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Posted by Hrimfaxi [80.164.60.200] on 2004/12/13 16:57:37
This is a fixed and slighty altered version of my speed/quickmap Cappuccino. Screenshot: http://www.hrimfaxi.dk/pics/cappic... Download: http://www.hrimfaxi.dk/maps/Cappuc...

:>
#1 posted by Vondur [81.195.0.1] on 2004/12/13 17:34:18
and again, very nice and fun map! :>
Hehe
#2 posted by vb [211.30.139.241] on 2004/12/13 19:20:45
Nice title :>
The Map
#3 posted by Jago [81.197.201.94] on 2004/12/13 19:48:43
This map was pretty good. Some solid gameplay and nice architecture. Not a whole lot of thing I'd change, except perhaps adding some more detail to the "outer walls" of the map and adding a proper info_intermission instead of making the player stare at the wall at the end of the map. Also, why did the "hidden shambler room" right near the end contain a red armor? That seemed a bit overkill. Admittedly I was playing on Easy, are there more monster encounters on harder skills levels after this point and BEFORE exiting the map?
Great Stuff
#4 posted by Kay Berntsen [213.234.76.43] on 2004/12/13 23:42:44
Reminded me of some of the old q3a dm arenas, except with single player gameplay. Liked it alot. Even to the point of making a half-assed speedrun. Clocked in at 1:20 on the easy run. Demo can be found at http://myth.as/files/capp_120.dz if anyone wanna have a look-see.
We need more of this stuff! =)
I Like
#5 posted by nitin [138.217.4.99] on 2004/12/14 01:51:29
but it was bit too slow in the start, are the r_speeds really high there or something?
Also, IMHO it was a bit too open, which made it too easy. The armor and ammo (shells anyway)was also overdone on medium skill.
Hrimfaxi
#6 posted by JPL [213.30.139.243] on 2004/12/14 02:52:26
Just only one thing to say: amazing !!! Really a good work...
It's Good
#7 posted by Shambler [82.38.194.13] on 2004/12/14 06:07:12
Good name too.
Kay
#8 posted by mwh [137.222.80.208] on 2004/12/14 06:39:58
Your route sucks!
Routage...
#9 posted by Shambler [82.38.194.13] on 2004/12/14 07:56:34
Normal route to past first wind lift, multiple Voreball jump over the top, get quad kill monsters into pit as usual, standard route past gold key door etc, turn right in final room double gj off ogre direct to switch?
Well, Not On Easy No
#10 posted by mwh [137.222.80.208] on 2004/12/14 09:48:10
as there's no vore there on easy.
For nightmare I suspect that collecting sufficient voreballs to make the jump would be very difficult, but I might be wrong.
Except to see this map on a speedrunning site near you soon, btw :)
Oh, Yes!
#11 posted by Spirit [213.39.156.15] on 2004/12/14 10:41:30
Mmmmh, I already liked the previous version. This one is much better balanced skill-wise, thank you! I really liked the wide open architecture, although (like nitin said), it makes it really easy to avoid enemy attacks.
Greatttttttttttt Work Man... :)
#12 posted by Trinca [194.65.31.249] on 2004/12/15 05:37:16
Oh yes!!! real great job very beautifull map, and the game play is fantastic!!! good job!
Cappuccino Added To SDA
#13 posted by TeamSDA [212.242.250.214] on 2004/12/15 06:47:50
The map has been added to the Speed Demos Archive: http://www.planetquake.com/sda
Thank You Guys!
#14 posted by Hrimfaxi [80.164.60.200] on 2004/12/15 14:17:03
nitin: Yeah as I remember it the start area and the top of the building are the most r_speed hungry parts of the map.
Kay B: Thanks for the demo. I'm always amazed of how speed runners can jump around a map.
Now that it is taken in at SDA I suppose I'm gonna see some more demos in other skills.
Again thanks all!
;)
#15 posted by Trinca [194.65.31.249] on 2004/12/16 04:39:18
Quote :Hrimfaxi on 2004/12/15 14:17:03
"Again thanks all!"
no, thank you for this great job! :)
If You Can Of Course!
#16 posted by Trinca [194.65.31.249] on 2004/12/16 05:29:53
Hrimfaxi is it possible to you realese a Dm version of this map? i think is perfect for 4on4 :) whith a good locacion of the icons!!! for exemple 666 in the final part of the map in those arcs is possible to jump in then, the ring, where is gl know and Quad in the secret 100%, iīde love to see this :)
Hm. I Don't Know
#17 posted by Hrimfaxi [80.164.60.200] on 2004/12/16 15:34:10
I'm not that much into Dm so I'm not sure I could pull it off. I'll look into it but don't expect anything soon!
Thks For Even Try!!! :)
#18 posted by Trinca [213.58.100.87] on 2004/12/16 18:58:57
i will post this map to the quakeworld.nu comunity and maby otherīs can give you a help!!! letīs see!
Demos!
#19 posted by TeamSDA [130.238.5.5] on 2004/12/19 16:40:51
A bunch of demos on cappuccino_v2 were posted on the Speed Demos Archive today, check them out!
http://www.planetquake.com/sda
Cool Map
#20 posted by R.P.G. [24.136.230.101] on 2004/12/19 17:21:21
Very tough, but nice to see some releases around here, even if they're not the most complex maps ever made.
Good job, Hrimfaxi!
Well
#21 posted by HeadThump [65.140.58.189] on 2004/12/19 17:41:59
even if they're not the most complex maps ever made.
At the risk of my non disclosure agreement, Necros is holding back on something really huge.
#22 posted by necros [66.185.84.80] on 2004/12/19 18:04:21
i'll release it some day.
SDA.
#23 posted by Shambler [82.38.194.13] on 2004/12/19 18:15:32
DOUBLE GJ OFF THE RIGHT HAND OGRE IN THE END ROOM.
That is all I have to say.
Bler
#24 posted by Zwiffle [69.210.35.222] on 2004/12/19 18:16:36
I saw that. Was nice.
#25 posted by Kell [82.41.8.22] on 2004/12/19 19:57:00
Necros is holding back on something really huge
I told him he could get pills for that.
Lol
#26 posted by Trinca [194.65.31.249] on 2004/12/20 05:28:39
buaaaaaaa i try to learn to make maps but always got lostīs of problems...and there is any mapper in my country to teach me :( why dont one of you come in holidays to my country??? :))
Trinca
#27 posted by JPL [213.30.139.243] on 2004/12/20 05:34:04
Where are you located ??
SDA / Zwiffle.
#28 posted by Shambler [82.38.194.13] on 2004/12/20 05:59:36
Ah, that's not what I meant, I didn;t even watch the Nightmare run. I meant:
WHY THE HELL DIDN'T THEY DO THAT ON THE EASY RUN?
Pt
#29 posted by Trinca [194.65.31.249] on 2004/12/20 07:20:12
JPLambert Portugal :)=
Trinca...
#30 posted by JPL [213.30.139.243] on 2004/12/20 08:25:15
... sorry but I still haven't planned to have my holiday in Portugal... perhaps in the future...
Nevertheless, I think you can find here good advices in order to learn "how to map". You just have to find a good editor, read the tutorials, ask questions in Mapping Help thread, and for sure you will improve yourself very quickly thanks to all the guys here... believe me...
Lack Of Health?
#31 posted by mwh [137.222.80.208] on 2004/12/20 08:35:41
[nt]
They Could Do The Quad GJ Less Flamboyantly
#32 posted by Shambler [82.38.194.13] on 2004/12/20 08:53:48
[nt]
Go On, Then
#33 posted by mwh [137.222.80.208] on 2004/12/20 09:10:29
At some point, bitching about people's route choices behoves you to beat their records...
Mwh...
#34 posted by distrans [203.32.39.126] on 2004/12/20 23:13:01
...you just missed a perfect opportunity to use the under-utilised 'gauntlet' icon.
Oh Well
#35 posted by mwh [137.222.80.208] on 2004/12/21 09:57:12
I always forget about the icons...
Oh
#36 posted by PuLSaR [80.80.111.129] on 2004/12/25 18:24:53
A very fun map! I liked the layout, the looks and enjoyed the gameplay. Nice style and atmosphere.
Keep 'em coming Hrimfaxi.
Nice
#37 posted by Kinn [81.156.39.218] on 2004/12/27 07:37:39
Very cool and fun little map :)
Reminded me of SoA to some extent, and indeed Q3A.
There's a couple of small things that could be polished, like the bars tending to disappear into the floor when opened ;) but for a "quick" map I can't nitpick too much :)
Also, I agree that this would make an interesting DM map.
:)
#38 posted by Trinca [194.65.31.249] on 2004/12/27 11:14:58
But of couse the map can be that size...must have some cutīs :) i got some idearīs but let see what Hrimfaxi can make!!! he is a great mapper i trust him! :)

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