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Posted by gibbie [82.161.62.98] on 2004/04/25 15:07:43

Small 1on1 map with a yellowish sandstone theme. Unlike my previous map, this wasn't made with gameplay in mind. It still plays pretty good i think.
Download & info:
http://www.jbeck.demon.nl/quake/ut...
Screenshots:
http://www.jbeck.demon.nl/quake/ut...
http://www.jbeck.demon.nl/quake/ut...
http://www.jbeck.demon.nl/quake/ut...
http://www.jbeck.demon.nl/quake/ut...
Cya! Looking forward to reading your comments when im back next saturday.

Wow
#1 posted by Zwiffle [67.39.43.53] on 2004/04/25 15:10:06
pics looks awesome!! downloading now
Look Out!
#2 posted by DaZ [212.159.60.58] on 2004/04/25 15:10:55
this man is a mapping machine!
Gibbie = My Hero
#3 posted by R.P.G. [24.136.230.101] on 2004/04/25 15:16:22
.
Yay
#4 posted by Vondur [217.70.16.165] on 2004/04/25 15:19:09
another cutie from hylke!
#5 posted by Scampie [66.231.198.188] on 2004/04/25 15:20:59
:o
Fuck me what an awesome map. Good job gibbie!
Cumblastingly Good!
#6 posted by CardO [62.253.96.44] on 2004/04/25 15:33:02
insanely good looking! just like gibbie.
Gtk 1.5.0
#7 posted by VoreLord [138.130.231.242] on 2004/04/25 17:56:28
I read on gibbies site, and in the readme about GTK Radiant 1.5.0 Spog Branch, and am wondering if someone can point me in the right direction to obtain it. I currently use GTK 1.4.0 for Quake, but would like to give 1.5.0 a whirl, if it's freely available.
Thanks
#8 posted by Scampie [66.231.198.188] on 2004/04/25 18:43:20
1.5.0 is currently only a work in progress. It loads quake1 maps nativly and will eventually load .wads. The interface has been changed a bit, it's more like maya to control and manipulate brushes.
https://zerowing.idsoftware.com:66...
this is the current nightly build, there is no support for it, so you're on your own playing with it.
Er...
#9 posted by Scampie [66.231.198.188] on 2004/04/25 18:45:27
well, that's be the link if func_qmap recognized https://
Sha-Zam!
#10 posted by metlslime [66.135.131.83] on 2004/04/25 18:52:16
Fixed!
Also
#11 posted by metlslime [66.135.131.83] on 2004/04/25 19:09:19
This map is cool.
Thank You
#12 posted by VoreLord [138.130.238.98] on 2004/04/25 19:25:51
Very Much
Nitin
#13 posted by nitin [138.217.7.189] on 2004/04/26 04:33:45
pics look funky, nice lighting.
Fecking 0wnage!
#14 posted by DaZ [212.159.60.58] on 2004/04/26 06:43:40
Just played 1on1 with Inertia on this, fuck me its brilliant! Well done indeed Gibbie, I prefer this over your last release, I personally think this plays better than shadows. I cant think of any negatives right now.
Maybe Im just happy cos I beat inertia for a change :D :D:D:D:D:D:D
Daz
#15 posted by inertia [24.164.66.203] on 2004/04/26 07:37:57
my 45% handicap helped there i bet ;D
Oslo
#16 posted by inertia [24.164.66.203] on 2004/04/26 07:39:51
very pretty map gibbie, quick gameplay too, its a blast!
Lovely W00k
#17 posted by sock [82.133.96.38] on 2004/04/26 09:33:20
Looks amazing, the constant turing around at different heights and angles. Damn sweet screenshots. :D
Sock
Wow
#18 posted by HeadThump [65.140.55.219] on 2004/04/26 10:18:07
I tested it with reaperbots and my fiendbot (a mobot, http://www.planetquake.com/minion) and the map induced some serious carnage and tight grinding fights. A remarkable map, gibbie.
Realyyyyyyyyyy Coolllllllllllllll
#19 posted by Trinca [194.65.31.249] on 2004/04/26 10:35:15
realy cool gibbie :) good work i will make some waypoints for bot play :p eheheh realy cool!!! :)
Cool
#20 posted by R.P.G. [24.136.230.101] on 2004/04/26 11:19:32
Very, VERY fun map. :) Nice connectivity, cool looks, etc etc.
Very Good
#21 posted by PuLSaR [80.80.111.241] on 2004/04/26 16:27:45
I liked both the gameplay and looks. It's cool :)
Great Stuff
#22 posted by ProdigyXL [66.227.147.142] on 2004/04/26 23:16:23
Really good work here gibbie. Enjoyed your last one, but this one is tops. Great layout and sexy curves. Congrats, you should feel proud of this one.
R4wk, Gibbie
#23 posted by biff_debris [24.158.204.102] on 2004/04/27 05:50:46
I'm not much for the texture scheme, but I'll be damned if that layout ain't beautiful. Kudos, all around.
Mmmm
#24 posted by pope [207.216.130.2] on 2004/04/27 21:18:59
those li'l torch holes provide nice windows into other parts of the map
Gibbie
#25 posted by inertia [24.164.66.203] on 2004/04/28 04:45:09
post these 2 maps on qw.nu and maps.quakeworld.nu, they will get alot of exposure from players
Not Too Shabby
#26 posted by Fern [151.203.154.203] on 2004/04/28 06:04:44
I don't play much Q1DM but this level was nice. I got the layout understood pretty quickly, which is rare.
Still happy I rocketed someone through a window before the bots figured it out ;P
?
#27 posted by Trinca [194.65.31.249] on 2004/04/28 06:44:12
Fern what bots do you use?
Omi
#28 posted by Fern [151.203.154.203] on 2004/04/28 15:14:19
[nt]
Muahaaaa
#29 posted by Trinca [194.65.31.249] on 2004/04/29 04:23:01
[nt] lol what does that means???
foda-se mais ao caralho(you dont understand also right?) ;)
It Means "no Text"
#30 posted by Fern [151.203.154.203] on 2004/04/29 06:12:16
...which means everything you need to know is in the title of the post and there's no need to type anything else. :)
and I don't speak portuguese but I think maybe you just told me to perform an anatomically impractical sex act upon myself.
Roulf
#31 posted by Trinca [194.65.31.249] on 2004/04/29 06:16:28
o.k
disconnected!
I Like The <nt> Option
#32 posted by HeadThump [65.140.54.230] on 2004/04/29 14:15:49
beats the hell out of the self effacing crap I usually find myself putting in to complete the message body
#33 posted by gibbie [82.161.62.98] on 2004/04/30 18:06:34
Thanks everyone! Glad u like it :)

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