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Posted by Trinca [89.180.173.195] on 2008/05/15 21:17:47

Medium size map from end of 2006 that was suppose to go to recycle but i think twice and finish the little bastard... to many brushes to ignore! This map don’t show my current skills, but i think is a fun blast.
P.S -> probably my last base map
Download:
http://trinca.quaddicted.com/maps/...
Screenshots:
http://trinca.quaddicted.com/maps/...
http://trinca.quaddicted.com/maps/...
http://trinca.quaddicted.com/maps/...

Trinca
#1 posted by Zwiffle [66.170.5.18] on 2008/05/15 23:33:39
You suck.
Will download when I get home.
Hi Trinca! Im Gonna Play This Now!
#2 posted by RickyT23 [90.199.193.205] on 2008/05/16 01:45:04
What is a QKM file? Is it a mapsource?
Wow!
#3 posted by RickyT23 [90.199.193.205] on 2008/05/16 03:09:52
This map is pretty massive!
Heh - OK, I've been playing skill2 and died 3 times. The third time I was quite near the end! This is the demo I have uploaded:
http://shub-hub.com/files/demos_si...
The map is quite hard, but I wouldn't say it's too hard, just action-packed! There's always plenty room to retreat, shells arent completely abundant, but there are enough. You have many choices as to which way you play this map - its pretty non-linear. Also it's quite maze-like in its constuction, and fun to explore - slime areas are cool! Frequent spawn appearances make for tense combat.
Brushwork is quite plain in some areas but very effective in its constuction towards good r_speeds and a grand scale! Many of the 'tighter' areas sport some fine brushwork - lots of curves and some nicely detailed ceilings in places! There's also quite a good overall theme... Texture-alignment is very good IMHO, as is lighting! Lighting is really very good - not to dark, not too bright, excellent contrasts, and some of the moodier areas make for a very forboding atmosphere!
Horde combat is common, with plenty of long-ranged battles, mixed in with some tense short-ranged battles! Battle is the operative word here - the map feels pretty well balanced and the gameplay is IMHO 2nd to none!
I will definately be playing this again!
Thanks Trinca for a fun and gigantic map!!
#4 posted by gone [78.37.150.152] on 2008/05/16 04:16:01
shoot some computer .. what?
Freaky Base?
#5 posted by Zwiffle [68.190.115.30] on 2008/05/16 04:51:00
More like Fucky Base.
#6 posted by Zwiffle [68.190.115.30] on 2008/05/16 05:41:00
Nah I'm just kiddin. It wasn't too bad Trinca, a bit too much horde combat, and spawns were annoying, but overall it was good. Got like 199/210 enemies and 2/3 secrets. Wasn't sure what happened with the end, I think I walked into a teleport on accident or something cuz it seemed to end all of a sudden. Wasn't quite sure what was up there. I give it a C+.
Active Teleport First
#7 posted by inertia [24.164.67.55] on 2008/05/16 06:56:45
Freaky "no Health" Base
#8 posted by Spirit [213.39.203.76] on 2008/05/16 09:30:30
There is one thing that makes stupid grunts even more annoying: No health. Apart from that the map feels quite fun like Doom.
I Enjoyed This.
#9 posted by Shambler [92.232.214.79] on 2008/05/16 16:26:40
Map was bland in some places, good in some other places. But gameplay was fun and exciting throughout. I liked the blend of ambushes, hordes, sniping, and in particular non-base monsters. Kept it interesting. The end wasn't as stimulating though. I died once, errr, from alerting too many Shamblers to my presence, I think.
Yeah!
#10 posted by Hrimfaxi [90.184.42.229] on 2008/05/16 19:40:44
I liked it as well!
Sure plain brushwork someplaces but overall the map was very good.
Played on hard. Died twice and had a hard time at the end.
Nice map Trinca!
Trinca
#11 posted by JPL [82.234.167.238] on 2008/05/16 22:42:40
Globally nothing to add compared to what others said. The very good thing is that you didn't threw away this map...
Good to see you're back on the scene ;)
I Like It
#12 posted by Jaromir83 [87.249.134.180] on 2008/05/18 14:04:06
I really like this one. Very large and non-linear. Feels simple (almost doomish as mentioned above), but with lotsa nice details all around.
#13 posted by Trinca [89.181.52.81] on 2008/05/18 18:23:40
nice demo RickyT23 :) nice death to! :) you should leave the bunker sooner ;)
more 1º demos please? ;)
#14 posted by gone [78.37.164.219] on 2008/05/18 19:38:31
http://www.speeds.quaddicted.com/s...
#15 posted by lazy_bum [87.206.143.32] on 2008/05/18 22:28:57
http://neuromancer.openbsd.pl/~laz...
Playing in non-opengl engine, in 320x200, sucks or I'm just blind? (;
#16 posted by Trinca [89.181.80.134] on 2008/05/18 23:19:06
cant open this file :\ .tar? wtf!!!
#17 posted by gb [89.27.199.14] on 2008/05/19 00:03:54
that's a bzipped tar archive, the most common archive format in Linux etc. You need to un-bzip then un-tar it. It's also called a tarball.
nice map btw. forgot to record a demo, but died early anyway :-) Speeds, you play quite damn well!
#18 posted by gb [89.27.199.14] on 2008/05/19 00:07:44
and yeah, I can't open it either (bzip: not a bz2 file) lazy_bum?
#19 posted by gb [89.27.199.14] on 2008/05/19 00:25:55
found the problem: It is actually a .tar.gz file (misnamed) and you can extract it by using first gzip, then tar. Perhaps winrar can deal with it if you rename it to *.tgz
#20 posted by gone [78.37.164.219] on 2008/05/19 00:28:50
its prolly boring to watch cause Iv been hiding behind a corner all the time peeking out to snipe grunts ;/
cause theres very little health and too many grunts and some nasty surprizes
#21 posted by gb [89.27.199.14] on 2008/05/19 00:47:40
Yeah, I thought you played super-cautiously.
It was actually very cool to watch. I like to play all-guns-blazing, so I rely on enough health and armor. I died to the first spawn twice here (the same that got lazy_bum.) *embarrassed*
I didn't see the grenade launcher, and would have liked some more equipment against the spawns and for the horde combats.
#22 posted by lazy_bum [87.206.143.32] on 2008/05/19 08:46:28
Ooops. Sorry, tested bzip and gzip for best compression and had to mismatch filenames.
@gb
I also died second time on that spawn...
#23 posted by Jaromir83 [87.249.134.180] on 2008/05/19 21:15:33
Again: really very, very nice and enjoyable map. Combats with non-base monstaz and hordes of grunts are just edgy. Corona Radiata track from new (free) NIN release The SLip heavily recommended as a background soundscape to this one. Thanks Trinca
Freaky
#24 posted by Orl [68.38.78.49] on 2008/05/20 03:54:40
Freakishly good. Lots of fast combat, very exhilarating. :) Detail was doomish, but when your blasting through a map like this, it won't matter. You won't have time to admire the scenery because you'll have a shambler and 15 other guards after your ass.
As requested by Trinca, I recorded a demo. This was my second time through, the first time I played I did not record.
http://orl.fvfonline.com/misc/orlf...
Very nice map Trinca :) I look forward to your next.
#25 posted by Mikko [91.153.54.88] on 2008/05/22 23:27:28
Had fun playing this level until I hit the last big area with the Rocket Launcher & Shambler. At this point I had 8hp left so there was nothing I could do. Health was pretty scarce throughout the map but I managed to survive without dying until the area in question.
#26 posted by Trinca [89.180.154.106] on 2008/05/23 00:20:37
:) i think map is pretty easy on hard :) of course first runs are nightmare but is possible to survive at first run on hard!
Sorry
#27 posted by nitin [124.168.94.95] on 2008/05/24 08:08:02
dont like it much, looks fairly bland, particularly the lighting and brushwork. Gameplay is so so, I found it pretty boring and tedious personally.
But worth releasing for sure. Whats your next one trinca?
#28 posted by Trinca [89.180.154.106] on 2008/05/24 11:23:26
a Maya map if ever finish it...
Cool
#29 posted by nitin [124.168.94.95] on 2008/05/24 11:26:08
screenies?
#30 posted by Trinca [89.180.154.106] on 2008/05/24 11:33:34
http://www.trinca.quaddicted.com/t...
http://www.trinca.quaddicted.com/t...
http://www.trinca.quaddicted.com/t...
Looks Good
#31 posted by nitin [124.168.94.95] on 2008/05/24 11:47:54
although add with only egyptian textures in a mayan setting. Have you tried converting the textures sock used in this q3 map :
http://www.simonoc.com/pages/desig...
That Should Be
#32 posted by nitin [124.168.94.95] on 2008/05/24 11:48:18
'odd' not add.
#33 posted by gone [91.122.61.166] on 2008/05/24 12:01:10
Im using those -_o
#34 posted by Trinca [89.180.154.106] on 2008/05/24 12:07:18
speeds you that saw .bsp does it look that odd?
#35 posted by gone [91.122.61.166] on 2008/05/24 13:04:00
no. but doesnt look very mayan either
Heh
#36 posted by Spirit [80.171.7.58] on 2008/05/24 13:36:58
since when do style, origin and setting have go together in Quake?
Nice...
#37 posted by metlslime [98.210.181.179] on 2008/06/01 12:10:52
i was pleased that i could survive 2 vores and a shambler with 7 health and not take any damage. The large pillar in the room made it possible :)
Some Comments
#38 posted by jakub [89.176.218.117] on 2008/06/19 22:44:17
i've just finished it on normal and i was pretty hard for me. i play all maps usually on hard but this was hard enough on normal. but nothing unfair..you just have to pay attention to every single fight :). the cental area with sidewalks looks nice..especially in darkplaces with all eyecandy (bloom/blur...) settings on.
i used some external textures from qrp and other sources to improve graphics..but personally didn't help much due to many custom textures which stay the same. as i've said there wasn't to much time to examine the layout and look for details...fight was intense. which is good 'cause i think q1 is not good for this type of levels - big rooms with big computers etc... q1 should be more klaustrofobic experience. therea are only few big base levels in q1 which are REALLY good and i gave up all hopes for another insomnia-like level pack long time ago :-).
so...at the end it isn't bad level but is quite "empty" and there is too much open space for me. enemy placement is also strange. frankly..it is base level. i found shamblers and vores quite out of place in level like this. would be much better with quoth2 bestiary. but don't take it personally and keep mapping. screenies from that maya level looks really good. hope you will finish it someday.
Nice Map
#39 posted by Ankh [88.199.103.6] on 2008/06/20 23:56:28
Good map again Trinca! I liked the fights and the map itself. Many ambushes and some nice design. Kep it up!
I have recorded a first play demo on hard skill. Died once at a vore ambush:
http://shub-hub.com/files/demos_si...
http://shub-hub.com/files/demos_si...
#40 posted by ijed [190.20.107.254] on 2008/06/22 03:56:41
Finally played this - I mistook it for wbase since I was on holiday when it was released.
Good solid quaking, although I missed both nailguns on my first run and so had to replay from the start - useless save.
The grunts in the large tiered areas got annoying, otherwise gameplay was nicely done.
Cruel ending ;)
#41 posted by Trinca [194.65.24.228] on 2008/07/08 17:55:01
nobody read the lovely story i wrote?
chif chif....
Fucking The General's Daughter?
#42 posted by ijed [216.241.20.2] on 2008/07/08 19:30:16
Can spot your classical education there Trinca ;)
#43 posted by erc [85.103.48.222] on 2008/08/11 13:14:00
Lighting's a bit bland for my tastes. Other than that, the map's pretty good, with nice setups here and there. As for the demo...
http://shub-hub.com/files/demos_si...
#44 posted by Trinca [89.181.55.5] on 2008/08/12 01:22:12
nice demos erc thks :)
2nd demo! yeeee that´s the way!!! sng is more then enought for tyhat shamby! to bad the others kill you :)
3nd oh well you finish in first try :\ lucky... ;)
glad you play it!
promiss my next map will be less bland ;)

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