
Bleh
#1 posted by
Vondur [195.128.65.237] on 2004/09/30 08:37:55
i use:
1. photoshop
1.1. texmex
1.2. wally
2. id and other custom textures as a base
3. summon kell

Good Question...
#2 posted by
metlslime [64.124.188.211] on 2004/09/30 15:54:14
And a complete answer would take too much time for me to write it right now...but i'll be back. (Maybe.)

Agreed.
#3 posted by
R.P.G. [24.136.230.101] on 2004/09/30 16:44:50
3. summon kell
That's the most important step.

I Forgot To Say..
#4 posted by
JPL [192.91.75.29] on 2004/10/01 02:45:47
I tested textures creation for my next map... and I found it really easy to create... even if my first tries were really crappy... :/
I used ULead Pals2Go image editor (this is a morphing tool witch allow very cool deformation) and PhotoShop.
I started from photos (for animated texture as well)..
I created the wad file from bmp file, and I'm not sure it's the appropriate image format to ensure a good texture quality..
Basically, the only problem I found was the difficulty to anticipate size matching between textures and brushes.. before their usage in mapping editor... It was a little bit tricky for me...

My Favourite Texture Creation Tool?
#5 posted by
necros [142.150.5.229] on 2004/10/01 09:55:02
definatly Kell.

What's This!?
#6 posted by
Scampie [216.220.241.97] on 2004/10/01 12:44:43
a real answer to this thread!?
Rorshach wrote a bunch of tutorials detailing his method of texturing and other such game art, all on his site in the 'help' section.
http://www.planetquake.com/polycou...
This'll be a good place to start. There used to be some tuts Fingers wrote, I'll try and locate them.

Textures...
#7 posted by
MadFox [84.31.152.41] on 2004/10/01 13:07:04
I tried some textures, by changing existing ones. The only crap I met was the dark gamma in which the Q1 textures are.
Another strange attitude was the importing of animated textures. They need the +name_0 account, which I couldn't obtain in WinXP.
Win98 didn't had a problem with it.

Madfox
#8 posted by
Kinn [217.43.101.118] on 2004/10/01 14:04:01
In WinXP, just give your texture files any filename, then rename them once you've imported them in TexMex.

...
#9 posted by
necros [66.185.84.80] on 2004/10/01 14:48:17
um... i don't know what kind of winxp you've got, but i can use +0name.* just fine...

Thanks
#10 posted by
MadFox [84.31.152.41] on 2004/10/01 14:52:22
heard of it, but never knew TexMex. Will download as soon as possible.
I saw these two, and I couldn't leave them, after retexturing.
http://members.home.nl/gimli/machi...

Scampie
#11 posted by
JPL [192.91.75.30] on 2004/10/04 07:49:33
Thanks for the link it's really interesting ! Sure it will help me to improve my own textures...

Iikka's Texture Tutorials
#12 posted by
R.P.G. [24.136.230.101] on 2004/10/04 08:16:49
I believe they were taken down due to space limitations on their server.