
Mod?
#1 posted by greentiger [66.58.171.157] on 2007/09/24 12:15:17
what mod are you using or HUD? that looks interesting.

Greentiger
#2 posted by
Shambler [82.38.199.129] on 2007/09/24 16:15:38
what mod are you using or HUD? that looks utterly foul.
Just corrected your typo...

Reply
#3 posted by
DeadLy_sp [84.123.143.28] on 2007/09/24 20:28:36
Hey, the mod is quakeworld? :o and the client used is ezQuake with a customized HUD :D If like u the HUD i can sent the config. Contact with me from quakenet, i'm in #terrafusion
Regards :)
PD: Please, test the map on www.quakeworld.fr:28101 and say me if u see some errors....

Why Why Why
#4 posted by
Text_Fish [82.32.1.90] on 2007/09/24 20:34:00
would anybody do that to Quake?
I'm afraid I have no opinions on the map as I'm too disgusted by the ridiculous HUD and the baffling notion that anybody would prefer the look of Q3A's RL to Quake's.
Seriously. My brain is melting and dribbling out of my ears. I have gray matter all over my shirt. Thanks a lot.

:o
#5 posted by
DeadLy_sp [84.123.143.28] on 2007/09/24 20:46:03

Maps Look Cool Btw...
#6 posted by
metlslime [204.15.3.5] on 2007/09/24 21:50:27
pay no attention to the gibbering about HUDs and stuff. Everyone has their own idea of what looks good (my opinion is well documented in a certain engine whose name eludes me.)
I'm actually pleased that whatever engine that is doesn't use bilinear sampling on the classic font, since the classic font looks terrible when not using nearest pixel sampling.
#7 posted by
Trinca [89.181.164.169] on 2007/09/24 21:59:38
i like dspdm3 more is a simple map with fast gameplay... dspdm2 is more poor :\ sorry deadly ;)
dspdm3 i might make waypoints for it :) i like it a lot :p bots just wont fire that trap :p

Much Thnx Trinca
#8 posted by
DeadLy_sp [84.123.143.28] on 2007/09/24 22:18:35
!!!!

Good Map Dude
#9 posted by STeLeR [84.123.143.28] on 2007/09/30 18:07:27
Is good the map for me. Continue with your map serie dude :)