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Posted by gibbie [82.161.62.98] on 2004/04/20 18:14:28

Very vertical 1on1 / 2on2 quake deathmatch map dressed up in classic quake textures. Built to play well.
Download & info:
http://www.jbeck.demon.nl/quake/sh...
Screenshot:
http://www.jbeck.demon.nl/quake/sh...
Hope you like it. Comments are appreciated :)

Hmm
#1 posted by pushplay [24.109.0.211] on 2004/04/20 18:25:10
It's not the prettiest girl at the dance, but the layout looks good.
Indeed
#2 posted by DaZ [212.159.60.58] on 2004/04/20 18:26:23
Looks like it'll play very well, dig the little icons on the ground for armours etc.
Good spotlights too.
Fun Level
#3 posted by windlash [24.18.195.52] on 2004/04/20 22:21:49
I had a good little 1on1 with a friend on the level. Definately layout shines in this level the most. My only complaint was that the elevators subsided much to quickly - too quick to get off the lift sometimes :) Good level though, I like the sandy PSE4 metal theme.
Hmmm....
#4 posted by metlslime [64.124.188.211] on 2004/04/20 22:36:48
i like the use of weird angles.
but, you say that the map is "dressed up in classic quake texs" even though only like 3 of the textures are from Quake. Most of them appear to be modified versions of the Prodigy 4 textures.
Crazy
#5 posted by ProdigyXL [66.227.147.142] on 2004/04/20 22:56:25
The layout is crazy madness. Great angular stuff. Does feel old school, but with a harder more modern feel some how. Windlash made a good point about the plats dropping a little too quickly. 1 on 1 was confusing, wonder what a good 4FFA would be like. Fun stuff, congrats.
Yay
#6 posted by Vondur [195.128.65.237] on 2004/04/21 03:35:14
bibi has released it afterall!
It Stinks...
#7 posted by Shambler [82.38.194.13] on 2004/04/21 04:44:04
...like the inside of my urethra after a good hard goat buggering.
Well done gibbie. Not my style but seems like it would play pretty cool.
#8 posted by gibbie [82.161.62.98] on 2004/04/21 06:17:53
metlslime: im sorry i lied :( what i meant was that it looked old school.
windlash/prodxl: if the lifts are too fast for you, you move too slow :) sorry, me nor my playtesters had any probs with them. maybe u just have to know the map a little better. i wanted them to be this fast because then u could go down again really quickly if you wanted. and if someone was following you he wouldnt have to wait very long to use the lift again.
Good Map
#9 posted by Blitz [24.218.135.18] on 2004/04/21 16:22:56
Been having some good matches on this since beta 6 =)
I really like everything about the map -- layout, design, and gameplay. There's something really cool about the atmosphere that I can't describe, but I really like it.
I would tend to agree about the lifts before my first 10 plays of this map, but you get used to it and it's not a big deal.
No other complaints! Great job gibbie, keep it coming brother.
.
#10 posted by Toxicfluff [81.77.21.174] on 2004/04/21 21:05:41
Good stuff - I love vertical maps, and although the detail isn't exactly overwhelming there's a good solid feel to the design which I like.
#11 posted by inertia [24.164.66.203] on 2004/04/25 17:57:08
I playtested this since its earlier semi-beta days, and the layout has gone through a number of very significant changes, including alot of teleporter muckery =[ Alot of people have played and commented on the gameplay for about 2 months before release, so it is actually quite refined regarding the gameplay. Although large in terms of *volume*, once you know the map the players can make the seemingly large space feel a little too close for comfort =] Have fun, I foresee that this will get positive attention from alot of people for a long time to come!
Teh Sexy!
#12 posted by cardo [62.253.96.44] on 2004/04/26 09:02:42
looks nice but i'm not much of a player. Well.. not in the Quake sense of the word.
Gibbie...
#13 posted by distrans [203.29.11.112] on 2004/04/27 21:09:39
...Bab5 fan?
#14 posted by gibbie [82.161.62.98] on 2004/05/01 05:30:26
no why?
#15 posted by gibbie [82.161.62.98] on 2004/05/01 06:12:46
Oh and thanks all for the comments :)

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