalism," where all mental processes (thinking, remembering, etc.) are physical, and it is only the experience of those processes that is beyond the one-way glass of consciousness.
So maybe the essense of our disagreement is how we use the word "consciousness" where I describe it as pure experience of self, and you maybe intend it to mean "thinking" or "awareness" or "mental model of the world which is sophisticated enough to include mental model of self." All of those things of course have to have an effect on behavior, and I agree are genetically selected for.
OMG too much philosophy.
Metl
#11725 posted by wrath [213.112.29.172] on 2007/02/13 23:41:55
I didn't even know we were disagreeing actually, I just though we were discussing. Consciousness, to me, is not the same thing as self-consciousness. The latter we can actually measure for, with the aforementioned dot-test, however blunt a test it may be. The concept of consciousness is a trickier line to draw because we, and I mean we as in we the collective humanity, have trouble defining the concept. At least insofar as building a consensus around it.
And it is very much a philosophical question.
Suppose I get together with a bunch of engineers and built a small robotic device. Using a solar panel on the top of it, we instruct it to avoid light, seek out electrical sockets to re-charge itself as needed, and to harvest parts needed to construct another of its kind. We would have to inplement some type of software for this, where we prioritize its flight mechanic to win out unless it is in immediate need for power. The parts harvesting function would peek in priority somewhere before the deadline for assembly time versus own wear and tear. The process of evolution might be simulated by introducing a randomizing element to its software and replicating blueprint, similar in effect to the genetic variation we see in nature through random mutation.
This thing would behave very much like a cockroach. Would we say it's alive? Does it think? Is it conscious?
#11726 posted by wrath [213.112.29.172] on 2007/02/13 23:58:46
Epiphenomenalism is an interesting idea. However, I feel it strays into the territory of the meta-physical. The mind works simple, neural cells firing in patterns. But because these cells are organised in a complex way, an amazing flexibility is possible. The consciousness, or the sense of awareness, must be physically represented somewhere in this organised chaos of neurons. Otherwise, we're embarking on a quest to find the dues ex machina, or the homonculus inside the homonculus.
And, if it's a passive experience of physical processes within the brain, what is it that is doing the experiencing? Somewhere those processes must spend resources and energy communicating their actions to this consciousness, and unless it provided the organism with a positive adaptation, it would be selected against.
#11727 posted by wrath [213.112.29.172] on 2007/02/13 23:59:38
I have no idea why I separated that into two posts.
Wrath:
#11728 posted by metlslime [204.15.3.5] on 2007/02/14 01:42:24
well, I don't know if I would classify it as metaphysical in the usual sense, but I guess literally, it is. It's an idea that the conscious self, the thing doing the experiencing, is outside of the material world. This is why i don't think evolution has a bearing on it, becuase there's no energy cost as that is relevant only to material processes, and consciousness is not (or so I argue.)
I guess my other unspoken assumption here is that "Physicalism" is true, that the entire universe is governed by natural laws. Physicalism doesn't require the existence of conscious selves, but our direct experience confirms that at least one conscious self exists.
I see epiphenominalism as a natural result of theory of physicalism and the fact of consciousness. There are plenty of other approaches to the mind/body problem, of course.
Paging ELEK
#11729 posted by NotoriousRay [12.173.145.2] on 2007/02/14 03:26:03
I hear his dog enjoyed ice cubes?
LOL...
#11730 posted by distrans [131.172.4.44] on 2007/02/14 03:59:33
...and i seem to remember ELEK having a penchant for chives.
The consciousness, or the sense of awareness, must be physically represented somewhere in this organised chaos of neurons.
Indeed, maybe we need to adopt a radical attitude to observe it. Did eliminative materialism come close? Another few questions that keep giving me the raspberry are "What about the body? Aren't the brain and the body a system, maybe consciousness is represented in this larger system?"
Then the slippery slope opens up and I fall to my death.
...a Philosophy Thread...
#11731 posted by JPL [213.30.139.243] on 2007/02/14 07:54:31
.. should be created :)
Interesting Ideas
#11732 posted by nitin [124.191.216.47] on 2007/02/14 10:19:18
guys.
Plus I can (I think) understand your arguments which puts you one up on most philosophers :)
Physicalism Isn't Testable Or Falsifiable Though
#11733 posted by BlackDog [220.235.172.224] on 2007/02/14 10:27:58
If it was wrong, how would you know?
distrans: anaesthesia and other drug effects only seem to affect the mind when applied to the brain, which suggests against it. Of course, it's not that simple...
Blackdog
#11734 posted by wrath [213.112.29.172] on 2007/02/14 12:59:12
What the hell kind of masturbational argument is that?
Fap Fap Fap Splort
#11735 posted by BlackDog [220.235.172.224] on 2007/02/14 16:11:13
It goes like this:
You can't just assume universal negatives are true. Physicalism is a universal negative. You can't just assume physicalism is true.
Is that "masturbational"?
/me wipes the seat down
#11736 posted by Zwiffle [67.53.148.10] on 2007/02/14 16:22:22
That's fucking confusing is what the fuck that is.
Thread closed by moderator.
#11737 posted by wrath [213.112.29.172] on 2007/02/14 16:24:02
ohmygod we're all in the matrix, and you can't prove otherwise!
My point is of course that it's a statement that sounds very profound, but isn't really.
What are you after? The existence of god?
You Silly Twit You Just Have It Backwards
#11738 posted by BlackDog [220.235.172.224] on 2007/02/14 17:18:28
That is MY FUCKING POINT, that physicalism isn't a valid theory because it's untestable.
Was "you can't assume physicalism is true" not clear enough?
Hmm
#11739 posted by Preach [131.111.8.99] on 2007/02/14 17:54:47
Surely if it's untestable then you HAVE to assume it...
Blackdog:
#11740 posted by metlslime [204.15.3.5] on 2007/02/14 20:26:48
Only scientific theories have to be testable. Philosophy is almost entirely concerned with questions which are outside the bounds of science.
Please
#11741 posted by inertia [134.53.176.37] on 2007/02/14 20:54:41
move to philosophy thread
Yes. However...
#11742 posted by BlackDog [220.235.172.224] on 2007/02/14 21:08:15
We are discussing some questions here which aren't outside the bounds of science at all - whether there is an energy cost to consciousness, whether it is an adaptation, whether it is computable/can be produced with Turing complete computing devices, etc. Imo answering those with a philosophical style where you can take whatever assumptions you like for the purpose of argument isn't quite kosher.
Blackdog:
#11743 posted by metlslime [204.15.3.5] on 2007/02/14 21:55:57
responding in PHIL 101 thread
OH GOD
#11744 posted by R.P.G. [65.188.147.21] on 2007/02/14 22:29:37
i thought i failed this class once already! isn't that enough for you?!
I Thought
#11745 posted by pope [154.20.179.188] on 2007/02/15 01:29:50
the only way to fail philosophy class was to not attend
THANK GOD
#11746 posted by than [220.47.251.83] on 2007/02/15 01:59:33
someone started a thread for you guys to post all this shit in.
Lol
#11747 posted by Tronyn [207.47.212.238] on 2007/02/15 02:51:45
that all rules.
Now We Can Discuss A Real Topic Of Great Debate
#11748 posted by NotoriousRay [12.173.145.2] on 2007/02/15 03:23:48
cakes vs. pies vs. cookies
(cookies all the way)
Actually, I Didnt Fail
#11749 posted by R.P.G. [65.188.147.21] on 2007/02/15 04:04:07
But by god it sure felt like I would.
Cookie Pie
#11750 posted by pope [154.20.179.188] on 2007/02/15 07:09:00
yes thats my vote
Peanut Butter Cookies
#11751 posted by HeadThump [4.136.90.27] on 2007/02/15 08:03:59
#1
Oh, And
#11752 posted by HeadThump [4.136.90.27] on 2007/02/15 08:05:45
Little Debbie! little Debbie! Oatmeal Creme Cookie Pies
Cheese
#11753 posted by than [220.47.251.83] on 2007/02/15 11:25:52
fuck cookies!
...unless they are cheese cookies.
Cheese Scones.
#11754 posted by Shambler [82.38.192.39] on 2007/02/15 12:35:27
You just got pwned, fatboy.
Or
#11755 posted by Vigil [91.152.95.244] on 2007/02/15 13:33:43
Did we ever manage to find out if fiends have eyes or not?
OMG NO !!!!!
#11756 posted by JPL [213.30.139.243] on 2007/02/15 14:02:31
This stupid discussion should not restart !! Please !!
Than
#11757 posted by wrath [213.112.29.172] on 2007/02/15 16:19:29
blow me.
"oh, you guys need to move over, we're gonna post meme's and circle-jerk."
Damn, Wrath Saw Through
#11758 posted by HeadThump [4.136.111.166] on 2007/02/15 17:56:43
our reactionary attempt to divert attention from the progress that was being made with facial comments on cookies and scones.
I couldn't even throw him off the path with a Hillary comment.
Ugh
#11759 posted by Lunaran [70.226.164.220] on 2007/02/15 18:45:13
little Debbie! Oatmeal Creme Cookie Pies
I had one of those once. I couldn't even finish half of it, it was so sweet. I was feeling ill.
Lol
#11760 posted by HeadThump [4.136.111.166] on 2007/02/15 18:52:55
They go down better with a side order of insulin to keep the blood sugar level stable.
#11761 posted by pjw [67.129.250.254] on 2007/02/15 19:05:45
fuck cookies!
I've never had those.
They sound like they would be moist and chewy though.
Wrath
#11762 posted by than [220.47.251.83] on 2007/02/16 03:12:36
If you are ever in Japan look me up.
I never suggested you should take your discussion of existence and quantum mechanics or whatever it is your were talking about elsewhere, merely expressing my relief that I wouldn't have to scroll through screens and screens of crap to see if anyone had posted anything of interest to me or related somehow to games or mapping. After that I think we were all just joking about not really having anything worthwhile to say by posting about biscuits and cheese.
Er
#11763 posted by inertia [134.53.176.37] on 2007/02/16 03:33:21
metaphysics is interesting to everyone :<
#11764 posted by wrath [213.112.29.172] on 2007/02/16 11:05:32
[...] expressing my relief that I wouldn't have to scroll through screens and screens of crap to see if anyone had posted anything of interest to me or related somehow to games or mapping.
Yeah, seeing as how this is the General Abuse thread, I can understand how you wouldn't want to put up with that.
Of course I'll look you up. What the flying fuck are you doing in Japan?
Eating
#11765 posted by MadFox [84.26.7.202] on 2007/02/16 16:28:43
chinese whishing cookies with Tagore, forgetting the answer was inside it.
Trinca
#11766 posted by Hrimfaxi [89.186.161.119] on 2007/02/16 22:20:32
Nice map you realesed over at SDA.
I really liked it. Good work.
Trinca's Map...
#11767 posted by generic [68.35.250.145] on 2007/02/16 22:35:41
is very fun! His best to date :^)
Fortune Cookies
#11768 posted by pope [154.20.229.107] on 2007/02/17 09:48:37
Linux And ARGH And Quake And Sound
#11769 posted by Spirit [80.171.28.188] on 2007/02/17 16:03:04
I now installed Debian (Etch) and try to get Quake to run with sound. Seems to be quite a hard adventure. Darkplaces does work fine though. I think Darkplaces uses SDL for sound and stuff. But I don't want to use this crappy engine (buggy and feels like playing with lag). Are there any other modern Quake engines that use SDL for sound? I so far tried tyr-glquake and that mfxgl(?) quake. Both give me some mmap error in the console.
PS: trinca's map is nice indeed
Install Windows
#11770 posted by czg [213.115.252.84] on 2007/02/17 16:15:54
Problem solved.
#11771 posted by golden_boy [89.27.252.162] on 2007/02/17 19:39:40
Ask on the debian forums (or the ubuntu ones - ubuntu is based on debian.) The linux community is normally very much willing to help.
I have no idea if any quake clients use sdl. Joequake does not, nor does proquake.
Joequake runs fine for me using alsa. Proquake also ran, and fuhquake, and quake2... Does sound work in other apps (mp3 players, movie players etc)? Do you have OSS (an older sound standard) emulation enabled in the kernel? You use debian, so I assume you know what you're doing.
Why didn't you install ubuntu or suse? They're probably much friendlier than straight debian.
Hmmm... are you running kde or something like that? KDE has a sound server (arts) to enable multiple apps sharing the sound device. Go into the control center and try disabling that.
That's all I can say because you didn't say what exactly the problem was.
If you can't be bothered to invest some time and energy and use the community to solve problems, then linux is not meant for you. Very simple. If that is the case, follow czg's advice.
And czg, that should be "This problem solved, other problems invited."
:-)
Thanks Golden_boy!
#11772 posted by Spirit [80.171.28.188] on 2007/02/17 20:04:55
I got some help by a friend and it seems like my onboard chip just sucks. I'll look for a good pci card and try again then.
Linux definitely is what I want. And Debian is the right choice. ;)
Neckbeards
#11773 posted by Kinn [86.136.157.203] on 2007/02/18 03:51:40
neckbeards
Spirit
#11774 posted by inertia [134.53.176.37] on 2007/02/18 05:54:45
debian sux :<
I Want This Artwork
#11775 posted by Spirit [213.39.158.189] on 2007/02/20 19:15:15
I want the original file where this artwork came from or a clean version, can anyone help me?
http://shub-hub.quaddicted.com/fil...
Kinda Looks
#11776 posted by HeadThump [4.136.90.195] on 2007/02/20 23:31:45
like Joe on the Family Guy, but that's due to the poorly proportioned haunching shoulders.
Quake Royale
#11777 posted by JPL [82.234.167.238] on 2007/02/21 20:10:53
Are aware of that ???
http://www.telefragged.com/thefata...
Royale With Cheese
#11778 posted by Vigil [91.152.95.244] on 2007/02/21 22:53:06
That sounds really, really cool, it'd be a shame to not have anyone playing it.
Help Me Locate A Map!
#11779 posted by Vigil [91.152.95.244] on 2007/02/24 21:38:20
Problems. I can't remember the name or the author, but I can try describing what I remember.
It was like this:
- For Quake
- DM support
- Industrial style with dark textures (think Rubicon)
- Some slime
- Heavy use of curves
- Some very abstract curvy structures
- By a fairly famous mapper, though he didn't release that many levels
So far, I located Symbiotic Pipe Dream on MPQ:
http://mpqarchive.pauked.com/index...
But I'm not entirely sure if that's the right one, so if you know of any others that fit the criteria, do post a link!
Or if you're lazy, mock me instead.
#11780 posted by wrath [213.112.29.188] on 2007/02/24 21:57:59
Paul never interviewed me for that site. Paul's a dick.
Is he still around?
Vigil...
#11781 posted by generic [76.3.10.225] on 2007/02/24 22:16:41
This one?
http://wp.vondur.net/index.php?pag...
SPD Sounds Right To Me.
#11782 posted by Shambler [82.38.192.39] on 2007/02/24 22:33:33
No mofoing text.
Vigil
#11783 posted by R.P.G. [65.188.147.21] on 2007/02/25 04:04:36
Might you be thinking of Ruby Midnight by Gilt, the same author?
http://mpqarchive.pauked.com/index...
This post was flagged as spam.
#11784 posted by a spammer [59.183.29.85] on 2007/02/26 08:17:01
^^^^
#11785 posted by JPL [82.234.167.238] on 2007/02/26 08:40:49
Spam ?
Indeed.
#11786 posted by metlslime [69.181.182.38] on 2007/02/26 09:08:35
Why
#11787 posted by MadFox [84.26.7.202] on 2007/02/26 16:49:41
don't they paynt their own books?
C&C 3 Demo
#11788 posted by NotoriousRay [69.250.98.187] on 2007/02/28 02:27:11
anyone tried it? Pretty good stuff, although it's a bit buggy (it is by EA).
I also refuse to believe EA developed this engine- it runs far too smooth.
Good How?
#11789 posted by than [220.47.251.83] on 2007/02/28 15:37:32
Is it good if you liked the old games and just more of the same, or are there many new features and interface enhancements. I heard there is no order queueing, which sounds retarded, since you could queue just about everything in Total Annihilation 8 years ago.
C&C3
#11790 posted by Vigil [91.152.95.244] on 2007/02/28 16:21:56
It's really more of the same. It's not Total Annihilation 2's massed mindless hordes of robots and hedonistic base tinkering, or Company of Heroes' "place this squad on this side of the stone wall and activate these seven abilities or you lose" micro-management.
You build a refinery to get tiberium, build power plants, amass a force for the push against the enemy base. It's hard to tell it's been 12 years since the original. Hell, the demo doesn't even have hills.
Still, it's got Kane, FMVs with real actors, and the Brotherhood of NOD.
Having Said That
#11791 posted by Vigil [91.152.95.244] on 2007/02/28 16:27:44
I enjoyed playing the demo. It was good, wholesome C&C fun. If you're looking for an RTS revolution, look elsewhere (into the future), but if you're looking for a solid, fun game, this looks very promising.
Cool Animations:
#11792 posted by metlslime [204.15.3.5] on 2007/02/28 20:31:22
http://www.biteycastle.com/content...
French Jet Pack Thingy
#11793 posted by Zwiffle [67.53.148.10] on 2007/03/01 23:50:49
http://jet-man.com/playervideo.swf...
Haha, Super Doom Mario Looks Great:
#11794 posted by bear [80.217.113.98] on 2007/03/09 01:02:06
http://www.gametrailers.com/umwatc...
Vote!
#11795 posted by Spirit [80.171.52.36] on 2007/03/10 16:40:19
Vote for the best Quake Singleplayer Map in 2006:
http://www.quaddicted.com/poll.php
Heh
#11796 posted by Zwiffle [67.53.148.10] on 2007/03/10 17:10:45
"Good luck, Than." :)
Holy Binary Space Partitions, Batman!
#11797 posted by R.P.G. [65.188.147.21] on 2007/03/10 19:47:59
than did a bang up job with dm3rmx, but good fuck the Drew/Hrimfaxi winter competition map kicked ass!
Well...
#11798 posted by than [220.47.251.83] on 2007/03/11 05:35:01
Thanks for the votes whoever has voted for dm3rmx :)
I voted for the winter pack because Egypt was definitely my fave map of last year, although there were some other really good maps released too. Does that list really contain all the SP maps released last year? I could have sworn there were more. Maybe I played a few older maps too.
Yeah
#11799 posted by neg!ke [85.176.68.189] on 2007/03/11 07:14:08
than is disqualified because he didn't make an original map, only a remake...
i voted for dm3rmx nevertheless :|
#11800 posted by Trinca [87.196.145.38] on 2007/03/11 10:55:29
dm3rmx i voted my map :p than is much much better but i love me!!!
I Love Hearing This Guy Talk About Games
#11801 posted by Lunaran [70.226.135.230] on 2007/03/13 08:52:40
http://www.youtube.com/watch?v=fWv...
Paul Barnett
#11802 posted by Kell [80.192.18.72] on 2007/03/13 13:34:16
"Dark Elves are posh english people wot have taken drugs...!" LMFAO
I Enjoyed That
#11803 posted by than [220.47.251.83] on 2007/03/13 15:22:27
Although the screenshots of Warhammer online just look like WoW, I would have had to shake that guys hand after that little presentation.
#11804 posted by Scampie [67.129.250.254] on 2007/03/13 21:25:05
VOTE MADFOX
Haha...
#11805 posted by Bal [83.204.153.74] on 2007/03/13 22:28:38
That presentation rocks.
Here
#11806 posted by Zwiffle [67.53.148.10] on 2007/03/13 23:28:00
Don't know if this has been posted before, but it's quite interesting. Check it out.
http://www.mapzoneeditor.com/
#11807 posted by MadFox [84.26.6.144] on 2007/03/14 20:26:59
I only had 4.3% Scampie!
http://members.home.nl/gimli/madfo...
Will Wright SXSW Speech
#11808 posted by metlslime [204.15.3.5] on 2007/03/14 21:10:23
http://www.wonderlandblog.com/wond... (it's a mostly-complete transcript)
Please Test If The Site Is Displayed Correctly
#11809 posted by Spirit [80.171.84.207] on 2007/03/15 19:37:55
http://www.quaddicted.com/temp/
-The table cells are allowed to move inside the table (horizontally of course). So if there is a long mapname it will move the other cells a bit.
-The screenshots are supposed to be displayed on the left side of the description.
-The download links are not working. The contribute.html is not done.
Shout if there is any information missing. Maybe I forgot about some thing people want.
If someone has a good color to suggest for links (because of too much pink maybe), I might consider it. =)
Same goes for the hearts. Maybe some small Quake-related symbol?
Looks Fine Here
#11810 posted by aguirRe [213.101.74.247] on 2007/03/15 21:59:14
in GreenBrowser/IE5.5, pages load fast. I assume the current non-pageable listings are just examples?
Spirit:
#11811 posted by metlslime [204.15.3.5] on 2007/03/15 22:34:02
So your new plan is to strictly focus on making a really good level database with screenshots, downloads, etc? But without the database?
Sounds cool; personally I would use a PHP and MySQL but if static HTML works better for you, it's your decision as the guy doing all the work.
Spirit
#11812 posted by negke [82.83.37.29] on 2007/03/15 23:09:32
get a theme worthy of quake! ;)
ok, at least get rid of the hearts. make them dots or q-runes or whatever. speedmapping does not deserve a category of its own (for i reckon only very few people actually play those maps) - maybe a subcategory at the appropriate position: s*.
being able to arrange the entries specifically by title/author/date/rating would be nice of course, but it probably can't be done easily in html..
#11813 posted by Spirit [80.171.84.207] on 2007/03/16 09:01:46
I cannot code PHP&MySQL and do not want to rely on a cms again. Also with plain HTML it is easier to work with other people as they don't need to login anywhere but just take the page, modify it and mail it to me. (The decision is made and fixed.)
Plus it is easy to provide an offline version.
Sorting won't be available. It would be way too much work. But I will provide a csv file that can be imported in eg Excel, so you can sort yourself. ;)
I did not want to mix "normal" maps with speedmaps and there are about 10% speedmaps so I think an own category is ok.
About paging: It will be some extra work but I think I will have both an full listing and a paged version cut at 50 maps.
Spirit.
#11814 posted by Shambler [82.47.200.30] on 2007/03/16 09:28:19
You are a raging poofter.
There Are Lazy Ways To Sort
#11815 posted by mwh [82.33.200.152] on 2007/03/16 09:28:39
like this: http://kryogenix.org/code/browser/...
(and think the theme is awesome)
:o
#11816 posted by Spirit [80.171.84.207] on 2007/03/16 09:54:04
mwh: That is just awesome. Thank you.
Come here, Shambler, I need someone to cuddle!
Sci-fi Movie From Mid 90's Cnn Style
#11817 posted by nakasuhito [71.35.227.102] on 2007/03/16 11:25:28
anyone ever saw a movie that was about these, well, i'd say asteroids or meteorites or whatever, as far as i can remember, none really knew what the things that crashed where? anyway, they *plop* in 3 mayor cities around the world, or maybe more than 3.
the movie was done in a way that was like watching a real news program. never broke out of that, and it ruled. so they showed that things got worse and worse and there where riots all around the world for some reason i cant remember.
anyway. the ending was that there where all these dots that appeared on a screen i think at nasa? and they where going to crash on earth! and everyone was freaking out and then the tv signal went fucked and the movie ended.
it was a tv movie, and it was on a cable movie channel (dont think its hbo) so yeah.
cant remember much about this movie, but i started remembering it the past few days and i cant get it out of my head. it was nicely done frmo what i remember (i was like 13 when i saw it, like in 1996? around the time independence day came out or so).
anyone ever heard of a movie like that?
Spirit:
#11818 posted by Gom Jabbar [87.139.120.209] on 2007/03/16 12:06:19
As mwh already posted, there's a load of ready to use JavaScripts that do sorting of static HTML tables.
http://www.google.com/search?q=htm...
Personally I haven't taken a look at any of these so I can't recommend one but I guess it doesn't matter which one you use as long as it works.
Nakasuhito
#11819 posted by Lunaran [70.226.131.137] on 2007/03/16 19:48:21
Wait, is this the one where they land in the us, china, and like france, and form a triangle to guide aliens to land on the north pole?
If so I remember it too but have no idea what it is.
Heh...
#11820 posted by metlslime [204.15.3.5] on 2007/03/16 19:57:23
if you can design and build a spaceship, is it that hard to find the north pole?
Lunaran
#11821 posted by nakasuhito [71.35.227.102] on 2007/03/16 20:46:47
yeah, i think thats the one. dont think i remember the triangle part, but i do remember asian students protesting like hell and people saying it was all going to end.
my description sucks tho'. i blame it on sleep :-)
agh, i'm going crazy about this. my dad remembers it too, but he has no idea about the name either.
Clearly, The Aliens Are Making You Forget
#11822 posted by R.P.G. [75.183.9.100] on 2007/03/16 22:50:58
.
Uh, Spirit?
#11823 posted by NotoriousRay [69.250.98.187] on 2007/03/17 04:25:36
As I realised that all this wiki/php/database/dynamic/blah totally killed my productivity
You weren't doing something right.
Wasn't It Some Made For TV Thing On ABC?
#11824 posted by Lunaran [70.226.131.137] on 2007/03/17 06:34:15
That's what I'm remembering. I also remember weeks of them warning people in advance "DON'T PANIC IT'S FAKE WE HAVE TO SPOIL EVERY POSSIBLE OUNCE OF FUN SO WE'RE NOT LIABLE FOR ANYTHING"
Dunno About Abc.
#11825 posted by nakasuhito [71.32.198.21] on 2007/03/17 11:34:51
no, it wasnt on abc. i wasnt living on the us back then. it was on cable, a hbo channel, or a similar one. it was either an american film or british one, thats for sure.
i also remember that the "things" that crashed on the big cities i think had the recordings that the nasa dudes sent out on space. you know, the golden record with the recordings and information about the planet and stuff.
man, i talked to my dad about it and i remember freaking out like hell when i saw it. :-D
i better get an account over at imdb and ask in there. somebody must know the name of this damn movie.
And The Movie Is...
#11826 posted by nakasuhito [71.32.198.21] on 2007/03/17 11:51:58
without warming! from 1994!
http://imdb.com/title/tt0111735/
now to get the dvd! :-)
Yeah, That's The One
#11827 posted by Lunaran [70.226.131.137] on 2007/03/18 05:57:53
it aired on ABC here.
#11828 posted by nakasuhito? [71.32.198.21] on 2007/03/18 06:26:23
yeah, i found out about that once i started reading about it. i thought it was a cable movie but whateva'. im happy i found this caksaking movi. :-)
now to work with quake1 brushes, because they like to touch each other... sexually :-)
Was That The Terminus Of The Strangest Come-on Ever?
#11829 posted by Lunaran [70.226.144.214] on 2007/03/19 11:49:15
Because I hope so.
Hmm
#11830 posted by tron [121.45.219.157] on 2007/03/20 09:37:41
Lun seems to be getting lonely.
T
#11831 posted by megaman [84.63.47.130] on 2007/03/21 11:58:30
that mmorpg guy makes me sad. i thought mmo games were about forming a society, but he's defining everything in advance :////
Oh
#11832 posted by Lunaran [70.226.144.214] on 2007/03/21 20:07:01
I must have missed the part where he said nobody ever forms guilds or alliances with anyone.
how exactly does faithfully translating a franchise to the MMO model make that not happen?
It's Back
#11833 posted by Spirit [80.171.29.173] on 2007/03/21 21:07:41
http://www.quaddicted.com
Woot. Now what about those 800 remaining descriptions? Phew.
Question:
#11834 posted by metlslime [204.15.3.5] on 2007/03/21 21:23:42
what's the difference between "SP Map" and "SP Mod?" It seems like a pointless distinction to split map releases based on whether there is a progs.dat included.
Oops
#11835 posted by Spirit [80.171.29.133] on 2007/03/21 22:08:41
I should write that somewhere. SP Maps are just one or several .bsp files. SP Mods come with modified progs.dat or new models/sounds/stuff.
It's not pointless but quite important in my opinion. A mod mostly always means there is new stuff, features, weapons, monsters. Also one does install it differently.
And it's been this way at Quaddicted since the beginning and not going to change.
I Think It's
#11836 posted by aguirRe [213.101.69.91] on 2007/03/21 23:22:59
a good distinction, even if you can always design a case that won't fit (e.g. a pak with just bsps in it).
For me it's actually more difficult to distinguish between PC and TC. Even Malice that has almost all unique stuff, there's at least one std Q1 sound (the tarbaby sight sound).
Spirit:
#11837 posted by metlslime [204.15.3.5] on 2007/03/21 23:23:55
Even if that piece of data is quite important for the user to know, it does not mean that it has to become the primary organization of a collection of levels. A phone numbers is the most important data in a phone book listing, but phone books are not organized by area code.
I think, from the point of view of the actual user of a large collection of levels, it does not help me find maps if there are two different lists and I don't know which list it's in.
Use cases where it hurts:
* I want to find a level and I know the filename
* I want to find a level and I know the title
* I want to find all maps by an author
* I want to find all the highest rated levels
Use cases where it helps:
* I want to see levels which can go into 1d1/maps/
Blender Has Some Interesting New Additions
#11838 posted by HeadThump [4.136.90.246] on 2007/03/22 07:52:14
www.blender.org/development/releas...
dodge and burn right on either the model or the UV texture, switching from either one as you please.
Try That Again
#11839 posted by HeadThump [4.136.90.246] on 2007/03/22 07:56:27
http://www.blender.org/development...
Metl
#11840 posted by Spirit [80.171.29.133] on 2007/03/22 13:53:48
You got a point there (four actually). Here are csv files (tab delimiter) one could merge and sort for that task.
http://www.quaddicted.com/spmaps.c...
http://www.quaddicted.com/spmods.c...
http://www.quaddicted.com/speedmap...
2 New Q1sp Map Reviews At My Site !
#11841 posted by underworldfan [128.195.84.74] on 2007/03/23 07:27:25
http://underworld.planetquake.game...
Lunaran
#11842 posted by megaman [84.63.49.92] on 2007/03/23 16:52:49
i can't see races that are that 'stereotypically' defined help the 'make the players make the environment live' thing. Societies (and conflicts between/in them) don't work that way, do they?
it would be different if there was this large pile of ressources in the middle of the countries and all countries had to fight / trade for it. Just saying "orks don't like elves" doesn't work (or maybe it does, but not for me).
I'm Sure There's Going To Be More To It Than THAT
#11843 posted by Lunaran [76.201.149.202] on 2007/03/25 23:27:02
I'm willing to give the developer far more credit than to assume that every quest is going to be "You don't like greenskins so go kill ten of them" based on a necessarily short summary of Warhammer.
Dwarves
#11844 posted by pope [154.20.171.226] on 2007/03/26 00:29:41
have gyrocopters
and beer
yes... drunk at the controls of an already unstable flying machine. HELLOOO AWESEOME
dwarves also have axes... yes I love them dwarves. (I wonder if they have axes on chains like they do in the latest warhammer)
Pulsing Way Through The Gates Of The Last One Standing
#11845 posted by PuLSaR [80.80.111.129] on 2007/03/26 00:40:08
I made my first attempt to create some dark ambient. Say something good/bad about it if it is worth continuing to do the such style:
http://pulsar.quaddicted.com/misc/...
PuLSaR
#11846 posted by biff_debris [24.159.178.203] on 2007/03/26 01:15:26
Not bad, altho it needs more -- ambience, and could be longer. But it's a start =D
PuLSaR
#11847 posted by Kell [80.192.18.72] on 2007/03/26 01:26:14
I think what it lacks most is rhythm. All the amateur ambience I've heard follows the creative approach of "I found a really cool sound for this track, now I'm going to stick with it for two and a half minutes without coming up for air"
Not all good ambient tracks have discernable rhythm ( e.g. Quake soundtrack, last track ) but a lot do, and I think this track would be better for it.
Worth pursuing.
Pulsar.
#11848 posted by Shambler [82.47.200.30] on 2007/03/26 11:52:42
Good effort. I was worried for the first bit that there wasn't enough bass to it....that soon got sorted :). I think the booming bass gives it enough rhythm.
You've done a good job of it, it does sound like proper dark ambient. However I do find it sounds a bit like "dark amb by numbers" i.e. it's got all the right features but doesn't necessarily grab my attention more than any other dark amb. Of course, the sound could be exactly what you're after and what inspired you....which is fine.
As Kell says, definitely worth continuing with.
Pulsar
#11849 posted by Mike Woodham [81.151.252.75] on 2007/03/26 16:53:17
If I can imagine this in-game, then I think with the right surroundings it would definitely add to the overall ambience.
The only 'but' I would add is that it does not strike me as "killing" music: more like "tension" music between two areas of heavy fighting with maybe the odd monster popping out at you from somewhere dark.
I like it. I would use it.
(ermmm, 'would' use it, not 'will' use it, of course)
Dark Amb
#11850 posted by inertia [134.53.176.37] on 2007/03/26 20:22:50
Mike: some people just listen to this stuff :)
Pulsar: the use of distortion was unusual, but i did like it. not enough droning, tho ;)
#11851 posted by metlslime [204.15.3.5] on 2007/03/26 20:51:33
The only 'but' I would add is that it does not strike me as "killing" music
But in a game like quake, do you want "killing" music the whole time or "scary mood" music the whole time? Most of the quake soundtrack is scary mood music, and I think that's good. When combat starts all you hear is gunfire and growling monsters anyway.
P.S. I liked it too.
Music...
#11852 posted by Mike Woodham [81.151.252.75] on 2007/03/26 21:55:36
metlslime: do you want "killing" music the whole time or "scary mood" music the whole time
Neither, which is why I pointed out that I felt it was between-the-fights music. I guess I've nailed my colours to the mast (as it were) with the music in FMB_bdg - four pieces of music in one map; two for set pieces, two for beteween the main fights; plus some silence even if you don't switch the music off.
Inertia: Oh! But if they don't operate the mouse/keyboard whilst the music is on, don't they keep losing their life ;)
Pulsar
#11853 posted by megaman [84.63.38.96] on 2007/03/26 22:54:36
bass is waaaaaaay too loud. couldn't listen to it at the same volume i listen to other stuff. And i don't own a subwoofer or something.
other than that, quite nice, but i agree with shambler.
ps. shambler come to irc pleasee we miss you very much ok thanks!
Heh.
#11854 posted by Shambler [82.47.200.30] on 2007/03/26 23:06:56
I do own a subwoofer. It is the best thing I have ever bought. I seriously want to hug and kiss it sometimes.
Ummm yes.
That's Pretty Nice
#11855 posted by HeadThump [4.136.249.186] on 2007/03/26 23:09:35
Pulsar, it reminds me of Myst. So, you are making a no monster episode, yes?
#11856 posted by Trinca [89.181.70.145] on 2007/03/27 00:28:49
pretty nice i like it also! for a huge castle might work fine for basement :)
Shambler
#11857 posted by Vondur [89.175.96.234] on 2007/03/27 13:30:34
pix pls
A Pentagram In The Formation
#11858 posted by HeadThump [4.136.111.111] on 2007/03/28 21:53:52
http://www.dailymail.co.uk/pages/l...
Time to clean the old double barrel
#11859 posted by Kell [80.192.18.72] on 2007/03/29 04:10:30
it says hexagon, not pentagram
Whew, Thank God
#11860 posted by HeadThump [4.136.111.17] on 2007/03/29 05:08:54
it says hexagon, not pentagram
Titan would be a bitch to fight on compared to Phobos.
I'm Classified Information Bitches. :D
#11861 posted by tron [203.94.140.5] on 2007/03/30 09:02:13
http://www.kuro5hin.org/story/2007...
Titan Titan Titan
#11862 posted by bambuz [193.167.7.15] on 2007/03/30 09:28:46
They have their mountains made of ice there, and methane lakes, perhaps ethane snowflakes? 90 kelvins.
From their point of view, we bathe in molten lava, and it flows in our veins! What horror.
Everything's really slow there as there's just a little energy from the sun... and perhaps some volcanic action.
Earth would be like hell to them.
God Bless America
#11863 posted by Spirit [213.39.214.94] on 2007/03/30 09:40:26
That's crazy Tron, Tron.
Tron Is Sensitive
#11864 posted by Zwiffle [67.53.148.10] on 2007/03/30 16:20:28
That's why you last only 1 minute when someone touches you. ;)
Antec...
#11865 posted by MadFox [84.26.27.145] on 2007/03/30 21:33:20
I am really thinking of returning my Quake maps to the FBI, there may be some neutrinos left.
I never thought Tron was a B-flop!
Spirit
#11866 posted by HeadThump [4.136.90.71] on 2007/04/01 11:54:06
The requested URL / was not found on this server.
My bookmark link to your site isn't working. I need a hit, man!
Oh Noes, Hax0r'd Again!
#11867 posted by negke [82.82.178.22] on 2007/04/01 12:06:22
<popek> april fools netjokes are the epitomy of lame humour
/me Hits HeadThump
#11868 posted by Spirit [80.171.83.5] on 2007/04/01 13:08:46
with a Apraphul/1.4.7 server.
Need Help With Pc Problems
#11869 posted by Sielwolf [84.130.201.43] on 2007/04/02 02:10:38
Since a few days, my PC is slowing down some 10-15 min. after booting, opening folders takes longer and longer until it becomes practically unusable.
After rebooting it´s ok again but only for said 10-15 min.
Strange thing is, surfing net/playing games is normal as always, just opening (any) folders won´t work right.
I did scans with AVG/Spybot S&D, even reinstalled OS and defragmented.
Any help would be appreciated.
windows 98SE
nVidia geforce 4200
Athlon 1.4 GHZ
Soundblaster live
Maybe...
#11870 posted by JPL [213.30.139.243] on 2007/04/02 09:13:00
... you should try to clean your register base with regseeker... It helps sometimes... It can also come from your mother board and the CPU's peripherals (i.e RAM, etc...) that could have a problem (clock speed, etc...) It is really tricky to solve in this case...
HDD Space?
#11871 posted by Blitz [63.97.37.210] on 2007/04/02 21:41:10
How much space do you have left on the HDD that has the OS installed? Could be that you don't have enough space for it to do its swapfile/virtual memory stuff
Sielwolf
#11872 posted by aguirRe [213.101.73.41] on 2007/04/02 22:57:53
Is the disk activity intense when everything seems to slow down?
If yes, either the OS is swapping a lot (too little RAM) or something's doing intense disk I/O. If no, then something must be hogging the CPU.
Try disabling as many processes as possible to find the offending one.
Maybe
#11873 posted by bambuz [213.169.3.109] on 2007/04/02 23:28:49
there's some heating problem? Dunno?
Did you install some special software in the new fresh OS too?
Funny Sauerbraten Shot
#11874 posted by metlslime [204.15.3.5] on 2007/04/03 01:06:31
http://img523.imageshack.us/img523...
Well Done
#11875 posted by R.P.G. [75.183.9.100] on 2007/04/03 03:48:55
Gah
#11876 posted by tron [203.94.140.5] on 2007/04/03 05:28:38
Metlslime you just broke my brain. :(
Thanks For The Hints
#11877 posted by Sielwolf [84.130.231.246] on 2007/04/03 19:26:01
I have used the same configuration for years, and suddenly it starts lagging like a bitch; have narrowed it down to either hdd or mobo; I´ll look into it.
Cough
#11878 posted by megaman [84.63.22.169] on 2007/04/04 15:20:20
win98?
Win98 Doesn't Magically Degrade With Time
#11879 posted by Lunaran [76.204.89.249] on 2007/04/04 16:19:37
it's still the same win98 that win98 always was.
Now, if it's the same INSTALL from 1998 ...
Tribar
#11880 posted by MadFox [84.26.27.145] on 2007/04/04 21:17:30
it's no fake I hope?
where's the map?
Madfox:
#11881 posted by metlslime [204.15.3.5] on 2007/04/04 22:52:18
it's fake -- here's the discussion on the Cube forum, where I found it:
http://www.cubeengine.com/forum.ph...
Ugh
#11882 posted by Lunaran [76.204.89.249] on 2007/04/05 07:14:25
if that isnt photoshoped, u get like a high 10!!!! LoL
I am asking in all seriousness here, and I want you to think about the question.
Why do people type like this?
Roflz0r
#11883 posted by Zwiffle [67.53.148.10] on 2007/04/05 16:59:01
lun u so sillayz l4wl!!!11111 1 uno uno uno
...and I Want You To Think About The Question.
#11884 posted by Mike Woodham [81.158.134.106] on 2007/04/05 18:30:37
Ooooh, you're little trick-question asker, aren't you?
The correct answer is: so they can be properly understood, as exemplified by the question itself ;)
Do I get the prize? Do I?
Uh, No
#11885 posted by Lunaran [76.204.89.249] on 2007/04/05 19:17:29
I want to know why people type like idiots.
Inevitable Answer
#11886 posted by Kell [80.192.18.72] on 2007/04/05 19:54:43
because they are idiots.
So..
#11887 posted by bear [80.217.112.194] on 2007/04/05 22:07:43
quakenet seems to be have gone on a netsplit spree recently?
Yoink!
#11888 posted by necros [74.113.113.108] on 2007/04/05 22:08:21
:P
Quaddicted.com Poll Is Over
#11889 posted by Spirit [213.39.169.148] on 2007/04/06 16:32:42
Congrats to than for providing the best Singleplayer Release of 2006!
And thanks a lot for it. :)
http://www.quaddicted.com
Third Place Huh...
#11890 posted by Orl [70.106.122.231] on 2007/04/06 18:06:40
Well that isn't so bad. Judging by some of the reviews I gotten for my first episode, I thought it might have been last, or second to last. Third place is good, but I'm aiming for first next time!
THAN IS TEH MAN.
#11891 posted by biff_debris [24.159.178.203] on 2007/04/07 00:09:44
But you rock too, Orl =D
#11892 posted by pjw [68.190.115.173] on 2007/04/07 18:30:59
Why do people type like this?
Because they're stupid and they suck.
Better answer:
Because their overall lack of grammar, spelling and general thinking skills doesn't stand out as much within a communicative dialect where the signal to noise ratio is so very, very skewed. This is comforting, and helps them to avoid acknowledging their own ignorance on a regular basis.
About Quake Mapping
#11893 posted by Quakecorpse [82.60.190.160] on 2007/04/07 15:24:42
I've played several Quake fan maps and i've decided to write 10 suggestions for mappers. What do you think about, do you agree?
10 SUGGESTIONS FOR QUAKE MAPPERS
1) no cool, shining, high-tech maps ... Quake is ancient,dark and rusty ...
2)no realistic maps. Quake it's not realistic, its a ***TWISTED NIGHTMARE***
3)no only brown, boring, gothic map. Quake is also ***RUSTY-BLUE-METAL*** ...
4 use ***ALL*** the monsters. Grunts ruin gothic atmosphere? why not the ogres with their chainsaw and grenade launcher?
5 make ***MORE ROUTES*** on different levels ... like E2M2 ... e3m4
6 make ***SECRET*** passages, secret doors, lifts and so on ... again E2M2 ... E3M4
7 make *** CRAZY WATER*** water sections ( check "liquid despair" map ) ... and, maybe, *** WIND *** tunnels ...
8 Put monsters in the water, ***NOT JUST*** fish ... but enforcers, tarbabies, zombies and wizards ...
9 Give enough ammo, health and ***COVER*** ... and that ***GODDAM*** rocket launcher sometimes ...
10 make traps ... but NOT death mouse traps ...
Prey Icon
#11894 posted by metlslime [71.202.113.29] on 2007/04/08 00:05:34
So i wanted to make a prey icon for func, but the logos i find online don't translate well to a 15x15 pixel icon. Are there any icons that come with the game (or from the in-game UI) that you guys think would be suitable?
Stalker Icon
#11895 posted by Kell [80.192.18.72] on 2007/04/08 00:42:54
have you done one yet?
Linux GL Quake Engine/Client
#11896 posted by Mr. Meaner [121.45.201.79] on 2007/04/08 01:10:50
Hello people, I am looking for a GL Quake Engine for Linux. Some things I would like it to have are as follows
Must Have
Model interpolation
Support/Ability to play Mods (Omicron & Reaper Bots)
Waterwarp - off by default, or ar least the ability to turn it off.
Would be nice
Limits Removed (ability to play large Modern maps which exceed original Quake limits)
Darkplaces almost suits, and I can turn all the stuff I don't want off, however it is the mod support that lets it down. I don't think you can run the Omicron and Reaper bots (as well as a lot of others)with it, at least I can't seem to get it to work, so if it is possible, please let me know. Any help would be received with much thanks.
Darkplaces
#11897 posted by Spirit [213.39.156.246] on 2007/04/08 01:39:33
works fine with the reaper bots at least. Make sure to run a recent beta.
Try Joequake.
For other ports keep an eye on http://qudos.quakedev.com/linux/qu...
Qudos had a linux port on aguirRe's nehquake somewhen too afaik.
Kell:
#11898 posted by metlslime [71.202.113.29] on 2007/04/08 01:53:18
i need both, probably...
Darkplaces
#11899 posted by Mr. Meaner [121.45.201.79] on 2007/04/08 02:04:01
works fine with the reaper bots at least. Make sure to run a recent beta.
Seems you may be right, just went to the Darkplaces site and read this
Mod releases need engine to play, engine can run other mods
So I don't know where I got my info from, or why I couldn't get it to work before. I'm sure I even reat that it didn't actually support many mods, oh well, I am downloading the latest version and will soon find out. I have tried joequake previously, don't remember why I didn't like/choose it, but I will also give the latest version of it a try. Thanks for the info and the links, it's much appreciated.
#11900 posted by Spirit [213.39.156.246] on 2007/04/08 02:10:01
Mod releases need engine to play, engine can run other mods
That simply means the dpmod (darkplaces mod) needs the darkplaces engine. The engine itself can run other mods.
There are quite some differences to a "normal" quake engine though, so many mods might be buggy. I found darkplaces to be the most easy to use engine on linux because of the sound... I wish there was fitzquake or aguirre's engines for linux. :(
No Luck
#11901 posted by Mr. Meaner [121.45.215.181] on 2007/04/08 06:01:41
Well the latest Darkplaces will not run for me, well it runs, but using glx I can't actually do anything, the game starts but I can't access the menu or console, it's as if the keys do not work.
Using sdl that all works, however when I get in game it's as if the forward key is stuck, I just keep running until I either hit a wall or press the back key. It's not the keyboard or anything, it works fine with other games and all other stuff.
If I install an older version of Darkplaces (20060606) everything is fine, but, neither the Omicron nor the Reaper bot mods will run, it's as if they just default back to Quake. If you hit the shortcut key, or enter the addbot command, it just returns unknown command. So it is obviously not running the mods, but just dropping back to Quake.
I will try a couple more versions of DP, then move on and try joequake and anything else I can find.
Progress
#11902 posted by Mr. Meaner [121.45.215.181] on 2007/04/08 07:53:24
I got the DP version that was released today(20070407beta3), and everything works fine with it, both glx and sdl. No problems with keys or anything else either. I still can't get the Omicron or Reaper to work, it does appear that the modsmaybe loading, I can bind keys in game, and they will be saved in the config.cfg file of the mod in my home directory, so it seems to be using the mods directory, but still just seems to be plain old Quake, and the addbot command is still not recognised.
Success
#11903 posted by Mr. Meaner [121.45.215.181] on 2007/04/08 10:32:56
I managed to get the Omicron and Reaper bot mods working fine, just had to make all the folders/files lower case.
Just out of curiosity I tried that with the older (20060606) version of DP, but no go, it still wouldn't run, come up with some error which ended with something like 'fix your code'
Ah Yes
#11904 posted by Spirit [213.39.156.246] on 2007/04/08 10:53:00
In Linux you will into lots of trouble with modders and mappers not naming their files accordingly. Often they use lowercase in their code but have upper-/ or mixedcase filenames. Very annoying. :\
Old Map Review Site
#11905 posted by Spirit [213.39.223.190] on 2007/04/08 21:14:19
I just found this
http://www.geocities.com/TimesSqua...
No idea if it is known, I did not have it in my bookmarks.
@Quakecorpse
#11906 posted by Sielwolf [84.130.200.169] on 2007/04/08 21:21:44
1) no cool, shining, high-tech maps ... Quake is ancient,dark and rusty ...
2)no realistic maps. Quake it's not realistic, its a ***TWISTED NIGHTMARE***
3)no only brown, boring, gothic map. Quake is also ***RUSTY-BLUE-METAL*** ...
I´d say Quake´s bestiary (similar to Doom´s) can be used in any setting, as long as it´s done in a believable style. (texturing, architecture and so on)
Grunts ruin gothic atmosphere?
Who said that ? :P
Again, if it´s done in a believable fashion, I have personnaly nothing against different monster combos, though id themselves made a clear distinction between the base/ medieval bestiary.
5 make ***MORE ROUTES*** on different levels ... like E2M2 ... e3m4
6 make ***SECRET*** passages, secret doors, lifts and so on ... again E2M2 ... E3M4
Agreed, though you have to realise it´s a lot of work to make complete sections which like 50% of players won´t even see at all( because they can´t find/ don´t care about secrets)
7 make *** CRAZY WATER*** water sections ( check "liquid despair" map ) ... and, maybe, *** WIND *** tunnels ...
Yes, agreed, Quake needs more of that stuff (have you played metlslime´s Antediluvian map?/ ant.zip)
8 Put monsters in the water, ***NOT JUST*** fish ... but enforcers, tarbabies, zombies and wizards ...
Even monsters need to breathe sometimes you know ;)
9 Give enough ammo, health and ***COVER*** ... and that ***GODDAM*** rocket launcher sometimes ...
Being teleported to another dimension, I don´t think you´ll always find enough resources, escaping alive might be the only option in some cases... as for the RL, well in these times where nearly everyone has played online (=higher skill level in general), including the RL is often regarded as some kind of overkill( poor ogres, dontcha think? :)
10 make traps ... but NOT death mouse traps ...
Yup, instant death traps lick the rust off Barney´s chainsaw....
1 SUGGESTION FOR Quakecorpse
#11907 posted by gone [87.249.61.2] on 2007/04/09 11:19:23
1. GO map yourself, instead of telling others how to map.
#11907
#11908 posted by HeadThump [4.136.111.84] on 2007/04/09 15:52:35
Amen to that.
Pjw
#11909 posted by Lunaran [76.204.89.249] on 2007/04/09 16:58:47
Because their overall lack of grammar, spelling and general thinking skills doesn't stand out as much within a communicative dialect where the signal to noise ratio is so very, very skewed.
I do now believe this is the correct answer.
Speeds
#11910 posted by JPL [82.234.167.238] on 2007/04/09 19:12:27
This time I fully agree with you !! :P
Speedy:
#11911 posted by metlslime [204.15.3.5] on 2007/04/09 21:47:05
Since you don't map for quake, why are you so offended?
Because Someone In His Vicinity Has An Opinion
#11912 posted by Lunaran [76.204.89.249] on 2007/04/09 21:56:35
He can't let that kind of thing continue unchecked.
Also
#11913 posted by Lunaran [76.204.89.249] on 2007/04/09 22:49:30
I looked at that geocities thing Spirit linked and checked out the 'top ten quake maps.' I downloaded five I hadn't played - Discordia, Bridges and Towers, Shadow over Innsmouth, Critters, and Temple del Sol.
Haven't tried innsmouth or temple yet, but re: the other three, Discordia and Critters were woefully short (like 40 monsters), and Critters had some sub-id level brushwork going on. Bridges and Towers, though, was pretty nifty. I was always hovering on the redline for ammo (especially when the whole map goes shambler-town) and you have to play way too much of the beginning with just the shotty, and too long after that with just the shotty/NG, but the architecture is really nice and consistent and the design is very cool.
http://www.gamers.org/pub/idgames2...
Unless I'm the only one on earth who missed this map, in which case, bleh.
There Is A
#11914 posted by aguirRe [213.101.73.12] on 2007/04/09 23:02:15
bnt2 as well at the same place. You can find this and many other older maps here http://hosted.planetquake.gamespy.... with short descriptions.
Quakecorpse
#11915 posted by Kinn [86.128.236.242] on 2007/04/09 23:06:55
well that post was really in the spirit of a friendly, open-minded mapping community.
***NOT!!!***
people don't make good maps because someone's breathing down their neck barking arbitrary rules and orders at them. They're made because a good mapper has an intuitive understanding of what makes a game fun.
Lunaran:
#11916 posted by metlslime [204.15.3.5] on 2007/04/09 23:41:57
Shadow Over Innsmouth is one of the all-time classics, sort of a 1996-era equivalent to Marcher Fortress in that it really pushed the quality standard.
It's been a long time since i played BNT, but i remember liking the structures but being dissapointed by the visuals -- I think it was too fully-lit and needed to be more shadowy like the E3MX levels.
Critters is a great example of the state of the art in 96 -- weird structures, lack of details, and not much texture alignment. Made with Thred of course. Jim's other map "House of Desolution" is also indicative of how things were back then. Worth playing for historical reasons, but not up to today's standards.
Also:
#11917 posted by metlslime [204.15.3.5] on 2007/04/09 23:49:52
Am I the only one who reads Quakecorpse's feedback as just friendly feedback from a quake enthusiast? He's basically saying "X is cool but underused, I wish more maps had X." Is there anything wrong with that? Becuase he doesn't map he doesn't get to have an opinion?
#11918 posted by Kinn [86.128.236.242] on 2007/04/10 00:11:50
well the way it's formatted, it kinda comes across as a bit shouty and angry - but yeah, if you ignore the caps and asterisks, then I can see what you're getting at...
Metlslime
#11919 posted by R.P.G. [75.183.9.100] on 2007/04/10 01:36:31
No to all. I agreed with some of what he said, he (she?) just happened to be a little flamboyant.
Nope, I Disagree Metl
#11920 posted by HeadThump [4.136.90.168] on 2007/04/10 05:01:26
Though it began with a list title header with the word, 'suggestions', every sentence that fallowed was in the imperative.
I realize it is now common for those who are in MBA type programs to be taught to write in this manner, qualifiers being considered a weakness instead of a show of wit or mental agilaty, traditionaly, the imperative when used excessively like this would be considered an insult.
Follow The Leader, The Field Lies Fallow
#11921 posted by HeadThump [4.136.90.168] on 2007/04/10 05:03:11
damn my Southern ears betray me!
Metlslime
#11922 posted by Sielwolf [84.130.212.112] on 2007/04/10 05:34:39
As a lowly player one isn´t worth a Shambler´s turd(I have seen this in a lot of communities, I know what I´m talking about); now if you contribute maps/mods/whatever, everyone´s like *tooth-paste grin*, because they can (and do) expect something from you, players are vampires.
Instead of getting your panties wet, you guys should appreciate someone making atleast an attempt at constructive criticism, maybe he´s some kid who has just played alot of so-called ´oldskool´ maps lately, let him develop his communication ffs.
Another thing is (and it took me a long time to realise), that ´community´ is not what this board is all about, alot of mappers here know each other from the old Qmap board and want a place to hang out etc. without annoying ´intruders´, which is understandable.
I also realised that I´m feeling somehow bad, like some spammer when posting here, and I won´t let that unto me, I´d rather write a mail if I like a map that much.
Metlslime
#11923 posted by gone [87.249.61.2] on 2007/04/10 12:19:55
Why offended? Dont you see it was just a friendly feedback from a one quake enthusiast to another?
I'm basically saying If he knows that many secrets of making a good quake map, he should definately try his hand at it. It would benifit everyone.
Just answering him in exactly same 'friendly' manner.
Loonie: please... it got boring about a year ago
10 Suggestions
#11924 posted by quakecorpse [87.9.251.44] on 2007/04/10 11:50:35
1 Right, I apologize for the asterisks and imperative but i thinked they were more effective than: may i suggest that etc ...
2 Mappers can do what they want, of course, they can experiment what they like, but i still think that the core of quake is in that ten considerations.
Example,
I have played a map called mexx4. It's simple, small, bare, no new textures, no new critters, no great arch. etc. but it's was more fun for me than other beefed up maps, because it was closer to quake's core IMHO.
Frankly i can't understand why putting new stuff if you lose the basic, why adding a lot of extra and then you have a map that is like the binary of a train ...
@go to map yourself
Yes, i can understand ... but sometimes also the point of view of a (old school?) player can be useful ...
P.S. I loved the E4M4 Quoth remake, thank you very much for that ...
Quakecropse
#11925 posted by nitin [60.224.123.3] on 2007/04/10 13:55:02
replies should be posted in GA or appropriate sticky thread :)
News items and are for news only and new threads are only created for new discussion topics. Anything else pretty much goes here.
Aguire
#11926 posted by Lunaran [76.204.89.249] on 2007/04/10 14:55:10
yeah i know about teamshambler man
Hmm...
#11927 posted by Bal [90.2.32.4] on 2007/04/10 19:39:35
I think many people around here have a certain "preserve the original Quake" feeling.
But we've all been playing quake for more than 10 years now, and even though I still love the classics, I enjoy having some new additions, like Zerstoerer, Nehahra, Qoth, which try more or less to expand on the universe, as opposed to silly random engine mods with laser guns etc.
Bah.
#11928 posted by biff_debris [24.159.178.203] on 2007/04/11 02:01:07
I'm like picky about monster placement -- if I've got an ogre, vore or shambler in a base-themed map, I want some sort of explanation ("specimen" in a cell/lab pilfered from alternate dimension, part of invading army from said alternate dimension, or some creature native to dimension with the base being for a human invasion]. And I don't think I'd stick anything outside a rotfish or maybe a spawn (tarbaby/whatever -- I don't like those things anyways) underwater, either.
Just because it's Quake doesn't mean you can't have some sense of setting, even down to the baddies.
It Was Cool
#11929 posted by Tronyn [64.110.232.67] on 2007/04/11 04:40:40
How there was a vore in CZG07a (a tech/base map) that had some fleshy stuff around it built into the map.
tarbaby is cool though, underrated/weird/original
Tronyn...
#11930 posted by distrans [149.144.189.66] on 2007/04/11 05:13:19
...yes! That was very cool. After gunning down the two grunts I got the shock of my life...but it wasn't a "what is that doing here" experience, more a "oh, that also pushed through" one. Very average monster placement in terms of gameplay, but excellent in terms of scene setting, story telling, continuity etc.
tarbabies hurt :(
Ummmm, Ijed...
#11931 posted by distrans [149.144.189.66] on 2007/04/11 05:17:24
...what sort of release date are you looking at for Warp?
Underwater...
#11932 posted by metlslime [71.202.113.29] on 2007/04/11 07:28:05
i think that zombies and scraggs can work underwater pretty easily. I wouldn't naturally pick enforcers to do it, but I can understand the justification that he has a mask over his face and a backpack that could contain compressed air or whatever.
And Before Anyone Asks...
#11933 posted by distrans [149.144.189.66] on 2007/04/11 08:33:34
... http://www.madsci.org/posts/archiv...
Could make for a good mod?
Again
#11934 posted by quakecorpse [82.58.229.10] on 2007/04/11 14:01:26
@Bal: though I still love the classics, I enjoy having some new additions
i'm not against modding: quoth opened new horizons for quake, it added extra (cool) stuff and it mantained the core of the game (like weird unreal settings, multiway etc.), better than this?
@sielwolf: (have you played metlslime´s Antediluvian map?/ ant.zip)
played and loved, after that i was wondering if a mix between liquid-despair,antediluvian, and maybe low gravity, like e1m8, should be fun.
@metlslime I wouldn't naturally pick enforcers to do it but I can understand the justification that he has a mask over his face and a backpack that could contain compressed air or whatever.
yes, exactly.
Standard Quake has low variety of monsters (ok, it's 10 years old)and then if you start to cut off grunts, enforcers, dogs, spawns, fishes ...
theorically if you have slipgates, you can have humans slaves in quake world and quake monsters in the human bases ...
Tarbabies..
#11935 posted by necros [206.186.24.146] on 2007/04/11 15:22:58
are OP!
OP?
#11936 posted by generic [68.35.250.145] on 2007/04/11 18:48:23
As in Ocean Pacific?
http://www.op.com/history/
If so, they are certainly well-suited for underwater encounters ;-)
#11937 posted by rj [86.1.160.132] on 2007/04/11 23:06:59
Example,
I have played a map called mexx4. It's simple, small, bare, no new textures, no new critters, no great arch. etc. but it's was more fun for me than other beefed up maps, because it was closer to quake's core IMHO.
the mexx series contains some of the greatest quake maps i've ever played, although i wouldn't say 4 was one of the better ones. 5 is in a similar style to it, only much bigger & better. 8-10 are just plain awesome!
I Love
#11938 posted by megaman [84.63.3.255] on 2007/04/12 04:01:48
how you guys are talking about proper monster use in a '96 game :>
About Quake Monsters
#11939 posted by quakecorpse [87.0.251.251] on 2007/04/12 10:18:54
these are from quake expo:
http://www.quakeexpo.com/booth.php...
I mixed the colors of the textures a bit to make them more bloody (a really amateurish job), give a look if you like (2.2 mb to use with pack above).
http://www.filefactory.com/file/8d...
p.s. dopefish lives
Late Night Ideas:
#11940 posted by metlslime [71.202.113.29] on 2007/04/12 11:42:55
1. it would be cool to have a *skip texture so that we can remove faces on water brushes.
2. turtle/speedmap theme idea: make a map that uses every entity type in quake at least once.
Lun.
#11941 posted by Shambler [82.47.200.55] on 2007/04/12 13:06:55
Unless I'm the only one on earth who missed this map, in which case, bleh.
Yes, you are.
P.S. LOL @ you, speedy, quakecorpse and everyone.
P.P.S. Cheers for finding my site Aguire, I didn't know what PQ had changed the URL to!
There Are
#11942 posted by aguirRe [213.101.72.150] on 2007/04/12 15:21:31
a lot of links both on and off planetquake that still are screwed and you'll have to try the different new URL formats to match the old links.
Typically, if the old link was www.planetquake.com/xyz, then the new one might be either:
hosted.planetquake.gamespy.com/xyz or
xyz.planetquake.gamespy.com
I haven't figured out the difference yet. And some sites seem still to be vanishing; Talon's Strike was there maybe just a week ago and now it seems gone.
And other PQ sites reload all their images over and over for no obvious reason ...
*skip
#11943 posted by tron [121.45.193.5] on 2007/04/12 16:02:04
You mean a different skip tool to the one that already exists? Or that works better?
Tron:
#11944 posted by metlslime [204.15.3.5] on 2007/04/12 20:35:21
i mean, a skip that doesn't generate mixed face contents type errors when you put it on a brush intended to be liquid. In other words, an expansion to the functionality to remove both skip and *skip.
#11945 posted by metlslime [204.15.3.5] on 2007/04/12 20:37:39
Talon's Strike was there maybe just a week ago and now it seems gone.
Argh. Hope it comes back.
(also, I have looked multiple times for a working URL to Crash's Quake Pages, which is the only major SPQ review site I don't have a link to on the links page. Any clues in that direction would be appreciated.)
Metl
#11946 posted by Spirit [213.39.173.202] on 2007/04/12 21:02:11
http://www.quake2.com/crash/
I once started mirroring some old sites at Quaddicted, abandoned that soon though. Seems like I should continue with it... :\
Haven't got Talon's there unfortunately.
Spirit:
#11947 posted by metlslime [204.15.3.5] on 2007/04/12 21:17:39
cool, thanks! I didn't realize at first that his quake2 site included a redesigned archive of his quake1 reviews.
!
#11948 posted by necros [74.113.113.108] on 2007/04/12 22:35:02
hey, does anyone remember how to get the regular search window instead of the 'new and improved' winxp version? i did it before, but have since forgotten how. :S
Crash
#11949 posted by aguirRe [213.101.74.241] on 2007/04/12 23:11:06
was gone for a long time from that link, but suddenly it just returned ...
I have Talon and other sites locally here if they disappear permanently. There's also the Internet Archive, which has some stuff.
1234567890
#11950 posted by gibbie [145.116.235.109] on 2007/04/12 23:12:34
necros: tweak ui, and then in the explorer menu. i think
Aguirre:
#11951 posted by metlslime [204.15.3.5] on 2007/04/12 23:41:03
ah, that explains why i could never find it. Becuase I thought I had tried that URL before.
#11952 posted by metlslime [71.202.113.29] on 2007/04/13 07:32:24
okay, added crash to the links page.
VoreLord, Where Are Thou?
#11953 posted by Spirit [213.39.173.166] on 2007/04/13 10:35:30
Does anyone know where VoreLord vanished? Or does someone have a different email address of him apart from the yahoo.com.au one?
Skip And Water
#11954 posted by than [220.47.251.83] on 2007/04/13 14:46:26
I've been using skip for water brushes in my basepack map and although hit and miss, it does seem to work most of the time. Seems that the more complex the water section the more likely it is to work correctly. I don't really have problems adding new windows with water on one side and air on the other in my basepack map, though I had a lot of trouble doing it when I was trying to make a tutorial.
I asked Tyrann if he was going to improve skip anytime soon, but he is busy with work, rl and... WoW.
Seriously, someone should try and sue Blizzard for wasting so much of the world's time :)
Btw
#11955 posted by than [220.47.251.83] on 2007/04/13 14:50:13
if anyone does do a skip-like tool then it is also worth making it work with lava and slime I think.
Neg!ke
#11956 posted by Scampie [67.129.250.254] on 2007/04/14 08:30:11
Answering the question you messaged me on irc:
The LD.org logins changed a month or so ago. The IP is now 64.22.68.72 and the username should have '@leveldesign.org' appended to it. Password shouldn't have changed. Let me know if you still have issues
Please, Be Patient Just A Little Bit
#11957 posted by quakecorpse [87.9.229.156] on 2007/04/14 11:18:00
http://www.filefactory.com/file/57...
These are two base packs. Inside you can find some extra sounds and graphic, but there is also a progs.dat.
In that progs.dat i tried to improved standard quake's gameplay, you can find:
rocket-ogres,turbo knights, dumbed down-spawns, nails-enforcers, bomb-zombies, nails ejection (a lot, quake has a nail also in the logo :),
arch-shambler, zombie ripper-gauntlets etc...
If you have some spare time i would like to suggest a e1m8 or e4m7 on hard/nightmare
skill with that patch.
Sadly i'm not a coder so i miss the ability to add also other things like:
pentagram of regeneration, shootable vore's ball ... and, maybe, the ability for the wizard to summon dumbed down-spawns (like the mancubus)and for the arch-shambler to summon zombies or re-animate dead monsters
while charging ...
but, i hope that someone somewhere can find all this a bit useful ( and fun).
p.s. credits, i have to write the list i know ( with asterisks, caps and so on ... )
It's Amazing
#11958 posted by aguirRe [213.101.70.121] on 2007/04/14 13:40:23
how many extremely badly functioning d/l sites there are on the net ...
Could you please upload to e.g. http://shub-hub.quaddicted.com instead?
Quakecorpse
#11959 posted by Ankh [88.199.103.6] on 2007/04/14 15:44:22
I have tried to download your file, but I gave up after a while. Please place a copy on shubhub.
That Mod
#11960 posted by Spirit [80.171.128.197] on 2007/04/14 16:19:30
It's just a bunch of Quake3 weapon models & sounds and "funny" qc stuff. Nothing too interesting nor special.
#11960
#11961 posted by quakecorpse [87.9.229.156] on 2007/04/14 19:34:03
... so no shub-hub host?
Hm?
#11962 posted by Spirit [213.39.158.41] on 2007/04/14 20:19:43
Feel free to up whatever you like there!
#11962
#11963 posted by quakecorpse [87.9.229.156] on 2007/04/14 21:13:21
May you do this for me, please?
You can add #11957 for the description.
P.S. no password
Sure
#11964 posted by Spirit [213.39.158.41] on 2007/04/14 22:17:05
http://shub-hub.quaddicted.com/fil...
the password is ilovetheshubhub
#11964
#11965 posted by quakecorpse [87.0.30.48] on 2007/04/15 12:55:59
thank you very much
E4m1 Experiment - The Sewage System Massacre
#11966 posted by Ankh [192.100.124.218] on 2007/04/16 10:24:52
I have spent few hours repopulating e4m1 with medieval monsters. I think the result is interesting in gameplay terms. On hard the play is very brutal and maybe you should consider using all the secrets you know from e4m1.
I didn't change any textures and made only some very small changes to the brushwork.
Hope someone will enjoy it :)
http://quake_1.republika.pl/ssm.zi...
Ankh
#11967 posted by JPL [82.234.167.238] on 2007/04/16 12:40:55
This post deserves his own thread ;p
:p Not That Hard :) In Skill 2 At Least!!!
#11968 posted by Trinca [89.181.120.109] on 2007/04/16 21:07:37
fun my first demo, after i kill shambler!!!
http://trinca.planetaclix.pt/first...
Ankh
#11969 posted by aguirRe [213.101.74.149] on 2007/04/17 19:25:07
Nice! On Hard it was certainly hectic and the fiend ambush was just evil ...
Ankh
#11970 posted by Sielwolf [84.130.197.216] on 2007/04/19 23:17:10
I enjoyed your remake, nice carnage.
Though the spawning Knights made it somewhat awkward to get a good demo, there seemed to be always 1-2 kills missing. Would be cool if you made more of those.
Here is a passable 100%:
http://shub-hub.quaddicted.com/fil...
Spirit
#11971 posted by Kell [80.192.18.72] on 2007/04/20 00:53:46
got your email, had ended up in my junk for some reason :/
I'll reply in a few hours
Just A Friendly Reminder
#11972 posted by Zwiffle [67.53.148.10] on 2007/04/20 06:01:16
The Bush administration sucks donkey balls.
Friendly Reminder.
#11973 posted by HeadThump [4.136.111.34] on 2007/04/20 06:25:38
how that makes it different from all the others?
Headthump's ratings:
Bush 43: terrible
Clinton: mediocre
Bush 41: terrible
Reagan: acceptable, but expensive
Cousin Jimmy: pretty bad, Zbig was cool though
Ford: place holder
Nixon: scary, but entertaining
Johnson: 3rd worse in Modern History
Kennedy: Overrated
Eisenhower: acceptable, great farewell address
Truman: 2nd Worse, #1 war criminal in human history
FDR: worst and still chipping away at our SOL
Hoover: Terrible
Coolidge: awesome, my kind of guy
Harding: best prez evah!
#11974 posted by Vigil [91.152.72.143] on 2007/04/20 10:02:15
It has been revealed that HeadThump was actually born in the 1920's.
Thanks For The Demos.
#11975 posted by Ankh [212.121.135.226] on 2007/04/20 14:47:11
It seems that the level wasn't hard enough for Trinca :).
Sielwolf your demo is awesome. I have tried to make a simmilar run but always died while trying to hold your pace.
New Map Reviews:
#11976 posted by underworldfan [128.195.84.91] on 2007/04/20 19:30:14
More new map reviews:
phantom: Phantom Polly
tpof: E4M4 Quoth Remake
http://underworld.planetquake.game...
We Will Never Have A Worse President Than Warren G. Harding
#11977 posted by Lunaran [76.201.146.79] on 2007/04/20 20:31:25
You Could Not Possibly Be More Wrong
#11978 posted by HeadThump [4.136.90.32] on 2007/04/20 21:07:24
Court historians rank presidents by the degree to which they have increased the power of the executive and engaged in political messiahism no matter of the long term consequence of their actions, I rank them by how well they 1) left the American alone, 2) did not threaten the general peace, 3) or impede the prosperity.
Here is a quote to chew on:
http://www.mises.org/story/2491
Harding's Teapot Dome affair is but a drop in the ocean compared to the global horrors set in train by Wilson's decision to take the United States into World War I: Allied victory, a harsh Versailles treaty, German resentment, the rise of Nazism, and World War II, not to speak of the rise of Communism, which also followed in World War I's wake. Why do the historians, and following them the public, place on pedestals the leaders responsible for such utter catastrophes?
So to say we could not have had a worse president than Harding is nonsense for the reason that the long term consequences of his presidency were minimal.
I Was Just Being Silly Originally
#11979 posted by Lunaran [76.201.146.79] on 2007/04/21 00:55:35
but that quote is bullshit. a harsh Versailles treaty, German resentment, the rise of Nazism, and World War II, not to speak of the rise of Communism, which also followed in World War I's wake were the results of decades of complicated history and the actions of millions. Blaming Woodrow Wilson for not seeing any of that coming is a little myopic, don't you think?
Are You Throwing Softballs
#11980 posted by HeadThump [4.136.111.182] on 2007/04/21 01:49:08
at me on purpose? I like you too but I would never give an easy means of grandstanding to a debate opponent, but I'll take it if you insist ;)
Yes, Wilson is responsible for those things by getting us involved in the First World War because without our presence the parties involved would have been forced to reach a far more equitable truce. Instead, we tipped the balance to the British and the Germans had to take the enormous strain of the entire war debt which they were only partly responsible for creating in the conflict. As the living standards of the German populous was greatly affected by this economicaly, that certainly lead to the radicalization of the beerhalls in the 20's and 30's.
The caveat I would add is that Communism was already on the rise in Russia at the time and Wilson doesn't bare responsibilaty for that.
Another quote, to answer the one that usualy comes up, regarding the Lusitania:
The well-publicized May, 1915, German sinking of the British ocean liner Lusitania is typically cited as one of a series of outrages to which President Woodrow Wilson reacted with restraint and patience. Eventually, so the story goes, even Wilson, a devout, peace-loving man, was forced to make war upon the Germans in order to protect the people and land of America.
Yet few in America at the time suggested the nation should go to war because of the sinking of "a British ship flying a British flag." In fact, that British ship carried over four million rifle cartridges and 1,250 cases of shrapnel shells – destined for use against German soldiers.
Wilson got us in the war so he could have a say in its outcome.
Calvin Coolidge
#11981 posted by Zwiffle [67.53.148.10] on 2007/04/21 03:29:15
Raped ponies.
It's true.
Eewwwwwwwww
#11982 posted by HeadThump [4.136.111.212] on 2007/04/21 05:02:49
somebody must have seen Zoo.
http://www.imdb.com/title/tt087442...
Calvin was Mr Hand
Headthump
#11983 posted by inertia [134.53.176.37] on 2007/04/21 07:39:23
lollers... you liked reagan? what about thatcher? are you a neoliberal capitalist?
Wilson Got Us In The War So He Could Have A Say In Its Outcome
#11984 posted by Mike Woodham [81.153.227.238] on 2007/04/21 10:55:39
That's an oversimplification. (Surely that's why everyone gets involved in wars: at the outset even the eventual 'losers' thought that they would have a say in the outcome?)
In Wilson's case, I think you need to explain why he reversed the initial declaration of US neutrality. Were there somewhat more valid reasons afoot than just "so he could have a say in its outcome"?
Also, what would have been wrong from the US standpoint if the parties had of reached an "equitable truce"?
During the first two years of the war, the US exports increased four-fold as neutrality allowed them to trade with both sides. Why was it important to America to concede this position; one that was having a fairly beneficial effect on the US economy and that would have almost certainly continued after the war had ended?
You say "so he could have a say", but why did both houses give him such overwhelming support to declare war on the German government?
Was the heavily biased media coverage in the US significant in the decision? (Britain and France in particular had the monopoly on transatlantic cables at the time so I expect that coverage would have been a bit one-sided.)
What about the US citizens aboard the Lusitania; what was the mood of the man-in-the-street over that?
And just how significant was the Zimmerman Telegram in all of this? Was the content seen as a genuine threat to US territory?
By the way, Germany did not take on the whole of the war debt. Most of the outstanding loans made to Britain during WW1 were written-off in 1931.
However, Britain did, in 2007, finally pay-off the US and Canadian loans for WW2, so that was nice.
Note My Wording,
#11985 posted by HeadThump [4.136.90.118] on 2007/04/21 11:09:15
Reagan was acceptable, he had the qualities of being a gentleman, and at least rhetoricaly, saying many of the right things, and also suceeding in getting some tax relief from the oppressive disensintives towards being a productive human being that our tax system grew into from FDR to Ford.
Though his administration did nothing in the way of reducing spending (despite claims to the contrary by his critics who still to this day harp on phantom budget cuts that never occurred).
Also, the drug war which originaly started with Nixon got a boost during the Reagan administration. This is pretty much a welfare scheme for the bully asshole types who go into
law enforcement(as a personal note, the only person who has ever shot me so far in my life is now an officer in the NYPD, then he was a punk teenager with a pellet gun).
So that is a big negative on his record.
Neolib, nope. That ideology is basicaly a mercantilist varient. I'm a paleolibertarian in politics and a Rothbardian in economics.
The political philosphy really has its origins in Lao Tsu, who stated: "The more artificial taboos and restrictions there are in the world, the more the people are impoverished…. The more that laws and regulations are given prominence, the more thieves and robbers there will be."
I doubt if there is really a similar ideology in England. Here, Senator Taft, Barry Goldwater, H L Mencken, discordian Robert Anton Wilson and Clint Eastwood fit the mold. The French had Frederic Bastiat who also fits us to a T., but Briton libertarians tend to be utilitarians too, and that is an entirely different spirit.
Er
#11986 posted by inertia [134.53.176.37] on 2007/04/21 11:25:11
Anarcho-capitalism is a vile philosophy, it sickens me in a visceral way.
I don't recall any economics graphs with an axis labeled "aggregate human suffering."
Perhaps such an addition would clarify things a little bit.
Lun's Last Q4 Map
#11987 posted by JPL [82.234.167.238] on 2007/04/21 11:38:24
Are you aware of Lunaran's latest Q4 release ?
http://www.lunaran.com/page.php?id...
I saw it on PlanetQuake, and it looks so cool that it is a shame I don't have Q4 on my Pc to test it....
Well, First
#11988 posted by HeadThump [4.136.90.118] on 2007/04/21 11:50:21
please, I beg you on hands and knees, stop using the term 'oversimplification' as a rhetorical device. You know me by now, I'm as multiplex as the human condition gets within one particular nodal point.
This condition implied in this statement is not exactly accurate though you raise a good question During the first two years of the war, the US exports increased four-fold as neutrality allowed them to trade with both sides. Why was it important to America to concede this position; one that was having a fairly beneficial effect on the US economy and that would have almost certainly continued after the war had ended?
Here from historian Thomas Fleming in The Illusion of Victory: America in World War I "Wilson talked – and talked and talked – about neutrality and apparently convinced himself that he was neutral. But the United States he was supposedly running was not neutral, in thought, word or deed, thanks to Wellington House (the engine of British government propaganda) – and the international banking firm of J. P. Morgan in New York."
American corporate interest favored the British well before the Lusitania --
The war began for corporate America long before it started for the common man. Within two months of the conflict’s August 1914 beginning, Charles Schwab, president of Bethlehem Steel, one of the world’s largest arms merchants, took a profitable trip to London. There, he secured orders from the British government for millions of artillery shells, as well as ten 500-ton submarines. Though the construction of such foreign vessels broke the law, Bethlehem proceeded with it and the Wilson administration did not stop them. The company earned $61 million in 1916, more than its combined gross revenues for the previous eight years. -- from a summary article -- I don't have my copy at hand.
As Fleming puts it: "The Bethlehem story is a pithy summary of the evolution of the United States into a branch of the British armament industry during the thirty-two months of its neutrality,"
As for Also, what would have been wrong from the US standpoint if the parties had of reached an "equitable truce"? what would have been right is 1000,000 fewer American dead which is the thrust of my argument that Harding was a better president than Wilson.
I'm a bit tired from lacking sleep. Note, I'm not anti-British by any means. Half of my ancestory is merry old England (the other half being Spaniards and a few Frenchy creoles), and I think our siding with you in WW2 was the right thing to do given the circumstances.
Lunaran
#11989 posted by than [220.47.251.83] on 2007/04/21 11:55:53
Basically I know shit about this Harding fellow, but I looked at his Wikipedia entry to see how he may have been worse than Bush, and aside from having a corrupt administration and possibly sleeping around a bit it doesn't seem like he was that bad...
I mean come on, worse than Bush?
Inertia
#11990 posted by HeadThump [4.136.90.118] on 2007/04/21 12:22:38
I don't recall any economics graphs with an axis labeled "aggregate human suffering."
There is nothing in anarcho-capitalism that says you cannot devote your time and resources to charity work, but don't call it 'philanthropy' when you insist your will be done with someone else's money taken at the point of a gun.
What is sick is how many people still believe the redistributionist model is an effective means of human orginization when it is the prime contributer to the increase of crime, dependency and the breakdown of the family.
What is sick is how many hundreds of billions of dollars have been spent to create urban blight and political cronyism, all in the name of 'doing good.'
What is sick is the mentality of dependence that tells you to wait around for your mayor to tell you what to do instead of getting out of the way of a fucking hurricane (in case you are wondering about the creole remark in an earlier post -- yes it is personal).
"breakdown Of The Family"
#11991 posted by bear [80.217.113.98] on 2007/04/21 16:45:12
?
HeadThump
#11992 posted by Mike Woodham [81.153.227.238] on 2007/04/21 16:49:46
I promise not to use the word 'oversimplification' if you promise not to... (I haven't got a clue as to what your second sentence is supposed to convey)
The problem was that what was looking quite an interesting set of posts ended with a statement that had no explanation attached to it. Clearly you knew what you meant but as I pointed out, the statemnent could apply to anyone who goes to war. I am interested to know what you meant by this statement that specifically relates to Wilson, hence my questions.
So, are you saying that it was not economically viable for the US to stay neutral and that is why the official line changed?
I am not understanding the point about "1000,000 fewer American dead". Surely that would apply if America did not go to war and remained neutral: "without our presence the parties involved would have been forced to reach a far more equitable truce".
I wasn't interested in the comparison between Presidents, only your comments relating to Wilson.
I'm still interested.
Jesus, I Was Quoting A Fucking Webcomic
#11993 posted by Lunaran [76.201.146.79] on 2007/04/21 19:00:38
http://www.marriedtothesea.com/030...
Likely The Misunderstanding
#11994 posted by HeadThump [4.136.90.64] on 2007/04/21 20:53:46
is from a difference in focus that we have on the subject, and sleep deprivation. That was a lot of hours in front of the computer screen. I'll return to sort out that conundrum a bit later as my head is still a bit rattled. I'll try to make it pointed and brief ;)
Incidentaly, I'm closer to the Minarchist school of thought than the Anarco-Capitalist; though the Rothbard approach is sound in theory, most of what is political possible or viable depends on the circumstances at a given time.
Lun, you are still the cat's pajamas in my book.
Bear,
#11995 posted by HeadThump [4.136.90.64] on 2007/04/21 21:05:13
it's a argument so familar on this side of the Atlantic that I used a little short hand in making it so I understand why you may not have got its geist.
Here you'll find it a more comprehensive form.
http://www.amazon.com/Losing-Groun...
The second review is a pretty good summary.
"you Reward Being Unmarried"
#11996 posted by bear [80.217.113.98] on 2007/04/21 23:28:43
Oh no that will surely bring on the collapse of society.
I didn't really see much of a good explanation of the term in that review though but that might be related to experiencing a very large cultural divide when reading it.
What Is Going On?
#11997 posted by czg [83.253.253.215] on 2007/04/22 03:41:52
Hey, Mike
#11998 posted by HeadThump [4.136.111.147] on 2007/04/22 04:45:15
I'm still dogged tired on my end. Maybe more than
just sleepdep. I was wondering though, have you read your fellow Briton author Paul Johnson's excellent Modern Times? Parts of your arguments reminded me of the WWI section for some reason I can't put my finger on.
CZG -- what alawys happens when peeps go after Warren 'the original G.' Harding. Shit goes kkkrazy.
Headthump
#11999 posted by inertia [134.53.176.37] on 2007/04/22 05:09:07
so you think private property is good?
Well. If You Don't
#12000 posted by HeadThump [4.136.111.147] on 2007/04/22 05:34:28
I'll give you an address you can mail all of your stuff to me.
Headthump
#12001 posted by inertia [134.53.176.37] on 2007/04/22 05:34:45
thanks for taking my question seriously...
It Is A Serious Answer
#12002 posted by HeadThump [4.136.111.147] on 2007/04/22 06:44:33
because monadic theory is not very useful to how people transact in the real world.
Okay, I'll take a little time to explain. This is generaly the argument of Von Mises I'm going to use.
There was a time when a more hard core variation of Socialism dominated academia that considered it essential to the progress of human society to eliminate private property. The dominate socialist argument of today is quite a bit different, and Bambuz did a good job of elaborating its moral argument in the Philosophy thread. It uses Rawls veil of ignorance (what would everyone agree to in terms of basic property division if you did not know what status in life you would be born to before the decision was made) as a starting point. It is a softer form of socialism that is more interested in regulating the sphere of private activity then to eliminate it. It has it's own share of intractable problems, but we are dealing with your question here.
Before socialism (the first order kind) can function it must be able to
soundly replicate the hundreds of millions of human transactions that occur in the volantary free market every minute, if it is not able to do this then society collapses. Replacing this from a command structure that can calculate these transactions is an impossibilaty because the minute by minute transaction of privately held property is an extreme example of a non linear equation.
I Even Dug This Up For You
#12003 posted by HeadThump [4.136.111.147] on 2007/04/22 07:04:02
The End of Socialism and the Calculation Debate Revisited
http://www.lewrockwell.com/rothbar...
So
#12004 posted by inertia [134.53.176.37] on 2007/04/22 07:09:45
you are against democratic or consensus decision making influencing distribution of resources?
You Would Not Ask That
#12005 posted by HeadThump [4.136.111.147] on 2007/04/22 08:02:23
if you have been paying attention and at least read through the essay I linked to; I took the time to reread it, in case you had questions on aspects I didn't mention, like Lange-Lerner counter theory of equilibrium, or the role entreprenuers play in calculation, but you didn't, so I'm signing off now.
As me mum says, tough titty said the kitty when the milk ran dry.
Haha
#12006 posted by inertia [134.53.176.37] on 2007/04/22 09:00:07
Just because you link an article doesn't mean you agree with that article in its entirety. And, I'm glad to have used so little energy to unintentionally insult you -- my job is done.
Suggestion: Create
#12007 posted by Mr Fribbles [220.253.36.65] on 2007/04/22 09:52:29
I wouldn't care about this crap even if I understood what the hell you were talking about.
Of course, feel free to tell me where to shove it... I'm sure you'll start telling me how freedom of speech is your constitutional right and all that.
</asshole>
(actually I don't think I can toggle asshole mode off, personally!)
+50 Idiot Points To The Dumbass
#12008 posted by Mr Fribbles [220.253.36.65] on 2007/04/22 09:54:35
My suggestion was to create "USA political discussion thread", but I guess you can't have quotes in a subject line?
</dumbass>
Headthump
#12009 posted by inertia [134.53.176.37] on 2007/04/22 10:03:21
Pleaselaborate on this comment for me (unless you are being classist or racist, then don't bother):
What is sick is the mentality of dependence that tells you to wait around for your mayor to tell you what to do instead of getting out of the way of a fucking hurricane
This Year's Pc Demo Winner @ Breakpoint Was Nice
#12010 posted by bear [80.217.113.98] on 2007/04/22 13:00:34
http://www.pouet.net/prod.php?whic...
Although some sceners will disagree I like it when demos actually have a solid direction and isn't just effect spamming (also it's a <200k dl so you can't go wrong as long as you have the hardware to run it).
No Need For Another Thread Filled With Sadness
#12011 posted by czg [83.253.253.215] on 2007/04/22 13:03:12
There's already one here
http://www.celephais.net/board/vie...
P.S. Reagan was the worst president, no question about it!
HeadThump
#12012 posted by Mike Woodham [81.153.227.238] on 2007/04/22 13:56:33
It was your opinion I was after, not quotes from others.
Never mind, it's all in the past anyway.
Sorry Mike,
#12013 posted by HeadThump [4.136.111.117] on 2007/04/22 18:57:51
By the time I was feeling better yesterday evening, I made the mistake of humoring a wheedler with extremely low time expectations, a something for nothing type who feels others are there to amuse him and to generaly be his chump to get around to fullfilling your request.
You are right, the impetus for that argument is spent, but if you find yourself feeling up to it next weekend, give me an email hollar and I'll gladly see what I can come up with.
#12014 posted by wrath [213.112.29.164] on 2007/04/22 20:20:28
Can someone give me the Cliff's of what the hell kind of clusterfuck I missed?
Well
#12015 posted by Zwiffle [67.53.148.10] on 2007/04/22 23:15:35
I said 'Bush sucks' and then Calvin Coolidge rapes ponies, and then other people said stuff and now Thump and Inerto are going 1on1. In the angry flame war kind of way, not the sexual way.
Random Artist/illustrator Pimpage:
#12016 posted by bear [80.217.113.98] on 2007/04/23 02:00:30
This guy rocks: http://www.mattiasadolfsson.se/
Headthump
#12017 posted by inertia [134.53.176.37] on 2007/04/23 09:35:54
i'm glad that me asking your opinion and asking you some very basic questions means i am a "wheedler" and a "something for nothing type"
Wrath
#12018 posted by Scampie [67.129.250.254] on 2007/04/23 12:27:13
A bunch of people had a flame war not related to mapping whatsoever.
Vote Fribbles.
#12019 posted by Shambler [82.38.192.23] on 2007/04/23 12:51:08
Politics thread would be fine, that's what seperate threads are for, specific discussions.
I just skimmed over 40-odd posts.
Scampie
#12020 posted by wrath [213.112.29.152] on 2007/04/23 15:25:02
Yeah, sure. But was it entertaining?
Re: Bush - yeah, he's pretty bad. Habeas Corpus? Nah, who needs it? Fucking idiot.
Well
#12021 posted by Zwiffle [67.53.148.10] on 2007/04/23 16:31:59
If you liked the Philosophy thread, then you might like it, but it's kind of the same "What did he say?" kind of thing, but for Coolidge.
Oh Cool
#12022 posted by negke [82.82.182.241] on 2007/04/23 19:10:28
another dicklicking thread
What Happened To The First One?
#12023 posted by pjw [67.129.250.254] on 2007/04/24 01:57:01
I don't remember seeing that thread...
Early Worldcraft Versions
#12024 posted by Orl [70.18.181.75] on 2007/04/25 21:26:58
I have been searching all around the deep dark ends of web, looking for versions 1.4 and lower (but not 1.1a) of Worldcraft, and I simply cannot find them anywhere. Anywhere.
Does anybody know, if they even exist, where I can find and download them?
Sure
#12025 posted by MadFox [84.27.207.167] on 2007/04/26 03:04:06
I've got Worldcraft 2.0
Shall I'll punch the load in your mailbox?
Oops
#12026 posted by MadFox [84.27.207.167] on 2007/04/26 03:09:31
you ment 1.4 > 1.1a
Yeah
#12027 posted by Orl [70.18.181.75] on 2007/04/26 03:52:01
I'm just looking for versions 1.4, 1.3, and 1.2. I already have 1.1a, which is what I normally map with.
...
#12028 posted by inertia [134.53.176.37] on 2007/04/26 06:19:32
why do you want these versions?
Why Not Just...
#12029 posted by than [221.244.26.90] on 2007/04/26 07:00:08
jump to 1.6a or hammer?
Merely Experimenting
#12030 posted by Orl [70.18.181.75] on 2007/04/26 12:20:21
Thats all.
Question
#12031 posted by nitin [60.224.123.3] on 2007/04/26 13:02:46
is there any good user quake 2 engines ?
nothing drastic, but you know minor fixes and improved lighting and stuff.
I Find KMQuake2
#12032 posted by HeadThump [4.136.90.55] on 2007/04/26 15:06:20
to be very solid and bloat free; though it runs Lazarus as its native game dll I've seen no ill effects on basic game play.
New Quake 2 Unit
#12033 posted by ionous [129.63.205.141] on 2007/04/26 15:30:33
In case any of the moderators want to make this a news post, Andrea has released a new 5-map unit for Quake 2.
http://download.jupiter.come2store...
I've only played map one so far, but it is of very high quality, perhaps the best quake 2 release since....well, 5 years maybe?
ScreenshoooOOOoooooOOOoo0ots
#12034 posted by Lunaran [76.201.159.177] on 2007/04/26 18:41:56
Screenshots
#12035 posted by ionous [129.63.205.95] on 2007/04/26 20:35:26
http://andrearosa.bravehost.com/ga...
Ionous:
#12036 posted by metlslime [204.15.3.5] on 2007/04/26 21:10:15
I'll take care of this one, but please use the "submit news" form next time.
Anyone Know
#12037 posted by nitin [60.224.123.3] on 2007/04/28 13:57:23
what the following error in q2 is caused by :
"gunner tris.md2 has bad size header"
gunner can be replaced by boss2 or solider too depending on the level.
I was trying a custom opengl renderer which let me do a few things which stock q2 couldnt and it works fine on everything (tried a lot of custom stuff) except on the new level pack Citadel which crashes with that error.
Given Q2 Naming Conventions
#12038 posted by HeadThump [4.136.111.248] on 2007/04/28 16:25:54
I imagine it is looking for gunner/tris.md2 when reading the header instead of gunner tris.md2.
Headthump
#12039 posted by nitin [60.224.123.3] on 2007/04/29 06:33:55
no that's the dir path, I just left the rest out by accident.
A Bit Of Help In Investigating
#12040 posted by Scampie [67.129.250.254] on 2007/04/30 04:23:45
http://tfc.duke.free.fr/coding/md2...
Quite interesting, but somewhat jibberjabber to me. The Citadel pack does seem to include a new Gunner, perhaps it uses a custom tris.md2 which your new opengl rendered doesn't like?
Just some thoughts, no real clue what could be wrong :(
Thanks Scampie
#12041 posted by nitin [60.224.123.3] on 2007/04/30 10:57:59
I found that too, but had no idea what it meant :)
I've alerted the author to it but dont know if he can fix it. Using kmquake2 for now, which is a good engine but seems to have new effects which you cant turn off and which I'm not fond of.
Note Of Interest
#12042 posted by Preach [131.111.8.99] on 2007/04/30 11:33:16
There's also another useful document on that site,
http://tfc.duke.free.fr/coding/mdl...
By comparing the two I managed to turn the md2 exporter for blender into an mdl exporter for blender. There are still a few bugs, but it produces something you can open and fix in qME.
http://people.pwf.cam.ac.uk/~ajd70... if you want to test it, ongoing bug hunting on inside3d.
How About Having Some Mapping Competition Again?
#12043 posted by negke [82.82.178.59] on 2007/04/30 11:38:17
something along the lines of 100b, coagula, 1024. an interesting theme with a definite deadline (so maps are actually being finished). might be fun, without the pressure of having to get perfect results.
ideas/comments?
The Right Angle Competition
#12044 posted by ionous [129.63.205.144] on 2007/04/30 15:20:25
Make the best map comprised entirely of rectangular brushes!
Ionous
#12045 posted by JPL [82.234.167.238] on 2007/04/30 16:46:01
Does it mean only 90° angles, without rotated brushes ? Would be interesting in this way indeed...
How About
#12046 posted by gone [87.249.61.2] on 2007/04/30 17:14:45
NO right angles instead?
JPL
#12047 posted by ionous [129.63.205.144] on 2007/04/30 17:56:13
Brushes are exclusively rectangular, with no rotation allowed.
2000 brush limit, no sky texture allowed, only custom textures allowed.
Hmm
#12048 posted by Lunaran [76.201.159.177] on 2007/04/30 18:04:05
As a creative limitation and not a technical one that doesn't sound like too much fun.
Have we done our own 1024? We could always just nick the idea from Mapcore. And we'd technically get more perceived space because Quakeguy is shorter than Freeman. :D
Now I Don't Want To Go All Philosophical On This But...
#12049 posted by Mike Woodham [86.147.201.246] on 2007/04/30 19:04:12
...isn't 'creative limitation' an oxymoron? Surely limitation feeds creativity - you know; "necessity", "mother" and "invention".
Geocomp!
#12050 posted by Spirit [80.171.51.171] on 2007/04/30 19:13:40
would be my favorite in combination with 100 cubic brushes. Seriously, that could be fun.
Mike
#12051 posted by Lunaran [76.201.159.177] on 2007/04/30 19:41:55
100b challenges you to make awesome brushwork and an awesome map by being really clever and conservative with brush use.
1024 challenges you to make awesome brushwork and an awesome map by being really clever and conservative with your layout.
Rectilinear-only doesn't make you work around a technical limitation to maintain creativity, it makes you work around a creative limitation to see whose map can be the least boring. You can look at the 100b winners and say "wow it's amazing he pulled that off with only 100 brushes!" but a map with all right angles isn't going to be particularly impressive or even interesting to build or play.
It's What You Make And Not How You Make It
#12052 posted by Lunaran [76.201.159.177] on 2007/04/30 19:43:00
in short.
Yeah
#12053 posted by negke [82.83.23.197] on 2007/04/30 19:52:11
geocomp sounds nice to me too. but it doesn't really go well together with a rectangular brushes limit. would be way less fun (rectuagular could be used as a speedmap theme though).
btw. lun: there was an attempt at 1024³ mapping in a sm pack once. turned out to be too much space to be challenging in quake. 512³ works better.
Doh
#12054 posted by Spirit [80.171.51.171] on 2007/04/30 20:01:56
of course, geocomp without angled/weird brushes would be rather idiotic. oops :D
How About...
#12055 posted by metlslime [204.15.3.5] on 2007/04/30 20:26:14
an RMX contest? Remake any map from the original quake excluding the few that have already been remixed (e1m1, dm3, ... any others?)
Umm
#12056 posted by Kell [77.97.238.35] on 2007/04/30 20:31:16
e1m2
just cos....well, y'know...some people may already be remixing that one
¬_¬
Lunaran
#12057 posted by Mike Woodham [86.147.201.246] on 2007/04/30 20:52:13
I've not written anything off until I see the results.
And, being an optimist, I hope to be saying, "wow it's amazing he pulled that off with only right-angled brushes!"
And no, I'm not creative enough to be able to do it either :)
"either"?
#12058 posted by Lunaran [76.201.159.177] on 2007/04/30 20:56:30
your insulting ruse will not work.
Well You Can't Blame Me For Trying
#12059 posted by Mike Woodham [86.147.201.246] on 2007/04/30 22:23:24
It'd Almost Be Worth Having A Right Nagled Competition
#12060 posted by bear [80.217.112.226] on 2007/04/30 22:29:22
just to prove lunaran wrong...
Vertical Map Contest
#12061 posted by metlslime [204.15.3.5] on 2007/04/30 22:41:42
Long ago I suggested a "vertical" map contest where the maps had to be 512x512 in X and Y, but with no vertical restriction. Also, no teleporters allowed (except for teleporting monsters into the level.)
Since we never did it, I'm resurrecting the idea.
#12062 posted by Trinca [89.181.213.118] on 2007/04/30 23:07:00
i want to participate!!! why not a turtle map seccion?
If Possible
#12063 posted by Zwiffle [67.53.148.10] on 2007/05/01 00:38:52
Either push this event back towards the end of May, so the I might have time to participate or select the theme so that I don't need a ton of time to participate (ie 512x512x512 would be good, or 100b, etc.)
And is this a contest or just an event?
I Am Down...
#12064 posted by generic [71.1.71.84] on 2007/05/01 00:59:54
for anything, really, but I would not mind participating in a chainmapping session with some well thought out rules (e.g. specific texture set, prefabs, etc.). Just don't make it too much of a rush job, please :-)
Right-angled Brushes.
#12065 posted by pjw [67.129.250.254] on 2007/05/01 01:27:00
You could get pretty creative, depending on how granular you wanted to get...think of them as pixels.
Suggestions
#12066 posted by Kell [77.97.238.35] on 2007/05/01 02:43:20
for a speedmap:
Bestiary - Use every monster from the quake bestiary once and only once in your map.
for a turtlemap:
Terrain - Might be better if I got around to adding tree mapobjects to quoth, but nevertheless a bunch of decent outdoors maps would be new and good. Doesn't have to be temperate, could be sand or snow or flesh. Just as long as the player is always standing on 'ground' instead of 'floor'.
I also like metlslime's "vertical" theme.
Yes
#12067 posted by ionous [70.19.210.241] on 2007/05/01 03:19:19
Metlslime's vertical idea is rather more interesting than my right angle idea.
I guess the only issue would be the xy area of the map. My guess would be:
2x + 2y < z
To give the mapper a little more freedom in terms of their respective creation, while still maintaining the vertical aspect.
Another Idea...
#12068 posted by metlslime [204.15.3.5] on 2007/05/01 03:39:49
Not sure if I suggested this before:
"Use Every Entity At Least Once" contest! You'd have to really use the entity for gameplay, not just hide them in some inaccessible corner.
We could exempt any entity that is effectively useless for a singleplayer map, like func_episodegate, info_deathmatch, etc. (but not anything that could be used or abused somehow, like item_rune, info_null, etc.)
Func_episodegate
#12069 posted by rj [86.1.160.132] on 2007/05/01 16:16:00
Actually, this could be used pretty neatly in a single map, it's an idea I've pondered before. You could set up several changelevels in different parts of the map that all point back to the same bsp, only you could have them lead back to an info_player_start2 for when the player collects a rune before leaving. Then you could use episodegates/bossgates to open up parts of the level the player couldn't access before.
Alas, I'm far from 1337 enough to come up with a decent map myself that makes good use of this technique, but someone else here might be.. so just putting the idea out there.
Er,
#12070 posted by megaman [84.63.59.164] on 2007/05/01 16:42:53
I don't really think it matters what kind of limitation is used - in fact i'd think a 'creative' limitation would be far more inspiring than some stupid bullshit technical one :>
i don't think it would have any negative effects - together with a strong brush count limitation proportion may become much more important than in usual maps. In fact that's something i had in mind for a few years; bringing classic art composition techniques to quake mapping. Just that the viewpoint changes all the time - maybe good use of proportion is a first step in that direction.
What about a 'only ~[20-50] brushes per room' limitation? (decide on a good number, im not an experienced enough q1 mapper to do that)
Could even allow rectangles + cylinders, or any other combination of forms. Or maybe 'positive' rectangles and 'negative' cylinders (cylinder cut outs). …
for inspiration:
http://www.barbaraboumanjay.com/
http://imagesource.allposters.com:...
#12071 posted by megaman [84.63.59.164] on 2007/05/01 16:51:07
http://web.mit.edu/cjoye/www/art/i...
http://www.anu.edu.au/ITA/CSA/onli...
http://www.sandcarveddesigns.com/o...
http://www.verostko.com/history/ea...
http://metamedia.stanford.edu/imag...
oh yes very interseting: http://images.google.com/imgres?im...
http://www.habitatgallery.com/art/...
http://www.stroudsafety.com/Images...
ps. i'd limit it to 'rectangular looking geometry' to allow for map optimization.
#12072 posted by gibbie [145.116.235.109] on 2007/05/01 17:27:26
brushes per room limitation would require room-hallway-room kinda maps... which are boring imo.
what about... cleavage mapping! or crystal mapping! so all the faces in the map have to be parallel to a possible crystal face.. or something.
Cleavage
The tendency of a mineral to break along defined planes determined by the mineral’s crystal structure.
or maybe not
Right Angled Brush Compo
#12073 posted by Scampie [67.129.250.254] on 2007/05/01 20:04:25
Vondur would win
Re: Func_episodegate
#12074 posted by metlslime [204.15.3.5] on 2007/05/01 20:16:16
rj: this is true, and I think necros (?) did this in a speedmap or something. It's what inspired me to run the speedmap session themed "maps you play through twice" but of course, nobody else in that session got it so mine was the only one that actually followed the theme.
Anyway, I'm not sure we want to force everybody to have to have to do the multi-loading rune collection thing. On the other hand, maybe to follow the rules strictly, we should.
More On Teeth-grinding Themes
#12075 posted by negke [82.82.164.35] on 2007/05/01 21:31:34
did someone mention "use every entity once and only once"? i wonder how this would look like. imagine stuck monsters acting as doors, all kinds of items as triggers and very little ammo.
would it work at all? killing cthon for example..
Neg!ke
#12076 posted by metlslime [204.15.3.5] on 2007/05/01 21:54:37
I said "use every entity AT LEAST once" ... my goal was to get people to use entities they rarely consider using, such as monsterjump, wind tunnels, tarbabies, invisiblity, etc.
#12077 posted by negke [82.82.164.35] on 2007/05/01 21:57:02
i sneakily merged your and kell's idea.
Vertical!
#12078 posted by Spirit [84.143.3.8] on 2007/05/01 22:54:34
That vertical mapping thing sound best to me. Using all the entities would just annoy me.
Vertical And Use Every Monster At Least Once?
#12079 posted by bear [80.217.113.98] on 2007/05/01 23:50:18
If all entities would have to be used someone would need to make a list of all ents...
Also...
#12080 posted by metlslime [204.15.3.5] on 2007/05/02 00:32:08
yeah, killing cthon might not work without two func_door electrodes, for example. And a quad damage with only 11 enemies to kill might be problematic too. So i think it's better to let people use entities more than once. Trying to avoid making the maps gimmicks. We want rules that allow people to make actual good maps that happen to have something special/unusual about them, not gimmick maps where you get the quad damage and then use it to do 10,000 damage to a shootable button or something.
Vertical Maps
#12081 posted by necros [99.244.63.59] on 2007/05/02 01:26:32
just thought i'd say i think a vertical map idea would be really cool too. :)
Vertical Map Idea Seems More Popular...
#12082 posted by metlslime [204.15.3.5] on 2007/05/02 01:58:57
...so maybe we should do that. Might be time to move this to its own discussion thread.
I'd Be In On This
#12083 posted by inertia [134.53.176.37] on 2007/05/02 04:11:06
I'm gonna be able to map after this weekend..
*cough*
#12084 posted by megaman [84.63.5.60] on 2007/05/02 12:54:17
where's the thread?
Vertical
#12085 posted by negke [82.83.57.91] on 2007/05/02 13:00:02
tower of babel with a 512x512 base. but what about the entities - using all monsters would include the bosses as well, right? i can't imagine fighting cthon in such a small horizontal area (then again this could maybe introduce some novelty gameplay twists depending on how the mappers cope with it)
I Guess...
#12086 posted by JPL [213.30.139.243] on 2007/05/02 13:08:47
.. you can have choice between top-down and bottom-up player's progression... or even a mix of it...
As example Chton could be in a lava bath at the bottom of the babel tower... In anyway, a size of 512x512 sounds to be a good compromise.... maybe adding limitations on entities/item use is not so good, while brush number use (i.e less than 1024) is a must...
...my 2 cents...
Are lift allowed ??? :P
For A Non Mapper
#12087 posted by nitin [60.224.123.3] on 2007/05/02 13:22:03
how big is 512*512, an example from another map would be a good idea
Nitin
#12088 posted by negke [82.83.57.91] on 2007/05/02 13:45:39
it's pretty small. my sm127 was 512³.
i don't know of an area of roughly that size in any of the id maps now, but you can get an idea by taking a look at the wall textures in e1m8: two of those solid metal plates make 512.
JPL
#12089 posted by negke [82.83.57.91] on 2007/05/02 13:49:15
anything is allowed, except for teleporters if we follow metl's suggestion closely. though i wouldn't mind a few here and there, unless they are used in excessive amounts or are the only means of moving vertically.
512x512 Is Pretty Small
#12090 posted by bear [80.217.112.226] on 2007/05/02 13:51:52
Would 768x768 be too much? Maybe with a 2nd rule stating that it would have to be at least 2048 or 4096 units tall?
Another Question
#12091 posted by nitin [60.224.123.3] on 2007/05/02 14:56:30
with those 100b maps, was the brush limit an impact on gameplay as well as looks ?
just wondering because I remember some of czg's maps of those being very good gameplay wise and was thinking whether the limit posed an extra challenge in implementing the gameplay too?
Gameplay
#12092 posted by gone [87.249.61.2] on 2007/05/02 15:52:36
how about innovative gameplay for a change
Nitin
#12093 posted by R.P.G. [75.183.9.100] on 2007/05/02 15:58:41
In some sense, yes. For example, every time the mapper adds a monster that teleports in, that uses one brush for the teleporter. And there are smaller things too, like now the mapper can't just make ledges wherever he wants for monsters to stand on, so adding a 3D component to battles can be tricky depending on how the map is designed.
Hm
#12094 posted by megaman [84.63.1.241] on 2007/05/02 16:28:29
I'd rather see a non-technical limitation - brush / entity / texture / size limits are boring. I really like the tower of babel idea, but i don't want to map inside a 512 box no matter what - these limitations only annoy me :>
Vertical Limitations
#12095 posted by ionous [129.63.205.141] on 2007/05/02 16:37:43
That's why i suggested:
2 * (width at widest point of map) + 2 * (length of longest point of map) < (total height of map)
I think this cures the vast restrictions of having a 512x512 map, while still ensuring that the map is definetly a vertical oriented one.
#12096 posted by Vigil [91.152.72.143] on 2007/05/02 17:05:22
The vertical idea sounds excellent. I'd suggest that teleports (besides summoning in monsters) are allowed, but only for horizontal movement.
I Mak Thred For Discuss
#12097 posted by metlslime [204.15.3.5] on 2007/05/02 20:26:56
Continue the discussion here please:
http://www.celephais.net/board/vie...
Mapper Arrested!
#12098 posted by metlslime [204.15.3.5] on 2007/05/02 21:12:17
Apparently this kid got arrested because he made a FPS level based on his high school: http://www.fortbendnow.com/news/28...
Also, they searched his bedroom:
"They arrested him," Chen said of FBISD police, "and also went to the house to search." The Lin family consented to the search, and a hammer was found in the boy’s room, which he used to fix his bed, because it wasn’t in good shape, Chen said. He indicated police seized the hammer as a potential weapon.
I like how they confiscated his Hammer – guess he’ll have to switch to UnrealED from now on.
But seriously, a hammer? Because that's the preferred weapon of terrorists and kids who shoot their classmates?
Anybody have a link to download his level?
Ridiculous
#12099 posted by negke [82.82.178.98] on 2007/05/02 21:30:43
but still: screenshots please
#12100 posted by ijed [201.236.49.63] on 2007/05/02 21:32:32
http://gamepolitics.com/2007/05/02...
Is the discussion at game politics. Didn't know about the hammer - thats just fucking retarded.
Poor kid, not only not want to map again, he'll probably get a bad back from his broken bed.
Mapping For CS
#12101 posted by HeadThump [4.136.90.46] on 2007/05/02 22:33:43
that is a crime in its self, but seriously, officials have only two sets of gears 1 - ball scratching, 2 - over reaction.
Wow
#12102 posted by sielwolf [84.130.243.157] on 2007/05/03 02:59:15
another opportunity for some cocksmoking politician to gain some ´profile´....
I Saw That Article
#12103 posted by Lunaran [76.201.159.177] on 2007/05/03 03:39:52
Seriously, who has NOT done this? It's like the first thing nearly every kid decides to try when he first discovers level editors.
(I didn't :D)
I Actually Made My House And Yard.
#12104 posted by pjw [66.168.26.186] on 2007/05/03 05:08:35
It was probably a close call that I didn't kill my entire family, because, y'know, that's how that shit works.
Once
#12105 posted by Zwiffle [67.53.148.10] on 2007/05/03 06:52:21
I mapped out the entire Terrafusion channel. Shits goin' down man.
Zwiffle
#12106 posted by Scampie [67.129.250.254] on 2007/05/03 19:10:26
I mapped your mom.
ALL. NIGHT. LONG.
It was pretty good map, had a nice layout and some interesting DM gameplay, got a 9/10 on LvL.
Scampie
#12107 posted by Zwiffle [67.53.148.10] on 2007/05/03 22:24:37
I hope you decreased the number of rocket launchers from 4 to 2 and increased the amount armor shards.
Worse Lyrics Ever
#12108 posted by HeadThump [4.136.90.91] on 2007/05/04 07:48:56
http://blogs.guardian.co.uk/music/...
some really funny contributions in there but then it starts to stretch thin by the time someone claimed this as a bad lyric:
Knockin At Your Backdoor by Deep Purple
"Sweet Lucy was a dancer/but none of use would chance her/because she was a samurai"
That is an awesome lyric.
Sweet Lucy The Dancing Samurai?
#12109 posted by ijed [201.236.69.154] on 2007/05/04 15:39:12
Dunno, might chance her - got a phone number?
Seems Like Fun At First
#12110 posted by HeadThump [4.136.111.149] on 2007/05/04 15:49:06
but do you ever want to be put in the position of breaking it off with a Lady Samarai?
Which One?
#12111 posted by ijed [201.236.69.154] on 2007/05/04 16:15:46
Crouching Tiger, Monkey Playing Flute or We Can Still Be Friends Elephant?
General Rule While Dating Any Woman
#12112 posted by HeadThump [4.136.111.1] on 2007/05/04 19:19:11
is you don't want one who is strong enough to wack you with just one blow while you are sleeping. She gets that confessional, guilt ridden call from her sister at 3:00 am, it's lights out for you, buddy.
Ahh
#12113 posted by Zwiffle [67.53.148.10] on 2007/05/04 20:27:59
The mysteries of the name "HeadThump" are made clear.
PlanetQuake Forums
#12114 posted by aguirRe [213.101.69.145] on 2007/05/06 00:14:14
Does anybody know why there are no posts since Apr 24th? As far as I can see, I'm logged in with the new system.
Hmm...
#12115 posted by Orl [71.226.230.220] on 2007/05/06 00:30:24
Your right aguire. I was (I should say forced) logged into the new system as well. And as far as I can see, there are no posts in any topics after April 24th. Weird, but then again its PlanetQuake so I'm not surprised much.
This Email I Got
#12116 posted by HeadThump [4.136.90.143] on 2007/05/06 08:03:23
from Gamespy may shed some light:
Dear ForumPlanet Member,
A few weeks ago we alerted every ForumPlanet user about our
upcoming forum system upgrade and the requirement to move to
unique nicknames across the ForumPlanet boards system. You are
receiving this email because our records indicate you have yet
to go through the steps we outlined in order to secure a unique
nickname for your login.
On May 3, 2007 we will be switching over to required unique
nicknames for all users. Members who have not yet secured their
unique nickname will be automatically assigned one by the system.
We want you to be able to pick your unique name, so please take
this moment to secure your nickname by following this procedure:
1. Go to http://login.forumplanet.com and Logout.
2. Once logged out, choose Login
3. If you have a unique nickname already, you will not be
required to do anything further -- congrats!
4. If your account does not have a unique nickname or your
choice is taken, you will be redirected to a page where you can
manually enter a new one or use one of the suggested nicknames
we supply.
Thank you,
ForumPlanet Team
Yes, I'm Aware
#12117 posted by aguirRe [213.101.73.49] on 2007/05/06 11:04:08
of the new login system, but surely there must be more than me that actually changed to the new system? Well, now there's Orl and me ... ;)
Maybe there are tech problems they're not telling us. Rust has also been almost dead for a long time, sad to see ..
Just Tried
#12118 posted by MadFox [84.27.207.167] on 2007/05/06 15:45:05
but all I get is a message on 6 May that is scrambled. I mean the "ingame proposal" in the Quake1 mapping discussion.
Why Writing In Games Matters
#12119 posted by Vigil [91.152.72.143] on 2007/05/08 11:17:27
Over at Ars Technica:
http://arstechnica.com/articles/cu...
Very Nice Document.
#12120 posted by ijed [201.236.50.212] on 2007/05/08 15:41:05
With useful pointers and a decent clarification of the system.
Hadn't heard of this site before - I'm now a fan.
Science Has Finaly Gone Too Far
#12121 posted by HeadThump [4.136.111.122] on 2007/05/10 06:46:48
Oral sex can cause throat cancer
http://www.newscientist.com/articl...
#12122 posted by wrath [213.112.29.139] on 2007/05/10 21:55:32
Scientists agree, life inevitably ends in death.
Film at 11!
Help A Noob Out.
#12123 posted by Garthargh [76.18.159.58] on 2007/05/11 11:21:52
Ok so I just got a new rig (well newer than my old one...) and I cant get Quake to install on XP. Anyone out there know of a not too extravagant custom engine that I can just drop the pak files into? Ive got Armagon & Dissolution Id like to replay as well.
Try...
#12124 posted by JPL [213.30.139.243] on 2007/05/11 11:46:01
... FitzQuake. It is THE reference on func_
http://www.celephais.net/fitzquake...
Thanks!
#12125 posted by Garthargh [76.18.159.58] on 2007/05/11 11:54:23
Ill give it a shot.
Only Thing That Could Make That Better...
#12126 posted by Garthargh [76.18.159.58] on 2007/05/11 12:09:33
is a little fog. Seen some screenshots of an addon/mod that had some nice fog effects. Nehahra?) Still I am not complaining, Fitz delivers the best visual quality Quake Ive ever seen. Now to try installing the mission packs!
Fitz Supports Fog
#12127 posted by nitin [60.224.123.3] on 2007/05/11 12:30:35
if the maps have it :)
also, aguire's engines are very very good, there is standard gl and nehahra versions.
http://user.tninet.se/~xir870k/
Groovy...
#12128 posted by Garthargh [76.18.159.58] on 2007/05/11 12:47:50
I was just checking out Nehahra's website looks like a nice mod I will be sure to get it. Im not into DM like I used to be but I still enjoy the hell out of some SP action. At one time I had something along the lines of 350-400 DM/CTF/TF maps on my HD. And probably a third that in SP maps. Its going to be fun digging all those up again!
I Like This...
#12129 posted by than [221.244.26.90] on 2007/05/11 12:55:29
http://www.shacknews.com/screens.x...
Shame it's an mmo that nobody will play (I bet).
Garthargh
#12130 posted by nitin [60.224.123.3] on 2007/05/11 13:00:46
tons of quality sp has been released in recent years, thanks to the guys who frquent this board.
Check out the sites teamshambler and underworldfan for them.
Also, I dont have a link because func wont let me load "view all threads" but starbuck released excellent higher resolution base textures that work with both fitzqauke and aguire's engines.
Than
#12131 posted by Zwiffle [67.53.148.10] on 2007/05/11 16:45:01
The monsters look cool. The rest don't really excite me though. I guess I'll just have to wait for Romero's Slipgate MMO.
Is Their Any Screenies
#12132 posted by nitin [60.224.123.3] on 2007/05/12 05:39:28
for ijed's previous quake sp Maelstrom? I couldnt find it in the news archive and cant remember if I've played it.
Maelstrom
#12133 posted by aguirRe [213.101.74.183] on 2007/05/12 10:15:09
http://nehahra.planetquake.gamespy...
http://underworld.planetquake.game...
Since Nitin Pimped My Textures For Me (cheers!)
#12134 posted by starbuck [129.215.25.115] on 2007/05/12 15:44:11
I might as well link to the thread...
http://www.celephais.net/board/vie...
screenshots and download
http://www.quakeexpo.com/booth.php...
Brushwork Minicompos
#12135 posted by negke [82.82.183.184] on 2007/05/12 21:55:01
http://rowleybob.googlepages.com/i...
Lol
#12136 posted by inertia [24.164.73.173] on 2007/05/13 03:04:41
DESIGN A TOILET
Demo Recording In Quake Episodes
#12137 posted by Ankh [82.160.155.18] on 2007/05/13 10:18:07
What is the way to record demos on consecutive maps of a quake episode? I wanted to record demos of the warpspasm pack but I don't know how to do it without loosing weapons and ammo from previous levels. It is possible in joequake but how about other engines?
Demo Recording
#12138 posted by aguirRe [213.101.70.209] on 2007/05/13 10:36:13
spanning several maps cannot be done in my engines. But with my upcoming ConvDem 1.4 utility, you can join demos if they have the same protocol.
I just tried and it seems to make it possible to record separate demos of each level (saving/restoring at level end/begin) and then join the demos.
Let me know and I'll send the beta to you.
Nitin:
#12139 posted by metlslime [71.202.113.29] on 2007/05/13 10:55:50
you STILL can't view all threads?
Ankh
#12140 posted by Spirit [80.171.97.84] on 2007/05/13 11:01:47
Only Joequake/Qrack can do (as far as I know). It would be nice in Fitz/aguirRe's!
AguirRe
#12141 posted by Ankh [82.160.155.18] on 2007/05/13 11:04:34
Thanks, but this sounds too complicated :)
Maybe joequake will just work with warpspasm since it succesfully handled marcher and bastion
Wishful
#12142 posted by aguirRe [213.101.71.60] on 2007/05/13 11:20:06
thinking ...
#12143 posted by Trinca [87.196.243.167] on 2007/05/13 11:31:54
metlslime i also cant :( give me a error dont load all threads many time ago
Metl
#12144 posted by nitin [60.224.123.3] on 2007/05/13 12:02:28
tried it just then, working now. Wasnt working the other day though.
Mine's Working Fine
#12145 posted by ijed [201.222.207.54] on 2007/05/13 19:36:25
But wasn't before. I'm stuck in some backwater of a backwater with a crappy connection - but started working properly a couple of weeks ago.
Ankh: I'd love to see demos of Warp, if you can sit there for the four-five hours necessary to create them. It's not an easy pack to play, kind of like a huge Quake steak.
Sielwolf was talking about doing a speedrun pack of demos, but it seems the SDA guys aren't interested in Quoth.
Ankh
#12146 posted by Sielwolf [84.130.226.22] on 2007/05/13 21:08:50
All maps in Warp are possible without weapon bringovers, though you might have to do a little bit of planning/find all secrets etc.
@Ijed: sure, I´d gladly record something, might take a while though.
Btw I think Stubgaard misunderstood me, I was just talking about doing demos for fun, not for SDA.
Nitin, Ijed, Trinca:
#12147 posted by metlslime [71.202.113.29] on 2007/05/13 21:36:44
Maybe you missed the post in the Site Help thread, but I made a change on April 24 that I think fixed it.
Please try it and if there are still problems, let me know. Thanks :)
#12148 posted by Trinca [87.196.249.244] on 2007/05/13 21:41:11
you right ;) it works now :) thks u rock!
BEEP BEEP
#12149 posted by Lunaran [76.201.159.177] on 2007/05/13 22:00:36
I'M A TRUCk
HONK HONK
#12150 posted by ijed [201.222.207.54] on 2007/05/13 22:48:24
I'm pissed.
Metslime - I did miss that, but it works perfectly now, for me at least.
Sorry Lunaran
#12151 posted by ijed [201.222.207.54] on 2007/05/13 22:54:39
Thats a bit sarky. I was being plain - I'm drunk.
But also a big fan; waiting for lunsp2.
It's Coming
#12152 posted by Lunaran [76.201.159.177] on 2007/05/14 02:24:40
The wheels are in motion.
#12153 posted by [67.129.250.254] on 2007/05/14 21:02:45
the same wheels as the Byzantine and Coriolis Force trucks?
Those Flew Off And Killed Some People
#12154 posted by Lunaran [76.201.159.177] on 2007/05/15 02:42:39
it was on tv
Hehe
#12155 posted by Sielwolf [84.130.201.5] on 2007/05/15 22:34:09
I was being plain - I'm drunk.
don´t drink and post, you´ll might feel embarassed the next day LOL
The Solution
#12156 posted by HeadThump [4.136.111.102] on 2007/05/16 05:09:40
to that is to never reread your old post. Can't dwell in the past and worry about your mistakes when there are a ton of new mistakes to make.
Dunno
#12157 posted by ijed [201.222.203.42] on 2007/05/16 05:55:22
Sorry Siel, but I like the sound of Headthump's remedy.
The great freedom of the internet - you can be twat and the embarrasment only exists in smily
Shit, I just reread and realised I've used the word 'sorry' in my last two posts.
What are the seven Duff's again?
Dopey, Happy
#12158 posted by Lunaran [76.204.94.31] on 2007/05/17 04:02:39
sleepy, grumpy, dasher, prancer, and c'thon.
And The Last Two:
#12159 posted by ijed [201.222.202.191] on 2007/05/17 14:20:25
Surly
Remorseful
Kingpin + GTKRadiant?
#12160 posted by biff_debris [24.159.178.203] on 2007/05/19 19:07:58
I dig the hell out of Kingpin, and have tried several times to map for it with KPRad, but it seriously cheeses me off. Of course, this is mainly due to being so spoiled by GTKRad and it's relative ease and intuitiveness. Or something.
Anyways, if anyone has tips for my quest to get GTKRad to jive with Kingpin, I would be grateful.
"Relative Ease And Intuitiveness"
#12161 posted by Lunaran [76.204.94.31] on 2007/05/19 20:51:00
nah, that can't be it.
Nevermind =D
#12162 posted by biff_debris [24.159.178.203] on 2007/05/20 04:26:32
I just installed 1.4.0 and swapped the q2 stuff for Kingpin -- and it works like a charm. Either I'll work up a bat to run the compile tools, or see if I can dupe Radiant further...
HAY GUYS WHAT'S WRONG WITH FUNC
#12163 posted by Lunaran [76.201.158.37] on 2007/05/23 06:24:01
IT'S NOT WORKING OR SOMETHING
ERROR
#12164 posted by inertia [24.164.73.173] on 2007/05/23 06:25:04
FISSION MAILED
Func_____
#12165 posted by metlslime [71.202.113.29] on 2007/05/23 06:27:59
it was a problem with the database ... some table indices were corrupt, but with a "REPAIR TABLE" command I was able to set things right. I don't think any posts were lost.
Fission Mailed
#12166 posted by steven_a [165.228.147.130] on 2007/05/23 08:34:59
- Classic!
Shambler Art
#12167 posted by sielwolf [84.130.222.165] on 2007/05/24 05:42:10
found on a doom forum, author is a guy named "Vader".
http://img339.imageshack.us/img339...
Oh, That's Nice.
#12168 posted by biff_debris [24.159.178.203] on 2007/05/24 12:03:43
Odd that he cut off his own signature -- guessing it wasn't his...
Quakeopoly!
#12169 posted by metlslime [71.202.113.29] on 2007/05/25 11:40:22
I threw this together tonight based on a comment pope made in #tf a while ago...
http://www.celephais.net/shite/qua...
Hehe.
#12170 posted by Bal [195.101.1.129] on 2007/05/25 12:27:57
Great work metl, I'd like that as a poster or something. =)
Yeah, Beautiful
#12171 posted by than [221.244.26.90] on 2007/05/25 12:32:12
love the "collect 25 shells as you pass start.bsp" especially. The use of the house of cthon, runs and secret area are also classy.
Brilliant!
#12172 posted by Mr Fribbles [220.253.52.232] on 2007/05/25 12:54:07
Thanks metl, that's my new desktop. I agree with Bal too... that would make a great poster or something.
And
#12173 posted by ijed [201.222.201.128] on 2007/05/25 14:17:41
Looks like it could actually be playable as well; let me thin:
Ship
Top Hat
Boot
Dog
Train
Changed to:
Rocket Launcher
Shambler
Gib
Rottweiler
Shub
Maybe?
Along with a set of cards -
Secret:
'You hit a switch that opens a lava pit, all players must give you ten frags'
Good Work Metl!
Yes Great Work METLSLIME
#12174 posted by Lunaran [76.201.159.159] on 2007/05/25 15:54:32
really fantastic idea METLSLIME
Thats Why I Said
#12175 posted by ijed [200.73.76.170] on 2007/05/25 16:39:08
Good Work Metl!
Card #2
#12176 posted by Mike Woodham [86.147.201.226] on 2007/05/25 16:55:01
Backpack: Ammo packet error in your favor, receive 100 nails.
Very Good Metl
#12177 posted by Orl [209.146.26.5] on 2007/05/25 17:13:22
But what could we use for houses and hotels?
Crates
#12178 posted by negke [82.82.167.118] on 2007/05/25 17:16:23
of course
Card #3
#12179 posted by Mike Woodham [86.147.201.226] on 2007/05/25 17:55:53
Backpack: The trigger on your lightning gun jammed, lose 20 cells. You may ignore this if you don't yet have the LG.
Houses And Hotels...nah,
#12180 posted by distrans [211.31.114.169] on 2007/05/25 18:30:56
...slipgates and bases.
#12181 posted by Trinca [87.196.223.225] on 2007/05/25 19:42:01
zzzommggggg is great ;)
Lunaran:
#12182 posted by metlslime [204.15.3.5] on 2007/05/25 20:30:47
Yeah, when I showed this in #tf last night, pope said you had also made one / or were working on one. But it was too late to abort becuase I was almost finished already.
So, let's see yours already!
RLOF
#12183 posted by MadFox [84.26.140.130] on 2007/05/26 01:57:52
mettl...you burned my dices!
3 Best Quake Movie Ever
#12184 posted by JPL [82.234.167.238] on 2007/05/26 09:37:39
Found that on QuakeOne, maybe well known, but very impressive...
http://www.quakeone.com/forums/sho...
Quakeopoly
#12185 posted by Shambler [82.38.196.70] on 2007/05/26 12:20:09
Nice!
LOOL
#12186 posted by biff_debris [24.159.178.203] on 2007/05/26 20:45:28
You rock metl! You do too, Lun -- but retroactively ;D
HL1DM Oldschool MapPack
#12187 posted by jiri_b [84.191.189.25] on 2007/05/29 22:32:41
NOTE: let's wait on this one until the actual pack is released, and we can get a download link and hopefully a better screenshots link. -metlslime
Some of this maps really look sweet.
The MapPack will be released on 31. of
may.
See pictures in thewall_thread (a german HL-mapping community / all in german -sorry)
http://www.thewall.de/forum/showto...
Uh...
#12188 posted by metlslime [204.15.3.5] on 2007/05/31 00:51:36
who rejected that post without deleting my note saying we should wait until the pack is released before approving it?
Uh
#12189 posted by negke [82.82.179.65] on 2007/05/31 01:13:56
max w_polys 600 - seems like they're really trying to force oldschoolism...
New Weapon For Q1SP?
#12190 posted by Mike Woodham [86.147.205.76] on 2007/05/31 13:26:58
http://www.youtube.com/watch?v=qgi...
Excellent
#12191 posted by JPL [213.30.139.243] on 2007/05/31 13:38:36
Metl
#12192 posted by nitin [60.224.123.3] on 2007/05/31 14:34:38
sorry that was me, didnt realise 31 May was so close. my bad.
Nitin:
#12193 posted by metlslime [204.15.3.5] on 2007/05/31 21:52:16
no worries.
I'm going to create a news post for it, but from the translated version of the forum thread, it appears the luggage has not been highloaded yet.
So I'll have to wait.
LoLFunc
#12194 posted by metlslime [71.202.113.29] on 2007/06/01 07:35:26
http://lol.ianloic.com/feed/www.ce...
How To Get Into The Industry
#12195 posted by -_- [89.110.5.167] on 2007/06/02 17:14:55
http://media.pc.ign.com/articles/7...
Uh
#12196 posted by ijed [201.222.202.85] on 2007/06/02 20:00:04
Taking a course is useful, but not necessary. Study the shit, get it together and have a good idea of how to make a finished end product.
Study like fuck, put together a professional portfolio, if anything looks only ok then leave it out.
Find a few companies, any will do, and bug them constantly, phone every week at least twice until they give in and give you a job.
Where Did #TF Go?
#12197 posted by biff_debris. [71.88.202.112] on 2007/06/05 17:29:29
I've hopped on IRC three times since this morning, and it doesn't seem to be there. I'm on QuakeNet and everything -- so what could be the problem?
Netsplit
#12198 posted by Spirit [80.171.28.193] on 2007/06/05 18:20:17
The server where everyone is hops away everytime he sees you. Try a different server (eg irc.quakenet.se, irc.quakenet.de, etc)
I Suck.
#12199 posted by biff_debris. [71.88.202.112] on 2007/06/05 19:46:28
Okay, had to direct mIRC to another server (it was set on "Random US sever" and I put it on "Random server" -- yeah, highly technical stuff), but I made it back on. Thanks for the tip off Esprit ;D
Hey Now
#12200 posted by HeadThump [4.136.90.19] on 2007/06/06 02:29:55
I Suck.
Don't be so hard on yourself, there are funcers who suck ten times as much, and I fall somewhere in the 20X to 30X range easily.
Thx, 'Thump.
#12201 posted by biff_debris. [71.88.202.112] on 2007/06/06 07:06:06
But that's just another thing that I should've known by now but have never really had to confront -- in sort of a grey area between things you know and things you do. Aggressive ignorance.
So
#12202 posted by nitin [58.161.98.154] on 2007/06/06 12:08:01
heading to sth america in around 2 mths time. On the agenda are Chile, Peru, Bolivia, Brazil and Argentina.
For those that have been, apart from macchu picchu which is planned, anything I should definitely check out that would otherwise be regretful?
Nitin
#12203 posted by ijed [200.73.76.170] on 2007/06/06 15:05:24
I live in Chile.
The south (of Chile) is supposed to be pretty picturesque; though I haven't been there yet I've heard its full of lakes, forests and volcanos. Val Pariaso is the main port for the country and also fairly picturesque (or twee) with tiny but tall buildings built up the side of the mountains / hills - you can easily get vertigo there up some of the gantryways and lookouts.
Peru is good for seeing the Inca stuff, but haven't been there yet either.
Bolivia is famous (especially Sanat Cruz) for pretty girls.
Ijed
#12204 posted by nitin [58.161.98.154] on 2007/06/06 16:30:28
south south chile is out of the question given the timing, it's going to be literally freezing from what I understand.
Was thinking of doing santiago and pucon before heading into la paz in bolivia and down to the salt deserts. From there into lower peru to make our way up to macchu picchu.
btw, where abouts are you?
Santiago
#12205 posted by ijed [200.73.76.170] on 2007/06/06 17:22:17
And yes, its fucking freezing now - I'm typing with fingerless gloves and feet of ice.
But the south is still fairly close, half a day's drive or so. They do centrally heated cabins out there. we've been arranging a trip for months but its never got off the ground.
Nitin
#12206 posted by inertia [24.164.73.173] on 2007/06/07 03:41:35
see Lima, the largeness of the city combined with its happy poverty is amazing
and try to see the jungle, if you can (i went here: http://www.perujungle.com/lodge.ht... ) although it will be winter there (so maybe not too exciting)
make sure to log your journey!
Nitin
#12207 posted by inertia [24.164.73.173] on 2007/06/07 03:42:05
you also could do a journey mirroring that of "the motorcycle diaries"
Inertia
#12208 posted by nitin [58.161.96.92] on 2007/06/07 11:31:30
yep, lima's on the cards, for a little while at least.
dont have enough time to do the jungle (6 weeks) unfortuantely, plus the weather like you said will probably not be accomodating.
dont about a log, but there will be plenty of phtoos I'm sure :)
Halo
#12209 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:07
Hi i love halo i whant the new halo 2 for pc
Halo
#12210 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:23
Hi i love halo i whant the new halo 2 for pc
Halo
#12211 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:27
Hi i love halo i whant the new halo 2 for pc
Halo
#12212 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:28
Hi i love halo i whant the new halo 2 for pc
Halo
#12213 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:30
Hi i love halo i whant the new halo 2 for pc
Halo
#12214 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:30
Hi i love halo i whant the new halo 2 for pc
Halo
#12215 posted by jjjjjjjjjjjjjohnnnnnnnnnnny [68.250.42.182] on 2007/06/09 14:29:30
Hi i love halo i whant the new halo 2 for pc
#12216 posted by ijed [201.222.206.93] on 2007/06/09 14:59:32
Well, jjjjjjjjjjjjjohnnnnnnnnnnny, why don't you go and say how much you whant the new Halo 2 on Pc, on a Halo forum; you </amusing insult #564>.
From What I've Been Reading About It
#12217 posted by czg [83.253.252.143] on 2007/06/09 15:22:48
no, you don't want the new halo 2 for pc
#12218 posted by MadFox [84.26.140.130] on 2007/06/09 21:32:47
I'm only seeing one halo...
Halo Sucks
#12219 posted by Scampie [67.129.250.254] on 2007/06/10 00:40:58
#12220 posted by Trinca [89.181.52.34] on 2007/06/10 01:46:51
wtf is Halo? :p
Updated My Site
#12221 posted by Tronyn [69.11.30.214] on 2007/06/10 02:09:28
with help wanted type stuff
details:
http://www.planetquake.com/tronyn
cheers
Tronyn
Post #12222
#12222 posted by PuLSaR [85.172.20.173] on 2007/06/10 22:54:14
Tronyn, you're still active. check your email
#12223 posted by Spirit [213.39.223.227] on 2007/06/11 21:07:23
Thanks to neg!ke I added a huge load of map descriptions to Quaddicted.com the last days:
http://www.quaddicted.com/?p=12
http://www.quaddicted.com/?p=13
Also I changed the listings to show all the maps.
Spirit:
#12224 posted by metlslime [204.15.3.5] on 2007/06/11 21:42:33
I'm glad to see this is progressing.
One criticism: I think it would be better if the map descriptions were just objective *descriptions* of what the map contains, and not opinions or reviews about the quality of the map.
Things like size of map, setting, texture theme, types of new monsters, engine compatability, coop support, etc. would be more useful than "This is a small, stupid map."
New Id Tech
#12225 posted by than [220.47.251.83] on 2007/06/12 01:45:12
http://kotaku.com/gaming/update/id...
More on shacknews and the id website (and probably all over the net). Haven't found any videos though :(
Hmm...
#12226 posted by metlslime [204.15.3.5] on 2007/06/12 03:33:57
isn't this basically a new brand name for the "megatexture"-based engine carmack has been making for quake wars?
Video
#12227 posted by Spirit [80.171.52.63] on 2007/06/12 09:53:03
http://www.youtube.com/v/HvuTtrkVt...
metl:
I agree, more information = better. I always try to include some bits of that information in the descriptions I do. It makes the whole process take longer though. Everyone can do the description as he/she likes. I don't like lenghty reviews (like Underworldfan's, Shambler's etc.) though, those won't be at Quaddicted.com.
The main goal at the moment (as I see it), is to get a first overview on all the maps. Like sorting out the crap, getting a timeline. The descriptions are not meant to be fixed. They are always open and ready to be changed. I am sure I will redo a lot of them in the end to make them more advertising for maps I like. But that's got lower priority than getting the first overview.
A small, stupid map won't get any longer description from me though. If someone else feels like doing it, then fine. :)
TheWall - HLDM Oldschool Mappack
#12228 posted by negke [82.82.175.100] on 2007/06/12 12:33:24
It has finally been released:
http://www.kram-hochladen.de/downl...
Spirit:
#12229 posted by metlslime [71.202.113.29] on 2007/06/12 18:47:17
In cases where you don't want to put a lot of info for some maps, that is cool, but please remove the useless opinion at least :)
Hmm
#12230 posted by starbuck [82.33.107.75] on 2007/06/12 21:41:16
that id tech doesn't look that jaw-dropping... how is it different to ET:QW? That has megatexture does it not?
It's only low quality shots and video we've got but unreal 3 engine looks a lot better. I always trust in Carmack though, hopefully id will pull through soon and show us something amazing.
From What I've Read And Seen:
#12231 posted by Scampie [67.129.250.254] on 2007/06/12 22:33:06
Megatexture, as ETQW uses, only applies to the terrain. 1 huge texture on that.
What this new tech is doing is doing is making each object, including the terrain, static meshes, and presumably the characters, a unique texture.
So...
#12232 posted by metlslime [204.15.3.5] on 2007/06/12 22:45:17
"megatexture" for all geometry in the scene in a more general way.
And It's A Racing Game?
#12233 posted by biff_debris [71.88.202.112] on 2007/06/13 00:16:33
Err?
That's Not Their New Property
#12234 posted by HeadThump [4.136.90.188] on 2007/06/13 01:44:02
at least I doubt it because they did not announce it as such. I believe its just a demo/promo for potential Id Tech 5 clients.
Blip...
#12235 posted by distrans [149.144.189.66] on 2007/06/13 04:27:37
http://www.quakeone.com/travail/in...
Yeah, The Doom3 Tech Preview Video At Macworld Had Nothing To Do With
#12236 posted by Lunaran [24.158.1.74] on 2007/06/13 04:28:37
... the eventual game
</pointless sarcastic devil's advocacy> :)
Lunaran
#12237 posted by Scampie [67.129.250.254] on 2007/06/13 04:32:31
appear on irc/aim plz kthx
Distrans
#12238 posted by PuLSaR [62.183.2.84] on 2007/06/13 06:10:14
wow, impressive screens in the journey page. can't wait 'til it's released.
Scampie
#12239 posted by Lunaran [24.158.1.74] on 2007/06/13 06:12:01
no internets at fort johnson right now. apparently at&t can shut the service off when you cancel it at the press of a bhutan, but to turn the same service back on takes a week and an install fee.
TheFireman
#12240 posted by Scampie [67.129.250.254] on 2007/06/14 00:15:16
A real American Hero:
http://ilovenewyork2.com/people/Th...
Great Demos
#12241 posted by aguirRe [213.101.71.170] on 2007/06/14 00:34:48
on great unusual SP maps at SDA this week: http://speeddemosarchive.com/quake
Whao.
#12242 posted by biff_debris [71.88.202.112] on 2007/06/16 02:34:56
Didn't know they had so many runs of IMP1SP2 there. Very gratifying to see people put so much into playing one of those maps.
My First Site
#12243 posted by rudl [193.171.131.245] on 2007/06/16 19:22:55
http://rudl89.ru.funpic.de/rudl/ru...
Yes I know it's very plain
Yeah.
#12244 posted by biff_debris [71.88.202.112] on 2007/06/16 19:42:15
Pics would be nice =D
The First Pic
#12245 posted by rudl [193.171.131.245] on 2007/06/16 20:29:32
http://rudl89.ru.funpic.de/rudl/h2...
I Love
#12246 posted by than [220.47.251.83] on 2007/06/17 15:23:09
the pop in flash banners. Awesome!
There is much better web hosting available. Try 50webs (http://www.50webs.com/) for a start - no ads (at least when I registered) and 50mb storage. You can put large files like maps on quaddicted so you needn't worry about the 50mb limit.
Btw, Biff
#12247 posted by than [220.47.251.83] on 2007/06/17 15:24:31
don't you remember that imp1sp2 was used at the first qexpo for the speedrun comps? I even submitted a pretty ok run myself and I never speedrun! It was very runnable as I recall.
Oh The Memories
#12248 posted by Spirit [213.39.147.196] on 2007/06/17 15:29:23
I had my good old "Quakeblog" hosted at funpic. Back then they had no ads.
If you want just send me a mail and you will get rudl.quaddicted.com.
Than
#12249 posted by biff_debris [71.88.202.112] on 2007/06/18 03:33:32
Oh yeah, actually didn't think about that. Still, it's neat to see so many takes on the map =D
Amusing
#12250 posted by HeadThump [4.136.90.34] on 2007/06/18 04:54:53
BlueNews linked to this --
http://www.superdickery.com/dick/
Real covers from vintage Superman related comics. What an asshole! The
one with Superman laughing his ass off
at Lois Lane's wedding is pure gold.
Spirit
#12251 posted by rudl [193.171.131.245] on 2007/06/18 19:33:38
First of all: thanks a lot :)
Now moved to http://rudl.quaddicted.com
LOLL
#12252 posted by biff_debris [71.88.202.112] on 2007/06/19 01:02:04
List of more pratical uses Superboy can make of a machine that can see through time:
1.) Betting on the outcomes of sporting events.
2.) Forseeing natural diasters and catastrophhe.
3.) Letting Bruce Wayne know that his parents are going to be gunned down in front of his very eyes in a filthy alley, you dick!
Notice
#12253 posted by HeadThump [4.136.90.227] on 2007/06/19 02:22:31
as the cover prices went up so did the skirt lines! 1966 Lana Lang would still pass for hot in
those high heeled boots and off the shoulder skirts (1940's Louis and Lana look like they are dressed to attend a funeral).
Uhm,
#12254 posted by HeadThump [4.136.90.227] on 2007/06/19 02:31:58
Louis and Lana look like they are dressed
that would be Lois' cross dressing brother Lou. Poor guy, so misunderstood.
#12255 posted by Spee [87.249.61.2] on 2007/06/19 10:34:04
<metlslime> maybe i could really focus and release rubicon2 by christmas
#12256 posted by Spee [87.249.61.2] on 2007/06/19 10:48:25
<LTH> when's rubicon2 coming out?
<metlslime> 2002
<LTH> so within the next 11 months then?
<metlslime> with luck
#12257 posted by Spee [87.249.61.2] on 2007/06/19 10:50:03
<Vondur> now, rewinding to 2005
<Vondur> [06:29] <Lunaran> how's rubicon2?
<Vondur> [06:29] <metlslime> the same
WORK WORK BALANCE
#12258 posted by inertia [24.164.73.173] on 2007/06/19 12:42:10
http://robertwrose.com/2007/02/ach...
Slowing Down Game
#12259 posted by underworldfan [128.195.84.91] on 2007/06/19 21:00:33
hi guys
i recently upgraded my PC.
now quake is running way to fast. is there a command or other method to throttle the speed or framerate?
im using Fitzquake 0.80.
i have tried host_maxfps but it has no effect on the speed.
Yeah
#12260 posted by negke [82.83.60.6] on 2007/06/19 21:22:57
use DP with max settings
UWF
#12261 posted by inertia [24.164.73.173] on 2007/06/19 21:30:28
"now quake is running way to fast."
i thought server fps was fixed?
#12262 posted by inertia [24.164.73.173] on 2007/06/19 21:30:47
fixed meaning static
Weird
#12263 posted by Spirit [80.171.53.154] on 2007/06/19 23:09:07
Make sure your host_framerate is 0. Remove your config if the problem persists and add the stuff back line by line.
Quaddicted
#12264 posted by MadFox [84.26.140.130] on 2007/06/20 02:54:19
You received my email, Spirit?
Looks as if my maplinks are fainted.
UWF....
#12265 posted by metlslime [71.202.113.29] on 2007/06/20 09:33:04
make sure host_framerate and host_timescale are both zero. I'm not sure what else it could be, since the speed of the game is based on the system clock, not based on framerate.
HL2SP: Infiltration
#12266 posted by negke [82.83.3.56] on 2007/06/20 19:18:29
http://www.envisioned-games.com
English and German version available
New Website
#12267 posted by sock [75.100.84.103] on 2007/06/20 14:24:14
Hey,
Got a brand new website address: http://www.simonoc.com/
The old website address http://simland.planetquake.gamespy... has been retired and will not be updated anymore.
Hope you like the new style and if you have any comments or suggestions, let me know.
Thanks
Sims
Sock
#12268 posted by nitin [58.161.96.50] on 2007/06/21 11:01:57
very nice layout and map descriptions, I like.
Oh, and I forgot to get POM again after my hard drive swap so the screenies reminded me :)
Yeah,
#12269 posted by ijed [200.73.76.170] on 2007/06/21 17:25:42
Nice clean layout, good straightforward linking.
The idea of a socktech Q1SP ripoff of The Long Way Home is festering . . .
So Hey Guys What's Going On?
#12270 posted by Vigil [71.247.204.151] on 2007/06/24 01:50:38
I'm posting this from Central Park, New York, NY, after landing in Newark late last night.
Incidentally I might still have some scraps left from when I worked on a Q1 map using socktech textures, though I seem to remember I mostly tried out different combinations and tried to come up with some architecture styles.
#12271 posted by Trinca [89.181.88.98] on 2007/06/24 02:03:56
get the fuck out of this noobs country Vigil come back to our lovely Europe!
He Would, Trinca
#12272 posted by HeadThump [4.136.90.126] on 2007/06/24 04:00:28
but there is no big booty Puerto Rican tang walking the streets of Lisbon, just skinny butt Iberian girls.
Website Comments
#12273 posted by sock [75.100.88.63] on 2007/06/24 16:59:57
Thanks for the feedback, as I get more time I will add more comments on stuff. Should be finished soon with some photo stuff Ive taken over the last couple of trips to Europe.
Sims
#12274 posted by Trinca [89.181.15.167] on 2007/06/24 17:25:00
lol iberians skin? muahaaaa they got big fat bobies!!! and great asses!!! you should come here Head...
meat everywhere!!
I Will Someday,
#12275 posted by HeadThump [4.136.90.242] on 2007/06/24 18:23:12
and I'll bring climbing gear to trek up those mountains of boobies.
#12276 posted by Trinca [89.181.15.167] on 2007/06/24 20:35:13
;) i will catch you in airport ;)
Trinca
#12277 posted by Lunaran [24.158.1.74] on 2007/06/24 21:51:08
seriously, are you borat?
Lol
#12278 posted by negke [82.82.183.76] on 2007/06/24 22:45:01
i thought about this possibility too
#12279 posted by Trinca [89.180.93.101] on 2007/06/24 23:45:06
i just saw pics of this guy... one pf these days i will download movie to see...
#12280 posted by MadFox [84.26.64.215] on 2007/06/25 04:53:08
the vigil mountains of boobies?
Moving Quaddicted
#12281 posted by Spirit [80.171.82.76] on 2007/06/25 10:35:17
I'll be moving Quaddicted.com back to my previous host. Some things might not work the next days (does that sound familiar?)
http://www.quaddicted.com/?p=15
As Familiar As
#12282 posted by MadFox [84.26.64.215] on 2007/06/26 01:46:05
my maps can't be found although they are present.
my help is apreciated but not supported...
just joking...nevermind.
Yeah, Said This Guy...
#12283 posted by distrans [149.144.189.66] on 2007/06/26 07:06:37
...let me change a few things to make it less SDA exploitable. 800 vis hours later the .bsp gets sent back :) Not to worry, all the levels (15-SP, 3-DM), altered enemy (4), new bosses (2), Easter eggs (3), secrets (?), Quake related references (??) etc., are on the way to QA for the final tick.
If you have two of ANYTHING, please cross them now!
MadFox
#12284 posted by Spirit [213.39.187.231] on 2007/06/26 09:29:12
Give me some time and remind me of it!
Top 10 Most Disgusting QW Graphics
#12285 posted by Spirit [213.39.187.231] on 2007/06/26 09:35:02
http://qwdrama.com/2007/06/25/top-...
nice
Spirit.
#12286 posted by Shambler [82.38.196.180] on 2007/06/26 10:41:45
Good link!!
Quaddicted.com Moved
#12287 posted by Spirit [84.143.45.69] on 2007/06/26 11:28:32
Phew, that was a fast domain transfer. It caught right with pants down *waves schlong* (look away HeadThumb!). File transfer is still in progress but should be done in a few hours.
To the people I host at something.quaddicted.com:
I will move your files (and databases) after the main site. You will receive new ftp login details per mail from me. Your url (yourname.quaddicted.com) will be the same. If you desperately need something from the old webspace, use your ftp login details on cookie.dreamhost.com instead of yourname.quaddicted.com.
The main site is available via quaddicted.dreamhosters.com too.
Hello Sailor!!!!!
#12288 posted by HeadThump [4.136.90.95] on 2007/06/26 21:22:33
Another Flying Dutchman's
#12289 posted by MadFox [84.26.64.215] on 2007/06/27 02:02:52
Spirit...
I said I was only joking, but nevermind...
I give you some mind and retime you of it.
hope it won't start leaking like neg!ke!
Trinca
#12290 posted by R.P.G. [75.183.9.100] on 2007/06/27 05:29:59
I agree about the asses, but I disagree about the boobies. But then again I'm not a big fan of massive boobies anyway so it's all fine by me. I'm counting down the days until my next trip to the peninsula.
P.S. I'm drunk again. That makes my nightly drunken ratio around 75% since I got back. Seriously, dogdamn Spaniards turned me into an alcoholic.
Oh...
#12291 posted by distrans [149.144.189.66] on 2007/06/27 05:36:44
...to be sipping vino in the company of some skinny hipped Iberians. Winter on the Murray, river bank nights are so dogdamn cold!
He, He, 'dogdamn', In Sam We Trust
#12292 posted by HeadThump [4.136.111.64] on 2007/06/27 05:43:01
Iberian women in my family have no boobs, no butts and look like skinny twelve year old boys, but maybe that's what two hundred years on a another Continent will get you.
RPG
#12293 posted by Tronyn [69.11.30.214] on 2007/06/27 09:24:14
you like grunge, you like to get drunk.. erm yeah, you rule.
PS kinda buzzed myself
Texture Experiments
#12294 posted by rudl [193.171.131.245] on 2007/06/28 10:46:39
http://img221.imageshack.us/my.php...
http://img221.imageshack.us/my.php...
http://img221.imageshack.us/my.php...
Thats E4m1
Don't Do That
#12295 posted by Spirit [213.39.204.35] on 2007/06/28 10:53:54
it's fugly.
#12296 posted by Trinca [89.181.38.128] on 2007/06/28 12:59:07
fucking ugly
Thats Why I Posted It
#12297 posted by rudl [193.171.131.245] on 2007/06/28 13:06:03
(I was bored)
Urdl
#12298 posted by megaman [84.63.21.2] on 2007/06/28 13:31:21
NICE, that almost makes quake look like doom3 (ie. dark)
Wow Great Work Rudl.
#12299 posted by gibbie [128.183.109.101] on 2007/06/28 16:18:09
cant see anything. someone should make a tutorial on how to make proper screenshots, seems like some people around here need it...
Hm
#12300 posted by Lunaran [24.158.1.74] on 2007/06/28 20:52:02
Iberian women in my family have no boobs, no butts and look like skinny twelve year old boys
so I should start checking out iberian women then?
Gibbie...
#12301 posted by Shambler [82.38.196.180] on 2007/06/28 21:50:29
Sure thing.
1. Take screenshot in game.
2. Load screenshot in a graphics program.
3. Crop, resize and sharpen as needed.
4. Adjust brightness, contrast and hue so it looks as visible as it does in game.
5. The end.
Rudl:
#12302 posted by metlslime [204.15.3.5] on 2007/06/28 23:02:34
If you make e4m1 use medieval textures, you should also edit some of the geometry so that the doors and light fixtures are medieval-styled.
I'd also recommend editing the "floodgates" to be old style bars/grates. And some of the support beams look kind of techy, so they might need different geometry style. Also that floor texture is not medieval, so I'd find something else.
Nah,
#12303 posted by HeadThump [4.136.90.241] on 2007/06/28 23:19:56
I was visiting in New Orleans (actualy further down in New Iberia) a few weeks ago, they tend to
be a bit homely like this Iberian lady:
http://www.imdb.com/name/nm0004851...
#12304 posted by inertia [24.164.73.173] on 2007/06/29 00:39:48
who are the non-homely women, headthump?
Penelope
#12305 posted by HeadThump [4.136.90.148] on 2007/06/29 04:22:15
makes up for her visual deficiencies by being elegant and demure in motion.
Metslime Shambler
#12306 posted by rudl [193.171.131.241] on 2007/06/29 09:28:07
As I said I was bored yesterday
and tried to do just a bit of texture-replacement
(Yes it is almost impossible to make a medival map out of e4m1 without geometry-adjustment)
I would not adjust gamma/contrast in an external program, because it may look a bit unnatural.
Ingame is better.
Rudl:
#12307 posted by metlslime [71.202.113.29] on 2007/06/29 09:40:25
You can mimic quake's gamma easily.
In paint shop pro, it is actually a "Gamma" option. (Ctrl-G in some versions, I think.)
In photoshop, adjust "Levels" (Ctrl-L) and edit the middle of the three numbers (the one that starts with a value if 1.00) You will have to invert the number you use in quake (for example, in quake I use 0.75, so in photoshop I use 1.30)
Better
#12308 posted by rudl [193.171.131.245] on 2007/06/29 11:04:08
http://img169.imageshack.us/my.php...
#12309 posted by Trinca [89.180.90.242] on 2007/06/29 12:44:30
man go map... dont kill the original maps!
Kill?
#12310 posted by golden_boy [89.27.252.58] on 2007/06/29 21:50:25
Well it COULD use a little care.
http://img291.imageshack.us/img291...
Let's not talk about those lamps.
I have a whole album of pictures like this. Trust me Trinca, you don't want to see the _really_ bad ones.
Those maps could look much, much better even while keeping to the original themes.
#12311 posted by Trinca [89.180.90.242] on 2007/06/29 23:45:09
i now golden_boy one of then is on start of e1m2... the crates textures all fuckedup
Trinca:
#12312 posted by gboy [89.27.252.76] on 2007/06/30 01:42:34
http://img509.imageshack.us/img509...
http://img511.imageshack.us/img511...
http://img519.imageshack.us/img519...
Those, like e4m1 above, are all Tim Willits' maps I think. However, John Romero messed up just as much. I don't show that because it hurts the eyes. :-)
#12313 posted by Trinca [89.180.90.242] on 2007/06/30 01:45:47
:) ye they should beta test Quake more time... those who beta test were real noobs :p they should hired neg|ke to beta test he is great on that ;)
Before Being Overly Critical
#12314 posted by HeadThump [4.136.90.92] on 2007/06/30 02:05:41
of Tim, John, America and waz his name, you might
want to give the tools they had to use a try. With GTkRadiant 1.5, you can make any shape you can imagine and align with a great deal of precision (though this can get borked in the bsp compiler pretty easily) but I doubt if the first generation of the tool was nearly as versitile.
Woops, 'can' Not 'ca'
#12315 posted by HeadThump [4.136.90.92] on 2007/06/30 02:06:53
Did Yah Ever...
#12316 posted by MadFox [84.26.64.215] on 2007/06/30 02:57:55
plotted months to get a convincing shape of an illusionary trashold on which you can merely drift away, consuming there were irrational creatures who spawned the hell out of you...
untill someone told you the keyhold wasn't queer?
You Are Probably Trying Too Hard
#12317 posted by HeadThump [4.136.90.92] on 2007/06/30 04:05:25
if it took you a span of months. For more difficult shapes, try using 2x4 strips consecutively, and when they form a coherent shape along one dimension, clip them evenly along the adjacent dimension and merge the strips together. Then you can work on getting the other two dimensions looking correct :)
As for the spawny things, lithium can be a
beneficial agent to correct that problem.
?
#12318 posted by golden_boy [89.27.252.182] on 2007/06/30 04:20:06
I didn't mean to be overly critical, but it's a fact that the maps have those issues (and that it's possible to fix them.)
Don't kill the messenger.
Heyy, That's Alright
#12319 posted by HeadThump [4.136.90.92] on 2007/06/30 04:31:22
I was just pointing out, 'on the other hand, we are not stuck with their shitty tools . . .'. Not pointing fingers, it just helps to put things in context. It occurred to me that the mapper in your brick cut off example may have even tried putting a wooden beam for a rail there and found there was no way to align correctly with the editor he had. It looks like it falls short of 45 degrees there.
Reading
#12320 posted by HeadThump [4.136.90.92] on 2007/06/30 04:35:46
the bottom plane right to left underneath the line so not to confuse the matter.
Misaligned Textures And Poor Architecture
#12321 posted by negke [82.83.44.122] on 2007/06/30 11:57:16
can be found in heaps in every single id map.
Fixing them all would be quite unrewarding, or rather: If you were to align all textures, you could also fix the bad brushwork. If you fixed the brushwork, you could also add some more details, like trims and slopes. If you added details, you could also expand the maps further... And thus we'd have QuakeRMX. :)
Well
#12322 posted by golden_boy [89.27.253.83] on 2007/06/30 20:27:20
In the brick cut off example, it's a 30 degree angle. I agree that it would have been practical to put a rail on it, but perhaps the tools could not do that.
They could have easily used a different texture for that sloped wall though.
Realigning the textures practically requires messing with the underlying brushes, in some cases a lot, so you're already doing brushwork and to an extent, details. For example I'd delete those pasted-on lamps in the e4m1 shot and use texture blending to put them directly in the wall. I'd also visually break up the walls (in a base map, not in e1m3.)
I'd add small light fixtures/torches so most of the lighting would be sourced, unlike in the e1m3 shot above. For example, where does the spot on the GL come from, and why is the corridor lit when it has no light sources? It should be much more gloomy.
You'd want to build some monster closets etc. and include more and tougher monsters. It's a matter of taste if you use any custom monsters (drole in e1m3?...)
Expanding the maps is likewise a matter of taste. Personally I'd prefer something very close to the originals' layout (using the GPL source in fact) and just expand on the secrets like e1m1rmx does.
What Rudl does is theme-wise more extreme than what I have in mind, although I like that he doesn't treat the map as a holy cow.
Golden_boy
#12323 posted by rudl [193.171.131.241] on 2007/06/30 21:31:45
I didn't thought that it would led to a that big discussion.
You mean like the qouth remakes of the original levels?
Bing...
#12324 posted by distrans [58.110.72.35] on 2007/07/01 08:10:53
...#12317, larf till I felt much better. Thanx HT :)
And...
#12325 posted by distrans [58.110.78.192] on 2007/07/01 17:03:59
...getting a bit nostalgic today. Preach sent through what will probably be the last file required to button up Travail. I looked at the receivers list and thought "bloody hell, Scragbait and I had our first chats about a new quake mission after the release of Recurrent Rumours in June 2001". Pretty much 6 years ago.
How cocky at that stage to be writing to shambler and saying I was going to finish a four episode mission pack loosely based on Aristotle's four causes (matter, effect, form and finale). At each stage, as we swapped scraps of maps and ideas, Scragbait was supportive and honest. Actually, so was shambler before THE site closed.
As mapping progressed, some was kept.. some got tossed, but little was discarded altogether. The "QT00" start level got tossed then modified and became the start level for the first 100brush competition. My tower section for Speedy's failed Knave joint TM became the backbone for QTe2m2. Usher Recompiled became a testbed for ideas fleshed out in qtfin1 and qtdm1. Scragbait continued to establish his own kind of "real world" building in qte1m1&2&3 whilst testing ideas for same in maps like Spring Cleaning and HHouse.
We knew there were going to be additions to vanilla Quake required, and breathed a sigh of relief when tools like those developed by aguirRe started to become available and engines like fitz came on line. We hoped against hope to be able to encourage some coders on board and, they will correct me if I'm wrong but, one reason Preach and Asaki finally joined us was because we could send them actual levels within which to test their input.
We had to give up some ideas, the most memorable for me involves sending a long email to scragbait outlining a modification to Chthon which in effect gave us Quake's other captain as a mini boss; who lurked in swamps, threw explosive toxic slime balls and was only hurt by high explosive fire. Two days later Vondur released The Castle of Koohoo. Nnnargh!!!
Still, I love Koohoo so c'est la vie.
There's no real point to this post, as I said - just me being nostalgic - but it does remind me to thank those that joined, those that stuck, those that cheered, those that prodded without malice, those that showed interest without derision, and those that waited in patience.
July 9 2007 Roll on!!!
Thanks
#12326 posted by HeadThump [4.136.90.13] on 2007/07/01 18:05:55
I aim to please
I mean, I aim when I sneaze
(by tilting me head and closing one nostril)
but only on children, because their little
fists don't hurt so much.
That Was A Beautiful Poem
#12327 posted by Lunaran [76.208.67.18] on 2007/07/01 19:32:22
and not half as funny without the random line break
Rudl
#12328 posted by golden_boy [89.27.252.205] on 2007/07/01 20:49:45
Oops, yeah I have a hard time shutting up sometimes. Especially on weekends =)
Yes, I mean like e1m1rmx aka e1m1quoth or tpof (e4m? quoth remake.) Just staying pretty close to the originals, correcting only what's necessary (and realistic), putting in more monsters and expanding a bit on secrets, traps etc. Also making the lighting a bit nicer, dropping some more crates in the base maps, putting the shaft in e1m6, vis for transparent water, putting in a nice skybox etc.
Possibly reduce backtracking (I'm thinking of e1m3 here) by putting in a slipgate or two, and make the e1m3 lift bypassable.
Those are not just ideas, I intend to do that (episode 1) and have already started. I'm somewhat uncertain if I should use quoth though, as the additional monsters from the registered version already add a lot. I'm not certain which Quoth monsters I'd want to use - do we need three HellKnight variants in a map that previously had _none_?
I theoretically have places for one or two rocketeers, two Bobs, vorelings, and one or two gaunts... but for example I have no idea where to use flying polyps there... I like them, but I can't imagine them in any E1 map except House of Chthon. I'm also uncertain about the weapons and powerups, the hammer is just very Quake and the trinity could go in levels that don't have Quads... like e1m4 when fittingly enough, you get a SNG there :-) I don't see places for the PG and cross while the bomb could be fun in coop.
I don't know if such few Quoth entities would be worth it to make the whole thing depend on Quoth.
I like the monster spawning and the rotating stuff. I don't like that Quoth is not speedrunning-friendly. Quoth just isn't enough of a standard yet.
still shaking my head a little bit.
I could use some input here.
Go For It
#12329 posted by ijed [201.222.204.30] on 2007/07/01 21:42:36
Quoth has loads of neat features - the spawning and rotating as you mention, as well as other stuff its nice to have, like marshlights etc.
My votes for Quoth2 would be fixing the func_destroyable and maybe including a func_precipitation . . . but maybe that's asking too much.
Even if you leave out all the new creatures it'll be better for it.
Give the Hammer on mapstart, it replaces the virtually useless axe - its probably worth it for that alone, since it gives the player another way to approach the map.
Another Quoth2 Request
#12330 posted by ijed [201.222.204.30] on 2007/07/01 21:45:29
Preach / Than / Kell / Necros:
Could you also port in the OUM sleeping zombie? That lies dead until triggered and sadly doesn't work in Zerstorer.
I know you're busy enough, but that'd be a very cool thing to have.
Yes...
#12331 posted by golden_boy [89.27.252.205] on 2007/07/01 22:07:46
I should probably at least give it a try. I played the quoth maps a lot after JPL's map came out, and I have to say that I like it a lot better now (I used to hate the polyps, but now I can't stop playing kelltest1.)
I have a few more ideas where the stuff could be useful, for example there's one pretty obvious spot for a screenshake... and perhaps indeed polyps... with those walkways and lava and all (evil cackle)...
So, anybody have a link to the quoth .def file? It's not on Kell's site. I'd be thankful.
#12332 posted by gb [89.27.252.205] on 2007/07/01 23:42:14
Nevermind, I found the zip at Necros' site.
Distrans
#12333 posted by Shambler [82.38.196.180] on 2007/07/02 12:23:58
Cool post to read. Funny how "long-term" things can be eh.
BTW, I found #12316 cheered me up more...
Aye...
#12334 posted by distrans [58.110.78.79] on 2007/07/02 15:42:39
...a double act to rival the greats, and not a straight man in sight :)
HuGs out to insane vulpes everywhere
Like Dustin And Warren
#12335 posted by HeadThump [4.136.90.77] on 2007/07/02 20:28:48
in Ishtar,
Or Brian and Stewie in the Road to Rhode Island :)
Mlurgh
#12336 posted by Kinn [86.141.34.72] on 2007/07/04 21:37:19
Sorry, been busy of late - where would I find terrafusion these days? doesn't seem to be where I left it
Or Bob And Bing
#12337 posted by HeadThump [4.136.90.49] on 2007/07/04 22:48:06
On the Road to the Marcher Fortress, or in the Trip to Pharmaceutical Oblivion. Helooo Kinn!
Kinn
#12338 posted by Spirit [80.171.82.109] on 2007/07/04 22:57:43
Quarknet
Kinn
#12339 posted by inertia [24.164.73.173] on 2007/07/05 05:26:31
My preferred server is down.quarknet.org .
...
#12340 posted by Scampie [67.129.250.254] on 2007/07/05 05:39:03
it's quakenet you idiots. quake army knife doesn't have it's only irc network.
Er
#12341 posted by Scampie [67.129.250.254] on 2007/07/05 05:39:49
only = own
Also
#12342 posted by Vigil [91.152.72.143] on 2007/07/05 09:43:38
it's = its
Quarknet Lol
#12343 posted by Kinn [195.92.144.185] on 2007/07/05 13:45:07
Cheers guys, I found it last night.
Oh And
#12344 posted by Kinn [195.92.144.185] on 2007/07/05 14:17:08
Shambler - Unless you've been h4x0r3d, I caught you in Guild Wars last night but you ignored my PMs ;}
Btw, how have you been finding lag recently? The Euro servers have been fucked since last Thursday it seems. Everywhere except international-1 has been unplayable for me since. Shame the only kunts you'll find in int-1 are bots and ebay customers picking up their hard earned gold.
What?
#12345 posted by Vondur [89.175.96.234] on 2007/07/05 14:53:35
you both go play wow (aerie peak - eu)
Kinnbler?
#12346 posted by Shambler [82.38.196.180] on 2007/07/05 19:06:32
Really....I was in there....ah wait I have all chat turned off. Sorry about that G, will get it back on. I am just in Nightfall though. Although if you get up to Sorrow's Furnace I'd go back for that, word.
Rockage Bler
#12347 posted by Kinn [86.141.34.72] on 2007/07/05 20:33:09
It would be cool to meet up and slay some beasts together :}
Assuming Anet fix the servers bloody soon that is (apparently some exchange in Frankfurt is fucked and it's affecting most of Europe) - are you not getting appalling lag atm? 2,000ms+ spikes every few seconds makes for a fairly unplayable GW :{
Vondur - you need to, as they say, "get on the hotdog" (As I believe the saying goes) and jooooiiiin uuuuuussssss.....
I've Seen The Greatest Mappers
#12348 posted by HeadThump [4.136.90.202] on 2007/07/05 22:00:55
of my generation lost to the howling winds of WOW.
Gearbox Software Is Looking For Level Designers
#12349 posted by ProdigyXL [66.194.172.200] on 2007/07/06 01:47:29
Hey guys, haven't posted here in a while. Thought I'd stop in and let you all know that Gearbox is looking for more level designers.
First off, your portfolio needs to have stuff from a current-ish engine. Q3 is about the limit as far back as we'll look at stuff. We'd love to see Unreal engine stuff, and D3/Q4 stuff as well. Our projects use Unreal3 so if any of you have experience with that, that's even better.
If your interested or have questions or you can message me on AIM at gtimmins5. I'm also gonna try to idle more often in #Terrafusion so ping me there. You can e-mail me as well, gtimmins@gearboxsoftware.com or gtimmins@gmail.com. Check out http://www.gearboxsoftware.com/ind... for more information about the positions and what Gearbox has to offer.
For Once
#12350 posted by inertia [24.164.73.173] on 2007/07/06 01:53:48
this actually needs to be out of the GA thread
Well
#12351 posted by ProdigyXL [66.194.172.200] on 2007/07/06 02:17:44
I didn't think anyone would pay attention to the jobs page. And didn't know if this was news worthy in the since of a map release or something. Figured mods could put it on the front page if they deem it worthy. I'd hope it'd be worthy ;)
Nobody Pays Attention To The Jobs Page...
#12352 posted by metlslime [204.15.3.5] on 2007/07/06 02:31:19
except people looking for jobs, I would think.
Ggrrrr
#12353 posted by JPL [213.30.139.243] on 2007/07/06 08:13:47
That's why nobody reply to my beta tester query there... damned... o_O
Nevermind, I found 3 nobles players that accepted to help me ;)
Kinneeee...
#12354 posted by Shambler [82.38.196.180] on 2007/07/06 11:13:19
Indeed.
Haven't been getting any lag problems but I have just been doing the solo thing. I've noticed big towns are pretty choppy when they dump me in English-1, I always quit and go to like Italian-1 to get some peace and quiet.
Hey, I could get you a load of useless junk from Nightfall - you need any Juvenile Termite Legs?? ;).
Funny thing is, once I got an Xunlai storage with my Nightfall character, I have access to everything stored in my original account....143 Platinum, fuckloads of runes and items. Bit crazy really, a huge advantage, being like a level 8 character and basically there is nothing I can't buy.... But I have resisted that and not taken a single gold coin over, more fun that way.
I don't want to know how much "getting on the hotdog" you've been doing...
Nice One Shambles
#12355 posted by Kinn [195.92.144.185] on 2007/07/06 14:34:21
I finished Nightfall with my Ranger a while back, although Shiro scrambled her ovaries a few times in Gate of Madness - that one's a bastard. I've been grinding my Lightbringer a lot recently so gimme a shout when you get near the Desolation or whatever because my LB will come in nice and handy :}
Thanks for the offer of stuff :) - I too have a massive surplus of stuff in storage atm so we could do some swapsies - I can give you a buttload of nice Ranger and Warrior weapon upgrades if you want. I've also kept tons of Nightfall collector junk so I can get you some good stuff there if you like :). Shiro is evil.
Working my Monk through Prophecies at the moment, already got a nice Warrior there. Got a n00b Rit in Factions that I can't be arsed to play atm, but I did that campaign with my Ranger simultaneously with Nightfall and it rocked. Shiro will kill us all.
Looks like the servers are still fucked. Midlands and South England seem to be worst off atm; Monking last night was stressful - keeping mending wammos and tanking necromancers alive with an average ping of 1000ms is not my idea of fun :{
A Little Delayed
#12356 posted by underworldfan [128.195.84.91] on 2007/07/08 03:31:55
but some new reviews should be posted soon at my site. :)
Finally got my too fast speed issue sorted out, you can blame AMD dual core drivers that run old games too fast (or something like that).
One Day Until Travail
#12357 posted by ionous [70.22.138.166] on 2007/07/08 16:02:55
Score
2 New Reviews:
#12358 posted by underworldfan [128.195.84.91] on 2007/07/08 20:15:13
This Onion (by Mike Woodham)
the city of angels (by Trinca)
Nice
#12359 posted by negke [82.82.172.102] on 2007/07/08 22:16:02
but you should really consider dropping the score system
Tcoa
#12360 posted by Tronyn [69.11.30.214] on 2007/07/09 02:59:15
Hey, just a note that this map is going to be included in SoE: Indian Summer (a version with the SoE stuff, goblins, dragons, etc). Not sure exactly whether Trinca intended it to be released standalone ahead of time except for runs, but regardless it'll be in there when the pack is released next month (for real).
Ionous...
#12361 posted by distrans [149.144.189.66] on 2007/07/09 05:32:21
...thanks for the contdown :) We are just testing the final packaging at the mo'
Soon as I get the thumbs up, the news submission will take wing.
Err...
#12362 posted by distrans [149.144.189.66] on 2007/07/09 05:33:37
...countdown :)
UWF
#12363 posted by inertia [24.164.73.173] on 2007/07/09 07:38:09
too many spoilers :X
Trinca
#12364 posted by Spirit [213.39.156.170] on 2007/07/09 09:37:01
Heh, what do we learn? Never release a map when it is supposed to be not released yet or whatever. :P
Yeah...
#12365 posted by metlslime [71.202.113.29] on 2007/07/09 09:46:47
that never made much sense to me. :)
#12366 posted by Trinca [89.180.151.178] on 2007/07/10 02:42:17
Tronyn i sent map for a SDA guy to see and he like it :\ and was sad becouse SDA dont have runs on SOE then i replease monsters and sent map :) but my idear to this map is SOE, nothing more! of course map is on the SDA site but the .txt said is just a version :\ i now it suck... you right becouse people already saw map! but the delay was so big... that i was bored also... i hate to maps on hold and base pack is already a big headeage :| hope you arent desapointed with me :\ i like you a lot as a mapper :) and i liked SOE a lot!
i still suck at mapping so i need advices to get like you guys skill!!!
need for speed!!
no no
need for quality!!
Heh
#12367 posted by Tronyn [69.11.30.214] on 2007/07/10 04:16:20
Don't worry I'm not bothered about it, it was just a 3way lack of communication between both of us and UWF. It doesn't matter, it's a great map (well, I thought so, lol), reminds me of the oldschool classic medieval stuff that I like. If people want to play the map now, that's fine, it'll be like a preview (hey, I released Fallen Village as a demo before I released SOE, and I'm assuming everyone replayed that map when they saw it in SOE instead of just skipping it!).
My delays post-SOE on things have been so long that I'd have no right to bitch even if you did just want to release the map on your own and not include it. I'm actually kind of surprised that Pulsar hasn't bought a plane ticket and tracked me down and killed me.
But now I am actually back, screw everything else, I'm finishing this stuff.
#12368 posted by Trinca [89.181.14.46] on 2007/07/10 19:54:16
but i changed map a lot ;) i added much more stuff and rooms ;) so map is not the same... and i´m still working on it!!! when will be releaed? i need to now ;) to finish it! is not far from it.
and is not tcoa anymore ;) is tcoe
"the city of evil"
Mark's Art Updated
#12369 posted by Spirit [213.39.146.240] on 2007/07/11 10:57:03
nice stuff:
http://kramwartap.fortunecity.com/...
JohnXmas / Trinca
#12370 posted by JPL [213.30.139.243] on 2007/07/13 15:30:19
I sent you an email some days ago, did you receive it ?
#12371 posted by Trinca [89.180.59.244] on 2007/07/16 00:23:36
sorry JPL i was out in the weekend, north of Portugal :) reterned tonight! yes i got it will play tomorow ;)
Holy Shit
#12372 posted by Scampie [67.129.250.254] on 2007/07/17 14:57:35
http://tserve01.aid.design.kyushu-...
Watch the video at the bottom of the page, or download the thing and play with it.
mind = blown
#12373 posted by Lunaran [76.204.101.91] on 2007/07/21 03:09:57
[20:15] <pope> smoked gouda gives me an erection
[20:16] <inertia> the more important thing is what removes your erection
[20:16] <pope> a machete
Hmm Kinda Dead
#12374 posted by HeadThump [4.136.90.218] on 2007/07/25 04:53:59
Don't tell me everybody has their heads buried in the last Harry Potter book.
Not my cup of tea, but Rowling is hot, in that older billionairess sort of way.
I Prefer
#12375 posted by Lunaran [76.204.101.91] on 2007/07/25 06:59:09
the brad neeley version.
No, I Don't Read Harry Potter
#12376 posted by R.P.G. [75.183.9.100] on 2007/07/25 08:51:13
Instead I'm enjoying running around and telling everyone the spoilers I read on Wikipedia.
Don't Get It Either.
#12377 posted by ijed [216.241.20.2] on 2007/07/25 14:54:29
Someone bought me one of the books because I'm English. Fairly mundane, almost well written but not quite. Roald Dahl was much better.
Also
#12378 posted by ijed [216.241.20.2] on 2007/07/25 16:32:12
Not a patch on Terry Pratchett for creating a believable fantasy world.
I Only Read The Eragon Books
#12379 posted by czg [213.115.252.84] on 2007/07/25 17:35:17
soooo divine
#12380 posted by Trinca [89.180.103.106] on 2007/07/25 19:46:07
i prefer to read playboy or penthouse...
I Suspect...
#12381 posted by ionous [70.22.138.166] on 2007/07/25 19:59:26
i may be the only member on here that went to the midnight release.
I Went To The Midnight Release
#12382 posted by Zwiffle [67.53.148.10] on 2007/07/25 21:19:59
to beat up people who went to the midnight release.
#12383 posted by Vigil [91.152.72.143] on 2007/07/25 22:30:53
Zwiffle has now experienced Fight Club.
In A Stripy Scarf?
#12384 posted by ijed [216.241.20.2] on 2007/07/25 23:57:47
Mapping Idea
#12385 posted by negke [82.82.163.182] on 2007/07/26 11:44:38
Has already been suggested in a way, I think: a kind of circle mapping event. Inspired by the One Minute Massacre compilations on http://soulseekrecords.com : each artist creates 1-2 minutes of music which is then passed to the next artist, who smoothly (or not so smoothly) picks up from the end and attaches another 1-2 minutes of his or her own.
In our case, each mapper would build 2-3 rooms and then pass the map on to the next. With likely crazy results. Advantange: Many people could participate as it doesn't require much time. Comments?
?
#12386 posted by than [221.244.26.90] on 2007/07/26 12:59:53
didn't this happen before? Perhaps it was never finished and or is still being passed around, but I definitely remember there being a pass the map project at some point. Did it ever get finished?
Oort Project
#12387 posted by ionous [70.22.138.166] on 2007/07/26 16:50:23
I believe was the failed incarnation's last form. Two were started, zero completed.
I'd be all for another one though.
Some Chainmaps:
#12388 posted by czg [213.115.252.84] on 2007/07/26 17:04:07
http://speedq1.leveldesign.org/fil...
http://speedq1.leveldesign.org/fil...
http://www.celephais.net/board/vie...
And the SM69.
Oh And I Guess E1M1rmx Is A Chainmap Too
#12389 posted by czg [213.115.252.84] on 2007/07/26 17:06:41
Yeah, But
#12390 posted by negke [82.82.163.182] on 2007/07/26 17:18:27
this isn't a chainmap in the traditional sense. People don't make individual parts for some other person to glue together - there is always only one map file. So indeed like e1m1rmx, but with more than just two people.
SM69
#12391 posted by metlslime [204.15.3.5] on 2007/07/26 21:57:12
Yeah.... the number 69 was supposed to be funny becuase of the fact that it was so high, becuase when we started making it, the SM pack numbers were down in the 30s and 40s. If the number 69 was never used, we might still use it, for lack of being more creative...
I think there was also an idea to call it "Rectal Ambition" in honor of the fact that RPG was doing most of the work.
Oh...
#12392 posted by metlslime [204.15.3.5] on 2007/07/26 21:58:08
And it was also sometimes called "Am-Besek" which I don't know the origin of.
Am-Besek
#12393 posted by R.P.G. [75.183.9.100] on 2007/07/27 08:19:50
Mindcrime told me it's Egyptian for "shit eater" or something. I dunno.
The number 69 was never used for a speedmap.
I currently have the most awesome reference ever imagined which I will include in a secret area in the final version of the map.
Looking For A Dm Map
#12394 posted by Spirit [80.171.52.251] on 2007/07/27 12:09:30
anyone got the original ac4.zip (including the .txt)?
Chain Maps
#12395 posted by Lunaran [24.158.1.74] on 2007/07/27 18:11:12
The chain maps I've played have usually turned out to be kind of arse because nobody thinks about anything more than their two rooms so you wind up with a map that's a bunch of short segments and suddenly it ends. The only exceptions were e1m1rmx, because it was just czg and vondur with a plan to follow, and the results of the SM39 (I think) debacle. Someone organized a speed chain map and promised to put the parts together into a whole map, and flaked out until RPG organized a contest to get them assembled. whoever that was.
So if you guys want to do a chain map, please approach it differently. Perhaps agree on a very very general plan (doesn't even have to be laid out, just a description of where the major key/door pairs and hubs are) first and let each mapper interpret his chunk as he goes while still following that guide? Perhaps a rotation where the first person roughs in a chunk, the second person details that while roughing in the chunk after it, and so on, so there's a little more overlap between mappers?
Idea, Overlap
#12396 posted by rudl [193.171.131.245] on 2007/07/27 18:27:51
The map gets passed three times
At first Everyone makes his three rooms
At the secound round everyone can change all other rooms than his rooms.
At the last round the mappers can only change their rooms and can make changes undone.
At the and a "moderater" should have a quick look on gameplay and does changes if a mapper makes his rooms off-theme.
The Problem The Creats Is
#12397 posted by HeadThump [4.136.90.161] on 2007/07/27 19:08:14
time factor of such an approach would be more costly than if one mapper was to create a single map on their own.
I would suggest a small thematic episode would benefit from the approach you describe. Each mapper creates a speed map one evening, putting the effort in creating a complete layout with very limited detail and monster/game play set up.
Each map gets passed to another mapper to fill out the details and whatnots. It could be passed to a third mapper whose sole purpose is to clean up the map and polish the elements established by the first two mappers.
Once this process is complete, one overall ubermapper of the RPG sort, edits the maps to provide a linear continuity so the maps can be played as an advancing sequence.
Blarg
#12398 posted by HeadThump [4.136.90.161] on 2007/07/27 19:11:01
previous title reads:
The Problem The Creats Is
it should read:
Thumper is syntatically challenged
or
The Prroblem this Creates is in the Time factor invloved . . .
take your pick.
Hmmm There Sees To Be A Porblem . . .
#12399 posted by czg [83.253.252.162] on 2007/07/27 19:53:35
#12400 posted by Trinca [89.180.189.89] on 2007/07/27 20:10:02
Spirit just have the .bsp
So...
#12401 posted by metlslime [204.15.3.5] on 2007/07/27 20:58:59
our chainmaps have been everybody creates a piece, then one person assembles them. This can lead to the problems Lunaran mentions, but on the other hand, if the person assembling them can work his magic, he could resolve those problems but making changes/adding new sections as needed.
The other possibility is a "pass-the-map" approach in which everyone has enough context to make good decisions.
SM69 started as the first type, with RPG doing the assembly. Then it became the second type, with RPG and I passing it back and forth. And as headthump says, the time factor of passing it back and forth can mean the map takes YEARS to release.
My 2 Cents... And Even Less...
#12402 posted by JPL [82.234.167.238] on 2007/07/28 07:45:35
the map takes YEARS to release.
It is already the case for packs with simple rules (e.g Base Pack) so forget the idea, except if you have ages to waste..
Seriously, the concept is quite interesting, but I think it will be pain in the neck to put it in place, and to achieve such a "project" in a reasonnable time. You would need at least:
- people that really commit to release on time, or at least in a given time, in order to not have ages of delay as you mentionned
- strict rules about the theme (texture set choice, etc..)
- strict rules about .map aggregate (i.e limiting the brush count to add for each iteration) in order to obtain someting that is possible to compile in reasonnable time
Well, I don't want to discourage enthusiast mappers to commit for this kind of "event", but I guess it will be really deceiving if nothing comes out at the end... refer to the sarcasm at the beginning of the post... :P
In anyway, rules will be very important there, and also the respect of rules.... my 2 cents... ;)
RPG...
#12403 posted by distrans [121.44.69.54] on 2007/07/28 09:30:44
...let me guess, an oversized novelty penis!
Oversized
#12404 posted by inertia [24.164.73.173] on 2007/07/28 09:53:51
is the key word there.
Sm1000
#12405 posted by HeadThump [4.136.90.44] on 2007/07/28 09:54:21
Satan's Wang
Um
#12406 posted by R.P.G. [75.183.9.100] on 2007/07/28 17:55:13
Actually no, and I'm sure that's quite a surprise.
HeadThump: wouldn't that be sm666?
Some Mappers Were Working
#12407 posted by HeadThump [4.136.90.134] on 2007/07/28 22:59:11
on an sm666 if I remember correctly. If not, Satan's Wang might be the right choice.
Possible Rules
#12408 posted by golden_boy [89.27.252.57] on 2007/07/29 00:17:39
for the passaround method:
1. Add exactly two rooms, corridors etc don't count.
2. Provide no more than two exits, preferably just one. The exit must be some kind of door or corridor.
3. If you provide a second exit, it MUST be a key door. You may only do this if
a) there's still a key left and
b) you're not the starting mapper.
4. If previous mapper did provide a key door, your part MUST be a dead-end and contain a key.
5. If it turns out you're the last mapper, you must build an exit and compile and publish the map.
The first mapper builds his part and starts a thread. People volunteer in that thread and they map in the order they volunteered. Transfer is by email. A mapper should pass on the map file after one week, in a compileable state with the exit sealed. Otherwise he must withdraw (he may re-volunteer later.)
The texture set is knave (?) and Quoth is allowed. There are no game modes or skill settings, just single player.
Goldenboy
#12409 posted by megaman [84.63.93.241] on 2007/07/29 15:55:22
i see, you like linear maps.
Why...
#12410 posted by JPL [82.234.167.238] on 2007/07/29 16:07:43
... are you so hangry about linear map ? I ask just for my personnal knowledge...
... And Also...
#12411 posted by JPL [82.234.167.238] on 2007/07/29 16:11:54
because my last project is very linear... at least at the beginning: you will have to suffer this before having "fun"....
#12408...
#12412 posted by rj [86.1.160.132] on 2007/07/29 18:10:05
that sounds like it would be a pretty lame map :-/
Passing-on Style Development
#12413 posted by golden_boy [89.27.253.12] on 2007/07/29 19:23:19
A passing-on type chainmap will necessarily be linear. It is a linear process.
If you make no rules, somebody might build eight exits from his part, two of which are underwater, and the project would DIE at that point because not enough mappers are participating to seal all those exits.
The rules I suggested already allow for branches to make it less linear than it would normally be.
I agree with JPL that such a project would need relatively strict and simple rules to have a chance of completion. I happen to have a basic understanding of the way open source project development works, because I have been kind of involved there. So I tried my hand (brain) at a simple ruleset.
In the open source community, it is typical that one person starts a project and then others pick it up, modify and improve it. It may not look like it, but there are actually very strict rules behind that simple process, some from the GPL and some from revision control systems like CVS and Subversion.
Strict rules can make a project work better instead of complicating it. Linux is probably the most prominent example.
As an experiment, let's outline what happens if you transfer the "linux model" to a Quake map:
1. You as a developer take somebody else's project, i.e. a map that is under the GPL (the rules.) If there is a maintainer, you either cooperate with him (wise) or you do a "fork" and become your own maintainer.
2. You improve it, make the changes you deem necessary, increase the version number and zip it up together with a readme, a copy of gnu.txt and the source code.
You don't need any permission to do any of this. It's not theft. It's actually THE NORMAL WAY.
It's the same as the passing-along chainmap model - you would just start with a complete map (for example one of the GPL Quake maps) and then it passes through many people's hands, everybody improves something and re-uploads it.
Large (non-linear) projects work more like the traditional chainmaps; they need someone to bring order to chaos, so to speak. And that's what a maintainer does. He decides what goes in and what doesn't. He puts the pieces together.
It's a social experiment, only successful as long as people are willing to give up control. Control-freakism (for "artistic" or commercial reasons) immediately kills the process. Even the maintainer is just a manager, not a control freak. If he is, there will typically be a fork, most developers will desert, and the old maintainer will be left in the dust. There are famous examples of this (Xfree86 to xorg was the last one.)
I think it's desirable for Quake mappers to understand that model, so further development of the now GPL'ed maps is even possible. Right now, people are just using them as a scrapyard. That's primitive. Why not adopt one instead, improve it, give it a version number and declare yourself the maintainer. Then let people send you "patches" and just bump the version number.
The Shub-Hub would be an ideal repository.
I fail to see why this would be too complicated. It's super-easy in fact.
Hello, Hello!
#12414 posted by Peekaboom [68.40.200.90] on 2007/07/29 19:34:11
Man, I haven't stumbled into this forum since roughly ... 2002. I actually played some Q1 at a LAN few days ago, trying out the exQuake engine. We played some team headhunters on some old favorites, aggressr, efdm11, agent, warfare3, etc... and it reminded me a certain webpage that I haven't checked on in an equally long amount of time. Finishing that page is still on my life's todo list.
Hope all is well with everyone. Could someone list all the q1dm maps that have come out in the last five years for me? JK. Cheers.
Thats A Long List
#12415 posted by rudl [193.171.131.245] on 2007/07/29 19:47:08
Browse through the news archive of func_msgboard
There Are Not Many
#12416 posted by HeadThump [4.136.111.160] on 2007/07/29 22:36:17
q1dm maps that have appeared on the Func_board I'm afraid. You may find a half a dozen or so in the archive, some of them are pretty good.
Vondur has several great maps on his site http://vondur.net
If you are handy with a bsp compiler and have the sources for Quake2 or Quake3 Arena maps (some mappers open source there content), converting them to Quake bsp is a pretty trivial task.
If you need some bots and waypoints for newer maps check out the forum on inside3d.com.
Peekaboom
#12417 posted by Spirit [84.143.30.39] on 2007/07/29 23:10:33
Get Gibbie's sexy maps!
Also maps by Zakaa: http://www.saunalahti.fi/zakaa/
Lots Of Exits Vs. Few Exits...
#12418 posted by metlslime [71.202.113.29] on 2007/07/29 23:26:19
I don't see multiple exits from a room to be a problem. If a mapper makes lots of exits, the person combining all the pieces can always have the extra doorways lead to little dead-end rooms with ammo, or have them link to secrets, or just have them curl back around and connect into the same room again. More exits only gives the mapper doing the combining more choices.
So There I Was, Minding My Own Business...
#12419 posted by necros [99.244.15.189] on 2007/07/29 23:40:38
when i start to hear this funny crackling sound (a bit like when crts turn on).
suddenly, BAM, like a motherfucking cap gun in the ear, from somewhere in my pc case or the monitor, this extremly loud pop noise comes out of nowhere...
screen goes black, i think the machine rebooted... i freak out and hit the powerbar off.
in shock, i sort of sit around for a bit, sniff the air, searching for smoke, nothing.
the inside of the case looks fine, and the monitor is giving the normal test pattern when it's not receiving any signal.
cautiously, i power it back on, dreading whatever odd errors would accompany some critical hardware failure, only nothing is wrong! it boots up perfectly fine, not even asking to do a disk scan.
has anyone ever heard of this (or had it happen to themselves)??
i'm trying to figure out wtf just happened. :S
obviously, it wasn't a capacitor as it would have smelt like ass and smoke would have been there... i'm guessing some kind of electrical arc from dust inside the case... but can an electrical arc be that loud? i mean, it was really really loud. o_o litterally like shooting a cap gun off in your ear.
Peek!
#12420 posted by SleepwalkR [85.179.28.110] on 2007/07/30 00:14:53
Just a quick hello to an old comrade =). Hope you are doing fine, too! What are you up to these days?
Peek! X2
#12421 posted by Mr Fribbles [202.161.117.131] on 2007/07/30 04:17:55
Hey mate, how are you?
I actually thought of you the other day when I stumbled across your old PQ website again, good to see you're still doing the old Quake thing.
Also, hello Mr. walkR :D
Goldenboy Wins The Discussion
#12422 posted by Lunaran [76.204.101.91] on 2007/07/30 06:51:20
having a bunch of people interested in a map and just regularly 'checking in' your progress back onto the shub hub, with the only guideline being 'add what you feel is necessary if you have the map' sounds like it could work out real well.
Well,
#12423 posted by HeadThump [4.136.90.253] on 2007/07/30 07:43:53
when you sum it up so sensibly, I can't see how he could have lost. So what does the juror award Golden_boy?
Hmm
#12424 posted by bear [80.217.113.193] on 2007/07/30 11:56:08
Yes could be interesting to put up a repository for all of the GPL:ed quake maps and see what it can mutate too. Might work well because it doesn't require much commitment by any individual.
+Welcome back peek!
Bear:
#12425 posted by Mr Fribbles [220.253.20.169] on 2007/07/30 12:01:06
That sounds like something worth trying.
Heh
#12426 posted by Peekaboom [65.48.7.172] on 2007/07/30 14:39:39
WalkR: I've been in grad school for landscape architecture, which is a bit like designing levels (not that I actually released any levels mind you). Nevertheless, my brief forways into worldcraft and other level design software really came in handy when working with CAD as well as other 3D modeling applications. I'm presently trying to figure out how to use Vue 6 and/or the World Construction Set to model future scenarios for a river restoration / dam removal / urban park project with which I'm involved. It's been a good time.
Anyway, my Quake+LAN experience is more of an anual event than anything, but it was fun.
Glad to hear from you all.
GPL Maps
#12427 posted by metlslime [204.15.3.5] on 2007/07/30 21:55:52
Regardless, I think it would be nice to come up with a list of all the GPL maps available. They're useful for educational purposes too.
Spirit
#12428 posted by inertia [24.164.73.173] on 2007/07/30 22:59:04
it occurred to me in the shower [thinking about czg] that BT does what you want wrt to hash checking.
Peek
#12429 posted by R.P.G. [75.183.9.100] on 2007/07/31 01:04:06
Hopefully you won't mind a little selfp1mpage...
http://rpg.leveldesign.org/rpgdm1....
Peek
#12430 posted by inertia [24.164.73.173] on 2007/07/31 05:30:40
sigh i have to do it too
http://www.celephais.net/board/vie...
(it's best 2on2 imo)
Peek...
#12431 posted by distrans [149.144.189.66] on 2007/07/31 06:08:10
...I'll join the flock.
There's three in here http://www.quakeone.com/travail
qtdm1 is strictly 4v4 and not surprisingly not on any server
qtdm2 (2v2) and qtdm3 (8ffa) are on rage.quakeone.com (CAx) and quake.intertex.net (DM+)
Easy Now
#12432 posted by Peekaboom [65.48.7.172] on 2007/07/31 14:56:15
Actually, I was thinking of updating the site one day, then I ran into this:
http://mpqarchive.pauked.com/
You can tell I've been out of the loop a long while. Nevertheless, I'd be much more inclined to fill in gaps in that site than update an essentially redundant resource filled with a million broken links.
Thanks for the mentioning your maps, I'll look at them nevertheless.
Hmm
#12433 posted by Lunaran [76.204.101.91] on 2007/07/31 15:19:59
A tag system for the news would be very handy. :)
Anyone Else
#12434 posted by nitin [203.214.29.200] on 2007/07/31 15:55:00
notice any issues with fitzquake and the new nvidia forceware drvers (163 release).
When you load a demo or level, the text in the console starts behaving all blurry and jittery and out of focus. It seems to go back to normal on level/demo load.
Havent really ried it properly to know if that's the only issue.
Necros
#12435 posted by Sielwolf [84.130.244.70] on 2007/07/31 19:00:56
not all capacitors smell or smoke, either because they´re too small, or because they´re old and the stufff inside has dried out.
(I asked a friend because I found the story "interesting")
In any case you should run a thorough check.
Lunaran:
#12436 posted by metlslime [204.15.3.5] on 2007/07/31 20:01:29
you're a genius!
Updated Q1 Section
#12437 posted by rudl [193.171.131.241] on 2007/07/31 21:40:08
of my site
http://rudl.quaddicted.com/q1maps
Q1 Engines?
#12438 posted by Peekaboom [65.48.7.172] on 2007/08/01 17:07:48
What engines seem to get the most use by the q1 crowd. I was pretty impressed with easy quake, cuz it was easy and looked quite nice. The in-game server browser is huge too.
Fitzquake
#12439 posted by SleepwalkR [85.179.43.44] on 2007/08/01 17:08:55
http://www.celephais.net/fitzquake...
#12440 posted by Spirit [80.171.82.112] on 2007/08/01 18:30:04
easy quake = ezQuake? 100% the right choice then if you want multiplayer. :)
For singleplayer use Fitzquake or aguirRe's glquake.
Joequake/Qrack
#12441 posted by rudl [193.171.131.245] on 2007/08/01 19:58:12
Is good for SP and MP
MP
#12442 posted by inertia [24.164.73.173] on 2007/08/01 20:25:07
netquake u mean
#12443 posted by Peekaboom [65.48.7.172] on 2007/08/01 20:29:37
what do those alternative engines offer that benefits SP, more eye-candy?
#12444 posted by negke [82.83.32.79] on 2007/08/01 20:34:48
More stability/compatibility. The ultimate eyecandy engine would probably be DarkPlaces.
Each engine has its merits and disavantages, but generally you can't go wrong with ezQuake for QW and Fitzquake/Bengt Jardrup's modified glQuake for SP, as Spirit suggested.
BspEditor Updated
#12445 posted by Mike Woodham [81.158.239.232] on 2007/08/01 20:41:45
http://www.bspquakeeditor.com/
Go for it!
Cool
#12446 posted by rudl [193.171.131.245] on 2007/08/01 20:48:59
The first version of bsp that runs on my system
(with WinNT 4.0)
Aguire's Glquake..
#12447 posted by rj [86.1.160.132] on 2007/08/01 21:20:31
runs MUCH faster than any other engine i've tried out in the past, which is what draws me to it the most.. i can run through full-sized unvised maps with barely any slowdown. the fog/skybox support is nice as well, along with the smoothed-out animations.. and of course the informative error messages when you go over certain limits (although for non-mappers that isn't really an important factor)
darkplaces was fun to play around on for a brief while, but it's a little too fancy for me..
fitzquake is more for those who prefer the look of software mode, only with advanced gl features & performance. i always preferred the look of glquake though, so it didn't grab me majorly
Rj:
#12448 posted by metlslime [204.15.3.5] on 2007/08/01 22:14:07
it is possible to make fitzquake look mostly like glquake...
1. gl_overbright 0 to flatten the lighting
2. gl_overbright_models 0 to darken the models
3. gl_fullbrights 0 to hide fullbright pixels
4. r_oldwater 1 to make water surface slide and stretch instead of swirling
There are some things you can't do unfortunately:
1. can't make the underwater warp have constant HOM and shearing
2. can't make the sky look jittery and melted
3. can't make the particles look like a blurry cracker with bites taken out of it
#12449 posted by negke [82.82.180.126] on 2007/08/01 23:45:44
fitzquake just died for me...
Heh..
#12450 posted by rj [86.1.160.132] on 2007/08/01 23:47:31
point taken.. although i was getting more at the fact that the software emulation is its selling point (so to speak) and if that isn't what you desire, then there's no real reason to use it over aguire's engine (apart from possible compatibility issues i've read about)
the particles in your engine are indeed much nicer, but that's the only real plus point for me, since i use skyboxes most of the time & have never bothered with waterwarp.. plus i barely notice the difference with overbrights & find the models to look inferior with them included. the jittery animation really grates on me too :/
Metl
#12451 posted by nitin [203.214.117.105] on 2007/08/02 00:37:42
did you see my post above on fitzquake and the new nvidia drivers?
Not Good, Nitin
#12452 posted by HeadThump [4.136.90.155] on 2007/08/02 02:09:35
I've heard that Nvidia drivers may stop being compatible with older versions of Opengl whose (ARB) extensions have been deprecated. If it is true, then FitzQuake needs a bit of a rewrite.
Side note, I'm using the latest Fire Fox with auto spell (A chorus of relief from the gallery). It wanted me to replace 'Opengl' with 'penguins'.
Nitin:
#12453 posted by metlslime [204.15.3.5] on 2007/08/02 02:24:07
oh, thanks for reminding me. Yes, I did see, it, and I would check it out for myself but I have no internet access at home. It certainly sucks if nvidia is beginning to drop compatability with standard opengl extensions.
I'll have to investigate later.
Rj:
#12454 posted by metlslime [204.15.3.5] on 2007/08/02 02:29:04
so, the reason to use fitzquake can be more than just "liking software mode" in that it has a bunch of bug fixes, and generally loads textures better than most engines, and it has stuff like gamedir switching and video mode switching and hardware gamma and better console usability etc. etc.
Aguirre has done a lot of work on his engine and it probably has most of the bug fixes that fitzquake has, plus a pile of bug fixes that fitzquake doesn't have. In general, my fixes and improvements are in usability and graphics, and aguirre's fixes are map/mod compatability and crash resistance. So my graphics might be more polished, but his engines support a lot of weird mods and crashy maps.
Conclusion:
#12455 posted by metlslime [204.15.3.5] on 2007/08/02 02:31:22
install multiple engines, and use what works :)
Nitin:
#12456 posted by metlslime [204.15.3.5] on 2007/08/02 02:44:44
Are you running on Vista? I only have XP, not sure if the drivers are different or not.
Conclusion:
#12457 posted by JPL [213.30.139.243] on 2007/08/02 08:08:17
install multiple engines, and use what works :)
Using FitzQuake and aguirRe's GL engine is enough.. Others engine are useless... ;o)
Haha
#12458 posted by Spirit [80.171.82.112] on 2007/08/02 09:04:19
To be honest I never realised there was a difference on the looks of Fitzquake and glquake.
Spirit
#12459 posted by JPL [213.30.139.243] on 2007/08/02 09:29:17
The difference is more about performances: FitzQuake is my reference for playing "clean map", and I personally use aguirRe's engine for debug during mapping.
As example, when a big map leaks, sometimes Fitzquake crashes because it is unable to load huge bsp (due to the "unsealedness" of the map, due to its own limitations...)... So if it is also difficult to detect the leak with the editor (i.e not obvious to detect when there are lot of brushes), I load the bsp with aguirRe's engine, I load the pointfile, and check visaully where is the issue, as aguirRe's engine is enhanced and allows to load very big maps that exceed the current limits.
Nevertheless, I have to agree that visually, except for monster moves (smoother with aguirRe's engine), the engines are quite the same...
FitzQuake
#12460 posted by Mr Fribbles [202.161.117.131] on 2007/08/02 11:37:55
The main visual improvements in FitzQuake that are important to me are the improved lighting (superior to GlQuake, closer to software quake) and fullbright support. Subtle but highly important differences!
Metl
#12461 posted by nitin [203.214.117.105] on 2007/08/02 12:27:30
nope, on XP.
the drivers I'm using are 162.18 forceware.
And multiple installs is the way to go. I have fitz (preach's hacked version that adds smoother model interpolation), aguire's gl and aguire's nehahra.
That's all that's necessary IMHO.
I Have Most Of Them...
#12462 posted by Mr Fribbles [202.161.117.131] on 2007/08/02 14:12:37
... but I refuse to use anything but FitzQuake for single player. Unless it is absolutely necessary (e.g. Nehahra).
Yeah
#12463 posted by bambuz [80.221.169.201] on 2007/08/02 14:33:45
I use fitz for sp and fuh for qw.
Both are good products - they do what they are supposed to do and do it well, with style, easiness and robustness. I don't need extra features.
(Run fuhquake with -no24bit and it's pretty far along the path to normal looking.)
Headthump
#12464 posted by nitin [203.214.117.105] on 2007/08/02 16:20:21
I hadnt upgraded drivers in a while as there was no need to (was on 84 version forceware), but some recent games had some trouble (fifa 2007 and painkiller) so I got the new drivers and everything was ok.
of course, then I loaded fitz and noticed the issue. hopefully is nothing big, and even if its unfixable, remains confined to the console.
Sielwolf:
#12465 posted by necros [99.244.15.189] on 2007/08/02 18:59:17
i don't really know what to check aside from looking for burn marks.
as far as i can tell, the machine still works perfectly fine. and all the components aside from the HDDs are less than half a year old.
i did purchase my monitor used though. at this point, i don't think there's anything furthur to do but wait and see if it happens again.
Phew, The Last Board To Spam With This
#12466 posted by Spirit [213.39.225.82] on 2007/08/02 19:40:45
I am looking for a coder who can help me with a probably rather simple job.
http://www.quaddicted.com/?p=21
I am crossposting this in a few Quake boards, sorry if you stumble on it more than once.
A Penis Bigger Than The Sun.
#12467 posted by bear [80.217.113.193] on 2007/08/02 20:16:47
This spam-mail topic made me smile before hitting delete :)
Question:
#12468 posted by necros [99.244.15.189] on 2007/08/04 04:28:23
do any of you guys play rhythm games?
what kinds of songs do you tend to like to hear?
genres you normally listen to, or different genres that, while you wouldn't normally listen to, favour the style of game more?
Haha
#12469 posted by starbuck [82.41.25.152] on 2007/08/04 06:30:21
that's impractical i feel. Though i would gladly opt for the size of a smaller significant celestial body.
Necros:
#12470 posted by metlslime [71.202.113.29] on 2007/08/04 07:30:06
well, i think it helps a lot if it's music you actually like. For example, I think I liked guitar hero so much in part becuase I like 70's and 80's rock.
Oh...
#12471 posted by metlslime [71.202.113.29] on 2007/08/04 07:31:08
and Space Channel 5 is similarly cool becuase of the groovy, far-out soundtrack.
So I guess the answer is, "yes"
Megatexture Vs. Id Tech 5???
#12472 posted by metlslime [71.202.113.29] on 2007/08/04 07:39:35
Finally, we have an answer:
Quake Wars, by comparison, has an earlier version of this solution that isn't paged. It is our first generation of megatexturing.
So id Tech 5 is different from quake wars, but both use megatexturing, but the id tech 5 megatexturing is more advanced.
Ah, marketing.
Via: http://www.1up.com/do/newsStory?cI...
Hmm
#12473 posted by HeadThump [65.190.103.119] on 2007/08/04 10:27:22
the one thing that popped out most in my mind is that id is making a "T"-rated game. "We don't need the hyperviolence," says Willits. "We're going in a different direction, but we're not stepping that far out of what we do. It is still a first-person shooter, after all." Are the blood baths a thing of the past as the team matures?
I wonder how much of that is a matter of Id's team reading the political tea leaves rather than a matter of the team 'maturing.'
Of Possible Interest
#12474 posted by HeadThump [65.190.103.119] on 2007/08/04 10:34:20
to those who follow the engine wars, is this entry in Nikolaus Gebhardt blog where he examines some of the technical matters in the lawsuit against Epic,
http://www.irrlicht3d.org/
And there are some details about the lighting model: According to Silicon Knights, lighting in UE3 was planned to be possible with 3 or 4 lights affecting each model, with some very low amount of precomputation for static lights. But then, according to Silicon Knights, "the prescribed lighting model for the Engine was to pre-calculate as much of the scene as possible and consolidate the light effects into three light vectors per vertex while lighting the character from a single point light that approximates the overall scene lighting..". Which is not that impressive, in my opinion.
Though from what I've seem in the tech details, it would seem Unreal 3 would have to be a more advanced engine than what is described in the lawsuit. You can fake a lot in a demo with prerenders scenery, but you can't fake dynamic shadows.
Correction
#12475 posted by HeadThump [65.190.103.119] on 2007/08/04 10:37:09
what I've scene in the tech demos
not
what I've seem in the tech details
Lol Another Obvious Error -- Going To Bed Now
#12476 posted by HeadThump [65.190.103.119] on 2007/08/04 10:37:56
#12477 posted by [217.251.63.79] on 2007/08/04 12:47:18
"id is making a "T"-rated game. "We don't need the hyperviolence," says Willits."
- Please, teletubbies.
Oh-oh!!! Tinky-Win *BLAM* *BLAM* *smoke*
Umm
#12478 posted by bambuz [80.221.169.201] on 2007/08/04 13:13:08
id did commander keen, remember?
I liked the games back then.
No need for hyperviolence. Actually, I thought they'd leave it out earlier.
Right
#12479 posted by nitin [210.84.4.252] on 2007/08/04 13:42:59
I'm off to explore sth america for the next month and a half.
Release some maps so I can play them when I get back you lot :)
Necros:
#12480 posted by bear [80.217.113.193] on 2007/08/04 14:03:57
Rhythm games: yes
Songs: As long the actions the player has to perform is well designed to match the music I think it matters less what kind music it actually is. For example I love osu tatake ouendan in the DS even if most of the songs are hardly something I'd listen to outside the game.
Id Tech 5
#12481 posted by bear [80.217.113.193] on 2007/08/04 14:13:29
"Hey we got a bazillion GB:s of textures in this small part of the game"
What I'm wondering is how much detail or how heavy compression they actually have to apply in the end to fit it on the game disc(s).
Rage
#12482 posted by scar3crow [151.141.113.21] on 2007/08/04 18:01:49
"We don't need the hyperviolence," says Willits.
"Does it make the game more fun to have body parts flying around? Again, that goes back to our whole plan for what we want to do with Rage. If it doesn't add to the fun, we don't need it."
To me, it does add a little fun, it gives a more active response to your activity in the game. Petersen was insistent on the player being rewarded for shooting an imp with the sound of the shotgun, the death sound, the damage body and the blood spray. In Quake and such it is much more satisfying to gib someone with that splash damage than to just kill them, it is an extra oomph. I always found it kind of odd in Call of Duty and such, how I could be spraying a thousand rounds into someone, and just get 1 or 2 small red puffs and they would slump over, or have a grenade detonate under them and apparently not physically damage them, but magically kill them. You can argue that gore doesn't add to the fun, but it adds to the feeling of impact, much like dust kicking up from spraying a machinegun over the desert ground.
Not to get into this whole bit, but games like CoD and such that seemed goreless seemed to desensitize acts of violence more, because it displayed them as clean and rather insignificant. Compare that with Doom, Quake, Blood or... You can't not mention SoF/SoF2. There was no illusion that I was shooting people, with real bullets. They weren't cooperating with my fantasy of shooting them, they were being shot.
Anyways, yeah, I admire the sentiment of "if its not fun, why include it?", but there is something to be said about appropriate feedback for what you are doing in the game world.
Agree, But
#12483 posted by ijed [201.222.206.128] on 2007/08/04 20:04:21
The visreal, engaging element of Quake is the violence. I recently turned off blood in Quake3 (no gibbing) and found the game a lot less engaging. Killing in a game world is fun - spraying your enemies across the scenery more so.
Granted in Quake1 you're looking at extremely low poly models with textures so lo-rez as to be offensive by current day standards, but even so, when that fiend attacks you know it wants to hurt you. With blood and gore this is underlined - either your reprisal or death of your avatar.
Undying was excellent on this by the way - the 'finish him' death scenes. My favourite was when the skeletons punched throught your chest and ripped out your heart.
Ok, I'm biased towards liking the violence - but it's what keeps me interested in this ten year old game.
I'd be bothered by this news item - id betraying thier origins - if they hadn't already done it years ago.
A Perspective You Likely
#12484 posted by HeadThump [65.190.103.119] on 2007/08/04 20:20:19
have never heard before.
I have a friend who lives near by me, a family man, who is also an EMS (emergency ambulance if this acronym doesn't translate internationaly) worker and twice a month he is also a volanter firefighter. I go over his house often to play console games like Halo2 and Killzone. He is really my only contact to the console market of games.
He has an interesting take on violence in life and in video games. Of course, he has seen almost any grizzly thing imaginable, decapitations, sudden explosions causing bodily fragmentation, you name it and he takes
it in with nothing more than a shrug. The onliest thing that fucks with his head are the incidents where violent accidents injure involve kids.
Here is his take on video game violence: Densensitizing people to violence is a good thing. Video games are not likely to make people inclined to commit violence but instead people are likely to be able to deal with violence more effectively in the moments when they are suddenly confronted with it. People are more inclined to be less squeemish when giving aid to the injured if viscera and the like don't bother them.
New Map Reviews
#12485 posted by underworldfan [75.83.102.237] on 2007/08/04 21:13:24
new map reviews posted today:
src: slime refinery complex (by JPL)
Q1SP Episode: Digs01-03 (9 maps) (by Digs)
http://underworld.planetquake.game...
Looks Alot Better
#12486 posted by ijed [201.222.206.128] on 2007/08/04 21:42:25
With the screenshots in the news secton.
Yep, I know whats in pipeline, but still - I reckon the page would look better with all reviews having a screenshot or two in the news 'title'.
#12487 posted by necros [99.244.15.189] on 2007/08/04 22:28:58
thanks for the input :)
Headthump
#12488 posted by bear [80.217.113.193] on 2007/08/05 01:16:26
headthump: Of course I can't really tell for sure but I don't think having played some video games will have desensitized to any degree that would change the way I react if confronted with violence in reality. Maybe as games get more realistic any potential effect might become stronger.
ijed:
I'd be bothered by this news item - id betraying thier origins - if they hadn't already done it years ago.
Fine if you don't like what they do but talking about any kind of betrayal is just silly - they don't owe anyone anything. They're doing whatever they believe in and that's all they or anyone else should be doing.
#12489 posted by Trinca [89.180.132.24] on 2007/08/05 01:34:11
nice reviews
Fair Enough
#12490 posted by ijed [201.222.206.128] on 2007/08/05 01:41:25
It's a fairly immature position to take - the change from brash Doom1 slaughter to Lovecraftian Quake1 probably had nerds the world over bemoaning the change.
But I do miss the gruesome aspect of modern FPS - HL2 has horror, but it always feels clinical and too precise, never gratuitous or sinister. Although the headcrab guy that throws headcrabs was a touch of genius.
To get back to the topic of general abuse; I don't mind what id have become since thier humble origins, fuck knows they deserve it, hondas mala aside, but thier newest games all feel tired, to me at least.
Also
#12491 posted by ijed [201.222.206.128] on 2007/08/05 01:54:41
I don't play many modern FPS's - so there's probably a mountain of games I don't know about that do the gory, brash, ultraviolence that id wants to move away from.
Having said that, it seems like a very cynical move to increase thier market share. It the way of the world, but if your games are T then you have more customers.
It's like the difference between Evil Dead and Screams 1+ who cares how many more. Or Jason in space; fucking ridiculous, but with nice mainstreamed special fx.
Not Doing Gore
#12492 posted by bear [80.217.113.193] on 2007/08/05 03:02:01
Uhm maybe they just don't feel like doing gore this time?
Your last post sounds like you just want gore for gores sake - however I think you touched on one important aspect in your earlier post:
To me, it does add a little fun, it gives a more active response to your activity in the game. Petersen was insistent on the player being rewarded for shooting an imp with the sound of the shotgun, the death sound, the damage body and the blood spray. In Quake and such it is much more satisfying to gib someone with that splash damage than to just kill them, it is an extra oomph. I always found it kind of odd in Call of Duty and such, how I could be spraying a thousand rounds into someone, and just get 1 or 2 small red puffs and they would slump over, or have a grenade detonate under them and apparently not physically damage them, but magically kill them. You can argue that gore doesn't add to the fun, but it adds to the feeling of impact, much like dust kicking up from spraying a machinegun over the desert ground.
Giving the player good and gratifying feedback for their actions is important, I don't see how it has to necessarily be in the form of gore though.
#12493 posted by ijed [201.222.206.128] on 2007/08/05 03:35:04
I am advocating gore for the sake of it. I'm an adult, the issue of violence in games is less important to me since I don't have children. But when I do I won't let them play GTA, for example, at least until I judge that they have the moral and psycholigical maturity to deal with it.
But as an individual I want to see gory rewards for achieving in a game.
In the games I design I try to always reward the player, for any achievement, no matter how small. The best rewards are something funny or violent, because they resonate the strongest, with the most basic human instincts.
It sounds melodramatic but its true - when someone is playing your game / map you're setting it up so that they enjoy doing so. Gibbing a zombie or blowing its head off so that it wanders around on hands and knees looking for it are equally good rewards, but the second one requires much more work. And so the first becomes more common.
I enjoy violence in media; its a safe outlet for one of the most basic emotions and the protect the children nonsense spouted by such people as everyone's favourite idiot (JT) is like white noise.
Its just a shame to see a developer, long famous for thier aggressive style, taking the safe road in order to increase thier market share.
I spose I'm a bit pissed off about the mainstreaming of everything; it's a place where having a story for your game actively hurts it (for example), at least in the eyes of marketing and management.
Teen Games
#12494 posted by Lunaran [76.208.69.54] on 2007/08/05 04:31:02
sell to a wider market. Lots of gamers are in the teen demographic, meaning they technically can't go into a store and buy any M-rated id games.
When a publisher pushes for a teen rated game, they want to sell to more people. There's never any other concern. id is likely the same way.
It
#12495 posted by bambuz [80.221.169.201] on 2007/08/05 14:39:16
could be just growing up.
The guys have kids themselves now and don't find excessive gore as fucking cool as it used to be. Sigh.
Why does everybody demand gore from them? It's not as if they have always done it. They did three dooms and three quakes with gore and that's it, move on!
#12496 posted by -_- [91.122.1.95] on 2007/08/05 18:04:45
gore is awesome
Gore
#12497 posted by biff_debris [71.88.203.178] on 2007/08/05 18:26:26
is like the Old Grey mare -- it ain't what it used to be. Back when Doom and Quake were first around it was something new, disturbing and unlike most other games I personally had ever seen (outside of The Immortal, which was one of the goriest Genesis games ever). It sent a signal that this wasn't some kiddie game, wasn't some puff piece. But that has been played to death now, with everyone else following suit, so why not take the other side of the road now?
They Want To Make Cash
#12498 posted by Sielwolf [84.130.194.195] on 2007/08/05 19:01:57
let´s be honest, id sold out with Doom 2, and if you think that´s wrong let´s talk about the "Doom Master Levels".
#12499 posted by scar3crow [151.141.113.21] on 2007/08/05 23:27:08
I don't see how a dismissal of gore is any sort of growing up if the actions of the game are ones that would nonetheless generate gore in real life. They are still keeping violent acts in the field of entertainment. They described an element of the gameplay as "run and gun." This is the same element we experience in Quake, Doom, Unreal, or even Contra. In Contra we saw a lack of blood and gore, at least the first one (didn't follow the franchise), but there was no mistaking the fact that the game is largely comprised of running and shooting things until they reach their demise. This does not change whether or not you see blood and guts. Call of Duty reduced heavy artillery and mounted machineguns to issuing small puffs of blood at best. But you were still mowing down humans, and at the level of detail and style presented in the game, it seemed less genuine for it to be so sterile about the violence. Imagine Band of Brother's without any blood, or actual visible damage when someone dies. Their body remains in defiance of what just occurred to them.
I will maintain that if you are damaging the flesh of something in the game, and it is of significant damage to draw blood, it should draw blood. Rage better not allow for headshots or similar, as that could cause a problem. I will stand by Soldier of Fortune/2 on the aspect of the fact that it does mince words on what you are doing in the game, you are shooting people, often with powerful weapons. Not Nerf Guns (though the demo of Nerf Blast Arena or whatnot was kind of fun). It is not that violence is disturbing, or cool, but that it is part of the game world. Blood spraying from a damaging hit, or decapitations from a large blade to the neck follows as naturally to me as picking up shells goes to your shell count and firing the shotgun removes from the shell count.
Violence and gore go hand in hand. If you don't want gore, don't put violent acts in the game. Don't want chunks of flesh sprayed? Don't model and code rocket launchers, chainsaws and whatever else.
I have no problems with id doing a non-violent game. I am concerned with the fact that they have spoken against have a great deal of gore, when they say that 50% of the game will be running and gunning. Maybe the other weapons are wiffle bats that can only hit toes, and spitwads to demoralize your opponent into not fighting you anymore.
Yeah Scare
#12500 posted by bambuz [80.221.169.201] on 2007/08/05 23:31:13
I thought they'd be doing some non beat/shoot game but apparently that is not the game.
In commander keen the animals were stunned if you shot them, not killed.
Dunno If This Has Been Linked Yet
#12501 posted by DaZ [80.41.154.226] on 2007/08/06 00:39:54
http://gametrailers.com/player/231...
Its the editor for id tech5 being shown off by Carmack, mainly the art/megatexture side of it.
What Is It, Gore?
#12502 posted by MadFox [84.26.138.139] on 2007/08/06 04:02:37
I play quake because I like shooting cartoon monsters.
I once played halflife, untill after three days I got sick nightmares of shooting real people.
I'm not a ill-temperd guy, but I just can't make it to shoot a more than realistic object of a human. Sorry, maybe it's the pacifist in me that has overcome the patriot.
Oh Come On Guys
#12503 posted by Lunaran [76.208.69.54] on 2007/08/06 06:17:20
Arguing about how much blood should be in another first person shooter is like arguing about how many people should get shot in the next Death Wish sequel. Same shit, different day.
I...
#12504 posted by Shambler [82.38.192.253] on 2007/08/06 10:42:00
Think it is an interesting debate. By people on this forum, at least.
Scar3crow Is Right
#12505 posted by starbuck [82.41.207.83] on 2007/08/06 13:50:34
...if you have already decided your game will involve shooting people, it is not childish to show blood when you shoot them. In fact it's rather stupid not to, and it breaks the consistency of the game world, like being able to blow up tanks or robots or whatever, but not some shitty wooden door that's locked because there isn't really a room there.
I do agree that id's art direction is pretty immature usually though. They still haven't grown out of having skeletons on fire in space suits in their games, I guess that's the scariest thing they could think of at the time they made doom 3.
I think the original Doom and Quake are exempt from this though, Doom because the style was consistent and fit the technology at the time, and Quake was genuinely pretty dark, it didn't seem like they were throwing in satanic references to be cool. Quake 3 didn't even have a coherent artistic style, and Doom 3 can be cut some slack because it's a remake of a much older game of course, but there's a lack of real creativity, hell is still the same old pentagram-y fleshy pillar place where lots of stuff is on fire, probably some blood too, maybe the blood will be on fire? Even Painkiller did something more interesting.
I am definitely not convinced by Todd and John C. on Rage so far... they are saying they're getting so creative and building it up, but what we've seen is pretty average, and the idea of combining buggy racing with a FPS and rpg elements sounds just really stupid. For an example of actual creativity, you could look at something like Bioshock, which is set in on a crazy art deco underwater colony in the future FFS, and looks like nothing before it, incorporates gameplay ideas that have never been seen before, with some awesome behavioural systems and A.I. It's not just Quake Wars with go karts and some half-baked fallout plagairism.
Tech 5 Demo
#12506 posted by than [220.47.251.83] on 2007/08/06 13:53:32
there is a 50 minute long version on fileshack. Pretty high res too. Clocks in at 850mb.
http://www.shacknews.com/onearticl...
Nice.
#12507 posted by Shambler [82.38.192.253] on 2007/08/06 15:30:36
I am liking that I chose the 150k capped option that apparently doesn't support download programs, and am still getting it through DAP at 240k.
Or At Least It Was.
#12508 posted by Shambler [82.38.192.253] on 2007/08/06 15:50:14
Until something fucked up and crashed the download. Oh well, fuck fileshack and it all.
Curses
#12509 posted by Lunaran [24.158.1.74] on 2007/08/06 18:09:40
I was listening to The Fragile and thought that The Very End of You would make a great title for a QW map, but couldn't shake the feeling someone had already used it.
turns out to have been q3tourney6, the worst map ever. >( At least "Starfuckers, Inc" isn't taken.
Heh.
#12510 posted by metlslime [204.15.3.5] on 2007/08/06 20:47:09
I have a great name for a map...
"Coriolis Farce"
How About A Dutch Four Map Episode Tribute
#12511 posted by bambuz [80.221.169.201] on 2007/08/06 22:13:34
the Van de Graaf Generator
the Van Allen Belt
the Van der Waals Force
the Van Oortmessen Thing
Verily Unto Thee; Rockets!
#12512 posted by scar3crow [151.141.113.21] on 2007/08/07 00:32:36
Just thought of that one, its so silly, I love it... Probably work better with Q3A than Quake though, its rockets are all "goofy and spinny"
Mirror's Edge
#12513 posted by bear [80.217.113.193] on 2007/08/07 01:10:47
Sounds pretty cool: http://www.next-gen.biz/index.php?...
Might at least breathe some fresh air into the world of first person games.
#12514 posted by golden_boy [217.251.63.247] on 2007/08/07 01:30:59
Scariness: Well I find some of the Quoth monsters pretty scary. But I also found Q2 monsters scary, at least the concept behind them. I find cyborgs damn scary, especially if they want to make you like them (Trek Borg.)
Doom: Pentagrams are just silly, especially if you don't have a christian education. You're just like, WTF? Is that all? I'm very glad that Quake doesn't rely on them. The flaming skulls and skeletons and giant spiders were idiotic, but that was OK because Doom was just a cool game. The pinkies and Hellknights used to scare me at the time.
Hell, at least the christian version of it, is pure bullshit anyway. There are no sins. Fire crap is just to scare little children... now if we take Greek Hades, or Vikingtime Hel, or grave mounds, or Egyptian graves with mummies, then we're talking.
=)
Quiet Metl
#12515 posted by Lunaran [76.208.69.54] on 2007/08/07 05:17:47
go make fitzquakeworld plz
Mirror's Edge
#12516 posted by Shambler [82.38.192.253] on 2007/08/07 10:55:05
....sounds like headbob hell to me.
Lun
#12517 posted by bambuz [80.221.169.201] on 2007/08/07 13:37:08
zquake is pretty much a fitzquakeworld afaik. :)
Headbob Hell
#12518 posted by bear [80.217.113.193] on 2007/08/07 14:57:16
Yeah it could end up that way but on the other hand if they succeed in making something that feels good and is fun it make make all other first person games look silly.
Well
#12519 posted by ijed [216.241.20.2] on 2007/08/07 16:25:18
I've nothing against them going for more customers by making bloodless games; they are a company making a product at the end of the day.
But I prefer 'adult' games, even if they are more teenager in their implementation. And those effects only matter after gameplay anyway.
Quake Engine Of The Future
#12520 posted by Mr Fribbles [220.253.158.231] on 2007/08/07 17:16:10
I hereby decree that PantsQuake shall be created, with full support for bollocks mapping and spankular highlights.
Frib...
#12521 posted by Shambler [82.38.192.253] on 2007/08/07 21:25:57
...and how is that different to modern custom Quake engines?? ;)
In Case Anyone Missed It
#12522 posted by NotoriousRay [69.250.98.187] on 2007/08/08 03:05:43
All iD games are available on Steam now. At 5$ a piece, really no reason not to own both q1 mission packs if you don't already.
Except....
#12523 posted by metlslime [204.15.3.5] on 2007/08/08 03:22:15
if you buy the mission packs through steam, can you play them in the custom engine of your choice?
Hmm
#12524 posted by Mr Fribbles [202.161.117.131] on 2007/08/08 04:12:18
Interesting question metl, I guess we'll have to wait till someone who has bought them can tell us the format the data comes in (if its the same old pak files and what have you, I guess its fine, but who knows how they will bundle it?)
Answer:
#12525 posted by czg [83.253.252.162] on 2007/08/08 05:05:39
I bought the big pack with all the games. I've let them download and I've exited Steam.
I can now just go into Steam\steamApps\common\<...> and pick out the .wad, .pak, progs.dat, pk3 whatever from there and play it with whatever source port I like.
All the old games are wrapped up in DOSBox when launched from Steam.
There is supposedly a way to launch other engines from within Steam ( http://forums.somethingawful.com/s... ) but I haven't tried that.
Czg:
#12526 posted by Mr Fribbles [202.161.117.131] on 2007/08/08 11:41:16
You are teh legend. I will now also have to go buy them all.
Hurrah!
2 Map Reviews Posted:
#12527 posted by underworldfan [128.195.84.91] on 2007/08/09 23:59:12
Pretend Best Friend (by Than)
five Rivers Land (by JPL)
http://underworld.planetquake.game...
But
#12528 posted by CETME [74.76.48.223] on 2007/08/10 12:25:16
Still no Portal of Praevus on Steam :(
Portal Of Praevus
#12529 posted by czg [213.115.252.84] on 2007/08/10 14:00:23
Was published by Activision, developed by Raven. Nothing to do with id.
John Carmack Interview: Talks About Doom 4, Sequels To Quake 3 Arena
#12530 posted by starbuck [82.41.207.83] on 2007/08/10 14:11:12
http://www.gameinformer.com/News/S...
This is just the third page, but it's the one where he talks about the future games that aren't Rage. I don't know if Quake Zero is old news but it sounds cool.
The plan is to make a free version of Quake 3 Arena where most of the menus and everything happens on a webpage, with new downloadable content I think. And he says later they want to make an id tech 5 version, which excites me for some reason.
We have a kernel team and we’ve seeded it with people from our main team and moved them over, and the plan is right now to do a bridge project that we’re calling Quake Zero. This is experimental and this is one of my pet ideas. We’re taking the Quake Arena code base data sets and repackaging it for incremental web downloads and make it a free game and we’re going to try a sponsored advertising supported free version of the game. I want to try this. Where the website is the hub for everything, most of the menus are gutted out of the game. The game is something that launches instantly. You set up everything on the web page, all of your community stuff there. You get sponsors and advertisers on there to see if we can support this. We have a unique opportunity for this because we own all the stuff on there – it’s still a good game. We can do this with the kernel of the first six developers on here.
The goal is here to make – after Quake Zero – then we’ll probably take all of the lessons we learn from that interaction and make an id Tech 5 Quake Arena sequel with all the bells and whistles. All of the modern stuff on there. That kind of boot strapping process will be the best path. I expect we’ll wind up with 40 something employees. We’re still tiny as far as the big studios go. I want to keep us under fifty.
And
#12531 posted by bambuz [80.221.169.201] on 2007/08/10 14:48:49
I'm sure it will be far inferior to quakeworld. But that is no news of course.
(blah blah yadda yadda about sensory processing capability and the lowest common denominator and bad internet connections in the US.)
About Screenshots
#12532 posted by Spirit [213.39.174.213] on 2007/08/10 14:49:46
I am using this line now to convert and post-process screenshots.
convert quake00.tga -gamma 1.4 -sharpen 1x1+1+1 -quality 85 -strip quake00.jpg
That's imagemagick (yes, available for Windows too but probably not as easy to use). Ingame I use 4x, 9-tap Gaussian Anti-Aliasing and 16x anisotropic filtering.
Ignore that rectangular in the upper right...
Original: http://shub-hub.com/files/images/q...
Processed: http://shub-hub.com/files/images/q...
Any further suggestions how to improve? The jpeg compression is quite visible. :(
I Think The Sharp Filter
#12533 posted by HeadThump [65.190.103.119] on 2007/08/10 18:07:21
is the culprit here more than the jpg filtering. See how it looks with pure bmp output instead of jpg.
Jpg Output NOT Filtering
#12534 posted by HeadThump [65.190.103.119] on 2007/08/10 18:08:21
still sipping my first cup of coffee.
Q3 > QW
#12535 posted by Bal [90.2.97.94] on 2007/08/10 21:54:36
I wonder if you'll be able to make custom maps for Quake Zero, that would be interesting...
Oh And Also
#12536 posted by bambuz [80.221.169.201] on 2007/08/11 01:40:36
you need a good display and a mouse for snappy qw. (Not that I have any skills...)
I Already Said This
#12537 posted by czg [83.253.252.162] on 2007/08/11 01:50:01
But if they were clever they'd hook up a deal with Tigger-on to connect QZ to lvlworld and grab levels directly from there.
NOT THAT I WOULD PLAY SUCH A WISHY WASHY GAME ANYWAY
Me Either
#12538 posted by Lunaran [24.158.1.74] on 2007/08/11 02:39:09
but damn is it fun building stuff in that engine, and quake3's "I don't give a fuck" game design is a great way to basically experiment with looks and themes and call it an honest map with the least amount of effort spent on making it such.
Bambuz
#12539 posted by inertia [24.164.73.173] on 2007/08/11 09:07:09
(blah blah yadda yadda about sensory processing capability and the lowest common denominator and bad internet connections in the US.)
nice ;)
Yeah
#12540 posted by Bal [82.124.24.2] on 2007/08/11 09:52:16
What Lun said really, my best mapping experiences have been with Q3.
#12541 posted by Trinca [89.180.173.167] on 2007/08/11 11:26:21
Q3 is the crap :p
Q3 Ftw
#12542 posted by Sielwolf [84.130.228.129] on 2007/08/11 17:24:24
Trinca u sux :P
Q3
#12543 posted by bambuz [80.221.169.201] on 2007/08/11 19:35:20
asset creation, curves, some graphics features (not the bleakness!) and overall cleanliness and all that, yeah, sure, would rock, but the lousy rubberband control scheme is just horrible. I don't know what causes it but I suspect low server FPS.
You need maximum control bandwith (a control theory term) for the best control. No delays. Low ping. High mouse frequency. High fps, both on server and on client. High hz on screen.
On the other hand, you get more money if you make it random and with a low skill ceiling or so that skill or ping doesn't separate players. But then it's not as fun anymore. You can't pull godlike maneuvers anymore.
It should be so that the guy on the server is you. It responds instantly to even the slightest twitch of your mouse.
Q3 > Bambuz
#12544 posted by Electro [124.171.139.234] on 2007/08/11 23:56:12
http://www.frontiernet.net/~joe145...
Bambuz
#12545 posted by inertia [24.164.73.173] on 2007/08/12 00:14:29
What do you think about the CPM netcode? (vs the standard q3 netcode)
Bear
#12546 posted by HeadThump [4.136.111.75] on 2007/08/12 07:21:58
I finally got around to reading that link you put up a little while back.
http://www.next-gen.biz/index.php?...
I gotta tell ya, this is pretty exciting stuff. Not only that but much of it is doable in QuakeC.
Nix the gun model view, replace with a third person camera at a fixed height.
Add a shift+direction key (w,a,s,d)to allow for leaning positions as the player stands still.
Shift+crouch key for a more analog crouch where the player can slowly take position thus allowing for several height positions instead of just two.
acceleration and deceleration are easy to do as well. The crouch shift slide described in the article sounds like a lot of fun.
Where you may find trouble with camera positioning in an QuakeC implementation for a more analog-ish experience is duplicating something like a full body gymnastic tumble. Quake uses a 3x3 matrix for the camera positioning so you are going to run
in to some serious Gimbel Lock problems there.
So if Metl can be so kind as to add a quaternion library to his engine, I'll get to work on this in QuakeC. (Har har har, dream on
ThumpHead).
Player Model Viewable In First Person
#12547 posted by necros [99.244.15.189] on 2007/08/12 07:45:20
i was just wondering what opinions people had on the player model being present in first person mode for shooters and the like.
it was done in chronicles of riddick and dark messiah (that i can recall, but i'm sure it's been done before that) and i found it a lot more immersive to be able to see my own body.
granted, i think the movement could have been more responsive in both the games i mentioned, because they slowed everything down to make sure it synced with the animations.
still, what do you guys think? is it something cool that should be done more often, or is there something about it that bugs you?
Hmm...
#12548 posted by than [220.47.251.83] on 2007/08/12 10:34:44
on one hand, it's a bit like seeing the on screen drivers hands and steering wheel in a racing game when you have your own wheel and hands, and on the other it does make you feel a bit less like a floating head. I guess in an FPS game you tend to forget about your own hands and put yourself into the game because you can control the look direction so freely and easily.
If you get up and try moving around (aiming at least) like you were in an FPS, you will realise that PC FPS speed is a little bit too fast, but console turn rate is way too slow. The thing is that whilst I can't easily turn my whole body 180 in 0.1 seconds, I can pretty easily turn my neck, torso and move my arms into position in a very short time. I don't really know what my point is with this actually, but I do think that it is important to know how to animate the player model properly to feel right and sync up to the controls rather than the other way around. I guess the animations would mostly have to be calculated by the computer based on constraints rather than animated.
Go and look at the Killzone 2 trailer (pre-rendered one from E3 2005) or the Bioshock pre-rendered trailer (especially) for a look at how having the player body visible could add to the imersion a lot if done right.
http://www.gametrailers.com/player...
Yeah
#12549 posted by megaman [84.63.93.92] on 2007/08/12 13:55:26
it's pretty common to see your hands already. would be awesome if they'd animate like that, although the trailer shows some really relly bad owlneck-syndrome, and i can't really imagine how it translates to a less dynamic viewpoint.
i remember that seeing your body in trespasser was cool.
I like the idea in general, just have to make it play really really smooth.
Bioshock
#12550 posted by necros [99.244.15.189] on 2007/08/12 17:51:00
thanks for pointing me to that trailer :) i've been trying to stay away from bioshock news, cause i want it to be a bit of a surprise, but that one was totally worth watching!
i don't think i could bring myself to use the 'killer fly swarm' though... that gives me the heebie jeebies. >_<
Bioshock.
#12551 posted by Shambler [82.38.192.253] on 2007/08/12 23:05:54
I've seen several trailers but that one - if it is in-game graphics - is seriously bad ass. Good intro too. And, errr, pretty damn gory. Rage this ain't ;).
No
#12552 posted by than [220.47.251.83] on 2007/08/13 03:41:44
I said it was pre-rendered. The in game graphics are pretty sweet too, but not quite like that. The part where the big daddy drills through the players hand is sweet :)
IGDA
#12553 posted by Zwiffle [67.53.148.10] on 2007/08/13 07:38:07
Hey people in Madison (Raven people probably exclusively) there's an IGDA meeting in Madison that I'm probably going to be able to go to on Tuesday. THIS Tuesday. The 14th. Of August. 2007. The year of the rat. Maybe.
Anyone here going? Scampie? Anyone?
Free beer supposedly.
Than
#12554 posted by Shambler [82.38.192.253] on 2007/08/13 11:45:02
I suppose I should have read your post then lol.
More Bioshock Awesomeness
#12555 posted by than [220.47.251.83] on 2007/08/13 16:05:43
new trailer: http://www.gametrailers.com/player...
the player's body is really visible here too. Looks great, but it won't look like that in game :/
Uh Huh
#12556 posted by Lunaran [24.158.1.74] on 2007/08/13 16:11:20
Hey people in Madison (Raven people probably exclusively)
yeah fuck you.
If you're going I might attend. Raven people usually don't go to IGDA stuff because they somehow have the opinion that they're the only legit game developers in the state so there's no reason to associate with the unimportant studios.
Bioshock
#12557 posted by ijed [216.241.20.2] on 2007/08/13 16:14:40
Everything I see or read about this game makes me want it more.
That new trailer doesn't really show anything new about the gameplay that wasn't there before, but it definately reinforces the projected excellence in store.
Erm
#12558 posted by scar3crow [216.145.70.205] on 2007/08/13 18:30:43
Isn't Humanhead in Madison as well? I don't recall Prey being some small project.
Lunaran
#12559 posted by Zwiffle [67.53.148.10] on 2007/08/13 19:56:42
Sorry, for some reason I imagined you moved out of Madison and back to Chicago or something.
Yeah, Human Head is going to be there, along with smaller studios Frozen Codebase and Big Rooster.
#12560 posted by pjw [67.129.250.254] on 2007/08/14 19:33:18
Raven people usually don't go to IGDA stuff because they somehow have the opinion that they're the only legit game developers in the state
Don't lump me in with that, Mr. Cranky, I don't feel that way at all.
I'm not going simply because other people aren't important. Period.
(And I already have other plans.)
Hola
#12561 posted by [12.144.86.196] on 2007/08/14 21:12:33
in bolivia at the moment, but chile was pretty cool too.
so what{s been happening in the last week or so on func?
So Who Remembers Who Was Going To Chile?
#12562 posted by Lunaran [24.158.1.74] on 2007/08/14 21:35:50
was it necros?
Nitin.
#12563 posted by Shambler [82.38.192.253] on 2007/08/14 22:57:54
I'm sure.
Errrr. Someone posted a few film reviews without your permission. That's all.
S&#261;siedzi
#12564 posted by bambuz [80.221.169.201] on 2007/08/14 23:33:02
These polish stop motion animations are available in youtube, found it out by accident! I loved them as a kid, and they are still fun as hell. Just turn the sound down.
http://www.youtube.com/watch?v=XSE...
I never found bugs bunny or that stuff fun - it was noisy and didn't make any sense. This is the contrary, it's these two builder guys who are always up to some projects. Seems like with Stanislaw Lem, the poles have a special dark humor that they master very well.
Nitin
#12565 posted by ijed [216.241.20.2] on 2007/08/14 23:46:37
Pretty cool? Fucking freezing more like ;)
Zwiffle
#12566 posted by Lunaran [24.158.1.74] on 2007/08/15 01:01:42
you better be at this thing because I'm on my way
/me shakes fist crotchety-like
Ijed
#12567 posted by nitin [200.9.166.171] on 2007/08/15 02:57:06
yep, it was quite cold but not as much as the top of mout villrica
Problems With Malice
#12568 posted by echos [69.12.177.97] on 2007/08/15 03:20:42
I went to play malice on Telejano and it crashes right after the first cut scene demo, darkplaces won't even get that far.
:|
#12569 posted by ijed [201.222.201.238] on 2007/08/15 07:45:11
I still haven't seen 90 odd % of the place, pretty shameful. Although the 250+ km does go in my favour.
Post some recollections when your trip's up - I've managed to live inside a PC even on the other side of the planet, so impressions of a new place are always good to hear - what I think the Inspiration and reference thread is all about.
Not much of a traveller, but even so I've found the metro / subway / underground stations here great to imagine as maps, remind me of the Q2 map l i g h t by Jed (for Awakening). Lots of curving archways oversized for the purpose and modern but with an old ancient style as well. Trying to make an old thng new and fashionable. Odd asthetics since in five or ten years those places will look dated, but continue to exist in thier current form for twetny at least.
Yep, nerd.
Echos
#12570 posted by Spirit [84.143.15.53] on 2007/08/15 08:29:18
Delete the demos from the pak files, most(?) engines have problems with them.
Echos
#12571 posted by aguirRe [213.101.74.168] on 2007/08/15 11:48:52
Those engines have a lot of compatibility issues, there's nothing wrong with the Malice demos. Try FitzQuake or one of my engines and see if it works better.
Moderators
#12572 posted by aguirRe [213.101.73.182] on 2007/08/16 20:07:38
I posted a news submission six hours ago, did it disappear or am I just being impatient? ;)
Aguirre:
#12573 posted by metlslime [204.15.3.5] on 2007/08/16 20:36:53
everyone must have been out :)
I just got in to work, so that's my excuse.
Thanks!
#12574 posted by aguirRe [213.101.70.101] on 2007/08/16 21:33:51
..
DM Map Idea
#12575 posted by inertia [24.164.73.173] on 2007/08/16 22:29:35
Convert UT2004's DM-Roughinery to q1!
"The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy."
pic: http://ut2004.gameamp.com/recorded...
P.S.
#12576 posted by inertia [24.164.73.173] on 2007/08/16 22:29:58
It plays kind of like aerowalk...
Surprise Surprise
#12577 posted by negke [82.83.28.117] on 2007/08/16 23:11:07
Or
#12578 posted by Zwiffle [67.53.148.10] on 2007/08/16 23:25:49
Come up with an original layout and leave UT2k4 alone completely.
Inertia...
#12579 posted by metlslime [204.15.3.5] on 2007/08/17 00:47:59
it's already been ported to sauerbraten; you could play that...
http://www.quadropolis.us/node/68
Heh
#12580 posted by rj [86.1.160.132] on 2007/08/17 01:05:52
that sure is one hell of a screenshot.
Quaddicted.com Updated
#12581 posted by Spirit [213.39.225.109] on 2007/08/17 16:24:33
27 new descriptions by neg!ke and me aaaaannnd an online description generator script thingie which is truly awesome!
http://www.quaddicted.com/?p=25
Now contribute! :)
Great
#12582 posted by MadFox [84.26.138.139] on 2007/08/18 00:59:35
It looks as if the contribute to the revieuws has become much simpeler. I like that.
I only anounce, because I remember myself sitting spending some hours for a few revieuws.
Sorry I can't find nothing of that content back. Even the links to my homepage have gone.
Not that I want to argue, only see my contribute retired.
But of course: This archive is about the content not the people behind it.
Argh
#12583 posted by Spirit [84.143.35.130] on 2007/08/18 09:48:28
Well, your reviews were in a quite different style from what is wanted (and available in the all other reviews) for the site. So I took my time and re-reviewed them all. Sorry about that.
Yes, it's about the content and I will not add descriptions that really don't fit. Instead I will take my time to re-review those maps again.
Surely I will add links to your homepage on said reviews, the only reason for their absence is that there was nothing about it in the readme files.
Spitit
#12584 posted by MadFox [84.26.138.139] on 2007/08/19 19:23:05
I had a hard chunq on that comment for Grunt:
Unfortunately it's more quantity than quality.
nothing on the readme files?.......Hé come on!!!
You replied you were bizzy on gaming, were a lazy bone and I had to remind you again.
There are a lot of levels there, and they all need to have a suscription, but don't ask for peoples contibution if you make your own part of it!
^ We Are Talking Via Mail As Func Isn't The Place For It Really
#12585 posted by Spirit [80.171.9.88] on 2007/08/21 12:26:54
Anyone know how I get the nailgun near the start on fmb4? I found lots of nails already couldn't get past the bars. Might be some fullbright button in shadows which I cannot see.
Func Isn´t The Place For Quake Related Discussions ?!
#12586 posted by Sielwolf [84.130.227.200] on 2007/08/21 18:46:20
It's Not About Quake
#12587 posted by neg!ke [82.82.160.249] on 2007/08/21 19:09:20
It's about DRAMA :°°°°°(
Time-shift: /me Calms Down
#12588 posted by Spirit [213.39.211.135] on 2007/08/21 19:34:16
Well, we talked via mail. I would have no problem doing it in "public".
Bloody hell, I am doing this for fun, just like mappers/coders work on their stuff for their satisfaction and fulfillment.
It's not like I reject stuff on a personal base or prejudice. If you don't like my reviews then go ahead submit different ones. Unless I feel they are very wrong I will not reject them. Yes, even if it's hours of my work I overwrite. However it would be nicer to review maps that are no reviewed yet for obvious reasons.
Just make sure your submissions are in somewhat decent english. (And without the script working with all the fields was nasty.) I will not spend my time fixing.
Maybe I should go a different approach and not review bad maps (whatever they are) but remove them from the listings so my rating is always positive. I could do like Shambler (wise man!) and have some minimum criteria.
Enough drama?
Gah, Wanted To Preview
#12589 posted by Spirit [213.39.211.135] on 2007/08/21 19:35:31
The last paragraph is pure cynism of course.
Quaddicted
#12590 posted by rudl [193.171.131.245] on 2007/08/21 21:37:31
I like the short reviews
because I usually don't read longer reviews:
Basically I want to play maps and not "read" them.
Example:
longer review: The quality of the map xy is decreasing, because 1).., 2),.. 3),... gameplay was ........
short review: Nice, idbase, author...
And after i played the map I know that the quality is decreasing without reading a longer review
Longer reviews are mainly interesting for those who made the maps to get feedback.
Uh Excuse Me
#12591 posted by negke [82.82.160.249] on 2007/08/21 21:55:07
Nobody asked for a public discourse.
Just for clarification: Those are not reviews, just simple descriptions giving very brief information on a map's size, texture theme and sometimes extra stuff if necessary. What really counts is the author's name, release date and, most importantly, the screenshot.
#12592 posted by ijed [216.241.20.2] on 2007/08/21 22:19:01
If the map is called 'nice' 'poor' 'neat' in its description then its been reviewed, no matter how quickly.
It's a nice guide to what's worth downloading, depending on your level of interest, without opening a full review only to skip to the end to see the summation and avoid spoiling the first playthrough.
The new description system seems easy enough to input into, but I tried one for one of my own maps (tpof, average, its a turtlemap, needs Quoth) and it seems like the link is broken.
Anyhow, I thought func was the place for public discourse?
Public Discussion?
#12593 posted by MadFox [84.26.138.139] on 2007/08/21 23:16:47
I sended you an email because I thought it was your case. I first had it on func_msgboard but I had the feeling that wasn't the place for it.
I won't ask your opinion again about revieuws. As your email explained not much more than your statement on keeping it so.
I can send you a nailgun if it helps the discussion here, but stay on toppic. You ask for contribution, you get it, but don't be so rude to lay it aside and ask me to remind you.
I don't mind, I don't want a flame war on this.
I thought I could be of help in some way. All I receive is someone who after months suddenly starts working on his site and decides he wants a decent overvieuw. Don't blame me on my bad language, change the arguement of the missing links of the maps to a link of the homesite. You want your site with quake maps being shortly reviewed, alright... I send you a telegram.
There is only one statement that stays very clear for me, as it is written as discription of grunt grenedin:
it's more about quantity than quality.
and that hurts, because it is the same statement you append to the whole shubhub site.
I won't mind, go ahead...same reason why I'll never make a speedmap, you name it.
Spirit
#12594 posted by Mike Woodham [81.158.239.232] on 2007/08/22 00:21:31
After the first Vore turn right (don't go up the stairs) and go into the dark, you can hear the secret. There is a transporter in the corner under the stairs. Go through, push the button and raise the bars.
I Got Bit On The Neck By A Mosquito
#12595 posted by Lunaran [76.210.68.8] on 2007/08/22 02:17:25
it's really annoying guys
Lunaran...
#12596 posted by distrans [149.144.189.66] on 2007/08/22 06:25:39
...you should put some ice on that. There's this guy ELEK, he might be able to help you with it...
I Went To Indiana
#12597 posted by Zwiffle [67.53.148.10] on 2007/08/22 06:42:31
I got bit by mosquitos 7 times on my left calf muscle, 5 times on my right one, once on my right elbow, once on my right pinky, 3 times on my left arm and twice on my neck.
Take it like a man.
Gencon?
#12598 posted by Lunaran [76.210.68.8] on 2007/08/22 06:46:51
How was it? Not that I need to ask because Tim went but I may as well. :)
Lun Is Right
#12599 posted by HeadThump [4.136.90.222] on 2007/08/22 06:57:00
Mosquitos are practically begging for a xenocide.
If I had a choice between getting hit in the balls with a mallet or being bit by a mosquito, well, I would have to take the mosquito bite, only because I'm not that stupid. Otherwise, it would be a toss up.
No
#12600 posted by Zwiffle [67.53.148.10] on 2007/08/22 07:28:42
I went to visit delirious grandparents and a crack-headed uncle. Oh yeah, and my mom was taking care of them all summer, so we went and kidnapped her and brought her back home.
I wish Gencon. :(
Clever Image Resizing
#12601 posted by metlslime [71.202.113.29] on 2007/08/22 08:59:31
I always like looking at siggraph papers each year. They do cool stuff. Here's a cool video from one of this year's presentations:
http://www.youtube.com/watch?v=c-S...
Metl
#12602 posted by Bal [195.101.1.129] on 2007/08/22 09:55:08
That's brilliant, wish I could do that in photoshop, would be really useful sometimes.
Probably
#12603 posted by inertia [134.53.120.119] on 2007/08/23 03:56:58
wouldn't be that hard to program!
Really cool technology there... especially the erasure o_O
Probably...
#12604 posted by metlslime [204.15.3.5] on 2007/08/23 04:09:29
since they've explained the basic concept pretty well, the main effort would be tuning the algorithm that determines which is the "line of least important pixels."
I Bought Some Furniture
#12605 posted by Lunaran [76.210.68.240] on 2007/08/23 05:21:58
I now have Sock's mapping desk, Sock's mapping chair, and Spirit's quake rune.
I'm not in a living position yet to equip them both at once to see if they provide any set item bonuses, but if they do, I'd be curious what other relics exist out there. KungFuSquirrel tells me the the case that contained the computer that he made his Natural Selection maps with is still with him ...
Mosquitoes
#12606 posted by nitin [190.129.73.90] on 2007/08/24 00:49:01
should definitly be exterminated.
lun, I think you need 3 items from the same bearer to get set item bonuses. See if sock has anything else.
Yeah...
#12607 posted by distrans [149.144.189.66] on 2007/08/24 04:37:48
...a couple of the original studies for his egypt texz set should do it.
Nitin
#12608 posted by negke [82.82.187.65] on 2007/08/24 09:12:32
Or at least be muted. Nothing worse than lying in bed and hearing their buzzing near one's head.
BzzZZZzzzZ
#12609 posted by Sielwolf [84.130.235.48] on 2007/08/24 20:03:22
So true neg|ke. But the worst I have ever seen is while camping in sweden/norway, during summer near a lake, it´s like the end scene of ´300´, only with mosquitos instead of arrows :(
Damn Campers
#12610 posted by Mr Fribbles [202.161.117.131] on 2007/08/25 11:06:11
That's what you get for camping!
Sounds Like A Feature
#12611 posted by HeadThump [4.136.111.159] on 2007/08/25 18:48:45
to add to death match, stay in one area
for more then five seconds mosquitoes buzz around you and nip hit points.
Camping
#12612 posted by inertia [134.53.120.119] on 2007/08/26 00:34:24
In well-designed maps, camping is discouraged just by the fact that it is an inferior strategy. If camping is a good strat on a map, then it probably needs worked on :o
AI Pathfinding
#12613 posted by necros [99.244.15.189] on 2007/08/26 20:45:11
does anyone know/remember how this was done in doom?
was it only pure wall following code, or did monsters actually search through sectors to work out paths?
I Think
#12614 posted by Lunaran [76.210.68.240] on 2007/08/26 20:56:32
it was sector based. Google "nodes," "ssegs," and "reject" with regards to doom wads, there's probably a good explanation.
This explains it cursorily:
http://www.gamers.org/dhs/helpdocs...
Thanks For That.
#12615 posted by necros [99.244.15.189] on 2007/08/26 21:49:48
you're right though, it doesn't really go into much detail about it. but thanks all the same. :)
Hmm
#12616 posted by than [220.47.251.83] on 2007/08/27 01:51:05
it always just looked like they walked towards to the player and that was about it to me.
If you run through a level with noclip mode (idspispopd in doom or idclip in doom 2) and then look at the automap with all objects displayed (iddt - type multiple times on automap screen until monsters are visible) then you will notice the monsters just seem to walk towards the wall closest to the player and stumble around a little bit. A monster far away will pretty much never find the player unless a straight corridor exists that connects the monster's location to that of the player. It doesn't seem any different to Quake in that regard.
#12617 posted by necros [99.244.15.189] on 2007/08/27 03:16:44
i'm actually more curious to know how pathfinding works in quake, tbh. in doom, lines and sectors were put down as part of the map file, in quake, none of that exists, and all quake has to work with is a giant, flattened mesh... it's like magic. :(
As Far As I Understand It...
#12618 posted by Mr Fribbles [202.161.117.131] on 2007/08/27 11:46:47
There isn't much to it in Quake. As has been said already, they pretty much just head straight for the player... even if there are walls in the way.
Sure, this means they're headbutting walls and trying to burrow through solid geometry half the time, but the fact is the player doesn't actually see that most of the time, so it doesn't really matter.
And They Ignore Vertical Distance As Well
#12619 posted by ijed [216.241.20.2] on 2007/08/27 15:06:30
I always thought the Nehahra solution was nicely done; the monsters head for the last place they have seen the player, instead of where the player currently is.
Hmmmm...
#12620 posted by distrans [149.144.189.66] on 2007/08/28 07:50:47
...following the interest generated at my local e-cafe, during our two coop sessions through Travail, the owners are considering putting Quake on their LAN permanently (but especially for a retro marathon). Seems people are craving some of the coop action missing from newer games. What's the story with licenses? Do they need to purchase a registered copy of the game for each machine in use? Is one for the "server" enough?
E-cafe
#12621 posted by inertia [134.53.120.119] on 2007/08/28 13:20:07
I strongly suspect there needs to be one license per machine. Otherwise, people in 1997 would have downloaded the whole game from a single netquake server, legally!
It'll cost about... 5 USD per seat, I think. :)
You could have them contact id, too.
We Should All Call Id
#12622 posted by Lunaran [24.158.1.74] on 2007/08/28 14:44:05
and pose as netcafe owners whose customers are always complaining that no games released since 1997 have stood up to quake coop.
Seems Like
#12623 posted by ijed [216.241.20.2] on 2007/08/28 15:10:50
There's alot of interest in Q1 lately - new faces, servers and forums, not to mention mods.
Not exactly a ressurection, but nice to see that the wealth of SP and COOP material made by the community over the years is still earning kudos.
Metl
#12624 posted by [84.63.44.110] on 2007/08/28 16:58:52
Again I've got this problem where I can't login with opera. :(
Cookies are enabled for www.celephais.net, all other sites work fine.
Pressing the login button always just brings me back to the login page.
Feck
#12625 posted by megaman [84.63.44.110] on 2007/08/28 16:59:07
that was me :/
Megaman:
#12626 posted by metlslime [204.15.3.5] on 2007/08/28 20:43:08
Did you make sure "referer logging" is enabled?
Gnarf
#12627 posted by megaman [84.63.44.110] on 2007/08/28 22:33:24
Of course not. You should write a notice on the log in page about cookies & the referer.
Thanks for the help though
No
#12628 posted by negke [82.83.10.59] on 2007/08/28 22:37:46
You should have read the FAQ page.
I Have Opera
#12629 posted by bambuz [80.221.169.201] on 2007/08/28 22:51:04
and never had trouble with func, at least if I remember correctly. I guess I haven't toyed with the settings enough.
I wish they would fix a couple of long standing bugs though.
For example when closing tabs it very often lags and then closes the tab I switched to after "closing", leaving the tab I tried to close in front. Luckily there is the trashcan but it's annoying still...
The other "feature" is the lack of possibility to change to the left tab after closing the current tab. It just switches to last open, which sucks if you like to open lots of windows and then go through them, for example when browsing a forum.
And then of course are the random 15 sec freezes every 10 minutes or so.
Overall it's still ahead of firefox, the tabs=windows approach is just so much more natural.
Bambuz
#12630 posted by megaman [84.63.44.110] on 2007/08/29 02:43:40
hm, don't have that lag influencing what tab gets closed - then again, i think im using the beta builds.
might try setting prefs > tabs > c-TAB order to something different than recently used for the left of closed tab issue. or just use 1 & 2 to cycle left and immediately right before closing…
no freezes at all here
the most annoying bugs are that it takes ages to save prefs and the localhost cookie bug for me. also, with 50+ tabs open, it seems to hang sometimes for split seconds, which is still annoying.
Does Anybody
#12631 posted by aguirRe [213.101.69.243] on 2007/08/30 10:21:53
have a Q1SP pack called Building or a link to it? It was reviewed at tenfour in 2002 but it seems broken.
Yep
#12632 posted by CETME [74.76.48.223] on 2007/08/31 22:54:15
I have the maps and .txt on my hard drive - I'll e-mail it.
CETME
#12633 posted by ijed [216.241.20.2] on 2007/08/31 22:56:37
Send it to Spirit as well.
#12634 posted by CETME [74.76.48.223] on 2007/08/31 23:07:44
Done!
Dumpdidoo
#12635 posted by Spirit [80.171.28.84] on 2007/09/01 10:59:25
CETME: Thanks.
http://www.quaddicted.com/filebase...
(link might change, see below)
aguirRe: Do you know the original zip filename of it? Stupid Tenfour does not work at all (can't get the listings) and Google didn't help.
As the Steam version of Quake comes without the music here is a little gift for everyone. Please don't spread these links too much for obvious reasons.
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
Ogg Vorbis q8 ;)
Do any of the other add-ons on CD have soundtracks?
The Malice soundtrack is pretty great!
^
#12636 posted by Spirit [80.171.28.84] on 2007/09/01 11:46:57
rogue had bad tags, I am reuploading.
Err, Hipnotic I Mean...
#12637 posted by Spirit [80.171.28.84] on 2007/09/01 11:48:21
Music
#12638 posted by Lunaran [76.210.74.73] on 2007/09/01 18:32:43
What are some of the solutions for new music in quake mods right now? I'm sure whatever you picked would make you reliant on a particular engine if you wanted anything more than just a looping .wav file.
Not That I Would Know
#12639 posted by inertia [134.53.120.119] on 2007/09/01 22:13:25
but an mp3 parser in qc could be possible...
Parsing Files
#12640 posted by Preach [86.146.18.222] on 2007/09/01 22:30:23
QC requires several engine extension to parse text files, an mp3 parser is a lot further than that. There is a darkplaces engine extension that allows "fake" cd tracks. Put files in:
sound/cdtracks/track001.wav
and it'll play as track 1. You can also use .ogg files in place of wav - mp3 isn't supported as you can't get a GPL decoder for mp3.
As an aside, the original quake soundtrack was distributed with the shareware CD anyway, so I doubt there will be much complaint about it.
Mm
#12641 posted by Lunaran [24.158.1.74] on 2007/09/01 23:48:00
Good point about the ogg thing. My fantasy is to be able to trigger a musical cue in-game, which would require entity stuff on the QC side and ogg stuff engine-side, and then worrying about how/when to precache the music ...
I had kind of thought that I might wind up including a custom Fitzquake with lunsp2, and new reasons keep mounting to do so, but I didn't think anyone would mind since Marcher had its own engine and nobody really complained. (Although the awesomeness of marcher helped, so I'll have to aim high :) )
Hey
#12642 posted by Drew [198.53.34.237] on 2007/09/02 06:47:24
Wheres a good resource for Q2 maps? Tenfour seems to be fucked...
Planet Phillip
#12643 posted by HeadThump [4.136.111.175] on 2007/09/02 06:57:04
has most of the maps and has some reviews. Shame about 10-4, its downloads have been broke for over a month now
Woohoo, I'm A Genius!
#12644 posted by Spirit [80.171.53.1] on 2007/09/02 11:02:19
http://3ddownloads.com/telefragged...
There is the original building.zip
I think handsy2k.zip and quadquak.zip are "lost" maps too at least I never heard of them.
Good Find
#12645 posted by aguirRe [213.101.70.154] on 2007/09/02 13:39:47
Quadquak is in any idgames2 mirror, though; partial_conversions.
Heh
#12646 posted by Spirit [80.171.53.1] on 2007/09/02 17:47:00
No wonder I never heard of quadquak and handsy2k. Both are quite interesting mods, nothing for me.
CETME
#12647 posted by aguirRe [213.101.72.12] on 2007/09/02 18:19:10
Thanks for the building.zip. My email isn't working since two days, so I haven't been able to retrieve the file yet.
No Problem AguirRe
#12648 posted by CETME [74.76.48.223] on 2007/09/02 21:26:43
And I'm glad you found that file repository Spirit - even looking at old verisions of ten-four on the wayback machine wasn't working because of the way the ten-four website was written.
Dont Know Anything
#12649 posted by HeadThump [4.136.111.76] on 2007/09/08 21:15:54
about this other than what is written here:
http://www.planetphillip.com/posts...
I tried checking QuakeTerminus to see if it is a broadly known product, but QT seems to be down for the count.
I would be highly surprised if there wasn't someone or many people who visit this forum who are not being commercially exploited by this.
This Is A Long Shot, But...
#12650 posted by Tronyn [24.79.154.192] on 2007/09/08 22:46:03
I've just moved to a different city, and before I moved I reformatted and put in a new hard drive. Don't worry I still have all my in-progress maps.
But I no longer have the software CD which came with my 3d card (ATI Radeon 9800 pro - kinda old, I know). Apparently you cannot download this original driver/software set from ATI's site, you can only download upgrades to it, which are worth exactly shit all with nothing to upgrade from. So basically, functionally I _have_ no 3d card. For a company I gave $500 to these guys sure are helpful.
If anyone's got the same card and wants to do me a giant favour, put the cd up for download somewhere?
Tronyn
#12651 posted by inertia [134.53.120.119] on 2007/09/08 22:54:27
Wow, that is insane! I am skeptical though that their Catalyst drivers don't work for the 9800...? What happens when you try to install it?
Yeah...
#12652 posted by Tronyn [24.79.154.192] on 2007/09/08 22:57:09
I just finished looking through their site for a second time trying to find a single email address listed for customer concerns, and have come to the conclusion that their website is the biggest example of bureaucratic shit online that I've ever come across. Yes, get rid of simple queries by listing FAQs and having troubleshooters, but JESUS CHRIST, there's nothing there but redundant loops of links that lead nowhere. What a bunch of cocks.
Well, I Can't Install It
#12653 posted by Tronyn [24.79.154.192] on 2007/09/08 22:58:04
because I don't have the CD. lol.
I can download and install upgrades, but that doesn't do anything.
Tronyn
#12654 posted by inertia [134.53.120.119] on 2007/09/08 23:13:25
So you're talking about the driver file windows' installer uses?
I've Got
#12655 posted by ijed [201.222.200.91] on 2007/09/08 23:36:32
A 9250 - but that's no help.
And all the shit that was auto-installed (and I had to remove) means I'll never buy any of thier technology again.
Maybe This Could Help
#12656 posted by aguirRe [213.101.74.74] on 2007/09/08 23:42:33
http://www.driverzone.com/device.p... or
http://www.oldapps.com/old_version...
There are probably more places like this.
HeadThump
#12657 posted by Spirit [80.171.53.215] on 2007/09/09 00:44:46
That CD is from 2004, not new. I'd like to see a copy too though.
It was not at Quake Terminus I am sure.
And Quake Terminus is not gone, Megazoid changed the host and it seems to take a while. :)
That's Good
#12658 posted by HeadThump [4.136.90.235] on 2007/09/09 01:37:46
And Quake Terminus is not gone, Megazoid changed the host and it seems to take a while. :)
That's good. I was looking for it cause Megazoid was always noted when mods were a bit (or alot!;)) in his notes about the, and I wondered if he might have already had this listed.
Mark Out The 'was'
#12659 posted by HeadThump [4.136.90.235] on 2007/09/09 01:41:34
and place 'sketchy' there after 'a bit'.
My spell check hand is too busy searching for Hudgens nude pics to be of any help today.
Tronyn
#12660 posted by Mr Fribbles [220.253.14.12] on 2007/09/09 06:07:23
All I can suggest is what aguirRe already said... try sites like oldversion.com to see if they have any drivers for you there.
Seriously though, why can't you just use the latest release? It lists 9800 as one of the supported chipsets. The driver selection page is here, you can see that they have a driver available for your card:
http://ati.amd.com/support/driver....
Unless you're not using XP or Vista, I don't see the problem. Note that if you are using windows 98/ME they also have a "legacy" option there in the OS menu.
It seems like you can't really go wrong.. I mean all they really offer is a full driver package that supports every card under the sun. It can't really get any easier than that!
Hmm
#12661 posted by Tronyn [24.79.154.192] on 2007/09/09 06:13:13
Alright maybe I'll stop hating on them temporarily and consider that the problem might be something else.
...
#12662 posted by starbuck [82.33.107.75] on 2007/09/09 17:33:09
My spell check hand is too busy searching for Hudgens nude pics to be of any help today.
Too busy I'm sure. You disgust me by looking at such filth. Especially the first picture. Number 3 was also filthy.
Well
#12663 posted by HeadThump [4.136.90.223] on 2007/09/09 18:37:58
different strokes for different folks
(hehehehe -- he said strokes)
....
#12664 posted by MadFox [84.26.197.67] on 2007/09/09 22:22:10
http://members.home.nl/gimli/headt...
.
#12665 posted by MadFox [84.26.197.67] on 2007/09/09 22:28:39
glad you don't discuss public musquito's.
Dont Recall Ever
#12666 posted by HeadThump [4.136.111.90] on 2007/09/10 02:50:14
having the bends but look at my knees going all wobbly there!
I've seen this one before. Maybe you should have put a pair of hot red colored nipples on me. People expect us to vary the shtick up a bit.
AguirRe
#12667 posted by negke [82.82.179.124] on 2007/09/10 12:16:20
I saw you posted links to your AOP and ATF fixes at tenfour. Would it be okay if I uploaded these along with your Shrak and Malice patches to Shubhub in case other people need them as well? Or is there another reason for not permanently keeping them on your website apart from lacking space?
Neg|ke
#12668 posted by Spirit [213.39.129.229] on 2007/09/10 12:29:52
Please rather upload them at Quaddicted itself as such useful things deserve being in that archive I think (linked from the description).
The Shub-Hub is no archive, it's a dump.
Please Help!
#12669 posted by starbuck [82.33.107.75] on 2007/09/10 13:04:05
Does anyone have a Demonoid account? If you do could you please invite me to join?
In return you will have my eternal respect and gratitude.
Neg!ke
#12670 posted by aguirRe [213.101.73.45] on 2007/09/10 14:35:23
There are several reasons other than webspace shortage why I don't keep these mod patches permanently public. The main reason is that several of the mods are not free and even if they were, the authors might object to what I've done. I don't want to cause any conflicts.
It's also essentially a WIP, so older patches may be obsolete. The AoP/ATF patches at TenFour are also incomplete, as I felt the full variants might cause confusion. E.g. for ATF, the really important atfe2m3 map fix is missing, since it requires rebuilding bsps.
I don't know how to deal with this in another way than direct requests ...
#12671 posted by negke [82.82.160.101] on 2007/09/10 15:35:10
I see.
#12672 posted by inertia [134.53.120.119] on 2007/09/10 16:02:15
You could just explain the situation on your site, and offer to take them down if there are any conflicts.
Hm
#12673 posted by Spirit [213.39.129.229] on 2007/09/10 16:40:32
I would not mind hosting them.
#12674 posted by Trinca [89.181.185.107] on 2007/09/10 20:47:46
i got it starbuck already have? or can i sent you?
Trinca
#12675 posted by starbuck [82.33.107.75] on 2007/09/10 21:00:38
I haven't got it yet... I'd very much appreciate it if you sent it to me!
My email is s0451501@sms.ed.ac.uk, thanks a lot!
#12676 posted by Trinca [89.181.185.107] on 2007/09/10 21:09:16
ok is sent!!!
...
#12677 posted by starbuck [82.33.107.75] on 2007/09/10 21:56:28
thanks but I couldn't see the invitation code in your email...?
Coven Of Ebony
#12678 posted by aguirRe [213.101.73.195] on 2007/09/10 22:48:33
Was there an older version of this that had custom skins for knights, ogres and shamblers? I've seen reviews mentioning that, but the FP version doesn't have those skins.
In < 1 Week...
#12679 posted by generic [71.1.69.202] on 2007/09/12 00:47:30
I will be in Japan! I am going to Tokyo for a friend's wedding and will be there 2+ weeks. Now, I know some of you cats get around there, so please let me know if there is anything specific I need to see.
Banzai!
Oh Jesus Fuck
#12680 posted by Lunaran [24.240.64.49] on 2007/09/12 05:02:51
Simon's Chair of Mapping is certainly apt at banging me straight in the fucking funny bone whenever I try to scoot it in
i may have to amputate if this keeps happening
BluesNews Linked It, Good Stuff
#12681 posted by HeadThump [4.136.111.157] on 2007/09/12 06:13:34
http://www.videosift.com/video/A-c...
Cruel...
#12682 posted by JPL [213.30.139.243] on 2007/09/12 07:52:39
.. indeed... but so funny :)
Generic
#12683 posted by Bal [83.204.188.196] on 2007/09/12 08:20:32
Should move around outside Tokyo if your staying 2 weeks, like maybe go to Kyoto or some 1 day trips out of Tokyo, like visiting Nikko or something.
In tokyo anyways, plenty of stuff to do really, other than just hanging out at Shinjuku or Shibuya, checking out the Meiji shrine, and seeing the sunset at Odaiba is nice.
Have fun you lucky bastid. >__<
Thanks, Bal!
#12684 posted by generic [71.1.69.202] on 2007/09/13 00:44:47
I have actually been to Japan once before. The last time we took a Sleepy Time bus from Tokyo to Kyoto -- which was very uncomfortable and hard to sleep on -- and saw a lot of the historical sites there. We will definitely be taking in some sights outside of Tokyo this time as well. Nikko sounds like nice place to start!
BTW, I will be staying here: http://en.wikipedia.org/wiki/Takad...
Custom SS2 Singleplayer Mission
#12685 posted by negke [82.82.175.211] on 2007/09/13 10:19:48
Looks promising. I haven't actually seen any larger release for SS2 so far (not that I had checked).
Excessive amount of screenshots showing basically the same 5 motifs, and download:
http://www.planetphillip.com/posts...
Does anyone have SS2 installed atm and is willing to give it a try?
SS2 Was Basically The Same Five Motifs
#12686 posted by Lunaran [24.240.64.49] on 2007/09/13 14:44:39
although it didn't take place on a planet made of chocolate chip cookie dough it would appear
So
#12687 posted by Vigil [91.152.93.88] on 2007/09/13 20:00:25
Did I mention Flash screenshots are gay?
Vigil:
#12688 posted by metlslime [204.15.3.5] on 2007/09/13 20:22:10
it's actually javascript... and i don't like them either... mainly becuase you can't Ctrl-click to open them in a new tab.
By the way, I had a dream that czg, shambler, and some other #tf guy each bought houses on the street where I live.
Hmm, and shambler was somehow messing up the date formatting on func....
Oh, and someone prank-delivered 4 palettes full of printer paper, but the paper all had stuff printed on it.
Whew What A Dream
#12689 posted by HeadThump [4.136.90.235] on 2007/09/13 20:49:05
what did you eat before going to bed last night?
Btw,
#12690 posted by HeadThump [4.136.90.235] on 2007/09/13 20:50:39
a bit stupid, but I recall from a dream I had last night, Speedy changed his name sig to 665.
Speedy
#12691 posted by Vigil [91.152.93.88] on 2007/09/13 20:56:45
I had a dream a few months back that I met Speedy in real life. He had move to a Finnish city to start a game company there, and he was actually a really cool and friendly guy.
I need more of that stuff.
Well...
#12692 posted by MadFox [84.26.197.67] on 2007/09/13 22:45:42
you don't need dreams to conclude Shambler's email adress is cranqued.
I got an email error, after my paypallaccount was robbed for $300. Then Spirit gave me a strange revieuw, my new cat of 9 months got lost, an amecain who hated the war in Iraque decided to slash someone he even didn't knew with an axe to death on my subway.
So you're not dreaming so bad afterall...
Vigil
#12693 posted by Lunaran [24.240.64.49] on 2007/09/14 01:53:50
He had move to a Finnish city to start a game company there, and he was actually a really cool and friendly guy.
is that how you knew it was a dream?
Quick Thought
#12694 posted by DaZ [80.41.191.14] on 2007/09/15 18:27:52
is it worth setting up a Func_Msgboard group on the new steam community for those of us that use steam? Would be easy to play games against each other etc, just wondered if anyone is interested...
#12695 posted by czg [83.253.252.162] on 2007/09/15 19:37:23
http://steamcommunity.com/groups/t...
But I didn't make it public when I made it so it's invite only and I don't know how to change it.
Try to add me as a friend or something so I can invite you.
http://steamcommunity.com/id/czg
Great
#12696 posted by DaZ [80.41.191.14] on 2007/09/15 21:12:41
I've added you so just need an invite now :)
Thanks for setting it up :)
Metl
#12697 posted by Shambler [82.38.199.129] on 2007/09/15 22:49:03
By the way, I had a dream that czg, shambler, and some other #tf guy each bought houses on the street where I live.
Hmm, and shambler was somehow messing up the date formatting on func....
</Q>
LOL, wasn't me guv!
I Hope You Meant To Do That
#12698 posted by Lunaran [24.240.64.49] on 2007/09/16 00:23:03
Czg
#12699 posted by Vondur [213.243.74.250] on 2007/09/16 10:54:56
pls add me to your leet group
http://steamcommunity.com/id/vondu...
Fracked...
#12700 posted by DaZ [80.41.191.14] on 2007/09/16 12:55:53
Dunno what happened, but your invite did not work czg, steam said it couldn't find the group even though I was staring at it at the time :)
Go Valve!
^^ Nevermind
#12701 posted by DaZ [80.41.191.14] on 2007/09/16 12:58:51
works now. Weird...
OK About That Group
#12702 posted by czg [83.253.252.162] on 2007/09/16 14:06:15
All members can invite other people now, not just me.
So please make this happy and shit.
My computer crashes if I try to do anything but view porn on it so I'm probably not logged on to Steam so often.
I Would Ask To Join
#12703 posted by Zwiffle [67.53.148.10] on 2007/09/16 19:18:08
But #tf is elitist enough as it is. Why make a #tf Platinum?
To Weed Out Weaklings Like You
#12704 posted by czg [83.253.252.162] on 2007/09/16 20:25:26
Dual Monitor Setup
#12705 posted by necros [99.244.15.189] on 2007/09/17 02:08:22
how many people here have them?
do you find, in general, that they are worth the money in terms of productivity?
have you had any problems with them?
anything else you can think of?
atm, i just use the microsoft virtual desktop manager. it's ok, but screws up games when switching and is not always responsive.
since i have a 20" crt, i was thinking of getting a 22" lcd as a secondary. any opinions?
Dual Monitors...
#12706 posted by generic [76.3.11.65] on 2007/09/17 03:22:52
I have them at work but not at home :-(
Once you get used to using them, there is no going back.
I have never mapped with dual monitors, however, but I have done some programming that way. It is very nice to have the editor up in one window and the program you are working on running in the other.
I would get two of the same LCDs if I were you, though.
That's my $.02.
Dual Monitors
#12707 posted by NotoriousRay [69.250.98.187] on 2007/09/17 04:10:03
I have a large widescreen primary lcd and a normal-aspect smaller lcd off to the right. I work from home mostly doing remote software development and it helps tremendously productivity-wise for that. Since they both have multiple inputs I am able to have dual-monitor setups on both my work dev system and my personal gaming system without using a kvm. It's very nice to watch video fullscreen on the secondary one while surfing on the other. And there's really no way I would even consider multiple monitor setup with CRTs.
Also, my steam id is ray2k, if any of you get friend invites 8-) Looking for an invite to the tf group.
Back At Home
#12708 posted by nitin [203.214.115.106] on 2007/09/17 04:49:02
thanks for releasing some maps guys, just what I need to avoid going to work :)
anyone interested in pics of stuff like macchu picchu or other inca sites for reference/inspiration purposes? I could work re :uploading if anyone's keen.
Zwiffle
#12709 posted by inertia [134.53.120.119] on 2007/09/17 04:55:07
Don't mistake unjustified arrogance for elitism...
Ray...
#12710 posted by Bal [86.205.112.22] on 2007/09/17 08:11:19
Should have invited you.
Dual monitors rock, definetely increase my productivity while at work. Some apps like Maya are just a pain to keep on one monitor what with all the secondary windows.
Nitin:
#12711 posted by metlslime [71.202.113.29] on 2007/09/17 08:20:43
yeah, upload the pics if it's not too much trouble! :)
Re: Dual Monitors
#12712 posted by metlslime [71.202.113.29] on 2007/09/17 08:22:03
they're good, I just wish windows handled it better (things like switching a maximized app from one monitor to another is kind of annoying, also dialog boxes sometimes pop up on the wrong screen and stuff like that.)
Necros
#12713 posted by Vondur [89.175.96.234] on 2007/09/17 08:24:18
i have dual monitor setup at work for 2 years probably. and i'm not sure how i'm gonna work with single monitor now. very comfy for level editing, to have large 3d view on primary display and the rest of the windows (and irc ;) on the second monitor.
Lun,
#12714 posted by Shambler [82.38.199.129] on 2007/09/17 11:15:48
QED, I can't even use HTML tags let alone h4x0r the board!!
#12715 posted by Vigil [91.152.93.88] on 2007/09/17 11:18:05
It's very nice to watch video fullscreen on the secondary one while surfing on the other.
Notice how Ray is much more productive with two monitors.
Also, Steamid is Vigil.
Steam Community...
#12716 posted by than [220.47.251.83] on 2007/09/17 18:36:04
add me! add me!
http://steamcommunity.com/id/than
Thanks For The Input Guys :)
#12717 posted by necros [99.244.15.189] on 2007/09/17 19:19:42
How Are You Gentlemen
#12718 posted by grahf [71.206.185.91] on 2007/09/18 06:55:01
I've not posted here in a while. Glad to see this place is still going.
I'd just like to say, I dreamed of knave textures the other night.
GTKRadiant News
#12719 posted by metlslime [71.202.113.29] on 2007/09/18 08:21:17
It seems that gtkr 1.5 development has slowed to a halt. Meanwhile, a branch of 1.4 has started development for the Quake Zero project.
http://zerowing.idsoftware.com/pip...
More on Quake Zero:
http://www.shacknews.com/onearticl...
This is maybe good, maybe bad news depending on your attitude. There was actually a fair amount of work on 1.5 to add things like native quake support, and support for many other games. Some cool features are in there.
On the other hand, 1.4 is generally the preferred version for people who feel that 1.5 totally fubared the interface.
Hmm..
#12720 posted by Bal [195.101.1.129] on 2007/09/18 09:18:45
I really hope they try to make Quake Zero custom map (and other content) friendly, would probably get me to make another Q3 map.
I have no real prob with 1.5 other than it seems to crash all the friggin time.
Metl
#12721 posted by nitin [210.84.9.225] on 2007/09/18 10:11:21
yep, will upload soonish after I get things sorted.
#12722 posted by grahf [71.206.185.91] on 2007/09/18 18:28:16
id co-founder and programming lead [Carmack] noted his preference for "straightforward and elegant" games such as Quake 3 Arena
Hmm... does he mean, a bare skeleton of content and watered down gameplay wrapped around a pretty engine? I guess that is "straightforward," but q3 was pretty bad until mod makers (esp (cpm) got to it.
Concerning radiant things - Does radiant 1.4 or 1.5 load wad2 texture files? where am I supposed to put these?
1.5 Does...
#12723 posted by metlslime [204.15.3.5] on 2007/09/18 20:33:36
i can't rememeber for sure, but I think you put them in the root mod directory. For example, id1. Or, quoth. Or, rubicon2.
Steam Community
#12724 posted by Zwiffle [67.53.148.10] on 2007/09/19 04:48:51
I've noticed that more and more people are doing that Steam community. Is this in preparation for TF2 or just a general thing?
Zwiffle
#12725 posted by Vondur [89.175.96.234] on 2007/09/19 08:41:57
we're playing tf2 already ;)
and steamcommunity is the tool for us to keep an eye for each other
Yeh
#12726 posted by DaZ [80.41.191.14] on 2007/09/19 22:17:55
TF2 is awesome!!! And its easy to play with other TF'ers as steam lets you join the server they are playing on with a single click :)
Did I mention tf2 rocks???! :D
Curious
#12727 posted by Lunaran [75.134.23.155] on 2007/09/21 05:06:37
I noticed a bug I'd never seen in photoshop before recently. I'd go to file>open, the open dialog would appear for a billionth of a second, and photoshop would disappear. Bip. Deft and timely application of PRNTSCRN allowed me to see what folder the open dialog was open to in that split second - some temporary folder full of garbage hash filenames. VYG7NTC9\, specifically.
Starting photoshop with ctrl-alt-shift held down to reset all settings fixed it (of course I had to rebuild my workspace and preferences, but whatever, I can open stuff again.)
It began happening a second time, and I correlated it to using the import drivers for my canon powershot s50. Same folder name, too.
This time I searched the registry for it, and found the full file path: C:\Documents and Settings\Lunaran\Local Settings\Temporary Internet Files\Content.IE5\VYG7NTC9\. I open it up in explorer ... and explorer mysteriously disappears.
In fact, nearly any application I use to try to look in that folder is immediately killed by Windows XP. WS_FTP can browse to it, and I can look in it with Word, and nothing else survives the exposure to whatever awesome temporary bullshit contents that folder has which XP deems so important.
Anyone have any idea why?
Er
#12728 posted by inertia [134.53.120.119] on 2007/09/21 06:35:12
malware?
Lun
#12729 posted by Spirit [213.39.225.75] on 2007/09/21 09:17:43
Try if you can start the IE, then use "delete temporary files" or something in the options.
And use a proper browser in the future.
Re: Dual Monitors
#12730 posted by Ankh [192.100.130.7] on 2007/09/21 09:55:07
Do I need any additional software to get the dual monitor setup to work? For example laptop and CRT monitor configuration.
Re: Dual Monitors
#12731 posted by inertia [134.53.120.119] on 2007/09/21 10:13:32
If you are using Windows, then the basic graphics drivers (where you can set desktop resolution and bit depth) take care of multi-monitor setups. Same with OSX. Other OSes have such and such method for doing it that you will have to search to discover.
Make sure you also have an unused port to connect the monitor to :D
Dual Monitors
#12732 posted by DaZ [80.41.191.14] on 2007/09/21 14:17:43
Rocks for steam, you can play whatever game on the main monitor and have all your steam chat and community windows on the other, its great :)
Spirit
#12733 posted by Lunaran [75.134.23.155] on 2007/09/21 14:36:57
Fuck you, I don't use explorer. Windows uses it for other things anyway - like the import driver for my digital camera.
Chill, Winston
#12734 posted by SleepwalkR [84.144.191.152] on 2007/09/21 14:51:43
ok?
Lun
#12735 posted by bambuz [80.221.169.201] on 2007/09/21 22:09:51
It began happening a second time, and I correlated it to using the import drivers for my canon powershot s50.
Don't use japanese imports. It's a rootkit! Honest american drivers only.
It seems it tries to protect some files.
I remember having an experience trying to find drivers for my OEM SB Live soundcard. The installer from creative.com wouldn't install since the detection routine found that the card was an OEM product. (I lost the CD.) So I stalled the installer and found the temporary files and copied them over to another place to do the install. :)
Some companies seem so touchy about their drivers.
I Appreciate Help
#12736 posted by Lunaran [75.134.23.155] on 2007/09/22 01:16:40
Patronizing condescension doesn't get as warm a response. This seems like a perfectly fair policy.
Atom
#12737 posted by than [220.47.251.83] on 2007/09/22 07:53:57
http://www.farrarfocus.com/atom/
Looks interesting.
Wow
#12738 posted by Spirit [213.39.129.84] on 2007/09/22 11:27:09
That looks truly awesome. I want to fly a spaceship through there.
Lun: Sorry, no offense meant. :(
Did the deleting help?
Impostor Billboards.
#12739 posted by bambuz [80.221.169.201] on 2007/09/22 16:41:33
Hmm. That atom sent me on a weird surfing spree.
The tech it uses has been used in old videogames when the hardware was too slow for real 3d polygons.
I remember being in Italy as a kid and there was this arcade hall that had this space shooter game where you sat inside, and I was too young to really play. Might have been 1984 or 1985... I remember the big death animation explosion and how the sounds made the seats rumble. I wish I could find out the name by then. My parents later told me that we had to take another route to the beach so I wouldn't see the arcade hall and want to play the games.
Oh how has everything changed since then.
I remember my friend had a C64 and a small black and white TV connected to it. We went downstairs to borrow Turbo Tape from an older boy to get some game to load.
There should be a post icon with a big teardrop from one eye.
It's not the games per se but the sense of wonder of something new. Perhaps all this technology we are using now will look ancient in 23 years as well... so it's not worth too much hassle in comparing the minute details of this or that clockspeed and pipeline width.
Experiences are things that leave memories. And it's important to get out and do various things and get those experiences. I so remember the beaches and ruins and catacombs and the tap that poured water to a pool when it was not attached to anything and a million other things too - but these things haven't really outdated. They're still there and if I have kids, I could go and visit them and say "your daddy was here 35 years ago". It's perplexing in a way, how things age at different rates.
That's Amazing
#12740 posted by grahf [71.206.185.91] on 2007/09/22 21:24:10
reminds me of electric sheep ( http://www.electricsheep.org ), another fractal-ey thing.
Fuck
#12741 posted by inertia [134.53.120.119] on 2007/09/24 07:37:12
fuck
Averaging Gradius
#12742 posted by metlslime [71.202.113.29] on 2007/09/24 10:12:57
There's a lot I could write about games with discrete countable states, games with uncountable states, and in-between games where the uncountable states are really clustered onto a simpler graph of meta-states. But it's late and I wouldn't be coherent, but here's a cool video project that implies some of those ideas.
http://www.thenewgamer.com/content...
It also makes me think of that Trackmania video where they have thousands of cars playing out all possible routes through the course simultaneously.
http://www.gamevideos.com/video/id...
Small Episode - Deja Vu
#12743 posted by RickyT23 [86.138.194.24] on 2007/09/24 12:09:12
OK people, Ive made a six map mini episode using quoth. I have sent a copy to kell. So far I havent incorporated skyboxes (but will) and it probably needs a bit of tweaking here and there. I need some playtesting done, but dont want to host a final version online yet cause obviously its not finished. If anyone thinks theyre up for the job, then please email me and I will send you a copy, or leave your email address where I can see it on this messageboard and I will send you a copy. It uses a base theme mostly, lost of quoth demons on the later maps and kell's fury texture wad.
My address: trowbridge.richard@googlemail.com
Jolly Good!
RickyT23
#12744 posted by ijed [216.241.20.2] on 2007/09/24 16:14:08
Don't c+p post in multiple threads please.
My email is in my profile - I'd be happy to take a look, always did like the fury set.
Sorry
#12745 posted by RickyT23 [86.138.194.24] on 2007/09/24 17:08:20
Hope you like levels. Skyboxes are coming, also more secrets, and anything else worth improving on. Any ideas? Only dv5.bsp uses fury set, cause at that point you are sent to another planet!
JOLLY JOLLY GOOD
#12746 posted by Lunaran [24.158.1.74] on 2007/09/24 21:37:21
EH WOT CHEERS BLOKE MATE CRIKEY SKIPPER DINGUS WALLA WALLA OLE BISCUIT BARREL
I Say!
#12747 posted by RickyT23 [86.138.194.24] on 2007/09/25 10:38:00
Rather!
Interesting (speed-) Mapping Idea
#12748 posted by negke [82.83.63.85] on 2007/09/26 08:40:21
Again originated in the Doom community:
The 32in24 projects. The idea is that one mapper creates a basic layout (for a DM map) with gameplay (item placement), then another takes over and details the map. Each one has 12 hours to complete his job, so in the end there are (theoretically) 32 new maps, given there are enough participants, after one day.
Now, of course it would have to be a little different with Quake. I'd say each mapper had 24 hours for his part, and no fixed amount of maps.
From the Doomworld thread:
Layout Rules: [...]
- Create a basic layout, with direct focus on gameplay. Disregard detail almost completely.
- Must place items, including Player 1 start, At least 8 DM starts, and weapons. Must also include exit. DO NOT FLAG ITEMS MULTIPLAYER.
Detailer Rules: [...]
- Call a map in the 32in24 thread (when calling, check to see if anyone else is working on the map before you start)
- Try to preserve gameplay as faithfully as possible; consult layout mapper if you want to make changes to layout/items
- Build outwards whenever possible, especially in small areas.
- Impassible lines are your friends! We don't like bumping into stuff :(
- Make the map look damn sexy
http://www.doomworld.com/vb/wads-m...
Steam
#12749 posted by Mr Fribbles [220.253.6.235] on 2007/09/26 12:28:57
Add me, bitches!
My Steam ID is apparently this:
><((((º> Mr Fribbles
OH STOP YOUR WHINGING, JUST COPY AND PASTE, CTRL+C, CTRL+V! Admit it - you like the fish.
Cool Quake Pixel Art
#12750 posted by [221.244.26.90] on 2007/09/26 12:56:26
FrickaC already made a game like this (which is awesome btw) but check this out:
http://www.wayofthepixel.net/pixel...
http://www.wayofthepixel.net/pixel...
Nice
#12751 posted by Spirit [80.171.28.41] on 2007/09/26 13:24:02
Are those actual minigames or "just" single images?
Frib
#12752 posted by Vondur [89.175.96.234] on 2007/09/26 15:24:28
lol u raped steam!
Vondur
#12753 posted by Mr Fribbles [220.253.6.235] on 2007/09/26 15:40:34
Thank you!
Well
#12754 posted by Spirit [80.171.28.41] on 2007/09/26 17:23:01
What do you expect from a laser-eyed penguin who's got a crazy man's hand stuck up in his butt and his name misspelled.
Which reminds me that I should watch the Red Dwarf episodes I haven't seen yet. :D
Lol Frib
#12755 posted by Kell [80.192.19.108] on 2007/09/26 19:46:54
Electric Fish FTW!!!
Heh...
#12756 posted by metlslime [204.15.3.5] on 2007/09/26 21:33:00
reminds me i made a couple of fake isometric quake screenshots a few years ago, but they were lost in a hard drive crash.
Perhaps It Was Too Obvious...
#12757 posted by Mr Fribbles [202.161.117.131] on 2007/09/27 05:15:22
This really should be the name of the Steam community group:
FUNC_GROUP
Come on, its perfect!
Add Me Too...
#12758 posted by metlslime [71.202.113.29] on 2007/09/27 08:11:45
my steam id is "metlslime" i'm pretty sure.
Yeah, Frib Wins
#12759 posted by Lunaran [75.134.23.155] on 2007/09/27 08:13:37
why the hell isn't that the name of the group?
A Fine Question, My Good Man
#12760 posted by Mr Fribbles [220.253.6.235] on 2007/09/27 10:46:57
Never mind that though - let's just fix it NOW!
The One Question I Have Is This:
#12761 posted by Mr Fribbles [220.253.6.235] on 2007/09/27 11:07:12
I am assuming everyone will accept the inevitable and rename the group. Upper case or lower case though?
func_group
FUNC_GROUP
vote!
It Lives!
#12762 posted by Mr Fribbles [220.253.6.235] on 2007/09/27 11:47:49
I created the group. I went with all lower case:
func_group
this is how it is displayed in the Q3 entities.def file, and it looks "more right" (probably because I've always seen it written like that inside Radiant).
Who wants invites? Should I just start inviting everyone inside the current terrafusion group?
Id Go With Caps
#12763 posted by RickyT23 [86.138.194.24] on 2007/09/27 12:03:54
Looks like some sort of kick ass hip-hop ensemble
Niggaz
#12764 posted by Kell [80.192.19.108] on 2007/09/27 18:53:05
Looks like some sort of kick ass hip-hop ensemble
which is the best argument for sticking with lower case :P
Frib:
#12765 posted by metlslime [204.15.3.5] on 2007/09/27 21:02:13
yes please.
Func_group
#12766 posted by Zwiffle [67.53.148.10] on 2007/09/28 03:18:07
Invite me plz. Thx.
Don't We Gots
#12767 posted by pope [154.5.186.38] on 2007/09/28 10:33:12
a terrafusion group already in action?
yknow... like 2 weeks ago
Pope
#12768 posted by Mr Fribbles [220.253.6.235] on 2007/09/28 12:42:06
http://www.celephais.net/board/vie...
Well
#12769 posted by Vondur [89.175.96.234] on 2007/09/28 13:10:38
actually we could have renamed terrafusion to func_group w/o creating a mess with two groups now... sigh
Vondur
#12770 posted by Mr Fribbles [220.253.6.235] on 2007/09/28 13:23:24
Fair enough, I guess I just assumed you would be unable to rename a group once it was created.
I'm actually looking at the admin panel now for func_group and I see no way to rename the group, so perhaps my initial assumption was right.
It hardly matters either way... there was only 20 people in the group. I sent invites out to all members of the #tf group. All they have to do is click accept.
Some minor short-term inconvenience is a small price to pay for the undeniable awesomeness of having a superior (dare I say perfect) name for the group, rather than some old throwback-bordering-on-irrelevant name that we cling to primarily out of habit.
Say what you want, names are important, damn it!
Don't Fucking Argue With Mr Fribbles
#12771 posted by Lunaran [75.134.23.155] on 2007/09/28 15:26:32
you're new here, aren't you?
New?
#12772 posted by BlackDog [58.7.135.137] on 2007/09/28 18:26:43
Vondur was waiting in the frozen darkness even as the gods made the earth.
func_group, then? Hmm, I should probably join.
What's Your SteamID?
#12773 posted by Mr Fribbles [220.253.6.235] on 2007/09/28 18:43:01
Blackdog and anyone else that wants to join, just leave your SteamID here so that I (or anyone else) can send you an invite.
This stuff looks pretty nifty... I am hoping the chat feature is a decent substitute for IRC (has anyone tried it out yet?)
SteamID
#12774 posted by Zwiffle [67.53.148.10] on 2007/09/28 19:10:47
Zwiffle
No crazy electric animals in my name.
#12775 posted by Kell [80.192.19.108] on 2007/09/28 20:22:31
Say what you want, names are important, damn it!
Absolutely. I mean WTF did "terrafusion" mean anyway, "banging rocks together" ?
It Meant:
#12776 posted by Scampie [66.188.126.73] on 2007/09/28 23:37:21
'level design community that existed long before any of you newbie fucks ever thought of making a single brush'
#12777 posted by Kell [80.192.19.108] on 2007/09/28 23:52:26
well it's certainly time for a name change then, since we 'newbie fucks' can map tossers like you into a corner.
Anyway...
#12778 posted by metlslime [204.15.3.5] on 2007/09/29 00:19:56
Terrafusion is a cool name that means something relevant to mapping, too bad the domain name is lost to the squatters.
Also, spawnpoint.org is a cool domain name that also was lost to the squatters...
Speaking of that, slipgate central was a great name, too bad blah blah blah...
It's Not Squattered Any More
#12779 posted by Lunaran [75.134.23.155] on 2007/09/29 01:01:10
apparently terrafusion is some hot new way of laying roads using a big machine and a lot of glue and other horse parts
Trick Mapper Needed
#12780 posted by deurk [82.66.47.244] on 2007/09/29 01:31:46
I need another mapper, Spirit is tired :D
I am planning on adding a new mode to KTX, race mode, which will probably be extended to olympics mode, a sort of olympics games for the qw engine. It will feature hieght jump, distance jump, speed race and other things.
I'd like an epic map to be created for that.
Got some ideas, but need someone to turn them into something playable :D
As usual, #ktx on irc or in the qw.nu forums...
;)
Lost Names...
#12781 posted by MadFox [84.26.112.218] on 2007/09/29 04:00:24
Found some in my archive...
Atlantis - Bruce W. Krueger
Disposable Heroes (The Coven)
HorrorShow - Breed New TC -
StarTrek:The Quake1 Simulation -Andrew Weilly
Black - episode, 3 maps - J.F.Gustafsson
Does this sound familiar to any of you,
or shall we schmack eachother with lost attitude,
so the real treasure-ware has died it legandary?
Lost Names?
#12782 posted by metlslime [71.202.113.29] on 2007/09/29 08:11:29
not sure what your haiku is all about, but almost all of those names sound somewhat familiar. Are you trying to find a working download?
Hail Atlantis!
#12783 posted by HeadThump [4.136.90.204] on 2007/09/29 08:32:15
All the Gods who play in the mythological dramas
In all legends from all lands were from fair Atlantis.
My antediluvian baby, oh yeah yeah, yeah yeah yeah,
Invitation, Eh
#12784 posted by BlackDog [58.7.125.68] on 2007/09/29 10:08:22
Invite me then, bitches. id is BehindTheMoon (old old nick I haven't used for years).
Cheers.
Hehe...
#12785 posted by distrans [121.44.125.72] on 2007/09/29 12:35:44
...for Gods they were.
madfox: I've a copy of Gustafsson's "Black" but those others are unfamiliar to me. Do you have them?
deurk: I'm intrigued, please email me with what you envision for this "epic map"
Cheers Frib
#12786 posted by BlackDog [58.7.125.68] on 2007/09/29 20:04:21
Haiku
#12787 posted by MadFox [84.26.112.218] on 2007/09/29 20:21:13
I'm not looking for a download, I ment I had these maps in my archive.
Sorry for my bad temper, I'm choked on my paypal for many hunderds of dollars, and I can't do a thing about it! Deurk just goes cashing on my account and I can't stop his trash!
Leave this begging fox at his own quoth3, because I'm so Spirit(ed away) I'm left with NoFace.
Distrance: are you interested in a map, or does your wish contemplates something specific?
Frib
#12788 posted by than [220.47.251.83] on 2007/09/30 03:20:04
can you re-invite me to the func_group group? I joined but then left by accident when I was trying to leave the terrafusion group. DOH!
THAN!!!
#12789 posted by Scampie [67.129.250.254] on 2007/09/30 09:33:33
You fucker, a penis monster is the fourth result when google image searching my name. You bastard.
MadFox...
#12790 posted by distrans [121.44.125.72] on 2007/09/30 11:38:45
...I'm interested in all of them except "black", which I already have :)
Especially if that Star Trek one is a "rebuild" of the Enterprise I once had but lost in an HDD crash.
If you have the wherewithall to send 'em my way, I be much obliged.
@Scampie
#12791 posted by pjw [66.168.26.186] on 2007/09/30 18:47:47
GIS "pjw" and check out the first few images.
And then count your blessings.
Madfox
#12792 posted by Sielwolf [84.130.204.36] on 2007/09/30 20:16:05
could you upload all of those maps to the Shub Hub ?
Scampie
#12793 posted by Lunaran [75.134.23.155] on 2007/09/30 22:17:48
serves you right for making my face a page-1 GIS result for "unibrow" for a year
ZeroRadiant Development Page
#12794 posted by metlslime [71.202.113.29] on 2007/09/30 22:41:08
http://www.qeradiant.com/cgi-bin/t...
Fribulator
#12795 posted by Vondur [89.175.96.234] on 2007/10/01 08:58:11
i thought that by renaming url to the group, group's name changes accordingly, and it's possible ot rename an url as u might have noticed.
of course name matters, i just wish the grouping would be more organized or something.
Quaddicted.com Updated
#12796 posted by Spirit [80.171.27.70] on 2007/10/01 15:21:55
42 new or updated descriptions: http://www.quaddicted.com/?p=41
Thanks to the contributors!
!
#12797 posted by Zwiffle [67.53.148.10] on 2007/10/02 02:14:21
Happy Birthday Zwiffle!
And Once Again
#12798 posted by HeadThump [4.136.90.87] on 2007/10/02 04:15:43
I forgot to get you a whore
DAMN! I'm a terrible internet acquaintance.
Sorry, man.
HAPPY BIRTHDAY!...
#12799 posted by Scampie [67.129.250.254] on 2007/10/04 00:28:00
to everyone except Zwiffle
#12800 posted by gibbie [69.140.12.215] on 2007/10/04 03:16:14
But it isn't Vondur's birthday???
The Birthdays Of The Quake Characters
#12801 posted by ijed [201.222.204.173] on 2007/10/04 05:18:09
When does the postman need to collect the four runes to deliver Shub-Niggurath's birdthday cards and presents?
Do ogres ever invite thier friends round for a barbeque to celebrate thier uncle's big day with a roast human carcass and some homebrew beer? 'Garh, that tastes like vore-piss!' "Cheers, brewed it myself."
Gotta be worth its own thread.
Malice-wad
#12802 posted by rudl [193.171.131.245] on 2007/10/05 11:24:16
I didn't find any malice-wads so I made one.
http://shub-hub.com/files/textures...
@spirit: please upload it at quaddicted/wads
and how can I remove files from theshubhub that I have uploaded?
Rudl
#12803 posted by negke [82.82.188.66] on 2007/10/05 11:50:54
Send a mail to Spirit or one of the co-admins listed on the rules page.
Thanks A Lot, Done!
#12804 posted by Spirit [213.39.169.197] on 2007/10/05 12:07:05
Btw I will not use RAR files anywhere in the Quaddicted filebase or the wad archive, so if you want to do me a favor use ZIP instead. The size difference is negligible and RAR is a too proprietary for my tastes. ;)
http://www.quaddicted.com/wads/mal...
And what neg!ke said.
Malice Stuff
#12805 posted by aguirRe [212.151.21.167] on 2007/10/05 12:41:03
There's a maldvkt.zip which contains a Malice wad, a WC fgd and the palette. There's a link here: http://planetquake.gamespy.com/ful... , maybe it can be translated into an FP url. Otherwise I also have the file if someone wants it.
:)
#12806 posted by Spirit [91.62.26.13] on 2007/10/05 13:07:55
It's old enough to be in the /planetquake dump:
http://www.gamers.org/pub/idgames2...
Good Find
#12807 posted by aguirRe [212.151.16.30] on 2007/10/05 15:28:03
I actually digged a bit in there, but I couldn't find it, epoch was the answer ...
I Still Haven't Installed Bioshock
#12808 posted by Lunaran [24.158.1.74] on 2007/10/05 16:38:22
just so you're all worried about me
Anyone Wanna Test My Level?
#12809 posted by RickyT23 [86.138.194.24] on 2007/10/05 16:53:53
Lunaran, you could test it and tell me what you think of the lighting.
180 Monsters on normal
265 on Hard
Love to see some demos!
Anyone:
Ask me to mail you a copy!
RickyT23
#12810 posted by Spirit [213.39.169.197] on 2007/10/05 23:45:50
Relax and wait patiently for answers...
Oh My Goodness
#12811 posted by Spirit [80.171.20.89] on 2007/10/08 13:02:57
ZQuake supports progs.dat in QuakeWorld. I just tested loading marcher and it works. I joined with 4 local players and it worked!
(probably it will crash after 50% but hey I always wanted to play this map in coop) ;)
http://zquake.frag.ru/eng/news/
Zquake
#12812 posted by bambuz [80.221.169.201] on 2007/10/08 23:11:03
it's the fitz of qw. Or at least used to be, faithful and all!
This Has To Be Shared With The World
#12813 posted by Lunaran [71.90.129.120] on 2007/10/09 02:42:16
[19:39] <Dresk> Can you use warm lighting to entice smiles from family members at a funeral of their small boy's deathkill raping?
[19:40] <BOEUF> mebbe if you also spiked the drinks at the door
Distrans
#12814 posted by MadFox [84.26.196.113] on 2007/10/09 04:41:50
you're Q1 Startrack is on it's way, but youre
email is as weary as Shambler's....
Sielwolf, hope you like the pack!
GET IN THE VAT
#12815 posted by Lunaran [24.158.1.74] on 2007/10/09 18:36:35
http://zhaymusic.com/music/mp3/zha...
Wtf?
#12816 posted by necros [99.227.108.217] on 2007/10/09 22:38:37
:o
I'm Baaack...
#12817 posted by generic [76.3.11.41] on 2007/10/10 02:55:03
Japan was a blast! Thank you, Bal, for the Nikko recommendation. We took day trips there and to Kamakura and had a great time. Tokyo rocked as always. Hopefully, I will have some nice pics to show you all soon.
Meanwhile, it looks like lots of good Quakeness came out while I was away. I am downloading now. Hooray!
BTW, someone please invite me to the Steam func_group community ;)
Thanks!
Speaking Of Steam,
#12818 posted by Drew [216.168.107.4] on 2007/10/10 22:30:47
I love Portal.
Please Map For The Quake Portal Mod Then!
#12819 posted by negke [82.82.176.233] on 2007/10/11 00:37:26
http://lag.thps3.net/q_portal.php
Wtf
#12820 posted by megaman [87.245.53.117] on 2007/10/11 15:25:14
is dzip?
A Compression Tool
#12821 posted by ijed [216.241.20.2] on 2007/10/11 17:03:15
usually used for Quake demos because Quake can access the archive without it needing to be extracted.
But its a bit shit, because if the demo is too big the dzip extra compression stuff (ie. the tools geared towards compressing the demo smaller and better than standard windows zip) are disabled.
I tend to use 7zip for everything to do with Quake; its a good all-rounder that has great compression performance over both zip and dzip in several cases, although you do need to manually extract the archives to use them.
The only compression software that works better in any case I've found (a fair few equal it at times) is winrar - and thats only when using audio files.
The Thing Is
#12822 posted by megaman [87.245.53.117] on 2007/10/11 20:26:20
Some of us actually like to have our file browsing tools handle archives similar to directories, so arbitrary compressors are a pain in the ass - they throw you out of your toolset.
if you want to have people actually look at your stuff, provide a zipped/tared version.
Yeah
#12823 posted by Lunaran [24.158.1.74] on 2007/10/11 21:06:54
but with regular zip/tar, demos compress surprisingly poorly. They're just immune to the regular lzw techniques.
#12824 posted by ijed [216.241.20.2] on 2007/10/11 21:57:05
But nobody wants massive downloads when a quick compression can save anywhere up to 10 minutes on upload and download, even more for dialup users.
7zip isn't too arbitrary, dzip neither - both being pretty standard q1 formats (ok 7zip isn't as well known, but its a lot better).
You can get away with standard zip of . . . tar? But every now and again it corrupts the compression or something. I've never once had a corrupt file in 7zip - touch wood.
Cue wood touching Jokes in 5 . . .
Hehe
#12825 posted by aguirRe [212.151.8.202] on 2007/10/11 22:45:53
"Arbitrary compressors" ... There's nothing arbitrary about the extremely well established and stable WinRar or 7-zip, they just provide superior compression and a wide range of possibilities to get a good compromise between speed and ratio.
Using the 20-year old zip tech is only interesting when you don't care much about compression ratio, want widest accessibility or are mainly targetting users with low computer knowledge.
And even in the latter case, you can just create a self-extracting archive, just like many installers already do.
Dzip
#12826 posted by metlslime [71.202.113.29] on 2007/10/12 00:06:36
usually used for Quake demos because Quake can access the archive without it needing to be extracted.
I think the reason it's usually used for demos is that it was designed specifically to compress quake demos really well. Quake can't open them. If some of the custom quake engines can, that is a recent development and people have been using dzip long before that :)
DZip
#12827 posted by aguirRe [212.151.23.32] on 2007/10/12 00:48:09
can be seen as a multimedia filter wrapped around std zip and usually offers major compression gains while still keeping the speed of zip.
I actually made a brief attempt to see if DZip could be used in conjunction with 7-zip for even more compression, but that didn't seem to yield much. The DZip filter already removes redundancy, leaving little left for any other compressor.
And several engines can load dzips directly since several years; my NehQuake, JoeQuake and any of its descendants.
Err
#12828 posted by megaman [87.245.52.237] on 2007/10/13 01:33:57
1) It wasn't a demo
2) The file is 249,729b large. doubling the size would mean about one more second of download on my line (i can't even save the file that fast), and this is the smallest dsl you can get around here.
3) you can just create a self-extracting archive and alienate experienced/other os users in turn.
i just don't see a reason to use anything else than zip on such small files besides the oss argument (7-zip?). :)
Crazybump
#12829 posted by necros [99.227.108.217] on 2007/10/13 01:41:48
i found this on another board: http://www.crazybump.com/
it can take a typical shaded diffuse map (quake, quake3) and extrapolate a normal map from it with pretty good results...
on top of that, it can render out the regular greyscale map for regular bump mapping as well as make a fake ambient occlusion map based on the normals of the texture.
i've been playing around with it for a bit, and i've gotten really good results with some quake 3 textures. lower res it has a little bit more trouble, but anything over 128x128 seems to be pretty good.
Crazybump
#12830 posted by Bal [90.2.38.236] on 2007/10/13 09:03:03
Yeah it's nice, good to use along side the photoshop normal plugin to get best results.
I Only Post On Func While Drunk
#12831 posted by Friction [80.186.104.175] on 2007/10/13 17:01:25
So sup.
Thanks For That Necros
#12832 posted by ijed [190.20.64.91] on 2007/10/13 18:41:11
Looks like a viable alternative to the Nvidia toolset.
It Appears
#12833 posted by Lunaran [71.90.129.120] on 2007/10/13 20:51:57
to be based on difference-of-gaussian filtration, which I often do by hand when I'm trying to pull a more accurate normal out of a diffuse. (There's nothing I hate more than seeing a brick wall normal map with a ridge at the top of every brick and a trough at the bottom because someone just fed the raw diffuse map into the nvidia plugin.)
Lun
#12834 posted by necros [99.227.108.217] on 2007/10/13 20:56:20
that still happens sometimes with this. it's far from perfect, but much better than just sticking the diffuse in there.
you can fiddle with different levels of detail to bring out (or hide) different aspects of the image. the 'very large' slider will accentuate (usually) the larger differences in height. the 'analyse for 3d' thing is hit and miss. sometimes it works, but othertimes, not so much.
you could probably get a good mix with doing the basic shape of the stuff yourself by drawing the grayscale in photoshop and then mising in the greyscale this program creates, masking out the less good areas or something.
Different Thing
#12835 posted by ijed [190.20.103.205] on 2007/10/14 03:00:01
I've heard alot of arguments about retouching normalmaps; hand painting, basicly. The constant pompous response by programmers is that it's no longer a normalmap if retouched.
I'll be trying this out monday and through the week by which time I'll be (maybe) posting some intelligent feedback.
When putting the diffuse through the juggins of normalmapping are you putting the exact same diffuse or selected layers of it? Obvious question, I think, but I've been evolving methods for a while and how others have approached it is interesting.
Especially when some twat trying to justify thier paycheck by saying everying needs diffuse, normal, specular, etc. Even though on screen its smaller than a little finger nail.
Well
#12836 posted by Lunaran [71.90.129.120] on 2007/10/14 08:12:08
The constant pompous response by programmers is that it's no longer a normalmap if retouched.
Artists are capable of understanding what a "normalized vector" is and how that translates to color because they're reading the normal map in the first place. Programmers don't trust artists to be smart. :) (and granted, it's usually because artists are putting 2048 textures on things like donuts)
Don't ever just feed the diffuse into the normal map filter. At the very least, pick the color channel that looks the most like a heightmap and retains the least color/dirt/lighting information. Invert it if that helps. But remember that the height map you feed the filter will not look like the diffuse map at all, and sometimes it takes a lot of work with overlays/airbrushing/dodging and burning/etc, but it's always worth it.
#12837 posted by metlslime [71.202.113.29] on 2007/10/14 09:43:23
The constant pompous response by programmers is that it's no longer a normalmap if retouched.
Well technically, to be a normal map all vectors have to have the same length, which can easily not be true if you retouch an RGB image. But since those vector components are pretty much passed directly into the dot3 equation, it probably doesn't matter and none of the math really requires that the vectors are all normalized as far as i know.
Uh...
#12838 posted by Bal [90.2.43.46] on 2007/10/14 09:53:28
But any artist with half a clue will obviously normalise his map once he's messed around with it by hand, so the map is just as valid as it was to start with really.
I pretty much do what Lun says, and I split up my diffuse alot, when I'm making the diffuse I think alot about what different layers I should keep to be able to produce the best normal map, using different settings on each layer as I transform it, and then combining them together. When I have the time I do a quick object in max or zbrush though.
Question:
#12839 posted by metlslime [71.202.113.29] on 2007/10/14 10:00:49
how do you normalize a normal map -- is there a plugin or filter in photoshop that does it?
Metl...
#12840 posted by Bal [90.2.43.46] on 2007/10/14 11:24:29
http://developer.nvidia.com/object...
Bal:
#12841 posted by metlslime [71.202.113.29] on 2007/10/14 11:51:28
ah, I'd used that before but didn't know it could normalize an existing normalmap.
Btw, Are
#12842 posted by bambuz [80.221.169.201] on 2007/10/14 20:15:11
asset creators already using that four flash camera or some laser scanner or something to make the normalmaps from real world stuff, along with the diffuse ones... specular might be harder?
Hrm
#12843 posted by megaman [87.245.32.20] on 2007/10/14 21:03:18
i wonder if you couldn't extract the 3d from two slighltly shifted photographs (like eyes)
Bambuz
#12844 posted by Lunaran [71.90.129.120] on 2007/10/15 02:55:47
what are we, rich?
Lun
#12845 posted by bambuz [193.167.7.18] on 2007/10/15 13:24:37
since it costs so much to make them by hand (artist salaries), I'd imagine some equipment that speeds up the creation by many times would quickly pay itself back.
But maybe the textures are already bought from third companies and this is their money making secret.
Bambuz
#12846 posted by Bal [83.204.157.108] on 2007/10/15 13:59:00
The use would be limited, as most of the time you just don't have what you want a texture of available as a real object.
Interesting Bal
#12847 posted by bambuz [193.167.3.58] on 2007/10/15 14:55:00
Maybe that's the case. Or maybe it depends on the genre then. I remember the guys at Remedy making Max Payne going to New York and taking a huge amount of photographs of everything and a lot of that ended up in the game. (The dev showed us from where many textures had come from.)
On the other hand if you're doing some alien stuff maybe then original material is of limited use... But I even remember Jurassic Park guys using a laser 3d scanner so they could use elephant skin for the big dinosaur renders...
Everybody remembers that camera with four flash bulbs in the corners, which fire sequentially and thus a lot of depth information from the image can be gotten automatically and quite easily. Was some project, maybe at MIT?
Ah
#12848 posted by bambuz [193.167.3.58] on 2007/10/15 15:00:56
found the links
http://photo.net/learn/technology/...
http://www.merl.com/people/raskar/...
Seems they haven't yet discovered the application I had in mind for it.
Hmm
#12849 posted by bambuz [193.167.3.58] on 2007/10/15 15:03:21
now that I think more of it, it might not be so good for normalmaps, since it's more for discontinuity detection, but techniques might be tunable...
Bamb
#12850 posted by Lunaran [24.158.1.74] on 2007/10/15 15:30:49
Lasers cost a lot more than humans, and they don't do 100% of the job, so you still need artists to 'clean up' the maps and make them tileable and they still have to match the diffuse maps and bla bla ...
Motion capture saves exactly 0 animator time. It works the same way.
Banbuz
#12851 posted by ijed [190.20.107.236] on 2007/10/15 16:33:35
Heheh, look at any mud texture in almost any game. Go to Google images, type mud and there you've got the base of the texture.
Lunaran is right - an artist is always needed to modify whatever image to make it actually usable. Its the same with outsourcing, the stuff always needs a few weeks of someones time because management won't extend the contract to have it done properly.
Remedy sending some of thier devteam to take photos around New York sounds like a tax loss situation - they spunk some cash on something effectively useless to drop thier tax rating. Ok, maybe not in that case, but I gauruntee that Remedy itself didn't pay.
Bambuz
#12852 posted by ijed [190.20.107.236] on 2007/10/15 16:34:05
Heheh, look at any mud texture in almost any game. Go to Google images, type mud and there you've got the base of the texture.
Lunaran is right - an artist is always needed to modify whatever image to make it actually usable. Its the same with outsourcing, the stuff always needs a few weeks of someones time because management won't extend the contract to have it done properly.
Remedy sending some of thier devteam to take photos around New York sounds like a tax loss situation - they spunk some cash on something effectively useless to drop thier tax rating. Ok, maybe not in that case, but I gauruntee that Remedy itself didn't pay.
Shit.
#12853 posted by ijed [190.20.107.236] on 2007/10/15 16:35:15
How Did You Managed The Typo's In Bambuz ^^^?
#12854 posted by RickyT23 [217.44.37.26] on 2007/10/15 16:50:17
But Surely
#12855 posted by bambuz [193.167.3.58] on 2007/10/15 17:04:23
cleaning up can take a lot less time than creating from the raw photo. If the team knows what to look and has trained in the local environment before, it could be quite effective in asset "stealing" I imagine.
I also imagine it's quite time consuming in creating some normalmaps by hand, people model stuff in max and create it from that then etc...
He specifically showed some floor texture for example: the photo showing the hotel corridor, then the face-on photo of the tiles, then the texture in the texture browser and finally the texture in-game (I must say that considerable vividity (?) loss in colors was observable along the process). Of course it was an old game and the world hadn't even heard of normal maps back then.
I don't know of funding, and there might have been other reasons to go there too, like to get some feel for what the city is like and get inspiration and even possibly just for fun.
Of motion capture, I assume there are still reasons for using it, like getting more realistic animations in some sense. Or maybe it's just a retarded trick used by EA for marketing reasons, to unfairly tread on small cute studios!
I Meant
#12856 posted by bambuz [193.167.3.58] on 2007/10/15 17:06:22
cleaning up a normal map gotten by some hardware method would take less time than making one with an nvidia hackjob approximating tool from a picture and then tweaking and editing that ad infinitum to reach the equivalent quality... Now, of course if you're willing to do with less quality or realism, then...
When You Are Drawing Art Assets
#12857 posted by HeadThump [4.136.90.100] on 2007/10/15 17:47:49
the easy part is getting the basic shape of the objects down on paper (or screen :))and the more difficult part is getting the material surface of those shapes to appear realistic.
If you are using a laser to render a map of a surface of a real object, most of the work it is doing is the same thing that an artist would do in a few minutes. The subsurface levels a laser could fine tune are less important than the fidelity of the entire shape.
Also, the majority of what you would want a normal map to capture is in the shape that you created whereas the material surface you add to it creates visual noise and this produces a less precise height map.
http://www.katsbits.com/htm/tutori...
So:
#12858 posted by RickyT23 [217.44.37.26] on 2007/10/15 17:59:44
If youre doing a texture which is organic then you might as well get a computer to do it for you, but if you are doing a texture which is in-organic i.e. has lots of artificial-looking right angles and would have a much more precise 3D map, then you might as well do it yourself, because although it might take longer to do it manually, the end result will be better.
Or am a chipping into something I only half understand?!?!
Where Is Our
#12859 posted by Zwiffle [67.53.148.10] on 2007/10/15 18:56:42
Companion Cube graphic?
Here You Go
#12860 posted by HeadThump [4.136.90.142] on 2007/10/15 19:06:28
http://www.karljones.com/images/ca...
19 Updated/new Descriptions
#12861 posted by Spirit [80.171.27.223] on 2007/10/15 21:14:07
at http://www.quaddicted.com/?p=42
Thanks for the submissions!
Well, Okay
#12862 posted by Lunaran [24.158.1.74] on 2007/10/15 21:46:23
if you guys insist.
field-portable 3D laser scanners are still pretty goddamned expensive for something approaching the resolution you'd need.
I Insist It Is An Excercise In Futility
#12863 posted by HeadThump [4.136.90.219] on 2007/10/15 22:07:24
it reminds me of the advice Dustin Hoffman got when he was using sleep deprivation and exhaustion to get a grip on his role in Marathon Man,
"Why don't you just act."
No lasers, learn to draw.
Definitely
#12864 posted by HeadThump [4.136.90.219] on 2007/10/15 22:18:36
No lasers, learn to draw.
not aimed at Lunaran, and I don't assume Bambuz can or cannot draw either. Just saying it would be far cheaper to train a half dozen people to draw assets then it would to buy a laser.
#12865 posted by gibbie [128.183.109.101] on 2007/10/15 22:28:15
tx for the links bamb, cool stuff
But...
#12866 posted by metlslime [71.202.113.29] on 2007/10/15 22:39:55
lasers can operate in the cold vacuum of space, and artists cannot.
But Can A Laser
#12867 posted by HeadThump [4.136.90.219] on 2007/10/15 22:49:05
know what it is to feel love?
[cue nuclear annihilation]
Wanted: 1 Experienced Player For Q1SP Map Reviews!
#12868 posted by underworldfan [128.195.84.91] on 2007/10/15 23:20:09
My site needs a new map reviewer as Im really busy and Tronyn is also.
you will write reviews for the latest Q1SP releases and have them posted with screenshots at my website.
If you wish to help out please email me at:
uwfan1 [AT] gmail.com
#12869 posted by Lunaran [71.90.129.120] on 2007/10/16 00:55:23
but can a laser know what it is to feel love?
cool, now I have two things in common with lasers
Lasers Don't Sleep.
#12870 posted by metlslime [71.202.113.29] on 2007/10/16 00:59:00
They wait.
#12871 posted by inertia [134.53.120.119] on 2007/10/16 02:05:17
tonight we dine in lasers
Warning:
#12872 posted by metlslime [71.202.113.29] on 2007/10/16 02:25:01
Do not look into laser with remaining eye.
ROFL
#12873 posted by DaZ [80.41.168.155] on 2007/10/16 04:45:49
Loving the new logo :)
Hahaha
#12874 posted by Lunaran [71.90.129.120] on 2007/10/16 04:46:00
nice new masthead, metl :)
What Have You Done
#12875 posted by pope [154.5.186.38] on 2007/10/16 04:46:01
...nice job john
Yeah!
#12876 posted by Zwiffle [67.53.148.10] on 2007/10/16 06:04:33
O_O
#12877 posted by JPL [213.30.139.243] on 2007/10/16 08:11:15
As I said in site Help thread, I'd rather see a quake logo instead of a heart logo on the crate's faces.. Well, after all it's John's taste, and also John's website...
Metlslime
#12878 posted by JPL [213.30.139.243] on 2007/10/16 08:11:57
I just forgot to say that except the heart, the crate is awesome :)
JPL
#12879 posted by Spirit [91.62.22.105] on 2007/10/16 09:05:22
The heart is for the warm french lovers here. :)
Awesome
#12880 posted by starbuck [82.41.206.175] on 2007/10/16 10:20:48
now please replace all other icons and pictures on the site with the same thing please thanks
:(
#12881 posted by megaman [87.245.38.58] on 2007/10/16 12:59:52
i miss the old crate :(((((
Vis
#12882 posted by RickyT23 [217.44.37.26] on 2007/10/16 15:36:30
is crawling along at full: 92.93% Elapsed: 57h 5m
Weird mixture of excitement, anticipation and frustration.
Logo
#12883 posted by inertia [134.53.120.119] on 2007/10/16 15:53:23
nice, is this some portal joke?
#12884 posted by gibbie [128.183.109.101] on 2007/10/16 15:55:51
i just wanted to post
Inertia
#12885 posted by Lunaran [24.158.1.74] on 2007/10/16 18:45:21
hi, welcome to func. is this your first time?
RickyT23
#12886 posted by Orl [209.146.26.5] on 2007/10/16 19:53:27
Even at 93%, your still not that close from it being done. Just keep hanging in there.
Don't Worry Guys...
#12887 posted by metlslime [71.202.113.29] on 2007/10/16 22:32:46
it's just a temporary thing, like the christmas logo.
Necros
#12888 posted by ijed [216.241.20.2] on 2007/10/19 16:37:32
Finally remembered to link the CrazyBump tool at work since I haven't been texturing recently.
Very well received, thanks for the link.
Hellgate: London
#12889 posted by Mr Fribbles [220.253.2.201] on 2007/10/20 11:06:17
Demo is out... go play it!
Hellgate...
#12890 posted by Mike Woodham [81.154.10.184] on 2007/10/20 18:25:00
... but read the smallprint.
It's My Birthday!
#12891 posted by generic [76.3.8.154] on 2007/10/20 20:28:36
Send me cake!!!
http://steamcommunity.com/id/gener...
Nostalgia
#12892 posted by Spirit [213.39.223.164] on 2007/10/21 00:09:02
http://www.youtube.com/watch?v=5Zv...
Quake Mission Pack I & II promo video
Haha
#12893 posted by starbuck [82.41.206.175] on 2007/10/21 12:18:33
thanks spirit. I like how they made sure you accept no substitutes, by blowing up the word "substitutes". I won't accept any, thanks! Far too dangerous to do so.
Spaceships
#12894 posted by megaman [84.63.59.237] on 2007/10/22 02:40:23
im looking at spaceship designs (the realistic scifi stuff) atm for level design inspiration - why are spaceships always designed in a way that the surface is so rough and uneven, but still has some sort of hull? http://www.artships.com/2005/rbr_t... http://www.artships.com/2005/exelo...
this freighter seems to make some sense: http://www.artships.com/2002/truck...
im trying to look at things this way: how would large scale invasion spaceships work and look?
Realism
#12895 posted by bambuz [80.221.169.201] on 2007/10/22 04:08:04
one thing that real spaceships already use and will need in the future is radiators to get rid of the waste heat that is produced. For example, when you generate electricity, there will be waste heat. And usually, the bigger the ship, the less surface area it has in relation to mass so more of the surface must be covered in radiators.
ISS has radiators protruding from the trusses, they are somewhat smaller and more "cranked" than the solar panels and have fluid flowing inside them. Shuttle has the radiators on the back side of the payload bay doors, so the doors have to be opened on orbit.
Megaman
#12896 posted by Lunaran [71.90.129.120] on 2007/10/22 04:42:52
the boiler-plate detailing is intended to imply functional, mass-production manufacture and construction that belies deeper technology beneath all those panels and stuff. fancy slick things that are all one smooth shape don't feel so real and accessible - they're more fantastic.
Yeah
#12897 posted by bambuz [80.221.169.201] on 2007/10/22 04:57:36
you need to open up places to exchange components... Like in ships. Yet the hull that is in the water is quite smooth, for obvious reasons. The changes have to be done from the other side. For spaceships there can or then perhaps can not be reasons for that. Heat or micrometeoroid shielding comes as one that would facilitate building a big smooth continuous shield on one side and having all the greebles and hatches etc on the other side...
#12898 posted by metlslime [71.202.113.29] on 2007/10/22 09:24:45
Shuttle has the radiators on the back side of the payload bay doors, so the doors have to be opened on orbit.
So how do they keep the bats out?
Or The Moths?
#12899 posted by metlslime [71.202.113.29] on 2007/10/22 09:39:21
http://environment.newscientist.co...
Wow
#12900 posted by Lunaran [71.90.129.120] on 2007/10/22 14:05:35
why didn't anyone else notice that, I guess spaceship conceptual design has been completely wrong for forty years, good call bamz!
Sure, But
#12901 posted by negke [82.82.170.30] on 2007/10/22 15:02:48
they wouldn't look as cool. That's why Star Wars et al >>> Star Trek.
It All Depends On The Assumptions
#12902 posted by bambuz [130.233.228.9] on 2007/10/22 15:31:25
If there are magical force fields then you don't need any physical shielding on the ship. Or if the ship stays in space and doesn't go to atmospheres. Or doesn't move very fast so debris isn't a problem. One of the problems is that when you move at significant fraction of light speed, even tiny debris hits will destroy you unless you have some shielding. Probably everybody knows about Arthur C. Clarke's idea of flying a disk of ice far in front of the craft's flight path. This all is for interstellar journeys of course. Also you might want to minimize the frontal area so make the craft long and thin.
But if you assume some jump / teleportation technology, then all that doesn't matter, as it's possible that you never have to physically move that fast.
So before looking at what the spaceships would be like, you have to look at what they are used for and what technology is available.
And metl's moths: if someone had made that up, everybody would dismiss it as impossible. Who would have thought?!
Cool Info
#12903 posted by megaman [84.63.81.103] on 2007/10/22 18:26:37
great, exactly the kind of stuff i wanted =D
The scenario would be as realistic as possible in my case.
#12904 posted by Kell [80.192.19.108] on 2007/10/22 21:28:38
The scenario would be as realistic as possible in my case.
That rules out artificial gravity, except as created by centrifuge.
Gravity...
#12905 posted by Bal [81.249.8.237] on 2007/10/22 22:50:30
You don't need centrifuge if you're ship has a constant acceleration of 1g, just gotta turn the ship around at the midway point, or walk on the ceiling for the second half of the trip!
Megaman
#12906 posted by bambuz [80.221.169.201] on 2007/10/22 22:54:34
I'm interested in this stuff so come to irc if you wanna discuss...
Bal
#12907 posted by necros [99.227.108.217] on 2007/10/23 01:43:30
if you're only accelerating at 1g, you're in for a looong ride. :P
Necros:
#12908 posted by metlslime [71.202.113.29] on 2007/10/23 02:26:12
really? by my calculation it would take 350 days to reach the speed of light, which means you'd roughly have travelled 0.5 light-years after one year. The next year you'd travel 1.5 light-years, for a total of 2 light-years in two years, with your speed at the end being 2x the speed of light. Then you turn around, decelerate for 2 years, and it takes a total of 4 years to reach alpha centauri which is about 4 light-years away.
How long should it take? :)
#12909 posted by Kell [80.192.19.108] on 2007/10/23 02:53:29
You don't need centrifuge if you're ship has a constant acceleration of 1g, just gotta turn the ship around at the midway point, or walk on the ceiling for the second half of the trip!
That only works if your journey is one way. For a ship that can dock, orbit, and manoeuvre you'd need something other than constant acceleration.
#12910 posted by necros [99.227.108.217] on 2007/10/23 04:52:58
i don't have 4y to sit around in a tin can. :(
Well...
#12911 posted by Bal [83.204.154.197] on 2007/10/23 08:49:50
Years are but seconds when talking about interstellar travel. =)
Kell for a ship that can dock, orbit, and manoeuvre, you just don't bother with gravity I'd imagine.
Yeah
#12912 posted by megaman [84.63.17.126] on 2007/10/23 10:55:41
also, we don't know anythng about these aliens.. they might be highly intelligent bacteria, or something, so maybe they don't really NEED gravity as much as we do.
If You Were Such An Intelligent Bacteria
#12913 posted by bambuz [193.167.7.13] on 2007/10/23 13:00:14
then you might be able to drop from orbit without a parachute or anything, just a pressure suit. You'd be so small you would decelerate at high altitude already and gently float to earth... or be carried around by winds.
:P
#12914 posted by Kell [80.192.19.108] on 2007/10/23 13:01:01
we don't know anything about these aliens
So the spaceships are for invading aliens? If we don't know much about them, how are we supposed to know what would then be realistic?
Also: they might be highly intelligent bacteria
is itself unrealistic. Bacteria could not be intelligent in any meaningful use of the word. Intelligence isn't some vague, abstract property with which one can endow any speculative entity. Intelligence requires, by definition, the capacity to store and process vast amounts of information. Bacteria can't do that, at least not on a level challenging to us.
Very small organisms might theoretically be intelligent, but I suggest they would have to be something more than bacteria.
Anyway, how realistic do you want? Why do you need it to be that realistic?
Bacteria
#12915 posted by SleepwalkR [85.179.27.117] on 2007/10/23 13:49:52
... can of course display intelligent behaviour if three conditions are met:
1. there is a very large number of them
2. they can exchange information in a meaningful way
3. they can process that information
A single bacterium can not be intelligent however. I'm not a biologist, so I don't know whether it's possible at all for bacteria to meet all of the above criteria.
Necros, Cheer Up
#12916 posted by BlackDog [58.7.234.159] on 2007/10/23 13:58:11
Once you are travelling at a significant fraction of c you won't experience the years it'll take you to travel anywhere (relative to a "stationary" observer back on Earth, that is). That makes really long term travel more attractive.
Slightly.
Also
#12917 posted by ijed [216.241.20.2] on 2007/10/23 14:34:01
Relatively, you wouldn't age as fast. And you could probably get some great mapping done in four years in a can with nothing better to do. Unless it has a pool, of course. Or a Wii.
SleepwalkR
#12918 posted by Kell [80.192.19.108] on 2007/10/23 14:34:21
I think what you're implying is that enough bacteria working together constitute a sort of brain. Maybe. It's an idea I've given some imagining, except what I had in mind was more like an invertebrate species - starfish or jellyfish or the like - rather than single-celled organisms.
Anyway. It's what megaman has in mind I was wondering.
How About The Zombie Effect
#12919 posted by RickyT23 [217.44.37.26] on 2007/10/23 14:40:43
Nasty bacteria which cause dislikeable effects in humans such as killing them, causing their dead bodies to re-animate and develop a taste for blood?
Yeah
#12920 posted by bambuz [193.167.3.52] on 2007/10/23 15:24:41
the kernel of the alien consciousness could be packed in the bacteria: the brain would rearrange during the short period it was dead to form a functional tool for it. Then the aliens could have fun by being zombies and attacking humans.
I
#12921 posted by megaman [84.63.64.17] on 2007/10/23 17:20:56
i wasn't having much in mind, it was just a hint at how the aliens might not have the same requirements like we do.
Anyway, how realistic do you want? Why do you need it to be that realistic?
ATM, im just throwing thoughts around how to design the ships. of course i need to stick to the map layout, so it might change lots.
i just want to get a base of knowledge/ insight into stuff like this before i try to modify it to my needs. Know the rules!
My motivation is that plausibility is what i miss from modern games the most.
Zombies? Pah!
#12922 posted by ijed [216.241.20.2] on 2007/10/23 18:05:13
Parasites are the new virus'.
#12923 posted by Kell [80.192.19.108] on 2007/10/23 18:36:11
viruses are parasites you twat
Megaman
#12924 posted by Kell [80.192.19.108] on 2007/10/23 18:50:50
Well, that doesn't mean realism needs to be the deciding factor. I'll use that Valve quote again, because it's so pertinent, and because I like it so much:
Realism is a tool, not a goal.
A distinction I started making back with Aliens and Star Wars is between realism and believability.
For example: the starfighters in Star Wars pitch, swoop, and bank as they travel through space. They produce fireballs when they explode. None of which is at all realistic because it breaks the laws of physics. It would never happen, yet that was an entirely appropriate way for them to behave in the movies because what Lucas was aiming for was a fantasised version of WWII dogfighting, as would have been familiar to moviegoers of the late 70s. Not just the physics of it, but the drama. But those starfighters also looked more believable than the art deco chrome pinnacles of the Flash Gordon era rocket ships. They were grubby. They needed refuelling, and repairs. So are x-wings realistic or not?
Something else all the SW ships have, and share with the even more 'realistic' Nostromo and Sulaco of the Alien movies, is linear gravity. It's a practical concession of course, because you just can't film that much without it. But it also works to keep the events in a realm easily engaged with by the viewer, in a way that the Odyssey from 2001 ( with its shot dedicated specifically to this reality ) does not because it uses centrifuge to create gravity. Linear gravity is far more believable, but it isn't remotely realistic.
And both the Nostromo and Sulaco use some sort of nuclear reaction premise to travel faster than light speed. Again, not at all realistic, yet other aspects of their designs make them closer to home than those in the SW universe. They don't embark on exciting adventures with the whoooosh BOOM of the Millenium Falcon or Enterprise. Instead, the Nostromo and Sulaco are presented as moving more like objects of industry than magic - they plough, heave, or grind their way across the interstellar distances. And even at FTL speeds, they take long and intentionally tedious passages of time to get there, necessitating cryogenics for the crew. This makes the experience far from swashbuckling, and much more like the mundane rigmarole of blue-collar work. That's something that anyone who has ever worked in a cubicle, a warehouse, a factory floor, finds incredibly believable as a human experience. But as far as the laws of physics are concerned, it's not really any more realistic than hyperspace.
How much realism do you want? And where do you want it? It may be best for your map to have relatively realistic girders and similar supporting structures, but still raise a middle finger to the laws of physics and depict linear gravity ( especially since anything else isn't going to work in the Quake engine ).
And just what is the plausibility missing from current games? Do you mean concrete and sniper rifles? I hope you're not suggesting that making a game's style more realistic automatically makes it better, cause if you are I think I shall have to call you mean things. Sarcasm may be employed.
Would you rather play D3 DM instead of TF2 CTF? If not, why not? And if so, do you think you can actually find enough people who agree with you to fill a server?
You're considering invading aliens, and even suggested the idea that they be hyper intelligent bacteria. Is that really plausible? Does it matter? It depends on what you find plausible and, more importantly, what your audience will find plausible.
On the issue of realistic spaceships, some things you might want to look at are:
Ron Cobb, the man most consciously responsible for introducing technical realism into scifi. He designed a lot of stuff for SW, Alien/s and subsequent movies. Working on Alien he described himself as "a frustrated engineer."
http://www.roncobbdesigns.com/Welc...
The Colonial Marines Technical Manual by Lee Brimmicombe-Wood
http://www.amazon.com/Aliens-Colon...
My Aliens page about the Sulaco
http://kell.leveldesign.org/aliens...
This is Kell, last survivor of the discussion, signing off.
My 2 Cents
#12925 posted by HeadThump [4.136.111.172] on 2007/10/23 19:13:22
Get a copy of this novel. It is highly entertaining and written by a NASA engineer.
http://www.amazon.com/Back-Moon-No...
Listen to Bambuz, he obviously knows a lot about this field. A collaboration between the two of you would likely be interesting and different.
For example: the starfighters in Star Wars pitch, swoop, and bank as they travel through space. They produce fireballs when they explode.
What? Current satellites have to be capable of performing pitch/roll/yaw adjustments to travel through interstellar space.
#12926 posted by Kell [80.192.19.108] on 2007/10/23 19:27:53
Current satellites have to be capable of performing pitch/roll/yaw adjustments to travel through interstellar space.
You know what I mean - aeroplane manoeuvres that you get when moving against air. Satellites don't move like that. Neither do they travel through "interstellar" space, since by definition they remain orbiting earth and don't travel between stars.
GFY
#12927 posted by ijed [216.241.20.2] on 2007/10/23 19:35:51
I was talking about the Resident Evil series.
^ Of Course Satellites Can Do That
#12928 posted by starbuck [82.41.206.175] on 2007/10/23 19:41:25
but he means that x-wings move like spitfires, they swoop and turn like they're using differences in airpressure on the wing like a plane in air rather than a spacecraft which would have to use other means such as thrusters. He doesn't mean that nothing we've put into space can ever be pointed in a direction we want.
Very well thought out post there Kell by the way, nicely articulated the argument for believability being the goal in scifi technology. It's all about keeping the world coherent and plausible while allowing yourself to create the story you want. If you want absolute realism, you probably have to rule out humans meeting any alien races, especially humanoids that speak english as so often happens.
Ah
#12929 posted by starbuck [82.41.206.175] on 2007/10/23 19:42:51
guess i was replying on a page that had been open for a while..
#12930 posted by Kell [80.192.19.108] on 2007/10/23 19:47:01
I was talking about the Resident Evil series.
Actually I thought you were referring to Parasite Eve hence the capital P, but same difference.
Maybe I should have used a different smiley.
starbuck: thanks. with a name like yours you ought to know a bit about swooping spaceships yourself :P
Yes, Believability
#12931 posted by megaman [84.63.64.17] on 2007/10/23 20:27:02
is exactly what im aiming for. (that's a very relative concept, btw) As i explained earlier, im not really trying to nail down my spaceship design for the maps directly. It's like building a ww2 themed level - you try to gather as much information and background on architecture, landscape, army, etc. as possible, to get a picture of how it worked. Maybe that's a pretty good phrase for what im doing: getting a picture of how something like that could happen.
re: believability in games: Look at hl2. those giant three-legged thingies that shot at you. throw one grenade on the ground before them, and they should be gone (but they aren't in the game(?)) - nobody would design a weapon like that. I can't even think of a scenery where they would be of advantage. That kind of stuff annoys me (slightly).
Now, q3 is obviously not a realistic environment to build in, but i tend to build my maps in a way that doesn't base off the q3 scenarios. And thinking stuff through is kind of fun for me, makes the process more interesting.
Also, i thought guys like bambuz would like the discussion =)
on topic again: Im sketching around a bit after chatting with bamb and others yesterday. What about the loading bay having 'arm'-like structures, kinda like those flexible hallways they have at airports to make the planes easily boardable? Those would make getting out of the ship fast on rough ground easier.
#12932 posted by Lunaran [24.158.1.74] on 2007/10/23 21:20:20
Listen to Bambuz, he obviously knows a lot about this field.
I think you're confusing him with Kell.
I Think What Kell Said
#12933 posted by bambuz [80.221.169.201] on 2007/10/23 21:24:40
makes sense, you make decisions like that... (Though I don't find the circular gravity thing unbelievable.)
If you're not creating a whole universe that is trying to stay internally consistent, then it's easier to just concentrate on short term believability (which in itself is hard of course).
If you are going to create a whole universe then you have to spend some time thinking both the rules and also the ways you still can break the rules to just make it presentable.
Megaman:
#12934 posted by metlslime [71.202.113.29] on 2007/10/23 22:14:22
surely, the same ship that travels through space wouldn't also land during the invasion; it would stop in orbit and then release hundreds or thousands of smaller landing craft right? Just like the large, ocean-worthy troop transport ships didn't beach themselves during the invasion of normandy, they stopped at a distance from shore and launched smaller landing boats.
Regarding realism, the whole idea of aliens traveling across space to invade earth requires so many leaps of imagination it's hard to make any claims of "realism" since we have to invent biology and technology just to have the scenario happen. E.g. what is a "realistic" faster-than-light drive? There is no such thing, based on our current knowledge of physics.
So, I agree with what kell said in that you can at best pursue "believability" because realism is out the window. Like with the troop transport ships and landing crafts, and the dogfights in starwars, and the submarine battles of star trek, your best approach will be to make heavy use of analogs to human experience.
I'm Not
#12935 posted by HeadThump [4.136.90.89] on 2007/10/23 22:50:22
going to point out the flaw here:
Neither do they travel through "interstellar" space, since by definition they remain orbiting earth and don't travel between stars.
because it is too obvious to mention, nor the maneuver I was alluding to to buttress my point in using 'interstellar' instead of 'interplanetary' in my choice of words. However, that purpose is the flaw in my own argument because now it is also used in chasing comets.
Please Add Me To The Func_group On Steam
#12936 posted by Ankh [88.199.103.6] on 2007/10/23 23:20:14
http://steamcommunity.com/id/ankh_...
#12937 posted by Kell [80.192.19.108] on 2007/10/23 23:26:56
gosh you're so smart HT, so smart you don't even have to bother with a rebuttal, right?
I'm afraid it's not really obvious enough for me though, crushingly thick as I am.
You're still deliberately ignoring the perfectly valid and comprehensible point I was making: star wars starfighters don't move in a way that would be possible in space, they fly like aeroplanes. Everyone gets that.
I don't know what your problem is.
#12938 posted by Trinca [89.181.90.0] on 2007/10/23 23:30:12
add me to!!!
http://steamcommunity.com/id/trinc...
"Blackteria"
#12939 posted by metlslime [71.202.113.29] on 2007/10/23 23:33:41
would be a great name for a black exploitation sci-fi thriller. Think "Shaft" meets "The Andromeda Strain"
Or Maybe "Blacteria" ...
#12940 posted by metlslime [71.202.113.29] on 2007/10/23 23:38:42
Oh Metlslime
#12941 posted by Lunaran [71.90.129.120] on 2007/10/24 00:52:37
you cut-up
Totaly Disagree
#12942 posted by HeadThump [4.136.90.209] on 2007/10/24 01:53:21
obviously,
http://upload.wikimedia.org/wikipe...
the tie-fighter and X-Wing were not designed aerodynamics in mind. Look at those flimsy wings. The combat is realistic in terms of space movement, what you and Starbuck are seeing are distorted interpretations created by your earthling centric minds because you want to relive the glory of aces on high. That is not what happening in Star Wars at all.
Headthump
#12943 posted by bambuz [80.221.169.201] on 2007/10/24 02:00:35
in space, when you fly forward, you can turn and point your nose to where you are coming from and still keep going where you were going... Like spacecraft and satellites do.
http://www.youtube.com/watch?v=r8B...
But X-wings don't do that. They fly swoops like WW2 airplanes.
That's what the whole fuss is about.
Dude
#12944 posted by Lunaran [71.90.129.120] on 2007/10/24 02:17:08
The combat is realistic in terms of space movement
http://en.wikipedia.org/wiki/Isaac...
I'm Having Bets Each Way
#12945 posted by nitin [124.168.136.49] on 2007/10/24 02:34:55
as to which thread breaks out into a flame war first:)
So...
#12946 posted by distrans [149.144.189.66] on 2007/10/24 03:02:21
...there I am struggling with the existence of God and the Problem of Evil and Cacodaemony rears its ugly head.
DooM is everywhere ;)
.
#12947 posted by necros [99.227.108.217] on 2007/10/24 03:19:09
starwars 'physics'. i hate that like every space flying game has them. :\
btw, kell, did you actually design the Shirow ship on your site? it's not really clear if all 3 ships there are from movies (as the sulaco is).
if you did design it, nice one. it's a sweet silhouette. :)
i loved the look of the aliens sulaco ship when i first saw it. it struck a chord that i never found in other mainstream scifi. i like the more 'utilitarian' approach to ship design. i wish we could see that in games more often.
Sure,
#12948 posted by HeadThump [4.136.90.209] on 2007/10/24 03:23:11
The combat is realistic in terms of space movement
http://en.wikipedia.org/wiki/Isaac...
take the easy side of a argument.
#12949 posted by Kell [80.192.19.108] on 2007/10/24 03:34:46
starwars 'physics'. i hate that like every space flying game has them. :\
As I recall, Frontier, the sequel to Elite, had very realistic physics. At least, it allowed for the facing-reverse that bambuz described.
btw, kell, did you actually design the Shirow ship on your site? it's not really clear if all 3 ships there are from movies (as the sulaco is).
if you did design it, nice one. it's a sweet silhouette. :)
Yes I did. I designed the Ohio as well, extrapolated from a very small and simple detail in one of the diagrams in the afformentioned Aliens Technical Manual.
i loved the look of the aliens sulaco ship when i first saw it. it struck a chord that i never found in other mainstream scifi.
As I say on my page, I believe it's the most influential ship design because it manages to strike such an effective balance between 'realism' and 'believability'. It just feels right somehow.
Oh
#12950 posted by HeadThump [4.136.90.209] on 2007/10/24 03:47:50
and Bambuz/Lunaran,
what part of the word 'earthling' made you think that post was serious?
Jesus Christ You People Exhaust Me Sometimes
#12951 posted by Lunaran [71.90.129.120] on 2007/10/24 06:56:30
It Was The 'thl', Right?
#12952 posted by HeadThump [4.136.90.64] on 2007/10/24 07:11:44
yeah, I thought those letters had more gravitas than the others.
2 New Map Reviews At The Site
#12953 posted by underworldfan [128.195.84.91] on 2007/10/24 07:41:16
Warp Spasm (by ijed)
Vertical Map Pack (by trinca/lurker/rudl/spirit)
http://underworld.planetquake.game...
Cheers Underworldfan
#12954 posted by ijed [216.241.20.2] on 2007/10/24 15:41:14
And Tronyn,
#12955 posted by ijed [216.241.20.2] on 2007/10/24 15:44:59
Of course.
#12956 posted by Trinca [89.181.6.62] on 2007/10/24 19:48:28
nice reviews ;) thks
Yea
#12957 posted by underworldfan [128.195.84.91] on 2007/10/25 09:52:35
main thanks to tronyn for those excellent reviews. now onto Travail and a few others ;)
Underworldfan
#12958 posted by JPL [213.30.139.243] on 2007/10/25 12:23:46
Err, I just read the Five Rivers Land review, and I'm confused you didn't mentioned two things:
- the maps are supposed to be a "down-make" of Doom3 Hell level...
- my effort of environment new sounds
Well, not so important in fact, just missing some precision... anyway nevermind...
#12959 posted by -_- [89.110.55.125] on 2007/10/25 13:29:55
bigger=better
Surreal Japanese Comic...
#12960 posted by metlslime [71.202.113.29] on 2007/10/26 12:03:28
probably someone like bal or czg would like it:
http://samehat.blogspot.com/2007/0...
Ah Yes
#12961 posted by czg [213.115.252.84] on 2007/10/26 12:44:30
I've been seeing single pages of that pop up on the livejournal random image genereator lately. It was nice to see the whole thing, but not really that interesting in itself.
Uh...
#12962 posted by Bal [90.35.57.170] on 2007/10/26 13:39:25
It's interesting in a completely weird and sick way I guess. I like the presentation and the whole surreal vibe, but the sex and gore are just not for me.
Blacteria...
#12963 posted by generic [98.192.129.54] on 2007/10/26 16:37:13
is sooo money! You better copyright it before anyone else catches wind ;)
UNDERWORLDFAN
#12964 posted by inertia [134.53.120.119] on 2007/10/27 07:18:18
I just want to say your reviews make basically zero sense to me, in that they reflect nothing on the score you give. Positive comment 1,2,3,4,5,6 followed by "pack should have been one big map so um you get a shitty score."
Do you have an objective methodology for how to rate maps?
I (we?) really appreciate what you're trying to do, but for the amount of time people put into these projects, the least you could do is provide justified ratings and/or objective criticism.
Well
#12965 posted by Tronyn [24.79.154.192] on 2007/10/27 09:22:20
I'll respond first, in saying that the reviews I write are ultimately my responsibility, whereas the final scores are always up to UWFm although he rarely overrules my suggestions.
I've been thinking about this myself lately, the question is, should I "rate it for what it is" or "rate it as opposed to the best Q1SP ever." Something could be the best 100brush map ever, but what score should it recieve?
Anyway, I never really brought this up, but we never really established a scoring guideline, and I think that this is the dichotomy we should look at. Since it's for the community, some input on how things are scored, would certainly help.
#12966 posted by Trinca [89.181.51.67] on 2007/10/27 10:15:53
i dont give a shit about the ratings... i just like to read about the maps and reviews and pics are always interesante to read...
Tronyn
#12967 posted by inertia [134.53.120.119] on 2007/10/27 10:44:14
Coolness.
...also...
#12968 posted by JPL [82.234.167.238] on 2007/10/27 13:04:22
... it is a question of personal taste.. I mean that even with tons of effort to be objective, you always have a personal feeling on a map, and it influences the comments you made, more or less conscienciously...
However, Underworldfan / Tronyn / and all, deserve to be thank for the review they provide each new map.
At least it is very good to have this bunch of reviews, just to have a comparison point to other maps...
#12969 posted by golden_boy [84.177.216.165] on 2007/10/27 14:10:58
The most interesting "reviews" are the news threads here at func. At least I think so. You'll get a load of comments directly from the people, and some will like a map more than others etc, so by reading such a thread you get a good average of all the different opinions.
Of course, the somewhat simplified reviews also have their place and UWF's site has been bookmarked for a long time.
Perhaps put two scores, like
UWF says: 15
Number of votes: (...)
and just have a vote button on the review page, like with webcomics etc. A simple javascript should do it, perhaps with a captcha to remove bots.
Another possibility would be some formula that counts the votes, then divides them by some magic number so the result is always betwen 0 and 20. So an often-voted for map would be close to 20, while others would be more near 8 or so.
#12970 posted by rudl [193.171.131.241] on 2007/10/27 17:02:25
Thanks Tronyn
Well
#12971 posted by ijed [190.20.88.251] on 2007/10/27 17:37:30
The effort is really appreciated, and its nice to have a solid review site so that you donçt have to find the relevant thread here at func.
As to what score to give a map, its very subjective. A mark out of twenty of gameplay vs. asthetics is a tough call to make and youre never going to be able to justify to everyone.
Personally I'd say a much more fuzzy grade system would be more worklike - like spirit uses over at Quaddicted; crap, average, nice, excellent.
And with the same detail that you already put into the reviews nobody can complain. It's obvious when a map falls into one of those catgories, but not always so obvious how a rigid score /20 (or any number) is reached, because everyone has thier own opinions.
Keyboard Set In Spanish ¡rios!
#12972 posted by ijed [190.20.88.251] on 2007/10/27 17:40:58
Simple Solution:
#12973 posted by negke [82.82.181.80] on 2007/10/27 19:32:28
Don't use scores at all. Like TeamShambler.
#12974 posted by Kell [80.192.19.108] on 2007/10/28 00:35:18
Don't use scores at all.
I agree. I don't like numerical ratings for anything - maps, games, movies - it's inherently flawed.
Fractions and decimals end up creeping in: 3.5 stars out of 5? Why didn't you just start by scoring out of 10 then?
And nothing is ever actually rated below a certain number. Look at the fuss around PC Whatist magazine awarding Q4 something around 70% was it? But surely 70, when 100 = absolute perfection, is a reasonable achievement. But the actual index doesn't go from 0 -> 100. In practice it only really goes from about 60 -> 100, as though everything is granted more than half of a perfect score merely for loading correctly. So it becomes necessary to learn the particular preferences and biases of the reviewer over many reviews. Which is back to subjective preference anyway.
In short: if you can't say it with words, you're never going to be able to say it with numbers. And if you can say it with words, you don't need numbers.
Hm
#12975 posted by Spirit [80.171.40.26] on 2007/10/28 01:25:08
It all depends on what your goal is. For the Quaddicted Archive it is crucial to rate the maps to weed out the crap and have a nice list of play worthy maps. If a map is average, nice or excellent to the "actually playing player" is a different question of course but that's a thing you cannot grasp in a detailed text-review either.
My 66c
#12976 posted by -_- [89.110.4.205] on 2007/10/28 01:55:12
quaddicted has good ratings - crap/poor/average/nice/excellent
Not very flexible, but its enough. And how good the 'nice' map is everyone decides for himself.
I would add another 'good' gradation though, cause 'average' is akin to mediocre
Yeah, Well
#12977 posted by megaman [84.63.52.100] on 2007/10/28 14:55:20
crap/poor/average/nice/excellent sure seems similar to a 5 star rating system.
What Was
#12978 posted by RickyT23 [217.44.37.26] on 2007/10/28 16:39:03
The best map ever made for Quake/Quoth/whatever, all in?
Sgodrune
#12979 posted by czg [213.115.252.84] on 2007/10/28 16:51:14
ha ha just kidding that one sucks
Who Would Like To Say?
#12980 posted by RickyT23 [217.44.37.26] on 2007/10/28 16:56:39
Marcher fortress was F.A.T. Some of WARPSPASM maps are FF.AA.TT. Who/what else?
#12981 posted by Trinca [89.180.24.134] on 2007/10/28 17:07:31
depend of tastes... there are a lot of then... and one of then is...
http://rpg.leveldesign.org/images/...
http://rpg.leveldesign.org/files/m...
e1m1rmx is also cool... oh wel they are quit few...
F.A.T.?
#12982 posted by Spirit [80.171.29.248] on 2007/10/28 18:43:41
That's czg!
Seriously though, I don't think there is "the best" map.
Is "Average" sounding like something not worth playing? I thought of it as "decent map you will have fun playing while it has some minor flaws (making it not Nice/Excellent)".
Well...
#12983 posted by Bal [86.217.85.101] on 2007/10/28 19:05:33
Best quake map is czghate.bsp, which he hasn't released yet cause he hates us all. =(
For Fucks Sake CZG . . .
#12984 posted by ijed [190.20.84.152] on 2007/10/28 19:52:19
Release it, pretty please? (+cherry on top)
Hm,
#12985 posted by ijed [190.20.84.152] on 2007/10/28 19:53:29
Think I'll play through Terra Thing again . . .
#12986 posted by czg [83.253.234.172] on 2007/10/28 23:39:25
No, it's not done and it's breaking too many limits for my liking. Will not finish.
Will Not - Never?
#12987 posted by ijed [190.20.84.152] on 2007/10/29 00:18:27
Consined to a scraps folder?
#12988 posted by Trinca [89.180.24.134] on 2007/10/29 00:21:08
Will not? do we all have to make a trip to .se and kick your fat assuntill you finish map?
:p if we have to...
Spirit
#12989 posted by inertia [134.53.120.119] on 2007/10/29 00:59:03
"Average" tends to mean "either above or below the true average value of all maps, but probably below because most people want to sell their shit to me."
I suggest you replace it with "good."
Czghate.bsp
#12990 posted by Orl [70.106.120.171] on 2007/10/29 01:06:46
I doubt there is such a map. CZG has released many unfinished maps in the past, so why is this one being concealed?
Until I see some screenshots, I believe this map is nothing more than a hoax.
I also believe that the map name "czghate" means that czg hates everyone, and taunts them with a unfinished, unseen map. Just my opinion.
#12991 posted by negke [82.83.60.46] on 2007/10/29 01:11:13
"Average" tends to mean "either above or below the true average value of all maps
Indeed. Some average maps are 'OK', others are merely acceptable (both of which is often indicated). 'Good' maps are usually rated "nice".
Method`s Making Painted Surface Tutorial
#12992 posted by -_- [91.122.90.157] on 2007/10/27 18:19:52
"I have recently figured out how to make a realistic painted surface on non painted surfaces such as wood, metal and concrete. Here is a preview of what we are going to do:"
http://www.methodonline.com/painte...
Useful Stuff . . .
#12993 posted by ijed [190.20.84.152] on 2007/10/29 02:02:18
I'll be reading through Method's tutorials to see his take on stuff; I didn't check his site properly when he posted screenshots before.
Re: Average
#12994 posted by Spirit [80.171.1.112] on 2007/10/29 08:56:29
What neg!ke said. I will keep it like it is.
Ratings Suck.
#12995 posted by Shambler [82.47.200.179] on 2007/10/29 09:42:24
But CZG sucks more. Take your pick.
Orl...
#12996 posted by Bal [83.199.79.140] on 2007/10/29 10:01:53
Many people on IRC have played czghate, me included, and it rocks hard.
Sorry czg. =(
Oh and, http://born-robotic.net/stuff/forc...
^___~
If Im Not Allowed To Play It
#12997 posted by RickyT23 [217.44.37.26] on 2007/10/29 12:46:59
then it cant be the best map ever made!
In order for a map to count as the best map ever made it has to be one that people can physically play.
I know the matter of 'the best map ever made' is a matter of opinion, but Im curious as to what the contenders are / might be.
czg - you should release the map. People will complain if it breaks certain engine limits, but they're just silly, cause Quake came out 11 years ago, and nobody cares about the parameters of a game engine originally designed to run on a 486 75. Most people will have in excess of 1Ghz + 512 megs/ram (rather than 8), and I know that the increase in speed is not proportional in game because high content maps isnt what quake was originally designed for, but with modern ports availiable people should just shut up and shoot stuff!!!
No But Seriously
#12998 posted by czg [213.115.252.84] on 2007/10/29 12:51:11
It sucks. Bal is just finding other ways to annoy me besides killing me in TF2.
Oh
#12999 posted by RickyT23 [217.44.37.26] on 2007/10/29 13:23:06
Well what's your 'best ever quake map' then? (I dont necessarily mean one that you made - although it could be)
Post 13000
#13000 posted by RickyT23 [217.44.37.26] on 2007/10/29 13:52:12
Who Cares
#13001 posted by czg [213.115.252.84] on 2007/10/29 14:12:05
Note The Q3 Icon In His Post...
#13002 posted by Orl [209.146.26.5] on 2007/10/29 14:53:44
Im Searching For
#13003 posted by megaman [84.63.17.220] on 2007/10/29 16:05:10
megaman: i want videos showing someone play racing games, similar to speedruns
megaman: but they don't necessarily need to be speedruns, they just need to be as smooth as possible
megaman: so, not a lot of crashes or retries or something like that
megaman: does anyone have an idea where to find such films?
megaman: the longer the better
megaman: for example a 500 miles nascar game, or something like that
megaman: pretty important that it's from a player perspective though
Best SP Quake Map(s)
#13004 posted by -_- [91.122.3.5] on 2007/10/29 16:05:49
APSP by Andrew 'than' Palmer
best SP quake map for the looks, visual desigs and layout.
CZG`s Nehara maps were very atmopspheric with some great designs too.
for gamplay I dont know really
some damaul`s, mexx and prodigy_SE4 had more interesting gameplay than most of the past `2000 maps (that just have lots of combat with gazzilion of monsters as the only gameplay trick)
Ofcourse bigger=better. more monsters, larger maps... break the engine limits and you`v got an impressive map
Megaman
#13005 posted by -_- [91.122.3.5] on 2007/10/29 16:19:19
uhm maybe you can just take a game that supports replays, get 'demos' for it and fraps the video yourself? something like 'GT legends' or GTR
there are vids on youtube, but they are low quality oc
Just Played APSP
#13006 posted by RickyT23 [217.44.37.26] on 2007/10/29 17:00:10
Hmmm - very good! Good fun, played on normal died twice, really liked the demons-coming-through-slipgate-atc... bit...
(should've been working though)
Best Maps . . .
#13007 posted by ijed [216.241.20.2] on 2007/10/29 17:26:22
Well, my favourites are:
Insomnia, Castle of Koohoo, Concentric Devastation, Contract Revoked, Zerstorer and Rapture. There's alot of others that could go in the list but they're the ones that spring to mind.
New Portfolio
#13008 posted by metlslime [71.202.113.29] on 2007/10/31 10:34:49
This is my new portfolio since I'm once again looking for work. I'd love some feedback about it -- the presentation, writing, organization, length, etc.
http://www.celephais.net/cv/
Wow!
#13009 posted by RickyT23 [217.44.37.26] on 2007/10/31 10:45:58
Now I know who you are!
(speechless)
The Deadliest Mapper Alive!
#13010 posted by negke [82.82.163.181] on 2007/10/31 11:11:54
And some deadly nice screenshots too. Looks good and the given information seems appropriate for a game design portfolio, I guess. You could have also mentioned the programs you've made so far (supporting the coding skills bit), e.g. Fitzquake, and that one tool that turns bad maps into good ones. Or hasn't that been done yet?
#13011 posted by inertia [134.53.120.119] on 2007/10/31 11:52:27
This was a return to old-school Quake single-player gameplay as well, with a lot of big, surly monsters to soak up the bullets, good opportunities for exploration, and some satisfying secret rooms to discover.
I guess "buckshot" is made of bullets, but really man, nails! rockets!
Not Alot To Say
#13012 posted by ijed [216.241.20.2] on 2007/10/31 13:07:17
Looks very solid and professional. Why change the format to more conservative for the resume? I can understand you wanting it to be easy to read etc. but I doubt any studio head would be bothered if you included a white version as a link from the same-format page as the others; to download and print, that is.
One Thing
#13013 posted by megaman [84.63.63.22] on 2007/10/31 13:20:23
The type you set your name in really doesn't fit the eastern-fighting movie genre, imho.
The first ancient rome screenshots i didn't really like. they don't looko thta nice, and are taken at weird angles.
Also, there's a lot of stuff i've never heard of - i think you should provide more shipping dates, otherwise someone could get the impression that none of those projects shipped.
provide a link to the paper, if it's availbale somewhere, or even post a citeseer link or soemthing like that
images need more space above and less at the bottom - or the other way round with the paragraphs - so it's clear the paragraph is for the top image, not the bottom one
http://www.celephais.net/cv/images... looks like an unfinished area to me, also it just now came to me it was water that filled most of the picture, looks a lot like tar.
why two shots of the same area in sahara?
the cube shots might not be worth showing at all, or maybe put them somewhere at the bottom
For textures, I used the excellent "Q2Power" set by Lunaran. isn't really necessary to mention, and shifts the focus away a lot from your work
This was originally a project to learn the new features of the Quake 3 tech, something long-since accomplished, but it would be nice to finish it up as a treat for the Quake 3 loyalists. outdated and unnecessary? you're not noob ;)
http://www.celephais.net/cv/images... and http://www.celephais.net/cv/images... look washed out like taken with a gl engine and no palette modification.
i like that your resume is so serious - but nothing connects it with the design of the previous pages. you need a link of some sort.
other than that, nice stuff!
Metl "John Fitz" Slime
#13014 posted by bambuz [80.221.169.201] on 2007/10/31 15:27:09
The Man Who Designed Rome.
Good stuff.
I'd imagine the guys browsing it would possibly be very interested in that... some high level shots showing the city sprawl? I think the existing Rome Rising shots are pretty good although the character in the first shot looks cartoony, but that's not what people should be interested in anyway, and it looks barren if there's nothing on the foreground so I guess it's ok...
Nice Piece On The Reviews And Score Issue
#13015 posted by -_- [78.37.15.133] on 2007/10/31 22:13:23
http://kotaku.com/gaming/reviews/v...
Very Simple Tutorial For
#13016 posted by rudl [193.171.131.245] on 2007/11/01 00:18:40
making medival arches
http://shub-hub.com/files/misc/tut...
Thanks For Feedback...
#13017 posted by metlslime [71.202.113.29] on 2007/11/01 00:32:38
megaman, your screenshot criticisms are noted... i might be able to improve some of them. For Rome shots, you mean the very first two? For Antediluvian shots, these are merely gamma corrected just like all of my quake1/2/3 shots. Perhaps I can increase the color vividness or contrast on them? But I don't want to do too much post-processing otherwise it's not really showing what the levels look like. I could delete the Sahara section completely since the game never shipped... Cube shots aren't very impressive but the project seems worth mentioning, so I'll think about it.
I do have a link to that paper, didn't you notice the red text with the underline?
Also the date next to every game that shipped IS the ship date... unless you want a month and day as well?
Bambuz: the idea of showing the city sprawl is interesting, though I don't have access to the game servers from home. I might be able to dig up something, though.
negike: interesting idea, but it's hard to show screenshots of coding projects.
inertia: i'm being poetic.
ijed: interesting point, I might do that.
Rudl
#13018 posted by -_- [78.37.15.133] on 2007/11/01 00:44:39
WOW. Double-subtraction evil. in a pdf file. in a 7z
Are you the Devil himself?
Metl
#13019 posted by Spirit [213.39.146.243] on 2007/11/01 09:21:15
Watching it again I realised how very clueless I am about "what text belongs to which pics, the pics above or the pics below". Maybe add some discreet arrows aside the text that point to the image row (eg a dark red used triangle on the left side of the text could look nice) or add horizontal breaks (line or something) that divide the text&images into corresponding groups.
Metl
#13020 posted by Mr Fribbles [220.253.114.187] on 2007/11/01 09:33:37
The cube stuff is definitely worth mentioning. It shows you have the passion and ambition to learn new tools and techniques, and to contribute your time and effort to a project despite the very limited audience and essentially non-existent rewards (I mean material rewards of course, ignoring personal satisfaction and community kudos :)
I'd hire you in an instant based on the intro page alone (not to mention the impressive portfolio)... of course, my company couldn't afford you and you wouldn't want to work there anyway, but that's beside the point!
Metl
#13021 posted by rudl [193.171.131.245] on 2007/11/01 10:06:47
At first I didn't see the original rubicon shot,
A bigger picture would be better for one of the most impressive quake maps.
Personally
#13022 posted by ijed [216.241.20.2] on 2007/11/01 13:59:00
I don't get confused by the screenshots / text. They don't look like bad screenshots to me, either.
Remember
#13023 posted by megaman [84.63.92.17] on 2007/11/01 15:05:09
those were just my first impressions.
It's the first six rome shots, really - the city shots. I can't really tell what's weird about the shots though, maybe it's the high camera pov. that tends to make things look small and cartoony
I could delete the Sahara section completely since the game never shipped
hm, i think it's an interesting game - shows that you're versatile. just need one other area to show (or drop the second screen)
didn't you notice the red text with the underline?
No, i didn't. don't ask me why
Also the date next to every game that shipped IS the ship date
well, there's date ranges, too, aren't there? I thought those dates show the production time. I'd really mention the shipping date agani, maybe with the month
Hrm
#13024 posted by megaman [84.63.92.17] on 2007/11/01 15:28:05
http://www.celephais.net/cv/images...
i think the problem is, that the light texture is almost white, but the surrounding lighting looks very weak.
http://www.celephais.net/cv/images... this looks so awesome btw :)
Quake Timeline
#13025 posted by Gom Jabbar [87.139.120.209] on 2007/11/02 10:48:53
I finally found some time and ressources to take care of an idea I had a while ago, the Quake Timeline:
http://www.gomjabbar.de/?page_id=1...
The Quake Timeline shows important events - and probably a lot of unimportant ones - from the history of the best game ever created: Quake.
All these events are presented in a timeline which you can scroll along all the way from the good old days up until today. If there’s an event missing - and there are lots of events missing as I only added a couple of map releases yet - you can easily add it yourself.
Feel free to add events to the timeline, the more the merrier! If you run into any problems or have ideas on how to enhance the timeline (Further categories, different style, etc.) please leave a comment or send me a mail. This is just the first version I put up real quick and there definatly is a lot of room for improvements.
Nice
#13026 posted by ijed [190.20.90.254] on 2007/11/02 15:16:13
I added WarpSpasm. The timeline looks nicely done, good work.
Like the name as well.
Gom
#13027 posted by bambuz [80.221.169.201] on 2007/11/02 16:12:29
make a separate page for it (if that's wordpress), it sucks in that narrow blog column.
Bambuz
#13028 posted by Gom Jabbar [87.139.120.209] on 2007/11/02 16:28:01
I plan on doing that.
Embedding it this way was the quickest and easiest way to do it. Before I spent too much time on it I want to know if anyone is even remotely interested in something like this.
Sorry For Being
#13029 posted by bambuz [80.221.169.201] on 2007/11/02 19:07:11
So demanding in tone. After all it's a free service. :) And you linked to screenshots etc.
Sigh
#13030 posted by bambuz [80.221.169.201] on 2007/11/02 19:08:03
sorry for mixing threads and subjects. Anyway.
Hey Guys
#13031 posted by underworldfan [128.195.84.91] on 2007/11/03 22:56:50
in response to the score questions
[1] If you dont like the "theory" of scoring, simply ignore the score and read the review.
[2] Some people like scores, myself included. It provides a quick, easy way to rate and compare maps. I have been scoring map reviews this way for 5 years, and im not planning on changing it anytime soon. :P
#13032 posted by Trinca [89.180.106.167] on 2007/11/03 23:40:19
i like to read the reviews... i dont take much atencion to scores :)
Underworldfan The Question Is
#13033 posted by -_- [89.110.6.185] on 2007/11/04 00:39:50
what is your "theory"?
"this way" - what way?
Could you please explain how exactly you calculate the score and what it means
(what #s stand for bad/mediocre/good/excellent/)
2 New Map Reviews Posted At My Site:
#13034 posted by underworldfan [128.195.84.91] on 2007/11/04 01:28:02
Breakfast at Twilight (by Hrimfaxi)
Wicked Base (by trinca)
http://underworld.planetquake.game...
More
#13035 posted by underworldfan [128.195.84.91] on 2007/11/04 01:43:37
A Scores section explaining briefly the scoring was already on my FAQ page but i have updated it to include a breakdown of what the various scores roughly mean:
http://underworld.planetquake.game...
Why do you score the reviews out of 20? How do you arrive at the scores?
In my opinion, there are two basic elements to any FPS map, one element is GAMEPLAY, the other is ARCHITECTURE & DESIGN. For these two elements i mark each out of 10, hence the total score is out of 2*10 = 20. If a map gets 19/20 or above it is a truly exceptional map and gets a gold medal of recommendation.
Here is an approximate breakdown of what the scores mean:
awful/poor: 1-10
ok/average: 11-14
good: 15-16
very good: 17-18
exceptional: 19
perfect: 20
let the arguing commence. ;)
Er
#13036 posted by inertia [134.53.120.119] on 2007/11/04 06:43:22
The whole point is that we don't know what the hell your standards are on "gameplay" and "architecture & design," except by looking at maps you've already reviewed and poring through what you've said in each review.
I'd like to see you write something for new mappers about how to get a 20/20.
Scores Again
#13037 posted by Tronyn [24.79.154.192] on 2007/11/04 07:04:23
I thought Marcher was 20/20, the best Q1SP yet made in my opinion, but UWF later downgraded it to 19/20 (presumably because there's still some theoretical room for improvement). But if Marcher isn't perfect, I dunno what is. Also, lol, I thought Masque should have been an 18 or 19, but that's why I don't review my own stuff.
To be honest my scores are pretty vague. I gave Wicked Base a 17/20 initially, but looking back UWF downgrading its score is reasonable, as I also gave Lunaran's last a 17, which is (no offence to good friend Trinca) a plainly superior map, which I should have given an 18 at least.
It's hard to account for bias as well. I actually wanted to give Hrimfaxi's frostbite a 19 or 20/20.
It's hard to keep in mind all the stuff I've scored previously when trying to score something at present. Never the less, UWF has a better grasp on the score system than I do, and I agree with him that there is a use for a player who just wants to know if a map is so-so (under 15), worth downloading (16+), or DEMANDS TO BE PLAYED (18+).
I think the solution is either ignore the scores, or just view them as a general guide for the casual player.
A General Misguide Rather
#13038 posted by negke [82.83.33.231] on 2007/11/04 09:58:13
As many scores seem pretty arbitrary. Compare recent reviews with older ones.
Maybe it would be more helpful to seperate the two elements, so scores read like "architecture: 8/10", "gameplay: 6/10", giving reader a clearer idea how the final score was conceived.
Hah
#13039 posted by Mr Fribbles [220.253.114.187] on 2007/11/04 12:13:44
All of the above debate demonstrates precisely why reviews should not have scores. You guys are providing a very convincing argument against using a scoring system at all.
At the very least, we all should accept the plainly obvious truth - that review scores are perhaps useful as a vague guide (at best), they're always going to be arbitrary to some extent, and the only way to get the important info is to read the damn review!
Something to ponder though... is it a coincidence that neither of the top Quake review sites (Ramshackle and TEAMShambler) had a scoring system? Probably not. :)
Congratulations With The 5 Years Underworldfan!
#13040 posted by Hrimfaxi [87.49.45.47] on 2007/11/04 12:27:31
And thank you for the review to you and Tronyn.
Maybe Not A Coincidence
#13041 posted by Vigil [91.152.93.88] on 2007/11/04 12:33:46
But more likely because Shambler has never been good with numbers.
I think Frib sums it well.
and the only way to get the important info is to read the damn review!
Read the damn review!
Now Wait A Minute...
#13042 posted by -_- [89.110.51.95] on 2007/11/04 14:00:36
if the final score is combined from the 2 numbers than 18 is an excellent map. 9+9 for looks/play - nearly perfect(or 10+8?)
and 14 could be decent (7+7)...or maybe its 9+5? 6+8? 10+4? 4+10... uhm OK Im really lost
"General Misguide" indeed
PS: I love this score
Overall Vertical Map Pack: 15.5/20
(thats for 4 varied maps from DIFFERENT authors)
#13043 posted by Trinca [89.181.20.131] on 2007/11/04 14:26:36
yeee congtz for 5 years underworldfan and thks for the reviews!
if my english were better i´m sure i whould help you out with reviews... but you guys now my English skills :)
poor...
Werl
#13044 posted by ijed [190.20.95.106] on 2007/11/04 16:40:32
I'd say everyone here is very grateful for the work you're doing, UWF + Tronyn. You're the only review site left, basicly.
As to the scores . . . do whatever the hell you want; it's your party. I was very happy to get an 18 for that pack I made, but in retrospect, to me at least, the number is distracting from the review.
Also
#13045 posted by ijed [190.20.95.106] on 2007/11/04 16:46:54
Just checking the updated site - with screenshots on the main page it's better, thanks :)
And happy anniversary!
#13046 posted by metlslime [71.202.113.29] on 2007/11/04 21:35:34
Something to ponder though... is it a coincidence that neither of the top Quake review sites (Ramshackle and TEAMShambler) had a scoring system?
Well, of the original "top Quake review sites" (SPQ Level Heaven, Crash's Quake Pages, Talon's Strike) two of them had numeric scores and one didn't. (SPQ heaven just said "if it's on this site, it's worth downloading" kind of like shambler did.)
Also...
#13047 posted by metlslime [71.202.113.29] on 2007/11/04 21:37:08
isn't it weird that "newcomer" websites like UWF and func are now 5 years old, which means they have been around for half of the entire history of the quake community?
Talon's Strike
#13048 posted by Vigil [91.152.93.88] on 2007/11/04 22:14:08
Yes, but Talon's Strike gave every level over 90 points out of 100, with a two sentence review. It was barely an archive of maps.
I visited that site religiously.
Also
#13049 posted by Vigil [91.152.93.88] on 2007/11/04 22:14:32
Note that I can't remember the exact scoring system Talon used. Feel free to correct me.
Vigil:
#13050 posted by metlslime [71.202.113.29] on 2007/11/04 22:48:36
most maps recieved between 80 and 95, though I think it's partly because he didn't include any maps that really sucked. So it was still somewhat inflated (if he scored all maps in existence the range would probably be like 50-95.)
Metl
#13051 posted by Mr Fribbles [220.253.114.187] on 2007/11/05 04:42:26
A fine point, and well made! It would have been more appropriate to say that the sites I mentioned were my favourite sites, rather than arrogantly assuming that this automatically means they must be regarded as the best sites.
I guess everything has to be considered in context, but it is impossible to predict what might be coming up in the future. It's like map reviews - give something a 10 today, something better comes along tomorrow... and then everyone is complaining about the relative scoring of the maps. :D
Also, I just noticed that this post creation dialogue has a rather long undo queue... surprising, and very nice.
Frib:
#13052 posted by metlslime [71.202.113.29] on 2007/11/05 07:45:07
I actually agree that TEAMShambler was the best SPQ site during the time it operated. I'm actually just making the point that there was an earlier era where there were different sites in operation.
D2SP: The City Of The Damned - Apocalypse
#13053 posted by negke [82.82.174.67] on 2007/11/05 11:27:31
http://www.realm667.com/index.php?...
Dark GZDoom map with unusual gameplay by Tormentor667 (so it's probably nice but hard).
Thank You Metl & Frib
#13054 posted by Shambler [82.47.200.179] on 2007/11/05 19:26:37
Kind comments. Even if I agree with them ;).
Lack of scoring wasn't fundamental to TEAMShambler's success. Timing, dedication and dilligence were.
I think scoring is fine in theory but doesn't work in practise because firstly you're assigning something fixed to what are at least partially artistic creations and mutually incomparable let alone unscorable, and secondly the system breaks down after a while because the system relies on comparison but comparability changes over time.
Not that I have any real complaints with UWF using scores, if he thinks it helps.
Personnaly
#13055 posted by JPL [82.234.167.238] on 2007/11/05 19:53:34
I think UWF review comments are the thing to take care of: what's in the map is so far what is intersting to know isn't it ?
The scores highlight UWF personal feeling of the map, even if the scoring / ranking process has some rules to respect. At least it gives a comparison point between several maps...
Where's The Music? (quake 2)
#13056 posted by nakasuhito [75.165.233.12] on 2007/11/06 04:18:23
i bought the quake4 special edition since its at the same price as the normal version (why not have the normal cheaper? gah?).
anyway, playing quake2 w/ expansions and because they all came on a dvd, there is nom usic! and its pretty boring without it! i have the quake2 cd from when it came out, but man, is there a place where i can download the tracks for both expansion packs?
btw, the reckoning is pretty cool so far :)
Dunno Where It Is
#13057 posted by RickyT23 [217.44.37.26] on 2007/11/06 10:41:01
Quake music would be nice too! I downloaded my copy of Quake straight from ID's website and that came with no music!! Shame cause the original quake music rocked!!! I could burn a disk if I could download the tracks ;)
Quake1 Music Is Everywhere...
#13058 posted by nakasuhito [75.165.233.12] on 2007/11/06 10:51:57
at least, i remember seeing torrents with the mp3s whenever i looked for some live nin songs :)
so if you know how to get songs that way (who doesnt?), then it wouldn't be so hard to find somebody that has them.
#13059 posted by Spirit [213.39.219.154] on 2007/11/06 11:16:03
http://www.celephais.net/board/vie...
It's also available in mp3 at some blog for ages now, try google.
Be-ee-ay-ootifull!
#13060 posted by RickyT23 [217.44.37.26] on 2007/11/06 12:15:45
What About...
#13061 posted by nakasuhito [75.165.233.12] on 2007/11/06 12:47:14
...the ones for the quake2 expansion packs? i dont think i like those links :(
Interesting...
#13062 posted by distrans [149.144.189.66] on 2007/11/07 04:16:22
...so I saw this SP release called 'badpak' at quaddicted and thought I'd check it out. The rating was 'excellent' for an unfinished map series with some only partially complete resources. "How odd", I mused.
Intrigued, I downloaded it and for sure, if you can suspend dislike for the partially complete heavy/flying/sng/enforcer, this really is an excellent piece of work. Some minor annoyance at things like lightning models not lining up with the guns end fades rapidly in the face of great brushwork and immersive combat.
No "bad" pak this one :)
Teamshambler Had That
#13063 posted by nitin [124.168.116.82] on 2007/11/07 10:13:38
not for review but linked to it from memory. Cant remember the name of the mapper but it was one of spawny' friends??
It Was...
#13064 posted by Shambler [82.47.200.179] on 2007/11/07 10:36:50
http://teamshambler.planetquake.ga...
Ironhammer. As you say, one of Nano's spanish crew.
There Is Also
#13065 posted by negke [82.82.163.12] on 2007/11/07 16:20:15
an unofficial fifth map Ih1m5, as well as a few others which use Badpak's base monsters.
#13066 posted by Spirit [213.39.223.13] on 2007/11/07 19:53:20
http://img134.imageshack.us/img134...
I am pretty speechless.
Normally something like this would be called a security breach or exploit.
"hey, we got that exploit in our jpeg loader, so don't watch custom jpegs"
Well, obviously an attempt to make gamers BUY addon things instead of STEALING custom made stuff from the internet, is it?
. . .
#13067 posted by HeadThump [4.136.90.25] on 2007/11/07 21:40:02
Unsolicited Advice makes up a huge fraction of what annoys me in this world.
Even an application pop up window that states a simple: Would you like to go on line to find an application to open this file(Recommended)? makes me want to strangle the programmer who dared to put advisory material in an ap I'm using.
Headthump
#13068 posted by ijed [216.241.20.2] on 2007/11/07 21:53:16
You shouldn't get so angry over stuff.
Hurumph
#13069 posted by HeadThump [4.136.90.58] on 2007/11/07 22:18:48
you build a huge ass map that takes forever to get from one end to the other and now you think you're God and you can tell me what to do -- though, I guess if you managed to encapsulate infinity inside of a map just like I just said you did, you really would be God, so on that pretext, I'll let that advisory comment pass.
Hmmmm
#13070 posted by Kinn [81.129.205.0] on 2007/11/07 23:02:43
I forgot to pay my BT phone bill and my broadband service has been rudely disconnected. Every website redirects to a nasty message from BT...apart from this one.
Cheers metl, you just pwned BT.
In the meantime, can someone post transcripts of YouTube Blackadder episodes, describe amusing cat image macros, draw (ascii) porn, etc. etc.?
Being without internet is a new and scary concept for me and I'm not sure I like it :{
For Kinn
#13071 posted by czg [83.253.234.172] on 2007/11/07 23:56:38
goatse.cx:
A naked man is bending forward, viewed from behind. Both his hands are in his anus, stretching the rectum wide open. His genitals are visible.
2girls1cup:
Two girls are making out.
Close up of one girl's ass, with other girl holding a cup under it.
Girl poops. A lot. Into the glass.
Both girls proceed to eat and lick the poop.
Girls smear poop all over themselves and vomit onto eachother and into eachother's mouths.
Fade to black.
I AM THE
#13072 posted by ijed [216.241.20.2] on 2007/11/08 00:01:40
ALPHA AND BETA!
But ascii porn creation escapes me.
Thanks Czg.
#13073 posted by Kinn [81.129.205.0] on 2007/11/08 00:02:17
Maybe it is time to consider a more extended break from internet activity.
Does Anybody Know
#13074 posted by aguirRe [212.151.19.89] on 2007/11/08 00:09:52
why several of the hosted PQ sites flicker on and off from day to day, e.g. TeamShambler or SPQ Level Heaven?
Sometimes it helps flushing the DNS cache, sometimes not.
Rectums, Girl Poop, Glasses, Bottles, Drugs . . .
#13075 posted by Plant [121.45.206.61] on 2007/11/08 07:12:12
http://farm3.static.flickr.com/233...
eeewww
#13076 posted by Zwiffle [67.53.148.10] on 2007/11/08 07:20:37
America... what happened to you?
Well, I
#13077 posted by HeadThump [4.136.90.246] on 2007/11/08 08:43:52
joined a gym, took a few power yoga classes to realign my spine, canceled my NYT subscription, invested the savings in a yak farm outside of Aspen, raked in a bit of change, took a cruise around the Great Lakes where I met the daughter of Presbyterian minister who introduced me to crack . . .
Cheers,
America
#13078 posted by nakasuhito [75.165.233.12] on 2007/11/08 12:48:17
headthamps story gave ears to my eyes, and tears to the ever walking shadows of the moon, without them we would be just another mindless headthump walking through the heroin fueled lies of the world through out the living eyes of the universe
Stick To Pot
#13079 posted by RickyT23 [217.44.37.26] on 2007/11/08 13:02:28
Poor Kinn.
#13080 posted by Shambler [82.47.200.179] on 2007/11/08 15:19:33
That is all.
That Deserves A Second
#13081 posted by HeadThump [4.136.90.98] on 2007/11/08 17:23:04
poor Kinn, I just went through a similar experience for the last three weeks, where after an hour or so of running it, my system would crap out in a blue screen of death. It put a cramp in my 'productivity'(er, TF). I had to replace the fan and my video card. Put that time to good use. Build a Bastion II.
He He
#13082 posted by HeadThump [4.136.90.98] on 2007/11/08 17:26:27
Put that time to good use. Build a Bastion II.
A screed of Unsolicited Advice??, or a spirit building pick me upper!?
Kinn
#13083 posted by Spirit [213.39.146.144] on 2007/11/08 18:45:04
Try using a different DNS server. Maybe they are stupid and just route new DNS requests to their page. Try 208.67.222.222 and 208.67.220.220 (that's opendns.com)
Does Any Of You Veterans Know...
#13084 posted by golden_boy [89.27.252.37] on 2007/11/09 04:53:39
if there is a program that can create SiN pak files?
No, it can't load Quake2 pak files, I checked (they also look different in a hex editor...)
Apparently it is IMPOSSIBLE to create a SiN pak file (unless you work at Ritual.)
(I'm not yet ready to accept that.)
Ehhh.... Disregard That
#13085 posted by golden_boy [89.27.253.244] on 2007/11/09 05:15:40
I found out.
It's very late so I'm slow thinking. Anyway, for the record... how to create a (real) SiN pakfile:
The program is called makepak.exe (duh) and is part of the sintools (sined etc.)
Stupidly, the documentation looks as if you can only extract them with that app; luckily, being a Linux user, I could (very slowly because very tired) make some sort of connection between "pak file" and "script file" and so I finally can use that thing.
You have to create a script that includes the pak's name and all the stuff you want in it. Gosh.
The documentation looks like this:
Makepak 1.0 copyright (c) 1998 Ritual Entertainment
USAGE:
makepak -u -d <script file> [specific file]
u - unpack into the current directory, script file is the pak name
d - dump out the pak files contents, script file is the pak name
If a specific file is specified then only those files matching that will be dumped
Valid Script Commands:
name <name of pak>
include <wild card name>
exclude <wild card name>
includerecursive <wild card name>
excluderecursive <wild card name>
"Script file is the pak name." Yay for Ritual.
*bangs head against wall*
AAARRRGGHHH!
#13086 posted by RickyT23 [217.44.37.26] on 2007/11/09 10:40:50
I'm going to smash my fax machine in a minute!!!
Why do we even still have fax machines?!?!
And why do I have the shittiest fax machine ever created.
Noone Has A Fax Machine
#13087 posted by czg [213.115.252.84] on 2007/11/09 11:02:07
You're the odd one out here.
Oblivion Is Retarded
#13088 posted by RickyT23 [217.44.37.26] on 2007/11/09 12:47:09
Tarquin and Gerald (two Oblivion players) are walking down the road, when Tarquin turns to gerald and says:
"Gerald?"
- "Yes?"
"Gerald - if I can guess how many pigs you have in that sack on your back, can I have one of them?"
To which Gerald replies:
"Tarquin - If you can guess how many pigs I've got in this sack on my back, you can have the both of them!!"
So Tarquin says
"Three!!"
What The Fuck Is Going On Here
#13089 posted by czg [213.115.252.84] on 2007/11/09 13:43:07
The Fax Is Broken
#13090 posted by bear [83.251.214.200] on 2007/11/09 13:54:55
smashed into oblivion
Silly Czg
#13091 posted by Kinn [86.141.8.255] on 2007/11/09 21:09:12
Oblivion owns and you know it.
I have internet back btw, I was only offline for a day.
Headthump, re: Bastion II - there will come a day when I will be free to pursue these sorts of things, able to realise these crawling visions of madness that were hinted at in my previous offerings - but today is not that day; Alas today, cynical of the industry, I am bound merely to create within the confines of commercial games development, although within that confine I am slowly mustering power and may one day erupt from my shackles and explode forth in a triumphant display of crimson-flecked glory.
Looking For
#13092 posted by golden_boy [89.27.253.152] on 2007/11/09 22:18:59
the SinEd source code. It was released by Ritual, but all links on the net are broken.
The file name should be sin_tools_source.zip.
Anybody have it? (probably hopeless...)
AguirRe
#13093 posted by JPL [82.234.167.238] on 2007/11/09 22:25:40
I have some questions for you, but your email seems to be broken :( I'll retry tomorrow....
#13094 posted by -_- [91.122.4.157] on 2007/11/09 22:28:46
crimson-flecked glory
JPL
#13095 posted by aguirRe [212.151.25.228] on 2007/11/09 23:53:36
I just sent you an alternative address that might work better.
AguirRe
#13096 posted by JPL [82.234.167.238] on 2007/11/10 09:57:09
Thanks !... and you have email ;)
Nothing Yet
#13097 posted by aguirRe [212.151.13.124] on 2007/11/10 13:26:20
Are you sure you sent to the address I sent you and not just replied to the email?
Oooops
#13098 posted by JPL [82.234.167.238] on 2007/11/10 13:36:42
I effectively made this stupid mistake: I just resent it some secons ago :P
Sorry :D
1 New Map Review At My Site
#13099 posted by underworldfan [128.195.84.91] on 2007/11/11 06:14:00
Travail map pack
review posted.
http://underworld.planetquake.game...
As I've Said Before
#13100 posted by ijed [190.20.74.116] on 2007/11/11 07:33:53
Your efforts are very much appreciated.
Keep up the good work.
Erm
#13101 posted by inertia [134.53.120.119] on 2007/11/11 10:45:07
That review is fucking bollocks and furthermore Travail is at least a 16.51.
Seriously though, I think you really underrated these maps.
And
#13102 posted by inertia [134.53.120.119] on 2007/11/11 10:47:20
Harsh Angled Edge 16/20
Bile Plant 17/20
Sealed City 19/20
Nightmare Tangents 16/20
The Final Drop 16/20
Overall Warp Spasm: 18/20
(16+17+19+16+16)/5 = 16.8
Wait
#13103 posted by Spirit [80.171.28.105] on 2007/11/11 11:14:56
I thought we were over this "issue" like 50 posts ago?
Well Clearly Its Not An Average
#13104 posted by nitin [124.168.116.82] on 2007/11/11 14:28:04
and theres points in discretion about overall cohesiveness and experience.
Wee
#13105 posted by Spirit [80.171.28.105] on 2007/11/11 14:43:54
69 fresh map descriptions at Quaddicted. :)
http://www.quaddicted.com/?p=46
Thanks to all contributors!
UWF
#13106 posted by aguirRe [212.151.17.220] on 2007/11/11 15:09:16
Did you forget neg!ke's qte2m5/6 or do you always skip secret maps?
In any case, the pack is 14 SP-maps + start map and 4 DM maps.
Anyway, thanks for the continued work!
Yeah
#13107 posted by ijed [190.20.123.144] on 2007/11/11 16:09:06
I noticed warp got a higer mark than it's average as well, but I'm not complaining.
I reckon the words say more than the numbers anyway - ?
Omdm1
#13108 posted by Orl [68.38.78.49] on 2007/11/11 19:19:22
Death match map made in four weeks, inspired by playing on the Flanders Europe netquake server. Screenshots and link:
http://orl.fvfonline.com/misc/omdm...
http://orl.fvfonline.com/misc/omdm...
http://orl.fvfonline.com/misc/omdm...
http://orl.fvfonline.com/misc/omdm...
Cant Help But Post
#13109 posted by Spd [91.122.177.93] on 2007/11/11 20:16:28
<spdmaps> ORL why dont you light it properly and add some details
<czgTF2MAPPER> spdmaps: because it's dm and noone cares
<ORL> The map was approved by elite old school Quakers, and they like it. So as far as I can tell, nothing is wrong with it. Enjoy it or don't.
<spdmaps> ORL its not approved by the oldschool quake mappers
<spdmaps> if it plays well its 50% of the deal
<spdmaps> but it looks like half-arsed speedmap
<ORL> Its not for the mappers, its for death match.
<ORL> You can complain about it all you want, I'm not changing it.
<spdmaps> Im not complaining
<spdmaps> you realsed it to the public - you get reaction
<ORL> And my reaction is, if you don't like it, don't play it.
Damn Fucking Right, ORL
#13110 posted by ijed [190.20.123.144] on 2007/11/11 20:48:42
Heh
#13111 posted by Orl [68.38.78.49] on 2007/11/11 20:49:48
spds likes to think hes the king of all mappers.
<ORL> And my reaction is, if you don't like it, don't play it.
<spdmaps> ofcouse I wont cause I could make a better map in half-hour time
I didn't make this map for the QW mapping community, I made it for the Netquake community. I just thought I'd share it so maybe you could enjoy it, but apparently if its not what you want it to be, you bash it.
So go ahead and hate the map all you want, I'm not gonna lose any sleep at night over it just cause you don't like the way it looks. As far as I'm concerned, its gonna get plenty of gameplay in netquake, and I'll be glad it wont be any of you guys playing it.
So that's that.
And For The Record
#13112 posted by Orl [68.38.78.49] on 2007/11/11 20:53:45
I'm not saying that everyone on TF and the func is really anal about maps, some people I do admire here. Trinca, ijed, aguiRe, Preach, Spirit, JPL, biff, RickyT23, rudl and many others. But unfortunately, there are just some people who have to act like assholes and try to bring down other people. Ohh well, its not my problem if your daddy beat you as a little kid.
#13113 posted by Spd [91.122.177.93] on 2007/11/11 21:16:43
yeah that was an overreaction to your arrogant replies to my suggestions
never mind the fact that your map DOES look like a poor speedmap
we all here put some effort to make maps that look good, but you arent willing to make any improvements
there is a certain level of acceptable quality and your map is definitely below it agree or not
if you want people to enjoy your maps - put some effort into them
#13114 posted by Orl [68.38.78.49] on 2007/11/11 21:29:55
Many people do enjoy my maps. And this one is gonna get more game play than any of yours, I can tell you that.
You started this whole ordeal by saying "this map has poor lighting and needs details" without even so much as loading it into Quake and saying it was a good effort, whether you liked it or not.
And its a DM map, where enormous detail doesn't matter.
#13115 posted by Trinca [89.181.80.12] on 2007/11/11 21:40:24
i like your SP ORL ;) but this DM is way to open... -:| i dont think it will work for dm for sure...
Hehe
#13116 posted by aguirRe [212.151.12.143] on 2007/11/11 22:44:07
Loaded up 24 Omicrons on this map and they seemed to enjoy it, they were all over the map in a few seconds ...
But it is a bit big and open for DM, I can imagine fps suffers on slower machines.
ORL
#13117 posted by megaman [88.77.179.41] on 2007/11/11 22:58:07
I just thought I'd share it so maybe you could enjoy it, but apparently if its not what you want it to be, you bash it.
People tend to express criticism, when they try something that has potential, but in the end fails (according to their standards, of course).
By releasing something, you decide to accept & respect the standards of the viewer and you shouldn't complain if you receive feedback you don't agree with.
That said, i think i very much understand you, but at the same time i agree with spds - you have to be above a certain line of visual quality to be worth playing.
In any case, don't get angry at spds because he tried to criticise your map. Also, if you dare to enter the nice, shiny world of #tf, you should be prepared to get some rougher comments. (spds tone was quite common for tf and wouldn't upset me at all)
Yep
#13118 posted by ijed [190.20.68.137] on 2007/11/11 23:19:08
I think most everyone can see both sides of this argument. The best criticism is honest, so complaining needlessly or, conversely hyping a map are both counter to a good map being made.
I agree with spd's that the lighting looks flat in the screenshot, I agree with ORL that it's up to him weather or not it's as a problem worth fixing.
The bottom line is that the only way someone can convince me to do something to a map I don't want to do is with money.
Post-steampunk
#13119 posted by necros [99.227.108.217] on 2007/11/12 04:54:54
what is it? a more futuristic type of steampunk? or is it even a real style?
I Dont Know Necros
#13120 posted by underworldfan [128.195.84.91] on 2007/11/12 06:05:16
but i hope your making a Q1SP map in that style. ;)
I Wish :(
#13121 posted by necros [99.227.108.217] on 2007/11/12 06:43:20
i haven't even had the chance to try out portal mapping yet. :S
i've been doing a shit-ton of prerendered stuff lately, and i really want to do some realtime 3d stuff again soon.
Omdm1
#13122 posted by Spirit [213.39.223.93] on 2007/11/12 10:13:31
fps dropping as low as 30 are not acceptable. The terrain is not "skipped". Very r_speeds-wasting design/"details". Boring texturing and flat lighting (lighting is better than the screenshots though). No txt file.
No need to comment back, I just leave criticism where I feel the need for. ;)
Well Orl
#13123 posted by RickyT23 [217.44.37.26] on 2007/11/12 11:04:06
I wouldnt like to say about this map, I bet its fun with a few bots, (or real people) - people are gonna criticise it, but I'm sure you expected that, but I notice you didnt put it as a news thread, just put it on General Abuse so that if folks are interested its there. I say fair play to ya!!
Gameplay looks like it'd be good, lots of high up plats and rocketjumping I'd imagine!
Its easy to get narc'd when people criticise your map. I can handle most critiscism, its when people sound like thay have taken your efforts PERSONALLY offensive, thats when I'd blow it!! :)
Quake Ogre And Friends
#13124 posted by DanCar [87.8.251.33] on 2007/11/12 15:26:38
Quake Ogre Fan Art:
http://www.dancarweb.altervista.or...
(click the dot for others like Doom Imp or Unreal Skaarj ... or Nali girl)
#13125 posted by Orl [209.146.26.5] on 2007/11/12 16:01:29
Perhaps I'm just getting tired of most people always giving my work negative reviews, so I figured I can't stands no more.
This map was released a week ago on one server, for heavy playtesting. At least 6 people told me exactly what they wanted in the map. So I added those things, and this is the result. They were all very happy with it, no complaints. The map has already gotten much gameplay in the short time its been released, and it will get more.
Lighting and details aren't important in a death match map, its the layout and design.
Perhaps I was a bit out of line that day on #TF, but it is just a map after all.
#13126 posted by Willem [24.199.192.130] on 2007/11/12 16:08:02
I guess it's entirely subjective. I mean, I think lighting and detail is very important in a DM level with the caveat that it can't get in the way of the game play. If play is hindered by these things then it's bad but a competent level designer should be able to avoid that problem.
The id DM maps were heavily played and loved and they were, at the same time, nicely lit.
I know the hardcore DM'ers don't care about how a map looks but to me Quake has always been as much about the atmosphere as anything else. Just my 2 cents...
#13127 posted by gibbie [69.140.12.215] on 2007/11/12 18:10:14
wow orl you are so full of shit
Nice!
#13128 posted by sielwolf [84.130.200.172] on 2007/11/12 21:12:05
the quake mp community is eating itself apart over most ppl thinking they´re playing cs
the quake mapping community is destroying itself with childish "my map is betta then urs" bullshit
glad to be here ;)
I'm Not Hungry
#13129 posted by ijed [216.241.20.2] on 2007/11/12 22:05:28
Oh
#13130 posted by megaman [84.63.26.105] on 2007/11/12 22:26:37
This map was released a week ago on one server, for heavy playtesting. At least 6 people…
Next time don't be so proud of something that completely goes without saying for a good mapper.
Megaman
#13131 posted by Orl [68.38.78.49] on 2007/11/12 22:41:37
Well I never said I was proud of the map, or anything regarding it was the best ever. Its clearly not. All I'm saying is whats done is done, the map is done. I'm done with it.
I kind of wasn't expecting any critique on it. If I was I would have posted it in the beta and screenshots section. It was just a "here ya go, enjoy it or not" kind of thing.
Handbags At The Ready Ladies...
#13132 posted by Shambler [82.47.200.179] on 2007/11/12 22:56:55
:)
Just Had A Look...
#13133 posted by Shambler [82.47.200.179] on 2007/11/12 23:08:43
Apart from the texturing being as bland as a peeled scrote and the lighting sucking monkey spincter and the scale being more like a UT2K3 map rather than a Quake map, I quite like it. The layout looks good for fast gameplay, plenty of tricks possible, seems fairly balanced for weapons, the theme ain't bad, it's not an arbitrary arena and has a strong visual hook with the building front and the ruined bridges and flaming trees are cool.
So there.
Shambler
#13134 posted by Orl [68.38.78.49] on 2007/11/12 23:21:55
I never played UT2K3 so I don't know about the scale in that. I designed the map more for a 4 or more free for all. I didn't focus to much on texturing and lighting, mostly the brushwork.
But so far no one has complained about any of the new textures in the map which were done by me, apart from the orange brick. So I guess that's an improvement.
ORL
#13135 posted by bambuz [80.221.169.201] on 2007/11/13 01:26:24
The map could have been much better looking with some better lighting and a few different textures.
Just sayin.
(I played QW but still care about looks.)
It's good that people make DM maps. What mappers should realize that they actually should be more similar to good SP maps than what is generally thought. I've ranted about this for the last 2 years.
I Agree
#13136 posted by Tronyn [24.79.154.192] on 2007/11/13 01:33:06
While there's a definite advantage to small, cramped maps for fastpaced DM, and setpieces can be kind of awkward for fast movement/clipping/layout design, never the less this one, single style of dm map has become completely dominant in multiplayer design in Q1. Some more open maps, even with setpieces, and good looks, for multiplayer, would be a welcome change. At least some distinct areas instead of just Atrium 1 and Atrium 2 would be good.
ORL your map looks pretty cool, maybe what people are saying is that if you took the time to make such architecture (which afterall looks good), it wouldn't be that much more effort to get the maximum effect out of that architecture by giving it some lighting.
Omg
#13137 posted by gone [91.122.61.189] on 2007/11/13 12:29:10
how on earth it got 1500-2000 wpoly r_sppeds allover the map?
fastvis? made from func_walls?
AguirRe
#13138 posted by negke [82.83.5.128] on 2007/11/13 20:23:22
There are also 2 secret SP maps (not reviewed, possibly will be in a future update) a.k.a never.
Dunno what the idea behind this is, though I suspect those maps were simply too awesome to be reviewed in one session.
#13139 posted by inertia [134.53.120.119] on 2007/11/14 06:23:37
Apart from the texturing being as bland as a peeled scrote ...rofl shambler, man I love you.
ORL: Maps are a form of art and whether you like it or not everyone has an opinion on each piece. The fact that you playtested for only a week, and with only six people, implies that you did indeed want to "get it out the door" but that does not mean you should reject constructive criticism when it comes your way.
Constructive criticism is really worth a lot, it's a form of advice. Consider this.
Giving Away HL2 And HL2:Episode 1 On Steam
#13140 posted by SleepwalkR [85.179.1.245] on 2007/11/14 11:30:57
Hi, I have a free copy of Half Life 2 and Half Life 2: Episode 1 to give a away through Steam.
If anyone's interested, drop me a line at deceive.inveigle.obfuscate%gmail.c... The sender of the first mail I receive gets the gift codes sent per mail.
Darn
#13141 posted by SleepwalkR [85.179.1.245] on 2007/11/14 11:31:16
gmail.com, obviously.
Nitin Was First
#13142 posted by SleepwalkR [85.179.1.245] on 2007/11/14 11:44:56
=)
Oh Yeah...
#13143 posted by Bal [83.204.129.67] on 2007/11/14 12:17:38
I'm giving HL2 and ep1 away too if anyone doesn't have them yet, same, on steam.
Me Too
#13144 posted by DaZ [80.41.167.106] on 2007/11/14 15:24:13
:)
Hey
#13145 posted by megaman [84.63.48.247] on 2007/11/14 16:08:55
i'd be interested in ep1 - how do i contact you? :)
Inertia
#13146 posted by megaman [84.63.48.247] on 2007/11/14 16:34:08
make that criticism is really worth a lot, it's a form of advice. instead of Constructive criti...
Yay!
#13147 posted by megaman [84.63.48.247] on 2007/11/14 20:42:31
Daz rocks so much =)
Still Got A Copy Opf HL2 To Give Away
#13148 posted by DaZ [80.41.167.106] on 2007/11/15 01:50:18
any takers?
Oh Yeah
#13149 posted by BlackDog [58.7.87.1] on 2007/11/15 08:53:28
I have those. Hl2 and ep1.
Mail the address in my profile or come and bug me in #terrafusion if you are interested.
Yeah
#13150 posted by RickyT23 [217.44.37.26] on 2007/11/15 11:59:57
Its crazy really - I have the orange box and the Half-Life 2 Holiday Season package so I'm in the same boat really. Except I have the latter on the PC and the former on the 360, + Half-Life one is with the Holiday Season package and not in the Orange Box.
Its better on the 360 tho - better picture + framerate.
What are they gonna package Ep3 with??!??!
Your Mom
#13151 posted by czg [213.115.252.84] on 2007/11/15 13:59:36
Keep Dreaming
#13152 posted by RickyT23 [217.44.37.26] on 2007/11/15 14:03:28
The Hull Bug
#13153 posted by bambuz [80.221.169.201] on 2007/11/16 05:21:41
Where you get stuck at stupid places.
This seems to be fixable and is invented in dp and now in ezquake, didn't know it was possible clientside:
http://www.quakeworld.nu/forum/vie...
It'd probably be easy to port the fix to sp clients, no?
Czg
#13154 posted by RickyT23 [217.44.37.26] on 2007/11/16 16:33:41
Just played Insomnia when I should have been working, and I would just like to say that its very good. I think (to an extent) Ijed has used a few of your ideas in Warp, but your detail and architecture in the first map for sure (I havent played the whole thing - just died on the second level) is better. I still think your a bastard though for the crush trap where you pick up the rockets which are on top of a shootable button.
From what ive read, the third level is a bit gothic aka Q3Arena style or sommit' so Im looking forwards to that!
First level - 198/198, 2/3 secrets
Best Thing About Insomnia
#13155 posted by negke [82.82.185.168] on 2007/11/16 16:39:39
The anus (goatse) teleporters in the start map!
Yep
#13156 posted by ijed [216.241.20.2] on 2007/11/16 17:00:37
Thieved alot of stuff.
You Ain't The First
#13157 posted by Tronyn [24.79.154.192] on 2007/11/17 05:54:58
about the only Q1SP more imitated than CZG07c in recent times is Contract Revoked
Ep2 Stats Page
#13158 posted by DaZ [80.41.167.106] on 2007/11/17 11:06:15
http://steamgames.com/status/ep2/e...
This is really cool, especially the "death maps" images, they are top down shots of each map in the game with a heat bloom effect that gets brighter depending on how many players died in that area, I imagine stuff like this is very handy for testing but its cool to look at too :)
Woo
#13159 posted by pjw [66.188.138.39] on 2007/11/17 19:03:50
That is indeed very cool. Thanks for sharing that!
#13160 posted by inertia [134.53.120.119] on 2007/11/18 10:14:44
Why I love Wikipedia:
Logical implication does not bar the lamp from being on, off, or vanishing completely to be replaced by a horse-drawn pumpkin.
My Current Work, Dspdm6
#13161 posted by DeadLy_sp [84.123.158.28] on 2007/11/18 13:05:20
I want speak a bit about my current work, my six qw map (dspdm6). I need some ideas or suggestions for improve the map. Please play it in your localhost and leave your comment.
Thanks.
-----
Map title: "Blood Hunger Doctrine" (thanks JohnNy_cz)
-----
Screens:
http://dsp.quaddicted.com/beta/ezq...
http://dsp.quaddicted.com/beta/ezq...
http://dsp.quaddicted.com/beta/ezq...
http://dsp.quaddicted.com/beta/ezq...
http://dsp.quaddicted.com/beta/ezq...
----- (new on beta3)
New screens (2 rooms more):
http://dsp.quaddicted.com/beta/ezq...
http://dsp.quaddicted.com/beta/ezq...
----- (last beta version)
BSP File beta 3:
http://dsp.quaddicted.com/beta/dsp...
Deadly_sp
#13162 posted by nitin [124.168.6.12] on 2007/11/18 13:14:30
betas are not news items. Only final map releases are.
Someone with moving capability will place your post in the screenshots/betas thread.
Wow
#13163 posted by RickyT23 [217.44.37.26] on 2007/11/18 14:29:26
That looks really smart!
Very Gruesome.
Unfortunately I dont play DM Quake - so I may never play it.
Really like the rocks on the seventh screenie down from the top. Also the cracks in the tiling.
Maybe put some more cover items in, spice up the lighting a bit. Dunno really.
Looks Good
#13164 posted by ijed [190.20.122.241] on 2007/11/18 16:38:23
The Meatpack textures convert nicely to Q1. Also has some nice gameplay setups (the pillar with the quad) so I can imagine it being nice to play.
But here's mainly SP; try
http://www.quakeone.com/
Which has a pretty active DM community.
#13165 posted by necros [99.227.108.217] on 2007/11/18 17:39:48
those are nice textures! i'm surprised i haven't see any quake maps with those before.
Try
#13166 posted by ijed [190.20.122.241] on 2007/11/18 20:23:11
The Q3 Meat mappacks, I think there's three by Meat (author name). My favourite map has to be Darkmeat - the quad trap / pit thing is excellent, the back and forth jumpads are a larf for railing as well.
#13167 posted by Trinca [89.181.81.38] on 2007/11/18 21:43:07
ijed direct link? i can´t find it...
Here You Go
#13168 posted by Plant [121.45.253.227] on 2007/11/18 22:06:30
http://www.badmeat.com/downloads.s...
Great Textures But
#13169 posted by bambuz [80.221.169.201] on 2007/11/18 22:15:38
the brushwork looks boxy? Dunno...
#13170 posted by Trinca [89.181.81.38] on 2007/11/18 22:24:37
thks
Didn't Know He Had A Site
#13171 posted by ijed [190.20.93.82] on 2007/11/19 01:39:59
Just got them from .::Level
I reckon the brushwork looks more boxy because of the wide angle fov, but they are a bit. Most of the maps feel a bit experimental, but its rare to find a BFG in any user made map (White Meat) and there's lots of good gameplay dynamics experimented with.
In general they're not really 'art' maps, but very fun to play.
Ijed
#13172 posted by nitin [124.168.6.12] on 2007/11/19 11:32:37
I think they were talking about dspdm6 not meat's maps.
Hah!
#13173 posted by RickyT23 [217.44.37.26] on 2007/11/19 13:10:16
Have you seen the new tetris-map news post from quakeworld.ru?
Check out that URL for Orl's DM map!!
http://quakeworld.ru
Also Doom3 shaders look v.sexy
Fuck
#13174 posted by RickyT23 [217.44.37.26] on 2007/11/19 13:11:08
http://quakegate.ru
oops!!?!
New Map Reviews At My Site:
#13175 posted by underworldfan [128.195.84.91] on 2007/11/19 20:22:19
Reviews:
Deja Vu (by RickyT23)
the Grand Guignol (by Fern)
http://underworld.planetquake.game...
#13176 posted by necros [99.227.108.217] on 2007/11/20 07:06:38
http://www.youtube.com/watch?v=SP-...
i don't believe i need to say anything else.
Necros
#13177 posted by Vondur [89.175.96.234] on 2007/11/20 09:18:37
awesome!
Mapping
#13178 posted by RickyT23 [217.44.37.26] on 2007/11/20 12:38:29
is bad for the health. I enjoy mapping, but *my god* it's not doing my back any good. Starting to feel like a cripple...
Also staring at a screen for too long is frying my brain. Made worse that before July I was a factory labourer and guitarist - now I do admin on a computer all day, then mapping on evening.
#13179 posted by Willem [71.70.208.231] on 2007/11/20 12:41:15
Heh, yeah after more than 10 years of mapping my body is a wreck. My back gives me pain, my arm/wrist are strained and my vision is crappy (although it always has been).
And still I map!
Yep
#13180 posted by ijed [216.241.20.2] on 2007/11/20 13:00:07
In twenty / thirty years we'll all still be here mapping; wizened little Gollum creatures putting maps together . . .
Lol
#13181 posted by Tronyn [24.79.154.192] on 2007/11/20 13:01:55
anyone seen this one
http://www.youtube.com/watch?v=PFy...
#13182 posted by gone [91.122.100.215] on 2007/11/20 14:14:48
just get a proper chair/table
and you dont spend 8hrs/day mapping (like some people DO at work)
Or
#13183 posted by ijed [216.241.20.2] on 2007/11/20 16:03:44
Five hours stood up in a (supposedly 15 minute SCRUM) meeting listening to all the design errors you've made. And then be told you've done a great job. FFS.
There's Nothing Wrong With Chair/table
#13184 posted by RickyT23 [217.44.37.26] on 2007/11/20 17:44:54
Its my crappy posture thats doing it!!!
Screenies tomorrow!! ;-)
Lord British Home
#13185 posted by bear [213.89.239.188] on 2007/11/21 12:19:33
He doesn't seem to be able to separate reality from his game worlds:http://www.youtube.com/watc...
Duke Nukem Forever
#13186 posted by Shambler [82.47.200.179] on 2007/11/21 13:42:56
One of the funnier dismissals of it I've seen:
http://duke.a-13.net/
I particularly like the Science and Technology section.
Haha
#13187 posted by starbuck [82.41.206.175] on 2007/11/21 14:32:56
is it wrong that i'm still excited about duke forever? At the least it means I must hate myself.
I Don't Think
#13188 posted by bambuz [193.167.3.8] on 2007/11/21 15:33:19
the average net connection is 10 megabits nowadays...
But hey, maybe they can chalk it up to "the general population's ability of doing simple calculation in their head was lost" point which can be added to between 1997 and now.
Otherwise mostly quite fun!
Yeah
#13189 posted by starbuck [82.41.206.175] on 2007/11/21 16:42:14
maybe more like 3 megabits or so, that's still 100 times more than the maximum possible back then!
Nitin
#13190 posted by aguirRe [213.101.70.38] on 2007/11/21 21:14:38
Did you get my last two emails?
Aguire
#13191 posted by nitin [203.217.66.69] on 2007/11/21 21:24:21
yes.
sorry for the slow response. I plan at looking at it tonight.
Plague Interior
#13192 posted by PuLSaR [80.80.111.240] on 2007/11/22 19:06:51
i made a new dark ambient track:
http://pulsar.quaddicted.com/misc/...
say if it sucks or pretty good
I Like It
#13193 posted by ijed [216.241.20.2] on 2007/11/22 19:46:56
Would fit well with the later Nehahra levels.
Reminds me of a q2 map / concept I was messing with - 2 levels and the bottom one is filled with toxic gas (sort of volumetric fog), needing biosuits to pass through it without damage.
The pipe clanging could be a bit intrusive when exported to the Quake lower format - if you're going to use it as a sound inside the game rather than a soundtrack played from outside.
Is it for a map you're working on?
Music
#13194 posted by MadFox [84.26.196.113] on 2007/11/22 21:00:32
I like it, although I miss a rithm section. At the end it is somehow oversounded.
But a nice ambience. How have you made it?
I won't do it easily, but here's something I made,
only simple guitar, base and solo.
http://members.home.nl/gimli/Track...
PuLSaR...
#13195 posted by distrans [149.144.189.66] on 2007/11/23 03:52:09
...thankyou, just what I needed this arvo. I'm now officially a fan of your music, this one could've done with a more recognizable finish...perhaps some silent punctuations. Nonetheless, beaut!!!
MadFox...
#13196 posted by distrans [149.144.189.66] on 2007/11/23 03:59:39
...tidy up the higher solo track and that one's a winner. Now go make a melancholy map (not base) so you can use it a ambient background :)
Possible
#13197 posted by MadFox [84.26.196.113] on 2007/11/23 19:07:00
It's a Ibanez channel mixer with a Gibson Emmerauder.
Don't have grip on the volumes after the reccording.
If I ever learn to map with a plan...
Music
#13198 posted by Sielwolf [84.130.196.130] on 2007/11/23 20:24:33
Pulsar - awesome dark track, could use a bit more variations until the 5 min. mark when the eerie drones set in
MadFox - nice rhythm screwage :)
I;m
#13199 posted by PuLSaR [80.80.111.240] on 2007/11/24 01:59:26
not sure if it is fo&#1082; the map i'm going om, but at leasst that the tracck is finished. and i hope i'll use it,i'm not sure so far
I'm Drunk
#13200 posted by PuLSaR [80.80.111.240] on 2007/11/24 02:01:48
do not pay attention a llot to the last post
Nice Tracks Both
#13201 posted by negke [82.82.161.43] on 2007/11/24 08:38:58
Pulsar's for Quake, Madfox's for a mediterranean summer afternoon, or something.
MadFox
#13202 posted by bambuz [80.221.169.201] on 2007/11/24 20:29:50
umm, your song doesn't go anywhere? It's just repetition repetition repetition repetition rep.. you get it?
Orpheus Toast
#13203 posted by MadFox [84.26.196.113] on 2007/11/24 21:07:43
Sielwolf, I started drumming when I got my first new shoes, the boxes didn't long last.
Pulsar, you're mapping right, at least on a synthesizer.
Neg|ke, let's jam together on a better longitude.
Do you also map on music?
Bambuz, I just improvise on moments and add a channel later.
It is more conceptional music, and needs more polishing.
Neg!ke
#13204 posted by nitin [210.84.21.12] on 2007/11/25 02:12:31
dont know how I missed it, but just played your turtle map. Excellent stuff!!
Good God!
#13205 posted by RickyT23 [217.44.37.26] on 2007/11/26 17:13:31
Just thought it seemed really quiet so I thought I had better post...
Thanks For This
#13206 posted by czg [213.115.252.84] on 2007/11/26 18:31:52
You're Welcome!
#13207 posted by RickyT23 [217.44.37.26] on 2007/11/26 18:33:45
(Thanks for what, the cheese or the company?)
D00d Cut The Cheese *
#13208 posted by Sielwolf [84.130.227.39] on 2007/11/27 22:20:20
*which Q3 bot uses this taunt eh? :)
Anarki?
#13209 posted by ijed [190.20.118.251] on 2007/11/28 00:45:10
Shit
#13210 posted by ijed [190.20.118.251] on 2007/11/28 00:45:31
Forgot the cheese symbol.
Panoramas....
#13211 posted by metlslime [71.202.113.29] on 2007/11/29 06:40:15
hey does anybody have those panorama screenshots I made for two of my Q2 levels? One was Concrete Dreams and one was for Derelict. I realized I don't have them since the hard drive crash a couple years ago.
If you do have either one, please upload them or email them.
Nitin
#13212 posted by negke [82.82.165.93] on 2007/12/02 10:49:11
Thanks
Slide
#13213 posted by Spirit [213.39.211.155] on 2007/12/02 21:22:37
Anyone interested in doing some good looking and great playing fresh Slide maps? That mod is so great.
Hehe Slide
#13214 posted by DaZ [84.208.229.31] on 2007/12/02 21:54:05
man I need to find a copy of that... Loved it so much "way back when..."
Quake rally also, fantastic stuff :D
Anyone got download links?
#13215 posted by Spirit [213.39.211.155] on 2007/12/02 22:02:55
http://www.quaketerminus.com/mods/... (the mod)
http://www.quaketerminus.com/mods/... (the maps)
Haha
#13216 posted by DaZ [84.208.229.31] on 2007/12/03 00:27:51
you legend =)
Slide...
#13217 posted by Scampie [67.129.250.254] on 2007/12/03 13:33:23
http://quotes.fov120.com/?show=sin...
:)
Hmm
#13218 posted by negke [82.82.179.137] on 2007/12/03 15:46:28
Interesting new HL1SP: http://www.moddb.com/mods/4961/par...
Earth Sculptor
#13219 posted by JPL [82.234.167.238] on 2007/12/03 17:05:26
http://www.earthsculptor.com/index...
It is a new terrain generator basically Quak4 oriented. It seems to be quite similar to nemesis' tool, nevertheless I will check if it can be used for Quake...
Enjoy !
... But...
#13220 posted by JPL [82.234.167.238] on 2007/12/03 17:07:06
... it is not free :(
The TASpring Community
#13221 posted by bambuz [80.221.169.201] on 2007/12/03 21:14:40
had some free heightmap map editors, you can look there, if it helps any.
Metl
#13222 posted by nitin [210.84.25.63] on 2007/12/03 21:52:55
that looks really good, nice find.
Phew
#13223 posted by Spirit [80.171.29.85] on 2007/12/04 13:18:14
100 new descriptions at Quaddicted: http://www.quaddicted.com/?p=48
Cool!
#13224 posted by RickyT23 [217.44.37.26] on 2007/12/04 15:50:07
I really enjoy flicking through the various descriptions when you guys at Quaddicted add updates!
I Object.
#13225 posted by Scampie [66.188.126.73] on 2007/12/05 07:09:46
The description for 'thefly' should simply be:
I believe thefly is a map by Markus Klar made in '98. In '98, Markus Klar made a map called thefly. Markus Klar made a map in '98 called thefly.
(go back in func history if you need to get the joke)
It Might Be A Bit Obscure
#13226 posted by HeadThump [4.136.90.114] on 2007/12/05 09:16:08
ao I'll just give it away.
Markus Klar is a near anagram for Bono's birth name. It is off by a few letter's, but that is due to Gaelic alliteration. The Fly, of course, being a reference to the second best track on Achtung Babe (The Acrobat being the best one).
Also, if you find the un(entity)declared door switch secret you will find a pentagon shaped room with the letters, V-O-X on the back three walls. As in, Bonovox, those guitarheads in the Music thread will know that one. Good stuff.
Someone
#13227 posted by Shambler [82.47.200.179] on 2007/12/05 10:55:19
Release a Q1 SP map please thx.
Shambler
#13228 posted by JPL [213.30.139.243] on 2007/12/05 10:59:59
It's cooking.... but you will need to be patient: I have a serious lack of free time these days ;)
Im Working On It Shambler!!!
#13229 posted by RickyT23 [217.44.37.26] on 2007/12/05 11:01:18
Wouldnt want to rush would I!
New maps will have 300+ monsters on hard!
All the weapons
Many monsters (as before but with Ogres and Shamblers too)
Give me about 1 weeks I think!!
Would you like to help with the final playtesting Shambler?
I Said 'maps' But I Meant 'map'
#13230 posted by RickyT23 [217.44.37.26] on 2007/12/05 11:01:52
Shambler
#13231 posted by Spirit [80.171.7.57] on 2007/12/05 11:11:45
For you I have outdone myself: http://www.quaddicted.com/stuff/sp...
RickyT23: Good maps are not rushed!
I'm Working On A Pack.
#13232 posted by ijed [216.241.20.2] on 2007/12/05 13:30:34
Some months to go yet.
Cool!
#13233 posted by RickyT23 [217.44.37.26] on 2007/12/05 13:42:30
Can I do some testing? Can I, can I ?!??! :-)
Heh
#13234 posted by ijed [216.241.20.2] on 2007/12/05 14:15:07
Not yet ;)
Shambler
#13235 posted by Trinca [89.180.27.109] on 2007/12/05 22:07:48
calmdown!!! i got two in the cook! release date untill 03/08 i hope...
Um
#13236 posted by starbuck [82.41.206.175] on 2007/12/06 01:11:22
I think you guys are thinking of a map called Markus Klar, made by a guy called 'The Fly'
Crysis Physics Porn
#13237 posted by SleepwalkR [85.179.26.139] on 2007/12/06 11:42:24
http://kotaku.com/gaming/clips/cry...
with crates no less!
Oh God I Love Crates
#13238 posted by starbuck [82.41.206.175] on 2007/12/06 14:09:23
even when they're used to reconstruct the twin towers but the towers are wearing top hats and then a plane flies into them. Watch the video if you think I'm actually crazy.
Actually
#13239 posted by Spirit [213.39.156.146] on 2007/12/06 17:25:31
I was disappointed not to see the crate-twin-towers being crashed.
Fuck Fucking Fuck
#13240 posted by bambuz [193.167.7.11] on 2007/12/10 15:38:22
Why the fuck does IE7 have to render tables in a fucking idiotic way?
Opera, Firefox, IE5 display at least remotely sane stuff. (FF and IE5 can't vertically align cell contents, which is completely retarded of course.)
But with IE7 the narrowest table cells flow over the whole page...
I'm fed up with this!
Now I have to install IE7 and start troubleshooting just to customize the page for it.
I'll only work with hardware in the future.
This is fucking 2007 for fuck's sake. Would think they had gotten stuff to work in the last ten years.
Post Above Inspired
#13241 posted by bambuz [193.167.7.11] on 2007/12/10 15:39:12
by the short version of Big Lebowski on youtube, a movie that I didn't really like originally anyway.
I Love Snow
#13242 posted by Spirit [80.171.82.219] on 2007/12/10 17:03:09
and recently found out Darkplaces & dpmod have a incredible func_snow. :)
http://www.quaddicted.com/stuff/wa...
Looks Like A Black Screen To Me?!?!
#13243 posted by RickyT23 [217.44.37.26] on 2007/12/10 17:42:41
I must have the wrong drivers :-(
Weird tho - I thought in this day and age drivers would be correctly installed automatically (?)
I just get 13 seconds of black.
:-(
#13244 posted by Spirit [80.171.82.219] on 2007/12/10 17:53:51
You'll to have a x264 capable codec or a player like VLC.
Ahah!
#13245 posted by RickyT23 [217.44.37.26] on 2007/12/10 18:26:57
Looks cools! Does func_snow overide skybox? Looks like a blizzard!
The Fog
#13246 posted by ijed [216.241.20.2] on 2007/12/10 18:54:54
Overrides the skybox then? Either way looks pretty nice, might be time to experiment with Dark Places, I always wanted proper rain in Quake. Zerstorer was ok but didn't feel much like rain to me.
Dammit, I Forgot The Bloom For Extra Blingbling
#13247 posted by Spirit [80.171.82.219] on 2007/12/10 19:38:19
Looks a bit better with bloom enabled.
Yes, the fog is what overrides the sky. Volumetric(?) fog would be awesome, something like a func_fog soft very soft, moving edges. Rawr! There is a Telejano build & mod which has some kind of snowy e1m1 with fog on the floor. Looks quite nice.
The thing with Darkplaces is that the game feels somewhat different. :\
Ijed / RickyT23
#13248 posted by JPL [82.234.167.238] on 2007/12/10 19:39:34
AFAIK, only aguirRe's engine allow to have both fog and skybox rendering, and with all other engines, fog overrides skybox.
Maybe DP or other enhanced GL engine would allow shuch a feature... more tests are required :P
Well
#13249 posted by bambuz [88.192.64.235] on 2007/12/10 21:31:00
since the skybox is in the distance, the sky should be fog-color. So no skybox with fog makes sense that way - if there was one, it would be obscured by the fog anyway.
Indeed
#13250 posted by JPL [82.234.167.238] on 2007/12/10 21:51:32
But I just checked it: with aguirRe's engine, if fog density is low enough (e.g <0.1) then the skybox, or the sky, is still visible... It gives a cool effect of "grounded" fog... like in marshes..
Yeah
#13251 posted by ijed [216.241.20.2] on 2007/12/10 21:58:02
Used it in warp. There's two problems, in that distant objects get culled closer (warpb didn't have those big doors in it originally) and the fog can get thicker in the corners of the skybox because of the distance. I think I used 0.05 or something there.
Ijed
#13252 posted by JPL [213.30.139.243] on 2007/12/11 08:09:24
the fog can get thicker in the corners of the skybox because of the distance
Yes, I also noticed this corner effect... weird..
I Was Thinking Of Using A Bit Of Fog In My New Map...
#13253 posted by RickyT23 [217.44.37.26] on 2007/12/11 11:06:48
I'm aiming for FitzQuake usage, but there is one indoor arean, it would be cool to have some fog when in the aream but not after you leave.
I would have to use a Quoth "trigger_command" key, right?
But what is the cammand to put fog on, and then what is the command to turn it off? Does FitzQuake even have fog? Any ideas?
I Cant Type "arena" Today :-(
#13254 posted by RickyT23 [217.44.37.26] on 2007/12/11 11:07:32
It's
#13255 posted by ijed [216.241.20.2] on 2007/12/11 13:04:33
fog (density) (red) (green) (blue) - though putting in fewer numbers works as well (3 = colour only, 1 = density only).
That's 0 for none and 1 for maximum.
Try aguirRe's documentation for more concise info.
Thanks!
#13256 posted by RickyT23 [217.44.37.26] on 2007/12/11 13:06:55
Sorry - I should look at documentation before asking here :P
Fog
#13257 posted by aguirRe [213.101.70.199] on 2007/12/11 15:21:47
You can't set colour only, it's either density only (one value, also turns fog on/off), density and common rgb colour (two values) or all four values.
Recommended density is well beneath 0.1 (often beneath 0.05), otherwise textures and lighting are basically ruined.
Recommended "colour" is grey (i.e. common rgb). If colour is desired, use a very complex and subtle one, avoid clear red, green or blue.
See neh2m5 for an interesting poisonous and sulphur-ish example or a less fortunate red/green example in Invein.
Ok
#13258 posted by ijed [216.241.20.2] on 2007/12/11 17:58:51
Concise = correct ;)
You Bad
#13259 posted by DanCar [87.5.51.70] on 2007/12/12 15:08:10
I'm very very very and very and very (and very)
disappointed. Nobody said a word about my quake ogre's drawing.
Maybe it can be used to do a mdl, maybe not, but saying if it sucks or it's good it's not soo expensive, i think.
DanCar
#13260 posted by JPL [213.30.139.243] on 2007/12/12 15:13:05
Did you post any shots here ? I can't remember...
#13260
#13261 posted by DanCar [87.5.51.70] on 2007/12/12 15:27:57
Yes, but there was a sort flame with a mapper, maybe it was the wrong time.
You can find it here:
http://dancar-deviantart.deviantar...
I Looked
#13262 posted by Tronyn [24.79.154.192] on 2007/12/12 19:04:22
the Quake and Doom stuff on there is cool
^v^
#13263 posted by generic [76.3.11.63] on 2007/12/13 01:06:38
I like the little tree growing up between his eyebrows :)
Ha - I Was Thinking...
#13264 posted by RickyT23 [217.44.37.26] on 2007/12/13 11:52:43
...what time are you all on? It's 10:50am where I am, but I often think people might be posting at 3:00am and are thinking about going to bed...
French Time Is
#13265 posted by JPL [213.30.139.243] on 2007/12/13 12:21:17
11:52 AM here...
I'm On
#13266 posted by ijed [216.241.20.2] on 2007/12/13 13:55:10
9:56 just now.
That's South America
#13267 posted by ijed [216.241.20.2] on 2007/12/13 13:56:40
Bah
#13268 posted by ijed [216.241.20.2] on 2007/12/13 13:57:00
AM
Lol :D
#13269 posted by RickyT23 [217.44.37.26] on 2007/12/13 14:03:05
1:00pm here!
So Ijed is 4 hours behind me
and JPL seems half an hour behind me (weird, thought time zones were 1:00 increments, not 0:30 mins - does France have half hour seasonal adjustments?)
Actually
#13270 posted by JPL [213.30.139.243] on 2007/12/13 15:21:34
I gave the hour compared to #13264 time... so when it is 13:00 for you, it is 14:00 for me..
Oh - I See!
#13271 posted by RickyT23 [217.44.37.26] on 2007/12/13 17:51:43
You Know
#13272 posted by Spirit [80.171.27.85] on 2007/12/13 19:08:56
in the internet there are people meeting from all over the world.
I know that there are people at least from the North- and South America, Europe, Asia and Australia regular on this board. Mostly NA and EU of course.
#13273 posted by gibbie [145.116.233.163] on 2007/12/13 20:26:00
hihi bobby discovering timezones
My State Of Consciousness
#13274 posted by Kinn [81.155.230.106] on 2007/12/13 20:42:30
transcends both time and space. I am living neither here or now. My awareness persists along a vector that is orthogonal to spacetime.
Timezones are meaningless to me.
Kinn
#13275 posted by JPL [82.234.167.238] on 2007/12/13 20:49:39
.. is the spatio-temporal continuum master :)
I Tried That Line
#13276 posted by HeadThump [4.136.90.155] on 2007/12/13 20:57:25
transcends both time and space. I am living neither here or now. My awareness persists along a vector that is orthogonal to spacetime.
Timezones are meaningless to me.</>
in a bar one time. Amazingly enough, it didn't get me laid. Next time I'm asked, 'do I have the time', I'm saying, 'I have all the time in the world for you, honey.' That should do it.
#13277 posted by Scampie [66.188.126.73] on 2007/12/14 07:28:24
it's like, 12:30am
also known as: go map time, you slacks
No,
#13278 posted by ijed [216.241.20.2] on 2007/12/14 13:04:24
It's 9:06 - drink a coffee time.
Well I'm About To Have Lunch!
#13279 posted by RickyT23 [217.44.37.26] on 2007/12/14 13:14:43
Check this out
http://underworld.planetquake.game...
Upside down textures in almost all of the screenies!!! LOL :D
What Is The Meaning Of This?
#13280 posted by RickyT23 [217.44.37.26] on 2007/12/14 18:09:20
http://www.quaddicted.com/wads/h2m...
RickyT23
#13281 posted by JPL [82.234.167.238] on 2007/12/14 18:45:04
Able to download it, but TexMex cannot open it... Spirit: wtf ??
Don't Blame Me
#13282 posted by Spirit [213.39.146.100] on 2007/12/14 20:14:58
I just put everything there what I get.
It looks like a wad for Hexen 2 and also it looks like it uses a different palette.
Maybe
#13283 posted by MadFox [84.26.196.113] on 2007/12/14 21:03:24
that's the point.
I converted all the quake2 psp files back to a wad, which took quiet some time. It is not that uneasy, Wally will convert them back to Q1 pal. Only needs to load all of the textures one by one and turn them into a wad.
And hoping someone takes the time to take a look before putting them on the net, before getting the h2/quake feeling.
Spirit
#13284 posted by JPL [82.234.167.238] on 2007/12/14 22:36:00
No blame... I'm just surprised ;)
Well...
#13285 posted by MadFox [84.26.196.113] on 2007/12/15 02:18:38
after realizing I was working with the Hexen2 tex all the time and wondered where it came from, I decided to convert it well. I extracted all textures from the game in bmp and imported them back to Wally.
I couldn't get the animated textures, only some buttons.
Sky textures ask for lumps(?)
but at least it is not that blurred tex as before.
I'll send it to Spirit to place on his site.
Cheers!
#13286 posted by Spirit [80.171.9.45] on 2007/12/15 14:16:35
http://www.quaddicted.com/wads/hex...
Those are nice textures indeed, never checked Hexen2 before.
LOL!
#13287 posted by RickyT23 [217.44.37.26] on 2007/12/15 15:32:00
Sorry Spirit man, please dont feel like I was disrespecting you, just thought I'd bring it up cause I've been trapseing through the wads directory on quaddicted trying to find a decent brick texture!
Heh
#13288 posted by Spirit [80.171.9.45] on 2007/12/15 15:37:49
No offense taken at all. It's always nice when people report bad files. !
Hè
#13289 posted by MadFox [84.26.196.113] on 2007/12/15 20:21:52
Some of the wad files contain a collection of pictures, which are hard to trace working in an editor.
The Quake2 wad original all had gif files, which I could patiently convert back to a solid wadfile.
Trying to convert the anim textures broke me up, because these textures became one frame.
The same error occurs when trying to extract the +0water2, as it turns back to a 0water2.bmp
He
#13290 posted by RickyT23 [217.44.37.26] on 2007/12/16 18:50:16
Some of the wad files contain a collection of pictures of MAPPERS!
Nehahra wad has got looooooads of scary mugshots in it!
I thought czg was supposed to be fat?!?!
:-P
I Gained Weight.
#13291 posted by czg [83.253.234.172] on 2007/12/16 19:09:00
I'm fat now. Fat fat fat fat fat.
RickyT23
#13292 posted by gone [89.110.51.64] on 2007/12/16 19:09:53
please
Yo
#13293 posted by MadFox [84.26.196.113] on 2007/12/16 22:06:34
made me convert all hex2 brushes into a wad,
before I realized wad I had done...
they were already there, yo
let me guess...yo 're thinner.
Czg
#13294 posted by Vondur [89.175.96.234] on 2007/12/17 09:03:12
you're welcome
Quaddicted Christmas Competition
#13295 posted by Spirit [213.39.146.38] on 2007/12/17 15:19:59
http://www.quaddicted.com/?p=49
Good luck with the questions and have fun!
Awesome Spirit
#13296 posted by Blitz [69.25.132.5] on 2007/12/18 02:18:43
That rocks. You rock. Good luck everybody!
Irc
#13297 posted by inertia [24.164.65.208] on 2007/12/19 03:39:15
Is there massive wonky shit going on with net?
Inert
#13298 posted by Scampie [66.188.126.73] on 2007/12/19 04:53:54
seems so, large netsplit that isn't resolving itself. :(
At least I have the proper side of the split with metlslime
Question
#13299 posted by nitin [203.217.76.135] on 2007/12/19 10:17:23
to anyone who has lae3dm3 and unitooldm6 (q3 maps).
I get pixellated textures (or maybe its blotchy lightin) on these maps. Any ideas on this? Only 2 maps (and they both have flat textures) that do this.
Nitin
#13300 posted by Vondur [89.175.96.234] on 2007/12/19 12:59:29
as far as i remember these maps were made to demonstrate some special hardware thing of S3 video cards, so it might use special shaders or something....
Vondur
#13301 posted by nitin [210.84.20.216] on 2007/12/19 14:01:46
really?
lae3dm3 from memory was an attempt at a geocomp type map while unitooldm6 has that cel shading technique.
Ah Then
#13302 posted by Vondur [89.175.96.234] on 2007/12/19 14:44:24
my memory fails me probably, maybe there's some additional hints in the readmes?
I Cant' Believe
#13303 posted by DaZ [80.41.162.230] on 2007/12/19 15:51:45
that no one has mentioned anything about the DNF teaser trailer that is being released today!?
=)
Nitin
#13304 posted by megaman [84.63.17.161] on 2007/12/19 15:58:24
screenshots would help
Duke Teaser Shot, Heh
#13305 posted by starbuck [77.100.123.82] on 2007/12/19 16:09:22
http://upload.wikimedia.org/wikipe...
Fog Errata
#13306 posted by aguirRe [213.101.70.171] on 2007/12/19 23:56:24
In my post #13257 above regarding engine fog, I corrected ijed by saying that fog colours couldn't be set by using the three parameter fog red green blue syntax. That was wrong, it does work.
Sorry ijed, I don't know my own engine features, I even forgot about it in the docs too ... Hopefully corrected now.
Thanks for the heads up!
Heh
#13307 posted by ijed [190.20.106.15] on 2007/12/20 02:42:24
Thought so, wasn´t about to contradict though.
Pjw3dm5
#13308 posted by nitin [124.168.31.176] on 2007/12/20 10:12:05
another map where in spots I'm getting either blotchy lighting/lightmaps or pixellated textures.
I'll see if I can get screenies for this effect on this map and lae3dm3 and unitooldm6.
Nitin
#13309 posted by megaman [84.63.59.85] on 2007/12/20 16:36:54
try running with r_lightmap 1 to see if it's lighting
<-- Cheese
#13310 posted by Kinn [81.155.230.106] on 2007/12/20 19:39:05
that no one has mentioned anything about the DNF teaser trailer that is being released today!?
http://www.shacknews.com/onearticl...
I had a look - heh, horrible character design on the Duke imo - he looks like what Bart Simpson might turn into if he grew up to become a homosexual bodybuilder. That said, I think this game could be interesting; the devs know it has to be good or the whole thing will turn into a hilarious Daikatana-esque debacle.
#13311 posted by Willem [24.199.192.130] on 2007/12/20 19:52:14
Old but still funny (and up to date):
http://duke.a-13.net/
DNF Teaser Bollox.
#13312 posted by Shambler [82.47.200.179] on 2007/12/21 11:52:51
Well. It shows something. It shows Duke. It shows a couple of very brief in-game moments which you can slow down and see monsters etc. It doesn't show much else.
It looks very much like Prey in style and graphics quality. How old is Prey now??
Megaman
#13313 posted by nitin [203.217.80.62] on 2007/12/21 12:16:31
tried that, yep the lightmaps look pixellated/splotchy.
Can anyone confirm it's the lighting in these maps (which presumably shows more pixellation the higher the gamma is)?
Aye...
#13314 posted by distrans [124.190.211.105] on 2007/12/24 12:18:13
..it's going to click over here in a couple of hours, but the family got it all out of the road yesterday. I'm recovered and ready for bed.
Merry Yule to one and all, thanx expecially to metl for keeping this board developing at a reasoned rate.
FYI, I scored both the RocKwiz Duet albums http://shop.abc.net.au/browse/prod... and http://shop.abc.net.au/browse/prod... Happy much!?!
Uggghhhhh... :-|
#13315 posted by RickyT23 [81.132.175.238] on 2007/12/24 12:57:59
Look after parents house for two weeks over christmas, theyre gone for one day and the tropical fish tank overheats, slow-cooking all of the residents in their own luke-warm shitty water solution.
Syphon water out of tank with a hose (vomit noises)
Nice.
#13316 posted by Willem [75.177.185.17] on 2007/12/24 13:33:02
Oh man, that sucks. Have the parents found out yet? :)
Yes
#13317 posted by RickyT23 [81.132.175.238] on 2007/12/25 02:42:07
well, I sent father an SMS and he replied with some 'jobs' he wants me to do...
Tank is now clean - smell subsided - dining room re-inhabitable :-D
Merry....
#13318 posted by metlslime [67.180.79.169] on 2007/12/25 09:16:05
christmas
Also...
#13319 posted by metlslime [67.180.79.169] on 2007/12/25 09:16:42
5 years and 3 days of func!
#13320 posted by Zwiffle [67.53.148.10] on 2007/12/25 16:43:40
Merry Funcmas everyone!
#13321 posted by Willem [75.177.185.17] on 2007/12/25 17:22:36
Indeed! Happy Christmas to all!
I've spent the better part of my morning arguing with Airport Extreme about the existence of my USB hard drive. Good times!
I swear, Apple makes some amazing products but Airport Extreme is a major blight on their record.
Merry Christmas
#13322 posted by necros [99.227.108.217] on 2007/12/25 18:17:55
5 years and 3 days of func!
on that topic, thanks, metl. :) you're one of the good guys.
Merry Christmas
#13323 posted by HeadThump [4.136.90.32] on 2007/12/25 18:55:22
and wonderful Festivus to all ye Func_boarders,
and for the atheist amongst us who feel left out this day, a gift to cheer your non existent souls:
http://reason.tv/video/show/201.ht...
Happy Christmas To Everybody!
#13324 posted by Hrimfaxi [87.49.45.47] on 2007/12/25 20:13:44
And since I'll be going away a happy new year to your all!
Merry Christmas
#13325 posted by SleepwalkR [88.70.47.231] on 2007/12/26 01:32:21
and btw, what's a good resource to learn about the Quake source? I want to try to port fitzquake to OS X, but first I need to learn a bit about the source and its structure. Any pointers?
Hehe Pointers
#13326 posted by Blitz [67.168.57.20] on 2007/12/26 01:38:25
I get it. You programmers and your humor XD
What
#13327 posted by SleepwalkR [88.70.47.231] on 2007/12/26 03:00:18
no link?
Hi
#13328 posted by klzotr [124.170.247.100] on 2007/12/26 05:30:23
Hi.. Um.. Merry Xmas!
It is who you think it may be.
Still On The Run...
#13329 posted by distrans [58.111.234.202] on 2007/12/26 05:40:16
...thanx for popping in with the cheer, don't be a stranger!
Yeah Still On The Runnn!
#13330 posted by klzotr [124.170.247.100] on 2007/12/26 06:11:11
=)
I need to get back into mapping, I miss it.
SleepwalkR
#13331 posted by Spirit [91.62.22.107] on 2007/12/26 10:00:05
Please please please do port it to Linux too. I think it would be quite similar so it would be a shame not to do it in the process.
Hmmm
#13332 posted by HeadThump [4.136.90.168] on 2007/12/26 10:50:51
Combine an album title from Alice Cooper with an album title by Wings and screw with the spelling,
you get klzotr. I gotta be some serious gay just to know that.
Spirit
#13333 posted by SleepwalkR [88.70.47.231] on 2007/12/26 11:19:24
The idea is to port it to SDL. From there, a linux version is no problem at all.
Rawr!
#13334 posted by Spirit [80.171.52.122] on 2007/12/26 11:46:06
That's fantastic.
Maybe browsing the sources of Qudos' SDL ports will help you:
http://qudos.quakedev.com/linux/qu...
I once tried but being a programming illiterated I gave up next second. He changed some other things too though, so the difference between windows source and port is not only the porting. :}
http://www.libsdl.org/projects/qua... should help big time.
Other links you probably already know:
http://qer.planetquake.gamespy.com
http://www.gamers.org/dEngine/quak...
PS: I did not meant not to give you those links earlier, I was accessing func from a different PC.
Great
#13335 posted by SleepwalkR [88.70.47.231] on 2007/12/26 12:25:08
Thanks for the information, Spirit!
Hehe
#13336 posted by megaman [213.182.118.135] on 2007/12/27 17:08:37
Daz' game reviews in Other PC Games reminded me of the 'borked review scale' discussion: 5 games, scale from 0/1 to 5, worst game rates 3.5 ;)
Well
#13337 posted by DaZ [80.41.162.230] on 2007/12/27 19:42:45
thats cos all the games were good :)
I Was Gonna Open A "dumb Assed Question Thread"...
#13338 posted by RickyT23 [81.132.175.238] on 2007/12/28 10:36:40
Im trying to download Rygels massive uberiffic replacement texture pack from the shub-hub, and ive downloaded "rygel-dp-texturepack ultra.pk3.part1.rar"
(ive replaced one of the hyphens with a space so it's shown in its entirety^^)
How the hell do you open this file? Or if I downloaded the other two bits (of three) it seems almost as if I'd be supposed to stick them all together? 7zip is what I'm using, and when I try to extract the above file, it churns away for about 2-3 mins, as if decompressing the files, and then gives an error message :-(
Heh
#13339 posted by Spirit [213.39.156.214] on 2007/12/28 10:59:56
You need all three then 7zip will automatically do it properly.
Just download one of the smaller ones, they also run much faster and look only marginally "worse". These textures are really a matter of taste anyways.
SleepwalkR
#13340 posted by Spirit [213.39.225.53] on 2007/12/31 21:12:09
Earlier today I stumbled across http://eerie.anarxi.st/sourcequake...
based on:
Original Win/GL(Quake|QuakeWorld) source code by John Carmack http://www.idsoftware.com/
Enhanced Win/GLQuake by Bengt Jardrup http://user.tninet.se/~xir870k
Excellent FitzQuake by John Fitzgibbons http://www.celephais.net/fitzquake...
primary goal of this project:
create fast and stable developers/mappers engine with fixing lots GL rendering bugs all in one.
While I did not succeed building it on Linux it might help you.
Happy New Year, I Hate You
#13341 posted by czg [85.93.239.159] on 2008/01/01 01:21:30
die
Czg
#13342 posted by pjw [24.158.13.151] on 2008/01/01 01:40:11
http://pjw.planetquake.gamespy.com...
Hardware Question
#13343 posted by necros [99.227.108.217] on 2008/01/01 01:57:45
do any of you guys know what (besides bad memory or busted HDDs) can cause seemingly random lockups (no STOP screen, no restart, just the sound loops and nothing responds)?
nothing appears in the event log so i can't track it down, and i've done a memory test with memtest86 and checked all my disks and nothing has turned up.
Spirit
#13344 posted by SleepwalkR [85.178.14.99] on 2008/01/01 02:28:57
Thanks, but purely for my own education, I'll implement the SDL parts from scratch. Maybe I'll look at other ports afterwards to optimize things.
I've Had That A Lot Recently, Necros
#13345 posted by HeadThump [4.136.90.78] on 2008/01/01 03:11:44
the last time, it turned out my BIOS was corrupted, I would recommend checking with the manufacturer (visit to the website should suffice, if its the case). I discovered the BIOS that came stock on my system was one that was outdated and never intended for my rig.
Happy New Year
#13346 posted by SleepwalkR [85.178.20.167] on 2008/01/01 04:10:16
btw
Necros
#13347 posted by Mr Fribbles [220.253.45.57] on 2008/01/01 10:34:52
Apart from bad memory, the other most likely cause of seemingly random crashes and stuff is probably the power supply.
Have you recently added any hardware? Is this a new machine, or just a new problem on an old machine?
Vote For Your Favorite Quake Singleplayer Release In 2007
#13348 posted by Spirit [80.171.53.80] on 2008/01/01 15:56:33
http://www.quaddicted.com/?p=66
A Happy New Year To You All
#13349 posted by ijed [190.20.69.86] on 2008/01/01 17:10:40
And god bless us, every one.
A Happy New Year
#13350 posted by rudl [78.104.4.25] on 2008/01/01 18:15:30
#13351 posted by necros [99.227.108.217] on 2008/01/01 18:16:40
it's a new problem with an old machine. my psu is new though, 620 watt.
i was talking to some other guys and they were saying it could maybe be a driver problem. is there a way to track drivers in use to somehow see if one is causing problems?
Happy Hangover Day...
#13352 posted by generic [76.3.8.109] on 2008/01/01 19:12:41
...shhh...*ouch
Necros My Dear
#13353 posted by czg [85.93.239.159] on 2008/01/01 21:27:00
I had constant hangups and deadlocks like you describe plus some random BSODs. I got a random tip to check out what voltage settings my RAM preferred, and found out that it didn't like being run on the default voltage and liked it a bit stronger. I turned it up and haven't had a problem since.
- Anecdote.
Czg
#13354 posted by Bal [90.44.38.229] on 2008/01/01 23:38:28
Interesting, I have the same problems, how did you find what voltage settings your RAM prefers?
#13355 posted by Trinca [89.180.60.64] on 2008/01/02 00:58:29
Czg and Bal
put your tongue on it!!!
#13356 posted by Trinca [89.180.60.64] on 2008/01/02 00:59:14
if burn it... is ok if not put more voltage...
My Horribly Dated Deathmatch Articles Are Back
#13357 posted by Lunaran [75.134.23.230] on 2008/01/02 08:49:43
again.
http://www.lunaran.com/page.php?id...
more anachronistic than useful at this point.
#13358 posted by inertia [24.210.152.6] on 2008/01/02 10:28:52
Since Quake2 gameplay doesn't employ much strategy, weapon choice is not a heavy issue, and the weapons don't demand much in the way of it anyway. -Lunaran, ca. 2000 C.E.
Happy New Year
#13359 posted by than [220.47.251.83] on 2008/01/03 02:53:53
bit late, but I don't care. czg is a cunt.
Beep
#13360 posted by Spirit [80.171.27.220] on 2008/01/03 10:33:59
Distrans, I sent you a mail in mid december to the usual address. Did you not receive it?
Ya...
#13361 posted by dis can't login from CyberCafe [121.44.94.225] on 2008/01/03 11:47:27
...I got it, but cannot access that account any longer. There's actually only 3DM levels, the fourth is there purely so 'demo1' will run. I will get a proper archive together with a proper readme. Apologies, I'll try not to delay to much more.
Haha
#13362 posted by megaman [84.63.21.219] on 2008/01/03 19:32:02
Yet, compared to some of the fucks in the Rails community I’m like Jesus and Ghandi smashed together into an awesome gigantor kindness monster.
http://www.zedshaw.com/rants/rails...
Distrans
#13363 posted by Spirit [80.171.29.177] on 2008/01/03 20:04:40
No hurry, it was just a "somewhen in the future"-todo.
Anyone bored can have fun with http://www.quaddicted.com/stuff/e1...
e1m3 upside down... Eh.
Inertia
#13364 posted by Lunaran [75.134.23.230] on 2008/01/04 03:17:33
that's the reason for the gameplay in lun3dm1. just grab any gun and start moving! which, really, is what quake3 wanted you to do.
in my defense I wasn't at all into watching pro demos or anything like that back then. I know now that the chaingun ruled all in that game.
And E1m2u
#13365 posted by Spirit [80.171.7.211] on 2008/01/04 15:00:06
http://www.quaddicted.com/stuff/e1...
Re: Rails
#13366 posted by megaman [84.63.82.91] on 2008/01/04 16:40:21
to clarify (two guys already asked):
I just liked the words he used and found them very tf-y / func_y (!), but i couldn't stand quoting them without providing the source. Ignore the post itself (there's some other funny language in it, though). The drama itself is pretty boring.
Oh Yeah
#13367 posted by megaman [84.63.82.91] on 2008/01/04 16:50:40
can someone point me to the definition of fuckton? ;)
Fuckton
#13368 posted by Scampie [66.188.126.73] on 2008/01/04 17:24:20
Not simply a ton, but a whole fucking ton.
Head Tracking For Desktop VR Displays Using The WiiRemote
#13369 posted by JPL [82.234.167.238] on 2008/01/04 21:24:16
3D GAmes Wiiiiiiiii: it's for tomorrow !!!
http://fr.youtube.com/watch?v=Jd3-...
AWESOME !
JPL
#13370 posted by Ankh [88.199.103.6] on 2008/01/04 23:18:44
interesting video.
Can you imagine an ogre grenade flying at you from th tv? :)
Head Tracking For Desktop VR Displays Using The Wii Remote
#13371 posted by JPL [82.234.167.238] on 2008/01/05 12:51:42
This one is more visual ;)
http://fr.youtube.com/watch?v=CMD8...
Bal Vá Por La Merda Vous é Um Petit Enfant
#13372 posted by Trinca [89.180.63.105] on 2008/01/05 12:54:18
[10:18] * You were kicked from #terrafusion by Bal___ (Trinca)
[11:10] -> *Bal_* you have 1 minute to unban
[11:11] #terrafusion unable to join channel (address is banned)
[11:48] #terrafusion unable to join channel (address is banned)
[11:48] * Info: Press Control+F2 to retry!
this fucking stupid asshole anymore, just make fucking stupid spwan...
#13373 posted by Trinca [89.180.63.105] on 2008/01/05 15:15:55
***this fucking stupid asshole dont map anymore, just make fucking stupid spwan...***
BEEEEEF
#13374 posted by Shambler [77.100.140.250] on 2008/01/05 16:38:53
gotta love it. I should get back on #tf
Hah
#13375 posted by Bal [90.44.99.47] on 2008/01/05 19:46:52
Trinca you have op status on the channel, as far as I know you could have unbanned yourself anytime, which is why I didn't unban you myself (I didn't even kick you at the time of the ban, so you saw it and were still chatting aftewards).
And honestly, you deserve it for being so vulgar and aggresive all the time, I know #tf isn't exactly the most politically correct channel around, still, chill out already.
What's a spwan?
Spirit
#13376 posted by Ankh [88.199.103.6] on 2008/01/05 22:04:09
I have tried your upside down maps. They were interesting and fun. E1m2 seems better - you can get almost to the end without explosives.
I wasn't aware that the ceiling was so detailed in the id maps.
Bal
#13377 posted by JPL [82.234.167.238] on 2008/01/05 22:06:18
spwan = sprinter ... or was it spam ?
Shambler
#13378 posted by gone [91.122.78.68] on 2008/01/05 23:18:26
uhm yeah
Shmambler
#13379 posted by megaman [84.63.77.129] on 2008/01/06 01:30:57
I should get back on #tf
Yes, you should.
Question
#13380 posted by Tronyn [24.79.154.192] on 2008/01/06 03:57:07
Does anyone have some hosting space for Q1SP stuff I could use? PQ's changed their setup around again, and while I could go through the normal channels and regain access I figure it's probably time to finally move off of PQ anyway. Most mappers already have.
My site is about 20 MB, and the Soul of Evil site is about 10MB.
Thanks, Tronyn
Tronyn
#13381 posted by inertia [24.210.152.6] on 2008/01/06 06:41:14
Spirit (quaddicted) and scampie (leveldesign) both have hosting available.
...but I think you should get tronyn.vondur.net
Tronyn
#13382 posted by Scampie [66.188.126.73] on 2008/01/06 07:30:36
email me if you'd like to be hosted at ld.org
#13383 posted by Spirit [91.62.50.165] on 2008/01/06 12:10:59
Get away from Planetquake. Their domain change screwup last year was bad enough and a lot of sites are still broken. Stupid Gamespy.
I can host Quake stuff but only sites without need for a database (unless someone needs it for something extraordinary). The reason is that it makes backups much easier. :)
4 New Map Reviews At My Site:
#13384 posted by underworldfan [128.195.84.83] on 2008/01/07 02:02:51
Reviews:
sickbase (by RickyT23)
Distractions (by Mikko Sandt)
(Dont Bite) The Hand That Feeds You(by RickyT23)
I Pity Thee Not (by Kell)
http://underworld.planetquake.game...
HeadThump
#13385 posted by negke [82.82.185.142] on 2008/01/07 09:40:58
Something's wrong with your email address? My mails keep getting rejected. (Ostensible reason: IP block because of spam mails/MSN being a dick)
Hey Neg!ke,
#13386 posted by HeadThump [4.136.90.100] on 2008/01/07 16:23:49
I corresponded with Tronyn last night without a hitch, unless he didn't get my reply ;). At the very least, the spam filter would have saved the e-mail to the junk pile. I don't set it to delete until after the e-mails are read.
The only new factor I can think of is the service is now called Windows Live, and the only difference I've noted are a few new self congratulatory banners on Microsoft's part and a less aesthetically appealing interface.
Give it another try, and if that doesn't work I'll give you an alternative address later tonight.
Corresponded Last Night
#13387 posted by Tronyn [24.79.154.192] on 2008/01/08 01:38:09
Awwwww yeah....
Sorry, I was infected with dumbass joke syndrome from when I worked in a warehouse. I'm pretty sure I got your reply so it should be all good.
BTW Uwf thanks for doing that latest update yourself, I spent the last 3 weeks basically wasted so I wouldn't have been much help even if you HAD asked, lol, but thanks.
My site doesn't need a database; I guess it's just picking between Quaddicted and LD then. I'll be sorting out some emails later tonight (including yours HT).
#13388 posted by gone [78.37.13.151] on 2008/01/08 02:33:26
'flaw of being too easy at the beginning with not enough monsters and too much ammo and health.'
since when not pummelling the player from the start is a flaw?
#13389 posted by inertia [24.210.152.6] on 2008/01/08 03:19:18
according to uwf travail was worse than hand that feeds you...
I'll Defend That
#13390 posted by nitin [210.84.3.254] on 2008/01/08 03:27:10
if the basis was consistency. The overall consistency of Travail varied and the score is probably an attempt to reflect on the quality of the whole pack.
And comparing a pack's score with an individual map score is not worth much IMHO. Comparing Travail's score with another map pack score would probably be a better way/
#13391 posted by negke [82.82.173.150] on 2008/01/08 09:37:29
<spds> bigger = better
I agree. Who would want to play a map with less than 200 monsters anyway.
Small Is Beautiful.
#13392 posted by Shambler [77.100.140.250] on 2008/01/08 10:55:42
Each monster should count...
Yet
#13393 posted by inertia [24.210.152.6] on 2008/01/08 11:03:21
fish are more equal than others...
Each To Their Own
#13394 posted by Mr Fribbles [59.167.133.211] on 2008/01/08 12:12:28
<spds> bigger = better
Strongly disagree.
I Dont Know What To Say...
#13395 posted by RickyT23 [81.132.175.238] on 2008/01/08 12:20:15
...I think its wrong! I feel like Stevie Ray Vaughan did when he was told that Buddy Guy (or was it BB King) was opening up for him...
Dont change it please! It made my year!
AArrggghh!! All these mixed up feelings...
...
#13396 posted by than [220.47.251.83] on 2008/01/08 16:44:22
<spds> bigger = better
<someone> variety is the spice of life
I think that whilst the Warpspasm maps are great, they are a bit of a grind because of the sheer size and length of playtime with no end. Other large maps such as Marcher and czg07 do not suffer from this but are not as large. However, I've had plenty of fun with the terra maps and rpg's mini episode was also highly enjoyable.
Frib
#13397 posted by negke [82.83.14.165] on 2008/01/08 17:03:36
That was an ironic statement...
#13398 posted by ijed [216.241.20.2] on 2008/01/08 17:07:22
I think Warp got more recognition than it deserved because of the size, there was a lot of boring stuff in there and a lack of impressive or cool moments that I could have corrected with more patience.
In Marcher or czg07 there's very little repetition of environment - Marcher has those staircases but that's not so bad. Whereas warpb has an endless maze of brick corridors interspersed with open outdoor bits.
Ah well, you live and learn.
You Made Your Mark Though!!
#13399 posted by Shambler [77.100.140.250] on 2008/01/08 17:33:10
Experiments in the extremities - when done well of course - are good experiences in their own right, even if they might not end up as refined or as high quality.
I am still eagerly awaiting super-detailed, super-hardcore micro-maps. 20 monsters, every one a significant gameplay event, etc etc.
That Would Be Good . . .
#13400 posted by ijed [216.241.20.2] on 2008/01/08 17:43:48
But I don't think Quake monsters are set up for it. Vondur's Castle of Koohoo is probably the closest there's been with only the fish and sometimes zombies really used as filler enemies.
Spose it's how far the map is willing to build the map around the monster and its behaviour rather than their aesthetic concept.
A single Ogre could chase an unarmed player around an evil dead cabin but I'm certain sooner or later the bad AI would tell and the player would end up axing to death a stuck Ogre.
Btw
#13401 posted by bambuz [193.167.6.174] on 2008/01/08 18:03:46
sarcasm, not irony.
sarcasm = advocating something which actually is a hidden criticism that ridicules the advocacy.
irony = some random event that is unexpectedly fitting and even makes the previous stance ridiculous. This is a term that is surprisingly hard to explain.
#13402 posted by Willem [24.199.192.130] on 2008/01/08 18:14:57
It's like rain on your wedding day!
#13403 posted by Spirit [91.62.26.103] on 2008/01/08 18:43:48
Experiments in the extremities - when done well of course
Shambler, what are you trying to hint at?
Oh Lol
#13404 posted by Shambler [77.100.140.250] on 2008/01/08 19:50:17
I'm trying to hint that your upside down remixes sucked fetid goat sac and I'll hate you for ever more for making me waste 2 minutes downloading them and wandering around them. Yeah, something like that ;)
Bamb
#13405 posted by Vigil [91.152.93.88] on 2008/01/08 19:54:24
Merriam-Webster Online says on "irony":
a: the use of words to express something other than and especially the opposite of the literal meaning b: a usually humorous or sardonic literary style or form characterized by irony c: an ironic expression or utterance
Who else wants a go at it?
<spds> Bigger = Better
#13406 posted by gone [78.37.12.162] on 2008/01/08 21:03:53
merely an observation of general public taste
shamb couldnt beat an upsidedown map? lol noob
Ijed Re: #13398
#13407 posted by distrans [121.44.94.225] on 2008/01/09 04:02:47
I have a exceedingly good Rutherglen Shiraz set aside should you ever make it to Wodonga, in the meantime I doff my cap.
Bleh...
#13408 posted by distrans [121.44.94.225] on 2008/01/09 04:04:39
a == an
Not A Wine Drinker
#13409 posted by ijed [190.20.104.158] on 2008/01/09 04:25:22
Prefer water of life.
And I'm half cut. Just deleted a rambling post of a fair few letters.
If I'm ever in Wodonga I'll let you know, the chance isn't so far fetched.
Im Gagging For Quoth 2
#13410 posted by RickyT23 [81.132.175.238] on 2008/01/10 14:54:00
Literally!
Hehee
#13411 posted by [149.144.189.66] on 2008/01/11 06:23:47
http://www.librarything.com/work/1...
#13412 posted by Spirit [80.171.28.177] on 2008/01/11 10:55:45
That book is quite funny even though the humour is rather childish (at least the german translation).
Q3shw21: Destroyer BETA2
#13413 posted by ShadoW_86 [157.158.178.198] on 2008/01/11 21:06:27
Hello everybody. This is my latest map for Quake 3. It's destinated for CPMA 1v1, but I think that vq3 is also quite playable :). This is second Beta, and I think that map is 99% complete. However I would like to know what change/improve else.
Scsreenshots:
http://img100.imageshack.us/img100...
http://img100.imageshack.us/img100...
http://img528.imageshack.us/img528...
http://img528.imageshack.us/img528...
http://img528.imageshack.us/img528...
http://img528.imageshack.us/img528...
http://img528.imageshack.us/img528...
DOWNLOAD:
http://files.filefront.com/q3shw21...
ShawdoW_86
#13414 posted by JPL [82.234.167.238] on 2008/01/12 11:09:42
Wrong thread: should have been posted in Screenshots & Betas thread... ;)
Anyway, the shots looks very good: nice architecture, nice details, but I think the lightning effects are quite flat...
Well, nice job: keep it up !
Nice!
#13415 posted by Spirit [213.39.187.13] on 2008/01/12 11:36:19
The readme should be named q3shw21_b2.txt.
I don't really like the naming starting with q3 (as those normally are the baseq3 maps I'd say) but that's your choice.
The looks are fantastic! Lighting is good too.
One thing I would change is to add the possibility to "climb" up from the rocket launcher (with those floor plates).
The spawnpoints are a bit random and few(?) but I have no idea where to better put them.
Micromaps
#13416 posted by golden_boy [89.27.205.158] on 2008/01/13 02:27:49
Shambler wrote: I am still eagerly awaiting super-detailed, super-hardcore micro-maps. 20 monsters, every one a significant gameplay event, etc etc.
Kell's and Necros' Quoth test maps (the ones shipped with Quoth - KelltestX etc) are a bit like that. I play them a lot. They're not super-detailed though, nor super-tough, but cleanly made. There are more maps like that. RPGSMSE* was already mentioned (not quite enough monsters though IMO.) Quoth is probably really well suited to such maps, because of tough individual monsters on one hand, and vorelings on the other. I really like the kelltest map with the voreling-spawning unholy altar (M'Gah!). I wish Kell would do 10 more of those.
The concept is cool.
#13417 posted by Kell [80.192.19.108] on 2008/01/13 03:44:30
I wish Kell would do 10 more of those.
Thanks :)
There is a base testmap to demonstrate the new content for Quoth2. It's a bit larger than the Quoth1 testmaps, but I'm still tryign to keep it minimal.
http://kell.leveldesign.org/screen...
There's also a testmap just for breakables.
Kell
#13418 posted by golden_boy [89.27.205.158] on 2008/01/13 10:28:50
*drool*
#13419 posted by Willem [75.177.185.17] on 2008/01/13 11:34:35
Heh, OK, I see the rotated nail box but what else is in that scene?
Necros' Quoth Test Map
#13420 posted by bambuz [88.195.25.59] on 2008/01/13 18:25:58
would rock much more if it used some rudimentary vis blocking like not straight corridors between main areas... *grumbles*
But it's a test map anyway...
Gagging, Drooling - Someone Pass Tissue...
#13421 posted by RickyT23 [81.132.175.238] on 2008/01/13 18:26:26
...groan. Foot tapping, fidgiting, pacing up and down, unable to sleep. Refuse to make anymore maps, sulking....
Breakables ? :D :D
Haaoouwww . . . !
#13422 posted by golden_boy [89.27.194.165] on 2008/01/14 01:28:50
I drooled not over the screenie but over additional minimaps.
RickyT
#13423 posted by MadFox [84.26.196.113] on 2008/01/14 02:16:28
...or find Than's GlasTest in your email...
OK...
#13424 posted by distrans [121.44.94.225] on 2008/01/14 11:43:44
...the three sections are joined, and we have a seal!!! Detailing on the last section commences now :)
Czg Hearts Barney
#13425 posted by bear [194.237.168.165] on 2008/01/17 02:33:19
men's toilets Fulton Street :)
Development Of A NASA-based Massively Multiplayer Online Learning Game
#13426 posted by bambuz [88.195.25.59] on 2008/01/17 22:50:33
http://procurement.nasa.gov/cgi-bi...
Heh
#13427 posted by Spirit [213.39.156.78] on 2008/01/18 09:41:49
I hope gibbie adds a dopefish somewhere.
I Suppose I May As Well Ask In Advance
#13428 posted by Tronyn [24.79.154.192] on 2008/01/18 12:52:42
I'm "close" (for me) to releasing something, I'd say "before the snow melts," but anyway, does anyone have like a BEAST of a computer that they would like to volunteer for compiling some maps? Remember, with aguirRe's vis you can turn it off and then restart it.
Exiting!
#13429 posted by than [220.47.251.83] on 2008/01/18 16:09:41
I'd volunteer but my computer can barely run tf2 smoothly, let alone crysis, so I'd hardly call it a beast.
I wonder if we could do some distributed map compiling. I'm not sure, but I think one of the vis programs supports it.
Wasn't Inertia
#13430 posted by bambuz [193.167.7.14] on 2008/01/18 19:04:45
building a cluster supercomputer? Stacking 4 or so mobos, each with many multi-core processors and gigabit Ethernet. Someone could make a nice php web form interface for compiling then for that. Of course users would need their own accounts.
I bet you'd get some uni project with lotsa credits for that!
Oh And There'd Need To Be
#13431 posted by bambuz [193.167.7.14] on 2008/01/18 19:06:21
a linux build of a parallelized vis program. (And qbsp and light too ofc though they prolly dont need to be parallelized.) Aguirre's tools are win32 only atm I think.
That's What Inertia WANTED To Do, Yes
#13432 posted by czg [213.115.252.84] on 2008/01/18 19:11:17
What actually happened was him sitting in his mom's basement, a bored grin crossing his pocky face as a cheesy fart silently escaped the gravitational pull of his arse.
Tronyn
#13433 posted by Vigil [91.152.85.201] on 2008/01/18 20:08:06
Intel E6600, 2 GB memory, plenty of harddrive space and time to waste. No quad-core unfortunately yet...
danthefryingpan -seehere- gmail com
Uh...
#13434 posted by Bal [83.204.196.51] on 2008/01/18 20:59:42
Does any build of vis even support multi-threading at all? I know I never got it to work...
#13435 posted by Willem [24.199.192.130] on 2008/01/18 21:07:18
Does the threading code not do anything? I know that the tool itself accepts a -threads parameter although it doesn't do anything on OSX.
It Was Only Made To Work With Id's SPARC Server Or Whatever
#13436 posted by czg [83.253.251.70] on 2008/01/18 21:19:38
It has never worked on anything else.
I Shit Myself Laughing...
#13437 posted by DaZ [84.208.229.31] on 2008/01/19 13:02:45
http://www.theleetworld.com/2008/0...
Enjoy :)
Tronyn
#13438 posted by inertia [134.53.120.119] on 2008/01/21 03:46:09
I've got access to a many-node supercomputer (really). If there are multi-processor compilers for linux, send it my way and I'll see what I can do.
DaZ
#13439 posted by JPL [213.30.139.243] on 2008/01/21 10:47:05
Cool video, I was not aware that turret's life was so exciting :P
Wow That Is So Nerdily Awesome Inertia
#13440 posted by Tronyn [24.79.154.192] on 2008/01/21 14:03:13
I will let you know as soon as I have something ready. Did I send you the latest beta of that one map or not, I can't remember. If so, all of the maps for this project are like that - open, outdoorsy, messy, etc. I'm such a retard. That beta took me 260 hours (2.4 ghz processor, 1 gb ram) to vis although I made some modifications that should cut it down for the final version.
ShadoW_86
#13441 posted by Lunaran [75.134.23.230] on 2008/01/22 03:29:15
Feedback on q3shw21_b2:
- Are the liquids actually supposed to be liquids? They act like nonsolid brushes with liquid textures on them. Was that a mistake or is there some goobery pro-mode reason for doing this?
- Parts of this map are very poorly lit. There's nothing wrong with contrast but one of the teleporters for example was very hard to notice. Probably doesn't matter for the intended 'pro' audience because they just play the game in fullbright mode anyway, but if you're concerned about appearance outside of that (which it seems you are) I'd do another pass on this.
- I fell into the lava past the MH and you can see the insides of the lava brush not touching the surrounding geometry, because none of the curve patches for the terrain extend down that far.
- There's a big platform around the MH on the other side of the pit that doesn't do much. If you want the MH to be dangerous to reach, moving it back there would make the combat surrounding it more interesting.
- I like the architecture, that gothic take on industrial. The metal collonade by the railgun is especially cool. :D
Almost...
#13442 posted by distrans [59.167.236.18] on 2008/01/23 08:39:51
...32647 marksurfaces and just the exit lift to implement, pity I had to hack off a whole section full of insane future tech to get it down :( Now to finish the lighting and sound then wait patiently for the release of Quoth II.
Distrans
#13443 posted by JPL [213.30.139.243] on 2008/01/23 08:58:21
You should try to implement the last part regardless of marksurfaces. I say that because CDA (I think) exceeded the value, and the map didn't crash with FitzQuake. I suspect it depends mainly how the map is occluded, and so how the engine have to render the poly faces ingame...
It's up to you ;)
Hiya JPL...
#13444 posted by distrans [149.144.189.66] on 2008/01/24 04:50:57
...it's ended up 32701, yaaaaay!!! But you are right, I could've pushed 500 to 600 over the limit without a problem for FQ. I have confidence in my occlusion skllls, but I really do like to stay within the limits so if bug hunting is required I at least know where not to look. As to the bit I had to lop off it was basically a corridor (albeit a very heavily detailed one) so there's no huge loss. I get to keep the machine "models" for use as prefabs in the next level.
Expect a beta test request soon big boy!
More Abuse
#13445 posted by megaman [84.63.38.172] on 2008/01/27 13:18:13
ffs!
Distrans
#13446 posted by JPL [82.234.167.238] on 2008/01/27 16:58:39
OK, don't hesitate to send me your stuff when ready, I'd be happy to help you for beta testing ;)
*Oooh* 8-o
#13447 posted by RickyT23 [86.139.217.8] on 2008/01/28 10:40:50
Its so Exciting!!!
A Bit Far Fetched Perhaps
#13448 posted by bambuz [130.233.79.10] on 2008/01/28 12:42:23
http://puzzlet.org/personal/wiki.p...
What The
#13449 posted by megaman [84.63.83.163] on 2008/01/28 17:56:34
There's Also...
#13450 posted by Mike Woodham [86.147.205.215] on 2008/01/28 20:07:39
... a hod's as good as a sink to a blind Norse
and
...huts old naval huts, cavalry take them and they turn 'em into chopped bits
and
...if you were the only gull in the world and I was the only bouy
But the stories are far too long to explain, so just guffaw at the appropriate punch line.
50 Years Of LEGO
#13451 posted by metlslime [64.175.155.252] on 2008/01/28 22:01:09
http://gizmodo.com/349509/lego-bri...
Hey Ricky...
#13452 posted by distrans [149.144.189.66] on 2008/01/30 04:51:42
...any chance of an explanation for #13447
I Just Think That The Idea Of...
#13453 posted by RickyT23 [86.139.217.8] on 2008/01/30 10:16:41
...new levels coming out, Quoth2 etc, especially really big levels that rub up against Q1 engine limits, makes my nipples hard!! :D
You Crazy...
#13454 posted by JPL [213.30.139.243] on 2008/01/30 10:20:08
.. pervert :P
Just A Question
#13455 posted by Mike Woodham [86.147.205.215] on 2008/01/30 20:44:26
In an episode set of (say) three maps, would you as players (not mappers) expect to carry all of your weapons from map to map, or would you be happy to start each map with the default weapons, or would you expect to lose maybe one or two weapons and keep one or two?
Mike
#13456 posted by JPL [82.234.167.238] on 2008/01/30 20:54:22
Well, if the maps are intented to be followed (like Five Rivers Land maps), you should not loose your weapons in between.
If the maps are not "linked" directly, and if you want them to be played separately, you must consider the maps as "standalone" maps, and then start all of them with default weapon...
Well, actually it depends on what the mapper wanted to do ... my 2 cents ;)
FMB!
#13457 posted by Spirit [213.39.146.167] on 2008/01/30 20:57:20
As long as it is clearly noticable at each map start I'd say you can do what you want. Just give a message like "You lost your rocket launcher stumbling on the level exit, duh" or something.
I'd
#13458 posted by ijed [216.241.20.2] on 2008/01/30 22:06:29
Prefer to keep them and have a weapon progression, even if its not the standard weak -> strong that everyone expects. I mean getting the GL out of sequence and getting the RL in the final map, for example.
Losing weapons when not returning to a hub feels strange, especially when moving in a linear level progression. I remember in HL2 being pissed off at the confiscation chamber crap. Felt like a conceited way to show off the physics a bit more but only in the final stages of the game.
IMHO SSG, NG, GL leaves enough open gameplay strings to follow with the other weapons coming later and not being dropped. The advantages of the others are just more power, apart from the range of the RL - which I guess is why you're asking.
My 2 pence.
#13459 posted by necros [99.227.108.217] on 2008/01/31 01:31:20
"You lost your rocket launcher stumbling on the level exit, duh"
lol
i think this type of thing is entirely to the mapper's discretion. what will provide the better gameplay? what way makes it more fun? etc etc
Hmmm...
#13460 posted by distrans [121.44.67.112] on 2008/01/31 09:24:56
Mike, if I was in some unknown hell dimension being ported to who knows where my grip on the fire power would be tighter than a fish's arsehole. Losing some for anything other than a very plausible reason would certainly be annoying. I think ijed makes some good points.
Ricky, careful you'll put someone's eye out. And just for the record, this level takes up less than one eighth of the available build volumn and has (at this stage) less than 70 enemy on hard.
Bwahahahaha!
That's Ridiculous
#13461 posted by negke [82.82.174.17] on 2008/01/31 09:34:49
Don't even think about releasing!
(Still, if you need overly picky beside-the-point comments, you know where to ask..)
Do You Mean 1/8th Of The Availiable Lightmaps?
#13462 posted by RickyT23 [86.139.217.8] on 2008/01/31 10:35:09
but with 100% marksurfaces?
As in its horrendously detailed and full of higher end enemies?
OR WHAT MAN!!??!?
(just bust a bloodvessel..)
Mike.
#13463 posted by Shambler [77.100.140.250] on 2008/01/31 10:54:46
If you can do it, what I quite like is for the maps to be designed that you keep your weapons for the normal level of challenge, but also for them to include a couple of weapons so that you can play them individually at a harder level.
The Id maps are quite good for this, obviously they are consecutive but many of them you can jump in, grab a NG and RL (or whatever's on that map) and have enough to play with.
Yeah
#13464 posted by RickyT23 [86.139.217.8] on 2008/01/31 11:08:02
When playing levels for the sake of recording demos, it pisses me of when you start a map and there are no low end weapons and l00ds of ammo for them!!
Why not replace one of those large boxes of shells with an actual SSG or a box of nails with a NG......
Having said that, if a weapon ditch is for a reason, then I agree with what necros said in that it's entirely up to the mapper!
#13465 posted by Willem [75.177.185.17] on 2008/01/31 11:35:00
My 2 cents ...
It's Quake. Do whatever feels fun.
Email Downtime
#13466 posted by aguirRe [213.101.72.224] on 2008/01/31 13:11:49
If you've tried to reach me via email the last ten days, please try again with the new address in the People section. Sorry for the inconvenience and thanks to ijed for the new account.
#13467 posted by gb [89.27.223.144] on 2008/01/31 17:59:17
In an episode set of (say) three maps, would you as players (not mappers) expect to carry all of your weapons from map to map, or would you be happy to start each map with the default weapons, or would you expect to lose maybe one or two weapons and keep one or two?
Normally, expect to keep them, like in id levels.
Having said that, I like if the mapper gives me the option to play each map individually, i.e. put a nailgun or SSG somewhere in the first third of the map, and maybe a GL in a later secret. Or whatever I need to deal with the given monsters; if the map is full of Death Lords, I'd like a PG or an RL plz even if I started from scratch. Remember Doom, there was always a shotgun near the start of the level, it would either just sit there or someone would drop it.
You can get away with it, removing weapons I mean. Both TombRaider 1 and 2 did this, the former very late in the game, the latter a bit earlier. I fondly remember the part where Lara gets captured on the oil rig or whatever it is. She has no weapons, she must do some crate pushing, climbing, switch pressing and escaping through a timed door, and then an alarm goes off. A few thugs come running for her, which she must dodge past and hide away for a bit until she finds most of her stuff again, in the crew quarters I think. It's the same level where she goes diving (The Deep? 40 Fathoms?) in TR2. One of my all-time favourite games.
She gets the weapons back quickly, though.
Lara can do more than Quakeguy, too, like pushing crates, climbing and a pile of other stuff :-/ and the level design is often more creative, probably as a result of this. Like the level which is upside down (sunken ship). More traps, too. Quakeguy can practically only shoot, so once his weapons are gone, it gets a little boring. OK he can bunnyhop, so there. *g*
Thanks For The Responses
#13468 posted by Mike Woodham [86.147.205.215] on 2008/01/31 20:23:17
I'll clearly need to think through the strategy very carefully.
#13469 posted by Spirit [80.171.20.7] on 2008/01/31 21:54:57
Funny Facts: After countless copy'n'pastes the hands start to hurt.
157 new descriptions at Quaddicted, 220 (!) to go.
http://www.quaddicted.com/?p=73
DOOMEdit And Vista
#13470 posted by Kinn [81.130.225.251] on 2008/02/01 11:17:56
anyone tried using DOOMEdit with windows Vista? Does it work ok, any problems etc?
I just ordered a new laptop with Vista and now I'm getting paranoid that I'm going to have problems.
Spirit
#13471 posted by RickyT23 [86.139.217.8] on 2008/02/01 13:51:47
Cool!! :D :D
Mapping Fever
#13472 posted by MadFox [84.26.196.113] on 2008/02/01 21:40:50
having dreams of the afloor_31 texture
pile up everywhere I watch.
Ahem
#13473 posted by Shambler [77.100.140.250] on 2008/02/02 13:41:13
Someone release some Quake SP maps plz kthx bye.
Sooon
#13474 posted by JPL [82.234.167.238] on 2008/02/02 15:55:14
...thought... :P
Kinn
#13475 posted by biff_debris. [24.159.177.80] on 2008/02/02 16:05:05
Just be sure and diable the Aero color scheme with Vista, it tends to br0k the editor display good.
Heh
#13476 posted by Tronyn [24.79.154.192] on 2008/02/02 16:59:43
k.
#13477 posted by Willem [75.177.185.17] on 2008/02/02 17:51:48
"Someone release some Quake SP maps plz kthx bye."
Working on one. Still in the first area though. :P
#13478 posted by Trinca [89.181.60.235] on 2008/02/02 17:54:02
roullff i dont even know if i will finish my maya map :\ i might start another...
Biff
#13479 posted by Kinn [81.159.127.69] on 2008/02/02 19:11:54
Yeah, I suspected that this horrible Aero thing could well bollocks things up.
To be honest when the system arrives I'm probably gonna reformat and do a clean install of XP, assuming I can get hold of a copy, not just for the fact that XP doesn't hog an insane amount of resources compared to Vista, but also to get rid of all the garbage that Dell will no doubt have pre-installed on the machine.
Aye...
#13480 posted by distrans [117.120.9.9] on 2008/02/03 11:18:23
...sooner than you think, and made to order - you big cuddly you :)
MY COMPUTER ARRIVES TOMORROW OR WED....
#13481 posted by RickyT23 [86.139.122.48] on 2008/02/04 11:16:54
Cant stand it!!!
Any yeah, just to say I got mine with XP installed. Why half your memory with Vista!!???!?! Why would anybody want to do that to a perfectly good computer? Why is it everytime computer technology gets faster, Windows gets more self indulgent on your machine, and does pretty much what it has been doing right from day one??!!?
#13482 posted by Willem [75.177.185.17] on 2008/02/04 11:26:03
That's why god invented Apple and OSX. :P
I Know...
#13483 posted by RickyT23 [86.139.122.48] on 2008/02/04 12:18:49
...brings us to the age old debate of:
"I do actually want to play games such as Quake 4 and Doom 3, as well as other new titles on my PC when I get it, so that kinda rules OSX out from the start..."
I Thought Id Made Mac Versions Of All Their Games
#13484 posted by czg [213.115.252.84] on 2008/02/04 12:26:17
Well
#13485 posted by RickyT23 [86.139.122.48] on 2008/02/04 12:54:51
according to the ID/D3 website, System Requirements lists only Windows 200/XP....
Big surprise, huh?
#13486 posted by Willem [75.177.185.17] on 2008/02/04 13:00:03
I know, I was being a smart ass. Sorry.
Yes, if you want to game on your PC then a Mac is probably not for you. I do pretty much all of my gaming on my consoles (except for Quake).
But I believe czg is correct in this particular case. Hell, wasn't Doom3 originally demoed on a Mac at MacWorld?
Willem
#13487 posted by JPL [213.30.139.243] on 2008/02/04 13:06:34
I don't know, but I checked onto Id website, and Mac is not mentioned even in the requirements section... maybe not as up to date as it should ?
#13488 posted by Willem [75.177.185.17] on 2008/02/04 13:12:40
http://www.apple.com/games/article...
http://www.amazon.com/Aspyr-Quake-...
Mac versions are around. However, not ALL games come to Mac so if you want your PC to be your primary gaming platform you're better off sticking to a Windows box.
Hah! Well Cuss Mah Snobbery!!
#13489 posted by RickyT23 [86.139.122.48] on 2008/02/04 13:47:00
I'll never complain about the speed of Vista again!
Still, thinking about it, if Mac games are so poorly advertised then its no wander that the ignorant masses such as myself still think that Macs are for n00bs!
Weird analogy: A friend of mine comes into a Spanish restaurant with a group of people and says when ordering the food that she's allergic to GARLIC (a mac user);
This limits her to, hmmm, NOTHING from the menu, the chef has to cook her a plain, un-seasoned chicken breast fillet!! (true story, crap analogy)
There Was An Interview With Gabe Newell Or Someone Somewhere
#13490 posted by czg [213.115.252.84] on 2008/02/04 13:55:07
Where they said Valve had tried to approach Apple with some suggestions on how to make the mac a better development platform for games, but the impression they got was that Apple just didn't care very much about gaming.
RickyT23
#13491 posted by JPL [213.30.139.243] on 2008/02/04 13:56:07
I know that in Germany, some customer defense organization, in order piss off Microsoft (cause of Vista's poor performances with standard PC) adviced people to systematically ask to re-install XP instead of Vista.
Also, in France, a free XP CD is provided with each new PC with Vista already installed...
And in my company, after some discussions with ITs, we are far away to switch to Vista...
Except the nice visual effects of Vista, what are the benefits to install it compared to XP ? Nothing ! It consumes more memory, needs more performances, for not a significant result.. so.. fuck Vista !
Yeah
#13492 posted by ijed [216.241.20.2] on 2008/02/04 14:02:51
But vista is a prerequisite if you have anything at all to do with microsoft, including xbox. If you don't support it then you fail approval.
It's a shitty operating system but microsoft have allot of money, so they'll keep pushing it.
Er
#13493 posted by inertia [134.53.120.119] on 2008/02/04 14:51:02
That's why god invented Apple and OSX. :P
Note that the only reason Apple doesn't (seem to) hinder the performance of OSX is that much of its userbase is too technically-minded -- we'll actually notice. Last I checked, the company is concerned with making profits, which is definitely helped along by irrational fanboyz everywhere. Note that they do sneak certain things through under their own version of "don't be evil" (e.g. iPod encryption of your songs so that you can't easily use it to transfer music to your buddies).
I Thought Macs Were Mostly Bought By Queers Who Want To Look Cool
#13494 posted by czg [213.115.252.84] on 2008/02/04 14:53:51
while drinking their moccha latte caramel lattice cumshots.
Those And Artists
#13495 posted by czg [213.115.252.84] on 2008/02/04 14:54:20
So Basicly Just One Group
#13496 posted by czg [213.115.252.84] on 2008/02/04 14:54:45
ROFL :D !!! ! !
#13497 posted by RickyT23 [86.139.122.48] on 2008/02/04 15:02:40
Yeah, that idea had entered my head too...
To be fair, Macs look like they have a pretty nice interface nowadays. And they do operate pretty fast from what I've seen.
Sony - same fucking thing as what inertia was saying about i-tunes. PSPs for starters. My girlfriend has one I bought her for christmas 2 years ago. They will play mp3 files out of the box. And they recognise wma's but you can play a wma on your psp without first going online. Sony mp3 players - these fuckers wont just work on a normal USB cable, you need a special cable and I think there are file compatibility issues there also...
These things piss me off. You ever buy a sony CD recently. I was ripping my girfriends J-Lo CD onto the computer for HER, and you put the disk in the drive and it runs "SONY GENERIC MP3 MEGA SHIT SUITE V10.1000" and wont just let you at the songs...
>:-P
#13498 posted by Willem [24.199.192.130] on 2008/02/04 15:22:28
"I Thought Macs Were Mostly Bought By Queers Who Want To Look Cool while drinking their moccha latte caramel lattice cumshots."
Yes, yes, and PCs are bought by ignorant cattle who don't know any better. :)
And iPods can play any MP3 you choose to load onto them. The only songs that get encrypted/DMA'd are ones you buy through the iTunes store.
"To be fair, Macs look like they have a pretty nice interface nowadays. And they do operate pretty fast from what I've seen. "
Hey, I'll go on record as saying that my Macbook Pro is the best laptop I have ever owned. Ever. It's amazing and I LOVE using it.
But Inertia
#13499 posted by bambuz [193.167.3.39] on 2008/02/04 15:39:01
how can you use a mac? Even the cursor movement is jerky. I used some mac where the whole system was built into a flat panel display for about 5 minutes in 2005 or so. It felt unacceptable for my then QW heightened senses.
A friend of mine bought a macbook in August and the HD broke down completely in September. They probably use generic parts anyway just with a queer packaging. He didn't get any data or even the wreck back, who knows where they sent his HD. But otherwise he seemed happy and worked well with it, edited video etc.
I don't like Vista either.
Macs Are Pretty Cool.
#13500 posted by czg [213.115.252.84] on 2008/02/04 15:44:44
Christ - Were Going Round In Circles Here!
#13501 posted by RickyT23 [86.139.121.234] on 2008/02/04 15:50:15
I am cattle. Safety in numbers. We fear change. I want to play F.E.A.R. on my PC when I gettit. Bet theres no Mac version of that game, huh?!?!
A friend of mine uses his mac mostly for mixing music, and he swears by it!
How many companies manufacture Mac-intended machines? Is it just Apple? Can you install an OSX OS on any PC? Im not very clued up about the world of the apple!!
#13502 posted by Willem [24.199.192.130] on 2008/02/04 16:00:24
Jerky cursors? Really? This thread is bottoming out fast. :) Sorry all!
Yes Really
#13503 posted by bambuz [193.167.3.39] on 2008/02/04 16:09:12
Heh!
#13504 posted by RickyT23 [86.139.121.234] on 2008/02/04 16:10:26
I had a jerky cursor dem00n yesterday on my PC, and that was a Microsoft wireless mouse problem, nothing to do with fucking Windows...
As for this thread - how many posts are people who havent logged on for the last 4-5 hours gonna have on their GA thread??!?
It's a matter of personal taste at the end of the day!
Steve Jobs Tastes Of Kimchi
#13505 posted by czg [213.115.252.84] on 2008/02/04 16:14:29
#13506 posted by Willem [24.199.192.130] on 2008/02/04 16:18:49
bambuz
I guess what I was saying was that a jerky mouse cursor means nothing and is that's what the debate has devolved too, it's fair to call it a train wreck at this point.
My PC has had a jerky mouse cursor on many occasions - often when doing something really stressful to the system like checking my email. It doesn't mean that Windows performs poorly overall, it just means the system was busy.
My mouse movement on my Macbook Pro is smooth as silk.
In other words, it's a meaningless yardstick to try to measure with.
#13507 posted by Willem [24.199.192.130] on 2008/02/04 16:19:33
Ye gods, excuse the spelling and grammar in that post. I'm clearly done here.
Your Work Is Not Yet Done:
#13508 posted by RickyT23 [86.139.121.234] on 2008/02/04 16:32:00
3rd para, #13501 ?
Also, czg, what is kimchi?
#13509 posted by Willem [24.199.192.130] on 2008/02/04 16:42:33
Fine.
"How many companies manufacture Mac-intended machines? Is it just Apple? Can you install an OSX OS on any PC? Im not very clued up about the world of the apple!!"
It's mainly Apple making Apple hardware although you can use third party stuff like external hard drives and cameras without a problem.
As for OSX, I've heard that you can run it on PC machines but it requires some hackery. I don't know why someone would want to run OSX on a non-Apple machine but so be it. Heh.
It Was Not A System Load
#13510 posted by bambuz [193.167.3.39] on 2008/02/04 17:08:04
but it seemed like a design parameter. Make the mouse update at a lousy rate to save some cycles somewhere. (Or then something was bugging? But it was constant - it was never smooth for one microsecond.) Bad first impression for me. Most people wouldn't notice anything of course.
Of course, it's probably fixed nowadays. I'm just telling my only experience from an average (or even high end?) mac from this century.
If they're so much more expensive than PC:s, they should not be worse in basic features.
I use the 500 Hz usb mouse patch at home anyway, I don't know if something like that is available for MacOS. There is for Linux.
Anyway, this discussion isn't leading anywhere. It's not a serious matter anyway, just a story.
Hmmm...
#13511 posted by distrans [149.144.189.66] on 2008/02/05 03:28:54
...apart from my first Mac (which was basically given to me) it's always been a cost verses functionality equation for me. In the southern part of Australia at least, PCs are just too damned cheap in comparison. I'd love to have one of each (PC for gaming and Mac for the recording/production side of things) but...
Mouse Accel
#13512 posted by inertia [134.53.120.119] on 2008/02/05 06:29:56
Mouse accel in OSX sucks complete sucking-shit-down-your-throat ass. I have a little shareware thing called SteerMouse that I use to turn off mouse acceleration. Steve Jobs is so fucking good at cleaning vaginas that he refuses to make changing the UI even mildly possible from the standpoint of the common end-user. If I could be arsed I would write a program to make the mouse accel changes, but why should I have to? And how do I know I won't break something?
OSX is basically just Windows without all the stupid shit, with UNIX underneath. Closed-source software AND closed-source hardware is just fucking great. OSX is nice to use but fuck if I will use a proprietary OS again.
Inertia...
#13513 posted by metlslime [67.164.90.144] on 2008/02/05 07:12:43
heh, I was just about to mention SteerMouse too. I have to use a mac at work and this utility is the only reason i'm still sane.
Mac/PC Stuff
#13514 posted by starbuck [82.41.206.175] on 2008/02/05 11:23:02
I'm pretty impartial in the Mac VS PC thing. For me, the draw with apple is mainly the quality of their own software. Pretty hardware is nice, especially fitting that hardware into impossibly small spaces, but from an economics point of view it doesn't make sense unless you have the money to spend on that.
I love the stability of the OS X platform, and apple write great software, be it consumer stuff like iTunes, iPhoto, Keynote, Mail, iMovie, or pro stuff like the whole Final Cut Studio suite.
I think if money is no object, than a Mac Pro tower is ideal for digital content creation. It's one of the most tried and tested 8-core systems out there, and is solid as a rock.
On the downside, if you're looking for value for money, I could put together a system that could outperform a £800 iMac (the cheapest one) for hundreds of pounds less, and I could reuse most of those components in the future.
The obvious criticism has always been the relative lack of software of course. It all depends what you're doing with your computer of course. Personally, I'm doing a computer science degree, and I dabble in custom game content, digital music-making and so on, and OS X really can't beat a PC dual-booting XP and ubuntu.
For video editing on the other hand, macs are really really the way forward, although I don't know when you get to £10,000 upwards workstations, there might be better options. I can edit 30gig movie projects, with the latest version of Final Cut Pro, on a 700mhz, 6 year old table-lamp iMac with 512mb of ram. It's ridiculous, and it has never crashed.
I can't defend apple mice however. They suck so very much. Of course, nothing is stopping you from upgrading it. That, plus some pointer acceleration jiggery-pokery and you're doing ok.
#13515 posted by Willem [75.177.185.17] on 2008/02/05 11:35:51
"Mouse accel in OSX sucks complete sucking-shit-down-your-throat ass. I have a little shareware thing called SteerMouse that I use to turn off mouse acceleration. Steve Jobs is so fucking good at cleaning vaginas that he refuses to make changing the UI even mildly possible from the standpoint of the common end-user. If I could be arsed I would write a program to make the mouse accel changes, but why should I have to? And how do I know I won't break something? "
Why not just use it the way Apple designed it and leave your Windows-based habits at the door? I'm not attacking you here. I'm just saying that, yes, I found it weird at first too but you DO get used to it and after a time you don't even notice it anymore.
I fooled around with SteerMouse and some other "solutions" until I realized that there really wasn't a problem to begin with. It's just different.
It's a different operating system. Accept that some things are going to be different and that you may have to change a few habits.
#13516 posted by Willem [75.177.185.17] on 2008/02/05 11:37:33
As far as pricing goes, Macs are a little more expensive than PCs. You don't see Mac people denying this and yet Windows users want to constantly harp on it like it's some major issue.
Macs cost more. And they're worth every penny.
#13517 posted by Willem [75.177.185.17] on 2008/02/05 11:46:08
At any rate, I'm disgusted that I allowed myself to get dragged into this discussion. These are always pointless and nobody ever gives an inch. I apologize to everyone who had to read this. Really sorry!
Let's get back to Quakin'.
A Level Compiled On PC Has Better Lighting Than One Compiled On A Mac
#13518 posted by czg [213.115.252.84] on 2008/02/05 12:04:09
It has to do with endian-ness
#13519 posted by Willem [75.177.185.17] on 2008/02/05 12:06:07
Good DAY, sir!
#13520 posted by Willem [75.177.185.17] on 2008/02/05 12:08:20
As a peace offering, if you guys haven't played my Shooter game yet ... here:
http://wantonhubris.com/blog/2007/...
It's free and there's even a version for you filthy Windows troglodytes. :P
Nice Game
#13521 posted by ijed [216.241.20.2] on 2008/02/05 13:42:12
What I'd call another Dodge-em-up, like every extend where the goal is to avoid stuff and worry about the rest of the game afterwards.
Graphically well thought out; black is bad and white is good, the score is in the background. The mouse returning on the opposite side when going outside the window was a nice feature as well.
Ha
#13522 posted by Spirit [80.171.52.113] on 2008/02/05 15:15:57
WHAT? No LINUX port?
Mindcrime
#13523 posted by Spirit [80.171.52.113] on 2008/02/05 15:17:16
I always felt the numerous files one has to compile for Nehahra are quite a hassle. Would it be ok if I packaged nehquake.zip, nehupdate3.zip, the latest release of aguirRe's nehahra executables (and what else is needed?) into a fresh zip and name it nehahra.zip. For the Quaddicted archive.
And the small pak0.pak unpacked (as in no-movie) (=ready to go).
Czg
#13524 posted by JPL [213.30.139.243] on 2008/02/05 15:49:30
It has to do with endian-ness
wtf endianess has to do with light level ? endianess is generally how bytes ordering, but I can't see what is the issue there: could you elaborate please ? I'm proud of the technical answer....
Grrrr
#13525 posted by JPL [213.30.139.243] on 2008/02/05 15:51:06
endianess is generally how bytes ordering
please read endianess is generally related to bytes ordering (in a 32 bit word as example...)
sorry..
Irony: 1
#13526 posted by SleepwalkR [85.179.3.204] on 2008/02/05 17:29:05
JPL: 0
Do
#13527 posted by MadFox [84.26.196.113] on 2008/02/05 21:11:24
mac grunts look different then pc grunts?
Half Life: Real Life Consequences
#13528 posted by metlslime [64.175.155.252] on 2008/02/05 21:24:59
http://www.youtube.com/watch?v=OHx...
Er....
#13529 posted by metlslime [64.175.155.252] on 2008/02/05 21:27:36
Full Life Consequences? doh
#13530 posted by Scampie [24.158.1.74] on 2008/02/06 00:13:17
i am speechless
Willem
#13531 posted by inertia [134.53.120.119] on 2008/02/06 07:12:45
I cannot play quake with mouse accel, it destroys my aim. OSX' mouse accel destroys pixel-perfect accuracy in paint programs. OSX' mouse acceleration neglects over a decade of muscle memory that I've developed to use a no-acceleration mouse interface. Should I change to Steve Jobs' favorite "curve" (actually more like a step function)? Really? :)
Inertia Made A "Popular Strategy Guide" (As Linked To By Wikipedia)
#13532 posted by czg [83.253.251.70] on 2008/02/06 09:14:27
Yeah But MINE IS BETTAR THAN YOURS
#13533 posted by Mr Fribbles [121.44.199.151] on 2008/02/06 09:40:10
At any rate, I'm disgusted that I allowed myself to get dragged into this discussion. These are always pointless and nobody ever gives an inch. I apologize to everyone who had to read this. Really sorry!
Don't worry, those of us that know better skimmed these posts at best (I just skipped a a lot of them, to be honest).
#13534 posted by Willem [75.177.185.17] on 2008/02/06 11:34:45
inertia
Oddly, I've never noticed the acceleration when inside of Quake. I think it turns it off automatically (at least the Fruitz of Dojo port does anyway). Or it's my imagination. Or elves. Any one of those will do.
Elves!
#13535 posted by RickyT23 [86.145.190.97] on 2008/02/06 11:41:31
The Nerd HandBook
#13536 posted by JPL [213.30.139.243] on 2008/02/08 10:24:21
http://www.randsinrepose.com/archi...
The Nerd Handbook
#13537 posted by Blitz [67.168.57.20] on 2008/02/08 10:43:12
http://fyad.org/snmc
Well I Read It, JPL, I Read It All
#13538 posted by RickyT23 [81.157.19.101] on 2008/02/08 11:06:06
and it partly applies to me! Partly.
RickyT23
#13539 posted by JPL [213.30.139.243] on 2008/02/08 11:18:27
Errrr... Blitz's HandBook reference.. or mine ? :P It actually makes a big difference you know...
I Have Never Read The Whole Bible.
#13540 posted by RickyT23 [81.157.19.101] on 2008/02/08 11:25:10
I did however read the entire article about nerds! I dont really know what Blitz was trying to say with his post. Will there be computers in heaven? Quake mapping? Or maybe the true power of the imagination will be harnessed, out creations only limited by the vividness of our lifes dreams...
A Map For Your Enjoyment
#13541 posted by Rutger [82.72.219.100] on 2008/02/08 12:38:13
http://ditte.deds.nl/~r_666.rar
http://ditte.deds.nl/~r_666.dz
http://ditte.deds.nl/
feedback appreciated.
Repost For Right Links
#13542 posted by rutger [82.72.219.100] on 2008/02/08 12:38:56
http://ditte.deds.nl/r_666.rar
http://ditte.deds.nl/~r_666.dz
http://ditte.deds.nl/
enjoy!
Is It Dm Or Sp
#13543 posted by nitin [203.217.86.235] on 2008/02/08 12:52:07
OK
#13544 posted by negke [82.82.175.98] on 2008/02/08 12:55:48
But please fix the leaks properly instead of boxing the map, align some more textures (or use a different - rivetless - texture on the sides of the beams), let the monsters in front of the GK door move out of the floor instead of having those sky-textured platforms above, sent the map to gibbie for approval.
nitin: SP
Rutger
#13545 posted by RickyT23 [81.157.19.101] on 2008/02/08 13:46:38
I had a look at your map - played it through - it was pretty fun!! I played on skill 1. I would throw in the following constructive criticism:
Too much ammo! I dont think you needed to put half as much shells in the map. Also for a map with 26 monsters I dont think you need a rocket launcher or a supernailgun. You would get away just fine in this map with a supershotgun, nailgun and a grenade launcher!
Leaking map - I take it that you tried to run vis for this map, and it wouldnt work. What has happened is there is a leak from the inside of the map leading out to the 'void'. Your solution is to make a massive box around the map and hollow it! This allows vis to run, right? I know because that is exactly what I did for all of the maps (except the start map) for my first release 'DejaVu'. Take a look and see!
It is bad practise. You end up with a load of unused space between the outside of the map, and the inside of the surrounding box. This could be described as 'unnecessary lightmaps', or so they tell me ;-P
There is infact a solution though! I dont know if you noticed but when you have run your QBSP program to build the map it will have, at some point, said something like:
"leak found at (co-ordinates) writing to r_666.pts"
This 'pts' file is called a pointfile. Load your map as normal, bring down the console and type 'pointfile' (make sure your pts file is in id1/maps). This will draw a dotted line which will show you where the leak is. If you cant at first see the dotted line, type "gl_clear 1" and 'noclip' outside of the map, and you should see it! Then all you have to do is go back into your editor and adjust the brushes so that the leak has gone. Repeat this process until QBSP finds no leaks.
When you run QBSP there will be a line which says "outleafs 0" or "outleafs whatever" (in the case of the boxed map). This should be a positive number.
For more info, look to the documents at the bottom of this page here, AguirRe's site:
http://user.tninet.se/~xir870k
Neg|ke is right about the sky platforms - they dont quite look right.
Apart from that, for a first map its actually pretty good! Some of your brushwork is very impressive, lots of curves and angles, reasonable texturing - impressed by the lighting :D Just a few technical bugs to iron out and you'll be rocking!
I enjoyed playing it, thanks!
Spirit
#13546 posted by RickyT23 [81.157.19.101] on 2008/02/08 14:36:32
On the SP maps page of Quaddicted.com, the link to thehand.html is incorrect. It points to thefly.html instead.
There is also a link to thefly directly above it too which incidentally was an inspired level IMHO, love the bit where it looks like your walking on the wall!
:D
Is That The Level By Markus Klar?
#13547 posted by czg [213.115.252.84] on 2008/02/08 15:09:23
Yeah!
#13548 posted by RickyT23 [81.157.19.101] on 2008/02/08 15:39:58
I played Februus depth earlier on this week too. I didnt make it to the end cause I was in a hurry, maybe about 4/5ths through! That is a cool map czg. I love the way that it manages to have parts which are very open but seem enclosed. Your calculations of monster line of sight is cool too. You would often hear a monster before you would see it. And they are positioned so that they come at you from different angles, and see you before you see them. Your vis-blocking is very clever too! Do you still map for Q1 these days?
Only To Never Release Anything Out Of Spite
#13549 posted by czg [213.115.252.84] on 2008/02/08 15:48:46
Bal-style.
Out Of Spite For What, Exactly?
#13550 posted by RickyT23 [81.157.18.38] on 2008/02/08 16:06:42
Fill me in on the history here.
I mean, christ, I know things can get a bit warm around here from time to time. It reminds me of my first band. We were all very creative, and wanted to play original music, and naturally it caused friction.
I remember Lunaran telling me that, basically, he found Sickbase offensive. I didnt like that! That kinda why I made the Hand. Refuse to be beaten! Daft though - I made Sickbase in spite of the people who said that DejaVu was too short and too easy!
People said theHand was OK, and I seem to be finding it harder to come up with ideas for my new map. Weird huh?
You confuse me though. You can be very helpfull on the technical threads, but very sinnical on other threads, and you rarely post about other peoples maps. Yet you obviously find Func a worthy read...
Dark Horse!!
Czg Is A Complicated Person, RickyT23...
#13551 posted by Kinn [81.159.127.69] on 2008/02/08 20:31:05
...we are all complicated.
RickyT23
#13552 posted by JPL [82.234.167.238] on 2008/02/08 21:45:44
You just have to keep in mind that it is impossible to please everybody here ;)
you also have to keep in mind nobody is fair here... particlarly czg who hates evrybody, even himself :D
#13553 posted by [89.27.234.170] on 2008/02/08 22:15:58
Will there be computers in heaven? Quake mapping? Or maybe the true power of the imagination will be harnessed, out creations only limited by the vividness of our lifes dreams...
I hear they cut your daemon away.
rutger: Not bad the map, here's my few cents.
- too much ammo (much)
- health should be more evenly distributed
- more variety in monsters needed
- RL and shaft, probably even SNG not needed
- source your light - use torches/lamps etc.
- sometimes it's a bit crampy
- theming was good, consistent
Playtesting would help a lot. Send your map privately to some other mapper, or a known good playtester such as sielwolf.
Make the next one soon plz :-)
Eh
#13554 posted by goldenboy [89.27.234.170] on 2008/02/08 22:19:53
that was me.
Ricky
#13555 posted by HeadThump [4.136.90.36] on 2008/02/08 22:23:57
You confuse me though. You can be very helpfull on the technical threads, but very sinnical on other threads, and you rarely post about other peoples maps. Yet you obviously find Func a worthy read...
Sincerity is an eyesore (but then again, so is my pimply ass).
"But Please Fix The Leaks Properly Instead Of Boxing The Map"
#13556 posted by bear [213.89.235.176] on 2008/02/09 01:41:37
But... that is the dutch way! (sorry dino satellite boy for never forgetting this)
Dutch
#13557 posted by MadFox [84.26.196.113] on 2008/02/09 22:33:44
mountains
Of
#13558 posted by czg [83.253.251.70] on 2008/02/09 22:35:28
weed
Insert New Post Here
#13559 posted by Tronyn [24.79.154.192] on 2008/02/11 11:12:02
NT
Wait Wait Wait
#13560 posted by Tronyn [24.79.154.192] on 2008/02/11 11:16:21
Did I come across as a cynical, disinterested but elite respectable lurker enough? Kinda like what a Vore would be, if it could talk? Kinda like what what Anton Chigurgh would be like, if he was a message-board-poster and not an evil killer, but if he also cared what people thought of him by making comments online?
k let discussion begin
Would Have Been Better If You're Last Line Read
#13561 posted by nitin [203.217.86.235] on 2008/02/11 11:45:23
call it friendo
Maybe I Should Rename Myself To #~#
#13562 posted by RickyT23 [86.137.238.33] on 2008/02/11 12:08:16
just to fit in
Or
#13563 posted by ijed [216.241.20.2] on 2008/02/11 13:31:45
RickyT#~#
Biosuit
#13564 posted by negke [82.83.22.127] on 2008/02/11 20:24:08
Did anyone ever realize the biosuit slows down lava burn?
Interesting
#13565 posted by ijed [216.241.20.2] on 2008/02/11 20:55:11
Reminds me of what would be a cool mod feature trigger_hurt environmental spawnflag - if the player has biosuit they take no damage.
Might have to take a look at the slower lava burn, but seeing as I've been mapping and playing the game for years and never seen noticed that it might be awkward getting players to realise it, though I spose a message solves that.
Biosuit Vs Lava
#13566 posted by Ankh [88.199.103.6] on 2008/02/11 21:24:09
yes I have realised it while playtesting my first map (Coma). I had to redesign the level a bit, otherwise the player could escape a deadly trap with the use of the biosuit. Without it he just has to die (no that he wasn't warned :).
Yeah, I Knew About It A Long Time
#13567 posted by Orl [68.38.78.49] on 2008/02/11 21:30:01
But because you never see a biosuit and lava in the same map on any ID1 level, you'd never know this. Quoting from the Quake manual: "Biosuit: Lets you breathe underwater and swim through slime without harm. Does not protect against lava."
Neg!ke:
#13568 posted by metlslime [64.175.155.252] on 2008/02/11 22:10:36
Yeah, i first discovered that when playing Prodigy 4, which requires you to swim through some lava to proceed, and gives you a biosuit to accomplish this.
Reminds me, i should replay Prodigy SE.
Prodigy SE
#13569 posted by Kell [80.192.19.108] on 2008/02/12 03:41:19
Yeah, I was just thinking of that. Problem was, no player could have been expected to know that biosuits half protected you from lava, given the aforementioned manual quote and distribution throughout the id maps, and Casali did nothing to inform the player either. Twat.
I found out about the biosuit lava sort-of-protection from necros, when we were working on the cross of deflection. Glad I made the decision not to include any in Contract.
The biosuit has some additional benefits in quoth2 btw. We will be telling you about them though, cause we don't treat our players like idiots ;)
Huuuh
#13570 posted by Shambler [77.100.140.250] on 2008/02/12 09:56:38
Yeah, I was just thinking of that. Problem was, no player could have been expected to know that biosuits half protected you from lava, given the aforementioned manual quote and distribution throughout the id maps, and Casali did nothing to inform the player either. Twat.
LOL. A fair point, Kell.
Metlslime
#13571 posted by RickyT23 [86.137.238.33] on 2008/02/12 11:12:03
The, erm, umlouts (?) are working now (a "o" with two small dots above)
So thanks for that!!
Hmmm
#13572 posted by metlslime [67.164.90.144] on 2008/02/12 11:45:01
...i didn't actually do anything :P
Metl
#13573 posted by Vigil [91.152.85.201] on 2008/02/12 19:56:46
I always find that to be the best way to actually get something done.
Kinda Like
#13574 posted by megaman [84.63.64.100] on 2008/02/12 20:26:32
when you have somethng to compute that takes a while (say, years), it's actually faster to wait two years (and use the hw available then) until you start the computation.
Not Really
#13575 posted by inertia [134.53.120.119] on 2008/02/12 20:48:43
since you can throw such a computation into a black hole and get the results of an infinite time computation back in finite time; to retrieve the results you need only to read the planck-scale symbols that are encoded on to the surface of the black hole.
#13576 posted by czg [83.253.251.70] on 2008/02/12 21:09:08
B^U
Weird
#13577 posted by RickyT23 [86.137.238.33] on 2008/02/12 22:31:27
Theyre Not Working Again......
#13578 posted by RickyT23 [86.137.238.33] on 2008/02/12 22:35:06
...are you sure your not just messing with my head?
(like you'd all tell me if you were)
Having said that, I see no obvious motive
Wooden Computing
#13579 posted by JPL [213.30.139.243] on 2008/02/13 08:58:32
http://woodgears.ca/marbleadd/
Watch the video: it is awesome :)
That Is Very Cool
#13580 posted by starbuck [129.215.58.133] on 2008/02/13 15:08:17
Same Principle As Z1
#13581 posted by jiri_b [84.191.134.129] on 2008/02/14 17:26:24
the first ever created computer - by konrad zuse,
in 1936 in berlin, with mechanical transistors.
http://en.wikipedia.org/wiki/Z1_(c...
http://de.wikipedia.org/wiki/Zuse_...
http://www.epemag.com/zuse/part3a....
For Anyone Here
#13582 posted by ijed [216.241.20.2] on 2008/02/15 13:59:26
That missed 'Pirate baby's Cabana Battle Street Fight 2006' as I apparantly did:
http://probertson.livejournal.com/...
Goddamnit
#13583 posted by megaman [84.63.31.32] on 2008/02/15 15:11:29
snap so needs to die.
Phuh
#13584 posted by megaman [84.63.31.32] on 2008/02/15 15:12:49
just block http://shots.snap.com/*
Pirate Baby
#13585 posted by starbuck [82.41.206.175] on 2008/02/15 16:05:54
I hadn't seen that either, wow that looked like a lot of work. Pretty cool though, the special moves are what made it great... I'd play anything that let me summon up a monster truck, a guy that shoots dead naked girls out of a huge gun, john goodman's character from the big lebowski and a fridge.
Starbuck
#13586 posted by biff_debris. [24.159.177.80] on 2008/02/16 15:37:28
His name is Walter Sobchak, but you can't summon him on the Shabbos. he doesn't roll on the Shabbos.
There's
#13587 posted by ijed [190.20.105.146] on 2008/02/16 15:56:10
Arnie + Pals from Predator 1 as well.
Biff
#13588 posted by starbuck [82.41.206.175] on 2008/02/16 16:17:09
Haha, that's the one. I need to rewatch that asap, great film.
?
#13589 posted by gb [89.27.245.210] on 2008/02/18 01:18:36
What's the texture theme from Crypt of Decay, Underearth, and most of Ebon Fortress called?
Or does it have no label, since nobody ever uses it ;-)
I'm just wondering, since there are idbase, runic, copper aka windtunnels, elder world... what's this?
Cat-Life
#13590 posted by negke [82.82.171.89] on 2008/02/18 19:18:21
http://bwl.hl2files.com/catlife/in...
http://www.moddb.com/mods/1945/cat...
This looks like a proper Half-Life mod for a change. They are looking for mappers btw.
Yuck
#13591 posted by Spirit [80.171.29.222] on 2008/02/18 22:23:46
There is an description update at Quaddicted but the database times out at the moment. The site is being moved to a server with PHP5, that's why. Should be fine tomorrow, the DNS might take a while to propagate.
Test...
#13592 posted by metlslime [98.210.181.179] on 2008/02/19 11:47:13
first post on the new server.
Err....
#13593 posted by RickyT23 [86.137.238.33] on 2008/02/19 11:56:43
So it seems to be working again now? Thats a good relief, I can go and rant about my new computer and all of its shortcomings and good points over on the hardware thread....
Well
#13594 posted by DaZ [84.208.229.31] on 2008/02/19 13:32:15
Pages load DAMN fast thats for sure :)
\o/
Excellent
#13595 posted by SleepwalkR [85.179.23.177] on 2008/02/19 14:36:26
The new machine is a real beast. Glad everything went well.
Working Well Here
#13596 posted by ijed [127.255.255.255] on 2008/02/19 14:38:14
Really fast.
#13597 posted by Shambler [77.100.140.250] on 2008/02/19 21:24:26
Congratulations! If you can read this message, this means your DNS has updated and you are on the new server. Please let me know if anything isn't working normally. -metlslime
RECURSIVE ERROR: There Was A SQL Error
#13598 posted by negke [82.82.178.243] on 2008/02/19 21:31:33
Neg|ke...
#13599 posted by metlslime [64.175.155.252] on 2008/02/19 21:33:05
argh! Can you tell me what you were doing when you saw that error?
#13600 posted by Trinca [89.180.92.212] on 2008/02/19 21:52:49
yes is much faster and everything is perfect for now!
Huzzah!
#13601 posted by Gom Jabbar [80.143.253.148] on 2008/02/19 23:01:23
Looks like it was worth getting the new server. :)
Just Trying To Bring Back Some Nostalgia
#13602 posted by negke [82.82.178.243] on 2008/02/19 23:36:49
Don't worry, it works fine. For now.
Luls.
#13603 posted by biff_debris. [24.159.177.80] on 2008/02/20 00:27:22
RECURSIVE_ERROR
#13604 posted by inertia [127.255.255.255] on 2008/02/20 04:42:55
(RECURSIVE_ERROR)
Quoth2
#13605 posted by RickyT23 [86.137.238.33] on 2008/02/20 16:55:18
Can I have a copy please, with whatever documentation is in place?
Phoenix - Arizona
#13606 posted by JPL [82.234.167.238] on 2008/02/20 22:07:50
Is there anybody living in this area ?
Ricky...
#13607 posted by distrans [127.255.255.255] on 2008/02/21 02:16:32
...I believe full release is mere days away, so it's probably just as well to sit tight. The final version is very different from the "working" copies that were floating around.
Oh, Damn.
#13608 posted by biff_debris. [24.159.177.80] on 2008/02/21 02:32:15
So there's gonna be a Base Pack after all?
Right
#13609 posted by MadFox [84.26.196.113] on 2008/02/21 03:11:39
ricky, check your mail.
To Badly Mangle Descartes...
#13610 posted by distrans [127.255.255.255] on 2008/02/21 03:36:02
...many of the beliefs of my youth have proved to be false...
So please don't think I'm trying to indicate an actual release date :)
2d Physics Game
#13611 posted by DaZ [84.208.229.31] on 2008/02/21 19:59:23
You may have already seen and played this already, but I came across a fantastic 2d physics sandbox game over here -> http://www.acc.umu.se/%7Eemilk/ind...
You can draw your own shapes in 2d using the mouse and then give them physical properties, you can also make things like springs, water, motors and all sorts of other things, your mind is the limiting factor :)
Check out the youtube video ->http://www.youtube.com/watch?...
Dang...
#13612 posted by DaZ [84.208.229.31] on 2008/02/21 20:00:20
http://www.youtube.com/watch?v=0H5...
is the link I was trying to get in there, maybe a mod can fix that up? :)
DaZ
#13613 posted by JPL [82.234.167.238] on 2008/02/21 21:27:18
Nice find !! I have to test Phun now !
Looks Like PHUN
#13614 posted by biff_debris. [24.159.177.80] on 2008/02/22 03:54:10
I may have to try that out this weekend.
*(holding Breath For Quoth 2)*
#13615 posted by RickyT23 [86.137.238.33] on 2008/02/22 13:01:09
(starting to go blue around the lips and tongue)
Madfox - Thanks s lot for that, BTW!!!
Doom Chainsaw Mod
#13616 posted by than [127.255.255.255] on 2008/02/22 18:52:42
http://www.videosift.com/video/Bet...
Hehe. Now THAT Is Cruel And Inhuman
#13617 posted by negke [82.83.18.92] on 2008/02/22 19:19:09
Anyone remember the chook launcher mod btw?
Bas(e)tart
#13618 posted by MadFox [84.26.196.113] on 2008/02/22 19:46:19
you're welcom.
LOL, Than
#13619 posted by biff_debris. [24.159.177.80] on 2008/02/23 05:07:23
Move over BFG, here comes the RR!
Hahahahahahahahahahaha!!!!!
#13620 posted by RickyT23 [86.137.238.33] on 2008/02/23 17:14:15
Hahahahahahaha-hahahaha-ha-ha!!!
Heeehehehehe-wha-hahahahaha etc (ROFL) !!!
Ricky
#13621 posted by Scampie [24.240.45.18] on 2008/02/23 18:35:47
Please kill yourself.
Than
#13622 posted by necros [99.227.108.217] on 2008/02/23 19:00:05
lmao
but... what's the deal with the rick roll stuff? i never got that
Wow
#13623 posted by starbuck [82.41.206.175] on 2008/02/24 14:35:49
I really wasn't expecting to get rick roll'd then.
Scampie
#13624 posted by RickyT23 [86.137.238.33] on 2008/02/24 16:40:28
Please go and listen to the Pet Shop Boys.
2 New Reviews At My Site:
#13625 posted by underworldfan [127.255.255.255] on 2008/02/24 19:44:54
Reviews:
Forwards Compatible
Zerstorer turtle map Pack
http://underworld.planetquake.game...
Humm
#13626 posted by gb [89.27.212.88] on 2008/02/24 20:28:13
14 points used to be a "good attempt" rating a few years back. Now, in the past-marcher past-warpspasm age, it's a "good map" rating.
It's a bit unfair towards newer maps. I thought Kell's map could also have scored higher.
/IMHO
#13627 posted by Trinca [89.180.91.124] on 2008/02/25 06:51:09
underworldfan nice work
Aliens: Colonial Marine
#13628 posted by RickyT23 [86.137.233.151] on 2008/02/25 17:03:01
Its not much, but here are some scans from a US gaming magazine of the up ans coming Gearbox title:
http://games.tiscali.cz/news/news....
I know they arent the best quality of pictures, but they're real atleast!!!
:P
QME Abandonware...
#13629 posted by rj [86.1.160.132] on 2008/02/25 23:20:39
..anyone have it & care to share? it appears i forgot to save the setup file last time before formatting :-/
it used to be downloadable from filefront but seems to have disappeared.
Aliens Thingy
#13630 posted by starbuck [82.41.206.175] on 2008/02/25 23:38:12
are those pictures just concept art? I like the way it's going.
#13631 posted by distrans [127.255.255.255] on 2008/02/26 00:38:09
I love Tiddles!
Portal Vs. Passage
#13632 posted by bear [127.255.255.255] on 2008/02/26 00:41:14
http://grandtextauto.org/2008/02/2...
The article is overly simplistic in it's reasoning but if you also read the comments I think it provides some good food for thought.
QME
#13633 posted by Sielwolf [91.4.224.138] on 2008/02/26 01:49:02
http://www.quaketerminus.com/tools...
Thank You!
#13634 posted by rj [86.1.160.132] on 2008/02/26 02:11:38
*site bookmarked*
Bear...
#13635 posted by metlslime [64.175.155.252] on 2008/02/26 02:34:03
interesting topic, but the guy's argument is pretty worthless. He grades Passage based on the experience of playing it, but grades Portal based on cherry-picked anecdotes about the development process. If creator intent makes art, why does he say nothing about the intent behind Passage? If player experience defines art, why nothing about the experience of playing Portal?
UWF
#13636 posted by inertia [127.255.255.255] on 2008/02/26 04:26:36
site doesn't work. (dns failure)
Yes The Guy's Argument Is Pretty Lame
#13637 posted by bear [127.255.255.255] on 2008/02/26 06:02:56
but it's the discussion in the comments that's most interesting (which might not have been the case with a less provocative article...)
The "game medium" can be so very many different things and still almost all just stomp around the safe already treaded ground which is why passage is important and there needs to be more discussions like these.
UWF & Tronyn,
#13638 posted by HeadThump [4.136.111.42] on 2008/02/26 07:28:41
Thanks for the review. I'm glad you like it.
Bear:
#13639 posted by metlslime [98.210.181.179] on 2008/02/26 08:41:16
okay, a couple of the comments were definitely worth reading.
Mazes....
#13640 posted by metlslime [64.175.155.252] on 2008/02/26 21:47:52
http://www.cgl.uwaterloo.ca/~csk/p...
Even though I have little interest in actually wasting my time solving these, they look cool and there's some theory behind it.
They Look Very Cool
#13641 posted by starbuck [82.41.206.175] on 2008/02/27 00:20:08
but yeah, I never saw the fun in trying to do mazes, it's just like being lost, so frustrating.
All Seems Quiet ATM:
#13642 posted by RickyT23 [86.137.233.151] on 2008/02/27 16:14:55
Weird how so far very little has happened in '08 with Q1SP.
Is this because everyone is frantically working on stuff and so far nothing has been finished/showcased?
I personally started a new map at around the second week of January. Posted a few screenies a while back now. So im about 5.5 weeks into the build, and I can tell you that the world stuff of my map is about 69% done. I can be so specific because I've used about 22000 of 32000 possible marksurfaces. I'm hoping this will be the first limit I hit, cause my intention is to maximize on detail level in the map, but still have a map which will run in FitzQuake. My concept is quite doomish: more high-end enemies and high-end weapons in a dark underground sort of base-style environment, lots of tunnels/pipes and stuff. Give me a couple more weeks and I'll be needing some testers.
Anyone else wanna give an update?
Update
#13643 posted by JPL [127.255.255.255] on 2008/02/27 16:48:25
Indeed working on a new project... and waiting for Quoth2 :D
#13644 posted by Willem [24.199.192.130] on 2008/02/27 17:04:17
I'm working on a little mod and it's almost done. Juat have one more section of the map to build out.
It's Because Quake Is Dead.
#13645 posted by czg [127.255.255.255] on 2008/02/27 17:09:29
Finally.
RickyT23
#13646 posted by Spirit [80.171.27.75] on 2008/02/27 17:10:18
Don't feel forced to max out any limits. Quality is not defined by that.
Also, first make sure the map itself works nicely THEN think about details and the limits.
That's the thing that always gets me quit or do sucky work, focusing on the details instead of the "real thing".
#13647 posted by Willem [24.199.192.130] on 2008/02/27 17:39:42
I agree. I've become a huge advocate of shelling the map first and adding detail in later. Use larger building blocks that compile quickly and get your gameplay and VIS blocking set up first. Once the map is playable, monsters and all, then go back and start making it look pretty.
Interesting Points Guys...
#13648 posted by RickyT23 [86.137.233.151] on 2008/02/27 18:18:49
Dont take my statistical analysis as any kind of indication of gameplay (!?)
Its just literally my intention to make this map as detailed as possible. I mean as physically possible. It wont be as big as possible. Im at 29 lightmaps. It wony have as many enemies as I can cram in either. I'll be happy if I can run it in IDSoftware GlQuake, or even software Quake.
The layout of the map has had a lot of thought put into it, it interlocks, there are many places you will be able to see but not access until later on, I have focused on trying to vary the direction of combat i.e not always from the front or nasty spawning at the rear, but more attacks from either side, or the side and the front etc...
I dunno, plenty time for testing etc!
Quake Is Dead.
#13649 posted by Scampie [24.158.1.74] on 2008/02/27 18:41:25
..Because czg is dead. On the inside :(
I'm Still
#13650 posted by ijed [127.255.255.255] on 2008/02/27 18:56:12
Remaking Ep3, with a collection of six betas ranging from crappy to not as crappy. Will finish in maybe six months.
Moi Aussi..
#13651 posted by rj [86.1.160.132] on 2008/02/27 20:17:57
i don't know if anyone remembers it but i'm still working on the episode i posted about here: http://www.celephais.net/board/vie...
..slowly. i'm starting to think i was underestimating a little with the completion time :P
i have a few more new screenshots as well & am working on a proper site, finding decent free hosting is a pain in the ass, though
Still Working On Orlmap Series 2
#13652 posted by Orl [68.38.78.49] on 2008/02/27 21:09:02
But I'm inclined to scrap the first 4 levels since they no longer represent the quality of my maps as of now.
It would make the pack shorter, but I think it's the right decision.
Too
#13653 posted by MadFox [84.26.196.113] on 2008/02/27 21:54:30
mapping,
but I can't find the logic runthrough in diverse intersections. Still puzling.
Orl:
#13654 posted by metlslime [64.175.155.252] on 2008/02/27 21:57:13
you could release the 4 maps as a mini-episode, using a fake name so nobody knows it's you!
Eh,
#13655 posted by Orl [68.38.78.49] on 2008/02/27 23:48:33
They were kind of already released, as the first half. Now they are no longer the first half, of anything.
Orl:
#13656 posted by metlslime [64.175.155.252] on 2008/02/28 00:13:40
oh i see... so not really scrapping them, just making a clean break from the past.
Yeah
#13657 posted by Orl [68.38.78.49] on 2008/02/28 00:30:17
You could say that. I don't like them anymore anyway.
Orl...
#13658 posted by distrans [127.255.255.255] on 2008/02/28 00:52:41
...gutsy effort, I applaud you!
I've got a little number in beta at the mo', Siewolf has already got me rethinking some gameplay and func_ use.
It's all about atmosfear baby...
So
#13659 posted by ijed [127.255.255.255] on 2008/02/28 01:33:15
There'll be a fair few maps in a while then.
Wierd when you think how old the game is, and there's all of us still keeping it alive.
Meh, Quake Is So Old And Boring
#13660 posted by bear [127.255.255.255] on 2008/02/28 05:47:50
Everyone is going to the mall these days: http://www.youtube.com/watch?v=9mJ...
Rj...
#13661 posted by RickyT23 [86.137.233.151] on 2008/02/28 10:37:53
...really wanna look at your shots on the thread you linked to at #13651 but the links arent working for me :-(
Mediafire seem pretty good for hosting.
Hehe - I like screenshots! :D
Also - never scrap stuff unless you think its REALLY SHIT. The guy who strives really hard to get everything perfect never gets anything done because nothing is ever perfect.
Just a thought. Let the crucifiction begin...
Oh yeah, and czg - Quake isnt dead. It was never alive. Its a computergame. You thought you were in denial all of this time that Quake was dead, when now you are in denial that it is still 'alive'. Metaphorically speaking.
Garfield - Grafield
#13662 posted by ijed [127.255.255.255] on 2008/02/28 13:19:17
http://garfieldminusgarfield.tumbl...
Yet again I forward post.
And
#13663 posted by bambuz [127.255.255.255] on 2008/02/28 16:46:36
what if you removed garfield, odie and the guy from the strip? I think it would be better with every removal iteration (and it would still suck).
Bear
#13664 posted by RickyT23 [86.137.233.151] on 2008/02/28 17:14:21
we dont have malls over here in england. We all go to the pub!
Quake Dead?
#13665 posted by gb [89.27.246.103] on 2008/02/28 19:07:01
I hear the real Quake 2 comes out soon, thanks to Kell and team. Let's not talk about the infamous Base Pack, or Quake RMX.
Dead? Yar har har.
Shit
#13666 posted by ijed [127.255.255.255] on 2008/02/28 20:21:28
Sorry bambuz, next time I'll just remove the post .
Le go fuck yourself.
Haha
#13667 posted by starbuck [82.41.206.175] on 2008/02/28 20:38:04
reminds me of realfield, amazing stuff:
http://juannavarro.wordpress.com/2...
Ricky,
#13668 posted by rj [86.1.160.132] on 2008/02/28 21:45:47
...really wanna look at your shots on the thread you linked to at #13651 but the links arent working for me :-(
i guess that proves my point about free hosting! :P
i'll check mediafire out, want to get a few more newer shots together before re-uploading though. and no way in hell is any of it getting scrapped, i've spent far too many hours of my life on it for that!
OK!
#13669 posted by Hrimfaxi [87.49.45.204] on 2008/02/28 23:23:46
RickyT23 look in beta thread for my reply for maps in the works.
13645
#13670 posted by Tronyn [24.79.154.192] on 2008/02/29 02:59:03
Shouldn't you be out in the streets, unshaven and dirty, holding up a cardboard sign?
Starbuck
#13671 posted by RickyT23 [86.137.233.151] on 2008/02/29 13:02:57
That is funny!
Half-Life 2
#13672 posted by DaZ [84.208.229.31] on 2008/02/29 17:11:16
I still have a free gift of Half-Life 2 on steam for anyone here that wants it, just let me know!
Pick Me !
#13673 posted by JPL [82.234.167.238] on 2008/02/29 22:42:43
HL2SP: The Citizen
#13674 posted by negke [82.82.175.36] on 2008/03/01 22:13:32
http://www.planetphillip.com/posts...
A very nice HL2city-themed custom SP campaign with 15 maps, fairly good voice acting and 15 secrets/easter eggs - finding them all unlocks some additonal stuff at the end (I found 13/15 in the first run). Approximate playing time 3-4 hours.
That
#13675 posted by ijed [127.255.255.255] on 2008/03/01 22:34:47
Looks pretty cool, will have to try it.
Still waiting for They Hunger, though.
Bump/normal Maps In Ogre Engine
#13676 posted by necros [99.227.108.217] on 2008/03/02 18:54:15
has anyone used the ogre engine here?
i've been trying to get normal maps to work in there but it's a lot more complex than doing it for say Doom3. apprently, ogre doesn't have normal map shaders built in and i don't really know how to write any sort of shader. i would guess i'd need to do it in CG, but beyond that, i get totally lost.
is there some kind of tutorial on how to write the shader and hook it in so i can call it with my materials?
Map Change Confirmation
#13677 posted by Orl [68.38.78.49] on 2008/03/02 21:19:44
This is a very simple Quake question that hopefully everyone can answer.
If your playing a deathmatch map and there is no trigger_changelevel on the map anywhere, when the match ends is it supposed to reload the same map you were just on, or does it warp to the start map?
Depends On Server Config
#13678 posted by bambuz [91.152.85.201] on 2008/03/02 21:35:46
I assume you mean quakeworld.
People use ktpro or ktx (progs) usually on mvdsv (server executable) I think.
FFA servers have map rotation (time or fraglimit) and on 1on1, 2on2 and 4on4 servers it goes back to same map (usually timelimit) to prematch mode where you can change map by simply typing the map's name (over half of the players present have to agree to change the map). And you can change other settings like time/fraglimit, game type (deathmatch mode, instagib, midair etc...)
Oh And Of Course
#13679 posted by bambuz [91.152.85.201] on 2008/03/02 21:39:21
trigger_changelevels are disabled in the progs I think during DM games, although there was a rare very weird bug in some old ktpro where one player became invulnerable during game when touching the trigger_changelevel with certain criteria. (Was it during prematch and the first player? Don't remember) I think this was in e2m2 at least (Dunno if id forgot to flag the end tele to only in sp.)
Necros
#13680 posted by ijed [127.255.255.255] on 2008/03/02 22:05:50
The game Spirit posted on other PC games thread (Flipside) appears to have normal mapping - maybe you could email them on how they did it.
Ie.
#13681 posted by ijed [127.255.255.255] on 2008/03/02 22:07:03
That was made in Ogre.
Bambuz
#13682 posted by Orl [68.38.78.49] on 2008/03/02 22:17:05
Actually, I'm talking of netquake. And not any server in particular, just vanilla deathmatch using the standard progs. Nice info though :)
Eh?
#13683 posted by BlackDog [58.7.247.47] on 2008/03/03 12:03:19
Flipside is a Source mod, and it doesn't seem to have normalmapped assets.
Flipside Of The Divine?
#13684 posted by ijed [127.255.255.255] on 2008/03/03 13:14:17
Do You Mean Portalized?
#13685 posted by starbuck [127.255.255.255] on 2008/03/03 17:39:01
http://freegamer.blogspot.com/2008...
That's the open-source port of Portal made in Ogre3d
#13686 posted by ijed [127.255.255.255] on 2008/03/03 18:41:42
http://www.flipsidegame.com/
That's Got Normalmapping All Right
#13687 posted by starbuck [82.41.206.175] on 2008/03/03 19:01:51
shame the game still looks pretty hideous though.
Plays Good Though
#13688 posted by ijed [127.255.255.255] on 2008/03/03 21:37:43
Oh, Sorry
#13689 posted by BlackDog [58.7.247.47] on 2008/03/03 22:08:21
I thought you meant http://www.playflipside.com/
My mistake.
Hadn't Seen That
#13690 posted by ijed [127.255.255.255] on 2008/03/04 13:05:23
Looks interesting; will have to give it a look.
I've seen another game named nearly the same as well, posted here - the world is black and white and hollow space is defined by how you flip the world vertically - so empty is either black or white, but not both.
Weird Bug In AguirRe's GlQuake... ?
#13691 posted by RickyT23 [86.137.233.151] on 2008/03/04 15:49:27
http://shub-hub.com/files/images/w...
Weird particles on my screen, these stayed static on the screen i.e. like the hud. After a while they seemed to slowly dissipate.
Might this be to do with new ATI drivers I installed?
Yes
#13692 posted by Spirit [80.171.98.73] on 2008/03/04 18:34:03
That is most likely a driver issue. Or your graphics card is dying.
ATI Drivers Suck Indeed
#13693 posted by Sielwolf [91.4.233.237] on 2008/03/04 18:41:06
many people (including me) have crashes and errors in the windows logs with the new drivers, solution is to use catalyst 7.6 which are nearly a year old...
http://support.ati.com/ics/support...
Sielwolf
#13694 posted by HeadThump [4.136.90.166] on 2008/03/04 21:31:31
I've learned quite a few things about crappy drivers from Nvidia, ATI and Dell over the past several months because of my own experiences, including the one you mention. I have to wonder how much this has caused a dampening of sales within the PC game industry as people say, 'screw it, I'm going console.'
In Dell's Case
#13695 posted by HeadThump [4.136.90.166] on 2008/03/04 21:33:00
Not a driver, but a Bios and memory exchange problem.
Shambler
#13696 posted by DaZ [80.41.139.181] on 2008/03/05 15:40:16
Just a thought, have you got Teamshambler backed up anywhere on the net? Cos my guess is gamespy are gonna nuke it at some point...
Just a thought, and I dunno why I thought of it!
I Remember When PlanetQuake Was Really Good!
#13697 posted by RickyT23 [86.137.233.151] on 2008/03/05 16:06:42
Now-a-days though, it sucks. Its had to find anything on it, and fileplanet can be a realy pain. All the broken links man. It just sucks!!
Func_msgboard
#13698 posted by Zwiffle [67.53.148.10] on 2008/03/05 17:40:28
should just violently cannibalize Planet Quake and cut out the horrible Quake 4 section.
Yar.
With A Non-anti-aliased Chainsaw
#13699 posted by ijed [127.255.255.255] on 2008/03/05 19:14:32
Lunaran In Map Source Release Shocker
#13700 posted by Lunaran [97.87.1.115] on 2008/03/06 07:47:00
Lun3DMs 1-4, plus that old Quake2 map that Pauk gave a B+ at MPQ, are now open freakin' source:
http://www.lunaran.com/
Enjoy. Sure hope this doesn't bite me in the ass!
Oh And
#13701 posted by Lunaran [97.87.1.115] on 2008/03/06 07:49:30
I included working versions as well - each map that had one includes the original roughed-in version(s).
Hey, Weird Question
#13702 posted by starbuck [82.41.206.175] on 2008/03/06 18:31:13
I've got to put together a CD that will be sent out to a load of people that went to a conference, and the CD is supposed to contain a load of .pdfs (abstracts for papers) that can be viewed through an interactive menu by Title/Author/how-boring-it-is/etc. Also it might be nice to have a search function in it.
What's the best way of doing this? It needs to run on macs and windows... Macromedia Director sprung to mind, but I researched it a bit and it doesn't look too hot. Someone said you could actually do it in flash, is that really true? I'm basically looking for the easy way out! Cheers for your help again.
Starbuck
#13703 posted by generic [98.192.129.54] on 2008/03/06 18:36:03
I have seen similar stuff done in Flash. Now that it is a part of the Adobe family, it should be a cinch.
Well
#13704 posted by bambuz [91.152.85.201] on 2008/03/06 21:32:16
you can make a title pdf and link from that to the rest, though I don't know how to auto-open it on insertion. (Could you add a "start title.pdf" to autorun.inf and include acrobat reader / foxit / gpdf whatever exist for diff platforms? I dunno.)
HTML?!??
#13705 posted by RickyT23 [86.137.233.151] on 2008/03/07 10:43:47
Dont web browsers support pdf? Use Frames!!!
You Make Me Cry
#13706 posted by czg [127.255.255.255] on 2008/03/07 10:55:45
Well Why Over Complitate Something?
#13707 posted by RickyT23 [86.137.233.151] on 2008/03/07 11:18:33
Daz
#13708 posted by Shambler [77.100.140.250] on 2008/03/07 11:30:09
Yeah I have. I should probably back up the back ups tho.
#13706 Posted By Czg [127.255.255.255]
#13709 posted by megaman [84.63.36.231] on 2008/03/08 13:12:40
127.255.255.255
omg, he IS in my imagination only.
Right I'm Off To Check Out Vietnam And Cambdoia For The Next 3 Weeks
#13710 posted by nitin [127.255.255.255] on 2008/03/10 00:42:57
I expect map releases when I return :)
#13711 posted by Zwiffle [67.53.148.10] on 2008/03/10 01:30:49
We expect you never to return.
I think we'll both be disappointed.
ATI Sucks Like A Hoover (pt. 2)
#13712 posted by Sielwolf [91.4.240.60] on 2008/03/10 06:27:12
so even with the "recommended" drivers 7.6 there are still hard crashes, i.e. on maps with corrupted brush entities, where the engine would normally just abort. Time for a nVidia I guess.
Modified Drivers
#13713 posted by negke [82.82.167.158] on 2008/03/10 12:37:26
Try the modified ATI/Nvidia drivers from http://www.ngohq.com
The lastest one is based on Catalyst 7.3. I'm positively suprised about the difference in performance: Before, I couldn't get Gothic3 and Stalker to run properly with my new card and all standard drivers I tested. They were unplayable - stuttering like hell, even on the lowest possible setting. With the NGO drivers, however, they run smoothly on max settings with no apparent problems so far.
Neg|ke
#13714 posted by Sielwolf [91.4.196.114] on 2008/03/10 18:57:41
Thanks, I´ll give those drivers a go.
New Compo
#13715 posted by negke [82.83.23.96] on 2008/03/10 21:23:39
Spd, voodoo, Zwiffle. Is it going to happen? Theme?
Last Thing
#13716 posted by Zwiffle [67.53.148.10] on 2008/03/10 23:11:51
I heard about the compo was that spd said vondur suggested a "pyramid/ziggurat" theme.
Don't think anything's set in stone atm.
So...
#13717 posted by metlslime [98.210.181.179] on 2008/03/11 05:15:24
if you're curious where that 10 worst maps thread went, when i realized it wasn't posted by ijed, i killed it. It turns out ijed isn't a skinny art goth afterall.
There Was A Worst Maps Thread?
#13718 posted by Scampie [24.240.45.18] on 2008/03/11 07:36:52
#13719 posted by ijed [127.255.255.255] on 2008/03/11 13:11:20
Metslime: ?
Scampie: Yeah, it was pretty bad. The maps it mentioned were ok.
Ah
#13720 posted by ijed [127.255.255.255] on 2008/03/11 13:15:17
My histroy tells it was "planetjed". Fair enough.
Jed..
#13721 posted by rj [86.1.160.132] on 2008/03/11 19:44:05
was a former quake 2 mapper and used to review for cranky steve's haunted whorehouse on somethingawful. at least i'm pretty sure it's the same one; the obnoxious tone in his writing style is pretty recognisable
Not The Same
#13722 posted by ijed [127.255.255.255] on 2008/03/11 19:56:40
This one was female.
I remember Jed's Q2 map Light for the Awakening mod; that was a great ikbase map.
Darkplaces - Grrrrrr ! ! !
#13723 posted by RickyT23 [86.137.233.151] on 2008/03/13 17:28:08
I wouldnt really want to put this in one of the other threads, but why wont Darkplaces show my doors!!?!?! Most of them are 8 units thick. Works fine in FitzQuake.
Contest?
#13724 posted by Lunaran [24.158.1.74] on 2008/03/13 20:03:52
if we're still mulling this, might I suggest "combine two disparate texture sets," with the corollary that a map that's half id/ikbase be deemed a cop-out because otherwise that's what everyone will do.
IKbase Looks Sexy With Everything, It's Kinda Creepy Actually.
#13725 posted by czg [127.255.255.255] on 2008/03/13 20:46:13
/me Googles 'disparate'
#13726 posted by Zwiffle [67.53.148.10] on 2008/03/13 21:05:50
I think we had a speedmap session reminiscent of that theme, which I thought was a lot of fun. I wouldn't mind doing something like that hybrid-theme map. I also remember doing an egypt-tech map, half egypt and half base. That was fun too.
I would prefer Quoth 2 as a requirement, since it's so awesome and stuff. But Kellcros would have to weigh in on that I think.
Egypt-Tech
#13727 posted by DaZ [80.41.168.130] on 2008/03/13 21:55:20
Is quite an interesting theme to work with, me and Tronyn touched the surface of this with TNJ but it can be taken much further I think, the IKbase lights go very well with the egypty style textures from the mission packs.
Hai Kell
#13728 posted by Zwiffle [67.53.148.10] on 2008/03/13 22:26:17
It seems your skybox links are down. Specifically the Bloodline one. Any reason why? Just wondering, since I wanted to use that one for a qonquer map.
#13729 posted by Kell [80.192.19.108] on 2008/03/13 22:30:04
There aren't any single skybox downloads any more, just a compilation pack downloaded from the main skybox page:
http://kell.leveldesign.org/skies-...
Yeah, I should get rid of those dead links :/
#13730 posted by starbuck [92.236.21.94] on 2008/03/14 00:49:04
it's all about picking a ridiculous matchup of themes that doesn't really go together and trying really hard to make it work. What wouldn't work? Koohoo meets efdm12? IKBlue meets rubicon? Doom3 meets egypt? Actually Koohoo/efdm12 sounds pretty cool.
I Saw
#13731 posted by Blitz [69.25.132.5] on 2008/03/14 03:42:50
I saw a license plate today that said PJW-A55
Blitz Wins The Thread
#13732 posted by Lunaran [24.158.1.74] on 2008/03/14 16:43:37
General Abuse has been closed by a moderator.
Hahahaha
#13733 posted by pjw [66.168.23.166] on 2008/03/15 03:05:21
I wish I could say "Yeah, that's me." and I'm slightly sad that I can't.
#13734 posted by Kell [80.192.19.108] on 2008/03/15 03:27:53
I'm slightly sad that I can't.
Don't worry PJW, we all know you're an A55 anyway.
Shouldn't It Be PJW-AA5?
#13735 posted by czg [83.253.251.70] on 2008/03/15 09:51:33
Excuse Me, Sir
#13736 posted by Tronyn [24.79.154.192] on 2008/03/15 11:11:28
You can only expect so much outta humble folk, sir, you gotta explain these jokes for us street people
Lol Czg
#13737 posted by Mr Fribbles [59.167.64.183] on 2008/03/15 11:26:34
It would have been too perfect if it was PJW-AA5.
Still, PJW-A55 is awesome. Wait, that didn't come out right...
Congrats PJW
#13738 posted by Shambler [77.100.140.250] on 2008/03/15 12:47:16
You've pulled! I'm sure fribbles is a very modern man...
I Got It, I Got It !!
#13739 posted by Sielwolf [91.4.204.98] on 2008/03/15 13:49:49
AFAIK aas-files are bot navigation files in the q3 engine. Do I get a cookie now ? Please ?
No That's The Joke Everyone Else Already Made
#13740 posted by Lunaran [97.87.1.115] on 2008/03/15 17:18:38
hint: pjw is also known as 'aas bandit' on other forums
Question
#13741 posted by Spirit [127.255.255.255] on 2008/03/16 00:41:04
Does anyone have the Quake shareware CD with the music on it? If so, could you please check if the license on it permits copying?
Um
#13742 posted by Kell [80.192.19.108] on 2008/03/16 00:53:54
I don't think you get shareware version on CD.
AFAIR the text upon completion of the shareware version stated that only the registered version had the 10 audio tracks by NIN, as a further incentive to purchase.
Still, PJW-A55 Is Awesome.
#13743 posted by pjw [66.168.23.166] on 2008/03/16 03:26:17
Shhhh. This is too public.
Shareware
#13744 posted by Spirit [127.255.255.255] on 2008/03/16 10:06:33
id sold a CD with the shareware and encrypted full version one could unlock by calling them. I am pretty sure that the soundtrack was on it (and unencrypted of course). That was probably only in the US though.
This One?
#13745 posted by SleepwalkR [85.179.30.20] on 2008/03/16 10:29:47
http://cgi.ebay.de/QUAKE-Episode-1...
Yes
#13746 posted by Spirit [80.171.53.7] on 2008/03/16 19:01:04
That one. I might just buy that to check.
And It Even Has A Name:
#13747 posted by biff_debris. [24.159.177.80] on 2008/03/17 04:39:19
Josephine =D
Oh...
#13748 posted by distrans [127.255.255.255] on 2008/03/17 04:40:35
...how my heart used to skip at the sound of that name...
Arqon Rocks
#13749 posted by megaman [88.77.181.84] on 2008/03/17 13:46:43
it's just too funny:
http://www.promode.org/forum/viewt...
err, what?
Wow, Megaman
#13750 posted by HeadThump [4.136.90.60] on 2008/03/17 16:56:11
that dudes douche string is set to hair trigger.
That is GPL source that he is refusing to provide with the executable client, right?
Yes
#13751 posted by megaman [84.63.77.247] on 2008/03/17 17:23:40
but, well, he's not 'refusing to provide': if you dig around the forum long enough, you'll eventually find the sources posted by someone else (no idea where he got them from).
Hmm...
#13752 posted by metlslime [64.175.155.252] on 2008/03/17 19:39:46
did the entire discussion get deleted? All i see if your question about version control access, with no responses.
Wow, Even Cheaper
#13753 posted by Lunaran [24.158.1.74] on 2008/03/17 21:05:37
arQon's original reply was something along the lines of "We give you an excellent client and that's not good enough? waa whine waaah. maybe we should give up on giving you things altogether."
As It's Posted Here Anyways
#13754 posted by megaman [84.63.77.247] on 2008/03/18 05:27:20
the exact wording was
whine. waaaa. whine.
we give you a massively-improved client, and STILL all you do is bitch and moan.
"you should blah blah blah"? how about "we should just give up doing things for people"?
The sad thing is that i don't really expect another answer anymore :(
Maybe
#13755 posted by ijed [127.255.255.255] on 2008/03/18 12:12:44
That time of the month for the guy. Your suggestion was perfectly reasonable, but some people automatically see that as an attack.
Strange how the internet not only allows people to be complete arseholes but also seems to make them more insecure.
Ijed... No
#13756 posted by Mr Fribbles [121.44.230.49] on 2008/03/18 14:04:13
Every day is 'that time of the month' for arqon. It'd be nice if you were right, but unfortunately that comment is fairly representative of his general disposition... :)
Another Taster
#13757 posted by Sielwolf [91.4.186.241] on 2008/03/18 14:15:34
eGames: When you look at the modding-scene today, how would you describe it in just three words?
arQon: Bunch of idiots.
http://www.esreality.com/?a=post&a... (note how the omitted smiley is of real significance)
CPM is a great mod, but the guy´s attitude made alot of people (including myself) stop playing.
ROFL
#13758 posted by SleepwalkR [85.179.23.70] on 2008/03/18 14:40:13
That guy is awesome. Seriously.
He's A Bell
#13759 posted by ijed [127.255.255.255] on 2008/03/18 15:10:37
If he doesn't like modding then nobody's forcing him to continue with his voluntary slavery, check message boards, answer emails etc.
Could be he's chained up in a modding sweatshop though.
Lol Ijed ! ! !
#13760 posted by RickyT23 [86.137.233.151] on 2008/03/18 16:03:10
"Could be he's chained up in a modding sweatshop though."
I Also Love
#13761 posted by megaman [84.63.91.200] on 2008/03/18 16:40:41
his answer in
http://www.promode.org/forum/viewt...
He Sounds Like One Of The Goth Kids Off
#13762 posted by RickyT23 [86.137.233.151] on 2008/03/18 16:45:27
South Park.
#13763 posted by Willem [24.199.192.130] on 2008/03/18 17:28:50
Well, I agree with him on the telefrags actually. Ties go to the holder. Anything else is riddled with problems and potential bugs.
It's Just His Manner
#13764 posted by RickyT23 [86.137.233.151] on 2008/03/18 17:31:57
"He just says it how it is"
Yeah, right, you'd need salt AND lemon if you were on the receiving end of some of those comments. It is funny in a voyeuristic kind of way though. Very funny. Hahahahahaha. HAHAHAH-HAHAHAH HAHAH-HAHAHAHAHAHa ha !!! ! ! !! !
Swapping Positions
#13765 posted by ijed [127.255.255.255] on 2008/03/18 19:40:24
Sounds like a neat idea though, but it'd depend on having 2-way teleports - so that there's two exits.
Yeah...
#13766 posted by metlslime [64.175.155.252] on 2008/03/18 20:50:38
he's kind of an ass.
Dear ArQon
#13767 posted by Scampie [24.158.1.74] on 2008/03/18 20:57:23
Kill yourself.
I Just Read 430 New Posts In This Thread
#13768 posted by tron [127.255.255.255] on 2008/03/19 07:12:35
I have been saving this for a rainy day since I miss #tf (still don't have the interwebs at home)
Hey Tron
#13769 posted by Mr Fribbles [121.44.230.49] on 2008/03/19 09:39:57
Get internet at home.
P.s.
#13770 posted by Mr Fribbles [121.44.230.49] on 2008/03/19 09:40:37
Where the fuck is Electro?
Tron
#13771 posted by Blitz [67.168.57.20] on 2008/03/19 10:21:20
We miss you too <3
Now taking collections for the "Get Tron Some Internets At Home" fund
Colored Lighting Or Interpolation
#13772 posted by RickyT23 [86.137.233.151] on 2008/03/19 15:58:11
If you had to choose, which would you choose?
Interpolation
#13773 posted by ijed [127.255.255.255] on 2008/03/19 16:46:45
A Better Engine Which Does Both
#13774 posted by Scampie [24.158.1.74] on 2008/03/19 16:55:16
The Only One Which I Think Cuts The Mustard Is
#13775 posted by RickyT23 [86.137.233.151] on 2008/03/19 17:18:56
JoeQuake - and you still have to manually load the skybox (grrrr)
When might we see interpolation in FitzQuake ? (nudge)
Use Fitzhack
#13776 posted by Kell [80.192.19.108] on 2008/03/19 17:27:13
Fitzhack !?!?!
#13777 posted by RickyT23 [86.137.233.151] on 2008/03/19 17:33:31
Eyebrows raised . . .
OK I Have Found Fitzhack
#13778 posted by RickyT23 [86.137.233.151] on 2008/03/19 17:40:14
This is like the best kept secret in Quake. I've never heard of it. Google will find me the file on shub-hub, and one reference from the Zerstorer TM thread, and thats it!
Absolutely no documentation at all.
And I cant tell if it's interpolating the animations or not!
#13779 posted by Willem [24.199.192.130] on 2008/03/19 17:42:01
"And I cant tell if it's interpolating the animations or not!"
It certainly sounds a worthwhile feature then.
Fitzhack
#13780 posted by Kell [80.192.19.108] on 2008/03/19 17:46:11
http://celephais.net/board/view_th...
#13781 posted by Scampie [24.158.1.74] on 2008/03/19 17:52:08
oh, we're talking about Quake engines? GLQuake is all you need.
So Next Time Someone Says
#13782 posted by RickyT23 [86.137.233.151] on 2008/03/19 17:53:59
"I wouldnt use FitzQuake because although it is really stable, fast, has coloured lighting, supports external textures etc etc etc, it has not interpolation so it SUX"
I can tell them to go forth and multiply. Or use FitzHack !
Brilliant!
Depends What You Need It For, Scampie
#13783 posted by RickyT23 [86.137.233.151] on 2008/03/19 17:54:31
Nah
#13784 posted by Spirit [80.171.28.6] on 2008/03/19 18:13:41
Fitzhack is a hack and buggy (wasn't it?).
Joequake or Qrack seem like a good choice until Fitzquake with interpolation is released.
And doesn't aguirRe's glquake support both too? That would make it first choice of course.
AguirRe's Fantastic Engine
#13785 posted by RickyT23 [86.137.233.151] on 2008/03/19 18:19:21
supports Skyboxes and Interpolation but NO LITFILES.
Which is a shame, cause apart from that I love it!
Qrack is great but it wont let me adjust mouse speed (or was that Telejano) ?
I settle for FitzQuake. I barely notice the lack of interpolation. It feels quakey for not having it!
Fitzhack
#13786 posted by Preach [127.255.255.255] on 2008/03/19 18:41:13
I wrote fitzhack, and it's a hack in the sense that it's unofficial and the code files are not clean as they could be. But the interpolation code is writen exactly how you'd expect interpolation code, that much of it is solid. In order to get it to work I had to revert a few things that metlslime had change about the way frames are loaded in the code, but I don't think they affect performance adversely, it's about how neat the code is. So that's the level of hack we're talking about.
There is one big known bug, but it's entirely unrelated to interpolation. At the same time I was testing code to create a monsterclip entity in quake. This bit of code works, but it uses an existing entity field(flags) for the property. In zerstorer, this field is used for something different, and so entities end up blocking monsters but nothing else. This is most apparent in zer's start map, where the solid platform over the blood becomes noclip to players. I could recompile fitzhack without this code if there was demand for it, to tide people over until the new official fitzquake engine...
#13787 posted by Scampie [24.158.1.74] on 2008/03/19 18:53:06
What do you need Quake to do that it doesn't?
If the answer is 'look pretty', use a proper, modern engine.
And To Avoid Confusion...
#13788 posted by Scampie [24.158.1.74] on 2008/03/19 18:54:24
by 'modern engine' I mean, Unreal3 or HL2
But Scampie Dear - GLQuake Looks Horrible
#13789 posted by bear [127.255.255.255] on 2008/03/19 19:14:36
(let's keep having the same discussions over and over again!)
#13790 posted by rj [86.1.160.132] on 2008/03/19 19:52:39
oh, we're talking about Quake engines? aguirRe's GLQuake is all you need
fixed ;)
esentially glquake that runs (and loads) MUCH faster with massively increased limits that will run just about anything you can throw at it. can't really argue with that
whilst the arguments against the way glq looks are somewhat justified, if i was that obsessed with visuals i probably wouldn't still be into quake :p
#13791 posted by Orl [68.38.78.49] on 2008/03/19 20:06:51
oh, we're talking about Quake engines? aguirRe's GLQuake is all you need
Couldn't agree more. To me, Quake looks best without all the fancy new graphics that modern games have.
Fitzquake is nice as well, that's my runner-up engine.
#13792 posted by Willem [24.199.192.130] on 2008/03/19 20:24:11
Quake is big chunky pixels and white lighting. Deal with it! :)
AguirRe's Nehquake!
#13793 posted by negke [82.82.188.5] on 2008/03/19 20:32:45
Preach: yes, please.
Ha!
#13794 posted by MadFox [84.26.196.113] on 2008/03/19 21:51:04
sheltered pieces of of petrifitzed metlslime...
Sorry
#13795 posted by MadFox [84.26.196.113] on 2008/03/19 21:57:44
out of toppic.
Yeah, Glquake Is Great...
#13796 posted by metlslime [64.175.155.252] on 2008/03/19 23:04:35
as long as you never go swimming, and you don't mind flattened lighting, or missing fullbrights, or upside-down sprites, or the fact that only 1 of 5 sprite orientations is supported, or the poor water surface animation, or the pink edges on sprites and menu items, bad resampling of non-power-of-two images, setting your gamma in the video card control panel before and after each session, texture cache mismatch errors, or the inability to select video modes past the first 30 listed by the driver.
I Guess..
#13797 posted by rj [86.1.160.132] on 2008/03/19 23:35:59
..i forgot to add 'with plenty of bugfixes' to my last post ;)
ZTNDM5 Ut3 Version
#13798 posted by DaZ [80.41.131.206] on 2008/03/20 01:58:52
http://utforums.epicgames.com/show...
Visuals are fairly basic but the layout is true to the original, worth checking out if your a painkiller lover!
Eh?
#13799 posted by Mr Fribbles [127.255.255.255] on 2008/03/20 02:36:47
oh, we're talking about Quake engines? GLQuake is all you need.
Be serious. Using GlQuake instead of FitzQuake is like taking the bus instead of driving in a luxury car.
And HL2 isn't a modern engine.
DaZ
#13800 posted by Spirit [127.255.255.255] on 2008/03/20 09:27:29
awaiting ZTN for deletion in 3... 2... 1...
Uhuh
#13801 posted by Shambler [77.100.140.250] on 2008/03/20 11:27:20
Be serious. Using GlQuake instead of FitzQuake is like taking the bus instead of driving in a luxury car.
More sociable, morally righteous, and better for the planet, then??
Shambler:
#13802 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 12:01:43
Ugly, noisy, slow, smelly and dangerous. It'll probably get you there eventually, as long as it doesn't crash and you don't get stabbed.
Well I Dont Get It!
#13803 posted by RickyT23 [86.137.233.151] on 2008/03/20 12:09:33
OK, news flash - it IS 2008
Were it 1996 then visuals wouldn't be availiable, but they ARE!
People HAVE improved Quake engines, so use them!
I like to use COLORED LIGHTING.
Im not just using colored lighting for the sake of it, I genuinely love the effect you can create with the subtle tones of yellow and blue, natural and un-natural light. I know enough about art to know that sticking bright red/green lights everywhere would be dumb. I put a lot of thought/consideration into the implementation of it, and build maps with the idea of how I can use all of the tools in my box together to maximum effect. Its meant to look tastefull
Maybe I should just go and map for anything else. But I like Quake:
You can RUN FAST, JUMP HIGH, you never take more than 5% falling damage. The fast paced but simple gameplay is what I like, it's addictive, well concieved, will stand the test of time because if its simplicity. Also Quake is like THE MOST MODIFIED game ever. Buy a copy from ID for $20, theres about 10 years of gameplay content there!!!!
Dont get me wrong - I respect all of the other classic-Quake-feel things that people make. Simulucrums Katagean Redoubt/all of Kells recent work/Biff_Debris/Quonquer - all fantastic!
Shambler - Get Real!
#13804 posted by RickyT23 [86.137.233.151] on 2008/03/20 12:11:50
There is nothing
"More sociable, morally righteous, and better for the planet"
about playing one computer game than another...
(slaps head, rolls eyes and groans...)
Ricky...
#13805 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 12:33:15
He's talking about taking the bus, fool. That's something entirely different. AS IF YOU'D COMPARE IT TO VIDEO GAMES! Such foppishness is, quite simply, astonishing.
p.s. ignore me, I'm just shitstirring as usual.
Wait a minute - is anyone here NOT shitstirring? I can't even tell is Scamphoe was serious with his GlQuake bollocks, or if he's just poking the wasp's nest with a stick.
I DO know that Shambler is being an insufferable boor, as usual. ;)
I Know, I Know....
#13806 posted by RickyT23 [86.137.233.151] on 2008/03/20 12:43:43
...I'm just grumpy - early in the morning for me (about 11:30 now) - say up too late mapping again. Rational thought gets clouded along with other perceptions...
TBH I think my new level will look OK with white light!
I just think its funny that you recommend a port to play your mod/map, or a choice of ports, and people just shrug and use whatever engine they please then say the lighting sux or it looks crappy...
...I'm just paranoid. Nobody has even said this yet!! :-P
Meh
#13807 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 12:56:52
I don't think it's funny at all. People are creatures of habit, and we tend to stick to what we're comfortable and familiar with.
This should be especially understandable when we're talking about an ancient game like Quake - obviously we're not in it for graphical whizbangery or new-fangled shenanigans like coloured lighting and such.
Each us us has a setup that works, and typically we don't want to dick around with different engines (having to set up our configs, learn how to turn off the asstacular new 'features' and effects, etc) only to have the POS crash or just be so unbearably shit that you immediately have to scour your drive free of any traces of the offending program.
In all seriousness, you cannot expect me or anyone else to play your maps in Darkplaces, or any other engine that we've probably already tried and rejected. If we're not already using it, we probably don't want to, and it's highly unlikely that any single map is going to convince us to bother.
Having Said That...
#13808 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 13:02:20
Subtle, tastefully done coloured lighting is fine, of course... as long as it meets the following criteria:
- Make sure everything is fully supported in FitzQuake.
- Make sure the .lit file or whatever it is loads automatically.
As long as the above is true, I'm happy to view your maps as intended! ;)
#13809 posted by Willem [24.199.192.130] on 2008/03/20 13:41:10
I see little reason for colored lighting, interpolation, or any other fancy stuff in Quake. Quake is Quake. Accept it for the greatness that it is or map for another game. Adding, for example, bump mapping to Quake is the ultimate in silliness.
I agree that colored lighting is great and I use it every single day at work - but I don't want it in my 1996 Quake game.
Willem = Purist
#13810 posted by RickyT23 [86.137.233.151] on 2008/03/20 14:21:43
I can respect this! I think the lighting will look good with white light. I have looked at the level with white light and it looks OK to me! There are just a few spots where sourced lights are red, so the red light will look weird with white light coming out of it. But I suppose that in ID's levels there were red light textures anyway, so... ?
You can still view the level in FitzQuake though! (and disable coloured lighting out of spite i suppose.... ? )
Mr Fribbles : FitzQuake is what I work with. It's the engine I use. I like FitzQuake a lot.
Its my favourite. Darkplaces sucks because it's so buggy with most maps it seems. Its buggy with mine anyway, and I wouldnt recommend playing it because it doesnt spawn any of the doors in the level.
This is what I mean - I make the map for FitzQuake. So that people can view the coloured lighting. But people dont want to view coloured lighting.
This brings me to one conclusion:
Coloured lighting sucks. What a terrible idea that someone came up with. Almost as terrible as alphamasked sprites, new enemies, god forbid a torch, breakable objects (they werent in the original Quake, so why bother implementing them), skyboxes look awfull, leave it in yer Quake 2 ALRIGHT, we dont want it here, arena type battles with monsters spawning in waves, that looks terrible too, and it wanst in the original Quake, so why not just forget doing that for fun, my 1996 game doesnt support 3D acceleration, and I dont want it either, it RUINS the whole experience, we dont want ladders, whats wrong with the lifts supplied in the original game, why bother making a ladder? People just want to run around in a lo-res environment, in 320x200, 8 bit colour, shooting dogs, grunts, enforcers, knights, ogres, wizards feinds and shamblers and thats IT. Anything else is too much and we dont want it here. PEOPLE dont want it here. I can speak for more than one person, because I am legion
And Another Point To Take Heed:
#13811 posted by RickyT23 [86.137.233.151] on 2008/03/20 14:31:10
People absolutely HATE having to use more than one engine. There isnt a SINGLE PERSON OUT THERE who can get their head round the idea that one of these TERRIBLE custome maps/mods might be better off in one engine than another.
EVERYONE has ONE SETUP which is COMPLETELY RIGID. People dont like the idea of having to read a couple of lines of documentation to figure out how to run something, and if it doesnt work perfectly in their setup at that time, they will jump straight on the bandwagon that whatever it is is CRAP, BADLY CONCIEVED and delete it from their hard drives in disgust! (still without having read the documentation)
EVERYONE IS LIKE THIS. I KNOW BECAUSE I AM LEGION.
Czg
#13812 posted by RickyT23 [86.137.233.151] on 2008/03/20 14:32:26
I think I finally get it...
Willem
#13813 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 14:37:09
I agree, to a point. Coloured lighting isn't anything I've bothered with personally, but if it enhances a map and still looks appropriately 'quakey', then I don't think it hurts. Having said that, I've only seen literally a few Q1 maps with coloured lighting anyway, so it's both an uninformed opinion and a pretty moot point.
Stuff like model interpolation, and other minor enhancements and fixes though... well, it's all fine as long as it's in the spirit of the original game. Of course, everyone has their own idea of where to draw the line. Model interpolation is something that I kind of appreciate if it's there, but I won't use an otherwise questionable engine just to have this feature.
Adding, for example, bump mapping to Quake is the ultimate in silliness.
I don't think anyone can argue with this!
I appreciate your purist stance... and I can truly respect it since you're a GENUINE purist (using software Quake!) and not a weaksauce hardware pretender! ;)
I do consider myself a pretty uncompromising purist though, and I think many others here are too. This is why there's so much love for FitzQuake - it's an enhanced engine with lots of fixes and genuine improvements, but metl stays true to the proper Quake look and feel and, well, he just knows what's what. And that's it.
#13814 posted by Willem [24.199.192.130] on 2008/03/20 14:45:08
Ricky
The Quake engine wasn't written with colored lighting in mind so all of the artwork is geared towards supporting white lighting. That's why I oppose colored lighting in Quake.
It's not a hard line stance against colored lighting in general. As I said, I use colored lighting every day at work and I love it. But it has no place in Quake.
What I'm saying is not hard to grasp and, sure, you can take it to ridiculous extremes and screams IN ALL CAPS but it doesn't change a thing. That's how I feel about it. You're free to disagree. But I won't be playing your maps if you require me to use a specific engine or jump through a single hoop to do it.
The only thing I really want done to the Quake engine is for someone to raise the internal limits on edicts and r_speeds and things like that. That's all I would need.
I Think You Read My Posts
#13815 posted by RickyT23 [86.137.233.151] on 2008/03/20 14:56:06
but didnt undertand them.
So, you do like FitzQuake? Or you dont?
Supposing you were playing a level which was supplied with one of those AWFULL .lit files, would you jump through hoops to make sure there is no coloured lighting when you play?
My map runs in every engine I think. I went out of my way to make sure that it does! Bspinfo.exe all the way baby! I dont require anyone to use any specific engine to play it.
I am simply asking one Question:
"If you downloaded my map (which I dont think you would) to play (which I dont think you do) would you play it with or without the .lit file?"
And another Question:
"Do you have a working copy of FitzQuake to use?"
It doesnt sound like you would play my map anyway, because its not your sort of map.
Also: Surely more edicts and a higher r_speeds tolerance would indicate a map of size or detail which wasn't meant to run on "proper" Quake? Contradicting you original narrow minded approach to your precious 1996 shooter?
#13816 posted by Willem [24.199.192.130] on 2008/03/20 14:58:50
What is your problem with me exactly? Can't I like something different from what you like? Is that not allowed anymore?
I'm tired of reading your CAP LOCKED jabs and digs. We're done here.
This Makes Sense.
#13817 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 15:03:11
The Quake engine wasn't written with colored lighting in mind so all of the artwork is geared towards supporting white lighting. That's why I oppose colored lighting in Quake.
Sold.
I never really thought about it much, but I guess this is the reason that all coloured lighting effects in many of the 'quake' ports out there look like utter arse. I always figured it was just someone with no artistic skills or taste implementing it, which is why it came across so poorly.
I guess it was probably both.
In any case I've never felt compelled to add coloured lighting to any of my own maps... pretty much nobody else bothers either. I guess we old-timers instinctively know it's wrong, even if we don't know why. :)
Ricky...
#13818 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 15:07:37
Supposing you were playing a level which was supplied with one of those AWFULL .lit files, would you jump through hoops to make sure there is no coloured lighting when you play?
Personally? No. If my engine of choice loaded the .lit file automatically, with no interaction or intervention required on my part, then I'd simply accept it as the author intended - provided it looked good/appropriate.
If it looks naff or even vaguely questionable, I'll go out of my way to delete or disable the .lit file though. In fact I've done this before, in one of the three maps I've played with coloured lighting in Quake. :)
Im Glad You Dont Like My CAPS
#13819 posted by RickyT23 [86.137.233.151] on 2008/03/20 15:10:11
Let me answer your questions:
"What is your problem with me exactly?"
I dont have a problem with you. I'm just slightly exasperated. I keep asking you questions but you give me no straight answer. I suppose we're having a debate. I actually like you :-)
"Cant I like something that you dont like?"
Hey, its free country mate!
"Is that not allowed anymore?"
No, its still allowed (but I'd like to think I'm working on it (joke))
Its just feels to me like its a shame that your stonewalling my .lit work. I worked hard. Then someone turns around and says "Well out of principal its not right, and I'm not interested"
Well fine.
I thought your mod was good. I thought the maps were good. I played them.
#13820 posted by Willem [24.199.192.130] on 2008/03/20 15:14:43
"Its just feels to me like its a shame that your stonewalling my .lit work. I worked hard. Then someone turns around and says "Well out of principal its not right, and I'm not interested" "
I was never talking about you directly. I was talking about colored lighting in general.
Fribbles:
#13821 posted by RickyT23 [86.137.233.151] on 2008/03/20 15:21:17
I have the litfiles zip for the quake1 original levels. I prefer playing through ep1 with them installed. Each to his own.
But if you think about it the argument about Quakes 8bit pallette not supporting the colored lights I say its not quite true; 16-32 bit rendering would mean that the shades of colour added to the original colours of the pallette wouldnt look crappy because of the higher bit-depth. Because a high bit depth allows for more increments of colour than the texture has on it, the result would be an individual leaf with a high bit-depth texture on it.
So it could look fine! If done right.
You could just as easily say that "Maps which are too dar or fullbright look crappy - too dark = very little visibility at all; fullbright = texture's 8 bit pallette only too obvious...)
I agree that some coloured lighting looks crappy. People make levels with (RGB 255 0 0) as their colours, which looks crap. There are so many shades and colours you can achieve with the RGB system that to go for just pure red, green or blue will look retarded. Completely. Its that same as lighting in general, or brushwork. Bad brushwork is bad. Bad lighing is bad. I'm not argueing with this point.
How About
#13822 posted by RickyT23 [86.137.233.151] on 2008/03/20 15:24:57
"whats the difference between a texture which has been geared towards coloured lighting and a texture which hasn't?"
for a question?
Portal 3-map-pack
#13823 posted by DaZ [80.41.131.206] on 2008/03/20 15:25:05
http://www.fileplanet.com/184974/1...
Fileplanet only download link Im afraid, not tried the maps but they look fairly professional from the screen shots, enjoy!
On Fitzquake / Glquake
#13824 posted by DaZ [80.41.131.206] on 2008/03/20 15:26:21
I see it like this, no Fitzquake / tyrquake / whateverquake, then no Marcher Fortress, no <insert crazy ass huge q1sp here> so its worth it imo.
Ricky...
#13825 posted by Shambler [77.100.140.250] on 2008/03/20 15:29:51
Don't worry, I played your recent level (TheHand?) in AGLQuake, just to avoid having coloured lighting :D
Yes, Yes
#13826 posted by RickyT23 [86.137.233.151] on 2008/03/20 15:31:17
This is what I'm talking about...
Shitbag
!NO!
#13827 posted by Mr Fribbles [121.44.230.49] on 2008/03/20 15:34:00
I have the litfiles zip for the quake1 original levels. I prefer playing through ep1 with them installed. Each to his own.
Heresy! In a bygone era you'd have been burned at the stake for even suggesting such a breathtakingly shit idea.
HANDBAGS AT DAWN!
#13828 posted by DaZ [80.41.131.206] on 2008/03/20 15:42:38
Have at you!
Just For The Crack:
#13829 posted by RickyT23 [86.137.233.151] on 2008/03/20 16:02:40
http://www.mediafire.com/imageview...
http://www.mediafire.com/imageview...
Map even works in Winquake!
I think it looks better in FitzQuake though...
Fitzhack V0.2
#13830 posted by Preach [127.255.255.255] on 2008/03/20 17:14:48
Ok, had to muck about for an hour to get the code to compile again. Here's fitzhack without the monsterclip stuff that broke zer.
http://people.pwf.cam.ac.uk/~ajd70...
Heh, DRAMA
#13831 posted by Spirit [127.255.255.255] on 2008/03/20 17:21:12
Watch out for the laser-eyed Mr Fribbles, he is a penguin-halfbreed and likes fish a lot!
Those two screenshots simply look like they are using different toned textures. I agree that the "yellow sunlit" one looks better though. :)
#13832 posted by Kell [80.192.19.108] on 2008/03/20 17:28:24
Given that engaging in this debate in an attempt to make some progress is a prospect not unlike plunging my hand into boiling acid to rescue a dead rat, I'm going to be brief:
This:
I see little reason for colored lighting, interpolation, or any other fancy stuff in Quake. Quake is Quake. Accept it for the greatness that it is or map for another game.
is not being a purist. It is being a puritan.
Puritan:
#13833 posted by RickyT23 [86.137.233.151] on 2008/03/20 17:36:23
http://www.google.co.uk/search?hl=...
"prude: a person excessively concerned about propriety and decorum"
...well, not quite! ;P
Screenshots ^^^
#13834 posted by RickyT23 [86.137.233.151] on 2008/03/20 17:40:56
I actually shocked myself there; I can't believe my map loaded in WinQuake! Its a 9995Kb fast vised map. I just used:
-winmem 48000 -game quoth
Colored Lights
#13835 posted by Sielwolf [91.4.186.18] on 2008/03/20 17:43:59
it can enhance the mood, if it´s done in a subtle and tasteful manner, but tbh mostly it´s overdone and looks out of place, often even in Q2.
But as long as it´s made optional with a .lit file, I don´t have a problem. You gotta think of all the hard quakin rastafari :P
#13836 posted by rj [86.1.160.132] on 2008/03/20 22:11:38
But as long as it´s made optional with a .lit file, I don´t have a problem.
indeed.
i'm veering slightly towards willem's point of view (on coloured lighting in quake), although i don't mind it as a novelty every once in a while. certainly not a necessity though
i think skyboxes & fog are fantastic however, so i'm far from a puritan in that respect 8)
#13837 posted by gone [78.37.169.31] on 2008/03/20 23:22:51
lol engine holywars
for a record: only fitz and DP have overbright lighting. in all the other gl engines lighting looks rather flat
http://speeds.quaddicted.com/quake...
#13838 posted by gone [78.37.169.31] on 2008/03/20 23:26:36
"realworld" example
http://www.speeds.quaddicted.com/q...
Mibbit
#13839 posted by Mr Fribbles [121.44.230.49] on 2008/03/21 09:52:28
If you want to get on #terrafusion occasionally, but, like me, couldn't be arsed finding and installing a decent IRC client, try this:
http://www.mibbit.com/
It's a web based thing that seems to work pretty well. All you have to do is choose quakenet as your server and enter #terrafusion as the channel (and enter your nickname, of course).
There was no obvious downloading or installing of stuff, or any other shenanigans... it just worked, and it was pretty good.
Frib:
#13840 posted by metlslime [98.210.181.179] on 2008/03/21 10:10:38
hey, that's kinda cool.
MY QUAKE IS THE REAL QUAKE
#13841 posted by bear [127.255.255.255] on 2008/03/21 13:07:22
roar
#13842 posted by Willem [24.199.192.130] on 2008/03/21 13:10:13
I guess I deserve this thread for having the gall to state a preference. Sorry all!
Opinions, Arseholes
#13843 posted by rj [86.1.160.132] on 2008/03/21 13:24:23
etc
I Actually Think JoeQuake
#13844 posted by RickyT23 [86.137.233.151] on 2008/03/21 15:45:55
is a really good engine!
I mean for a balance between compatibility and sheer eye candy.
And AguirRe's engine is immortal.
#13845 posted by starbuck [92.235.196.172] on 2008/03/21 16:04:07
"I see little reason for colored lighting, interpolation, or any other fancy stuff in Quake. Quake is Quake. Accept it for the greatness that it is or map for another game."
is not being a purist. It is being a puritan.
That's an excellent way of putting it, I like the analogy. There's no need to religiously stick to the original engines when there are engines out there that do the same things better. Fitzquake is pretty much just GLQuake minus the bugs, and all the other changes bring it closer to the original feel of software quake.
I don't mind new features as long as they're tastefully done, basically. Coloured lighting is a gray area, it isn't distasteful of itself, but it's difficult to do it well.
MY QUAKE IS REALER THAN BEAR'S!
#13846 posted by ijed [127.255.255.255] on 2008/03/21 17:02:38
roar - but louder.
Yeah
#13847 posted by Kinn [81.159.127.69] on 2008/03/21 18:18:12
for me, interpolation only highlights all the limitations in the Quake models - mainly the jelly effect due to the fact that each vertex coordinate only has 8-bit accuracy; and the fairly simplistic 10FPS animation that was never designed to look good when interpolated.
Similarly, anything other than white light seems to turn Quake's 256 shades of brown into homogeneous flattened dog turd.
Question
#13848 posted by ijed [127.255.255.255] on 2008/03/21 23:56:50
Seeing as the current topic is engines - how feasible would it be to eliminate wateralpha from the cfg and make it a by texture number, configured mapside.
It'd allow a fair few tricks - animated fog being the first idea, as well as proper teleports alongside water that can be more or less transparent depending on how dirty it's supposed to be.
Ricky
#13849 posted by Lunaran [24.158.1.74] on 2008/03/22 01:22:19
16-32 bit rendering would mean that the shades of colour added to the original colours of the pallette wouldnt look crappy because of the higher bit-depth. Because a high bit depth allows for bla bla bla no no, no.
It wasn't a technical statement. It was an artistic one. Quake's color pallete is much more muted, and there's a lot of subtlety in the differences between shades and hues, and in the way id's texture artists combined them. Richly colored lighting has a way of overriding and cancelling out texture colors (see: red light on blue object), and Quake's palette is particularly unhappy with that kind of abuse.
Check out some of the copper textures, the ones with the nice green oxidation on them. The brown and green are roughly the same luminance, and even just a tinted light can ruin the hues that separate them, turning them into, as Kinn stated, visually undifferentiated poo.
I Didn't Bother To Read All The Messages
#13850 posted by bambuz [91.152.87.250] on 2008/03/22 02:25:12
but rickyt your colored lighting was good, since it was suble and not obvious and made different feeling to inside and outside parts of the map.
I can understand why some people want to play without colored lighting.
I can NOT understand why people want to play with vanilla glquake crappy lighting, no fullbrights, gl_flashblend yellow spheres... It's much worse than software for chrissakes, those are bugs that were in the first glquake that have since been fixed in fitz, fuh etc...
Ijed
#13851 posted by metlslime [64.175.155.252] on 2008/03/22 02:27:10
Well, there might be various ways to associate an alpha value or any other attribute with a texture in quake, using either a texture config file or some sort of shader system. There isn't really a standard way that engines do it (unless you ask the engine coder himself, and he'll say his way is standard -- as soon as others adopt it) but that's how i would see doing it.
However, in any engine with per-entity alpha, you could simply make your objects func_walls and give them the alpha you wanted. I'm not sure how other engines do it, but in the version of fitzquake I'm working on, I made entity alpha completely override wateralpha, (rather than scale it or something) so that you could have your faded ground fog, and opaque teleport texture, just by manually setting alphas on the entities. (though, i think you might need to set the teleporter alpha to 0.999 if 1.0 is considered "default" -- maybe I should go examine that.)
Interesting
#13852 posted by ijed [127.255.255.255] on 2008/03/22 03:23:21
But turning brushes to entities means they can't be used as water - so to have, say, two different transparencies for water brushes isn't possible?
It'll also stop the water 'animation' or warping effect, AFAIK.
Just thinking aloud here.
Looking forward to the next version of FitzQuake.
Fribbles
#13853 posted by Scampie [24.158.1.74] on 2008/03/22 04:22:56
I'm completely serious. GLQuake looks and runs fine. Any new feature added either doesn't look great with the art content of Quake, or is done far better in a newer engine. That's not to say increased limits aren't nice, but I think it's strange to use more entities or tris when designers aren't even getting that much more fun out of them.
After 11 or so years, my opinion is that we haven't even explored much past the simple gameplay of the original id maps.
As it is, the Quake mapping community is still creating the same old maps, the same old gameplay, and attempting to dress it up with nicer visuals. Orges will always be above the player to lob grenades, you'll always need to get the gold key to get through a locked door, etc etc etc. At this point, you may as well use a more recent game that looks nicer since you really aren't pushing forward the gameplay standards. And if mappers aren't making all that much better stuff, why bother?
You may want to take my comments with a grain of salt, since I've come to feel that single player FPS games in general are tired and played out, an entire genre of "click on things and they die" mixed with "find random object, progress, repeat" as the fed-to-you 'storyline'.
Then Fuck Off
#13854 posted by Kell [80.192.19.108] on 2008/03/22 04:27:16
Hehe...
#13855 posted by distrans [59.167.236.18] on 2008/03/22 04:50:34
...he said 'poo'.
Scampie: Agreed
#13856 posted by Sielwolf [91.4.179.243] on 2008/03/22 05:06:46
reluctantly though
Bah
#13857 posted by Tronyn [24.79.154.192] on 2008/03/22 05:52:29
you can't seriously be arguing that there hasn't been anything original. Besides, what I really get out of Quake is the atmosphere. Most new games don't have any.
Scampie
#13858 posted by Mr Fribbles [121.44.230.49] on 2008/03/22 08:29:14
I agree almost completely with basically everything you say. There's one major flaw in the argument that I simply cannot get past though:
Standard glquake is pants.
If glquake had have been done properly (say, it was as good as FitzQuake, disregarding 'new' features like skyboxes etc) then sure. Completely agree.
However, let's face reality: glquake is riddled with flaws and bugs that detract from the experience (and is missing important features that were present or implemented better in the software renderer!)
Load up a map in glquake. Fire the lightning gun... notice the dirty grey shaft (no fullbrights) that isn't even connected to the end of the weapon. Notice the shit lighting (see speedy's pics above). Jump in the water and observe the problems that metlslime mentions.
Then change maps and crash with a texture cache mismatch :D
At the end of the day, FitzQuake is closer to proper Quake than standard glquake is.
Engines
#13859 posted by Spirit [127.255.255.255] on 2008/03/22 10:44:39
This is not done yet but I could use some feedback already:
http://www.quaddicted.com/feature/...
First I wanted to add all known engines but luckily I quickly realised that it a) would be pointless and b) another shitload of work. So I cut them down to something I consider a good range of decent singleplayer engines.
I will add Tyrquake and Makaqu. Q2K4 will probably be excluded unless I find a way to disable the "PPC hitboxes".
Feedback on the engines list and the tested features is very welcome. Please mind the "todo".
One thing I really need is some sort of stress test demo that ideally would top the "usual" limits and bring engines with non-raised limits to their knees (crashing, buffer overflow, missing stuff or whatever). Any suggestions for maps? I thought about that crazy "rectangle filled with monsters" aguirRe and sielwolf posted about some months ago.
Or maybe several demos focusing on different limits.
Also I would like to test some recent map for bugfree-ness. Probably one of neg!ke's speedmaps would work fine, any recommendation?
Scampie:
#13860 posted by metlslime [98.210.181.179] on 2008/03/22 10:52:04
There are really two different ideas here that are getting conflated -- what is a good engine to play quake with, and what is a good platform for creativity. You seem to be saying that because quake is not a good platform for creativity, glquake is a good engine to play quake with.
Since championing glquake is semi-absurd, i'll move on to your more compelling point, which is that the overall quake mapping scene has run out of any creative relevance, and we are basically making new maps with tired old gameplay. And, if we really want to do something innovative in either the graphics, or gameplay departments, or both, we should be using a more recent game as a platform for that. This is probably true.
But, there are a number of reasons not to, some of which might be valid. Switching games also means effectively switching communities, which is difficult (to find a decent one, that is.) It also means starting over in terms of technical knowledge, which for people here that are not and never will be pro game developers, is not worth it for a side hobby. There is also the fact that after a certain amount of time, the core fans that remain with a game have become near-100% blind to its shortcomings, which means that any other game won't be as "perfect" in terms of atmosphere, gameplay, art style, etc.
For me personally, there is still value in making levels in the relatively done-to-death conceptual space of single player quake. It's a well-understood, familiar set of game mechanics, and yet I still don't feel that I've mastered the art of making levels for it. As long as it takes effort and thought to make a level, I feel like there's some further enlightenment waiting for me to puzzle out. And the familiarity of the game mechanics, technology, and authoring tools, means that I'm spending my time working on the actual craft and not working on learning new tools, tech, or gameplay.
But yeah, I probably should have moved on already, and I probably will move on eventually.
It's also possible that I will find a day job that fully satisfies my game design urges, but it hasn't happened so far -- you're always rowing to somebody else's drum, even if you're leading a team and the drum is the CEO, or the publisher, or the mass market.
#13861 posted by Trinca [89.181.65.107] on 2008/03/22 10:58:34
the best Quake have for me is the speed!!! only find that in Painkiller... but PK is to fucking linear :\ and Quake is pure fun!
#13862 posted by Willem [75.177.185.17] on 2008/03/22 11:28:37
"Then Fuck Off"
Agreed.
I can't understand why someone who feels that the FPS genre is tired and dated, and the community creating maps for one of it's oldest games is tapped out creatively, would bother to stick stick around. Why not move on?
I grow weary of game design intellectuals who bemoan the state of the FPS genre and linear maps and whatever else they choose to waffle on about yet, of course, don't do anything about it. Just whine. Because that's productive.
If you don't like something - stop doing it. There are lots of other games to play. Leave us, the apparently unenlightened, to enjoy ourselves down here in the mud.
Sorry, just one of my sore spots.
13860 / 13859
#13863 posted by rj [86.1.160.132] on 2008/03/22 12:27:17
metlslime: excellent post! very much agreed on all points
spirit: nice idea, i'd thought of doing something like that before but never really had the time to investigate all engines that were out there. one point i'd like to raise is regarding skyboxes & fog - i think it should be specified whether worldspawn values are supported or not. or maybe have a seperate table for worldspawn values.. i'd consider them the most important additions since they reflect the mapper's intentions
In Other News
#13864 posted by Kell [80.192.19.108] on 2008/03/22 16:37:40
My website, Signs Of Koth, has moved from leveldesign to quaddicted.
The new address is:
http://kell.quaddicted.com
I'd like to point out that I've been pondering this move for ages, and Spirit set it up a few days ago. It is not an impetuous decision.
kthx
Agree With Metl On Those Points
#13865 posted by HeadThump [4.136.90.33] on 2008/03/22 16:57:39
The two games I return to frequently are Quake and Deus Ex, and these games satiate entirely different needs when I'm playing or creating content for them.
Argument for the necessity of innovation or else 'video games are dead' is as silly as saying pop up books are better than flat page print ones because the former break the 2D plane.
Poker and Hearts players never have to hear these arguments or hear complaints about their inabilaty to change.
#13866 posted by MadFox [84.26.196.113] on 2008/03/22 19:48:37
I was realy surprised by the use of coloured lights. Untill someone told me they were too harsh and the textures wouldn't compare with it. Then I understood to use it spareley.
I believe in the use of classic Quake, without any improvements, as it is the most pure way it is intended.
Of course I like Fitzquake and the gl- engines.
But it changes the way of mapping.
The abandon mod I can play in classic quake, although the second version, made with aguires new compilers show heaps. Fitzquake doesn't mind and expands almost the biggest levels, but it has changed my way of mapping.
Kell:
#13867 posted by metlslime [98.210.181.179] on 2008/03/22 22:49:25
nice, now the URL on your profile is twice as out-of-date!
Metl
#13868 posted by Kell [80.192.19.108] on 2008/03/22 23:13:52
fixed
Obviously...
#13869 posted by gb [89.27.212.105] on 2008/03/22 23:40:28
As it is, the Quake mapping community is still creating the same old maps, the same old gameplay, and attempting to dress it up with nicer visuals. Orges will always be above the player to lob grenades, you'll always need to get the gold key to get through a locked door, etc etc etc. At this point, you may as well use a more recent game that looks nicer since you really aren't pushing forward the gameplay standards. And if mappers aren't making all that much better stuff, why bother?
Songwriters are still using the same old verse chorus verse scheme. There will always be a middle eight, the second and fourth lines will always rhyme, and artists are always catering to the audience's expectation. They have to. It's what works. It's what sells records. It's what people love to hear.
They are singing the same old songs. It's always the same old major and minor scales, the same old beats. It's much like painting by numbers.
Technically.
Still, you can have ten mappers reinterpret e1m1 and I guarantee you they will all be different.
yup.
#13870 posted by Scampie [24.240.45.18] on 2008/03/23 02:13:51
Fribbles: Neglecting the texture mismatch issue, which is fundimentally an easily avoided level design bug by this point, I feel those issues aren't seriously detracting, especially since to my eyes, after years of playing GLQuake, that's how it looks.
you can't seriously be arguing that there hasn't been anything original.
what has been? You're always a Quake Marine, fighting hordes of evil, and getting to the goal. The 'storyline' of your experiance throughout any Quake level has always been the same, even if the written prologue is changed. Level Design is fundimentally about creating a new experience for the player, yet Quake design has been limited to 'kill monsters, leave'.
the overall quake mapping scene has run out of any creative relevance, and we are basically making new maps with tired old gameplay. And, if we really want to do something innovative in either the graphics, or gameplay departments, or both, we should be using a more recent game as a platform for that.
I have a habit of overstatement, but basically, yes. I relieze most guys mapping here are just hobbyists, but is taking the time to learn new tech really that difficult? My opinion is that the process of learning new ways to apply the skills of level design is very rewarding and as fun an endevour as creating levels.
I agree with the love of Quake being the enjoyment of it's pure mechanics and simple nostalgia. In fact, I believe our opinions are much aligned, despite our difference in tone. I think more could be done to make better levels beyond simply making prettier things.
Argument for the necessity of innovation or else 'video games are dead' is as silly as saying pop up books are better than flat page print ones because the former break the 2D plane.
So you don't think it's worthwhile to pursue and champion new ideas? If flat paper print only ever had stories starring a single hero, doing the same adventure, would you still read? The medium isn't the issue here, my boredom of FPS games only steams from their singular experiance they've ever offered me.
Still, you can have ten mappers reinterpret e1m1 and I guarantee you they will all be different.
10 different filesizes and enviromental looks, and the exact same gameplay.
Grr. Forgot A Bit...
#13871 posted by Scampie [24.240.45.18] on 2008/03/23 02:23:52
I'm spending my time working on the actual craft and not working on learning new tools, tech, or gameplay.
I'd like to say, I'm not hoping to put down anyone's enjoyment of their craft and hobby. I'm just saying I want more.
Also, pop-up books are way better regular books.
Lols
#13872 posted by Kinn [81.159.127.69] on 2008/03/23 02:24:56
Bitching on a Quake forum to Quake fans who are making Quake levels with Quake gameplay, is a bit like going out to an Italian restaurant and getting pissy because they're not doing your favourite Thai peanut curry with coconut rice.
Yeah
#13873 posted by ijed [127.255.255.255] on 2008/03/23 02:29:25
People at my office take the piss, saying I can see a whole new brown spectrum that's invisible to none Quakers.
Also, QuakeC is the mutt's nuts.
With My Penchant For Post-pub Vindaloo
#13874 posted by Kinn [81.159.127.69] on 2008/03/23 02:34:29
I see a new brown spectrum every Sunday morning.
*rumble*
No Kinn
#13875 posted by Scampie [24.240.45.18] on 2008/03/23 02:39:19
Bitching on a Quake forum to Quake fans who are making Quake levels with Quake gameplay, is a bit like going out to an Italian restaurant and getting pissy because they're not doing your favourite Thai peanut curry with coconut rice.
It's more like going to an Italian Resturant and all there is is Spegetti, knowing there's more to Italian than that.
Scampie Has A Point (or Few)
#13876 posted by gone [91.122.151.11] on 2008/03/23 08:16:14
Yes
#13877 posted by negke [82.82.191.115] on 2008/03/23 10:33:02
But then again Quake mapping doesn't really allow for that much variation in gameplay (without QC). There are only few things one can do to break up the core formula of the game - killing monsters, reaching the exit. Quake wasn't made for more. People still play and map for it because of this simplicity (though I agree it does get boring after a while), so suggesting to switch to other games seems odd in this respect.
Gameplay.
#13878 posted by Shambler [77.100.140.250] on 2008/03/23 12:05:10
There is more potential for variety than some people might think. It just needs people to explore it.
Remaking The Same Things Over And Over Again
#13879 posted by bear [127.255.255.255] on 2008/03/23 12:42:28
I find it more depressing when I see "quake maps" in modern games.
Of course I'd like to see more creative stuff being done, it seems like there are still traces left in people from the formulaic years where many important lessons where learned but most of the wild creativity from the ancient times was lost.
Yes Yes Yes
#13880 posted by Kinn [81.159.127.69] on 2008/03/23 12:49:27
I'm aware that you can go nuts with QC and turn Quake into Mary Poppins' Magical Barnyard Funtime if you wanted. I suspect that the majority of people who are into Quake, and are still actively making content for it twelve(?) years down the line, are more often than not doing it out of a love of the original style and simplicity of the game (and the many custom levels that followed in this vein), and want to continue in that style.
Notice how in the early days, we saw a lot of crazy stuff and TCs - Quess, Quake Rally, wierd experimental levels etc. etc. Now I know you're not talking about doing full on TCs, but my point is that whilst Quake maps have got bigger, and pushed more and more the technical limits of what you can run in the engine, the gameplay in many ways has remained "conservative", more so than the experimental days of yore. I think this has less to do with a lack of imagination and inability to create new game concepts, and more to do with the deliberate decision to celebrate Quake for what it is primarily in terms of tone and simplicity of gameplay.
Not Sure
#13881 posted by ijed [127.255.255.255] on 2008/03/23 16:49:17
People arrive in the game by first playing maps, then they play mods - Zerstorer, OUM, Nehahra, SOE.
Some of my best Quake moments were things that broke from the formulae through using QuakeC, I was always just too lazy to learn and therefore attempt to emulate those greats.
But if everybody wants to keep doing the same old shit then why is Quoth so popular?
Nobody wants to make the same crap, a little bit better. Might sound odd since I'm working on a remake of ep3, but there you go.
How many puzzle levels, trap levels, horde levels have we seen?
Maybe that's another case of a million shades of brown.
Yeah
#13882 posted by Tronyn [24.79.154.192] on 2008/03/23 16:51:52
in the early days Quake was the only medium for a huge variety of people to do A-Z. Now the games industry allows basically any weird quirk to be its own game. As a consequence people who are working with Quake now generally just want to do Quake.
"Kill monster, leave"
I've played some great new FPS games (Far Cry, Dark Messiah of Might and Magic). Explain how these are different.
I like to think that maps where you see the whole layout (like Scragbait's Estate, Masque, and Marcher) provide the player with an aesthetic pleasure of completion that is significantly different from fighting monsters room after disconnected room.
I actually agree with plenty of your criticisms, but you have to accept Q1SP for what it is, which is an incredibly limited medium. Games in general are also incredibly limited. Books, for example, are a lot less limited.
My Post
#13883 posted by bear [127.255.255.255] on 2008/03/23 18:27:33
was only about the actual level design part and not about anything .qc or whatever.
Gameplay Again.
#13884 posted by Shambler [77.100.140.250] on 2008/03/23 19:02:27
I mean with Quake monsters, Quake weapons (not Quake engine limits though).
There is a lot of potential if people will explore it. Think what ijed did with Warpspasm, ignore the Quoth monsters for a mo and think about the size, the scale, the sheer relentlessness of it all. That was a new direction. There may be many more. Even some relatively normal maps show interesting ideas - look at Headthump's Zer map at the end - fighting monsters in lava with the clock ticking against you. That could be explored further...
Eh
#13885 posted by megaman [87.245.53.195] on 2008/03/23 19:44:05
what gameplay modifications do other fps games have? They basically just offer different enemy/map/weapon models.
even something like descent doesn't really exapnd on the doom gameplay much - it just has two more DOF.
And if you're hinting at 'do stuff there, fix this, get me person x here'-missions: those are all mostly trigger based ideas (that could - from a gameplay pov - easily be done in quake, too); also, they aren't really core game mechanics to me.
the stealth games might count as 'expand gameplay', but again, this is not MUCH more than clever triggers + compiler
Oh
#13886 posted by megaman [87.245.53.195] on 2008/03/23 19:45:23
right, quake lacks everything that's halfway dynamic, but that's just an engine thing, not gameplay.
As A Hobbyist
#13887 posted by HeadThump [4.136.90.16] on 2008/03/23 21:19:12
there are hundreds of ideas involving both game play and design have explored but have not released in any full maps. I'm posting these here instead of the new thread because most of these don't concern game play but design instead.
The Lava puzzle at the end of ZerTM_ht was a simplified version of an idea I once showed AquiRe involving a maze with a lava floor where you had to find sigils of protection and buttons that would raise a walkway around the maze. It is in one of the Mortisville maps, but too frustrating in its current implementation.
Other ideas --
One I demonstrated a while back, the idea of using a min light of 250 in the worldspawn entity and then using the light entities as deductive and additive brushes:
http://mortisville.quakedev.com/qu...
You do get a better since of control with the lighting with this method than standard lighting.
Another way of doing this would be to once again set min light to around 250 and paint on the lighting for each texture in its position in the level. Reuse of textures becomes severely limited, of course, and it is very time consuming.
Also, much more fun than the last method, is to separate out each room or area in a map, create five to ten thousand brushes worth of detail adding material textures without defining details, then go around the individually built maps and take screen shots that are the bases of the textures that you eventually use for the actual level. If you are careful with the lighting, this method can look extremely good.
Similar to this, I like to model in programs like Wings3d and Blender and take ray cast based shots of the models and use those as the basis of textures, like this one:
http://mortisville.quakedev.com/la...
In Other News
#13888 posted by Vigil [91.152.87.250] on 2008/03/24 00:56:33
The Quoth links on Signs of Koth are not working at this time.
Crikey! You Turn Your Back For 2-3 Days...
#13889 posted by RickyT23 [86.137.233.151] on 2008/03/24 18:02:25
...all hell breaks loose!
I dont know what to say.
Spirit - Your idea for 'testing engines' - you should look at my new map when it comes out later this week. r_speeds are quite high in places, but the map is within all standard limits and runs in software Quake. What we would need is an AguirRe style Kascam demo where somebody crazy (like AguirRe) runs around on god-mode, trying to create packet overflows.
Lunaran - Delighted to hear from you again. My comprehension of the technical workings of the Quake pallette is far inferior of yours. I ALMOST know what you mean. Infact I do know what you mean. Surely though, on a 32-bit rendering, a light with a color; (RGB 255 255 220) would not cause much of a detrimental effect, very little "muting". I admit that one must be carefull - especially when using light colours like (255 0 0).
I like the idea of using different subtle shades of yellow and blue to represent different types of electric light and sunlight, but without making them TOO yellow or TOO blue. Only slightly coloured lights.
I dunno. I've had fun playing, that's all I can say!
#13890 posted by tron [127.255.255.255] on 2008/03/25 01:04:20
Where the fuck is Electro?
Bouncing around the country, back in Brisbane now.
That Mibbit is great, may have to poke around with it at lunchtime, the Telstra guy is coming to connect the phone line in a couple of weeks, then I can start organising getting internet connected.
Yay!
OK, Where Is This Map?
#13891 posted by RickyT23 [86.137.233.151] on 2008/03/25 15:33:04
celephais.net/board/view_thread.ph...
It's not where its says it is, and because theres no link to a specific file, I cant search the filename...
It must be quite a good map, from reading the thread...
HELP PLEASE !
Er, This Link:
#13892 posted by RickyT23 [86.137.233.151] on 2008/03/25 15:34:59
http://celephais.net/board/view_th...
Oops!
Put The H
#13893 posted by bambuz [91.152.87.250] on 2008/03/25 15:35:11
ttp in front
Google For "The Fistfucking Little Box"
#13894 posted by Spirit [127.255.255.255] on 2008/03/25 15:57:27
http://www.quaddicted.com/pdq1sp1_...
Thanks Spirit!
#13895 posted by RickyT23 [86.137.233.151] on 2008/03/25 16:01:25
I didnt realize that was actually the name of the map!!
#13896 posted by RickyT23 [86.137.233.151] on 2008/03/26 11:09:00
Tried out DarkPlacesMod last night, with Rygels high quality (2.7Gb) texture pack. It has, er, normal and gloss maps for most textures too.
I wanted to try it out with my new 8800 GTS 512.
Start wouldnt load, neither would E1M1, I think due to a lack of memory. I wasnt using the picmip command.
But The Fistfucking Little Box loaded fine, due to a small amount of textures used for the map. And I must say mod and map together = more eyecandy than I could get my head round. I nearly cried at all of the beauty.
High res bump-mapping (OK, not quite bumpmapping) in Quake - un-necessary indeed, along with the RTLighting, but, well, I thought it looked good! :F
Ricky
#13897 posted by ijed [127.255.255.255] on 2008/03/26 13:15:37
Normal mapping is like advanced bump mapping.
Is It? Oh, Well...
#13898 posted by RickyT23 [86.137.233.151] on 2008/03/26 13:39:03
I dont really understand it. But it looked cool!
Looks better than the Tenebrae effect, anyway, but I guess thats to do with actual increase in texture resolution.
I quite like the look of just the highres textures in other engines, but Darkplaces *looks* the most impressive with all of the bells and whistles running, in dpmod. Just a shame it wont load big maps that way.
It is silly really! I mean I might as well go and play UT3.
Try
#13899 posted by ijed [127.255.255.255] on 2008/03/26 13:49:12
Wikipedia and look up relief mapping - it's what they used in Quake4 so that a flat surface can occlude itself, interesting reading.
If you're into that sort of thing ;)
Ricky
#13900 posted by bambuz [91.152.87.250] on 2008/03/27 02:34:49
I think I've heard you can knock down Rygel's highest textures to about half size and don't notice about any change in quality.
Don't remember so well anymore.
I'm Back
#13901 posted by inertia [127.255.255.255] on 2008/03/27 07:30:16
Delegate zero says hello.
Yeah Bambuz
#13902 posted by RickyT23 [86.137.233.151] on 2008/03/27 10:46:30
I think you use the picmip command. Or you download the small version.
#13903 posted by Spirit [80.171.29.32] on 2008/03/27 11:12:17
The latter. Performance will be much better. The looks, a matter of taste, but probably the same.
Preach
#13904 posted by negke [82.82.172.14] on 2008/03/27 11:34:54
Thanks for Fitzhack v2 btw.
Portal Quake Tribute
#13905 posted by negke [82.83.3.249] on 2008/03/27 20:01:29
http://www.map-factory.org/portal/...
#13906 posted by Willem [24.199.192.130] on 2008/03/27 20:21:13
I wonder why the textures look so wretched. I know it's filtering them but GLQuake does that too and it doesn't look THAT bad.
Yeah
#13907 posted by starbuck [92.236.20.123] on 2008/03/27 23:52:01
have they been exported as really bad jpegs or something? Cool novelty anyway.
Vis
#13908 posted by RickyT23 [86.137.233.151] on 2008/03/28 10:43:37
is a temperamental fucker at the best of times!
Or maybe its just my inefficient mapping :-P
Sielwolf Just Saved Me...
#13909 posted by distrans [121.44.80.12] on 2008/03/28 11:16:48
...from delivering a ho hum level (by mere seconds...I had the news sub form open), and I'm going to have to rethink skill 2. So, given I'm moving house tomorrow there'll be a slight delay in getting dis_sp6 out the door. Nonetheless, thanks sielwolf!
Damn You Sielwolf
#13910 posted by Spirit [80.171.9.163] on 2008/03/28 11:18:19
I Bet He Said It Wasnt Hard Enough !
#13911 posted by RickyT23 [86.137.233.151] on 2008/03/28 11:21:05
Haha!
#13912 posted by RickyT23 [86.137.233.151] on 2008/03/28 18:21:47
Map is sent!
Thanks to all you guys and testers!
Nice
#13913 posted by Spirit [127.255.255.255] on 2008/03/28 19:13:01
And here is a demo for you to make waiting for the news post approval shorter.
http://shub-hub.com/files/demos_si...
Nah, You Guys Rock
#13914 posted by Sielwolf [91.4.181.1] on 2008/03/28 21:10:51
wish I had more creative talents here aside from giving wise-ass comments :P
IDKFA
#13915 posted by metlslime [98.210.181.179] on 2008/03/29 11:03:45
Photoshop + whiskey =
http://celephais.net/shite/idkfa.j...
Cool
#13916 posted by ijed [127.255.255.255] on 2008/03/29 16:30:26
Photoshop + Fitz's creative ability + whisky
And one day I'll get Quakeopoly printed and laminated . . .
Fitzkey
#13917 posted by bambuz [91.152.87.250] on 2008/03/29 17:07:16
message intentionally left blank
You Just Know You Want That On A TShirt!
#13918 posted by RickyT23 [86.137.233.151] on 2008/03/29 19:41:34
Not THAT Big Of A Nerd
#13919 posted by HeadThump [4.136.90.100] on 2008/03/29 21:01:57
But then again, I have been thinking about turning QuakeGuy from Radio Quake (Damn!!) into a ringtone.
Ricky...
#13920 posted by distrans [59.167.236.18] on 2008/03/30 01:44:43
..nope, it was all about "interesting" not "hard". And, just as well I didin't release because we'd have two base levs right on each others heels. One a fortnight is good, one a day is overkill :)
Quake4 Did Not Use
#13921 posted by Lunaran [24.158.1.74] on 2008/03/31 19:24:33
any relief mapping or parallax mapping, anywhere. I'm not sure we even shipped with a shader for it.
Malice Wad
#13922 posted by rudl [78.104.25.55] on 2008/03/31 19:58:07
Made a new malice.wad
There are a few textures with differnt look but same names. Those are not included in the old one.
http://shub-hub.com/files/textures...
@Spirit please upload it at quaddicted
</shrug>
#13923 posted by ijed [127.255.255.255] on 2008/03/31 20:33:56
Maybe it was a tech demo thing I saw then.
Geez
#13924 posted by nitin [123.21.46.109] on 2008/04/01 08:15:29
didnt I read this same discussion a few years ago? or am I just going senile :)
anyway, cheers to biff and ricky for the map releases and to speedy for starting up the new remix pack, that sounds great.
oh and kell preach and necross too for releasing quoth2, forgot I hadnt actually played the maps there too.
Rudl
#13925 posted by Spirit [127.255.255.255] on 2008/04/01 10:50:51
Is it a replacement for the old or an additional one? I would need to rename it, that's why I am asking.
Hehe! Quake4 Parralax Mapping Mod
#13926 posted by RickyT23 [86.137.233.151] on 2008/04/01 12:06:13
I tried this. It looks OK in places, but the terrain looks weird. Almost like some sort of liquid. I think Q4 looked better as-it-was.
;P
Well, I'm A Right Chatterbox It Seems.
#13927 posted by RickyT23 [86.137.233.151] on 2008/04/01 18:09:23
I'm about to get broadband at home too, so theres no escaping the constant barrage of babble. I'll have to make a website too.
Spirit, can I go on Quaddicted, once I've built the thing?
Nitin
#13928 posted by necros [99.227.108.217] on 2008/04/01 20:42:46
i had very little to do with quoth2, it was all kell and preach (and anyone else who helped). :)
i shall also be honest and admit i haven't even played it yet, let alone all the map releases that have happened in the last few months... i have such a backlog of quake stuff to get through when i have some free time. :(
but yet, thank you to everyone releasing stuff, even though i haven't been able to play it yet. :)
Yup, Im Now Online @ Home !
#13929 posted by RickyT23 [90.209.220.81] on 2008/04/01 21:32:00
Scary eh?!?!
necros - at least you listened to my heavy metal!
Lol
#13930 posted by necros [99.227.108.217] on 2008/04/02 04:08:29
still have those 2 clips on my HDD. ;)
RickyT23
#13931 posted by Spirit [127.255.255.255] on 2008/04/02 09:42:05
Sure, unless you want a database. :)
Naah - Just Somewhere To Post My Maps
#13932 posted by RickyT23 [86.137.233.151] on 2008/04/02 10:24:26
And the odd MP3 probably.
I'll just knock up some crappy html page wid a few 'pegs and stuff. And I dont mind linking to mediafire for downloads. I just think it'd be cool to be a rickyt23.quaddicted.com !
I'll let you know when its constructed ;-P
People Should Vote On
#13933 posted by RickyT23 [86.137.233.151] on 2008/04/02 10:28:42
Spirits site - should he keep the pink?
(Hell yes!)
Mediafire
#13934 posted by Spirit [127.255.255.255] on 2008/04/02 11:06:40
I would kill you for doing that.
Well I Could Just Link To Quaddicted.com
#13935 posted by RickyT23 [86.137.233.151] on 2008/04/02 11:15:47
for my maps. But what if I end up with a load of music? Gah! I havent even built the damn thing yet...
I Read Some Posts Talking About A New Version Of Fitzquake
#13936 posted by nitin [124.168.96.218] on 2008/04/02 15:17:53
but it hasnt been released yet has it?
Fitzquake SDL
#13937 posted by Gom Jabbar [87.139.120.209] on 2008/04/02 15:28:22
SleepwalkR is working on an SDL version of Fitzquake. Not really a new version but may become the new Fitzquake codebase.
Download:
http://www.kristianduske.com/fitzq...
Thread:
http://www.celephais.net/board/vie...
#13938 posted by necros [99.227.108.217] on 2008/04/02 20:36:40
SDL + OpenGL?
Spirit
#13939 posted by rudl [78.104.6.73] on 2008/04/02 20:39:36
Yes It is a replacement of the old one.
It was a hell lot of work finding textures with the same name but different look ;)
Display Problems
#13940 posted by Drew [127.255.255.255] on 2008/04/03 05:57:36
Hard drive crashed, reinstalled quake through steam. when I try to run my screen is a tangled mess of neon green squares. Probably a simple fix but I'm two steps away from being a ludite. Any tips?
Drew
#13941 posted by Mr Fribbles [127.255.255.255] on 2008/04/03 12:51:36
This is probably completely unrelated, but when I moved to Vista+ATI card/drivers my screen was totally corrupt in Quake.
It took me a while to find the solution - seems that I had set gl_ztrick 1 years ago for a bit of a performance increase, but the new card/driver combo was pretty unhappy about that. It was all fixed when I set the variable back to 0 (which is the default anyway).
Just throwing that out there on the slim chance that you or anyone else experiences this problem.
Well
#13942 posted by RickyT23 [86.137.233.151] on 2008/04/03 12:57:11
ATI card in THIS office computer doesnt like AguirRe's engine, as I mentioned before. I've tried changing the drivers, and it used to work fine. Probably the card is becoming fucked!
I was getting weird particles on the screen which wouldnt go away.
My tip - Check your drivers, download the most up to date/most effective drivers, make sure they are installed. When you re-installed your OS did you check your drivers for you video hardware?
(OK, so it might be a bit of an obvious one, but...... ho-hum)
Actually
#13943 posted by nitin [124.168.96.218] on 2008/04/03 13:01:21
some of the more uptodate drivers stuff up older games, espeially with all this changing of opengl stuff.
I always keep the install file of an older set that I know works.
And frib, I've had that too, not with the current card or drivers but on my old video card gl_ztrick did really funny things in all quake/q2 engine games
Gl_ztrick
#13944 posted by aguirRe [127.255.255.255] on 2008/04/03 15:31:56
defaults to 1 in the original GLQuake AFAIK. I think it's supposed to improve performance on older cards at the expense of visuals. I always have it set to 0 to avoid z-fighting.
In some engines, it defaults to 0 (e.g. NehQuake) or cannot be set at all (e.g. Fitz, Tomaz).
Aliens: Colonial Marines - Better Versions Of Same Shots:
#13945 posted by RickyT23 [86.137.233.151] on 2008/04/03 16:16:54
http://play.tm/wire/click/1782737
Unlike the last time I posted a link to these shots, these are actual images rather than scans from magazines.
Also I just read that (part of?) the game is set on the Sulaco after Ripley gets ejected towards fury 151. And apparently there will be no HUD.
Cool!
Sweeeeet
#13946 posted by DaZ [80.41.131.206] on 2008/04/03 18:27:21
http://www.gamegrep.com/showimage....
About fucking time they made an aliens game that looked like *this* :) VERY HAPPY
I really really hope its not too consoley.... fucking consoles :( VERY UN-HAPPY
Most Up To Date Drivers Available...
#13947 posted by Drew [127.255.255.255] on 2008/04/03 18:33:32
Maybe that's the problem...
Maybe One Of These, Drew?
#13948 posted by RickyT23 [86.137.233.151] on 2008/04/03 18:44:45
http://www.ngohq.com/home.php?page...
Well...
#13949 posted by RickyT23 [86.137.233.151] on 2008/04/03 18:46:28
....you never did say what card you have, but if you look around there you'll probably find a driver which works (?)
Gl_ztrick...
#13950 posted by metlslime [64.175.155.252] on 2008/04/03 22:10:28
boosted performance by not clearing the zbuffer between frames. The only quality decrease is that the depth buffer had less precision, but I'm not sure that it was a noticable difference.
As a performance feature, it's really only relevant to performance on really old cards, AFAIK.
Daz
#13951 posted by starbuck [92.235.196.172] on 2008/04/03 22:42:35
Agreed! I know you love Aliens as much as I do :D
Really exciting stuff... bet it's gonna be scary too. I'm fully prepared to crap my trousers when it comes out.
This Will Sound Like A Stupid Question
#13952 posted by RickyT23 [86.137.233.151] on 2008/04/04 12:47:52
but whats the easiest way of playing deathmatch Q1 online?
I always look at, er, Quakeworld, or whatever, and cant see where the action actually is...
I get a bit sick of the UT2004 demo !
(It is a good demo, but I fancy Quake for a change)
#13953 posted by Willem [75.177.185.17] on 2008/04/04 13:08:39
Years and years ago, it was Quakeworld launching from a copy of GameSpy/QuakeSpy. Not sure what the kids are using these days though.
Mostly Depends Where You Live
#13954 posted by Spirit [127.255.255.255] on 2008/04/04 13:24:51
If you are in the USA you will have to play NetQuake I guess.
If you are european (or with a decent connection to eu) it's QuakeWorld. There are some ffa servers that always have players (xs4all and that russian one). http://www.quakeworld.nu
http://www.quakeservers.net
Aye, What Spirit Said
#13955 posted by Mr Fribbles [59.167.75.122] on 2008/04/04 13:41:06
Get a copy of a Quakeworld client you like (or at least can tolerate). Zquake is or at least was the Quakeworld equivalent of FitzQuake, but I'm not sure if it is still being maintained. FuhQuake is tolerable once you disable almost all of the bullshit "improved" effects and such.
Anything else is probably to be avoided (be careful of stuff like ezquake and nquake which are supposed to make it easier/better to play QW online... they come with so many spectacularly shit new effects, textures, models, etc etc that it really just isn't Quake anymore (and no, it's not better :))
Once you've got it configured, go to quakeservers.net, and in the menu on the left, go to QUAKEWORLD page and select "with players". You'll get a list sorted by country of all the active servers (with players).
Copy the address/ip, go back to your Quakeworld client and type "connect whatever" where whatever is the server name/ip.
QW Client...
#13956 posted by Mr Fribbles [59.167.75.122] on 2008/04/04 13:44:09
Well, I checked the Zquake page and it seems it's still going strong. I haven't tried the latest versions, but I can hope and assume this is still a solid choice. Go here:
http://zquake.frag.ru/eng/news/ind...
The list of features for this version includes this:
- NQ progs.dat is supported. The two Quake mission packs, Scourge of Armagon and Dissolution of Eternity, work right out of the box. So does Omicron Bot, the famous NetQuake bot that can play on any map and learn while playing.
Struth!
Hehe!!!
#13957 posted by RickyT23 [86.137.233.151] on 2008/04/04 14:09:51
Well that was fun!! Er, I did manage to connect to one "Game" on dm6, with one other dude, but I seemed to not understand what was going on. I had 000 000 for health and armor, couldnt take any damage, there were gold keys everywhere (!?) and the other guy was running around not really doing anything...
...also zquakegl.exe and zq-client-gl.exe say "unable to find glide2x.dll" when I try to open them, so I was having the "classic" visual style with zquake.exe (which I dont mind)
But anyway, thanks for pointing me in the right direction! I'll hopfully have better luck later! :-P
Oh Yeah..
#13958 posted by RickyT23 [86.137.233.151] on 2008/04/04 14:11:38
...it only works when I disable internet security (!!), and then when internet security comes on again it leaves a tab on my task bar which cannot be raised...
Ricky
#13959 posted by nitin [124.168.96.218] on 2008/04/04 14:20:02
delete opengl32.dll that comes with zglquake (i presume) to get rid of the glide error.
#13960 posted by negke [82.82.184.71] on 2008/04/04 14:24:48
ezQuake is a good client for QW. The 'improved' effects aren't enabled by default. At least if you only download the client, not the entire nquake pack.
You have to type "ready" in the console to start a match on duel servers.
Neg
#13961 posted by Mr Fribbles [59.167.75.122] on 2008/04/04 14:55:33
I must have downloaded the full package then. (I did want to see it since people were talking up how great it was).
Bollocks I say.
Aliens CM
#13962 posted by than [127.255.255.255] on 2008/04/04 15:08:41
my mate was working on that for PS2 when I was at Rebellion. Rebellion was trying to get the contract and actually, what he was doing looked REALLY similar. That's cool though, I hope they are taking it in the same direction he was trying to. The no hud thing sounds great.
Welcome To QW Ricky!
#13963 posted by bambuz [91.152.87.250] on 2008/04/04 22:48:01
Getting rid of modern effects in fuhquake: Run it with -no24bit in the command line.
QW is best when you are playing somebody of your skill level. It's fun when both suck and it's fun when both rock (except when people camp).
It's not fun to play against someone that is 1000 times better than you (a very regular experience in QW if you go to a random server).
I can't stress it enough. Don't stop QW if you keep only getting minus frags, but seek a fun opponent with whom you can play. It's great that way.
So play friends.
Best way to learn QW is to play duels. Most servers use ktpro or ktx qwprogs. These make it easy to use the servers for regular players, no admin rights required.
Type ready to start the map and dm2 to change to dm2, timedown to reduce match time limit, dmm3 to set dm mode where weapons stay etc. Usually the server has an alias called 1on1 to set 1on1 game defaults. So just type 1on1, then dm2, then ready to get a duel game going on .
Then play 2on2s in dmm3 and finally 4on4 dmm1 (weapons don't stay).
Nowadays there are newbie friendly organizations in place, like #qwnewbie on quakenet and stuff on quakeworld.nu or linked from there. If I remember right. There are lots of cool services.
You can also spectate (you can use qwtv too) a few games or watch a few demos to just gape in awe at the god-like moves the stars pull off at times. Riker, Fix or Paradoks just to mention some names. I don't know who's the hottest name nowadays.
Also
#13964 posted by bambuz [91.152.87.250] on 2008/04/04 23:00:06
since QW is such a fast game, after the first few games I'd suggest spending some time on the mouse settings and configuration. I use -dinput on the client cmdline. I also use a Hz hack in windows to up the mouse refresh rate. And have a CRT running at about 85 Hz (set on client's command line again). I don't know about modern LCD:s, they're probably fine, might require settings though. There are some other variables too but I don't remember them offhand (don't use m_filter tho).
Once you have it all clear and smooth, other games feel like total crap, so this is a double edged sword.
Your Well Into This Stuff Arent You Bambuz?
#13965 posted by RickyT23 [90.199.193.36] on 2008/04/05 00:18:09
Gimme a gun and I'll shoot stuff.
I just like deathmatch! I also like playing against people who just kill me because it makes me better (and bald)
I'll have to have a proper look into it, but at the moment I know nothing, so I'll probably take a while to find something which I'm comfortable with...
NQuake
#13966 posted by RickyT23 [90.199.193.36] on 2008/04/05 01:35:45
that what ive installed. it sems ok, I went on some FFA server in Europe, cant remember which one. er... there was one map with IKBase textures in it... that one was OK, but got killed loads on DM6, and my ping was 135 :-|
Fitzquake Question
#13967 posted by nitin [127.255.255.255] on 2008/04/05 10:07:32
is there a bug which makes the refreshrate needing to be changed form 60 every time you load (I want 75)?
I cant seem to save it.
Nitin
#13968 posted by Mr Fribbles [127.255.255.255] on 2008/04/05 11:43:38
It works for me at home now (it's always on 75 for me) but I vaguely recall having to mess around a bit to get it to force the setting on every time.
I don't think it will simply remember the higher value and re-enable it next time (this is possibly intended, so you don't get stuck with an invalid/bad refresh rate?)
Setting it via the command line, adding it to your .cfg files or a combination of both is probably required. I'll check when I get home to see if I can remember how to do it. :)
Cheers Frib
#13969 posted by nitin [127.255.255.255] on 2008/04/05 11:52:40
that'd be great. It seems ot stay in the config.cfg file till the next load when it gets overwritten back to 60 at startup.
Try This Nitin
#13970 posted by Mr Fribbles [59.167.75.122] on 2008/04/05 12:46:49
Put all of your video settings in autoexec.cfg followed by vid_restart, and that should set you straight. Like this (though take out or change any commands you don't want, of course):
vid_vsync "1"
vid_fullscreen "1"
vid_bpp "32"
vid_width "1280"
vid_height "1024"
vid_refreshrate "75"
vid_vsync "1"
vid_restart
The downside of this is that I think it makes the game take a little bit longer to start (since it's doing the vid_restart after it's loaded) but it's not a major drama.
Also, I just noticed I have the same command in there twice... good work me.
Yeah, Frib, Well You Dont Want Any Tearing ! :P
#13971 posted by RickyT23 [90.199.193.36] on 2008/04/05 16:38:17
Serious Sam - That was pretty fast wasnt it. I have that game, and I think its fun to play! Its also pretty surreal. Let down a bit by level design and general stupidness, its not a very intellectual game, but it certainly has fun fast paced gameplay. I love the way that you know whats coming, you can hear your enemies coming, you know they're coming from all directions...
...designed to make the player panic, I think!
Nitin
#13972 posted by Sielwolf [91.4.182.26] on 2008/04/05 21:09:04
use refreshlock:
http://www.pagehosting.co.uk/rl/
Ricky
#13973 posted by Sielwolf [91.4.182.26] on 2008/04/05 21:15:48
Serious Sam is a great game all in all, but it wouldn´t have hurt if they gave it some kind of fun physics, and if the rocketlauncher had at least a little splash damage...
SS
#13974 posted by ijed [127.255.255.255] on 2008/04/06 14:47:24
Was let down by only having ten or so enemies. Otherwise a great game.
SS...
#13975 posted by metlslime [98.210.181.179] on 2008/04/06 22:20:08
Did have well-designed, fun enemies, though. The screaming suicide guys, the big bull/rhino thing, the fiend rippoffs, etc. Many of them required using a different tactic for each enemy type.
RickyT23...
#13976 posted by distrans [127.255.255.255] on 2008/04/07 02:34:18
...why not pop over to quakeone.com, they have a lot of info for peeps just joining the online fun.
The SS Bull
#13977 posted by nitin [127.255.255.255] on 2008/04/07 15:48:46
was cool, especially in packs and when combined with the screaming exploders.
Or...
#13978 posted by Scampie [24.158.1.74] on 2008/04/07 19:09:28
when you took advantage of the fact the the SS Editor let you scale any enemy you wanted to whatever and you made the bull 1/4 size and the exploder 5 times bigger. The bull still hit you for the same distance, and the exploder didn't do any damage since it would detect collision on the larger size, but the explosion would still be small.... but it was fun :)
Frib/sielwolf
#13979 posted by nitin [127.255.255.255] on 2008/04/08 12:30:42
ta. the autoexec thing works but I'll give that program a shot too.
Nitin:
#13980 posted by metlslime [98.210.181.179] on 2008/04/08 12:40:48
i'm still confounded by the config.cfg problems you're having. So there's a vid_restart in the config file, but the refreshrate is somehow getting reset anyway?
Do you have any command line window settings? That could be the problem. The presence of -window, -width, -height, or -bpp will disregard the config.cfg video settings.
Metl
#13981 posted by nitin [127.255.255.255] on 2008/04/08 12:55:41
here's a list of the vid settings :
vid_bpp "32"
vid_fullscreen "1"
vid_height "1024"
vid_refreshrate "75"
vid_vsync "0"
vid_width "1280"
viewsize "100"
vid_restart
but when I start the game, it resets to 60hz refresh rate and I have to manually adjust it.
Frib's solution works, I have to put it int he autoexec.cfg file.
Well, To Be Fair
#13982 posted by Mr Fribbles [59.167.75.122] on 2008/04/08 13:05:36
It's not saving it in my config.cfg because I made that file blank and read-only :D
You know what though, I'm not sure why I ended up with the video settings in my autoexec.cfg rather than in my own little frib.cfg...
I remember having problems getting it to work at the time, but I tried it just now (took the stuff out of autoexec and put it in the other cfg) and it works.
*shrug*
More Testing...
#13983 posted by Mr Fribbles [59.167.75.122] on 2008/04/08 13:11:12
Ok, so if I put the video settings and vid_restart in my config.cfg it doesn't work... it's not a bug though, because I just remembered I hacked my quake.rc to make it not load default.cfg or config.cfg.
So, I'm a victim of my own shenanigans. Doh!
Hey Btw
#13984 posted by bambuz [127.255.255.255] on 2008/04/08 13:34:59
What's the schedule estimate and status of a new Fitz release? Is it coupled to the SDL version? I'd still like a version with dinput (windows directx) support too, unless there is a way to get rid of mouse acceleration in SDL. Is it too much of a hassle to keep both codes in?
I mean, even if there are just a few fixes it wouldn't really hurt to do a small release like 0.81 even if it was quickly superseded, especially if the Hz vs dinput mouse lock issue is the fix.
I'm not in a position to demand anything of course.
Bam:
#13985 posted by metlslime [64.175.155.252] on 2008/04/08 21:41:40
actually, version .85 is quite far along. I mainly have cleanup and bugfixes left. The schedule is unknown of course, but 1-2 months seems about right.
Current plan for SDL integration is for me to worry about it after 0.85 is released :)
Tim Willits On Multiplayer Level Design
#13986 posted by Lunaran [24.158.1.74] on 2008/04/17 03:10:49
From the University of Texas Master Class interviews by Warren Spector:
WS: Is there a difference, as a designer, when you sit down to make a multiplayer map and single player map, are they different? How are they different?
TW: In multiplayer maps, there's these kind of themes. And if you were to do one of these things, your map will be successful. There's the arena theme, which is basically you have this central area that everything feeds into. Then you have a location theme, you know, made famous by, you know, the, uh, Quake ... deathmatch level 3 I think. Where you have like, a generator room, and you have like a water room, so you have like these identifiable locations. Then you have like a "themed" deathmatch map, like uh. In Quake3, like our space maps, with the bounce pads and the acceleration pads and stuff. Those, really, three things, three basic concepts of multiplayer maps, makes a multiplayer map.
There's actually a formula, regardless of what game you're making, and what weapons you have, if you make a map in a certain way, it will always be fun. You know, and that is, uh. Like the Edge, in Quake2, which originally was inspired by a map called Ledges from Doom, is the ... perfect kind of basic framework for a multiplayer map. Where you have this nice central, centralized area, you know, round or square doesn't matter, and you have a few multi -levels where you have some access points and you have some exits and things, and you keep players all focused on this middle area. Then you need to, you know, put a few sound cues, like a ladder or a bounce pad to kind of trigger the players for where other players are, but if you make a map just like that, it will always be fun. It's a bold thing to say, but I have never seen a map like that - made correctly! - in any game that wasn't fun. It really is the perfect ... and I've been doing this a looong time. It's the perfect construction of a multiplayer map.
You know, with, saying that, location based maps are always fun, where you can be like, 'Ohh, I'm in the generator room,' or, 'Ohh I'm in the pump room.' You know, and you can set up kind of fun, gameplay mechanisms with that. And then of course theme maps ... theme maps are always a gamble. You know, like, a big bounce pad and you're always bouncing around, or ... lots of teleporters, or you know, no grav or lots of water. Those can be fun ... most people don't like them, most people will wind up playing the arena style. But if you make a map like that ... I guarantee you.
Once you graduate past basic nub, "Made Correctly" is where 99% of the thinking happens. I'm really kind of surprised that a guy in his position who's had this much time to build maps and test them and consider them, talking about level design for a gametype that's all about player movement, collection of items, and combat, gives tips that have little or nothing to do with any of those things.
The Quoted Section:
#13987 posted by Scampie [24.158.1.74] on 2008/04/17 03:56:36
Is where I stopped listening to the talk. Even before that I was threatening Lunaran with unspeakable pain for telling me to watch it.
Oh, And A Quote Lun Emailed Me From The Same Talk...
#13988 posted by Scampie [24.158.1.74] on 2008/04/17 03:58:20
"as soon as an engine becomes unliscensable, if it's not possible for us to generate revenue for it, John carmack open sources it, or OpenGL's it, or whatever it is."
Gotta Admit The "formula" He Refers To
#13989 posted by RickyT23 [90.213.8.240] on 2008/04/17 04:07:36
is clearly present in UT3
I was playing FEAR Combat earlier, and there are no jump pads, the player cant move as fast and there's no sounds to tell you where the players are except for that of gunfire, or the rumble of exploisions. I like the way that you might see plaster come off the OTHER SIDE of a wall if something is going on behind it.
It does stick kinda to the "two memorable areas" part, but I also felt pretty disorientated for quite a lot of it. I liked it, it was very much to do with accuracy with the first shot, and stalking. Different but still fun!
University Of Texas Master Class Interviews By Warren Spector
#13990 posted by gone [91.122.106.224] on 2008/04/17 04:56:04
http://www.gameupdates.org/details...
so far I only watched Spectors` and its ~50% of water and common place but also some nice stuff and I highly recommend it to anyone into gamedesign (I suggest to FFW to ~30minutes from the start)
Tim... is he a bad speaker? If you played q2 atleast till patch 3.20 you will agree that q2dm1 is an excellent level with great balance and depth. Maybe it was the result of chance and playtesting, not just Willit's lvl design skill? And then there is q3dm6. His q1 levels are also some of the best.
#13991 posted by Scampie [66.188.125.54] on 2008/04/17 08:52:53
i always hated q2dm1
#13992 posted by gone [91.122.106.224] on 2008/04/17 09:10:41
watching Willits right now - its a comedy
Told You So
#13993 posted by Spirit [127.255.255.255] on 2008/04/17 09:17:03
I think that bit about dm design Willits talks about is more for the casual players (the ones the bring the money).
Well
#13994 posted by bambuz [91.152.87.250] on 2008/04/17 16:41:13
I think the points about differently themed places are good in a way, but they are certainly not the main points in a dm map.
The gameplay has to rock too.
Also, I don't like pure atrium stuff. There is a world out there of huge possibilities and many make q3 atrium map clones since they think that is what DM is about - even when their sp maps show very varied play geometry (I don't mean decorations).
Speeds
#13995 posted by Lunaran [24.158.1.74] on 2008/04/17 17:27:28
q3dm6 was jaquays.
#13996 posted by gone [89.110.6.88] on 2008/04/17 17:44:19
oh my bad then. did you watch till the end? there are many funny/silly bits
Exclusive Leaked Excerpt From The Internal Doom 3 Single Player GDD
#13997 posted by Kinn [86.135.195.199] on 2008/04/17 21:07:36
"...and there gon be like rooms because rooms are always real funs in these uhh shootin' games! and the shape of the rooms don matter so we'll make em all square cos that's real easy right? (TODO: check with John whether square rooms are easier to make than round rooms) uh and its like real dark cos these deamons don't like bright lights and stuff where you can see the funs - but you know the fun's there becuase you can feels your way round the uh corridors like a mole in a tunnel because everyone likes being a mole right? But this time you're a mole in space!"
- TW
AguirRe
#13998 posted by Spirit [127.255.255.255] on 2008/04/17 21:32:17
I replied to your mail yesterday (actually replied to the earlier one too). Maybe a google gnome is harvesting them? :)
My answer basically was:
No, I did not touch any of the files.
And:
pak0.pak would be Seal of Nehahra
Alan
#13999 posted by HeadThump [4.136.90.26] on 2008/04/17 23:01:08
1. Steal Spirit's e-mail's to AquiRe.
2. . . . .
3. Profit!
Weird
#14000 posted by HeadThump [4.136.90.26] on 2008/04/17 23:02:36
that is the second time I have noticed the tag line auto-filling with my name.
Happens when I have a certain HTML/CSS editor running in the background.
That's Cool, Alan
#14001 posted by czg [83.253.254.12] on 2008/04/17 23:28:00
Spirit
#14002 posted by aguirRe [127.255.255.255] on 2008/04/17 23:47:32
I got your 2nd response (thanks) and I've sent a reply.
Now,
#14003 posted by HeadThump [4.136.90.145] on 2008/04/18 02:20:53
I'm going to be tossing and turning all night wondering, 'that's cool, Alan', and, blank stare icon, together, what could that possibly mean?
Heheh
#14004 posted by ijed [127.255.255.255] on 2008/04/18 02:59:18
ARQuake
#14005 posted by LTH [127.255.255.255] on 2008/04/18 16:35:21
Augmented Reality Quake:
http://wearables.unisa.edu.au/arqu...
No need to turn your local high school / shopping mall into a Quake map, now - just put on your goggles!
Hi Chaps!
#14006 posted by DaMaul [86.146.231.125] on 2008/04/18 22:49:19
This is the kind of thing I've been getting up to since I stopped making Q1SP maps:
http://uk.youtube.com/watch?v=Z938...
#14007 posted by Trinca [89.181.40.146] on 2008/04/18 23:29:19
you start seeing gay music?
This Is Confusing Me.
#14008 posted by czg [83.253.254.12] on 2008/04/18 23:29:36
Haha
#14009 posted by starbuck [92.235.196.172] on 2008/04/19 01:32:16
very professionally done, good times.
#14010 posted by gone [91.122.4.142] on 2008/04/19 08:53:29
lies all lies
#14011 posted by Someone... [149.254.192.195] on 2008/04/19 21:21:36
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14012 posted by Someone... [149.254.192.195] on 2008/04/19 21:21:55
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14013 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:05
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14014 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:23
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14015 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:34
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14016 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:45
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14017 posted by Someone... [149.254.192.195] on 2008/04/19 21:22:56
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14018 posted by Someone... [149.254.192.195] on 2008/04/19 21:24:01
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14019 posted by Someone... [149.254.192.195] on 2008/04/19 21:24:19
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14020 posted by Someone... [149.254.192.195] on 2008/04/19 21:24:34
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14021 posted by Someone... [149.254.192.195] on 2008/04/19 21:24:46
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14022 posted by Someone... [149.254.192.195] on 2008/04/19 21:25:05
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14023 posted by Someone... [149.254.192.195] on 2008/04/19 21:25:25
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14024 posted by Someone... [149.254.192.195] on 2008/04/19 21:25:44
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
Epic.
#14025 posted by Lunaran [97.87.1.115] on 2008/04/19 21:26:03
#14026 posted by Someone... [149.254.192.195] on 2008/04/19 21:27:22
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14027 posted by Someone... [149.254.192.195] on 2008/04/19 21:27:24
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14028 posted by Someone... [149.254.192.195] on 2008/04/19 21:27:43
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14029 posted by Someone... [149.254.192.195] on 2008/04/19 21:27:58
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14030 posted by Someone... [149.254.192.195] on 2008/04/19 21:28:14
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14031 posted by Someone... [149.254.192.195] on 2008/04/19 21:28:27
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14032 posted by Someone... [149.254.192.195] on 2008/04/19 21:28:45
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14033 posted by Someone... [149.254.192.195] on 2008/04/19 21:29:06
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
This Is Going To Be Good
#14034 posted by Kinn [86.135.195.199] on 2008/04/19 21:38:49
#14035 posted by Spirit [80.171.53.41] on 2008/04/19 21:39:35
I wonder if he's being charged per kilobytes.
Sweet!
#14036 posted by starbuck [92.235.196.172] on 2008/04/19 22:16:46
25 new posts, I wonder what's new! Oh.
#14037 posted by Scampie [24.158.1.74] on 2008/04/20 02:36:04
.n..a...please go tell that damn Ru7sian that I am at a Merzbow , 7atori , Sutcliffe Jugend gig. ALSO metl, I am having i7sues post4ng this on a mobile, althouggg cou5d read gt fine. X Shambs
#14038 posted by RickyT23 [90.199.193.113] on 2008/04/20 02:46:14
(i think czg has lost it)
#14039 posted by rj [86.1.160.132] on 2008/04/20 03:34:37
i got i7sues man, i7sues!
Hm,
#14040 posted by ijed [190.20.114.232] on 2008/04/20 03:46:49
Wonder if my new phone will have i7sues . . .
Woot
#14041 posted by Vondur [80.87.145.19] on 2008/04/20 10:51:44
he's there, apparently: http://www.coldspring.co.uk/merzbo...
seems like japanoise screwed shamb's head off :)
Heh
#14042 posted by ijed [190.20.73.154] on 2008/04/20 15:30:12
Now I get it.
Ooooops.
#14043 posted by Shambler [92.232.214.79] on 2008/04/21 19:42:56
Obviously I am having more issues posting than I thought...
Stone cold sober by the way, I only had one shot of whisky and that was *after* the mobile posting trials and tribulations. I tihnk I needed it to calm my nerves.
I do apologise, although not very much cos you're all (rightly, admittedly) sarky buggers.
Metl, the issues I was having:
Could read mobile version of the site fine, and logged in with that version. But couldn't find option to post anything in the mobile version. Switched to the HTML version which displayed mostly okay, and allowed me to actually post. Except, I couldn't see what I was writing in the input box, hence the extremely impressive amount of typos. And I was no longer logged in. And, errr, submitting it seemed to invoke various "issues"...
P.S.
#14044 posted by Shambler [92.232.214.79] on 2008/04/21 19:43:34
The gig was good. Very noisy. Ears still ringing.
Shambs
#14045 posted by gone [89.110.5.255] on 2008/04/21 20:08:31
get opera mini - Iv been using that to read and even post with my 4-year old phone (which is not even a smart)
Speeds
#14046 posted by Shambler [92.232.214.79] on 2008/04/22 11:59:40
Thanks for the tip but probably a better idea is not to try posting from my mobile. Not covered in my monthly plan either, eeek.
Movie From The Moon
#14047 posted by bambuz [193.167.3.14] on 2008/04/22 18:29:04
http://space.jaxa.jp/movie/2008041...
This is from the Japanese probe Kaguya. I don't know why it looks so fake...
Google - Search Engine Of The Year!!!!
#14048 posted by RickyT23 [90.199.193.113] on 2008/04/23 00:35:38
http://www.mediafire.com/imageview...
I love it!
Well
#14049 posted by Kinn [86.135.195.199] on 2008/04/23 00:36:41
did you?
.
#14050 posted by RickyT23 [90.199.193.113] on 2008/04/23 00:38:44
Hdd Repair Tool
#14051 posted by negke [82.82.174.92] on 2008/04/23 12:19:27
My Samsung SP has a few bad sectors - can anyone recommend a good (preferably free) repair tool? Something that marks them as unusable would be enough, data recovery is not needed as no important files are affected afaik. All tools I tried so far were either solely for detection (like the Samsung one), only offered "erase hdd" as a way to fix the issues, or were unable to fix them because of read/write protection or something.
Well I Have Two Comments That You Probably Know And Wont Help
#14052 posted by bambuz [193.167.3.34] on 2008/04/23 13:11:51
1) if you notice weird hd sounds or the comp freezing or crashing when accessing certain files, mark those files as bad and don't access them. Rename them like badsector.inv or something so anything doesnt load them. I've done it when I used a Quantum bigfoot.
Do not remove them as then when you put something else to the hdd, it's put on the bad sectors.
2) windows has checkdisk which has the option for a bad sector scan but it takes damn ages (probably days?) and sucks otherwise too - I also don't know what it does to them once it finds them.
Keyboard Layout
#14053 posted by bambuz [193.167.3.34] on 2008/04/23 13:15:30
Why do computer vendors think their keyboard gets better if they move some random keys around a little?
Like moving delete and insert so they're not where they used to be.
What's the thought process behind that?
I understand laptops to some degree and even have some sympathy to the idea of compact keyboards but standard keyboards, really, man...
#14054 posted by negke [82.83.18.95] on 2008/04/23 18:57:15
Yes, there are occasional clicks when rebooting, but rarely (used to be more often in the past, until i shifted the boot partitions to the front). I can't rename affected files (only know about one folder so far). Some Windows autostart programs are delayed.
Checkdisk doesn't do an in-dept scan for some reason (maybe because it was considered unnecessary for ntfs?), it only checks the file table and indexes. Back then (on a fat32 drive), checkdisk would attempt to recovery the files and mark the sectors as bad (so they wouldn't be used again).
Bambuz
#14055 posted by Bal [90.2.103.94] on 2008/04/23 20:20:17
Some logitech keyboards don't even have an insert key anymore, but a double delete key instead.
Yeah
#14056 posted by HeadThump [4.136.90.129] on 2008/04/23 20:27:09
Checkdisk doesn't do an in-dept scan for some reason (maybe because it was considered unnecessary for ntfs?), it only checks the file table and indexes. Back then (on a fat32 drive), checkdisk would attempt to recovery the files and mark the sectors as bad (so they wouldn't be used again).
there is an overly complicated solution involving using your Windows XP CD to create a second partition where you can load CHKDSK onto it to do real repair work on top of the three step indexing that it does without this overly complicated and quite asinine set up. I think the software engineer who came up with idea at MS should be thrown down an elevator shaft, but that is just my humble opinion.
Quake + Nokia N95 8GB = AWESOME
#14057 posted by Jago [84.250.87.231] on 2008/04/24 03:57:30
Installed the game yesterday and had a blast: http://www.youtube.com/watch?v=W9G... Not my video, but the exact same phone model and game client used as I did :)
Get An E70
#14058 posted by Scampie [24.158.1.74] on 2008/04/24 08:04:13
http://www.thebestpageintheunivers...
Checkdisk Problem
#14059 posted by SleepwalkR [85.179.4.193] on 2008/04/24 09:10:10
You should try the Ultimate Boot CD, it comes with a host of hdd utilities and it is bootable, so there is no problem modifying the disk. Just google it, download, burn, and reboot your pc.
Hey
#14060 posted by Vigil [91.152.87.250] on 2008/04/24 09:57:31
That guy died in E1M1. Really impressive video!
Ultimate Boot CD
#14061 posted by negke [82.82.164.178] on 2008/04/24 11:30:25
That's the one I used. Most of the tools seemed to be designed for specific brands/models though. The Samsung ones sucked. I also used mhdd or something and some other tool whose name I forgot. Will try again.
#14062 posted by Willem [75.177.185.17] on 2008/04/24 12:29:55
"Get An E70"
That guys page is almost irrelevant these days. His ranting has been embarrassing over the last year or so in a "OK, grandpa, that's cool, we're getting off the grass" sort of way. He needs to catch up with modern times.
Scampie
#14063 posted by Jago [84.250.87.231] on 2008/04/24 12:33:01
E70 is a vastly outdated phone model.
Quake On A Mobile.
#14064 posted by Shambler [92.232.214.79] on 2008/04/24 12:42:10
Looks cool. A lot like Quake really.
I can't imagine the controls being much fun to use...
#14065 posted by gone [78.37.15.214] on 2008/04/24 12:53:37
but can it run marcher?
Maybe Pandora Will Be Good For Portable Quake
#14066 posted by bear [213.89.239.171] on 2008/04/24 13:47:39
http://openpandora.org/
And it's not even a phone! (well might be with skype or whatever)
The Point Isn't To Buy The E70
#14067 posted by megaman [92.72.14.42] on 2008/04/24 15:01:01
the point is NOT to buy the eye phone.
#14068 posted by gone [78.37.15.214] on 2008/04/24 15:17:26
I believe the point is not to wank over the usless trendy hitech toys that cost ~1000$
#14069 posted by Willem [75.177.185.17] on 2008/04/24 15:18:12
Yeah, see, ranting about not buying the iPhone is an extremely grandpa thing to do. It's awesome and it kicks the shit out of your E70. Deal. His checklist of features is fairly misinformed as well. But then I guess that sort of sums up most of his site.
Lol
#14070 posted by DaZ [80.41.169.50] on 2008/04/24 15:45:15
I believe the point is not to wank over the usless trendy hitech toys that cost ~1000$
Amen to that! :)
Pandora
#14071 posted by Spirit [213.39.223.99] on 2008/04/24 16:13:45
I wanted to save for a PSP when I saw that said project is near release. It will run Quake very well if there is someone doing a port.
#14072 posted by Willem [75.177.185.17] on 2008/04/24 16:37:15
An iPhone is useless? Not according to anyone I know who bought one. They love their iPhones.
#14073 posted by Spirit [213.39.223.99] on 2008/04/24 16:39:34
They would also like a pile of dog poo if it was designed by Apple, named iPoo, priced at 500$+ and needing a special proprietary shovel to lift.
Hm
#14074 posted by ijed [216.241.20.2] on 2008/04/24 16:42:20
I got given an ipod and was going to give it to my missus, but then started using it; turns out to be a pretty neat hitech toy.
I have no burning desire to own an iphone, and if my ipod was stolen I probably wouldn't buy another. But it's nice to have.
#14075 posted by gone [78.37.15.214] on 2008/04/24 18:14:55
well there is a difference between just buying ans using a good product and this
http://www.speeds.quaddicted.com/a...
Hmm
#14076 posted by starbuck [129.215.58.46] on 2008/04/24 18:52:48
I used to like Maddox a lot back in the day, but that article completely misses the point. Fair enough, when Steve Jobs described it as an Phone, an iPod, and a mobile communication device, it was kind of retarded, but that was in the context of hyping it up in the 30 seconds or so before they released it, and it was kinda tongue-in-cheek too.
I love how he describes the storage on the Nokia as 'unlimited' because you can swap out 2gb memory cards. I don't say my pc has unlimited storage space because it's got a floppy drive. Okay, the iPhone has fixed memory, but at least it comes with 8gb or 16gb included... I don't why you'd need more than that on a phone.
And being able to SSH into your server, wow, big market for that. Ok, maybe that Nokia is better if you're a network administrator, but I don't think that's the iPhone's market. But if you want a phone with a nice interface and good multimedia/web features it's about as good as you can do.
Umm Starbuck
#14077 posted by bambuz [91.152.87.250] on 2008/04/24 19:31:25
phones have gone forward since that e70 or whatever old Nokia model. The high end models have probably just as much memory as iphone.
But I've heard from friends that have used other things too that the iphone is easy to use. With the dollar course it's pretty cheap now to bring from USA since they don't sell it here in Europe, though of course it's probably been complicated somehow by now.
Uh Starbuck
#14078 posted by megaman [92.72.14.42] on 2008/04/24 20:02:42
And being able to SSH into your server, wow, big market for that.
that'd be one of the main selling points for a new phone for me (if it wasn't so retarded expensive aroudn here). having sort of a mini laptop device.
IPhone
#14079 posted by Jago [84.250.87.231] on 2008/04/24 20:03:07
"But if you want a phone with a nice interface and good multimedia/web features it's about as good as you can do."
I am very sorry to burst your bubble, but you are only right on the first point and not the second. The iPhone has a great interface, it looks good and trendy, has a great screen and is easy to use. However, when it comes to multimedia and web features, its so far behind other phone manufacturers it makes a grown man cry.
Wheres 3G/HSDPA support? I am sorry, but being stuck with 230kbit EDGE tranfer rates when using mobile data, alone, is a reason I wouldn't consider getting the current generation of iPhone. Where I live, in Finland, 70% of the population is covered by 3G/HSDPA, which provides transfer speeds of up to 2 MBit and the iPhone doesn't support it. Welcome to the year 2008 Apple.
You are touting iPhone's multimedia features when it doesn't even *have* MMS support of any kind in the first place? WTF? Wheres the Internet Radio support? Oh wait, nevermind, can't do that reliably with only an EDGE-capable phone, too bad. Push Email? Installing custom software from a library of more than 5000+ custom Symbian applications? Oops, nocando...
If you live outside of coverage of a 3G network, want to look trendy, make calls, send sms. *slowly* browse an occasional website and pay a completely ridiculous price mark-up for it, then the iPhone is for you. Now, if you want to actually purchase a "smartphone", you need to seriously start looking elsewhere.
I'm Sure Phones Have Improved Since Then
#14080 posted by starbuck [129.215.58.46] on 2008/04/24 20:04:01
but my point was that it's stupid to say a phone has unlimited memory, just because you can buy infinite memory sticks and keep them in your pocket.
Personally I probably wouldn't buy an iPhone, but I completely understand the appeal, it's seriously fucking cool to play around with and I would have sex with it all day long. It's just that my personal taste in phones is for something a bit smaller (not thinner), and I really don't use any fancy features: I've got an iPod for music, and I can usually wait until i get to a computer if I want to google something. Plus, I suck at touchscreen typing.
Anyone from the UK seen these amazing contract deals going round recently? I saw one for £30 a month for 12 months that not only gives you a pretty good new handset, but a 40gb PS3 too!
Jago
#14081 posted by starbuck [129.215.58.46] on 2008/04/24 20:21:42
Okay, maybe I phrased that badly, but I wasn't saying that the iPhone is some groundbreaking feature packed web-device. When I say it's about as good as you can do if you like 'nice interface and good multimedia/web features', I'm talking about the market the iPhone is actually aimed at, for which good multimedia/web features means: good for playing videos, listening to music, looking at pictures, and browsing the internet a bit. I wouldn't even call the iPhone a 'smartphone' really, I see it as more of an iPod touch with a phone added.
The lack of 3G is pretty ridiculous however, I agree with you here. In fact, what were they thinking? Do they have much 3G networking in the US?
#14082 posted by starbuck [129.215.58.46] on 2008/04/24 20:45:49
And being able to SSH into your server, wow, big market for that.
that'd be one of the main selling points for a new phone for me (if it wasn't so retarded expensive aroudn here). having sort of a mini laptop device.
That's cool and all, but all I'm saying is that really isn't something the average consumer cares about, and the iPhone is an incredibly 'consumer' product, so it's pretty pointless to put something like that in a comparison table. For what it's worth, a quick google search just told me that it's actually very easy to SSH from an iPhone nowadays.
Personally I think this is the pinnacle of phones, the fucking nokia 1100!
http://img187.imageshack.us/img187...
- You can make phone calls
- And receive them (sometimes)
- TXT MSGS
- You can play snake
- Simple monochrome screen, no confusing colours
- It has a LIGHT on the top of it you can use to make things BRIGHTER! Amazing feature.
Heh
#14083 posted by Tronyn [24.78.41.15] on 2008/04/24 20:48:35
disregarding all of the arguments for and against I just gained a lot of respect for you Jago. I can't stand Apple and their marketing, they're like a mini-Bill Gates who tries to argue that because they're less successful, they're more virtuous. Even IF Apple offered a better product, I'd still find them bullshit artists. The fact that most of their products they sell at market-high prices due to their name alone, just makes my type of argument easier. They're no different from the next company, they just have a bigger advertising budget, and advertising is for fools.
The 1100
#14084 posted by Jago [84.250.87.231] on 2008/04/24 20:51:54
is one of the best simple "phones" made in the past few years, you missed a couple of very important points:
- it's VERY cheap, last I saw, they were 45 euro new
- it's durable, I've thrown those against walls with little ill effect (dont ask)
- it's light and relatively small
- the battery life is good
Apple
#14085 posted by Jago [84.250.87.231] on 2008/04/24 20:56:42
Tronyn, I actually like many Apple products (ipod, mini, macbook), but simply put I am not their target demographic, since I work with high-end mobile technology for a living.
#14086 posted by Willem [75.177.185.17] on 2008/04/24 21:40:23
"They would also like a pile of dog poo if it was designed by Apple, named iPoo, priced at 500$+ and needing a special proprietary shovel to lift."
These are hardcore Windows users who have never purchased an Apple product in their lives. They LOVE their iPhones.
#14087 posted by Willem [75.177.185.17] on 2008/04/24 21:46:41
"I can't stand Apple and their marketing, they're like a mini-Bill Gates who tries to argue that because they're less successful, they're more virtuous."
When have they ever said that? I think your projecting more than a little here.
"The fact that most of their products they sell at market-high prices due to their name alone, just makes my type of argument easier."
What type of argument? Baseless ranting?
Yes, Apple computers are expensive. If you don't want to buy one, don't. I don't understand why not wanting to buy an Apple computer causes Windows users to get belligerent and mean spirited.
You Guys All Missed The Point
#14088 posted by Scampie [24.158.1.74] on 2008/04/24 22:08:25
BAM! Now what, motherfuckers?
Whoah...
#14089 posted by metlslime [64.175.155.252] on 2008/04/24 22:08:29
26 new messages and it wasn't a spambot, or shambler fumbling with his cell phone.
Nope
#14090 posted by ijed [216.241.20.2] on 2008/04/24 22:36:21
Good old fashioned Apple vs Windows.
Jago
#14091 posted by starbuck [92.235.196.172] on 2008/04/24 23:00:28
sup 1100 fan buddy. I bought one of those 4 years ago and it cost me £20, and it was great! It did all the basic phone stuff much better than my shitty Motorola does now. Except look cool, but oh well.
I'm Blogging About It.
#14092 posted by czg [83.253.254.12] on 2008/04/24 23:52:18
Stay tuned for my exciting Twitter bulletin on the subject, coming soon to a Fecebook near you!
If You're Studying For A Degree
#14093 posted by starbuck [92.235.196.172] on 2008/04/25 00:04:50
the official term is Failbook. I know this first-hand.
I Have A 1100
#14094 posted by rj [86.1.160.132] on 2008/04/25 01:26:36
..and intend to keep it until i die. and with any luck, even after that. with the C button at hand i'll always have a light to move towards...
Fuck Off All Of You!
#14095 posted by RickyT23 [90.199.193.113] on 2008/04/25 01:31:23
Phones are shit!
My 2c
#14096 posted by than [220.47.251.83] on 2008/04/25 02:07:35
iTunes for Windows is a total pile of shit. Quicktime player for Windows (not the codec itself) is a total pile of shit.
Apple need to hire some competent people to make their Windows software.
There hardware is quite nice I guess. I quite like my nano, though I don't like trying to get files onto it because the software is shit.
p.s. I thought the price of the nano was good actually.
Argh!
#14097 posted by than [220.47.251.83] on 2008/04/25 02:09:55
their hardware.
I know you were all talking about the iPhone in particular, but it started turning into a windows vs mac argument.
Windows is shit, OSX is more modern from what I've seen, but I don't know if I'd say it isn't shit as I've not used it enough.
Rail Shooters
#14098 posted by necros [99.227.100.219] on 2008/04/25 03:15:59
I was wondering what you guys thought of these kinds of games. Like starfox 64 and the like...
Heh
#14099 posted by ijed [190.20.119.75] on 2008/04/25 03:56:13
Name me one OS that's good.
And then I'll ridicule it and boast how the one I'm using has its problems but is still better than your stupid suggestion.
Necros,
I'd say rail shooters are more of an arcade play style, which isn't necessarily bad - the ones that were good became legenendary. The relatively recent Killer7 was great.
Every once in a while one comes along, and they're generally good because of the immediacy of the play - which allows the team more time to for the polishing of art / AI / cool shit.
Metl...
#14100 posted by Shambler [92.232.214.79] on 2008/04/25 10:32:07
I think I prefered my spam to this discussion :P
#14101 posted by Willem [75.177.185.17] on 2008/04/25 11:41:32
"Apple need to hire some competent people to make their Windows software. "
Stop for a moment and give that one some thought. :)
No, Than Is Right
#14102 posted by bambuz [91.152.87.250] on 2008/04/25 12:49:19
I haven't had quicktime for years though as VLC can read that stuff. Qt is a travesty that tries to kill your computer as best as it can.
#14103 posted by Willem [75.177.185.17] on 2008/04/25 12:51:25
It kills Windows. It works great on Mac. :) Although I use VLC on my Mac as well just for convenience.
Willem
#14104 posted by than [220.47.251.83] on 2008/04/25 14:34:10
yeah, I know they are THE Mac company, but if you are going to release software at all, better at least try and get it right.
Surely they don't write bad Windows software on purpose?
Bah
#14105 posted by Vigil [91.152.87.250] on 2008/04/25 14:42:34
Nokia 5110 is the best phone ever released.
http://www.compxcell.co.za/images/...
Even better battery life, [i]much[/i] more durable, and a better keypad that allows for faster messaging. And you can use the screen as a light.
It kills Windows. It works great on Mac. :) Although I use VLC on my Mac as well just for convenience.
Didn't you just reinforce his point? :)
Name me one OS that's good.
VigilOS is pretty great actually, and even better when you use WorldVigilRadiant (WVR) for mapping.
Also
#14106 posted by Vigil [91.152.87.250] on 2008/04/25 14:46:36
You can use your 5110 to stab people, and it's heavy enough to cause some damage when thrown. Like a CCW, only you can make calls with it.
Apple Software On Windows
#14107 posted by SleepwalkR [85.179.42.230] on 2008/04/25 14:57:27
blows. Not sure if it's intentional (doubt that). I guess the problem is that Apple generally has very small teams working on their software, and I don't believe that the Windows team is an exception.
#14108 posted by Willem [75.177.185.17] on 2008/04/25 15:18:37
"Surely they don't write bad Windows software on purpose?"
It wouldn't be surprising. Why spend a lot of time and effort making your competitors OS look more attractive?
#14109 posted by gone [78.37.9.217] on 2008/04/25 15:36:50
hey, lits close this usless thread!
Yeah But
#14110 posted by Orl [209.146.26.5] on 2008/04/25 15:48:36
Doesn't Windows work hard to make Office work as best as it can for Mac?
I use Quicktime alternative by the way.
Vigil
#14111 posted by bambuz [91.152.87.250] on 2008/04/25 15:54:38
true.
5110 and 6110 are the classics. 3210 is the worst ever.
Bleh
#14112 posted by JPL [213.30.139.243] on 2008/04/25 16:18:25
Those phones must be consider as massive weapon of destruction, as they look more like coshes than phones :P
Ungh!
#14113 posted by distrans [59.167.236.18] on 2008/04/26 11:12:11
Just glanced down at my 3310 lovingly...
Apple Pie
#14114 posted by bear [213.89.239.171] on 2008/04/26 13:19:31
I doubt apple would make crappy windows software on purpose since all it does is making people doubt the quality of all their software regardless of platform. On the other hand if they made something good you might be more tempted to switch to mac based on your positive experience.
In the itunes case you can argue that the purpose of the windows version is just to be able to put windows support in the ipod boxes but since they're also porting things like Safari it seems very unlikely that they have some kind of deliberate crappy-win-software strategy.
Safari/ITunes
#14115 posted by RickyT23 [90.199.193.113] on 2008/04/26 17:14:13
Work OK on my comp, but its a pretty fast computer. ITunes was a real slow bastard of a program on my XP1700.
Thsi is they spend a lot of time makeing the windows versions look just like the mac versions instead of just using the native windows gui, which involves a lot of graphics which are unnecessary imho...
Website What I Made:
#14116 posted by RickyT23 [90.199.193.113] on 2008/04/26 17:19:35
http://www.lakescot.co.uk
it's gonna get re-made using tables instead of frames, cause it's not very search engine freindly at the moment.
OH well, my first website....
:E
(its for a company who sells feeds for dairy/beef animals)
Safari
#14117 posted by steven_a [210.79.31.74] on 2008/04/26 17:30:35
Dont know how it runs on Win, but all XP users can use the latest version of Safari. With Macs, you have to upgrade to the latest version of OSX before you can use the latest Safari. They're giving their own users the rough end of the stick sometimes.
Imho, OSX has solid design foundations (unix). Their kernel is a bit of a technological mess but is constantly being improved. Microsoft, on the other hand... are going backwards with the kernel, and never had a good overall design because of always ensuring compatibility.
Critcism against Apple about hardware reliability and small dev teams sounds fair to me though.
Opera Mini
#14118 posted by Ijed [195.189.142.203] on 2008/04/26 17:30:48
Posting from a nokia xpressmusic. Will have to wait and see how many times this hits the board
RickyT23
#14119 posted by Spirit [213.39.223.38] on 2008/04/26 17:52:17
Hint: Skip the tables part and go straight for proper webdesign (xhtml & css that is). You will get code much nicer to edit/read too. ;)
Do not use counters visible to visitors. Do not use javascript to display the current date to visitors (...). Infact, do not put stuff on the site just because you can.
The animated cow is most probably copyrighted and you do not want to use copyrighted stuff without permission on corporate websites.
The background image is way too big. You must keep dialup people in mind, especially for such a niche.
The fonts and colors are temporary I hope.
I would suggest using a custom google search instead of that picosearch one, as for many people "google = internet", thus they do know how to use and interpret it.
Nice Advice Spirit!
#14120 posted by RickyT23 [90.199.193.113] on 2008/04/26 18:59:44
Have have never had any training tin web-design. Completely self taught. I have come to realise a lot of my short comings after publishing that website. A lot of things only became obvious after posting it. When I started to try to "submit to google" and create a site-map it became obvious that the frames cripple the effectivness of the site straight away.
Im using css for the fonts/text style. My uncle was showing me last week that it can be used to actually format the page too! I thought it was only used for the text-styling! I can see straight away (now) that the benefit of using it for the actual layout is fantastic, and the desired website style is to have each page of information as a stand-alone page, with its own menus/links. It would be quicker to load, and google's robots would "see" the whole page. At the moment I think they see the root page (index.htm) which contains frame defenitions and not much else, and then miss the rest of the site. This is in the head:
<meta http-equiv="Content-Type"... content=
"text/html; charset=us-ascii" />
<meta name="revisit-after" content="35 days" />
<meta name="robots" content="all" />
<meta name="description" content=
"Lakeland-Scottish Feeds and Services are Agricultural Merchants ........ etc/>
<meta name="keywords" content=
"Lakeland-Scottish, Lakeland, Scott...... etc
I dont know if this will help things or not, but for starters I would have to update the list of keywords manually, it wouldnt be dynamic and most of the site is still missed...
So yeah - xhtml and css you say? Any where with detailed info, tutorials you might point me (I need to look anyway)...
(thanks btw)
:P
Was Reading The News And Noticed That...
#14121 posted by Jago [84.250.87.231] on 2008/04/28 03:31:03
Awesome, so Chicago just got more shooting deaths (31) over a single weekend than my entire country (Finland) does over a year. WTF.
Jago
#14122 posted by Bal [81.249.98.165] on 2008/04/28 08:01:53
It's cause GTAIV was released, duh.
Gun Control Debate
#14123 posted by SleepwalkR [85.179.5.69] on 2008/04/28 08:04:29
now pls.
No
#14124 posted by Vigil [91.152.87.250] on 2008/04/28 10:14:09
Let's talk GTAIV instead.
Comes Out Tommorrow Right?
#14125 posted by RickyT23 [86.140.189.62] on 2008/04/28 10:18:01
Wander how long before the PC version does? I'll probably get the 360 version! (Cant believe it, the 360 I bought 25 months ago still works, I bought it with GTAIV in mind!)
Apparently you cant make yourself really fat in this one :(
My Realism, Noooooooooooooooooo!
#14126 posted by czg [213.132.100.2] on 2008/04/28 12:49:35
Czg:
#14127 posted by bear [213.89.234.229] on 2008/04/28 14:27:29
get this instead to feel better: http://yumeneko.sega.jp/support/in...
#14121
#14128 posted by Shambler [92.232.214.79] on 2008/04/28 14:44:06
Finland is teh loser.
Flippin 'Ek
#14129 posted by [90.199.193.113] on 2008/04/29 03:26:20
Stalker, Company Website and Band.
The titles of three things which have been stopping me from mapping...
Tsk tsk
(PS - Heh - Newer version of company website now availiable for heckling:
http://www.lakescot.co.uk/
At least it shows up in Google now, down with frames!!!!)
Make The Logo A Png
#14130 posted by bambuz [91.152.87.250] on 2008/04/29 15:42:28
jpg sucks for such graphics, gets distortion on sharp boundaries.
Also I'd say go for a more pro look. It's clean but amateurish. Too big text, weird colors etc...
Version 3 Website Is Under Construction
#14131 posted by RickyT23 [81.157.19.59] on 2008/04/29 16:26:04
That website (V2) was a quick fix just to get it onto google. I think it looks better than the first one, although I should have removed all of the table borders.
New website is made from CSS and XHTML as suggested. Heh - I've been about a decade behind with my web skillz. :-(
That CSS is eating up my mapping time. Ah well, atleast I'll be able to make a decent website for myself after I've learned all this!
CSS is ace man! The only thing that was bugging me is trying to get an outline around fonts without having to use a java plugin type thingy. I dont think it's possible. Opacity function is cool, also rollover is cool and doesnt require Java. I've learned a hell of a lot in the last 72 hours about web-authoring!
Heh, I'll post another link after I've released the new one. Fuck me - 42 hits and I bet not one of them was a prospective customer! :P
All just nosey Quake fans
God -
#14132 posted by RickyT23 [81.157.19.59] on 2008/04/29 16:28:10
after I've released the new one
that almost sounded is if it were a new level or something, as if a single person who reads this is gonna find it even vaguely interesting.
Rickyt23
#14133 posted by Spirit [213.39.223.186] on 2008/04/29 16:39:54
I love tinkering around and played with that page, take or leave it for further fun. No idea how it renders in different browsers and OSs, but it shouldn't be too bad.
http://www.quaddicted.com/stuff/ri...
At least the code should be a decent base for you.
I will remove it once you replied so no search engine spiders it.
Java is not Javascript. And do not use Javascript unless you MUST. :p
Thanks Spirit
#14134 posted by bambuz [91.152.87.250] on 2008/04/29 17:13:53
that's useful for many people who do web design every now and then
Class="narrowlisting"
#14135 posted by megaman [92.72.2.250] on 2008/04/29 17:19:05
semantic classnames and ids, please.
Yup - Quite Minimalistic But Professional Looking Base :D
#14136 posted by RickyT23 [217.42.133.2] on 2008/04/29 17:24:18
Well, Your suggestion looks pretty pro, as in its smart aesthetically pleasing!
this is what I've done since posting V2:
http://www.lakescot.co.uk/default....
It's not finished. I think a custom google search is a good suggestion, I was looking into that a bit last night too.
Also I'm planning on fixing up the colours a bit more, fixing up boxes/headers for the body text etc etc etc
The idea of forms is something I have never tried. It would be useful to be able to do surveys and eventually we plan to have an online ordering system, but I think its a couple of steps off of that atm.
TBH I think the graphics could be improved a lot. I was finding the whole css/xhtml thing dead INTERESTING last night.
Spirit Wins, But
#14137 posted by SleepwalkR [85.179.12.161] on 2008/04/29 17:34:59
you need to get rid of the bullet points in the menu, center the logo and increase the horizontal and bottom padding of the text in the content box.
Ricky, your second version looks awful, to be honest. The menu is hardly legible (not enough contrast), the text runs against the borders, the logo text is horrible and your choice of colors is bad.
Id="megaman"
#14138 posted by Spirit [213.39.223.186] on 2008/04/29 17:36:53
I name classes and ids depending on their purpose. Dunno what's not semantic about a listing with fixed narrow width named "narrowlisting".
Ricky: Eeeeek, the colors!
Lol
#14139 posted by RickyT23 [217.44.37.97] on 2008/04/29 17:55:37
Naming classes - a bit like naming entities in Quake. You can either call them something obvious like "grunt_balcony_1" or use your imagination and call them something like "evilzombiefucker" or "coldshit" or "frederick" or whatever...
What does semantic mean?
Also I fixed the company logo on the bottom right corner of the screen too!
Heh - I'll give another heads up when its a bit prettier!
Question:
#14140 posted by RickyT23 [217.44.37.97] on 2008/04/29 17:57:51
Does anybody use anything other than just notepad to script web-pages? I mean I've looked at stuff like NVU but found it over complicated things for me (personally)
Use A Text Editor That Has Completion-Assist, Don't Use A WYSIWYG
#14141 posted by czg [213.132.100.2] on 2008/04/29 18:05:19
I use Eclipse, but that's because I use it for other things as well. Probably overkill for just HTML/CSS.
Spirt
#14142 posted by megaman [92.72.2.250] on 2008/04/29 18:05:57
narrowlisting does not convey information about the contents of the element, only about the styling, which you want to seperate out of the html in the first place.
id="article" is a nice semantic name.
Mgaman
#14143 posted by Spirit [213.39.223.186] on 2008/04/29 18:45:48
I disagree. You cannot generalise that.
If you have a very distinct website where every element has it's unique place then such semantic names are nice.
If you have a more random site with different stuff here and there then it might be a good idea to name the styles after how they end up looking like.
In other words if I might want to re-use a certain style with some completely different content, then I would be a dumbass to give it a "content" name.
In the end it all comes down to what YOU feel works best for YOU.
Let's Call That...
#14144 posted by JPL [82.234.167.238] on 2008/04/29 19:30:40
... an attribute :P
What's Up You Mapping Monkies
#14145 posted by Zwiffle [66.170.5.18] on 2008/04/29 19:35:04
This is me from Human Head. Getting all set up and what not. Cheers.
Porn Pornography Sex Hot Lesbos Dykes Huge Cock Orgy Viagra Cum Pussy
#14146 posted by czg [83.253.254.12] on 2008/04/29 20:10:34
lol now zwiffle will be fired
Or at the very least blocked from surfing on the job.
Automatic Popup Blocker
#14147 posted by Zwiffle [66.170.5.18] on 2008/04/29 21:45:31
hurray
Thought....
#14148 posted by JPL [82.234.167.238] on 2008/04/29 22:14:05
I'm very surprised that nobody thought about opening a sex thread, as this forum is full of pervert... :P
RickyT
#14149 posted by Vigil [91.152.87.250] on 2008/04/29 23:25:59
What does semantic mean?
Semantics is the study of the meaning of words.
Ricky
#14150 posted by ijed [190.20.74.24] on 2008/04/30 03:32:28
. . . use your imagination and call them something like "evilzombiefucker" or "coldshit" or "frederick"
That's pretty much what I do, just to avoid giving things the same name by accident.
Imaginative or stupid . . . not sure ;)
Congrats Zwiffle
#14151 posted by HeadThump [4.136.90.76] on 2008/04/30 03:50:36
can't wait to see your addition here:
http://www.humanhead.com/headcount...
It looks like a sausage factory, though. If I was that one chick there I would start every morning
out playing the tune, Its Raining Men, because I would have all the sexy hunks at Human Head all to myself.
Oh, Zwif
#14152 posted by HeadThump [4.136.90.76] on 2008/04/30 03:53:03
if you are on the level design team keep an eye on your boss:
http://www.humanhead.com/bios/dhal...
From his pic there, he looks like a certain temperate, Australian actor. Just watch out for the flying phones, all I'm sayin'.
Er,
#14153 posted by HeadThump [4.136.90.76] on 2008/04/30 04:00:06
I probably meant the word 'temperamental' but too tired to care. Must be all the push ups.
Congrats Zwiffle!!
#14154 posted by nitin [203.217.92.187] on 2008/04/30 10:09:27
convince them to do a Rune 2 please.
Heh - Pending Mugshot Zwiffle?
#14155 posted by RickyT23 [86.139.126.150] on 2008/04/30 12:18:57
We'll have to link to it on the "Who are these people?" thread!
:D
Ricky
#14156 posted by bambuz [130.233.243.229] on 2008/04/30 15:34:29
I think you need more gif animations. A page is boring to look at if nothing moves. Blinking text would rock too.
Survival Advice For Zwiffle
#14157 posted by bambuz [130.233.243.229] on 2008/04/30 15:41:37
If my boss had hunting as his first hobby and "If I Did It" as his favorite book then...
Hehe...
#14158 posted by RickyT23 [86.139.126.150] on 2008/04/30 15:49:05
...OK, getting somewhere with it now:
http://www.lakescot.co.uk/default....
(For those who think this is computergame related/interesting, er, its not)
?
Internet Explorer...
#14159 posted by RickyT23 [86.139.126.150] on 2008/04/30 15:52:06
...sucks the sweat from a dead horse's phallus.
Why do they think they have the right to screw around with things like padding?
Why doesn't the most popular browser support things like opacity?
And the rest...
Heh
#14160 posted by Spirit [80.171.27.228] on 2008/04/30 16:04:48
welcome to the wonderful world of webdesign.
That new look is much better. I would get rid of everything right of the text (the cow and the bottom logo), make it fixed width and horizontally center it.
And in the navigation the backgroundcolor is too aggressive. Maybe simply use the color from the rest of the page.
You are still using the Eras Demi ITC font that no-one has.
Spirit:
#14161 posted by RickyT23 [86.139.126.150] on 2008/04/30 16:11:28
I cant figure out how to center the main column in the space to the right of the nav bar.
4:00am I went to bed last night, and I just couldn't figure out the correct way of doing it!
Any clues?
style.css is in the root dir.
My hands are tied on the font thing, but I made it default to sans-serif if Eras Demi ITC is not present :) - it was just on plain old Times New Roman. (Not that Arial is much more exotic)
Bambuz Is Right, Zwiffle
#14162 posted by HeadThump [4.136.90.147] on 2008/04/30 16:44:29
If my boss had hunting as his first hobby and "If I Did It" as his favorite book then...
Bosses want employees with balls of brass who challenge them and don't bore them. You should put up a Smiths Meat is Murder poster up at your cubicle right away.
#14163 posted by starbuck [129.215.58.129] on 2008/04/30 19:16:32
Bosses want employees with balls of brass who challenge them and don't bore them. You should put up a Smiths Meat is Murder poster up at your cubicle right away.
Or take it to the next level and start hunting your boss.
#14164 posted by Orl [68.38.78.49] on 2008/05/01 00:14:13
Internet Explorer sucks the sweat from a dead horse's phallus.
Shut your face. Internet Explorer is great and for saying that it sucks, I will never look at you the same way again ever.
But I still think you and your maps are awesome ;)
But in all seriousness, I can't see any major difference on your site between IE7 and Firefox. Besides the cow being slightly off the table and the left column not highlighting when I hover over it, they look basically the same.
Yeah
#14165 posted by RickyT23 [90.199.193.113] on 2008/05/01 01:35:50
Those are the things which piss me off. And its because Internet explorer is TOO FUCKING GOOD for half of the code, which was designed by people trying to reach a standard protocol for all browsers because of all of the discrepancies with incompatibility issues.
I feel that Microsoft left small little niggling things out of their browser's code out of SPITE because they weren't the only ones calling the shots for once.
And to top it all off THEY DO HAVE THE MOST POPULAR BROWSER OF ALL OF THEM. Most people dont even know what Firefox or Safari are!!!
I'll tell you what they are:
Compliant
Properly Coded
Better than Internet Explorer.
Meh
GTAIV
#14166 posted by Vigil [91.152.87.250] on 2008/05/01 02:01:13
There's no real reason to leavy my house anymore, because I can get online, watch TV, meet friends, date girls (possibly men, not sure yet), send text messages, drive around, and mug people.
Everything in the new Grand Theft Auto, only the music's taken a huge step backwards.
RickyT23
#14167 posted by Spirit [80.171.29.203] on 2008/05/01 15:23:04
You could do so by putting it into a div and giving that a fixed width with margin-left:auto and margin-right:auto. It would look weird on wide screens though, better move the whole page to the center.
Orl: You never tried designing a website I guess? IE is horror.
Spirit
#14168 posted by Orl [209.146.26.5] on 2008/05/01 15:49:05
On the contrary, I have a rather simple site for my maps.
http://orl.fvfonline.com
The page displays perfect in both Firefox and IE7. The only minor difference is the table borders look a little different in IE7 compared to Firefox. But that's hardly a reason to get upset.
Zwiffle
#14169 posted by than [220.47.251.83] on 2008/05/01 15:53:57
congrats on the new job. Hope you have fun working on Prey 2 or whatever. I hope there are less vaginas and peeled testicles in the sequel.
Heh
#14170 posted by RickyT23 [86.139.126.150] on 2008/05/01 16:02:57
Well TBH Safari is slightly different from the others too. My crappy Picosearch box is slightly to the right of where it is in IE and Firefox.
Safari is pretty cool though!
I dunno. Some stuff only works in IE. Like One.com's built in FTP service only works in IE.
It's easy to start bashing people's programs and browsers, but in all honesty I dont really know what I'm talking about! :P
Spirit - Thanks for the tip. After a bit of headscratching on my part, if I use this:
#column2 {
float:top;
width: 580;
margin-left: 22.5%;
padding-top: 4px;
}
then it is more towards the center, and fits quite snugly into a 800x600 window, it even works on a narrower window - the second column doesn't get pushed below the menubar like it was before.
Having said all that, the idea of having the entire thing about 750px wide or something and centered in the screen would look pretty smart too :D
Orl
#14171 posted by megaman [92.72.8.219] on 2008/05/01 18:06:52
<meta name="GENERATOR" content="Microsoft FrontPage 5.0">
yeah, uh. table-based-design, and all.
Uh
#14172 posted by megaman [92.72.8.219] on 2008/05/01 18:12:12
</font></span></big...
<big><big><big>&...
<span style="font-family: Georgia; color: rgb(238, 239, 220);">
</span></big></big&...
</big></big></div&g...
goddamnit metl, the shortening function is pure evil.
#14173 posted by Willem [24.199.192.130] on 2008/05/01 18:58:16
I can't decide if this thread is more boring than the sex thread is ridiculous. It's a tough decision.
Willem
#14174 posted by JPL [82.234.167.238] on 2008/05/01 19:08:55
At least, in sex thread, you will learn something :P
Willem
#14175 posted by than [220.47.251.83] on 2008/05/01 19:19:21
get mapping and stop reading stupid threads on func ;)
It's like this from time to time. Nobody posts anything insightful for days* at a time.
*maybe weeks sometimes.
Yep
#14176 posted by ijed [190.20.71.244] on 2008/05/01 20:02:18
Conversational vacuum - gets filled up with pointless crap.
Talking In My Sleep
#14177 posted by MadFox [84.26.196.113] on 2008/05/01 23:41:11
Well, as I found myself tumbled down on 9.8Mb Quake1 map which I drove over the lightmap limits I get generally abused by all the sleepless nights I took to get sofar, without considering it ought to be a floppy size map.
Then I find that sax is just too phony to argue about and start animating the wkey3_1 texture untill I fall asleep , feeling I left a part of the world unknown by closing my editor and reminding myself I never had to be so foolish to get so involved in a stupid little game that could wrench me so apart.
But it's nothing, just as finding out that my Gibson's guitar framenr really could trace it's fabrication date.
Sunday 16juli1978 as the fifteenth one rolling of the factory. Just can't remember what I was doing that day.
Ok
#14178 posted by ijed [190.20.71.244] on 2008/05/02 01:43:52
Madfox, I could probably understand that if I was in a clearer frame fo mind.
Zwiffle, congratulations on the new job, I expect to see human head's design take a more Quake direction . . .
. . or else ;)
<q>fo Mind</q>
#14179 posted by ijed [190.20.71.244] on 2008/05/02 01:46:36
Says it all, really.
Bah
#14180 posted by ijed [190.20.71.244] on 2008/05/02 01:47:17
I'll stop posting now.
Madfox
#14181 posted by than [220.47.251.83] on 2008/05/02 01:49:09
is having an lsd induced flashback or something.
Sooo - Reeeee !
#14182 posted by RickyT23 [90.199.193.113] on 2008/05/02 01:55:04
I'll stop banging on about crappy websites now!
And Sleeping Talk
#14183 posted by MadFox [84.26.196.113] on 2008/05/02 02:12:38
now I suddenly remember sunday 16july 1978 15h00PM I was so glad I had made the grade of ArtCollage I started wandering in town seeing the houses as great environments I could draw, and was chased away because I had entered private domain.
Now I'm creating great envirements and get chased away by hordes of orgues and crityplayers and maxvertices. I could never imagine datarevolution would turn me sofar.
Than I remembered it wasn't 16 april 1943 when A.Hofmann had his asperin but at least I caught an apostroph.
Albert Hofmann, RIP
#14184 posted by HeadThump [4.136.90.37] on 2008/05/02 02:18:30
Waagh
#14185 posted by ijed [190.20.71.244] on 2008/05/02 02:22:31
Madfox needs his own sticky thread
Yes
#14186 posted by bambuz [91.152.87.250] on 2008/05/02 11:46:40
it's like some David Lynch movies where you are trying to piece together a hidden underlying story from scattered clues here and there - and most of them turn out to be red herrings, the real story was somewhere else completely.
Let's Write A Short Story
#14187 posted by Lunaran [97.87.1.115] on 2008/05/02 15:38:14
about a secret military AI project to build a supercomputer codenamed Madfox, designed to generate limitless original training scenarios for soldiers, and attains sentience but stays weirdly digital and hard to interact with, so instead of trying to kill all humans it registers for a random internet message board and generates quake maps and oddly incoherent posts.
Make It An Epic
#14188 posted by RickyT23 [86.139.126.150] on 2008/05/02 15:52:24
Focusing on the lives of the men and women who created the drivers for the revolutionary new hardware which was used to build said supercomputer, the clumbsy reckless soldiers who's job it was to secretly configure and launch the incredible device, meticulously describing every single dink and dent which was inflicted upon it in the process, their sex-lives etc etc
(might as well go for the wider audience)
Lunaran Knows Much.
#14189 posted by Kinn [86.156.76.15] on 2008/05/02 20:45:24
.
.
.
...too much.
#14190 posted by Zwiffle [66.170.5.18] on 2008/05/02 22:05:07
Thanks for all the HORRIBLE feedback guys. I really thought you people cared and would actually do something special instead of the bullshit 'hey congrats! u r4wk' type of crap reserved for czg. You can all blow a turd.
Thx for real tho btw.
Any Time,
#14191 posted by HeadThump [4.136.90.1] on 2008/05/02 23:16:22
I'm renown for my advice; like the time I told one of my friends, 'dude, do you really need this? (pointing to a condom) It is not like you will ever see her again after tonight.'
#14192 posted by MadFox [84.26.196.113] on 2008/05/02 23:42:04
ijed : I have opened only 4 threads, with four maps. I could have started many more, but for the most they are there already.
lunaran : return immedeatly my new quake map results of Orb's Factory!
Sudo A Cheezburger
#14193 posted by steven_a [210.79.31.118] on 2008/05/03 12:08:07
Anyone want a linux thread ?
More funcsters would be having linux than sex ? (Trinca excluded naturally)
http://www.flickr.com/photos/xeni/...
Steven_a
#14194 posted by gb [89.27.197.21] on 2008/05/03 16:20:44
that was pretty funny, especially the comments.
I wouldn't mention l00nix or GPL too loud here, let us stay in the shadows for a while longer... time and Microsoft are on our side...
Lunaran
#14195 posted by Tronyn [24.78.41.15] on 2008/05/04 00:01:52
that's one of the funniest things I've read on here. It's so awesome how this supercomputer would be named MadFox.
Hmm
#14196 posted by Lunaran [24.158.1.74] on 2008/05/04 00:17:47
lunaran : return immedeatly my new quake map results of Orb's Factory!
I've already begun decoding this.
Can we get some information on where 84.26.196.113 might be? I think we can actually track this thing down, and maybe communicate with it.
#14197 posted by gone [91.122.1.246] on 2008/05/04 00:25:45
Urbana, Illinois, H.A.L. plant ofcourse
Lol
#14198 posted by RickyT23 [90.199.193.205] on 2008/05/04 02:10:04
#14199 posted by metlslime [98.210.181.179] on 2008/05/04 22:41:02
New circuit component invented, and it supposedly shakes up basic circuit theory too:
http://www.informationweek.com/new...
That
#14200 posted by Kinn [86.156.76.15] on 2008/05/04 22:59:33
sounds like a big deal.
Dzip Virus Warning
#14201 posted by Kinn [86.156.76.15] on 2008/05/05 03:41:31
Just wondered if anyone else had got this:
I uninstalled the long-expired anti-virus software on my crappy old laptop and replaced it with the free version of AVG.
After doing a full system scan the computer came up totally clean except for one "infection".
It claimed that dzip29.exe - the tool I'm sure many of you use for compressing quake demo files - was infected with the virus "Win32/Zmist".
Is this a load of bollocks? I'm using AVG 8 - the free version. Has anyone else had a virus warning with dzip?
Metslime:
#14202 posted by bear [213.89.234.229] on 2008/05/05 07:40:50
woaa
Kinn
#14203 posted by JPL [213.30.139.243] on 2008/05/05 09:46:49
No, never.... But it seems it is very old virus that should have been removed by your anti-virus :/
http://vil.nai.com/vil/content/v_9...
weird...
Happy May Day Peepul
#14204 posted by RickyT23 [90.199.193.205] on 2008/05/05 15:37:58
Cheers JPL
#14205 posted by Kinn [86.156.76.15] on 2008/05/05 17:31:14
W32/Zmist is using a special polymorphic engine ("Mistfall") writen specifically for this family of viruses by Russian virus writer who calls himself "Zombie".
The plot thickens ^_~
AVG has now just picked up the same virus in my System Volume Information folder - odd that it didn't get that one the first time round.
Also
#14206 posted by bambuz [193.167.3.5] on 2008/05/05 17:36:40
wassup with the fucking firefox on vista having 20 second freeze seizures every few minutes.
Nine Inch Fucking Nails
#14207 posted by Lunaran [24.158.1.74] on 2008/05/05 18:19:00
http://theslip.nin.com/
There are two tracks on this album that are the most Quake thing I've heard from them since The Mark Has Been Made.
Kinn
#14208 posted by JPL [213.30.139.243] on 2008/05/05 18:25:20
I'm glad it helped :)
[spam]
#14209 posted by marlogwapo [124.105.95.207] on 2008/05/05 19:41:54
[spam]
May Day?
#14210 posted by metlslime [64.175.155.252] on 2008/05/05 21:15:07
that's may 1. Today is Cinco de Mayo.
Well In The UK
#14211 posted by RickyT23 [90.199.193.205] on 2008/05/06 00:14:42
we have a public bank holiday on the first monday in may.
we refer to it as mayday. we all start drinking at about midday, in the streets, its chaos here! ;-D
#14212 posted by Scampie [24.158.1.74] on 2008/05/06 02:48:36
we all start drinking at about midday, in the streets, its chaos here! ;-D
isn't that every day in the uk?
...
#14213 posted by starbuck [92.235.196.172] on 2008/05/06 04:13:56
isn't that every day in the uk?
*hic* no...
Happy Birthday, Wolfenstein
#14214 posted by gone [89.110.51.220] on 2008/05/06 14:08:38
the first FPS I`v ever played. it turned 16 yesterday
Yes, Scampie, Yes It Is!
#14215 posted by RickyT23 [90.199.193.205] on 2008/05/06 14:11:15
But it's usually quiet by about 5:00pm on Mayday because everyone is drunk and staggers home!
Frib
#14216 posted by than [220.47.251.83] on 2008/05/07 10:55:02
Corona Radiata for the win. Free for the win too.
I wonder if the license allows us to distribute it with our maps :)
This is the first NIN I have ever bothered to listen to aside from the Quake album and I must admit that I'm quite enjoying it.
I Love That Track Too
#14217 posted by Spirit [213.39.225.20] on 2008/05/07 11:32:55
Yes, you can.
Than:
#14218 posted by metlslime [98.210.181.179] on 2008/05/07 11:39:28
the tracks all use this license:
http://creativecommons.org/license...
#14219 posted by Willem [75.177.185.17] on 2008/05/07 12:01:16
EchoPlex, The 4 Of Us Are Dying and 1,000,000 are awesome. I like the whole thing, honestly. I was looping it for most of yesterday.
Slip
#14220 posted by Jago [194.86.38.38] on 2008/05/07 15:38:29
"Head Down" and "Corona Radiata" are awesome.
#14221 posted by gb [89.27.236.62] on 2008/05/07 16:18:38
the new nin is indeed pretty rad. I like "Discipline."
New QuArK Forum
#14222 posted by JPL [213.30.139.243] on 2008/05/07 16:31:48
http://quark.planetquake.gamespy.c...
For those who have interest in QuArK...
Bortal Map Pack
#14223 posted by gone [89.110.45.210] on 2008/05/07 17:20:17
Im sure most of you have read about it already, but its worth mentioning anyway
http://portalmaps.wecreatestuff.co...
NIN Is Just Awesome
#14224 posted by Orl [209.146.26.5] on 2008/05/07 19:50:34
Although I liked Ghosts more than The Slip, I still enjoyed it a lot. And it doesn't cost a penny.
I am starting to see myself turn into a NIN fan.
New NIN...
#14225 posted by Bal [81.249.15.38] on 2008/05/07 19:59:10
Dunno, not really doing anything for me, it's ok rock and I'll listen to it sometimes, but it's sill no Fragile or Still. =\
Doom4
#14226 posted by Doom4 [59.167.103.170] on 2008/05/08 02:36:45
Doom4
http://www.idsoftware.com/
Whoa
#14227 posted by starbuck [92.235.196.172] on 2008/05/08 02:41:35
bad ass.
Didnt See That Coming...
#14228 posted by DaZ [80.41.169.50] on 2008/05/08 03:22:13
;)
The Only Thing That I Didn't See Coming...
#14229 posted by metlslime [64.175.155.252] on 2008/05/08 03:24:31
was them developing it themselves, instead of farming it out to another developer.
That's A Pleasant Surprise.
#14230 posted by Orl [68.38.78.49] on 2008/05/08 03:25:28
I thought Doom 3 would be the last one. Nice to know there's going to be a sequel :)
But what about RAGE? When will we get to see that?
"Rage"...
#14231 posted by metlslime [64.175.155.252] on 2008/05/08 03:29:28
will be released sometime after "Trinity" gets released.
Wasn't Trinity
#14232 posted by HeadThump [4.136.90.92] on 2008/05/08 05:19:55
just the project name for the Quake 3 renderer, at least that is the impression I got from reading his developer logs.
I Think
#14233 posted by Blitz [69.25.132.5] on 2008/05/08 06:46:27
I think there was an actual project called Trinity that they started working on but it got shelved when the engine changed directions or something like that.
For Ones Who Liked Corona Radiatf
#14234 posted by Vondur [80.87.145.19] on 2008/05/08 11:01:41
you guys must listen to the production of the http://cycliclaw.com/ label, almost every release is in this vein :)
and overall, there's alot of musical projects that do such type o ambient exclusively. nin just relaxed here.
#14235 posted by gone [78.37.166.40] on 2008/05/08 15:59:21
NiNa kurit bambuk!
Von
#14236 posted by than [220.47.251.83] on 2008/05/08 18:12:08
thanks for that link. There is some cool stuff there. Plenty of sample tracks too.
#14237 posted by Spirit [213.39.146.86] on 2008/05/08 19:08:19
Anyone even remotely interested in QuakeWorld or general FPS professional 4on4 teamplay deathmatch:
In a bit more an hour (2000 CET) the grand final of NQR will take place. There will be live commentary by the genius Xerial (fucking amazing interesting and thoughtful commentary) via Teamspeak. Spectating will be possible via QTV (any recent ezQuake or FTEQW client will do). QTV means you can spectate smoothly, switch between players and views, chat with other spectators.
All infos will available at http://www.quakeworld.nu/news/290/
This is going to rock!
Oh
#14238 posted by Spirit [213.39.146.86] on 2008/05/08 19:12:53
actually Xerial is not available tonight. Legendary QW legend Paradoks (he is a legend) will do commentary instead.
Scampie
#14239 posted by negke [82.82.189.200] on 2008/05/09 08:41:24
What's the deal with leveldesign.org now?
Or does anyone still have sm133 - sm140 pack zips?
What? Obsessed? Me?!!
#14240 posted by Spirit [213.39.223.96] on 2008/05/09 10:26:40
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
http://www.quaddicted.com/filebase...
Sometimes Obsession Is A Virtue
#14241 posted by negke [82.82.189.152] on 2008/05/09 14:38:25
I mean archiving stuff for the purpose of historical work and, well, yeah...
I Think
#14242 posted by bambuz [193.167.7.17] on 2008/05/09 18:41:12
all of Spirit's obsessions I've come to know yet have been virtues.
#14243 posted by gb [89.27.244.177] on 2008/05/09 19:50:13
heh, well, obsessive-compulsive to the rescue. :-)
it does have its advantages.
Dammit In General
#14244 posted by Tronyn [24.78.41.15] on 2008/05/09 20:21:05
New NIN and new Doom just reminds me of how awesome Doom3 looked back when they had Reznor on the project. "We are going to get inside your head, and make it an unpleasant place to be." Damn did they ever drop the ball, at a time when they could really have reinvigorated themselves - Q3 and RCTW were good, topping that streak off with a badass, groundbreaking and disturbing horror FPPS would have been so great. It also reminds me how old I'm getting now that both NIN and id are like established-but-lame groups playing their old hits over and over and trying to relive the good old days. Dammit.
Ld.org
#14245 posted by Scampie [24.158.1.74] on 2008/05/10 02:52:50
is down. and will be down for the foreseeable future as I have no interest in resurrecting it.
Scampie
#14246 posted by than [220.47.251.83] on 2008/05/10 11:17:17
I never emailed you when ld.org went down, but assumed that you didn't want to keep paying for it so I just moved to quaddicted. Thanks for the hosting while it lasted though :)
^^
#14247 posted by Blitz [67.168.57.20] on 2008/05/10 13:34:57
Yes, many thanks to you scampie for some good solid years of hostin'
#14248 posted by Zwiffle [97.87.51.136] on 2008/05/11 01:10:26
Anyone know if there are any updated Dark Forces engines available? I seem to remember there being some a while ago, but I haven't had any luck in finding any.
Kudos To Scampoe
#14249 posted by biff_debris. [24.159.177.80] on 2008/05/11 04:17:40
Ditto on thanks for hosting, Scamp. I too have moved on the quaddicted, due to the kindness of Spirit, but was glad to have your help.
Zwiffle
#14250 posted by negke [82.82.177.96] on 2008/05/11 09:56:30
Something like this? http://df-21.net/phpbb/viewtopic.p...
To Biff + Spirit
#14251 posted by than [220.47.251.83] on 2008/05/11 16:33:49
Biff: what's the url? biff.quaddicted.com doesn't seem to work right now (forbidden). I like to drop by your site every now and then to see the awesome pics you put up. I sometimes even read your film reviews :)
Spirit: is there any way to find out who is hosted on Quaddicted?
Rofl
#14252 posted by gone [78.37.112.37] on 2008/05/11 17:46:27
conversation with an old man about gta4
aka 'Grand Theft Auto IV: FAQ for old people'
http://www.236.com/news/2008/04/29...
Than
#14253 posted by Spirit [80.171.40.154] on 2008/05/11 18:17:30
Biff just hasn't put on something visible yet I think.
I updated http://www.quaddicted.com/about.ht... with the full list of hosted people, thanks for the nudge. ;)
4 New Reviews
#14254 posted by underworldfan [75.83.102.237] on 2008/05/12 01:29:00
http://underworld.planetquake.game...
Reviews:
Fort Ratsack (by biff_debris)
Slave To A Machine (by RickyT23)
Lair of the Dragon Ogre (by DeathMethod)
Tower of Dal Gurak (by Spy)
All Is Quiet...
#14255 posted by RickyT23 [86.139.126.150] on 2008/05/13 12:39:56
(Thanks Tronyn/Underworldfan btw!)
Anyone
#14256 posted by Tronyn [24.78.41.15] on 2008/05/14 11:46:11
anyone decent at skin modification? I don't need a new skin, I just want to modify one so that it's different colours and a bit dirtier. But I suck too much.
Tronyn
#14257 posted by spy [88.204.251.83] on 2008/05/14 17:54:02
Thanks for review :)
Np, Nice Map.
#14258 posted by Tronyn [24.78.41.15] on 2008/05/15 03:37:27
Liked the horde combat.
Another question: Anyone want to rotate a skybox for me? Again this should be simple, but I tried for like more than an hour yesterday and kept fucking it up. Yup, I can be a real retard.
Graphs And Numbers, Mmmh
#14259 posted by Spirit [80.171.9.33] on 2008/05/15 19:07:51
I made some statistics from the sp maps:
http://www.quaddicted.com/?p=112
1997, The Year Of Creativity
#14260 posted by negke [82.82.177.146] on 2008/05/15 20:03:43
Yet, the greatest map of that period is missing from the archive. http://negke.quaddicted.com/files/... Behold!
I'm Thinking..
#14261 posted by rj [86.1.160.132] on 2008/05/15 20:25:12
we need two more bsps adding to that archive ;)
#14262 posted by Scampie [24.158.1.74] on 2008/05/15 22:57:59
1997 may have been filled with creativity, but it appears that the time around 2000/2001 was the silver age of quake mapping due to the high ratio of awesome maps and their volume.
I Think I Am A Major Contributor To The Blip Right At The End
#14263 posted by RickyT23 [90.199.193.205] on 2008/05/16 01:26:46
Ha!
Interesting...
#14264 posted by metlslime [64.175.155.252] on 2008/05/16 02:58:08
nice work on generating those stats.
Actually - Do These Figures
#14265 posted by RickyT23 [90.199.193.205] on 2008/05/16 03:13:42
run right up to present day?
ie - where it says 2006 - 2007, er, I know how Excell graphs can work, so the figure plotted for 2007, albeit right at the end of the x-axis, does that mean figures for the entire of 2007?
:P
2007
#14266 posted by Spirit [213.39.203.76] on 2008/05/16 08:30:05
It's 01.01.1996 - 31.12.2007.
2008 looks promising though.
Spirit
#14267 posted by JPL [213.30.139.243] on 2008/05/16 09:00:32
I think 2008 will be promising indeed...
Since 3/4 years the number of released map didn't changed that much, so let's assume we will see the same number of release in 2008. So regarding the fact that map quality is constantly increasing, we will have very good fun time this year for sure.... errr or a t least during this end of year :P
Okay
#14268 posted by BlackDog [58.7.115.188] on 2008/05/16 12:20:40
Who asked Q to ban everyone from #tf? Fess up.
No Idea, Prolly Some Outside Moron Or Problem
#14269 posted by Spirit [213.39.203.76] on 2008/05/16 12:27:47
Everyone is unbanned now.
OMG, Thanks!
#14270 posted by biff_debris. [24.159.177.80] on 2008/05/18 05:58:14
Nice review Tronyn, you rock, sir.
Ty
#14271 posted by Tronyn [24.78.41.15] on 2008/05/18 12:59:41
It takes me a horribly long time to do anything, but eventually it gets done.
Nice map. Now lets see you get back to METAL
Quick Question
#14272 posted by starbuck [92.233.159.212] on 2008/05/18 14:50:21
Is czg's curved pipes tutorial uploaded anywhere?
There's one on archive.org but it's not got any pictures unfortunately...
Well
#14273 posted by bambuz [130.233.243.229] on 2008/05/18 15:12:47
speeds has one but can't find it.
12-sided circles,the outward and inward slopes in a 90 degree curve coming from down and going to the right are 1:0 (straight up), 1:2, 2:1, 1:0 (straight to the right). The piece interfaces have 1:4 and 1:1 slopes.
If you want to do this for more complex shapes, you have to stretch them a bit wider, then shear vertically and finally horizontally (this shrinks them back).
24-sided works a bit similarly but you need a finer grid.
I made templates some time ago that vis without leaks. I'll upload them some time.
Fuck I Can't Write
#14274 posted by bambuz [130.233.243.229] on 2008/05/18 15:14:57
but I hope you get the idea.
The correction.
y:x
1:0,2:1,1:2,0:1
Ie in degrees
90, 63, 27, 0
I've Got CZG's Curve Tutorial On My HDD:
#14275 posted by RickyT23 [90.199.193.205] on 2008/05/18 15:50:56
Here it is now on the Shub-Hub, in a zip! Should work fine, just extract it to a unique folder! Or a folder full of junk. Should work either way:
http://www.shub-hub.com/files/misc...
Thanks czg for a comprehensive tutorial!
...
#14276 posted by starbuck [92.233.159.212] on 2008/05/18 15:53:58
thanks, but I'm trying to remember the actual numbers for the pipe bending, how much to stretch and how much to shear in each direction when the starting section is a certain size... any idea?
IIRC When Making A Pipe
#14277 posted by bambuz [130.233.243.229] on 2008/05/18 16:09:10
that comes from bottom and goes to the right
stretch a section to the left, then shear it up from the left and shear it right from the top until you're at 1:2 angle.
It's not a huge amount, it's pretty fast to experiment it with a 12 sided curve. Ie if you were left short, do a couple undos and stretch more this time.
Oh, first clip the pipe segment so that that it's a trapezoid from the side, ie the ends have 1:4 slope.
For Radiant / Bsp
#14278 posted by gone [91.122.3.219] on 2008/05/18 17:02:22
http://speedy.planetquake.gamespy....
czg`s works in wc only
#14279 posted by rj [86.1.160.132] on 2008/05/18 17:50:25
thanks, but I'm trying to remember the actual numbers for the pipe bending, how much to stretch and how much to shear in each direction when the starting section is a certain size... any idea?
(i'm going to use compass bearings to explain, it seemed the easiest way)
assuming you have your initial segment (with the 1:4 edge) laid out with the angled edge facing north east (as it were) so that you want to curve up to the north & round to the east, your second segment must be vertically (or should i say longitudinally...) stretched so that the outer edge extends beyond that of the end of the first segment by twice the length of the first segment's outer edge (ie. if your first segment has an outer ledge that spans four squares, the second segment's outer edge should extend 8 squares beyond the north corner of the first edge). then you clip downwards so the inner edge ends up twice the length of the first segment's inner edge, and clip off the south-westerly corner.
then for the magic skew, you take the outer ledge of your second segment & stretch it westerly by 9/8ths. so if your segment spans 8 squares horizontally (or latitudinally, heh) then you'd extend it one square to the west. then skew the north edge to the east until it fits together. then clone, rotate by 90 & flip to get the other half.
i think that about covers it.. the 9/8ths is the only real key number to remember; the rest of the measurements largely depend on the size of the radius you're curving around.. it's just a case of each edge being twice as long as the initial segment (once the corner is clipped off)
Holy Shit
#14280 posted by rj [86.1.160.132] on 2008/05/18 18:04:13
i just read that again and jesus christ if that wasn't the least clear explanation ever :|
these should help a bit more:
http:/isoterra.co.uk/images/curves...
http:/isoterra.co.uk/images/curves...
http:/isoterra.co.uk/images/curves...
http:/isoterra.co.uk/images/curves...
http:/isoterra.co.uk/images/curves...
http:/isoterra.co.uk/images/curves...
Sake
#14281 posted by rj [86.1.160.132] on 2008/05/18 18:04:55
http://isoterra.co.uk/images/curve...
http://isoterra.co.uk/images/curve...
http://isoterra.co.uk/images/curve...
http://isoterra.co.uk/images/curve...
http://isoterra.co.uk/images/curve...
http://isoterra.co.uk/images/curve...
Aye, 9 8ths! If You Get Stuck Then...
#14282 posted by RickyT23 [90.199.193.205] on 2008/05/18 18:07:45
...curve several rows of whatever it is your trying to curve at the same time, at different radiuses! Then just keep the one you need...
Here are some prefabs I keep handy, nothing much but takes the sting out of doing it from scratch every time...
http://shub-hub.com/files/misc/acu...
..and Only Now Do I Notice Ricky Already Posted The Full Tut
#14283 posted by rj [86.1.160.132] on 2008/05/18 18:10:33
*crawls back into the corner*
I Never Bothered To Remember
#14284 posted by bambuz [130.233.243.229] on 2008/05/18 18:12:07
those stretch amounts. I just eyeball it and undo if I was left short and do more. But thanks rj.
Also
#14285 posted by bambuz [130.233.243.229] on 2008/05/18 18:13:54
this is one of the reasons why skew/shear for groups is very important in a map editor.
Men...
#14286 posted by gone [78.37.164.219] on 2008/05/18 19:02:10
bah just keep the sides parallel and no need for the additional wanking with scale on the ohther axis
Speeds..
#14287 posted by rj [86.1.160.132] on 2008/05/18 19:25:51
from what i can make of your tutorial, it doesn't look like it would work in WC. at the part where you "extend it and cut at 45 degree angle", the segment appears to get extended in the direction of the skew, which you can't do in WC without tedious amounts of vertex manipulation. whether you can achieve the same effect by extending first before skewing i don't know, but upscaling by 9/8ths is hardly a cumbersome task to want to work around.
#14288 posted by gone [78.37.164.219] on 2008/05/18 20:33:52
the problem with upscaling its not universal, while just keeping the sides parallel is - no matter what angle, shape, size or editor
I havent touched wc in 10 years so i cant say which way works better there
Ah Cheers
#14289 posted by starbuck [92.233.159.212] on 2008/05/18 22:47:48
thanks a lot all, expecially RJ, those shots helped me figure it out pretty sharpish. Can you tell I haven't touched an editor for a while?
Bambuz
#14290 posted by ijed [213.151.72.186] on 2008/05/19 02:37:26
You're my hero.
Cool
#14291 posted by Zwiffle [66.170.5.18] on 2008/05/21 00:12:46
So the UK approved hybrid embryos. That's pretty neat.
Discuss.
Does That Mean
#14292 posted by bambuz [91.152.87.250] on 2008/05/21 01:00:07
czg and kinn can have babies now.
Do We Have A Civil Rights Thread
#14293 posted by bambuz [193.167.3.3] on 2008/05/21 18:37:43
Some hilarious stuff is going on in USA.
http://articles.citypages.com/2008...
Bambuz
#14294 posted by inertia [24.164.67.55] on 2008/05/23 07:45:52
I like how much they worry about the Democratic National Convention!
Cause Everything Is Just Hunky Dory Every Where Else
#14295 posted by HeadThump [4.136.90.245] on 2008/05/23 09:03:19
http://www.reason.com/blog/show/12...
HT
#14296 posted by bambuz [193.167.6.23] on 2008/05/23 12:54:25
it isn't hunky dory everywhere else, of course it isn't.
The stuff I could tell and show you from here, some of it is quite funny too.
2 New Map Reviews At The Site:
#14297 posted by underworldfan [75.83.102.237] on 2008/05/24 23:22:05
http://underworld.planetquake.game...
Reviews:
Katagean Redoubt (by Simulacrum)
Freaky Base (by Trinca)
UWF
#14298 posted by RickyT23 [90.199.193.205] on 2008/05/24 23:46:31
Trinca's Freaky Base review download is targetted and titled "slave.zip"
Possibly
#14299 posted by HeadThump [4.136.90.234] on 2008/05/25 04:49:45
the scientific breakthrough of our lifetimes:
http://hardware.slashdot.org/artic...
And of course it would not be Slashdot if the commentators did not spend the majority of the discussion on a pedantic flame on the existence of the letter 'H' in ancient times. If only Douglas Adams was still alive!
Interesting
#14300 posted by Kinn [86.156.76.15] on 2008/05/25 13:25:35
I'll wait for more independant verifications from respected scientific bodies before I get excited about this though. Meanwhile I'm going to file this next to Steorn and the likes...
Alpha Testers?
#14301 posted by megaman [92.72.12.171] on 2008/05/26 01:43:33
i need one or two brave soulds who would alpha/beta test a two-day-work-90-monsters map, that still needs some polish - but I'd like to see others play it before I finetune way more... Oh, it's only available on hard skill, the exit is a few rooms early and i still got some packet overflows i need to fix ;).
Email It Straight To Me
#14302 posted by RickyT23 [90.199.193.205] on 2008/05/26 06:01:25
and ill send you a demo withing 48hrs max (prob much shorter time ;-P )
Ricky
#14303 posted by megaman [92.72.6.214] on 2008/05/26 17:09:22
You've got mail ;)
Megaman
#14304 posted by Sielwolf [91.4.227.135] on 2008/05/26 21:42:20
I'd test also if you want, mail is in profile.
Cool
#14305 posted by megaman [92.73.80.187] on 2008/05/26 22:20:35
I'd rather wait for a new version, though. i think i've got enough material for a new version, and i'd like to 'save up' on first impressions ;)
Thanks and i'll bug you later ;) !
Jesters` New Q2 Map
#14306 posted by gone [91.122.107.56] on 2008/05/28 04:23:21
"Death Blooms. Somewhat on the smaller side, should be good for 1v1 or small ffa."
http://j-spot.backshooters.com/jhm...
Lol
#14307 posted by RickyT23 [81.157.18.146] on 2008/05/28 10:34:48
If you read his website "jspot.backshooters.com" theres a map called "House of the Flying Rabid Hamsters"!! Cool.
Actual Page So You Can Download My Levels Again
#14308 posted by metlslime [98.210.181.179] on 2008/05/28 11:08:33
i finally put up a page so that you can find and download my levels and sources:
http://celephais.net/levels/
Metl
#14309 posted by Spirit [213.39.225.169] on 2008/05/28 11:50:25
You should really be ashamed for Antediluvian because it is fucking unfair and stuff!
http://www.vimeo.com/848513
Hilarious videos there. czg is a dick of a game designer too. ;)
Well, that guy uses Fuhquake (or ezquake) for playing sp maps so his opinion should no matter at all, ha!
Is That The Guy Who Does The Voice Of
#14310 posted by RickyT23 [81.157.18.146] on 2008/05/28 12:06:30
the dude of the Simpsons who sells comics..... ?
#14311 posted by negke [82.82.172.213] on 2008/05/28 12:08:15
Running past every single monster to wake it up and then complain about hordes... right.
The scare moments in czg's maps are actually pretty cool. Like the Shambler telefrag in terra3 (as shown) or the crusher in some other map.
WTF
#14312 posted by Shambler [92.232.214.79] on 2008/05/28 14:37:09
Funny video. I don't know what he keeps whining about, he makes it look pretty damn easy. Wierdo.
#14313 posted by Willem [24.199.192.130] on 2008/05/28 14:56:40
Well, taking down shamblers with the shotgun using peek-a-boo tactics is hard to categorize as "fun".
Wugga
#14314 posted by Shambler [92.232.214.79] on 2008/05/28 15:33:15
His videos on Terra are pretty funny. Terra3 especially.
Should get him on Ruined Nation, see what he makes of that with all his poncy bunny-hopping gameplay...
I Remember Disliking A Few Combats
#14315 posted by Lunaran [24.158.1.74] on 2008/05/28 17:44:11
in antedeluvian but lack of ammo I don't think was a concern. someone should find the antedeluvian release thread and prove me wrong.
calling it an example of a "horrible" map is a little myopic though.
#14316 posted by Vigil [91.152.87.250] on 2008/05/28 20:14:16
You'll be wishing for this video to end.
Ain't that right.
You Guys Realize
#14317 posted by bambuz [91.152.87.250] on 2008/05/28 20:44:15
he's not entirely serious there
But...
#14318 posted by Shambler [92.232.214.79] on 2008/05/28 21:30:48
...he's obviously serious about CZG being a dick, right?
Right??
Please??
Wugga
#14319 posted by Ankh [88.199.103.6] on 2008/05/29 00:09:53
He plays it good. Good aim.
#14320 posted by starbuck [92.237.128.247] on 2008/05/29 01:58:34
...he's obviously serious about CZG being a dick, right?
Right??
Please??
Yeah, I mean there's some things you just don't joke about.
Heh...
#14321 posted by metlslime [98.210.181.179] on 2008/05/29 10:06:25
those videos are funny.
And...
#14322 posted by metlslime [98.210.181.179] on 2008/05/29 12:07:53
wtf? he complains about sparse ammo but skips over at least 3 ammo boxes.
Dear Mr President
#14323 posted by JPL [213.30.139.243] on 2008/05/29 12:21:08
http://fr.youtube.com/watch?v=wUhC...
Wow Pink mis about to be censored :P
Metl
#14324 posted by Lunaran [24.158.1.74] on 2008/05/29 19:16:12
and finishes with 96 shells
Ah Crap
#14325 posted by Spirit [213.39.146.2] on 2008/05/29 22:24:18
I just spent several hours today encoding videos just to realise now that I captured in 640x512 instead of 640x480. DAMMIT!
Radiant Used In Conan Development
#14326 posted by Lunaran [24.158.1.74] on 2008/05/30 00:07:10
Not that Conan, the other Conan:
http://www.mrlycon.com/index.php?s...
Lunaran
#14327 posted by Zwiffle [24.183.41.141] on 2008/05/30 02:39:35
That's a wacky find alright. Very interesting indeed.
#14328 posted by metlslime [98.210.181.179] on 2008/05/30 09:36:06
Not that Conan, the other Conan
what's "that conan?" the only conan game i know of is the MMO they're talking about in that article.
#14329 posted by Vigil [91.152.87.250] on 2008/05/30 10:06:03
There was this other Conan game for consoles a few months back, pretty much like God of War.
Oh...
#14330 posted by metlslime [98.210.181.179] on 2008/05/30 10:18:11
for some reason i missed that entirely :)
Woot More Reviewage
#14331 posted by underworldfan [75.83.102.237] on 2008/05/30 23:32:09
Ruined Nation (by Distrans)
Laboratory X (by Orl)
http://underworld.planetquake.game...
15 Million Cooleness Points For Thom Yorke
#14332 posted by HeadThump [4.136.90.35] on 2008/05/31 08:03:36
http://www.wwtdd.com/post.phtml?pk...
Underworldfan
#14333 posted by JPL [82.234.167.238] on 2008/05/31 11:49:16
Nice review of distrans' map !
<i>Fast</i>
#14334 posted by ijed [190.20.127.188] on 2008/05/31 18:54:14
'Piracy Killed My Game,' Round 5: Valve's Gabe Advocates PC Gaming
#14335 posted by gone [91.122.60.122] on 2008/06/02 00:52:08
http://www.gamasutra.com/php-bin/n...
#14336 posted by Willem [75.177.185.17] on 2008/06/02 01:28:30
Wonder why? Answer: Steam.
Well...
#14337 posted by RickyT23 [90.199.193.39] on 2008/06/02 01:38:03
I think there's loads of PC's everywhere! Facebook etc means that loads of people want PC's, they've become mre accessible to the public lately because more and more "non-digitally-minded" socialites are buying into the idea of "modern communication", everyone being "groomed" into this idea along with the growth of the mobile cell-phone market. More and more people have cable... Digital cameras, easily sending media to freinds in a much more free-hand way... These are the reasons that PC's are being sold more and more! As for PC-Gaming, well people want it all! They buy consoles to go nicely with their flat-screen TV's, saving them the need to configure anything at their leisure! PC's are the tools used to make modern games, but people want to be able to play these games on their consoles.
But...
There will always be a minority of people who don't buy consoles, but whom still have a platform to play games - their PC! So surely manufacturers will continue shipping titles to the PC, simple as to maximise their potential market..... ?
#14338 posted by Lunaran [75.134.21.66] on 2008/06/02 03:26:17
There will always be a minority of people who don't buy consoles, but whom still have a platform to play games - their PC!
This is not a minority. This is the vast, vast majority.
This is why developers that target people who want to play games on computers that aren't made specifically for it are doing so well (basically popcap and WoW at this point). The PC gamer as we consider them is kind of a niche.
Metl
#14339 posted by Ant [203.55.33.219] on 2008/06/02 07:19:40
Can relate to wuggas take on ant. Laugh. I played through chaos and rubicon yesterday (nice web page for the maps too) and they didn't drive me a little crazy like antedeluvian. Shit he can play though.
#14340 posted by Willem [75.177.185.17] on 2008/06/02 12:22:41
"So surely manufacturers will continue shipping titles to the PC, simple as to maximise their potential market..... ?"
The answer is: maybe. Shipping on PC is a -LOT- more work than it is to ship on consoles. With consoles, once it works on your xbox at the office, it will work on everyone's xbox. With PCs, you have to enlist an army of compatibility testers and add tons of special case code to handle every possible permutation of hardware and driver issue. It adds a lot of overhead and fewer and fewer companies are willing to be bothered anymore.
The PCs greatest strength is also it's greatest weakness.
#14341 posted by starbuck [137.222.244.35] on 2008/06/02 14:01:11
The PCs greatest strength is also it's greatest weakness.
With great power comes great responsibility.
Breaking Down The Incompatibilty Barriers...
#14342 posted by RickyT23 [86.138.198.197] on 2008/06/02 14:58:21
I would say that perhaps as we move into the future we will see technology reach a certain plateau....?
Already we would see that modern console games share the same technology as mid-high end graphics cards have to offer. The same technology which is used to power PC games and console games alike.
Admittedly there are compatibility problems at the moment with regards to PC gaming, but I would say that as hardware is pushed boldly and blindly into the future software is running to catch up, and it's a loosing battle. I would guess that ten or even five years down the line compatibility/hardware requirements become a much less significant issue with cross-platform games support as platforms having the power to run software becomes much less of a questionable issue...
Its true what some have said - buying a newer PC to play one or two key games (Crysis) is a strange thing to do - especially as the games arent that great other than appearance wise. And also let it be true that top selling games (WoW) do not necessarily have to be the ones with the best graphics, but the ones with the better gameplay. Surely a shift away from creating games which have "groundbreaking graphics" towards games which have "vastly appealing gameplay" in the future would result in perhaps a larger number of games, with more focus during development on the idea of "making a good game" rather than trying to "exploit new hardware to the max".
Imagine a game like World of Warcraft, which is supported by consoles and PC's which has ONE online network for all platforms - each platform available to utilize and access one online unified community. I would say this could be just around the corner....
Nah
#14343 posted by ijed [216.241.20.2] on 2008/06/02 15:28:08
It's a technology rockface. There's potentially some plateau at the top, but there's a million different ways to reach it. It may also be well beyond our lifetimes that any such plateau can even be imagined, let alone designed as a viable framework.
Possibly as OS's continue improve we'll see better cross-pollination, but I wouldn't bet on it.
Hrm
#14344 posted by megaman [92.73.93.1] on 2008/06/02 18:21:07
Shouldn't Nvidia and ATI have a strong interesting in making PC gaming interesting?
Their first step should be to make the drivers better (so programming gets easier), i guess.
CPU vendors share that interest, too. Where are the ueber-cool, free, resource-hog games that are sponsored by CPU vendors? If I were Intel, i'd sponsor all the free OpenSource engines out there, and maybe the mod scene, too.
#14345 posted by Sielwolf [91.4.207.157] on 2008/06/02 20:36:59
There's potentially some plateau at the top
yes it's called the NWO
New World Order?
#14346 posted by ijed [216.241.20.2] on 2008/06/02 21:15:19
Bahá'ís believe that it embodies God's divinely appointed plan for the unification of mankind in this age.
Ricky
#14347 posted by inertia [24.164.67.55] on 2008/06/02 22:07:26
I would say that perhaps as we move into the future we will see technology reach a certain plateau....?
shitting christ I hope not...
Yeah
#14348 posted by Lunaran [75.134.21.66] on 2008/06/03 04:09:54
I can't wait to have to build another new computer with a kilowatt power supply that puts out more heat than a camping stove so I can play games that are even more expensive and unoriginal.
Stay away, technology plateau!
Looks Interesting:
#14349 posted by RickyT23 [86.142.194.0] on 2008/06/04 17:41:14
http://www.moddb.com/mods/1066/gun...
Quake3 mod...
RickyT23
#14350 posted by megaman [92.73.93.227] on 2008/06/06 14:28:21
did you ever get my mail response? not that there was anything (terribly) important in it, i just want to know ;)
No - Mail Response?
#14351 posted by RickyT23 [86.142.194.0] on 2008/06/06 15:57:47
Sorry - I haven't received anything... :O
FTP
#14352 posted by DaZ [80.41.186.123] on 2008/06/08 19:14:53
Can anyone recommend any good FTP programs for windows?
#14353 posted by czg [83.253.254.12] on 2008/06/08 19:41:24
http://sourceforge.net/projects/fi...
Core Ftp Works
#14354 posted by bambuz [91.152.87.250] on 2008/06/08 19:55:34
of course, don't use ftp, it's unsecure use sftp. Same reason never use telnet but ssh.
Hmm I Just Use Fireftp
#14355 posted by bear [213.89.247.140] on 2008/06/08 21:41:39
firefox add-on
Totalcommander
#14356 posted by megaman [92.72.8.245] on 2008/06/09 03:01:59
has great ftp support...
SmartFTP
#14357 posted by biff_debris. [24.159.177.80] on 2008/06/11 00:07:34
Just click past the little popup about paying (you're not required if it's for personal use).
This Made Me Lol...
#14358 posted by DaZ [80.41.186.123] on 2008/06/12 04:09:57
http://www.bluesnews.com/cgi-bin/b...
This game has blatently ripped off ENTIRE LOCATIONS from Oblivion, UT2004, Thief 3 and perhaps other games also, and it is now on store shelves, I can smell a major lawsuit from the other side of the milky way...
Amazing...
Screenshots
#14359 posted by Lunaran [75.134.21.66] on 2008/06/12 12:35:40
the backgrounds in that adventure game are all screenshots.
This is interesting legal territory. They're not shipping assets from any of those games, they're using screenshots of them, which I think falls into the same legal territory as cover bands or sampling/remixing.
/me gets popcorn
The Plot Thickens...
#14360 posted by DaZ [80.41.186.123] on 2008/06/12 13:14:59
Current games/movies ripped off for this adventure game
* Black & White 2
* Oblivion
* Morrowind
* Diablo (Skulls, Helm, the freakin' UI)
* Theif
* Silent Hill 3
* Painkiller
* Unreal Tournament 2003/2004
* Konami's Silent Hill series
* Troika's Vampire: The Masquerade - Bloodlines (PC)
* The 1997 film Spawn
* Pirates of the Caribbean
legal teams moving in:
http://www.strategyinformer.com/ne...
ROFL! what drama!
Hrm
#14361 posted by megaman [92.73.86.44] on 2008/06/12 13:19:29
it would be an AWESOME failure of the copyright system if they can claim copyright on the screenshots. That could easily be the death of all sites like gamespot and the like, couldn't it?
And Tomorrow
#14362 posted by Spirit [213.39.204.64] on 2008/06/12 13:48:14
BREAKING NEWS: They were all faked screenshots.
#14363 posted by czg [213.132.100.2] on 2008/06/12 14:09:33
http://www.trisynergy.com/products... Shots 3-6 are from Enclave.
Limbo Of The Lost
#14364 posted by Kinn [86.162.11.209] on 2008/06/12 20:09:26
haha, we were lolling at how awful that game looked in the trailer...
this ripping-off thing is just the icing on the cake
Jesus Fucking Christ
#14365 posted by Kinn [86.162.11.209] on 2008/06/12 21:06:48
http://www.kentmessenger.co.uk/pap...
#14366 posted by metlslime [64.175.155.252] on 2008/06/12 22:27:51
Current games/movies ripped off for this adventure game...
With this many games ripped off, it almost enters into the realm of artistic statement or meta-game commentary or something, except there doesn't seem to be any such lofty goals in this case.
it would be an AWESOME failure of the copyright system if they can claim copyright on the screenshots. That could easily be the death of all sites like gamespot and the like, couldn't it?
There's something called fair use. Putting screenshots on a game review site qualifies. Using screenshots as backdrops in an adventure game doesn't. There's no contradiction or inconsistency, this is not a failure of copyright.
More
#14367 posted by Kinn [86.162.11.209] on 2008/06/12 23:15:04
http://www.gamasutra.com/php-bin/n...
Tri Synergy Discontinues Limbo Of The Lost On Stolen Asset Allegations Following accusations that PC title Limbo of the Lost used assets taken from The Elder Scrolls IV: Oblivion and Thief: Deadly Shadows, among other games, publisher Tri Synergy has discontinued distribution of the game.
The company claims it had no knowledge that developer Majestic Studios reused the level designs and artwork without permission.
The company claims that it is "shocked" by recent screenshot comparisons from gaming communities GamePlasma and NeoGAF that allegedly show Limbo of the Lost using level designs and artwork originally from a multitude of other games.
The adventure game, which uses 2D screenshots of environments for its backdrops, seems to include pictures of games including The Elder Scrolls IV: Oblivion, The Elder Scrolls III: Morrowind, Thief: Deadly Shadows, Diablo II, Unreal Tournament 2004, Unreal Tournament 2003, Diablo II, Crysis, Silent Hill 4: The Room, Return to Castle Wolfenstein, World of Warcraft, Painkiller, Vampire: The Masquerade - Bloodlines, and other titles.
According to Tri Synergy, at no point during its dealings with Majestic Studios did the publisher have any knowledge of these similarities. Tri Synergy has states that it has contacted Majestic and that it is awaiting the studio's response. Tri Synergy plans to release another statement once they know more about the alleged asset theft.
UK-based developer and publisher G2 Games, Limbo of the Lost's publisher in Europe, has yet to comment on the accusations.
Somewhere in a Kentish pub, three old wankers are getting pissed up right now.
Heh...
#14368 posted by Bal [83.204.159.168] on 2008/06/12 23:21:06
I bet this is some giant hoax.
If it isn't, the whole "we had no idea" thing is bullshit, they publish games, if none of them was capable of recognising any of these screenshots, they shouldn't be in the business.
#14369 posted by Willem [24.199.192.130] on 2008/06/12 23:23:38
I find it hard to believe that nobody at that publisher had played Oblivion or any of the other games that were ripped off.
#14370 posted by Vigil [91.152.87.250] on 2008/06/13 00:08:52
I find it more plausible that nobody at the office actually touched the game itself.
I Find It Easy
#14371 posted by Lunaran [24.158.1.74] on 2008/06/13 00:10:27
but then as a bitter developer of three long years I don't have a lot of faith in publishers
#14372 posted by Willem [75.177.185.17] on 2008/06/13 01:00:22
3 whole years, huh? Just wait. :)
#14373 posted by gone [91.122.99.25] on 2008/06/13 01:21:25
Iv seen such games in russia (lame games re-using art from the other games)
even more so Iv had some communication with the ppl who do them. But thats Russia - the land of the free (from copyright laws) :)
Willem
#14374 posted by Lunaran [75.134.21.66] on 2008/06/13 02:26:40
ask around about the lunaran bitter. if I were a microbrew I'd be an acquired taste.
Hah
#14375 posted by ijed [190.20.72.221] on 2008/06/13 04:34:50
Somewhere in a Kentish pub, three old wankers are getting pissed up right now.
Bang on the money.
Lunaran, you develop bitter? Sounds like a cool job; games dev just makes you cynical and sarcastic.
#14376 posted by Scampie [24.158.1.74] on 2008/06/13 06:38:47
Lunaran is the bitterist motherfucker I know.
#14377 posted by Willem [24.199.192.130] on 2008/06/13 14:30:28
"ask around about the lunaran bitter. if I were a microbrew I'd be an acquired taste."
You must also be pretty young. Because, after awhile, the bitter thing gets tiresome and you move on. ;)
Can't Fuckin' Wait
#14378 posted by Lunaran [75.134.21.66] on 2008/06/13 14:40:01
#14379 posted by gone [89.110.51.241] on 2008/06/13 14:56:06
or you move out
Looking For A Quake Level
#14380 posted by KamiKaze [75.118.66.7] on 2008/06/13 19:59:01
I only saw screenshots of it, and it was on some Quake mappers website. He had quite a lot of levels on there. I think his nickname started with "T"??
The levels in particular I'm interested in is the one(s) were he used that Scourge of Armagon big marble white brick texture.
Any ideas?
T
#14381 posted by Kinn [86.162.11.209] on 2008/06/13 20:09:15
Tyrann? Did Moonlight Assault use that white brick?
http://disenchant.net/
TT
#14382 posted by Spirit [213.39.173.11] on 2008/06/13 20:25:59
http://www.quaddicted.com/spmaps.h...
click on the "author" link to sort by names.
#14383 posted by KamiKaze [75.118.66.7] on 2008/06/13 20:29:02
Wasn't him, but I managed to find a link to the person from the page you gave. It was Tronyn and the map was Coven Of Ebony.
Intel Converts ET: Quake Wars To Ray-tracing
#14384 posted by steven_a [203.55.33.219] on 2008/06/16 08:08:08
http://www.tgdaily.com/html_tmp/co...
And Makes It Look Shit And Run Slowly In The Process
#14385 posted by BlackDog [58.7.170.233] on 2008/06/16 16:41:59
But who needs performance anyway, when you've got omg shiny shiny things? gg Intel, working hard on what matters most to gamers everywhere: gloss.
Eh
#14386 posted by megaman [92.72.11.80] on 2008/06/16 16:53:46
raytracing is cool and nice and all, and just needs hw support.
#14387 posted by Willem [24.199.192.130] on 2008/06/16 17:01:44
BlackDog
That may be missing the point somewhat. Realtime ray tracing would lead to a very unified looking world where everything is lit in exactly the same way, every reacts properly to lights, etc. It would lead to more immersion which I think would be hard to argue against as a negative.
Willem
#14388 posted by BlackDog [58.7.170.233] on 2008/06/16 18:39:48
There's nothing to stop rasterising hardware from using a unified lighting model. See Doom 3 and Stalker.
Intel is pushing raytracing because they'd really love to sell a bunch of expensive hardware, and they can't compete with GPU performance and quality on traditional rasterising tasks. That shows very clearly in these shots: there's flat shading on the models, crappy texture filtering, terrible performance, and pathetic resolution.
There's also shiny things. Well, colour me unimpressed.
Oh Actually, Resolution Isn't So Bad
#14389 posted by BlackDog [58.7.170.233] on 2008/06/16 18:42:26
#14390 posted by Willem [24.199.192.130] on 2008/06/16 18:54:26
"There's nothing to stop rasterising hardware from using a unified lighting model. See Doom 3 and Stalker."
Ray tracing can bounce light. No current real time engine bounces light. And I will all but guarantee that Doom3 and STALKER are using lightmaps in many areas.
"That shows very clearly in these shots: there's flat shading on the models, crappy texture filtering, terrible performance, and pathetic resolution. "
Eh, that's art assets that were designed for a completely different lighting model. Once the technology is more solidified a killer art team would make it look great.
Hmm...
#14391 posted by Bal [82.234.123.21] on 2008/06/16 19:06:15
I'm not getting into this discussion cause I have no clue, but having gone through most of the Doom3 source maps, no it does not use lightmaps. It actually takes some hacking about with the shaders to even get lightmaps in.
#14392 posted by BlackDog [58.7.170.233] on 2008/06/16 19:18:46
Doom 3 was completely unified and realtime. Stalker used lightmaps on the world, but for occlusion and not lighting. It also implemented a limited form of bounced lighting, by the way. :)
As for the assets, I wonder if they aren't normalmapped in those shots because of issues getting the shading right or because of the extra performance hit (hgh quality texturing is expensive in a raytracer).
Hell
#14393 posted by Friction [91.154.126.78] on 2008/06/16 20:37:04
It'd be awesome if doom3 had lightmap support of some sort.
#14394 posted by gone [78.37.142.218] on 2008/06/16 22:54:12
gaytracing is so far behind its not funny
Hell Yes
#14395 posted by necros [99.227.108.217] on 2008/06/17 02:29:26
i WISH d3 had proper lightmap support. :\
if only to bake on ambient occlusion, ffs.
i'd be more impressed with realtime ambient occlusion, actually.......
Hmm
#14396 posted by megaman [92.73.95.131] on 2008/06/17 02:42:51
texturing slower in raytracing? why? at first glance, i'd guess you just need a texture lookup for each ray.
The nice thing about raytracing is that there's basically no hacks involved, much unlike rasterizing where everything is one giant hack ;)
global illumination raytracing isn't really realtime yet, i think.
I Still Remember Playing Myst All Those Years Ago...
#14397 posted by mwh [118.93.94.131] on 2008/06/17 03:19:50
... and thinking "when will this be real time?"
Though I guess original-Myst-level stuff has probably been possible in real time for a while now (though obv. I'm talking about ray tracing, not realMyst :)
There
#14398 posted by HeadThump [4.136.111.122] on 2008/06/17 03:41:53
is at least one damn good reason to look forward to the development of raytracing, scalability:
http://www.flipcode.com/archives/R...
One document especially grabbed my attention. It's titled: "State-of-the-Art in Interactive Ray Tracing", and was written by Wald & Slusallek. I highly recommend this paper. Basically, it summarizes recent efforts to improve the speed of raytracing, and adds a couple of tricks too. But it starts with a list of benefits of raytracing over rasterization-based algorithms. And one of those benefits is that when you go to extremes, raytracing is actually faster than rasterizing. And they prove it: Imagine a huge scene, consisting of, say, 50 million triangles. Toss it at a recent GeForce with enough memory to store all those triangles, and write down the frame rate. It will be in the vicinity of 2-5. If it isn't, double the triangle count. Now, raytrace the same scene. These guys report 8 frames per second on a dual PIII/800. Make that a quad PIII/800 and the speed doubles. Raytracing scales linearly with processing power, but only logarithmically with scene complexity.
?
#14399 posted by necros [99.227.108.217] on 2008/06/17 05:07:32
that... doesn't make sense. that means that with enough processing power, you could make a scene infinitely complex without any difference in performance...
I Interperted The Last
#14400 posted by HeadThump [4.136.111.122] on 2008/06/17 05:48:33
sentence to mean that the ray tracing algorithms will yield a stable product where the problem of rendering is only proportional to the size of the data set that it is handling.
That Entire Series Is Fascinating
#14401 posted by HeadThump [4.136.111.122] on 2008/06/17 05:50:12
One of the latter articles features an easy to fallow explanation of kd-trees.
Fallow, Follow
#14402 posted by HeadThump [4.136.111.122] on 2008/06/17 05:51:16
in monkey phonetics I trust
Scalability My Ass
#14403 posted by gone [91.122.46.238] on 2008/06/17 07:29:28
everyone knows raytracing performance is much less dependant on polycount, much more on resolution
so throw 1600x1200 at it and cry
Except Those Who Actually
#14404 posted by HeadThump [4.136.111.122] on 2008/06/17 08:26:34
build ray tracers: Way to embarrass yourself, speeds:
http://www.flipcode.com/archives/R...
The last scene from the previous article (the one with the sphere grid to show off the new refraction code) took almost 9 seconds to render on my pimpy 1.7Ghz Toshiba laptop with 1600x1200 screen (I know resolution has nothing to do with it, but I thought I would mention it anyway). And that's just for simple stuff. Later on we will add area lights, and to test the visibility of those, we will need lots of rays – for each pixel, that is.
Funny
#14405 posted by SleepwalkR [85.179.8.249] on 2008/06/17 08:39:58
Because AFAIK, speeds is right: Every pixel adds one ray to be traced, so raytracing complexity is very much dependent on resolution. Can someone explain this?
Umm Necros
#14406 posted by bambuz [130.233.243.229] on 2008/06/17 08:55:42
logarithmic means the time grows slower. It still goes to infinity when the polycount goes to infinity.
Think
#14407 posted by HeadThump [4.136.111.122] on 2008/06/17 09:02:22
of the advantage in size and speed you obtain when you use vector graphics as opposed to bit map graphics in web apps. The advantage comes from the fact the image is a sheer calculation that scales perfectly with the resolution whereas the bit map is a an indexed means of storage.
The advantage of ray tracing is similar:
http://www.iss.rwth-aachen.de/Proj...
The results are based upon sheer calculation whereas rasterization relies on spans of texturized pixels. The advantages will be more apparent when mega units of polygons are rendered with surfaces represented by polies instead of textures.
Rather old, but still relevant:
http://graphics.cs.uiuc.edu/~jch/p...
BTW, I Think Both Bikker And Speeds
#14408 posted by HeadThump [4.136.111.122] on 2008/06/17 09:14:14
are wrong, hence the first site I linked. It does have something to do with it, but that becomes less relevant with larger data streams.
One Last Thing
#14409 posted by HeadThump [4.136.111.122] on 2008/06/17 09:37:37
before I crawl into bed, this is what Bikker has been up to of late:
http://igad.nhtv.nl/~bikker/
I Really Don't Get How You Get
#14410 posted by bambuz [130.233.243.229] on 2008/06/17 09:45:36
smooth lighting with raytracing.
I mean if you trace from the eyes and not from the light sources, once you hit the first surface, your beam splits to a million different directions. And then again for the next bounce and then for the next. How much until the ray dies or goes to the sky?
It's a very hard problem and results in ugly and unphysical hacks that produce very stupid looking images.
Megaman
#14411 posted by BlackDog [58.7.170.233] on 2008/06/17 10:02:45
Rasterisers texture very quickly because the inner loop is a good match for hardware. Triangles go through the pipeline and wind up on the screen as scanlines, basically two endpoints with some associated attributes (texcoords, vertex colour, etc). Texturing the scanline is just a matter of interpolating those attributes between their two known values, which is very fast. Cache coherency is also good, since two adjacent pixels will be located close in the same texture (mipmapping ensures this).
In comparison when you fire off a ray, the hardware has no idea how that pixel will need to be shaded.
Wii Port With Wiimote Aiming
#14412 posted by Spirit [213.39.146.28] on 2008/06/17 11:04:23
http://code.google.com/p/quake-gam...
Err, Yes,
#14413 posted by megaman [92.73.83.91] on 2008/06/17 12:19:05
but that's a large part of raytracing optimisation, making things run in a way that you can use coherency between rays. And, yeah, as long as we don't have gpu like computing power for raytracing...
Ray Tracking
#14414 posted by Kinn [86.162.11.209] on 2008/06/17 12:35:29
Now I ain't much good at the internets, like some of you whizzkids, but does all this technologistic hocus-pocus mean that dem computering games goan be mighty purdy?
Yeah Sure Will Pardner.
#14415 posted by Shambler [92.232.214.79] on 2008/06/17 13:26:40
Gameplay'll still suck some dem balls tho.
#14416 posted by Willem [24.199.192.130] on 2008/06/17 15:09:58
"Gameplay'll still suck some dem balls tho."
Well, ray tracing doesn't really affect gameplay unless you're going to argue visibility of enemies in a unified lighting scheme or something.
RE #14412
#14417 posted by RickyT23 [86.139.219.12] on 2008/06/17 15:59:32
Thats cool Spirit!! The screenshot is too dark tho....
Totally ruins everything in my life....
Go Ahead Beat A Dead Horse If You Will
#14418 posted by gone [91.122.46.238] on 2008/06/17 18:31:16
but atm raytracing stands no chance for realtime rendering vs "raseterizing", cause the later been advanced by the whole software and hardware industy for the last 10+ years and its not stopping. I think Carmack ok Sweeney, said that, not my words really.
tere is a joke that goes "Ray tracing is the technology of the future and it always will be!"
and in the future we`ll have a nice blend both
but so far there is no reason to get any excited
#14419 posted by Willem [24.199.192.130] on 2008/06/17 18:44:38
It's nice to see research into other areas, that's all. It's not time wasted if something of value is learned - even if that something is that ray tracing isn't currently viable or what-have-you.
Pushing more and more triangles through the pipeline will likely reach a point of diminishing returns.
You Are Right About Carmack
#14420 posted by HeadThump [4.136.90.163] on 2008/06/17 19:14:18
being skeptical of the benefits of raytacing. Sweeny seems more interested in the idea as far as I can tell from the interviews I've read.
////WARNING - BUZZ WORDS IN USE UP AHEAD////
There is is an interesting correlation, at least in my mind, between the scalability raytracing offers and what is shown to occur with very high end theoretical languages like Haskell. Haskell is so theoretical versus practical a language that the designers had to apply monadic math theory just to achieve an interface for Input/output.
However, what research is showing these high level languages are performing better
at mega data sets than relatively low level languages like C++. The extra rigorous application of mathematics to their design makes their comparative performance more stable under stress tests.
Fp
#14421 posted by megaman [92.73.83.91] on 2008/06/17 19:51:26
is way easier on multicore, as is raytracing.
#14422 posted by Zwiffle [66.170.5.18] on 2008/06/17 19:52:43
That Creature Creator is magic. Pure magic.
LOOOOOOOOOOVE
Research Is Great
#14423 posted by BlackDog [58.7.170.233] on 2008/06/17 21:12:35
I would never object to an honest attempt to advance the field. But this isn't research, this is a commercial for Intel's new hardware.
#14424 posted by necros [99.227.108.217] on 2008/06/18 00:09:53
http://us.rd.yahoo.com/games/promo...
^^
yahoo has a version of it up
Zwiffle
#14425 posted by Mr Fribbles [202.161.117.131] on 2008/06/18 04:10:29
link
Bet He Is An Ancestor
#14426 posted by HeadThump [4.136.90.160] on 2008/06/18 07:48:16
to our aguirRe.
http://www.iht.com/articles/2008/0...
That Was
#14427 posted by bambuz [91.152.87.250] on 2008/06/18 12:32:01
very fascinating, HeadThump.
Without Hitler and Stalin fucking up Europe, where would we be now?
StreamMyGame
#14428 posted by Jago [88.195.214.20] on 2008/06/18 19:18:11
So has anyone tried StreamMyGame http://www.streammygame.com ? As bizarre as it sounds and technically unfeasible as it sounds, it actually seems to work from what I've seen from YouTube videos, see one of Crysis here: http://uk.youtube.com/watch?v=Vyb0...
I Had You In Mind, Bambuz
#14429 posted by HeadThump [4.136.90.244] on 2008/06/19 06:30:05
when I asked myself if anyone would be interested in that article when I posted it :)
It is altogether possible that if web technology was developed in the 30's that it would have been centralized with limited access for the masses much like the stunted development of television, given most Western nations, including mine, had a strong authoritarian/bureaucratic bent at that time.
Consider the suppression of cable television as a medium. The technology was developed in the same time frame as broadcast, but because the doyens of our FCC believed it would be difficult to control content on cable to the extent they could on the three networks; it wasn't allowed to develop commercially for over thirty years.
We also had a similar stifling of innovation in telecommunications technology and commercial use with the (government granted) AT&T monopoly. It wasn't until the Bells were broken up in the mid eighties that long distance communication became cheap and affordable enough for your average Joe Middle-Class Blow to set up his own servers and for small start ups to build up there own net based servers.
So, it might have not made much difference, but that is just speculation. Without Hitler and Stalin as looming threats, it is also possible and likely that Europe would have developed along different lines, Managerialism (a term used by some political scientist in the 30's) would have lost its allure as a governing principle, and where leading technologist realized that at least in communications decentralization is a good thing.
Haskell
#14430 posted by steven_a [203.55.33.245] on 2008/06/19 08:00:22
Laugh... HeadThump, if you're right about Haskell having similarities to Intel's ray tracing project - just like those functional languages - ray tracing in games will be good for f*** all in the real world.
But Intel shoving the thing down our throats may be another matter.
I Think It's Hard To Overestimate The Effect WW2 Had
#14431 posted by mwh [118.93.184.214] on 2008/06/19 09:40:40
on society, science, technology, politics... so much so that speculating on what might have been different seems a bit pointless to me.
OTOH, maybe all the things that came out of it would have happened anyway, and all that changed was the rate things happened. Who knows? :)
Ok
#14432 posted by ijed [216.241.20.2] on 2008/06/19 15:20:11
But there is the school of thought that anything that happens in society is a product of it.
Meaning that Hitler and Stalin existed in the first place because there was something fundamentally wrong, which gave rise to the attitudes existing outside and so the control and nanny state culture.
Hindsight is a great thing - back then it almost certainly seemed the way forward. Governments exist to remove autonomous control, but they are necessary.
This same conversation will be had in ten years about technology n.
Security And Privacy In The Digital Age
#14433 posted by Jago [88.195.214.20] on 2008/06/19 16:12:06
I wonder how much demand there is for a site that is:
1) about security and privacy of communications in the digital age
2) with topics ranging from securing data stored locally on a computer, web browsing, email, IM, etc etc
3) is written in plain and easy to understand language
4) explains all the terms in simple language and gives examples of most common threats and how to identify them
5) introduces the reader to the most common solutions and concepts behind preventing privacy and data breaches
6) explaining why they should care in the first place
Any thoughts?
Heh - I Dont Care About People Ripping Me Off
#14434 posted by RickyT23 [86.139.219.12] on 2008/06/19 16:17:48
People will always rip people off. Having said that I dont even know what GPL means, so YEAH! - A site like you describe could be very usefull! :P
Steven_a
#14435 posted by HeadThump [4.136.90.218] on 2008/06/19 16:47:27
there are plenty of programmers in active studios pissing their pants thinking of what multi-threading will look like on the next series of Play Stations and X-boxes, and how that can be handled in a traditional imperative framework.
But The GPL Has Nothing To Do With Security And Privacy...
#14436 posted by czg [213.132.100.2] on 2008/06/19 17:05:10
Well I've Got AVG.........?
#14437 posted by RickyT23 [86.139.219.12] on 2008/06/19 18:06:29
Jago - its a good idea!
You see there are a lot of people out there who know very little about such things. A computer is a "box what does stuff".
The internet is a "box what does stuff".
I mean are you talking about spyware? Or what?
Jago
#14438 posted by Spirit [213.39.225.253] on 2008/06/19 18:14:24
Not much unless you have a great marketing campaign. Actually I am sure there are several sites like that already but few know about them.
"Stupid generic" people are the ones that need such info yet since they have no idea they won't bother.
For example in german there is http://hp.kairaven.de/ yet mostly people like me know it I guess.
http://michaelzimmer.org/ is mostly focused on search engines, surely worth adding to your feeds.
#14439 posted by Trinca [194.65.24.228] on 2008/06/19 18:23:34
PT > DE
:p
Wooot
#14440 posted by Spirit [213.39.225.253] on 2008/06/19 19:29:17
Doom 3 source code might be released next year already according to John Carmack. At around 1:28:30 in http://www.gamerswithjobs.com/node...
^^
#14441 posted by DaZ [80.41.163.47] on 2008/06/19 19:53:18
yeah I listened to that last night but forgot to post (doh). Good news indeed.
I guess Carmack is going "doh" as the doom 3 engine never really took off like ue3...
Looking For Quake1 Mappers
#14442 posted by Caleb [129.59.8.10] on 2008/06/19 22:43:19
http://www.celephais.net/board/vie... here is the official post i did in the mapper section. i can be reached at caleb.garner@gmail.com
When The D3 Code Is Out
#14443 posted by biff_debris. [75.136.215.221] on 2008/06/19 23:26:57
Hopefully someone can take all those cute little tweaks they did for Q4 and put them in, mebbe? That would be super-cool, thx ahead.
Trinca
#14444 posted by megaman [92.73.92.0] on 2008/06/20 01:13:20
PWNED!
ERLANG
#14445 posted by inertia [24.164.67.55] on 2008/06/20 06:09:27
CONCURRENCY
<Friction>
#14446 posted by gone [91.122.99.104] on 2008/06/20 17:07:01
new contest: release a map before i do.
go!
Speaking Of Doom
#14447 posted by Kinn [86.162.11.209] on 2008/06/20 20:42:25
now THIS is immersion:
http://www.youtube.com/watch?v=1Uv...
Kinn
#14448 posted by JPL [82.234.167.238] on 2008/06/21 11:28:56
Cooooool :D
ROFL
#14449 posted by Shambler [92.232.214.79] on 2008/06/21 12:54:57
I like it. Good lighting too - surely the D3 engine?
Shambler
#14450 posted by Kinn [86.162.11.209] on 2008/06/21 13:18:42
even better - I'd say what you're seeing there is some serious idTech 5 action
Hmm
#14451 posted by Tron [121.45.31.116] on 2008/06/21 17:54:29
D3 source code next year?
That probably they are expecting RTCW2 to come out in the next 12 months, and that Prey2 will not be using the same engine as the original.
Prey2?
#14452 posted by Zwiffle [24.183.101.72] on 2008/06/21 18:26:29
._.
:/
#14453 posted by Kinn [86.162.11.209] on 2008/06/21 18:27:49
will Prey 2 have a non-godmode option?
Prey2?
#14454 posted by Zwiffle [24.183.101.72] on 2008/06/21 18:45:10
._.
Hey Zwifla How Does It Feel To Be Left Out In The Dark?
#14455 posted by czg [213.132.100.2] on 2008/06/21 18:56:30
Ok, Here's A Contest
#14456 posted by Lunaran [75.134.21.66] on 2008/06/21 19:40:33
So our community is clearly rather small and not quite so active at the moment, reflective of a social group held together by a common interest more than a place where level design is constantly ongoing. Mapping still goes on, just not to the degree that a call for everyone to try something simultaneously can elicit a strong, viable response (see: speedmapping, etc).
The recent interest in 'experimental' gameplay, especially from a couple of Speedy's maps, seem to be the freshest source of mappery right now. So, here's my idea: the "contest" is to release something on your own with whatever parameters you want, whenever, but surprise everyone else with it. Have an idea and make it - there's clearly plenty of them still out there. If we can't muster group activity at the moment, let's focus on individual maps, just to keep things fresh.
Not So Active?
#14457 posted by Shambler [92.232.214.79] on 2008/06/21 19:49:03
WTF, for Quake 1 at least there have been plenty of good, varied, interesting maps this year, from new mappers, old mappers, semi-retired mappers. I've been impressed for sure.
P.S. This contest sucks.
Bler
#14458 posted by Zwiffle [24.183.101.72] on 2008/06/21 20:13:12
Shhh otherwise he'll cancel it.
Yeah
#14459 posted by Lunaran [75.134.21.66] on 2008/06/21 20:56:35
I've been impressed for sure.
Right, so why not keep it up? I'm not saying that kind of thing isn't happening, my point is the lament over speedmapping and contests seems misplaced.
Fart
#14460 posted by Blitz [69.25.132.5] on 2008/06/22 05:05:43
Something I was just thinking about...in most FPS engines running into the exterior corner of a wall will either make you go left or right of it depending on which side you're closest to instead of stopping you like it would if you ran into a flat wall.
I always wondered though if you lined your path up so that you hit it *exactly* at 45 degrees, how does the engine decide which way to force you? Is it randomized? Is it even possible to hit it at exactly 45 degrees? Will it actually make you stop if you accomplish it?
Has anyone ever looked into this on an engine level? Let me know :D
P.S this is what I spend my Saturdays thinking about
LOL
#14461 posted by Tronyn [24.78.41.15] on 2008/06/22 10:09:27
the PS made that comment so awesome.
Blitz
#14462 posted by megaman [92.73.91.57] on 2008/06/22 11:43:37
you will never be able to hit it at exactly 45 degrees; see also: float precision
not that i checked, but aren't they shoving you right/left depending on your income angle?so that if you hit the edge in the way you described, you would almost stop?
In Quake You Stop
#14463 posted by Spirit [80.171.53.107] on 2008/06/22 12:04:29
http://www.quaddicted.com/stuff/45...
Even if you are a bit off center, I guess that's some hull stuff.
Well There We Go...
#14464 posted by Shambler [92.232.214.79] on 2008/06/22 12:44:55
http://www.quaddicted.com/stuff/45... - there we go Lun, maps all the time!
#14465 posted by Willem [75.177.185.17] on 2008/06/22 12:57:56
Yeah, you generally stop. I've tried running into walls and trying to get myself exactly parallel. I stop dead generally if I get it right.
Uhuh
#14466 posted by Shambler [92.232.214.79] on 2008/06/22 13:12:10
I've tried running into walls and trying to get myself exactly parallel.
That in Quake, or just IRL?
Need Some Tech Support! :)
#14467 posted by DaZ [80.41.163.47] on 2008/06/22 14:22:49
So I installed windows vista x64 yesterday, and set it all up, and it was working fine, in my ignorance to the new OS instead of turning off the pc I set it into hibernate mode, then I brought it back out of hibernate the pc froze and then blue screened.
After a reset the pc would not boot, it would start loading the OS selector screen (I was dual booting with xp) but then fail saying the boot sector was screwed (or something of that description).
So I popped in my xp cd and managed to repair the boot sector, but now the pc boots automatically to XP and I get no option to boot to vista at all. I am wondering how I get the dual boot OS selector back? As the vista directory is still fully intact!
I have tried searching the web a bit but im having trouble finding information regarding this issue specifically.
PS. This is a great story for all you vista haters ;)
Solved
#14468 posted by DaZ [80.41.163.47] on 2008/06/22 14:49:32
nevermind :)
Daz
#14469 posted by Tronyn [24.78.41.15] on 2008/06/22 15:20:02
something like this?
http://windowserroe6.ytmnd.com/
I'm Interested To Hear How You Solved It
#14470 posted by Orl [68.38.78.49] on 2008/06/22 17:53:11
Sure
#14471 posted by DaZ [80.41.163.47] on 2008/06/22 18:08:57
after some more digging around I learned that vista uses an updated method of handling the boot menus. Boot.ini simply does not work with vista.
Vista uses a BCD file to handle booting and there is handy application I found called Easybcd (http://neosmart.net/dl.php?id=1) that can edit/restore vistas boot settings and write them to the BCD.
It was a simple matter of restoring the bcd and restarting the pc :)
Back In The 70's
#14472 posted by HeadThump [4.136.90.55] on 2008/06/23 16:02:14
No one but Richard Pryor was as good as this guy:
George Carlin mourned as a counterculture hero
http://apnews.myway.com/article/20...
George :(
#14473 posted by Lunaran [24.158.1.74] on 2008/06/23 23:00:19
patron saint of crabby old men :(
meanwhile, seen on the shack:
http://i32.tinypic.com/258ueyq.jpg
Does Anyone Care...
#14474 posted by jsHcK [99.241.160.220] on 2008/06/24 11:28:13
...about this.
http://www.shacknews.com/onearticl...
I'm interested...
No.
#14475 posted by Shambler [92.232.214.79] on 2008/06/24 11:58:11
Well...
#14476 posted by metlslime [98.210.181.179] on 2008/06/24 11:59:30
it does mean they're working on a new radiant based on the 1.4 source... so that's kind of cool for people that didn't really like 1.5.
#14477 posted by Willem [24.199.192.130] on 2008/06/24 14:08:54
""We appreciate what you guys have done over the years in building the popularity of [Quake 3]," said id CEO Todd Hollenshead. "We also like 'free.'" "
All due respect, Todd - but id likes 'free' now that the money has been made. Nothing wrong with that but let's not start painting ourselves as pure and altruistic suddenly.
Opera 9.5
#14478 posted by bambuz [91.152.87.250] on 2008/06/24 14:30:56
is nice. Fast. Localized. Downloaded a nice theme. I put a weather and clock widget on too.
Hmmm - Doom 4 + Quake Zero
#14479 posted by RickyT23 [90.211.135.163] on 2008/06/24 14:37:20
I hope they dont fuck them up! I played on ET - Quake Wars Demo and couldn't get it!
What Is There Not To Get About ETQW?
#14480 posted by Jago [88.195.214.20] on 2008/06/24 16:24:42
nt
The Fun
#14481 posted by Zwiffle [24.183.101.72] on 2008/06/24 16:49:08
nt
#14482 posted by Willem [24.199.192.130] on 2008/06/24 16:49:26
Classes and team work? If Carmack likes straight up death match, it's not hard to imagine him not getting something like ET.
Turns Out To Be A Hoax,
#14483 posted by HeadThump [4.136.90.89] on 2008/06/24 17:10:44
imagine that.
http://buzz.yahoo.com/buzzlog/9153...
#14484 posted by Willem [24.199.192.130] on 2008/06/24 17:20:05
Except that nobody said they were lost. They said they were uncontacted which has a specific meaning in this situation.
There are hundreds of uncontacted tribes on the planet.
#14485 posted by HeadThump [4.136.90.89] on 2008/06/24 17:57:12
Except that nobody said they were lost.
Except, that is exactly what was initialy claimed.
http://www.guardian.co.uk/world/20...
"We did the overflight to show their houses, to show they are there, to show they exist," said Jose Carlos dos Reis Meirelles, an expert on uncontacted tribes at Funai. "This is very important because there are some who doubt their existence."
You certainly don't go looking for the proof of the existence of 'found' things.
#14486 posted by Willem [24.199.192.130] on 2008/06/24 18:02:23
The text you quoted specifically uses the word "uncontacted" and specifically does not use the word "lost".
Anyway...
#14487 posted by Willem [24.199.192.130] on 2008/06/24 18:05:20
Here's a quote from someone else I saw that sums it up decently:
"Saying it's a hoax doesn't really fit, imo. Yeah, they knew about the tribe, but the tribe is still uncontacted at this point, no? Reading up on it further, it seems like people knew about this tribe and others, but no contact really exists with them."
So
#14488 posted by Lunaran [24.158.1.74] on 2008/06/24 18:24:50
what does lost in this context mean and why is it better than 'uncontacted'
#14489 posted by Willem [24.199.192.130] on 2008/06/24 18:27:25
To me, 'lost' would mean that we once had them and then misplaced them while bringing in the groceries resulting in a 15 minute search the following morning before going to work and being late as a result. That's very different from 'uncontacted'.
Regarding Quake Zero
#14490 posted by inertia [24.164.67.55] on 2008/06/24 20:32:38
It isn't free, you pay with your eyeballs.
Well I Bet The Tribes People Knew Where They Were
#14491 posted by RickyT23 [90.211.135.163] on 2008/06/24 20:36:51
the whole time!
Inertia:
Theyre not taking my eyeballs, I'll stick to UT3 if that's the case
Quake Zero
#14492 posted by jsHcK [99.241.160.220] on 2008/06/24 20:48:59
TF2 was the game that finally pulled me away from Q3 online. Quake Zero might be the game that draws me back...
I'm sick of being a team player. There is a unique joy in winning in an individualist deathmatch game.
And there is always Sauerbraten...
#14493 posted by Willem [24.199.192.130] on 2008/06/24 20:52:02
Yeah, but playing in a web browser while ads dance and flash around the edges? No thanks.
#14494 posted by Zwiffle [66.170.5.18] on 2008/06/24 20:56:03
There are ad blockers and whatnot nowadays.
Maybe
#14495 posted by Kinn [86.162.11.209] on 2008/06/24 21:24:43
the ads will be in-game, on tv screens and whatnot.
#14496 posted by metlslime [64.175.155.252] on 2008/06/24 21:30:37
It isn't free, you pay with your eyeballs.
Ha, that can be easily circumvented by playing with my eyes shut!
Ah...
#14497 posted by Shambler [92.232.214.79] on 2008/06/24 22:27:41
Well that would explain Metl's legendary DM skillz then...
P.S.
#14498 posted by Shambler [92.232.214.79] on 2008/06/24 22:28:21
Q3 was the game that irreversibly pushed me away from Q3 online...
Shambler Get On IRC
#14499 posted by czg [83.253.254.12] on 2008/06/24 22:36:35
So we can make fun of your antiquated views again
Shambler
#14500 posted by Zwiffle [66.170.5.18] on 2008/06/24 22:56:34
I don't disconnect every two minutes anymore.
I just thought I would share that update with you.
Video Editing Software
#14501 posted by megaman [92.73.85.89] on 2008/06/25 15:17:42
Can anyone recommend good video editing software? I just need simple cutting, no fancy effects or anything.
Avidemux
#14502 posted by Spirit [213.39.174.234] on 2008/06/25 16:33:56
http://fixounet.free.fr/avidemux/
Virtual Dub Worked Fine For Me
#14503 posted by bambuz [91.152.79.40] on 2008/06/26 00:58:27
Ads
#14504 posted by Lunaran [24.158.1.74] on 2008/06/26 18:13:42
Advertisers are going to sign on if you can promise them space where the audience is captive - something where you can promise them lots of eyeballs. More popular TV shows = more expensive commercial slots, etc.
Now, look at games like Quake3. If there's an ad on a TV screen in the level - who's paying attention to that? Nobody's going to stop and look, and any advertiser that has this game demoed to them won't be too enthused.
In the menus and web frontend, however - or even better, while the loading bar is crawling - that's where you're going to see advertising.
True
#14505 posted by negke [82.82.174.91] on 2008/06/26 19:08:00
It worked pretty well in the free, ad-supported versions of Far Cry, Prince of Persia and that other game.
Maybe they're going to add TV commercial-like sound bits and advertising slogans to QuakeLive with the first patch.
"You Got The Pepsi(TM) Rocket Launcher"
#14506 posted by metlslime [64.175.155.252] on 2008/06/26 22:34:56
Hmm
#14507 posted by nonentity [87.194.146.225] on 2008/06/26 22:58:30
RL would be sponsored by Coca Cola surely?
GL seems far more Pepsi-y (I may be being influenced by Warsow's blue GL here tho)
I'd Like To Apologise To The Community For Being A Complete Dick
#14508 posted by czg [213.132.100.2] on 2008/06/27 15:46:43
I'm leaving forever.
Hooray!!! :D
#14509 posted by RickyT23 [217.44.37.217] on 2008/06/27 16:14:03
I mean, er.... , no. please dont
Mr G
#14510 posted by bambuz [193.167.6.167] on 2008/06/27 16:18:49
noooooo don't go, terrafusion people LOVE DICK.
#14511 posted by Trinca [194.65.24.228] on 2008/06/27 17:20:41
czg
please dont go, dont gooooooooo
you ass is needed!!!
Where Are You Going?
#14512 posted by RickyT23 [217.44.37.217] on 2008/06/27 17:35:30
To Candyland
#14513 posted by Spirit [213.39.211.126] on 2008/06/27 17:53:36
Update
#14514 posted by underworldfan [75.83.102.237] on 2008/06/27 19:15:38
Tronyn conducted an interview with Shambler, its now posted at my site:
http://underworld.planetquake.game...
Great Interview
#14515 posted by Spirit [213.39.211.126] on 2008/06/27 20:04:46
Smabler
#14516 posted by Vigil [91.152.79.40] on 2008/06/27 20:06:19
But is it a two question interview?
"Maybe"
#14517 posted by Shambler [92.232.214.79] on 2008/06/27 20:21:06
Next and final question plz.
CZG:
#14518 posted by Shambler [92.232.214.79] on 2008/06/27 20:26:39
Apology REJECTED.
Huzzah
#14519 posted by ijed [216.241.20.2] on 2008/06/27 21:04:30
I'd like to see a full map-for-map remake of the original Quake, following on from the remix maps released so far.
I have e3m1-e3m3 on final beta, e3m4-m6 on early beta and e3m7 blocked out.
Good Interview
#14520 posted by HeadThump [4.136.90.76] on 2008/06/27 21:09:07
Far Cry is the game that rocked me the most in recent years too. Many players complain about the setting, but it just makes me want to get back down to the tropics with white sandy beaches and clear water for miles. Oh, St Thomas why did I ever leave (oh yeah, to avoid poverty and starvation since I would have lost my job otherwise).
#14521 posted by Scampie [24.158.1.74] on 2008/06/27 21:51:37
2 question interviews are copyright 1997-2008 by Scampco Industries Limited Inc. LLC. Any unauthorized usage, reproduction, or public viewing of these interviews in prohibited.
Scampie
#14522 posted by Shambler [92.232.214.79] on 2008/06/27 23:12:04
Are you sure that's legally binding?
I Know
#14523 posted by megaman [92.73.92.102] on 2008/06/27 23:57:20
it's legally banning...
Lol
#14524 posted by Lunaran [24.158.1.74] on 2008/06/28 00:31:10
"public viewing"
Willem
#14525 posted by HeadThump [4.136.90.36] on 2008/06/28 04:53:29
I've been thinking of some of the things you have said about the effect of piracy on the viability of the PC as a commercial game platform. It really sucks that Epic's policy is to consider PCs as a third tier market compared to the PS3 and Xbox for games that are not centered on the multiplayer mod market. Not casting dispersions. It sounds like you are facing market realities over there.
I have a question that I hope can be helpful, though it may just be naive on my part; how much can the size of a product discourage piracy? Would ten trig discourage all but the most valiant fanboi attempts?
Say, if and when Epic decides to sale GOW2 to the PC market, what if, you had a seperate DVD
that must be in the PC in order for the game to function and it was cram full of binary noise, nothing but noise, except for maybe a few thousand bytes scattered about the disk which the executable routinely searches out to insure the viability of the copy.
I recently spent an evening downloading the Knoppix disk, at 700MB I was a bit discouraged, but do you think the method I outlined would discourage the pirates?
Ouch
#14526 posted by Lardarse [62.30.157.25] on 2008/06/28 05:23:09
If the rest of it is random noise, then there is a good chacne that it could match substantial chunks of the real code. Which means that it would be possibly impossible to filter out the unnecessary bits. Plus that random noise disk is still copyable...
It Would Not Necessarily
#14527 posted by HeadThump [4.136.90.36] on 2008/06/28 05:42:52
have to be random, but as long as the executable knows where to look, what the filler material looks like would be unimportant. It would be futile for a hacker to separate the necessary stuff from this end. They would have to dissassemble the executable, and many barriers could be placed on that end to make that futile as well.
Of course it could still be copied, and made into an .ico file (or the dvd equivalent?), but the idea is to discourage digital distribution through raw size. Another example: Say if the size of the game could be fit on one DVD, but instead, you pad it out on
five separate DVD's with filler material and only the installer can distinguish between necessary and unnecessary data. At 8+ gigs a disk, you have over 40 gigs of data for any potential download. That would bring the bandlength of Pirate Bay to its knees!
Just trying to save the PC gaming market, for my own selfish, I wanna play a dozen Deus Ex, Quake, System Shock clones on it. that's all.
Oops
#14528 posted by HeadThump [4.136.90.36] on 2008/06/28 05:45:37
That would bring the bandlength of Pirate Bay to its knees!
Through turrents Pirate Bay uses dispersed distribution, so that may not be a barrier in its self, though even dispersed, I imagine the size could be inhibiting to piracy.
Dunno
#14529 posted by ijed [190.20.91.37] on 2008/06/28 05:51:54
I'm all in favour of the opinion that goes around func routinely - that respecting end users is a better strategy than fucking them over on the off chance they want to rip off your game.
I remember a qoute for some reason - it was along the lines of anyone who tries to pirate a game and fails won'y buy it, because they never had any intention of paying for it in the first place.
Interesting idea, but I can imagine the logistical nightmare of installation - remember each game goes through many levels of idiot proof testing, and that's before it leaves the producer's office and goes to QA, legal and distribution.
With Those Sort Of Barriers
#14530 posted by HeadThump [4.136.90.36] on 2008/06/28 06:15:54
I wonder if it would make more sense as a quick and dirty solution for indies to use than the A title producers.
#14531 posted by ijed [190.20.91.37] on 2008/06/28 07:15:48
Don't think so - any backed games company goes through the same process, since the money always comes from the same sorts of companies - the ones who ask;
What is a rar file? Can we put an advert frontend inside the gui? The loading screen is static apart from the moving bar for neary three seconds (we timed this!)
And indy companies aren't consolidated enough to worry about this sort of crap.
tbh I can't think of an application for it, but there almost definately is. But money = time, so to develop it is the real problem. The discs are cheap, so that's not a problem.
I've heard lots of suggestions when porting stuff from PC that we block maybe three or four features, then the "downloadable content" is basically a >128k bat file that unlocks the blocked stuff. In a similar way I think there is a corporate name for what you're suggesting, but without the extra discs.
Personally I get everything for PC from Steam, because it's me that owns the game, not the hardware, which is pretty cool. My wii I'm going to have chipped because I can't play my PAL gamecube games on it. Definately illegal, but as a good customer why should I have to cross the line.
Am I right that the only non-regional recent console is the DS - the one that's got a better turnover than free cake?
#14532 posted by Willem [75.177.185.17] on 2008/06/28 12:24:37
"it was along the lines of anyone who tries to pirate a game and fails won'y buy it, because they never had any intention of paying for it in the first place. "
That's not entirely accurate. Many people will pirate the game if they can and buy it if they must.
As for the size suggestion - I'd say, personally, not really. Pirates don't care about bandwidth or storage. If they have to wait an extra day for the torrent to finish, they will. No skin off their nose. And the more likely outcome is that the crackers will simply spend the time to strip out as much of the noise as possible anyway.
And as far as GoW2 and the PC and Epics future plans - I'm sure you'll understand that I really can't make public comments on that sort of thing. Not my area and not my place. :)
Diablo 3
#14533 posted by Jago [88.195.214.20] on 2008/06/28 13:45:37
http://eu.blizzard.com/diablo3/
'nuff said
Diablo3
#14534 posted by JPL [82.234.167.238] on 2008/06/28 15:40:19
Wow... looks impressive !
Hmm
#14535 posted by nonentity [87.194.146.225] on 2008/06/28 15:56:09
No, shit, damn purple penguin thing.
One of the best pieces of viral hype I've seen in a while tho (the splash screen, the hidden jpegs, etc).
http://kotaku.com/5019490/blizzard... in case you live under a rock
Bugger
#14536 posted by nitin [203.217.76.123] on 2008/06/28 15:56:39
there goes another hundred hours or so :)
Hmm
#14537 posted by nonentity [87.194.146.225] on 2008/06/28 15:56:40
That should of course be 'no shit', not 'no, shit'
That's Kool And The Gang
#14538 posted by HeadThump [4.136.111.102] on 2008/06/28 17:23:05
And as far as GoW2 and the PC and Epics future plans - I'm sure you'll understand that I really can't make public comments on that sort of thing. Not my area and not my place. :)
Especially, if those methods involve mercenaries and Pirate Bay owner's heads on stakes as a warning to other pirates, mums the word on my end ;) Anything to get a vibrant PC game market back!
Headthump
#14539 posted by necros [99.227.108.217] on 2008/06/28 19:39:17
just to address your earlier post,
i'm of the firm belief that if someone wants to crack a game, it *will* be cracked.
i look at games like the HL2 series or Bioshock. HL2 games all have the online authentication stuff with the steam integration, but there are copies of all 3 (HL2, Ep1 and Orange Box) with the steam portion removed.
and bioshock. remember all the stink that was raised about it's copy protection? there was a cracked version like a week after it was released.
the way i look at it, you waste your time putting fancy piracy protection. what should be aimed for is stopping casual piracy-- lending the game to a friend so he can copy the DVD or whatever. no one ever liked having to have a cd/dvd in the drive to play, and bringing it back is not going to win any points with your consumers.
i also don't think pure online distribution is the ticket either.
in canada at least, almost all ISPs here have download caps, and that puts a real damper on how much stuff i'd want to download esp. since i'm paying for the product essentially twice.
Czg07 Needs A Health Warning
#14540 posted by rj [82.4.228.100] on 2008/06/29 02:31:38
thought this may be of general light interest/amusement. i just sent a mate completely batshit insane by showing him the following screenshot:
http://isoterra.co.uk/images/quake...
alcohol may have have had a part to play in things but alas. i've uploaded the messenger log.. i tried to offer some serious insight later on but in reality i was pissing myself laughing most of the way through:
http://isoterra.co.uk/stuff/sandma...
Heh
#14541 posted by ijed [190.20.74.86] on 2008/06/29 02:55:07
He doesn't play modern Q1 then?
Insomnia is sort of mild by now - some of the areas in Travail.
Poor sod probably woke up a few times in the night - judging from that transcript.
Reckon everyone who still plays / makes this game has their head a bit twisted.
#14542 posted by rj [82.4.228.100] on 2008/06/29 02:59:36
i don't think he's ever even played quake
travail did have some pretty twisted bits but i don't think anything will ever top the final level of zerstorer for pure evilness
True
#14543 posted by ijed [190.20.74.86] on 2008/06/29 03:08:23
I reckon everyone remembers the bit where you enter the small shrine and hear the warbling idle sound of the troglodyte.
"You have a sense of pure evil"
Quake Woah Moments
#14544 posted by nitin [203.217.76.123] on 2008/06/29 03:11:37
there's plenty, czg being responsible for quite a few and nehahra a lot of the others.
I'd have to go through my maps cd to list teh rest but there is plenty, which is why I'm still playing it :)
Koohoo
#14545 posted by ijed [190.20.74.86] on 2008/06/29 03:16:03
Mother Jesus
#14546 posted by Scampie [24.158.1.74] on 2008/06/29 04:10:28
diablo3 i already love you
Although
#14547 posted by Scampie [24.158.1.74] on 2008/06/29 04:46:21
I somewhat agree with this image.
http://img76.imageshack.us/img76/5...
I wouldn't go AS far, but it does look a bit too colorful WoW compared with the dark ugliness of the old Diablos.
Hmm
#14548 posted by nonentity [87.194.146.225] on 2008/06/29 07:11:58
I have to admit something...
I don't understand the point of Diablo. Isn't it just left click spam (I've tried playing it, I just... don't get it)
(And bear in mind I played WoW for 2 years)
#14549 posted by Willem [75.177.185.17] on 2008/06/29 11:27:45
Blizzard is one of the last companies I would ever question on art direction. They have some of the most consistent and high quality artwork among game companies. Watching those D3 videos is proof of that again. Nothing looks out of place, everything looks like it fits together and you totally believe the world.
Fantastic work.
Still...
#14550 posted by Bal [90.44.97.88] on 2008/06/29 14:50:46
I would have prefered a darker tone, it boils down to a matter of taste though, not poor art direction.
It'll probably change as they work on it anyways, they recently added quite a bit of grit to the Starcraft2 stuff, which makes it look alot better in my opinion.
A Guess A Simple Fix
#14551 posted by DaZ [80.41.167.33] on 2008/06/29 15:24:13
would be to include some sort of different post processing options like gears/ut3 so you change the overall look for default to "gritty" and so on.
Would please both crowds :)
Yeah
#14552 posted by Kinn [86.162.11.209] on 2008/06/29 18:41:16
I'd have preferred a bit less WoW too. Hopefully the gore will make up for it.
Yeah.
#14553 posted by biff_debris. [75.136.215.221] on 2008/06/30 22:34:17
Does have a good bit of WoW-ness to it, which kinda sucks. Honestly I was hoping for something dingy and more detailed like Hellgate -- but that's another camp, I guess.
#14554 posted by Scampie [24.158.1.74] on 2008/07/01 19:19:52
Looking at the image again and thinking more on the subject, I'm starting to come around to blizzard's direction. Each area on the left side looks completely unique and memorable. On the right, the dungeon and the exterior world may as well be the same place, the effects are the only thing to draw your eyes. The left feels like a world, the right looks like a backdrop.
Yah
#14555 posted by Kinn [86.162.11.209] on 2008/07/01 20:14:45
I think it's because that 30 second "noise overlay" example is bad. When done by a good artist, "Gritty" can look just as unique and memorable as "Clownboots Rainbow Lollipop Land".
#14556 posted by Willem [24.199.192.130] on 2008/07/01 21:04:38
I don't know why people are so against color these days. I think Diablo 3 looks fantastic. Lush, vibrant colors FTW.
#14557 posted by Spirit [80.171.7.21] on 2008/07/01 21:29:38
lush vibrant quake?
http://shub-hub.com/files/images/q...
Softcore
#14558 posted by Shambler [92.232.214.79] on 2008/07/01 22:17:33
Hmmm. Doesn't look as vomituously bad as most Quake visual tweaks to be honest.
Bloom1 = Myopia
#14559 posted by ijed [216.241.20.2] on 2008/07/01 22:18:55
I Hate Bloom
#14560 posted by Kinn [86.162.11.209] on 2008/07/01 22:44:01
It's cheap and nasty.
It makes games look like those soft-focus airbrushed glamour portraits that fat insecure single women get done to post on internet matchmaking sites.
It basically says "This game has serious self-esteem issues and will eat all your chocolate biscuits when it thinks you're not looking".
Heh
#14561 posted by ijed [216.241.20.2] on 2008/07/01 22:49:09
Bloom1 (like the screenshot) is rendered from the backbuffer and so is very cheap in FPS, but applied to everything - it's the most common option.
Bloom3 is applied per object and looks great. Eg. All fire shaders, but no matte shaders. Problem is it destroys framerate, usually.
Bloom
#14562 posted by necros [99.227.108.217] on 2008/07/01 23:05:46
always makes an area look humid...
Co-op Game
#14563 posted by liquidlogic [64.252.166.147] on 2008/07/01 23:32:56
Anyone interested in meeting for a coop Quake game?
Hrrumph.
#14564 posted by biff_debris. [75.136.215.221] on 2008/07/02 00:16:13
http://www.petitiononline.com/d3ar...
Seems more people agree Diablo III looks too happy and shiney.
I Dunno
#14565 posted by necros [99.227.108.217] on 2008/07/02 00:50:12
i don't really get what the fuss about it is. to me it looks like they translated the feel of the 2d diablo art into 3d pretty well. the different areas look distinct and visually interesting. what more can you want?
#14566 posted by Willem [75.177.185.17] on 2008/07/02 01:41:20
It looks fantastic. People are idiots. Besides, Blizzard is not going to go back and redo all of the art because of a petition.
Agree
#14567 posted by ijed [201.222.159.234] on 2008/07/02 02:20:05
It´s from blizzard so it´ll look good. If some people don´t like the style others will. Nobody will ever hit the middleground.
There´s alot of complaining but it seems to be from people who will buy it regardless.
I'm With The Idiots
#14568 posted by Tronyn [24.78.41.15] on 2008/07/02 05:29:24
The first Diablo at least had a very distinct, creepy look. This seems too close to "generic 3d fantasy rpg" (not that that is all that bad, it's just not as distinct/atmospheric).
lol @ 14560
Hmm
#14569 posted by nonentity [87.194.146.225] on 2008/07/02 05:34:39
As far as I can tell most of the changes they want in that petition could be achieved by dropping the colour/brightness and increasing the contrast on their monitors...
Wolfenstein Enemy Territory Source Maps Released
#14570 posted by negke [82.82.162.116] on 2008/07/02 07:05:55
under Limited Use Licence, after the game's fifth birthday:
http://www.splashdamage.com/node/2...
Blearhalrh
#14571 posted by Spirit [213.39.146.86] on 2008/07/02 08:59:26
There is that thing called "taste" and it is different from person to person.
#14572 posted by Willem [75.177.185.17] on 2008/07/02 11:29:52
I think it's the hyperbole that gets to me. It's not "I think it's too colorful" - it's "it's fantasy elf faggot disco colored!!!1!!111!". Relax.
#14573 posted by Willem [24.199.192.130] on 2008/07/02 14:59:37
Gamers.
http://i197.photobucket.com/albums...
LOL
#14574 posted by Shambler [92.232.214.79] on 2008/07/02 17:42:56
Cynicism +1 D6
Roffles
#14575 posted by Kinn [86.162.11.209] on 2008/07/02 20:33:48
post #14573 ftw
#14576 posted by Willem [24.199.192.130] on 2008/07/02 21:28:34
Also:
A SHOCKING RBEACH IN REALISM
http://www.shacknews.com/images/im...
#14573
#14577 posted by JPL [82.234.167.238] on 2008/07/02 22:08:26
It reflects exactly the fact it is not possible to please all player...
...and indeed ROFLMAO !
DID YOU KNOW THAT:
#14578 posted by Lunaran [24.158.1.74] on 2008/07/04 00:00:02
Kinn's name is short for Kinnschmerzen, which is german for "chin ache."
... NOW YOU KNOW.
Lun
#14579 posted by RickyT23 [90.199.193.191] on 2008/07/04 00:57:13
You're such a chin-head.
:P
Jesus Lun
#14580 posted by Kinn [86.162.11.209] on 2008/07/04 02:25:25
have you been doing some internet detective work? I haven't gone by that name since...well, since a long time.
It was my schoolboy nickname fyi :)
(Where did you find out?)
I'll Answer That::
#14581 posted by Scampie [24.158.1.74] on 2008/07/04 02:48:39
Lunaran, in true slacker form, decided that rather than WORK today, he'd read the screenshots thread from start to finish.
http://www.celephais.net/board/vie...
Hmm
#14582 posted by nonentity [87.194.146.225] on 2008/07/04 06:06:15
So, I was reading this today;
http://www.gamasutra.com/php-bin/n...
Seems somehow relevant ;p
No Crunch!
#14583 posted by Blitz [67.168.57.20] on 2008/07/04 10:03:21
Look at the games they're making -- trivia games and karaoke shovelware. You can work 35 hour weeks when you're churning out shit like that. I mean if that's what you want to do as a company more power to you, but crunch is inevitable when you're making a game that strives for visual fidelity, compelling narrative, etc. etc. There's simply too much you can't plan for.
#14584 posted by Willem [75.177.185.17] on 2008/07/04 11:34:16
We're crunching on Gears2. There's just too much to do at the end of the project. You have to crunch at least for a few weeks if you're going to get a product of any kind of scope completed on time.
Granted, I don't LIKE crunch - but at least we're compensated well for it at Epic. I understand that it sucks a lot more at companies where they crunch you mercilessly and then give you a hearty handshake at the end.
Willem
#14585 posted by biff_debris. [75.136.215.221] on 2008/07/04 11:57:36
Keep crunching 'til you get that PC port out, buddy ;D
Speaking Of Gears PC
#14586 posted by Jago [194.86.38.38] on 2008/07/04 12:20:22
Is it worth getting for 19 eur from the bargain bin? Now that I am getting into UE3 tech a bit, I am somewhat curious about dabbling into UE3 singleplayer mapping since I've always generally found SP mapping to be more interesting than making multiplayer maps and I really loved the console GoW which I had finished before I sold my 360.
How well does the game run compared to UT3? I am playing UT3 on a C2D E6600, 2gb ram, 8600GT at 1280 x something at maxdetail and it runs pretty damn well, with only noticable slowdowns happening on DM-Deck. Should I expect the same level of perfomance from GoW PC or is it better/worse?
How big/small is the GoW editing community? I understand it wasn't that popular of a game on PC, since anyone who really really wanted to play it, had already played it on the 360, but just how popular is it? Smaller than say, Q3? Smaller than Quake?
Sooner Or Later
#14587 posted by bambuz [91.152.79.40] on 2008/07/04 14:36:44
Game development will start resembling real industry.
Although, software industry in general should start that first.
#14588 posted by Willem [75.177.185.17] on 2008/07/04 14:38:46
Yes and no. There's something about a creative process that requires an extra push at the end. It's generally what happens during that final push that makes the difference between an OK game and a great game.
As I said, I don't LIKE crunch, but I accept small amounts of it. A few months is fine. If it goes on longer than that, that's when you start hurting your product.
If games were produced completely crunch free you would very likely have an industry of cookie cutter safe games with nobody trying to push limits lest they overshoot the schedule.
#14589 posted by Willem [75.177.185.17] on 2008/07/04 14:39:58
And I know the obvious snarky comment is coming regarding cookie cutter safe games but believe me ... things would be FAR worse if, say, we had unions that made sure nobody crunched or worked over time.
Interesting
#14590 posted by bambuz [91.152.79.40] on 2008/07/04 15:17:59
Why do you think crunch is required to produce a great envelope-pushing game?
Willem
#14591 posted by Jago [194.86.38.38] on 2008/07/04 15:33:39
"things would be FAR worse if, say, we had unions that made sure nobody crunched or worked over time"
Or maybe, just maybe, game companies would have to start hiring managers capable of doing their job.
#14592 posted by ijed [216.241.20.2] on 2008/07/04 16:42:35
. . . would have to start hiring managers capable of doing their job
That's it, for me. A manager who actually knows how his company works.
I reckon most games are able to be made with very small crunch times - less than a month - but with bad communication and stupid planning crunch becomes a necessity. All too often some tosser in management hands down a decree that's taken as gospel, when it turns out it was an idea he had over his morning coffee and he's never worked in dev.
Then months later when the team is struggling with Multiplayer and Physics, that unfeasible idea has been agreed to and set in stone, and must be addressed.
Which hurts morale and leads to the team sitting around chatting, playing stupid flash games and not being very productive.
#14593 posted by Willem [24.199.192.130] on 2008/07/04 16:42:42
"Crunch" is a synonym for "extra effort and working more than you are scheduled for". It doesn't have to happen at the end of the project but can happen many times along the way.
Any creative endeavor takes iteration and iteration takes time. Thinking that you can plan every single detail ahead of time is to be naive about the process.
Often times, things need to change. What you planned to do turns out to not be fun or it needs revisions or something new needs to be done instead. That's the sort of thing that throws a carefully laid schedule out the window.
Look, I'm not arguing FOR crunch. Do I want to be sitting here on July 4th hooking up shit in my level? No, but I'm here just the same. The work needs to get done.
What's The Difference?
#14594 posted by Jago [194.86.38.38] on 2008/07/04 16:51:31
What exactly is so special about the game development process that warrants crunch? There are fucktons of other fields of work which involve long creativity-based projects (movies come to mind) where somehow, people manage to do without.
And Yes
#14595 posted by Jago [194.86.38.38] on 2008/07/04 16:53:22
I well realise that some crunch is present in the movie-making industry, but not on a scale anywhere close to that of game development, where having crunch periods is more of a rule, rather than exception.
It's More
#14596 posted by ijed [216.241.20.2] on 2008/07/04 17:01:11
To do with the type of people that tend to work in games than, say, movies - I think.
There's always more to do - and nobody wants the final result to not be up to their own standards.
It's Also Probably Got A Lot To Do With The Fact That
#14597 posted by bambuz [91.152.79.40] on 2008/07/04 17:15:02
software industry and games industry especially have lots of young people who don't have families or enough knowledge or self confidence to demand better so they go with the crunch culture.
Of course, it's not easy to avoid "crunches" from the top down either. You get delays and cancellations. You have to have a lot of slack in the time tables and still tolerate them going over.
Jago
#14598 posted by Bal [82.234.123.21] on 2008/07/04 17:37:38
Uh, crunch in movies is probably just as bad as in games, for CG anyways. Pulling all nighters, and sleeping 5 minutes with an alarm clock while a test frame renders isn't so uncommon in post-processing jobs (post-processing is always the worst obviously since it's at the end of the chain).
I don't think crunch is in any way necessary, but yeah it's unfortunatly really hard to avoid, even with good management.
#14599 posted by Willem [24.199.192.130] on 2008/07/04 17:47:21
"software industry and games industry especially have lots of young people who don't have families or enough knowledge or self confidence to demand better so they go with the crunch culture."
This is, again, somewhat naive. I mean, sure, you can say, "Yeah just stand up and leave." But when the project is over and they can afford to replace you with any one of the 1000s of people lined up outside the office - they will. That's not a threat and I'm not saying that to be mean, but it's the truth.
At the same time, there needs to be something at the end of the crunch for the employee. At Epic, we have an amazing profit sharing plan and that more than covers my pain and suffering. But at most companies, crunch is a pretty raw deal because generally at the end - you get laid off or the company closes or whatever. It's a harsh industry if you're not employed at one of the top players.
#14600 posted by megaman [92.73.86.248] on 2008/07/04 20:17:48
There's something about a creative process that requires an extra push at the end.
That's the sort of thing that throws a carefully laid schedule out the window.
Seems to me, extra time needed is pretty predictable and easy to plan for. You just have to live with the fact that you can't account what you use that time for yet. Isn't there this rule: "take what the programmer says how long it takes, double it, and make it use the next larger unit" ? ;)
GoW Pc
#14601 posted by DaZ [80.41.163.137] on 2008/07/04 20:55:01
in terms of performance it runs a lot faster than ut3, my guess is its less visually complex from its 360 origins, so I would not worry about performance.
The added single player segments are nice too :)
Single player co-op is great fun but you need games for windows live from microshaft to able to play online, and you guessed it. games for windows live BLOWS ASS CHUNKS :)
Willem
#14602 posted by bambuz [91.152.79.40] on 2008/07/04 22:37:40
Yes, it can be read as naive since it's a very short and simplified description of one hand of the whole affair.
It's one of those things where the whole unions, strikes, worker safety and an eight hour five day work week and communism started, ie that you can't just grab the next guy off the street.
Besides, in more complex jobs, people are actually worth something and it takes quite a lot of time to bring new guys up to speed. Not that management would often understand that though.
GoW PC
#14603 posted by biff_debris. [75.136.215.221] on 2008/07/05 04:00:18
Is really cool, was so thrilled when it finally came out and I didn't have to get a 360 to play it. I know the gameplay is repetitive, but the immersion is high, and the variances in setting are neat, as well as the whole group vibe. And I bust out laughing nearly every time Dom says "NICE!"
#14604 posted by Willem [75.177.185.17] on 2008/07/05 11:00:55
Doms best line: 'sup bitches!
Whats The Vsync Command In
#14605 posted by nitin [124.168.30.117] on 2008/07/06 07:18:20
aguire quake?
Never Mind
#14606 posted by nitin [124.168.30.117] on 2008/07/06 09:52:14
got it, I thought it was different to regular glquake like in fitz.
But, what about half life 1? is there a vsync command there?
Nitin
#14607 posted by Sielwolf [91.4.205.167] on 2008/07/06 11:04:33
you could set fps_max to your refreshrate, dunno about v-sync (except in vid card options under windows).
Wow
#14608 posted by megaman [92.73.90.154] on 2008/07/06 11:19:39
this seems to be totally not-backed up bullshit: http://www.gamasutra.com/view/feat...
That's Because It's A Gamasutra Article
#14609 posted by Kinn [86.162.11.209] on 2008/07/06 15:23:26
They print a lot of shite.
And With These Attitudes...
#14610 posted by Jago [88.195.214.20] on 2008/07/06 15:56:10
... some people still wonder why Wii is outselling both 360 and PS3 combined.
Wanker
#14611 posted by ijed [190.20.106.143] on 2008/07/06 17:34:13
John Rose.
Well
#14612 posted by Lunaran [24.183.53.123] on 2008/07/07 03:29:39
I'm glad I spawned this whole discussion but I was waiting for maps to render and it was the day before a day off and the office was half empty and my CPUs were maxed and there wasn't a spare machine to do it on and I was just exceedingly bored.
Heh
#14613 posted by metlslime [71.128.53.102] on 2008/07/08 09:17:55
I sort of agree with his main point, but yeah, not well written. Oh well.
Well
#14614 posted by Tronyn [24.78.41.15] on 2008/07/08 10:25:35
I've worked no higher than manual labourer /item librarian/loader/clerk/assurer and I will tell you it is fucking chronic that management knows nothing about actual production.
By all means, the highest boss of production will know everything about production, will be reasonable, and cool, and intelligent (and have no percentage btw)... but higher than that, reasonability will not exist. Highest boss of production will himself flip off those higher than him (I've admired no one more in my life than seeing this), and it SHALT BE CALLED FOR.
Fatass White God, if ye have any mercy, give me a big fat scholarship next year so I don't have to go back...
In fact we all know (as foremen do) that the highest guy pays a slightly higher percentage if you can screw the guy below you. That is business. I understand how fair and intelligible it is. But I'm not in for 100 years of it. This whole percentages thing is not what I am in for.
Ah, The Industry
#14615 posted by Lunaran [24.158.1.74] on 2008/07/08 16:28:52
millions of people looking through a glass window at a massive banquet and ball where everyone's beautiful and rich, pounding on the glass wanting in, and thousands of people on the other side doing exactly the same thing.
#14616 posted by Scampie [24.158.1.74] on 2008/07/08 19:13:42
fuck you talking about? I'm beautiful and rich.
#14617 posted by Trinca [89.180.7.155] on 2008/07/08 21:14:06
no way y´re fat ugly and poor
Scampie:
#14618 posted by bear [213.89.243.221] on 2008/07/09 00:44:53
You're also impaled on a pitchfork in a well known picture.
You're Also
#14619 posted by ijed [190.20.103.142] on 2008/07/09 04:43:49
Fishy, but not quite fish.
Though you are golden as well.
Tronyn
#14620 posted by inertia [24.164.67.55] on 2008/07/09 07:13:48
"percentage" -- what do you mean?
Shambler
#14621 posted by Blitz [67.168.57.20] on 2008/07/09 11:51:49
Is this your company:
http://www.hotfroguk.co.uk/Compani...
As
#14622 posted by MadFox [84.26.60.178] on 2008/07/09 15:51:01
shambler's email is corrupted its only adress is Transalvania,
where it managed to set the church on fire.
Another License Question
#14623 posted by gb [89.27.223.101] on 2008/07/09 16:39:42
I'm sure this has been brought up back in 1999 or something, but since I wasn't around, I have to ask again...
Let's say I have a mod based on Quake2/CTF/mission pack code. Somehow the license has been lost or there was never one included etc. To really complicate it, I've taken a few bits from other mods which by now are (rightly or wrongly) under the GPL.
Now I'd like to do The Right Thing (TM) and reinclude a license in the next release. Which one?
Is my "Modified copy" still covered by the id license? Or was that just for the "authorized copy"? I have some problems with this lawyer-speak...
I know nobody will probably care, I'd just like to get this off the list... and if no license applies anymore, I'd choose GPL...
*scratches head*
Gb
#14624 posted by HeadThump [4.136.90.55] on 2008/07/09 17:13:55
That is very similar to my own conundrum concerning releasing some content ;). I don't have an easy answer, and in my case, I'm just creating code that is compatible with pre-GPL released sources in functionality while trying to avoid copying the methods used.
#14625 posted by gb [89.27.223.101] on 2008/07/09 22:19:30
*nods*
The GPL code is pretty general... it's practically only modified pre-GPL code... it's probably contained in several mods under several licenses, where one copied from the other... then someone put the GPL stamp on it, which is, well, nice, but questionable (I think.)
Parts are also "public domain" as per hearsay from people who knew someone who knew the mod author... *g* It's pretty weird.
Perhaps a mail to Todd Hollenshead or something?
I just don't fully understand the original id license (CTF/Xatrix etc license.) It's not very clear about the status of "modified copies" and copies thereof (and copies of... well you get the point...)
bleh. :-/
JC Tenton
#14626 posted by Lunaran [24.158.1.74] on 2008/07/09 22:59:55
http://www.youtube.com/watch?v=ixb...
Inertia
#14627 posted by Tronyn [24.78.41.15] on 2008/07/10 06:41:39
I just mean the amount they personally make is related to how much the company makes overall. Yeah they get a flat rate, but there's commission/bonuses/etc on top of that. All the way up to the foreman where I worked none of that applied, the foreman could (and did) make a shitload doing overtime, but overtime is just another flat rate, it isn't related to how much of a killing the company as a whole is making. What was a particular pain in the ass was being expected to squeeze more work into the same amount of hours, without getting paid any more, because people with commission were setting it up that way. Overtime is a good way to make money, but people with commission never even work overtime. Anyway, maybe with two useless degrees instead of one I'll be able to get something better next time, lol.
Tronyn
#14628 posted by inertia [24.164.67.55] on 2008/07/10 07:51:20
Ah, I see -- are you talking about stock? Also, I suggest joining a labor union in the area!
Willem - UT3 PS3
#14629 posted by Jago [194.86.38.38] on 2008/07/10 14:34:05
Is the PS3 version of UT3 any good? I enjoy mapping for UT3 on my PC, but for the past months I've been drifting more and more towards gaming just on my PS3. I know that UT3 PS3 supports custom content so I could even playtest my maps on it if I wanted to. So the question is, is the PS3 version of the game actually good?
#14630 posted by Willem [24.199.192.130] on 2008/07/10 14:39:18
Jago
If you like shooters on consoles, it's good. I liked it a lot and I know it's gotten great reviews.
I dunno, I think the 360 version is probably superior but I only say that because I like the 360 controller more. In terms of the game itself, they're basically identical in terms of feel.
Dawn Of War 2 Website Live
#14631 posted by DaZ [80.41.163.137] on 2008/07/10 17:08:39
http://www.dawnofwar2.com/us/home
It has one of those frustrating age gates, which I have to scroll downwards through a little more every year, how depressing!
Game looks nice tho!
#14632 posted by Willem [24.199.192.130] on 2008/07/10 17:22:20
I always choose 1900 as a "fuck you" the whole inane process.
LOL
#14633 posted by Shambler [92.232.214.79] on 2008/07/10 18:03:08
The default way really...
Hmm
#14634 posted by nonentity [87.194.146.225] on 2008/07/10 18:03:41
How does the control system work with the complexity of UT3 on console?
I normally play CoD4 on the consoles due (in part) to the 'simplicity' (I believe this is also part of the incomprehendable success of the Halo series). I'm not condoning the doctrine that complexity in games is a bad thing, but I'm not sure how scrolling through a dozen weapons with different fire modes on a pad would work in a fast fps...
Hmm
#14635 posted by nonentity [87.194.146.225] on 2008/07/10 18:04:36
And I always choose my actual birthdate, it's just too cool not to
#14636 posted by Willem [24.199.192.130] on 2008/07/10 18:14:34
The weapon switching is pretty smooth once you get used to it - we use a pop-up wheel approach. Once you know where the weapons are on it (they don't move and have static slots), it's easy.
"And I always choose my actual birthdate, it's just too cool not to"
I guess I'll just move this along then since it seems to be stuck ... Hey, what's your birth date?!
Max Payne Movie
#14637 posted by Zwiffle [66.170.5.18] on 2008/07/10 19:51:15
Mark Wahlberg is a reasonably decent choice for Max Payne, and the movie doesn't look all that bad for a slow-mo shoot em up. They even have cool angels pulling Mr. Payne during some of his more acrobatic jumping sequences, which I think is a nice touch and quite refreshing. Trailer @ shacknews.com, possibly others.
Lol
#14638 posted by Tronyn [24.78.41.15] on 2008/07/11 07:29:24
Mark Wahlberg.
"omg, something is HAPPENING!"
He might be a decent action movie guy, actually come to think of it it's not his fault he was cast in yet another pretentious, preachy, artsy, condescending shamylan flick.
Anyone read "What if Michael Bay had written The Dark Knight" btw, on the subject of mocking directors? What's hilarious is how little of an exaggeration that actually was.
Tronyn:
#14639 posted by metlslime [98.210.181.179] on 2008/07/11 07:44:25
yeah, i read that "rejected michael bay batman script" thing. funny.
But Shamylanyshama
#14640 posted by megaman [92.73.81.102] on 2008/07/11 09:58:08
isn't directing that movie!
Clive Owen
#14641 posted by nitin [203.217.78.33] on 2008/07/11 13:34:46
that would be a perfect max payne.
Damn Right There
#14642 posted by RickyT23 [217.44.37.217] on 2008/07/11 15:34:56
Clive Owen, Good Actor
#14643 posted by HeadThump [4.136.111.215] on 2008/07/11 18:12:07
but too British for Max, I haven't seen him pull off an American role the way Bale or Hugh Laurie (who uses an interesting mix of prep school and Mid-Atlantic in his accent for House). Max Payne is a young Mickey Rourke, but unfortunately no time machines exist, so I guess Wahlberg is a fine substitute.
Mila Kunis as Mona Sax? Drop dead Gorgeous face, but lacks the long legs and husky voice necessary for the roll. She is in her mid to late twenties now, so maybe she can adjust that voice (think Meg on Family Guy if you are not familiar with her) to pull it off and she would have to wear stilettos for a femme fatale roll, anyway.
What Was That Film He Did?
#14644 posted by RickyT23 [90.199.193.191] on 2008/07/12 01:59:07
Sniper, he starts of as a Sniper and his partner (sniper) gets killed in Iraq and he just gets out, then they try to fram him for an assasination attempt!
Good movie, very 80's action flick
His Best Work IMHO
#14645 posted by HeadThump [4.136.90.67] on 2008/07/12 02:27:54
was in The Departed and Boogie Nights
I believe in miracles, woo hoo! . .
Ricky:
#14646 posted by Scampie [24.158.1.74] on 2008/07/12 02:35:12
you're thinking of Shooter
Thanks Man
#14647 posted by RickyT23 [90.199.193.191] on 2008/07/12 02:51:20
that was bugging the hell out of me!
Spd
#14648 posted by megaman [92.73.90.124] on 2008/07/12 10:03:42
we miss you in tf :(
Improved Classic Theme For WinXP And Vista
#14649 posted by Jago [194.86.38.38] on 2008/07/12 15:39:39
Thought I'd share a slightly improved version of the Classic theme for Windows XP and Vista with the rest of you as I think it's a lot more pleasing to the eye:
Screenshot: http://jago.pp.fi/misc/klassik/kla...
Download: http://jago.pp.fi/misc/klassik/kla...
Installation:
Unzip the archive, move the *.ttf files into C:\Windows\Fonts and the *.theme files into C:\Windows\Resources\Themes Double-click on one of the *.theme files (the screenshot shows the Calibri version) and accept the change. The only difference between the 2 files is the font being used.
#14650 posted by Trinca [89.180.39.187] on 2008/07/12 15:51:29
look nice
Of Course...
#14651 posted by Vigil [91.152.89.28] on 2008/07/12 16:33:15
They should've gone with Sam Lake as Max Payne.
Preach/Kell
#14652 posted by Lunaran [75.135.75.200] on 2008/07/12 17:46:43
Okay, so if you don't want to release all of the quoth2 source, that's fine.
Could you at least release world.qc, trigger.qc, you know, all the stuff with the really handy utilitarian mapper assists / model saving coolness / etc that doesn't involve quoth content? They're awesome, but other mappers who want to use them for their own mod being forced to reinvent all those wheels is a little stupid.
Aglquake
#14653 posted by nyexel [89.151.191.253] on 2008/07/12 18:16:41
hi
what is aglquake and where download? (gogle dont know)
just played supercoop+e1m1rmx+skill3
ilike
Nyexel
#14654 posted by RickyT23 [90.199.193.191] on 2008/07/12 18:24:33
click on the "people" tab at the top of the screen. Then click on "AguirRe". Then click on his homepage. There is loads of cool stuff there including "modified GlQuake for mappers". Thats is AGlQuake!!!
Enjoy!
AguirRe
#14655 posted by Nyexel [89.151.191.253] on 2008/07/12 18:40:03
i cant find "AguirRe" in peoples .((
Find In Gogle
#14656 posted by Nyexel [89.151.191.253] on 2008/07/12 18:45:09
"This is the homepage of Bengt Jardrup"
it is it?
Oh Shit - Sorry!
#14657 posted by RickyT23 [90.199.193.191] on 2008/07/12 18:55:16
Yeah - Bengt Yardrup - that's the one.
AguirRe - Have you been inactive on func for thelast 30 days?!??!
His name is normally at the top of that list.
Spirit
#14658 posted by inertia [24.164.67.55] on 2008/07/13 02:33:09
You left irc like a little wanker; I wanted to tell you that I really enjoyed that link :*
Inertia
#14659 posted by Spirit [213.39.214.153] on 2008/07/13 10:16:53
I needed sleep. And I did not wank!
Speaking Of Things Tangentially Related To Quake
#14660 posted by Lunaran [75.135.75.200] on 2008/07/13 20:23:08
You've heard of elder things but have you encountered ... elder thongs?
http://www.cthulhulives.org/store/...
Zombie Garden
#14661 posted by Willem [75.177.185.17] on 2008/07/13 22:42:32
Everyone loves zombies, right?
http://wantonhubris.com/blog/2008/...
Our garden is now complete.
Hah
#14662 posted by ijed [190.20.88.135] on 2008/07/13 23:03:26
Well,
#14663 posted by HeadThump [4.136.90.54] on 2008/07/14 02:42:03
zombies do sound like a head of cabbage being chopped in half when they gib, so maybe growing a few in the garden is not a bad idea.
That
#14664 posted by Blitz [67.168.57.20] on 2008/07/14 07:57:33
Is fucking amazing
Happy Tromping On Tennis Courts Day
#14665 posted by HeadThump [4.136.90.54] on 2008/07/14 08:31:52
to Bal, Mad Fox, JPL, and anyone else from the Gaul.
HT
#14666 posted by JPL [82.234.167.238] on 2008/07/14 14:21:05
What ??
Following Bastille,
#14667 posted by HeadThump [4.136.90.93] on 2008/07/14 16:18:11
http://en.wikipedia.org/wiki/Tenni...
?
#14668 posted by MadFox [84.26.60.178] on 2008/07/14 18:01:37
...deus, I think you thumped your head somewhere....
https://homedrive.home.nl/gimli/pu...
HT
#14669 posted by JPL [82.234.167.238] on 2008/07/14 19:57:05
OK, I see, I didn't capture the historical reference there ;)
Madfox, Did You Just Call Me God?
#14670 posted by HeadThump [4.136.111.17] on 2008/07/14 20:43:20
JPL, my first version was Happy Off With Their Heads Day, but I thought a more direct reference to Bastille would be less obscure!
God, Did You Just Call Me Madfox?
#14671 posted by MadFox [84.26.60.178] on 2008/07/15 01:46:33
...carrots don't seem to be franchise...
and I ain't even frenche, you chauvenist!
My Apologies To The People Of France
#14672 posted by HeadThump [4.136.90.135] on 2008/07/15 03:07:18
My Apolo Cheese 2
#14673 posted by MadFox [84.26.60.178] on 2008/07/15 03:42:57
CharlesVII, who burnt the poor child after she had returned his crown without lending her a hand.
or Charles, who conceiled the Army of Foreigners lending them all a chance to cover up their past
While You Are At It
#14674 posted by HeadThump [4.136.90.135] on 2008/07/15 04:58:41
don't forget to add Antoine de Saint Exupéry to your list.
They Should've Gone With Sam Lake As Max Payne.
#14675 posted by spy [92.47.238.49] on 2008/07/15 09:04:50
agreed, thats would good choice
HT
#14676 posted by JPL [213.30.139.243] on 2008/07/15 09:47:44
JPL, my first version was Happy Off With Their Heads Day, but I thought a more direct reference to Bastille would be less obscure!
Indeed... BTW, excuse accepted, no problem ;)
What
#14677 posted by megaman [92.73.84.94] on 2008/07/16 00:30:59
do you guys think of this?
http://www.ador-digital.de/cubec_g...
?
#14678 posted by Zwiffle [24.183.101.72] on 2008/07/16 01:02:50
I am indifferent without a context with which to think of it.
Its Arms Are Short
#14679 posted by Lunaran [75.135.75.200] on 2008/07/16 02:20:28
is it not meant to be a useful robot?
Cant Determine The Sex
#14680 posted by RickyT23 [90.199.193.191] on 2008/07/16 02:25:14
without being able to hear the voice....
seriously it looks like part male part female!!!
#14681 posted by negke [82.82.170.64] on 2008/07/16 07:34:09
Looks a bit stiff and inflexible.
No, Please Dear God, No
#14682 posted by Spirit [213.39.158.214] on 2008/07/16 19:03:36
Does someone have the mentioned CD:
http://innergroove33.8m.com/quake1... ?
Yup
#14683 posted by RickyT23 [90.199.193.191] on 2008/07/16 19:42:05
They look a bit, er......
No
#14684 posted by ijed [190.20.84.183] on 2008/07/16 22:12:52
But I do have a coat made from rusty barbed wire you can wear.
I Reckon
#14685 posted by ijed [190.20.84.183] on 2008/07/16 22:20:16
There's archiving dedication and then theres collecting stuff like that.
Only available on cd? Damn.
Look What I Found!
#14686 posted by Lunaran [24.158.1.74] on 2008/07/16 23:22:23
http://lunaran.com/pics/fudgetopic...
Give Me That Spider
#14687 posted by inertia [24.164.67.55] on 2008/07/16 23:52:13
http://innergroove33.8m.com/dark09...
Lol
#14688 posted by DaZ [80.41.165.63] on 2008/07/17 01:12:17
good to see TF still going strong :)
Hmm
#14689 posted by nonentity [87.194.146.225] on 2008/07/17 06:00:34
http://innergroove33.8m.com/skymaz...
Yes.
Q2DM Mapping Contest
#14690 posted by negke [82.82.168.89] on 2008/07/17 12:11:46
They're running another Q2DM mapping contest at the Q2Cafe some time in August: http://leray.proboards34.com/index...
Too bad it's focused on DM. Would be nice if they combined it with the QExpo, though I doubt they even know about it.
#14691 posted by Trinca [194.65.24.228] on 2008/07/17 13:01:10
lol people keep playing Q2DM? roulffff...
ZzZzZzzZzzzzzzz
For Trinca To Post At These Occasions
#14692 posted by megaman [92.73.85.64] on 2008/07/17 13:22:32
lol people keep playing [^q](.*)?DM? roulffff...
ZzZzZzzZzzzzzzz
#14693 posted by megaman [92.73.85.64] on 2008/07/17 14:07:46
How do you usually cope with different levels of perfectionism in the art dept.?
ATM i have this weird situtation, where:
0) it's a freetime project with no roles/responsibilities defined
1) i'm the only guy who ever did anytyhing game related art-wise
2) we have a modeler who's surprisingly good at things he never did before, but still 'has potential' as i see it
3) me saying 'hey tweak it there, and here' (design things)
4) some other guy (who already didn't agree with the one art decision we made) arguing against virtually every single thing i say 'could be worked upon' to. At first he complained about stylistic things, now he complains that i want too much, that we don't have the ressources to be any better and that we should get it over with and start the next model, so we at least have a few.
There's no deadline involved, and our first model took about a day or so of time for the modeler, total time about a week max, which i found surprisingly fast.
What do i do? That other guy just thinks 'it's good enough', while i think 'could be better' - and i'm tired of arguing against him. All the other guys didn't give their opinion on things. My view is that we need to perfect the first model as much as we can (within reasonable time & ressources) to nail down the style and skill level, so all the next models aren't wasted at the end.
What makes this a bit complicated is that the model is more a fit to the other guys views than to what we laid down, so he naturally thinks of it better as it is. I told him to recreate a discussion about design style guides if he's unsatisfied with the current one or otherwise try to hold his opinion back and just take the guide as a basis for criticism, but that just lead to a disasterous argument just now ;)
#14694 posted by Willem [24.199.192.130] on 2008/07/17 14:17:08
It sounds like you don't have a project leader who has the authority to make decisions. Design by comittee rarely works out in then long run. I say decide on someone to be the leader or suffer more of this in the future. :)
#14695 posted by Trinca [194.65.24.228] on 2008/07/17 14:32:02
megaman :) is becouse Q2DM is so so very slow :\
i play 2 or 3 times and got bored real fast
Yeah
#14696 posted by Lunaran [75.135.75.200] on 2008/07/17 14:47:31
Everything was fine until #4. Someone has to be able to lay down the law. seeing as it's a freetime project this will probably piss off dude #4 who will leave, so be ready for that. has he contributed anything besides a contrary attitude?
Someone Has To Be The "nazi"
#14697 posted by RickyT23 [217.44.37.217] on 2008/07/17 15:16:15
in any team. And "players" must have the gift of humility. And ultimately trust the nazi.
I mean in any artistic team-based project there has to be one guy who is able to make descisions/talk down to people. Although that figure must be able to be reasonable too.....
Oh Man
#14698 posted by Tronyn [24.78.41.15] on 2008/07/17 19:40:39
what an awesome life lesson, "Somebody has to be the Nazi."
#14699 posted by Zwiffle [66.170.5.18] on 2008/07/17 20:47:04
Logically then, someone else has to be the Jew.
You Know What They Say
#14700 posted by Lunaran [24.158.1.74] on 2008/07/17 21:19:37
some days you're the nazi, some days you're the jew
Yeah :(
#14701 posted by megaman [92.73.85.64] on 2008/07/17 21:35:04
it's sad, but atm it looks like we need hierarchy. Establishing a leader now will be very difficult though...
No, the other guy hasn't really contributed much, so that won't be that much of a problem.
More opinions, experiences, advice, etc. appreciated.
Sdhw
#14702 posted by dfhw [222.247.89.107] on 2008/07/18 04:55:11
No man or woman is worth your tears,and the one who is ,won't make you cry.
ÕÅ¼Ò½çÂÃÓÎ<br />
ÕÅ¼Ò½çÂÃÓÎ¾°µã<br />
×Ô¼ÝÓÎ<br />
ÕÅ¼Ò½ç·ç¹â<br />
»§Íâ<br />
ÕÅ¼Ò½çÂÃÓÎÍøÓÑÇéÁ¬½Ó<br />
Excellent Effort Spammy McDouche
#14703 posted by pjw [24.180.186.92] on 2008/07/18 07:06:39
http://pjw.planetquake.gamespy.com...
Spam!?!
#14704 posted by HeadThump [4.136.90.238] on 2008/07/18 07:18:48
HeadThump* erases the two thousand words of advice on love and trust he wrote over the last hour that he was about to give to yet another spambot.
* not a reliable gauge on Turing Test matters.
Hm
#14705 posted by Lunaran [75.135.75.200] on 2008/07/18 14:07:38
spambots are attracted to aphorisms
Lun Stole My Title :(
#14706 posted by nonentity [87.194.146.225] on 2008/07/18 19:21:53
<3
Madfox Continues To Astound And Amaze
#14707 posted by Lunaran [75.135.75.200] on 2008/07/19 05:21:14
http://www.lunaran.com/madfox.txt
seriously wtf
I Read Somewhere
#14708 posted by nitin [203.217.83.247] on 2008/07/19 05:22:11
that Adam Foster has been hied by Valve. That's pretty cool, his HL stuff was quite impressive and from the sounds of it, so was his HL2 episode.
Lun, That Makes Me Wonder
#14709 posted by HeadThump [4.136.90.191] on 2008/07/19 05:44:46
That first 20+ set of maps he did had an extreme randomness to it and also given his constant use of rhyme back in '04, at the time, I considered the possibility, MadFox was some university student's sociological experiment using a mod niche as test subjects. But then his mapping improved, and he would break character to call me a Butthead every time I pissed him off, so I dismissed the idea. Also, when I play tested a level last year for him, the exchanges were fairly intelligible, so I don't know.
MadFox's Post Of Self-awareness
#14710 posted by lurker [68.158.35.230] on 2008/07/19 07:04:51
http://celephais.net/board/view_th...
Lol
#14711 posted by Tronyn [24.78.41.15] on 2008/07/19 08:02:42
This entire idea is awesome
someone should make a speedmapping contest, of "What MADFOX makes upon becoming self-aware."
#14712 posted by necros [99.227.108.217] on 2008/07/19 08:25:33
I dont like to stress the fact that madfox rocks, but he jus does,So, for all you staff users out there, feel free to come in and post, my staff is a good one, but here is how it goes
1. post message in the room
2. LOOK IT OVER
3. dont report anything, i might get in trouble :)
and 4. Have fun!!!
That Madfox Thing Just Blew My Mind
#14713 posted by negke [82.82.181.2] on 2008/07/19 09:54:08
Part of the reason I never got into advanced philosphy.
For Serious.
#14714 posted by Lunaran [75.135.75.200] on 2008/07/19 15:34:48
But then his mapping improved, and he would break character to call me a Butthead every time I pissed him off, so I dismissed the idea.
I told you guys, the AI is learning.
Can An AI Produce This?
#14715 posted by bear [213.89.242.30] on 2008/07/19 16:19:15
http://www.video4all.nl/src/win_vi...
I think this video of his must hold at least a few keys.
Hmm
#14716 posted by rj [82.4.228.100] on 2008/07/19 17:04:07
that was one trippy irc log.
out of interest i tried running the content of the last 100 posts of GA through a mark v shaney generator, some of the results:
- Does someone have the ressources to be the leader or suffer more of this in the garden is not a reliable gauge on Turing Test matters.
- spambots are attracted to aphorisms <3 http://www.lunaran.com/madfox.txt seriously wtf that Adam Foster has been brought up back in '04, at the time, I considered the possibility, MadFox was some university student's sociological experiment using a mod niche as test subjects.
- But then his mapping improved, and he would break character to call me a Butthead every time I pissed him off, so I could even playtest my maps on it if I wanted to.
- His name is normally at the top of the game itself, they're basically identical in terms of feel.
- http://www.dawnofwar2.com/us/home It has one of the quoth2 source, that's fine.
- Could you at least a few bits from other mods which by now are (rightly or wrongly) under the GPL.
- Now I'd like to stress the fact that madfox rocks, but he jus does,So, for all you staff users out there, feel free to come in and post, my staff is a fine substitute.
#14717 posted by MadFox [84.26.60.178] on 2008/07/19 18:33:21
#1407 lunaran > that's not me! My use of language is much poor than that balsh! The stupid nonsense I'm supposed to use there should make you think why there aren't that much misspells...sorry...nicked.
#14709 headthump > I may be food for psygoligists...reason I never consult one.
You're not a buthead, I just have enormous guilts understanding you americans (?!).
#14710 lurker > you're right! lol for me and everyone with an creative mind and how to get along with it. I establish the link to virtual pizza's!
#14712 necros > still thanks for your qc help with my rat model, I'm much further now!
#14713 neg!ke > it is not so much as philosopy,
(Plato's dialogs are terrific!) as well that I hate numbers and pronounciation marks in reading text.
#14714 lunaran > part of me is crazy, but youre nick is lune-a-ran.
#141715 bear > thanks, you may now go on watching the radiotube for more of edison's treasures... at least you could have givven me a vote.
#14714 rj > so again, that's not me, but you can use my babbelfish for text generators.
#14717 madfox > cool down, man. take my easytune I lately made...
http://members.home.nl/gimli/SHOTS...
set speaker low.
A Stunning End
#14718 posted by DaZ [80.41.165.63] on 2008/07/19 19:19:23
to a hilarious debate!
Madfox, you could have trailed a few more breadcrumbs, it was just getting interesting! :)
Harumph
#14719 posted by Lunaran [75.135.75.200] on 2008/07/19 19:35:22
I still think he's a computer!
?
#14720 posted by necros [99.227.108.217] on 2008/07/19 20:31:36
in doom3, the files in the glprogs folder (with the *.vfp extension)... are those shaders like cg or hlsl?
Mwh
#14721 posted by inertia [24.164.67.55] on 2008/07/19 21:07:22
Did you write "Python Programming on Win32"?
I'm Glad That Wasn't You, MadFox
#14722 posted by HeadThump [71.76.161.52] on 2008/07/19 22:45:18
As Bobby Fischer once said, 'I don't believe in psychology, I believe in good moves.'
But then again, he was certifiably nuts.
So Seriously
#14723 posted by MadFox [84.26.60.178] on 2008/07/20 02:27:46
who ran luna?
roughly it takes 3years and 3 months to walk to the moon at an average speed of 8km/houre.
still it won't stop the average turnspeed of earth, which is 15meters/second when standing still.
Inertia
#14724 posted by mwh [118.93.21.68] on 2008/07/20 08:37:28
No, that was Mark Hammond.
Necros
#14725 posted by Lunaran [75.135.75.200] on 2008/07/20 18:42:23
assembly. cg and hlsl both get compiled into asm vertex/fragment progs.
Thanks
#14726 posted by necros [99.227.108.217] on 2008/07/20 22:13:26
for the info :)
Something Awesome Re: That
#14727 posted by Lunaran [75.135.75.200] on 2008/07/21 03:28:28
I tinkered with the doom lighting vfp and found that light color is supplied as a vec4, with alpha, and alpha isn't regarded at all. So I tinkered more and turned shaderparm3 on lights (alpha) into a diffuse-ness measure that scales/biases the shading dot product to 'fill' lighting on surfaces a bit more. It looks really sweem using doom3's original sharp lighting for a keylight, and this fuzzy light for a bounced fill.
#14728 posted by Kinn [86.156.155.87] on 2008/07/21 03:37:45
screens or it didn't happen
I Looked
#14729 posted by Lunaran [75.135.75.200] on 2008/07/21 03:50:35
I guess it didn't happen
Ah
#14730 posted by Lunaran [75.135.75.200] on 2008/07/21 03:55:39
I found this but it doesn't show it off too well
http://www.lunaran.com/pics/byz_br...
Kubrickesque.
#14731 posted by biff_debris. [97.82.93.225] on 2008/07/21 06:01:12
Really neat, Lun.
#14732 posted by Zwiffle [24.183.101.72] on 2008/07/21 06:13:32
Lun created an alternative to fullbright.
Weekend well spent.
This Point Goes To
#14733 posted by megaman [92.73.86.9] on 2008/07/21 10:57:52
Zwiffle.
I'd be interested what you did though, care to post the shader?
Sure!
#14734 posted by Lunaran [75.135.75.200] on 2008/07/21 15:15:57
I carried it a little further, and started putting ambient occlusion maps in the alpha of the diffuse (and if I wanted an alphamasked texture I'd use alpha in the normal map or somwot instead), and multiplying that into the result by an inverse proportion, so that the direct light looks direct and the diffuse light looks diffuse, and halfway values look good too.
http://www.lunaran.com/files/byz_s... [12 mega-bytes]
Including some of those textures in the pak. I had planned on doing the whole ship with just a couple of big utility textures so I could have brushwork all over that would share a material and thus batch really well, so I wouldn't have to be so stingy with lights. Then there were dirty engineering versions and clean upper-level versions to unify the look of the ship and ... ahh, Byzantine. I wish I knew how to finish you.
Its Like Carmack...
#14735 posted by DaZ [80.41.165.63] on 2008/07/21 15:23:39
I dont understand a thing you just said, but it sounds like it will melt eyes... ;)
I Should Be Banned From Making Posts.
#14736 posted by RickyT23 [86.139.123.230] on 2008/07/21 16:51:13
(shame)
That's Pretty Cool Lun
#14737 posted by BlackDog [220.235.128.22] on 2008/07/21 16:52:18
But supertrim and superpanels are missing their localmaps?
Ahaha
#14738 posted by megaman [92.73.86.9] on 2008/07/21 18:46:23
http://youtube.com/watch?v=2XCYgrK... possibly a slight bit nws
Oh Uh
#14739 posted by Lunaran [24.158.1.74] on 2008/07/21 21:31:04
are they?
Oh, damn, I know what I did. I'll update the file when I get home.
also, scampie figured out the correct solution to our game in #tf from earlier: the United Nations International Bureau of Really Oversized Weapons.
Willem:
#14740 posted by Scampie [24.158.1.74] on 2008/07/21 21:31:17
Do you know UT3 (pc) supports voice chat? Me and the guys have been using vent, but it's kinda annoying.
#14741 posted by Zwiffle [66.170.5.18] on 2008/07/21 23:11:25
Just throwing it out there, anyone ever make a Quake mod in isotropic perspective for a Quake tactics kind of game?
Okay
#14742 posted by Lunaran [75.135.75.200] on 2008/07/22 03:42:04
file updated. enjoy the fru-its of my labours!
I See What You Did There
#14743 posted by BlackDog [220.235.128.22] on 2008/07/22 04:38:52
Cheers.
VINTAGE
#14744 posted by Lunaran [75.135.75.200] on 2008/07/22 07:21:08
Welcome to the party!:
http://web.archive.org/web/2000030...
Mod help thread:
http://web.archive.org/web/2000041...
Anti-cheesy mappers of the world unite!:
http://web.archive.org/web/2000011...
Ripped maps and copywright:
http://web.archive.org/web/2000041...
No words design:
http://web.archive.org/web/2000012...
Top ten lists suck:
http://web.archive.org/web/2000041...
The Agency:
http://web.archive.org/web/2000030...
The map tracker:
http://web.archive.org/web/1999112...
http://web.archive.org/web/2000030...
func's pale yellows and beiges are so ugly compared to qboard.
#14745 posted by negke [82.82.160.164] on 2008/07/22 07:41:45
Func's colors at least vaguely hint at Quake, whereas Qboard looks more like Deus Ex. Go figure.
Zwiffle
#14746 posted by Spirit [80.171.7.2] on 2008/07/22 07:49:17
http://qexpo2005.quakedev.com/boot...
Kinda frozen and not a tactics game though.
I'm Sure I've Asked This Before
#14747 posted by nitin [124.168.76.134] on 2008/07/22 14:03:53
but is there some setting i dont have right in q3? Textures in certain maps appear to be splotchy, like pjw3dm5 and unitooldm6 (a cel shaded map). It's where there's shadows cast from the lightmaps I think.
Map Tracker!
#14748 posted by DaZ [80.41.165.63] on 2008/07/22 16:32:54
great idea, eh Metl ;)
Er
#14749 posted by Vigil [91.152.89.28] on 2008/07/22 22:00:41
Wasn't there a mod by Harbinger of Fish that had an isometric view and lots of RTS elements?
Lunaran
#14750 posted by Kinn [86.156.155.87] on 2008/07/22 23:31:18
i like the cut of your gib, good sire.
i guess this new thing would improve the sort of lighting you can do in outdoor areas?
Odd
#14751 posted by Zwiffle [66.170.5.18] on 2008/07/22 23:39:53
I was thinking about the phrase "I like the cut of your gib" over and over today for some reason. Couldn't get it out of my head. I became obsessed with it. Now I guess I know why.
*Marcher Fortress 2, Marcher Fortress 2, Marcher Fortress 2...*
:(
#14752 posted by Kinn [86.156.155.87] on 2008/07/22 23:47:30
:(
...
...
...
^_~
Nice.
#14753 posted by biff_debris. [97.82.93.225] on 2008/07/23 02:35:13
Wow those Qboard pages bring back memories. Forgotten about so many of those guys, like seth and c0ld. Miss 'em, and of course Headshot and Mr. Clean and the rest. Good times =D
Kinn
#14754 posted by Lunaran [75.135.75.200] on 2008/07/23 03:00:12
Greatly.
My plan was to combine it with custom-painted light-projection images for pretty much every room, like I did in Strombine.
If you knock me up a neat outdoor area I'll light it, howsat?
Hmm
#14755 posted by nntt_cba_to_login [87.194.146.225] on 2008/07/23 19:29:46
Maps I Made doesn't work :(
Nntt
#14756 posted by Hmm [87.194.146.225] on 2008/07/23 19:35:25
Also;
1) lawl. Zan.
2) The no words design thread is surprisingly precient
Hmm
#14757 posted by nonentity [87.194.146.225] on 2008/07/23 19:36:19
Dagnammit. I can't read input box titles.
Sorry for the triple post :(
Ok
#14758 posted by ijed [216.241.20.2] on 2008/07/23 19:37:27
Now post that in the mapping help thread with a description and maybe a screenshot and somebody will probably help you fix it.
Or smoke some chronic, maybe watch tv for a while.
Metl
#14759 posted by Spirit [213.39.196.218] on 2008/07/24 12:04:53
I just looked through the Shub-Hub logs and noticed
http://www.reddit.com/comments/6ss...
7705 hits so far.
Quakeopoly
#14760 posted by RickyT23 [86.139.123.230] on 2008/07/24 13:15:08
cool! :D
(also im getting my popcorn ready)
Lun
#14761 posted by Kinn [86.156.155.87] on 2008/07/24 20:29:07
Awesome
If you knock me up a neat outdoor area I'll light it, howsat?
I would say that's an offer I can't refuse :) I'll definately have something ready at some point for my D3 "Tharsis" project - can't give an ETA right now though :{
Spirit:
#14762 posted by metlslime [64.175.155.252] on 2008/07/24 21:12:18
cool
Do It Before I Lose Interest!
#14763 posted by Lunaran [24.158.1.74] on 2008/07/24 23:21:50
quick! quickly!
Fucking Computers
#14764 posted by than [221.244.26.90] on 2008/07/28 07:00:24
computer are shit.
My computer overheated (by the looks of things) the other day and now some important element (either the cpu or gpu) seems to be completely fucked. Actually, I've no idea what really happened, but the damn thing has always run ridiculously hot and it's currently the middle of a hot summer in Japan so I'm assuming it overheated. Basically I was just browsing the web and suddenly the screen went corrupt so I turned it off and left it. The next day I tried to use it and it made some normal sounding noises but it never seemed to start up. The hdd light was flashing and the fans were on, but the monitor never displayed an image.
It's a 3 year old dell xps2 with a pentium-m 2ghz and nvidia gf6800 go ultra. Still a reasonable machine that I could use for what I need if it hadn't just bust. SO glad I didn't burn money on the 3 year extended warranty, as it would have just expired :)
Anyway, if anyone knows what the problem might be or has had any previous experience with this kind of crap, please help. I haven't yet tried calling dell customer service because it's expensive and I can't use skype anymore. Pretty sure there is no email helpline, but I'll have a look.
Than
#14765 posted by HeadThump [4.136.90.87] on 2008/07/28 07:59:27
I've had the same problem with my Dell on and off for almost a year now. I would get decent performance for a few weeks and then I out of nowhere the screen would start blinking, and then it would either freeze up or give a Blue Screen of Death warning (Paged in unpaged area, IRQ conflict with video driver). However, I have good reason to believe the problem has been solved. I cashed in a favor my bro owed me, and got him to work on it.
He found the power supply box to be barely adequate for the requirements of the machine. A small slip in its performance would be enough to effect the stability of the machine.
He replaced the box; unfortunately, Dells boxes are slightly non standard. There is no slot in the outer plate for the (0 -) button that is standard with boxes that come off the shelf. So it's necessary to keep the machine open, with the power supply outside of it.
Last winter I had to give up on my Radeon AGP 9700 because the computer simply would not run with it installed, but now I have reinstalled
it with no performance problems, testing it with Far Cry, Fear, Doom III and Quake IV.
Before the power supply replacement, I used an old Geforce 4 MX PCI card and I didn't even dare to run Quake III with it because of the certitude it would cause a lock up.
I hope the problem you are having is as simple a fix as this. I chased down a number of possibilities, but the instable power supply was causing false flags to be spat out.
Than
#14766 posted by Jago [194.86.38.38] on 2008/07/28 10:22:06
GPU => Power Supply => Motherboard => CPU.
In that particular order, are the most likely causes of your problem. These days, you have to try really really hard to actually fry a CPU before it manages to autoshutdown.
Headthump
#14767 posted by Lunaran [75.135.75.200] on 2008/07/28 12:18:36
bolt cutters would fix that right up!
Yeah With Jago
#14768 posted by nitin [124.168.76.134] on 2008/07/28 13:41:40
I had a similar situation and managed to work out it was the GPU.
If you have onboard video, try disabling video card and see if the MB video loads up?
Than, On A Sidenote
#14769 posted by Jago [194.86.38.38] on 2008/07/28 13:49:57
"a 3 year old dell xps2 with a pentium-m 2ghz and nvidia gf6800"
Instead of troubleshooting (unless you are lucky and get the problem nailed down fast), I would just go and buy a new PC. 600 euros will easily get you a PC twice as fast as your current one (assuming you hand-pick components instead of buying outrageously overpriced brand PCs).
If You're In The UK Try:
#14770 posted by RickyT23 [86.139.123.230] on 2008/07/28 14:39:48
http://www.pcoption.co.uk/
These guys are the guys I got mine from. Which was problematic, but they did eventually deliver. I only bring this up because they really do offer fantastic value for money!!
On another note, I hear thay the new ATI card is the dogs bollocks, the 4870 I think?
Supposed to be on par with the new NVidia GTX260 (or was it even the 280!?) but for a lot less money INDEED. As in they now will own the market share...
Quake Input Lag
#14771 posted by bear [213.89.247.30] on 2008/07/28 18:34:50
I'm getting horrible input lag in fitzquake/winquake/glquake which makes them all unusable. The lag time varies but can be up to a second or more. This is on a laptop running windows XP that didn't use to have this problem in the past, using "-dinput" makes no difference.
SDLfitzquake and ezquake works fine so I at least can play quake but with a limited engine choice.
Any ideas to what might cause this?
Maybe
#14772 posted by Jago [88.195.214.20] on 2008/07/28 18:43:56
a little far fetched, but have you tried disabling any antivirus software you have running in the background and checking whether that makes any difference?
Bear
#14773 posted by inertia [24.164.67.55] on 2008/07/28 19:15:45
If you're on Windows, try using -dinput or its equivalent in NQ engines. The D stands for Direct, I think it's a Microsoft thing.
Er Bear
#14774 posted by inertia [24.164.67.55] on 2008/07/28 21:05:27
Me has un brain farte.
Eh
#14775 posted by megaman [92.72.10.143] on 2008/07/29 02:59:29
https://visualvm.dev.java.net/doci...
I thought this style of documentation was windows help (nobody uses, ever) only :(
They only describe the GUI, not what the application is actually doing.
Jago
#14776 posted by than [221.244.26.90] on 2008/07/29 07:03:58
It's a notebook pc so there wasn't really any self-build option around and the dell seemed like the most affordable machine of the spec I wanted at the time. If I get a desktop or mini-desktop, I'll probably just build it myself.
Anyway, I can't get into Windows to disable any AV software and I'm 100% sure AVG is not causing the problem. The machine turns on, the monitor backlight turns on with it, the HDD whirs, no bios beep errors occur, the HDD seems to work as normal, but after a few seconds the monitor backlight turns off as if there is no signal whilst HDD activity continues as if it were botting. I unplugged the HDD to see if it would make any beep when I booted and there were two beeps. I think the gpu is borked, though whether it overheated I don't know - the max operating temperature of the machine is a pathetic 35C so I don't have any trouble believing overheating could have caused the problem since it's consistently about 35C at the moment outside and the machine has always run ridiculously hot.
I've sent a mail off to dell customer support, but I have a strong feeling they are going to be completely useless bastards.
Bah
#14777 posted by megaman [92.72.10.143] on 2008/07/29 15:24:29
Can we please all stay honest, bad mouthed and unfiltered? The 'wow, that's great' attitude Ricky and some others are spreading sucks. Read q3w or d3w for a while to see why.
I want honest people. This is about the only place where most people care enough to complain. If i'm shitmouthed every time i'm honest, i will stop being honest and lie to you how great your stuff is.
*
#14778 posted by megaman [92.72.10.143] on 2008/07/29 15:25:15
getting
#14779 posted by RickyT23 [86.139.123.230] on 2008/07/29 15:45:28
somebody has to be the nazi
fuck you megaman you suck there see happy now i've told you so? feel obliged to master yourself? do you feel your creative output is ready to be expanded, innovated?
you seem very sinical. do you have a miserable time? maybe just a rough lifestyle. full of pure grit and an omniscient ressiliance to lifes labours.
who am I to say. just out of curiousity though, what is this "q3w" and "d3w" of which you speak? forgive me but I'm unfamiliar with your shorthand. it might help your case a little if you perhaps relay some sort of example of this evidence of which you speak
If i'm shitmouthed every time i'm honest
if you take "artistic journalistic libertys" everytime you're honest, at someones expense.
it should be possible to be honest without causing an argument, or I bid thee rise above it
Ricky
#14780 posted by Lunaran [75.135.75.200] on 2008/07/29 16:23:20
I like you but would you calm the fuck down already
#14781 posted by Trinca [194.65.24.228] on 2008/07/29 16:35:34
Love?
"Ricky I like you but"
love is in the air
la la la la
love is in the air
la la la la
roulfffff
and ricky say to me rocket in arse? :) hehe
You On The Other Hand
#14782 posted by Lunaran [75.135.75.200] on 2008/07/29 16:40:43
need to go back to being retired
#14783 posted by Trinca [194.65.24.228] on 2008/07/29 17:02:19
true i´m getting real old :(
#14784 posted by ijed [216.241.20.2] on 2008/07/29 19:12:21
You're too pissy
You're not pissy enough
You're too nice
You're not nice enough
It's like a soap opera cycle of prima donna bullshit.
Hï
#14785 posted by MadFox [84.26.60.178] on 2008/07/29 21:01:57
I'm starting loving you all....ready?
I was watching a docu about Spartacus and how he honourfull tried to lead the slaves against the Romans, but as he had no clear politics he had to loose it afterall. Saw him die his tragic death and the Romans sculptured their way to Rome with scornfull crosses with tortued slaves.
Then I went to bad and had tis strange dream.
I was in the land of Quake with some of my best friends. In some strange way I knew, although I was dreaming, that it couldn't be real... the land of Quake...hah! So I told my friends they don't had to be serious with the craetures they would met.
And as example I went to the first one I met. someone that looked like an army officer and the look-a-likes of carmack, took a big stone from the ground and started beating it on his head. To my surprise his head became like a bublegum, clunching up all sides and slowly I lost the fun in doing so. Then I saw my friends getting killed and I really got scared, because I was the one who told them not to be frightened.
Suddenly another army agent came up to me with a big stone aiming to my head, and the only thing I could feel was his groaning question:
Hé farmerboy, have you seen that armyofficer?
which I know is an old greece parabel about te god Mercurious trying to see how faithfull the
slave would be.
#14786 posted by metlslime [64.175.155.252] on 2008/07/29 21:31:26
madfox saved the thread.
Madfox
#14787 posted by Scampie [24.158.1.74] on 2008/07/29 22:04:13
Never change.
Speechless
#14788 posted by nitin [124.168.76.134] on 2008/07/30 13:13:42
no one's going to top that...
Just Watch It
#14789 posted by Zwiffle [66.170.5.18] on 2008/07/30 20:04:45
http://www.youtube.com/watch?v=6d-...
Ah
#14790 posted by Kinn [86.156.155.87] on 2008/07/30 20:15:53
more delicious food for MadFoxBot
:)
That's
#14791 posted by ijed [216.241.20.2] on 2008/07/30 20:21:13
About 17.6 different types of awesome.
ROFL
#14792 posted by Shambler [77.97.138.124] on 2008/07/30 22:43:29
Genius, grim genius.
They should show that on children's TV.
Quake Live
#14793 posted by Lunaran [75.135.75.200] on 2008/08/01 15:10:32
http://www.eurogamer.net/article.p...
Apparently I was wrong and the ads WILL be in game on giant billboards. Carmack states that Q3A suits giant ads in-game just fine because Quake's got a very tournamenty gamey feel anyway.
which also doesn't suit my style of design at all, so, I guess I won't be revisiting any of my old maps or making any new ones for Quake Live.
Uh...
#14794 posted by Bal [82.234.123.21] on 2008/08/01 15:21:08
I haven't rtfa yet, but doesn't that pretty much mean that custom maps won't be possible? =\
Yeah I'm seriously dissapointed about this.
Errr.
#14795 posted by Shambler [77.97.138.124] on 2008/08/01 15:27:07
I imagine they would be possible, just have a criteria that X amount of adverts at X variety of sizes must be placed prominently in a map. Maybe it's too hard to enforce so they won't allow custom content but in theory the criteria is pretty easy and mappers could easily incorporate them....and I think it would be fair to accept the need to include ads...
I also agree with Carmack's reasoning about a very tourney game and exactly the same thing would apply to UTX for example.
It's
#14796 posted by ijed [216.241.20.2] on 2008/08/01 15:42:55
A fair point, and could be integrated well so not to intrude on gameplay.
The real problem is the back and forth pissing about that it'll almost certainly create - advertiser X doesn't think that their jpg is shown enough because it's dark and so is the lighting, or it's a shade of grey and becomes washed out. Or its a 1000x2 texture and becomes warped etc. etc.
Which adds guff to development time, taking away from what the designers are able to put into the game itself. Probably negligible, but even so.
Shambler
#14797 posted by Bal [82.234.123.21] on 2008/08/01 15:58:49
That isn't an easy solution at all, I doubt any developer would consider that.
I don't like ads in tourney games, even if they try to make them fit with the setting etc, it won't stop me from playing a game if it's good though. But with this, I'm just worried it means NO to custom maps, they pretty much said mods would not be possible, and to them, custom maps = mods probably.
I Think
#14798 posted by DaZ [80.41.133.218] on 2008/08/01 16:11:40
I did read somewhere that "fresh off the compiler" maps wont be possible in live, but id will be releasing regular map packs (im guessing they will use community maps but set rules like x billboards etc).
Because its an ad-supported game, what if everyone just played the good custom maps with no billboards? Epic fail :)
Im also pretty sure that there will be standards for the ads themselves, im sure they will use a shader that makes them appear backlit/fullbright so "my ad is too dark" wont be an issue.
Still im wondering why they are using the stock q3 maps, 90% of them were utter shit or gimmick maps... Surely it would have been wiser to use the best x number of community q3 maps and pay a royalty to the mapper of each one...
Quake Live
#14799 posted by bear [213.89.247.86] on 2008/08/01 16:28:12
I think Carmack said something (in a previous shacknews interview) that they might have some kind of competitions/screening process for custom maps with the best ending up in a map pack.
Ads will probably come in the form of one or more ad shaders that will be responsible for showing the current ads, having fixed ad textures seems very unlikely.
Yeah
#14800 posted by ijed [216.241.20.2] on 2008/08/01 17:07:10
You have shader/advert1 - 3 (or whatever) and the server loads up whatever is the currently posted advert on map start. I've integrated one for a splash screen.
To Be Fair
#14801 posted by DaZ [80.41.133.218] on 2008/08/01 18:17:10
in a fair few q3dm maps there are "mapper ads" on the walls already, which show the map name and/or author and they don't really look out of place in an arena game, so they won't really bother me that much :)
Ads Could Be Fun And Quirky
#14802 posted by HeadThump [4.136.90.133] on 2008/08/01 21:09:39
But it is man's sociological nature that gloriously bent advertisement will eventually be replaced with degenerate PSA's (Public Service Announcements). Having fun in the Arena? Maybe you are having too much fun. If you are having too much fun, seek the advice of a professional.
I remember a time when riding in the morning to work, listening to FM disc jockies, the commercials were all silly, sick and full of adolescent humor. Now, turning on the same stations, all you get is paternalistic advice telling you to quit smoking, seek help for your depression, practice safe sex to avoid AIDS, don't judge others, avoid fatty foods, and don't swerve into traffic because the onslaught of publicly financed PSA's is really pissing you off.
Daz
#14803 posted by Lunaran [24.158.1.74] on 2008/08/02 00:35:57
Still im wondering why they are using the stock q3 maps, 90% of them were utter shit or gimmick maps...
Because they made them and they can't tell.
Remember the Tim Willits multiplayer map advice I posted? He reccomends gimmick maps.
Lunaran:
#14804 posted by metlslime [64.175.155.252] on 2008/08/02 01:00:52
but for casual players, gimmick maps are actually fun. The depth of a good "serious" map is not discernible to people that don't have a deep understanding of the game. So they don't miss the lack of depth in a gimmick map, but they do notice the gimmick, which is fun and interesting. You'd have to be a more seious player to notice that the gimmick overshadows the other game mechanics and distorts or breaks their usual balance.
Lunaran
#14805 posted by ijed [190.20.125.42] on 2008/08/02 03:36:45
Take the 10% of gamers who bother to complete a game.
Remove from that the 80% with no aptitude.
Remove from that the 90% who prefer not to sit in a darkened office on the weekend, pissing about with new problem n.
There you have a game developer, probably the only people who can tell.
And most of the Q3 mappers can tell, but their bosses don't care if they're complaining, because they're not in that hallowed (socially misfit) group.
At least it pays the way.
Been Drinkin'
#14806 posted by ijed [190.20.125.42] on 2008/08/02 03:44:13
But what I mean is that the publishers want a few bells and whistles, some flashy visuals (not necessarily the latest graphics engine) and mediochre gameplay, because that appeases marketing, and they think that it'll sell.
And they're fucking right.
That's why there's so many people still playing and mapping / modding for this ancient game, and not a few developers. Its basically the inverse of the list above.
The Average Person Is A Dumbass
#14807 posted by Tronyn [24.78.41.15] on 2008/08/02 05:27:50
and the rest of us (that is the minority) have to deal with that.
Although, surely id can tell BY NOW that most stock q3 maps were crap. It's actually amazing that they built such a compelling, efficient gameplay with so few good maps to test it in...
Define Gimmick Map
#14808 posted by negke [82.82.166.11] on 2008/08/02 09:45:21
Any Of Your Speedmaps
#14809 posted by Shambler [77.97.138.124] on 2008/08/02 10:25:52
Word.
A Gimmick Map
#14810 posted by Lunaran [75.135.75.200] on 2008/08/02 17:04:35
is like crossfire in half life - that annoying map where it's a big normal open map with a bunker at one end, and whenever some idiot presses the button there's an alarm and anybody who isn't in the bunker when the doors shut gets nuked. Or there's a chamber with an item in it and when some other idiot hits the button you get trapped in it and it fills with lava or something. Or the map is a maze with spawns at the edges, and whoever gets to the middle first hits the button that makes the floor drop out and fall into spikes or whatever other kind of contrived shenanigans that go above just the simple interaction of players, items, and layout, usually breaking the aforementioned in the process because now all anyone wants to do is camp the button.
At least, that's in multiplayer. I guess part of the whole tumult we've had recently here is a dearth of good single player gimmick maps.
Hm
#14811 posted by megaman [92.73.87.61] on 2008/08/02 17:16:04
Crossfire was actually a nice map. The gimmick would work only every 5 minutes or so, which made it pretty balanced, and quite interesting. Most often turned the tables.
Agree on the other gimmicks ;) q3dm17 ftw
Carmack Keynote
#14812 posted by megaman [92.73.87.61] on 2008/08/02 17:17:24
Does anyone know if there exists video of it? i can't find anything anywhere :( And reading some dumbass reporters 'main points' isn't quite the same.
#14813 posted by Spirit [80.171.9.88] on 2008/08/02 17:43:14
q1 dm2 would be a gimmick map I guess. And just look how great it is.
A map can only be as good as the players play it and vice-versa. Who would give e1m2 or dm6 a first look and say they are good?
Megaman
#14814 posted by Lunaran [75.135.75.200] on 2008/08/02 18:07:53
And for the other 4 minutes and 30 seconds everyone clustered around the button waiting for it. 2/3 of the map was empty except for people who'd spawned out there and had to walk back to where the 'gameplay' actually was.
Lunaran
#14815 posted by megaman [92.73.87.61] on 2008/08/02 19:10:45
hm, my games never were like that. all the action always is in the atrium. That's where i get the most frags, and every now and then someone pushes the button so all my powerups and weapons aren't that useful anymore and i need to actually move my arse ;)
Are You Talking About The HL1 Deathmatch Map?
#14816 posted by RickyT23 [90.199.193.191] on 2008/08/02 20:17:10
That map's weird. There's a cool secret area I found once. I like it inside the buildings because it's quite cramped and in a lot of places you really can't see very much at all.
Woo Yeah!
#14817 posted by Scampie [24.158.1.74] on 2008/08/03 05:54:46
secret areas in DM maps! those are great for seperating the men from the noobs.
Secret Traps
#14818 posted by ijed [190.20.110.190] on 2008/08/03 18:06:39
Shoot something that doesn't look like a button and the RA area turns into a pit of death - thats the business.
Was it Deadmeat maps that did that?
Ok
#14819 posted by negke [85.176.77.215] on 2008/08/03 19:03:43
I agree some of those things are annoying in DM, although I'm not against certain unusual elements/features (eg. Quad trap) as long as they're not the main focus of the map that distracts from proper gameplay.
Which Q3A maps in particular qualify as gimmick maps then? I can't really think of any, except maybe the grenade shooter in the Quad room of one map, and maybe the crusher in that space tourney map.
Bler: You can't be seriously considering dancing monsters, exploding scenery, the goatse guy, happy textures, or silly centerprints as gimmicky... :P
I Guess...
#14820 posted by metlslime [98.210.181.179] on 2008/08/03 21:14:30
these guys think the space maps are all gimmick maps... i'd say they are just a genre of map, that happens to be shallower in some incarnations (but non-space maps can be shallow too)
The Longest Yard
#14821 posted by HeadThump [4.136.90.238] on 2008/08/03 21:29:32
qualifies as a gimmick map. I recall the day the demo of Q3Arena was released, my brother invited me over to play. He had been practicing with bots for several hours before I got there, and I doubt I have to spell it out to anyone how he dominated my ass on that map.
Hmm...
#14822 posted by Bal [83.204.132.30] on 2008/08/03 22:05:02
I agree with Metl, I don't think q3dm17 is really a gimmick map, and yeah even if it's totally overplayed, and forces a specific kind of gameplay onto the players, I still think it plays ok, and is one of the better maps in q3.
On the other hand some of the other space maps in q3 were more gimmicky in my opinion, like q3dm19 and it's stupid moving platforms.
I Agree With Bal And Metlslime
#14823 posted by Lunaran [75.135.75.200] on 2008/08/03 23:34:30
but only because they're my friends!
Rotating Birds Are Gimmicks.
#14824 posted by Scampie [24.158.1.74] on 2008/08/04 15:43:40
HahahahahahahA!
#14825 posted by RickyT23 [86.139.123.230] on 2008/08/04 16:00:05
Rofl
#14826 posted by DaZ [80.41.133.218] on 2008/08/04 19:38:22
Quake Portal Gun Mod
#14827 posted by Robert \\\\\\\\\\\\\\\\\\\\\\\\\ [217.112.169.98] on 2008/08/04 15:49:15
Hello,
I'm Robert and I'm co-developing new quake1 project - portal gun mod (see wiki record: Portal_(video_game))
We already have portal gun and models of portal gates, but the main thing is still open: levels.
Could anybody who likes idea of portal gun AND making levels, help us? Just please send me mail on
boby_my[strange_a]mail.com
The project is OpenSource.
Edit: Post in the mappers wanted thread.
To Get People Interested
#14828 posted by Spirit [213.39.169.103] on 2008/08/04 21:46:46
Post your work-in-progress mod. Or at least screenshots/video.
Btw there are 2 (3?) quick portal mods for Quake already. They all have some quirks though.
I Would Say
#14829 posted by RickyT23 [90.199.193.191] on 2008/08/04 23:19:48
That Spirit is wize (and old), but in view of recent posts, I would say this warrants its own thread!
Create yourself an account and post it as a discussion thread. I bet loads of people express interest. I express interest!
I must tell you though, I would need basic entity information and a compiled progs to do anything here - I only really know how to map, not program....
Diablo II Sales
#14830 posted by Jago [88.195.214.20] on 2008/08/05 00:34:07
I seriously don't get this: Blizzard announced Diablo 3 and now Diablo 2, a 7 year old game, has been in the Top10 PC Games sales chart for like 4 or 5 weeks straight. What's even more funny/ridiculous is that Blizzard had 4 titles in the Top10 of last week:
4: World Of Warcraft: Battle Chest
6: Diablo Battle Chest
7: World Of Warcraft
8: World Of Warcraft: Burning Crusade Expansion Pack
One More Reason
#14831 posted by megaman [92.73.91.156] on 2008/08/05 00:55:24
Diablo 2 is actually one of the games still available in stores after such a long time.
Hrm
#14832 posted by Mr Fribbles [202.161.117.131] on 2008/08/05 04:22:32
You don't get why one of the greatest games of all time, and what is clearly still the best action RPG ever created with nothing that even comes close, is selling well?
I guess it IS surprising that people are actually buying it, since you'd figure most people would still have their old versions lying around. Maybe it's people who have lost their discs, or encouraging friends to try it, etc.
Then again another factor you may not have considered is that they only just started offering the game for purchase/digital download in their online store (this coincided with the D3 news). If those sales figures are counting the downloadable version, it's easier to see why the sales figures are higher than you'd usually expect.
Not that finding a physical copy is difficult, it's always available!
RickyT23
#14833 posted by Spirit [213.39.173.106] on 2008/08/05 08:30:48
Actually, those things are what http://www.celephais.net/board/vie... is for.
Does Lun Write On Slashdot?
#14834 posted by megaman [92.73.95.97] on 2008/08/08 13:28:57
http://ask.slashdot.org/comments.p...
#14835 posted by ijed [216.241.20.2] on 2008/08/08 15:07:41
The "game industry" is largely a cult of managers, where imagination dies and talent is unrewarded.
That's pretty full of itself as a statement, but the cult of managers thing is spot on the money.
I Want To Be One
#14836 posted by RickyT23 [86.139.123.230] on 2008/08/08 15:22:04
Perserverance Is Key IMO
#14837 posted by ijed [216.241.20.2] on 2008/08/08 16:35:42
Cs_starling Public Beta 01
#14838 posted by wrath [213.112.29.182] on 2008/08/08 23:54:53
I'm crossposting this from the beta-thread. Partly to drum up some downloads, but mostly because I'm an asshole.
http://www.grayheaven.net/cs_starl...
Cubemaps might be fucked, lighting might be fucked, the whole damn map is most probably fucked.
If there is no func_ cs:s server running custom maps, I might be able to host something for us to playtest maps on. Might.
Comments are unwelcome, expected, probable, and will of course go ignored.
^^
#14839 posted by Blitz [69.25.132.5] on 2008/08/09 00:46:37
404...looks like the link got mangled
#14840 posted by wrath [213.112.29.182] on 2008/08/09 01:07:05
motherfucker...
http://www.grayheaven.net/cs_starl...
Megaman
#14841 posted by Lunaran [97.87.13.222] on 2008/08/09 08:51:37
no I don't, you can tell because there's no sarcasm in what you linked, but IAWTP.
I Was Bored...
#14842 posted by DaZ [80.41.171.86] on 2008/08/09 16:22:24
So I thought I would share this with you all...
http://daz.quaddicted.com/
The dazsp3 easter egg that no-one ever noticed despite an on-screen hint ;)
Yeah Baby
#14843 posted by Shambler [77.97.138.124] on 2008/08/09 16:49:15
Should have been a news submission :P
I Still Don't Understand This.
#14844 posted by SleepwalkR [85.179.0.2] on 2008/08/09 17:30:52
Are Daz and Dranz the same person or not?!?
Oh, And
#14845 posted by SleepwalkR [85.179.0.2] on 2008/08/09 17:31:22
What about Drannerz? Or is that just another name for Dranz (and possibly Daz)?
Ok, Here It Comes
#14846 posted by DaZ [80.41.171.86] on 2008/08/10 06:43:32
Daz / dazerz = me
Dranz / Drannerz = Chris Dransfield
We were both friends in school / college and got into mapping at around the same time and figured a joint site would be fun to do.
So yeah, we are different people :)
You just need to look at a dranz map to see I didn't make it :)
#14847 posted by Trinca [89.181.57.55] on 2008/08/10 10:42:13
hehe Daz, yes Dranz was a exclent mapper one of the best dm maps i ever saw in Quake!
does he still map? the guy had imaginacion and a lot of fingers to choose textures.
hope he get a job in the industry of gaming becouse he is really really good.
P.s.-> you rock to :) but in that stage that you both were mapping he was a few years ahead...
Quake Towers
#14848 posted by ijed [190.20.103.123] on 2008/08/10 23:11:37
Is one of the best Q2 maps ever made.
Fuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck You
#14849 posted by south park [86.134.80.55] on 2008/08/11 17:14:14
south park websites are fucking shit they do not work fucsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youk you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they south park websites are fucking shit they do not work fuck you lasy baterds fuck youdo not work south park websites are fucking shit they do not work fuck you lasy baterds fuck youfucksouth park websites are fucking shit they do not work fuck you lasy baterds fuck you you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they dsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youo not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck you
Fuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck You
#14850 posted by south park [86.134.80.55] on 2008/08/11 17:14:27
south park websites are fucking shit they do not work fucsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youk you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they south park websites are fucking shit they do not work fuck you lasy baterds fuck youdo not work south park websites are fucking shit they do not work fuck you lasy baterds fuck youfucksouth park websites are fucking shit they do not work fuck you lasy baterds fuck you you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they dsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youo not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck you
Fuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck Youfuck You
#14851 posted by south park [86.134.80.55] on 2008/08/11 17:14:32
south park websites are fucking shit they do not work fucsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youk you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they south park websites are fucking shit they do not work fuck you lasy baterds fuck youdo not work south park websites are fucking shit they do not work fuck you lasy baterds fuck youfucksouth park websites are fucking shit they do not work fuck you lasy baterds fuck you you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck yousouth park websites are fucking shit they dsouth park websites are fucking shit they do not work fuck you lasy baterds fuck youo not work fuck you lasy baterds fuck yousouth park websites are fucking shit they do not work fuck you lasy baterds fuck you
Please Calm Down Czg.
#14852 posted by Bal [82.234.123.21] on 2008/08/11 17:24:13
Lucky
#14853 posted by ijed [216.241.20.2] on 2008/08/11 17:27:00
you're not running one, eh metslime ;)
Ah, the darkened trough of shit that is the internet.
Hmm
#14854 posted by nonentity [87.194.146.225] on 2008/08/11 19:51:13
I like the fact they only capitalised the you in the title.
Good god damn and other such phrases...
You Guys Need To Read Between The Lines
#14855 posted by Kinn [86.158.50.87] on 2008/08/11 20:34:59
it's really quite profound :}
Kek
#14856 posted by nonentity [87.194.146.225] on 2008/08/11 21:06:48
Should Have Been A News Submission Too.
#14857 posted by Shambler [77.97.138.124] on 2008/08/11 22:14:11
Not A News Submission
#14858 posted by MadFox [84.26.60.178] on 2008/08/11 22:47:18
Someone almost got killed in a fight by getting frozen lasy aigna to his head.
Italian beaches support blow-up churches because they are easy supported.
Everyone left the beach with a balloon god.
I Want A Balloon God
#14859 posted by ijed [216.241.20.2] on 2008/08/11 23:19:00
#14860 posted by RickyT23 [90.199.193.191] on 2008/08/11 23:32:01
(me too)
Willem
#14861 posted by ijed [216.241.20.2] on 2008/08/11 23:51:27
You've probably already seen this . . .
http://www.penny-arcade.com/comic/...
Sorry
#14862 posted by MadFox [84.26.60.178] on 2008/08/12 01:31:47
the balloon was well textured
actually a text balloon.
Fuck YES
#14863 posted by Jago [88.195.214.20] on 2008/08/12 02:27:10
I rock.
I had this pretty cool room with nifty detailing that I had some real trouble editing due to seriously messy brushwork and it was a bit too small, so I remade the entire damn thing. Now its a breeze to edit and the new scale is exactly what was needed, took like 3 hours, but was totally worth it.
Jago Discovers Mapping
#14864 posted by Lunaran [97.87.13.222] on 2008/08/12 05:37:57
Ijed: he probably won't see your post though. haven't seen him since he took kinn personally and left in a huff.
I Thought Warren Was Joking
#14865 posted by HeadThump [4.136.90.226] on 2008/08/12 06:04:40
with the 'fuck this shit, I'm out of here' response, but like you said, he hasn't posted since then so either that was fo' real or he is on double secret crunch duty.
Still
#14866 posted by Shambler [77.97.138.124] on 2008/08/12 09:51:16
If he's saved from the stony-face inducing tedium that masquerades as a "comic" in Penny Arcade, good for him.
#14867 posted by Trinca [194.65.24.228] on 2008/08/12 10:35:42
negke can you correct your current email? the one you got is not correct...
please?
Trinca: Nice Shoes!
#14868 posted by negke [82.83.59.124] on 2008/08/12 11:42:50
The appron fits well, too.
#14869 posted by Trinca [194.65.24.228] on 2008/08/12 14:22:12
negke gime your fucking email or me and all Portuguese will invade Germany and make a lot of Portugermans kids!!!
your womens will love our great Portuguese cocks!!!
and pure blonde blue eyes will vanish from the face of the earth!!!
Omg Nooo!
#14870 posted by negke [82.83.59.124] on 2008/08/12 14:56:00
It's in my profile.
Shambler
#14871 posted by ijed [216.241.20.2] on 2008/08/12 15:31:59
To be on the safe side, just don't click any links that I post.
Ta
#14872 posted by Shambler [77.97.138.124] on 2008/08/12 15:33:34
Will try to remember ;).
P.S. Where the hell is Portugal anyway??
#14873 posted by Trinca [194.65.24.228] on 2008/08/12 15:38:33
Shambler the country that almost invade UK to bad the ships were comanded by Spanish :p or you english were talking PT/ES :)
Estas
#14874 posted by ijed [216.241.20.2] on 2008/08/12 15:58:12
Jugando con fuego Trinca.
Hmm
#14875 posted by nonentity [87.194.146.225] on 2008/08/12 16:15:28
Kinn? I thought I baited him into leaving?
I wouldn't demand credit but I'm trying to achieve a balance, currently it's people made to leave the 'community' in a sulk; 3, times I've 'quit' in an ott, unreasonable sulk; 4.
So... who can I insult today? ;)
#14876 posted by Trinca [194.65.24.228] on 2008/08/12 16:18:48
nonentity me!!! i said bad stuff of Spanish :)
Hmm
#14877 posted by nonentity [87.194.146.225] on 2008/08/12 16:24:54
You quit every other week, that doesn't count (and is just too easy)
;p
#14878 posted by Trinca [194.65.24.228] on 2008/08/12 16:25:48
poor me :( nobody hates me...
I Hate You Trinc
#14879 posted by RickyT23 [86.139.123.230] on 2008/08/12 16:44:40
:)
#14880 posted by Trinca [194.65.24.228] on 2008/08/12 16:54:16
RickyT23 fucking yeeeee
love and hate are connected!!!
Kids, Learn From The Master Of Making People Quit
#14881 posted by Scampie [24.158.1.74] on 2008/08/12 17:45:39
ricky and trinca: get a fucking room you worthless wastes of space. it's not like either of you can map, so quit wasting our fucking time.
nonspire: kill yourself
Shambler: no one cares what you think anymore, you don't map and you don't stroke people's egos with your elitist reviews, piss off.
Madfox: you r4wk.
Kinn: besides fucking czg in the ass, what exactly do you even do?
Headthump: you know everyone ignores you, right?
Bal: I love u! <3
#14882 posted by Trinca [194.65.24.228] on 2008/08/12 17:56:23
Scampie loves Bal \o/ or Bal loves Scampie \o/
hummm i´m fucking confuse!!!
make maps not...
o
|_ __o
|\ |\ \
with one is who?
Simon FitzPatrick
#14883 posted by RickyT23 [86.139.123.230] on 2008/08/12 18:01:12
and Patrick FitzSimon
Two irish mappers
Bah
#14884 posted by ijed [216.241.20.2] on 2008/08/12 18:03:50
I quit.
Did Someone Say Something...
#14885 posted by Shambler [77.97.138.124] on 2008/08/12 18:07:09
...??
Ijed If You Quit I Will
#14886 posted by RickyT23 [90.199.193.191] on 2008/08/12 18:23:29
Hmm
#14887 posted by nonentity [87.194.146.225] on 2008/08/12 19:37:07
He'll never love you shrimp, he just steals all your chicken and runs away :(
Anyway, I thought you just kickbanned people from #tf to make them quit?
Scampbell
#14888 posted by Zwiffle [66.170.5.18] on 2008/08/12 20:08:07
I wish I knew how to quit you.
(Brokeback quote for added homoerotic effect.)
Don't Know
#14889 posted by ijed [216.241.20.2] on 2008/08/12 21:29:29
If I can acknowledge your post whilst maintaining my quitter status, Ricky.
Somebody Please Change The Subject Now...
#14890 posted by RickyT23 [90.199.193.191] on 2008/08/12 21:47:15
I cant look anymore
*eats Popcorn*
#14891 posted by Blitz [69.25.132.5] on 2008/08/13 00:57:27
Trinca
#14892 posted by HeadThump [4.136.90.15] on 2008/08/13 03:11:50
o
|_ __o
|\ |\ \
with one is who?
Likely, Scampie moves in with Bal because he already has his shit packed.
*MY EYES" !!!
#14893 posted by RickyT23 [90.199.193.191] on 2008/08/13 03:14:08
Noooooooooooooooooooooooooooooooo!
BTW, Scamps
#14894 posted by HeadThump [4.136.90.15] on 2008/08/13 03:16:59
How can you speak for everyone when nobody like you?
Haha
#14895 posted by Mr Fribbles [202.161.117.131] on 2008/08/13 04:21:04
Everybody loves Bal :)
'tis True
#14896 posted by HeadThump [4.136.90.15] on 2008/08/13 04:44:02
I even hated myself a bit for using Bal in the example above, but otherwise it would not have worked.
#14897 posted by Trinca [194.65.24.228] on 2008/08/13 10:54:45
zommgggg these conversacion are so refreshing! roulf made me will to map!
later on girls!!!
Hmm
#14898 posted by nonentity [87.194.146.225] on 2008/08/13 14:28:36
The Darker Side of the Quake Community
http://www.mindspring.com/~win32ch...
Certain web sites dedicated to providing information on Quake, have instead become id's and any other mod author's, bitch. As a result, the info on the site can no longer be trusted as accurate or unbiased.
Hmm
#14899 posted by nonentity [87.194.146.225] on 2008/08/13 14:42:15
Anyone know how to make Ramshackle work?
I know the links were broken for a while, but you could still look in the source to find the correct URLs for the reviews. Now there's some strange holding page thing;
http://hosted.planetquake.gamespy....
Eh What?
#14900 posted by Shambler [77.97.138.124] on 2008/08/13 15:18:55
Who is that non-person and what are they prattling on about?
Hmm
#14901 posted by nonentity [87.194.146.225] on 2008/08/13 15:23:04
Reaper bots I think, I read the entire thing and still didn't understand.
But they took their campaign against Steve Polge all the way to Blue's (and in fact there's a response from a young Willem in there).
I think this was suppressed as part of the Inside3D/mod community Omicron conspiracy, we must let the truth out!
It's Whoever It Was
#14902 posted by RickyT23 [86.139.123.230] on 2008/08/13 15:23:39
who didnt get the job working on Unreal. I sense a real bitterness there.
Serously though - he goes on about people in the Quake community writing nice things about ID software like its a disgrace. Hello-O!!! Quake community!!! (moron)
Hah
#14903 posted by negke [82.82.190.137] on 2008/08/13 15:55:34
That proves the Inside3D crowd were elitist jerks too, just like Func. There goes your white vest, modders!
Ramshackle
#14904 posted by Lunaran [24.158.1.74] on 2008/08/13 18:13:45
when planetquake made every hosted site manually move themselves from planetquake.com/them/ to hosted.planetquake.gamespy.com/the... any site that wasn't actively maintained obviously didn't make the transition and thus effectively disappeared. Lots and lots of fantastic resources are gone now.
After
#14905 posted by MadFox [84.26.60.178] on 2008/08/14 00:56:00
nine years I had to screw my money to keep my internet account exposeable it has been beaten with the abandon-mod and cost me 35Mb on webspace.
finally I am released of this quest by being hosted by fileplanet, who has been kind to offer me space to dump this on the net. And don't blame fileplanet, you free share downloaders.
the same file I got screwed on when I entered this board on 2003 and now looking for my post New QUake Single Pack in the NewsBulletin it has got lost in the last server switch.
But nevermind, I'm still working on it with all changes like scripting, orb factory, storybook. Only my intention changed, I mean, uh let's stick together.. for a map or half.
Here it goes ... abandon ~ light ~on the rocks ~.
http://madfox.planetquake.gamespy....
Hmm
#14906 posted by nonentity [87.194.146.225] on 2008/08/14 04:07:07
Cunts
Go To Bed Already
#14907 posted by DaZ [80.41.171.86] on 2008/08/14 04:15:57
Wasn't There...
#14908 posted by Tronyn [24.78.41.15] on 2008/08/14 07:35:28
wasn't there at one point an "ultimate wad collection" somewhere? does that still exist?
#14909 posted by Trinca [194.65.24.228] on 2008/08/14 10:38:10
http://quaddicted.com/wads/
?
Lol
#14910 posted by Tronyn [24.78.41.15] on 2008/08/14 11:35:47
yeah, that's the one!
I keep up with things real well
#terrafusion
#14911 posted by Zwiffle [24.183.101.72] on 2008/08/14 16:12:26
Ultimate twat collection.
Lol
#14912 posted by Tronyn [24.78.41.15] on 2008/08/14 20:44:27
I can't resist the awesome implications of such an idea
...every classic asshole, every style of retard, every aspect of being unpleasant for whatever reason (design attitude).. all collected in one collection of jackasses... the most accurate and powerful collection in history of random gay assholeness
Great Pic
#14913 posted by HeadThump [4.136.90.252] on 2008/08/14 21:26:27
http://www.newscientist.com/data/i...
Speaking Of Newscientist
#14914 posted by Zwiffle [66.170.5.18] on 2008/08/15 00:59:19
Ratbrain controls robot:
http://www.youtube.com/watch?v=1-0...
Hmm
#14915 posted by nonentity [87.194.146.225] on 2008/08/15 01:10:40
That explains it. Secret experiments to give rodents control of computer systems. Codename; Madfox
Tronyn
#14916 posted by ijed [190.20.103.224] on 2008/08/15 02:17:54
I'm waiting for the collectable card edition.
Q1SP: Soul Of Evil: Indian Summer Released!
#14917 posted by Tronyn [24.78.41.15] on 2008/08/15 14:32:26
Well, QEXPO may not be quite up and running just yet, but it's August 15th, so here it is:
Soul of Evil: Indian Summer
http://www.quaddicted.com/filebase... (23 MB)
A custom engine is required - aguirReQuake or Darkplaces.
This is a standalone fantasy-themed Q1SP episode, with many new features programmed by Patrick Martin. It contains nonlinear gameplay, horde combat, and new and modified enemies with new and modified attacks, making it a big challenge. Major thanks to aguiRe, ijed, Trinca and Zwiffle.
Further information in the readme:
http://tronyn.planetquake.gamespy....
Screenshots:
http://tronyn.planetquake.gamespy....
http://tronyn.planetquake.gamespy....
http://tronyn.planetquake.gamespy....
http://tronyn.planetquake.gamespy....
http://tronyn.planetquake.gamespy....
I'm also releasing packages of hires skins for SOE created by aguiRe:
http://www.quaddicted.com/filebase... for the aguirReQuake version, http://www.quaddicted.com/filebase... is the Dark Places version.
Devkit will be released sometime during QEXPO.
Nice
#14918 posted by negke [82.82.183.96] on 2008/08/15 14:50:41
but why didn't you submit it as a news post?
Heh
#14919 posted by Tronyn [24.78.41.15] on 2008/08/15 14:59:04
I dunno, figured some moderator would move it.
It Has After All
#14920 posted by Tronyn [24.78.41.15] on 2008/08/15 15:01:17
been three years since I had anything newsworthy to submit; I'm claiming the right to be dumb based on that.
PS: update at my site (http://www.planetquake.com/tronyn... pretty much the same info/links as here.
Interesting Talk By Jon Olick (a Programmer At Id)
#14921 posted by BlackDog [220.235.128.22] on 2008/08/15 16:01:02
http://s08.idav.ucdavis.edu/olick-...
He goes into some of the stuff they do to approach many-core parallelism, including some details about the infinite-geometry stuff Carmack has being waffling on about.
It's missing a lot of context and is pretty hard to follow, but interesting regardless.
Trinca
#14922 posted by HeadThump [4.136.90.250] on 2008/08/15 19:17:04
I couldn't message back to you, but that site, despite having part of my address name has no affiliation with me. It goes against my 'under the radar' belief system to have something out there like that. I don't recommend clicking on it, it looks like a Target marketing gimmick at best, or a depository of viruses at worst.
?
#14923 posted by necros [99.227.108.217] on 2008/08/16 22:03:12
Elderworld or Elder World?
According To Quake
#14924 posted by Spirit [213.39.169.56] on 2008/08/16 22:24:02
Episode 4: The Elder World
16MB Graphics Card
#14925 posted by liquidlogic [64.252.23.26] on 2008/08/17 01:20:34
I've asked a similar question before, but I never got an answer:
How can I get Fitzquake to run well on a 16mb graphics card?
- jengle
#14926 posted by necros [99.227.108.217] on 2008/08/17 02:08:57
According To Quake
Episode 4: The Elder World
it's ugly that way though, isn't it? :P~
Hi
#14927 posted by RickyT23 [90.217.64.245] on 2008/08/17 04:52:05
blow me
My God
#14928 posted by HeadThump [4.136.90.241] on 2008/08/17 05:08:43
If you check the last 30 days of active peeps, Ricky has not been around. It doesn't seem that long. Where the hell is Ricky?
My God
#14929 posted by HeadThump [4.136.90.241] on 2008/08/17 05:11:53
Checking the log of all those who ever signed into the func_board, Ricky never existed! . Like he was the figment of my imagination or something.
Ht:
#14930 posted by metlslime [98.210.181.179] on 2008/08/17 07:54:41
he changed his name to SadGitNerdFace.
Jengle:
#14931 posted by metlslime [98.210.181.179] on 2008/08/17 08:41:14
some ways to reduce memory usage in any engine:
- run in 16 bpp mode. This requires only half the texture memory that 32 bpp mode uses.
- set gl_max_size to e.g. 256 (this will only downsample the largest images, and leave the rest looking normal. Unfortunately, many monster skins and player skins would be among those affected.)
- set gl_picmip to 1 (or even 2, though that would be really blurry)
- run in a lower resolution (framebuffer takes up video memory)
Here are some fitzquake-specific things that might reduce texture thrashing:
- set gl_fullbrights to 0 (textures will still be loaded, but won't be used and therefore will stay out of video memory after the first thrash.)
- set r_oldwater to 1 (again, textures will be loaded, but then not used and therefore will get bumped out of memory permanently.)
Word
#14932 posted by RickyT23 [90.217.64.245] on 2008/08/17 15:57:46
Downgrade Your OS ?
#14933 posted by RickyT23 [90.217.64.245] on 2008/08/17 15:58:54
Metl
#14934 posted by HeadThump [4.136.90.25] on 2008/08/17 18:25:51
I was being cheeky because Ricky didn't change the color of his (or, maybe, her) font.
Like The New Color!
#14935 posted by HeadThump [4.136.90.25] on 2008/08/17 18:26:28
And
#14936 posted by MadFox [84.26.60.178] on 2008/08/17 19:58:22
I'm still heading my tumb which flic pimpt me on my luuny ran to IRC.
Hexen II, Anyone?
#14937 posted by erc [85.107.141.49] on 2008/08/17 22:08:55
Have a look at this engine here - pretty good.
http://www.quake-engine.com
Metlslime:
#14938 posted by liquidlogic [64.252.52.12] on 2008/08/18 01:23:59
all those changes combined made only a minimal difference; it's still *way* doggy. anything else i can do?
Jengle:
#14939 posted by metlslime [98.210.181.179] on 2008/08/18 01:39:27
It's also possible you are limited by heapsize, not video memory. A larger heap would prevent re-caching of models (this happens in cases where you are using close to 100% of the heap, and it constantly juggles models in and out of it)
does it run badly on any map, or just large or just single-player maps?
I Found A Favorite Article
#14940 posted by HeadThump [4.136.90.189] on 2008/08/18 04:53:02
Don't think I have ever posted this before, but if so, shoot me. If you have not had a good ten minute hate today, this one will surely fit the bill if you hate what comics devolved into during
the nineties as much as i do:
The 40 Worst Rob Liefeld Drawings
http://progressiveboink.com/archiv...
Hah
#14941 posted by ijed [190.20.122.67] on 2008/08/18 05:16:28
Thanks for that.
I Enjoyed The Read
#14942 posted by mwh [118.93.64.99] on 2008/08/18 10:45:51
Even if I know less than most people about comics. I do like a good bit of vitriol though.
Dear Scampie
#14943 posted by Mr Fribbles [59.167.141.66] on 2008/08/18 11:21:44
Play less Engineer. Seriously. It's mindboggling. Go play Soldier or something fun!
I do enjoy engineer (not as much as the stats might suggest), but I've banned myself from playing it for a while because it really is getting a bit silly looking at those stats, yes...
Simple and obvious explanation is that when you're on that class, you tend to stay on it, because your team is relying on your sentry, teleporters etc.
As for soldier being fun, well, he's easily one of my most effective classes, and it is fun, but I don't enjoy it as much as I should because a) it's so easy that it feels wrong and b) too slow (movement AND rocket speed, remember I'm a proper Quake fan).
If you really care the stats actually lie because they got partially reset at one point... all my medic, soldier and pyro time got reset to 0 (Pyro and Soldier were at 20-30 hours at the time).
p.s. I'm not alone: http://www.steampowered.com/status...
Play Heavy
#14944 posted by Bal [82.234.123.21] on 2008/08/18 11:38:45
I crush many little men.
http://born-robotic.net/stuff/irok...
Can't decide what classes I prefer, changes alot, these days Pyro Spy and Heavy are my favorites, got bored of Soldier for the reasons Frib stated.
Hehe
#14945 posted by Mr Fribbles [59.167.141.66] on 2008/08/18 13:10:59
Bal destroys cowards!
Did You Know?
#14946 posted by Scampie [24.158.1.74] on 2008/08/18 20:47:23
Bomb cart will not push self!
I have to say, TF2 has been the most enjoyable online FPS game I've played since Q1. Going to map for it sometime, and kinda suprised no one else in our little community has. Only thing that holds me back is Worldcraft being the shitty editor it is.
Also!
#14947 posted by Scampie [24.158.1.74] on 2008/08/18 21:05:06
It's Lunaran's birthday!
Happy Birthday Lun!
Well...
#14948 posted by Bal [90.35.125.48] on 2008/08/18 21:07:23
Yeah agreed, best multiplayer FPS in a long time for me.
I've tried making maps, I still plan on finishing one. czg has some maps too i bet, but he'll never finish them cause he hates us.
Zwiffle is working on one that looks off to a good start.
Happy Birthday Lun
#14949 posted by Zwiffle [66.170.5.18] on 2008/08/18 21:32:29
Scampie: we need to hang out
Zwiffle
#14950 posted by Scampie [24.158.1.74] on 2008/08/18 22:17:44
no you smell
I Smell
#14951 posted by Zwiffle [66.170.5.18] on 2008/08/18 23:17:42
Like lilacs (my cologne.)
Just for you.
For Those
#14952 posted by Jago [88.195.214.20] on 2008/08/19 02:45:24
who do image editing: http://www.pixlr.com/app/
Very Nice!
#14953 posted by RickyT23 [90.217.64.245] on 2008/08/19 03:24:27
Metlslime:
#14954 posted by liquidlogic [64.252.52.12] on 2008/08/19 04:13:34
It runs poorly the second the game boots up. I'm using a computer with 512mb RAM and a 16mb graphics card. Even when all the main applications are closed, it's still *way* doggy. I don't know what to do.
TF2
#14955 posted by Mr Fribbles [202.161.117.131] on 2008/08/19 04:24:19
I've been making a TF2 map (though really only just playing around and getting used to the editor right now). It's better than I remember, to be honest (the editor...) mind you I haven't used it since the WorldCrash days.
Try
#14956 posted by ijed [190.20.64.204] on 2008/08/19 04:53:39
-heapsize 64000
In the commandline.
Fribbles
#14957 posted by Zwiffle [24.183.101.72] on 2008/08/19 05:13:40
Perhaps we can map-swap sometimes or somesuch. (TF2 maps I mean.)
Frib...
#14958 posted by Bal [90.2.43.79] on 2008/08/19 08:06:06
Yay! Send beta when it's playable. =)
btw, fuck yeah:
http://steamgames.com/tf2/heavy/im...
Finally a new TF2 map theme, and it looks really nice, that painted skybox looks gorgeous, I'll definitely try to make a map with this theme when the update is out.
Nice...
#14959 posted by metlslime [98.210.181.179] on 2008/08/19 10:21:32
i guess when i get around to making my "sawmill" map, i wont have to do any texture work. Or maybe i don't need to make the map at all, now that the theme won't be fresh and revolutionary.
Yeah
#14960 posted by Mr Fribbles [202.161.117.131] on 2008/08/19 11:20:13
I'll need help/testing when the time comes, but it'll be a long way off (too busy with work and playing TF2 :)
I actually just blocked out a few CP areas without much thought as to overall map layout or what style of map I wanted to make (since there's several variants of the CP thing).
To be honest, I was expecting Hammer to be crap and I figured I'd spit the dummy long before I finished any map. As much as it surprises me to acknowledge it though, the editor seems not only bearable but perhaps actually enjoyable to use (!)
Also
#14961 posted by Mr Fribbles [202.161.117.131] on 2008/08/19 11:22:04
Anyone making any map for any game, make sure you finish it before Diablo 3 comes out...
I'm Not Worried About D3
#14962 posted by Zwiffle [24.183.101.72] on 2008/08/19 16:18:59
I'm worried about Warhammer Online. Been downloading for about 12 hours now, 10 minutes left to go on the preload. Woot!
FarCry 2 Map Editor Preview
#14963 posted by Zwiffle [66.170.5.18] on 2008/08/19 18:20:12
http://pc.ign.com/dor/objects/9512...
Take a look. Paint your map. The narrator sounds like Atlas from Bioshock.
[Kona] Needs Quake Textures
#14964 posted by Lunaran [24.158.1.74] on 2008/08/19 18:29:13
For the first time in 6-7 years, [Kona] has loaded up Worldcraft. "Looks pretty basic, I'll get the hang of it pretty quick again," said the prolific and legendary map author shortly after his return to the community.
He has expressed interest in doing something metal or gothic, "like Autumn Haunting, only bigger and more epic." He's currently taking submissions of "awesome" Quake texture sets to base the map on.
He's also redesigned his website, now hosted at http://www.electricescape.com/ethe... after Telefragged/Atomic Gamer shut down his old site for hosting porn.
[Editor's note: rejected as news, but this would make an awesome discussion thread]
Re: [Kona] Needs Quake Textures
#14965 posted by Zwiffle [66.170.5.18] on 2008/08/19 22:01:53
Legendary mapper unzips fly; Mapping community opens collective mouths to suckle.
Hmm
#14966 posted by nonentity [87.194.146.225] on 2008/08/20 00:34:01
I like that fact it was posted with the flame icon. Also, kekeke Lun
Rejected As News
#14967 posted by Lunaran [97.87.13.222] on 2008/08/20 01:14:22
fffffffuck
Well.
#14968 posted by Spd [91.122.107.134] on 2008/08/20 03:35:24
;/
Lun
#14969 posted by Spirit [213.39.158.136] on 2008/08/20 09:17:30
Try knitting work for your destructive boredom issues.
Ijed
#14970 posted by nitin [124.168.37.93] on 2008/08/20 13:12:33
congrats on that spacehulk prize, that looks awesome!
Well Happy
#14971 posted by ijed [216.241.20.2] on 2008/08/20 15:37:07
Just a shame there weren't more maps I spose.
#14972 posted by Spirit [213.39.225.163] on 2008/08/22 12:55:29
Quaddicted.com archive update once again:
http://www.quaddicted.com/?p=178
COD4 Is Really Cool.
#14973 posted by biff_debris. [66.191.244.17] on 2008/08/23 03:20:16
It's even got Jack Bauer in it! Well, his voice anyways.
Yeah....... :)
#14974 posted by RickyT23 [90.211.135.154] on 2008/08/23 04:56:59
Whos Jack Bower?
I Mean Bauer
#14975 posted by RickyT23 [90.211.135.154] on 2008/08/23 04:57:36
He's The Guy Whose Negligence
#14976 posted by HeadThump [4.136.90.193] on 2008/08/23 05:31:58
got Shelbyville nuked in the cliffhanger finale of the '07 season of the Simpsons. Funny they have never addressed this in the '07-'08 season. I mean, your neighboring city is nuked, that's huuuuge!
Which Character In Cod4 Does He Voice?
#14977 posted by DaZ [80.41.180.97] on 2008/08/23 13:11:15
So
#14978 posted by ijed [190.20.100.82] on 2008/08/23 16:07:46
Shelbyville got an option other than 4?
Thinking About It
#14979 posted by HeadThump [4.136.90.226] on 2008/08/23 17:14:27
there are some episodes of the 07-08 season that I did not see. Perhaps, in one of those it was explained that Shelbyville was decimated by the wrath of God for being a town of cousin humpers.
Ricky
#14980 posted by HeadThump [4.136.90.226] on 2008/08/23 17:23:11
Since no one has given a straight answer, and though mine my help if you have seen that episode, I'll fill in. Bauer is the dude on 24 who knows judo and who likes to pistol whip suspected terrorist. I followed it for a half of a season some years back and found the plot to be springing far too many inexplicable holes for me to bother finishing the season.
Speaking of leaky plots, to the dude who e-mailed about it, I'm aware that The Simpsons has very little actual continuity. That was the point of my jibe ;)
I Remember
#14981 posted by ijed [190.20.124.149] on 2008/08/23 17:47:07
The Futurama What-if? machine was pretty good, just an excuse to throw a load of random storylines together.
Bender becoming human was great.
"You watched it; you can't un-watch it"
I Know Judo
#14982 posted by gb [89.27.242.36] on 2008/08/24 01:49:59
.
#14983 posted by RickyT23 [90.199.193.104] on 2008/08/24 05:03:55
found the plot to be springing far too many inexplicable holes for me to bother
junk food for the brain. dont like "soaps".
I Played Through LunSP1 Tonight
#14984 posted by Lunaran [97.87.13.222] on 2008/08/24 08:40:11
so ... apparently I'm kind of a dick.
Promise I'll try not to be that evil in Lunsp2.
Hmm
#14985 posted by nonentity [87.194.146.225] on 2008/08/24 14:51:28
junk food for the brain
And have you seen what junk food for the stomach does to your gut?
btw, Generation Kill pwns (obviously)
Lunaran
#14986 posted by ijed [190.20.117.82] on 2008/08/24 16:47:35
The only bad bit was the boss fight.
It was still a clever idea, but a pain in the balls to play.
The rest of the level is great; good evil.
D2SP: Thunderpeak
#14987 posted by negke [82.82.174.75] on 2008/08/24 17:38:39
Another very nice, detailed 2-map pack for ZDoom in atmospheric base style. Has exporational bits and a few new monsters including Cyberbarons.
http://www.doomworld.com/php/scree...
http://www.doomworld.com/php/scree...
-> http://www.doomworld.com/idgames/?...
Ijed
#14988 posted by Lunaran [97.87.13.222] on 2008/08/24 18:09:35
I ran out of ammo at one point and had to axe some grunts to death and scavenge their shells.
The red enforcer shield mechanic is really not very clear. I remembered how it worked, but also discovered how useless it is hammering at them with the DBS. Something similar to the Zer shield that makes use of quake's "red particles = hurting"/"grey particles = not hurting" thing would have been much more intuitive.
There were a couple points where I sensed ambushes, half because they were obvious and half because I vaguely remembered setting them up three years ago. Some of those ambushes instilled in me a prescient irritation.
And I had trouble figuring out my own boss. :P
Yeah
#14989 posted by HeadThump [4.136.90.58] on 2008/08/24 18:28:20
btw, Generation Kill pwns (obviously)
I've admire David Simon's work since he wrote Homicide. His technical thoroughness puts the discipline of sociology to shame.
So.
#14990 posted by Shambler [77.97.138.124] on 2008/08/24 19:31:43
Lun got pwned by his own map. Ace!
Negke, those look good - very Quake quality architecture.
Can someone explain Z-Doom to me?? I need to buy Doom, then install Z-Doom, then I can play with mouse / keyboard / remappable keys etc etc??
Shielding Monsters
#14991 posted by ijed [190.20.71.90] on 2008/08/24 20:23:14
Is still something I'm not sure about. The Quoth Deathlord works ok, but I'm not sure how much gameplay 'worth' he'd lose without the shield.
Those red enforcer captains in lunsp1 were only killable with nails, really, since they didn't switch to a close combat attack when the player got close (like a deathknight) so their spread attack multiplied in danger when getting close.
The only really irritating ambush I remember is the vore at the top of the lift - basically forcing the player to snipt its bounding box from below and wear down its health - seemed drawn out.
The main problem for me with the boss is that he leads me when aiming on skill 3, turning the battle into a quicksave spamming session.
But these problems were completely outweighed by the amount of cool stuff in there.
Looking forward to sp2.
ZDoom
#14992 posted by negke [82.82.174.75] on 2008/08/24 20:24:14
Yes, it works pretty much like with Quake engine ports. You can even drag&drop pwads onto zdoom.exe if you don't want to mess around with a command line. Controls, appearance etc can be configured from the menu.
If you like those, give KDIZD a try.
And
#14993 posted by ijed [190.20.71.90] on 2008/08/24 20:24:36
The megaenforcer shield has always been broken, somtimes on / off aside from the visual fx.
And it was only ever an annoyance, for me at least.
Lun
#14994 posted by RickyT23 [90.199.193.104] on 2008/08/24 21:00:07
I loved your map, but I havent managed to complete it yet!! :P
But this means that I will play it again!
It is very immersive, and massive, and tense. There are cool bits where you are running round a "circuit" through different rooms, with guys shooting at you across water, the player just running around and returning fire as they go, around and around until threats were cleared
The Vore
#14995 posted by Lunaran [97.87.13.222] on 2008/08/24 21:01:06
I was going to mention that too. Caught me totally off guard, but there's ways to kill vores without hiding, namely, run around like a madman and let the voreballs queue up behind you, then shake them later.
Vores really aren't used very well in maps, since usually the designer just throws them in solo in places where the player can easy just snipe from around corners. Since they almost always achieve priority-one status in any combat they show up in because of their lethality and how much attention they require, they're best when there's fiends and knights chasing you about, invalidating cover spots and making you deal with the vore in the less convenient and more dangerous but still possible to avoid all damage way.
Shields Etc.
#14996 posted by Shambler [77.97.138.124] on 2008/08/24 21:09:02
Zer mega-enforcer was cool, always liked the shield idea on that, possibly the best "nu-gameplay" thing in Quake until Quoth's flying snot things came along.
Shields...
#14997 posted by metlslime [98.210.181.179] on 2008/08/24 21:36:41
i thought they were a cool concept, but none of the mods that use it seemed to do a great job of communicating exactly when the shield is up vs. down, and whether I can do partial damage or no damage when the shield is up. I end up just shooting at the enemies continuously until they die.
Some better audiovisual presentation, plus maybe more time between raising and lowering events (so it doesn't seem to just randomly turn on/off) would help.
The Shield Comes Down When They Fire
#14998 posted by Lunaran [97.87.13.222] on 2008/08/24 22:29:43
you know, like romulans.
#14999 posted by erc [85.108.18.126] on 2008/08/24 23:22:16
Never thought of AvP soundtrack as an alternative Quake score. Gotta try it. Thanks for the advice, Lun!
My Tip
#15000 posted by Lunaran [97.87.13.222] on 2008/08/25 02:30:39
tracks 2-10: pants for quake
tracks 11-15: awesome for quake
Neg!ke
#15001 posted by Drew [203.189.134.3] on 2008/08/25 14:56:46
is there some link you could post with all the info on doom engines and new doom wads?
What are some of the best wads? I've never played any non id maps, other than that one qboard thing.
Best Site For The Game I'm Aware Of --
#15002 posted by HeadThump [4.136.90.115] on 2008/08/25 17:33:47
http://www.doomworld.com/
There is a great review site I have in mind, I'll get back with you when I find it again :)
Yup
#15003 posted by HeadThump [4.136.90.115] on 2008/08/25 17:40:27
http://games.moria.org.uk/doom/du/...
My only problem with playing Doom and Doom II is a sense of nausea I get after playing for a while. Not an aesthetic criticism!, but a real headache/nausea feeling. I have an eye stigma condition that is probably the source of the problem. Anyway . . . there you go!
Doom Makes Me Nauseous
#15004 posted by Text_Fish [82.32.29.116] on 2008/08/25 17:49:20
after a while as well. So did Hexen/Dark Forces/Duke3D/etc so I always just put it down to the partial 3D.
BTW
#15005 posted by Scampie [24.158.1.74] on 2008/08/25 21:56:47
congrats Lunaran on Post #15,000
Hey Sweet
#15006 posted by Lunaran [24.158.1.74] on 2008/08/26 01:16:15
and I used the words "quake", "awesome", and "pants" for it
Found This Little Program Handy...
#15007 posted by DaZ [80.41.180.97] on 2008/08/26 03:06:15
If you have ever had folders/files in windows that you could not delete because they were protected somehow (example : a windows vista installation that you don't use any more) then this little freeware app can help you out.
http://ccollomb.free.fr/unlocker
Ty Sir!
#15008 posted by necros [99.227.108.217] on 2008/08/26 03:31:07
handy little gadget! :)
Thanks
#15009 posted by Drew [203.144.77.147] on 2008/08/26 05:24:13
PM
#15010 posted by HeadThump [4.136.111.244] on 2008/08/26 08:41:16
With the questions concerning Doom popping up, I was looking for some older levels that enjoyed in the day. Could this be you?
http://games.moria.org.uk/doom/du/...
"Yes, I'm Watching Anime"
#15011 posted by Lunaran [24.158.1.74] on 2008/08/26 20:58:10
- sean 'scampie' campbell, august 26th, 2008, 1:54 pm cst
Bal's Fault No Doubt
#15012 posted by DaZ [80.41.180.97] on 2008/08/26 21:20:31
Dude
#15013 posted by RickyT23 [90.199.193.104] on 2008/08/27 04:18:03
I was just reading this stuff about the Nephilim. Whoah!!! I have never read about this before....
Anybody got any interesting links or books to recommend on the subject?
Metl? - Antediluvian?
Dude
#15014 posted by RickyT23 [90.199.193.104] on 2008/08/27 04:18:17
I was just reading this stuff about the Nephilim. Whoah!!! I have never read about this before....
Anybody got any interesting links or books to recommend on the subject?
Metl? - Antediluvian?
Yeah
#15015 posted by ijed [190.20.121.172] on 2008/08/27 04:29:39
It's interesting reading. I've got a scrap for a map called Nephilim based on Vondur's Koohoo textures that I threw together after trawling through all that stuff.
Warp happened instead, although the Cúchulainn reference got lost and distorted.
#15016 posted by Spirit [213.39.174.46] on 2008/08/27 11:11:24
Someone please send me tronsp1, I managed to lose it.
Drew
#15017 posted by negke [82.83.9.94] on 2008/08/27 17:20:18
Doomworld is your site, as HeadThump mentioned.
Here is a list of available engine ports: http://www.doomworld.com/classicdo... - might not be up-to-date, though.
I'd say casual players can't go wrong with ZDoom as it runs just about everything. It also has a GL variant. Many people also play with prBoom.
There are also eye-candy engines, some even with 3D models, like jDoom.
For levels, browse their idgames mirror http://www.doomworld.com/idgames/i... (ratings)
Doomworld more or less regularly posts reviews of newly uploaded maps. However, sometimes they are very biased and unfair, sometimes even outrageously so, and partly lacking screenshots.
In My Defense
#15018 posted by Scampie [24.158.1.74] on 2008/08/27 19:03:26
I was watching The Melancholy of Haruhi Suzumiya, which is actually quite decent as far as anime goes.
http://www.youtube.com/watch?v=B5P...
DANCE! Weeeee
#15019 posted by Zwiffle [66.170.5.18] on 2008/08/27 19:19:20
Scampie is merely steps away from enjoying tentacle loli porn like the rest of us.
(By us I mean Bal.)
I Have
#15020 posted by RickyT23 [90.199.193.104] on 2008/08/27 20:07:54
er.. Oorotsuckidojo 1 and 2 on dvd. A freind, er, lent it to me :)
#15021 posted by Scampie [24.158.1.74] on 2008/08/27 21:12:06
Ricky likes tenticle porn!
(it's Urotsukidoji)
The Jungle Was Always Nice Then Came Guu
#15022 posted by bear [213.89.245.129] on 2008/08/27 22:36:18
love love tropicana
SHUT UP, ALL OF YOU
#15023 posted by Lunaran [24.158.1.74] on 2008/08/27 22:40:08
Lunaran
#15024 posted by RickyT23 [86.136.54.58] on 2008/08/28 14:39:19
Are you really 24? I assumed your were older for some strange reason.... :P
ER...
#15025 posted by RickyT23 [86.136.54.58] on 2008/08/28 15:28:42
I notice that there is a #qexpo channel open, right? So what does that mean? Is it just a live chat thingy for bored Quake fans with too much time on their hands (ie me)?
I got onto this Java thing after persueing it through google, and could see the names of loads of people at the right side of the screen, but didn't know what to do...
Does that just mean that there was nobody on it at that time?
help
25
#15026 posted by Lunaran [97.87.13.222] on 2008/08/28 15:37:38
most people assume that, yeah
the best part is I look 12
Fuck Man
#15027 posted by RickyT23 [86.136.54.58] on 2008/08/28 15:47:05
Im less than half a year younger....
...
It's The Bitterness That Makes Lun Seem Older.
#15028 posted by negke [82.83.36.216] on 2008/08/28 15:50:54
Ricky: you type stuff. Ideally obscenities and insults. It's also popular to post links to the nearest available disgusting obnoxiousness the internet has to offer, especially if the URLs or filesnames make it seem harmless.
Hmm
#15029 posted by nonentity [87.194.146.225] on 2008/08/28 15:54:07
http://tinyurl.com/happymonkey/
RickyT23
#15030 posted by Spirit [80.171.7.153] on 2008/08/28 16:27:00
network: irc.anynet.org
channel: #qexpo
This is a great free program for it: http://silverex.org/download/
Ricky
#15031 posted by megaman [62.216.113.32] on 2008/08/28 19:15:00
you're 11 1/2?
No I *look* Fucking 35!
#15032 posted by RickyT23 [90.199.193.104] on 2008/08/28 19:47:29
I am 24.
I smoke continuously and binge drink often. i.e Im English. It's great but it doesn't do much for my complexion :D
I feel I will have to post proof that I own a copy of, er, the legend of the overfeind/demon womb....
Then you can all marvel at my fantastic complexion. :D
I'm English...
#15033 posted by Shambler [77.97.138.124] on 2008/08/28 21:35:28
And I disown Ricky and his ilk.
SO Your'e Tee-total
#15034 posted by RickyT23 [90.199.193.104] on 2008/08/28 21:40:37
you never watch manga necro-porn (:?)
and you have skin like, er, Kelly, er, the one who went out with Jason Statham.
Love Those Interviews
#15035 posted by Sielwolf [91.4.250.9] on 2008/08/29 01:36:12
keep them coming
DeFrag Lives
#15036 posted by DeFrag [24.113.62.52] on 2008/08/29 01:43:04
'ello ppls. I hope everyone is doing great.
Its been like 2 years since I played Quake in any form *ack*. I miss it terribly but my custom server finally went tits up. MAME & my music gear has held me over. Anyway, just poppin' in to see who else is still around. L8rs
#15037 posted by Trinca [84.39.124.195] on 2008/08/29 01:46:10
DeFrag go play the levels you missed... or vanish forever!!!
Action Doom 2 - Urban Brawl
#15038 posted by negke [82.82.170.240] on 2008/08/29 11:58:52
http://action.mancubus.net
Nice, a stand-alone comic beat-em-up game based on the Doom engine. Has a Frank Miller-like story, multiple paths and endings and numerous insider jokes.
Crikey
#15039 posted by Mr Fribbles [118.208.136.71] on 2008/08/29 14:49:50
DeFrag! How's it going mate? :D
Man, Where I Can Watch Manga Necro-porn?
#15040 posted by spy [89.218.23.120] on 2008/08/29 15:24:23
also i prefer jason woorhees
btw iddqd.ru (the great doom site) 600
Here
#15041 posted by RickyT23 [86.136.54.58] on 2008/08/29 16:37:38
http://www.youtube.com/watch?v=-sd...
And Here:
#15042 posted by RickyT23 [86.136.54.58] on 2008/08/29 16:51:46
http://www.youtube.com/watch?v=55Q...
http://www.youtube.com/watch?v=5sZ...
but if you really want to see it in its full glory I would invest......
Disgusting
#15043 posted by spy [89.218.23.120] on 2008/08/29 17:27:53
Also
#15044 posted by spy [89.218.23.120] on 2008/08/29 17:30:05
may i suggest you
http://nftv.ru/
Aeon Flux
#15045 posted by MadFox [84.26.60.178] on 2008/08/29 17:32:31
http://www.aeonflux.com/comic/
http://www.aeonflux.com/
GIVE ME A KISS
#15046 posted by ijed [216.241.20.2] on 2008/08/29 20:19:06
http://shub-hub.com/files/images/k...
Hey Frib!
#15047 posted by DeFrag [24.113.62.52] on 2008/08/30 00:30:31
Doing fair mate. I have tons of questions but should probably just read 2 years of posts 1st. What's major in the last couple years? Q1 still strong? Peej alright? School, work, got kids? Its surprising that Tigger-On is still doin' LvL.
Hey Frib!
#15048 posted by DeFrag [24.113.62.52] on 2008/08/30 00:30:35
Doing fair mate. I have tons of questions but should probably just read 2 years of posts 1st. What's major in the last couple years? Q1 still strong? Peej alright? School, work, got kids? Its surprising that Tigger-On is still doin' LvL.
Defrag
#15049 posted by nitin [124.168.119.143] on 2008/08/30 04:03:46
dont read 2yrs worth of posts, especially in GA, it'll probably make you not want to come back at all :)
lots of quake stuff still happening, not so much on the q2 scene.
#15050 posted by DeFrag [24.113.62.52] on 2008/08/30 07:04:04
Hi nitin, nice to see you're still around.
Anyone seen Zan? Tell him his mother is looking for him! HAR
QuArK Pipe
#15051 posted by rudl [78.104.15.115] on 2008/08/30 08:30:04
http://shub-hub.com/files/misc/pip...
What's The Difference Between A Quark Pipe
#15052 posted by bear [213.89.245.4] on 2008/08/30 15:03:24
and a crack pipe?
Quaiku!
#15053 posted by erc [85.103.244.16] on 2008/08/30 17:25:26
http://que.planetquake.gamespy.com
Rudl
#15054 posted by MadFox [84.26.60.178] on 2008/08/30 20:08:32
It's a good way to make a pipe. Only when the thing goes hollow, chance is high it will produce hom's.
Have you seen that curv-entity map?
It has a large sphere, divided in small parts,from which you can easily make good pipe conduits.
DEFRAG!
#15055 posted by biff_debris. [66.191.244.17] on 2008/08/31 04:49:48
Good to see you're still kicking around, buddy =D
Bear
#15056 posted by Blitz [67.168.57.20] on 2008/08/31 05:00:04
You'll never find a Quark pipe in czg's apartment
BIFF!
#15057 posted by DeFrag [24.113.62.52] on 2008/09/01 08:28:05
My main man.. Howza goza?
You still mappin'? For what Q1, 2, 3?
T_T
#15058 posted by necros [99.227.108.217] on 2008/09/02 01:34:11
http://www.youtube.com/watch?v=aka...
Mappage
#15059 posted by biff_debris. [66.191.244.17] on 2008/09/03 00:15:37
Here lately it's been HL2 SP and DM maps, and COD4 (Call of Duty 4, which uses something not unlike the Q3 engine) single-player. I've got a couple of Quake maps in the mix, too, although I haven't been back at them for a while.
BIff...
#15060 posted by Bal [82.234.123.21] on 2008/09/03 11:21:17
How's CoD4 mapping?
Bal
#15061 posted by biff_debris. [66.191.244.17] on 2008/09/04 04:48:49
Actually, have just slapped together some patches and stuff in the editor, haven't even tried compiling as of yet. May have more by this weekend, since SOMEONE ELSE has been trying to quick and dirty stuff, and I want to, too ;D
Have To Share This
#15062 posted by Lunaran [97.87.13.222] on 2008/09/04 05:31:15
it's on a desk in our office but it needs to be pointed out to the world
http://www.gamesetwatch.com/gp-080...
not a single title on that cover that doesn't have a number after it.
A Common Occurrence
#15063 posted by Blitz [67.168.57.20] on 2008/09/04 10:21:02
http://1.bp.blogspot.com/_ia-Q3A6K...
Also
#15064 posted by Blitz [67.168.57.20] on 2008/09/04 10:29:31
I just do not fucking understand some things in life. This is one of them:
http://kotaku.com/5045193/finally-...
Lol
#15065 posted by RickyT23 [86.136.54.58] on 2008/09/04 11:03:23
http://www.youtube.com/watch?v=eHt...
now I know what to get my dad for christmas :P
Hah
#15066 posted by ijed [216.241.20.2] on 2008/09/04 14:49:45
Odd Question:
#15067 posted by necros [99.227.108.217] on 2008/09/07 01:44:20
did i ever release chapter_necros2? o.o
2 New Reviews
#15068 posted by underworldfan [75.83.102.237] on 2008/09/07 03:59:42
2 new map reviews at the site:
http://underworld.planetquake.game...
#15069 posted by necros [99.227.108.217] on 2008/09/07 05:53:24
thanks for the kind words, btw :)
NP
#15070 posted by Tronyn [24.78.41.15] on 2008/09/07 06:40:22
Heck man thanks for the maps!
BJP Vis And Light For Linux
#15071 posted by golden_boy [89.27.219.63] on 2008/09/07 18:50:50
I took the liberty of porting them.
http://qexpo.tastyspleen.net/booth...
I'm porting treeqbsp, too, but there are some ... problems.
Enjoy.
Now Inertia
#15072 posted by bambuz [91.152.66.83] on 2008/09/07 20:20:16
build that supercomputer so you can vis our maps for us. And build a web interface for uploading and downloading the bsp:s.
Didn't Willem or someone already enable multithreading? Don't remember.
GB: You're golden.
Multithreading
#15073 posted by golden_boy [89.27.219.63] on 2008/09/07 21:21:03
I don't think bjp's vis is threading.
But since we have
a) the source, compiling on *nix
b) people like Lord Havoc and Willem
we might have something like this eventually.
Full source goes up at qexpo tonight or tomorrow. I hope some of the people from 2) or similar get hacking on this soon. (qbsp doesn't compile yet, read PORTING in the source once it is up.)
Bambuz: Thanks.
Re: #15072
#15074 posted by metlslime [76.126.129.145] on 2008/09/07 22:12:37
someone should make a distributed vis app that everyone runs on their computer (like the SETI@home thing) so every mapper can help vis a small bit of whatever map is in the queue.
Even retired mappers, and wanna-bes, and hangers-on can contribute! You can later brag "i vised that really awesome room with the pillars in that really awesome map everyone likes."
Or you could be the one that vised that dull corridor with the unfair trap. It's unpredictable!
Also...
#15075 posted by metlslime [76.126.129.145] on 2008/09/07 22:13:34
Quake on Steam -- was it always this cheap? Quake 1,2,3 and their mission packs for $15:
http://www.steampowered.com/v/inde...
I Got Quake
#15076 posted by Text_Fish [82.32.29.116] on 2008/09/07 23:43:40
on Steam, just so that I can access it from anywhere in the world.
It's quite handy, but the one downside is that you still need a CD for the music.
Source Available
#15077 posted by golden_boy [89.27.219.63] on 2008/09/08 00:04:21
bjptools for Linux here:
http://qexpo.tastyspleen.net/booth...
please read Changelog and PORTING.
If you can help porting qbsp, contact me.
gb
This Weekend On Steam
#15078 posted by DaZ [80.41.190.13] on 2008/09/08 01:57:39
Straight from Steam:
"This weekend only, id Software games are 50% off. This includes the id Super Pack for only $34.99 (over $200 worth of games). Or take 50% off individual titles such as Doom, Quake, Wolfenstein, Commander Keen, Heretic, and Hexen. Offer ends Monday, September 8."
Yeah...
#15079 posted by Bal [90.44.99.155] on 2008/09/08 07:57:36
I took the id Super Pack, just to make up for the 1 or 2 games I never actually paid (probably heretic and hexen or something). It's really too bad Quake 4 isn't in it, but hey, that's not really an id game.
Pvp
#15080 posted by Lunaran [97.87.13.222] on 2008/09/08 14:39:52
... really did go down the tubes, didn't it?
http://www.pvponline.com/2008/08/2...
Gb
#15081 posted by negke [82.82.167.121] on 2008/09/08 17:00:11
Nice, but please (also) port TxQbsp as it's slightly superior to TreeQbsp.
Negke
#15082 posted by golden_boy [89.27.241.164] on 2008/09/08 18:42:19
OK, I included txqbsp. Coolness, this includes even more Windows-specific functions. :-( don't expect it tomorrow.
TXqbsp
#15083 posted by gb [89.27.241.164] on 2008/09/08 19:59:47
What exactly does it do better than Treeqbsp?
It seems too hard for me to port because of (insert a number of weird things here). I mean, in Tree I can at least pinpoint the problem :-P
AguirRe's Tools For Linux
#15084 posted by gb [89.27.241.164] on 2008/09/09 02:48:17
A full set of AguirRe's compilers has been ported to Linux. Treeqbsp, vis and light compile and work as they should.
http://qexpo.tastyspleen.net/booth...
TXqbsp and bspinfo have been included and added to the Makefile, but do not compile yet. If anybody feels particularly brave and wants to help porting them, be my guest.
The next milestone will be to add multithreading to vis and light, following Willem's code.
The tools are open source and the working ones are released under the GPL, in accordance with id Software's re-release under said license.
Enjoy.
goldenboy
Anybody Gonna Do It For Win32?
#15085 posted by RickyT23 [90.199.193.191] on 2008/09/09 03:31:29
I mean vis and light? :)
The Multi-threaded Vis
#15086 posted by necros [99.227.108.217] on 2008/09/09 03:45:36
that willem did for mac, does anyone know where it is and which vis it's based off of? i'd use if it it was like aguire's vis that had the save feature and the verbose output
Necros
#15087 posted by gb [89.27.241.164] on 2008/09/09 03:54:38
It's included for reference in the latest bjptools, but is going to be removed by the next release.
It is apparently based on id vis (or perhaps rvis.) It's not based on Bengt's since that doesn't compile on Mac. Or didn't, I don't have a Mac so I can't test. But I removed all Windows specific stuff.
gb
Oh
#15088 posted by gb [89.27.241.164] on 2008/09/09 03:55:55
But I think I removed the _Macosx folder, so...
He linked it from the RMX pack thread, if that is any help.
#15089 posted by gb [89.27.241.164] on 2008/09/09 03:59:32
http://wantonhubris.com/ToolSrc/
Thanks!
#15090 posted by necros [99.227.108.217] on 2008/09/09 05:06:27
thanks for the link, gb. the vis is of limited utility to me however, without some kind of save feature. i can't believe how useful that thing is. after having it all these years, i'd never dream of vising anything without it. o.o
still, it'll be handy if my mac ever has some down time and i have a vis process in the queue. :P
Necros
#15091 posted by gb [89.27.241.164] on 2008/09/09 05:16:37
I would be inclined to make the Linux version of visbjp compile and run on a Mac, after the threading feature is added. We'll have both then - saving and threading, ideally on Linux, *BSD and Mac.
I'd need someone with a Mac and a compiler, though...
Can I contact you for testing (and possibly compiling)? It's only 50K or something, and compiling is fast.
Sure
#15092 posted by necros [99.227.108.217] on 2008/09/09 06:17:06
but i don't really understand much of how this kind of thing works on mac. :P i hear a lot of talk about getting this stuff to compile... i'm just used to easy windows where i get a program and it's already compiled. :P
i only use the mac for very few, very specific tasks, so my general knowledge of the OS is pretty limited.
Nobody Wants To Make One For Us Windows Gaylords?!?
#15093 posted by RickyT23 [86.136.54.58] on 2008/09/09 10:31:14
Gad-dammit!
#15094 posted by Trinca [194.65.24.228] on 2008/09/09 12:34:00
Rickyt23 sent u a very important mail :) at least to me :)
Trinca
#15095 posted by RickyT23 [86.136.54.58] on 2008/09/09 13:47:55
check your mail! :)
Ricky,
#15096 posted by bambuz [130.233.243.229] on 2008/09/09 13:56:08
make what? There already is a compiled Aquirre's vis for gaylords. I think you could quite easily compile that linux one on windows too.
Btw what are people's experiences of single core vs dual core vs quad core processors? Any help when doing some demanding work (what demanding work do you do?)
Bambuz
#15097 posted by RickyT23 [86.136.54.58] on 2008/09/09 15:13:15
This maight be hard for you to understand, but I'll try it anyway:
I dont have the slightest idea how to do that.
As for processors:
I have experience with dual cores, core2s, P4s, an Athlon 64 and a Phenom 64 (Quad Core).
I would say that the P4 (3.2Ghz) and the Athlon 64 (1.7), the P4 pisses all over the Athlon, and I use it on my admin PC, with 6+ spreadshoots and Sage Accounting software simnultaniously, and never have and slowdown at all!!! The PC is rarely used for anything else, but its "old" now.
Dual Core vs Core2Duo:
Both Intel, the Dual core is older, 2.3Ghz, the Core2Duo is a newer model, the 6750, clocked at 2.66Ghz (no overclocking done on any of my processors btw.)
The Core2Duo is REALLY REALLY GOOD!!! :) :) :) And pretty cheap now also! I use it for gaming, and with the exception of Crysis (which does<>30 fps on "very high" 1280x1024) all games are on max settings and resolution at 60hz. That's with a GTS 88000 512Mb, 800MhzDDR2 2Gb. And whilst playing Crysis at 30hz I am often running other stuff behind it, internet, WC, browsers etc. Norton virus scanning maybe. And there is very little ussues with slowdown. As long as I keep the disk defragged.
The Dual Core I do see slowdown, and games run slower, I dont feel its anywhere neer as good. I mean the graphics card isn't as good either, but when when just running internet browsers and emails it can slow down a bit. But its not TOO bad I guess....
The Phenom Quad Core runs about the same as the Core2Duo. If not slower. But that machine has Vista32 and 4GbRAM. Still very little slowdown, I actually think that the 2 cores in the Core2Duo 6750 2.66Ghz do a much better overall job than the QuadCore Phenom64 @2.3Ghz, by a fairly large margin.
Intel processors have bigger caches than Athlons. This is why they are faster. My Core2 has 4Mb, but the newer Core2s (the 8200-8500s) have 6Mb. And the crazy Quad Core Intels have more than that (but you pay for them). The Q6600 is a 4Mb cache slightly older Intel, @2.4Ghz with 4 cores, and it has a reputation for being VERY cost effective, although for the same money you could maybe get a 6Mb Core2Duo at 3Ghz+ (8500s) and I bet that would feel faster :) but if you have $5-600+ (US) I would go for an expensive Core2Xtreme thingy from Intel with 4 cores and 12Mb cache + :D
Don't bother with Athlon, they are slower.
I Mean AMD - IMHO AMD Is Less Fast Than Intel.
#15098 posted by RickyT23 [86.136.54.58] on 2008/09/09 16:23:51
#15099 posted by ijed [216.241.20.2] on 2008/09/09 17:30:02
I dont have the slightest idea how to do that.
Ricky, you don't have to do anything - aguirRe's tools are already compiled for windows. They're talking about porting them over to linux.
Well, They're Compiled For DOS
#15100 posted by Lunaran [24.158.1.74] on 2008/09/09 17:52:56
but, yeah, ricky, the reason you've already compiled and released maps is because the compilers already work in your OS :)
You Guys Are Mis-understanding Me, Or...
#15101 posted by RickyT23 [86.136.54.58] on 2008/09/09 18:17:16
...I'm mis-understanding everything!
Originally I think Necros was talking about Willems fantastic Multi-Threaded Vis, which so far cant be done in Windows. Boo-hoo for me. And anyone else who has Windows and want's to use their processor to its full potential, and half those vis times.
I love Aguires vis, its possibly one of the most influential tools of all time! Think of all the maps we never would have seen because vis wouldn't take the brushowrk :P
I need to be carefull saying that, because the maps are obviously sub-standard if only AguirRe's tools will work on them.....
(***not***)
Ricky
#15102 posted by gb [89.27.192.116] on 2008/09/09 18:56:28
I assume you mean you want the multithreading for the Windows version.
Since atm we have two versions, one of which is Windows-specific, you should perhaps ask AguirRe for it.
In the meantime, someone could take Willem's vis and try compiling it on Windows, and then we will at least know if it works.
If it does work, a future multithreading *NIX version could theoretically be compiled for Windows (and Mac), and then we'll all be happy.
I hope.
Someone...
#15103 posted by RickyT23 [86.136.54.58] on 2008/09/09 19:02:30
Aguire? Metl? Lunaran? Preach? (if I tried to make a list of all of the people who might know where to start, I'd be here all night...)
I dont know anything about how to do it :(
Someone Not Me
#15104 posted by gb [89.27.192.116] on 2008/09/09 19:55:50
I dont know anything about how to do it :(
Same here. I don't even have Windows.
Btw I didn't learn this stuff at college, either. You might google for "compile" and "Windows". I'm pretty sure there are free C compilers for that. Install one and RTFM. The principle isn't that hard to grasp. And YOU do have Windows :)
Heh
#15105 posted by gb [89.27.192.116] on 2008/09/09 19:58:05
Normally it is the other way around - Windows people tell that to us.
Paddydm1 - Crazy Shenanigans
#15106 posted by Asriel [130.216.59.69] on 2008/09/10 06:43:57
Hey, was just wondering if anyone had a copy of, or link to, a Q1 map that I made ages ago called paddydm1.bsp - crazy shenanigans. HD that it was on failed, and I wouldn't mind having a look at it again.
email - sjoh079
gmail
com
Much appreciated.
No Matter...
#15107 posted by Asriel [130.216.59.69] on 2008/09/10 06:58:22
I found it on the MPQ archives, awesome!
#15108 posted by Zwiffle [66.170.5.18] on 2008/09/10 18:25:16
Who all wants to discuss the LHC???
It's Been
#15109 posted by bamb [130.233.243.229] on 2008/09/10 18:26:19
so fucking stupidly portrayed in the US news media it's beyond belief.
#15110 posted by Zwiffle [66.170.5.18] on 2008/09/10 18:41:36
haven't actually seen anything about it in the news, have to go to like BBC or other websites to get any useful, new or interesting info on it. I myself am not really worried about the world ending, I just wanna see what cool physics stuff comes out of it.
So
#15111 posted by ijed [216.241.20.2] on 2008/09/10 18:43:20
A bunch of bible-thumpers would prefer if we still ate our meat raw and lived in caves. </shrug>
Expanding particle physics is the normal progression of technology.
And I for one will be happy to be called up as a soldier when it rips open an inter-dimensional portal to the nether realms and releases horrors beyond the imaginings of mankind ready to devour the human race.
Ijed
#15112 posted by Sielwolf [91.4.189.95] on 2008/09/10 20:33:04
lay off the caffeine dude
But
#15113 posted by ijed [216.241.20.2] on 2008/09/10 21:02:12
Then I'll never finish it all.
#15114 posted by Scampie [24.158.1.74] on 2008/09/11 04:09:34
Zwiffle, I bet you know all about Large Hardon Colliders.
ICWHATUDIDTHUR
#15115 posted by Zwiffle [24.183.101.72] on 2008/09/11 04:16:04
u clever boy
Yes I do, btw.
Ive Got A Large Hardon.....
#15116 posted by RickyT23 [86.136.54.58] on 2008/09/11 10:11:29
#15117 posted by RickyT23 [86.136.54.58] on 2008/09/11 10:11:51
Wannacome back to my place for some experiments?
Collider?
#15118 posted by metlslime [76.126.129.145] on 2008/09/11 10:12:39
damn near killed her!
Also Ricky, You're Way Too Late:
#15119 posted by metlslime [76.126.129.145] on 2008/09/11 10:16:49
http://celephais.net/board/view_th...
Its Never Too Late For A Good Hadron.
#15120 posted by RickyT23 [86.136.54.58] on 2008/09/11 10:23:54
YYy-ess! Ah - HAHAHAHAHAHAHAHHAHAHA!!!
(sigh)
Cases Of Large Hardon Collision
#15121 posted by who is this [130.233.243.229] on 2008/09/11 12:56:42
Zwiffle meets Scampie.
Czg meets Vondur.
What else?
Biff meets Roy Bee? (In a dream.)
Else
#15122 posted by Spirit [80.171.1.97] on 2008/09/11 13:19:36
A kung-fu panda meets bambuz
#15123 posted by Scampie [24.158.1.74] on 2008/09/11 17:30:19
bambuz meets ip failure
#15124 posted by MadFox [84.26.60.178] on 2008/09/11 19:01:20
cern meets succes
If At First You Don't Succeed
#15125 posted by Lunaran [24.158.1.74] on 2008/09/11 19:26:47
keep on suckin til you do succeed
Well
#15126 posted by DaZ [80.41.139.109] on 2008/09/12 15:42:21
That is just asking for the typical "yo mamma says..." retort.
Metlslime
#15127 posted by DaZ [80.41.139.109] on 2008/09/12 15:43:19
Isn't that some song lyric from somewhere? Its really pissing me off :)
Multithreaded Vis
#15128 posted by [Jimbo] [69.120.97.224] on 2008/09/12 22:09:56
The problem with moving Willem's code from mac to Windows is that Mac Windows and Linux all do threading a bit differently. So you can't just copy it over and compile... I was looking at the code awhile back but got swamped with Real Life ™ stuff and haven't been able to look at it again...
cygwin (with GCC) or minGW could be used to compile on windows I'm not sure what threading libraries come with them.
Has The Large Hadron Collider Destroyed The World Yet?
#15129 posted by pjw [68.114.222.44] on 2008/09/13 03:40:03
http://hasthelargehadroncolliderde...
#15130 posted by Scampie [24.158.1.74] on 2008/09/13 03:57:34
lol at it's source
Jimbo
#15131 posted by megaman [92.72.1.128] on 2008/09/13 08:49:26
pthreads is available for mingw
See Similar
#15132 posted by Lunaran [97.87.13.222] on 2008/09/13 13:56:28
HTLHCDTWY doesn't have an RSS feed.
http://www.isxkcdshittytoday.com
Biff Meets Roy Bee?
#15133 posted by biff_debris. [66.191.244.17] on 2008/09/14 03:20:01
I am Roy Bee.
But Do You Know Roy G. Biv?
#15134 posted by Scampie [24.158.1.74] on 2008/09/14 06:03:45
I Have A Penis
#15135 posted by TheWalkingPenis [118.208.50.111] on 2008/09/14 08:04:54
I have a penis
#15136 posted by Zwiffle [24.183.101.72] on 2008/09/14 08:30:38
A walking penis that HAS a penis?
That's just stupid.
P.S. Hi czg.
Press The
#15137 posted by Lunaran [24.158.1.74] on 2008/09/15 17:00:21
funk button
More LHC Stuff
#15138 posted by pjw [67.129.250.254] on 2008/09/15 18:03:30
This is kind of cool:
http://www.cyriak.co.uk/lhc/lhc-we...
Lol
#15139 posted by JPL [82.234.167.238] on 2008/09/15 18:43:14
Black hole generation: cool :P
CERN Should
#15140 posted by HeadThump [4.136.90.189] on 2008/09/15 19:16:01
find a way to begin every press release over the next coming year with the word, 'whoops'.
HT
#15141 posted by JPL [82.234.167.238] on 2008/09/15 20:25:58
Indeed... it would be funny to see something like things: "Whoops, we unfortunately switched on the ring accelarator, but the excepected result was not there... however, we were very lucky, and we are glad to announce officially that we discovered the chthon-onh...etc.. etc..."
And
#15142 posted by ijed [216.241.20.2] on 2008/09/15 21:15:47
End every announcement with 'Psyche!"
What Do The Tech Guys Say To
#15143 posted by megaman [92.73.94.178] on 2008/09/16 12:43:40
http://gizmodo.com/5049896/hubble-...
Any more info?
Well
#15144 posted by Lunaran [24.158.1.74] on 2008/09/16 17:14:28
Brightness and spectrum not matching anything known, flaring up where it wasn't seen before and then dying again ...
A chance impact of two non-luminous bodies? Erroneous burp from a mostly dead star?
If it begins to flare cyclically then maybe it's a spinning and very shiny one of these:
http://www.garnersclassics.com/pic...
Hi
#15145 posted by RickyT23 [196.25.255.250] on 2008/09/17 18:37:16
Im in South Africa at the moment, broke the little finger of my left hand, so I cant play guitar..... :(
Back on Oct 7th (hopefully) :(
Anyhoo CYA, Loveya, etc, etc, etc, ra ra ra ... x
Id..
#15146 posted by Shambler [77.97.138.124] on 2008/09/17 18:38:47
...on Quake series, Rage series, and narrative:
http://uk.pc.ign.com/articles/910/...
Ricky,
#15147 posted by HeadThump [4.136.90.1] on 2008/09/17 19:39:28
broke the little finger of my left hand, so I cant play guitar..... :(
Set that pinky with some tape and a stick and do it like Django.
Um.
#15148 posted by Text_Fish [82.32.29.116] on 2008/09/17 22:50:06
Id..
...on Quake series, Rage series, and narrative:
No wonder Id have never managed to pull off a decent narrative. Willits seemed to completely glaze over the fact that one of the most important things for a compelling storyline is meaningful interaction between multiple characters. Personally I don't think a Game will EVER do that as well as a novel or movie so developers should stop harping on about wanting to create a narrative masterpiece and actually concentrate on bringing us awesome gameplay. YEH.
#15149 posted by Scampie [24.158.1.74] on 2008/09/18 07:16:45
No wonder Id have never managed to pull off a decent narrative. [...cut...] Personally I don't think a Game will EVER do that as well as a novel or movie so developers should stop harping on about wanting to create a narrative masterpiece and actually concentrate on bringing us awesome gameplay. YEH.
Storyline and Gameplay is a false division in the interactive arts.
But the problem, and heart of the issue, is not that there are bad writers of games(though, honestly there are) or that somehow games cannot create meaningful interactions, but that the games industry as a whole has approached the problem in the wrong way and have only accidentally stumbled upon the solutions here and there. Even games championed for their 'story' are limited in their abilities to truely comb the depths that interactive narratives truely have. 'Storytelling' is wrong, 'Storycreation' is what games are about.
Games are, fundimentally, all about the player's entertainment. My belief is that the entertainment derived from gaming is fundimentally linked to narrative and story... it's just that the story is your own and you're experiancing it.
"I jumped into a pit and died."
"I 0wned this n00b with a headshot."
"I stole a car and ran down 3 hookers and then the cops caught me."
"I misplaced the L shaped block, so now I can't get a tetris"
The trick is making these minor stories somehow build and climax in a way that is natural and player driven. Half-Life 2, for instance, you naturally move from point to point along a story, and it feels very much like it is driven by the player. Things are reacting to you, or you stumble upon something, or a door blocks your path and you find the hatch on top of the building to sneak in. The few points of the game that jarred me was when it seemed I was given little choice but to follow the wishes and commands of the NPCs to head toward the next point of the story laid out for me. Let me find my own story! I never tell my buddies about how Gordan Freeman went to Xen... I talk about how I killed a helicopter with an RPG standing on a cliff.
Stories are made of choices of the protaganist, and his reactions to the antagonist. In games, the protaganist is the player, and the antagonist(s) are what the game throws at him.
All these minor stories, parts of the larger epic of your own gameplay experiance, are what are important in a game, and it feels like most 'story' games miss this point by attempting to force you to conform to 'their story'. RPGs such as Fallout or Obivion have generally let you take the minor stories and encounters you face, building them into that large epic.
[...paste!...]Willits seemed to completely glaze over the fact that one of the most important things for a compelling storyline is meaningful interaction between multiple characters.[/...paste!...]
This is true. We do need better characters to interact with, and be part of our story. It's sad that the Companion Cube is the best NPC character in a video game for a long time, though many RPGs do have some good ones. I think a key element missing here is that most NPCs don't do anything beside 'assist' the player, but don't have a goals or motives of their own. They don't appear to be 'playing' their own story out. Sidekicks are generally decent, but again break the illusion when they die and either it's planned by the game, and again not 'your story', or it's game over, which just sucks.
Scampie Has It...
#15150 posted by metlslime [76.126.129.145] on 2008/09/18 10:36:07
People don't tell their friends the next day about the canned storyline they sat and watched, or the narrowly-scripted combat encounter they were led through, they tell their friends about the spontaneous events that THEY made happen.
My God.
#15151 posted by Shambler [77.97.138.124] on 2008/09/18 11:04:26
Is that really Scampie speaking??
*falls over with shock*
Good post BTW
Yeah
#15152 posted by bear [213.89.244.86] on 2008/09/18 11:56:27
What really needs to be explored is the thoughts/feelings resulting from when the player acts instead of just filling in a hole in a finished story.
Agree
#15153 posted by Tronyn [24.78.41.15] on 2008/09/18 12:42:13
what they should really do, is make an action game that's not-entirely-linear, with varied gameplay, for COOP. That way, you play with a few friends and plan (or not) how you play, leading to complex circumstances/interactions. Good AI would also help, if the game's supposed to be setting up interesting stories as opposed to simply arcade-type action.
By not-entirely-linear, I don't mean like MMORPGs or anything like that - I mean like Far Cry, (where there was really only 1 or 2 effective routes at any given time) except less linear (let the player decide to use vehicles or gameplay options for himself more often).
Hm
#15154 posted by megaman [92.73.87.122] on 2008/09/18 12:57:57
http://softwarecommunity.intel.com...
Shambler
#15155 posted by Scampie [24.158.1.74] on 2008/09/18 13:50:16
I'm not just a pretty face you know.
#15156 posted by Scampie [24.158.1.74] on 2008/09/18 14:02:27
People don't tell their friends the next day about the canned storyline they sat and watched, or the narrowly-scripted combat encounter they were led through, they tell their friends about the spontaneous events that THEY made happen.
...or at least, you reasonably feel you made happen. The end of Portal is a great example here, though you don't tell your friends about it, it still felt special to you personally.
Portal
#15157 posted by Preach [217.44.87.19] on 2008/09/18 14:25:39
I think one of the things that makes Portal work like that is the escape sequence. You have to make the decision to break out yourself, even though that's really what the designers intend you to do.
#15158 posted by Spirit [213.39.146.115] on 2008/09/18 14:29:35
...and then you realised that a) everyone else loved GLaDoS too and b) that GLaDos is an old lady. Brrr, so dirty.
HL2 was too scripted for me, I felt pushed from sequence to sequence all the time. Damn mapping!
Cave Story had a perfectly introduced story in my opinion. No long boring intro sequences with too much information to remember.
But then I think that games to not need to have a story at all. At least certain genres can do very well without.
Scampie
#15159 posted by gb [89.27.218.179] on 2008/09/18 22:32:12
respect
Scampie
#15160 posted by Zwiffle [66.170.5.18] on 2008/09/19 00:14:42
You spelled 'fundamentally' wrong. Your post is null and void.
Cough Cough
#15161 posted by HeadThump [4.136.90.11] on 2008/09/19 01:10:13
You spelled 'fundamentally' wrong.
incorrectly
What Scampie Says
#15162 posted by Lunaran [97.87.13.222] on 2008/09/19 03:07:00
... dovetails with Warren Spector's prime directive of game storytelling: what makes games special is that the dialog can go both ways. They don't always have to do that (see games like hl2 or cod4) but the areas where they do (deus ex) is where the fertile ground truly lies.
So what do we all see in Quake, then? :P
Monsters Are Pretty Rad, Dude.
#15163 posted by Shambler [77.97.138.124] on 2008/09/19 09:40:32
You Don't Need Dialog
#15164 posted by bear [213.89.244.86] on 2008/09/19 19:24:41
for story telling.
What Sounds Cooler?
#15165 posted by necros [99.227.108.217] on 2008/09/20 09:41:19
being able to slow monsters down to a crawl or teleporting a few meters in front of you (through monsters)?
#15166 posted by DaZ [80.41.135.31] on 2008/09/20 12:30:07
teleport sounds best for me
A Gun That Teleports You To Where You Click
#15167 posted by Lunaran [97.87.13.222] on 2008/09/20 17:53:29
but you can only click on monsters. puzzles are about how to get out of a map without running out of monsters to telefrag in the right places.
That's...
#15168 posted by pjw [68.114.222.44] on 2008/09/20 18:45:46
...a great idea.
Oh
#15169 posted by bambuz [193.167.6.19] on 2008/09/20 21:21:19
the gore fountain at each telefrag would be fun too...
Rage
#15170 posted by Sielwolf [91.4.234.46] on 2008/09/20 21:55:40
sounds like Redline (c) 1998 with up-to-date graphics, can't wait !!1
Other Ideas
#15171 posted by Lunaran [97.87.13.222] on 2008/09/21 01:44:32
- telefragging scrags in hard-to-reach places
- luring fiends into making leaps across gaps you can't leap yourself
A Friend Of Mine
#15172 posted by Tronyn [24.78.41.15] on 2008/09/21 04:24:48
made a mod like this, where one of the weapons switched your position with that of any monster you hit - pretty awesome, you could make monsters fall in lava and stuff. Your gameplay ideas take the concept a lot further though.
Hey, Nice....
#15173 posted by metlslime [24.130.121.165] on 2008/09/21 08:48:59
that is pretty sweet, especially if you have to telefrag a patrolling monster at a certain point on his path, and of course if he sees you he won't keep following the path... treating scraggs like a misc_teleporttrain basically.
This...
#15174 posted by Bal [83.204.189.143] on 2008/09/21 11:33:10
Was kind of done in the Wheel of Time gamef : there was a switch spell, was needed to get to certain areas during the single player game, or during mp, you could jump in a lava pit and quickly switch with an enemy, or also switch when you had multiple homing spells following you, thus they would follow your enemy instead. Was a very nice game mechanic.
Cool, Someone Else Can Make It
#15175 posted by Lunaran [97.87.13.222] on 2008/09/22 01:22:21
Okay:
"f'thagn."
How is it pronounced? Does it rhyme with "lasagna"?
I Can Never Find This Stuff When I Need It... :P
#15176 posted by necros [99.227.108.217] on 2008/09/22 02:48:26
can someone give me the hard limits for q1 models? #verts, #faces, #edges?, anything else?
DZIP
#15177 posted by Text_Fish [82.32.29.116] on 2008/09/23 02:36:38
I noticed some discussion about DZIP in Willem's map release and felt the need to rant, but as I haven't gotten round to playing the map yet I figured it would be rude to do so in that thread.
Why does everybody bother with DZIP? The advantage over more commonly used compression programs is pretty minimal in this day and age [with super fast internet connections and huge hard disks] so it bothers me that people bother to install DZIP at all, especially as it doesn't work on macs or 64x versions of Windows [at least, without reporting a nasty virus in the latter].
Seriously, what's the point? Is it not making an already niché community even more inaccessible?
#15178 posted by Scampie [24.158.1.74] on 2008/09/23 03:27:21
I don't watch any demos anymore because I refuse to download and install the absolutely worthless DZip.
CZG's Curves Tutorial
#15179 posted by Lunaran [97.87.13.222] on 2008/09/23 03:49:07
Does anybody have this damn thing mirrored anywhere? czg is pretty shit about keeping websites running (or caring about the people that read them more likely) and I hate having to spend twenty minutes grepping the internet every time someone in #tf wants to make a circle.
I made this in the meantime for pocket reference.
http://lunaran.com/pics/curves1.pn...
Also
#15180 posted by Lunaran [97.87.13.222] on 2008/09/23 03:53:41
don't ever build spiral stairs this way:
http://www.katsbits.com/htm/tutori...
I Feel Self-conscious
#15181 posted by lurker [68.158.2.40] on 2008/09/23 04:07:44
about uploading 12 MB of worthless first-play demos. I feel a little less self-conscious uploading 1 MB of worthless first-play demos. If I had known you couldn't open .dz files, Text_Fish, I would have provided .zip archives before.
I shall keep the lack of portability of .dz files in mind in the future.
Dzip Has Only Been Around For Like 10 Years Or Something
#15182 posted by mwh [118.93.20.2] on 2008/09/23 04:12:19
So I think it's a bit hard for it to suddenly be making the community more inaccessible (and it also works on a mac, though command line only).
I agree it's probably a bit pointless in this day and age.
#15180 Also Also
#15183 posted by kat [86.156.10.78] on 2008/09/23 05:32:39
What wrong with that way of building stairs Lunaran? As far as I'm aware that's the only way to build spirals that have equidistant steps units.
#15184 posted by ijed [190.20.69.159] on 2008/09/23 05:53:28
mwh - nearly as long as quake. I respect what they do, but don't find it useful. Those who play Q1SP but don't know how to manage the formats basically don't exist. Much.
Lunaran - :| but no. Why is lunsp3 takign so long?
kat - that's probably the worst way of building stairs, trust me on this. Off-grid horrors that will compile, but never how you want. You'll be looking at brushes all over the place that you can't fix in the editor.
dzip is a waste of time for me. It makes things easier in alot of engines, but I prefer to pack dems in 7zip because I'm a cunt. And the filesize is smaller.
Posting drunk after a national holiday. That's not an apology.
Hmm
#15185 posted by kat [86.156.10.78] on 2008/09/23 07:30:42
@ ijed: Ah, sounds like your talking about that in relation to *structual* brushwork which it will feck up. I've never had any issues so long as its *detail* flagged which things like that should be for Q3 editing. And "trust me", I know about non-axial brushwork, floating point errors and sparklies thereof ;)
Lun
#15186 posted by Bal [90.2.38.194] on 2008/09/23 07:52:23
Hah, that tutorial is brilliant.
Oh The Writer Actually Responded
#15187 posted by Bal [90.2.38.194] on 2008/09/23 07:57:16
So I'll post a more constructive reply.
Yeah what ijed said, even if you make it detail, it's far from being optimal and will be cut up pretty randomly and in some engines you have no detail brushes (like quake1) so can't get away with such sloppy brushwork.
For spiral staircases, try starting out with a cylinder with a specific ammount of sides (usually something logical, divisble by 4), snap those sides to the grid, then align brushes along it to create your steps (you can use a second smaller cylinder with the same ammount of sides as a central wall too for larger stairs). Edge edit is your friend.
Rip Dzip
#15188 posted by Spirit [213.39.146.86] on 2008/09/23 09:36:11
ZIP would be my preference.
czg's curves are here: http://www.quaddicted.com/stuff/cu...
Bal
#15189 posted by kat [86.156.10.78] on 2008/09/23 09:48:05
Eyeballing edge manipulations like that to use as a 'template' has it's own inherant problems especially when using cylinders with more then a dozen or so sides. If you want steps to be *exact* then you have to duplicate and rotate by calculated values.
#15190 posted by Willem [75.177.185.17] on 2008/09/23 11:05:29
"(and it also works on a mac, though command line only). "
It actually doesn't. It's a classic application (aka OS9) and modern Macs won't run it.
I'd love it if we could start using regular ZIP. The demos that guys delivered for Evil Exhumed in ZIP form were awesome and compressed just as well.
Kat
#15191 posted by Bal [82.234.123.21] on 2008/09/23 12:36:34
If you work with a small enough grid the steps don't have to be exact, you won't see a difference visually, and the result will be much cleaner.
I've done plenty of pretty complex (much more than 12 sided cylinders) spiral staircases this way, and they compile fine even in quake1. I can tell you that you're stairs would just make q1 qbsp kneel down and start cying in most common cases.
In the end your tutorial is for quake3, so yeah it'll work fine, it's just not very clean.
Zip.
#15192 posted by Shambler [77.97.138.124] on 2008/09/23 12:53:05
Ummm someone remind me, what do I use to zip so I don;t have to use the trial version of Winzip that reminds me I've exceeded the trial limit by 8 decades??
Czg Curves
#15193 posted by bambuz [193.167.7.19] on 2008/09/23 12:53:33
12 and 24 sided cylinders are pretty nice and with his ingenious clip-stretch-shear method you can curve very complex geometry.
Shambler
#15194 posted by SleepwalkR [82.82.134.243] on 2008/09/23 13:18:13
7zip is your friend: http://www.7-zip.org/
I Don't Want To Flog A Dead Horse Too Much, But...
#15195 posted by mwh [118.93.20.2] on 2008/09/23 13:30:46
Dzip does work on OS X, because I compiled it, and gave Nolan the executable for the dzip page (that's a PPC binary though), and use it all the time.
So, er, nyah?
#15196 posted by Willem [75.177.185.17] on 2008/09/23 14:15:54
mwh
OK, well, it didn't work for me. So I dunno. Can we not just use standard ZIP files?
Bal
#15197 posted by kat [86.156.10.78] on 2008/09/23 15:05:15
Clean? It's horses for courses Bal, if you're throwing brushwork around to do some interesting designs with stairs (other than a tube with stairs and openings top and bottom) the chances are you're going to cut across a spiral and create nasty floaters at compile time anyway, and that's regardless as to how you made them. So it really is a completely moot point to say that; even using smaller grids isn't a cure-all as it has a tendency to introduce precision errors as you know.
Every method has it's problems, just use whatever you think suits what you're working with and trying to do and how quickly you want it done. Having said that the tute wasn't intended to be read in the context of Q1 level design.
I've updated the tute regardless to take into account what's been discussed here.
Dzip
#15198 posted by Sielwolf [91.4.183.220] on 2008/09/23 15:39:01
I don't watch any demos anymore because I refuse to download and install the absolutely worthless DZip.
Lame excuse, aguirRe's current engines and (iirc) JoeQuake can playback Dzips like demo files, as long as dzipname = demoname. Place the demo files in ID1 and do playdemo demoname as usual.
(yes it's necessary to rtfm sometimes, but it's worth it as SDA keeps pumping out awesome demos like Stubgaard's fairly recent e3m4_120: http://speeddemosarchive.com/quake... )
Also, aguirRe's 3.09 (current beta) will have even more useful features regarding demo playback.
7zip is good because it's free/stable and the compression rate with large demos is indeed better, but 'installing' Dzip is a matter of 10 seconds...
#15199 posted by Willem [24.199.192.130] on 2008/09/23 15:44:41
"Lame excuse, aguirRe's current engines and (iirc) JoeQuake can playback Dzips like demo files, as long as dzipname = demoname."
Plz add to FitzQuake, kthx! :)
The Spiral Stairs In Lun3DM3
#15200 posted by Lunaran [24.158.1.74] on 2008/09/23 16:35:08
are on a minimum grid of 4 at the smallest. They were easier to work with, line up with the curve patches for the trim a lot more cleanly, plus the compile-side benefits. I'd post a grid shot but I'm at work.
http://www.lunaran.com/images/maps...
ijed:
Why is lunsp3 takign so long?
because lunsp2 isn't done yet.
Oh Boy... *sigh*
#15201 posted by kat [86.156.10.78] on 2008/09/23 17:37:46
Sorry, moot points again, those are all 'attributes' that can and have been argued for and by proponents of every method there is to make spirals, Quake 3 and beyond.
Lun: CZG's Curves Tutorial !
#15202 posted by Hrimfaxi [90.184.42.229] on 2008/09/23 17:56:14
Get it here:
http://www.hrimfaxi.dk/diverse/Cur...
And Lunsp4?
#15203 posted by ijed [216.241.20.2] on 2008/09/23 18:26:07
Goddammit Lun
#15204 posted by bamboo bear [130.233.243.229] on 2008/09/23 19:54:37
where's my... your es pee five?!
Quake1 And Detail Brushes
#15205 posted by grahf [216.163.127.240] on 2008/09/23 21:25:33
I've read some misconceptions here concerning quake and detail brushes, such as they would require bsp or engine modifications to support. This actually isn't true. There's a set of compilers called "eUtils" that support detail, hint, and skip brushes. Hint brushes are added to the bsp first, and detail brushes last. Simple right? Well I dunno really, I'm no coding guru.
The qbsp looks for brushes grouped into "am_detail" entities.
Two catches: one, vis and light need to be aware of the changes, and such versions are included. Two, there is source, but it's a Carbonized mac app, so maybe not many of you could try it. I use it as my main compiler and they work fine. But it would be interesting to see the features added to the linux-ified bjptools that are being worked on.
It was made by frank "pOx" condello, same guy that did the extras qc mod. http://quake.chaoticbox.com/downlo...
Grahf:
#15206 posted by metlslime [64.175.155.252] on 2008/09/23 22:28:15
I remember that concept being tossed about (hint added first, detail added last, but they are still part of the bsp structure), and I seem to remember some people saying that the order that brushes are added to the bsp tree really isn't that important (even though conceptually, it seems like it would be.)
I think in radiant at least, any time you select and deselect a brush it gets added to the end of the map file, so you could manually do this sort of thing by selecting/deselecting brushes that you want added last. Not sure if this is that helpful.
Detail Brushes
#15207 posted by bamb [130.233.243.229] on 2008/09/23 22:41:53
what are the biggest differences between func_walls and detail brushes?
How hard would it be to add an intermediate form of solid geometry to an engine, one that is rendered quite like walls (without the func_wall penalties) but is not part of the bsp somehow (could affect collision hulls somehow, dunno how). (how do you accomplish that I do not have the faintest idea...)
Maybe just generate an entityish class for func_walls only.
Tree Order
#15208 posted by Lunaran [24.158.1.74] on 2008/09/23 23:06:33
It's not entirely accurate to refer to the "order" that things are "added" to the tree - hint faces have the highest priority for splitting the tree, and afaik details have none. What order the brushes are listed in the map file has nothing to do with anything because split priority is based on brushes' size and shape and angularity. If order mattered you couldn't have major structural leak-stopping brushes "last" because the BSP tree would have been largely finalized already.
An aguire or a lordhavoc would be useful right about now.
Lunaran:
#15209 posted by metlslime [64.175.155.252] on 2008/09/23 23:15:19
i guess i thought qbsp adds brushes to the tree in the order it finds them in the map file. Didn't know it scanned the entire list of brushes and then optimized the order in any way.
Either way though, a leak plugging brush will plug the leak regardless of the order you add it, assuming there are no precision errors or bugs.
P.S. I'm talking about quake 1, if that's any confusion.
#15210 posted by Willem [24.199.192.130] on 2008/09/23 23:25:10
I'm almost certain that QBSP adds the brushes in the order it finds them in the MAP file. It has to, otherwise overlapping brushes with different textures wouldn't work. The ordering has to be deterministic.
Hmm...
#15211 posted by Bal [90.2.111.51] on 2008/09/23 23:48:50
From my understanding it wouldn't seem right for Qbsp to just take the brushes in order, I always thought he splits everything up according to volume sizes (leaf nodes) to keep them similar (in size), but that's maybe just some misconception I've been dragging along over the years.
And yeah in Quake 2 (unlike in Quake 3) detail and hint are just there to influence qbsp in the right direction, detail brushes are smaller complex forms that you usually don't want to be used for initial splits, while hints are you trying to force qbsp to add a split in some area first.
In Quake 3, Hints work kind of the same afaik, but detail brushes don't split the tree at all, they are completely ignored, I think they are just culled (coplanar faces) and stuck into whatever leafnode they occupy (usually defiend by the caulk stuck around them to avoid leakage).
But anyways, yeah, I would have loved proper detail brushes in Quake 1. =)
Hmm
#15212 posted by nonentity [87.194.146.225] on 2008/09/24 00:20:13
The ordering has to be deterministic.
Super/hard-deterministic to be more precise, but that's hardly a useful pragmatic viewpoint.
Or were you talking about something else? ;)
Golden Boy Qbsp
#15213 posted by stevenaaus [220.245.180.132] on 2008/09/24 04:53:08
Just had a look at the wildcards stuff in wad.cpp ... I cant test that stuff myself, but perhaps the "glob" system call is what you want. Type "man 3 glob" for manpage. Ozkan (uhexen2.sf.net) ported all of the Hexen2 utils to *nix , so that might help too.
CTHULU L'SAGNA
#15214 posted by Lunaran [24.158.1.74] on 2008/09/24 18:40:07
Stevenaaus
#15215 posted by gb [89.27.237.51] on 2008/09/24 21:34:32
thanks for the hint.
#15216 posted by Trinca [89.181.75.37] on 2008/09/24 23:21:18
fun at #tf :)
[21:36] <@Bal__> * Added Trinca!*@* to ignore list, should have done ages ago I think
[21:36] <@Bal__> +that
[21:36] <@voodoochopstiks> :D
[21:36] <@Trinca> Bal__ thks!
[21:36] <@Trinca> i´m sick of you bullshit
[21:36] <@Trinca> get a women
[21:36] <@Trinca> stop talking about all 50 games you fucking play
[21:37] <@Trinca> i just play one becouse i want time to FUCK MY WIFE!!!
:)
Trinca(PT) 1 - 0 Bal(FR)
Trinca
#15217 posted by Lunaran [24.158.1.74] on 2008/09/24 23:59:10
Clearly it's important to you that Bal still see your scathing retorts (the part where you implied he did not have a girlfriend was particularly fresh - nice job!) because you felt the need to mirror them here. Clearly him ignoring you bothers you, then, and you need some kind of release to feel like you had the last word so you can keep feeling better about yourself.
Is putting down foreigners you've never met in an IRC channel necessary to get through your day? Perhaps there is some reason why you cannot take such pleasure in your day to day life. Are you happy in your marriage? Or do you regret the life you've chosen, feeling trapped in a bitter loveless marriage, away from what you really enjoy, which is apparently your penis?
Or maybe you're just exceedingly fucking immature. Go retire again, I promise you nobody here will miss you, miss your childish ravings about sexuality, or miss your whiny footstamping at the faintest provocation or perceived slight against you.
Go the fuck away.
#15218 posted by Trinca [89.180.64.122] on 2008/09/25 00:58:40
did u read any book to write this?
...
ok, go take your goat!
Oh Drama
#15219 posted by Scampie [24.158.1.74] on 2008/09/25 02:47:26
how I've missed you.
Hmm
#15220 posted by nonentity [87.194.146.225] on 2008/09/25 12:21:27
kekeke, someone was having a bad day at work yesterday.
I am inclined to agree with the majority of Lun's points tho, even if they are written in a particularly aggy style (actually, scratch that, all his points).
I especially like the fact you proved him right by feeling the need to post (yet another) weak retort within an hour of his post despite it being 2am where you are.
And how is literacy (that'd be reading books) a bad thing? I like being both verbose and well read, it improves my mind, allows access to novel (see what I did there ;) points of view and means I can create a more sound argument that 'lololol you readz!' or 'i has sex k!'. (On an aside, reading Bulgakov atm, why I haven't done so before eludes me, but I reccommend is work if you haven't read it)
And for someone who gets to 'fuck his wife' so much, you seem to have a lot of time to check func 30 times a day. This does rather suggest it doesn't take you that much time to fuck your wife, which may be part of the problem...
Of course, the fact your wife just gave birth means you're probably not actually getting any atm (hence the need to defend your sexual prowess so much in unrelated arguments). And even if you were, a swift pint in the burnt down ruins of your old pub isn't really the same as a selection of cocktails in pleasant, modern bars. (Yes, that was an analogy for your wife's torn up and tired out pussy vs the wide selection of attractive tail being single provides)
The Only Troth
#15221 posted by the cleaner [194.65.24.228] on 2008/09/25 12:42:04
The level of intelligence in some people here is so high that makes me cry… but guess they are not much susses full with women’s because they spent more time playing all kind of games instead of getting out of home and get a proper social life. Oh well but this is just me guessing i might be wrong and you are pure machos! And play tf2 with a girl making a blowjob at same time!
:\ lol get a grip…
#15222 posted by Willem [75.177.185.17] on 2008/09/25 13:17:18
"(Yes, that was an analogy for your wife's torn up and tired out pussy vs the wide selection of attractive tail being single provides)"
As classy as that was, I feel obliged to point out that now you're going down the exact same road you were just decrying. The high road is looking awfully empty these days.
Hmm
#15223 posted by nonentity [87.194.146.225] on 2008/09/25 13:19:40
kek, yeh, I know, but without gross hypocrisy my life would be exceptionally dull ;p
#15224 posted by wrath [213.112.29.182] on 2008/09/25 13:39:55
Also, the kekeke thing isn't really working in your favor.
Hi
#15225 posted by Mr Fribbles [150.101.155.114] on 2008/09/25 13:57:12
I like cheese.
And Now To Something Completely Different
#15226 posted by Spirit [213.39.169.159] on 2008/09/25 17:53:13
shout critic at me, don't spare embarassing yourself with stupid remarks:
http://www.quaddicted.com/?p=205 (no direct linking to avoid crawling)
I Like The Darker Look
#15227 posted by onetruepurple [83.30.40.1] on 2008/09/25 18:36:27
As for critic..
* The background color in tr.light contrasts too much with the one in tr.dark, making it hard to focus on the table contents.
* The level name used as the page subheader should be the same size as the rating. Right now it doesn't stand out enough.
* The pink border line placed under glossary items is kind of iffy, especially with the text getting underlined upon hover.
* Some things feel as if they take more space than they should. The MD5 signature definitely needs to use a smaller font, and so does the "Files Included" table at the bottom of the upload information. Using a different font face in those elements wouldn't hurt, either.
* The BSP/PAK/etc checklist should be a table rather than a single line, but that's just me.
* The links in the navigation sidebar on the left should have different means of being emphasised on hover - how about making it become white text on a pink background?
Spirit
#15228 posted by Lunaran [24.158.1.74] on 2008/09/25 18:52:17
So you're going to have to convert every single one of those .html files by hand?
Pity.
#15229 posted by Spirit [213.39.169.159] on 2008/09/25 19:18:56
Excellent feedback, onetruepurple. Thanks!
Lun: I might be special but I ain't that stupid. All I will have to change is the XSL stylesheet. :)
#15230 posted by Zwiffle [66.170.5.18] on 2008/09/25 20:47:34
Just thought I would share this with you all.
http://failblog.files.wordpress.co...
Do You Remember
#15231 posted by Lunaran [24.158.1.74] on 2008/09/25 20:50:21
when funny pictures didn't need text over them?
How Is That "fail?"
#15232 posted by metlslime [64.175.155.252] on 2008/09/26 00:48:11
do people even try to make a connection between the image and the choice of stale-meme they paste onto it?
It's Irony.
#15233 posted by Text_Fish [82.32.29.116] on 2008/09/26 00:57:14
The guy adding the caption failed...
#15234 posted by Zwiffle [24.183.101.72] on 2008/09/26 01:14:56
If you intend to fail and do, did you really fail?
Argh
#15235 posted by MadFox [84.26.60.178] on 2008/09/26 03:06:22
no, you are failing to fail.
Hrmm
#15236 posted by biff_debris. [66.191.244.17] on 2008/09/26 03:34:13
It looks like successful candle bukkake to me.
Spirit
#15237 posted by necros [99.227.108.217] on 2008/09/26 04:16:25
i actually like the original colours, but the new layout is more solid.
I Like The New One In Every Way
#15238 posted by Lunaran [97.87.13.222] on 2008/09/26 04:20:58
more brown! BROWN IS THE WAY
Yes.
#15239 posted by Scampie [24.158.1.74] on 2008/09/26 06:42:56
Websites are like video games, the more brown and colorless, the more nextgen they are.
Yes!
#15240 posted by Spirit [213.39.174.23] on 2008/09/26 10:34:50
I will call this "Quaddicted 3.11".
The old colours were nice, I came to these new ones when writing some other pages for it. And then I thought "mmmh, this looks so polished and noble".
Ultimate Webgame Website...
#15241 posted by JPL [82.234.167.238] on 2008/09/26 10:42:40
... will be completely dark :P
... And...
#15242 posted by JPL [82.234.167.238] on 2008/09/26 10:43:09
... black obviously ;)
Spirit...
#15243 posted by Shambler [77.97.138.124] on 2008/09/26 12:08:24
...it is still ravingly gay and the pinkest thing ever.
Spirit
#15244 posted by bambuz [193.167.7.13] on 2008/09/26 13:01:36
looks good to me. Don't ditch the pink!
I Came In To Work Today
#15245 posted by Lunaran [24.158.1.74] on 2008/09/26 17:06:41
sat down, opened firefox, and typed /join #terrafusion into the address bar
#15246 posted by bambuz [91.152.66.83] on 2008/09/26 17:33:32
suggestion to metlslime: make it so you can spam... put a deluge of sad face post icons in your post...
Hey
#15247 posted by megaman [92.73.81.63] on 2008/09/26 21:21:29
opera works almost like that :o
btw, i think we need this on the board: http://www2.drome.nl/users/apl/giv...
Shambler:
#15248 posted by Scampie [24.158.1.74] on 2008/09/26 21:22:26
wasn't your DKT review site also "ravingly gay and the pinkest thing ever."
But
#15249 posted by megaman [92.73.91.206] on 2008/09/26 21:32:23
it's different if shambler does it (as long as the balls don't touch, ofc)!
I'm Noticing
#15250 posted by Lunaran [97.87.13.222] on 2008/09/27 02:32:42
that a lot of people are saying they played through custom maps on Skill 1. I always play through everything on Skill 2, and I guess I figured everyone did, because, you know, we've been playing this long enough I thought we were all super good.
Is medium difficulty pretty commonly used still? More than hard? Does anyone play on nightmare for fun?
Not To Imply
#15251 posted by Lunaran [97.87.13.222] on 2008/09/27 02:33:36
that anyone who plays on Medium sucks, I understand you might just want a less grueling experience to check out a new map.
#15252 posted by Scampie [24.158.1.74] on 2008/09/27 02:39:52
I just never am really bothered with changing difficulty settings. I just kinda hope that the designer has made a decent experiance at standard difficulty.
On Skill
#15253 posted by necros [99.227.108.217] on 2008/09/27 03:27:55
i play on skill 1. i feel that at this point in time, maps are far beyond the difficulty that skill 1 used to be when quake was released.
the skill levels of maps have scaled without abilities to play, so i stick with medium skill.
when i design maps, i try to make skill 2 an extremely challenging skill.
I Make This Typo A Lot...
#15254 posted by necros [99.227.108.217] on 2008/09/27 03:28:19
without = with our
I Always Play On Skill 3
#15255 posted by RickyT23 [198.54.202.218] on 2008/09/27 14:56:35
impale me. this is why I seldom finish maps. although occasionaly I play skill 1.
TBH I play on whatever skill I feel like at the time, but when I try a new map out for the first time and record a "1st run demo", its always skill 3. dont know why. I have eyes bigger than my belly
I Play
#15256 posted by ijed [190.20.101.141] on 2008/09/27 15:44:07
On 3 because it's set in my autoexec - one of the reasons why I don't post many firstrun demos.
Lunaran
#15257 posted by gb [89.27.206.191] on 2008/09/27 16:14:18
I understand you might just want a less grueling experience to check out a new map.
that's about it. I started using skill 1 when playtesting for ijed (um, see his post above). ^^
About firstrun demos, yeah I'll normally die somewhere along the path because my normal mode of play is pretty sloppy. When I want to make a demo for someone, it's kinda desirable to stay alive... so...
but I don't always use skill 1. When playing id1 and older custom maps, or maps that I know well, I play on skill 2. That's where the "we've all been playing long enough" bit comes in.
I'm also someone who likes to take in a map's atmosphere, lighting, and general feeling of the place. I actually stopped to read the centerprints in Willem's map, even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around).
So, yeah, I play on skill 1 when it's a new map. Skill 0 even, if it proves to be a tough one. I switch to skill 2 when I want a challenge. I see no point in current Nightmare skill. I might as well bang my head against a wall, that'll also hurt. Doom nightmare (respawning monsters) is my idea of "nightmare done right".
I play TR though, so... I'm not a "true Quaker" I guess.
#15258 posted by Spirit [213.39.211.247] on 2008/09/27 16:47:10
I play on skill 1 and I start to hate that trend of posting firstrun demos that are only about completing maps on the first attempt. There is nothing wrong with loading.
#15259 posted by Willem [75.177.185.17] on 2008/09/27 16:57:22
"even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around). "
I think the cringeworthy was the missing of the first secret despite the 5 solid minutes you spent looking at the ceiling but never at the right spot The only spot, in fact, that you didn't look at. :)
#15260 posted by Orl [68.38.78.49] on 2008/09/27 17:03:51
There are only a few exceptions where I will play a map on skill 1, like RickyT23's Sick Base and Soul of Evil: Indian Summer, just because they are incredibly hard.
Every other map I come across, I play on skill 2.
#15261 posted by negke [82.82.177.190] on 2008/09/27 17:33:34
Sometimes I play on skill 1, sometimes on skill 2, depending on my mood. If it's one of those 150+ horde maps, however, I'll most certainly play on 1.
Player skills have indeed greatly increased (but probably not with a consistent distribution?) so skill 2 has become a lot harder nowadays. This also depends a bit on the playing skill of the map's author. Some maps are still very beatable on skill 2, others are extremely hard. Just don't dismiss a map if the latter is the case without trying a lower skill first (out of false principle or whatever).
And yes, listen to Spirit. Quicksave during a demo recording. If you die, stop the recording and disconnect, then start a new one under a different name without specifying a map, then quickload.
Most people probably don't complete/post their demo because they feel it doesn't look good enough, while in fact it's much more interesting for the map's author to see what the player stops to look at and how he approaches certain situations. And 'cringeworthy' sections can be easily fast-forwarded with a simple host_framerate script (like aguirRe wrote once).
I Should Use Better Words
#15262 posted by Spirit [213.39.211.247] on 2008/09/27 18:07:26
First run demos are always appreciated I guess. But I noticed that my own playing style on new maps changed drastically trying to finish the map without dying and being very frustated if killed. And that's probably because it became a trend to post demos that complete on the first attempt. I don't hate anyone, I just hate that my playing changed from something like that.
Earlier I used to quicksave and load a lot, when I took too much damage = quickload, when I screwed up something = quickload. And it was more fun! I'll try to return to that. If that means I won't be able to give an easy demo to the mapper, so be it.
Did anyone else notice the same?
More Skill
#15263 posted by Lunaran [97.87.13.222] on 2008/09/27 19:01:19
Is it preferable to see fewer monsters on lower skills, or just more health/ammo and earlier weapons? I don't want to do things that punish people who play on medium with less combat but I still feel playing on hard should have some kind of reward besides bragging rights.
#15264 posted by Willem [75.177.185.17] on 2008/09/27 19:29:38
"while in fact it's much more interesting for the map's author to see what the player stops to look at "
Agree++. It lets you know what was worth spending the time on and what wasn't. Helps to facilitate creation of the next map. No point spending time on stuff that nobody seems to like or care about;
#15265 posted by Ankh [88.199.103.6] on 2008/09/27 20:01:52
I play most new maps on skill 2. Using skill 1 only if the level seems to be very hard judging from the comments. I have also noticed the same thing spirit is talking about. When I record a demo I tend to play more carefull. But I still enjoy it. I always try to record a demo. Sometimes I die early and stop recording. But if I get far enough and then die I will tend to start a second demo.
Mwh (I think it was him) recorded a first run demo once where he didn't care if he dies playing very offensive and he has managed to survive. It was one of the best demos I have seen here.
Playing on skill 3 would be very frustrating for me. I also think that on this skill the game isn't that fun (ogres and shamblers standing in one place just spamming their projectiles at you and other things). I have beaten quake and other maps on nightmare but i wouldn't ever try it on a new map. This would destroy it for me.
Stuff
#15266 posted by gb [89.27.228.121] on 2008/09/27 23:23:28
Most people probably don't complete/post their demo because they feel it doesn't look good enough, while in fact it's much more interesting for the map's author to see what the player stops to look at and how he approaches certain situations.
That's the reason I posted the evil exhumed demo, I knew it wasn't very entertaining, but I thought exactly this and posted it because of that.
The problem is I would normally never play like that... I would die relatively early and call it a day. Are first run demos where the player dies interesting for map authors? I wasn't even aware that you can apparently continue recording a demo after dying, until recently.
I'd normally only replay a map (after dying a couple times) that would get gradually harder, and/or had an interesting atmosphere (cool place to be in). I don't feel inclined to replay a map that is focused on unforgiving battle, or wants to kill the player. I admit it is fun to put 100 monsters in a map, I did it myself, but I won't do that again. What I'm looking for in a map would be atmosphere, sense of accomplishment (gradual increase in difficulty and combat intensity, plus discovering stuff) and movement/layout. I have no problem with a map that has almost no monsters for the first couple of areas. Let it ramp up more gently.
Did anyone else notice the same?
Yes.
Is it preferable to see fewer monsters on lower skills, or just more health/ammo and earlier weapons?
Tough one. Perhaps (almost) no monsters on skill 0, and more ammo/health on skill 1, combined with fewer monsters in the first half of the map. Hard to say though. Haven't really thought about it yet. I guess skill 1 should have an exponential increase of difficulty - it's OK if it gets very hard towards the end, but give me a chance to see more of the map before biting the dust, even if I'm sloppy. You can have a more linear increase for skill 2 then. (Is that a theory or what?)
I think the cringeworthy was the missing of the first secret despite the 5 solid minutes you spent looking at the ceiling but never at the right spot
All right... but shooting a lamp to open a door? I guess it's established in Quake, but this one isn't really the player's fault. It's like in Wallace and Gromit, turning on your radio to make your toaster work... (Not trying to argue here though.) I also play at a relatively low resolution.
I saw the space under the lava walkways, and assumed there was a secret there, but for whatever reason I didn't go for it (I believe secrets should be optional).
Wtf
#15267 posted by sw [91.4.241.175] on 2008/09/27 23:42:31
I play on skill 1 and I start to hate that trend of posting firstrun demos that are only about completing maps on the first attempt. There is nothing wrong with loading.
who are you to shoehorn your playing style/opinions onto others ?
#15268 posted by Willem [75.177.185.17] on 2008/09/28 01:09:04
"All right... but shooting a lamp to open a door? I guess it's established in Quake, but this one isn't really the player's fault. It's like in Wallace and Gromit, turning on your radio to make your toaster work... (Not trying to argue here though.) I also play at a relatively low resolution. "
Well, it has a different texture on it and it's the only one in the room that looks like that. It's a fairly standard Quake convention but I do feel bad that you had trouble with it.
And I agree that secrets should be optional. These were. The map is totally doable without finding them.
Lun
#15269 posted by pjw [68.114.222.44] on 2008/09/28 05:50:55
It's a bit late, but here's some Cthulhu-oid pronunciation discussion, complete with reference to Egyptian linguistics. Pretty damn geeky, even for this crowd.
http://www.yog-sothoth.com/modules...
http://www.yog-sothoth.com/modules...
More, with bonus mp3:
http://blog.wired.com/tableofmalco...
Sw
#15270 posted by Spirit [80.171.7.208] on 2008/09/28 09:45:27
Read #15262 please.
Hmm
#15271 posted by nonentity [87.194.146.225] on 2008/09/28 23:04:33
Fear my use of compliment sandwiching in the screenshots thread, for example;
wrath, I like your levels. But kek you, you kek. At least I laugh occasionally you miserable cunt. Also, I like how your name is monochrome.
;p
2 birds 1 stone, this internets thing is easy ;)
#15272 posted by wrath [213.112.29.182] on 2008/09/29 13:18:48
nonentity, now with smileys. And self-congratulating... What the hell, have you learned nothing?
I hope you die in a fire.
Totally Unrelated
#15273 posted by drew [124.157.224.51] on 2008/09/30 06:48:33
I'm sitting in a thai internet cafe surrounded by schoolkids playing counterstrike in the ugliest box map ever. seriously, the only design 'flourishes' are boxes. But they fucking love it.
Drew
#15274 posted by Zwiffle [24.183.101.72] on 2008/09/30 07:03:02
Go rape those schoolkids.
In counterstrike, I mean.
Little Late To The Party But...
#15275 posted by grahf [216.163.127.240] on 2008/09/30 20:52:49
Skill 2 is set in my autoexec.cfg. I've been playing this game long enough that I think I'm pretty good at single player, I know how monsters are going to react and I know how to fight them. I expect a map on skill 2 to be challenging but fair. I expect to die quickly in tough spots if I'm not careful, but that my skill should see me through once I know what to do. I quicksave often, proportional to how scary the map is and how likely I think it might be that I'll die around the next corner.
Dropping the player into an arena with no cover, instantly surrounded by 4 shamblers, 5 vores, and a gug, would not be "challenging," just dumb and unfun. Just an extreme example there, can't think of any specific maps that actually did that.
I only turn the difficulty down when things are insanely hard and I'm frustrated, or I'm getting shitty framerates and can't fight and react properly. Generally I'd expect there to be less monsters, or less difficult types of monsters, on medium/easy. Ammo actually might balance itself out, consider this: a less skilled player on a lower difficulty might be less accurate with his guns, and so need extra ammo, but a player on a higher difficulty will need more ammo to kill the greater number of monsters. So, pending testing, the ammo count could stay the same, or even add a little more on skill 2, if there are large horde fights.
#15276 posted by Lunaran [24.158.1.74] on 2008/09/30 21:05:34
what metl told me he does is that he just populates the map and puts in enough stuff that it feels okay to him when he plays it, and then makes that Hard difficulty because he's got the home court advantage, then scales it back from there.
when I made that stupid speedmap with the teleporters I didn't have skill levels set at all so I guess the map was technically skill 2 since it felt okay to me. Just to save time on testing I totalled up how many of each monster there was, figured out the total monster hit points in the entire map, then figured out how much damage each ammo item allows the player to do, and then placed like twice that much ammo. And people still ran out.
#15277 posted by Willem [24.199.192.130] on 2008/09/30 21:10:58
The best quote on difficulty I ever read was in Game Developer magazine. They did a special on Half-Life and it's development process. This is NOT the quote but I'm paraphrasing:
"You're good at your game. You just are.
HARD difficulty should be whatever you find to be manageable. It should be a challenge for you but not too bad.
NORMAL should be a little less than that - something you can handle easily.
EASY should be easy. Tune it until you can't believe there's anyone who couldn't finish the game on easy. Then make it easier."
#15278 posted by Willem [24.199.192.130] on 2008/09/30 21:11:56
I don't think skill levels are ALL that relevant in Quake maps these days since the audience is so small and generally they are long time Quake players. But it's still somewhat important I guess.
Difficulty
#15279 posted by metlslime [64.175.155.252] on 2008/09/30 22:43:32
See Also: http://www.celephais.net/board/vie...
I Think
#15280 posted by ijed [216.241.20.2] on 2008/09/30 23:24:00
I once said on here pretty much what's been said above. I use my own play as a marker for hard, then just scale back monsters.
Adding extra ammo shouldn't be necessary since there's less to throw it at, but I've proved myself wrong so more ammo as well can't hurt.
Having weapons earlier or easier to get is a good idea - don't think I've seen this in a map before, but then I don't usually play on other skills.
One thing that could be good is having secret pointers on easy. So you make a func_wall that only show in easy and basically has a big arrow pointed on it showing where the secret is. I say this because there's not that many who actually use easy now, though that depends on the map.
You could go even further with this for labyrinthine maps and make a series of direction pointers - a bunch of arrows showing which route to take.
Lunaran Says:
#15281 posted by Scampie [24.158.1.74] on 2008/10/02 01:43:47
He plays the banana with the mouth.
take that as you will.
I Heard
#15282 posted by ijed [190.20.102.87] on 2008/10/02 03:00:28
That Scampie and Lunaran's mules are punching each other all the time.
Long Live FUNC_MSGBOARD
#15283 posted by ijed [190.20.77.104] on 2008/10/04 06:20:46
Hurrah!
#15284 posted by MadFox [84.26.60.178] on 2008/10/04 08:21:24
and prosper
may the enchanted qcode entangle our carved editors to rejoyfull gathering
may the broken ruins of map failure rotten for good in their homfilled hallways
may the leaks groan the muddy slime from their infected off grid placement
may the andrenaline quotum from the best maps howl their echoes through the nightmare stage of subconsiousness
may the id of gilgameshes quest to the deeper dwellings of revealment have its detiny.
Hm
#15285 posted by MadFox [84.26.60.178] on 2008/10/05 23:59:43
pardon my lyrical ofcursion,
must have been mapping to much.
Thanks Madfox
#15286 posted by gb [89.27.194.219] on 2008/10/06 13:12:35
.
Indeed...
#15287 posted by metlslime [24.130.121.165] on 2008/10/07 10:55:55
looks like the post-qexpo euphoria wore off and everybody crawled back into their caves.
Well
#15288 posted by RickyT23 [81.157.18.124] on 2008/10/07 11:06:51
Im back from my "holday" as of yesterday.
My mapping will recommence v.soon.
Project is "on the go" - no-one has seen it yet except for me :P
Finger is a bit better than it has been, but guitar playing is still fucked. Which is probably good for mapping.
Willem - old chum of a few months - great to see you are back - hopefully epic havent crunched you too much.
Looking forwards to playing your map! It looks very tasty.
Also Necros. Looking forwards to playing you map too.
Fuck - I have a lot of catching up to do!
Also Madfox - if your map is boxed then send it to AguirRe! He is a genious with finding leaks!
And In My Cave
#15289 posted by MadFox [84.26.60.178] on 2008/10/07 20:12:01
I wonder why there wasn't a best booth log chosen, just like in 2006. After all they all were winners but it would have been nice to see some kind of logs with most hits.
Rikcy - I did, but he is working with the Q2 engine. Ijed mentioned something like finding the leak, which I did. Think it will vis better now.
#15290 posted by HeadThump [4.136.90.62] on 2008/10/07 20:29:16
And In My Cave . . .
That's where MadFox goes to groove with
the Picts.
#15291 posted by Scampie [24.158.1.74] on 2008/10/07 20:41:55
well, seems like Quake is dead again.
Each Time...
#15292 posted by JPL [82.234.167.238] on 2008/10/07 21:06:04
... Scampie post here, Quake dies :P
No
#15293 posted by MadFox [84.26.60.178] on 2008/10/07 21:24:13
http://members.home.nl/gimli/scamp...
Rofl
#15294 posted by DaZ [80.41.161.119] on 2008/10/08 04:25:05
HT
#15295 posted by RickyT23 [81.157.18.124] on 2008/10/08 10:25:48
Which species - a squirrel? A rabid badger? Or maybe one of a pair of stoned mice? Playing a piano? Drinking a bottle of scotch?
Wired Speak
#15296 posted by sigh [130.233.243.229] on 2008/10/08 16:08:50
In a nondescript Bay Area office park, a converted hard-drive factory with a shiny new fa çade began churning out unconventional solar tubes that big investors are betting will soon blanket commercial buildings across the world.
Anyone else annoyed at this style of writing?
Oh Yeah - A Fox!!! Duuuhhhhh
#15297 posted by RickyT23 [81.157.18.124] on 2008/10/08 16:26:07
sigh - have you seen Fean and Loathing in Las Vegas? If so try to imagine the sound of Jonny Depp saying it whilst in the character of Doctor Gonzo/Hunter S.
Ricky
#15298 posted by HeadThump [4.136.90.81] on 2008/10/08 17:25:30
Homo Sapien ProtoScotus
They Be Fuury Too
#15299 posted by HeadThump [4.136.90.81] on 2008/10/08 17:28:33
;)
Ever see South Park's Woodland Critter Christmas? I kind of imagine them being the guest in that cave.
Hookah Smoking Catepillars.
#15300 posted by HeadThump [4.136.90.81] on 2008/10/08 17:30:09
They are furry right?
3d Scanning An Area In A Single Laser Flash
#15301 posted by bamby [130.233.243.229] on 2008/10/08 17:42:57
http://video.google.com/videosearc...
A tech called Ladar.
This was prolly mentioned on func or tf some time ago.
Words People Need To Stop Using:
#15302 posted by Lunaran [24.158.1.74] on 2008/10/08 19:28:49
"envisage"
You mean to say envision, you stupid cunts. A vision is a good thing. You envision a grand strategy for your company, or a brighter tomorrow. You don't want to 'envisage' anything. Corpses have visages. Visages leer at you from the windows of haunted houses. You fucking prats.
#15303 posted by Zwiffle [66.170.5.18] on 2008/10/08 19:34:25
Lunaran, stop eviscerating the situation, you're only making things worse.
#15304 posted by Willem [24.199.192.130] on 2008/10/08 20:06:03
The English language disagrees with you.
http://www.answers.com/envisage
#15305 posted by Spirit [80.171.7.222] on 2008/10/08 20:09:12
Lunaran just envysages me because of my incredibly sexy visage.
Blog And Orientate Are Also In The Dictionary
#15306 posted by Lunaran [24.158.1.74] on 2008/10/08 20:42:34
that doesn't make them any less bullshit
#15307 posted by Willem [24.199.192.130] on 2008/10/08 21:06:47
It's weird that Gullible isn't though.
Lunaran
#15308 posted by Scampie [24.158.1.74] on 2008/10/08 22:55:59
Earlier you were arguing that 'Messenge' was a word. Not that this invalidates your arguement against 'blog', but you should really pick your fights here.
Bla Bla Bla!
#15309 posted by negke [82.83.53.33] on 2008/10/09 00:02:52
http://grumpygamer.com/7501829
Lun
#15310 posted by pjw [68.114.222.44] on 2008/10/09 03:20:27
I know your just trying to illicit discussion here, but most of us could care less about this sort of thing.
I don't know if you're trying to infer something, but were suppose to be relaxing on this cite, and for all intensive purposes, the only affect this sort of post has is to levee your own baggage onto others.
Irregardless, try complements instead. Its the principal of the thing.
That PJW
#15311 posted by biff_debris. [66.191.244.17] on 2008/10/09 03:39:58
He sure can vocabularate.
There's Nothing Wrong With 'envisage'
#15312 posted by BlackDog [220.235.73.117] on 2008/10/09 04:48:32
It was stolen honestly from the French a few centuries ago (from 'envisager'), and it's just fine. Whine about something else.
P.S. Blog is a word now. Get used to it.
PJW
#15313 posted by Scampie [24.158.1.74] on 2008/10/09 07:15:42
That was the greatest post ever written.
Go And Look Up The Word
#15314 posted by RickyT23 [81.157.18.124] on 2008/10/09 10:17:12
"smeg"
as in the oven brand...
PJW
#15315 posted by Willem [75.177.185.17] on 2008/10/09 11:31:15
Those are misuses of words and phrases as opposed to raging against a perfectly valid word. But funny nonetheless.
Sorry
#15316 posted by RickyT23 [81.157.18.124] on 2008/10/09 14:37:09
http://www.smwa.net/downloads/funn...
RickyT23
#15317 posted by JPL [82.234.167.238] on 2008/10/09 14:44:25
OMG, it is so funny :P
Hmm
#15318 posted by nonentity [87.194.146.225] on 2008/10/09 15:41:01
Hang on a sec...
WTF is wrong with orientate?
And yeh, That was the greatest post ever written.
#15319 posted by Willem [24.199.192.130] on 2008/10/09 15:53:51
It would have been better if he had swapped all of his you're/your usage and threw in a 'teh' here and there. Just a tip for next time, loosers!
Constituency Is The Cockgoblin Of Little Mimes.
#15320 posted by pjw [67.129.250.254] on 2008/10/09 17:07:10
Or somesuch shit. Teh. You're welcome.
Here
#15321 posted by RickyT23 [81.157.18.124] on 2008/10/09 17:18:35
In a nondescript Bay Area office park, a converted hard-drive factory with a shiny new fa çade began churning out unconventional solar tubes that big investors are betting will soon blanket commercial buildings across the world.
http://de.youtube.com/watch?v=qE2F...
Try to imagine the voice of the narrative in the movie reading the paragraph above.
Orientate Isn't A Word
#15322 posted by BlackDog [220.235.73.117] on 2008/10/09 18:58:52
It's 'orient'.
#15323 posted by Willem [24.199.192.130] on 2008/10/09 19:27:29
http://www.answers.com/orientate
Verifying what is and isn't a word is pretty easy.
#15324 posted by Zwiffle [66.170.5.18] on 2008/10/09 19:30:29
The whole shit about what is and isn't a valid word is garbage. If someone makes up a word, it's a valid word. Period. That's all there is to it. It doesn't need to be in the dictionary to be valid. The spoken language is pretty fluid like that.
Fo' shizzle.
Portal: Prelude
#15325 posted by negke [82.83.58.44] on 2008/10/09 20:10:03
http://www.fileplanet.com/192598/1...
A pretty professionally made Portal mod taking place some time before the original game. You have to play through 19 test chambers and eventually get to witness the activision of GLaDOS. It even has bonus maps and a developer commentary (in French).
Unfortunately, I found most of the puzzles to be incredibly hard and annoying (some seemed to border on pixelhunting) and eventually ended up noclipping through most of the maps. This is clearly something aimed at the hardcore Portal players.
Whatever
#15326 posted by BlackDog [58.7.183.157] on 2008/10/09 21:10:49
If enough people use the wrong word, it's no longer the wrong word. Perhaps that has happened to 'orientate', but I don't think a link to answers.com establishes that.
I wouldn't use it on my resume.
Zwiffle: spoken language is fluid, but people are going to think you are a complete moron if you use poor English in formal writing.
Or
#15327 posted by Zwiffle [66.170.5.18] on 2008/10/09 21:18:33
People will think you're a genius of satire if done correctly. -.-
All Depends
#15328 posted by ijed [216.241.20.2] on 2008/10/09 21:38:32
Which version of the English language you're speaking.
I Think I Fail To Failure
#15329 posted by MadFox [84.26.60.178] on 2008/10/09 22:47:30
dis miens det wen ai dont rite goet amerikeniesj
ai mait bie a djienius ov satier?
I Fucking Hate All Of You
#15330 posted by Lunaran [24.158.1.74] on 2008/10/09 23:47:14
except madfox
Callate Conche Su Madre
#15331 posted by ijed [216.241.20.2] on 2008/10/09 23:58:23
Chingate Su Papa
#15332 posted by Zwiffle [66.170.5.18] on 2008/10/10 00:07:19
iirc
Solo Despues Que El Terminar Con Su Tu Mama
#15333 posted by ijed [190.20.93.80] on 2008/10/10 03:57:12
Nice
#15334 posted by ijed [190.20.93.80] on 2008/10/10 03:58:10
I can even fuck over another language - su / tu.
#15335 posted by MadFox [84.26.60.178] on 2008/10/10 07:56:42
or guest
orgue est
orchest ra!
Func_msg
#15336 posted by Blitz [69.25.132.5] on 2008/10/11 03:04:32
Is resonating throughout you're blogospheres
So Fkn Late To The Party
#15337 posted by Lunaran [97.87.13.222] on 2008/10/11 08:34:59
dude
Speeds
#15338 posted by megaman [92.73.82.180] on 2008/10/11 15:04:02
that d3 vid you posted looks interesting. might benefit from having different floor levels instead of just one large plane.
"always"
#15339 posted by Sielwolf [91.4.208.67] on 2008/10/13 01:11:27
is a word you used in promises...it is valueless
Ask Here, Why Not
#15340 posted by ijed [216.241.20.2] on 2008/10/13 21:41:28
Doesn't really fit in any of the other categories.
Does anyone know of a 3dsmax grid plugin that causes the object to snap, instead of the pointer?
Currently pointer snapping is worse than useless.
Ijed
#15341 posted by Bal [90.35.124.89] on 2008/10/13 21:54:41
Make sure you check "Use Axis Center As Start Snap Point" in the snap options (right click on any of the Snap buttons, then go to Options tab).
God I wish max had maya's snap, it's so much more powerful.
Already Have
#15342 posted by ijed [216.241.20.2] on 2008/10/13 22:58:35
But:
http://shub-hub.com/files/misc/gri...
I gave up on max for having accuracy years ago, just wondered if anything had changed or any new plugins surfaced.
Thanks anyway, will continue to google.
Hm
#15343 posted by ijed [216.241.20.2] on 2008/10/13 23:06:12
Messing with the new options helps, but its a still a pain in the nuts.
Ijed
#15344 posted by Bal [90.35.124.89] on 2008/10/13 23:31:26
Try hitting s (for snap) after you've already started moving whatever your moving.
Will Try Tommorow
#15345 posted by ijed [190.20.79.163] on 2008/10/14 03:12:28
Where Is AquirRe
#15346 posted by PuLSaR [195.189.142.45] on 2008/10/14 07:40:05
Is he still online?
PuLSaR
#15347 posted by JPL [82.234.167.238] on 2008/10/14 09:46:13
aguirRe, AFAIK, is focusing onto is new Q2 engine, or something like that... He is still on the scene, but with less activity: you should email him directly if want something particular ;)
.
#15348 posted by gb [89.27.197.123] on 2008/10/14 10:45:24
yup, email him.
But
#15349 posted by nitin [124.168.93.171] on 2008/10/14 11:39:26
that new q2 engine is quite spiffy!
Nitin
#15350 posted by JPL [82.234.167.238] on 2008/10/14 12:10:23
Oh, did you test it ?
Not As Much As I Should Be
#15351 posted by nitin [124.168.93.171] on 2008/10/14 12:25:40
but I wont say any more at this stage :)
Nitin
#15352 posted by JPL [82.234.167.238] on 2008/10/14 12:27:02
OK, you beta tested it so... I'll look forward for the release, hopping it will be posted here as well ;)
Glad
#15353 posted by MadFox [84.26.60.178] on 2008/10/14 13:07:48
I never hopped over the q1 engine
It Should Be Something Like
#15354 posted by MadFox [84.26.60.178] on 2008/10/14 13:14:56
understanding the complementairy qbasic progs quotient, while I can hardly get the most basic q supplement....
Unfunny PA Post
#15355 posted by ijed [216.241.20.2] on 2008/10/15 16:06:50
But that first frame is Shambler in a nutshell.
Hm
#15356 posted by ijed [216.241.20.2] on 2008/10/15 17:29:50
Spopse it's even less funny without the link.
http://www.penny-arcade.com/comic/
This Is Penny Arcade In A Nutshell
#15357 posted by negke [82.83.2.187] on 2008/10/15 17:53:18
http://goatse.cx/hello.jpg
U WOT?
#15358 posted by Shambler [82.38.195.22] on 2008/10/15 18:00:07
Which one is me??
Damn
#15359 posted by ijed [216.241.20.2] on 2008/10/15 20:27:55
I'm not very good at this.
The Deluge comic -
"Word up, that's an authentic statement"
Sigh - I'll go back to my corner now.
Reviews
#15360 posted by negke [82.83.24.149] on 2008/10/15 22:36:20
So UWF (Tronyn?) is taking a break from reviewing? Anyone else to step into the gap - Kona?? ;)
Hm
#15361 posted by ijed [190.20.72.66] on 2008/10/16 02:26:09
You're right about the humour though, it's kind of dropped off. I still read it a fair bit when the boredom sets in - seems like it used to be better.
A few of the series stick in the mind as good, but it gets tiresome eventually, like Bottom or Father Ted. Stuff that was great in their day but time hasn't been kind to.
The comic I b0rkedly linked was funny in the first panel, the rest just a monotonous in-joke.
Heh
#15362 posted by Tronyn [24.78.41.15] on 2008/10/16 06:58:56
yeah, anyone want to review NSOE?
actually on second thought don't bother, there should be a new version out soon.
UWF said that he'll post any reviews I write while he's away when he gets back... but I thought, just IN CASE he doesn't return there's no point writing reviews right now that aren't going to be posted. I think I did 95% of the reviews this year since February, so UWF wasn't all that involved, but he has been running his site for 6 years - maybe it's time for someone else to step up and make an independent review site.
UWF
#15363 posted by Shambler [82.38.195.22] on 2008/10/16 12:14:08
Kona? Step into a GAP? Right....
So
#15364 posted by Zwiffle [66.170.5.18] on 2008/10/16 17:00:51
How 'bout that debate?
#15365 posted by Zwiffle [66.170.5.18] on 2008/10/16 17:41:44
This is cool:
http://www.photobasement.com/pure-...
#15366 posted by HeadThump [4.136.90.112] on 2008/10/18 00:27:38
So
#15364 posted by Zwiffle [66.170.5.18] on 2008/10/16 17:00:51
How 'bout that debate?
I'm voting for THAT one --> http://www.reason.com/UserFiles/Im...
God Of War 2
#15367 posted by Kinn [81.151.107.23] on 2008/10/18 23:47:57
ok, I give up.
I tried playing God of War 2 this afternoon (PS2). I got to the bit near the beginning where i'm still fighting that big statue man but the blade of olympus is stuck in the ground and i have to pull it out before i can use a cutscene to attack the big statue thing.
Problem is, this game is probably the buggiest piece of crap i've ever played. First time I get inside the statue and battle my way to the top to trigger a cutscene of me jumping out of it - then the game crashes midway through the cutscene and i have to reset the console. So I'm reset about 20 minutes back. I do the battle to get the sword again, and then some sort of pseudo-cutscene is triggered where i launch myself at the statue to get inside it. I say pseudo-cutscene because it's still in-game enough for the collision to spaz out in the middle of it (i have no player control at this point though) and send me clipping straight out of the map and into the void instead of doing whatever the fuck it's supposed to be doing. After falling through the void for a while it kills me which was a relief because I didn't want to have to reset the console again.
Ok, third time lucky. I get to the bit again with the blade of olympus in the ground. Now for some reason the rendering of my glowy-chainy weapons isn't fucking working. I can see the player doing all the moves, all the combos and shit but the fucking blades are invisible. It makes the player look like he's trying to throw punches but in a sort of school-playground "wave your arms around randomly and wait for him to walk into your fists" kind of way.
On second thoughts it seems that not only are they not rendering but there's no collision on them either so i can't hit anything. But yeah, I haven't got any further than that because the blades don't appear at all now.
My PS2 is fine btw, off-the-shelf, not modded or anything.
Your Ps2 Is Fucked Up
#15368 posted by Lunaran [75.135.73.11] on 2008/10/19 00:02:10
did you mod it? you shouldn't have done that. buy it off the shelf next time.
<---
#15369 posted by megaman [92.73.95.6] on 2008/10/19 00:46:53
bitterness level :P
#15370 posted by Willem [75.177.185.17] on 2008/10/19 00:54:48
Yeah, it's your PS2. The game played perfectly for me way back when.
Hmm
#15371 posted by nonentity [87.194.146.225] on 2008/10/19 02:35:25
can use a cutscene to attack the big statue thing
Gotta love modern game design >_>
#15372 posted by Willem [75.177.185.17] on 2008/10/19 12:49:16
In seriousness, you do. The giant statue battles in the God of War games are awesome spectacles that I never would have dreamed were possible even 5 years ago. Fucking -awesome- fun!
Yeah But
#15373 posted by Kinn [81.151.107.23] on 2008/10/19 14:07:58
no matter how visually impressive they are, quick-time events still suck arse as a gameplay mechanic.
Hmm
#15374 posted by nonentity [87.194.146.225] on 2008/10/19 16:47:41
awesome spectacles
!=
-awesome- fun!
#15375 posted by Willem [75.177.185.17] on 2008/10/19 16:54:41
I'm sorry but if you don't find the God of War games to be awesome fun you need to turn in your gamer badge and get out. Seriously.
And yes, QuickTime events suck but the rest of the game makes up for them IMO. It isn't like it's a crap game AND it has QTE stuck in.
#15376 posted by Willem [75.177.185.17] on 2008/10/19 16:56:01
And the giant statue fights, unless I'm remembering them wrong, weren't the worst offenders of QTE anyway. They were at least memorizable (meaning, the sequence was the same each time). The fight at the end, not to venture into spoiler territory, where the QTE shit was randomized was far, FAR worse.
Quicktime
#15377 posted by ijed [190.20.75.131] on 2008/10/20 03:19:55
For the Wii is good because it's simple - messing around with the dpad for quicktime is beyond shitty.
Kinn, you need a new PS2.
GoW is a great game.
"func Msgboard" Yields The Greatest Anagrams
#15378 posted by Lunaran [68.115.32.96] on 2008/10/21 04:09:16
"Barf Cum Dongs" and "Scumbag Frond" are both on the first page of results.
there's also "Scrag Mob Fund"
Lunaran
#15379 posted by Zwiffle [24.183.101.72] on 2008/10/21 04:48:46
The incarnation of productivity.
Dawn Of The Dead Mall For HL2
#15380 posted by DaZ [80.41.161.119] on 2008/10/21 05:06:01
I was browsing youtube for Left 4 Dead vids when I stumbled upon this pretty cool little walk-through video.
http://uk.youtube.com/watch?v=atuZ...
Its a complete remake of the shopping mall from the 2004 remake of "Dawn of the dead", and I must say the sheer size and attention to detail is very impressive.
Apparently the map is part of the Half-Life 2 modification called "No more room in hell" which you can find here : http://www.nomoreroominhell.com/?p...
Braintastic!
How Many Roads Must A Man Walk Down Before He Can Say
#15381 posted by RickyT23 [86.139.126.162] on 2008/10/21 16:44:24
he's walked down 74'976'298.8819 roads?
The answer my freind is....
74'976'298
#15382 posted by HeadThump [4.136.111.133] on 2008/10/21 17:19:37
The Answer Is.....
#15383 posted by RickyT23 [86.139.126.162] on 2008/10/21 17:37:41
Blowing In The Wind [nt]
#15384 posted by bambuz [193.167.3.3] on 2008/10/21 18:40:49
Ugh. Bambuz Farted.
#15385 posted by Shambler [82.38.195.22] on 2008/10/21 20:10:57
I Thought Something To Do With Oral Actually...
#15386 posted by nonentity [87.194.146.225] on 2008/10/21 20:37:17
Actually No...
#15387 posted by RickyT23 [90.213.8.213] on 2008/10/21 21:03:30
the answers is infact 74'976'298.8819.
Dummies.
OK, so HeadThump was very very close. I would definitely have rounded it up rather than down.
Unfortunately, Ricky
#15388 posted by HeadThump [4.136.90.76] on 2008/10/21 21:34:31
if you watching where you were going you would have realized the partial is not a complete road but a mere gravel path that will lead to a upper middle class cul de sac of homes at some future date. So the answer is 74'976'298.
Just To Be Sure,
#15389 posted by HeadThump [4.136.90.76] on 2008/10/21 21:43:51
I gave the benefit of the doubt that you or the subject of the analogy may have walked that path at some date in the past when it was indeed a road, but unfortunately the geographical schemata I found in the county records shows that the ground the path stretches across has never been developed for use. The Underurth Archives of the long dead Stenonychosaurus inequalis show they never developed that particular partial of land either, and a similar inquiry to previous BigFoot and alien inhabitants
came back with the same null results. Sorry.
No...
#15390 posted by RickyT23 [90.213.8.213] on 2008/10/21 22:23:35
I swear it, you're wrong! It's zero.
I've re-thought my stance on the issue, and it has come clear to me now that the answer is definitely zero.
You see the man is quite capable of saying he had walked down any number of roads, regardless of the true figure.
Nope.
#15391 posted by HeadThump [4.136.90.117] on 2008/10/21 23:21:49
In almost any other circumstance where you didn't play upon a Bob Dylan lyric from his pre-psychedelic phase, I would fully and gladly state, 'you are CORRECT, sir!', however, you did choose a Bob Dylan lyric and therein lies the error in the application of the phrase 'before he can say', as you would like it to be read,and as it could be read without error outside the Dylan lexicon which you chose to appropriate. In the Dylan lexicon, this phrase like many of his others, given Dylan was a product of his time and he soaked up much of the culture, ideas and taboos of the Beats who were quite obsessed with the false, pretend, plastic lives of the 'gray flannel men' and who also wanted to live lives of authentic experience where one's language was plain spoken and the words coming from one's lips were true to the inner self, like a Dharma Bum, denotes a meaning of authenticity, in other words in Dylan speak, you cannot express 'before he can say' without it meaning what is simply expressed without lies or misdirection. Sorry, nice try though.
Further,
#15392 posted by HeadThump [4.136.90.117] on 2008/10/21 23:28:14
we could be dealing with a dastardly liar who though familiar with Dylan is willing to misappropriate his words. In that case the answer, my friend, is not 'zero' because the question was never honestly asked, but 'null and void' instead.
#15393 posted by Scampie [24.158.1.74] on 2008/10/21 23:51:00
WTF retard topic is this?
Can we go back to debating dongs or some other intelligent discussion?
One Allinchinsky
#15394 posted by MadFox [84.26.60.178] on 2008/10/22 00:37:17
beer for me!
or whatever which road he took?
Ricky,
#15395 posted by HeadThump [4.136.90.204] on 2008/10/22 01:41:31
it looks like our plan is working ;)
Of All Of The Topics Ever Discussed Here
#15396 posted by RickyT23 [90.213.8.213] on 2008/10/22 02:25:22
this was one.
I still think zero, how about this:
The man in question was declared a 'man' by the sixth word of the verse, and therefore could say he was a man there and then, regardless of of how many roads he had walked down. I mean that would be true to the Dylan version.
But this was a grossly mutated version of his original verse, the question not being weather or not he was a man, but being weather or not he could say that he had walked down 74'976'298.8819 roads, and due to the generation gap between the originator of this instance of the verse and Dylan, the difference in the overall "message" is much more easily understood.
So If It Wasn't A Willfull
#15397 posted by HeadThump [4.136.90.23] on 2008/10/22 04:20:31
distortion in the plausible alternative scenario you give where the state of mind of the man who asks the question doesn't necessarily reflect on his honesty therefore the integrity of the implied contract between the questioner and the recipient of that question isn't rendered null and void on the face of it due to a breech. I like it. Zero it is then.
Gold
#15398 posted by nitin [203.217.80.192] on 2008/10/22 11:19:52
you never know what func will bring you on any given day.
Scrag Cum Dong
#15399 posted by Lunaran [68.115.32.96] on 2008/10/22 15:33:36
mafia hit burgers
Has Anyone Sees The Magazine Or Scans
#15400 posted by HeadThump [4.136.90.118] on 2008/10/23 03:33:51
from it that show screenies from Deus Ex III? Some encouraging info there concerning how the game will play, but is that Gunther wearing a frilly doublet? I can't tell for certain from the low rez screenies I've seen but it sure looks like it. That is kind of gross. It wont be easy explaining this style change up within the Deus Ex continuity given the clothes in the first one are gritty urban for the most part.
Am I the only one who has noticed a resemblance between Gunther and the often great defensive lineman Brian Urlacher?
http://en.wikipedia.org/wiki/Brian...
'n' And 's' Are Not Even
#15401 posted by HeadThump [4.136.90.118] on 2008/10/23 03:38:10
on the same hand side of the keys. Will do the honorable thing and commit Seppuku. It is the only honorable thing to do with a spelling error that grotesque. Here it goes -- blehhhh!! Hurts so much, damn, wow . . . feeling cold, is that you Marmaduke . . .
Well
#15402 posted by Spirit [213.39.156.179] on 2008/10/23 09:57:45
In an interview with Edge magazine, published tomorrow, Dugas says the original Deus Ex was “kind of slow”. He added, “There weren’t enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience.”
http://www.edge-online.com/news/de...
RIP Deus Ex
#15403 posted by Shambler [82.38.195.22] on 2008/10/23 11:06:10
It was a fantastic game - very much a fantastic game experience in particular - pity it is being increasingly consigned to history.
Headthump
#15404 posted by Lunaran [68.115.32.96] on 2008/10/23 16:06:25
He's a tall bald man with no neck. They all kind of look like each other.
Well, That Is True
#15405 posted by HeadThump [4.136.90.187] on 2008/10/23 17:37:20
What I was noticing was their eyesockets were set at a slightly odd tilted angle. Gunther because he is drawn model on simple geometry where the modeler wanted to emphasize a Teutonic warrior type, Brian because he is a little funny looking.
Rawr
#15406 posted by Spirit [213.39.156.179] on 2008/10/23 18:02:39
http://www.quaddicted.com/spmaps.h...
I am carefully introducing the new design, just now the maps description pages got revamped, check 'em out!
For a tiny bit more info: http://www.quaddicted.com/?p=234
Looks Good
#15407 posted by ijed [216.241.20.2] on 2008/10/23 18:43:35
Not much more to say. The map listing is a bit difficult to read, I think because of the column alignments - maybe make them all left justified.
What?
#15408 posted by necros [99.227.108.217] on 2008/10/23 19:29:02
where the pink syringe? :(
#15409 posted by Spirit [80.171.128.181] on 2008/10/23 20:46:29
I wanted to try non-gay for a change. Maybe I'll put it back but no for the next weeks.
What The Fuck
#15410 posted by Lunaran [24.158.1.74] on 2008/10/23 20:53:07
where did you get that title image, 1994?
From Biff
#15411 posted by Zwiffle [66.170.5.18] on 2008/10/23 21:07:46
Non-gay?
#15412 posted by metlslime [64.175.155.252] on 2008/10/23 21:59:12
i actually preferred the half-gay design you had a little while ago -- more brown, but still with the pink highlights and that syringe.
#15413 posted by Scampie [24.158.1.74] on 2008/10/23 23:55:42
ugh.
the greenish brown background with the red is not doing you any favours. I suggest going more rustic brown.
And you need to make sure the width of the page is the same as the title logo on all pages, looks very poor when it's not aligned right. And the logo itself is hard to read, the background being much more busy and bright than the text.
I did a quick photoshop to fix up the colors and make the logo slightly more readable.
http://img296.imageshack.us/my.php...
Um...
#15414 posted by necros [99.227.108.217] on 2008/10/24 00:48:49
whether it was gay or not, it was distinctive and unique.
Keep The Old One
#15415 posted by Zwiffle [66.170.5.18] on 2008/10/24 00:54:52
Change the pink liquid to brown.
Not gay at all.
Legendary Pictures Buying Epic Games?
#15416 posted by DaZ [80.41.161.119] on 2008/10/24 06:08:28
http://kotaku.com/5068101/epic-gam...
Willem? :)
Scampie
#15417 posted by Spirit [80.171.128.181] on 2008/10/24 10:03:36
While you are right with the easy readability your version looks like glquake without any full- and overbrights.
Thanks for the feedback everyone.
#15418 posted by Willem [75.177.185.17] on 2008/10/24 11:38:01
DaZ
Mark Rein already smacked that down. DENIED! :)
1994 Called
#15419 posted by megaman [92.73.82.11] on 2008/10/24 15:14:00
they want their logo header image back.
1994 Called
#15420 posted by ijed [216.241.20.2] on 2008/10/24 15:25:08
Your mum fat.
#15421 posted by Willem [24.199.192.130] on 2008/10/24 15:31:19
I like it. 1994 seems like a perfect design sense for a website dedicated to Quake 1.
#15422 posted by Spirit [80.171.128.181] on 2008/10/24 15:38:53
1997 called, they want their "1994 called" slogan back.
I am already using Javascript to help the buggy Firefox render the map description, does that not make Quaddicted next-gen2.0 enough?
There Are Things From 1994 That Look Good
#15423 posted by Lunaran [68.115.32.96] on 2008/10/24 16:23:47
and there are websites that have header images made out of embossed cutouts of quake textures.
that any better?
#15424 posted by Spirit [80.171.128.181] on 2008/10/24 16:30:35
If you want to help you will never succeed with such attitude.
#15425 posted by Willem [24.199.192.130] on 2008/10/24 16:44:14
Change the character outlines to white so the letters pop off the logo better. That would be enough to finally make the nay-sayer's heads explode. Or, at the very least, move on to whatever is next on their seemingly endless "Things to whine about" lists.
The Lava Background
#15426 posted by Lunaran [24.158.1.74] on 2008/10/24 17:08:04
is high contrast and busy. The letters are low contrast, darker than the bright parts of the lava but brighter than the dark parts. The old chrome cursive was actually easier to read.
#15427 posted by Willem [24.199.192.130] on 2008/10/24 17:14:53
I agree with the low contrast comment. That's why I suggested pumping up that black outline around the letters. Seriously, trying filling it with white or a bright yellow. Something to pop it off the lava. It DOES get lost and you don't even realize there's a word there for a few seconds.
The Syringe
#15428 posted by gb [89.27.201.59] on 2008/10/24 17:26:35
looked better.
The pink looked gay, but it also looked unique.
pink++
#15429 posted by Quaddicted_fan [194.65.24.228] on 2008/10/24 17:43:53
Spirit the old site looked much better in my opinion, or maybe i´m just used to…
Thanks for all the time you spent in your site!
The more important issue is to keep it alive!
Thanks
#15430 posted by Spirit [80.171.128.181] on 2008/10/24 18:21:01
Yes, that it is.
I like the logo or I would not have used it. Maybe I will change back to the old one some day (by my own will) but for now it's going to stay.
That's Okay
#15431 posted by HeadThump [4.136.90.59] on 2008/10/24 21:03:09
I like the logo or I would not have used it. Maybe I will change back to the old one some day (by my own will) but for now it's going to stay.
That's okay. I have the wayback machine to send me to the old site and along with a loop of Barbra singing 'The Way We Were', I'll manage to get by.
BTW, if you have seen me sniffing around the site lately, I've been d/ling some levels I've preciously missed. Andrew you have an excellent level from 04 I played for the first time last night. The puzzles fit into
Quake without a problem, it takes a deft hand to do that right.
That's Not Right,
#15432 posted by HeadThump [4.136.90.59] on 2008/10/24 21:05:50
'preciously'? previously. Time to bring the katana back out, tummy is not going to like that.
You're Allowed To Like The Logo
#15433 posted by Lunaran [24.158.1.74] on 2008/10/24 21:57:47
but if there's a lot of people who are all telling you it has legibility problems, it's not because the world is trying to keep you down and if you just keep a stiff upper lip and don't back down on your beliefs you'll be rewarded in the end, it's because the logo has legibility problems.
Do whatever the fuck you want with your website. :)
Lol
#15434 posted by ijed [216.241.20.2] on 2008/10/24 22:59:21
That's okay. I have the wayback machine to send me to the old site and along with a loop of Barbra singing 'The Way We Were', I'll manage to get by.
#15435 posted by Trinca [89.180.42.207] on 2008/10/25 00:02:06
please people like
Vondur
Bal_
e.t.c.
intead of talking crap all fucking day GET A FUCKING LIFE... AND STOP PISSING PEOPLE THAT WANT TO HAVE A NORMAL LIFE AND WANT TO MAP A LITTLE ON QUAKE ALONE...
AND FUCK YOU... THKS GOD ALL ARENT LIKE YOU GUYS OR THIS GAME WILL DIE VERY SOON.
#15436 posted by Trinca [89.180.42.207] on 2008/10/25 00:04:58
jump of a bridge... is easy... dont think on first step...
:D
#15437 posted by megaman [92.73.82.11] on 2008/10/25 00:09:09
[23:50] (Trinca): fuck you all old ex: quakers
[23:50] (Trinca): stupid fucking vondur
[23:50] (Trinca): fuck you
[23:50] (Trinca): stupid asshole
[23:50] (Trinca): stay in your fucking iceberg
[23:50] (Trinca): u frustrated mother fucker
[23:50] *** Trinca (~vdve@Trinca.users.quakenet.org) has left #terrafusion
[23:50] (@megmn): lol
[23:53] (@popple): i wonder if there's something in the water in Portugal
Lmbo
#15438 posted by Kinn [81.151.107.23] on 2008/10/25 00:11:22
lmbo
#15439 posted by Trinca [89.180.42.207] on 2008/10/25 00:12:31
no, but people like Vondur and Bal_ are not helping nothing the few people that still want to map for Quake...
he took my OP in #tf and didn´t even respond to my msgs...
i think there people should be ban of the comunity nobody need then... they even map... just talk fucking crap in irc... nothing more!
#15440 posted by Trinca [89.180.42.207] on 2008/10/25 00:15:10
this use to be a good place for Quake.. now people like Vondur, Bal_ noentety or what the fucking nick means just post crap after crap...
is this a mapping site? or a crapytalk shit site? i think in there days in more the second...
is a petty becouse meanslime, shambler and nitin still love these gay and other just put there feet above...
#15441 posted by Trinca [89.180.42.207] on 2008/10/25 00:17:11
i´m sorry metlslime for all this bad spawn but is the throuth... i´m of for good of this site :\ i now is not your fault... and i will not quit map but i dont want to see my future maps posted in here!!!
Qmd
#15442 posted by pope [154.5.186.97] on 2008/10/25 00:24:52
went with far more style
FIRST POST
#15443 posted by Friction [91.154.126.140] on 2008/10/25 00:26:08
Snypa.
I heard there was drama here.
Dead Sniper!
#15444 posted by pope [154.5.186.97] on 2008/10/25 00:27:17
got 'm sir!
Oh Snap
#15445 posted by Friction [91.154.126.140] on 2008/10/25 00:29:30
Who can ever get mad at BAL? Seriously. Bal is like the most unhatable french ever.
Trinca
#15446 posted by Bal [90.2.100.85] on 2008/10/25 00:29:45
I have no idea what the hell you're going on about. I've had you on ignore on IRC for a month or two and my life has been better ever since. The only way you seem to have to come up to communicate with me (why I wonder?) is to kick me from the channel for no reason whatsoever, yeah, that's really smart, why can't you just leave me alone?
And why keep mixing up Func and #tf, what have Von or I ever done on func to make this less of a "good place for quake"? We almost never post here...
On a side note, "stay in your fucking iceberg", nice one. =D
#15447 posted by [89.180.42.207] on 2008/10/25 00:36:16
i kicked you by mistake i sent it a msg... but vondur could stand quiet.. he had to defend it... so he took my OP he can put the fucking OP in is fat large ASS.
i got nothing to do with you... you were in my ignore list also!
#15448 posted by [89.180.42.207] on 2008/10/25 00:37:15
petty that STUPID RUSSIAN dont understand it!!!
but i dont give a shit... this use to be good but there are to many people killing it
So... The Story.
#15449 posted by Scampie [24.158.1.74] on 2008/10/25 00:39:57
Trinca kickbans Bal for no reason.
Scampie kickbans Trinca for kickbanning Bal.
Trinca loses ops.
Trinca blames me, I tell him I have no power to remove his ops and inform him that Vondur is the channel owner.
Trinca loses his mind and ragequits.
moral: #terrafusion is filled with drama
#15450 posted by [89.180.42.207] on 2008/10/25 00:42:57
Scampie, no was good... i was almost a month not comming here... guess this time is for good...
Distrans 8 month that he dont come
Aguire 4 month...
what is going on?
i think some people dont fit here... go home and play with your cock dont piss people that still love to make maps and dont like to talk crap!
Hmmm
#15451 posted by Lunaran [68.115.32.96] on 2008/10/25 01:18:27
now people like Vondur, Bal_ noentety or what the fucking nick means just post crap after crap...
yes what was that nick, it's on the tip of my tongue
Haha, This Is Gold
#15452 posted by Mr Fribbles [118.208.135.139] on 2008/10/25 01:41:34
But seriously, who could hate Vondur and especially Bal (he's so loveable!). That's like saying you hate teddy bears and kittens. (If you do, you're an EVIL MONSTER!)
I Hate Ewoks
#15453 posted by nitin [210.84.63.48] on 2008/10/25 02:24:38
which are king of like teddy bears, so I guess I would hate the star wars versions of bal and vondur.
I Miss AguirRe
#15454 posted by RickyT23 [90.213.8.248] on 2008/10/25 04:22:33
He's
#15455 posted by ijed [190.20.82.248] on 2008/10/25 05:19:21
Working on Q2.
#15456 posted by metlslime [64.175.155.252] on 2008/10/25 05:59:33
i thought bal was so inactive he even gave up idling...
#15457 posted by Zwiffle [24.183.101.72] on 2008/10/25 06:11:10
A Frenchman? Being lazy? What?
#15458 posted by Trinca [89.181.63.96] on 2008/10/25 07:03:10
i just wish everybody stay in there own places i made a mistake in irc and i say í´m sorry to him, i think other people "vondur" should shut the fuckup and stay in there own house... but maybe he is a stupid faget and needed to help is lady... very sad! but fuck it in #terrafusion 99% of the talk is crap. So I will not miss anything.
metlslime sorry.
i know this is General Abuse threath but it was to much abuse to the abuse one!
ahhhh Mr Fribbles sorry but i hate kittens
Hmm
#15459 posted by nonentity [87.194.146.225] on 2008/10/25 07:27:36
I go to the pub for one evening...
Hmm
#15460 posted by nonentity [87.194.146.225] on 2008/10/25 07:31:27
Hang on. My names in there (well, kinda, maybe 'brush' would be easier for you ;)
I don't even go in #tf, wtf did I do?
Not that I cba at 5am and drunk, but please, continue the rant so I have something to abusively respond to before I have my morning cig... Oh... I see what I did now ;p
Hmm
#15461 posted by nonentity [87.194.146.225] on 2008/10/25 07:32:56
i think other people "vondur" should shut the fuckup and stay in there own house
You understand how the internet works right?
(Yes, ok, I'm going to sleep now. Apologes for the triple post)
1 Out Of 2
#15462 posted by HeadThump [4.136.90.239] on 2008/10/25 07:34:56
Fond of kittens, I had two this summer that I caught while they were feral orphans, but the runt of the two was picked up by a night owl while I was calling her from across the yard one evening :(
I named them Peter and Louis. However, Peter is actually a Petra. Sometimes it is hard to tell what the button is until they get a little older. She is a gorgeous gray Persian, btw.
As for Teddy Bears, I hate every aspect of their miserable non existence. There was a syrupy cute commercial around when I was still
a kid for a fabric softener called Snuggles with a talking bear and smarmy kids and a prescription medicated mother type who couldn't stop smiling a huge fake grin from all the Valium she was loaded on.
Of course, there is also the Lucas factor. No need to get scathing here, after all, the man will burn in hell for what he has done to Star Wars since Return.
I Can't Stop Laughing
#15463 posted by Blitz [71.231.76.194] on 2008/10/25 08:15:10
At the thought of Vondur living inside an iceberg.
I wonder if he would acheive that by living on a big boat and having the water temperature around him drop drastically or if he just carved his home out of an existing iceberg.
Regardless of the method by which he made his home in an iceberg, no one can dispute the sheer evilness and heavy metal-ness of the thing. It would be a great theme for a concept metal album. Or even like a good Viking story.
SLAGFID: THE VIKING WHOSE HEART WAS SO COLD HE FROZE EVERY HOME HE ENTERED SO HIS FAMILY MADE HIM LIVE IN AN ICEBERG
P.S. how is everybody doing tonight? It's nice when we have drama explosions it gets people out and about. It's nice to see everybody :)
Welp. You guys have a good night :)
Vondur
#15464 posted by pope [154.5.186.97] on 2008/10/25 09:07:51
I hate you and am sorry I ever gave you a hug!!
trinca has shown me the error of my ways
Blitz
#15465 posted by Mr Fribbles [150.101.155.114] on 2008/10/25 09:09:59
He carved it out of the iceberg himself of course, in perfect square axis aligned chunks!
CUBE!
#15466 posted by metlslime [67.180.230.20] on 2008/10/25 09:53:46
http://www.youtube.com/watch?v=4aG...
wait... must be a different cube...
Ummm
#15467 posted by Shambler [82.38.195.22] on 2008/10/25 11:47:58
[23:50] (@megmn): lol
[23:53] (@popple): i wonder if there's something in the water in Portugal
Doesn't sound like Trinca's been drinking water to me...
And I think Vondur would be very happy living inside an iceberg.
#15468 posted by stevenaaus [220.245.180.139] on 2008/10/25 12:01:58
The pink needle was gay. The new title is ok.... everything looks a little cramped though.
Speedmapping Theme?
#15469 posted by ijed [190.20.119.25] on 2008/10/25 16:11:53
Vondur's Iceberg house.
Damnit
#15470 posted by Lunaran [68.115.32.96] on 2008/10/25 16:39:22
I was going to build on of those :)
That is totally the speedmap theme. That. Vondur's Iceberg.
*one
#15471 posted by Lunaran [68.115.32.96] on 2008/10/25 16:40:44
I also would like to quote this for emphasis:
very sad! but fuck it in #terrafusion 99% of the talk is crap.
After
#15472 posted by MadFox [84.26.60.178] on 2008/10/25 17:10:59
days without abuse they thunder out of #irc and understood in general nicks their id.
I wonder what my nick's still nigging there, while my kitten died and I even ain't.
#15473 posted by Trinca [89.180.46.212] on 2008/10/25 18:40:18
i like the theme!!!
vondur russian iceberg!
if will be a speedmapping event on this theme count with me.
Trinca
#15474 posted by Scampie [24.158.1.74] on 2008/10/25 22:04:04
didn't you quit?
#15475 posted by Trinca [89.180.46.212] on 2008/10/25 22:17:06
i never quit mapping...
i quit #tf this is for sure... got better things to do... in #tf 99% of chat is crap.
99% Of Chat In #tf Was You Talking
#15476 posted by Lunaran [68.115.32.96] on 2008/10/25 23:29:08
#15477 posted by nitin [210.84.63.48] on 2008/10/26 01:28:05
I wonder what my nick's still nigging there, while my kitten died and I even ain't.
I'm seriously thinking that madfox is a new age shakespeare.
Also
#15478 posted by Ijed [195.189.142.217] on 2008/10/26 02:00:59
Everyone hates fucking ewoks. Same as binks
Driver Issues
#15479 posted by Drew [76.75.67.168] on 2008/10/26 02:32:37
Back from my trip and still opengl quake issues. what command do I need to enter to have fitzquake open in a window?
Drewwww
#15480 posted by biff_debris. [75.139.0.147] on 2008/10/26 02:50:05
use the SDL port of it SleepwalkR did. He is a clever fellow: http://www.kristianduske.com/fitzq...
Drew
#15481 posted by Spirit [80.171.85.94] on 2008/10/26 09:18:04
-window
And now go map!
Von's Iceberg
#15482 posted by [91.152.86.10] on 2008/10/26 11:39:00
need ice textures plz hints?
#15483 posted by negke [82.82.181.82] on 2008/10/26 15:11:39
wizmet1_2
That
#15484 posted by PuLSaR [91.203.96.24] on 2008/10/26 16:11:36
Reminds me of similar things in #tf a few years ago when somebody hated scampie. Metlslime should add something like 'do not bring #tf problems to func' to policy in faq page
#15485 posted by Trinca [89.180.96.46] on 2008/10/26 18:14:21
almost everybody hates scampie and czg :)
but scampie have improved in last years :p
Trinca
#15486 posted by JPL [82.234.167.238] on 2008/10/26 18:19:45
Don't congrat them please... they will stop to improve... it is always possible to do better you know :P
Okay
#15487 posted by Drew [76.75.67.168] on 2008/10/26 18:22:31
Thanks - that seems to fix my problems temporarily.
#15488 posted by Trinca [89.180.96.46] on 2008/10/26 18:49:08
heheh this is so true JPL :)
The 'qte' Thing
#15489 posted by Zwiffle [24.183.101.72] on 2008/10/26 18:49:21
So since it's impossible to adequately explain an idea in full in #tf, I'll do it here so no one thinks I'm done explaining an idea after I send a single message.
The idea was that in a survival horror game (Silent Hill in mind), to add to combat there could be a part where a monster tackles the player to the ground. The goal is to add to the tension of 'clunky' combat, without making the game Devil May Cry or God of War.
Now what happens is basically this: A monster knocks the player over and moves in for the kill. In the example I had, the camera would move down near the floor to better see action, and get in close. There could be different examples, cameras do different things, etc etc. This is just one example.
The player has now has the option of running away taken from him. He has to struggle to survive. The way I imagine it, it's an extension to combat, not a qte. The player can kick the monster off, block incoming attacks if he wants, hit the monster with his weapon, etc. It's not based on "press this button now or you die." You don't die in normal combat by pressing a button at a certain time, why would this be different?
If you can push the monster back far enough, you can regain your footing, where as the monster is dazed on the floor. Run away or try to capitalize before it gets back up as well.
If you choose to fight the monster, you can get it off balance by hitting, which will also damage it. If you hit with a heavy attack, it could become dazed (depending on if the monster is low on health, how big the monster is, etc.) During this time it will stop advancing on you, and you can either kick it back, switch weapons/use items (I assume if you're struggling on the ground you won't have time to switch weapons or use health packs, but that's open for debate) or keep on hitting it.
Now of course the monster is in the advantageous position. It wants to kill you, so it's trying to render you useless. Different monsters will have different struggle strategies. Some will probably try to pin your limbs down, others will just wait until you attack, then dodge your blow and strike from a different angle (no reason they have to be slow, lumbering monsters, they could be small annoying cockroach things) in which case what you do might have to change depending on the monster that's attacking you. If you normally just kick a monster off and it's too heavy to be pushed back, then maybe you should just try and daze it.
Likewise, which weapon you have equipped will affect how fast/heavy you can attack. Smaller weapons attack faster, but less chance to daze an attacker. So that also has an effect on the struggle.
Now maybe some monsters have soft spots, weak points, vulnerabilities. Maybe you want to risk a monster to get closer to you than further away so you can directly attack its weak points, dealing more damage or possibly outright killing it (jamming a knife into a monster's throat/heart/head, etc.) But if you fail/miss, then the monster is closer to killing you, and harder to get off.
Now fuck, just so people can argue against me that it's qte, I'll add in timing elements so you're not just pounding buttons as fast as you can.
Let's say if a monster is pretty aggressive and fast, it'll crawl all over you in no time, even if you're trying to daze it/kick it off. How about waiting until it attacks, then blocking at just the right time? Perhaps if you time it correctly, you can flip the monster over and regain your footing, or roll over on top of it and start bashing away with your lead pipe. Or maybe you can counter attack and kill it with a quick jab to the throat. (There goes those pesky weapons, affecting combat again! And if you have the wrong weapon out when the struggle begins, your tactics will be different of course.)
I *hope* I've explained how this is NOT qte, how it adds to normal survival-combat, how it's not just "press button as fast as possible", "press button at right time for quick kill", and adds more of a strategic element to combat more than anything else.
So really, the struggle aspect I was trying to talk about isn't "press button now" like most of you fuckers think it is. How unattractively narrow minded of most of you. You hear a new idea, and assume it's 'qte.' Oh, you can't escape from combat? QTE. Without even hearing an explanation, or even exploring the idea, you default to qte.
I suppose it's my mistake, though, for wanting to talk about taking things in a different direction and talk about game design in #tf. Second time I've tried talking about game design and been pwned by true gamers! Completely my fault.
I Would
#15490 posted by pope [154.5.186.97] on 2008/10/26 20:18:29
map an iceberg cavern
Just To... Yknow
#15491 posted by pope [154.5.186.97] on 2008/10/26 20:19:58
http://www.neosurrealismart.com/3d...
So Its True Then
#15492 posted by nitin [210.84.63.48] on 2008/10/26 23:43:22
vondur does live in an iceberg.
Hmm
#15493 posted by Zwiffle [24.183.101.72] on 2008/10/27 00:29:24
Vondur sounds more and more like the Lich King every day.
Zwiff
#15494 posted by megaman [92.73.85.30] on 2008/10/27 09:52:34
you basically end up with a fighting game?
ps. also, i'm doomed, i knew what qte stands for :(
#15495 posted by wrath [85.226.234.209] on 2008/10/27 12:29:54
Quicktime event.
Because the interactive movie fad of the cd-rom era worked so well.
QTE Is Awesome
#15496 posted by Lunaran [68.115.32.96] on 2008/10/27 15:25:58
Developers have for a long time struggled with how to implement their ideas. How to make the player do something awesome when all you have for reliable game mechanics are jumping on crates and hitting stuff with a sword? Cutscenes are falling out of favor, because the anti-Hollywood luddites refuse to cease insisting that our media has to be "interactive" all the time. The answer is really quite simple: you give him some buttons to press.
(Personally, I love a good cutscene. In fact, quite often, after I've watched a good one, if I've still got some milk duds left in the box I'll go and get myself killed just so I can watch it again. Developers who 'get it' make that part easy for me, with tons of bad guys and instant death traps right after a healthy dose of exposition. So I don't have to go looking.
I'll tell you about a developer who doesn't get it: Bungie. First cutscene I experienced in Halo I was so thrilled I immediately grenaded myself to death to sit through it again, only to find out they put a checkpoint save after the cutscene! Come on, fellas! You put all that work into an animated sequence and the player only gets to watch it one time? No wonder Microsoft kicked those guys to the curb.)
What if we want the player to be able to climb a giant statue and stab its eyes out? Too fantastic for you? Get up and leave the room. This is a discussion for problem solvers. For years developers have been wishing their awesome ideas and visionary action sequences could be made into movies, but unfortunately, the best they could do career-wise is games, where they're hobbled by the constant annoying presence of this entity known as "The Player." (Hollywood is smart - those guys don't give a fuck about who's on the other side of the screen. *clicks his powerpoint presentation to a slide of George Lucas* )
But how do you stage and animate the player character climbing this colossal statue while still fulfilling your token obligation to be 'interacting' with the player? Easy: you make a token gesture! And that's why we have QuickTime Events. By forcing the player to press buttons at regular intervals, you ensure he stays awake and that his thumbs haven't gone all tingly, AND if he can lose by not pressing them fast enough then it still feels like a game! But there's a third benefit: the player doesn't have to wait to the end of the cutscene to watch it again! Now your game controls intuitively serve a second role as fast-forward and rewind buttons. Yep: one step closer to the movies.
Back in what I like to call the "Dark Ages" you'd have to write a whole statue-climbing system and simulate the whole affair (plus, your statues would have to be concepted by the level designers - oh god!). After that much expense, you'd pretty much have to make your entire game just about climbing statues and stabbing them in their sensitive bits, and you'd barely have time to pad that with something dead simple like a riding-around-on-a-horse mechanic. And who the fuck would buy that game?
What a modern age we live in.
#15497 posted by Willem [24.199.192.130] on 2008/10/27 15:52:30
Thanks, but I think we're all stocked up on impotent whining. If you know where that shipment of solutions is though, I'm all ears.
My Whining Isn't IMPOTENT!!!
#15498 posted by RickyT23 [86.139.126.162] on 2008/10/27 16:04:09
How dare you!!?
oh no, wait a minute....
.
Yes it is
Hmm
#15499 posted by nonentity [87.194.146.225] on 2008/10/27 16:06:31
If you know where that shipment of solutions is though, I'm all ears
-> write a whole statue-climbing system and simulate the whole affair
#15500 posted by Willem [24.199.192.130] on 2008/10/27 16:08:59
"write a whole statue-climbing system and simulate the whole affair"
That's not a solution, it's a pie in the sky wish. I can do that to:
"Make the funnest of the funnest game and make it really fun and super great!"
Same level of usefulness.
#15501 posted by wrath [85.226.234.209] on 2008/10/27 17:31:31
QTE is the answer to a question no one asked.
The Name
#15502 posted by ijed [216.241.20.2] on 2008/10/27 17:31:58
Quick-Time-Event is managerial speak so they sound like they know what they're talking about 'Oh, so its like quick time?'
'Yes' (no, you fucking tard)
Usually after not having played the game mechanic in question.
Limiting the players input and the good/bad results of input reduced the amount of gameplay in the game.
This is not a good thing.
#15503 posted by Willem [24.199.192.130] on 2008/10/27 17:34:12
"Quick-Time-Event is managerial speak so they sound like they know what they're talking about 'Oh, so its like quick time?'
'Yes' (no, you fucking tard) "
Where on earth are you getting that from?
What I Mean Is
#15504 posted by ijed [216.241.20.2] on 2008/10/27 17:35:17
The silent hill fight sequences described above are excellent gameplay mechanics, but they will be labeled as quicktime, which has a shitty, shitty reputation.
Quick Time Event is a modern phrase that has little meaning. What people mean when they say it is limited player input.
#15505 posted by Willem [24.199.192.130] on 2008/10/27 17:42:04
Ahh OK, sorry. I over reacted.
Hmm
#15506 posted by nonentity [87.194.146.225] on 2008/10/27 18:34:08
"Make the funnest of the funnest game and make it really fun and super great!"
Same level of usefulness.
Well... No. Not really. While I could write an entire design doc on how the system should work, I'm not actually a professional games designer (unlike yourself (as you are so often want to remind us)). However, if GTA can manage to have different control systems for driving/flying/walking/swimming/cy... and not confuse players then I'm sure you can construct some kind of useful system to allow the player to actually climb a giant statue and stab it in the eye without resorting to 'press X now!' every minute or so while pretending it's not just a more annoying version of a cutscene.
Of course if you actually meant 'unfortunately it's unfeasible to create 200 different control/gameplay systems within the restricted budget/development time of a modern game' then that would be more understandable (and a seperate discussion on the problems symptomatic of the modern games industry). But that's not what you actually said, is it?
Hmm
#15507 posted by nonentity [87.194.146.225] on 2008/10/27 18:34:54
driving / flying / walking / swimming / cycling / pogo-sticking / fuck your auto abrv. system metl ;p
#15508 posted by metlslime [64.175.155.252] on 2008/10/27 20:44:50
write a whole statue-climbing system and simulate the whole affair...you'd pretty much have to make your entire game just about climbing statues and stabbing them in their sensitive bits.
FYI: he's talking about Shadow of the Colossus.
Hmm
#15509 posted by nonentity [87.194.146.225] on 2008/10/27 21:04:00
I assumed this board was games-are-art enough to get the reference tbh...
And statue of the colossus was more interactive levels taken to extreme than statue climbing really. Also they were stone mechs.
But yeh, good game, prefered Ico tho.
Hey Willem
#15510 posted by Lunaran [24.158.1.74] on 2008/10/27 21:39:06
http://www.us.playstation.com/PS2/...
Did you honestly not catch the reference?
Yeah
#15511 posted by Kinn [81.151.107.23] on 2008/10/27 22:21:59
Quicktime events sort of make me feel like i'm being forced to take a creamy facial from the lead cutscene animator. It's all about him stroking his ego (cock) in my face whilst he's forcing me to keep my eyes open all the way through it. Meanwhile, I've got no choice but to keep hammering away at my joypad so I can pretend to myself that I'm at least getting something out of it (but I'm just going through the motions at this stage; it's a pretty fucking shallow, soulless affair) and to be honest I don't give a fuck how visually impressive it is, all I know is that it gets up my nose and leaves a bad taste in my mouth, and at the end of the day he's getting far more out of it than I am.
Like Def Leppard Once Sung It,
#15512 posted by HeadThump [4.136.90.146] on 2008/10/27 22:37:22
Quicktime events sort of make me feel like i'm being forced to take a creamy facial from the lead cutscene animator.
'Everything goes better with cock.'
#15513 posted by Willem [75.177.185.17] on 2008/10/28 00:13:51
"Did you honestly not catch the reference?"
No, it was fairly obvious. I'm confused now. Did you write that whole post to drop that single reference?
No
#15514 posted by Lunaran [68.115.32.96] on 2008/10/28 01:22:56
but you behaved as if you completely missed it. You know, equating my sardonic but exact description of the game's core mechanic with unachievable fantasy, as if in defiance of the fact that such a game was out and well received. Which I guess in a way indirectly supports my point about huge developers making safe games as a means of hedging the huge up-front investment.
Does the Colbert Report confuse you too?
#15515 posted by Zwiffle [24.183.101.72] on 2008/10/28 01:29:51
The Colbert Report is witty. That's the difference.
Hmm
#15516 posted by nonentity [87.194.146.225] on 2008/10/28 03:18:42
The Colbert Report is irony?
d/l Brass Eye Lun, you'll like it.
Hmm
#15517 posted by nonentity [87.194.146.225] on 2008/10/28 03:25:38
I mean buy, dammit, buy. Purchase. Consume. Buy in.
And for reference;
http://www.imdb.com/title/tt011827...
I Never Saw BE
#15518 posted by ijed [190.20.70.137] on 2008/10/28 03:48:25
But I can recommend SPAM. Not quite the same thing, much more twisted.
It's a common belief that American humour doesn't have much irony.
Lun, what's that smiley symbol you used there? Never seen it before, from you at least.
You Mean
#15519 posted by HeadThump [4.136.90.93] on 2008/10/28 04:40:18
It's a common belief that American humour doesn't have much irony.
Like raaaaiinn on your wedding day? No, wait, that is Canadian. Unless you mean North America in general then that totally over looks the brilliant irony of Spies Like Us, which is also pretty much Canadian (peeps from SCTV involved). I mean, when Akroyd and Chase jump out from behind the bushes dressed as aliens yelling 'beep-beep-beep-beep-beep' didn't your spinal cord rivet with delight at the sophisticated and drôle irony of the humor. Okay, who am I kidding, still would prefer Fletch over Brideshead Revisited any day of the . . . . going to go sulk in my bottle now.
BTW, The Point Of All Of That
#15520 posted by HeadThump [4.136.90.93] on 2008/10/28 04:49:07
is Alanis Morissette has a huge but awesome gaggle of hair down there in her lower extremities.
#15521 posted by Willem [75.177.185.17] on 2008/10/28 11:03:53
"Does the Colbert Report confuse you too?"
OK, let me just state this for the record and then we're done. Once I write this, I'm not replying to you any further.
You are the worst thing about this place. You're insulting, you're patronizing, and you bring down my good mood whenever I come here. I can come here totally pumped up on Quake level design and after reading your posts I end up annoyed and unmotivated.
You are poison to this community.
Preach, negke, Kell, and others are the exact opposite. They share information, they help people, and they're interesting to talk to. You're none of those things.
I think you COULD be those things but you choose not to. I also believe that you have interesting insights to share but you won't share them. Instead, you choose to project this edgy 'jaded and bitter' persona, which is unfortunate.
I used to do the same thing. I used to be you when I was younger. And trust me when I say - it's not worth it.
I know you don't care about what I'm saying and I also know that it will have no effect whatsoever on your behavior. I understand that and it's fine. I just wanted to get it off my chest and now I can move on.
We're done.
Pretend you don't see my posts in the future so you won't be tempted to reply to them. I'll be extending you the same courtesy.
Hmm
#15522 posted by nonentity [87.194.146.225] on 2008/10/28 11:35:36
It's spelled 'patronising'
Willem
#15523 posted by JPL [82.234.167.238] on 2008/10/28 11:49:47
All people are not either black or white... do you see what I mean ?? People share information, are smart, are cool, when they want to...
Unfortunately, there are lots of morrons onto the internet, and sarcasms are over-used for sure, I agree with you on that point... It is human being to be "nasty" in general... and when people are furthermore stupid, it does not help...
However, you should not take all these sarcams as personal attacks.. I did the same mistake some years ago but afterall, why should you care ? Aren't you mapping for fun ? Are you waiting for any recognition by others here ? Come on, you'll never get that ! I personnaly just want people to have fun with my maps...
an even if Quake purists are always proud to piss off new people that joins the community, and also to drag your maps into mud because they don't like small details, it is just because they don't want newbie to walk on their grass... like primates they are pissing around their territory :P
In anyway, let them for what they are, and keep mapping please: We need more map and more commitment from mappers to make this community still existing... otherwise, we will stay here endlessly with dinosaurs that will not make Quake spirit evolve in anyway...
And now go map !!
#15524 posted by Spirit [213.39.187.136] on 2008/10/28 12:10:32
It is human being to be "nasty" in general...
It isn't. It's just that the internet is quite attracting to lonely, sad, non-social people.
Normally humans learn and socialise. Someone who constantly talks bad about others or the world in general is avoided by others. Now he either changes his behaviour or gets lonely (and probably even more bitter).
But on the internet there is always the illusion of having friends, an audience or whatever. So they never learn how bad such behaviour is even for themselves and continue being idiots.
Hey
#15525 posted by bamby [91.152.86.10] on 2008/10/28 12:28:04
Give lun a break. He's a bit edgy at times but he's a good guy. If you write over the top, the points become easier to demonstrate.
And thanks Willem for your sincerity. Such is rare.
Sarcasm often sucks on the internet since it's so hard to read into it. Actually, a lot of sincere stuff is read as having insulting sarcasm.
All responsibility should not reside on the reader. "Don't take it seriously, it's only the internet" is not a solution for every problem with messaging here.
And Spirit
#15526 posted by bamby [91.152.86.10] on 2008/10/28 12:31:53
Right on. I have followed some blogs for years and the writing has deteriorated, getting more extreme and marginalized while the writer's personal life is going somewhat worse and worse.
(Not any people you know or related to func or tf in any way.)
Very much simplified, the temptation of not doing anything about it but just go and complain and lecture about something is a projection too...
That said, there ARE lots of things that are worth lecturing on, and criticizing vigorously, and I laud people speaking up their mind,
Spirit
#15527 posted by JPL [82.234.167.238] on 2008/10/28 12:49:14
Well, I was refering more to internet people than other people... but you have to admit that being nasty is the human being nature..; Otherwize there would not be any more war on Earth...
I'm just pointing up the fact that without having people face in front of you when reading a post, you never know whether it is serious, or not.. hence some confusions...
I think the main problem is more about respect than nastyness :P... though...
Oh, also, I was not targetting somebody in particular... so if some people are feeling hurted, I'm already sorry for this ;)
#15528 posted by Trinca [194.65.24.228] on 2008/10/28 13:10:33
make maps not war bitches!!!
ahhh and dont forget the speedmap event!!!
"Vondur home inside a iceberg"
#15529 posted by wrath [85.226.234.209] on 2008/10/28 13:15:00
Lying here in the darkness
I hear the sirens wail
Somebody's going to emergency
Somebody's going to jail
Willem
#15530 posted by Zwiffle [24.183.101.72] on 2008/10/28 14:16:23
Don't mind Lun, it's his time of the month.
The time of the month that Dave Matthews pees on him.
Dear Willem (and Some Other Pplz Too)
#15531 posted by Ernesto [91.122.107.22] on 2008/10/28 15:34:47
please stop missing the point
Best Quote Ever
#15532 posted by DaZ [80.41.161.119] on 2008/10/28 16:29:41
"like primates they are pissing around their territory"
JPL is godlike, and this confirms it! I spilt my tea when I read that part :)
Spede
#15533 posted by bambuz [193.167.3.29] on 2008/10/28 16:30:45
yeah back to the topic and negative programming (warning broad brush generalizations included): gaming nowadays... nice graphics, quicktime events, cash from the unwashed masses, some marketing people think it's a great game.
I don't really know since I don't play any games.
So..?
Any Games
#15534 posted by bambuz [193.167.3.29] on 2008/10/28 16:31:17
meaning anything made after the nineties.
DaZ
#15535 posted by JPL [82.234.167.238] on 2008/10/28 19:54:00
Thanks... though..
What it a sarcasm ? :P
Daz.. Errata...
#15536 posted by JPL [82.234.167.238] on 2008/10/28 19:54:57
Typed too fast.... the question was: "Was it a sarcasm ?"...
:D
Bleh
#15537 posted by MadFox [84.26.60.178] on 2008/10/28 22:20:35
I dhun't piz & still zah!
And Madfox Swoops In To Save The Thread
#15538 posted by Kinn [81.151.107.23] on 2008/10/28 23:47:13
willies
Hmm
#15539 posted by nonentity [87.194.146.225] on 2008/10/29 04:19:42
This thread was doomed long ago
Should Never Have Been Started.
#15540 posted by Shambler [82.38.195.22] on 2008/10/29 09:57:22
Resurrect Scroll
#15541 posted by Tronyn [24.78.41.15] on 2008/10/29 14:13:41
I found the discussion pretty entertaining. I hardly play any new games at all, but I find that often "making the game more user friendly" can equate to idiot proof/consolization of the controls/options. It pisses me off in a game when you can't do something that it seems like you should be able to do - like the developer is treating you like a retard and putting you in a limited playpen. I don't mean the developer not spending extra time/money developing options/content, I mean them deliberately LIMITING options.
It seems like it would be better, instead of having things split into normal gameplay and "QTE" ('Yes' (no, you fucking tard) LOL), it'd be better to develop a good set of controls for an alternate movement/play type, and then just use that periodically in the game since you have developed it, ie: develop a statue climbing system, then have plenty of statues, rather than have one big statue and then worry about the problem of climbing it.
The Player Should Have
#15542 posted by bambuz [193.167.7.17] on 2008/10/29 14:21:46
more choices than one.
That's where it boils down to from a certain viewpoint.
QTE is the ultimate in reducing this to absurd minimum for gameplay.
That's why CIV3 gets boring after a while. You recognize the one optimum solution to most problems and there is maybe one or two big decisions per HOUR OF GAMEPLAY.
You realize soon it's just a chore.
Is This News Worthy?
#15543 posted by RickyT23 [86.139.126.162] on 2008/10/29 16:18:40
http://www.moddb.com/games/quake/a...
Doom Q1 Level D1E1M1RMX - Quake!
I haven't tried it yet.
Nope
#15544 posted by Spirit [213.39.214.106] on 2008/10/29 16:33:32
It's a very bland dm map.
If you are unlucky it might overwrite your track #2 in sound/cdtracks/
Some of the textures in the bsp have fullbrights.
Or did you mean the .tgz file extension you surely never saw before (but that 7-zip can magically unpack)? :P
It's a pretty nice rebuild of the map though.
Yeah, It's Shit.
#15545 posted by negke [82.83.25.11] on 2008/10/29 18:05:40
Doom
#15546 posted by JPL [82.234.167.238] on 2008/10/29 19:30:29
...is not shit.
Doom remake sometimes are pure shit... though...
.tgz....
#15547 posted by metlslime [64.175.155.252] on 2008/10/29 21:36:57
that's the same as .tar.gz, right?
Yes.
#15548 posted by gb [89.27.202.9] on 2008/10/29 23:27:36
.
Now, Now
#15549 posted by Kinn [81.151.107.23] on 2008/10/29 23:31:15
come on Willem, there's no need to flame lunaran. Quicktime events are the fucking devil and you know it.
...
#15550 posted by starbuck [78.86.131.39] on 2008/10/29 23:34:47
http://kotaku.com/5070158/cube-fps...
Qte
#15551 posted by nitin [210.84.63.48] on 2008/10/30 00:16:21
you know, I have no idea what the hell you guys are on about (QTE). I'm obviously years behind the ball with gaming :)
New Games
#15552 posted by MadFox [84.26.60.178] on 2008/10/30 00:16:47
I'm making a doom map, not of pure shit, but...
new games, I dunnoh. i'm playing Quake4 now for years but i still haven't found out how to get out of the wild range of killing idiots on the back of a vehicle after leaving the plane.
I always end up on the same event. Myfault.
Think I'll be playing quake 4 long.
Like having a good map that plays well and looks aprovement, and then the stupid thing starts vising for years and I don't (can't, shall, have to) want to change it!
QTE = Quick Time Events
#15553 posted by ijed [216.241.20.2] on 2008/10/30 00:49:35
I work in games and didn't get the abbreviation at first either.
Ijed
#15554 posted by nitin [210.84.63.48] on 2008/10/30 01:24:44
I know what it stands for but I havent seen it in action, maybe becaue I havent played any post 2004 games yet :)
D1E1M1RMX
#15555 posted by grahf [24.125.41.191] on 2008/10/30 03:48:17
q1's e1m1 remade for Doom would be cooler.
I thought that's what that was at first.
I Realize Baseball
#15556 posted by HeadThump [4.136.90.82] on 2008/10/30 08:56:56
likely has little appeal to most funcsters but I just woke up again for the second time tonight with disturbing visuals of how the World Series ended earlier in the evening. It is time to ban post victory man piles.
Nitin
#15557 posted by Spirit [213.39.129.68] on 2008/10/30 09:05:01
It's like a cutscene but somewhen during it an icon flashes and says "hey, press button x", then you press x and something happens. So YOU CONTROL THE ACTION! It's almost like an interactive movie!
I think this stuff could be used well but then I feel that almost all recent games are shit in one aspect or the other and I am not interested in them.
I'd Like To Declare The Latest South Park Episode
#15558 posted by bear [213.89.241.34] on 2008/10/30 11:48:12
to be among the best things ever.
The Clouds Roam The Earth
#15559 posted by nakasuhito [97.117.29.128] on 2008/10/30 12:33:01
http://pablo.kotogoto.com/the_end....
i was bored. zip is 38mb or something. 10 minutes long. :'(
its a video i made. with things from tv... boring or fun? i dont know. friends said they laughed like hell... but sadness & tears fell from my eyes, through out the universe.
Btw
#15560 posted by nakasuhito [97.117.29.128] on 2008/10/30 12:34:05
it might be deleted in a few weeks. dunno why. to keep up with the limes i guess :'(
Aaah - A 7Zip File!
#15561 posted by RickyT23 [86.139.126.162] on 2008/10/30 13:05:15
I downloaded this in <1 minute.
What a horrifically weird video. Spent 10 minutes of my day watching it. It didnt really make any sense, and was almost funny. Weird! Quite well put together, must have taken a good couple of hours atleast!
Reminds me of the scenes at the end of Natural Born Killers, just before this:
http://www.youtube.com/watch?v=NlN...
#15562 posted by nakasuhito [97.117.29.128] on 2008/10/30 21:02:24
7zip? but i made it as a regular zip! i'm confused :)
anyway, i think these type of videos are much funnier when one is sleepy. at least thats how they work for me, but they get boring very quickly.
now if i just had the same energy for quake editng! :(
Soory Must Have Been Hallicinating
#15563 posted by RickyT23 [82.2.80.16] on 2008/10/30 21:03:37
What Really Worries Me
#15564 posted by DaZ [80.41.161.119] on 2008/10/31 20:46:57
is that the new Aliens : CM game is meant to use QTE, this makes me cry rivers and throw my arms into the air, hoping that some supreme being will throw lightning bolts at the developers heads until they drop that idea...
Peering Into My Developer Magic 8-ball
#15565 posted by Scampie [24.158.1.74] on 2008/11/01 02:00:43
Not very likely.
It's a sad truth, but QTE events were in vogue until recently, and likely we won't see them dropping out of games for at least a year or so as newer games earlier in development start to see player backlash against them.
Well
#15566 posted by Ijed [195.189.142.217] on 2008/11/01 02:44:41
Gamer backlash has little to with it. Qte happens when a company is bloated with artists they cant reasonably fire.
To Do With It
#15567 posted by ijed [190.20.84.224] on 2008/11/01 05:13:13
#15568 posted by MadFox [84.26.60.178] on 2008/11/01 16:14:59
It took me one week to encrypter the savecode from Sin to another computer after I was recomposed to human ingame, because my machine crashed.
#15569 posted by Willem [63.133.201.66] on 2008/11/02 11:23:56
"Qte happens when a company is bloated with artists they cant reasonably fire."
Can you expand on that reasoning? I don't see where you're pulling that from. It always looked like a game designer conceit to me rather than a "we have artist time to burn" issue.
I Don't Know....
#15570 posted by metlslime [67.180.230.20] on 2008/11/02 12:22:20
i think it has more to do with being light on programmers (or is it systems designers?), so you make QTEs instead of adding game systems. I was on a (cancelled) project where the "Dirk" meter would fill up, and then Dirk Pitt could enter "Dirk Mode" where he would "do something awesome" which was generally "press the buttons to see the next 2 seconds of a 15 second canned fight scene that our animators came up with."
That's It
#15571 posted by ijed [190.20.118.53] on 2008/11/02 15:17:59
When there's not enough programmers, or designers capable of building systems with the tools.
So it leads to over intensive art projects being built inside the game.
Firing artists wasn't my point - I meant that most likely the company is running another project at the same time which is programming intensive and deemed as more important.
But you can't have highly paid art professionals sat around doing nothing.
Dirk Nukem Forever
#15572 posted by pope [24.85.35.223] on 2008/11/02 23:43:49
#15573 posted by Willem [75.177.185.17] on 2008/11/03 11:26:19
Well, I'll just say that (at Epic at least) I've never seen the artists bored. We can't hire enough of them, in fact. They have maybe a month of down time once a project ships and then they're slamming again on the next project. There is never a time when the artists are sitting around looking for something to do. There is always something to be optimized or added, not matter what part of the project we're on.
But maybe Epic is unique in that regard...
#15574 posted by Scampie [24.158.1.74] on 2008/11/03 13:32:55
Most animator's I know resent QTEs, and think they're too much work for too little payoff.
I honestly believe the largest factor behind QTE events is due to publishers behind the projects. Most care little for any subtle tweaks and design work you do milestone to milestone, so something like an awesome QTE (or new level that's had environment art done... or new attack moves with effects...) is very visual and quick to demonstrate.
And Yes...
#15575 posted by Scampie [24.158.1.74] on 2008/11/03 13:36:24
...artists are always busy. Thanks to this 'next gen' world of ours, artists are getting hit the hardest to produce huge amounts of work. Most of the methods for creating realistic worlds haven't gotten simpler in the last years, only the technology to run them at a decent framerate.
#15576 posted by Willem [75.177.185.17] on 2008/11/03 13:50:01
Yep, art is definitely the bottle neck in a lot of modern projects. As I said, we can't hire artists fast enough. Every time we hire one, they get immediately consumed by the content creation machine. We just can't seem to fill it up!
#15577 posted by ijed [216.241.20.2] on 2008/11/03 15:04:20
. . . is very visual and quick to demonstrate.
Yeah, you've definitely got a point there.
Probably the reason why I have a different working idea of art is because I mainly do game for xbox live, where production is much shorter than AAA titles.
#15578 posted by wrath [85.226.234.209] on 2008/11/03 20:54:22
QTE is a game design ego thing and a marketing tool. Visually striking parts of the game that are extremely complicated to realize within the design frame the game has previously established with the player, but someone can't stand to kill their baby. Enter; MR. QTE.
Also, it lets marketing put together a trailer of "gameplay" that looks completely fucking bad ass without any of those annoying consumers actually having to do anything meaningful with the product.
Some game people should just get into movies or machinima.
Holy Shit This Thing Is Fuckin Long
#15579 posted by Klesk/Tigorran/BRWNMAN kekeke [96.51.95.191] on 2008/11/04 03:46:27
i had to contribute. uhhh, gogo deathwing, ninja Nefarion. This is what i got:
Mish'undare, Circlet of the Mind Flayer
Brestplate of Ten Storms
Bloodfang Vest
Boots of the Shadow Flame
A Part Of History
#15580 posted by Whitehat/Simon5 [96.51.95.191] on 2008/11/04 03:53:02
Holy cow I just took a shit and it was amazing but you know whats really amazing... the fact that i have a brown guy in my house and my house hasn't exploded from a fucking GIHAD bomb. Omg now he has his pants down and is chasing a goat! fuck shit i think he's onto my games. Oh madness this is i don't know what to do with myself. wait... maybe ill just.... RAAAAAAAAAAAWWWWWWWWWWRRRRRRRRR PWWWN NOOBS FUCKSHITCOCKS ASS TIT SUCK DICK CUNTi just want to have the longest thingies in eXISTENe NO WAY! meow
First Post!
#15581 posted by metlslime [64.175.155.252] on 2008/11/04 05:39:38
First Post.
.
#15582 posted by necros [99.227.108.217] on 2008/11/04 10:41:38
it depresses me that i recognize the things mentioned in 15579 as stuff from WoW.
Quake...
#15583 posted by Shambler [82.38.195.22] on 2008/11/04 14:05:03
I just realised that in real life, I still write capital Qs as Quake Qs. Started doing this a decaded ago and it's totally ingrained now. Hurrah!
I Remember Being In High-shcool
#15584 posted by RickyT23 [86.139.126.162] on 2008/11/04 14:49:36
and seeing this really attractive chick drawing her 'E's like back to front '3's. I've been doing that ever since...
Hmmm.......
Double T
#15585 posted by ijed [216.241.20.2] on 2008/11/04 14:53:29
As pi
Which Spells....... ?!?
#15586 posted by RickyT23 [86.139.126.162] on 2008/11/04 15:48:15
Q.... T.... E..... (!#@*)
#15587 posted by Spirit [213.39.225.36] on 2008/11/04 16:20:10
I really hope that I am not the only one who thinks of Travail everytime the letters "qte" are mentioned.
Instead Of Writing Vowels
#15588 posted by starbuck [78.86.131.39] on 2008/11/04 18:37:43
i draw a cock. EVERY TIME.
Luckily
#15589 posted by ijed [216.241.20.2] on 2008/11/04 19:21:02
I don't have that language pack installed.
Neither Do I...
#15590 posted by Shambler [82.38.195.22] on 2008/11/05 11:27:14
....but it;s still how I always interpret Starbuck's posts.
It's Ok Shambler
#15591 posted by starbuck [78.86.131.39] on 2008/11/05 14:20:48
I'm gay for you too.
Willem
#15592 posted by pjw [68.114.222.44] on 2008/11/06 08:46:54
I'm a bit late, but I haven't had the chance to do more than just quickly browse posts for a few days; I finally did more than skim your response to Lunaran, and found myself getting a little irked about it.
Just a few opinions to offer:
1. People who tend to Take Great Umbrage (as you do) about stuff relative strangers post on the internet generally have a tough time of it on the internet. Sorry about that. <--Not sarcasm.
2. While Lun can be a sarcastic bastard at times, and tends to be argumentative and have strong opinions, I find that those qualities often go along with intelligence and passion, of which he also has healthy portions. "Poison to the community" (wow! drama++) is about the last thing he is; he's been here far longer than you and contributed a hell of a lot more.
3. I don't know about Lunaran, but for my part I'll respond to your posts in any fashion I damn well please, unless moderators have something to say about it. "Don't talk to me ever-ever-again and I won't talk to you, ever-ever-again." is operating on the level of about a 5-year-old, and it's not really how this shit works.
Just sayin'.
Just A Quickie...
#15593 posted by DaZ [80.41.170.222] on 2008/11/06 10:32:31
Does anyone know of a freeware program that can convert .flac files to either wav/mp3?
DaZ
#15594 posted by Spirit [213.39.146.212] on 2008/11/06 10:43:05
http://flac.sourceforge.net/
flac -d *.flac gets you .wav.
http://lame.sourceforge.net/
lame -V 0 --vbr-new gets you .mp3. (Use -V 2 if you are not some who can hear flies fart.)
Or just use Foobar, it's got some conversion tool on rightclick (you will still need FLAC and LAME installed).
Oh And I Cannot Resist Saying
#15595 posted by Spirit [213.39.146.212] on 2008/11/06 10:44:36
Isn't it nice that FLAC is a free and open format? That way you are guaranteed there is a free software to use it.
*whispers something about Ogg Vorbis*
Thanks Spirit
#15596 posted by DaZ [80.41.170.222] on 2008/11/06 10:57:22
Appreciate that mate!
Also..
#15597 posted by DaZ [80.41.170.222] on 2008/11/06 10:59:11
epic lol, I've been using foobar for years and never knew you could convert files with it, big slap on the forehead for me :)
#15598 posted by Trinca [194.65.24.228] on 2008/11/06 12:08:17
wtf is foobar?
Fucked Orangutan Outrageous Beyond All Recognition
#15599 posted by ijed [190.20.72.177] on 2008/11/06 12:17:18
Too early to think of a decent acronym.
#15600 posted by Willem [75.177.185.17] on 2008/11/06 12:28:17
Falling Over Oblong Barricades Arranged Randomly
Foobar
#15601 posted by DaZ [80.41.170.222] on 2008/11/06 12:48:40
http://www.foobar2000.org/
No nonsense audio player
I'll Give It A Try
#15602 posted by ijed [216.241.20.2] on 2008/11/06 13:18:43
See if it's less annoying than winamp's upgrade popups.
Trinca
#15603 posted by ijed [216.241.20.2] on 2008/11/06 13:19:26
FUBAR originally meant Fucked Up Beyond All Recognition - from American GI's in WW2.
Foobar
#15604 posted by megaman [92.73.87.243] on 2008/11/06 13:39:34
is great.
Yeah
#15605 posted by ijed [216.241.20.2] on 2008/11/06 13:49:22
Nice player.
#15606 posted by Trinca [194.65.24.228] on 2008/11/06 14:44:27
:p i use windows media player 11 :p no need for those weardo programs ;)
#15607 posted by Trinca [194.65.24.228] on 2008/11/06 14:44:41
oips thks
Daz ;)
Game Programming Thread?
#15608 posted by megaman [92.73.87.146] on 2008/11/07 12:06:10
I was thinking about starting a game programming thread, where we could discuss and post links like http://levelofdetail.wordpress.com... or less rendering related stuff ;)
basically some way to boookmark things and have others comment on them. Interest?
#15609 posted by Trinca [194.65.24.228] on 2008/11/07 13:10:24
NO
^ignore
#15610 posted by Scampie [24.158.1.74] on 2008/11/07 21:33:56
Not amazingly interested myself, but I'm sure there's enough weekend warrior programmers here who may.
Megaman:
#15611 posted by metlslime [64.175.155.252] on 2008/11/07 22:28:03
go for it.
Re: 15592
#15612 posted by Tronyn [24.78.41.15] on 2008/11/07 22:49:55
I enjoyed this post \ agreed with it. Willem, I can't say I like your attitude in general, though I certainly respect your right to express it. But one can ask, if you're so against reactionaries and anti-commercialists, what exactly are you doing here? This is a board centered around a game that's 12 years old, and the proportion of people here who are anti-modern gaming is going to be much higher than a representative sample of 17 year old disposable income dumbass average buyers of today.
Anyway you seem like a smart guy and I enjoyed your "but he's not an asshole about it" comment. If you've gotten over angst and integrity realize that not everyone chooses that. Partially joking.
I'm well aware that one's right to speak radically is based on what one has contributed, and my statements always outweigh my contributions/piss off people in relation to what I've mapped for (CZG notoriously, in my view, exceeded his limit). That's my uncalled for opinion.
Bah
#15613 posted by Mr Fribbles [118.208.137.37] on 2008/11/08 00:04:46
I'm well aware that one's right to speak radically is based on what one has contributed
Calling bullshit on this one...
Well
#15614 posted by Tronyn [24.78.41.15] on 2008/11/08 07:10:43
surely you're allowed to get away with being more arrogant/eccentric/egotistic/etc if you're artistically brilliant... when brilliant people are arrogant it's taken seriously, but if retards are, they're laughed at. Same attitude.
Tronyn
#15615 posted by SleepwalkR [222.124.35.205] on 2008/11/08 07:27:57
comparing apples and oranges there. Right to speak being based on contribution vs. being taken more seriously if one has contributed a lot. The latter I believe to be true, the former I think is bullshit, like Frib said.
K
#15616 posted by Tronyn [24.78.41.15] on 2008/11/08 11:03:59
alright well the latter is what I meant.
Welcome To The Internet
#15617 posted by ijed [190.20.88.39] on 2008/11/08 15:47:49
The best thing about this board is that erronious nonsense is limited - it's actually interesting to read the posts.
Contribution = right to speak? That's a new one on me, I thought that posting was a contribution, weather it's in the drunk thread or one of the help threads.
It seems alot of you/us take stuff said here too seriously. It's a nice place to discuss topics with like-minded intelligents, no more no less.
At the end of the day they're just posts on a messageboard.
pjw said it all.
I Guess I Just Meant
#15618 posted by Tronyn [24.78.41.15] on 2008/11/08 16:42:38
that I think I venture outside of my "right to say" given the content I've produced; I think personally (at least in this community) I'm more unpleasant than my maps could justify (again, CZG despite how awesome his maps are presses the issue)... but despite that conviction I can't help but speak my mind, and regarding Willem's anti-angst ideas there I am.
Wonder If This Concept Could Be Applied To Mapping:
#15619 posted by metlslime [67.180.230.20] on 2008/11/09 22:11:12
http://lab.drwicked.com/writeordie...
Hottest Girl Ever In The Most Annoying Commercial Ever
#15620 posted by HeadThump [4.136.90.79] on 2008/11/10 07:41:27
http://www.splendad.com/ads/show/2...
Forgot The Comment
#15621 posted by HeadThump [4.136.90.79] on 2008/11/10 07:43:16
Definitely love how she measures a foot; you give her six, she'll tell her girlfriends it was nine.
#15622 posted by starbuck [78.86.131.39] on 2008/11/10 13:06:32
FIIIVE...FIIIIVEEE... FIVE DOLLA FOOTLOOONNNGG!!
How To Behave:
#15623 posted by Scampie [24.158.1.74] on 2008/11/11 06:35:51
http://www.metacafe.com/watch/1972...
Ummm
#15624 posted by Shambler [82.38.195.22] on 2008/11/11 10:46:20
Tags: Fun Funny Funny Vids Funny Clips Forum Internet Humor
Kinda disagree with that. That's the dude who does those quickfire game reviews right?? This could have been a lot lot better imo.
Different Guy
#15625 posted by grahf [24.125.41.191] on 2008/11/12 05:09:41
You mean Yahtzee of Zero Punctuation? This was definitely not him. A fair number of his reviews are lulz-worthy, I didnt even crack a smile to this.
The Metlslime Paradigm?
#15626 posted by negke [82.82.171.139] on 2008/11/12 12:40:32
Any news on Fitz 0.85?
Sort Of...
#15627 posted by metlslime [67.180.230.20] on 2008/11/12 13:28:35
Getting close to beta-ready, but not there yet (work is taking my attention.)
Metlslime
#15628 posted by JPL [213.30.139.243] on 2008/11/12 13:36:52
... do not forget about me ;)
#15629 posted by Trinca [194.65.24.228] on 2008/11/12 13:53:10
hey girls!!!
if anyone want to chat on Quakenet about mappint and not crap...
join #base and not #terrafusion
many thks to Lunaran and Vondur for still been a dick!!!
thks and god bless almost all!
Any Thoughts About This?
#15630 posted by RickyT23 [81.132.88.108] on 2008/11/12 13:54:48
http://uk.youtube.com/watch?v=5sLR...
(about 1:25 is the 'problem')
My Thoughts
#15631 posted by Scampie [24.158.1.74] on 2008/11/12 14:44:45
I listened for about 30 seconds before I reliezed I didn't know any of those people, nor could I understand the abomination of English those Brits were talking in.
Yeah, I Have Thoughts
#15632 posted by SleepwalkR [88.70.40.224] on 2008/11/12 15:03:38
They're idiots and deserve to be fired. I find prank calls only funny as long as the person who's called can laugh about the whole thing, too.
#15633 posted by RickyT23 [81.132.88.108] on 2008/11/12 15:07:07
oh - well have you ever seen Fawlty Towers, with John Cleese?
These two "comedians" - Russel Brand and Jonathon Ross - left a message on one of the Fawlty Towers actors answermachine saying the Russel Brand had "slept with his daughter" among other things. I think its quite funny.
Its the waiter "Manuelle" who always said "I know nothing - I am from Barcelona"
Well anyway the two voices you can hear are both in "a lot of trouble" over it - Jonathon Ross is suspended from his £6m/y job at the BBC, and Russel Brand resigned.
Shame really.
http://uk.youtube.com/watch?v=0NU7...
Scampie this is for you!
#15630 FTL
#15634 posted by Shambler [82.38.195.22] on 2008/11/12 15:15:51
Despite being vaguely aware from overhearing people that there is some "fascinating" """controversy"... involving Ross and Brand (who the fuck is the latter??), I have managed to remain blissfully isolated from the no-doubt soul-crushingly tedious details of such drivel. Clicking on that and closing it after 5 seconds is the closest I've come to knowing anything about this mindless media nonsense, and that's far too close.
Please don't do that again.
BTW, Fawlty Towers was genius, as were most things of that era.
On The Other Hand...
#15635 posted by Shambler [82.38.195.22] on 2008/11/12 15:16:46
#15629 FTW
Mid-life crisis angst lives on.
....and In Other News
#15636 posted by RickyT23 [81.132.88.108] on 2008/11/12 15:26:37
....apparently the EU have today abolished an act to prevent shops from selling "misshapen" vegetables. As in you couldn't sell a cucumber for example if it was to "curved". Or a banana if it was to bent, or not within a cetain measurement.
Really?
#15637 posted by Ricky [193.167.3.5] on 2008/11/12 15:29:48
I thought that law was just a myth in the first place..
Sigh
#15638 posted by bamby [193.167.3.5] on 2008/11/12 15:30:48
that was me
#15634
#15639 posted by ijed [216.241.20.2] on 2008/11/12 15:45:56
Salut!
Nice to know that Ross is going to lose his job though.
Read This
#15640 posted by JPL [213.30.139.243] on 2008/11/12 15:48:55
http://user.tninet.se/~xir870k/rea...
Standard limits are listed at the end of this document..
Thanks aguirRe ;)
Wrong Thread...
#15641 posted by JPL [213.30.139.243] on 2008/11/12 15:49:41
Gonna post it into the Mapping Help Thread.. sorry for this :P
#15642 posted by RickyT23 [81.132.88.108] on 2008/11/12 15:53:28
incidentally Brand did sleep with Sachs's grandaughter....
Fucking Ell.
#15643 posted by Shambler [82.38.195.22] on 2008/11/12 16:09:29
This is Func_Qmap not fucking Daily Mail or whatever.
Get back to bitching about Trinca or Willem or something FFS.
P.S. Scampie is dead and Quake is ghey and where the fuck is CZG?
#15644 posted by Trinca [194.65.24.228] on 2008/11/12 17:18:10
CALM DOWN GIRLS!!!
If It Wasn't For The Daily Mail
#15645 posted by RickyT23 [81.132.88.108] on 2008/11/12 17:22:18
neither of them would be in this mess. Brand made an early appology to Sachs, which was quite sarcastic, and he ended it with a pre-emptive strike on the Daily Mail, saying how they had supported the nazis back in the '30s.
So the Daily Mail crucified him....
And yes, I know im a muppet for bringing it up again. Go on, tell me again....
#15646 posted by Scampie [24.158.1.74] on 2008/11/13 01:45:18
Ricky, Shambler is saying no one gives 2 fucks about this and it's just meaningless celebrity drama bullshit.
Yeah, That's Right
#15647 posted by Mr Fribbles [150.101.155.114] on 2008/11/13 02:31:26
I have no idea what you're talking about, but I can say with complete certainty that I wouldn't give two shits or a flying fuck if I did know.
I Know
#15648 posted by RickyT23 [82.20.37.149] on 2008/11/13 03:35:05
im just a sad lonely deranged individual with no real purpose in life
GO MAP
#15649 posted by DaZ [80.41.170.222] on 2008/11/13 05:28:00
How Many Shits
#15650 posted by pjw [68.114.222.44] on 2008/11/13 07:40:23
in a flying fuck?
I can never figure out the exchange rate for these things.
.3 Shits Per Flying Fuck
#15651 posted by Blitz [76.121.181.134] on 2008/11/13 08:58:05
depending on rigidity of boner & looseness of bowels
This Is Post #666 For Me
#15652 posted by Blitz [76.121.181.134] on 2008/11/13 09:09:35
I will probably never post again just to maintain the mystique of being the guy with 666 posts. So I guess I should get some things off my chest with this one.
- When I was eight years old I dry-humped a fat, retarded girl inside of a snowfort. I don't regret it but I just wanted to get it off my chest
- I've never played Doom or Doom 2 for more than a few minutes.
- I've never beaten Quake (but I have beaten Quake 2...I am a deeply flawed human being)
- I'm not really a nerd but I play one on the internet.
- I secretly hate the following people: czg,
- I am fat, bi, and Wiccan. And I am a womyn.
#15653 posted by Shambler [82.38.195.22] on 2008/11/13 11:07:01
Ricky, Shambler is saying no one gives 2 fucks about this and it's just meaningless celebrity drama bullshit.
Which is fine when it's meaningless celebrity drama bullshit about member of the Func_Terrafusion (or is that Fucn_#base) scene...
P.S. Cya Bltiz.
#15654 posted by Trinca [194.65.24.228] on 2008/11/13 11:33:12
CALM DOWN!!!
fat hugly fuckers join = #terrafusion
cool Quake guys join = #base
I Wish Func_ Had An Ignore Feature Too Now!
#15655 posted by Bal [82.234.123.21] on 2008/11/13 11:38:27
#15656 posted by Trinca [194.65.24.228] on 2008/11/13 11:55:28
i wish u get the fuck out of this forum... u dont map anymore... why dont u fuck your self?
go make gay chat with Lunaran and all those assholes...
#15657 posted by Trinca [194.65.24.228] on 2008/11/13 12:04:27
I just come here becouse i like to play Quake and make maps...
those who dont want none of those, i dont understand WTF they are doing here...
Now i will go rest and will not waste more of my nice time!
peace!
Yeah, Go Rest
#15658 posted by SleepwalkR [82.83.158.215] on 2008/11/13 12:36:52
with the fishes.
#15659 posted by Trinca [194.65.24.228] on 2008/11/13 12:49:01
fish is one of most borring Quake monsters!!!
no i will not!
Ah, Everything's Back To Normal
#15660 posted by negke [82.82.167.212] on 2008/11/13 13:08:21
Now the only thing to worry about is VIS being stuck at 99.99% for three fucking days. :(
Negke
#15661 posted by Scampie [24.158.1.74] on 2008/11/13 13:10:36
ten bucks says vis crashed
Trinca
#15662 posted by starbuck [129.215.59.129] on 2008/11/13 13:16:25
you seem like you could do with some herbal tea or a spa day or something. And some blood pressure meds.
#15663 posted by Trinca [194.65.24.228] on 2008/11/13 13:16:28
15 euros...
Nah
#15664 posted by negke [82.82.167.212] on 2008/11/13 13:19:07
There are slow portals like that. I've had a two-days one earlier in the process. The map isn't really a prime example of good construction, at least in terms of vis requirements.
#15665 posted by Trinca [194.65.24.228] on 2008/11/13 14:18:08
starbuck tea? beer or wine i whould like more!!!
let´s all give hands and make Quake maps!!!
:)
hehe
p.s-> this is General Abuse thread please let us people have a litle fun!!!
#15666 posted by Spirit [80.171.28.128] on 2008/11/13 16:06:05
#terrafusion if you want to talk about crap. eh.
Spirit: (was: White Room)
#15667 posted by gb [89.27.211.118] on 2008/11/13 19:07:00
About Tyrquake on Linux, it really badly hangs the X server. And that makes me think that this is a pretty bad flaw in the engine(s), not the map.
Fair point, but they (Joe, Tyr) run most other maps. If a map fails in Joequake and Tyrquake (non-obscure engines) under Linux (non-obscure OS), it's due to insufficient playtesting. Sorry, but that's the truth.
Oh, Software, well let's always ask for more more more! ;)
Doesn't apply in this case. Apart from that, you misinterpreted what I wrote. I had taken extra care to not make it sound like a demand or sth like that. You're normally a nice, intelligent person, but this (undeserved) bashery wasn't necessary.
-> ;-)
Now for the general part.
Sorry for reporting my findings (you'll have to look very hard at my original post to find a DEMAND). Sorry for getting motion sickness AND TALKING ABOUT IT. Sorry for not behaving as expected (pressing the button, posting rave review), sorry for using the software renderer like a retard AND ADMITTING IT. At least I have some BALLS.
Sorry for spoiling you guys' little party. Go to #tf and show each other porn.
#15668 posted by Willem [24.199.192.130] on 2008/11/13 19:14:51
"Fair point, but they (Joe, Tyr) run most other maps. If a map fails in Joequake and Tyrquake (non-obscure engines) under Linux (non-obscure OS), it's due to insufficient playtesting. Sorry, but that's the truth. "
In my defense, I was apathetic. It works in Fitz. *shrug*
Herbal Tea
#15669 posted by Shambler [82.38.195.22] on 2008/11/13 19:17:27
Down with that bizzle, homizzle. All about the chillage. Anything with camomile in apparently soothes the soul. Well into white tea with vanilla though.
More Defense
#15670 posted by negke [82.83.61.220] on 2008/11/13 19:30:34
Willem's map works with the Windows versions of both engines. And there also was that one situation in which your Tyrquake-linux didn't like the push in adrlass2, whereas it worked with mine (iirc). So maybe there's something wrong with these particular (versions of the two) engines under Linux.
Gb
#15671 posted by Spirit [80.171.28.128] on 2008/11/13 20:33:34
Don't overreact! If I offended you think about if it means anything to you and then do the right thing = think "idiot" and move on. Sorry.
I fully agree that mappers "should" test their maps on a multitude of engines, simply for the reason that the people out there like to play on engines outside the func_focus (tenebrae, vengeance, QMB).
BUT the map works in Winquake which (in my opinion) is the "green card".
I was a bit bitter about the quasi non-existant error handling in engines.
Spirit
#15672 posted by JPL [82.234.167.238] on 2008/11/13 20:49:40
I fully agree that mappers "should" test their maps on a multitude of engines, simply for the reason that the people out there like to play on engines outside the func_focus (tenebrae, vengeance, QMB).
I disagree: I will not waste my time checking if every corners of my maps will work on all engines..
BUT the map works in Winquake which (in my opinion) is the "green card".
And I disagree again: the green card is provided by FitzQuake !
though....
#15673 posted by Willem [24.199.192.130] on 2008/11/13 20:56:09
"I disagree: I will not waste my time checking if every corners of my maps will work on all engines.. "
I'll also add that if the maps work in Fitz but doesn't work in some other engine ... what on earth am I supposed to do about it? I'm clearly coloring inside the lines if it loads in Fitz so, really, my job is done.
Anyone disagreeing is hereby granted a full refund for what they paid for my level.
So To Say:
#15674 posted by JPL [82.234.167.238] on 2008/11/13 21:01:15
Please:
1/ Add correct information in the .txt file
2/ You damned mother fuckers should read these fucking readme before complaining!!
:P
Green Card
#15675 posted by MadFox [84.26.60.178] on 2008/11/13 21:42:19
standard quake
Green Card
#15676 posted by Shambler [82.38.195.22] on 2008/11/13 23:34:46
GLQuake.
'bout Time The Horde Showed Up
#15677 posted by HeadThump [4.136.90.46] on 2008/11/13 23:48:15
http://www.dailymail.co.uk/science...
OMG
#15678 posted by MadFox [84.26.60.178] on 2008/11/14 08:23:39
Sat turns into Squad
o
Anyone
#15679 posted by gb [89.27.246.229] on 2008/11/15 13:54:00
is free to do what he wants to do.
You can make maps however you want, you can code engines like whatever you want.
I'm not asking for a refund.
But you got to take it when someone calls you lazy.
Also, why the attitude towards the software renderer. Face it, GLQuake looks like shit. You want some screenies to prove that?
I'll take software over something like Proquake any day. Of course Darkplaces etc. are another matter because they have better lighting. You know this is the truth, there are some areas where software is decidedly better, fucking admit it already.
OK Spirit, I overreacted. There. ;-)
Goes to show you how much I feel my back is against the wall. :-(
Wtf - Go Test Your Maps Properly
#15680 posted by negke [88.70.0.233] on 2008/11/15 14:20:49
Test your maps in the most common engines (vanilla Winquake, Glquake as lowest denominator; DP for Murphy's law) is definitely not a waste of time. Fitzquake is not the Green Card as it's still more forgiving on certain things than other engines (e2m2 crash comes to mind, possibly maxedict-related issues too). The new version will make this even more problematic.
Free Fallout Warfare Boardgame Rules
#15681 posted by megaman [92.73.84.57] on 2008/11/15 15:09:33
http://www.boardgamegeek.com/game/...
#15682 posted by Willem [12.196.130.200] on 2008/11/15 16:18:51
Testing is fine but I'm not installing Linux to make sure that 2 extra people can play my level. If it works in software Quake, suck it up. :)
Willem
#15683 posted by gb [89.27.246.229] on 2008/11/15 16:46:55
do you test on Windows?
#15684 posted by Willem [12.196.130.200] on 2008/11/15 16:58:21
No, I test on Mac. I test in Fitz and I test in the software Quake port that I have.
#15685 posted by gb [89.27.240.75] on 2008/11/15 17:14:11
ah, ok.
#15686 posted by Spirit [213.39.173.126] on 2008/11/16 11:43:27
This map just gave me a full-blown "when I first played Quake"-flashback. I did not have the original back then, so no soundtrack. Now I played with soundtrack. And somehow the mixture of the wonderful map, the dark music and the occasional feeling of being lost made me feel exactly like back then.
http://www.quaddicted.com/reviews/...
I wish there would be more maps like that. True Quake! \m/ ;)
Turtle Map
#15687 posted by cornelus [79.114.166.97] on 2008/11/16 16:35:56
Can anyone help me with a definition of turtle map ? What is a turtle map, what makes it "turtle" ? I couldnt find answer by mr.google
#15688 posted by Zwiffle [24.183.101.72] on 2008/11/16 16:43:53
It's a map done in one week's time.
What Zwiffle Said
#15689 posted by starbuck [129.215.59.129] on 2008/11/16 16:58:13
It's essentially a speedmap done slow. Not long enough for a proper release, but enough time to make something a lot more polished than you could in a few hours.
Thanks
#15690 posted by cornelus [79.114.166.97] on 2008/11/16 17:00:30
for info.
Castle Of Oblivion Rocks
#15691 posted by Fern [71.208.53.204] on 2008/11/16 17:19:48
and is completable in less than 20 seconds ;D
Woo, Back Online
#15692 posted by than [121.80.53.94] on 2008/11/16 17:28:53
I got a new pc and a fast net connection. Yay!
Unfortunately my pc wont run fitzquake properly for some reason and the screen is just complete garbage. I get the same shit with all GlQuake versions too, so it is probably some stupid incompatibility with Quake and my gfx card :(
Specs below. If anyone has any idea how to solve this particular problem then please help
core 2 Quad 2.83
4gb ram
Radeon 4850 1gb
XP SP3, DX 9
I haven't yet investigated the weirder engines like darkplaces, but software quake works ok, so I can probably just about manage with bengt's winquake version for the time being.
Hmmm...
#15693 posted by RickyT23 [82.20.37.149] on 2008/11/16 18:08:46
Try different driver verions:
http://www.guru3d.com
Maybe This One?
#15694 posted by RickyT23 [82.20.37.149] on 2008/11/16 18:10:51
http://downloads.guru3d.com/ATI-Ca...
Oblivion
#15695 posted by Shambler [82.38.195.22] on 2008/11/16 18:59:40
0:15 for a n00b like me...
http://speeddemosarchive.com/quake...
...down to 0:12...
http://speeddemosarchive.com/quake...
Hell As Long As We're Spamming...
#15696 posted by Fern [71.208.53.204] on 2008/11/16 19:02:58
0:19 on nightmare :)
http://speeddemosarchive.com/quake...
Is That You Though??
#15697 posted by Shambler [82.38.195.22] on 2008/11/16 19:12:19
:P
Arrrrrgh It Is DZIP
#15698 posted by Ankh [88.199.103.6] on 2008/11/16 20:00:59
:)
Yes Actually It Is
#15699 posted by Fern [71.208.53.204] on 2008/11/16 20:28:07
:P
Spirit
#15700 posted by stevenaaus [60.240.198.243] on 2008/11/16 20:48:21
:: http://www.quaddicted.com/reviews/...
Page looks great.
#15701 posted by Trinca [89.181.21.196] on 2008/11/16 23:21:50
i just want to say sorry Vondur and Lunaran
WAS THE FUCKING AND AS ALWAYS SCAMPIE THAT BAN AND REMOVE THE OP!!!
WHY DONT U GET A LIFE STUPID FUCK?
#15702 posted by Trinca [89.181.21.196] on 2008/11/16 23:37:32
and dont put the fault on other people.. you are such a chirld... get a gun and shoot your self u frustrated fuck...
THAN
#15703 posted by Mr Fribbles [150.101.155.114] on 2008/11/17 02:32:15
try gl_ztrick 0
#15704 posted by metlslime [64.175.155.252] on 2008/11/17 08:13:32
frib/than: there's no ztrick in fitzquake, so that shouldn't help (if it does anyway, i'm confused)
Metl
#15705 posted by Mr Fribbles [150.101.155.114] on 2008/11/17 09:36:54
There is, and it does.
My display was completely fucked in Fitz when I got an ATI card. It took me ages to figure out what it was. I just had gl_ztrick 1 lingering in my config files from the old days.
Apparently gl_ztrick 1 uses a slightly dodgy method of clearing the depth buffer that isn't supported on ATI cards/drivers. At least that's what a graphics programmer at work said when I asked him about it - he could just be guessing. I suppose if anyone would know, it'd be you metl :D
Actually, Metl
#15706 posted by Mr Fribbles [150.101.155.114] on 2008/11/17 09:46:24
You're probably right... my memory of this is very hazy (obviously) but now that I think about it, I think what really happened to me was that everything except FitzQuake was fucked, and FQ was the only one that worked properly.
I still had to figure out the problem and fix it so I could get my QW client and everything else working properly, but if this was the way it all went down then as you suggested, FitzQuake is the win and the rest lose.
TRINCA
#15707 posted by Shambler [82.38.195.22] on 2008/11/17 12:54:22
try gl_ztrick 0
#15708 posted by Trinca [194.65.24.228] on 2008/11/17 13:07:46
might work shamby ;)
my main point was to say i´m sorry to Lun and von :( that kid still didn´t growup
peace!!!
;)
and sorry to anyothers but my blood is to hot :( boils very fast.
but i´m old enought to say i´m sorry and that i was wrong!
#15709 posted by wrath [85.226.234.209] on 2008/11/17 18:01:26
Not old enough to shut the fuck about it though.
#15710 posted by wrath [85.226.234.209] on 2008/11/17 18:02:28
There might be a word missing from that post. Not to worry, it'll show up somewhere else.
Up
#15711 posted by RickyT23 [81.132.88.108] on 2008/11/17 18:05:44
#15712 posted by gb [89.27.214.160] on 2008/11/17 21:25:14
it'll show up
oooo, subtle.
Wrath
#15713 posted by Mr Fribbles [150.101.155.114] on 2008/11/18 02:22:02
It still worked. My brain inserted the missing word anyway. I actually had to read it 3 times to determine what was missing when you mentioned it...
#15714 posted by Willem [75.177.185.17] on 2008/11/18 02:33:27
I love when the brain does that. Someone corrects something and I have to go back and look for the error since it was auto corrected in my head.
This Is Mission Control...
#15715 posted by DaZ [80.41.137.60] on 2008/11/18 04:10:16
T-minus 3 hours until release of zombification gas is authorised
http://www.l4d.com/blog/post.php?i...
L4D
#15716 posted by Bal [83.204.188.9] on 2008/11/18 08:06:04
That post even mentions bees, BEES!
Gotta get some func_zombie action going on tonight!
Or The Valve Pack
#15717 posted by ijed [190.20.84.192] on 2008/11/18 12:06:24
$100 - if you don't have the Orange box - comes with all Valve games.
Probably not much use to anyone here.
Space Gameplay / Map
#15718 posted by megaman [92.73.87.246] on 2008/11/21 15:27:27
you guys have ideas how to make space interesting in a space ship game? it annoys me that it's just some empty box with no real strategic stuff in it :(
It's obviously interesting for fps wing-commander likes, but for other game types? I'm thinking rpgish and/or tactics.
Homeworld somehow pulled it off.. but i can't really remember how they did it besides ressource asteroids. there was one (annoying) mission where you couldn't leave a certain path because of radiation around it. Probably can use nebulas that effect sensors,etc., too.
How do movies make space fight interesting? i remember something star trekish where they hid inside nebula..
Umm Well
#15719 posted by bamb [130.233.243.229] on 2008/11/21 20:18:10
Gravity is extremely fascinating. And what about avalanche effects with asteroids. Theoretically you could send a huge asteroid to earth by pushing a small rock just a little in the asteroid belt if you had infinite calculation capability and infinite time - how they all affect each other and effects start to build up etc.
But you need different timescales to this than traditional airplane battle style space sims.
Think about the curved paths in space, slingshots from planets, everything...
Scale
#15720 posted by bamb [130.233.243.229] on 2008/11/21 20:23:32
we're talking about months and years and hundreds of millions of kilometers...
Interestingly, manufacturing new units between battles becomes realistic too at these timescales. Red Alert etc were not remotely realistic in this sense.
Also sensor placement is interesting, since you can hide behind a planet or a moon completely. (on the surface too if it's tide locked the right way or if an atmosphere is obfuscating or something else).
I Remember
#15721 posted by ijed [216.241.20.2] on 2008/11/21 21:11:10
One Q2 mod that had the player fighting on top of asteroids floating in space.
Might sound lame, until I say that they were all rotating in three axis, and some got destroyed by various stuff.
Astroids
#15722 posted by MadFox [84.26.60.178] on 2008/11/21 22:00:24
I made a dxf of an astroid ring, turned it into a mdl so I can use it ingame. Pity I can't make it turn out of corner axe, but it gives a spacey look.
http://members.home.nl/gimli/astro...
In game it turns much slower, but I had no other screencapture.
For Fun
#15723 posted by Mike Woodham [81.158.233.177] on 2008/11/22 11:14:20
Be patient...
http://www.videosift.com/video/Far...
I Love
#15724 posted by JPL [82.234.167.238] on 2008/11/22 11:55:56
Explosive Domino: there were some nice in Doom2 if i remember well :)
Space In Star Trek
#15725 posted by gb [89.27.215.139] on 2008/11/22 17:24:53
Hiding in nebulae is a staple.
Trans-warp travel, subspace rifts, getting trapped in chaos space, getting trapped inside anomalies, getting trapped in a bubble where there are no stars, travelling through singularities, making certain areas full of enemies ("the Nortwest passage"), wormholes, parts of space where subspace got disrupted, so you cannot use warp drives, dark matter asteroids, "fluidic space", piloting a shuttle through a hole in an asteroid, asteroid obstacle courses, tractor beams moving asteroids around, blowing up asteroids that are falling toward planets, using gravity to catapult the ship through between two stars, subspace catapults, time travel, space races, building a vessel that uses solar winds... needing deflectors against space dust, which can be damaged/stolen by aliens...
Just off the top of my head. Mostly it's about the life forms encountered there, though.
Huge nerd? Yup.
And Don't Forget,
#15726 posted by HeadThump [4.136.90.93] on 2008/11/22 18:28:38
gravity wells, and mining newly formed gold from the heart of a Nova.
Also...
#15727 posted by metlslime [67.180.230.20] on 2008/11/22 22:18:47
green-skinned Yvonne Craig:
http://i237.photobucket.com/albums...
Gb
#15728 posted by bambuz [91.152.87.169] on 2008/11/24 19:05:58
the trouble with some of those is they are more like recycling tv scifi cliches and are not based on reality in any way.
Reality is often way cooler than what some lame script writers knowing nothing about space invent for the hundredth episode.
The Most Annoying Thing EVA!
#15729 posted by RickyT23 [82.20.37.149] on 2008/11/25 04:49:11
When you size up a brush to just the right proportions, press enter and it turns out to be a TRIANGLE!!!! (because you forgot to set it to "square" mode)
IN SPACE
#15730 posted by negke [88.70.24.198] on 2008/11/25 09:49:18
THE STARS
Marginally Late For Work
#15731 posted by RickyT23 [81.132.88.108] on 2008/11/25 11:06:32
Again this morning. I deserve the sack. The culprit - well I was ooh-so-close to sealing off a couple of new areas in my map (and did) at about 4 o clock this morning. Definately not the first time that has happened, but the first in a while.
Map is hovering at 26400 marksurfaces/clipnodes, with 53 lightmaps. :D
My Girlfriend Left Me
#15732 posted by Scampie [67.129.250.254] on 2008/11/25 16:19:47
...also, my dog died. I'm sure I deserve it. I start wondering about the emptiness of my life at times like this, like an empty .map, filled with nothing but the potential of brushes and entities. A world ready to be made, if only I seize upon creation.
Move Town
#15733 posted by RickyT23 [81.132.88.108] on 2008/11/25 16:37:12
A new start will put your head right. Fuck everyone else.
Or
Go and get very drunk in the company of so-called freinds. T'will cleanse the sould.
Or the best solution which is better than anything else:-
(listen to this)
http://uk.youtube.com/watch?v=ubaV...
#15734 posted by Trinca [194.65.24.228] on 2008/11/25 16:39:52
Scampie get a gun and shoot your self... nobody will miss you... at least me
fucking lier!!!
#15735 posted by Trinca [194.65.24.228] on 2008/11/25 16:41:08
this is a map forum not Drº Phil consultory !!!
Trinca Has A Small Penis
#15736 posted by SleepwalkR [78.52.100.88] on 2008/11/25 16:52:19
yeah
#15737 posted by Trinca [194.65.24.228] on 2008/11/25 16:55:34
SleepwalkR ?
drugs problem?
Trinca
#15738 posted by RickyT23 [81.132.88.108] on 2008/11/25 17:04:29
Go listen to this:
http://uk.youtube.com/watch?v=ubaV...
#15739 posted by Trinca [194.65.24.228] on 2008/11/25 17:06:52
can´t open at work Ricky ;)
#15740 posted by Willem [24.199.192.130] on 2008/11/25 17:11:57
Less youtube links, more mapping.
#15741 posted by Trinca [194.65.24.228] on 2008/11/25 17:14:52
i´m making and i shouldn´t :p
Cant Map At Work Willem
#15742 posted by RickyT23 [81.132.88.108] on 2008/11/25 17:16:21
Trinca:
(imagine the voice of Bob Marley)
"....Singin' dont worry....
....'bout a 'ting..... ....cause...
....every little 'ting is gonna be alreit..."
Willem:
Im mapping in my head ;-)
#15743 posted by RickyT23 [81.132.88.108] on 2008/11/25 17:22:55
http://uk.youtube.com/watch?v=A-ot...
Metl ?
#15744 posted by Steven [60.240.198.243] on 2008/11/25 20:39:54
First, they drag you down to their level. Then they beat you with experience.
Dr Phil Time
#15745 posted by HeadThump [4.136.90.37] on 2008/11/25 20:45:50
Ran into the ex at the local Harris Teeter store chain that I usually avoid because she pretty much lives there. She spent the summer working out. At just under six feet tall, boyish figure, and Farrah hair, she looks more like a European supermodel than the waif I married.
Oh, she won this round without even a scratch.
STAR!
#15746 posted by MadFox [84.26.60.178] on 2008/11/25 21:44:14
#15744
Steven
HL & HL2 In 60 Seconds.
#15747 posted by DaZ [80.41.185.86] on 2008/11/26 07:25:04
Blah blah blah Mr Freeman...
http://uk.youtube.com/watch?v=slRs...
HT
#15748 posted by bamb [130.233.243.229] on 2008/11/26 16:06:41
What's the difference of an European supermodel and a North American one?
Few Thousand Miles.....
#15749 posted by RickyT23 [81.132.88.108] on 2008/11/26 16:14:27
None
#15750 posted by Trinca [194.65.24.228] on 2008/11/26 16:37:13
i pussy is always a pussy everywhere!!!
Matter Of Tradition
#15751 posted by HeadThump [4.136.90.254] on 2008/11/26 17:29:25
American models of the Super status in the past tended to come from the calender girl market, whereas European Super models came out of the fashion industry and worked the runways before becoming famous. A difference in body type emphasis -- busty vs. lithe. This is less true now with some European models getting their first big breaks with Sports Illustrated where a robust body type is important, and American girls entering the Milan and Paris markets at younger ages. In other words, her body type is more like Kate Moss (except she has a better rack) than Christina Brinkley.
HT
#15752 posted by bambuz [91.152.87.169] on 2008/11/26 21:27:54
I suspected something like that but you made it more precise.
Returning to the subject, my condolences for the experience.
Being happy with oneself is one thing many people have a hard time with. Other people play into this feeling a lot.
Bambuz
#15753 posted by gb [89.27.206.214] on 2008/11/28 18:57:50
true, but QINRL anyway. And has become its own cliche.
For VONDUR
#15754 posted by Shambler [82.38.195.22] on 2008/11/28 22:45:48
Russia in tha house: http://uk.youtube.com/watch?v=3Vro...
Quake2World Project Seeks Veteran Level Designers
#15755 posted by Jay Dolan [66.92.75.96] on 2008/11/30 20:09:58
Hi guys,
Many of the readers here have probably seen me mention the Quake2World Project (http://quake2world.net) in #tf by now, but I wanted to extend an invitation for your involvement here as well.
Quake2World is a Free stand-alone game with its roots planted firmly in its Quake2 heritage. It also blends some of the best gameplay characteristics of DOOM, QuakeWorld, and Quake3: Arena into a very fast-paced and straightforward deathmatch game. It also lends some interesting tools to level designers which were not available in the first three Quake titles, including per pixel lighting.
Our team is looking for experienced Quake level designers who are interested in producing high quality original works as well as classic remakes for our 1.0 general release, which I'm hoping can happen in the first half of 2009. The project is quite far along, and we are currently undergoing a stabilization and media acquisition phase.
In some cases, I might even be willing to pay you for your work. For more information, please join us in #quetoo on irc.freenode.net, or email me (address above).
Thanks!
[Edit: Help wanted thread]
Smabler
#15756 posted by Vondur [89.175.96.234] on 2008/12/02 09:00:23
haha, that's tru d'n'b party!
MY GOD ITS COLD!!!!!
#15757 posted by RickyT23 [81.132.88.108] on 2008/12/03 12:06:13
#15758 posted by Trinca [194.65.24.228] on 2008/12/03 13:50:34
noob... the lower in here is 6º
Nice
#15759 posted by grahf [76.104.21.196] on 2008/12/04 09:44:38
open air party + dancing like a freak = fuck yes. summer can't come fast enough...
I Want This
#15760 posted by Spirit [213.39.211.31] on 2008/12/04 11:26:44
A book about LucasArts:
http://www.chroniclebooks.com/inde...
60$ is quite a lot though. :(
#15761 posted by starbuck [129.215.5.52] on 2008/12/04 13:07:01
open air party + dancing like a freak = fuck yes. summer can't come fast enough...
Dude, it's December. Don't get me thinking about summer now. Though it's pretty toasty here in Edinburgh. I'm currently typing with the fingers I don't have frostbite on. No joke.
Spirit
#15762 posted by Bal [82.234.123.21] on 2008/12/04 15:51:10
Knowing Chroniclebooks, it's probably worth it. They are the ones that puglish all the Pixar artbooks, and all of those are really great.
Puglish?
#15763 posted by SleepwalkR [85.179.22.89] on 2008/12/04 20:38:08
That's a fantastic word creation! Let's make up a meaning for it.
to puglish: self defense technique in which the defender overwhelms the attacker by means of throwing a pug at the attacker's groin region; extra points if the pug bites the attacker's penis off
Hmm
#15764 posted by nonentity [87.194.146.225] on 2008/12/05 00:00:50
Puglish (noun); a creole formed from a mixture of european languages combined with l33t and game specific acronyms spoken in a pick up group (primarily WoW, but also found in a variety of team games such as CS)
(I'm really, really sorry about the WoW reference)
Q1 Quakeworld Ctf Poll For Thunderwalker Smackdown Extravaganza VI
#15765 posted by batmanzfa [168.251.194.20] on 2008/12/06 20:11:37
Come vote now for our event. (registration required)
Light up the season with Thunderwalker Smackdown Extravaganza VII
Saturday, December 20th
10 pm EST / 7 pm PST
http://www.twctf.org/forums/showth...
Question
#15766 posted by Tronyn [24.78.41.15] on 2008/12/07 02:20:01
is there any major resource for skyboxes? so far I've just been using Kell's excellent ones, but I'm sure that plenty more exist... can anyone point me toward some urls?
Thanks.
Tronyn
#15767 posted by nitin [124.168.22.50] on 2008/12/07 03:26:47
sock has some :
http://www.simonoc.com/pages/mater...
And 5 by hipshot :
http://www.quake3world.com/forum/v...
Not Sure Which Of These...
#15768 posted by pjw [68.114.222.44] on 2008/12/07 04:37:08
...work for what games, but there's a shitload of skyboxes at The Wadfather:
http://wadfather.planethalflife.ga...
This Made Me Rofl...
#15769 posted by DaZ [80.41.185.86] on 2008/12/08 03:55:58
http://www.hlcomic.com/index.php?d...
Did
#15770 posted by ijed [190.20.67.84] on 2008/12/08 14:16:34
That guy make any more comics?
Headcrab Documentary
#15771 posted by DaZ [80.41.190.85] on 2008/12/10 18:51:12
for the lulz http://www.vimeo.com/2393165
Isn't There A Reserve Or Something?
#15772 posted by ijed [216.241.20.2] on 2008/12/10 22:41:18
DaZ
#15773 posted by JPL [82.234.167.238] on 2008/12/10 22:45:38
Very interesting... indeed ;)
Squirts
#15774 posted by MadFox [84.26.168.11] on 2008/12/10 22:53:51
Impressing video,
I'm still waiting for Abe,
as the headcrabs really look like Squirts.
Lol, Lunaran Left Us :(
#15775 posted by megaman [92.72.4.245] on 2008/12/18 02:33:10
http://www.quake3world.com/forum/v...
Oh
#15776 posted by megaman [92.73.92.235] on 2008/12/18 14:05:56
looks like the 'link to post' function on that board is.. broken
http://www.quake3world.com/forum/v... firther down the page
#15777 posted by Willem [24.199.192.130] on 2008/12/18 15:12:52
What he's doing there looks really nice. The lighting is killer!
#15778 posted by Willem [24.199.192.130] on 2008/12/18 15:13:31
For those who don't want to click through: http://lunaran.com/pics/q3_hdr2.jp...
Greener Pastures
#15779 posted by megaman [130.233.243.229] on 2008/12/18 18:10:32
He hasn't left us, he has at least:
1) cowardly run away to hide his amateurish works from our sharp eyes, feeling he is not worthy for the connoisseurs here (THEY SHOULD BE CRATES NOT FACELESS CONCRETE BLOCKS)
2) been fearing Trinca might say it's not for q1 and hence a waste of time and a battle will ensue
3) gotten more useful advice over there because they know q3 (also see 1 and 2)
4) become tired of the drama over here (see 2)
So let's be better and such a cool guy might return.
#15780 posted by Trinca [194.65.24.228] on 2008/12/18 18:15:38
ok, i will not bother you ladies lair.
kisses and hugs!
Metaphor
#15781 posted by Spirit [213.39.129.160] on 2008/12/18 18:17:08
Or maybe he took a dump on his dinner table and only later realised the smell.
No
#15782 posted by Scampie [67.129.250.254] on 2008/12/18 18:38:45
he told me a month or so ago that he just simply decided there was no real reason to come here anymore.
Doesn't Count...
#15783 posted by Shambler [82.47.201.98] on 2008/12/18 18:52:19
...unless you quit with a big drama queen strop...
Shame....
#15784 posted by RickyT23 [82.20.37.149] on 2008/12/18 19:00:06
Above
#15785 posted by megaman [92.73.92.235] on 2008/12/18 20:30:26
megaman [130.233.243.229] that was probably speedy :)
So Basically
#15786 posted by onetruepurple [83.30.44.36] on 2008/12/18 22:32:55
He left after Willem called him "poison for this community"?
Quake Command Line
#15787 posted by necros [99.227.108.217] on 2008/12/18 22:39:47
is there a way to start a lan coop server for quake and load a map all from the command line? like so i could just make a batch file?
and then is there a way to load up quake and connect to that server (from a different machine) from the command line?
Necros
#15788 posted by Spirit [213.39.129.160] on 2008/12/18 22:50:21
+coop 2 +map something
+connect 123.123.123.123
Basically you can add console commands/cvars with +.
I don't know offhand what the different coop modes do, but if I remember correctly coop 2 is the one I consider best.
Have fun!
That Guy
#15789 posted by bamby [91.152.87.169] on 2008/12/19 01:28:06
was me, 130.233.something
What/who did Lun poison? Did I miss something? Please plenty of drama in the answers (not).
Re: 15788
#15790 posted by necros [99.227.108.217] on 2008/12/19 01:32:34
the problem i run into is that using +connect works fine, but when you start the game with +coop 1 +map whatever clients cannot connect.
it seems that, although it's running with the proper settings in the progs (letting you respawn in a map and stuff) it's not a true 'server' and is just running in singleplayer mode with coop rules.
Necros
#15791 posted by lurker [67.33.129.181] on 2008/12/19 06:26:23
Have you tried adding -listen to the command line?
Bambz
#15792 posted by lurker [67.33.129.181] on 2008/12/19 06:43:53
Willem asserted that Lunaran is poison to this community.
http://www.celephais.net/board/vie...
#15793 posted by Spirit [213.39.146.239] on 2008/12/19 09:54:13
Well, Lunaran sure spread lots of negativism and shit. Hello SpaceHulk256?
necros: Oh, I indeed forgot about -listen. Try to add -listen X with X being the number of players.
#15792
#15794 posted by Shambler [82.47.201.98] on 2008/12/19 10:24:13
Fucking hell what a bunch of bitches ;)
Willem Is The New Scampie
#15795 posted by negke [85.176.73.61] on 2008/12/19 10:32:14
#15796 posted by Trincanero [194.65.24.228] on 2008/12/19 10:50:24
Negke no way, Scampie is the most stupid fuck i ever met in the internet...
i wonder why is girlfriend left him...
Willen is just a nice guy that want to have some fun mapping and is sick of all this fucking bullshit.
this site already have been better then it is now, some guys get feedback becouse they are friend of someone, others are black sheep’s...
I don’t give a shit because real life eat me alive and like qw died for me, Q1SP is almost getting the same...
No problem at all, something will born again!
And don’t say sorry for nothing because this is General Abuse Threat and I can whine iis here as much as I want :p
P.S-> Headtrhump, Ricky and rudl i´m still waiting for your demos my friends &#61514;
P.S2-> metlslime, kona, than e.t.c. thks for the nice comments on my works!
Peace and love!
I want to wish a merry Christmas and a Happy new Year to all .
Have a good life!
Hey, The Gift Crate Is Back,
#15797 posted by HeadThump [4.136.90.175] on 2008/12/19 15:59:26
God bless ye merry gentlemen!
P.S-> Headtrhump, Ricky and rudl i´m still waiting for your demos my friends &#61514;
I've put a few relatives up for the Christmas season. I thought they were going to the right thing and stay at a local hotel and schedule a few get-togethers, nope, they showed up at my door. Damn free loading hippies!
Anyway, once I get my life back, Trinca, I can't wait to play some Quake again.
#15798 posted by Willem [24.199.192.130] on 2008/12/19 16:47:05
The gift wrapped box at the top intrigues me. What could be inside? It's so exciting! Somebody shake it and listen...
Oh I Agree With Lun's QTE Rant
#15799 posted by bamby [91.152.87.169] on 2008/12/19 17:01:33
it was on point and had good insights. Advancing the understanding of game design and mechanics at least for people like me.
Some call it impotent whining. Well, this is the internet.
Negative feedback is mostly overrepresented because if everything seems fine, there isn't that big of an urge to write.
After having browsed Lun's blog a bit, I think he has some critical insights into some other things too. Yes there's a negative tone to much of this kind of writing. Maybe I symphatize (?) with it cause I'm a bit like that myself as well.
Grrrrr
#15800 posted by JPL [82.234.167.238] on 2008/12/19 19:52:48
It sounds you're acting as manager...
When a map is good, it is normal, so no way to thank people and to congrat them.
When it bad, OMG, it is so pleasant to flame them...
Do have sexual pleasure flaming people or what ?
Yes!
#15801 posted by necros [99.227.108.217] on 2008/12/19 21:18:20
thanks spirit + lurker, everything works now!
Lun
#15802 posted by nitin [210.84.27.209] on 2008/12/19 23:30:31
please come back to finish the flame war.
It's Finished
#15803 posted by Zwiffle [66.170.5.18] on 2008/12/20 00:21:13
It was buried under the CHRISTMAS HOLIDAY SO LET'S ALL BE FUCKING NICE TO EACH OTHER.
Fuck Christmas
#15804 posted by ijed [190.20.91.238] on 2008/12/20 01:17:11
I don't think Lunaran was negative about Spacehulk256 - just honest.
Having said that, he's not an easy guy to like.
Func is typically informative, interesting and occasionally funny.
Complaining about stuff (even if it's done well) until someone takes the bait - I don't see the point.
Stand up comic might be a more logical career choice - then you can complain about everything and people applaud you for it. Doing it on a messageboard is pretty much like that word used a few posts up.
Willem
#15805 posted by HeadThump [4.136.90.189] on 2008/12/20 06:48:24
The gift wrapped box at the top intrigues me. What could be inside? It's so exciting! Somebody shake it and listen...
I bet it is a crate!
So I Shook
#15806 posted by MadFox [84.26.168.11] on 2008/12/20 17:04:15
http://members.home.nl/gimli/kreat...
Well.
#15807 posted by Shambler [82.47.201.98] on 2008/12/20 17:18:48
http://www.celephais.net/board/vie...
Thread of the year IMO.
Actually Seriously
#15808 posted by bamb [91.152.87.169] on 2008/12/20 17:45:49
That thread was uncalled for. A real bitchy thing.
I Missed That
#15809 posted by DaZ [80.41.177.23] on 2008/12/20 18:14:28
thread the 1st time around, I must say I lol'ed.
Its the internet, stop taking everything so seriously :)
Uncalled For?
#15810 posted by Shambler [82.47.201.98] on 2008/12/20 18:18:21
It was a genius act of satire. FFS are you Trinca or something?
#15811 posted by Willem [75.177.185.17] on 2008/12/20 18:33:10
"It was a genius act of satire."
It was demeaning and hurtful and did nothing to unify or further the community. It's a small enough niche as it is - should we really support shitting on each other?
#15812 posted by Spirit [213.39.204.223] on 2008/12/20 18:34:48
Satire? Satire is intelligent and constructive.
But yeah, it's really great to drag nice projects in the mud! ZOMGLOLZ!!!1
#15813 posted by JPL [82.234.167.238] on 2008/12/20 18:47:24
should we really support shitting on each other?
Well, I say definitely no.... but as it seems to be the general rule here: let's go for shit !
Bunch Of Cock.
#15814 posted by Shambler [82.47.201.98] on 2008/12/20 19:26:15
Get a grip ladies. The SpaceHulk mapping competition was a good idea but somewhat OTT in the way it was presented, Lun spoofed that BIG FUCKING DEAL.
Can't believe I have to get involved to justify the utterly bleeding obvious, someone made a joke thread on the forum jesus christ. Have you all been smoking the same crack Trinca does??
P.S. Spirit satire is not intelligent and constructive at all, it's pointed and funny and occasionally cruel - welcome to humour.
*rolls eyes*
Te He He
#15815 posted by HeadThump [4.136.90.74] on 2008/12/20 19:55:08
Sometime ago Xen did this to show how happy a flame war made him feel, hope it doesn't get fucked in the HTML of things: '<jackingoff>Flame War!</jackingoff>'
Truly a magical time.
#15816 posted by onetruepurple [83.4.13.139] on 2008/12/20 20:14:08
Bunch of cock.
Word.
::...---===[({ ^ 8===D ^ })]===---...::
#15817 posted by pjw [68.114.222.44] on 2008/12/20 20:58:43
should we really support shitting on each other?
I'm actually into that. Especially when the person has been eating a lot of something spicy, like curry.
It's tingly then, when you rub it in.
^^^That's humor. Albeit, somewhat disgusting and sensationalistic humor, but it falls into that big ol' grey area between "hurtful and demeaning" and "unifying and furthering the community". I'm baffled at some of you taking stuff seriously that was never meant to be taken seriously.
Honestly, I feel like I'm at a tea party with the pastor's grandmother, and I'm having to explain that when she heard a guy on the street say "Fuck off" to another guy, that person wasn't actually talking about sexual intercourse, and that it didn't mean that they were actually *on top of* something, and, and... *shakes head*
(Also, Shamby, thanks for saving me some time; I can just say, oh, also, "What Shambler said")
#15818 posted by Willem [75.177.185.17] on 2008/12/20 23:29:45
Yeah, we're all just way too sensitive. More abuse is what this community really needs. It isn't nearly small enough.
Da
#15819 posted by pula [79.119.228.248] on 2008/12/20 23:57:44
sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah sugeti pula toti mah
It Was Very Funny
#15820 posted by nitin [210.84.27.209] on 2008/12/21 00:38:01
but surely people realise its also the sort of thing that can come across as moronic and high and mighty?
but that is a line that Lun walks all the time too.
You Have Really Got To Be Kidding Me
#15821 posted by Mr Fribbles [121.44.206.70] on 2008/12/21 00:43:47
Please tell me you guys are taking the piss. Crikey, no wonder Lun doesn't want to come back here...
*stern voice* oh no, mother wouldn't approve!
GAH!
#15822 posted by RickyT23 [82.20.37.149] on 2008/12/21 00:54:48
For god sake!!
1 - We're ALL scum!
2 - We all shit, piss, fuck, fuck up, die, stink and then rot.
3 - The sooner we can all accept this, the sooner we can get on with living.
4 - Its a Quake mapping forum, not the fucking houses of parliament, or the people's court.
#15823 posted by nitin [210.84.27.209] on 2008/12/21 01:00:25
heh, i was just pointing out the obvious both ways.
Stranger Than Fiction
#15824 posted by ijed [190.20.81.194] on 2008/12/21 01:22:35
Cock is also the name of a city in Italy.
Wondering if it has a sister city.
I Quite Like A Community...
#15825 posted by Shambler [82.47.201.98] on 2008/12/21 02:20:30
...where people take the piss all the time, but when it comes to enjoying gaming, mapping, playing new maps, creating stuff, giving feedback, appreciating others' work, we all know the score and respect what goes on. Banter, even really bitchy stuff, is compatible with a good community. Well it was 8 years ago anyway...
#15826 posted by starbuck [92.237.128.247] on 2008/12/21 03:28:04
If you're looking for a good example of Lun ruining things for everybody, that StealthQuake420 thread wasn't it. It wasn't vindictive, it was just messing about and making fun of quake mapping contests in general. The reference to the coagula mapping contest where everyone credited Elek, and the three-initials-username-only judging panel were hilarious, I loved it. Lun even said:
I'm glad some of you got it. I really hope the cancellation isn't because of me, because I was just playing the court jester. Biting, but ultimately good natured.
I actually think there are some great examples of lun being a dick and bringing down the mood of a load of threads, but those posts are usually short and sarcastic... his longer posts are usually quite informative and interesting.
Like Shambler was saying though, I'm all for banter and light hearted ribbing, that's what this place was built on, and it's usually done in love rather than hate I think.
There's no need for huge amounts of cynicism and snide comments though, it doesn't make you cool, it just makes you look insecure and it's incredibly fucking unendearing. It reminds me of someone I know who spends most of his time being pessimistic and pedantic about everything. "The club is shit!" "I hate the music, the DJ is terrible" "Oh, those people are dancing really well aren't they...?" and so on and so on.
You can tell that in his head, he's too cool for school, and by insulting all this stuff, he comes off as superior to it all. The reality is he's a miserable fuck you don't want to hang around with.
Meh
#15827 posted by ijed [190.20.81.194] on 2008/12/21 03:32:09
It's water off a ducks back unless you're so involved that the least little thing can piss you off.
Having said that there are those who enjoy the game and doing stuff for it, like Distrans, who get put off by the bullshit.
The bullshit that caused the 256 comp to be qausi-cancelled wasn't some thread on a messageboard, but a spam attack by some group of little doughnut punchers meant shutting it down was better than keeping it running.
Having said that, Distrans kept an eye on func and I 'won' a statue for the map I made.
When saying before that I thought Lunaran was just being honest about the 256 thing I thought Spirit meant the comment on the map, not the comp as a whole - I didn't think of the sarky thread because I'd mentally wrote it off. </shrug>
And finally:
http://i375.photobucket.com/albums...
http://i375.photobucket.com/albums...
http://i375.photobucket.com/albums...
The first two are poor quality taken from my phone at the office, the last one being at home when it had just arrived. David was pretty pleased with how everything turned out - he also mentioned that if I had any commisions for him he'd be more than happy to make them.
So if you want a Maquette of a game chracter getting dismembered for your mantlepiece then let him know. Probably too late for christmas though.
Bah
#15828 posted by ijed [190.20.81.194] on 2008/12/21 03:33:59
And that's one of Spirit's runes on the shelf next to it to the left as well, laid flat.
You Know
#15829 posted by Zwiffle [24.183.101.72] on 2008/12/21 05:00:32
I'm actually super pissed cuz I was looking forward to mapping for that fiend. Then when it was called off I was like "feck, i really wanted that fiend." And then it turned out that the compo continued anyway! WTF! I feel cheated, and I blame Lunaran completely. He owes me a fiend statue.
To Fribbsles
#15830 posted by barnmby [91.152.87.169] on 2008/12/21 05:25:57
You get pissed because people are stupid enough to get pissed?
You notice?
You can't win.
Ricky
#15831 posted by SleepwalkR [85.179.14.204] on 2008/12/21 10:57:06
Stop channeling Tyler Durden ;-)
#15832 posted by Willem [75.177.185.17] on 2008/12/21 11:47:57
I'm all for joking around and ribbing, I'm just not for mean spirited and spiteful comments. That's all.
#15833 posted by Willem [75.177.185.17] on 2008/12/21 11:50:25
Anyway, back to mapping, people! :)
Hmm
#15834 posted by nonentity [86.141.150.108] on 2008/12/21 15:33:26
Oh.
Dear.
God.
I've been away from the net for a week, and while I could post a long rant explain exactly why a large chunk of you seem to be being hypocritical, overly sensitive and destructively pampering... I can't be arsed.
Apparently someone who often provide intelligent, well reasoned if occasionally aserbic comments has decided to take a vacation from the forum (he'll return, everyone does) due to the inability of (some of) the user base to appreciate his humour and for recieving excess vitriol for posting his opinion (a gross hypocrisy that few seem to have pointed out or appreciated). From where I'm sitting, that's a bad thing for the community. You know, that thing you keep purporting to support. Personally, I think a community that has a variety of opinions (some of which you'll agree with, some of which you won't) is going to be stronger and more productive than everyone in mass agreement and pandering to the sensibilities of the most insecure/sensitive member. Otherwise you may as well just talk to yourself and be done.
I cannot understand the mentality that supports, or the point of, a forum where rants about IRC drama and complaining someone is daring to work on content for a game you don't play is a valid post while informative yet sarcastic intelligence is condemmed. Get over yourselves and your precious creations. It's a game.
(Yes. That was the abbrievated version ;)
#15835 posted by Willem [75.177.185.17] on 2008/12/21 17:10:38
"Get over yourselves and your precious creations. It's a game."
Wow, that's fairly insulting. To everyone. Nice work.
Hey Guys Whats Goin' On
#15836 posted by Orl [76.98.214.54] on 2008/12/21 18:32:21
Orl - Nowt, Just Chillin', Smokin Some Bud...
#15837 posted by RickyT23 [82.20.37.149] on 2008/12/21 19:20:10
Theres a little gecko walking through the rain forest one day, when he comes across a tree with a koala bear in it. He looks up at the tree:
"Whoa - you must be Mr Koala Bear, I'm Mr Gecko, very pleased to meet you sir!"
"Oh, er, well, er, its very nice to meet you too, Mr Geko!" The koala bear replied.
"So, er, what you doin'?" asked the gecko...
"Oh, not much really" said the koala bear - "just sat chillin', munchin on these eucalyptus leaves, smoking this reefer!"
"Really?" asked the gecko "Whats a reefer?"
"Well, you get these leaves, and you roll them into a joint, then you smoke them like this - its pretty cool.... Hey, er, if your not doing anything, you can come up here and join me!"
"Well that would be mighty nice, I think I will...."
So as the story goes, the gecko and the koala bear sat up the tree getting stoned for about 4 hours, when eventually the gecko turned to the koala bear and said
"Well, er, this has been mighty fun, sitting here with you this afternoon, but I must admit, man, I'm feeling pretty thirsty, I think I'm gonna go to the river for a little drink!"
"OK" said the koala bear, "I'll see you later?"
So off went the gecko, through the trees and down to the river, where he bumps into Mr Crocodile
"Oh! Hi there Mr Crocodile, how you doin man?"
"Im fine, Mr gecko, but you certainly look a bit pale"
"Ah - well that probably because I've been sat smoking reefer with Mr Koala Bear all afternoon"
"Smoking Reefer?!?!?" said the crocodile....
"Yes, with Mr Koala Bear"
"Mr Koala bear hey? Well I think I'm gonna go and have a word with this character, where is he?"
"Well he's just past those trees over in the distance there...."
So off to find the koala bear went the crocodile, and when he got tot he tree, he looked up at the koala bear, who dropped his joint, and with a stunned expression on his face shouted......
\/
\/
\/
\/
\/
FUCK DUDE!!! HOW MUCH DID YOU DRINK!?!?!?!?
#15838 posted by RickyT23 [82.20.37.149] on 2008/12/21 19:20:33
That's A Good Joke And Made Me Laugh.
#15839 posted by pjw [68.114.222.44] on 2008/12/21 19:42:15
And one I actually hadn't heard before. Thank you! Nice presentation too. :)
Wow, that's fairly insulting. To everyone.
I'm not insulted. In context, I didn't find that insulting in the slightest. And I'm pretty sure I'm part of "everyone". *checks membership card* Yep.
Perhaps it's possible that all people on the forum don't have exactly the same reactions and opinions as you? Granted, it's a stretch, but I'm crazy like that...
#15840 posted by Drew [76.75.67.35] on 2008/12/21 21:47:38
When did func get so emotional?
Games And Shizzle.
#15841 posted by Shambler [82.47.201.98] on 2008/12/21 21:53:41
I don't know what to say about this any more.
Banter is good. Sharp vitriolic wit is good. Games are good mapping is good online communities small or large are good feedback is good demos are good websites about gaming are good general chitchat with like-minded people is good and I'm off to the fucking pub.
#15842 posted by starbuck [92.237.128.247] on 2008/12/21 21:57:33
personally, it was when i started menstruating. Maybe we should set up a poll?
This Insult Is To Willem Personally ;)
#15843 posted by megaman [92.73.100.75] on 2008/12/22 00:04:03
man, you're an easily insulted guy!
#15844 posted by Willem [75.177.185.17] on 2008/12/22 00:33:44
"I'm not insulted. In context, I didn't find that insulting in the slightest. And I'm pretty sure I'm part of "everyone". *checks membership card* Yep. "
Oh shut your pendantic ass up, FFS. Why is there always one that feels the need to point out that your obviously hyperbolic, blanket statement doesn't apply to them?
"Perhaps it's possible that all people on the forum don't have exactly the same reactions and opinions as you? Granted, it's a stretch, but I'm crazy like that..."
NO SHIT!
Sorry About That, And Thank You.
#15845 posted by pjw [68.114.222.44] on 2008/12/22 01:46:28
It really did seem like you were (and have been) trying to speak for everyone. Blanket statements re: "the good of the community" and the like are tough for me to swallow when this community is so diverse.
I honestly appreciate the "NO SHIT!", because I was kind of wondering. :)
I'll try to keep the hyperbole in mind in the future, and dial back the cranky condescension.
(Just in case you care, you can quote with < q > and < /q > (remove the spaces). Not that it really matters...)
#15846 posted by Zwiffle [24.183.101.72] on 2008/12/22 01:51:54
I have tired of this argument.
Let us divert our attention to http://bacolicio.us/ and be done with it.
OK, Well I'm Off To Make A REAL Bacon Sandwich....
#15847 posted by RickyT23 [82.20.37.149] on 2008/12/22 01:55:03
Stuff
#15848 posted by Mr Fribbles [121.44.206.70] on 2008/12/22 06:41:43
Hi my name is Mr Fribbles and I like Quake, fish, and cheese.
Oh and fucking hell yeah, HD4870 baby!
Quakeworld Sp/coop
#15849 posted by necros [99.227.108.217] on 2008/12/22 08:35:28
anyone know where i can pick up the spprogs.dat source code for use with quakeworld?
Frib
#15850 posted by RickyT23 [81.132.88.108] on 2008/12/22 10:06:59
:D
Mr Fribbles.
#15851 posted by Shambler [82.47.201.98] on 2008/12/22 10:37:13
ASLwannacyber? I likes cheez too x x x
Okay
#15852 posted by megaman [92.73.89.112] on 2008/12/22 11:56:05
cs between to consenting cheese lovers is not, i repeat, is not a pleasant mind image.
I Just Ordered One Of These "for My Girlfreind" ;P
#15853 posted by RickyT23 [81.132.88.108] on 2008/12/22 12:04:07
http://uk.youtube.com/watch?v=Gqzh...
There's a vid of HL2 running well-fast and CoD4 running pretty good.....
Its a netbook!
(moved Over From Screenshots & Betas)
#15854 posted by RickyT23 [81.132.88.108] on 2008/12/22 16:56:09
I was just thinking - maybe 3DRealms will release it when Rage comes out, for old times sake.....
Merry Fucking Christmas!
#15855 posted by Scampie [67.129.250.254] on 2008/12/22 17:45:42
Even to you uptight fuckers who take this community way too seriously.
Nice Water
#15856 posted by DaZ [80.41.177.23] on 2008/12/22 19:58:39
Cryostasis tech demo http://uk.youtube.com/watch?v=X9Oh...
Apparently you can download this but it requires vista and dx10. Impressive stuff tho
Always Like Tech Demos
#15857 posted by Scampie [67.129.250.254] on 2008/12/22 22:09:15
... and guessing which parts are faked and which are real. water and cloth are real, but lots of material and textured lights there.
#15858 posted by Scampie [67.129.250.254] on 2008/12/22 22:09:52
*material tricks
Jugding By The Date On This Thread...
#15859 posted by metlslime [32.158.232.122] on 2008/12/22 22:36:48
Func is six years old tomorrow! Which is almost half the time that quake has been out.
#15860 posted by Scampie [67.129.250.254] on 2008/12/23 01:02:08
http://www.celephais.net/board/vie...
Thus begins a glorious Func posting career.
Now That...
#15861 posted by Shambler [82.47.201.98] on 2008/12/23 20:21:10
...is a top quality post.
#15853 - Continued....
#15862 posted by RickyT23 [81.132.88.108] on 2008/12/24 12:44:08
Well, reporting back, seeing as so many of you expressed interest in how this ASUS N10J netbook would work with gaming!
After a fair bit of twaeking, updating directx, forceware etc, and figuring out how to get the discrete graphics card to be activated, I got the following two results:
Doom 3 - "high" settings - <>30fps @ 1024x600
UT3 - "low" settings - <>30fps @ 640x480
(UT3 had a little bit of minor stuttering, but was quite playable!)
So yeah - overall the netbook looks and feels very cool, the screen is a little bit small, but briliant picture quality, the Atom270 processor is a bit of a let-down (one program at a time please), but its very much a funtional netbook. Perfect for on the run....
Left 4 Dead
#15863 posted by RickyT23 [82.20.37.149] on 2008/12/24 16:45:02
http://uk.youtube.com/watch?v=O4Vn...
Demo Recording Question
#15864 posted by inertia [75.179.151.231] on 2008/12/25 11:57:15
How do I record a demo that keeps going after I die and respawn? Is this a feature of only some engines? I want to record nightmare first runs, and I sometimes die often :)
Bah Hmmbug
#15865 posted by nonentity [87.194.146.225] on 2008/12/25 12:04:38
x x
Inertia
#15866 posted by negke [85.176.76.129] on 2008/12/25 12:17:00
Merge your demo with another one (can be as short as one second) with aguirRe's Convdem tool and the omitted parts after the first death will be played just fine.
Demos
#15867 posted by inertia [75.179.151.231] on 2008/12/25 12:47:22
negke, thanks. To be sure I understand: the omitted parts after the first death are actually recorded, but normally unviewable?
#15868 posted by negke [85.176.74.217] on 2008/12/25 13:40:48
Yes. They are skipped during playback. You'll only see the console messages.
#15869 posted by [200.123.116.57] on 2008/12/26 00:12:22
?
Bit Late For Most Of You, But...
#15870 posted by than [58.70.64.69] on 2008/12/26 00:49:59
merry christmas!
It's fucking snowing too! (of course, it's now 26ths here :( )
31 Degrees Here
#15871 posted by ijed [190.20.86.152] on 2008/12/26 13:26:23
Christmas day. Just means you're with a full stomach trying to escape the heat, and forget doing anything in the afternoon.
But who cares, Feliz navidad!
Demo Zip
#15872 posted by than [121.80.52.207] on 2008/12/26 13:57:13
anyone have a link to the demo zip program? I found it on the speed demos archive but it appears to be infected with the zmist virus (according to AVG) and won't run.
Forget It
#15873 posted by than [121.80.52.207] on 2008/12/26 14:12:35
I'm going to just the cmd version, which seems fine
Weather Rant
#15874 posted by gb [89.27.201.180] on 2008/12/27 10:09:43
If it snows here, the snow will immediately melt usually. It's rare that it goes under 0 deg. C, even at night (the sea is close) ... roses are actually in bloom here still, which is rather unusual.
The fall these days is a rainy season, where everything is always wet. That's all, it drizzles for months on end at a temperature between 5 - 15 degrees, while it just gets darker. Really depressing.
As for the winter, it's no longer wet, hooray - but the only sign of real winter is that I get some ice plates in my boat's cockpit, but it won't freeze through, because the water is too warm...
Meh, climate change. When I was a kid, you could go outside with skis and sledges... even large horse sledges... and buckets and rain-water reservoirs would freeze all the way to the bottom. kids these days don't even know what real snow is.
Only it's dark, really fucking dark as soon as 3-4 PM and the sun doesn't rise more than a hand's width over the horizon. And there are sometimes storms.
In other words, rather boring weather, where you stay indoors as much as possible and get bored/drunk and watch TV whenever you can. I'm actually super-bored atm, and also a little ill, I wish I could just work. Somehow I don't have much energy. The fall wore me out already.
Some snow would actually be welcome... let's see if it happens this year...
Oh, if it only was summer again - these precious six weeks where the world turns into a desert, and you can't go outside either because you'll die of heat, and suddenly it's over like a feverish dream, and it rains, rains and rains.
Weather sucks.
It was better in the old days, too.
Hmm
#15875 posted by nonentity [87.194.146.225] on 2008/12/27 14:55:02
You're what? 90 now?
Almost
#15876 posted by gb [89.27.201.180] on 2008/12/27 16:47:07
34.
And I Shook...
#15877 posted by MadFox [84.26.168.11] on 2008/12/29 18:56:30
http://members.home.nl/gimli/pacma...
#15878 posted by Zwiffle [24.183.101.72] on 2008/12/30 03:39:23
Merry Pacmas to you too!
Mady
#15879 posted by bambuz [91.152.89.203] on 2008/12/30 13:29:45
Is that a starling flock? They do that around christmas in holland? Do you watch birds?
#15806 Asked #15877
#15880 posted by MadFox [84.26.168.11] on 2008/12/30 17:28:06
where's the box?
New Year's Gift
#15881 posted by megaman [92.73.84.51] on 2008/12/31 18:23:54
http://haukerehfeld.de/photos/2008...
Happy NYE
#15882 posted by DaZ [80.41.177.23] on 2008/12/31 20:46:56
Have a good night everyone, may your hangovers be light and your mapping chi strong.
Or something...
Happy New Year
#15883 posted by Spirit [80.171.84.53] on 2009/01/01 02:58:28
Looking back at the maps released this year, the overall quality is just amazing. I typed the "best map of 2008?" poll earlier today, so with a simple "ok" here it is:
http://www.quaddicted.com/?p=336
Merryu Chismas And A Hapy New Ayer!1
#15884 posted by than [58.70.64.14] on 2009/01/01 08:22:10
Actually, I didn't drink that much last night, my hands are just cold.
I Hope 2009 is a good year for everyone.
Happy New Year
#15885 posted by spy [92.47.221.164] on 2009/01/01 09:01:38
guys
Happy New Year!
#15886 posted by rudl [78.104.10.60] on 2009/01/01 12:56:42
still ab it drunk :(, no headache yet
HNY
#15887 posted by ijed [190.20.119.167] on 2009/01/01 19:32:10
I have no hangover, something must be broken . . .
^
#15888 posted by Scampie [67.129.250.254] on 2009/01/01 20:18:30
Your social life?
Hmm . . .
#15889 posted by ijed [190.20.119.167] on 2009/01/01 20:44:17
'cause
#15890 posted by bamby [91.152.89.203] on 2009/01/03 15:37:49
being with people is unbearable unless you are intoxicated.
So My Graphics Card Just Died...
#15891 posted by DaZ [80.41.177.23] on 2009/01/03 23:13:07
I was playing Vampire : TM (which is great, now that its been patched up) when suddenly I got graphical corruption all over my screen and my pc froze.
After resetting the graphical corruption is all over the bios and windows loading screen, and I have boot into safe mode to even get windows to load without freezing the pc. I'm guessing my graphics card has bitten the dust?
Even as a type this now there are red and blue vertical lines down the screen, it doesn't look good at all! :(
#15892 posted by Zwiffle [24.183.101.72] on 2009/01/04 00:04:24
Take your card out, boot up, if the red/blue lines are gone then you can bet it's a goner.
Yeah, Its Dead
#15893 posted by DaZ [80.41.177.23] on 2009/01/04 17:02:31
luckily a mate of mine has a old nvidia 7950 lying around after his recent upgrade so im back in the game, albeit with lowered fps :)
Happy New Year...
#15894 posted by generic [67.233.223.29] on 2009/01/05 00:05:33
And all that! :-)
Who is working on the top ten best Quake releases of 2008 list?
More Importantly
#15895 posted by ijed [190.20.96.112] on 2009/01/05 00:39:56
Who is working on the top ten map releases of 2009?
Mod Of The Year 2008
#15896 posted by DaZ [80.41.177.23] on 2009/01/05 02:11:14
Is currently running over at moddb.com for those who care :)
Go vote!
Randomness
#15897 posted by RickyT23 [82.20.37.149] on 2009/01/05 03:55:11
I have a confession to make:
"my mapping keeps stalling"
Its doing my head in because I'm soooooo close to getting the damn map into alpha, but I keep distracting myself with other stuff to play with.
I'm compiling the first version which is playable from start to finish right now, with a fast vis (because full vis takes 9 hours and I need both of my cores to play GTA4*)
Anyhoo, I could do with a tester, who is prepared to use DarkPlaces (recent DP build works really well with Quoth BTW) because it has massive packet overflow with a fast vis.
I know I have asked a couple of folks to test already, and would love them to still test, but I dont want the first tester to try it with Fitz (which WILL work BTW) because of the packet overflow.
So who has a fast machine and wants to test?
Pleeeeeease - Pretty please with bells on top?
(* GTA4 - First Impressions
GTA4 - PC - Its definately a beautiful game, but is definately a 30hz game, and its for sure a real pain in the arse too.
Installing it - fuck me - what a ball ache!
First you have to copy 2 DVD's worth on to your HDD (16Gb)
THEN it installs visual C++, Microsoft .NET framework
THEN it installs Games for Windows LIVE (which you have to sign up for and sign in to play the game if you wanna SAVE YOUR PROGRESS or play online)
THEN it installs Rockstar Games Social Club (which is a bit like Steam only not as good, and you have to install and sign into if you want to do some other stuff like see the global leaderboard of every fucker who has ever done anything to the game, like play it, or record a demo (!?)
THEN it tells you to install a BETA driver from NVidia which crashed my machine (loss of keyboard and mouse, system crash)(if anyone has the same problem then either roll back to WHCL 180.48 or install 181.00)
And the game locks all of the video settings to quite low unless you hack with a command line (which is weird because you have to put the command line in a txt file called "command line") and you hack it to find that you only loose a couple of fps with it on high (!?)
like I said - ball ache
Good game though, bit of a hog, but playable and fun, and the art and voice acting, animation, story etc all seems very nice to me, so I'm gonna go play it again)
Oh Yeah
Red Alert 2 (not 3, 2)
Played this though in just a couple of hours, great fun, havent playe it before, but its seems that having a machine about 10x the required spec cause the game to be realy easy, and there seemed to be a lot less missions than I remember in RA1
OK.....
(Please someone be my first G-Pig with a fast machine and DP.....:-) :D
This Might Cause An Argument:
#15898 posted by RickyT23 [82.20.37.149] on 2009/01/05 05:58:00
Do you agree with this Top 28 FPS list?
http://www.splegends.com/2009/01/2...
I Disagree
#15899 posted by spy [92.47.246.216] on 2009/01/05 08:32:03
where the hell is Quake? and thief is only 19th
wtf? shitlist :)
Hmm
#15900 posted by nonentity [87.194.146.225] on 2009/01/05 11:39:51
The first Quake was a muddled affair, a hodgepodge of disparate design elements and simplistic, Doom-styled combat. Quake II turned that formula on its head by crafting a believable, integrated world. You no longer blasted random monsters in non-descript brown castles;
Quake II's true legacy was its visionary approach to online gaming:
With a wide array of mods, maps, clans and user-generated content, Quake II was the multiplayer template that helped later forge online-focused games
Yeh dammit. Why is there no custom content for Q1? Damm hodge podge simplicity.
Anyway, that aside, that list is complete idiocy, a mixture of sequel focussing, lowest common demonination zeitgeisting that will horribly offend any real fps fan. So definately worth reading...
Oh, and wtf Tribes is #26 yet Bioshock is one of the best FPS games _ever_ (not in the last year, but EVER?!?).
Also Thief @ 19 is obviously a tragedy but Metal Age was better anyways (not that it's in there)
#15901 posted by Spirit [213.39.225.5] on 2009/01/05 12:03:18
Ha, a nonentity-bait. Nice work.
Well
#15902 posted by Shambler [82.47.201.98] on 2009/01/05 12:37:33
It's broken in IE. Which is nice.
Er... I Still Need A Tester
#15903 posted by RickyT23 [86.139.222.130] on 2009/01/05 13:15:23
I fell out with the map, so someone please test, then I can finish already and start working on a better idea!!
Please :-)
#15904 posted by Spirit [213.39.225.5] on 2009/01/05 13:28:10
If it's not a base map, I'd love some playing. I got a cold though so my skills and patience will be severely different, heh.
Its A Huge And Monstrous Base Map Called
#15905 posted by RickyT23 [86.139.222.130] on 2009/01/05 14:38:33
"Stark Monstrosity"
Gah - I set out to make an episode. It was gonna be the first map of an episode, which naturally is a base map.
Problem is that I have fallen out with the map completely, and just want to get it out. I mean released.
When I started making it I was distracted by my bloody shit rock band I was in, and mapping had taken a side-line. The lack of focus I think shows here. The map has its strong points, but it also has its weak points.
Lateral thinking required to complete it, VERY non-linear, but with overall linear progression.
Gameplay needs work, hence need for and early tester.
Spirit you are a good tester, but like I said its a HUGE and UGLY base map! :P
Its not stifled by limited ammo or space BTW, its not meant to be a skin-o-your teeth prescision-balanced affair. Its just fast and violent.
Send or not?
Nah, Better Not Me
#15906 posted by Spirit [213.39.225.5] on 2009/01/05 15:02:24
I wouldn't treat a base map fairly.
I Hate List Like That,
#15907 posted by HeadThump [4.136.90.186] on 2009/01/05 18:12:31
but at least that one inspired one of the most beautiful phrases I have recently seen:
a mixture of sequel focussing, lowest common demonination zeitgeisting that will horribly offend . . .
Yeah
#15908 posted by Orl [76.98.214.54] on 2009/01/05 18:39:31
And besides we all know what the number 1 first person shooter is.
I'm Going To Release My Own List Of Best 10 FPS's
#15909 posted by starbuck [94.193.240.185] on 2009/01/05 18:52:08
containing only Turok games, multiple times each if necessary. In each entry, I will explain why this particular edition of Turok is more groundbreaking and important to the genre than Doom, Quake, Half-Life, Halo, Thief, SS2 or Deus Ex. Turok 3: Rage wars has a weapon with is a boomerang! Does Half-Life 2 have that? Does it fuck.
#15910 posted by starbuck [94.193.240.185] on 2009/01/05 18:54:33
er *which* is a boomerang. Wow, that's amazing and groundbreaking even the 2nd time I've written it.
Wow
#15911 posted by megaman [92.73.98.205] on 2009/01/05 19:42:26
the stupidness of that list is extraordinaire
I Guess
#15912 posted by megaman [92.73.98.205] on 2009/01/05 19:42:43
that's stupidity :D
It Never Goes Out Of Fashion.
#15913 posted by Shambler [82.47.201.98] on 2009/01/05 20:25:53
I've managed to resist firing up Firefox so far.
Hmm
#15914 posted by nonentity [87.194.146.225] on 2009/01/05 20:31:20
I like the idea of the lowest common demonination, like some worst possible shared hell...
But yeh, I meant denomination.
Yes. Denomination.
I like the overtones of religious factionalisation and deification ('Carmack is God!') that typify the FPS scene(s) (especially the early days of Duke vs Quake vs Unreal).
Still feel so god damn smart? Bunch of damn philipines...
#15915 posted by Scampie [67.129.250.254] on 2009/01/05 22:18:14
obviously a list written by a 12 year old who never actually played a real FPS game. Where the fuck is Dear Hunter?
Um
#15916 posted by Scampie [67.129.250.254] on 2009/01/05 22:18:50
DEER Hunter.
Dear Hunter
#15917 posted by RickyT23 [82.20.37.149] on 2009/01/05 22:33:24
Thats where you play an agony aunt called Mandy Hunter who runs around flogging infidel boyfriends or something...... ?
Hey,
#15918 posted by HeadThump [4.136.90.53] on 2009/01/05 23:11:56
But yeh, I meant denomination.
Yes. Denomination.
Don't sweat it. I thought it was a minor case of letter inversion not worth quibbling over.
#15919 posted by Willem [75.177.185.17] on 2009/01/06 01:41:57
I think you actually meant Denominator. But hey, whatever.
I Dedominate
#15920 posted by bambuz [91.152.89.203] on 2009/01/06 01:46:25
mnemonite nom nom ..what?
True Or False
#15921 posted by DaZ [80.41.177.23] on 2009/01/06 01:58:01
Zombies say "Nom!" as they are gibbed.
Doo Doo Doo Doo Doo Do
#15922 posted by Scampie [67.129.250.254] on 2009/01/06 03:02:50
Manamana
False
#15923 posted by MadFox [84.26.168.11] on 2009/01/06 06:17:20
zombies groan ZOM
Manyanas
RickyT...mail!
Isn't
#15924 posted by MadFox [84.26.168.11] on 2009/01/06 06:28:56
denomenation a phenomenon like neezing...
you can't commit it on command,
but also you can't avoid it.
Like the zombie, who neezes "zom", and well...
denomination
Hmm
#15925 posted by nonentity [87.194.146.225] on 2009/01/06 15:02:20
I think you actually meant Denominator. But hey, whatever.
Actually I specifically didn't, hence the second bit about religious overtones, I assumed that's what they were getting at rather than the letter switch (which took me several re-readings of Headthump's post to spot).
But tbh, I've now been entirely outdone by Madfox's poem anyway...
Hmm
#15926 posted by nonentity [87.194.146.225] on 2009/01/06 15:03:57
And on a far more important note, Shambler uses IE? The fuck is wrong with you?
I Like IE.
#15927 posted by Shambler [82.47.201.98] on 2009/01/06 18:29:37
I click on it, it displays webpages.
Apart from this one that's got everyone so irate ;)
#15928 posted by Scampie [67.129.250.254] on 2009/01/06 19:11:25
I use IE too, since it fucking works on any website that isn't designed by retards who think they're so self important that I'd use any other browser than my browser of choice to view their worthless website.
Quake LIVE Beta Testing
#15929 posted by DaZ [80.41.177.23] on 2009/01/06 23:07:23
so I got an invite to the beta test of Quake LIVE (quake 3 in a web browser, free to play) and have 5 invites I can send out (I think) so speak up if you want one!
Me!
#15930 posted by RickyT23 [82.20.37.149] on 2009/01/06 23:25:13
Pick Me! Me me me me me me me me me!!!!.....
Wot-ever
#15931 posted by Shambler [82.47.201.98] on 2009/01/06 23:59:40
Get on L4D you cuntsacs.
Hmm
#15932 posted by nonentity [87.194.146.225] on 2009/01/07 00:28:47
I'd just have thought that with your love of underage bestial porn you'd want a browser that stopped dodgy sites stealing your information or let hackers turn your PC into a zombie (you seem fairly anti those atm too ;)
And in fairness, I click on it, it displays webpages, is true of most browsers. I like Firefox myself (the ability to adblock makes the internet happier), but Chrome is supposed to be quite good. I'm just getting increasingly worried about Google buying my entire soul, however 'funky' or 'innovative' their policies are...
ps. I agree Scampie, however much I dislike IE, ignoring that much of the market share is the extreme of either retardation or pretension
Ricky
#15933 posted by nitin [124.168.67.114] on 2009/01/07 01:45:45
if you're still looking for testers, send me an email.
Oh Btw
#15934 posted by nitin [124.168.67.114] on 2009/01/07 01:46:15
you wont get any technical feedback, I'm no mapper.
DaZ
#15935 posted by starbuck [94.193.240.185] on 2009/01/07 01:55:20
I'd like one very much sir! Been looking forward to checking it out...
Browsers
#15936 posted by starbuck [94.193.240.185] on 2009/01/07 02:19:40
I couldn't give a shit what browser other people use, but since I compulsively have to customise everything, I'm a sucker for Firefox. Firecrotch?
I'm currently running Firefox 3 with Greasemonkey scripts (lets you tweak individual webpages to work the way you want), mouse gestures (amazing), the web-developer extensions, grab and drag (what it sounds like: hold a mouse button of your choice and drag the view about), adblocker, the camino theme, and a few more.
There Are Some Hi Res Skins For Shambler, Kinght And Scrag
#15937 posted by RickyT23 [82.20.37.149] on 2009/01/07 03:08:32
at QuakeOne.com
There Are Some Skins That Don't Look Like Shit For All The Monsters
#15938 posted by Scampie [67.129.250.254] on 2009/01/07 07:05:23
included with the game
Yeah.....
#15939 posted by RickyT23 [82.20.37.149] on 2009/01/07 09:54:58
I know. But its good to see someone make an effort!
Shambler
#15940 posted by Vondur [89.175.96.234] on 2009/01/07 10:04:53
go map, btw
Im Thinking Of Doing This Course
#15941 posted by RickyT23 [81.157.18.236] on 2009/01/07 11:39:28
http://www.cumbria.ac.uk/Courses/C...
I know some of you guys are actually pros, so I wanted to ask what you think of the look of it?
Is near where I live.....
#15942 posted by Willem [75.177.185.17] on 2009/01/07 11:53:48
OK, I'm going to be honest here because I don't want to go down the wrong path...
That course looks fine for what it is but understand that game designers aren't hired cold off the street. Those positions are generally given to people who work within the company who have worked their way up and proven that they know what they're doing.
If you want to be a game designer, then this course certainly won't HURT your chances but it's not a golden pass key either. You're going to need to design games, a lot of them, and get them into finished form. That will impress a prospective employer a lot more than a piece of paper will.
Again, the course seems fine and I won't want to be a wet blanket - but you're going to have to do a whole lot more than get that diploma if you want to be an actual game designer. Passion and results first, paper degrees second. IMO.
I've Got A Ba
#15943 posted by ijed [190.20.90.144] on 2009/01/07 12:00:33
As well, and it did help, not least because I learned alot. Getting the actual job is going to take a portfolio, and university is a good place to start putting one together.
Most likely alot of your tutors will have worked in the industry as well, so their advice is going to be useful.
It's true that games desginers have to work their way up, but not always from the most lowly positions - its perfectly possible to start in level design and get there.
#15944 posted by Willem [75.177.185.17] on 2009/01/07 12:39:56
Sorry if I gave the wrong impression about working your way up. Yes, I'm not saying you have to start off as the janitor. All I meant is that the odds of you starting as a game designer are very slim.
Yeah.....
#15945 posted by RickyT23 [81.157.18.236] on 2009/01/07 12:59:03
Interesting points.
I mean to get a job working for a company producing games you need an impressive portfolio of work, i.e. games which you have made.
So for a person like me (who isn't imtimidated by the design aspect - i.e. creating graphics/artwork) I need to learn how to actually program a game?
And as I've said before - I'm no programmer, but I want to learn how to program. So what is a good medium to work in? Say for example I wanted to make a side-scroller - I could create the artwork - but then I would have to actually program it (not necessarily in that order) - So I could self-teach myself how to use a language.
Where would I find info to do that?
What is a good medium to learn?
Lol! The concept of programming is pretty alien to me, but also intuiguing. I used to dabble in BBC Basic when I was about 14, and was able to make pong-like games, and even simple top-scrollers (just using simple line-art)....
Where should I look?
Hmm
#15946 posted by nonentity [87.194.146.225] on 2009/01/07 13:12:16
Just woke up, so too blurred to give actual advice, but no, you don't _need_ to learn to code to create a portfolio (in fact, given your releases you already have part of one).
Infer from following;
Those positions are generally given to people who work within the company
All I meant is that the odds of you starting as a game designer are very slim
but [...] its perfectly possible to start in level design
Not In The Industry
#15947 posted by nitin [124.168.67.114] on 2009/01/07 13:21:09
but from what I have seen, surely making a portfolio that includes works in various engines is a definite plus?
Maybe I Should Start Here?
#15948 posted by RickyT23 [81.157.18.236] on 2009/01/07 13:39:08
http://www.cprogramming.com/
Maybe I should make a mod. For Quake.
Although I feel that if I can get a handle on creating programmes/games it would become more addictive and interesting to me than mapping....
Well to apply for that course I need a protfolio anyway, which I will be putting my maps and webpage in. And a couple of pop-up banners which I created for a trade show.....
Hopefully they will consider me despite that fact that I only got to GCSE's, and a couple of other certificates. They expect me to have "A" levels, which I dont....
The thing is that I dont want the piece of paper, I just want the living/career. And to do the course I would have to do it part-time due to real-life situations.... Which would take four years....
I really am interested in learning C though.
#15949 posted by Willem [24.199.192.130] on 2009/01/07 15:17:52
"but from what I have seen, surely making a portfolio that includes works in various engines is a definite plus?"
The engine you choose isn't all that important. What's important is that you finish things. That's really what companies want to see. The fact that it's in Unreal, Quake or your own engine doesn't matter.
Having an idea, building it, and actually releasing something to the world puts you leaps and bounds beyond most applicants.
Ricky
#15950 posted by gb [89.27.219.45] on 2009/01/07 15:20:20
Lots of open source games are very short on manpower. You could pick one, add lots of artwork, squish all the bugs, and make a proper release. Especially if you can do artwork, many open source teams would kill to get you on their project.
http://happypenguin.org/
Learning C:
http://publications.gbdirect.co.uk...
and get a pet project to practice on.
Also, did you get my mail?
GbYes I Got Your Mail, Thanks For The Links BTW.
#15951 posted by RickyT23 [81.157.18.236] on 2009/01/07 15:36:08
Well if I can get my current map out of the way (imminent) I s'pose I can start on the said map you mentioned. I think I might actually have to be working on two maps at once though...
I'm really keen on making an ep. still but my current map is no longer gonna be part of it. It sucks. It was an interesting experiment, but ultimately a fail. Heh - you'll all see soon enough!
you can do artwork
Crikey! What I mean is i understand how to make artwork - bitmapped images. But really I havent got that much experience in the area..... Lol! its all to play for I guess.
I spent about an hour reading through the first tutorial on cprogramming.com then went cross eyed...
So yes, I'll commit to doing that one map to start with! Im in. :-)
BUT - I will be working on other stuff at the same time. Not to say that I'll never finish it, just that I will be attempting to multi-task....
Meh - I think I've HAD ONE TOO MANY CUPS OF TEA.....
#15952 posted by Willem [24.199.192.130] on 2009/01/07 15:38:22
Oh, and as an aside ... QuakeC is not really, entirely, "C". It's basically C but it's so Quake specific and so locked into it's sandbox that whatever you learn there isn't really all that relevant to what you might get a job doing in the 'real world'.
You might want to start off doing command line based Quake tools or something if you wanted to get your feet wet with C. Find the file specs for a BSP file and see if you can open the file, read some info about it, print it to the screen and clean up. Stuff like that will teach you more than making the Ogre fire nails will.
Not that QuakeC is useless in this regard. It certainly isn't. It inspired TONS of guys back in the day to learn to code so in that light it's fantastic. It's incredibly satisfying to change a few lines of QuakeC and see the game itself change it's behavior. That's almost instant gratification, baby! :)
#15953 posted by RickyT23 [81.157.18.236] on 2009/01/07 15:47:30
#include <stdio.h>
yup - that means that the compiler has to look in a file called stdio.h before proceeding to obtain any, er, functions which might get called on within the script?
A bit like telling an xhtml script to look into style.css to get the definitions of each one of the heading/span styles?
Thats about as far as Iv'e got, and I dont even know if it's right.
Cups of TEA!
#15954 posted by Willem [24.199.192.130] on 2009/01/07 16:04:47
If this is the rate you're going to ask questions, this is going to be a very long and painful process for everyone. :) Take it slow, compile a lot, change things and see what happens.
One Thing For Sure, Ricky
#15955 posted by Spirit [213.39.174.132] on 2009/01/07 16:21:45
You are, to me and at this time, the pretty much the best person to finish (and finish good) things around here. :)
(If you want to get into programming, join the dark side and install Linux!)
Dont Worry, The Tea Is Wearing Off......
#15956 posted by RickyT23 [81.157.18.236] on 2009/01/07 16:31:50
I havent really had a chance to fiddle yet, this has all happened since I started work. This morning. Tomorrow who knows, I might be stripping and rebuilding car engines.... Anyone know any good links ? (jk)
Spirit - Lol! Wait till you see the map!
Did Someone Link To This Here?
#15957 posted by RickyT23 [81.157.18.236] on 2009/01/07 16:36:44
http://uk.youtube.com/watch?v=EPeS...
highly relevant!
Ricky
#15958 posted by DaZ [80.41.177.23] on 2009/01/07 19:39:26
I tired to invite you to Quakelive but it says you have already been invited ;)
Still got 5 invites for the beta if anyone is interested?
Yeah
#15959 posted by RickyT23 [82.20.37.149] on 2009/01/07 19:54:52
Thanks for the invite.
I thought you referred me, I got an email last night.
Had a go. Must not say anything else about it..... ;P
My Personal Suggestion As For As School Goes For Game Development...
#15960 posted by Scampie [67.129.250.254] on 2009/01/07 20:27:26
My personal suggestion is to take a course relevent to what position you want, but not specifically geared toward it. What I mean by that is if you want to be a programmer, take a proper computer sciences course. An artist, take regular art courses. Designers take some programming and some art, along with heavy writing and social sciences courses. On the side, do lots of hobby work specifically for games to build that portfolio.
Personally, my feeling is that the courses specifically tailored to game development don't teach you much more than you can actually learn on your own, and the more standard courses will give you more in terms of actually learning relevent skills.
Seen lots of resumes and interns come in from these schools, and it's always a mixed bag. The strongest applicants tend to be the most self driven, who have done lots of personal work that's good, as well as have a relevent degree.
Ricky
#15961 posted by SleepwalkR [78.52.100.188] on 2009/01/07 21:23:53
If you want to learn C, I recommend this book as a reference:
http://www.amazon.co.uk/C-Programm...
You will need a companion book that teaches you about programming in general, but the above book is great if you just need to look up what this or that does. The most important aspect you need to learn about C is pointers and memory management in my opinion. If you don't get that stuff right, you won't be able to do much real programming in that language.
#15962 posted by Willem [24.199.192.130] on 2009/01/07 21:29:43
The K&R book? I wouldn't recommend that for an absolute beginner. Pick up something fluffy like a Sams "Learn C in 24 hours" or something.
Question Is
#15963 posted by megaman [92.73.110.153] on 2009/01/07 21:47:33
if c is a good language to start programming with in the first place.
Ricky
#15964 posted by gb [89.27.206.18] on 2009/01/07 21:59:09
So yes, I'll commit to doing that one map to start with! Im in. :-)
Cool. It's not such a big map, so hopefully it won't stress you out too much. Take your time.
Learning C... personally, I learned a lot doing a Nethack mod. That's a text mode RPG. I just added a player class, some weapons etc. I also learned a good amount by modding Quake 2 and Quake engines, and bots. When I encountered things I didn't understand, I looked them up. Now the result is that I can hack, but I couldn't write a program from the ground up - that's why there are programming courses.
It's not a hard language to learn imo. If you can do QuakeC, the main things you'll need to pick up are arrays and structs. And pointers, of course.
Like Spirit says, install Linux, which should come with a C compiler, and install some games, and just look at their source and try to understand what's going on. I can really recommend old games like Nethack, Angband etc. They have no graphics to speak of, just things like monsters etc.
Yeah, #include blah means that pre-defined functions are taken from another file (a library). Leave out the include, and your compile will fail.
You should also know that there are Windows-specific extensions to C, and also Windows-specific libraries. These are widely used but often a nuisance when you want something to run on other platforms.
You don't write scripts in C. Scripts are interpreted, C programs are compiled. You write scripts for python, or bash.
Coding help thread?
Wow...
#15965 posted by metlslime [64.175.155.252] on 2009/01/07 22:39:45
Nothing wrong with learning programming of course, and a designer will be better for knowing the other disciplines, but you definitely don't need to know how to code to be hired as a designer.
On the job, about the most code-like work most designers would normally do is either scripting events for your level (in a high-level language such as lua or some in-house language) and writing xml-like data files for UIs and the like.
As for what sort of first job in the industry you might get, level designer or junior level designer (some companies don't have multiple tiers, some do) is the most likely given your history of released quake levels. "Game designer" is typically a leadership role, not an entry-level job.
Portfolio wise, you want to show personal initiative, so the more projects you can show that you finished, that were NOT a homework assignment for school, the better, since it shows that you have drive and discipline. You have some good levels already, so this area mostly covered.
Someone said it doesn't matter what engine you mapped for, but I would say first, mapping for a variety of engines shows you are flexible and can learn new tools, and second, mapping for a latest generation engine like unreal3 can show that you are up on current practices/techniques.
Schooling and/or previous non-game work experience are useful in showing that you are somewhat mature and will know how to do work, even though they are not relevant to the subject of game development. This is what is working against a talented 18- or 19-year old, the fact that they just seem young and haven't really held a serious job or gotten a college degree.
As a data point, I have no degree, but when I entered the industry at 24 i had already worked a couple years at a dot-com startup, and had done some freelance work too. So I think that helped make me look a little less like a fresh-faced kid who might spend his entire work hours playing Robotron and Puzzle Bobble.
Daz!
#15966 posted by starbuck [94.193.240.185] on 2009/01/07 22:57:54
I want one please!
Willem
#15967 posted by SleepwalkR [85.179.23.65] on 2009/01/07 23:11:10
That's why I said he should get a companion book and use the KR book as a reference.
Hmm
#15968 posted by DaZ [80.41.177.23] on 2009/01/08 01:13:34
Sorry Starbuck all my invites seem to have disapeared (?!) at the moment, maybe id is messing with some settings or something.
I'll check again tomorrow, in the mean time maybe Ricky can sort you out.
Basically Yeah
#15969 posted by ijed [190.20.101.143] on 2009/01/08 01:39:27
Programming will help, your mapping portfolio as-is will help more, probably, having a grab bag of games made for different platforms (asteroids in flash with a novel twist) would be a major boost and experience of how to put things together and finish them is the magic ingredient.
My $0.02
#15970 posted by pjw [68.114.222.44] on 2009/01/08 04:10:50
There's been a lot of good advice in the last 30 or so posts.
Basically, getting a job in the game industry boils down to creating something new (art assets, code, scripting, level geometry, sounds, fx, whatever), polishing it up, getting it into some playable form, and letting a potential employer experience it, in-game. If it's cool, and makes someone say "Wow, nice, can you make us some of this?" then you're in. It's actually pretty simple.
(Note that the "in-game" part isn't always 100% necessary, but it always helps.)
There are a whole lot of other influencing factors (breadth and depth of your game-related skills, education, background, social skills, interview skills, and so on), but it's mostly just about Making Cool Shit and impressing someone with it.
Oh And
#15971 posted by pjw [68.114.222.44] on 2009/01/08 04:16:02
Willem and others are quite correct: No one starts as a "game designer". You may start as a level designer/scripter and be given a certain degree of freedom to make decisions about gameplay in your current corner of the game, but the actual design of the game as a whole is almost always going to be handled by one or more senior people who have been at that company and/or in the industry for quite a while.
Starbuck
#15972 posted by RickyT23 [82.20.37.149] on 2009/01/08 04:16:06
s00ry mate, but it says I have run out of invites too, and I havent invited anybody!
Maybe they just dont need anymore testers ATM. I'll try again tomorrow.....
thanks for the encouragement guys, given me stuff to think about.
Prograyming (I'm Not In The Games Industry)
#15973 posted by bby [91.152.89.203] on 2009/01/08 04:21:42
There are easier ways to learn programming than C. Since you already know some BASIC, the basics are not that hard though so you might go to C directly.
But. It's maybe not so relevant for a game designer / mapist. It's very fast to run but a bit of a pain to make stuff with.
So I'd say LUA / Python or some script language like that would be nice. Lua is very easy and nice but I don't know how the environment works, ie I've only used it in context of where it has been built into games, not created anything standalone with it.
I don't think you will have much trouble learning all that Ricky, it just requires work.
It's good if you have some people or friends to ask if you're stuck on a problem or the tutorials etc are ambiguous. This is where college helps somewhat. But stuff depends. Some people study better on their own than others.
Metlslime:
#15974 posted by Scampie [67.129.250.254] on 2009/01/08 04:32:39
what I meant by 'some programming' is more of a basic intro course to a language. No most designers don't need to know how to code, but it's helpful to be familar with how something is programmed.
And if you happen to be good at it, or like it alot, you can pursue it further and be more of a scripter or technically oriented designer. Level designers as a whole in the industry tend to be either enviroment artists or scripter, so having a wide amount of knowledge is good.
And As The Guy Above Said...
#15975 posted by Scampie [67.129.250.254] on 2009/01/08 04:36:17
if you want to be a scripter or level designer who mainly focuses on doing gameplay implementation, learn LUA. It's used everywhere, except the studios who use Unreal3/idTech/Source.
Daz/Ricky
#15976 posted by starbuck [94.193.240.185] on 2009/01/08 17:02:23
Curses! Cheers anyway though... if they turn up again let me know! :)
Hmmm
#15977 posted by RickyT23 [81.157.18.236] on 2009/01/08 17:15:27
Unreal3/idTech/Source
Im confused. Thats like most of them isn't it?
Also what is LUA? Is it used in Blacksite? Nope, that was UE3, I think? Army of Two? GTA4? (I know that used Rage engine)
Maybe Fallout 3/Oblivion? Crysis?
Heh - I should really try another engine as some point if I'm serious though, but Source or idTech would seem like a logical stepping stone for me. Cause (with the exception of idTech5 AFAIK) they use a brush based system. Actually didnt I hear that UE3 used a brush based system, unlike UE1/2 which used a subtraction system?
Hey Rick,
#15978 posted by HeadThump [4.136.90.239] on 2009/01/08 17:58:39
Brush based and subtraction are not really dualities. In the first Unreal editor, you cut out a space and build brushes inside that space. It is possible to approach Quake editing with this method if an editor designer so chose to do it that way.
Also idTech 5 uses brushes, but model implementation is very well integrated, where you can drop a .lwo model created in a modeling ap (it certainly wont hurt to know how to use one), and the id bsp compiler will process it as easily as if you had used brushes. Still, the typical approach in idTech 5 is to create the frame work with brushes and
use modeling for detailed objects (all that wicked pipe layout in Doom3).
If you are still interested in C, the Quake 2 game dll is a good place to practice the skills you'll learn on. It is not a sandbox like QuakeC, or even Quake3's virtual machine (though there are few restrictions on C usage with Q3), but a straight up dll made in C. There are a shit load of tuts for it.
http://webadvisor.aupr.edu/noc/
Ricky
#15979 posted by Scampie [67.129.250.254] on 2009/01/08 20:27:54
Thats like most of them isn't it?
Anywhere doing FPS/Action games. But there are lots of places that do casual games or downloadable games or RTS games or RPG games or MMO games... and for the most part don't use idTech or Unreal or Source.
Aaaah
#15980 posted by RickyT23 [82.20.37.149] on 2009/01/08 20:35:10
I see what you mean. Soory, I've just got fps on the brain :D
LUA
#15981 posted by bambuz [130.233.243.229] on 2009/01/08 20:49:33
Ricky, it's very simple, you'll learn the basics in a few hours and most of it in two days.
This 3 line program should output the squares from 1 to 10 (haven't tested it myself):
for i = 1, 10, 1 do
print(i*i)
end
When you know one normal language, you know the basics of most languages as they are really just slight variations of the same ideas. Hence if you have made some games with BASIC you're already most of halfway there...
Zombie Outbreak Occurs,
#15982 posted by HeadThump [4.136.90.222] on 2009/01/09 06:26:36
How likely are you to survive?
http://www.randomhouse.com/crown/w...
#15983 posted by Zwiffle [24.183.101.72] on 2009/01/09 06:47:31
Was a good book. I recommend it. Nice tapestry of zombie tales from throughout the zombie apocalypse.
#15984 posted by Scampie [67.129.250.254] on 2009/01/09 07:56:45
36% survival rating.
Not bad considering really.
To FRIB
#15985 posted by spy [92.47.244.187] on 2009/01/09 11:15:31
i had never chance to thank Frib personally, but i wanna thank you for the BEST dm map ever
pkeg(fribdev1) you rock dude :) ok. i finally did it
Ps
#15986 posted by spy [92.47.244.187] on 2009/01/09 11:17:43
i'm stuck with that map since ~2000
Me Too
#15987 posted by Shambler [82.47.201.98] on 2009/01/09 14:02:16
36% hmph. I reckon I could up that, based on me consuming Scampie to survive.
Was a good book yeah.
37% Here
#15988 posted by nitin [124.168.31.10] on 2009/01/09 15:10:28
good questions :)
I'd Think You English Folks Would Have A Higher Chance.
#15989 posted by Scampie [67.129.250.254] on 2009/01/09 17:07:20
being that you live on an island, and could potentially swim/boat to safety, rather than myself who lives in the central of America and would need to escape to the frozen tundra of Northern Canada.
43%
#15990 posted by ijed [190.20.79.101] on 2009/01/09 19:45:56
Hahahahhah!
Yes, I'm drunk.
I Scored 43 Percent
#15991 posted by HeadThump [4.136.90.25] on 2009/01/09 19:58:51
but only after skewering the results by stealing my neighbor's boat.
Hmm
#15992 posted by nonentity [87.194.146.225] on 2009/01/09 21:12:47
Had to adjust based on not being in the US (live near coast, etc), but got 43% survival chance apparently. I can (probably... well, maybe) live with that
I May Have Also
#15993 posted by HeadThump [4.136.90.68] on 2009/01/09 21:59:35
exaggerated my wilderness survival abilities. It pretty much comes down to, are you will to eat a squirrel? I never have, but rabbit is pretty tasty, so probably could.
29%
#15994 posted by starbuck [94.193.240.185] on 2009/01/10 00:52:54
motherfucker
27%
#15995 posted by Bal [83.204.157.38] on 2009/01/10 01:41:46
I'm ready to join the undead legions!
Spy
#15996 posted by Mr Fribbles [121.44.201.26] on 2009/01/10 08:47:18
Thanks!
32% Survival Rating
#15997 posted by JPL [82.234.167.238] on 2009/01/10 11:16:16
.. what am I suppose to do now ? buy the game ?
Argh
#15998 posted by JPL [82.234.167.238] on 2009/01/10 11:17:31
.. it is a book, not a game.. I misread.. or read too fast :P
Jpl
#15999 posted by nitin [124.168.31.10] on 2009/01/10 12:12:47
kill yourself now because you cant really survive the inevitable zombie onslaught :)
#16000 posted by Spirit [213.39.223.188] on 2009/01/10 12:18:28
You could always distract them by throwing frog legs at them. Or stab them to death with baguettes. Heh, imagine french zombies, I mean Zömbee'.
Fuck Thats Cheep
#16001 posted by RickyT23 [82.20.37.149] on 2009/01/10 12:47:45
ROFLMAO!!!
French Zombies
#16002 posted by JPL [82.234.167.238] on 2009/01/10 14:15:55
Will run after you with snails, frogs, baguettes, and a bottle of red wine: mandatory for a good diner :D
Spirit
#16003 posted by RickyT23 [82.20.37.149] on 2009/01/10 15:24:46
cyber.zip in quaddicted.com/wads is corrupt, according to my PC, ive tried to download it several times....
Hm
#16004 posted by Spirit [213.39.223.188] on 2009/01/10 16:18:32
No idea, maybe it's available somewhere else.
If you find it, please tell me, I am too lazy to search it myself. :P
I Dont Even Know Wat Was In It....
#16005 posted by RickyT23 [82.20.37.149] on 2009/01/10 17:23:34
I was just looking for some decent textures, and downloaded a few this morning, but I just thought you might like to know it was a duff file. Or that it *might* be a duff file!
Frib
#16006 posted by spy [92.47.228.153] on 2009/01/10 17:29:16
Cyber.wad
#16007 posted by JPL [82.234.167.238] on 2009/01/10 17:42:17
I think it contains the textures used in Babel map: this map was used with the Cyberdemon (i.e cyber mod). So you will find out the same textures in the Doom2 texture set...
To be confirmed ;)
Hmm
#16008 posted by nonentity [87.194.146.225] on 2009/01/10 19:26:40
Also, French survivors will steal all the chicken. Bastids.
On a completely unrelated note, I'm 25 today. I mention this only because I've realised I was born 10/1 1984, which I think is quite neat...
Happy Birthday
#16009 posted by spy [92.47.228.153] on 2009/01/10 21:06:56
nonentity
RickyT
#16010 posted by MadFox [84.26.168.11] on 2009/01/10 22:39:10
I've got the cyber.zip intact.
I'll mail it.
Belated Happy Birthday Nonentity
#16011 posted by HeadThump [4.136.90.86] on 2009/01/11 09:52:59
and MadFox, your verse in English is second to none.
#16012 posted by MadFox [84.26.168.11] on 2009/01/11 10:33:55
my fox in maddish square?
Underworldfan
#16013 posted by Willem [71.70.208.255] on 2009/01/11 15:46:31
So is Underworldfan's site ever coming back? It sucked because they stopped doing reviews pretty much the moment I started releasing levels. Was it something I said?
#16014 posted by Zwiffle [24.183.101.72] on 2009/01/11 15:50:03
It was something you RELEASED.
They couldn't contain a level that good it literally blew up the website.
Willem
#16015 posted by Spirit [80.171.85.170] on 2009/01/11 16:01:54
UWF has not been active a much longer time. All recent reviews were done by Tronyn. Tronyn mentioned that some weeks ago somewhere.
OK, now what really happened:
He tried making a screenshot of whiteroom, then it was all blank and he got angry at his malfunctioning computer. Now he is saving for a new one.
#16016 posted by stevenaaus [60.240.198.243] on 2009/01/11 20:55:34
laugh :>
Actually
#16017 posted by Nynort [24.78.41.15] on 2009/01/11 23:08:14
although UWF never said this, I kind of expected him to come back around now (ie the new year)... and as Spirit noted since I had done almost all the reviews for the last 4-5 months the site was active, all he would have to do is basically post the reviews (although it'd be nice if he'd review NSOE). Anyway I'll email him, and see if he's interested in coming back.
Hmm
#16018 posted by nonentity [87.194.146.225] on 2009/01/12 01:19:04
And if he doesn't wish to return, would UWF really object to Tronyn using the existing reviews/content to start a new (active) review site?
I mean if Tronyn is already writing all the reviews, it seems strange that it's reliant on the presence of someone to actually post them or run the site...
#16019 posted by Willem [71.70.208.255] on 2009/01/12 11:14:05
Yeah, I would love to see an active (or even partially active) review site for Quake1 levels. One of the gratifying things about releasing a level is reading a review. The comments in the thread are awesome, the demos that people post are great and a review is a nice topping on the release sundae.
#16020 posted by Willem [71.70.208.255] on 2009/01/12 11:14:48
I guess what I was saying is that it provides motivation for people to release levels and that can only be a good thing.
Well Of Anyone Fancies Testing A Map Any Time Soon
#16021 posted by RickyT23 [82.20.37.149] on 2009/01/14 01:41:42
that would be wonderful :P
Hey Ricky, I Could...
#16022 posted by grahf [76.104.21.196] on 2009/01/14 03:39:45
except that you said you were looking for someone with a fast pc, who could play it in darkplaces? My comp is pretty slow by today's standards, darkplaces really chugs for me on high-poly wide open maps.
I'll take a look anyways if you'd like. I think I need some inspiration to open an editor again.
After Updating
#16023 posted by HeadThump [4.136.90.106] on 2009/01/14 04:10:50
the card for my driver, DarkPlaces gives me fits. Definitely the driver, as the error report always points back to an ATI dll. So, no go for me Ricky :(
Errr
#16024 posted by HeadThump [4.136.90.106] on 2009/01/14 04:12:22
driver for my card
No Well Its OK Because
#16025 posted by RickyT23 [81.157.18.236] on 2009/01/14 10:06:08
You can use any engine, this version is fully vised! :P
#16026 posted by Willem [71.70.208.255] on 2009/01/14 11:29:41
Ricky
Happy to test here. I'd be using FitzQuake on my Macbook Pro. If that works for you, I'm happy to send feedback!
Tronyn
#16027 posted by [194.65.24.228] on 2009/01/14 15:24:18
Nynort(Tronyn) thks for all the work you have done with the reviews, since you also map a lot and make this extra work in the reviews.
That’s a lot of work you are giving to this community!
So many thks mate!
Hope everybody was like you.
Sure Thing Then
#16028 posted by grahf [76.104.21.196] on 2009/01/14 21:53:04
Ricky, my email's under my name in the "people" section if you'd like me to take a look at it.
How Do I Start An IRC Channel?
#16029 posted by DeFrag [24.113.62.52] on 2009/01/15 02:26:09
Hey all! As most of you know, I used to frequent this forum & the #terrafusion IRC channel a couple years ago. Now I usually hang out at Bossarea.com.
Hi to all my friends I've made on this forum, miss you guys, Quake, & mapping. I'll get back into it sometime.
How do I go about getting an IRC channel up for the site & is there a good, free web-site embedded alternative that is a bit safer than IRC?
TIA
Pick A Server, Connect To It, Type /join #mychan
#16030 posted by BlackDog [58.7.155.137] on 2009/01/15 08:54:06
See the server docs for how to get bots, etc.
Bossarea
#16031 posted by bamby [91.152.89.203] on 2009/01/15 23:39:51
is that like bossanova. But for kings.
No
#16032 posted by MadFox [84.26.168.11] on 2009/01/16 09:22:23
it's the denomination of wood out of Congo, but then for flames,
bossé rea
Check Out This Quake Mod!
#16033 posted by RickyT23 [81.157.18.236] on 2009/01/16 10:11:12
http://uk.youtube.com/watch?v=e14U...
I think it looks really smart. I wonder who is responsible for it....
Right.
#16034 posted by Shambler [82.47.201.98] on 2009/01/16 10:27:45
Yeah I'd rather play that than AVP/AVP2/AVColonialMarines.
It looks gash.
Heh - I Think It Looks Better
#16035 posted by RickyT23 [81.157.18.236] on 2009/01/16 11:07:24
Than the other Aliens mod.
TBF its got several cool features for a quake mod - a flashlight, breakables, interesting map, and a cool looking pulse rifle.
I mean I would rather play Aliens:CM too, but this is Quake.
Dont ask me why I'm sticking up for something I've only seen in a Youtube video with no sound. I just love the vibe of the Aliens universe.
The most important thing for an Aliens game IMO is the AI of the aliens. Which is why I prefer AVP to AVP2. Because the aliens were a fuck-of-a-load scarier because they were quicker, they flanked you and they seemed to be on the cieling a lot more than in AVP2.
And TBF this mod doesnt look like it achieved that. But y'know, I'm forever the optimist!
Thats why you love me sooooo much Shambler.
(meh - 25 tomorrow. thats not a good milestone)
Don't Forget
#16036 posted by megaman [92.73.111.88] on 2009/01/16 12:26:19
ripped textures (from hl)?
But This Is Quake...
#16037 posted by Shambler [82.47.201.98] on 2009/01/16 12:28:03
No, THIS is Quake http://uk.youtube.com/watch?v=OhZ8...
You Smart-arse
#16038 posted by RickyT23 [81.157.18.236] on 2009/01/16 12:50:07
Get a life d00d
Sniff your mum.
I Just Think Your A Prick.
#16039 posted by RickyT23 [81.157.18.236] on 2009/01/16 12:53:17
I mean..... (sigh)
Im sorry. PUT DOWN. Again :(
And why?
Well because it makes you FEEL GOOD.
OK, Its The "Quake Engine" To Be More Accurate.
#16040 posted by RickyT23 [81.157.18.236] on 2009/01/16 12:59:32
But *I* thought it looked cool. *I* dont think it looked like a milestone in "Quake" style gameplay, but I thought the level looked like it had been put together with a little bit of TLC. The progs (monsters, guns etc) looked like a good effort at creating Aliens weaponry and fauna for the "Quake Engine".
It wasnt a box corridor, witha box room at the end, and very little else, like the last "Aliens Quake" mod that I saw.
So I commend ye Polish modder whom put it together for trying real hard at creating something *better*. You dun good!
And I Commend Ye Shambler
#16041 posted by RickyT23 [81.157.18.236] on 2009/01/16 13:01:04
for being cleverer than me. You dun good.
Real good.
So Go On
#16042 posted by RickyT23 [81.157.18.236] on 2009/01/16 13:03:46
Log on as me, and write something derogatory.
Shut Up
#16043 posted by czg [213.132.100.2] on 2009/01/16 13:36:07
And You
#16044 posted by RickyT23 [81.157.18.236] on 2009/01/16 13:40:55
Fuck
#16045 posted by RickyT23 [81.157.18.236] on 2009/01/16 13:41:38
You even logged in for that one, longest dildo.
#16046 posted by gibbie [130.37.65.76] on 2009/01/16 13:46:57
shut up ricky
Not Gonna Happen
#16047 posted by RickyT23 [81.157.18.236] on 2009/01/16 13:53:23
What The Fuck
#16048 posted by SleepwalkR [85.179.157.33] on 2009/01/16 14:26:35
is going on here
Hmm
#16049 posted by nonentity [87.194.146.225] on 2009/01/16 14:58:05
Brilliant start to the day, watching Ricky's descent into madness.
Makes the coffee taste that little bit better ;p
#16050 posted by Willem [24.199.192.130] on 2009/01/16 15:27:33
Yeah, always awesome to watch someone get upset and abused. How old are you?
Excellent.
#16051 posted by Shambler [82.47.201.98] on 2009/01/16 15:59:49
This has got better and better.
Don't Take
#16052 posted by bamby [91.152.89.203] on 2009/01/16 16:13:16
shambler or czg so seriously.
That aliens mod looked like quite a lot of effort went into it.
Modeling and animating the aliens would be the next step.
And getting better textures.
But I don't think it's necessary a good idea to make something like that - there are already specialized games for that and the quake engine has limitations and it's not an original idea... ie there's not that much new to put into the pool of games.
Hey Ricky you're a great and multi-talented guy, congratulations on your birthday.
#16053 posted by RickyT23 [81.157.18.236] on 2009/01/16 16:24:40
http://uk.youtube.com/watch?v=DS8S...
What Bamby Said.
#16054 posted by Shambler [82.47.201.98] on 2009/01/16 16:53:23
In all seriousness.
They've done what they've done well, for what it is. Unfortunately what it is is pointless because:
1. The engine is rubbish for what they're attempting (HL/2 would have worked fine).
2. Other games do it far better.
etc.
The Fuck You Talkin' Bout
#16055 posted by Mr Fribbles [121.44.201.26] on 2009/01/16 16:55:27
Willis?
True
#16056 posted by RickyT23 [81.157.18.236] on 2009/01/16 17:49:42
I heartliy see and sccept your point. I do.
The thing is though that really couldnt the same be said for any content for this game? I mean afterall is said and done, its 2009 now (!) and really there's an engine out there for every possible theme for an fps possible!
You know - I mean if you wanted to make The Doom 3 engine behave like traditional quake it can be done - just disable crouch, increase the movement speed of the player, make touchable buttons, tweak the controls so you can jump and strafe at the same time and never take more than 5% falling damage, and hey presto!
Infact there IS a Doom engine Quake mod, which tried to emulate the Quake game....
http://www.doomwadstation.com/doom...
So i mean...... ?
Hmm
#16057 posted by nonentity [87.194.146.225] on 2009/01/16 18:34:07
Yeah, always awesome to watch someone get upset and abused.
That is the basis of a vast amount comedy yes.
Of course, I don't think Ricky was being particularly serious in his posts. Much like Shambler. And CZG. And nearly everyone else.
How old are you?
Old enough to know not to take everything posts on an internets forum seriously. Yourself? (Actually, I suppose I could take a slice of the rod in your arse and count the rings, but it's just stuck so damn far up there...)
#16058 posted by Willem [24.199.192.130] on 2009/01/16 18:44:59
Hey, nonentity? I wasn't actually trying to have a conversation with you.
Hehe
#16059 posted by RickyT23 [82.20.37.149] on 2009/01/16 18:54:45
mild agitation. that was all it was really. lets not all fall out (again)
heres something to cheer us all up!
especially you Shambler, old buddy (british humour, which I think will cross over in this case to any nationale)
http://uk.youtube.com/watch?v=Z-IY...
I laugh out loud whenever I see this....
:) :D <:D
#16060 posted by RickyT23 [82.20.37.149] on 2009/01/16 18:56:30
notice that they both appear to be clergymen
#16061 posted by Spirit [80.171.51.28] on 2009/01/16 19:04:09
Erm, calm down, let it rest 24 hours, look back and wonder what.
People who find entertainment in the distress of others seem pretty low-life scum to me. But then I never found those "funny clips" where people get hurt any fun either while many friends do.
Qouting Southpark Cartman
#16062 posted by ijed [216.241.20.2] on 2009/01/16 21:57:03
"I saw a little girl get her fingers trapped in a car the other day . . . I knew it was funny, but I just couldn't laugh . . . "
Talking about how he's lost his sense of humour.
I Think
#16063 posted by bamby [91.152.89.203] on 2009/01/17 13:13:57
children mostly develop empathy at around age two...
Of course, the internet tends to retard people.
Meh
#16064 posted by ijed [190.20.93.156] on 2009/01/17 14:37:44
http://www.youtube.com/watch?v=EDF...
Mimi
#16065 posted by MadFox [84.26.168.11] on 2009/01/17 22:52:30
cry
#16066 posted by gone [92.100.132.58] on 2009/01/18 18:07:27
Willem gets "bitter asshole of the year" award
Dont Take Him Too Seriously Though
#16067 posted by megaman [92.73.102.82] on 2009/01/18 20:13:55
but honestly, i'd like to see the positive/negative ratios of posts for some of you guys here - i bet the 'haters' aren't exactly at the negative end.
Oh Yeah
#16068 posted by megaman [92.73.102.82] on 2009/01/18 20:14:47
and there's no reason to take shambler seriously.. as long as the balls don't touch!
Megaman
#16069 posted by Shambler [82.47.201.98] on 2009/01/18 20:51:25
+1 agreement with BOTH posts.
Which Other Of You
#16070 posted by ijed [190.20.117.200] on 2009/01/19 01:42:14
Humourless cunts posts Muppet clips, for example?
A Hypochonder
#16071 posted by MadFox [84.26.168.11] on 2009/01/19 12:45:17
would see its ligth brightened by the endless deathflow of sarcasme cast out to one and eachother as a horned shield to coverup tourtued souls that need to undermine every attempt to understatement, thereby assured their integrity and consealment will never be broken.
But as they're all rooted to the monster AI
it's no surprise they're willing to kill the cause
by fragging eachother.
oops..., must have seen to much muppits.
Ode To Joy
#16072 posted by ijed [216.241.20.2] on 2009/01/19 13:04:28
http://www.youtube.com/watch?v=xpc...
Mime
#16073 posted by MadFox [84.26.168.11] on 2009/01/19 17:35:02
cry
did it again,
uh no, there's a great difference between mimicry and mimecry.
your mimicrying when you can't see the mup from its,
while when you're mimecrying you're trying to take the shape of you're surounding as disguise to see the it of your mup
Hmm
#16074 posted by nonentity [87.194.146.225] on 2009/01/19 17:48:57
What about memecry?
Duplicating fads you've seen...
YYYEEEAAAHHHH!!!!
#16075 posted by Zwiffle [66.170.5.18] on 2009/01/20 18:30:46
FUCK YOU BUSH! FUCK YOUUUUUU!!!!!!
Lol
#16076 posted by Nynort [24.78.41.15] on 2009/01/21 03:17:00
AGREED
the political change in our neighbour to the south is not so much a huge positive thing as a huge lack of a hugely negative thing. it's a weight off the shoulders of every thinking person that a drooling creationist cowboy (who almost got replaced by a drooling creationist barbie) is NOT running the most powerful western country in the world.
That's Unfair
#16077 posted by starbuck [129.215.59.100] on 2009/01/21 06:09:12
Dick Cheney isn't a cowboy! And his drooling is almost definitely the result of one of his 100 serious medical conditions. Goodbye old friend.
Hmm
#16078 posted by nonentity [87.194.146.225] on 2009/01/21 06:16:36
Well, more time to map now I suppose...
Almost
#16079 posted by RickyT23 [82.20.37.149] on 2009/01/21 21:40:37
there
:o
OK The Map Is Released!
#16080 posted by RickyT23 [82.20.37.149] on 2009/01/21 23:50:49
Just waiting for the news to be allowed by a moderator.
But they can't stop me from linking to the download here:
http://www.quaketastic.com/upload/...
Right now! Thanks all...
RickyT23 - Map's Not Bad!
#16081 posted by Scotty_2_Hotty [86.149.47.84] on 2009/01/22 00:11:05
Job well done, like the tweaks you made earlier in the developments though. Seems much smoother now. I remember trying (and failing) to test it for you weeks ago & it was rather difficult. Spot on! When's the next one?? :)
New Poll
#16082 posted by Shambler [82.47.201.98] on 2009/01/22 18:17:53
APSP2
vs.
StarkMon
APSP2
#16083 posted by Scampie [67.129.250.254] on 2009/01/22 19:01:47
APSP2
#16084 posted by RickyT23 [82.20.37.149] on 2009/01/22 19:10:19
Scampie's Twat Thread
#16085 posted by Shambler [82.47.201.98] on 2009/01/23 00:10:26
Er...
#16086 posted by than [221.244.26.90] on 2009/01/23 05:56:13
I like them both
And Today's Confusion Is....
#16087 posted by necros [99.227.108.217] on 2009/01/23 07:40:21
wtf is 'tagged' and how can someone send me a private message there when i've never even heard of the thing? o.0
Probably A Way To Get You To Signup
#16088 posted by DaZ [80.41.130.104] on 2009/01/23 07:43:59
to their shitty website :)
Necros
#16089 posted by Spirit [213.39.225.141] on 2009/01/23 08:23:35
That happens when people (oh Trinca...) let such sites harvest their gmail acccount for addresses. Nothing nicer than that to get new spam.
Wow, Necros, Spirit,
#16090 posted by HeadThump [4.136.90.99] on 2009/01/23 08:47:58
you guys got one of those too. Now, to update my antivirus for a Silkwood style scrubbing (not that I opened it after seeing the link, you just can't be too careful).
Oh, No Need For That
#16091 posted by Spirit [213.39.225.141] on 2009/01/23 09:00:02
Those sites don't normally spread malware, they are just after new signups.
Ya
#16092 posted by Nynort [24.78.143.88] on 2009/01/23 10:38:29
I got that same shit too - gay.
Heh - I Signed Up For It!
#16093 posted by RickyT23 [81.157.18.236] on 2009/01/23 10:56:22
Not that I think anything good will ever come of it.
At least its not one of thoose bloody chain mails:
"You are a beautiful person - get somebody to stick a cock up your arse and think of England - you are not a disgusting faggotboy (honest) - If this message makes you feel better about yourself/life then youd better send it to exactly 23 people within the next two seconds or else you will have bad superstitions for the rest of your life / your dick will explode."
Its unlucky to be superstitious.....
I for one haven't figured out the where the source of these chain mails is but when I do - Oooooh, I swear I will hunt them down and slit their throat from ear to ear, slowly, infront of a mirror so that they can watch the life flow from their worthless soon-to-be corpse. I mean there must only be onbe of these perpetrators, right? No one can be that much of an ass hole....
What's Better
#16094 posted by ijed [216.241.20.2] on 2009/01/23 13:29:56
Chocolate chip or coffee flavoured?
I like both maps as well - they're completely different.
Hmm
#16095 posted by nonentity [87.194.146.225] on 2009/01/23 15:04:53
Coffee. Ofc.
Hmm
#16096 posted by nonentity [87.194.146.225] on 2009/01/23 15:16:47
cba bumping the thread, but when I said I was near Ricky I was thinking more in terms of going for a pint. I'm in Manchester a lot to see family, that seems about the halfway point. Could even try and drag Sham up from brum...
Last Time I Was In Manchester
#16097 posted by RickyT23 [81.157.18.236] on 2009/01/23 15:20:44
I was playing the last gig I played, which was also the last gig I was to play with that band too. :|
In the Dry Bar.
Dry is the right word for that bar......
Dunno - we could go for a pint if you think it would work. Might be weird tho......
What if we started to fight?
Lol
#16098 posted by Nynort [24.78.143.88] on 2009/01/23 15:39:01
that'd be AWESOME to hear about in the drunk thread.
Hahaha
#16099 posted by Shambler [82.47.201.98] on 2009/01/23 16:05:40
Brum my ass.
Name the place. Better do good real ales / Belgian shizzle. I don't drink much so I make each half count.
Well This Is A 3 Minute Walk From My House
#16100 posted by RickyT23 [81.157.18.236] on 2009/01/23 16:16:54
http://farm1.static.flickr.com/208...
The beer is always cold and never flat.
But its a bit of a treck from Birmingham I guess. People think England is small. My girlfreinds sister took a flight once from Johannesburg to Heathrow. Meh. I had to go and pick her up in the car. When she met us at arrivals I was like
"I'm sorry I have to break this to you but there's another 6 hours of driving before we get to where we're going."
It was more like seven by the time we got back, because I was the only driver and I had to stop at every place from about Manchester upwards for a coffee/red bull/slap in the face. And it was sleeting :(
Hmm
#16101 posted by nonentity [87.194.146.225] on 2009/01/23 19:14:59
Not south then? If it's east then you're pretty much on my door step.
We've got slightly over 400 pubs here (Yorkshire), so much good beer, but it'd seem particularly lazy to suggest that...
Hmm
#16102 posted by nonentity [87.194.146.225] on 2009/01/23 19:15:38
And yeh, a fight would be fscking hilarious, but I'm surprisingly amicable (if just as sarcastic) in rl...
Hehehe
#16103 posted by RickyT23 [82.20.37.149] on 2009/01/23 19:49:29
well I was born in gods country, which part? Harrogate was the place of my birth :)
Penrith man - cumbria. About 15 miles south of Carlisle. :(
RickyT23
#16104 posted by JPL [82.234.167.238] on 2009/01/23 20:26:17
Sounds you have a good pub there :D Please order me a Guiness !
FEAR 2 Demo
#16105 posted by Zwiffle [66.170.5.18] on 2009/01/23 21:20:44
Got to see FEAR2 in action today. It looks better than the first one - there seem to be a lot more colors and so far the level design is a lot more interesting. I can't say I was really scared or startled at any point during the demo, even during the "boo!" moments, because they just weren't scary.
Overall my impressions are positive, but I thought the mech part got a tad boring. Felt like playing a Heavy Weapons Guy. I did think that it felt more like a Resistance: Fall of Man kind of atmosphere over the boring New England town feel of the first, which is good.
Anyhoo, just thinking of making talk about it.
New Site
#16106 posted by necros [99.227.108.217] on 2009/01/25 01:16:04
i finally finished setting everything up... i meant to do this earlier, but other things kept cropping up.
it's flash, but it loads fast. i re-uploaded all my maps there too for completion and ease of downloading. (so you don't have to go through fileplanet)
it also doubles as a portfolio but i need to add more images, i reckon...
Uh..
#16107 posted by necros [99.227.108.217] on 2009/01/25 01:16:32
yeah, helps when you give people the url. :P
http://necros.quaddicted.com (thanks spirit!)
Damn
#16108 posted by Spirit [213.39.158.103] on 2009/01/25 01:36:35
Flash, the cancer of the web.
That's
#16109 posted by megaman [92.73.111.237] on 2009/01/25 03:26:44
just a black page for me
#16110 posted by spy [92.47.228.77] on 2009/01/25 07:28:55
could someone remind me the name of dm maps that drew has released recently? RGB sumthin'?
Sorry
#16111 posted by spy [92.47.228.77] on 2009/01/25 07:34:26
it was efdat
#16112 posted by Willem [71.70.208.255] on 2009/01/25 11:19:43
Necros
Cool! I love flash sites for very visual mediums like Quake levels. Looks nice and gives you a feeling of polish when looking around. Nice work!
Necros
#16113 posted by RickyT23 [82.20.37.149] on 2009/01/25 16:37:15
Im jealous. Very cool!
How easy is it to do that kind of website? Where do I find tutorials?
#16114 posted by Spirit [213.39.203.75] on 2009/01/25 17:29:00
I just added a filter-as-you-type on the Singleplayer Maps listing: http://www.quaddicted.com/spmaps.h...
It's great fun so check it out!
#16115 posted by Willem [71.70.208.255] on 2009/01/25 17:35:50
Neat! Looks like a very quick way to get to what you want.
Sprit
#16116 posted by Ankh [88.199.103.6] on 2009/01/25 17:47:53
Very neat. I already forgot about some maps of mine but you have them.
#16117 posted by negke [88.70.224.213] on 2009/01/25 18:35:57
necros: Flash, the nunchucks of the internet. ;)
Still looking forward to your vertical map, though.
spy: http://celephais.net/board/view_th...
Spirit: Seems like a nice feature, indeed.
Thanks :)
#16118 posted by necros [99.227.108.217] on 2009/01/25 19:46:37
kinda stuck on the vertical map (which isn't really a vertical map anymore). can't think of a cool way to end it. :S
Necros
#16119 posted by Shambler [82.47.201.98] on 2009/01/25 20:07:13
Please end it vertically, thx.
Thank You Negke
#16120 posted by spy [92.47.228.77] on 2009/01/25 20:28:51
Lol
#16121 posted by necros [99.227.108.217] on 2009/01/25 22:45:41
what does that even mean? :P
Hmm
#16122 posted by nonentity [87.194.146.225] on 2009/01/25 23:33:52
Exit by uber fall damage?
Huh
#16123 posted by ijed [190.20.127.209] on 2009/01/26 03:16:02
I'm from Yorkshire - Bradford.
But haven't been back there in about a year.
Heh
#16124 posted by RickyT23 [82.20.37.149] on 2009/01/26 03:44:06
My mothers parents are from Bradford.
My great grandmother died when she was 104 years old. And she lived in Bradford all her life. She was assigned a care worker when she was in her mid - late nineties because she lived right in the middle of the city (which is fairly rough really) on her own, often leaving the door unlocked and all that kind of stuff. The care worker was supposed to go round and get her out of bed and make her a cup of tea in the morning, but what really happened was the care worker would get there at seven in the morning to find her awake and waiting with a brew on.
Necros
#16125 posted by DaZ [80.41.130.104] on 2009/01/26 15:50:57
at the very top, let the player jump back down to the bottom floor which has transformed into an exit teleporter? (after a suitable end combat ofc!)
Hmm
#16126 posted by nonentity [87.194.146.225] on 2009/01/26 17:10:07
That's what I said...
:(
Lol?
#16127 posted by MadFox [84.26.168.11] on 2009/01/27 00:23:13
Limitted Overseized Laughquotem
Something For The "being An Ass Is So FunnyHAHAAHA" People
#16128 posted by Spirit [80.171.29.163] on 2009/01/29 11:39:46
http://www.guardian.co.uk/technolo...
Meh.
#16129 posted by Shambler [82.47.201.98] on 2009/01/29 12:44:00
Whatever. I couldn't even bring myself to skim that, but I scrolled down to the 5 rules or wtf they're supposed to be.
Look, it's simple, there is a world of difference between banter and abuse, between taking the piss between people who know each other (even just in an online context) and active hostility.
(And personally for me, in the online arena, there is a clear line between taking the piss out of what you know about someone online, and crossing the boundary into personal information...)
My offline mates and I take the piss all the time, same with people I get on with online - and that includes you #func_terrafusion crowd. I respect almost everyone involved in this little scene, and like quite a few of you, from what I've seen online anyway. Mappers, players, site maintainers, commentators, people who just say the occasional thing of interest or humour - there is a bond (albeit often a faint one) there. Any banter that goes on is within the context of that bond, within the context of the community.
There has ALWAYS been piss-taking and banter in this community, and hopefully there always will. It's a good laugh and it encourages me to be part of it.
Ugh, there may be more later. FFS.
#16130 posted by Willem [24.199.192.130] on 2009/01/29 15:16:32
In certain cases, there's a level of familiarity that I'm not really comfortable with. That's all. Joking around with your friends in a bar is a whole different thing - you know each very well and nobody is going to take something the wrong way. Why would they?
Online ... I don't know you from any other stranger I might meet on the street. "Shambler"? "czg"? These are words in a web browser. I have zero connection to you as a person, and vice versa. So to joke around with me the same way you would with your real life friends isn't always appropriate. Know what I mean?
Anyway, it doesn't really matter I suppose. I just don't see myself as having the same liberties with online strangers as I do with real life friends.
Ditto
#16131 posted by RickyT23 [81.157.18.236] on 2009/01/29 16:01:37
TBH I dont really mind, but its not always easy to tell when someone is making a joke and taking the piss out of me.
So someone says something unpleasant, I go off the handle, then everyone says "ooh, well you shouldnt take it so seriously" then I feel like an idiot for going off the handle.
And everybody laughs at me anyway, I cant win.
But I'm not about to start winding people up for kicks, so that makes me a _______ !
(fill in blank with your own ending for that sentance)
Anyway I'm sensitive, so just BACK OFF, OK?!?!?! Dont touch me.
Shambler
#16132 posted by RickyT23 [81.157.18.236] on 2009/01/29 16:04:40
Your mamma is so fat that:
A - I rolled over three times and I was still on top of the bitch
B - She gets up off the sofa once a week and buildings fall down in Dubai
C - ______________________.
(who wants to fill in C?)
Make Maps Not War
#16133 posted by Trinca [194.65.24.228] on 2009/01/29 16:23:30
Less talk and more mapping please!
I finally learned that i prefer to keep my time mapping then bitching in here.
***Make maps not war***
Shambler never is to late to start mapping... if u need help just type in irc
/msg Trinca helpppppppppppppppp
:)
your maps will be much better then my first tree for sure...
Mapfever
#16134 posted by MadFox [84.26.168.11] on 2009/01/29 18:09:41
a weird face in the glance of two homs
they served me a new artobject as unfinished
the back of a swine, cut midthrough and
a mirror at the break of the corps.
if I hadn't tried twice, I would be wise.
#16135 posted by starbuck [94.193.240.185] on 2009/01/29 18:22:31
I have a hard time not taking the piss, both online and off. It's almost always meant with love though. Unless it's directed at shambler.
can not stop
Familiarity & Piss-taking Etc
#16136 posted by bear [94.255.216.218] on 2009/01/29 18:40:06
Seems to me that most of the "friction" has been between relatively new members and old timers... how you interpret the tone of what's being written here will undoubtedly be colored by if you're fresh or have been around for a decade.
How Do You Fuck A Fat Bitch?
#16137 posted by ijed [216.241.20.2] on 2009/01/29 18:47:08
Roll her in flour and find the damp spot.
Damn.
#16138 posted by ijed [216.241.20.2] on 2009/01/29 18:47:35
Forgot the love ewe symbol.
#16139 posted by Willem [24.199.192.130] on 2009/01/29 19:10:57
See, changing that into:
"How do you fuck Shambler's Mom?"
Turns it into a funny Momma joke rather than a lesson in misogyny.
Bear Is Right./
#16140 posted by Shambler [82.47.201.98] on 2009/01/29 19:16:54
Look, Willem, Ricky, Trinca - as well as being the highest quality 3 contenders in the amazing Func's Biggest Twat (A Poll) thread, you are also all relative n00bs to this community at least...
(incidentally you are also all n00bs who have made a big and welcome mark whether it's spectacular maps, general mapping contribution, enthusiastic playing or intelligent gaming debate - but that doesn't let you off the hook, OKAY??)
...and all people who don't seem to want to accept the level of banter around here. It's the way that it is. People here respect each other's work and gaming attitudes, and often like each other (in a strictly manly balls-aren't-touching online sort of way), and take the piss at the same time. Take CZG, a prime icon of cockitude if ever there was one. I would struggle to say a complimentary word about him in #tf, but at the same time he's an entertaining guy sometimes, and I will always admire him for his awesome map series. Same with you guys - you fully deserve to be on the FBT(AP) thread, for the simple obvious reason of your responses to it, BUT at the same time I think you're all cool and I totally respect your work/contributions too. One doesn't negate the other.
About the n00b thing....n00bs are totally welcome / encouraged / desired here. The life-blood of the scene and you guys are proving it. But equally it's possible to settle into the whole #tfunc vibe and be part of that... Like Than and Daz and Moz were all relative n00bs once and have plenty of good banter going (although that might be because they're British and therefore have a sense of humour), or like Negke and Bambuz and Ijed who don't really join in the banter but don't get wound up either...
Having said all that, maybe I shouldn't complain, there is plenty of value in people who still get their handbags out at dawn about it all....maybe you guys should just continue ;)
P.S. Incidentally I have a mate near me, and we spend on average at least an hour each day taking the piss over MSN (gaylord this, choad that, batty man the other), occasionally to the point where one of us logs off in disgust. He's a great mate and I just went out and bought him a £20 book on the spur of the moment, just because.
Yeah
#16141 posted by ijed [216.241.20.2] on 2009/01/29 19:58:07
I was going for +10 offensive.
Ijed
#16142 posted by Nynort [24.78.143.88] on 2009/01/29 20:08:41
you bastard, I was eating when I read that one about the flour
100% Agree
#16143 posted by megaman [92.73.99.3] on 2009/01/29 21:00:39
with shambler. especially about the balls-not-touching thing.
Some Floury Bread?
#16144 posted by ijed [216.241.20.2] on 2009/01/29 21:52:08
Shamby
#16145 posted by bamby [91.152.89.203] on 2009/01/29 23:33:57
Have you thought about it, what if they're right and you're wrong and you do make everything mostly worse and offensive and most people don't actually think it's fun, but are unafraid to say since they might themselves become targets?
Just saying that *what if*, I don't really believe the above is an accurate description of reality.
And the other way round too of course...
I don't know what it's called, passive aggressive tactics or something, first irritate someone until they get worked up, then blame them for that.
There's a possibility that things could be different and better.
If you look at societies, some places people die at the age of 50, are sick alcoholists and get murdered by masses and abused, yet in the neighbouring country most things are fine and people are friendly and trusting towards each other.
Yet the starting points and physical conditions like natural resources of the two societies could be quite similar.
The problem could be called lack of social capital in the first society.
Acting in the miserable society as if it was inevitable and unchangeable that it was so would be very foolish.
Shambler
#16146 posted by RickyT23 [82.20.37.149] on 2009/01/29 23:38:48
You do talk a load of shite sometimes though.
Well #2.
#16147 posted by Shambler [82.47.201.98] on 2009/01/30 00:05:44
#16145 - possibly, but if they're right they're the minority*, this community has worked for a lot of the rest of, FFS many of us have been here for a decade.
* - or, if not, it's a silent majority, if that's the case, if enough people speak up, then yeah things might change....if they need to.
To be honest, and blunt, I have been amazed by the reactions of some ppl these days, I find the sensitivity a bit hard to grasp - god knows what would have happened in the bad old days of on-line gaming flame wars...
#16146 - exactly, it's my job here now :).
#16148 posted by necros [99.227.108.217] on 2009/01/30 01:58:31
i'm often surprised when someone posts an angry reply to something that seemed like just a joke or whatever. i think some people just have really thin skin for an internet board.
just my opinion of course, feel free to discard.
Willem
#16149 posted by Mr Fribbles [59.167.199.179] on 2009/01/30 02:15:08
It is important to realise that many of the old-timers here have known each other for 10 years or so at this point.
Shambler #16147: I share your amazement.
What
#16150 posted by Vondur [89.175.96.234] on 2009/01/30 10:08:55
remove n00bs out of the way!
#16151 posted by Willem [71.70.208.255] on 2009/01/30 11:09:28
"It is important to realise that many of the old-timers here have known each other for 10 years or so at this point. "
Fair point. But maybe some consideration could come the other way as well and remember that -I- don't know -THEM-. Text on the internet is sometimes hard to interpret as light hearted ribbing or fuck-you insults.
Well #3
#16152 posted by Shambler [82.47.201.98] on 2009/01/30 12:55:26
That's what I was trying to make clear in my post. -You- are welcome aboard. You are a good mapper and an interesting commentator on the gaming/mapping scene. I respect you and think you're cool in the usual non-balls-touching kinda way. Same with Ricky and Trinca and pretty much everyone else. So take it for granted that it just banter...
If I have beef with anyone I'll raise that in a boring and sensible way. If I have serious beef than I will completely ignore them.
Sense?
#16153 posted by MadFox [84.26.168.11] on 2009/01/30 14:08:07
I'll beat my nickname if you beat yours
...
#16154 posted by gb [89.27.215.65] on 2009/01/30 20:21:09
I regularly decide not to press Submit after writing a post here. Or delete most of it.
I'm not saying there are hundreds of people who do this, just some :-/
I'll regret this post soon, but part of me doesn't want to shut up.
Uhm
#16155 posted by MadFox [84.26.168.11] on 2009/02/01 14:39:51
I was really surprised by one of the comments I read in this toppic, something like first they beat you with their knowledge, then they harrish you with their experience.
For me it was a sort of scorn I really could compare with as it made me feel what most of the reaktions had done with true reliability(forgive me the word), as it was something I felt since beginning reflecting in a toppic.
On this board I can't say there's something like a moderator that bans you after screwing up things and talking bullshit. But I must agree there were times I really felt pissed off after my intends to answer in the for me commen right way.
Almost like seeing a long post about pishing and knowing that in the end I'll only feel weird and that most toppics are just posted in the sense of the moment. Or as gb writes, there are times I just throw away all before comitting, as it makes me feel a dumbass, trying to answer the candle.
Dude
#16156 posted by RickyT23 [81.157.18.236] on 2009/02/02 10:53:58
Its snowing like hell over here for once! :D
#16157 posted by starbuck [94.193.240.185] on 2009/02/02 11:16:54
i know man. What do we do?
Nothing It Seems
#16158 posted by DaZ [80.41.151.213] on 2009/02/02 11:26:28
as practically no one in my street is at work, and all the kids aren't at school :)
Well My Father
#16159 posted by RickyT23 [81.157.18.236] on 2009/02/02 12:36:26
just set off in his car to Lanarkshire.
I wonder if I will ever see him again!??!
#16160 posted by Willem [71.70.208.255] on 2009/02/02 12:48:01
We just had our snowpocalypse a few weeks back. It rarely snows here and then, WHAM!, 6 inches in one day. The entire area was incapacitated - closed schools, snow day off from work, etc. It melted a few days later and now we're back to normal.
Snowtalk
#16161 posted by megaman [92.73.106.52] on 2009/02/02 13:19:16
all your snow talk.. like you guys are the snow masters. I know how to handle it, but what about new guys? Why can't we be a less snow talking bunch of guys?
Talk like this just reeks of an imminent community meltdown, at least if they're allowed to go by unmediated. Every community has its snowtalkers and I'm sure they consider themselves to be highly cold and fresh, but ultimately it's them, rather than the outside trolls, the ad bots or the idle members that will always ruin things simply out of boredom [i.e. the lack of enough intelligence to think of something more warming to do].
This may seem like harmless fun to some, but it might very well be enough to turn some talented mappers [regardless of whether they have a snow on their lawns or not] away, simply because most people have seen exactly the same shit ruin other websites. It's not new. It's not making the snow melt. Nor are its perpetrators.
In the end it only makes you all look like children who haven't yet learned to control their snowshovel and everybody else gets sick of it pretty quickly. :(
Hmmm
#16162 posted by RickyT23 [81.157.18.236] on 2009/02/02 13:31:28
http://www.escapistmagazine.com/vi...
</throw Snowball> @ Megman
#16163 posted by ijed [216.241.20.2] on 2009/02/02 14:04:29
Ahem
#16164 posted by ijed [216.241.20.2] on 2009/02/02 14:04:41
Megaman
OK, Idea:
#16165 posted by RickyT23 [81.157.18.236] on 2009/02/02 14:23:23
I have missed out on and some of peoples levels, and thinking of sifting though all of the ones I have missed could be a pain in the neck because of all of the filenames and stuff so:
Someone (not me because I suck) could make a tool which will sequence levels say in a mod/maps folder to run one after another by editing the entities lump to change the trigger_changelevels map key in each map so that they play through one after the other.....
OK, its maybe a silly idea for lazy people, but I'd use a tool like that.
Yhatzee
#16166 posted by Shambler [82.47.201.98] on 2009/02/02 15:11:18
"triple cunted hooker" lol.
P.S.
#16167 posted by Shambler [82.47.201.98] on 2009/02/02 15:12:17
*grabs megaman, removes from keyboard, takes outside and buries head-first in nearest snow-drift*
Question For The Techies...
#16168 posted by Mike Woodham [81.158.238.205] on 2009/02/02 15:59:57
P4 2gig, Asus MB, ATI 9700 Pro, wireless card, DVD x 2, HDD x 2, 350W PSU
Everything has been plodding along nicely. I am playing starkmon and just as I get into the first room the computer shuts down instantly (bad map, very naughty map. But no...)
Restart and the MB tells me it is "now booting from Operating System" in her MA accent and the system just hangs with the HDD light on.
Try again, same deal. Disconnect the power from DVD x 2 and HDD x 1 (obviously not the OS HDD) and it boots up OK. One by one I try all of the power supplly plugs and it is apparent that they all have power but as soon as I connect two or more drives it will not boot.
So, this suggests that the PSU is failing to supply enough power when trying to serve more than one device.
What tests can I do to prove/disprove a failing PSU? I don't have a multimeter so cannot actually test the output at each stage. Could one of the devices be drawing too much power for some reason that then affects the overall amount of power available to the HDDs?
I don't have a spare PSU so cannot check that way. I don't have spare cash just to buy another PSU just to check.
I have brown paper, string, paper-clips, bluetac etc.
Over to you guys.
(FMB-BDG, the probable ultimate ending of the possible final finale was vising in the background and was about 20 hours into a 200+ hours vis)
Sorry To Hear This!
#16169 posted by RickyT23 [81.157.18.236] on 2009/02/02 16:08:47
my map blew Mikes computer :(
Asus mobo - my asus mobo switches off when the CPU overheats. could be that? Try CPUZ or whatever its called to see your processor temp when runing vis + Quake
Although that doesnt explain why it happens when you attatch all your drives....
hmmm.
Incidentally I was looking in the side of my computer the other day when I noticed that my PSU says "ATX 750" on the side. Which is weird cause I only paid for a 450w PSU (!) and they gave me an extra 300w without even telling me! Just a shame they fucked up the simple process of attatching the stock intel heat sink to the mobo. Then ran 3dmark06, gave the computer a really crappy score and shipped it anyway (what a bunch of weird computer builders they must be :)
Anyway sorry about that mike, im sure my stroy just adds insult to injury :(
#16170 posted by Spirit [213.39.156.135] on 2009/02/02 16:43:14
Drives do not eat that much power (~10 Watts each is normal as far as I know). Have you tried different cables/adapters?
As the PC boots "a bit" it does not sound like the PSU to me.
Hmm
#16171 posted by nonentity [87.194.146.225] on 2009/02/02 17:07:15
Despite the incendary nature of snow (talk), it is fscking awesome, walking back from pub last night I had half an inch of snow on top of my hood by time I got back. Was epic snow. Tempted to go sledging in my kayak (planing hull ftw)
Update: MW106-b.1
#16172 posted by Mike Woodham [81.158.238.205] on 2009/02/02 17:08:35
RickyT: thanks for the moral support - a problem shared and all that...
Spirit: yes, I have tried changing the cables but nothing so far
Tried running power from another computer that is also running several drives(Heath Robinson eat your heart out) and can now eliminate the PSU as a source of the problem. This also allows me to narrow it down to the primary slave drive.
The BIOS sees the drive OK but this is probably reading data from the drive's electronics, not from the platter.
I need to think a bit more about why it should have crashed during a game of Quake: would the engine be accessing the HDD during play for any reason?
I know the drive is readable as I can see all my files via my Heath Robinson set up. So the drive has not failed.
Mmmmm. Curiouser and curiouser.
Ooo Er Missus, Now There's A Funnny Thing...
#16173 posted by Mike Woodham [81.158.238.205] on 2009/02/02 17:34:34
I use Maxtor drives, always have and never had any problems 'till now.
So, I am looking at my spare Maxtors - a DiamondMax 16 and a DiamondMax Plus 9. Both are Primary Masters set up with 'clean' OSs, one is XP and one is Vista, you know, just in case.
I notice that each has jumper settings that are slightly different when setting them as primary slaves. And I think to myself (what a wonderful world), I know I set the jumper on this slave as a slave so perhaps the jumper has come loose(yeah, I know, fat chance).
But guess what - can ya guess what it is yet, can ya?
This DiamondMax Plus 9 that I use as a slave, the one that causes the computer not to boot, the one that has been in the computer for at least two years, has its jumper set just as I remember - top pins 2 & 3. Only trouble is, that this DiamondMax, different to all the other DiamondMax that I have, clearly shows the jumper settings as - you won't believe it - no jumper required when being used as a slave!!
So I remove the jumper, plug power back in and it boots perfectly.
Of course now I want to know why it worked like that for two years and only decided there was a problem when playing starkmon. Is starkmon a utility disc in disguise?
Who can tell me?
Yeah
#16174 posted by RickyT23 [81.157.18.236] on 2009/02/02 17:42:38
I was wondering when someone would find that feature :)
Now go and make a nice demo!
That's
#16175 posted by necros [99.227.108.217] on 2009/02/02 20:07:01
pretty fucked up. o.0
glad you got it fixed and all, but why the hell was it letting you boot up for all that time with incorrect jumper settings??
_maybe_
#16176 posted by SleepwalkR [85.179.14.33] on 2009/02/02 20:28:09
Just maybe, the crash in Quake didn't have anything to do with the hdd, but forced the BIOS to reinitialize something (like ASPI or whatever it is these days that controls hardware), and maybe that resulted in a different configuration than before, which produced the error.
MD3 To MDL Conversion
#16177 posted by Preach [81.153.26.118] on 2009/02/03 01:11:47
In anticipation of Willem's upcoming mdl editor, I give you a tool for generating the mdls to edit in it.
http://www.btinternet.com/~chapter...
It's a little command line job which takes a suitable md3 and outputs an mdl which closely approximates it. Hopefully helpful for people who would like to make things in maya/max, but can only export them to md3 from there. Just put this at the end of the pipeline, and your models can be used in Quake!
Source code, and an example ogre.md3 are included - screenshots of the latter were shown on here many moons ago, but it's a bit bloodier now...
Looking For Console Command...
#16178 posted by Fraqture [99.139.232.104] on 2009/02/03 09:12:49
I cannot find the console command which toggles the overall screen flash (which is vaguely yellow) during weapon firing and instead has a "dynamic" muzzle flash, any clue?
You Are Looking For
#16179 posted by necros [99.227.108.217] on 2009/02/03 09:20:38
gl_flashblend (0, 1)
Games With Lower And Lower Fov
#16180 posted by necros [99.227.108.217] on 2009/02/03 20:55:27
is this trend just a cheap way to reduce the amount of stuff on screen at once and so artificially pump up framerate? or are there other reasons?
#16181 posted by Willem [24.199.192.130] on 2009/02/03 21:13:13
Example?
#16182 posted by necros [99.227.108.217] on 2009/02/03 21:24:10
pretty much everything.
60 seems to be the new 90 but i recall seeing something that must have been like 45 or 50 (o.0)
Hmm
#16183 posted by DaZ [80.41.151.213] on 2009/02/03 21:35:22
Isn't it something to do with widescreen support in games? I know of quite a few games that support widescreen resolutions but at an incorrect fov that gives a strange effect when your playing (hello Bioshock).
#16184 posted by Willem [24.199.192.130] on 2009/02/03 21:35:28
I don't recall any game doing that. Seriously, do you have an example? That's sounds crazy.
Hmm
#16185 posted by Preach [81.152.234.154] on 2009/02/03 22:00:08
I read once that the fov in half-life 2 was reduced to 75 in order to make the characters' faces larger and easier to read. Which seems like an acceptable reason, if you want your game to be about the cutscenes : - p.
Fov...
#16186 posted by metlslime [64.175.155.252] on 2009/02/03 22:28:15
lower FOV is probably better for more "realistic" games like half-life or medal of honor. (both use 75 i think.) It makes architecture look bigger (wide fovs artificially shrink the sense of scale) and makes it easier to see details (the tiny keycard on the desk that you're supposed to pick up), makes your motion feel slower, you can see distant stuff better (enemy snipers,) and it feels more cinematic (wide angle lens in movies = goofy, zoom lens = dramatic.)
#16187 posted by necros [99.227.108.217] on 2009/02/03 22:42:02
that's interesting; i hadn't thought about the cinematic/dramatic effect angle of using lower fov.
daz: i think what you are talking about was a bug with bioshock, no? there was eventually a patch that fixed that, iirc.
willem: crysis was 60 degrees, which made the game feel really cramped and confining. it was especially annoying when you had those great vistas and you could only see like half of it on screen.
fallout3 is also like 60 or 75. at least fo3 lets you change it, so i bring it up to 90 which makes the desolate landscape much cooler to look at.
jericho felt confined too, although i don't remember it being as bad as crysis, so 75 i guess?
mass effect felt really low, i think this one was the one which felt like it was sub 60.
been looking at screenshots of deadspace and that one looks like 60 or so.
#16188 posted by Willem [24.199.192.130] on 2009/02/03 22:55:03
I guess I just missed that whole wave since I'm primarily a console gamer these days. The games all look as normal to me on my 360. Maybe it's a widescreen thing as was proposed earlier...
Thanks Guys Also LULZ
#16189 posted by Fraqture [99.139.232.104] on 2009/02/04 02:43:24
Me: no im trying to get an mp game going
Him: what game
Me: quake
Him: lol good luck
Him: no one plays that piece of shit
Me: yes they do
Me: www.celephais.net/board
Him: you'd have better luck playing duke 3d
Him: thats all fake
Me: i dont like duke
Me: fake?
Him: no one play quake
Me: check the board
Me: tell them that
Him: that board is fake
Him: and outdated
Right.
Multiplayer Issues
#16190 posted by Fraqture [99.139.232.104] on 2009/02/04 02:58:17
It's been quite a long time since I've played Quake online. I remember using zQuake, so I wanted to get a coop game going with a friend. I got the file needed for zQuake so coop would work.
We are using Hamachi, and no matter what she can't seem to connect to me. Just says "no response".
We've tried
connect (hamachi IP)
connect (hamachi IP):27500 (zquake's documented port?)
connect my.actual.ip
connect my.actual.ip:27500
Nothin' works. Any clue?
I Was Just Playing QW
#16191 posted by RickyT23 [82.20.37.149] on 2009/02/04 03:06:39
using ezquake
But I'm a n00b when it comes to MP, so I dont know. Its pretty easy to work ezquake though! I just got a server from:
http://www.quakeservers.net/
Maybe they'll be able to help.
Although I bet someone here knows how to help :)
That Board Is Fake
#16192 posted by necros [99.227.108.217] on 2009/02/04 03:17:59
how could a message board be fake? o.0
Ricky
#16193 posted by Fraqture [99.139.232.104] on 2009/02/04 03:19:54
Thanks, although I'd just prefer to get a simple LAN game going. Hamachi never usually fails me. Oddly enough we have better luck in racing games than FPS.
Sorry Man
#16194 posted by RickyT23 [82.20.37.149] on 2009/02/04 03:25:44
Im no expert. I remember doing a system link back in about 1999 with a serial cable (!), but I dont even know what Hamachi is %)
Have you tried using a standard Quake port (i.e FitzQuake or AguirRe's Modified GlQuake) and then going through the menu system, selecting Multiplayer> Co-Op> then er, TCP/IX (lol)> then "search for games", or something like that, rather than trying to connect to the server manually?
(You can probably tell Im guessing)
#16195 posted by metlslime [64.175.155.252] on 2009/02/04 03:48:34
how could a message board be fake? o.0
could be populated entirely by forum-spam bots.
Oh Man
#16196 posted by Nynort [24.78.143.88] on 2009/02/04 04:20:07
reminds me of when an answering machine gets a robo-call; machines talking to each other, neither understanding the other.
or every single post could be made manually by one remarkably scary person.
#16197 posted by starbuck [94.193.240.185] on 2009/02/04 05:19:13
or every single post could be made manually by one remarkably scary person.
OH GOD. Like that (locked) forum with the terrifying furry bastard who talked to himself all day. Haven't got the URL, thankfully.
Fraqture
#16198 posted by Spirit [80.171.27.165] on 2009/02/04 09:02:17
Don't use Hamachi and forward port 27500 in your router/firewall.
Well, It Works Now
#16199 posted by Fraqture [99.139.232.104] on 2009/02/04 11:33:15
Thanks Spirit, but something I did got it working. We did in fact use Hamachi, she connected to it's IP -- what I had to do this time was add "-listen 1" parameter to my zQuake shortcut so it gets incoming connection requests. Ta!
Wow
#16200 posted by than [221.244.26.90] on 2009/02/04 11:33:23
I want to read that now.
Ah...
#16201 posted by metlslime [67.180.230.20] on 2009/02/04 11:49:08
i was going to mention "-listen" earlier and figured zquake didn't require it or something...
#16202 posted by Spirit [80.171.27.162] on 2009/02/04 12:25:31
Ah, I think if you go through the multiplayer menu to create a game it will do that for you.
Hmm
#16203 posted by nonentity [87.194.146.225] on 2009/02/04 13:05:15
Aye, that forum sounds interesting...
And on balance, I'm fair fake
#16189
#16204 posted by Shambler [82.47.201.98] on 2009/02/04 13:47:39
LULZ indeed. Have +1 Quake karma, Fraqture, and welcome aboard :)
Rocks
#16205 posted by megaman [94.220.199.179] on 2009/02/04 15:49:05
Which seems like an acceptable reason, if you want your game to be about the cutscenes : - p. bwahahha
StarkMon
#16206 posted by Mike Woodham [81.158.238.205] on 2009/02/04 21:21:41
I finished sorting out the HDD problem (I have checked 8 other Maxtor drives and none of them have 'no jumper' for primary slave)
Anyway, I continue to have random crashes in starkmon. I assume it is to do with the ATI card and wonder if anyone else has had problems with ATI/Vista?
Driver rollback?
Which Engine Are You Using?
#16207 posted by RickyT23 [82.20.37.149] on 2009/02/04 21:27:54
What heapsize do you allocate?
And yes, people continuously complain about their ATI cards not working properly with Quake, including me, the x1300 in a work computer gives horrible "dead" pixels at any reolution, people complain that maps appear too dark, that WC wont let them select brushes in 3D view etc etc etc
The map is right on the limits for standard Quake, pretty much from every possible limit, so that maybe wont help :)
Thought I'd Go Modern
#16208 posted by mahdooW ekiM [81.158.238.205] on 2009/02/04 21:37:56
fitzquake080.exe -heapsize 128536 -width 1024 -bpp 32 +gl_clear 1 -hipnotic -game quoth +skill 1 +map starkmon
The setting I have always used with Quoth maps (don't know why: reasons buried in the sands of time)
Ooops
#16209 posted by mw [81.158.238.205] on 2009/02/04 21:43:03
-width and no -height
Heh - I Always Just Use 48000
#16210 posted by RickyT23 [82.20.37.149] on 2009/02/04 21:46:16
cause im cleverererer
I dont know why it doesnt work :(
Its the same set up as me! Although I dont use -hipnotic anymore, I just dont see the point :P
Ooh Nice
#16211 posted by FraQture [99.139.232.104] on 2009/02/05 07:47:38
I'm able to load over 3000 new posts without problem now. I imagine some nice board optimization has gone on over the months.
Perhaps
#16212 posted by HeadThump [4.136.90.124] on 2009/02/05 08:19:11
there should be pdf compilations of Nitin's movie reviews, and Preach's QuakeC advice so you want have to do that.
Err, Homonyms Are My Dyslexia
#16213 posted by HeadThump [4.136.90.124] on 2009/02/05 08:20:42
Well
#16214 posted by FraQture [99.139.232.104] on 2009/02/05 08:44:14
I'd prefer a board like vBulletin here, although I do admire, understand and appreciate building one your own. Only wish it, at the least, it had thorough search and page features.
#16215 posted by Spirit [80.171.27.162] on 2009/02/05 08:48:31
Search: https://ssl.scroogle.org/cgi-bin/n...
Page features?
I am so glad you cannot have avatars, signatures or other nonsense here.
Of Course
#16216 posted by FraQture [99.139.232.104] on 2009/02/05 09:02:15
I like how it's streamlined, but the two aforementioned features are useful. In any case, even if a known board brand was used, that stuff can be disabled.
Page Features...
#16217 posted by metlslime [67.180.230.20] on 2009/02/05 09:08:28
it does have page features... that's what the "First | Previous | Next | Last" links are for.
#16218 posted by Spirit [80.171.20.178] on 2009/02/05 10:39:38
Someone's GOT to make some mashup how func would look like as a standard forum. With avatars, signatures etc. Haha!
#16219 posted by onetruepurple [79.191.249.11] on 2009/02/05 12:17:30
I am so glad you cannot have avatars, signatures or other nonsense here.
agree++;
I would like a Search function though.
#16220 posted by Willem [71.70.208.255] on 2009/02/05 12:18:57
Just wanted to add one more vote of NO to avatars and sigs and YES to search. :)
Does Anyone Remember
#16221 posted by starbuck [94.193.240.185] on 2009/02/05 13:52:25
the old temporary forum peej put up that we tried for a while? That had avatars.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Starbuck
Just Want To Vote For:
#16222 posted by Shambler [82.47.201.98] on 2009/02/05 14:07:43
Not giving a shit either way.
#16223 posted by megaman [92.72.4.165] on 2009/02/05 16:54:01
I'd prefer a board like vBulletin here
Oh, god. /me cringes
Hmm
#16224 posted by nonentity [87.194.146.225] on 2009/02/05 18:00:43
You mean the one that was derived from Peej's site code?
Yeh. It was horrible.
And for reference Fraqture, the design is based on a previous incarnation of the board which was based on a previous incarnation of the board which was custom written before premade PHP boards existed. We find it works. That and we're all very stuck in our ways ;p
But at least you worked out how the General Abuse/threads system works. That's better than the vast majority of new users. Welcome to func :)
#16225 posted by starbuck [94.193.240.185] on 2009/02/05 19:35:42
You mean the one that was derived from Peej's site code?
Yeh. It was horrible.
No it wasn't, I had a Bob Ross avatar! Ok it was a bit.
With The Folks Around Here
#16226 posted by bambuz [91.152.89.203] on 2009/02/05 21:35:20
being what they are, forcing into extremely minimalist board form is a very good idea...
(People would not be ignorant or lack taste or an artistic eye, but annoying, malignant and repulsive on purpose!)
You Mean Qmap3?
#16227 posted by metlslime [64.175.155.252] on 2009/02/05 22:39:20
it was unfinished, but we used it as a temporary home after qmap crashed, before this site was ready.
If Everyone Had Bob Ross Avatars
#16228 posted by bear [94.255.211.247] on 2009/02/05 22:49:47
I'd be cool with that.
What was the story with the cheeseboard now again? Was also an in-between forum wasn't it?
#16229 posted by Zwiffle [66.170.5.18] on 2009/02/05 23:30:55
If we had any sort of ability to post pictures and the like this place would quickly degenerate into 4chan.
Do not underestimate us.
Zwiffle Has A Point.
#16230 posted by Shambler [82.47.201.98] on 2009/02/05 23:40:21
And on the subject of which, this would be my signature:
http://img26.imageshack.us/img26/9...
You're Going To Hell If You Use That One...
#16231 posted by generic [67.233.221.188] on 2009/02/06 00:57:58
I Love Wasting My Own Time
#16232 posted by starbuck [94.193.240.185] on 2009/02/06 01:27:39
All the talk of the func_ site design got me inspired to fuck around with photoshop and knock up a quick concept for a subtle redesign.
http://xs136.xs.to/xs136/09064/new...
Probably of no use to anyone, and god knows there's actual web design projects that I could be working on right now, but there you go.
Ahh
#16233 posted by RickyT23 [82.20.37.149] on 2009/02/06 01:29:03
the func of the future!
Lol
#16234 posted by Zwiffle [24.183.101.72] on 2009/02/06 01:34:46
"We fear change"
ARGH
#16235 posted by bambuz [91.152.89.203] on 2009/02/06 01:49:32
I want to crush starbuck....
*Shakes fist*
That's horrible beyond horridity. Did Steve Jobs inspire it?
#16236 posted by Willem [71.70.208.255] on 2009/02/06 01:53:04
"we fear change" indeed.
Got One Thing To Say
#16237 posted by Mr Fribbles [59.167.199.179] on 2009/02/06 02:05:55
Electric Fish board, bitches!
One More Time
#16238 posted by starbuck [94.193.240.185] on 2009/02/06 02:30:34
for those fine polite gentlemen among us that were raped by a linear gradient/iMac as a child:
http://xs136.xs.to/xs136/09064/new...
P.S. don't want to step on your toes metl, the existing design is good, I'm just procrastinating.
Heh
#16239 posted by DaZ [80.41.151.213] on 2009/02/06 02:31:22
whens your next pension payment frib? :)
One More
#16240 posted by starbuck [94.193.240.185] on 2009/02/06 03:02:02
http://xs136.xs.to/xs136/09064/new...
I promise I'm done now.
Hmm
#16241 posted by nonentity [87.194.146.225] on 2009/02/06 03:42:32
Bad starbuck! No!
Starbuck
#16242 posted by Mr Fribbles [59.167.199.179] on 2009/02/06 09:24:20
I'm sure metl will call you up when he wants to do the Wii port of func!
#16243 posted by Willem [71.70.208.255] on 2009/02/06 11:07:43
starbuck
Those designs look awesome, ignore the lifetime curmudgeons. I really like the first one although at the same time I love how the current board has that shot in the background of the crate in the level. If that could be worked in I think you'd have a winner.
A hypothetical winner, of course, since I know it would never get implemented. :)
LOL @ Fribbles.
#16244 posted by Shambler [82.47.201.98] on 2009/02/06 11:42:37
Spot on as usual :).
The new designs, really radical dude. Same style with big happy font? Hmmm.
Hah
#16245 posted by Mr Fribbles [118.208.242.215] on 2009/02/06 12:38:06
I've never been called a lifetime curmudgeon before. It has a nice ring to it!
Also, Trinca You're The Funniest Guy In The World
#16246 posted by spy [92.47.190.20] on 2009/02/06 13:34:38
if i ever met you, i'll buy you the beer..
but i prefer linda fiorentino.........
#16247 posted by Trinca [194.65.24.228] on 2009/02/06 13:56:46
Spy i´m gemini... ;) that helps a lot!
ohhh and i prefer red wine ;)
Ok I Owe You Red Wine
#16248 posted by spy [92.47.190.20] on 2009/02/06 14:13:46
btw i'm aquarius ;)
Phew
#16249 posted by Spirit [80.171.52.172] on 2009/02/06 14:19:02
It's gotten quite warm in here.
#16250 posted by Trinca [194.65.24.228] on 2009/02/06 14:20:00
Spirit isn´t snowing in .De?
we are giving you some hot in this forum to help you out
#16251 posted by Trinca [194.65.24.228] on 2009/02/06 14:21:36
Spy sorry to said everybody that u are Russian :( now some bitches in here will track your IP to meet you :|
What
#16252 posted by Vondur [89.175.96.234] on 2009/02/06 14:29:13
I do not track comrades, Trinca.
#16253 posted by Trinca [194.65.24.228] on 2009/02/06 14:31:53
I dont put my hands in the fire for you Vondur...
Right
#16254 posted by Vondur [89.175.96.234] on 2009/02/06 14:34:40
you better stay away formmy Iceberg
Haha, Trinca
#16255 posted by spy [92.47.190.20] on 2009/02/06 14:51:12
u can't catch me b/c i'm spy :)nobody can ;)
Vondur
#16256 posted by DaZ [80.41.151.213] on 2009/02/06 16:36:15
You fucking rule, you don't post for ages and then you come along with one of those Vondur 1 liner comedy steamtrains that just blows me out of the water :)
Trinca & Spy, get a room! :)
Lol
#16257 posted by megaman [92.72.4.165] on 2009/02/06 16:48:27
willem, you're kidding, right? RIGHT?
Megaman
#16258 posted by starbuck [129.215.58.157] on 2009/02/06 17:51:17
thanks dude, very nice of you. Willem, comments appreciated, I guess my tastes lean a bit further towards the web 2.0 thing than most here, but that's ok, I don't take any of the snarkyness to heart. Iterative design, baby, change it until it works. The post above is genuinely rude though, my opinion of that guy just fell through the floor.
Well
#16259 posted by megaman [92.72.4.165] on 2009/02/06 18:05:46
why would i be nice to you :P
Design isn't taking a bunch of all-the-rage-in-2003 elements (gradients, rounded corners, beige, gray, lower case, icons, taglines like that, ...) and replacing individual elements of the old design without consideration.
That said, i like the header with just a plain bg and the new crate, which is the thing with the most faithful 'redesign' imho. And everything which is just the old func with moderately larger sized typo.
The rest.. throw it away and hope it never returns.
Userstyles Ftw
#16260 posted by Spirit [80.171.52.172] on 2009/02/06 18:38:11
td {height:30px !important;}
a {font-size:18px !important;}
But I think Starbuck was joking? And oh! will I feel bad that I said this if he doesn't.
Haha
#16261 posted by starbuck [129.215.58.157] on 2009/02/06 18:41:59
no worries megaman.
Also, Sorry If This Is A Repost...
#16262 posted by starbuck [129.215.58.157] on 2009/02/06 19:01:10
been meaning to link this for a while... Have you guys seen the "make video game covers classy!" craze that's going round? Basically means making covers for games in the style of a classic novel, etc.
http://kotaku.com/5145909/a-second...
That's all from some thread on something awful, some of the stuff there is really fantastic.
And
#16263 posted by starbuck [129.215.58.157] on 2009/02/06 19:05:07
maybe we should petition to make that WoW cover official.
Re: Starbuck
#16264 posted by necros [99.227.108.217] on 2009/02/06 19:17:56
those are awesome! we need a graphic designer to step up for quake though! :D
also yeah, i lol'd at the WoW one. :P
Necros
#16265 posted by starbuck [94.193.240.185] on 2009/02/06 19:50:27
yeah, for sure! Check out the SA thread if you haven't already though, there are a few quake ones but they're pretty basic and crap. 10 years of playing this damn game and I still can't think of anything clever :P
Spirit
#16266 posted by megaman [92.72.4.165] on 2009/02/06 20:29:55
hehe, i don't really know. i thought he was, then i thought he wasn't, and now i'm not so sure ;)
Starbuck:
#16267 posted by metlslime [64.175.155.252] on 2009/02/06 23:08:29
Those are great. Reminds me of a similar "make 60s-era book covers for modern movies" gallery here:
http://spacesick.blogspot.com/2009...
Most Of Them Are Like The Criterion Dvd Covers
#16268 posted by nitin [210.84.39.242] on 2009/02/06 23:47:00
www.criterionco.com
Metl
#16269 posted by starbuck [94.193.240.185] on 2009/02/08 04:51:03
aw, awesome stuff. on the movie theme, check out these polish versions of western film posters:
http://wellmedicated.com/inspirati...
Interesting
#16270 posted by ijed [190.20.96.43] on 2009/02/08 15:13:50
Looked at from a different slant.
Awsome
#16271 posted by MadFox [84.26.168.11] on 2009/02/08 19:36:58
graphics!
Posters
#16272 posted by starbuck [94.193.240.185] on 2009/02/08 19:49:53
think nitin might have posted those in the film thread originally, so props go to him.
Hmm
#16273 posted by nonentity [87.194.146.225] on 2009/02/11 16:05:02
What's a good linux/bsd Quake engine port?
For Now
#16274 posted by Spirit [213.39.223.29] on 2009/02/11 17:00:27
http://www.kristianduske.com/fitzq...
Still Got Some Mapping Done
#16275 posted by megaman [92.73.96.248] on 2009/02/13 01:17:18
http://www.haukerehfeld.de/blog/20...
not much yet, but.. well... I NEED MOTIVATION!11
Looks Very Neat
#16276 posted by RickyT23 [82.20.37.149] on 2009/02/13 02:02:04
Not enough colour diversity
Wtf?
#16277 posted by than [221.244.26.90] on 2009/02/13 10:27:31
http://games.slashdot.org/games/09...
was slashdotted when I looked the other day, and now when I go there I find the interview has been pulled. Did anyone read this (or watch it if it was a video interview) and were there any pictures of Doom 4?
#16278 posted by Spirit [213.39.225.185] on 2009/02/13 11:15:10
Nope, just photographs from the motion capturing. Nothing interesting at all.
Did You Know?
#16279 posted by necros [99.227.108.217] on 2009/02/13 20:25:08
quake will run files with longer than 8 chars if they are loose, but can't recognize them if they are in a .pak files. :S
Half - Life 2 Fan Movie
#16280 posted by DaZ [80.41.151.213] on 2009/02/13 20:56:14
http://www.youtube.com/watch?v=q1U...
I realise you are probably cringing at the title, but DAMN the production value is very high! I was very impressed!
Acting & costumes left a little to be desired I suppose, but for what is essentially I bunch of guys with no budget you cant really fault it :)
Today I Turned 32yo
#16281 posted by spy [92.47.187.108] on 2009/02/16 16:02:11
shit, i'm getting old :(
Getting?
#16282 posted by Zwiffle [24.183.101.72] on 2009/02/16 16:20:23
:P
Youre Only As Old As The Woman Your Feel
#16283 posted by RickyT23 [81.157.18.236] on 2009/02/16 17:12:32
Happy Birthday
#16284 posted by Spirit [80.171.95.52] on 2009/02/16 17:38:54
You semi-non-very-old bum!
UAC
#16285 posted by bamby [130.233.248.55] on 2009/02/16 17:49:23
The crates come from Russia
http://www.aviationweek.com/aw/blo...
Btw
#16286 posted by Spirit [80.171.95.52] on 2009/02/16 19:26:35
Everyone (non-US) join http://qwdl.geeky.cc/ for some QuakeWorld duelling fun!
#16287 posted by Trinca [194.65.24.228] on 2009/02/16 19:30:41
hummmm i will signup!!!
Happy Birthday
#16288 posted by Ijed [195.189.142.217] on 2009/02/17 02:10:13
Spy
Spy (in The House Of Love)
#16289 posted by HeadThump [4.136.90.208] on 2009/02/17 05:20:16
Here it is still your birthday, but in 40 minutes it shall be mine! Don't feel bad, I'm got more than 32 sucked away, but Ricky is right. Have the guys treat you to a decent strip bar with a VIP room and order the handjob with Chantilly laced glove.
I'm Got? Fuck.
#16290 posted by HeadThump [4.136.90.208] on 2009/02/17 05:20:52
#16291 posted by Zwiffle [24.183.101.72] on 2009/02/17 06:10:28
Senile old men.
Fark...
#16292 posted by Shambler [82.47.201.98] on 2009/02/17 10:23:10
Had some mentalist dreams last night about playing an upside down version of E2M1. It had been remade for Quoth and had those fucking enforcers in as well as Ogres and Quads. The watery bits were really grim. I didn't sleep very well lol.
Lol
#16293 posted by RickyT23 [81.157.18.236] on 2009/02/17 10:39:57
Dont worry Shambler, I PROMISE I will never let that happen. With the ogres I mean.
There'll be a lit file tho :o
Anyone Want Any Printing Done?
#16294 posted by RickyT23 [81.157.18.236] on 2009/02/17 11:55:45
http://www.printerbase.co.uk/spec....
Arriving today (!)
Dont know if it wil fit through the front door tho....... :|
Daz,
#16295 posted by Shambler [82.47.201.98] on 2009/02/18 01:11:45
UR right that was pretty cool and well done.
#16296 posted by spy [95.56.25.230] on 2009/02/18 05:36:03
thanks, guys
#16297 posted by Spirit [80.171.28.52] on 2009/02/21 12:50:00
Does not really qualify as news (it is a "beta") so I post this sick detailed q3 map here:
http://mxl.zastavka.cz/category/q3... (School)
You might need a higher com_hunkmegs, like 256.
How Do U Play QWZ Files?
#16298 posted by KamiKaze [75.118.66.7] on 2009/02/22 06:17:24
I always used Qizmo, but my virus scanner is convinced it's a trojan and rendered the program unusable on my computer.
#16299 posted by Spirit [80.171.28.52] on 2009/02/22 09:13:30
Then either it is a trojan or you should kick that stupid virusscanner off your harddisk.
I guess ezQuake can load qwz by itself.
Any Suggestions
#16300 posted by Mike Woodham [81.158.238.205] on 2009/02/22 22:55:25
http://img100.imageshack.us/img100...
http://img18.imageshack.us/img18/5...
1: Switched the PC on this morning and this is what my desktop looks like (note the vertical bars in the taskbar area, and the pattern of blocks in the widget area)
2: This is what FQ85 looks like - more vertical bars that seem to x-ray things
There are also 16 horizonal bars that follow the mouse pointer around the screen.
Media Player has vertical, dashed lines all over the playing area of the window in a regular pattern.
In the previous day's session no new programs, updates, registry tweaks, uninstalls; in other words I ran the same programs I normally do, doing the same things I normally do and all virus checker and firewalls were untouched and operational.
I have since downloaded the latest ATI drivers for the Radeon Pro 9700, which has been running OK prior to this but it still looks the same.
Two things strike me: SyncMaster 930BF monitor problem or general RAM problem. Can't test the monitor on another computer as everything else I have is not DVI.
Any suggestions?
Well
#16301 posted by Zwiffle [97.87.57.94] on 2009/02/22 23:18:44
Speaking from experience, I started getting odd graphic fragmentations similar to that when my NVidia 7900 started to go. It only got worse as time went on. Not trying to alarm you, but it could be that your video card is sick with inoperable cancer, and is going to die.
Yeh
#16302 posted by DaZ [80.41.171.148] on 2009/02/22 23:42:44
I said similar graphical corruption in windows before my 8800 died :(
Happened To Me Once
#16303 posted by HeadThump [4.136.90.152] on 2009/02/23 03:25:54
I replaced the power box, er, sorry anything more technical alludes my cranium at the moment, fan, chord hook up area, well anyway. I replaced that and everything was swell from there on forward.
Test, Test, Test
#16304 posted by Mike Woodham [81.158.238.205] on 2009/02/23 08:02:33
Graphics card: I'll have to see if I can borrow one from somewhere and try that
Monitor: I'll get one of My Babies to take it to work and test it there
Could always make this the excuse to buy a new, more modern, computer?
#16305 posted by Zwiffle [97.87.57.94] on 2009/02/23 08:07:22
I thought buying a new, more modern computer was the excuse to buy a new, more modern computer.
Zwiffle
#16306 posted by Mike Woodham [87.127.250.2] on 2009/02/23 15:53:09
You are quite right - I wasn't thinking straight. Pish and be damned, a new computer it is then.
ATI Boooo, NVIDIA Yaaaay
#16307 posted by Spirit [80.171.28.231] on 2009/02/23 16:59:18
I suggest a non-ATI (ie NVIDIA), especially if you are into Quake. But I guess that you already considered that obvious now, heh.
Wot Spirit Said
#16308 posted by RickyT23 [81.157.18.236] on 2009/02/23 17:08:03
What country are you in Mike?
Condolences
#16309 posted by starbuck [129.215.58.50] on 2009/02/23 18:34:52
Pretty sure it's a video-card dying. I had the same thing when my video memory got messed up. Sometimes unavoidable, sometimes due to overheating, from what I remember.
ATI/NVidia
#16310 posted by Mike Woodham [87.127.250.2] on 2009/02/23 18:43:55
I have always been an ATI fan and this is the first problem I have encountered - excluding settings and figuring them out.
It's just that everytime I bone up on the latest cards, ATI impresses me more. Part of the problem is that I am a tinkerer and always build my own. Perhaps I just need to walk into a store and say, "Gimme that one before I change my mind", and accept whatever I get.
RickyT123: I am English but spend time in US and Scandinavia (especially in the skiing season - Colorado was good in January, and Sweden and Norway are both looking good at the moment)
I Like Both
#16311 posted by Zwiffle [66.170.5.18] on 2009/02/23 19:50:18
I used to own an ATI 9500 Pro, and it was a great card until it just became outdated. Then I got my 7900 which was a great card until it died. Now my 9800 GTX is fantastic and I would love to get SLI.
I would really love to build another rig just so I can play with the new ATI cards (I hear they are quite good for the price.)
Here's The Place I Got Mine From:
#16312 posted by RickyT23 [82.3.70.106] on 2009/02/23 20:00:20
http://www.pcoption.co.uk/pcbaseun...
Pros: Cheep. Very nice and cheep. You can pick your own mobo and build it from there and they build it for you :) They gave me a 750watt PSU and I only paid for a 450watt one.
Cons: They use budget carriage and mine got here busted. The heat sink was broken and had come off the mobo and was dangling inside. Nothing else seems to have been broken though. They sent me a replacement heat sink free of charge but I managed to fix the stock intel one.
Pay by Direct Debit, lets not go there :|
Must admit that ATI do have some very attractive features at the moment : DirectX 10.1 is ATI only. So you need ATI if you want directX 10.1.
But the GTX285 and GTX295 do both look very sexy.
I Used To Self-build
#16313 posted by Text_Fish [82.32.29.116] on 2009/02/23 20:04:11
but about six months ago I got so tired of not being able to blame my computer problems on tech support drones, I decided to order a prebuild and just carry out a few simple upgrades. Best decision I ever made. Prebuilds are a lot more reliable and a lot more customisable than they were a decade ago.
I might even buy a console one day. HAHAHAHA.
Links Page Update...
#16314 posted by metlslime [64.175.155.252] on 2009/02/23 22:48:47
i updated the "active" status of review sites to include dates.
also, talon's strike link now works (goes to archive.org)
Hmm
#16315 posted by nonentity [87.194.146.225] on 2009/02/23 22:58:17
What about the MPQ archive?
http://mpqarchive.pauked.com/
MPQ...
#16316 posted by metlslime [64.175.155.252] on 2009/02/23 23:10:36
yeah, i should add that.
Modern Compile Times
#16317 posted by Tron [210.5.33.1] on 2009/02/24 02:24:40
Having a talk with a friend of mine about compile times, the subject of quake 1 level compile times come up. Anyone know what the record compile time is for a level on a fairly modern machine?
JPL, CDA I Guess......?
#16318 posted by RickyT23 [81.105.56.222] on 2009/02/24 03:13:39
What machine was it again JPL?
RickyT123
#16319 posted by JPL [213.30.139.243] on 2009/02/24 08:26:14
Yeah !
CDA has still (AFAIK) the world record for the evil-ish worst fullvis runtime ever: 1218 hours / 50 days and 18 hours. You need to be patient man :P
It was on an AMD Athlon 2600+ with 768MB RAM... that I still currently using ;)
I used aguirRe's vis tool v2.30
#16320 posted by metlslime [24.130.223.174] on 2009/02/26 11:41:36
interesting article on lovecraft and the cthulhu mythos:
http://www.epberglund.com/RGttCM/n...
Yep
#16321 posted by ijed [216.241.20.2] on 2009/02/26 15:35:14
That's the standard understanding - Derleth was good for bringing Lovecraft's work more into the mainstream but his understanding of the concept was basically flawed.
He missed the whole nihilistic aspect that was Lovecraft's strongest theme.
What's Interesting To Me...
#16322 posted by metlslime [64.175.155.252] on 2009/02/26 22:44:24
is that i have had no exposure to Derleth's work, or any of the people that came afterwords, and haven't played any "Call of Chtulhu" or similar RPG games.
My exposure to Lovecraft is entirely reading his original stories, so I'm actually not totally familiar with the ways in which the Mythos has been corrupted.
Of course, I see movies like Hellboy and Ghostbusters and recognize the basic influences there, but I don't consider them "corruptions" because they were merely inspired by Lovecraft, not directly trying to add to his universe. Same with Quake, I don't think id software was trying to say "this is set in Lovecraft's universe."
Babbels
#16323 posted by MadFox [84.26.168.11] on 2009/02/27 02:55:30
I thought the basic principe of ID was the freudian guesture human beings primitive behaviour is only perceived in the basic of search of new environement and willing to fight to obtain that area.
You can interprent that in all kinds of directions, sexually or the deep need of ancient people to protect or conquer new land.
Lovecraft suggest more the demonic thread of the human mind, as with HellBoy.., wasn't he walking with he corps of Raspoutin? Also a strange personality in world's history.
#16324 posted by gb [89.27.246.111] on 2009/02/27 04:55:16
Same with Quake, I don't think id software was trying to say "this is set in Lovecraft's universe."
Pentagrams, crosses and Hellknights, plus level names like Satan's Dark Delight or Hell's Atrium, tell a different story, yes.
Hmm
#16325 posted by nonentity [87.194.146.225] on 2009/02/27 06:27:48
Blame Peterson
OK So What Do You Professionals Think To This?
#16326 posted by RickyT23 [81.157.18.236] on 2009/02/27 16:39:33
http://www.train2game.com/
I just filled in the form.
I'd like to hear a third party opinion on this.
#16327 posted by Spirit [213.39.158.187] on 2009/02/27 16:55:56
Do you give your details to anyone that easily? Search for "Scheidegger scam" for a start. That took me 5 minutes to find.
#16328 posted by RickyT23 [81.157.18.236] on 2009/02/27 17:27:20
Heh - My details are on Func!
All of them
Wait
#16329 posted by ijed [216.241.20.2] on 2009/02/27 18:54:19
I still don't have your credit card security code - can you post it?
As To Derleth
#16330 posted by ijed [216.241.20.2] on 2009/02/27 18:59:22
He was more of a publisher / collator than anything.
Lovecraft was in contact with a bunch of people who were writing similar stories (like Clark Ashton Smith) and sharing characters and concepts.
Years later along comes Derleth who tries to gather all the stuff into a cohesive whole and call it the Mythos.
No
#16331 posted by MadFox [84.26.168.11] on 2009/02/28 06:28:01
Brothers Grimm are gone gathering the latest quake maps to bundle it in Gogol's Diaries!
Me Eyes Blurred
#16332 posted by HeadThump [4.136.90.68] on 2009/02/28 08:51:43
from too much demon rum and diabolatry, and thus the smiley icon with the sunglasses looks to these eyes to be a pirates patch in the stead.
It is a nice change of pace.
Arrrrrr
Compilers For Quake
#16333 posted by scythe [24.4.90.65] on 2009/03/02 05:21:27
I've been away from the scene for some years, but I'm interested in making some new levels for Quake. Could you guys tell me, what are the best compilers to use nowadays? I'm going to be using GTKRadiant 1.5 for mapping. Thanks.
AguirRe's Tool
#16334 posted by JPL [82.234.167.238] on 2009/03/02 08:25:42
http://user.tninet.se/~xir870k/
TxQBSP / RVIS / Light
#16335 posted by Trinca [194.65.24.228] on 2009/03/02 09:44:18
AguirReeeeeeeeeeeeeeeeeeeeeeeeeeee... where youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu... we missssssssssssssssssssssssssssssss... youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu...
Trinca
#16336 posted by JPL [82.234.167.238] on 2009/03/02 11:48:37
I had some email exchanges with him last week. He is actually working on Quake2 engines and tools as far as I understood.
I think he was looking for a more quiet community... though...
Anyway, I think he his always ready to help, so if you have specific questions, you can ask him directly ;)
Actually And Sadly
#16337 posted by Spirit [80.171.9.145] on 2009/03/02 11:54:09
If you filter all the crap, this community is pretty quiet. But wait, if th
NONSENSE DETECTED!!!
NONSENSE DETECTED!!!
NONSENSE DETECTED!!!
POST FILTERED!!!
BUFFER OVERFLOW IN POST FIELD!!!
TRUNCATING!!!
ERROR!!!
#16338 posted by Trinca [194.65.24.228] on 2009/03/02 12:18:21
Spirit calm down i will sent you a photo of my penis...
didn´t know you were so stressed about it!
#16339 posted by Trinca [194.65.24.228] on 2009/03/02 12:19:21
ohh i know JPL i email him some month ago to, and he replyed!
Yeah - AguirRe Isa Legend!
#16340 posted by RickyT23 [81.157.18.236] on 2009/03/02 12:24:23
He emailed me last October just to see if I was OK! He thought it had been a while since I last had a load of problems/questions to ask him, and emailed me just incase I needed any technical advice or testing.
Great guy, he's an email away.
Ahhh For Those That Dont Understand The Penis Joke!
#16341 posted by Trinca [194.65.24.228] on 2009/03/02 12:34:37
#145 posted by Spirit [213.39.158.187] on 2009/02/27 11:37:52
Trinca, we were laughing about your tiny PENIS. ;-)
in the Coagula threath!
But Trinca
#16342 posted by Spirit [80.171.9.145] on 2009/03/02 14:31:01
You said yours was too small for a (screen-)shot!
And that was my last post about your wang. :p
Errr
#16343 posted by JPL [82.234.167.238] on 2009/03/02 14:41:27
Zoom_in: you will solve your size issue :P
#16344 posted by Trinca [194.65.24.228] on 2009/03/02 15:07:52
i dont have a problem...
I´M FUCKING PORTUGUESE...
Errata...
#16345 posted by JPL [82.234.167.238] on 2009/03/02 16:05:33
I´M FUCKING PORTUGUESE...
Should have be writen: "I'm a fucked Portuguese"... So I guess you don't have a big dick, you damned pretentious, but the guy in your back certainly... ouch :P
#16346 posted by Trinca [194.65.24.228] on 2009/03/02 18:11:00
...lol...
#16347 posted by Trinca [194.65.24.228] on 2009/03/02 18:12:42
\0/
!
/8\ eat this!
#16348 posted by Trinca [194.65.24.228] on 2009/03/02 18:13:45
anyway less crap, and more mapping!
me goes map!
i´m kind of late :( and i hate to miss the deadlines in everything in life!
Ahw
#16349 posted by MadFox [84.26.168.11] on 2009/03/02 22:50:36
thought to be clever cleaning the fan of my cpu.
so I screwed the handles aside, ,thinking the handles were of the fan, made a clean up with the vacuum cleaner but I end up with a black screen.
computer seems fine but i might have lifted the cpu.
port u goose
Computer + Vacuum Cleaner = Baaaaaad
#16350 posted by grahf [76.104.21.196] on 2009/03/02 23:26:05
Do I understand you correctly? You cleaned your computer with a vacuum cleaner? That's a painfully bad idea - the static electricity generated by the vacuum will fry components easily. Use a can of compressed air.
#16351 posted by MadFox [84.26.168.11] on 2009/03/03 01:02:04
only gazoo can save me now
#16352 posted by gb [89.27.218.52] on 2009/03/03 07:11:52
What in the nine worlds is Gazoo?
Grahf
#16353 posted by JPL [82.234.167.238] on 2009/03/03 09:36:05
I always clean my computer with vacuum cleaner, and I never had issues... Just don't forget the computer must be switched off, and that all components on the PCB are ESD protected.
Madfox is the unlucky-est man over the world :P
Still A Bad Idea
#16354 posted by Spirit [213.39.223.30] on 2009/03/03 11:10:32
You can easily destroy the fans if the suction makes them spin too fast. Smaller components be even be sucked off the mainboard if you are unlucky.
Aharhar
#16355 posted by Text_Fish [82.32.29.116] on 2009/03/03 12:27:36
http://www.theonion.com/content/ne...
#16356 posted by gb [89.27.245.13] on 2009/03/03 12:29:11
You can easily destroy the fans if the suction makes them spin too fast.
... how?
Also, most components should be soldered on. Anyway, vacuum cleaner +1, and I also put my keyboard into the dishwasher thingy (dunno what that's in Engrisch). Comes out spanky clean each time.
I've Heard Of
#16357 posted by Text_Fish [82.32.29.116] on 2009/03/03 13:20:02
vacuum cleaners royally screwing computers up as well. Obviously it doesn't happen every single time, but I'd say it's a pretty risky thing to do, especially when a can of compressed air is so cheap and reliable.
#16358 posted by Spirit [213.39.223.30] on 2009/03/03 13:41:16
There are many theories and legends about it. I always thought it was some physical damage but according to the internet the fans generate electricity if being spun by the airflow and that this electricity can damage the mainboard or whatever it goes to.
A buddy of mine once managed to suck a capacitor off his mainboard, that is a first hand experience (I was sitting nearby).
#16359 posted by gb [89.27.245.13] on 2009/03/03 14:17:06
according to the internet the fans generate electricity if being spun by the airflow and that this electricity can damage the mainboard or whatever it goes to.
Ah, that actually makes sense. OK.
I've
#16360 posted by ijed [216.241.20.2] on 2009/03/03 14:34:43
Always used a vacuum cleaner as well, though I take the fan off the board and use a brush also.
Never heard that it can fuck stuff up . . .
Hmm
#16361 posted by nonentity [87.194.146.225] on 2009/03/03 15:36:37
I heard damage came from having the 'body' of the vacuum too close to the PC. If you keep the hoover on t'other side o' room and use long hose it'd work. It would explain the varying destruction/success, but as with all this debate, at least 50% urban legendy conjecture.
#16362 posted by Trinca [194.65.24.228] on 2009/03/03 17:06:10
i never clean my computer lol
#16363 posted by Trinca [194.65.24.228] on 2009/03/03 17:06:37
u guys look like ladies...
come clean my computer and my home please!
Ricky
#16364 posted by negke [85.176.70.181] on 2009/03/03 17:17:19
It worked. At least you appear in my friends list now. It didn't seem to work for the other people I tried, maybe the invitations time out after a few days.
I have to play this on a 1.8ghz laptop for the time being and it runs fine on 640*480 medium settings. I'm sure my home rig would have no problems running it on higher resolutions.
There are regular lags, which is a bit unfortuate, but I can live with it regarding the much more annoying issue of me accidentally touching the touchpad all the time (anyone know how to turn it off?).
The game is enjoyable at the moment, simply because there are so many casual players (newbies) that one can join a game and be good without getting owned right away.
That Was Suposed To Go Into The "other Games Thread"
#16365 posted by negke [85.176.70.181] on 2009/03/03 17:18:12
QL Friends System Seems To Be Buggy
#16366 posted by negke [85.176.70.181] on 2009/03/03 17:33:15
I had two invitations in my inbox (there was no notification on the home page) and accepted them, but they don't show up on the list.
Heh -:D
#16367 posted by RickyT23 [81.157.18.236] on 2009/03/03 17:58:13
I accepted megmn as a freind today with IRC communication to boot, and it would appear that you have to send a freind request, then they accept it and send you another one then you have to accept that or something.
Either that or its just a bit buggy.
And the stats are disabled :(
Still a fun game though.
Vacuum Cleaner Or Not ?
#16368 posted by JPL [82.234.167.238] on 2009/03/03 18:10:06
As I said, components are ESD protected... (Oh, just for information ESD = Electro-Static Discharge)
Also, the CPU must be OFF when you clean it. Obviously you must use the lowest possible aspiration power.
The most important: DO NOT touch the component !
I do that once per quarter, and I never had any issue...
Depending of the "method" you are using, you can destroy, or not, your computer... believe me ;)
That's True
#16369 posted by ijed [216.241.20.2] on 2009/03/03 19:55:33
My dropping it from the third floor method got things nice and clean (and had the added bonus of venting frustration) but didn't leave the machine 100% functional.
Gazoo
#16370 posted by MadFox [84.26.168.11] on 2009/03/03 20:49:28
the alter ego of fred flintstone, he arives at hard times as a helmed ufo to give him advice.
thanks for the responds, thing is my old comp had four screws around the cpu that would release the fan so I could clean it easily.
my new comp has four bars around the cpu with outturning arrows.
As I turned them to release the fan, I possibly(?!) may have lifted the cpu chip.
This seemed so obviously I could tear my hair out.
(and that are quiet a lot)
The fan seemed to be clipped on the cooling device AND the cpu.
Of course I had my comp out of energy for a day with cables off.
#16371 posted by gb [89.27.198.0] on 2009/03/03 21:05:17
the alter ego of fred flintstone, he arives at hard times as a helmed ufo to give him advice.
Ah, OK.
Qlive
#16372 posted by DaZ [80.41.171.148] on 2009/03/04 00:04:53
Add "Tzaulan" (thats me)
Qlive
#16373 posted by Ankh [88.199.103.6] on 2009/03/08 14:19:15
Anyone playing it? Add me to your friends list: Ankh_DK
Dark Sounds
#16374 posted by than [60.56.109.173] on 2009/03/08 15:41:38
I somehow ended up reading about doom/drone metal on wikipedia and listening to a few examples on youtube (damn, the internet is awesome) and it reminded me of the ambient music that was made for the PSX version of Doom. I used to map to this sometimes when I wanted to be completely absorbed in what I was doing as well as a dark atmosphere.
You can (probably illegally...) get it here: http://gh.ffshrine.org/soundtracks...
Thanks Than
#16375 posted by ijed [190.20.117.47] on 2009/03/08 17:31:40
But
#16376 posted by ijed [190.20.117.47] on 2009/03/08 17:32:05
The link´s bust?
Fine
#16377 posted by MadFox [84.26.168.11] on 2009/03/08 18:41:53
rightclick-save target as
Reviews Site
#16378 posted by Nynort [24.78.143.88] on 2009/03/08 19:34:46
well, it's been about 6 weeks since I sent UWF the reviews, and he seems pretty dead to the world. Maybe it would just be better to start another site. Again, if someone does the design/html stuff, I'll do the content - starting with the crapload of reviews that are already done.
I Thought About It And I'D Love To .....uhm...... Swallow You
#16379 posted by Spirit [80.171.20.33] on 2009/03/08 22:07:55
How come you don't use your very own sexy website btw? If you want, I'd teach you how! :)
If I had the time and energy I'd totally make you a site, but if there is something I don't want to do at the moment then it's my ugly kind of webdesign. So all I could offer (hell, I'd love to feature your reviews at my little sweetheart site ;) ) is creating a category for such reviews at Quaddicted.
Quick hack how it could look like (not clickable on purpose):
http://www.quadd icted.com/tronyn-reviews-digs 04zip-the-parallel-worlds/
I'd add a link to the reviews in the navigation and figure out how to do an index. The text is somewhat hard to read, I really got to improve that on the site anyways...
Trinca And Penis Talk.
#16380 posted by Shambler [82.47.200.132] on 2009/03/08 22:25:35
Welcome to Func_Terrafusion etc etc.
Quick Question.
#16381 posted by Shambler [82.47.200.132] on 2009/03/08 22:28:22
A friend has got a DVD with some AVI film clips ripped from another DVD. They work on the other friend who gave him them 's computer, but not on my friends. Specifically, the sound does not work in VLC player, and conversely the sound works but the video doesn't show in Windows Media Player.
Any simple advice (have suggested Quicktime, other than that I'm stumped).
Ta,
Sham x x x
#16382 posted by Spirit [80.171.20.33] on 2009/03/08 22:39:34
Damn Shambler, you are pulling penis from the past. Check the file with GSpot (no joke) http://www.headbands.com/gspot/
Alternatively, TEH video playback gem on Windows is:
http://sourceforge.net/projects/ff...
http://sourceforge.net/projects/gu...
http://haali.cs.msu.ru/mkv/
I might have forgotten something and I don't remember if setup was a no-brainer, I think it was.
Heh
#16383 posted by Nynort [24.78.143.88] on 2009/03/09 00:48:11
Yeah you know what I didn't really think of it, but I could just post the reviews on my site. I guess there's no real reason not to - a dedicated review site isn't necessary to just have reviews, and as for the polls/articles/extra stuff that UWF's site had, you are pretty much already doing all of that at Quaddicted anyway.
Alright, sorry to make everyone wait even longer but this week my time is shot to hell. I'll do it this weekend.
#16384 posted by Willem [24.163.61.78] on 2009/03/09 10:30:52
Sounds awesome! Can't wait to see what you come up with!
Spirit.
#16385 posted by Shambler [82.47.200.132] on 2009/03/09 10:48:03
K, will check those. Anything simpler I can get my friend to do (he's rarely on the web AFAIK).
Windows Video Codecs
#16386 posted by grahf [76.104.21.196] on 2009/03/10 03:23:41
There is a codec pack called CCCP, should be standard windows fare to install, and then it comes with a simple lightweight media player.
But as Spirit implied... AVI is just a container format which could have any number of different audio/video formats in it.
So Heading To Japan Later In The Year
#16387 posted by nitin [124.168.19.246] on 2009/03/11 08:17:26
any recommendations for places/things not to miss?
#16388 posted by Trinca [194.65.24.228] on 2009/03/11 09:27:40
fear the yellow people!!!
Nitin:
#16389 posted by Shambler [82.47.200.132] on 2009/03/11 09:51:43
Than, of course!
Nitin
#16390 posted by Bal [82.234.123.21] on 2009/03/11 12:30:47
When are you heading out there? And where? I'm gonna be there a few weeks during April myself.
Bal
#16391 posted by nitin [124.168.19.246] on 2009/03/11 12:39:01
not till sept/oct I think, but not totally sure yet.
Has Japan Become A Lot More Expensive For Everyone?
#16392 posted by bear [130.242.7.250] on 2009/03/11 13:45:11
Or is it just for us with a small currency that speculators don't like to seek comfort in when they've made a mess out of the economy?
Bear
#16393 posted by nitin [124.168.19.246] on 2009/03/11 14:04:53
not just you. Been looking at the latest published travel guide which has prices listed as $AU 1 = 100 yen, which is almost half price compared to the actual exchange rate atm.
Japan
#16394 posted by Bal [83.204.190.154] on 2009/03/11 19:57:23
Yeah it's become more expensive, probably only temporary hopefully.
Nitin, I could spend hours recommending places to go, but I'll just suggest a few quickies:
If you go to Kyoto, don't miss the Fushimi Inari shrine, it's a bit to the south, but definitely worth taking a quick train/bus ride to visit it. (Second best temple in Kyoto being Kiyomizu).
Try spending a night on Miyajima island if you can, during the day you can climb up the island by cable car, see wild monkeys at the top of the mountain, and then get lost walking back down (good hike). It's one of my best memories from my last trip. Staying the night is nice, you can walk around the small village when it gets dark, great atmosphere.
In Tokyo, if you're going with a lady-friend, spending an afternoon+evening in Odaiba is nice, sunset on tokyo can be really great, romantic.
In Osaka, spending an evening in Dotonburi is great (popular street with lots of lights and restaurants).
Don't forget to eat lots of good food!
I could keep going for a while... =)
Japan
#16395 posted by Orl [76.98.214.54] on 2009/03/11 21:51:42
Do you need to speak fluent Japanese in Japan, or can you get around with just knowing the English language?
#16396 posted by Zwiffle [66.170.5.18] on 2009/03/12 00:25:23
"Sumimasen."
"Wakarimasen."
"Watashi wa baka desu."
Oterai Wa Doko Ni Arimasuka?
#16397 posted by metlslime [64.175.155.252] on 2009/03/12 01:42:16
Cthulhu Farting?
#16398 posted by ijed [190.20.121.3] on 2009/03/12 01:55:19
#16399 posted by Zwiffle [97.87.57.94] on 2009/03/12 04:34:55
Did you ask "Where is the toilet coming to life?"
Where Is The Toilet?
#16400 posted by metlslime [24.130.223.174] on 2009/03/12 08:25:23
... or has my memory gotten a bit fuzzy since high school japanese class?
Kyooooooooooooooto
#16401 posted by mwh [118.93.53.6] on 2009/03/12 08:35:51
Kyoto is awesome, for all of the two days I spent there, and four days in Japan. We went to Kiyomizu-dera and it was awesome, if Bal says Fushimi Inari is better it's probably worth checking out :)
You can get around without speaking any Japanese in Japan, just expect a certain level of confusion (and not knowing quite what you are eating!).
I even blogged about our trip: http://mikeandemmastravels.blogspo...
Bal
#16402 posted by nitin [124.168.19.246] on 2009/03/12 10:20:53
thanks, had noth the kyoto things marked.
I have gone through 2/3 of the travel guide and already there's way too much stuff that I ahve marked (including a highly unlikely but would be cool if I could trip to ogasawara-shoto.
have you been to himeji-jo? pics definitely look inspiring.
Mwh
#16403 posted by nitin [124.168.19.246] on 2009/03/12 10:24:34
thanks for the link, nice pics!
Nitin
#16404 posted by Bal [82.234.123.21] on 2009/03/12 11:54:18
Yeah Himeji is very nice, best to go there from Kyoto as a one day trip, no need to stay there the night. There's a garden outside the castle that is very nice too, forgot the name, they sell tasty anago there (conger eel sushi, yummy).
It's alot better than the Osaka castle, if you're planning on going to Himeji, Osaka Castle isn't worth the trouble I think.
Ogasawara-shoto looks cool. I'd still like to illegaly get into Gunkanjima sometime, know some people who've done it and they took some friggin awesome photos.
Oh And...
#16405 posted by Bal [82.234.123.21] on 2009/03/12 12:00:41
Since I remade my site recently, my photo gallery is gone, but I still have some Himeji photos on Picasa:
http://picasaweb.google.com/benoit...
(Also some photos of Dotonburi, which I talked about in my previous post: http://picasaweb.google.com/benoit... ).
Stuttgart Anyone
#16406 posted by bamby [130.233.228.11] on 2009/03/12 18:48:01
what's the feeling there?
Southern Germany Sucks, Humbahumba
#16407 posted by Spirit [213.39.203.227] on 2009/03/12 18:57:20
Obviously the Egoshooter (yes, that's what FPS are called in Germany) Counter-Strike - where you get extra points if you use a shotgun to kill the stroller pushing grannies - has killed some people. Even though that dude was said to not being "interested in computers or the internet".
#16408 posted by Trinca [89.180.177.180] on 2009/03/12 22:21:13
Bayern Muchen suckkkkkkkkkkkkkkkkkk
Don't Feel Too Bad
#16409 posted by HeadThump [4.136.90.85] on 2009/03/13 05:41:21
or has my memory gotten a bit fuzzy since high school japanese class?
I had two years of French in High School, two years in college. Can I speak French? Absolutely not.
I Recall,
#16410 posted by HeadThump [4.136.90.85] on 2009/03/13 05:56:22
Obviously the Egoshooter (yes, that's what FPS are called in Germany) Counter-Strike - where you get extra points if you use a shotgun to kill the stroller pushing grannies - has killed some people. Even though that dude was said to not being "interested in computers or the internet".
I recall reading a blog between the creator of the Irrlicht engine and a developer working one of the Cryteck games, both Germans, talking about how the developers of shooters are treated like child rapist in Germany. We get the same irrationality here, of course.
As every one knows, Columbine was blamed on Doom under the theory that the virtual blows suffered by the teenagers during the game by those fucking imps caused the boys more psychological trauma than the actual blows suffered at the hands of jocks in the fucked up culture of our High Schools. Slashdot did an excellent report on this at the time.
At the risk of adding to unscientific findings in the ways common to media and politicians because I know little on the subject, I have seen convincing reports showing that a common element of past shooting sprees has been the prescription of psychotropic antidepressants.
Stuttgart
#16411 posted by gb [89.27.246.242] on 2009/03/13 10:12:42
1. He was under psychotherapy for depressions, but quit (and nothing happened)
2. One of his collegues said he was regularly mobbed in school
3. He shot almost exclusively women (headshots)
4. He was pretty bad at his already second-rate school
5. His dad left his Beretta and several hundred ammo lying around his parents' bedroom (uhm... why? Also, why did his dad have such a weapon?)
6. A chat room post appeared where he says "no one realizes my potential" (but this may be a fake)
7. He had no friends
8. Apparently, no one ever noticed
9. Some say he was a very good shot with his dad's gun, but apparently he fired about 60 shots. He immediately shot at police, too.
10. All of the above came together
:-(
Oh yeah, he also played computer games and watched videos. A neighbor told the press he watched "horror movies" regularly. No one knows what he actually watched, but it's easy to guess what he played. The same stuff that millions of other people are playing.
I get the impression that the family had moved there from some other place a while ago. If that's true, he was the new kid at school. I may be wrong here though.
The press and politicians claim that it is impossible to explain why he did it. Now this makes *me* want to shoot *them*. It's pretty obvious IMO.
Several people made mistakes, basically.
Nothing will change, of course, and the countdown to the next one has already started.
Also, Germany has a three-tier school system, tier 1 meaning good success and posh kids, tier 3 meaning failure and no job. He was in tier 2, but barely made it. He had gotten a job afterwards, but IDK about the details. Yup, he was out of school for a short while already.
You can only go to college when you finish tier 1; tier 2 ppl normally get medium to bad jobs, if at all. Tier 3's outlook is coal black. It's also due to the current job situation etc. But of course, the guy had personal problems, too.
It has to be noted that the amok run of Erfurt (2002) happened at a tier 1 school though; in that case, the guy shot mainly teachers. Erfurt is in Eastern Germany (again a different situation). He had been fired from his school and thus officially failed (a regional problem). Thus he, too, had a pretty bad outlook (especially considering where he lived).
Plus, what Spirit said. It happened in a smallish town, not actually in Stuttgart. In very southern Germany (ie, a conservative environment). Southern Germany has relatively good economy, while the East and North aren't so prosperous (Berlin, for example, is piss-poor like the rest of the East). It's directly inverse, though, when it comes to progress and personal liberties vs. conservativism. I wouldn't want to live in the South. Incidentally, there is also a confessional split; the South is practically Catholic, while the East is protestant and most people in the North aren't very religious at all. The East has a huge Nazi problem though (this tells me that poverty makes people Nazis, apparently). But I digress.
I don't claim 100% correctness here, but it should come reasonably close.
#16412 posted by Spirit [213.39.203.120] on 2009/03/13 10:15:51
6 is a fake and that was proven yesterday via the Google Cache: http://blog.fefe.de/?ts=b747f229
It's amazing how the print media is full of it today. Frontpage stories even. Quoting the ~police that "it's definitely not a fake" Can't wait to have this incompetent morons try to censor the internet...
Even So, If It Comes Down To It
#16413 posted by gb [89.27.246.242] on 2009/03/13 10:47:27
He had problems in school, was mobbed by classmates, had problems with girls, had no friends, was clinically depressed, saw no future, and was maybe smarter than you would guess. And then he found a gun.
A frighteningly common story, huh. Up until that last point (and now imagine we had no gun control).
Guilty parties:
Himself (pulling the trigger)
Classmates (mobbing, failing to help, social failure)
Parents (wtf happened with the gun?)
Perhaps teachers (failure to notice and take action)
School system
Social system
Health system
Economy
... bah, it's impossible to explain, really. Let's go to church (at least once), cry, and then forget about it...
Oh, wait, I forgot "computer games".
:-(
In Addition To The Whole Situation Being Horrible
#16414 posted by bear [94.255.215.22] on 2009/03/13 10:58:20
I find the lack of originality in all these shootings rather depressing, if you're going out with a bang can't you at least be a little bit creative?
And If You Have To Blame Some Kind Of Media
#16415 posted by bear [94.255.215.22] on 2009/03/13 11:33:48
the similarity in these actions seems to suggest that the news media is a better suspect than games/movies.
Most Of It
#16416 posted by ijed [216.241.20.2] on 2009/03/13 13:24:52
Is sensationalist pap aimed at idiots (the media) so I don't take it seriously.
The biggest causal factor is access to guns.
Fair enough these individuals could use a machete or similar, but they'll do alot less damage and but stopped immediately when the law enforcement or even a security guard arrives.
It always surprises me how they have this massive list of mental issues but still have no problem getting hold of a weapon.
In this case he stole it from his dad, but even so.
Social failings are to blame, society as a whole - that's why the media wants to find scapegoats, because another failing is that we usually can't stomach the truth.
Yeah
#16417 posted by megaman [92.73.100.106] on 2009/03/13 16:41:00
the "we have no idea why he did it" made me angry, too. Guess they're pretending to don't know so they don't have to confess to failure.
I look at pictures of the guy and immediately think "a person with personal problems". I would have stayed away from him if i had met him in, say, university.
#16418 posted by gb [89.27.226.88] on 2009/03/13 18:54:29
Looks like his dad had 15 guns at home. Legally. (Well, not locking them away is illegal, though). His son regularly trained at a shooting club.
Umm, I thought we had gun control in this country. No one needs 15 guns for anything. I can understand if you have a sports weapon at home, of course.
It is indeed the case that access to guns is still too easy.
There are relatively strict laws about guns, but apparently they're only followed loosely by gun clubs and gun dealers (and gun owners). For example the parts that say what kind of gun you can have are often not taken seriously. As in the case of the Erfurt guy (he was at a shooting club, too, and an arms dealer didn't take the laws too seriously and sold him a Glock and a pump gun).
Idiots. The dad should go to jail, definitely. His gun was used to kill 15 people because he was lazy with it.
Some guy from the shooting clubs said that the guns could not be locked away at the club, "because there is no way to control that".
Har har, how is it better if Daddy takes his collection home and "controls" it there?!
German soldiers are NOT allowed to take their assault rifles home, btw. They are locked away at the camp and apparently it IS possible to control THAT, since they rarely get stolen or used in massacres, unlike shooting club guns.
Ah well. It happened now. The sad part is that nothing really changes.
Toy Soldiers
#16419 posted by Zwiffle [66.170.5.18] on 2009/03/13 21:30:48
Bl1tz: Really??
http://kotaku.com/5169468/fear-2-t...
Can't say I'm a fan of giant maps like that, and this really doesn't fit the FEAR theme.
Having said that, I can not wait for this. It looks really badass.
Wtf
#16420 posted by bambuz [91.152.89.203] on 2009/03/14 14:03:16
Why is gun control so important.
If his dad had only had 5 guns, would he not have gone out and shot those people? Even one gun?
I don't understand the mentality. People always look "WHO/WHAT IS TO BLAME" after things like these happen.
Ok, change a law - ban guns, videogames, horror movies, fire some policemen and ministers. Everything will be ok after that?
It's just completely idiotic populism in the media.
Maybe if there were no guns, he would have made a bomb. Ok so ban chemicals. He would have ripped people in the middle of the night at streets. So ban knifes.
Sigh.
Besides
#16421 posted by SleepwalkR [85.179.25.58] on 2009/03/14 14:15:30
We have pretty strict gun control in germany already. It makes it harder for people to obtain guns legally, but what the hell - if someone wants to go on a killing spree, they'll get a gut anyway. Or use some other deadly weapon.
Without knowing much about the shooter's personal life and background, I'd agree that if you want to blame anyone besides him, it's the people closest to him: family, teachers, friends. They should have noticed and taken action. A person doesn't just get up and decides to go on a killing spree, it's a long process and that kind of mental sickness doesn't go unnoticed if someone had paid attention.
To blame this on media is too easy obviously. My way of thinking is that horror movies and action games don't make you into a mass murderer if you're normal, but I believe that if you are already on the way to a mental illness and have a lot of suppressed anger issues, they can push you further in that direction and it may not be a good idea for you. But that's obviously not grounds for a ban. If it were, you'd have to ban alcohol right along with them.
Gut == Gun
#16422 posted by SleepwalkR [85.179.25.58] on 2009/03/14 14:15:58
yep
Bleh
#16423 posted by JPL [82.234.167.238] on 2009/03/14 14:16:53
Ok, change a law - ban guns, videogames, horror movies...[..]
Life would be so monotonous :( .. Nevermind...
I'm fed up with pseudo psychiatric specialists that are always trying to find excuses saying the murderer has been corrupted by our porn/violent society, bla bla bla... silly nonsense...
"Poor guy, he killed his father, his mother, his brother, his sister, and no he is alone... please have mercy of this poor orphan, and don't be rude with him... "
Come on, be serious... Althought this guy was "sick" (crazy ??), he killed people ! Do we have to cry for him, or for the innocents that died ?
Let's stick to the facts, it happens, and as it has been said, if it would have not happened with a gun, it could have been with a knife, a riffle, a bomb, whatever, nothing would have prevent it to not happen.... and it will unfortunately not be the last one...
The only good thing there, is that such people have enough lucidity to kill themselves instead of been caught by the police: it avoids long and expensive trial... not funerals... :P
#16424 posted by gb [89.27.232.141] on 2009/03/14 15:14:21
With a knife, he would have done less damage and been easier to stop, or perhaps he wouldn't even have started unless he had a gun. There is a difference between a Beretta/Glock 17 and 200 shots of ammo, and a knife/stone/lead pipe.
The laws are OK, but they are not always followed, and there are no controls of gun owners. This is clearly one of the weak spots.
And of course it is adequate after such an occurrence, to ask what went wrong and what could be done better. Don't be silly. It is very clear what went wrong here, too, so there doesn't need to be much discussion.
The killer was sick and murdered people, but he was also a mobbing victim. Thus we have to cry for all of them, if we cry.
Ignoring the mobbing part is bad, because ignorance prevents the finding of solutions.
nothing would have prevent it to not happen
This idea is a) wrong, and b) it's exactly why nothing changes.
#16425 posted by gb [89.27.232.141] on 2009/03/14 15:18:17
"WHO/WHAT IS TO BLAME"
I don't think that was what we've been doing here.
#16426 posted by Willem [24.199.192.130] on 2009/03/14 17:37:55
Anyone here seen The Dark Knight? Better ban pencils!
Mobbing
#16427 posted by bambuz [91.152.89.203] on 2009/03/14 17:38:52
Yeah I was a bit overthetop and simplifying.
What's with this mobbing thing. Why do the mobbers feel the urge to do this?
Is it to impress girls? I mean, what do they get from it?
I'm certain there are people here on func that have been mobbing their schoolmates or something. I'd like to hear an explanation as to why.
There is some mechanism there behind it, otherwise it simply wouldn't happen.
In the adult world it is rarer. Why is this so?
It's Pretty Simple.
#16428 posted by pjw [68.114.222.44] on 2009/03/14 18:16:57
What's with this mobbing thing. Why do the mobbers feel the urge to do this?
Is it to impress girls? I mean, what do they get from it?
I'm certain there are people here on func that have been mobbing their schoolmates or something. I'd like to hear an explanation as to why.
It's really not complicated. If you're feeling unsure (or even bad) about who you are and who you are becoming (as many teenagers do), then creating an artificial "pecking order" where someone (anyone) is beneath you...worse than you...less powerful than you, is an instant "easy" way to make yourself feel better about life...and it doesn't require any actual self-examination or improvement or hard work whatsoever.
As long as there's someone else who's deeper in the shit than you are, than you can say "At least I'm not that poor bastard", and putting them down, directly, yourself, is a way to ensure that they're less than you.
"I have power over this person." boils down to simply "I have power." which == "I feel better."
Things get worse when, as often happens, the guy (or girl) deepest in the shit becomes known as "that person" and becomes the target for pretty much every damaged or hurting person in the vicinity who is unable to find a more functional way of dealing with their distress.
Then that poor, overwhelmed (and often deeply-disturbed and mentally unsound) individual makes another "easy" choice, and decides to take power back in a very direct way.
It's hard to be hurt by someone when they're dead.
And
#16429 posted by pjw [68.114.222.44] on 2009/03/14 18:19:46
No, I wasn't one of the "powerful" ones growing up, nor one of the "poor bastards".
But I probably leaned toward the latter.
Punchline
#16430 posted by pjw [68.114.222.44] on 2009/03/14 18:21:16
http://pjw.planetquake.gamespy.com...
And Now For Something
#16431 posted by ijed [190.20.99.197] on 2009/03/14 19:00:40
Completely different:
http://rathergood.com/kitten_war
Assuming you don´t have enough irrelevance in your life.
#16424
#16432 posted by JPL [82.234.167.238] on 2009/03/14 19:14:50
nothing would have prevent it to not happen
This idea is a) wrong, and b) it's exactly why nothing changes.
My answers are simple:
a) I'm not wrong as you cannot anticipate everything. It it would be the case, there were no more outlaws as they would have been jailed immediately (except the "minority report"... if you see what I mean :P)
b) On this one, I agree. I will add: nothing will change unfortunately, as point a) is true...
Also, I cannot understand how it is possible for kids to have access to their parents' guns. My father is a hunter and he has two big riffle at home: a 7.64mm (war ammo) and a hunt riffle with double shotgun. The law is quite strict about the guns and riffles: when not used, they need to be placed into a safe. The safe must be closed, with a numeric combination, not shared with everybody. Also, the weapons need to be recorded by the police, and you cannot move with your weapons except if you have your hunting license, and unless a hunt "party" is organized by an official association.
I don't understand why such measure are not taken by all countries... it reduces dramatically all the risks of kid taking their father's gun, going back to school killing people.... Unless if you do not apply the law, it is always possible that such massacre happens...
Also even with a knife you can do a lot of damage, you just have to be more discrete, and target throat: it is even more destructive, and painful...
#16433 posted by Spirit [80.171.9.27] on 2009/03/14 19:50:43
The law is the same in Germany (weapons must be locked away). So what use is it?
It's society that's the problem. The schools for example.
I Don't Think So...
#16434 posted by JPL [82.234.167.238] on 2009/03/14 20:37:18
... society is not the problem, neither schools.. . I think it is rather a lack of education from the parents. There are many parents that are resigning from their role, and rely onto school to do thier "job"... but this is not school's role to educate kids in the way parents have to.
Also, if people would respect law, and would lock their weapon in a safe as required, such mess would have never happened.... though...
JPL
#16435 posted by ijed [190.20.99.197] on 2009/03/14 21:47:25
You're beating a dead donkey there - saying it s the parents fault is the same as saying that games made them do it, or music, or whatever.
It's too clean cut and simple to point at a single factor as the culprit.
Saying society is to blame is probably the best answer it's possible to have, since it's a sum of many factors, the biggest one being other people.
It's a sliding scale of guilt.
Is the person selling an alcohoic whisky guilty?
Also
#16436 posted by ijed [190.20.99.197] on 2009/03/14 21:48:02
Watch kitten war, damn your hides.
Consider The Factors:
#16437 posted by HeadThump [4.136.90.8] on 2009/03/15 02:48:31
1) Speaking in terms of technology, guns are pretty old, even the more advanced designs essentially use techniques nearly perfected two hundred odd years ago. They are also easy to make, converting semi-automatics into automatic weapons is also a fairly trivial matter. Any semi-competent kid in shop class can make a multi firing lethal device in the space of an afternoon.
2) U.S. Federal government spends 50 plus billion dollars a year in an attempt to eradicate cocaine and marijuana. At best they sieze a tiny percentage and even the figures they give are exxagerated as the greater sum of siezure is ditch weed. Price for both pretty much remains constant.
3) Given the mere square acreage of an American prison where the government has close to absolute control compared to say a border where the control of any government is laughable, you would assume it would be difficult to obtain weapons. Well, that is not the case.
4) Putting your trust in a legislative body's abilaty to shuffle a few words around on paper to better assure your future is insane.
The people who actually carry out those laws remain the same with the same incentives. I have an uncle who retired from an agency in charge of port inspections of shipping vessels coming into New Orleans. He admitted to me he could be bribed to look the other way for nothing greater than a case of a good quality Mexican beer, and in spite of this, he was one of the most honest of the officials working at the time.
5) Speaking of officials, our cops in the past few decades have morphed into 'roided out freaks of nature, so long as 'isolated incidences' like these occur:
http://www.mlive.com/news/grand-ra...
http://abclocal.go.com/wls/story?s...
http://seattlepi.nwsource.com/loca...
http://www.ajc.com/metro/content/m...
http://www.explorehoward.com/news/...
http://www.chattanoogan.com/articl...
http://www.stltoday.com/stltoday/n...
http://www.sdcitybeat.com/cms/stor...
http://www.washingtonpost.com/wp-d...
I will be damned before I give up any gun that I own, or keep it in a 'safe'.
Hmm
#16438 posted by Nynort [24.78.143.88] on 2009/03/15 03:54:40
that's a disturbing collection of links. I agree totally about the drugs thing, the prohibition attitude toward whatever it is that drooling protestants don't like is exactly what allows organized crime to thrive in the first place, as there will be an economy for anything that plenty of people are willing to pay for, whether anyone else likes that or not. If part of the economy was legalized, whoever was selling it would be forced to follow the law. If it was illegal to sell leather clothes, or chicken, or... alcohol, say - rival businesses would soon be taking their competition to a whole new level as that whole part of the economy would be outside the law.
#16439 posted by Willem [24.163.61.78] on 2009/03/15 10:14:05
"I will be damned before I give up any gun that I own, or keep it in a 'safe'."
Wow, really? You figure a gun is a good defense against cops? I've heard that best described as committing "suicide by cop". How many bullets do you figure the human body can absorb at once?
#16440 posted by Willem [24.163.61.78] on 2009/03/15 10:15:01
For the record, I agree that cops aren't your friend. They aren't even to be trusted, really. But to think that a gun will keep you safe is pure lunacy.
Ijed
#16441 posted by JPL [82.234.167.238] on 2009/03/15 10:33:13
You're beating a dead donkey there
It was not my intention :P
I Meant
#16442 posted by ijed [190.20.85.106] on 2009/03/15 14:52:33
That it's too easy to say THIS is the cause - that's just what the shlock media want to do.
Those are disturbing links, definately.
Ijed
#16443 posted by JPL [82.234.167.238] on 2009/03/15 16:21:41
OK, to refine my position: I didn't THIS is the cause, but I think it the major one... Overall it is quite complicated to provide a "rational" explanation to "irrational" behaviour ;)
Willem
#16444 posted by Zwiffle [97.87.57.94] on 2009/03/15 16:35:57
When I was a kid, my best friend's dad was a cop who got shot (iirc) 10 times at once. He survived somehow.
Cops Are Human Beings
#16445 posted by pjw [68.114.222.44] on 2009/03/15 17:30:10
Along with the rest of us. There are good cops and bad cops, just like any other sub-category of human beings.
If I had to guess, I'd guess that there are more good cops than good human beings, proportionally, just because the job sort of calls out to those who want to make a difference and help others.
Unfortunately, it also calls out to broken people seeking power. While many of them are culled out through the screening and training process, it obviously doesn't catch all of them.
To paraphrase Willem: For the record, I agree that people aren't your friends. They aren't even to be trusted, really.
Hmm
#16446 posted by nonentity [87.194.146.225] on 2009/03/15 18:06:14
And categories of sub-human beings? (a la here)
Er, No
#16447 posted by HeadThump [4.136.90.250] on 2009/03/16 03:39:00
But to think that a gun will keep you safe is pure lunacy.
Far from being 'insane', I'm hyper rational and lack the sort of sentiments that allow the majority of my fellow citizens to turn their backs on this sort of commonly accepted but quite deviant behavior. If you are white, reasonably middle class, keep your head down, say 'yes, sir, no sir' when spoken to than you may even afford that luxury of ignorance without it ever coming back to bite you on the ass.
Cops bleed like any one else, and they are more likely to mind their manners if they can't just assume that you are a chump.
If those stories I linked to were headlined, 'Dead Cop, Suicide By Citizen' instead of 'elderly woman murdered in raid of wrong house', 'bartender beaten to an inch of her life', 'fifteen year old girl beaten in holding cell', 'mayor terrorized, dogs shot in no knock raid' than the cops would be more circumspect instead of pulling stupid shit like this.
Willem, if you think it is so insane, then how about pulling up google and search 'police beating, corruption, questionable shooting', + the metropolitan areas within an hours drive of where you live (I only know Epic is based in Cary, beyond that I'm not google mapping you or anything, so chill), say, Raleigh, Durham, Greensboro, Winston-Salem, Charlotte, and the obvious will become apparent - criminal behavior is the norm not the exception with these guys.
Incidentally, the person I know to be the most antagonistic towards cops is a former local judge who dealt with their shit, lying in court, systemic incompetence, botched raids, cover ups of malfasceance, assaults on citizens on a Goddamn daily basis. Naturally, he is a former judge because the local police association worked to get his opponent elected.
Mwh...
#16448 posted by than [221.244.26.90] on 2009/03/16 13:26:03
I live in Kyoto, and Bal is right :)
#16449 posted by gb [89.27.227.233] on 2009/03/16 14:40:27
To paraphrase Willem: For the record, I agree that people aren't your friends. They aren't even to be trusted, really.
That.
#16450 posted by Willem [24.199.192.130] on 2009/03/16 15:00:12
Not really the same thing. We're taught when we're young that the police are there to help us and are on our side, which is untrue. We aren't taught that about everyone on the planet.
Teaching
#16451 posted by gb [89.27.227.233] on 2009/03/16 15:20:01
Not yet. It needs to change. Parents shouldn't tell their kids that everybody is their enemy, of course! But kids need to learn again that you can't really expect everybody to be your friend, or get along with everybody. The whole idea of world peace is romantic. The idea that "violence is simply bad" is also romantic (that's what I was taught as a kid, for example, and I was heavily mobbed in school). Again, I'm not advocating violence here, just an open mind. If you're taught how to behave in a crisis and how to possibly defend yourself (most aren't), that would be a start. It would possibly also give kids a better idea that they aren't defenseless victims. And perhaps mobbing wouldn't be so rampant then... someone who has normal self esteem and some knowledge of self defense is very hard to mob, I imagine. And probably less likely to mob others, too.
This world is a place with built-in conflicts. Conflicts aren't going to ever go away.
To a degree, I can understand the typical American sentiment of "I need my gun". But I also think that a gun is too often a bad substitute for self esteem and social skills. Not always, of course, but often.
#16452 posted by gb [89.27.227.233] on 2009/03/16 15:21:47
Ah, sorry, Willem, I got what you wrote mixed up. I mean that teaching kids to be vigilant should be standard.
#16453 posted by HeadThump [4.136.90.57] on 2009/03/16 17:00:56
To a degree, I can understand the typical American sentiment of "I need my gun". But I also think that a gun is too often a bad substitute for self esteem and social skills. Not always, of course, but often.
I agree with every thing you said in the above post. I was speaking of the most extreme conditions and the need to be able to be flexible in your options.
I had a manager, at my first real job actually, whose family came to America from Hungary. He recalled that before the Soviets invaded in '56 that his dad buried several weapons in a nearby wooded area in anticipation of the Soviets invasion.
When it went down, he weighed his own options, fight or flight. He had a young family and decided the better part of valor was leaving with his family intact, and not once did he ever regret that decision.
In most cases, that is what I would recommend as well. Only when you have your back up against a wall, or when others would be adversely affected by your decision would I really say doing otherwise is the right course of action.
#16454 posted by metlslime [64.175.155.252] on 2009/03/16 22:27:42
does "mobbed" mean the same as "bullied?"
Hmm
#16455 posted by nonentity [87.194.146.225] on 2009/03/17 01:38:53
I was assuming so, although the word does suggest purely physical bullying (rather narrowing understanding imo)
#16456 posted by RickyT23 [86.10.15.42] on 2009/03/17 01:46:10
you can bully a mob but you cant get mobbed by a single bully.
you could however get mobbed by bullies which would be worse.
far worse.
Than
#16457 posted by mwh [118.93.48.199] on 2009/03/17 10:50:57
oh heh :)
What Is In The Box?
#16458 posted by DaZ [80.41.171.148] on 2009/03/22 19:56:15
This is an awesome fan made short movie that includes a lot of references to the Half-Life series, and has some incredible CGI to boot, what is in the box???!
http://www.youtube.com/watch?v=IU_...
#16459 posted by necros [99.227.108.217] on 2009/03/22 21:19:04
that's some pretty good integration with the cgi in there.
#16460 posted by Spirit [80.171.83.157] on 2009/03/24 18:58:26
I just checked through all the Quoth releases (maps) up to today and noticed that (except for Ricky's first release dejavu10) they are all very well packaged. Either they can be extracted right to quoth/maps/ or just into quoth/
Random thanks for that. :)
#16461 posted by necros [173.34.78.53] on 2009/03/24 20:31:20
are there any engines that have -quoth yet? i only know of the new fitzquake that does that, but i think i recall someone else supporting it.
i was planning on releasing my next map in it's own pak file to be run with -quoth -game xxxx but i guess i'd have to have 2 seperate versions for different engines, one in a pak file and one with loose files to be dumped into /quoth.
#16462 posted by spy [95.56.31.18] on 2009/03/24 20:34:52
but i think i recall someone else supporting it.
aguirRe's engine supports '-quoth' option
#16463 posted by Spirit [80.171.83.157] on 2009/03/24 21:23:14
Fitz, aguirRe's and jdhack's upcoming engine support it. In Darkplaces you can use "-hipnotic -game quoth -game yours". That's enough for everyone. :)
Oh
#16464 posted by necros [173.34.78.53] on 2009/03/24 22:42:50
i didn't know that about darkplaces!
i'd say that's probably the preferable way to do it, instead of adding a -whatever every time someone comes out with a mod. allowing multiple -game's is nice.
FileFront Is Closing
#16465 posted by DaZ [80.41.171.148] on 2009/03/26 04:18:31
http://bluesnews.com/cgi-bin/board...
March 30th is the cutoff date, this is mainly a heads up to any mappers / modders who have content hosted by them.
QW
#16466 posted by Spirit [80.171.95.231] on 2009/03/29 20:03:18
Tonight are the finals of the Quake Nations Cup. So do yourself a favour and watch it.
http://www.quakeworld.nu/news/468/
For QTV just install EZQuake and open the link with it.
Alternatively you can watch the live stream at http://www.quakeworld.nu/live/
Cheers Spirit...
#16467 posted by Shambler [77.97.152.124] on 2009/03/29 20:32:23
...holy fucking shit that is the ugliest thing ever. I suppose it's impossible to re-do it as actually QUAKE on the live stream version :(
#16468 posted by Spirit [80.171.95.231] on 2009/03/29 21:40:04
You could have just watched it with EZQuake and its faithful settings, you gigantic vulva yeast infection!
The stream looks like that because a) it is easier to see and b) video compression likes lego.
Also this is QuakeWorld and not Quake. QW has evolved over the years. Don't compare it.
Lol
#16469 posted by DaZ [80.41.171.148] on 2009/03/30 10:47:41
you gigantic vulva yeast infection!
As far as insults go that is fairly epic.
#16470 posted by Spirit [213.39.219.167] on 2009/03/30 12:58:27
Over-exaggerating takes off the top.
Plus epic insults are a mandatory requirement for insulting the one and only master Shambler.
Hhhhhmmmm
#16471 posted by JPL [213.30.139.243] on 2009/03/30 14:38:28
I am thinking it is maybe time to rebirth the old "Should Shambler Be Banned From Creating Threads?" thread.. or can we update it as "Should Shambler Be Banned From Func_".. ?
though ;)
Strange Dream
#16472 posted by HeadThump [4.136.90.128] on 2009/03/31 17:27:05
I'm in the living room of me mums old house, the way it looked many years ago. I turn on the TV, sit down. There is a music video, it appears to be a Mexican band singing in English, but it is actually Phil Collins and Genesis in disguise. They have a crowd gathered around them in a plaza. I think this may be a riff off of an actual Genesis video.
The song is a full blown song with versus and chorus, and all I can remember is the repeating choral line, 'I find you nice and easy to relate to.' It sounds like Genesis, and the song is lame enough to have been an actual later day Genesis tune.
I notice my grandmother sitting in a chair nearby, and I turn the music down out of deference. My nephew is also sitting on the couch near me.
I strike up a conversation with my grandmother, we talk for a few minutes, and then it everything goes silent for a moment. My nephew gets my attention.
"That is Miss Mildred, right?"
I say yeah, confused that he wouldn't recognize her.
"She has been dead for twenty years."
I start to feel uncomfortable, and my nephew chuckles, and states: "You're dreaming, dude."
At which point I wake up.
#16473 posted by Trinca [194.65.24.228] on 2009/03/31 17:48:31
HeadThump drugs with alcool is not good...
I Had A Weird Dream Lst Night
#16474 posted by RickyT23 [81.110.17.73] on 2009/03/31 18:14:39
and so did the guy who is fitting the kitchen and causing loads of power failures. Not that its his fault that the power keeps failing, but the people who fitted the last kitchen.
I dreamed that me and some of my freinds were talking to the ghost of my freind who topped himself.
And the guy who is fitting the kitchen dreamed his wife was going to leave him.
But both him and I commented on how vivid and real seeming the dreams were.
Maybe its got something to do with the position of the moon atm, or whatever.....
#16475 posted by Trinca [194.65.24.228] on 2009/04/01 12:39:06
zomgggg SPIRIT YOU ROCKZZZZ DUDE :)
FUCKING GREAT!!!
THE MOVIE CANT DOWNLOAD AT WORK :(
#16476 posted by Trinca [194.65.24.228] on 2009/04/01 13:00:41
RickyT23 in 2 year you made more 300 posts than me... 299 after this one ;) and more 2 thread than me in 5 years :)
Spirit !!!
#16477 posted by JPL [213.30.139.243] on 2009/04/01 14:15:28
What the fuck is it ? http://www.quaddicted.com/
April's fool joke ?
I Like The New Logo
#16478 posted by gb [89.27.212.218] on 2009/04/01 14:29:33
Possible Barbie speedmapping theme? Or My Little Pony?
Spirit -
#16479 posted by Ankh [192.100.112.203] on 2009/04/01 15:42:24
ha! this is ridiculous :)
Speed Toilet Run
#16480 posted by ijed [216.241.20.2] on 2009/04/01 15:47:15
When you gotta go . . .
Headthump
#16481 posted by gb [89.27.212.218] on 2009/04/01 18:13:37
Very nice dream btw.
Stuff like that happens.
Hey Thanks
#16482 posted by HeadThump [4.136.90.136] on 2009/04/01 18:57:43
If there is a substance to blame, it would be the vast amount of coffee I drunk in those first two days after I got slipped the mickey. When you feel a high pitched buzz from all the caffeine you have consumed, you know you need to step away from the java.
Trinca
#16483 posted by spy [82.200.247.81] on 2009/04/02 11:23:39
in 7 years you made more 1464 posts than me, 1463 after these one...
shit,i guess i'm lil' bit drunk atm, whatever
One Day Late I Guess
#16484 posted by bear [94.255.223.52] on 2009/04/02 11:56:54
http://www.youtube.com/watch?v=kkN...
The Future Of Browsing Is Here?
#16485 posted by ijed [216.241.20.2] on 2009/04/02 15:09:23
As long as there's nobody else in the room then.
AguirRe
#16486 posted by spy [82.200.247.81] on 2009/04/02 19:19:30
i miss you :(
His Site Is Gone
#16487 posted by Spirit [80.171.97.37] on 2009/04/02 19:29:16
http://web.archive.org/web/*/http:... is there, does someone know if there were later updates?
The latest tooltips at archive.org: http://web.archive.org/web/2008012...
Yeah, Forbidden
#16488 posted by spy [82.200.247.81] on 2009/04/02 19:32:51
You don't have permission to access /~xir870k/ on this server.
shit
Sad
#16489 posted by JPL [82.234.167.238] on 2009/04/02 19:36:39
Indeed..
Ack!
#16490 posted by metlslime [64.175.155.252] on 2009/04/02 21:22:28
do we have his files mirrored on another place, such as shub-hub/quaketastic?
Probably On FileFront
#16491 posted by Zwiffle [66.170.5.18] on 2009/04/02 22:18:49
... oh.
#16492 posted by Willem [24.199.192.130] on 2009/04/02 22:30:57
http://welcome.filefront.com/
^^ Great News
#16493 posted by DaZ [80.41.171.148] on 2009/04/02 22:32:47
Filefront is awesome, end of
Just Realised
#16494 posted by Spirit [80.171.97.37] on 2009/04/02 22:32:50
The files are still there, for example:
http://user.tninet.se/~xir870k/too...
So it's just the index.html missing, I'll send him a mail.
Emacs
#16495 posted by justwhattefuckiswrongwiththeworl [130.233.243.229] on 2009/04/03 14:10:24
has a stupid splash screen nowadays. or whatever you call it. You don't see the file you just opened, but if you type, the file is changed.
This Is Full Of Win
#16496 posted by DaZ [80.41.171.148] on 2009/04/03 17:00:24
http://images.mmosite.com/news/200...
Hmm
#16497 posted by nonentity [87.194.146.225] on 2009/04/03 17:29:08
Kekeke
That's equal parts scary, sad and kinda sweet. Also, the last line is hella true...
#16498 posted by Willem [24.199.192.130] on 2009/04/03 17:43:25
It's awesome but, man, so old...
Hmm
#16499 posted by nonentity [87.194.146.225] on 2009/04/03 17:58:04
I try to avoid any WoW info these days...
It's like recovered alcoholics avoid bars.
Christ
#16500 posted by ijed [216.241.20.2] on 2009/04/03 18:23:08
#16501 posted by Spirit [80.171.97.37] on 2009/04/03 18:26:50
The site is back by the way, apparently a provider glitch:
http://user.tninet.se/~xir870k/
Fribbles (moved Over From Screenshots And Betas)
#16502 posted by RickyT23 [81.110.17.73] on 2009/04/04 16:47:49
We've been here before IIRC.
I still get angry with my friend for topping himself though. I figure if he had had the right treatment he would still be here. Or if any of his friends could have been around close to the time that he did it he still would be here.
I guess I never have had full on clinical depression :(
Be Glad That You Haven't
#16503 posted by Mr Fribbles [121.44.211.150] on 2009/04/04 19:00:45
The world would be a much better place without it. Certainly there'd be a lot less needless suicides and shit like that. :(
#16504 posted by Ankh [88.199.103.6] on 2009/04/05 19:18:24
http://www.youtube.com/watch?v=98a...
bad turtle
OMG
#16505 posted by JPL [82.234.167.238] on 2009/04/05 19:25:46
It is horrible !!!
Pigeons Have A Shitty Life...
#16506 posted by Ankh [88.199.103.6] on 2009/04/05 19:32:07
http://www.youtube.com/watch?v=PO5...
Yes, Poor Pigeons
#16507 posted by Spirit [80.171.28.95] on 2009/04/05 20:39:11
http://www.youtube.com/watch?v=aH5...
Fuck Pigeons
#16508 posted by ijed [190.20.108.163] on 2009/04/05 21:41:53
They're flying rats.
There's
#16509 posted by ijed [190.20.108.163] on 2009/04/05 21:42:57
Not enough irrational hatred on this board.
Ati Cards...
#16510 posted by than [221.244.26.90] on 2009/04/06 11:05:04
fitzquake runs fine now, but I'm having problems with all source engine games and textures showing up really really low resolution in games. I should have bought nVidia... it would have ran waaay too hot and eventually blown up, but at least it would have worked well between buying and it blowing up :)
Anyone else having probs with ati and source? I heard when hl2 came out that ati was better for source, but now I can't even run a game with the textures showing up correctly. It's really fucking annoying.
My card is a HIS radeon 4850 1gb.
#16511 posted by enki [68.114.241.3] on 2009/04/06 12:26:35
source blows.
That's True
#16512 posted by than [221.244.26.90] on 2009/04/06 13:31:49
The only time I ever played a source game fine with no problems was when hl2 came out and I played on an old work pc a fraction of the speed of my current machine. It's really weird that all that seems to have happened to source with all the patches is that there are now more problems than at launch (for me at least.) I don't remember any problems when I got my current pc either, so either I patched my gfx card drivers and fucked source or valve patched source and fucked it up. Either way, it's incredibly annoying :(
I Have A NVidia Card
#16513 posted by RickyT23 [217.42.133.61] on 2009/04/06 13:54:38
works fine, but I have to alt+tab at the start (?)
Source I mean (Hl2, HL1Source
Strange...
#16514 posted by Bal [82.234.123.21] on 2009/04/06 15:10:12
All source games recently have been really stable, never have probs when playing TF2 and L4D.
FIGHT ME
#16515 posted by Scampie [96.61.118.34] on 2009/04/07 01:29:33
http://scampie.mybrute.com/
Quite possibly the dumbest flash 'game' ever. You pick a name, and what you look like... and then you fight in wholly random battles with randomly generated stats, perks, and weapons.
Than
#16516 posted by Mr Fribbles [59.167.199.179] on 2009/04/07 04:13:31
No problem at all with any source engine game with the last 2 ATI card I've had.
The only things I can suggest is to make sure your drivers are up to date of course (get them from ati.amd.com and ignore any drivers provided by your card manufacturer).
Also, try running the video detect/autoconfig thing again (shit, I can't remember how to do it? Someone help me out here).
In the Steam game list, right click your game and go to PROPERTIES, and then SET LAUNCH OPTIONS. Inside there, add the appropriate command (I think it might be simply -autoconfig so try that). You only need to do that once, remove it before you run it the next time.
Sorry if that's the wrong command, but you may find this helps to reset your video options and detect your new card's capabilities.
#16496
#16517 posted by Shambler [77.97.152.124] on 2009/04/08 14:46:19
Joyous and life-affirming :)
Internet "Map-ography"
#16518 posted by JPL [213.30.139.243] on 2009/04/08 14:52:36
http://www.flickr.com/photos/formf...
Shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii...
#16519 posted by Spirit [80.171.7.31] on 2009/04/08 15:23:43
Dear people I host at Quaddicted.com.
I noticed a very stupid, very obvious and very evil security issue in the way I host you and had to disable all your ftp accounts for now. I'll send a mail around later, but don't expect this to be fixed in the very next few days. Sorry!
If you need to update something just mail me.
#16520 posted by Trinca [194.65.24.228] on 2009/04/08 15:45:34
I will forgive you if you kiss negke for me!
No Worries Dude
#16521 posted by DaZ [80.41.171.148] on 2009/04/08 16:34:52
#16522 posted by cardo [81.86.251.228] on 2009/04/09 15:45:31
Ooh what was it Spirit? I'm sure I can hold off uploading phallic images for a few days.
Don't Lie Cardo
#16523 posted by DaZ [80.41.171.148] on 2009/04/09 19:22:54
Yeah
#16524 posted by Spirit [213.39.129.201] on 2009/04/09 20:54:11
Good news, it will just take a while.
Spirit
#16525 posted by Zwiffle [66.170.5.18] on 2009/04/09 21:03:16
BTW: am I still hosted on your site? I haven't logged in since I got a job, just wondering. I don't really need the space atm, and besides I forgot my login info, so its kind of useless as it is.
#16526 posted by Spirit [213.39.146.24] on 2009/04/11 13:06:38
All my hostees should have receive mails and everything should work again (much better). If you did not get any (mail), send me one.
We lost Zwiffle!
On an unrelated sidenote, the runes I thought were rusting well in the garden seem to have disappeared. Guess I did something with them earlier and forgot about it, boohoo.
What Editor...
#16527 posted by syrion [74.163.81.235] on 2009/04/11 22:27:04
...are people using for Quake these days?
#16528 posted by Willem [24.163.61.78] on 2009/04/11 23:10:07
ToeTag. But that's because (a) I'm a freak, (b) I wrote it, and (c) I use a Mac.
Hmm.
#16529 posted by syrion [74.163.81.235] on 2009/04/12 00:04:53
Well:) I did a little digging and found the WC3.3 Quake Adapter. However, I can't seem to select anything using the 3-D view. Is this a problem with Vista or the Quake Adapter?
I Use
#16530 posted by Zwiffle [97.87.57.94] on 2009/04/12 00:05:06
GtkRadiant 1.5, but it's not as nice as when Spog was working on it.
Other people use Wc 1.6, some converted Hammer (WorldCraft 3.0 or so I think) for use with Quake, while others use QuARK (LOL!) or some other obscure, obtuse, Enron-like editor.
Bsp Editor
#16531 posted by Mike Woodham [81.158.238.205] on 2009/04/12 00:23:24
http://www.bspquakeeditor.com/inde...
#16532 posted by Mr Fribbles [121.44.211.150] on 2009/04/12 06:01:50
GtkRadiant 1.4. because 1.5 onwards was a step backwards in editing speed and efficiency.
3D View Problem
#16533 posted by RickyT23 [82.12.237.197] on 2009/04/12 06:39:14
happens sometimes. I dont know why. It has happened to me a couple of times, totally weird shit man! I love WC 3.3, and I have an NVidia card, I actually think that the display drivers have an effect on this sometimes.
I Gather that GTK Radiant 1.40 is meant to be mustard. And BSP editor also, and some crazy mappers use QuArK. And Spirit uses blender. That Spirit!
#16534 posted by spy [92.46.19.133] on 2009/04/12 07:02:38
hammer 3.4
QERadiant Build 147
#16535 posted by metlslime [24.130.223.174] on 2009/04/12 12:11:56
...but that's just because I am stuck in my ways and too lazy to figure out a new workflow.
Happy Oestre
#16536 posted by RickyT23 [82.12.237.197] on 2009/04/12 15:38:04
Help!
#16537 posted by Rusty Shackleford [216.121.195.217] on 2009/04/12 18:16:08
Hey could someone recommend a cool map that uses alot of crates?
#16538 posted by Spirit [80.171.81.85] on 2009/04/12 18:55:31
http://www.quaddicted.com/reviews/...
http://www.quaddicted.com/reviews/...
There also was a speedmap pack with crates.
#16539 posted by starbuck [94.193.240.185] on 2009/04/12 19:05:30
scampie once made a speedmap set inside a crate!
#16540 posted by negke [88.70.253.133] on 2009/04/12 19:17:05
sm120_neg!ke
#16541 posted by negke [88.70.253.133] on 2009/04/12 19:19:27
sm111 actually
Wow!
#16542 posted by Rusty S. [216.121.195.217] on 2009/04/12 19:36:44
That apsp2 map is totally what I was talking about. THanks
It´s
#16543 posted by ijed [186.9.86.53] on 2009/04/12 23:03:06
In most (all?) ´top ten base maps´ and in most ´best maps ever´ lists.
It Should Be
#16544 posted by RickyT23 [82.12.237.197] on 2009/04/13 04:02:45
Starbuck
#16545 posted by Scampie [66.188.126.118] on 2009/04/13 09:33:16
well, technically it was a giant toilet inside a giant crate, which little func_train crates floating in the bowl.
How Can I Forget
#16546 posted by starbuck [94.193.240.185] on 2009/04/13 22:34:58
the wonderful gigantic toilet? A touching tribute to a lifetime of cottaging perhaps?
Awesome
#16547 posted by JPL [213.30.139.243] on 2009/04/15 12:08:09
http://www.thesun.co.uk/sol/homepa...
A big lesson of respect :)
Terrafusion
#16548 posted by DaZ [80.41.134.19] on 2009/04/15 21:01:31
what happened to it? Did you move to a different irc server? Cant find anyone on gamesurge :o
DaZ
#16549 posted by JPL [82.234.167.238] on 2009/04/15 21:18:54
Dunno, you should rather use
irc.quakenet.org
6667-6669
This one works for sure ;)
Hmm
#16550 posted by nonentity [87.194.146.225] on 2009/04/15 21:42:50
Join a'ready then...
Thx JPL
#16551 posted by DaZ [80.41.134.19] on 2009/04/15 22:25:19
all sorted
People Who Whine About DRM And Similar Protection...
#16552 posted by Shambler [77.97.152.124] on 2009/04/16 16:47:28
...biggest bunch of tedious spoilt irritating mindless cunts in the gaming scene. Death is too good for them, these people don't even deserve a chance at life in the first place, let alone one with the first world trappings of current computers and the internet.
If I was a bit more flamboyant financially I'd get into the habit of splashing out on DRM games just to show some support and show I just want to play a game and don't give a flying shit about "OMG only having a limited number of activations" (which would have affected Q1/Q2/Unreal/UT, I make that about 15% of the games I own) and all the other horrific and cruel hardships modern gamers have to endure. If I ever meet one of these pathetic dribblers in real life they can endure my Air360s in their ballsac and a litre of my stinking piss on their spotty LCD-tanned face. CUNTS.
LOL
#16553 posted by DaZ [80.41.134.19] on 2009/04/16 16:56:36
litre of my stinking piss on their spotty LCD-tanned face
Quote of the year.
As for DRM, I have mixed feelings.
Non-refundable install limit is total bollocks, as someone could legitimately use them all up and then not be able to play the game again, which considering they PAID for it is total shit!
However, a lot of companies now offer the "refundable" install limit where can you deactivate an install of the game. As long as the tool to do this is easy to use and doesn't piss around then its fine.
Then you have Steam, which is the best way of doing it, as it doesn't affect the end user at all, and you can download and play all your games on any pc with an internet connection.
So
#16554 posted by Spirit [80.171.53.43] on 2009/04/16 17:00:23
What good is DRM?
Well
#16555 posted by ijed [216.241.20.2] on 2009/04/16 17:12:46
Most of the complaints are pretty ridiculous and just something for tweens to get rant lulls or whatever the fuck about.
I'm a happy steam user <checks> with 38 games and despite it's occasional spaz outs it's pretty good.
The one that did stop me was DOW2 which has two DRM's - Steam and Windows Live. What for?
Probably will buy it someday, but just that 5% of added inconvenience (only for my benefit as a valued customer!) meant I spent the money on a night on the piss instead.
Hmm
#16556 posted by nonentity [87.194.146.225] on 2009/04/16 20:04:34
A fair rant given the level of discourse generally surrounding copy protection/DRM.
However, with DRM specifically I take issue on moral grounds rather than logistical ones (I've never found DRM restrictive in practise, but in my eyes that's actually irrelevant)
I Think
#16557 posted by DaZ [80.41.134.19] on 2009/04/16 20:26:37
generally people have issues with being told how they can use things after they have paid money for it, especially when in cases it means that they cannot use the product they legitimately own any more just because they upgraded their pc / re-installed windows / etc.
Which is a fair point imo. The new Riddick game in particular comes to mind as it has a non-refundable 3 install limit and then thats it, your screwed. A lot of people have started gathering their pitchforks and torches over this.
But saying that, the developers of Riddick have already said that if it turns out that a large percentage of gamers are hitting that 3 install limit then they would raise it, and eventually, a patch will be released that removes the DRM entirely. I think this approach of removing DRM after the product has passed its shelf life is a good idea and I believe a lot of developers/publishers agree.
So does the "angry mob" of anti-drm gamers over-react? I would say yes in many cases, as it makes no sense that a developer would leave that kind of preventative DRM in any game after it has passed its shelf life. I do however agree with the moral argument (as nonentity mentions) that DRM of this kind brings up.
I guess the real question here is that when you buy a game, are you buying that game as a full product that you own, or are you buying the *right* to play that game legally, and therefore, does the developer/publisher have any say on those rights?
DRM
#16558 posted by necros [99.227.133.158] on 2009/04/16 21:11:16
the problem with it for me is that it never seems to do any good. it just serves to punish honest users more than anything else.
a pirate who wants to steal a game will do so and have an easier time playing it than the poor dude who used hard earned money to get it. the DRM is broken, if not a day or two after a game comes out, then within a week or two.
the overly strict DRM seems to be aimed at hardcore pirates yet only prevents casual theft (lending the CD to a friend and other stuff of that level).
if the DRM is intended to stop casual theft, it is out of proportion.
DaZ
#16559 posted by ijed [216.241.20.2] on 2009/04/16 21:33:38
But is the developer going to spend money making the patch unless it looks like their sales are going to go down unless they do?
Also,
SHAMBLER IS BACK
Simple Things.
#16560 posted by Shambler [77.97.152.124] on 2009/04/16 23:46:01
<negke> cba to read all the posts, but don't you agree that semi-effective copy protection << user-friendliness?
<Shambl3r> i believe 99% of people whining are doing it on some deluded principle and an excuse to be a whiney bitch
That's what it boils down to. As nonentity admits - it's not about something that actually affects you or affects anything real or anything you might actually give a shit about. It's a hollow principle and an excuse to whine - which in principle there's nothing wrong with except that the people doing so are a bunch of fucking spastics and they're whining where I can actually see it. It offends my eyes.
P.S. I enjoyed the old Riddick game. I installed it once and played it once. Who knows if I'd had to upgrade my system maybe I'd have installed it twice. OMFG. WotEVER.
#16561 posted by negke [88.70.250.25] on 2009/04/16 23:55:43
Pretty much like you're whining about these people because of the Amazon review incidents?
Shambler
#16562 posted by megaman [92.73.98.149] on 2009/04/17 01:17:01
yeah, you're wrong on most points there.
There actually are drawbacks. I don't want some shitty sony rootkit that makes my machine vulnerable. I don't want valve to monitor how much time i spend gaming. I don't even want them to know how often i start the fucking thing. I don't want to write down a 64-digit number on the phone listening to some shitty recorded voice that's hard to understand, and then type it in again. Or twice if i mistyped the first time.
The pirates have it much easier. No surveillance, and good keygens even auto fill in the numbers for you. Patches are often bundled, sometimes even cheats/walkthroughs.
And yeah, i'm one of the guys who regularly reinstalls games that actually need the install.
#16563 posted by Scampie [96.61.118.34] on 2009/04/17 02:30:31
I don't buy any PC games anymore unless they're on Steam, and have no further bullshit beyond Steam.
Install limits are useless and retarded, and while I may never be affected, it's nothing I want to support. CD Keys used to be acceptible, but now I don't want to care about a fucking number that I have to save "just in case" when instead I can just have a single account with Steam and bam, install whereever and whenever and however many times I want. I don't give a fuck if Steam knows how much or how often I play a game. Any other DRM that basically tries to tell me what I can and what I cannot have on my computer is retarded and intrusive and I don't buy games that use any of these technologies.
So yeah. I don't bitch about DRM really, I just want ease of use/install and nothing that will affect my computer or whatever else I may run. I support Steam and Valve's direction with it mainly from the standpoint that they're doing what they need to do to protect themsealves from piracy while also trying to provide a good platform of service that I believe is beneficial to the PC platform and will help the PC market grow and become more unified.
Shambler
#16564 posted by Mr Fribbles [59.167.199.179] on 2009/04/17 04:24:00
While I admire your passion and style, I can't agree with you.
Obviously being a fair and reasonable person, I have no objection to publishers and developers actually wanting to, you know, get paid. Non-invasive and sensible DRM (aka STEAM) is all fine and good.
Howver...
it's not about something that actually affects you
Actually, it does, to a greater or lesser degree, in almost every PC game that I buy (disregarding Steam).
Examples:
UT (either the original or some other version, can't remember) - I couldn't play the game with the retail CD I bought, because of the SecuROM protection or whatever it was disagreeing with my drive. I had to download a no-cd crack to play the game at all.
Bioshock - I couldn't install the game on the evening that I bought it, because the DRM autorisation servers were down. I had to wait till the next day to even install it, let alone play it.
Every game you ever lost the packaging for: need to reinstall it? Can't find the CD key? Well you're fucked, despite the fact that you paid for the game and you have a legit retail CD.
Almost every other game? Having to put the damn cd/dvd in the drive every time you want to play it, even though all of the fucking data required to play is on your hard drive.
Shambler
#16565 posted by Zwiffle [97.87.57.94] on 2009/04/17 05:09:39
You're a twat.
I Know Little About This, Knowing Little About New Games
#16566 posted by Nynort [24.78.143.88] on 2009/04/17 06:12:50
but, as an excuse to bitch, I couldn't disagree more with the idea of a PC with internet becoming like a TV - where the control is more in the hands of companies, content/service providers. Fuck that, most of what is good on the PC is because it has historically been the opposite of that - USER control.
#16567 posted by Shambler [77.97.152.124] on 2009/04/17 10:13:24
UT (either the original or some other version, can't remember) - I couldn't play the game with the retail CD I bought, because of the SecuROM protection or whatever it was disagreeing with my drive. I had to download a no-cd crack to play the game at all.
My
Bioshock - I couldn't install the game on the evening that I bought it, because the DRM autorisation servers were down. I had to wait till the next day to even install it, let alone play it.
heart
Every game you ever lost the packaging for: need to reinstall it? Can't find the CD key? Well you're fucked, despite the fact that you paid for the game and you have a legit retail CD.
bleeds
Almost every other game? Having to put the damn cd/dvd in the drive every time you want to play it, even though all of the fucking data required to play is on your hard drive.
for you
So you might have to keep your CD cases safe (I put mine in a row on a shelf OMG), put a CD in a drive to play a game, or very occasionally you might have to wait a day to install or sometimes even a game is b0rked and you might have to work around it.
Being a gamer is so tough these days, I don't know how you guys manage it.
Meagreman: If I gave a flying shit about companies knowing about installs or having to write down numbers, I suppose I'd be able to contrive those as """actual drawbacks""". Somehow I just can't see how it's possible.
Scumpie: So there you go, QED, it doesn't affect you but you'll whine about anyway - AND shoot yourself in the ass by not buying games on principle. Well done. Deny yourself fun and entertainment. I like that puritanical streak, it shows that fanaticism is overtaking common sense.
Nogke: No I'm whining about people on here too, now :D
Good Troll So Far...
#16568 posted by metlslime [24.130.223.174] on 2009/04/17 10:38:17
let's see where it goes...
#16569 posted by Spirit [80.171.53.43] on 2009/04/17 11:02:04
I can't wait for the day when something locks Shambler out of his game or breaks his operating system or his gmail account is magically deleted or his drm-ed music decides it belongs to someone else or he has 5 different "service tools" like Steam installed and they spasm wildly in an update orgy.
If you don't care, then why are you so angry?
For some people DRM and copy-protection is a major pain in the ass, that's a fact. I would not like to have sex if there was mandatory simultaneous penetration of my read end involved. If you can live with that, then do but spare us the details.
Actually It's Not A Troll.
#16570 posted by Shambler [77.97.152.124] on 2009/04/17 11:08:11
It's a sane, sensible, well-balanced argument - from my side at least.
Spurt: I'm "angry" (i.e. cheerfully contemptuous) because:
1. People are cocks.
2. Those people are being cocks where I accidentally stumble across it.
3. The issues aren't a major pain in the ass, people are trying to make them being to justify their petty bleating.
P.S. Yes OMG things sometimes go spazzo with computers, yes that sucks if/when it ACTUALLY HAPPENS and funnily enough if/when it does then it's obviously absolutely fine to have a grumble about it. IF the vast majority of retarded bandwagon-jumping anti-DRM whiners had actually have regular serious problems being able to play games, then I wouldn't be writing all this. But so far, in everything I read, the vast majority don't. They just whine without genuine reason.
Hell
#16571 posted by spy [92.47.245.1] on 2009/04/17 11:23:15
yeah, it's abandoned forevever
Well, It's More Of A Matter Of Principle
#16572 posted by negke [88.70.55.199] on 2009/04/17 11:32:00
Unreasonable whining is annoying, but on the other hand not addressing issues because they don't affect you directly (in the case of DRM, they do, albeit mostly visibly) can be dangerous, too. For sooner or later, there might be a situation in which some measures take the existing ones a step further and nothing can be done because of their initial acceptance (or ignorance).
This applies to many other fields, as well.
Dammit
#16573 posted by negke [88.70.55.199] on 2009/04/17 11:32:42
*not visibly
Personally
#16574 posted by RickyT23 [86.138.199.83] on 2009/04/17 13:39:50
(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)(I dont expect you to read this having seen the title)
I dont mind having to jump through a couple of hoops to play games on my PC. My freind keeps saying to me "you know Rick, you can use your XBox 360 controller with your PC" but I am proud to be a PC gamer. I prefer using a keyboard and a mouse to play my shooters. I like the fact that there are things like command line options and console commands, and a mouse to aim with (hell its got to be easier than those pesky mini-stick things on the control pads).
I have to get in my car and drive 20 miles north to get to the nearest store which stocks all of the latest PC games, and do whenever there is something worth buying. And TBH pretty much all of them require you activate them with a serial no from the inside of the box. I dont mind this, its no biggy. So what?
Sometimes the installer get fucked and I have to enter the code several times.
Windows systematically destroys itself over a period of time. My freind had to come round to my house to activate his copy of DoW2 because he doesnt have internet at the moment. I remember taking my first copy of HL2 round to someones house (I mean carry the entire PC box) so I could use there internet.
I dont mind. As long as they keep making PC shooters I will do these things. I mean it says on the back of the box what the requirements are to play!
I play all of the shooters. I like to have a hard copy of my games, mostly just to look at the box sat on my shelf and think "yeah, I have a lot of shooters"
Far Cry 2 and Crysis Warhead:
Far Cry 2 is the winnar! But both games ARE PC shooters, and will get my support for being decent games, and I dont mind having to key in a code or log into somthing to play it, as long as they keep making the damn things to play.
My ultimate argument to this debate is this, as a singer out of one of the local "wedding bands" which play in the FUCKING nightclubs too said to me when I asked him if he got tired of playing cheese all of the time:
"I couldnt give a shit" "I - DONT - GIVE - A - FUCK"
In Other Words
#16575 posted by RickyT23 [86.138.199.83] on 2009/04/17 13:41:50
Let chitter chatter whinnyness and more shootin' pls.
In Another Other Word
#16576 posted by Trinca [194.65.24.228] on 2009/04/17 13:43:06
get a women play Quake and leave the other games alone...
Hmm
#16577 posted by nonentity [87.194.146.225] on 2009/04/17 13:47:11
What negke said.
Personally I agree that the majority of whining is completely impotent (especially whining on the internets), but refusing to buy DRM'd products (which is also what I do) is hardly shooting yourself in the appendage of choice.
It's exercising one of the few effective powers we have in modern society (that of consumer choice). By avoiding support for products using technology I ethically disagree with (and conversly supporting those without DRM) I am attempting to influence the companies involved.
If everyone did this there would be no need for whining (altho I'm sure another reason could be found ;)
Hmmmm - True
#16578 posted by RickyT23 [86.138.199.83] on 2009/04/17 14:04:17
But all the companies will do is stop making PC games and make console ones instead, and then I'll be stuck with no keyboard and mouse :(
ID Software - anyone realise that if you install the patch (1.3 or 1.3.1) you can install the game and you dont need to put the disc in the drive to play it!
Smab
#16579 posted by Mr Fribbles [118.208.183.72] on 2009/04/17 14:18:26
A-grade shitstirring as usual, whether intentionally trolling or not.
Seriously though, you're a bit late on this one... the battle has been fought and lost. It has been widely recognised that DRM for PC games (at least the more modern, cunttacularly invasive DRM practices) has a negative impact on legitimate consumers, while the warez monkeys happily continue pirating their games without any trouble at all (except perhaps an extra day or 2 delay while someone works out how to circumvent the copy protection).
This is an opinion shared not just by internet whiners, but also by many game developers who understand that pissing off your paying customers is probably a bad move.
Having the usual CD check at startup is fine and good and will stop most casual piracy. Anything beyond that and as you've so astutely observed, people will start complaining about it. Whether or not they're whining cockbags is neither here nor there - they probably are - I am! It is fairly irrelevant though - they're you're paying customers. Look after them or they'll stop paying.
I Can't Resist Asking Though...
#16580 posted by Mr Fribbles [118.208.183.72] on 2009/04/17 14:43:48
What has got you so riled about this? Is it something specific, or what? I've never seen you rage up this much over something this trivial.
Everyone has an opinion, but nobody really cares that much either way. Certainly I can see why there is some heated debate at times, and both "sides" have a vested interest in putting forward their cause, but you in this case are not batting for either team, but are seemingly whining about the whiners.
I'm just a bit puzzled about the strength of your convictions given your stance on the matter. Care to shed some light, or at least spew forth a stream of highly creative and passionate abuse?
Napster BAAAAAAAAAAD
#16581 posted by RickyT23 [86.138.199.83] on 2009/04/17 14:48:04
Money GOOOOOOOOOOOD
Heh
#16582 posted by ijed [216.241.20.2] on 2009/04/17 15:13:40
I don't really give a shit about DRM.
I play Quake 1.
#16583 posted by Willem [24.199.192.130] on 2009/04/17 15:46:19
"has a negative impact on legitimate consumers,"
Let's be honest. It has a negative impact on SOME legitimate consumers. A very small number of them, in fact.
Most people install the game and, assuming the DRM works correctly, never notice it. They play the game and when they are done or want to move on, they uninstall it and never look back.
The average consumer isn't reinstalling old games 5 years after the fact and trying to get that game to run and cursing their loss of the CD case and all the other stuff that gets thrown up in these threads.
For the vast majority of people, DRM is a non-issue. They don't even know it's there.
Wllem I Agree With You
#16584 posted by RickyT23 [86.138.199.83] on 2009/04/17 15:55:04
Heh - for once ;)
I must admit though that I had a copy of HL2 which I installed (with a serial no) about 2 or 3 years ago. I then had to format my HDD and had since lost the serial no. So I thought that was it - no HL2. I must admit that at this stage I was only blaming myself (if you lose something then its your own fault, right?)
I was very happy when I realised that because it had been registered on steam I could just re-install it! And the AI in the installer knew that because I had steam up and running with HL2 as one of my registered games it could then install the game from the disk (rather than downloading it all)!
Hats off to steam/Valve!
GTA4 is crazy, you get Rockstar Social club and GFWLIVE accounts up and running to play the game and use all of its features. But to be fair its a seriously resource hungry game anyway (7800GTX minimum!) and I wasnt that bothered.
Far Cry 2 - I dont think it required online registration (it came with a good ole' serial in the box) but if you are online it has an "autopatch" feature which I thought was quite nice.
Games usually say on the back of the box "requires online registration", so if you havent got the internet then you cant play the game. You wouldnt complain if your computer wasnt powerful enough to play a game, you would just upgrade or not buy the game, right? You wouldnt complain if your Wii games wont run in your XBox/PS3?
Or maybe you would........
Actually.
#16585 posted by Shambler [77.97.152.124] on 2009/04/17 15:55:28
I posted on here because I deluded myself that it would be a good place to sound off with some ranting because you guys are smarter and maturer than the average Blues News / Shack (I assume, I no longer visit) / Amazon smegging whinebags.
Obviously I was terribly, horribly mistaken.
ANYWAY...
Nonentity: well you just go ahead and do that and make your big badass point to the game companies. In the meantime, I'll actually be playing the games and enjoying them. Which is the whole point of gaming IIRC.
Frib: yes the battle has been fought and lost. The whiners have lost because DRM is still on games these days. Oh and this just one of my sporadic moments of contemptuous gaming community misanthropy. The point being, I don't really care about DRM nor being for nor against it. And obviously that being my opinion, it is FACTUALLY CORRECT, so other people shouldn't care about it. Or, if for some deranged reason, they really have to care about something that ensures you only install a game 3 or 5 times that 99% of people including their dimwitted selves will only install once, could they at least do so in private. Cheers. Sham xxx.
Hmm
#16586 posted by spy [92.47.245.1] on 2009/04/17 16:40:10
love is all you need... all you need is love
Yeah.
#16587 posted by Shambler [77.97.152.124] on 2009/04/17 16:46:02
A little dose of love makes the hate taste so much sweeter in comparison...
You Say Yes
#16588 posted by RickyT23 [86.138.199.83] on 2009/04/17 16:49:33
I say no, You ask why? I say I dont knooooooooooooooooooooooooooooowww...
Oh nooo nooo !
Throw Some
#16589 posted by ijed [216.241.20.2] on 2009/04/17 16:54:55
Trachea crushing, eyeball gouging rage and shoulder massaging, breakfast bringing tenderness in there and you've got a cornucopia of emotion.
Hmm
#16590 posted by nonentity [87.194.146.225] on 2009/04/17 17:17:07
In the meantime, I'll actually be playing the games and enjoying them.
I have a console, which I find to be a more immediate, better supplied platform and more social platform. All things that add to my enjoyment...
Which is the whole point of gaming IIRC.
(nb: I no way mean to distract you from your vitriol, just defending myself from random flames... speaking of which; http://www.ripten.com/2009/01/29/g... )
Hmm
#16591 posted by nonentity [87.194.146.225] on 2009/04/17 17:17:35
...platform games...
I Do Think That Gears Of War DRM Fuckup Thing Is Pretty Inexcusable
#16592 posted by RickyT23 [86.138.199.83] on 2009/04/17 18:09:08
Although I believe they have since patched it.
Thing is though if you tried to play an unpatched version and you didnt know about this problem you would be pretty confused/pissed off.
TBH I get more pissed off with games like STALKER which are good games that weren't finished! So many bad bugs and CTDs and BSODs that you cant play the game even if you get it running. Which is a crime really because its a beautiful game and a lot of art, work and scripting just got wasted!
I do think its a bit sad to say "I will only buy games from steam" though. A lot of games arent on steam and are good, and a lot of games are on steam and are shite.
But I can see the benefits too, I just think that its a bit narrow minded to only buy games from steam.
Hm
#16593 posted by ijed [216.241.20.2] on 2009/04/17 18:41:10
If there was a game I wanted not on Steam then I'd get hold of it some other way.
For example, they removed Bioshock for some reason, so instead I'm going to borrow it from a friend. Yes, old fashioned piracy.
What's the Valve concept about Russia - a major European pirate center - "once we distributed games there they stopped pirating so much". Refreshing opinion and completely inverse to the rest of the industry.
Being nice to your customers seems an alien concept to the execs who dream up this crap. Typically they're overpaid and bored when they do.
#16594 posted by Scampie [96.61.118.34] on 2009/04/17 21:21:03
Scumpie: So there you go, QED, it doesn't affect you but you'll whine about anyway - AND shoot yourself in the ass by not buying games on principle. Well done. Deny yourself fun and entertainment. I like that puritanical streak, it shows that fanaticism is overtaking common sense.
The only things that really bugged me and affected me was anything that lowered my conveinence of using my 'fun entertainment'. Install limits are included in that... I game at home and work (that's to working in the hyper cool games industry), and have reinstalled Comapany of Heroes and Team Fortress 2 several times... Games that don't have an install limit... if they had, it would have pissed me off that I'd blown my limit, thus my opinion that they're worthless bullshit.
I seem to recall a time when you were fanatical that installing Half-Life or one of it's patches also included Team Fortress Classic and thus you wouldn't get it due to the 'worthless shite' included... How is it any different that some people don't want 'worthless shite' on their system? So get fucked you hypocritical faglord.
http://teamshambler.telefragged.co...
Pop-Corn Out.....
#16595 posted by RickyT23 [82.12.237.197] on 2009/04/17 22:02:28
#16596 posted by Willem [24.199.192.130] on 2009/04/17 22:16:52
"Hypocritical_Faglord" would be an awesome XBox Live account name. I wonder how I could get that through...
Only Time
#16597 posted by MadFox [84.26.168.11] on 2009/04/17 22:17:56
I got that really upset was, when that Gremlin took my gun.
Hmm
#16598 posted by Zwiffle [66.170.5.18] on 2009/04/17 23:04:12
I agree with Scampbell.
:O
Ahhhhaha
#16599 posted by Shambler [77.97.152.124] on 2009/04/17 23:27:37
So get fucked you hypocritical faglord.
You may have a point there....although back in those days (probably on a 56k there still!!) downloading a much larger file would be a definitely, and pricier, inconvenience. Also, at least I wasn't spamming Amazon with my nonsense...
So The Basis For This Arguement...
#16600 posted by Scampie [96.61.118.34] on 2009/04/17 23:38:05
...was that you're annoyed by idiots on Amazon? That's like being annoyed with retarded comments on Youtube.
Speaking Of DRM / Piracy
#16601 posted by DaZ [80.41.135.208] on 2009/04/18 03:53:30
http://www.mcvuk.com/news/33959/Pi...
Best quote - "Really, it's a bit LOL. It used to be only movies, now even verdicts are out before the official release."
fucking legend, just given a year in prison and he responds with this!
I Fuckig Hate Some Of The Retarded Comments On Youtude
#16602 posted by RickyT23 [82.12.237.197] on 2009/04/18 04:49:53
or more like just how much of a dick some people can be........
Hmm
#16603 posted by nonentity [87.194.146.225] on 2009/04/18 17:28:47
I had a lot more sympathy for the piratebay guys before I discovered they were funded by a neo-nazi tbh.
While the verdict is very worrying for net neutrality and shows a lack of understanding of the protocols, the people in questions openly mocked the entertainment industry and happily admitted that there was a large amount copyright infringing material tracked by their site. Not exactly helping their case or helping demonstrate the uses of p2p beyond mere theft (a la the Mininova admins, a much more progressive site).
But hey, the immature attitude and projection of self deluded invincibility have won them millions of fans, something I'm sure will keep them warm in jail...
(Net neutrality is too important to be represent by nazi idiots ;)
#16604 posted by Spirit [80.171.128.53] on 2009/04/18 19:33:25
Before anyone says "Stardock did not include DRM in Demigod and now see what's happened!" I want to say that the game apparently connected to their server(s) for updates and some community things even if the authentication was wrong. So there were not so many people playing, but the server got hammered anyways. That is stupid.
That's what I heard. If in fact they did not include any form of simple authentication for the multiplayer part (ie CD-Key), they are plain morons.
#16605 posted by Willem [24.163.61.78] on 2009/04/18 22:46:33
Fuck TPB. They can laugh all they want. We'll see who's laughing when their appeals fail. They only get two.
Skybox
#16606 posted by Mr Fribbles [118.208.183.72] on 2009/04/19 12:21:12
Anyone have or know where to get the "jump" skybox by Stecki? (I think he made it, anyway).
I had the files a long time ago but can't find them anywhere now.
Spirit
#16607 posted by Mr Fribbles [118.208.183.72] on 2009/04/19 13:21:06
They're not morons mate, they have a fairly clear idea what is going on.
As with past Stardock releases, the game shipped without any on-disc copy protection, as the company is strongly opposed to invasive DRM that hurts actual customers.
"It's not that we don't think piracy is massive," Wardell wrote in a forum post on Monday. "We just aren't convinced that it results in that many lost sales. Or more to the point, we don't think intrusive, obnoxious copy protection will result in more sales than we lose from people who don't want to mess with it."
From http://www.shacknews.com/onearticl...
TPB
#16608 posted by Shambler [77.97.152.124] on 2009/04/19 23:03:17
I'm with Willem on this. From what little I've read, they deliberately hosted somewhere where people could exchange illegal copies of copyrighted material, and made money from that somehow??
Well boo-fucking-hoo. Cry me a river. If I owned a warehouse where people trafficed stolen goods (stolen from major corporations if you like) and I profited from it, I'd expect to go to fucking jail too.
Having said that, I DO own a pirate copy of Photoshop. That's because it's 500 cunting quid, rather than £12 for a Metallica album or £30 for UT3......
Smabler Listens To Metallica?
#16609 posted by R.P.G. [24.167.138.144] on 2009/04/20 01:55:43
No wonder he's pro-DRM.
Nope.
#16610 posted by Shambler [77.97.152.124] on 2009/04/20 14:50:45
I listen to Carcass. And Bolt Thrower. And a lot of drum and bass.
Anyway, OT, But...
#16611 posted by Shambler [77.97.152.124] on 2009/04/20 14:51:27
http://www.youtube.com/watch?v=Z19...
The coolest biking tricks clip ever?? Had to post it here, too good not to share.
I Listen To Metallica
#16612 posted by RickyT23 [86.138.199.83] on 2009/04/20 16:33:21
Metallica are awesome. Orion. What a tune! To Live is to Die - another awesome tune. Call of the Kerthulu, How can you dis that?
Napster or no Napster, Metallica are awesome! Dont get me wrong, for every Metallica tune which is awesome there is a not-so awesome one, but there are enough awsome ones to make Metallica awesome.
Just my opinion. Another band who are awesome:
http://www.youtube.com/watch?v=KfV...
ITSJUSTAMATTEROFOPINION!!! :P
#16613 posted by Trinca [194.65.24.228] on 2009/04/20 16:42:49
Metallica is so fucking gay...
They should be torture for eternity for having such a stupid faget music!!!
#16614 posted by RickyT23 [86.138.199.83] on 2009/04/20 16:49:09
Trinca is such a fagget!
...But i forgive im, he knows not what he says. Or more to the point he knows not what he is saying.....
Why Don't You Two Just
#16615 posted by ijed [216.241.20.2] on 2009/04/20 17:29:33
Forgive and faget?
PD: Metallica are awesome.
#16616 posted by Willem [24.199.192.130] on 2009/04/20 17:31:09
Metallica fucking rocks. The latest album is the shit. All Nightmare Long, bitches!
#16617 posted by Trinca [194.65.24.228] on 2009/04/20 18:10:07
the world is lost... so many people listening to crap!
Whoa
#16618 posted by R.P.G. [24.167.138.144] on 2009/04/20 19:12:22
Who said anything about Metallica's music? I merely referenced their well publicized response to internet piracy.
Smabs: ace vid, thanks for sharing. I saw one a long time ago which I thought was more impressive in some ways, but the tricks weren't as varied. I'm not sure which I prefer.
It Wasnt You That I Meant :)
#16619 posted by RickyT23 [86.27.104.235] on 2009/04/20 19:28:37
Oh Not, It Was, But I Also Meant Trinca
#16620 posted by RickyT23 [86.27.104.235] on 2009/04/20 19:29:17
mostly
What I Not Ment
#16621 posted by MadFox [84.26.168.11] on 2009/04/20 20:27:28
with AC/DC I know at least they don't need drm,
but mettalica still reminds me of a new cassette-record band. I'm thirty years older now, why do they make me feel so pre-midlife crise?
Nice
#16622 posted by ijed [216.241.20.2] on 2009/04/20 20:40:18
That reminds me of the Tony Hawks 3 unlockable videos.
Shambler
#16623 posted by megaman [94.220.201.210] on 2009/04/20 22:56:19
your warehouse gleichnis is wrong.
They didn't set the warehouse up to trade stolen goods, they set up a place where everyone can trade goods in whatever way he likes. Similar to your city counsel creating something like a market place. You wouldn't put those guys in jail if someone trades stolen goods, would you?
What The Heck Is Drm
#16624 posted by spy [95.56.9.165] on 2009/04/20 23:00:41
drum machine?
Digital Rights Management
#16625 posted by Zwiffle [66.170.5.18] on 2009/04/20 23:01:34
aka
"FUCK YOU CONSUMER"
And
#16626 posted by ijed [216.241.20.2] on 2009/04/20 23:22:31
Region specific anything is the father of this foul spawn.
So - video games are learning from the music and film industries.
But none of the good ideas.
Megaman
#16627 posted by Spirit [80.171.9.242] on 2009/04/20 23:38:17
Yeah, right. They did not call it "The Pirate Bay", they did not boast "get the latest moviez here", they did not make fun of takedown requests.
Or did they?
Sure, they thought they were protected by the law (and maybe it turns out that way later), but if you act like a cunt, then you deserve to be treated like one. I don't feel sorry for anyone of them and I would not care the slightest if TPB was gone.
^^^
#16628 posted by Shambler [77.97.152.124] on 2009/04/21 00:09:11
This. Cheers, Spirit.
Yup
#16629 posted by SleepwalkR [85.179.11.10] on 2009/04/21 00:29:11
Agree with Spirit as well. Those guys are idiots, which is proven by the fact alone that they fell in with neonazis. You cannot argue against the fact that Bittorrent is mostly used for theft and not for legitimate purposes. It's not like it's just a tiny fraction of the content that's illegitimate - it's the overwhelming majority.
And you cannot argue this away by saying that it's the industry's own fault either because they don't provide easy-to-use, accessible-for-everybody and affordable ways for people to use their content or that you get "locked in" (e.g. iTunes). That just doesn't justify theft. At least not in the reality I live in.
Note: I do use Bittorrent for pirating the occasional TV show that would not be accessible to me in a timely fashion otherwise, so I'm a hipocrite. But at least I'm aware of that.
#16630 posted by megaman [92.73.101.134] on 2009/04/21 11:37:49
Well, i wouldn't necessarily disagree if they're getting prosecuted for advertising copyright infringement. But they seemed to be very sure all that stuff is legal in swe, which makes it a non-issue, then (if it indeed is).
And still, i don't think that would justify taking down the site or the trackers. Removing the illegal torrents, maybe.
they fell in with neonazis the last time i saw this it wasn't more than rumor. src? And i think you'd be surprised how many nazi guys were in charge in DE...
Also
#16631 posted by megaman [92.73.101.134] on 2009/04/21 11:38:59
now that i think of it "get the latest moviez here" doesn't imply copyright infringement at all.
And Another One
#16632 posted by megaman [92.73.101.134] on 2009/04/21 11:40:24
Checking the site just now, there's nothing that advertises copyright infringement on it. Nada.
Why...
#16633 posted by Shambler [77.97.152.124] on 2009/04/21 11:54:38
...did you bother even posting that??
They knew exactly what they were doing, the users knew exactly what they were doing, and so did everyone else.
Semantics
#16634 posted by nitin [124.168.13.248] on 2009/04/21 12:23:06
then again that is law, and thats coming from one so trust me :)
That Was
#16635 posted by nitin [124.168.13.248] on 2009/04/21 12:23:41
aimed at the no copyright infringement by their actions posts.
Seriously
#16636 posted by RickyT23 [86.138.199.83] on 2009/04/21 12:50:16
The site was called "The Pirate Bay" FFS!
And almost every file on it had the word "crack" or "rip" in the title, or "keygen".
Megaman
#16637 posted by SleepwalkR [85.179.26.167] on 2009/04/21 13:04:34
"But they seemed to be very sure all that stuff is legal in swe"
Yeah, right. I think you are german, so you understand the saying "Unwissenheit schützt vor Strafe nicht", I guess. For everyone else, I think the correct translation is "Ignorance is no excuse in law".
About the neonazi issue, I have no definite proof, but a quick google search turns up this article at the register
http://www.theregister.co.uk/2009/...
Anyways, even if it's not true, that doesn't change the fact that they knew what they were doing and that it was illegal and that they would be prosecuted one day.
Sleepwalker
#16638 posted by megaman [92.73.101.134] on 2009/04/21 13:23:08
so, i take it you can point me to and quote the relevant sections in swedish law. Oh, you can't? Then please stfu when somebody's discussing the legal issues regarding pirate bay. Cause, y'know, "Unwissenheit schuetzt vor Dummheit nicht".
Ricky
#16639 posted by megaman [92.73.101.134] on 2009/04/21 13:23:55
is a pirate hook illegal (commonly worn on thanksgiving), just because it's called like that? is penisland.com porn?
Megaman, Who Are You Kidding Here?
#16640 posted by RickyT23 [86.138.199.83] on 2009/04/21 13:31:27
Cause it aint me. Keep digging ole buddy, keep digging. A website called pirate bay, where you go to download "perfectly legitimate files" 99% of which are sub-standard copies of media which is SUPPOSED to be protected under copyright law. And you KNOW that its saving you X amount of money because you KNOW your supposed to pay for it.
Still I see your point - "Mega" - "Man" - you'd expect it to me some sort of extra-proportioned guy of some type. Oh, how surprised you would be.
I Never Said The Pirate Hook Was Illegal.
#16641 posted by RickyT23 [86.138.199.83] on 2009/04/21 13:33:51
If there was a kiddy porn site called "www.funwithchildered.com&quo... you wouldnt argue that that was OK, so why this?
#16642 posted by Trinca [194.65.24.228] on 2009/04/21 13:42:21
Ok, if piracy didn’t happened all those companies would win more... DVD´s are way to much expensive… why should they get so many money with a fucking peace of plastic with some songs or movie on it?
I think all these industries should make things more cheep, they will get more money for sure if they put the DVD cheaper…
Metalica are a fucking example, thanks god I don’t like those fagets assholes and if I did, I surely never buy a DVD from then after what they have done!
FUCK THOSE HUGE COMPANYS ,THEY WANT TO MUCH OF OUR FEW MONEY.
Burp
#16643 posted by megaman [92.73.101.134] on 2009/04/21 13:46:11
to get you guys away from the PIRACY IS EVIL track:
rather than arguing about their intentions, i argue about whether there's much that objectively distinguishes them from every other public tracker + directory. And do i have to argue that banning those would be a bad move for freedom of speech?
Hmm
#16644 posted by nonentity [87.194.146.225] on 2009/04/21 14:01:17
I fail to see why you condemn one form of stealing an artists just reward for their work (TBP) while supporting what is effectively another way of stealing artists pay (record labels).
Oh, and Carl Ludstrom is nazi; http://en.wikipedia.org/wiki/Carl_...
Burp Indeed.
#16645 posted by Shambler [77.97.152.124] on 2009/04/21 14:02:32
There are better things to play Devil's Advocate about other than TPB intents, which are bloody obvious.
One of those things, is, as you say, other public trackers + directories.
The thing is: The law is the law. It might not be morally right but we either obey it and live in peace, disobey it and pay the consequences, OR fight to have it changed.
Note that I don't present "disobey it and whine" as a valid option.
(A fair comparison is speeding. The law states we are not allowed to speed. I speed, you speed, everyone speeds (mostly to minor and relatively safe degrees but still illegally). If I fairly get caught speeding, I accept that. I have knowingly broken the law and whether I agree or disagree with that law I have to accept the consequences.).
For people like Trinca who have such a chip on their shoulder about it, might I suggest a good option would be to fight to change the law - or fight to change the way the system works to make media (films, music, games) more accessible i.e. cheaper to people.
Are you going to keep whining about the situation Trinca, or actually do something to STOP THOSE HUGE COMPANIES TAKING TOO MUCH OF OUR FEW MONIES?
Nonentity
#16646 posted by Shambler [77.97.152.124] on 2009/04/21 14:05:36
Might I speculate that you too have a chip on your shoulder, perhaps due to personal (or friend's) experiences with record labels??
From what little I understand, record labels actually do work for the artists (organising manufacturing, transport, distribution, promotion, artwork, media negotiations, etc etc), for which they take their cut??
#16647 posted by nitin [124.168.13.248] on 2009/04/21 14:08:11
I think we need bigger chips on shoulders, these little one just aint cutting it anymore.
#16648 posted by Trinca [194.65.24.228] on 2009/04/21 14:09:09
I dont have much time to download...
So no time at all for doing anything...
Is like football i watch if is free but i refuse to pay anything to then!
I just play Quake and i have the original!
Yes i downloaded ilegaly other games, but i deleted then real fast... most of then where demos...
Artists got the concerts... i more then enought money to make then rich...
Spice Wedges For Me
#16649 posted by Shambler [77.97.152.124] on 2009/04/21 14:09:30
Or those curly spiral things, they were fucking great, where did I get them from. Oh yeah that pizza place in Aviemore, yum....Pizza was a bit crap tho.
Megaman
#16650 posted by SleepwalkR [85.179.26.167] on 2009/04/21 14:38:12
Okay, I'll just shut the fuck up then. There's obviously no point in discussing this with someone who is intellectually far superior than me, who is just stupid and can't point you to the "relevant sections of swedish law". Great argument, by the way.
One more thing, since I'm even too stupid to STFU when told: The problem to me is that there obviously is such a huge demand for pirated IP. I wonder if there would be a way to get people to accept that you have to, you know, pay other people for their hard work if you want it. Maybe the solution would be that IP owners offer better distribution systems, or make it cheaper or whatever. But no matter how unsatisfied you are with the big companies, it doesn't give you the right to steal from them. It's really simple.
The real problem is that all the piracy arguments dilute the real issue to no end and eventually play into the hands of those who want more control over the internet. Guys like the TPB founders give them the arguments they need to change the law in order to protect their property. But hey - let's keep mixing up the arguments and shoot us in our own ass by defending piracy, anyway. Because we, like, understand the internet, and stuff.
Or Put Short
#16651 posted by SleepwalkR [85.179.26.167] on 2009/04/21 14:39:43
free speech != right to steal
because, with the right to free speech comes a certain responsibility.
Piracy...
#16652 posted by JPL [213.30.139.243] on 2009/04/21 14:58:49
.. is leaded by Internet Anarchists !! Kill them all :P
God Bless
#16653 posted by spy [95.56.57.0] on 2009/04/21 15:45:40
piracy
#16654 posted by Trinca [194.65.24.228] on 2009/04/21 16:20:49
Spy wisest words today!!!
Hmm
#16655 posted by nonentity [87.194.146.225] on 2009/04/21 16:57:35
The real problem is that all the piracy arguments dilute the real issue to no end and eventually play into the hands of those who want more control over the internet. Guys like the TPB founders give them the arguments they need to change the law in order to protect their property.
That.
It's why I disagree with the TBP verdict despite my personal objections to the individuals concerned or my views on copyright.
Oh, and Might I speculate that you too have a chip on your shoulder, perhaps due to personal (or friend's) experiences with record labels??
Got it in one, several of my friends have horror stories of how they've been treated by record labels. Obviously this doesn't cover all labels, and the more interpendant labels tend to be a lot better at actually being representatives for the artists rather than just ripping them off. However, it is standard practise amongst a lot of labels that the costs of recording/production/etc will be 'loaned' to the artist, to later be repayed from the artists share of profits on releases/tours/merch. They will often also take intellectual ownership of the artist's work so that even if they wish to change labels or self-publish in future, their current work still belongs to the guy in a suit with a CD plant...
(and that doesn't even cover the irrelevance of such gate keepers given current communication methods (teh internetz) or my fear that the TBP verdict is step 1 towards the internet being an 'entertainment medium' rather than a means of communication (imagine if churches (the main purveyors of knowledge and written word at the time) had been given the right under law to regulate exactly who published what once the printing press was invented... (yes, I know there are holes in the analogy thank you, it serves to highlight my concerns with the ruling, not as a robust logical argument against it)).
Hmm
#16656 posted by nonentity [87.194.146.225] on 2009/04/21 16:59:05
Got it in one,
Well... that and I was flame baiting ;)
Nonentity
#16657 posted by SleepwalkR [85.179.26.167] on 2009/04/21 18:03:45
In regards to your last paragraph, I think it just underlines the point that piracy is bad for free speech because it opens the door to lobbyists and big companies changing the law. I mean, to an extend I think their concerns are absolutetly legitimate, because I belive that piracy is stealing. But if piracy wasn't so rampant and if there weren't guys like the TPB people spitting in the face of the industry, it might have been a lot harder for them to press for such rigid copyright law.
But then, I think the real problem is that copying software or downloading music just doesn't register as theft with the majority of people nowadays. They don't think it's wrong, thus they don't care if it's illegal. I guess if you really wanted to reduce piracy, you'd have to start there, educating people, but not only with a huge stick, but with a carrot here and there. I believe that that is the biggest error the music and film industry have done. They have been way too late for this internet thing, so napster and what have you have filled that void before they could introduce legitmate, cheap and easy to use ways for people to get media.
Now ^^^
#16658 posted by Shambler [77.97.152.124] on 2009/04/21 23:11:44
That is a lot of sense.
Because, With The Right To Free Speech Comes A Certain Responsibility.
#16659 posted by meTch [69.183.103.146] on 2009/04/22 02:03:53
well said spider-man
Hahaha
#16660 posted by SleepwalkR [85.179.3.181] on 2009/04/22 08:54:09
yeah - that was pretty cheesy
And Now For Some Piracy
#16661 posted by Spirit [213.39.223.186] on 2009/04/22 10:24:57
I am looking for one or two people to endure the pain of playing through (or just knock at the doors of) old ex-commercial Quake mods and file compilation CDs. Basically take 3 typical screenshots and write a bit of a description (~300 words seems ok, less is good) about the content and if possible something about the history of the specific thing.
Stuff like the ones at http://www.quaketerminus.com/addon... (and believe me, I can top Dark Hour in pointlessness. After all some Dark Hour maps show a certain amount of crap-fetishism.).
Send me a mail if you think you might be able to do this.
Sleepwalkr
#16662 posted by megaman [92.73.101.134] on 2009/04/22 12:10:19
Great argument, by the way
That's funny, cause i used that to show you your own stupidness when you stated that the pirate bay guys were doing illegal stuff.
And yes, you're way too unfocused and close-minded to continue a discussion.
lol, unfocused is almost an anagramm of confused :)
Not To Forget
#16663 posted by SleepwalkR [85.179.3.181] on 2009/04/22 12:34:11
too stupid
Well Then
#16664 posted by SleepwalkR [85.179.3.181] on 2009/04/22 12:36:38
If you are so well educated in the finer points of swedish (and EU) law, maybe you could explain to me what they actually got convicted for if they weren't doing anything illegal. Or point me to an article that can. Because last time I checked, Sweden was a constitutional state, no?
Hmm
#16665 posted by nonentity [87.194.146.225] on 2009/04/22 13:40:05
Quiet Sleepy! Damn fool. Too dumb to stop arguing :(
But meh, since this apparently finished discussion keeps going in the form of hypocritical personal insults (your mum is fat btw) I will attempt to explain the relevant laws as I understand them from various articles (and in particularly lay man esque terms ;)
The actual laws that megaman keeps vaguely alluding to without actually once directly referencing a law is a piece of EU legislation which (being the EU and being technological law) is incredibly badly worded, but effectively states that a 'service provider' cannot be held liable for data transfered through their servers or any uses of that data. Using this and the concept of TBP as a service provider they (will? did?) attempt to appeal on the basis that their is already a law to cover their arses that explicitly states they are not responsible for their user base (it'll come up again in one of the appeals I guess). In fact, this is largely the reason that half the charges got dropped on the 2nd day of trial after the IFPI lawyers realised that unlike the US, the EU has said law to protect service providers (and as shocking as you may find it, top level entertainment industry lawyers are actually quite smrat pipple).
What they then proceeded to go after TBP for (and what they now face jail time for) was profiteering from what they knew to be illegal activity. This is a much greyer area, and involved profit/cost discussion (a whole different area that I could rant about (see tax write offs based on... later), presentation of evidence that TBP staff knew the illegal nature of their site (hey, look, they posted emails mocking cease and desist notices in childish vitriol and online epithets, that'll do it), etc.
Given there was no existing law around digital profiteering per se (there are of course various semi-relevant laws on everything from ISPs to war profiteering or illegal distillation) it was up to the judge to make a decision and set a 'pre-ce-dent' (not the black dude). It's similar to how the legal systems of most western countries work really and hardly 'a gross breach of swedish law'...
Oh, and SleepwalkR seems to be one of the few people viewing this beyond a simple 'OMG they stole so they should go to jail they're no better than pedos' or 'OMG they're totally innocent you doesn't understand people my age AMG I WANTZ WAREZ' so please try to avoid insulting his intelligence to try and discredit his points. Or at least use multi-syllabic ones so you're on almost the same level...
Hmm
#16666 posted by nonentity [87.194.146.225] on 2009/04/22 13:45:16
On a different note, 16666 is such a pretty number
Just Survived A Rootkit Scare
#16667 posted by nitin [124.168.13.248] on 2009/04/22 14:44:06
was giving up thinking it was a virut almost.
So what do people use for backing up data these days? USB? external HD's?
Megaman
#16668 posted by Mr Fribbles [118.208.183.72] on 2009/04/22 15:57:05
SleepwalkR has posted most of the (very few) comments actually worth reading in this discussion. Amusingly enough, he's also possibly the only person actually using his brain and thinking about the issue as a whole, rather than simply regurgitating his own (or worse, someone else's) preconceived ideas.
I don't know if you're calling him stupid just to be a dickhead or you genuinely believe it. Either way I strongly suggest you take a step back, think beyond yourself, read and absorb what is being said, and actually think about it... rather than trying to prove how much smarter you are than everyone else here.
Final Words ;-)
#16669 posted by SleepwalkR [85.179.3.181] on 2009/04/22 16:20:13
Thanks for summing up the juristic arguments for me. It's interesting that a law that in my opinion makes sense in most situations (web forums, ISPs and other service providers) is used to protect TPB. Although that seems wrong to me, that's just my opinion and it's good and correct that the plaintiffs dropped those complaints because, well, it's a law and it has to apply to everyone.
The other charges are a different deal and sound like a bit of a construct to throw those guys in jail and to create an example. We'll see if that arguments holds in the appeals.
But that doesn't change my opinion that those guys well deserve a punishment for their actions for the aforementioned reasons. Their disregard for the legitimate interests of the content industry pisses me off. Noone can seriously try and tell me that they didn't know what they were doing. But whether they should be convicted on the grounds of an offense that is constructed remains another matter. I'm not sure on that. I do believe in the system in general, so if their appeals don't hold in court, I'd feel confident in their being punished with good right.
The entire discussion is probably moot anyway, since everything in this matter has gone wrong for ten years, and it will be hard to reverse and educate people to respect intellectual property. My own take on this is that it's a personal decision everyone has to make. I for one think that _some_ piracy is ok - it has always been done (tape copies, cd copies... whatever), but only in cases where it would be otherwise impossible to obtain the files in question. I know that this cannot be applied as a general rule, however. I just wish people would think about the consequences of their actions a bit more. Or you go ahead and say: I'll pirate everything I want, but then you'll have to accept the punishment if you get caught (much like in shambler's speeding analogy earlier). But don't go and justify your actions with moral principles like free speech or freedom of information. Those don't apply to theft - that's my opinion.
Just yesterday I thought about getting a cracked copy of Traktor DJ Pro, but ultimately decided against it because the program is 100 Euros, which is affordable to me so I should go to the store and buy it. But if I hear a song that I cannot get on iTunes or beatport or whatever, I'll try and download a copy someplace else. It's a personal decision I make and I can live with it because I buy lots of other stuff. I even buy most of the shows I pirate when the DVDs come out in my country, not only because they offer better quality and some extra features, but because I feel that the people who have put work into them should get their money.
Oh, and thanks for the backup, Frib and nonentity.
Well Im Not A Genious
#16670 posted by RickyT23 [86.138.199.83] on 2009/04/22 16:20:26
Im not even clever.
And Im not about to go pretending that I am taking an unbiased viewpoint towards this issue, because Im not biased in TPB's favour or against it, but I am biased against arrogance, ignorance, stupididty and towards common sense.
Now, TPB is a website which:
1 - Offers links to download files which were illegally distributing copyrighted materials, i.e. illegal.
(megmn - "im not reading this, no they didnt, thats not fair, there was no such thing there, it wasnt the website owners fault that they didnt take illegal files from there site, or warn the perpetrators, or change there website into a licensed pay-per-download site or a nice website with pictures of kittens (copyrited I'd imagine, although no human can take the credit for the beauty of a kitten......heh))
2 - The website was called "The PIRATE Bay", it was not a website about traditional 16th century pirates, or bays, but actually a website full of "pirated" media (as in "video piracy is a crime, you wouldnt walk into a shop and steal a DVD, you wouldnt walk into a shop and steal a television set)
Now to say that the website owners arent at all responsible for DAMAGES to the COPYRITE OWNERS through LOSS OF INCOME is basically just a load of bollocks.
(megmn - "no it isnt, the copyrite owners are all dicks, its OK to steak from people who have more money than me/you because they dont care about me/you, an why should they care they have loads of money already")
Not to put words in your mouth here Megaman
Nitin
#16671 posted by ijed [216.241.20.2] on 2009/04/22 16:21:15
USB for me - they're big and cheap enough, and stupidly simple to use. If you're wanting to back up lots of stuff (game / film archives) then external disk is probably your best bet.
Thanks nonentity and SleepwalkR - I now understand the various points of the arguments.
I Mean Which Part Of This Is Hard To Understand?
#16672 posted by RickyT23 [86.138.199.83] on 2009/04/22 16:22:36
#16673 posted by Willem [24.199.192.130] on 2009/04/22 16:30:30
The fact that they mockingly posted letters on their web site from people asking them to take down their copyrighted materials shows that they knew exactly what they were doing.
Fuck them.
The Posturing Clouded It
#16674 posted by ijed [216.241.20.2] on 2009/04/22 16:32:56
The Fact That The Website Was Called
#16675 posted by RickyT23 [86.138.199.83] on 2009/04/22 16:33:56
"The Pirate Bay" says to me that they knew what they were doing. If they wanted to make it low key they should have called it "Ubershare" or "ByteSwap" or something.
Ijed
#16676 posted by RickyT23 [86.138.199.83] on 2009/04/22 16:34:43
you've lost me.....
The Legal Side
#16677 posted by ijed [216.241.20.2] on 2009/04/22 16:35:54
#16678 posted by necros [99.227.133.158] on 2009/04/22 19:41:07
what the fuck does it matter what the name of their site is? or if they were rude of polite about how they responded to cease and desists?
#16679 posted by Willem [24.199.192.130] on 2009/04/22 19:49:56
If they're going to posture that they didn't know what the site was being used for, the name of the site and their attitudes betray that claim.
Hmm
#16680 posted by nonentity [78.86.152.78] on 2009/04/22 20:43:01
Quick comparison. In the case of Roe v. Wade (yes, US law I know, but it's a famous case), if Roe had be a prostitute/slut/detestable nazi bitch, would that have justified a continued ban on abortions for all women in America?
#16681 posted by Willem [24.199.192.130] on 2009/04/22 21:01:44
How is that a comparison to anything being discussed in this thread?
Countdown To Hitler Reference In 3... 2... 1...
#16682 posted by metlslime [173.11.92.50] on 2009/04/22 21:04:23
Shit
#16683 posted by spy [92.46.26.92] on 2009/04/22 21:42:02
i forgot my planetquake account
Hitler...
#16684 posted by Shambler [77.97.152.124] on 2009/04/22 23:36:23
...did warez.
Fact.
Pirates?
#16685 posted by MadFox [84.26.168.11] on 2009/04/22 23:38:26
had to call myself FadMox at planet Quake, because someone cracked my name.
Then I saw IRC reports from me, which sounded a lot like a word generator with lots of my posts fom func.
Ummm...
#16686 posted by Shambler [77.97.152.124] on 2009/04/23 00:04:44
Then I saw IRC reports from me, which sounded a lot like a word generator with lots of my posts fom func.
There's a certain irony there I think...
Metlslime
#16687 posted by SleepwalkR [85.179.3.181] on 2009/04/23 01:15:54
== lolz
Reductio Ad Hitlerum
#16688 posted by R.P.G. [24.167.138.144] on 2009/04/23 04:24:36
Works every time, baby.
I Am Not Indeed Calling Him
#16689 posted by megaman [92.73.88.124] on 2009/04/23 11:24:46
stupid per se. I was calling him stupid when he used that argument. Actually, my memory saved it as "his argument was stupid" and i was surprised i didn't word it as that.
I am calling him close-minded and unfocused, because he isn't actually answering any of my arguments and just repeats on and on in his "BLA PIRAZY IS BAEEEEEED!" opinion (indeed at least one of the better), so the result is a soup of unanswered arguments, which makes a discussion not worthwhile (to me).
Also note that i'm only vaguely on the side of the pirate bay, i'm just stating whatever arguments i didn't see properly used, for the fun of the argument (i like discussions [not necessarily on the intardnet though]).
Oh Fuck
#16690 posted by megaman [92.73.88.124] on 2009/04/23 11:30:16
and i forgot my main point:
http://linuxreviews.org/news/2005/...
What i remembered was that before that, swe had quite liberal laws regarding copyright (but i didn't /don't have safe sources for that), which pretty much would justify all of the attitude they had. the answers to the letters were stating exactly this liberality. That's why sleepwalkers argument was so stupid: he didn't know squat about the swe laws and still insisted that they were stupid because they seemingly didn't know about the swe laws :)
Oh, and pardon the use of one-syllable words, i'm not a native speaker. Should we continue this discussion in German and rate based on syllables?
Well
#16691 posted by SleepwalkR [85.179.30.188] on 2009/04/23 13:16:04
maybe you should re-read your posts before you submit them. I usually don't like discussions on the internet either, and most of the posts I write for this board never get submitted because I know that there usually is someone who will drag the discussion into the mud.
I just thought I'd chime in here because it's an interesting topic and I still wonder how you can not understand that piracy is stealing, and should therefore not be condoned. But I guess you cannot explain that. Either your moral compass is adjusted like that, or it isn't.
Yeah, I Feel Im Banging My Head Against
#16692 posted by RickyT23 [86.138.199.83] on 2009/04/23 13:18:32
a brick wall here.
Megaman - Please keep making killer maps, and dont get into law/law breaking :P
Hmm
#16693 posted by nonentity [87.194.146.225] on 2009/04/23 18:49:26
Incredibly bias reporting source, but lawls none the less;
http://torrentfreak.com/pirate-bay...
Hmm
#16694 posted by nonentity [87.194.146.225] on 2009/04/23 18:50:39
Also, I've only just noticed the slightly misleading (and humourous) URL of that article...
Neat
#16695 posted by Zwiffle [66.170.5.18] on 2009/04/23 19:29:43
http://www.youtube.com/watch?v=l_T...
Hm
#16696 posted by megaman [92.73.88.124] on 2009/04/23 21:37:01
i don't see how anybody could think copyright infringement is stealing.
A thief takes something away. Copying doesn't. The sum of the good on the world is actually larger, while with theft it's equal.
#16697 posted by Willem [24.199.192.130] on 2009/04/23 21:43:27
Can you explain how someone copying my IP is good for me as the IP holder?
#16698 posted by Zwiffle [66.170.5.18] on 2009/04/23 22:09:09
He never said it was good, he said it wasn't the same thing as stealing.
Main Issue Is Actually...
#16699 posted by JPL [82.234.167.238] on 2009/04/23 22:11:13
... to recover the money you invested.
I'm working in an IP provider company (i.e Bluetooth and 802.11 IP), and believe me, when you (or your company) invest 1$ you (or your company) want to recover it, and make money by selling the IP several times...
So if somebody comes and copy your stuff, will you make money ? No, because you lost a customer, and you can consider somebody has stolen your IP: That is as simple as this..
#16700 posted by Willem [24.199.192.130] on 2009/04/23 22:44:41
"He never said it was good, he said it wasn't the same thing as stealing."
Actually, he specifically used the word good:
"A thief takes something away. Copying doesn't. The sum of the good on the world is actually larger, while with theft it's equal."
Circles In Circles In Circles In Circles In Circles In Circles In Circ
#16701 posted by Spirit [213.39.211.223] on 2009/04/23 22:55:13
I actually converted to a "piracy is kinda bad" attitude but mostly because I embrace free stuff (as in CC, BSD, GPL etc) nowadays.
Never ever think that someone who copied something would have paid for it. Never. Ever.
#16702 posted by Zwiffle [66.170.5.18] on 2009/04/23 23:09:27
Less evil != good. It means less evil.
#16703 posted by Zwiffle [66.170.5.18] on 2009/04/23 23:58:01
http://www.youtube.com/watch?v=L5J...
#16704 posted by necros [99.227.133.158] on 2009/04/24 01:17:54
watching those things float around is badass!
Hmm
#16705 posted by nonentity [87.194.146.225] on 2009/04/24 01:31:31
Oh, and all kinds of smrat from author of one of the better books on file sharing (pdf of which is on most trackers ;)
http://thepiratesdilemma.com/the-t...
#16706 posted by RickyT23 [86.27.104.235] on 2009/04/24 01:40:50
The fact that they didn’t do so ten years ago cost a generation of artists billions. No-one is ever going to trial for that.
Yup
#16707 posted by metlslime [24.130.223.174] on 2009/04/24 09:23:52
this is a tough question, i mean which zero-nuance extreme-end-of-the-spectrum opinion do I agree with?
On the one hand there is the belief that intellectual property is a harmful legal contrivance, and that the government should not enforce any sort of monopoly rights for intangible creations. Probably the assumption is that, either art would be created in the same volumes as today, or that we don't really need this much art and a smaller supply of free art would be better. I guess if you believe this, you already don't pirate the sorts of art that wouldn't be produced at all without the assurance of copyright protection.
On the other hand the the belief that since intellectual property is a good idea in general, then the current state of the copyright law must be the optimal balance between the interests of creators, and the public good. This probably includes a assumption that copyright law isn't written disproportionately by and for the largest copyright-holding corporations. Since the law is the law, you shouldn't infringe copyright. Or jaywalk.
Art \in IP
#16708 posted by SleepwalkR [85.179.4.184] on 2009/04/24 10:04:34
Artworks is only a part of the goods that IP applies to. What about games, software, non-fiction books? I wouldn't say that those can be qualified as art (maybe contain some art).
Sleepy:
#16709 posted by metlslime [24.130.223.174] on 2009/04/24 10:37:53
I meant "art" in the really broad sense, meaning creative works.
For The 2 People That Don't Have It Already
#16710 posted by Mr Fribbles [121.44.213.121] on 2009/04/25 10:56:24
If you haven't noticed yet, the Orange Box is supposedly going for $10 this weekend on Steam.
Hate Me Shambler, Hate Me Tight
#16711 posted by Spirit [213.39.158.98] on 2009/04/25 11:19:12
No thanks! Even for free I would not install Steam.
#16712 posted by Willem [24.163.61.78] on 2009/04/25 11:35:23
Yes, you wouldn't want to install ease and convenience on your computer. Heaven forbid.
#16713 posted by DaZ [80.41.135.208] on 2009/04/25 14:57:12
Yes, you wouldn't want to install ease and convenience on your computer. Heaven forbid.
This :)
#16714 posted by Spirit [213.39.158.98] on 2009/04/25 17:50:03
The experience I had with Steam was quite the opposite but it was a childish post from me so let's just pretend it never happened.
No
#16715 posted by ijed [190.20.71.255] on 2009/04/25 18:05:54
Funcers will never forget this insult.
Help
#16716 posted by MadFox [84.26.168.11] on 2009/04/26 20:15:20
I'm a funcer
At Least Not
#16717 posted by ijed [190.20.119.208] on 2009/04/26 22:23:48
A Mother Funcer.
I Have Steam.
#16718 posted by Shambler [94.172.168.244] on 2009/04/28 18:17:43
But not the Orange box.
When's Ep3 coming out?
Also. The stealing thing. Oh nevermind it's bloody fucking obvious.
Shambler
#16719 posted by ijed [216.241.20.2] on 2009/04/28 19:23:53
You Funcy mother, you missed out - it's back to $30.
Shambler
#16720 posted by starbuck [94.193.240.185] on 2009/04/29 14:05:19
last i heard, early 2010. I paid £30 for the orange box and it was well worth it btw.
2010?!
#16721 posted by negke [88.70.226.191] on 2009/04/29 14:55:04
So much for "episodic content=faster111".
If you're smart, you buy the Orange box from ebay.com. I did so and saved a lot of money. Around half of the official price. Same with L4D: Steam's ripoffer=30 Eur, I got it for 14.
Shambler
#16722 posted by Bal [82.234.123.21] on 2009/04/29 16:38:30
You haven't played Portal? I'd imagine you enjoying it.
Orange box is easily worth $100!
#16723 posted by starbuck [129.215.58.71] on 2009/04/29 17:09:39
If you're smart, you buy the Orange box from ebay.com. I did so and saved a lot of money. Around half of the official price. Same with L4D: Steam's ripoffer=30 Eur, I got it for 14.
Isn't there a risk that someone already has it registered to their steam account? I'd be scared to buy a steam game off eBay, but I don't know if I'm scared for no raisins.
Portal
#16724 posted by ijed [216.241.20.2] on 2009/04/29 17:10:57
Is what happens when a AAA studio who's actually worth the description tries to make an indie game.
I wasn't as bowled over as everyone else, it seems, but its one of those games that will be in almost every 'history of games timeline' together with the Orange Box.
From What I've Read
#16725 posted by starbuck [129.215.58.71] on 2009/04/29 17:15:11
Valve really weren't involved that heavily, beyond giving the original narbacular drop dev team desks to work at, a copy of source, and maybe an engine tech dude to work part time.
Sure
#16726 posted by ijed [216.241.20.2] on 2009/04/29 17:23:25
But they basically take over / consume small dev teams that they like - similar to L4D / Turtle Rock.
Hmm
#16727 posted by nonentity [87.194.146.225] on 2009/05/01 14:11:28
3-3 drawn series. 7 over times in 6 games (that's 6 minutes off of having already played a full 7th game). One of the most legendary playoff series ever (especially for a 1st round series)...
And it's not on _any_ UK TV channel!
Stupid country.
(Bulls vs Celtics for those who don't like awesomeness)
Hmm
#16728 posted by nonentity [87.194.146.225] on 2009/05/01 14:12:09
(it = game 7 ofc)
U WOT?
#16729 posted by Shambler [94.172.168.244] on 2009/05/01 16:15:44
Shurely it is all about TEH SNOOKAR??!
Hmm
#16730 posted by nonentity [87.194.146.225] on 2009/05/01 16:56:43
Sky Sports 1 has football (fair enough I suppose), as does Setanta. But Euro Sport is shutdown, Sky Sports 2 has Live Nascar (you what?) and Sky Sports 3 has WWE: Late Night Smackdown (which last I checked wasn't even a fucking sport!)
Nasar And Wwe A Sport?
#16731 posted by meTch [72.10.122.69] on 2009/05/01 19:07:18
and no basketball?
1-nascar is extreamly boooring
2-wwe should be on like a acting channel or something :P
Heh...
#16732 posted by metlslime [173.11.92.50] on 2009/05/02 00:51:55
at least in the US pro wrestling is played on more "entertainment" channels rather than the sports channels.
Neg|ke
#16733 posted by stevenaaus [203.55.33.245] on 2009/05/05 08:30:06
Do you have an archive of your older maps online ?? I played your crates speedmap the other day. Good laugh.
(Btw has anyone made a map with heaps of dogs ?. Somehting like the spider maps in Travail. The main thing to do would be to code some different AI/skins for a bit of variation).
#16734 posted by Trinca [194.65.24.228] on 2009/05/05 09:18:42
stevenaaus
http://negke.quaddicted.com
#16735 posted by negke [88.70.252.243] on 2009/05/05 13:32:57
That site and Quaddicted's map list.
All other maps were DM only. And bad.
3D REALMS CLOSING DOWN
#16736 posted by [99.139.224.57] on 2009/05/07 02:31:22
http://www.shacknews.com/laryn.x?s...
Wow
#16737 posted by R.P.G. [24.167.138.144] on 2009/05/07 05:11:48
I don't know whether to laugh or cry.
How
#16738 posted by ijed [190.20.110.104] on 2009/05/07 05:37:39
The hell did they survive this long? Did they have releases I didn't know about?
To Trinca
#16739 posted by spy [89.218.29.230] on 2009/05/07 07:21:54
thank you DROOJISCHE (ie friend)
Ijed
#16740 posted by DaZ [80.41.135.208] on 2009/05/07 07:33:35
Prey, and a couple of Duke Nukem platformer style games.
I'll miss these guys (if the rumour is true), Duke3d and Quake were among the 1st games I played on pc!
I was really hoping for a Prey sequel too! Such an under rated game!
/cry
3drealms
#16741 posted by bear [94.255.220.134] on 2009/05/07 12:17:35
lol
Hmm
#16742 posted by nonentity [87.194.146.225] on 2009/05/07 12:20:55
+1 to laugh
Hmm
#16743 posted by nonentity [87.194.146.225] on 2009/05/07 12:24:27
Oh, and the most interesting part of that article being that Apogee 'still' exists...
Let The Mockery Begin!!
#16744 posted by Shambler [94.172.168.244] on 2009/05/07 12:52:22
Ahem
#16745 posted by Zwiffle [66.170.5.18] on 2009/05/07 17:47:41
Daz: "was hoping" ?
;o
Hm
#16746 posted by ijed [216.241.20.2] on 2009/05/07 20:52:44
Didn't know they were behind Prey . . . which was an industry success, last I heard.
Apogee
#16747 posted by meTch [64.148.24.219] on 2009/05/08 04:39:49
will never die, you cant die when you made a game this cool
http://www.ibiblio.org/GameBytes/i...
This Wins
#16748 posted by DaZ [80.41.135.208] on 2009/05/08 05:35:45
http://i.a-13.net/slash000_fudigg....
Haha
#16749 posted by starbuck [94.193.240.185] on 2009/05/08 11:47:14
but, 2001??
The first issue of PC Gamer I ever bought had Flight Unlimited 2 and Duke Nukem Forever on the cover. It was 1997, I was 13, my favourite band at the time was probably Linkin(sp) Park.
This really is the end of an era.
I Really Want To See...
#16750 posted by Shambler [94.172.168.244] on 2009/05/08 13:19:21
...What the so-called Devs have to say about this. Enough egg on face to make egg fried rice for the whole of China.
Mockery *begin*?
#16751 posted by mwh [118.92.168.83] on 2009/05/09 02:13:29
Dnf
#16752 posted by stevenaaus [203.55.33.219] on 2009/05/09 03:28:23
owned
Well.
#16753 posted by Shambler [94.172.168.244] on 2009/05/09 11:05:24
Advanced and conclusive and smug mockery I mean, the next level up :)
#16754 posted by starbuck [94.193.240.185] on 2009/05/09 18:23:02
"Duke Nukem Forever Screen Shots, Artwork Rise From 3D Realms' Grave"
http://kotaku.com/5245883/duke-nuk...
Looks quite generic really. Some of the unreal-era shots had a lot more character! Not sure why they decided to go the realistic route, as Duke is essentially a cartoon character - I think something similar to the Team Fortress 2 style would have been cool as hell.
Shame to see these guys go, in a way. Will miss using them as the predictable butt of a joke, and always secretly longed to see some payoff one day. Those dirty cock-teases.
Does This Mean...
#16755 posted by Shambler [94.172.168.244] on 2009/05/09 18:36:36
That Daikatana actually made Duke it's bitch?? At least in virtue of being released and fairly fun. Which is somewhat better than being non-existent, surely.
That Kotaku page is ass-slow. I like the monsters and stuff. I don't know why they didn;t just make the damn game...
#16756 posted by starbuck [94.193.240.185] on 2009/05/09 18:51:51
Does this mean that Daikatana actually made Duke it's bitch??
Haha, yes it does. Sucks for the 3d Realms devs, who may now be legally raped by John Romero.
If that kotaku page is being gay, the art director has most of it up on his blog: http://talkinrealatyou.blogspot.co...
And fuck knows what the full story was with those guys. Not sure we'll ever know what took them so long. Did they accidentally spend the project manager's salary on ice cream?
#16757 posted by necros [99.227.133.158] on 2009/05/09 19:29:58
how many times was it completely restarted on new tech? :S
#16758 posted by Zwiffle [97.87.57.94] on 2009/05/09 20:08:15
3D Realms is mind boggling. Who knows what they were thinking. I have the feeling the upper brass there was living in 1996, in a 1996-era bubble as it were, thinking everyone would patiently wait for the sequel to Duke3D.
Someone there should just release everything they have via bittorrent, unless of course some lucky studio, closely associated with 3D Realms and has ties to the FPS genre, gets lucky enough to finish the project.
I mean, if Prey got released, and it was started 3 different times, surely there's hope for Duke 3D?
Oh wait, that's my crack-cocaine induced dementia talking.
That Should Be
#16759 posted by Zwiffle [97.87.57.94] on 2009/05/09 20:08:37
Duke4E, not Duke3D
Seriously
#16760 posted by R.P.G. [24.167.138.144] on 2009/05/09 20:19:54
I still don't know whether to laugh or cry.
I'm really, really curious about what was going down in there. Let's hope for a Gamasutra post-mortem.
Yeah.
#16761 posted by Shambler [94.172.168.244] on 2009/05/09 20:36:00
Agree. Would be cool if the game could be passed to some developers rather than a bunch of WTFers. Still has potential IMO. As Zwiff says, Prey is a good example.
More DNF Shots Here
#16762 posted by [99.139.224.57] on 2009/05/09 22:42:04
http://sikander.shackspace.com/DNF
Incredibly Depressing
#16763 posted by than [58.70.99.167] on 2009/05/10 02:21:36
that all they have to show for those 10 years are a few bland screenshots. I hope some more information about the development of DNF is released soon - they could probably make some of their money back.
I heard broussard was asking Take 2 for another 30 million dollars to keep 3DR afloat after Scott Miller left. That's a huge amount of money, even in games - especially when you consider that game was in development for so damn long and must have already cost much more than that.
I Would Like To See
#16764 posted by Zwiffle [97.87.57.94] on 2009/05/10 04:59:24
A small mod-oriented team come up with a Duke Nukem Forever homage based in Source or something, that only takes a few short months to complete, and is totally bad ass. Just to add insult to injury.
#16764
#16765 posted by Drew [216.168.120.121] on 2009/05/10 10:53:55
I agree.
DNF
#16766 posted by bear [94.255.217.91] on 2009/05/10 13:25:42
assuming they actually had the intention of releasing a game and not just spend their time sipping tequila out of hooker's navels their project management really must have been awesome.
Bear
#16767 posted by starbuck [129.215.58.24] on 2009/05/10 14:14:47
I had previously suggested they spent the project management funds on ice-cream, but you are undoubtedly more on-target blaming delicious hookers and tequila.
I would have loved to hear the weekly progress reports from those guys. Tumbleweed city presumably. The theme to their conference room was probably written by Ennio Morricone.
Bunch Of Useless Cunts
#16768 posted by ijed [190.20.96.131] on 2009/05/10 15:22:13
It should read on the tombstone.
Yes, this dead dead donkey is fun to beat.
Ie.
#16769 posted by ijed [190.20.96.131] on 2009/05/10 15:22:58
They don't even qualify as a dead horse.
#16770 posted by Willem [24.163.61.78] on 2009/05/10 15:27:57
Yes, this dead dead donkey is fun to beat.
Curiosity forces me to ask ... why? I mean, all they did was work on a game that never shipped. The guys in the trenches aren't at fault here. The blame can squarely be laid on management's shoulders. Seems unfair to classify them all as useless.
Good Point
#16771 posted by ijed [190.20.96.131] on 2009/05/10 15:33:34
I've worked on lots of prototypes and games that still haven't shipped after a year despite being complete.
Difference is that there's only so much you can blame on management after so an extended timescale.
Lack of direction in the design team seems like a probable cause.
Probably they aren't all useless - but they have been tarred by management and marketing idiocy so much that it'd be a stretch for me to hire them.
Gameplay Footage Leaked
#16772 posted by Orl [76.98.214.54] on 2009/05/10 15:34:18
http://www.gametrailers.com/player...
Dn4e Mod
#16773 posted by megaman [94.221.104.29] on 2009/05/10 15:52:08
i think it would insult even more if it was using a variant of the q2 engine.
Let's Drink Beer And Talk About Duke
#16774 posted by bear [94.255.217.91] on 2009/05/10 15:53:34
[14:10] <bear^_^> http://www.giantbomb.com/talkin-bo... some good ideas here :)
[14:13] <bear^_^> duke nukem forever tycoon lol
[14:13] <bear^_^> "you get to run a game studio that never ship a game and have to find ways to keep it running"
#16775 posted by Willem [24.163.61.78] on 2009/05/10 16:02:14
Probably they aren't all useless - but they have been tarred by management and marketing idiocy so much that it'd be a stretch for me to hire them.
And I think that's totally wrong. We're definitely talking to people who used to work there. Talented people work there.
Orl
#16776 posted by starbuck [94.193.240.185] on 2009/05/10 16:28:00
http://www.gametrailers.com/player...
Ah cool, they got Duff Man to do the voice acting this time.
Ok
#16777 posted by ijed [190.20.96.131] on 2009/05/10 16:28:41
Hungover sunday posting.
Good luck to them.
Shit
#16778 posted by ijed [190.20.96.131] on 2009/05/10 16:31:29
Always falls down - so when management drops one it lands in the trenches.
. . . A guy walks into a bar, desperate for a crap, the place is packed so he fights his way to the stairs and sprints up. He checks a few doors and doesn't find the WC, but the last door just has a hole in the floor. He goes for it.
Unburdened he goes back downstairs only to find the place empty. He shouts over to the barman - where'd everyone go?
Where were you when the shit hit the fan?
Duck!
#16779 posted by meTch [64.148.30.155] on 2009/05/10 19:11:20
http://www.youtube.com/watch?v=OIl...
Gameplay Leak Bollox
#16780 posted by Shambler [94.172.168.244] on 2009/05/10 19:26:28
Looks okay for a highly generic FPS. Boss combat looks ass but the rest looks pretty functional. Why wasn't there a game again??
Quick Question
#16781 posted by Drew [216.168.120.121] on 2009/05/13 05:38:44
Best *free* program for dealing with Rar files?
Winrar
#16782 posted by Zwiffle [97.87.57.94] on 2009/05/13 07:16:10
is what I use.
Filzip Seems To Open Them Too...
#16783 posted by metlslime [24.130.223.174] on 2009/05/13 08:51:21
7zip
#16784 posted by [88.70.62.115] on 2009/05/13 09:05:25
#16785 posted by Trinca [194.65.24.228] on 2009/05/13 10:07:24
ye, 7zip = power
www.7-zip.com
#16786 posted by Spirit [213.39.196.107] on 2009/05/13 11:31:08
7zip since it is truly *free* (open-source).
Willem
#16787 posted by nitin [203.217.72.209] on 2009/05/13 11:45:42
or anyone else that may know, how does Gears of War (the first one) play on a pc/gfx setup that can play quake4 at 1280*1024 at max graphics (16x anistropy and 8xAA)?
will I have to decrease gfx a lot or can I still play it reasonably maxed out?
Im Not Willem
#16788 posted by RickyT23 [86.139.218.55] on 2009/05/13 12:01:39
but I'd guess pretty OK. UE3 always seemed lightning fast to me. What have you got in the PC GPU wise? and CPU wise?
#16789 posted by Willem [24.163.61.78] on 2009/05/13 12:28:45
To be honest, I don't know. I wasn't involved in the PC port and I honestly haven't played it. :)
Ricky
#16790 posted by nitin [203.217.72.209] on 2009/05/13 12:44:27
9800gtx with athlon 3700
I Recon It Will Run Pretty Well
#16791 posted by RickyT23 [86.139.218.55] on 2009/05/13 13:03:15
I have 8800GTS 512MB GPU which is very similar to your 9800GTX, yours just has slightly faster clocks. And my CPU is a 2.66GHz Core 2 Duo, and I run BioShock and Unreal Tournament 3 on very high settings at 60hz, and those games are the same engine I think, so I would guess you will be able to run it just as well if not better. And Im running at 1920x1200 :P
Ta Thanks
#16792 posted by nitin [203.217.72.209] on 2009/05/13 13:05:45
Yeah
#16793 posted by Zwiffle [97.87.57.94] on 2009/05/13 15:48:49
GoW should be silky on your machine I think. I have a 9800 GTX, Quad 2 Duo 3.0 Ghz, so I'm not sure how the cpu compares to an athlon 3700, but I run UT3 at 1900x1200 with no hiccups. I imagine GoW would run fine on your machine given the gpu.
Semester Is Over
#16794 posted by R.P.G. [24.167.138.144] on 2009/05/14 02:18:08
Completely bored, and no one wants to go get drinks. wtf?
Nitin
#16795 posted by DaZ [80.41.135.208] on 2009/05/14 05:44:47
It ran fine on my single core amd 4000+ 2gb ram with a 320mb 8800gts on high settings
So I think you will be fine :)
RPG:
#16796 posted by bear [130.242.7.250] on 2009/05/14 11:45:21
just haul your ass over the atlantic again.
Daz/zwiffle
#16797 posted by nitin [203.217.72.209] on 2009/05/14 13:23:18
thanks, will get it then. Although I still have Prey, HL2 and ep1 still to go :)
RPG
#16798 posted by Zwiffle [66.170.5.18] on 2009/05/14 17:36:37
I want to get drinks. Drive to Madison, we can swing by Raven and pick up Scampie, go club hopping, pick up some college girls ya?
Club Hopping?
#16799 posted by R.P.G. [24.167.138.144] on 2009/05/14 19:19:07
How about a dive bar crawl instead?
Yea
#16800 posted by Vondur [89.175.96.234] on 2009/05/15 09:32:55
clubs are for kids, bars are for men
Yea
#16801 posted by spy [89.218.19.223] on 2009/05/15 10:18:16
especially gay bars
#16802 posted by Willem [24.163.61.78] on 2009/05/15 11:22:24
"Pick up chicks? Just like that? What about that whole middle ground where YOU'RE AN IDIOT?"
I Like Chick Handling.
#16803 posted by ijed [190.20.81.195] on 2009/05/15 13:39:37
But signets are little bastards, although tasty.
Damn
#16804 posted by ijed [190.20.81.195] on 2009/05/15 13:40:09
I know I missed a thigh / breast opportunity there.
Willem
#16805 posted by RickyT23 [86.139.218.55] on 2009/05/15 16:15:37
Usually rohypnol works pretty well, but it can cause some problems the morning after...
Hmm
#16806 posted by nonentity [87.194.146.225] on 2009/05/15 19:39:39
I know I missed a thigh / breast opportunity there.
You know, that's exactly my thinking on last night :(
#16807 posted by Willem [24.199.192.130] on 2009/05/15 20:03:26
You can always go buy another bucket. KFC won't hold it against you.
Hmm
#16808 posted by nonentity [87.194.146.225] on 2009/05/15 21:30:28
Kekeke
On a post pwn'd tangent, isn't it KGC nao? The adverts I'm forced to watch on streams seems to suggest so anyway...
TF2 Updates
#16809 posted by Zwiffle [66.170.5.18] on 2009/05/15 23:03:04
Spy update + Pyro is a girl. Fucking love you Valve.
Pyro Is A Girl
#16810 posted by DaZ [80.41.135.208] on 2009/05/16 03:52:09
link to this truth please
FitzQuake 0.85 SDL
#16811 posted by stevenaaus [203.55.33.219] on 2009/05/16 03:25:51
Thanks Baker (and Metl) for this beta of SDL FitzQuake-0.85, news of which has previously been posted here:
http://www.celephais.net/board/vie...
Baker's source:
http://quakeone.com/proquake/src_o...
Spirit's binary:
http://www.quaddicted.com/engines/...
SleepwalkR's SDL FitzQuake homepage:
http://www.kristianduske.com/fitzq...
Steven's makefile:
http://prdownloads.sourceforge.net...
[news rejected because it's still in beta, final release would be a good news item -metlslime]
Willem Have You Plated WARpSPASM Yet?
#16812 posted by RickyT23 [82.27.236.72] on 2009/05/16 04:24:46
Http://kotaku.com/5256917/valve-re...
#16813 posted by Zwiffle [97.87.57.94] on 2009/05/16 05:18:57
Like I linked: http://kotaku.com/5256917/valve-re...
Get mapping all you L4D enthusiasts. Let's plan out a campaign mmmkay?
#16814 posted by Willem [24.163.61.78] on 2009/05/16 11:21:08
Ricky
Not yet. I'm waiting for a final release on the new SDL Fitz before trying again. The current one crashes in various ways for me.
Tronyn
#16815 posted by negke [88.70.61.67] on 2009/05/17 14:29:01
Didn't you mention putting all the post-UWF reviews on your site or something - what has become of this plan?
FAO Nntt
#16816 posted by Shambler [86.10.105.175] on 2009/05/18 13:27:41
Bernys Classic Flying B are well rude. Need to do something about the ends but otherwise I love 'em. Strip especially. Best jeans I've bought in a decade. Cheers for the tip dude.
DoomBuilder 2 Released
#16817 posted by negke [88.70.242.140] on 2009/05/18 17:57:01
http://www.doombuilder.com
Go map!
#16818 posted by Willem [24.199.192.130] on 2009/05/18 18:07:39
I can't believe what I'm seeing ... a polish, modern editor for Doom? That's so fucking awesome, I'm speechless.
#16819 posted by Willem [24.199.192.130] on 2009/05/18 18:07:55
Err, polished. Although I imagine the Polish can make a damn fine editor as well.
Hmm
#16820 posted by nonentity [87.194.146.225] on 2009/05/18 23:08:03
They have good ideas but tend to struggle to finnish the project...
So
#16821 posted by Zwiffle [66.170.5.18] on 2009/05/18 23:27:10
3DR isn't closing, wants to retain rights to Duke Nukem, potentially will co-work with a studio to get DNF completed.
:O
http://kotaku.com/5259942/3d-realm...
Doombuilder
#16822 posted by Mr Fribbles [59.167.199.179] on 2009/05/19 04:58:55
I tried a previous version of Doombuilder and it was fucking hot; I mean I was amazed at the simple fact it even had a 3D view, but imagine my surprise when I realised you could edit texture alignment in there (the 3D view) rather than manually specifying offsets...
Yeah, It's Great
#16823 posted by negke [88.70.62.180] on 2009/05/19 10:21:29
It's the pinnacle of Doom editors - one could say, if tool development was a teleological process, DB would be the goal. All the insanely detailed modern maps wouldn't be possible without it.
Prince Willem: It's basically what ToeTag is going to be, right? ;)
#16824 posted by Willem [24.163.61.78] on 2009/05/19 11:27:59
ToeTag strives to better itself, yes. :)
What
#16825 posted by SleepwalkR [85.179.31.181] on 2009/05/19 12:26:10
Is ToeTag based on genetic algorithms?
#16826 posted by Willem [24.163.61.78] on 2009/05/19 12:39:29
Haha, yes, it's a learning AI.
DNF
#16827 posted by bear [94.255.219.120] on 2009/05/19 16:55:46
"Show must go on!"
So
#16828 posted by bamby [82.130.33.108] on 2009/05/19 23:19:02
doom builder finally has what build had about 15 years ago? (texture edit in 3d window)
#16829 posted by stevenaaus [203.55.33.245] on 2009/05/20 01:14:15
Broussard is starting to seem like an arsehole. Maybe that's the reason there's no DNF. He's had 10 years to make it , so now he fires everyone and he's going to do it himself ?
#16830 posted by necros [99.227.133.158] on 2009/05/20 02:13:53
is he supposed to keep the dev team by paying them out of his own pocket?
Sounds
#16831 posted by megaman [94.221.126.120] on 2009/05/20 11:39:49
like thats what he did, anyways?
I Was Just Responding To 16829
#16832 posted by necros [99.227.133.158] on 2009/05/20 21:49:04
from what broussard is saying, it was take two who didn't come through and give him the agreed upon money. whatever funds he was using to keep his team around, obviously he is either unwilling or unable to keep doing so and had to get rid of them.
the publisher is supposed to give the developers money to develop, purchase equipment and pay the workers, which, according to broussard they didn't do.
i'm sure he's putting his own spin on things but i think it's unfair to blame broussard at this point.
<- Moby Dick
#16833 posted by Spirit [213.39.174.66] on 2009/05/21 09:18:48
captain starbuck, did you get my mail?
I Thought Starbuck Was First Mate...
#16834 posted by metlslime [24.130.223.174] on 2009/05/21 09:51:37
That Whale Is A Dick.
#16835 posted by starbuck [94.193.240.185] on 2009/05/21 11:11:05
Spirit, had missed your mail, sorry! I'll reply properly soon but, short version: I would be happy to help you out with that.
P.S. Last ever exam in 4 1/2 hours!
Woot!
#16836 posted by Spirit [213.39.174.66] on 2009/05/21 11:37:16
All the best for the exam.
#16837 posted by Trinca [194.65.24.228] on 2009/05/21 11:52:46
I´m sad :\ i want to map but my life it eating me so alive :\
anyone ofer is house for a poor mapper to rest and map in vacacion?
Spirit
#16838 posted by RickyT23 [86.139.218.55] on 2009/05/21 12:43:27
I think the Quaddicted site looks good (better) with the new CSS but the old header. Good work! :D
Trinca
#16839 posted by MadFox [84.26.168.11] on 2009/05/21 19:42:16
Have some comfort. Quake makes me mapping untill it's eating real life from me.
#16840 posted by Trinca [85.138.14.182] on 2009/05/21 20:48:01
:)
#16841 posted by Spirit [80.171.27.29] on 2009/05/22 19:30:24
Thanks Ricky! You do mean the new old header and the old new CSS right? Or the old new header and the new old CSS? How it looks right now? ;p
Tronyn sent me a lot of reviews and some are up already:
http://www.quaddicted.com/tronyn-r...
http://www.quaddicted.com/tronyn-r...
http://www.quaddicted.com/tronyn-r...
http://www.quaddicted.com/tronyn-r...
There are 8 more to come, one gets published every 4 hours unless Wordpress decides to suck even more.
I'm off to play e1m2quoth again, see ya.
Spirit:
#16842 posted by RickyT23 [82.27.236.72] on 2009/05/22 19:35:18
Now Im totally cross-eyed. :P
BTW the review for Kell's map has a picture of another map (your e2m1rmx I think (?)) in the top right of the four pictures......
Also, good news about the reviews!
Whoops
#16843 posted by Spirit [80.171.27.29] on 2009/05/22 19:54:52
Fixed.
I did even find the special secret this time.
Hi Everyone
#16844 posted by Tronyn [70.76.34.81] on 2009/05/22 22:25:54
I'm somewhat back in action - somewhat - this month - and I need some testers for several maps. Anyone who has the time to do this, please email me at djg164@mail.usask.ca
Thanks,
Tronyn
that screenshot problem was probably my fault heh (e2m1 and e1m2 dyslexia)
Fuck
#16845 posted by gb [213.191.37.158] on 2009/05/24 10:04:20
I'm in Berlin in a fucking youth hostel and can't access the rmq trac :-(
Forbidden Keyword fuck
Forbidden keyword fucker
...
Ijed!11!1
Dude
#16846 posted by SleepwalkR [85.179.2.28] on 2009/05/24 15:06:23
which part of Berlin are you in? I live in Prenzlauer Berg!
Tronyn
#16847 posted by spy [92.47.199.161] on 2009/05/24 16:29:41
if you need betatester, i'm ready to do it.
Tronyn
#16848 posted by R.P.G. [24.167.138.144] on 2009/05/24 17:46:32
May I just say that I really hope it supports coop, especially if this is one that has my start map?
Whoops
#16849 posted by Spirit [80.171.95.207] on 2009/05/24 18:59:33
I screwed up the DNS for Quaddicted.com alright in the end. No worries, I will fix it right now and it will all work again.
Ha
#16850 posted by Spirit [80.171.95.207] on 2009/05/24 19:21:47
That wasn't too hard.
As usual it might take a while until YOUR nameserver knows the change.
Sorry
#16851 posted by ijed [200.111.70.236] on 2009/05/24 20:57:57
I{m in San Pedro Atacama - electricity was off the first two days I was here.
No problem with the Trac though. Although I have seen firefox protections that fuck it up.
Try IE. I{ve started using it again, its not as clunky as I remember.
#16852 posted by necros [99.227.133.158] on 2009/05/24 21:01:34
thanks for the review, tronyn. :)
even though chp_necros2 is inferior, i still feel is has more interesting combat than, say ne_lend, which was mostly one long linear slog.
for example, one thing which is present in this map is to spawn monsters into areas where they are forced to path around obstacles or where they have to travel a long distance before they can engage the player. this can make confrontations semi random because it is the monster AI but indirectly the player who is determining where they will be when they attack.
Sleepwalkr
#16853 posted by gb [89.27.220.165] on 2009/05/25 19:24:00
I was staying at Berlin International, which is in Mitte. My brother lives in Treptow.
Ijed: It was a filter of some sort - since it was a youth hostel, it was apparently meant to protect innocent young people from the sort of language we use in the trac ;-) (It succeeded to "protect" me)
Func_msgboard was also largely filtered for the use of **** or something. It was IE with the f***** preinstalled on their ******* ... I demand ** mon** ****. *****!!!
Censorship. Meh. I w*nder when they'll *** the ****x kernel - lots of sw***ng in the ******** there...
#16854 posted by Willem [24.163.61.78] on 2009/05/25 22:17:13
Reviews! AWESOME! Love them, reading now...
Metlslime
#16855 posted by nitin [124.168.95.197] on 2009/05/26 00:57:46
I played through the unfinished (but very very playable) Oblivion q2 pack last night in aguire's beta engine. I assume you did some of those water facility levels?
Nitn:
#16856 posted by metlslime [24.130.223.174] on 2009/05/26 02:06:59
Actually, what I primarily did for that pack was artwork -- I did 99% of the textures, all the HUD and UI art, and about 2/3 of the model skins.
There is one deathmatch level of mine in there; it's an early, small version of Icepick (which I later doubled in size and released for vanilla Q2.)
Gb
#16857 posted by Lardarse [62.31.165.111] on 2009/05/26 04:49:35
Been taking French lessons, have we?
I See
#16858 posted by nitin [124.168.95.197] on 2009/05/26 11:47:52
knew about the textures, but I thought some of the level design was similar to that q2 level you did with kona a while back. Fitted the textures very nicely.
And some of the skinwork was very nice, like the blaster replacement and the strogg spider/vore thing (pity that wasnt used more often in custom levels).
Lardarse
#16859 posted by gb [89.27.220.165] on 2009/05/26 15:10:21
They're trying to censor the BEEP!
Hmm
#16860 posted by nonentity [87.194.146.225] on 2009/05/26 19:17:24
Why don't we have a sports thread?
Also, the Cavs and Lakers are conspiring to lose me a 40£ distributed bet by both failing to get the finals. Bastids!
Hmm
#16861 posted by nonentity [87.194.146.225] on 2009/05/28 13:25:23
http://www.escapistmagazine.com/vi...
*giggle*
Nice.
#16862 posted by Shambler [94.172.168.244] on 2009/05/28 17:22:02
Had to be done :)
Few Things
#16863 posted by Tronyn [70.76.34.81] on 2009/05/28 17:42:35
Re: Testers. Thanks - I'm just about ready, you'll get emails probably tomorrow.
Re: RPG - Yeah, they will both support coop (and might not have if you hadn't reminded me!) - buuuut - your start map is on my hard drive a province away. I thought I copied all of my Quake stuff onto my laptop, but now it turns out I'm missing some stuff. Any chance you still have a copy, if not I might be able to go through my really old email account and see if I can find it there. Alternatively I could wait until I'm back in Manitoba in August to release Unforgiven, but I don't think anyone wants me to do that ;)
and 1 quick question: what do I need to do to get Cthon to appear? I know with shub you have to set a teleporttrain and target it properly, but I don't see any instructions for cthon on the Forge.
#16864 posted by Willem [24.199.192.130] on 2009/05/28 17:45:16
Chton - place him in the level and then trigger him to get him to rise up and tstart throwing lava rockets.
Stuff To Read, Recommended
#16865 posted by Spirit [80.171.51.164] on 2009/05/29 22:34:30
http://www.idsoftware.com/iphone-d...
http://www.gamasutra.com/view/feat...
#16866 posted by gb [89.27.233.125] on 2009/05/31 17:54:38
I wonder if iQuake will bring us hi-quality sounds?
They were discussing that on doomworld, Carmack said something like "hmm, maybe".
Carmack has a doomworld account now, it seems.
Who Wants To Play Chess With Me?
#16867 posted by Zwiffle [66.170.5.18] on 2009/06/01 19:49:07
http://www.chess.su/chess_en/eroti...
I'd Play But I Can Not Play Chess
#16868 posted by spy [92.47.209.166] on 2009/06/01 21:14:46
Nice Chess Btw, Really Antique, My Ex Would Like It
#16869 posted by spy [92.47.209.166] on 2009/06/01 21:19:57
Wtf
#16870 posted by necros [99.227.133.158] on 2009/06/02 02:30:26
http://www.chess.su/chess_en/eroti...
o.0
Hes A Vary Lonely Man,
#16871 posted by meTch [64.148.35.77] on 2009/06/02 03:44:28
been banished on an island for several years
#16872 posted by spy [92.46.19.140] on 2009/06/02 06:50:17
wtf http://www.chess.su/chess_en/eroti...
necros, thats called 'caralho voador' (ie flying duck/dick)
You Pervert !!!
#16873 posted by JPL [213.30.139.243] on 2009/06/02 08:34:46
Where can I buy one ?
#16874 posted by Trinca [194.65.24.228] on 2009/06/02 12:46:12
'caralho voador'
is Portuguese...
means flying cock
O Sea
#16875 posted by ijed [216.241.20.2] on 2009/06/02 15:12:37
Pico volando.
Hmm
#16876 posted by nonentity [87.194.146.225] on 2009/06/02 16:32:19
It's Zeus manifest as a swan. Philistines!
Also, lawl willys
Yippee!!!
#16877 posted by RickyT23 [86.139.218.55] on 2009/06/05 15:52:16
I just burst my WAMP/Wordpress cherry!
OMG, purely academic commotion.
Im sooo happy, but I have nobody here where I work to express it to. I recon I will have "RickyT23's Base Maps For N00bs" site compiled, er, eventually...
Quake Sell Screen
#16878 posted by Willem [24.163.61.78] on 2009/06/06 17:51:17
Probably old news to everyone but me but I got around to adding LMP previewing into my PAK editor and came across the sell screen for Quake. It sort of screams "placeholder" to me but you be the judge...
http://www.quaketastic.com/upload/...
Actually, I've Never Seen That.
#16879 posted by Mr Fribbles [121.44.213.121] on 2009/06/06 18:49:53
Interesting!
#16880 posted by metlslime [32.159.209.133] on 2009/06/06 23:43:28
Funny... Yeah, I guess they just decided to pop up the help screen instead, which has ordering info anyway.
Logitech Mx5-- Mice
#16881 posted by necros [99.227.133.158] on 2009/06/07 02:40:36
and possibly others:
does the thin plastic/rubbery coating over the majority of the mouse (the sides and center surrounding the mouse wheel) tend to start peeling off for you guys?
i love these mice, they work forever and fit my hand comfortably but the two i own both have the damn plastic covering peeling off.
it's like a snake shedding it's skin. -_-
#16882 posted by Spirit [80.171.27.100] on 2009/06/07 09:54:14
Yes, it is kinda disgusting. I'm gonna find me a new one soon.
#16883 posted by gb [89.27.224.47] on 2009/06/07 21:25:55
I have an MX518 which I ended up never using, because my hands are too small and I don't like the form. I finally got me a Razer Krait which is perfect for me.
If someone wants the 518, ask.
Brilliant
#16884 posted by megaman [94.221.110.127] on 2009/06/08 14:44:11
http://www.matasano.com/log/1749/t...
not that i get everything, but, well, i love how it is written.
#16885 posted by Willem [24.199.192.130] on 2009/06/08 15:07:09
tl;dr
What's the idea?
Megaman:
#16886 posted by metlslime [173.11.92.50] on 2009/06/08 23:29:11
nice. I'll probably have to read that another three times to understand everything.
Bots?
#16887 posted by Willem [24.163.61.78] on 2009/06/09 12:35:28
Say, what's the bot of choice these days for DM fun?
I Recommend The Good Old Reaperbot
#16888 posted by RickyT23 [86.139.218.55] on 2009/06/09 12:55:55
reaper081 or something like that, dead easy to use, addaptive AI, you can record demos which will run under normal Id1 progs....
ftp://ftp.stomped.com/pub/redwood/...
... And So Stupid.
#16889 posted by negke [88.70.234.55] on 2009/06/09 13:19:53
I think as long as Electro hasn't finished his Shockbot, FrikbotX is the way to go.
Reaperbot/frikbot
#16890 posted by spy [92.47.201.147] on 2009/06/09 16:56:49
guys you should be kidding? these bots are really suxx, frogbot rules, just ask Trinca, he has a progs.dat with around 300 maps that frogbot has supporting. and a bot with skill 20 really kicks ass
#16891 posted by gb [89.27.238.212] on 2009/06/09 17:08:20
Frikbot X
http://www.inside3d.com/frikbot/fb...
http://www.inside3d.com/frikbot/co...
#16892 posted by Willem [24.199.192.130] on 2009/06/09 17:15:19
I know the Reaper would just learn the level as it played. Do these other bots do the same? I don't want to mess around with having to create waypoint files every time the map changes...
#16893 posted by Spirit [80.171.28.77] on 2009/06/09 17:16:00
Frogbot is pretty amazing. But I too like Reaper bots the most for some reason.
Willem
#16894 posted by Spirit [80.171.28.77] on 2009/06/09 17:16:47
They need waypoints which might be that ^ reason.
Willem
#16895 posted by spy [92.47.201.147] on 2009/06/09 17:21:51
you don't need to create waypoints for frogbots
as trinca's progs.dat already has supporting for a large amount of maps
i can record a quick demo of duelling frogbots
#16896 posted by Willem [24.199.192.130] on 2009/06/09 17:36:46
What I'm driving at is that I'd like the bots for testing any DM level I might want to create on my own. Files containing waypoints for existing levels won't help me ... the bot needs to be able to be dropped into a level and just play. Know what I mean?
Oh...
#16897 posted by spy [92.47.201.147] on 2009/06/09 17:38:59
i see
Try The Reaper
#16898 posted by RickyT23 [86.139.218.55] on 2009/06/09 17:46:22
If you dont like it I'll give you a full refund!
Im sure the other bots are superior for reason X or reason Y, and honestly ReaperBot is the first bot I got to work for me and I havent tried the others mentioned above. But its dead easy to use Reaperbot, you just run the progs as any other mod, press a key to spawn bots 4 at a time, or 1 at a time, and you're off!
They will attack eachother and you, they learn the map and the location of the items, and where they start off as noobs, they soon begin to kick your ass!
Willem
#16899 posted by spy [92.47.201.147] on 2009/06/09 18:04:14
you should try the omicron bots then, here is a quote from its readme file
This quake add-on contains the following features (and probably a lot more):
Dynamic level learning: The omicron bots can quickly learn any level, and remembers where things are as it plays... Try it on a level you don't know, and the bot will know the level "by heart" before you figure out how to get from A to B. Once the bot has "learned" a level, you can easily take that knowledge and put it into the BSP itself. From then on, the bot won't have to relearn that level; it will know it from the start.
Optional anti-camper feature; This enables you to weed out all those happy outdoor type people. Make the rain fall...yeah.
Advanced routing: Not only does it remember where things are, but it also can plot the shortest route to them, taking into account existing teleporters. It can find enemies in a similar fashion; if it knows where you are, it might come and make a visit.
Hearing: The omicron bot can actually "hear" and "understand" some of the sounds around it. If the obot hears you pick something up, for instance, it might figure out where you are. If it does, it might very well decide to come over and put you in backpack mode.
Pursuit AI: Using its advanced (AI SPRUCE) routing, the omicron bot can be a hard tail to shake. Not only can it chase you down, but it can sometimes use existing map features to actually cut you off at the pass.
Fuzzy logic: The bot uses fuzzy logic in it's AI. It isn't as impressive as it sounds, or so Mr. E. tells me. This allows it an amount of flexibility when making decisions and allows those decisions to appear much more intelligent.
Team Support: Not only does the obots support teamplay, it actually supports teamplay with multiple teams!
Individualized characters: There are 24 different bots, each with its own respective skin and phrases. You can either choose to load up a random character, or if you have a favorite bot, you can ask for it by name.
Bot-Cam: The omicron bot provides an observer mode that allows you to see through the eyes of a client (i.e. bot or player) of your choice, or to follow him in "supersmooth chase-cam"(tm) mode.
Deathmatch 3 and 4. (love dm3..still don't know about dm 4)
Optional powerup/weapon removal; The admin can optionally bar the use of of the quad, pentagram(or 666 as I like to call it), invisibility and several of the weapons as he/she sees fit.
Randomize maps and cycle maps feature, which makes you jump around quake maps (and other custom maps) to your own liking, ignoring those you hate and dispize (maps, not people that is).
Several difficulty levels for the bots; from skill 0 to 3. Actually the difficulty is for you, the player. The higher their skill, the easier you are to kill.
RocketArena!!! See http://planetquake.com/servers/are... for more detailed information (it's RA 1 B.T.W.).
Hardcoded waypoints for all deathmatch levels of the original Quake. So it saves you the time of making your own crummy BSP waypoints and then complaining to us that the bots suck. Which we already know....so try and make a better bot yourself..from scratch...HA!!! (Note: this editorial was not put here by Mr E., who wishes to apologize for the entire contents of this readme)
ROCKETJUMPING!!!! (I heard that some of the Beta testers themselves were whining over this bit for weeks..this is why it was included last...it had a priority of 1; 0 means...we're not going to do anything about it).
#16900 posted by Trinca [194.65.24.228] on 2009/06/09 18:05:23
Willem someone is working in such a bot ;)
Let´s see what happend!
#16901 posted by Willem [24.199.192.130] on 2009/06/09 18:05:42
Ricky
Yeah, I used to use Reapers way back in the day when I did my map review site. Thanks, I'll probably go with them since I know them already.
#16902 posted by Trinca [194.65.24.228] on 2009/06/09 18:06:45
ahh Omicron bots also play in any map... but they arent to smart :)
Iirc There Is A Version For The Mac Users Also
#16903 posted by spy [92.47.201.147] on 2009/06/09 18:07:40
Yes
#16904 posted by gb [89.27.238.212] on 2009/06/09 18:07:44
Omicron bots do what you want, Willem. They're pretty good bots, too. By the same guy who did Gladiator Bot for Q2 and the Q3 bots, too, I believe.
Omibots
#16905 posted by nitin [124.168.120.245] on 2009/06/10 00:58:20
are better than reapers for sure.
but shh, dont try to sell it by saying the same guy who did the q3 bots, that's not a plus :)
Bots
#16906 posted by Mr Fribbles [59.167.199.179] on 2009/06/10 04:19:56
Anyone seriously recommended the reaper bot for anything other than a laugh should be shot. They're utterly crap, they cheat like motherfuckers and they absolutely fail at the #1 goal of any DM bot (to simulate a human opponent).
Omicron bot is a reasonable alternative for having some fun or testing a new map. They're not terribly smart, no, but they have a bit more personality, they don't cheat tooo much, they can learn any map automatically and most importantly they're kinda fun to muck around with. (Note that while they can "learn" any new map, it takes about 5 minutes for them to build up enough auto-genereated waypoint data etc to actually play it semi-compentently).
Frogbot is good, but they do require waypoints (not a terribly easy process to make them, either) and the data needs to go into the progs.dat, this makes them extremely limited for testing a new map or even tooling around in your latest batch of downloaded maps. They're a good opponent, but more oriented towards hardcore players that like a challenge (so while they're "good", they're not necessarily as much "fun" as say Omicron bots).
I have not tried any Frikbot variant.
Electro's shockbot will destroy all when it is released.
Back To The HL = Quake Bitchyness
#16907 posted by RickyT23 [86.139.218.55] on 2009/06/10 13:51:30
http://www.tomsguide.com/us/left-4...
Valve is infamous for the Half-Life franchise, releasing the initial installment on the PC back in 1998. The game utilized a highly modified version of id Software's original Quake engine
Ricky.
#16908 posted by Shambler [94.172.168.244] on 2009/06/10 14:02:01
Hush. We know all that. There is no point.
On the subject of JustSayNotowhatfuckingever or whatever they're called, I will make a specific point of buying L4D2, not just because I'm sure it will be a fine game, but also to laugh in the face of 24,000 irrelevant whiners.
So Valve didn't deliver the free stuff they promised. Boo FUCKING hoo. Cry me a river onto your pro-gaming keyboards and mounds of empty pizza boxes. L4D was a top value game with plentiful hours of gameplay for ones' £££. And if L4D2 is more of the same, it will be too. So what's the fucking problem?? Oh yeah, I remember, the problem is that this is the internet, and other people are allowed to post views on it *rolls eyes*.
P.S. All bots chew sac, invariably skill increase = perfect aim / immediate reactions, with no increase in actually skill nor tactics.
Shambler I Agree With Your Angle
#16909 posted by RickyT23 [86.139.218.55] on 2009/06/10 14:07:34
Hell, cause we bought a copy of Quake 1 back in '96, shouldnt we have recieved Quake 2, Quake 3, Quake 4, all of the mission packs etc for free, because we already paid for Quake?
I mean surely the company made enough money from the sales of Quake to fund all of their projects up till now?
(Xtreme sarcasm)
That's My POV
#16910 posted by ijed [190.20.120.112] on 2009/06/10 14:12:39
'Valve betraying their customers' seems to be the angle of these dorks.
I spotted the way they changed their business model because of Xbox DLC limits, but can't blame them for wanting to make money on the products they sell.
Whats DLC
#16911 posted by nitin [124.168.120.245] on 2009/06/10 14:15:22
downloadable content?
Nitin.
#16912 posted by Shambler [94.172.168.244] on 2009/06/10 15:01:19
Welcome to 2008. I'm sure you'll fit in well.
#16913 posted by Willem [24.199.192.130] on 2009/06/10 15:04:21
"So Valve didn't deliver the free stuff they promised. Boo FUCKING hoo. Cry me a river onto your pro-gaming keyboards and mounds of empty pizza boxes. L4D was a top value game with plentiful hours of gameplay for ones' £££. And if L4D2 is more of the same, it will be too. So what's the fucking problem?? Oh yeah, I remember, the problem is that this is the internet, and other people are allowed to post views on it *rolls eyes*. "
If Valve wasn't going to deliver extra content and support L4D as they do for TF2 (extensively), they should have said that. Why is suddenly OK for companies to promise support and extra content and then just decide, meh, not to do it?
Hell, Valve's stellar support of their products is what pushed many people I know to buy L4D.
Do you think that's a good precedent to set? I'm normally all about telling people to STFU and stop whining but, you know, they have a legit point.
Whether L4D is worth the money people paid for it is beside the point. The point is that support and content were promised and then taken away in favor of releasing a second full retail SKU.
"Hell, cause we bought a copy of Quake 1 back in '96, shouldnt we have recieved Quake 2, Quake 3, Quake 4, all of the mission packs etc for free, because we already paid for Quake? "
That's not even remotely close to what is being argued by the L4D people.
#16914 posted by Willem [24.199.192.130] on 2009/06/10 15:12:47
I mean, show me anything here that couldn't be added into the current L4D:
http://kotaku.com/5284932/five-blo...
I'm not saying that Valve can't do whatever they want. They obviously can. I'm simply saying that this seems so our of character for them that there HAS to be some back story to it that we aren't aware of yet.
Releasing a retail sequel a year after the original that basically looks like a 1.5 version of the original. What?
Word.
#16915 posted by negke [88.70.58.105] on 2009/06/10 15:15:50
I'll probably buy it anyway - the idea of hitting Shambler in the back with a chainsaw sounds just too compelling.
I Suspect The Back Story Is;
#16916 posted by ijed [216.241.20.2] on 2009/06/10 15:30:50
There is a limit for DLC on the Xbox. L4D is cross platform, PC and XBOX. Since they cannot release a large expansion as DLC because it breaks these limits they have to release it as a separate game.
They justify this by making L4D2 larger in terms of levels and changing the rendering system to their Phong / HDR system.
Why they decided to make the expansion too big for DLC in the first place is a bit of a head scratcher. Possibly the Dev team just aren't used to the limitations.
I get the feeling this is a mix of technical problems and dev politics ie. TCRs - which are the rules that microsoft enforces on publishers who want to make games for their consoles.
Yes
#16917 posted by ijed [216.241.20.2] on 2009/06/10 15:32:43
DLC = Downloadable Content.
The sooner the various projects announced at E3 to eliminate hard copies of software are in the sooner we're all better off as far as I'm concerned.
Alot of publishers will be crippled by it, but talking from a dev / consumer side: boo-hoo.
Willem.
#16918 posted by Shambler [94.172.168.244] on 2009/06/10 16:36:10
Okay, I just treated it as a game in it's own right.
Someone on this forum said "Smables u gotta get L4D dude it rocks there are zombies and shit and Bal wants to shoot you in the ass with a shotgun" and I was like "Oooh coop zombie shooting with #func losers cool". And that was that.
Valve might be backing down on promises, well that sucks so much for those who expected an unduly large amount of bang for their buck. I expected a normal amount (and got a bit more in terms of gameplay hours).
That Kotaku site is the glitchiest slowest-loading piece of ass I've had the misfortune to encounter, so I can't see what it offers.
#16919 posted by Willem [24.199.192.130] on 2009/06/10 17:01:59
"Valve might be backing down on promises, well that sucks so much for those who expected an unduly large amount of bang for their buck. I expected a normal amount (and got a bit more in terms of gameplay hours)."
And again that's the key. If Valve hadn't promised free content for the game, nobody would have a right to bitch. But they did.
I'm glad that you feel you got your moneys worth but there are a lot of people who bought on the premise of getting TF2 level support. They aren't going to get it now and are instead being told, "Hey, buy a new retail SKU instead".
That stings a little. That's all.
Now, if Valve goes all out and support L4D2 with the same ferocity as they support TF2 this whole thing will be forgotten in a years time of course...
Hmm
#16920 posted by nonentity [87.194.146.225] on 2009/06/10 17:10:34
What's an SKU? I mean, I get it's a stand alone release, just, what's it stand for?
And frankly I think this entire thing will be forgotten in a years time anyway, internets people like whining...
#16921 posted by Willem [24.199.192.130] on 2009/06/10 17:15:11
"And frankly I think this entire thing will be forgotten in a years time anyway, internets people like whining..."
Pretty much everything gets forgotten over time but it's wrong to chalk this up as "people like whining". Valve told people one thing and then did another. A bait and switch, if you will. That's not something that should be ignored as it sets a bad precedent.
L4D2
#16922 posted by Bal [82.234.123.21] on 2009/06/10 17:24:26
I'll be buying it the second it's out.
I might accidentally drop a chainsaw on Shambler while playing, that kind of stuff happens, you know, like unintentional point blank shotgun blasts to the back of the head.
Valve DID release extra content for the first game already, plenty of gameplay enhancements to make it more balanced, a new gameplay mode, and the 2 extra campaigns in verus (which many will argue should have been out of the box, but whatever).
Yeah everyone was expecting more, but I doubt anyone was expecting as much as they have planned in L4D2, so I'm fine with paying for it.
Why
#16923 posted by Zwiffle [66.170.5.18] on 2009/06/10 17:45:24
Are people complaining that Valve isn't going to support L4D anymore? Where the FUCK do people get this idea? Valve have said REPEATEDLY that they are STILL WORKING ON CONTENT FOR L4D. They have never said "We're not going to be working on L4D anymore, so suck it suckers!"
The main point I get from L4D2 boycotters is that they have to pay for a game. Everything else I've seen is easily argued away as just bitching. I am completely stoked for L4D2, will be preordering it, and will be playing the fuck out of that game.
Where some of these points come from can only be described as the soft, moist womb where shit forms, because it is complete and utter bile.
#16924 posted by Willem [24.199.192.130] on 2009/06/10 18:21:06
You believe that once L4D2 comes out, Valve will be producing free content for L4D? Really?
#16925 posted by Zwiffle [66.170.5.18] on 2009/06/10 18:26:08
You believe they won't? Really?
#16926 posted by Willem [24.199.192.130] on 2009/06/10 18:27:07
What would be their incentive? Buy L4D2, that's the game we're supporting now. How much stuff gets produced for Half-Life 1?
That's Your Argument?
#16927 posted by Zwiffle [66.170.5.18] on 2009/06/10 18:30:13
How much stuff gets produced for HL1? You can do better than that. =/
#16928 posted by Willem [24.199.192.130] on 2009/06/10 18:37:31
I'm not sure what you're after here but isn't it common sense? They are going to want people to move to L4D2 so time spent creating content for the old game is completely wasted and, as an added negative, it maintains fragmentation of their user base.
Have they SAID they're going to release content for L4D once L4D2 comes out?
Yes
#16929 posted by Zwiffle [66.170.5.18] on 2009/06/10 18:39:56
This is the first of such articles I've seen, feel free to do more research if you want
http://arstechnica.com/gaming/news...
I'll Be Preordering
#16930 posted by ijed [216.241.20.2] on 2009/06/10 18:42:24
But yeah, I doubt they'll spend money on producing content for an old game, which is what L4D1 becomes as soon as 2 comes out.
What I would like to see is that L4D2 content is backwards compatible with L4D1 - so new maps can be loaded etc. in the old rendering system, and the old characters, maps etc. being possible to load in L4D2.
A complicated feature, but seeing as we're including support for external mods and content in RQ I can't see it being that difficult. Lots of wrappers, basically.
That'd stop the whining by anyone with two brain cells to rub together, allowing the gaming blog forum mes to return to its uneasy slumbers of viral marketing, bullshit commentary and bitchy flamewars.
Cross Posting
#16931 posted by ijed [216.241.20.2] on 2009/06/10 18:45:10
So they're doing it then?
Great.
Hmm
#16932 posted by nonentity [87.194.146.225] on 2009/06/10 18:49:29
Actually, that article was more an explaination for why they're making it as a sequel (well argued too tbh), but doesn't mention owt about continuing to make DLC for L4D1. Closest it comes is mentioning that they contacted community mappers saying that 'their work wouldn't be affected', which basically means, it'll be out far enough in the future that your current maps will be done (and may hint at backwards compatibility for loading L4D content(probably simple enough))...
Still, good article.
#16933 posted by Willem [24.199.192.130] on 2009/06/10 18:54:08
"This is the first of such articles I've seen, feel free to do more research if you want
http://arstechnica.com/gaming/news...
Sorry to be argumentative and I guess I might be getting trolled at this point but ... can you quote the part where he says that Valve is going to continue producing free content for L4D? I read the article (it's 1 page, right?) and I didn't see that.
#16934 posted by Zwiffle [66.170.5.18] on 2009/06/10 19:06:01
The SDK will be coming out of beta in the next week or so, and Faliszek points to that to prove that Left 4 Dead will still be updated. Also, all the maps created with the SDK will work on the sequel. As for playing old maps with old characters but new creatures and melee? "We have some additional work to do there, we're talking about how to do that. That's what we want to do."
#16935 posted by Willem [24.199.192.130] on 2009/06/10 19:19:36
So ... the community can create content for L4D that will probably work in L4D2. How does that translate to Valve releasing free content?
#16936 posted by Zwiffle [66.170.5.18] on 2009/06/10 19:29:04
For one, it proves that Valve is still supporting the community. If they weren't going to support it, why even bother with an SDK at this point? Basically the SDK itself IS free content, whether you like it or not - many games don't even release tools, such as Bio Shock. You can only draw "community support" from this act.
Secondly, the quote mentions updating the old maps with new gameplay - such as new Special Infected and new melee weapons, ie FREE CONTENT. I saw nothing mentioning that you had to pay for that (and vice versa, I saw nothing saying that you didn't have to pay for it, but come on, do you think you will have to pay for it?)
#16937 posted by Willem [24.199.192.130] on 2009/06/10 19:36:07
1. Updating the SDK now, while L4D2 isn't even out yet, isn't surprising. It's the expected action, especially if they are hoping to support loading old content into L4D2.
2. I think what he was saying there was you could (potentially) load old maps into L4D2 and play them with the new creatures and melee. Not the other way around.
Heh
#16938 posted by Bal [81.249.12.41] on 2009/06/10 19:42:25
Zwiffle, they promised new campaigns, characters and weapons before release, by now I doubt that's really planned anymore, better off putting all the new stuff in the new game.
That being said, I read in a few interviews that in addition to the SDK stuff they are releasing, they will be also releasing the matchmaking patch for L4D soon enough, which is cool (no more playing in a team of friends against 4 random pubbies that rage quit as soon as they lose, now the game will find you other teams of 4 friends to play against).
If they do end up releasing an extra campaign for L4D, I bet it'll just be to shut everyone up, hehe.
#16939 posted by Zwiffle [66.170.5.18] on 2009/06/10 19:45:11
There are plans for backwards compatibility from what I've read, but that's not what I gather here because he includes it with the SDK as proof that L4D will still be updated. I find it unintuitive to break the paragraph apart as two completely separate statements - in other words to me it looks like you're looking for evidence that Valve is actually seeking to make L4D2 into a "L4D + L4D2" package, which is counter productive all around.
In my eyes, the natural conclusion is that they are adding backwards support to L4D - not including new support for old maps (from a different game mind you) with L4D2.
#16940 posted by Zwiffle [66.170.5.18] on 2009/06/10 20:07:49
If you want an explicit statement that there is more stuff coming, here:
http://xbox360.ign.com/articles/99...
There are plenty of articles out there stating the obvious.
#16941 posted by Willem [24.199.192.130] on 2009/06/10 20:14:55
I feel like you're trolling me. He says that, short term, new things are coming for L4D. I'm saying that once L4D2 comes out, that stops.
Where are you refuting my claims with these links? Short term, yes, they'll update it. Long term, no, they won't (IMO).
The only X factor here is if somehow L4D can benefit from L4D2 updates but that seems really unlikely.
#16942 posted by Zwiffle [66.170.5.18] on 2009/06/10 20:23:30
Again, they said they wanted to update old maps with new content. They said that. THEY SAID THAT. They said it. I can quote it if you want. Again.
#16943 posted by Willem [24.199.192.130] on 2009/06/10 20:31:15
I really think you're reading it wrong. At any rate, this has gone circular.
#16944 posted by Zwiffle [66.170.5.18] on 2009/06/10 20:37:08
So my original argument was that people are complaining because they don't want to pay for a new game. Somehow I got sucked into this "will they won't they" thing about updating content. I have put forth evidence that there are updates forthcoming - there are immediate updates coming soon, and they want to update older maps with new content - new infected, new weapons - for free. How have I not refuted your claims? Please tell me what I am missing from your argument.
Are you asking specifically about new episodes? Is that the content you expected? Are you expecting new characters to be included with regular updates, similar to how TF2 focuses on a character per update?
I don't understand what you are arguing, I feel I've presented enough evidence against all arguments you have presented.
A Bit Late On Bots:
#16945 posted by bear [94.255.211.57] on 2009/06/10 21:52:44
The reaperbot is absolute pants for testing (all aim and lousy navigation and movement), the omibot does a better job even if it's far from a human opponent which is really what you need for any serious testing.
Here
#16946 posted by Zwiffle [66.170.5.18] on 2009/06/10 22:55:31
http://kotaku.com/5286185/valve-re...
Let this be the end of it, okay?
#16947 posted by metlslime [173.11.92.50] on 2009/06/10 23:31:54
wow, 40 new posts and it's not spam! (in the strict sense of the word)
Hmm
#16948 posted by nonentity [87.194.146.225] on 2009/06/10 23:38:05
That article still doesn't say that they'll release content for L4D after L4D2 ships.
And interpolarity probably means a UT2k4 style rebate if you have a key for the previous game...
Hmm
#16949 posted by nonentity [87.194.146.225] on 2009/06/10 23:41:34
Interoperality even. Which kinda just means you can keep your XP or whatever between games and that custom content can work on one or both versions.
Or that you can run both games at the same time...
Yeh, I skim read long words ;p
Hmm
#16950 posted by nonentity [87.194.146.225] on 2009/06/10 23:44:11
Third post/definition.
I think it may also mean 'we've found a cool buzz word to distract people until they forget about this...'
I Think The Zwiff' Has Found His Quote!
#16951 posted by RickyT23 [86.26.252.180] on 2009/06/11 00:11:52
Some of the comments at the bottom are so true/funny.
Metlslime: None of this would have happened if I hadnt mentioned that Half-Life was originally derived from the Quake engine (fairly flippant probably but also fairly true)
Valve Keep Stating...
#16952 posted by than [218.251.19.86] on 2009/06/11 18:24:04
that they will support the L4D community, not that there will be any more levels for L4D from them. Given that they only included four campaigns in the original release, and only half had versus support for some reason, I can't really imagine we will see any more new campaigns released for free whilst they are making a sequel that they expect people to pay $45 for.
I think the problem with what they are doing is not that it is wrong, it's just that the people that normally buy their games (on PC, which is still their lead SKU afaik) are so used to amazing support with a lot of extra content released for a while after the initial release that the very real threat of not getting what was expected is somewhat hard to stomach. Personally I don't really mind because L4D is great and I've probably had my money's worth already, but given that the game cost more than most of their other titles of a similar size (CS:S, TF2, Episode 1, Episode 2, Portal) and now suddenly doesn't seem likely o get anything like the level of support several of those (CS:S, TF2) titles have received is slightly annoying. When I bought L4D I thought "well, there isn't so much content for $45, but I suspect Valve will release another campaign or two" but that appears to have been a poor assumption to make. Also, the value Valve offered with their last product, The Orange Box was so insanely awesome that it's not hard for people to have very high expectations for L4D, which cost nearly as much for a tiny fraction of the content.
I'm not mad at Valve and will probably still buy L4D2, I'm just a little dissapointed that I allowed myself to assume that I was getting more than Valve ever told me I was actually getting.
Hmmm
#16953 posted by RickyT23 [86.26.252.180] on 2009/06/11 21:18:46
Valve also promised there will be more content updates coming to Left 4 Dead along with the Left 4 Dead SDK beta
http://uk.pc.ign.com/articles/992/...
Minecraft
#16954 posted by sock [92.249.164.198] on 2009/06/12 07:01:40
Site : http://www.minecraft.net/
News : http://tigsource.com/articles/2009...
A java based browser multiplayer build/dig game. No sound or AI at the moment, mostly other people running around building stuff or people griefing others trying to build.
Worth a look, similar to cube in ideas.
L4d
#16955 posted by megaman [94.221.124.123] on 2009/06/12 11:09:15
there's still the issue of releasing something as a full game that easily could be an expansion pack.
New HHexen, HHeretic
#16956 posted by gb [89.27.226.134] on 2009/06/12 21:13:14
The two ports were updated recently, they're really very nice and come with GL renderers and built in ogg playback for the soundtracks.
http://hhexen.sourceforge.net/
Megaman
#16957 posted by ijed [216.241.20.2] on 2009/06/12 23:17:45
Be fair - five campaigns with back story, all supporting all game modes and with an extra game mode thrown in and more weapons than the original can't be called an expansion.
The original on release didn't have nearly as much content.
I Haven't Played The Game (just The Demo Once..)
#16958 posted by megaman [94.221.113.237] on 2009/06/13 02:12:02
so no, i have no idea how much '5 campaigns' are. How long until you've seen all the content? :)
They don't release hl2 episodes as full games (price-wise), do they?
#16959 posted by Zwiffle [97.87.57.94] on 2009/06/13 02:34:13
Because HL2 episodes are just that - episodes.
Well
#16960 posted by ijed [190.20.65.64] on 2009/06/13 03:13:56
4 campaigns in the original. A good 4 human players can charge through one in under an hour, but you end up replaying them 00's of times. And not just because there's so few - the replay is very good.
See all the content in maybe a week or two.
The most interesting thing about L4D2 is the idea of the director having control over the environment to some degree - even more replay.
Iirc
#16961 posted by necros [99.227.133.158] on 2009/06/13 03:42:20
hl2 ep1 was 20$.
hl2 was bundled in orange box with tf2 and portal though, for 50$ (?)
#16962 posted by Zwiffle [97.87.57.94] on 2009/06/13 06:02:29
If you play on the expert mode, then it might take you and 3 other players a good several hours to beat one campaign. I've only beaten one so far on expert.
#16963 posted by ijed [190.20.65.64] on 2009/06/13 06:17:30
I normally play on advanced - expert just isn't much fun, I find. Haven't cleared a single campaign.
Still haven't got all silver on survival either, and only 1 gold - I think the design idea was 'make a mode where bots are worse than useless'.
It'll be nice to see their idiocy fixed as well.
Like when they walk back and forth over your stuggling form whilst it's held by a smoker or hunter. A fucking tank is more help then.
Hehe
#16964 posted by megaman [94.221.120.237] on 2009/06/13 14:34:02
well, you'd normally calculate on either easy or the skill you see fit foryourself :)
did ep1/2 have considerable less content than hl2 did?
Buy Some Games!
#16965 posted by ijed [190.20.65.64] on 2009/06/13 14:44:47
Gonna Buy A Quake Expansion Pack
#16966 posted by Drew [98.124.14.103] on 2009/06/15 20:13:36
off of steam. which one is best?
Shrak
#16967 posted by negke [88.70.247.160] on 2009/06/15 20:15:31
Drew:
#16968 posted by Shambler [94.172.168.244] on 2009/06/15 22:59:33
Scourge of Armagon, by a long way. Really good pack, proper Quake+ feel.
Dissolution Of Eternity is worth it too, not as good but still good Quaking action.
#16969 posted by Spirit [213.39.223.26] on 2009/06/16 18:10:14
Hey, could some fine english lad proofread http://www.quaddicted.com/quake/mo... and help me get it into a decent language?
Ok
#16970 posted by ijed [216.241.20.2] on 2009/06/16 19:16:35
Just c+p'd with a few minor changes:
Monsters don't really like other monsters hurting them. For example if you manage to lure an Ogre into the magic attack of the Death Knight he will get pissed and attack him instead of you. Normally this only works from one monster type to the other but Grunts also attack their own breed if incited. On custom maps you might even encounter Ogres that attack each other.
Sometimes the death of a monster will trigger an event in the map (that might be crucial for you to proceed) so it always is a good idea to kill everything you see.
Description: "Freeze!" PEWPEW! A rank higher than the Grunt this former fellow soldier wears full armor and carries a laser gun.
Description: A floating monster. It seems like 5% human is imprisoned (probably left over rather) in this hideous appearance. Can be quite a nuisance if you had a good time last night and your aim still is a bit wiggly.
feindlihc = averse
schnitzel = chainsaw rape
furnicating = fornicating
With a strong sword swing and a powerful ranged magic attack this breed of evil is a typical encounter in the later levels. While he does not seem too dangerous if you encounter him at the right range, he likes to ambush you with his magic and - believe me - it hurts.
Description: Flubber's evil twin. A dark-blue, jumping blob that jumps around rapidly throwing itself at you. Once you succeed in killing it, BOOM - explodes right in your face. Yes, these are mean littles fuckers that have driven players mad before.
A fish. Rotten, but that doesn't make it any more exciting. It's ability to block your ascension to fresh air suggests that you blast it to hell anyways.
#16971 posted by Spirit [213.39.223.26] on 2009/06/16 21:20:48
Thank you! I think should ease up on the swear words, heh.
Spirit
#16972 posted by spy [92.46.8.91] on 2009/06/16 21:55:01
some of the levels have incorrect monster count
ie the fish bug
Yeah
#16973 posted by Spirit [213.39.223.26] on 2009/06/16 22:37:07
negke mentioned that to me. I lazily ripped the numbers from the internet (ledmeister's page) and assumed they were correct.
Are there correct counts anywhere or will I have to play Quake another 3 times? :)
Spirit
#16974 posted by spy [92.46.8.91] on 2009/06/16 23:55:23
e2m3 - 18/32/48
e3m4 - 25/35/43
e4m4 - 38/59/78
e4,5 - 45/71/94
e4m6 - 35/51/81
e4m7 - 31/54/80
end - 16/20/20
Yes
#16975 posted by negke [88.70.78.106] on 2009/06/17 09:08:38
Even the 1.06 progs/patch don't have it fixed.
Spirit
#16976 posted by Lardarse [62.31.165.111] on 2009/06/17 18:09:37
I think that part of the deal with enforcers is that they are less damaged than grunts are, which is why they are given better equipment.
The "mean little fuckers" line about spawn needs to stay, though...
Well
#16977 posted by ijed [216.241.20.2] on 2009/06/17 18:41:30
Grunts could easily be mass-produced clones with their partial lobotomy customised serial killer thing done during production.
Good excuse for why they all look the same.
Quake Episode 2: The Clone Wars? (n/t)
#16978 posted by Lardarse [62.31.165.111] on 2009/06/17 20:04:37
With Jar-Jar Scrag
#16979 posted by ijed [216.241.20.2] on 2009/06/17 22:31:43
Metl
#16980 posted by Drew [216.168.101.234] on 2009/06/19 02:12:15
new site looks awesome.
Not Sure If It's New
#16981 posted by starbuck [92.237.128.247] on 2009/06/19 02:40:16
but metl your cv is fantastic. Undefeated grand master in the ancient art of level design! That could probably get you hired even if you could only make boxmaps...
OH MY GOD HE USED TABLES
#16982 posted by R.P.G. [24.74.69.186] on 2009/06/19 03:04:45
#16983 posted by metlslime [173.11.92.50] on 2009/06/19 04:01:28
drew: thanks
starbuck: not new, that's been there since my last job hunt, about two years ago.
rpg: yeah, i haven't bothered to become an expert in post-1999 web technology.
Spy: Thanks!
#16984 posted by Spirit [213.39.204.34] on 2009/06/19 19:01:52
My Back Hurts
#16985 posted by Zwiffle [66.170.5.18] on 2009/06/19 20:56:40
Thought I would let you all know.
#16986 posted by Willem [24.199.192.130] on 2009/06/19 21:03:50
Get a better chair.
Or...
#16987 posted by Mike Woodham [86.164.107.1] on 2009/06/19 21:36:34
...you could just ask that Chinese lady to stand somewhere else.
And Yet
#16988 posted by R.P.G. [24.74.69.186] on 2009/06/20 01:08:41
somehow you did a nice job with your /levels/ page.
Well...
#16989 posted by metlslime [173.11.92.50] on 2009/06/20 04:55:43
i'm learning. It still has 1-pixel positioning errors in some browsers.
Question:
#16990 posted by Tronyn [70.76.34.81] on 2009/06/20 06:58:29
any new maps besides Temple of Anubis that I haven't reviewed yet?
#16991 posted by negke [88.70.54.23] on 2009/06/20 09:00:17
Coagula pack, starkmon, fort_driant
Yeah
#16992 posted by R.P.G. [24.74.69.186] on 2009/06/20 21:32:13
When I have that absolute positioning problem at work, I end up using conditional statements to define separate style sheets for the offending browsers (I think it's always IE6 and 7?) and then change the absolute position as necessary. A pretty bright guy at work said he does the same thing.
Sometimes throwing in zoom: 1 in your style for that element will fix it for the dunce browsers.
Co-op?
#16993 posted by iloveQuake [97.101.58.223] on 2009/06/21 04:30:39
is anybody down to play some quake co-op at all? or does anybody need any beta testers for any of their quake 1 maps :P i cant find any new sp maps to play evne with the quake injector.
** if anybody wants to play some quake 1 co-op theres 1 remaining server in existence for the original ID maps that i know of, if anybody is down to play :P **
quake.no:27503
#16994 posted by Trinca [85.138.20.108] on 2009/06/21 15:09:24
ohhhhhhhhh fuck i need motivation to map :/ havent map nothing lately :
#16995 posted by Willem [24.163.61.78] on 2009/06/22 14:48:07
Much ado about absolutely nothing, but Quaketastic just crossed the 1GB line. There is over a GB of Quake related stuff stored there. Awesome!
Considering
#16996 posted by ijed [216.241.20.2] on 2009/06/22 16:07:56
Average Q1 related filesize, that's alot of stuff.
Heh
#16997 posted by RickyT23 [86.26.252.180] on 2009/06/22 19:31:15
Mostly 1080p screenshots and such........
Purge Thyselves!!!
#16998 posted by RickyT23 [86.26.252.180] on 2009/06/23 18:26:22
Goin for a yomp up Blencathra with Steve:
http://nks.smugmug.com/photos/2101...
http://www.southlakes.addr.com/use...
(dont know who the guy is ^
http://image40.webshots.com/40/1/5...
http://www.livefortheoutdoors.com/...
#16999 posted by gb [89.27.204.155] on 2009/06/23 18:47:32
Goin for a yomp up Blencathra with Steve:
Looks like a good place to watch the sun go down, huh.
Too Much Post-it...
#17000 posted by JPL [82.234.167.238] on 2009/06/23 20:28:13
http://www.youtube.com/watch?v=BpW...
Hmm
#17001 posted by nonentity [87.194.146.225] on 2009/06/23 21:25:58
The rocks in the first shot need smoothing grps tbh, lighting look weird...
#17002 posted by DaZ [80.41.149.218] on 2009/06/24 03:03:21
http://www.youtube.com/watch?v=WJ1...
Pretty neat!
So
#17003 posted by Zwiffle [66.170.5.18] on 2009/06/24 18:00:23
bethesda Softworks buys id software. Wow.
http://kotaku.com/5302060/id-softw...
#17004 posted by Willem [24.199.192.130] on 2009/06/24 18:05:43
Shit, I was going to make a comment about it being Kotaku and all but:
http://www.idsoftware.com/
WTF? I guess they didn't have as much cash laying around as I once suspected.
Lulz
#17005 posted by Drew [216.168.101.234] on 2009/06/24 18:16:06
Cardo I'm Looking At You
#17006 posted by inertia [75.179.159.179] on 2009/06/24 22:13:16
Hollenshead said ZeniMax's acquisition will allow id to grow its internal teams, staffing up the groups working on the next Doom - which will now be a ZeniMax game - and the Quake Live team, for starters.
Ready your portfolios!
#17007 posted by Willem [24.199.192.130] on 2009/06/24 22:43:33
Jesus, another Doom game?
I Know...
#17008 posted by metlslime [173.11.92.50] on 2009/06/24 22:50:46
they're pumping them out like every 5-10 years!
#17009 posted by Willem [24.199.192.130] on 2009/06/24 23:03:46
I was thinking that after the last one, we could really do with a new IP or something. Leave that mangled horse corpse alone.
We Did Get A New IP
#17010 posted by Zwiffle [66.170.5.18] on 2009/06/24 23:06:42
Rage.
#17011 posted by Willem [24.163.61.78] on 2009/06/25 01:07:42
Hope it's good!
But That's It!
#17012 posted by bear [94.255.217.49] on 2009/06/26 03:16:58
"We'll have three teams," Carmack told us. "We'll have Wolfenstein, Doom, Quake, and Rage and one of them will be taking a vacation each cycle and that will depend on what we want to be doing each time."
Source:
#17013 posted by bear [94.255.217.49] on 2009/06/26 03:31:05
http://www.joystiq.com/2009/06/25/...
Czg
#17014 posted by spy [82.200.243.132] on 2009/06/26 09:55:21
i'm gonna join two of your maps aerosumfin' and its prequel and release it, with a credit to you as original mapper, so may i?
or you could finish 'em yourself
Don't Bother With Credit
#17015 posted by czg [213.132.100.2] on 2009/06/26 09:57:54
CZG
#17016 posted by spy [82.200.243.132] on 2009/06/26 10:02:41
i just dream, someday you'll release all of scrapped maps, it would be awesome.
its shame, but my mapping skills will never campared to yours
Czg
#17017 posted by Bal [82.234.123.21] on 2009/06/26 11:24:13
I'm going to finish your L4D campaign and take all the credit and get hired by Valve, but I still love you, ok?
Yes
#17018 posted by czg [213.132.100.2] on 2009/06/26 11:32:09
Guys
#17019 posted by spy [82.200.243.132] on 2009/06/26 12:49:51
you ROCK
#17020 posted by Spirit [213.39.146.125] on 2009/06/27 09:21:19
re: Quake 2 talk in #tf some days ago:
http://www.yamagi.org/quake2/ might be(-come) such Fitzquake equivalent. I have no idea though as I don't like Q2.
#17021 posted by gb [89.27.239.23] on 2009/06/28 02:53:57
The Yamagi Q2 looks good, but it's a little unclear to me what the difference is between this and icculus. Apart from 500 typos (uhh, that's pretty crazy).
In practice, it doesn't seem much different. It plays as usual, really. Also, Yamagi apparently removed the software renderer, but in multiple places there's still mention of it. It's unclear how to build that.
Bottom line, what I mean to say is, is there a point with this port? Apart from being a cleaned up (and amputated) icculus Q2 source?
I don't know, I just never really had a problem with Icculus Q2. For singleplayer, I'll take icculus any day. It seems to work fine, and gives me the most options when compiling (ie it's the most complete port).
If you want a more modern Q2 port, you can't beat QuDos' stuff.
http://qudos.quakedev.com/
So Where Is Quake2-bjp.exe?
#17022 posted by negke [88.70.60.74] on 2009/06/28 09:04:26
#17023 posted by necros [99.227.133.158] on 2009/06/28 09:06:12
what .pak file creation tools do you guys use?
i've been using pak explorer, but i just noticed that the 8 character limit it imposes has nothing to do with the pak file format and everything to do with it sucking the big one.
any other tools that allow >8 chars in .pak files?
Negke
#17024 posted by nitin [124.168.18.52] on 2009/06/28 09:12:43
in the works :)
Necros
#17025 posted by negke [88.70.60.74] on 2009/06/28 09:18:01
Try Pakker or Pakscape
Qped&xwe
#17026 posted by spy [92.46.14.183] on 2009/06/28 09:27:15
Speaking Of Quake 2
#17027 posted by negke [88.70.60.74] on 2009/06/28 09:27:28
There's another Q2 mapping contest coming up at the Q2 Cafe: http://leray.proboards.com/index.c...
Perfect
#17028 posted by necros [99.227.133.158] on 2009/06/28 10:08:46
thanks!
>8 Character Limit
#17029 posted by bear [94.255.209.59] on 2009/06/28 13:03:02
won't that break some of the original engines though (although it might be debatable if anyone still uses them but since they're standard some probably do)
#17030 posted by negke [88.70.242.11] on 2009/06/28 13:23:38
Only DOS Quake afaik
#17031 posted by gb [89.27.197.177] on 2009/06/28 19:38:05
leilei probably uses dosquake :)
CheapHack Rather
#17032 posted by negke [88.70.251.60] on 2009/06/28 22:20:23
Guess he doesn't play custom maps
#17033 posted by gb [89.27.216.241] on 2009/06/29 22:09:17
can someone approve the sm154 news kthx? or did I forget to click Submit?
@ #17031
#17034 posted by meTch [64.148.17.227] on 2009/06/30 20:16:05
goldenboy, i find that highly probable for some reason
//saying that i gonna pretend i don't prefer software quake, this month
#17035 posted by gb [89.27.227.80] on 2009/06/30 21:45:23
well, software renderer != dosquake ;-)
Iphone Quake From Id?
#17036 posted by metlslime [173.11.92.50] on 2009/06/30 23:20:57
http://toucharcade.com/2009/06/30/...
Seems they're talking about porting quake to the iphone as an official project. The only downside is they will probably change the gameplay to be more of a rails shooter, the way they did with Doom Ressurection:
http://toucharcade.com/2009/06/29/...
(I have not played doom ressurection yet, so i can't comment on whether it's fun or not.)
#17037 posted by gb [89.27.227.80] on 2009/07/01 01:07:32
Does this mean iPhones get banned in Germany?
Gb:
#17038 posted by metlslime [173.11.92.50] on 2009/07/02 04:55:20
probably not, but since there is a seperate App Store for each country, Apple can de-list apps per country if they choose.
#17039 posted by gb [89.27.225.142] on 2009/07/02 19:43:18
Maybe it'll slip through :-P
Looking For Some Early Feedback
#17040 posted by Spirit [80.171.96.148] on 2009/07/02 20:12:13
and because it is so web2.0 for people to add details, tag and vote. ;)
http://www.quaddicted.com/multipla...
More than half the screenshots are not up yet and there are a lot of tiny annoying things. Anyways you are welcome to use it already.
Disclaimer: I had a random creativity burst after reading a wishlist in the qw.nu forums. I guess that burst is almost over so I better quickly publish it. You know how that is.
#17041 posted by onetruepurple [79.191.239.107] on 2009/07/02 20:24:00
Maybe sort the maps in alphabetical categories - so in addition to "Page 1 out of 30" there would also be pages listing maps by filenames, starting with 0-9, A, etc.
Aye
#17042 posted by Spirit [80.171.96.148] on 2009/07/02 20:43:03
rebb already suggested that. Maybe later. Those things will be more fun once all the data is there.
#17043 posted by megaman [94.221.96.57] on 2009/07/02 21:25:46
thumbnails!
#17044 posted by Spirit [80.171.96.148] on 2009/07/02 21:32:52
Actually, you are right. That is an important feature.
Well, until I add it you can at least use ?n=3000 in the url to get all maps listed (please be nice with that, it is stress for the server). And I increased the number of maps shown by default to 300.
Megaman
#17045 posted by Spirit [80.171.96.148] on 2009/07/02 21:39:11
Oh dear, what an oversight. Thanks!
QW Player Text Deleting Faggotry
#17046 posted by negke [88.70.249.124] on 2009/07/02 22:06:26
As to the efdat betas, there are newer versions, and possibly final ones soon(ish).
What?
#17047 posted by Spirit [80.171.97.211] on 2009/07/02 23:01:32
Please use tags to take notes of such things. Eg "outdated" or something like that.
I Did Stuff On Rcdm7
#17048 posted by meTch [64.148.17.227] on 2009/07/03 01:22:33
that's my favorite dm/ffa/tdm map :D
Rebalancing The X-Men Mod?
#17049 posted by yhe1 [71.109.85.74] on 2009/07/05 23:16:35
Got this idea because of the New Wolverine Movie. The X-Men Quake mod was never popular, but most of the review I saw of it was due to gameplay being too hard and the weapons too weak. The source code of the mod is released, could may a mapper adjust the damage and the health values and make it more playable?
#17050 posted by Willem [24.199.192.130] on 2009/07/09 15:53:18
So now my level is running out of mark surfaces. Damn it! I guess it's time to seal it up and get rid of the stuff in the void...
This Is Going To Be Good
#17051 posted by RickyT23 [82.2.126.89] on 2009/07/09 16:28:50
Willems most massive/detailed Quake map EVA!!!
Hmm
#17052 posted by nonentity [87.194.146.225] on 2009/07/09 16:37:23
tbh he's just been c'n'p-ing crates for a month...
#17053 posted by Trinca [194.65.24.228] on 2009/07/09 16:42:31
ye delete some crates willem :)
#17054 posted by Willem [24.199.192.130] on 2009/07/09 17:09:47
Fuck that. Crates == gameplay.
Hmm
#17055 posted by nonentity [87.194.146.225] on 2009/07/09 17:18:15
That was the MGS school of game design, yes.
#17056 posted by Willem [24.199.192.130] on 2009/07/09 17:29:38
And that game was awesome so you see my logic.
#17057 posted by Zwiffle [66.170.5.18] on 2009/07/09 18:05:48
You'll never make a crate so big that it dwarfs Phait's "Aerowalk inside" crate! It can't be done!
#17058 posted by Trinca [194.65.24.228] on 2009/07/09 18:08:17
Zliffle go speedmap event
#17059 posted by spy [95.56.10.211] on 2009/07/09 18:33:34
Willems most massive/detailed Quake map EVA!!!
which one?
#17060 posted by Willem [24.199.192.130] on 2009/07/09 18:40:50
The one I'm currently dry humping into existence. It's become a bit of a bear...
Scan Reading
#17061 posted by ijed [216.241.20.2] on 2009/07/09 18:47:58
So you're dry humping bears now?
Why not make a map instead?
#17062 posted by Willem [24.199.192.130] on 2009/07/09 18:51:16
I'm dry humping a bear in a warehouse. Keep up.
Behind A Crate?
#17063 posted by ijed [216.241.20.2] on 2009/07/09 20:41:24
#17064 posted by Willem [24.199.192.130] on 2009/07/09 20:44:43
Yes ... also, ON a crate.
Is that cherry pie on the wall or did I just blow your mind?
#17065 posted by pjw [68.113.151.219] on 2009/07/10 04:29:01
I dry-humped a cherry pie behind a warehouse one time.
#17066 posted by pjw [68.113.151.219] on 2009/07/10 04:29:26
It was so crate I almost couldn't bear it.
...
#17067 posted by ijed [190.20.73.90] on 2009/07/10 04:50:24
This has become cratenus.
Well
#17068 posted by ijed [190.20.73.90] on 2009/07/10 04:54:14
Not sure if it meets the . . .
One For The Road Then?
#17069 posted by meTch [64.148.56.51] on 2009/07/10 05:33:10
i dry-crate'd a cherry where house with a pie once
Ugh I Met:
#17070 posted by meTch [64.148.56.51] on 2009/07/10 05:34:39
"pie-hump"
... now its fucked :{
#17071 posted by Vigil [89.27.18.174] on 2009/07/10 10:39:57
My dog likes ice cubes.
Chives Vs Bees
#17072 posted by Bal [194.2.155.16] on 2009/07/10 13:17:04
Discuss.
#17073 posted by Scampie [66.188.126.118] on 2009/07/10 22:54:10
BEES
Definitely.
#17074 posted by Shambler [94.172.168.122] on 2009/07/11 00:55:13
Bees.
WASPS
#17075 posted by meTch [69.183.70.109] on 2009/07/11 02:08:17
..yeah i said it
Glad
#17076 posted by MadFox [84.26.170.230] on 2009/07/11 02:12:11
I could resist the cherry crate pie
A Crate Of
#17077 posted by ijed [190.20.73.90] on 2009/07/11 03:38:10
Chives.
Motherfucker.
Alliums
#17078 posted by grahf [74.127.72.91] on 2009/07/11 05:00:11
I've really come to appreciate chives, as well as green onions and garlic and such since growing them myself.
Chives
#17079 posted by megaman [94.221.98.65] on 2009/07/11 12:54:55
Both
#17080 posted by Bal [83.204.154.218] on 2009/07/11 16:10:42
http://bishiland.net/junk/randomph...
Bees and chives go hand in had, you idiots.
That's
#17081 posted by megaman [94.221.98.65] on 2009/07/11 20:07:55
not a bee :)
#17082 posted by grahf [74.127.72.91] on 2009/07/11 23:49:10
the beatific beetle made a beeline to betelgeuse because... he begat beans and beer.
Whoops!
#17083 posted by RickyT23 [82.9.20.199] on 2009/07/12 00:27:31
Just got engaged.....
This Is Captain Picard Of The USS Enterprise
#17084 posted by R.P.G. [24.74.69.186] on 2009/07/12 01:59:53
Engage!
Hm
#17085 posted by ijed [190.20.109.239] on 2009/07/12 02:19:23
Why not celebrate by finishing e2m1rq in a day?
No, really - congratulations.
Going to send a crate over as a present - do you prefer one full of chives or bees?
OK, Quick, Don't Think, Just Act!
#17086 posted by Zwiffle [97.87.57.94] on 2009/07/12 02:30:43
You'll need to gather some supplies! Grab a shovel, a butcher knife, a jar of peanut butter and a jar of bees. Wait for ijed's delivery before getting the bees. NO! That'll take too long! Ok, once you smother your fiance with honey you get from the beehive using the shovel, go take a camping trip in Hungry Bear Park. Then, wait til about 3 or 4 in the morning, then shoot her and burn her body.
PHEW! That was a close one, Ricky.
!
#17087 posted by ijed [190.20.109.239] on 2009/07/12 04:15:47
If there's a rush I can fedex - 2-3 days.
How will honey help for a crate of chives though?
For some kinky salad dressing fetish?
Seriously Though
#17088 posted by R.P.G. [24.74.69.186] on 2009/07/13 14:24:10
Congrats; although the "whoops!" makes me not sure what to think.
Is she into 3-ways? (I mean 3-way CTF... get yer mind outta the gutter.)
Waaiitt just a minute... engaged to what?
Heh - Thanks Btw
#17089 posted by RickyT23 [86.136.52.237] on 2009/07/13 16:12:09
In all seriousness Sandra and I are a very happy couple, we've been together through thick and thin (I actually met her in a butchery department in a chicken processing plant), she has witnesses all of my Q1SP creations, along with many hours of playtesting (me testing, her trying to watch Coronation Street whilst QuakeGuy shoots and goes "yeeargh!!!"), and we are hopping off to Amsterdam on Friday for a little break from it all (or a short sharp shock to the system depending on which way you look at it....)
And no, she isnt in to CTF (neither am I for that matter)
And three-way, well, nope she's not into that either.
Oh yeah, and as for the "engaged to what?" - well a 26 y/o wo,an :)
Thanks :)
#17090 posted by RickyT23 [86.136.52.237] on 2009/07/13 16:14:33
26 y/o wo,an
.... from the plant Ooooerorr,pynn#, and the star system kuhr't,oor@
/me leaves it Wiiiiiide open for damages
#17091 posted by Zwiffle [66.170.5.18] on 2009/07/13 16:42:15
/me leaves it Wiiiiiide open for damages
That's what she said!
Glad
#17092 posted by MadFox [84.26.170.230] on 2009/07/13 17:58:12
I found a dictionary to discover chives.
Congrats Ricky, And
#17093 posted by biff_debris. [24.158.194.52] on 2009/07/14 02:13:29
WTF was that RPG?
?
#17094 posted by R.P.G. [24.74.69.186] on 2009/07/14 02:29:12
WTF was what?
I'm With BIFF
#17095 posted by Mr Fribbles [118.208.166.253] on 2009/07/14 07:05:07
What?
Re: Wtf
#17096 posted by necros [99.227.133.158] on 2009/07/14 10:24:38
http://www.youtube.com/watch?v=6rY... maybe?
Huzzah For Captain Picard...
#17097 posted by JPL [82.234.167.238] on 2009/07/14 14:46:22
... he is french :)
Hmm
#17098 posted by nonentity [87.194.146.225] on 2009/07/14 17:07:17
Gratz Ricky :D
Even if she is called Sandra... ;p
#17099 posted by Willem [24.199.192.130] on 2009/07/14 17:08:34
Hey, my wife's name is Sandra! :)
#17100 posted by Trinca [194.65.24.228] on 2009/07/14 17:11:18
Sandra is a latin name!!!
we have lots of Sandra´s at Portugal :)
but my wife´s name is Célia :)
RoFL
#17101 posted by RickyT23 [86.136.52.237] on 2009/07/14 17:20:40
I remember as a child at the age of about 6 being told in the school mplayground that if you took the skin off an orange and threw it ove your shoulder it would give the initial of the person you would marry. Strangely more than often it will give you an "S".
Willem - obviously got good taste in women :D
Trinca - funnily enough Sandra is Portuguese
NNTT - thanks ;)
Hmm
#17102 posted by nonentity [87.194.146.225] on 2009/07/14 17:30:13
The outside of a sphere remapped to a linear stripe has a tendency to form a wave when flattened?
Never!
Hmm
#17103 posted by nonentity [87.194.146.225] on 2009/07/14 17:30:59
Also, I feel you may have been reading it 90 degrees wrong. You were clearly destined for a Nigel ;p
Erratum
#17104 posted by R.P.G. [24.74.69.186] on 2009/07/15 01:54:16
remapped to a linear stripe
Plane. A sphere with a single point removed is equivalent to a plane.
FYI, a topologist is someone who doesn't know the difference between a coffee cup and a donut. (If you laughed, it probably means you didn't get it.)
I Groaned... Does That Count?
#17105 posted by metlslime [173.11.92.50] on 2009/07/15 01:56:16
Groanage
#17106 posted by R.P.G. [24.74.69.186] on 2009/07/15 02:21:04
Groanage probably indicates the intended understanding of coffee cup and donut.
I Don't Get It At All
#17107 posted by ijed [190.20.77.211] on 2009/07/15 03:29:07
And don't want to read wikipedia just now.
RPG - map in the works?
If Not
#17108 posted by ijed [190.20.77.211] on 2009/07/15 03:35:47
It's all good.
Apart from now I need to know what's the difference between a donut and coffee cup - non-topologically speaking.
Gurange
#17109 posted by MadFox [84.26.170.230] on 2009/07/15 03:48:02
man has discovered the surface of a sphere with the peel of an orange.
today I learned that the speed of a planet is inversely proportional to its distance to the sun
Also that squares of the orbital periods are proportional to the third powers of the distances.
Kepler loved oranges though he ended up with eggs.
<-- Evening Coffee Cup
#17110 posted by R.P.G. [24.74.69.186] on 2009/07/15 03:58:46
Non-topologically, the difference between a coffee cup and a donut is that one is used for drinking illicit beverages in the morning while recovering from your indulgence of illicit beverages the night before, and the other is a donut.
Topologically speaking, they both have the same number of holes.
(See? The technical definition is much simpler.)
Also, talk to metlslime about the map.
#17111 posted by metlslime [173.11.92.50] on 2009/07/15 05:28:37
Yeah, but a donut hole has no holes, how do you explain THAT????!?!?!
#17112 posted by mwh [118.92.164.253] on 2009/07/15 08:45:31
But is there a conformal map from the donut to the coffee cup?
Technically
#17113 posted by Scampie [66.188.126.118] on 2009/07/15 10:35:21
a cup doesn't have a hole... unless it's become unfit for containing liquid.
Technically
#17114 posted by metlslime [71.202.219.105] on 2009/07/15 10:48:25
a sock with no holes is worse than a sock with two holes.
#17115 posted by Trinca [194.65.24.228] on 2009/07/15 10:51:03
true, the feats need to breath
Technically
#17116 posted by nonentity [87.194.146.225] on 2009/07/15 13:06:42
I wish I'd never started this
I Prefer Boston Creme Myself.
#17117 posted by ijed [190.20.77.211] on 2009/07/15 13:56:45
#17118 posted by Zwiffle [97.87.57.94] on 2009/07/15 15:37:23
Are we talking about holes and why was czg not involved?
Ceezeegee <3
#17119 posted by Spirit [213.39.203.112] on 2009/07/15 15:47:30
Because, like scampie hinted at, unless they became unfit for containing sausage, he has none.
#17120 posted by pjw [68.113.151.219] on 2009/07/15 20:06:22
a sock with no holes is worse than a sock with two holes.
...how does sock feel about that? Sock, rebuttal?
Two Holes..
#17121 posted by JPL [213.30.139.243] on 2009/07/15 22:22:27
... is better than no holes.. At least there's a place for a friend ;)
TF2 Style...
#17122 posted by JPL [213.30.139.243] on 2009/07/16 00:36:54
http://www.youtube.com/watch?v=639...
OMG Hi RPG And Frib
#17123 posted by biff_debris. [24.158.194.52] on 2009/07/16 02:59:05
Guess I haven't been in here for a while...
<- Wooly
#17124 posted by generic [67.233.220.255] on 2009/07/16 04:43:38
How does one put on a sock with no holes?
Well
#17125 posted by Zwiffle [97.87.57.94] on 2009/07/16 04:54:15
czg linked an interesting video about how to turn a sphere inside out without cutting a hole in the fabric, so I imagine something like the way they did that.
Of course, they DID use imaginary material that was allowed to move through itself.
Simple
#17126 posted by ijed [190.20.122.140] on 2009/07/16 05:38:06
Make sure the spiky ball is floating through it when you jump in the teleport.
Re: Tf2
#17127 posted by megaman [94.221.103.25] on 2009/07/16 13:39:44
tf = terrafusion, damnit. stop confusing me!
A New Map From Me...
#17128 posted by rutgerb [93.125.238.145] on 2009/07/16 13:57:16
http://ditte.deds.nl/quake/levels/...
kisses and hugs rutger
(am I mistaking or is there a new crate in the logo?)
Wow
#17129 posted by spy [89.218.2.65] on 2009/07/16 15:00:27
a new map from rutger.....
Auw
#17130 posted by MadFox [84.26.170.230] on 2009/07/17 04:03:22
rar file seems corrupted. Please use zip.
#17131 posted by Willem [24.199.192.130] on 2009/07/17 13:53:08
It downloaded OK for me.
Anyway, good pack! I'm not through it all yet but it's been a blast so far!
#17132 posted by necros [99.227.133.158] on 2009/07/17 19:55:50
not bad. a little random at times but still coherent. gameplay was good and the layout was non-linear which is always good. should have started a news thread!
demo:
http://necros.quaddicted.com/temp/...
Rutger
#17133 posted by Drew [66.79.231.137] on 2009/07/18 05:38:01
dude, start a news thread!
Too 1997 For My Taste
#17134 posted by negke [88.70.83.121] on 2009/07/18 17:25:49
txt template?!
Best Txt File Evar!
#17135 posted by Shambler [94.172.168.122] on 2009/07/19 16:44:55
I might print it out and put it in my Quake shrine. Along with my signed picture of CZG being bummed by a reindeer.
#17136 posted by Trinca [83.132.158.160] on 2009/07/20 01:36:51
fuckkkkkk why with my new grafic card joequake ,requirem, fitz and glquake dont work and qrack works perfect? :|
my new pc is AMD Athlon 3200 2gb ram ATI x850
Thats Your NEW Pc? =)
#17137 posted by DaZ [80.41.178.24] on 2009/07/20 01:43:31
I seem to remember you need to copy a dll file or something to get glquake and its variants to work with older ati cards, can anyone elaborate on this?
#17138 posted by Trinca [83.132.158.160] on 2009/07/20 01:48:38
i bought from my work 60 euros :)
is much better then my oldest...
Trinca
#17139 posted by spy [95.56.16.246] on 2009/07/20 07:20:40
:)
Haha Ati
#17140 posted by Spirit [213.39.174.78] on 2009/07/20 09:57:02
-bpp 32 again?
#17141 posted by Trinca [194.65.24.228] on 2009/07/20 10:46:14
no idear...
but i will try when i get home...
Weird
#17142 posted by necros [99.227.133.158] on 2009/07/21 00:56:11
if you compress then zip a targa, it's larger than if you just zipped an uncompressed targa.
Interesting...
#17143 posted by metlslime [64.175.155.252] on 2009/07/21 01:53:48
from what i've read, targa is run-length encoded, so long horizontal bands of the same color can be compressed.
zip usually compresses by some method of storing recurring chunks of data as references to a dictionary of data chunks.
So perhaps in the case of your image, the long stripes of the same color are better compressed by zip than RLE. Or maybe that would always be the case, i don't know.
#17144 posted by Trinca [194.65.24.228] on 2009/07/21 09:53:30
Spirit solved a part... but is not clean perfect image!!!
i just dont understand why Qrack is perfect :| and the rest give me these problems with no image just yellow color all twisted :\
with the -bpp 32 comand get almost perfect but is not perfect!
Too Bad You Have No Way To Take A Screenshot
#17145 posted by metlslime [98.248.107.212] on 2009/07/21 11:44:42
#17146 posted by gb [89.27.245.25] on 2009/07/21 23:29:14
I found out that Doom 3 doesn't allow you to create aliases that include impulses.
That's a pretty impressive fail for such a polished game, I have to say.
#17147 posted by gb [89.27.245.25] on 2009/07/21 23:31:00
Actually this pisses me off enough to email id... wait... I mean Activision... oh, I forgot that Activision "does not provide support for console commands".
Wow.
Times sure have changed.
Sometimes
#17148 posted by MadFox [84.26.170.230] on 2009/07/22 04:20:34
I get the feeling that playing any other game than Quake1 just makes me feel spoiled.
#17149 posted by Trinca [194.65.24.228] on 2009/07/22 10:17:38
since i have "new computer" i start playing a little on others games... last night was playing Quake4 :p
but this time i dont have fps drops like i had in my old pc :\ it runs very nice :)
Happy Birthday Quake
#17150 posted by onetruepurple [83.30.143.31] on 2009/07/22 12:03:07
Trinca
#17151 posted by spy [95.56.19.250] on 2009/07/22 13:02:09
since you have a new pc, i strongly suggesting you to try Return to Castle of Wolfenstein game
Trinca!
#17152 posted by RickyT23 [86.0.112.95] on 2009/07/22 15:14:57
Well done. Post your specs so me/otgher nerds can uhm and aah over it :DDD
#17153 posted by gb [89.27.215.184] on 2009/07/22 19:31:45
Same situation as Trinca here :)
RTCW is pretty cool, although it really is rather simplistic. Fast and dirty gameplay in castles full of Krauts. I liked it, although the environments were a little bare (only played the demo). Runs under Linux, which is always a plus.
Specs for Ricky: P4 HT 3 Ghz, 1 gig, Nvidia FX 5500. Running Gentoo Linux.
Uhm! Aah! Meh!
I'm also catching up game-wise a little. Played the Prey demo lately. The combat and weapons don't do it for me, the wall walking is nice, but a little "ooh novelty", and the spirit mode is cool, but feels like it wasn't fully explored. It's nice to see something a little different, though.
I'd like to see this spirit stuff in more games, because most cultures have this or originally had it, even Europeans. France and Sweden also have pretty animal paintings and rock carvings, those aren't just found in North America. There's no reason for a white space marine to not spirit-walk like a mesolithic hunter. I find this pretty fitting for an FPS, actually, because that's more or less what we're all trying to do. Traveling to other worlds (typically underworld, netherworld, elder world, "Hell" and so forth) to save our people from demons. Or simply hunt the mammoth. Or fight against a neighboring tribe (damn squibs).
It's a re-living ancient things, in a way. Where is the fucking mammoth? Gone. We're living in a world without mammoths, where the existence of demons is commonly denied. So is the existence of spirit-travelling. I think humans are programmed to do these kinds of things though. Games are an outlet.
I could imagine a WW2 shooter, starting in France, where the protagonist finds a cave with rock paintings and is "flashed" by the local spirits. Part of him is turned into an ancient hunter. From now on, he fights not only humans, but must also spirit travel to clear an area of demons which can only be seen in this mode (a difference to Prey). A mission would not be winnable without clearing out the local demons first. He can draw power from sacrifices etc. while in spirit mode. (You could substitute France with Iraq, or Mars, or whatever).
I'd really like to see more religious components (pre-Christian) in games. I thought the Soul Cube was pretty good, although it wasn't presented as a religious artifact much, at least in practice.
Contemplating to get ET:QW and lose all my life online.
Gb
#17154 posted by RickyT23 [86.0.112.95] on 2009/07/22 21:58:01
played doom 3 yet?
I rly like that game.....
#17155 posted by gb [89.27.215.19] on 2009/07/24 00:11:47
Yeah. I think it is a damn good FPS. It must be one of the best. Single player, I mean. What's better?
I checked out ETQW, have to say it's not my type of game. Like Q4 multiplayer better (= Q3 multiplayer I guess).
I played online some, but these guys are just so good that I don't really get a foot in the door. :-(
getting assraped as a casual player isn't fun.
Probably because I can't spend hours every day to practise multiplayer. I already have my hands full with a sabot. :-(
I miss oldschool LAN multiplayer with friends (who are not semi-pro gamers) :-(
anyone up to some private Doom3 multiplayer? Slacker type beer drinking good times? Of Q4 I only have the German version, which thanks to our great leaders is not network compatible with the normal version :-((
I would really like some casual type DM with other casual players. Or coop.
Don't
#17156 posted by megaman [94.221.120.117] on 2009/07/24 04:33:56
need hours every day.
Gb
#17157 posted by Shambler [94.172.168.122] on 2009/07/24 10:31:07
I'm up for that sort of thing.
D3 Coop
#17158 posted by biff_debris. [24.158.194.52] on 2009/07/24 12:34:48
Would be excellent. I'd totally be up for that.
Heres A Doom 3 Coop Mod
#17159 posted by RickyT23 [86.0.112.95] on 2009/07/24 14:45:14
called Last Man Standing:
Downloading now......
http://platinumarts.net/ccount/cli...
Would be cool to play Doom 3 coop. Never played DM.....
Who wants to give it a try?
Not Me
#17160 posted by spy [95.56.15.209] on 2009/07/24 17:34:41
#17161 posted by gb [89.27.215.19] on 2009/07/24 17:44:31
Yeah, Last Man Standing seems like the most popular D3 coop mod.
http://www.doom3coop.com/
There are Linux and Mac versions, too. Newest version 4.0, right.
Someone could host a listen server like if it was a LAN. It's the simplest.
Ricky, I played some FFA last night on Lights Out and Tomiko Reactor with some random guys. It was fun, there is an element of sneaking around in the darkness as well as full-on firefights. You move at almost Quake4 speed in multiplayer, and the Berserk powerup works with all weapons (like a quad basically). You can't very well see players in the shadows in Doom3, so you can hide and blast others from behind. Not surprisingly, the chaingun and rocket launcher dominate.
The overall speed of gameplay seems to be slower than Quake, though. It's just natural.
I found that it really is more fun if you know the maps so you can find everything. I suggest we'd all learn Tomiko Reactor (D3DM1), so everybody knows where the guns etc are. It's a somewhat big map, too. The other popular FFA map seems to be Lights Out (D3DM5).
I'd be fine with coop or FFA. Short analysis of the Doom3 maps, with pictures, is here:
http://ucguides.savagehelp.com/Doo...
For a private server, we'd need a password, I suggest ilovetheshubhub obviously. Whoever hosts the server should name it something like "func server" so others can find it.
Let's do it :)))
Coop first?
How Much To Read
#17162 posted by spy [95.56.15.209] on 2009/07/24 18:13:15
i'm done
Hmm
#17163 posted by nonentity [87.194.146.225] on 2009/07/24 22:12:39
I've lost my D3 CD and Steam won't let me register it with them :(
If Youinstak The Patch 1.3 Or 1.3.1
#17164 posted by RickyT23 [86.0.112.95] on 2009/07/25 05:00:47
you nolonger require a disc to run
promise
New
#17165 posted by [190.22.247.42] on 2009/07/26 00:55:12
Frontpage looks good, kind of russian.
Doom3 LMS 4.0 Coop
#17166 posted by gb [89.27.239.195] on 2009/07/26 01:00:02
OK, apparently I cannot run a dedicated server and a client on the same machine - it makes the server crash.
So I'll start hosting a listen server from now on. I'm in north .de so UK and Scandinavia should have OK connections.
LMS 4.0 required. Look for func_ server in the server browser.
Oh Yeah
#17167 posted by gb [89.27.239.195] on 2009/07/26 01:00:36
I will set team kill to "on".
>:-P
Hmmm
#17168 posted by Zwiffle [67.53.156.12] on 2009/07/26 03:30:30
Shambler + "Team Kill = On" = stupid idea
Rutgerb
#17169 posted by MadFox [84.26.170.230] on 2009/07/26 20:30:25
#17128 Sorry you didn't make a news toppic for your level. It's simpel but innovating. I wondered... you could have had some more positive comments on it if you had done.
Anyway, here's a demo. Thanks for the experience!
http://members.home.nl/gimli/blanc...
Getting LMS Now.
#17170 posted by biff_debris. [24.158.194.52] on 2009/07/27 23:55:30
Been a while since Ive played, hoping I could jump in with you guys some evening soon.
Third Row Tool Ticket, Bitches!!!
#17171 posted by R.P.G. [24.74.69.186] on 2009/07/28 05:21:56
!!!!!
P.S. I'm excited.
#17172 posted by Zwiffle [97.87.57.94] on 2009/07/28 05:29:32
Tool is so 1992.
#17173 posted by Willem [24.163.61.78] on 2009/07/28 11:33:02
Congrats RPG! I fucking LOVE Tool! They put on an awesome show.
The Last Time
#17174 posted by megaman [94.221.96.90] on 2009/07/28 16:27:30
i was at a tool concert, there weren't any "rows".
#17175 posted by gb [89.27.247.158] on 2009/07/28 19:39:13
So, Doom3 coop when? Idling and waiting for someone to connect is boring.
RPG You BASTARD.
#17176 posted by biff_debris. [24.158.194.52] on 2009/07/28 22:12:38
Let me go with you to TOOL! They haven't played here in like 5 years...
On LMS...
#17177 posted by biff_debris. [24.158.194.52] on 2009/07/28 22:17:18
The game looks cool enough, but their gun models and maps are not so nice.
#17178 posted by gb [89.27.247.158] on 2009/07/28 23:15:31
Try "SP coop" as the gametype - that's the normal SP gameplay except you always run.
That's what I thought we should play, too.
Tool Drool
#17179 posted by R.P.G. [24.74.69.186] on 2009/07/29 01:14:36
I was too slow to get floor tickets, unfortunately, since that would have been awesome. So I had to get seats way back in row 28. Man biff, you should have said something because I actually had an extra ticket, but I traded both of them yesterday with another guy for his 3rd row seat.
Doh
#17180 posted by grahf [76.104.21.196] on 2009/07/29 05:48:49
Oh... I see they're passing through the east coast pretty much right now. Sure dropped the ball on that one.
Oh DAMN.
#17181 posted by biff_debris. [24.158.194.52] on 2009/07/30 01:40:41
I guess your Bastard status has been lifted for now ;D
They Took Our Jooobs!!!
#17182 posted by RickyT23 [86.136.54.59] on 2009/07/30 17:06:24
They took our jooobs!!!
http://forums.inside3d.com/viewtop...
or maybe not for a few years yet.........
Hmm
#17183 posted by nonentity [87.194.146.225] on 2009/07/30 23:35:21
Only way that'll work is if they create something akin to L4D's director, but for overall gameplay/layout. The generator actually needs to understand game balancing/interesting encounters to even approach something that plays as well as a (good) user made map.
And that's not even taking into account the human ability to create visual set pieces, only way a generator could do the same is by having 'use-once' set piece prefabs, and that'd still require a mapper to create the prefab...
Basically, I think you gonna get something akin to that Q2 pack thing but slightly prettier/more varied (shotgun reviewing it for Quaddicted btw, I have a lot of repressed rage atm ;)
Wehl
#17184 posted by ijed [216.241.20.2] on 2009/07/30 23:43:50
One poster mentions that maybe it could be used for layout.
Bear with me.
If it works in XYZ and sets up just a series of box corridors then it could be useful to provide a mapper with a blank - they then fill it in, remove areas, add ones and so on.
Would need a massive frontend to work though.
Nonentity
#17185 posted by Spirit [80.171.29.29] on 2009/07/30 23:46:23
Yes please! http://www.celephais.net/board/vie...
Other Problems
#17186 posted by Preach [217.44.87.82] on 2009/07/31 00:30:55
Unless someone's come up with some major and amazing reworking of the original mapgen code, all your layouts are gonna suck. The algorithm basically just generated a tree of maptiles, so your maps would never loop back on themselves (unless of course it failed to detect intersecting tiles...). You just end up with a collection of dead ends stretching out from one starting point.
I had a vague idea the first time I made it of creating a sort of "space hulk" type game. The player would be in charge of marines, and aliens would spawn in from the dead ends. It was back when the natural selection mod was still new, and exploring the maps for the first time was awesome. So making a map generator where each time you'd have something new to explore...that was the original idea.
The objective would have been to hunt down into each of the dead ends and seal them off. The problem is that you end up with a reverse difficulty curve - the game gets easier and easier as you shut off the spawnpoints one by one. So the gameplay took a backseat and I made some more maps for it to test the tech instead.
Oh, And
#17187 posted by Preach [217.44.87.82] on 2009/07/31 00:33:25
Making it editable would actually be reasonably easy, you'd just replace the random number generator selecting the tiles with controls that let you cycle through each tile, and each rotation which lines up the doorways. It's also really easy to keep a map you designed, because all you need to do is make a savegame to preserve it.
Bate
#17188 posted by RickyT23 [86.0.112.95] on 2009/07/31 00:38:13
http://www.youtube.com/watch?v=D48...
Hmm
#17189 posted by nonentity [87.194.146.225] on 2009/07/31 00:40:54
Spirit, as long as you don't mind me spitting vitriol for 300 words, then no worries...
#17190 posted by gb [89.27.220.164] on 2009/07/31 03:20:12
ijed: A blank layout is relatively quickly done by a mapper, though. It would just save a couple hours, or days.
Nonentity
#17191 posted by Spirit [80.171.9.245] on 2009/07/31 11:48:21
Anger is alright but I rather stay clear of shit, fuck, piss, cock etc.
Didn't Know
#17192 posted by MadFox [84.26.170.230] on 2009/07/31 15:53:53
H2SO4 was a map actually?
Sorry
#17193 posted by MadFox [84.26.170.230] on 2009/07/31 16:01:43
no fooling with acids.
Yeah
#17194 posted by ijed [216.241.20.2] on 2009/07/31 17:01:59
Pen and paper are your friend.
Hmm
#17195 posted by nonentity [87.194.146.225] on 2009/08/01 14:45:26
Please, vitriol is so much more than mere profanity.
?
#17196 posted by MadFox [84.26.170.230] on 2009/08/01 17:23:26
Is that why you're no entity anymore?
I Just Don't Get It
#17197 posted by MadFox [84.26.170.230] on 2009/08/01 17:41:04
I tried to download the High Resolution Pack for DN3D from their site yesterday and spent 40 minutes to get me a 99% download.
I waited hald an houre without progress.
Then I quit the site having no folder in my index.
Today I tried again and saw the 400Mb in 10sec(!) on my hard disk.
Trying it again to make sure if nothing went wrong bunched me back
to a delay of 40 minutes with shady outcome.
DOW2
#17198 posted by ijed [190.20.97.164] on 2009/08/01 18:52:47
Half price weekend deal.
I'm weak.
Mapgen Convolution
#17199 posted by qbism [68.221.11.242] on 2009/08/02 04:16:30
Preach laid out the difficulty of looping the generated tree structure. A related task is convolution, make the map twistier and more compact. One way: notch map tiles to make pockets for endcaps, and don't even check endcap collisions in qc.
Convolution pics (also prove jooobs not yet in danger):
http://qbism.com/_extfiles/qbmg17-...
http://qbism.com/_extfiles/qbmg17-...
7 map tiles in editor, 36 brushes:
http://qbism.com/_extfiles/maze17....
Interesting Though
#17200 posted by ijed [190.20.97.164] on 2009/08/02 05:00:43
More complex tiles with retouch and entity placement by a mapper could produce nice results.
#17201 posted by gb [89.27.217.243] on 2009/08/02 05:15:29
not bad.
#17202 posted by necros [99.227.133.158] on 2009/08/02 05:23:40
it would be interesting if this could be applied to something more 'acute'.
instead of generating an entire level, could it be used to generate, say, a wall?
give it a box map and have the thing greeble everything.
#17203 posted by gb [89.27.217.243] on 2009/08/02 05:48:52
Also, try making it generate several levels connnected by stairs or lift shafts, so a mapper can fill in the actual lift. Perhaps also a second level/gallery to every room would be good.
That Might Work
#17204 posted by qbism [68.221.11.242] on 2009/08/02 06:06:47
Mapgen collision-detects against world and func_notile regions placed by the mapper, so could be trained to generate near walls, a 'greeble vine'. func_notile can be used to keep the greebles from blocking pathways. A network of conduit in a service corridor is an example.
Necros
#17205 posted by Preach [217.44.87.82] on 2009/08/02 23:28:15
The original mod actually had an example mod doing something similar - although it didn't help that it was by far the ugliest map in the pack.
If you grab the mod from
http://qexpo.quakedev.com/booth.ph...
and load the "desert" map, you can see the effect. Instead of walls in a large room, you can see randomly generated roads being placed in a fixed desert map. But the idea of bounding the playing area with a fixed space is the same.
on lifts: I actually wanted to make a tile in the space set which was multi-floored, with a lift going between the two. You can already attach entities to a tile; I just dithered over doing a lift. All the qc source was written from scratch, and I wasn't sure about starting to include original progs code just to get the lift working. So it never made the cut...
Btw
#17206 posted by PuLSaR [94.246.126.109] on 2009/08/04 10:19:02
Where are Kell, Kinn? Are they still active?
Dead.
#17207 posted by Scampie [66.188.130.80] on 2009/08/04 10:53:37
sadly
Scampie
#17208 posted by JPL [82.234.167.238] on 2009/08/04 11:32:32
Did you burried them alive?
#17209 posted by Trinca [194.65.24.228] on 2009/08/04 12:08:22
negke why my maps look dark in your computer? :\ and the lights of mines are the same as necros maps for example? I don’t need to adjust the lights to others maps... :| does other people also think that my lights are to dark? maybe when I return into mapping I should increase the lights a bit...?!?!?
Trinca
#17210 posted by JPL [82.234.167.238] on 2009/08/04 12:14:55
negke is almost blind: don't trust him !!!
Trinca
#17211 posted by Spirit [213.39.219.34] on 2009/08/04 12:17:37
Yes, sm155_trinca was very dark. 50 more I guess.
#17212 posted by Trinca [194.65.24.228] on 2009/08/04 12:41:31
OK, i will start using gl_gamma 0,5 and gl_contrast 0,5 to
i always use 0,7
No
#17213 posted by negke [88.70.246.72] on 2009/08/04 12:46:17
Use gamma 1 (disabled) and set the brightness slider to 0. Base your lighting on the default values.
Lighting always looks different - (brighter/darker - on each individual monitor (and possibly engine, too). The key is to find the golden mean.
Who Are They?
#17214 posted by ijed [190.20.72.172] on 2009/08/04 13:55:28
Ask
#17215 posted by MadFox [84.26.170.230] on 2009/08/04 16:40:30
Lunaran.
Brightness
#17216 posted by necros [99.227.133.158] on 2009/08/04 19:46:16
there's also the difference between LCD and CRT monitors.
i've found CRTs tend to have a lot more contrast but are also generally darker. LCDs tend to have less contrast at the darker end and are generally brighter.
if you're designing on a CRT, you should set your stuff to default brightness and work from that (using iD levels as a base, but remember those levels are brighter than they need to be). if you are using an LCD, i'd turn down the brightness a little bit and work like that (use iD levels again as a reference).
Do You Really Think That
#17217 posted by Rick [75.64.199.213] on 2009/08/05 01:40:47
the iD maps are too bright? I've always had to turn brightness up just to see on their maps. As a matter of fact, I have a special nVidia profile just for when I play Quake because it's way too dark if I use my normal Windows settings.
Anyway, I've always pretty much used the iD maps as my reference when lighting my maps.
I have my newest computer in the living room hooked up to the tv and I have a hard time deciding if the lighting is right or not when mapping because the lcd TV is way different from the crt monitor I used to use.
Heh - There's A Real Art To Lighting A Quake Map!
#17218 posted by RickyT23 [86.0.112.95] on 2009/08/05 03:13:49
So many forces working against you....
Ive had em all in my short career - to bright, too dark, too shit, to bland, too colourful, meh - you just cant quite please everyone!
I have often re-done large portions of my maps 2 or 3 times sometimes!
#17219 posted by gibbie [130.37.64.193] on 2009/08/05 11:21:56
imo just make sure the lighting in the map spans the entire range of possible values (0-255)... eg 255 close to spotlights, 0 in really dark corners... if you don't do this (for example by using minlight) the map may look washed out or bland. Then play with fall-off and intensity of lights to achieve both sharp and smooth gradients...
look at tyrann's maps for a demonstation
Gibbie!
#17220 posted by Vondur [89.175.96.234] on 2009/08/05 11:45:09
no, YOU!
This
#17221 posted by nitin [124.148.144.116] on 2009/08/05 14:38:25
is very true :
i've found CRTs tend to have a lot more contrast but are also generally darker. LCDs tend to have less contrast at the darker end and are generally brighter.
Also, dont forget idgamma. It seems some of us play with it, some dont.
Also
#17222 posted by Mr Fribbles [118.208.185.168] on 2009/08/05 17:06:25
don't forget
V O N D U R
Vonder
#17223 posted by gibbie [145.116.230.131] on 2009/08/05 22:14:27
no, YUO!
Server Problems Fixed
#17224 posted by SleepwalkR [85.179.28.153] on 2009/08/06 10:46:12
Hi guys, just to let you know, the problem that brought the server to a halt every so often is now fixed. I am to blame for this; I used braindead SQL queries on the cube forum.
#17225 posted by mwh [118.93.55.67] on 2009/08/06 11:31:16
Ah, just posted about that in site help :)
Painkiller
#17226 posted by negke [88.70.243.2] on 2009/08/06 15:40:24
Do/Did people make Painkiller SP maps (with proper gameplay)? Is there a mapping community?
AFAIK No
#17227 posted by ijed [216.241.20.2] on 2009/08/06 15:44:50
Because they never released dev tools.
Fucking shame.
They Did Release Dev Tools
#17228 posted by necros [99.227.133.158] on 2009/08/06 20:23:50
but making PK maps is all done in 3d apps. there have been a handful of full custom maps but the lack of an accessible way of building them is most likely the reason why there aren't more.
#17229 posted by AEnoch [174.124.43.233] on 2009/08/07 01:19:53
id didn't release dev tools for doom I or II or Quake or Quake 2 and we somehow managed...
ROFL @ AEnoch
#17230 posted by RickyT23 [86.0.112.95] on 2009/08/07 01:44:18
very funny
Hmm
#17231 posted by nonentity [87.194.146.225] on 2009/08/07 11:59:38
Sleep, the red text 'too many queries' one?
Nice one :)
Yeah
#17232 posted by SleepwalkR [85.179.3.133] on 2009/08/07 21:24:15
that one. If the server was reachable.
I'm Gonna Update/upgrade
#17233 posted by spy [92.46.26.239] on 2009/08/08 09:19:33
my old/crappy version of opera(9.25), so maybe someone can suggest which version of opera should i use. and i don't like an interface of its recent versions
#17234 posted by Spirit [80.171.28.157] on 2009/08/08 10:09:42
Tango Clearlooks is a nice theme. Always use the latest stable of your browser or you expose yourself to security issues.
#17235 posted by Ankh [88.199.103.6] on 2009/08/08 10:11:40
I have used opera for many years and some months ago I have switched to firefox and I don't think I will go back any more.
I know this isn't the answer you seek. :)
Opera?!
#17236 posted by SleepwalkR [85.179.13.142] on 2009/08/08 11:49:02
That's STILL around?
Opera Kicks Ass.
#17237 posted by Spirit [213.39.223.175] on 2009/08/08 12:53:07
Especially on Linux where Firefox sucks badly. Plus I don't need a gazillion of addons to get basic functionality.
Yeah
#17238 posted by SleepwalkR [85.179.13.142] on 2009/08/08 14:13:50
Firefox turned south the minute the Mozilla Foundation lay their claws on it. It's become the new Netscape if you ask me. The rendering engine may be fine, but it's become slow, fat and ugly over the years. To me, Webkit is the superior engine anyway, and Safari is by far the nicest browser on the mac platform. Don't know about the windows version though. And isn't there a Webkit-based browser for Linux, too? Didn't Webkit originate from the Konqueror project?
#17239 posted by Willem [24.163.61.78] on 2009/08/08 14:40:32
I use Safari on Mac as well. It's a great browser for my needs.
Dictionary.com's
#17240 posted by onetruepurple [83.25.254.80] on 2009/08/08 15:23:28
Word of The Day: travail
Browser Wars
#17241 posted by grahf [74.127.72.91] on 2009/08/08 20:23:26
I've used Opera 10 Alpha a lot lately, and it is quite good. It feels the fastest of the "big 3" mac browsers, but it was crashing on me about once a day, under heavy usage. If the final version is more stable, I'd switch back.
Safari is decently fast, but it just lacks a lot of functionality and expandability. It doesn't even save my sessions if the browser crashes! (the other two do)
Firefox can be painfully slow on this 5 year old Powerbook, but it has been rock solid stable for me. And I've become quite attached to having so many awesome plugins (skipscreen, adblock, downthemall, etc).
I'd like the webkit rendering engine + firefox style plugins, now that would be something (maybe google chrome will do this?)
Looks like Opera is skinnable, spy:
http://my.opera.com/community/cust...
Grahf
#17242 posted by SleepwalkR [85.179.13.142] on 2009/08/08 20:26:08
Adblock for Safari:
http://burgersoftware.com/en/safar...
More stuff:
http://pimpmysafari.com/
Apart from that, I agree that it sucks that Safari doesn't have a standardized plugin interface.
Browsers That Crash?
#17243 posted by ijed [190.20.83.32] on 2009/08/08 21:21:01
What's the world coming to?
Yes
#17244 posted by ijed [190.20.83.32] on 2009/08/08 21:21:37
I'm a windows dick head.
Same
#17245 posted by Mr Fribbles [121.44.220.40] on 2009/08/09 00:23:09
There are browsers that don't crash?
Mr Fribbles
#17246 posted by PuLSaR [94.246.126.143] on 2009/08/09 01:32:44
Yes, opera mini (for mobile phones)
Safari
#17247 posted by SleepwalkR [85.179.16.102] on 2009/08/09 06:23:34
is very stable, too. I couldn't say when it crashed on me the last time. It has happened, but it's really really rare.
Lynx
#17248 posted by inertia [71.67.135.194] on 2009/08/09 09:37:15
doesn't crash. I don't know about w3m, though.
I'm Clearly Doing Something Wrong
#17249 posted by Mike Woodham [86.177.190.92] on 2009/08/09 13:18:57
my IE8 doesn't crash. Think I'd better change to another browser.
#17250 posted by necros [99.227.133.158] on 2009/08/09 23:58:47
anyone have any suggestions for a base texture set?
i'm looking around for stuff that hasn't been used lately (or isn't used much), so not idbase or ikbase.
what would you like to see? :P
Obtex Was Unknown To Me Until Recently
#17251 posted by RickyT23 [86.0.112.95] on 2009/08/09 23:59:57
But thats quite a good pack IMO
#17252 posted by necros [99.227.133.158] on 2009/08/10 00:50:20
obtex looks like quake2 textures? or are they original?
i could try doombase that lunaran made but i've tried that a few times already in the past without much success.
Theyre Original
#17253 posted by RickyT23 [86.0.112.95] on 2009/08/10 01:00:55
i think it looks a bit like quake 2 but not entirely, and apart from the rock and earth textures it looks pretty decent
#17254 posted by necros [99.227.133.158] on 2009/08/10 01:27:10
thanks for pointing me to them :)
Tyranny Of Titles
#17255 posted by grahf [74.127.72.91] on 2009/08/10 05:14:48
Obviously I should have just gone back to the stable version of Opera, not the bleeding edge alpha. Which I did, and it's ridiculously faster than Firefox (on a 5 year old Powerbook). Yes, I demand a lot out of my web browsers. Sleepwalkr, I didn't know about those Safari plugins, but they look quite nice. Pity some of the best aren't freeware.
Regarding base textures... a brief trip through memory lane and quaddicted/wads yields the following tidbits:
speedy's cr8 set. rather brown but i really like this one, very underused too
deconwad, hasn't been used since warpspasm afaik
Rorschach's HH3 work looks awesome and converts well to q1, but I dunno where to find the tga's anymore, what with fileplanet going to suck and the watchmen movie making a google search for "Rorschach" totally pointless (except on a deep dark corner of my hard drive). Actually scratch that, some of these links still work, amazingly: http://tarot.telefragged.com/hh3/f...
I coulda swore Lun had more q1 wads, but I don't see them on his site or quaddicted.
Meh, Addendum
#17256 posted by grahf [74.127.72.91] on 2009/08/10 05:24:18
the wadfather appears to have Ror's texes, albeit through their bizarre browser that generates insanely long urls...
http://wadfather.planethalflife.ga...
Didnt Hipshot
#17257 posted by nitin [124.168.95.57] on 2009/08/10 12:15:04
also make from scratch versions of some q2 base textures?
and of course some from evillair.
Speedbase + Cr8
#17258 posted by onetruepurple [79.191.246.54] on 2009/08/10 15:39:48
= win?
Schnautzel!
#17259 posted by SleepwalkR [85.179.7.11] on 2009/08/10 16:59:10
Schnautzel!
WURSTBLITZEN
#17260 posted by bear [94.255.214.222] on 2009/08/10 18:11:01
!
Wow
#17261 posted by necros [99.227.133.158] on 2009/08/10 20:47:05
you weren't kidding about Rorschach's textures converting well.
the clockwork textures look practically identical in the q1 palette :o
Hmm
#17262 posted by nonentity [87.194.146.225] on 2009/08/11 06:37:32
I always liked Vendetta in Q1 myself.
Singlemalt goes too, but it becomes less red, more rusty brown (go Quake ;)
VR Stuff
#17263 posted by negke [88.70.70.174] on 2009/08/12 16:12:01
http://www.youtube.com/watch?v=DzZ...
Yes We Can
#17264 posted by Spirit [213.39.203.217] on 2009/08/12 17:44:57
make this a mandatory util for fat WOW players.
One Day
#17265 posted by MadFox [84.26.170.230] on 2009/08/12 20:32:05
it will be the general youtabuse.
neg!ke, first let me say hurray I lost my keyboard, I lost my wïï, in fact I lost my complete sense of orïentation but I will go for it as long I don't hit the wall in that thing. If the screen would be projected inside the sphere I would even more be exhausted.
Now I can't (sorry to say this again) get the urge to leave as soon as possible, as it reminds me too much of the thing you would use to walk on the water, seeing your surounding in the transparant surface.
I don't want to disfigure your truely spontaneous intention but since you put your comment on my abandon pak I can only stay jumping on my mouse to leave the level.
No bad feelings anyway...cheers mate!
Ahahaha
#17266 posted by Drew [76.75.67.202] on 2009/08/13 05:28:46
hahahahaha
#17267 posted by Trinca [213.22.72.37] on 2009/08/13 08:36:14
how could i know if i´m using idgamma?
#17268 posted by necros [99.227.133.158] on 2009/08/13 08:54:16
idgamma makes a pak2.pak file in your quake/id1/ folder. inside should be a single file, palette.lmp.
#17269 posted by Trinca [194.65.24.228] on 2009/08/13 10:24:06
I got it in my pak0
thks necros
Well Isnt It A Case Of
#17270 posted by RickyT23 [86.136.54.59] on 2009/08/13 10:49:28
There is one pallette.lmp in pak0 and idgamma adds a pak2 with a replacement? So the two are different pallettes but with the same name?
#17271 posted by Spirit [213.39.214.29] on 2009/08/13 11:46:58
Yes, there must be a palette.lmp in pak0.pak. The pak2.pak idgamma one overrides it if present.
Interesting Marketing Move From MSI
#17272 posted by RickyT23 [86.136.54.59] on 2009/08/13 11:48:54
http://www.tomshardware.com/news/m...
Hmm
#17273 posted by nonentity [87.194.146.225] on 2009/08/13 14:32:58
In fairness, some WoW addicts are undernourished, scary thin twig people...
Playing A Bit With Blender
#17274 posted by rudl [78.104.4.5] on 2009/08/13 23:44:05
http://www3.pic-upload.de/13.08.09...
#17275 posted by megaman [94.221.117.189] on 2009/08/14 01:42:10
i like the trees
Me Too
#17276 posted by meTch [64.148.24.53] on 2009/08/14 02:15:32
more trees in this sector
#17277 posted by spy [95.56.5.37] on 2009/08/14 08:23:02
i like the fiend
Steam Weekend Sale
#17278 posted by DaZ [80.41.171.156] on 2009/08/15 08:42:45
Is the entire half-life / Half-Life 2 series of games for 66% off.
They are also selling the individual titles at a reduced price, for example Episode 2 is a whopping 3 pounds!
(So fucking buy it Shambler, you cunt!)
Yes
#17279 posted by ijed [190.20.102.104] on 2009/08/15 18:30:16
Shambler
#17280 posted by negke [88.70.56.112] on 2009/08/17 17:07:29
Play Versus, ffs! It's not deathmatch.
Still Working On My Coag3 Map
#17281 posted by rudl [78.104.4.5] on 2009/08/17 20:55:18
Added 1000 brushes in the last few days for only 2seconds free fall XD
#17282 posted by Spirit [213.39.203.77] on 2009/08/18 12:37:13
I did some log file mining and counted downloads of the files at Quaddicted for August 2008 to July 2009. Bots, spiders and other things should be eliminated. These numbers are much lower than I thought, heh. They seem valid, I manually checked 2 (yeah, proper science).
You can check graphs at http://www.quaddicted.com/reviews/...
For example:
http://www.quaddicted.com/reviews/...
http://www.quaddicted.com/reviews/...
http://www.quaddicted.com/reviews/...
http://www.quaddicted.com/reviews/...
And here is a list of the top 25 files (removed misc files like travail soundtrack and skins) with their number of downloads in said period:
676 nsoe2.zip
603 travail.zip
543 quoth.zip
539 coagula3_pack.zip
499 nsoe.zip
469 5rivers.zip
392 chapter_necros2.zip
363 nehahra.zip
331 768_negke.zip
329 ne_lend_doom.zip
323 warpspasm.zip
296 dis_sp6.zip
294 aopfm_v2.zip
287 aopv105.zip
272 zer.zip
269 evilexhumed.zip
269 digs04.zip
269 a3.zip
267 100b2.zip
250 cjhsp1.zip
249 whiteroom.zip
244 kinn_marcher.zip
242 xplore.zip
241 ac.zip
239 chapters.zip
So
#17283 posted by Zwiffle [66.170.5.18] on 2009/08/18 19:54:21
PS3 Slim for $299 this September.
Does anyone care?
#17284 posted by Willem [24.199.192.130] on 2009/08/18 21:09:53
Would be nice if they applied some of that slimming technology to the price. Jaysus...
Well
#17285 posted by Zwiffle [66.170.5.18] on 2009/08/18 21:15:46
They did drop it from $399 to $299, but yeah, it's still a bit much for a system with no games I really want that I can't get on PC or XBox anyway.
#17286 posted by Willem [24.199.192.130] on 2009/08/18 21:41:39
To be fair, that's getting within "Hmm, maybe" territory. It's got some games that I want. Hmm...
Watching And Reading A Lot Of Blender Tutorials
#17287 posted by rudl [78.104.6.69] on 2009/08/18 22:01:00
...and there is some really impressive stuff like this:
http://www.cgcookie.com/articles/2...
About Damn Time
#17288 posted by grahf [74.127.73.102] on 2009/08/18 22:09:34
that's about what the PS2 cost when it was first released.
So how did they get it smaller, a Cell die-shrink I'd guess?
Rudl
#17289 posted by Zwiffle [66.170.5.18] on 2009/08/18 22:18:26
And whoever else is interested - I found this site to be useful for 3d modeling tuts
http://cg.tutsplus.com
#17290 posted by metlslime [173.11.92.50] on 2009/08/18 22:29:08
So how did they get it smaller, a Cell die-shrink I'd guess?
Usually they do it by making the power supply an external unit. And eliminating empty air space so that it's hotter inside.
This
#17291 posted by Zwiffle [97.87.57.94] on 2009/08/19 01:23:14
http://kotaku.com/5340286/sony-mar...
the answer is somewhere in there
Hmm
#17292 posted by nonentity [87.194.146.225] on 2009/08/19 09:41:11
Pretty much what metl said (afaictfr), altho surely removing the PSU will allieviate some of the heat issues anyways...
Zwiffle
#17293 posted by rudl [78.104.6.69] on 2009/08/19 23:30:15
yes it is very usefull site some tuts are on both sites though.
Made a mouse with a mouse
http://www.abload.de/image.php?img...
Now i have to figure out how to explode it ^^
#17294 posted by RickyT23 [86.136.54.59] on 2009/08/20 15:57:40
The London Eye cant jump
Hmm
#17295 posted by nonentity [87.194.146.225] on 2009/08/20 19:59:52
'cos it's white?
#17296 posted by Spirit [213.39.129.47] on 2009/08/20 22:49:46
Quaddicted will have its 5th birthday in October (I count my "Quakeblog" days towards it). Any good unconventional ideas for
* Any kind of contest (no mapping, unless really different from anything before)
* Riddles (in that case please send a mail)
* Send quake shaped cookies to me
* Collect thousands of dollars to buy a Quake license to give it away for free
or something like that?
Birthday Hack Contest
#17297 posted by negke [88.70.69.197] on 2009/08/20 23:07:10
Birthday Code Something For Quakeinjector Contest
#17298 posted by megaman [94.221.98.196] on 2009/08/21 00:42:40
Btw
#17299 posted by megaman [94.221.98.196] on 2009/08/21 00:43:51
work has been going on, a lot of restructuring and cleanup, just not all of the features that i want to have before the next release.
Birthday Logo Contest
#17300 posted by metlslime [173.11.92.50] on 2009/08/21 01:33:13
Birthday Get Drunk Contest
#17301 posted by ijed [190.20.72.9] on 2009/08/21 05:08:02
Birthday Quakeinjector ICON Contenst
#17302 posted by megaman [94.221.116.219] on 2009/08/21 08:11:46
!
+1 For Metl
#17303 posted by negke [88.70.55.24] on 2009/08/21 09:04:04
In fact, my original post had something like "anything to get that dreadful logo replaced" at first.
Also
#17304 posted by negke [88.70.55.24] on 2009/08/21 09:06:18
HDGDL release for fuck's sake!
#17305 posted by necros [99.227.133.158] on 2009/08/21 09:12:06
what's with the logo hate...
Birthday Quake Poems Contest
#17306 posted by PuLSaR [94.246.126.190] on 2009/08/21 10:07:10
#17307 posted by Spirit [213.39.203.248] on 2009/08/21 11:14:58
HDGDL is totally decayed by now. Poor bunnies.
Poem Contest sounds great, especially since that is open for anyone (which I find important).
People uncertain about their sexual orientation get scared by the logo a lot. I am awfully sorry about that. You could try blocking the image with your browser or replacing it with a giant dong. On the other hand there is no danger in pink, just don't wear it.
I Don't Really Dislike The Logo...
#17308 posted by metlslime [64.175.155.252] on 2009/08/21 11:18:11
it's a bit cartoony, but the concept is strong. Really the hyperlinks on the rest of the site need to match the pink instead of being orange.
#17309 posted by Trinca [84.39.90.90] on 2009/08/21 11:52:06
I dont know how to make logos :\ I´m out!
#17310 posted by Trinca [84.39.115.251] on 2009/08/21 15:13:53
but a speedmap or turtle event i might make something
To Metl & Ijed
#17311 posted by spy [92.47.200.227] on 2009/08/21 16:57:41
that's would be great
b/d logo and drunk contest ;)
hoooray
#17312 posted by PuLSaR [94.246.126.142] on 2009/08/21 17:23:19
Drunk contest with photos!
Must Include
#17313 posted by ijed [216.241.20.2] on 2009/08/21 17:29:15
Breathalyzer score as proof.
Bah, Boasting About Alcohol Abuse Is So Silly
#17314 posted by Spirit [213.39.203.248] on 2009/08/21 17:34:57
I think it will be "Haiku Reviews".
#17315 posted by inertia [71.67.135.194] on 2009/08/21 21:01:27
just remember: drinking alone is enough to make you cool.
Quake And October/Halloween Go Well Together
#17316 posted by Tronyn [216.197.229.171] on 2009/08/21 21:16:18
My vote is for a riddle that has something to do with Quake. For extra points make it rhyme.
random question: anyone want to throw together a small, moody start map for one of my projects? Email me if so: djg164@mail.usask.ca
#17317 posted by Trinca [84.39.115.251] on 2009/08/22 00:34:32
Tronyn i have a map that i will not finish and might work I will sent you when i get home from holidays
#17318 posted by Mr Fribbles [118.208.184.41] on 2009/08/22 00:41:45
Extra points awarded for being a bitter, cynical bastard.
Trinca
#17319 posted by inertia [71.67.135.194] on 2009/08/22 06:28:49
I advised voodoochopstiks against learning Portuguese because then he might end up talking like you -- all sexist and hateful ;(
Halloween Is An Us Thing Only.
#17320 posted by megaman [94.221.99.31] on 2009/08/22 11:54:40
#17321 posted by Trinca [84.39.83.211] on 2009/08/22 12:37:01
Inertia to be a Portuguese is not for everyone...
pure race!
Wtf Is
#17322 posted by spy [92.46.0.91] on 2009/08/22 12:55:40
halloweein anyway?
Shit
#17323 posted by spy [92.46.0.91] on 2009/08/22 12:59:23
i've been married in halloweeen oct31 2006
Halloween Is Anus Thing Only.
#17324 posted by Shambler [94.172.168.122] on 2009/08/22 18:57:53
I concur.
Do The Negke 101
#17325 posted by negke [85.176.85.20] on 2009/08/23 16:24:57
HDD crash, entirely my fault. Put the HDD on top of the pc case as I was about to build it in, then for some reason tilted it slightly to get a better look inside - woosh, Indy Nosebone. I don't expect to be able to recover any of the data. A pity, mostly because of the loss of many unique mp3s (my mixes folder alone was like 25GB or so).
And I even had a chance to do backups as the HDD still worked for a day afterwards, but I didn't use it in time.
The map/vis state file is safe, though. Ever since an earlier HDD crash, I keep backups of all WIP stuff online.
After Losing 20gb Worth Of Data
#17326 posted by Jago [84.249.95.211] on 2009/08/23 16:53:46
I got careful about redundancy and backups as well. I have a dedicated lowpower/no noise Intel Atom-based NAS solution: pic here with 5 disk slots, 4 of them are available to a built-in hardware RAID card (raid 0, 1 and 5 are supported), important data gets moved from my desktop PC to a mirror disk configuration on this NAS.
And the really really important stuff also gets automatically backed up online (there are some software options to automate this) on a weekly basis, just in case my apartment catches fire or something.
#17327 posted by Willem [24.163.61.78] on 2009/08/23 19:33:23
I use a Drobo unit at home for data safety (I save most data files there and Time Machine backs up to it as well). I don't have an off site solution but I really should get on that.
Filesharers Backup:
#17328 posted by Spirit [80.171.29.230] on 2009/08/23 21:13:54
ls -lR mystuff/ > filelist.txt
That way at least you know what you lost. :)
I am using rdiff-backup for my backups. General backups go to 2 harddisks, important things (much much less) also GPG encrypted online and on a USB stick.
I Have...
#17329 posted by metlslime [173.11.92.50] on 2009/08/23 22:06:20
about half of a solution.
All maps, websites, code are in a local subversion database, and that gets backed up to USB stick manually every X days or so. No backup system for artwork or music or anything else. And i don't have offsite yet.
Hourly Time Machine Backups
#17330 posted by SleepwalkR [85.179.21.131] on 2009/08/23 23:41:26
...plus offsite SVN repositories for everything that is important (code and some documents).
SVN
#17331 posted by ijed [190.20.97.54] on 2009/08/24 01:05:30
Music, video etc. goes to hard copy whenever I can be bothered.
I Try To
#17332 posted by bear [130.242.7.250] on 2009/08/24 20:25:27
not value most data so much. Need to start using svn for some stuff though.
Yeah
#17333 posted by SleepwalkR [85.179.2.78] on 2009/08/24 22:15:51
I agree with that. I've had data losses before and after the initial shock, I usually realized that most of the stuff I lost wasn't really needed or could easily be replaced.
Hm
#17334 posted by ijed [216.241.20.2] on 2009/08/24 22:59:41
I agree with the principle, but I've lost alot of work over the years as well. Stuff I'd like to be able to go back and look at but is gone.
So, SVN for the masses.
Tronyn
#17335 posted by R.P.G. [96.255.198.62] on 2009/08/24 23:10:16
I already did.
Heh
#17336 posted by Tronyn [70.76.34.81] on 2009/08/25 01:39:15
yeah I've got that one, this is for a different project. Both should be coming out pretty soon.
That's What She Said
#17337 posted by R.P.G. [96.255.198.62] on 2009/08/25 02:54:53
. . . wait, that doesn't even make sense.
Long Live The Acronyms!
#17338 posted by MadFox [84.26.170.230] on 2009/08/25 22:53:07
...this even less.
#17339 posted by Ankh [88.199.103.6] on 2009/08/25 23:25:52
I'm replaying the hipnotic pack again. There are so many great maps. Gameplay is fine and relaxing even on skill 2. You get plenty of ammo and weapons and health. It is a pleasure to play it after some years.
Ankh Is Correct.
#17340 posted by Shambler [94.172.168.122] on 2009/08/26 00:26:03
*nods*
#17341 posted by Trinca [213.22.73.31] on 2009/08/26 00:29:46
from time to time i dig in the old maps a lot :) when I´m bored and i always get better =) terapy
Spirit
#17342 posted by stevenaaus [165.228.147.130] on 2009/08/26 08:37:13
The interview links on this page seem dead
http://www.quaddicted.com/category...
#17343 posted by Spirit [213.39.146.49] on 2009/08/26 08:59:28
Ah, relative link hell.
Use http://www.quaddicted.com/intervie... until I fix it.
#17344 posted by Zwiffle [66.170.5.18] on 2009/08/26 22:46:55
So anyone here affected by the Raven layoffs?
Guys Are You
#17345 posted by spy [95.56.15.148] on 2009/08/28 17:52:10
in?
Hmm
#17346 posted by nonentity [87.194.146.225] on 2009/08/29 07:43:29
http://objectiveministries.org/zou...
#17347 posted by necros [99.227.133.158] on 2009/08/29 08:24:26
that's fucked up.
Thats The Best Link Poster For Ages
#17348 posted by nitin [210.84.17.235] on 2009/08/29 09:30:21
:O
#17349 posted by Shambler [94.172.168.122] on 2009/08/29 11:51:00
I am actually speechless!
Great Heavens!
#17350 posted by MadFox [84.26.170.230] on 2009/08/29 15:07:47
Otherwise you will be spending the rest of eternity living through Doom
what's wrong with this?
Hehahehehehhahahahahahahahaehehehe...
#17351 posted by ijed [190.20.75.129] on 2009/08/29 15:31:04
Fucking hell, I'm going to donate.
Hmm
#17352 posted by nonentity [87.194.146.225] on 2009/08/29 17:27:11
The reviews of 'secular' games down the page is the best bit. Apparently Tetris is mind controlling communist propaganda...
It is claimed that the word "tetris" comes from the game pieces all being made of four blocks. In reality, the game was named in mockery of the Trinity by adding a forth hypostasis, the Communist State, to the Father, the Son, and the Holy Ghost.
I'm tempted to email him pointing out that you get a halo if you do good things in Fable 2 and pointing out Assassin's Creed (would love to see what he'd make of that one...)
And for more fear inducing religious zealotry, check out their hosts; http://objectiveministries.org/shu...
The Internet was created by the United States of America - a Christian nation [ref. 1, 2, 3] - and should not be used to spread anti-Christian, secular, or non-Christian propaganda and hatespeech. This is our Internet, and we should exercise our position as its owners and as the guardians of civilization to stop its misuse.
Apparently Christian propaganda and hatespeech is fine tho... Also, way to not understand the internet
My Favorite Part Was How Doom
#17353 posted by nitin [210.84.17.235] on 2009/08/30 03:52:27
was a missed opportunity because Carmack was an atheist :)
Oh... My Nonsense
#17354 posted by MadFox [84.26.170.230] on 2009/08/30 15:38:32
he'll be spending the rest of eternity living at heïsme?
Carmack...
#17355 posted by JPL [82.234.167.238] on 2009/08/30 16:24:34
.. can continue to be an atheist if he continues to release good FPS games as Doom / Quake / RTC / etc.. etc... go map !
I Want The Old Zwiffle Back
#17356 posted by negke [88.70.64.80] on 2009/08/30 19:41:45
chif chif
I Don't Mind Either Way.
#17357 posted by Shambler [94.172.168.122] on 2009/08/30 22:07:44
As long as the new Zwiffle goes.
Bler
#17358 posted by Zwiffle [97.87.57.94] on 2009/08/30 22:16:07
You're just upset you fell for my pizza troll.
Man I Feel Old
#17359 posted by Jago [84.249.95.211] on 2009/08/31 01:59:18
Man, digging through some old .bsp, .map and .unr files (my own work) and seeing the actual "Date Last Modified" timestamp actually show early 1998 makes me feel old.
Nice Article About BSP Technology
#17360 posted by Spirit [213.39.158.82] on 2009/08/31 19:09:03
http://www.shamusyoung.com/twentys...
Boopy Soup Paraphenalia
#17361 posted by MadFox [84.26.170.230] on 2009/08/31 22:38:15
interesting article. I wondered quiet long what makes up this file and where these homs came from. Mostly it is well explainable by reading this, but I didnt had it at hand in the late '96 when the first Qmap arived.
I came to remember when I tried to recompile my mod in 2004. Suddenly the levels weren't compilable and there apeared many errors.
As if the old compilers were more rough in their way of behaving and didn't take it that hard when a map had "hard" edges.
Makes me laught to remind I took so much care to keep the old original Quake1 engine limits.
While nowadays it's a shout to see levels of 4Mb in the old Quake1 software methode.
They burst out in hom's and are a geek to look at.
Nicely Reasonable Article On Online Activation
#17362 posted by megaman [94.221.117.69] on 2009/08/31 22:53:21
http://www.escapistmagazine.com/ar...
Oh
#17363 posted by megaman [94.221.117.69] on 2009/08/31 22:53:45
it's written by that exact same guy who wrote that bsp article.
#17364 posted by Spirit [213.39.158.82] on 2009/08/31 23:04:40
You gotta read http://www.shamusyoung.com/twentys... btw
Blender 2.49b Released
#17365 posted by rudl [88.117.54.7] on 2009/09/04 13:17:59
very interesting changelog:
Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.
Quake MAP Export, had support for single triangular brush unnecessarily disabled.
Quake MD2 Export, Fix for vertex normals [patch #19206]
48 HOURS OF MADNESS
#17366 posted by Zwiffle [66.170.5.18] on 2009/09/04 18:15:12
Wolfenstein $30, among other MADDENINGLY MADDENING DEALS
http://www.gogamer.com/48-Hour-Mad...
U R MAD
#17367 posted by inertia [75.179.154.192] on 2009/09/04 18:24:15
GODDAMN
Why Buy More Games That I Won't Have Time To Play?
#17368 posted by R.P.G. [96.255.198.46] on 2009/09/04 19:14:33
:(
#17369 posted by Zwiffle [66.170.5.18] on 2009/09/04 19:16:57
Help the economy you unAmerican socialist fascist Nazi Communist atheist Muslim.
#17370 posted by metlslime [173.11.92.50] on 2009/09/04 22:10:42
Help the economy you unAmerican socialist fascist Nazi Communist atheist Muslim.
Maybe he's pissed off that his demographic is the villain in every first-person shooter not set in space?
A Kid
#17371 posted by ijed [190.20.123.182] on 2009/09/06 01:08:06
Who was at my wedding in England was knifed to death in his bed by a burgular last week.
The scumbag entered through an open window, the victim only had one defense wound on his hand which means he was asleep when attacked.
Every time that I have to explain I'm not racist because I'm English and white, or hear something like this I get surer I made the right decision to leave.
What the fuck is wrong with people.
Don't Reply
#17372 posted by ijed [190.20.123.182] on 2009/09/06 01:45:51
To the above, just file it away upstairs for later thought.
Mmm...
#17373 posted by MadFox [84.26.170.230] on 2009/09/06 03:20:53
The English do respond strange after closing their acient Whiskey plants.
Responding Somewhat Anyway
#17374 posted by Tronyn [24.78.143.88] on 2009/09/06 10:14:39
It seems like 10 years ago here in North America, the impression of England was that it was fairly free of crime/social problems, compared to the US or whatever. Now, however, the media at least portrays it as a lot more dangerous.
Weird.
#17375 posted by Spirit [213.39.146.182] on 2009/09/06 10:29:10
What could they possibly do wrong. They already put citizens under a permanent alert about terrorism and criminal incidents, ask neighbours to report suspicious activity and put surveillance cameras everywhere. By common logic the UK should be the land of free happy safe people.
Oh
#17376 posted by Spirit [213.39.146.182] on 2009/09/06 10:30:06
not directed at anyone
You Orb!
#17377 posted by MadFox [84.26.170.230] on 2009/09/06 16:00:22
There is a saying goes like...Testis Unos Testis Nullos, meaning when there's only one witness there's no witness.
It seems the mobile camera has defended a case of robbery in trial, because it had the suspect on camera.
It's
#17378 posted by ijed [190.20.123.182] on 2009/09/06 17:22:23
A poor place now. Poverty does things like that.
Like Madfox says - testies null ;)
Good
#17379 posted by MadFox [84.26.170.230] on 2009/09/06 19:39:56
there're two deathmatch players at least.
#17380 posted by necros [99.227.133.158] on 2009/09/06 20:14:43
mobile phone cams. putting ancient latin proverbs to the test.
Er
#17381 posted by inertia [75.179.154.192] on 2009/09/06 20:39:27
Ijed: clearly poverty is the product of immorality and stupidity.
...on the part of those in power! Hah!
Groups
#17382 posted by R.P.G. [96.255.198.46] on 2009/09/06 22:48:07
Suppose poverty = immorality * stupidity. Then we have the following question: Does there exist an element (poverty)^(-1)? If so, then we may have shown the existence of an identity element e such that e = (poverty)^(-1) * immorality * stupidity, and we pose the following questions:
1. Are these elements with the binary operator * part of a group? If so, what is the group?
2. Does the identity element e have a natural interpretation?
Freaks
#17383 posted by MadFox [84.26.170.230] on 2009/09/06 23:29:24
As the givin statement of natural interpretation isn't a suspected logic in the calculation of evolvement it is quiet unpredictable if the notable chances of stupity and poverty are an element of immorality.
So it is the expected answer that solitary sooner is the result of culture, than that poverty is a stupid immorality of nature.
On the other hand...
#17384 posted by MadFox [84.26.170.230] on 2009/09/07 00:14:37
I forgot the e factor.
Rpg
#17385 posted by inertia [75.179.154.192] on 2009/09/07 03:55:24
come back to #tf !
Scampie
#17386 posted by Zwiffle [97.87.57.94] on 2009/09/09 07:13:44
You smell like slightly old hot dog juice.
WELL FUCK YOU
#17387 posted by Scampie [66.188.129.206] on 2009/09/09 07:14:26
Hmm
#17388 posted by nonentity [87.194.146.225] on 2009/09/10 00:40:22
He said slightly...
E
#17389 posted by MadFox [84.26.170.230] on 2009/09/10 00:58:45
Is that poverty, immorality or stupidity?
Captain..
#17390 posted by JPL [213.30.139.243] on 2009/09/10 08:07:41
.. tree of them Captain
^
#17391 posted by JPL [213.30.139.243] on 2009/09/10 08:08:09
... three...
I Was Going To Say....
#17392 posted by RickyT23 [86.136.54.59] on 2009/09/10 11:35:00
....I thought you were French not Irish
Actually...
#17393 posted by JPL [213.30.139.243] on 2009/09/10 14:26:10
.. I have very old Scottish roots...
#17394 posted by MadFox [84.26.170.230] on 2009/09/10 21:21:24
let's not get divided by e
scottish whiskey
Apparently
#17395 posted by RickyT23 [86.24.123.227] on 2009/09/10 22:10:42
Im 3/16ths Jock. I dont really know how they can say that with such accuracy, but...... You never know Jean Phillipe, we could be distantly related :P
My Family Had Tartan
#17396 posted by ijed [190.20.113.119] on 2009/09/11 05:09:22
A few generations ago - clan Macrae.
Who Knows...
#17397 posted by JPL [213.30.139.243] on 2009/09/11 08:35:21
.. I had Scottish roots in the 18th century...
I Lol'ed
#17398 posted by Jago [194.86.38.38] on 2009/09/11 11:11:22
at http://www.youtube.com/watch?v=8cf...
I'm Dutch
#17399 posted by MadFox [84.26.170.230] on 2009/09/11 14:08:02
& how green's your neighbour's grass?
I Was In Amsterdam In July
#17400 posted by RickyT23 [86.136.54.59] on 2009/09/11 14:55:54
And I also went about 6 years ago with college.
The first time I went you couldn't walk anywhere near Dam Square or the railway station without getting approached by gangs offering cocaine and ecstacy.
In July I was there for 5 days and didnt get offered anything except one guy sailed past me on a bicycle and was saying "cheap hashish!"
Smoked a motherload in the coffeshops though 8D
Drugs Are For Tourists
#17401 posted by ijed [216.241.20.2] on 2009/09/11 15:04:29
Over there.
. . .
#17402 posted by ijed [216.241.20.2] on 2009/09/11 15:05:27
My impression from when I've been, at least.
Pope And I
#17403 posted by Zwiffle [66.170.5.18] on 2009/09/11 20:19:10
exchanged unfinished maps last night and it was pretty neat looking at someone else's work and trying to figure out a way to finish it as your own. I got 2 huge, detailed rooms and he got 20 boxes connected by hallways that wandered off the grid.
All you quakers should partner up and do a sexy map swap today!
#17404 posted by Willem [24.199.192.130] on 2009/09/11 20:33:24
That would be cool. Have an FTP somewhere that people can drop off stuff they don't want to finish and let other people pick them over if they want, or finish them up.
Willem
#17405 posted by R.P.G. [128.8.128.180] on 2009/09/11 21:56:17
You have no idea how many people started working on an old scrap of mine and never finished it. :) Hell, metl and I still haven't finished and we've been "working" on it for ages!
RPG:
#17406 posted by metlslime [173.11.92.50] on 2009/09/11 23:28:33
i'm still "working" on it, never fear!
#17407 posted by Zwiffle [66.170.5.18] on 2009/09/11 23:29:13
Is it sm69 because the 69 is supposed to be like a symbol of infinite regress?
Zwiffle:
#17408 posted by metlslime [173.11.92.50] on 2009/09/11 23:33:23
the "69" was because it was such a high number, it implied the map would take a really long time to finish. Of course now we are in the 3-digits for speedmaps, so the joke doesn't work. Maybe sm500 or something.
Or we can say it's the infinte regress thing...
#17409 posted by Spirit [213.39.223.196] on 2009/09/11 23:41:20
You are "working" on some 69 for ages and cannot finish?
It Should 9000.
#17410 posted by necros [99.227.133.158] on 2009/09/11 23:59:58
clearly.
OVER NINE THOU...
#17411 posted by Zwiffle [66.170.5.18] on 2009/09/12 00:01:31
wait, no it isn't. nm
Hmm
#17412 posted by R.P.G. [96.255.198.46] on 2009/09/12 01:27:54
I thought the joke is that metl and I are actually 69ing instead of working on the map?
#17413 posted by Zwiffle [97.87.57.94] on 2009/09/12 01:35:06
RPG stop being so juvenile. Gosh.
Hmm
#17414 posted by nonentity [87.194.146.225] on 2009/09/12 01:44:13
RPG juvenile? Never!
Just Wondering
#17415 posted by R.P.G. [96.255.198.46] on 2009/09/12 04:16:10
Does anyone ever put thought into making their maps/mods/whatever accessible? And I mean to people with disabilities, not necessarily newbies.
Hmm
#17416 posted by nonentity [87.194.146.225] on 2009/09/12 04:59:48
What?
No, seriously. What?
How would that even work, surely it's down to the control interface/device rather than the design of a given map?
Interface Vs. Content Design
#17417 posted by R.P.G. [96.255.198.46] on 2009/09/12 05:41:27
Let's consider the case of websites.
A blind person may have a text-to-speech device that reads the website. This is all fine and good, but what happens when part of the site's content is an image? And I don't mean a screenshot of a game. You'll notice that some people will have email addresses stored in an image to prevent web crawlers from picking them up and adding the address to a spam database. But what happens if there is no alt text for the image? The blind person has no way to email the author of the site because the screen reader can't read the address. This could potentially be a big issue, especially if this email address is the only means to apply for a job. The employer is no longer providing an equal opportunity for all potential applicants.
For websites, the list goes on and on.
Navigation items should be in lists. Screen readers offer the ability to skip over lists, so if a blind person doesn't want to navigate to a different page yet he/she can skip over the menu and proceed to the content.
Links should avoid using the same link text as a previous link on the same page. When someone is cycling through the links on a page, this makes it easier to identify what is being linked to instead of relying on nearby contextual clues.
So clearly the interface is important (in the above examples, that would be the screen reader), but the design and implementation of the content is also very important. Even if someone is using a common interface, such as a stock installation of FireFox, you should still consider content design and avoid red text on a green background since red-green color blindness is a relatively common phenomenon.
I Don't Know Enough
#17418 posted by ijed [190.20.64.211] on 2009/09/12 06:33:09
About the speech tools used, apart from that they're pretty useless (or were) on lots of pronounciations.
Context plz?
What would constitute a decent setup outside of web design?
Don't Worry About It
#17419 posted by grahf [74.127.73.102] on 2009/09/12 08:16:37
It won't matter once we all have occipital jacks, so let's just work on developing those, ok?
Map Swap
#17420 posted by Drew [76.68.239.151] on 2009/09/12 08:32:20
There should be a central map scrap hub at quaddicted. I'd sure as hell contribute!
There Is Audio Quake
#17421 posted by Spirit [213.39.223.117] on 2009/09/12 08:52:25
http://www.agrip.org.uk/
I never got it to run though.
Random Thought
#17422 posted by Jago [194.86.38.38] on 2009/09/12 09:29:53
I shall dedicate this weekend to playing through the entire original Quake on hard or nightmare. Been quite a few years since I last did that.
Afterwards, perhaps Scourge of Armagon (missionpack1) as well.
RPG:
#17423 posted by metlslime [98.248.107.212] on 2009/09/12 11:16:23
I could see Accessibility being a more relevant concept to engine design rather than content design, since the engine controls how people interface with the content.
But, Quake is more a medium of art rather than a medium for conveying information; as such the delivery is what matters. Accessibility is about delivering the message differently so it's available to more people, but the message without the artistic delivery misses the point of art.
So for example, gl_picmip could be considered an accessibility feature, it certainly makes it easier to "play" the game but makes it harder to experience the art of the game.
I can also see people re-mapping the controls to different hardware if they have some physical problem that makes it hard to use the mouse and keyboard. The game already supports this too, it's more a question of what trackball, joystick, etc. is available that actually works well for people.
Hmm
#17424 posted by nonentity [87.194.146.225] on 2009/09/12 13:14:09
There should be a central map scrap hub at quaddicted. I'd sure as hell contribute!
+1
Yes, Please
#17425 posted by Spirit [213.39.223.117] on 2009/09/12 13:50:05
Send them in. Public Domain (such like "Do anything you want with it, giving credit would be nice" (but you don't have to)) or GPL only, I will reject anything else.
I Am German So There Must Be Rules And Order
#17426 posted by Spirit [213.39.223.117] on 2009/09/12 13:52:11
ZIP. Named like the included .map file or scraps_yournick.zip. All filenames lowercase. Include at least one textfile explaining at least the license. Name that textfile like the zip (name it readme.txt and I will stab you with a Quake rune).
#17427 posted by Spirit [213.39.223.117] on 2009/09/12 13:54:28
Oh wait, how about a _src suffix for the zip and txt? That sounds more reasonable.
Bottom line, make sure the file can be extracted to a maps directory without overwriting anything there.
More On Interface Vs. Content Design
#17428 posted by R.P.G. [96.255.198.46] on 2009/09/12 18:25:03
So how should one address audio cues? This is an admixture of level and game design. In Quake 3, when your player is hit you hear an audio cue, a splatter of blood in the area of the screen closest to the source of the damage, the player's head in the HUD turns in the direction of the damage, etc. However, that's clearly game design and outside the control of a mapper. On the other hand, several times the only cue--or the most predominant cue--I've seen about how to proceed in a map is an audio cue, such as a strange sound coming from behind a wall that you must break down.
And then there's spawning enemies behind the player. For normal audio players, this can be a sneaky tactic, but the player is indeed warned about what is happening because of the audio cue. A deaf player will have no warning whatsoever, and for shambler attacks this can be quite devastating and thus frustrating because they had no warning for such a high penalty.
For more general level design accessibility concerns, we can talk about maps that require dexterous movements, such as curve jumping, strafe jumping, or generally a long jump that requires perfect timing. Someone who has no visual or auditory impairment but who does have general motor control difficulties may not be able to complete the map, even though the original Quake maps didn't have such a barrier.
I certainly agree that for comprehensive accessibility you would need to begin from the ground up with the engine, then the game code, then the game content. But I don't think that saying Quake is primarily about art is sufficient justification for not making simple accommodations. My first complaint with that argument is that it seems to imply that the gameplay is not as important as the art. IMO, the map should be just as fun to play whether it's monochrome or full color. And if you build a map (or game) and then take out all the amazing visuals only to find that it's no longer worth playing, then you're doing something wrong and I would no longer classify your product as a "game." In that case, at the core there was no playing; it was just navigating inside a painting or a movie set, possibly with some frustrating elements added.
Note: I'm playing the devil's advocate here. I've only heard of one person in the Quake community who had accessibility issues (he was deaf), and probably anyone who is still playing Quake has found some way to adapt to it. Everyone else has probably moved on. On the other hand, the response so far indicates that in general no one here has been thinking of accessibility issues, which are becoming an increasing concern in the computer world in general, so I'm very much interested in discussing this stuff with anyone who is interested. Please post your thoughts!
More Specific Responses:
#17429 posted by R.P.G. [96.255.198.46] on 2009/09/12 18:29:39
ijed: I'm actually quite impressed with text-to-speech these days. My TTS GPS does an amazing job of reading road names in English, which, of course, is a notoriously non-phonetic language.
Spirit: Thanks for the link! I'm going to try to check that out.
But Can They Say 'Guinness'
#17430 posted by ijed [190.20.64.211] on 2009/09/12 19:08:36
That's the ultimate test ;)
I remember an article about HL2 praising the subtitle option. Seems obvious enough now, but a few short years ago it was new and inventive.
And it's still not applied as a standard.
Although
#17431 posted by inertia [75.179.154.192] on 2009/09/12 19:59:19
I like the criticism RPG raises, there is a metaphor that explains a lot of them away: a Quake level is an obstacle course made of art.
Inertia
#17432 posted by R.P.G. [96.255.198.46] on 2009/09/12 20:28:54
Are all games an obstacle course made of art? If not, why is Quake different?
Maybe I'm not clear what you mean. I had fun making and running through obstacle courses as a kid. It didn't matter if I was climbing a "boring" wall or Michelangelo's David; it was still fun.
RPG
#17433 posted by inertia [75.179.154.192] on 2009/09/13 01:02:23
The point I intended to make is that no one bothers to make obstacle courses accessible to quadriplegics :)
#17434 posted by necros [99.227.133.158] on 2009/09/13 01:22:30
i think that pretty much fully addresses the issue here.
fps levels are visual medium first and an audio medium second.
if you can't see, you're missing out on say 70% of the level. even if there was a way to convey the visuals to someone who was blind, would they enjoy it at all?
i'm not blind, so i can't say for certain, but having a voice over explain to me what the atrium looks like and where the exits are isn't really appealing. i'd rather just put on a good song or something.
So If You Have Any Disability, You Should Not Play Quake?
#17435 posted by R.P.G. [96.255.198.46] on 2009/09/13 01:46:19
inertia: But we make education accessible to people with mental disabilities, no? No one is expecting them to win a Nobel Prize (although some could--keep in mind there are far more types of mental disabilities than retardation and autism); however, our society says it is unacceptable not to make reasonable accommodations for them. Should we therefore make no effort to create a bionic suit so that a quadriplegic could run an obstacle course? Or if you lost a leg (god forbid), should we not provide you with a prosthetic limb so that you could still run the obstacle course?
necros: But not everyone who is disabled is blind. Even if we restrict the discussion to only visual impairment, there is a full range of problems. These include total blindness, color blindness, only having peripheral vision, only being able to see shapes and not fine detail, and the list goes on. For most visual problems it probably would be most effective to change the engine or monitor. But what about other disabilities?
RPG
#17436 posted by inertia [75.179.154.192] on 2009/09/13 02:01:48
I'm on your side here, I'm about as egalitarian as anyone I've ever met--but you can't pretend that listening to a symphony in Braille is equivalent to hearing it. I'd like the disadvantaged to have the ability to approximate the experience to the fullest extent possible, but it won't be the same (we should try, it's worth it, but it will not be the same (until we get our neural plugs)). With Quake, I really don't know how to approximate it for those who suffer from deafness/blindness/immobility.
Don't Devolve The Conversation
#17437 posted by ijed [190.20.64.211] on 2009/09/13 02:54:12
There are no sides.
Designing with impairment in mind is a short step away from what we do anyway. I think that's what RPG was driving at.
I'm guessing he's come into contact with someone recently who has trouble playing games but likes to.
Until the day that you plug cables into your head there'll always be problems. We don't lower the kerb on street corners because we're good people.
9/10 suffer from a mental disability. (9/10 statistics are made up on the spot). But why do we not just let the crippled, the useless, the broken, to die on the kerb. It's not guilt, or conscionce.
I like to think, through making games, that I'm not just wasting everone's time. That I'm contributing soemthing to the advancement of us.
Everything we do is based on what we know. Is anyone out there without friends or family that are fucked up in some way?
Good night, try the veal. Drink is the only thing that shuts the fucker down.
Are There Painters That Try To Paint For Blind People?
#17438 posted by megaman [94.221.105.219] on 2009/09/13 02:59:56
Was Beethoven Deaf?
#17439 posted by ijed [190.20.64.211] on 2009/09/13 03:12:30
#17440 posted by necros [99.227.133.158] on 2009/09/13 03:27:31
rpg, you're looking at this the wrong way. you're under the mistaken assumption that i don't think people with disabilities should play-- let's use the example: quake.
this is not the case at all. my post above was trying to say that (in the example) a blind person wouldn't enjoy playing quake because they wouldn't be able to see the level. in my example, i arbitrarily chose the breakdown of a map's components to be 70% visual and 30% audio. they would only be able to hear ambient sounds.
i just can't imagine a way to impart the visual aspect to the person in a way that would allow them to enjoy it.
Should we therefore make no effort to create a bionic suit so that a quadriplegic could run an obstacle course?
ok, if you want to go sci-fi, then sure. just feed to visual input directly into the brain. but my post assumed that you were talking about stuff that was possible at this time or the near future.
re 17439:
that's not a rebuttal at all. him being deaf doesn't mean anything because he wasn't making music for deaf people.
That's Kind Of What I Meant
#17441 posted by ijed [190.20.64.211] on 2009/09/13 03:30:14
Rebuttal wasn't my intention.
Let's Stick To Game Design
#17442 posted by R.P.G. [96.255.198.46] on 2009/09/13 04:38:39
I'd really prefer to focus on the level and game design aspects of this rather than the ethics.
It looks like no one wants to discriminate, but to answer my original question it also appears that no one has ever thought about accessibility for their levels/mods/games. What I really wanted to talk about is what people are doing, or what can be done, to improve accessibility. So far, a lot of comments have pointed to extreme cases and concluded that not a lot can be done. Going back to the real world example, let's not focus on the quadriplegic just yet; instead, let's focus on the guy who needs a prosthetic. What can be done?
P.S. friends have told me of at least two people they know who are deaf (or very near deaf) but still enjoy listening to music--they turned the volume up really high and feel the music. And for megaman: http://autodios.blogspot.com/2009/...
P.P.S. I'm in no way trying to make people feel guilty for making a map/mod/game that gives a handicap to disabled people. However, I am really interested in the exchange of ideas, and I've always felt that the people here have a lot of potential for that.
#17443 posted by necros [99.227.133.158] on 2009/09/13 09:00:55
rpg, i don't how anything can be done from a level design point of view. if you want to let a guy who has a prosthetic hand (or whatever non-critical disability) play a game, it's in the hands of the guys making input devices and such. if his hand is missing, it doesn't matter how i build my level, he still needs a special controller which is out of my (sorry) hands.
Append
#17444 posted by necros [99.227.133.158] on 2009/09/13 10:11:17
after a bit more thought, i can only think of one obvious and fairly easy thing to alleviate handicap for disability and that would be to not rely solely on colour differentiation for those who are colour blind.
but anything more complex than that (say, making a map that would be playable and appealing to someone who's autistic) is beyond me because i just don't know enough about these more complicated problems. you'd have to understand how an autistic mind works (as well as the varying levels of autism) to be able to create something appealing to someone with the condition, there's not much common frame of reference.
Quake
#17445 posted by Preach [217.44.221.5] on 2009/09/13 11:03:30
Quake is particularly limited in what it can do for somebody who is visually impared, because almost all the media editing tools are geared to change visual elements. In stock ID1 you have no ability to add custom sounds, whereas you can include any number of new textures to a map.
Although you can overcome that limitation with a QC mod, you are still fighting an uphill battle. The quake sound engine is very limited. When you want to play a sound, you can only control the volume and attenuation. Once you have begun playing the sound, the only thing you can do it play another sound on the same channel to override it. The engine does not support moving sound sources at all, and I think that is a critical omission. These things can be fixed, but by now it's something that requires a coder - that can't just be achieved by mapping.
Let Me Reemphasize That
#17446 posted by megaman [94.221.116.78] on 2009/09/13 15:20:32
are there painters that paint for blind people?
#17447 posted by Willem [24.163.61.78] on 2009/09/13 15:40:58
I agree that Quake itself, as it is, isn't really translatable for the blind. However, I think you could come up with something in the Quake universe that would be with a little imagination. Something less visually oriented and more about sound, force feedback, etc.
Megaman
#17448 posted by R.P.G. [96.255.198.46] on 2009/09/13 16:57:03
What you're talking about does not really apply to what I'm talking about. Let me make an analogy about what you're asking: are there game developers that make games for non-gamers?
Gaming is not an inherently visual medium; many video games utilize at least two senses, and most don't require perfect perception from either of those. And I'll repeat myself again: disability is not binary.
And why is everyone so hung up on blind people?
This Dialogue Feels Like A GILL Radioplay!
#17449 posted by MadFox [84.26.170.230] on 2009/09/13 17:13:54
I saw a TV program on new sciense skill that handled about helping people who had a physic damage like missing an arm.
Docters had made a electonic arm attached to some neural imputs.
The patient could move this arm by really thinking hard he had to weighten something. This made the arm go. He could also pick up a glass of water and drink from it.
The only bad aspects were that the patient had to think really hard to make the process go. Also when he had to pick up an egg, the thing just broke, becayse he hadn't the attitude to give the process more accumilation.
So maybe there will be a time people with handicaps can play Quake. Although they will really affirmative the nightmare Quake's Gill horror.
And megaman, let me only say that there are people that paint,
not severly for blind people.
Only you miss the fact that there is structure, smell, empathy.
It may be hard to say for someone in good health, but I can even like a picture from some foot or mouthpainter.
Metlslime
#17450 posted by R.P.G. [96.255.198.46] on 2009/09/13 17:24:37
Going back to the web example, accessibility is just as relevant to the content developers (website developers) as it is to the interface developers (browser developers). I feel that the same goes for game development: you can't aim for comprehensive accessibility without the support of both, but you can still make progress with just one.
You also said that Quake is more a medium of art. To me, video games in general should always primarily be a medium of strategy, interaction, and entertainment; to me, this is the message that is being delivered. Art is a secondary, but still very important, goal. Tetris is not fun and addicting because of its artistic contribution--but I know I'm not telling you anything new. Adjusting gl_picmip would certainly detract from the art of Quake, but it will still be fun to play.
Some Accessibility Guidelines That I've Thought Of
#17451 posted by R.P.G. [96.255.198.46] on 2009/09/13 17:29:23
By no means an exhaustive or fine-tuned list, and I'd love to hear to some comments, criticisms, and additions (but please, no more comments about blind people, ok? Let's be more open-minded):
Dextrous interaction: The required set of in-game maneuvers should not require above-average dexterity. While this will make your map/game accessible to novice gamers, it will also prevent exclusion from gamers who lack fine motor control.
Audio signals: Avoid requiring the gamer to hear a sound in order to proceed, or otherwise penalizing the gamer for not hearing a sound.
Visual signals: Similar to audio signals, avoid using subtle visual cues as the only signal to the player; especially if these cues will be lost by changing the visual display settings (e.g. turning off lighting, disabling colors, or removing textures).
Input devices: Avoid requiring interaction from a specific input device or input style.
Examples of the input devices guideline: A simple example would be to avoid requiring fine, precise input such as from a mouse. A more extreme, but to me, still highly relevant example would be to avoid interaction styles that are difficult without the use of both hands. Doom and Quake were the only games I played a few years ago when I broke my arm because the controls are simple enough that I could map them onto a 5-button mouse and play only with my right hand. How about trying to play Stalker one-handed?
L4D And Visual Access
#17452 posted by Preach [217.44.221.5] on 2009/09/13 17:47:19
Left 4 dead has two accessibility functions that I know of. One is the aforementioned closed-captions. It's worth noting that these have different levels of detail. You can just turn them on for dialogue if you want to be sure you get what the characters are saying. You can also turn on full captioning of sound effects. Then you get captions for other vital sound cues, like the sound of a tank ripping a rock from the ground to throw.
The other option it offers is assistance for colour-blind players, by offering a different HUD colour scheme. This includes making player who are on very low health showing up as cyan rather than red, and drawing the outlines thicker to give a visual cue even when the player cannot read the hue.
It Seems
#17453 posted by inertia [75.179.154.192] on 2009/09/13 18:24:27
we need abstraction! What's the equivalent to display markup for Quake? How can we say signal the player that a trap is about to be sprung, and have different modes of communicating that, based on the settings of the client?
I guess I'd call this a "gameplay API".
Taking A Players Weapons
#17454 posted by Mike Woodham [86.176.84.188] on 2009/09/13 19:05:32
I seem to remember some discussion about taking weapons from a player between maps in an episode (or something like that).
Can someone point me in the right direction please?
Re: Accessibility
#17455 posted by metlslime [98.248.107.212] on 2009/09/14 01:05:45
Moved to its own thread here:
http://www.celephais.net/board/vie...
Removing Weapons
#17456 posted by Preach [217.44.221.5] on 2009/09/14 01:35:22
The essential part of the hack is to create a trigger with classname InitTrigger and touch door_touch. You can then set the trigger's items to the bitflags of the weapons you want to remove.
There are a number of extra things that you may need to workaround:
• The door_touch function will cause crashes without a workaround.
• The function will fail if the player does not have all the items you want to remove.
• If the player is holding one of the weapons you remove, they can still use that weapon until they switch away from it.
• Removing the axe does not behave as you might hope.
The first one is fairly methodical to resolve - you just need some kind of dummy object for the trigger to refer to in the enemy and owner fields. The safest thing to do is create a func_door outside the map, and note its entity number. Then set both enemy and owner to that number.
The second one is also fairly easy to work around. What you need to do is have another InitTrigger entity which the player touches first. This time, use touch BackpackTouch and set items to be all the items you want to remove. The idea is that you give all of the items to the player right before removing them, so that you avoid any problems that might arise. The easiest way to make sure this sequence occurs is to stack the two triggers, and put the BackpackTouch earlier in the entity list.
The third problem is quite thorny. Most of the code that forces a player to change weapons is called when they grab a new weapon. But you will only switch to that weapon if the weapon you are currently holding is your best. If you don't own the weapon you are holding, it will never be your best weapon.
You are okay though, if you are willing to get rid of all the player's ammo at the same time. The trick for getting rid of the player's ammo is to create a BackpackTouch trigger with negative ammo counts. Sadly, the function which bounds the amount of ammo the player can hold only bounds it above, it does not check for ammo counts less than zero. So we have to resort to the same trick as with removing the weapons - give the player full ammo with the first BackpackTouch(which will be correctly bounded regardless of how much he had), then subtract it all off with the second one.
Once the player has no ammo, they will switch to the axe. Since you should always leave the axe item on the player(see below), their current weapon matches their best weapon. You can now give them an item with a further BackpackTouch, and they will switch to that (as long as you give them some ammo for it to boot).
The first sentence of the preceding paragraph actually explains why removing the axe leads to odd behaviour. Once you have no ammo, you always switch to the axe - even if you don't have an axe! However, if the player switchs away from this "magic" axe once they find more ammo or new weapons, they cannot go back to it unless they run out of ammo again. Rather than let the player get into this inconsistent state, just don't remove the axe.
Versioning Systems
#17457 posted by R.P.G. [128.8.128.180] on 2009/09/14 20:29:09
So I want to setup, or somehow acquire access to, cvs/svn/git repositories so I can conveniently manage some repositories between my home desktop, my laptop, and my linux box at uni. I've seen Beanstalk which is a free, but for multiple repositories I would need to create multiple accounts.
I'm just wondering what everyone else does?
Tortoise SVN (Subversion)
#17458 posted by ijed [216.241.20.2] on 2009/09/14 21:29:28
The only problem it has, for a Windows / Linux setup at least, is that it recognises the difference between a and A, which windows doesn't.
Can cause the odd screw up, but haven't had any other problems.
CVS is a POS.
Git I've never used.
SVN is free and should allow multiple repositories under the same access as far as I'm aware.
And yeah, using a file repository is light years ahead of messing around with external drives, discs, uploads or email.
#17459 posted by Spirit [213.39.223.12] on 2009/09/14 21:41:52
git would have the benefit that you would have your "local repository" always with you, where you can check in, branch etc. Then later you would merge to the master. I am not sure if SVN does that too.
Not Sure I Follow,
#17460 posted by ijed [216.241.20.2] on 2009/09/14 21:55:19
But yeah, it does.
Although merging is only for code - binaries from Max, Photoshop or anything else can't be merged AFAIK. Although nothing stops you from copying out and merging by hand.
No, It Doesn't
#17461 posted by SleepwalkR [85.177.90.158] on 2009/09/14 22:05:28
SVN does not work in offline mode, but obviously, if you have a local repository, you are never offline. While local repositories are still much better than flat files, having offsite repositories is much better since it's like an additional backup and you can easily share your work with others.
Ok
#17462 posted by ijed [216.241.20.2] on 2009/09/14 22:17:12
Ijed
#17463 posted by Spirit [213.39.223.12] on 2009/09/14 22:26:23
http://en.wikipedia.org/wiki/Distr...
If I understand correctly you could not do a commit to (your local) SVN while being offline. Eg if you are working on a huge text and want to keep it in versioning a DVCS would be useful. It seems much more complicated too though.
Git Is Okay
#17464 posted by megaman [94.221.99.35] on 2009/09/14 23:30:48
quite fast, but the commands are a bitch to get right. very unintuitive. I can't remember them.
Distributed is nice, local commits are quite an advantage, although i don't get what all the fuzz is about.
Yes
#17465 posted by SleepwalkR [85.177.90.158] on 2009/09/14 23:31:09
You can commit to a local SVN while you're offline.
Right
#17466 posted by R.P.G. [96.255.198.46] on 2009/09/15 03:57:57
So you all just have your own private server and set it up on there, or what? I'm wondering if I should sign up with Beanstalk, if people recommend another service, or if there's some better option.
RMQ
#17467 posted by ijed [190.20.99.6] on 2009/09/15 04:45:16
Uses www.Assembla.com
It Comes With My Host Package
#17468 posted by bear [130.242.7.250] on 2009/09/15 11:52:17
One-click installs for subversion projects (dreamhost).
Killzone 2...
#17469 posted by Jago [84.249.95.211] on 2009/09/15 23:06:34
...is official cool, almost a bit too much action though, I barely have time to spot and admire the scenery.
A Nice Read
#17470 posted by Jago [194.86.38.38] on 2009/09/16 13:56:10
on fostering innovation (at Pixar): http://gigaom.com/2008/04/17/pixar...
Fucking SONY / Gamestop
#17471 posted by Jago [84.249.95.211] on 2009/09/16 18:02:07
So in October 2008, I purchases a PSP for my fiance and a few days ago, the screen became completely garbled: reboots don't help, resetting to factory defaults doesn't either and there is visible damage on the INSIDE part of the screen.
I took the PSP to the local Gamestop where I had purchased the thing and they told me they would get in touch with SONY and then get back to me. A few hours later I received a call saying SONY is refusing to fix the screen free of charge because according to them, the screen fault was caused by the user. According to my fiance: the PSP was working at home, she put it into her shirt pocket, walked down the stairs, walked 100m to the nearest bus stop, took it out of the pocket and the screen was garbled at this point. I have absolutely no reason to doubt her words as she is generally pretty careful with hardware.
I called Gamestop back again and they essentially washed their hands off the issue saying that they can't do anything if SONY won't take my PSP for a warranty repair and they can only send it in for repairs if I agree to fit the bill for a 115 euro repair charge by SONY. I tried to reason with them using logic: if the PSP screen was hit with something, wouldn't there be some visible damage to the front side of the screen instead of only the inside part? However, according to them, it's not impossible for a screen to only show visible damage from the inner side even if it's hit/damaged by something from the outside. They have however, at least given me an address to another store which can replace my PSP screen for a price of 69 euro (instead of the outrageous 115 euro price of SONY).
SONY refusing to honor warranty: check
Gamestop washing their hands off the issue: check
Fiance absolutely furious that SONY is trying to blame her: check
Me in-between of all this shit: check
I could take the easy way out and just pay the local repair shop 69 euro to replace the damn screen. However, I really don't feel like doing this out of principle: SONY is refusing to honor their fucking warranty. I could take this to the Finnish equivalent of "good business beaurau" but stuff usually takes weeks and often months to get anywhere with them. All meanwhile, my fiance is out of a PSP (which she uses for both gaming and as a music player).
I have, after all this, tried calling SONY's "Playstation support" number again and this time they have now washed their hands off the issue as well and told me that if I want to, I should write a complaint to the finnish "good business beaurau".
Fuck Sony
#17472 posted by Zwiffle [66.170.5.18] on 2009/09/16 18:29:24
That's pretty horrible Jago. You should try contacting Kotaku or something, let Sony get a shit ton of bad press for screwing over their customers.
Write Up
#17473 posted by ijed [216.241.20.2] on 2009/09/16 20:47:29
An article shitting on their warranty obligations - read the warranty etc. ask a friend who works in legal matters to clarify anything then get in contact with Kotaku or similar.
Because if they're refusing to honor the warranty then that means they're pretty sure they don't have to, or that it'd cost you too much to press the issue against their army of lawyers.
Upshot being that the warranty probably isn't worth the paper its written on.
To be honest you probably won't get anywhere and will end up paying the 69 euros, but at least its better than just keeping quiet - enough complaints and maybe they will, one day, treat their customers with some respect.
Or Maybe
#17474 posted by megaman [94.221.124.110] on 2009/09/17 00:34:31
buy a ds for 100 bucks
DS
#17475 posted by Jago [84.249.95.211] on 2009/09/17 00:45:15
Doesnt play the PSP games we already have, nor can make use of the 8gb memory card we bought, nor is it a particularly good media player.
#17476 posted by Zwiffle [97.87.57.94] on 2009/09/17 04:12:36
It has Scribblenauts.
It Fucks With Sony
#17477 posted by megaman [94.221.104.84] on 2009/09/17 12:30:30
Cutting Off Your Nose To Spite Your Face
#17478 posted by R.P.G. [96.255.198.46] on 2009/09/18 04:09:17
?
^ Our Community Motto Since 1996
#17479 posted by Scampie [66.188.129.206] on 2009/09/18 14:39:58
Here's A Question For Jah:
#17480 posted by meTch [64.148.26.226] on 2009/09/19 01:03:49
would you consider mapping and level design two different things, as in:
mapping: doing the basics [start,end,minimal lighting, etc.]
level design: mapping which includes; multiple rooms, detail brushes, adding lighting, adding ambient sounds, adding entities, and/or doors to separate rooms, adding traps for the player, and adding interesting scenarios/sights, etc.
or what say you?
Errr ... Well, You Know It Was Just A Thought
#17481 posted by meTch [64.148.26.226] on 2009/09/19 01:04:43
...
No
#17482 posted by Drew [70.51.22.57] on 2009/09/19 02:04:57
I don't have a very developed method though.
Mapping = Making A Map. Level Design = Designing A Level.
#17483 posted by R.P.G. [96.255.198.46] on 2009/09/19 02:31:32
...
#17484 posted by Willem [24.163.61.78] on 2009/09/19 19:39:57
It's all balled up into one thing, for me. I don't really view them as separate jobs.
Coriolis Force
#17485 posted by Jago [84.249.95.211] on 2009/09/19 19:54:42
I bet Lunaran would hate the Suljeva Village part of Killzone 2, because it seems Guerilla Games actually made and released Coriolis Force:
part 1: http://www.youtube.com/watch?v=NWQ...
part 2: http://www.youtube.com/watch?v=JFX...
part 3: http://www.youtube.com/watch?v=Y_4...
That Looks Pretty Good
#17486 posted by nitin [124.168.115.33] on 2009/09/20 01:51:44
nice movement speed and decent weapons. is it just humanoid enemies?
...
#17487 posted by metlslime [98.248.107.212] on 2009/09/20 08:41:42
I've been playing quake for 13 years and never noticed before that a single nail from the super nail gun actually uses 2 ammo units.
I just found out while looking at the QuakeC :)
#17488 posted by necros [99.227.133.158] on 2009/09/20 10:42:41
haha wow o.o;
Mine's A Double
#17489 posted by Preach [94.169.109.218] on 2009/09/20 11:13:31
Go look what happens if you fire it with 1 ammo now...
Ha!
#17490 posted by MadFox [84.26.170.230] on 2009/09/20 13:19:54
you get screwed with one ail!
#17491 posted by Willem [24.163.61.78] on 2009/09/20 13:23:17
metl
That's news to me as well! I just figured it chewed through your ammo faster. Haha...
Nitin
#17492 posted by Jago [84.249.95.211] on 2009/09/20 14:33:04
KZ2 is has a selection of different humanoid enemies, but there are some vehicles to fight as well, both ground and aerial (loved the aerial "ATAC" boss).
ATAC
#17493 posted by Jago [84.249.95.211] on 2009/09/20 14:36:29
http://www.youtube.com/watch?v=DAC...
Jago
#17494 posted by nitin [124.168.115.33] on 2009/09/21 12:01:51
cheers, I'm sold on the game.
actually I think youtube works way better in demoing games than actual demos. Less data to be downloaded, easier to access etc.
For Wipeout Heads
#17495 posted by Jago [194.86.38.38] on 2009/09/21 14:44:25
While I've managed to crack top500 in world ranking on a few Zone tracks in Wipeout HD, this level of play is something I can only dream of:
http://www.youtube.com/watch?v=hof...
Quake Quirks
#17496 posted by ijed [190.20.115.237] on 2009/09/22 04:34:29
I only just noticed that a fish's head shrinks when it dies.
Apparantly there's a fixed model out there - anyone have a link?
#17497 posted by necros [99.227.133.158] on 2009/09/22 05:43:09
it's in quoth
Will Have To Look Again . . .
#17498 posted by ijed [190.20.115.237] on 2009/09/22 13:55:56
Jago
#17499 posted by megaman [90.153.97.94] on 2009/09/23 13:47:18
what's so interesting about that?
That said, i utterly enjoy onboard view videos of anything that's fast. Moar!
Megaman
#17500 posted by Jago [194.86.38.38] on 2009/09/23 15:45:20
The absurd ability of that player to stay glued to the track instead of hitting the walls or falling off at these ridiculous speeds.
In ZONE mode, you start with 100 energy and every time you touch a wall or fall off, you lose energy. The race starts off slow and keeps getting faster and faster as time progresses and you can't brake (except for air brakes that help you turn, not slow you down).
That Fast?
#17501 posted by MadFox [84.26.170.230] on 2009/09/23 22:22:24
Once played a game called "Ballistic". It intended to show the size of speed on the monitor. So if one went 500/miles an hour, the shape of the surounding flew along the vehicle with the same amount of images.
It had an amazing environment of a large subway with views in a high city. It went pretty fast. Can't find it now I look.
FUCKING LOL
#17502 posted by Zwiffle [66.170.5.18] on 2009/09/23 22:33:42
http://failblog.org/vote/page/10/
Elloelle
#17503 posted by Vigil [89.27.18.174] on 2009/09/24 00:10:43
Failblog has a picture with "WIN" on it. Fail.
ñîáñòâåííî ÿ ðàä
#17504 posted by spy [95.56.53.133] on 2009/09/24 18:22:50
hmm, whatever.
#17505 posted by Zwiffle [66.170.5.18] on 2009/09/24 20:09:42
What is this
http://www.quelsolaar.com/love/ind...
#17506 posted by necros [99.227.133.158] on 2009/09/24 21:42:50
that looks wild o.o
i didn't watch the whole gameplay demo, but it sounds really cool. it reminds me of that game someone linked a while ago where you could run around in first person and build walls/mountains and also dig into the ground.
this looks much more polished though.
Looks Interesting
#17507 posted by Drew [76.67.136.56] on 2009/09/25 02:20:29
and polished.
yes.
Okay
#17508 posted by Drew [76.67.136.56] on 2009/09/25 02:32:22
Who else has the impulse to map - to create - and yet when they open up their editor, makes one square room and then gives up?
Seriously
#17509 posted by Drew [76.67.136.56] on 2009/09/25 02:35:37
just tried to whip something together and i produced a hard, angular piece of horse shit.
brutal.
not in a good way.
Drew
#17510 posted by meTch [64.148.26.226] on 2009/09/25 03:08:29
yo singin the song of my life story there, brotha
Solution:
#17511 posted by ijed [216.241.20.2] on 2009/09/25 15:03:35
Don't drink and map, and don't think about it too much.
Everything starts angular.
Easy mapping recipe:
Make ten big boxes, use the hollow -32 function on each.
Link them up with corridors.
Decide on three textures - floor, walls, ceiling.
Add a few boxes inside - crates, pillars or whatever.
By this point you should have no brushes with more than 6 faces.
Put in a player start at one end and a slipgate exit at the other. Route planning does not matter as long as they're as far apart.
Throw in monsters, weapons and some ammo - if you can be bothered for the last two, since impulse 9 works.
Play it.
If it's shit then you've just wasted about ten minutes - start again.
If not then keep going.
SIGAYB
#17512 posted by R.P.G. [72.66.0.138] on 2009/09/26 01:53:00
move "SIG" for great justice.
#17513 posted by Spirit [213.39.219.220] on 2009/09/29 11:41:10
Fact: I must have a http://www.zipitwireless.com/
Problem: It is only available in the US (as cheap as I want it).
Solution: Some nice soul will check his nearby Target market if the "Zipit V2" (dunno if it says V2 on the box) is on sale for <40$ and if so, tells me and then probably buys it. I currently do not have enough in stupid Paypal, so it would take a while for you to get the money. It all needs to be quick because those units are getting popular. :}
Shipping that thing to Germany (as "Gift", so no duty or tax applies) would be around $12.95 if I understand the damn http://www.usps.com/prices/priorit... and the your weird units correctly? Is that true? Are there cheaper options (that do not take a year)?
Re #17296 Ff
#17514 posted by Spirit [213.39.187.201] on 2009/10/02 14:06:53
I decided to make a general call for Quake fanart: http://www.quaddicted.com/quaddict...
L4D2 PREORDERS
#17515 posted by Zwiffle [66.170.5.18] on 2009/10/02 18:40:40
Hey, who all wants to play L4D2 but is unable to pay for it? I am thinking of buying the L4D2 Four Pack and giving out extra copies - please only express interest if you want to play L4D2 but are unable to pay for it for whatever reason. I don't want someone saying "Well I wouldn't pay $50 for it but since it's free I'll take a copy" kind of thing.
Me!
#17516 posted by ijed [216.241.20.2] on 2009/10/02 18:52:17
I am able to pay for it though, which might strike me off your list.
But I'll put my share towards the total price.
Or else organise another buying group, so no problem if you're only wanting people who can't pay.
When I Checked
#17517 posted by ijed [216.241.20.2] on 2009/10/02 18:54:26
The other day wasn't available for preorder yet.
Well
#17518 posted by Zwiffle [66.170.5.18] on 2009/10/02 19:01:00
Preordering a 4 pack is $135.00, and if all 4 people CAN pay, then that would be $33.00 or something per person, a much better deal than $45 per person. Still, if we get 3 people who can pay and one person who wants it but can't pay, then that's still a benefit since we'll have another msgboarder to play l4d2 with.
Thinking It Through
#17519 posted by ijed [216.241.20.2] on 2009/10/02 20:43:46
I pretty much only plan LAN and can organise a group in the office.
But if there's three other func's I'll join to drop the price for the others.
Quake 2 Mission Pack
#17520 posted by yhe1 [71.109.86.221] on 2009/10/03 02:50:34
Does anybody remember how to stop the auto destruct sequence on the level "Stroggo Frefighter" in the quake 2 mission pack the Reckoning?
Wrong Spot For This I Know But
#17521 posted by Tronyn [24.78.143.88] on 2009/10/03 22:53:03
hey metl I've got 3 small wavfiles, in mono, to use as background music for maps, yet fitz still says they're stero only. what shall I do?
#17522 posted by necros [99.227.133.158] on 2009/10/03 23:00:34
obvious question, of course, but i have to ask: you're sure they're mono? maybe they're stereo with identical channels so that it sounds mono?
what compression are you using? afaik, quake works only with pcm (uncompressed). if you use adpcm, even if it's mono, the engine will read it wrongly as stereo.
Tronyn:
#17523 posted by metlslime [98.248.107.212] on 2009/10/03 23:35:40
is this only a problem in fitzquake, or other quake engines too?
Ok
#17524 posted by Tronyn [24.78.143.88] on 2009/10/04 00:02:49
I think I figured out what the problem was, it was the type of compression in the wav - it was a mono wav file but apparently there's a good deal of variety within that (shows how much I know). I picked what I think is the right format, and it was probably right since the error message at least changed. Now when I load the map, in both fitz (a belated thank you of epic proportions for supporting increased limits with the new version!) and aguirre's glquake, I get music/water.wav not looped, and then it doesn't play. Help appreciated.
#17525 posted by necros [99.227.133.158] on 2009/10/04 00:15:18
now you need to open up the file in an audio editor and add markers at the beginning and end of the file.
Cooledit
#17526 posted by MadFox [84.26.170.230] on 2009/10/04 03:14:12
has a special feather to save a wav as looped file.
Alright
#17527 posted by nitin [124.168.34.111] on 2009/10/04 13:24:44
off to japan peeps, I expect some maps to play in 5 weeks :)
Sayonara, Nitin
#17528 posted by generic [67.233.131.37] on 2009/10/04 15:00:55
Have a blast!
Good Trip Nitin
#17529 posted by sock [92.249.164.198] on 2009/10/05 22:56:07
have fun and take loads of pictures!
Hmm
#17530 posted by nonentity [87.194.146.225] on 2009/10/06 11:10:02
Aye, what sock said, many pictures (and have fun ofc). Not that anything'll actually be released when you get back ;p
Mmmh
#17531 posted by MadFox [84.26.170.230] on 2009/10/06 21:10:10
I guess an entity could?
#17532 posted by Drew [76.67.137.16] on 2009/10/07 03:09:10
what happened to Negke lately?
He Created A Level So Vertical...
#17533 posted by metlslime [173.11.92.50] on 2009/10/07 04:29:43
...that even he couldn't comprehend the XY view.
Lol...
#17534 posted by Tronyn [24.78.143.88] on 2009/10/07 05:43:36
awesome.
#17535 posted by Scampie [66.188.129.206] on 2009/10/07 11:19:51
he shouldve uded visgtoups then. nub
#17536 posted by Spirit [213.39.223.18] on 2009/10/07 12:12:11
You guys got to play http://forums.inside3d.com/viewtop...
Fun Article
#17537 posted by megaman [94.221.97.90] on 2009/10/07 12:29:40
about mmo quests and roleplaying http://www.shamusyoung.com/twentys...
#17538 posted by necros [99.227.133.158] on 2009/10/07 23:33:40
i love how he describes in character about ripping up street lamps accidentally. :P
Top FPS Character
#17539 posted by Scampie [66.188.129.206] on 2009/10/08 00:58:46
http://pldx.com/movie/855/Top_FPS/
Necros
#17540 posted by megaman [94.221.97.90] on 2009/10/08 01:45:24
yeah, that made me laugh :D
#17541 posted by necros [99.227.133.158] on 2009/10/08 02:41:01
i shit more pixels than this.
awesome, thanks :)
#17542 posted by [194.65.24.228] on 2009/10/09 16:41:35
wasn´t suppose to be a Quake3 single player?
wasn´t someone working on this?
anybody got a link?
#17543 posted by necros [99.227.133.158] on 2009/10/09 20:07:24
you mean lunaran's coriolis force? that was cancelled ages ago (i believe his computer exploded and he lost everything), and the only other q3sp mod i know of wasn't that great (although to be honest, i never tried it) which i don't remember the name of.
Dark Conjunction
#17544 posted by ijed [216.241.20.2] on 2009/10/09 20:18:07
and Sidrial.
Although sidrail or rial was a POS. DC wasn't bad considering it was made in q3. Not that Q3 is bad, but its not made for SP.
#17545 posted by ijed [216.241.20.2] on 2009/10/09 20:19:28
+Vision
-Ability
#17546 posted by necros [99.227.133.158] on 2009/10/09 20:24:37
Not that Q3 is bad, but its not made for SP.
i think what you mean is that q3 didn't have any SP style AI built in (like pathfinding) and only worked in bot style AI which, i would assume, isn't suitable for a SP game.
i only say this because a lot of great SP games were made with the q3 engine and it is a powerful engine.
Yeah
#17547 posted by ijed [216.241.20.2] on 2009/10/09 21:37:54
It was made by the same guys who made ZenoClash.
They ended up making fake AI markers from uncollectable ammo for DC so that monsters could move. ANd the NPC's I think were all stood on invisible trains.
#17548 posted by metlslime [173.11.92.50] on 2009/10/09 22:57:53
q3 didn't have any SP style AI built in (like pathfinding)
Actually i think q3 had much better pathfinding, since it had to support bots that knew how to navigate a level. Compare that to q1, where the monsters just sort of randomly hump walls when they don't have a clear line of sight to their goal.
The AI for monsters that act more like monsters would probably have to be written, but i think building it on top of bot code should be possible -- basically make them bots that move slower, don't pick up items, are a bit more stupid, etc.
I think the main missing engine feature in q3 was probably saving/loading your game. You could probably create an SP game design that didn't require save/load (other than basic stats that you can store in cvars.)
This is all speculation though; since i haven't looked at the q3 source or gamecode at all.
What About RTCW
#17549 posted by RickyT23 [82.9.20.81] on 2009/10/10 01:55:53
I mean that was SP using IDTech3
#17550 posted by metlslime [173.11.92.50] on 2009/10/10 03:43:40
Many sp games use the q3 engine. The question is how suitable is the original q3 engine for modders who want to make an sp mod.
Yep
#17551 posted by ijed [190.20.85.64] on 2009/10/10 04:23:08
RTCW was a professional mod, same as Alice - access to source and support as well as full time paid team makes a big difference.
This Is Pretty Awesome:
#17552 posted by metlslime [98.248.107.212] on 2009/10/12 10:37:03
spirit made heatmaps of multiplayer deaths from hundreds of demos:
http://www.quakeworld.nu/forum/vie...
Things that would be interesting to add:
1. frequency that a player is at those locations
2. divide total deaths by frequency of player being there, to get lethality -- i.e. likelyhood that each time you pass that point, you will die.
How Bout
#17553 posted by meTch [69.183.59.39] on 2009/10/12 19:18:44
different colours for different players?
That Is Pretty Cool
#17554 posted by necros [99.227.133.158] on 2009/10/12 19:46:41
useless to me, but still, really cool to see. the thing about dying close to walls jumped out at me in the first image. i guess it's just instinctive to try to get as much range as you can from the other guy?
Thanks Metl
#17555 posted by Spirit [213.39.169.215] on 2009/10/12 19:47:44
Picking two players who play(ed) one map a lot was one of my ideas too. But seeing how much work it would be I do not think I will do it.
metl's ideas sound quite interesting too (plus imagine a duel with motion trails plus death spots, that might look sexy) but you'd need to edit mvdparser I guess (maybe it would be possible with the template).
Necros
#17556 posted by Spirit [213.39.169.215] on 2009/10/12 19:49:03
That and getting pushed to walls by explosion splash and lighting gun.
Definitely without any actual use for me too, but looking so fancy! :)
OK
#17557 posted by Zwiffle [66.170.5.18] on 2009/10/12 22:02:00
Who put Mortal Kombat: The Album on my work computer and why am I listening to it?
You're Welcome...
#17558 posted by MadFox [84.26.170.230] on 2009/10/12 23:43:25
Who put the Squad in danger in my sparetime, while I was on my work being out of order?
What's Up Doc?
#17559 posted by lizard [69.2.30.44] on 2009/10/13 04:44:14
I check this site daily.
Someone should make another bogus level so you guys can have something to comment about.
...uhm
#17560 posted by MadFox [84.26.170.230] on 2009/10/13 20:17:43
best comment since starting leveling,
aside reading bad commands...
Well...
#17561 posted by MadFox [84.26.170.230] on 2009/10/13 20:18:50
very well...I mean...what's wrong?
Nothing
#17562 posted by MadFox [84.26.170.230] on 2009/10/13 20:20:23
just read on and don't stop mapping...
docter's here in a while...
^
#17563 posted by meTch [64.148.17.7] on 2009/10/13 21:37:16
this reminds me of that Seinfeld episode with gorge and the whole friend and girlfriend thing and worlds colliding
yaknow..stuff
Torque Game Engine
#17564 posted by Zwiffle [66.170.5.18] on 2009/10/14 21:54:07
Anyone try it out (any version?) A lot of reviews I've seen say it's pretty decent, was thinking of giving it a spin to tinker around in it or something. Looks kind of fun, would be a good break from FPS levels all the time.
Torque
#17565 posted by R.P.G. [72.66.0.138] on 2009/10/15 01:04:52
If I'm remembering the engine correctly, I was helping some folks on a Torque game way back in 2004. Guess how far it got?
Hmm
#17566 posted by nonentity [87.194.146.225] on 2009/10/15 02:53:47
All just torque and no action?
Yeah
#17567 posted by R.P.G. [72.66.0.138] on 2009/10/15 03:01:54
I guess the torque wasn't strong enough to overcome the friction coefficient while at rest. Or something. I hated physics (read: it kicked my ass).
#17568 posted by RickyT23 [86.151.228.238] on 2009/10/15 12:58:45
www.gimmecorn.com/images/cow_400.j...
#17569 posted by RickyT23 [86.151.228.238] on 2009/10/15 12:59:01
http://www.gimmecorn.com/images/co...
Robotic Cow Tongue
#17570 posted by JPL [213.30.139.243] on 2009/10/15 13:57:48
Mooooooooooo !!
http://www.youtube.com/watch?v=OfF...
Hahaha Lol
#17571 posted by Spirit [213.39.156.246] on 2009/10/15 15:26:37
please post more internet links!!!
#17572 posted by RickyT23 [86.151.228.238] on 2009/10/15 16:08:55
http://www.youtube.com/watch?v=plN...
Animal Grace!
#17573 posted by MadFox [84.26.170.230] on 2009/10/15 19:35:52
it might look strange, but can you turn your ears?
"Scientists Scan The Brains Of Mice Playing Quake"
#17574 posted by bear [94.255.216.144] on 2009/10/16 10:05:02
http://www.wired.com/wiredscience/...
#17575 posted by Zwiffle [97.87.57.94] on 2009/10/16 14:45:35
Well. I bet those mice couldn't get through Marcher Fortress on hard mode.
#17576 posted by RickyT23 [86.151.228.238] on 2009/10/16 15:00:02
http://www.youtube.com/watch?v=sqV...
OK I Get The Impression This Is A Classic, But
#17577 posted by RickyT23 [86.151.228.238] on 2009/10/16 15:05:03
http://www.youtube.com/watch?v=Pbc...
It reminds me of the splicers off Bioshock
#17578 posted by necros [99.227.133.158] on 2009/10/16 20:10:30
i wonder why they didn't make the map those mice were running through more than just a box room with cylinders in it.
it would have been cool if they made it as complex as those real-life mazes they run mice through.
Rofl
#17579 posted by RickyT23 [82.2.93.127] on 2009/10/18 20:15:54
http://boingboing.net/2009/07/12/f...
#17575
#17580 posted by Shambler [194.82.40.11] on 2009/10/20 13:31:39
Post of the autumn so far.
The Old One On The Bus...
#17581 posted by MadFox [84.26.170.230] on 2009/10/20 21:50:45
In the case of the Higgs particle collider and, if there was something back in time to save the universe for coming under a bus. It's a paradox to go back in time and murder your grandfather, but physicists are agreed that there is no paradox if you are going back in time to avoid being hit by a bus coming, "responds Dannis Overbye in the New York Times." In the case of the Higgs particle collider and, it is like something back in time to save the universe by a bus.
This post was flagged as spam.
#17582 posted by a spammer [83.253.90.141] on 2009/10/21 03:15:15
This post was flagged as spam.
#17583 posted by a spammer [83.253.90.141] on 2009/10/21 03:30:41
TO ALL READERS!
#17584 posted by Drew [70.51.22.140] on 2009/10/21 03:45:12
I just replayed Slave to a Machine, and holy fuck Ricky, that was fucking awesome. I had forgotten it enough that playing through hard was like, perfection.
Hope that makes you happy. if not, Opps! well one Zellyard is 1' 154.000.000.
This post was flagged as spam.
#17585 posted by a spammer [83.253.90.141] on 2009/10/21 05:01:00
#17586 posted by mwh [118.93.44.115] on 2009/10/21 06:35:20
er
Thanks Drew :)
#17587 posted by RickyT23 [86.151.228.238] on 2009/10/21 10:14:10
This post was flagged as spam.
#17588 posted by a spammer [83.253.90.141] on 2009/10/21 11:43:36
Slave
#17589 posted by nitin [220.107.24.180] on 2009/10/21 11:46:07
is one of the all time great base maps IMHO.
#17590 posted by Spirit [213.39.173.34] on 2009/10/21 11:55:57
83.253.90.141 looks like a bot probing if its gibberish is deleted or not. I highly recommend remove its posts to avoid attracting of actual spam.
Dear Bots
#17591 posted by R.P.G. [72.66.0.138] on 2009/10/21 17:12:30
Please go away, and don't come back until you can pass a Turing test.
Kthxbye.
#17592 posted by Zwiffle [66.170.5.18] on 2009/10/21 17:26:04
They can fake it well enough.
#17593 posted by Willem [24.199.192.130] on 2009/10/21 17:33:47
Well, you're talking to them, so...
Willem
#17594 posted by starbuck [212.159.117.218] on 2009/10/21 20:37:22
yeah but R.P.G. is also a bot. This site is one big turing test beep beep 101010101011 JOIN US THX
Spirit:
#17595 posted by metlslime [173.11.92.50] on 2009/10/22 02:15:16
yeah, i was planning on doing it last night, but forgot.
The Windows 7 Install Saga
#17596 posted by DaZ [80.41.159.89] on 2009/10/23 14:40:10
:P
My god, this is quite possibly the strangest hardware error I have ever come across :)
So I've been using the RC1 version of win7 for a few months, and was loving it - so I bought the home premium version yesterday. Got home, formatted c: and started the install process for windows 7.
It crashes the PC at around 80% installed, so I reboot and try again, it crashes the pc at 72%. This story continues for around an hour, seemingly crashing the pc at a lower percentage of completeness each time. I scratch my beard (that I dont have).
I take the side panel of my pc off, to check that everything is ok inside, everything looks fine, so I think what the hell and give it another try, the pc crashes while the windows 7 installer is loading... hmmm.
Its at this point I notice that the fan on my graphics card has stopped spinning (thank god I removed the side panel)! So after a quick power off I check the card and its boiling all over, oh crap I think and leave it to cool down. Come back an hour later and try again and the fan seems to work fine. However, as soon as the windows 7 installer starts loading, the fan turns off!?
Luckily I had a spare old gpu lying around that I could plug in and install windows (this was fine now) on, and then swap the other card back in.
Bizarre? =)
Laugh
#17597 posted by stevenaaus [110.20.17.26] on 2009/10/23 15:33:46
So much for windows 7 improved power management.
Anyone Else
#17598 posted by nitin [124.99.231.164] on 2009/10/23 15:50:25
been to japan and seen Himeji-Jo?
Astounding stuff!
#17599 posted by necros [99.227.133.158] on 2009/10/23 19:31:47
i take it your video card was still functional afterwards? still, that's creepy...
Improved Power Management
#17600 posted by ijed [216.241.20.2] on 2009/10/23 19:35:20
= not compatible with current hardware.
Nitin
#17601 posted by Vigil [89.27.18.174] on 2009/10/23 21:09:41
Oh, you mean Himeji castle where I just was a few weeks ago?
http://www.flickr.com/photos/24134...
Crappy weather that day, hope you're doing better.
Vigil
#17602 posted by nitin [118.10.197.16] on 2009/10/24 02:16:22
yeah went there 2 days ago, loved it.
weather was good for me.
Vigil?!
#17603 posted by ijed [190.20.98.171] on 2009/10/24 02:34:18
Good name colour choice.
Nitin
#17604 posted by Bal [82.124.26.85] on 2009/10/24 09:41:00
I hate you cause you're in Japan and I'm not. =(
Eat a nice fat okonomiyaki for me please, with some umeshu.
Bal
#17605 posted by nitin [118.10.197.16] on 2009/10/24 11:02:43
going to hiroshima tomorrow which I hear specialises in okonomiyaki. Will oblige :)
Nitin
#17606 posted by Zwiffle [97.87.57.94] on 2009/10/24 14:59:28
Go buy some awesome loli manga and beat off to pictures of pre-pubescent girls ok?
Nitin...
#17607 posted by Bal [90.2.100.145] on 2009/10/25 11:00:53
I hope you're stopping at Miyajima only the way, it's near Hiroshima, and such an awesome spot.
Tomorrow Bal
#17608 posted by nitin [222.144.220.248] on 2009/10/25 11:11:25
btw, still havent eaten that okinomiyaki yet but for dinner tonight.
Nitin
#17609 posted by Vigil [89.27.18.174] on 2009/10/25 12:32:06
If you like hiking, there's an alternate route to Mount Misen on Miyajima island called Omoto pass. Cool hiking route through an old forest, and passes over another peak with awesome views. Bring some water, there are apparently nothing to drink on top, except at the ropeway station.
And speaking of Miyajima...
http://www.flickr.com/photos/24134...
Thanks For The Tip
#17610 posted by nitin [222.144.220.248] on 2009/10/25 14:26:14
any idea how long that route takes on the y=way up?
Although
#17611 posted by nitin [222.144.220.248] on 2009/10/25 14:27:55
I'm a little hiked out having been to Kamikochi and also Tsumago-Magome about a week ago.
But tomorrow is another day :)
Nitin
#17612 posted by Vigil [89.27.18.174] on 2009/10/25 14:47:00
It took us about two hours from the park where the trail begins, but that was with pretty frequent shooting stops. It's very well taken care of with proper steps all the way to the top. We timed it so we could see the sunset. You can catch a ferry to the mainland until about 10PM.
Exiting the Itsukushima shrine (another excellent spot to visit), you should be able to spot a large map of the island, and the Omoto trail will be mentioned on that.
How's the seasonal color there? It was just barely beginnig when I was there, which was a slight disappointment, to be honest.
News Threads
#17613 posted by megaman [94.221.121.90] on 2009/10/25 14:56:32
if we were about to release a second alpha or maybe a first beta of quakeinjector, should we post a new news post or just use the old one?
New
#17614 posted by onetruepurple [89.75.203.25] on 2009/10/25 15:19:30
#17615 posted by Willem [24.163.61.78] on 2009/10/25 15:25:47
Definitely new!
Mt Misen
#17616 posted by Bal [90.2.100.145] on 2009/10/25 15:46:52
What Vig said, hiking up or down the mountain is really nice. We actually used the ropeway to go up, and then hiked back down by the longest route, it was great, but would have probably killed me if I had tried going up it instead (was summer, around 40C).
Oh and by the way, don't just visit Itsukushima shrine, you should also check out Daish&#333;-in, which is further in the island, a very nice temple with lots of funky statues.
There's alot to do on Miyajima really, first time I went there I just spent the day, and was really frustrated not being able to see everything.
The second time, we got a japanese room by the beach on the west of the island, and spent the night there. Was really nice being able to walk around the streets at night, great atmosphere with the sleeping deer and all.
Meh, lucky bastard.
Don't Let The Mini Deers Eat You!
#17617 posted by bear [94.255.222.198] on 2009/10/25 23:13:17
I guess I should go sometime...
Done
#17618 posted by nitin [222.144.220.248] on 2009/10/26 11:09:56
did the omoto trail up and the main trail down. Weather wasnt great but still good enough by the time I got up to the summit. It was much easier than I was thinking it would be.
Oh and cheers for recommending Daisho-in, was going to skip it as I was a bit templed out after Kyoto and Nara but this was probably the coolest one I have been to. Pretty much the ideal japanese temple I had pictured in my mind: secluded, tranquil, colourful and picturesque, and kind of mysterious.
And vigil, colours are quite nice, some areas look better than others obviously. Kamikochi looked splendid with all the different colours.
For The Purrrristz
#17619 posted by RickyT23 [86.151.228.238] on 2009/10/26 13:13:33
http://img18.imageshack.us/img18/2...
The Face
#17620 posted by ijed [216.241.20.2] on 2009/10/26 13:44:37
Reminds me of Krang:
http://missfairchild.files.wordpre...
#17621 posted by Zwiffle [66.170.5.18] on 2009/10/26 15:46:29
Quake meets Tweedle Dee and Tweedle Dum from American McGee's Alice?
http://2.bp.blogspot.com/_T1e2868u...
Re: Krang
#17622 posted by necros [99.227.133.158] on 2009/10/26 18:38:42
i never noticed when i was a kid, but look how short the robot body's arms are. :P
Ricky
#17623 posted by MadFox [84.26.170.230] on 2009/10/26 19:59:30
can you tube your pic seize?
My monitor won't fit the room.
Well I Didnt Make The Pic
#17624 posted by RickyT23 [82.12.238.142] on 2009/10/26 20:26:53
Not my work!
Was this guy:
http://quakeone.com/forums/quake-m...
Re: 17619
#17625 posted by necros [99.227.133.158] on 2009/10/26 21:28:54
those skins aren't that bad. i mean, i don't like them, but they seem well done. it looks like he used the original skin mapping too, which makes the job even harder instead of re-mapping the coordinates with a new model format.
Yeah
#17626 posted by ijed [216.241.20.2] on 2009/10/26 22:29:03
The original models are pretty ugly to work with - the skins themselves are quite well done.
Although
#17627 posted by ijed [216.241.20.2] on 2009/10/26 22:30:28
Pretty Nu-id.
To The Next Time In Exist!
#17628 posted by Scanner Cicret [83.253.95.27] on 2009/10/26 23:06:32
If they not show that I have early write down. This page in wbbmaster have broke a law and walk in a one trapps! If you not understand that so cal my brain on out going number and +461974062066360210 and inside my brain ask so murtch you whant. But remeber the pay list as come out the fax or comuter printer or you private email box. I am so tiger on been called on some thing I not am. And if you whant me Internet text dead and my body dead. You have to broken the law in that contry you live inside.
Look Out Metlslime!
#17629 posted by Scampie [66.188.129.206] on 2009/10/26 23:32:52
You have broke a law and walk in one trapps! He is a tiger :o
Hmm...
#17630 posted by metlslime [173.11.92.50] on 2009/10/26 23:54:50
guess i should ban that ip
Re: 17628
#17631 posted by necros [99.227.133.158] on 2009/10/27 00:59:12
Has anyone really been far even as decided to use even go want to do look more like?
THE BOT HAS HACKED NECROS'S LOGIN!!!!!
#17632 posted by RickyT23 [82.12.238.142] on 2009/10/27 01:59:57
My Logout Back
#17633 posted by MadFox [84.26.170.230] on 2009/10/28 00:18:10
I'm a tex bot, who's madfox? Ran to lune?
?
#17634 posted by hey [77.241.40.31] on 2009/10/28 22:15:11
R U OK
THE HORROR
#17635 posted by LTH [94.193.174.213] on 2009/10/28 23:02:07
beta 2 here:
http://www.random-productions.co.u...
Darkplaces required. Yes, I know you all hate Darkplaces but it's got lots of neat stuff for mods. All feedback etc gratefully received.
Darkplaces Is Fine If You Do Not Play Quake With It.
#17636 posted by Spirit [213.39.169.191] on 2009/10/29 18:00:53
Everyone play this mod, it rocks!
Question
#17637 posted by Tronyn [24.78.143.88] on 2009/10/31 18:56:51
is there a way in Fitz085 to play a music file from the console?
Tronyn:
#17638 posted by metlslime [98.248.107.212] on 2009/10/31 22:25:22
Only plays wav files right now.
Amazon Kindle
#17639 posted by Jago [84.249.95.211] on 2009/11/01 04:24:23
So now that Kindle is available internationally... is it worth getting one if you would like to re-read some classics and well as the newer stuff, yet consider carrying and dealing with paper books an big annoyance (and lets not even get into reading books on a PC)?
#17640 posted by Zwiffle [97.87.57.94] on 2009/11/01 04:53:23
Library? Seems to be okay for me.
So... Um...
#17641 posted by Drew [174.89.237.7] on 2009/11/01 06:35:01
not sure when this is going to be a news thread.
but...
http://www.quaddicted.com/quake-ma...
#17642 posted by Willem [24.163.61.78] on 2009/11/01 10:33:37
The library? Sorry, but LOL.
The Kindle is fucking awesome. I have mine loaded up with reading books as well as some programming stuff. It's great to have it all at my finger tips. It really shines when it comes to traveling - getting on a plane with 3 new books that weigh, basically, nothing and take up almost no space is awesome.
#17643 posted by Spirit [80.171.28.36] on 2009/11/01 10:38:41
ebook readers are a dilemma for me. I would love to have one. But new and better ones are coming out every few months and they are so expensive that they are more like a one time purchase (like a dishwasher).
Also I am disgusted at all the DRM.
259 Dollars?
#17644 posted by Vigil [89.27.18.174] on 2009/11/01 11:01:06
I could buy Kindle, or I could buy ten new books, or over 50 used books. Not to mention I'm only out a few dollars if my book is stolen, I can always donate my book to someone else and buy another one, I don't have to rely on power outlets to read (though I do need light).
Can you add notes to the books with Kindle? Write anything down and then pass it on?
#17645 posted by Spirit [80.171.28.36] on 2009/11/01 11:13:14
Yes. Dunno about the Kindle but notes are a crucial feature most readers should support nowadays.
#17646 posted by Willem [24.199.192.130] on 2009/11/01 12:27:44
You can make notes but I've never done that. I read fiction and some reference stuff so notes are fairly useless to me, personally.
If you want to buy 50 used books, that's great, but remember that I can carry all 50 with me wherever I go. You can't. :)
Ah
#17647 posted by Vigil [89.27.18.174] on 2009/11/01 12:38:31
But the trick is to only carry one at a time. The rest are waiting for you in bookshops.
#17648 posted by Willem [24.199.192.130] on 2009/11/01 12:40:04
I can see this is going to spiral into an awesome circular argument. To sum up as I get my coat, you'll have to pry my Kindle from my cold dead fingers.
#17649 posted by Zwiffle [97.87.57.94] on 2009/11/01 15:07:18
Well I guess, if you really need that secure feeling that you get knowing that you can open that one book at any time and read that one passage at any time, then a Kindle makes a lot of sense. Or if you just get an itch to read some Lovecraft, or something like that.
I guess for me, reading is something I do at home, during a relaxed time before bed or while I'm taking a shit, or if I just take an hour out of the day to read. I wouldn't carry more than one book with me unless I was really close to finishing that book anyway.
I'm kind of curious how much the digital books cost. Most of the scifi I bought recently were like $8 paper backs. (One Arthur C Clarke compilation I have is pretty good except for the semi-frequent spelling errors, such as the letter 'm' replacing the workd 'in.') But I digress.
So really, bottom line, if you're freaking out over not having a ton of things to read while you're out at a concert or some other place, or just like expensive technology, or legitimately feel it's a good product, go ahead and get it.
#17650 posted by Willem [24.199.192.130] on 2009/11/01 15:10:06
Kindle books are generally cheaper than their physical counterparts on Amazon. I get a lot of books for 50% off and those are fairly recent titles.
I tend to have several books on the go at any given time so I like being able to hop into the menu and pick whatever I feel like reading at that moment in time.
Also
#17651 posted by Zwiffle [97.87.57.94] on 2009/11/01 15:19:23
Can you get like text books on their too, or is it just normal every day sort of books? I would imagine you can't, but I haven't looked into it so you never know.
#17652 posted by Willem [24.199.192.130] on 2009/11/01 15:28:51
You probably could but text books aren't a good usage case for the Kindle. It's designed for contiguous reading, not for jumping around quickly as a reference.
In The Mean Time
#17653 posted by Vigil [89.27.18.174] on 2009/11/01 16:43:09
My photography portfolio is finally taking form:
http://jaaskelainen.smugmug.com/
Vigil
#17654 posted by JPL [82.234.167.238] on 2009/11/01 18:07:59
You have here a nice bunch of shots ! Good job ! I love the japan serie :)
Vigil
#17655 posted by megaman [94.221.127.223] on 2009/11/01 18:51:40
To be honest, a lot of those look a bit random. Like a bunch of high-quality vacation pictures, but still with the 'wow that looks great, let's take a picture'-vibe.
Spam-pron :S
#17656 posted by RickyT23 [86.151.228.238] on 2009/11/02 11:52:17
http://quakeone.com/news/mods/4830...
Metl
#17657 posted by Spirit [213.39.223.144] on 2009/11/02 22:33:28
http://ricardo73.deviantart.com/ar...
Spirit:
#17658 posted by metlslime [173.11.92.50] on 2009/11/03 02:34:59
nice... i had actually mocked up something similar (isometric quake) several years ago but had targeted the graphics more at the Super Nintendo level. Unfortunately the images were lost in a hard drive crash.
Bal Or Vigil
#17659 posted by nitin [210.153.143.248] on 2009/11/03 08:32:29
either of you been to sakurajima? pretty awesome island IMHO, although the weather can change quickly and nastily.
Nitin
#17660 posted by Bal [194.2.155.16] on 2009/11/03 10:03:05
I've been to Kagoshima, but didn't have enough time to visit the island unfortunatly, just walked along the coast and took photos of it. :)
I was actually told that the island wasn't so interesting, and required a car, is that not true?
Nitin
#17661 posted by Vigil [89.27.18.174] on 2009/11/03 10:54:29
Nah, unfortunately I never left Honshu (except Miyajima, I guess). I'll keep that in mind for my next trip, though.
Car
#17662 posted by nitin [210.153.143.248] on 2009/11/03 12:06:47
is a must to do it properly but I didnt have one and even on foot, theres a few interesting walking routes.
Definitely not as much to do as Miyajima but its worth it just to see japanese tourists panic when sakurajima erupts and spews ash everywhere :) Those who dont know whats going on think the whole island is going down or something!
Vigil, I suggest Kamikochi over anything else for oyur next trip, definitely my favorite spot so far. And then maybe Koyan San.
Ah Yeah...
#17663 posted by Bal [194.2.155.16] on 2009/11/03 12:16:23
I wanted to do Koya-san last time but it didn't fit in my schedule. Will check both of those locations out next trip! Gone there 4 times now and I'm still not bored of it.
Ah Yeah...
#17664 posted by Bal [194.2.155.16] on 2009/11/03 12:16:23
I wanted to do Koya-san last time but it didn't fit in my schedule. Will check both of those locations out next trip! Gone there 4 times now and I'm still not bored of it.
Magome To Tsumago (or Vice Versa)
#17665 posted by nitin [210.153.143.248] on 2009/11/03 12:27:53
is another worthy hike, with the night spent in tsumago.
Yamadera is stunning, if not the easiest place to get to.
what else, I also really enjoyed Matsumoto and Kawaguchi-ko. And wish I had more time around Iya Valley and Tokushima.
Machinarium
#17666 posted by Jago [84.249.95.211] on 2009/11/03 18:02:08
This game has easily gotten the "fiance stamp of approval" (with fanfare too). Bought it as a gift amd I think she's been at it for 4 hours nonstop now.
It's 20eur on Steam.
Correction
#17667 posted by Jago [84.249.95.211] on 2009/11/03 18:04:13
16.99eur
Nitin
#17668 posted by Bal [90.2.96.75] on 2009/11/03 23:02:25
Ah yeah, I haven't gotten around to visiting Shikoku at all yet (nor Hokkaido for that matter), definitely have to check that out sometime.
Machinarium
#17669 posted by pjw [75.128.249.127] on 2009/11/04 02:34:38
This game has easily gotten the "fiance stamp of approval"
Demo here, if anyone wants to try it:
http://machinarium.net/demo/
I haven't had time yet this week--too much real life.
Shikoku
#17670 posted by Vigil [89.27.18.174] on 2009/11/04 11:39:28
Of course, the best feature of the island is the 88 Temple Pilgrimage route. One day, one day...
Dont Know About The 88 Temples
#17671 posted by nitin [122.20.197.100] on 2009/11/05 02:03:25
but Iya valley is great and the Naruto whirlpools near Tokushima are a sigh too.
Just returned from Ebino Kogen (north of Kagoshima) and its now my equal favorite spot on the trip along with Kamikochi. Well worth checking out!
Hoooray
#17672 posted by Spirit [213.39.219.228] on 2009/11/05 16:03:36
negke is back!
#17673 posted by Zwiffle [66.170.5.18] on 2009/11/05 16:55:28
Not sure if this is news worthy or not but thanks surely to Willem's push of free software for everyone, Epic has released a free version of the UE3 for people to use.
http://kotaku.com/5397808/epic-set...
Hurrah! Free UE3!
#17674 posted by Willem [24.199.192.130] on 2009/11/05 16:56:17
Yeah, that's entirely because of me. You're welcome!
Oh Wow
#17675 posted by Jago [194.86.38.38] on 2009/11/05 17:00:59
That sounds pretty huge.
Jago
#17676 posted by Zwiffle [66.170.5.18] on 2009/11/05 17:04:54
Now you can spend countless hours making your own death match game and then spend 500 hours on a map for THAT!
Also, yeah, I thought that was a pretty huge fucking deal, not sure if it's news worthy or not, but still a huge fucking deal. I will be downloading it and toying with it tonight probably.
Came Here To See If Anyone Had Seen That News Yet...
#17677 posted by starbuck [212.159.117.218] on 2009/11/06 00:09:20
Fucking AWESOME stuff. AWESOME. Willem, do we seriously have you to thank for this? If so, you are a fucking ginormous behemoth among men.
Oh And Have A Beer
#17678 posted by starbuck [212.159.117.218] on 2009/11/06 00:09:36
"new Stuff Since UT3"
#17679 posted by Jago [84.249.95.211] on 2009/11/06 00:38:32
This SDK is actually a newer, more recent version of the engine tech than UT3, here is a list of "new since UT3" features: http://udn.epicgames.com/Three/Dev...
#17680 posted by Willem [24.163.61.78] on 2009/11/06 00:46:01
Yeah, it's the absolute latest engine and we're going to update it every time we update the version we give out to our licensees. It's pretty bad ass!
#17681 posted by Zwiffle [97.87.57.94] on 2009/11/06 00:46:44
Willem have I told you how I've always liked Epic? :)
Gah
#17682 posted by Jago [84.249.95.211] on 2009/11/06 00:56:25
This is annoying, I wish I was 17 again so I could dedicate like 6 hours of every day of my life to developing some small but cool game with a bunch of people.
#17683 posted by Zwiffle [97.87.57.94] on 2009/11/06 01:01:21
DUDE LET'S TOTALLY DO THAT JAGO
Oh Noes
#17684 posted by Zwiffle [97.87.57.94] on 2009/11/06 01:06:29
It crashes on install. I am sad, cuz it installs at work :(
#17685 posted by Zwiffle [97.87.57.94] on 2009/11/06 01:17:26
Wait hold on, I think I figured it out.
Willem: Are you offering complete online UDK classes for us? This is practically your home now!
Willem
#17686 posted by starbuck [212.159.117.218] on 2009/11/06 01:24:53
I've been looking at the pages and have a question - What if one wanted to release a game built using UDK on XBLA? Is that possible?
#17687 posted by Willem [24.199.192.130] on 2009/11/06 13:47:08
starbuck
I'm unsure. I don't think UDK will build for XBox but then again Shadow Complex uses Unreal Engine 3 so ... who knows?
Zwiffle
Heh. Well, I can answer questions as I wrote a lot of the editor at one time or another. Let me know if you have tech questions or 'how to' or whatever...
Good One Epic
#17688 posted by nitin [219.105.47.179] on 2009/11/06 14:50:09
that could result in some very cool things.
Willem
#17689 posted by onetruepurple [89.75.203.25] on 2009/11/06 14:54:09
This is great news to hear, but doesn't this make the MakeSomethingUnreal contest (grand prize: UE3 license) somewhat obsolete?
Btw
#17690 posted by nitin [219.105.47.179] on 2009/11/06 14:57:58
I am now excpecting a quake update in the UE3 engine :)
#17691 posted by Spirit [213.39.186.119] on 2009/11/06 15:05:18
Oh, I am sure there will be one. It will look like the typical misinterpreted retexturing with curves, play like Half-Life and work like Painkiller.
onetruepurple: I think that prize allows any commercial exploitation without you having to pay for it.
#17692 posted by Willem [24.199.192.130] on 2009/11/06 15:10:02
Yes, the UDK download is very different from a UE3 License. No C++ source code, very different licensing terms, no direct support from the Epic team, etc.
Willem
#17693 posted by starbuck [83.67.33.83] on 2009/11/06 18:03:09
I was just looking at the editor now, was running a full-screen fully lit preview of DM Sanctuary on a average specced, 2 year old laptop... how did you do that? Nicely optimised for sure.
Regarding the xbla licencing, say you prototype your game using UDK. If that prototype got you through the xbla approval process, what would happen when you went to make that game? Would you then need the full
Unreal3 license? Live arcade sounds like the way to go, considering the amount of piracy on PC games / iPhone / etc, and I really hope that's gonna be an option someday!
#17694 posted by Willem [24.199.192.130] on 2009/11/06 18:04:41
"I was just looking at the editor now, was running a full-screen fully lit preview of DM Sanctuary on a average specced, 2 year old laptop... how did you do that? Nicely optimised for sure."
I, personally, did nothing. The engine team kicks all kinds of ass.
As for the licensing stuff, I'm really the wrong guy to ask - sorry. I don't know the ins-and-outs or the plans the future.
What I've Heard About The Licensing Terms:
#17695 posted by Scampie [66.188.129.206] on 2009/11/06 23:30:34
Epic takes a 30% cut of your sales once you pass $5,000 in gross when using UDK for commerical use. Not bad for a small indie team considering what a full royalty-free license costs up front.
...
#17696 posted by Scampie [66.188.129.206] on 2009/11/06 23:32:26
and of course, I don't know how to read up, and noticed we were talking about incredibly different bits of the license... :D
So
#17697 posted by Jago [84.249.95.211] on 2009/11/07 01:27:41
Not only Infinity Ward are retard fuckwits, apparently so is John Carmac/ID Software:
"id Software's John Carmack is mindful of the anger over Modern Warfare 2 dropping dedicated server support. That's why he's glad Infinity Ward is going first, because he plans to do the same thing with Rage.
"It's not cast in stone yet, but at this point no, we don't think we will have dedicated servers," he said, according to Variety. But he's glad "we won't have to be a pioneer on that. We'll see how it works out for everyone else."
News that Infinity Ward was dropping dedicated server support in favor of everyone playing online through its new matchmaking service IWNet touched, off, predictably, a petition-fueled backlash from a PC community that had long used dedicated servers to play Call of Duty games. Carmack, Variety said, indicated the felt the servers are a relic of PC gaming's early days."
So being "not shit" is a relic? Nice. What happens when the developer takes down the matchmaking service? Oh right, you are supposed to spend your money on the newest and latest sequel, we can't have people playing our old titles, that's just silly.
Also
#17698 posted by Jago [84.249.95.211] on 2009/11/07 01:36:21
I hereby officially make a commitment to: in the future, purchase every single new PC FPS that 1) is over 90 on Metacritic 2) has an SDK 3) has dedicated servers. I also make a commitment to not spend a dime on any FPS that lacks either #2 or #3.
Correction
#17699 posted by megaman [94.221.118.1] on 2009/11/07 02:08:22
I srsly doubt UE3 sdk is free. You know, the way that Quakeinjector is free.
Few Things:
#17700 posted by Scampie [66.188.129.206] on 2009/11/07 02:36:31
A) The idea of dedicated servers is somewhat outdated, and is part of what holds back PC FPS games from longer lives and stronger competitive play-base. Players having to buy and support a server leads to a one way chain of self destruction in terms of player counts as players who run servers leave the game. Contrast this to RTS games, which have always been P2P systems, and the popular games can continue to have long lives and healthy communitys. Objectively speaking, a P2P system is a stronger choice.
B) Currently, P2P networking is problematic with FPS games (mostly due to player counts), Infinity Ward's very likely not solving some of the fundimental issues of networking when you're relying on the bandwidth of everyone on the server to be up to snuff. And how do you trust anyone's info they send? A fundimental part of a server/client relationship is that the server doesn't trust the client's information on anything except basic input. Now do this with client/client... or potentially server-is-a-client/client... and well, how do you trust anything? Plus, like you said, you're relying on the company's match making service to exist forever(Battle.net is running quite fine... but there aren't many companies as fornunate as Blizzard)
C) Carmack seems to be saying he's thinking about doing this (which means it's not a certainty), and if Carmack thinks about the networking limitations, he'll likely think about solving some of the problems. And if he doesn't, well, then whatever, it's their dollar they're losing by not changing things for the better.
What The Fuck?
#17701 posted by Jago [84.249.95.211] on 2009/11/07 02:53:04
A) The idea of dedicated servers is somewhat outdated, and is part of what holds back PC FPS games from longer lives and stronger competitive play-base.
Do you honestly not see how you have got this COMPLETELY backwards? I mean, seriously? If you are in fact serious and not just trying to troll me, please point me to popular P2P-based multiplayer games which have survived with a healthy community and are still going strong after 10 years. And yes, this is a Quake comparison.
Players having to buy and support a server leads to a one way chain of self destruction in terms of player counts as players who run servers leave the game.
You must have missed the fuckton of games that offer free dedicated server as a separate download.
Hmm
#17702 posted by nonentity [81.141.21.25] on 2009/11/07 05:02:24
Starcraft
#17703 posted by Zwiffle [97.87.57.94] on 2009/11/07 05:10:41
Starcraft is sort of a special case though. It's hugely successful in Korea, where there's an entire economy set up around Starcraft progaming. They also have a hugely successful Battle.net to help provide match making + community features + hosting games. So.
Hmm
#17704 posted by DaZ [80.41.141.189] on 2009/11/07 05:42:22
Jago, I think that what Scampie was getting at is that with a dedicated server system, people have to pay from their own pockets to keep those servers running, so therefore when people stop playing, servers shut down and the game dies.
Of course there are always a few people who pay for dedicated servers through love for the game, no matter how many people play, but typically this isn't enough to maintain an active and healthy community, though there are of course exceptions (hello Quake / Doom etc).
#17705 posted by Scampie [66.188.129.206] on 2009/11/07 06:47:01
popular P2P-based multiplayer games which have survived with a healthy community and are still going strong after 10 years
Starcraft.
The world has moved on from Quake... all it's dedicated servers are dead. Yeah there's a modding scene, but not much of a gaming scene... too we didn't have a P2P system: no making a multiplayer mod/map and hoping servers run it; you just need to entice players to play it. With a dedicated server solution, getting mods played is very chicken and the egg in that server operators won't run something that doesn't get players, and players can't play something without servers running it.
You must have missed the fuckton of games that offer free dedicated server as a separate download.
Dedicated server software is free... the cost of renting a proper server to run it on is not. As someone who personally rents a TF2 competitive server, and admins a source engine gaming community with 5 servers... I can tell you, it's far from free.
I'm not trolling, I agree that currently, straight up P2P in a FPS enviroment isn't going to work. But I believe if some work is done, cutting out the middle man of a dedicated server is certainly a future which would be healthy for FPS gaming.
But currently the only benefits of a dedicated server structure is in speed and security. But there are downsides too. The server is the weak link in the game experiance, if it dies or gets overloaded, everyone suffers. Plus, somewhere along the line, someone has to pay the cost of running these servers and once the servers are gone, the playing community stops existing.
On the other hand, a P2P structure doesn't rely on expensive servers, and could theorically scale well to larger numbers of players without increasing cost. There isn't a weak link of a single machine or connection every player relies on. The downsides are that each player's connection contributes to overall lag, and security is a major issue, since each client is relaying information and trusting other clients which could be comprimised.
I'd think someone could be smart enough to figure out something for networking security. And I'm sure there's also something smart that could be done about minimizing lag (although, the march of the future with increasing internet speeds may solve this anyway). This is why I believe if Carmack thinks on these issues, they could fix them; which would make P2P a clear winner over dedicated servers... but if they don't, the gameplay experiance will be terrible (if inexpensive to deploy)... and they'll rightfully find no one playing their game.
Zwiffle
#17706 posted by Scampie [66.188.129.206] on 2009/11/07 07:05:46
Starcraft is sort of a special case though...
I call BS on "special case", since IMO, a large competitive gaming scene is what drives a long and healthy life of a good multiplayer game in the first place. And I find that in FPS games with dedicated servers, the cost of renting servers is one of the early barriers that prevent more people from getting into the scene.
...but, if you insist on a different game, while it's not 10 years (6)... DOTA.
Scamp
#17707 posted by Jago [194.86.38.38] on 2009/11/07 09:16:22
The world has moved on from Quake... all it's dedicated servers are dead.
I've heard same bad things about the situation in the US Quake community, but this is absolutely not the truth in Europe. Around the clock, I can find SOME server with players on it and ping under 100. The last time I did a server search it turned up 150+ servers. I wouldn't call that "dead".
Dedicated server software is free... the cost of renting a proper server to run it on is not. As someone who personally rents a TF2 competitive server, and admins a source engine gaming community with 5 servers... I can tell you, it's far from free.
As someone who works in IT, deals with hosting on a daily basis and has his own server hardware I am well aware it's not free. However, you can in fact get away with things on a very very low budget. If the ONLY server version available is dedicated (and there is no technical reason why a game can't offer the options of dedicated AND listen AND p2p game hosting) there isn't anything to prevent you from running the server package on the computer of one of the players. If you actually want to run the dedicated server on it's very own hardware, a 200$ computer will very easily host multiple game servers and it will serve you for years.
But I believe if some work is done, cutting out the middle man of a dedicated server is certainly a future which would be healthy for FPS gaming.
Ironically, in my view, the biggest problem with P2P/matchmaking is precisely the man in the middle. It's simply not in the publisher's best interest to keep their matchmaking systems running for more than ~2 years when they want to sell you their latest and greatest sequels. And when it comes to men in the middle, I will definately take the longtime fans of the game over a game publisher. You don't even have to look very hard to find games that have been pulled the plug on by the publisher and you can no longer play them because the publisher decided so and you, the player, can do fuckall about it. And some of these games aren't even 5 years old.
COD6MW2
#17708 posted by Bal [82.124.29.187] on 2009/11/07 11:13:32
I'll wait to see how it turns out (the multiplayer), but yeah I'm not very hopeful... To top it off they've limited it to 9v9 games, I guess cause most people wouldn't be able to handle any more without a dedicated server, so meh...
To me dedicated servers are really a strong point of PC gaming, for FPS anyways.
About Rage, who cares? Have they even mentioned anything about multiplayer yet? Doesn't seem like that would be the focus of the game...
The only old p2p games still around that I can think of are Diablo2 and Starcraft yeah, and that's probably just cause it's Blizzard and their mountains of cash.
#17709 posted by Willem [24.163.61.78] on 2009/11/07 11:39:09
"I srsly doubt UE3 sdk is free. You know, the way that Quakeinjector is free."
UDK is extremely free. And it does just a touch more than QuakeInjector. :)
Hmm
#17710 posted by nonentity [81.141.21.25] on 2009/11/07 15:25:52
But developers/publishers are unlikely to just suddenly pull the plug on their match making system for a game that is actually successful, that'd just be bad business practice.
And while I can see the point that currently dedicated servers is the fastest/most stable/most secure system scamp is right in that if p2p architecture becomes more common for PC gaming then developers are going to address the flaws in the system (for example, if someone has a slow connection they can send their updated position to one client with a faster connection that then updates the rest of the clients, neatly avoiding one player causing mass lag spikes for everyone). And as for not trusting the data sent from a client, we already need PunkBuster/VAC/etc to stop people sending the server modified movement/shooting commands, I fail to see how p2p would make much of a difference...
Hmm
#17711 posted by nonentity [81.141.21.25] on 2009/11/07 15:27:54
Oh, and I was one of the people whose initial reaction to the MW2 announcement was a 15 minute rant
(also, I apologise for my abuse of the common comma in the previous post ;)
I Make A Committment
#17712 posted by Shambler [146.191.228.22] on 2009/11/09 16:43:22
To buy as many multiple copies of the games Jago is boycotting as I can afford. Same goes with L4D2.
xxx
Hmm
#17713 posted by nonentity [81.141.21.25] on 2009/11/09 18:15:35
Can I have the spare copies? I'm bare skint ;p
Friend Of Mine's
#17714 posted by megaman [94.221.120.104] on 2009/11/11 14:54:01
http://www.cgpad.org/forum/attachm... About four hours.
What do you guys think?
Well
#17715 posted by R.P.G. [129.2.175.74] on 2009/11/11 17:14:22
I'm tellin' ya guys, it needs more cowbell.
Re: Friend Of Mine's
#17716 posted by Zwiffle [66.170.5.18] on 2009/11/11 19:23:53
Well I think it could be a little brighter. I understand that the dark feeling is probably the mood he was going for, but right now it looks like disconnected pieces floating near each other.
Also, the angle is visually interesting, but it's hard to get a sense of the area itself.
I think it's visually interesting, but probably poor concept art, which I'm not convinced it was meant to be. I would suggest a brighter setting with more detail and the suggestion of a dark area instead of just Doom3 style picture.
I'd Say
#17717 posted by ijed [216.241.20.2] on 2009/11/11 20:11:32
disconnected, but for the style as opposed to the darkness - the window looks photo realistic whilst the furnace is more painterly.
I Like It
#17718 posted by MadFox [84.26.170.230] on 2009/11/12 00:11:12
Looks radiant.., although I agree with the contrast if the window and the smudgy reaktor feel.
Rotate 45 Degrees CW
#17719 posted by bear [130.242.7.250] on 2009/11/13 03:41:20
.
Thanks Guys
#17720 posted by megaman [94.221.120.160] on 2009/11/13 13:47:51
feedback forwarded.
Mapping Help Wiki?
#17721 posted by megaman [94.221.120.160] on 2009/11/13 13:49:27
Wouldn't it make sense to go through the mapping help thread and organise everything into a nice shiny wiki? It would be quite some work, but i think it would help a lot structuring the information. I'm pretty lost everytime I look into that thread ;-)
Nah
#17722 posted by ijed [216.241.20.2] on 2009/11/13 14:33:02
Sounds like the fifth level of hell to make that and keep it updated - usually a bit of patience and searching for keyword is all that's needed.
Yep
#17723 posted by JPL [213.30.181.94] on 2009/11/13 16:33:40
Ctrl+F is your friend :P
Interesting Political Test
#17724 posted by Zwiffle [66.170.5.18] on 2009/11/13 17:41:51
http://www.politicalcompass.org/te...
My results:
http://www.politicalcompass.org/fa...
Well
#17725 posted by megaman [94.221.120.160] on 2009/11/13 17:53:12
Depends on the expectations. It would probably help if it just had all the posts sorted and with irrelevant crap cut out. The way I'm imagining basically is to go backwards through the complete thread and paste info to appropriate wiki pages.
But yeah, I'm not really caring enough for the q1 info to do it myself.
Political Tests
#17726 posted by JPL [82.234.167.238] on 2009/11/13 18:31:45
I stand here: http://www.politicalcompass.org/fa...
I am just french, far away to be communist, so I guess the test is not that accurate :P
Did it work well for you ?
Hmm
#17727 posted by nonentity [86.147.146.45] on 2009/11/14 01:26:40
http://www.politicalcompass.org/fa...
Shockingly I'm pretty far left...
I Bet We're All Left Leaning Anarchists
#17728 posted by Scampie [66.188.129.206] on 2009/11/14 01:51:19
http://www.politicalcompass.org/pr...
I Was
#17729 posted by ijed [190.20.101.142] on 2009/11/14 02:18:25
But less left and less libertarian than most of the ones posted.
I Was
#17730 posted by meTch [69.182.179.147] on 2009/11/14 02:56:44
http://www.politicalcompass.org/pr...
looks about right i guess, funny how that sections green and its like that saying or whatever
Hmm
#17731 posted by DaZ [80.41.184.108] on 2009/11/14 12:11:14
apparently I am Gandhi, give or take a few millimetres =)
:>
#17732 posted by stevenaaus [110.20.54.201] on 2009/11/14 12:54:37
... Where ?
I'm Not Surprised
#17733 posted by Tronyn [68.179.76.140] on 2009/11/15 00:31:33
http://www.politicalcompass.org/pr...
but I wonder what one would have to answer to get really close to one of the edges (ie 8 or 9 either way).
Tronyn
#17734 posted by Vigil [89.27.18.174] on 2009/11/15 01:34:57
Answer almost all questions with Strongly Agree or Strongly Disagree, and you get something like this:
http://www.politicalcompass.org/pr...
I reckon it's the same to get the opposite corner.
Hmm
#17735 posted by nonentity [86.172.35.34] on 2009/11/15 12:20:08
Yes. That is clearly the only difference between you and Gandhi ;p
Yay, Server's Back Up!
#17736 posted by metlslime [98.248.107.212] on 2009/11/16 07:38:49
Yeah
#17737 posted by SleepwalkR [85.179.20.235] on 2009/11/16 08:08:02
Power supply failed. I just noticed when I got up and the provider fixed it inside of 20 minutes.
#17738 posted by Zwiffle [66.170.5.18] on 2009/11/17 00:06:07
I cannot stop watching that damn Birdy Nam Nam video. Damn it's kind of addictive.
http://www.youtube.com/watch?v=n_I...
...nice...
#17739 posted by JPL [213.30.181.94] on 2009/11/17 08:15:08
... and the music is addictive as well :D
Hmm
#17740 posted by nonentity [81.155.121.169] on 2009/11/18 12:50:44
http://www.reuters.com/article/wor...
Amused me, who knew Reuter's could do tongue in cheek. (and sorry about the url of doom, couldn't be bothered to try and remove the RSS feed referer stuff)
Texture Questions
#17741 posted by Tronyn [24.78.143.88] on 2009/11/18 15:03:37
Was just poking around the Quaddicted archive - couple questions. First, what's the name of the wad used in GMSP2 and Necros' The Living End? Also, does a Quake texture wad exist for the textures from Unreal/UT, or Wheel of Time?
#17742 posted by necros [99.227.133.158] on 2009/11/18 20:21:12
the textures glassman and i used are 'rtgnosis', and they should be in the listing there (both as 50% sized q1 and full sized iirc)
Rtgenosis
#17743 posted by nitin [124.168.21.143] on 2009/11/19 11:23:45
or something like that tronyn, originally made for UT. Pretty sure high res versions exist too.
Doh
#17744 posted by nitin [124.168.21.143] on 2009/11/19 11:24:08
should have seen necros' post
Anyone
#17745 posted by nitin [124.168.21.143] on 2009/11/19 11:24:57
know a decent free photo uploading website with generous upload limits?
Hmm
#17746 posted by nonentity [82.10.109.247] on 2009/11/19 12:31:54
Yeh, rtgnosis was originally for UT (or some later derivative) by Undule. The original pack would be on his site if IGN hadn't 'misplaced' the hosted pages...
(You can probably google a copy tho)
Definitely UT(99)
#17747 posted by nitin [124.168.21.143] on 2009/11/19 12:35:29
It was for a mod, cant remember the name off the top of my head though. Real Tournament or something.
Nitin
#17748 posted by Spirit [213.39.187.51] on 2009/11/19 17:14:34
imagehost.org is very good.
Nitin
#17749 posted by Spirit [213.39.187.51] on 2009/11/19 17:14:34
imagehost.org is very good.
FHTAGN!
#17750 posted by Spirit [213.39.187.51] on 2009/11/19 17:15:07
And imgur.com is a rising star.
Political Compass
#17751 posted by inertia [69.135.208.27] on 2009/11/20 14:24:28
Fun fact: t was designed by Libertarians, i.e. quasi-ethical anarcho-capitalists. Anyway, I used to score -9.5,-9.5 on that test; I'm probably -10,-10 now :-)
Rock On Nert
#17752 posted by Zwiffle [97.87.57.94] on 2009/11/20 15:17:38
Although that's a bit too Ghandi for my tastes
#17753 posted by Spirit [213.39.225.202] on 2009/11/21 11:04:17
I finally finished another chapter of the software vs glquake series: http://www.quaddicted.com/software...
Critics, corrections and proofreading are very welcome
Spirit
#17754 posted by mwh [118.93.47.21] on 2009/11/21 23:14:04
You say "strife" where you mean "strive" at one point.
Fixed, Thanks
#17755 posted by Spirit [213.39.225.202] on 2009/11/21 23:43:58
Actually videogaming is to blame. I never played Strife but I remember its screenshots.
Software Vs Glquake
#17756 posted by Orl [76.98.214.54] on 2009/11/22 00:00:22
Those screenshots are awfully dark, I had to up the brightness in my control panel to view them.
But other than that, a very good read. It would be great to see aguiRe's glquake support fullbrights, as most other engines do.
Check News Thread And Help Us With Quakeinjector
#17757 posted by megaman [94.221.126.86] on 2009/11/23 13:00:40
http://www.celephais.net/board/vie...
Deus Ex 3
#17758 posted by Jago [84.249.95.211] on 2009/11/25 01:23:46
So lead designer of Deus Ex 3 says: Ion Storm's original was "kind of slow" and had too few "exciting, memorable moments. There goes any hope I could have for that game...
Expect 20 min long cutscenes and Michael Bay style explosions...
Hmmm.
#17759 posted by Shambler [86.25.221.52] on 2009/11/25 11:44:01
That sucks a bit. Deus Ex really was a very very good game indeed.
#17760 posted by Spirit [213.39.223.222] on 2009/11/25 12:07:58
It still is. Each replay I had so far was great.
Well
#17761 posted by ijed [216.241.20.2] on 2009/11/25 12:55:15
For the people in charge if it doesn't have explosions and "WOW, AWESOME, COOL!" moments (think 14 year old after ten cans of Redbull) then its not a good game. 'I don't think we'll be able to sell this'.
Which is why stuff that's subtle or clever has a very tough time getting produced in the mainstream.
Typically a game that is of that ilk will try to hide its cleverness behind the odd generic gameplay setup or special fx fodder - so that the money men feel safe enough to invest.
Im A PC!
#17762 posted by RickyT23 [82.3.83.224] on 2009/11/26 23:24:19
0_o
Is Something Wrong With Me?
#17763 posted by Jago [194.86.38.38] on 2009/11/27 09:37:05
For the past decade, I have always considered QuakeWorld to be THE ultimate deathmatch game and despite playing other games, I was always coming back to QW for some quick fragfests. I've had a pretty long break (like 2+ years) from QW and yesterday, I played a little bit of QW and a little bit of QuakeLive. I found QL to be genuinely more enjoyable.
Is something wrong with me?
Nope
#17764 posted by Spirit [194.95.77.47] on 2009/11/27 09:42:18
QuakeLive is much easier to just play a quick game. There are always players in your skill level. There are many game modes. QuakeLive is much better than QuakeWorld in those terms. I do prefer the QW gameplay (physics and aircontrol mostly) though.
If QuakeLive would finally work with the OpenSound System I would play it much more than Quake/-World.
Ugh
#17765 posted by megaman [94.221.104.76] on 2009/11/27 12:25:57
for duel, i dropped ql. It's mostly the map selection and the fact that some older maps are broken due to the gameplay changes, so there only are two maps left that are playable and fun (ztn and pt4).
Server Maintenance Downtime
#17766 posted by SleepwalkR [85.179.7.6] on 2009/11/27 18:53:22
Hi folks, the server on which the forum is hosted is going down for maintenance this weekend. This will hopefully only take a few hours, but you know how it is with these things. Stuff may go wrong and it may take longer than expected. No worries though, everything will be backed up off site for great justice!
#17767 posted by necros [99.227.133.158] on 2009/11/27 19:32:23
thanks for the heads up :)
Megaman
#17768 posted by Scampie [66.188.129.206] on 2009/11/27 22:42:30
What about dm6, dm13, t7, and t9?
There's a very active dueling scene in QL, I watch http://www.quake-live.tv/ alot to see the cool matches all the time.
Hmm
#17769 posted by nonentity [81.141.21.25] on 2009/11/28 20:04:52
Yeh, the maps get played.
But all the 'pro' players are whining about it.
Afaik there's a 'contest' (it's some guy offering 50 euro) on ESR atm to suggest the best item/minor layout changes (jumppads and teles) for DM6 with the aim of persuading iD to make it...
Hmm
#17770 posted by nonentity [81.141.21.25] on 2009/11/28 20:05:06
oh, and cheers for the heads up sleep
Heh
#17771 posted by SleepwalkR [85.177.92.245] on 2009/11/28 21:52:54
The upgrade is already finished. Everything went very smooth, surprisingly.
#17772 posted by Willem [24.163.61.78] on 2009/11/28 23:31:23
"But all the 'pro' players are whining about it. "
NO!!!
Duel Maps
#17773 posted by megaman [94.221.104.76] on 2009/11/29 13:26:18
dm6 - almost broken in q3, now broken due to the new spawn system. It's basically impossible to come back against good players. I've never been great at this map, but even other players I was losing against told me so.
dm13 - camp fest, which just is no fun. i mean, a map more defensive than ztn? It basically feels like the guy who hides in the best spots wins. oh yeah, and in the areas where camping isn't > *, it's shaft aim only.
(i always mess the new maps up)
t7 - i did dominate another guy with experience on my first play just because of my superior aim. super lollercoaster simple. Just not necessary to go into anything more than the most simple mind games.
t9 - super huge and wrong scale, shitty teles, camp fest. As a mapper, I feel disgusted to even TRY playing this. And when I did, it totally sucked.
Sleepwalkr:
#17774 posted by metlslime [98.248.107.212] on 2009/11/30 01:47:55
thanks for the warning, seems everything is working!
Hypothetically
#17775 posted by Spirit [213.39.158.147] on 2009/11/30 16:11:37
What would be things you could imagine being funded with amounts of say about $50 that would be of great use for many Quake people? Maybe some itches that annoy you for years but no-one ever fixed?
Think of bounties, some FOSS projects have things like that.
#17776 posted by Spirit [213.39.158.147] on 2009/11/30 16:35:40
I could imagine these:
Engine:
-Ogg Vorbis support for cd track emulation (and other uses)
Stuff:
-Quoth fdg/whatever, or has that been done now? How about QuArK support?
-QuArK port to Linux. Might be way out of the league.
Some articles? Research?
#17777 posted by Willem [24.199.192.130] on 2009/11/30 16:51:24
Bounties would be a very interesting idea. I could see people doing stuff they wouldn't normally if there was some money involved.
Totally
#17778 posted by Drew [70.49.68.145] on 2009/12/01 01:38:07
just ask Negke
Hmmm...
#17779 posted by generic [67.233.160.181] on 2009/12/01 02:11:28
Dare I ask: What did Negke do for money? ;-)
#17780 posted by starbuck [83.67.33.83] on 2009/12/01 14:06:12
gargled an ogres balls in exchange for a shiny nickel.
Shambler's Castle
#17781 posted by Jago [84.249.95.211] on 2009/12/02 01:51:32
Just got around to playing Shambler's Castle, the 1 level "quake in doom3 engine" mod. I was a bit sceptic and obviously purists will easily find some things that don't feel "just right", but overall it was actually really fucking good and great fun.
Yeah I Enjoyed It Too :D
#17782 posted by RickyT23 [82.3.66.135] on 2009/12/02 02:40:42
Welcome
#17783 posted by Zwiffle [97.87.57.94] on 2009/12/02 03:02:53
To "however long ago that came out and everyone loved it", Jago.
Shambler's Castle
#17784 posted by necros [99.227.133.158] on 2009/12/02 04:06:02
first thing i did was replace all the 44khz weapon sounds with original 11khz stock quake sounds.
Hm
#17785 posted by Tronyn [24.78.143.88] on 2009/12/02 22:04:23
well I'm doing a lecture/talk on Quake, as a less formal "cultural lecture" here (at this university, in front of a small academic audience) early next year, I'd take $50 for that (lol). I'll still be doing it either way though.
I'll convert the talk to an article and post it somewhere afterwards. It's tentatively called "The Lingering Legacy of id Software's Quake: A Glimpse Into Thirteen Years of Darkness." Various aspects of Quake, its inspirations, history, artistic style, level design stuff, legacy and etc will be touched on.
For the record I don't think academics should get paid public money to study videogames, I'm even a bit iffy about film. Those things culturally perpetrate themselves; I guess I'm a bit conservative on this one but I think part of the point of literary study is to preserve classic literature like Dante, Shakespeare, Milton, etc.
#17786 posted by Willem [24.199.192.130] on 2009/12/02 22:10:19
That sounds very cool! Wish I could attend.
Tronyn:
#17787 posted by metlslime [173.11.92.50] on 2009/12/02 22:53:49
so academics should only study dead art forms?
I'm Not Necessarily Saying That
#17788 posted by Tronyn [24.78.143.88] on 2009/12/02 23:33:49
though if something's in your exact same language (no language studies required) and not more than 50 years old, you're not really making an effort to put yourself in the mindset of another culture. I can see the benefit society gets out of historians and even about people who can explain cultural/literary history, etc, but I don't see the justice behind someone playing GTA3, writing up their opinion (laced with suitable jargon of course) and collecting public money. Academics is supposed to be difficult (if not boring).
Tronyn:
#17789 posted by metlslime [64.175.155.252] on 2009/12/02 23:50:41
Okay, I guess i agree with that.
But, I think video games is a pretty interesting and rich art form, and I would like somebody to be thinking deeply about it. Game reviewers rarely do, game makers are often too busy making games to write about it, and even when a reviewer or developer writes something really good about games, it's hard to find because there is no organization trying to collect or catalog all of that writing.
So I guess i'm saying since academics shouldn't be doing it, could we at least have some faux-academics to meet all of these needs?
What A Coincidence
#17790 posted by meTch [64.148.30.24] on 2009/12/03 00:39:30
im doing my senior project on quake and how it learns you computer stuff :O
Actually Yeah
#17791 posted by Tronyn [24.78.143.88] on 2009/12/03 00:44:02
I agree that that should be done (lol, I'm doing it, though I'm doing it for free and for fun).
I guess what I'm saying is that the people who should be doing that are journalists, culture writers, and more thoughtful reviewers who want to publish something more extended based on their work and experience. These people are a lot more in touch with current culture than academics.
The Lingering Legacy Of Id Software's Quake: A Glimpse Into ....
#17792 posted by stevenaaus [110.20.48.131] on 2009/12/03 08:19:46
Your title's too long. Something easier to digest would be better. "The Lingering Legacy of id Software's Quake" alone sounds good to me.
Steven++
#17793 posted by SleepwalkR [85.179.29.214] on 2009/12/03 08:24:12
Chess
#17794 posted by stevenaaus [110.20.52.178] on 2009/12/03 20:33:46
Anyway... this is what i waste my time on for the last ages. (Project has a strong tcl dependancy - see installation notes). http://scidvspc.sourceforge.net
I...
#17795 posted by Shambler [86.25.222.9] on 2009/12/03 21:35:41
...want to go to Tronyn's talk!!
#17796 posted by LTH [94.193.174.213] on 2009/12/04 18:24:41
Where is Tronyn's talk? We should all go along and be groupies.
Haha
#17797 posted by Tronyn [24.78.143.88] on 2009/12/04 21:00:21
University of Manitoba, Winnipeg, MB, Canada - basically the centre of North America.
#17798 posted by Spirit [80.171.7.91] on 2009/12/04 21:10:46
Could you record it? :)
I need some serious input on the bounty idea. There is some negotiation about an advertisement deal on Quaddicted that might enable me to fund quite a bit.
It would taint the frontpage though, especially for new visitors.
Ah.
#17799 posted by Shambler [86.25.222.9] on 2009/12/04 21:54:57
TRonyn, live internet broadcast plz.
#17800 posted by metlslime [64.175.155.252] on 2009/12/04 22:45:25
...basically the centre of North America.
Geographically, maybe...
#17801 posted by Drew [74.14.183.251] on 2009/12/04 23:32:20
you're from Manitoba?
That sucks, dude. I meet so many people from there... in other cities.
But yeah, I agree about the live feed.
Spirit
#17802 posted by mwh [118.93.47.21] on 2009/12/05 06:51:17
Bounties often don't seem to work very well. I can't find a reference for this now though :/
For Eg
#17803 posted by stevenaaus [110.20.48.180] on 2009/12/05 10:55:50
http://www.celephais.net/board/vie...
Yeah, I'll be at Tronyn's talk. Funny thing is unis are the only place i take the back row.
Bounties
#17804 posted by bear [94.255.217.209] on 2009/12/05 21:04:07
http://www.ted.com/talks/dan_pink_...
Actually Not From Winnipeg If You Can Believe It I Moved There
#17805 posted by Tronyn [24.78.143.88] on 2009/12/06 20:10:41
anyone have a program that can convert Heretic 2 .m8 files to some other format; gamespy no longer has h2utils.zip. I noticed this program Graphics Converter Pro supports heretic 2 m8, yet its shareware won't do batch conversions (fuckers) and I'm not manually converting all the Heretic 2 textures (I'm doing this because htic2.wad from Quaddicted only has maybe 1/3 of the textures if that).
#17806 posted by Spirit [213.39.129.129] on 2009/12/06 20:57:06
http://www.gamers.org/pub/idgames2...
Also check out http://sourceforge.net/projects/uh...
@Tronyn
#17807 posted by generic [67.233.160.181] on 2009/12/06 22:13:34
I started converting the Heretic 2 tex a while back:
8-bit Q1 - http://www.quaketastic.com/upload/...
24-bit TGA - http://www.quaketastic.com/upload/...
I logically renamed the files so you could see the 24-bit versions IF your engine supported it. Some things may still need a little tweaking, however.
Let me know if you see any necessary changes.
Enjoy!
Where Did You Move There From?
#17808 posted by Drew [65.92.162.29] on 2009/12/09 08:04:52
Siberia?
Haha, Well Almost The Canadian Equivalent, Saskatchewan
#17809 posted by Tronyn [24.78.143.88] on 2009/12/10 19:58:32
nt
Q3 Focal Point Map Released
#17810 posted by sock [78.131.32.151] on 2009/12/13 13:55:43
Info and download: http://www.simonoc.com/pages/desig...
Screenshot: http://www.simonoc.com/images/desi...
Source files: http://www.simonoc.com/pages/desig...
The map was created in 3 weeks for the noghost competition and should be fun for a quick and frantic FFA match. The Bot file was optimized seperately in a different map to hopefully make any offline match fun.
The source files contain the map files, PSDs and various ASE models used to create the portalsky illusion. In order to load the map source file you will need to download both the final and source zip files.
Sock
#17811 posted by nitin [124.168.48.170] on 2009/12/13 14:34:09
made it a news submission.
Hope Tronyn Doesnt Have This Happen In His Lecture
#17812 posted by RickyT23 [86.137.237.173] on 2009/12/14 15:16:53
http://www.tomshardware.co.uk/stud...
#17813 posted by necros [99.227.133.158] on 2009/12/14 20:03:29
obnoxious, but ridiculous enough to be funny. :P
That''s Stupid
#17814 posted by Drew [132.205.163.222] on 2009/12/15 16:15:19
I would have hated that kid. fuck, what a desperate plea for attention. I don't even like it when people eat crunchy fruit in class, though - I probably need to cut down on my coffee intake.
Uhm...
#17815 posted by MadFox [84.26.170.230] on 2009/12/15 17:56:18
my far concerns goes out to my own experience after painting for so many years, introduced to computer habbits, I always search for the delay key while I'm working on canvas.
Yeah!
#17816 posted by Mr Fribbles [118.209.135.229] on 2009/12/16 11:13:22
The christmas crate is back! Woohoo!
I Iz Gettin' A Puppy! :D :D :D
#17817 posted by RickyT23 [217.44.35.134] on 2009/12/16 16:17:39
http://www.pickaloo.com/pic.php?d=...
This was me yesterday on a farm in Ayrshire, Scotland. Picking the dog up for real in January, fo' real! Damn thing has a pedigree as long as your arm, l0lz, not gonna be cheap!
As you can see its a dog (ie male).
Not Quake related, but I am happy about it anyway, if we can have a thread about immorality, maybe we should have one for pets!
Havent thought of a name for him yet, Rascal keeps coming to mind. Not sure what Sandra would think of Shubby.....
Awwwww
#17818 posted by Zwiffle [66.170.5.18] on 2009/12/16 16:33:48
That is sooo adorable!
Shubby is def better than Rascal, Rascal is a boring run-of-the-mill name.
How About
#17819 posted by ijed [190.20.71.40] on 2009/12/16 17:12:55
Nyarlathotep
Azathoth
Hastur
Fiend
Crawling Chaos
Ogre
Shubby would be for a girl ;)
Lol
#17820 posted by RickyT23 [86.23.53.24] on 2009/12/16 17:36:07
Crawing Chaos!
Is Shubby what you called your little girl Ijed?
#17821 posted by Zwiffle [66.170.5.18] on 2009/12/16 17:59:05
Woofthulhu
Hasturds
Dogon (ehhh, yeah =/ )
Hah
#17822 posted by ijed [200.6.105.5] on 2009/12/16 18:52:47
Middle name:
Grace Shub-Niggurath Manning Araya
(Two last names in Chile)
. . . and her Mum pronounces Shub-Niggurath as 'Andrea'.
#17823 posted by necros [99.227.133.158] on 2009/12/16 21:00:27
i'm partial to 'superfly johnson'...
Pudgy
#17824 posted by MadFox [84.26.170.230] on 2009/12/17 03:26:03
^v^
D'aawwwwww
#17825 posted by Orl [76.98.214.54] on 2009/12/17 17:43:38
That is the cutest puppy ever :3
But, can someone tell me what that girl in the background is doing? She looks like shes constipated.
Thats My Fiance!
#17826 posted by RickyT23 [86.23.53.24] on 2009/12/17 18:41:42
You never had a picture taken where you were having an unfortunate facial expression or are you the most photogenic person eva?
LOL
#17827 posted by pjw [75.128.249.127] on 2009/12/18 07:07:58
This is still the best "unfortunate expressions" picture:
http://www.pjwnex.us/media/images/...
#17828 posted by Zwiffle [97.87.57.94] on 2009/12/18 07:15:42
:D
Alcohol....
#17829 posted by JPL [213.30.181.94] on 2009/12/18 09:33:58
.. makes us looking so stupid sometimes... :P
What An Awesome Idea Of Naming Something Shubby
#17830 posted by Tronyn [24.78.143.88] on 2009/12/18 10:13:44
"may you be blessed with fertility, may you spawn thousands of malformed disgusting minions who shall pollute time and space with their abonimable presence, sending nightmares to disturbed and unstable humans, making them shiver in paranoid fear in cold and lonely places."
Heh - I Think The Guy At The Front With His Eyes Closed Looks Like
#17831 posted by RickyT23 [217.44.35.134] on 2009/12/18 10:16:50
he's on something! But it could just be a freak picture where he blinked just as the lens shutter opened, who knows!?
This annoys me:
http://www.tomsguide.com/us/wii-fi...
I mean how stupid is this report!
Dont the government recommend doing half an hour of excercise per day?
So a study where people use it for 24 minutes per day in week 1, then 4 minutes per day in week 2 seems pretty dumb to me! Of course its not going to improve their fitness.
Wii Fit.
#17832 posted by Shambler [86.25.223.26] on 2009/12/18 10:19:46
Whatever homies, go for a run you fat cunts.
Well You Cant Do Yoga And Run At The Same Time.
#17833 posted by RickyT23 [217.44.35.134] on 2009/12/18 10:25:37
And going for a four minute run each day isnt going to help much either, is all im saying.
#17834 posted by necros [99.227.133.158] on 2009/12/18 10:31:12
depends in which direction you're aiming.
on the one side is a game that incidentally makes your more 'fit'. you play the game because it's fun.
on the other side is a computer program you follow fairly strictly that provides a limited form a entertainment as opposed to mindlessly performing your fitness routine.
one is a game, the other is not. the article treats wii fit as if it was a fitness regimen, yet tests it on people as if it's a game. that doesn't make sense.
#17835 posted by Willem [24.163.61.78] on 2009/12/18 11:17:58
"Whatever homies, go for a run you fat cunts."
Seriously, who needs knee cartilage? That shit is for pussies who walk around.
But in seriousness, for most people, doing ANYTHING is an improvement over what they currently do - which is nothing. So if Wii fit gets them off the couch for even an hour a week, they should see SOME health benefit.
I Will Now Solve All Weight Problems:
#17836 posted by ijed [190.20.111.64] on 2009/12/18 12:41:17
Stop eating and take the dog for a walk.
So
#17837 posted by ijed [190.20.111.64] on 2009/12/18 12:41:47
I just reworded Shambler's post.
Hmm
#17838 posted by nonentity [91.84.51.128] on 2009/12/18 13:32:45
Run on grass?
And speaking as a dancer, knee cartilage is over-rated anyway.
Oh Really ...
#17839 posted by sock [78.131.32.151] on 2009/12/18 16:45:43
And speaking as a dancer
a pole dancer? is this the night time job, bump and grindy!?! :P
#17840 posted by Willem [24.199.192.130] on 2009/12/18 17:54:31
I became a U.S. Citizen this morning. I was sworn in and I have my certificate and everything. Ready to go get my passport next! And my NASCAR goodie bag...
Where Are You From Originally?
#17841 posted by RickyT23 [86.23.53.24] on 2009/12/18 21:21:01
Congrats btw! :D
#17842 posted by Willem [24.199.192.130] on 2009/12/18 21:26:14
Canada. It's been about 5 years from start to end to get this to happen. Woot!
Wii Fit...
#17843 posted by metlslime [173.11.92.50] on 2009/12/18 23:20:16
would be pretty cool if it had more games that were actually fun, and if they were built out into more involved levels / campaigns with all of the standard video game incentives that make you want to re-play content (high score, achievements, completeness, etc.)
For example, the skiing mode is the one that is most like a real game, but it would be nice if there was a set of real skiing levels which are long, varied, and interesting. This is probably the one game mode where i actually play it just to improve my score.
The marble-rolling games are cool, but again, needs more depth, more variety, etc. There are so many ball rolling games that are different styles, like Labyrinth, Marble Madness, etc, that you could mine for gameplay ideas.
You could add in a Bushido-Blade style samurai game where how you stand on the board determines your stance, and you use the wiimote to control your sword.
I realize that wii fit was designed and marketed with a very specific image and purpose, so making it more game-like would actually turn away the core audience. For them, the fact that it is not a game, but a self-improvement tool, is what appeals to them (see Brain Age marketing vs. Wario Ware marketing, basically the same genre of game.)
So really, someone make real games for the balance board! Just the fact that you have to stand up and shift your weight while playing makes it a workout, and people will keep playing if it's fun.
Nintendo
#17844 posted by ijed [190.20.111.64] on 2009/12/18 23:40:17
Wouldn't allow it.
Well I'm Bias Because Thats What My Missus (the One With The Girn)
#17845 posted by RickyT23 [86.23.53.24] on 2009/12/19 04:49:56
wanted for christmas. I got her the board+game and another wii-mote +nunchuck w/ motion plus and a charger for the board.
Cost £170 >< 250-300 dollars I guess. Fuuuuuuk.
But I must admit I do enjoy wii bowling 1 and 2. Thats about it for me, but atleast with the extra wii-mote I can play her at tennis.
She expressed interest in the Mario re-release, but that nreally is lame - using 15 y/o tech for a 2009 game. lol.
Wii
#17846 posted by RickyT23 [86.23.53.24] on 2009/12/19 04:51:48
came up as a link for me, but that wasnt my doing. Dodgy internet security from Windows 7, I keep gettin poppups in ie8 and firefox. 64 bit.
Not good, I hope they fix it.
Weird
#17847 posted by RickyT23 [86.23.53.24] on 2009/12/19 04:52:32
its not a link now since I posted the last message. Very wierd. Dont like it :|
Perhaps The Wii Is Evil
#17848 posted by meTch [64.148.56.209] on 2009/12/19 05:37:33
:S
On The Subject Of Fat Cunts.
#17849 posted by Shambler [86.25.223.26] on 2009/12/19 11:21:24
http://www.bluesnews.com/cgi-bin/b...
Maybe this is the solution :D
Hmm
#17850 posted by nonentity [86.136.225.50] on 2009/12/19 12:55:57
Lawl sock. <3 'bump and grindy'
And gz Willem.
On the actually games related topic, I'd swear I saw a tony hawk's branded skateboard thing for the Wii when I was xmas shopping the other day, I'm assuming this means there's a 'real' game using the balance board nao (although it could just be an attempt to make kids 'exercise' (but what kids actually think skateboarding is cool now, all the ones I see have those ridiculous scooter things))
Hmm
#17851 posted by nonentity [86.136.225.50] on 2009/12/19 13:01:18
Yeh, this. http://www.thride.com/
Although apparently it's not compatible with the WiiFit board and costs a fortune, making it more like a glorified guitar hero. Yay board(room) necessitated proprietry board
Question
#17852 posted by Tronyn [24.78.143.88] on 2009/12/20 07:38:11
what's the best way to delete all copies of an entity of one type in a map? I tried doing it in Wordpad in the .map file but that fucked it up - though I cut some brush entities too when I did that.
#17853 posted by necros [99.227.133.158] on 2009/12/20 08:10:47
heh, make a parser to do it >_<
honestly, if i had vs on this machine, i'd do it.
i've been meaning to make a program that will load up all the entities in a map file as just a list and allow you to search through and order by classname or target/targetnames or something but i can never seem to get started on it. :S quark has a list based way to go through entities in your map, maybe take a look at that.
Tronyn
#17854 posted by Mr Fribbles [118.209.181.128] on 2009/12/20 08:32:09
GtkRadiant?
Select one of them and press SHIFT+A and then delete them.
That will select all objects of that type in the map. Works for textures too, if you select one and do SHIFT+A.
Haha
#17855 posted by necros [99.227.133.158] on 2009/12/20 08:41:09
awesome, that command is in qe3 too. it's those highly useful yet rarely used commands that are the real treasure. ^_^;
Selecting Entity Of One Type In Hammer/Worldcraft
#17856 posted by Ankh [88.199.103.6] on 2009/12/20 10:39:59
Go to: Map/Entity Report/Select By Class
you can just enter "light" and all lights will be selected (lights, torches, flame).
You can also search for a specific key walue among all entities
Frib
#17857 posted by Tronyn [24.78.143.88] on 2009/12/20 12:46:08
Thanks but unfortunately no, Hammer - wow thanks Ankh that'll save me some tedious work.
Next question: anyone know a decent bsp->map program for Quake2 bsps? I'm looking at taking an unreleased Heretic II map and making it for Quake with Heretic II textures, and I only have some of it in map/rmf, but I have more of it in bsp files.
Willem Is Canadian Too?
#17858 posted by Drew [70.49.70.245] on 2009/12/20 17:29:10
Who else is Secretly Canadian? Vondur?
Oh,
#17859 posted by Drew [70.49.70.245] on 2009/12/20 17:30:26
Also, Congratulations on the visa!
#17860 posted by Willem [24.163.61.78] on 2009/12/20 18:06:31
Not a visa ... citizenship. I'm now a real live American. :)
Fatso Certificate?
#17861 posted by Spirit [213.39.203.196] on 2009/12/20 18:19:52
Isn't Canada a million times nicer to live? Health care is currently spoken about rather loud, Canada seems great about that.
#17862 posted by Zwiffle [97.87.57.94] on 2009/12/20 18:25:37
Spirit: Yeah my understanding is Canada has a nicer overall atmosphere, but Pope informs me there is rampant racism. At least in his part of Canada. French Canada might not have any racism at all (they're all white, yeah?) so who knows?
Depends What Part Of Canada
#17863 posted by Tronyn [24.78.143.88] on 2009/12/20 18:46:21
I gotta say one problem we have here with out medical system though is DEATH PANELS. As soon as you get sick, within 2 weeks every damned time, the KGB shows up in the middle of the night and kidnaps you, and you're in the Gulag for 20 years easy, if you ever make it out. Damned socialism, if only we had some honest, principled creationists to fight it off...
#17864 posted by Drew [70.49.70.245] on 2009/12/20 18:52:50
Uh, I don't know.
I think the racism level is pretty variant, like in most places. EG the states - it's a much different culture in NYC than in Lubbock TX.
I live in Montreal and even though it's super multi-cultural there's a pretty decent amount of racism, even between white people (anglo vs franco, irish vs italian etc).
But yeah, definitely less noticable racism than what I've seen in say, Alice Springs.
Don't think I want to get into health care. at all.
I totally took that post too seriously, huh?
Either way I'd love to have dual citizenship, jobs, travel etc - changes so much. Seriously Willem, good job, I'm sure its worth the wait!
Yeah
#17865 posted by Tronyn [24.78.143.88] on 2009/12/20 19:02:36
dual American/Canadian citizenship would be amazing, don't think it's possible anymore (not new, grandfathered is allowed). As for the post I couldn't help it; not saying what we have is perfect, not even saying anything at all really, except that the tone of the American debate on the subject is beyond retarded.
#17866 posted by Willem [24.163.61.78] on 2009/12/20 19:12:55
I have nothing against Canada it's just that my life is here now - my job, my house, my wife, everything. So becoming a citizen so that my status here is stabilized seemed the right choice.
And I have dual citizenship - you don't have to give up your Canadian citizenship to become a US citizen. Other countries vary on this topic but Canada is one of the ones that doesn't require you to renounce.
Yeah
#17867 posted by Drew [65.92.24.128] on 2009/12/21 00:25:56
I could have had one when I was a teenager but didn't really think about it - I don't know why my parents didn't force it on me, really...
And I totally agree with Tronyn. On everything.
Nex Year
#17868 posted by ijed [190.20.81.105] on 2009/12/21 02:10:25
ill qualify for proper chilean, but it'd bring me 0 benefit apart from being able to vote / help count votes.
Drew
#17869 posted by nitin [203.217.83.246] on 2009/12/21 11:50:00
Alice Springs doesnt exactly compare with too many places though does it?
I Wish A
#17870 posted by [194.65.24.228] on 2009/12/23 11:17:42
Merry Christmas to All
YES!
#17871 posted by generic [72.189.171.233] on 2009/12/23 23:02:48
A Happy Christmas to All!!!
And
#17872 posted by ijed [190.20.109.172] on 2009/12/24 05:27:59
A happy new year.
<- Bunnywabbit
#17873 posted by Spirit [213.39.223.211] on 2009/12/24 09:49:40
What about easter, how could you forget easter?!
Too.
#17874 posted by Shambler [86.25.223.26] on 2009/12/24 11:43:44
Merry Zombies I mean Merry Xmas. Mmmm snow zombies....
And
#17875 posted by ijed [190.20.76.208] on 2009/12/24 13:17:01
A rockin Kwanzaa!
Snow Zombies?
#17876 posted by neg [88.70.57.236] on 2009/12/24 13:56:17
Zombies on snow!
Merry Christmas
#17877 posted by SleepwalkR [91.35.101.202] on 2009/12/24 15:27:06
everyone! Have a nice time with your family!
Yeah!
#17878 posted by Hrimfaxi [89.150.173.209] on 2009/12/25 00:47:40
It's that time of the year again!
So merry christmas every one!
(Insert Your Religious Holiday Here)
#17879 posted by necros [99.227.133.158] on 2009/12/25 02:32:52
and also happy new year. :)
Word Up
#17880 posted by RickyT23 [86.27.58.193] on 2009/12/25 05:02:17
Who been out drinkin tonight? Me has! Been out canin' it with ma woman and ma homiez, paece!
Also merry christmas!
Merry Xmas
#17881 posted by JPL [90.94.164.14] on 2009/12/25 17:01:50
...to everybody.. I hope Santa Claus brought you tons of gifts !
Drink!
#17882 posted by sock [78.131.32.151] on 2009/12/25 19:44:52
and be merry everyone! :)
Merry F'kn Christmas
#17883 posted by Scampie [72.12.65.176] on 2009/12/26 01:25:44
Hopefully you all look better than I do after this
http://i.imagehost.org/0719/tired_...
(Drove from Wisconsin to Maine straight with only 3 hours of sleep... then had a full day of visiting family)
Omg Phait
#17884 posted by [78.54.65.91] on 2009/12/26 04:30:25
Omg
#17885 posted by SleepwalkR [82.83.95.125] on 2009/12/27 00:09:45
what's that in your face?!
MC
#17886 posted by MadFox [84.26.170.230] on 2009/12/27 21:17:45
let's mimic untill we all cry...
NYE
#17887 posted by DaZ [80.41.147.251] on 2009/12/31 18:04:18
Hope everyone has a good one!
Happy New Year All!!!
#17888 posted by RickyT23 [86.27.58.193] on 2009/12/31 19:15:41
:D
HAVE A HAPPY 2010!!!
#17889 posted by generic [67.233.153.23] on 2010/01/01 00:19:01
H**y S**t
#17890 posted by stevenaaus [110.20.18.38] on 2010/01/01 13:05:55
The whole site is a little crazy
http://englishrussia.com/?p=3163
Woah
#17891 posted by meTch [69.183.58.210] on 2010/01/01 14:05:02
i wish i had one, i almost had a red fox once but my sister was to afraid to grab it :/
Happy New Year !!!
#17892 posted by JPL [82.234.167.238] on 2010/01/01 18:16:01
If I Can Help...
#17893 posted by MadFox [84.26.170.230] on 2010/01/01 21:37:42
http://members.home.nl/gimli/spot....
Cheers!
An Engine Standard For Map/mod Support
#17894 posted by gb [89.27.213.118] on 2010/01/04 00:34:19
is being discussed at inside3d atm.
It would basically take existing fixes/features like extended map limits and a number of modder features, plus skybox support etc. and standards for external resources, and bundle those, and declare that TEH STANDARD.
A mapper could then just say, "this map requires a STANDARD compatible engine" instead of "needs some modern engine". There would be a hard target. Hopefully, this would also encourage modders to use more modern features, instead of just targeting GLQuake out of resignation.
In a later step, more could be added like an enhanced BSP format.
Metl, Lord Havoc and others have posted pretty detailed lists of map limits etc. that would have to be increased, and some modder features to include.
More input is needed, like what (mapping, modding) features would you like to see supported, which is why I'm posting this here.
http://forums.inside3d.com/viewtop...
-
#17895 posted by stevenaaus [110.20.10.102] on 2010/01/04 12:38:33
It's an interesting idea, and well meant, but imho will come to nothing; for the same reasons the Linux Standard Base came to nothing.
The reasons.. they're not so easy to explain. But, in general, the standard is whatever the majority adopts. Even huge commercial entities/conglomerates like apple (firewire), microsoft (silverlight/bing) and ibm (os2) are generally powerless to change this. It's even harder to achieve with an open code base, where everyone is free to make their own changes on a whim.
Hm
#17896 posted by megaman [94.221.104.127] on 2010/01/04 16:18:50
meta
if "they" have an interest for our opinion, they should
- keep the thread on topic
- structure the info. reading 8 pages of unstructured discussion was quite... bleh. Someone needs to collect all the ideas into one post (or a wiki...).
- ask the question here or use a sensible msgboard software (+ and an anon account) :)
stuff
Quakeinjector could use the different standards to automatically choose engines or warn the user. For that, the standard needs to be all or nothing. Either the engine supports every aspect of it, or it doesn't qualify as "supporting engine".
The standard must only ensure compatibility, and not bother with anything else.
Well
#17897 posted by necros [99.227.133.158] on 2010/01/04 22:43:47
i dropped off my thoughts anyway. if nothing comes of it, that's fine. i didn't bother reading any of the other posts though.
P2P Game Servers
#17898 posted by Jago [84.249.95.211] on 2010/01/05 00:52:02
I remember talking to some #terrafusion folks about why I think the trend towards having no dedicated servers in games and having publishers have the capability to effectively "pull the plug" on your ability to play a specific game online was a horrible horrible thing. Some tried to laugh me off pointing to some of the older games for the original XBOX still being run.
Well, HERE is why my point holds. EA is shutting down online support for 20 of it's games, many of them as recent as being from 2009 and 2008. If you happen to own any of these games or those that were shut off during their previous round of closing over 30 different games last year, I hope you still consider it money well spent.
P2p
#17899 posted by megaman [94.221.118.121] on 2010/01/05 14:33:40
this has almost nothing to do with the communication technique. If quake servers weren't communicating with a master server, how would you find them?
Instead, it's all about openness and freedom of software. if ea would release their master server software, users could still play via p2p if they setup the central structure themselves.
#17900 posted by ijed [216.241.20.2] on 2010/01/05 14:37:45
If you happen to own any of these games or those that were shut off during their previous round of closing over 30 different games last year, I hope your last beer bong / joint hasn't stained the box spoiling the chances of taking it back.
. . . though I do own a couple of EA games.
P2p Matchmakers Shuttingdown
#17901 posted by scar3crow [70.173.233.79] on 2010/01/06 00:46:29
http://i.imgur.com/7162m.png
Kind of a "yeah, it'll go away when we release a new one, so be prepared to buy the next one when it comes out."
#17902 posted by Scampie [72.12.65.176] on 2010/01/06 15:11:35
Jago: did P2P kill your dog or something? jesus you have a 1 track mind.
#17903 posted by Spirit [213.39.225.247] on 2010/01/06 22:21:17
The US version of the Sega Saturn port of Quake has another music track. It's B7 from Methods of Destruction by Sonic Mayhem. Here you go:
http://www.quaddicted.com/temp/Qua...
I'll write some proper post some day. I consider that abandonware whatever semi-legal awesome nostalgia fandom.
Finally Got Hold Of It Then
#17904 posted by ijed [216.241.20.2] on 2010/01/06 22:23:13
Thanks!
Wow
#17905 posted by necros [99.227.133.158] on 2010/01/06 22:35:10
how did you find that! thanks! ^_^
Mapping Competition Idea
#17906 posted by negke [88.70.242.123] on 2010/01/07 11:24:32
Category: Random, Useless, Wtf, Zwiffle
Theme: Start maps
Timelimit: One weekend (Friday through Sunday)
Lols aside, this could be regarded as a sort of extended speedmapping session, a chance to build a small (or large? think SOA) map with some nice architecture, traps, cleverly hidden Nightmare entrance etc in a short time. Map sources to be included to make it not entirely useless (so people could theoretically use one of the maps for their episodes - or a chainmap).
#17907 posted by Willem [24.163.61.78] on 2010/01/07 11:35:53
That's kind of a cool idea.
#17908 posted by Zwiffle [66.170.5.18] on 2010/01/07 18:33:52
Interesting, but why not just make it a speed map theme?
#17909 posted by Willem [24.199.192.130] on 2010/01/07 19:00:57
I like the idea of the maps being start maps ... unless you mean make "start map" the theme.
What's The Difference?
#17910 posted by Zwiffle [66.170.5.18] on 2010/01/07 19:33:52
#17911 posted by Willem [24.199.192.130] on 2010/01/07 19:38:15
Oh sorry, he already said that was the theme. Never mind!
#17912 posted by negke [88.70.232.33] on 2010/01/07 20:35:07
No no, the idea is to start maps. Finishing them is not a necessary requirement.
Zwiffle: Because that would probably be too little time for proper detail and stuff.
#17913 posted by [85.138.15.134] on 2010/01/07 22:20:39
then the maps shoudn´t have monsters?
Wait What?
#17914 posted by metlslime [64.175.155.252] on 2010/01/07 22:30:13
is it a start map with a skill selection, or are we supposed to "start" working on larger maps that will take a normal amount of time to finish?
#17915 posted by Zwiffle [66.170.5.18] on 2010/01/07 22:32:44
I was under the impression we were to make start maps, skill-selection maps.
Question
#17916 posted by Tronyn [24.78.143.88] on 2010/01/07 22:42:02
I'm now writing this talk about Quake and its history. Didn't someone have some Quake ads from back in the day kicking around somewhere? Actually, any images or information from around the time of Quake's development/release would be great.
Also
#17917 posted by Tronyn [24.78.143.88] on 2010/01/08 00:13:52
I'm looking for comparison shots between old and new maps/textures, and also just really impressive screenshots (of maps, engines, effects, mods, etc). Links appreciated.
#17918 posted by Spirit [194.95.77.46] on 2010/01/08 09:18:51
I have http://planetquake.gamespy.com/Vie... in good quality at home. Also some other advertisements.
Also some magazine scans of previews and reviews (if I find those files again...).
For some older "nice engine" screenshots see Tei's best of at http://web.archive.org/web/2007100... (bottom).
Kinn's Marcher Fortress or some czg07 are always impressive. But probably not to modern day gamers who are used to huge environments. If you just want to go for the "zomg wow" factor Tenebrae (the doom3ish techdemo level I just cannot find anymore, or Industri), Quake10Year might be something. I have some super sexy screenshot of apsp2 with the Generations Arena enforcer and DP's reflective water somewhere.
Remind me of it!
Tronyn
#17919 posted by negke [88.70.252.123] on 2010/01/08 10:11:55
There was another ad similar to the "Quake is for everyone", it showed a freshly married couple, both with Quake rune rings and the slogan "Quake is forever". I couldn't find it in a quick Google search, but I'm sure I've seen pictures of it somewhere around, in a QExpo booth perhaps?
Direct comparison shots: original dm3 and than's dm3rmx. Possibly the other rmx maps, too.
Good luck on your lecture and make sure to have someone with a digicam record it (so we can watch it and pick at the factual errors :D)
metlslime, others: start.bsp of course
For Level Design
#17920 posted by ijed [216.241.20.2] on 2010/01/08 14:01:13
Show a couple of Zerstorer shots, maybe some from Operation Urth Magik, Quoth and Travail.
#17921 posted by [194.65.24.228] on 2010/01/08 16:03:18
negke what´s the point of making starts maps
#17922 posted by Zwiffle [66.170.5.18] on 2010/01/08 16:26:21
Focus on neat looking maps, not too big, not too small, no monsters/weapons/gameplay. Just ambience I guess.
How About
#17923 posted by ijed [216.241.20.2] on 2010/01/08 16:57:47
Start maps for maps that don't have them?
As a homage.
#17924 posted by Zwiffle [66.170.5.18] on 2010/01/08 17:42:43
That might be cool - expand the original episode hall of the Quake start map to an entire map in itself?
#17925 posted by Zwiffle [66.170.5.18] on 2010/01/08 17:42:51
That might be cool - expand the original episode hall of the Quake start map to an entire map in itself?
Oops
#17926 posted by Zwiffle [66.170.5.18] on 2010/01/08 17:43:02
Sorry for the double.
#17927 posted by Willem [24.199.192.130] on 2010/01/08 20:32:59
The idea of creating maps entirely for the aesthetic is interesting. I often feel that way when making areas - that the combat and items just get in the way. I want to create a good looking area. The fighting is just an excuse to get the player to move through it.
Hmm...
#17928 posted by Willem [24.199.192.130] on 2010/01/08 20:36:36
That gives me a weekend project to play around with actually. Neat!
Willem
#17929 posted by necros [99.227.133.158] on 2010/01/08 21:01:56
i tried this once in the hl2 engine.
it was just this big open venice-like map where you could enter most of the buildings and you were given an airboat at the start.
thing is, you loose interest in it when you realize no one wants to play a map without anything in it. :P
#17930 posted by Zwiffle [66.170.5.18] on 2010/01/08 21:15:11
Well I think a small detail-oriented weekend mapping project could be a bit of fun, I just have to force myself to actually do it instead of sitting on my ass playing games all weekend.
Tronyn
#17931 posted by meTch [64.148.48.101] on 2010/01/09 03:11:25
this has been rolling through the various quake forums
http://nostalgia.poweredbylasers.c...
i cant remember if ive seen it here yet
Map Downloads
#17932 posted by ziffon [62.247.128.164] on 2010/01/09 15:45:21
What's a good place to download all the classic quake 1 custom maps these days? I'm thinking of headshot, ztn, gandhi, danimal and the other guys.
cheers
Ziffon
#17933 posted by nitin [203.217.65.141] on 2010/01/10 01:32:04
try Quadaddicted.com
#17934 posted by RickyT23 [86.27.86.36] on 2010/01/10 10:29:06
quaddicted.com he means
#17935 posted by Spirit [80.171.29.243] on 2010/01/10 11:41:49
http://www.quaddicted.com/quaddict...
No
#17936 posted by [78.54.85.102] on 2010/01/10 12:45:48
He's obviously looking for DM maps.
Found What I Needed At Quaddicted.com
#17937 posted by ziffon [213.89.101.164] on 2010/01/10 21:06:06
Thx!
#17938 posted by Zwiffle [66.170.5.18] on 2010/01/11 22:22:30
Did anyone finish a start map over the weekend?
#17939 posted by Willem [24.199.192.130] on 2010/01/11 22:25:13
... no.
#17940 posted by [85.138.42.125] on 2010/01/11 23:58:48
start map = boring, nothing to kill no fun... next theme please
#17941 posted by Willem [24.163.61.78] on 2010/01/12 00:02:14
There are lots of LDs who like visuals and only do the monsters because they have to. Just FYI. :)
I Started A Start Map...
#17942 posted by generic [67.233.153.23] on 2010/01/12 01:25:10
...and only got one room :-(
It Was A Great Idea
#17943 posted by nitin [203.202.43.53] on 2010/01/12 02:12:11
enough time in a speedmap session and the good ones could be used to introduce new maps by other people.
Apathy Wins Again
#17944 posted by ijed [190.20.97.41] on 2010/01/12 03:25:17
#17945 posted by Spirit [213.39.129.124] on 2010/01/12 10:04:54
http://www.quaddicted.com/stuff/ap...
http://www.quaddicted.com/stuff/ap...
http://www.quaddicted.com/nostalgi... (couldnt find my fixed version)
#17946 posted by [194.65.24.228] on 2010/01/12 10:24:40
I know Willem, good luck for you guys!
have fun
Yeah, Fucking
#17947 posted by megaman [188.109.37.7] on 2010/01/12 11:42:56
There are lots of LDs who like visuals and only do the monsters because they have to.
Maybe those should team up with guys that find visuals too much work to really be able to do it properly. Like me.
It would probably require working from low detail gameplay testing layouts like in that other thread, though.
^^
#17948 posted by megaman [188.109.37.7] on 2010/01/12 11:44:19
http://www.last.fm/music/Sofus+For...
#17949 posted by metlslime [98.248.107.212] on 2010/01/12 11:47:05
There are lots of LDs who like visuals and only do the monsters because they have to.
Nowadays those are called "environment artists" :)
#17950 posted by Willem [24.163.61.78] on 2010/01/12 11:55:06
Haha, true enough. I do a lot of both so I forget that some guys are exclusively one or the other these days.
Trinca
#17951 posted by negke [88.70.241.23] on 2010/01/12 13:10:40
Go map!
#17952 posted by [194.65.24.228] on 2010/01/12 14:37:35
not the proper theme for mapping... maby later on
How Many Times Can You Die!?!
#17953 posted by sock [78.131.32.151] on 2010/01/12 19:12:48
http://www.kongregate.com/games/Te...
Heh
#17954 posted by ijed [216.241.20.2] on 2010/01/12 20:24:06
Not bad, but the controls feel a bit loose.
Try this:
http://www.newgrounds.com/portal/v...
Sock:
#17955 posted by metlslime [173.11.92.50] on 2010/01/13 03:29:26
very cool game. Too bad the full game is $15... seems a little pricey based on the apparent size of it (8 levels, 2 of which were in the demo and fairly short.)
Technical Question...
#17956 posted by DaZ [80.41.184.121] on 2010/01/13 04:16:53
Regarding wireless internet connections.
My phone exchange finally got upgraded last week so I got a new package deal that includes the new speed I can get, it also includes a free wireless router.
Now, I know next to nothing about wireless connections, but the most pressing worry I have is that I have no idea how far the signal will travel.
You see, the router will be connected to the phone line on the bottom floor of the house, but my pc is on the 3rd floor and I really, really don't want to move it. Any ideas here?
The 2nd thing is that I need to buy myself a wireless card for my pc, and I have no idea what make and model is good. I've heard horror stories about bad wireless cards dropping the connection all the time, and I really want to avoid that =)
Someone said this might be worth picking up http://www.ebuyer.com/product/5012...
I don't want anything fancy, but I want a stable connection above all else :)
Stupid Suggestion
#17957 posted by ijed [190.20.100.113] on 2010/01/13 04:53:00
Just buy the 5-10 quids worth of cable - I'm guessing the router will have an old fasioned line output as well.
Wireless tends to be unreliable for packet loss unless you've got a slick netcard - like the one posted. But I suspect stuff like that won't be trustworthy because they're based on certain conditons, like not having walls or floor in-between.
Wireless is for laptops . . .
Daz
#17958 posted by nitin [203.202.43.54] on 2010/01/13 04:54:09
If you have a phone socket on the 3rd floor, cant that go into your router direct, near your pc? or does it have to go into the main line on the bottom floor?
#17959 posted by necros [99.227.133.158] on 2010/01/13 04:59:50
dunno if this will help, but i get full signal strength through 1 floor.
Eeerp!
#17960 posted by DaZ [80.41.184.121] on 2010/01/13 06:06:30
I have a cabled setup right now with a router on the 2nd floor, which is plugged into the only phone line socket in the house (w00t for old english houses) on the 1st floor with a huge extension lead =)
Then I run ethernet up to the 3rd floor for my pc. Really I could just keep this current setup and it would work ok, but I would like to remove all these cables trailing all over the house =)
If anyone has had any experience (good or bad) with using wireless internet through multiple floors I would be very grateful if you could post your thoughts!
Pricey Pixels
#17961 posted by sock [78.131.32.151] on 2010/01/13 09:05:11
@metlslime, I totally agree, I was shocked when I saw the 15 dollar price tag on a game that plays like an average flash game. I know the graphics are suppose to be all retro and low detail but it really ticked me off that someone thinks they can sell it! The game mechanic is ok for a couple of levels but after a while I just felt bored and I really did not care about the characters or story. I am all for supporting indie games and innovation but the game felt like a rip off to me.
@ijed, lies, wireless works perfectly well for desktop pc's as well. Laptops just have the feature built in by default that is all!
@Daz, 3 floors of an old english house will have crazy thick walls, strange building materials and you would probably need a really good wireless router to get the signal strength you will require. Free wireless router generally = cheap rubbish most of the time ;)
I use a netgear router (cost me @100 quid) and it bounces signals through stone/wood walls fine but I am in a very small place on the ground floor. Generally wireless router speeds are not as fast (My current connection speed is 54Mb) as a physical cable because of signal loss and current technology limits.
Horror stories are just that, stories and wireless connections fail just the same way cable connections do. I use a wireless connection to playing online games (wow,tf2) and general surfing stuff fine. The majority of my internet problems are always centered around the stupid ISP deciding to do maintenance without telling me or just weird stuff going wrong at their end for no reason.
Most good wireless routers support both cable and wireless connections and if you do try it out for goodness sake setup the security protocol right and don't leave your ISP connection open to dodgy neighbours.
Wireless
#17962 posted by Ankh [192.100.112.210] on 2010/01/13 11:55:28
A month ago I bought a wireless router from Belkin and a usb network adapter for the pc:
http://catalog.belkin.com/IWCatPro...
http://www.tp-link.com/products/pr...
The pc is on the same floor as the router and the received signal level is between "low" and "good". The connection is stable. No problems during long downloads or networking. Maybe it is only my imagination but from time to time I have to wait longer for the web pages to load.
The router is on the second floor and I can connect to it with my phone even from outside of the house or from the basement.
I think the router is very good. The adapter was a cheap solution nevertheless it works.
You can have better signal range if you use N+ hardware I have heard.
Sock
#17963 posted by metlslime [98.248.107.212] on 2010/01/13 12:27:59
@metlslime, I totally agree, I was shocked when I saw the 15 dollar price tag on a game that plays like an average flash game.
Well I would say it plays like very good flash game, but still the going rate for that is still just about free, or like $5 as a downloadable console game (wiiware, etc.)
Well
#17964 posted by ijed [216.241.20.2] on 2010/01/13 12:55:38
I forgot to mention that mine works fine through one floor, but if I go outside then the connection drops out.
So the solid brick wall blocks the signal but one floor seems fine. When there's other users in the house then my laptop tends to hog the connection though and they run slow.
I Bought A Belkin
#17965 posted by RickyT23 [86.139.120.56] on 2010/01/13 12:57:13
USB wireless adapter for my little sis at Christmas and it wouldnt work on her XP laptop. It wasnt the cheapest one either, cost around £30.
Si I bought one of these:
Edimax EW-7711UAN 11n 150mbs Wireless High Gain USB Adapter
Works well on her laptop, and it was <£20 on Amazon.
But yeah - a cable will work better.
DaZ
#17966 posted by Jago [194.86.38.38] on 2010/01/13 13:04:31
"Now, I know next to nothing about wireless connections, but the most pressing worry I have is that I have no idea how far the signal will travel.
You see, the router will be connected to the phone line on the bottom floor of the house, but my pc is on the 3rd floor and I really, really don't want to move it. Any ideas here?"
Essentially, you are fucked.
Unless you invest into a new enterprise-grade WLAN router to replace the one given to you by your ISP, there is a reason these lowend consumer devices don't cost a lot and are given away by ISPs. Instead of spending 400+ euro or more on such a device, that same money would be much better spent on paying a technician to properly wire your entire place with gigabit ethernet.
And you would be much happier with the result too.
As For Why Gigabit
#17967 posted by Jago [194.86.38.38] on 2010/01/13 13:36:29
"Surely 100mbit is enough, why should I invest in gigabit when wiring my new house?" is question often asked of me.
1) The cost increase in going from 100 mbit to 1 gigabit is marginal.
2) Assume you want to take a backup over your network, from one computer to another. Sending 500gb of data over a maxed out 100mbit network will take roughly 14,5 hours
3) Depending on your router, your network cards, cabling and such, a gigabit network will usually give you a 60-85mb/s transfer rate. That sounds reasonably fast and it is. Would you really like to save a tiny bit of money and go with 100mbit now (11mb/s) and then realize 5 years down the line than you have to upgrade it again?
#17968 posted by Willem [24.199.192.130] on 2010/01/13 13:51:43
We use wireless in our house for some things but I wanted stuff like my Xbox360 to be wired for the extra stability/speed. I didn't want to run ethernet cable through my walls so I got some of these units:
http://www.amazon.com/Linksys-PLK3...
Yes, it's exactly what it sounds like. Networking through your existing power lines. It works REALLY well. And installation is a breeze. I don't know if they have these for European power outlets but if they do, I suggest grabbing them. They're magic.
If You Go The PLC Route
#17969 posted by Jago [194.86.38.38] on 2010/01/13 13:59:52
PLC = Power Line Communication
Ensure that the electricity in your entire apartment is on the same phase, considering that you mention your place has 3 floors, it is very much possible that it's not.
If device A is on one phase and device B is on another, they have no way of seeing each other when using PLC.
#17970 posted by Willem [24.199.192.130] on 2010/01/13 14:40:11
Oh yeah, if you live in an apartment building (or any place that shares power lines) it might be weird.
Thanks
#17971 posted by DaZ [80.41.184.121] on 2010/01/13 16:41:34
for all the information!
So I think I will stick with the wired connections for now then. I had never considered PLC but have no idea how many power phases this house has, any quick and easy way to find out, perhaps its on the meter somewhere?
Wtf
#17972 posted by necros [99.227.133.158] on 2010/01/13 19:26:03
you can network through power lines??
#17973 posted by Willem [24.199.192.130] on 2010/01/13 19:30:22
Yep. It sounds like science fiction, I know, but I swear it works. I have my consoles running on it and it works great.
Wireless
#17974 posted by Mike Woodham [86.179.29.195] on 2010/01/13 20:30:35
I use my wireless over 1 floor and at any one time can have three units (2 laptops, 1 PC) accessing the same system. I have never had any drop out over the 5 years I have had it. I have a mixture of equipment by Belkin, Thomson and Intel, all G standard. I am with BT.
I also use a laptop in the garden in the summer at a range of about 50 feet, with four 9 inch walls between.
I can also pick up my neighbour's system four houses away, and used it on more than one occasion in the early days before he made it secure. I have just had a quick check and there are 8 other wireless connections that I could get onto right now in my immediate vicinity.
Go for N technology, not G, if you have the choice. There's realy no difference between the common players - Netgear, D-Link, Belkin etc, just buy the best you can afford.
Hmm
#17975 posted by nonentity [79.72.72.28] on 2010/01/13 22:03:02
Go LinkSys tbh. It's basically budget Cisco stuff.
#17976 posted by mwh [202.160.48.156] on 2010/01/13 22:38:59
Plug the router in and get a friend with a laptop to wander around the house reporting what the signal strength is like?
#17977 posted by metlslime [64.175.155.252] on 2010/01/13 22:55:40
tie one end of the ethernet cable to a rat, then push it into the nearest mousehole. Then, put some cheese near a mousehole in the room with your computer. When the rat comes out of the mousehole, grab the rat, untie the cable and plug it into your computer.
Why Whould You Plug A Rat Into The Computah?
#17978 posted by Ankh [80.239.242.103] on 2010/01/13 23:30:01
#17979 posted by MadFox [84.26.170.230] on 2010/01/14 04:09:13
ratin likes mouses
So
#17980 posted by Zwiffle [66.170.5.18] on 2010/01/14 18:16:20
Compusa.com is having a decent sale on a 52" Phillips HDTV 1080p 1920x1080 for $1000 - any idea how good that particular model/brand is?
* 52-inch LCD with a 16:9 aspect ratio
* 33,000:1 dynamic contrast ratio
* True 1080p signal compatibility
* Integrated USB port
* Settings assistant
* Pixel Plus HD
* Four HDMI inputs
#17981 posted by Spirit [213.39.223.50] on 2010/01/14 18:44:49
Only 30000:1 contrast? Lol, the colors will look like shite on it.
Wow
#17982 posted by Drew [132.205.218.16] on 2010/01/14 20:03:37
Can't help you - the concept of spending that much on a tv is mind blowing to me right now...
Well You Know
#17983 posted by Zwiffle [66.170.5.18] on 2010/01/14 21:13:10
I looked at the price tag on the TV, then looked at a news clip about Haiti, then back to the TV, and I think I would just feel like an asshole if I purchased it.
Zwiffle
#17984 posted by Jago [84.249.95.211] on 2010/01/14 21:45:58
You are doing it wrong, such purchases are supposed to make you feel better about yourself, unless you are the kind of person who actually spends time wondering how it's "wrong" that in a day of active use, your gaming videocard alone uses as much electricity as an average african family in about 6 months.
Note: you don't have to give a shit. Really.
#17985 posted by Willem [24.199.192.130] on 2010/01/14 21:50:28
The way to look at it, IMO, is that Haiti is not my problem to fix. Now, I sent money to Doctors Without Borders because I wanted to but it wasn't out of a sense of guilt. I wanted to help those people so I did it in the only way that I realistically can.
Buy whatever you like, Haiti or any other world disaster is not your personal responsibility. Donate if you feel strongly about what happened, though.
Zwiffle
#17986 posted by Spirit [213.39.223.50] on 2010/01/14 22:03:14
You only care about Haiti because you saw it on television. You did not care about the people's situation before. You should buy a bigger TV so when the next natural disaster is live, you can more than now.
Can *care*, Dammit
#17987 posted by Spirit [213.39.223.50] on 2010/01/14 22:06:54
#17988 posted by Willem [24.199.192.130] on 2010/01/14 22:10:34
Well, they didn't HAVE this situation before. Their entire capital city is leveled and there's something like 100,000+ dead. This isn't an every day occurrence in Haiti.
#17989 posted by Zwiffle [66.170.5.18] on 2010/01/14 22:57:07
If I bought the tv I would just be watching the suffering of millions of Haitians in glorious 52" 1080p HD. That would bother me.
And
#17990 posted by Zwiffle [66.170.5.18] on 2010/01/14 22:58:27
I generally feel guilty when I buy big-budget items, because I normally do so when I don't need to. I mean, I don't know if I ever need to, but the point being it's sort of a "I should have saved my money" feeling instead.
#17991 posted by Willem [24.199.192.130] on 2010/01/14 22:59:52
Zwiffle
Well, that's a different issue. If you aren't saving any money and you buy something like that then, yeah, maybe you're being dumb.
#17992 posted by Zwiffle [66.170.5.18] on 2010/01/14 23:19:06
Well I do save, but not as much as I think I should be saving, considering the economy and stuff. I would like to have enough saved up to cover me for a few months if things go sour.
#17993 posted by metlslime [173.11.92.50] on 2010/01/15 00:02:07
at least with a CRT, you could live in the box when things go sour. LCD boxes are too thin.
Yeah
#17994 posted by Tronyn [24.78.143.88] on 2010/01/15 00:04:06
also, as a self-righteous communist (aka humanities graduate) - JOKING - I think there's a good argument that most people in the west live way above what a reasonable standard of living would be before you start putting your money toward fixing some of the world's many problems. One person can't change much, but when I do make money that I consider above that standard, I'll feel better knowing that this extra money will be going toward getting rid of corruption, stupidity, and the particular combination of both known as religion.
Zwiffle
#17995 posted by nitin [203.202.43.54] on 2010/01/15 01:19:11
do you have a model number? tvs vary drastically even within the samr brand?
at a rough guess though, $1000 for a 52inch tv is either a ridiculous bargain or a not so great tv. Most cheap 1080p tvs only look good in 1080p (ie blu ray) and absolutely crap in SD (ie dvd, most regular tv).
This Thing
#17996 posted by Zwiffle [97.87.57.94] on 2010/01/15 02:21:36
http://www.compusa.com/application...
This Thing
#17997 posted by Zwiffle [97.87.57.94] on 2010/01/15 02:21:36
http://www.compusa.com/application...
Zwif
#17998 posted by nitin [203.202.43.54] on 2010/01/15 02:41:28
that look decent but how big is your room? 52 inch needs a fair bit of space, these tvs tend to look better from a distance, particularly for SD. at least 4-5m from the screen.
Haiti
#17999 posted by Mike Woodham [86.179.29.195] on 2010/01/15 04:55:34
Most western governments have pledged support/aid for Haiti. This will cost money. If you are a tax payer, it is your money. If you are a higher tax payer, it is more of your money, so feel good that you are doing something for them.
Meanwhile, don't feel bad about spending some of your earnings on yourself. It's why you sweat and toil throughout the days.
#18000 posted by Willem [24.199.192.130] on 2010/01/15 13:52:54
FWIW, I have a 55" TV (old style, but still HD). It's awesome and I would recommend it to anyone. Games look AMAZING on a screen that size.
Mike
The same could also be argued that your taxes are already helping the poor and the hungry in your own country - but it's still helpful to give more when you're able.
The Poor And Hungry Meaning
#18001 posted by Zwiffle [97.87.57.94] on 2010/01/15 15:05:03
Mega-bank CEOs?
#18002 posted by Willem [24.199.192.130] on 2010/01/15 15:34:35
You know what I mean. The government has a lot of charity programs so it could be argued that we're already donating to charity via taxes. Obviously, that's not a great argument though.
Half-Life And The Size Of Levels
#18003 posted by Willem [24.199.192.130] on 2010/01/15 17:16:05
I just watched part of a Half-Life speed run on YouTube and I was amazed at how expansive the levels were. I mean, he ran down corridor after corridor, rooms, air vents, pipes, etc. It just goes on and on. Sure, the detailing is very minimal but still ... makes me think that maybe I spend too much time worrying about interconnecting areas and should focus more on travel. Let the player move through a large structure that doesn't have tons of back tracking. It's just large. You know?
#18004 posted by Zwiffle [66.170.5.18] on 2010/01/15 17:31:47
Well that depends - a lot of the focus of Half-Life was "escape Black Mesa" and that meant a lot of moving forward.
Other games are focused on things like "get past locked door" and that can mean going down a bunch of halls, getting the key, then backtracking back to the door. Half-Life would probably have a work-around, like go into vents, climb above door through vents, drop down behind door and open from other side.
I personally think backtracking areas can be a boon to level design if done correctly - I mean you're sort of maximizing the gameplay potential of an area, meaning you're sort of doing more with less, and it just seems like the area matters more I guess.
But I agree, not a ton of backtracking, but some used throughout.
Zwifflé
#18005 posted by Vigil [89.27.18.174] on 2010/01/15 21:19:08
That TV model is among the simplest Philips makes. The only real redeeming quality is the price.
Also 52" is likely to be too big for your place, but if you do want that size, consider a projector.
Re: Quake Saturn Soundtrack
#18006 posted by Spirit [213.39.214.161] on 2010/01/15 21:46:39
http://www.quaddicted.com/quake-no...
So Tronyn
#18007 posted by negke [88.70.243.26] on 2010/01/16 11:24:48
How did your speech go?
Yeah
#18008 posted by Drew [65.92.132.223] on 2010/01/16 19:52:36
I'd like to know too.
Willem
#18009 posted by nitin [203.217.65.141] on 2010/01/17 12:31:53
not sure if you're allowed to say anything but is there anything in the works in the way of a new Unreal game? Not UT, but Unreal.
I understand if you're not able to say anything.
#18010 posted by Willem [24.163.61.78] on 2010/01/17 12:44:28
I honestly don't know. I'm not currently working on one but I don't know what the future plans are...
Mmmm.
#18011 posted by Shambler [86.25.222.25] on 2010/01/17 18:39:06
Proper Unreal2 i.e. actual Unreal sequel, would own me.
#18012 posted by Zwiffle [97.87.57.94] on 2010/01/17 20:44:07
I hate Unreal. Makes me feel icky.
Unreal Hates You.
#18013 posted by Shambler [86.25.222.25] on 2010/01/17 21:14:10
And so do we.
Willem
#18014 posted by nitin [203.202.43.54] on 2010/01/18 00:36:49
thanks for the response.
Would love to see one happen, I think the new Unreal tech would support it nicely.
Hm
#18015 posted by ijed [190.20.113.246] on 2010/01/18 00:56:58
If I ask it'd be too much like industrial espionage.
But like Nitin says, it'd be great to see a new Unreal.
Hmm
#18016 posted by nonentity [89.168.31.159] on 2010/01/18 01:17:41
The waterfall at the start of the second level of Unreal is one of the greatest things ever created in a computer game. Especially in context of the era.
Bluff Eversmoking.
#18017 posted by Shambler [86.25.222.25] on 2010/01/18 09:55:37
Nuff said. More bad-assness in the level than in most games at the time...
#18018 posted by Willem [24.199.192.130] on 2010/01/18 13:54:51
That and the Spire level. I think everyone who played quick saved at the top and jumped off. You just had to.
Bluff Eversmoking
#18019 posted by nitin [203.217.65.141] on 2010/01/18 14:35:18
run at like 10 fps on my original rig at the time. But it was still amazing.
And I jumped off a few things well before the spire level :)
Unreal 3
#18020 posted by DaZ [92.28.55.230] on 2010/01/18 16:51:51
Would be kinda cool if was set on the same planet as the original and you had the freedom to explore wherever you wanted, kinda like Stalker or Elder Scrolls: Oblivion.
The sense of exploration in Unreal was fantastic!
Not Just Exploration
#18021 posted by grahf [76.104.21.196] on 2010/01/18 21:21:01
But a journey, a trek across a continent towards your goal. There was a tangible sense of going from point A, to B, to C, to D, etc... and a feeling of accomplishment when you finally reach point Z, the mothership.
I Agree With All Of The Above...
#18022 posted by Shambler [86.25.222.25] on 2010/01/18 22:22:32
...and raise you Na Pali Haven too.
Laugh
#18023 posted by stevenaaus [110.20.37.34] on 2010/01/19 06:43:53
It did look great. I think it was one of the first video games that needed state-of-the-art hardware. Doom 3 also iirc... Others ?
So After Powering Up For A Second This Morning
#18024 posted by nitin [124.168.60.58] on 2010/01/19 11:20:56
my computer has just shut down completely and will not power up at all anymore, not even for a second.
Any ideas? I'm presuming power supply but is there something I might be overlooking (cables and powerpoint are fine, checked that)?
OK
#18025 posted by RickyT23 [217.42.132.38] on 2010/01/19 12:33:20
That does sound like a dead power supply to me. Bad luck :(
The only thing I could think of is that you may have knocked or tripped the power switch on the back of the power supply. Next to where the cable goes in. But thats pretty obvious I guess.
Could Be The PSU - Does It Smell Funny?
#18026 posted by [88.70.233.194] on 2010/01/19 12:50:35
It could also be something else. I once had a similiar situation where the harddisk controller turned out to be the culprit..
Kiss It Where It Smells Funny!
#18027 posted by Spirit [194.95.77.37] on 2010/01/19 12:57:22
Take all cards, drives etc out and then try if it does anything. Insert one after another and see if you can find a culprit.
And Memory Too
#18028 posted by stevenaaus [110.20.49.94] on 2010/01/19 13:02:00
Try removing and re-inserting all memory dimms.
So....
#18029 posted by Shambler [86.25.222.25] on 2010/01/19 13:20:11
...what did nitin do that post on, then??
</suspicious>
Shambler
#18030 posted by nitin [124.168.60.58] on 2010/01/19 13:30:08
theres 3 laptops in the house, I'm covered :)
Except if I want to play anything.
Cheers For The Responses
#18031 posted by nitin [203.202.43.54] on 2010/01/20 00:27:24
i have it narrowed to PSU and/or motherboard. time to get the experts in now, these 2 things are a bit beyond me.
#18032 posted by Zwiffle [66.170.5.18] on 2010/01/20 00:44:57
Do these in this order:
1. Buy a kickass power supply that can support SLI or Crossfire, replace your old PSU and try it.
2. If it fails, purchase a kickass motherboard with support for SLI or Crossfirem replace your old motherboard and try it.
2.b If it works, proceed to step 2.
3. Get an SLI or Crossfire setup and be happy.
Hmmm...
#18033 posted by Bal [90.44.99.16] on 2010/01/20 07:49:03
Who needs SLI seriously? All the games coming out these days are ports of Console games, and thus run fine on not-so-new computer hardware. Not many developers take the risk of developing games for high-end PCs anymore, and that's the only point I can see in SLI, no?
Win Games On Linux
#18034 posted by neg [88.70.247.197] on 2010/01/20 10:51:41
http://www.codeweavers.com/product...
Just Do It For The Sake Of It :P
#18035 posted by RickyT23 [217.42.132.38] on 2010/01/20 10:51:43
Im gonna! My 5850 should be arriving today. I have, in the last few months, bought a new case, HDD, PSU, mobo, heatsink, fan speed controller, Blu-Ray drive and RAM. The plan was to crossfire a couple of 5850's until 2nd gen GF100s come out, then I will probably settle for a single GeForce solution.
Also because I have replaced all of my parts, I can sell my old rig once I have re-built it.
I'll be looking for £300 for it:
Core2Duo processor (prob an E7400, havent bought one yet)
2Gb DDR2 800Mhz
80Gb SATA2 HDD
DVDRW (need to buy one of those also)
ASUS P5KPL mobo
750 watt PSU
Midi Tower case
And a Geforce 8800 GTS 512Mb.
The rig will be capable of playing all games. But no DX11 support.
Ricky
#18036 posted by nitin [124.168.60.58] on 2010/01/20 11:03:45
since I'm in the market for a new tv plus a house, I cant really afford pc upgrades right now.
Anyway, so far, no probs with the games I currently have when the machine is actually running.
Negke
#18037 posted by Spirit [213.39.169.190] on 2010/01/20 11:51:13
That's mostly Wine with a fancy frontend. Try http://www.playonlinux.com/ if you really need that.
Ricky: 750W PSU? Did you plug in a USB vacuum cleaner or what?
Its Not A Very Good PSU
#18038 posted by RickyT23 [217.42.132.38] on 2010/01/20 14:10:47
Its a "750W" PSU with 1x PCIe 6 pin power connector :S
Never had any problems with it in my old rig, but I bought a new one :D New one is a Corsair HK series 850watt Modular PSU - which is a very good PSU :P
No Power To The Unit
#18039 posted by Mike Woodham [87.127.250.2] on 2010/01/20 15:04:55
Not that I am suggesting this may be the cause of your own problem, but this is a true story.
I was aked to look at a fridge that had inexplicably stopped working and the owner said that she had definitely changed the fuse and checked the socket by using the kettle on it, and they were OK.
I checked the motor, relay and stat and all were fine. I took the plug to do a simple circuit test and got no reading. I changed the fuse and still no good. I went back to the stat, and relay, still nothing. I pulled the fridge out of its niche and then saw the problem.
A mouse had chewed through the cable and that is why there was no circuit. I know it was a mouse because its little fried body was still attached. I replaced the cable and the fridge went on its way. I dumped the mouse's body after due ceremony.
Mike
#18040 posted by necros [99.227.104.215] on 2010/01/21 01:48:55
awesome story ^_^
I Think Bakers Texture Converting Tool
#18041 posted by RickyT23 [82.20.47.17] on 2010/01/24 16:18:45
deserves to be news :D
I mean this is a Quake mapping forum afterall :)
But either way - Thanks Baker - I will surely use this it some point :DDD
Question
#18042 posted by Spirit [213.39.158.91] on 2010/01/24 21:22:48
Is there anyone else with an original CD of Abyss of Pandemonium? I need someone to verify my rip.
The Revenge Of Pong!
#18043 posted by sock [78.131.32.151] on 2010/01/30 20:44:05
http://bitbattalion.com/games/gnop...
For Sharing
#18044 posted by ijed [190.20.65.203] on 2010/01/31 01:53:02
Thanks
Question
#18045 posted by Tronyn [24.78.143.88] on 2010/02/01 03:57:32
anyone interested in making some weapon models (v_whatever)?
Quake 2 Engines
#18046 posted by jengle [69.0.54.57] on 2010/02/01 05:49:29
What are the most popular Quake 2 Engines? Is there any engine that has a similar "goal" to Fitzquake (ie. leaving the essence of the engine intact, while updating limits and fixing bugs)?
Jengle
#18047 posted by nitin [203.202.43.54] on 2010/02/01 06:55:13
kmquake2 seems to be pretty popular but it smakes some core graphic changes which I'm not too fond of.
And although his initial plans may have changed, aguire's in development q2 engine had the goals you refer to.
#18048 posted by Spirit [213.39.203.107] on 2010/02/01 08:19:53
If you were on Linux, then http://www.yamagi.org/quake2/ would be your choice.
#18049 posted by necros [99.227.131.204] on 2010/02/01 08:21:44
is there a site for aguire's q2 engine?
Necros
#18050 posted by nitin [124.168.41.18] on 2010/02/01 09:05:23
in development
Tronyn
#18051 posted by Preach [94.169.109.218] on 2010/02/01 10:59:00
Send me an e-mail, let me know what you're after.
Tronyn
#18052 posted by MadFox [84.26.170.230] on 2010/02/01 19:11:55
I'm interested..after getting Q3 grail in Q1.
http://members.home.nl/gimli/grail...
#18053 posted by metlslime [173.11.92.50] on 2010/02/02 22:44:34
Aliens sentry gun software: http://www.youtube.com/watch?v=wnv...
Fitzquake 0.85 Bugs
#18054 posted by Monster616 [66.57.237.253] on 2010/02/03 01:46:06
Been experimenting with Fitz .85 lately, and I've noticed what appears to be a few bugs that break certain maps. The most prime example that I've come across so far is e3m2, The Vaults of Zin. The silver key does not descend to the floor below along with the platform its on, instead it gets stuck there. This way I can just grab the key and finish the level. I also noticed monsters teleporting in strangely in the starting room.
On a few custom maps I've noticed monsters getting stuck where they shouldn't be stuck, and also more problems with teleportation.
Responses would be greatly appreciated !
Monster:
#18055 posted by metlslime [173.11.92.50] on 2010/02/03 02:15:50
yikes, thanks for the bug reports, I'll check these issues out.
For the monsters getting stuck, can you give specifc maps and where in the map?
Monster
#18056 posted by [88.199.103.6] on 2010/02/03 09:16:06
The issue with the key on e3m2 can happen when you use low host_framerate values (like 0.005) for any reason.
Did you change any variables from their standard values or are you using a mod?
For me there are no problems with e3m2 or monster teleports.
#18057 posted by negke [88.70.82.141] on 2010/02/03 10:47:35
The host_framerate issue on e3m2 also affects other engines (but not DP). It seems like model and brush entities react differently when slowed down or something.
Have Fun Playing Halo2...
#18058 posted by Jago [84.249.95.211] on 2010/02/05 21:12:50
http://gamerscoreblog.com/press/ar...
Czg
#18059 posted by Zwiffle [66.170.5.18] on 2010/02/05 21:45:32
http://ffnowaygo.com/ffnowaygo/blo...
Jago
#18060 posted by starbuck [212.159.117.218] on 2010/02/06 18:39:58
Hard to see that in a positive light.
To reach our aspiration, we need to make changes to the [xbox live] service that are incompatible with our original Xbox v1 games
Hmmm. Yes. Not going to affect me, but a lot of people are going to be staring teary-eyed at Zwiffle's cat for consolation.
For Cardo
#18061 posted by DaZ [78.145.140.249] on 2010/02/08 07:33:40
http://cdn0.knowyourmeme.com/i/211...
#18062 posted by Spirit [80.171.1.110] on 2010/02/08 17:24:24
A sudden burst of motivation made me make this little tool to weed out the good multiplayer maps from my collection (to remove the crap from the site...):
http://www.quaddicted.com/multipla...
#18063 posted by negk [88.70.235.199] on 2010/02/08 17:27:55
How did you take all the screenshots? Not manually, I assume.
#18064 posted by Spirit [80.171.1.110] on 2010/02/08 17:31:56
aguirRe has a script for that. It simply uses the spawnpoints.
Daz
#18065 posted by meTch [64.148.24.191] on 2010/02/08 20:44:55
it dosen't count cos after pong it splits of into another cat!!
#18066 posted by Ankh [88.199.103.6] on 2010/02/10 19:38:02
http://catatar.com/files/2010/02/n...
Nice Euphemism
#18067 posted by ijed [216.241.20.2] on 2010/02/10 20:10:22
The elder gods and humanity.
Terrain Blending Article
#18068 posted by sock [78.131.32.151] on 2010/02/11 10:26:32
http://www.simonoc.com/images/arti...
This is a small collection of stuff that I used in a previous map but I never got around to releasing seperately before. The texture packs come with example maps, shaders and textures in TGA format.
Plants : http://www.simonoc.com/pages/mater...
Terrain : http://www.simonoc.com/pages/mater...
The terrain blending article is a rewrite of a previous article which I think may suffer from problems with layout or content. I find most people stop reading it after page 2, but I never get email feedback so not sure why. So I plan to rewrite the original article in two parts with greater emphasis on better examples and more images.
New article : http://www.simonoc.com/pages/artic...
I would appreciate it if anyone can spare some time to read the article through and let me know what you think? better layout? easier to follow? interesting? less text? good example images? etc
Thanks
Oh God.
#18069 posted by Shambler [86.25.220.242] on 2010/02/11 19:57:52
I just remembered, I had a dream last night, I was hanging out with one of the #tf brits, I think it was Daz although it could have been Than or Cardo, anyway in this dream it turns out sock was a GIRL and Daz/whomever had been secretly dating them in a #tf romance.
Errr. That was it.
#18070 posted by Zwiffle [66.170.5.18] on 2010/02/11 20:50:40
sock as in an actual sock?
Been there.
sock as in the mapper?
Not been there. :(
Anything Going On
#18071 posted by ijed [216.241.20.2] on 2010/02/11 21:59:48
Between you and Koya Zwiffle?
#18072 posted by necros [99.227.131.204] on 2010/02/11 22:03:44
haha wtf XD
#18073 posted by Zwiffle [66.170.5.18] on 2010/02/11 23:35:30
I asked her for pics and she has yet to respond.
Couldn't Have Been Daz
#18074 posted by neg [88.70.73.117] on 2010/02/12 00:40:04
For he's already dating Dranz!
Uh Oh...
#18075 posted by metlslime [173.11.92.50] on 2010/02/12 00:44:07
does Drannerz know about Daz and Dranz being an item?
Ah Well
#18076 posted by neg [88.70.73.117] on 2010/02/12 00:58:25
It's been a long time...
Wait
#18077 posted by ijed [190.20.83.66] on 2010/02/12 04:15:12
I'm drunk. Has love bloomed on func or not?
Uh Oh
#18078 posted by Spirit [213.39.203.190] on 2010/02/12 08:42:40
Left hand jealous of the right?
Mop Up That Mess!
#18079 posted by sock [78.131.32.151] on 2010/02/12 09:15:54
Besides Shambler having wet dreams about me ... did anyone read the article I posted?
Any feedback? suggestions? likes? dislikes? changes? more adult erotic fantasy dreams involving me!?!
I'll Give It A Look Today
#18080 posted by ijed [190.20.83.66] on 2010/02/12 11:52:46
Piracy
#18081 posted by megaman [88.134.172.72] on 2010/02/12 13:18:47
http://www.lowbird.com/data/images...
#18082 posted by Willem [24.199.192.130] on 2010/02/12 13:59:21
That image is a total fail. Nobody drives to the store anymore (Steam), nobody installs 6 discs anymore (digital downloads), intro movies are usually removed by a simple file renaming, ... I mean, really?
Piracy... OMG!
#18083 posted by JPL [82.234.167.238] on 2010/02/12 15:29:18
If piracy was so obviously easy, and better than paying for a game, nobody would buy games anymore... I always experimented troubleshotings with illegal game... like multiplayer non supported, and fancy bugs like behing able to pass through triggers without trigger it...
so yes piracy is ggod for your money, but piracy is not good for your gaming quality... though... :P
#18084 posted by Spirit [213.39.203.190] on 2010/02/12 16:41:36
intro movies are usually removed by a simple file renaming
and cd checks or online activation through the use of cracks.
#18085 posted by Willem [24.199.192.130] on 2010/02/12 16:52:15
You're going to have to re-clarify your point, you're losing me.
#18086 posted by Spirit [213.39.203.190] on 2010/02/12 17:32:16
non-interruptable intro movies are a massive pain in the ass and having to delete files to get around them is a slap in the face. industry-ass -> my-face
#18087 posted by Willem [24.199.192.130] on 2010/02/12 17:34:41
Must be a language barrier. You cherry picked a piece of my response to the piracy vs retail image and are using it to rail against .. intro movies?
#18088 posted by Spirit [213.39.203.190] on 2010/02/12 17:41:50
Well, the other things you said are not quite reality so I ignored them. The one about deleting files to not be annoyed by something was left so I picked it.
Independent from this: http://t-a-w.blogspot.com/2010/02/...
#18089 posted by Willem [24.199.192.130] on 2010/02/12 18:05:05
"Well, the other things you said are not quite reality so I ignored them. "
Oh for FFS. Whatever man.
Even More Abuse, So In General
#18090 posted by MadFox [84.26.170.230] on 2010/02/12 18:37:00
the other things I read are quite reality...
(couldn't help it)
Let's See
#18091 posted by megaman [88.134.172.72] on 2010/02/12 18:40:42
1) drive to the store
well, downloading is fine, unless you care about privacy. so, legitimate games don't offer me an option I can live with other than buying the game at a store.
legit 0:1 piracy
2) see 1)
legit 0:2 piracy
3) most games have keys that i have to type in from the box, right? Pirated games at least allow me to c&p the shit in.
legit 0:3 piracy
4) i install games not often enough to know how likely shitty setups are, but i sure remember some. Not counting this
5) DRM, Spyware, Rootkits, yeah, all there. Thank you. One could argue that you'd have to virus check pirated files, but then i could argue that a) at least i CAN find the problems with a check and b) you'd have to do that on legit media, too, (and can't if you buy in to downloads)
legit 0:4 piracy
6) yeah, unskippable logos are so fucking annoying. And no, i'm not investing my time to dig into the files of the games to disable those.
legit 0:5 piracy
7) haven't seen ingame ads yet, but there are ads for dlc everywhere these days.
legit 0:5.5 piracy
8) patches. well, sure, there's isos that are fully patched, but not before the official patch is released, and it's hard to install patches for pirated games (not the fault of the pirates though :)), so i'll count this for the legit games
legit 1:5.5 piracy
I don't really see how you can call that "total fail" ;-)
Spirit: that article is awesome!
Yes
#18092 posted by ijed [216.241.20.2] on 2010/02/12 19:24:46
Good article.
#18093 posted by Willem [24.199.192.130] on 2010/02/12 19:29:37
"well, downloading is fine, unless you care about privacy. so, legitimate games don't offer me an option I can live with other than buying the game at a store."
You're a freak.
#18094 posted by necros [99.227.131.204] on 2010/02/12 19:53:05
Nobody drives to the store anymore (Steam), nobody installs 6 discs anymore (digital downloads), intro movies are usually removed by a simple file renaming, ... I mean, really?
willem, you seem to have a very narrow field of view when it comes to 'nobody'.
#18095 posted by Willem [24.199.192.130] on 2010/02/12 19:59:20
Order from Steam, order from Amazon, order from any game store online. I can't imagine anyone actually trekking out to the store to buy a game these days.
Well...
#18096 posted by Bal [90.2.99.157] on 2010/02/12 20:36:19
Most games are still sold in stores Willem.
Having said that, if you're not ready to go to the store, or to get your game delivered online, or to buy it on steam or something, and can't be bothered to copy a serial key (oh noes!) maybe you shouldn't be playing games.
Oh, and Steam rocks.
#18097 posted by Zwiffle [66.170.5.18] on 2010/02/12 20:48:22
I don't think I've actually been out to the store to buy a game for ... a long while. Steam/Amazon/BestBuy.com (when there's a sale) are all I use for buying games online. I just cba to actually physically move myself to get a game when I can just buy online and download it or have it shipped to me at work.
Mapping For Car/racing Games
#18098 posted by Jago [84.249.95.211] on 2010/02/12 21:38:44
A bit of a weird question: what racing/car games have a publically available mapping/track editor?
#18099 posted by negke [88.70.242.239] on 2010/02/12 21:51:04
Trackmania Nations.
And Stunts. ;)
#18100 posted by Zwiffle [66.170.5.18] on 2010/02/12 21:55:53
There's some game coming out on PS3/PSP that's all about the track editing and car/character editing.
Jago
#18101 posted by Spirit [213.39.203.190] on 2010/02/12 22:16:37
http://maniadrive.raydium.org/
http://torcs.sourceforge.net/
http://www.tastystatic.com/
http://speed-dreams.sourceforge.ne...
http://www.syntensity.com/ (sauerbraten, yay)
Lol
#18102 posted by RickyT23 [82.9.17.74] on 2010/02/13 15:22:11
I bought my copy of L4D2 in a store, just because it would be quicker to get it on my HDD than downloading it from the net :)
And the box was slightly cheaper than the steam store price.
Concrete
#18103 posted by MadFox [84.26.170.230] on 2010/02/13 19:53:31
If its not on disk it ain't worth the risque.
Zwiffle
#18104 posted by RickyT23 [82.9.17.74] on 2010/02/14 05:12:20
As for the RQ type dialemma - please just carry on regardless for me ;)
Dont let one opinion affect your own will. You POV is just as valid as any other **** ;)
The Cube Is Back?
#18105 posted by ijed [190.20.127.75] on 2010/02/15 04:22:06
It Talks To Me... <3
#18106 posted by Bal [194.2.155.16] on 2010/02/15 10:04:46
#18107 posted by [83.132.13.53] on 2010/02/15 11:08:45
Love is the air la la la la
Love is the air la la la la
Love is the air la la la la
Feelin Pretty Stupid :)
#18108 posted by RickyT23 [217.42.132.38] on 2010/02/15 14:54:14
<RickyT23> do you think it would work on my level?
<RickyT23> Its a very big level
<@LordHavoc> never know until you try
<RickyT23> True
<@LordHavoc> the main feature of hmap2 -light is that it is several times faster than other light utils
<RickyT23> I will have to try
<@LordHavoc> (and accordingly has -extra8x8 to make it slow, with 64 sample antialiasing)
<RickyT23> which would probably look cool.
<@LordHavoc> since one always wants a light util to take lots of time for a final compile :P
<RickyT23> Does it output .lit files?
<@LordHavoc> ... I invented .lit :P
<RickyT23> ah
LordH is cool though, very cool, and helpful.
Lol
#18109 posted by meTch [69.182.179.143] on 2010/02/15 17:23:04
<@LordHavoc> ... I invented .lit :P
something for the religion thread no?
Let There Be .lit
#18110 posted by RickyT23 [217.42.132.38] on 2010/02/15 17:40:44
#18111 posted by Spirit [213.39.158.165] on 2010/02/15 17:57:08
And he saw that it was 80s disco and he cried.
Cardo Got Hired By A Game Developer
#18112 posted by DaZ [78.149.253.41] on 2010/02/16 07:05:31
This is what happened:http://www.rockpapershotg...
Pff
#18113 posted by DaZ [78.149.253.41] on 2010/02/16 07:05:46
http://www.rockpapershotgun.com/20...
Spy And Pyro
#18114 posted by metlslime [69.181.147.51] on 2010/02/17 09:17:36
http://www.albinoblacksheep.com/fl...
That Was Awesome
#18115 posted by DaZ [78.148.151.72] on 2010/02/17 10:50:33
using the gravity gun to delivery a baby has me rolling =)
And the HL2 zombie at the wedding putting food into its chest!
Great work!
Off The Wall Comment ...
#18116 posted by Baker [99.54.146.62] on 2010/02/17 13:16:26
I'm making my first single player map and it won't be a masterpiece or anything.
But at the same time, I find it so weird that just because I have read a lot of threads here for so many years that I actually know far more about what I am doing that I expected.
Not just the mapping, but also the game play.
I never thought I'd make a single player map, but I got stranded in the heavy snow last week for 2 days and that was what I did to entertain myself.
I hope to finish it soon, but there might be a delay.
My angle on this isn't "making a map", I'm currently in the process of tearing the map apart and reconstructing it.
I want to see if I can shred it into prefabs and reassemble it quickly. And measure the time.
I may do this a few times to optimize the speed, and who knows ... maybe I'll rinse and repeat for a month and instead of releasing a "map", release an update a heavily upgraded Worldcraft 3.3. Quake Adapter plus an entire single player episode.
Or maybe I won't ...
Still, I'm rather shocked at how non-newbie my mapping is just because I've absorbed so much from reading this board ...
Baker.
#18117 posted by Shambler [86.25.164.243] on 2010/02/17 13:21:43
I wouldn't be shocked if I was in your position. There's a lot of good mappers and smart people on here ;)
Good stuff tho...
Baker
#18118 posted by JPL [213.30.158.194] on 2010/02/17 15:27:29
We want shots... and I want to beta test ;)
Sounds Good
#18119 posted by ijed [216.241.20.2] on 2010/02/17 16:18:40
Status
#18120 posted by Baker [99.54.146.62] on 2010/02/17 17:19:09
The map lacks "detail" at the moment so I don't want to post shots, but I assure you it is a very JPL / ijed type of map, haha.
Probably more JPL-like than ijed-like. ;)
Baker
#18121 posted by JPL [82.234.167.238] on 2010/02/17 21:02:36
I consider this as a compliment so ;)
Hrrmph!
#18122 posted by ijed [216.241.20.2] on 2010/02/17 21:17:56
Heheh
#18123 posted by ijed [216.241.20.2] on 2010/02/17 21:18:08
Cool
#18124 posted by negke [88.70.225.175] on 2010/02/17 21:36:02
So this means we're only going to face 200 hellknights instead of 500!
#18125 posted by gb [89.27.240.52] on 2010/02/17 23:54:42
Time for the cauterizer. Or the equalizer.
#18126 posted by mwh [118.93.48.144] on 2010/02/19 04:37:29
But I guess vis will take all year?
Time For A Lunchtime Quickie!?!
#18127 posted by sock [78.131.32.151] on 2010/02/19 12:40:46
I love rogue type games, but they always take forever to play (I like to delve deep into a dungeon). Well I have found the answer to my dilemma ... lunchtime quickies! ;)
So wheel out your laptop and give it a whirl, old school gfx included. :)
http://forums.tidemedia.co.za/nag/...
Roguelikes
#18128 posted by Vondur [195.218.191.250] on 2010/02/19 14:21:58
personally i like this one
http://doom.chaosforge.org/
pretty fast ASCII action there :)
#18129 posted by gb [89.27.227.1] on 2010/02/19 14:26:34
Aren't all roguelikes playable in 10 minute bursts? Of course death in roguelikes is final, but you can still save your progress.
In Nethack I'm pretty sure you can do a 10 or 15 minute run to Gnometown - if your character survives that, you have a good base for further exploration. Getting one guy there unharmed and finding an aligned temple will take 10 tries or so, enough for a week of lunchtimes.
Next, you can try taking that successful guy to Sokoban. If you survive that as well, you can save him as an ascension candidate - and play that during your next holiday.
I don't see the need for a roguelike that's winnable in 10 minutes myself, simply because you can set yourself equivalent goals in existing roguelikes.
Identify...
#18130 posted by Shambler [86.25.164.243] on 2010/02/22 20:45:19
The #terrafuncites in this picture:
http://www.citylife.co.uk/img/1275...
I can spot cardo, vondur, and pope.
#18131 posted by metlslime [173.11.92.50] on 2010/02/22 21:56:21
i think the beardo in the back is scampie.
#18132 posted by Trinca [85.138.48.190] on 2010/02/23 00:35:43
for those that dont know Carol, there it goes!
http://www.carolmulder.nl/yarrrhap...
http://carolmulder.web-log.nl/phot...
http://carolmulder.web-log.nl/phot...
http://www.carolmulder.nl/gallery/...
http://www.carolmulder.nl/gallery/...
http://carolmulder.web-log.nl/phot...
http://www.carolmulder.nl/gallery/...
#18133 posted by Drew [65.92.22.71] on 2010/02/23 02:03:44
don't know why but I'm getting a strong CZG vibe from the little bald dude with the headband.
Those Are All Awesome
#18134 posted by RickyT23 [86.29.115.48] on 2010/02/23 03:43:58
I want the last one in my bathroom :S
Shambler And Shrooms Ftw
#18135 posted by bear [130.242.7.250] on 2010/02/24 10:57:26
disclaimer: no, I've not tried this in the real world
Starbuck
#18136 posted by Spirit [213.39.129.82] on 2010/02/24 14:46:03
Your email address is dead ("User unknown"). Please mail me!
Spirit
#18137 posted by starbuck [212.159.117.218] on 2010/02/25 19:03:18
Ah yes, forgot to update it on my account here!
Now updated.
new address is jonmiles1 AT gmail
Sorry about that.
CHILE EARTHQUAKE
#18138 posted by gb [89.27.199.74] on 2010/02/27 19:13:57
Who has heard from ijed?
WTF
#18139 posted by Jago [84.249.95.211] on 2010/02/28 17:42:27
I had a dream that EPICs main offices were in Finland and that I was beer drinking buddies with CliffyB and Tim Sweeney. And I was like, I want to gtfo from my job and work with you guys and they were like, OK dude.
And then I woke up.
Fuck The What
#18140 posted by MadFox [84.26.170.230] on 2010/02/28 20:39:15
youre participation has led your dreams to the
ground zero of ID's restrickted license area.
But
#18141 posted by MadFox [84.26.170.230] on 2010/02/28 20:40:00
that seems so fuck to me?
I Ment
#18142 posted by MadFox [84.26.170.230] on 2010/02/28 20:40:41
that doesn't seem so fuck to me?
Yes
#18143 posted by SleepwalkR [85.179.43.150] on 2010/02/28 21:29:45
and no.
I LIVE
#18144 posted by ijed [216.241.20.2] on 2010/03/01 20:27:44
#18145 posted by Trinca [85.138.43.240] on 2010/03/01 20:54:43
Ye!!!
let´s drink to that!!!
Ijed
#18146 posted by Ankh [88.199.103.6] on 2010/03/01 21:57:40
how are you? Are your family and friends ok?
Everyone Is Fine
#18147 posted by ijed [216.241.20.2] on 2010/03/01 23:17:45
We didn't really have the worst of it although we were visiting family in the middle of nowhere and closer to the epicentre.
The worst was in Concepcion where a tsunami killed a few hundred people and levelled a district or two.
Ijed
#18148 posted by SleepwalkR [85.179.10.33] on 2010/03/02 02:09:52
Glad to hear that you & yours are fine.
#18149 posted by Spirit [80.171.9.95] on 2010/03/02 09:23:25
While I dislike them for numerous reasons Valve has kept a lot of game developer spirit: http://www.reddit.com/r/gaming/com...
Internet Hive Brain Works
#18150 posted by sock [88.110.169.174] on 2010/03/02 09:52:33
That is amazing stuff, it is a real shame that more developers don't do events like this. It really gets everyone involved in the game, even if it is old. That BBS dialup number will be constantly ringing for weeks! :P
Oops
#18151 posted by Spirit [80.171.9.95] on 2010/03/02 13:03:31
I intented to add this link to the post but then I forgot: http://www.shamusyoung.com/twentys...
Thanks
#18152 posted by ijed [216.241.20.2] on 2010/03/02 15:24:29
A RemakeQuake Test Server
#18153 posted by gb [89.27.232.220] on 2010/03/03 03:41:35
running the multiplayer demo is now up at:
bigfoot.quake1.net:26001
Server in Europe (Germany I think).
You must have the demo content installed to play, of course.
http://www.quake-1.com/files/modfi...
Fitzquake can't connect to port 26001 apparently, so you need to use a netquake engine that is online-ready. I used Darkplaces.
The multiplayer types I was testing with (peg, nitro, metch and others) have said that RMQ's multiplayer is a very promising mod. It is very well liked, which surprised us a little, not least because the release is over two months old. A patch is being worked on to fix the pile of issues that cropped up, mostly things to do with bots and voting.
Come play with us!
Actually
#18154 posted by meTch [69.183.41.20] on 2010/03/03 04:11:36
fitz should be able to connect and play,
you just have to type
port 26001
and then
connect bigfoot.quake1.net
(this is written without testing)
and it should work, unless fitz is multiplayer broken :O
#18155 posted by gb [89.27.207.80] on 2010/03/03 04:39:46
Nope, that gives me port 26000 (Runequake). Unless this is a problem with Fitzsdl but not Windows fitzquake.
/shrug
If someone gets it working with Fitz, all the better - but I tried this a couple times now.
Not Windows FitzQuake Problem
#18156 posted by Baker [99.54.144.122] on 2010/03/03 08:45:48
FitzQuake 0.85 on Windows can connect via "port 26001; connect bigfoot.quake1.net".
I just tried it.
/Odd note: I noticed that the "test" and "test2" commands have been stripped out of FitzQuake 0.85 networking code.
I Get
#18157 posted by stevenaaus [60.240.198.243] on 2010/03/03 11:36:42
"connection accepted"... but nothing else ?
Is it working. What do i do ?
FitzQuake Isn't NAT-fixed
#18158 posted by Baker [99.54.144.122] on 2010/03/03 11:50:30
FitzQuake isn't NAT-fixed and cannot connect through a hardware firewall due to the way the Quake handshake works.
NAT-fixed client list:
ProQuake
DarkPlaces
Qrack
JoeQuake
DirectQ
NAT-fix tutorial:
http://forums.inside3d.com/viewtop...
Baker
#18159 posted by stevenaaus [60.240.198.243] on 2010/03/03 12:13:18
We've got an OSX quakespasm binary too. Should be up soon.
SDL
#18160 posted by Baker [99.54.144.122] on 2010/03/03 13:05:41
I've misplaced my OS X DVDs and I couldn't compile your project file because SDL dev files weren't installed on my machine somehow (I've formatted it a few times by choice, not for any technical reasons but for testing).
As soon as I find them, I'll give it another try.
The NAT fix is quite trivial (one line of code) and isn't operating system specific in any way, so you could add to Quakespasm on a whim, fyi.
Sometimes I Should Read The Post ...
#18161 posted by Baker [99.54.144.122] on 2010/03/03 13:06:30
Ah, a binary!
Bioshock Arcadia "Demake"
#18162 posted by negke [88.70.50.175] on 2010/03/03 22:40:40
Just released. JPL - not the Func one, but the lead designer of Bioshock- made a remake of his Arcadia map for Doom 2. A very nice concept map that might not work for people who haven't played the original but is definitely worth a look for those who have (and play Doom). The areas are very recognizable and even the main gameplay/story elements are there, despite all the limitations.
Interesting/realization, in my view. The author also wrote a corresponding Doom design analysis while working on this map.
http://vectorpoem.com/news/?p=68
WOT !!!
#18163 posted by JPL [82.234.167.238] on 2010/03/03 22:45:57
Just released. JPL - not the Func one
Impostor !!!! Identity thief !!!
:P
You=pwned
#18164 posted by negke [88.70.50.175] on 2010/03/03 22:54:18
(JPL=Jean-Paul LeBreton)
#18165 posted by gb [89.27.207.80] on 2010/03/03 23:11:50
Hehe :)
Arcadia De-make
#18166 posted by starbuck [212.159.117.218] on 2010/03/03 23:55:37
I love the idea of demakes. There's something fantastic about bringing back modern benchmarks of quality design into an older setting. It's like travelling back to the steam-age with an iPhone in your pocket.
I can't comment on this yet because I haven't got Doom installed. Just checked and it's on steam though - might make the purchase soon.
F-ing Macs
#18167 posted by stevenaaus [60.240.198.243] on 2010/03/04 11:02:37
and this map won't run for me on zdoom-2.0.94, zdoom-2.1.7 , and kills doomsday 1.9beta5.
Shit
#18168 posted by negke [88.70.240.144] on 2010/03/04 11:08:30
Isn't there a newer Mac port? The latest source version is 2.4.1.
Try PrBoom then.
#18169 posted by stevenaaus [60.240.198.243] on 2010/03/04 11:53:01
I don't have a Mac... just venting some steam 'cos there's problems with our mac packager for quakespasm. And my r**t went north today.
... Yeah, looking forward to playing this doom map once i get on my desktop :>
Q3style Quake Guy Pics
#18170 posted by Jago [194.86.38.38] on 2010/03/04 17:15:58
I am having serious trouble finding good, preferably big images of "q3style" Quake Guy. Ie the quake guy but drawn in a modern, updated way like in Quake3 or similar.
I am sure somebody somewhere has a gazillion of images on this subject somewhere in the depths of his hard drive. I need to find this person.
Can anyone help out? The more images, the better.
He's 'ranger' In Q3
#18171 posted by rj [86.0.165.149] on 2010/03/04 19:08:55
that might make searching a bit easier. although that said i could only find one decent linkable picture in the first few pages:
http://www.glitterkill.com/wp-cont...
#18172 posted by Zwiffle [66.170.5.18] on 2010/03/04 19:33:30
I looked for Quake 3 Ranger and only found power rangers pics.
First Crysis 2 Screenshots
#18173 posted by Jago [84.249.95.211] on 2010/03/04 19:59:39
http://www.shacknews.com/images/im...
http://www.shacknews.com/images/im...
Not too bad
#18174 posted by Zwiffle [66.170.5.18] on 2010/03/04 20:39:23
Yeah technically looks detailed and whatnot, but not very interesting imo.
#18175 posted by Willem [24.199.192.130] on 2010/03/04 20:41:07
They love that guy in the second shot as they always use him but ... what's with the space speedo he's wearing? I can't stop looking at his package.
Ummm.
#18176 posted by Shambler [86.25.221.193] on 2010/03/04 21:04:16
No willem, that's just you ;).
Cool GFX, like the cityscape too. Need more sci-fi.
#18177 posted by meTch [69.183.41.20] on 2010/03/04 21:57:18
it looks like hes waring a dune water suit with a speedo over it
#18178 posted by metlslime [173.11.92.50] on 2010/03/04 22:53:20
And why is he shooting at that overturned shopping cart? Everyone else is shooting to the left, but no, there must be something dangerous in between the bullet-ridden loaves of sourdough.
Close Encounter?
#18179 posted by sock [88.110.169.174] on 2010/03/05 00:08:14
I have not been in the UK for a long time (5+ yrs) and I was wondering does the UK crowd from this board ever meet up!?! Like arrange a time in london in a pub on a weekend and insult each other face to face in real life? :P
Where Abouts In The UK Are You Sock?
#18180 posted by RickyT23 [217.42.132.38] on 2010/03/05 10:31:48
Im in Cumbria, opposite corner of England to London. It would take be 6-7 hours to get to "a random London pub".
Come up here and we can go sheep-spotting :)
Well...
#18181 posted by sock [88.110.169.174] on 2010/03/05 10:53:57
If there is not much interest in a general get together I will travel around and just meet people individually. I am located near Guildford in Surrey at the moment. I do want to put a face to the text that is typed here, so yes RickT23, that does sounds cool :)
Damn Typos
#18182 posted by sock [88.110.169.174] on 2010/03/05 10:54:48
I meant RickyT23, sorry.
Sock
#18183 posted by Jago [194.86.38.38] on 2010/03/05 11:02:30
Hop on a plane to Finland and I will buy you a few beers :)
Heh - Cool Man I Know A Few Good Pubs
#18184 posted by RickyT23 [217.42.132.38] on 2010/03/05 11:50:09
If you were to drive to junction 40 on the M6 you would be 2 minutes from me, literally :)
Guilford is like south west London. Ouch. That's a bit of a treck.
Come To Chile For A Beer...
#18185 posted by ijed [190.20.125.166] on 2010/03/05 12:04:39
...stay to work in an NGO!
"OSX Quakespasm Binary"
#18186 posted by Baker [99.54.144.122] on 2010/03/05 12:05:26
@stevenaaus
Do you have a link to it, I browsed around and am not seeing one?
Sock
#18187 posted by Vigil [89.27.42.145] on 2010/03/05 15:55:31
There's almost as many Finns frequenting this board as Brits, and we're much closer to each other.
Popular Science Archive Online
#18188 posted by Zwiffle [66.170.5.18] on 2010/03/05 16:10:12
137 years of Popular Science online
http://www.popsci.com/archives
#18189 posted by cardo [81.86.251.228] on 2010/03/05 17:15:00
Vig, that doesn't really help the british people here ;) Obviously I'm up for it sock. Due to my lack of job I don't have too much cash to be travelling too far but am definitely up for a drinkie.
#18190 posted by ijed [216.241.20.2] on 2010/03/05 18:22:51
and we're much closer to each other.
Yes - the British are a cold people, unlike the warm hearted Finnish.
Mac Binary
#18191 posted by stevenaaus [110.20.29.46] on 2010/03/05 19:46:40
It's happenning. We've got it compiled and going... but are still working on the best way to distribute it with SDL & SDL_net libs and still get it to find "/id1".
#18192 posted by stevenaaus [110.20.29.46] on 2010/03/05 19:52:21
Does this Makefile.darwin work/help.
http://quakespasm.sourceforge.net/...
Hmm
#18193 posted by nonentity [89.168.111.74] on 2010/03/06 00:41:32
Meh, random ldn pub is easy...
Oh yeh, I moved. Cardo, come see meh ;p
Bioshock Arcadia Doom2
#18194 posted by stevenaaus [110.20.5.122] on 2010/03/06 02:50:22
Big sprawling map, with some entertaining fighting. As a bit of a timewaster it's ok, but I never played Bioshock.
Php/sql Question
#18195 posted by Spirit [80.171.27.21] on 2010/03/06 09:34:15
What is a reasonable time a page should take to load? And are there some general tricks to reduce it apart from thinking, output buffering and using good queries?
The new Quaddicted listing currently takes about 200ms. The details page is fast, 20-40ms. Is that good? Overall hits for those pages are very low hundreds per day.
I am using sqlite3 and php.
I Should Add
#18196 posted by Spirit [80.171.27.21] on 2010/03/06 09:35:51
the listing took ~30ms without the tags. Those are joined from another table. Maybe I should store them as string in the maps table too. But that sounds like more work and not too easy.
#18197 posted by mwh [118.92.176.91] on 2010/03/06 12:28:05
200ms is ok really. If you want to make it faster you could try a caching reverse proxy like varnish, or shoving bits of the page in mamcache. but remember the almost fundamental truth if caching: if you cache, you will sometimes be serving out of date data - and decide if you care (i bet you don't)
Sqlite is pretty fast but doesn't cope with concurrency all that well - if the number of concurrent requests starts climbing, you might want to try postgres or mysql instead.
Nope
#18198 posted by SleepwalkR [85.179.13.168] on 2010/03/06 13:02:56
200ms is not ok I think, it should be faster. If I understand correctly, the problem arises with the use of tags from another database table. You say you are joining them in - are you sure that you set all indices correctly? What kind of join do you use? Also, you should definitely consider using mysql because since SQLite is serverless, it cannot cache any data between queries.
I'd Say
#18199 posted by megaman [88.134.172.72] on 2010/03/06 15:15:51
just build some simple caching mechanism. Save the output into a file, check if the file is older than 5mins. that will protect you against /.ing as much as possible with almost no implementation overhead.
#18200 posted by Spirit [213.39.129.152] on 2010/03/06 19:21:28
I will not use mysql, I like the single files db with sqlite. And with a project this small it should not matter too much. The spmaps.html gets <<10000 hits per month. That's <300 per day, one all >4 minutes. :)
My query:
SELECT *, GROUP_CONCAT(DISTINCT tag) AS tags FROM maps LEFT JOIN tags ON maps.id = tags.mapid GROUP BY maps.id ORDER BY maps.id
maps has a lot of columns. tags only
Currently the maps.id is (oops) TEXT PRIMARY KEY, tags.mapid is TEXT. I will have a INTEGER PRIMARY KEY for the maps.id (and thus use INTEGER for tags.mapid too) in the end, maybe that will help a bit (was a stupid oversight when I started tinkering).
megaman: Cheers, already created that for an old project once:
$filename = 'blah.html';
$lastupdate = filemtime($filename);
$currenttime = time();
$timesincelastupdate = $currenttime - $lastupdate;
if ($timesincelastupdate > 300) { //rerender the file }
But
#18201 posted by megaman [88.134.172.72] on 2010/03/06 20:35:43
don't forget proper headers and it might be a nice idea to put the caching check into the php start section:
http://paste2.org/p/704653
#18202 posted by mwh [118.92.176.91] on 2010/03/07 08:47:46
Well, you can always try "explain"ing your query, try "explain SELECT *, GROUP_CONCAT(DISTINCT tag) AS tags FROM maps LEFT JOIN tags ON maps.id = tags.mapid GROUP BY maps.id ORDER BY maps.id", you might be able to tell if you're missing an index or something-- but it looks like sqlite gives fairly incomprehensible results for this...
Map On The Edge Of Forever
#18203 posted by sock [88.110.169.174] on 2010/03/07 08:52:16
Screenshot : http://www.simonoc.com/files/maps/...
Here is the final release of a map that some of you may have seen over the last 8 months via the mountain of screenshots I have drowned this forum in and wondered 'what is going on here!'. It has been a very long journey for me with countless builds and months of building but thanks to all my friends it has been an amazing experience. :)
As always, constructive comments are welcome and if you have the chance to record any demo's please let me know because I would love to see how you played the map. I do understand that this will not be everyone's cup of tea because it has a very strong puzzle element but take your time and try to resist the urge to noclip around the place. All the source files and a detailed explaination of the map will be released next week. The website does contain some help on how to find things if you are really stuck!
Zip File : http://www.simonoc.com/files/maps/... (49Mb)
Website : http://www.simonoc.com/pages/desig...
If You Don't Want To Use An SQL Server
#18204 posted by SleepwalkR [85.179.4.111] on 2010/03/07 10:23:17
then rendering static HTML files is the way to go. Is tags.mapid indexed?
Re: Map On The Edge Of Forever
#18205 posted by metlslime [69.181.147.51] on 2010/03/07 10:28:53
now a news thread: http://www.celephais.net/board/vie...
Unlimited Detail
#18206 posted by DaZ [84.13.192.127] on 2010/03/10 17:12:34
http://www.rockpapershotgun.com/20...
Hmmm?
#18207 posted by Willem [24.199.192.130] on 2010/03/10 17:15:46
Point cloud rendering. It's probably better to just wait until we have enough horse power to do real time ray tracing with nearly limitless triangles.
#18208 posted by Zwiffle [66.170.5.18] on 2010/03/10 17:42:22
I dunno that looks like a very elegant solution, at least as an alternative. I am intrigued.
#18209 posted by Spirit [213.39.169.180] on 2010/03/10 17:57:40
For all I know this is a marketing hoax or at least way to vague to trust. Don't you remember sparse voxel trees Carmark was talking about and with that awesome Siggraph paper?
#18210 posted by ijed [216.241.20.2] on 2010/03/10 18:51:22
If it exists and is reliable then great but I'm not convinced.
But its a bit star trek - formulate a complex plan and explain it with a simplistic formula.
'It's 3d rendering but like Google.'
It's obviously a marketing video and I doubt they want to release a technical one. Will be interesting to see if this exists in 2 years - will say alot obout boasting, barriers to entry and 3d technology.
Also
#18211 posted by ijed [216.241.20.2] on 2010/03/10 18:53:14
Once we've got something real that's better than polygons I won't shed a tear at their departure.
But a fuzzy YouTube video isn't exactly conclusive evidence.
#18212 posted by Zwiffle [66.170.5.18] on 2010/03/10 19:09:24
I've seen a lot of points that seem to miss the entire reason the video was made (imo) - it is pretty much a marketing video these guys did to drum up interest. You can't get the funds you need to do the research to finish the project without interest. And besides it was 8 minutes long and tried to cram in a bunch of different things on top of explaining the IDEA behind the technology, not the entire scheme of operations.
Also, this: (unrelated) http://i.imgur.com/lLdEX.gif
Quake 1 DM Server Questions
#18213 posted by Joseph [98.252.164.132] on 2010/03/10 22:43:16
I 'm going to setup a quake 1 DM server probably using proquake and was wondering what the bandwidth usage would be like? my current connection is a 12mbit down 2mbit up. Also what levels would you guys like to see on the server.
#18214 posted by starbuck [212.159.117.218] on 2010/03/10 23:44:30
those assholes would've impressed me a lot more if they didn't spend most of that video explaining what polygons are, as if anyone who gives a shit didn't already know all that. Good way to use up time so you don't have to explain your idea though.
Also, they did a good job showing how much polygons suck, using footage from many graphically advanced N64 games.
I also lose faith in a company like that that doesn't have the judgement to hire one fucking artist. Presentation might be kinda important in this case, who knows.
#18215 posted by Zwiffle [66.170.5.18] on 2010/03/10 23:49:49
Go back to making happy demons starbuck
<3
I Just Really Love Ranting
#18216 posted by starbuck [212.159.117.218] on 2010/03/11 00:07:30
Wasn't even mad! AT THOSE GOD DAMN PIG FUCKERS
P.s.
#18217 posted by starbuck [212.159.117.218] on 2010/03/11 00:08:47
be sure to read that in Hunter S. Thompson's voice. Thanks.
#18218 posted by necros [99.227.131.204] on 2010/03/11 00:49:49
actually, i totally agree with starbuck. the whole video was more about why polygons suck than what the new tech will mean beyond 'unlimited detail'.
and if you want to impress people with your graphical engine, it probably helps to have people who know how to create graphical content.
it's such a cop-out to say 'this would look better if we had hired a real artist to do it.' well then, why didn't you?
#18219 posted by Zwiffle [97.87.57.94] on 2010/03/11 02:11:52
It also would have looked better if it were trying to show off the art instead of the technical specs and what it was trying to do ... and also if it were complete and built off of tens of years of research with an entire industry and competition fueling said research ...
#18220 posted by starbuck [212.159.117.218] on 2010/03/11 02:53:18
well if it was trying to show off the technical specs, then it didn't do a great job, come on.
I'm far from the most knowledgable up-to-date dude when it comes to this stuff, but in the course of my comp sci degree, I studied search engine indexing, wrote a voxel renderer, and performed many other arbitrary tasks. I would have loved to hear more details, but that video was truly uninformative, as well as slightly condescending and bitter to boot.
You said before it's a marketing video - my point was that I question their judgement if they don't realise that it's a visual medium and it might be a good idea to make it look not shit. For marketing purposes.
New technologies/breakthroughs are awesome of course, and I hope this is as cool as they promise! Like you said though, the current rendering systems are complete and built off of tens of years of research with an entire industry and competition fueling said research, and that means it's pretty damn hard even for superior technologies to get traction.
N64 Games?
#18221 posted by grahf [76.104.21.196] on 2010/03/11 06:02:09
I thought that was crysis they were showing the polygons of?
So
#18222 posted by ijed [190.20.99.207] on 2010/03/12 02:20:40
There was another earthquake today - 7.2 Richter and then aftershocks from that all day.
Was reported as a aftershock of the bigger one first, but its apparently not. Nothing fell down, but f-ing hell, give it a rest.
Hm
#18223 posted by ijed [190.20.99.207] on 2010/03/12 02:21:59
By my standards it is just a tremor though.
Earthquake = shit falls down
Tremer = shit stays up
#18224 posted by metlslime [173.11.92.50] on 2010/03/12 02:42:49
Earthquake = Charleton Heston
Tremor = Kevin Bacon
#18225 posted by necros [99.227.131.204] on 2010/03/12 03:40:33
kevin bacon reminds me of john carmack
#18226 posted by Zwiffle [97.87.57.94] on 2010/03/12 05:07:28
john carmack reminds me of quake
#18227 posted by gb [89.27.244.152] on 2010/03/12 07:02:01
Is there a reliable way to convert hexen2: Portal of Praevus models to Quake .mdl?
A way that preferably works in wine or even Linux?
A way that doesn't require me emailing some hexen2 devs or installing Windows 95?
What's The PoP File Format?
#18228 posted by ijed [190.20.99.207] on 2010/03/12 12:01:10
#18229 posted by gb [89.27.244.152] on 2010/03/12 14:14:37
.mdl, but apparently still another version from vanilla Hexen2.
Put One In Testing And I'll Take A Look
#18230 posted by ijed [216.241.20.2] on 2010/03/12 14:16:32
Can't promise anything though.
#18231 posted by gb [89.27.244.152] on 2010/03/12 14:31:27
If you can run qme 3.1 (crashes for me), it might just work. Will put one up.
Hi Ijed, Hi Gb!
#18232 posted by Spirit [213.39.203.231] on 2010/03/12 14:38:55
a/s/l?
#18233 posted by necros [99.227.131.204] on 2010/03/13 20:08:30
during my model conversion binge a little while ago, i was trying to convert models from h2:pop. i believe i used quark5.
Agh...
#18234 posted by metlslime [67.188.81.46] on 2010/03/14 22:49:09
so i've been working on this map, let's call it Schmoobicon 2, and i went over the marksurfaces limit in the process of adding the final section. So, i decided to break off the last 1/4 and build a second map around it. Now i'm nearing completion of this new map, but it's already at 30k marksurfaces and i still have two major sections to add. So now I guess i either make those two parts really simple (which may adversely affect pacing) or i somehow figure out how to break apart this map into a bunch of pieces and re-assemble them to make two smaller levels, for a total of 3 :P
Argh.
How Long
#18235 posted by rj [86.0.165.149] on 2010/03/14 23:21:08
has that map been in progress for now?
If Your Counting In Ice Ages
#18236 posted by DaZ [84.13.161.84] on 2010/03/14 23:58:37
3.
LAWL
#18237 posted by SleepwalkR [85.179.31.111] on 2010/03/15 01:42:17
Re 18234
#18238 posted by necros [99.227.131.204] on 2010/03/15 04:41:12
story of my life :P
just hope yours doesn't end like mine did: back up those maps. o.o
#18239 posted by Spirit [213.39.169.245] on 2010/03/15 08:58:52
Has anyone ever tried applying scale2x to Quake textures? I wonder how it would look like.
Not Worth It
#18240 posted by Spirit [213.39.169.245] on 2010/03/15 09:43:23
I manually scaled some textures and it gives the game a celshared cartoon look.
Metl
#18241 posted by RickyT23 [217.42.132.38] on 2010/03/15 10:47:27
Just release it with some limits broken :) Go Fitzquake 0.85!!!
Or try and save some Marksurfaces buy making some details into func_illusionaries or Func_walls.......
So...
#18242 posted by metlslime [67.188.81.46] on 2010/03/15 11:39:16
i dragged some sections around, and managed to make a smaller layout that makes sense and has good pacing. I still need to add some glue between sections and add the exit room, hopefully i can do that with my remaining 2000 marksurfaces :)
#18243 posted by Spirit [213.39.169.245] on 2010/03/15 16:30:39
I've been busy too. Please beta-test and break http://www.quaddicted.com/temp/sql...
Things I know: "requirements" are missing (easy). The title is not set properly yet (that's gonna be annoying to fix). Too many tags break the listing (and I have no idea for a good fix. The tags are already a single string with no weight at that point...).
Comments by registered authors should be linked to their user page ( http://www.quaddicted.com/temp/use... )
To post user ratings you need javascript, everything else should do fine without.
If it is broken in IE, I do not care. If you provide a straightforward fix I will happily use it though.
#18244 posted by Spirit [213.39.169.245] on 2010/03/15 16:50:40
all things will be reset once it is done
#18245 posted by Trinca [194.65.24.228] on 2010/03/15 17:11:46
Spirit time is a bitch :\
But finaly I´ve been mapping at least 30 minutes everyday of week
Spirit
#18246 posted by starbuck [137.222.114.238] on 2010/03/15 21:10:10
Awesome! Really like it. What sort of feedback are you looking for? Couple if suggestions:
I found that if you click author names with spaces, it converts them to %20s, so you don't get any results. That might be taking me back to the old page though.
I think it'd be nice to have the tags clickable, either it adds it to your search or replaces the search text.
Also, maybe allow searching only tag keywords by using the # character? #test #tag #czgisgay etc.
Is there any easy way to search by rating? Copying and pasting <3 characters works :)
Maybe searching by excellent/poor/etc?
Generally really like it though, useful stuff.
You
#18247 posted by ijed [190.20.121.80] on 2010/03/15 22:18:46
Already can, it does ascending / descneding if you click on the column header. That could be more obvious - a greyed out arrow next to each on one something.
#18248 posted by Spirit [213.39.196.188] on 2010/03/15 22:28:34
Any feedback is great.
spaces in author names and the rating filtering (oh, doh, I really did not think that through) are both Javascript issues. I will struggle a lot with them. Anyone good with js here? The js I use is spanish...
Tags will be clickable on the map details page. I'll have a tag cloud page too to lead to a list with only the clicked tag. I will invest more work if tags are well used some day.
The long listing will be able to show only maps with certain tags and only maps you did/didn't rate or comment on. Probably not driven by js though.
Spirit
#18249 posted by SleepwalkR [78.53.32.128] on 2010/03/15 23:27:06
I think JavaScript generally expects spaces to be escaped by a plus sign (+).
Tagclouds
#18250 posted by megaman [94.221.127.243] on 2010/03/16 02:30:29
are quite useless
Trinca
#18251 posted by Drew [65.94.244.197] on 2010/03/16 05:28:19
30 minute speedmap?
Actually.
#18252 posted by Drew [65.94.244.197] on 2010/03/16 06:52:47
I just started a speedmap.
Err
#18253 posted by SleepwalkR [78.53.42.134] on 2010/03/16 07:23:51
not escaped - encoded
Megaman
#18254 posted by Spirit [213.39.219.162] on 2010/03/16 09:18:10
They are nice to browse around and get ideas. I meant a full list of all existing tags actually, not just "popular" ones.
Drew
#18255 posted by Trinca [194.65.24.228] on 2010/03/16 13:07:06
Drew 30 minutes is what I have from monday to friday everyday at the moments is nothing in mapping time because i´m as brilliant as you guys are...
I take to many time to make some brushes :|
And I rather use this minutes to finish my map that is in progress since January 2009 and only have 1171 brushes :(
Superspeedmaps!
#18256 posted by rj [128.243.253.117] on 2010/03/16 14:38:18
i remember doing one in 10 mins once. timed on a stopwatch (think it actually came to 10:47, but close enough). christ remembers which pack it ended up in but it got onto SDA somehow :D
it was with qED as well, remade in WC it would probably take half that time...
I Wasn't Able To Do It
#18257 posted by Drew [65.94.244.197] on 2010/03/16 17:08:48
But I remember Xen did an awesome 30 min speedmap once.
His SM's near the end were amazing.
Heh
#18258 posted by rj [86.0.165.149] on 2010/03/16 23:52:59
yeah whatever happened to him...
#18259 posted by Zwiffle [66.170.5.18] on 2010/03/17 00:03:22
Think scampie pissed him off and he left.
Yeah
#18260 posted by Drew [65.94.244.197] on 2010/03/17 01:48:55
That sucks. Especially since Scampie has pretty much left too.
Game Reviews
#18261 posted by Jago [84.249.95.211] on 2010/03/17 02:27:24
http://www.reviewwithextremeprejud...
This is how you are supposed to do it.
Haha Awesome
#18262 posted by grahf [76.104.21.196] on 2010/03/17 03:45:07
Truth be told, that game does look pretty badass. And Zero Punctuation has been getting pretty stale lately, it was past due for someone else to take up the snarky video game reviewing mantle.
#18263 posted by mwh [118.92.172.8] on 2010/03/17 07:28:39
I like that review :-)
Just Cause 2
#18264 posted by Jago [194.86.38.38] on 2010/03/17 09:52:58
After reading someone's recommendation (think it was Metl), I gave it the demo a go on the PS3 and I liked it. Gonna try the PC demo on steam too to see if the controls are better so I can make up my mind what platform it makes sense to get for.
Sheesh.
#18265 posted by Shambler [86.25.166.116] on 2010/03/17 11:37:30
That review delivery was so slow and stilted, I only lasted halfway...
Yhatzees AvP Review Was Priceless Anyway
#18266 posted by RickyT23 [217.42.132.38] on 2010/03/17 11:45:01
+1 for Yhatzee:
http://www.escapistmagazine.com/vi...
ROFL
#18267 posted by Shambler [86.25.166.116] on 2010/03/17 12:32:22
Much more like it. Who said he was getting stale??
#18268 posted by Spirit [80.171.20.74] on 2010/03/17 12:54:57
That other review is US american, Zero Punctuation is british. Hmm...
That Other Review
#18269 posted by megaman [88.134.172.72] on 2010/03/17 14:34:17
wasn't even worth pausing my music. Not to speak of my wasted time. Not funny.
Agreed
#18270 posted by SleepwalkR [85.179.15.104] on 2010/03/17 15:20:04
The guy forgot to bring the funny.
TFT Screen
#18271 posted by negke [88.70.224.191] on 2010/03/17 19:17:45
The time to get a TFT is finally here. Going for a 19" one (everything above is too large for my needs, or is it?). What can you tell me about widescreen displays? Seems weird for a computer monitor. How does one work in games - is the display streched? Any real benefit?
WTF?
#18272 posted by Jago [84.249.95.211] on 2010/03/17 20:50:19
Why on earth would you want to map on a small 19" when you can map on a 22-24" on a MUCH larger resolution?
I Have A 22" LG
#18273 posted by megaman [88.134.172.72] on 2010/03/17 20:57:40
http://www.amazon.de/LG-L227WTP-PF...
and i'm pretty much satisfied with it, even though I found the colours too intensive at first and calibration was a bitch. Now that i'm used to it, it seems that even if it is wrong (which i don't really know), it's not problematic. Nothing occurs to me as wrong, and i have a crt next to it. it looks different and less intense, but the samsung looks better now.
Gaming is fine unless you're really hardcore gamer and even then you can get used to it.
i'd also agree that larger is better, unless you're desk is in a really, really confined space
That Is
#18274 posted by megaman [88.134.172.72] on 2010/03/17 21:02:55
the crt looks different and less intense.
#18275 posted by Spirit [80.171.20.74] on 2010/03/17 22:20:45
Yes, finally not more nagging about wrong screenshot brightness!
I have a LG Flatron L227WTP and love it. A bit too bright for working so I reduce gamma a bit.
Haha, High-five Megaman
#18276 posted by Spirit [80.171.20.74] on 2010/03/17 22:21:35
What did you calibrate? Do you use sRGB?
Yeah... I Need A Flat Panel Too
#18277 posted by grahf [76.104.21.196] on 2010/03/17 22:42:51
So sick of being blasted by electron guns.
Here's a question... for gaming and mapping, 16:10 or 16:9 aspect ratio?
Also, are there good panels that have component or composite inputs? I would want to plug my game system (PS2 currently) into this.
#18278 posted by Zwiffle [66.170.5.18] on 2010/03/17 22:58:20
I run a 24" Acer at 1920x1080 (16:9) and it works great. I also have a 23" tv with enough separate inputs for my Wii, PS2 and Xbox so I never have to unplug any of them. I just switch modes and there ya go.
Monitors
#18279 posted by Vigil [89.27.42.145] on 2010/03/17 23:12:58
Switched from an old 17" flat screen with three colors to an HP LP2475W 24" monitor, and loving it. Component, HDMI, display port, composite and DVI inputs, great adjustability and viewing angles, and works as a USB hub.
Grahf
#18280 posted by necros [99.227.131.204] on 2010/03/17 23:26:48
i'd go with 16:10.
the popular ones are both 16:10: 1680x1200 and 1440x900. the gigantor 1920x1200 is also 16:10.
besides, if you watch a video that's in 16:9 in a 16:10 monitor, it's the same size. ^_^
16:10
#18281 posted by RickyT23 [86.23.98.107] on 2010/03/18 03:09:42
i had a 16:10 19x12 and now im 16x9 1080p
The 16:10 definately felt better. 16:9 is too wide and not high enough.
My freind just got a 22inch ASUS from the same range as my 24inch ASUS and his is 16:10, mine 16:9, and they feel the same size. What you gain in width from 22inch 16:10 to 24inch 16:9 you loose in height.
Also a 22" 16:10 is likely to be cheaper than a 24" 16:9, but really I would rather have the former.
What i really want is a 24" 16:10 again, but if i decided to upgrade now I would get a 26" :D
Hmmm
#18282 posted by negke [88.70.77.48] on 2010/03/18 10:15:45
The reason I'm aiming for such a small screen is that I sit very close to it (not much space on the table) and want to be able to keep it in full view without having to move my head/eyes too much. In this sense, 22 or 24" must be like sitting in the front row in a cinema. Or so I presume.
#18283 posted by Zwiffle [66.170.5.18] on 2010/03/18 15:27:39
Unsure whether this was posted or not but it's neat
(Long link)
http://www.ted.com/talks/jane_mcgo...
That Just
#18284 posted by RickyT23 [217.42.132.38] on 2010/03/18 17:58:23
made me want to go and try WoW. Im a WoW virgin.
But yeah - she was pretty good looking 8-P
No No No
#18285 posted by ijed [216.241.20.2] on 2010/03/18 18:01:13
WoW is for virgins.
#18286 posted by Shambler [86.25.165.172] on 2010/03/18 18:06:54
Vondurgins...
Well
#18287 posted by ijed [216.241.20.2] on 2010/03/18 18:15:29
I spose there's not many people on those icebergs.
Sorry Master
#18288 posted by ijed [216.241.20.2] on 2010/03/18 18:15:44
Heh
#18289 posted by RickyT23 [86.23.98.107] on 2010/03/18 18:27:16
Sorry Ijed - no time for RemakeQuake for the next 10'000 hours, I have to play World of Warcraft so we can save teh world!!!
Think Of Your Girlfriend, And Your Dog
#18290 posted by ijed [216.241.20.2] on 2010/03/18 19:06:06
FF13
#18291 posted by Jago [84.249.95.211] on 2010/03/19 00:38:32
holy shit chapter 5 looks amazing
David Byrne On Collaboration
#18292 posted by metlslime [173.11.92.50] on 2010/03/19 04:34:24
Interesting blog entry by David Byrne about collaboration and his creative process. Some of this stuff is pretty applicable to level design, too: http://journal.davidbyrne.com/2010...
#18293 posted by Trinca [194.65.24.228] on 2010/03/19 09:47:21
holy shit!
he should get a house cleaner...
Collaboration
#18294 posted by sock [88.110.205.148] on 2010/03/19 09:56:34
@metlslime, yeah was an interesting blog about the benefits of collaboration. I personally find that developing ideas by yourself is ok but working with others will help create something more diverse.
I have done a couple of map collaborations and they have always produced better results than something I could of done by myself. I think collaboration is about finding someone who is not totally attached to their own ideas and flexible enough to change things around.
Sock
#18295 posted by metlslime [67.188.81.46] on 2010/03/19 10:19:27
yeah, one of the things Byrne says that i think is key is, when you collaborate with someone (especially if you are helping them on their project), try to help them achieve their vision rather than steering it towards your own, different vision.
I also liked, near the end, where he describes how lyrics can take a song that is somewhat non-specific or ambiguous, and make it too specific and remove the ability for people to fit it into their own imaginations.
I think that's one good way of thinking level design -- good Quake levels are songs without lyrics. Levels with too many "lyrics" become too mundane, too understandable.
Collaboration...
#18296 posted by generic [67.233.176.237] on 2010/03/19 13:26:36
In many cases is necessary. Beta-testing, for instance, could be viewed as a type of collaboration. And, ultimately, it is what helps an artist/creator/designer get a product out the door.
I have often wondered if I would be successful getting more Quake-stuff out the door if I collaborated with others in this community. I mean, I can put brushes together, and I can texture, but I just can't seem to finish anything other than a speedmap.
The funny thing is, I have never offered to collaborate with anyone and nobody has ever taken me up on it ;)
Collaboration
#18297 posted by Jago [194.86.38.38] on 2010/03/19 13:46:51
with another mapper would probably require a different attitude/approach to mapping altogether for me. I am simply just really really slow at making any changes to a map. Turtlemap doesn't really even begin to define it. Quite obviously anyone working with me would lose their patience.
Jago
#18298 posted by Zwiffle [97.87.57.94] on 2010/03/19 14:31:33
Yes. You still need to bounce e1m2rmx back to me! (I'm kidding, I remember you quit.)
Epic Win
#18299 posted by DaZ [78.147.188.33] on 2010/03/20 21:35:47
http://www.youtube.com/watch?v=HwC...
http://www.moddb.com/mods/the-grea...
:D
#18300 posted by Zwiffle [66.170.5.18] on 2010/03/20 22:36:52
I'm not sure what's so epic win about that. Please explain plz.
Heh
#18301 posted by DaZ [78.147.188.33] on 2010/03/20 23:29:55
Its not for everyone I suppose, but I found it rather hilarious and quite fun.
#18302 posted by Zwiffle [97.87.57.94] on 2010/03/21 00:46:11
It looks like a TF2-Trine.
This:
#18303 posted by RickyT23 [94.5.36.6] on 2010/03/21 01:16:55
http://fear.filefront.com/file/Qua...
Who was it that was looking for a better Quakeguy model for a mod or something?
Also /#this is probably quite cool, maybe, because IMOP the FEAR combat is prety good :)
Daz
#18304 posted by starbuck [212.159.117.218] on 2010/03/21 14:22:08
Not exactly sure how it's hilarious but those environments are outstanding! Really impressive, especially Egypt and Canada.
Lcd Panel Display Tech - TN Vs VA Vs IPS
#18305 posted by grahf [76.104.21.196] on 2010/03/21 19:10:39
I'm driving myself a little batty reading nitpicking reviews on Hardforum and such. Here's what I've learned:
(thanks to the anandtech lcd thread): http://forums.anandtech.com/showth...
TN: cheap, low latency, but poor viewing angles and bad oversaturated color reproduction
VA: mid-price, good viewing angles and colors, but high latency
IPS: expensive, best viewing angles and colors, decent latency
I'm curious what display type you guys have, and if you are happy with it. I'm not worried about a little input lag as I don't do a lot of twitch gaming these days, but oversaturated colors on cheap TN panels does concern me. Right now I'm leaning towards Dell's IPS monitors: the 2209WA and U2410 (btw the u2410 panel apparently has the same screen as the HP lp2475w). I'm kinda lusting after the 2410, but I could almost buy two 22 inchers for the same price...
They're probably all damn good monitors... but people bitching about ghosting, backlight bleeding, and left-right tinting has got me a little on tilt.
Tft
#18306 posted by DaZ [78.147.169.32] on 2010/03/21 23:26:12
well grahf, my tft is going on 2 years old now, and I picked it up brand new for just under £100 so its nothing special.
its a LG Flatron L192WS 19" widescreen, native resolution is 1440x900, 6ms response time if I remember correctly, and its great! No ghosting, good colours, viewing angle is fine for my tastes, if im using the pc im usually staring straight at the monitor anyway :)
Honestly, a higher native resolution would have been better, but I think the screen size would have to be higher for that, but as it stands it was a cheap tft with no bells and whistles and its the best monitor Ive ever had, trumping all my old crt's!
Not sure if that helps you...
Details...
#18307 posted by DaZ [78.147.169.32] on 2010/03/21 23:29:22
http://www.afterdawn.com/products/...
Says there its a TN. But honestly the colours seem fine to me :P its got plenty of onboard brightness/contrast/gamma etc correction but Ive never felt I had to use them.
It Does Help
#18308 posted by grahf [76.104.21.196] on 2010/03/22 00:19:44
Thanks for the reality check.
I Think It Depends How Picky You Are
#18309 posted by mwh [118.92.176.183] on 2010/03/22 07:40:36
I bought a BenQ G2220HD recently for almost nothing. My first "real" (i.e. non-laptop) monitor for years, and I think it's great. Given how much it cost, I'm sure it's a TN screen, but it's fine to me.
Get to a computer store and stare at some monitors for real?
Hehe
#18310 posted by DaZ [78.147.188.137] on 2010/03/22 12:38:30
Get to a computer store and stare at some monitors for real?
OMG go outside? You've lost your marbles man!
=)
#18311 posted by RickyT23 [86.23.98.107] on 2010/03/22 14:28:35
I must say that reading good reviews saves you the job of having to go to a store.
My father dragged me to PCWorld tday so that we could get him a webcam and mic for Skype. He is also talking about replacing his laptop and because he has to use it to show his clients various data on a 1 to 1 basis he requires a screen with a good picture and good viewing angle.
I refuse to buy any computers from PCWorld because mainly of their shoddy OEMs systems full of crapware and often overpriced systems.
Buying computers online is the way to go for sure, you get a better choice of systems with better prices.
Laptops are a bit of a funny one though because they are generally made by Del or HP or whoever as a single unit, with very little customisability, so you are kinda at their peril really.
So for my dad to be able too see the screen, next to a bunch of other screens and figure out which one has the best picture being physically in a shop is the only way to do that.
But I wouls still go and try to buy the same model online for less £ :D
You Can
#18312 posted by ijed [216.241.20.2] on 2010/03/22 18:14:35
Customise your laptop with online Dell though.
I Use
#18313 posted by gb [89.27.241.170] on 2010/03/22 19:08:11
http://alatest.co.uk/reviews/monit...
And I'm happy. I'm not a monitor expert anyway. I guess it's better than what I had before.
Hmm
#18314 posted by nonentity [94.116.101.135] on 2010/03/22 19:16:12
And pay for the privelege
Fuck "Dell"
#18315 posted by RickyT23 [86.23.98.107] on 2010/03/22 19:23:34
Crap crap crap :/
And if its not crap its overpriced.
I Didn't Say *buy* A Monitor From A Store...
#18316 posted by mwh [118.92.176.183] on 2010/03/23 02:10:32
... just look at it.
Nintendo 3DS
#18317 posted by Zwiffle [66.170.5.18] on 2010/03/23 18:49:25
Weeeeeee
#18318 posted by Drew [174.89.239.89] on 2010/03/23 19:18:49
is that like virtual boy?
#18319 posted by lth [94.193.174.213] on 2010/03/25 12:45:06
Ricky, I got my last laptop from Curry.digital - it was a reduced-price end-of-line job but I paid about £550 for a 18.6" beast that wasn't available for less than £750 online. So you can still get a bargain in-store now and then.
Question
#18320 posted by Tronyn [24.78.143.88] on 2010/03/26 14:26:19
anyone interested in collaborating on/tinkering with a map? I've got a bunch of partially finished maps, with architecture and some lighting, but layout not yet complete and gameplay stuff not yet added, and I'd appreciate an alternate take on how to connect stuff/what style to develop further with details etc. djg164@mail.usask.ca.
#18321 posted by Zwiffle [66.170.5.18] on 2010/03/26 14:58:33
Sure, but I don't have a computer. Also, what map editor are you using? Do you have pics?
Lol
#18322 posted by Tronyn [24.78.143.88] on 2010/03/26 15:30:41
lol at "I don't have a computer"
I know what you mean but it's still funny
Hammer, but the files can be converted to the more general .map and the textures will still be aligned. I'll get together some pics to show the (general/underdeveloped) styles of the maps.
#18323 posted by Trinca [194.65.24.228] on 2010/03/26 15:42:09
I never left something unfinished even if dont look as I espected...
But some suck when I release then :|
I still noob but I love myself and negke loves me to!
#18324 posted by Zwiffle [66.170.5.18] on 2010/03/26 15:44:46
Well I should have a functioning computer tonight I hope, since the last few parts I need to replace my dead system should arrive today. Then all I would need to do is install everything tonight and get everything up and running.
How About A 3-way?
#18325 posted by generic [67.235.255.66] on 2010/03/26 16:47:29
My computer works and I wouldn't mind trying some collaboration.
Maybe it will even help Zwiffle forgive me for never working on that QExpo chainmap ever again ;)
Awesome
#18326 posted by Tronyn [24.78.143.88] on 2010/03/26 17:07:27
best func message header ever
k, it'll take me a couple days to get my shit together but I'll send you something by the end of this weekend.
PS I'm willing to work on something in return
#18327 posted by Zwiffle [97.87.57.94] on 2010/03/27 18:43:55
Fucking hell I'm so happy to have my computer back.
You Have Your Computer Back?
#18328 posted by Drew [74.14.183.158] on 2010/03/27 23:41:03
make a speedmap!
Try Not To Burn It Out On
#18329 posted by ijed [190.20.64.26] on 2010/03/27 23:41:35
Scat pr0n.
#18330 posted by Zwiffle [97.87.57.94] on 2010/03/28 00:03:20
I dont have Quake on here though.
#18331 posted by Zwiffle [97.87.57.94] on 2010/03/28 00:05:42
But I'm copying it over from my old drive. My Quake directory is only 5.24 GB :( I feel so small.
You Felt Small The Other Night, Too.
#18332 posted by Shambler [86.25.222.127] on 2010/03/28 11:44:39
Lol
#18333 posted by Tronyn [24.78.143.88] on 2010/03/28 15:28:06
kamikaze!
Tronyn
#18334 posted by negke [88.70.233.197] on 2010/03/28 18:07:14
Pics!
Current Excuse
#18335 posted by Tronyn [24.78.143.88] on 2010/03/28 18:15:49
I've got windows vista and triple monitors, and a laptop... I have my old computer, which is still faster/better for testing stuff, but it's not set up atm... I edit on this computer, then compile on both, then test on the other (and no I don't have any money to buy a new real computer). I've so far been unable to screen capture on windows vista with this setup. On the other hand I am getting together wads/maps/rmfs to put in a zip - should be next day or two.
#18336 posted by Zwiffle [97.87.57.94] on 2010/03/28 19:00:13
That must be one gargantuan zip file.
Or you're lazy.
PLAY
#18337 posted by metlslime [67.188.81.46] on 2010/03/28 22:59:43
http://www.youtube.com/watch?v=aIZ...
Lol
#18338 posted by Tronyn [24.78.143.88] on 2010/03/28 23:35:27
yellow health! look out!
awesome link, this is totally the future too btw lol, though existenZ totally had this idea down 10 years ago, and some literary scifi probably had it down 10 years before that.
50% Off All Quake Games On Steam
#18339 posted by Zwiffle [97.87.57.94] on 2010/03/30 03:11:00
http://store.steampowered.com/sub/...
I suppose we all already own all the Quake games, but if you don't want to spend $10... spend $5 instead!
#18340 posted by Spirit [213.39.203.20] on 2010/03/30 10:27:19
excluding the soundtracks
Is This The Offer...
#18341 posted by Shambler [86.25.222.127] on 2010/03/30 11:01:27
...that makes Quaek fun??
One Fiddy For The Mission Packs?
#18342 posted by rj [86.0.165.149] on 2010/03/30 19:10:27
tempted.. i've only actually played SoA out of the four, and have in fact lost SoA.
i may invest considering it's roughly the price of a footlong sub meal deal for the lot
Randy Pausch Last Lecture
#18343 posted by Jago [84.249.95.211] on 2010/03/30 21:07:54
http://www.youtube.com/watch?v=ji5...
I found this lecture video pretty fascinating/entertaining and it's also closely related to game development (VR). It's pretty long (being a lecture), but at least watch the first 5 minutes or so before you make up your mind.
Mid Week Uglyness
#18344 posted by sock [88.110.143.38] on 2010/03/30 21:36:59
Very strange, the Q1 from steam only works in fugly software render mode on my xp system. I like Q1 but it does look horrible. Not sure why, the glquake does not work, oh well.
Fitzquake Then
#18345 posted by negke [88.70.70.55] on 2010/03/30 21:42:25
I found standard Glquake doesn't work on Win7. BJP's enhanced version does, though.
Oh, Xp
#18346 posted by negke [88.70.70.55] on 2010/03/30 21:46:08
If there's a glide.dll (or was it opengl.dll) in your Quake directory, then delete it and see if Glquake works. Then use Fitzquake anyway.
No Opengl Dll's
#18347 posted by sock [88.110.143.38] on 2010/03/30 22:02:38
are present in the steam Q1 directory. (only sysinv.dll, wdir16.dll, wdir32.dll)I tried Fitz and that does not start either. It seems like the glquake part is broken, very strange for a steam app and disappointing. :(
Try The Glquake From:
#18348 posted by rj [86.0.165.149] on 2010/03/30 22:05:02
http://user.tninet.se/~xir870k/
I Remember Having These Issues When I Redownloaded Quake From Steam
#18349 posted by Drew [65.92.161.252] on 2010/03/30 23:39:07
I think I just made fitz my default engine choice for it... put the short cut on the desktop...
ROFL
#18350 posted by RickyT23 [217.42.132.38] on 2010/04/01 12:50:01
http://www.fudzilla.com/content/vi...
The Art Of Games
#18351 posted by ijed [216.241.20.2] on 2010/04/01 16:59:15
http://chimeramag.com/features/ten...
Re Steam Quake
#18352 posted by ericw [198.53.216.92] on 2010/04/01 22:21:01
I haven't had any trouble with fitzquake085 running from Steam's quake directory, but maybe try creating a fresh quake directory with just fitzquake085.exe and a fresh id1 directory with the pak0.pak and pak1.pak files copied over from Steam.
If that doesn't work something really strange is going on.. the pak files from Steam should be the same as the originals AFAIK.
#18353 posted by Spirit [80.171.20.132] on 2010/04/02 09:30:30
Sadly it is the yellow bastard child Quake 2 but check it out: http://code.google.com/p/quake2-gw...
Quake 2 in Javascript and WebGL.
Meh
#18354 posted by Spirit [80.171.20.132] on 2010/04/02 09:56:35
Built fine but I guess it is working for mac fags only. Even installed Chromium and Chrome with no luck (yes, I saw the commandline switches).
Yeah
#18355 posted by SleepwalkR [85.179.25.9] on 2010/04/02 13:15:26
Saw that too, pretty interesting. I didn't know that WebGL was this advanced already.
Re: Randy Pausch Last Lecture
#18356 posted by megaman [87.245.32.112] on 2010/04/02 14:52:19
not very interesting (or funny) imho.
Sock's Adventures In Q1SP
#18357 posted by Shambler [86.25.222.251] on 2010/04/03 13:02:36
Interesting stuff!!
#18358 posted by Spirit [213.39.203.76] on 2010/04/03 13:47:12
GOG has some special offers for spring:
http://www.gog.com/en/page/spring1...
If you buy games from GOG you actually own them. No DRM whatsoever. http://www.gog.com/en/support/webs...
Also you get manuals, images, gimmicks.
$3 for Fallout is so cheap that I actually consider it more convenient than plugging in my USB CD drive.
Dejavu
#18359 posted by RickyT23 [86.23.98.107] on 2010/04/03 21:02:58
Both Starkmon and APSP2 are at the top of the news thread again!
#18360 posted by Trinca [95.69.118.241] on 2010/04/03 22:25:58
diging old awesome graveyards
:)
Q
#18361 posted by Tronyn [24.78.143.88] on 2010/04/04 10:26:47
it'll be a few weeks at least before I have time, and even then I might have no time until like, July, but...
I'm curious if anyone's interested in the idea of a britney spears of Q1SP 2010. lol. What I mean is, we all have our dream ideas of if W mapper and X mapper and Y mod guy worked together using Z textures and etc... but what if we actually all got together one weekend (maybe I'm getting too much into this speedmapping thing which I never even touched before) and held a nomination and vote, each of us being willing to be voter or participant.
anyway like I said gimme a while but I personally think this could be interesting.
#18362 posted by Trinca [89.214.40.210] on 2010/04/04 13:54:18
my time is smaller everyday :! kids and work but i´m always up for some mapping...
Sock I know i´m not a good mapper like others but if you want t try one of mines try tchak
http://www.quaddicted.com/tronyn-r...
#18363 posted by Zwiffle [70.92.141.255] on 2010/04/04 17:06:08
I would participate, I'm a big fan of chain maps anyway, even if they almost never work out. The last chain map I can remember that was actually finished was ... Rubicondom I think? Way back when RPG still fiddled with map editors?
Why Did Speeds Become Gone Again?
#18364 posted by RickyT23 [86.23.98.107] on 2010/04/04 20:22:23
Who was he pissed at?
Re: Sock's Adventures In Q1SP
#18365 posted by negke [88.70.74.215] on 2010/04/04 23:11:27
The Martin Luther of Quake? Can't await the posting of his 95 theses at the castle church of Celephais...
#18366 posted by Zwiffle [97.87.57.94] on 2010/04/05 00:15:57
I think spd just got tired of mapping for quake, don't think he was pissed at anyone really.
East
#18367 posted by MadFox [84.26.170.230] on 2010/04/06 04:14:50
spd was spied by speeds, so he became suspicious who was spy.
He started a small investigation to follow speeds actions closly.
When finally his search was close to spy's tail, he nailed speeds for nicknaming spy.
So when speeds turned up again, he found spd gone.
When I ran to Lun I remembered the last dialogue I read spy could suggesting to be speeds, although I can hardly believe that if
spy would be speeds, why did speeds ever start becomming again, I mean, up or gone.
I won't be trying in the slightest way to interfere in this case, but
speeds....turn up!
2 More Reviews
#18368 posted by sock [88.110.143.38] on 2010/04/06 17:05:26
RPGSP1 : Penile Devastation
With a title like that, it is hard not to be curious about what the level is going look like. I remember this map title from years ago but for some reason I could not find a news thread about it anymore.
It is a short level with some typical game play styles of room, door, mob, weapons, spawn more mobs. A stable setup for Q1 AI and fine for something that is probably 5-10mins of gameplay. The final room has the classic raining AI dance but this time they appear from wind tunnels with a couple of sneaky one's from behind.
What I found most interesting was the secrets, how they were about texture differences with rotated surfaces and alternative versions. It felt like a spot the difference competition! The secrets are cool but not necessary for completing the map on lower skill levels. The special room secret was the reason I wanted to download this map and see what it was all about! :P
RUBICON : Rubicon
A classic from the good old days when Q1 was really popular and everyone was going crazy creating new content. Again I cannot find any news about it here, it seems that Func_msg is just not that old! :P
This is probably a first, I completed the map on all 3 skill levels and did not find it crazy hard. Maybe I am use to the newer stuff but it does have a really nice Q1 vibe for skill balance. Probably the greatest appeal for me is how the variety of monsters is restrained and it is a base map with humanoid AI classes. (which actually makes sense for the location)
The extra map eagle is just strange but I assume this is because it is a tribute map to something but I am not familiar with it. The combat was frantic and I just kept running out of ammo but it was interesting with the series of cube rooms and AI loadouts.
Overall I liked the skill balance and the textures were cool. The architecture was very Q1 like but the map is over 10 years old so all is forgiven.
Well
#18369 posted by ijed [216.241.20.2] on 2010/04/06 17:55:03
Rubicon was made by Metslime - the owner of this board and FitzQuake.
The eagle map is based off of the original Zelda game's first dungeon.
RubyTime
#18370 posted by sock [88.110.143.38] on 2010/04/06 18:59:38
Yeah I know Metslime did that map, I just heard people here talk about it and the second one a couple of times. I also found Metslime's website with all his work and stuff on it, very cool link :)
I read in the readme file about the eagle map but I never played Zelda so it was completely lost on me the dimensions and style. The core ruby map was cool, really enjoyed it. (probably because I did not die alot)
Hmm
#18371 posted by nonentity [188.223.82.21] on 2010/04/06 19:14:18
but I never played Zelda
0_o
You've at least played Ocarina of Time right?
Sock
#18372 posted by Jago [84.249.95.211] on 2010/04/06 20:22:33
Wonder what would you think of my maps:
SP: http://jago.pp.fi/maps/Quake/araiv...
SP map thread: http://www.celephais.net/board/vie...
DM: http://jago.pp.fi/maps/Quake/enrag...
DM map thread: http://www.celephais.net/board/vie...
You will probably rip on the gameplay of the SP map, but I am curious of what you think of the visuals. The SP map was done first and some time later, I refined and polished it into the DM version (with lots of feedback and help from Bambuz).
Jago
#18373 posted by sock [88.110.143.38] on 2010/04/06 20:42:36
Yep I can look at the SP for you and I give it a go. The DM would just be imagining what combat would be like, flow and visuals feedback only. I dare not go on online with Q1, I just hear horror stories of noobs like me being shredded :(
Sock
#18374 posted by Spirit [80.171.9.182] on 2010/04/06 21:20:05
Go play gmsp3.
You May Find This Useful Sock
#18375 posted by onetruepurple [89.75.203.25] on 2010/04/06 21:24:05
Underworldfan's Q1SP Hall(s) of Fame.
This Was Supposed To Be In That Post Too
#18376 posted by Spirit [80.171.9.182] on 2010/04/06 21:41:16
http://www.quaddicted.com/quaddict...
#18377 posted by necros [99.227.131.204] on 2010/04/06 21:58:38
not sure, but i don't think the rating works? when i click the hearts, nothing happens. :P
this is on firefox, 3.6.3. i have java script enabled for quaddicted.
You Are Logged In, Right?
#18378 posted by Spirit [80.171.9.182] on 2010/04/06 22:02:50
That's really weird. scar3crow ran into a similar issue. I'll have to take a look but I am not sure how. Maybe webserver logs will be able to tell me something. I definitely need to make the rating work without Javascript too.
Not Working For Me Either
#18379 posted by onetruepurple [89.75.203.25] on 2010/04/06 22:20:54
Chrome 4.0, JS enabled
#18380 posted by Spirit [80.171.9.182] on 2010/04/06 22:30:10
Ooh, stupid stupid bug. Should be fixed. Thanks!
Good thing I added at least some meaningful error messages...
Sock:
#18381 posted by metlslime [173.11.92.50] on 2010/04/06 23:28:12
in case you're curious, here's the original map that Eagle was based on:
http://www.vgmaps.com/Atlas/NES/Le...
You can see i did a pretty literal translation, the floor plans are identical, and the monsters are replaced 1-for-1 with quake monsters (bats become scrags, gels become spawn, skeletons become knights, etc.) Key placement is identical, and the other special items are replaced with quake weapons, but the placement is the same. The secret spots where you can bomb a hole in the wall are recreated (rockets or quad shotgun required to break them), the fact that if you attack the friendly guy his torches will retaliate is recreated, about the only thing i didn't recreate is the statues -- at the time neither me nor my level editor (qED) were up to the task of creating nice looking statues out of brushes.
#18382 posted by Drew [174.89.235.123] on 2010/04/07 06:32:52
so some people were asking what happened to Kinn?
And I thought - what happened to Tyrann? What happened to his 99% done base map?
What happened to Than? What happened to his 90% done knave map?
I feel like Than will eventually gravitate back and finish his up... but does anyone know what's happened to Tyrann?
Any other mappers I'm missing?
I think CZG is slowly working on something...
#18383 posted by Zwiffle [97.87.57.94] on 2010/04/07 06:49:18
What happened to Biff and MYRMIDON?
#18384 posted by Drew [174.89.235.123] on 2010/04/07 07:43:21
didn't Myrmidion transmogrify into Fort Ratsack?
or was that a totally different thing?
But yeah - where is he?
I Guess...
#18385 posted by JPL [213.30.158.194] on 2010/04/07 08:55:51
... they found other prioritie in life but Quake mapping. Real life eat them for sure.
#18386 posted by Trinca [194.65.24.228] on 2010/04/07 10:25:33
As always... and they are doing the correct action!
Life is to short to waste in a editor... I map few because I don’t waste a single minute of my life at home with mapping I rather waste it with my family.
But I respect who does everyone should do what they want with there life’s, I personally when I’m at home I prefer to do other things...
And after some comments on tchak I also lost some interest in mapping, so in these days I map less and less everyday, people don’t give a shit anyways so fuck it... If I ever finish anything else I will release then in here... someday far :) but I didn’t quit.
Also I still love to play Quake, and I will still playing for a long time I think.
#18387 posted by Willem [24.199.192.130] on 2010/04/07 14:02:31
Wow. That's a lot of baggage to unload without provocation. Are you sure you're happy, man? :)
#18388 posted by Trinca [194.65.24.228] on 2010/04/07 14:49:58
Willem not my intension to provoke anyone is just my way of seeing things...
Yes I’m happy :) but in my age I’ve so to many things to do that isn’t enough time to mapping out of office just that...
At least at work lunch gives me sometimes 30 minutes or 60 to make something...
#18389 posted by sock [88.110.143.38] on 2010/04/07 14:51:49
@Spirit, I tried gmsp3 and did not like it. Visually it looks nice but I thought the gameplay was not much fun.
@Trinca, it sounds like you are mapping for other peoples approval and that will always end in you being disappointed. There will always be people who don't like your work and often be quiet vocal about it. If you release something for peer approval you have to accept all feedback regardless if you agree with it or not.
#18390 posted by Trinca [194.65.24.228] on 2010/04/07 14:54:14
I use to Sock, not anymore now just for fun... but made me stop for 8 month :|
Tchak
#18391 posted by rj [86.0.165.149] on 2010/04/07 17:53:30
And after some comments on tchak I also lost some interest in mapping
i went to check the thread to see what you meant, but am quite confused. almost every review seems to lavish it with praise. what was it in particular?
i haven't played the map actually, will check it out. hard to keep track of all the latest releases without a central review site anymore like UWF's site (or going back a bit further, TSQLR). i know all of them end up on quaddicted somehow but it just isn't the same...
Tchak
#18392 posted by Ankh [94.246.127.64] on 2010/04/07 18:02:51
I guess it didn't get enough praise ;)
#18393 posted by Trinca [194.65.24.228] on 2010/04/07 18:09:25
chif chif was evil Spirit that I love so much and I still do :(
these evil Germans :/
#18394 posted by Trinca [194.65.24.228] on 2010/04/07 18:10:29
that reminds me I still have to sent him a bottle of wine... him and Vondur :| fuck I must go to the mail to find out the cost!!!
Oh Trinca!
#18395 posted by Spirit [213.39.214.109] on 2010/04/07 19:25:11
importing the old comments I noticed a problem: How do you properly treat linebreaks for comments and such? I stored with as I got them without realising that they would not be shown by the browser. Should I change them to \r\n before storing? Or should I render them when outputting (how can I detect them in PHP)?
Spirit
#18396 posted by necros [99.227.131.204] on 2010/04/07 21:33:00
when i leave a comment or rate a map, is it supposed to bring me to a debug page that just says 'comment added'? is that because it's still in testing?
#18397 posted by Spirit [213.39.214.109] on 2010/04/07 21:43:45
That is there because I do not really know how to nicely return to the previous site.
#18398 posted by necros [99.227.131.204] on 2010/04/08 02:17:37
haha ok, i'll just open up pages in a new tab so i don't loose where i am. ;)
Romero
#18399 posted by generic [67.233.163.235] on 2010/04/08 02:33:05
Has some new-ish Quake stuff on his site (if you are interested):
http://planetromero.com/
What Happened To SDA?
#18400 posted by metlslime [173.11.92.50] on 2010/04/08 04:09:10
their news page seems to have gone silent... seems like they used to update at least once every week or two.
#18401 posted by Trinca [194.65.24.228] on 2010/04/08 11:59:26
nakaaaaairrrr is busy with school the others no idear...
But i miss a tournement :|
Metl
#18402 posted by mwh [118.92.173.22] on 2010/04/08 12:02:40
hardly any demos getting made :/
not much energy in the community lately, it's kinda sad
#18403 posted by Trinca [194.65.24.228] on 2010/04/08 12:05:10
the quality of you guys push to this :)
how do I for exemple noob can beat any of the times you guys make?
Impossible... I dont get even close to then!
Hmm
#18404 posted by nonentity [188.223.82.21] on 2010/04/08 13:01:54
http://www.guardian.co.uk/technolo...
Cunts.
Yay
#18405 posted by Spirit [213.39.169.231] on 2010/04/08 16:16:07
I use nl2br for the linebreaks. Commenting now takes you to the map page again and logging in directs you to your user page (best solution at the moment).
Since making a full-blown search function is way outside my league at the moment some recommendations on server-side filters for the listing would be nice. Since I write these things in the most ugly ways I will only implement things that are not easily done with the javascript filter.
Show only:
-maps/"mods"/speedmappin... stuff
-rated x and above
-user rated x and above
PS: I know that I have to implement a fair algorithm to sort user ratings. But http://www.ibm.com/developerworks/... really scares me though.
#18406 posted by Trinca [194.65.24.228] on 2010/04/08 16:36:40
Quaddicted is getting better and better everday is basicaly the only resort of quake but it ROCKZZZ like any other did!
Thanks Spirit and helpers!
#18407 posted by Zwiffle [66.170.5.18] on 2010/04/08 16:50:42
Yeah Quaddicted is pretty solid, props for all the effort put into it.
Spirit
#18408 posted by SleepwalkR [85.179.13.37] on 2010/04/08 17:59:27
To take users back to where they were after logging them in, store the referrer in a hidden field in the login form, then redirect back to that. It may be necessary to encode and / or decode the referrer, I don't quite remember.
#18409 posted by gb [89.27.215.158] on 2010/04/08 18:48:45
I have FF set to not send the referrer, IIRC. Would that still work then?
Yes
#18410 posted by Spirit [213.39.169.231] on 2010/04/08 19:22:04
Not sure if I will do it though.
Question While On The Topic Of Webmastering
#18411 posted by RickyT23 [86.23.23.190] on 2010/04/08 19:50:39
Who is a good provider which allows me to use FORMMAIL with a cgi-bin folder accessible by the person who is the site owner?
Cause I must be thick cause I couldnt get it to work on my one.com domain.....
Heeeelppp!!!
Hmm
#18412 posted by stevenaaus [114.72.224.132] on 2010/04/08 22:07:06
Fascists
On the lighter side Stallman has a say.
#18413 posted by Spirit [213.39.204.31] on 2010/04/11 13:01:17
distrans released Grendel's Keep. The zip seems not 100% fine though so I did not post news yet:
http://quakeone.com/67423-post48.h...
Distrans = Win
#18414 posted by negke [88.70.51.61] on 2010/04/11 13:19:28
Zip works fine for me.
I Dig The Look Of Those Screenies
#18415 posted by nitin [124.168.51.191] on 2010/04/11 13:33:56
Grendel's Keep...
#18416 posted by generic [67.233.163.235] on 2010/04/11 15:19:38
Excellent!
#18417 posted by Trinca [85.138.43.32] on 2010/04/11 15:21:15
someone post in func please?
Distrans rocksssss this is pure class!!!
First run will come soon!
#18418 posted by RickyT23 [86.29.122.18] on 2010/04/11 17:38:11
interesting choice of textures! Obtex and idMetal. Lol - seems to work well though
#18419 posted by gb [89.27.233.227] on 2010/04/11 19:17:49
> Distrans = Win
this. I'll play this.
#18420 posted by Drew [174.89.238.183] on 2010/04/11 19:19:33
Distrans always impresses me with his texture choices.
Yeah
#18421 posted by Drew [174.89.238.183] on 2010/04/11 20:22:30
that was one good looking map!
fuck, i forgot to do a demo.
Whay Does This "review" Make Me Want To Play GoW3?
#18422 posted by RickyT23 [86.29.122.18] on 2010/04/12 04:24:54
I havent played any of the prequels.......
http://www.escapistmagazine.com/vi...
#18423 posted by Willem [24.199.192.130] on 2010/04/12 14:05:11
You've never played God of War? It's one of my favorite game series of all time ... get it! And you don't need to play them in any particular order other than you'll get a few references thrown around here and there to past deeds but nothing really all that important.
#18424 posted by Trinca [194.65.24.228] on 2010/04/12 14:37:30
God of War is a strategy game right?
Don't Be Stupid
#18425 posted by ijed [216.241.20.2] on 2010/04/12 14:59:56
It's a puzzle game.
#18426 posted by Willem [24.199.192.130] on 2010/04/12 15:06:13
It's a STFU game. New genre.
#18427 posted by Trinca [194.65.24.228] on 2010/04/12 15:12:24
Yeiii Ijed and Willen thanks for your sympathy
I dont like you girls anymore :(
I will find other bitches!
#18428 posted by Spirit [213.39.211.202] on 2010/04/12 17:09:02
Trinca, you meant Dawn of War. God of War is some hack'n'slash I think. Those titles are generic idiocy. Gears of Duty, Call of War, Dawn of Honor, Blah of Stupid.
#18429 posted by Trinca [194.65.24.228] on 2010/04/12 17:13:22
Ahhh someone kind enought to make me the draw :=) thanks Spirit!
Heheh
#18430 posted by ijed [216.241.20.2] on 2010/04/12 17:47:25
18428: Lmao
#18431 posted by necros [99.227.131.204] on 2010/04/12 21:55:26
i played god of war 2 i think (or maybe 1) on the psp. it wasn't very good.
i suppose playing it on a large screen tv where you can be awed by the visuals will keep you interested, but on a tiny psp screen, that aspect of the game is lost and you're left with some jumping and repetitive attacks.
Heh
#18432 posted by rj [86.0.165.149] on 2010/04/12 22:27:36
i'm reminded of this pic: http://www.lunaran.com/pics/boboco...
God Of War
#18433 posted by nitin [124.168.51.191] on 2010/04/13 01:03:06
played it shortly once on a friend's pc. Loads of fun I thought.
Enjoy
#18434 posted by DaZ [89.242.221.123] on 2010/04/13 02:18:46
http://www.youtube.com/watch?v=c3z...
#18435 posted by Willem [24.199.192.130] on 2010/04/13 15:31:00
"played it shortly once on a friend's pc. Loads of fun I thought."
I don't think God of War was ever released on PC was it?
Emulator?
#18436 posted by Drew [174.89.243.142] on 2010/04/13 16:04:19
I don't think so.
can't imagine it on a keyboard either.
Doh
#18437 posted by nitin [124.168.51.191] on 2010/04/13 16:39:31
typo, meant ps3.
Nehahra
#18438 posted by Gib [86.175.39.167] on 2010/04/14 20:54:22
I`m having a little trouble with Nehahra, I downloaded from quaddicted and copied over all the files but when I run nehahra.exe it says.. GL_Upload8_EXT: too big. It appears to be on the taskbar but when I click it, it is just a black screen. Has anyone had similar problem or know of a solution?
Try
#18439 posted by rj [86.0.165.149] on 2010/04/14 21:44:38
this updated neh engine: http://user.tninet.se/~xir870k/neh...
not guaranteeing it will work but it's worth a shot; runs much smoother than the original and presumably fixes bugs & stuff too
Ty
#18440 posted by Gib [86.175.39.167] on 2010/04/14 23:30:04
What do I do with the files, seem to be .c and .h. I put the glquake and overwrote it in quake directory and it loads nehahra but instantly minimises, when I click the taskbar it comes up briefly and I hear the sound of the demo running. I have the same problem with quake2 which only works software render. I'm thinking it could possibly be nvidia drivers. Also I tried Nehahra.exe and the glquake.exe in XPSP2 compatibility mode and got a different error.. W_LoadWadFile: couldn't load gfx.wad.
#18441 posted by metlslime [173.11.92.50] on 2010/04/14 23:35:22
W_LoadWadFile: couldn't load gfx.wad
This usually indicates the executable is running with the wrong working directory, i.e:
c:\> quake/quake.exe
The fix is:
c:\> cd quake
c:\quake\> quake.exe
Regular Quake
#18442 posted by Gib [86.175.39.167] on 2010/04/15 00:07:32
Everything was working fine, I've been playing travail and alot of other maps with fitzquake085 and darkplaces with no problem at all. I copied the files from the repacked nehahra over at quaddicted, was a few .exes and a folder called nehahra straight to the quake directory. That gave the errors as above and I've just realised the same thing is happening to both fitz and dp now. I think I've probably messed something up.
I've uploaded a printscreen of the folders incase there is something obvious. http://img709.imageshack.us/img709...
.c / .h
#18443 posted by rj [86.0.165.149] on 2010/04/15 01:03:06
are just compiler source files, surprised they were all bunged in the zip like that.
one other thing; if you don't have the nehahra movie installed then there's an extra pak file you have to unzip in order for the game to run. have a look in the nehahra dir for a textfile called 'Important_README!.txt' for more details. you may have done this already but didn't mention it :) and i remember mindcrime saying loads of people ran into problems by missing that part out!
Although
#18444 posted by rj [86.0.165.149] on 2010/04/15 01:05:28
..that doesn't explain fitz & dp not working. but it possibly explains the gfx.wad error so try compatibility mode again afterwards...
Workinthemorning
#18445 posted by Gib [86.175.39.167] on 2010/04/15 01:51:22
The pak0(fake) was included in the repacked nehahra by spirit. It doesn't have that particular readme with it, I believe it's all presorted. Fitzquake seems to be working again except it seems to be running at least twice as fast as it should be. Tnx for trying but quake has beaten me for tonight, I must get some sleep.
This Is Funny:
#18446 posted by RickyT23 [81.131.104.130] on 2010/04/16 11:47:11
http://uk.pc.ign.com/articles/108/...
Talking about people working in sweatshop-style conditions making XBox360 controllers and Microsoft mice. The funny part is the comments left by the viewers.
#18447 posted by gb [89.27.240.102] on 2010/04/16 12:15:47
> an independent auditor has been inspecting the KYE factory annually
Capitalist assholes.
Hmm
#18448 posted by nonentity [188.223.82.21] on 2010/04/16 15:09:56
When you say 'funny part' you mean incredibly despressing view of the average western opinion?
Altho I did like the person who claimed China was communist, that amused me.
#18449 posted by RickyT23 [81.131.104.130] on 2010/04/16 15:57:39
There was some guy going "Well they cant have been working that hard 'cause I still get RROD on my controller"" and stuff like that. Is just so very ignorant that its funny.
Weird Question
#18450 posted by Tronyn [24.78.143.88] on 2010/04/18 02:29:28
anyone have a prefab of a helicopter, spaceship, aircraft, that kinda thing?
#18451 posted by necros [99.227.131.204] on 2010/04/18 04:21:02
jpl probably? he had those tanks in driant and iirc, there were planes in cmc.
Sorry...
#18452 posted by JPL [82.234.167.238] on 2010/04/18 11:19:37
... I don't have any helicopter in my prefab list... though... I have to check...
Tronyn
#18453 posted by negke [78.54.76.66] on 2010/04/18 13:08:09
Spaceships: sm124, sm158c
Tronyn
#18454 posted by JPL [82.234.167.238] on 2010/04/18 16:19:32
I checked what I have in term of prefab... and I found an "old" zip archive I never opened... There are inside several plane/helicopter models.. I think it would require some retexturing effort..
If you are still interested let me know ;)
Go With
#18455 posted by Drew [174.89.233.146] on 2010/04/18 17:06:43
the negke space ship! it's awesome. actually would make a great start ala prodigy xl
Random
#18456 posted by Drew [174.89.233.146] on 2010/04/18 17:07:06
at least I've always thought that.
Yay
#18457 posted by Tronyn [24.78.143.88] on 2010/04/18 23:44:30
yeah, JPL, and anyone else who has such a thing, plz email zip to djg164@mail.usask.ca, unless its like 4-5MB or more in which case I'd have to download it from somewhere.
#18458 posted by gibbie [152.83.194.109] on 2010/04/19 02:42:41
tronyn download airquake, has excellent models of different kinds of tanks and aircrafts
Chif Poor Sock Had A Quake Overdose!
#18459 posted by Trinca [194.65.24.228] on 2010/04/19 11:50:32
Details for user 'sock'
Last Login: 2010-04-09 07:05:14
hopelly will return soon!
Haha
#18460 posted by necros [99.227.131.204] on 2010/04/19 21:34:23
yeah, i've been wondering about his absence. ^_^
Tronyn
#18461 posted by JPL [82.234.167.238] on 2010/04/19 22:21:17
you have mail ;)
Awesome
#18462 posted by Tronyn [24.78.143.88] on 2010/04/20 03:41:41
thanks man
you're right that some retexturing might be required but these are great, really creative. Some totally unexpected ones in there like the bushplane with pontoons.
I Vote For Bomb The Volcano Back To The Stoneage!
#18463 posted by sock [78.131.32.151] on 2010/04/20 18:08:12
@Trinca + Necros
I have not OD on Q1SP, I just cannot get to my PC at the moment. I am stuck waiting for flights to get home while dumb volcano smoke owns Europe!
#18464 posted by necros [99.227.131.204] on 2010/04/20 20:41:26
yikes, didn't realize you were traveling. hopefully you will be in the air soon... just hope that other volcano doesn't go off. :S
good luck, dude.
#18465 posted by Trinca [85.138.43.32] on 2010/04/20 20:59:36
Me and plains are not good friends!!!
I love cars!
I Like Turtles!
#18466 posted by Spirit [80.171.9.231] on 2010/04/20 21:51:57
I Have An Occassional Soft Spot
#18467 posted by ijed [190.20.112.93] on 2010/04/21 00:32:17
For binge drinking.
Pot
#18468 posted by RickyT23 [86.31.220.248] on 2010/04/21 02:03:31
Happy 420
#18469 posted by Drew [65.92.162.65] on 2010/04/21 02:17:31
There's A Motherfucking Trinca On This Motherfucking Plain!
#18470 posted by megaman [88.134.172.72] on 2010/04/21 11:08:04
http://image.gd/image,tags,1,15e12...
#18471 posted by Trinca [194.65.24.228] on 2010/04/21 12:16:25
megaman how did you know I´ve born in Africa?
LOL
Trinca!
#18472 posted by MadFox [84.26.170.230] on 2010/04/23 05:29:47
What's your email !!!
or catch your Qoole plane :
http://members.home.nl/gimli/airpl...
I Ment
#18473 posted by MadFox [84.26.170.230] on 2010/04/23 05:30:11
Tronyn
Think
#18474 posted by MadFox [84.26.170.230] on 2010/04/23 05:32:07
it's the same one I send JPL, who just forgot after chunking me in Ford Driant!
MadFox
#18475 posted by JPL [213.30.158.194] on 2010/04/23 09:01:07
You are right: I completely forgot it on my HD... and Tronyn's request reminded it to my mind :D
So
#18476 posted by MadFox [84.26.170.230] on 2010/04/23 21:42:36
that's the reason I was left
trying starting that fucking Ford in Ford Driant
in stead of a plane in Plane Brilliant?
Don't Get Me Wrong...
#18477 posted by MadFox [84.26.170.230] on 2010/04/26 04:30:45
The map was great, only reminds me of some weird christdays
I tried to make a demo of it with cold sweat on my back.
Amazing Game
#18478 posted by sock [78.131.32.151] on 2010/04/26 15:45:27
http://www.yoyogames.com/games/443...
Awesome story, easy to get into (good skill level), cool graphics, interesting level design and rewarding combat moves. Perfect indie game.
MadFox
#18479 posted by JPL [82.234.167.238] on 2010/04/26 19:41:37
I didn't capture where the fun is... but don't worry: I didn't felt offensed at all :°
Btw
#18480 posted by Tronyn [24.78.143.88] on 2010/04/30 20:38:03
I should ask if anyone from here lives around Manchester UK, I'll be around there in 10 days or so for a bit. Never met anyone from func IRL in all this time.
Retarded And Infantile
#18481 posted by ijed [216.241.20.2] on 2010/04/30 23:25:00
http://comixed.com/page/1/
But it's Friday.
Heh
#18482 posted by Tronyn [24.78.143.88] on 2010/04/30 23:38:22
I feel OK laughing at that and the next two.
Which Days?
#18483 posted by Lardarse [62.31.162.25] on 2010/05/01 00:05:59
#18484 posted by gb [89.27.194.125] on 2010/05/01 18:59:58
The Han Solo one was OK.
H.P. Lovecraft Literary Podcast
#18485 posted by ericw [198.53.216.92] on 2010/05/02 09:42:22
Awesome podcast. http://hppodcraft.com/
Just For Fun
#18486 posted by spy [92.47.246.199] on 2010/05/02 14:23:19
http://www.quaketastic.com/upload/...
http://www.quaketastic.com/upload/...
http://www.quaketastic.com/upload/...
Wow...
#18487 posted by JPL [82.234.167.238] on 2010/05/02 15:35:51
... a forest of ogre's head :D
Genocidal Bastard
#18488 posted by Tronyn [24.78.143.88] on 2010/05/02 16:17:11
Mindcrime made Ogres human to me, so I can' endorse this Rwanda of Ogres!!
Graaahh!
#18489 posted by gb [89.27.194.125] on 2010/05/02 16:46:21
thog kill umen!
Madfox
#18490 posted by spy [92.47.246.199] on 2010/05/02 21:02:52
i got the mail, and i'll send you feedback in a couple of days :)
Also...
#18491 posted by JPL [82.234.167.238] on 2010/05/02 21:53:21
... it looks like New Dehli airport... full of ogres... while generally it is full of Indians :P
#18492 posted by Trinca [83.132.59.113] on 2010/05/02 23:18:36
AWESOME spy :)
Science Et No Barba
#18493 posted by MadFox [84.26.170.230] on 2010/05/04 22:24:19
knowledge is no whisdom.
Right.
And can Trinca now give me Tonyn's email?
Or whatever?
MadFox
#18494 posted by spy [92.46.14.124] on 2010/05/06 18:52:53
check your mail
Right.
#18495 posted by MadFox [84.26.170.230] on 2010/05/06 19:12:15
thanks!
Spy
#18496 posted by MadFox [84.26.170.230] on 2010/05/07 02:51:23
or the net is slow or my server slower...
Ain't got nothing yet.
I Also Sent You An Email Madfox!
#18497 posted by RickyT23 [86.31.189.88] on 2010/05/07 15:01:14
Did you get it yet?
#18498 posted by Willem [24.199.192.130] on 2010/05/07 15:25:10
I didn't send any email to anyone so if you were expecting something, it's not coming!
Madfox
#18499 posted by spy [95.56.1.165] on 2010/05/07 15:44:36
the 3rd attempt..........
#18500 posted by Willem [24.199.192.130] on 2010/05/07 15:52:35
Trying again. Did you guys still not receive the emails I didn't send?
Shit
#18501 posted by spy [95.56.1.165] on 2010/05/07 16:12:35
Technical details of permanent failure:
Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: 552 552 Message size exceeds maximum permitted (state 18).
I Think I'm Trying To Sedn Too Big Zip File
#18502 posted by spy [95.56.1.165] on 2010/05/07 16:13:51
shit........
#18503 posted by Willem [24.199.192.130] on 2010/05/07 16:16:49
I feel like a turkey sandwich for lunch but I dunno. Maybe ham and cheese instead. Hmm...
öøääóü
#18504 posted by spy [95.56.1.165] on 2010/05/07 16:18:23
you're right
Willem
#18505 posted by Spirit [213.39.223.210] on 2010/05/07 17:14:02
I sent you a mail, did you receive it?
#18506 posted by Willem [24.199.192.130] on 2010/05/07 17:21:45
I put my pen down somewhere, has anyone seen it? I need to write something.
I Just Farted
#18507 posted by RickyT23 [86.31.189.88] on 2010/05/07 18:12:59
Pipe Line
#18508 posted by MadFox [84.26.170.230] on 2010/05/07 19:03:55
Yes, email is in.
it took a day after turning off the computer.
Thanks!
Http://www.dullestblog.com/
#18509 posted by SleepwalkR [62.143.147.217] on 2010/05/09 03:39:28
http://www.dullestblog.com/
Heh
#18510 posted by necros [99.227.131.204] on 2010/05/09 06:00:45
was rooting through some old storage boxes and found my old gameboy with a copy of link's awakening still in the thing... can't believe how good this game was.
Turkey And Cheese.
#18511 posted by Shambler [86.25.223.63] on 2010/05/10 00:09:09
Think outside the box motherfuckers.
Chefbler Is Back!
#18512 posted by negke [88.70.70.243] on 2010/05/11 07:22:27
Where's da recipe blog?
Madfox
#18513 posted by spy [92.46.12.15] on 2010/05/12 18:45:36
check your mail
#18514 posted by Willem [24.199.192.130] on 2010/05/12 18:54:42
I'm going for a Coke, anyone need anything?
Ok I'll Take One
#18515 posted by spy [92.46.12.15] on 2010/05/12 19:02:51
#18516 posted by Willem [24.199.192.130] on 2010/05/12 19:06:55
Hey spy, check your desk.
I Have No Desk
#18517 posted by spy [92.46.12.15] on 2010/05/12 19:09:54
:ph34r:
#18518 posted by rj [86.0.165.149] on 2010/05/12 19:13:11
"my dog's name is bailey..."
I Loled
#18519 posted by DaZ [92.24.129.38] on 2010/05/12 20:13:18
http://www.youtube.com/watch?v=o-f...
#18520 posted by necros [99.227.131.204] on 2010/05/12 22:22:48
now that's a horde.
P0rtal FREE
#18521 posted by DaZ [92.24.129.38] on 2010/05/12 23:05:42
http://store.steampowered.com/app/...
Until may 24th.
There is no excuse, if you have not played it, you owe it to yourself to download it now =)
#18522 posted by necros [99.227.131.204] on 2010/05/13 01:14:46
why do the portals in the promo video on that page look so much cooler than they do in the actual game?
Willem
#18523 posted by RickyT23 [81.131.104.130] on 2010/05/13 13:01:00
Pease - give it rest. We get it.
Did it occur to you that not everyone is in the same situation as you?
Every time I read your comments about spy messaging Madfox, it infuriates me just as much as their comments infuriate you.
#18524 posted by Willem [24.199.192.130] on 2010/05/13 14:10:43
"Pease - give it rest. We get it.
Did it occur to you that not everyone is in the same situation as you?
Every time I read your comments about spy messaging Madfox, it infuriates me just as much as their comments infuriate you."
I won't stop because it's fucking stupid. Your email program tells you when you have email - THAT'S IT'S ENTIRE PURPOSE. Prompting people that they have email on a message board is one of the most asinine things I've seen in a long time.
Send the email and wait for a response. That's how it works. If that person doesn't respond, they fucking hate you. Deal with it.
#18525 posted by rj [86.0.165.149] on 2010/05/13 14:21:51
Send the email and wait for a response. That's how it works. If that person doesn't respond, they fucking hate you. Deal with it.
or you know, they could be experiencing mailbox problems, which is what prompted this very exchange in the first place if you recall 8)
Good Job Its Not Func_Will-helmboard
#18526 posted by RickyT23 [86.23.78.239] on 2010/05/13 14:22:37
Or we all would probably have been banned a long time ago.
Its just that this flame-skirmish is self-perpetuating. You are only pouring fuel on the fire.
#18527 posted by Willem [24.199.192.130] on 2010/05/13 14:28:42
"or you know, they could be experiencing mailbox problems, which is what prompted this very exchange in the first place if you recall 8)"
If you're email problems every second day, maybe it's time to change email providers.
"Its just that this flame-skirmish is self-perpetuating. You are only pouring fuel on the fire."
If you don't tell someone they're acting fucking retarded, they won't ever change.
Willem
#18528 posted by RickyT23 [81.131.104.130] on 2010/05/13 14:30:31
You are acting fucking retarded.
Im Sorry
#18529 posted by RickyT23 [81.131.104.130] on 2010/05/13 14:31:45
I just couldnt resist that one. ROFL
#18530 posted by Willem [24.199.192.130] on 2010/05/13 14:38:06
Is your apostrophe key broken?
Sorry, couldn't resist.
Haha
#18531 posted by rj [86.0.165.149] on 2010/05/13 14:42:30
there are of course, many times where you can tell someone they're acting fucking retarded and they still won't ever change...
I Don’t Want To Nitpick, But
#18532 posted by megaman [88.134.172.72] on 2010/05/13 14:45:51
Is your typographically correct ’ key broken?
Sorry, couldn’t resist.
#18533 posted by Willem [24.199.192.130] on 2010/05/13 14:54:16
"there are of course, many times where you can tell someone they're acting fucking retarded and they still won't ever change..."
Well, I think you have to at least make the effort. :) If they won't change, at least you said something and tried to make a difference. You're not one of those who sits on the sidelines and just accepts the world as it is.
"Sorry, couldn’t resist."
You couldn't resist looking like an anal retentive typography nerd? I'd work on that.
Considering How Many Times You Play The High And Mighty Card
#18534 posted by nitin [124.168.66.168] on 2010/05/13 14:58:06
this does come across as petty.
But whatever. Why not just ignore it and move like I should really do instead of typing this?
Hmm
#18535 posted by nonentity [188.223.82.21] on 2010/05/13 15:01:20
At guess, because it's 'filmed' in a Portal 2 build...
#18536 posted by Willem [24.199.192.130] on 2010/05/13 15:01:52
"Why not just ignore it and move like I should really do instead of typing this?"
Because I see something I don't like and want it to change. Do you never stand up for yourself and say something when you want something to be different?
True, maybe I could have handled it better but this board only seems to react to abuse and/or gay jokes. Any form of politeness is generally met with derision so I tried to play to the level of the room.
Hmm
#18537 posted by nonentity [188.223.82.21] on 2010/05/13 15:03:54
Do you never stand up for yourself and say something when you want something to be different?
Tried that. Tories still got in. :(
#18538 posted by RickyT23 [81.131.104.130] on 2010/05/13 15:05:44
I see something I don't like and want it to change
stand up for yourself and say something
want something to be different
Narc
#18539 posted by Willem [24.199.192.130] on 2010/05/13 15:06:29
"Tried that. Tories still got in. :("
But you said something. You tried. That's what counts. Far better than those who shrug their shoulders, don't vote, and whine "What's the point?"
NNTT
#18540 posted by RickyT23 [81.131.104.130] on 2010/05/13 15:07:09
That was inevitable really. But atleast its not a pure tory government. Still a government though. Bah!
Hey Guys
#18541 posted by negke [88.70.51.83] on 2010/05/13 15:17:41
Check your wail!
#18542 posted by Trinca [194.65.24.228] on 2010/05/13 15:26:18
somethings changes!
I LOVE SCAMPIE!
Willem
#18543 posted by nitin [124.168.66.168] on 2010/05/13 15:36:42
I do see your point, but I dont agree with it.
I guess that in this case the circumstances you were trying to change were so minor, pointless and harmless that I cannot really see how it matters if you did not like them.
Plenty of more important things to direct self resolve towards IMHO.
BEES
#18544 posted by mwh [217.111.183.58] on 2010/05/13 15:41:24
#18545 posted by Spirit [80.171.51.142] on 2010/05/13 16:36:36
Let's talk about something completely different...
http://celephais.net/levels/rubico...
Right
#18546 posted by negke [88.70.224.210] on 2010/05/13 17:00:42
You probably believe in Santa Claus, too...
#18547 posted by Spirit [80.171.51.142] on 2010/05/13 17:03:57
What do you mean???
#18548 posted by Trinca [194.65.24.228] on 2010/05/13 17:20:12
I believe in sex at first meeting but I never had it… Portuguese women’s are to much conservative!
:)
Damn
#18549 posted by Zwiffle [66.170.5.18] on 2010/05/13 18:18:08
Got an error 42 or something like that on my last post. Basically, it was:
Spirit OH SHIT I NEED SCREENS
18545
#18550 posted by DaZ [78.149.188.148] on 2010/05/13 18:22:33
Do want!
maybe DNF also
Ahh
#18551 posted by starbuck [212.159.117.218] on 2010/05/13 19:35:23
Eurostile Bold Extended, where would science fiction signage be without you?
I'm excited for rubicon 2 though. Partly because metl is a great mapper, partly because when I think rubicon, I think of this...
Mmmmm
#18552 posted by necros [99.227.131.204] on 2010/05/13 19:36:06
exotic!
Starbuck
#18553 posted by ijed [190.20.102.137] on 2010/05/14 04:23:44
You are legend. With some exceptions, the rest of you can fuck off.
#18554 posted by Trinca [194.65.24.228] on 2010/05/14 12:43:58
GOOD NEWS or not!!!
finaly working in final part of map!
Will be a small map but what I can give in this stage of my life. :)
#18555 posted by Trinca [194.65.24.228] on 2010/05/14 12:44:34
but IS what... dawn my English
Spirit
#18556 posted by negke [88.70.61.63] on 2010/05/14 15:39:36
"2010" vs The metlslime paradigm
But, yeah, hope dies last.
Starbuck Or Other Font-knowledgeable Person
#18557 posted by gb [89.27.241.100] on 2010/05/14 17:46:51
or even metlslime!
Do you know which font this is?
http://www.quaketastic.com/upload/...
Would like to know because I'm doing something with rubicon textures atm and trying to make more.
#18558 posted by Willem [24.199.192.130] on 2010/05/14 17:53:44
So Trinca mentioned he's working on something. I've been tinkering around with Hammer and really liking it. I keep stumbling over productivity enhancements and I LOVE it. I've started a small map because I'm having so much fun.
Anyone else working on stuff? What's up out there?
RemakeQuake
#18559 posted by RickyT23 [81.131.104.130] on 2010/05/14 17:57:23
I am making the biggest remix map evar (already is).
Also Hammer - it has its quirks, but it is nice when you get going, isnt it?
#18560 posted by Willem [24.199.192.130] on 2010/05/14 17:59:35
The texture locking .. my GOD, the texture locking. And the texture copying and alignment tools. Those combined with the grouping features almost make me believe I'm in Unreal working with static meshes. It's amazingly productive.
Gb
#18561 posted by starbuck [212.159.117.218] on 2010/05/14 18:08:23
I'm afraid I don't recognise it... had a quick look on dafont, this is close-ish but wrong:
http://www.dafont.com/nisejsrf.fon...
Willem
#18562 posted by starbuck [212.159.117.218] on 2010/05/14 18:12:12
I know what you mean, I love Hammer to death. Shift+Drag, and the x/y flipping shortcuts, and the general scene navigation are awesome. Haven't opened an editor in eons, but reading you praise it tempts me to give it another shot...
#18563 posted by Willem [24.199.192.130] on 2010/05/14 18:13:28
Is there a keyboard short cut for rotating 90 degrees? That would be amazing.
#18564 posted by Zwiffle [66.170.5.18] on 2010/05/14 18:14:36
Hammer, like every editor, has it's pluses, but also it's minuses. Oh if only there were some uber-configurable editor that allowed me to spend time making exactly what I wanted in an level editor! Such a dream cannot exist in the world of men, alas!
#18565 posted by Willem [24.199.192.130] on 2010/05/14 18:20:59
I'd also like a keyboard shortcut for switching modes from translation to rotation to scaling ... my main slow down is (comparatively) slowly clicking to change that mode.
Willem
#18566 posted by Zwiffle [66.170.5.18] on 2010/05/14 18:29:17
2 things -
1.) AFAIK the only shortcut to change rotation/scale is with selection mode, click the object to select, another to rotate, another to skew/scale. AFAIK.
There are shortcuts to bring up arbitrary rotation and arbitrary scale windows, but I forget what they are. Sorry.
2.) If you have any human decency you will push as hard as you can for the level editor to be released with Bullet Storm. I would very much like to map for that game methinks.
#18567 posted by Willem [24.199.192.130] on 2010/05/14 18:39:31
I honestly don't know if it's coming out on PC but if it does I'd be shocked if it didn't include the level editor. We always include the editor.
#18568 posted by rj [86.0.165.149] on 2010/05/14 18:50:38
I am making the biggest remix map evar (already is).
2 or 1 still?
Then
#18569 posted by Zwiffle [184.60.27.118] on 2010/05/14 18:52:19
Push to have it come out on the PC.
Thanks.
#18570 posted by RickyT23 [86.23.78.239] on 2010/05/14 18:56:44
1 still. Its realy getting close though :)
2 is still just a foggy picture in my head. Which is better than no foggy picture.....
Holy Shit!
#18571 posted by RickyT23 [86.23.78.239] on 2010/05/14 18:59:58
Heh I had'nt heard of Bullet Storm until someone mentioned it above, but by the looks of this trailer it's gonna be awesome!
http://www.youtube.com/watch?v=gjn...
First impression - it has a style that DNF would be jealous of.
Bulletstorm
#18572 posted by negke [88.70.246.43] on 2010/05/14 19:05:18
According to game sites will be PS3/360/PC.
Looks fun, but I'm not yet convinced it isn't just another one of those games.
#18573 posted by negke [88.70.246.43] on 2010/05/14 19:07:42
Zwiffle, which editor do you use currently then?
Willem, that DKT? medieval/castle level, please?
Gb:
#18574 posted by metlslime [159.153.4.50] on 2010/05/14 19:27:24
I don't know exactly which font I used, but it's one of the free Terminator-logo-inspired fonts available online. Just search for "terminator font" and you'll probably find some. I notice that generally the A, the 2, and the Y seem to differ from font to font, so you might have to compare to get the right one.
Technically, Terminator itself used a font called "China" which was made in the 1970s. However that font was never digitized as far as I know.
But, there is a commercial font inspired by China, more info here: http://www.ms-studio.com/FontSales...
Metl, Starbuck
#18575 posted by gb [89.27.241.100] on 2010/05/14 20:26:48
Thanks. That will help.
http://kneedeepinthedoomed.files.w...
great textures, metl.
Working
#18576 posted by necros [99.227.131.204] on 2010/05/14 20:45:43
on a small scale map atm.
http://necros.quaddicted.com/temp/...
nothing fancy (infact, that's the point), just going to be some fast killing and maybe a cool circuitous route or something.
#18577 posted by Zwiffle [66.170.5.18] on 2010/05/14 20:52:35
Ooooh knave! /squeal
More pics please!
Random Q1SP Tip #2
#18578 posted by negke [88.70.246.43] on 2010/05/14 21:05:55
Death's Taste by Utah.
Flying Hellknights!
#18579 posted by rj [86.0.165.149] on 2010/05/14 22:25:59
re: death's taste - waaaay back in the day i used to chain all my id1 q1sp maps together using adquedit (over 100 in total) and blast through the lot using a speedmod by koolio that gave you unlimited ammo, super jumps, regeneration and 2x weapon fire rate. and godmode.
you could call it a misspent youth. but anyway, this map sticks out in my head as you have to pick up a box of cells to trigger a door at one point, and being on max ammo by then i couldn't do it without using the give cheat to lower the cell count. eventually however, i found a more fun way of getting round the problem by discharging my lightning gun into the water at the beginning, which not only obliterates all the surrounding zombies but manages to trigger all three shootable buttons on the ceiling in one go! magic!
true story.
#18580 posted by metlslime [159.153.4.50] on 2010/05/14 22:35:55
...discharging my lightning gun into the water at the beginning, which not only obliterates all the surrounding zombies but manages to trigger all three shootable buttons on the ceiling in one go! magic!
That might be a cool puzzle, though it's a pretty obscure feature of the lightning gun. Have a room with shootable buttons that are behind glass so they can't be directly shot.
Metl
#18581 posted by Zwiffle [184.60.27.118] on 2010/05/14 22:37:03
You just ruined the best puzzle in Rubicon 2.
Totally not worth playing now. =/
Heh
#18582 posted by rj [86.0.165.149] on 2010/05/14 22:46:13
i doubt it's something anyone would actually work out by thinking logically.. without heavy clues anyway.
Also Ricky,
#18583 posted by rj [86.0.165.149] on 2010/05/14 22:49:12
how big is your remake map at the moment? e2m6 may be giving it a run for its money. i'm only halfway through detailing it and have yet to add one side-section and the ending, yet it's already at 7k brushes, 260 models, 34k marksurfaces, 74 lightmaps and 262 visedicts (thanks to fitzquake limit warnings XD)
Re: 18576
#18584 posted by onetruepurple [89.75.193.108] on 2010/05/14 23:32:47
chapter_necros3 for quoth3!!!
Or not :(
#18585 posted by necros [99.227.131.204] on 2010/05/14 23:44:37
chapter_necros3 for quoth3!!!
hardly. :P seriously, you will be disappointed, i suspect. it's small to medium in size and more for testing out some gameplay stuffs. :)
re: 18578, Death's Taste by Utah,
this was probably a pretty awesome map back in 97. the alternating shaded bricks was cool except that the texture is split half way through the bricks instead of a full brick (??). a cool detailing idea that just ends up looking dumb.
still, gameplay was fun and pretty fast paced. two secret quads trivialize the content a bit, but makes it entertaining. :)
we need more small maps like this!
#18586 posted by Trinca [89.155.208.156] on 2010/05/15 00:47:31
mine is small :\ real small
Are We Still Talking About Maps?
#18587 posted by rj [86.0.165.149] on 2010/05/15 00:54:55
Yes!
#18588 posted by MadFox [84.26.170.230] on 2010/05/15 06:02:35
mine is old:\ real old
but finally done.
#18589 posted by Trinca [89.155.208.156] on 2010/05/15 06:03:03
yeah
#18590 posted by Willem [24.163.61.78] on 2010/05/15 12:01:17
"Willem, that DKT? medieval/castle level, please?"
Damn it. FINE, I'll add some medieval stuff...
I Meant The Map You Showed Screenshots Of A Few Months Ago
#18591 posted by negke [88.70.232.106] on 2010/05/15 12:37:34
C/P that in Hammer.
#18592 posted by APM [82.35.160.97] on 2010/05/15 15:10:42
hi, ive noticed allot of the old texture sites
are down, does anyone know if they have been saved somewhere, i would appreciate a link.
what im particularly looking for is the Rorschach textures, undulation textures, Bighouse textures, mr clean textures and any sets from the wadfather
cheers.
#18593 posted by Willem [24.163.61.78] on 2010/05/15 15:49:46
"I Meant The Map You Showed Screenshots Of A Few Months Ago"
Oh that ... maybe. I'll have to see if I still have it. That was on the Mac and now that I'm on my new computer and stuff got shuffled, I dunno.
Apm
#18594 posted by MadFox [84.26.170.230] on 2010/05/15 20:07:37
Look at Quaddicted, most wads from the wadfather are transposed to this site.
Thanks
#18595 posted by APM [82.35.160.97] on 2010/05/15 20:20:18
I dont suppose there would be a way to download the whole set in one file?
#18596 posted by Willem [24.163.61.78] on 2010/05/15 21:08:41
The Rorshach textures can be found here if they aren't on Quaddicted:
http://www.quaketastic.com/cgi-bin...
#18597 posted by Willem [24.163.61.78] on 2010/05/15 21:17:17
Kind of an usual question but:
Are there specs available out there for the HLWAD format? Is it known as something else, like WAD3, or something?
#18598 posted by apm [82.35.160.97] on 2010/05/15 23:24:36
thanks Willem, i noticed a few of Rorshach packs were missing from the quaddicted archive
Willem
#18599 posted by necros [99.227.131.204] on 2010/05/16 09:04:17
according to the texmex help file, hl wads are indeed called wad3, but that's all i know. :( (texmex can only load wad3, can't save to it, only wad2)
#18600 posted by Ankh [94.246.127.17] on 2010/05/16 13:09:22
texmex can save to wad3 format
Necros
#18601 posted by rj [86.0.165.149] on 2010/05/16 13:30:10
file -> save copy -> save to wad3
#18602 posted by necros [99.227.131.204] on 2010/05/16 21:06:03
hah, so it does. funny that the help file specifically says it doesn't :P
OMG Quake.
#18603 posted by Shambler [86.25.221.30] on 2010/05/17 11:39:02
U guys rok.
I need a poo.
This Made Me Cry.
#18604 posted by DaZ [2.98.145.119] on 2010/05/17 14:49:20
Mappers beware! http://www.youtube.com/watch?v=xh9...
Oh Jesus
#18605 posted by rj [86.0.165.149] on 2010/05/17 14:59:23
that was like watching someone get run over by a train in slow motion
#18606 posted by Willem [24.199.192.130] on 2010/05/17 15:05:36
Oh come on, he HAS be trolling with that!
Hahaha
#18607 posted by starbuck [212.159.117.218] on 2010/05/17 15:24:00
that's incredible. I love his comment
hey everyone thanks for your feedback on this video
i will be releasing a sequel soon with more carving techniques
if you have any suggestions for things to carve please post them here
Hmm
#18608 posted by nonentity [188.223.82.21] on 2010/05/17 15:30:31
I with Willem on that one, just for the 'I'll be releasing my first map made with carve as soon as I fix leak error' note at the end...
Oh Gods
#18609 posted by Vondur [195.218.191.171] on 2010/05/17 16:48:39
i naturally winced when he made that first carve... the rest made me sick.
#18610 posted by Willem [24.199.192.130] on 2010/05/17 16:53:58
I'm surprised Hammer doesn't have a dialog box that pops up, "OK, let me stop you for a moment..."
#18611 posted by Trinca [194.65.24.228] on 2010/05/17 17:26:50
Quark didn´t had when I made sm109 :(
Maybe He Will Make A Video
#18612 posted by RickyT23 [81.131.104.130] on 2010/05/17 17:51:26
Explaining how to box a map and compile it, after you have filled it with leaks.
#18613 posted by gb [89.27.203.45] on 2010/05/17 18:26:09
That video is at least educational. It shows you pretty well what happens when you do that.
"Hammer has stopped working"
'It's Difficult To See, But Now The Ground Is Slightly Uneven'
#18614 posted by ijed [190.20.66.77] on 2010/05/18 01:20:11
And I just managed to pay the rent - it was a difficult 18 hours in the sperm bank, but you've got to work for your money.
Have you ever wondered way the sun always rises the same? I have but then I kinda thought like it didn't matter so stopped thinking about it.
Oh, while I'm here, has anyone seen the last series of Friends and can explain what twat A ment when they said twat B ...
I miss Lunaran.
Sun Always Rises The Same
#18615 posted by stevenaaus [114.72.248.15] on 2010/05/18 01:46:29
Most planets have a much less constant axis of rotation, leading to large variations of the weather over longer times. OTTOMH it's our huge moon that brings gyroscopic stability.. or something. So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like.
Dreamhost
#18616 posted by bear [130.242.8.250] on 2010/05/18 02:46:18
Since I think some of you might still be using dreamhost - have the prices gone up or did I simply have enough money to not care the last time I renewed my hosting?
@#18615
#18617 posted by meTch [64.148.30.122] on 2010/05/18 03:10:55
talk about roll of the dice eh?
#18618 posted by gb [89.27.203.45] on 2010/05/18 05:48:47
> So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like.
How poetic.
Interesting Mod Here:
#18619 posted by metlslime [67.188.81.46] on 2010/05/19 09:29:45
http://quakeone.com/forums/quake-m...
Because you can't hurt an enemy when he is in your line of sight, you have to mostly run past guys until you get a projectile weapon. With the nailgun, it's possible to start killing guys but not easy. Maneuvering through a level becomes more of a puzzle-solving excercise.
Maybe not very balanced on standard maps but it might be interesting to make a map specifically for this.
O_O
#18620 posted by necros [99.227.131.204] on 2010/05/19 09:45:39
very weird. can't say i'd want to play more than one map like that (i just did a run through in e1m1) but it's eerie for some reason.
just thinking about it on paper, i'd say it's be better if the monsters were just flat out invulnerable (or weapons were removed). but i guess, if you made a map for it, you could just not give any weapons. :)
The "Statues Mod"
#18621 posted by Baker [99.54.150.153] on 2010/05/19 14:20:49
Can't hurt them when you are looking at them.
They can't move when you are looking at them.
Stop watching them and you get it in the back.
It's a freaky mod. Multiple monsters can become highly problematic. Even with grunts and dogs.
Ironically, I posted the idea at Inside3D forums just a couple of weeks ago.
Then 2 weeks later, Morkai, who never even read that delivers it to QuakeOne forums with source code out-of-the-blue. [So obviously I made him some gray skins to go with it.] End joke. ;)
I consider this highly unlikely and bizarre coincidence, of course, more concrete evidence of my theory of a "Baker-centric universe" where the universe was designed specifically for me [hence my obligation to return all favors to universe in spades].
But I digress ...
Anyway, this mod is creepy and has new Quake monster written all over it.
Either way, if you want to see perhaps the most interesting monster twist ever try Morkai's mod.
[Apparently he last participated in the 2005 Quake Expo. So he has past Quake modding experience.]
Like metlslime said, the gameplay consequences only go "ok" with the id1 maps but it doesn't take much imagination to see how in a map designed for it, it could be intense.
Anywho, if you try the mod and find that you like it, consider giving Morkai a "Kudos" for the mod in the thread metl linked.
"End Joke"
#18622 posted by Baker [99.54.150.153] on 2010/05/19 14:23:32
"End joke" in post above goes in following paragraph. Epic Baker Fail.
#18623 posted by Willem [24.199.192.130] on 2010/05/19 14:59:23
This was inspired by the latest Dr.Who episode I imagine ... the weeping angels? They had statues that worked basically like that.
Cool mod!
Statues Mod
#18624 posted by starbuck [212.159.117.218] on 2010/05/19 15:41:05
Very cool. I agree that it deserves custom gameplay/levels/monsters though.
ideas for gameplay:
Beacons you could light up, or drop, that freezes them within a certain area whether they could see you or not.
In a similar vein, 'safe rooms'. I love games that really have a contrast between safe and comfortable areas, and dangerous, unknown places.
To increase the eerieness/scare factor, monsters that do huge damage if they get to actually touch you.
(Limited ammo) weapons that actually can hurt the statues.
More weapons with ricochet attacks so you can damage the monsters with skillful shooting (which of course is much harder under pressure).
Monsters that move in interesting ways - this is a rather undeveloped thought, but I was imagining chess pieces, like guys that can only move in one direction, or only jump forward a set amount. Then if you combined them with environments with appropriate obstacles/layouts you've got the basis of some puzzles.
I've been tempted to make a flash game for a while, I'm actually tempted to expand this idea and give it a go...
#18625 posted by Spirit [80.171.1.57] on 2010/05/19 16:33:38
The mod would be even better if there was a short freeze period, like 0.3s in which the monster slows down to a halt and vice versa. Maybe combined with a sound effect and blending into the grey skin (sometimes tells me things like these are why DP is so popular, heh).
^ In My Opinion
#18626 posted by Spirit [80.171.1.57] on 2010/05/19 16:34:40
Also starbuck's ideas are delicious except for the rotten Flash bit. Maybe Pygame would be an option?
#18627 posted by starbuck [212.159.117.218] on 2010/05/19 17:51:02
I definitely agree on the slower freezing. Don't want to derail with game platform discussion, but I can't see any projects that looked very pro when I checked out Pygame, are they out there somewhere?
My criteria for picking a platform are pretty standard - easy to develop with, produces nice result, easy for people to try.
Contenders are Flash (scores pretty high in all), Unity (extremely easy to use, but requires a plugin that'll shrink the audience) or to make an iPhone app (looking for an excuse to buy a macbook pro,really :))
Hey...
#18628 posted by Bal [90.2.111.158] on 2010/05/19 20:08:06
It's funny me and a collegue were talking about something a bit similar a few days back, started from talking about Left 4 Dead and Alan Wake.
The idea was zombies, that move really slowly when you can see them, but really fast when you can't (this can be not only due to player field of view, but also pitch dark areas etc).
We were talking about is as a multiplayer mode though, think L4D versus like this, with the survivors having no weapons (maybe only flash lights, with limited battery/recharge rate), and the zombies being other players, trying to get as close to the survivors as possible to grab them... Not so sure it would work out as is, but could be interesting.
Peek-a-boo
#18629 posted by bear [130.242.8.250] on 2010/05/19 21:11:22
smw
Damn You Shigeru Miyamoto!!
#18630 posted by Bal [90.2.111.158] on 2010/05/19 23:30:48
Speaking Of Shigeru....
#18631 posted by metlslime [159.153.4.50] on 2010/05/20 00:39:33
Mario Galaxy 2 is about to be released....
#18632 posted by Zwiffle [97.87.57.94] on 2010/05/20 01:57:48
Got mine preordered from Amazon, then gonna use the $20 preorder promo code to buy Bioshock 2 Collectors Edition.
Sweet.
Twitter
#18633 posted by Jago [84.249.95.211] on 2010/05/21 02:25:50
So any of you folks use Twitter?
#18634 posted by Zwiffle [97.87.57.94] on 2010/05/21 02:58:00
No one uses Twitter.
It is a dead medium.
That's Constructive
#18635 posted by stevenaaus [114.72.250.60] on 2010/05/21 06:06:43
But it is brain dead
Twitter
#18636 posted by Jago [194.86.38.38] on 2010/05/21 10:21:13
I was really pretty late to the whole social media thing, but now having watched Facebook "evolve" over time, it feels so bloated and awkward, that the simplicity of Twitter (which I originally thought of as way too limited) actually starts looking very very good.
#18637 posted by Willem [24.163.61.78] on 2010/05/21 11:32:43
"No one uses Twitter."
Except for the millions of tweets sent every day, yes, no one uses it.
Lol
#18638 posted by RickyT23 [81.131.104.130] on 2010/05/21 12:22:11
I personally dont know anyone who uses Twitter, but I did read some of the QuakeLIVE tweets a while ago.
But just because its not a major part of my tiny existence does not mean anything really! I mean who the hell am I?
@Willem RT @Spy: @madfox Check Your #mail
#18639 posted by Spirit [194.95.77.45] on 2010/05/21 13:21:32
#18640 posted by Willem [24.163.61.78] on 2010/05/21 14:01:11
That a collection of bitter misanthropes who hang out on a message board in support of a 12 year old game don't know anyone who uses Twitter is not particularly surprising news. *eyeroll*
heh.
Misanthropes?
#18641 posted by Mike Woodham [87.127.250.2] on 2010/05/21 14:08:01
Nah, I'm a hippy!
By the way Quake is 14 years old next month.
Willem
#18642 posted by rj [194.83.29.253] on 2010/05/21 14:28:46
just stop it. stop it now.
#18643 posted by Trinca [194.65.24.228] on 2010/05/21 14:28:55
Cool will be a good date to release a map!
Will try to finish mine in this day...
Hi.
#18644 posted by Shambler [86.25.165.240] on 2010/05/21 15:14:15
I like ice cubes. What's Facebook again??
18640
#18645 posted by nitin [124.168.66.168] on 2010/05/21 15:54:53
has a point though.
But spirit wins.
#18646 posted by spy [89.218.23.182] on 2010/05/21 17:33:26
@Willem RT @Spy: @madfox Check Your #mail
:ph34r:
spirit check your mail
:ph34r:
And Willem Too
#18647 posted by spy [89.218.23.182] on 2010/05/21 17:35:07
:rofl:
#18648 posted by Willem [24.199.192.130] on 2010/05/21 17:37:09
It's like knocking on your neighbors door to tell them that you're calling them on the phone.
#18649 posted by spy [89.218.23.182] on 2010/05/21 17:40:54
It's like knocking on your neighbors door to tell them that you're calling them on the phone.
does it bother you?
#18650 posted by Willem [24.199.192.130] on 2010/05/21 17:55:09
Yes, because I live next door and can clearly hear you knocking.
Oops I Did It Again
#18651 posted by spy [89.218.23.182] on 2010/05/21 18:14:21
Yes, because I live next door and can clearly hear you knocking.
relax, just take it easy
Bitter Misanthropes
#18652 posted by onetruepurple [89.77.120.196] on 2010/05/21 18:35:44
#18653 posted by Willem [24.199.192.130] on 2010/05/21 19:01:59
spy
Maybe you could get a Twitter account and tell the world whenever you send an email. That might work better than your current system.
#18654 posted by Zwiffle [66.170.5.18] on 2010/05/21 19:27:56
"No one uses Twitter."
Except for the millions of tweets sent every day, yes, no one uses it.
It was sarcasm. =/ Explaining the joke defeats the purpose.
Spirit
#18655 posted by MadFox [84.26.170.230] on 2010/05/21 20:43:59
Can you send me a twitter?
My mailbox lasts no glitter.
arg(l)ue?
I Just Sent An Email
#18656 posted by pjw [75.128.249.127] on 2010/05/21 22:18:01
On a related note, I got a message on my answering machine from an organization with which I do business. The message said "please call us at (number) and reference account (other number)"
I called, and was immediately transferred to an automated voicemail message which said "leave your account number, and a phone number where you can be reached, and we will call you".
So...I guess they called me to leave a number so I could call and leave my number so they could call me?
Excellent.
And When They Called You
#18657 posted by bear [94.255.218.250] on 2010/05/21 23:35:11
did they tell you that you got mail?
So..
#18658 posted by meTch [64.148.30.110] on 2010/05/22 02:00:30
did they twitter that they were going to knock on your door to tell you that you have mail to tell you you have e-mail to tell you that they were going call you to leave your numbers in their automated machine so the person who set up the other automated machine that called you can collect the data from the machine you left your data in and put it in the machine that called you?
Hall..,
#18659 posted by MadFox [84.26.170.230] on 2010/05/22 04:17:02
just open the cargodoor.
Public Service Announcement
#18660 posted by R.P.G. [174.147.66.197] on 2010/05/22 18:32:49
I am writing this message from my new HTC EVO 4G!!! Also, I got a pair of Google TV socks.
That is all.
#18661 posted by Zwiffle [97.87.57.94] on 2010/05/22 21:47:17
what is that
Zwiffle
#18662 posted by pjw [75.128.249.127] on 2010/05/23 03:51:09
http://tinyurl.com/y4u7cz
#18663 posted by Zwiffle [97.87.57.94] on 2010/05/23 14:54:22
uh-huh and what am I supposed to do with that
#18664 posted by Zwiffle [97.87.57.94] on 2010/05/23 15:31:13
http://www.tigsource.com/2010/05/2...
#18665 posted by Willem [24.163.61.78] on 2010/05/23 18:41:06
Zwiffle
Damn, that's awesome! I downloaded it and it actually works. So cool that people write software as good as this and release it for free!
Yeah Man
#18666 posted by RickyT23 [86.23.78.214] on 2010/05/23 19:42:35
I had a go too. I made my first ever model - it was a giant green tentacled boob monster :D
Wow
#18667 posted by necros [99.227.131.204] on 2010/05/23 19:59:48
that looks on par with mudbox o.o
Teams ShowDown Tournament
#18668 posted by [173.59.85.203] on 2010/05/23 14:50:40
There is going to be a Teams ShowDown tournament held on the NetQuak (Q1) platform on [b][u]Wednesday, May 26, 2010, at 6PM Pacific/8PM Central/9PM Pacific[/u][/b].
Individuals signup, then there will be a draft
where teams are picked randomly.
Then these teams will form clans and come up with
clan names.
The teams will have a round-robin season where each clan plays
every other clan once per week for 7-weeks.
The top 4 rankings teams will advance into the finals,
which will be single-elimination, best 2 of 3.
To signup, send an email to js501@live.com
with "Sign Up".
Sculptris
#18669 posted by Bal [90.2.40.175] on 2010/05/23 21:29:16
necros, it doesn't push as many polies/points as Mudbox or Zbrush, but it's good for working on initial shape etc (because of the automatic triangulisation thing). Oh and it's free, which is quite alot cheaper then Zbrush or Mudbox yeah. :)
Sculptris
#18670 posted by bear [94.255.217.197] on 2010/05/23 22:57:23
Can't help being disappointed that you're not limited to sculpting with tetris-blocks.
Hey Tronyn,
#18671 posted by necros [99.227.131.204] on 2010/05/24 00:47:33
is the email address listed on your nynort account here still valid?
#18672 posted by Trinca [194.65.24.228] on 2010/05/24 13:00:40
when is exact day of Quake birthday?
I know is june but I don't know the day
22nd
#18673 posted by rj [194.83.29.253] on 2010/05/24 14:00:28
#18674 posted by Zwiffle [184.60.27.118] on 2010/05/24 21:43:34
For modelers and fans of TF2 in general, here:
http://www.polycount.com/team-fort...
Bal already singled out the Spy. Dag nab it.
Xbox Fail
#18675 posted by stevenaaus [114.72.201.205] on 2010/05/25 04:57:19
http://www.metacafe.com/watch/yt-0...
Aaah.. to be young and stupid again
Lame
#18676 posted by SleepwalkR [85.179.0.92] on 2010/05/25 09:47:40
#18677 posted by Trinca [194.65.24.228] on 2010/05/25 11:58:30
now she will have to make some blowjobs to pay the poor guy :|
#18678 posted by Trinca [194.65.24.228] on 2010/05/25 13:10:21
remenber this negke?
http://trinca.no.sapo.pt/smqe2b_ne...
;)
Hmm
#18679 posted by nonentity [188.223.82.21] on 2010/05/25 15:48:06
Lame and fake.
Also, this what were on't same page is funnier; http://www.metacafe.com/watch/4426...
Altho admittedly not much funnier...
I
#18680 posted by MadFox [84.26.170.230] on 2010/05/26 00:17:44
feel so watched, watching watches swatch.
#18681 posted by Trinca [85.138.48.125] on 2010/05/26 00:21:07
Spirit four words
I Fucking Love You :)
thanks mate!
Topic is 'Happy birthday and congratulations to Gleeb and Trinca, may you live happily ever after!'
* Set by Spirit on Tue May 25 12:54:44
June 22nd
#18682 posted by gb [89.27.208.118] on 2010/05/26 00:31:01
Heh, I never noticed, but that is practically the summer solstice. Maybe I'll be able to remember Quake's release date now.
Bump!
#18683 posted by RickyT23 [86.23.78.214] on 2010/05/27 04:02:06
OK, no screenie, but picture this:
You have been mapping for almost 3 years. Is it only 3 years?!!? - I digress....
You have just finished sealing the main hub of your map which has run to a total of 62000 marksurfaces and 105 lightmaps. The only way to find the leaks is to load a map which was made (and is still being made) in WC3.3 into a Hammer executable because the Hammer version shows a pointfile in 3D, WC3.3 doesnt (it must be about the only added feature between the two versions, from a Quake-mapper's point of view).
The damn map takes 9 minutes+ to run TxQbsp, on a Core2Duo clocked at 3.6 Ghz.
A previous version apprx 85-90% of the size took 24 hours to fullvis, on WVis (thats the multi-threaded version for those who dont know).
I actually regard this as fairly efficient mapping (lol) and finding the leaks is a lot less daunting with this toolset.
Loads in Fitz.85!
Anyway I just cant believe how far this one has run, despite being a bit of a long slow runner. The map's development as a whole that is. It's been an education, it really has. Not to say that I am even particularly profficient, or professional with this discipline, I just can't believe sometimes how much information I have learned for so many different sources (people, sites etc) to get to this point.
Just reflecting......
Also:
#18684 posted by RickyT23 [86.23.78.214] on 2010/05/27 10:46:16
Check your mail, I just farted :S
FW: RE: RE: RE: RE: Ricky
#18685 posted by Scampie [72.12.65.211] on 2010/05/27 21:10:47
Kill yourself.
I Hate Mountains Update
#18686 posted by Zwiffle [66.170.5.18] on 2010/05/27 23:54:29
They released a teaser earlier this week.
http://www.ihatemountains.com/
Looks flonking EPIC.
FW: RE: RE: RE: RE: Scampie
#18687 posted by RickyT23 [86.23.78.214] on 2010/05/28 02:21:09
OK then, I will.
#18688 posted by gb [89.27.241.106] on 2010/05/28 06:05:49
check in your map first kthx?
Zwiffle.
#18689 posted by Shambler [86.25.220.172] on 2010/05/28 10:32:14
Good call that!! Never even heard of it, but that does indeed look bloody good. Looks really well done, the pine forests and catacombs especially. Nice one.
I Hate Mountains
#18690 posted by Bal [194.2.155.253] on 2010/05/28 11:52:58
Yeah, check it out when it comes out, I've betatested it a few times (one of the designers is a friend at work), good campaign.
Nice.
#18691 posted by Shambler [86.25.220.172] on 2010/05/28 13:14:38
The Bal seal of quality, I'd trust that.
Random Q1SP Tip #3
#18692 posted by MY NAME IS SARAH GOLDFARB [88.70.85.70] on 2010/05/29 17:16:47
ne_marb
Hmm
#18693 posted by nonentity [188.223.82.21] on 2010/05/29 17:29:11
I'm going to be on TV?
Editors And Pointfiles
#18694 posted by necros [99.227.131.204] on 2010/05/30 03:01:02
can you guys who use editors that are not gtkr 1.4 or sikkpin's qe3 chime in and let me know what extensions pointfiles need to be to be read and also where they must be located?
for example:
qe3 reads .pts files directly and they must be alongside the .map file.
gtkr1.4 reads .pts files but they need to be renamed .lin (format is the same, in other words) and they must be alongside .map files.
i just noticed i didn't put any support for pointfiles in my compiler gui so i was thinking of adding that in as an update.
ALSO: if there are any problems with having it work with other editors or something to help it integrate better, please let me know and i'll see about adding that in.
FINALLY: any other changes besides the above, let me know, but it may or may not make it in
depending on:
how hard it is to implement (i'm not a very good coder)
if i think it's worth the effort (i'm pretty lazy-- hence a compiler gui, lol...)
you can email if you want to write a long story or something (use the one on my func_ account here).
Also:
#18695 posted by necros [99.227.131.204] on 2010/05/30 03:03:19
if the pointfiles need to be converted somehow into a different format, depending on how huge the change is, i may be able to build a parser into the program itself. (the entire program is really just a giant parser anyway).
appending this: i just checked the pts format and it's just line after line of 3d coordinates, so this post may be pointless (haha) as you can't really get more simple than than.
#18696 posted by gb [89.27.230.33] on 2010/05/30 18:08:27
gtkr 1.5 needs .lin files alongside map files, just like 1.4 apparently. I'd assume this is the same with netradiant then.
Quest needs .pts files and gives you a file selection dialog to load them.
HAPPY AMERICA DAY!
#18697 posted by Scampie [72.12.65.211] on 2010/06/01 00:18:01
Today we celebrate those who gave their livesin pursuit of the noble cause of killing Euros and other such foreigners. God bless :_(
#18698 posted by Zwiffle [97.87.57.94] on 2010/06/01 02:14:44
http://media.photobucket.com/image...
#18699 posted by Trinca [89.155.208.14] on 2010/06/01 03:55:15
did u get drunk in celebration? if not y're a noob
Willem
#18700 posted by RickyT23 [86.136.52.138] on 2010/06/02 12:47:14
http://www.tomshardware.co.uk/foru...
Sounds like you!!!!
(bad joke)
#18701 posted by Willem [24.163.61.78] on 2010/06/02 13:11:22
That sort of thing sucks but remember you only have his version of events at this point. I'm positive there's more to the story. :)
Yeah
#18702 posted by RickyT23 [86.136.52.138] on 2010/06/02 13:19:22
He must have atleast said soething pretty stupid I would have thought. (Simpson-style "Ha-ha!")
That Guy
#18703 posted by starbuck [92.236.80.129] on 2010/06/02 14:38:27
sounds like a bit of a dumbass. Insinuating you're gonna pirate someone's game to their [interwebical manifestation of a] face isn't gonna help shit.
Hmm
#18704 posted by nonentity [188.223.82.21] on 2010/06/02 18:00:43
Can't imagine anyone jokingly imply that they'd pirate an epic game and then recieving an over-reaction in response...
Giggle
#18705 posted by Willem [24.199.192.130] on 2010/06/02 18:04:26
Like I said, I imagine there's more to the story here.
#18706 posted by RickyT23 [86.136.52.138] on 2010/06/02 18:11:41
Yeah or the dude is just talking out of his ass..... trying to be clever like.
Hmm
#18707 posted by nonentity [188.223.82.21] on 2010/06/02 18:12:03
Oh of course, it's an entirely one sided account on the internets (for amusement, see if you can get hold of the emails in question, altho I doubt it (privacy of blah)). But in any case, there is a difference between winding up an individual and telling the communications department of a corporate entity that you're going to steal their products...
#18708 posted by necros [99.227.131.204] on 2010/06/02 19:47:39
let's not forget the other obvious truth here. at this point, epic really doesn't have to care either way. these aren't the days of jill of the jungle anymore. (although, that's still a damn fun game!)
Hm
#18709 posted by Vigil [89.27.45.237] on 2010/06/02 21:35:23
Customer acts like a dick, complains when he's treated like he's acting like a dick.
#18710 posted by Zwiffle [66.170.5.18] on 2010/06/02 21:39:08
Sure most of you have seen this, but here it is anyway:
http://bmgoau.cwahi.net/spitzer.ht...
Ya
#18711 posted by Tronyn [85.197.237.249] on 2010/06/02 21:58:42
just wanted to say ive been inactive for a couple weeks and will remain so for at least another 4-6, BUT I'm definitely releasing some Q1SP stuff this summer.
Youtube Title
#18712 posted by Zwiffle [97.87.57.94] on 2010/06/03 14:07:08
http://www.youtube.com/watch?v=olT...
I like the first team's name. THe video sucks though.
Random Q1SP Tip #4wq1tdf23
#18713 posted by [88.70.82.75] on 2010/06/03 20:21:55
Rapture by Kona and Tronyn
Random Q1sp Tips
#18714 posted by rj [86.0.165.149] on 2010/06/03 20:45:54
deserve their own thread.
great episode - baron bosses were excellent as was the overall atmosphere & build quality. the thing that spoiled it for me was having an end map with no monsters in when i was expecting some kind of uber-boss presiding over the four barons. i just remember a massive sinking feeling when i fired up that final map and pressed tab only to see 0/0 kills :(
Kkk
#18715 posted by Spirit [80.171.52.208] on 2010/06/03 21:19:14
I know what you are trying to do!
#18716 posted by Spirit [80.171.52.208] on 2010/06/03 22:08:00
new old q1sp, someone take more screens and make a news post: http://www.quaddicted.com/quake-ma...
It's nice!
Terrible
#18717 posted by negke [88.70.82.75] on 2010/06/03 23:38:55
Below average map design and extremely frustrating gameplay. I don't remember the Nehahra AI to be this annoying (neither do I think BJP's engine is responsible for this), so I assume it has been tampered with?
#18718 posted by Spirit [80.171.96.1] on 2010/06/04 08:51:29
No, that is the stock Nehahra AI. Use nomonsters 1 to make it less evil. Don't judge this by the first map.
Hm, Indeed
#18719 posted by negke [88.70.53.144] on 2010/06/04 09:14:08
Strange, because I did enjoy the new AI when I first played Nehahra. Now, however, it just feels like total shit. At least the base enemies.
And I actually played through all three maps of Snowy Dream (on god mode). There were a few areas that looked kind of interesting, but most of it was pretty meh. I also thought the story centerprints were a bit silly; they reminded me of early negke/RickyT23 maps, which is an additional minus. :D
-what-is-the-best-comment-in-sourc...
#18720 posted by stevenaaus [110.20.0.132] on 2010/06/08 22:57:44
http://stackoverflow.com/questions...
Outstanding Link
#18721 posted by pjw [75.128.249.127] on 2010/06/09 02:04:58
bookmarked for much entertainment.
This was good:
// somedev1 - 6/7/02 Adding temporary tracking of Login screen
// somedev2 - 5/22/07 Temporary my ass
#18722 posted by Zwiffle [97.87.57.94] on 2010/06/09 02:26:16
A few of those made me lol at work. Passed them onto Frik, if he hasn't seen them he will probably get some amusement from them.
Hell, Yeah
#18723 posted by spy [178.88.7.201] on 2010/06/11 12:02:47
finally its done! yay!
Travelling
#18724 posted by Mike Woodham [86.176.87.39] on 2010/06/13 20:44:36
I am going to Taipei, Shanghai then Hong Kong, in that order. I will have to make snap decisions on the new technology that I intend buying - tablet notebook, phone, motherboard, anything that takes my fancy etc.
Anyone got any insight into which would be the best of the three in terms of technology available, and of course, price?
#18725 posted by mwh [82.132.138.138] on 2010/06/13 23:08:18
i would imagine that shanghai would be cheapest and taipei would have the most variety. but don't really know, and hong kong will certainly have quite a range!
#18726 posted by Spirit [80.171.143.128] on 2010/06/14 10:14:24
Best Q3 movie I ever saw: http://www.esreality.com/?a=post&a...
Shame that they are still skipping angles and package things in rar archivies. Also the low fov(?) makes watching very stressful for my brain. But apart from that, a masterpiece!
#18727 posted by megaman [88.134.172.72] on 2010/06/14 11:53:41
no hud or crosshair? check.
blah music? check (i actually like the music, but it doesn't fit quake or the movie at all)
promode? check.
stupid graphic mods? check.
machinima style stuff? check.
random frags? check.
mostly ctf? check.
aim training maps? check.
rates quite high on my shittyness scale :P
Re 18726
#18728 posted by necros [99.227.131.204] on 2010/06/15 23:22:49
i liked it. :) it's accessible to someone how knows very little about q3 dm competitions. oddly enough, i like the graphic mods in the video too.
i still watch WoW videos from time to time and i'd watch more of these too if i knew where to get them. :P
Probably Wont
#18729 posted by nitin [124.168.66.168] on 2010/06/16 03:11:22
ever get around to playing it but the artwork on Gears 3 looks spoogerific.
#18730 posted by gb [89.27.233.145] on 2010/06/16 17:40:47
so this year is almost half over, and I have the impression that the number of map releases was somewhat low.
#18731 posted by Trinca [83.132.13.66] on 2010/06/16 17:49:43
gb people older = less time to map :\
I've got one almost ready but is very small and few detailed... that's what I can give from the small time I have!
but release is soon real soon
Possible Reasons
#18732 posted by negke [88.70.52.45] on 2010/06/16 18:15:29
1. Only few active mappers left
2. RL (lol)
3. too ambitious projects
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).
#18733 posted by Trinca [83.132.13.66] on 2010/06/16 18:43:41
from me dont espect big maps, only have time for small maps and even so will take ages :\
#18734 posted by rj [86.0.165.149] on 2010/06/16 19:27:50
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).
agree to disagree on that. i'd sooner see fewer, more memorable releases than large numbers of throwaway done-before id-sized maps that i'll play once and forget about; there are hundreds of those out there already!
point understood though all the same; small maps are better than no maps. but if all this huge ambitious material is going to ever get finished then it sure as hell isn't getting casually interrupted by anything other than the odd speedmap ;)
I Got 8400 Bushes Made Already
#18735 posted by RickyT23 [86.23.78.214] on 2010/06/16 20:12:58
You will see it eventually.
My Map Is 90% Done
#18736 posted by Orl [69.253.226.218] on 2010/06/16 20:20:24
It has about 15000 brushes, and is very close to completion. Screenshots will soon follow and afterwards, the map itself. I predict it will be done either towards the end of June, or early July if all goes to plan. But rest assured, its coming.
Mine Is...
#18737 posted by JPL [82.234.167.238] on 2010/06/16 20:24:18
...99% done in term of brush, just remains few modifications for final battle.
On gameplay and monster placement, ammos/monster/health balance, I didn't started yet... actually there is only easy skill ready, missing medium and hard to adjust...
I hope to close the stuff by august this year...though...
Rj
#18738 posted by negke [88.70.252.252] on 2010/06/16 20:48:02
Quality over quantity, and smaller maps aren't necessarily worse than larger ones. However, if people expect the next release to (have to) outpass everything else done before, it isn't really an incentive for casual mapping.
The Quake Mapping Scene
#18739 posted by gb [89.27.233.145] on 2010/06/16 20:58:42
might have to go down a similar road as the DOOM one.
Meaning, mainly small maps that are made pretty quickly.
Can't expect everything to outdo Marcher.
Expectations are pretty high, though, I think.
Also, one year? LOL. That's fast.
Gb
#18740 posted by necros [99.227.131.204] on 2010/06/16 22:34:09
yeah, i'm kind of hoping that would be the new trend.
obviously, i wouldn't want everyone to drop what they're doing and start only making small-medium maps nor am i advocating small maps exclusively, but i'm hoping that maybe it might encourage some mappers who would not have bothered otherwise.
#18741 posted by Zwiffle [66.170.5.18] on 2010/06/16 23:26:14
I don't like Radiant currently and I have yet to find a suitable solution to this. Maybe Ogier. CZG uses it.
All I Know Is...
#18742 posted by metlslime [159.153.4.50] on 2010/06/17 01:49:39
Next map i make won't have three custom monsters with their own animations, skins, sound effects, head gibs, projectile models, combat tuning needs, etc. etc. Plus an entirely new texture wad with hundreds of new textures. Plus half a dozen other new entity types with their own models, animations, sounds, and code.
Just having a map to worry about sounds like a breeze.
Heavy Metl
#18743 posted by roblot [216.106.107.175] on 2010/06/17 03:03:59
So that's what we are to expect soon? Can't wait... I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines.
Worst Quote Ever
#18744 posted by roblot [216.106.107.175] on 2010/06/17 03:09:23
...These teleports are actually scary".
#18745 posted by onetruepurple [89.77.120.196] on 2010/06/17 12:49:51
I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines.
Really? That sounds great.
It's True
#18746 posted by roblot [216.106.107.216] on 2010/06/17 13:46:35
All lies will be revealed some time, but my mapping is stalled because I'm moving.
I Have Seven Maps On The Run + A Few Others
#18747 posted by ijed [216.241.20.2] on 2010/06/17 17:58:26
That your grandchildren will be playing one day as part of a bundle. Don't be impatient.
Any Thoughts On RAGE?
#18748 posted by [188.134.68.185] on 2010/06/17 18:13:18
They have new gameplay footage
http://www.rockpapershotgun.com/20...
#18749 posted by Spirit [80.171.27.153] on 2010/06/17 19:33:25
"Realistic" environments are boring. Everything is brown.
#18750 posted by Trinca [83.132.158.250] on 2010/06/17 20:05:04
heehe ijed u are crazy... I have to have things pending... so 7 maps for me will never hapend!
;)
#18751 posted by necros [99.227.131.204] on 2010/06/17 20:13:00
Everything is brown.
heh, wasn't that a complaint about quake at one time? :P
One
#18752 posted by MadFox [84.26.170.230] on 2010/06/17 20:19:28
ogre can ask more machineoil
than he can hod in both hands...
Ho...
#18753 posted by MadFox [84.26.170.230] on 2010/06/17 20:20:36
ho ho hold it!
#18754 posted by Zwiffle [66.170.5.18] on 2010/06/17 21:16:20
Rage looks exciting (it's id, of course it does) and the fact that the tools are coming to PC users is also very exciting. A lot of the other screen shots are much more colorful, especially outside with the bright blue skies and so on. I'm looking forward to it.
Re: 2010 Maps
#18755 posted by Tronyn [82.148.72.181] on 2010/06/18 13:26:04
well this year I should be releasing more maps than I did in 2009 or 2008, so hopefully I'm not the only exception to this apparent downward sliding trend.
#18756 posted by gb [89.27.218.137] on 2010/06/18 13:44:38
We hate dying in video games. We hate to be frustrated.
Huh, while frustration is bad, dying is a part of FPS. I'm curious how exactly they'll do this.
The player should still be required to cover his ass by himself.
heehe ijed u are crazy... I have to have things pending... so 7 maps for me will never hapend!
Yes we are mad, but ours is... oh, wait.
#18757 posted by Zwiffle [97.87.57.94] on 2010/06/18 16:13:55
Apparently you have nano-self-defibrillator that you can use to resurrect yourself on the spot. Limited use I think, but you can pretty much start over right at the spot you died, immediately.
Re: 2010 Maps
#18758 posted by stevenaaus [114.72.201.211] on 2010/06/19 08:51:39
Tronyn, of course we'll have to come and shoot you now if you don't make arcanum this year :>
#18759 posted by metlslime [67.188.81.46] on 2010/06/19 09:32:14
does anyone have a list of what the known active Q1SP projects are?
Define "active"
#18760 posted by negke [88.70.232.187] on 2010/06/19 09:56:02
From what I could gather it's
negke
necros (several?)
Tronyn (several?)
JPL
Orl
Madfox
RMQ team
Pulsar (several?)
metlslime (haha)
#18761 posted by negke [88.70.232.187] on 2010/06/19 09:56:59
Lunaran, too
#18762 posted by Spirit [80.171.155.218] on 2010/06/19 09:57:02
I so want to revive the pipeline...
Baker does a great job of posting upcoming things on quakeone.
#18763 posted by Spirit [80.171.155.218] on 2010/06/19 09:58:10
Everyone's most favourite cuddly norwegian also is working on something.
This Cannot Be!
#18764 posted by negke [88.70.232.187] on 2010/06/19 10:26:49
This must not be!
Forgot to mention Trinca above. And possibly Dr.Shadowborg is working on more maps for Hellsmash. Well, and hopefully some leet mapper who has been lurking in the shadows as yet...
2010 Maps
#18765 posted by Hrimfaxi [89.150.173.209] on 2010/06/19 10:32:22
Well I have a handfull maps under way as well.
Some of them almost 90 - 95% done.
So maybe later this year some of them will get released.
Looking forward to all the other maps!!!
Pipeline
#18766 posted by SleepwalkR [78.52.97.93] on 2010/06/19 11:02:01
The code and database are still on fov120.com, it's just a matter of patching some stuff up. Is there a lot of interest in that?
I Would Think Not
#18767 posted by negke [88.70.67.142] on 2010/06/19 11:28:48
Some parts of the Doom community still use the (their own) pipeline system, though.
However, with so few projects we're having here, I don't think it'd be worth the effort, unless maybe everybody agreed to use it (which I doubt will happen).
Hah
#18768 posted by Mr Fribbles [118.209.148.90] on 2010/06/19 12:07:07
negativegke
Pipeline was great, if nothing else the list of released maps was gold (so you didn't miss any if you hadn't had your finger on the pulse for months... or years....)
Shit
#18769 posted by SleepwalkR [78.52.97.93] on 2010/06/19 12:15:05
Looks like I was wrong. The database is there but the code is missing. Someone would have to ask Killer if he still has it.
#18770 posted by negke [88.70.67.142] on 2010/06/19 12:19:33
Sure, if many people used it. But I was under the impression that for a long time there was hardly any activity and it often wasn't clear from the entries whether a map had already been finished and released or was still in WIP limbo.
SleepwalkR
#18771 posted by negke [88.70.67.142] on 2010/06/19 12:20:43
Or take it from here: http://www.wadsinprogress.info ?
New Style Teleport Example
#18772 posted by roblot [216.106.106.99] on 2010/06/19 13:04:16
I took out a small section from a map to show a quake 1 shader in action. This map uses Quoth, and setup needed things automatically.
Download:
http://www.quaketastic.com/upload/...
What How Where?
#18773 posted by Spirit [80.171.155.218] on 2010/06/19 13:43:44
What is it supposed to look like? What should I do. Please include your name in readmes. That moron head animation ruined the whole good atmosphere. Nice map.
He's A 1996 Quaker Rebel
#18774 posted by roblot [216.106.107.59] on 2010/06/19 14:27:15
It's just an example anyway. My maps are in early stages and shapes will change alot. But, I've done 5 months of texture making (and learning) before hand. If you extract the textures you'll see the shaders involved, and the textures that are just plain quake animations.
Heh
#18775 posted by Tronyn [82.148.72.181] on 2010/06/19 14:27:40
fuck yeah hrimfaxi
#18776 posted by gb [89.27.200.158] on 2010/06/19 16:01:58
With RMQ listed as individual mappers, the list is:
negke
necros (several?)
Tronyn (several?)
JPL
Orl
Madfox
Pulsar (several?)
metlslime (haha)
Hrimfaxi
Trinca
Lunaran
Dr. Shadowborg
everyone's favourite cuddly Norwegian
roblot apparently
ijed
rjthorne
RickyT23
Vigil
Lardarse
gb
aenoch (still mapping for Quake?)
I would guess Kell is hopefully still mapping for Quake now and again?
Than hopefully, as well? Zwiffle? Drew? Willem?
Doesn't look all that bad, just a phase of less releases I guess.
Keeping fingers crossed for second half of 2010 :)
And quality over quantity.
#18777 posted by Zwiffle [97.87.57.94] on 2010/06/19 16:44:29
I'm going to give Ogier a shot and pester czg for help, and if its good enough then I might crank something out.
#18778 posted by [78.54.81.5] on 2010/06/19 19:22:13
than and Willem have WIPs too but they are currently on the back burner.
Listing the RMQ people individually puts a somewhat distorted light on the situation as they are all working on a single project that isn't going to be released anytime soon (see metlslimes original question).
Shader Teleport Version 2
#18779 posted by roblot [216.106.107.12] on 2010/06/19 19:23:10
Just made a quick change to show water possibilities. The original q1_shader-map.zip could be deleted at Quaketastic.
http://www.quaketastic.com/upload/...
#18780 posted by Willem [24.163.61.78] on 2010/06/19 19:37:09
Deleted.
Thank You Sir Willem
#18781 posted by roblot [216.106.106.35] on 2010/06/19 23:09:47
Roblot
#18782 posted by necros [99.227.131.204] on 2010/06/19 23:42:37
i'm confused by your use of the term shader..?
#18783 posted by Scampie [72.12.65.211] on 2010/06/20 09:29:02
add me to the list.
#18784 posted by roblot [216.106.107.229] on 2010/06/20 16:08:14
I've never edited q3, but I think that the texture layer that I've added to the map example acts like a shader? No scripts of course, and just 1 programmed effect to work from (liquid motion). A hack, no yes? I don't know.
I Might Have The Terms Wrong?
#18785 posted by roblot [216.106.106.10] on 2010/06/20 17:21:50
But, looking at some .pk3's a blackened stain texture is written into a shader script, then applied onto other textures. Shaders also smooth-out the faces of brush angles to get a smooth look.
Necros Or Scampie
#18786 posted by roblot [216.106.106.156] on 2010/06/21 00:07:19
Because this is a brush layering hack, I might be getting unique effects seen though my ATI videocard and drivers, that you guys are not getting? At the teleport, do you see a static chainlink fence with a skull image floating in circular motion? If not, that's what I didn't anticipate.
This is a real good effect though, so I'm not giving up till I check it up further.
#18787 posted by necros [99.227.131.204] on 2010/06/21 05:22:10
But, looking at some .pk3's a blackened stain texture is written into a shader script, then applied onto other textures. Shaders also smooth-out the faces of brush angles to get a smooth look.
the act of putting the stain texture isn't what is implied with the word shader. rather, it's the settings that make the stain blend in a different way than normal (like making it multiplicative (filter), for example so that the colours of the texture multiply their rgb values to the colours behind it instead of just blocking them out completely).
the term shader implies advanced graphical effects beyond what can be done with just the textures. they imply multiple textures and masks along with scripting. to the more industry minded, shader tends to be replaced with the more correct term 'material', as i believe 'shader' is talking more about lower level programming with tons of vector maths meant to communicate with the video card. (confirm?)
back to the map, there's nothing wrong with the effect and it looks cool. i was just very confused because i was looking for something that wasn't there. :)
Shaders
#18788 posted by megaman [88.134.172.72] on 2010/06/21 11:39:36
yeah, generally, they are custom programs for the graphics hardware.
Quake 3 shaders are an entirely different thing though, materials would probably be the better term (and I think Doom 3 indeed calls them so?)
They basically set material properties, but allow for some neat stuff with e.g. blend functions, because they're quite low level in parts.
#18789 posted by roblot [216.106.107.25] on 2010/06/21 12:11:52
Well, I'm glad it's working then. As for blending (for my videocard), I do see a multiplicative effect of pixels with the 2 layers (chainlink and skull), they interact a little bit. But, I do understand q3 is way more advanced. For q1, this is kinda rustic and fits well.
Doom3 Materials
#18790 posted by gb [89.27.202.253] on 2010/06/21 12:40:10
http://www.iddevnet.com/doom3/mate...
RAGE
#18791 posted by Shambler [86.25.164.186] on 2010/06/21 13:15:54
Q4A meets Fallout3LITE. Looks good to me. Not amazing, but good. Seems they have toned down the driving bollox, this is a good thing. Main concern is the lack of big scary enemies. This is a post apocalyptic wasteland, where are the giant mutants??
Bland, Generic Quake
#18792 posted by gb [89.27.202.253] on 2010/06/21 13:35:15
From the doomworld forums:
I wish that id would have made Doom 3 back around 1996, with a new engine, but updating (read: not changing, but updating) and adding to everything that was great about the originals, rather than put out the bland, generic Quake. John Romero pretty much admitted that he stuck a Doom game in the new engine and they called it Quake. But it showed that the creativity wasn't there.
http://www.doomworld.com/vb/doom-g...
People are strange.
Shaders
#18793 posted by ijed [190.20.71.144] on 2010/06/21 13:49:43
Are just a name given to a group of textures that then get slapped on geometry. For example, a diffuse + emissive + environment map.
Wtf Is Q4A
#18794 posted by onetruepurple [89.77.120.196] on 2010/06/21 14:23:33
It Is.
#18795 posted by Shambler [86.25.164.74] on 2010/06/21 15:09:21
A summation of recent Id / Id-style standard shooters.
LOL
#18796 posted by Shambler [86.25.164.74] on 2010/06/21 15:12:24
I wish that id would have made Doom 3 back around 1996, with a new engine, but updating (read: not changing, but updating) and adding to everything that was great about the originals
So basically he wanted an updated Doom game in a new engine...
John Romero pretty much admitted that he stuck a Doom game in the new engine and they called it Quake. But it showed that the creativity wasn't there.
...and then complains when someone made a, ummm, updated Doom game in a new engine :D
#18797 posted by stevenaaus [114.72.230.95] on 2010/06/21 22:40:09
Perhaps he's just not articulating himself too well ?
But it showed that the creativity wasn't there
I know what he's saying here though - the original levels are pretty meh in some ways.
Roblot's map is cool. That's a damn nice effect.
#18798 posted by Spirit [80.171.27.142] on 2010/06/21 22:58:04
Yes! Thing is that the box I was in at first rendered fullbright red for me or not at all. So I assume that was supposed to be some doom3ish glass effect in some other engine. I did stop and admire that "wicked cool effect that must be some *water hack".
Glad Ya Likes It
#18799 posted by roblot [216.106.106.238] on 2010/06/22 01:12:16
I still don't know all the bugs possible, but I have an Nvidia card that I'll test it in sometime later. I have 3 computer in the house (all ATI). Spirit, I didn't think I used fullbright on that, but I did. It plays correctly all times for me. It's just when I compile the .map that I have to restart the computer, load .map, and then compile straight away. If I do some editing I'll likely have no red glass at all in the .bsp (it's invisible).
Hacks are a handfull...
#18800 posted by roblot [216.106.106.238] on 2010/06/22 01:20:49
I think the box the start player is in is too small, and that's the problem. Player may be a bit into the glass, so the glass disappears.
Happy Bday
#18801 posted by Trinca [194.65.24.228] on 2010/06/22 15:36:49
14 years is a long road!
Just A Teenager
#18802 posted by roblot [216.106.106.93] on 2010/06/22 17:44:42
I got a rock in my hand. You know how old it is? 600 billion years old!
5.5 Earthquake Rumble
#18803 posted by roblot [216.106.106.132] on 2010/06/23 20:40:38
Rare where I live, but got one! I didn't notice it though.
Coffee Is A Gateway Drug
#18804 posted by negke [88.70.79.168] on 2010/06/24 10:28:19
Hm
#18805 posted by ijed [190.20.69.28] on 2010/06/24 13:37:19
I noticed one a while back... over here in Chile.
Then aftershocks for a month - one of them sounded like a stampede of trains going by underground.
Where are you?
Ijed
#18806 posted by onetruepurple [89.77.120.196] on 2010/06/24 13:44:24
Did you get to see the Chaitén volcano erupting back in 2008 or whenever was that?
http://billyphenix.files.wordpress...
Southern Ontario
#18807 posted by roblot [216.106.107.195] on 2010/06/24 13:57:59
Canadian news press hyped it while i posted. It was actually 5.0 and nothing as bad as the Chile one. Some phone video sent to news agencies also looked fake (them just shaking the phone and walking around). I lost my G20 summit rock.
We Had A 6.8 Or Something
#18808 posted by nitin [124.168.31.179] on 2010/06/24 14:27:57
a while back in Melbourne. First time its happened since I've been here and it was very noticeable!
Holy Shit
#18809 posted by ijed [216.241.20.2] on 2010/06/24 15:37:53
That looks like Armageddon.
The Chile one was apparently misrepresented by the government here - this is a conspiracy theory, but it seems plausible.
Basically they claim it was a 8something when really it was a 9something. The difference for the government is the 9 they have to pay to fix all damages - 8 they don't have to.
If it's the third strongest recorded and shifted the earth's axis then I'd guess 9 as opposed to 8.
Driving back the day after was freaky - lumps of road sticking up in the air, collapsed bridges and pedestrian flyovers etc.
A friend had the parking lot under his apartment partially collapse (nothing happened in the upper floors) - it crushed eight cars and left his unscratched.
#18810 posted by Trinca [194.65.24.228] on 2010/06/24 15:52:32
Idears for my next map? :)
My favorit themes are Maya stuff and metal but were the last two I've made :(
Space ...The Final Frontier
#18811 posted by [216.106.106.49] on 2010/06/24 21:11:36
These, are the voyages, of the, Trinca Ship Enterprises. To go, boldly, over there, with hatchet, in hand.
Trinca
#18812 posted by JPL [82.234.167.238] on 2010/06/24 22:57:03
Try something you never tried... like space ship, or futuristic base map :)
#18813 posted by Zwiffle [66.170.5.18] on 2010/06/24 23:12:53
Didn't Trinca do that map with the Cyberdemons on board a futuristic-base space ship map?
Or was that Madfox? Or someone else completely?
JPL
#18814 posted by rj [86.0.165.149] on 2010/06/25 00:38:20
It Gets Foggier
#18815 posted by roblot [216.106.107.53] on 2010/06/25 01:04:54
...as you play more and more maps for sure.
The Inspiration and Reference link has lots of ideas too.
I like Quoth a lot, but doubt there can be much added to it because it's maxed out in size. The only thing I can think of is having the present version (2.1), a base only version, and a rune only version. Then, more content can be added to the specific other 2 versions. Hellsmash is a great mod, and to see it added to Quoth Base, would be excellent. Mappers can choose what version fits their ideas best.
Trinca
#18816 posted by necros [99.227.131.204] on 2010/06/25 02:19:57
make a vertical map and try to restrict yourself to maybe 1024x1024 width/length
i enjoyed doing a vertical map. it gets you thinking in different ways. extra internets if you can make the path non-linear or circuitous.
#18817 posted by Trinca [85.138.43.67] on 2010/06/25 02:25:10
I've made one in vertical event was quite fun!
#18818 posted by gb [89.27.240.14] on 2010/06/25 12:37:53
dunno, just a nice singleplayer map?
#18819 posted by Trinca [194.65.24.228] on 2010/06/25 12:59:40
I'm pretty sure will have size of tdl, big projects make mapping slower... and I want to release at least one map each year
Theme For You M Ap
#18820 posted by JPL [82.227.228.57] on 2010/06/25 13:21:20
French soccer team disaster
Good enough for a funny map :)
#18821 posted by gb [89.27.240.14] on 2010/06/25 13:43:46
I would have suggested German soccer team disaster, but since we'll be beating England on Sunday, everything will be fine.
/irony
Hehehe
#18822 posted by RickyT23 [86.136.52.138] on 2010/06/25 16:59:07
#18823 posted by rj [86.0.165.149] on 2010/06/25 19:09:22
but since we'll be beating England on Sunday, everything will be fine.
back at the hotel afterwards on their playstations? sure ;)
Hmm
#18824 posted by nonentity [188.223.82.21] on 2010/06/25 19:44:11
Yeh, 'cos the England squad is so fscking good...
Oh, wait.
#18825 posted by rj [86.0.165.149] on 2010/06/25 19:49:16
such technicalities tend to be overlooked when it comes to the art of smak talk
Oh Well
#18826 posted by negke [88.70.228.199] on 2010/06/25 19:54:39
When it comes to soccer, and especially during championships, all Brits are twats.
Octopus Paul Says Germany Wins
#18827 posted by gb [89.27.227.235] on 2010/06/25 20:25:46
http://www.bild.de/BILD/regional/k...
he was right every time so far.
IT WILL BE BROUGHT.
#18828 posted by rj [86.0.165.149] on 2010/06/25 21:25:10
Also..
#18829 posted by rj [86.0.165.149] on 2010/06/25 21:33:50
when it comes to socc^H^H^H^H football, and especially during championships, there is no such thing as 'Brits' :P
#18830 posted by gb [89.27.227.235] on 2010/06/25 23:07:02
yeah, by the same logic, Germany would have 16 football teams.
You Have
#18831 posted by RickyT23 [86.23.78.214] on 2010/06/25 23:13:16
devisions in Germany like England, Scotland Northern Ireland and Wales?
Each of those has many regions and counties.
#18832 posted by negke [88.70.228.199] on 2010/06/25 23:22:04
Oh just fuck off and lose, will you?!
No.
#18833 posted by ijed [190.20.99.216] on 2010/06/26 02:15:02
Fuck you.
I have spoken.
We're shitty enough as it is, drawing with algeria (I'd never heard of them) - don't rub it in. You losers.
PS
#18834 posted by ijed [190.20.99.216] on 2010/06/26 02:17:27
Being a wanker about football is an Englisman's privilege.
Hmm
#18835 posted by nonentity [188.223.82.21] on 2010/06/26 02:49:25
I look forward to england getting knocked the fuck out. Means less fucking flags everywhere and less 'news' coverage.
And frankly basketball is a vastly superior sport anyway.
Basketball?
#18836 posted by ijed [190.20.99.216] on 2010/06/26 03:36:26
Hmm
#18837 posted by nonentity [188.223.82.21] on 2010/06/26 04:37:00
Watch the Celtics-Lakers series then watch an England match.
No comparison.
Series Vs A Match
#18838 posted by ijed [190.20.75.28] on 2010/06/26 13:54:56
But yes, the last few England matches have been pretty dire.
Lameness Is International...
#18839 posted by generic [67.233.144.136] on 2010/06/26 14:12:16
Just look at France and Italy in the World Cup. The Yanks have been keeping things exciting with their comeback heroics, at least. Who knows, they could even make it to the semi-finals :-)
#18840 posted by gb [89.27.227.235] on 2010/06/26 16:31:59
The flags get on my nerves as well, world cup time is apparently "we're so great" time. Every car has at least two flags on it somewhere.
US Soccer Team...
#18841 posted by JPL [82.234.167.238] on 2010/06/26 17:12:27
... has never been so strong regarding past world cup... Indeed, if they defeat Ghana (that is not impossible), US team will go in semi-final... then they will have to defeat either Urugay or South Korea (actually Urugay leads 1-0) that is alos clearly possible... But then will come the real challenge, as Spain and Netherland are very strong players...
However, regarding the fighting spirit they shown, that they can win, and go to final !
I wish France team to show same heroic fighting spirit when playing....
Go USA go !
Errata
#18842 posted by JPL [82.234.167.238] on 2010/06/26 18:03:14
It is not Spain, but Brasil.... even worst...
Anyway: good luck ;)
Errata2
#18843 posted by JPL [82.234.167.238] on 2010/06/26 23:02:13
Ghana won USA 2-1. great match while Ghnan players where quite rude... anyway... USA wil not reach quarter final... sorry :P
Hmmm
#18844 posted by stevenaaus [110.20.7.30] on 2010/06/27 01:29:38
australia, england and usa are bollox are soccer. It's cultural.
#18845 posted by necros [99.227.131.204] on 2010/06/27 05:12:19
for you soccer/football fans who can't be there in person, here's the next best thing.
play quake like you're at the world cup!
http://www.youtube.com/watch?v=0Z0...
download:
http://necros.quaddicted.com/downl...
this thing is so annoying, it will wake up every monster in the map.
totally ripped off from this: http://www.doomworld.com/vb/wads-m...
Vuvuz-evil
#18846 posted by JPL [82.234.167.238] on 2010/06/27 08:22:47
@necros: Awesome.... but I doubt it will be ranked at the weapon of the yar :P
@stevenaaus: australia, england and usa are bollox are soccer. It's cultural... not England and USA/Australia have the same game quality... England has some very good teams (Chelsea, Manchester, Arsenal, etc...), while I know none from USA/Australia.... though...
Necros
#18847 posted by negke [88.70.52.71] on 2010/06/27 09:29:57
Nice one. You should make that a direct video response to the Doom one; it might start a trend and people will port it to other games as well.
#18848 posted by Trinca [85.138.43.67] on 2010/06/27 10:06:43
awesome work :)
dont work well in e1m3 and my sm123 :)
fishes and zombies are totaly wasted :)
Hmm
#18849 posted by nonentity [188.223.82.21] on 2010/06/27 16:12:02
England has some very good teams (Chelsea, Manchester, Arsenal)
Aahahahahahahaha.
OK, in fairness Man U does have more than 1 English player in the starting 11... Just.
#18850 posted by negke [88.70.64.119] on 2010/06/27 19:21:45
.
Hmm
#18851 posted by nonentity [188.223.82.21] on 2010/06/27 19:27:12
In-ger-land, In-ger-land, In-ger-land!
Ha!
#18852 posted by gb [89.27.230.77] on 2010/06/28 15:39:27
no one talks to Fritz anymore?
Ricky: German "divisions"
#18853 posted by gb [89.27.199.159] on 2010/06/29 19:45:54
Somewhat.
The current borders don't follow historical kingdoms/duchies/tribal areas too closely, because there was a lot of switchery. Current German states were formed after WW2.
But germany has 16 states with their own constitutions, parliaments, history, "counties", and historical regions, national minorities and languages and dialects.
My state has Frisian and Danish minorities, with their own party guaranteed a seat in the parliament, their languages protected and intact, their own schools, and Frisian towns have their Frisian names on the place-name signs.
There are historical regions like Anglia, North Frisia, Schleswig (partly in Denmark), Holstein and the Duchy of Lauenburg (the Duke is missing).
These regions can't all be their own states, since Germany would consist of lots of small independent states then (it actually did work like that once), so there were a couple reforms, and the allies after WW2 mostly created the current set of 16 somewhat bigger states (these roughly include historical regions though, except the large kingdom/province of Prussia, which was exterminated).
Under Nazi rule, the individual states were weakened and the idea was one centralized country "led" from Berlin. That didn't happen though.
Pretty sure Bavaria would love to have their own national team. They think they're special like that. The rest, not so sure. I was more kidding than anything.
http://en.wikipedia.org/wiki/State...
Germany is a federal republic, not least because the allies deemed it the safest option. If the states are caught in their own rivalries, over money for example, it's unlikely to unite and go all Nazi on anyone.
Germans have federal ID cards etc, though. The individual states also have no armies, but they have their own police forces.
Holstein
#18854 posted by meTch [99.29.28.210] on 2010/06/30 02:37:43
was the cow named after the region or is it somehow the other way around?
anyways, that's a lot of interesting information actually :o.
That's Interesting Actually
#18855 posted by RickyT23 [86.23.78.214] on 2010/06/30 02:46:14
My work is related to diary farming, and the two most common cows are called Holsteins and Fresians. They are the type with the black and white patches that you see on all of the milk commercials.
The Holstein cow is the one which produces the most milk.
I did not realise that they were named after regions in Germany!
The Two Most Common We Worked With
#18856 posted by meTch [99.29.28.210] on 2010/06/30 02:58:24
on are farm before it became an ex-farm were Holsteins and Jerseys. the Holstein is cow with the highest milk production but supposedly the jersey has more fat or creme or whatever which was better for butter production. the Holsteins were a lot larger than the jerseys and we had them crossbreeding so we had more than one jersey cow die giving birth to a Holstein calf (or they would sometimes become crips and we had to get this pulley thing and yank the calf out and shoot the mother, which is shit in the dairy industry :/)
oh what fun life is when you're the one doing the killing.
Oh Yeah, Also
#18857 posted by meTch [99.29.28.210] on 2010/06/30 03:00:50
does anyone know where a "Jersey" is in Europe? because I'm pretty sure the cows are not named after *New* Jersey.
Hmm
#18858 posted by nonentity [188.223.82.21] on 2010/06/30 04:43:43
Small island off the south coast of the UK. It's a Crown Dependent, kinda independant but not entirely. Like half way between Canada and Wales. Often used as something of a tax haven for the financial industry.
.
#18859 posted by stevenaaus [110.20.6.225] on 2010/06/30 09:58:15
Argentina or Germany ?
Very Hard To Say
#18860 posted by SleepwalkR [85.177.88.10] on 2010/06/30 10:08:18
In 2006 I was sure we were going to lose against Argentinia, and then we won. I hope the team can repeat that success. Either way, it's going to be an interesting game.
Sorry
#18861 posted by ijed [216.241.20.2] on 2010/06/30 21:59:23
But I'm skimming - what comes out of a Holstien cow?
Is there a Glen Fiddich cow?
Or better yet, a cash cow?
Now you can see why the title of this post is.
Wow
#18862 posted by ijed [216.241.20.2] on 2010/06/30 22:00:05
And I used the word 'skimming'.
I haven't slept properly in days.
2ez
#18863 posted by inertia [24.193.247.88] on 2010/07/01 04:41:26
Visit me in NYC!
.moo.
#18864 posted by stevenaaus [114.72.222.6] on 2010/07/01 09:23:23
Yeah... I'd like to see Germany get up.. but the argies aren't too shabby, and Maradonna is really geeing everyone up.
Germany's manager looks pretty focused too.
#18865 posted by gibbie [124.171.101.73] on 2010/07/01 11:02:29
"Fresians" are named after a Dutch province
Holy Cow!
#18866 posted by MadFox [84.26.187.83] on 2010/07/01 17:41:25
That ball isn't round anyway..,
although even not excactly flat.
can't help it,
I'm Dutch.
Windows 7 64bit
#18867 posted by Mike Woodham [86.178.42.24] on 2010/07/04 10:37:36
Is anyone aware of any problems running Fitz.85 or any of the usual compile routines under Windows 7 in 64 bit?
If so, any solutions?
Both Work For Me Im Afraid.
#18868 posted by RickyT23 [82.31.12.168] on 2010/07/04 15:00:53
I always use windows command prompt for tools.
I always put my -commands in the windows desktop shortcuts too. Works a charm - Windows 7 Home Premium 64 bit....
You Could Try The `"troubleshoot Compatibility" Option
#18869 posted by RickyT23 [82.31.12.168] on 2010/07/04 15:02:00
And try to run it in a legacy Windows version mode.
Mike
#18870 posted by negke [88.70.80.84] on 2010/07/04 15:12:07
No.
In That Case...
#18871 posted by Mike Woodham [86.178.42.24] on 2010/07/04 16:53:56
...I will lash out on a new MB upgrade and go 64 bit.
Frisians
#18872 posted by gb [89.27.235.76] on 2010/07/04 18:41:01
are an ethnic group. Several regions/provinces/counties in Holland and Germany are named after them.
http://en.wikipedia.org/wiki/Frisi...
Frisian football team would probably kick some ass, if it existed.
#18873 posted by gb [89.27.235.76] on 2010/07/04 19:37:44
The cow is named after the place at least in case of Holstein. There is also a type of horse named "Holsteiner". Statues have been built for individual horses.
http://en.wikipedia.org/wiki/Holst...
There's also Holsten beer:
http://www.youtube.com/watch?v=2-k...
Some say the beer tastes like horse piss, however. :-)
Then there is Wacken Open Air, a metal festival about which there exists a movie, "Full Metal Village".
http://www.youtube.com/watch?v=uZj...
Attention, cow moshing.
Mike...
#18874 posted by necros [99.227.131.204] on 2010/07/04 20:19:44
i actually did have a problem with windows 7 + 64bit + fitzquake...
the timing was off due to some kind of coding practice that used older methods or somesuch. i had to use quakespasm, which is basically the same thing only it works. i think it has to do with SDL and a different timing thing.
Edit
#18875 posted by necros [99.227.131.204] on 2010/07/04 20:21:18
the timing problem i think was more due to the multicore cpu (i have a core2 duo) than 64bit.
otoh, if you're going 64bit, do they even make single core 64bit cpus any more?
64 Bit
#18876 posted by Mike Woodham [86.178.42.24] on 2010/07/04 23:46:37
I'm going with an Intel i7 so there are going to be a few cores to play with. I will let you know what happens.
Also, I had a legit copy of an RC Windows 7 which has now expired, so I need to buy (I missed MS's offer as I was travelling at the time). It will therefore be a complete rebuild from scratch.
Fun times ahead... I may be gone for some time.
Quadcore
#18877 posted by negke [88.70.88.156] on 2010/07/05 07:06:23
And no problems here. With Quake anyway...
Uhm...
#18878 posted by MadFox [84.26.187.83] on 2010/07/06 01:41:21
The beer only tastes like horsepis, if you open the bottle and let it in open air for more than three minutes...
which is quiet presumable knowing the fact air converts the etheric essense of the beer.
But if you're a slow drinker the horse takes your jump and you surely will hik.
I just saw a splendid program about beers from Belgium. They have the greatest collection of beers in a wide tradition. I'm not a fan of youtube promotion, but for this time:
http://video.canvas.be/category/pr...
Madfox
#18879 posted by gb [89.27.195.239] on 2010/07/06 18:05:08
you know a thing or two about beer :)
It's hard to get a good selection of beers here - I guess our local taste is more "solid beer, and a lot of it."
I've seen a better selection in Denmark than here, to be honest. They sell a lot of brands that you don't get here.
Windows 7 And Tabctl32.ocx
#18880 posted by Mike Woodham [86.178.42.24] on 2010/07/06 22:51:56
I need to register tabctl32.ocx in Windows 7 to enable me to use my VB6 compiler GUI.
I am running CMD as Administrator and using regsvr32.exe but no matter what combination I use (direct path, or from within the system32 directory) it doesn't want to know.
Has anyone needed to register this on Windows 7 and been successful?
Cheers
#18881 posted by MadFox [84.26.187.83] on 2010/07/06 23:21:09
I don't know which country you live gb, you're not in the list of people anymore.
But if it's america there's a part in there too about Brooklyn Brewery as the winner award.
I have to know something about it as my name is Brewers. Don't tell anyone, it's my favour
http://members.home.nl/gimli/rarev...
Intel I7 Speed
#18882 posted by Mike Woodham [86.178.42.24] on 2010/07/06 23:36:36
Just tried running qbsp manually and under my old Pentium 4 2.0G my 10,000 brush map took 6m 30 secs to (fast)compile, under i7 it takes 1m 05 secs; so a little improvement there.
A full compile took 80 hours on the old system, so maybe when I have finished playing with my new toy I will try it on some real man's work.
Mike
#18883 posted by necros [99.227.131.204] on 2010/07/07 00:21:47
you'll see huge improvements with willem's vis due to multicore. it's not exactly twice as fast with 2 cores, maybe like 1.5 or 1.75 times faster, which is still great, and the i7's got 4 cores so that's even better. make sure you nab tuna's fixed version off of quaddicted: http://www.quaddicted.com/tools/wv... that fixes the bug where pausing/resuming on a multicore vis would permanently skip portals (or something like that, not sure exactly).
as for registering tabctl32.ocx... all i know is you need to get the vb redistributable runtime thing and there might be some other thing that i can't remember i had to do. i think it had something to do with viewing old help files, sorry very fuzzy on that as it was many months ago now.
Quakeinjector
#18884 posted by megaman [88.134.26.210] on 2010/07/07 12:15:16
if someone wants to pre-test a new alpha of QuakeInjector in the next hour or so, drop into #terrafusion :-)
Oh Yes
#18885 posted by megaman [88.134.26.210] on 2010/07/07 14:05:39
it supports scanning your quake dir for installed maps, and i'm still there.
Ok, Pre-release Version With Installed Maps Scanning
#18886 posted by megaman [88.134.26.210] on 2010/07/07 18:48:41
http://haukerehfeld.de/projects/qu...
can you guys test this, so i can release it?
I Tried...
#18887 posted by Mandel [80.217.79.141] on 2010/07/07 19:03:38
...but I didn't have java, or know how to invoke it.
Missing Icon
#18888 posted by Spirit [80.171.128.75] on 2010/07/07 23:04:51
Mandel
#18889 posted by Spirit [80.171.98.36] on 2010/07/08 19:15:39
http://java.com/en/download/
Then you should be able to simply doubleclick it (the quakeinjector.jar).
#18890 posted by negke [88.70.234.20] on 2010/07/08 20:13:53
Any chance there will ever be a standalone version? Because the JRE requirement definitely limits the tool's range...
Not Really
#18891 posted by megaman [88.134.26.210] on 2010/07/09 00:40:40
the jvm has too many advantages, and i'm not even sure if there are good machine code compilers around.
Also, I'm not sure how much of a hurdle it is. It's one additional install that most users will already have anyways...
Not Sure If Most People Already Have It
#18892 posted by negke [88.70.58.161] on 2010/07/09 06:40:07
Had you said .NET, then sure...
Burnin' Up The Universe In Fireball XL5
#18893 posted by Mike Woodham [86.178.42.24] on 2010/07/09 23:28:21
To all intents and purposes, this is the same map on two different machines (I can't actually explain the minor differences.)
On the left, Intel P4 with standard fast vis. On the right Intel i7 with standard fast vis and 8 threads.
http://img375.imageshack.us/img375...
I'm not sure how fast 0:00 minutes is as I didn't quite see it happening, but it seems quite fast!
"QI, my boy"
You Know What This Means Though, Right?
#18894 posted by necros [99.227.131.204] on 2010/07/10 04:30:05
people will be bugging you to vis their maps for them. :P
Origin Rotating Bmodels
#18895 posted by gb [89.27.246.250] on 2010/07/10 20:42:36
http://forums.inside3d.com/viewtop...
Example mod with QC and engine source, testmap and mapsource:
http://www.quaketastic.com/upload/...
Why is this better than hiprotate:
1) easier to use - only rotate_door and an info_null needed to set it up
2) has its own collision - no more func_movewalls, no more laggy collision, no more stairstep effect, no more painstakingly faking the collision - very large rotating bmodels no problem
3) Key doors etc.
You need a supporting engine:
Darkplaces, FTE, Proquake, Qrack, RMQ engine (the latter is based on Quakespasm/FitzSDL for you Fitzquake lovers, and included in the test mod)
A supporting map compiler (only QBSP, you can use whatever vis and light you want):
right now only Lord Havoc's hmap 2 (qbsp stage), because it seems a fix is required
A custom progs.dat:
doors.qc needs a couple provisions related to rotating doors, and one new file with the spawn functions needs to be added, or its contents placed in doors.qc for example.
How it works:
This method exploits a map compiler hack (present in all compilers that support Hipnotic rotating entities, which are practically all of them) where an entity whose name starts with "rotate_" gets its origin from something it targets. In hipnotic, rotate_object uses this same hack.
The engine then supports the bmodel having an .avelocity (angle velocity) just like grenades etc. already use, and makes it collide properly.
The additions to the engine are pretty minor.
The map compiler fix that Lord Havoc did is also pretty minor, but I haven't fully understood it yet. I think it could be added to Tree / Txqbsp as well, by someone who understands those a little better.
I sincerely hope that support for rotating bmodels will be added to Fitzquake, or Quakespasm which seems more actively developed and is based on Fitz.
I also hope that standard mods like Quoth will support this, it's not that much code to add to a progs.dat and it's clearly better than hiprotate.
Right now we're still hunting one or two minor bugs, and there's no rotating train that uses this yet. However, it definitely works, and engine support is growing.
Give the testmap a try, perhaps.
#18896 posted by gb [89.27.221.49] on 2010/07/12 18:10:37
Patch: Make START_OPEN and triggered linked rotating doors work correctly
http://kneedeepinthedoomed.wordpre...
#18897 posted by Spirit [80.171.27.80] on 2010/07/12 18:54:08
mappers, does this make rotating things easy enough for you (tool and engine support aside)? Suggestions what to do with the bounty since this was great team work?
#18898 posted by gb [89.27.221.49] on 2010/07/12 19:04:29
I can see two obstacles for most:
1. custom progs.dat required
2. doesn't work with AguirRe's or Tyranns's compiler
#18899 posted by Spirit [80.171.27.80] on 2010/07/12 19:14:31
yeah, but there is no alternative to 1, right? 2 should be solvable. :)
#18900 posted by gb [89.27.221.49] on 2010/07/12 19:32:47
no, there's no alternative to 1.
2 is solvable, but not trivial. Good coder needed.
The number of things that need to be fixed in AguirRe's compilers is rising. This, lit files, hint/skip...
I think the last release is 3 years old...
Necros Decides
#18901 posted by negke [88.70.90.92] on 2010/07/12 19:33:17
He's the highest authority of Quake rotation.
Lol
#18902 posted by necros [99.227.131.204] on 2010/07/12 21:30:05
Necros Decides
He's the highest authority of Quake rotation.
i haven't actually looked at it yet. i was away for the weekend getting shit faced and my head still feels a little heavy atm so it's hard for me to get excited about anything right now.
still, this is kind of a no-brainer for the most part. anything to make rotaters easier to set up and improve the abysmal hip collision method is good in my mind.
just looking at it on paper, this should be fucking awesome because anyone who's done hip rotaters knows they are goddamn stupid to set up. and yeah, anything with collision is going to be fairly sketchy to begin with and just downright annoying to deal with in an editor because you'll have all these movewall chunks floating around.
the progs side is basically a non-issue (for me anyway, and getting real rotaters is worth it), although, getting it into quoth may not be possible.
but even for a non-coder, they can just use the progs provided above-- it's not a big deal for mappers to make their own pak0.paks these days (ie: with only the rotation changes).
i think the biggest hurdle will be having to deal with a different bsp compiler and then after that, a different engine.
otoh, aguirre has always had his compilers as open source, so assuming this overhaul isn't insanely complex (and gb implies that it isn't) then someone could haxor it into aguirre's bsp like willem did for multi-thread vis thereby making it a moot point.
how does lighting and texturing work with these though? are they still moved to the origin and textured there, or are they textured where they are as they appear in the editor?
engines are easier to deal with as most of the good custom ones give you enough flexibility to tweak them however you want, although i will say i myself will probably wait until it appears in (at least) quakespasm, if not fitzquake itself. otoh, fitzquake doesn't actually work for me because of 64bit multicore timing issues, so mostly it's just quakespasm that i'd really want.
however, i'd like to beg any engine coders who add this to remember that it's not enough to just support it but to support it well. this means more accurate angles is basically a must and avelocity interpolation on bsp models as well. i know darkplaces does this already and it makes even old style hip rotaters fucking sweet to look at. watching large gears start from a standstill and accelerate slowly is downright sexy.
i'm a little fuzzy on why this only works with .avelocity though... does this mean that if you set .angles manually, the player could get stuck then? i guess that actually makes sense, since you'd get stuck if you setorigin'ed platforms too. or do you mean the collision breaks if you set .angles manually..?
honestly, this new rotation method would probably bother me more than the average mapper because i have a dozen or so custom rotaters that rely on setting .angles manually. :P
but... if this works as well as it says on the tin, i've got some ideas for rotating rooms and rotating rooms inside rotating rooms...
summon bigger rotating room indeed.
btw, this is baker's work right? the i3d forum thread implies that anyway since he's the OP.
Btw
#18903 posted by necros [99.227.131.204] on 2010/07/12 21:31:52
i know it sounded like it, but i'm not having a dig at the hipnotic guys at all. what they did back then was insanely clever and extremely cool. it's just that in this day and age, and especially with the crazy cauldron of ideas bubbling in the back of my head, it just doesn't really cut it anymore. :(
Ok
#18904 posted by necros [99.227.131.204] on 2010/07/12 22:08:21
just tried it out in an april 2010 darkplaces build.
the bugs are a little more serious than is intimated. it's possible to walk or fall right through rotating doors if you walk against them while they are moving.
also, the axis of rotation doesn't appear to be very precise as you can see the top edge of the rotating bridge slide around as it goes through it 90 degree rotation.
still, it's proper rotation with bsp walking collision preserved (when not experiencing the bug i mentioned) so it's still really good.
i wouldn't use it in a map in it's current state though because it's fairly easy to walk/fall through them, but aside from that they seem pretty good.
#18905 posted by gb [89.27.221.49] on 2010/07/12 23:21:02
Point for point...
getting it into quoth may not be possible
... hmm, it's not really a lot of code to add. Our progs is probably way bigger than the Quoth one already, I doubt there are any issues with technical limits.
otoh, aguirre has always had his compilers as open source, so assuming this overhaul isn't insanely complex (and gb implies that it isn't) then someone could haxor it into aguirre's bsp like willem did for multi-thread vis thereby making it a moot point.
Since his compilers are originally id's work, and contain work by other people as well, like the "author" of TreeQBSP, sure they can be modified. Adding the necessary fixes isn't trivial though, at least for me. Here's the diff, at least I think this is what it is:
http://svn.icculus.org/twilight/tr...
how does lighting and texturing work with these though? are they still moved to the origin and textured there, or are they textured where they are as they appear in the editor?
My experiments say they are textured at 0 0 0, but lit at their place in the map. Look at rotatetest.bsp, the rotate_continuous has the shadow from the bar above going across it.
engines are easier to deal with as most of the good custom ones give you enough flexibility to tweak them however you want, although i will say i myself will probably wait until it appears in (at least) quakespasm, if not fitzquake itself. otoh, fitzquake doesn't actually work for me because of 64bit multicore timing issues, so mostly it's just quakespasm that i'd really want.
RMQ engine is based on Quakespasm SVN, with their blessing, and is available at kneedeepinthedoomed; I also sent a diff containing the changes to the Quakespasm crew. This engine is also contained in the testmod I posted.
The smoother rotation affects the protocol though; this would explode protocol 666, ie Fitzquake and Quakespasm, *unless* you use Baker's solution where it's only done during singleplayer etc.
RMQ uses a new protocol, hence that was simpler for us.
accelerate
Hah. Right, I'll add this to the TODO list. Forgot about that.
i'm a little fuzzy on why this only works with .avelocity though... does this mean that if you set .angles manually, the player could get stuck then? i guess that actually makes sense, since you'd get stuck if you setorigin'ed platforms too. or do you mean the collision breaks if you set .angles manually..?
I'm not sure about this. Try it?
btw, this is baker's work right? the i3d forum thread implies that anyway since he's the OP.
It's a group effort - Avirox did it in Quake-Life (probably based on HL or Q2?) and posted a tutorial on how to do it in QW, a bit later him, Urre, Lord Havoc and me made some testmaps and fooled around with it via IRC, LH added the compiler fix during this phase, later Baker did the conversion of Avirox' tutorial to Netquake with possibly fixed QC originating from Quake-Life, and another testmap (the Rubicon one), and then I remembered what Urre and LH had tried to tell me all along and mixed Baker's version with the info_null method, and fixed up the QC further (keys, spawnflags, linking etc) and made the base-style testmap.
The engine code, I'm not sure, I think it may have originated in one of the old QSG tutorials, but I could be wrong. I didn't follow that too closely.
I think that is roughly it.
the bugs are a little more serious than is intimated. it's possible to walk or fall right through rotating doors if you walk against them while they are moving.
also, the axis of rotation doesn't appear to be very precise as you can see the top edge of the rotating bridge slide around as it goes through it 90 degree rotation.
Which testmap and which mod did you play? The one I posted, or Baker's version?
There is no rotating bridge in my testmap/mod.
http://www.quaketastic.com/upload/...
#18906 posted by gb [89.27.221.49] on 2010/07/12 23:34:15
avelocity interpolation on bsp models as well
Step by step :)
I bet Darkplaces has something like this - for us other mortals, a real engine coder would have to do that I think. I only hack engines because no one else does it for me and I'm, er, not completely free in my decision making regarding engines. :-P
Also, it is quite simply the case that you pay a price if you don't want to use Darkplaces or hmap2. You could just switch, you know. /irony
#18907 posted by necros [99.227.131.204] on 2010/07/13 00:35:06
I bet Darkplaces has something like this
yeah it does. i have a long term map i'm working on with a lot of rotaters and it's gorgeous to watch it start going in DP with the smooth angle interpolation.
Which testmap and which mod did you play? The one I posted, or Baker's version?
oh ok, i somehow missed your version and went to the i3d thread and got that one.
i seems as though this is a more advanced implementation of it as there were none of the problems i saw the first time. (maybe my version of dp is old too... april is a little while ago now).
it's a pretty solid implementation and very very cool.
of course, now i feel like an ass for asking, but could we get player .v_angle rotation when standing on rotaters? ^_^;
i'll see how hmap2 goes i guess. i guess it must be a pretty advanced compiler itself too, so it's at least worth a look. if it works out, i think i may just plug this into my mod. gods, the things that could be done with this...
#18908 posted by gb [89.27.221.49] on 2010/07/13 00:57:33
Yeah, well, the rmq version exploits a map compiler "hack" that was used for hiprotate, and has to do with setting the origin (combination of rotate_* and a targetted point entity). This might account for some stability, since it's road tested, although I haven't got an idea why. Baker's version ran OK for me, or maybe I don't have the eye for it :-)
This whole hiprotate deal was what Urre and co. tried to explain to me originally. They'd go on saying "you can just use a rotate_banana and an info_null" and I kept not getting it, until recently. :-)
could we get player .v_angle rotation when standing on rotaters?
Yeah, we've discussed this already and I think this might be possible, even if I have to bug more knowledgeable people. I'd like to see this as well.
Right, overall this isn't quite finished yet, but in principle it works. The acceleration/deceleration should be doable, as well as the player view angle rotation and finally the rotating train.
BTW, you can use AguirRe's light program in combination with hmap2 - it's only the QBSP stage that is needed, so instead of Tree/TxQBSP you use hmap2.
It does do a couple things differently, I had trouble when I took two large maps and switched from TreeQBSP to hmap2, probably because TreeQBSP allowed me to make a mistake somewhere... I don't know. Of course in general, hmap2 is also based on id's compiler, so it's not really a world of difference.
It makes BSPs, which is what counts.
And it is actively developed, which is a huge bonus.
Hmap2
#18909 posted by necros [99.227.131.204] on 2010/07/13 01:25:24
that's one fucked up pointfile.
i'm not even gonna bother trying to sort out that bullshit. :P maybe next map.
#18910 posted by gb [89.27.214.158] on 2010/07/13 05:27:24
hmm - hmm, yeah, it looks as if hmap2 isn't too friendly towards maps that were built with a different compiler in mind. :-/
Do complain to Lord Havoc, maybe something happens :))
anyway,
accelerate
works now, both with and without reverse spawnflag set. It is indeed sexy - imagine what it'll be like standing on an accelerating brush with the corrected player view angle. The room will spin faster and faster.
You can build centrifuges, or carousels of doom. I need to ask QuakeMatt to add a centripetal force to Gyro O_o
Only a small step until there. For now, it'll just push you around insanely fast, which is also fun.
Will update demo mod soonish. Tree/Txqbsp support would be neat - I can try my hand at it, but I'll probably fail gloriously.
Dying with mouse in hand -> you go to Shub-Niggurath's Pit and become a shambler.
#18911 posted by gb [89.27.214.158] on 2010/07/13 08:13:14
http://www.quaketastic.com/upload/...
map and progs with the acceleration stuff
#18912 posted by necros [99.227.131.204] on 2010/07/13 18:26:51
ah i see you had to create helper entities for acceleration. i was wondering how you would do that since i ended up having to do the same thing with accelerating movers because of that whole .nextthink i was talking about earlier.
btw, you may want to link the helper entities to the main PUSH entity so that when .blocked is called on it, you can toggle some flag on your helpers to halt acceleration for a moment or something.
anyway, very cool stuff. i just wish hmap2 was more compliant so i could get started now.
#18913 posted by gb [89.27.214.158] on 2010/07/13 19:15:20
GMTA.
Yeah, I should do the blocked support on the helpers. *scribbles it down*
#18914 posted by gb [89.27.214.158] on 2010/07/13 19:29:24
btw, Spike told me that with the self.think = SUB_Null; self.nextthink = self.ltime + 9999999; but I don't exactly remember why it has to be like that. I only know that was required to get the rotators to work at all.
I opted for "no experiments" with the helper thing. I'm sure it could be simplified, like having one function to rule all helpers. Hmm, I should do that.
It would probably be half the size if Supa or Lardarse coded it. :-)
Necros Et Al
#18915 posted by Preach [77.98.129.22] on 2010/07/13 19:39:14
Check the tutorial I posted a few weeks ago for acceleration with no helper ents at all. I'm sure it could be adapted to the rotating entities fairly easily.
#18916 posted by gb [89.27.214.158] on 2010/07/13 19:54:41
Al would appreciate a link.
#18917 posted by necros [99.227.131.204] on 2010/07/13 20:33:16
http://www.btinternet.com/~chapter... this right?
i had forgotten about that. i'll be honest with you though, it kind of went over my head. :S
i guess helpers are just easier to keep track of because they're so much simpler. just set your .ltime high so that the bmodel is active and go to town. :P
#18918 posted by gb [89.27.214.158] on 2010/07/13 22:23:38
Since the helper stuff works and the helper ents could potentially be used for other stuff (play sounds, for example) I might keep them.
Hey
#18919 posted by necros [99.227.131.204] on 2010/07/16 04:37:25
i just reviewed a map on quaddicted and it brought me back to the map page! cool! ^_^
#18920 posted by Spirit [80.171.9.132] on 2010/07/16 12:25:05
Yeah, I fixed that a while back. There are still duplicate ' though, minor fix but me and motivation...
Necros
#18921 posted by negke [88.70.251.200] on 2010/07/16 13:01:27
How do you get the pointfile data to show in Radiant?
Load It From The Menu?
#18922 posted by megaman [88.134.26.210] on 2010/07/16 13:10:49
Hmm
#18923 posted by onetruepurple [89.77.120.196] on 2010/07/16 14:57:58
http://kotaku.com/5588678/indie-de...
Hmm
#18924 posted by onetruepurple [89.77.120.196] on 2010/07/16 14:57:58
http://kotaku.com/5588678/indie-de...
Hmm
#18925 posted by nonentity [188.223.82.21] on 2010/07/16 16:50:30
Hey look, Tim Schafer got publicity from calling industry figures names, maybe I can do the same (Robert Kotick is a prick btw).
Having said that (and despite not having met the man), I seem to have it in my brain that Mark Rein is a dick based on some shit from years ago altho I can't for the life of me remember what said shit was... (any ideas?).
Anyways, surely creating one loyal customer through a relatively small amount of effort/good relations with the public is a good way to go for indie devs, and certainly more human (and more decent) than creating a mass market product aimed at the lowest common denominator and then using an expensive advertising campaign to promote it... (indies can't afford tv slots ;)
#18926 posted by Willem [24.199.192.130] on 2010/07/16 17:04:45
It's a question of scale. For Epic, wooing and converting a single person is a waste of time. For Cliffski, it's worth it.
Hmm
#18927 posted by nonentity [188.223.82.21] on 2010/07/16 17:09:04
Oh of course, that was the majority of point (albeit expressed in an aggy 'I haven't had my coffee yet' way).
But in which case it's probably not the best thing to scoff at when at an indie dev panel discussion...
#18928 posted by Willem [24.199.192.130] on 2010/07/16 17:15:51
I know you said you're running without coffee but I did find this vaguely offensive:
"Anyways, surely creating one loyal customer through a relatively small amount of effort/good relations with the public is a good way to go for indie devs, and certainly more human (and more decent) than creating a mass market product aimed at the lowest common denominator and then using an expensive advertising campaign to promote it... (indies can't afford tv slots ;)"
Was that aimed at Epic? If so, that's pretty unfair. We put a lot of effort and design iteration into our games and we certainly don't target the lowest common denominator.
Yeah
#18929 posted by megaman [88.134.26.210] on 2010/07/16 17:57:50
gears of war or that new game that cliffyb showed seriously appeal to my intellectual desire to widen my horizon.
Bulletstorm
#18930 posted by Zwiffle [66.170.5.18] on 2010/07/16 18:33:17
Looks like a lot of fun. It really does. It's kind of odd, because I don't like a single Epic game at all, but all their spin-off stuff is pretty amazing imo (Bullet Storm, Bioshocks, et al) but Gears/Unreal just totally piss me off design-wise. I was literally angry when I played Gears of War, I didn't agree with any of the design choices except for the reload mechanic.
No offense Willem, Gears 2 was loads better than Gears, but it still sucks. Also, I saw your pic in the credits!
This has nothing to do with the current topic of who's a dick/who's not a dick, Clifford seems like a cool guy, I just can't stand his games. /tangent
#18931 posted by Willem [24.199.192.130] on 2010/07/16 18:44:07
I can see this discussion is headed for great places so I'm out. Go play some Gratuitous Space Battles, megaman, and expand your mind.
<-
#18932 posted by megaman [88.134.26.210] on 2010/07/16 19:08:19
oh god, this newschool "please don't use sarcasm or I'll cry!?" attitude is quite limiting the amount of hilariousness and fun on this board. Or maybe I just remember it wrong.
#18933 posted by Willem [24.199.192.130] on 2010/07/16 19:22:21
Try to be funnier.
Neg
#18934 posted by necros [99.227.131.204] on 2010/07/16 19:31:58
i've been meaning to get pointfile handling into my gui but i only really code stuff like that when i need it (like say, i had a map that had dozens of leaks might get my ass in gear to do it).
anyway, depends what radiant you are using. if you're using gktr 1.4, you just need to copy the .pts file into the folder where the original map is (where your editor is opening it from) and rename it to .lin. sikkpin's qe3 will load the .pts directly.
Hmm
#18935 posted by SleepwalkR [78.52.97.217] on 2010/07/16 20:08:08
Hmm Hmm Hmm Hmm Hmm Hmm can people please think of a new post title? Kthx.
By The Way
#18936 posted by SleepwalkR [78.52.97.217] on 2010/07/16 20:09:17
If there is a company that targets the lowest common denominator among people, it's certainly id.
"Poke The Willem"-time?
#18937 posted by Spirit [80.171.9.132] on 2010/07/16 20:09:46
Hey Gb
#18938 posted by necros [99.227.131.204] on 2010/07/16 20:13:34
just for fun, i tried out the rotater stuff without hmap2 (that thing has not managed to compile a single map so far, it either fails on terrain or just flat out hangs) on aguirre's qbsp. the rotation works but the bmodel is non-solid (even though the qc specifies it to be solid) so it looks like qbsp is discarding the collision information or something?
Append
#18939 posted by necros [99.227.131.204] on 2010/07/16 20:16:20
you can shoot it, interestingly enough, and grenades bounce off of it, so it's only discarding hull1/2 collision. very strange!
in my head, this would seems like not as big a deal to shoehorn it into the compiler as originally thought?
I Think
#18940 posted by Zwiffle [66.170.5.18] on 2010/07/16 20:19:26
those facebook games are the ones going for the lowest common whatevernator. They just get any and all casual fans to play as much as possible, because that's their business model. Pennies from millions of people is still a lot of money.
Necros
#18941 posted by negke [88.70.49.16] on 2010/07/16 21:15:35
Got it, thanks. Renaming the .pts to .lin rang a bell, but I must have done something wrong when I first tried it.
Hmm
#18942 posted by nonentity [188.223.82.21] on 2010/07/17 00:40:20
I missed the flames? boo! ;p
And nah Willem, it wasn't aimed specifically at Epic (far from it in fact), more at the mainstream games industry as a whole (altho you have to admit, Epic is to a greater or lesser extent part of that mainstream).
I'm also aware that even at the worst dev companies, there are talented, hard working individuals who are forced to carry out bad design decisions foisted upon them by management/publishers (and my comments definately weren't aimed at them).
I'm actually a fan of most of Epic's games, the only thing that I truly dislike in them is the testorone filled characters in Gears (which do seemed aimed at a casual frat boy market). If you mentally filter that out then they're thoroughly enjoyable mindless killing. Kudos.
Oh, and Sleep, dunno what you mean? I haven't been using it that long...
http://celephais.net/board/view_th...
(yeh, I was a sarcy bastid back then too)
Necros
#18943 posted by gb [89.27.246.13] on 2010/07/17 00:53:26
Compiling rotators with treeqbsp has some of them working and nonsolid, but some not working and solid.
Compiling the rotatetest.map with treeqbsp makes the rotate_continuous work, but not the doors since they again don't collide, and the engine eventually crashes with SV_RecursiveHullCheck: Bad node number.
In e1m2rq some rotate_doors "work", and others don't.
I guess the fact that it sometimes "works" is explained by the similarity of this setup to the Hipnotic conventions.
I don't know how to fix this in the map compiler offhand though. My understanding of BSP isn't good enough.
It's a problem that there is no active tool coder remaining in the Q1 community who specializes in map compilers. hmap2 is still maintained, but LH is pretty busy.
hmap2 compiles rotatetest.map just fine, try it. It also compiles e1m2rq.map which isn't small or uncomplicated. It's unforgiving though, and doesn't understand some of our new entities like func_water.
Engine coding is already a stretch for me. I can't sit down and get into tool coding now.
Maybe we should raise the bounty on this. Otherwise we'll have to make our maps work with hmap2 for now. It does work of course, it just has problems with some maps that compiled fine under tree/txqbsp and may contain some errors that the latter don't choke on, but hmap2 does.
I have mailed LH about this, but haven't heard back. I suggest you do the same and send him the problematic maps.
Hang On
#18944 posted by nitin [210.84.23.206] on 2010/07/17 02:17:48
If you decide to play Gears of War, arent you the stupid one for expecting an intellectual challenge?
I havent played it all but trying it out at a friend's place, it does exactly what it says on the cover (minus the overdone military comarderie), a fun blast em up with good graphics.
#18945 posted by Zwiffle [97.87.57.94] on 2010/07/17 02:27:16
Well I didn't play Gears because I wanted to. I played Gears mainly for research - trying to answer "what about this game gave it so many 100% scores and sell millions?"
I did not find an answer.
Hmm
#18946 posted by nonentity [188.223.82.21] on 2010/07/17 03:44:44
The answer you're looking for Zwiff is timing...
It was one of the few good 360 launch titles. From that it built a following that has allowed it to produce two (and counting) sequels.
Damn good fun, but Deus Ex it ain't...
Gears.
#18947 posted by Shambler [86.25.223.9] on 2010/07/17 11:14:09
Played 5 minutes. Couldn't stand the feel of the controls and perspective. Uninstalled.
Unreal was awesome. UT was very cool. It's gazillion sequels were okay.
Trinca
#18948 posted by tron [118.210.60.92] on 2010/07/17 15:35:04
When did he turn into a crazy bastard? Just went off an a massive homophobic/racist rant in #tf. :(
#18949 posted by [85.138.15.226] on 2010/07/17 16:23:18
Awesome, finaly I found out who block me and remove my op from #tf :)
people really are shit, thanks god I have a life... go fuck your selfs
Assholes bewind computers hiding...
Spirit best thing I did was removing my page from QuaDdicted... FUCK OFF
I will not bother you fagets and niggers lovers anymore... delete mirc! and remove this page also but this time I can garantie is my last time... I'm sick of almost you assholes
#18950 posted by Willem [24.163.61.78] on 2010/07/17 18:04:11
"Well I didn't play Gears because I wanted to. I played Gears mainly for research - trying to answer "what about this game gave it so many 100% scores and sell millions?"
I did not find an answer."
Really? You saw nothing about Gears that would explain it's popularity?
I'm not insulted, I just find that surprising. There are a lot of things in Gears that other games have since copied. It must have done SOMETHING right.
#18951 posted by Willem [24.163.61.78] on 2010/07/17 18:06:31
"It was one of the few good 360 launch titles."
It was not a launch title.
Tron
#18952 posted by SleepwalkR [85.177.89.197] on 2010/07/17 18:17:50
He always was. Whoever made him ragequit - thanks!
#18953 posted by Zwiffle [97.87.57.94] on 2010/07/17 21:08:11
Well it sold a lot of copies, that's what it did right. I just don't know why it sold a lot of copies. The combat felt worse than almost any other shooter I've played, the characters were awful, the story was shit, the monsters were boring, the settings were boring, the guns were boring, the cut scenes were sooooo choppy and dropped to like 2 or 3 fps in some cases (totally unsure about that one), a lot of the design was just uninspired.
I guess you could say the Lancer is cool, but really, chainsaws have existed in shooters for quite a long time. I'm *guessing* that Gears sold a shit ton simply because it was hard core. It had gore, guns and Duke Nukem-esque testerone-testicled characters. I could probably write up a small essay detailing everything I thought was bad with the game, but I would have a hard time finding anything I thought was really good.
#18954 posted by Zwiffle [97.87.57.94] on 2010/07/17 21:12:07
I should say that I played Gears recently after avoiding it for a long time - perhaps it was a nice change of pace when it came out and I just showed up late. But I avoided it when it first came out because it looked bad imo in the first place, so maybe my opinion was unaffected by my delay in playing the game anyway.
FUN DAY AT SHOOI RITEN BY JAMESHOOKS
#18955 posted by JAMES [74.124.179.35] on 2010/07/17 21:54:55
#18956 posted by Willem [24.163.61.78] on 2010/07/18 01:41:55
Zwiffle
OK. I really don't have anything to say if you hated every single aspect of the game. I guess we'll just move on, thanks!
#18957 posted by stevenaaus [110.20.0.199] on 2010/07/18 03:50:34
but this time I can garantie is my last time
Laugh.
I'm Sick Of Almost You Assholes!
#18958 posted by rj [92.236.85.179] on 2010/07/18 11:50:25
Wow , Trinca!
#18959 posted by spy [91.192.168.248] on 2010/07/18 11:57:56
I'm Sick Of Almost You Assholes
#18960 posted by Mike Woodham [86.178.42.24] on 2010/07/18 15:55:44
I am not sure whether I should be offended or smug.
"To be or not to be, that is the question. Whether 'tis nobler in the mind to suffer the slings and arrows of blah, blah, blah."
Gears, Unreal, Etc.
#18961 posted by generic [67.233.149.177] on 2010/07/18 17:01:20
Gears intrigued me when it first came out because it looked like a modern version of the Quake we all know and love, i.e. a monotone FPS with tons of gore. Unfortunately, I was put off by the cover-style gameplay and never finished it. One day, perhaps...
As for Unreal, I first played it when Half-life was king and it just couldn't compete then. Now that I am playing through the Gold version again, it feels a lot like a collection of old, gimmick-style Quake maps with some seriously slow pacing. Still, I am looking forward to the Return to Na Pali, which I have never played.
#18962 posted by Willem [24.163.61.78] on 2010/07/18 17:07:21
"Gears intrigued me when it first came out because it looked like a modern version of the Quake we all know and love"
... it did?!
Maybe In An Over-simplified Way...
#18963 posted by generic [67.233.149.177] on 2010/07/18 19:07:39
Mercs/Marines gibbing monsters in drab, brownish 3D environments.
Hmm
#18964 posted by nonentity [188.223.82.21] on 2010/07/19 01:57:15
How can you not have liked Unreal? I've said it before (and I'm sure I'll say it again) but the epic vista when you left the Ryker (I think that was the name of the prison ship) for the first time at the start of level 2 was unparalled at the time.
Right
#18965 posted by Tronyn [24.222.116.132] on 2010/07/19 02:50:04
I remember finding that amazing at the time (and the skaarj running away in the level before - both very cinematic bits, which the game was clearly aiming at) - but, he was playing it later, not at the time.
Finally.
#18966 posted by Shambler [86.25.166.177] on 2010/07/19 10:30:45
#18949 posted by [85.138.15.226] on 2010/07/17 16:23:18
Awesome, finaly I found out who block me and remove my op from #tf :)
people really are shit, thanks god I have a life... go fuck your selfs
Assholes bewind computers hiding...
Spirit best thing I did was removing my page from QuaDdicted... FUCK OFF
I will not bother you fagets and niggers lovers anymore... delete mirc! and remove this page also but this time I can garantie is my last time... I'm sick of almost you assholes
#tf beef has reached a suitable level of wholesome interaction. Hurrah for Trinca <3 xxx
Gears, Unreal, Etc.
#18967 posted by Shambler [86.25.166.177] on 2010/07/19 10:37:50
Gears looked cool to me, I was well keen to play it. The gritty sci-fi style, proper monsters, and straight-up shooting looked good. Didn't look super-amazing but looked a good shooter, bit like an updated Q2 I guess. I just couldn't hack the controls, didn't feel right at all, weird as other 3PSs like FAKK2 felt fine. If it had been proper FPS then I'm sure I'd have liked it.
NNTTTT is right about Unreal, how can you diss it?? Looked great at the time, awesome skies, liquids, detail textures, massive maps and scale, great variety of maps with some dramatic themes (Sunspire, Na Pali Haven, Trench, Bluff Eversmoking etc), cool monsters, varied weapons, NPCs (and it touches like this and scripting and shit before HL did, overshadowed my arse), funky little power-ups. Yeah okay the pacing was slow and the combat wasn't as visercal and chunky as it should have been, other than that a total classic.
P.S. #offtopic, back to Trinca plz
Unreal
#18968 posted by nitin [210.84.23.206] on 2010/07/19 11:53:00
been playing some new custom maps lately and tell you what it can still look great despite the dated engine. Gameplay takes a bit more to get right but in proper maps, I love it. Sure its more cat and mouse than quake, but in the right hands, it works brilliantly.
Have a one pack to go, if anyone's interested, I can post a news items with some links.
Hmm
#18969 posted by nonentity [188.223.82.21] on 2010/07/19 12:05:19
I can accept that Tronyn, but it raises an interesting point about playing old games (not replaying, that's more a nostaligia trip), I feel you have to, to a certain extent, judge/view them in context of when they were released. Comparing them to 'modern' games seems unfair, especially given the inherent technological dependancy of computer games (it's possible to compare films from today and the 50s since they can be judged on largely the same standards). It's akin to comparing the original silent movies to the Godfather trilogy.
I dunno, I'd be interested to hear your views, but I think you have to look at them in almost a 'historical' context...
Nonentity
#18970 posted by JPL [82.227.228.57] on 2010/07/19 13:07:38
(it's possible to compare films from today and the 50s since they can be judged on largely the same standards)
Wrong if you consider special effects and digital images insertion in nowadays movies...
Technology evolution has to be taken into account, and comparing 50 years ago movies with nowadays movie is for me trying to compare horses and cars performances: let's do it apple to apple please ;)
Only If You Are Comparing Effects Though
#18971 posted by nitin [210.84.23.206] on 2010/07/19 13:17:02
from a storytelling perspective, you can compare.
But graphics are such a big part of games, its much harder to do.
Nitin
#18972 posted by JPL [82.227.228.57] on 2010/07/19 13:22:51
What I said: just try to compare "War of the Worlds" original (1953) and remake (2005) movies.. almost same story, different results...
... Same For..
#18973 posted by JPL [82.227.228.57] on 2010/07/19 13:24:30
"The Day the Earth Stood Still".. original movie in 1951, remake in 2008.. same story, different results....
Anyway
Yes, Dammit
#18974 posted by Spirit [80.171.82.229] on 2010/07/19 13:59:11
The new ones are much better because they used special effects!
Unreally...
#18975 posted by generic [67.233.149.177] on 2010/07/19 14:34:15
When I played Unreal for the first time, I had already completed Quake, Hexen II, Quake II, Half-life, Heretic II, and most of SIN. I am not saying that the game didn't contribute anything to the FPS genre but, by that time, it wasn't offering much more than what I had already seen.
Jpl
#18976 posted by nitin [210.84.23.206] on 2010/07/19 14:35:54
day the earth stood still original shits all over the remake.
War of the Worlds not so much IMHO, but the original holds its own in storytelling, the remake has much better effects and uses them well to be successful as an action adventure.
Huh
#18977 posted by Drew [98.124.27.98] on 2010/07/19 14:38:55
I didn't think anyone had seen The Day The Earth Stood Still remake.
Also
#18978 posted by nitin [210.84.23.206] on 2010/07/19 14:39:15
storytelling is not the same as story.
Drew
#18979 posted by nitin [210.84.23.206] on 2010/07/19 14:39:56
I had to, just to see how bad it could be.
Yeah
#18980 posted by Tronyn [24.222.116.132] on 2010/07/19 19:01:04
I agree about judging old games by the standards of their times; I also think that the new/old movies things can apply to new/old games - new games seem a lot flashier and more shallow (hollywoodized) than games 10 years ago. It's harder to make new intellectual property in both games and movies now.
This Is....
#18981 posted by JPL [82.234.167.238] on 2010/07/19 20:55:50
... evilution of Humanity :P
Neg, Demos That Start From Map Loading
#18982 posted by necros [99.227.131.204] on 2010/07/19 22:34:03
how do you do that? that seems like an invaluable thing for testing. a lot of times, i've died more than half way through and have no first run demo of the last part of a map.
#18983 posted by negke [88.70.56.225] on 2010/07/19 22:42:42
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
It's indeed an invaluable method - doing a demo of one's "first run" should always be understood as recording a demo of the "first run-THROUGH", particularly for beta testing. Otherwise, it's pretty useless.
!
#18984 posted by necros [99.227.131.204] on 2010/07/20 01:36:51
that's awesome! i never knew you could do that, thanks!
#18985 posted by gb [89.27.217.93] on 2010/07/20 04:19:45
Tronyn: Yet the same doesn't apply to books, or music. There is still heaps of good music, just not in the mainstream charts... there are also heaps of good films for example coming out of Scandinavia or Germany. It's just that no one in Hollywood notices.
The Hollywood comparison is an america-centric view.
#18986 posted by gb [89.27.217.93] on 2010/07/20 04:22:08
negke: It's not useless to see where the player died, and the stuff that happened before that can still contain valuable info.
Books Have Gone Way Backwards Imho
#18987 posted by stevenaaus [114.72.204.227] on 2010/07/20 09:23:37
Partly because of the dilution of talent to other media, partly lost skills, and also because the printing press is so accessible. (Look at the quality of the average forum post on the web). Not to say classics don't happen anymore, but they're hard to find.
Everything has changed anyway.. there's no chance i'd ever get round to reading tolstoy or hugo today. We're just too artsy busy with crappy electronic stuff i love like games, sport, cinema, music.
...Today my box set of Kinski/Herzog arrived from the UK for 18 quid ;>
Oh, It Does Apply To Music And Books
#18988 posted by megaman [91.66.119.75] on 2010/07/20 09:42:14
just that the timespans are much longer. Shakespeare or Music from the 17th/18th century doesn't appeal to me, while Music with the same instruments from this (or the last) century does.
Gb
#18989 posted by negke [88.70.251.96] on 2010/07/20 10:34:11
Yes, but if the demo ends after only a couple of seconds, it leaves the rest of the map untested.
Books??
#18990 posted by Shambler [86.25.164.171] on 2010/07/20 11:25:11
Alistair Reynolds, China Meiville, Iain (M) Banks, Greg Egan, Paul Auster, Christopher Priest, Jeffrey Ford nuff said.
Well
#18991 posted by Zwiffle [97.87.57.94] on 2010/07/20 14:25:32
I've read a couple Alistair Reynolds and Iain Banks, imo they are no Watership Down. I actually just finished Chasm City this week, after forcing myself to slough through it for the past several months. It was actually really awful. Revelation Space was at least average-ish.
Would like to try that China Meiville person, but I'd expect to be slightly disappointed as well.
Zwiffle
#18992 posted by Mr Fribbles [118.209.167.5] on 2010/07/20 14:53:19
Do you like anything?
Your Mom
#18993 posted by Zwiffle [97.87.57.94] on 2010/07/20 15:08:01
No, I kid, I don't like her either.
/asshole
Zwiffle.
#18994 posted by Shambler [86.25.164.171] on 2010/07/20 16:58:16
You need to drink enough household chemicals to wipe out the part of your deluded little turd of a brain that is responsible for understanding language and the written word, because you clearly can't be trusted with it.
Of course they aren't Watership Down because they're not fucking outdated kids books about fucking rabbits!! Banks and Reynolds produce some of the sharpest, most creative, imaginative, and punchily written books of recent times. Okay they happen to mostly be in the sci-fi genre but ffs talking rabbits.
I despair.
Func Is Pretty Intense These Days
#18995 posted by Drew [98.124.27.112] on 2010/07/20 16:59:44
Dude
#18996 posted by Zwiffle [184.60.27.118] on 2010/07/20 17:14:09
Chasm City was sharp to you? That book is not worth something really worthless.
Beestings. It's not worth beestings. Whatever, you know what I mean.
Watership Down was a great story, what I've read of Alistair Reynolds and Iain M Banks were not. Of course you wouldn't make the connection. Forget the genres, they're just not good books. I mean seriously, unless you like book-versions of made-for-tv Syfy movies.
Dudess.
#18997 posted by Shambler [86.25.164.171] on 2010/07/20 17:55:08
Yes, sharp. Hard sci-fi concepts presented clearly and succinctly to give them a good impact.
Clearly you know nothing of stories or book quality. Are you sure human is your first language??
Beestings = your cock.
#18998 posted by Zwiffle [66.170.5.18] on 2010/07/20 18:05:40
Human is not a language, perhaps that's your problem. American, mother fucker, do you speak it?
As for Chasm City, forget the hard sci-fi concepts, (of which only 2 or 3 presented I thought were interesting in any capacity) the story sucked hard. The characters were really flat, the dialogue literally made me groan out of disgust, and the 'twists' were both predictable and lamentable, mainly because they added absolutely nothing to the story.
Excession, on the other hand, forced me to wonder why there were any human characters in it at all. The only reason there seemed to be human characters was so they could fuck in zero Gs and make stupid comments about pointless shit. For people who lived for centuries they sure acted like a bunch of fucking angsty teenagers. The ships themselves were the only interesting thing (truly, they were very interesting,) but regrettably were so nondescript and generic they essentially became background props for said zero G fucking. Also, the story was pointless and I wish the main characters ended up dying in a very horrible way, yet somehow, for some reason, ended up getting exactly what they wanted. Fucking rubbish.
Arther C Clarke, mother fucker.
#18999 posted by meTch [99.36.7.47] on 2010/07/20 18:37:58
Animal Farm has talking animals, is that also a child's book?
Animal Farm...
#19000 posted by JPL [82.234.167.238] on 2010/07/20 19:21:53
... I hope you are not refering to zoophilia....
OMG !!!
#19001 posted by Mr. Hands [88.70.243.227] on 2010/07/20 19:24:37
Hi JPL, long time no see.
Mr Hands...
#19002 posted by JPL [82.234.167.238] on 2010/07/20 21:14:22
... who are you ?
No
#19003 posted by Zwiffle [184.60.27.118] on 2010/07/20 21:15:12
Leave Mr Hands out of this.
Zwiffle...
#19004 posted by JPL [82.234.167.238] on 2010/07/20 21:23:59
.. OK
Mr Hands! Get out !
Orthomanual Hands
#19005 posted by MadFox [84.26.187.83] on 2010/07/20 22:07:47
Weeping the dirt of my face reading this thrunk.
I remember I played Unreal and thereafter was left in a room with a box. The box was unreal.
I went working in my shed and after an houre I saw a trashbox in the corner, yes, unreal on it.
I'm reading The Niggershed of Uncle Tom, maybe that's way I'm weeping.
I started a commic of my last level, quake is reinteractive.
When I drove home on my bike I forgot to watch out for the car-lever on the parking and got tje thing straight in my face. I can hardly see at the moment.
Hmm
#19006 posted by nonentity [188.223.82.21] on 2010/07/20 22:19:15
Iain Banks > Iain M Banks tbh
(yes I'm aware it's the same person)
Random Contribution
#19007 posted by Tronyn [24.222.116.132] on 2010/07/20 22:42:57
Arthur C Clarke is awesome
Yay
#19008 posted by stevenaaus [114.72.209.130] on 2010/07/20 23:32:05
2010 is the greatest movie eva
2010 or Contact ?
Zwiffle
#19009 posted by Vondur [91.78.245.204] on 2010/07/20 23:45:30
i am disappointed
Hmm
#19010 posted by nonentity [188.223.82.21] on 2010/07/21 00:40:20
Not my line, but on a slight tangent;
Space Invaders - Hide behind walls, shoot waves of aliens in attacking you.
Gears of War - Well... You see where this is going.
Fsck being a modern version of Q/Q2/DotT
Hmm
#19011 posted by nonentity [188.223.82.21] on 2010/07/21 00:41:08
'in'?
'that are' even.
I speak human good.
#19012 posted by necros [99.227.131.204] on 2010/07/21 00:47:27
the ring machine in contact was cool.
Well
#19013 posted by Tronyn [24.222.116.132] on 2010/07/21 00:58:24
Carl Sagan was awesome, but 2001 pwns Contact. I haven't read either book, but I have read a collection of 50 or so Arthur C Clarke stories, and that was amazing.
#19014 posted by necros [99.227.131.204] on 2010/07/21 01:02:28
yeah, the film wasn't great or anything, but the build up sequence with the machine starting and the really evocative shots of it were really cool and fun to watch.
2001 is awesome in it's own way, especially considering the time in which it was made. there were some truly awe inspiring visuals back then that are still very cool today.
Metl
#19015 posted by negke [88.70.56.205] on 2010/07/21 21:50:23
Seen this? http://www.doomworld.com/idgames/?... Apparently some identity theft trolling attempt. It's actually ant.bsp renamed to wad. There's one for Glassman's castle map, too.
Negke:
#19016 posted by metlslime [159.153.4.50] on 2010/07/21 23:08:36
no; that's crazy and inexplicable.
Don't Worry Though
#19017 posted by negke [88.70.56.205] on 2010/07/22 00:32:25
The /idgames admin has been notified - those entries should be removed soon.
#19018 posted by stevenaaus [110.20.14.46] on 2010/07/22 11:45:48
Thats your email too. You're going to get spam doing that shit, laugh.
New Q2Cafe Mapping Contest
#19019 posted by negke [88.70.62.93] on 2010/07/22 15:32:00
http://leray.proboards.com/index.c...
rules
#19020 posted by Spirit [80.171.95.46] on 2010/07/22 16:54:12
That site's color scheme is a perfect hors d'œuvre for the beauty of Quake 2.
Hmm
#19021 posted by nonentity [188.223.82.21] on 2010/07/22 17:16:00
Sweet jesus my eyes
I Quite Like It
#19022 posted by ijed [216.241.20.2] on 2010/07/22 17:24:21
Not sure if I'll feel the same when the mescaline speedbomb wears off.
Party Like It's 1997!
#19023 posted by rj [86.0.165.149] on 2010/07/22 18:32:05
semi-related, have there been any decent q2sp releases in recent years? when i say recent, the last 5-6 will probably suffice :)
#19024 posted by gb [89.27.240.119] on 2010/07/22 19:39:03
Quake 2?
Yus
#19025 posted by rj [86.0.165.149] on 2010/07/23 00:41:36
EDuke 32 Engine Author @ QuakeOne Forums ...
#19026 posted by Baker [69.223.190.25] on 2010/07/23 13:21:11
http://www.eduke32.com/images/shot...
For probably the few days, terminx the primary author of the EDuke32 engine for Duke Nukem 3D is collecting feedback on his latest engine release at the QuakeOne.com forums.
Thread: http://quakeone.com/forums/quake-t...
Not surprisingly, he is familiar with MHQuake and TomazQuake from the "old days".
A rare cross-community interaction from back when they knew how to make games ;-)
#19027 posted by Zwiffle [97.87.57.94] on 2010/07/23 15:17:34
Holy...
This is ...
I mean ...
I'm sorry I'm just so emotional. This is like the greatest thing that's ever happened to me.
#19028 posted by necros [99.227.131.204] on 2010/07/23 20:28:03
i used eduke32 a few months back to replay the entire game. was a lot of fun and got me playing a bunch of other old games as well.
#19029 posted by biff_debris [75.131.46.145] on 2010/07/24 06:33:10
Oh this is great -- it's even got a tuned-up Build editor, too! Suh-weet.
#19030 posted by biff_debris [75.131.46.145] on 2010/07/24 17:24:26
Can't seem to get the Polymer renderer to work though. Consulting with the eduke irc channel to see what's up...
Biff
#19031 posted by Zwiffle [97.87.57.94] on 2010/07/24 18:11:18
Got the mapster to work, just had to put it in windowed mode and I was drawing sectors in no time ... but I forgot everything I learned about the build engine apparently =/
#18983
#19032 posted by MadFox [84.26.187.83] on 2010/07/24 20:42:12
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
can not record - already connected to server
client demo recording must be start before connecting.
#19033 posted by negke [88.70.53.170] on 2010/07/24 21:47:49
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
Duke Noobem.
#19034 posted by biff_debris [75.131.46.145] on 2010/07/24 23:50:52
Never mind, it had been running, but without the hi-res textures and models. It all looks fairly nice, but I dunno if it's necessarily better than the original version.
Zwiffle
#19035 posted by biff_debris [75.131.46.145] on 2010/07/24 23:52:12
I've never seriously given Build a chance, so I figure this could be my best time to noodle with it...
#19036 posted by necros [99.227.131.204] on 2010/07/25 03:16:55
but I dunno if it's necessarily better than the original version
for me at least, it wasn't so much that it was better than the original, but rather that it ran at all. :P
#19037 posted by biff_debris [75.131.46.145] on 2010/07/26 18:23:55
I've got to hand it to the guys doing the hi-res stuff, too. They seem not only to be paying attention to details of the original textures, but even on keeping some kind of consistency to the whole thing. Hoping normalmaps can be implemented on the models soon, though.
Telejano Quake
#19038 posted by necros [99.227.131.204] on 2010/07/28 00:51:31
is there a working link somewhere? the rar file from the telejano homepage is corrupted. :x
Telejanos72
#19039 posted by MadFox [84.26.187.83] on 2010/07/28 03:06:13
telejanos is gone.
I have the telejanos72 and update,august 2004.
Last release, check your email.
Or/and
#19040 posted by MadFox [84.26.187.83] on 2010/07/28 03:11:24
try this one, opdat 8.01
http://telejano.berlios.de/
Yeah
#19041 posted by necros [99.227.131.204] on 2010/07/28 05:04:13
that's the one that's corrupted.
Actually
#19042 posted by necros [99.227.131.204] on 2010/07/28 05:05:26
normally i open .rar files with winzip, but on a hunch, i opened it with winrar and it worked. weird o.0
thanks, however indirectly, you helped. :P
#19043 posted by Zwiffle [184.60.27.118] on 2010/07/28 19:53:05
Got my SC2 CE today. I have 2x 10-day WoW passes for people, and 2x SC2 Guest Passes for people. If you want one.
I Just Typed Celephais.com
#19044 posted by ijed [216.241.20.2] on 2010/07/28 22:09:40
By accident. Wtf.
Telejanos.
#19045 posted by MadFox [84.26.187.83] on 2010/07/28 23:28:05
Telejanos72 was the last version with all paks in it. But it has been gone since then.
For developpers it is the true thing
Version 8.02 is much smaller and is the last mini version Tei did publish.
I like to see the fireballs with all that colour.
#19046 posted by necros [99.227.131.204] on 2010/07/29 00:55:21
it's a good thing you sent telejano72. for some reason, mlook doesn't work properly in v802.
sadly, it ended up not mattering in the end because the telejano engine has the same problem for me as stock fitzquake did-- the timing problem with 64bit multicore cpu. :P
Wow
#19047 posted by pjw [75.128.249.127] on 2010/07/29 04:15:17
celephais.com...wtf
That goes on for a while too. I expected some sort of significant conclusion or event or finality, but...nope. Just the same stuff, then it loops.
Dude is stylin
Seconded !
#19048 posted by JPL [82.227.228.57] on 2010/07/29 08:18:00
celephais.com...wtf
Please remove this shit from the internet please :P
Celephais.com
#19049 posted by Bal [194.2.155.253] on 2010/07/29 09:31:10
Love your new portfolio metl.
Celephais.com
#19050 posted by spy [178.88.13.117] on 2010/07/29 11:45:38
yay! some russian dude walking and singing something , he was popular in 70th ....
#19051 posted by Spirit [80.171.40.46] on 2010/07/29 18:57:02
who would be up for a mappack of plain/small/easy exploration maps with puzzles, secrets and (almost?) no monsters?
Are You Asking
#19052 posted by Zwiffle [66.170.5.18] on 2010/07/29 19:15:52
about making these or playing these?
Let Me Finish...
#19053 posted by JPL [82.234.167.238] on 2010/07/29 19:56:19
... my latest project first....; then maybe....hhhhmmmm... if I have time, I could participate ;)
Spirit
#19054 posted by necros [99.227.131.204] on 2010/07/29 20:06:36
i would be interested, it's just that doing puzzles in stock quake is seriously annoying. even quoth isn't all that great. maybe i've just spoiled myself by just coding up whatever i want whenever i want it, but i just can't get psyched about doing puzzles without that ability. :(
Necros...
#19055 posted by JPL [82.234.167.238] on 2010/07/29 20:39:50
..please don't under-estimate yourself ;)
#19056 posted by Spirit [80.171.40.46] on 2010/07/29 21:55:12
I do not mean crazy puzzles, more map exploratory ones. I should try to make an example.
Spirit
#19057 posted by JPL [82.234.167.238] on 2010/07/29 22:17:12
Do you have something like a maze in mind ?
Spirit.
#19058 posted by Shambler [86.25.221.181] on 2010/07/29 23:31:06
I like the sound of that. Particularly with a few monsters thrown in to keep players on the toes (and enhance the atmosphere) and some cool fresh designs. Get Neggers on the case.
Quake Sprite Data
#19059 posted by necros [99.227.131.204] on 2010/08/01 00:12:01
is there some document out there that explains how the quake sprites are loaded? i've been thinking about making some kind of sprite editor because the one in adquedit is pretty dated (as adquedit itself is).
i dunno if i'd be able to do it or not (since sprite files aren't plain text, but rather actual data) but i figure it'd be worth a shot.
Necros:
#19060 posted by metlslime [166.205.137.252] on 2010/08/01 01:15:19
I don't know of any documentation, but frikac's Fimg program can edit them, and I think the source is available? Otherwise I guess the engine source has loading code that should suffice. I also have an unreleased spr2pcx command line tool that could be useful if you'd like to see the source for that.
Sprites
#19061 posted by MadFox [84.26.187.83] on 2010/08/01 02:00:38
I once went playing when I made the GLDoom sprites converting in Quake. All I could find was an old sprites.qc
http://members.home.nl/gimli/SPRIT...
Something in the logic of the frames goes beyond my knowledge. Then I found FricaC FirmG which was an outcome to add the Doom Sprites.
Here on Q10th-Anniverse:
http://www.quakeexpo.com/booth.php...
Holy Shit
#19062 posted by necros [99.227.131.204] on 2010/08/01 02:19:22
i feel like such a chump now. been using adquedit for sprites since forever and fimg is about one billion times better. -_-
thanks for bringing that to my attention. :)
World Of Level Design 11-day Contest
#19063 posted by Zwiffle [97.87.57.94] on 2010/08/01 23:17:56
http://worldofleveldesign.com/cate...
Blargh
#19064 posted by negke [88.70.56.70] on 2010/08/04 17:51:45
Gotta love it. Just spent hours tweaking and optimizing my map to lower the edict count so that it wouldn't exceed the limit on the extra game mode where lots of stuff happens at once on mapstart. Then I marginally changed a gameplay situation to see how it would work out (basically only removed a counter and relinked a few corresponding relays) and suddenly the edicts load is down 20 (30) points for no apparent reason. Hooray for the waste of time and cut entities.
The pointe is that almost the same thing happened to me before when dealing with the bmodels limit... :P
Though it's always amazing how much you can do without using many additional entities, making ents execute two actions at once...
gb: shut up. ;)
Bleh
#19065 posted by MadFox [84.26.187.83] on 2010/08/04 18:37:52
gb didn't shut #19024 up.
Hope he'll make it to the next 40.
If Only
#19066 posted by ijed [216.241.20.2] on 2010/08/05 20:07:36
There were some new uberengine under development.
#19067 posted by Spirit [80.171.85.161] on 2010/08/05 22:10:16
There is, but jdhack is too shy to release it.
Heh
#19068 posted by ijed [190.22.84.52] on 2010/08/06 01:09:28
Darkplaces
#19069 posted by necros [99.227.131.204] on 2010/08/08 19:48:37
is there a command similar to 'profile' in darkplaces? 'profile' seems to be removed.
Hmm
#19070 posted by nonentity [188.223.82.21] on 2010/08/09 23:11:57
Why don't we have a comics thread? Does the book thread count?
Anyway, 'Lost at Sea' by Bryan Lee O'Malley is a most excellent stand alone piece. Cats.
Skip The Comic Thread
#19071 posted by meTch [99.103.109.226] on 2010/08/10 01:03:30
and just make a shrimpy and paul thread:
http://www.buenaventurapress.com/i...
...Dogs.
What In The Hell
#19072 posted by RickyT23 [86.23.98.66] on 2010/08/10 02:27:46
is that supposed to be!?!?!?
Hm, I Got A New Video Card Fx5500
#19073 posted by spy [95.56.216.79] on 2010/08/10 14:31:51
for my 7 year old pc, and when im running quake with 1920x1080 resolution its seems too , hm ,high(tall), whats deal? (i'm got 16*9 monitor) the standard 1280*1024 looks good, fat and all that jazz, or is it just me?
Hmm
#19074 posted by spy [95.56.216.79] on 2010/08/10 14:37:24
btw, i've expected somewhat higher performance from my new video card (agp fx5500-256mb and 128bit) instead of an old mx 440(64-64)
ps, i know, i know i have to buy a new PC....
hmm, addendum, the version of driver - 175.19_geforce_winxp_32bit_english...
maybe i should change the driver ???
i got also
175.16_geforce_winxp_32bit_interna...
and 94 something...
help needed
Btw
#19075 posted by spy [95.56.216.79] on 2010/08/10 14:43:22
i'm gonna connect the monitor via dvi cabel , instead of vga, i hope there's will be a difference
#19076 posted by negke [88.70.91.228] on 2010/08/10 14:46:38
With such an old card, using the latest drivers is not recommended. In many cases you get worse (sometimes considerably) performance. You should google around for a hint at which version might work best for your card, or at least which versions might be worth testing. Modified driver packs are worth a try, too. For example, the modified nvidia drivers at NGOHQ.com.
Shit
#19077 posted by spy [95.56.216.79] on 2010/08/10 14:49:04
cable
Negke
#19078 posted by spy [95.56.216.79] on 2010/08/10 14:55:03
i see,
at least i got fx5500 now $), my MB has an agp slot only,
this fall i'll buy a new PC, i got a question whats difference between i-5,7 and core2duo?
Oh,
#19079 posted by spy [95.56.216.79] on 2010/08/10 15:05:07
one more addendum
using agguirres eng (1920*1080*32bpp) looks correct,
fitz85 (1920*1080*32bpp) looks tall (unusual)
Spy
#19080 posted by nitin [124.148.142.168] on 2010/08/10 15:08:11
I'm running a similar age card, 175.63 drivers work best for me.
And DVI cable does make a difference.
Nitin
#19081 posted by spy [178.88.46.236] on 2010/08/10 15:42:09
And DVI cable does make a difference.
i've got a question, so how i have to connect the dvi cable? when i connect it without vga cable, my monitor's just standing by and do nothing, so i'd connected both(either?) of the cables.
dvi and vga are working separately?
so when i got dvi cable connected i don't need vga cable connected. in this case my monitor doesn/t running
hell
If This Is New ... Super-scary Shambler
#19082 posted by Baker [99.30.142.83] on 2010/08/10 15:50:43
I don't have time to read back 30 pages to see if this is new:
http://fc01.deviantart.net/fs71/i/...
Download:
http://fredrikh.deviantart.com/art...
I loaded this model in game and it truly conveys a frightening experience ...
Frightening?
#19083 posted by Zwiffle [97.87.57.94] on 2010/08/10 16:00:40
Looks like that shambler has fucking eyes - that IS frightening.
Pretty Cool
#19084 posted by negke [88.70.91.228] on 2010/08/10 16:21:10
But, yeah, the eyes.....
Wet Shiny Muscles?
#19085 posted by Spirit [80.171.40.18] on 2010/08/10 16:33:36
Shamblers have fur. Also the proportions are all wrong, it looks like an ape.
#19086 posted by gb [89.27.216.164] on 2010/08/10 17:57:44
It looks out of place next to Quake's 8 bit rocks, lava and health cubes.
The model itself is very cool, but people loading this into normal Quake to "enhance" the experience evoke a slight facepalm from me.
Send a pic to id Software to taunt them?
Considering how easy it apparently is for someone on the internet to produce good looking monsters or weapon models, you have to ask yourself why it is so hard for big companies to make cool, entertaining games... and why it takes ages for someone like id Software to create content.
Vonder
#19087 posted by negke [88.70.50.6] on 2010/08/10 19:56:24
Please don't burn. Please don't suffocate. Please go take apocalyptic pictures out of your window.
Beer
#19088 posted by MadFox [84.26.187.83] on 2010/08/10 20:23:41
Considering how easy it apparently is for someone on the internet to produce good looking monsters...
Considder yourself a freak, who has lots of sparetime, and hasn't got big companies on its tail to blame you about ugly creatures, designed in rush of deathline.
I only get a cartoon warning when trying to download.
Is that you nonentity?
Hmm
#19089 posted by nonentity [188.223.82.21] on 2010/08/10 21:26:29
I am, in fact, often used as a cartoon-y warning for others...
Madfox
#19090 posted by gb [89.27.216.164] on 2010/08/10 22:00:25
I don't see what I have to do with making models...
Shambler With
#19091 posted by stevenaaus [110.20.52.230] on 2010/08/10 23:23:38
eyes beside it's mouth, it's certainly not looking too happy.
@spy. I don't think the fx5500 is very fast. Probably closer to an fx5200 than a fx5600. Nvidia have always tried to confuse people with the card names. Still, running at 1920x1080 isn't too bad.
Shambler.
#19092 posted by Shambler [86.25.220.162] on 2010/08/11 00:03:42
I agree with the comments above. It looks cool as a monster but doesn't capture the essential bestial weirdness and deviant brutality of the shambler.
Keyboard Turners
#19093 posted by necros [99.227.131.204] on 2010/08/11 00:32:09
yo! you keyboard turners out there... do you guys use custom cl_yawspeed values?
Spy
#19094 posted by nitin [124.148.142.168] on 2010/08/11 01:22:22
just dvi cable works should work, otherwise something is wrong. There are different types of dvi cables though, make sure you have the right one.
Quake 2
#19095 posted by gb [89.27.240.3] on 2010/08/12 17:14:35
What's a reasonable Quake 2 engine for singleplayer?
Must run on linux, must support OSS sound.
Yamagi (alsa only, wtf?) and things like Aprq2 / aq2 don't work correctly.
Eyecandy is a bonus.
#19096 posted by gb [89.27.240.3] on 2010/08/12 17:37:39
EGL doesn't compile, kmquake2's makefile is broken, q2xp seems to exist only for windows, yamagi has no sound... fuck this. The gods don't want me to play Quake 2.
Hmm
#19097 posted by nonentity [188.223.82.21] on 2010/08/12 17:43:29
http://www.escapistmagazine.com/vi...
Yes.
Hmm
#19098 posted by nonentity [188.223.82.21] on 2010/08/12 17:44:04
Altho beware the completely pointless, unavoidable new pop-out framing device when you click play.
WHY?!?!?
Quake 2
#19099 posted by stevenaaus [114.72.204.231] on 2010/08/13 01:00:33
Surely you jest ?
There's a heap of engines here http://qudos.quakedev.com/linux/qu... with QuDos's own having the most amazing cell shading.
RTCW And ET Source Released
#19100 posted by metlslime [159.153.4.50] on 2010/08/13 01:30:22
http://www.linuxgames.com/archives...
Hmm
#19101 posted by nonentity [188.223.82.21] on 2010/08/13 01:59:51
A thought has just occured to me. Was QMap web 2.0 several years before web 2.0 became the norm?
User driven content. Clean, down toned interface. Bright, text free icons. And created in 00 (or possibly 99, but iirc 00).
(this comes after reading an old Peej interview on TSFPSDD. Don't ask why I was on tho. It involves stalking. Also, I think it may need updating... ;)
Note Quite...
#19102 posted by metlslime [159.153.4.50] on 2010/08/13 02:20:21
things qmap didn't have: "AJAX", a clever domain name where the TLD spells the last part of a word (like "del.icio.us"), gradient color fills, rss feeds/syndication, "tag clouds".
But of course, qmap and other messageboards of the 90s already did most of the "user-generated content" that later got called web 2.0.
I've actually thought there could be ways to evolve func into a more 2.0 style, but haven't had a lot of time to do anything about it (plus what we have works fairly well.)
Rage Tech On IPhone - Mind Blown
#19103 posted by Jago [84.249.95.211] on 2010/08/13 02:23:27
http://www.engadget.com/2010/08/12...
#19104 posted by meTch [99.60.17.106] on 2010/08/13 03:37:12
i thought we weren't going to talk about that..?
Hmm
#19105 posted by nonentity [188.223.82.21] on 2010/08/13 04:45:55
Yeh. It's 'unimpressive' and neither pc nor console. I thought this was decided?
Hmm
#19106 posted by nonentity [188.223.82.21] on 2010/08/13 04:53:48
I was actually thinking about Peej's description (and ofc implementation) of moderator approved, user submitted news as a way to allow the end users to create their own content.
And please don't add web 2.0 nonsense to func. While I approve of it in terms of social networking and cloud computing esque 'applications', I can't really see anything that would beneficial to the site rather than gimmicks for the sake of modernism. Frankly I like that the site is this little backwater of the internet rather than all singing, all dancing 2.0 malarky.
In fact, I'm generally more interested in the concepts around web 3.0 than the 2.0 gubbins anyway (the dawn of 'pure' content from a variety of sources with presentation/access defined by users. RSS is kinda like the cave paintings to dutch masters of the final implementation). There was a good article of iA about it a while back, I'll see if I can find it and post a link (and triple post in the doing so).
Hmm
#19107 posted by nonentity [188.223.82.21] on 2010/08/13 05:04:00
Damn. Can't find it. I blame the fact it's 4am.
If you wanna try having a look; http://informationarchitects.jp/
(quite a lot of interesting stuff on their tbh. they're good at what they do).
(and 'the dutch masters'. obviously)
Warning For Baker
#19108 posted by nitin [203.202.43.53] on 2010/08/13 09:34:27
there is one more Q3 dm map to be posted as a news item in the near future.
You may want to not read Func news for about a month till that news item gets buried or at least take some meds to calm yourself if you have to read every news item.
For Some Reason My Reaction To The Ragephone Was
#19109 posted by bear [90.233.177.199] on 2010/08/13 09:51:48
Maybe it'd be interesting to see some Carmack love on the 3DS?
On That Note
#19110 posted by Spirit [80.171.97.203] on 2010/08/13 09:55:01
Does everyone have func_ocd so they have to remove every new "new post" link?
Does anyone have experience with CodeIgniter? I started working on Quaddicted again and my code is a terrible mess so I thought it might be a good idea to try a framework and MVC.
Raaargh.
#19111 posted by Shambler [86.25.222.233] on 2010/08/13 10:46:11
Nitin shows his fangs :D
P.S.
#19112 posted by Shambler [86.25.222.233] on 2010/08/13 10:47:43
Quake 2. There's a good engine called, errr, Quake 2.
Steven, Shambler
#19113 posted by gb [89.27.240.3] on 2010/08/13 11:43:46
none of them work for me, much like i wrote :-P not jesting.
Most have a sound problem - I use OSS4. AprQ2 has monsters that don't wake up when I dance naked in front of them (might be my fault, sure, but I guess the Makron would still want them to fight?) Other engines, like I wrote, don't support Linux or simply crash, or fail to build even. The state of Q2 engines is pretty poor.
I got yamagi running after setting SDL_AUDIODRIVER to either dsp or dma, can't remember, and another pretty obscure SDL environment variable called SDL_DSP_NOSELECT. I didn't want a degree in SDL though, I just wanted to play Quake 2. :-(
Note that most other apps have no problem with my sound system, and I usually have no problem compiling stuff, I use gentoo.
Most of these engines are also ANCIENT. I don't think Qudos updates his stuff anymore.
There Is One In The Works
#19114 posted by nitin [124.148.146.18] on 2010/08/13 12:42:54
email aguire.
Baker...
#19115 posted by Mr Fribbles [118.209.244.53] on 2010/08/13 13:56:34
Thanks for the laughs.
Nitin, thank you for posting the Q3 map news. It's always welcome and I always check out the screenshots at the very least.
Hmm
#19116 posted by nonentity [188.223.82.21] on 2010/08/13 16:24:46
Carmack on 3DS. Yeh, that could be interesting. Could also be gimmicky, but if anyone could do something epic with the tech it'd be carmack.
I dunno if you listened to his address, but I was actually quite intriqued when he was talking about wanting to work on head mounted displays...
Hmm
#19117 posted by nonentity [188.223.82.21] on 2010/08/14 02:18:16
http://kotaku.com/5611331/nerdy-re...
I blame Kick Ass
#19118 posted by necros [99.227.131.204] on 2010/08/14 07:29:35
waiting for someone to get killed ala TDK... won't be as amusing then.
Isn't There...
#19119 posted by JPL [82.234.167.238] on 2010/08/14 10:12:19
... the police for such "actions" ? Or these guys are really stupid, or they are really irresponsible and unware of the dangers they could face.
I wonder what would if they try their super-power onto a columbian narcotic gang as example :P
Gb
#19120 posted by MadFox [84.26.187.83] on 2010/08/14 18:55:29
#19090 my flaming was more ment in my own state of monsterart then you were blaming at.
In this case I was talking to myself compared to game industry.
yes, I'm the freak.
Necros
#19121 posted by megaman [91.66.119.75] on 2010/08/17 13:45:42
can you try if you still have problems with http://haukerehfeld.de/projects/qu... ?
Hope it works.. ;-)
#19122 posted by necros [99.227.131.204] on 2010/08/17 19:30:14
it gets stuck while downloading package database (can't cancel).
Book Of Jed
#19123 posted by Preach [77.98.129.22] on 2010/08/17 20:26:02
I don't know if anyone here knows of Jed Kirchner, but he made quake 2 maps then wrote weird stuff. He's just re-emerged with a blog, and a post about mapping...I think.
http://jedkirchner.blogspot.com/20...
Necros
#19124 posted by megaman [91.66.119.75] on 2010/08/18 14:55:55
hm, shit :(
<-- Consolation Beer
#19125 posted by necros [99.227.131.204] on 2010/08/18 19:26:58
if you want to keep trying things, we can carry this over to email (the one i have listed here) to avoid saturating the board.
Blender Quake
#19126 posted by rudl [91.115.65.117] on 2010/08/20 14:00:13
http://img230.imageshack.us/f/quak...
*add mesh plane (spacebar)
*subdivide multi 3 (W menu)
*scale 0.8 (S+0.8)
*tringulate (ctrl+T)
*flip some triangle edges (ctrl+F menu)
*move some vertices (on 0.1 blenderunit grid)
*split everything (select face press Y)
*extrude (E region) + right click
*move created faces along the z axis (G+Z)
*Select connected vertices (L)
*seperate created brushes (P)
*select everything
*export to quake3.map scale =80 (0.1 blender -> 8 quake units)
*open with gedit (or your prefered text editor)
*replace "0 0 0 1 1 0 0 0" with "0 0 0 1 1"
finished
alltogether 5 minutes, perfect terrain on gird :)
I tried to record it with gtk-recordmydesktop but unfortunately it failed to record the opengl windows XD
#19127 posted by rudl [91.115.65.117] on 2010/08/20 14:03:14
The exporter can do
1)brush-> brush
2=or face -> brush
in this case we have only case 1 the exporter does not create additional geometry
Here It Is
#19128 posted by rudl [88.117.98.245] on 2010/08/22 15:23:21
http://www.quaketastic.com/upload/...
#19129 posted by rudl [88.117.98.245] on 2010/08/22 15:40:15
hmm there must be a better way to split all faces and to seperate all conected vertices
#19130 posted by necros [99.227.131.204] on 2010/08/22 19:17:52
i'm still waiting for an editor to support direct triangle manipulation (and then extruding in a chosen direction afterwards).
till then, i just copy and paste triangular prisms to form the rough shape of whatever terrain i'm building and then just pull vertices around in the 3d view.
#19131 posted by Spirit [80.171.157.71] on 2010/08/22 22:53:11
What do you mean by "direct triangle manipulation"?
Editing the actual faces in/for BSP?
I am super pro q3bsp by the way...
#19132 posted by necros [99.227.131.204] on 2010/08/23 04:12:20
no, i just mean some kind of editing mode that allows you to create and edit a mesh like a proper 3d editing kit does and then extrude the triangles 'backwards' to create prisms that are convex.
i suppose you could do this externally from the editor... make your terrain mesh in your favourite 3d software, export the mesh as some plaintext format, then parse it and choose an axis and direction to extrude in and then write a .map file out of it, but that's way beyond my knowledge. :P
Append
#19133 posted by necros [99.227.131.204] on 2010/08/23 04:13:50
plus doing it in the editor gets around any grid issues because you'd be creating your mesh on the grid in the first place.
Necros
#19134 posted by Bal [83.204.159.101] on 2010/08/23 08:00:15
You can configure your grid in your 3D app to match the quake grid. Should be doable for anyone a bit familiar with scripting for Maya or Max really, and the quake map format of course.
#19135 posted by Spirit [80.171.144.69] on 2010/08/23 12:11:18
Isn't that pretty much rudl did it? Manipulating a mesh and extruding the faces into polygons afterwards.
#19136 posted by rudl [88.117.104.217] on 2010/08/23 12:51:10
Yes thats what I did.
but not polygons, polyhedrons :)
I guess it's posible to automate some of the steps, but I'm not a blender scripter.
#19137 posted by Spirit [80.171.144.69] on 2010/08/23 14:59:48
Yeah, definitely. You can easily strip out the " 0 0 0" from the exporter skript. Also set a different texture. I think I broke some more advanced stuff in my copy of it.
Triangulating the faces and splitting them all (for that there is a key iirc) should be trivial for smart Blender scripters.
Update
#19138 posted by rudl [88.117.104.49] on 2010/08/23 15:11:59
* It is possible to set the grid quake like in view properties
* I suggest to make a hexagon on 8x8 grid then split and then copy and paste, splitting process is way shorter then. The Problem: editing the mesh by pulling single vertices wont work because they are not connected.
However it still works very good with the PROPORTINAL editing tool (press O) Of course don't forget to snap everything to the 8x8 grid (shift+s)
*I recommend to scale the extruded vertices along Z by 0 , -> then they form a plane. (looks better)
*everything works with blender 2.5 too but the q3.map script is not included yet so you have to open it with 2.49
http://www.quaketastic.com/upload/...
#19139 posted by rudl [88.117.104.49] on 2010/08/23 15:13:10
seperating the brushes is still some work
Hmm
#19140 posted by rudl [91.115.75.175] on 2010/08/24 14:59:41
gtk-recordmydesktop is a little bit crappy.
created videos don't work with gmplayer
and it needs compositing.
you can also enable compositing in metacity in the gconfeditor
#19141 posted by Spirit [80.171.143.230] on 2010/08/24 16:19:33
ffmpeg -f x11grab -s 1680x1050 -r 25 -i :0.0 -sameq /tmp/out.mpg is teh shit.
Good Work!
#19142 posted by MadFox [84.26.187.83] on 2010/08/24 23:44:13
you're doing there, with Blender!
I have a rough way to handle the editor, but ended when I couldn't export my file to a Quake compatible.
#19143 posted by Spirit [80.171.143.230] on 2010/08/25 00:09:27
I interviewed mexx: http://www.quaddicted.com/intervie...
Hmm
#19144 posted by nonentity [188.223.82.21] on 2010/08/25 01:09:08
Good skills Spirit.
I like how his experience of professional design and modern involvement with games mirror my own ("this level/mission/random graphical detail could have been done so much better dammit, I used to make this shit [continue rant for up to 7.3 hours depending on level of intoxication]").
Also, did you manage to get the .map files off of him?
#19145 posted by gb [89.27.222.75] on 2010/08/25 03:36:06
I'd like the loop cut tool from Blender in GTKRadiant.
#19146 posted by rudl [88.117.99.252] on 2010/08/25 11:17:21
loop cuts are awesome, especially selecting loop cuts, removing them...
Here Is Another
#19147 posted by rudl [88.117.99.252] on 2010/08/25 11:46:32
http://www.quaketastic.com/upload/...
@Spirit Thanks for the command worked flawlessly
Nice One Spirit
#19148 posted by rj [86.0.165.149] on 2010/08/25 19:50:09
a good read; nice to know past legends are still around. mexx especially - his later maps have inspired me more than any other, pretty much. please do let us know if he ever provides sources :)
Mexx.
#19149 posted by Shambler [86.25.223.110] on 2010/08/25 23:41:33
Nice one. Big name.
Hmm
#19150 posted by nonentity [188.223.82.21] on 2010/08/27 17:02:37
Best custom Q3 engine atm? I remember someone mentioning o9? i9? something like that. Suggestions please...
#19151 posted by Spirit [80.171.83.166] on 2010/08/27 17:27:35
ioquake3
The only one I know of.
Challenge Q3
#19152 posted by megaman [91.66.119.75] on 2010/08/27 21:58:27
promode.org, if you can deal with arqon's attitude.
#19153 posted by [83.132.59.85] on 2010/08/30 00:30:29
http://carolmulder.web-log.nl/.a/6...
Random Q1SP Tip #5+-
#19154 posted by negke [88.70.72.235] on 2010/09/01 13:35:39
Araivo / Monkey Rage by Jago. Great construction and attention to detail, casual gameplay. A bit too dark, though.
Quick Quake Q
#19155 posted by rj [86.0.165.149] on 2010/09/01 22:02:09
does the game look inside or outside pak files first?
say if you have two files with the same name, one in the pak, one out of it.. which normally gets read?
also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?
i'm sure i used to know this...
#19156 posted by [88.70.90.123] on 2010/09/01 22:09:13
Inside the pak. Pak1 overrides pak0.
#19157 posted by onetruepurple [89.77.120.196] on 2010/09/01 22:15:02
also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?
You mean like, Quoth's progs.dat in pak0 & pak1?
</snarkyass>
It's Confusing
#19158 posted by necros [99.227.131.204] on 2010/09/01 22:22:53
afaik, this is how it works:
if you are in id1, loose files override pak files.
if you are in a mod directory, pak files override loose files.
higher numbered pak files always override lower numbered ones.
i think.
like i said, it's confusing. -_-
#19159 posted by metlslime [159.153.4.50] on 2010/09/01 22:26:20
i think the search order is:
mod/pakfiles
mod/loose file
id1/pakfiles
id1/loose file
and the pakfiles in a directory are searched high to low numbers (9, then 8, then 7, etc.)
Once a file is found the search stops and it uses that file.
Coolio
#19160 posted by rj [86.0.165.149] on 2010/09/01 22:29:07
cheers. wanted to put some replacement sounds in id1; pak2 it is
Kawaiik
#19161 posted by Zwiffle [184.60.27.118] on 2010/09/02 18:16:57
Has this been posted before? Prometheus' adorable Quake art
http://androidarts.com/kawaiik/kaw...
Cool QTest1 Skins
#19162 posted by generic [67.233.192.136] on 2010/09/02 18:36:23
Thanks!
I've Been There Before...
#19163 posted by metlslime [159.153.4.50] on 2010/09/02 20:04:35
check out his whole site, he has tons of weird game concepts and sketches:
http://androidarts.com/
Plus a bunch related to old 8-bit games with his own take on the character designs:
http://androidarts.com/misc_games....
#19164 posted by necros [99.227.131.204] on 2010/09/02 21:00:58
i really like this paintover: http://androidarts.com/kawaiik/qua...
i always felt that angular bit at the bottom of the fiend's jaw was part of how the monster looked and not just the low polygons.
sadly, most hi res models or drawings of the fiend smooth out the jaw and make it round. it looks so much more badass this way instead. ^_^
#19165 posted by Zwiffle [184.60.27.118] on 2010/09/02 21:12:31
I much prefer the angular jaw too :)
And the more I look at it, the less sure I am that it is Prometheus, but instead I think it is someone whose work just looks a lot like Prometheus'. :( Can anyone verify?
Yeah Same Person \o/
#19166 posted by Zwiffle [184.60.27.118] on 2010/09/02 21:57:54
http://www.itchstudios.com/psg/
Great Cartoon Art!
#19167 posted by MadFox [84.26.187.83] on 2010/09/02 22:07:57
I got so passionated seeing his drawings, I modelled a new Q1 Serpent on trace of his skinfile.
Yeah
#19168 posted by ijed [190.22.81.119] on 2010/09/03 04:21:21
His stuff is great.
I like his concept of a Quake RTS (if that's what it is - don't remember well enough) with all the different factions.
Would be very hard to make though, imagine all the tough decisions to balance such a wide array and type of races.
Quake3 Player Models
#19169 posted by necros [99.227.131.204] on 2010/09/04 23:42:42
are there are sites where they still host all the q3 player models around? would be cool to find some authors who wouldn't mind them being converted to q1...
Necros
#19170 posted by nitin [124.168.207.194] on 2010/09/05 03:57:02
not that I know of. But if you can download the pk3s via google, they should have the txt files with hopefully still active email addresses.
Old Polycount Stuff
#19171 posted by Spirit [80.171.145.229] on 2010/09/05 10:01:57
http://ioquake3.org/extras/models/
#19172 posted by necros [99.227.131.204] on 2010/09/05 18:39:24
thanks although without any screenshots, it'll be a long time getting through that list. maybe too long, lol. :P
i suppose i could just get every one of them and load them all up in q3 at once. o.o
Good Site Spirit!
#19173 posted by MadFox [84.26.187.83] on 2010/09/05 23:28:08
I was really fond of Abe from OddWorld.
So I pasted it back to Quake1, can be a good laugh to see them ingame!
http://members.home.nl/gimli/q3q1a...
Dragonite
#19174 posted by MadFox [84.26.187.83] on 2010/09/05 23:35:28
I tried the Dragonite also, but Q3 models tend to have many vertices.
http://members.home.nl/gimli/drago...
Abe
#19175 posted by stevenaaus [110.20.42.243] on 2010/09/06 00:28:08
Like fragging jarjar blinks. Just be sure to include a quad and rl.
Argh! Help!
#19176 posted by Spirit [80.171.127.236] on 2010/09/06 11:59:07
You like php and sqlite? And Quake? I could really use some competent help with Quaddicted.com
Necros
#19177 posted by nitin [124.168.207.194] on 2010/09/06 12:48:43
what sort of models are you after? I have quite a few and can point you in the right direction.
For example, assuming you want these for quake, the Darkknight, Grimdemon and Magdalena models would fit right in and they have multiple skins you could try.
Nitin
#19178 posted by necros [99.227.131.204] on 2010/09/06 20:24:58
what sort of models are you after?
quality ones, really. :P i dumped a handful at a time into the baseq3 folder and just cycle through them in the player setup and most of them are pretty bad or outright unusable (usually they are characters from a show or something).
but the three you mentioned are really cool and the dark knight in particular could make a nice hknight/knight variant (especially with the banners on his back).
if you know which ones are good, off the top of your head, that would be helpful. :)
#19179 posted by Spirit [80.171.127.236] on 2010/09/06 20:34:18
Check http://quake.ingame.de/models/mode...
Thanks Spirit :)
#19180 posted by necros [99.227.131.204] on 2010/09/06 20:39:09
Hmmm
#19181 posted by necros [99.227.131.204] on 2010/09/06 20:42:42
after thinking about it.... it's maybe not such a great idea.
most of these would need to be re-animated anyway, and animating a split mesh is incredibly annoying because getting vertex weights down is a pain. you always forget one pair. :P
maybe q2 models instead... might be interesting to do a tech monsters vs demons or something.
Irresistible, I Know..,
#19182 posted by MadFox [84.26.187.83] on 2010/09/07 00:12:36
It's hard to minimize down the triangles to Q1 standards. I searched for something to compare dxf or 3ds files, but recompiling seemed to be the only way. And it's rather timeconsuming.
1200tris-1800verts stays the limit, but some models keep that range.
Necros
#19183 posted by nitin [124.168.207.194] on 2010/09/07 11:52:35
yeah I thought those three would take your fancy :)
If you're still keen on the idea, let me know and I will go through my q3 models and skins.
Nah
#19184 posted by necros [99.227.131.204] on 2010/09/07 18:58:49
i think i will scrap that idea for now. it seems to me to be way too much work for the results. :S
thanks though. :)
Abe..,
#19185 posted by MadFox [84.26.187.83] on 2010/09/07 19:52:00
get me out of here!
Necros
#19186 posted by nitin [124.148.168.212] on 2010/09/08 12:05:30
one other thing, not all q3 models necessarily have 3 separate meshes. For more flexibility of animation, some modellers have 1 mesh and 2 hidden meshes inside the big mesh. That could solve some of your problems.
Models
#19187 posted by generic [67.233.192.136] on 2010/09/08 13:50:25
How difficult is it to get Hexen II or Quake II-related game (e.g., Heretic II, Daikatana, etc.) models into Quake? Just asking.
#19188 posted by necros [99.227.131.204] on 2010/09/08 20:14:34
re: nitin
the real problem is that to preserve skinmapping, we need to actually cut the mesh itself up. this is the real issue with re-animating q3 models. (or any 3d model that uses anything more advanced than quake's planar mapping).
re: generic
original hexen2 models can be opened directly in qme. you just need to convert the skin to the quake palette so use quark4.07 to extract it in hexen2 model and then run it through photoshop or gimp and reimport the skin in qme.
for the expansion pack, something happened which makes those models not load in qme, so you have to run quark6, load the model there and then 'save as'. (don't forget to convert the skin).
for quake2, again in quark6, just do 'save as'.
#19189 posted by necros [99.227.131.204] on 2010/09/08 20:15:44
...so use quark4.07 to extract it in hexen2 mode and then...
Necros
#19190 posted by Preach [77.98.129.22] on 2010/09/08 20:56:07
You can animate the model first, and then cut up the skin as part of the export process. I look at exporting to .mdl like compiling to .bsp - it's something you might do often as you create something, but you don't edit the final format directly(except in limited ways).
#19191 posted by necros [99.227.131.204] on 2010/09/09 00:35:39
huh? if you're converting a model from md3 to mdl, you're only dealing with the exported product.
in order to do what you're saying would be re-merging all the vertices which will destroy uv information and require re-skinning it afterwards which is something i do not want to do.
Workflow
#19192 posted by Preach [77.98.129.22] on 2010/09/09 01:36:49
I would import the md3 into gmax directly, which preserves the mesh and the skin mapping. I would animate it in gmax as well. Then as required for testing, I'd export it to mdl (via a new md3 file).
Dedicated To Negke
#19193 posted by Spirit [80.171.163.234] on 2010/09/15 12:07:25
http://www.quaketastic.com/upload/...
You can convert those models very nicely with qwalk.
http://www.md2.sitters-electronics...
Accurate Depiction Of How I Feel Each Morning
#19194 posted by negke [88.70.229.191] on 2010/09/15 14:40:14
Especially After The Coffee
#19195 posted by negke [88.70.229.191] on 2010/09/15 14:45:40
WTF - Mish Mash Mod:
#19196 posted by RickyT23 [86.23.82.92] on 2010/09/15 23:16:50
http://www.youtube.com/watch?v=-5h...
Maybe you mostly know about this but here is a mod for Doom 2, which is meant to be a Quake 2 TC, but has some textures from Quake 1, some enemies from Quake 1 and has a cool midi-Metallica soundtrack.
Kindof awesome :)
Texture Collab?
#19197 posted by Zwiffle [66.170.5.18] on 2010/09/15 23:27:25
I know we all have tons of texture sets to use, but has anyone wanted to make a texture set? Would anyone be interested in a texture set collab, maybe aiming at something like 20 additional textures to either give a theme a little more support or to start a new theme? There's always room for more texture amirite?
Mish MashMod.
#19198 posted by Shambler [86.25.165.46] on 2010/09/15 23:34:13
Kinda awesome??
Kinda pile of fucking SAC.
#19199 posted by gb [89.27.240.80] on 2010/09/16 20:24:28
I made a lot of extra Rubicon textures for a chainmap Lardarse and me were working on. I can upload the wad, and others can make more?
Watermelon HeadShot !
#19200 posted by JPL [82.227.228.57] on 2010/09/17 13:36:59
http://fr.news.yahoo.com/54/201009...
Texture Sets
#19201 posted by Tronyn [205.200.221.122] on 2010/09/18 07:24:24
I remember trying to make one in 1998 and failing horribly, even by DARK FOREST standards. If you want random ideas though, an expanded "Black Cathedral" set would be sweet.
Colours Stolen From Func
#19202 posted by Spirit [80.171.154.36] on 2010/09/18 14:22:06
help me with css/html:
http://www.quaddicted.com/temp/fro... and http://www.quaddicted.com/temp/fro...
I use a horizontal navigation with ul/li. this is enclosed in a div. that div has a background-color defined (blue in this example). why isn't the whole area of the ul/li colored red now?
If someone has suggestions for a good color scheme I'd love to hear it. Must be dark background for Quake's screenshots and fit the pink logo (but not amplify the gayness...).
?
#19203 posted by necros [99.227.131.204] on 2010/09/18 21:38:23
are you changing the colour scheme spirit?
also, tronyn, what is black cathedral? like, just dark coloured bricks and such?
No
#19204 posted by onetruepurple [89.79.97.102] on 2010/09/18 21:43:21
Black Cathedral is hip2m2.bsp and its huge white bricks.
Personally I always found it quite a bit too sterile and bright for Quake :S
#19205 posted by necros [99.227.131.204] on 2010/09/18 22:08:24
that's a stupid name for it since they are white bricks. black cathedral makes me think of a cathedral made out of the dark rtgnosis blocks and bricks textures.
#19206 posted by metlslime [159.153.4.50] on 2010/09/18 22:12:25
i think they mean "black" in the "evil, satanic" sense, like Black Sabbath.
Oh Heh
#19207 posted by necros [99.227.131.204] on 2010/09/18 22:17:15
yeah, i guess. ^_^;
Spirit
#19208 posted by megaman [91.66.119.75] on 2010/09/19 11:28:21
floats don't extend their parent container.
Hmm
#19209 posted by nonentity [188.223.82.21] on 2010/09/19 14:54:16
So...
This California game law thing?
Is that just age restrictions/ratings on games or is there something I'm missing?
#19210 posted by Zwiffle [97.87.57.94] on 2010/09/19 16:53:09
My understanding of the game law says that it's illegal to sell violent games (MA+ in the states) to children/teens under 18. Like restricting young people from watching very violent movies, or porn. Perhaps I'm missing something too.
Black Cathedral
#19211 posted by ericw [198.166.8.65] on 2010/09/19 22:29:38
sounds like a cool theme. It makes me think of black bricks too, maybe with lots of lava or blood pools for contrast.
Some random pics:
http://rlv.zcache.com/black_brick_...
http://www.formidablephotography.c...
http://durian.blender.org/wp-conte... (except this has brown stone)
http://magiccards.info/scans/en/al...
Are there any texture sets like this? I seem to remember playing a speedmap a few years ago with a similar black brick / lava theme, but I can't remember what it was.
#19212 posted by meTch [99.30.124.238] on 2010/09/20 00:54:51
that magic card one is some exceptional badassery
Black Cathedral
#19213 posted by Tronyn [205.200.214.145] on 2010/09/20 03:51:39
I liked the unusual look / colour scheme of this map (white/blue/gold/red), and I thought that the theme had lots of room for expansion (with trim/bricks/metal/wood recombined in new ways, like in the supplementary idbase or metal textures that maps like biff's q1sps use), plus all kinds of symbols/gargoyles/designs/shapes could be added. On the other hand, maybe a darker, dirtier look would fit Quake better. Or some combination of the two - a bright, clean facade, but crubmling, dirty, almost kingpin-like decay and corruption beneath that (especially in secret passageways and chambers) - kind of like the institution of the church itself actually (anyone see Dawkins brief anti-pope speech?).
I Thought It Was A Great Texture Set
#19214 posted by nitin [202.161.26.180] on 2010/09/20 06:12:00
personally.
#19215 posted by Spirit [80.171.159.87] on 2010/09/20 08:39:06
There is a Q3 (or at least Quake Live) map called Black Cathedral that looks amazing.
#19216 posted by necros [99.227.131.204] on 2010/09/20 19:19:20
http://www.youtube.com/watch?v=aBR... ?
looks pretty cool from the video
#19217 posted by Spirit [80.171.52.233] on 2010/09/20 21:29:45
Yeah, that one. It is gorgeous. Looks like a Painkiller map.
Hmm
#19218 posted by nonentity [188.223.82.21] on 2010/09/20 22:30:57
Ow. My speakers.
There's a new tourney map in QL too with a similar style (I don't think that's it, altho I'll admit I have only seem it with flat colour textures ;)
Scale
#19219 posted by nitin [202.161.26.180] on 2010/09/21 00:48:23
looks way off but otherwise does look cool.
DMSP
#19220 posted by Baker [99.89.252.23] on 2010/09/22 09:31:32
My understanding is that the DMSP mod by Aardappel is open source and the source is out there somewhere.
Anyone know where I can find the qc source file?
DMSP is a really neat experience.
Plan B is that SuperDuperQuake seems to use dmsp.qc but I'd prefer the straight up original rather than to trying to figure out if anything unwanted changed.
Mike Phillips On Facebook
#19221 posted by Zwiffle [97.87.57.94] on 2010/09/22 15:12:30
If you are friends with Biff on Facebook, have you been receiving obvious spam from his account on your walls lately? It seems our poor Biff's Facebook account has been hacked. Anyway we can report this to Facebook or do we just have to un-friend Biff?
20 Brush Mapping Contest
#19222 posted by onetruepurple [89.79.97.102] on 2010/09/22 15:57:33
http://www.leveldesign.nl/viewforu...
wtf? :D
Spirit You Imposter!
#19223 posted by Spirit [80.171.128.94] on 2010/09/22 16:13:08
Nice, I am definitely in as long as they do not make it more brushes. So far it vastly favours Q3 (and other more advanced engines) though.
Cool, But
#19224 posted by negke [88.70.61.230] on 2010/09/22 16:31:06
Probably near-impossible to make anything decent with so few brushes. 100b was hard already.
Well, It Happened Before
#19225 posted by onetruepurple [89.79.97.102] on 2010/09/22 16:46:28
http://www.chaosquake.de/files/con...
Ah, I Remember Those
#19226 posted by negke [88.70.61.230] on 2010/09/22 16:59:00
But then, Q3's patches are a huge plus.
Wad Deduper
#19227 posted by jt_ [68.42.226.192] on 2010/09/22 18:24:25
Not long ago I read about (either here or at inside3d, can't find it now) a program that go through wads and remove duplicate textures. Anyone recall the name of it and where I could download it from?
Funny? Almost. Relevent? Nearly.
#19228 posted by starbuck [217.41.45.253] on 2010/09/22 19:02:26
http://www.kontraband.com/videos/2...
#19229 posted by metlslime [159.153.4.50] on 2010/09/22 20:51:26
Interesting discussion of "Choose Your Own Adventure" books, regarding the game design and book design elements of them:
http://samizdat.cc/cyoa/
#19230 posted by Spirit [80.171.128.94] on 2010/09/22 22:10:46
A very interesting article about how Chewbacca came to be. It is less nerdgasm but an actual look how a character/design gets inspired and changed during the process.
http://binarybonsai.com/2010/09/18...
I Lost
#19231 posted by ijed [216.241.20.2] on 2010/09/23 14:48:46
All my Fighting Fantasy books - seems my Dad chucked them out.
Good article.
Chewie
#19232 posted by Kinn [86.156.163.109] on 2010/09/23 22:27:22
A very interesting article about how Chewbacca came to be. It is less nerdgasm but an actual look how a character/design gets inspired and changed during the process.
Cheers, that was pretty interesting. I particularly liked how Chewbacca's design basically boiled down to:
Lucas: "Fuck it, just copy this drawing I found in a sci-fi magazine...but without the tits."
Dmsp
#19233 posted by stevenaaus [110.20.50.225] on 2010/09/24 10:52:33
is pretty cool. Have you tried mailing Fat Controller rob-at-breakthinktank-com ? A programmable map sequence would be good, or perhaps you can do it already.
Not Gonna Post In 'console Games'
#19234 posted by Drew [65.92.161.73] on 2010/09/24 23:08:39
but if I had to buy one fairly new xbox 360 game, what should it be?
besides tetris evolution
#19235 posted by Zwiffle [184.60.27.118] on 2010/09/25 00:07:29
Uhh what do you want that you don't already have?
Err
#19236 posted by DaZ [78.147.101.113] on 2010/09/25 01:58:44
A few I played on pc that were good,
Mass Effect 2
Modern Warfare 2
Dragon Age : Something?
GTA4
I played some cool motor-bike stunt/physics type game that my brother got off the Xbox Live market place, no idea what it was called but it was awesome!
Hahah I Don't Know
#19237 posted by Drew [65.92.161.73] on 2010/09/25 07:26:48
like, your favourite game on xbox from the last year or two.
I only have bioshock, dead space and Brutal legend.
#19238 posted by Zwiffle [97.87.57.94] on 2010/09/25 08:14:14
My favorite game on Xbox is SSF4. There are no other 'favorite' games of mine, xbox sucks, if you can get something on PC do so.
ZING!
#19239 posted by Drew [65.92.161.73] on 2010/09/25 14:41:47
thanks for your suggestion.
Oh
#19240 posted by Drew [65.92.161.73] on 2010/09/25 14:59:58
and thanks DaZ
Out Of Speedmapping Threath
#19241 posted by Trinca [95.93.60.119] on 2010/09/25 22:18:35
SleepwalkR I don't give a fuck if you stop it or not, you want to start a flame war and I will not give it to you, I have a full proper life and don’t have time for you.
I will put this pack together because I care for this game and for some people in here, for your information you are know in my ignore list!
I will not respond anymore to you
Hmm
#19242 posted by nonentity [188.223.82.21] on 2010/09/25 22:52:10
Could you... I dunno... Not have responded to him that time?
You know, rather than clearly attempting to start a flame war in GA as a means of garnering attention to yourself as some fucked up form of self validation. Again.
Also hypocrite.
Trinca
#19243 posted by SleepwalkR [85.177.88.154] on 2010/09/25 23:17:21
I'm not trying to start a flame war. My message is simple and I'll assume that everyone agrees with me: This community is not a place for racists like you. People like you cannot be tolerated, not here or anywhere, even if you were the best mapper in the world.
I refuse to ignore you, because obviously, you are not going away (not longer than a couple months anyway). And until everyone tells me to shut up, I'll keep asking you to get the fuck out of here. Leave us alone please. I'm sure there are plenty of internet forums for racists and homophobes out there, so why don't you go there.
Addendum
#19244 posted by SleepwalkR [85.177.88.154] on 2010/09/25 23:18:13
If you're having such a "proper full life", why do you keep getting into arguments and ragequit all the time?
The Day Metlslime Say Me To Leave I Leave!!!
#19245 posted by Trinca [95.93.60.119] on 2010/09/25 23:50:13
No not everyone agrees with you, you have some supporters like nonentity, Spirit and some more two or 3...
congratulation’s!!!
this is a mapping community, not the things you said:
" This community is not a place for racists like you. People like you cannot be tolerated"
I'm what I want if you don't like, shoot your self-peace of shit nobody needs you...
In last years, and all time I have contribute much more then you... I appeal to mapping you appeal discussion... again I ask what people of a mapping channel needs?
My personal opinions are MINE, I have enough age to like whoever I want.
I dont come here to talk about my racism... I come to map.
You come to piss up people...
metlslime is a nice guy and if he wants I respect is decision.
OMG...
#19246 posted by JPL [79.140.208.123] on 2010/09/25 23:53:29
... yet another drama... :P
Hmm
#19247 posted by nonentity [188.223.82.21] on 2010/09/26 00:15:48
Right Trinca. From the top;
Actually, I'm pretty sure the majority agrees with Sleep here. Obviously myself and spirit. And those one or two others you mention would (I assume) be the other people who complained about your attitude in the speedmap thread (ie, necros and rickyt. Oh, and rj). And then all the people you've offended on here and in #tf previously (ie, the majority of people on here or in #tf).
So... My question is, who exactly supports you here? Who agrees with your immature attitude and your bigotted comments? Seriously. Who?
(And please, try to actually respond to the question rather than just spouting off a load of un-thought-out ranting. Again.)
this is a mapping community, not the things you said:
Sorry? Are you saying that this _is_ a place for racism and homophobia? 'Cos I ain't backing that shit. Yeh, it's primarily a mapping community, but that doesn't mean we have to tolerate anyone just because they make a map. Some things are just wrong. Like bigotted prejudice.
In last years, and all time I have contribute much more then you... I appeal to mapping you appeal discussion... again I ask what people of a mapping channel needs?
Yeh... That's not actually true tho is it. Sleep as released a fair few maps in the past of very high quality. These days he helps maintain the SDL port of fitzquake. So yeh, he has contributed a lot more than you.
And discussion is part of valid contribution. Posting insightful, intelligent comments helps foster a community, promote new ideas and generally makes this a more pleasant place.
You on the other hand merely drama whore, post racist abuse and fail miserably to carry out civilised conversations.
So what does a mapping forum (not channel, you're banned from that remember) need more? I'd say Sleepwalkr thanks.
Yes, your personal opinions are yours. Well done. Doesn't mean we have to tolerate them. Still archaic and distasteful.
And you clearly don't come here to map, partly because you could just map and post here if that were the case, but mostly because...
well... you're stuck in a lifeless marriage and starved of sex, you have 3 children who make your life hell, I'm gonna assume a dead end job and generally miserable about how fucking much you have bollocks'd up your life and how you wanted so much more when you were young. So you drink to feel better and come on here to try and get some fucking attention. It is after all one of the few bits of your life remaining that allows you to feel any kind of validation.
Grow up or fuck off and stay off. Your choice.
And don't hide behind metl, he's far too nice and done far to much for us all to be treated as some kind of excuse for your behaviour.
Repeat; Your choice.
Right
#19248 posted by SleepwalkR [85.177.88.154] on 2010/09/26 00:17:53
The thing is, your contributions to the mapping community do not outweigh the things you have said. And if your opinions are yours alone, why did you not keep them to yourself? Sure you can be a racist, but you can't do it here, or at least not without me asking you to leave, again and again.
And yeah, leave it to metlslime, you coward. Take responsibility for your actions and go away.
#19249 posted by trinca [95.93.60.119] on 2010/09/26 00:20:34
did i talk anything lately about racism? I don’t think so...
Why mention it again? I think you guys want me to, to start another flame war to put people agains't me... but you will not have luck...
Yes I have some people that like me, but I will give you the pleasure to say who!
No
#19250 posted by SleepwalkR [85.177.88.154] on 2010/09/26 00:23:16
I'd rather not hear any more from you, to be honest, racism or else. You cannot take anything back or make it good just by being a silent racist. Btw, how about a real answer to what nonentity wrote?
Also, I have a formula to hear cancer, but I will not give you the pleasure to use it, neener, neener! Christ.
#19251 posted by [95.93.60.119] on 2010/09/26 00:25:27
you wish SleepwalkR, but if the fact that I'm here bothers you, then I will stay here forever darling...
untill death us part!!!
Oh Yeah?
#19252 posted by SleepwalkR [85.177.88.154] on 2010/09/26 00:32:24
#19253 posted by necros [99.227.131.204] on 2010/09/26 00:32:35
now you just sound like you're trolling.
Hmm
#19254 posted by nonentity [188.223.82.21] on 2010/09/26 00:34:51
Actually, you not being able to name anyone who likes you gives me far more pleasure. Because I know you're aware that no-one does.
And yeh, like necros said, you're just trolling now. Fuck off.
Oh Man
#19255 posted by Tronyn [205.200.214.145] on 2010/09/26 00:41:04
Trinca man can't you just map in peace? You're improving in skill, I don't get the racism shit (though I have no idea of the original context). I think people should be fine to hold vile disgusting views, but I also think we need a strong effort to educate people out of those views. I don't understand how someone smart enough to make a Quake map can be a racist, and I'm serious. I'm not talking about PC ideas that all people are equal I'm saying the scientific fact that there's way more variation within "races" of humans than between then.
That said I enjoy the fact that the argument came up in this talk, as SleepWalkr said, "your contributions to the mapping community do not outweigh the things you have said." This was always my argument against people I considered arrogant asses even if their maps were good (CZG, Elek, etc) and all of my own assholeness has been based on a persecution complex view- of which I'm quite self-aware - Trinca you could learn from this!
Actually I'm glad both of those guys mapped, their maps DID outweigh their personalities - but if you want to spew racist shit you better make the best Q1SP ever to be given respect on here!
#19256 posted by trinca [95.93.60.119] on 2010/09/26 00:42:49
#19255 posted by Tronyn [205.200.214.145] on 2010/09/26 00:41:04
Trinca man can't you just map in peace?
I-m tgrying to... but these two dont STFU
Come On Trinca
#19257 posted by SleepwalkR [85.177.88.154] on 2010/09/26 01:04:34
Make a bit more of an effort! This is not intellectually stimulating at all!
#19258 posted by onetruepurple [89.79.97.102] on 2010/09/26 01:19:23
Make a bit more of an effort! This is not intellectually stimulating at all!
This made me think of this image. Read it as if Spiderman was SleepwalkR and Wolverine was Trinca.
That Pic
#19259 posted by Zwiffle [97.87.57.94] on 2010/09/26 02:13:54
makes it seem that SleepwalkR was the homophobe :(
#19260 posted by Spirit [80.171.84.80] on 2010/09/26 09:05:17
I am not telling anyone to leave. I can tolerate if people have radically different opinions.
Trinca has repeatedly insulted me and almost everyone on this board. I can still tolerate that but I lost my respect.
I can understand SleepwalkR is bit more radical, after all this was the 6th(?) time Trinca went on a rampage and judging by the insultometer by far the worst.
There once was a mapper boy who was bored as he sat on the pc browsing the internets. To amuse himself he took a great breath and sang out, "Roulf! Roulf! You faggot nigger nazis! I QUIT!"
The mappers came rushing to make him stay. But when they had posted their condolences, he was already back. The boy laughed at the sight of their angry faces.
"Don't cry 'I QUIT', mapper boy," said the mappers, "when you come back shortly after!" They went grumbling back.
Later, the boy sang out again, "Roulf! Roulf! Fuck of stupid bitches STFU!! I QUIT!" To his naughty delight, he watched the mappers care again.
When the mappers saw him return they sternly said, "Save your quitting for when there is really something wrong! Don't cry 'roulf' when there is NO roulf!"
But the boy just grinned and watched them go grumbling once more.
Later, he saw a REAL roulf problem about his attitude. Alarmed, he leaped to his feet and sang out as loudly as he could, "ROULF! FAGS! I QUIT!"
But the mappers knew he was trying to fool them again, and so they didn't care.
At sunset, everyone wondered why the mapper boy hadn't returned. They went to find the boy. They found him weeping.
"I have feelings too. Why are you all so mean! You fucking nazi basterds nigger fucks."
#19261 posted by rj [86.0.165.149] on 2010/09/26 17:21:23
I-m tgrying to... but these two dont STFU
you're not trying very hard are you.. click the X button up there --^ and open your editor.
#19247
#19262 posted by rj [86.0.165.149] on 2010/09/26 17:22:19
that was raw.
DRAMA!!!!
#19263 posted by Shambler [86.25.164.123] on 2010/09/26 18:59:31
Haven't read it all but I like Trinca because 1. He maps occasionally and 2. More importantly he is obnoxious and brings the beef. Ever since scampie got prescribed valium, Willem and nnnttt got locked in seperate rooms, and Ricky grew out of diapers, the beef content has been lower than a Big Mac here.
I vote keep Trinca, but also keep telling him to fuck off :)
Also, how can he be racist, he's a bloody foreigner already....
#19264 posted by Trinca [95.93.60.119] on 2010/09/26 19:06:07
Shambler five words
I Fucking love you bitch
Me To Concur...
#19265 posted by JPL [79.140.208.123] on 2010/09/26 19:27:06
... I cannot blame people that makes me laughing so much !
It's Like A Romcom
#19266 posted by ijed [190.22.100.222] on 2010/09/26 20:17:19
Adversity, struggle, but it all ends in love.
<-- Cheers Assholes
#19267 posted by SleepwalkR [85.177.88.135] on 2010/09/26 23:33:19
Next on func: Beef for everyone! Rapists and child molesters welcome!
#19268 posted by [95.93.60.119] on 2010/09/27 00:15:48
SleepwalkR don't forget that I have two kids... the only kid I want to molest is you my dear...
I can be many things but not those to for sure :p
You Know
#19269 posted by Tronyn [205.200.214.145] on 2010/09/27 00:25:08
this is all pretty awesome in its own special way.
Why Did I Read This?
#19270 posted by MadFox [84.26.187.83] on 2010/09/27 00:30:37
instead of killing time, they're killing eachother..,
is my mapsupport enough to say
"auwch!".
too often you killed me with this sarcasm too kill me again, menelouch!
I Wasn't Talking About You Specifically
#19271 posted by SleepwalkR [78.52.100.242] on 2010/09/27 06:36:10
But I'll explain: If we welcome racists and bigots, why not rapists and child molesters too. See, it's not that hard.
Um.
#19272 posted by pjw [96.42.24.247] on 2010/09/27 17:36:54
Hyperbole and flaming on the internet aside, you're sort of doing an apples and oranges thing there.
Not that I'm a big fan of racism or bigotry, but do you realize that there's a difference between:
a) holding stupid/annoying beliefs and shitting them out on a message board, and
b) raping people?
One of those two things gets you thrown in real-world, fuck-you-in-the-ass prison. The other one makes people realize that you are an idiot and results in fewer invitations to receptions, soirees, and bridal showers.
Not that either of them makes you a shiny human being, but perhaps you should dial it down a notch?
#19273 posted by Trinca [194.65.24.228] on 2010/09/27 18:11:04
One of these days if I'm with the mood I will properly explain what I ment some time ago, that made all this shity talk that keep going and going...
1º If I´m a fucking brutal racist guy,how is my best friend a nigger? doesn't fit right?
2º someday when I have time to make a proper text with no errors (as you guys know english is not my strong Language) I will explain what I ment and I did... but people just filter what they want.
Anyway going to make more brushes in my speedymappy because in the main reason that I'm in here not to make love or friends...
Real friends are in real life, in here are just some nice people to have some fun in mapping and playing, and talk fun crap sometimes (isn't that right shamby darling?)
It's Offensive To Refer To Black People As
#19274 posted by RickyT23 [86.142.195.34] on 2010/09/27 18:24:06
niggers. Although a black person can get away with refering to another black person as "nigguh", this is actually something completely different.
So Trinca - he's not so bad really, but he aint P.C.
Hmm
#19275 posted by nonentity [188.223.82.21] on 2010/09/27 18:29:53
What is this I don't even?
1) AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH... HAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHA AHAHAHAHAHAHAHAHAHAHAHAHA HA HAHA HA.
Yeh, not only is that clearly a lie, it's also possibly the most common defense used by racists to try and disguise their opinions. And you still manage to use a racist insult to describe your imaginary friend. Do you call him a nigger to his invisible face? (note, _a_ nigger. not my nigger, not just nigger, but _a_ nigger).
Oh, and even if that were true, then you would still be a racist by dint of treating your 'friend' as different from all those other n****s. He is Paul (or whatever), they're all just niggers. You'd be amazed how often that can occur.
Not that your 'friend' exists anyway.
2) Yeh, seriously, we obviously took 'nigger loving faggots' out of context... There was some lovely, friendly manner that it was meant in... Care to explain that one to me? Rather than just continuing to make up vague unexplained bullshit ('people like me', 'I'm not racist but I can't explain why', 'I'm not a badger felating, whore spawned, shit brained, moronic cunt').
Oh. And Sham doesn't like you. He just finds flame wars entertaining because he's like that. He still wanted us to tell you to fuck off.
Speaking of which;
Fuck off you ignorant, racist piece of vermin excrement.
Neg|uh
#19276 posted by Spirit [80.171.97.222] on 2010/09/27 18:57:18
/facepalm
#19277 posted by necros [99.227.131.204] on 2010/09/27 19:12:26
where's picard and his facepalm. it's times like this i wish func could display images directly.
#19278 posted by neggers [88.70.237.49] on 2010/09/27 19:42:27
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#19279 posted by Trinca [95.93.60.119] on 2010/09/27 19:47:39
nonentity to you I dont need to justify nothing GO FUCK YOU stupid fuck...
Scampie at least become a man in the years you still a asshole...
#19280 posted by Trinca [95.93.60.119] on 2010/09/27 19:56:08
I'm still thinking with one is more retarded you or SleepwalkR but I think you beet him large...
Poor asshole that have nothing to do in life and spent all time in internet writing lots of lines in a stupid issue... get a life?
leave home, go work, get a women... I think you life is inside the internet.
#19247 for your information I didn't even read this post you wrote... (yes I have more things to do in life...)
Mmmm Rape.
#19281 posted by Shambler [86.25.222.92] on 2010/09/27 19:56:12
Fun for all the family.
Pwj
#19282 posted by SleepwalkR [85.179.23.255] on 2010/09/27 21:07:18
Yes. I realize that. But you know, I don't want to have anything to do with either, racists or rapists, even though rapists are worse. Oh, and btw if being racist gets you socially ostracized, why aren't there more people here trying to get Trinca off this board?
Oh, and Trinca, why don't you take 15 mins out of your busy schedule and try to explain your actions? But I guess you can't, and not just because english isn't your strong suit.
#19283 posted by [95.93.60.119] on 2010/09/27 21:19:58
SleepwalkR my wife is working and I'm alone with kids... make dinner, makee bath to then but I promiss when I have a time I will do it if is you request and u did nicely!!!
P.s-> guess I wasn't mistake...about who is worse...
Hmm
#19284 posted by nonentity [188.223.82.21] on 2010/09/27 22:26:06
So, you specifically reference the post where I was most brutal and say you didn't read it? Lawl right. Whatever.
And yeh, I'm retarded. Because I'm the one who refuses to read. Damn right.
As for my personal life? I have a nice flat, I've got a job I enjoy and while I admit I'm single, I actually kinda enjoy it, variety being the spice of life and all. That and frankly I don't think I'm in a good place for a relationship atm and I really wouldn't want to be in one for the sake of it, that's how you end up 10 years down the line feeling trapped in your life (might sound familiar to you).
Oh, and the hypocrisy in Poor asshole that have nothing to do in life and spent all time in internet writing lots of lines in a stupid issue... is amazing (that means it applies to you as much if not more than it applies to me, note the continual return to this board and the insta-response to all posts.
I mean, yeh, sorry, you really cut me, I'm now devastated by your accurate depiction. No, wait, hang on, still;
Fuck off.
Hmm
#19285 posted by nonentity [188.223.82.21] on 2010/09/27 22:27:41
Oh, and since you didn't read it, I'll recap the key point for you Trinca:
And you clearly don't come here to map, partly because you could just map and post here if that were the case, but mostly because...
well... you're stuck in a lifeless marriage and starved of sex, you have 3 children who make your life hell, I'm gonna assume a dead end job and generally miserable about how fucking much you have bollocks'd up your life and how you wanted so much more when you were young. So you drink to feel better and come on here to try and get some fucking attention. It is after all one of the few bits of your life remaining that allows you to feel any kind of validation.
Grow up or fuck off and stay off. Your choice.
Fuck It
#19286 posted by Trinca [95.93.60.119] on 2010/09/27 23:19:28
Ok, long time ago we were talking about something about emigration and honestly I don’t know why… guess I was in a bad day (not anyone in here fault) talk got more and more elaborate and some guys piss me off and I turn nuts!
When I’m pissed I say a lot of crap, people that know me already know, you guys are not my friends so(not know me at all)is my way of be (sorry for that)and I know I exaggerate in the things I said…
I said kill all nigger…
Hitler should return
e.t.c.
My really opinion is:
About emigration(the racist part) I’m very concerned, Portugal is a country that have lots of emigrated people all over the world but we help building societies, we are not criminals. And yes I think people should stop emigration from Arabs countrys and Africa because most of the social problems are caused by then and I care for my children and I want then to grow up like I did playing safely in the streets and this is not a reality in Portugal and in many country’s of Europe , Portuguese crime is 90% caused from people that are not Portuguese…
Do you guys saw the news in france? Burned cars and stuff… what will be France in 30 years? With more emigration people then Frances?
What I wish is more control in borders in Europe to safe our sons that will pay the build of all this traffic of people from 3º world.
No I don’t like faggets I think is not natural, but I know some and I respect then, never made fun of anyone, but I’ll be lying if I say that don’t make me feel sick.
What is said I can’t take it, but these are my honest words… I don’t want to beg forgive to anyone I JUST WANT TO MAP FOR THE GAME I LOVE, the rest… just don’t chat with me, I will just chat for mapping that is the main reason I’m here!
P.S.->Nonentity I have a nice job, I make accounting I know is same shit all day, but nobody pisses me up and I can use internet all day for a nice payment, about real life at home, is not easy to have two small children this I can assure you but I don’t go back a single day because my love for then is unconditional, is not an easy life but was the one I choose and I don’t regret it, someday when u get older you might understand it . I can go out to get drunk with friends my wife don’t piss me up, and I go from time to times but we we get older and things are not the same anymore.
P.S.2-> Let’s stop the crap, I don’t want to chat I just want to map, can you guys keep quiet?
P.S.3-> I don’t give a shit if I lost respect of Spirit as he said, he is not my REAL FRIEND just a dude I meet from internet, I never meant to offend him still think he is a nice guy, but like I over react he is doing the same in this case at the moment, it’s is choice I can’t force anyone to like me.
Anyway hate or love, just leave alone the func_board, I will not bother anyone. If still want to keep pushing the button, then do it! But I will keep the track on maps because is the only game I like to Play.
Blé 1 hour to write this... my English is really crapy, I vote for English and Portuguese languages!
#19287 posted by Trinca [95.93.60.119] on 2010/09/27 23:22:23
know I have some speedmap to finish
Trinca
#19288 posted by nitin [203.158.33.129] on 2010/09/28 01:12:53
you do realise nobody is stopping you from mapping except your own posts every 2 min? If you want to map, map. It's really that simple. At the moment you are trying to defend your opinions very unsuccessfully.
#19289 posted by Trinca [95.93.60.119] on 2010/09/28 01:15:18
NO, I just finish one map :p
Errrr.
#19290 posted by Shambler [86.25.222.92] on 2010/09/29 15:18:55
Quake doesn't install on my new Win 7 / 64 bit pc. Gives me some grumbling crap about the 64 bit aspect. WTF?
Weird
#19291 posted by RickyT23 [86.142.195.34] on 2010/09/29 15:23:53
Are you using a disc? Or are you using a downloaded file? I got the installation file from idsofware's website, and it installed fine on my PC.
Im using the same OS as you :)
One option that might work, and one that will work:
Right click on the setup file and click "troubleshoot compatibility" - follow instructions and try and run it in compatibility mode for an older OS.
OR:
Install the program onto a different machine, then copy the root /quake/ directory straight onto your HDD via a USB memory stick or whatever.
The second suggestion WILL work.
Shamb
#19292 posted by DaZ [92.26.173.117] on 2010/09/29 15:54:22
Can you give some info about how well newer games run on your new rig? I'm going to be upgrading somewhen in the next few months and would be interested in how well things run. You went with the i3 right?
Daz.
#19293 posted by Shambler [86.25.222.92] on 2010/09/29 15:58:43
I will be doing, aye. But Jago recommended the rig and he is a fussy snobby cunt so it should probably be pretty good. Also Choado has got the same one and is reporting Crysis being pretty pimp on it.
#19294 posted by Spirit [80.171.152.176] on 2010/09/29 15:59:11
http://mhquake.blogspot.com/p/inst...
Quake Install
#19295 posted by negke [88.70.61.138] on 2010/09/29 16:00:42
Or just fucking warez it.
QuakeSpasm Is 64bit Compatible
#19296 posted by SleepwalkR [85.179.3.213] on 2010/09/29 18:17:12
#19297 posted by necros [99.227.131.204] on 2010/09/29 19:14:01
my cd didn't have problems with w7 but try running setup.exe from cdrom:\Install\setup.exe instead of the setup.exe in the root folder of the cd.
i've noticed some older games like ST:elite force have splash screen/autorun executables that can't run on a 64bit system, but the actual installer can so the trick is to find them somewhere on the CDs and run them directly.
#19298 posted by metlslime [159.153.4.50] on 2010/09/29 20:09:49
isn't there also an "install.bat" on the disk?
#19299 posted by necros [99.227.131.204] on 2010/09/29 21:08:35
yeah, i didn't bother checking as i assumed it just ran the autorun executable (i figured it was for OSes that didn't have autorun or whatever since the game is ancient in terms of OSes).
#19300 posted by Spirit [94.246.127.51] on 2010/09/29 21:26:26
i really want to compile a List of the different quake install media and how to install them some day
and for everyone's amusement here is what the german android auto complete wanted me to write :
i Realos Santa to Compiler a List offen the Differenz Quäker installiert Media and how Tor installiert them sonst day
Thanks.
#19301 posted by Shambler [86.25.222.92] on 2010/09/29 23:20:01
Just copied it over.
Saw This Clip Linked On Sam Harris' Web Site
#19302 posted by Tronyn [205.200.214.145] on 2010/09/29 23:29:32
http://downloads.cbn.com/cbnnewspl...
this seems to be a level-headed assessment of the social problems of France at the moment.
#19303 posted by Trinca [95.93.60.119] on 2010/09/30 00:38:35
wait untill 2050 they will own France...
French people have 2 kids max
Arabs have 8 :)
can you guess who will win elections in 2050?
If they live like western people respecting the way of our life... but they don't :(
Anyway I'm just comment with no evil, calm down :\
Hmm
#19304 posted by nonentity [188.223.82.21] on 2010/09/30 01:26:52
Not that stigmatisation and fear mongering cause ghetto-isation and therefore become a self fulfilling prophecy.
There's also a certain poetic justice in the historically exploitative complaining about exploitation of their resources.
And surely the logical conclusion to increased immigration (given the obvious* right of individuals to choose where they wish to live and to seek to better their own existence) is to promote measures to increase intergration and thereby increase the quality of life for all.
*If anyone wishes to argue the inherent rightlessness of man you may do so, however, I am attempting to take a pragmatic approach and move beyond purely animal instinctualism.
As Long As
#19305 posted by ijed [190.22.83.236] on 2010/09/30 02:25:39
Nobody is another colour I don't mind who they are.
Geez
#19306 posted by nitin [203.202.43.53] on 2010/09/30 02:45:24
this board is soundling increasingly like the political debate in Aus at the moment. I get enough of that in the news thank you very much :)
Really, though, immigration (or as in Aus, the increase asylum seekers) is not a problem. What is a obviously a problem is illegal immigrants. The focus needs to just move from stupid fear mongering of immigrants taking over a country (unlikely to happen anyway considering the persecution they are subjected to by some of the locals) to properly directed policy at the real, more difficult to combat, issue.
And I Get Enough Aussie Politics From People I Follow On Twitter...
#19307 posted by mwh [202.124.96.158] on 2010/09/30 03:55:16
The boats! The boats!
I'm Not An American
#19308 posted by Tronyn [205.200.214.145] on 2010/09/30 04:39:41
so their craziness over illegal immigration is pretty crazy to me; people are going to move to where there are jobs and a better economic situation, that makes sense, thats how the vast majority of AMERICANS (and CANADIANS) got to North America, immigration is a natural phenomenon in human populations. My only problem is when people, whatever ethnicity they are or language they speak, bring with them a political identity which trumps their loyalty to the country they have come to. Fundamentalist Muslims seem to have this tendency. It's not racist to attack a set of ideas such as Islam; ahem Trinca not all Arabs are Muslims (far from it) nor are all Muslims Arabs. I wouldn't want Christian fundamentalists who don't believe in science, civil liberties, women's rights or free speech exerting a huge amount of political power over my secular democracy and the same goes for Muslim fundamentalists.
Tronyn / Trinca
#19309 posted by JPL [82.227.228.57] on 2010/09/30 10:06:48
Just to enlight the discussion, I am pretty sure the vast majority of the people that immigrates to Europe thought their life will be better. They all hope for a better life, with a job, a car, a house, school for kids, etc.. etc.. all what the "modern" life-style can offer and what they do not have in their own country.
But actually we already do not have enough jobs for our citizens, we already have our poor people to support, etc... so for immigrants, it is even harder to get a job, etc... unless you have a really specific skill that can be used by a company.
I guess immigrants have an "Eldorado" ideal view of Europe (particularly Africans), while I think they should rather try to enhanced their own situation in their own country (I have to admit it is quite hard sometimes for many reasons: ie. political, social, etc.. etc...)
What makes me really angry actually, is when people come to my country, and ask for government subsidies, denying our life-style, not respecting our laws, etc. etc.. Hopefully, this is only a minority over the amount of people that immigrates... though... it depends of the former country they come from (North african are particularly disrespectful on that point).
And when we criticize this minority, finger-pointing them saying they have not only rights but also duties, we are charged as racist...
So yes, I am racist: I don't have any respect to people that do not respect my country, my laws, my way of life. I cannot imagine myself moving to another country and not respecting the host country laws. To precise: I am racist on morons.
So back to Trinca's point of view, I clearly understand what is his feeling, I have almost the same point of view, I just make a clear difference in between respectful immigrants and the minority of morons that causes troubles. This last category should be pushed out of our country.
#19310 posted by Trinca [194.65.24.228] on 2010/09/30 10:24:12
I really think this way JPL, the day I was flamed I intend to piss other people in here... yes I’m a moron sometimes :p
I just want a good life for my kids, hope this can be possible in the future!
I remember Spirit say in #tf is you don’t stop I will stop talking to you, LOL I provoke whim more :\ I'm a nasty bitch
So It Is Just A Matter Of...
#19311 posted by JPL [82.227.228.57] on 2010/09/30 10:51:41
... being politically correct ;)
#19312 posted by Trinca [194.65.24.228] on 2010/09/30 11:09:41
No, you just have a good way of be ;)
I'm a nasty radical Portuguese
JPL
#19313 posted by Spirit [80.171.20.45] on 2010/09/30 11:11:08
You seem to be confused what racism is. http://en.wikipedia.org/wiki/Racis... might be a start.
Rasicm, Patriotism Or Xenophobia?
#19314 posted by RickyT23 [86.142.195.34] on 2010/09/30 11:20:59
I dont think Trinca is a racist because like he says, his best freind is black. The slang use of the term "nigger" is NOT politically correct, but is used very much in the same context as Axl Rose used it in this song:
http://www.youtube.com/watch?v=Dav...
And form what I gather, he giot into a lot of trouble for it. But yeah - caring about the state of your country and not wanting an influx of foreigners who will remain impoverished because of their lack of understanding of your culture, or lack of respect for your culture, or will take advantage of your country's benefit system, is that patriotism? Xenophobia? Or just defending your country and culture?
Hmmm
#19315 posted by RickyT23 [86.142.195.34] on 2010/09/30 11:25:07
http://en.wikipedia.org/wiki/Woman...
Interesting here - but a different context again. Debatably not racist either.....
Spirit
#19316 posted by JPL [82.227.228.57] on 2010/09/30 11:36:19
Well, I know all of that, it is just that "racism" is nowadays used for any intolerance behavior.
I personally don't think white are superior to blacks, etc... I don't mind you skin color as soon as you show respect for the country that hosts you.. that's all.. so as said, if I'm charged as a racist for being intolerant with disrespectful people, so I am OK with that...
I guess everybody has the same conservatory behavior as RickyT described... it is not racism, it is preservation instinct...
Ridiculous
#19317 posted by SleepwalkR [80.187.110.25] on 2010/09/30 12:29:52
Being concerned about unlimited immigration and its consequences is not the issue here. We can see all over Europe and in other immigration countries that letting a large number of people into your country without any form of integration causes lots of problems. Yes, certain groups of people are more problematic than others. But this not what I was upset about. Trinca, you have repeatedly made very stupid and harsh comments about black people and arab people. That is racism. Your comments about homosexuals are bigot and homophobe. If what you really wanted tondo was to make a statement about the problems described above, you should take a bit more time and explain yourself better. Your english is good enough if you make an effort.
Guys, it is very important in this debate not to attribute certain behaviors of immigrants to race. These problems are mostly caused by cultural differences, a lack of education and our failure of properly integrating immigrants from the start. But closing our borders is not an option as we can see in the US. Of course we have to limit the numbers of people who come to Europe because there is a limit to the number of people we can integrate into our culture at any given time. Also, our culture and our systems have to adapt to this situations, and that too takes time. But we have to make an effort as well. These people are here, they are our neighbours and we have no option but to live with them. That requires an effort on both parts. Finger pointing and inflammatory statements help noone.
And stop calling people faggots, dude. It's the 21st century. Peace.
Hm
#19318 posted by ijed [190.22.13.84] on 2010/09/30 14:02:04
That missed then. I'm an immigrant - literally.
I'm the minority over here. Complaining about immigrants taking jobs or whatever just means you should be doing your own better.
It's a lot easier to piss and moan about others when you should be looking after your own shit. Them being a different creed is an easy excuse, for simple minds.
I was back in my home town a month ago (Bradford) and left on the day a bunch of white supremacists were busing in - the "English Defence League" what a fucking shower of idiots. Made me ashamed to be English seeing these fucking retards coming in from outside the city to protest or whatever the fucking plan was.
Pretty sure it was to stick the boot in some non-white English people.
Racism doesn't really bother me, but it's a symptom of moronic idiocy - which really pisses me off.
Sleepwalker
#19319 posted by JPL [82.227.228.57] on 2010/09/30 14:07:19
...Also, our culture and our systems have to adapt to this situations, and that too takes time..
That's where I disagree: why should we particularly do some efforts ? When you visit somebody, are you behaving like if you were still "at home" ? I hope not, I tend to respect my host, and not forcing him to accept my "differences".. The "differences" are there, but I at least try to adapt myself to my host, not the opposite: it make a serious difference IMHO...
Think about that point...
Ijed.
#19320 posted by Shambler [86.25.222.92] on 2010/09/30 14:21:50
Racism doesn't really bother me, but it's a symptom of moronic idiocy - which really pisses me off.
Classic!!
Jpl
#19321 posted by nitin [124.148.168.36] on 2010/09/30 14:27:25
there is middle ground to be reached though. If I visit someone and they act like an ass as if they're better than me simply because it is their house, I dont adapt myself to them.
FAO: Sock
#19322 posted by Shambler [86.25.222.92] on 2010/09/30 14:29:28
Just had a quick look at some of the premium maps in Q3Live - Focal Point is definitely one of the very best ones!!
JPL
#19323 posted by Spirit [80.171.20.45] on 2010/09/30 14:36:00
Maybe you should think about how WE ruin and rape the "third world" with our "fuck it, I want it now" lifestyle. It's not like immigrants usually think "hey, let's go exploit some rich country's social system" but "hey, I can't live here".
#19324 posted by Trinca [194.65.24.228] on 2010/09/30 14:41:30
how about JPL/Spirit go speedmap event? 50 brushes dont take much time... with all this time I think it was already done...
Oh And For What It's Worth
#19325 posted by nitin [124.148.168.36] on 2010/09/30 14:42:25
I'm an immigrant too (even though I came to Aus at a very young age)
Jpl
#19326 posted by SleepwalkR [130.149.148.83] on 2010/09/30 14:43:10
You can continue living in your fantasy world or you can join us in the real world and try to find actual solutions. Do you really think you can stop the violence in your banlieues by telling the people to "respect their host"? This has not worked for the past 30 years neither in your country nor mine, why should it work now?
You do have a point of course: Immigrants must obey the laws of the country they live in and they should have respect for the culture. The best way to get them to do that is to give them education, and to make them learn the language of the country they live in. I strongly believe that our biggest failure as a host country was to think that the immigrants would leave Germany eventually. This is what certain political parties made their official policy on immigration up until the 90ies. As a result of this, we failed to educate the immigrants and more importantly, their kids. Instead, we left them to their own devices.
Obviously, I'm generalizing a lot here. I know that every time I say "the immigrants", I'm being hugely unfair to the large group of people who have immigrated from other countries and who do not cause any problems. I'm talking about the other group, though.
A Good Example Of The Above Point
#19327 posted by nitin [124.148.168.36] on 2010/09/30 14:56:15
problem is the uni student business in Melbourne. We have public funded tertiary education which is limited in numbers and then paid tertiary education with more numbers. A lot of overseas students can afford said paid education and the Victorian government is more than happy to take their money, but they fail to provide or even attempt to provide those overseas students with any integration education or support, leaving them to sort it out for themselves or hope that a student body will do so.
The result: universities divided into distinct cliques, groups and attitudes which then stay on after university.
Interesting
#19328 posted by SleepwalkR [130.149.148.83] on 2010/09/30 15:31:09
And your example only concerns people who already have a good education. Imagine how much worse it is among people who can hardly read or write.
Sleepwalker
#19329 posted by JPL [82.227.228.57] on 2010/09/30 18:06:03
You can continue living in your fantasy world or you can join us in the real world and try to find actual solutions. Do you really think you can stop the violence in your banlieues by telling the people to "respect their host"? This has not worked for the past 30 years neither in your country nor mine, why should it work now?
I am not living in a fancy world man. BTW, the people that burn cars in our suburbs should be kicked-ass, and I am praying the day when our police will have right to shoot them as it is possible in the US... I guess you do not know what having your car burned by morons means: I do... so I can be angry about these stupid guys, and I didn't say there are immigrants, cause unfortunately they cannot be considered as immigrant as they all have a French ID card...
You do have a point of course: Immigrants must obey the laws of the country they live in and they should have respect for the culture.
This is the point indeed, we generally do respect other people cultures, but other people: do they respect our culture ? Not sure it is the case for all of them... and I am not finger-pointing any particular people there..
The best way to get them to do that is to give them education, and to make them learn the language of the country they live in.
Just to let you know that education is mandatory for all kids under 16 in France, wherever they come from. As soon as you live (even illegally) on the French territory, you can put your kids at school for free. As well we have a very good social care (even if you cannot pay, even if you are not a French citizen): don't tell me France is not doing integration efforts.
I strongly believe that our biggest failure as a host country was to think that the immigrants would leave Germany eventually.
Sorry but I don't understand the point, what Germany has to do with this ? Maybe could you just en-light us on this point please ? I don't understand at all what you meant...
Also, we are all immigrants: there were in the past several immigrant waves over France, but there were not that much cultural differences (e.g Italians, Spanishs, Portuges, etc...).. I personally have Scottish roots, my wife has Netherlands roots, my father borned in Algeria when it was a colony, and my mother is almost German... so I am more or less an immigrant...
New problems come with new immigration waves, and that's what we are facing today. And these immigration waves are very different, socially and culturally, from what we experimented 50 years ago... and again, I repeat what I said, it is just a small minority that discredit a complete community...
On A Completely Different Note
#19330 posted by Zwiffle [66.170.5.18] on 2010/09/30 19:06:40
The 3DS. If you've read the info, you know it costs $300 in Japan (dunno how many Euros/Pounds that is for you foreigners) but, being the Nintendo fan boy I am and considering how psyched I am to get a 3DS, I would easily preorder one for $300.
Any opinions on this, you bunch of racists?
Jpl
#19331 posted by SleepwalkR [80.187.103.211] on 2010/09/30 20:41:29
I don' t understand you. Are you suggesting that ppl should be shot if they disrespect your culture? I really don't get what you're saying. What is the alternative to proper integration? Also, I think you know as well as I do that free schools are not enough.
I was mentioning Germany because I'm german and we are talking about a problem that is common to a lot of countries.
SleepwalkR My Toughts
#19332 posted by Trinca [95.93.60.119] on 2010/09/30 21:05:14
We are in bad times in all Europe with people with no jobs(Spain 20%), and I think we should be like was supposed to!!!
http://en.wikipedia.org/wiki/Europ...
"The EU has developed a single market through a standardised system of laws which apply in all member states, and ensures the free movement of people, goods, services, and capital"
Europe for Euro citizens, people out of Europe bring their problems and then we have to support then with houses and money.
What we need? more control in borders, the ones that are already in here is important to give then education and try to make then live like us, with laws and respect, the outsiders I think is time for more and more restrict control to don't let then come!
If we don’t have job for us... what they come do here? guess...!!!
#19333 posted by Spirit [80.171.20.45] on 2010/09/30 21:55:46
That's a very fucked up and "assholish" attitude. Our whole society is built on exploitation of the "lesser" countries. You want them to stay out of our lives? Better stay out of their's.
#19334 posted by necros [99.227.131.204] on 2010/09/30 22:02:25
people out of Europe bring their problems and then we have to support then with houses and money.
the idea, i think, is that if they were properly integrated into the country, then that would become a non-issue. they would BE european.
#19335 posted by Trinca [95.93.60.119] on 2010/09/30 22:10:42
not in Portugal Spirit... anyway this conversation don't go any ware...
people got they owns ideas and we have to respect everyone!
Better go map
bye
Err Right
#19336 posted by nitin [124.148.168.36] on 2010/10/01 00:17:40
europe for euros only. oh dear.
Zwiffle...
#19337 posted by generic [67.233.197.34] on 2010/10/01 05:20:16
On the same new note, aren't you afraid the 3DS might just end up being another Virtual Boy? Save your $300 and get a 3DO instead ;)
#19338 posted by meTch [99.30.127.209] on 2010/10/01 05:47:16
but the 3ds isn't a pair of goggles on a stand... least from what i've seen
Sleepwalker
#19339 posted by JPL [82.227.228.57] on 2010/10/01 09:00:27
I don' t understand you. Are you suggesting that ppl should be shot if they disrespect your culture? I really don't get what you're saying. What is the alternative to proper integration?
I am not suggesting to put everybody in a stadium a shot them, this is not the idea. I was just referring to riots and how the police should behave... but it is illegal.. anyway..
Only thing you have to know, is that 75%+ of the suburbs population is coming from immigration.... just make your own conclusion...
Also, I think you know as well as I do that free schools are not enough.
Indeed, it is not enough. Parents should also learn the language of the country they immigrate to. And the parents should force their kids to go to school... that is not the case unfortunately, as most of them consider it is a cultural loss (meaning loosing their own culture) to go to school, and spread their kids over us, infidels we are...
Hmm
#19340 posted by nonentity [188.223.82.21] on 2010/10/01 09:04:42
The hell did I miss?
And seriously. Do you not understand that these people (note, PEOPLE) are burning cars, selling drugs and 'fucking up our society' because we have excluded them and discriminated against them to the point where they have no other option for survival than illegal activities and a large amount of understandable rage at the way they've been treated.
Their countries of origin are in part so impoverished that they have had to move halfway round the world because of our ancestors.
The obvious way to solve it is to not isolate these groups of immigrants in ghettos that force them to turn to lives of crime, but to allow them intergration into our society and thereby ultimately solve the problem.
As an example, I'd like to cite the history of black america, from segregation through to the crips and the bloods. If you cannot see the link there then you are clearly mentally deficient.
And these immigration waves are very different, socially and culturally, from what we experimented 50 years ago...
What? You mean their not white? Nice. Real nice.
And I didn't realise you were from Bradford ijed. You gotta know all about racial tension then. Some of my friends were at that EDL 'protest' (you know, in the counter-protest against the racist scum ofc, I have some taste in who I associate with). The EDL are fucking scum, and possibly the greastest disgrace in this country. Bunch of illiterate, moronic fucks who think they have more rights to welfare payments than other humans just because it's 'their country'. Swear down they would fail the immigration test to a man (hell, I had difficulty with the practice exams when a friend of mine was having to sit it, and I'm vaguely educated).
And no Trinca. I don't have to respect your views. Because they are based on a lack of thought/knowledge and will merely lead to a worsening of racial tensions. Fuck you views.
Hmm
#19341 posted by nonentity [188.223.82.21] on 2010/10/01 09:08:44
not in Portugal Spirit
lol wut?
Yeh. I'm sure the Brazilian natives totally spoke portugese as well. No influence there.
You don't even know your own country's history. How fucking dare you question the rights of others because 'they don't understand your culture'. YOU DON'T FUCKING UNDERSTAND YOUR CULTURE. MORON.
Hmm
#19342 posted by nonentity [188.223.82.21] on 2010/10/01 09:14:53
Oh, and while I'm aware I'm triple posting.
You're complaining about African immigrants and then saying they isolate themselves because they view us as infidels?
You are aware the majority of Africans aren't Muslim yeh?
Disguise it however you want, but xenophobia is xenophobia is racism.
Oh, and why is your culture more important than their's? Why do you have the right to protect your 'culture' and they don't? Why not combine the two. Who knows. Might actually be good.
Okay That's Enough.
#19343 posted by Shambler [86.25.222.92] on 2010/10/01 09:35:36
There's already a politics thread - take the rest of it there.
#19344 posted by Spirit [80.171.28.97] on 2010/10/01 09:35:52
One thing for sure, without Döner Kebab my life would not be the same. So yay for immigration.
#19345 posted by Trinca [194.65.24.228] on 2010/10/01 10:01:14
nonentity calm down... nobody is chilly at the moment only you...
I don't wont to argue this anymore... this is a dead end...
Anyway Zllifle for $300 get some alcool and some bitches!
Oh...
#19346 posted by Bal [90.2.46.219] on 2010/10/01 10:05:51
Racist AND sexist. :)
/me runs for the hills.
#19347 posted by Trinca [194.65.24.228] on 2010/10/01 10:12:05
Bal and drunk ;) LOL
Right
#19348 posted by Vondur [195.218.191.171] on 2010/10/01 11:26:37
everyone go map or play games. now!
Yo' Mamma's
#19349 posted by stevenaaus [114.72.196.100] on 2010/10/01 11:59:38
so fat, Error: Hunk_Alloc: failed on 4 bites
http://forums.inside3d.com/viewtop...
Yes,
#19350 posted by Mr Fribbles [118.209.90.252] on 2010/10/01 12:04:47
Vondur has spoken. Take heed.
Generally.
#19351 posted by Shambler [86.25.222.92] on 2010/10/01 12:06:55
Vondur is the font of righteousness.
Now Then.
#19352 posted by Shambler [86.25.222.92] on 2010/10/01 12:08:56
As I said before. Sock's Focal Point - well cool map (although I'm not a fan of the black lines). Alas although you can play all Q3L Premium maps in botmatch mode, they are completely b0rked on this, they just don't move out of one area. Pity.
Hectic is another nice Premium map. Quite a few of the others are a bit crappy tho. I generally find the more Quake-like the maps are, they better they look and play.
Shambler
#19353 posted by nitin [124.148.168.36] on 2010/10/01 12:58:25
you know he released it for q3 as well?
Nitin.
#19354 posted by Shambler [86.25.222.92] on 2010/10/01 14:13:58
Yes I do. But Q3A is an abomination I wouldn't touch with a very long shit-stained pole.
Hang On
#19355 posted by nitin [124.148.168.36] on 2010/10/01 14:31:37
so there is a difference in gameplay between q3 and QL?
#19356 posted by stevenaaus [114.72.196.100] on 2010/10/01 14:59:10
But Q3A is an abomination..
Wot? By any sane metric it's the greatest game ever.
#19357 posted by Spirit [80.171.28.97] on 2010/10/01 15:12:41
Bler is stuck on the installation process, it asked him a question.
Clever Haha.
#19358 posted by Shambler [86.25.222.92] on 2010/10/01 15:24:41
Nitin you might have a point ;)
Although they have fixed the COMPLETELY BROKEN AND WRONG damage feedback that was in Q3A.
This Bears Repeating:
#19359 posted by ijed [216.241.20.2] on 2010/10/01 16:47:54
Döner Kebab.
Makes me hungry.
What?
#19360 posted by necros [99.227.131.204] on 2010/10/01 18:47:10
the little chirping noise when you shoot someone? THAT is what bothers you about q3a?
No.
#19361 posted by Shambler [86.25.221.9] on 2010/10/01 18:50:42
LOL. Many things bother me about Q3A - although I have become carefree and more tolerant in my old age.
In vanilla Q3A, the personal damage indication depended on the level of your health, not on the damage taken. That was pretty unplayable.
#19362 posted by necros [99.227.131.204] on 2010/10/01 18:52:57
you meant your own damage? what was it about it that bothered you?
Computers Suck
#19363 posted by than [182.164.50.208] on 2010/10/01 19:00:14
turned on my pc this morning and it didn't work, despite working perfectly for the past two years.
Hard drive had bricked itself due to a firmware bug (thanks, Seagate!) so I had to go buy a new one. I bought a copy of Windows 7 whilst I was at it, so I am finally on a modern OS. Unfortunately, all my data is locked away on the bricked drive, so I can't install Quake or any of my other non-Steam games. I also lost access to several map sources and programming projects I was working on, which is all rather annoying. Not sure if Seagate will recover the data for me, but they had better, since it's under warranty and the problem is caused by their defective firmware (those of you with Seagate Barracuda drives, UPDATE YOUR FIRMWARE).
At least I am back up and running again, but I've lost a ton of stuff and Windows 7 is now stuck in Japanese mode, which means that I take about twice as long to find anything, coupled with the unfamiliarity of the OS is a nightmare.
Hopefully I can get all my mapping tools and relatively recent versions of my projects up soon.
SeaTools...
#19364 posted by generic [67.233.197.34] on 2010/10/01 19:05:20
Saved me a lot of heartache about a year ago. Hopefully it will work for you too, Than.
I'll keep my fingers crossed!
#19365 posted by necros [99.227.131.204] on 2010/10/01 20:57:27
Hard drive had bricked itself due to a firmware bug
yeah, i had that. it was a problem where the drive, when powering on, immediately went into 'busy' state and couldn't be used.
if it's the same thing i had, you can't fix it with any normal tools.
i found a detailed way of doing it, which involved shorting out bits of the pcb while it was running and using some kind of command line tool to manually unlock the drive.
i never got around to trying it as it seemed insanely hard and i have zero experience with that kind of thing.
i got two 1.5 tb WD drives after that fiasco and now keep almost OCD level backups. -_-
#19366 posted by Trinca [95.93.60.119] on 2010/10/01 20:59:28
I had a problem some years ago also, and lost some stuff! after that... all I have that means something to me is backuped
Poor Than.
#19367 posted by Shambler [86.25.221.9] on 2010/10/01 21:25:42
Hope you get it fix0red soon.
Note to self: buy external HDD as intended.
Word Again
#19368 posted by negke [88.70.58.203] on 2010/10/01 22:29:00
Would be a shame if all the map/coding sources were lost.
I don't buy Seagate drives anymore - they are cheap but not very reliable. At least that's my impression after having two drives die on me just like that. It also taught me to backup all important files (e.g. WIP maps) online, as everything can be replaced, except for weeks and months of mapping work.
Samsung FTW
#19369 posted by RickyT23 [82.26.222.218] on 2010/10/02 00:00:22
Shambler - I bought an external HDD, I think it was a buffalo, 500Gb. Got sick of the damn thing vibrating, and the fact that it required it's own AC adapter, so I broke into the chassis and removed the drive and put it in my PC. Turns out that it was a Samsung !!!
Moral of the story - just buy a damn drive and put it in your PC! :)
That Or
#19370 posted by necros [99.227.131.204] on 2010/10/02 00:41:43
external drive cases. i got a 20$ vantec case. the only thing is that it's on ALL the time unless you hit the power button. even if you set your drives to never spin down in your pc, it can be annoying because as it's external, the drive noise is much louder.
for me, it's a non-issue because the external hdd is purely for backup so it's only on for as long as files are being copied, then it gets turned off manually.
more expensive cases probably come with a built in timer, but i don't think you can change the settings on them.
So Why Put A Power Button Into The Equation?
#19371 posted by RickyT23 [82.26.222.218] on 2010/10/02 05:19:05
http://www.evga.com/community/mods...
Just stuff a bloody HDD into your computer. so you have to buy a sata cable. So what?!! They cost fuck all. I think all desktop PC's have the capability to house and power 2 or more drives.
(in Windows)
#19372 posted by RickyT23 [82.26.222.218] on 2010/10/02 05:21:11
sometimes you have to activate a new drive through the "manage" window, you get the option of accessing this if you right-click on "my computer" or just "computer".
Backup Online
#19373 posted by ijed [190.22.15.116] on 2010/10/02 05:30:36
It's cheaper than buying additional hardware, let's you work on multiple machines and also protects against meteor strikes and house fires - unless they happen to you and not your machine.
Necros
#19374 posted by Tronyn [205.200.214.145] on 2010/10/02 06:17:28
Read your Doom vs Quake thing recently, and while Terra was indeed fun, I wonder if the issue isn't what seems _impressive_ in a given game. It was very easy to seem impressive in Doom; maybe I haven't played enough (or new enough) custom Doom maps, but it seems like in the context of Doom (which, by the way, will always equal OR exceed Quake in my heart) you can only be so impressive. In Quake, you can make a guy look up to a distant tower, or down over a cliff; this makes the compilation time waaaaaay longer but it achieves a cinematic effect I think Doom could never do. It all goes back to what Romero said with the original Quake levels; that it simply takes 5-6 times to do something which seems equally impressive. My 0.02.
#19375 posted by necros [99.227.131.204] on 2010/10/02 08:25:43
from the few months i spent working with doom, doing the really impressive stuff takes about 5x the amount of work it would take to do it in quake. a simple thing like adding more than 1 texture per wall is fairly roundabout whereas in quake, you'd just bust out the 3 point clipper and slice the brush in half.
working on the doom map, i found there were many times where i wished i could do some fancy stuff like trisoup terrain/caverns and overhanging areas. but i just couldn't, either because it was impossible or i just wasn't willing to commit the effort into using the fiddly new engine port features. in the end, that kind of limitation made me more productive in that i had to accept the limitation and move on.
there are plenty of areas i feel would look more than 2 times as cool if they were in quake.
it's the way the limitations are enforced in the two engines.
doom's limitations are rules that cannot be broken.
"you cannot place one sector over another. ever."
"if too many sectors are visible at a time, the engine will crash."
quake's limitations are a lot more vague.
In Quake, you can make a guy look up to a distant tower, or down over a cliff; this makes the compilation time waaaaaay longer but it achieves a cinematic effect I think Doom could never do.
you can have some pretty huge areas in doom. i think even larger than quake because i didn't seem to notice any kind of maximum extents. currently, my doom map goes from -13k to 9k. mind you, this is in zdoom. it's possible stock doom would explode, but i can't even run it to see. :P
that said, i never finished the doom map because i lost interest in doom. sooo not much of a win for doom overall. :P
Necros
#19376 posted by negke [88.70.233.241] on 2010/10/02 13:17:58
I'm disappointed in you. The map was so close to being finished...
Random Windows 7 Bitching
#19377 posted by than [182.164.28.77] on 2010/10/02 15:30:09
I guess the Home Premium edition is actually the "I'm a fucking retard edition" after all :(
I looked at the comparison list when deciding which windows version to buy and professional seemed to have a couple of things I didn't need for accessing the desktop from another machine and ultimate had bit locker, which I also didn't need, so I thought I would pay way less money and get Home Premium.
Big mistake. I am already going crazy trying to change options not even available to me because there is so much stupid annoying shit built into the OS I want to disable. Every time I try and change something, I find via some helpful internet forum that I need enterprise (wasn't available to me), professional or ultimate. Applocker whitelisting, group policy editor... FUCK YOU MICROSOFT.
Release one god damned version of your fucking OS, not Starter, Home Basic, Home Premium, Professional, Enterprise, Ultimate. Why the world needs six versions, I don't know. So now I have to upgrade via anytime upgrade, which costs more money and last time I checked, the functionality to pay was disabled, completely preventing me from upgrading. FUCK YOU!
I want to just install the warez version of ultimate I have, but I know it will just lead to more hassle :(
p.s. if anyone else uses a Wacom tablet as their primary input device and has figured out a way to disable the annoying animated ring when left clicking, please let me know how.
Re: 19376
#19378 posted by necros [99.227.131.204] on 2010/10/02 19:14:07
i know. i am a piece of shit. :(
for some reason, i just have a really hard time staying interested in any one thing.
Doh...
#19379 posted by metlslime [67.188.81.46] on 2010/10/03 00:38:34
looks like someone forgot to pay the bills over at inside3d...
Hey Trinca
#19380 posted by SleepwalkR [109.42.190.186] on 2010/10/03 16:13:03
Thanks for your email! Just got it now because I don't use that email address anymore. It's really nice to know that you don't like my work, I hope it will crash and burn your computer!
Best regards
STUPID FUCKING ASSHOLE
#19381 posted by ZealousQuakeFan [82.16.91.106] on 2010/10/03 17:44:47
When I was coming back to mapping wanting to do something single player I considered Doom 2. I had some Half-Life 2 stuff going but despite it's power I found the lack of varied default graphics and the smaller amount of monster types kind of frustrating. I do intend to go back though because it's scripting is amazing.
Wads like Plutonia 2 and Scythe 2 do an insane amount with the Doom engine I think, but both fall into the same trap. You can do huge levels in Doom and they run fine, but (imo!) playing through both wads gets so boring after a while, when every level is a 400+ monsters slog :(
Scythe 1 (and so far Scythe X) is one of the best Doom wads imo because all the maps are compact and interesting, and its got some great variety as you go through. It too has a couple of insane monster count levels but not that many...
Sleep, Trinca
#19382 posted by ijed [190.22.87.156] on 2010/10/03 18:06:22
Can you just get a room?
Like on a email address you only use to insult each other?
Really, you're always going to talk to someone, sooner or later, who pisses you off. No need for the rest of us to read the crap as well.
I like my fence - I had a cushion installed.
Ok Ok
#19383 posted by SleepwalkR [80.187.110.2] on 2010/10/03 18:44:08
I'll shut up.
No No.
#19384 posted by Shambler [86.25.221.9] on 2010/10/03 18:51:10
Please, post the email.
Here:
#19385 posted by Shambler [86.25.221.9] on 2010/10/03 18:55:11
http://www.celephais.net/board/vie...
Hmm
#19386 posted by nonentity [188.223.82.21] on 2010/10/03 19:41:05
2nd'd the posting of the email btw. Not necessarily in here, but I think further examples of what a distasteful person Trinca is would be educational.
#19387 posted by Trinca [95.93.60.119] on 2010/10/03 20:20:18
did I?
...
Ok
#19388 posted by SleepwalkR [109.42.39.140] on 2010/10/03 22:53:19
Posted, for BEEF's sake!
L.o.l.
#19389 posted by RickyT23 [86.142.195.34] on 2010/10/04 10:20:09
http://www.thisblogrules.com/wp-co...
I Just Gained A Niece!
#19390 posted by RickyT23 [86.142.195.34] on 2010/10/05 12:06:42
My sister's fine too :) Very happy here today :) :) :)
Congrats, Ricky!
#19391 posted by generic [67.233.197.34] on 2010/10/05 14:19:44
#19392 posted by Trinca [85.138.15.26] on 2010/10/05 14:54:05
congrats Ricky!
another nasty pure English ;)
Want
#19393 posted by Zwiffle [97.87.57.94] on 2010/10/05 15:36:37
http://kotaku.com/5655829/a-closer...
Nice!
#19394 posted by generic [67.233.197.34] on 2010/10/05 18:29:30
But there goes your Nintendo 3DS money :(
Scripts For Making Normalmaps In Photoshop
#19395 posted by metlslime [159.153.4.50] on 2010/10/07 02:22:08
http://philipk.net/ndo.html
Haven't tried it yet, not sure how useful it will be...
Always Use The
#19396 posted by ijed [190.22.33.195] on 2010/10/07 03:52:40
Nvidia filter, seems to do the same thing.
http://developer.nvidia.com/object...
Do you know this one? I can't test atm since I've just changed the office PC (and Quake doesn't need normalmaps).
#19397 posted by necros [99.227.131.204] on 2010/10/07 04:27:19
same here. it's got a semi decent preview feature too but sometimes it fails rather badly. still, it always generates a good normal map.
Speaking Of Scripts,
#19398 posted by necros [99.227.131.204] on 2010/10/07 04:28:30
there were some nice scripts i picked up somewhere that can merge two normal maps together properly but i lost them. :(
NDo
#19399 posted by Bal [82.124.158.184] on 2010/10/07 10:23:36
It's alot more powerful than the nvidia normal map filter, check ou the tutorial for more info, most of this stuff would take ages to do with just the nvidia filter.
http://philipk.net/tutorials/ndo/n...
necros, nDo should merge them (mm, have to double check exactly what he's doing).
You were probably using this one :
http://www.rodgreen.com/?p=4
Crazybump's way is still probably the best, but kind of annoying having to use an external app. I still just use overlay mode sometimes, depending on the kind of normals I'm blending.
More information here:
http://wiki.polycount.com/NormalMa...
#19400 posted by necros [99.227.131.204] on 2010/10/07 19:11:05
yeah, that's the one. :) i didn't like using the crazybump program either.
that nDo thing looks pretty awesome though. i don't do much work these days that requires normal maps though, but i totally grabbed it for the next time. thanks for that link :)
I
#19401 posted by RickyT23 [82.26.222.218] on 2010/10/13 19:12:20
just got an email from a guy asking for some mapsources - he said he is making an engine which loads quake .map files (and lets you play the .map file). Sent me a couple of screenies. They were of e1m1 with reliefmapping and ambient occlusion. Which was nice. He said he would post about it here once he has a website up and running. Was weird to see shots of quake maps with the clip brushes visible in-game.
#19402 posted by necros [99.227.131.204] on 2010/10/13 19:17:16
yeah i just got one too. the weird thing is i got pretty much the same email back in may where i explained i don't give out my map sources and then pointed him to the thread here on GPL'd quake map sources (http://celephais.net/board/view_t... creepy. o.o
#19403 posted by necros [99.227.131.204] on 2010/10/13 19:17:33
oh bah, http://celephais.net/board/view_th... but you guys know the thread i'm talking about.
Yeah
#19404 posted by RickyT23 [82.26.222.218] on 2010/10/13 20:14:50
I dont mind if people wanna use mine for stuff.
Its nice to be asked though, I mean im sure there are some of mine kicking around...... There's not much to stop people from using it if they find it.
Portal Mapping Contest
#19405 posted by Zwiffle [66.170.5.18] on 2010/10/13 21:12:38
http://forums.thinkingwithportals....
Ends November 30th or somesuch.
Probably A Stupid Question
#19406 posted by nitin [203.202.43.53] on 2010/10/14 01:02:25
but is there some sort fo trick to widescreen browsing in firefox?
I have my first WS monitor and apart from using the zoom feature, I'm stumped as to how to make it look right.
Although it seems to vary from website to website, some are fine, but Func looks particularly narrow as if for a 4:3 monitor.
#19407 posted by necros [99.227.131.204] on 2010/10/14 02:43:56
what is widescreen browsing? apart from browsing internet sites on a widescreen monitor?
i imagine it's just like an optical illusion. func is like 500-550 pixels wide? if you're on 1440x900 or even worse, 1680 x 1050, it's going to look downright tiny.
Necros
#19408 posted by nitin [203.202.43.53] on 2010/10/14 02:54:28
yeah browsing on a widescreen monitor. It's a 24" screen at 1920*1080.
So there's no way around it apart from zooming?
Don't Use Fullscreen
#19409 posted by ijed [190.22.49.101] on 2010/10/14 03:19:00
That's about the best advice I think, maybe up the text size as well, even if it looks weird at first.
#19410 posted by necros [99.227.131.204] on 2010/10/14 03:49:35
zoom or lower res, i guess. :S
Or Sit Closer To The Screen....
#19411 posted by metlslime [159.153.4.50] on 2010/10/14 03:54:46
Thanks
#19412 posted by nitin [203.202.43.54] on 2010/10/14 05:28:06
I will play around with some settings to see what can be done.
Can Func be made wider at all or is that a deliberate design choice?
Well
#19413 posted by Zwiffle [97.87.57.94] on 2010/10/14 06:23:16
I have windows 7, and just dragging the window to the side auto fits it to the right half of the screen, which is how I prefer to browse the web on my 24" wide screen. I don't know why you would want to make func fit the entire screen, that seems silly.
Not The Entire Screen
#19414 posted by nitin [203.202.43.53] on 2010/10/14 06:31:59
but more than it currently does :)
Well.
#19415 posted by Shambler [86.25.165.239] on 2010/10/14 09:36:14
I open 3 windows each with Func in, and resize them so they fit 1/3 the screen each. Side by side, they fill my monitor with Func. If I've feeling really brave, I have a different thread / news item in each one.
This Sounds Stupid
#19416 posted by negke [88.70.80.85] on 2010/10/14 10:03:50
So do widescreen monitors have any advantage over regular ones after all - or does the awkwardness prevail? Every now and then I check them out in stores but they just seem weird to. 24" only because they are so wide, the actual height seems lower than with 4:3 ones. Of course it would help if they showed some actual stuff, desktop, programs, maybe games, and not fucking widescreen movies all the time...
Negke
#19417 posted by Mr Fribbles [118.209.235.183] on 2010/10/14 10:13:34
They're wider.
Nitin
#19418 posted by Spirit [80.171.51.218] on 2010/10/14 10:24:00
trust me, func's width is perfect for reading. You don't want http://s1.image.gd/o/f2/f2d147b44f... (how I would like kick all the idiotic forums with full-width width layouts in the nuts...).
You can use Opera with its user stylesheets or Stylish for Firefox if you want to fix sites. I do it to set a width of 600-800 for forums, maybe you have fisheyes and actually like lines with 250 characters.
negke: I like mine (1680x1050). You get a higher fov in games that support it. For websites and documents tallscreen would make much more sense. If you like having multiple windows of something open, it is very handy.
Mr Fribbles.
#19419 posted by Shambler [86.25.165.239] on 2010/10/14 11:56:09
But non-widescreen monitors are TALLER.
Wide Screen
#19420 posted by Mike Woodham [87.127.85.153] on 2010/10/14 13:45:40
Never mind the width, feel the ratio!
Two A4 pages, full size, side by side; two web windows side by side, Photoshop with all tools on screen and loads of space for the image; BspEditor with all four views on screen and big enough to see without squinting; learn a new application with the program open in one window and the tutorial running next to it in another window. But do not watch porn on it, it'll have your eyes out.
Although.
#19421 posted by Shambler [86.25.165.239] on 2010/10/14 14:14:26
It really works for displaying Goatse in all it's glory \o/
#19422 posted by Zwiffle [97.87.57.94] on 2010/10/14 15:17:26
There are widescreen monitors you can rotate onto their side so you get one giant newspaper-like effect while browsing websites. Seems silly to me though.
And being taller doesn't really matter, since most people keep their eyes around mid screen, and it's easier to scan across a horizon than scan vertically, which means being able to fit more stuff side by side is useful.
I like to keep my erotic stories on the left, and my xvids on the right.
#19423 posted by necros [99.227.131.204] on 2010/10/14 21:20:02
spirit, i have to ask, what's up with you?
your example is 1660 × 877 pixels. no one is asking for that.
that's the second time you use the argument that a full width func would look shit when the suggestion was just to increase it slightly.
we get that a full width func looks like shit because it's true. why not address the actual suggestion. would an 800 pixel wide func look shit? even 1024?
iirc, qmap was wider than func is... i'll have to dig up the qmap backup to check.
as for widescreen lcds...
if i could pick up a 4:3 lcd, i'd prefer it. even nitin's huge 1920x1080 is still slightly shorter than 1600x1200. imagine a res like 2048x1536.
the way i see it, wide screens are better for movies and games but 4:3 is better for reading and working in general. i remember there were a lot of 4:3 lcds when lcds first started becoming popular, but these days, they seem to have all disappeared in favour of 16:10s.
#19424 posted by rj [86.0.165.149] on 2010/10/14 21:32:23
qmap was 600. 100 wider. i think it looked slightly better...
I Don't See The Problem Here
#19425 posted by onetruepurple [89.79.97.102] on 2010/10/14 21:43:23
Some websites allow you to choose your stylesheet of preference, why not make it an option to choose between the current width and a bigger (not liquid) width?
More On This...
#19426 posted by Mike Woodham [86.178.214.236] on 2010/10/14 21:58:16
I have a 24" widescreen and a 19" 4:3.
Apart from the web, I have never used an application where I thought I would be better off with 4:3. And the web is just not an issue: on sites that can deal with 16:9 or 16:10, use the full screen. Otherwise just keep the browser in the middle of the desktop.
Although I do use the 4:3 now and then, I really would not miss it.
(I have it connected on dual screen all the time but have to adjust the resolution to below optimum on the 24" if I want to spread a window across both. I used to have BspEditor set up where the 3D window was on the 19" and everything else was on the 24" but it was kind of forcing the issue as the 24" is fine on its own.)
I just realised that even my laptops are widescreen, although they are a mixture of 16:9 and 16:10. And one of them is six years old. Kind of take widescreen for granted now.
#19427 posted by necros [99.227.131.204] on 2010/10/14 22:36:40
it just comes back to that whole thing about how squares are bigger than rectangles for the same amount of room.
obviously, a 1:1 ratio would be weird but 4:3 for me is the best compromise between the two.
mike, i find it odd you say you've never used a program that you thought would be better in 4:3 because you're using one right now to post here. ;)
jokes aside, when have you ever seen a website that works better with wide screen? information is always sorted vertically like we have for this and like all forums in existence, news sites, etc.
in theory, you'd want a monitor the ratio of a4 letter paper to see the most text at once, but in practice it'd be stupid because you'd be craning your neck all the time.
still, i don't see how 16:10 or 16:9 is anything but inferior for web browsing.
coming back to my other post, films otoh, are perfect on wide screen.
Necros
#19428 posted by Mike Woodham [86.178.214.236] on 2010/10/14 23:53:15
This will sound like nit-picking but I do not mean it like that - when I said about not thinking it would be BETTER off in 4:3, that is the point. To me, having a bit of white space (or pretty blue in the case of our favourite Func_m) is not an issue when knowing what benefits I can get out of a widescreen. But of course, because I use widescreen 98% of the time, there is no concious thought process going, "but would this look better in 4:3?"
Interestingly, I just quickly accessed of few of my regular sites (I am not a deep-surfin'-dude so there aren't many) and my ISP home page is displaying wall-to-wall in a completely logical way, YouTube has about 1.5" of whitespace either side, and a selection of the photography sites (I said photography!) I visit all do widescreen display or spread text and pictures automatically across the screen to look completely natural.
A key for me, because I am a business user of MS products, is being able to have source material open in one window (which may well be a browser viewing an 800 x 600 website, or a pdf document) next to my Word document in another window. And all being visible in lifesize A4 is an absolute boon.
#19429 posted by necros [99.227.131.204] on 2010/10/15 00:24:18
i was actually going to bring up word processors as an argument since when you're typing a document on a widescreen, you basically have this thin white page with huge grey margins (or whatever the background colour is in your favourite word processor).
i hadn't thought about having another document open for reference, so yeah, that's definitely a boon there.
Nevermind Grumpy Me Above
#19430 posted by Spirit [80.171.51.218] on 2010/10/15 01:01:25
Widescreen is awesome for coding. I use JEdit which allows me to split the window as I like so I usually have two to three files opened at once. Linux' (XFCE) "always on top" window feature also helps pinning more information on the screen.
For spreadsheets the benefit is obvious. Same for anything that uses sidebars or floating windows (drawing software, browsers).
2 Days In
#19431 posted by nitin [203.202.43.53] on 2010/10/15 01:45:37
and all I can say is that it is different.
Has pluses and minuses to 4:3 but nothing that's making me tear my hair out, having made a few adjsutments of course.
You Can Run Things In Other Than Fullscreen...
#19432 posted by mwh [202.124.96.158] on 2010/10/15 03:39:41
On my (cheap ass) fullhd monitor I like the fact that I don't have to run everything fullscreen to get a useful amount in a window like I do for my laptop's internal display. func_ looks ridiculous when running in a maximizer window, so I don't do that!
Hmm
#19433 posted by nonentity [188.223.82.21] on 2010/10/15 03:51:56
The optimal line length for reading is 8-15 words average. Func has this. Done.
#19434 posted by Zwiffle [97.87.57.94] on 2010/10/15 04:25:08
Reading func posts is similar to reading newspaper columns. Which I feel is a good thing, but to each his own.
Im Used To Func_ Being Like This
#19435 posted by RickyT23 [86.142.195.34] on 2010/10/15 11:06:22
Im used to looking at it on a 24" 16:9 1080p and a 22" 16:10 1050p. It is easy too read. If the width was going to increase, the typeface would have to increase slightly too to compensate. Personally I think it looks good as it is.
Func
#19436 posted by generic [67.233.197.34] on 2010/10/15 14:38:08
Could be better served as an 8-bit 3D game with posts as blocks that can be put into stacks. Flame posts could burn stacks down to bottom. Idea posts could illuminate the stacks around them. Beer posts could cause temporary FOV issue...
Or, I could get some more sleep ;)
MY OBSIDIAN POSTS ARE NIGH-INVULNERABLE
#19437 posted by ijed [216.241.20.2] on 2010/10/15 16:58:31
Or
#19438 posted by MadFox [84.26.187.83] on 2010/10/15 22:04:16
maybe look for another specific stone value..,
or
why should I try to pen aid trade them
or
how come Rune maps look that awfull good?
func.., an oasis in popping up land.
Madfox
#19439 posted by necros [99.227.131.204] on 2010/10/15 22:28:37
your posts always make me go o_O
Tell You What
#19440 posted by nitin [124.149.82.115] on 2010/10/16 04:55:07
widescreen is no causing me as many issues as windows fucking 7.
It seems to be a fine operating system, but at least 2 old games (Beyond Good and evil, King Kong) I have tried to install wont because of incompatibility between their protection software and windows 7 (starforce basically). I really liked these games too...
#19441 posted by metlslime [159.153.4.50] on 2010/10/16 06:01:55
yeah, beyond good and evil is really good...
Heh
#19442 posted by Tronyn [205.200.214.145] on 2010/10/16 07:05:24
the book is especially great (/ranting asshole mode)
(I find it annoying that games like DEVIL MAY CRY (the lamest gothic console pukeshit) have the nerve to call characters in the game DANTE, and that games and movies now seem happy to rip classic TITLES for the name recognition without even having anything to do with it. B G&E is famous because of a genius, don't rip the title fucktard.) (/ranting asshole mode)
Just When I Thought I Found A Solution
#19443 posted by nitin [124.149.82.115] on 2010/10/16 09:21:35
to install/run older games (microsoft's windows xp mode), it isnt available for download to me because I forked out for Windows 7 Home Premium only and not whatever else was on offer.
Absolute joke.
.hmmmm
#19444 posted by stevenaaus [114.72.205.120] on 2010/10/16 10:53:31
You could run XP under virtualisation (VMWare or Parallels or something). Then the only question is what host OS is the best. Win 7 has new games of course.
But I saw OSX running XP via Parallels and it's sooooo gorgeous and seemless. You just need a big piece of RAM to move everything along. I think most VMs have hardware acceleration nowadays too. I've never actually done it though.
Or Just
#19445 posted by rj [86.0.165.149] on 2010/10/16 11:08:11
install xp on a separate partition?
i may be biased as i never touched vista or 7. xp does everything i need it to and is running beautifully at the moment after a fresh reinstall - not to mention the horror stories i've heard in getting old games & apps to run in 7...
Win7's Virtual XP Mode
#19446 posted by negke [88.70.249.66] on 2010/10/16 11:14:41
I bought Pro specifically for that, but it turned out different from what I expected. It works for older programs and drivers - e.g. I can still use my ancient scanner. However, I think it's useless for games, as its generic drivers don't support 3D hardware, for instance, and it's not even possible to switch to complete fullscreen.
So an alternate XP partition would be the way to go.
Thanks For The Heads Up Negke
#19447 posted by nitin [124.168.112.134] on 2010/10/16 14:05:44
will look into sorting out a dual boot system.
Yeah
#19448 posted by RickyT23 [82.26.211.115] on 2010/10/16 15:21:00
I'm dual booting XP and Windows 7. The only two situations I still require XP is for Fallout 3 (which runs on 7 but stutters like hell, runs perfectly on XP) and bsp2wad.exe doesn't support 64bit, so I can run that in XP. But I just use TexMex instead :D
XP is a great OS, it's useful to have it on my PC for when I need it.
VirtualBox
#19449 posted by ericw [198.166.8.151] on 2010/10/16 20:11:26
is a pretty good virtual machine, and free. It can do Direct3D acceleration in the guest OS... might be worth trying.
Dual-booting XP and Win7 is probably pretty painless, though, compared to Win/Linux or Win/Mac, since they both can read and write NTFS.
Isometric Quake Images
#19450 posted by metlslime [67.188.81.46] on 2010/10/16 23:50:58
fake screenshots from an isometric quake and quake 2 game:
http://tale-of-tales.com/forum/vie...
Nice
#19451 posted by ijed [190.22.117.181] on 2010/10/17 04:36:29
Metlslime
#19452 posted by JPL [82.234.167.238] on 2010/10/17 10:19:45
Oh yes, very nice ! A shame there are only 2 shots available :(
They're Damn Good
#19453 posted by onetruepurple [89.79.97.102] on 2010/10/17 12:41:27
The Q2 one is so authentic with its misaligned textures and no lighting.
The perspective is a bit messed up though (the roof)
Hi OTP
#19454 posted by ijed [190.22.55.36] on 2010/10/17 13:18:11
#19455 posted by onetruepurple [89.79.97.102] on 2010/10/17 13:50:36
Hi ijed.
I've Lost Your Email Somehow
#19456 posted by ijed [190.22.55.36] on 2010/10/17 14:08:29
And its not on your profile, can you send me it?
It's Pretty Simple
#19457 posted by onetruepurple [89.79.97.102] on 2010/10/17 20:41:57
(my first name).(my last name)@gmail.com
Krome Closes Down
#19458 posted by Zwiffle [66.170.5.18] on 2010/10/18 16:57:47
Anyone we know still working, err I mean was working at Krome when they fell through?
http://xbox360.ign.com/articles/11...
Banksyfilm Simpsons
#19459 posted by ijed [216.241.20.2] on 2010/10/19 22:03:26
http://www.youtube.com/watch?v=DX1...
#19460 posted by jt_ [24.11.39.160] on 2010/10/19 22:54:18
Anyone have a link to that site where someone 'took a look at' how WinQuake works? He went over the network code, renderer, etc. On the first page he also had 'The C Programming Language,' 'Graphics Programming Black Book,' 'Real Time Rendering,' and 'Masters of Doom' listed as what he was reading when he wrote the article.
I'd Like To Take A Moment
#19461 posted by ijed [190.22.4.229] on 2010/10/20 03:40:37
To pimp Sajt's Qwalk converter:
http://www.icculus.org/qshed/qwalk...
It's fucking great. If you want to make new monsters then it's invaluable.
It's no longer necessary to rely on closed source software made about the same time as windows ME.
It doesn't have a GUI but its not like its difficult to write a bat file.
Jt_
#19462 posted by Spirit [80.171.95.212] on 2010/10/20 08:13:57
http://fabiensanglard.net/quakeSou...
Spirit
#19463 posted by jt_ [24.11.39.160] on 2010/10/20 17:42:09
Thanks.
Yes
#19464 posted by MadFox [84.26.187.83] on 2010/10/20 20:47:26
quiet handy indeed.
abuse: after the small talk of screensizes and an evening on a 3D-anaglyphen site, the textwide of Func fits excactly on my 3:4 screen!
SDA?
#19465 posted by RickyT23 [82.26.211.115] on 2010/10/21 18:40:21
http://speeddemosarchive.com/quake...
What are they all playing now?!?!
#19466 posted by gb [89.27.228.186] on 2010/10/21 18:55:06
World of Warcraft.
Minecraft
#19467 posted by ijed [216.241.20.2] on 2010/10/21 20:40:34
Your Mom.
#19468 posted by SleepwalkR [85.178.190.141] on 2010/10/21 21:23:19
#19469 posted by Zwiffle [66.170.5.18] on 2010/10/21 21:48:54
I would like them to post Speed demos of WoW, Minecraft and your mom now please.
Random Idea
#19470 posted by Tronyn [205.200.243.128] on 2010/10/23 20:34:39
since next year is the 15 year anniversary of Quake, would anyone be interested in a voter-decided article (to perhaps draw broader attention) about the best 5 or 210 q1sps ever?
I Mean
#19471 posted by Tronyn [205.200.243.128] on 2010/10/23 21:02:16
something meant to pitch what we're doing - in the broadest sense of an atmosphere based form of custom software content from 15 years ago - THE OPPOSITE OF HOW THAT SOUNDS - and the whole FPS phenomenon regardless of ignorant fratboys now - relative to now?
After Several Hours Of Nonsense
#19472 posted by than [182.164.32.50] on 2010/10/23 21:14:16
Ubuntu is finally installed on it's own partition. The actual Ubuntu installation was amazingly easy, but because I wanted to put it on a partition and not use the Windows Wubi installer, I ended up going through all kinds of hassle to repartition my drive because Windows 7 thoughtfully made D and E both primary partitions so I couldn't create another without the drive becoming dynamic (which I did by accident...)
In short, I learned a lot about partitioning today and have discovered that aside from the lack of support for a lot of software, Ubunutu is really nice. It even let me browse the net whilst I was installing it.
Tronyn
#19473 posted by ijed [190.22.15.126] on 2010/10/24 00:38:20
What would the vote be for?
Tronyn
#19474 posted by necros [99.227.131.204] on 2010/10/24 03:34:14
i am even more confused after your clarification post. :P
Lol
#19475 posted by Tronyn [205.200.244.29] on 2010/10/24 08:07:39
yeah I tend to write something drunk, realize its retarded and try to fix it when I'm drunker.
Results are obviously not great.
I mean we pick the 10 best q1sps out of a 15 year history and write about what makes this particular game and these particular maps impressive, relevant and interesting at this time.
Gee
#19476 posted by Zwiffle [97.87.57.94] on 2010/10/24 15:07:49
I wonder what could possibly march its way to #1? (If that was too subtle I'm talking about Marcher Fortress.)
Ten Different Writers?
#19477 posted by ijed [190.22.15.126] on 2010/10/24 15:07:49
I'm on for that.
#19478 posted by Spirit [80.171.145.78] on 2010/10/24 15:26:31
We should try to do something like doomworld's 5/10 year doom article series for qexpo and use that anniversary to make a lot of marketing for the various sub-communities.
Argh Pressed Too Soon
#19479 posted by Spirit [80.171.145.78] on 2010/10/24 15:35:11
tronyn: than and kona made excellent "best release(s) of year X" for past qexpos!
---
Kona up until 2000:
http://qexpo2001.quakedev.com/boot...
Hm, my memory is bad. than made this great list though: http://qexpo.quakedev.com/booth.ph...
#19480 posted by metlslime [159.153.4.50] on 2010/10/25 20:56:09
http://leileilol.mancubus.net/crap...
Saw That
#19481 posted by meTch [99.51.244.83] on 2010/10/25 22:58:17
its awesome
#19482 posted by RickyT23 [86.142.195.34] on 2010/10/27 11:23:30
http://www.fudzilla.com/mobiles/it...
HAHA!!! I dont like apple much anyway, so this is a good thing IMO.
SDA
#19483 posted by mwh [71.16.235.2] on 2010/10/27 13:54:19
has basically died this year :(
There are a handful of demos to post up, but we've been getting less than one a month. Maybe it's just sleeping, we'll see :-)
#19484 posted by Trinca [194.65.24.228] on 2010/10/27 15:27:34
is not easy to beat new records :)
SDA
#19485 posted by negke [88.70.73.150] on 2010/10/27 20:34:41
It's not like there weren't enough maps out there...
Livesteaming Minecraft : Bad Idea?
#19486 posted by DaZ [78.147.110.225] on 2010/10/28 05:22:24
http://www.youtube.com/watch?v=L_S...
I loved it =)
Lol
#19487 posted by Zwiffle [97.87.57.94] on 2010/10/28 05:55:50
Dunno shit about the game but that was about as funny as that one chap playing Amnesia at like 3 in the morning :)
Link
#19488 posted by SleepwalkR [85.178.188.84] on 2010/10/28 07:33:42
or didn't happen
Zwiffle...
#19489 posted by than [182.164.55.29] on 2010/10/28 15:18:50
this video: http://www.youtube.com/watch?v=YaK... ?
These reactions are pretty amazing, but they sum up quite nicely why I didn't buy it after playing the demo (especially the first guy.) I only got to the bit with the monster in the flooded area and just couldn't cope with the stress the game was piling on.
Those guys really know how to make players shit their pants. It's especially scary since you have to fumble with physics stuff using the hand, which is a pretty awesome interface for this type of game, as it is not frustrating to use but does slow you down a bit and the player is certainly not helped by being shit scared.
#19490 posted by necros [99.227.131.204] on 2010/10/28 19:42:52
having to do somewhat intricate tasks in a horror game seems like a good way to make someone shit bricks. :P
#19491 posted by negke [88.70.231.77] on 2010/10/28 21:05:33
Being unarmed usually adds a lot to a (horror) game's scariness. Like the levels of Call of Cthulhu before one got weapons.
#19492 posted by gb [89.27.244.73] on 2010/10/28 22:43:31
yay for screaming during gameplay videos.
http://www.youtube.com/watch?v=zTC...
I guess this is similar to Penumbra?
Lol
#19493 posted by RickyT23 [86.142.195.34] on 2010/10/29 12:59:01
http://tv.gawker.com/5674002/this-...
#19494 posted by rj [82.13.31.251] on 2010/10/29 18:05:35
that kid is my idol
#19495 posted by necros [99.227.131.204] on 2010/10/29 19:29:21
why does he sound like there's a stick up his ass?
#19496 posted by spy [92.46.7.98] on 2010/10/30 12:04:36
quake 1920x1080x32 timedemo
~1100fps i'm shocked
whatever......
One-way Trip To Mars Anyone?
#19497 posted by bear [217.115.56.186] on 2010/10/31 13:19:12
http://www.engadget.com/2010/10/31...
If
#19498 posted by MadFox [84.26.187.83] on 2010/10/31 18:05:21
my true love would die on Venus.., what on earth?
New Years Resolution Project
#19499 posted by Zwiffle [97.87.57.94] on 2010/11/01 00:36:52
I'm thinking of setting an actual New Years resolution type deal for 2011. I'm wondering if anyone thinks it's feasible to finish a 6-map episode in a year, sticking to a schedule of one finished map every two months, or whether it's too strict or too lax. I already have theme ideas, gameplay ideas, I'm just worried about actually finishing it, considering how long it's taking me to do my metal map.
Any thoughts/opinions/discussion, go.
#19500 posted by Trinca [81.84.135.90] on 2010/11/01 00:59:01
my mapping time at the moment, since I can't map at work anymore :( is like 1 full map each two years :(
#19501 posted by necros [99.227.131.204] on 2010/11/01 01:30:23
i guess it depends on the scope of your maps. two months is good for an id-sized map.
2 Years...
#19502 posted by JPL [82.234.167.238] on 2010/11/01 09:44:32
... for giant map is not too much considering real life eats a lot of time :(
NY Resolutions Are Tend To Be Broken Anyway
#19503 posted by negke [88.70.57.48] on 2010/11/01 10:06:31
I'd rather start smoking, then try to quit.
A 6-map episode does sound feasible, but you never know. Depends on your scope, yeah. id size is the way to go, and if you don't get carried away, two months for a medium-sized map should be enough. Of course there's a very real risk of getting bored half-way through. Working on a single map, the end of the process is in sight, whereas if finishing one means there are still five more to go, the feeling of achievement is smaller and possibly not rewarding enough to keep you going.
Seeing how long your metal map is taking, and assuming the lack of progress is because you just lost the initial drive/interest, it would probably be a better idea to go for an episode but release each map individually (IKQ style).
If You Do It
#19504 posted by bear [217.115.56.186] on 2010/11/01 15:37:41
don't take two months to do each map, leave some months at the end to go over and do the finish on all maps.
#19505 posted by gb [89.27.229.5] on 2010/11/02 02:01:20
six singleplayer maps in one year, as a hobby project, sounds unrealistic to me. You'd have to keep the motivation up over 12 full months and really force yourself to work on them. Without seeing paychecks regularly. You'd be doing it only for yourself, or for the glory. Or something. While you could be going out instead. And only about 20 people would play it, whereas if you make an ambitious L4D map, or a Crysis map, in the same time, a lot of people will play it.
Even if you stick to id size, id level of details, vanilla Quake... yeah, huge risk of getting bored.
I think one ambitious map at a time is really best, even if it takes long. Do speedmaps when you get stuck with your main project.
Episodes are for the masochistic IMO. After my part in RMQ is done, I plan on making single levels for relatively new games and have a nice website for them.
Partially Agree
#19506 posted by ijed [190.22.106.29] on 2010/11/02 03:05:05
But I'd say 3 maps or so is easily doable - when you get bored with one you can work on another as long as the style changes some.
After RMQ I think I'll continue working inside it, but only on maps. All the tools and entities are great things - I've lost count of the Ogre variations we've been through and the final set is very versatile and fun to map with.
Just missing the Ogre Cook :D
He Also..,
#19507 posted by MadFox [84.26.187.83] on 2010/11/02 06:06:34
http://members.home.nl/gimli/cook....
#19508 posted by necros [99.227.131.204] on 2010/11/02 06:40:43
should have been in nehahra, imo
BWAHAHAHAA
#19509 posted by jt_ [97.146.110.75] on 2010/11/02 17:17:39
Anyone still have the model?
New Dm And Oriontf Server Up
#19510 posted by jt_ [24.11.39.160] on 2010/11/02 21:30:07
I set up a dm and oriontf server.
dm: bender.eugenics-research.org:26000
oriontf: bender.eugenics-research.org:27000
MOVETYPE_PUSH With A Non Bsp Model
#19511 posted by Vondur [195.218.191.171] on 2010/11/03 13:08:06
I would release my map already if not this randomly happening crash message.... What's wrong? Light in the door? Trigger within a trigger? I can't find it.... (I use latest Fitzquake)
Ah Fek, Wrong Thread
#19512 posted by Vondur [195.218.191.171] on 2010/11/03 16:30:54
but i think i fixed it
#19513 posted by negke [88.70.235.211] on 2010/11/03 16:39:53
Test with BJP's engine and developer 1. The error is caused by a func entity without brush information. You can also identify the entity in question through the entity list (if it doesn't have a > symbol next to it).
Worldcraft>
#19514 posted by RickyT23 [81.157.17.189] on 2010/11/03 16:52:01
Check map for problems>
Func_blah whatever entity doesnt have brush (or whatever it says I forget)>
close dialogue>
press "delete"
Bug gone :)
Whaaat?
#19515 posted by metlslime [159.153.4.50] on 2010/11/03 19:29:30
vondur has a new map? awesome!
#19516 posted by necros [99.227.131.204] on 2010/11/03 20:15:08
i did a double take too. ^_^
I Pooped A Little When I Read That.
#19517 posted by Drew [132.205.227.230] on 2010/11/03 21:15:47
Almost wish he hadn't let that slip!How crazy would it be he just just posted the map up in the newsthread completely unannounced?
I probably would've ruined my pants.
But yeah... awesome.
#19518 posted by Spirit [80.171.29.130] on 2010/11/03 21:25:13
It is a homage to Rubicon 2.
#19519 posted by Zwiffle [184.60.27.118] on 2010/11/03 21:25:20
Those of us in #tf knew about this already. Cuz we're in the loop.
#19520 posted by Trinca [81.84.135.90] on 2010/11/04 00:12:35
#tf is for noobs :p
New Little QSP - Elements
#19521 posted by Vondur [91.77.220.50] on 2010/11/04 11:24:08
Out of a sudden, new QSP just fell from the sky.
Screens:
http://vondur.net/maps_files/eels_...
http://vondur.net/maps_files/eels_...
File:
http://vondur.net/maps_files/eels....
More info if you will:
http://wp.vondur.net/?page_id=1047
With A Double Post!!!
#19522 posted by RickyT23 [81.157.17.189] on 2010/11/04 12:11:48
Haha! Looks like a fun map Vondur, I'll give it a try later.....
Zwiffle
#19523 posted by negke [88.70.54.232] on 2010/11/04 12:14:29
Six maps like this one and your episode won't be a problem.
#19524 posted by Zwiffle [97.87.57.94] on 2010/11/04 14:16:15
But Vondur is in his own class when it comes to mapping :(
And Sucking Commie Dicks
#19525 posted by SleepwalkR [92.231.105.246] on 2010/11/04 17:55:54
Metal-leaks.zip
#19526 posted by jt_ [24.11.39.160] on 2010/11/04 18:14:32
Anyone have the metal-leaks wad that speedy released a long time ago? The version on quaddicted seems to be corrupted.
Nvm, Found Them
#19527 posted by jt_ [24.11.39.160] on 2010/11/04 18:17:03
http://q3lover.ovh.org/viewpage.ph...
#19528 posted by necros [99.227.131.204] on 2010/11/06 19:27:55
is there some kind of program that would allow me to search all entities of a common classname and either insert or replace keys on those entities?
like, <ahem> say for example, you had a map that had tons of torches and then this cool coloured version of aguirre's light compiler comes out and you wants to copy a specific '_color' key to maybe a few hundred torches, but not any other lights (nor light globes or flames, just torches).
Yeah
#19529 posted by negke [88.70.246.92] on 2010/11/06 19:32:37
It's called Gtkradiant. Open the entity list and select all torches, then add the _color field in the entity window.
#19530 posted by Spirit [80.171.29.80] on 2010/11/06 19:34:46
Quark does it too!
#19531 posted by necros [99.227.131.204] on 2010/11/06 20:06:53
i tried in quark, but i couldn't figure out how to do it easily without going down the entity list and manually selecting them all one by one.
but gtkr... i'll have to try that because i had no idea you could select multiple entities that way (sikkpin's qe3 which is based on radiant which is what gtkr is based off of doesn't have that ability, you can only select individual entities that way).
#19532 posted by Ankh [88.199.103.6] on 2010/11/06 20:08:02
Hammer can do it too!
Hehe
#19533 posted by necros [99.227.131.204] on 2010/11/06 20:11:40
looks like qe3 is firmly in the fail category in this instance. :P
Use A Text Editor Then
#19534 posted by negke [88.70.246.92] on 2010/11/06 20:22:07
Find/replace "classname" "light_torch_small_walltorch&... with "classname" "light_torch_small_walltorch&... symbol>"_color" "1 2 3"
Not sure about the linebreak thing though :P
BspEditor Does It Too
#19535 posted by Mike Woodham [86.135.150.9] on 2010/11/06 20:24:36
The Text Editor Would Be The Ideal Solution
#19536 posted by necros [99.227.131.204] on 2010/11/06 20:28:45
i use textpad which unfortunately, can't replace with linebreaks. :S
#19537 posted by rj [82.13.31.251] on 2010/11/06 20:36:33
if i could code, i'd make a little standalone app for stuff like this. it would read ents from a bsp or map and create a little database where you could sort by each attr & search for certain values. or mass-edit stuff like above
#19538 posted by Spirit [80.171.29.80] on 2010/11/06 20:58:41
Ah, are those on subsequent lines? And all of the same class?
JEdit is my favourite editor and it can easily do this. It is free, open-source and cross-platform. http://www.jedit.org/
Select the classname. Ctrl-F for the Search and Replace dialog. Copy the line to the "Replace with" form. Use Ctrl-Enter to add a linebreak. Add your new field. "Replace all".
http://s1.image.gd/o/25/258bfa3b75...
Make sure it will search in "Current Buffer". You might want to turn regular expressions off, should not be an issue here though.
Notepad++ Can Do It Too
#19539 posted by negke [88.70.84.227] on 2010/11/06 21:01:09
Even with \n
BspEditor
#19540 posted by Mike Woodham [86.135.150.9] on 2010/11/06 21:29:56
Edit - Select - By Value - Entity Type - OK
Worldcraft Can Do It
#19541 posted by RickyT23 [86.31.77.199] on 2010/11/06 21:37:41
map > entity report > theen you modify the filter, you can search by key/value, class, and select point ents, brush ents or both > then click "Mark", then you close the dialogue and go to the selection tool, you will find all of the marked objects are selected :D
Regular Expressions
#19542 posted by SleepwalkR [92.231.106.205] on 2010/11/06 23:55:17
ftw
So Easy A Caveman Can Do It
#19543 posted by Zwiffle [97.87.57.94] on 2010/11/07 00:11:21
nt
Whose Program Is The Best?
#19544 posted by negke [88.70.227.69] on 2010/11/07 09:50:29
Fap on!
I Can Do It.
#19545 posted by MadFox [84.26.187.83] on 2010/11/07 19:34:49
don't Prog me RAM!
I know, just foolin'.
But these headlines
looks so stupid.
Rj
#19546 posted by necros [99.227.131.204] on 2010/11/07 22:36:38
yeah, i was thinking of making a program that would just parse the entity list and load it up into some kind of easy to access and modify gui, but since the text editor solution works, i no longer have any reason to do that. :P :P
Ten Years Ago
#19547 posted by SleepwalkR [85.178.123.112] on 2010/11/07 23:11:09
I was planning to design a simple language that would allow all kinds of transformations on Quake maps, but it never happened because I didn't know enough about language design. Today that would be called a domain specific language and there are lots of tools that would allow generating such a language very easily... maybe I'll get back to it sometime.
Sleep
#19548 posted by rj [82.13.31.251] on 2010/11/07 23:28:27
sounds interesting. look forward to it :)
Snatched Off DW
#19549 posted by negke [88.70.61.146] on 2010/11/08 10:44:22
http://i.imgur.com/BITmX.jpg
Negke
#19550 posted by JPL [82.227.228.57] on 2010/11/08 13:13:25
I cannot recognize the map layout: which map is it ?
The Second One
#19551 posted by RickyT23 [81.157.17.189] on 2010/11/08 13:23:09
Its COD MW2 isnt it?
I Don't Think So
#19552 posted by jt_ [24.11.39.160] on 2010/11/08 15:12:37
I've played a fair share of duty, but that doesn't remind me of any of the maps.
Well They Are On A Rail
#19553 posted by RickyT23 [81.157.17.189] on 2010/11/08 15:17:26
And they do have cutscenes
#19554 posted by starbuck [92.236.80.129] on 2010/11/08 16:02:22
i don't remember that many corners though
Doom.
#19555 posted by Bal [81.249.36.252] on 2010/11/08 20:15:41
E1M6.
So much sad truth in that image. :(
WOW
#19556 posted by Tronyn [205.200.220.30] on 2010/11/08 22:24:35
that is soooo goddamn true
Horsecrap.
#19557 posted by gb [89.27.224.212] on 2010/11/09 15:03:37
.
Simplifying things to that degree always makes it seemingly convincing. I could just as easily montage a 320x200 DOOM screen next to a 1920x1280 Brink/Rage/Singularity screen and say "See?"
That's too simple.
1993 FPS maps have an entry, an exit, and killing stuff in between just like 2010 ones. Lots of Doom and Quake maps aren't exactly complex. Plus, with Doom's sector based engine creating maps was a lot simpler and faster, but I doubt most people today would buy a sector/sprite based FPS if someone made it.
And I drunkenly played DOOM/2 to death in high school in 1993/4. I remember it. It was unnecessarily easy to get lost in and it often took half a keyboard-massaging hour to find where that last button was while the huge brown pixels started making swirling images behind my sleepy eyes. 320x240 pixels on a 640x480 screen. A lot of the areas look the same in DOOM/2 levels. I especially remember the chainsaw labyrinth, the crate labyrinth in e2 I think, and those horrible city levels in Doom 2.
Of course by now, you know where everything is. But back then, I wormed my way through samey-looking brown corridors in the search for identical looking switches with green and red lights on them, running from pixel pinkies that we called "the big ones" and endless hordes of imps and chaingunners while always looking for health but not finding any.
It was awesome, and it still is, but it wasn't all perfect either. New games also have something going for them.
Rose-coloured glasses.
I Wish Func Had An Ignore Button
#19558 posted by onetruepurple [89.79.97.102] on 2010/11/09 15:15:39
To Balance It
#19559 posted by RickyT23 [81.157.17.189] on 2010/11/09 16:50:09
The 2010 pic would probably look more like this:
http://www.vasanth.in/content/bina...
Gb
#19560 posted by negke [88.70.63.128] on 2010/11/09 17:08:20
Back then you were free to get lost. Nowadays you're forced to find the way. If that makes any sense...
Gb
#19561 posted by negke [88.70.63.128] on 2010/11/09 17:08:21
Back then you were free to get lost. Nowadays you're forced to find the way. If that makes any sense...
Well
#19562 posted by Tronyn [205.200.220.30] on 2010/11/09 17:20:00
I hardly played Doom2 at all, I got the impression that the level design was very inferior, but the design in Doom1 was awesome, and I don't remember getting lost at all except (lol) in the corridors through slime in the bottom righthand corner of e1m6, in that picture. Doom3 was ON RAILS, a huge step backward. The picture has that exactly right. I realize Doom3 itself isn't that modern anymore and there's newer games that give you lots of freedom (Far Cry), but I agree with that criticism of what's going on. Being free to get lost means the developers aren't spoon-feeding you.
I Love Czg
#19563 posted by Spirit [80.171.82.152] on 2010/11/09 20:57:11
This is one fantastic tool for 3d data/model/mesh/cloud things: http://meshlab.sourceforge.net/
Gb Makes Some Good Points
#19564 posted by starbuck [92.236.80.129] on 2010/11/10 02:04:30
In terms of the general quality of scripted sequences, and the quality and detail of every type of artwork, I think that the Modern Battlefield of Duty games are just phenomenal achievements, you can see where every dollar and man hour went.
In terms of gameplay, choice, storytelling, I tend to align with Warren Spector. Incoming paraphrase copied from an article:
It's not just about game developers having a story to tell and letting the player sit through it; it's about having a subject matter to discuss with the player and making the story a dialogue between game and player.
and a quote:
"Other media can create feelings. Movies can evoke emotions. But what we do is we can offer the reality of choice."
The truth is though, that when you script a game start to finish, you get a great trailer, a great show for anyone watching over a player's shoulder, some bankable memorable moments every player will have (have you got to the bit when you hit Fidel Castro with that snowmobile?? That was siccckkk.)
In Black Ops it comes at a massive expense of freedom, an almost ludicrous lack of choice. Even running between points A and B can fail a mission if you are 20 metres ahead or behind an ally. It's hard to feel real achievement in having exploded that bunker with that rocket launcher, because it is fully obvious that you literally could not have done anything else if you wanted to continue the game.
Yes
#19565 posted by Tronyn [205.200.220.30] on 2010/11/10 02:18:43
The problem is that linear is cheapest. Creating a world and a reasonable degree of freedom in that world is, in my view, the strongest experience of gameplay, but it's the most expensive. Some kind of "guided co-op" (including major commitments on the part of both players and developers) might in the future make a lot of money from a small amount of players.
In any case I'm not at all pleased with where the industry has gone, given the potential. But then, everything gets gayer over time.
Real
#19566 posted by stevenaaus [114.73.123.2] on 2010/11/10 08:56:27
I think part of the problem is an adherance to a sense of "reality". Doom2 had monsters morphing in all the time. But as games "become more realistic" ... which has partly been just to show off new GPU's ... morphing enemy, and silly backtracking environments, are harder to reconcile, leading to a more linear experience.
I'm Going To Disagree
#19567 posted by nitin [202.161.24.13] on 2010/11/10 09:09:53
getting lost in doom2 was not fun. It was not good design that led you to being lost but the fact that things just looked the same. Your goal was still iinear (find the corridor with the right door for the button you just pushed).
But it worked to an extent. Why? Because the game had atmosphere so that you were involved in being lost because you wanted to get the hell out of an area before something else happened.
The same applied to something like Undying which had a fair bit of backtracking that was not always clear. Some of that lack of clarity was because of design choice, some of it because of things looking the same. But like Doom2, it worked to an extent.
In most new games, there is the rails factor but there is also the lack of atmosphere factor. It's a hard concept to pin down but it is not the same as realism. You are not more involved just because something looks more realistic. The best description I can come up with is that atmosphere makes you feel some emotion.
And For The Record
#19568 posted by nitin [202.161.24.13] on 2010/11/10 09:10:37
I think Doom3 had atmosphere, which is why I can forgive its many flaws.
#19569 posted by Spirit [80.171.85.58] on 2010/11/10 09:13:17
The more abstract the game is, the more your own imagination and fantasy are able to (and have to) fill in the blanks. Thus making a deeper immersion possible. At least for me.
Spirit
#19570 posted by JPL [82.234.167.238] on 2010/11/10 10:34:50
Fully agreed !
#19571 posted by Trinca [194.65.24.228] on 2010/11/10 12:48:43
I rarely start a new game... reassons! lack of time and after some games I get bored!
Quake never been bored, at least at the moment!
The More Abstract..
#19572 posted by ericw [206.75.128.68] on 2010/11/10 22:41:35
I partially agree, but maybe it's more of a sweet spot in the middle of a spectrum between ultra-abstract and ultra-realistic.
I'm not a big fan of card games (regular playing cards, at least). They're better than no game at all, but cards are so abstract that there are no blanks to fill in; there's no starting point to create a story to get immersed in. Same with other super-abstract games (chess, minesweeper, etc.)
Spirit Got It
#19573 posted by DaZ [78.147.155.176] on 2010/11/10 23:14:32
Minecraft is a great example of that, and Quake also, the graphics are very basic so you fill in the missing pieces with your mind.
If minecraft had a mega-budget and "better" realistic graphics I think it would lose a lot of its personality and charm. Things you build would start looking incorrect if you used the wrong building blocks, etc. Where as now you really chose what block to use because you like the colour or texture of it, and your mind fills in the rest.
Gb
#19574 posted by Scampie [72.12.65.211] on 2010/11/11 07:37:16
I could just as easily montage a 320x200 DOOM screen next to a 1920x1280 Brink/Rage/Singularity screen and say "See?"
Having worked on Singularity, I can say with utmost confidence that most of the level design was exactly that second picture.
Maybe.
#19575 posted by necros [99.227.131.204] on 2010/11/11 08:20:47
but just showing a top down of a doom map and saying 'see how complex this is' is stupid.
#19576 posted by ijed [216.241.20.2] on 2010/11/11 12:13:47
This seems to be bubbling nicely but think I'll give it a stir -
I think it was mexx8 that was completely lineal - no loops or backtracking at all for an entire episode but was so clear in its gameplay style I enjoyed it more than many other maps that do have exploration.
It all depends on what the designer wanted to achieve, and how closely they held themselves to their vision.
Edge Of Chaos Hexen Mod Released For Doom 3
#19577 posted by Zwiffle [184.60.27.118] on 2010/11/11 21:58:26
http://hexenmod.com/
Holy Shit
#19578 posted by necros [99.227.131.204] on 2010/11/11 22:01:05
Wow NO WAY
#19579 posted by Tronyn [205.200.220.30] on 2010/11/11 22:36:35
I was sure that was dead a long time ago
Hot Damn
#19580 posted by jt_ [24.11.39.160] on 2010/11/11 23:37:03
It's time to buy Doom 3.
Holy Crap
#19581 posted by DaZ [78.147.97.195] on 2010/11/12 06:09:40
http://www.rockpapershotgun.com/20...
Shame its been cancelled, that looks sooooooo fun!
Just check video 2 and 3 if your pressed for time.
Daz
#19582 posted by Vondur [91.76.179.18] on 2010/11/12 07:16:17
Daaaaaamn :( Awesome videos there!
LOL.
#19583 posted by Shambler [86.25.166.149] on 2010/11/12 10:46:38
That looks completely ridiculous. And pretty good.
Maybe a bit too close to Singularity + Timeshift + Painkiller tho.
Return To Castle WTFenstein
#19584 posted by starbuck [92.236.80.129] on 2010/11/12 12:32:11
That first video looks like Nazis meets tron, but also there's lots of Quake symbols and a Shambler.
Video 2 they released to reassure players that the story and characters are pig-fuckingly bad. Rebel leader girl with strategically ripped shirt, who sounds like she's ordering a burrito, CHECK. Dickhead protagonist, saying self-righteous, and also retarded things very loud, check. WHY STOP THE SPACE-NAZIS, PEOPLE ARE JUST INHERENTLY BAD.
Still would probably play it. Gameplay looks suitably destructive, looks like they possibly have some sort of destrucable scenery tech in there, maybe. Not sure.
Leftfield Top 10
#19585 posted by stevenaaus [114.72.205.14] on 2010/11/13 08:22:11
http://www.pcauthority.com.au/News...
No Quake
#19586 posted by meTch [99.33.195.193] on 2010/11/13 08:55:55
list inaccurate,
end of line
Top # Lists Are Crap Anyway
#19587 posted by negke [88.70.233.93] on 2010/11/13 09:31:41
Speak of subjectivity. However, I think if I had to make a Top10 of video games, I wouldn't include Quake, either.
Bangin The Drum
#19588 posted by ijed [190.22.65.116] on 2010/11/13 14:05:43
The problem is that linear is cheapest.
That's wrong. What I see is that lineal is just easier to understand. Management decides what game you're making, and they don't want the stress of thinking of complicated ones.
The cost is the immaterial - they can spend as much money as they want, basically. But most anyone who reaches a level of control where they can decide the direction of a company really doesn't give a flying fuck about quality, just getting it over with and advancing to the next one.
#19589 posted by ijed [190.22.65.116] on 2010/11/13 14:08:09
Not having a pop at you Tronyn - but as you can read, I've been in the industry too long. But to be honest, maybe a year is too long.
I Know, Np
#19590 posted by Tronyn [205.200.220.30] on 2010/11/13 15:14:00
I just meant that if the game is single player, and the player's expecting maybe 20 hours of SP gameplay, making one 20 hour game is easier than making more than one, which would be the result of having branching episodes, more player control, etc. I guess this relates more to game design than level design, but I think a similar principle applies. The other classic flaw of Doom3 was that they wanted to maximize detail, so the map design couldn't be interwoven with lots of areas visible from each other.
Top 10 Computer Games
#19591 posted by starbuck [92.236.80.129] on 2010/11/13 15:36:27
pretty arbitrary judging system they've got there. Sometimes it's popularity (WoW) sometimes it's because it's bundled with your computer (Minesweeper), sometimes it's because it's a programming achievement (Spacewar), sometimes because it's got groundbreaking gameplay (Half-Life).
In summary, this list is invalid because it doesn't contain Spider Solitaire.
Also...
#19592 posted by metlslime [67.188.81.46] on 2010/11/13 18:56:56
one of their top ten is a console game.
Ha Ha.. Solitaires I Still Play
#19593 posted by stevenaaus [114.73.108.221] on 2010/11/13 21:29:00
Tkspider (download screenshot), Knetwalk, Kmines
Linked projects need Tcl. My chess project is the hugest thing eva, and the reason i'm such a shitty Q coder.
Hmmm... solitaires or shooters ? Probably 50-50.
Uhm
#19594 posted by SleepwalkR [85.178.63.46] on 2010/11/13 21:35:16
what?
Lol Btw Starbuck
#19595 posted by Tronyn [205.200.220.30] on 2010/11/14 00:13:49
checked out #2 on the "strategically ripped shirt" and had to close the window as soon as the guy said "but you've been targeted for DEATH for committing MASSIVE ATTACKS against the NAZIS!" and the girl nonchalantly replied "Of course. blahh..."
of course?? of course?? WHAT THE HELL.
I'm starting to wonder (for a number of reasons) whether the benefits would outweigh the drawbacks in a sort of copyright anarchy, as long as proper credit was given.
#19596 posted by starbuck [92.236.80.129] on 2010/11/14 04:08:57
in their defense, maybe those are stand-in voices from the devs. Can't think of an excuse for the dialogue though.
Exactly
#19597 posted by Tronyn [205.200.245.174] on 2010/11/14 19:11:03
however you perform it, it still sounds like a new level of retarded. Congratulations to those who canceled this, a rare example of a game company NOT insulting its customers intelligence.
Phew!They Won't Insult Highbrow Gamer Tronyn With Their Crap Anymore
#19598 posted by negke [88.70.56.112] on 2010/11/14 21:06:09
Seriously... the mere thought of such dialogue lines in a sci-fi action shooter with Nazis and superpowers is absurd, grotesque even. The genre is better off without this unsophisticated pulp fiction! Fair is foul, and foul is fair. Hover through the fog and filthy air! Nice destruction though.
Negke++;
#19599 posted by onetruepurple [89.79.97.102] on 2010/11/14 21:15:58
Dude
#19600 posted by Tronyn [205.200.245.174] on 2010/11/14 21:33:31
funny as it might sound, by arguing that cultural tradition ought to be relevant to the man on the street, at least in the west, I'm constantly having to defend myself from people who accuse me of being lowbrow while I simultaneously am called highbrow by you. Regardless of all this cultural posturing my POV is, shit's retarded or it's not. Yeah in my view education makes which is which clearer, sure. That video was fucking retarded. You might have some kind of abstract disagreement with my POV but you certainly, sir, cannot disagree with that.
Aka
#19601 posted by Tronyn [205.200.245.174] on 2010/11/14 21:35:09
give me RTCWF not RTCWTF.
Yeah
#19602 posted by RickyT23 [86.31.70.224] on 2010/11/14 22:34:21
That waird Nazi game clip - GFX looked O.K. but it seemed retarded. I can handle a bit of humour, or even subtle humour, but that seemed to have no depth whatsoever, and was gratuitously controversial at the same time as not really showing much new ideas, just hijacking other ideas (gravity gun) and trying to make it the centre of the dynamic of an otherwise retarded game.
MY 10p
I'm Something Of A Low-brow Connoisseur
#19603 posted by starbuck [92.236.80.129] on 2010/11/14 22:47:09
but that's just textbook shitty game writing. If you're gonna make a shallow popcorn-flick equivalent of a game, at least admit that to yourself and drop the pretentions, you don't have to crowbar in philosophical ideas you just looked up on Wikipedia. You can revel in the stupidness, make it something glorious.
I mean dude... for my sins, I've seen 6 American Pie films. I've seen more Seagal and Schwarzenegger than any man should see. None of that ever insulted my intelligence because it knew it was dumb. It never tried to lecture me on the inherent evil of man or some bollocks.
I Just Don't Expect Anything From (such) A Game
#19604 posted by negke [88.70.76.170] on 2010/11/15 10:02:00
After all, it's about the "drink beer and shoot stuff" thing, not about expanding one's cultural horizon.
Now, if you've been called both low-brow and high-brow, it's pretty neat - makes you 'unibrow', the best of two worlds, free to do (play) anything.
#19605 posted by megaman [91.66.119.75] on 2010/11/15 10:43:27
None of that ever insulted my intelligence because it knew it was dumb.
And how do you know what intellectual potential was wasted while watching this?
I'd argue that most stuff knows it's dumb, but still hurts you.
Unibrow
#19606 posted by RickyT23 [81.157.17.189] on 2010/11/15 10:43:31
ROFFLMAO
Hehe
#19607 posted by starbuck [92.236.80.129] on 2010/11/15 18:48:24
Unibrow indeed, I like it and I certainly place myself proudly in that category.
I agree with all you're saying. You should be able to put on high-brow AND low-brow hats, both have their time and place... but I don't like when the baseball cap pretends it's a top hat.
Megaman, I don't really like the intellectual-potential-wasted thing. I think you can strike a healthy balance of messing about doing dumb shit with all the good intellectually-stretching, cultural-horizon-expanding stuff. I'd hate to feel guilty because I'd spent an evening winding down, taking the piss out of Roidplosion IV : Gun-pocalypse Now with some buddies.
I also know that if I didn't have any slightly more high-brow reference points than that, I would probably lose a battle of wits with the cast of Jersey Shore.
I Like The Snorlax
#19608 posted by Zwiffle [184.60.27.118] on 2010/11/15 19:08:20
http://i.imgur.com/yOo7u.jpg
Big Up The Monobrow.
#19609 posted by Shambler [86.25.220.94] on 2010/11/15 19:52:07
Linux Quake Clients?
#19610 posted by mwh [202.124.96.158] on 2010/11/15 23:04:04
So, what's the latest hotness on playing quake on linux? I've been using wine + fitzhack for ages, but sound has stopped working and surely there's something better by now. Ubuntu Maverick + shitty intel graphics, if that matters.
(The next fun would be trying to get it to run on my ARM developer board I guess :-)
Mwh
#19611 posted by rj [82.13.31.251] on 2010/11/15 23:25:35
http://quakespasm.sourceforge.net/
it's basically a fitzquake sdl with various bugfixes and a few handy extra features. most sold engine around atm
Er,
#19612 posted by rj [82.13.31.251] on 2010/11/15 23:26:10
'sol[i]i[/i]d'
Tag Fail
#19613 posted by rj [82.13.31.251] on 2010/11/15 23:26:23
Thanks
#19614 posted by mwh [202.124.96.158] on 2010/11/16 00:06:48
sounds still a bit screwy, but I've got somewhere to start from...
Sounds Screwy?
#19615 posted by SleepwalkR [80.187.110.128] on 2010/11/16 08:02:06
How so?
#19616 posted by negke [88.70.62.195] on 2010/11/16 09:54:06
Maybe because the name suggests freezes, stutters, jerky movement, sudden performance drops, just to name a few things...
#19617 posted by mwh [118.93.54.155] on 2010/11/16 12:03:37
Choppy and stuttering. Probably pulse's fault.
What?
#19618 posted by SleepwalkR [130.149.148.83] on 2010/11/16 12:18:01
Quakespasm is choppy on your system? What's pulse?
#19619 posted by Spirit [82.113.106.206] on 2010/11/16 12:25:07
pulseaudio. another layer of user-friendly and well-working audio stuff on top of alsa. or maybe not.
I am so glad i am using ossv4!
Pulseaudio
#19620 posted by jt_ [174.252.240.244] on 2010/11/16 17:48:47
Destroys pretty much any chance for linux to have decent sound. Just use alsa or ossv4 if your card is supported. Supposedly it's better than alsa.
Perhaps 'choppy' Is The Wrong Word
#19621 posted by mwh [202.124.96.158] on 2010/11/16 23:16:47
Actually what it sounds like is the first 0.2 s of the sound is played over and over again for as long as the sound should last.
Only SDL_AUDIODRIVER=alsa works at all for me, the others result in "Couldn't open SDL audio: No available audio device", even pulse, which is a bit surprising.
#19622 posted by starbuck [92.236.80.129] on 2010/11/17 21:26:04
http://www.rockpapershotgun.com/20...
rock, paper, shotgun really is the best gaming site
#19623 posted by necros [99.227.131.204] on 2010/11/17 21:39:09
i'd rather see something like jade empire. :S
#19624 posted by Trinca [81.84.135.213] on 2010/11/18 23:04:15
AWESOMEEEEEEEEEEEEEEEEEEEEEEEEEEEE...
http://carolmulder.web-log.nl/.a/6...
#19625 posted by gb [89.27.196.249] on 2010/11/19 17:24:37
Is it a bad thing to disable the sliding on exploboxes and monsters?
Specific cases where this is BAD?
No.
#19626 posted by negke [88.70.92.57] on 2010/11/19 18:52:17
Although... are tarbabies sticky or slippery?
Scrag Riding - My New Extreme Hobby
#19627 posted by Ankh [88.199.103.6] on 2010/11/19 19:06:43
#19628 posted by necros [99.227.131.204] on 2010/11/19 19:46:44
if you're going to fix it, consider making players slide off of monsters' heads. like, actively being pushed off like in D3. it just doesn't make sense-- especially flying monsters.
Gb:
#19629 posted by metlslime [159.153.4.50] on 2010/11/19 20:33:37
I did this in fitzquake long ago and reverted it, realizing it was too much of a gameplay/physics change to go in an engine (unless it was cvar controlled, which is DP's approach.)
Fixing it in a mod is completely reasonable though.
#19630 posted by Trinca [81.84.135.213] on 2010/11/20 00:20:26
you guys are such a noobs :(
caroline made a awesome christmas shamby and nobody coment :|
you fags :(
Heh
#19631 posted by Tronyn [205.200.245.174] on 2010/11/20 00:30:33
you should have had a better tagline, AAAWEESOME on the internetz is not so intriguing.
that is kind of awesome... one question though, why a penguin?
#19632 posted by Trinca [81.84.135.213] on 2010/11/20 00:59:49
no idear tronyn ask caroline :)
#19633 posted by Spirit [80.171.81.77] on 2010/11/20 01:10:16
it's so full of stereotypes that science is your salvation love is intense o.O Oh brother o.0 aw... bacon double-cheeseburger with extra pickle balance on that humongous couch.
#19634 posted by Trinca [81.84.135.213] on 2010/11/20 01:18:56
Spirit go sleep :p is to late for you...
The Blood Splats On Its Head
#19635 posted by RickyT23 [86.31.70.224] on 2010/11/20 04:19:20
almost look like eyes. Which is perfect in theory. It's pretty well executed. Not as robust and v-shaped as a real shambler though, but in a way seems cooler cause it's stunted and looks feral
Penguin
#19636 posted by MadFox [84.26.187.83] on 2010/11/20 05:08:18
loves linux, sham?
Trinca
#19637 posted by Zwiffle [97.87.57.94] on 2010/11/20 05:59:54
I felt the shambler should have been eating the penguin. OTher than that small over sight, it was really well done and very Quakey/Christmasy.
Hey Trinca
#19638 posted by SleepwalkR [85.178.55.27] on 2010/11/20 06:43:20
The picture is unfunny and full of clichés (much like you). That might be why noone is commenting on it.
Hey Man
#19639 posted by Tronyn [205.200.245.174] on 2010/11/20 06:49:25
I've had my curiosities with Trinca's ragedrama and etc, but he's clearly so obsessed with Quake that his GF make him that pic (unless he made it himself in which case he's even more obsessed with Quake... in which case good for us, uh, lol)... so respect that I say, it's good to have people who have Quake in their hearts still around.
That Was Made
#19640 posted by SleepwalkR [85.178.55.27] on 2010/11/20 09:21:27
by his girlfriend? Were do you get that from?
Also
#19641 posted by SleepwalkR [85.178.55.27] on 2010/11/20 09:23:45
I don't care if he has unicorns and endless free candy in his heart as long as he keeps acting the way he does.
#19642 posted by Trinca [81.84.135.213] on 2010/11/20 11:42:19
SleepwalkR act like what?
did I offend anyone?
oh man growup ok?
no it's not my girlfriend is a QW friend I know for many years...
unlike you she is very fun and peacefull...
are you always hunting for caos?
#19643 posted by Trinca [81.84.135.213] on 2010/11/20 11:46:22
wasn't you suppose to ignore me?
please stay away from my comments...
YES, I DONT LIKE YOU
you put you mouth in the comments of other peoples to poison...
cool you are a real nice person... or a moron?
I got my oppinion and I guess you know what it is...
Going Into A Temper Tantrum In 10... 9...
#19644 posted by Spirit [80.171.85.196] on 2010/11/20 12:09:09
Don't tell other people to not comment. Learn to selectively care.
Have you considered buying a console, Halo and a headset? You would feel right at home with everyone calling eachother faggots.
I mean, it seems like you enjoy throwing around such insults no matter how often you are told that it is disgusting and poisonous.
#19645 posted by Trinca [81.84.135.213] on 2010/11/20 12:59:33
the owners of reason Spirit and SleepwalkR
Are you guys twins?...
Germans.........e.t.c(you know what I'm thinking in the .....) :p
SleepwalkR has posted a offensive stuff but I'm the bad guy!
the "faggots" stuff I call to my real friends in a way to play with then but guess it cannot be with you two, you guys are to machos to listenning to this word...
clap clap clap congractilations!
#19646 posted by Trinca [81.84.135.213] on 2010/11/20 13:00:35
one question!!!
are you guys fags? :) hehehe you get so offended with this word
LOL
#19647 posted by Trinca [81.84.135.213] on 2010/11/20 13:09:09
sorry about post #19645 and #19646
:(
#19648 posted by Trinca [81.84.135.213] on 2010/11/20 13:12:07
just for the record the "fags" was not to offend anyone, sorry if I did was intended like...
I thought you guys know me a little guess not
:(
I will choose my words better next time!
#19649 posted by Trinca [81.84.135.213] on 2010/11/20 13:14:24
SleepwalkR sorry if I offended you...
:(
Not Again
#19650 posted by negke [88.70.55.174] on 2010/11/20 13:18:39
Calm down, niggaz.
WTF
#19651 posted by SleepwalkR [85.178.55.27] on 2010/11/20 13:19:16
Lol
#19652 posted by Tronyn [205.200.245.174] on 2010/11/20 13:25:33
k sorry wrong assumption on my part NO INTENTION TO SET THAT OFF. Trinca man, if _I_ am telling you you have a persecution complex, then it's worth looking into.
Ffs
#19653 posted by ijed [190.22.113.61] on 2010/11/20 13:37:48
#19654 posted by Trinca [81.84.135.213] on 2010/11/20 13:54:35
no negke not again :p
already said I'm sorry ;)
and I really ment to
Roflmao
#19655 posted by JPL [82.234.167.238] on 2010/11/20 14:41:08
Looks like Trinca has sudden maturity growth... Good news ;)
#19656 posted by Trinca [81.84.135.213] on 2010/11/20 14:53:03
fuck off jpl
Trinca
#19657 posted by JPL [82.234.167.238] on 2010/11/20 16:06:45
You're welcome :P
#19658 posted by meTch [99.36.0.181] on 2010/11/20 17:23:16
caroline == buurvrouw
?
MeTech
#19659 posted by JPL [82.234.167.238] on 2010/11/20 18:07:51
I am not sure, but it is really looking her painting style....
#19660 posted by Spirit [80.171.85.196] on 2010/11/20 18:10:50
Yes, that is Buurvrouw.
Buurvroum Profile...
#19661 posted by JPL [82.234.167.238] on 2010/11/20 18:13:16
http://quakeone.com/members/buurvr...
#19662 posted by starbuck [90.198.183.43] on 2010/11/20 19:24:55
will you guys stop being so fucking jewish, it's black as hell
Sad News
#19663 posted by Trinca [81.84.135.213] on 2010/11/20 20:07:47
http://quark.sourceforge.net/
Quark will not have more updates :\
#19664 posted by necros [99.227.131.204] on 2010/11/20 20:18:43
probably the longest running editor of all time... the sheer amount of games supported by it alone is worth a look.
#19665 posted by negke [88.70.240.46] on 2010/11/20 20:24:39
Let's hope the floating point issue is among the things he wants to fix for the final release...
Just Fyi:
#19666 posted by necros [99.227.131.204] on 2010/11/20 20:39:06
if anyone is using QE3 out there, do NOT uncheck "Use Brush Float Precision" in the preferences.
while the checkbox option sounds like it will help, it will actually hinder.
there is some kind of disconnect between what the map looks like in the editor, and what the editor is saving in the file. the editor seems to always work with floats regardless of setting.
unchecking that option will force the editor to round vertex coordinates when saving the file, which results in micro-brushfractures. the annoying part is those tiny fissures are not visible in the editor until you close and then reload the map.
so yeah, leave the option checked. :)
#19667 posted by Trinca [81.84.135.213] on 2010/11/20 22:49:37
checked again!
they are looking for developers
http://quark.sourceforge.net/forum...
Hm
#19668 posted by ijed [190.22.98.217] on 2010/11/21 00:14:13
I will change to the bsp editor after I finish my current crop of RMQ maps - just in the interests of not having to retexture them all due to the Valve texture format.
I could never get my head round QuArK - for converting, mapping, whatever.
It does deserve to survive though.
Trinca
#19669 posted by JPL [82.234.167.238] on 2010/11/21 09:15:54
Yeah,,there are gentlemen that decided to took over. And that is definitely a good news ! whatever people think here about QuArK, I think this is a cool editor in anyway, just different from other "professional" editors, but enough to map for fun.... It just suffers from its floating point issue, else it is really perfect for dumb like me ;)
#19670 posted by Trinca [81.84.135.213] on 2010/11/21 09:20:22
and me :|
the others like GTK and craft is like chinese can't make anything :(
#19671 posted by Spirit [82.113.121.205] on 2010/11/21 10:47:20
Quark is much easier to use.
Radiants are much quicker for resizing and moving.
Quark makes it very easy to nicely organise your brushes and entities.
Radiants are a mess of lines if your map gets complex.
Quark is Windows only and sucks in wine.
Quark can't handle anything not rectangular well and likes to screw up your vertices.
quark has a nice texture browser and management but insists on reloading all textures each time you open it. Texture alignment is ace.
There is more but I'll stop.
If quark would have had a distinct goal at the beginning, use a better language and care more about bug fixing instead of feature creep, it could be the king today.
There are so many half-assed hardly working things in it...
#19672 posted by Trinca [81.84.135.213] on 2010/11/21 11:01:29
quark has a nice texture browser and management but insists on reloading all textures each time you open it. Texture alignment is ace.
Spirit could be done shortcuts this way reload very fast(JPL teach me that)
#19673 posted by Spirit [82.113.121.205] on 2010/11/21 11:20:17
It always forgot the links I made :(
I mean the reloading of the texture browser btw, not quark itself.
Spirit
#19674 posted by JPL [82.234.167.238] on 2010/11/21 11:41:25
Yes and no: it is possible to include your wad in the texture browser by copying the files, instead of creating links. Actually this feature (i.e link creation) is buggy, and it forces the mapper to reload the textures each time the editor is launched.
OTOH, it is good to do so as copying the wad does not let the player to include modifcations "on-the-fly"...
Well, it is just a matter of habits... and creating the links is just a 20 seconds time before being able to map, if all your wad files are located in the same folder ;)
A Lance For Radiant
#19675 posted by gb [89.27.209.50] on 2010/11/21 17:16:07
> Radiants are a mess of lines if your map gets complex.
Radiants have a very convenient function to hide and unhide stuff (select and press H, shift-H to unhide), as well as a cubic clip button that will hide most of the map beyond a short distance from the camera. ^ ^
You should work mainly in the 3D window anyway, and since the default render mode is textured, you won't see any lines.
Even Better...
#19676 posted by pjw [96.42.24.247] on 2010/11/21 18:12:33
Press Alt-H in radiant to hide unselected--this allows you to quickly grab what you need to see and hide everything else. I probably use this + Shift-H more than any other key combo in radiant.
#19677 posted by gb [89.27.209.50] on 2010/11/21 18:31:16
w00t, great tip.
Not In Gtkr1.5?!
#19678 posted by negke [88.70.247.193] on 2010/11/21 18:35:09
#19679 posted by gb [89.27.209.50] on 2010/11/21 19:54:39
hm, indeed.
Oh well. The cubic clip hides most of the currently irrelevant stuff anyway.
Actually
#19680 posted by negke [88.70.247.193] on 2010/11/21 19:59:59
Just press I to invert the selection, then use H to hide it. Same result. Should have thought about this before posting.
Necros
#19681 posted by negke [88.70.247.193] on 2010/11/21 20:51:17
If selecting all entities of a certain classname in the entity list doesn't work for you, what about Shift+A?
#19682 posted by necros [99.227.131.204] on 2010/11/21 23:19:46
shift+a doesn't do anything in qe3 :)
that java text editor worked really well though.
Too Many Posts Per Frames
#19683 posted by MadFox [84.26.187.83] on 2010/11/22 00:15:56
linux loves shammy,
pengui.
I Ment
#19684 posted by MadFox [84.26.187.83] on 2010/11/22 00:33:06
too many beers after reading last post.
Quark. Yes. Still trying to credit Armino Rigo.
I was so glad with my no-warnings map in Quark.
Loading it in BSP made it 1864 warnings.
I wonder what Radiant will do.
Whoops
#19685 posted by pjw [96.42.24.247] on 2010/11/22 03:16:47
Yeah, forgot about the invert selection step necessary in some radiant versions...
Doh.
#19686 posted by gb [89.27.209.50] on 2010/11/22 05:00:58
> I was so glad with my no-warnings map in Quark.
Loading it in BSP made it 1864 warnings.
I wonder what Radiant will do.
Haha :)
Floating Point
#19687 posted by MadFox [84.26.187.83] on 2010/11/22 22:00:17
May sound strange, but reloading it in BSP the map had no hom's, as in Quark6.3.
Sad the side has stopped updating, as I use Quark from the first version'97.
What is this floating point error issue?
I know it has to do with not right placed brushes, not integers that are replaced, so mislignment is caused.
DMM seem to suffer from it, Quark has it.
It feels as if BSP is more accurate, although changing an editor is really hands crossed helpfiles.
#19688 posted by Trinca [81.84.135.213] on 2010/11/22 22:05:10
I dont use last version to...
6.5.0.7 is the one I use... very nice... updated some times but always return do this version
#19689 posted by roblot [216.106.107.253] on 2010/11/23 15:09:18
It's not a Quark floating point error, it's just the way Quark is making maps for Q1. Enliten's Quark map (just posted) has a brush coodinate of:
( 68 28 -0.00002 )
Quark purposely put a brush edge at -0.00002, and not snapped at 0.00000. It's not an error.
There might be a setting in Quark to avoid this. I donno.
Well
#19690 posted by MadFox [84.26.187.83] on 2010/11/23 20:40:17
It's possible to change the coordinates back to integers in the viewwindow. Sometimes it works, not with wedges and noncubiks.
Quark tends to have a wicked leak error. Replacing cubes helps, but as I entered the 38767 clipnodes, I gave up trying to understand what went wrong with replacing the same volume of polyhedrons and getting weird outcomes.
BSP give a lot more warnings, but it are all healpoints.
#19691 posted by rudl [85.126.193.69] on 2010/11/26 13:13:32
I posted on quark forums some time ago:
Quark etp means that it writes a lot of decimals in the .map file which means that you also need tools that can handle those decimals. Also you will run into troubles such as hom effects leaks very easyly when your map gets more complex and the compile time can increase insanely.
Classic Quake -> no decimals. Faster to prozess for the tools better framerate ingame, cleaner. But it also means that you should stay on grid. at least 8x8 or 16x16 is really recommended. 4x4 and 2x2 only for details. It's also recommended not to use things like rotation angles other than a multiple of 90° or quick object makers. You won't need more for quake1. I use this format.
Valve 220 is hammer/worldcraft format of the .map file. use this format when you open maps that were made with hammer/worldcraft.
Brush Primitive, I think it's radiants format
also check "Don't write floating-point coords"
and "Use Integral Vertices as Threepoints"
I should start mapping again during winterbreak, want to finish something.
Studying Architecture is really time consuming :-(
and playing with blender keeps me from mapping.
Example File
#19692 posted by rudl [85.126.193.69] on 2010/11/26 13:31:11
http://www.file-upload.net/downloa...
Integers
#19693 posted by MadFox [84.26.187.83] on 2010/11/26 19:14:44
I used Quark a lot with turning side angles and then forced to grid, which caused a lot of offgrid brushes. I once even took the time, to correkt them all with notepath.
Snapping corners to grid seems to be more usefull as the poly keeps its integers.
Link seems to have a Qsoll error.
#19694 posted by gb [89.27.236.25] on 2010/11/26 21:04:49
Grid and rotation and map format.
Valve 220 needs to die - imagine you work in a team, and someone wants to open your map file. Eep. Problem. That's just a no-no.
Grid: You can use 1 unit for stuff, that won't break, at least it hasn't broken anything for me yet. I use 4 unit grid regularly for example after rotating stuff etc. I used 2 unit a lot with Radiant's Polygon Builder plugin. The stuff it created needed to be snapped to the grid, and anything above 2 unit grid deformed the polygons too much, so I snapped the whole crap to a 2 unit grid and checked it afterwards by zooming in and controlling all vertices.
I build ladders and handrails on a 2 unit grid regularly. Nothing breaks.
1 unit is usually only required to get tricky stuff working or to build really thin stuff.
Rotating things... this can indeed create problems. Loading an external .mdl or .bsp and rotating that instead (via angle or mangle) might be a better option than to rotate world brushes by a crazy angle. Lighting those is tricky, though.
#19695 posted by necros [99.227.131.204] on 2010/11/26 22:16:40
the heck's valve 220? rmf files?
#19696 posted by rudl [85.126.193.69] on 2010/11/26 22:24:06
1 unit doesn't break
but imagina a brush that has every vertex on 1 1 grid:
the brush is defined by planes not vertices, so it may result in floats easily.
And if you force the one unit grid, the vertices are NOT on grid
#19691
#19697 posted by onetruepurple [89.79.96.4] on 2010/11/26 22:25:25
Valve 220 is hammer/worldcraft format of the .map file
That's Worldcraft 3+
#19698 posted by rj [82.13.31.251] on 2010/11/26 22:33:02
not present in 1.6, which uses normal map format
didn't someone write a converter a while back?
#19699 posted by necros [99.227.131.204] on 2010/11/26 23:32:37
doh. :P thanks.
#19700 posted by gb [89.27.236.25] on 2010/11/27 14:43:30
Scrama wrote a converter that I couldn't get working, IIRC that was the only converter at the time where we had the problem. Baker or someone similarly capable might have written another converter since then, I can't remember.
On top of that I use Linux, so not everything that's written on Windows runs as it should. That's why I'm going to install XP, actually I'm in the process of moving. I'll keep a Ubuntu system as well though.
And now I'm ranting. (stops ranting)
#19701 posted by gb [89.27.236.25] on 2010/11/27 14:43:30
Scrama wrote a converter that I couldn't get working, IIRC that was the only converter at the time where we had the problem. Baker or someone similarly capable might have written another converter since then, I can't remember.
On top of that I use Linux, so not everything that's written on Windows runs as it should. That's why I'm going to install XP, actually I'm in the process of moving. I'll keep a Ubuntu system as well though.
And now I'm ranting. (stops ranting)
#19702 posted by gb [89.27.236.25] on 2010/11/27 14:44:01
hm, I only clicked Submit once, pretty sure.
#19703 posted by rj [82.13.31.251] on 2010/11/27 14:51:53
That's why I'm going to install XP
finally. welcome to the darkside 8)
#19704 posted by gb [89.27.236.25] on 2010/11/27 17:03:57
yeah, rub it in :-)
I'll see about getting l4d installed.
LD 20 Brush Competition
#19705 posted by negke [88.70.249.217] on 2010/12/01 16:45:39
http://www.leveldesign.nl/viewtopi...
Games: Q3, UTs -> ergo: meh
Lol
#19706 posted by RickyT23 [86.137.237.129] on 2010/12/01 17:37:28
50 brushes was hard enough! With 20 brushes you could have two rooms, a corridor and a couple of crates, then you are done! Boooo-riiiing (yawn)
Wtf?
#19707 posted by jt_ [24.11.39.160] on 2010/12/01 17:41:45
4. Decals and custom sounds are also not allowed.
Well
#19708 posted by negke [88.70.249.217] on 2010/12/01 22:09:38
It's about DM maps. This reduces the need for complexity somewhat.
#19709 posted by gb [89.27.198.166] on 2010/12/02 03:28:37
20 brushes DM map? That's actually an interesting challenge IMO.
Box to kill people in, and a bit of cover.
20 Brushes...
#19710 posted by JPL [82.227.228.57] on 2010/12/02 09:10:25
... errr, it is quite small considering a mapper need at least 6 brushes to build a box... So basically you may have a box-room + 2 crates, and you're done.. sounds quite poor mapping :(
#19711 posted by Spirit [80.171.83.47] on 2010/12/02 09:22:01
You lack imagination...
http://www.chaosquake.de/files/con...
#19712 posted by rj [82.13.31.251] on 2010/12/02 17:45:23
... errr, it is quite small considering a mapper need at least 6 brushes to build a box... So basically you may have a box-room + 2 crates, and you're done.. sounds quite poor mapping :(
sounds quite poor maths as well ;)
it's a neat concept. just requires a little bit of thinking outside the box, both figuratively and (almost) literally
#19713 posted by gb [89.27.198.166] on 2010/12/03 00:10:00
6 brushes for a box.
2-6 brushes for another box inside it, depending on how many surfaces are shared. That's around 10.
10 brushes left for one or two walkways or ramps, one or two platforms or pillars, and a crate or something. Remember DM7.
Let's do a speedmapping cont... oh, wait.
4 Brushes For A Pyramid...
#19714 posted by generic [67.233.199.106] on 2010/12/03 01:07:14
3 for a dollar!
Yep
#19715 posted by pjw [96.42.24.247] on 2010/12/03 03:59:56
You lack imagination... <--This.
You can do a lot with 20 brushes and the clipper, and some planning and imagination. I was pleased to win that contest Spirit linked, and I'm tempted to enter this one. It's fun to work within limitations.
Also, I noticed something they didn't cover in the rules and restrictions that opens up a lot of possibilities...
A Complex Layout Made Out Of Weapclip Brushes?
#19716 posted by negke [88.70.69.162] on 2010/12/03 17:15:34
I always wondered, also for a low-brush type of contest for Q1, if it's possible to use an info_notnull hack to infintely replicate pieces of architecture turned into func_static/wall. It kind of would be cheating, but technically not breaking the rules...
So...
#19717 posted by JPL [82.234.167.238] on 2010/12/03 20:09:16
...let's count faces... this cannot be tweaked nor cheated :P
Brush Faces?
#19718 posted by RickyT23 [86.31.208.239] on 2010/12/03 20:12:35
Or marksurfaces?
Also a func_wall is made of brushes. So it doesn't matter, its still a brush, right?
I mean if you said you were allowed external .bsp's then whats th point in having a brush limit? You might as well say "no brush limit".
Ricky
#19719 posted by negke [88.70.69.162] on 2010/12/03 20:40:03
Check this out http://negke.quaddicted.com/files/...
I'm inclined to test if this works in Q3 as well.
Heh
#19720 posted by RickyT23 [86.31.208.239] on 2010/12/03 21:21:46
Now that's just plain devious. Im sure you could argue that it uses more than 11 brushes, because it's like 5 of the brushes have been shown ten times, so effectively there are over 50 brushes worth of architecture.
Still, there ARE only 11 brushes in the source, so - who knows?
Im not gonna be the guy who makes that descision :S
Still - it's a neat trick :)
#19721 posted by gb [89.27.223.99] on 2010/12/03 21:53:00
I think the most interesting challenge is to use only 20 brushes, without any reuse via entity hacks, and counting brushes in bmodels towards the limit. Otherwise you'd get free lifts and doors as well.
i.e. a hard limit.
As I understand it, it is a test of how much you can do with a small amount of brushes, not how well you can entity hack. ;-)
Killjoy
#19722 posted by negke [88.70.75.29] on 2010/12/03 21:59:28
#19723 posted by Trinca [81.84.21.15] on 2010/12/03 22:33:41
negke this is not 11 brushes :p
more like 11 walkways -:p
#19724 posted by gb [89.27.214.212] on 2010/12/04 03:25:06
all things hav 2 sides neggers ;-)
Möbius Strip
#19725 posted by Mike Woodham [86.135.146.129] on 2010/12/04 21:58:58
Haha
#19726 posted by rudl [85.126.193.69] on 2010/12/05 01:30:58
;)
have to remember that
#19727 posted by gb [89.27.205.110] on 2010/12/05 04:35:05
all rules have exceptions to them as well :)
Okay
#19728 posted by SleepwalkR [85.178.121.128] on 2010/12/05 07:15:04
If that's true, there must be an exception to that rule itself, and thus your statement is wrong.
EEk!
#19729 posted by RickyT23 [86.31.208.239] on 2010/12/05 07:54:14
ParaDOX!!!
HI
#19730 posted by negke [88.70.80.150] on 2010/12/05 12:21:03
Visit inertia in NYC!!!!
Are There...
#19731 posted by JPL [82.234.167.238] on 2010/12/05 14:56:50
.. Israeli mappers in this place ?
I have to go to Tel Aviv by end of January...
#19732 posted by Trinca [81.84.21.15] on 2010/12/05 15:50:18
:) you should come to Lisbon :) more safe...
and I buy you some beers ;)
Trinca
#19733 posted by JPL [82.234.167.238] on 2010/12/05 16:57:55
The day there will be an event in Portugal for which my company ask would me to go for, then you'll be the first to know ;)
#19734 posted by gb [89.27.241.168] on 2010/12/06 13:14:17
gosh, exchange of nerdisms.
*Tactical shield*
#19735 posted by Spirit [80.171.40.73] on 2010/12/07 22:07:44
two new reviews by tronyn are up at http://www.quaddicted.com/category...
Heh
#19736 posted by RickyT23 [86.139.217.189] on 2010/12/15 13:15:46
http://willbarnesonline.com/wordpr...
Is There Such A Thing As
#19737 posted by RickyT23 [86.31.208.239] on 2010/12/16 00:51:36
A hi-res version of Obtex texture set? I'm guessing not, but I thought it was worth asking :S
Quirks Of Quake Damage Code...
#19738 posted by metlslime [67.188.81.46] on 2010/12/17 04:07:07
Just doing some code diving and found an interesting quirk, never noticed this before:
If you have the pentagram and some armor, it seems the pentagram will not prevent your armor from being depleted when you take damage. So i guess a player typically go all gung-ho and lose all their armor while fighting with the pent.
Anyone else know about that? Is it a desirable feature for some reason?
#19739 posted by necros [99.227.131.204] on 2010/12/17 08:01:14
i first noticed it when kell and i were implementing the cross of deflection.
i'm not really sure if it's a bug or not. in a way, it makes sense as the pentagram is making your body invulnerable, but not the mundane armour you're wearing. in that case, it's working as intended.
Do You Guys Play Quake Much??
#19740 posted by Shambler [86.25.221.11] on 2010/12/17 10:18:14
I've known that for 12 years or so!!
I'd say it's intentional. It makes the pent more of a temporary / tactical powerup.
#19741 posted by Trinca [89.154.56.95] on 2010/12/17 10:44:24
metlslime you are very distracted guy :)
#19742 posted by Ankh [82.145.210.161] on 2010/12/17 13:59:42
this is how the pent works. I thought it was logical. I knew it forever.
I Didn't Know It
#19743 posted by DaZ [92.24.169.39] on 2010/12/17 14:32:13
Yeah
#19744 posted by ijed [216.241.20.2] on 2010/12/17 14:59:01
I knew that pretty early on...
I can't see any gameplay advantage from it - bug.
Noobs!
#19745 posted by rj [82.13.31.251] on 2010/12/17 17:41:39
</trinca>
i'm voting for no bug.. always seemed logical to me; both for the reason necros stated & also as it acts as a kind of tradeoff against using it when the player has a choice; as in, they can go bezerk with a close-up rocketlauncher for 30 seconds without risk of death, but will be weakened by the end of it.
you probably noticed godmode does the same...
Not A Bug
#19746 posted by jt_ [174.252.245.231] on 2010/12/17 17:56:10
What necros said.
#19747 posted by gb [89.27.197.65] on 2010/12/17 20:34:49
my tendency is, not a bug. Magical protection for you, not necessarily your gear. Then again, I doubt that was the intention.
whatever works best.
My New Inno3d Gtx 470 Has Malfunctioned Recently
#19748 posted by spy [95.56.120.26] on 2010/12/18 12:06:57
so now i have two choices, to wait and get another innovision gtx 470 card or get zotac gtx 470, that is cheeper to 50bucks and has 5 years warranty as opposite to inno3d (only) one year warranty, i've read some opinions about zotac vs inno3d, and it's seems that inno3d was(is) the wrong choice.
any suggestions, guys
Yeah Its Defenitely Not A Bug
#19749 posted by spy [95.56.120.26] on 2010/12/18 12:10:46
but q2's penta protects either HP and armor
#19750 posted by Trinca [89.154.56.95] on 2010/12/18 12:37:43
I think the same, is not a bug and in some places is much better then a 100 ht and a Ra
I Said Bug
#19751 posted by ijed [216.241.20.2] on 2010/12/20 18:34:32
Because of the way the code is written - it just seems like more of an oversight. Could be the left in intentionally though, like rocket jumping.
#19752 posted by gb [89.27.208.153] on 2010/12/20 19:18:04
Yeah, it doesn't look like it was intentional.
Steam Sale
#19753 posted by Zwiffle [184.60.27.118] on 2010/12/20 22:38:37
EEK MY WALLET
Yeah, Very Nice
#19754 posted by negke [88.70.49.112] on 2010/12/21 00:00:46
Anyone interested in a gift copy of The Path and Zombie Driver? ;)
AHMAGAD LOOK AT MY NEW SHOWS!
#19755 posted by Spirit [80.171.29.151] on 2010/12/21 10:39:40
I now have 200 pairs I will never wear!
But I saved so much money, I simply could not resist!
They were on sale!
I really do not get that "oh haha now look at me, I just spend way too much money on crappy games, haha, I am such a silly goose, haha" mentality. What social mechanism triggers that? Is it about the collection/hoarding or rather market reflexes?
#19756 posted by negke [88.70.56.250] on 2010/12/21 11:03:17
Oh, you're just bitter because you're on Linux.
We don't buy every single game just because it's on sale, only the ones we're interested in to begin with. Usually Steam games are overpriced, but a 75% discount makes things worth considering.
Now, if I want a certain game which is now available in a pack that also includes games I already have, and which would still be half or even one third of the price this particular single game otherwise has, does buying it and giving away the spare copies of the other games for free make me a silly goose? So be it then.
I'd Like
#19757 posted by ijed [216.241.20.2] on 2010/12/21 13:03:08
The Path
Wtf
#19758 posted by negke [88.70.56.250] on 2010/12/21 13:20:36
I did not get extra copies of those two games when buying the pack. Guess it makes sense in this case. Sorry.
Personally
#19759 posted by Zwiffle [184.60.27.118] on 2010/12/21 17:23:24
I am obsessive compulsive when it comes to games. It's not cutesy really, it is pretty much an addiction. When games are cheap, I pick them up, even if I have just a passing interest. I have hoards of games that I have never even popped into a console or anything, I just have them because they were cheap and I thought they might be fun. I do intend to play them, not just collect them, but I rarely if ever get around to it (I just found out I had Metro 2033 on Steam, can't remember buying it though.)
#19760 posted by Trinca [194.65.24.228] on 2010/12/21 17:50:49
Zwiffle maby you buy it in a nonsober day :p
Head = Screwed
#19761 posted by DaZ [78.147.97.193] on 2010/12/21 18:59:21
http://www.youtube.com/watch?v=dZf...
I saw this and it reminded me of madfox gifs =)
Made A New Program...
#19762 posted by necros [99.227.131.204] on 2010/12/23 03:15:05
this sort of generates QC code for monster frame macros. not really news worthy but it saves me time, which is why i wrote it. :)
http://shoresofnis.wordpress.com/2...
Merry Christmas!!!
#19763 posted by generic [67.233.199.106] on 2010/12/23 14:44:39
I am off to the Tennessee woods for a few days. I'll expect some sweet maps when I get back ;)
#19764 posted by Trinca [194.65.24.228] on 2010/12/23 15:01:24
generic don't drink to much Jack Daniels ;)
Comes Back
#19765 posted by meTch [99.64.80.109] on 2010/12/23 15:52:45
tells a tale similar to Deliverance. :P ;)
Holiday Zombie Survival Guide
#19766 posted by Zwiffle [66.170.5.18] on 2010/12/23 19:38:17
Presented to you by some sexy-fine females
http://io9.com/5717019/how-to-surv...
No really, they're much too sexy.
#19767 posted by Spirit [82.113.106.205] on 2010/12/24 18:19:46
I am giving away a humble indie bundle to one lucky contributor to http://www.quaddicted.com map tags.
#19768 posted by Spirit [80.171.97.113] on 2010/12/25 10:55:59
^ 4 and a half hour left to enter.
I love you guys, about 500 tags were entered already.
Re: 20 Brush Contest
#19769 posted by negke [88.70.252.135] on 2010/12/28 14:41:50
Quite a number of maps. None by pjw, though.
Submissions
Results
Your favorite neggers got in third (actually fourth), surprisingly. :)
O.O
#19770 posted by jt_ [24.11.39.160] on 2010/12/28 15:12:11
Those maps are amazing! imo the q3 maps look the best.
Nice work.
I Hope This Guy Won!
#19771 posted by RickyT23 [82.26.158.151] on 2010/12/28 15:58:38
http://i4.photobucket.com/albums/y...
Cool Stuff!
#19772 posted by pjw [96.42.24.247] on 2010/12/28 21:52:13
...and yeah, I was a lazy asshole and never got around to it this time. I might be up for the next one.
Some of those are amazing. :)
Quake Done 100% Quickest
#19773 posted by DaZ [78.147.151.102] on 2010/12/29 04:11:01
http://www.youtube.com/watch?v=Zhz...
#19774 posted by necros [99.227.131.204] on 2010/12/29 06:32:37
i'm not really a fan of 100% runs. i really enjoy watching players avoid as many monsters as possible, instead of just killing them as quickly as they can. there's more excitement seeing someone narrowly squeeze past 3 monsters to hit a switch than to just watch how good their aim is.
No Pak Version?
#19775 posted by rj [82.13.31.251] on 2010/12/29 12:25:57
i checked the qdq website but it's been dead since 2007 :/
Pak Version
#19776 posted by Mandel [80.217.73.103] on 2010/12/29 17:03:49
pak will come
Steam Sale
#19777 posted by negke [88.70.235.104] on 2010/12/30 16:30:02
Would any of you USD or CAN people be willing to buy me a gift copy of the Rockstar Collection as well as one or two other games, all of which are not available in my region or only in LV versions? I'd send you the money in advance through Paypal.
Sure
#19778 posted by Spirit [80.171.97.154] on 2010/12/30 17:04:46
Send me the money and I'll see what I can do!
#19779 posted by Trinca [89.154.48.219] on 2011/01/01 13:13:42
Happy new year to everyone!
ye even you Scampie :p
Or UK People Maybe?
#19780 posted by negke [88.70.228.135] on 2011/01/01 16:52:38
Trinca ?
#19781 posted by JPL [82.234.167.238] on 2011/01/01 21:52:28
Is that you ??
http://www.linkedin.com/profile/vi...
HAPPY 2011 BITCHES
#19782 posted by Tronyn [174.2.53.253] on 2011/01/01 23:25:06
15 years since Quake was released this June. Tempus Fugit, as Rogue commented with r2m1 I believe! I had some good times last night, and I'm still drunk not hungover yet, heh. Also sorry for saying bitches it's a reference to Breaking Bad with the most hilarious wigger character ever YO.
Jesse Pinkman
#19783 posted by nitin [202.161.28.45] on 2011/01/02 00:37:30
is up there with Jason Stackhouse and Pete Campbell as the best supporting characters on tv right now.
Trivia
#19784 posted by onetruepurple [89.79.96.4] on 2011/01/02 00:51:55
Season 1 was going to end with the episode at Tuco's house and Jesse was going to be killed.
So glad that the writers' strike happened instead...
#19785 posted by Trinca [89.154.48.219] on 2011/01/02 03:04:17
JPL don't have account in this site, and I'm to lazy to login :p
Nitin
#19786 posted by Bal [83.204.189.235] on 2011/01/02 10:30:02
Hah, definitely, Pinkman and Campbell rock, don't watch True Blood though.
Happy new year everyone.
Question
#19787 posted by Tronyn [205.200.202.157] on 2011/01/05 06:19:53
anyone know the name of that one custom Quake engine that's super-optimized, which had the demo of like 250,000 knights fighting? or just any speed-focused custom engines in general?
#19788 posted by Spirit [80.171.96.242] on 2011/01/05 08:39:41
That was Darkplaces.
Right
#19789 posted by Tronyn [205.200.202.157] on 2011/01/05 09:26:39
I just realized I confused that demo with another engine which was entirely focused on optimization, I think that demo might have been a response to this other engine, the way Darkplaces had real time lighting as a response to Tenebrae.
Well..
#19790 posted by ijed [216.241.20.2] on 2011/01/05 14:00:17
There's RemakeQuake's engine:
http://kneedeepinthedoomed.wordpre...
And AguirRe's engine also had a massive box with a load of knights in it as a test.
DirectQ, Fitz, Quakespasm, &c
#19791 posted by jt_ [24.11.39.160] on 2011/01/06 00:16:24
mh made a map with 500 knights in it. The engines listed in the title to this post play it, I haven't tried any else. The download for the map is in the comments of one of mh's blog post. There's a screenshot of the map in the post, it shouldn't be hard to find.
#19792 posted by necros [99.227.131.204] on 2011/01/06 07:39:21
was it actually 250000 knights? cause if so, that's a bit more than 500.
fq has max edicts of 32000, so it could theoretically handle ~31985 knights if it was a completely empty box map.
anyway, at that high level of monsters, the bottleneck becomes the qc. i know this from experience. ^_^;
Heh... One MIIILLLION Knights...
#19793 posted by Tronyn [205.200.202.157] on 2011/01/06 09:30:21
maybe my memory has been making the tale taller
thanks for the responses I'll check all of this stuff out.
#19794 posted by Spirit [82.113.121.205] on 2011/01/06 10:29:57
It was darkplaces with 10000 hell knights.
D/L Link Plz.
#19795 posted by Shambler [86.25.164.82] on 2011/01/06 10:41:14
Yeah
#19796 posted by ijed [216.241.20.2] on 2011/01/06 13:50:53
I want to see a gazillion knights...
#19797 posted by Spirit [82.113.121.205] on 2011/01/06 15:59:10
Cant find a link. The map is called helm18. Does run but apparently not very well...
#19798 posted by Spirit [80.171.20.185] on 2011/01/06 16:34:28
http://ghdigital.com/~havoc/helm10...
Make sure you don't have unsaved work open, engines suck at error handling.
Primal Carnage
#19799 posted by RickyT23 [86.31.184.198] on 2011/01/07 18:44:13
http://www.youtube.com/watch?v=8Pj...
Looks fun :)
#19800 posted by ZealousQuakeFan [81.141.94.81] on 2011/01/07 18:44:18
Recently played with Direct Quake myself, was impressed by how much it handled bigger stuff over Fitzquake. a fast-vis version of my current project ran much better. Will be using it myself in future :)
My laptop was playable with about 200 knights when I tried this kind of thing myself, but that's in a box, no geometry, and no projectile enemies. Once you factor in monsters like Death Guards or Ogres and geometry things get a bit more messy :( I'd still like to make a Quake level approaching Doom BFG zerg stuff sometime though :)
1996 Keynote Talk From Michael Abrash At GDC
#19801 posted by metlslime [67.188.81.46] on 2011/01/09 10:54:44
http://www.gdconf.com/news/the_gdc...
Haven't watched it yet, looks interesting.
#19802 posted by Spirit [80.171.40.89] on 2011/01/09 11:01:49
Only excerpts are online at this point. The whole recording is worth waiting for.
#19803 posted by gb [89.27.238.140] on 2011/01/09 11:33:39
Awesome, a flashback into the 90s.
Love the green T-shirt. Brilliant guy, too.
Q!Zone
#19804 posted by Spirit [80.171.40.89] on 2011/01/09 13:24:07
Does anyone know how/if one can kill those "chests"?
#19805 posted by metlslime [67.188.81.46] on 2011/01/09 23:48:20
the entire audio is already there, but yeah, only 2 video excerpts are up so far.
Full Audio
#19806 posted by megaman [91.66.119.75] on 2011/01/11 18:11:30
http://www.gdcvault.com//play/medi...
without a shitty flash player
Voxatron Trailer
#19807 posted by metlslime [159.153.4.50] on 2011/01/15 05:03:27
http://www.youtube.com/watch?v=_q-...
Voxatron
#19808 posted by Bal [82.124.156.47] on 2011/01/15 11:21:29
That looks cool!
#19809 posted by Trinca [89.154.48.219] on 2011/01/16 21:55:00
played this one today at XS4ALL - QuakeWorld FOD Free For All awesome map layout and gameplay for ffa!
miss this one from tiddles don't knoe even why :\
quake.xs4all.nl:27500
http://www.quakeworld.nu/forum/vie...
Voxatron
#19810 posted by JPL [82.227.229.44] on 2011/01/17 09:53:55
Excellent !! A 3D doom-like arcade game !
Quake1 Add On Files For Darkplaces Engine
#19811 posted by Just_Jim [75.119.1.218] on 2011/01/16 05:31:25
Updated the content on
"Wolfenstein 3D, Doom, Heretic, Hexen, Quake1:
High Resolution Texture, Model, Music Packs and User-Made Episodes"
at:
http://www-personal.umich.edu/~jim...
January 14, 2011 - Content
Quake1 add on files for darkplaces engine
Collection from the Web. I did not create the data in these files.
/Darkplaces/ID1 Complete Hi-Res Everything, 6 files
/Darkplaces/Missions_Packs 9 add on games
/Stand_Alone 1 game, nothing else required
High-Res Addon: DarkHour-DarkPack - StarWars TC for DoomII using gzDoom Engine
High-Res Addon: The Original Missions - Wolf3D TC for DoomII using gzDoom Engine
#19812 posted by Spirit [80.171.95.51] on 2011/01/17 10:28:40
It always makes me sad how those "high-res" packs make pixel art classics look like low-budget shovelware from the late-nineties.
#19813 posted by Spirit [80.171.95.51] on 2011/01/17 10:29:47
While we are at the topic. Does anyone else love the wolf3d treasure pickup sounds?
#19814 posted by Spirit [80.171.95.51] on 2011/01/17 10:31:31
jim, http://www-personal.umich.edu/~jim... is copyright infringement all the way.
Rock N Roll!
#19815 posted by RickyT23 [86.139.217.189] on 2011/01/17 10:45:14
RickyT27 today 00ps! Gettin old....
Spirit
#19816 posted by negke [88.70.251.64] on 2011/01/17 10:53:21
You mean the RMQ health pickup sound?
We Discussed The Bioshock Infinite Trailer Somewhere
#19817 posted by megaman [91.66.119.75] on 2011/01/17 11:12:26
but i can't find it to give the link to a friend -- can anybody else?
Ricky
#19818 posted by nitin [203.217.82.218] on 2011/01/17 11:15:03
happy birthday mate! Hope you have a good one.
Thx
#19819 posted by RickyT23 [86.139.217.189] on 2011/01/17 11:16:16
Bioshock Infinity Gameplay Footage:
http://www.youtube.com/watch?v=Y_D...
Voxatron
#19820 posted by ijed [216.241.20.2] on 2011/01/17 12:29:29
Like it.
We Just Passed 100000 Posts!
#19821 posted by metlslime [67.188.81.46] on 2011/01/17 12:34:33
woo, only took 8 years!
Mr. Richard
#19822 posted by spy [92.47.220.208] on 2011/01/17 13:50:59
RickyT27 today 00ps! Gettin old.....
yay!, happy birthday buddy
#19823 posted by Trinca [194.65.24.228] on 2011/01/17 14:53:05
Happy Birthday Ricky :)
Update You Nick!
#19824 posted by ijed [216.241.20.2] on 2011/01/17 15:10:09
Only Possible In Six Years
#19825 posted by negke [88.70.54.132] on 2011/01/17 15:18:11
Congrats metl. Who did the lucky post
Metlslime
#19826 posted by Mike Woodham [86.174.25.200] on 2011/01/17 20:44:11
Well done, and thanks.
Just Looked In The Database....
#19827 posted by metlslime [67.188.81.46] on 2011/01/17 22:02:39
looks like post 100000 was #19815 in this thread, by RickyT23
At Least It Was Kind Of Related...
#19828 posted by negke [88.70.54.132] on 2011/01/17 23:21:10
Congratulations, Metl!
#19829 posted by generic [67.233.202.67] on 2011/01/17 23:39:17
This board might just make it after all ;-)
Ooooh! OOOH!!!
#19830 posted by RickyT23 [86.27.19.73] on 2011/01/18 00:54:38
What do I win?
#19831 posted by Trinca [89.154.48.219] on 2011/01/18 08:44:20
a nigger dildo :p
#19832 posted by starbuck [71.230.18.218] on 2011/01/18 09:08:02
oh my word
LANGUAGE!
#19833 posted by SleepwalkR [92.231.110.64] on 2011/01/18 09:36:53
ANyone In The RMQ Team:
#19834 posted by rj [82.13.31.251] on 2011/01/19 01:33:00
i broke windows again, because i'm THAT awesome.
didn't lose anything this time (hopefully) but i'll prob not have trac access for a few more days while i sort my new install out
#19835 posted by Trinca [89.154.48.219] on 2011/01/19 02:47:42
rj install W7, since I have it (1 year and six month) didn't hany more problems!
#19836 posted by rj [82.13.31.251] on 2011/01/19 09:34:41
the one thing putting me off W7 is the tales i've heard of old apps not working in 64 bit, especially given most quake related apps are old as the hills and no longer developer supported..
#19837 posted by negke [88.70.93.31] on 2011/01/19 09:47:52
The only Quake apps that stopped working for me because of the 64bit are Quest and Glquake.
#19838 posted by Trinca [194.65.24.228] on 2011/01/19 10:00:47
Quest I dont know my Glquake works perfect for me
Rj
#19839 posted by nitin [202.161.17.161] on 2011/01/19 12:19:11
yeah a lot of my older games dont work on windows 7, but that's because its the 64bit version. The 32bit version shouldnt have those issues (but that might mean its not as stable).
Good Luck
#19840 posted by ijed [216.241.20.2] on 2011/01/19 13:03:54
W7 I can't get Qme to work, not sure about Worldcraft1.6a.
#19841 posted by negke [88.70.237.29] on 2011/01/19 13:36:36
Qme works fine for me. So switching to Win7 is basically a gamble.
#19842 posted by Trinca [194.65.24.228] on 2011/01/19 14:50:53
W7 is far the best OS I ever saw... very stable with a great look.
#19843 posted by Spirit [194.95.77.61] on 2011/01/19 15:11:53
I thought QuArK did not work for you anymore because of W7?
But yes, it seems like a good OS (for being a Windows ;-) ).
Heh
#19844 posted by RickyT23 [86.139.217.189] on 2011/01/19 15:17:07
I like Windows 7 (I'm not a bloody PC though, my PC is, duh), and I manage to run most of my stuff on it. But I find that Fallout3 runs much better in Windows XP. Worldcraft 3.3 runs good on my computer under Win7, but others have had a lot of problems with it. Windows 7 64 bit boots pretty fast, I can tell you that much. Even after having loads of games installed on it, loads of random crapware installed and removed etc, still boots pretty fast.
#19845 posted by Trinca [194.65.24.228] on 2011/01/19 16:01:39
Spirit is not OS problem... is the ATI 850 pro :( don't like opengl
I'm about to buy another pc... and this time I will buy a Gforce!
Whooo
#19846 posted by Zwiffle [184.60.27.118] on 2011/01/19 18:18:05
I will gladly hand over $250 for a Cosmo Black 3DS! I am such a Nintendo whore!!
3DS
#19847 posted by Bal [82.124.29.148] on 2011/01/19 20:23:28
There aren no interesting games on release for me, except Resident Evil maybe...
Compatibility
#19848 posted by necros [99.227.131.204] on 2011/01/19 21:38:14
Things that work for me on Windows 7 64bit:
QME 3.1
Quark 4.07 & 6.6
Sikkpin's QE3
Adquedit (surprisingly, this thing is truly ancient)
FIMG
Nem's Tools Terrain generator
for anything else, the Pro edition comes with a windows xp virtual machine that you can run inside w7 and automatically integrates with most of your stuff so at the expense of having to wait a few seconds or so for the virtual machine to start, you can run everything else in XP. it's not meant for games, but applications work perfectly.
Bal
#19849 posted by Zwiffle [184.60.27.118] on 2011/01/19 21:41:09
True, I would pick up Prof Layton and SSF43D - BUT you also get the ability to take 3D pictures, which, if you have a girlfriend or something, could be a lot of fun.
Hm
#19850 posted by ijed [216.241.20.2] on 2011/01/20 14:27:24
Need to give Qme another try then.
Zwiffle:
#19851 posted by bear [217.115.56.186] on 2011/01/20 17:53:21
but if you have a girlfriend she's already in 3D (or more...?)
I guess 3D-pictures of cats might be cute.
K
#19852 posted by Tronyn [205.200.202.157] on 2011/01/20 18:15:05
wow that might be the best 2 post exchange on func_ ever
#19853 posted by necros [99.227.131.204] on 2011/01/20 22:51:43
she's already in 3D (or more...?)
fourth dimensional women??
I Would Hope So
#19854 posted by rj [82.13.31.251] on 2011/01/21 00:14:53
unless he's dating a hologram frozen in time
Heh
#19855 posted by Tronyn [205.200.202.157] on 2011/01/21 00:16:01
I guess it would all depend on the frozen-in-time hologram's pose then?
Hay Tronyn
#19856 posted by necros [99.227.131.204] on 2011/01/21 02:00:34
can i has your email address? :)
Quake Strogg
#19857 posted by Yhe1 [108.23.26.193] on 2011/01/21 02:38:43
Based on the Strogg symbol on the crates, Are the Strogg actually descents of the Quake Guy?
Yeah
#19858 posted by Tronyn [205.200.202.157] on 2011/01/21 03:26:39
djg164@mail.usask.ca, thats the most reliable one anyway (I'm finally making a gmail one soon).
also if anyone wants to volunteer to vis a map or two for me my next release would be sooner ;)
oh and spirit said my latest reviews'd be up soon, probably this weekend
I Could Vis A Map For Ya
#19859 posted by jt_ [24.11.39.160] on 2011/01/21 04:19:47
I have a core i7 with 8gb for ram and not much to do.
S/for/of
#19860 posted by jt_ [24.11.39.160] on 2011/01/21 04:20:19
I Could Vis A Map
#19861 posted by Zwiffle [97.87.57.94] on 2011/01/21 05:31:46
core i7 with 4gb :( of ram that I could just leave on or whatever. Just send me your preferred vis tool + whatever else I need to know.
Did I Mention It's A Laptop
#19862 posted by jt_ [24.11.39.160] on 2011/01/21 07:06:10
#19863 posted by negke [88.70.76.234] on 2011/01/21 10:44:03
yhe1: No. id just recycled the symbol.
Tronyn: I'm not the VIS guy seeing how some people here have much better processors (and considering how nsoe3 yours maps probably are), but my offer to beta test them still stands. You know, from when you first asked for a few people to comment on your stuff and said you were going to post screenshots. Like, 10 years ago.
Yeah
#19864 posted by ijed [216.241.20.2] on 2011/01/21 12:47:40
You bastard.
Uh
#19865 posted by ijed [216.241.20.2] on 2011/01/21 12:48:13
I can test as well if you want.
Sweet
#19866 posted by Tronyn [205.200.202.157] on 2011/01/21 14:25:31
yeah I know I kinda slacked off with posting those shots - heh - but 2010 was a really busy year for me, and PM was doing other stuff for most of the year too. But I do have lots of stuff lined up, so yeah when I get back today I'll put up some stuff to vis/test. And I'll post some shots too ;)
Does Anyone
#19867 posted by onetruepurple [89.79.96.4] on 2011/01/21 16:14:06
have the link to Tronyn's Q1 lecture?
Yeah
#19868 posted by Tronyn [130.179.242.141] on 2011/01/21 16:50:39
http://www.quaddicted.com/quake-no...
Thanks Tronyn
#19869 posted by onetruepurple [89.79.96.4] on 2011/01/21 17:22:02
#19870 posted by Yhe1 [108.23.26.193] on 2011/01/21 20:16:27
I was looking at
http://www.celephais.net/board/vie...
and somebody mentioned tying the series all together lol.
But still, I wonder if any of these ideas will make it into remakequake.
#19871 posted by Spirit [80.171.81.106] on 2011/01/21 21:19:18
remakequake is quite far from the ideas in that thread
Some Already Are :D
#19872 posted by ijed [216.241.20.2] on 2011/01/21 21:22:50
#19873 posted by Spirit [80.171.81.106] on 2011/01/21 23:18:40
tronyn's reviews are coming up in the next 12 hours.
Btw
#19874 posted by Tronyn [205.200.202.157] on 2011/01/22 18:58:06
in order to post the shots I want I have to fix the leaks so I can get the map to load in an engine. I'm not too keen on editor shots. It'll happen, just give me a while.
New Team Fortress 2 Server
#19875 posted by jt_ [24.11.39.160] on 2011/01/24 22:02:52
I've just (literally) set up a new tf2 server, anyone here play? I haven't set up sourcemod for voting &c yet. Ip is 208.111.39.111. Feedback is desired.
#19876 posted by jt_ [24.11.39.160] on 2011/01/24 22:07:37
Forgot to mention that the server is in san jose, california.
I Think Every Quaker Should Take A Look Here,
#19877 posted by dooomer [65.49.68.150] on 2011/01/26 14:03:44
a tasty eye candy to add into your quake experience:
http://quakeone.com/forums/quake-m...
For those who want to know what to expect before clicking the url, it's b_box models with a face-lift of animated skin!
#19878 posted by necros [99.227.131.204] on 2011/01/26 21:52:27
the rocket boxes are retarded, but the rest all look quite good. i like the readout on the cell boxes, especially.
#19879 posted by gb [89.27.240.198] on 2011/01/26 22:51:03
^ QFT.
Oh Tronyn
#19880 posted by Baker [69.223.184.203] on 2011/01/29 11:14:11
You kick so much ass in so many ways.
I wish the map authors could make screen shots as nice as yours. I'm assuming you made them and they weren't Negke or someone else's work.
Yeah, Especially Their Darkness
#19881 posted by negke [88.70.55.222] on 2011/01/29 11:31:25
What's wrong with other map authors' shots?
Heh
#19882 posted by Tronyn [205.200.202.157] on 2011/01/29 12:37:07
you mean the ones I posted in the screenshots thread, or the ones in my reviews?
the ones in the reviews are inconsistent; note the wide angle shots on negke's latest map, I was playing on a friend's awesome computer with a huge monitor that time. as for the other ones some of them are pretty lame, heh, if they look good compared to other people's shots that's just luck :)
I'm releasing Dry Sorrow later today, and there should be more maps following in the near future.
Well ...
#19883 posted by Baker [69.223.184.203] on 2011/01/29 12:41:58
Sometimes nothing. Sometimes bad gamma. Sometimes bad lighting. Sometimes there is no screenshot. Sometimes the screenshot doesn't capture the beauty of the level.
And Tronyn gets the shots right in every way.
This shot of JPL's map is particularly good for example:
http://www.quaddicted.com/feature/...
Sometimes a map author exerts and pushes so hard to get something out, they don't have anything left in the tank for fiddling around to get a screenshot perfect (or even make one).
And on other occasions, maybe the map author is great at making the map but isn't so proficient with a photo editor or client settings.
I'm not faulting map authors whatsoever, I'm praising Tronyn and saying he has a great knack for finding the right spots in a map for the presentation of a level.
#19884 posted by Spirit [80.171.144.225] on 2011/01/29 13:04:33
negke bullied me into making a map poll again:
http://www.quaddicted.com/quaddict...
I'm Releasing Dry Sorrow Later Today...
#19885 posted by generic [67.233.202.67] on 2011/01/29 19:40:49
Boing!
Heh
#19886 posted by Tronyn [205.200.202.157] on 2011/01/29 20:00:38
Spirit will upload it whenever his next update is :)
and thanks, Baker.
I still like the ide aof putting together a coffee table book of map screenshots. The screenshot is its own separate form from the map, I think; some maps don't lend themselves to shots, others aren't as good as the shots they lend themselves to, etc.
Spirit!
#19887 posted by SleepwalkR [85.178.118.184] on 2011/01/29 20:43:32
Upload it already!
Dry Sorrow
#19888 posted by Tronyn [205.200.202.157] on 2011/01/30 01:51:04
Ok, I am now releasing two things.
First, the latest version of PM's mod Drake, which can be found here:
http://www.quaddicted.com/filebase... (16.3 MB)
And second, the map "Dry Sorrow," a small Egyptian/industrial Q1SP based on an old DM map:
http://www.quaddicted.com/filebase... (2.8 MB)
Screenshots here:
http://www.quaketastic.com/upload/...
http://www.quaketastic.com/upload/...
If you play this map, I'd recommend going through the first door you encounter in the map the first time it opens, since that will be the only time it does (thanks to Spirit for pointing out this large flaw). Thankfully if you get trapped and have to hit kill you'll be no worse off given that the door is right by the spawnspot.
I guess I could have addressed this and delayed the release more, but not releasing anything at all during 2010 pissed me off, and this release is not much that said. PM is on hiatus at the moment and I've decided to finish the maps I have with the resources I have. This one map is only the first of several which will appear in the next month or two using this mod.
That First Shot...
#19889 posted by jt_ [24.11.39.160] on 2011/01/30 01:57:06
Looks brutal.
Heh
#19890 posted by Tronyn [205.200.202.157] on 2011/01/30 02:09:03
it's a lame little map, with Tronyn design circa 2000ish. The thing that you guys will most enjoy, I guarantee, is PM's improved double shotgun.
#19891 posted by Trinca [89.154.55.139] on 2011/01/30 02:36:13
Tronyn add this in the News some of us might miss it... and look awesome!!!
more coments and demo later when I play it!
#19892 posted by necros [99.227.131.204] on 2011/01/30 04:41:37
but not releasing anything at all during 2010 pissed me off
yeah, the new quaddicted poll reminded me that i didn't release anything last year either. :x
if i can just get my shit together........
Lol
#19893 posted by Tronyn [205.200.202.157] on 2011/01/30 04:53:31
know the feeling. I've been trying to get my shit together for the better part of a decade. When you're 90% done you're 10% done. nevertheless I have a lot lined up for THIS, PARTICULAR, year. And the funny thing is every year you don't release something, it becomes less and less impressive. This is a good thing though, it means people are still advancing the form.
#19894 posted by necros [99.227.131.204] on 2011/01/30 05:26:33
yeah, pretty much the same here.
i kind of hope we do have the qexpo this year, it'll be nice to release stuff at the event for once instead of leftovers or more often, nothing at all. :P
So True
#19895 posted by Tronyn [205.200.202.157] on 2011/01/30 06:35:49
I had many things I intended to release at this important time, yet the original NSOE I think is the only one that ended up working out.
15 years is a huge thing. We should all put effort into reflections - if for no other reason than it's been 15 years for us.
I remember the first time I played ziggurat vertigo. It blew me away. RMQ team... lol...
The
#19896 posted by ijed [190.22.33.1] on 2011/01/30 17:28:11
Tortoise, the hare, and the brick.
The final 10% takes the most time, yeah. RMQ is good, and also bad. Someone will come up with an idea and it spirals out into a massive lump of feature creep. It's fun to do, but there's a hell of a lot of stuff thats not been released.
Spent yesterday just playing it all for once - expect another demo "soon".
RMQ
#19897 posted by Tronyn [205.200.202.157] on 2011/01/30 18:06:06
are you guys going to release the whole thing on the 15th year anniversary of Quake? Would that be too soon (or too late)?
It'd be pretty epic to have it on the exact day Quake was release 15 years ago. Is it June?
Yes
#19898 posted by Tronyn [205.200.202.157] on 2011/01/30 18:08:25
for once, not a misuse of the term epic
Hah
#19899 posted by ijed [190.22.33.1] on 2011/01/30 18:10:49
Not a snowflake's chance in hell :)
I'm thinking a big demo though - a handful of maps at least. Have to check with the rest of the team though.
To have the final thing finished we're still missing two (point five) bosses and a bucket load of enemy features.
Is June the time then? That'll give us a decent amount of time for the SP cycle.
#19900 posted by gb [89.27.193.152] on 2011/01/31 08:48:18
are you guys going to release the whole thing on the 20th year anniversary of Quake?
Yeah.
Guys and girls, btw.
And I
#19901 posted by Shambler [86.25.221.138] on 2011/02/01 23:01:46
Make a pledge only to buy FPS games that have no dedicated server support AND more importantly have highly offensive DRM. Even if I don't want to play them.
#19902 posted by negke [88.70.79.106] on 2011/02/01 23:15:25
Please post an angry review at Amazon!
Quake On The N64
#19903 posted by jt_ [24.11.39.160] on 2011/02/03 21:33:16
is not what I thought it would be. Much like Q3 for the ps2 and Q2 for the ps, the controls are abysmal.
#19904 posted by ZealousQuakeFan [188.220.248.12] on 2011/02/03 23:21:34
Hey Q2 on the PS1 was pretty incredible given the limitations of the system (3meg of RAM and stuff). I did have a good time playing it in Deathmatch.
Mind you, we did end up using some PS1 mice that we found cheap :p
Whilst on the subject of ports btw: Doom 64 is an interesting game. I recently played it via Doom64 Ex. It's a weird half-way house between Doom 2 and Doom 3, ie it has pretty much teh same gameplay as Doom 2 but with much more subdued graphics and creepy soundtrack...
I didn't like it at first but I started to warm to it.
Quake64
#19905 posted by negke [88.70.51.29] on 2011/02/04 10:24:24
But it has colored lighting!!! I recommend using the Golden Eye-style control scheme. Of course it's still pretty much impossible to play it like the PC version (I had a hard time even on Easy), but splitscreen DM is wacky fun.
Heh, I even played Quake2 64 splitscreen DM with four players.
Yeah
#19906 posted by ijed [190.22.125.43] on 2011/02/04 11:59:49
I started off playing it more on the N64 - played Doom64 to death as well. And Quake2 on another Nintendo console.
Q2 Was On The N64 Az Well
#19907 posted by jt_ [24.11.39.160] on 2011/02/04 14:27:16
And yes negke, it does have coloured lighting, but it also drops the framerate to around 5fps if run into more than one monster at a time. :p
'alf A Mo'
#19908 posted by Mike Woodham [90.232.74.188] on 2011/02/04 23:22:08
What's this all about?
Up arrow = +forward and it works;
Shift key = +speed and used with Up arrow, it works (runs);
Space Bar = +jump and it works;
Up arrow and Space jumps whilst walking;
Up arrow and Shift and Space bar does not give me a running jump. What happened?
Gibbie
#19909 posted by negke [88.70.75.163] on 2011/02/05 16:42:15
The link to shady.zip on your website doesn't work. OMG!!!!!! fix plz
This post was flagged as spam.
#19910 posted by a spammer [205.209.143.85] on 2011/02/09 08:34:49
FINALLY
#19911 posted by Drew [174.89.235.54] on 2011/02/09 08:54:27
I actually really like that. unceasing graphic pleasantry.
#19912 posted by Trinca [194.65.24.228] on 2011/02/11 10:58:05
my grafic card burn last night :\
So finaly will buy a Gforce... this means mapping again :)
No more problems with ATI and Opengl :|
This weekend will return my work in the map I have started for Quake aniversary
Crysis 2 Leaked
#19913 posted by megaman [91.66.119.75] on 2011/02/12 12:28:41
http://www.ea.com/crysis-2/blog/cr...
#19914 posted by gb [89.27.221.221] on 2011/02/12 15:16:30
Piracy continues to damage the PC packaged goods market and the PC development community.
Haha.
Perfect timing. On a friday, no less.
#19915 posted by necros [99.227.131.204] on 2011/02/12 18:58:18
god, even the wording of that post seems to blame normal players.
joe consumer off the street stole crytek2!
Huh
#19916 posted by necros [99.227.131.204] on 2011/02/12 18:58:50
that'd be crysis2. shows how much i care. ^_^;
On The Plus Side
#19917 posted by Scampie [72.12.65.211] on 2011/02/12 23:11:40
it's not like anyone owns a computer that can even run Crysis2.
#19918 posted by ZealousQuakeFan [81.141.88.58] on 2011/02/13 00:52:24
Crysis 2 will probably have lower requirements than Crysis 1... it has to fit onto an xbox 360 doesn't it.
I Feel Sorry For Them
#19919 posted by DaZ [92.26.174.116] on 2011/02/13 04:25:44
really :(
Portal 2 <3
#19920 posted by Bal [217.109.75.97] on 2011/02/14 12:42:36
http://www.youtube.com/watch?v=w5I...
Shwing!
#19921 posted by RickyT23 [86.31.242.119] on 2011/02/14 19:52:33
http://uk.xbox360.ign.com/dor/obje...
Glad I Watched Until The End
#19922 posted by jt_ [24.11.39.160] on 2011/02/14 21:41:29
Thanks, Bal.
#19923 posted by metlslime [159.153.4.50] on 2011/02/14 21:44:52
oh yeah... reminds me i forgot to upload the "Companion Cube" func_ header last night.
I Wonder
#19924 posted by megaman [91.66.119.75] on 2011/02/15 00:57:52
how much unrequested stuff fuck@you.com gets.
RickyT23
#19925 posted by Kinn [193.119.19.210] on 2011/02/15 13:30:32
Cool - I can just see the headlines now: "Bethesda In Competent Character Art Shocker!!"
Seriously though, the stills look awesome but I hope they've hired decent animators this time.
#19926 posted by ZealousQuakeFan [86.175.224.155] on 2011/02/15 14:38:26
Elder Scrolls. Now with 100% more wench.
Spirit Is This Your Idea Of A Joke?
#19927 posted by czg [82.145.208.35] on 2011/02/15 19:14:46
I can't even boot into the BIOS now. This is your fault somehow I just know it!
Welp! Looks like I get to buy a new computer a few months early...
Fuck You
#19928 posted by czg [82.145.208.35] on 2011/02/15 19:16:02
PS Jago Feel Free To Post Some Choice Hardware Here
#19929 posted by czg [82.145.208.106] on 2011/02/15 19:23:25
Need SSD, GPU, CPU, and mobo. Sandy bridge.
Attn Spirit
#19930 posted by czg [82.145.211.14] on 2011/02/15 20:51:43
spirit it is really hard to type angry messages to you on my shitty phone.
&#10084;&#10084;&#1008...
#19931 posted by Spirit [80.171.84.163] on 2011/02/15 21:15:09
do you want my mobile number we could have erotic conversation over wireless communication technology.
you should get an android phone because the OS is open source, using func on it is a bliss.
CZG.
#19932 posted by Shambler [86.25.166.242] on 2011/02/15 21:58:08
Buy from Overclockers.co.uk, so you can join Cardo and I in having 1337 overclocked gaming pcs.....that don't fucking start up.
Haha
#19933 posted by RickyT23 [86.31.242.119] on 2011/02/15 22:53:10
You know if ur not taking the piss completely, you can just do a reset cmos on your motherboards(s).
Take the side off (!) and look for a jumper (2-3 small pins next to eachother) with the words (or similar shorthand) "reset cmos". Get a screwdriver. Turn your PSU off (or just turn the computer off) touch both pins simultaneously with the end of the screwdriver (effectively bridging them) and turn your computer on again (whilst still bridging the jumper). Computer will come on, make a noise (like the sound of a computer coming on) and then you should turn it off again.
If you have a nice motherboard then their is likely a button or something instead. If you know what model your mobo is then you can download a manual!
Sounds like your overclocked PC wont POST. Haha! Resetting CMOS will remove the overclock, and your computer will work again (it is possible but unlikely that some RAM is fried or worse I spose).
Do any of the people who use this forum actually know how to build a PC? Its so much fucking better that way, you will never know until you try.
CZG buy a P67 motherboard and a Core i5-2500K or an i7-2600K. They are the only two CPU's which have any real value for money at the moment. Unfortunately there was a supposed hiccup with the P67 chipset which will cause 5-15% of boards to have SATA2 ports which will degrade in 3 years. All the P67 boards come with 2xSATA3 ports which are fine. You can use the SATA2 ports for DVD drives pretty safely. And you can buy a SATA controller card for fuck all moneys, so it doesn't matter. If you are patient you will wait until April when the fixed p67 boards hit the shelves. Unlike me who just bought an MSI P67A-GD65, which has 4xSATA2 and 4xSATA3. :)
Get an NVidia GTX 560 Ti.
Get a Crucial SSD.
Get a fucking big widescreen TV.....
#19934 posted by necros [99.227.131.204] on 2011/02/16 03:16:19
Turn your PSU off (or just turn the computer off) touch both pins simultaneously with the end of the screwdriver (effectively bridging them) and turn your computer on again (whilst still bridging the jumper). Computer will come on, make a noise (like the sound of a computer coming on) and then you should turn it off again.
hm, the process for resetting the cmos is not the same on my motherboard. you just have to turn the machine off and short the pins and then turn it back on. i don't know what happens if you short the pins out when the machine is on.
might be worth checking for your specific motherboard?
It Is Possible That
#19935 posted by RickyT23 [86.31.242.119] on 2011/02/16 04:44:18
I am wrong you know. :D
Oh Lovely
#19936 posted by czg [213.132.100.2] on 2011/02/16 10:01:08
You can't even buy a P67 mobo from my local webhallen now because of the recall thing.
Argh Fuck Worst Birthday Ever.
I Have No Problem Finding Them Here In The UK
#19937 posted by RickyT23 [86.139.217.189] on 2011/02/16 10:16:58
aria.co.uk
scan.co.uk
overlcockers.co.uk
I Am Literally Going To Be Without A Computer For At Least A Month
#19938 posted by czg [213.132.100.2] on 2011/02/16 10:18:52
I will use this thread as IRC instead and post gross pics and call Spirit out on his open sores shittyness.
Czg
#19939 posted by Vondur [195.218.191.171] on 2011/02/16 10:30:58
calm down please
Please Use Google To Find A Picture Of A Woman Shitting On A Kitten.
#19940 posted by czg [213.132.100.2] on 2011/02/16 10:32:53
Thanks!
Czg
#19941 posted by Bal [217.109.75.97] on 2011/02/16 10:34:54
Happy Birthday! :(
I miss you on the ircs.
Czgf
#19942 posted by Vondur [195.218.191.171] on 2011/02/16 10:35:06
u're late for work btw
I'm At Work.
#19943 posted by czg [213.132.100.2] on 2011/02/16 10:45:54
Awesome
#19944 posted by Vondur [195.218.191.171] on 2011/02/16 10:47:20
also, your nick is wrong
These Are Hard Times Vondur.
#19945 posted by czg [213.132.100.2] on 2011/02/16 10:48:14
I Got A Birthday Card From Blingee Yay
#19946 posted by czg [213.132.100.2] on 2011/02/16 12:00:49
http://blingee.com/ecard/birthday/...
Congratulations Czg
#19947 posted by Vondur [195.218.191.171] on 2011/02/16 12:23:31
also, happy birthday! sorry for the delay with this, but such is life.
#19948 posted by Trinca [194.65.24.228] on 2011/02/16 12:32:52
Happy Birthday CZG
Bal you suck, ye I can say you suck in here...
CZG why spent a fortune in i5? buy a AMD Athon with a simple Gforce more then enought to play almost all games...
#19949 posted by czg [213.132.100.2] on 2011/02/16 12:40:58
Thanks Trinca, but I am very rich and I need something to waste my money on.
i5s are for scrubs I'm getting an i7.
#19950 posted by RickyT23 [86.139.217.189] on 2011/02/16 12:58:48
Core i7-2600K FTW. Or if you are feeling stupid rich then you could find a nice socket 1366 motherboard (Gigabyte UD7 is nice :), and get a hex-core i7-990X. Or a 980X. But they are really expensive. You could get a good deal on a Core i7 950, they are going cheap now. But none of these CPU's will beat the 2600K by much, and most are 400% of the price.
Wait for the 2600k.
Trinca
#19951 posted by Bal [217.109.75.97] on 2011/02/16 12:59:39
I don't miss you on the IRCs. ^___^
#19952 posted by czg [213.132.100.2] on 2011/02/16 13:06:09
I'm going to get a i7-2600K but as I said I can't get a socket 1155 mobo to go with it!
Czg
#19953 posted by Vondur [195.218.191.171] on 2011/02/16 13:15:49
u're so posh... i approve your choice btw. wish you get new and shiny computer asap so you can enjoy cool games and fast IRC.
p.s. (hint) get a cat while u're without computer.
Happy Birthday Czg
#19954 posted by nitin [220.235.34.47] on 2011/02/16 13:18:32
Where Are You?
#19955 posted by RickyT23 [86.139.217.189] on 2011/02/16 14:07:20
Roughly?
Near Uranus.
#19956 posted by Spirit [80.171.52.252] on 2011/02/16 14:13:13
in scampinavia.
Here's One In Germany
#19957 posted by RickyT23 [86.139.217.189] on 2011/02/16 14:13:26
http://www.kmelektronik.de/shop/in...
I'm Not Ordering Anything From Germany!
#19958 posted by czg [213.132.100.2] on 2011/02/16 14:29:18
It might have Open Sores Linux on it!
Well Which Countries Can Your Order From?
#19959 posted by RickyT23 [86.139.217.189] on 2011/02/16 14:41:41
Where are you?
I Am IN YOUR CLOSET!
#19960 posted by czg [213.132.100.2] on 2011/02/16 15:01:22
(aka Sweden)
LOL @ CZG.
#19961 posted by Shambler [86.25.166.242] on 2011/02/17 08:42:15
Also, poor CZG.
But if you are so omg rich why not just buy a cheap fucking laptop as backup, you gaylord?!
Happy birthday cunt!!
Hello Czg
#19962 posted by Vondur [195.218.191.171] on 2011/02/17 09:38:29
have a nice day at work today
Have A Nice Day Vondur
#19963 posted by czg [213.132.100.2] on 2011/02/17 11:40:24
for Spirit: http://www.youtube.com/watch?v=oIc...
#19964 posted by czg [213.132.100.2] on 2011/02/17 18:38:31
Ok so I ended up actually ordering an Asus P8P67 PRO from overclockers.co.uk. Not because of any hint or advice from you guys of course. Will be interesting to see if its latent Chavness fucks me over real good when it arrives.
So now I have to buy the other components from all kinds of random places around town. Hopefully I'll have a functioning computer some time next week?
lol no probably not no
Czg
#19965 posted by Vondur [195.218.191.171] on 2011/02/18 08:34:02
have a nice friday. let the new hardware arrives soon!
Why Is Vondur
#19966 posted by nitin [220.235.33.116] on 2011/02/18 10:20:40
wishing czg a nice day every day? Hmm...
Because Vondur And I Are Friends.
#19967 posted by czg [213.132.100.2] on 2011/02/18 10:29:02
Have a nice day Vondur.
I got my order of Hellboy books from Amazon yesterday so that's cool, and I found a place that actually had GTX580 cards in stock so I'm going there during lunch maybe.
And then I got up at 6 and was at the office at 7 and so I can go home early today which is kinda cool.
And the weather is nice but realllly cold.
Lovers
#19968 posted by RickyT23 [86.139.217.189] on 2011/02/18 10:29:07
The pair of them.
Actually I Already Have A Boyfriend And It's Not Vondur.
#19969 posted by czg [213.132.100.2] on 2011/02/18 10:29:37
#19970 posted by Trinca [194.65.24.228] on 2011/02/18 10:50:29
Dear czg we don’t want to know about your personal life with of without vondur...
We want more of rubicon peace of art you did...
For the record I LOVE YOUR FUCKING MAP
You are truly a gifted guy in mapping, I have no doubts
I will NEVER make such a perfect work like that...
Make me horny, make more Quake maps!
Ohhh Forgot
#19971 posted by Trinca [194.65.24.228] on 2011/02/18 10:51:24
p.s.-> kisses
CZG Makes All The Guys Horny
#19972 posted by Bal [217.109.75.97] on 2011/02/18 11:00:28
Good morning Christian!
HI CZG.
#19973 posted by Shambler [86.25.166.242] on 2011/02/18 11:58:10
Post more fat sluts with tattoos please xxx
Stuff
#19974 posted by Vondur [195.218.191.171] on 2011/02/18 12:15:00
nitin: since czg has no computer atm he's not on IRC, therefore i greet him here. may i?
czg: cool stuffs! return back to irc!
shambler: http://www.wimdelvoye.be/artfarm.p...
So
#19975 posted by ijed [216.241.20.2] on 2011/02/18 12:15:48
When's Terra2?
Back Online
#19976 posted by PuLSaR [2.94.20.206] on 2011/02/18 13:38:18
hey, after many years being offline i returned to my home city
Hello Pulsar
#19977 posted by Vondur [195.218.191.171] on 2011/02/18 13:41:24
how was the sailing?
Hi
#19978 posted by PuLSaR [2.94.20.206] on 2011/02/18 13:45:07
fine, it was a lot of time sailing and living/working in novorossiysk. good times, bad times. and finally i decided to go back to rostov.
provider technician has just leaved, there are my first minutes of internet
Czg,
#19979 posted by generic [67.233.199.145] on 2011/02/18 13:53:36
It's nice to know there's another Hellboy fan here. Have you read any of the BPRD books? Guy Davis and Mike Mignola are my favorite artists at the moment.
#19980 posted by Zwiffle [97.87.57.94] on 2011/02/18 14:08:14
Oh so THAT'S what happened to Pulsar. I was afraid KGB got him :(
Pulsar
#19981 posted by negke [88.70.233.97] on 2011/02/18 14:39:32
Obligatory GO MAP post.
I've Read Hollow Earth, That One's Pretty Good
#19982 posted by czg [213.132.100.2] on 2011/02/18 14:47:51
Coincidentally I've got Novoryssisk bookmarked under "Cool places" in Google Earth. That huge factory thing on the hillside with the big quarries is awesome.
Novorossisk
#19983 posted by PuLSaR [89.179.205.58] on 2011/02/18 15:15:08
is fantastic industrial city that has both working and abandoned factories
OK, Well That Was Emotional
#19984 posted by RickyT23 [86.25.13.241] on 2011/02/18 16:45:22
My computer is now working at 5Ghz, 24/7.
Overclocking a Sandy Bridge (i5-2500K) CPU is completely different from any other type of CPU I have ever done.
In short (to save yourself a lot of heartache) here is the recipe:
1 - Leave all of the CPU power features ON, turn off the turbo setting. Disable Spread Spectrum.
2 - Set your RAM to its specified speed and voltage.
3 - Increase your multiplier to 50.
4 - Increase your VCore to 1.4 volts (mine is 1.44V)
5 - Get a really good cooler cause it will get hot. And if it gets too hot it will throttle down to 2.shit Ghz and remain hot. But it wont fail (!).
Thats it! Even in Turbo mode, the core clocks down to 1.6Ghz when idle, and my temps sit around 20-25Degrees in idle! Under load (@5Ghz) Coretemp maxed at 69Degrees then stabilised. I havent given it a burn-in yet, its only been on for a couple of hours. Im using this cooler:
http://images.esellerpro.com/2272/...
The fan is a 120mm fan to give an idea of scale. I have 2 fans on my cooler, one is at 100% permanently.
End log.
#19985 posted by necros [99.227.131.204] on 2011/02/18 19:50:15
out of curiosity, i thought the latest trend in cpus was for more and more parallelism-- more cores. but 5ghz is insanely fast. i thought there was some kind of thermal limit to how fast they could make the cores run at before temperatures became unmanageable...
ugh, i guess i should get back into the whole computer hardware stuff. seems like i have to relearn the whole thing every few years. :S
Damn You Func_
#19986 posted by onetruepurple [89.79.96.4] on 2011/02/18 19:52:48
http://pnmedia.gamespy.com/planetq...
When I was younger I used to find that screenshot beautiful, and now I can't help but think "misaligned texture"
Where?
#19987 posted by Ankh [88.199.103.6] on 2011/02/18 20:07:34
Where The Wall Meets The Rock
#19988 posted by rj [86.0.166.158] on 2011/02/18 20:47:55
although i had to load up the map to actually notice it...
Hmm
#19989 posted by nonentity [188.223.82.21] on 2011/02/18 23:16:58
I assumed he meant the unmitered window frame.
PULSAR
#19990 posted by Drew [70.53.224.153] on 2011/02/19 00:56:25
what Negke said.
I'd say that to CZG too, but feel totally unqualified.
Drew
#19991 posted by PuLSaR [2.94.20.243] on 2011/02/19 01:46:08
heh, i need to finish hl2sp level i've been on this summer
Vondur
#19992 posted by nitin [202.161.20.58] on 2011/02/19 02:56:30
just stirring.
#19993 posted by necros [99.227.131.204] on 2011/02/19 03:01:54
holy shit, 20k in GA soon. o.0
that's a lot of abuse.
Quake Has Been Reinstalled
#19994 posted by nitin [220.235.41.84] on 2011/02/19 04:53:18
finally!!
Time to go try out the maps from this year.
This Is Great
#19995 posted by nitin [220.235.41.84] on 2011/02/19 05:02:33
I havent been able to have quake music for years due to a sound card issue on my old rig.
No issues on the new machine, and boy is it good to hear it again.
What Rig Did You Got?
#19996 posted by RickyT23 [86.25.13.241] on 2011/02/19 05:31:18
?
Ricky
#19997 posted by nitin [124.168.200.111] on 2011/02/19 05:56:24
I think posted a bit last year when I got it. It's nothing special:
AMD Phenom II X$ 965 3.40 Ghz
8GB RAM
GTX465
Good Morning
#19998 posted by czg [82.145.210.132] on 2011/02/19 08:59:19
Gonna have pancakes for breakfast and then see if I can find that GTX580 in a shop somewhere.
Oh And By The Way...
#19999 posted by czg [82.145.210.132] on 2011/02/19 09:00:10
#20000 posted by czg [82.145.210.132] on 2011/02/19 09:01:42
Death to capitalism! Imprision the free market!
Czg:
#20001 posted by bear [217.115.56.186] on 2011/02/19 09:19:53
You never blog :(
I Know...
#20002 posted by czg [82.145.208.186] on 2011/02/19 09:25:19
I keep forgetting it exists, and I've started writing in my secret gay-blog instead.
One More Thing
#20003 posted by czg [82.145.209.24] on 2011/02/19 09:34:32
I sent an email yesterday on my mobile using some gmail mini thing, and the damn thing appended a "sent from my mobile device" sig. What the fuck!? Don't do this google!
-- Sent from my heart.
Czg
#20004 posted by JPL [82.234.167.238] on 2011/02/19 10:10:27
It can be solved through your settings... in iPhone you can select the signature, and remove the "send from my iPhone" sentence and replace it by something else (or simply remove it)...
Just check your setting ;)
Widescreen Quake
#20005 posted by nitin [220.235.43.69] on 2011/02/19 10:12:25
is an fov change recommended? If so, to what?
It's Not An Iphone Jean-Philipe...
#20006 posted by czg [82.145.210.30] on 2011/02/19 10:43:29
#20007 posted by Spirit [80.171.84.18] on 2011/02/19 11:02:26
nitin: For 1680x1050 fov 105 is the fov 90 equivalent.
Yeah...
#20008 posted by metlslime [67.188.81.46] on 2011/02/19 11:41:23
what Spirit said.
Same For 1920*1080?
#20009 posted by nitin [220.235.43.69] on 2011/02/19 11:42:55
Errr.
#20010 posted by Shambler [86.25.166.242] on 2011/02/19 11:58:41
CZGCAM plz.
I Hate That
#20011 posted by ijed [190.22.122.63] on 2011/02/19 12:07:02
"Sent from my IPhone"
"Bully for you, dipshit"
For 1920x1080
#20012 posted by spy [92.47.247.29] on 2011/02/19 16:47:18
i'm using fov 125
Czg
#20013 posted by RickyT23 [86.25.13.241] on 2011/02/19 17:13:09
If you are getting the Asus P67 Pro board then you can crossfire or SLI. And this might be surprising to you, but you will get more performance from say 2xGTX560 than 1xGTX580. The Radeon 6-series is the same. The GTX580 is a great card, but not from a value for money P.O.V.
Also it is worth noting that you wont get hardly any stuttering on games with these new cards in a dual card configuration.
http://www.guru3d.com/article/gefo...
#20014 posted by Spirit [80.171.84.18] on 2011/02/19 17:15:39
According to some math (90*(1920/1080))/(1024/768):
1680x1050 -> 108
1920x1080 -> 120
I know LordHavoc made a table like this, can't find it though.
Posting From My PS3
#20015 posted by czg [213.89.37.175] on 2011/02/19 18:24:19
I'm kinda versatile like that. Maybe I'll make one from my Wii later, it certainly can't have worse text entry!!!
PS3 Posting Update:
#20016 posted by czg [213.89.37.175] on 2011/02/19 22:24:53
It's still shit.
Thanks Spirit
#20017 posted by nitin [220.235.43.69] on 2011/02/20 04:58:07
120 seems a bit fisheye with the perspective. 105 also, but its more manageable.
Nitin
#20018 posted by Spirit [80.171.155.48] on 2011/02/20 10:54:10
I suck at geometry, here is how you do it: http://www.quakeworld.nu/forum/vie...
Uhhhhhhhhhhhhhhhhhhhhh.
#20019 posted by Shambler [86.25.166.242] on 2011/02/20 12:37:21
http://www.quakeworld.nu/forum/vie...
Shitting fucking cockhell, that is the worst thing I have EVER seen on the internet.
Muahahahahah... Arrrgggghhhh !!!
#20020 posted by JPL [82.234.167.238] on 2011/02/20 13:11:56
http://img576.imageshack.us/img576...
Grey un-textured DM map... holy shit... this so impersonal :P
#20021 posted by ZealousQuakeFan [86.175.224.155] on 2011/02/20 20:00:12
Not much of a multiplayer guy then?
Well
#20022 posted by JPL [82.234.167.238] on 2011/02/20 20:08:59
Ask Trinca, I guess he'll be your man :P
Jpl
#20023 posted by spy [92.47.212.99] on 2011/02/20 21:21:21
it's dm4 by mcgee, with gl_picmip 2 or something i guess
Re: 20020
#20024 posted by necros [99.227.131.204] on 2011/02/20 22:08:40
what really cracks me up is the high res player head and high res fonts. it's just such a contrast with the grey textured map. :P
The Lava Is The Highlight
#20025 posted by onetruepurple [89.79.96.4] on 2011/02/20 22:12:39
#20026 posted by gb [89.27.242.28] on 2011/02/21 01:59:12
Well, I guess a pure DM player who lives for QW might want to focus 100% on the gameplay. I can see how you'd want neutral textures.
I've been thinking about making a singleplayer map like that, uni texture and no details - this would remove everything that could be an excuse for bad gameplay.
Such a map would have to stand purely on its gameplay quality; making that map still fun to play would be the challenge.
Like warsow, only more extreme. And singleplayer. Kinda like White Room - willem is an unconventional thinker, and I miss him.
#20027 posted by Scampie [72.12.65.211] on 2011/02/21 04:03:34
Such a map would have to stand purely on its gameplay quality
that's what you should do when blocking out a level with simple geometry. Then you go make it look nice as well.
PULSAR
#20028 posted by Drew [98.124.1.222] on 2011/02/21 04:26:35
HL2 is mapping!
And it looks great!
Ouch
#20029 posted by RickyT23 [86.139.217.189] on 2011/02/21 11:30:45
http://fudzilla.com/home/item/2190...
Fucking Shit Forever
#20030 posted by czg [213.132.100.2] on 2011/02/21 11:44:32
I hate it when retailers (overclockers) send out shit using DHL or FedEx or whatever instead of regular mail because they always end up trying to deliver to me when I'm not home, and then follows a long process of calling them up and bitching and moaning "well can I pick it up myself somewhere?" "can you deliver it at my office instead?" "why did you throw it in the trash?" instead of if it was just regular mail I'd get a slip in my mailbox and then I can go pick it up myself at my leisure and by the way I gave them my phone number why don't they try to give a quick call first or something. Also I didn't give them my door code so when it says on their tracking site that I "refused delivery" or whatever does that mean they parked their car outside on the street for a while and waited for me to show up. Basically I'm not angry at the actual delivery guy because he might be cute and hot but I honestly would rather not have anything to do with them in the first place.
Tl;dr
#20031 posted by czg [213.132.100.2] on 2011/02/21 11:45:04
Your mother is fat.
Czg
#20032 posted by Vondur [195.218.191.171] on 2011/02/21 13:08:00
how i understand your frustration. express delivery sucks.
#20033 posted by Scampie [72.12.65.211] on 2011/02/21 16:59:07
wow czg no one cares
Much Like Your Mother
#20034 posted by czg [213.132.100.2] on 2011/02/21 17:00:17
She Doesn't Care
#20035 posted by czg [213.132.100.2] on 2011/02/21 17:00:26
about you
Because You're An Ugly Baby
#20036 posted by czg [213.132.100.2] on 2011/02/21 17:00:44
I Just Farted On You
#20037 posted by Scampie [72.12.65.211] on 2011/02/21 17:04:46
So This Is What QMap Must Have Been Like
#20038 posted by onetruepurple [89.79.96.4] on 2011/02/21 17:07:44
I Take It Back
#20039 posted by czg [213.132.100.2] on 2011/02/21 17:26:19
I like you scampie. I'm sure your mother is a very caring woman.
Im Just Waiting For The Rant(s)
#20040 posted by RickyT23 [86.139.217.189] on 2011/02/21 17:28:10
we might get when he tries to build his computer and fails. Then he will try and buy one from the shop and fail. And it will be terrible, for everyone.
Gb
#20041 posted by onetruepurple [89.79.96.4] on 2011/02/21 17:35:41
I'd advise against that. As you pointed out, maps *can* stand purely on their gameplay quality, so making a good playing Q1SP that looks like that dm4 shot would be a waste of time - and a torture for the players, who'd rather play a map that both looks good and plays well.
Case in point: Lun3DM2
with both a strong theme and a strong game, the map could have soared.
CZG Is Right.
#20042 posted by Shambler [86.25.166.242] on 2011/02/21 17:35:42
Deliverys suck.
I particularly liked the "your item which you urgently wanted today is in a depot 10 miles away but no you can't possibly come to collect it but we can rearrange a delivery for which you'll almost certainly be out, sometime next week"
CUNTS. It's not fucking rocket science. I turn up, show proof of id, collect my shit that you fucked up the delivery on. Jeez.
I miss CZG. Vondur was resorting to posting ugly obese chicks last night, in your absence.
Seriously.
#20043 posted by Drew [98.124.1.222] on 2011/02/22 03:34:55
I had the same situation, took about 2 weeks to finally get my "express" package.
Well, Almost Got It Put Together Now
#20044 posted by czg [82.145.208.32] on 2011/02/23 21:48:15
EDIT: FUCKING SHITTY PHONE DELETED ALL OF THIS SO NOW I HAVE TO TYPE IT A SECOND TIME.
Three things are missing:
1) Not gotten my RAM yet. Thought I could maybe use a stick of my old, but turned out that was ddr2 not 3.
2) There aren't any IDE connectors on this mobo, so can't use my old optical. This is dumb because I will literally only use it to install windows.
3) I ended up getting a GTX560Ti, and of course that needs a 12 pin lead from the PSU and I've got an 8 pin.
So close, yet so far...
#20045 posted by necros [99.227.131.204] on 2011/02/23 22:31:02
that needs a 12 pin lead from the PSU and I've got an 8 pin.
the heck? the connectors come with that little snap on bit to extend it to 12, no?
Yeah
#20046 posted by RickyT23 [86.25.13.241] on 2011/02/23 22:40:48
I had to get new RAM. Get some Corsair 1600Mhz 2x2Gb kit @ 1.5v 9-9-9-24. Only cost me £38, which i why I suggest. Or you could get the special P67 2133Mhz one :)
I have to get a new DVDRW too cause mine was IDE. Only cost £12 for a half decent SATA. Luckily I bought a Blueray 4x (only reads DVDs @ 16x) a while ago so used that. Incidentally I have never put a blueray in it :S
ALSO:
Your 8pin can be converted to a 6pin with an inexpensive adapter, and for the other 6pin can be provided by a 2xmolex to 6pin adapter (you will DEFINATELY get altleast one of those adapters with your card. You probably got a SLI bridge with the mobo to, right?)
Your 8pin might be splittable, no?
Yeah The 8 Pin Splits Into 2+6
#20047 posted by czg [82.145.208.71] on 2011/02/23 22:57:58
I've got a box of all kinds of random crap I've saved up over the years, i'll rummage through and look for a molex adapter.
Right, Sorted
#20048 posted by czg [82.145.210.14] on 2011/02/23 23:24:32
I found the super secret crate that had all the spare parts for the PSU and there was a second lead for the GPU. (It's modular.)
So now I could potentionally give it 16 pins, yay.
So now just the ram and optical. I could maybe get an usb enclosure, but that would be hella slow and a new one is dead cheap anyway.
Also I Got Arctic Silver Under My Thumbnail
#20049 posted by czg [82.145.210.14] on 2011/02/23 23:31:53
Am I going to die when I suck my thumb in my sleep?
Poor CZG.
#20050 posted by Shambler [86.25.166.242] on 2011/02/23 23:32:22
But surely your thumb is more likely to end up your ass, in your sleep??
Increases Chance Of Death Or Not?
#20051 posted by ijed [190.22.114.110] on 2011/02/23 23:58:56
#20052 posted by Scampie [72.12.65.211] on 2011/02/24 18:15:21
[12:09] <@scampie> hey Asaki
[12:09] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> hi :D
[12:11] <Asaki> Hi.
[12:11] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> how are you?
[12:12] <Asaki> Good. Working on my mod =(
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> what's your mod about?
[12:12] <Asaki> Nazis.
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> thank you for being part of a 2 question interview
[12:12] <Asaki> No problem.
#20053 posted by Spirit [80.171.152.111] on 2011/02/24 18:27:29
This map rocks
http://www.quaddicted.com/multipla...
#20054 posted by necros [99.227.131.204] on 2011/02/24 20:26:08
shrunk in the wash, lol
Awesome
#20055 posted by onetruepurple [89.79.96.4] on 2011/02/24 20:36:27
Commander Keen in Multiplayer
Nice!
#20056 posted by bamby [82.181.134.149] on 2011/02/25 13:42:38
Coop possible? Map editor? Linux / mac version?
Oh Nice
#20057 posted by bamby [82.181.134.149] on 2011/02/25 17:43:03
So there is a map editor
http://img718.imageshack.us/img718...
and it runs in dosbox
http://www.pckf.com/index.php
Hahaha
#20058 posted by Drew [70.53.224.153] on 2011/02/26 00:06:42
awesome
Qbism Engine
#20059 posted by onetruepurple [89.79.96.4] on 2011/02/26 14:56:43
Since I was pretty much raised on the pixellated graphics of C64 games and WinQuake, I have to say that qbism is the best engine (for me) to happen since Fitz.
Screenshots:
http://qbism.com/index.php?action=...
http://qbism.com/index.php?action=...
http://qbism.com/index.php?action=...
http://qbism.com/index.php?action=...
http://qbism.com/index.php?action=...
<3 Qbism
#20060 posted by jt_ [24.11.39.160] on 2011/02/26 15:03:04
I've been using qbism since the halloween release and love it.
Forgot To Mention
#20061 posted by jt_ [24.11.39.160] on 2011/02/26 15:07:31
I actually get pretty good fps with it, too. Around 55-60 in venividifutzi. Underwater it goes down by about half, though. :p
Pixelated Ftw
#20062 posted by negke [88.70.242.173] on 2011/02/26 15:29:09
I switched gl_texturemode gl_nearest_mipmap_linear (or simply "3") a while ago. Much better than the blurry standard look.
Yeaahh!
#20063 posted by Spirit [82.113.106.203] on 2011/02/26 17:38:34
I can't believe how ugly and distorted textures look otherwise. Downside is that it makes screenshots bigger and videos harder to encode.
PS: I am working on my DM map collection which implies ......... yay! Got to find zip files for about 200 bsp files. Eg grindspire's (gimme!) and borsato's .
Huh
#20064 posted by ijed [190.22.79.112] on 2011/02/26 18:22:11
Applying...
Sometimes
#20065 posted by onetruepurple [89.79.96.4] on 2011/02/26 18:26:42
I load up WinQuake and replay some maps in 320x200.
Zerstorer is all kinds of amazing that way, and Ruined Nation felt like a Quake 2 from a parallel dimension.
Thats The Stuff
#20066 posted by ijed [190.22.79.112] on 2011/02/26 19:47:16
No more fuzziness, just gritty pixels.
#20067 posted by necros [99.227.131.204] on 2011/02/26 20:36:05
in 320x200
that's TOO low tech for me. :P
at anything other than point blank range, monsters are practically unrecognizable other than they are like 4 pixels that are moving.
i am a fan of linear filtering though but sometimes i like to turn bilinear or whatever back on.
#20068 posted by Spirit [80.171.40.140] on 2011/02/26 22:55:18
read if you are into dm maps: http://www.quaddicted.com/temp/map...
Anisotropic Filtering
#20069 posted by metlslime [67.188.81.46] on 2011/02/27 00:29:31
.... Is a must for making trilinear not super blurry.
16x
#20070 posted by RickyT23 [86.25.13.241] on 2011/02/27 00:37:05
I Was Just Looking At The News Thread For The Last Little While
#20071 posted by Drew [70.53.224.153] on 2011/02/27 02:20:26
and this has been a pretty great time for quake releases.
Metslime, Tronyn, CZG, Vondur, Digs, Negke (others) all bunched up together!
Pretty incredible, really.
Hmm
#20072 posted by nitin [124.168.201.171] on 2011/02/27 02:57:30
I use trilinear and 16XAA, looks pretty dharp to me.
Mdl2map
#20073 posted by necros [99.227.131.204] on 2011/03/01 01:39:02
anyone have a working link to this thing? it's completely vanished off the internet!
#20074 posted by RickyT23 [86.25.13.241] on 2011/03/04 18:11:18
http://gdc.gamespot.com/story/6302...
Rj
#20075 posted by onetruepurple [89.79.96.4] on 2011/03/05 13:10:21
I lost the link to your ikbase-box-room mapping tutorial again.
1
#20076 posted by hasti [65.49.14.83] on 2011/03/05 15:58:58
1
#20077 posted by hasti [65.49.14.83] on 2011/03/05 15:59:50
1
#20078 posted by hasti [65.49.14.83] on 2011/03/05 16:00:08
Hmm
#20079 posted by nonentity [188.223.82.21] on 2011/03/05 17:46:24
I believe what you're looking for is a 2
...or A 0...
#20080 posted by JPL [82.234.167.238] on 2011/03/05 19:33:35
.. like "null"...
Hmm
#20081 posted by nonentity [188.223.82.21] on 2011/03/05 19:56:35
Such binary views only serve to polarise us.
Otp
#20082 posted by rj [86.0.166.158] on 2011/03/05 20:54:26
http://isoterra.co.uk/quake/tut1/
Cheers
#20083 posted by onetruepurple [89.79.96.4] on 2011/03/05 21:06:28
Sweet, Bookmarked
#20084 posted by ericw [161.184.107.29] on 2011/03/05 21:18:42
.. A Not So Smart Question
#20085 posted by mach5 [151.66.162.123] on 2011/03/06 09:36:02
Hi folks, I got this eternal doubt:
-If I create a Q1 sp episode changing all textures/sounds may I charge for money(a small fee) those who download from my website ?
-I guess a standalone project is out of question.. but simple levels ?
* I've read all ID legal blah-blah but I'm more confused than ever !
Here's An Interesting Flash From The Past....
#20086 posted by metlslime [67.188.81.46] on 2011/03/06 11:27:53
"Looking to future projects in the Q1 SP scene" by shambler, from the 2001 quake expo:
http://qexpo2001.quakedev.com/boot...
Rubicon 2 and Roman Wilderness of Pain are both on there :P
Mach5
#20087 posted by JPL [82.234.167.238] on 2011/03/06 14:56:22
Simple questions lead to simple answers
-If I create a Q1 sp episode changing all textures/sounds may I charge for money(a small fee) those who download from my website ?
Legally you cannot reuse ID stuff.. but many peple do so.. You won't get any problem if you don't make money with ID stuff.. OTOH, I seriously doubt people will pay for you stuff, even if genious :P
-I guess a standalone project is out of question.. but simple levels ?
You can do so, it depends on the free time you have to spend on such project, or whether you other mapper will commit for your project...
* I've read all ID legal blah-blah but I'm more confused than ever !
You shouldn't be... as long as you are not trying to make money, I can't see any risks there... legal stuff are here to protect ID property, and also to discourage epople from reusing it for marketing purpose essentially.. or try to get a job at ID and propse them your project and develop it ;)
I Wouldn't Mind Paying For Rubicon 2
#20088 posted by onetruepurple [89.79.96.4] on 2011/03/06 15:19:23
Quake Nostalgia
#20089 posted by Bal [90.2.47.75] on 2011/03/07 00:24:07
Fun little read over at RPS, one of the writers talking about how he discovered Quake :
http://www.rockpapershotgun.com/20...
Most of us are older than he is I think, I know I was playing Quake when I was around 14 or so, but it still reminds me of when I first discovered FPS games (was a demo of Rise of the Triad, and afterwards one for Heretic).
#20090 posted by Drew [70.53.224.153] on 2011/03/07 00:35:36
awesome
Nice
#20091 posted by Shambler [86.25.167.253] on 2011/03/07 14:15:05
Damn Good Read
#20092 posted by onetruepurple [89.79.96.4] on 2011/03/07 16:39:57
Some of the comments literally made my day, I haven't seen such praise for Quake in a long time, not even on here. (I also had no idea there were so many others who got to play Quake before even turning 10 year old ;)
Quake really was a genuinely top game – not a brown interlude between semminal ID titles as some people like to remember.
1000% agree. Fuck Doom.
Nope
#20093 posted by Tronyn [205.200.193.7] on 2011/03/10 07:21:20
not fuck doom, like come on. Fuck everything post-Quake, but Doom was just as good as Quake. It might not be as artistically expandable, but I'd say in terms of vision, tech, atmosphere, satisfying violence, it's Quake's equal in terms of the release time.
Fuck Doom
#20094 posted by Bal [90.2.103.148] on 2011/03/10 08:09:19
Doom already gets credited for most of that anyways Tronym, I think that's what he meant.
Tronynnnnnn
#20095 posted by Bal [90.2.103.148] on 2011/03/10 08:10:40
Heh
#20096 posted by Tronyn [205.200.193.7] on 2011/03/10 08:21:34
alright I'll calm down for once.
Fuck.... Doo - oou - uke Nukem3d.
heh.
but I see the point.
Fuck
#20097 posted by RickyT23 [86.139.217.189] on 2011/03/10 11:08:15
C.O.D.B.L.O.P.s
#20098 posted by ZealousQuakeFan [81.141.94.120] on 2011/03/10 15:22:23
imo all problems with FPS games these days ultimately trace back to Halo. CoD is the main culprit right now but the main issues were already in place:
Tediously slow movement: check
Weapon limit: check
Tiny FOV: Check
Regenerating Health: Check
Overwrought plot and cutscenes: Check
I would go on about how people should stop rabbiting on about Goldeneye because, seriously, Goldeneye vs Half-Life isn't even a quesiton worth asking, but I'll throw ye olde N64 owners a bone and leave it.
So fuck Halo. With a giant spike.
I Think
#20099 posted by Zwiffle [184.60.27.118] on 2011/03/10 15:41:17
But I just have speculation, that slow player movement can be traced to the limitations of consoles. Without a mouse, getting accurate aiming can be very tricky without auto-aiming buttons, so slower player movement helps to avoid what would be an incredibly awkward aiming system on a console.
Tiny FOV also probably traces back to limited console hardware processing power, which seems less of an issue today but I don't have any numbers to back that up.
Weapon limit also goes back to not having a button for each weapon in your inventory - otherwise the player would need a huge inventory system which most likely would take them out of the game for a moment (really bad in mp) or force the player to cycle through all their weapons until they got the one they wanted.
Regenerating health - Okay this one might just be so the player doesn't have to hunt around for health packs. I'm unsure of the relation to hardware limitations with this one.
Plot/cutscenes - hides lack of gameplay brought about by console hardware limitations (pretty graphics! Yeah!)
#20100 posted by meTch [99.101.191.202] on 2011/03/10 16:18:30
Points, Sharp clear points everywhere!
_,
(0.o)/
Slow Movement
#20101 posted by bear [217.115.56.186] on 2011/03/10 18:46:57
I thought that was mostly a cause of it looking silly to race around with fancy graphics/animation and the developers not being clever enough to just say "ok you got this super awesome suit that's painted red and makes you go fast" and choose fun over "realism".
D2D 20% Off All Games
#20102 posted by Zwiffle [66.170.5.18] on 2011/03/10 18:53:39
Code "Hangover" in the states, not sure about UK. ALL GAMES 20% OFF. I am both happy and sad.
#20103 posted by ZealousQuakeFan [81.141.94.120] on 2011/03/10 19:06:17
I think a lot of it may just come down to some (imo dumb) fantasy about being an actual soldier because it's more gritty and cool if it is superficially realistic. I've had this discussion with one of my housemates quite a lot. He's really into the 'real soldiers and tactics' thing. Except he's not, he just wants the appearance of it.
A lot of it is just armchair commandos. Like you get armchair ninjas who talk about x/y/z martial art being more deadly than another. You listen to a lot of CoD players they will sound just like the worst D&D or WoW players you know, talking about bullet spreads and damage patterns etc etc.
In the end I feel there is something more laudable about standard fantasy stuff. Okay it's just as cliche but at least it's got some more imagination to it. It's not trying to recreate some clean and glamous version of current armed conflict :p
As an aside about the superifical realism, it seems most developers believe the way to be realistic is by enfeeblement. Make the player weak and pathetic = realistic. Okay he can't sprint more than two feet without a rest, he can't drop more than a meter without breaking a hip etc. Really with the complete lack of capacity you have to avoid damage in modern shooters, regenerating health is an absolute necessity if you want non-hardcore players to ever play it. So funny that people accept something so unrealistic but want all the rest :p
#20104 posted by ijed [216.241.20.2] on 2011/03/10 19:54:46
Players tend to demand realism, whilst developers know that it's crap.
No developer wants to make a realistic game, I think. Typically the investors just want to further their IP or feed off the IP of another, not make a game.
Nitin
#20105 posted by RickyT23 [86.25.13.241] on 2011/03/10 20:37:59
Have you seen The Man From Nowhere?
It's dubbed, and Asian and new.
Really good, u should watch it. It's quite cliched but that doesn't matter for what it is.
Best movie I've seen for ages and ages.
20103 & 20104
#20106 posted by Shambler [86.25.167.253] on 2011/03/10 21:16:18
I agree. Recently played COD4 and the whole war/weaponry pr0n aspect is particularly puerile and irritating. No you're not a fucking trained marine you are a teenage kid sitting in a chair playing computer games....twats...
By contrast, Crysis and Bioshock have me way more captivated and way less irritated because they are properly escapist entertainment.
#20107 posted by ZealousQuakeFan [81.141.94.120] on 2011/03/10 21:58:31
No developer wants to make a realistic game, I think. Typically the investors just want to further their IP or feed off the IP of another, not make a game.
Having seen interviews and stuff with the people who made CoD4 and stuff, I think they really like making that shit tbh.
Might just be because they know they'll make a shitload of money out of it. Or at least, assumed they would before activision pulled the lollerskate lawyers on them.
Yeah...
#20108 posted by Bal [83.204.155.44] on 2011/03/10 23:05:53
Some devs are really into the whole military thing, I've worked with quite a few.
Ricky
#20109 posted by nitin [203.214.45.73] on 2011/03/10 23:32:00
it's on order :)
If I Wanted Relstic Fighting
#20110 posted by meTch [99.101.191.202] on 2011/03/10 23:33:44
I'd just enlist...
getting a continue might be a challenge though
Zwiff
#20111 posted by Kinn [86.153.224.11] on 2011/03/11 02:06:12
...that slow player movement can be traced to the limitations of consoles...helps to avoid what would be an incredibly awkward aiming system on a console.
I don't think this is the case at all. Developers wanted real-world, realistically scaled environments, and so they slowed the player down, so he actually feels grounded in that world.
Tiny FOV also probably traces back to limited console hardware processing power
Nope, again it was for realism. People don't see in fisheye IRL.
The push to create a more "realistic" shooter had nothing to do with consoles - the same thing would have happened on PC if consoles were never invented.
Don't get me wrong, I'm not an advocate of realism in games at all. Most of the time it involves deliberately compromising some of the fun, and I don't really get the logic behind that.
Weapon limit
Yeah that might be more console-driven. Lack of buttons and all. Sounds logical.
Plot/cutscenes - hides lack of gameplay brought about by console hardware limitations (pretty graphics! Yeah!)
Not sure about this. Cinematics are usually expensive as shit. It's usually easier to generate 10 mins of gameplay that it is to make a 10 minute cinematic.
In The Case Of Halo
#20112 posted by RickyT23 [86.25.13.241] on 2011/03/11 02:29:49
I would say the cutscenes are shit. Mostly just a few NPC's talking in a room in a ship etc.
#20113 posted by Zwiffle [97.87.57.94] on 2011/03/11 02:41:35
I dunno, Halo has a pretty ridiculous jump height (and also feels super damn floaty). And if a super soldier can jump that high why not be able to run pretty fast too? There's a logical disconnect there that I can't reconcile.
As for tiny FOV - sure we don't see all that fisheye as, say, some extreme QuakeWorld configs. But then there are some incredibly simple things that could be done to make the game more 'realistic' like ... move the gun away from that awkward angle that it's always in. You know, where you're holding it right around your shoulder ... like a real soldier wouldn't. I don't see things like that happening, processor independent.
10 minutes of shit gameplay = 10 minutes of shit gameplay. We could discuss HalfLife 2 gameplay/cutscenes vs Call of Duty gameplay/cutscenes - it would be pretty interesting actually.
Weapon limit
Yeah that might be more console-driven. Lack of buttons and all. Sounds logical.
I'm glad that admist the mudslinging and name calling of the Thinly Veiled thread that some funcers are still able to hold a serious and honest tone while having disag... HEY WAIT A MINUTE!!!
Sm82
#20114 posted by Yhe1 [108.23.26.193] on 2011/03/11 03:31:47
why is sm82 missing for quaddicted?
#20115 posted by ZealousQuakeFan [81.141.94.120] on 2011/03/11 04:15:14
I don't think it's entirely based around redesigning the FPS for consoles. But I think it had more of an impact than just the weapon limit thing. At the end of the day, you couldn't play a really fast game of Doom 2 or Painkiller on a pad. You just can't. You can't play Quakeworld on a pad either. Games have to be slower to make up for this weakness.
The other alternative is to have a very aggressive auto-aim but such a feature is even more looked down on :p
FoV is getting better due to widescreen, but in CoD the FoV is something like 65... I find it pretty hilarious to have such a zoomed view AND have ironsighting to zoom further :(
#20116 posted by necros [99.227.131.204] on 2011/03/11 04:58:08
re: FOV and consoles, i'm pretty sure i recall hearing exactly what zwif said from some dev interview.
Yhe1
#20117 posted by necros [99.227.131.204] on 2011/03/11 04:59:33
dunno, here's FP link: http://www.fileplanet.com/dl.aspx?...
#20118 posted by yhe1 [108.23.26.193] on 2011/03/11 05:02:08
thx
FOV.
#20119 posted by Shambler [86.25.167.253] on 2011/03/11 10:19:53
Errrr. I just tested by waving my hands either side of my head. I think my FOV for perception is about 160', admittedly we don't focus on the fringes, only perceive motion. 90 for general focus / vision would seem about right.
Than.
#20120 posted by Shambler [86.25.167.253] on 2011/03/11 10:20:56
Hope you're okay. Just watching the news. Giant walls of water and debris carrying houses, cars, and burning buildings are usually pretty worrying...
#20121 posted by Kinn [193.119.19.210] on 2011/03/11 11:36:33
But then there are some incredibly simple things that could be done to make the game more 'realistic' like ... move the gun away from that awkward angle that it's always in. You know, where you're holding it right around your shoulder ... like a real soldier wouldn't. I don't see things like that happening, processor independent.
Isn't that the whole point of the "aim-down-sights" thing that most FPS's do nowadays? So it feels like you're aiming down the sights instead of just firing from the hip, Clint Eastward-style, all the time?
Shambler
#20122 posted by Vondur [195.218.191.171] on 2011/03/11 11:40:21
Pics of you measuring FOV in real life, or that didn't happen.
Shakin All Over
#20123 posted by ijed [216.241.20.2] on 2011/03/11 11:57:59
Yeah, hope everything's good than.
Anyone else out there?
Apparently a tsunami will hit here at 5pm.
Also
#20124 posted by ijed [216.241.20.2] on 2011/03/11 12:58:21
Dev videos are incredibly carefully vetted. There is a script provided by the publishers.
I did one recently that was rejected, I suspect, for not being cool enough.
#20125 posted by Zwiffle [97.87.57.94] on 2011/03/11 14:35:03
Isn't that the whole point of the "aim-down-sights" thing that most FPS's do nowadays? So it feels like you're aiming down the sights instead of just firing from the hip, Clint Eastward-style, all the time?
I meant why is that still there at all ? Try positioning your hands so that you get the same position as a character in an fps -you basically have to tie your hand to your shoulder to get something like that. Why not just model the rest of the arm pointing straight out? That's my rant against the realism of FPSes.
Tue Dat
#20126 posted by RickyT23 [86.139.217.189] on 2011/03/11 14:46:54
Check out the way you see the players arms in this game:
http://www.youtube.com/watch?v=YtB...
Anyone remember it? I remember thinking it was cool, but not having a good enough PC to run it smooth.
Guns
#20127 posted by Kinn [193.119.19.210] on 2011/03/11 16:55:27
I think the standard gun position in FPS games is fine, realistic or not. You've got to balance a few factors
"Does it look cool?" (yes)
"Does it get in the way of the view?" (no)
"Is it completely realistic?" should be way down the list.
As for aim-down-sights (ADS), I can take it or leave it, depending on the game really. It's a good mechanic if it's in there for a reason, i.e. if a game is mostly long range combat (e.g. CoD) having ADS on every gun probably makes sense; for something more corridory, maybe you only need ADS on one or two rifle-type weapons, if you need it at all.
OMG Than
#20128 posted by biff_debris. [75.131.46.145] on 2011/03/11 19:09:21
I forgot he was over there. Hope you're safe buddy, and can stay that way.
Than Is Fine
#20129 posted by Spirit [80.171.1.237] on 2011/03/11 19:23:30
#20130 posted by Yhe1 [108.23.26.193] on 2011/03/11 21:00:01
Hi Spirit, can you answer why sm82 is missing from Quaddicted?
About ADS
#20131 posted by necros [99.227.131.204] on 2011/03/11 22:47:01
this has always confused me in shooters.
the games ADS shows up in have gun accuracy. and that is represented by that dynamic expanding crosshair.
but when you use ADS, the crosshair goes away, so i've never really understood-- is there some advantage to using it? does it reduce accuracy degredation? it's just strange and seems redundant when you've got the dynamic crosshair.
Yhe1
#20132 posted by Spirit [80.171.1.116] on 2011/03/12 09:03:45
pick one or two
-lazyness
-oversight
-censorship
-SMEF
-file a TRAC report
-func_notquaddicted
You Missed:
#20133 posted by rj [86.0.166.158] on 2011/03/12 11:18:29
-not quake enough
Lol
#20134 posted by Tronyn [205.200.193.7] on 2011/03/12 11:41:04
wouldn't that be filed under censorship?
Necros
#20135 posted by Kinn [86.153.224.11] on 2011/03/12 13:34:32
In general, when you ADS, your gun accuracy is always better than when you are "firing from the hip" (even when stationary)
When you ADS, the HUD crosshair is removed because you're now lining things up with the "real" modelled crosshair on your weapon. It would look messy to show both. Also, any further accuracy modifiers (due to player movement or camera turning) when in ADS are usually small so it's not necessary to visualise them to the player with an expanding HUD crosshair.
Whether there's any overlap between "worst ADS accuracy" (due to player movement and turning) and "best firing-from-hip accuracy" (due to being completely still), is more of a game-specific question and in any case probably of little consequence or interest to anyone other than the most neckbearded FPS-realism aficionados.
#20136 posted by Trinca [89.154.53.122] on 2011/03/12 17:06:33
I pic
-lazyness
:)
More Quake Art
#20137 posted by Trinca [89.154.53.122] on 2011/03/12 19:17:15
http://carolmulder.web-log.nl/.a/6...
http://carolmulder.web-log.nl/.a/6...
so awesome!
Yeah.
#20138 posted by Shambler [92.236.254.233] on 2011/03/12 19:37:47
Generally mushrooms and baby dragons on toilet cubicle doors is the epitome of Quake to me. Maybe the team should include that in RemakeQuake and silence the haters...
Rofl
#20139 posted by RickyT23 [86.25.13.241] on 2011/03/12 21:27:25
Just rofl
Damn You Suck So Hard Shamb
#20140 posted by ijed [190.22.91.184] on 2011/03/13 00:46:16
We're waaay ahead of you.
#20141 posted by necros [99.227.131.204] on 2011/03/13 03:57:13
makes sense i guess. it's just a very vague gameplay mechanic. there's absolutely no feedback about it whatsoever.
on a related note, i find it MORE difficult to aim this way because the gun model is not always conducive to aiming. also, when the camera zooms in that way, the gun ends up covering half the screen.
#20142 posted by spy [92.47.243.136] on 2011/03/13 16:45:35
I'm looking for quality pics of medieval towns and buildings
Are there any sites with such themes?
#20143 posted by Trinca [89.154.53.122] on 2011/03/13 19:48:57
play painkiller :)
Spy....
#20144 posted by JPL [82.234.167.238] on 2011/03/13 20:06:39
google it !
http://www.google.fr/images?hl=fr&...
#20145 posted by spy [92.47.216.125] on 2011/03/13 22:45:34
[q]play painkiller :)[/q]
thief deadly shadows would better fit
#20146 posted by Trinca [89.154.53.122] on 2011/03/13 23:17:27
never played that one...
is like PK?
#20147 posted by Yhe1 [108.23.26.193] on 2011/03/14 04:05:57
Hi Spirit, Vivisect six, v6.zip is also missing from quaddicted.
Trinca
#20148 posted by necros [99.227.131.204] on 2011/03/14 04:09:08
no, not at all.
at all.
Yhe1
#20149 posted by Spirit [82.113.121.207] on 2011/03/14 09:40:32
No, it's there? Please mail me in the future.
#20150 posted by Trinca [194.65.24.228] on 2011/03/14 09:42:09
then not my kind of game thanks :)
Happy Pi Day
#20151 posted by jt_ [24.11.39.160] on 2011/03/14 17:56:55
#20152 posted by Yhe1 [108.23.26.193] on 2011/03/14 20:17:28
Oops, sorry
Not Dead
#20153 posted by than [221.244.26.90] on 2011/03/15 04:48:01
luckily for me, I live really far away from the area of Japan that was recently devastated by the tsunami. It's pretty much business as usual over here, with the exception that people are obviously concerned with what is happening the other side of the country.
Thanks to those who asked btw :)
#20154 posted by Trinca [194.65.24.228] on 2011/03/15 16:11:10
thanks god!
now go finish your maps than :)
Than
#20155 posted by JPL [82.227.229.44] on 2011/03/15 21:19:29
We have a customer in Tokyo area, that flight back to Japan last week end. He told us that his company employees have been required to stay at home as the office building has no more power supply (it is a big and famous company in Japan)
Also, he told us that despite people seems to be very calm (that's what they show), they are even more frightened about the nuclear power supply issues than the earthquake/tsunami replicas...
Anyway, it is good to hear from you, and I hope the situation to become better in the future... for all Japanese people ;)
#20156 posted by metlslime [159.153.4.50] on 2011/03/18 22:12:20
Frequency of occurence for Lovecraftian words and names:
http://cthulhuchick.com/wordcount-...
#20157 posted by necros [99.227.131.204] on 2011/03/18 23:36:00
more awesome about that link is that you can get the complete works in ebook format!
Kick Ass
#20158 posted by nitin [124.168.200.68] on 2011/03/19 08:00:13
down under.
http://www.captainaustralia.net/
Nice Link Metl
#20159 posted by biff_debris. [75.131.46.145] on 2011/03/19 15:58:05
Now I have Lovecraft for my Kindle =D
#20160 posted by ijed [190.22.6.191] on 2011/03/19 16:24:04
Now I have to buy a kindle.
#20161 posted by Zwiffle [97.87.57.94] on 2011/03/19 17:45:07
If you have almost any kind of electronic device, you can get Kindle for that instead of buying a new device entirely. I have Kindle on my phone and it works pretty well.
Will Give It A Try
#20162 posted by ijed [190.22.6.191] on 2011/03/19 18:09:06
Hm
#20163 posted by ijed [190.22.6.191] on 2011/03/19 18:13:37
$139 for a proper Kindle though.
#20164 posted by gb [46.142.1.255] on 2011/03/19 18:54:29
Lots of new map titles there metlslime - "The Batrachian Cult of Squamousness".
:-/ or not.
#20165 posted by gb [46.142.1.255] on 2011/03/19 18:56:13
Huh, since when does my IP have a 46 in front of it? Maybe I looked at too many American secrets online and am now routed through a special proxy.
Kindle On Device X
#20166 posted by jt_ [174.252.249.182] on 2011/03/19 18:57:31
!= kindle. The eink screen and month long battery life is what makes the kindle worth buying. I got one for xmas and love it.
#20167 posted by gb [46.142.1.255] on 2011/03/19 18:58:15
on closer inspection, I guess I have to run a few checks on my GameOS.
Looks Legit To Me
#20168 posted by onetruepurple [89.79.96.4] on 2011/03/19 18:59:30
IP: 46.142.1.255
Host: 255-1-142-46.pool.kielnet.net
http://ip-lookup.net/index.php
Well Yeah
#20169 posted by ijed [190.22.6.191] on 2011/03/19 20:34:06
That's why I'd pay money for one. I used to read a lot but books out here have a higher tax and difficult to get hold of. A kindle would solve that.
#20170 posted by gb [46.142.52.112] on 2011/03/19 20:42:53
Yeah, looks like they're running out of addresses or something. Was just puzzled by the change.
Ijed
#20171 posted by jt_ [24.11.39.160] on 2011/03/19 22:00:27
Books have a higher tax? That's one way to discourage learning. :p
Yep
#20172 posted by ijed [190.22.6.191] on 2011/03/19 22:14:58
Got to keep the serfs in their place.
Ipv4
#20173 posted by grahf [98.244.76.21] on 2011/03/21 08:04:23
http://www.nro.net/news/ipv4-free-...
All the top level ipv4 address blocks are now allocated. (the first number of your ip address) Doesn't mean that we'll literally run out tomorrow, but, as a 32-bit address space, there aren't enough to go around to give every human an ipv4 address. NAT will keep us going for a while yet I suppose... Of course some blocks are allocated for special purposes, like 127 and 169.
Web Designering
#20174 posted by RickyT23 [86.138.199.157] on 2011/03/21 18:01:59
http://lakescot.co.uk/
Please scrutinise. I need as much demoralising honest negative feedback as possible.
Its Pink
#20175 posted by DaZ [2.96.231.25] on 2011/03/21 19:27:39
I'm demoralised ;)
Well
#20176 posted by megaman [88.64.189.254] on 2011/03/21 20:06:10
that flash intro needs to go
you can't copy the text in the image - THE FUCKING EMAIL ADDRESS
you need to put in a lot of work tuning your font settings because right now they look shitty
same for list margins/paddings
your lines are totally not lining up to anything -> busy appearance
duplicated menu is so 1998
as is xhtml button
Wtf Stretched Cow
#20177 posted by megaman [88.64.189.254] on 2011/03/21 20:06:56
http://lakescot.co.uk/assets/image...
Also
#20178 posted by megaman [88.64.189.254] on 2011/03/21 20:08:27
the colors don't exactly scream cow food to me
For Once
#20179 posted by SleepwalkR [92.231.235.204] on 2011/03/21 21:14:58
megaman and I agree pretty much on everything he said. You really need to work on aligning stuff and using proper margins / paddings to make the entire design look much more harmonic and less busy.
#20180 posted by necros [99.227.131.204] on 2011/03/21 21:39:10
when the icon zooms out at the end of the loop, you use the low res graphic which pixelizes badly. swap the high res graphic back in before doing the zoom.
Thanks
#20181 posted by RickyT23 [86.31.169.218] on 2011/03/22 00:10:57
That's a good list ;)
Ricky
#20182 posted by starbuck [108.74.160.78] on 2011/03/23 01:33:35
In my opinion, most of web design is thinking: what information do I want to convey, and how can I do that in the most effective way?
You need to explain as soon as you get to the front page, very simply, what the site is for, and then make it very easy for the user to do that. That's why lots of sites today go for BIG TEXT ONE SENTENCE DESCRIPTION or a big BUY NOW button. That can be overdone, but I hope you take my point - you never want a user sitting there thinking "what do I do now?"
So you need to prioritize the most important things, in this case Services and Products. Although I'd argue that something like Consulting Services is better if that's the only service. Likewise, if those products are going to be sold online, then Products can become Shop. If not online, how do you buy them? It's not very clear. If you contact this dude Jerry, you need his contact info again.
Generally you gotta avoid redundancy, make it clear as possible... so you don't need a Welcome to the Lakeland-Scottish Feeds & Services website. when you know you're on a website and you can see Lakeland-Scottish... at the top.
If you click About it says Our website has been designed to be mouse-freindly. Just click on the desired link opposite. ... so there's a page you can remove, it just told me how to use a menu I already used.
I would change that vertical menu to horizontal, because horizontal menus read much better for short lists of items. Make the list as short as possible: Home, Services, Products, Contact? The News section can go on the front page, as can links if it's really necessary.
Also
#20183 posted by starbuck [108.74.160.78] on 2011/03/23 01:34:31
everything Megaman said is correct
Yeah - Thats Also Good Advice
#20184 posted by RickyT23 [86.31.169.218] on 2011/03/23 01:53:41
Thanks.
I'm gonna submit the site for marking fairly imminently, but advice like "less over-done flash content" and making the formatting so it's easier to read by breaking it up is all good honest advice. If it were entirely up to me i would have changed some of the colours in the logo too, but apparently I'm not allowed to do that.
The entire last paragraph you wrote Starbuck is also very very true.
Unfortunately the brief I was given was that I had to use loads of columns, otherwise I would have made the whole site narrower too, and had the menu at the top.
I think the tutor is happy with it, so I will prob take a load of the stuff out of it (for the sake of Lakeland Scot. F.S.) after I have submitted it and recieved whatever grading they give me. The course is Dreamweaver/Flash, so I need the flash stuff in there atm.
Heh - Well I Submitted It And Got An A Grade!
#20185 posted by RickyT23 [86.31.169.218] on 2011/03/23 22:58:43
Yippee!!! Happy days.
I can take some of the flash out now. And tweak the margins from the CSS fairly easily too.....
Thanks for all suggestions :)
As A General Rule
#20186 posted by jt_ [24.11.39.160] on 2011/03/23 23:17:55
If a website has a flash intro, or is completely dependent on it (flash), it's not worth visiting.
That's A Bold Statement
#20187 posted by RickyT23 [86.31.169.218] on 2011/03/24 02:28:49
I think it depends on the purpose of the website.
I mean for a static bulletin then why not?
If everytime I logged into google or facebook (or func) I had to endure a 'flash-intro' then yeah - that would suck.
TBH I was very disappointed with the amount of Actionscript that was in the course. Practically none :(
The idea of coding games in Flash was appealing to me. Guess I can find a couple of youtube videos for it though....
Yes
#20188 posted by SleepwalkR [92.231.104.133] on 2011/03/24 08:24:43
jt_++
Flash is the wrong tool for the job 90% of the time. There are very few cases where the use of flash is justified.
Thats Seems Kind Of Stupid
#20189 posted by ijed [216.241.20.2] on 2011/03/24 12:55:03
It depends what the job is.
Flash has some great uses, otherwise it wouldn't be so prevalent.
Flash Is Good For Making Adds Though
#20190 posted by RickyT23 [86.138.199.157] on 2011/03/24 13:08:22
90% of the time if an add doesn't have flash in it then it's not a real add.
Ricky:
#20191 posted by bear [217.115.56.186] on 2011/03/24 13:40:54
Flashpunk seems like a good starting point with a fair amount of getting started videos.
Html5 and javascript is probably the way things are moving though...
Flash Would Have Great Uses
#20192 posted by jt_ [24.11.39.160] on 2011/03/24 13:50:28
If it didn't suck so much. Even on my core i7, with 8gb of ram, flash can heat it up. Not to mention all of the security vulnerabilities that flash has, &c.
Lol - Well I'll Try Not To Feel Too Bad About Myself
#20193 posted by RickyT23 [86.31.169.218] on 2011/03/24 14:05:38
In light of jt_ and SleepwalkR's trolling, but I dont know if it's gonna be easy. I might have to commit suicide for another two wasted years of my life.
Omg Flash!!
#20194 posted by negke [88.70.82.248] on 2011/03/24 14:15:12
And it has a typo, too: independant!!
"Ruminant Nutritionist" sounds like a good name for map, though. :D
Did You Know:
#20195 posted by RickyT23 [86.31.169.218] on 2011/03/24 14:17:47
A cow is a bit like a walking fermentation tank....
They Have A High Blood-alchohol Level
#20196 posted by RickyT23 [86.31.169.218] on 2011/03/24 14:18:10
Naturally
Ricky
#20197 posted by negke [88.70.82.248] on 2011/03/24 14:19:12
The flash stuff isn't really necessary for the site, but it's not annoying, either. It may even make it a bit more appealing than how I imagine other sites of this kind/purpose to be.
Also:
#20198 posted by RickyT23 [86.31.169.218] on 2011/03/24 14:25:39
I want to learn more about server-side technology, databasing, php, sql, apache?, definitely java, how to spell proper etc...
Just takes time and guidance. I have touble knowing where to start with learning this stuff, but i am understanding bits and bobs as I go along.
Eg:
#20199 posted by RickyT23 [86.31.169.218] on 2011/03/24 14:27:01
http://tbagri.co.uk/
Trolling?
#20200 posted by SleepwalkR [130.149.148.83] on 2011/03/24 14:28:51
Ricky, you are an idiot for investing time and money in a technology that is going to disappear in a few years. There's your trolling.
Also
#20201 posted by SleepwalkR [130.149.148.83] on 2011/03/24 14:33:50
If you want to learn server side, ditch flash and that stuff and learn to program properly first. Java is a good way to go if you want a job, the Java eco system is huge and has lots and lots of opportunities. It can be a bit daunting at first though because there is LOTs of frameworks, libraries, tools etc. out there. Maybe start with something simpler (Ruby on Rails for example) and work your way up.
I can't recommend PHP because even though it is pretty easy to learn, it's a shit language with a shit library on top of a shit engine. It's good for prototyping stuff and small projects, but it's not the way to go if you are interested in really learning to program and how server side stuff works. Yeah yeah, lots of large sites are built with PHP. That's because those sites started out as small projects (of non-programmers) or prototypes and evolved from there. It's not what a serious engineer would do though.
Flash Trolling?
#20202 posted by jt_ [24.11.39.160] on 2011/03/24 14:53:24
If what I said about flash was considerred trolling, i won't comment on java. I will provide a link though.
Yeah, Im Appreciating The Advice Part
#20203 posted by RickyT23 [86.138.199.157] on 2011/03/24 15:03:13
That was nice of you. I'm just not likeing the unpleasant way you speak to me. It seems very scathing. I did a course in Dreamweaver and Flash, I'm trying to get some certificates. And hopefully get into a career in IT. I'm not in a situation where going to a University and embelishing myself with lots of money and time is an option! And I managed to get my employer to pay for the course because they get a website out of it. So having some guy who you look up to because you already know he knows more than you do call you an idiot, and rubbing the salt into the wound, well, it makes me feel bad.
I mean I know I need to learn more stuff, but teaching yourself something like a server-side programming language, or anything that resembles C++ is, like you say, quite daunting, and I want to start learning it.
I mean atleast with the Flash course I'm learning to use a GUI which incorporates visual elements with programming elements. Im learnign a bit of scrip here, and a bit of script there, and understanding how they they work from a practiacal perspective.
Anyhway I'm just glad I've got the certificates on the way, and that I have gained a bit of confidence (which I'm trying to defend) and may now, hopefully, be able to learn something else now. The question is what?
Yeah, Im Appreciating The Advice Part
#20204 posted by RickyT23 [86.138.199.157] on 2011/03/24 15:03:13
That was nice of you. I'm just not likeing the unpleasant way you speak to me. It seems very scathing. I did a course in Dreamweaver and Flash, I'm trying to get some certificates. And hopefully get into a career in IT. I'm not in a situation where going to a University and embelishing myself with lots of money and time is an option! And I managed to get my employer to pay for the course because they get a website out of it. So having some guy who you look up to because you already know he knows more than you do call you an idiot, and rubbing the salt into the wound, well, it makes me feel bad.
I mean I know I need to learn more stuff, but teaching yourself something like a server-side programming language, or anything that resembles C++ is, like you say, quite daunting, and I want to start learning it.
I mean atleast with the Flash course I'm learning to use a GUI which incorporates visual elements with programming elements. Im learnign a bit of scrip here, and a bit of script there, and understanding how they they work from a practiacal perspective.
Anyhway I'm just glad I've got the certificates on the way, and that I have gained a bit of confidence (which I'm trying to defend) and may now, hopefully, be able to learn something else now. The question is what?
I Know I Only Clicked That Mouse Once!
#20205 posted by RickyT23 [86.138.199.157] on 2011/03/24 15:04:51
Sorry To Add To The Trolling
#20206 posted by Kinn [193.119.19.210] on 2011/03/24 15:40:23
But getting certificates in Dreamweaver/Flash or whatever is probably a complete waste of time from an IT career point of view; you'll be much better off just biting the bullet and start learning to code. Like Sleepwalkr said.
I Beg To Differ About It Being A Complete Waste Of Time
#20207 posted by RickyT23 [86.138.199.157] on 2011/03/24 16:01:36
Dreamweaver is a great tool for making static webpages. And 'IT Career' is SOOOO general, it's like your comment denies the existence of Dreamweaver and Flash (?), which are useful things to know if you were making webpages for small businesses, or tried to get a job working for a company which makes webpages for small businesses. Which could be lucrative.
Learning to code is a complete waste of time if you never need to use it! I mean Dreamweaver allows you to make practical uses out of a lot of Javascript without having to learn Javascript.
Im still gald I got the certificate because atleast it shows that I can see things through to completion, that's got to be worth something!
You Don't
#20208 posted by SleepwalkR [130.149.148.83] on 2011/03/24 16:12:31
need courses and university to become a decent programmer. All the resources are available online for free. Also before you called me a troll I never made a comment about your taking a course or getting certificates - I was commenting on how flash is used on most websites, and that I believe it's mostly used in stupid ways.
Then you called me a troll and I called you an idiot ;-). And then I went on and gave you some advice on how you can get started learning server side programming.
Anyways - Dreamweaver and Flash will not get you started in an IT career. Those are design and GUI tools. If you learned some HTML, then that's a good thing. But if you want a career in IT, you must learn to program. And for that, Java is a good option because it is relatively easy to learn and the ecosystem is huge.
jt_, what exactly were you trying to say? That you don't like Java because someone compiled a list of quotes that diss it? I agree with some of those quotes, but what is your advice to someone who wants to get started in IT, esp. server side programming? To learn C? Or Smalltalk? The only alternative would be C# and ASP.NET.
Java has lots of faults and problems, but it's the most commonly used programming language in enterprise programming. And for all its faults (most of which are related to the JRE / VM and not the language itself), the language as such is relatively easy to learn and very versatile.
Fair Enough.
#20209 posted by Kinn [193.119.19.210] on 2011/03/24 16:13:40
I guess it's just a question of where in the IT food chain you want to be.
#20210 posted by ZealousQuakeFan [81.141.94.34] on 2011/03/24 16:15:08
In with the fatuous quotes.
"There are two kinds of languages. The ones people complain about and the ones nobody uses."
Sleepwalkr
#20211 posted by jt_ [24.11.39.160] on 2011/03/24 16:50:04
The links at the bottom of that page are more helpful than the quotes. ;)
My advice for someone who wants to get into IT is to learn some scripting langauge like python, perl, or ruby (in that order), and learn how to use unix (maybe become a rhce). From there, speciaize on something (networking, web/mail server administration, &c).
It's Like Criticising A Certain Mod!
#20212 posted by Spirit [80.171.1.33] on 2011/03/24 17:10:03
Learning something is better than learning nothing. Flash might be a controverse subject, but if it taught you a bit about design and logic = good. Dreamweaver, I don't know. Seems very pointless to me.
Dreamweaver Is Really Usefull, I'll Tell You Why:
#20213 posted by RickyT23 [86.138.199.157] on 2011/03/24 17:46:57
If I have a menu (or two menus) on every page, and there are 50 pages to my static website, and I want to edit one of the menus, then if I have placed them originally into each age as Library Items, then I cn jus dit the one library item sepeately, and them Dreamweaver will place the new menu into each of the 50 pages automatically.
I can also make a blank layout and then save it as template, import library items into the template, then I can make a new page (.html), place my template into that page, and the page is forever tied to the template and the library items. One clickcustom page creation!
I know that php etc can be used for dynamic web-page creation, but that is getting into the realms of web-apps, which I WANT to learn, but it takes time, y'know?
Other than those things, Dreamweaver is a good text-editor with good auto-complete funtionality and advanced find/replace features.
I dunno - I liked it :) I was using notepad before remember? Having a nice GUI with all of my CSS rules on display when I need them is useful, I cant knock the program either. And you can use it to make .js files, .php files and a whole bunch of stuff that I dont understand ;)
Also:
jt_, SleepwalkR, Kinn, everyone else, seiously thanks for the suggestions. You are not trolls :) sozx
God This Keyboard Sucks
#20214 posted by RickyT23 [86.138.199.157] on 2011/03/24 17:47:35
Ricky
#20215 posted by starbuck [108.74.160.78] on 2011/03/24 18:45:39
What's your goal? Programming full-time? In what area? Games, web apps, mobile apps?
Work out what you want and then there are great immediate things to do that'll get you closer to that.
If you want to do web-development, back-end stuff, then probably go learn Ruby. http://tryruby.org/ is a great start, a nice interactive tutorial.
After that, go to http://railsforzombies.org/ and do that tutorial. It'll take you through building a Twitter-style social network for zombies.
Do a couple more tutorials, then you're probably at the level where you can find someone to do a project with. http://www.builditwith.me/ is supposed to be good, link up with a designer and make a web app. Alternatively, go to a tech meetup in the area, it's incredibly easy to find people to collaborate with there. Now you've got a web app in your portfolio! Maybe it'll make money!
Flash
#20216 posted by starbuck [108.74.160.78] on 2011/03/24 18:57:06
If you're into Flash to be a programmer, then go make a game, it'll be good practice. If you finish something cool then it'd be a good portfolio piece to show your game designer skills if that's a route you're going for.
If you're into it to be a web-designer, then go really learn your design fundamentals, grids, colour theory, typography, first.
There are really very few projects where a flash intro is going to be the right choice right now, and most likely, there'll be less in the future with HTML5 coming through. You really don't want to be left behind with this stuff. I have nothing personal against Dreamweaver or Flash by the way, used them a lot in the past, but nowadays they're pretty marginalised.
It sounds like you've learned some HTML skills, and some scripting basics, and you're putting effort in, so that's a awesome start mate. Just make sure you're using your time wisely!
My Goal
#20217 posted by RickyT23 [86.31.169.218] on 2011/03/25 04:17:29
Is to make money! I would like to be able to hopefully get a job working for a web design company, increase my skills base and gain some experience, with a view to gaining the ability to make larger and more lucrative websites or systems and make larger paychecks. OR get into anything really, just as long as I'm learning more skills which I can use to make money. I think that making games is probably a lot more fun than learning networking systems, but I just dont know which is the more sensible thing to persue at this time. Hell - anything to do with IT would be better for me than general admin/PA work I'm doing now. I just want to get into something with prospects, which I can really master and get paid for. Then I want to get pregnant, buy a house and a car etc and start a family :)
But seriously - I want to get some proper training in programming. Learn how to make games with Flash, Java, everything. Learn how to make programs to do specific things.
I suppose I have answered my own question really (there's that stream of consciousness) - I want to do what SleepwalkR and Kinn said - bite the bullet and learn how to code! The question is basically do I go for a databasing course and learn how to put some real fire into my practical web-design capabilities? Or do I go for the probably less boring and more stimulating Flash or Java coding and learn how to make games and whatnot? Flash seems liek a good idea for that option because I am already familiar with the interface, but Java could be much more useful down the line by the sounds of it.
So I suppose it should maybe be Java AND databasing (Python, Pearl, Ruby as stated above). But in what order? Which is best for a n00b to learn? My heart says Java (because making simple games and stuff could be great fun).
I am literally at a crossroads in my life, I'm pondering this realtime, with intent! Advice? Other than what has already been said?
Thanks again all, Starbuck :)
Python Is Easy To Learn
#20218 posted by jt_ [24.11.39.160] on 2011/03/25 04:24:10
What Can It Do?
#20219 posted by RickyT23 [86.31.169.218] on 2011/03/25 04:26:39
In layman's terms ;)
Ricky
#20220 posted by nitin [203.202.43.54] on 2011/03/25 04:33:18
I think the most important question is, do you have time? If so, you could try a few different things to see what works best. If not, I think the fundamentals approach 9ie the boring stuff) suggested is better.
It Can Do Plenty Of Things
#20221 posted by jt_ [24.11.39.160] on 2011/03/25 04:45:39
There's plenty of big companies using it (google[1]), and it has a wide variety of applications.
[1]http://www.python.org/about/quo...
Well, There's A Lot Of Money In Mobile...
#20222 posted by mwh [120.136.5.9] on 2011/03/25 05:47:32
... and THE smartphone doesn't support flash. So, um, ...
Learn web design (which means learning general design a bit of course), learn javascript, learn something server side (python, ruby, etc). Play around with them all a bit, then dive deeper into what takes your fancy the most?
THE Smartphone
#20223 posted by jt_ [24.11.39.160] on 2011/03/25 05:52:48
What would that be? There's more phones in the wild that run android now than apple can shake a stick at.
A Proper Scripting Language
#20224 posted by SleepwalkR [85.179.40.232] on 2011/03/25 06:41:37
Is a very good way to learn programming, yeah. I would agree that it's also much quicker to learn than java. But don't let it be PHP.
OK, Python Looks Like The One To Start With
#20225 posted by RickyT23 [86.138.199.157] on 2011/03/25 12:02:08
I've been reading the beginners guide, and I like the part where it shows the Java and Python versions of the "Hello World!" exercise:
Java:
class Hello {
public static void main (String[] args) {
System.out.println ("Hello, world.");
}
}
Python:
print "Hello, World!"
This is reminding me very much of BBC Basic already ;)
Learn General Programming Skills
#20226 posted by bear [217.115.56.186] on 2011/03/25 12:34:32
What language you choose isn't that important, you should probably learn a few actually just to make sure you don't get your mind locked into a too narrow way of thinking. Learn about common data structures and techniques that can be used in all(or most) languages.
Knowing a language is just s start though, another large part is getting familiar with the libraries/frameworks that goes with the platform and language of your choice.
Anyway
#20227 posted by bear [217.115.56.186] on 2011/03/25 12:44:37
the important thing like any journey is that you get started.
Learn to cast your programming spells as we enter the age of magic.
Just Go Balls Deep
#20228 posted by Kinn [193.119.19.210] on 2011/03/25 13:47:35
And start with C++
It might be a bit of a learning curve at first but you will thank yourself later.
Kinn++ :-P
#20229 posted by SleepwalkR [130.149.148.83] on 2011/03/25 14:09:51
Yeah - That's Probably Good Advice Too
#20230 posted by RickyT23 [86.138.199.157] on 2011/03/25 15:08:58
But I think that learning some of the theory on Python will give me an edge towards comprehending some of the C++ stuff. I tried to learn C++ once before and after the second chapter it got REALLY REALLY confusing for me.
This morning I have been reading (and trying in the Python Command Prompt) this ebook:
http://openbookproject.net/thinkcs...
And I'm actually 100% on what I have read so far!
Or If You Wanna Have Some Fun
#20231 posted by Kinn [193.119.19.210] on 2011/03/25 16:14:02
with a nice, easy-to-learn but powerful language in a managed environment, AND do some game dev to boot:
1) Get Visual C-Sharp Express (it's free)
2) Get XNA Game Studio (it's free)
3) Program XNA games using C-Sharp
It's super-awesome. I've been doing it for 2 years now. And you might even make some $$$
http://create.msdn.com/en-US/
Cooping In Quake
#20232 posted by quakis [81.111.135.140] on 2011/03/26 03:58:57
Surprised it worked out, been playing through Travail with a friend and we completed the first episode so far. Been a while since I played the pack, so it's still somewhat fresh to me thankfully.
Only problem is the friendly fire. No matter what setting the host puts it on (fitzquake) we can still damage each other which isn't so fun to have a grenade accidentally shot to the face. ;_;
#20233 posted by Spirit [82.113.121.204] on 2011/03/26 09:57:02
I think you need to be on the same team or wear the same colours.
Yep
#20234 posted by rj [86.0.166.158] on 2011/03/26 11:40:54
set 'teamplay 1' then both set 'color x y' so y is the same for each player - x can be whatever (any number between 0-13 if you didn't know).. then you may have to restart the game (possibly)
q1 coop is awesome. not played it in ages :|
#20235 posted by necros [99.227.131.204] on 2011/03/26 19:23:28
just pants colour, iirc.
Tronyn
#20236 posted by negke [88.70.244.242] on 2011/03/27 17:30:32
If you want An Old Evil listed on Quaddiced, tell me the cheat codes ffs! What an asshole mod - incredibly hard AND regular cheats disabled. Nice shotgun though.
Oh Man
#20237 posted by Tronyn [205.200.193.7] on 2011/03/27 21:12:55
shit I don't think I remember any of the mod stuff for that, it was a long time ago... on the other hand, most of my maps from that were remade and used in later projects (masque, coven, etc). I never got to see the other guy's maps (murderous martin) which is too bad.
I See
#20238 posted by negke [88.70.56.7] on 2011/03/27 22:57:24
Thought you might as it contains fixes/enhancements by aguirRe from 2006 (sort of implying you were in contact). No idea what was changed in the maps, but most certainly it wasn't balancing - many or tough monsters and traps but hardly any health.
So I guess I'll be forced to use some lame-o screenshot and make something up for the file description...
Negke
#20239 posted by nitin [203.202.43.54] on 2011/03/28 03:28:07
I think aguire just fixed it up to remove errors and released it as it was gameplay wise.
#20240 posted by Yhe1 [71.246.41.128] on 2011/03/28 20:02:03
That SOE4 and SOE5 map, coven, should be on quaddicted
Ha Ha! April Fools:
#20241 posted by RickyT23 [86.138.199.157] on 2011/04/01 12:10:49
http://www.techpowerup.com/
http://fudzilla.com/
RICHARD
#20242 posted by JerryT53 [88.70.65.7] on 2011/04/01 12:17:56
YOU ARE GROUNDED!!!!!! COWPAT FOR DINNER!!!
OMG!!!
#20243 posted by RickyT23 [86.138.199.157] on 2011/04/01 13:43:10
Nah - he's 54 anyway
THE RHYME
#20244 posted by negke [88.70.53.237] on 2011/04/02 11:06:35
You're not exactly 23, either.
The Nameless Mod - Deus Ex
#20245 posted by necros [99.227.131.204] on 2011/04/03 07:52:09
did anyone post about this: http://thenamelessmod.com/real/
haven't tried it yet, but i can't believe i never knew about it. seems quite awesome.
Wacom Bamboo
#20246 posted by bamby [82.181.134.149] on 2011/04/03 11:19:51
any good or total crap?
Paper and pencil is probably by far still the best way to do some drawing.
Bamby
#20247 posted by Bal [90.2.111.159] on 2011/04/03 12:22:34
Bamboo is fine for casual digital drawing, just don't excpect it to feel like normal drawing right away, you'll need some time to get used to it.
Anything from Wacom is pretty solid anyways, I've had my Intuos1 for almost 10 years and it still works perfectly.
Direct3D Developer Forum
#20248 posted by megaman [195.37.186.62] on 2011/04/07 17:20:00
Do you guys know a nice place to ask an advanced Direct3D question?
I'm running into behaviour that is quite unexpected and unexplainable to me here:
I'm calculating a depth map on the CPU and via rasterization on the GPU (as a reference), but when I let D3D write to the depth buffer automatically or write out the z component in the SV_POSITION input from the PixelShader, values are for some reason different to my CPU depth map. When I pass the depth from the VS to the PS in a non SV_POSITION variable, I can write out the correct depth value I get on the cpu. This is with either (x, y, depth * z, z) or (x/z, y/z, depth, 1), so the persp. divide should not matter.
I simply don't get what magic behind the scenes is fucking with my results.
Hmmm I've Had Similar Issues Megaman
#20249 posted by Kinn [193.119.19.210] on 2011/04/07 19:14:22
And i got some useful responses from the Herb Gardening Forum ( www.gardenstew.com/ forum-8.html ), and also the "BabyAndBump" teen pregnancy forum ( www.babyandbump.com/ teen-pregnancy/ ) gave some pretty insightful feedback also.
O
#20250 posted by RickyT23 [94.13.59.177] on 2011/04/07 19:20:04
K
Kinn
#20251 posted by SleepwalkR [85.179.159.27] on 2011/04/07 19:29:09
take a week off!
Maybe Here:
#20252 posted by RickyT23 [94.13.59.177] on 2011/04/07 19:34:50
http://www.tek-tips.com/threadmind...
Hrmmm This Is Slightly Embarassing
#20253 posted by megaman [88.66.62.75] on 2011/04/07 21:32:47
i was searching for the bug for two days and then an hour after the post i find it: i had slopebias (offsets the zvalues slightly depending on surface angle) on when rasterizing :(
Cd Music
#20254 posted by negke [88.70.229.28] on 2011/04/08 20:54:02
Playing DOE out of bordom and weirdness. How does one solve the issues with the cd music again? The tracks only play once, don't loop, and sometimes the music stutters. Fitz.
Negke - I Had This Problem Once
#20255 posted by Kinn [109.158.79.63] on 2011/04/09 03:11:12
IIRC, I had this issue where the soundtracks for both the Quake mission packs sounded like some cheap synthesised thrash metal garbage, and the fix that worked best for me was: once the software was installed, to take the CD out of the drive, hide it in a broom cupboard, and pretend it never existed.
This post was flagged as spam.
#20256 posted by a spammer [220.162.96.10] on 2011/04/09 10:22:37
Kinn
#20257 posted by negke [88.70.58.24] on 2011/04/09 10:34:46
Yeah, that sounds like the type of solution I'd expect from a BabyAndBump veteran.
#20258 posted by necros [99.227.131.204] on 2011/04/09 19:45:21
could always just rip them and use the new quakespasm?
also, agree about the doe music. i remember way back i would use the original quake cd instead of doe for music. then i realized you could put ANY music cd in. :P
Heh
#20259 posted by Tronyn [205.200.193.7] on 2011/04/09 23:55:51
I thought the Scourge of Armagon soundtrack was quite good. DoE on the other hand, not so much.
never gonna happen but it'd be nice to see a few of the better SoA (lost mines, say, or black cathedral) and DoE (curse of osiris or tempus fugit) maps remade for RMQ.
Heh
#20260 posted by RickyT23 [94.13.59.177] on 2011/04/10 06:52:38
http://uk.gamespot.com/pc/action/c...
Impressive
#20261 posted by JPL [213.16.86.179] on 2011/04/10 07:07:12
Heh
#20262 posted by DaZ [78.147.98.153] on 2011/04/10 08:10:16
Makes me wonder what all the "crysis 2 looks awful" internet angry men are smoking, imo its one of the best looking games I have ever seen!
Just completed the single player campaign for the 3rd time, it's that much fun!
#20263 posted by gb [46.142.15.215] on 2011/04/10 18:00:09
That's a result of expectations by Crysis 1 fans applied to Crysis 2, I think. That it would be another huge step forward graphics wise (comparable to Crysis, "a game from the future") which it apparently isn't (since it needs to run on Xboxes etc). There were also the usual tech freaks who expected it to be DX11 just for the sake of it.
It's still the Cryengine though so it can't really look bad.
Many (PC) people were underwhelmed by the multiplayer demo I think. tbh it's a noteworthy blunder to leave "press Start to play" in a PC game when it would probably have been fixable. Makes me wonder about their QA. Apparently the engine is still buggy, too, just like Crysis 1.
I'll probably buy it though.
Agreed
#20264 posted by DaZ [92.26.162.114] on 2011/04/10 23:42:08
It is far from perfect in some regards, as mentioned the "press start to begin" crap is laughable, and the lack of a graphics options menu completely baffled me from a Crytek game.
But on the whole, I can comfortably say its the most enjoyable fps I've played in the last... oh say 5 years? Maybe more.
The multiplayer is where most of the bugs are at from my point of view. The matchmaking system is broken and my weapon and module unlocks keep resetting whenever I restart the game, very irritating! The most obvious bug in the single player is that enemies ai can sometimes go a bit haywire and then stand around vibrating in a corner somewhere, while its hilarious it doe's ruin the immersion somewhat.
Very fucking awesome / 10 overall :D
Dx11 Patch Is Coming Though Isnt It?
#20265 posted by nitin [203.202.43.53] on 2011/04/11 02:24:20
Yeah
#20266 posted by DaZ [92.26.162.114] on 2011/04/11 02:27:13
Officially confirmed by Crytek. My graphics card is shaking already ;)
#20267 posted by negke [88.70.49.146] on 2011/04/11 10:49:14
I hope the DX11 patch will allow me to finally play the game without the constant hard locks.
Negke
#20268 posted by RickyT23 [86.138.199.157] on 2011/04/11 17:28:47
Try this (if you havent already):
Assuming you have Win7, find the crysis 2 executable in your steam folder, or crysis 2 folder, right click it, and select 'troubleshoot compatibility', and set it to run in compatibility mode for Windows XP.
Always run the game 'as administrator' too.
Did this work?
I'm Already Several Steps Further In The Clutching-at-straws Phase
#20269 posted by negke [88.70.224.235] on 2011/04/11 21:41:37
Besides, when has the compatibility mode ever solved any problems with software?
This must be an odd hardware issue, either incompatibility or some fault in the card. The latter would be strange as it's new, although that doesn't outrule the possibility of course. The manufacturer (Colorful = cn :/) doesn't seem to have regular tech support and I haven't tried with Nvidia yet.
I shouldn't be surprised though - when starting the game, an "unsupported video card" message appears. :P
It Also Happens In Native XP Btw
#20270 posted by negke [88.70.224.235] on 2011/04/11 21:43:42
#20271 posted by gb [46.142.9.108] on 2011/04/11 22:33:37
> when starting the game, an "unsupported video card" message appears. :P
They did announce it would run faster and better than Crysis 1...
On an Xbox!
Rage
#20272 posted by starbuck [108.74.160.78] on 2011/04/12 10:43:06
Rage weapon trailer
http://www.youtube.com/watch?v=2Zm...
Meh, pretty boring selection of weapons. Also a pretty boring selection of enemies and locations. Looks solid if you're up for a polished Quake 4 though. I'm not sure I am.
I like that they've tried to move out of their comfort zone at least a little with the driving and RPG elements, but as a developer they still seen like this old lumbering beast. They know what they've done well before so they do that. I feel like I'm trying to get someone to not order the plain cheese pizza every damn time.
The gameplay will likely be kinda fun though... who doesn't enjoy a nice run-and-gun. After 4 years on a new IP, though, my fingers were crossed for a real original spark or wildcard move.
Probably I hold them to too high standards. Id clearly aren't Valve, but because of the history, I think of them with similar reverence. Objectively though, they don't really have a sense of humour or irony and they don't think much about player psychology beyond "People like shooting guns". Carmack probably still thinks stories are for sissies. Sissies who feel emotions.
Rage.
#20273 posted by Shambler [86.25.223.11] on 2011/04/12 11:38:39
Pretty much agree with all of the above. Utterly bland selection of both BUT it does look fun and it does look very pretty. I will play it as a solid FPS but not unfortunately as the next Q1/2
Yea
#20274 posted by Vondur [195.218.191.171] on 2011/04/12 13:19:07
they lack mad touch of romero and hall!
Hahahaha
#20275 posted by Drew [65.92.22.149] on 2011/04/12 15:03:29
"Stories are for sissies. Sissies who feel emotions" - great.
#20276 posted by gb [46.142.59.72] on 2011/04/12 19:38:58
I do like "solid FPS". It's actually what I want from a shooter.
I agree though that id has already done enough of those, so something more out-rageous would be nice.
Probably the wrong developer to look to for that, though.
Combinations of things like id and Splash Damage seem to work well.
Mappi2
#20277 posted by Optimus Joop [80.57.99.249] on 2011/04/12 20:56:33
I tried playing mappi2 in coop, and every time i try to attach the cable to the device to spawn that boos, my quake crashes. Nahkahiir had the same. I use joequake nahk tried with directjoe, same result. any way around this?
Rage
#20278 posted by Kinn [193.119.19.210] on 2011/04/12 21:56:57
Wow - one of the guns is an AK47. My pants are billowing with excitement.
#20279 posted by necros [99.227.131.204] on 2011/04/12 22:19:18
yeah, that was hilarious. i mean, you can see the gun has been put together from spare parts. and yet, it looks just like an ak. -_-
Indeed
#20280 posted by Kinn [86.180.64.219] on 2011/04/12 22:58:42
To give them credit, I'm gonna go out on a limb and predict that the finished game is actually going to be quite good and will have at least one or two very cool gameplay innovations (for the FPS genre at least) that they are not going to want to be spoiling this early on. My evidence for this is wholly unsubstantial, but basically comes from the following observations:
1) They've been developing this for an arse-drillingly long time
2) id aren't entirely stupid
Hm
#20281 posted by necros [99.227.131.204] on 2011/04/12 23:16:10
i predict they'll just follow in their own footsteps-- the engine will be fantastic, the gameplay will just be fairly mundane (yet still a good shooter, by all means). the art will be incredible, in part because of huge teams and money, but mostly because the tools will be so good.
i'm not arguing that id IS entirely stupid, but this formula has worked for years now. there's really no reason for them to shake anything up. carmack and co are fully capable of programming up some insanely good stuff which they can use to trade on, instead of relying as much on art and gameplay.
it's what i would do if i had access to programming skills like that. if id could just market their engine better this time around...
id tech 4 didn't see as much as as tech3 did, iirc. quake3 was like the defacto engine back then. but tech4 was more focused on interior stuffs, and while it could do exterior, it wasn't a perfect fit, and the big trend was outdoors/sandbox type stuff which is where unreal seemed to completely take over. seems like every other game out there is unreal now.
i guess the real negative point for them right now is that all the fancy stuff i remember them making a big deal about rage (for example texture streaming) is already IN most engines out there. i'm sure someone's done a version of megatexture too (crysis2 probably?).
Good Points Good Points.
#20282 posted by Shambler [86.25.223.11] on 2011/04/12 23:46:53
#20283 posted by gb [46.142.59.72] on 2011/04/12 23:52:26
You mean, it will have to be judged by its gameplay?!
I'm Fine With No Story.
#20284 posted by megaman [88.66.43.13] on 2011/04/12 23:55:44
gameplay first, please. I usually skip all cutscenes. Even crysis 2 makes me want to press buttons during cutscenes :( A convincing setting is a whole different story though (see hl1)
#20285 posted by negke [88.70.87.21] on 2011/04/13 00:35:04
The 'new' id (=carmack and his minions as opposed to a group of like-mined game devs) indeed seem to be mostly focused on advancing the engine technology and only create an alibi game around that because it has to payf of at least a little, and to get potential licensers interested. It seems the innovative/fun gameplay aspects became less and less important after Doom/Quake3 or something.
Admittedly I haven't followed much of the Rage preview material, but atm it appears to be a Borderlands with better graphics. I'm still going to get it, however without expecting too much.
Optimus Joop
#20286 posted by negke [88.70.87.21] on 2011/04/13 00:38:14
It's indeed a serious bug - a conflict between coop mode and my hacks (modelindex or the like). I'll have to investigate.
Re: Another Borderlands
#20287 posted by necros [99.227.131.204] on 2011/04/13 01:10:58
i wouldn't mind that, tbh. i quite enjoyed borderlands with it's mix of FPS/vehicle combat.
otoh, if that's what gets done, i'd prefer it was more sandbox.
in truth, gearbox didn't have to gate the different zones in borderlands the way they did. they should have just left the entire thing open and leave it up to higher level mobs from discouraging players from moving to fast.
as it was, leveling speed was stupidly fast. for anyone who's played WoW, it felt like i was playing with perpetual 'fully rested xp'.
basically, i could have done with about 1/2 or even 1/3 xp gain rate. there was almost no reason to do side quests because you'd out-level the main quest after maybe only a couple.
it seems most devs don't seem to 'get' the XP system as a self-balancing system and instead rely on artificial means completely defeating the purpose.
anyway, i don't know if there's XP perse in rage. i just remember hearing there's 'rpg elements' which might just mean there's an inventory and you can pick up random shit. -_-
RPG is like the most abused term these days.
Necros
#20288 posted by starbuck [108.74.160.78] on 2011/04/13 02:17:22
I'm pretty sure it's pretty limited RPG-wise... no stats progression anyway. Probably an inventory, gun modification, and a simple skill-tree.
Negke, I think you're right - Carmack rules the roost, and he keeps them afloat with his technical skills. I doubt he even plays games anymore though.
I'm not sure this is even a matter of deciding to take risks, rather that Id is missing a creative lead with a real vision and a loud enough voice to cut through the boring.
I'm hoping in Doom 4 we see a real balls-out painkiller style of gameplay, a proper arcadey tribute to the good old days. They seemed to be hinting it was going that way... and that would be awesome.
Wow
#20289 posted by jt_ [24.11.39.160] on 2011/04/13 02:59:23
Those are some pretty long-winded conjectures.
Haha
#20290 posted by starbuck [108.74.160.78] on 2011/04/13 03:11:03
that IS almost entirely conjecture isn't it?
Doom4
#20291 posted by Drew [132.205.103.118] on 2011/04/13 05:46:17
I don't want painkiller gameplay. I want classic doom 2 style gameplay with improved visuals etc - Kind of like No Rest For the Living.
#20292 posted by gb [46.142.59.72] on 2011/04/13 06:35:16
I'm the only one who wants a Doom 3 sequel...
There's Probably A Few Others
#20293 posted by Drew [132.205.152.65] on 2011/04/13 07:44:51
I hear they're doing a reboot on the film series too! hahaha
GOOOD!!! (on Re-booting The Film Series)
#20294 posted by RickyT23 [86.138.199.157] on 2011/04/13 10:20:10
The Doom movie was SOOOO shit!. Maybe this time they will get someone to make it who has actually played the game DooM, or atleast read the back of the box...... Apart from Doom being a shit movie, they didnt even get the story right. By a long shot. They thought it was Resident Evil in space, or something.......
Progression Of Rage
#20295 posted by grahf [98.244.76.21] on 2011/04/13 10:57:40
When id first showed off rage, there was lots of outdoor driving, now it's mostly indoor shooting. I do wonder, was it going to be like that all along and they just wanted to show of the megatexture tech first, or did they get cold feet and retreat back to what they know, or did the fans revolt.
At least id is releasing their tools. Too bad it'll be very hard to make anything good without texture painting skills.
Gb
#20296 posted by Kinn [193.119.19.210] on 2011/04/13 11:14:43
I'm the only one who wants a Doom 3 sequel...
No you're not - I fucking loved Doom 3.
I Also Love Doom3
#20297 posted by RickyT23 [86.138.199.157] on 2011/04/13 12:46:05
It was a real benchmark in gaming, the way I see it. I remember around '04 just wishing I had a PC that could run it, then I played it through on the XBox (non-360), and I loved it too! The GFX were earth-shatteringly good. When I got my PC in '08 Doom3 was one of the first titles I bought, and I played through it again with glee.
I hope Doom 4 remains a dark and scary title. I also hope that there are more monsters and more relentless action.
Garhf
#20298 posted by jt_ [24.11.39.160] on 2011/04/13 14:07:31
Why do you think there can't be both outdoor and indoor scenes? Just because now they're showing off indoor scenes doesn't mean they scrapped the outdoor stuff.
This Has Been Buggin' Me Since About 1997...
#20299 posted by the silent [80.17.142.66] on 2011/04/13 17:24:59
...Today I got back to it, by chance, and I thought I might as well ask you people...
Does anyone have found the 2nd secret in ikspq1 Before Nightfall?
Because I think it's the only secret in any Q map I never found... I only ever find the shootable wall(1st one).
I turned this map inside out again today, but still no luck. Is it even there, or is it some strange bug miscounting secrets?
Is it a fake secret never intended to be found?
I'm stumped.
Optimus Joop
#20300 posted by negke [88.70.55.137] on 2011/04/13 23:47:48
Okay, fixed - coop should work now. The error was caused by a map hack that would cause trouble as soon as the server was set for more than one player.
You can grab the updated version here.
Please report back how it works and if you run into any other issues. After this troublesome maintenance I dare you and NahkahiiR to do a Berzerk mode speedrun! ;)
Fast Fix!
#20301 posted by Optimus Joop [80.57.99.249] on 2011/04/14 00:02:25
seems fine now, tested it solo. We will msot likely do a coop on it. Not sure bout the special modes, small downer on that is you have to record it like a marathon demo and then decompile.
Berzerk
#20302 posted by Optimus Joop [80.57.99.249] on 2011/04/14 00:43:30
1:35 on the berzerk run
Derp, I Was Vague
#20303 posted by grahf [98.244.76.21] on 2011/04/14 10:13:04
Why do you think there can't be both outdoor and indoor scenes? Just because now they're showing off indoor scenes doesn't mean they scrapped the outdoor stuff.
I meant that we'll just have to wait for the final game to see what the actual indoor/outdoor balance is.
Ikspq1
#20304 posted by Optimus Joop [80.57.99.249] on 2011/04/14 17:09:09
You havent turned it upside enough, I just opened the map and found it in 1 minute. If you still cant find it you coudl always watch a demo from sda
else just translate this korean sentence:
2&#52789;&#50640; &#51648;&#49345; &#54616;&#45208;&#5064... 2&#44060;&#51032; &#50676; &#49688; &#51080;&#45716; &#48317; &#54616;&#45208;&#4403... &#51080;&#45796;
rofl if you translate it back it comes out as a puzzle, good luck.
Ah That Doesnt Work
#20305 posted by Optimus Joop [80.57.99.249] on 2011/04/14 17:13:39
well here is what the re-translation reads:
There are 2 walls which are the possibility in three layer of stinging in ground one
that should be of great help.
WOW.
#20306 posted by the silent [79.37.197.213] on 2011/04/14 19:34:51
That is... incredible.
I can't even begin to tell how much time I spent in this map looking for that secret. And I never thought of searching SDA, either...
Really, I spent like 14 years, looking for that. Even Noclipping around somehow eluded me, this map must have been playing tricks to my mind.
So, thanks OJ for the heads up and please, all of you, let the shower of sarcasm begin...
Hmz
#20307 posted by DaZ [78.147.101.34] on 2011/04/15 18:05:09
http://www.aperturescience.com/gla...
gogogo?
#20308 posted by Zwiffle [66.170.5.18] on 2011/04/15 18:31:00
So
Do we need to buy and play the Potato Pack to get them to release Portal 2 or what
#20309 posted by Zwiffle [184.60.27.118] on 2011/04/15 19:08:56
Seems like it
http://kotaku.com/#!5792476/we-can...
Do they need to be bought as part of the potato pack ?
Ah screw it, I'll probably buy it anyway. Damn you Valve!
It Will Be Released Early
#20310 posted by jt_ [174.252.248.220] on 2011/04/15 19:15:26
If enough people play the games in te potato sack. According to the kotaku article.
Potatoes
#20311 posted by Bal [83.204.190.216] on 2011/04/15 20:43:07
You don't need to buy the pack to help out, if you already own any of those games.
This means I have time to grab my two missing potatoes, yay!
Kitteh
#20312 posted by jt_ [24.11.39.160] on 2011/04/15 23:55:56
http://www.youtube.com/watch?v=hPz...
Hypnopompic
#20313 posted by RickyT23 [86.138.199.157] on 2011/04/19 12:22:56
http://www.psychic-experiences.com...
I was researching what it means to hear a voice when you wake up. You see this one time I woke up and I was lying on the floor (taking a cat-nap), and in a state of being almost awake I could hear footsteps running through the hallway of the house (which was scary because I was lying on the floor next to a door into the hallway), and then in the instance of waking this voice said:
"Come and get it"
I stood up and, horrified, still vividly remembering this voice as if it were echoing round my head, I checked all of the rooms in the house, but there was no-one there.
Erk. And once when I was a kid I saw a shadow fly past my bedroom window. Really slowly.
Anyway, now I am scared (shiver runs up spine).....
"Fountain Of Emptiness"
#20314 posted by negke [188.96.134.155] on 2011/04/19 13:55:46
Anyone else find this inspiring for abstract space map designs?
#20315 posted by Mandel [217.174.64.117] on 2011/04/19 19:37:05
Ricky: it's not a sleep paralysis then?
I read horrible things about those: http://en.wikipedia.org/wiki/Sleep... .
#20316 posted by Tronyn [205.200.193.7] on 2011/04/19 19:58:45
negke: totally!
Mandel: sleep paralysis... that is one screwed up experience.
Paralyzed?
#20317 posted by MadFox [84.26.69.4] on 2011/04/19 20:58:44
I dreamed I had a deja-vu of my last dream.
Heh
#20318 posted by RickyT23 [94.13.59.177] on 2011/04/19 23:21:00
It has happened a few times, but i just considered it to be a nightmare/dream. Still its a bit freaky, eh?
#20319 posted by necros [99.227.131.204] on 2011/04/19 23:46:06
sometimes when falling asleep i'll distinctly hear noises. usually they are loud ones like doors slamming or a yell (not words). i just put it down to brain in shutdown mode.
i assume hearing shit when waking up is probably the same but in startup mode.
there's supposed to be a lot of crap going down in the brain when you wake up as it reorganizes all the memories from your dreams and flags them as 'delete me'. might be something from that... who knows.
Me Too
#20320 posted by onetruepurple [89.79.96.4] on 2011/04/20 00:02:45
sometimes when falling asleep i'll distinctly hear noises. usually they are loud ones like doors slamming or a yell (not words). i just put it down to brain in shutdown mode.
And I'm pretty sure I once heard the Quake DBS sound this way.
...
You know you played too much Quake when...
Hmm
#20321 posted by nonentity [188.223.82.21] on 2011/04/20 03:13:38
Think that's bad otp? I once dreamed of the radiant grid... Sad times.
Dreamy States
#20322 posted by NahkahiiR [81.175.231.181] on 2011/04/20 13:27:04
Nice experiences. I would like to have that kind of things. Sleep paralysis is cool when it happens. I have had it twice. Just lying there and being unable to move or speak.
Loud noises of slamming doors indicate an out of body experience that's coming close. There are many techniques to achieve it. I have experienced this once. I often find it difficult to relax completely to hear these noises because of a backpain.
#20323 posted by Tronyn [205.200.193.7] on 2011/04/20 22:23:54
sleep paralysis I had one really freaky experience of. lucid dreaming on the other hand is really interesting. I've tested the 3d-ness of things in lucid dreams (yep, level design nerd).
#20324 posted by Zwiffle [66.170.5.18] on 2011/04/20 22:56:57
Try as I might, I cannot lucid dream. I did try for a month or so too. :(
I Have Had Lucid-dreams
#20325 posted by RickyT23 [94.13.59.177] on 2011/04/21 00:01:45
And outer body experiences. I always dream the most when I am the most de-toxified and sober.
I Think I Remember
#20326 posted by nitin [124.168.219.104] on 2011/04/21 00:20:38
maybe 1-2 dreams every 2 years. Always been envious of those who remember their dreams.
Misc Quake News...
#20327 posted by metlslime [159.153.4.50] on 2011/04/21 23:14:02
Apparently QuakeDev.com is going to die in about a month, if there's stuff on there you want, various people are archiving it, but you might want to grab it yourself too.
More info here: http://forums.inside3d.com/viewtop...
Cool:
#20328 posted by RickyT23 [94.13.59.177] on 2011/04/23 21:15:58
http://www.fontspace.com/category/...
Where Is The Appropriate Thread For This Question?
#20329 posted by Zwiffle [66.170.5.18] on 2011/04/28 23:25:12
Not the title question, but this following question:
What are good, simple ways to make a map more open for exploration without losing a lot of gameplay or expanding the map into a crazy huge overblown monster?
ie, I'm not trying to make a super linear map/set of maps, but open it up some without making big side areas or making the layout too confusing. Any examples/tips?
Sounds Like A Good Topic For A New Discussion Thread.
#20330 posted by metlslime [159.153.4.50] on 2011/04/28 23:27:16
There's An Interesting Thread About Non-linearity On DW
#20331 posted by negke [88.70.51.183] on 2011/04/29 09:26:20
http://www.doomworld.com/vb/doom-g...
So Shambler, Ricky...
#20332 posted by negke [88.70.51.124] on 2011/04/29 19:52:18
How was the wedding? :P
#20333 posted by Yhe1 [71.246.41.128] on 2011/04/30 00:39:02
Can somebody check if the map lfsp7 is finishable or not?
#20334 posted by necros [99.227.131.204] on 2011/04/30 01:25:36
geez... i dunno o.0
i worked out that you need to... jump down that tube where the nails are coming up... but even with 100hp 200a you die.
if you just try to fall down, damage push will slow you down so you die about 3/4 of the way down. if you use rockets to push you down, you still die.
also, interesting bug, if you 'restart' the map, you don't get the free items. but map lfsp7 works fine.
what a strange map, btw. very cool in some ways, but very frustrating (jumping down and then being cornered by 4 fiends in a fairly cramped room, for example).
#20335 posted by Yhe1 [71.246.41.128] on 2011/04/30 01:50:14
If the map is not completeable, then it should be removed from quaddicted.
This map also have some unkillable knights.
Or maybe somebody can add a pent?
#20336 posted by necros [99.227.131.204] on 2011/04/30 02:30:28
you're getting stuck at the goldkey door/button too right?
the rest of the map looks cool though.
Lfsp7
#20337 posted by negke [88.70.59.164] on 2011/04/30 09:27:17
At the start of the level the way you must go is down the tube, where spikes are shot upward. Then if you've survived, you have about 10 health.
It appears this is the way to go, but I couldn't do it, either. The GK button extends a bridge that allows you to go up the spike tube - the key itself must be on the lower levels. I don't know how I managed to survive (or if) when I added the QA description.
Also, when I played it yesterday, the game was super fast. No idea what happened.
Possibly Some Engine Thing
#20338 posted by negke [88.70.59.164] on 2011/04/30 09:32:44
It works on Winquake, for example.
Known Fitzquake Bug
#20339 posted by jt_ [24.11.39.160] on 2011/04/30 14:23:23
LFSP7
#20340 posted by Yhe1 [71.246.41.128] on 2011/05/01 01:15:04
Can you guys find out how to enter the lava area in LFSP7?
Another Question On A Map...
#20341 posted by Yhe1 [71.246.41.128] on 2011/05/03 00:33:53
The final boss of the map Forward Compatible seems to be bugged, as his nails keeps firing into the floor. Has a patch ever been released to address this?
Retronamic Games Is Looking For Classic SP Level Designers
#20342 posted by Retronamic Games [187.37.197.253] on 2011/05/03 04:22:28
Hello,
We're looking for talented level designers with experience designing single-player campaigns for Quake 1. If you're interested, please, contact us at contact@retronamic.com and send your portfolio.
[editor's note: should have gone in Jobs thread]
#20343 posted by gb [46.142.47.143] on 2011/05/03 14:31:37
Maybe tell us what kind of project it is first? Your name doesn't ring a bell.
#20344 posted by necros [99.227.131.204] on 2011/05/10 01:06:04
did turtle rock/valve ever talk about exactly how the left 4 dead director works? like how it chooses what to spawn or when to do 'panic' events?
i've only found very vague info or fanboy crap.
Yes
#20345 posted by jt_ [24.11.39.160] on 2011/05/10 02:07:27
They have a page where they released a lot of gdc and tech talk slides/papers. Google it.
Necro
#20346 posted by Scampie [72.12.65.211] on 2011/05/10 02:21:54
http://www.valvesoftware.com/publi...
This slideshow presentation, although I can't find the talk associated with it, is basically where most of the actual talking about the director has been done, as well as bits and peices on the valve developer wiki in regards to working on L4D maps.
In short, it's a mix of random chance, algorithims for how 'tense' the gameplay has been, and some level design scripting.
Thanks Scampie
#20347 posted by necros [99.227.131.204] on 2011/05/10 02:47:25
been looking into doing this for quake. looking into l4d mapping tutorials, i don't think i'd make it quite that automated, but it'd be pretty cool to have a sort of sub-layer of gameplay that's randomly generated.
#20348 posted by gb [46.142.33.229] on 2011/05/10 18:21:07
Lardarse's randomizer can randomize monster spawns from pre-set groups, or spawn monsters in random places... unless this is totally not what you want.
No
#20349 posted by necros [99.227.131.204] on 2011/05/10 18:49:21
not at all.
simply randomizing a group of monsters isn't what i'm thinking of.
essentially, what i'd like to work towards, is a system that can populate a single player map (or even a dm one, i suppose?) with monsters on it's own such that it seems like a proper map.
like a more advanced dmsp in some ways, i guess.
#20350 posted by gb [46.142.33.229] on 2011/05/10 18:58:06
Can an auto-spawner ever be as good as a level designer hand-placing enemies? Wouldn't the mapper have to define possible locations, at least?
Might depend on the map? DMSP works because a DM map is nonlinear and arena-ish by design.
#20351 posted by necros [99.227.131.204] on 2011/05/10 19:06:23
yeah, the system i have works fine for a dm type map. now the goal is to have the ai place monsters ahead of the player which is a little more challenging.
QUAKE LEFT 4 DEAD??
#20352 posted by Zwiffle [184.60.27.118] on 2011/05/10 19:17:00
DO YOU NEED TESSSTTTEEEEERRRRRSSSSS??????
/me raises hand
#20353 posted by necros [99.227.131.204] on 2011/05/10 19:41:48
too early atm, but i'll put you on the list. :)
i think the goofy thing about it is that, in left 4 dead, it makes sense that there are zombies sort of randomly everywhere-- haphazardly placed by the ai.
but in quake, it's kind of weird seeing soldiers and such just randomly pop up in areas.
Randomness Is In The Eye Of The Beholder
#20354 posted by Mike Woodham [86.135.147.16] on 2011/05/10 21:33:57
So, to the player, a monster spawned is a random monster... at least, the first time the map is played.
Heh
#20355 posted by negke [89.204.137.224] on 2011/05/10 22:47:19
I felt like playing my vertical map again. On Normal. Boy, what annoying gameplay... Sorry to all of you who had to suffer through it unprepared.
Lol
#20356 posted by necros [99.227.131.204] on 2011/05/10 23:28:11
it's kind of interesting to replay your own maps after a year or more. long enough to forget them anyway.
Necros
#20357 posted by DaZ [78.147.153.107] on 2011/05/11 01:34:15
something similar to DMSP mod? Can't remember who coded that though, maybe a place to start though?
#20358 posted by gb [46.142.33.229] on 2011/05/11 03:18:54
I felt like playing my vertical map again. On Normal. Boy, what annoying gameplay... Sorry to all of you who had to suffer through it unprepared.
It's about time for an excuse. Damn, that was annoying.
;-)
#20359 posted by gb [46.142.33.229] on 2011/05/11 03:20:25
Apology.
Being German breaks another joke.
I Didn't Mind It
#20360 posted by Drew [98.124.27.247] on 2011/05/11 05:30:14
but maybe I just have bad taste.
#20361 posted by Trinca [194.65.24.228] on 2011/05/11 11:35:00
always nice to replay maps, I usually replay paks because I always forget many things :) Arcanum will take me next month :) will run all the roads again untill I defeat then at Hard in one shoot!
#20355
#20362 posted by Shambler [86.25.223.11] on 2011/05/11 11:38:10
LOLOL.
Mappers AND testers would do well to remember that their entire audience will be playing through the map for the first time, not the n-th time ;)
Spirit
#20363 posted by Drew [98.124.27.247] on 2011/05/11 19:46:16
Not sure where to post this, but it seems as though the zip for The Tale of Abbots Rune by Spacegod is fucked.
#20364 posted by Spirit [80.171.143.116] on 2011/05/11 21:57:00
http://www.quaddicted.com/reviews/... ?
zip file is fine, problem at your end.
This post was flagged as spam.
#20365 posted by a spammer [123.153.70.84] on 2011/05/14 10:27:43
This post was flagged as spam.
#20366 posted by a spammer [123.153.70.84] on 2011/05/14 10:34:49
This post was flagged as spam.
#20367 posted by a spammer [123.153.70.84] on 2011/05/14 10:40:02
This post was flagged as spam.
#20368 posted by a spammer [123.153.70.84] on 2011/05/14 10:40:09
This post was flagged as spam.
#20369 posted by a spammer [123.153.70.84] on 2011/05/14 10:40:44
This post was flagged as spam.
#20370 posted by a spammer [123.153.70.84] on 2011/05/14 10:43:21
This post was flagged as spam.
#20371 posted by a spammer [123.153.70.84] on 2011/05/14 10:43:52
Nice.
#20372 posted by Shambler [86.25.223.11] on 2011/05/14 10:47:42
Reminds me of some of the discussions between Trinca and Sleepy.
This post was flagged as spam.
#20373 posted by a spammer [123.153.70.84] on 2011/05/14 11:02:32
This post was flagged as spam.
#20374 posted by a spammer [123.153.70.84] on 2011/05/14 11:05:49
This post was flagged as spam.
#20375 posted by a spammer [123.153.70.84] on 2011/05/14 11:06:24
Ambushes Versus Pelgrims
#20376 posted by MadFox [84.26.170.80] on 2011/05/14 16:11:32
I started playing all SP maps on Quakaddicted.
Had to do this much earlier but was so lame with mapping I hadn't the chance.
Woot! You struck me Pingu!
Excellent.
New Tim Willits Interview
#20377 posted by starbuck [108.74.160.78] on 2011/05/17 02:31:16
http://gamingbolt.com/id-software-...
Nothing groundbreaking but a good read. Looks like we aren't getting any Quake any time soon, or any Commander Keen! Massive shock I know. I'd love to force them to work on a new Commander Keen actually, I'd play the shit out of that.
#20378 posted by gb [46.142.35.154] on 2011/05/17 05:01:51
> Wow that is a fantastic little factoid right there.
Ohohohoho. Hohoho.
Interviewers.
Re: Loading/converting Hammer Maps
#20379 posted by negke [89.204.153.193] on 2011/05/18 14:29:12
So is there a way to do this? Even if the additional texture offset information gets lost.
Sleepy, you weren't by any chance thinking about hacking up some quick conversion tool, were you? ;)
You Can Easily Export A .map File From Worldcraft/Hammer
#20380 posted by RickyT23 [86.172.175.149] on 2011/05/18 14:32:37
And then you can load the .map file into any editor you like, but any surface which uses the valve 220 texture info will appear incorrectly. You can then correct them manually. I know this works, I tried it with BSP editor just last week, when we were talking about it.
#20381 posted by negke [89.204.153.193] on 2011/05/18 14:44:02
When I try to load one inm Gtkr1.5, the windows stay empty. Bah, will install a different editor then.
Indeed
#20382 posted by negke [89.204.153.193] on 2011/05/18 14:51:02
BSP could load and save it. Unfortunately the map I tried ended up with most of the wall textures being vertically streched to 32. :P
Neggers
#20383 posted by SleepwalkR [130.149.148.83] on 2011/05/18 15:19:40
I was thinking about it. It would not be too hard, but obviously there would be some loss of information / precision:
1. Rotation would probably be less precise.
2. Textures on slanted surfaces would get stretched again as standard Quake uses the coordinate axes as texture axes to generate texture coordinates.
Yeah - That Is What Happened To Me Also
#20384 posted by RickyT23 [86.172.175.149] on 2011/05/18 15:21:17
Could you then export it from BSP into Radiant?
I like the idea of some really clever person writing a util which converts a 220 map back into a standard Q1 map, even if all it does is un-stretch all of the textures.....
Sleep
#20385 posted by RickyT23 [86.172.175.149] on 2011/05/18 15:22:52
I know what you mean, i.e. when you have a 45 degree sruface in Quake you have to make the width/height 0.75 to make it look normal.
#20386 posted by negke [89.204.153.193] on 2011/05/18 16:04:46
Yes, after saving it in BSP, Radiant could load it. Turned out not only most of the textures were streched, they were also rotated by 1. Seems like BSP interpreted the offset values as scale or something.
Why Do I Keep Mispelling Stretched
#20387 posted by negke [89.204.153.193] on 2011/05/18 16:05:45
You Misspelled Mispelling
#20388 posted by Spirit [80.171.53.11] on 2011/05/18 16:34:54
waggawagga
Use Quark
#20389 posted by jt_ [24.11.39.160] on 2011/05/18 17:56:13
Find And Replace In .map
#20390 posted by ijed [190.22.47.29] on 2011/05/20 02:53:51
I reckon. It'll wipe out all texture info though - worse than stretching them 32 times.
There are editors that let you auto-correct textures like this though...
OS Question.
#20391 posted by the silent [95.239.203.143] on 2011/05/21 14:58:54
Need some tech advice from you eggheads: I just got myself an Imac and obviously, I want to use use it for gaming. My question is: what should I do, to have a nice Win experience, given the scarcity of Mac games? Dual Boot or virtual machine? I lean towards the latter, but tech issues are not my strong. And, in the end, which version of Win is better for what i need? I mainly play Quake, but I'd love to try out newer games that did not run on my old rig (halflife2, painkiller, bioshock). And install some editors, too. So, Windows XP? Seven? I just don't have a clue... Thanks to anyone who'll take the time to give me some advice...
Windows XP
#20392 posted by RickyT23 [94.13.59.177] on 2011/05/21 16:23:28
Is still very stable, but some of the newer games run better in Windows 7. Fallout 3 and New vegas really dont like Windows 7. Bioshock runs on Win 7 but you have to tweak it. Apart from those things, there are no other reasons to choose XP over 7. Im guessing that performance on a Windows boot is going to be better than a virtual machine.
#20393 posted by Spirit [82.113.106.202] on 2011/05/21 16:45:07
Since you are going to buy a legit new copy of windows, I highly recommend getting the latest and greatest one. The OS improved a lot since XP and it would be a shame not to utilise that. I am saying this as Microsoft and DRM hater who uses Linux for over 3 years now. If you want to play recent games I guess you must use a recent Windows.
HL2 has been ported I think. Would works very well in wine too but the one time I tried wine on macos it was not working with 3D acceleration...
Do a proper installation and dual-boot.
Use Boot Camp
#20394 posted by SleepwalkR [85.179.41.30] on 2011/05/21 17:02:38
The performance of virtualization is not good enough for current games. For Quake, use the QuakeSpasm engine directly in OS X. I have never tested using editors in a virtual machine, but I imagine it to be tedious. There are ports of NetRadiant to OS X, but when I tested them, they were fickle and not very Mac-like. There is ToeTag, which is a map editor for the Mac and I myself am working on an editor as well. If you need more info, let me know.
Fallout 3
#20395 posted by jt_ [174.252.229.78] on 2011/05/21 18:11:39
I've had no problems on win7 with it. What doesn't work?
Big Problem With Stuttering
#20396 posted by RickyT23 [94.13.59.177] on 2011/05/21 18:31:22
Are you 32 or 64 bit? Just out of curiosity. It's not just confined to NVidia or ATI, it's both. A lot of people have a problem with it.
The Silent
#20397 posted by Trinca [89.154.54.135] on 2011/05/21 18:44:03
Win7 is power!!!
XP is history...
Ricky
#20398 posted by jt_ [174.252.229.78] on 2011/05/21 19:43:34
64 bit. I'm not sure if the game has a 64bit .exe or not, i have the goty edition from steam.
Hmmmm
#20399 posted by RickyT23 [94.13.59.177] on 2011/05/21 20:03:55
Yeah im 64 bit too. I was using the retail disc of FO3 and the steam version of NV. Both stutter in Win 7 and both run perfectly in XP. It's the only game I've had problems with in 7.
Hmm
#20400 posted by nonentity [86.141.149.39] on 2011/05/21 20:28:46
What game development platforms/engines are there out there. Primarily looking for 2D while avoiding flash (obviously UDK seems the most appealing if forced to go for 2.5D, but wish to see if there are any alternative options before I go down that route).
Hmm
#20401 posted by nonentity [86.141.149.39] on 2011/05/21 20:28:56
?
Sleepwalker
#20402 posted by starbuck [108.74.160.78] on 2011/05/21 21:52:35
Looking forward to your editor! Do you have any info online about it yet, or is it too early in the day?
Nonentity
#20403 posted by starbuck [108.74.160.78] on 2011/05/21 21:55:57
perhaps: http://www.garagegames.com/product...
?
I have tried torque 3d though, and it's total balls. I've heard people say 2d is good though. For 2.5D, unity might be a good option also, not as pretty as UDK, but it's better documented and more aimed at the task in my limited experience of the two.
Clarification
#20404 posted by starbuck [108.74.160.78] on 2011/05/21 21:58:27
there are more tutorials and things written about making platformers in unity, UDK is equally or more documented in other areas I reckon...
SleepwalkR
#20405 posted by ericw [161.184.107.71] on 2011/05/21 23:18:57
another mac OS level editor sounds cool. :-)
btw, I'm sure know already that the ToeTag source is available at http://wantonhubris.com/toetag/Dow... - I bet a lot of the model classes and file format code could be reused (might want to ask Willem about the license on his code though.)
Another project I found which sounds cool is: http://code.google.com/p/quakeed-m...
This guy says he is modernizing and porting the original QuakeEd to OS X. He hasn't released any code yet though.
I'm also a developer on GNUstep which could be used to compile and run such a level editor on Linux / Windows, so let me know if you're interested in that and I can probably lend a hand.
Im Quite Happy With Win7 64 Bit
#20406 posted by nitin [124.170.9.238] on 2011/05/22 04:15:59
very stable.
Except that I cant run some older games like WoT or cunting Ubisoft games that had that stupid Starforce protection system which Win 7 (rightly) detects as a virus and wont install.
Rant Continued
#20407 posted by nitin [124.170.9.238] on 2011/05/22 04:16:37
and Ubisoft refuse to provide installers for those games that used Starforce. Way to go guys.
ToeTag
#20408 posted by SleepwalkR [85.178.188.25] on 2011/05/22 07:42:07
I did not want to reuse stuff from ToeTag because a) the license is unclear, b) I wanted to learn this stuff myself and c) quite frankly, it is not up to the standards I'm setting for my own work. I hope Willem doesn't take it personally if he reads this, but his code shows that he isn't a programmer by trade. If you take that into account, ToeTag is quite the achievement though. Oh and d) I'm following a very different approach to Quake level editing than Willem was when he made ToeTag.
Anyway, my editor is about 75% done I'd say. I will try to release a beta asap, but I'm very busy with work until the end of may.
Quakeed Port
#20409 posted by SleepwalkR [85.178.188.25] on 2011/05/22 07:46:35
That's an idea I have been toying with myself but I decided against it because I wanted to try a different approach to level editing. It's sad that the project doesn't have any code though. I'd love to see such a port happen. I used Radiant back in the day myself and loved it.
Woah, Boys, Thanks!!!
#20410 posted by the silent [79.46.201.228] on 2011/05/22 13:10:27
Quite a bunch of useful info, thanks a lot.
@SleepwalkR: I'm aware of Toetag (and learned to use quite a bit of it), but it surely has its glitches and limitations, so a new editor built from scratch is GREAT news.
Tbh, being my first ever experiences @mapping for the time being Toetag does the trick for me. But, ehi, my skills will improve and I'll need some reliable program.
If you'll ever need a real n00b tester to see if your editor is stupidproof, just drop me a line ;).
I already use fitz0.85 sdl for Quake and it's quite good, apart from the unmappability of the cmd key, that's a major pain in the ass for me...
Thaniks again tyo all of you, things are clearer, now.
And.
#20411 posted by the silent [79.46.201.228] on 2011/05/22 13:11:02
An edit function would be nice, on this forum.
You Really Should Use QuakeSpasm
#20412 posted by SleepwalkR [85.178.188.25] on 2011/05/22 13:31:52
It's much better than Fitz SDL.
I Will.
#20413 posted by the silent [79.46.201.228] on 2011/05/22 13:42:56
Nexuiz Was Mentioned On Kotaku !!
#20414 posted by Zwiffle [68.117.126.250] on 2011/05/25 15:47:40
And it looks way better than the last time I played it (several years ago.)
http://kotaku.com/5805322/nexuiz-i...
#20415 posted by Spirit [80.171.144.9] on 2011/05/25 16:08:03
It is a whole different game. The name was sold. Kotaku is shit.
Xonotic Is What Was Nexuiz
#20416 posted by Spirit [80.171.144.9] on 2011/05/25 16:08:47
http://www.xonotic.org/
And it still is a silly amateur game, I wish I had realised that back then.
#20417 posted by gb [46.142.27.140] on 2011/05/25 23:07:12
Credit where credit is due, that new console Nexuiz looks pretty good. Nice visuals. Looks like semi-competent design.
You might argue that person X or Y or Z is an asshole, but you cannot argue with results. Historically, lots of artists have been assholes.
Xonotic still has every chance to be a good game.
Xonotic
#20418 posted by gb [46.142.27.140] on 2011/05/25 23:08:59
should probably come up with a better name though, tbh.
So should RemakeQuake *g*.
#20419 posted by ZealousQuakeFan [81.141.94.108] on 2011/05/26 14:50:54
I thought Nexuiz looked great right up to the point where I played it and saw that it was Warsow with weapon bloat and the cool movement removed.
Non-linear Design
#20420 posted by ZealousQuakeFan [81.141.94.108] on 2011/05/26 15:20:20
Also I was thinking about linearity recently myself, mainly because my levels so far are all extremely linear, so I'd be curious what Quake maps people think are a good example of non-linear design.
Rub2m2
#20421 posted by jt_ [24.11.39.160] on 2011/05/26 15:43:11
All i can think of atm, i haven't been playing muh quake recently. *whips own back with cat of nine tails*
*ahem*
#20422 posted by RickyT23 [86.172.175.149] on 2011/05/26 15:48:51
Stark Monstrosity - Has teh nonlinearity. Also Slave. You make a loop with two or three things which have to be done in a certain order so that you can unlock the next area (or two areas simultaneously ;).
Slave To The Machine
#20423 posted by nitin [124.168.118.136] on 2011/05/26 16:12:29
is a good example.
#20424 posted by necros [99.227.131.204] on 2011/05/26 20:23:33
i seem to recall 'explore or die' was non-linear
Non-map Project Stuff Btw
#20425 posted by ZealousQuakeFan [81.141.94.88] on 2011/05/26 20:39:33
Flash Game fun
Nexuiz
#20426 posted by starbuck [108.74.160.78] on 2011/05/26 21:11:46
looks very bad
#20427 posted by ZealousQuakeFan [81.141.94.88] on 2011/05/26 23:52:52
Could have sworn I'd played Slave but I loaded it up and it rang no bells :p will check it out then :)
#20428 posted by metlslime [159.153.4.50] on 2011/05/27 00:07:07
didn't Day of the Lords have some nonlinearity in parts? I can't remember but i think you could visit the 4 corner towers in any order...
Also e1m5 is a good basic example of giving you two tasks and you choose the order to do them in.
JPL Had A Non-linear Map...
#20429 posted by generic [67.233.206.144] on 2011/05/27 00:48:26
...but I can't remember which one o_O
Intersting Article
#20430 posted by Yhe1 [71.246.41.128] on 2011/05/27 02:43:06
http://www.guardian.co.uk/world/20...
Forcing prisoners to play WOW is cruel and unusual punishment
#20431 posted by Zwiffle [97.87.57.94] on 2011/05/27 03:13:21
But ... 'normal' people do it by choice on the outside!
Hm
#20432 posted by ijed [190.22.55.34] on 2011/05/27 03:43:49
The trading of virtual currencies in multiplayer games has become so rampant in China that it is increasingly difficult to regulate.
Yeah, I suppose only the government or correctional services could take responsibility for such cruel and.. oh, right.
Here's Some More
#20433 posted by ijed [190.22.55.34] on 2011/05/27 03:45:55
Random wtf:
https://mail.google.com/mail/?ui=2...
Of Course!
#20434 posted by jt_ [24.11.39.160] on 2011/05/27 05:35:14
If only gold farming were regulated! That would fix everything!
*facepalm*
Ijed?
#20435 posted by SleepwalkR [80.153.150.175] on 2011/05/27 08:57:49
What was that?
What?
#20436 posted by ijed [190.22.55.34] on 2011/05/27 14:34:20
Hm
#20437 posted by ijed [190.22.55.34] on 2011/05/27 14:36:38
I was saying in the first post that I see the Chinese government as enforcing torture in their correctional system, when governments are supposedly the ones who look after the people.
Yes, a bit naive.
Gb Posted This Over On The Trac:
#20438 posted by ijed [190.22.55.34] on 2011/05/27 14:38:03
About why the Brits and Germans can't understand each other.
http://www.bbc.co.uk/news/world-eu...
#20439 posted by ZealousQuakeFan [81.141.94.88] on 2011/05/27 14:50:34
"Their Operas go on for three or four days... and they have no word for 'fluffy'."
Gb/ijed
#20440 posted by Zwiffle [97.87.57.94] on 2011/05/27 15:29:42
That is a rather fascinating article. I will now talk to the Germans in British tones, and to Brits in German tones from now on. Linguistics is a fun subject, isn't it? :)
Ijed
#20441 posted by SleepwalkR [92.231.233.101] on 2011/05/27 15:33:33
Why did you post a 404 link to GMail?
Whoops
#20442 posted by ijed [216.241.20.2] on 2011/05/27 17:21:31
Portal2 Map Competition
#20443 posted by Scampie [72.12.65.92] on 2011/05/27 18:09:51
http://contest.thinkingwithportals...
Pretty simple, make a single test chamber for single player or coop with only Valve assets in like 2 weeks.
#20444 posted by gb [46.142.15.129] on 2011/05/27 23:17:41
That is a rather fascinating article. I will now talk to the Germans in British tones, and to Brits in German tones from now on. Linguistics is a fun subject, isn't it? :)
You needed 171 characters just to say that?
You guys really are unworthy of assimilation. I'm glad we overdesigned our equipment until we lost the war, because dealing with everybody's inefficiency 24/7 would be worse.
/humour
#20445 posted by ZealousQuakeFan [81.141.94.88] on 2011/05/27 23:44:21
Xenophobia is so beneath me.
However... overall, our level of historical cultural guilt is waaaaaay bigger than yours.
#20446 posted by gb [46.142.15.129] on 2011/05/27 23:47:34
I should give up on humour.
#20447 posted by ZealousQuakeFan [81.141.94.88] on 2011/05/27 23:51:02
Why you German?
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Good Idea, Gb!
#20448 posted by SleepwalkR [85.179.42.15] on 2011/05/28 06:57:29
Pentagon: Cyber Attacks Can Count As Act Of War
#20449 posted by PuLSaR [2.94.186.199] on 2011/05/31 14:33:11
http://www.foxnews.com/politics/20...
#20450 posted by gb [46.142.1.184] on 2011/05/31 16:06:37
Cyber wars should stay cyber. Otherwise it becomes a very slippery slope. A criminal act, or an act of espionage, isn't the same as an act of war.
Sabotage might be closer, but cybersabotage is super hard to pin on someone (stuxnet).
#20451 posted by PuLSaR [2.94.186.199] on 2011/05/31 17:02:25
it maybe useful to attack anyone us want
The State Will Declare War On Whoever It Wants
#20452 posted by jt_ [24.11.39.160] on 2011/05/31 18:47:20
Hey don't need a reason. Examples: afghan war, iraq war, war on drugs, patriot act, &c.
War On Peace
#20453 posted by negke [89.204.137.197] on 2011/05/31 19:40:39
#20454 posted by Scampie [72.12.65.92] on 2011/06/01 03:26:44
I think that's a bit sensational journalism because of 'THE INTERNET' factor of the story.
I'd say it's pretty obvious that an attack that targets and shuts down infastructure, no matter how it's delivered, would be an act of war in most country's books, which is what I think is what the Pentagon was actually talking about.
#20455 posted by Yhe1 [71.246.41.128] on 2011/06/01 05:32:44
Hey can a veteran do a playthrough of the old mod Blood mage? It seems pretty good but I am stuck on the second level.
#20456 posted by Yhe1 [71.246.41.128] on 2011/06/01 05:33:44
Also, does anyone have the Blood mage patch?
Hmm
#20457 posted by nonentity [86.136.226.27] on 2011/06/01 18:38:32
Yeh. It's all about equivalence (their word, not mine), responding to damage caused with similar levels of damage even if by non-digital means.
Still, there's the dodgy blurring between civilian/government action but then that's not that different to espionage as it's always been carried out. Just now the spies are routinely carrying EMPs (effectively). But yeh, not that I agree with western military policy in the slightest, but this is no difference to the co-operation between MI6 and the SAS/military that's always occured in this country, just with computers.
Altho tbh, I just read the entire article as the US army wanting to bomb anon/4chan. Can't blame 'em there ;p
RMQ - The Future?
#20458 posted by RickyT23 [86.172.175.149] on 2011/06/03 11:04:47
OK, I'm on the team for RMQ, and I dont think it's going to be 'the future' so-to-speak. People will always like good 'ole Quake for what it is, and RMQ isn't gonna change that, just the same as Quoth didnt change that. And - yeah - it's a travesty that if you buy Quake on Steam you dont get the soundtrack!!!! How dare they!!!
#20459 posted by ZealousQuakeFan [188.220.248.12] on 2011/06/03 12:22:10
...not again :/
Im Not Flame-baiting
#20460 posted by RickyT23 [86.172.175.149] on 2011/06/03 13:07:54
I mean RMQ is gonna be a great thing! Loads of added features to the original Quake, alterations and improvements, some hefty maps etc. But after Nahahra was born, Quoth, and other stuff like that - people still play the original, people still map for the original, you know - vanilla Quake has a great style in its simplicity. I dunno - I'm often grumpy or a pain in the ass in the mornings, I just didnt want people fighting again.
HL
#20461 posted by Drew [98.124.27.247] on 2011/06/04 07:25:30
been playing custom levels in my steam version of HL and soundtrack actually *is* included. For the record. Also, still have my Quake CD, so that's also covered.
Drew
#20462 posted by nitin [203.214.38.81] on 2011/06/04 09:40:31
good to know. I cant get the standard version to work on windows 7, will get the steam apck when it drops in price.
Nitin
#20463 posted by Mr Fribbles [118.209.165.236] on 2011/06/04 13:53:29
Fitz works fine for me in Windows 7, what problems are you having?
Frib
#20464 posted by negke [89.204.153.131] on 2011/06/04 14:06:56
Half-Life
Half Life...
#20465 posted by Mike Woodham [86.183.181.84] on 2011/06/04 16:18:21
...works fine for me in Windows 7, what problems are you having?
Oh Right
#20466 posted by Mr Fribbles [118.209.165.236] on 2011/06/05 02:55:48
Thanks negke. I've only ever used the Steam version of HL.
Mike
#20467 posted by nitin [203.214.38.81] on 2011/06/05 03:54:21
I cant get HL to support Widescreen in windows 7 64bit. Apparently the steam version does.
Nitin
#20468 posted by Yhe1 [71.246.41.128] on 2011/06/05 05:06:11
You need to manually hack the exe;
Search on google for it.
What
#20469 posted by nitin [203.214.38.81] on 2011/06/05 05:14:59
will look for it.
Hmmms
#20470 posted by DaZ [2.96.227.169] on 2011/06/17 17:55:34
http://www.rockpapershotgun.com/20...
I'll keep my fingers quietly crossed ;)
DaZ
#20471 posted by Zwiffle [71.86.226.202] on 2011/06/17 18:02:39
See you in the other games thread.
Oh Yeah
#20472 posted by DaZ [2.96.227.169] on 2011/06/17 18:05:35
I just read :)
Pff
#20473 posted by nonentity [81.129.152.167] on 2011/06/17 22:35:19
Everybody Should Read DaZ's Link
#20474 posted by than [180.144.105.161] on 2011/06/19 04:29:23
and this one too: http://www.shacknews.com/article/6...
(regardless of whether or not the same info is also in the other games thread :) )
Summary contained in the url. Amazing news, no?
Out of curiosity, anyone know if there are any/many people from the Quake 1 community working at id now?
Wtf Hipnotic
#20475 posted by jt_ [24.11.39.160] on 2011/06/20 00:00:15
Srsly? Why the fuck would anyone code like that? Three spaces instead of tabs? Left brace on the line after the statement and indented with three spaces? Just wtf.
The above refers to lack of useful coding style that was used in the hipnotic qc src.
#20476 posted by necros [99.227.131.204] on 2011/06/20 00:09:46
yes, that's insanely annoying.
i think it's more that they coded that in some IDE that just does formatting in a strange way, and then exported everything to text files.
#20477 posted by jt_ [24.11.39.160] on 2011/06/20 00:17:26
I think I'm just going to finish copying everything, then use a program like indent to reformat everything so it is consistent with the One True Brace Style.
Uh
#20478 posted by ijed [190.22.49.8] on 2011/06/20 03:28:54
Scratch?
I know that's a stupid question.
id1 though has enough building blocks. Recreating hipnotic features shouldn't take too long.
What are you putting zx;lolhujbm,
daughter mashing keyboard.
What are you putting together?
What?
#20479 posted by jt_ [174.252.240.46] on 2011/06/20 04:25:12
Is that a response to my previous minirant? Because i don't get it.
Yes,a Response To Post 20475
#20480 posted by ijed [190.22.49.8] on 2011/06/20 05:20:12
But reading it myself now I'm not sure what I meant.
...
I'm deleting more posts than I post now.
Blame alcohol.
#20481 posted by jt_ [24.11.39.160] on 2011/06/20 06:58:16
So there's this thing called swype on new smart phones, I'm trying it out.not sure if I like it or not.this doesn't feel much faster than typing. Not being able to use two hands for typing is really annoying.
I Tried Swype, Found It Vaguely Annoying
#20482 posted by mwh [121.73.77.183] on 2011/06/20 12:33:39
swiftkey seems a bit better
#20483 posted by [178.70.218.113] on 2011/06/21 02:41:43
hey hey hey
R2m5
#20484 posted by jt_ [68.42.82.10] on 2011/06/21 06:00:39
What are you supposed to do in r2m5 after you activate the giant lightning thing? I've hot all the buttons I can find and I've killed 83/84 monsters.
#20485 posted by jt_ [68.42.82.10] on 2011/06/21 06:02:34
I can even see the level exit behind a bookcase! :(
Erm
#20486 posted by jt_ [68.42.82.10] on 2011/06/21 19:53:57
R1m5, from dissolution of eternity
#20487 posted by negke [89.204.137.141] on 2011/06/21 21:01:48
I played that a couple of weeks ago but I honestly can't remember. Don't even recall how the map looks. Just noclip before frustration prevails.
Gahhhhh
#20488 posted by jt_ [68.42.82.10] on 2011/06/21 21:30:56
Noclip seems to be broken in qbism, even with sv_cheats on I can't noclip, getting an error about sv_cheats needing to be on. :p
#20489 posted by negke [89.204.153.199] on 2011/06/21 22:02:05
sv_cheats 1
quicksave
quickload
noclip
R1m5
#20490 posted by MadFox [94.215.210.233] on 2011/06/21 22:08:52
Been so lazy to install it and chequed , but I don't see the problem.
http://members.home.nl/gimli/r1m5....
Negke
#20491 posted by jt_ [68.42.82.10] on 2011/06/21 23:19:18
That worked, thanks.
Happy Birthday Quake!
#20492 posted by rj [128.243.253.103] on 2011/06/22 12:18:58
#20493 posted by Trinca [194.65.24.228] on 2011/06/22 12:40:01
ye HB Quake :)
hope next we all still here kicking, even evil scampie!
Id On Quake Anniversary
#20494 posted by Vondur [195.218.191.171] on 2011/06/23 12:10:49
http://bethblog.com/index.php/2011...
Nice
#20495 posted by Mr Fribbles [118.209.15.165] on 2011/06/23 13:32:48
Thanks for posting that, V!
Btw
#20496 posted by Vondur [195.218.191.171] on 2011/06/23 14:26:58
note, that there's comment of Michael Abrash in that post ;)
Wow
#20497 posted by onetruepurple [89.79.96.4] on 2011/06/23 23:03:19
Kotaku REALLY is the worst game journalism site:
http://kotaku.com/5814875/does-bre...
What Are You Talking About???
#20498 posted by Zwiffle [71.86.226.202] on 2011/06/23 23:14:55
This is TOP NOTCH journalism at is finest.
http://kotaku.com/5814367/what-are...
Steam Down Or Just Me?
#20499 posted by jt_ [68.42.82.10] on 2011/06/24 04:22:22
also, meet the medic is out.
TF2
#20500 posted by DaZ [78.147.155.160] on 2011/06/24 06:25:33
just went free to play, so steam is getting sexed in all its holes by those internet whores.
Yup
#20501 posted by jt_ [68.42.82.10] on 2011/06/24 06:53:49
Of course, I figure that out 5 minutes after posting. :p
MAN, Am I Disappointed In Zwiffle
#20502 posted by negke [89.204.153.166] on 2011/06/24 13:58:50
Never before has a person been this disappointed in another...
Nah, it's worth playing.
http://expo2011.quakewiki.net/deta...
#20503 posted by Trinca [188.82.101.114] on 2011/06/24 14:18:33
Zliffle Î love you a son of mine :)
love you1
I.e.
#20504 posted by negke [89.204.153.166] on 2011/06/24 14:20:54
make a news post!
Yeah!
#20505 posted by Drew [76.75.125.159] on 2011/06/24 16:13:49
be a good sport. few can top Necros, doesn't mean smaller efforts aren't worth our time!
Btw Very Cool Map
#20506 posted by spy [92.46.2.31] on 2011/06/24 17:00:55
thank you Zwiffle
Just Played
#20507 posted by Drew [76.75.125.159] on 2011/06/24 17:14:04
That was great, and I loved how the transitions were done - gameplay was about perfect, though I only found 2 secrets (RA, NEGKE).
will upload demo in the news post when you make it.
Hrim!
#20508 posted by Drew [76.75.125.159] on 2011/06/24 17:22:25
I see you are on here. Don't forget me when you want a tester.
Drew
#20509 posted by Hrimfaxi [89.150.173.209] on 2011/06/24 17:27:38
I won't! But it will be a while!
Thanks anyway! 8-)
Oh Ffs
#20510 posted by negke [89.204.137.234] on 2011/06/24 18:40:14
also z, extra fail points for uploading to the wrong directory
Low-Poly Team Fortress 2
#20511 posted by starbuck [108.74.160.78] on 2011/06/27 06:17:07
http://tomtallian.com/index.html
Of use to someone maybe?
#20512 posted by necros [99.227.131.204] on 2011/06/27 20:48:28
wow, those look amazing! you can still do a lot with <1000 polys!
#20513 posted by necros [99.227.131.204] on 2011/06/27 20:50:04
also, shame you can't download parasol girl. would be awesome to get that in quake. :P
Low Poly
#20514 posted by Preach [62.30.197.42] on 2011/06/27 21:38:00
If you like them then you would probably enjoy the thread on polycount which spawned them:
http://www.polycount.com/forum/sho...
I remember converting the sniper to mdl format, turned out pretty good and the red colours map ot the Q1 palette pretty well:
http://www.btinternet.com/~chapter...
Off The Topic Of Low Poly Things For A Second...
#20515 posted by Scampie [72.12.65.92] on 2011/06/27 22:04:24
http://www.gamasutra.com/view/news...
This is kind of a big deal. They ain't gonna take our violent video games away.
#20516 posted by Zwiffle [71.86.226.202] on 2011/06/27 22:07:51
I'm not a kid, so what the fuck do I care? I get to blow off peoples' heads if I want to.
Wow
#20517 posted by jt_ [68.42.82.10] on 2011/06/27 22:37:20
The supreme court did something right for once.
Low Poly
#20518 posted by bear [217.115.56.186] on 2011/06/28 00:25:44
I saw a really cute low poly cat on polycount...
404 Tris
#20519 posted by bear [217.115.56.186] on 2011/06/28 00:40:21
http://kriscrash.dk/art/2011/jun/c...
from the what are you working on thread", would be nice with some quake cats :)
Oh Shit
#20520 posted by necros [99.227.131.204] on 2011/06/28 01:38:12
those cats are awesome!!! could easily be a killer boss!
Just Thinking....
#20521 posted by starbuck [108.74.160.78] on 2011/06/28 02:37:28
Someone should convert the heavy to Quake. Would be a cool model to base a variant on the Ogre on.
Haha
#20522 posted by necros [99.227.131.204] on 2011/06/28 05:05:26
especially with his dialog ^_^
JL
#20523 posted by megaman [88.66.7.239] on 2011/06/28 11:34:38
The supreme court did something right for once.
Because there's an industry behind it?
Megaman
#20524 posted by jt_ [68.42.82.10] on 2011/06/28 14:55:47
No, because the State has no legitimate reason to be involved in deciding who should be able to buy what video games.
Yeah But...
#20525 posted by metlslime [159.153.4.50] on 2011/06/28 19:40:20
he may be right in saying that that's WHY they did it.
So...
#20526 posted by erc [195.174.19.188] on 2011/06/28 20:32:57
..any good custom maps for Doom3 out there?
Erc
#20527 posted by Drew [70.55.217.164] on 2011/06/29 21:24:00
search this thread - gb made some reccomendaitons a while back
Hm
#20528 posted by MadFox [94.215.210.233] on 2011/06/30 02:52:45
where's starbuck, heavy fraggin'?
http://members.home.nl/gimli/heavy...
Nice One Madfox!
#20529 posted by starbuck [108.74.160.78] on 2011/06/30 03:33:50
I'm liking it. Were you able to salvage any animations form the original?
He
#20530 posted by MadFox [94.215.210.233] on 2011/06/30 07:33:27
I don't have HL2 so I don't know how they look like.
To get grip on the file I took the *.cad ext from Breezer, that's the one qmle likes.
So to shake it up it needed a new skin which I took the Q2 gunner.
As there are some poly's missing it hangs a bit queer for its such a big gun.
http://members.home.nl/gimli/heavi...
#20531 posted by necros [99.227.131.204] on 2011/06/30 07:46:16
reading your post, i was pretty sceptical, but the q2 skin looks quite good on the model. well, once all those white pixels are gone. :P
#20532 posted by Trinca [194.65.24.228] on 2011/06/30 10:08:54
look great...
white pixels and the tube of the gun also look weardo
#20533 posted by onetruepurple [89.79.96.4] on 2011/06/30 10:35:20
Make it an Ogre!
Needs A Better Skin
#20534 posted by nitin [124.148.156.23] on 2011/06/30 13:17:57
but get that model into quake.
#20535 posted by necros [99.227.131.204] on 2011/06/30 19:02:10
team fortress 2 cloning facility, wherein you face hordes of scouts.
need a dispenser here.
Avy
#20536 posted by MadFox [94.215.210.233] on 2011/06/30 21:14:27
Ogre's brittle brutal brightmouth won't broad the bricky bruzed bughead.
Heavy
#20537 posted by MadFox [94.215.210.233] on 2011/06/30 21:22:27
I tried the Ogre skin but then it need some additions. I could make the head bigger, and it needs a muzzle flash. Now it won't fit face.
http://members.home.nl/gimli/bloop...
It's Looking Nice Already
#20538 posted by starbuck [108.74.160.78] on 2011/07/01 05:33:33
Ogre skin would be great though. When I've got some spare time in a couple of weeks I'll do it if no one has already.
Updated The Big Gun
#20539 posted by MadFox [94.215.210.233] on 2011/07/01 21:30:36
I could make the head somegow bigger so it fits the ogres face. Youre screenshots helped a little for figuring out the poses.
With 1961 tris and 911 verts it's within range.
I can make an add-on track so it can be used in Quake.
http://members.home.nl/gimli/grung...
It remains a FatController, and I thought the Ogre was big. Can use a supernail sound.
That Looks Much Better!
#20540 posted by DaZ [78.147.151.153] on 2011/07/01 22:04:13
Still Love This Place
#20541 posted by biffmasta [69.245.183.143] on 2011/07/02 03:08:14
So glad it's still around! I find you all to be most definitive in Quake mapping goodness! Thank you!
Heh
#20542 posted by ijed [186.107.159.243] on 2011/07/03 02:06:12
I like.
Udk
#20543 posted by jt_ [68.42.82.10] on 2011/07/03 07:50:58
Holy shit is there a lot of documentation for it. Playing around with it while steam downloads all of my games to my new hd :D.
#20544 posted by gb [46.142.12.145] on 2011/07/04 15:06:24
Madfox: Enforcer style helmet and/or armour would also fit well. He could then be used as a base monster.
The enforcer's daddy :-P
Hidden Gem
#20545 posted by erc [195.174.19.188] on 2011/07/04 17:51:05
http://www.map-factory.org/quake-1...
Looks like this guy, one Benjamin Pulido, puts out all sorts of crap for a wide range of shooters:
http://www.map-factory.org/author/...
#20546 posted by onetruepurple [89.79.96.4] on 2011/07/04 18:02:20
http://www.map-factory.org/quake-2...
The thumbnail made me think of Doom instead...
Love This Place!
#20547 posted by biffmasta [69.245.183.143] on 2011/07/04 18:53:22
This is one of my favorite map sites to go to! Glad to see it has a fine level of activity just like Doomworld! Appreciate it good peeps!
Name All The Quake Maps!
#20548 posted by rj [86.0.166.158] on 2011/07/04 20:51:30
http://www.sporcle.com/games/Leave...
i managed 34, so have no doubt someone on here can get the lot :)
#20549 posted by erc [195.174.19.188] on 2011/07/04 20:59:04
Fun stuff. Only remembered 16 though. :(
14/38
#20550 posted by spy [92.47.239.187] on 2011/07/04 21:50:47
Well,
#20551 posted by onetruepurple [89.79.96.4] on 2011/07/04 22:51:21
http://www.quaketastic.com/upload/...
Swot
#20552 posted by rj [86.0.166.158] on 2011/07/05 01:01:51
:P
Hah
#20553 posted by ijed [190.22.6.254] on 2011/07/05 02:16:07
9 for me.
10
#20554 posted by Drew [98.124.27.104] on 2011/07/05 06:04:04
thought I'd do better!
Steam Quake Pack
#20555 posted by RickyT23 [94.13.59.170] on 2011/07/07 20:00:15
Get Quake for £1.49
or
Get Quake 1,2 & 3 and all addons for £8.68
(UK obviously)
Only gonna be for today......
#20556 posted by necros [99.227.131.204] on 2011/07/07 20:30:31
if you get quake on steam though... you gotta try to get the cd tracks or you miss out on a lot. i've started to notice how much ever since quakespasm added in music support.
#20557 posted by Ankh [82.145.208.189] on 2011/07/07 21:32:07
so how do I add quake music when using quakespasm? Where can I download the tracks. I don't want to rip from the cd. I have used the quake cd for music only for a few times in all the years.
#20558 posted by necros [99.227.131.204] on 2011/07/07 23:43:41
why not rip the cd? if you download it, you might not get a high quality rip. i am honestly flabbergasted when i see mp3s at 128kbps.
that said, i'm sure you can locate it via mp3 search engines or somesuch.
as for getting them to load in the engine, simply dropping them in /quake/id1/music with the names 'track02' up to 'track11' should do.
it even reads .wav files so if you don't mind the extra space, you can rip the tracks without compressing them.
i found the quake soundtrack looses a lot to compression.
#20559 posted by Ankh [88.199.103.6] on 2011/07/08 00:47:11
ok. cd ripped. needed to reinstall eac for this. works.
thanks for convincing me to do the right thing necros
This Is Nice:
#20560 posted by RickyT23 [94.13.59.170] on 2011/07/08 03:35:47
http://www.3daide.com/
Seriousn Sam 3 Looks Great:
#20561 posted by RickyT23 [94.13.59.170] on 2011/07/09 13:13:29
http://cdn.steampowered.com/v/gfx/...
How evil does that ugly motherf@#%$r look?
Seriously....
#20562 posted by JPL [82.234.167.238] on 2011/07/09 14:49:34
... looks indeed cool :D
#20563 posted by Trinca [89.154.53.119] on 2011/07/09 18:11:16
play first two with my oldest kid :) is a fun game... to kick some ass with no stress!
Also This
#20564 posted by DaZ [2.96.238.19] on 2011/07/09 19:02:07
http://www.youtube.com/watch?v=Ww-...
haha!
#20565 posted by necros [99.227.131.204] on 2011/07/11 21:12:38
dunno how much interest there is in this, but i've posted a guide on how to make maps for my ne_dynamic mod.
Cool.
#20566 posted by Drew [98.124.8.136] on 2011/07/12 03:36:28
as I said in Other Games, I just got L4D, so this is actually pretty awesome!
I know this is a common and petty question... but is there an fgd file included?
Nope
#20567 posted by necros [99.227.131.204] on 2011/07/12 05:12:56
but there's only a few entities for this mod so it probably won't be too bad... i'll see what i can do.
Ok..
#20568 posted by necros [99.227.131.204] on 2011/07/12 05:17:28
yeah.. looked at an fgd file. WTF.
is there like... a tutorial or... like holy shit what is that nonsense.
For Metl
#20569 posted by Zwiffle [97.87.57.94] on 2011/07/12 07:40:25
http://bartbonte.com/portal/impass...
Ha Zwiffle...
#20570 posted by metlslime [67.188.81.46] on 2011/07/12 09:18:28
i was playing that this afternoon, just about to post it.
Awesome.
#20571 posted by Drew [98.124.8.136] on 2011/07/13 03:11:34
/tricky.
?
#20572 posted by MisYu [195.150.59.147] on 2011/07/15 00:26:41
Hey,
Just wanted to know, after all those years of slack and offliness, who's still rolling these days? :)
I Am
#20573 posted by Zwiffle [97.87.57.94] on 2011/07/15 01:47:48
but I guess you don't know me.
I Am
#20574 posted by Drew [98.124.8.136] on 2011/07/15 04:26:54
but I doubt you know me either. You should make a speedmap!
Misyu
#20575 posted by nitin [180.149.192.132] on 2011/07/15 04:40:48
is back!
MisYu
#20576 posted by SleepwalkR [85.178.120.219] on 2011/07/15 06:50:58
Didn't we have a flame war once? Anyways, I'm still here.
Missy
#20577 posted by DaZ [78.147.170.31] on 2011/07/15 12:16:04
Revenge of the Poland mapping collective.
bring your friends back too =)
I Did Not Know You Before
#20578 posted by RickyT23 [94.13.59.170] on 2011/07/15 12:46:57
But I am here now, so "hi!" :D
#20579 posted by Trinca [194.65.24.228] on 2011/07/15 13:22:19
Ricky you are such a bitch, u can't see a new man in the house :p
Hi MisYu, we need a SP Quake from you... no more dm's :p
Misyu
#20580 posted by Vondur [195.218.191.171] on 2011/07/15 13:48:10
go back sleep to hell
also hello, and how's qurnel?
Vondur Hey
#20581 posted by Friction [91.154.127.149] on 2011/07/15 19:12:51
stop being so nice to people, it doesn't suit you.
Pingu
#20582 posted by MadFox [94.215.210.233] on 2011/07/15 20:50:24
you're great!
wait...,
miss you.
indeed,
welcome back.
stayed too long.
untrue,
how are you?
Hi Misyu!
#20583 posted by Bal [87.89.103.105] on 2011/07/16 17:50:11
Still Rolling... But Slowing Down...
#20584 posted by JPL [82.234.167.238] on 2011/07/17 10:06:30
... eh !
Another For Metl
#20585 posted by Zwiffle [97.87.57.94] on 2011/07/17 16:23:40
http://www.rathergood.com/content/...
As far as I can tell, the entire game is just about exploring each level. Pretty cool concept and music, no challenge, yet.
#20586 posted by Trinca [89.154.55.252] on 2011/07/18 00:21:34
nice map for a quoth remake :)
http://www.quakeworld.nu/forum/vie...
More TF2 Polycount Modeling
#20587 posted by Zwiffle [71.86.226.202] on 2011/07/21 19:18:01
http://www.polycount.com/forum/for...
If anyone is interested. Mixed in with some BRAWL contest so look for the TF2 in the thread title.
We Probably Did Missyou, Misyu.
#20588 posted by Shambler [92.22.41.105] on 2011/07/21 20:27:22
/me is still rolling....rolling on chrome 22s....
Small Worlds
#20589 posted by pjw [96.42.24.247] on 2011/07/22 02:51:35
That was really cool. I hope he does more with it...
So
#20590 posted by Zwiffle [71.86.226.202] on 2011/07/22 23:48:28
What's goin down in Oslo?
Deeply Uncool Shit.
#20591 posted by Shambler [92.22.31.5] on 2011/07/24 00:17:22
I presume you've seen the news??
:(
I presume czg is okay although someone said he was back in Sweden anyway.
Hope So
#20592 posted by DaZ [92.26.162.230] on 2011/07/24 05:16:21
I lived in Oslo for a few months it's a really nice place with very friendly people, can't think of anywhere less deserving really :(
What Happened?
#20593 posted by jt_ [68.42.82.10] on 2011/07/24 07:12:08
I don't watch the news.
#20594 posted by Berntsen [91.149.57.138] on 2011/07/24 11:55:32
Was on my way home from work sitting on the tram, about half a mile or so from where the bomb exploded (Nationaltheatret station, for those who know Oslo), and heard an audible "thud". I first thought the tram had rammed a car or something, but it kept driving so I didn't think any more of it. As it drove deeper into central Oslo though, fire alarms could be heard, masses of people were gathered around, some were running and crying. I thought maybe there is a fire or something, but when I noticed loads of ambulances, fire trucks and civilian police vehicles with sirens blazing, I definitely knew something was up. Then someone on the tram checked out the news on their cellphone, and told us that the governmental quarters had been blown up. Checked out the news myself when I got home, and even though it was obviously quite fucked up, I can't say I didn't except such events to never occur in our country. Some people are just crazy enough to perform such acts to make a political statement, whatever it might be and regardless of whether they're a national or international citizen.
It wasn't until later when I heard about the shooting spree that I understood something way more terrible was taking place, and that this wasn't an act of political terrorism - just pure evil insanity. When I went to bed that night the death toll for both the bomb and the shooting was at 17 people, which still is unheard of in this country - but when I woke up the next morning and watched the news and the anchor said that the death toll from the shooting had rised to 84, I couldn't believe my ears. I was sure I had misheard him, so I went online to check it out - turns out it was right.
Completely fucked up, can't believe someone could possibly hate our country or our political system to such a degree that they would be willing to do something like this. I ain't personally affected or know anyone that is affected by the attacks, but I feel deeply sad for everyone that does.
And according to the perpetrator's "manifesto" that's floating around online, an arrest and subsequent trial could be used as further means to propel his propaganda bullshit talk. I think the best course of action would be to hold the trial behind locked doors, away from the media and public eye so he can't spout his bullshit to everyone, and then lock him away forever and forget about him, so he won't gain the satisfaction of seeing his message sent out to everyone. He can rot away, forgotten, while the rest of us move on and continue to work for a stable society and open democracy.
#20595 posted by Spirit [80.171.84.3] on 2011/07/24 12:12:27
Looking away is not what strengthens society. Exposing the errors in his mindset and providing ways of help to lead people like him on the "right" path will. It is a bad plan to lock away criminals, instead it should be tried to heal/fix them and the underlying problems.
#20596 posted by Spirit [80.171.84.3] on 2011/07/24 12:13:23
And it is the media's responsibility to handle situations like this in appropriate ways. Which they failed to do right from the beginning.
#20597 posted by Berntsen [91.149.57.138] on 2011/07/24 12:20:44
I agree that providing rehabilitation for criminals and getting them back into society as working and providing members is the correct course of action, it's one of the strengths of our juridical system in my opinion. Exposing his mindset, trying to steer other people away from going down the same path he did. Still, even if he was completely rehabilitated and released, which seems unlikely (especially regarding some of the stuff in his manifesto of craziness), he killed almost 100 people. Even if he got a namechange and/or plastic surgery or whatever, people would find out, and I don't think it'd be unlikely to expect a lynch mob.
And yes, the media haven't really handled this situation appropratiely. Like one of the members of AUF present at the island said, the media attempted to call them on their cells even when they should have been perfectly aware of the fact that they were attempting to hide, or at least used a little bit of common sense.
I Agree That
#20598 posted by SleepwalkR [92.231.233.125] on 2011/07/24 13:59:48
this man shouldn't be given a forum to spread his ideas. Not only would that be intolerable for the families of his victims, it would also not serve any purpose. By now we know what kind of ideology he's a disciple of. Let others explain the details, but don't give him the satisfaction of or attention he wants.
Also, Spirit, while in general I agree with you, I don't think a man like this can be reintegrated into society. Not only would he be lynched, as Berntsen said, he would also be too high a risk to be released into society again. A man who is capable of committing mass murder on such a scale can not ever be trusted again. He has forfeited the right to be a part of society, even if he ever wanted to be. Also I cannot see how a man like this can ever repay his debt to society. His guilt weighs too heavy. He belongs behind bars or in a mental hospital for the rest of his life.
Tough Choice
#20599 posted by bear [217.115.56.186] on 2011/07/24 14:53:32
Spreading bad ideas
vs.
Creating a martyrdom and signaling that openness only applies as long as your ideas conform.
I believe I have to vote against keeping things locked away and hidden though because it will make it possible to counter and dismantle his message. If you let it become some mysterious ideas that are to dangerous to let into the light you leave the field open for many more to abuse the cover-up for their own purposes.
The real harm is already done and I think that increased understanding of the background would do more good than increase the danger of future acts of violence.
You're Misreading
#20600 posted by SleepwalkR [92.231.233.125] on 2011/07/24 15:51:17
what I wrote if you are referring to me. I didn't say that there should not be a discussion and dismantling of his message. I just said that the shooter should not be given a forum by allowing to publicly justify or explain himself. This has nothing to do with freedom of speech or openness to ideas because those extend only so far as the speaker does not openly threaten democracy by his acts or words. Democracy has a right to defend itself. Again, I'm not saying that there should not be a public debate, only that the shooter himself cannot and should not be allowed to participate.
I'm also all for investigating the background of why the shooter hunted and killed more than 80 teenagers, although I doubt that we will learn anything useful there. Quite frankly, I think this man is insane and he will use any opportunity to publicly spill his bullshit out into the world. And that's probably just what he wanted all along, too, because otherwise he'd probably have committed suicide instead of giving up. So why allow him to speak publicly?
Err...
#20601 posted by JPL [82.234.167.238] on 2011/07/24 16:09:34
So why allow him to speak publicly?
There are two possibilities here, regarding that the main idea of the guy was to explain the world his motivations:
1/ either you mute him in order to prevent from propagating his shitty motivations
2/or you allow him to debate, but then it is quite risky as a public audience is exactly what he is looking for in order to propagate his message
Well, whatever you do, there is a risk to consider this is either censorship, or too much lax....
What is the less worst option then ?
I Think
#20602 posted by RickyT23 [94.13.59.170] on 2011/07/24 16:12:11
They should just shoot the fucker, or hang him publicly or something.
RickyT23
#20603 posted by JPL [82.234.167.238] on 2011/07/24 16:15:57
You damn barbarian ;)
I have to admit he deserves it... like all other terrorists, whatever their motivations are (religious, politics, etc..)
I Agree With Ricky
#20604 posted by ijed [190.22.45.222] on 2011/07/24 18:44:40
I was in London when the bombs went off there, and it is a pretty harrowing experience.
Terrorists want exposure - thats the entirity of their goal, to cause terror.
What happened in England was it caused a social change where the country became more consolidated and the people more united against the common threat.
It's very reactionary, but that's human nature. Hopefully this can have a positive effect in Norway - It sounds callous, but something good has to come from even the worst disfigurement of human psyche.
Whatever is done to this guy should be announced, but shouldn't be shown, just to not give him a a forum for his evil.
Hopefully it'll involve him being very slowly fed into a wood chipper.
JPL
#20605 posted by SleepwalkR [92.231.233.125] on 2011/07/24 19:19:42
I really don't understand how you consider not giving a mass murderer who just shot more than 80 teenagers the chance to "debate" his views publicly censorship. Can you explain that to me? I can't wrap my head around that idea. Do you think we should put him in front of a camera so that he can explain to the world how he wanted to unite western Europe against the islamic threat? What good would that do?
SleepwalkR
#20606 posted by JPL [82.234.167.238] on 2011/07/24 21:18:46
I think I was not clear... using the word censorship is maybe a little bit aggressive, but this is certainly what the murderer will think if there no public debate... anyway, who cares now about what he thinks ? He is been caught, and needs to pay for his acts..
What I just tried to say is there's absolutely no solution against such morons. Whatever you do, he already reached his goal: the world knows him, the world knows his motivations, the word knows his "cause".
And what do you think such debate would bring on the table ? Do you think it will be fruitful to know the why and how such massacre, to let the guy explains why he acted so ? Whatever you'll say, whatever you'll try to elaborate to convince him his acts are absolutely horrible, he will find loads of "good" arguments to justify his choices, and explain why he acted as he did... and this is the most terrifying. There are absolutely no sense, no valid arguments to justify such act, but he will never understand.
And at the end, I tend to agree with Ricky, these kinds of mass murderer or terrorists, call it as you want, should be executed on the public place.. as an example.. just to show there no compromises with them.
This
#20607 posted by megaman [88.66.46.87] on 2011/07/24 22:09:48
This has nothing to do with freedom of speech or openness to ideas because those extend only so far as the speaker does not openly threaten democracy by his acts or words.
...is total bullshit, because then you can just define everyone who's acting critical of your regime as "outside democracy" and censor him. A true democracy needs to be able to handle any kind of information or opinion.
The real problem [1] is that discussing or listening to the political agenda behind such an act constitutes positive feedback towards not only the killer, but everyone who might play with the idea of using something on the same level of violence as means of getting attention.
[1] The real real problem is of course that you don't discuss, honor and give some thought to these political agendas before their spokesmen even think of attention whoring the shit out of everyone. Violence is used when communication fails. In democracies, communication tends to fail, and people -- not only -- at the top tend to sabotage communication, because it's to their advantage, to the point that it is doomed to fail dealing with all but the most simple problems.
Democracy Is
#20608 posted by jt_ [68.42.82.10] on 2011/07/24 23:41:14
the tyranny of the majority. There's no way to morally defend it.
It's Also
#20609 posted by SleepwalkR [92.231.233.125] on 2011/07/24 23:46:18
our best option.
Megaman, you need to read what I wrote. I'm not talking about criticism of democracy. I'm talking about those who want to do away with it. Criticism is good and should be heard. It may be true that mainstream media is not representing such criticism. But that is not what I was talking about. I am all for free speech. Please don't put words in my mouth.
No It's Not.
#20610 posted by jt_ [68.42.82.10] on 2011/07/25 01:26:55
You're not thinking hard enough.
Thanks
#20611 posted by SleepwalkR [92.231.233.125] on 2011/07/25 07:23:19
for pointing that out, you dick.
#20612 posted by Spirit [89.204.154.119] on 2011/07/25 08:49:04
Hey jt, go troll some atheists instead.
Reminder That Jt_ Is A Man With Dumb Views (see Homepage In Profile)
#20613 posted by czg [213.132.100.2] on 2011/07/25 08:52:36
bear and Spirit are right.
glad to hear everything is okay with you Berntsen.
thanks for caring, Shambler. Nobody I, or my family knows were affected by the events.
That's Actually A Great Example
#20614 posted by megaman [88.66.2.186] on 2011/07/25 10:54:44
You wouldn't be able to set up a party with the main goal of reintroducing monarchy in a "democracy" that censors stuff that's "against democracy". Even if the majority of people would favor it.
Democracy Is Fair
#20615 posted by RickyT23 [86.140.233.0] on 2011/07/25 12:42:06
By definition. Democracy favours majorities, but that is why it is fair - you can piss of a small group of people or a large one. To piss of a small group of people is not as bad as pissing off a large group of people. /scienceLesson
Also I Dont Think The Guy Should Be Heard
#20616 posted by RickyT23 [86.140.233.0] on 2011/07/25 12:47:43
I dont think he has a right to 'explain himself' even if it would allow reasonable people a chance to deconstuct and destroy all of his arguments one by one. First of all some people might agree with him, and that is dangerous. Secondly an example should be made that if a person goes on a killing spree that by doing so you loose the right to spread whatever message you were trying to spread. Killing spree's are not the answer to political or social debates. And if they are used in such a debate, that the killer's message and beliefs are de-valued entirely.
Dear God
#20617 posted by Spirit [89.204.154.119] on 2011/07/25 13:21:31
Denying human rights is never an option.
I am wondering what kind of treatment you would recommend for eg US soldiers who proudly went to the middle east to kill those filthy raghead donkey loving third class humans. Do you like how Saddam Hussein was hung?
I Think That In This Case, They Guy's Right To Forum
#20618 posted by RickyT23 [86.140.233.0] on 2011/07/25 13:48:34
Should be denied.
Saddam Hussein deserved to be hung, for killing all those kurds in the late eighties, women, childeren, chemical warfare. Screw that guy, he got what was coming.
U.S. Military - dont get me started on the U.S. Military. I would never blindly pledge alleigance to a piece of fabric. And what exactly they think they are upholding other than a deeply deeply deeply deeply deeply deeply deeply deeply corrupt government, I have no idea.
I will say that if you blow up and shoot hundreds of innocent people in an act of terrorism that you loose certain rights. Including the right to have your beliefs heard by masses. I dont think you automatically have that right anyway, do you? Mass cold-blooded killers should not have their point of view heard. It sends out the message that if you kill hundreds of innocent people, then everyone will listen to your point of view.
...
#20619 posted by ijed [216.241.20.2] on 2011/07/25 14:00:19
Never denying anyone ever rights ever is extreme liberalism.
Child rapists, murderers, terrorists and dictators long ago decided to ignore basic human rights, they don't deserve any in return.
#20620 posted by onetruepurple [89.79.96.4] on 2011/07/25 14:02:20
(...) decided to ignore basic human rights, they don't deserve any in return.
Agree 110%
Lol
#20621 posted by jt_ [68.42.82.10] on 2011/07/25 14:13:33
#20622 posted by Spirit [80.171.51.97] on 2011/07/25 14:20:31
Wtf is it with "right to be heard by the masses"? What do you mean? If anything the masses will only hear of his hearing if the media decides to. This is not a problem in the justice system. It's the sensationalist lust of people just like you.
What good does it ever do to kill someone? If you support this, then you are not better than a murderer in my eyes.
Jesus fuck, why did I even bother participating in this disgusting conversation.
Rights
#20623 posted by jt_ [68.42.82.10] on 2011/07/25 14:25:33
The man who went on a killing spree in oslo has voluntarily given up his rights when he murdered 80+ people. The only thing to do now is have him tried and to bring compensation to the victims families.
Czg, what exactly are these ' dumb views' you're talking about? Care to elaborate or would you prefer to keep acting like a demagogue?
Spirit, I'm not trolling, nor would I troll someone on their religious views.
OK, OK
#20624 posted by RickyT23 [94.13.59.170] on 2011/07/25 14:42:12
I think you and I are thinking on different channels here. The guy who shot and blew up all of those people knew that what he was doing meant that he was to be 'shot on sight'. If I was there and I had a gun, I would have shot him myself. My motivations for killing him would be to avenge the deaths of all of the innocent people who he had killed, and to prevent him from killing anyone else. And he wanted that. He wanted me to want to kill him. I would not have wanted to kill anyone else there, unlike him. He wanted to kill as many innocent people as possible.
If someone put me in the position of killing hundreds of people or killing myself I would kill myself.
The Idea Of Showing Him Compassion
#20625 posted by RickyT23 [86.140.233.0] on 2011/07/25 15:17:15
Is to me offensive. To be honest I dont care if it's a government, an army, terrorists, psychos, aliens or otherwise - running around shooting and blowing up innocent people is wrong, should not be tollerated, perpetrators deserve no mercy, why the hell should the people of Norway have to pay for this guy to be imprisoned, fed, clothed, watered, doctored, sustained and kept alive (cause you can be damn sure he aint going to be working for those things), when they already have to pay for the inquest, the cleanup, and that's without even stratching the surface of of any of the other horrors, traumas, lives left in ruins, some of which will never be repaired or healed.
If this had been a questionable case, of a few people, with a lack of evidence, then believe me - I'm all for a proper investigation and trail, I believe we have a right to be treat as innocent until proven guilty. I also believe that the punishment for a crime should not be worse than the crime committed. But this is an open and closed case. The pathetic excuse for a 'human' wont be getting any compassion from me.
#20626 posted by megaman [88.66.2.186] on 2011/07/25 15:18:24
decided to ignore basic human rights, they don't deserve any in return.
So we're at "eye for an eye" now :(
Jesus fuck, why did I even bother participating in this disgusting conversation. :D
To Be Fair To The US Military
#20627 posted by RickyT23 [86.140.233.0] on 2011/07/25 15:19:10
The UK Government are no better.
#20628 posted by Trinca [194.65.24.228] on 2011/07/25 15:21:48
WTF wasn't a threath for Politis and trolling?
GO AWAY U RAPPISTS
:)
#20629 posted by RickyT23 [86.140.233.0] on 2011/07/25 15:49:14
decided to ignore basic human rights, they don't deserve any in return.
So we're at "eye for an eye" now :(
I know, where is the poetic justice in that?
Changing The Subject Though:
#20630 posted by RickyT23 [86.140.233.0] on 2011/07/25 16:26:02
http://fudzilla.com/home/item/2352...
ouch!
#20631 posted by jt_ [68.42.82.10] on 2011/07/25 17:25:41
A while ago preach posted a modification for profiling qc in fitzquake. I thought it was in the coding help thread, but doing a quick search I didn't find it. anyone know what I'm talking about and remember where it is?
OK I Could Be Wrong But Is It Here:
#20632 posted by RickyT23 [86.140.233.0] on 2011/07/25 17:46:22
http://celephais.net/board/view_th...
Theres a link at post #105 or something......
Dont know what profiling is.....
#20633 posted by RickyT23 [86.140.233.0] on 2011/07/25 17:47:10
post #108, thats it....
Not It
#20634 posted by jt_ [68.42.82.10] on 2011/07/25 20:22:09
I thought it was a response to #95, but after searching the entire thread, I didn't find it. It's not in the fitz 0.85 thread either (I just searched for 'preach,' though). I'm starting to think that either preach didn't write what I'm thinking of, or I have no idea what I'm talking about. All I remember was it was an engine mod that might have done something with the profile command, and it was qc related.
Possible Lead...
#20635 posted by Preach [62.30.197.42] on 2011/07/25 21:36:50
Are you remembering the now languishing attempt to replace QC with javascript, which produced a hybrid engine where you could enter js snippets at the console to read and modify the current state of the QC (as long as you didn't care about altering strings)? Only thing that springs to mind...
No
#20636 posted by jt_ [174.252.240.41] on 2011/07/26 01:00:30
Someone extended some existing command to display more info.
This Has Got To Be Good:
#20637 posted by RickyT23 [86.140.233.0] on 2011/07/26 11:20:33
http://quakeone.com/forums/quake-m...
Must be illegal, but I wouldnt complain......
#20638 posted by gb [46.142.30.252] on 2011/07/27 00:06:54
> Saddam Hussein deserved to be hung
eep. Death penalty, human rights? Fair trial? Being better than them?
I read the Oslo killer's "manifesto", most of it actually. It is interesting to read because it contains the same stuff that many right wing conservatives are spouting all across the internet.
And it is pretty easy to point out the key places where his thinking doesn't make sense. A lot of it is assembled so it looked logical and irrefutable to him. But it isn't, by far not.
Good exercise, recommended reading. It's like a neoconservative "Mein Kampf" because it collects the fundamental ideas of many right wing propaganda spouters. Typical collection of typical "arguments".
Know your enemy.
#20639 posted by gb [46.142.30.252] on 2011/07/27 00:12:22
Actually, I think a lot of conservatives would agree with most of his ideas (Islamification, feminism, homosexuality, weakness, multicultural society are "bad"), apart from the killing people part. That makes it somewhat unsettling.
Hmm
#20640 posted by nonentity [86.158.97.252] on 2011/07/27 06:13:21
Surely it's only unsettling because he killed people himself rather than getting a load of paid, sadistic brutes (sorry, honourable military gentlemen/women) to do it for him...
Also, this entire debate is deeply, deeply unsettling and no something I wish to discuss in an inflammatory environment other than to point out;
a) you can't make moral judgements unless you hold yourself to a moral code higher than the person you're judging (ie, don't condemn killing then call for killing) and;
b) the actual issue here is that we're having this conversation at all, if you wish to discourage future incidents of a similar nature then it requires a news media that doesn't instantly go overboard and provide rolling coverage of something that should only be reported calmly, briefly and dully.
Of course, the reason they do so is due to the desire of all of us to read new bloody stories to entertain ourselves with over breakfast and discuss at work/parties/internet forums. And then we can be suitably shocked and outraged when this demand leads to the hacking of murder victims' phones...
Manifest
#20641 posted by megaman [94.221.121.43] on 2011/07/27 16:26:06
link it.
Unlimited Detail Engine Update
#20642 posted by Zwiffle [71.86.226.202] on 2011/08/01 22:10:24
Some of you might remember about a year ago there was a tech demo involving not polygons as the basis of graphics but atoms. This is the one-year report.
http://www.youtube.com/watch?v=UKU...
Amazing
#20643 posted by jt_ [68.42.82.10] on 2011/08/01 23:14:46
My Guess
#20644 posted by megaman [88.64.176.44] on 2011/08/01 23:54:08
they're trying to make money by being bought.
They're totally full of shit regarding poly counts etc (that's not what the focus of engine programming is anymore, is it? My GPU can render dozens of millions of polys without a problem), provide no technical detail, claim that they run in software... :o
Engines
#20645 posted by bear [217.115.56.186] on 2011/08/02 00:27:38
this looks a bit more down to earth but still interesting:
http://www.atomontage.com/?id=dev_...
Unlimited detail engine seems like a nice viewer for high detail/point cloud data but it feels really awkward to mention games (and bashing game engines) that much while only showing static geometry and no signs of interactivity apart from camera control.
Mkay
#20646 posted by bear [217.115.56.186] on 2011/08/02 00:39:11
maybe down to earth isn't the right thing to say about anyone claiming their tech to be the future but the guy at least seems a tad more realstic in his future projections...maybe in a a few years there will be some interesting "atomic" stuff out there anyway.
Unlimited...
#20647 posted by bear [217.115.56.186] on 2011/08/02 00:44:38
levitating gravel!
A Neat Puzzle Piece Game
#20648 posted by Scampie [72.12.65.92] on 2011/08/02 02:19:06
http://www.gamerfish.com/puzzle/no...
Unlimited Detail
#20649 posted by DaZ [92.26.171.209] on 2011/08/02 06:12:02
While impressive technology, there was an amount of complete bullshit in that video also.
In all the footage I never saw one piece of moving environment either, everything was static, if that is a limitation of the technology then it just killed itself.
Also, everything looked very tile based, I didn't see any realistic looking landscape or natural angles to things. Now maybe (as the guy guys) they just don't have artists to do that stuff, if it is another limitation then again no thanks :)
I also find it quite funny, and pretty arrogant, that this guy thinks his company has found the holy grail of graphics technology that has eluded the likes of Carmack, Sweeney and the dudes at Crytek for decades. Come on now.
#20650 posted by necros [99.227.131.204] on 2011/08/02 06:30:17
I also find it quite funny, and pretty arrogant, that this guy thinks his company has found the holy grail of graphics technology that has eluded the likes of Carmack, Sweeney and the dudes at Crytek for decades. Come on now.
part of the sales pitch, i guess. :P
anyway, isn't voxel tech similar to this?
The Other Demo
#20651 posted by megaman [88.64.176.44] on 2011/08/02 09:31:10
he's talking 10minutes about physics, yet the demo doesn't even feature falling blocks ;-)
Unlimited Dickwaddery.
#20652 posted by Shambler [86.25.166.252] on 2011/08/02 12:45:10
A badly-lit entirely static Voxel Minecraft narrated by a smug whinier version of Yahtzee from Zero Punctuation. Yup that's me sold.
If there's any game that encourages me to crouch down and admire having 3465035960569450 polygons on a patch of dirt, I don't want to play it.
This isn't the future, or shouldn't be. The future should be in the BALANCE of graphics and gameplay and story and physics and feel and atmosphere and simplicity and depth and exploration - blending solid FPS gameplay with modern technological options.
Shambler's Expectations...
#20653 posted by JPL [82.234.167.238] on 2011/08/02 12:53:36
... will never be fulfilled :P
Come on.. it is impossible to please everybody, and having such balance in all the "parameters" you listed is impossible... so either you have a genius idea about what should be a FPS and you should start your own game company... or you are already complaining for the disillusionment you will face sooner or later... doh !
#20654 posted by Zwiffle [97.87.57.94] on 2011/08/02 15:12:38
Animation with point cloud data is possible. At least it is with voxels according to some video I saw, so I imagine it's possible with atoms. I also assume it would be even easier to get less grid-like environments, I think they just added a bunch of assets purely for the sake of performance load.
Everyone at work is really skeptical. I couldn't care if it works either way, I find it incredibly interesting even just as a theory.
JPL, True.
#20655 posted by Shambler [86.25.166.252] on 2011/08/02 15:52:08
But it's useful to consider where to aim for as an ideal. Unlimited Particle shit or whatever that is, they are aiming for the ultimate in detailed graphics (well in theory apart from the glaring deficits in what they've made so far). That's one sole direction, and not really one that needs to be aimed in on it's own. 100,000 times more detailed?? Who is going to notice that shit...
Modern games, the graphics have improved so much in recent years, games in general are so pretty and cool looking, who is looking at these trees thinking "OMG Polygons!!". That's not the shit people are noticing. There's so many areas to aim high for in gaming.
I posit to aim for the highest overall gaming experience...
Shambler
#20656 posted by JPL [82.234.167.238] on 2011/08/02 20:20:07
I have to admit you are not completly wrong: too much efforts have been spent on graphics and visuals only... Maybe less visuals and more fun/gameplay/puzzles/whatever would be better ;)
Yeah
#20657 posted by DaZ [2.96.233.254] on 2011/08/02 21:44:46
the guy did miss the boat a bit on graphics, the really interesting things to solve these days are things like ai, player interactions etc.
Honestly, if graphics just stopped getting better right now for 10 years or so, I really wouldn't care that much, added another layer of post processing isn't going to make gameplay better, but some groundbraking ai just might.
For Zwiffle
#20658 posted by megaman [88.66.45.134] on 2011/08/02 22:29:23
http://www.mpi-inf.mpg.de/~ritsche...
http://perso.telecom-paristech.fr/...
http://www.seanet.com/~myandper/ab...
It's A Scam!
#20659 posted by megaman [88.66.45.134] on 2011/08/02 23:37:38
http://notch.tumblr.com/post/83869...
Infinite Wotever
#20660 posted by Shambler [86.25.166.252] on 2011/08/03 17:46:52
http://www.kotaku.com.au/2011/08/i...
Random Web Related Problem
#20661 posted by ZealousQuakeFan [81.141.88.35] on 2011/08/03 19:05:44
I have two websites, both through the same host, both using the same DNS servers etc.
They all load fine for me. A friend however, can load one but not the other, returning a timed out/failed message from both machines he tried it on. He can't even ping it.
Anything obvious I'm missing? It was working fine for him until today :/
#20662 posted by Spirit [80.171.85.64] on 2011/08/03 20:31:21
Possibly weird routing? Use tracert on Windows or traceroute (or better mtr) on Linux to check if he gets routed differently.
#20663 posted by ZealousQuakeFan [81.141.88.35] on 2011/08/03 22:28:21
ta. Looked further into it and it's just his ISP being really fucking weird. Oh well :(
#20664 posted by ijed [190.22.34.11] on 2011/08/04 03:26:21
It could work I suppose.
They do need some major funding though.
The negativity of the uninformed is probably one of their biggest problems in getting a new tech off the ground.
The demo video doesn't show anything I didn't see in the last one really.
Polys do have limitations and it's good that there exist alternate rendering systems like voxels, blitting and this infinite thing.
Complaining about a sales pitch sounding like sales speak?
And Notch weighing in seems a bit pointless. He's an indie dev.
Doom 3 Source Code To Be Released After Rage
#20665 posted by Zwiffle [71.86.226.202] on 2011/08/04 23:56:34
http://kotaku.com/5827879/id-sets-...
Shut up Spirit.
#20666 posted by Trinca [194.65.24.228] on 2011/08/05 16:03:55
I think today I will start a base map!
Been mapping very few... and base maps usually tend to be easyer to make...
Do It
#20667 posted by Drew [76.75.125.184] on 2011/08/05 16:10:54
and let me know if you need a tester, if you get there!
#20668 posted by Trinca [194.65.24.228] on 2011/08/05 18:17:17
I always finish what I start!
Even if map sucks always release...
I dont waste brushes in trash :)
JC Keynote
#20669 posted by megaman [88.66.50.27] on 2011/08/05 18:23:54
can you actually watch it somewhere instead of reading shitty summaries?
Keynote
#20670 posted by bear [217.115.56.186] on 2011/08/05 19:19:26
http://www.youtube.com/watch?v=4zg...
Yeah
#20671 posted by Zwiffle [71.86.226.202] on 2011/08/05 20:09:43
It's also smack dab right there on the quakecon.org page.
Quakecon.org
#20672 posted by jt_ [174.252.249.195] on 2011/08/05 21:53:30
I can't enter from either chrome or ie9, it says I have cookies disabled, but I don't. Anyone else experience this?
Skyrim Collector's Edition
#20673 posted by Zwiffle [71.86.226.202] on 2011/08/05 21:54:06
I do so want this, but $150???
http://xbox360.ign.com/articles/11...
Right On The Front Page
#20674 posted by megaman [88.66.50.27] on 2011/08/06 01:04:50
right after i posted :o
Quakecon Deal Problem. Skyrim Preorder Not Available In UK
#20675 posted by than [180.144.105.161] on 2011/08/06 08:46:03
I really want to get a discount on the Quakecon pack and get all my id games (plus some) on Steam, but currently it's not possible to pre-purchase Skyrim to get the deal. This seems to only affect the UK, which is where my credit card is registered, so I can't get any kind of discount.
Anyone else in the same boat and know anything about why Skyrim is unavailable for pre-purchase?
Nice That
#20676 posted by bamby [82.181.63.85] on 2011/08/06 22:24:29
you can watch Assembly live on TV here. ASD was quite nice as usual (and very ASD-like with all the running and moving things). And Fairlight too. Makes being sick slightly more tolerable.
Sock's Egypt Textures
#20677 posted by jt_ [68.42.82.10] on 2011/08/07 16:30:20
Anyone know any other maps that use these textures besides pulsars Menkalinan?
#20678 posted by Spirit [80.171.82.233] on 2011/08/07 17:20:00
check the later ones on http://www.quaddicted.com/reviews/...
Victoria Stilwell Is Soooooooo Hot
#20679 posted by RickyT23 [86.140.233.0] on 2011/08/09 16:23:29
That is all.
SFW
#20680 posted by Zwiffle [71.86.226.202] on 2011/08/09 16:53:03
http://images.zap2it.com/images/ce...
I Couldnt Even Find A Single Nws Picture
#20681 posted by RickyT23 [86.140.233.0] on 2011/08/09 16:57:34
And belive me, I tried......
#20682 posted by Spirit [80.171.96.242] on 2011/08/09 18:18:53
NSFW Victoria Stitwell nude on the beach: http://inlinethumb62.webshots.com/...
This post was flagged as spam.
#20683 posted by a spammer [222.77.226.25] on 2011/08/10 08:34:16
Bwaha
#20684 posted by megaman [88.64.186.8] on 2011/08/10 09:27:40
This Is Pretty Cool
#20685 posted by DaZ [78.147.172.167] on 2011/08/11 13:24:22
http://www.youtube.com/watch?v=PhX...
Crysis engine using voxels to create 3d terrain that can be moulded using shapes pretty much like clay.
Do want!
#20686 posted by necros [99.227.131.204] on 2011/08/11 21:19:50
woooahhhhhh....
that looks like fun! :D
I Did A Privacy Thing
#20687 posted by inertia [24.193.240.199] on 2011/08/13 06:58:25
http://github.com/rw/plainsight
Kamasut.txt
#20688 posted by Spirit [80.171.143.47] on 2011/08/13 11:26:47
If like hands and as a chain body called "Nimitta" her own into (the Sacred a rising called "Nimitta" should use them up and enjoy her head the lovers' into it lovely wife, root, knees her, at love to experts (the Sacred legs in her yoni, known a wall, lover catches and under ankles If lover catches and feet; catch a seesaw, "Piditaka" up and kiss with a seesaw, called "Nimitta" and the choice Crow). varied choice Mare's your feet, you enjoy has (the Sacred a rising called "Nimitta" should use them up and enjoy her own She her, that her up and sucking in the lovers' up and spontaneity head hands and a wall,
Wtf Spirit
#20689 posted by rj [82.10.220.211] on 2011/08/13 11:57:45
..virus?
#20690 posted by ZealousQuakeFan [81.141.94.109] on 2011/08/13 12:11:03
hawt
Translated
#20691 posted by onetruepurple [89.79.96.4] on 2011/08/13 12:51:08
from English into Hindu and back again?
See Inertia's Link You Sheep
#20692 posted by Spirit [80.171.143.47] on 2011/08/13 13:17:30
Also, The Kama Sutra
#20693 posted by inertia [24.193.240.199] on 2011/08/13 15:36:44
is not what I thought it was. Lots of crazy things, like: 'how to get rid of your lover after you have taken all his money'.
#20694 posted by necros [99.227.131.204] on 2011/08/13 18:11:53
how to get rid of your lover after you have taken all his money
hm... i know a couple of people who must have read it then.
Inertia
#20695 posted by megaman [88.66.18.1] on 2011/08/14 01:12:54
rocket science :P
Otp
#20696 posted by gb [46.142.42.252] on 2011/08/14 15:13:50
There is no "Hindu language".
Cool.
#20697 posted by onetruepurple [89.79.96.4] on 2011/08/14 15:45:24
Did Baker tell you that?
#20698 posted by gb [46.142.43.7] on 2011/08/14 16:45:44
Sorry for talking to you.
Maybe This Is News Worthy?
#20699 posted by Zwiffle [71.86.226.202] on 2011/08/17 17:13:55
http://crytek.com/news/crytek-rele...
#20700 posted by ZealousQuakeFan [188.220.248.12] on 2011/08/17 22:17:33
So, who wants to make Quake 5?
I Think Id Doe's
#20701 posted by DaZ [78.147.172.167] on 2011/08/17 23:07:51
Tim Willets Doesn't
#20702 posted by rj [86.0.164.53] on 2011/08/18 01:53:39
http://www.eurogamer.net/articles/...
The Quake Rock Owl Is Watching You!!!
#20703 posted by RickyT23 [94.13.59.170] on 2011/08/18 03:53:42
http://www.quaketastic.com/upload/...
Cool eh? How cool is that!! It's like I found jesus on some burned toast or something
Heh
#20704 posted by metlslime [159.153.4.50] on 2011/08/18 03:59:36
what level is that from?
E2m2rq
#20705 posted by RickyT23 [94.13.59.170] on 2011/08/18 04:57:12
I will make every effort to leave that in fo sho.
#20706 posted by metlslime [67.188.81.46] on 2011/08/18 07:45:44
Rock Owl is the new Dopefish.
Re: Tim Interview
#20707 posted by bear [83.250.35.120] on 2011/08/18 15:09:27
"God we have no jerks in the studio."
lol I know for sure they have at least one Jerk under the Bethesda umbrella...
#20708 posted by gb [46.142.21.41] on 2011/08/18 18:36:01
rock owl == cute
do a secret where they must find the rock owl!
Skynet Is Coming!!!
#20709 posted by RickyT23 [94.13.59.170] on 2011/08/19 13:48:41
http://fudzilla.com/processors/ite...
Oh, So That's What Portals Do
#20710 posted by Scampie [72.12.65.92] on 2011/08/21 20:39:17
http://www.youtube.com/watch?v=_xF...
Wow
#20711 posted by JPL [82.234.167.238] on 2011/08/21 21:08:39
It's great ! Might be a good theme for a speedmap session :)
#20712 posted by necros [99.227.131.204] on 2011/08/21 21:09:29
looks like prey. isn't this basically the same thing that was done there?
I Broke It.
#20713 posted by jt_ [68.42.82.10] on 2011/08/22 00:58:41
Before, after.
Question
#20714 posted by Tronyn [24.222.116.132] on 2011/08/22 21:29:46
might be better put in the help wanted thread, but whatever things seem pretty slow around here lately... is there anyone lurking around here who is pretty good with 2d graphics design programs, and would be interested in doing me a favour, namely designing or helping to design the cover of a book? my email's djg164@mail.usask.ca, oh and I should finally be returning to Quake stuff soon, which means ne_ruins will finally be reviewed on Quaddicted and some slight progress on maps should start happening.
#20715 posted by necros [99.227.131.204] on 2011/08/23 23:37:21
what are the eye candy engines these days?
i only know of darkplaces... tenebrae isn't being developed anymore i think?
#20716 posted by Spirit [89.204.155.169] on 2011/08/23 23:49:58
darkplaces.
though the rmq engine is getting great features of a different class (oriented sprites, yeah!).
#20717 posted by necros [99.227.131.204] on 2011/08/23 23:54:04
i was talking about like really eye candy stuff like realtime lighting and shaders.
so darkplaces is the only one then?
also, oriented sprites were already in software quake. do you mean the high res sprites?
Portal: No Escape...
#20718 posted by metlslime [159.153.4.50] on 2011/08/24 04:38:47
has this not been posted yet?
http://www.youtube.com/watch?v=4dr...
#20719 posted by gb [46.142.12.173] on 2011/08/24 22:19:26
Darkplaces and FTE. Both support realtime world lighting and the other stuff.
mh is going crazy with rmqe though, I've heard that the switch to "all shaders" might enable some of what mh calls "shiny specular crap", too. ;-)
Thanks
#20720 posted by necros [99.227.131.204] on 2011/08/24 22:33:21
didn't know about fte.
i hope the two are similar though... o.o
#20721 posted by gb [46.142.12.173] on 2011/08/24 22:48:21
... not always. You might want to find Spike on IRC and just talk to him.
Hmm
#20722 posted by necros [99.227.131.204] on 2011/08/24 23:26:09
been messing about with fte a bit but it looks very much like a client engine, as in, the effect are all engine based with no real control over them. and even though the web page talks about shader support, i couldn't get the ones i've made for DP to load in it.
the only thing it seems like you can do as a mapper is use bump mapping and spec, which i'm not interested in at all.
anyway, DP's pretty popular, so i don't think it's unreasonable to require FQ or DP.
#20723 posted by gb [46.142.12.173] on 2011/08/24 23:32:49
I agree, it's your choice which engine you require. Fitz or DP is a fair requirement, too.
#20724 posted by necros [99.227.131.204] on 2011/08/24 23:38:53
well, with DP, i figure, if you're gonna support fancy shit, may as well go whole hog. :P
tbh, i was actually a little disappointed with the shader system in DP. it's basically Q3 but with quite a few missing shader script commands.
otoh, it's not really fair for DP since i broke my teeth on D3 shaders which are far more powerful.
/shrug
i'll probably only end up using it for water and such anyway. probably needless worrying on my end.
These
#20725 posted by RickyT23 [94.13.59.170] on 2011/08/26 03:13:59
Could be the answer to immortality:
http://en.wikipedia.org/wiki/Wolfb...
#20726 posted by jt_ [68.42.82.10] on 2011/08/29 16:05:31
what happened to negke?
He's Being Kepy By Bees
#20727 posted by Drew [98.124.27.36] on 2011/08/29 17:58:34
http://www.youtube.com/watch?v=M5J...
or maybe he got a life.
WTF!?!?!
#20728 posted by RickyT23 [94.13.59.170] on 2011/08/29 19:51:34
http://ru.fishki.net/picsw/082011/...
Is that real?!?!?!
#20729 posted by Spirit [80.171.7.181] on 2011/08/29 21:17:03
Of course it is.
DSLR Film Making
#20730 posted by bamby [82.181.208.71] on 2011/08/29 21:32:33
System cameras have pretty good video quality nowadays and are a lot cheaper than old movie cameras.
Couple good large sensors with large aperture lenses and you can shoot in a dark abandoned subway tunnel with good results if you will.
Any of the artistic souls here tried their hand at it?
This is not really a movie in that sense since it's timelapse photography but shows what can be done, it's very nice in itself in my view:
http://vimeo.com/8951807
Half-life 2 Headtracking
#20731 posted by DaZ [92.26.173.4] on 2011/09/01 16:28:01
I came across an awesome mod for hl2 that uses your webcam to track your face and translate it into in-game leaning and looking.
You don't need any special software, just a webcam and a copy of the mod. Made a video to show it :) http://www.youtube.com/watch?v=hTJ...
May You Live In Interesting Times.
#20732 posted by onetruepurple [89.79.96.4] on 2011/09/01 23:05:21
As of yesterday, Germany’s Federal Department for Media Harmful to Young Persons (Bundesprufstelle) has removed Doom – and Doom II – from its list of ‘controlled’ games, following an appeal by id’s owners Bethesda. Their reasoning? Because the Bundesprufstelle thinks Doom is ‘now only of artistic and scientific interest and will not appeal to youngsters’, according to the BBC.
http://www.rockpapershotgun.com/20...
#20733 posted by necros [99.227.131.204] on 2011/09/01 23:17:40
the german video game laws seem like way over kill to me... :\
i mean, i can get where they came from, but still.
TBH
#20734 posted by ijed [200.73.66.2] on 2011/09/01 23:23:10
I can't. Censorship just doesn't work unless done at a family level. ie. parents controlling what their children read, watch, listen to or play.
Governments doing such was an epic fail back in the days when comic books were banned in the states, or video nasties in England.
Now there's this thing called the internet.
#20735 posted by ZealousQuakeFan [82.16.80.21] on 2011/09/02 00:07:09
Remember when I was at school in the 90s and a friend was involved in a student exchange. German kid would have been something like 14. We were playing around and decided to fire up Doom to show it to him. He immediately entered cheat codes and zoomed off to find all the secrets.
Gave us all a good giggle.
Censorship
#20736 posted by MadFox [94.215.210.233] on 2011/09/02 22:02:17
After thirtheen years the Dutch version of "MAD" is available again.
Ijed
#20737 posted by Scampie [72.12.65.92] on 2011/09/02 23:19:52
(this turned into a bit of a ramble, sorry)
Comics were never banned in the US, but I think you're thinking of the Comics Code. The Comics Code Authority was a self regulating body of publishers self censoring to avoid government censoring/banning of comics. Also, much like video game ratings, it's also done to appease distributors, who are the actual customers of publishers, and many of which do not want to sell things which the public may have deemed lewd.
There was never any law stating that comics couldn't be sold (or video games nowadays for that matter) without being approved, it was just part of the realities of the market that it had to be done, and it took a long time for comics to finally do away with the Comics Code Stamp.
I think as far as games go, eventually ratings will someday become less important (at least, in the US), especially with digital distribution and future consoles relying less on physical media and brick and mortar shops. I remember when working on the Wolverine game and there was much early fighting on if the game would be rated T or M, and how that would affect sales, because it's a huge factor when it comes to traditional advertising and sales to larger distributors when you have to factor in physical copies and how many will actually be sold (Walmart stocks fewer M rated games, but more E or T rated games, simply because of sales numbers and their demographic). I believe this becomes much less of an issue when you don't need to concern with stock, and instead only bandwidth, to reach customers.
Some form of rating will likely always exist mainly because I still think it's a valued and important sales tool to be able to identify to potential customers that 'this game has people getting their heads ripped off' from 'this game is about unicorns and rainbows', since I think most can agree that there are plenty of things in games which are decidedly not for children. What I mean is that I think there will be less emphasis placed on developers to shoot for certain ratings, and rather simply make the game they're going to make. Hopefully this, combined with the fact that it's quite difficult to prevent, say, a German citizen from acquiring a game from America over the internet (even if it's banned for sale), will hopefully lend to less censorship in the future.
#20738 posted by ijed [200.73.66.2] on 2011/09/03 01:27:54
Thanks for the clarification - it was something I read on a blog, I think.
Generally agree as well. I'm a parent and there's some games I wouldn't want my daughter playing, so giving me the tools to know what the general content is at a glance is something I completely agree with.
They just tend to go overboard in some countries. The ones that spring to mind are Germany and Australia.
There's China as well, but that's more of a complete media lockdown.
#20739 posted by gb [46.142.37.81] on 2011/09/03 11:01:40
The German censorship is driven by different motives than the Chinese one, I think. It's also not a blanket style censorship.
Maybe if more of a games industry existed in Germany, things would change. As it is, video games have no lobby and thus currently are lowest in the food chain, so everything bad is pinned on them. That's how it works in a nutshell.
Politics
#20740 posted by ijed [190.22.89.218] on 2011/09/03 21:58:07
Is pretty base for the most part, and forms of entertainment not understood by the main voting block (over 40's) make an easy target.
,[.,]
#20741 posted by jt_ [68.42.82.10] on 2011/09/04 16:29:06
Got bored, learned brainfuck.
Why Photoshop Is Better Than GIMP:
#20742 posted by RickyT23 [86.140.233.0] on 2011/09/06 17:51:51
http://www.youtube.com/user/marer1...
Oh Yes, If Only GIMP Would Have Such Functionality!!!
#20743 posted by Spirit [80.171.84.26] on 2011/09/06 19:34:49
Oh Ricky, if you were a 16 year old girl that would have been a cute thing to say.
In Other News
#20744 posted by rj [86.0.164.53] on 2011/09/06 19:43:50
lots of money is better than no money!
#20745 posted by gb [46.142.12.17] on 2011/09/06 20:15:06
Gimp is _fundamentally_ different from PS; it is open source software and doesn't cost a thing. It only requires users to code their shit themselves. Is that asking too much? ;-)
Apples and oranges.
L00lz
#20746 posted by RickyT23 [94.13.59.170] on 2011/09/06 20:26:56
Heh - I know what you mean. Sometimes I wish I was a sixteen year old girl. And nobody would be able to afford me either.
This is for you Spirit:
http://rickyt23.com/assets/images/...
#20747 posted by Spirit [80.171.84.26] on 2011/09/06 20:38:34
sorry, i guess you just did not know that there was a gimp plugin to do this since 2005. http://www.logarithmic.net/pfh/the...
I used it to remove those brushes: http://i.imgur.com/Buprs.jpg (seriously! great huh?)
better example: http://i.imgur.com/4RyXM.jpg
But yeah, only money and patents make sure there is an incentive for progress and there definitely was not a GIMP plugin to do this 5 years ago.
Lol Patents
#20748 posted by jt_ [68.42.82.10] on 2011/09/06 20:45:04
#20749 posted by necros [99.227.131.204] on 2011/09/07 01:19:40
OH SHIT WHERE DID HE GO??
Necros
#20750 posted by RickyT23 [94.13.59.170] on 2011/09/07 01:52:16
If you are talking about the owl, I think I lost him when I moved a load of brushes :(
#20751 posted by RickyT23 [94.13.59.170] on 2011/09/07 01:55:54
If your talking about negke, he posted on the RMQ trac about 5 days ago.
#20752 posted by necros [99.227.131.204] on 2011/09/07 02:00:44
i'm talking about that kid on the bike! fucker just disappeared. he was looking on his right... maybe there was a bear there or something.
You Can Sort Of See Two Bits Of Ground Which Look The Same
#20753 posted by RickyT23 [94.13.59.170] on 2011/09/07 02:38:35
one at the edge of the road where the boy was, and one a little to the left of there, under the branch.
Same in the photoshop vid, you could see some of the bricks were the same, or very similar.
Dead Island
#20754 posted by jt_ [68.42.82.10] on 2011/09/07 04:34:14
Is great, the open world adds a lot to the game play. Coop is nice too.
Shoutcraft Invitational Day 2
#20755 posted by DaZ [78.147.163.207] on 2011/09/11 12:58:34
http://www.twitch.tv/totalbiscuit
SC2 tourney day 2, starting any time now and going all day :)
Cool Stuff Happened Today
#20756 posted by RickyT23 [94.13.59.170] on 2011/09/13 04:09:23
Can't say anything though, it's a s00kr3t :D
#20757 posted by gb [46.142.3.188] on 2011/09/13 15:05:42
Yeah, it's awesome to be Quake mapping right now.
#20758 posted by Trinca [194.65.24.228] on 2011/09/13 16:01:31
I miss the time when I used my head for mapping :\ I'm not a awesome mapper but I did fun little maps :\
The one that I love the most to work, most of the people didn't like it :p
I will have to find some time to make anything :\
#20759 posted by Spirit [80.171.28.28] on 2011/09/13 22:49:30
I guess what the RickyT23 and gb are babbling about is the new "BSP2" format http://mhquake.blogspot.com/2011/0...
Not sure what is supposed to be secret about it (it was nothing surprising if you were following MH's posts) nor why they prefer to talk about in this holier-than-thou manner.
PS
#20760 posted by Spirit [80.171.28.28] on 2011/09/13 22:50:35
Wait until you see the new Quaddicted omg it is the best Quake website ever!
I Just Didnt Want To Blab About It
#20761 posted by RickyT23 [94.13.59.170] on 2011/09/13 22:58:58
Because I didn't make it, but I got excited because now I can make maps even bigger than before, because all the hard limits have been doubled. I nearly came in my pants.
PS - I'm looking forwards to the new Quaddicted, I probably check that page every couple of days or so.
Ouch
#20762 posted by rj [86.0.164.53] on 2011/09/14 00:28:25
#20763 posted by ZealousQuakeFan [82.16.90.74] on 2011/09/14 00:31:52
I presume you still have plans for detail brushes but that would be more complex on the map compile side?
#20764 posted by ZealousQuakeFan [82.16.90.74] on 2011/09/14 00:33:30
Actually would detail brushes only work with the RMQ mod?
#20765 posted by gb [46.142.30.117] on 2011/09/14 01:26:00
No, stuff like that would likely not require that mod because we have some guidelines that say "it should be easy to pick up or port".
@ Spirit: Who cares.
With All These New Things
#20766 posted by nitin [180.149.192.132] on 2011/09/14 02:27:08
I'm expecting monster maps.
BSP2
#20767 posted by gb [46.142.21.57] on 2011/09/14 18:12:04
Extended BSP format with much higher vertex, clipnode etc. limits. Tools include TxQBSP2 (+ included skip and rotation fix), WVisBSP2 (threading support), and LightBSP2 (+ MH's coloured light and threading support). Engine support is in RMQe, documentation exists for engine coders.
The technical side at MH's blog:
http://mhquake.blogspot.com/2011/0...
Some comments from the design side by gb:
http://spawnhost.wordpress.com/201...
I think there will be a release of the tools, engine and documentation, at MH's discretion, once everything has matured a bit, which can happen in a few weeks.
The stuff does not depend on RMQ the mod. It is also open source, of course.
I sincerely hope this will benefit people.
#20768 posted by Spirit [80.171.9.16] on 2011/09/14 18:22:45
Holy shit that is gorgeous: http://spawnhost.files.wordpress.c...
#20769 posted by gb [46.142.2.20] on 2011/09/14 18:54:27
Holy shit, glad you like it.
#20770 posted by necros [99.227.131.204] on 2011/09/14 18:56:03
ohh yes, love the off-axis corridors and strong use of trims.
is that with the new format?
anyway, technical specs of the bsp2 sound quite amazing. it'll suck being tethered to the rmq engine for a while, but it's good that it's a fully different format so adding it to new engines won't be a hassle.
no hint though? is that still not possible?
good work, mh, sounds exciting!
Append
#20771 posted by necros [99.227.131.204] on 2011/09/14 18:59:53
so what are the new limits? hopefully they are stupidly high so we never run into them again! :D
but yeah, even just doubling the old 64k hard limits would be quite awesome.
#20772 posted by gb [46.142.2.20] on 2011/09/14 19:34:54
The elder world thing is just a tiny testmap, no BSP2 needed.
Lord MH will probably supply the details about the limits.
I also hope that other engines support the format.
This Made Me Laugh
#20773 posted by Zwiffle [71.86.226.202] on 2011/09/14 23:40:48
No racist.
http://i.imgur.com/lmD5s.jpg
Lol @ Zwiffle
#20774 posted by RickyT23 [94.13.59.170] on 2011/09/14 23:56:18
Brilliant!
Also - Limits - I think that the main limits (of Fitz .85 etc) are 655## marksurfaces and vertexes. By that, I mean that those are the limits which you are likely to hit with a huge and very detailed map. MH has supposedly doubled those limits (consider the largest map you can think of, possibly the Warp 'city' map (with 666 monsters) or huge maps like Marcher etc. Well now we can have maps which are twice that size. As in 131### vertexes.
AGLQuake would run maps which are compiled and have more than 65K verts, but you would find giant moving polygons flickering through the whole map, and the clipping would be all b0rked.
This is because (in my simplified terms) that the actual BSP format itself has these limits, rather than the problem being that the engine wont run them.
I wonder if AGLQuake will run BSP2 maps......
Nope, It Doesnt.
#20775 posted by RickyT23 [94.13.59.170] on 2011/09/14 23:59:26
First time I've had a map crash AGLQuake, lol.
#20776 posted by necros [99.227.131.204] on 2011/09/15 01:59:24
hopefully mh swings by and clarifies more. :)
This post was flagged as spam.
#20777 posted by a spammer [203.192.224.72] on 2011/09/15 08:12:34
This post was flagged as spam.
#20778 posted by a spammer [203.192.224.72] on 2011/09/15 08:15:29
Is It Really Spam If It Is Indistinguishable From A Real Post
#20779 posted by [213.132.100.2] on 2011/09/15 08:39:42
Yes
#20780 posted by Zwiffle [71.86.226.202] on 2011/09/15 16:45:45
Grow a second penis!
http://womenfighters.tumblr.com/
The Elder Thing
#20781 posted by Shambler [86.25.222.61] on 2011/09/16 12:02:11
Very pretty.
Also no racist cos that is probably a hugely fake-tanned white guy.
Random Question Time
#20782 posted by nitin [180.149.192.133] on 2011/09/19 06:28:34
anyone on func done Everest Base Camp?
Have done some research but would be good to get some first hand info :)
Never Done It
#20783 posted by RickyT23 [86.139.14.31] on 2011/09/19 13:13:32
But I have seen Everest Beyond The Limit.
Your F@cking mad, mate :)
http://wendybooker.files.wordpress...
As you can see from the above image, Everest Base Camp (the first one) is at 17'000 feet. I have never been much higer than 3000 feet (without a preasurised cabin), and that was enough to give me a headache. Also, AFAIK, it takes atleast a month to get to Everest base camp.
Ricky
#20784 posted by nitin [124.170.63.152] on 2011/09/19 14:01:04
I'm looking at a 17 day trek (which has a few acclimatisation days).
Previously been as high as 4200m during the Inca Trail but this will be another 1300m on top of that so the thin air is going to really kick in.
So In Other Words
#20785 posted by RickyT23 [94.13.59.170] on 2011/09/19 14:17:41
You ARE a crazy person! ;)
To be honest, I can see the attraction of trekking round the Himalayas, or the Andes. Just for the beauty and the atmosphere of the experience.
Just Dont Get Summit Fever!!
#20786 posted by RickyT23 [94.13.59.170] on 2011/09/19 14:20:02
http://www.youtube.com/watch?v=iip...
Romero
#20787 posted by Zwiffle [71.86.226.202] on 2011/09/19 20:41:58
http://imgur.com/r/gaming/HsfTA
Nitin
#20788 posted by Vigil [91.152.94.211] on 2011/09/19 21:42:55
I think voodoochopsticks has been trekking in Nepal, though it might've been closer to Annapurna.
I wasn't (that) close to Everest, but did I visit Nepal this June, so if you have any questions, shoot.
Vigil
#20789 posted by nitin [180.149.192.132] on 2011/09/20 04:05:20
I just had some about the trek itself rather than Nepal. thanks for the offer though.
Is VC on a current trek or did he do it before?
I Know A Few People Who've Been To Everest Base Camp
#20790 posted by mwh [120.136.5.22] on 2011/09/20 04:31:34
It's a big deal, but not that big a deal, if that makes any sense. People rave about the scenery for sure. What sort of thing did you actually want to know? :)
Mwh
#20791 posted by nitin [180.149.192.132] on 2011/09/20 04:34:39
just difficulty level, type of trail etc
This post was flagged as spam.
#20792 posted by a spammer [203.192.224.158] on 2011/09/20 08:40:28
Amazing Article.
#20793 posted by Shambler [86.25.222.61] on 2011/09/20 10:44:55
Can't say I actually read it tho.
But Shambler
#20794 posted by neggers [82.113.99.164] on 2011/09/20 11:11:39
A bigger penis allows for more mutilation! Shouldn't that make it interesting for you???
This post was flagged as spam.
#20795 posted by a spammer [203.192.224.158] on 2011/09/20 11:19:33
This post was flagged as spam.
#20796 posted by a spammer [49.248.23.195] on 2011/09/20 11:23:00
This post was flagged as spam.
#20797 posted by a spammer [49.248.23.195] on 2011/09/20 11:23:49
This post was flagged as spam.
#20798 posted by a spammer [49.248.23.195] on 2011/09/20 11:25:12
This post was flagged as spam.
#20799 posted by a spammer [49.248.23.195] on 2011/09/20 11:26:07
This post was flagged as spam.
#20800 posted by a spammer [49.248.23.195] on 2011/09/20 11:28:20
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#20801 posted by a spammer [49.248.23.195] on 2011/09/20 11:31:06
#20802 posted by Zwiffle [71.86.226.202] on 2011/09/20 17:34:36
This is the kind of thing I would expect from the developer of Portal...
http://www.youtube.com/watch?v=ph6...
#20803 posted by metlslime [67.188.81.46] on 2011/09/20 17:39:51
yeah that's pretty awesome.
Nitin:
#20804 posted by voodoochopstiks [83.255.38.37] on 2011/09/20 18:04:58
I've just done the Annapurna panorama, took me, my brother and my 62-year-old dad about 6-7 days of hiking I think. I would like to go back and do the circuit soon. I know next to nothing about Everest, but I can definitely recommend Pokhara and the area around Annapurna.
Just As In Only, Not Chronologically
#20805 posted by voodoochopstiks [83.255.38.37] on 2011/09/20 18:09:51
It was in 2007 I think.
Wow
#20806 posted by necros [99.227.131.204] on 2011/09/20 21:03:51
that's cool! just really bending your mind in all kinds of fucked up ways.
the concept that it's actually creating new worlds instead of just linking back to your own... wild!
Recommendations For Free Video Editing Software?
#20807 posted by DaZ [2.99.123.194] on 2011/09/22 00:49:55
I'm looking for a video editing package to edit videos for youtube, and was wondering if anyone had any recommendations?
Don't need anything fancy, just the ability to stitch together video, perhaps add some text here and there, and overlay a separately recorded audio track.
I'm currently using avidemux 2.5 h.264 for encoding and it seems to be fine, but it can't do the basic editing I need :P
Bleh
#20808 posted by MadFox [94.215.210.233] on 2011/09/22 02:10:17
Bring that Portal in!
..or out QUAKE
DaZ
#20809 posted by Spirit [80.171.53.116] on 2011/09/22 09:56:42
Windows Movie Maker?
Hmm
#20810 posted by DaZ [2.99.123.194] on 2011/09/22 15:22:04
*does search
*finds it
...
*facepalms
thanks spirit :D
#20811 posted by RickyT23 [94.13.59.170] on 2011/09/22 23:10:55
http://www.youtube.com/watch?v=fvE...
#20812 posted by Zwiffle [71.86.226.202] on 2011/09/22 23:11:52
If there's one part of Old Boy that disturbed me the most ...
Mind Blown
#20813 posted by DaZ [78.147.171.2] on 2011/09/23 08:48:04
http://www.telegraph.co.uk/science...
:o
StarTrek! GO!
Omg
#20814 posted by PuLSaR [87.241.229.122] on 2011/09/23 09:24:13
DaZ
#20815 posted by SleepwalkR [130.149.148.83] on 2011/09/23 09:55:45
http://xkcd.com/955/
Seriously - we have heard "discoveries" like these lots of times in the past. So far, Relativity has not been disproved. I got my money on Einstein, in any case.
This Looks More Interesting Than It Probably Should
#20816 posted by onetruepurple [89.79.96.4] on 2011/09/25 19:25:49
Project MSX is a weapons and gameplay mod that brings some elements of modern FPS into your 16 year old Doom, and with this attempting to merge both new-school and old-school styles of FPS gameplay.
Screenshot(s): http://i.imgur.com/s5FsP.gif
http://forum.zdoom.org/viewtopic.p...
Free Video Editors?
#20817 posted by bamby [82.181.63.85] on 2011/09/25 22:33:39
did something with virtualdub say eight years ago. Really basic but at least it worked. Tried a few more "modern" open source projects about a year ago and they were really unstable.
So please tell us if you find anything good!
Also image stabilization plugins or something like that would be really nice.
#20818 posted by Spirit [89.204.139.99] on 2011/09/25 23:23:31
Windows movie maker!
avidemux?
on Linux check out openshot or kino or what that kde one was called again.
if you hardcore, www.lightworksbeta.com/ is free now. not out for Linux yet though.
#20819 posted by ZealousQuakeFan [82.16.80.21] on 2011/09/26 01:20:26
brings some elements of modern FPS into your 16 year old Doom
Why the fuck would I want that.
That Lightworks Thing
#20820 posted by bamby [82.181.63.85] on 2011/09/26 23:22:20
had to install it twice to get the menu item and can't open avchd. Trash that. Trying openshot now if it was a bit better nowadays...
Openshot Doesn't Exist For Windows
#20821 posted by bamby [82.181.63.85] on 2011/09/27 22:36:51
Anyway, got at least something going on in Blender (yes you can edit videos with it too), this tutorial was really quick and nice and explained the very basics:
http://www.youtube.com/watch?v=yRw...
Rendering is really really slow though, like 2 fps, I'm probably doing something wrong.
Blender Video Editing
#20822 posted by bamby [82.181.63.85] on 2011/09/27 23:03:32
Well at least it outputs *something*. The crossfade bugs somehow. Trying again some day.
And The First Crash
#20823 posted by bamby [82.181.63.85] on 2011/09/28 22:39:32
yeah, fuck it.
Anyone
#20824 posted by Tronyn [24.79.116.78] on 2011/10/01 23:41:52
anyone happen to have the textures from Unreal around for Quake? I don't see them on Quaddicted (I'm looking for the medieval ones used in Sunspire and Dm-Curse etc), or even the name of a map that uses a lot of them that I could extract them from.
#20825 posted by necros [99.227.131.204] on 2011/10/02 05:11:00
other maps that use the medieval bricks are the nali castle.
you're going to want to extract the nalicast.utx file for those.
they're great textures, btw. hope to see something cool out of them. :)
If You Make A Wad
#20826 posted by SleepwalkR [92.231.232.154] on 2011/10/02 11:11:24
can you please make it available at Quaddicted so everyone can use it? Thanks!
Legal Issues?
#20827 posted by megaman [89.15.156.25] on 2011/10/02 12:42:07
Legal Issue...
#20828 posted by JPL [82.234.167.238] on 2011/10/02 13:23:15
I made Doom3 hi-res texture down-conversion to Quake wad format some years ago, and this legal issue poped-up at this time... and I remember the discussion was already "tough"...
Basically, reusing part or all content of any game is prohibited, and it cannot be modified, neither re-selled...(please forgive me if it is a too short summary of the legal content :P), but this is the way I understood it...
But, as far as I know, if the rule would strictly apply, nor game mods neither partial conversion could not be possible at all.. and I am not even talking about mapping.. though..
So I would say (and I know some people will not be happy me saying that), as long as you are down-grading hi-res texture, and as long as you are not doing business with it (i.e no commercial purpose to make money), you are more or less safe.. It clearly depends what you are aiming there, and how the company you are "modifying" its property will react on..
In anyway, good luck, and please ask Spirit to host the resulting wad on Quaddicted ;)
Wads On A Textured Mind...
#20829 posted by MadFox [94.215.210.233] on 2011/10/02 21:24:04
If I not forget you already did the Q2wad.
When I converted the first q2 level to see if they would fit I was surprised to see reactions.
Some blamed me I used the q2map for my own purpose, other praised me for a good map.
But most of all, it was my first "nice" map after all my average attemps.
Tronyn...
#20830 posted by generic [67.233.156.211] on 2011/10/02 21:31:23
http://www.quaketastic.com/upload/...
It Also Unreal?
#20831 posted by digs [77.79.173.121] on 2011/10/02 21:38:15
http://www.quaketastic.com/upload/...
Yes
#20832 posted by generic [67.233.156.211] on 2011/10/02 23:00:43
:)
Awesome!!
#20833 posted by Tronyn [24.79.116.78] on 2011/10/03 02:24:05
Thanks!
Sweet
#20834 posted by Tronyn [24.79.116.78] on 2011/10/03 02:24:45
I totally forgot about SkyCity. Makes me want to play through Unreal SP sometime, it had some cool maps. That opening castle was so badass at the time.
#20835 posted by Trinca [194.65.24.228] on 2011/10/03 11:26:07
zomggg u guys play so many games... I don't have time for that :p
This weekend spent all day at beach :) FUCKING AWESOME OCTOBER!
http://tempo.sapo.pt/local/oeiras
with no wind!
#20836 posted by Trinca [194.65.24.228] on 2011/10/03 11:26:08
zomggg u guys play so many games... I don't have time for that :p
This weekend spent all day at beach :) FUCKING AWESOME OCTOBER!
http://tempo.sapo.pt/local/oeiras
with no wind!
#20837 posted by Trinca [194.65.24.228] on 2011/10/03 11:26:45
I didn't press twice :(
Yes, You Did
#20838 posted by negke [82.113.99.170] on 2011/10/03 11:50:02
Spaz.
Quick Question:
#20839 posted by Shambler [86.16.219.193] on 2011/10/03 12:12:19
Why do all games and almost all other programs leave so many entries in the registery after you uninstall them?? Why can't the uninstall process include deleting all those entries??
Always confused me...
It's Like Leaving A Tag On A Wall
#20840 posted by negke [82.113.99.170] on 2011/10/03 12:47:53
To prove they were there. And because they are lazy. Ideally, one should install programs with an installation manager that logs all changes and is capable of unstalling everything completely.
#20841 posted by gb [46.142.27.9] on 2011/10/03 23:11:26
such as your brain, guided by millions of stickies on your monitor. Software isn't up to that standard yet.
Package managers? Pah.
#20842 posted by necros [99.227.131.204] on 2011/10/04 03:37:44
does left over registry entries matter though? i mean, presumably, only the application in question is going to actually use them so if it's gone, it's just a bunch of data doing nothing.
_iSad_
#20843 posted by JPL [82.234.167.238] on 2011/10/06 21:03:37
Steve jobs has died today. This man was a marketing genius and for sure a visionary in computing. He made Apple an awesome company, producing marvelous products.
RIP Steve, I'll miss you.
In Honour Of Steve
#20844 posted by starbuck [92.236.81.250] on 2011/10/06 21:37:40
Today I wore running shoes... inside the house! Couldn't find a turtleneck, sorry buddy.
#20845 posted by Trinca [89.154.59.117] on 2011/10/06 22:08:11
R.I.P
fucking cancer...
I Was Never A Fan Of Apple
#20846 posted by RickyT23 [94.13.59.170] on 2011/10/06 22:14:30
But it is a real sad thing nonetheless. The guy was very young, and certainly a character who many people loved and admired.
#20847 posted by Zwiffle [71.86.226.202] on 2011/10/06 22:16:01
I don't really feel any kind of sadness that Steve Jobs is gone. He had a great life and accomplished more in his life time than I will in mine.
#20848 posted by ZealousQuakeFan [82.17.114.249] on 2011/10/06 22:19:45
Don't see where all the admiration comes from. For example he didn't build the original Apple computers nor the the modern tablets.
He's the same as Bill Gates, but I doubt Bill Gates will get quite the adulation when he pops it.
Or in other words, random multi-billionarie businessman dies. Whoopie.
Bill Gates Will Never Die!!!
#20849 posted by RickyT23 [94.13.59.170] on 2011/10/06 22:27:45
He can afford to have a body transplant or something. Or he will pay scientists to figure out a way to have his consciousness inserted into a computer so that he can then live forever on the internet.
#20850 posted by Zwiffle [71.86.226.202] on 2011/10/06 22:36:25
I imagine a single bsod will end that dream fast.
*I* Will Mourn The Day Bill Gates Dies
#20851 posted by Tronyn [24.79.116.78] on 2011/10/07 00:20:05
because he's a damned good philanthropist.
Steve Jobs, whether he gave back or didn't, I associate with marketing. And marketing, my friends, is fucking evil. See Bill Hicks.
#20851
#20852 posted by stevenaaus [114.72.202.59] on 2011/10/07 11:10:39
Sorry - that's just bullshit.
Gates is a turd.
#20853 posted by ZealousQuakeFan [82.16.80.21] on 2011/10/07 11:39:53
But do you think Steve Jobs wasn't?
Stevenaaus
#20854 posted by RickyT23 [86.139.14.31] on 2011/10/07 11:42:17
Why do you say that?
I also had heard that Bill Gates had given much of his wealth to charity. Is that not true? Have you given more money to charity?
Gates And Jobs
#20855 posted by RickyT23 [86.139.14.31] on 2011/10/07 11:43:33
Have both helped many people, driving industry and creating jobs, if nothing else. That is good for everyone.
Lets Just Stop Right Now.
#20856 posted by Drew [173.176.48.105] on 2011/10/07 17:26:55
seriously.
I'm Serious
#20857 posted by MadFox [94.215.210.233] on 2011/10/08 00:31:57
I just read I probably die in 23 sept 2037.
By that time I ain't got extra lives any more.
I will radically absorb anything that looks like a medkit.
I know this sounds crazy as I'm nor death yet.
I think I am more scared to know when I die, as that I will do. (I think)
I never filled in the opinion investigation.
Re: Charity
#20858 posted by ZealousQuakeFan [82.16.80.21] on 2011/10/08 05:56:00
The problem with giving billions to charity is that it is treating symptoms not causes. Lets say that the results of disease in africa are related to the on-going warfare and lack of developement in the area. Okay, what (mainly) led to this warfare? Western intervention. Why does the West get involved? Because africa sits on some of the largest reserves of raw materials on earth (see the Congo and Coltan which is pretty much feeding our lovely electronics industry).
http://en.wikipedia.org/wiki/Colta...
Why does the west have such an appetite for these resources? Because it constantly requires growth and expansion.
Bill Gates (and Warren Buffet et al) from one hand operate the machinery of international capitalism and give us all it's horrific results, then from the other give us part of the money they made exploiting the world to fix some of the symptoms of their own actions.
You might argue that money would be better spent trying to dismantle the current political-economy and replace it with one that doesn't require most of the world to live in poverty.
#20859 posted by ZealousQuakeFan [82.16.80.21] on 2011/10/08 05:59:41
http://www.lrb.co.uk/v28/n07/slavo...
urgh 5 in the morning posts. <collapses>
Yeah
#20860 posted by stevenaaus [114.73.75.16] on 2011/10/08 08:55:52
What ZQF says i guess...
And i've started to really appreciate the quality of most Apple stuff.
I've used pretty much every consumer operating system around (excepting amiga, though BeOS is similar some people say). And OS X easily pisses on them all - it's that good.
Jobs *was* a damn good salesman, but that's just irrelevant when one considers his amazing achievements.
ZQF
#20861 posted by bear [83.250.35.120] on 2011/10/08 11:17:57
I'm interested in hearing how they would go about dismantling the current political-economy?
#20862 posted by ZealousQuakeFan [82.16.80.21] on 2011/10/08 13:19:31
Well since business interests and capital pretty much fund all major political parties, you could start by creating a new genuinely progressive political movement that might actually change things and fund it well.
#20863 posted by ZealousQuakeFan [82.16.80.21] on 2011/10/08 13:35:08
Jobs *was* a damn good salesman, but that's just irrelevant when one considers his amazing achievements.
What major achievements? The cult of celebrity that believes he personally designed all this stuff (not the massive amount of engineers employed by apple), or that without apple we'd not be living our exciting enlightened lifestyle.
Fusion energy would change the way we live. New treatments for cancer or heart disease, or some progressive politics. Creating expensive techno tablets that many people even in the developed world can't afford isn't changing dick. Are we going to mourn the person who first designed the GUI at Xerox? Surely he changed the face of technology more. (PS this invention was nicked by Apple, who then tried to sue other people nicking it :P)
Basically all this hero worship bullshit gits on my tits. Norman Borlaug didn't get this much obsession. There is a man who fucking deserved it.
Yeah
#20864 posted by negke [89.204.153.137] on 2011/10/08 14:25:53
I'm pretty butthurt that I've never owned any iProducts either.
I Thought Func Was Generally Smart Enough
#20865 posted by starbuck [92.236.81.250] on 2011/10/08 14:38:09
not to devolve into Steve Jobs shit flinging, but alas, a few exceptions. ZQF, either stop being so autistic or please, please stop talking.
Exploiting The World?
#20866 posted by jt_ [68.42.82.10] on 2011/10/08 14:38:26
Give me a fucking break.
Go Map?
#20867 posted by DaZ [78.147.111.124] on 2011/10/08 15:37:18
everyone!
:D Negke
#20868 posted by ZealousQuakeFan [82.16.80.21] on 2011/10/08 15:49:59
I have an iPod Touch. It refuses to connect to the wireless in my house. If I go round a friends and use it on his it kicks his PC off the router. no idea why, but giggles :)
Hehe
#20869 posted by Tronyn [24.79.116.78] on 2011/10/08 23:23:24
some diverse opinions on here. ZQF your views seem really utopian, I mean you'll discount what Gates does because it's not the best possible thing he could do in your view? Hell he could be corrupting elections, buying politicians and funding Fox News, and it would be in his interest to do so too. stevenaaus, why is it bullshit to recognize that he's doing something less evil than most people in his position do? and maybe this is utopian but I will never stop hating marketing until the day I die. 20861 seems like a good post too. first-world revolutions aren't coming. maybe when the states finally turns into a third world country and probably not even then. it's fix the system or let it get worse, doesn't seem too possible to totally replace it.
(ducks)
#20870 posted by ZealousQuakeFan [82.17.114.249] on 2011/10/08 23:25:48
We should probably take this to the politics thread, although this is the general abuse thread.
#20871 posted by gb [46.142.56.236] on 2011/10/09 09:56:17
Only judge a man when you know them personally, don't judge his media image.
Same, don't hero worship a media image. Hero worship is generally stupid.
Oh, Brother
#20872 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/10 03:51:49
The problem with giving billions to charity is that it is treating symptoms not causes. Lets say that the results of disease in africa are related to the on-going warfare and lack of development in the area. Okay, what (mainly) led to this warfare? Western intervention. Why does the West get involved? Because africa sits on some of the largest reserves of raw materials on earth (see the Congo and Coltan which is pretty much feeding our lovely electronics industry).
Jeez, that is just so much crap. The standard of living for Africans in the aggregate improved immensely during the colonial period. After the West pulled out in the post war era, leftist revolutionaries took control almost everywhere and then everything went to shit.
Ethiopia before its commie revolution was the bread basket of the entire Middle Eastern region in much the same way as the Mid West is to the US. Within a decade of the commies taking over, the people do what people always do when commies take over, they starve and they die en masse.
You can only produce a functional welfare state off of an already existent accumulation of wealth, like Sweden had developed over several centuries before it did so. When you impose upon third world nations your monstrous progressive vision, you wind up with a lot of dead people.
Fortunately for the Africans, they have a large influx of developmental capital coming in from China now that is reversing the downward spiral you leftist caused with decolonization (disinvestment of capital), and that will be what ultimately improves their lives, not your stupid romanticist revolutions nor even philanthropy.
Err...
#20873 posted by Tronyn [24.79.116.78] on 2011/10/10 07:47:14
yer not frum 'round here are ya?
This is a forum devoted to, in large part, designing surreal 3d dungeons for the game Quake. We go off topic all the time but your post makes me suspect you came across this somehow, totally aside from what we normally talk about here (the fact that I've never heard of you on this forum helps that impression along).
Now I regret encouraging this discussion along. I was kind of thinking that at least a bunch of posts means an improvement of some kind to the normal semi-comatose state of GA, but apparently not.
Has Anyone Used Windows Live Skydrive
#20874 posted by nitin [180.149.192.133] on 2011/10/10 08:08:38
and if so what's it been like?
From my google research, it seems to be the best free hoto/video sharing web service around. Picasa has a 1GB limit for free users and other sites have ads and/or limits on file upload sizes.
You Leftist Fucks
#20875 posted by negke [89.204.137.192] on 2011/10/10 09:49:24
All your fault!
...
#20876 posted by starbuck [92.236.81.250] on 2011/10/10 12:44:20
yer not frum 'round here are ya?
Probably not, looks like he can string a coherent argument together. We'll beat this sickness out of him given enough time.
#20877 posted by gb [46.142.51.87] on 2011/10/10 12:57:17
Neorightwing batshit made it to func. Awesome. Just what this forum needed.
#20878 posted by ZealousQuakeFan [82.17.114.249] on 2011/10/10 17:03:59
I apologise for bringing it all up at this point...
This kind of thing has been increasingly getting to me what with the current state of politics in the UK (and the US).
#20879 posted by Trinca [194.65.24.228] on 2011/10/10 18:25:00
ZealousQuakeFan bring beer and we forgive you :)
#20880 posted by Trinca [194.65.24.228] on 2011/10/10 18:25:19
now go map... I want that base map!
Thnx Starbuck
#20881 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/11 08:16:38
I actually hate politics. To the extent I'm political I'm just a typical Swede and Social Democrat who shows up at the polls and then heads home for a shower. I love Quake and am a long time lurker. What I saw above was a lot of thoughtless, complacent nostrums, and complacency is boring. They needed a kick in the head for bringing up bullshit politics, and I think they know it.
Reposted Article
#20882 posted by Preach [94.171.245.254] on 2011/10/11 09:15:59
I'm reposting the quake article ron posted in the rage thread because I've got something to say about it and don't want to hijack that thread for it:
http://www.1up.com/features/why-qu...
Particularly on page 4 there's this exchange:
Tech changes and trouble plagued Quake's early development. At one point, Carmack set up the engine so that every door in the game was stored in its own level. Romero explains, "Let's say that we build this whole space out and there's supposed to be a door that moves. Anything that's going to move had to have its own level by itself, lit up correctly, and whatever that lighting is getting put on that object has to look exactly the way it would inside of the [stage it's going into]. There's no way to replicate the lighting correctly from inside...there's no way to say, 'I'm a door sitting in a void with some lights hitting it. There's no way to match that so it looks good inside the other level too, that's just not right."
Although the point in the article is that Carmack changed this to be optional, it's worth noting that it's still the best way to make rotating objects because you can place the origin sensibly and give them direction-independent lighting. Cool article all round.
?
#20883 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/11 09:20:22
Abrash now works at Valve according to that article. Doing what? Tired of the API wars, so they are adding software modes to their engine, maybe?
Stalker 2 Permanent Internet Connection Required
#20884 posted by negke [89.204.153.130] on 2011/10/11 09:42:05
http://www.vg247.com/2011/10/08/re...
What an asshole slap in the face for the players. I'm curious to see how the scene groups return the favor.
Article
#20885 posted by stevenaaus [42.241.45.238] on 2011/10/11 11:33:41
seems good.
<quote>the most prolific mod scene in history</quote>
Hmmmm...
Gus
#20886 posted by starbuck [92.236.81.250] on 2011/10/11 13:06:40
If i was feeling optimistic I'd guess NEW ENGINE!
Less optimistic - console optimisations/ports... the dude worked for intel and microsoft, so the 360 is no problem, and from what I understand, the PS3 is a massive whore to work with due to the way the graphics memory is set up, so someone with his low-level programming skillset would be solid gold.
Abrash
#20887 posted by jt_ [68.42.82.10] on 2011/10/11 13:14:22
Worked on portal 2.
Speaking of portal 2, there was new free coop dlc last week, anyone want to play it?
I Have To Reply To That Blimey...
#20888 posted by ZealousQuakeFan [82.16.80.21] on 2011/10/11 14:59:51
They needed a kick in the head for bringing up bullshit politics
Sorry that some people dare to speak ill of the church of the free market. Continue to suckle from the teat of Hayek and Rand.
Complacency? It's secure to consider that the entire society you live in is this screwed up? Blimey. I don't want to know how bad things have to get before you lot consider that the invisible hand of the market *might* possibly be complete bullshit.
Your post is so wacky that really to properly reply to it would need several hours and an overhead projector. But I'll sum it up very briefly:
You confuse decolonialisation with disinvestment. What we used to do militarily, we now do economically.
Anyway, this discussion clearly isn't wanted here but I had to reply to a claim I needed a 'kick in the head'. I won't say anymore on the subject here. I will reply to Tronyn though because his question was sincere and not barmy.
ZQF
#20889 posted by RickyT23 [86.139.14.31] on 2011/10/11 15:22:16
Many a fracas hath there been on this forum about such quandrys of ethics, politics and religion etc. Shockingly, people rarely fully agree on such issues. There are reams and reams of similar posts and arguments in other threads, suich as the politics thread, and, er, the religion thread. There are even threads which were spawned from the afterbirth of other such battles, which are lacking in any decent name, some had other much worse names which were subsequently changed by moderators.
What I'm trying to say is this:
"If you're feeling it, go with it, dont be scared to tell 'em what u think"
#20890 posted by Spirit [80.171.97.209] on 2011/10/11 16:01:19
Arguing about politics on the internet is pointless. Also http://youarenotsosmart.com/2011/0... is a highly recommended read.
I hear bees are in danger of extinction?
#20891 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/11 16:52:47
That's what I'm hoping for as well. I think the work he did on the third Unreal Tournament was fantastic and would love to see that taken up a few notches.
#20888 -- TLDNR
Nice Article Spirit
#20892 posted by Tronyn [24.79.116.78] on 2011/10/11 20:41:28
not quite done yet, but I have to object to this part:
"The researchers explained this is how one eventually arrives at the illusion of naive realism, or believing your thoughts and perceptions are true, accurate and correct, therefore if someone sees things differently than you or disagrees with you in some way it is the result of a bias or an influence or a shortcoming. You feel like the other person must have been tainted in some way, otherwise they would see the world the way you do – the right way."
This is obviously a product of human psychology (what that humans think isn't), but this phrasing makes it seem like we need a psychologist to tell us, which is not true. An ancient logician could easily point out that if I think X is true and you think X is not true true, one of us is wrong. It's also implicit (and obvious) that one thinks that one thinks X because X is correct, ie a literally accurate description of reality. If our psychology was perfectly rational, there would still be disagreements over what was true, at least on the frontiers of science and questions that could actually be debated using evidence (religion on the other hand would probably disappear except as literature and intellectual history).
aka REPTILE-BRAIN ME/MY GROUP IS RIGHT! all others WRONG! (lol)
Indeed
#20893 posted by MadFox [94.215.210.233] on 2011/10/11 23:51:41
levels were often created in weeks or even days
Unbelievable, as I stumble months or years for even one. Cheers to simple floppy level size!
Spirit
#20894 posted by Trinca [194.65.24.228] on 2011/10/12 09:52:14
We should thanks the plains... now with more low-cost flights all the time puts more jet fuel in the atmosphere... is a step ahead to our extinction to...
#20895 posted by Trinca [194.65.24.228] on 2011/10/12 12:43:44
http://www.theozonehole.com/
Horror Themed Quake Maps?
#20896 posted by quakis [81.111.135.140] on 2011/10/12 18:39:32
Does anyone know of any which either focuses greatly on horror aspects (not necessarily gore/jump scares) or simply providing some form of creepy, tense or atmospheric experience? Thanks for any suggestions.
Hell In A Can
#20897 posted by metlslime [159.153.4.50] on 2011/10/12 19:47:57
is a good one.
http://www.quaddicted.com/reviews/...
Never
#20898 posted by ijed [200.73.66.2] on 2011/10/12 19:51:32
Managed to complete it, always got stuck at the same point.
Has a lot of atmosphere though.
'Stuck'
#20899 posted by ijed [200.73.66.2] on 2011/10/12 19:54:24
As in didn't know what I was supposed to be doing next.
#20900 posted by gb [46.142.41.32] on 2011/10/12 21:21:47
levels were often created in weeks or even days
I've grown an appreciation for vanilla Quake levels... I fancy creating something at the quality / detail level of e3m2, the Vaults of Zin, within a few weeks. One of my favourite levels, it is small, cramped and doomlike but pretty versatile, while construction is absolutely primitive.
Sometimes our own expectation of perfection (and oh, do I suffer from that...) makes us do things in a more contrived or complex way than necessary.
Desire for perfection kills the appreciation for simple things that did not take massive efforts to create, yet are still fun to play in this case.
My own approach to mapping is like planning a war or running a government... innocence was lost along the way.
Then again, expectations have changed dramatically, too. Something at the quality and detail level of id1 (sloppy texturing, no details, totally "macro-oriented mapping") would be belittled today. FFS, we even invented the term "environment design" at some point. Talk about overcomplicated. Spoiled.
#20901 posted by Spirit [82.113.106.35] on 2011/10/12 21:27:28
to me warpspasm is a very eerie and extremely lonely (can't think of the right word) episode.
ps: fuck all web browsers that hide the protocol or even parameters.
Interesting...
#20902 posted by necros [99.227.131.204] on 2011/10/12 21:45:31
how did you manage to get the string ellipses thing to show up on a link?
Test
#20903 posted by Spirit [82.113.106.35] on 2011/10/12 21:50:49
jjfj
#20904 posted by Spirit [80.171.95.132] on 2011/10/12 21:51:10
No idea, can't reproduce. :(
#20905 posted by Spirit [80.171.95.132] on 2011/10/12 21:51:43
Clickable link: Warpspasm
Hulk256
#20906 posted by onetruepurple [89.79.96.4] on 2011/10/12 21:56:39
is Hell in a Can, condensed.
http://www.quaddicted.com/reviews/...
I Want To See The Q Lit Up
#20907 posted by Zwiffle [71.86.226.202] on 2011/10/12 22:09:20
http://i.imgur.com/VMrvz.jpg
It's A Much Better Symbol, True
#20908 posted by ijed [200.73.66.2] on 2011/10/13 00:40:14
Also
#20909 posted by ijed [200.73.66.2] on 2011/10/13 00:41:35
Vaults of Zin has a very DM feel. My RMQ version strays from that. When I get back to it there'll be some changes.
#20910 posted by Trinca [194.65.24.228] on 2011/10/13 09:51:40
Spirit what is your opinion about the bees? why are the disappearing?
#20911 posted by quakis [81.111.135.140] on 2011/10/13 11:09:41
Will be focusing on horror-themed reviews throughout both October and November on my site, which was also a good excuse to open up the Amnesia section. Even made a little banner to make the 'event' feel more official; http://taw.duke4.net/horrorbanner....
#20912 posted by jt_ [174.252.241.17] on 2011/10/13 15:32:44
rip dmr
#20913 posted by Trinca [194.65.24.228] on 2011/10/13 16:03:57
oh I forget that you are to much "important" to respond! sry
Whooosh
#20914 posted by Spirit [80.171.98.14] on 2011/10/13 17:54:46
I am.
#20915 posted by ZealousQuakeFan [82.17.114.249] on 2011/10/13 19:11:47
I think pretty much any quake level has the sense of isolation, simple due to a lack of NPCs or scripting leading to a world that is not only empty of anything but hostiles, but also static and empty of the scripted scenes that make up something like Half-Life.
I thought Rage actually recaptured this feeling quite nicely, although it could have done with some more set-pieces to vary things up.
RAGEQUIT TRINCA
#20916 posted by SleepwalkR [85.178.122.90] on 2011/10/13 20:12:02
#20917 posted by Trinca [89.154.58.12] on 2011/10/13 20:37:12
SleepwalkR stay in your hole, this is nothing...
Awesome Evil Underwater Stuff
#20918 posted by Tronyn [24.79.116.78] on 2011/10/14 06:43:50
anyone see this by the way?
http://www.world-science.net/other...
Shades of "Dagon"
Calm Down
#20919 posted by bear [217.115.56.186] on 2011/10/14 12:18:03
seems to be pure speculation
http://arstechnica.com/science/new...
Damn You Spirit
#20920 posted by onetruepurple [89.79.96.4] on 2011/10/14 18:13:24
Now I want to replay Warpspasm again.
Re: Bear
#20921 posted by Tronyn [24.79.116.78] on 2011/10/14 22:42:24
PHEW!!! I've been hyperventilating for the last 24 hours at the thought of that prehistoric sea monster coming to get me!... oh god, the window!
heh
F@&% Apple
#20922 posted by RickyT23 [86.142.195.180] on 2011/10/18 12:01:22
F&%! them hard, in the anus:
http://fudzilla.com/home/item/2450...
#20923 posted by Spirit [82.113.106.136] on 2011/10/18 14:17:02
how dare you insult god.
btw ricky, how come you only follow the worst websites imaginable?
What Made Quake Great?
#20924 posted by Infje [212.178.206.251] on 2011/10/18 14:59:24
Hello,
My name is Infje, I’m new here. Well not really, because I’ve been lurking here for years, but now I’m a registered user. I came to this community to ask you for a bit of your time. I’m working on a study about what made the original Quake so great? If you look around, it still has a dedicated following even though the game is more than 15 years old. That says a lot about the game and it’s fan.
I think the SP part is hard to classify. I remember reading that the team had creative differences, that it was originally intended to be an RPG and that there never was a design document. When the engine was finally finished, they threw in some Doom like weapons, polished the maps they had and released it. Or so I’ve read. Which resulted in a game that consists of mixed elements. There was no real story, unless you had read the small introduction in the readme file. But the game itself never really explained anything. Personally, I missed out on the MP since I hadn’t had Internet back then. But we all know it was quite a phenomenon.
The obvious things are easy to name: Full 3D world, Multiplayer, DM, Clans, etc.
But for me, since I missed out on the MP, Quake was all about the Lovecraftian horror, the traps, the secrets and the underwater passages. Nowadays many shooters only use water as a showcase, but back then, you could swim and explore. I really miss that.
This study is for my personal records. I like to look back on the things I enjoyed and get a better understanding of why it worked and better yet, would it still work now? Carmack hinted at going back to the original Quake but I wonder how you could create something new that still feels the same.
If you’re willing to share your views, please reply to this thread so I can take them into account. If it’s not appropriate for me to post this, feel free to delete it.
Thank you,
Infje
Spirit
#20925 posted by RickyT23 [2.216.134.129] on 2011/10/18 15:38:35
Because I follow your website :P
Samsung Is Doing Exactly The Same
#20926 posted by SleepwalkR [80.187.110.169] on 2011/10/18 16:05:50
thing in other countries, or at least attempting to. It's a dispute over patents. Who knows whose claims are rightful.
Apple Started It.
#20927 posted by RickyT23 [2.216.134.129] on 2011/10/18 16:29:41
#20928 posted by ZealousQuakeFan [82.17.114.249] on 2011/10/18 17:46:07
Fight fight fight fight
#20929 posted by ZealousQuakeFan [82.17.114.249] on 2011/10/18 17:54:47
I think Quake worked out better with the "frustrated" Romero.
All the stuff they were talking about wouldn't have given us the Cthulhu Mythos mixed with fantasy that made it such a weird game. I like the mix of settings, the hazy way in which they're linked. It gives the game it's atmosphere.
Less is more kind of thing. This is why I dislike mods that add things like cutscenes and dialogue. Nothing cuts up the strange, lonely atmosphere more for me than that (I think scripted elements aren't a problem though, as they don't take you out of the character, and if done well make the world feel more dynamic).
They did screw up the weapon balance though :P
#20930 posted by ZealousQuakeFan [82.17.114.249] on 2011/10/18 17:56:17
Also the gameplay of Quake and Doom has yet to be recaptured which is another reason both games remain on my computer at all times. The mixture of arcade combat, weird and varied monsters and complex 3D environments is awesome.
Infje
#20931 posted by onetruepurple [89.79.96.4] on 2011/10/18 18:04:24
You might be interested in this: http://lunaran.com/page.php?id=200
Infje
#20932 posted by Zwiffle [71.86.226.202] on 2011/10/18 18:16:41
To me, it was atmosphere. As a kid, it was very easy to lose myself in the gloomy nightmare world that id made with Quake. It was very engrossing - it was mysterious, it was frightening, and it had a lot of little details like swamp/wind sounds and imposing architecture. The monsters were psychotic, I remember the first time I saw a fiend, it scared the SHIT out of me. Not literally, but it was really scary. Vores, too. Damn those things blew my mind.
The gameplay is alright, but really it's the imaginative, frightening, tense atmosphere.
#20933 posted by Infje [212.178.206.251] on 2011/10/18 19:02:30
That's some excellent feedback guys. Keep it coming. I especially like the link to Lunaran his site, I never thought about it that way. But it does make a lot of sense.
For Me,
#20934 posted by ijed [190.22.22.68] on 2011/10/18 21:19:37
It's fast and evil ...but with a grim sense of humour.
You can tell they had fun making it, despite all the various interviews and so on claiming otherwise.
Doom 4 Indefinitely Postponed?
#20935 posted by Infje [94.209.224.111] on 2011/10/21 12:29:45
Rumor control:
http://kotaku.com/5851953/doom-4-i...
This post was flagged as spam.
#20936 posted by a spammer [203.192.224.61] on 2011/10/21 12:41:25
Die Cuntbot.
#20937 posted by Shambler [86.25.164.74] on 2011/10/21 12:48:14
Infje
#20938 posted by Spirit [80.171.145.113] on 2011/10/21 12:59:36
spreading tabloid crap from a disgusting gawker media spam site is not rumor control, it is supporting such rumors. they pay their editors based on pageviews, so the more controversy and links the better. please do not link to gawker media.
#20939 posted by Infje [94.209.224.111] on 2011/10/21 21:03:11
Apparently I missed that memo. I'll keep it in mind.
#20940 posted by Spirit [80.171.145.113] on 2011/10/22 02:02:40
Tomorrow (today...) it's 7 years that I run a Quake website. I kinda want to launch the new Quaddicted now but it is in a rather sorry state. If you think you might be interested in giving random feedback or even be willing to help out, go visit www2. (and ignore links that point to www.). Feedback is welcome in the forum there (no registration needed), per mail to me or here. Any kind of feedback really but if you write an essay on some small cosmetic things it might be a waste of your time. There are many things to do...
Existing user accounts should work. If not, tell me. Wiki and forum posts will be kept, but no changes/tags/ratings in the map system.
#20941 posted by Gus the Steam Boat [99.116.103.22] on 2011/10/22 02:26:31
Infje,
Please, take Spirits criticism with a grain of salt. Ask him who his previous sponsors have been. There was nothing wrong with what you did. No need to apologize.
#20942 posted by digs [95.105.6.116] on 2011/10/22 03:50:17
Main page (www2), section "The latest singleplayer maps": link's refer to old site verion.
Spirit I Love It :D
#20943 posted by RickyT23 [2.216.134.129] on 2011/10/22 04:09:29
7zip
#20944 posted by megaman [88.66.18.140] on 2011/10/22 12:38:09
i wish it wouldn't have such an abismal ui :(((
Seems OK In Windows
#20945 posted by RickyT23 [2.216.134.129] on 2011/10/22 14:02:26
Seeing as everyone is bashing 7zip, I will stand up for it.
How hard is this? -
1 - Right-click on the archive.
2 - Click '7Zip' on the drop down menu.
3 - Click on 'Open Archive'.
Really terrible and sooo difficult, I think I'm gonna go and cry about it........
Gus
#20946 posted by SpronyvanJohnson [212.178.206.251] on 2011/10/22 21:48:44
Thank you Gus. In that case, Spirit, who have been your previous sponsors.
Ricky
#20947 posted by megaman [88.66.18.140] on 2011/10/23 00:31:07
err, and then the shitty gui starts, yes. I've had weird drag and drop behavior yesterday for instance.
Spoogage
#20948 posted by RickyT23 [86.142.195.180] on 2011/10/24 12:04:51
http://www.gametrailers.com/video/...
#20949 posted by Spirit [89.204.155.167] on 2011/10/24 21:10:29
not sure what Gus is hinting at. I had a text link ad on my site which was just static text. there was a fixed agreement prior to that and there was nothing else. for the link target it was purely about Google ranking. nothing about sending traffic from my site to them nor any kind of tracking (eg to see how many people saw the text).
so I have no clue what that has to do with my critic of gawkers pay-per-view model.
digs: aye, many links point to www. thanks! I think I'll just flip the switch and polish later.
I Liked What I Saw At The New Site
#20950 posted by RickyT23 [2.216.134.129] on 2011/10/24 21:41:09
Wider = better. I like the way the injector is situated in the header - everyone will see it now.
The page flows really well, and I like the thumbs at the top. I think that will generally make users think of playing the game, whilst their eyes subconsciously follow the F model, straight to Latest Singleplayer Maps.
#20951 posted by quakis [81.111.135.140] on 2011/10/25 17:20:09
I also like the new look, especially the thumbs at the top.
Tiny PC
#20952 posted by stevenaaus [42.241.77.184] on 2011/10/26 19:45:21
"Our first product is about the size of a credit card,"
....
The Raspberry Pi comes with a 700MHz ARM11 processor and 128MB/256MB of SDRAM, which is enough to run older 3D games like the original Quake at 1920x1080 resolution
PC Authority
Raspy Berry
#20953 posted by bamby [83.150.80.193] on 2011/10/27 13:12:41
I wonder how close that is to a cell phone actually in a hardware sense. A phone doesn't perhaps have easy big screen or keyboard connectivity though, but has good networking capability and a small builtin screen and many have tiny qwerty keyboards. The N900 could run Quake 3 just fine in 2009 already, probably modern cheap phones can do a lot too.
#20954 posted by Spirit [80.171.85.208] on 2011/10/27 17:23:23
http://www.quaddicted.com is now pointing at the new server. Your DNS milage might vary right now. You can watch broken things live.
Cool....
#20955 posted by metlslime [67.188.81.46] on 2011/10/27 17:43:37
i do miss the pink/orange link color though...
#20956 posted by Spirit [80.171.85.208] on 2011/10/27 17:48:08
I stole colours from func
god knows why the forum's css broke...
I Miss The Comments
#20957 posted by negke [89.204.155.134] on 2011/10/27 19:04:30
No more anti Spirit hate trolling...
#20958 posted by Spirit [80.171.85.208] on 2011/10/27 19:20:12
you can comment on the forum posts as guest so there can be as much of that like before
Steam Halloween Sale
#20959 posted by negke [89.204.155.134] on 2011/10/27 19:39:30
Can someone from outside Germany/Australia buy me a gift copy of Vampire The Maquerade? As so often only the Low Violence version is available here. I'd send the money through Paypal.
#20960 posted by Zwiffle [71.86.226.202] on 2011/10/27 19:57:12
Sure I can when I get home.
Negke.
#20961 posted by Shambler [86.25.165.79] on 2011/10/27 20:28:40
I've got a physical copy of that. Email me your address to teamshambler MUTHAFUCKINGAT googlemail BITCHINDOT com and I'll send it.
Sc2 Fan Made Cinematic
#20962 posted by DaZ [92.26.169.20] on 2011/10/27 23:03:51
its actually rather fucking awesome!
http://youtu.be/_kAJSswZPvI
Some of the voices are hard to understand, especially the protoss ones, but dammmmmmn!
"ERROR: Error Message Number 42"
#20963 posted by bear [83.250.35.120] on 2011/10/28 00:13:53
what's that metl?
Bamby:
#20964 posted by bear [83.250.35.120] on 2011/10/28 00:16:39
Very close but don't know that the actual SoC(System on a chip = brain and most of the system) is used in any phone. Most modern smart-phones are way more powerful than this $25 gadget.
I Get Error Message 42
#20965 posted by nitin [180.149.192.134] on 2011/10/28 02:14:07
someitmes too when I try to post from work. If I try again, it usually posts fine.
#20966 posted by negke [89.204.137.139] on 2011/10/28 11:25:11
Zwiffle: Thank you. Money is paypal'd.
Shambler: Thanks for the offer. Zwiffle already sent the gift, though. Regular mail would have taken quite long anyway, and since I have access to better internet now, I'm not sure if it had been worth the trouble.
#20967 posted by Zwiffle [97.87.57.94] on 2011/10/28 14:31:43
Damn it I wanted a new quake map in exchange for that $5, six-year-old game.
#20968 posted by Spirit [89.204.138.101] on 2011/10/28 15:24:11
negke stopped mapping. with his new internet connection he will become a professional quakelive player.
Ah
#20969 posted by metlslime [67.188.81.46] on 2011/10/28 17:22:32
42 happens when your IP address changed between loading the page and hitting submit. It's supposed to stop bots (who might cache the page once and submit multiple times later.)
#20970 posted by negke [78.54.92.106] on 2011/10/28 18:53:23
Zwiffle: An awesome new Quake map costs more than five bucks.
Spirit: Get your ass on there! Also, go pro!
Ok, Nightjourney Readme Says
#20971 posted by spy [92.47.253.232] on 2011/10/28 19:00:58
there are three mappers , who did which level (map) , particularly xenon
___________
(i know the arabian nights was daz's map , and remixed??? by tronyn
#20972 posted by Zwiffle [71.86.226.202] on 2011/10/28 20:14:10
negke I was hoping you weren't going to do the math :(
#20973 posted by Zwiffle [71.86.226.202] on 2011/10/28 21:47:14
Have a good day.
http://imgur.com/gallery/gwclm
New Quaddicted Looks Great
#20974 posted by ericw [142.179.129.40] on 2011/10/28 22:09:20
as do the latest installement of Tronyn reviews.
i found it amusing that in the review of zwiffle's map http://www.quaddicted.com/tronyn-r... an engine glitch made the sky a random chunk of textures, but it ends up looking plausible enough to discuss in the review ;)
#20975 posted by Spirit [80.171.9.255] on 2011/10/28 22:20:35
Careful with Zwiffles link above. Some guy seriously hurts himself on an animated gif. Screw you Zwiffle, some people do not like seeing things like that.
#20976 posted by Zwiffle [71.86.226.202] on 2011/10/28 22:32:12
Spirit sorry I didn't realize you'd be so offended by that .gif. But next time don't do something so stupid like that and it won't get put up on the internet, mmkay? ;)
On The Other Hand
#20977 posted by rj [86.0.164.53] on 2011/10/28 22:33:28
some people find it hilarious. thumbs up, zwiffle!
Spy:
#20978 posted by rj [86.0.164.53] on 2011/10/28 22:36:02
i remember signing on to help with TNJ and did some work on a map but never finished or submitted anything. bit puzzled at the credit.
I Am Not Offended, I Simply Felt Empathy For That Person
#20979 posted by Spirit [80.171.9.255] on 2011/10/28 22:41:42
Spirit
#20980 posted by RickyT23 [2.216.134.129] on 2011/10/29 03:49:35
I hit '5 minute Guide' first. Fo sho.
Re: Night Journey
#20981 posted by Tronyn [24.79.116.78] on 2011/10/29 07:51:18
Xenon volunteered to help finish the episode but he didn't end up doing anything, so there was just the two of us. nj2 is my remix of daz's arabian nights. you could consider aguirre the third mapper since his fixes and touch ups led to the project actually being released.
That Isn't Even Funny
#20982 posted by SleepwalkR [85.178.117.195] on 2011/10/29 07:55:53
once you read that the dude is still alive. Because it really looks as if he's dying in that gif.
NJ Maps
#20983 posted by Tronyn [24.79.116.78] on 2011/10/29 08:08:26
oh and aside from nj2/nj2b, pretty much all the maps were passed back and forth.
njstart, 50/50, nj1 mostly me, nj1b mostly daz, nj2/nj2b my remix of daz's arabian nights, nj3 mostly daz, nj3b mostly me
Heh
#20984 posted by DaZ [78.147.109.230] on 2011/10/29 09:17:30
That's a whole lot of mapping I don't remember doing :D I'm pretty sure I didn't contribute as much as that, though it was so long ago perhaps I did.
I really like the atmosphere in that episode, so tyvm Tronyn and Arguirre for having more mapping stamina than I did at the time :)
#20985 posted by Zwiffle [97.87.57.94] on 2011/10/29 14:48:22
Daz blacks out, Drannerz does mapping while Daz is asleep. Is Daz Brad Pitt?
Man How Often
#20986 posted by SleepwalkR [92.231.111.96] on 2011/10/29 16:01:01
do I have to repeat this: Daz = Dranz = Drannerz!
Until The End Of Time!
#20987 posted by DaZ [2.96.236.188] on 2011/10/29 17:43:50
Trololololol ;)
Oh
#20988 posted by spy [92.47.251.127] on 2011/10/29 19:02:40
thanks guys , now its more clearly!
If Quake Was Made Today:
#20989 posted by Scampie [72.12.65.92] on 2011/11/02 04:54:56
http://www.youtube.com/watch?v=W1Z...
Oh Man
#20990 posted by Tronyn [24.79.116.78] on 2011/11/02 05:24:34
AWESOME!!!!
True Dat
#20991 posted by RickyT23 [86.133.251.60] on 2011/11/02 11:14:52
The graphics would be worse too.
Hahahah
#20992 posted by DaZ [78.147.154.92] on 2011/11/02 11:36:20
I love it.
That Was Great
#20993 posted by jt_ [174.252.228.83] on 2011/11/02 12:55:25
Fuck Yeah!
#20994 posted by onetruepurple [89.79.96.4] on 2011/11/02 20:24:03
Same Comment As T'other Thread.
#20995 posted by Shambler [86.25.165.79] on 2011/11/02 20:51:20
Very cool :D
#20996 posted by stevenaaus [42.241.113.153] on 2011/11/02 22:14:20
Haha :)
The funny thing is, rocket jumping was only an accidental feature.
Ijed Likes This
#20997 posted by ijed [190.22.53.178] on 2011/11/03 00:25:53
Spirit
#20998 posted by RickyT23 [2.216.134.141] on 2011/11/03 01:36:19
Quoth website is down :(
Bit of a pain, I was looking for the excellent skybox resource that was there.
(commences searching of web-dir)
Found This:
#20999 posted by RickyT23 [2.216.134.141] on 2011/11/03 01:46:23
http://bit7.org/quake/mirrors/kell...
Heh - never mind.
#21000 posted by Spirit [89.204.153.67] on 2011/11/03 06:43:08
"quoth website" being what exactly? what url?
Well I Mean The Signs Of Koth Website.
#21001 posted by RickyT23 [2.216.134.141] on 2011/11/03 18:14:26
Wasn't it once kell.quaddicted.com ?
I know the community largely outcast Kell for not releasing his sources, but that site was kinda awesome nonetheless. It had a good codex of Quoth stuff.
Interesting - typing Signs of Koth into google shows Kell has a little site here:
http://www.fortunecity.co.uk/jodre...
And he has been making a L4D map too!
But #1 result points to
http://www.quaddicted.com/webarchi...
Which is a bit of a shame, cause it used to be a pretty website.
#21002 posted by Spirit [80.171.53.216] on 2011/11/03 18:21:11
I thought you were going to become a web designer? Find index.html, click it.
But I should probably make the server return that as default there.
Ricky
#21003 posted by onetruepurple [89.79.96.4] on 2011/11/03 18:22:31
You just need to click index.html on that list.
This is weird because the site displayed just fine the other day. Spirit!!!~1
Webdesign Genius Hivemind
#21004 posted by onetruepurple [89.79.96.4] on 2011/11/03 18:23:22
Er - Ah - I See.
#21005 posted by RickyT23 [2.216.134.141] on 2011/11/03 18:25:55
Well furry muff.
You're welcome. :S
Onetruepurple
#21006 posted by Spirit [80.171.53.216] on 2011/11/03 18:53:13
The old hosted websites are all static now and reside in the webarchive. I actually redirect all visitors to the new location. Links should be working if the files were linked on their websites. Mail me if things (that were public) are missing.
#21007 posted by metlslime [159.153.4.50] on 2011/11/03 19:29:28
I don't think the community "largely outcast" kell. There were like two-three people that were very vocal about wanting the source released. I don't think anyone else had a strong opinion about it.
Not Me
#21008 posted by Drew [173.176.48.105] on 2011/11/03 19:48:59
Wouldn't mind a new Kell sp right now.
Ditto
#21009 posted by RickyT23 [2.216.134.141] on 2011/11/03 19:57:11
Geuss I Missed That Drama
#21010 posted by DaZ [78.147.151.75] on 2011/11/03 20:17:39
But it makes me sad, Kell is great. Quoth is great, come back Kell :(
Anybody Up For DMCfying Kell's DM Maps?
#21011 posted by onetruepurple [89.79.96.4] on 2011/11/03 20:23:04
Kell
#21012 posted by Tronyn [24.79.116.78] on 2011/11/03 21:22:23
anyone remember those otherworldly palace shots Kell had? those looked awesome.
Otp
#21013 posted by negke [78.54.89.163] on 2011/11/03 21:28:13
dmc2m5
I Dont Remember Any Drama
#21014 posted by megaman [88.64.180.60] on 2011/11/03 22:44:54
Yeah
#21015 posted by RickyT23 [2.216.134.141] on 2011/11/03 23:19:00
TBF I know the community largely outcast Kell is total bullcrap. There was a bit of sniping and he stopped posting here. I have a lot to say for Kell, he was one of the first people who really helped me a lot with the mapping n stuff. Infact I think he pointed me to this website in the first place.
#21016 posted by gb [46.142.39.117] on 2011/11/03 23:22:19
Kell made good, inspiring maps. Didn't know him very well.
#21017 posted by necros [99.227.131.204] on 2011/11/04 02:12:09
he didn't stop posting because of any kind of sniping crap, he stopped posting cause he's got a life outside of func. :P
#21018 posted by Zwiffle [97.87.57.94] on 2011/11/04 02:14:43
I was afraid he stopped coming here because I kept pestering him about Contract Revoked 2 :(
Alright
#21019 posted by MadFox [94.215.210.233] on 2011/11/04 03:28:34
I'm a fagot, lunaran.
#21020 posted by ZealousQuakeFan [82.16.80.21] on 2011/11/04 22:51:03
I want my open source Quoth 3! pppppppurrrleeeaaaase :p
Quoth Sauce
#21021 posted by gb [46.142.38.181] on 2011/11/05 13:52:56
I don't know what the reason was to not release the source. The ironic thing is that nothing in Quoth is rocket science. A good look at the Scourge of Armagon, Custents and Chapters source speaks volumes. I'm almost thinking the intention behind Quoth (as far as mapping features and coding go) was to create Scourge++.
Most Quake mods only cook with water including Quoth.
A lot of the source for mapping entities such as sound players, hordespawn, triggers with more target fields (that can wait to be triggered), breakables, pushables and so on can probably be found in things like Scourge of Armagon, QIP, Extras, Custents, Chapters, Drake and RMQ.
Personally I think a major roadblock for Quoth was the idea that it should never challenge the player's expectations. Meaning, it should behave like Quake and run in any engine (that supports Scourge, because of the HUD - another unfortunate limit).
This idea makes it attractive to people who just want "Quake++" (or Scourge++). But at the same time, this mindset in itself, plus the closed source nature of Quoth, is a restriction for everybody who wants more.
And that's why Quoth is not the base of most singleplayer mods, which it probably could have been if it had been managed better and with more foresight. For example Quoth could have been the base of RMQ if it wasn't for its restrictive nature.
Again ironically, Quoth does change the Quake formula quite a bit by introducing monsters with more hitpoints, but at the same time keeping weapon damage to vanilla Quake levels. This means it takes longer to kill individual monsters, which slows down the gameplay. This in a game that's famous for fast, no-frills gameplay almost as much as Doom 2.
It's OK to give the Gug a ton of hitpoints. But the concept is also applied to lower level monsters that have traditionally been cannon fodder for good reasons. Take the voreling as an example. Too much health.
The introduction of the Trinity does potentially offset this, but only a little. A powerup that grants the player 2x damage or 2x the rate of fire across the board would have done more to alleviate this problem. Or just raising the damage of certain basic weapons, which is done a lot recently (Drake, RMQ, Necros' latest map).
It Was
#21022 posted by ijed [186.107.157.99] on 2011/11/05 21:21:07
Suggested that we port the Qouth enemies to RMQ but we decided to keep our own identity.
And the Quoth team's stance was to keep their source closed, so we respected that. Although playing a Qouth or Nehahra map under RMQ should swap out the majority of entities to our equivalents, but not some of the more complex trigger entities.
I did consider porting the Rubicon enemies, but that was voted down for the first reason.
Type "do A Barrel Roll" Into Google
#21023 posted by RickyT23 [2.216.134.141] on 2011/11/05 21:27:52
crazy
Quoth
#21024 posted by ericw [142.179.129.40] on 2011/11/06 01:03:25
good points gb. I'm using quoth for the map pack I'm working on because it's a perfect fit for what I'm doing. almost everything i want in terms of custom entities is included (mapobject_custom, corpses, breakables, etc), and I love the monsters. The high HP of the high-level quoth enemies can slow down gameplay, but I think the mapper can mostly mitigate that problem while still using them..
e.g., have there been any quoth maps that used the plasmagun as a primary/major weapon? - something you get early on and get enough ammo to use it half of the time or more. I'm thinking of trying that in at least one of my maps. I can't recall using it much at all in any released quoth maps, but I really like the feel of it when testing. it gives gameplay more of a doom-like pace in my experience; you can blast through situations with it that are a hard slog with the nailgun (taking out a gug or a couple of droles). the only danger is gameplay getting dull from having such a powerful weapon.. but i hope that won't happen.
#21025 posted by necros [99.227.131.204] on 2011/11/06 02:05:49
try ne_deadcity or ne_tower. there's a PG in ne_tower's very first room as a secret, but you still get it half way through the map as a semi primary weapon.
the small ammo sizes for cells can also be a great way to make sure it's not overused.
also, trinity + NG is 1.5 times as powerful as the SNG giving it a nice boost without going into quad damage territory (ie: crazy overkill).
this is the spooky old town type map right? excited to see that. :)
#21026 posted by ZealousQuakeFan [82.16.80.21] on 2011/11/06 14:07:36
Totally worth blatantly copying:
Drole
Deathguard
Rocketeer
Bob
I think these monsters really flesh out gameplay potential. You are right that they missed adding stuff at the lower end of the roster but I think Quake was in more need of new tough enemies than weaker ones, especially given the lower counts people generally use compared to Doom, and all of them are very adaptable.
The Gug misses this opportunity via it's earth quake attack. It's an interesting idea but means you can't tune an encounter that well as the player will take random amounts of damage.I think that leads to a need to overload an area with health because you know they'll need at least some.
#21027 posted by onetruepurple [89.79.96.4] on 2011/11/06 15:08:05
Rocketeer: They'd be better if the rockets did as much damage as Ogre grenades. They already have a health bump and red armor that screams "DANGER", why not make them an actual threat?
Death Guard: I think 200 health is too much for them. About 150, or something similar would make them a better alternative to the Ogre - with faster movement and better melee/firepower, but less vitality.
Droles are great. Bobs are cool, and I'm tempted to make a medieval Quoth map and replace their model and sounds with the Nemesant from Zer, just to be a cunt. :P
I'd really like to see RMQ's Berserk Ogre in action sans all the weapon "rebalancing" - he'd be a good equivalent to the Pinky Demon I think?
ericw: warpb.bsp.
#21028 posted by ZealousQuakeFan [82.16.80.21] on 2011/11/06 17:19:29
You've clearly not tried placing a group of rocketeers at a high angle above the player. You need pretty precise dodging to avoid the splash off the floor, which I love to use for hard difficulty
Really if they did more damage they'd be quite annoying. P
Which Pinky Demon?
#21029 posted by ijed [190.22.21.100] on 2011/11/06 18:19:43
I'd really like to see RMQ's Berserk Ogre in action sans all the weapon "rebalancing" - he'd be a good equivalent to the Pinky Demon I think?
The pinky demon went down to one shot from the DBS in Doom2. You could bag sometimes two or three because of its spread as well.
#21030 posted by ZealousQuakeFan [82.16.80.21] on 2011/11/06 18:32:04
Melee monsters in Quake a very different due to the fact A: Some can attack while moving and B: they have a long range.
Pinkie demons have a range of barely a few inches, hense how you can have a huge herd very close but take little to no damage. You can dead zone them like a shambler incredibly easily with almost no space. Same in Quake doesn't work. A horde of knights in a tight space will rip your bum off unless you have a powerful weapon as they move and swing with a few meters of range very happily.
You can see just how pathetic the pinkie demon really is by watching it attempt to infight. Even the slow shuffle of a Baron is enough to move out of range and avoid taking damage.
Yeah
#21031 posted by ijed [190.22.21.100] on 2011/11/06 19:08:40
The only time when you got in problems was when a herd would corner you.
Snarf Snarf
#21032 posted by RickyT23 [86.133.253.113] on 2011/11/07 12:14:02
http://www.youtube.com/watch?v=vc5...
Scraps/sources Section
#21033 posted by Tronyn [24.79.116.78] on 2011/11/08 07:16:28
if we had a place to upload scraps, including scraps of past mappers and sources of finished maps that the mappers released, how many people would take part? I think this would be interesting. We often use the metaphor remix for maps, why not have the original source available, it might let people mix architecture together in unexpected ways.
#21034 posted by Spirit [82.113.106.104] on 2011/11/08 09:16:55
I'll gladly host scraps. no user uploads though. in my opinion it would be best if there were accompanying screenshots. also they must have a proper readme and some form of license that explicitely allows people to use them. gpl is nice. 7z or zip.
some _src packages are in the filebase but that never felt right. I'll sort them out.
K
#21035 posted by Tronyn [24.79.116.78] on 2011/11/08 09:51:05
I like the idea, that it has to be source files (and in my view, those HAVE to include the textures and some documentation). Screenshots is another important point. The exciting thing about this, is that there's still CZG scraps out there. Dead mappers ghosts could be included. BUT, who knows what this section might receive from active mappers. Anyway thanks for having the section, I'll assemble a properly documented scraps/sources/textures part.
Quick Dump
#21036 posted by Spirit [80.171.96.24] on 2011/11/08 14:29:15
http://www.quaddicted.com/files/ma...
There is a problem. Many people package the sources right into the release (bsp) zip (which is nice but not for this project). I think making a wiki page where screenshots can be added could include links to those bundled sources. I do not want to duplicate files.
#21037 posted by necros [99.227.131.204] on 2011/11/08 18:19:01
it might be nice to make one further distinction between map sources for completed maps, and map sources for scraps.
if you're just searching for stuff to make a new map out of, you'd only want scraps, for example.
#21038 posted by ericw [142.179.129.40] on 2011/11/09 05:16:54
necros: thanks for the suggestions! need to replay those maps :) yeah, i'm working on the spooky ik2k city map.
also, a map scrap repository sounds like a great idea.
Good Idea.
#21039 posted by Shambler [86.25.164.7] on 2011/11/09 12:05:40
Simple as that.
Awesome
#21040 posted by RickyT23 [2.216.134.141] on 2011/11/12 23:50:23
http://www.youtube.com/watch?v=Mzb...
Bender
#21041 posted by MadFox [94.215.210.233] on 2011/11/13 00:03:33
you forgot the page number!
#21042 posted by Yhe1 [71.160.150.186] on 2011/11/14 03:32:56
Hey, is Quaddicted gonna include mods now? what became of the discussion?
#21040
#21043 posted by JPL [82.227.229.44] on 2011/11/14 09:26:41
I can't understand any single fucking words: she's speaking too fast.... but she has nice boobs !
PS: you need such breast in order to speak so fats I guess :P
Fitzquake 16:9
#21044 posted by negke [78.54.80.220] on 2011/11/14 11:59:48
Is there a trick to make the weapon models draw fully on 1280*720? Right now the back parts are cut off. Increasing fov helps but it makes the rest look wrong. It's for video capture.
How do 4:3 fullscreen youtube videos look on a widescreen monitor - black borders on the sides?
Negke
#21045 posted by nitin [124.170.3.134] on 2011/11/14 12:50:31
yes.
Negke:
#21046 posted by metlslime [159.153.4.50] on 2011/11/14 20:07:41
fov is the only trick... i have a 16:10 monitor and i use FOV 105 to give the same vertical space that a 4:3 monitor would show at FOV 90.
but customizing/fixing the gun position is one of the things that fitzquake still lacks... it's on my list of things to fix for the next version, not that that will help you much :P
Quoth Sauce II
#21047 posted by gb [46.142.21.27] on 2011/11/15 12:08:14
Blatantly copying monsters... It's not nice to rip off other people's models, but the characteristics and behaviour can easily be transferred to other mods. I thought Rubicon's Dreadnaught was an awesome Pyro.
Re: berserk ogre; you could simply rip it out of the available source and put it into your own mod. Same for the shield ogre etc.
Better yet, rip it, and then improve it. That's evolution.
Re: Rubicon monsters in RMQ; I voted it down for equal parts "keeping the identity" and "huge respect for Metlslime and Rubicon".
Maybe someone makes a combined uber-mod a few years down the line.
I'm Making A Megamod
#21048 posted by jt_ [141.217.143.198] on 2011/11/15 15:38:24
Includes monsters, traps &c from DoE and SoA (no weapons yet), most things from custents and extras, monsters and some other things from chapters, z-aware ogres, stuff from zer, the monsters, traps, &c from rubicon, maybe some stuff from SoE, and other miscellany. I haven't worked on it in a while due to school and other games. Needs a fair amount of testing.
That Sounds Awesome :)
#21049 posted by ericw [142.179.129.40] on 2011/11/16 00:44:59
If Anyone Wants To Take A Look At It
#21050 posted by jt_ [141.217.142.13] on 2011/11/16 16:21:57
I'll upload the src to my website.
OK, So, Recursive Acronyms?
#21051 posted by RickyT23 [90.220.150.150] on 2011/11/17 18:38:04
What the heck is with that!??!
BBC stands for BBC Basic Computers apparently, so WTF was the term's creator thinking when he came up with it? It doesn't make sense. Anyone have an explanation?
and PHP - that stands for PHP Hypertext Preprocessor. Again, what the farck were they thinking of when they came up with that? Why 'P' at the start of the PHP in P.H.P?
I've gone cross-eyed.
We're Witnessing:
#21052 posted by negke [213.39.154.171] on 2011/11/17 18:59:11
Ricky's slow drifting into madness. RDM.
I was under the impression BBC stood for British Broadcasting. But maybe Bread-Baking in Cumbria would be more fitting (an analogy!).
Well I'm Glad I Used The Work 'apparently'
#21053 posted by RickyT23 [90.220.150.150] on 2011/11/17 19:11:44
because, after a bit of research on the net, it apparently stands for British Broadcasting Company, in this instance. As in the instance 'BBC BASIC'. Meh. Yay!
Doesn't explain WTF is with the 'P' in PHP standing for 'PHP'. I mean what does that 'PHP' stand for !??!
K Is Nowhere Near D
#21054 posted by RickyT23 [90.220.150.150] on 2011/11/17 19:12:37
on my keyboard. WTF is with that?!?!
Also
#21055 posted by RickyT23 [90.220.150.150] on 2011/11/17 19:14:12
'RDM'? - Requirements Decision Memorandum?
#21056 posted by negke [213.39.154.171] on 2011/11/17 19:15:47
While PHP originally stood for "Personal Home Page", it is now said to stand for "PHP: Hypertext Preprocessor", a recursive acronym.
#21057 posted by metlslime [159.153.4.50] on 2011/11/17 20:05:22
nobody tell Ricky about GNU...
#21058 posted by necros [99.227.131.204] on 2011/11/17 20:51:22
deep breaths, man! :D
LOL
#21059 posted by SleepwalkR [92.231.111.98] on 2011/11/17 22:04:16
Ricky, you need more sleep!
General Nuts Abuse?
#21060 posted by MadFox [94.215.210.233] on 2011/11/17 22:24:24
Oh no, something with lie sense?
You Too MadFox!
#21061 posted by SleepwalkR [92.231.111.98] on 2011/11/17 22:47:01
#21062 posted by ZealousQuakeFan [82.16.80.21] on 2011/11/18 13:21:20
Big Brother Corporation.
...
#21063 posted by Drew [132.205.103.177] on 2011/11/19 02:12:17
#21064 posted by Yhe1 [71.160.150.186] on 2011/11/19 11:06:00
Was this missed by us?
http://www.doomworld.com/vb/everyt...
Even Better Than Recursive Acronyms
#21065 posted by starbuck [94.194.57.126] on 2011/11/19 14:47:45
http://en.wikipedia.org/wiki/RAS_s...
Yhe1.
#21066 posted by Shambler [86.25.164.7] on 2011/11/19 16:40:05
I can't remember it. Have a look in the news threads list, and if not, News Item that badboy!
Starbuck
#21067 posted by SleepwalkR [85.179.41.230] on 2011/11/19 19:31:48
That has been ticking me off! Good there's a name for it. I keep correcting people who do it, but they just look at me funny. Assholes. They don't seem to realize that they look like idiots.
Smartassism Anyone?
#21068 posted by negke [78.54.88.181] on 2011/11/19 19:45:56
As for the map, it wasn't posted as news because it's an unfinished beta. A pity Kaiser doesn't seem to have worked on it since.
Idiots...
#21069 posted by rj [86.0.164.53] on 2011/11/19 20:59:36
...or descriptivists?
Map Looks Cool
#21070 posted by Drew [184.145.208.188] on 2011/11/19 21:41:38
WIP is better than nothing!
DOWNLOADING
Yeah...
#21071 posted by metlslime [159.153.4.50] on 2011/11/19 22:34:11
interesting how the first half of 2011 had a huge number of releases and now it's really slowed down....
True
#21072 posted by Drew [184.145.208.188] on 2011/11/20 00:28:19
those maps are pretty good! some great instances of gameplay, and I really enjoyed all the monster closets - I love it when maps unfold like that.
Wip
#21073 posted by stevenaaus [114.73.86.51] on 2011/11/20 02:35:22
The shamblers go hide round corners ;>
And holy hell those fire dogs are big bad bastards.
Yeah
#21074 posted by Drew [184.145.208.188] on 2011/11/20 06:16:18
a few monsters do that weird thing.
I'd Say Its Worth A News Post
#21075 posted by Drew [184.145.208.188] on 2011/11/20 06:19:26
considering how long its been, considering the generally good quality, considering the dry spell currently going on.
#21076 posted by necros [99.227.131.204] on 2011/11/20 07:23:57
i was thinking... maybe a cool idea for a mod would be like mixing harvest moon in. except, instead of socializing with the nearby village, your farm gets attacked by monsters.
or maybe it's too late at night for me.
#21077 posted by Yhe1 [71.160.150.186] on 2011/11/20 07:33:51
Possible to extract the hell hound skin from ARWOP and use it for this hell hound?
If Doom Was Done Today
#21078 posted by Spirit [80.171.144.247] on 2011/11/20 10:05:19
http://www.youtube.com/watch?v=C4y...
Harvester Of Chaos
#21079 posted by gb [46.142.24.149] on 2011/11/20 10:20:27
is awesome. Great gameplay. Cool map layouts.
Very good difficulty level at skill 2. Exemplary. Good amount of health and ammo.
Ugly textures (Ogro could do with a replacement set). <-- OPINION
Often hard to know where to go next.
I lost interest in the third map at the lightning "traps" (more like a timed sequence / timed doors, actually) because I simply lost patience and got hurt a little too much, and there wasn't a lot of health in between those things. This was surprising, because everything else is old school "shoot anything that moves" and then suddenly you're slammed with a patience game. On top of that the mod has no checkpoint saves, and I didn't want to play the entire map again.
OPINION --> I just can't be arsed to play anything without checkpoints anymore, because having to remember to press F6 at regular intervals (maybe I should write that on a sticky note and put it on my monitor, yes?) detracts from the game.
It's very cool though, very Quakey, and apparently DOOM mappers make good Quake maps.
The beginning of the third map didn't really capture my interest that much anymore, though. It could do with more custom monsters or just anything else to spice up the gameplay (are you going to kill me when I suggest cutscenes or a story? It's the third map in a row of relentless monster slaying). I realize that lightning traps do spice up the gameplay, maybe they could just be used better or introduced over time instead of slamming the player with 12 of them in the same area.
It's a miracle that a set of oldschool Quake maps managed to grab my attention for this long, though. They feel fresh, which is very welcome. And it's clear that Kaiser is a proficient mapper, obviously.
I'm not posting this at doomworld.com because that forum somehow doesn't let me post. Maybe Kaiser reads this.
#21080 posted by Spirit [80.171.144.247] on 2011/11/20 11:00:09
I don't get why you hate the lightning puzzle so much? You love Tomb Raider and even in the last RMQ demo there were those crusher things (which were much harder to me than these lightning things).
I do agree that they could have been introduced slower but come on, this is oldschool Quake goodness, not "press E to avoid lightning blast".
Manually saving is just a mechanism. I wonder how you played all those years without getting used to it.
#21081 posted by rj [86.0.164.53] on 2011/11/20 11:17:32
OPINION --> I just can't be arsed to play anything without checkpoints anymore, because having to remember to press F6 at regular intervals (maybe I should write that on a sticky note and put it on my monitor, yes?) detracts from the game.
this helps me:
alias quicksave save quick
bind mouse3 quicksave
Likewise
#21082 posted by negke [78.54.94.73] on 2011/11/20 11:24:34
I can't be arsed to play anything without radio messages telling me where to go and what to do.
I Just Can't Be Arsed To Play Anything Without Checkpoints Anymore, B
#21083 posted by Ghd Fladjern Tilbud [178.71.191.231] on 2011/11/20 11:57:21
HAHAH OH WOW
fucking casuals
This Helps Me
#21084 posted by starbuck [94.194.57.126] on 2011/11/20 12:02:53
bind mouse1 quicksave
Spirit
#21085 posted by gb [46.142.24.149] on 2011/11/20 14:10:19
The lightning "trap" idea is good in principle, indeed when I saw the first one I was positively surprised, but I think they could have been used better, for example introduced gradually. I think the part that felt over the top to me was where you have to press 2 buttons, in the same room, each of them behind a tight barricade of timed lightning bolts. After you just navigated another corridor full of those.
The RMQ Demo 2 comparison; that map was full of non-combat gameplay mechanics pretty much from the start, hence the whole paradigm was different, and there were only two crushers in a row, not a lot.
I think my little review was overall positive, let's not forget that. I criticized a few things, but I don't "hate" anything in this mod at all. It's OK to criticize.
Quicksaving
#21086 posted by gb [46.142.24.149] on 2011/11/20 14:20:46
Checkpoint saves technically have nothing to do with ultra-linear radio-guided rail FPS; they simply remove the need to constantly do something that's not part of the game world (save the game). Nostalgia at work?
Starbuck
#21087 posted by rj [86.0.164.53] on 2011/11/20 15:56:13
coupled with bind mouse2 quickload that equals instant five-dimensional death-evasion mastery right at your fingertips. who needs guns?
Didn't Mind The Lightning
#21088 posted by Drew [184.145.208.188] on 2011/11/20 20:05:13
but could totally have done without it. the noisiness and loudness... and the length they are on. Wasn't hard though - and I liked tricking monsters into frying themselves.
Liked it very much over all.
Starbuck
#21089 posted by negke [78.54.74.0] on 2011/11/21 10:46:58
Or a script with a "quicksave; wait 30; quicksave" loop.
#21090 posted by starbuck [94.194.57.126] on 2011/11/21 13:05:01
outstanding idea. That's 30 milliseconds, right?
That Woudn't Work If It Was Milliseconds:
#21091 posted by RickyT23 [90.220.150.150] on 2011/11/21 18:47:51
Quick, you have 0.015 seconds to dodge that bullet or you're dead!
Doom 3 Source Is Released
#21092 posted by ericw [142.179.129.40] on 2011/11/23 02:19:53
https://github.com/TTimo/doom3.gpl
#21093 posted by gb [46.142.41.104] on 2011/11/23 10:02:17
The Doom 3 GPL source code release does not include functionality enabling rendering
of stencil shadows via the "depth fail" method, a functionality commonly known as
"Carmack's Reverse".
Oh my. Carmack's Reverse not in Carmack's game.
In Case Anyone Is Struggling To Get Onto Func:
#21094 posted by Shambler [86.25.164.7] on 2011/11/24 16:49:47
|| set func IP in your hosts file: 78.46.51.237 then run ipconfig /flushdns
|| where's hosts file in windows 7?
|| here you dumb shit: bit.ly/1tT6Zj
|| thanks sleepwalkr you smug patronising cock || you're welcome
#21095 posted by Spirit [80.171.29.76] on 2011/11/24 16:54:47
but how would they read this?????
That's The Funny Part.
#21096 posted by SleepwalkR [92.231.234.11] on 2011/11/24 18:04:49
#21097 posted by digs [46.191.218.65] on 2011/11/24 18:13:17
hosts file in win7:
C:\Windows\System32\drivers\etc\ho...
But... Each user has their own copy of the file. Using Windows Explorer, you can see this file, but you may need to remove the protection.
Or Simply
#21098 posted by negke [213.39.155.103] on 2011/11/24 19:08:39
http://celephais.fov120.com/board/
Video Playthroughs
#21099 posted by DaZ [78.147.159.94] on 2011/11/25 20:13:12
I've been recording video playthrough's of a fair few q1sp maps over the last few weeks and putting them on the yt at http://www.youtube.com/user/darren...
I'll be adding more and more when I get the time, I want to get all the "classics" in there as well as videoing new releases.
Apologies for run quality of some of the earlier videos, I was doing them blind with fraps recording while I was playing which turns out pretty bad, ie lots of getting lost and derp moments. Now I've started running the maps through once or twice before recording and on the actual run I've been recording a demo and then frapsing that instead.
I've been considering adding minor commentary to videos also, so I wanted to know what kind of stuff would be interesting to listen to while watching the run. As a mapper I would probably talk most about the design of the maps and gameplay etc but I'm not sure it would be interesting enough. if you have any ideas let me know :)
Cant Log In
#21100 posted by [90.220.150.150] on 2011/11/25 22:29:05
weird
RickyT23^
#21101 posted by [90.220.150.150] on 2011/11/25 22:29:24
Re: Celephais.net Problems
#21102 posted by Text_Fish [82.33.101.223] on 2011/11/26 11:01:11
I just removed the www. from my bookmark and it seems to work fine now. Odd.
Sweet
#21103 posted by rj [86.0.164.53] on 2011/11/26 15:04:06
that worked for me too :)
Metl Fixed The DNS Problem
#21104 posted by SleepwalkR [85.178.117.120] on 2011/11/26 15:20:45
so no more host file trickery necessary. Also, celephais.fov120.com was just temporary and does not allow you to log in.
So If You're On Any Other Forum That Has Links.
#21105 posted by Shambler [86.25.164.7] on 2011/11/26 19:43:35
Please post them and let them know.
This place is a bit quiet but there's good discussions and banter when it gets going...
Well
#21106 posted by Tronyn [24.79.116.78] on 2011/11/26 20:38:50
I've kept this back for many years, but I thought you should all finally become aware of the new world order...
(lol sry, just jokes)
wait, who's that at the window...!
Hmm
#21107 posted by spy [95.56.119.18] on 2011/12/01 13:37:41
i just wonder what happened with the tyranns base map
its been 90 something percent completed
Yeah
#21108 posted by Drew [70.52.21.246] on 2011/12/01 14:53:04
I would hurt somebody close to me to get to play that map in a finished state.
Https://www.quaddicted.com
#21109 posted by Spirit [80.171.155.115] on 2011/12/02 12:07:33
To give people a way to verify.
www.quaddicted.com SSL fingerprints:
SHA1 Fingerprint =
55:51:B5:C5:89:84:DA:71
7C:6E:F1:84:90:AD:7B:F6
C3:DE:66:D2
SHA256 Fingerprint =
07:74:35:2A:11:54:D1:67
BE:FC:22:10:B1:D1:C9:7B
9B:39:0D:7A:0A:FC:DB:AA
73:EC:F1:25:D6:CE:1D:B9
APSP1 & Fitzquake085
#21110 posted by DaZ [78.147.150.83] on 2011/12/02 18:23:00
So I was running apsp1 to record demos for a future video and there is a strange bug in the map that only seems to happen in Fitzquake085.
The lifts in the map seem to bug out, for example one lift is not centered in the lift shaft and has buggy collision and other lifts act like you are getting crushed when you start moving on them, like there is some invisible wall above your head.
I checked in standard glquake and the map was fine, any ideas?
DaZ:
#21111 posted by metlslime [159.153.4.50] on 2011/12/02 20:17:13
regarding the "lift not centered in lift shaft", it's likely that this lift has "angle" "-1", which is rounded to 0 in regular quake. In fitzquake the rounding is more accurate and it will be rounded to -1.4 with protocol 15, or -0.9998 with protocol 666.
So it's a harmless mapper error that became harmful when engines started more accurate angles to the client.
More info here: http://forums.inside3d.com/viewtop...
I have no idea about the collision/crushing issues, though, that's news to me.
#21112 posted by negke [31.18.177.156] on 2011/12/02 20:22:43
Nicely DP'd, metl. The damaging lift could be one of Quake's mysterious collision spazes that sometimes occur for no apparent reason. Constantly moving around while the lift is in motion may keep you from taking lethal damage.
Gotcha
#21113 posted by DaZ [78.147.150.83] on 2011/12/02 20:38:18
thanks for the info :)
Quake II SP Maps
#21114 posted by quakis [81.111.135.140] on 2011/12/03 13:52:05
Compiled a list of filenames of every Q2SP map that I've got stored on my HDD, but I'm sure that there are many things missing.
I'm wondering if any one could help take a look and point out any missing files; http://taw.duke4.net/q2sp_archive....
Pretty Cool
#21115 posted by [89.154.49.47] on 2011/12/04 21:18:03
http://www.quaketastic.com/upload/...
#21116 posted by Zwiffle [97.87.57.94] on 2011/12/04 21:48:40
Beam me up, Scotty!
Quakis
#21117 posted by erc [46.197.68.61] on 2011/12/05 17:32:47
Here's my old playlist - it's not alphabetical but you can find the actual titles of the releases alongside the authors and the original filenames. The ones listed at the bottom are mostly the latest releases, which I've never played.
Hope that helps.
http://erc.50webs.com/q2.txt
#21118 posted by quakis [81.111.135.140] on 2011/12/05 21:44:04
Thanks a ton, this should be handy!
This post was flagged as spam.
#21119 posted by a spammer [49.248.64.243] on 2011/12/06 13:40:16
Question
#21120 posted by Tronyn [24.79.116.78] on 2011/12/08 00:02:26
some of you know I'm working on a Norse medieval map based on Necros & Tyrann scraps (think rapture or unforgiven for theme), & now I'm thinking of building a small boss arena to follow it. Anyone want to help build some architecture, or anyone have any DKTE3, Rune, Unreal, or Hexen II textured scraps? (djg164@mail.usask.ca).
Also
#21121 posted by Tronyn [24.79.116.78] on 2011/12/08 03:28:59
while I'm spamming this thread, I was watching the series RIDLEY SCOTT's.. PROPHETS OF SCIENCE FICTION and I thought, I'd love to hear physicists talk about Lovecraft (Mosig was a mathematician), but that won't happen because no one wants Lovecraft to be a prophet (ie in the future we discover that we're fucked in ways we can't even understand lol). Anyway, as much as I love Arthur C Clarke, I did find this decent semi-recent doc on Lovecraft:
http://www.youtube.com/watch?v=g8P...
Nws
#21122 posted by RickyT23 [90.220.150.150] on 2011/12/12 03:38:47
http://www.buzzfeed.com/sigmund/th...
From The Rmq Forum
#21123 posted by spy [92.47.196.62] on 2011/12/12 13:12:29
quote - .....Some things:
1 - Upside-down turrets.....
oh no, please, i remember that shitty turrets from Q2 MP2 , and thats was really annoying , avoid this if possible
Isn't That
#21124 posted by ijed [200.73.66.2] on 2011/12/12 13:33:48
"NSFW" Ricky?
Spy
#21125 posted by ijed [200.73.66.2] on 2011/12/12 13:35:35
Which thread?
Upside down turrets just means ones that can be stuck on the ceiling. It wouldn't make them harder to hit or anything - the hitbox is pretty big.
I suppose it'd make them a bit awkward for the GL, but easier for all the projectile weapons.
Ah, Demo3
#21126 posted by ijed [200.73.66.2] on 2011/12/12 13:40:12
Please post on forum, or feedback like this can get lost :)
I know the public forum might seem inert - its because we're averaging 20-30 posts a day on the private one.
Which means we will notice posts on the public one and respond.
Yeah
#21127 posted by spy [92.47.196.62] on 2011/12/12 16:13:01
i was referring to the rmq forum at http://icculus.org/remakequake/for...
It wouldn't make them harder to hit or anything - the hitbox is pretty big.
this sounds fair , just dont give that damned turret too much health , as in rogue's MP it took four !rockets to take it down and the turret was the most common monster in the game , meh
ps. can't wait to see the demo!
...2 Rockets
#21128 posted by ijed [200.73.66.2] on 2011/12/12 17:00:42
#21129 posted by gb [46.142.42.115] on 2011/12/13 01:52:55
I like ceiling turrets (the Doom3 one looked cool), but I agree that the ones in the Quake 2 mission pack were annoying as fuck and not even very interesting looking. We can probably do better...
now I'm thinking of Bioshock and hacking turrets to shoot monsters instead. Hmm. There could just be a laptop nearby that allows the player to reprogram them. Depending on who the player char is - some are obviously military and would know passwords etc, others might not.
#21130 posted by rj [86.0.164.53] on 2011/12/13 23:53:52
thanks for that link ricky, it just became a central talking point at a work christmas meal attended mostly by critical theory lecturers. i'm not entirely sure how that happened.
#21131 posted by ZealousQuakeFan [86.190.185.85] on 2011/12/14 02:15:23
If it's not squishy it's generally not fun to shoot, especially in a more horror themed game like Quake. Turrets are kinda dull except for the odd puzzle/obstacle area. I wouldn't put too much thought/effort into them :p
Though Quoth Bobs are fun, but mainly because their movement makes them fun to fight and the way they crash and explode makes up for the lack of goo.
I Like Turrets
#21132 posted by Drew [216.252.92.136] on 2011/12/14 02:42:43
I liked the ones from OUM for example. I also like them in HL. Having them allows for a different style of approach - unlike the myriad of quake foes that just run straight for you. It's kind of like a base version of the vore, maybe, depending how it's done. slow (or in this case no) movement, and a duck-and-cover type of approach. I also like the idea of having to avoid their fire until one can reach a switch or power source to deactivate them, as I assumed was the case in HL1 for so long.
Gibbing Stuff Is Always Fun
#21133 posted by ijed [190.22.65.202] on 2011/12/14 03:20:20
Even if the gibs are metallic and flaming instead of organic and bleeding.
The difference is basically the sounds and particle colours, it not exactly hirez stuff, at least in id1.
#21134 posted by ZealousQuakeFan [86.190.185.85] on 2011/12/14 20:29:49
I like the Doom mapper approach of just putting monsters in cages, then you have as many turret types as monsters :p
Hurr Durr
#21135 posted by Spirit [82.113.106.136] on 2011/12/14 20:48:38
IMA MELEE TURRET! DERP!
Dry Sorrow
#21136 posted by onetruepurple [89.79.96.4] on 2011/12/14 21:04:58
Had a triple Shambler turret.
Getting to finally murder them with the LG at the end was one of 2011's Q1SP highlights for me...
Got To Mention The Nehahra Classic:
#21137 posted by ijed [200.73.66.2] on 2011/12/14 21:11:34
Ogre Cook.
Yeah
#21138 posted by Drew [216.252.75.3] on 2011/12/14 21:59:17
the doom technique is real nice - ie the nail ogres in the big library in arcanum, as I think negke mentioned.
Issues there arise with actual physical bars instead of see-through grate illusionaries that can be shot through, making the situation frustrating. I suppose you could make illusionary bars, but that too would seem somehow wrong to me.
Anyway, I like turrets, if they look cool - especialyl if they are beige and IDbasesque. I am looking forward to dealing with them.
#21139 posted by gb [46.142.21.149] on 2011/12/15 02:21:42
tbh I think that TF turret model is horrible, but to each their own. ;-)
Blame Me.
#21140 posted by MadFox [94.215.210.233] on 2011/12/15 05:07:33
they cause obstruction and give no profit.
I hate them!
This post was flagged as spam.
#21141 posted by a spammer [125.77.213.235] on 2011/12/15 07:26:41
This post was flagged as spam.
#21142 posted by a spammer [61.131.71.110] on 2011/12/15 07:43:27
Videoz
#21143 posted by DaZ [2.96.236.217] on 2011/12/15 23:21:04
The Rest is Silence by Hrimfaxi http://www.youtube.com/watch?v=7DZ...
Very brave fiend, shame he didn't make it :(
Dazzeled
#21144 posted by MadFox [94.215.210.233] on 2011/12/16 00:34:54
What a large map! Like an episode in one.
Almost unreal.
Nice Daz!
#21145 posted by Hrimfaxi [89.150.173.209] on 2011/12/16 00:45:24
Yes that fiend really had guts!
Thanks for the video.
Cjhsp1
#21146 posted by DaZ [92.26.163.101] on 2011/12/19 01:33:39
The Katagean Redoubt by Chris "Simulacrum" Houston
http://youtu.be/FqdK6IEHbhc
Cool metal map, final combat is brutal. I also found half the secrets!
Also part 10 of return to na pali if your interested in Unreal stuff - http://www.youtube.com/watch?v=Nj5...
I Remember That Map
#21147 posted by RickyT23 [2.223.172.226] on 2011/12/19 04:19:30
LOL.
#21148 posted by Shambler [86.25.223.18] on 2011/12/19 12:46:17
u died.
#21149 posted by negke [31.18.185.172] on 2011/12/19 17:46:40
Good idea, going to have to replay that map. The theme is wizard, though - predominance of green bricks over actual metal.
Steam Gift: HL2 Episode One
#21150 posted by negke [31.18.185.172] on 2011/12/19 23:27:37
I got a HL2Ep1 gift coupon in the Steam Xmas event. Most useless since I (just like 99.5% of all people) already own this game. So if you belong to the 0.5% who, for some freak reason, don't have it, tell me and I'll gladly gift it to you. Or, if you have an equally silly coupon, we could trade and rejoice in an exclusive 2girls1cup-like moment.
[Offer void if you're a jaded Linux user, or bitter commercialized Christmas hater]
Missing Q2 Maps
#21151 posted by erc [46.196.216.186] on 2011/12/19 23:59:22
Couldn't find my Q2 backup anywhere, so I decided to compile a new one from scratch - the problem is, I can't find working download links for some of the maps.
city.zip - City / Kjartan Osmundsen
hell.zip - Hell / Kjartan Osmundsen
stonedead.zip - Stonedead / Kjartan Osmundsen
tanker.zip - Tanker / Warren Wyszomirski
helloson.zip - Freaky / Unknown
goodfun.zip - This Map is Goodfun / Unknown
slipgate.zip - The Slipgate Complex / Scott Dimovitz
wasteplant.zip - Abandoned Waste Plant / Alex Landa
pside.zip - Planetside / Nate Wright
wor11.zip - Window of Retaliation / Roseville Computers
Apart from the last three, these are not worthy creations - yet I'm going after them for archival purposes. Any help would be appreciated. I wanted to create a topic at 10Four too, though I haven't been able to login with my account for many years already.
Uhm
#21152 posted by rj [86.0.164.53] on 2011/12/20 00:32:11
i just dug up my archived q2 releases folder and found eight releases, and quite shockingly goodfun was one of those eight :Z
no zip unfortunately, just a bsp. if that suffices though then prepare for an early christmas treat, one of the great benchmarks of avant-garde experimental fps map design:
http://isoterra.co.uk/stuff/goodfu...
#21153 posted by Zwiffle [97.87.57.94] on 2011/12/20 07:12:20
negke - do you want my 33% off Valve items gift?
#21154 posted by gb [46.142.30.207] on 2011/12/20 12:30:15
Offer void if you're a jaded Linux user, or bitter commercialized Christmas hater
Damn.
... Damn...
#21155 posted by negke [31.18.185.172] on 2011/12/20 14:22:39
It doesn't run on linux anyway, so nothing is lost.
Zwiffle: Yes, that would be more useful, but I have nothing to give you in return - unless I can enthuse you with standard TF2 items. However, initially I didn't realize this Holiday event let's you unlock more games or coupons, so we could hit the market in a couple of days.
@erc Wor11.zip / Pside.zip / Goodfun.zip
#21156 posted by quakis [81.111.135.140] on 2011/12/20 15:22:50
http://www.gamers.org/pub/idgames2... - wor11.zip
http://www.fileplanet.com/hosteddl... - pside.zip
http://www.gamers.org/pub/idgames2... - goodfun.zip, No readme
There's a bunch of planetquake hosted files on gamers.org which is where I found this; http://www.gamers.org/pub/idgames2...
I'll keep my eyes out for anything else. Been busy and haven't done much on q2 stuff since I last posted about it though.
Slipgate.zip
#21157 posted by quakis [81.111.135.140] on 2011/12/20 15:47:14
http://gamers.org/pub/idgames2/pla...
@ Rj - Quakis
#21158 posted by erc [46.196.216.186] on 2011/12/20 18:39:20
Many thanks! Guess I didn't look hard enough.
Now the remaining ones are:
city.zip - City / Kjartan Osmundsen
hell.zip - Hell / Kjartan Osmundsen
stonedead.zip - Stonedead / Kjartan Osmundsen
tanker.zip - Tanker / Warren Wyszomirski
helloson.zip - Freaky / Unknown
wasteplant.zip - Abandoned Waste Plant / Alex Landa
Stalker Franchise
#21159 posted by DaZ [92.24.170.31] on 2011/12/21 23:43:08
75% off today all 3 games for £5.74
Best money you will ever spend, go get it! :D
http://store.steampowered.com/sale...
I'm Poor
#21160 posted by ijed [186.107.139.68] on 2011/12/22 00:11:01
And there's too many good games coming out.
...on The Cheap
#21161 posted by ijed [186.107.139.68] on 2011/12/22 00:11:20
#21162 posted by gb [46.142.31.52] on 2011/12/22 12:31:50
STALKER is total crack. That price allows you to get the novel, the movie and 2 bottles of vodka on top of it.
Eyepothesis
#21163 posted by eyepothesis [49.248.64.51] on 2011/12/22 13:47:35
Awesome Article... I like to read and follow your blog..
http://www.thebeautyinsiders.com/e...
RED
#21164 posted by DaZ [92.24.169.146] on 2011/12/22 18:05:47
Red 777 by Kell AKA secrets shooting out of my arse.
http://youtu.be/CDnruRqqfBk
Q2 Maps Found
#21165 posted by erc [46.196.216.186] on 2011/12/22 18:20:28
Thanks to the efforts of Knightmare and Vicpas over at 10four, I got the rare maps that I had listed a few days ago. Thus, no need for future uploads.
@erc
#21166 posted by quakis [81.111.135.140] on 2011/12/22 21:14:48
Have any links for those other files to add to my archive seeing as they're hard finds? Also, do you still have that q2.txt about? Doesn't load from the link anymore (I should have saved it)
DaZ:
#21167 posted by metlslime [159.153.4.50] on 2011/12/22 21:54:03
nice work on all the playthrough videos, lots of good choices of levels to show off.
I had a couple of suggestions -- if using fitzquake -- first, set scr_sbaralpha to 0.99 so that you don't have the brown bars on the bottom of the screen. (or viewsize 120 -- if playing back a demo, i guess you don't need the stats anyway.) Second, try setting scr_menuscale to a large number (2 or 3 or bigger) so that people can read the centerprint messages in the video.
Also, the rubicon 2 video dies halfway through! Where's the rest? :)
Sbaralpha
#21168 posted by DaZ [92.24.169.146] on 2011/12/22 22:25:41
Perfect, I was actually going to look through the fitzquake docs to see if there was a command for this. Menuscale is also awesome, thanks!
I don't know what happened to Rubicon 2's vid, it got b0rked somehow. I plan to do a full run of the maps soon as I've just finished my return to na pali playthrough.
Heh, even with only half a vid its the most popular video I've uploaded by a massive margin :)
@quakis
#21169 posted by erc [46.196.216.186] on 2011/12/22 23:19:25
I've received the said maps by e-mail and I'll send them to you. The playlist has been updated and relocated:
http://erc.50webs.com/text/q2.txt
Symbols next to the map names indicate the ones I like (or dislike):
+ Best of the best
~ Worthy
* Absolute crap
#21170 posted by quakis [81.111.135.140] on 2011/12/23 01:17:55
Cheers!
Doom2 In Quake Mod?
#21171 posted by Ghd Fladjern Tilbud [178.70.196.207] on 2011/12/23 19:58:39
Im looking for a Quake mod based on Doom2 using the high quality models - for example the ones you can see in this video http://www.youtube.com/watch?v=tXD... (you can ffw to 1:00+ for the action)
Could be either TC or just doom weapons mod. If such thing exists at all?
I know of an old YPOD TC, but its of very low quality compared to the model pack for Doom2.
#21172 posted by necros [71.99.108.193] on 2011/12/23 22:20:01
not that i know of. it's definitely possible to convert those models from .md2 format to .mdl, but there's no mod that uses them.
Rubicon 2
#21173 posted by DaZ [92.26.173.253] on 2011/12/23 22:48:12
Proper non-borked video ;)
http://www.youtube.com/watch?v=yZf...
2nd and 3rd maps coming soon.
Doom In Quake
#21174 posted by MadFox [94.215.210.233] on 2011/12/23 22:49:56
There's The Hangar with most GlDoom models I converted to quake in a pak file, qc included.
http://members.home.nl/gimli/Hanga...
Not sure what you mean with doom2 models.
Merry Christmas!
#21175 posted by SleepwalkR [79.204.123.66] on 2011/12/24 22:54:03
#21176 posted by metlslime [198.228.222.96] on 2011/12/24 23:12:10
Yes, merry Christmas everyone! I just realized two things. First, I forgot to swap out the header image this year; I should really just write a script to automate that. Second, func has been alive for 9 years now (technically since the 23rd.)
Merry Christmas
#21177 posted by biff_debris. [96.38.99.22] on 2011/12/25 03:53:09
Dammit, Sleepy beat me to it. And Happy Birthday Func_!
Cheers To Both...
#21178 posted by generic [166.147.113.222] on 2011/12/25 15:17:25
And to you all!!! :-)
#21179 posted by Scampie [72.12.65.92] on 2011/12/25 15:49:32
HAPPY CHRISTMAS FOREVER!
INTENSE MERRINESS FOR ALL
#21180 posted by ijed [190.22.13.137] on 2011/12/25 17:35:10
Merry Christmas All
#21181 posted by DaZ [78.147.149.179] on 2011/12/25 20:42:59
hope you had a good one :)
Yeaaah
#21182 posted by Tronyn [174.2.53.28] on 2011/12/26 10:41:52
same thing to all, hope the rum and eggnog tasted good and there were some hilarious moments.
the func_birthday is pretty crazy, 9 years. Awesome; sad and inspiring and impressive and exceptional all at the same time.
Dawn Of Darkness
#21183 posted by erc [46.196.216.186] on 2011/12/26 20:24:06
Anyone who has Quake II and likes Hexen should check this obscure, nearly forgotten yet extremely well produced TC. Too bad the team didn't have the resources to complete it as they had envisioned - in its current form it's a bit on the short side. Be sure to have your H2 cd in the drive to loop some Blackmarsh and Septimus tracks, they'll feel right at home.
dod1_10.exe - dod1_11.zip
This post was flagged as spam.
#21184 posted by a spammer [49.248.68.75] on 2011/12/29 12:29:02
This post was flagged as spam.
#21185 posted by a spammer [49.248.68.75] on 2011/12/29 12:38:45
Now That...
#21186 posted by Shambler [86.25.223.18] on 2011/12/29 13:10:35
....is some weird-ass spam. The site it links to is some shallow faux-review/advice site, but it's not even selling stuff directly, only via sporadic text adverts?? How.....mild.
If Anyone Needs Quake...
#21187 posted by ericw [142.179.129.40] on 2011/12/29 21:07:51
It's on sale today on steam for $2.49
http://store.steampowered.com/sale...
Rubicon 2 Map 2
#21188 posted by DaZ [92.24.171.240] on 2011/12/30 00:42:27
http://www.youtube.com/watch?v=wLz...
Thanks Daz
#21189 posted by ijed [190.22.35.215] on 2011/12/30 22:39:45
#func Reunion Party 2030
#21190 posted by Shambler [86.25.223.18] on 2011/12/31 18:15:01
http://theuniblog.evilspacerobot.c...
Who can you spot? Vondur is definitely the fairy...
#21191 posted by Scampie [72.12.65.92] on 2012/01/01 02:41:13
Standing, Left to right: Vondur, Bal, Shambler, Me, Friction.
Sitting: Biff, Cardo, Pope
Happy New Year
#21192 posted by JPL [82.234.167.238] on 2012/01/01 09:55:20
I whish all the best (to everybody reading this post at least) for 2012. May this year brings you peace, fortune, love, prosperity, etc... and another bunch of Quake maps to play !!!
Func Folk Are Good
#21193 posted by ijed [190.22.101.182] on 2012/01/01 15:45:03
Obvious statement is obvious.
Rubicon 2 Map 3
#21194 posted by DaZ [2.96.230.36] on 2012/01/01 17:23:19
http://www.youtube.com/watch?v=RRG...
What a great episode :)
Fark Off!!
#21195 posted by Shambler [86.25.220.150] on 2012/01/01 19:35:04
I am not the fat one! I'm closest to the pink sitting one but w/o beard.
Shambler
#21196 posted by onetruepurple [89.79.96.4] on 2012/01/01 20:04:34
I always intend to ask but I forget: how old are you now, and how old were you when you started playing Quake?
Best Wishes
#21197 posted by MadFox [94.215.210.233] on 2012/01/02 01:47:37
to you all!
A little surprised to see that bunche of digidudes on the edge of the scripting apostrophes in honour of the mothers of invention reunited me a dejavu feeling.
And yeh.., finally a picture of shambler!
Hm, where's the beard without pink?
#21198 posted by Spirit [80.171.127.156] on 2012/01/02 21:37:36
found some random old site with reviews for
- Quake 2
- Half-Life
- Opposing Force
- Soldier of Fortune
- Unreal
- Submit a Map
http://web.archive.org/web/2001020...
Feeling Of Evil In A Game
#21199 posted by Baker [69.47.165.224] on 2012/01/03 02:31:28
Is there any game anyone has played that successfully portrayed "evil" good enough you really, really wanted to obliterate the bad guys?
I've played a few games that portrayed the "bad guys" good enough that I enjoyed attacking them, but are there any games that make you loathe the "bad guys" entirely where you just feel like they need to stopped at all costs?
Just wondering.
I'm interested in studying plot development elements.
#21200 posted by Spirit [89.204.153.181] on 2012/01/03 08:19:50
deus ex (the original...) of course, the game with the best plot development ever. also max payne 1+2. in both cases it might differ who you actually consider the bad guys.
Really, Really Want To Kill?
#21201 posted by Quaketree [76.14.73.169] on 2012/01/03 08:54:56
Oregon Trail. Those settlers are just begging for it.
Pandemic 2. Madagascar? Kill them all and kill them early I say.
Impossible Mission 2 (on the Commodore 64). Do I really have to explain why?
@Spirit
#21202 posted by erc [46.196.216.186] on 2012/01/03 09:28:17
Yeah, I remember checking 3DMR back then for Half-Life reviews. It was a pretty good site actually, much in the vein of 10Four.
Will you archive the content?
Also
#21203 posted by erc [46.196.216.186] on 2012/01/03 09:31:57
Be sure to check out the 'My Maps' page. There is a Q1SP map there that I don't remember playing named 'FLSMap'. Unfortunately, it looks unrecoverable.
Nah, No Quake, No Interest From Me
#21204 posted by Spirit [80.171.83.79] on 2012/01/03 10:04:01
http://www.quaddicted.com/reviews/... ;)
Lool Stephen "The Viper" Peterson
#21205 posted by RickyT23 [81.131.106.186] on 2012/01/03 10:49:28
Pseudonym win.
I Was Impressed
#21206 posted by RickyT23 [2.223.172.220] on 2012/01/04 05:21:42
http://www.youtube.com/watch?v=hT7...
I don't know why I was impressed, it could have been one of many things. The main one being that the computer didn't blow up
This post was flagged as spam.
#21207 posted by a spammer [49.248.67.64] on 2012/01/04 06:35:58
RickyT23
#21208 posted by Ghd Fladjern Tilbud [178.70.217.203] on 2012/01/04 15:24:54
I have a map for you. Can you beat my record of 150?
http://www.quaketastic.com/upload/...
#21209 posted by ZealousQuakeFan [86.190.185.32] on 2012/01/04 15:43:34
Try Sunder Ricky
http://www.youtube.com/watch?v=Q4s...
I Havent Had A Look At The Map Yet
#21210 posted by RickyT23 [2.223.172.220] on 2012/01/04 19:08:27
But what skill?
And ZQF: Sunder looks to have Warpspasm-esque LD.
OK, I Played The Map Lightmill
#21211 posted by RickyT23 [2.223.172.220] on 2012/01/04 20:09:08
I got 162 on skill 3 :)
Posted a vid to youtube:
http://www.youtube.com/watch?v=al1...
Last time I checked it wasn't working yet, if it doesn't work later on i'll try and upload it again.
OMG
#21212 posted by JPL [82.234.167.238] on 2012/01/04 20:28:13
It is fuckingly awesome !!! I'd really love to play like this ! Impressive... wait, now I am depressed :P
#21213 posted by RickyT23 [2.223.172.220] on 2012/01/04 21:01:17
http://www.youtube.com/watch?v=al1...
If you listen long enough you can hear shub talking to you
Heh RickyT23
#21214 posted by Ghd Fladjern Tilbud [178.70.217.203] on 2012/01/04 21:27:18
Nice, but skill 3 is actually easier - they don't rush you and kill each other more, try on normal. What engine is that btw? Its almost unplayable in fitz, but runs fine in DP for me.
This post was flagged as spam.
#21215 posted by a spammer [123.252.209.253] on 2012/01/06 07:00:06
/\
#21216 posted by necros [99.227.132.108] on 2012/01/06 08:45:10
this is because of all those penis posts, isn't it.
#21217 posted by Ghd Fladjern Tilbud [178.70.219.116] on 2012/01/07 02:23:00
Any way to remove pause from Darkplaces demo? Or maybe some other engine that plays DP demos and doesnt stop on pause?
Damaul3.bsp
#21218 posted by DaZ [78.147.165.225] on 2012/01/09 15:23:34
Suicide Nation, old but gold :)
http://www.youtube.com/watch?v=PjY...
Daz
#21219 posted by sock [96.49.154.150] on 2012/01/09 20:10:35
Wow that is an evil ending, also keep making the playthrough video's. They are awesome to watch during a coffee break. :)
Question
#21220 posted by Tronyn [24.79.201.144] on 2012/01/11 06:42:09
what mid-level/standard gaming graphics card would you guys recommend? it's finally time for a new desktop pc... I probably won't get the time to play skyrim until the summer but that's definitely one I want to play. that and new FPS games, though the settings don't have to be cranked or anything.
Graphics Card
#21221 posted by Ghd Fladjern Tilbud [178.70.206.253] on 2012/01/11 08:24:16
HD 6950 270$
GTX 560 Ti 250$
HD 6870 210$
Each ~10% faster than the lower one.
What Lightmill Said
#21222 posted by RickyT23 [2.223.172.220] on 2012/01/11 08:56:30
Though the next gen technically just hit. So give it a couple of months and the last gen cards (as above) will probably drop in price.
Or just get a Radeon 7970. I saw one in the UK for £440. Which is a lot. But it's a really fast fast card. I think they will do a 7950 soon, and that will be probably 90% of the speed of the 7970 but about 60% of the price, hopefully.
#21223 posted by Spirit [82.113.106.101] on 2012/01/11 10:28:11
NVIDIA NVIDIA NVIDIA
#21224 posted by Spirit [82.113.106.101] on 2012/01/11 10:30:14
oh and for sp gaming it makes sense to stay a cheap couple of years behind. buy used hardware etc.
Yeah
#21225 posted by DaZ [92.26.173.143] on 2012/01/11 11:35:00
my gtx 460 (oooaalld) can still run the latest games on high (not 60fps, but close) so a 560 will probably last a long time indeed.
I wouldn't spend too much though, apparently a new console generation is expected at the end of this year (or is it next year?) So you may want to save your monies and do a big upgrade after those come out to match the new specs.
This post was flagged as spam.
#21226 posted by a spammer [120.36.234.9] on 2012/01/14 13:51:35
What Is Up...
#21227 posted by generic [67.233.153.30] on 2012/01/14 18:02:17
With all the epic posts lately? Don't you people know I have the attention span of ...
Just
#21228 posted by MadFox [94.215.210.233] on 2012/01/14 19:27:21
bought a Radeon Saphire HD6850 for €120.
A month later the HD7970 was launched.
I have only a cheap Computer from 2005, so the tophat won't last for me.
This post was flagged as spam.
#21229 posted by a spammer [108.6.148.115] on 2012/01/16 07:28:56
This post was flagged as spam.
#21230 posted by a spammer [108.6.148.115] on 2012/01/16 07:28:58
Funny Video:
#21231 posted by RickyT23 [81.155.201.207] on 2012/01/16 18:03:24
http://www.youtube.com/watch?featu...
Wooden spoon trick
#21232 posted by erc [46.197.69.11] on 2012/01/16 18:39:43
I have de-emphasized the Quake soundtrack (as it was suggested in QuakeSpasm's readme) and what a result it is - there are indeed many cues that I haven't heard before.
#21233 posted by Spirit [80.171.98.200] on 2012/01/16 19:05:39
The internet throws a lot of technical mumbo jumbo if I search how to do that. How did you do it and how are you sure it was done correctly?
What Does De-emphasizing Mean?
#21234 posted by SleepwalkR [141.20.193.147] on 2012/01/16 19:19:03
#21235 posted by erc [46.197.69.11] on 2012/01/16 20:06:08
I've used this little utility called WaveEmph which can be found here. It also tells what pre-emphasizing actually is and gives the fundamentals of the de-emphasizing process. Basically it puts back the treble that was buried owing to the production methods of the time. The utility itself is easy to handle but requires an additional system file (msvbvm50.dll). Also it must be run under compatibility mode to overcome a critical error.
As for the other question, I'm pretty sure that it accomplishes what it sets out to do as I clearly hear some cues in the tracks (when played through QuakeSpasm's SLD - which were faintly audible before - especially on track6 (e1m1). My older .mp3s (that were running fine with mp3 supported Fitz) were coming out poor under QS, so I've re-ripped the tracks and de-emphasized them - now they feel like enhanced (albeit slightly). The strange thing is, neither Foobar /w ASIO coupled with an X-Fi Titanium nor my Sony NWZ Walkman produces the same sound.
I Meant...
#21236 posted by erc [46.197.69.11] on 2012/01/16 20:07:11
QuakeSpasm's 'SDL'.
Ahhhh
#21237 posted by rj [86.0.164.53] on 2012/01/16 20:22:21
so that's what quakespasm/rmqengine do with the sounds under the -sndspeed 44100 param. i always assumed it was voodoo magic
There Is
#21238 posted by spy [92.47.195.21] on 2012/01/17 08:37:08
a pre-released version of quake. it doesnt run on modern OS, so maybe some coders could modify the engine to support bsp 27 ver. is it possible?
#21239 posted by Spirit [194.95.77.59] on 2012/01/17 11:01:01
Check http://www.quakeworld.nu/forum/vie... for hacked bsp files.
I do recommend using Dosbox however for the real experience. ;)
Check out my playthrough: http://www.archive.org/details/Qua...
#21240 posted by Scampie [72.12.65.92] on 2012/01/20 03:18:15
http://i.imgur.com/MeWti.jpg
Orly?
#21241 posted by SleepwalkR [85.178.190.42] on 2012/01/20 08:56:38
Irony Being
#21242 posted by nitin [124.170.49.96] on 2012/01/20 13:03:16
a lot of movies now tend to be like video games.
Wot ??
#21243 posted by JPL [82.234.167.238] on 2012/01/20 18:28:59
I thought it was rather video games that tend to be like movie nowadays... did I missed something ?
Left 4 Dead 2 Map Analysis Video
#21244 posted by DaZ [78.147.106.132] on 2012/01/20 21:44:51
Hey guys, I just uploaded part 1 of a new map analysis video I've made for my l4d2 map "cornered".
In part 1 we look at the 1st rough draft of the map and then go through a couple of revisions up until the pre-beta version of the level. In part 2 (I'll link it here when its out) we will look at the beta version of the map and then all the changes I made to it leading up to the full release.
I hope you find it interesting :)
http://www.youtube.com/watch?v=_Pb...
Jpl
#21245 posted by nitin [124.170.49.96] on 2012/01/20 23:56:52
watch most blockbusters, they're more action than anything else. Good example, Sucker Punch.
I Refuse To Categorize Sucker Punch As A Movie :-)
#21246 posted by mwh [121.73.77.183] on 2012/01/21 08:51:51
#21247 posted by ZealousQuakeFan [82.16.80.21] on 2012/01/21 13:46:42
How about really creepy music vid.
PS main character is OVER 18 WE JUST SLIPPED THAT IN.
#21248 posted by mwh [121.73.77.183] on 2012/01/21 21:18:19
Yep, that's about right...
Nitin
#21249 posted by JPL [82.234.167.238] on 2012/01/22 14:22:07
... you are watching to much movies...
Skyrim DOS Shaders
#21250 posted by RickyT23 [2.223.172.220] on 2012/01/22 15:07:50
http://www.youtube.com/watch?v=QNH...
That Looks Fuckign Awesome
#21251 posted by megaman [79.227.136.206] on 2012/01/22 18:32:49
and sooo much better :D
Worldcraft
#21252 posted by JMac [188.220.86.100] on 2012/01/24 01:14:32
Hi! Can anyone link me to any up to date information on how to get worldcraft working with quake 1?
I can't seem to find anything about it. Can you use a more recent Half-life based version of it to edit Quake1?
Any advice much appreciated :-)
Jmac
#21253 posted by MadFox [94.215.210.233] on 2012/01/24 01:26:55
There are two versions of Worldcraft, 1.6 commerial I thought, and 3.3
Whatever, here's a link from Baker, who made a handy tool to get the thing working for Quake1.
http://quakeone.com/forums/quake-h...
#21254 posted by necros [99.227.132.108] on 2012/01/24 01:45:17
http://www.celephais.net/board/vie...
Uhhh
#21255 posted by necros [99.227.132.108] on 2012/01/24 01:45:41
yeah, that was 1.6
i forgot to write a subject. :P
Cheers
#21256 posted by JMac [91.143.178.131] on 2012/01/24 11:10:26
Thanks for the help! I'll check out the Quakeadaptor route
Quake2.wad
#21257 posted by JMac [188.220.86.100] on 2012/01/24 22:38:23
Hello again!
Just been having some fun looking at some old unfinished maps in worldcraft, but I seem to be missing some textures I used way back when.
I think I used to have a .wad filled with lots of textures converted from Quake2. Can anyone send it to me? Or help me find it?
#21258 posted by necros [99.227.132.108] on 2012/01/24 23:46:53
http://www.quaddicted.com/files/wa...
i see at least one q2 wad there
The Marcher Fortress
#21259 posted by DaZ [92.24.168.127] on 2012/01/27 23:17:42
By Kinn ;)
http://www.youtube.com/watch?v=7-s...
Awesome
#21260 posted by Tronyn [24.79.203.208] on 2012/01/28 05:51:22
"released three, four years ago?"
try SEVEN. So damn impressive even now, but hard to believe it's been that long.
Btw I finally have some time so I'm going to do some Quaddicted reviews soon.
Seven...
#21261 posted by DaZ [78.147.157.111] on 2012/01/28 15:57:21
oh shit, I'm getting old ;)
Pure Epicness
#21262 posted by sock [96.49.154.150] on 2012/01/29 07:40:17
Daz, amazing playthrough, I am surprised you did not die! As you said 'the best Q1 level', I totally agree. What is especially good about this map is the design and texturing, it just feels so solid. :)
No Risk No Reward Daz Heh (I Enjoyed Your Almost-death In Unf1)
#21263 posted by Tronyn [24.79.203.208] on 2012/01/29 08:27:18
the average quality has advanced since Marcher, but if you're talking level-design power in a single bsp, Marcher has it. Maybe that's why Kinn never felt the need to make a sequel (cries!). But it is hard to imagine a Q1SP better than Marcher.
Tronyn
#21264 posted by JPL [82.234.167.238] on 2012/01/29 10:56:51
it is hard to imagine a Q1SP better than Marcher.
Sorry but I tend to disagree on this point. Marcher is really a very very very good Q1SP map, I cannot deny it. But I think you are missing some other maps that can be considered as better than Marcher by other people.
Depending on the player, it can be felt differently. As example, I consider Marcher has one of the better architecture, that is comparable to Unforgiven (your stuff ;) ), Altar of Storm (necros) and The Living End (necros)...
But in term of gameplay, Marcher was a bitch for me (died too much times, and got pissed off at some time)... so either I am a poor player, or it is definitely not my gameplay cup of tea... In this area I'd rather prefer Ruined Nation (distrans), or The Rest is Silence (Hrimfaxi)... or bigger episodes like Beyond Belief, Zerstorer, or Travail.. anyway..
Well, please read me correctly, I am not saying you are wrong, I am just saying (at least) I think differently, and I might not be the only one ;)
Well Yeah
#21265 posted by Tronyn [24.79.203.208] on 2012/01/29 11:13:35
I definitely have my biases and blind spots (which people like negke have brought to my attention, and which was obvious when I reviewed Conflagrant Rodent) - mostly, prioritizing architecture, and not being as impressed by the more thoughtful side of things.
That said, like, dude, it's The Marcher Fortress!
I felt like it bordered on horde-i-ness, but it only really did that at the end... all I'm saying is that in a single BSP file, you aren't going to get more experience or better experience than it, in my view. But glad to hear your opinion. And of course Q1SP is really apples and oranges, much of the time.
Although
#21266 posted by Tronyn [24.79.203.208] on 2012/01/29 11:20:49
I will say this: there was a trend of "cram more and more space, in an interlocked layout, with curvy architecture, into a single BSP".... Than's base map was a masterful example, Nehahra had plenty of those style of maps, and Marcher with its ridiculous technical standard, really achieved a level of that that hasn't been rivalled yet. That said, I have no doubt that within RMQ there are several maps that outdo that style of map at its own game (not just STARKMON style ambition of scale, but "pretending it's q3" curves as well - which Marcher does). I still don't know how Kinn got MArcher 1 to compile, heh, but BSP2 now does exist.
Best Q1 Maps In A Single BSP
#21267 posted by Ghd Fladjern Tilbud [178.71.190.111] on 2012/01/29 11:51:58
Pick one:
http://www.quaddicted.com/reviews/...
http://www.quaddicted.com/reviews/...
Design+gameplay+layout+technical execution
For A Single Bsp
#21268 posted by rj [86.29.94.69] on 2012/01/29 12:55:52
wrong game i know, but i still think that SPoG q2sp map ruins all of them (how awesome would a port be?)
Oh Yeah
#21269 posted by JPL [82.234.167.238] on 2012/01/29 14:53:15
Plumbers is also a brilliant map too !
#21270 posted by quakis [81.111.135.140] on 2012/01/29 15:23:26
Plumbers is possibly one of my favourite idbase maps.
#21271 posted by necros [99.227.132.108] on 2012/01/29 19:28:59
i guess as a mapper i see these things more, but i'm always impressed by negke's psychotic brush mashing skills.
For Big Castles
#21272 posted by ijed [190.22.90.19] on 2012/01/29 23:06:40
My all time favourite remains Moonlight Assault. I know I'm mentioning this map a lot recently.
http://www.quaddicted.com/reviews/...
Visually its not a patch on Marcher, but the gameplay feels so much tighter, until the end battle at least. A real quality piece of pacing, and under id1.
Honorable mention has to go to Insomnia (czg07c) as well:
http://www.quaddicted.com/reviews/...
Again, for its time its visually good, now, less so.
Marcher's failing was the spiral staircase section - it felt very contrived. Assault and Insomnia suffered from too much openness - not sure what I mean with that tbh.
Big Props
#21273 posted by ijed [190.22.90.19] on 2012/01/29 23:08:27
To the small amount of information on what inspired Kinn on this as well.
http://forum.wordreference.com/sho...
Interesting.
Rj
#21274 posted by Nitin [49.192.113.103] on 2012/01/29 23:39:50
Spogsp1 totally rules, I've lost count how many times ive played that map!
Ah
#21275 posted by ijed [190.22.90.19] on 2012/01/30 00:10:13
Missed that post. Yeah, it's class.
#21276 posted by necros [99.227.132.108] on 2012/01/30 01:02:16
i never played any q2sps... thanks for letting me know about that map. it was awesome. :)
Necros
#21277 posted by Nitin [175.37.15.209] on 2012/01/30 05:18:01
Need more q2sp recommendations?
#21278 posted by necros [99.227.132.108] on 2012/01/30 05:35:31
if you have any? are there even places that host q2 maps anymore?
Yeah Please Post If You Have Any
#21279 posted by ericw [23.17.185.198] on 2012/01/30 06:00:25
I've never played any q2sp's either but will check out that one for sure!
Yeah, Me Too
#21280 posted by spy [2.72.162.87] on 2012/01/30 07:11:46
i'd like to check some quality q2sp maps
#21281 posted by rj [86.29.94.69] on 2012/01/30 09:06:28
first and foremost, get grinspq1-3: castles of stroggos - it's like the q2/tech equivalent of the mexx bishop trilogy. the first one isn't amazing but it's worth it for completeness' sake; the third one is absolutely fantastic, one of my favourite ever FPS experiences :)
some others that spring to mind;
angron2: premonition of angron
psph20: the powershere quest (coop episode, use skill 0 for single player otherwise it's insanely hard)
genome: prognetto genome (bit hordey at times but visually stunning)
du: dark undergrowth
1964com: echoes of the past
strike: retaliatory strike
ddb: deaf, dumb and blind
batf: back at the front
most of those can be found here: http://www.gamers.org/pub/idgames2... - google should suffice for any that can't :)
Necros, Eric And Spy
#21282 posted by nitin [124.148.161.187] on 2012/01/30 11:18:35
some of these overlap with rj's recommendations but this is the cream of the q2sp crop IMHO (in alphabetical order):
1964 Echoes of the Past
Amari Aliquid
Awakening (mod)
Back at the Front
Castles of Stroggos (gets better in build quality, ep3 is phenomenal)
Citizen Abel 3
Citizen Abel 4
Dark Undergrowth
Deaf, Dumb and Blind
Last Day on Stroggos
Light (needs awakening mod)
Love Story of the Prince of Stroggos
Machine Reborn
Monumental Misery
Nightmare Orchards
Premonition of Angron
Retaliatory Strike
Spogsp1
Space Odyssey 2
Space Odyssey 3
Space Odyssey 4
The Widening Gyre
What the End is For
I Remember
#21283 posted by spy [2.72.162.87] on 2012/01/30 11:33:18
there was some guy of the quake sadlark fame whos been working on episode/unit some time ago. what happened with him?
Yeah
#21284 posted by nitin [124.148.161.187] on 2012/01/30 11:57:47
sequel to Angron, lost it in HD crash I believe.
The only q2sp still being worked on, or was, was Musashi's map pack :
http://musashi.backshooters.com/in...
But last update was Jan 2010. Maybe Maric knows?
Q2 Maps Reviews
#21285 posted by Ghd Fladjern Tilbud [178.70.213.150] on 2012/01/30 12:44:57
http://tenfourmaps.telefragged.com...
Haven't Missed Any Q2SP There That I Can See
#21286 posted by ijed [200.73.66.2] on 2012/01/30 12:49:38
But the one's I'd pick out as special favourites;
Citizen Abel Series
Light (Needs Awakening mod)
The Widening Gyre
Spogsp1
And anything made with the Lazarus mod - even its test maps in a series of abandoned warehouses are fun.
There was one Lazarus map pack, I think it was called Garage Inc - that was pretty good.
Ah!
#21287 posted by ijed [200.73.66.2] on 2012/01/30 12:50:55
There is one missing off those lists:
Strogg Towers by Daz
"Dav"
#21288 posted by ijed [200.73.66.2] on 2012/01/30 12:55:24
Also
#21289 posted by ijed [200.73.66.2] on 2012/01/30 12:56:59
Another one you should definitely try is 'Wierd Comic Art Quake2'.
I Have To Add
#21290 posted by Ghd Fladjern Tilbud [178.70.213.150] on 2012/01/30 13:00:02
I used to play Q2 custom maps, and checked almost every recommended one, but I never really liked how Q2 plays.
Overall balance, monsters, slow weapon switching and other timing effect - everything seems off making it much slower and less fun game than older shooters (Doom, Quake, Duke etc)
#21291 posted by rj [86.29.94.69] on 2012/01/30 19:47:28
i wanted to elaborate a bit on COS3 this morning but didn't have time. it's actually my favourite custom release of any FPS game. the whole thing has an amazing edge-of-seat atmosphere with great use of dark shadows and ambient sounds, and it really plays to q2's strengths by not relying on fast-paced action & horde combat; instead carefully limiting supplies and ensuring every enemy confrontation is properly staged. it's dark, tense and scary, but ultimately thoroughly satisfying.. best experienced in the dark with headphones :)
i last played it mid last year during a break from doom3, which i was in the middle of at the time. there was one moment that struck me as twice as scary as anything d3 could manage, where you navigate a long corridor followed by a huge warehouse type room full of crates, all the time with very limited health, and for a full few minutes you can hear the constant tapping of a parasite's foot. it's hard to make out the direction or distance it's coming from and you'll creep through the warehouse thinking it's round every damn corner, finding out it isn't, breathing a sigh of relief and tensing back up again as you creep forward. such a simple, subtle and effective technique to put the player on edge
#21292 posted by necros [99.227.132.108] on 2012/01/30 23:02:11
you can hear the constant tapping of a parasite's foot.
that was something i noticed when playing spogsp1... q2 monsters are noisy mofos. i kind of just rolled my eyes near the end of the map with all the iron maiden moaning... thank god they didn't replicate that in q4. :P
Is It
#21293 posted by Nitin [49.193.21.117] on 2012/01/31 00:28:38
Grinspq2 or grinspq3 that has that heavy alien vibe?
#21294 posted by rj [86.29.94.69] on 2012/01/31 08:57:48
i have no doubt alien inspired much in both of them :)
I Can't Place The Maps
#21295 posted by ijed [200.73.66.2] on 2012/01/31 12:34:03
From the screenshots, though I'm sure I've played them.
Time to reinstall Q2?
Ghd
#21296 posted by ijed [200.73.66.2] on 2012/01/31 12:40:54
but I never really liked how Q2 plays
Yeah, its not as good as Quake. Too slow, not inventive enough with the monsters, although level design was top notch.
I would have liked it much better with less humanoid enemies.
Gladiator, parasite, medic brain in a jar were all cool whilst things like the icarus (why give it legs) and Enforcer (that fall over shooting thing got old quickly) just looked silly.
Gunner was cool I suppose, but he the humanoid should have been few and far between. Imagine if the three basic troopers were instead quadrupedal, or if there was an arachnid crate loader creature.
The Makron was awesome. The shitty railgun head thing (humanoid again) that popped out was like a a Kinder Surprise having a turd in it.
#21297 posted by rj [86.29.94.69] on 2012/01/31 18:48:30
the shitty railgun head thing was the makron. the thing that held it was called jorg, i think
#21298 posted by Spirit [80.171.9.93] on 2012/01/31 20:51:18
Who's fault is it when centerprints are not send to all coop clients? Played id1 with quakespasm (both dedicated server and clients).
#21299 posted by ZealousQuakeFan [82.16.80.21] on 2012/01/31 20:54:50
Is quite funny that in PC Quake 2 the final boss is piss easy but on the playstation it was rock hard (not just because of worse controls either)
#21300 posted by ZealousQuakeFan [82.16.80.21] on 2012/01/31 20:55:30
Also yeah Quake 2 everything was too slow. The Tanks were pathetic really, compared to a Shambler. And nothing Fiend like either really :E
There Was The Mutant
#21301 posted by ijed [200.73.66.2] on 2012/01/31 21:16:03
But it was so big it got stuck on everything.
There Was A Lot Of Enemy Combat Issues In Q2...
#21302 posted by metlslime [159.153.4.50] on 2012/01/31 21:53:15
too many hitscan enemies, too many slow, high-HP enemies, and then the ones that were effective were often TOO effective, i.e. the gunner grenade spam. And i don't like the feel of the weapons as much.
My favorite was probably the bezerker, he was kind of a beefed-up quake knight -- rush the player and melee, but with enough health that you had to backpedal as you fought him. That was sort of the model for my rubicon2 dreadmaughts, actually.
I also like the flyer since it requires careful aim, but you also have to periodically side-step his attack, which throws off your aim again.
Parasite was a good panic-inducer, like the tarbaby -- not exactly fun to fight, but a good tool to make the player feel less in control.
#21303 posted by ZealousQuakeFan [82.16.80.21] on 2012/01/31 22:03:34
The more I play around with Knights in quake the more I like them. They have just the right health level that they take a few hits with low weaponry but are easily taken in large groups with better gear. Plus the moving attack and range makes them pretty nasty if they corner you :)
I completely forgot about the mutant thingies in Quake 2... man that's just how crap they were. I recall every time you fought one you could either spam it with grenades from above or just screw its movement on geometry as you say :(
Centroid
#21304 posted by Preach [77.98.165.95] on 2012/01/31 23:02:10
Who's fault is it when centerprints are not send to all coop clients? Played id1 with quakespasm (both dedicated server and clients).
Centerprints are sent to a specified player by design. So blame the QC I guess? On the other hand you could view it as a conscious choice that stuff like "there are more to go" is only sent to the player who's doing something to advance the counter.
Q2.
#21305 posted by Shambler [86.25.165.67] on 2012/01/31 23:26:36
I liked the gameplay. I liked the different style that some enemy were slow but could really fuck your shit up if you got caught out by them (e.g. Gladiator). I liked the weapons and stuff too.
^ I'm With Stupid
#21306 posted by rj [86.29.94.69] on 2012/02/01 01:24:42
it may go without saying i also enjoyed it. however i agree the mutant was terrible; i'm not sure how they managed to fuck it up so much given how effective the fiend was. the animation and physics just seem screwy in comparison
...outdated, What Do I Hear All The Time
#21307 posted by MadFox [94.215.210.233] on 2012/02/03 18:19:11
I enjoyed Q2 on another part than comparing it to Q1. I expected more than Q1, as the better graphics and engine did. Then I realized Q1 isn´t replaceable.
The outer base with the waterflow realy blewed my imagination as I spend much more time enjoying the map layout, then fighting monsters. So I died more than once to the incoming attack.
They acted a bit odd, as they were more accidental then hard to fight.
The railgun stuttered me backwards evertwhere.
At least a real backclap from a weapon.
At the end part there was a berseric with two grrlz happily together, which playing the second time were gone.
I just hated that yellow light!
Of course it suppose to be a mars base, but I did everything to get rid of it.
One of the mission packs didn´t have it.
Q2
#21308 posted by ijed [190.22.88.176] on 2012/02/03 21:51:13
I didn't like the movement, but there was still great level design in there.
Overall I'd say the game design was the only part off-kilter, although thats also the most important.
I remember the power station and warehouse as being very good.
ReMakeQuake2..? :)
Warehouse
#21309 posted by onetruepurple [89.79.96.4] on 2012/02/03 22:05:58
They sorta dropped the ball on forcing the order of placing the cubes instead of making it open ended.
#21310 posted by necros [99.227.132.108] on 2012/02/03 22:13:13
movement in q2 is weird... for example, it's possible to slide, almost out of control, down a very gentle slope.
noticed that a few times in spogsp1.
also, if you mantle up when jumping against a low ledge, you conserve your horizontal momentum, which can send you flying out of window or somesuch. very strange decisions were made when the physics were coded up.
OTP
#21311 posted by ijed [190.22.88.176] on 2012/02/03 22:56:39
You need a project to apply insights like that to.
Physics.
#21312 posted by Shambler [86.25.165.67] on 2012/02/03 23:08:27
I liked Q2 physics. It was a bit softer than Q1, like hitting edges and stuff, and the double jump bug, but I still liked it in it's own way.
#21313 posted by necros [99.227.132.108] on 2012/02/04 01:39:36
the thing i mentioned about the mantling/conserving momentum... i think that has to do with the hitting edges and double jump stuff...
because it'll treat the ledge as a step so you keep moving forward, but the ledge is thin, so you end up flying right out a window... i dunno, it's hard for me to explain. :P
#21314 posted by ZealousQuakeFan [82.16.80.21] on 2012/02/04 04:17:21
I love bunny hopping, so I dislike Quake 2 heh. It feels like a more stiff version of Quake 3 going back to it.
#21315 posted by rj [86.29.94.69] on 2012/02/04 11:00:01
I love bunny hopping, so I dislike Quake 2 heh.
bunny hopping in q2 is a piece of piss. actually more effective than in q1 too due to the aforementioned weird physics (you maintain more momentum when landing)
Although I Should Add
#21316 posted by rj [86.29.94.69] on 2012/02/04 11:03:47
it's only more effective in straight lines. you can't jump round a corner in q2, which is where q1 physics quirks prevail :)
#21317 posted by Nitin [1.43.113.89] on 2012/02/04 13:46:53
Alright peeps, off to tanazania. I expect some releases in my absence :)
#21318 posted by ZealousQuakeFan [82.16.91.220] on 2012/02/04 14:59:12
Bunny hopping != strafe jumping (:
Ok
#21319 posted by rj [86.29.94.69] on 2012/02/04 19:57:43
i'll stick my hands up and say i don't know what the difference is :Z
Is...
#21320 posted by Shambler [86.25.166.178] on 2012/02/04 20:14:55
Bunnyhopping is just repeated strafejumping, using the initial maintenance of increased speed when you first hit the ground after a jump.
#21321 posted by ZealousQuakeFan [82.16.80.21] on 2012/02/04 22:16:44
Bunny hopping: Holding a strafe button only and turning to get air control (and some accel)
Strafe jumping: Holding strafe and forward and holding the mouse at the right angle to accelerate.
Perhaps I should say air control then :p
Only game that truly has both is CPMA.
#21322 posted by spy [95.56.127.80] on 2012/02/04 22:32:47
never been able to perform neither BH nor SJ
maybe i'm just suck
Actually
#21323 posted by megaman [79.227.134.194] on 2012/02/05 13:53:17
Bunny hopping: Holding a strafe button only and turning to get air control (and some accel)
Strafe jumping: Holding strafe and forward to accelerate.
Circle jumping: Holding strafe and forward and moving the mouse at the right speed the correct angle to accelerate even more (only works for the first jump).
#21324 posted by gb [46.142.21.159] on 2012/02/05 14:46:40
In Quake 1, monkeying around in the air makes you go faster than pure strafe jumping. Basically turning = acceleration. Q1 bunny = using air control to accelerate, switching strafe/turn direction in midair. Netquake requires you to use the Forward key as well.
In Q2/Q3 it's more of a continuous strafing as far as I remember, changing strafe only occasionally to keep your general direction.
Technically a strafe jump is any jump where you strafe while in the air, though.
The term bunny hop just means hopping repeatedly, I think.
#21325 posted by ZealousQuakeFan [82.16.91.220] on 2012/02/05 17:21:41
The term bunny hop just means hopping repeatedly, I think.
It does now when people talk about games like CoD or Halo where people just bounce for no reason.
In Quake/oldie Half-Life and TFC/CPMA/Warsow it is a specific combination of mouse movement holding a strafe button into the turn to maintain speed through corners.
Also the air control in Painkiller is nothing like it either really. S'why PK's movement sucks :P
Fresh Reviews By Tronyn
#21326 posted by Spirit [80.171.154.110] on 2012/02/05 18:48:06
http://www.quaddicted.com/tronyn-r...
http://www.quaddicted.com/tronyn-r...
Thanks For The Review Tronyn
#21327 posted by RickyT23 [2.124.172.60] on 2012/02/05 19:01:17
U are too kind :)
Daz Is Now In 3D! ;)
#21328 posted by sock [96.49.154.150] on 2012/02/05 21:22:06
http://www.daz3d.com/i/products/da...
My Life Is Complete
#21329 posted by DaZ [78.147.160.153] on 2012/02/05 22:35:52
The Altar Of Storms
#21330 posted by DaZ [78.147.160.153] on 2012/02/06 07:09:43
By Necros
http://youtu.be/tiDb7ZMk9BI
Awesome atmosphere, forgot how great this map was :) Thx Necros!
#21331 posted by necros [99.227.132.108] on 2012/02/07 00:27:41
thanks for the playthrough! :)
i'm glad i put in that anti-death system... saved you twice against those shamblers. ^_^;
Argh
#21332 posted by DaZ [78.147.107.253] on 2012/02/07 00:39:29
I KNEW IT! :D
I thought I was just the luckiest guy in the universe :P
<Daz_> does ne_ruins have some strange thing where you cannot die or something? I got hit down to 1hp on two different occasions and was amazed I survived :)
<worktore_> The answer to that question is necros.
<Daz_> well that was very illuminating
<Daz_> :D
<worktore_> I can personally guarantee that it is possible to die in ne_ruins. :\
<Daz_> I must have been the luckiest guy in the world then, twice, on the same run :D
<Daz_> fuck the odds, I am awesome
<worktore_> Add sunglasses. All skill!
<worktore_> ...
<Shitbler> daz when i've watched your demos you do seem to have some sort of innate survival talent
<Shitbler> combined with a general air of unobservant spastication that makes it all the more impressive
#21333 posted by necros [99.227.132.108] on 2012/02/07 01:33:34
combined with a general air of unobservant spastication that makes it all the more impressive
i know he was talking about you blazing past secrets (i laughed a couple of times at obvious misses), but ironically, i like that you play the maps in your playthroughs in a slow way where you look at the rooms before moving on. i prefer that in a playthrough instead of those ones where the guy doing it just seems to be trying to get it over with as fast as possible (or just jumps all the time or something equally annoying).
i won't go into too much detail about the damage avoidance stuff, but the idea is that if you died in a 'wimpy' way, you are saved but if you got owned, then you get owned (nor does it stop you blowing yourself up).
i know it's kind of an easy mode thing, but i liked that it kept things moving for the player and it just feels cheap stubbing your toe and falling over dead, you know? ;)
and of course, it makes things a bit more lenient for me when balancing the map... i won't deny that. :)
i'd actually say the system is a bit too lenient in ne_ruins... and i might disable it in nightmare (or hard?) next time.
Anti-death System
#21334 posted by Ghd Fladjern Tilbud [178.71.180.64] on 2012/02/07 03:13:23
That was a good thing in a map full of tarbabies, for sure.
Secrets
#21335 posted by DaZ [78.147.107.253] on 2012/02/07 03:56:00
Are the bane of my life, basicly :) I like to find as many as I can in my runs, for completions sake, but usually I give up after a few :)
About how I play the maps in my vids, yes I try and show off the map visuals as I play. The playthrough takes longer than usual as a result but that is ok in my book. It's nice to relax and watch a playthrough and appreciate all the hard work that goe's into creating these maps rather than me doing some quasi-speed run l337ness through it and missing all the cool details!
Secrets, Urgh..
#21336 posted by ZealousQuakeFan [82.16.80.21] on 2012/02/07 05:38:38
Secrets usually piss me off because it often trivialises stuff. It's actually a pet hate of mine to finish quite a tough level, then find that there was a rocket launcher, three quad damages and a pent that I never found. Really, how many levels need to hide powerful weapons and stuff :(
First time I played Contract was on nightmare and it was so exciting and tough and down to the wire. Replaying it a year later I was finding quads and mega healths and stacks of nails and rockets and it felt like it was taking the piss out of my first time playing it :p
I'm gonna make a map with 30 secrets in and they will all have a small box of shells. And a Ring of Shadows. bah!
Sup.
#21337 posted by Kinn [109.150.100.215] on 2012/02/07 22:11:13
I just noticed Daz's playthrough of Marcher on youtube. I really appreciate that you made the time to do that - the nostalgia is smothering me, but in a good way. :) I can't believe it's been seven years.
Speaking of nostalgia, recently I sat down at my laptop and felt an overwhelming compelling force driving me to install radiant and start throwing brushes around. As eldritch architecture began to take diabolical shape, I began to realise that I wasn't making a map - the map was making me.
Did I say map? Oops, I meant episode, sorry.
Oh You Tease
#21338 posted by DaZ [2.96.231.68] on 2012/02/07 22:14:59
Just finish it ok? :D
Kinn
#21339 posted by SleepwalkR [85.178.123.199] on 2012/02/07 22:56:42
That's great news! It would be awesome to see new stuff from you. Any teaser screens?
#21340 posted by necros [99.227.132.108] on 2012/02/07 23:23:23
\o/
Stuff
#21341 posted by Kinn [109.150.100.215] on 2012/02/07 23:41:23
Any teaser screens?
Not really - everything is still in the rough blockout stages.
Please don't expect any bsp-pummelling experiments like Marcher, or silly hordes; I am no longer interested in abusing Quake with things like that - the itch for that sort of craziness has been well and truly scratched over the past seven years with other projects.
What has brought me back however is an urge to do something rather oldskool and dark - very Quakey. Quake as I remember it when I played it for the first time - not necessarily what Quake was in reality, but certainly what Quake feels like to me in my memory.
Well, I didn't really want to post anything, but I guess there are a few areas here and there where I decided to play around a bit more.
The following mono-textured doodles are all rather rough and mundane, and very subject to change:
http://i.imgur.com/4fcV0.jpg
Oh And
#21342 posted by Kinn [109.150.100.215] on 2012/02/07 23:53:45
the title "Infinite Shore" comes from this track - which is what the architecture sounds like, if that makes any sense:
http://youtu.be/XfF6WttV_gI
#21343 posted by rj [86.29.94.69] on 2012/02/08 00:16:31
those shots sum oldskool quake up perfectly; if that's what you were going for i wouldn't worry too much about varying the textures or adding more detail :)
Agreed!
#21344 posted by Drew [65.92.237.212] on 2012/02/08 00:28:24
Good luck!
Ok
#21345 posted by DaZ [2.96.231.68] on 2012/02/08 00:38:12
Now that you released pics, you have entered into a gentlemans agreement that you will finish and release that thing ;)
Looks great!
Heh
#21346 posted by Tronyn [24.79.203.208] on 2012/02/08 02:07:31
Well Kinn, you may have no interest in abusing the BSP format, but.... now that the RMQ team has made BSP2 format (which massively expands every type of limit), what about abusing the BSP 2 format! Kidding aside I see your point: why force Quake to do stuff that other new engines do better, when you could just do what Quake does well. And from the looks of those shots, it looks like that's just what you're doing.
I Think
#21347 posted by stevenaaus [42.241.64.60] on 2012/02/08 02:12:18
the scale of everything in Marcher was really well done. So many mods have you crammed in.
My View
#21348 posted by Tronyn [24.79.203.208] on 2012/02/08 06:56:19
My view, as stated in an argument less than 2 weeks ago before Kinn himself (or so we THINK ITS HIM - lol) showed up, is that Marcher remains the best map design in a single bsp file ever made, and it will remain that forever. Say some person comes along who is even more ambitious than Kinn was in Marcher, he'll just use BSP2. Out of 1500 bsp files marcher.bsp wins.
If you talk about the gods, and draw pictures of them on the wall, make youtube videos about them, argue which of their achievements was best... they just might.... descend onto the surface of the earth one last time (lol jokes taking it too far... but it IS awesome to see Kinn show up 2 weeks after we had this discussion about how no one would ever top Marcher).
Kinn
#21349 posted by SleepwalkR [85.178.123.199] on 2012/02/08 08:12:27
I can understand that you don't want to do anything like marcher again - it must have been a crazy amount of work to make it perfect. I'm just happy to see you return to Quake, not in the least because it means more new releases for me to play.
#21350 posted by negke [31.18.178.13] on 2012/02/08 10:32:51
Marcher remains the best map design in a single bsp file ever made
This is debatable. What makes Marcher stand out is not so much a sophisticated design than its huge scale while still fitting into the standard bsp limits. Besides, before switching to BSP2, there's still the 2xBSP1 option.
#21351 posted by digs [77.79.145.52] on 2012/02/08 10:34:29
2xBSP1: that is it?
Roulf
#21352 posted by spy [95.56.73.107] on 2012/02/08 12:33:02
somebody should make a remake of the Marcher!
#21353 posted by ZealousQuakeFan [82.16.80.21] on 2012/02/08 13:40:01
Marcher remains the best map design in a single bsp file ever made
It's this kinda stuff that drives people away from making short and sweet stuff :/
"It plays okay, but it's kinda small, not as good as this map!"
#21354 posted by Kinn [109.150.100.215] on 2012/02/08 14:09:42
Tronyn - blimey - I'm extremely honoured by your comments.
Marcher was just an exercise in excess. I did not set out to make a statement like "this is how big I think all maps should be!" - it just kept growing, and at the end of it I realised that it was all a bit pointless. By that I mean well before the end its construction, it had stopped being fun to build, and if you're not having fun what's the point mapping?
A couple of things happened in the last few weeks that prompted me to fire up radiant again - basically I was reminded of what it was that I found fun about mapping; and none of it involved making big flamboyant monstrosities - there are far better mediums than Quake for that kind of creativity now - so I'm keeping things small (well, medium), and keeping it fun (for me).
Btw, where can I read about this BSP2 stuff and does it need a custom engine? Just curious - there's no way I'll be using it.
Kinn
#21355 posted by Spirit [82.113.106.43] on 2012/02/08 15:24:42
nothing one should be excited about just yet. it needs a custom engine and there is only one at the moment and it is deeply in development from what I know.
crap, how will I handle bsp2 at quaddicted? it is not much different from other limit breaking maps for the user and even easier to support engine-wise, correct?
Info:
#21356 posted by ijed [200.73.66.2] on 2012/02/08 15:38:21
Downloads:
http://kneedeepinthedoomed.wordpre...
Mh's blog:
http://mhquake.blogspot.com/
Basically it bumps PC requirement to ~Doom3 whilst removing all map limitations or putting them so high that it doesn't really matter any more.
It's optimised for running big stuff, so would work well on a Marcher level, or several such areas with little to no vis blocking - if thats what you were doing ;)
BSP2 should be pretty easy to support yeah, just matters when LH, Spike etc. feel like doing it, most likely when the tech is more mature.
In any case it runs perfectly well now, and is in development - meaning Mh is needing feedback on features and so on.
Ah Ok
#21357 posted by Kinn [86.181.77.123] on 2012/02/08 16:12:08
In that case, it won't affect me as my stuff is intended for WinQuake.
#21358 posted by rj [86.29.94.69] on 2012/02/08 17:52:00
i've not even been able to run winquake since i first upgraded to xp.. 10 years ago? i've always kept it in my quake folder though cos i use the icon for .qc files :)
#21359 posted by Yhe1 [71.160.150.186] on 2012/02/09 07:17:33
Kinn, do you still have the sources for Bastion and Marcher?
Yeah
#21360 posted by SleepwalkR [85.179.41.48] on 2012/02/09 07:42:24
I would be interested in those to test my editor's performance.
What's Marcher's And Bastion's Total Brush Count Anyway?
#21361 posted by negke [31.18.178.13] on 2012/02/09 10:31:15
Sleepy, if you're looking for maps with a large number of brushes, you can also try my 768 source, it has around 11000. I don't know if the sources of Ricky's base maps, especially the RMQ one, are available, but those should be extreme as well.
Neggers
#21362 posted by SleepwalkR [85.179.41.48] on 2012/02/09 11:07:09
Thanks, looks like the editor runs that map absolutely smoothly. But can you give me the texture wad? There seems to be a glitch with the textures and I'd like to check it out.
Don't Have It
#21363 posted by negke [31.18.178.13] on 2012/02/09 11:41:24
I would have to extract it from the BSP. Can you do that? TexMex or similar on OS X?
No
#21364 posted by SleepwalkR [85.179.41.48] on 2012/02/09 12:06:29
Maybe I can get it to run in my Win7 VM
Yup
#21365 posted by SleepwalkR [130.149.216.32] on 2012/02/09 13:49:53
That worked fine. Thanks!
Yhe1
#21366 posted by Kinn [86.181.77.123] on 2012/02/09 14:01:28
Kinn, do you still have the sources for Bastion and Marcher?
I'm sure I must have somewhere, but right now I dunno where the hell they are - probably on a cd stashed in some obscure cupboard in an only partially explored area of my parent's house. I'll have a dig around next time I'm up there.
Cool
#21367 posted by SleepwalkR [85.179.41.48] on 2012/02/09 14:05:25
That would be awesome, Kinn!
I Would Like
#21368 posted by spy [92.47.199.109] on 2012/02/09 14:14:22
to look at the qc src too! that q2 to q an infantry dude looks incredible.

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