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Posted by starbuck [82.33.88.117] on 2003/12/07 01:29:15

ah yes so the pack you've all been waiting for is here. It's quite the delight, and although its not as naughty a number as 69, i'll be surprised if it doesn't draw a giggle from some of the folks. The session this week was unthemed (with optional subtheme "Insult CZG").
This week we've got one heck of a line up, the authors being:
Hrimfaxi (made a great big map), Leviathan (who gave me 2 maps, cheers!), MadFox (making his speedmapping debut!), Scampie (inspirational abuse!) and myself (the mighty S, king of the brush, etc).
Download the Pack here: (1.6 MB)
http://speedq1.spawnpoint.org/file...

Yaaaah!!!
#1 posted by the silent [82.84.69.113] on 2003/12/07 07:48:00
Before even playing it, Hail to you all!
Starbuck
#2 posted by aguirRe [62.127.44.56] on 2003/12/07 08:24:58
I noticed you've boxed your map (very DayOfTheLord-ish!). Do you need assistance in finding the leak or do you prefer to leave it as it is? It's one of those annoying alignment leaks.
I Think Hrim's Was My Favorite.
#3 posted by metlslime [66.135.128.76] on 2003/12/07 08:46:55
but the little "czg sucks" logo thing that starbuck did was pretty neat. You should go into graphic design.
Nevermind
#4 posted by aguirRe [62.127.44.99] on 2003/12/07 10:10:49
my previous post, I jumped to conclusions (not very unusual).
Anyhow, very big variation in map theme and gameplay in this pack. I also think Hrimfaxi's was best except for dark lighting and spike shooter room, otherwise good gameplay.
Leviathan's were a rather unpolished, MadFox's seemed very familiar to his previous map (those purple textures are really weird) and Scampie's was -um- CZG-ish in a way ...
AguirRe
#5 posted by starbuck [82.33.88.117] on 2003/12/07 11:05:20
oh crap, i forgot to remove the box, there aren't any leaks that i know of :)
Madfox Was Good!
#6 posted by meh [193.229.6.165] on 2003/12/07 11:47:22
I liked madfox's map. It was a weird maze, fun to explore. I only wish it's exit had been in a more logical place, like after the shambler.
Bleh
#7 posted by Vondur [217.70.16.165] on 2003/12/07 11:48:28
speedmaps quality goes down which is good
let it die....
How About We Let YOU Die
#8 posted by starbuck [82.33.88.117] on 2003/12/07 11:53:46
you sold out years ago anyway
(1st album is always the best)
Vondur
#9 posted by underworldfan [128.195.84.154] on 2003/12/07 12:23:43
the "speedmap should die" joke, gets old after the 3277th time?
or you disagree?
:p
I Disagree...
#10 posted by Shambler [82.38.192.33] on 2003/12/07 12:25:36
...but CZG SUCKS!
Which is a redeeming feature that made this usual pile of bollox worthwhile.
Heh
#11 posted by Vondur [217.70.16.165] on 2003/12/07 13:00:35
it wasn't a joke btw ;)
it's REBELLION!
#12 posted by pushplay [24.109.0.211] on 2003/12/07 13:09:37
<insert revolvting joke here />
I Suck For Not Mapping
#13 posted by xen [82.32.34.150] on 2003/12/07 13:21:44
Hrim's owned me. A lil polish here and there and this could be a decent full map.
Lev, why not make one decent map instead of two mediocre ones?
Starbucks... very nice look to it. Again could probably pass for a 'proper' map.
Scampie, meh...
Madfox's looked kinda like his normal maps do :-) ...only i wandered around aimlessly for a bit, got onto a roof, saw loads of monsters in the distance and just strafed over to grab some ammo and managed to exit via an invisible teleport completely by accident..? Hm.
Madfox's...
#14 posted by metlslime [66.135.128.76] on 2003/12/07 13:23:18
felt like a decent doom map :)
Xen:
#15 posted by Scampie [66.231.199.96] on 2003/12/07 13:42:12
Yes, my map sucked. I wasn't really into this week and all I wanted to do was insult czg for not speedmapping.
As for Lev's maps, 1 is a late submittal for sm58 (same as Hrim's) and the other was this weeks.
WEE!
#16 posted by Azzadar [63.229.76.98] on 2003/12/07 14:08:55
Hrim's map is like woh! I normlly hate knights, but your placement was perfect and even made me just a couple of times. The lighting pissed me off at first until I realized you meant to do it like that.
Leviathan's fisrt map reminded me of the end of "The One" with Jet Li. The first thought that came to mind was "I am nobodies bitch!" The second map was boring. Try something other than a hall with monsters and ammo.
MadFox's confused the hell out of me. I like the odd layout until I reached the top on one side, jumped the get a weapon and exited the map. Is the whole sky an exit?
Poor Scampie, I hope your into it next time. You have made some fun maps in the past.
The layout for Starbuck's map was really nice. I don't play Quake DM, so I just ran around for a few minutes and took in all of the goodness.
And a question for Vondur, if you don't like speedmaps it's cool, but why do you come around here and try to bust up their thing? People do this because it's fun. I'm glad they do beacuse I love Quake and think it's still the best action packed FPS.
Sshh, Vondur Is
#17 posted by aguirRe [62.127.44.98] on 2003/12/07 15:08:05
secretly preparing a massive speedmap contribution, he's just trying to divert our attention until it's ready ...
Or not.
#18 posted by Scampie [66.231.199.96] on 2003/12/07 15:42:21
no, he's just trying to draw attention to himself. just ignore him, everyone else is.
Old Speedmaps?
#19 posted by meh [193.229.6.165] on 2003/12/07 16:02:43
Where to get older speedmap packs? It seems that at
http://speedq1.spawnpoint.org/file...
there are only the 2 latest packs.. Are the older ones, ~40-55 anywhere on Web? Or could someone put them up somewhere, if they're not?
Try
#20 posted by aguirRe [62.127.44.105] on 2003/12/07 16:13:53
http://paul.fov120.com/speedmaps/i...
for the older sm1-39. Hopefully, Speedy can restore his archive soon.
#21 posted by Scampie [66.231.199.96] on 2003/12/07 16:40:51
Speedy has nothing to with the site...
The server spawnpoint is hosted on lost it's hard drive last week. I'll be getting them all back up real soon.
åk
#22 posted by meh [193.229.6.165] on 2003/12/07 16:46:35
Good to hear you're putting them back, Scampie.And aguiRe, thanks for the link but I already had 1-39
Oops
#23 posted by aguirRe [62.127.44.36] on 2003/12/07 16:55:57
jumping to conclusions again ...
Infact...
#24 posted by Scampie [66.231.199.96] on 2003/12/07 16:57:43
I got a bunch up now... i'm missing a few packs, so i'll work on filling the holes.
There
#25 posted by Scampie [66.231.199.96] on 2003/12/07 17:22:54
less holes now thanks to metlslime and RPG
Ever Actually Bought A Q1 Editor?
#26 posted by MadFox [212.204.134.20] on 2003/12/08 00:18:00
Uh...this greenhorn glad to accomplish this speedmap thing. The exit was accidently lost by compiling with another part of a map, as I am making much of "Christo"-packs to puzzle with them.
The good feeling of playing a bunch of Q1maps is a Medieval Grace.
I like the idea of chaining them with comparing level exits, although than the ammu-count will change the next map's attitude.
Well
#27 posted by Vondur [62.181.40.126] on 2003/12/08 03:11:36
scampie no i don't try to draw attention to myself, i'm gettng overdoses of it everyday. and i can tell you that i suck, everyone knows that ;)
i'm just trying to make speedmappers to make more quality stuff and avoid them to roll down to 'blood vampirism and sadism' type o maps (i hope you know what i mean ;)
so i just said naked truth here ;) i assume you'd agree with me that latest pack sucks, right?
so raise speedmaps quality up and i'll tell you thanx.
you all rock btw ;) and don't take me seriously.
Heh
#28 posted by pushplay [24.109.0.211] on 2003/12/08 03:30:16
don't take me seriously
That's like this sentance is false.
Bah Scampie's Map Owned
#29 posted by cyBeAr [213.65.179.30] on 2003/12/08 07:08:28
Madfox's map reminded me of the extra maps on the aftershock cd and even used some textures used in them too not to mention the level looked liked it was made in the excellent thred that came with aftershock and introduced many fine mappers to quake mapping.
hrim's looked cool but I didn't really give it the attention it might deserve and just ran through it only shooting monsters when I had to - looked like a fine map though.
Topographrenia
#30 posted by MadFox [212.204.134.20] on 2003/12/08 11:41:56
True, cyBeAr... in that time I stood for the question, buy the mission packs or Aftershock.
I bought the editor, but had bones for breakfast that month, because I had to have both the mission packs too.
I thought I was a little crazy to do so, but afterwards I am really glad. The Mission Packs
are Tributs, not so easy available nowadays.
And then the archiefment of good levels.
In the beginning the high standard of mapping really frightened me off. I like good architecture, and I like a good "trick".
But with speedmapping it is almost impossible to get these two together.
That is the reason I hate it. But it also asks
an open mind to fantasize beyond possible strucktures, and revealing them in a so short possible time. That is why I love it.
Madfox:
#31 posted by Scampie [216.220.241.97] on 2003/12/08 12:33:06
please continue to map for our speedmaps. I'd rather people try and make things as good as they can and get better, rather then feel like they have to please people like Vondur.
Starbuck And Scampie
#32 posted by PuLSaR [80.80.111.249] on 2003/12/09 16:11:59
I've e-mailed my sm59 map at the end of previous week to Starbuck. And where is it? It's theme was "time limit"
Sorry that I mentioned it so late, but I had problems with my HDD (biiig crash)
Pulsar
#33 posted by starbuck [82.33.90.202] on 2003/12/09 16:32:20
glad that you mapped! This week's session will be run by Scampie though, so please mail it to him if you want it included soon.
I'm sorry i can't pass it on to him myself but i've had a massive HDD crash too :p .... i can't even get a non-affected drive to work (it doesn't recognise it) so i'm posting this from the Mac :(
HDD Crash Is A Very Baad Thing
#34 posted by PuLSaR [80.80.111.249] on 2003/12/09 16:43:59
ok, I'll e-mail it to Scampie.
But what will be the theme of the next session? Actually I planned to make it for unthemed pack, but anyway..
BTW due to HDD crash I won't be able to map for about a week (cuz my Quake have been on that crashed HDD). Fortunately all my RMFs have left on my small hard disk
I hate HDD crashes
#35 posted by Scampie [216.220.241.97] on 2003/12/09 16:56:56
No theme decided at the moment, I'm thinking of doing 'deathmatch' seeming as everyone always makes SP maps lately, but it's always been cool in my book to map out of theme.
Scampie
#36 posted by PuLSaR [80.80.111.249] on 2003/12/09 16:58:13
the map is already in your mailbox
As Far As Buying Level Editors Goes....
#37 posted by starbuck [82.33.90.202] on 2003/12/14 17:09:27
I bought qED for $20 on a trip to the US, and then I went and bought the aftershock toolbox later, after returning to the UK.
In retrospect it might have been better value to just throw the money through the door of the shop, but I guess if it weren't for qED I wouldn't have started editing Quake. Geez, if I had spent my time on something more productive I could have been amazing at the yo-yo by now. Or the can-can. Not forgetting the tom-tom, the roly-poly or the curly-wurly.
For some reason, my imagination is limited to reduplicates.
Engine Effort
#38 posted by MadFox [212.204.134.20] on 2003/12/17 09:10:59
As editors nowadays are shareware, it lacks the fact you had to invest some money on the
Quake edditing.
I found the old Qmap1.33 on the Quake.org and as I saw them back, I could hardly immagine I have ever worked with these.
The THRED editor was so slow on my Pentium 100,
I had to wait 20 minutes for each polyhedron!
In this way one could be glad there were already borderwalls, but looking at the maps I've made, it reminds me of how I could ever have worked that way.

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