Func_Msgboard: Placing A Weapon For HIPDM1 In Quake 1

News | Forum | People | FAQ | Links | Register | Log in

|  | Placing A Weapon For HIPDM1 In Quake 1

Posted by fraggin [74.132.164.53] on 2008/02/04 07:05:47

I am looking to place a shock gun in place where the "thor" hammer used to sit.
See this pic below...
http://img138.imageshack.us/my.php...
See the yellow circular spot? That's where the hammer used to sit when the 1st expansion came out for Quake. Since I don't have that installed, naturally it won't appear.
But I don't need the hammer since it's very bugged and causes lock ups when used. So instead I like for the shock rifle to be there instead.
Is there a way to do this?
Thanks

#1 posted by czg [83.253.251.70] on 2008/02/04 07:43:33
bspinfo -copyents hipdm1
sed -i.bak s/weapon_mjolnir/weapon_nailgun/ hipdm1.ent
qbsp -onlyents hipdm1.ent
#2 posted by fraggin [74.132.164.53] on 2008/02/04 07:53:23
That code I put in the ~ console screen?
#3 posted by fraggin [74.132.164.53] on 2008/02/04 07:55:08
weapon_nailgun places a shockgun in there or just a nailgun?
Dunno What A Shockgun Is
#4 posted by czg [213.115.252.84] on 2008/02/04 08:36:57
But no, you do those in your command shell. You need bsptools installed and then you can either use sed or edit hipdm1.ent in notepad or whatever
#5 posted by fraggin [74.132.164.53] on 2008/02/04 08:48:56
lightening gun I mean
So where do I put the edit notepad at what directory?
what's the command line for lightening gun?
#6 posted by fraggin [74.132.164.53] on 2008/02/04 08:50:22
Where can I download the bsptools at?
#7 posted by dooomer [60.180.147.154] on 2008/02/06 10:37:27
Google is your best friend.

Post A Reply:

Name: |
Title: |
Body: |

Website copyright © 2002-2011 John Fitzgibbons. All posts are copyright their respective authors.