Func_Msgboard: This Is Now The "Map Project Ideas" Thread

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Posted by gone [87.249.61.2] on 2007/02/12 13:51:24
We all have 1 billion q1sp ideas each day, right? How about we make a thread where we post our best ideas so that other people might take interest and make the map we want to make but probably won't.

#1 posted by negke [82.82.187.18] on 2007/02/12 14:01:15
has the balls touching issue ever been solved?
How About...
#2 posted by than [220.47.251.83] on 2007/02/12 15:34:33
map project ideas.
We all have 1 billion q1sp ideas each day, right? How about we make a thread where we post our best ideas so that other people might take interest and make the map we want to make but probably won't.
I suggest a q1sp The Edge remake along with SP remakes (full remakes, just using the Quake source maps for scale) of all the Q1 DM maps using Quoth ents.
Great Idea
#3 posted by gone [87.249.61.2] on 2007/02/12 15:50:45
SP remakes of q1 dm maps. If they are atleast half as good as dm3 remix it would rock
Neg!ke
#4 posted by Blitz [63.97.37.210] on 2007/02/12 16:19:11
Consensus is that it's gay if they touch. All else is fair game.
Project Idea
#5 posted by ijed [190.82.50.220] on 2007/02/12 17:06:12
I remember someone mentioned compiling the original id maps from a single episode into a megamap, settingit up to play through a whole episode in one go, or something like that.
It'd be cool if it wasn't just a case of teleporting the player to the next player_start spawnpoint but interconnection and maybe some backtracking was used.
An interesting challenge.
I get the idea of roving through the whole of episode 3, from temination central through the other maps as need be, crosslinked otherworld teleporters and slipgates.
This would need alot of planning.
I Remember
#6 posted by ijed [190.82.50.220] on 2007/02/12 17:07:18
Someone said it'd be good for speedrunning - different from my version.
This Dude
#7 posted by MadFox [84.26.7.202] on 2007/02/12 17:07:37
would like a toppic about the quake.qc options and use, but has too less knowledge self to start one.
Dm->sp Remakes
#8 posted by than [220.47.251.83] on 2007/02/13 00:40:47
I think damaul was going to do efdm12 years ago, but it never happened. That would probably be a prime candidate now because of the size.
#9 posted by Trinca [87.196.218.235] on 2007/02/13 02:55:28
less discussion and more mapping!!!
STFU!
Suddenly,
#10 posted by HeadThump [4.136.249.34] on 2007/02/13 04:06:13
I got an audial in my head of Elvis singing the Conversation, Vegas theme song tune, while Durst
is in the background yelling, 'shut the fuck up!' and Method Man rapping, 'waz that? I didn't hear you, a little louder.'
Good One, Trinca
#11 posted by gone [87.249.61.2] on 2007/02/13 11:39:12
are there frib` maps sources?
Remakes...
#12 posted by metlslime [204.15.3.5] on 2007/02/14 07:54:38
An important thing to remember for remakes is that both e1m1rmx and dm3rmx were good enough maps that we'd still like them even without the nostalgia.
Just keep that in mind if you start getting tempted to "preserve the brushwork" or whatever :)
I Recall
#13 posted by . [70.224.195.11] on 2007/02/14 11:28:15
Daz or one of them D's here wanted an underwater base.
Palace Of The Brine
#14 posted by ijed [190.82.54.53] on 2007/02/14 13:30:40
This will be my next project - basicly a single main map with a nautical type overgrown island temple theme. Think the Mrymadons from Warcraft 3 or Castle of Koohoo by Vondur. But the low-level enemies will be replaced by redone models and some map hacks to provide skeleton warriors (Knights) and archers (Enforcers).
It's similar to the bumped starting thread theme mentioned by Shambler, since the palace holds the shrine of the sea monkey inside.
The idea is to have alot of exploration and side routes that necessary to complete the map, with plenty of set pieces. As well as focusing on a single map instead of trying to do too much. And dabbling in modelling and animation again.
Underwater Base
#15 posted by inertia [134.53.176.37] on 2007/02/14 16:28:27
I drew up plans for an underwater alien infestation once... oh, the bypassed ideas of the last age!
#16 posted by Zwiffle [67.53.148.10] on 2007/02/14 16:40:10
I'm a big fan of combining two independent themes into one for a map. For example, take base, take void, make a series of base-type structures floating in the void (that was gonna be my base pack map.)
It's pretty easy to do and I think you probably would come up with something somewhat unique fairly easily.
Some of the better ones I think would work:
Base-Void
Swamp-Void
Lava-Void
Medieval-Void (Hurray void!)
Knave-Egypt
Base-Egypt
Swamp-Knave
And so on and so on.
#17 posted by inertia [134.53.176.37] on 2007/02/14 16:46:41
Void-Void
#18 posted by starbuck [129.215.45.114] on 2007/02/14 17:23:10
Void-Void - Void-Void
I'd love to see an Art-Deco sort of theme applied to Quake... the Bioshock footage probably inspired this and is a good example
Themes
#19 posted by metlslime [204.15.3.5] on 2007/02/14 20:58:53
I'm a big fan of combining two independent themes into one for a map.
Definitely a good thing. One thing that always helps is to add a "modifier" theme to the main theme, like "snowy" or "destroyed" for example:
* Snowy castle (better than regular castle)
* Bombed city (better than regular city)
* Flooded base (better than regular base)
* Ruined pyramid (better than regular pyramid)
I'd love to see an Art-Deco sort of theme applied to Quake
Art Deco is cool, but would probably work better in quake3 as it sort of requires lots of smooth surfaces and curved shapes. Surfaces in quake always look better with lots of grime and texture to them, because of the lighting. But I'm sure someone could prove me wrong and make it work in quake.
Combining Themes
#20 posted by R.P.G. [65.188.147.21] on 2007/02/14 22:53:36
I did that in RPGSP1. Porn is good; rune metal is good. Result? Porn-metal (although it does sound like a sister genre to gore-metal).
#21 posted by golden_boy [89.27.252.21] on 2007/02/14 23:29:11
Base-Egypt could be very cool. I remember this hi-tech version of Atlantis from the original Tomb Raider, with mutants/cloning facilities etc, which I thought was innovative.
I also fondly remember Stargate's cross of hi-tech and ancient Egypt.
On the other hand, the theme doesn't really fit Quake. It's the kind of stuff Tomb Raider would do.
Ok Metl
#22 posted by bear [80.217.112.194] on 2007/02/15 00:08:52
my next map will be a snowy flooded pyramid bombed to ruins!
#23 posted by inertia [134.53.176.37] on 2007/02/15 00:12:19
with a void!
#24 posted by scar3crow [151.141.79.35] on 2007/02/15 00:23:36
how about a dadaist map which puts art deco in a void? *rimshot*
im fond of the feel of the late 96/early 97 maps that were completely otherworldly
only itd be cool to see those with... brushwork that doesnt suck.
My Base Pack Map
#25 posted by than [220.47.251.83] on 2007/02/15 02:01:31
is a flooded base. It's not particularly ambitious in terms of architecture, but there are a few neat things in there and it IS flooded.
Hmm
#26 posted by Tronyn [207.47.212.238] on 2007/02/15 03:11:38
yes multiple themes is nice. I'm highly intrigued by the idea of Knave-Egypt. Actually, Egyptian stuff has been underdone in Quake. Curse of Osiris was a sweet map.
swamp-void - wtf?
Hehee...
#27 posted by distrans [131.172.4.44] on 2007/02/15 03:17:29
...JPL and I were thinking about extending his CMC stuff into a base-egypt (a la Stargate) thingy at some stage, and if Travail ever gets released we might do it.
How About...
#28 posted by inertia [134.53.176.37] on 2007/02/15 03:22:22
Wizard of Oz-Void
Well
#29 posted by Zwiffle [69.210.79.32] on 2007/02/15 03:38:40
I was gonna suggest Alice-Base, but decided against it. Knave is like the id-base of non-id-base textures. It can go with a lot of different things effortlessly. I did something kind of like Base-Egypt, it was just an Egypt map with some crates and techy-stuff; I wouldn't call it full-blown Base-Egypt though.
And Swamp-Void would be badass. >_<
Base-Egypt
#30 posted by DaZ [80.41.186.171] on 2007/02/15 03:42:36
Copyright Troyn 2003(ish?) he came up with the idea for TNJ and worked on most of the implementation, imo it totally rocks and I would love to see a map done in that style.
Gotta agree with Than and Metls ideas though, taking a "standard" environment and adding a modifier is a great way to make the old new again.
I would also like to see more "organic" maps like czg did with insomnia with all the flesh paste everywhere, very unsettling and cool to look at. Flesh works well as a 3rd modifier, so you could have fleshy-base-void :D
What About
#31 posted by PuLSaR [62.183.2.95] on 2007/02/15 09:05:44
underwater-base-egypt-void?
PuLSaR
#32 posted by JPL [213.30.139.243] on 2007/02/15 09:10:43
underwater-base-egypt-void
It is equivalent to Atlandide subject.. isn't it ?
#33 posted by Vigil [91.152.95.244] on 2007/02/15 13:32:17
FYI, Underscore used the Base-Egypt theme back in 1998 in Shadowmines, unddm2. Well, maybe more like Tech-Egypt.
Warp Spasm (Qouth Episode)
#34 posted by ijed [190.82.48.110] on 2007/02/15 15:31:22
maps 5 and 6 have meattech-industrial-void themes, I'll post teaser screenshots tonight in the beta thread.

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