Func_Msgboard: MethDm2 - Station M

News | Forum | People | FAQ | Links | Register | Log in

|  | MethDm2 - Station M

Posted by VoreLord [203.51.217.46] on 2005/01/22 15:39:25
A New Doom3 Deathmatch map from Method. Gametypes - Deathmatch, Team DM, Tourney and Last Man Standing Screenshots and Downloads http://method.gamedesign.net/methd...

#1 posted by Scampie [66.191.120.173] on 2005/01/22 15:41:18
Screenshots look pretty decent, if a bit blocky... Will have to check this one out.
Agreed.
#2 posted by metlslime [66.135.131.134] on 2005/01/22 17:05:40
After Checking It.
#3 posted by Scampie [63.236.226.222] on 2005/01/25 11:10:26
It is a decent map, but really suffers from the blockiness. Biggest problem I had with it was that he really up-played vertical closeness with all the hallways being 128 units wide, and 172 tall... but didn't really expand any further on the theme, which would have made this map a peice of glorious glory. Another problem I've seen in custom d3 maps and in this... lifts that don't scream out they're lifts and are easy to miss if you don't know they're there.
But really, this is a good d3 map, and I hope to see some more from the author... d3 is in need of some good customs.
Blockiness
#4 posted by Lunaran [68.51.209.251] on 2005/01/25 15:40:16
A lot of Doom3 was like that too - I blame the textures. The "sets" are all full of fancy 128x128 walls and not a lot else. The only trims are eye-gougingly detailed with servos and bits everywhere and don't go with any of the walls.
Feedback
#5 posted by Method [64.167.61.83] on 2005/02/08 16:30:25
Hey,
Thanks for the feedback. The walls are actually 192 units high and most of the players who played my map noticed lifts right away.
Method

Post A Reply:

Name: |
Title: |
Body: |

Website copyright © 2002-2011 John Fitzgibbons. All posts are copyright their respective authors.