 Sounds Interesting
#1 posted by ijed [201.236.132.220] on 2006/08/30 11:44:29
and a more informative way to show what you've made rather than changing the fov; will be taking a looksee when my current project finally terminates
#2 posted by Aquashark [86.35.78.98] on 2006/08/31 00:29:18
wow!! really fockin cool man
gj!
 Cool
#3 posted by Megazoid [194.168.3.4] on 2006/08/31 03:12:16
Very complete FAQ. Good work.
Underworldfan just needs to retro fit this to all the maps on his site. mhuhuhuuhu >:D
 Woah
#4 posted by Spirit [80.171.1.184] on 2006/08/31 09:22:05
This sounds really cool! But I have Quicktime Alternative or something and thus can't see it :(
It would be so much better if it would use Flash or something more wide-spread.
Using Panquake is such a great idea for screenshots!
 Although...
#5 posted by metlslime [204.15.3.5] on 2006/08/31 13:44:34
the flythrough AVI of aghast is even cooler than a QTVR... it would be nice to see more of those as well.
 ?
#6 posted by PuLSaR [80.80.111.240] on 2006/08/31 14:33:54
It would be so much better if it would use Flash or something more wide-spread.
Is it a problem to d/l quicktime and crack it?
 Yes
#7 posted by bambuz [213.169.2.146] on 2006/08/31 15:46:43
quicktime sucks. On every level. It's slow, it's invasive, it's not free. I use VLC to watch mov files and it plays most but some reason that lun3dm4 one was fucked.
 Quicktime IS FREE
#8 posted by . [69.217.62.118] on 2006/08/31 20:17:36
Quicktime Pro (for saving .MOV files and converting, is not.
I've never had issues with QT.
#9 posted by Gila [195.131.126.32] on 2006/08/31 22:41:37
i have qt alternative and it works fine for me
 Hmmm
#10 posted by frag.machine [201.31.21.84] on 2006/09/02 19:34:49
Actually, buried inside the original GlQuake source code, there's a function to grab 6 screenshots from the current player view and dump it as raw images (my guess this was some kind of early test on Quake2 skyboxes). I guess could be fairy easy to add a new console command to call this function and save these images as TGA or something more suitable to edit.
#11 posted by golden_boy [89.27.252.248] on 2006/09/04 13:27:19
There is already a crossplatform 3-D software that lets you look around Quake levels. It's called Quake. Someone just has to write a browser plugin for it. =)
I wonder if I can set Quake as the default .bsp viewer in Firefox, and if it would work :-) you could just pass the command option that takes out the monsters (name escapes me.) Or just make a presentation demo and let it play that.
Or just an .avi though those are much bigger than demo or map files which makes it impractical. Or an animated GIF. That can be inserted via html into any site.
I mean there's already a Quake dockapp, so why not a browser plugin. Some guru should be able to do it.
Isn't there a Java Quake?
 Heh
#12 posted by . [69.217.62.118] on 2006/09/04 14:30:12
All the arguments are decent but still there's cons to those methods to.
For one, the [rather smartass ;)] argument of just using Quake -- the map download is most likely going to bigger than the VR file itself, and it requires you to extract it and place it in the maps DIR. Unless as you're suggesting there was some way to automate all this - but there is still the download.
Although I do realise many people are on blazing fast broadband, so maybe this is a non-issue. But what about those that aren't? Might they want to view 50 or 100k of screenshots (and/or a single VR) first before trying a 500k-1MB+ map or mod that could suck?
 :D
#13 posted by Spirit [213.39.147.42] on 2006/09/05 00:36:52
Well, there is a Java port of Quake 2:
http://www.bytonic.de/html/jake2.h...
But it is just a techdemo without any use in my opinion.
 !
#14 posted by R.P.G. [65.188.147.21] on 2006/09/05 09:17:15
[The Java port of Quake 2] is just a techdemo without any use in my opinion.
Yes, but it's cross platform!
 So Is Herpes
#15 posted by czg [83.253.26.14] on 2006/09/05 09:28:36
kind of
#16 posted by underworldfan [128.195.84.221] on 2006/09/05 17:26:49
very cool. :D
#17 posted by golden_boy [89.27.252.18] on 2006/09/25 11:56:24
How about packaging maps as a .dz file, Joequake for instance is already able to automatically extract dzip demos, should be a small tweak to automatically unpack dzipped map files. Not to mention it would save a TON of space if you could keep your map files as archives. I wonder why no one has thought of that before.
Then you'd just have to tell your browser to use Quake to open .dz files (as dzip is not widely used otherwise)
 Dzip Doesn't Shrink Maps Very Much
#18 posted by mwh [82.33.200.152] on 2006/09/26 01:00:05
as it's designed to compress demos (something it does very well).
 Then Why Not...
#19 posted by golden_boy [89.27.252.225] on 2006/09/26 08:44:59
use 7zip? If Joequake can call dzip to open files, it should be a small tweak for engine coders to support 7zipped maps.
 Zip
#20 posted by Spirit [80.171.155.179] on 2006/09/26 10:31:59
Darkplaces and some other engines support pk3/zip, you could try some hack with that.
But I don't think that would be such a great feature. Rather unnecessary.
 [deleted Spam]
#21 posted by Vallentino [83.229.92.5] on 2006/09/29 10:06:13
[deleted spam]
 [deleted Spam]
#22 posted by Vallentino [83.229.92.5] on 2006/09/29 10:09:31
[deleted spam]
 Just Saw This:
#23 posted by metlslime [69.181.183.245] on 2006/10/23 02:00:28
http://www.cs.ubc.ca/%7Embrown/aut...
Not sure how it compares to other programs...
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