 Questions
#1 posted by Ankh [192.100.124.219] on 2007/06/04 13:13:42
where should I put the kdizd.pk3 file? And where does the zdoom.pk3 file go?
How can I launch this pack?
Many questions but I have only played the doom shareware more then 10 years ago
 Drag+Drop >
#2 posted by JohnXmas [85.1.186.69] on 2007/06/04 15:02:30
> the kdizd.pk3 onto ZDoom.exe worked for me.
Assuming these two files are side by side with zdoom.pk3 and original doom.wad in the same folder/level.
 JohnXmas
#3 posted by Ankh [88.199.103.6] on 2007/06/04 20:10:47
Thanks. It works.
 Finished It
#4 posted by negke [82.83.14.0] on 2007/06/04 22:52:51
What a great experience! I haven't enjoyed a DOOM episode so much for a long time.
It was very hard in the beginning, but it got better once I had a decent set of weapons. Never found the plasmagun though (nor BFG), which I should have, since the end battles are insanely hard - had to kill the boss in god mode.
The maps look so great; unbelivable this is DOOM. I knew ZDoom was a powerful engine (kind of like the DP of DOOM) but I didn't know how of much it's really capable until now.
Good job on all the new stuff: monsters, weapons, textures, props. Nice intermission too.
I realized once again I suck at finding secrets. There are often around 10 in each map (except for the last), and I always found only 2-3, which is a pity since they are nicely designed (well, and helpful). Didn't find the secret exit either (at least not by regular means - it's not where it is in the original map).
This really is a release DOOM is worth reinstalling for (if you haven't installed it, shame on you anyway).
 That Looks Awesome
#5 posted by nitin [58.161.96.20] on 2007/06/05 10:36:43
might have to install zdoom. Is it a free thing or do I need to have the original doom for it to run?
 Yeah
#6 posted by ijed [200.73.76.170] on 2007/06/05 14:59:32
And I remember zDoom as being pretty slick as well.
Shame about the screenshot size / monochrome, but still looks good. Will give it a try over the weekend.
 OOOH.
#7 posted by biff_debris. [71.88.202.112] on 2007/06/05 15:23:05
I am SO getting this right now!
 Incredible
#8 posted by Orl [209.146.26.5] on 2007/06/05 15:45:29
I have played many zdoom wads before, but nothing compares to this. With each level lasting a half hour or more, new enemies, absolutely stunning detail, its hard to imagine it's still Doom. I don't care who you are, you MUST play this. I'm not even half way finished it yet, and I have already been playing it for well over an hour. In my opinion, this is the greatest Doom wad/pack ever made. Period.
#9 posted by golden boy [89.27.253.57] on 2007/06/06 00:03:41
Outstanding!!!
ZDoom has the added benefit of running all DOOM engine games, but for straight DOOM there is also PRBoom (faster?).
Both engines are free, open source, run on modern operating systems (hehe) and "Knee Deep In The Dead" is shareware :-D (GZDoom is the OpenGL version)
goodness :-D
 Hmm
#10 posted by nitin [58.161.98.154] on 2007/06/06 12:06:28
both zdoom and gzdoom say they cant find wads, which I presume means I need one of the orginal dooms installed?
 Of Course
#11 posted by negke [82.82.188.249] on 2007/06/06 12:58:30
doom(1).wad to be precise. kdizd is still just a pwad.
 Ok This Is Going To Sound Really Daft...
#12 posted by Mr Fribbles [220.253.158.110] on 2007/06/06 13:19:52
...but can I use this with JDoom? :P
 No
#13 posted by negke [82.82.165.153] on 2007/06/06 14:20:00
It uses many features exclusive to ZDoom. But I think GZDoom is pretty similar to JDoom in terms of looks (OpenGL).
 Thanks Neg!ke
#14 posted by Mr Fribbles [220.253.158.110] on 2007/06/06 14:30:25
I figured it had zdoom specific stuff, but it was worth asking. The only reason I ask is because I already have Jdoom set up and working.
Oh well, sounds like this is worth the bother if it is as good as people are suggesting, so I might as well try zdoom again.
 And...
#15 posted by JPL [213.30.139.243] on 2007/06/06 14:47:18
.. about Doom Legacy engine: would it be suitable ? I don't know if it's open GL or not... any idea ?
#16 posted by Trinca [89.180.55.215] on 2007/06/07 03:14:44
ohhhh man this is so fucking sexy!!!! going on z1m2, already kill then all looking for secrets :)
ambience and details of levels are real good!!!
 Nice!
#17 posted by efdat [89.182.1.232] on 2007/06/07 12:15:48
i'm @ z1m3: lost my way. grr. maps look nice though.
#18 posted by scar3crow [151.141.78.76] on 2007/06/07 19:09:06
It does require ZDoom, as it makes pretty extensive use of its specific features (slopes, scripts, particle emitters, decorate, underwater areas, real time security cameras).
I've only just now had the time to finish z1m2, z1m1 left me questioning due to a few choices (the seismic charge) but mostly due to the fact that I could only reach said object with a running jump.
Excellent moment when you finally get some decent firepower though, very Doom.
Granted my pc isn't so great, but I usually run ZDoom in 1600x1200 and the amount of detail seen per room in this release was enough to cause a framerate drop at that res, so I've been playing it at 640x480 and it is quite smooth (as it should be).
neg!ke, I think I saw you correct yourself about this on the Doomworld forums, but just to inform others, the plasma gun and BFG are absent as the 2 new weapons use those slots.
And dear god the secrets can be quite hard, I spent half an hour on z1m2 and only found 3 of the 9 secrets.
 Tips
#19 posted by negke [82.83.10.220] on 2007/06/07 19:10:19
One could criticize these maps for often being very confusing (in terms of where to go next, find the next key/button etc), they require quite some exploration.
So a good way to reduce frustration might be using the location markers in the map everytime one passes some important area, like a keycard behind a window/forcefield or whatever. Key doors are displayed in their respective colors on the map.
Also, don't waste your shells on weak enemies like soldiers in the first maps! Spare them for tougher ones.
The grenade launcher does twice as much damage as the rocket launcher - this is important to keep in mind for later maps, especially Phobos Anomaly.
Look out for secrets (also on the map)! You will need the rifle for the boss fights.
Infighting has been disabled (on purpose, after playtesting). It can be re-enabled by a console command though.
Sometimes you have to jump for certain items/secrets. I don't know if crouching comes in handy as well.
It's possible to swim. Sometimes this is necessary to progress, other times there are secret areas to be found.
 Multiplayer Action.
#20 posted by solar [69.76.178.191] on 2007/06/08 01:23:53
New here, so I may be mistaken, but the part of the title that reads "D1SP" translates to "Doom 1 Single Player" to me. Though my roll was quite limitted, as part of the development support team, I know for a fact that this mod was designed with multiplay in mind.
 Exit Bug?
#21 posted by Orl [70.104.77.53] on 2007/06/08 04:45:29
I have just finished z1m6. Well, sort of. I'm at the very end of the map in a small cave like room, with a few lights. This room stops abruptly after you turn around the corner, as if thats where the map is supposed to end. And there is no way to get out of the room without using noclip.
I switched to z1m7 to see if this particular cave room is the exit, and sure enough it is. You spawn in the cave room, which continues onto the next level.
So, back to z1m6. using the full map cheat, in the cave room, there is an invisible line in the room that you have to pass to progress. My theory is, this line should be the trigger to the next map, but it does nothing.
Has anyone else had this problem, or am I the only one?
 Co-op
#22 posted by CI475 [82.54.179.217] on 2007/06/08 12:28:07
This wad is simply fantastic, please note the possibility to play it in co-op mode, I assure you it's great.
I would like to recommend other works from tormentor667 (the guy who organized and arranged KDiZD) at www.tormentor667.de like "Torment & Torture 3 : Damnation's Keep" or "Torment & Torture LE : Fury of Fire" and "Austerity".
 Solar
#23 posted by scar3crow [151.141.78.76] on 2007/06/08 16:29:05
A map is generally labeled Single Player if its focus is single player, which is evident due to the detail paid to the single player gameplay in this release. In fact, I've not heard a word of it having any focus on multiplay - it may have kept multiplay in mind, but supporting something doesn't make it the focus. Beyond Belief is a great Quake single player release, and if I remember correctly, has support for coop and deathmatch - but we still consider it a single player release first and foremost.
CI475 - I was always a fan of the City of the Damned, Blood textures, Doom monsters and creepy new music is a winning combination.
I personally would recommend RTC-3057, that was a very atmospheric and fun ZDoom episode, with a good sense of exploration and functional problem solving.
#24 posted by Trinca [89.181.52.34] on 2007/06/10 00:21:24
yes finaly finish!!! real great map pack! thks guys for this great efford!!! i just didn´t like z1m4 much, just becouse i get lost a lot :( dispiste of that, i just have petty becouse my editor dont suport doom mapping i´m real with disire to make a map!
P.S-> :) please stop hidding guns in secrets :p i saw this in almost doom wads!
P.S1-> i think last time i play doom was like 3 or 4 year ago :) but this pack realy worth it!
P.S2-> more please :)
#25 posted by Trinca [89.180.25.72] on 2007/06/10 17:46:55
scar3crow i cant put RTC-3057 to work :\
 Trinca
#26 posted by negke [82.82.186.113] on 2007/06/10 18:39:54
The current version of ZDoom apparently doesn't support RTC-3057. Use this one http://www.ibiblio.org/osg/Downloa... (No idea which one it is. Getting older builds seems to be quite a pain). Create backups before replacing files.
 Go Trinca!
#27 posted by CI475 [82.50.190.195] on 2007/06/11 09:31:34
Trinca: "i´m real with disire to make a map!"
Yes please do it!
Thank you scar3crow for the info but apparently RTC-3057 doesn't work with the actual zdoom version, as soon i have time I'll try your link neg!ke.
Is someone up for a coop play on KDiZD with skulltag? http://www.skulltag.com/
 Heh
#28 posted by negke [82.82.175.100] on 2007/06/12 12:38:33
Never realized before that the DOOM guy takes off his gloves using his fist.
 Man
#29 posted by starbuck [82.33.107.75] on 2007/06/12 21:38:19
this is exactly what Quake needs...
 Multiplayer = Coop In This Case?
#30 posted by Lunaran [24.158.1.74] on 2007/06/14 03:36:24
burp
 Rtc-3057
#31 posted by scar3crow [216.145.70.73] on 2007/06/17 07:19:44
yeah it requires a funky build of ZDoom for some reason, but its worth it i think, i really enjoyed it. if neg!ke's link doesn't work, i can track down the zip on my machine and upload it, but since there aren't any posts saying it isn't working, i will assume all is well.
starbuck - definitely, a quoth remake of all of e1 with some new areas would be great... and yeah lun, put in some mp support of some form.
 For The Uninitated
#32 posted by nitin [58.161.96.50] on 2007/06/25 14:14:49
how do i install this. I have gzdoom and doom.wad int he same directory but how do I load the custom level?
#33 posted by Trinca [89.180.93.101] on 2007/06/25 14:43:07
drag pak to gzdoom.exe and pak will load! just this nitin
 This post was flagged as spam.
#34 posted by a spammer [123.153.70.84] on 2011/05/14 11:03:59
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