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Posted by metlslime [66.135.128.76] on 2004/04/11 04:06:55

This week's theme was suggested by metlslime, so it's all his fault. The idea is that the maps can't be beaten the first time through.
We got 3 single player maps this week, a real mix of stuff. Metl's map really shines this week, taking full advantage of the theme. Zwiffle makes a map filled with spawns that I can't beat. And necros... well necros made a necros map. :D
Enjoy the maps!
http://speedq1.spawnpoint.org/

Hmm...
#1 posted by metlslime [66.135.128.76] on 2004/04/11 08:27:27
it seems like necros and zwiffle thought the theme was "maps you can't even play through once."
Sm74_metl
#2 posted by aguirRe [62.127.47.109] on 2004/04/11 09:24:54
was a clear winner here with some interesting gameplay. Zwiffle's wasn't so difficult if you let the monsters do their own internal affairs but the exit didn't work.
Necros' map, well I found one secret ...
I Was Able To Beat Mine
#3 posted by Zwiffle [67.39.40.231] on 2004/04/11 10:57:07
And the exit worked for me, but i made it go to sm74_scampie. it seems he likes to make my weekend a failure,
Pwned Sm74_metl
#4 posted by windlash [24.18.195.52] on 2004/04/11 11:01:38
I got bored and made this :D
http://evanwagner.tripod.com/metl_...
Can anybody get 12 seconds using the true exit?
Zwiffle
#5 posted by aguirRe [62.127.44.244] on 2004/04/11 12:05:09
In the released sm74_zwiffle, there's no changelevel trigger at all. How can the exit work without it?
Sm74_xen
#6 posted by xen [82.32.37.135] on 2004/04/11 12:55:13
Will get completed for next week's pack
If I can be arsed
Ran into too many errors :|
I Guess
#7 posted by Zwiffle [67.39.40.231] on 2004/04/11 14:09:59
I sent scampie the wrong one. oops.
...
#8 posted by necros [69.193.41.176] on 2004/04/11 14:15:07
btw, those aren't missing textures in my map, i specifically wanted it like that. :D
also, metl, are you saying you couldn't beat it? it's more like a puzzle map than anything else... so maybe it wasn't clear.
i also like your map, Metl... I had a lot of trouble on zwiffle's though... i had to resort of monster infighting to get rid of the nine spawn... wow... and even that was luck... then i couldn't even end the map! :P
#9 posted by Scampie [66.231.198.188] on 2004/04/11 15:42:57
necros: jumping off into the void pointed at a nonexsistent map.
Ahahahaha
#10 posted by necros [69.193.41.176] on 2004/04/11 22:26:11
of course! i completly forgot!
when i compile my maps, i add a _q1 to the end of the filename to denote that it has been converted into q1 format (I use gtkradiant), and i was using the name ne_rerun as the filename, so in order to play it right, rename the mapfile to ne_rerun_q1.bsp
i changed the filename to sm74_necros to make it consistent with the other filenames completly forgetting that to do so would stop it from working!
my apologies! :)
Necros
#11 posted by Kell [212.159.25.186] on 2004/04/12 08:34:55
you suck
But I love you
Necros You're A Twat.
#12 posted by Shambler [82.38.194.13] on 2004/04/15 14:38:47
And like the way to do sm74_metl first go wasn't obvious enough.
Haha
#13 posted by necros [69.193.41.176] on 2004/04/15 19:42:50
well, it was obvious to *me* ;)
One Sentence Reviews.
#14 posted by R.P.G. [24.136.230.101] on 2004/04/16 18:23:40
sm74_metl was a little short.
sm74_zwiffle made me go erg.
sm74_necros wasn't played because I knew of the aforementioned bugs and was too lazy to rename the .bsp.
:o
#15 posted by necros [69.193.41.176] on 2004/04/16 20:45:38
you whore!
RPG:
#16 posted by metlslime [64.124.188.211] on 2004/04/16 23:22:50
it's short, but you have to play it TWICE!!!!!!!!!!!!!!1
#17 posted by Zwiffle [68.78.49.64] on 2004/04/16 23:38:09
So that's TWICE the shortness.
Ha!
#18 posted by Shambler [82.38.194.13] on 2004/04/17 05:57:59
ROFL @ Zwiffle!
1 + 1 = 2?
#19 posted by HeadThump [65.140.54.40] on 2004/04/20 10:14:33
No, not when dealing with clouds, plasmas or Metlslime levels. He he. Good one Zwiff

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