Func_Msgboard: Qexpo Speedmapping 3: Tilted

News | Forum | People | FAQ | Links | Register | Log in

|  | Qexpo Speedmapping 3: Tilted

Posted by Shambler [77.97.138.124] on 2008/09/02 10:59:50
"A very controversial level..." http://qexpo.tastyspleen.net/uploa... You'll see why this 5 monster box map deserves it's own news thread - negke strikes again :)

Negke For President!
#1 posted by Shambler [77.97.138.124] on 2008/09/02 11:00:54
This gave me a mild headache. Truly does what it says on the tin. Save before the very finish...
Repeat.
#2 posted by the silent [82.185.144.141] on 2008/09/02 11:16:40
This, As Usual...
#2427 posted by the silent [82.185.144.141] on 2008/09/02 09:28:43
...is a work of pure genius.
Conveys such an uncomfortable feeling all the way...
Great work, Negke!
I was curious about who would have taken up the challenge of the "tilted" theme. I guessed right...
I Actually Started..
#3 posted by Omus [86.131.57.136] on 2008/09/02 11:54:19
A surf map in the vein of counterstrike (it's more fun than it sounds) but didn't have time to finish.
Negke's map was unexpectedly simple (no progs.dat tricks or mini-mods to be found here) but fulfils its purpose admirably.
Great!
#4 posted by dust.harvesting [195.161.176.113] on 2008/09/02 12:08:09
It's just great, though too short. I need mmoore )
Ahaha
#5 posted by Lunaran [97.87.13.222] on 2008/09/02 16:02:08
That was terrifying.
Well, Thanks
#6 posted by negke [82.83.57.57] on 2008/09/02 16:38:52
Though I think the map is not much fun to play. Originally, it was supposed to be tilted on a second axis, as well, but I immediately changed my mind upon seeing what happened to the textures then. Even this single 45 degree rotation (which usually works fine in Quake) was frustrating enough. After a while, I gave up trying to seal the hundreds of microleaks.
Too bad nobody else gave this theme a try. Apart from a regular map with slightly tilted walls, the initial three ideas I had were either this, messing with the player's viewangle (teleport_destination thing), or going for that 2unlimited video. ;)
#7 posted by dogToffee [86.131.1.35] on 2008/09/02 20:15:38
Good stuff :)
Thankfully I hadn't comsumed any alcohol. I couldn't stop giggling all the way to the exit jump.. (which took me about 6 attempts)
I'm glad you found it frustrating bc I doubt I could handle a bigger version without an aspirin.
Thanks. :)
H
#8 posted by Sielwolf [91.4.195.230] on 2008/09/02 21:32:06
Thanks to the Ke! The jumping at start reminded me of PK wallclimbing, which was fun, and the later parts made me feel quite dizzy.
first run: http://shub-hub.com/files/demos_si...
Loved It
#9 posted by DaZ [80.41.150.37] on 2008/09/02 21:56:09
at first I thought you had messed with the players view angle, rather than tilted the whole map, so movement at 1st felt very strange indeed! I soon worked it out though, this is a great little concept map it was interesting to look at the architecture in a new way once you realised you could effectively walk up walls.
Maybe a bit too gimmicky for a full map but it sure would be interesting to try :)
#10 posted by gb [89.27.215.65] on 2008/09/02 22:22:15
I wanted to participate, but too much other work, sorry.
I Played Smqe08c_negke
#11 posted by Lunaran [24.158.1.74] on 2008/09/02 23:33:07
I threw up all over myself, and heaved for a few minutes after that, clutching the corners of my desk in a desperate attempt to keep myself from tearing loose from my moorings and spinning off into infinity. Once the vertigo passed, I found myself kneeling, tears streaming down my cheeks.
I barely made it into work and I've been shaking all day. I can't keep food down. I've begun to drop things, and to trip. They keep telling me I look terrible and it's all right if I just go, but I don't want to - not back to that room, not back to that screen.
I might be tempted to look again, and I can't be sure of what will happen when I do.
#12 posted by Jaromir83 [87.249.134.180] on 2008/09/02 23:56:09
very controversial level, not for everybody:). originality at cost of gameplay? did not work for me this time, srry. but good to see you trying new approaches.
Hahahahahha
#13 posted by RickyT23 [90.199.193.47] on 2008/09/03 00:15:42
i just played this. Neg: how many times did you have to adjust the angle of the tilt?
i couldn't make the end jump after about five goes so just hari-karied :P
The Monsters Are Surreal
#14 posted by necros [99.227.108.217] on 2008/09/03 00:31:07
when you gave them .angles, they actually spin around on different axes when they would normally only rotate on the vertical axis. the first time i was watching this knight pivot all over the place... felt like i was tripping. :P
Negke=Genius
#15 posted by ijed [190.20.78.21] on 2008/09/03 02:35:46
Nice concept, I've only seen it in a couple of other games, ever.
Usually as a collapsed tunnel or an underwater area.
The lava was good - telling the player which way down was. And killing them as a further reminder - two birds with one stone.
Actually gave me a headache.
This Map Is Evil
#16 posted by HeadThump [4.136.90.96] on 2008/09/03 03:16:51
It undermines everything I have ever disbelieved in. There is no Quake.
This map left me a gibbering wretch drenched in my own poop, urine and vomit, begging for change on a side walk and using up the last several minutes of my cell service to text this warning to others just before spinning off into the gray void . . .
seriously, though, wow dude. Just wow.
Maybe That's How Escher Felt
#17 posted by negke [82.82.173.40] on 2008/09/03 08:51:26
Ricky
#18 posted by negke [82.82.173.40] on 2008/09/03 10:21:50
Not sure what you mean. It's all 45 degrees, or "0 0 45".
I Fell...
#19 posted by efdat [89.182.210.192] on 2008/09/03 10:32:38
... and i can't get up!
btw: where is "up" again?
fun thing!
Now I Know What Spiderman Feels Like
#20 posted by adamllis [38.118.37.233] on 2008/09/07 02:44:51
That was intense. It really felt like trying to climb a climbing wall or something. You see a space a few feet in front and aim for it, but u don't quite know how u can get there. u just have to weave around.
Very well done.
Amazing
#21 posted by Ankh [88.199.103.6] on 2008/09/07 09:50:31
still don't know how I have managed to get through this map. You totally confused me. Amazing map.
:)
#22 posted by mwh [118.93.95.47] on 2008/09/12 02:36:16
I guess this map was basically what I expected, still fun though. Bit dark, really.

Post A Reply:

Name: |
Title: |
Body: |

Website copyright © 2002-2011 John Fitzgibbons. All posts are copyright their respective authors.