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Posted by starbuck [82.40.164.223] on 2006/07/11 04:17:27

I thought it would be nice to get a thread going about the Expo. This looks like being one of the largest Quake events of recent years, as it ties into the 10th Anniversary of the game.
The Place
http://qexpo.quakedev.com/
The Time
July 17th till July 27th, with the 22nd being the median point celebrating Quake turning 10.
How do I sign up?
You need to get yourself a virtual 'booth'. Sign-ups should start today on the website above.
Then what do I do?
You upload all the content you've been making for this event, silly. If you haven't got any make some! If you can't, join in all the events you can (speedmapping, turtlemapping, speedmodding, etc).
Also, it's important to post in all the messageboards, chat in the IRC channel, download and play everything you can and then email the authors with news of your delight or disgust. Lets keep quake buzzing.

So, What Are You Working On?
#1 posted by starbuck [82.40.164.223] on 2006/07/11 04:26:00
Do you think you'll finish it by the Expo?
Personally I have a few things planned. One thing that's definitely going to make it is an idbase retexturing pack I showed a screenshot of a couple of months ago. I hope to also finish a tiny map that showcases the textures.
There are other things too, I just hope I have time.
Well
#2 posted by DaZ [212.1.147.30] on 2006/07/11 07:12:59
this is the 1st I have heard about qexpo this year so I doubt I can have anything remotely ready by the date you say SB :)
A shame
Yes! (and No :( )
#3 posted by than [221.244.26.90] on 2006/07/11 07:14:42
Well, I have a DM3 SP/DM remix level in the works, which is final beta now, and there is a slim chance my large Chapters map might also be done by the END of QExpo (more likely it will be out shortly after).
All the other stuff I was planning though... not much chance :( I'll probably take part in the turtle mapping session though, so maybe I will have three SP maps out within a month.
Can't wait for the QExpo site to go up so that I can start work on my booth :)
Content Plans
#4 posted by HeadThump [65.140.56.216] on 2006/07/11 12:41:57
For my QExpo:
-- I'll have some details on my expansion episode.
The idea has evolved a bit since the last time I mentioned it.
-- A new and much expanded version of my, 'Star of Morning's Minion Kingdom' map, originaly from speedmap session 95.
-- I'm taking the map, 'Mortisville', I showed some screenies earlier out of the episode pack and making it a standalone Quake map. Whether it will be up and running by the QExpo will depend on the time it takes to vis this huge mutha.
-- A speedmap I did earlier, is already passed on to Neg!ke, but I have promised him a simple bug fix. So it's my bad it hasn't been released yet, not his.
-- Also, I helped Trinca with the QuakeC for his very enjoyable new map pack.
If I have time, I'll release a monster and weapon pack that is a beta for the episode so people can give me an idea of what to keep and what is bleh.
Guys
#5 posted by Spirit [213.39.211.36] on 2006/07/11 12:58:18
please don't spoil all the fun!
Somebody Let Me Know When The Sign-ups Have Begun
#6 posted by R.P.G. [24.28.249.10] on 2006/07/11 13:34:13
.
What I Said Before
#7 posted by than [221.244.26.90] on 2006/07/11 21:58:51
ALL LIES! I just made it up so that it would look like I was working on things for QExpo. Actually I have been doing nothing but masturbating for the past few months and definitely NOT working on ANY Quake maps at all.
I Just Learned To Hollow Out A Box
#8 posted by HeadThump [65.141.73.130] on 2006/07/11 22:44:39
in Radiant. By the time QExpo is up next week, I'm sure I'll be able to put a few maps together.
Mostly I have been smoking myself retarded for the past few months.
#9 posted by Trinca [85.88.130.59] on 2006/07/12 01:11:39
-- Also, I helped Trinca with the QuakeC for his very enjoyable new map pack.
:) thks :) u did a great work!!!
When..
#10 posted by JPL [213.30.139.243] on 2006/07/12 03:10:50
... will the website will be activated ? There is still a "Coming Soon Shambler" picture...
Anyway, I think I will try to post something about my current project. It is based on Doom3 textures converted set I released some weeks ago, and unfortunately I think only few shots will be available during this period, not a full map...
Oh, and Happy Birthday Quake !!
#11 posted by Vigil [192.100.124.219] on 2006/07/12 06:25:08
I have a mapping tutorial/article to post there.
Vigil
#12 posted by bambuz [193.167.6.105] on 2006/07/12 07:05:49
Besides that specific tutorial, you had those musings too about new mappers and criticism etc, maybe write an article about that too? It'd fit with the 10 year theme too, with all these historical things, people coming and going.
Don't be afraid to share, a little wisdom can replace a lot of work. :)
Articles
#13 posted by scar3crow [151.141.46.205] on 2006/07/13 09:28:56
Articles are definitely more than welcome, and very much encouraged. I would love to see many mods and maps present, or teased, but I would also like to see writing and similar works from people in the community, on all kinds of subjects - though if you do decide to write something, email me ( scar3crow at yahoo ) and tell me what it is, as I am considering writing a few and that way we wont be covering the exact same things =)
Well Just To Get It Out In The Open
#14 posted by R.P.G. [24.28.249.10] on 2006/07/13 11:40:23
I'm planning a booth featuring as many reviews as I can of the maps, mods, and other things released during the expo. I'm also planning one or more mapping tutorials. I'm not planning any articles about the "scene" or history of Quake; just straight forward reviews and technical documents.
I hope that's not conflicting with anyone else...
Interviews Or Something
#15 posted by negke [82.82.175.85] on 2006/07/13 12:08:53
any planned?
i'm sure langsuyar would have dropped some lines, mindcrime/nehahra staff, even some zer guys maybe, and others... now it's probably too late already.
Right
#16 posted by R.P.G. [24.28.249.10] on 2006/07/13 12:18:03
So when will booth registration begin?
Things
#17 posted by scar3crow [151.141.90.243] on 2006/07/13 12:43:53
one significant interview is 95% complete (just wanna get some closing notes). i like how it went quite a lot. a minor one was done by FrikaC and i am planning another minor one.
the booth registration is being tested by a handful of individuals outside of myself and Sajt right now - well, invitations to do so have been sent, and i have seen evidence of one person experimenting with it, making their own booth and trying to find loopholes and errors. so it will be tonight or early tomorrow unless someone finds some significant show stopper.
Registration Is Now Open And Public
#18 posted by scar3crow [216.145.71.35] on 2006/07/13 22:10:20
http://www.quakeexpo.com/
Go!
#19 posted by gone [213.170.89.98] on 2006/07/17 01:58:56
not much :(
In Response To Article By Jehar
#20 posted by czg [213.115.252.84] on 2006/07/22 16:16:16
I spotted this over on doomworld forums:
http://www.quakeexpo.com/articles....
Let's have the hardcore gamers know that they can have an influence over the kind of maps they play.
Why would they care? They have memorised aerowalk (hello inertia!), q2dm1 and q3dm17 and are happy with that.
I know what you mean with the article, but bringing hardcore gamers into anything is nothing but trouble. I would like to see more cooperation between the other 'divisions' of the community though.
There's An Interview Up
#21 posted by starbuck [82.40.164.223] on 2006/07/22 19:05:43
and it's a bloody good one, part 1 of 2 is at:
http://www.quakeexpo.com/interview...
Good Going Scarecrow
#22 posted by HeadThump [65.140.58.96] on 2006/07/22 19:31:15
That is exactly what I wanted to see
Muaha!
#23 posted by Bal [83.204.167.114] on 2006/07/23 01:39:28
"You're right about the eyes - most of the monsters don't have them", HA!
Very good work on that interview scar3crow. =)
Most != Fiends
#24 posted by czg [213.115.252.84] on 2006/07/23 04:58:22
Great Interview
#25 posted by tron [203.28.159.169] on 2006/07/23 07:56:07
Looking forward to the second half. :)
And
#26 posted by bambuz [193.167.7.21] on 2006/07/24 04:30:56
the second long-standing question, the nature of the Shambler's skin was answered too. Go read it!
No Eyes My Ass!
#27 posted by than [220.47.234.129] on 2006/07/24 05:48:25
No, my ass has no eyes. Fiend's DO have eyes though!
http://www.quakeexpo.com/uploaded/...
Eyes And Pies
#28 posted by scar3crow [151.141.46.205] on 2006/07/24 09:58:23
For the longest time I didnt notice the eyes in the fiend, and my imagination ran with the bloody horns as being spikes that had been rammed through its head or something - just part of me making Quake even darker than it actually is. I was disappointed later on to notice that they do have eyes. But if anyone ever tells me shamblers and vores have eyes, I will give the perception of a shal-rath! Or something less melodramatic like chide them mildly on irc.
I dont think the grunts eyes are open though, looks like theyre squinting really hard from an icecream headache or something =)
#29 posted by [65.100.203.9] on 2006/07/28 12:13:53
they should interview american and the others about how the episodes came to be. that would be fun to read i think.
Good Idea
#30 posted by bambuz [213.169.30.249] on 2006/07/29 05:48:41
I don't think I've read any interview of mr McGee.
Me Neither
#31 posted by than [220.47.234.129] on 2006/07/29 06:18:59
he's a bit of an elusive chap, isn't he?
Good Expo...
#32 posted by generic [71.1.10.142] on 2006/07/29 10:26:58
Thanks mostly to releases by MadFox, the Speedmappers, Than, Trinca; interviews of Mindcrime and John Romero; previews by Headthump, Hrimfaxi, Pulsar, and Than; textures by JPL and Starbuck; and tutorials by Metlslime and Preach. Cheers to you all!!!
P.S. Where was Kell? I was hoping for some new, gooey Quoth goodness ;)
I Wanted More Quoth Too...
#33 posted by than [220.47.234.129] on 2006/07/29 21:44:27
but I knew there was nothing planned as I was asking Kell and Necros about the possibility of stuff that I wanted to use in my upcoming map being added. Thought there might be a few big surprises/reveals - not neccessarily from Quoth, as I don't know everything that goes on around here, and most new releases are a surprise to me :)
That Really Was
#34 posted by Text_Fish [82.45.22.61] on 2006/07/30 06:50:44
a very cool expo. I had planned on contributing something for once, but instead of -finishing- one of my many 'in progress' maps I just started another three. :(
The highlight of the expo for me comes down to a toss up between DM3RMX and the new Base Textures.
I was hoping somebody would release a large specifically designed coop map [preferably Quoth-based], because I have a lan party coming up in a few weeks, but as far as I can see nobody did. :(
Bleh
#35 posted by than [220.47.234.129] on 2006/07/30 07:22:37
just play some big maps packs that support coop. I bet marcher supports coop - that would take a while to do with even 4 people on hard I reckon
...and masque of the red death...
Then play the powersphere quest for Quake 2. It's brutal, utterly unfair, but a lot of fun.
Aye
#36 posted by Text_Fish [82.45.22.61] on 2006/07/30 07:52:30
I have a little list of maps that would be good for it. ne_marb from Quoth is at the top, it should be great fun.
Cheers, I'll have a look at Powersphere.
Generic...
#37 posted by distrans [131.172.4.44] on 2006/07/30 23:46:06
...the Travail preview didn't do it for you then?
Marcher
#38 posted by bear [213.115.252.84] on 2006/07/31 02:37:50
Don't take my words for truth regarding this - but I think I remember kinn saying something about potentially breaking a bunch of the script/entitiy stuff going on in it if played in coop.
Qexpo Poll
#39 posted by scar3crow [151.141.79.21] on 2006/08/01 07:33:03
http://forums.inside3d.com/viewtop...
FrikaC is holding a poll on the inside3d forums about whether the next QExpo should be in 2008 returning to the biennial tradition, 2007 to return to the odd numbered year pattern and biennial, or 2007 and have it be annual?
If The Organizers Can Do It Every Year
#40 posted by HeadThump [65.140.59.169] on 2006/08/01 09:20:00
without getting burned out of it, that would be ideal. There seems to be a number of projects going on at any given time to make that a viable option.
Well
#41 posted by scar3crow [151.141.90.243] on 2006/08/01 10:30:09
organizers change with each one, thus each expo has a slightly different flavor
i am up for doing it again, but i think others should do it for the sake of variety. perhaps a mapper or engine coder next year? its mostly been the quakec crowd - excluding myself (i dont know what id be classified as)
but it should give us a good taste of the Quake community as a whole.
My Impressions
#42 posted by Spirit [213.39.214.138] on 2006/08/01 10:57:07
For the Germans here:
I wrote short comments to each booth at http://www.quake.de/phpBB2/viewtop...
This is totally my own opinion and does not "judge" anyhow!
Distrans...
#43 posted by generic [71.1.11.100] on 2006/08/01 16:38:39
Sorry, I haven't got to it yet but the previews look great!
I'd also like to add a cheers to Quake Done Quick movies -- they ruled!
Cheers!
Spirit
#44 posted by JPL [213.30.139.243] on 2006/08/02 23:04:42
It would be cool to translate it to english...

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