
Hm
#1 posted by
necros [99.227.131.204] on 2011/04/29 04:50:03
i can't seem to find a q3a version of gtkr1.4 anymore. o.0 there are EF2, JK and SoF versions, but none contain the entity definitions for q3a.
anyone have a working link?
#2 posted by
jt_ [24.11.39.160] on 2011/04/29 05:30:31

Thanks
#3 posted by
necros [99.227.131.204] on 2011/04/29 07:06:50
but apparently there's more needed than just that as it still doesn't load. oh well. :\

Those Are For Radiant 1.5
#4 posted by
Lardarse [62.31.162.25] on 2011/04/29 07:08:16
and derivatives (such as NetRadiant). But still useful to know about.

Take That, Baker!
#5 posted by negke [88.70.51.183] on 2011/04/29 09:19:49
#6 posted by
Scrama [188.232.0.181] on 2011/04/29 18:44:44
Oh, cool!
Some tweaks to bots (we need it stupid as quakeone monsters), switch off item respawn and I will make classical sp-level for q3. Starting to wait for :)

Yeah! SinglePlayer Is The Way ..
#7 posted by delor [151.66.165.71] on 2011/04/30 00:46:14
..games are meant to be played

@Negke
#8 posted by Baker [99.22.71.40] on 2011/04/30 00:59:56
Your presumption of innocence is heart-warming. ;)

Clarity
#9 posted by Baker [69.223.184.208] on 2011/04/30 07:14:34
Negke, I'm thrilled about this on several levels. It appears that some form of Q3 single player is on the horizon. And it is sign that Q3 modding does exist in way that means something and it is rather astonishing the rate it has taken shape. And it has mappers eager to use it. Even a DMSP type of scenario or having various player models as enemies in a single player campaign would allow bringing Q3 levels to "life". It has always been frustrating seeing countless sterile multi-player only games (Nexuiz, Sauerbraten, Warsow, Enemy Territory, Quake Live, yada, yada, yada) and no one doing single player. Yeah, that pissed me off quite a bit.

Using Some Of The Custom Models
#10 posted by
nitin [124.148.186.216] on 2011/04/30 07:43:15
especially those by the Brothers Grimm should solve the problems for monsters.
#11 posted by
necros [99.227.131.204] on 2011/04/30 07:56:35
the klesk and uriel models spring to my mind.
of course, i never played q3a all that much; like a month or so before i got bored of it. so i'm not as 'jaded' about the stock id models as others might be.

Necros
#12 posted by
nitin [124.148.186.216] on 2011/04/30 08:08:27
some of the custom models will just allow for a more diverse range of monsters, allowing for more consistent map themes.
For example, Magdalena, Dark Knight, Dragon allow for medieval themed maps with appropriate enemies and possible even bosses given the size of some of those models.
Not to mention the various different skins that are available for models in q3.
#13 posted by
necros [99.227.131.204] on 2011/04/30 08:21:19
ah ok. i wasn't sure if q3 players who see the stock models would want to see them yet again.
also: dragon is an awesome model.

It Is
#14 posted by
nitin [124.148.186.216] on 2011/04/30 10:09:15
although I think Magdalena and Q4gladiator) are even better.
#15 posted by
quakis [81.111.135.140] on 2011/04/30 12:04:51
Well I for one am definitely looking forward to this. All that neat looking stuff people have made for DM, it's interesting to see what kind of visuals and locations will be done with this.

Lots Of Potential
#16 posted by
ijed [190.22.90.197] on 2011/04/30 15:12:39

About Q3 Sp..
#17 posted by del0r [151.66.165.77] on 2011/04/30 16:44:29
I remember a very nice Q3 sp mod called "Dark Conjunction" .. I guess.
Did you played it ?

It Was Made By Ace Team
#18 posted by
ijed [190.22.90.197] on 2011/04/30 17:56:18
Who did ZenoClash.
Everybody here seemed to hate it though.

This post was flagged as spam.
#19 posted by a spammer [125.77.213.235] on 2011/12/15 07:38:15