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Posted by Tigger-oN [202.147.107.2] on 2006/02/01 02:12:55
Over the Christmas break I started to move Industri over to the Doom 3 engine (from the Tenebrae 2 engine). I should have done this a long time ago. D3 is great for editing. Anyway, there is a teaser video (in XviD format) and a few screen shots up on the main site: http://industri.sourceforge.net/

This Looks Really Cool.
#1 posted by czg [213.115.252.84] on 2006/02/01 09:59:25
Will be looking forward to trying it out. Doom3 needs to get more dirty, and it was refreshing to see some new normalmapped textures for a change.
Yep
#2 posted by than [219.62.0.8] on 2006/02/01 15:58:21
looks interesting. I liked the video too.
#3 posted by underworldfan [128.195.84.154] on 2006/02/01 19:32:38
whats been released of industri (in quake 1 ages ago) was very good, therefore im sad its going to Doom 3. But of course its understandable.
keep up the good work you started.
#4 posted by gone [213.170.89.98] on 2006/02/02 01:29:45
gg tigger. Now I will sure play it.
Tenebrae is eww
BUT I really hope you will have some code changes to make gamepaly more quake-like
Mmm
#5 posted by Tron [144.137.197.251] on 2006/02/02 02:41:29
Those textures are nice.
Very nice.
Great Video
#6 posted by Friction [213.243.160.111] on 2006/02/02 07:02:48
That gizmo-doohickey on the left looks awesome. I like the grimy mood. How many new textures you got there?
Yeah
#7 posted by negke [82.83.47.119] on 2006/02/02 22:28:27
but o/t: this clicking sound in one of the foot step oggs is so unbelievable annonying in doom3... it must be a bug; at least it totally spoils the game. good thing, i replaced it right after noticing.
(was just reminded of it, because it's apparent in the trailer)
looking forward to industri btw, though it'll still take a long time i assume..
Some Answers
#8 posted by Tigger-oN [202.147.107.2] on 2006/02/02 22:38:59
Most of the textures are new. A number of them have come from shaderlab and a few from other Artist. Others I've put together from holidays in Crete and Japan and from some time I spent in Germany.
Not sure if I'll be changing the AI much, if at all. I'll have to wait and see if its needed first :]
I took the 'forced walk' and stanima out for a while, then I put it back in. I kind of like it now and it does add something to the game. I'll keep playing with it and see what I think works best.

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