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The Speedmapping Thread
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.

Official speedmapping site: http://speedq1.leveldesign.org/
This Is A Proud Day 
now we have a convenient place where we can ignore all your suggestions at once! 
Upcoming Events: 
Turtlemap 3 is just around the corner... January 3rd will be the starting date for this week long event. The event will be unthemed, and timelimit will be pretty strictly enforced to 1 week. I'll be releasing the maps the Sunday afternoon following the week limit.

Haven't heard any buzz about people reworking their maps from the megatheme, is anyone doing this? I did ask for them to be ready so we could release them all at once just before the start of the Turtlemap event.

SM59 just finished when I posted this thread, and I'll be running sm60 next saturday... Let's get the thread off to a good start with some suggestions for themes. 
Also: 
The archive of speedmap packs is down at the moment. The server's harddrive crashed and we lost everything on spawnpoint.org. :(

I'll be getting thing back up in the next day or so. 
Sm59 
Speedmapping Pack 59 Released! 
http://speedq1.spawnpoint.org/file...

It was a good pack, a lot of fun.
There'll be a news thread soon, stay tuned... 
Ha 0wned U Starbuck :D 
sm59_madfox is the best map ever. 
... 
i can post my own releases, thanks

although now that i've played sm59_madfox, and seen the true beauty of life, i may just move to the mountains, mapping is no fun when you know you'll never beat the master. 
CZG SUCKS 
HAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!! 
Sat On A Wall 
This dude feels himself awfull "Humpty", not knowing if the celebration of the mapper of the Universe really belong to his "Dumpty".

And Scampy, you were actually right with that carrot, but some respect for someone, who saw the Devil's face, on his dance under the pale moon. 
Stuff 
Scampie:

* Remember that name SM69 is reserved as the chainmap that metl and I are working on. I dunno if it'll be released before the speedmaps get to that number, but it's possible. Please reserve that for us in any case.

* I am currently reworking the speedmaps. 
 
I'll just run sm666 for that week. Might as well if we're going to be doing things out of order. 
Well... 
Sm40 hasn't been released yet.. *whistles* 
Ah, The Ancient Lost SM40 Pack ... 
.. 
Pack? 
Was a chainmap I believe... 
Imagination 
ive only heard of sm40 in the ancient, lost legends.

it was whispered of in the nemicron, and buddha once attained sm40. Is it real, or the stuff of dreams? 
Chainmap 
You could do a chain map again, that would be cool. 
The Only Chainmaps 
I've seen are sm28, sm32 and sm36. All very good, too. If anyone knows more about the "missing link" sm40, please enlighten us. 
 
sm40 is Lunaran's failed attempt at a chainmap. He claims the reason was because the peices didn't fit.

And yeah, I want to do another Speedchain map in the future. Was think about running a Turtlechain map where we take X amount of mappers, and each gets 1 day to work on the map, and then pass it to the next mapper (and a copy to me, just in case). A few ground rules like not deleting everyone else's work etc would need to be thought out, but it'd be cool to see how each person progesses with the map. 
Chainmap 
I like the idea, but wouldn't it be necessary to agree on an editor ahead of time? 
Sm69... 
was/is a speed-chainmap that RPG started long ago, and that he and i have occasionally worked on. The original contributors were daz, myself, nightbringer, and RPG, who each made something during a speedmap session. RPG's task was to then fit it all together and add extra areas as needed. I also did a second speed-session for it, and have helped with some brushwork here and there. RPG has turning into a pretty cool map, now if only he'd finish it!

P.S: i don't know what the original sm number was for it, but it was around the 30's. We've since changed the number to 69, never realizing that 30 more speedmap sessions would go by before it got released! 
 
pushplay: all map editors open .map. a texture .wad would be all that'd need to be decided on. 
Scampie 
So there's no risk of losing anything in converting the map format back and forth for radiant? 
Pushplay: 
.map is radiant's native format.

The real question is whether worldcraft users could handle working in a map with no visgroups or whatever other special stuff is stored in the worldcraft file format. 
... 
I'm pretty sure I have a point I'm trying to make but I'm just going to shut up now. 
Chainmaps 
What always seems to be the sticking point with chainmaps is that it's all waiting on one person to stick the parts together. What if after the different sections of the chainmap were made, then any of the people who made a section could have a go at joining them all. You might even end up with two or three maps made out of the same pieces(although that might get a bit samey after a while) 
Sm40 
why not put all the pieces up on the speedmapping site and let anyone who's willing to try to put it together to a map do it? It could be interesting to see more than one version put together by different people in different ways altho I doubt many are wlling to spend the time needed. I think one problem with the chainmaps is that the people putting them together have been over ambitious and ended up adding lots on their own to try to meet the very high standard of the top sp maps or something. Better to get something ok done than nothing at all. 
Cybear 
I think one problem with the chainmaps is that the people putting them together have been over ambitious and ended up adding lots on their own to try to meet the very high standard of the top sp maps or something. Better to get something ok done than nothing at all

Hahaha, too true, too true. :)

Although granted Damaul & Than delivered their two maps bang upfront with little to no frills... how easy the sections fit together does kinda play a part in it; with sm36 i had to add a fucking lot to get the pieces to fit together coherently... i'd at least 75% of the brushwork in that map was done by me.. ugh. If the sm40 source was put up though I'd probably have a play around with it though, if only for the sake of filling the gap in the series. 
But 
I presume Scampie meant one person will work on the map one day then the next person would take that file and built his piece off that, couldn't the last person to map join the last bit together with his piece. 
What Gib Said. 
That's my exact plan, with me taking up the rear. I'd rather just be a guy who checks all the balance, makes the map flow right, ensures no bugs, gets all the textures right. Another reason why I'd like the .map after each person had it, then I'd see the progression of each person, and afterwards when the map is done, I'd release each revision also. 
Chain Maps 
I would be interested in a chain map.

Surely the 'right' way to chain a map is for the next person in the chain to create new areas into the chain map, neither taking away from, nor adding to the earlier areas. Think of it as 'rooms' - each person should aim to add completely new areas, passing the map on when their own area was complete. In this scenario (given an overall theme and a fixed .wad) only the monster placement would be a possible problem area. Lighting will be a problem for preformed additions but again, the current 'chainer' would be responsible for matching the existing light levels that he/she inherits. (politically correct or what?)

Therefore, if someone wanted to add an older preformed section, they would be responsible for the actual joining and matching.

Mind you, has anyone joined more pieces of other peoples maps together than me? I always ripped out all lights and started again.

Anyway, that's what I think. 
Or 
The last person to fixed it together should do all lighting and monsters (the mappers would do the light sources tho). Or another persons sole purpose could be to do lighting and/or monsters. Just a thought. 
 
Yeah, it'd work to say 'everyone only make your own new area' but I feel that will lead to 'box, hall, box' design. Plus, as this is a community effort, I feel it'd be better suited for each person to do the work they feel is needed to make the map work. I doubt anyone is going to fully rebuild anyone else's work, but maybe they'll tweak it some so it fits better overall. As long as we as keep our heads straight in thinking 'this is just for fun', I doubt we'll have any problems.

But this will all come later! First, I already have a standard turtlemap event planned for the week starting Jan. 3rd. And I'd like to see how anyone is doing with remodeling their '4 seasons' megatheme maps. I know I'm holding on to my for the moment as I have much larger plans.

Also! Sm60 is this Saturday! Standard 4pm est time, 100 min time limit. This week, I think we'll do 'deathmatch' as a theme, seeming as everyone has been making single player maps only last few packs (except Starbuck, who did one for sm59). Less ents to worry about, maybe we'll stick closer to the time limit this week too!

As always, email me maps early if you'd like, scampie@spawnpoint.org . I'm also availible to chat... i'm so lonely... :( 
Scampie 
I'm also availible to chat... i'm so lonely... :(

You've stopped coming on AIM so I can't cyber you. :( 
... 
You've stopped coming on AIM so I can't cyber you. :(

I choose to take that comment literally 
Speedmap 
In a vain attempt to keep myself busy, I started to work on a speedmap, BUT I had some issues. It compiled ok, but I got 'AllocBloc Full' when I tried to run it =/

Sounds like some kind of memory thing, but I have 384MB of RAM. If anyone knows lemme know. Large thanks and praise to you all. 
 
no, it means 1 of 2 things.

1) Due to a stroke of bad brushwork, you've created an infinite plane that glquake can't display without crashing you. You should be able to go into winquake and noclip around and maybe see which brush's face is doing it, and remake it.

2) You have one very large face on a brush, which may be split up by qbsp, but still fucks up glquake. Try slicing it down into smaller brushes. 
Or 
3) You have massive amounts of tiny faces, I think (for whatever reason - they were there to start with, or split horribly by qbsp). 
Poo 
OK thanks scamp...I think I know what brush it is...heh. I thought it was ok but in retrospect maybe not. 
This 
should be a sticky thread.

alas, but I'm no moderator! woe be unto me!

(but woe unto all of you, if I were.) 
Yeah 
it was discussed, but it was decided that, seeing as the thread would be bumped every week anyway, it wasn't really worth doing. The only way this thread could disappear of the bottom would be if we stopped running speedmapping events, and if that happened, there'd be no point having a thread anyway. 
Gah 
that post was quite incoherent 
The Speedmap Thingie... 
Umm are the people who enter supposed to meet on mIRC sometime or something? I noticed it said saturday 4pm... or is that just when it starts and we're supposed to turn in the maps 110 minutes after then? Sorry if this is stupid I've never entered a speedmap before i'd like to try. 
Oh Jeez... 
yes! I forget to mention it all the time.

yeah, at 4 pm est, we meet on irc.gamesnet.net in #speedq1. 
But... 
I also accept maps done before all that and just emailed to me. 
Scampie 
I started to remake my sm57 map yesterday, cuz I finally restored my quake. So I think it will be ready in few days.
Has anyone other submited you remaked maps? And will the mega pack be released ever? 
 
No one has yet, RPG and Xen seem to be the only others getting some done, and they're doing full episodes of remakes. I think we're shooting for a Jan 2nd release. 
Scampie: 
weren't you going to pick Teh Best Maps from each session and have those mappers remake their maps? If so, don't forget to tell the people which maps you picked. Also, is the rebuildings supposed to make the maps longer, or just clean up what's there? 
Metlslime: 
that idea was pretty much shot down. we decided to just have everyone expand/rework any of their megatheme maps they chose to and we'd just release them all at once. 
Fao Starbuck 
Can you email that 'spedbase' map back to me? rjthorne at blueyonder.co.uk 
Xen 
sorry dude, it was a hard drive that went AWOL :P 
Gay 
Ah well, I'll send the original again sometime if you ever need anything to waste time on. 
So Starbuck... 
You good to go for running the event this weekend? 
I Think So 
i won't be able to map, but there shouldn't be any problem running an event (hopefully)

i guess i should write an announcement :) 
Alright 
I'll be there Saturday to map anyway so I could run it if need be.

and yeah, annouce it dude :D Zwiffle's already pre-submitted a map, but he didn't know any theme. 
Scampie/Starbuck 
And don't forget about my map one more time.
It's getting older and older ;) 
Speedmapping Session 61 
The time
9pm GMT on Saturday, 20th December
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on gamesnet.net

The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.

If you can't make the session, make a map before and email it to me at:
starbuck_dude@hotmail.com
or
jonmilesuk@hotmail.com 
 
wow, an annoucment! finally!

be there or be square! 
Oops, Forgot That Bit :) 
i generally feel be there AND be square is more accurate though 
Err 
i generally feel be there AND be square is more accurate though

But I thought it was Quake speedmapping instead of Cube speedmapping. 
Maybe So 
you are what you map after all...

although that does make you a huge penis! 
Don't Hate Me Cause I'm Sexy 
although that does make you a huge penis!

Yes it does. ^_^ 
Well... 
Guess I'll annouce sm62 and it's theme early this week.

Going to be happening next Saturday, at 4pm EST/9pm GMT. The theme (suggested by Zwiffle) will be 'hybrid maps', meaning that the maps should be built with 2 or more texture schemes/settings/monster sets that aren't done often, or at all. Idbase and Runic, Gothic maps in space, a base styled map built with rock textures... etc etc. Should be a bit of fun.

I'm annoucing it early so people can have time to think up a good combo and presubmit a map during this holiday week if they'd like to. Email presubmittals to scampie@spawnpoint.org

Also, a reminder that Quake Turtlemap event 3 is Jan. 3rd-10th. Should be a ton of fun, especially if a bunch of people can participate! Again, this is an unthemed event, and you can make whatever kind of map you'd like within that week. You can also make a map early and email it to me, as long as you stick to the week timelimit. 
Shit, Forgot It Again. 
Speedmap live events happen on IRC on irc.gamesnet.net in #speedq1. 
Speedmappers 
id like to suggest the theme of 'snow', pretty general and i think would be pretty cool 
Snow 
I'm sure we did that once way back in the day... was my idea iirc and a certain NotoriousRay copped out of it and did a lunmetal one instead.

I copped out of it too though since my map sucked. So yeah like the above, wouldn't mind giving it another go sometime :) 
Yeah, 
post a link to a snow wad, or email me one and I will host it, and that could be the 'the optional secondary theme'. I already said 'Hybrid' was the theme this week, but snow+anything would count anyway, so good idea NotoriousRay. 
 
snow + fire, snow + lava, snow + texas... 
IKsnow 
If I recall correctly, killjoy took IKbase and did a bunch of snow variants on it. Maybe someone has those? 
Theme 
what about making SP maps without any monsters just with traps and puzzles as a theme for future speedmapping sessions? 
Stuff 
I have a hell of a lot of textures floating around. I am fairly sure I have those snowy textures killjoy compiled. I certainly have a few in various wads anyway. There are a few snow textures in Hexen II Portal of Praeveus wad and also one or two in the ogro wad.

About speedchainmaps. Xen, sm32 was not plain sailing as you seem to suggest. Whilst I am not saying it was as difficult as sm36, I had to entirely rebuild Gibbies Quark built section because Quark hadn't put the map on a standard grid (it was crazy floating point madness, which WC didn't like) and also RPGs rocks, which were causing some major compile issues. Both of the rebuilt sections I wanted to keep close to what they were so I spent ages rebuilding to the exact same dimensions etc.

As far as fitting together sections goes, I had to dump a couple because they didn't fit in, and the remaining sections had to be linked together with quite a lot of extra brushes to make it work. In the end, there was plenty of stuff in the map that was never conceived during the original speedmap session. I'm sure this is the same with all speedchainmaps.

can't someone get the sm40 pieces of lun and make a map out of them? It sucks when one of a series is missing (doesn't it, Damaul?) 
So Scampie: 
Has a date been decided on as a deadline for SM second edition maps? If so, what is it? 
 
Well, I had said something about Jan. 2nd, as that's right before the Turtlemap starts, but if you and RPG (the only one doing anything, I believe) need more time, speak up becuase it's not like it's a major, formal project. 
Scamp 
My HDD with Quake got a great crash so I probably won't be able to continue map for a while. I hope I'll get my Quake back in few days and finish the extended versions of my maps in time (only adding some changes to light and skill settings left).
But there's also a chance that my Q won't come back in time. 
More Scamp 
Well I will make extended versions of my maps also. But I don't think I will be able to finish before later in january. then again does it matter if we all finish at the same time?
Btw I need to make a base map to have all 4 flavours! 
 
Pulsar/Hrim: alright, cool. I guess it's not important for everyone to finish at once, I had just hoped to make it a big release. Do your maps whenever, I'll put them on the speedmap site (which I'll be getting together for the 2nd/beginning of Turtlemap). I'll be making a section for maps based off speedmaps, so that's where I'll put them. 
Scampie 
I think you've already decided what to do, but just as an FYI, I hope to have the SM SE maps done by Jan 2nd, but maybe not. 
Yet Again! 
Yeah I see - a big release would be nice!
I'll try to make my work as fast as possible. 
So, 
what's happening with the turtle map? is that still on? 
Dialog Box Says Something About Title? 
Turtlemap - The Second Coming? 
Scampie 
Restored my quake, finished the map (sm57_pulsar), so it'll be in our mailbox after some more testing.
Not sure I'll make a lot of changes in sm56_pulsar, but anyway the extended version will be created soon. 
Our=your 
 
Right. 
not sure if speedmapping it's going on this weekend, being the start of the turtlemap event, I'll try to remember for next event tho :D 
There Will Be NO Speedmapping Session This Week 
this is so as not to distract people from the Turtlemap Scampie is running. Instead, i'll run sm63 the weekend after the Turtlemap ends

The Time
Not this week

The Place
Nowhere 
But 
where is nowhere? 
You Have Already Found It. 
 
Scampie 
Did you get my map??? 
 
yes I did, sorry. Didn't look at my email since last Sunday. It'll be included for sure man, I'm gonna get the TM proper annouced tomorrow so everyone knows and get the Speedmap Site together. But first I gots to get back to necros and Madfox who sent me beta maps I really need to look at proper tonight. 
Woo Boy.... 
quite the ramble there, sorry :D 
Yo, Scampie 
When do you want the SM SE maps submitted? Shall I go ahead and release them on rpg.spawnpoint.org and e-mail you the download address? Or do you want some sort of exclusivity? Gimme the details, duder! 
As It Stands... 
Email 'em to me and when the Speedmap site goes live on the 3rd, they'll be there. I'm planning to just make a section where we can collect any and all speedmaps that are 'expanded/finished/used as a base' with 2 screenshots and a bit of author info and the original speedmap.

If you want to release it on your site also, go ahead, right now I'm seeing the maps as a nice way to get the speedmap site off the ground, so as long as you at least link to the site, it'll all be good. 
Soo... 
If the maps are mailed to you on the afternoon/evening of January 2, is that enough time for you? 
Sure. 
I'm not 100% the site will be going up on the 3rd, but it will be this weekend. 
Are You Making The Site? 
Scampie. 
 
yes... can't let my web design schooling and certifications go to waste. 
Cool 
Are there actually 60 odd speedmaps? and will they all be up on the site? 
Theres 
60 speedmap packs, actually 62-1=61 [no sm40] to be precise.

mix of DM and SP although recently most seem to be SP. must be at least 300 speedmap all together [rough estimate 60*5=300]. 
Gib: 
Yes, read what UWF said :D

currently, you can view the open /files dir for the site and download any of the old packs.
http://speedq1.spawnpoint.org/file... 
Turtlemap 3 
Alright, here's the official notice, Turtlemap 3 starts this Saturday!

What is a Turtlemap? A turtlemap is a map made in 1 week. That's pretty much it.

What is the timelimit exactly? The Turtlemap is set to start this Saturday, Jan. 3rd. You may map as soon as it's Jan. 3rd in your hometown, and you should stop at the very end of Friday, Jan. 9th, but go ahead and use Saturday, Jan. 10th to finish up and ensure no errors or such. This technically gives you a week and a day, so no excuses! I'll be collecting the maps on Sunday the 11th and releasing that afternoon.

Is there a theme? No. The event is unthemed, anything goes. Maps can be Singleplayer/Coop, Deathmatch/Teamplay, DMSP, CTF, or any other established mods you wish to map for. Please do not include custom .qc with your map, it'll just make the pack more confusing. Same goes for high res .tga textures or any of that. Only exception are .lit files for colored lighting, it is alright to include one with your map.

Any other rules and regulations? Nah, just have fun with it. It'd be cool if we could see screenshots of your progress through the week here. I can host your screenshots if needed, email me and we'll get something worked out. If there are a few deathmatch/coop maps, I'll host a few small games once the pack is released.

How do we get maps to you? Simple. Email is preferred, scampie@spawnpoint.org, but I'll also be on irc.gamesnet.net in #speedq1 all week, so you may dcc me your map when I'm around. You could also email/msg me a link to download your map.

That's it for now, any questions/comments? 
Just To Clarify 
should I look at this as a really long speedmap, or a really shortened high quality map (something I'd want reviewed at say, Team Shambler?) 
My Opinion Is 
a really shortened high quality map.

Something you'd want reviewed at say, Underworldfans SP map reviews. ;) 
I'm In 
Barring anything unforseen, you should have a sp idbase map from me. I'm supposed to be working on a metal map, but i'm having trouble getting anywhere with it, so idbase it is for this week. 
Hehe... 
I'm slightly stalled on mine at the 'mo too Leviathan, so a little burst of doom2 skinned sp could be good for the soul. Race ya! 
Yeah Distrans 
You're so on! 
Yes, 
Look at it as something you'd like reviewed.

I'll be mapping a small SP map, most likely with Speedy's texture set. 
Okie Dokie 
Well then I plan on participating, using Kell's Contract Revoked Knave textures. It seems we have to anounce we're participating, so here's mine :D 
Some Tips: 
Seeming as I've mapping in 5 turtlemap events for q1 and q3, and only finished 2, let me give you some tips on acually finishing on time.

1. spend your first day planning out the map and building the major gameplay. You should come up with a plan that is completely doable in your week. Be realistic here, thinking you'll create czg07 or something of that scale will only lead to failure. Best thing to do is to manage your time wisely, thinking 'today I'll make the full layout, tomorrow the gameplay, the next day the details...' etc etc. If you can build a good base to your map the first day or so, you'll be golden as the rest of the week is tweak time and making it look and play great.

2. 'Perfection' won't help you make a great map here, just draw away your time to less important things. People are going to see the whole of your map, not each and every little bit. If just 1 area looks cool and the rest sucks, then the map as a whole sucks. If each area of the map is decent, at least you're ahead of the game and your gameplay will be the determining factor.

3. Have fun with the map! Don't think of it as your next big release or something that will define you as a mapper, but just try and make something nice looking, or that's a lot of fun, or has nice features, or whatever. Trying new things is something that will make your map stand out, plus make it more fun for you to make. Don't start worrying if people will like it, it's just a quick map, have fun with it yourself.

4. Beta testing is a luxery, so, going back to tip 1 here, planning is important if you want the map to play good. You'll most likely not have time to get others to play it and tell you if something is off. SP mappers should concentrate on making their maps be slightly challenging, but defeatable, in normal skill... You may not have time to balence in other skill settings.

That's about all for now, Saturday is only hours away for most of us, so here we go!!! :D 
Starts In Thirty Minutes For Me 
In the meantime, I'm playing Carnage, Arcane, and Netherworld maps for their inspirational value. I'm planning on doing a runic map if you haven't guessed ;) 
Thx For The Tips 
Thx a lot for the tips scampie! 
 
yyya colored lights! 
Scampie 
You've got mail 
Leviathan... 
Sent me a pic of his first day of work!

http://speedq1.spawnpoint.org/tm3/...

As for my own map... got a little bit together, no screenshots yet, pacing myself here :D Not going to be anything huge, I have to work all week, but it'll be fun I promise. 
=) 
... 
Well... 
crappy weekend for me.. barely got a thing done on my turtlemap, and didn't even scratch the speedmap site... :( sorry guys, i'll do it first thing tomorrow when I get home from work. Spent the weekend drinking (turned 21 Friday) and playing Disgaea... meh... I'll have to pick up the pace this week.

How's everyone else doing? 
 
I'm doing good, will be done with architecture by tonight hopefully. Had to stop for a few hours though to watch Packers, beat Silent Hill3, play Autumn Haunting, but otherwise I'm mapping smoothly. Anyone besides Lev got any pics yet? 
Zwiffle 
great game yesterday, and unlike the Carolina vs. Dallas matchup, it wasn't a lopsided victory. I esp. liked how Bob Marley caught the winning interception. ;)

Seriously though, I didn't get as much done as I would have liked. I'll put some serious time in my map tonight so I can get a few screenshots up. 
Scampie, You Have Mail 
: : : 
Headthump... 
Sent me some pics too!

http://speedq1.spawnpoint.org/tm3/...
http://speedq1.spawnpoint.org/tm3/...

Glad to see people are making some progress!

I've spent the evening on the Speedmap site, and I'm gonna finish html'ing it up right after this post. You should see it live mid-tomorrow along with the expanded maps RPG and Pulsar did! 
Thump Thump 
Interesting style.

And the only HUD modification I've ever seen that doesn't look totally fucking ghastly. Maybe one little coder out there does have the slightest modicum of taste?? 
Thanks For The Comments, Shambler 
I agree with you on the HUD design. Most likely that is the work of Black from the DP team. At this time I'm using using Q3map2 for its quick debugging.
And thanks for hosting the pics Scampie. It'll be a day or two before I can seal up some rooms for some more footage. 
Pic 
Well this is four days worth of brushlaying!

Don't know if it will be ready for release saturday, I'll try!

http://www.hrimfaxi.dk/turt.htm 
No Pics Today... 
...meybe tomorrow. Yesterday was a washout due to me getting sucked into watching Steve Waugh's last innings for Oz.

Good tips scampie... I've already reduced the complexity. 
Distrans, 
i'd set the scale of that lava to something big, say 4x4 or 5x5. it won't look tiled and from the distance it looks fine. you can even do 2x2 or 3x3 and most people won't even notice. like the map :)

same for everyone else, of course :P i'm trying to make a map, but i've only got a hundred or so brushes... so i'm not sure if i'll be finished in time. gl to everyone else though! 
Err... 
necros, I assume the title of that post should actually read Hrimfaxi, 
Interesting Development 
I've finished the original plan i had for my map, so now i think i've got time to actually constuct a decent ending. 
Name 
How shall we name our files if/when we finish the maps?
Like last year (but with a 3 instead of the 2) Something like this: "q1tm3_mappers_name" 
Exactly Like That Hrim 
 
Hrimfaxi 
That's looking pretty cool! 
Yeah 
sorry distrans/hrimfaxi

i must have seen the post below it and connected the name to it. i suck 
Lev 
I just want to say (belatedly) that your idbase shot looks cool. 
Well. 
guess I'll be out of the event this time around again... haven't had much time this week, and I'm still at only 1 room done. I may get up Saturday morning and work all day on it, but I seriously doubt I'll be contributing myself. :(

Hope you others are still marching forward though! There's been some fantastic shots this week! 
Thanks RPG 
I'm pretty much finished with my map. Now i can just go back through it and fix texture misalignments and such. 
I Have Just Finished 
the room hulls and most of the interiors. This SOB is a lot larger then I ever intended. 
Go! Go! Go! 
good luck everyone, all the shots posted look promising. 
More Pics 
Ok heres some more pics of my turtlemap

http://www.hrimfaxi.dk/turt.htm

I regret to say that I haven't had time to work on it for two days because I was asked to take some extra hours at my job. 8-(

I hope to get some time tomorrow to continue mapping and then there's saterday to finish it.
(If i'm lucky)

Thanks for the tip Necros it looks really good with scale 3x3. 
 
that dome looks like the craziest motherfucking thing ever. 
Sheeit... 
I'm not even gonna submit my map now cuz of you Hrimfaxi... 
Oh Yes You Are Zwiffle! 
cause I'm not sure my map will be done in time! 8-)

Besides the more maps the better.

And remember I only show pics from the good part of the map 8-)

Scampie: Tes the dome is crazy - You should see it in game 8-) (Maybe you will in due time) 
Well... 
With a minimal amount of screenies, i've been owned by Hrimfaxi. Great work.

Oh well, at least my map will probably have more monsters. It's a moral victory. 
Screen2 
is very very jaw dropping hrimfaxi. Good stuff, I hope that's not the final lighting though, looks a bit bland. 
Well 
I got a map from Zwiffle earlier, so we got one! and distrans has spoken to me saying he'll be getting his out on time... we get Hrimfaxi's and lev's too and tm3 will be the biggest Q1turtlemap yet! tm1 and 2 each only had 3 maps. 
Don't Fall Prey ... 
... to screenshot fetishism. 
And Now! 
a map in from Lev! huzzah! 
Still In Repair Mode 
on my map but I have all night and tomorrow to get it done. Hopefully before 3:30 EST, so I can watch the Carolina vs St. Louis game. 
I'm Out! 
Despite all my efforts I have to say I'm out of this turtelmap event.

The map is done and I have just played through it, There was some errors but nothing serious, but it will take a wery long time to compile.

As everybody can see from my screenshots the map is very open so, like the coagula maps, vis will have a hard time.
I made a full vis the other day and it took 13 hours. Since then the map has grown so I expect it to take a long time extra!

I'll release the map anyway some time during the next week. If vis permit 8-)

I'm looking forward to play the other participants maps, from yours shots they look good indeed. 
Hrimfaxi 
is the vis time holding you back? Just get to vising it, and I'll hold the pack for it, we can wait a little longer if need be. If not, maybe a -fast vis? People have done that in the past, and it's been fine. 
Also... 
I don't know what kind of system you're running, but if it's less than a 1ghz with 512mb ram, I'll vis it so it'll take a little less time.

Either way, just let me know. 
Yeah 
hrimfaxi, do a fast viz at least. 
You Better Release It... 
cuz i released mine. I only did a fast vis, cuz otherwise it was gonna take around 40 hours or so to complete. If you don't I will hunt you down the devour your underwear. 
Well 
I have a fairly fast system 2200+ so it's just the layout of the map that get vis to takes so long.

I'll tell you what! I'll try to make a full vised bsp within 24 hours else I'll send you a fast vised file! (And may the gods be with those that don't have a good fast graphic card 8-)(

Deal? 
That'll Be Fine! 
 
Wow 
Except for the time I spent watching the most exciting and nerve wracking game in NFL history, I've spent the last two days fixing errors caused by my initial carelessness. I doubt if I'll have everything fixed, texture mapped and the entities placed within twenty four hours. However, I would love for someone to take a look at this monstrocity of mine and offer some suggestions. 
Carolina Vs St Louis? 
I'll look at it if I can, but I prolly can't help. You can email it to me if you want. zerglingxx@operamail.com 
Yep, That's The Game ;) 
thanks, appreciate it. 
Aw Shit 
didn't have time to finish.
i might just finish it up and release it as a crappy regular map later. 
Sigh... 
...sorry gang, I'm out. Despite Scampie's good advice I got caught in a detail loop that I just couldn't break.

/me gets owned by leviathan :P 
Yikes! 
guys! quit dropping like flies here! :( 
A Slight Extension 
might be needed to get the extra maps. 
Hmm Lessee 
Normal designated speedmap time limit: 100 minutes
Normal eventual speedmap time limit: 300-350 minutes

I hereby propose the turtlemap gets extended to at least three weeks :-p 
Hehe 
yeah, i'd be finished by then... 
Great! 
That means by the time it took me to make my first turtlemap I can make about 5 - 6 more turtlemaps before this whole event is done! 
That'd Be Crazy! 
go for it! 
 
turtlemaps don't get expanded. But I will wait until monday afternoon to release 
The Map Is Mailed 
I just mailed the tm-map to Scampie even if it didn't make a full vis in time. So for those that play it beware it is only fast vised!

Anyway it was fun building even if the map could need some attension several places, well you'll see! 
Alright! 
so, I have 4 turtlemaps as of this morning and will be releasing the pack this evening when I get home from work!

"4!?" you say? That's right! My main man Hrimfaxi came up with the rebound and discovered he had an old turtlemap that he had done half a year ago! 
Woah, I'm Impressed! 
it sounded like there weren'T going to be any done on time! roxors! 
Can't Wait 
Well done to all. 
Good Going To All The Rest Of You 
but, I am big weener for bowing out. I'm going to rebuild my map from scratch except for the more soundly constructed detail brushes. I'll have a map for the community within the next few weeks. I don't wont to put any words in any one's mouth but I believe Zwiffle would agree that that would be the best course of action. 
A Speedmap Idea 
After sharing this in #tf a few people feel this would be best suited as a speedmap and there are some interested in partcipating:

Someone draws a layout in 2D. Participants then build the map from that layout, interpreting how they wish. Any of the iD tex's can be used, nothing 3rd party... Deathmatch only. 
/me Approves Of The Idea 
starbuck? are you running an event this weekend? if not it'll be run by me Saturday at 4pm EST... I think we should skip Phait's idea this week and use it next week so we don't have to have a 2d layout rushed out. 
When You Say... 
2d I assume you meant top view layout, not side or front view. How exactly should/would the layout be planned/interpretted? It's a cool idea, but seems kinda sketchy to me from the description given. How will layouts be chosen, whoever runs the event picks from ones submitted to him? 
Might Have Been My Idea... 
i suggested in #tf that someone draw a diagram, and that everyone makes a map from the diagram. The problem of interpretation means that each map will be different, and it'll be cool to see how different mappers' preconceptions affect the way they read ambiguous or vague diagrams. 
Thats A Really Great Idea 
i agree with scampie though, it's more of an idea for next week so it isn't too rushed. I better announce this week's speedmap! 
Zwiffle 
my idea, if i was to run it, would be to have someone like bal or whatever who had no interest in mapping to do the layout drawing. nothing too super rigid, just loose ideas for mappers to use and abuse during the event. 
Speedmapping Session 63 
The time
9pm GMT on Saturday, 17th January
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on gamesnet.net

The plan
Make a map in 100 minutes or less.

Optional theme: No monsters!
This means the gameplay has to come from somewhere else...
So maybe jumping puzzles, or traps, or cunning strategy, or puzzles with buttons and riddles. Alternatively maybe no monsters means making an 'art' map, which generally means something original, unique and/or pretty. Actually often it means you've run out of mapping time ;D


I'm not sure who suggested this theme, but thanks anyway.
If you can't make the session, make a map before and email it to me at:
starbuck_dude@hotmail.com
or
jonmilesuk@hotmail.com
 
Just Remembered 
i set up my old p233 today so i can once again get my pq mail
this is a lot more reliable than those hotmail addys

starbuck@planetquake.com 
 
that's a scary theme starbuck... optional should be stressed or no one may finish in ANY time. :D 
 
By 2D I mean topdown. But since speedmapping seems to be Scampie's thing I'll let him orchestrate it.. that and he can host the pak. 
Ok I'll Stress It 
the theme is OPTIONAL!
like every theme!

it can be done easily though, if you want to go the art map route and just build something pretty, but yeah, i get the feeling not many people will follow the the theme 
The Theme Is Not Scary 
I think the theme is interesting and very original (BTW I suggested it). I had an idea of making a small proper map of that style, but haven't even started it.

I've made a speedmap this evening, but it IMHO sucks in both gameplay and looks. The problem is that making traps/puzzles takes more time for me then just placing monsters. So it came out very small. But type of gameplay is interesting when the map a bit bigger.
So I don't know if I'll submit it.. 
Speedmapping Pack 63! 
3 maps by 3 authors, Fatty, Necros and Zwiffle...
News post to follow, but you can download it now here: (1.36MB)
http://speedq1.spawnpoint.org/file... 
Hmmm 
Let's never ever do this theme again. 
Haha 
i think in conclusion it WAS too scary 
Or People Just Forgot. 
:P 
Or Scampie Was Too Busy... 
...playing PS2...

;D 
In Retrospect 
I was being wayyyy too ambitious, it would have been a good turtle map. 
Eeek, 
bit late with this, but yes, we're having an SM event tomorrow! /me blatantly CnP's Starbuck....

The time
9pm GMT on Saturday, 24th January
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on gamesnet.net

The plan
Make a map in 100 minutes or less.

The theme?
well... we had spoken about doing the layout drawing thing, but there isn't a drawing ready ATM, so we'll hold off a bit again... I'd rather show that off on a wedesday so people can think about it.

So this week, optional theme of SKYWARD maps. This means the layout should go up up and away! Weee!

scampie@spawnpoint.org if you want to send me a map during the day tomorrow. 
Well Guys... 
I'll bang out a layout tomorrow and show it off and we can decide if this is what we want to do for sm65.

but big news for us now is... we got a little place on the internet to call our own! yay!

http://speedq1.spawnpoint.org

check out Pulsar's and RPG's expanded maps! 
Its Looking Great 
Pulsar and RPG's maps look awesome too, especially that outdoor shot of RPG's. 
Future Speedmap Theme 
May I suggest the theme of "parody" for a future speedmap? This would be any map that parodies something; it doesn't have to parody another map. For example, Penile Devastation and RPG100B1 are both parodies (the first is of Bestial Devastation, and the second is of Jeff K. (so is that a parody of a parody?)). 
65!!! 
http://speedq1.spawnpoint.org/etc/...

Speedmap 65!

Now we're going to do the use the layout drawing as the map's layout theme! In the above image, I have a few differant colored 'layout bits'. These are a top-down view. You may use these however you will, above/below, side by side, whatever. You do not have to use them all, and you may use them in multiples if you wish. The yellow hallway bits are suggestions that you could add some connecting hallways also, as I didn't draw any. some of thos bits I have drawn may be stairs, or walls, or just floor/ceiling details. There is no texture theme, use what you will.

Please look at the drawing a good long time and think about how to use the peices for this Saturday, 1/31/04.

Time will be 4:00 pm EST as always, and the 'timelimit' is '100 mins'. #speedq1 on irc.gamesnet.net is the meeting spot, or maps can be mailed to me at scampie@spawnpoint.org.

Have fun! 
Whose Two Year Old Drew That For Us? 
 
My Guess 
is its not anyone's who frequent these forums... I doubt any of us have ever been laid, let alone havea child. Maybe Martha Stewart's? It's colorful. 
EST = GMT-5 
I've been leaving WorldCratf since Tuesday and am ready to enter this one. I assume since it will be 11.00am over here in the UK, you boys obviously need the advantage of been only half awake.

Now, I just need to learn how to make a door before Saturday... 
.. 
*advantage of ME only being half awake*

Ho hum, it ain't as funny with a typo. 
Damn You, Timezones 
actually it starts at 9pm UK time, so you shouldn't be at a disadvantage there... a lot of speedmappers dwell in the lands of blighty too. 
Hmm You're Right. 
Having trouble with the very time of the competition is an imminent sign of my doom.

By the way, is it permissible to prepare a few custom textures in advance? 
Yeah 
thats never a problem 
It Just Occurred To Me 
that this week should have been run by myself, not that it matters of course. I may be able to join in the session this week too (!), as I've managed to set up quake on the shitty p233 
More Examples Of Parody 
SM49_Starbuck and probably sm63_Fat could both be considered examples of parodies. 
For Those Who Don't Follow Everything That Happens On IRC 
i'll run Parody as the theme next week.... its been ages since we had a 'silly' theme 
Speed-Episode 
Idea for speedmap session: provided enough people show up, I think it would be a cool idea to make a speed episode, where each player's map exits to another player's map making a mini-speed-episode. The maps could all be in the same style, so it'd roughly be like Quake Condensed, but with many people producing the maps instead of one person. Then the episode could be roughly equivalent to one full map per week instead of a collection of tiny insect maps per week. Good idea or bad, or has it been done before? 
I Like That Idea 
Sounds like fun. 
Idea For Speedmap Session: 
metal maps!

no-one seems to make metal maps anymore :( 
Probably 
because idbase is better 
...or Not 
...as popular concensus confirmed. 
Done 
Phew, finished! - only 6 hours late... but then it was my first map ever. heh :) 
Woo GJ 
where is it? 
Soz ... Here : 
http://freespace.virgin.net/megazo...

The map is in the shape of the bottom right object in the picture. I was going to use all 4 shapes, but erm, it took me 6 hours as it was :) 
Not Bad At All 
excellent for a first map, congrats. 
Speedmapping Session 65 
The time
9pm GMT on Saturday, 7th February
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on gamesnet.net

The plan
Make a map in 100 minutes or less.

The theme
This week you have a choice:

Crap Maps: this theme is one we ran before back in pack 49. The goal is to make an intentionally terrible map, achieved however you like. Last time there was a load of l33t-speak, shitty brushwork and blunt sexual references.

or

Parody: the goal here is, predictably, to parody something, be it someone elses map, or mapping style. Alternatively, do a parody of something completely unrelated. Parody something original, like George W. Bush, Michael Douglas (he's way old, lol) or 18th century Spanish Folk music.

If you can't make the session, make a map before and email it to me at:
starbuck@planetquake.com 
Arghhh! 
it's session 66 not 65...
also kudos to RPG for coming up with the 'parody' theme with his infinite brain, the example maps he quoted were his 100b2 map with its JeffK messages, my sm49 map with the shamblers or Fat Controller's recent map for pack 63 with the falling pianos. 
Im Scared By... 
rpgs infinite brain!!?!? 
Who Isn't? 
it can see into my soul 
 
a brain like that, you'd assume it'd be filled by more than penii... 
Emailed In 
I got a LAN party to attend on Saturday, so I've emailed my entry to Starbuck. Catch ya all Sunday. 
Ta Megazoid 
nt 
is its not anyone's who frequent these forums... I doubt any of us have ever been laid, let alone havea child. Maybe Martha Stewart's? It's colorful.

Obviously Mike Woodham has children. Can't remember how many exactly. 
I Can't Believe This ... 
... but yes, two - My Babies - only they're not really babies any more (they don't even live at home now). But they are what got me started in Quake. So in one respect I appear to be quite the little expert in this forum!!

However, back to Speedmapping, chaps. 
Oooops! 
and chappesses. 
Stabuck, 
i sent the map to scampie, so there's nothing to worry about now on that front. 
Got It Necros! 
don't need to worry about my date here... ;D :D :D 
Need More Info 
Hello All, I have a question for you men...
I'm a beginner in Quake map creation (I made some bad try with Thread..) and I would like to know what is the way possible to link different BSP files to create a Pak file
Thanks 
JPLambert 
you mean when you exit 1st map you automatically enter 2nd?
well for that there's trigger_changelevel entity. in its "map" field type filename of the next level and you're done. 
Need More Info... Again.. 
Hello,

Yes, that's it ... but when you are building a pak using existing BSP file (that are not my map), is there a method to provide the "trigger_changelevel" entity or something else like this one to enter automatically in an other precise map ???

Thanks 
Hm... 
you mean, take other people's maps and make them go to each other?

well... it's possible. quark has the functionality to open bsp files, so you can do that and change the changelevel's "map" parameters there... but make sure you have permission to do so. 
About Quark 
OK, and where can I download this software ??? 
Thanks To All... 
... I've found Quark v6.3.0 in free download on sourceforge web site... It seems to be exactly what I need for my "requierements"... Great Thanks for those who help me...
Bye... 
Hello Everybody. 
How is everybody? Sexy, I'm hoping. Anyway, I'm new here. Feel free to play around with my feelings and statements accordingly. I've been playing the speedmap packs a lot and I'm forced to say I have a great admiration for all of them. I adored the recent crap maps, all of them were great, and I loved the parody maps, RPG's showed some really incredible mapping and Starbuck's was a great idea. I also liked Scampie's giant penis from Map pack 49, and don't let me tell you the shambler liked it more than I did. I'll be trying to catch the next event, so I hope to be included. Thanks everyone. 
Hi There! 
um... guess that's all I wanna say really :D 
Jacek, 
you are ugly. 
Hi Jacek & JPLambert 
Nice to see I'm not the only new guy here. :)

While I've been playing quake for 6 years, I've only been mapping a couple of weeks, and I'm kind of slapping myself for not picking up worldcraft earlier. Although I only know the basics at this point, it seems a hell of a lot easier than the Duke3d mapping I did back in '98. The Duke3d editor (Build) crashes if you so much as wink at it, no undo feature a stupid amount of effects to get to grips with.

Anyhoo, can't wait for the next session. *me shuffle impatiently* 
Megazoid 
Save yourself the pain and learn to map with radiant. The only reason to map in worldcraft is out of habit. 
Worldcraft? Pain? 
I found radiant alot more painful/confusing to get started with. I tried it before WC for Q2.

My only major gripe with WC is the p.o.s. 'run' function. But I just use a batch file anyway so it isn't really an issue.

However, if you're looking to expand into other games beyond Quake, Radiant is your best bet by far. 
Well 
I'm not sure what this has to do with speedmapping but Hammer isn't a bad editor. It's very easy to set up and use, very reliable. As far as I'm concerned, the only thing Radiant has over Hammer is a lot easier shortcuts. I would use both but I can't figure out how to set Radiant up for Quake mapping. 
Oh Yeah 
Good luck mapping Jacek 
Happy.. 
Hello,
In response to the message #231, I'm glad too to see there are still remaining some people who are still playing with Quake I... and build some new map as well.. I was feeling like a "jurassik man" with this old great game... and it is really fine to see that I'm not alone...
Bye.. 
Jacek's Also Got 
a small two-map Q1SP at his site, kabsp2.

Not bad, the first one is too dark in places and has a bit unimaginative textures and architecture but the 2nd is better (although smaller). Challenge is pretty good, especially in the 2nd map. 
Hay Megazoid 
I'm an aspiring mapper too ;) 
Jurassik Man 
Are you kidding? It's like 1993 in here! We're still grooving to C&C Music Factory and wondering how the Republicans managed to squander a dynasty. 
You Guys Are Great 
That's all I have to say. Thanks for the warm welcome. aguirRe, thanks for probably being the third person in the entire world to play that map, ever. It is a bit unimaginative, but most of the time I really had no idea what I was doing. The next one will be better, I promise. (Read: I hope) Thanks for going to my site, too. The list goes on.

Anyway, it's good to be among people with familiar hobbies. Hope I can at least get a map in for the next speed-mapping event. 
Cool... 
.. we are in another spatio-temporal continuum here !!! I discovered Quake in 1995 during my PhD, and with others guys, we were used to play in cooperative and deathmatch map... with a lot of bots... and there was some weeks, I retreived my old floppies with Quake and a lot of features (BSP map, Thread, killer pack, reaper bot, etc...).. and suddenly, a wind of youth pass trought my body and I decide to re-install all this stuff on my PC... not without some troubles due to original Quake incompatibility with WindowsXP.. (thanks to winquake!) So, today, I re-start to play Quake, and I'm about to re-start building maps... I'm living again my happy hours in University..
COOOoooooool...... 
Zwiffle 
If you want to set up gtkradiant for quake mapping, check out Tigger-on's excellent guide here:

http://industri.sourceforge.net/ho... 
About Gtkradiant .. 
gtkradiant, what's this exactly ?? Is it an equivalent tool to QuArK or Thread, or is it an additional one ?? 
Gtkradiant 
GtkRadiant is an open source version of Q3Radiant (Q3Radiant is the level editor used to make Quake3 maps).

You can find out more at http://www.qeradiant.com

GtkRadiant supports a lot of Quake3 engine games but does not natively support quake, go to http://industri.sourceforge.net/ho... to help set up GtkRadiant for quake editing. 
Gtkradiant 
OK, I took a quick look at the web address, and I found the stuff.. It's another map builder... but the pretty good thing is the allwads.zip file including all Quake wad texture... Perhaps this file is dedicated to Q3, but with qART it may be possible to extract these textures and re-used them for Quake... I have to test it..
Thanx 
Jplambert 
If you have proper grafic card, you can use opengl accelerated quake instead of winquake,
try this one:
http://celephais.net/fitzquake/fil...
It's most respectable opengl engine port amongst oldkool Quake players. 
VonDur 
When you say "a proper grafic card", what do you mean ??? You think about the grafic card preformances, I suppose.... but what are these required performances to support fitzquake ??? 
Jplambert 
any thing that supports opengl, tnt onwards basically. 
OpenGL 
I don't remember what is the grafic card installed on my PC, so I think a "recent" one (buyed less than 3 months) is enough...
I will check that by the evening...
Thanx for the infos
Bye... 
Sir Fribbles 
I have followed both Tigger-Ons' and Necros' guides yet have failed at both attempts. Something I do keeps messing up. I think I've tried like 3 times now but can't get it to work. But that's ok, because each time it wouldn't show me the converted textures anyway. 
JPLambert 
yes, under proper i meand that supports opengl/directx, if your puter is rather modern, there is big chance it supports these both api properly. 
BTW, 
and it may be related to Zwiffle's problems with GTKRadiant compatability, what methods do WindowsXP users use to get the dos specific apps (Qbsp, mapconv, etc) to function with WindowsXp? Is there an emulator out there?

I use Windows 2000 on one system and Windows ME on the other, so I don't have compatability problems like Vondur mentioned for good ol' DosQuake :(

In fact, the only problem I really have with GTkradiant is remembering to resize the texture rendering from 1.0 to .5 for Quake. 
VonDur 
Yes, I know there is a DirectX installed (9.0 ?? I'm not sure) ... I will make a try as soon as possible... 
I Use 
the MSDos Prompt. Works fine. For gtkradiant i just screw up the steps somehow and don't know what I do wrong, so whenever I try I usually give up. 
Just 
USE LUNIX

<Asaki> LOL!! 
Hm... 
my guide is pretty crappy compared to Tigger-On's. i've been meaning to redo it for a while but i'm just too lazy... 
Inertia 
I probably will switch back (to Linux) eventually. My bro tells me it is much more difficult now to custom build a system and add WindowsXP to it because of all the compliance issues (and my brother is not the kind of guy to pirate anything, and he runs into trouble).

Zwiffle -- if you have mapconv, you just write out 'mapconv -toq1 mymapnameq3.map mymapnameq1.' in the console, and it should process a q1 map for you, as long as you haven't used any Q3 mesh editing in the map. 
Necros 
I learned how to set it up properly using your guide, way back when you posted it, so a big thanks, even if you think it is crappy. One addition I would add is the handling of I guess you would call 'em sector like brushes. I mean water, lava, slime and the like, given the trouble you run into when you try to save a file with the '*' in it. The solution is in the mapconv readme, but a newbie would not know where to look. 
See, That's Why It Sucks. 
i actually took that for granted when i wrote it. :P

but, your welcome anyway. :) 
QuArK Try... 
I've made a try yesterday evening with QuArK 6.4.0.. It's a very great software, very usefull to import BSP, MAP, WAD files, etc.. ... and to create these one also... (I made a little try with the default starting map, and a test using some differents brushes..)
I also try to import a BSP file, but a warning appears during the importation.. there was some missing WAD texture into my library..
So, is there a turnaround to avoid this problem and obtain the full WAD texture file from the imported BSP map ??? Or do I need to create myself the missing brushes and add them into my WAD texture files ??? 
JPLambert 
Use Mapping Help thread for such questions please.
http://celephais.net/board/view_th... 
Well... 
Not that I don't enjoy discussion in here... but let's get back on track with Speedmapping!

Speedmap #67

Saturday, Feb. 14th at 4pm EST

Theme: Quanity over Quality... Build maps with tons of brushes, lots of enemies, huge areas, or whatever. This doesn't mean spam junk all over, but try and just make LARGE maps, without regard for making nice looking architecture.

The meeting place on irc is #speedq1 as normal, but as a reminder, irc.gamesnet.net is no more, it's now irc.gamesurge.net, so connect there. If you're not into IRC, you may email a map to me before/during the event at scampie@spawnpoint.org. 
Er... Also... 
4pm EST is 9pm GMT, which is 9pm UK time. 
Hmm... 
I like that theme idea :-) 
Xen 
You'll have to make two maps to make up for Starbuck's absence. 
Huge Maps? 
Will there be time for -vising? I'm not working this weekend, I may attempt a map this time. 
Hm... 
this one sounds interesting as well! 
Excellent... 
...I feel so priviliged that the first speedmapping session I will be involved in is exactly the kind of thing I was looking for. Tons of brushes. And messy ones, at that! I look forward to it. Thanks, Scampie. 
Zwiffle 
What exactly goes wrong for you with gtkradiant (other than the textures not loading right?)

There's a few things I can suggest, I don't know if any of this will help, but...

- try using an older version of gtkradiant (the setup guides were written a while ago and the newer versions might not work, certainly you might have problems with any version of GtkR which supports WAD file loading - you want to use the textures as TGA's in the editor, at least if you follow the Tigger-on method). I use gtkradiant 1.2.13-update and it works fine. To be honest I'm scared of trying to update to one of the newer versions.. : )

- If your textures aren't available in the editor (I'm assuming you're trying to load the textures as TGA or JPEG and not in a wad), try adding the directories to shaderlist.txt file. Also realise that Radiant will not load them unless they are 24-bit TGA files.

- Riot's qonverge is available at http://www.orbiter-productions.com... and it provides an easy way to get your WAD files exported to TGA's in the right format. Also note that TexMex (at least the version I have) exports TGA's upside down or something like that, so if that is happening, don't use texmex :D

- Quake compliers cannot except the Q3 .map format directly, so you need to use either DuBSP (again available at http://www.orbiter-productions.com... ) or use mapconv (from http://rem.fov120.com/rem/ ) to convert the .map file first. I personally prefer using DuBSP (even though it has some 'issues') because I don't like the extra step of using mapconv.

- If you're following Tigger-on's guide, follow it to the letter, because there are some things which are important to get right (eg even making sure you're using forward slashes instead of backslashes in some of the config files is important.. bah!)

I can't think of too much else, but if you are more specific with your problems Zwiffle, someone here might be able to help. 
Mine's In... 
I won't be able to attend the session on Saturday, so I went ahead and made one, and it should be in Mr. Scampie's possession as soon as he wishes for it to be. 
Well... 
It's just really my fault for screwing up the instructions, both times. I'll probably try to re-setup GtKR for quake, maybe quake 2 and possibly quake 3, i'm interested in mapping for all 3. Or i just may stay with Hammer for until doom3 comes out then learn d3radiant. But if I do try to re-setup GtKRadiant I'll just make sure I'm focused. But, come to think of it, it may have been that I didn't add the texture directories to the shaderlist.txt... Hmmmm...

Giant maps you say? 
Yep 
got it jacek, thanks! 
My Second One's In 
I decided that this is the first speedmapping pack I'll be taking part in, this pack is something special to me. So, I made a second map. It's a lot smaller than the first one, but I managed to pack in about 108 monsters. If anyone can beat it without using any cheats, I would really love a demo. But that's for when it's out *hushes up*
Once again, it's in your box, scampie. 
Here's An Idea For A Theme 
Limit yourself to an area of 1024x1024x1024. Use this space to make the coolest room or set of rooms that you can DREAM of. No restrictions, except greyflash sucks, so keep the polys manageable. In general, it would be cool if the whole thing was not a playable level, but more of an art piece. 1024 may not sound like such a restriction, but you (I was) might be surprised just how hard it is to fill up 1024^3 = 1073741824 cubic pixelly-units with cool architecture! Maybe limit this to 512x512x512 to make the whole thing doable. Call it the GoodFun Room theme. 
Quake Is In The Air 
I'm sending that little someone special a Valentine's Day Present <kiss> <kiss> as I write this. Yeap, Scampie, it is my first participation in Speed Map. It isn't huge, as much detail as I can eek out really in the time it took to build, but I hope you think its fun. 
 
so rip off the 1024^3 q3 contest? and no i won't run it anyway, speedmap themes aren't meant to be limiting contruction, just suggesting ideas for people to make stuff. same reason we don't run 100 brush themes or 69 monsters or whatever.

anyway, jacek and headthump, got your maps, thanks. sm hasn't even started today and we got 3 maps :D 
Mine's In ^_^ 
 
Title Cannot Be Empty 
Perhaps a speedmap session could be revolved around creating a map containing as many traps and things that make things explode as possible. I'd like that.

:O 
Jacek 
Play Weider's map Salvation some time. I still shutter and mumble curses to myself thinking about the traps in that map 
There Just Was A Traps Theme 
a couple of weeks ago, no? 
Not That I Know Of... 
Which session would this be? 
 
it was sm63, which was accually themed 'no monsters', but that meant maps needed traps or whatever to kill players. 
And Btw... 
sm68 is going to be unthemed... we have to skip sm69 due to RPG and metlslime being the slowest speedmappers ever, and I have big plans for 70-73. so next speedmap we get a break from themes. 
You Know What Would Be Two Good Themes 
1. Rocks!
2. Jesus! 
 
or just JESUS ROCKS!

he's driving away SATAN wailing on his axe! he's a bad ass mofo with a riff in his heart and his fingers on the strings. he's out there playin rock against EVIL, and can sing a mean power ballad. the ladies go crazy over his long long hair and the men want to be like him. the son of god and the lord of rock, he is our saviour.

-21:12 The book of ROCK. 
Post 285 
Now that's a righteous rift 
Jesus Couldn't Play Riffs... 
..He only danced all the time. Dance dance dance, that's all he ever did. *sigh* He should have picked up guitar, I heard those Roman girls made nice groupies.

ANYWAY, because the theme was already announced, and my plans for today have dropped like a rather annoyingly heavy rock, I went ahead and just made a map.

The power is yours, Scampie.

...actually, I would love to see a JESUS ROCKS!!! theme... 
Roman Girls? 
I don't think the legionaires were co-ed in that era. 
To Quote Scampie... 
..."the ladies go crazy over his long long hair"

Historical accuracy is of little to no accuracy. All we know is that he should have been a rock star. 
P.S. 
I meant "Little to no value."

:O 
So, 
Jesus is sort of like Morrison without the Mescaline, right? 
Absolutely. 
I don't think Jesus could sing that low, but he definitely could have achieved such a status. He was just too concerned with that "offering help to other people" crap to really get too involved with rock n' roll. It's a pity. 
Er. 
sorry I never annouced a speedmap this week, forgot all about it... but it worked out in the end that something came up and I wasn't around today to run one anyway. 
Its All Right Scampie, 
I made a map anyway, but man did it suck. Not ugly, just a boring map. I'll rethink it out and rehash it for the next event. 
ThemE 
what about 'Non-human architecture' theme? That's something like Lovecraft described the cities of other races. No usual architecture features, no usual geometry, no classic styles. (That doesn't mean crap maps, just something non-human)

I think this would be interesting to look at. 
i'm having a hard time envisioning something like that... how far is non-human? like, are we still allowed to use doors for instance? 
Here's The Rule: 
if people play your map, and they don't go insane from the shock of looking at something completely alien and beyond their comprehension, then you've failed. 
In That Case 
I pronounce sm59_madfox.bsp to be the grand winner! 
... 
Speedmap Session 70!

This Saturday! 4pm EST! 9pm GMT! Meet on irc.gamesurge.net in #speedq1.

Theme?... First week of our second megatheme... 'A Tribute to Headshot'! Each week we'll be using classic sets used in Headshot's classic deathmatch maps!

First off, we have... Red Brick! Red Brick walls, 'tech' tile floors, tech lights, and riveted trims! And we might as well give mappers a bit more choice, you can make Grey Brick maps too, which are more castle themed than Red Brick. You may make Single Player or Deathmatch levels, as always.

I'd suggest looking at the maps 'fsdm1' (or it's later remake 'qcon1'), 'ztndm6', 'warfare', 'dapak9' (grey brick), and 'xl1dm2' (also grey brick). Damaul7 is a dm/sp hybrid of both Red Brick AND Grey Brick, so it may be good to look at that too.

Maps can be presubmitted to scampie@spawnpoint.org, sorry for being late with the announcment...

(no asking about sm68 or sm69, we'll get back to those later) 
Oh, And For Anyone Wondering... 
Themes will be:

Sm70: Red Brick/Grey Brick
Sm71: Dapak
Sm72: Spinev2
Sm73: Dead/Agenda Textures

http://www.planetquake.com/peek/au... is a good place to see his old maps. 
Ghhj 
hehe scampie you red brick fetishist :) 
Will 
Wads be provided for us or do we have to get our own wads from the maps to use? 
Hh 
all the the textures are in quake101.wad. 
What Gibbie Said... 
is true for this week and next, but yeah, I'll rip wads every week if people can't figure which textures are used in all these classic maps. I'll get one for sm70 up tonight. 
That'd Help... 
i've never played any of the dm maps you mentioned. 
Er 
slightly late with this (hour before start...) wad of textures used in red brick and grey brick maps.

http://speedq1.spawnpoint.org/file... 
Theme Idea: 
"Maps you have to play through twice"

This is open to interpretation, but it might mean that the changelevel points back to the map and this time you have a RL so you can access the true exit, or maybe it means that you do the rune trick, or maybe it means that you have to make a choice so you can't experience everything the first time. 
Hmmm 
kinda like a "choose your own map path" map... branches to two different alternate routes depending on which exit you choose, which could mean play through it 3 or 4 times if yo uwant to play through all the paths. Neat. 
That's A Good Idea! 
there are so many things that you can do. 
That Sounds 
a bit too complex to properly accomplish in a speedmap. Sounds betterfor a turtlemap idea. 
..? 
not really -- i pulled off that idea for a speedmap once. 
Got My Hands On 
Dapak11 and Spine2 but all of the download sites listed on PlanetQuake/Dapak and http://www.planetquake.com/peek/au... are non-functional. Also, only Dapak11 is available at gamers.org of the Dapak series. To be maps of that degree of influence and caliber you'd think PlanetQuake would have kept them around. 
 
I'll be uploading all of Headshots maps and the Dapak pack this week to my site, so let's not worry about that. 
Sweeet! 
Thanks Scampie ;) 
Uuu 
all maps are available at http://maps.quakeworld.nu/?a=maps&...
so dont bother uploading 
Sm71! 
sm71 is tomorrow! same time as usual, 4pm EST. irc.gamesurge.net #speedq1

Theme is Dapak. DM or SP maps are acceptible. Use the link in the post by gibbie above mind to download all the Dapak maps if you need referance.

email is still scampie@spawnpoint.org 
HeadThump 
You've just got to change the URL of the link, and the d/l's should work. You just put,

fileplanet.com/dl.aspx?

before the file name path, eg

http://www.planetquake.com/dl/dl.a...

would become,

fileplanet.com/dl.aspx?dapak/dapak...

should work for most planetquake sites where the d/l's don't seem to work. 
Hmmm 
"http://www.planetquake.com/d...

would become

"fileplanet.com/dl.aspx?dapak... 
Hmmm, You Should Get The Idea 
I can't try again 
As If... 
...we didn't get enough bloody Dapak clones the first time around >:( 
Thanks Harry 
I thought it all was a result of the last time Pappy did some spring cleaning, but that is really good to know. I think I'm going to mosey over to Quakelab and see if I can get those links to work. 
Speedmap #72! 
Begin CnP!

The time
9pm GMT on Saturday, 13th of March
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on irc.gamesurge.net

The plan
Make a map in 100 minutes or less. or more.

The theme
3rd week of the Megatheme... We do Spine maps this week! Easiest to show you maps using the theme...

Spinev2
http://speedq1.spawnpoint.org/file...

Spine (older version of the same map above)
http://speedq1.spawnpoint.org/file...

ztndm4: The Steeler
http://speedq1.spawnpoint.org/file...

Take a peek at the maps, and get an idea for the theme. Here's a .wad for conveniance:
http://speedq1.spawnpoint.org/file...

If you can't make the session, make a map before and email it to me at:
Scampie@spawnpoint.org 
So... 
There wasn't one tonight? 
Er... 
well, I guess I forgot to annouce one... which would be why no one showed up... :D 
Sm73! 
The time
9pm GMT on Saturday, 27th of March
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on irc.gamesurge.net

The plan
Make a map in 100 minutes or less. or more.

The theme
Last week of the Megatheme, this week we use the textures from headshot's maps Agenda and Dead. Here's the wad:
http://speedq1.spawnpoint.org/file...

If you can't make the session, make a map before and email it to me at:
Scampie@spawnpoint.org 
Scampie 
where is sm73? 
Aguirre 
apparently only 2 people (me and nane) made maps for it, I made 2, so I guess scampie either doesn't want to release it or wants to re-host it so more people show up. 
 
er, i've just been playing Prince of Persia Sands of Time too much to make up the page and update the func_qmap news. I'm also lazy. 
No Blame 
That's why I sended you Quatrotski for beta testing with Christmass, but you were so speedmapping, that even now you can be able to download it from my thread.

And I know editing The Speedmap counsel is a lot of work too... 
Could This Be The Beginning Of The End? 
It seems that laziness tends to pervade and erode the ambitions of people with regards to this community. I suppose that isn't very uncommon though; certainly not specific to you guys. Maybe I'm being melodramatic with my title, so take it with a grain of etc. 
Drew 
It's kinda past the beginning stage now. It's a neverending end which dies & wakes up occasionally. 
 
Kinda like a recurring nightmare.

Should really lay off the trigger happy submitting 
 
Hmm 
"Is QBoard Dying?" 
Eh, The Forces Of Entropy Beset Upon Us 
sounds like a good Quake episode -- The Death of Quake! 
 
nonentity: hey! that was my thread, which effectivly killed Qboard :D 
Scampie 
You have an exaggerated sense of your own importance...

(whether you were joking there or not ; ) 
Btw: 
there will be no speedmap this weekend, I have family coming over and can't run one. 
Well Shit 
the center of my weekend has collapsed. scampie and his stupid "family" :( 
Scampie 
That's a weird coincidence. I have family going up to Maine for a week. Oh, shit. 
Scampie 
That's a weird coincidence. I have family going up to Maine for a week. Oh, shit. 
That Was A Close One 
your last name isn't Moors. Paternal relation, so little possiblilaty there. 
Hmm 
scampie, I'm well aware of whose thread it was :) 
Bring Back Starbuck! 
 
Xen: 
good plan, we'll drag him back from wherever he is so he and Zwiffle can speedmap and no one else will show up. 
I'll Turn Up.. 
When we get a decent theme. I have no interest in recreating Headshot-themed maps whatsoever, there's plenty of them as it is. 
 
then don't map in theme. I'd rather not have themes for this very reason but everyone demanded them. 
Submission For SpeedMap Theme: 
Art deco Quake. 1930's Great Depression goodness. Could even change the Q symbol to look like Radio City Music Hall style.

Oh shit I'm a day late. Oh well take it seriously then. 
Aight 
I quit working saturdays so will try & knock something up more often. Worldcraft's been getting dusty 
Knock Something Up? 
I quit working saturdays so will try & knock something up more often.

Who did you have in mind? 
If Only... 
 
Don't Worry Xen, Your Turn Will Come 
I just got an e-mail from Jenna Jameson. I must be some kind of stud or something. Hey, why isnt this mouse working? 
Two Theme Ideas. 
Okay p1mps here they are:

1. 1+1 Brush map

Okay this is supposed to be a 1 brush map, but apparently you need 1 brush for the exit trigger too?? I have no idea, that's what the mapper people said. So yeah you have one exit trigger brush, and then the map made out of 1 brush. Obviously a phat custom texture will be important. Preferably a properly playable map too.
Note: If this is completely unfeasible, blame metslaime and czg for not telling me in #tf.

2. Mini proper maps

Okay this is a bit more serious and potentially a whole lot cooler. Some maps have been trending this way anyway. Basically, a smaller, simpler, scaled down version of a full map. Not necessarily in architectural size, but in the feel. The idea is the map should feature the main concepts of a full map, but only to the extent that you can cram into 120 minutes or so.

E.g. You'd want, say, a start area, an outside bit, a secret or two, a bit of non-linearity, and a proper end battle. As I say some maps have been notably trending this way, but I think it could go further. 
Themes 
Wait, wasn't i the one that suggested this? As i recall, everyone else said it was a horrible idea. Like I said in irc, I'd rather do a true 1 brush map and have it be a DMSP map -- those don't need exit triggers. 
Well CZG Could Pull It Off 
look at how those quarter sides of the storage pumps in CZGToxin form a concave surface. WTF?!? You are not suppose to be able to do that in a vanilla Quake engine but he pulled it off -- jeez. 
So....about The Speedmapping. 
When/where do you do it? I'm lookin for the IRC, trying to make sure I've found the right place.

I'm actually wanting to get back into game mapping, and speedmapping is the best way to do it:) It's like speedmodelling, but you get to enjoy the project when you're finished! 
Double Post (n00b) 
BTW, what programs are available for Q1 mapping? What's free with a pretty large feature set? It's been a while, and I dont know if I can find my stuff. 
Well 
Usually Saturdays, 4:00 pm EST on #speedq1, forget what server though. There is none this week because Scampie sucks.
As for tools, Valve's Hammer editor with Aguirre's tools works really and reliably. Also GtKRadiant with whatever tools you want seems to be popular, but I can't say how well it works. 
I Dont Understand 
why don't you speedmap anyway? why does scampie need to be there for you to map?

if you want to do it, heck, even you could run the speedmap session, then email the results to scampie so he can post it on the site... 
Agree, 
I say Shambler should be given the keys to the kingdom when Scampie is a way. Can you imagine getting detailed, ego crippling e-mails from Shambler on why and how bad your map sucked. It would be like being pissed on by Alice Cooper at a concert. So warm and tingly. 
 
i have no problems if anyone else wanted to be there to organize one, but it's a bit late to get it all together now. if I'd known there'd be so much interest I would've asked 
But On Second Thought... 
anyone want to speedmap Sunday? an hour earlier than normal (3 PM EST) would be optimal. I'd be happy to run one then. 
 
as for themes, a few I've heard that I liked:

Obilvion theme. Floating islands in space maps.

Shambler's mini proper maps theme could work, but seems like something people want to see for playing, not a theme that really inspires mappers to do fun things, which is what speedmapping is about. I could give a flying fuck about how much people enjoy playing the maps.

long ago, Metlslime suggested 'maps you play thru twice'. I like that idea.

I'd like to suggest a 'gimmick' theme as well. Maps are built to some specific gameplay idea/theme and not just 'run around, shoot things, win'. Things like my speedmap with a Toilet in a Crate DM map, or Starbuck's shooter/shambler shambler shambler maps are good examples. But the idea can be as simple as a large room with tons of enemies and you have to kill as many as possible before dying. etc etc.


WyldeSnake: I see you found the irc channel alright. I would suggest you familarize yourself with q1 mapping before speedmapping though :D 
... 
long ago, Metlslime suggested 'maps you play thru twice'. I like that idea.

yeah that sounds interesting. 
 
long ago, Metlslime suggested 'maps you play thru twice'. I like that idea.

i might do another one of those... sunday you say? 
 
yeah. 
Someone Explain... 
long ago, Metlslime suggested 'maps you play thru twice'.

Aren't we normally allowed to play Speedmaps more than once then? Because if so, I need to apologise to most of the Speedmappers out there! 
What I Meant Was... 
"maps you have to play through twice"

This means that, without cheating, you can't see and do everything in a map in a single play-through. 
Mike: 
He means using runes & episode gates to change the gameplay of a map the second/third/fourth time round. Necros did an interesting example once, one sec while I just find it... 
Ok... 
twas sm47_necros

http://speedq1.spawnpoint.org/file...

Thinking about it, you might not have to use runes... if you were to just have two routes through the map with two different exits. I've always wanted to try the rune thing though. 
I'm Familiar With Q1 Mapping (been A Few Years) 
I want to get into the speedmapping just so I can get re-acquainted with it, and actually get good at it this time :)

GtkRadiant...I spent a whle getting that running some time ago, and it was pretty nice. I used to map with QuArK, usin the basic compile tools. I'll have to poke around and get my stuff back. I might have it on a CD somewhere...

Odd thing is, I still have Quake installed after 5-1/2 years, but all the tools for modding it are missing :-o

Necros: It's infinitely more fun to speedmap, or speedmodel as I'm more familiar with, when you're doing it with other ppl at the same time. I like the rush of the competition, to try and get done before the other guy(s) and have a blast doin it. I'm a longtime vet of www.3dfightclub.com, and that started off fun as hell, modelling joysticks and mechabeavers in 15 minutes or less. Even if it looked like crap, the fun was had in just tryin to get it done and having a good laugh at the results :) 
Arg, I'll Stop Dblposting Soon Enough 
I'll try to make it to the mapping session. I'll be at my parent's for the weekend, but I should be able to steal some time on one of their PCs and map :) 
 
If I run the 'maps you play through twice' theme, it won't require the use of episode gates and runes and such. That's an acceptible interpretation of the theme, but I'd say layouts that double back, or just using a teleport to make the player restart at the beginning and play through again are both cool too. 
Sounds Fun 
I got an idea for it already :) I can't wait to get a crack at this 
Yeah... 
the rune thing necros did was the inspiration, but i can think of a number of ways to do it. 
Sm47_necros 
Mmmm, I think I might be missing something here.

I like the idea of going through maps more than once (I actually posted about this before) but necros map textures did not allow me to play through :-) I'm a pipe and cardigan sort of person!

So, can someone point me towards an explanation of runes and episode gates? 
Hmmmm 
Shambler's mini proper maps theme could work, but seems like something people want to see for playing, not a theme that really inspires mappers to do fun things, which is what speedmapping is about. </Q>

No. I didn't expect them to be particularly playable and enjoyable, I thought it would be an entertaining challenge to see how much of a proper map one could make on a miniature scale.

And metslime, I'm sure I originally suggested the 1 brush speedmap! But you agreed and supported it heh... 
Let Me Settle This 
...blah blah random stuff about clipping errors in maps. This leads into the following:
<scampwork> but... as I said, if you use a single brush, you're ok, so you could just use a clip brush that's a few pixels off to avoid the error in places where 1 brush architecture is not possible
<Vondur> just compile the map with -hull 1, and you might see that clipping bugg0r
<metlslime> scamp: yeah, but it'd be cool to fix the bug, too
<Shambler> 1 brush map contest
<Shambler> hmmmm
<metlslime> that sounds cool.
<metlslime> next SM i'm doing a one brush map.
<Vondur> i'll participate


I find it disappointing that neither metlslime nor Vondur have contributed a 1 brush speedmap. :( 
 
Shambler: Oh! misunderstood what you mean by the theme. I thought you were talking about making (for example) czg07 and just making it a shorter/less detailed. Miniscale maps sounds like a cool idea. 
Episodegates 
So, can someone point me towards an explanation of runes and episode gates?

Heh... yeah should've mentioned that map is probably the most fucked up piece of Quake you'll ever play :-p

Basically... take start.bsp. When you first spawn in at the start of a game, all four episodes are available since you have no runes. If you return to the map after picking up a rune, you'll spawn in at an entity called info_player_start2 which is in a different place to the intial start point. If you enter with the first rune, then the entrance to the first entrance is blocked, and so on. Each of the four blockades are brush entities called func_episodegates, with the following spawnflags values:

1 - appears if you have the episode 1 rune
2 - appears if you have the episode 2 rune
4 - appears if you have the episode 3 rune
8 - appears if you have the episode 4 rune

...I think, someone correct me if I'm wrong.

So for instance if you pick up the first rune at the end of your map and set the changelevel to point to the same map, you'll respawn at the info_player_start2 and can use an episodegate w/ spawnflags 1 to block off or bridge certain sections that weren't available before. Has loads of options.. surprised necros has been the only one to really make use it so far.

I *think* the info_player_start2 is optional though, if it isn't there then you'll just start at at info_player start again. But don't quote me on that :-p 
Hrm 
When I said 'Has loads of options.. ', I should've said 'oppurtunities'.. as in ways it could be used. 
Aha! 
Methinks the thot plickens. 
Shambler... 
yeah, i guess you did. All i did was fight off the attempts to allow extra brushes. 
surprised necros has been the only one to really make use it so far.

i'm just wierd, i guess. ;)
the only real downside to it is that if there are monsters, that you can't get to on the second to last time you're there, then you'll never be able to get 100% kills, of course, that could be remedied by having a big func_door that crushes all the monsters in the areas you can't reach, or something. 
Or... 
Have all of the monsters teleport in. Have a trigger at the start of each section that determines where they spawn to. Of course it's not perfect, since the monster count will be the same for each area. 
Scampie... 
No, you kinda understood me right, I guess I mean somewhere in between, I mean if people wanted to do large, complex, architecture, well, good for them, but I was thinking I guess, both smaller in scale and simpler, but trying to retain "fundamental" map elements.

Some of your recent maps have been like that - one of the headshot ones in particular.

Actually thinking about it, a definite "mini" element, without being retardedly unplayable, would be cool. 
Sm74! 
The time
9pm GMT on Saturday, 27th of March
that corresponds to 4pm EST or 9pm UK time. I think, could someone varify my UK time now that daylight savings time is in effect, or out of effect, or whatever effect it's in now that time has changed.

The place
on IRC, in #speedq1 on irc.gamesurge.net

The plan
Make a map in 100 minutes or less. or more.

The theme
Maps you play through twice. Take that however you may, various interpretations have been posted in the last 20 or so posts. You do not have to map in theme if you don't feel like it.

If you can't make the session, make a map before and email it to me at:
Scampie@spawnpoint.org 
Er... 
10th of April I mean... blast you damn copy and paste! 
Condescending Lecture -- WITHOUT Going To University! 
Dear Mistar Scmapie,

While most of the USA switched to daylight saving time at 02:00 on the morning of Sunday, April 4th, the UK switched to daylight saving time at 01:00 on the morning of Sunday, March 28th. As a result, there is presently a five-hour difference between the east-coast USA and the UK, just like there is for fifty of the other weeks in the year.

However, because the UK and USA are on daylight saving time, this means that the UK is one hour ahead of GMT (GMT +1) and the USA is four hours behind GMT (GMT -4). So if the speedmap were to be held on the 10th of April at 16:00 and 21:00 in the USA and UK respectively, then it would take place at 22:00 GMT (10pm).

This concludes Dr Nincompoop's time lesson for the day. 
Ohmigosh I Am Soooo Stupod 
So if the speedmap were to be held on the 10th of April at 16:00 and 21:00 in the USA and UK respectively, then it would take place at 22:00 GMT (10pm).

Obviously, if I had actually done the math, I would have said that the speedmap would take place at 20:00 GMT (8pm).

20:00 + 01:00 = 21:00 mmkay?! 
Hmm 
daylight saving time sucks and should be abolished. 
No No No No! 
Daylight saving time saves energy and allows people to get more done in the evenings! http://webexhibits.org/daylightsav...

...and it totally messes up my body clock. 
Daylight 
it's pure satanic and anti-human and devilish idea! 
Yep 
daylight sucks.

nightime is more interesting. 
I Dunno About You, 
but i prefer my _sunlight to be at least 100. anything darker, and i have a hard time finding the monsters. 
Necros: 
don't worry. They'll find you. 
:( 
Wont be there. Too busy.

Hopefully 2 weeks or so from now.

(and I had such a great idea worked out. Maybe I'll just submit it a few weeks late) 
Don't Worry. They'll Find You. 
Not if you sneak up on them with your axe like Lizzie Borden and go 'wack! wack! wack!' 
 
speedmapping starts in an hour. anyone besides zwiffle and me going to show up? 
I Will 
If I can think of an idea.. tis a tricky one this week 
Sorry Scampie, 
I have been too busy making a map for a project, but it is getting very close to completion. In the next few weeks I should be able to Speedmap. 
Speedmap #75 
let's get back to easy themes :D

Theme: Doom Restriction maps. This means, no room over room, no sideways opening doors or moving platforms. Don't have to use doom textures, but here are Lun's q3doom textures converted to q1 for those wishing to use them:
http://speedq1.spawnpoint.org/file...

Time: Saturday, April 17th, 4pm EST (9pm UK, 20:00 GMT)

Place: irc.gamesurge.net in #speedq1

Timelimit remains a casual 100 mins+, and you may still email me a map at scampie@spawnpoint.org anytime before I pack up the pack. 
Um... 
won't this lead to really boring maps?
i'm not saying the theme is necessarily bad, but if i were participating, i wouldn't follow it. 
 
necros: only boring if the mappers make them boring. there's plenty you can do without room over room. height variation isn't outlawed, you can easily make a cool map with some imagination.

but if you don't want to follow the theme, that's cool too. 
What About 
slopes? Are they allowed or outlawed? To clarify I mean just brushes with vertical angles that aren't 90 degrees, not horizontal angles that aren't 90 degrees. 
 
no. no slopes going up and down. angled walls are of course ok. 
Good Point. 
and i've seen some pretty awesome maps for doom myself, so maybe you're right. :) 
Good Point #2 
necros: only boring if the mappers make them boring.

Well said scampie, I very much agree with that. A truly inspired mapper will not only work within the limitations but embrace them to produce something that is good and characterful because of the limitations. 
Doom Style Is A Good 
idea for the speed map. Afraid I'm out of town on business, boredom and playing FarCry this week and no where near my set up for map making.

Might be worth someone's while to take a look at the Doom retexture project, one of the better looking one's I must say, and take a few hours converting them to Quake compliant textures with TexMex and Wally. Just a suggestion. 
If You Don't Enjoy Mapping, Why Map? 
Think it's time I jacked in speedmapping. No point in it anymore. 
And For Anyone Confused About Xen's Comment... 
[17:33] <nane> hah
[17:33] <nane> it works
[17:33] <nane> oh this is great
[17:33] <nane> too bad no one is going to play it
[17:34] <scampie|mapping> did you enjoy making it?
[17:35] <Zwiffle|speedmap> yes, i enjoyed him making it
[17:38] <nane> oh yes
[17:38] <scampie|mapping> then who cares if anyone plays it?
[17:39] <scampie|mapping> speedmapping mantra: map for fun, not for others
[17:39] <rj> i don't find the mapping part very fun but i often like playing them afterwards if they're good
[17:40] <scampie|mapping> congrats, fuck off
[17:40] <rj> thx
[17:40] *** rj (~rjthorne@82-32-37-135.cable.ubr0... Quit (Quit: I swear to god i must be the only true optimist left on the planet.|| "hej slyna, du r st. Jag kommer f ett ligg med dig denna helgen")


rj = xen.

oh well, good riddence. as I've said countless times before, I run speedmapping for the mappers participating, not for the people who want to play a new pack of maps every week. and I certainly don't run the events for attention whore morons who think that 'quitting' will prove their point. 
But The Real Question Is 
Who is 'slyna', and why/how is xen going to have sex with her/him this weekend? 
What Language Is That? 
 
:S 
Shit, that quit message was from around a year ago... was a quote of a clanmate of mine attempting swedish. Forgot I still had it. 
 
as I've said countless times before, I run speedmapping for the mappers participating, not for the people who want to play a new pack of maps every week.

Who honestly gives a fuck what the person running them has in mind for the maps? Why fucking bother uploading the packs every week if you're insistant on sticking to that oh-so-pretentious 'map for yourself, not for others' scheme. I've spent more time speedmapping than pretty much anyone else on the site since the events started running, why on earth would I do it for all that time if I didn't enjoy participating myself?

Since you obviously interpreted my comment completely wrong & with very little thought whatsoever, I was merely stating that I didn't particularly enjoy the process dragging brushes around and copy/pasting entities for hours on end, however, I enjoy coming out with a finished product at the end of the session, and playing it. Yes, I normally enjoy playing my maps alot more than playing others, since they're pretty much tailor made for me. I couldn't care if other people didn't like them.

My point is though, even if mappers do map for the sake of getting their name known, so long as they submit a map then why give a shit?


and I certainly don't run the events for attention whore morons who think that 'quitting' will prove their point.

I 'quit' because I certainly don't participate in the events for power-tripping fucktards who think the whole world should share their opinion.

I've posted my view now though, like it or lump it. Since I'm obviously not welcome in the sessions anymore, I'd rather not carry on attending them, simple as. 
 
Who honestly gives a fuck what the person running them has in mind for the maps?
So, what you're saying is, I give up my saturday afternoons every week for egotistical assholes like yourself who couldn't give a damn that I'm trying to run a fun event for mappers to enjoy with each other? thanks.

Why fucking bother uploading the packs every week if you're insistant on sticking to that oh-so-pretentious 'map for yourself, not for others' scheme.
I seriously don't know, some people seem to enjoy the maps. Nothing wrong with that. But mapping everyweek just so those who play them can have a fun pack is draining, and not a good, fun, creative enviroment for the speedmappers. This shouldn't turn into an event where people are thinking they'll put their mark on the community with maps, just a nice bit of level design fun.

I've spent more time speedmapping than pretty much anyone else on the site since the events started running, why on earth would I do it for all that time if I didn't enjoy participating myself?
As you've obviously stated, you don't unless you get credit and people cheering for your maps. And congrats on spending time speedmapping, I know most of it was making sm36.

Since you obviously interpreted my comment completely wrong & with very little thought whatsoever, I was merely stating that I didn't particularly enjoy the process dragging brushes around and copy/pasting entities for hours on end, however, I enjoy coming out with a finished product at the end of the session, and playing it. Yes, I normally enjoy playing my maps alot more than playing others, since they're pretty much tailor made for me. I couldn't care if other people didn't like them.
I interprated you comment how it was presented. I was trying to help and encourage nane. You tried to demolish that by spewing some comment that offered no help at all. I gave you my thoughts on that, and you left crying like a baby and whining on this board about how you'd never speedmap again. Good riddence.

My point is though, even if mappers do map for the sake of getting their name known, so long as they submit a map then why give a shit?
Becuase speedmapping is not about that. It's about making fun little maps in a short bit of time. Go make a 'real' map and put some effort into it if you want your 'name to be known'.

I 'quit' because I certainly don't participate in the events for power-tripping fucktards who think the whole world should share their opinion.
See a few paragraphs ago. I don't see how I'm 'power-tripping' by saying 'fuck off' though. 
Hay Guys! 
I heard this thread contains WMD grade drama confirm/deny? 
Confirm! 
 
Suggestion... 
So, what you're saying is, I give up my saturday afternoons every week for egotistical assholes like yourself who couldn't give a damn that I'm trying to run a fun event for mappers to enjoy with each other? thanks.

Scampie, if your Saturdays are as valuable as you claim, simply stop running the events and let someone else run them for awhile. We are all capable of such a task. :) 
But Who Would Do It? 
you? O_o 
Well 
Personally, I participate in Speedmap sessions for a number of reasons.

1) I like to make a little 'world' with a theme in mind, because using my creative abilities with a certain theme or restriction is challenging and helps to strengthen said creative abilities, which I find rewarding.

2) I like to map, but find I lose interest on regular maps I make for a number of reasons, not discluding mild ADD. Speedmapping lets me focus for a few hours,then release something without getting bored of it.

3) I like the relaxed atmosphere (most of the time) which encourages to have fun with the map. This relates to reason 1.

4) I like the feedback people give for all the maps, whether its "You're map isn't sealed properly, use my tools instead" or "All these maps suck, you should make smaller, more focused maps, my name is Shambler." This includes my own comments about other maps, which relates to reason number 6.

5) I like the way Scampie looks at me, it makes me feel warm and fuzzy inside.

6) I like to see what maps people come up with, especially when they use the theme, to see how different people's styles produce variations on a theme. Scampie usually produces some sort of flipped, symmetrical map, where I like to make maps with unique paths, etc. I find it interesting to compare what people came up with.

7) I like the mapping exercise, it hones skills. If you compare what I started coming out with (way back in sm60 or something) to what I produce now, there's a steady progression of slightly less sucking with each map, except for a couple that I didn't feel like mapping.

8) The maps some people come out with boost my selfesteem. (I'm talking to you, RPG)

Well, now that I have outlined some of my reasons, I must give a big "Fuck you" to both Xen and Scampie for turning my weekend fun, which I look forward to each and every week, into a stupid debate over why you should speedmap. Everyone has their own reasons, don't force people to speedmap for your reasons you god damned speedmap Nazis. If people are speedmapping, let them speedmap for whatever reason they want to, as long as they're speedmapping I'm fine with it. Get the fuck over it.

BTW, I have a theme for speedmap #76, how about MC Escher-style architecture?

PS, sorry if there are any incoherent sentences or grammatical errors, I'm talking to my friend on the phone. 
... 
what the hell is mc escher style?

on speedmapping, i like to do it because it lets me try out things i would normally never do in a full sized map as evidenced by my many 'fucked texture' maps and such. also, it lets me try out themes that i haven't done before because i tend to stick to q1met/runic too much... 
MC Escher 
The guy who did all those cool pictures of stairs that went every which way...
Do a google search, I'm sure you've seen his famous stuff at least. 
Could Someone Clarify This For Me? 
Xen said: My point is though, even if mappers do map for the sake of getting their name known, so long as they submit a map then why give a shit?

Scampie said: Becuase speedmapping is not about that. It's about making fun little maps in a short bit of time. Go make a 'real' map and put some effort into it if you want your 'name to be known'.

Oohh, so if I like Mexican food because it's spicy, and John likes Mexican food because of crunchy friend tortillas, that means John is an idiot and shouldn't eat Mexican food? 
Agree With Zwiff 
On his point number 6 -- it is why I should do it more often. 
 
RPG: I'm the mexican chef. I make spicy tacos with extra peppers. Xen is a gringo who stumbles into my cafe smoking marijuana and demanding I make my tacos less spicy and much more crispy. I get Hos to throw him out of my cafe. 
 
er... wait, it's be more correct if Xen throws himself out of the cafe after I tell him that I don't want to make him crispy tacos, just my world famous spicy tacos, and then goes to tell the guys at the bar that I raped his children and he will never eat at my establishment again. 
Congratulations! 
The pair of you have successfuly constructed this:
http://glassnebula.com/sthelens/fu...
out of this:
http://www.humeseeds.com/molehill....
Now if you could learn lead into gold we'd all be rich. 
 
we've made a file not found? 
Err? 
Xen is a gringo who stumbles into my cafe smoking marijuana and demanding I make my tacos less spicy and much more crispy.

I typed up a one-line response to that, but then I realized that if you don't get it the first two or three times, you're probably not going to get it at all.

I just don't understand why Scampie practically begs people in #Terrafusion to speedmap, but then tries to run out a regular contributor. 
Bah, Bastard Server Went Down 
 
Scampie 
You haven't announced sm75 officially, is the zip in the files section the right one?

I liked the two SP maps, yours in a very unique shiny green atmosphere, although the combat was pretty weird.

Zwiffle's I believe must've been from the previous theme (play through twice), looked nice and had pretty rough combat, those enforcers can be very effective ... 
Speedmap #76 
Time: Saturday, April 24th at 4pm EST (9pm UK, 20:00 GMT)

Theme: No theme!...

Timelimit: 100 mins. Strictly enforced!!!

Thought it'd be a neat idea to try making a pack this week where sticking to the timelimit of 100 mins was the theme. Kinda differant than anything we've done before. We'll get back to other themes and lenient timelimits next week. 
Oh... 
Place: #speedq1 on irc.gamesurge.net or email maps to me at scampie@spawnpoint.org 
 
Drew, Got your email and map... can't reply due to a cock up at my isp... Glad to see some maps being submitted outside the events again, been a few weeks :D And don't worry about being in theme, it's never enforced, even when I say it is... :P 
Thanks Scampie 
I didn't think it would be a problem, but I just thought I should let you know that I spent a bit longer on it than I should've... I guess we're in the same boat though anyways.
I was thinking that maybe we could have an arena themed SM for #77.
by the way, is SM69 ever going to materialise or have recent events killed it? 
SM69 
SM69 is still in development. 
I Think 
scampie should enforce the time limit on sm69. 
Lol RPG Is On Time 
In Valve Years! Bwwaahahaha. 
Actually 
metlslime is supposed to be working on it at the moment, so I blame it all on him. :P

P.S. Yes, I like to defer the blame.

P.P.S. Saying this will probably make metlslime pass it back to me, in which case it will then be my fault that it's overdue.

P.P.P.S. I blame Canada. 
 
Discussion of sm69 should take place in the general abuse thread, not the speedmapping thread. That's all I have to say about it.

Arena theme sounds good. what do people think? Cardo suggested 'Kona-esqe' maps (2 floors, odd architecture, bad color combos). I was thinking about finally running the Oblivion theme (Islands in space). 
My Opinion: 
Run an unthemed week. Even though last week was "unthemed" it still had a psuedo theme of "strict timelimit." Arena sounds good, but do that in two weeks. 
Tribute To Sadlark Week Sometime 
Where you have to put in some semi-complex mission quest statements and devide the map up into regional sections (You now enter the Wraith Lord's Abode, The Temple of Tu-Moteep lies before you). I love that stuff. 
What About 
flooded areas theme? That means the the areas that you make like dry ones (simple rooms), but filled with water.
Or the areas that should be underwater ones, but without any water. 
Themes 
UPSIDE DOWN

gravity has been reversed can you as the player of quake beat the levels? 
Upside-Down Levels Could Have A Very Interesting Puzzle Element 
Reminds Me Of That One Map From 1997... 
by Markus Klar... remember it? 
The Fly? 
Without looking it up, did I get it right? 
 
Hey, that reminds me of an older map with sideways rooms, called thefly.bsp.


(didn't we do this theme awhile ago? or was it just discussed?) 
ROOOOFLS.... 
(2 floors, odd architecture, bad color combos).

Don't forget the lame custom monsters and impressively "dark" and "mysterious" names... 
Idea For A Theme 
how about 'final quake map' theme

Almost everyone dislikes the end.bsp, why not try to make your own version. Doesnt have to be shub or chton. Do anyhting you would do, if you were ID mapper in charge of creating the FINAL level for the game. 
I Like The Map... 
...but not the actual trick to kill Shub.

Hmmm actually as much as you're a highly strung and generally deluded twit, that is really quite a good idea for a theme... 
 
Hmmm actually as much as you're a highly strung and generally deluded twit, that is really quite a good idea for a theme...

Agreed.


Speedmap #77, May 1st, 4pm EST (9pm UK, 20:00 GMT)

Theme: A new ending to Quake.

Timelimit: The standard 100 mins or more or less deal.

Place: irc.gamesurge.net in #speedq1. or email a map to me at scampie@spawnpoint.org 
Does The 
theme include making the map a trick map or can it be just difficult combat, or difficult combat with a minor trick? 
And Does It Mean 
the style has to be elderworld/cave style with lava? 
Good Theme 
Necros, and Zwiffle I think it is pretty broadly defined. You can use the end of episode level change if you dont like either of the two bosses, and I doubt if you are stuck with that cave style. Zeroester, Beyond Belief and Nehahra lend ideas to how an ending can be achieved (I'm thinking more on the lines of Last Cup Of Sorrow not the two boss levels)and it would be interesting to see how those approaches get interperted in Vanilla Quake.

That is just how I see it; Scampie may have a more specific idea in mind, but I've never known him to limit the scope of the themes after his initial announcement. 
 
Anything goes, whatever you think the end of q1 should have been. 
SNF 
...with Shub instead of telefraggin him woulda been cool 
Isnt Shub A Girl? 
Not that if she is one she would be my type or anything. 
All Demons Are Females. 
Explains alot, huh? 
Lol Scampie 
That has been my experience. 
So... 
what theme do we want to do next? 
Arena? 
Or, as RPG suggested - unthemed. maybe with the perogative to use unusual texture sets/designs? 
 
unthemed arenas! It's brillent! 
Let's Do ... 
an "unthemed" megatheme. Each week we will focus on a different aspect of unthemed speedmapping. Here's the schedule:

Week 1: Unthemed.
Week 2: No theme.
Week 3: Themeless.
Week 4: Pick your favorite theme from weeks 1-3. 
My Favorite Untheme 
is speedmap 69 and how it's never finished. Oh wait comments like this go in abuse, right? Go Fitzquake! 
What About 
Abandoned city theme? I mean destroyed buildings, ruins and all other stuff related to it. I think this would look cool. 
 
I like it! How about that for next week?

this week... Let's run the Arena theme. Maps should consist of hardcore, knock down, no holds barred combat in happy little arenas of death and mayhem!

It's speedmap #78 this week, timelimit remains it's wonderfully elastic 100 or 200mins, whichever comes first, timelimit.

irc.gamesurge.net in #speedq1 is the place to be at 4pm EST (9pm UK, 20:00 GMT) on Saturday May 8th. Or you may email me a map beforehand at scampie@spawnpoint.org

Be there or be square! or pentagon! 
Heh, 
that sounds like my kind of theme. ^_^ 
MEh 
Maps should consist of hardcore, knock down, no holds barred combat in happy little arenas of death and mayhem!

Which is what they usually end up as anyway >:( 
Me Bukkakes Shambler 
Abandoned city YAY 
Yikes! 
Late with this annoucement, sorry :(

SM79 is tomorrow! Saturday, May 15th at 4pm EST, 9pm UK, or 20:00 GMT, whatever your local pleasure is.

Theme is Unthemed due to alot of people missing last week. I'll be running the Abandoned City theme next week for sure.

Meeting place is irc.gamesurge.net in #speedq1, as always. Make note of the server Starbuck, Gamesnet is no more. You guys can also email me a map beforehand at scampie@spawnpoint.org. 
Scampie 
Vondur and I noticed that the sm6_pack zip is broken in your files section. Can you please replace the pack?

You can get it here http://paul.fov120.com/speedmaps/f... 
 
that archive is corrupt as well. I'll ask Pauk if he still have the old archive or the maps, but it looks like sm6 may be lost :(


As for this week's speedmap, no one except Zwiffle showed up, and he gave up part way. :( Let's try for more next week. 
I'll Send My Copy To You 
so you can replace the corrupt one. 
Scampie: 
maybe the theme was too challenging. 
Or People Just Forgot... 
this time it was farcry's fault. :P 
Scampie 
Did you get the sm6_pack I sent you? 
Um... 
oh yeah, yes. pack reuploaded now, thanks! 
So We *do* Want Themes? 
If so heres an idea - custom quake. What I mean by that is we could use say Zerstorer or whatever. Map for that mod - not just using those textures - in fact it might be best to be unthemed in that regard. I think that could produce some interesting maps, and it hasn't been done before ( if you don't count DMSP).
Just an idea... 
No 
 
Tomorrow. 
we run last week's speedmap, but with 'abandoned city' as the theme.

if anyone shows up, it'll be a miracle. 
I'll Be There 
I made a custom wad to map for this theme, so hopefully it'll be a bit different than normal speedmaps. 
Crap, 
i'll try to be there, but the problem is that the timing is just really crappy for me... it works out to about 4:00 here, and it's a real pain because i always seem to be doing something else... i wanted to participate in the last couple of sessions too... and i don't really enjoy speedmapping before the sessions... it just isn't fun then, and more a job to do...

hope you understand... not meant as an excuse. 
 
[14:00] <necros> speaking of 'setting' themes...
[14:01] <necros> do you think a good one for next week would be 'massive scale'
[14:01] <necros> like big open arenas and courtyards?
[14:01] <scampie> ok, sounds good enough>


everyone else agree? 
 
I thought we were doing 'vertical swamps', which sounded interesting. Massive scale seems like it could lower fps, but is fine by me. Either way is good. 
Well, 
i didn't know there was the other theme when i broached my theme to scampie. it's fine with me if you want to do vertical swamps then massive scale.

i've thought it over though, and i'm thinking massive scale will lead to massive lack of detail since there won't be enough time to put in enough detail to cover huge amounts of space... 
Necros 
ctrl + c, ctrl + v

or for radiant

space 
Meh. 
"Massive scale" - only suggested because Necros struggles to map in any other style. 
The Scary Thing Is... 
For necros, massive scale = normal scale, so can you imagine how large the necros version of massive scale would be? 
Massive Scale Vs. Vertical Swamps 
either one is fine for next week, but let's not try to combine them into one theme. 
Zwiffle 
in WC, Hold Shift-Drag Brush. Much faster. 
Scampie 
I do that all the time, only on accident. 
 
ok. Next Week is Vertical Swamps, due to it being suggested to me first. Then m-M-M-M-MASSIVE SCALE 
... 
"Massive scale" - only suggested because Necros struggles to map in any other style.<q/>
:P 
Announcments 
This Saturday is Speedmap 80. Theme will be Vertical Swamp. This means a swampy setting, with either vertical movement through the map, or just tall some way.

4pm est as usual, which is 9pm UK, or 20:00 GMT. irc.gamesurge.net in #speedq1 is the meeting place, or email me a map beforehand at scampie@spawnpoint.org


now... next week (sm81) will be Massive Scale... and let's get ahead of oursealves and annouce this... sm83 will be a chainspeedmap! This means everyone will be given 3 hours to make a section which will be combined with the others to make a single cool q1sp map. I will be mapping for the event, and putting it together afterwards. Now, what we'll need for discussion in the next few weeks is to decide on the texture theme. I'd say something like Runic, Ikbase, or Rubicon would be good due to them not being used before in speedchainmaps, and being open ended enough that everyone can use them decently. I personally lean toward Rubicon.

Discuss. 
I Heard.. 
..the creator of rubicon is some kinda freak 
But Is He As Freaky As This Guy? 
Try Me 
Speedchain 
This means everyone will be given 3 hours to make a section

Will there be some sort of guide or floorplan used to co-ordinate whose section connects to whose, and at what angle? 
Kell: 
no. 
Also, 
who's blessed with the job of putting it all together? :P 
I Seem To Remember... 
sm83 will be a chainspeedmap! This means everyone will be given 3 hours to make a section which will be combined with the others to make a single cool q1sp map. I will be mapping for the event, and putting it together afterwards. Now, what we'll need for discussion in the next few weeks is to decide on the texture theme. I'd say something like Runic, Ikbase, or Rubicon would be good due to them not being used before in speedchainmaps, and being open ended enough that everyone can use them decently. I personally lean toward Rubicon.

I vote IKbase. 
Err... 
...the quote was from scampie necros 
Yay Another Speedchainmap 
I'll be sure to map for this one... both Runic and Rubicon sound good as themes. I think Rubicon might yield better results for a chainmap though, and be easier to put together, because it encourages most of the creativity to be expressed in mid-level architecture, whereas Runic differs in detailing and style a lot more (partly due to its lack of choices for wall textures/panels etc)...

some real rambling there, but in conclusion, I vote Rubicon. 
Oh, Ok. 
thanks distrans. i am the forgetful one... :) 
Runic 
should be good 
Of The Sets Listed 
I'd say Rubicon. But there are lots of sets never even used in a finished map before, and even more that have only been used once, so I'd suggest using one of those. Fury, DKT E3, Clockwork, Oblivion, Ogro. But I would have to agree with Starbuck that a set that encourages "mid-level architecture" would definitely be a prefered set. So maybe DKT E3, Clockwork, or Rubicon would be good sets to use. 
Yeah 
r00bicon

i'm going to try to get in on this one if i can 
Sm83 
of the wads mentioned, the only i've used is dkt e3, so i'm going to say that one should be used, but it'd be fun to use one I've never played with before, so it doesn't really matter, as long as there's a chain map. 
Btw: 
by sm83, i mean sm82. skipped a week somehow. 
Reminder: 
Speedmap 81 is Saturday. Theme will be Massive Scale. 4pm est, AKA 9pm UK, or 20:00 GMT.

irc.gamesurge.net in #speedq1 is the meeting place, or email me a map beforehand at scampie@spawnpoint.org 
Speedchain Map: 
Next Saturday is the Speedchainmap. Here's exactly how things will happen.

Time limit is 3 hours. In this time, you are to create some connected rooms which I'll stick together with others. It'd be best if you have a single 'setpiece', and a few rooms leading and leaving it. Place some important monsters, or any neat gameplay ideas you may have for your area. Weapons, items, and balencing of monsters will be my job after getting things together. It'll be preferable if you use worldcraft or radiant and send me the map in .map format.

The texture set will be rubicon by metlslime. Please use this .wad
http://speedq1.spawnpoint.org/file...
If you've never seen/used the set before, it'd be a good idea to look at the original map metlslime used it for, or Vondur's awesome Zed for some inspiration/ideas.
http://www.celephais.net/levels.sh...
http://vondur.net/maps/zed.html

You may notice in the wad I've decided to use Zed's sky, and get rid of metl's original rocks and replace them with a ground texture and cliff. I'd like for this map to be a bit darker than rubicon, and think we should use some arcane monsters alongside the grunts and enforcers. Let's try and think of it as a military installation out in the elderworld or something like that.

any questions? 
Sm82 Wads 
So what wad are we gonna use for the chainmap? I don't think I have rubicon, so I'd need to get it. Also Scampie could you send me all the parts you get too when the session is done? 
GJ 
posting the EXACT SAME TIME as me scampie. 
 
all the parts will be included with the released .bsp. I don't fancy racing with people to put together this map. 
Vondur Is Now At 
Hmm, When I Wrote 
that the links worked, now they don't ... 
Scampie 
do I have be on IRC for this event? I don't have any IRC client installed ATM. 
PuLSaR 
DO NOT INSTALL IRC. YOU WILL LOSE ALL HOPE.

And no you don't have to be on IRC. scampie accepts map submissions via e-mail. 
Yeah 
just make something beforehand, email it to me, and I'll try and stick it into the map.

which is something I forgot to mention. I'll try to use all map sections I get, but like in the past, it's not always possible to use everyone's work. you still get credit in the readme though! 
 
do we leave our map open so you can connect at those parts or do you just demolish parts of the map and then connect wherever you see fit? 
 
don't think of it like making a map. you're just building some interconnected rooms. I hope to not need to do much demolishing, just some fixes and pieces to join things together nicely. so basically, yes, leave things open. 
Would It Be Ok 
if i just made a bunch of non connected room? just seperate areas... would you want that in the same .map file, or seperate .maps? 
Hmm 
I might be ineterested in participating... What textures sets are planned to be used for the next one? 
Jago 
See #513!! 
Necros 
i guess so, but it may make it more difficult to mix them in. seperate .maps would be best if you go this route.

Jago: yeah! learn to read! rubicon! this is the .wad that must be used.
http://speedq1.spawnpoint.org/file... 
Hey Scampie 
This sounds cool. What texture set are you using? 
New Rule 
anyone 1 post before this and after asking what texture set we're using will be banned! 
Hmmmm... 
Seems speedmapping is pretty buzzing at the moment...

What's this week's theme again?? 
Shambler: 
BANNED! 
Scampie: 
* FUNC_MSG_B0RKED * 
Scampie 
Theres a terrible lack of crate textures in sm82.wad. What am I supposed to do- create original room designs without filling up space with crates? Preposterous! 
Use Idbase Crates 
becuase the rubicon crates sucked :P

So does the rest of the set, actually (except maybe the slime texture,) but i don't think i can talk scampie out of using it on those grounds. 
Hehe 
yeah i meant idbase crates, of course :)

ive always liked the set, but i wish it had more to offer. most of them are hard to modify because of odd riveting. and by 'modify' i mean 'copy/paste into new dimensions'. it sorta lends itself to being blocky (hi vondur). 
 
map with the textures! not against them!

and let me just officially annouce that idbase crates are kosher for this event. 
Hey, Scampie 
The Rubicon crates aren't very good. What crates should I use for SM82? 
Crap 
i won't be able to do speedmap on saturday, and i'm too busy from now until sunday to do it either... since this is a chainmap, is it ok if i send my pieces to you after saturday/sunday? 
Necros: 
yes, but asap after satuday sunday please. want to start getting things together sunday. 
RPG 
you're thinking of a a little known level from 1997 called "the fly" by markus klar. 
Awww 
i probably won't get the chance to work on the map parts until i get home on monday... so you may as well get started without me...

how long do you forsee working on the chainmap? it'll help me figure out how long i have to work on it... 
As It Stands Atm 
I have sections from RPG, NotoriousRay, Zwiffle, and myself. I guess necros is going to add something monday. We got a good amount of source material here, I expect about a month for me to get everything together, cleaned up, and tweaked nicely. 
Scampie 
I wasn't able to map these few days and will be busy tomorrow. I'll send my section tomorrow evening. ok? 
PuLSaR 
Did you get any of my recent emails? 
AgiurRe 
yes, I have just recieved them and replied you. I was offline for a while and will be also offline for a day of so. 
So Is SM82 Out Yet? 
AND What theme is it?? 
 
pulsar: sure, i'm already waiting for necros' 
Dear Pulsar 
OMG OMG THANK YOU THANK YOU!

Your section you got to me is going to be perfect for bringing things together! 
Heh 
Your section you got to me is going to be perfect for bringing things together!

That's what I originally supposed. If you make everything yourself, you may use those places with buttons like corridors to other sections and move buttons to other places to make something non-linear.

Glad that you liked it:) 
Exactly My Plan. 
I know the button nearest the platform is going to be removed and replaced with Zwiffle's section. I think the bridge will extend to RPG's, and somehow I'll make NotRay's lead into yours I guess. 
Btw 
the bridge door would be good as gold key door IMHO. 
SpeedPack 100 
Guys, what are the plans for the 100th pack?
It's soon, I reckon. 
Theme Idea 
has there been an 'oldschool' theme yet? you know, maybe some dapak-style, or old school metal with gaudy giant quake symbols and/or pentagrams, etc.. but with oldschool flair? just an idea. 
Oops... 
sorry! i didn't get back till today, and although i had my computer, i didn't have much time to map. i'll get to work on it now, and i'll see what i can come up with. 
Ok! 
 
Er.. 
i never annouced there'd be an sm83, but if anyone wants to should up tomorrow and do some unthemed speedmapping, please do. standard 4pm EST, 100 mins or more timelimit irc.gamesurge.net #speedq1 or email maps to scampie@spawnpoint.org.


sm82's status: haven't physically put anything together yet, but have a pretty good idea how to get things together. necros, sorry buddy but I don't think I can really use the small area you made :( I'll release the .map with the rest and mention you in the credits for sure though. Don't feel bad, becuase I'm throwing out the area I did during the event as well. 
That's Ok. 
it wasn't a really great piece anyway. i still am looking forward to seeing sm82! :) 
Scampie, 
do you have a theme planned this week? I'd suggest Ogro textures if any one is interested. 
 
yeah, I do have a plan headthumpy, soz.

Sm83 is saturday. 4pm EST.

Theme is 100 mins strict timelimit plus Deathmatch maps only. RPG will be onhand afterwards for a small game of Quakeworld on the completed maps directly after.

best place to be is irc.gamesurge.net in #speedq1, so we can be sync'd and ease of getting the game together. maps emailed to me at scampie@spawnpoint.org will be accepted, but as soon as the strict timelimit is up, the pack will be made, so be early. 
Great Idea For A Pack 
looking forward to it 
I Can Make It 
Will be playing ball in the afternoon, but I'll get it done that morning. 
SM82 
Just out of curiosity...where is it at? I'll try to be at SM83 this weekend again, since I dont think I have anything going on. We'll see what goes. 
It's Over There! -> 
* scampie hides... 
Scampie 
Just a question, I'm not involved in speedmapping, and I don't think I will be one day (I'm not enough "strong" in mapping, I don't have enough time..), but I just would like to have further informations about the concept... I just would like you to satisfy my curiosity... ;-)
Thanks 
JPLambert. 
Errr. Speedmapping = making a map quickly. Usually in 100 minutes or thereabouts.



P.S. Scampie, why not have a Rubicon-textured chainspeedmap as this week's theme?? 
Shambler.. 
And I suppose you try each map from other mappers, during deathmatch session, or something like this ?? Just to say "today, this guy wins", etc...
Cool concept, but only really "pro" mappers are able to build a map into so few time !! It's definitely not for me ... 
JPLambert 
I'm new to Q1 mapping. If you want proof, download SM_81 and play the Painty_J map. That's mine. Sadly, it took all 100 minutes for me to make.

The point of this is: It's a piece of crap, and it took forever to make. What hope do I have now? Well, I learned a few tricks when I made it. Some things I did wrong, but next time I won't make those same mistakes and waste time on stuff that won't work. Or maybe I figured out a faster way to do something just as I was finishing up. Next time I'll do that to begin with, and skip the slow method.

The point is that my second map will hopefully be a little more complex than my first one. Then I will most likely learn a few more tricks so my third map will be more complex. Keep repeating this process, and before long you'll be a badass at mapping. I know the same approach helped me immensely with my 3d art capabilities, so I'm hoping that by participating here I can improve my mapping.

Just don't worry about it if your first map sucks. Mine definately did, but I'm not worried. If I wanted it to not suck, I would have spent 100 HOURS on it instead of 100 minutes :) 
Well 
I know understand better the concept of speedmapping.. I would be very happy to participate, but it's rather difficult today for me to find enough time just for my current project... due to my wife who desperatly doesn't understand why I'm still playing with these "idiot game"... grrr... women... anyway.. thanks for the informations... Perhaps one day... who knows...
Bye.. 
Take A Look 
at some of the previous speedmaps (there are over 400 now, going back to early 2001) and you'll see that the quality, style, theme, playability etc varies greatly. In any case, there are a lot of inspirational material and many of them are great.

I believe one of the points with speedmapping is to let new mappers get in and make maps without having the pressure of doing a fullblown map. 
AguirRe 
I'll take a look... It should be very helpfull and interesting for sure...
Thanks for the advice 
 
read the FAQ I have at the speedmapping site, may be some help.

http://speedq1.spawnpoint.org/faq.... 
Scampie 
Thank you very much.. 
Oh Crap 
forgot about speedmapping last night 
I Didn't Get Enough Of My Map Completed 
that was worth submitting. 
That's Ok... 
we got some pretty good maps last night. I'll post the pack in a few mins. 
Theme Idea 
1 guy makes a start map, the rest makes sp levels with runes at the end of 'em. Kinda make mini episodes that are a level long!

It at least would make browsing them easier :). 
Hrmm....That Sounds Pretty Cool 
But how would you know how many teleport gates you'd need? 
 
4 mappers is alot for speedmaps and less than that is too few for the idea to be worthwhile. and really isn't a theme that encourages mappers to do neat things 
Theme 
what about Statue theme?

That means the map should contain a statue of anyone or anything.
Or it must be a huge statue that player walks on. 
 
No speedmapping announcement yet? Only two days till saturday. Just curious is all. Don't mean to push you or anything. 
 
Also, what about this thread? Is there any way for it to be split up into pages? That huge long list of posts takes a least 5 minutes for me to load, but that could just be me. If it is, then don't worry about it. 
If You Login 
properly each time, you'll have New # or in any case Last 25 to get the latest posts. This applies for all threads here. 
 
speedmap will be annouced later, if I can gather enough willing troops to break me out of my prison here in remote Brazil where I am a jailed freedom fighter. 
 
Consider me a part of the team, Scampie. Bare with me here. If we get enough of these troops to dress as women, we may just have a chance. The prison guards will be so confused by a whirlwind of breasts and phallic objects that they will pretty much lose all will to live. I volunteer myself the leader.

And aguiRe, now that I know it has something to do with a selection I make, I'll poke around a bit. Thanks for clearing that up for me. 
FREEEEDOM!!!!!!! 
er, i mean... SM84!

Saturday, July 10th I guess that is. 4pm eastern time, which is like 9 pm uk time I think but don't quote me on that.

Theme? OLD SKOOL, hardcore motherfuckas!!! I seriously have no clue what this theme means, as NotoriousRay suggested it and it sounds kinda neat. I think you just make maps like they'd have been released in 1997 or something. Just use lots on unaligned idbase and 16 unit think walls and you should be good I guess.

irc.gamesurge.net in #speedq1 is still the meeting point, or you can email me maps before the event at scampie@spawnpoint.org 
does the hardcore motherfuckas part mean the map must be difficult to finish? 
Correct Me If I'm Wrong, 
But I believe he was referring to us. 
Sm83 
Electro and I played a couple of the maps from sm83 (scamphoe's and ray's?) and they were pretty good for speedmaps.. keep it up*!


* and just do dm please 'cos SP speedmaps are fairly pointless, but you can do a good dm in an hour. 
Flibbles, 
SP speedmaps aren't pointless if the person who made them enjoyed themselves. There are plenty of people who make DM speedmaps anyway, and personally, I think that the people involved in the event like to do a bit of both.

Also, as far as playing the pack goes, single player maps are good for people like me, who never have and most likely will never get to DM.

Anyway, that's just what I think. 
... 
if we do dm maps, is there someway to get them up on a server to play? 
I'll Be There 
if i can get this coolwebsearch trojan off my system by saturday. if not then my weekend will be spent formatting and reinstalling my system. :( we'll see 
Zwiffle 
Here is a nice uncomplicated, free anti-virus tool.

http://vil.nai.com/vil/stinger/

Be sure to fallow the instruction on disabling system restore.

Imagine, you have to go through a lot of crap to get these sons'o'bitches off of your system but it only takes them a fraction of a moment to hook into your system.

There is a free firewall called ZoneAlarm that can be useful as well. 
Even Better. 
if it's CoolWebSearch on your system, get CWS Shedder, which removes all but very recent versions of CoolWebSearch.
http://www.spywareinfo.com/~merijn...

That site is also a wealth of info and such on various 'scumware' check his news and forums for more recent and up to date info on his battle with CWS.

Also, I recommend getting both AdAware and Spybot:Search and Destroy and running them both regularly, they'll get rid of 99% of misc junk you get from regular web surfing. The free version of AdAware is all you need, Spybot is free as well.
http://www.lavasoftusa.com/softwar...
http://www.safer-networking.org/en...

As for general virus protection, there are various free things around the net, but I personally use F-Secure Anti-Virus 2004. Cheap, as effective and regularly updated as the big boys McAfee/Norton, and much lighter on the system resources.
http://www.f-secure.com/

Headthump pointed out a good free Firewall, I never really liked ZoneAlarm when I used it, nor do I like Mcafee or Norton's... I use Kerio Personal Firewall 5. Again, Cheap, Effective, Updated, and easy on the system.
http://www.kerio.com/kerio.html

Also, Internet Explorer is full of exploits and whatnot, it's recommended to use an alternitive browser for general surfing. I use Opera 7, but many people use Mozilla. Both are good, so make your own choice, I only use IE now for the few pages that just don't work right without it.
http://www.opera.com/
http://www.mozilla.org/

All this should help you clean up some of that crap. Here's another good page with alot of the same info I just gave you and a ton of other stuff. It's a good read and written by a guy on the SomethingAwful forums.
http://www.io.com/~cwagner/spyware... 
As For Speedmapping Issues... 
Yes, I enjoy doing DM maps alot, but the majority of speedmappers have all been into SP maps becuase the majority of people looking at the maps are into SP.

RPG now runs a small custom map server off his cable connection which is decent enough for some 4-5 player matchs, and I'm sure whenever he's around for speedmapping he'd be willing to host maps for a few rounds. If not, I can always host small, but laggy, games off my connection. 
Antivirus 
I was recently recommend AVG antivirus (they offer a free edition) and it seems pretty damn good for the money. 
Jaceck 
Of course you're perfectly right, and if you enjoy creating SP speedmaps then that's all the motivation you need...

All I meant to say was that for me personally, SP speedmaps are fairly pointless because I have not found even one SP speedmap to be remotely enjoyable to play. I just don't think 60-100 minutes is enough time to craft a significant SP experience. On the other hand, it seems perfectly possible to make a fun DM map within that timelimit.

Sure, you may enjoy making SP speedmaps, and they are certainly interesting to look at at times, but in terms of producing a fun playable map, all the speedmaps that I've seen have fallen pretty far short.

The above is of course just my opinion, but it is based at least in part on the results I've seen from previous speedmap sessions. 
Scampie 
I have tried all of those things, including CWShredder, which did absolutely jack shit. It said my system was completely clean of CWSearch, even though Ad-Aware 6.0 and Norton Anti-Virus say otherwise. And seeing as vital Windows files have been infected and cannot be cleaned, deleted, quarantined or removed without Windows complaining on startup, I feel I have no choice but to reformat and reinstall.
I used to use Opera7 but it didn't handle Java applets and things like that very well for me, so that's why I switched to IE, but since then I've switched to Firefox which seems a whole lot sexier anyway. IE is a piece of garbage anyway. 
Mr Fribbles 
I always enjoy an SP speedmap as a fun playing experience, if even for a few seconds. I dunno, they've all been fun to play for me, even though they've not been fine-tuned as much as a regular map. They're not the best SP experiences I've ever had, mind you, but since they come out at least 2 or 3 a week, that's plenty enough fun :)

I still haven't loaded up the DM pack from last session though, don't have anyone to DM with. I might try to get it spread around at the LAN today though, get some good fraggin on :) 
Flibbres 
I do have to agree with you there. However, I guess I was generally referring to the silly-themed speedmaps. SP can't be beat for those. However, I do agree that the more creative can create some really impressive stuff in the timeframe.

Some of the older SP speedmaps had some cool stuff, even in a short map, but lately the serious SP stuff has just become boring.

But my point still remains. If the person making it enjoys the speedmapping process of making an SP map, then it doesn't really matter. 
Frib: 
What do you find lacking about SP speedmaps? Sure most of them suck, but that's true for DM as well. The only thing i can see "wrong" about the good SP speedmaps is that they are relatively short. Is that the problem? 
I Enjoy The SP 
speedmaps very much and I think others do, too. Even if the maps often are short, many of them are great fun and offer a lot of good ideas.

I think the current mix of SP/DM is good and in any case the important thing is that the mappers themselves have fun creating the maps. 
Btw: 
sm84 is done, but it looks like spawnpoint is down atm. so possibly it'll be released later today I guess. :( 
Alternate URL 
to sm84, maybe? Seems like several hosts have problems now ... 
 
Metl 
I generally don't enjoy playing them. But then I don't even like SPQ that much unless its done really well, so whatever. As I said above I find them 'interesting' and 'worth a look' (I say this as a level designer) but ultimately they're of no use to me as a player.

On the other hand some of the DM speedmaps are useful to me as a player because the good ones can at the very least provide some good gameplay for 10 minutes. 
Frib 
In my opinion, that's exactly what the better SP speedmaps provide -- good gameplay for 10 minutes. So i guess i was trying to get at what you thought made SP speedmaps bad. Visuals, gameplay, length, storyline -- what is lacking? 
Meh. 
So i guess i was trying to get at what you thought made SP speedmaps bad. Visuals, gameplay, length, storyline -- what is lacking?


Just overall quality in all areas, FFS it's not exactly rocket science to work that out. 
Metl 
Dunno, I didn't analyse it that much... all of the above?

Take sm84 for instance... I loaded the SP levels and played them for between 1 and 10 seconds (each) before quitting because they were such absolute shit. Mappers who participated in this pack, don't get all pissy, its just my opinion... and I couldn't do any better in an hour!

Perhaps I just haven't seen the 'better' sp speedmaps. I don't download them all, I tend to just download the packs occasionally when I see them posted here. At a guess I have downloaded 10 to 15 speedmap packs in total (that's not a lot considering they're up to 84). 
 
Mine was absolute shit on purpose :) 
 
I also just wanted to point out that to most experienced Quake players, an all-out, months of work, detailed SP level usually takes around 9-11 minutes. Other times it's usually less. A single-player speedmap will not last that long, it will last maybe around 2-3 minutes. However, if you find a good replay value in a deathmatch speedmap, as the gameplay originates not from monster placement and a good, maybe puzzling layout, but from the map allowing for strategy to be used in a few people jumping around killing each other. Because the person setting up a server defines a timelimit, 10 minutes being a good one, the fun lasts until somebody gets tired of it. But there is no way that a single-player speedmap will last anymore than 2 minutes, unless you stop along every 4 feet and admire the architecture while killing your enemies. Especially the good speedmaps, as there can exist some incredible attention to detail, but doing so will significantly decrease gameplay time, as detail does take a long time.

All in all, it is being analyzed way too much here. As I said before, if the person wants to do it, then they do it. And if somebody makes a SP map, and somebody like Fribbles says he doesn't like it, then he has right to not like it. What does it matter? Will it really change the right of a person participating in a speedmapping session to make a single-player map? No. Mr. Fribbles saying he does not enjoy playing SP speedmaps does absolutely nothing to anybody, it is just what he thinks. And saying that it would be a good idea to simply make DM maps for the people who play the packs, that is just something to think about. In the end, there is no point in analyzing what he thinks, because whenever somebody thinks anything, there's a big chance it's going to somehow conflict with what you are going to think. 
:( 
I gave it my all, actually. 
I Woulda... 
...done better, but I crapped out w/15 minutes left in the time and didn't bother checking for some glaring errors...

I'm still happy with what I produced in <75 minutes.

(I'm also too lazy to log into func) 
Hello! 
RPG now runs a small custom map server off his cable connection which is decent enough for some 4-5 player matchs, and I'm sure whenever he's around for speedmapping he'd be willing to host maps for a few rounds.

Scampie speaks the truth. I would like to have more DM-themed events where we play the maps afterwards. That was fun.

And I have to agree that most SP speedmaps suck. Poorly balanced, buggy, frequently lacking innovation--there's just not much there to appreciate. I have to say, though, that I have seen several that look and play exactly like a small portion of a regular SP map, so kudos to those.

For the next SP speedmap I do, I plan to not bother with the visuals, and focus solely on creating an interesting gameplay experience. We'll see how it goes. 
1-10 Seconds? 
so it must be the visuals. Thanks for the answer. 
 
for anyone interested, this week's map was a fave of mine becuase I had the most fun making it, laughing at how stupidly I could get things done. I hate when I have to work at mapping just so it can be fun for someone for 10 seconds. 
Frik 
Like I said, your map reminded me greatly of my very first released map, and this is may sound pathetic, but Frik's lasts a lot longer.

I enjoyed playing this pack a lot because it made me laugh. I'm involved with a mod project right now, and there's a lot of pressure involved in creating really good maps that other people will be able to enjoy, good gameplay, as perfect as I can make it.

When something like this speedmap session comes along, fun as hell, it's a great way to remind yourself that a game is always about having fun. 
Scampie 
I hate when I have to work at mapping just so it can be fun for someone for 10 seconds.

But really, doesn't that accurately define just about every work of art in the world? Somebody works hard and intensely on this thing, that they completely devote themselves to, and it's so incredibly simple for somebody to look at it for a few seconds, which most people do with art, and dismiss it with "It's not good enough, do better." There will be the few who look into what they see, really focus on it and see the work and heart that was put into it, but how rare are those people? They hardly exist. No matter what the medium, no matter how hard you work, somebody will (maybe) enjoy it for a small portion of their life, and then odds are they will forget about it.

So if you're worrying that somebody will enjoy something you create for a small fraction of time, you should realize how lucky you are that they will even actually enjoy it for that amount of time. 
Jacek 
You have arrived at the truth. However, the flip side of it is this -- once you realize that no one is really paying attention, you can get away with anything. 
Headthump 
That's the advantage. With said realization, you can have a whole lot of fun in life. >:D 
Well, Tact Is Lost On Frib 
Of course, you know there are better ways to say you don't like something other than "All your SP maps suck!"

Usually saying that something sucks is a surefire way to make someone upset. Just my experience. 
BTW: 
Saying that all the SP maps were SHIT, and then telling everyone to not get pissed because it's your opinion is a pretty ignorant thing to do.

You suck shit man, but don't worry, because that's just my opinion. Ask yourself: Do you really feel any less offended because I said it was only my opinion? 
Wildsnake 
You suck shit man, but don't worry, because that's just my opinion. Ask yourself: Do you really feel any less offended because I said it was only my opinion?

I'm not particularly offended either way. In any case, its obviously just your opinion whether you explicitly state as much or not... I mean unless you can produce convincing documentary evidence that I do, in actual fact, suck shit, then it can't be presented as fact. Even if it were, am I supposed to really give a shit? I'm sorry man, but I don't give a flying fuck what you think! :D

So no, what some random gumby says to me on an internet message board is not going to affect me very much. If it affects you then you need to grow a thicker skin, or get the fuck off the internet. I may not be very tactful but you'll get a lot worse on the net than what you'll get from me, so you better fucking get over yourself and learn not to put too much stock in other people's opinions or else you're going to be offended at every turn. 
 
this thread is now about how much wyldesnake likes the suck other men's penises. please give your opinion on the matter. 
I Think We Should Have A Combination Penis+DM Theme Next Week. 
 
Penis+DM Sounds Good...DOM-Junkyard Anyone? 
Well...I didn't mean it...shoulda put a disclaimer with it. Apparently it did bother you though, or you woudln't have said all those mean things in response to my mean thing. 
Wildsnake 
You'd like to think so, but... no. 
RPG 
Pah, surely biased towards your true mapping talents!

Although it would be a cool way to honour this debate....DM theme for Frib plus Penis theme for Wild...=) 
I Already Made 
a dm + penis map for the CZG SUCKS session, and in my expert opinion i think it deserves at least three weeks dedicated to the theme. 
In The Words Of Frib.. 
Well suck a flying shit and fuck the internet! Sounds like a fucking good idea to me. 
Hmmmm 
unless you can produce convincing documentary evidence that I do, in actual fact, suck shit

We have photoshop, we have tubgirl, all we need is a convenient photo of Frib. :) 
Hi I Can Start Speedmapping This Week! 
so.. what did i miss? 
 
I will not be running a DM specific event, sorry. That was only for that 1 week. Mappers can still choose to do what they will. 
Wtf? 
i could have sworn I annouced the event... anyway...

sm85 is tomorrow, 4pm est. theme is male manhood. dm or sp. 100 min timelimit or more or less. irc.gamesurge.net #speedq1. email maps to scampie@spawnpoint.org. that is all. 
Wtf Indeed 
 
BTW 
I will be hosting DM maps from SM85 on my server for limited playability after the event! So map DM and then play your map! 
 
I'm very happy R.P.G. There is nothing that could make my first DM play more refreshing than penii. 
84 
rpg can we run some (the only 2) sm84 maps aswell? I wanna play scampies...

and blitz promised me a duel on mine :D

btw, I'm so IN this weekend...hope i dont get home late from class, I wanna get a good start on male manhood 
Scampie 
I love what you said about my contribution to the pack on the site. My maps should come with a disclaimer: "Warning, this is only a reenactment." 
Pope: 
If there's time, yeah. SM85 comes first. Otherwise you can use rcon to load the maps some other time. 
Btw 
RPG, what's the adress of your server? 
Sorry 
I meant the address 
QW Server Address 
24.136.230.101

It's in USA though, so you'll probably get very bad ping. :( 
Thanks 
It's in USA though, so you'll probably get very bad ping. :(

I know, I always get high ping even when I play on servers that are located in my city. But I'll probably play there from computer club with fast speed. 
Small Annoucement 
I am looking for someone to take over the weekly speedmap events.

Last few weeks, as you've all most likely noticed, I've cared less and less about running the events, or even mapping for them. I think I'm going to finish up sm82 (more on this in a bit), and call it quits on speedmapping.

So this means if speedmapping is going to continue, I need someone who's up for mapping every Saturday who can annouce the events beforehand, collect the maps, and update the webpage (basic html knowledge is all you really need, and I can still give you a hand with this). You may run the events how you see fit, timelimits, themes, etc. I'd rather someone who has speedmapped in the past. Also, if Starbuck wants to run the show, he gets first dibs.

We'll discuss here please, as I'd rather everyone agree on someone to run the events.


Now, as for SM82, distrans just sent me a nice peice for use as an end section, and I have the other sections in place. I haven't got as far as I would've wished, but I'm going to put the big push to get at least a beta out to the original mappers before Doom3 hits. Please just be patient. 
Oh And... 
sm85 will go up tonight, sorry for the delay. 
Of Course 
I will offer to host speedmaps, if no one else will, but I'm afraid then it'll just be me speedmapping. 
Don't Worry Zwiffle 
I will still be speedmapping. It's something I'm just starting to really understand, as in Quake mapping, and speedmapping has been a really great way for me to learn some really quick things while having fun. Although I will admit that my maps have been nothing special, I've seen that each time it is less like eating shit with chocolate around
Oh, 
Zwiffle, if you end being the one hosting, I will be glad to help with anything you don't feel like doing, such as the HTML or uploading the maps, whatever. Just a thought. 
SM86 Announcement 
Well howdy ho there. Since no one is hosting SM stuff anymore I am now, so here's an announcement. So this week's theme is "Doom 3". (Hey fuck you this is my first time hosting and no one gave me a better idea.)

Where: GameSurge, #speedq1
When: Saturday, July 24th, 2004, 3:00PM Central
Why: So people can tell you your map sucks.
If you get done early you can mail me your map at ZerglingXX@ameritech.net. Yeah that should work. 
When Your Ship Comes 
can I ride the gravey train?
Great assertive attitude. It's gonna take us, I mean you, very far. 
Hi There 
Sorry to hear you're giving up the speedmapping, Scampie. As you can see by my recent level of involvement, I know the feeling. As for me taking control of Speedmapping again, I don't think my situation in the upcoming months will allow it, what with travelling next month and University starting in September (so i'll be too drunk to map... bet you never thought it was possible).

Zwiffle, good job volunteering and good luck with running the events. Presuming you end up running them, make sure you get the keys to speedq1.spawnpoint.org from Scampie, so you have somewhere to put the packs :).

I think Doom 3 would make a good theme, needs some appropriate wads though. If i get some time i might be able to convert the doom 3 leak textures to a wad, with baked-on lighting of course. Otherwise, the LunDoom textures are nice. 
 
if you convert the doom3 leak textures, they or any maps made with them will not find a home at spawnpoint. i am not risking legal threats. 
Okay 
another alternative is the Tenebrae Testmap textures, there shouldn't be any legal threat there 
Uh... 
so, we're mapping for tenebrae/darkplaces then? 
(part 2) 
Becuase i don't think the diffuse maps alone are going to look good at all without the normal map, even in 24-bit color. And sampling them down to 8-bit low-res textures is a truly frightening prospect. 
Starbuck 
That would be cool, but since Scampie won't let us post maps with those tex, then could you just convert them and send them to me? I would like a copy of them to play around with if you would be so kind. 
Hey Zwiffle 
Could you do this weeks speedmap as an extended weekend run? I'm converting textures from a classic doom2 mod wad, and it'll take me some extra time to complete this task and the map. Puh-leeease? 
Hmmm 
Let me make one thing perfectly clear: I am first and foremost a speedmapper. That being said I am NOT Scampie, and I do NOT let assholes like you ruin everyone's good time by uploading maps late like some FUCKING RETARDED CHESS PLAYER.

On the other hand, sure, go ahead, I'll hold the pack until Monday or so, but if I don't get it by Monday then I'll just put it in next week's pack. No biggie. 
Lundoom 
does anyone have a link to the lundoom wad? 
Your First Time At The Helm 
thought I would put a little extra effort in to it. Sure, spending an entire Friday night working over a texture set in photoshop in order to fit the theme YOU picked (since their are so many goddamn texture sets out their that already match it) instead of going out and shooting a few billards with my buds makes me a big asshole; Sheeez, you are starting off on the wrong foot. 
Dear Metl 
I agree, diffuse textures on their own look like ass. I could have made it more clear that to make them useable, I'd have to bake on some lighting as I was planning to do for the doom 3 textures before Scampie pointed out the suing issues. 
In Case Anyone Wants To Know How To Do This.... 
How to convert Doom 3/Tenebrae style textures to regular Q1

I've converted some bump-mapped textures to Q1 before, and its a little arduous.

>> Get the texture pack you want to use, obviously

>> They should have these components:
http://tenebrae.sourceforge.net/in...

>> All bumpmaps (grayscale heightmaps) must be converted into normalmaps. You can use this utility:
http://download.nvidia.com/develop...
from this nVidia page: http://developer.nvidia.com/object...

>> You should now have a normal map of the texture you are converting, even if it originally used a bumpmap. In photoshop select the 'Green' channel from the channels tab. Select all of it and press Ctrl+C to copy. This is because the Green channel has the vertical information on the texture, and is the most suitable to represent its 3d-shape.

>> Make a new image, using the Diffuse map as the background. Now press Ctrl+V to paste the Green Channel into your new image as a new layer. You should now have 2 layers: the diffuse background, and above it, a gray layer that looks 'embossed'.

>> Duplicate the 'embossed' layer. One of the embossed layers should use the 'Overlay' blending mode with an Opacity of 100%, the other should use the 'Hard Light' Blending mode with an Opacity of 50%. It looks slightly better if the Hard Light layer is below the Overlay layer in the 'Layers' Tab.

Now... that could be fine as a finished texture, but it looks better if you use the gloss layer too. How to do that:

>> We have to start a 2nd image now, with the Gloss texture as the background. Keep the 1st image we started open.

>> Copy the emboss layer from the first image and paste it into the 2nd. Duplicate the layer. This time choose a blending mode of 'Darken' and an opacity of 100% for one layer, and choose 'Color Burn' with opacity 70% for the other. It looks best if the darken layer is below color burn in the list.

>> Flatten this 2nd image and paste it as a new layer in the 1st

>> Make sure the layer is at the top, and the blending mode is set to 'Hard Light' with an opacity of 50%.

Thats about it! If the texture has a Luminance Map, you could add that too and set the blend mode to 'lighten'. Apart from that, all you need to do is Flatten the image, resize it to 50% of the original size and then convert it to the Quake palette. Rince and repeat and you should have a texture set! Or, I should have one in a few hours :) 
Photoshop Screenshot 
Ah, Correction 
i've found that combining the red and the green channels of the normal texture gives a better result. Try putting red on top of green, giving the red a blendmode of 'Overlay' and an Opacity of 50%. Green should be normal blending 100% opacity of course. I should probably add this to my site. 
Zwiffle, 
My map has grown an impetus all of its own. I'm doing a full scale recreation of Ikka Karanen's classic Doom2 level Town of the Dead, and it will certainly take a few days longer than expected. So I must bow out of the speed map. My apologies for any inconvience. 
Wads For Speedmap 
first, i converted the textures from willi hammes' Tenebrae testmap into a quake wad with baked on lighting

http://www.spawnpoint.org/wads/wil...


also, here is the wad i used in my old abandoned q1sp oxymoron, its based on the lundoom set but its more practical for q1sp use in particular.

http://www.spawnpoint.org/wads/oxy... 
Sounds Interesting HeadThump 
good luck and make sure you finish it! :P 
Thanks! 
It is an interesting level to work on because you see hints of modern 3d design but due to the inherent limitations of the engine they are not fully concieved. 
 
ok thx for letting me know, so that leaves me and starbuck then. also, headthump, in case you weren't aware, that first paragraph was pure sarcasm i have absolutely no qualms about you taking an extra day on your speedmap. 
Sm86 
http://speedq1.spawnpoint.org/file...

1 map, single player, doom 3 hell-level 
Jeez Zwiffle 
This is your first time hosting a speedmap session, and you're the only one who made a map? I'm sorry I wasn't able to stay. 
Err 
I dont think offical speedmap packs should be released/done at all if only 1 person maps. 3 or 4, preferably 4, is the bare minimum IMO. Otherwise, just call it your own speedmap and release it yourself apart from the offical packs.

Or, you could have just saved this map to be included in the next pack, assuming it wasn't just you again and involved others. 
 
I would suppose that's up to the person running the event.

And damned nice map, Zwiffle. I don't get how you do this stuff in speedmaps. 
Better One Than None 
and goodlooking too, although it *was* a bit short ... 
SM87 - Bzzzztttt 
When: July 31st, 2004 @ 3:00pm Central
Where: Gamesurge.net, #Speedq1
Why: So I won't feel lonely :(
Theme: Bees 
.. 
Bees? 
 
Do not question the theme of speedmaps. 
. . 
Bees!!! 
The Death Of Speedmapping... 
Hey Zwiff, nice one for taking over. Good luck with it, but if it doesn't work, don't worry too much, it's tedious shit trying to organise everyone and maintain their motivation.

Hey Scamp & Starb, nice one for running it for so long, as much as speedmaps were almost all a bag o' shite, it was still fun seeing some regular event and enthusiasm going on.

Basically, if that's the end of it, GG all round. 
SM87 
http://speedq1.spawnpoint.org/file...

Both Jacek and I made maps. Jacek's is a small but really really tough map, mine is an underworld deathmatch map that can support 8 players. 
Eh... 
I downloaded the file, and there are two sm87_jacek.bsp in there...

...??? 
Hmm Really? 
ok well hold on i'll fix it !! 
Ok Should Be Fixed 
give it a try 
Apart From 
overbright lighting and the very small size, Jacek's wasn't so bad. Challenge was OK on Normal. 
Yeah, I Was 
kind of worried about the lighting. It seemed a bit too bright, but I didn't think to fix it for some reason. Also, I'm not very good with scale in speedmaps as of yet. It seems larger to me in the map editor than it actually turns out to be.

Zwiffle's I thought was very impressive, although a bit dark, which served to help the theme in some areas but also threw me off a lot in others. Overall it was well built, a great map. 
SM88 
SM88 - Land of the Giants
When: Saturday, August 7th, 2004 - 3:00pm central
Where: GameSurge.net, #speedq1
Why: No Doom3? Well there you go.

I will not be there this Saturday, but I have already made a map for it in advance. (I will be playing Doom3, woot.) So if you are going to map for it you can send me your .bsp at ZerglingXX@ameritech.net and I'll get to it sometime over the weekend. 
Doom3 
is going to kill just about everything that I enjoy doing at this time in my life, as there will be no one else doing it. You all have fun with it, though. I'll still be here, with my computer that lags on Quake... 
Hey... 
I'll still check out the Quake shit - Doom3 will be great I'm sure, but I've played a fair few newish games and they are cool but I still like seeing the Quake maps and stuff, it has that old skool interest which hasn't gone away for me for 6 years yet...

Until they bring out a full and accurate remake of Quake in Doom3 or comparable engine, that is...=) 
I Want To See 
A shambler in the Doom3 engine - with a FUR SHADER.

Actually, not to threadjack, but I thought about Quake4 the other day, and thought how cool it might be to somehow combine both Quake1 and Quake2 into the same storyline. 
Kinn 
How cool? I mean...at all?


But yeah, I would like to see a high-detail shambler. The design of its mouth using contemporary polycounts is something I've thought about before. 
Just Wondering 
Are thee any plans for Doom3 speedmaps? I love this game soo much and can't wait to see what some of you guys can produce whether it be speedmap or full blown spangly one :D 
Just Wondering 
...

spangly..?





o_0 
I meant to write full blown, spangly, blood ridden, screaming hell sounding, mappy goodness. Back to doom3 haven't completed it yet. 
Goodness? Don't You Mean, Evilness? 
heh. 
Oh Dear God... 
Surely part of speedmapping is that the game has matured mappingwise and thus enough quality mapping has been exhibited that gimmick sub-maps are acceptable as a bit of fun??

Let's have quality first, nonsense second eh. 
 
if there is doom3 speedmapping, it won't be run by me. 
Is there anything planned by anyone yet? d3baldm1? d3lunsp1? 
Well 
if anyone wants to speedmap for doom3 whenever I host it feel free, i'm nowhere near good enough to d3 speedmap yet, but i do plan on doing it someday. 
Let's Just Say 
I'll have access to a computer that can run Doom3 sometime around when Doom5 is near release, so I'm not even going to think about mapping for it anytime soon. 
Revenge Of The Sm88 
Since no one turned in a map and I didn't finish one for last week like I said I would, this week will be sm88 again.
Theme: AvP (Alien vs Predator)
Where: #speedq1, GameSurge.net
When: August 14th, 2004, 3:00pm Central
Why: Metlslime promised me if we get 5 people to release speedmaps this week he would put the bee button on the forms.

I'm lying, he didn't.

See ya there (please?) 
Oh Woot 
congrats Zwiffle on 700th post!!! 
Oh Woot 
Congrats RPG on 702th post!!!

702 = number of the bees. 
I'll be there. 
Ahhhhh The Bees 
/_/_ .'''.
=O(_)))) ...' `.
\_\ `. .'''
`..'

http://home.swipnet.se/~w-19137/gi... 
You Fail Again! 
Your award: Hornets 
Who The Hell... 
Somebody pretending to be me!.. what the hell, and erm look, they use they used specially contructed packets to spoof my IP address... erm, or something.

Okay, sorry to spam. Good luck with the speed mapping. I will be having sex (with bees) for the next 18 hours, so no map from me. Can't wait to see the results though. I'm itching to play some new maps. :) 
LOSERS 
Wow u guys r nerds ....spend hours nad hours doung mpas!! Wow so u get the pleasure of feeling popular since u cant in realy life since ur fat and ugly! Get a life losers fuckn dorks 
Did That Guy Just Try To Make Fun Of You Guys Or Something? 
lmao, what an idiot. he must feel cool cuz he made fun of you guys on the internet! :o What a fucking homo....im ashamed 
Fuck Idiots 
You fuckn nerds are trying ur hardest to get the best map...U have no girls, no have no friends, u have 2 inch glasses from being at the comp all day, and u live with ur parents..GOOD JOB! Since u cant compete for anything else since ur fat and outa shape from sittin the whole day u gotta compete in maps ...WOW LOTS OF SKILL .. Its a game for fucks sake. And Did that guy just make fun of you guys or something ...you should be ashamed u fuckn cunt hater dork 
Did That Guy Just Try To Make Fun Of You Guys Or Something? ...again 
lmao as I said before..your insulting someone over the internet? whats the point? I just dont get it...you say that they dont have lives? Your the one takin your time just to make fun of some people that are just doing what they want... so no offense, but thats a bit hypocrittical, dont you think? 
Your Right 
Oh my god , i didnt realize that. Holy shit, im sorry. Wow . Im such a hypocrit , I Love you guys i dont know how i could have done that , Im sorry man ...wow .. 
Metlslime 
perhaps make it so that only registered users can post? 
Kinn... 
...I don't know, they seem to have my number. 
Hmm 
And it's hard to feel insulted by someone who can't spell 'real' 
Pffff... 
Well, those guys who insulted our community, have not enough bollocks to use their "real" identity to post messages..... So they don't win we waste time to be interested in them... They are insignificant people.. So we must ignored them... 
Well 
My cat is called Ice-Cube. He drinks Baileys. 
My Cat 
leaves sacrificial bunny rabbits at my door.
spreads their viscera out at PHI relative angles,
and draws little pentacles around their bodies in blood.

One day the little fucker will realize that I am not really Satin, and then I'm SOL. 
Satan Blehhhh 
'cause if I ws Satin then I would make a really good scratching post for him. 
HeadThump... 
One day the little fucker will realize that I am not really Satin, and then ... perhaps he will sacrifice you instead of rabbits... why not ??? 
 
guys, stay on speedmapping topic, or you're just as bad as those 'spammers'. 
Scampie 
Thousands apoligies .. you are right, we are fully off-topic while talking about HeadThump's satanic cat... sorry... 
Ok... 
...Ray, how's progress on 82? 
Re: Sm82 Progress 
I just pasted your piece into the rmf/map file late last night. Pretty much assembled and leak-free. Alot of lighting i need to do, then that other 'gameplay' thing. Then tweaking/detail and stuff. It will still be a while.

Your piece is quite nice btw, sure it was a speedmap? :) 
Hehe... 
...as the .txt indicates. The split level doughnut that "protects" the large bit from the rest of the level (and hence over the top r_speeds) is the speedmap bit. The large bit was done (between bouts of vomiting during three days of sickness) after Scampie indicated that he was in need of an end piece.

So my whole thing is more like a TM than an SM, but who cares as long as there's a decent SP level in the offing.

Kudos to you and Scampie for progressing the thing. 
Please Leave Me Out Of Your Kudos 
NotoriousRay is the man here now. 
Bleh... 
You progressed the project to a point then handed it on to Ray who is now progressing it further. If it turns out to be arse we can all can the last one who touched it, but in the meantime kudos.

Now stop mapping d3 so hard and get some sleep (or fresh air) grumpy guts. 
Is Speedmapping Dead... 
...or just dormant? 
This Isn't The First Time... 
...that it's been dead for months. It'll probably come back alive when people get the itch again. Right now everyone's doom3 mapping or something, so they're not interested. 
I Guess 
what metlslime said is true!

But to fill the gab until Speedmapping resurrects, and to those that are in dire need of a little fragfeast I give you this small base speedmap:
HTTP:\\www.hrimfaxi.dk/maps/Hrimsp... 
Hey 8-( 
Great 
Just butchering my way through the last levels of MadFox's big pak and then I'll give this one a whirl! 
Nice Map 
There was even a major shortcut from the SK to the GK but I resisted going that route. Was it intended or a mishap?

Also the shambler took me completely by surprise the first time and mauled me good ... 
Well I Must Say 
that it is a mishap. Theres no time to check/think of everything when speedmapping 8-) 
Loved It 
Hrim. It was especially non-linear, and the monster balance is perfect. I really enjoyed it. 
Hrim 
Good map, u sure this is a speedmap? 
Tnx ! 
Sure it's a speedmap, not a 100 min map but as many other spmaps made in one sitting around 300 min. 
If You Did That 
in 300 minutes, I'd love to learn how you do it. 
Jacek 
I agree... Hrimfaxi is for sure a real good mapper to release a map so polished in 300 mn only... Well, even if his 300 minutes mapping can be potentialy converted into 300 hours mapping, this map is very good indeed !! 
Well I Think 
a lot of mappers can make a map just as good (or better) as this one in the same time!

Personly I think that my speedmap from the sm59_pack is better, more varied, than this one and that was as well made in about 300 min.

300 mins is a lot of time if you have the right idea about how the map shall turn out. 
I Understand 
that much. I guess it's just the efficiency I don't understand. Or the procedure. Is there some kind of plan you go by each time? 
Hrimfaxi 
300 mins is a lot of time if you have the right idea about how the map shall turn out

Does it mean that you prepared all the map design "on a paper" before starting anything ?? If it's the case, don't you think this part of the job should be included into the design time ?? To my opinion, you are cheating a little here, no ?? 
Oh No! 
I don't draw anything beforehand.

What I mean is that sometimes you sit down to map and get a strong idea of what you want to do in this session.

With this map I sat down to make something I didn't know what! The idbase idea came to my mind and then a "vision" of the 6 sided room with pipes and the hallway with the bridge in the start the rest came along while mapping.

It is not always so. Not all speedmaps turns out any good. But sometimes you just get the right idea at the right time and then the process of mapping just is a matter of trying to hold that idea. 
Hrimfaxi 
Well, I'm really very impressed ... It's still very difficult for me to start a map from scratch (the more if it's a huge map) without having at least a "paper plan" to fix my ideas... I think my lack of mapping experience perhaps explains it..
But there is one thing I agree with you: some additional "stuff and features" come during mapping, and every time these are the best part of the design.... And you cannot define them while drawing on paper the global layout of the design... for sure...
Congrats again for this great job. 
Just For The Record.... 
...whatever happened to sm82? Still something going on there? 
Ask 
NotoriousRay. 
Sm82 
I have sm82 pieced together layout-wise, leakfree. It just needs alot of lighting, and monsters/gameplay. Unfortunately, I've been ridiculously busy at work (why some of you haven't seen me in irc lately) working far too many hours so I simply don't have time to work on it. I still plan to though. Unless someone with some maps under their belts wants to take it over and can convince me they'll finish it before I do, it will remain that way.

so there. 
In Other Words 
when its done. 
Ray 
Say... since you're putting in so much time at work and making all that money, maybe you'd want to pay me to finish it? 
Heh 
there are other things i'd pay you to do before i'd pay you to finish a map o_0 
Well 
Some of my standards are really, really low. Maybe you should suggest something. 
Yeah 
RPG is offering his help and then i can play sm82.

cmon thats a good thing. 
C'mon 
RPG isn't THAT bad of a mapper, is he? I mean look at the alternative: I could help finish it.

Hmm? What's that? RPG can help then? Ahh OK. Good choice. 
Wait, What? 
Ray rejected the mapping offer. I was wondering if he wanted to pay me to do something else instead; hence the pimp hat. 
Erm 
I thought you were joking, if you seriously want to finish sm82 I'll gladly pass it off to your capable hands, RPG. 
Aye 
Give it to RPG. 
Ray 
Yes, I was joking. I'm a bit busy ATM, and will be for a while. Plus I have lots of other maps that I'm sure people want to see finished, too. 
 
Quit playing with my emotions, RPG. 
Oh 
he's a tease, that RPG :/ 
Take It Off! 
no, no... slowly 
/Me Waits For Starbuck To Stick A Fiver In His Thong Before Proceeding 
Brrrrr 
anybody else getting the Midnight Cowboy theme song stuck in their head? 
Everybody's Talking... 
...at me, I don't hear a word they say, only the echo of their SNG.... 
...Too Dumb For Replies? 
... 
Just Got Home 
skipping over the ocena like a stone . . . 
 
 
Speedmapping 
Anyone interested in starting speedmap back up? I'd be willing to host it if I knew at least 1 person besides myself would show up and complete something. 
 
Well screw you people then. 
Yes 
c'mon speedmaps are great 
Oi 
Well screw you people then.

*me bends over.

Actually, I'll commit to doing a map this week (only), and I'll need the subject well in advance because I will have to knock something up before hand (translation: cheat like a bastard). 
Woot 
ok then, I got my one person.
So Saturday, October 23rd, 2004, on gamesurge.net in #speedq1 at 3:00 pm Central time (GTM - 6), I will hold a speedmapping thingie.

Theme: Scampie is a big fag who likes gay baseball games and sucks big baseball-bukkake balls suckers guys. Balls.

Errr: Theme: Geometric.
Send to: zerglingxx@ameritech.net when you're done. 
Not Sure 
Not sure how many people look at my site these day, but I've pimped it anyway ;) 
Doom3 Speedmapping Any1? 
doom3 speedmapping any1? 
 
this is the Q1 speedmapping thread Speedy.

I know I don't want to d3speedmap, seeming as it'll be almost pointless to even bother with all the extras you'd need to do to get a 'proper' map. To just get a 'working' map out of it, there's nothing more that d3 offers that speedmappers can't do better in q1 or q3. 
Personally 
I don't care if you make a Q1 speedmap or a D3 speedmap, either of those choices are fine by me. But, just remember not everyone here has Doom3, but pretty much everyone has Quake.

Poor, poor RPG. :( 
My Doom3 Speedmap 
would consist of a small .txt file, describing the progress I had made after 100 minutes of learning various editor features.

You'd probably have to wait until the 5th or 6th speedmap, before I submitted an actual .bsp

But, yeah anyway, I don't have Doom3 yet (still waiting for the lottery win that will allow me to buy a new computer). 
Planet Quake 
Jube has kindly pimped this weeks Q1 speed mapping on PQ. Just a question though - time zones (I bloodly hate them).

3:00 PM Central time = 9:00 PM GMT (UK time) right? 
Megazoid 
Aye, 3 central is 9 gmt.

/me googles ubiquitous. 
Speedmap 
Short map, I think it's pretty easy tho. Beat it first try, so good luck.

http://speedq1.spawnpoint.org/file... 
Nice 
but with severe ammo shortage; I had to axe the vore ... 
Nice 
but with slight ammo shortage; I had to run past the vore ... 
Etc 
<Shambler> zwiffle nice one with the speedmap
<Shambler> good style an all
<Shambler> although 20 more nails / shells and the vore and shamblers at once would have been sweet
<Zwiffle> ty
<Zwiffle> i thought i went overboard with detail
<Zwiffle> so the map became really really small
<Shambler> as would have a bonus uber-l33t doom3 map, free titties, and something to make my head feel better
<Shambler> zwiff, i like that, small but quality 
Speedmap 
Well, since everyone who said they'd make a map for SPeedmap did (SARCASM, YOU LIARS MEGAZOID AND SCAMPIE) I thought I would just start hosting again, and if i'm the only one who makes a map oh well.

So:
Theme: "Tricky"
When/Where: Saturday, October 30th, 2004, 3:00pm central (GMT - 6) in #speedq1 on Gamesurge.net.
How to do the dohicky: Send maps to zerglingxx@ameritech.net if/when you're done with em.

Oi. 
SM88 
Hrimfaxi sent me a very, very awesome map for SM88. Very tough, haven't beat it yet. Download the pack just for this map, it's better than his last speedmap IMO.

I have to apologize for my map, I spent a lot of time on this wierd maze-elevator map that I could never get to work right, so I had to make a cheap "tricky" map in 30 minutes.

http://speedq1.spawnpoint.org/file...

File is in .rar format, so if you have problems I can re-upload it to .zip format if anyone needs it that way. Have fun! 
Sm88_hrimfaxi 
was interesting. beatable and somewhat fun for 3 minutes. 
Actually... 
I did send you a map last week, but it got rejected by that email address you gave. I'm not unhappy with that as it happens, because my results were total shit. 
Hrimfaxi = Cool 
Hrimfaxi was fun. Took me 3 times to do it, which is about what I like as a skill level. Nice one. 
Next Event? 
Havnt ever tried speed mapping before but i'll give it a go next time someone runs one 
Awesome... 
...indeeed! Whatta fight! Kudos, Hrimfaxi!
Zwif, we're waiting for the maze/elevator thing in one of the next SMs.... 
Hrimfaxi's Map Was Nice 
Cool style. Nicely done.

Very easy tho. Went first go, leaving behind 25 health and 250 nails.

Let me guess you poor fools tried to kill all the pit monsters yourself the first time you were down there... 
... 
Let me guess you poor fools tried to kill all the pit monsters yourself the first time you were down there...

i did that. easy as pie. ;) 
Fun Maps 
although Hrim's is the obvious winner. Tough start but the twin floor room was surprisingly easy due to infighting (always fun to watch).

Minor nitpick: I'd prefer more shells than the abundance of nails. I always try to make do with the trusty DBS before using heavier equipment and here I ran out before the final showdown.

Btw, was the design/theme inspired by fmb100 or something else? 
Thanks! 
Well it's only a speedmap but I'm glad anyway that you liked it!

AguirRe: Well The map wasn't inspired of FMB100, at least not on a conscious level, But there are a connection to that map because I used the terrain generator Mike used on FMB100.

I fiddled a lot with the generator last week, and as a matter of fact started another map Tuesday in order to get the speedmap out of the way before Saturday. But after 4 hours I realised that this wouldn't be a speedmap! So I stopped and finished the map the next day after 4 more hours.
I then started a full vis of the map and..... well it's still vising. At the moment it says:

Full: 81.20%, Elapsed: 96h 49 m, Left: 39h 26m, Total:136h 16m, 71%
----- 8-/

Thank you very much for the ability to stop the vis and start it again. I had to stop it Saturday in order to vis the speedmap - that one took around 7 hours.
Oh boy That generator really makes the vis tool work.

About the shells/nails. Well I could say that the theme was tricky so for you the tricky part was to use the nailgun instead of the SSG 8-), but the truth is I just tossed some ammo into the map and that was it! 
I *Did* Wonder 
if that terrain was handmade or otherwise ...

I'm glad the RVis AutoSave feature helps you, please just remember not to interrupt it when the progress bar has been going for a long time. It's then processing a very slow portal and if you cut it off, it'll have to restart that portal.

If you wish, you can also use the -priority 0 option to put the vis process in the background while doing other things (e.g. vising another map). 
Sort Of Handmade! 
Even if it is called a terrain generator it dosn't auto generate a landscape.
You have to rise or lower the parts of the map by hand. So you sort of sculpt the landscape with the curser, and got to have an idea of what you want in the end.

And yes I sat starring at the progress bar awaiting the right moment to stop the process when a portal was finish. 8-) 
I Thought You Were 
supposed to import a grayscale image of the terrain with white being 100% height and black being 0%... 
No Not In This One. 
It's quite like an ordinary map editor.
But instead of manually selecting the different brushes you want to manipulate, you just point and the editor selects the area you can work on.
In the menu you can select different sizes of the work area, tools for smooting and flattening, rise and lowering, making "noise" if the map is to smoote and other tools.
It's actually wery fun and easy to use.
Try it Mike posted the link in the FMB100 thread. 
SM89 
SM89
Theme: Decay
When/where: Saturday, November 6th, 2004.
gamesurge.irc.net, #speedq1, 3:00 pm central.

Oi then. 
Just In Case... 
You got an email address that 100% works Zwiffle? I'm not saying I will have time, but your supplied email address last time did reject my worthless submission.

P.S. Pimped on QuakeTerminus. 
 
zerglingxx@operamail.com <-- normal address
zerglingxx@ameritech.net<-- normal address 2
sanewton@uwm.edu <-- college address 
Cheers... 
:) 
 
speedq1.spawnpoint.org/files/sm89_...

I didn't get any emails from anyone yet, so I'll assume that I'm the only one mapping today. So, in any case, here's my map today. 
Bleh 
I Was Also 
making a speedmap last night, but someone turned off the electricity:( Now I woke up and the electricity is fine, so I think I'll finish it (I think I saved it) 
Mine's In The Trash 
...where it belongs 
Thanx, Zwiffle... 
...very nice map.... liked a lot the overall feeling and gameplay... Good theme(ruins and books, nice!), maybe worth developing in a full blown map... it's good to see that someone still cares about good Qsp maps and speedmapping. Keep it up!

Me, on my side, I'm still trying to learn some mapping in my spare time. The results better be kept in the lowest lava pits... 
Sm89_pulsar 
Well, it's done.
But it doesn't fit the theme good (read 'I think it doesn't fit the theme at all')

But here it is:
http://quakemaps.nm.ru/maps/sm89_p...

Also it is mailed to Zwiffle, cuz there may be problems with my site 
Sm89_pulsar 
Awesome map. I saw you clip-brushed some of the ledge at the start, but you can easily jump across the patio areas. From there it's just avoiding certain death, but I'd like to see some speedruns of that. Sweet job, Pulsar. 
Heh 
I tryed few times to jump across there, but I didn't reach the another side. Probably I just absolutely suck as a speedrunner ;) 
Tough But Fun 
and good-looking maps. Zwiffle's was too bright and had too little ammo though; I had to slowly axe the shambler or sneak by with 8 health.

PuLSaR's was just spot-on. I also tried to walk the ledges but was clipped off. Jumping across seems possible, but it short-circuits the map so it's pretty pointless except for running.

Keep it up, guys! 
Yeah! 
Two small nice maps.
I had the same problem as aguirRe with Zwiffle's map - no ammo! So I gave myself the luxus of 100 nails by cheating!
PuLSaR's map - well what can I say just perfect for a short blast!
It looks like speedmapping is taking off once more. 
Both Maps Available Here - 
http://www.quaketerminus.com/speed...

It's the least I can do. Both maps are a good crack - thanks for making them ;) 
Hi... 
...sm82? 
Sm90 
Theme: Babylon
When: Saturday, November 13th, 2004, at 3:00 PM Central
Where: gamesurge.irc.net, #speedq1 
I Dare Someone To Do A Babylon 5 Theme 
 
That Would Be..? 
sci fi? 
Babylon 5 Map 
Made entirely of garibaldi biscuits! 
Of The Rouge Maps 
Tempus Fugit is representative of that style, right? 
Ermmm 
Email to: zerglingxx@ameritech.net
or zerglingxx@operamail.com 
Sm90_zwiffle 
Garden 
Zwiffle has not soiled his reputation with this map.

You know soiled... cos it's a garden. Anyway. Ah, this is gravel, okay? Gravel. This is uuh... that's more gravel. Okay, oh, this is a shell. That.. to me, this is just me talking. It looks like a helmet for a mouse. Now, that sounds crazy, right? But, if you ask the mice about it they don't say nuttin'. 
Nice 
textures and theme, but lighting was very digital and gameflow a bit tedious (only one route and the underwater passage wasn't very obvious). Enough ammo to do the trick, but I still exited really low on health. 
Ummm? 
What exactly is one supposed to do about the underwater Spawn? 
...Nice Stuff, Zwif... 
...I, for one, found gameplay and flow amusing with a little bit o' backtracking (so to speak, to get the YA). Maybe I agree with Aguirre about lightning and I just didn't like the way you texed the yellow key door... Anyway, no one can complain much about nothing since you're the only one carrying the banner of speedmapping, supplying weekly doses of new scenery to us ol' Q freaks. Keep 'em coming I say. And thanks. 
Shambler 
I, for one, shoot them. 
AguirRe 
What do you mean by lighting being digital?
I can't really defend the tedious gameplay comment, I tried to make it a bit more circular with some secrets (anyone find the lightning gun + ammo cells?), but I agree the underwater passage was a bit tucked away. 
With Digital 
I meant in an on/off sort of way, or too high-contrast. You have strong sunlight directly from zenith next to pitch-black (no minlight level) areas. With sunlight at a lower angle and utilizing outdoor/indoor minlight, brushwork becomes less flat and more 3D.

Tedious was perhaps a too strong word, but I felt limited in movement as there was only one way through it. I found the LG and it was pretty much essential for me to pass the first shambler ...

The passage would just need some bubbles to indicate its presence, otherwise it was fine.

I also want to say thanks for keeping up the SM tradition, hopefully more mappers can contribute further on. 
About The Lighting 
I find this to be a useful rule of thumb, the more complex the geometry the more stark you can get away with making your shadows when enhancing its 3-Dimensionality, and counterwise, the simpler the geometry the more you may want to soften the shadows to achieve the illusion of depth.

Of course, it isn't a matter of right and wrong. Schools of art approach shadowing differently. The Spanish Masters used highly contrasting shadows to give a stark feel to their work and the Dutch Masters used soft, 'foggy' shadowing for the affected mood of their art. 
Hahaha. 
So....there's 3 or more spawn down there, you can't see jack shit because of the water, and they're all bouncing about furiously trying to get up to you. So the only way to do it is stand on the edge, randomly shooting down. And then, they explode in your face.

No, sorry, it simply doesn't work. 
I Didn't Say 
shoot randomly, I said shoot THEM. As in, THE SPAWN. :O 
...Shambler... 
...jump in the water, shoot the fishes, wake the spawns, shoot the first one, it'll take off the 2nd exploding inside the tunnel... done. No health lost in the process. ;)) 
impulse 9.
noclip into the water.
god.
lightning gun.
shoot.
;) 
Necros: 
you forgot impulse 255, that's very important for a delicate situation like this. 
SM91: Black Coffee 
This week I thought it'd be fun to speedmap in the same style of one of my favorite DM maps: Black Coffee by Drannerz. Not my favorite because of gameplay or anything, just mood, style, layout and architecture. So...
Theme: Black Coffee (SP or DM)
When: Saturday, November 20th, 2004, 3:00 PM Central
Where: gamesurge.irc.net, #speedq1
If you even attempt this most daring of challenges, then brownie points for you. If you attempt AND complete it, then send it on over to zerglingxx@ameritech.net or zerglingxx@operamail.com so I can strap everything up in one nice package.

If you plan on participating but not on Saturday, let me know beforehand so I don't go ahead and release my map by its lonesome. It hates being alone. :(

I should have the .wad in Q1 format by end of the week, probably later today. 
DRANZDM6.wad 
SM91 
Two maps, one by me, one by FMB superstar Mike Woodham who made an AWESOME map. Couple really great moments in there. PLAY NOW YOU MONKEY PEOPLE.
http://speedq1.spawnpoint.org/file... 
Hey Zwiffle... 
maybe it's about time to submit a news story about the last few weeks or so of speedmap packs to let everyone know that it's still going and show off the stuff. Would be good to get all the links to the last few weeks of packs together. 
Right, Scampie... 
...btw, this week's maps ROCK! Thanks, guys. 
Both Maps 
Are excellent. Took me loads of tries on both (good sign). Nice work guys. 
I Thought 
sm91_zwiffle was a bit "fighting optional". Still pretty cool, though it probably suffered from being compared to sm91_fmb, which was just absurdly good for a speedmap :) 
Not So Speedy Map 
Copy of original ReadMe file...

Prefabs of arches taken from Dranzdm6
Wad from Dranzdm6

Prefab build: 15 minutes
Other walls: 75 minutes
Lighting: 60 minutes
Monsters: 30 minutes
Buttons etc: 35 minutes
Compiles: 20 minutes
Playtesting: 30 minutes

It's no good, I cannot do anything in 100 minutes.

I've now got a headache and a HOM effect that I have no time to deal with. 
Not To Worry 
A lot of speedmaps in the past has taken a lot longer that 100 mins. Some of mine took more like 300 mins and I'm aware that this applies to other maps as well.

I wanted to make a map this week as well and sat down friday to make it. Well the map grew and grew so saturday morning I continued the map and then again this sunday morning. Well now it's done, I'm waiting for vis to finish it's work (still 8 hours left) and then I will release it in this thread although I can't call it a speedmap, but it is in theme and was started as such.

So speedmaps are not always so speedy. 
Mine 
Took about 150 minutes. Total compile/light/vis was around 5 minutes. Still, Woodham's was exceptionally good for its build time. 
A Late Cup Of Cappuccino! 
As said above I made a map for the 91 speedmap pack. Well after three sessions and 19 hours of vis it is done.
Maybe I can't call it speedmap but it is a fatter, bigger brother to the two good maps in the sm91_pack.
Anyone that wants to try it can get it here:

http://www.hrimfaxi.dk/maps/cappuc... 
YYYYYYYYyyyaaaaaaaaaaaaaH! 
Hrimfaxi! You must be joking! This map is ridicolously good! It's Fantastic! Ya rule! 
Oi 
I'm really busy, I've just found MacNehahra and downloaded the associated four hour movie and all these cool maps keep appearing! Bah. 
OMGx0r!!!!111one!!111!!! 
Hrim, that is awesome. Great design, great gameplay. Only real problems are bugged messages (keys, buttons), and some build quality flaws. Very good as a Quake map let alone a speed-ish map.

W3rd! 
Sm91_pack 
Both are good maps but Zwiffle's had better gameplay due to Mike's having severe ammo shortage. After dying ten times in a row trying to axe the final shambler, I gave up and exited. With more shells, this would otherwise have been the better map. Mike's also had some HOMs that was causing flicker while playing.

Otherwise, nice theme and lighting. And like the others say, the 100 minute "rule" is more of a guideline; the main point is to have fun and produce something. 
And Yes 
Hrimfaxi keeps churning out quality maps with really impressive visuals.

/me runs off and loads up map ... 
Bah.... 
Have to wait to get home to play this now. *mutter grumble*. Well at least I can post the news with a link to all three speed maps. 
Hrim_91_cappuccino Speedrunning Potential. 
Normal route up air lift, kill/avoid ogres, multiple vore ball jump straight around to top level, down into pit for GK, back up again, GJ off something to reach top again, through tele to open bars, into next area, GJ to button and exit. May need to collect various armourages, possibly YA and Quad before going into pit for uber1337ness. 
Cappuccino 
Great map! What Shambler said, some mixed up textures (e.g. GK texes on SK door), messages and brush "holes" were the only niggles here.

Stunning use of architecture, texes and lighting to create atmospheric visuals.

Fun gameplay and good use of the pads to advance in the map. The GK pit took some attempts to survive though ...

Nice secrets and use of non-accessible areas to extend sense of place.

Can I have another cup, please? 
Very Nice 
Some minor z-fighting problems and really easy to avoid most of the end area by jumping from the gold key area to the end gate, but overall very very nice. Very. 
Hrimfaxi 
I played Cappuccino map yesterday evening, and it's simply incredible!!! Overal layout is impressive, textures are awesome, and gameplay is marvelous. It shown me how much progress I have to do before mapping like this...... You know, you really should open a news thread and post it: just release the map as is... It's an excellent work !! I will look forward to your next release for sure....Thank for this pure time of fun.. 
Oh Boy Am I Overwhelmed! 
I've been at work for twelve hours all through the nigth, and then I log into Func_ to find all these nice replyes to my work!
Thank you very very much!
I had the feeling that some of you would like cappuccino but not that there would be so much praise.

About the key textures, I really don't know how that came about. I remember sitting and aligning the silver key tex so a some point in development it was there. Strange! Well in this map it dosn't matter that much but in a map where you can get to both kind of doors i would cause some confusion.

And yes there are som other small glitches around. This just shows how important it is to have the big proper maps beta testet, the mapper just dont see everything the way an outsider will, you sort of get blind to your own work.

What I feared the most was the light level. I was afraid that some of you would find it to dark, well that don't seem to be the cause so I must have found the right settings.
Allthough after just playing through the map once more I must say that the light in the end area are a bit more bland that the first part.

I also just realized that the lifts should have been jumppads as well. Now here I have been making jumppads for three days and the I suddenly make two lifts - doooh.

Yeah I knew that one can jump from the last GK to the end gate, but left it in for the speedrunners if anyone would try that.
A normal SP player would just cheat himself for some of the gameplay by making the jump.

I think that coveres the most of the issues you brought up.

Once again thank you to all for the responds! 
Yeah Congrats Hrim 
this is definitely one of the best speedmaps ive ever played!

all round quality is the key here... gameplay was good, architecture was really impressive, lighting gave me a semi. looks more like a (good) turtlemap than a speedmap even. 
Hrimfaxi 
When I said textures are awesome I would like to say testures are terrific.. I think it's better in a positive way you should understand it... but I'm sure you have already understand.. Good work man.. 
JPLambert 
Sure I knew what you meant.
BTW. I don't think I will make cappuccino news.
I guess if Zwiffle makes a news thread of the last few weeks maps it will be there.
If I should decide to make it news I would at least fix some of the issues people has found in the map. 
SM92 
SM92
Theme: Rooftops (oooooooooh)
Where: gamesurge.irc.net, #speedq1
When: Saturday, November 27th, 2004 @ 3:00pm Central (that means Wisconsin, you bitches)

I'll scrap up the past few speedmaps and post them as news. And if you make a speedmap but can't make it by the date (either before OR after (which means you, Hrimfaxi)) then email me or let me know that you're making a map so I can release them all at once. Aight? W3rd. 
8-) 
I can say at once that I haven't got the time to map this week.
Happy? 8-) 
8-( 
..oh, no, Hrim, this makes us sooo sad! 8-( 
Is It Just Me 
or does cappuccino not "work" on easy skill? The barriers after the first jump pad don't come down for me.

The end is a bit of a bugger on skill 3 :-) 
Hmm... 
I don't know! There may be a bug in easy.
The skill levels was a last minute fix, while I was waiting for vis to be done.
I know I testet normal and hard but may not have done so in easy.
I'm about to fix some of the issues players have found in the map, so if easy is broken I'll fix that as well.
If people want it I will release a fixed version. 
I Want 
... 
I Want 
Do it, Hrim. Not much that needs fixing, mostly just the messages and a few other bugs. I reckon it will be worth it. I'd have reviewed this for sure - better than Id quality? Definitely. 
I Want 
I Want 
obviously 
Ok! 
At the moment a Winter/Norway/1000 brush map has first priority, but I will rteturn to cappuccino asp! 
SM92 
Where's Rooftops? 
Oi 
Yeah, I got bored and so didn't finish it. I'll try the Hrim approach and take 3 or 4 days to finish it then post it. K? 
No Speedmapping 
No speedmapping this week. Busy. Stuff. Christmas. Sm40. Maybe next week, or sometime after Finals (around the 16th of December.) Talk to you then. 
I'd Be Up For A Speedmap Around Christmas 
i don't get back till 18th or so though, might be able to send in one early, if i get time between exams. 
Oi 
If I hosted speedmappagery, would anyone show up? I got a couple "No"s and one "Yeah sure you fucktard" in #tf. If anyone's willing to show up AND COMPLETE maps, I'd be willing to host the event during the summer each weekend. 
F1 
Yes, I'd be in. 
I'll Do It. 
I do a lot of farting around mapping, it would give an excuse to let other people besides AquiRe, who alone has been blessed to play the most screwed up maps on the planet, see them. 
Zwiffle 
I will get the site back up if you're willing to run it. 
K! 
I'll try to be there when time permits! 
I... 
Will play the maps and whine about how much speedmapping sucks!

See, I'm prepared to support you in my traditional role*, Zwiff =).















*unlike scampie's traditional role which is on his hands and knees with a gimp mask on... 
Scampie 
Sure, I'm willing to run it. I can put hidden messages about how much of a tyrant you are. :D
But yeah, if you give me updated site info I'd be glad to host speedmapping. 
Zwif 
it may be too early to ask this but do you plan to make the speed maps thematic each week or more of a 'it's Quake, go for it!' type of thing? 
Thematic 
I follow Scampie's examples and try to set themes each week.
But you can make whatever you want to. 
Cool 
sometime themes can be inspirational. 
SM 93 (I Think?) 
Theme: "Not a base" (NO BASES!!!)
When/Where: gamesurge.irc.net, #speedq1, 3:00 PM Central time, on Saturday, May 28th, 2005. If you can't make it, just work on it in your own time and send me the map when you're done.

Email:
ZwiffleOwnsU@gmail.com

Great. Cya. 
Help 
sp? dm? And is saturday the deadline or the time to start? 
Voodoo. 
SP or DM I presume, and saturday is the time to start. 
Voodoo 
you can make whatever you feel like. sp,dm,coop, whatever. you can start whenever you want to really, but the general start time is saturday at 3 (which might be like 10:00pm for you.) If you can't make it, just let me know and send the map to my email when you're, I'd like to have the pack out later on Sunday if possible. 
 
Hi, I'm relatively new to Quake. I love singleplayer maps and I enjoy the fast and loose style of speedmaps. I'm trying to collect all of the speedmap packs, but the site which hosted them seems to be down. I can host them if nobody else plans to. I have 10-11, 14-35, 37-39, 43, and 84. Here are links to those maps. They are 7-zipped to make them small and then zipped to allow me to host them. Can people help me fill in the gaps?

Speedmap Pack #10
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #11
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #14
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #15
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #16
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #17
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #18
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #19
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #20
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #21
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #22
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #23
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #24
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #25
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #26
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #27
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #28
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #29
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #30
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #31
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #32
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #33
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #34
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #35
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #37
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #38
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #39
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #43
http://keep3.sjfc.edu/students/cpm...
Speedmap Pack #84
http://keep3.sjfc.edu/students/cpm... 
 
Every single pack that exists will be posted at the revived speedq1 site this weekend. 
 
Great, it's much appreciated. :) 
Zwiffle 
Check your email for speedq1 site login details.

The site is about halfway through uploading 
 
http://speedq1.spawnpoint.org is alive!

ALIVE!!! 
 
Awesome, prepare to use up some bandwidth!!!! 
 
Info: Bees. Nuff Said.

lol 
Bleh 
zwiffle try not to kill the speedq1 site anymore until I get home k? 
Dude 
I can't resist. I hate speedmapping, you know that :) Oh well.

Btw, I (I mean Word) fukt up speedq1.spawnpoint.org, but here's the pack anyway:

http://speedq1.spawnpoint.org/file... 
Zwiffle, 
I sent a map in, did you get it? 
Thump 
Yes, pack has been updated. ^_^
I didn't know you were gonna send one in late.
I hope voodoochopstiks doesn't decide to send one in too. This has been the most frustrating speedmappage I've hosted yet. =/ 
Sm93 
There is a headthump.bsp in the pack, so I'm guessing he did :)

Thanks to those involved, haven't played them yet, but I'm sure they'll be fun 
Hmmm 
Yes, pack has been updated. ^_^

That probably explains why the first 3 times I tried to download the pack it was borked, and each time a different size. 
Sorry, 
I thought I was just under the deadline, but I'll be more careful with the time next time 
It's OK 
Just like an email saying you were participating would've been good.

And yes, now I don't think the pack.zip is borked anymore. Everything should work. All the .bsps are there, all the authors are in the .txt, and it should work. 
Don't Think It's OK 
After DL the pack three times to get a valid archive I find that one of the bsp's is sm91_zwiffle!
That cant be right?

While I'm here I want to say that I haven't had the time to test my map in easy and normal! So if the map is broken in one of these skills try hard I know that works!
Anyway it's allways in hard the fun is! 8-) 
And Just Rechecking 
The txt file only states 2 authors, no mention of Headthump, although there is a headthump.bsp in there.

So I download it again (5th), this time Headthump is in the txt file. 
Please Please Please... 
Please for the love of god work you damn link!!! 
Speedq1 Site 
Forbidden

You don't have permission to access /index.html on this server. 
I Managed To Download And Play 
the full set with the trio of maps about two hours ago. Hrimfaxi's and Zwiffle's maps were veryenjoyable excusions in the realm of Quake bastardry. I envy Hrim's perfection. 
Yes 
that's zwiffle's fault. I will fix it when I get home (couple hours) 
Zwiffle 
Please make a separate news thread for the pack as with previous releases. 
Hmm 
Icon b0rkage? 
AguirRe / SM100 Discussion 
I'm waiting until Scampie fixes my error to post as news.

In the meantime, SM100 is coming up in a month and a half, and I was planning on doing something special, because people tend to do special things when something is evenly divisible by 100. So, I was thinking of a chainmap, but I am open to suggestions from anyone who wants to participate.

What would you like to see for SM100? 
Your Gratinated Head On A Plate, Decorated With Thyme And Parsley 
 
Zwiffle 
Great! In the meantime, thanks for continuing the SM tradition. 
Whatabout.... 
...filling the gaps first? If I remember well, there's a speedchainmap to be had(#82, maybe?) and sm92... where are they?

#100 could be a Speed Episode.. maybe, knowing for sure in advance who will participate you could plan things out so that once it is finished we can play the pack in sequence... What I have in mind is: let's suppose 4 mappers give their disponibility, they're A, B, C, D; first of all each one chooses a place in the sequence (i.e. B does the1st, C the 2nd, A the 3rd, D the fourth), then each mapper is assigned a number of weapons that must appear in his map and is told which ones the player already has when he gets in, powerups are free for use, keeping in mind that maps should be increasingly difficult...
I never mapped so maybe there's some major problem that will blow such an idea, but as far as my knowledge goes, it could be doable... only thing you must know in advance who participates so that each map points to the next in a preordinated serie...

Just my 2 cents... 
And Then... 
....what about a serie of themes to build up for #100, like in comics where a chain of events lead to a certain landmark issue? There could be a serie of themes to lead a story to the climatic #100...
About the story I don't know but the leading theme technically wise could be the inclusion of some of the best custom monsters like the Zer's Mega Enforcer (the best ever!), the supercool modified enforcers of the Liutenant (the crossbow knights, even) and so on...

Another 2 cents... 
The Silent 
SM82 is coming soon, as noted in this screenshot:

http://rpg.spawnpoint.org/images/b... 
SM94 
SM94 - "The Rabbit Hole"
When: Saturday, June 4th, 2005 at 3:00 pm Central
Where: #speedq1 on QUAKENET server, not Gamesurge
How: With all the sexy you can muster!

The problem with the Episode thing is people are fickle about Speedmapping. Sometimes they join when they say, sometimes they don't. We've all done it at one point. That leads to a possible situation, where you have some peoples' maps but not others, then you'd have to wait until it gets done. I like the idea, I just don't know if it would work out.

Still any suggestions for SM100 are welcome. 
Err, 
SM94 - "The Rabbit Hole"

I don't get it. Is this a Death Match term of phrase? 
 
Lewis Carroll - Alice in Wonderland 
Ah, Good One, Zwiffle 
 
:p 
I make waypoints for dm maps if u guys want...thats the only thing i can make :( 
W00t 
Well I just finished my speedmap, but am right now trying to track down an offending brush of doom that is causing major compile problems. 
Tron ~:) 
im starting to make waypoints for your to maps...hope u finish the trondm3 :( looks great! 
Sm100 
This is what I'm planning for sm100 so far:
Chainmap, using either IKBlue.wad or Knave.wad, stand alone or modified, or a combination of the two with select textures from me. This is far from set in stone, but it seems like it would be a different set for a chainmap I think. Any thoughts? :( 
Darn 
Made mine in an hour rather than 100 minutes, would have been awesome if I took longer...

Yeah..that's my excuse and I am sticking to it! 
OK 
So we've got three options so far for SM100.
1.) Chainmap, possibly using IKBlue and/or Knave, or perhaps another tex set.
2.) Speed episode.
3.) Turtle map (Map done in one week.)

Those of you planning to participate please give input. Thx a doodle. :D 
Sm100 
I have three ideas of what sm100 should be:

1) a chainmap (knave sounds good or maybe hexen2.wad, as almost all of my previous speedmaps were with hexen2 texes);
2) a collection of the best speedmaps ever made;
3) a whole day of speedmapping from morning til the night, so everyone would be able to create BIG speedmaps since it would be a special speedmapping session.. 
Uh 
chainmaps are troublesome enough; a chainspeedmap is just way on the wrong side of 'bad idea'.
Same goes for the episode - if you have to rely on organising a mapper lineup beforehand you're defeating the spontaneity of speedmapping; the only thing that really makes it interesting imo.

I've made this suggestion before, but I'll make it again:
SM100 - Quake Symbol
map must feature the quake symbol somewhere in some form besides on a texture ( has to be made of brushes ). It can be small, large or even the whole layout of the map. It can be a func thingy, or just a decoration in the middle of a room. Whatever. 
Kell 
Weren't all the other chainmaps speedmaps?
Shut up RPG!, the SM40 contest and sm82 were all chainmaps put together from speedmaps, ya? 
 
weren't they/aren't they being put together well after the actual speedmapping though? 
Kell 
Yes, it would take some time to glue them together, it wouldn't be instantaneous of course. But I find chainmaps to be loads of fun, and the last one was run on SM82, nearly 20 speedmaps ago (as of SM100), so I thought it would be a nice change of pace. 
Ok 
I was just suggesting. It's your gig, mate :) 
I Agree With Kell 
Something involving organizing the mappers is probably not going to work so well. I think SM28 and SM32 were the only ones to be put together in a timely fasion.

On the other hand, PuLSaR's idea about a speedmapping day might work out well. Kell's idea is also cool, but I don't quite feel like it's monumental enough. 
I Don't Speedmap... 
...but I really like Pulsar's idea of a day of speedmapping, a real mapping orgy, where people are popping into IRC all day and making all sorts of different shit, like some people will do a dozen hour long speedmaps and others will do just one cool map in a day, and others might pass maps back and forth and make joint speedmaps or whatever....just like see how much cool shit everyone can make in a day, whenever they're free during that day to do it.

W3rd. 
Yeah 
mapping orgy

Sounds about right. 
Hmmmm... 
So for that post, Kell has chosen an icon consisting of a fist passing through a ring.

It's such a relief all the different mappers are based in different countries ;) 
 
It's not a ring, it's a laurel wreath. Philistine _ 
 
already suggested to you...

100 maps in 100 mins. 
Missing Packs? 
Lokking in the files archive I noticed that there are no sm92 - in this thread at post #868 and #869 ( http://www.celephais.net/board/vie... ) Zwiffle says that he would finish the map from that session later! Did you do that Zwiffle? Or are we to have a sm 100 without a sm92?
Guess it will be the sm99 pack then!

And it looks like sm68 is missing as well? 
Lost Packs 
AFAIK: 40, 68, 69, 82, 92 
Yeah But....- 
69 and 82 are chainmaps!
AFAIK they will be released! 
Just Wondering 
It seems from the archive that q1tm (the first turtlemap) and q1tm2 (the second one) are missing from the archives. Do you (scampie or zwiffle) need them? I have 2/3rd's of the first one as well as the entirety of q1tm2. 
OK 
40 was a speedmap, which was turned into a contest by RPG and judged by Vondur, won by Mike Woodham and lost by Zwiffle :(.

69 is metl/RPG's responsibility, I hear it was kidnapped and raised as a child prostitute somewhere in Madison (I'm looking at Scampie.)

82 is also RPG's responsibility, both 69 and 82 are speedmaps.

For 92, NO ONE showed up for it, and I didn't finish my map. I don't even know if I still have it, and if I do I probably won't finish it.

I'm not sure about 68 - that might've been the turtlemap event, in which case you'll have to ask Scampie to restore those to the site, because I don't have them, at least the first one. 
Oh Yeah 
As far as I'm concerned, SM92 is empty, and so there was no reason to upload it. =/ 
So There's Another One Next Week? 
Will there be another speed mapping session next saturday? 
Yes 
Every week during the summer I plan to host speedmapping on Saturdays. Maybe even beyond that , but school is tough so I may have to put it on hold during schooltime. 
Cool 
I'll be in the next one, probably need to do it beforehand again though.

Any idea what next weeks theme is yet? 
SM95 
Theme: This week's theme is a little more focused and less interpretational than previous weeks. It's "Castle Void," so go and make your best space-floaty castle.
When: Saturday, June 11th, 2005 at 3:00 pm Central Time
Where: #speedq1 on QUAKENET
Enjoy :D 
Darn Netsplits... 
I am still online, damn netsplit cut czg and I off from everyone else.

Stupid quakenet. 
Idea 
maybe its too soon, but there should be a chapters speedmapping session, and then maybe a zerstorer themed session. Unless that would dilute the purity of speedmapping. 
Tron 
what server are you using? 
Irc.quakenet.org 
The netsplit fixed itself after a couple of minutes anyway. 
Irc.quakenet.org 
that just forwards you to your country's / nearest server. You can see that from the status window motd texts etc.
That server might have problems which you can avoid by manually connecting directly to some other server, like irc.uk.quakenet.eu.org
or irc.de.quakenet.eu.org, depending where you live. 
P.S. 
sm69 was actually started back around sm30 or sm35, as a speed chainmap organized by rpg. After a while he had it stiched together, and then he and i passed it back and fourth a bit. I joked that we should call it sm69, but the joke was that that number was way too high compared to the numbers we were seeing each week. Then 68 and 70 came and went, and now 69 doesn't sound so futuristic anymore. 
Four Maps...get Them Now! 
The product of an impromptu speedmapping session four of us engaged in tonight. :)

http://www.chimpans.se/blah1.zip 
Tron 
You should submit it as news :D 
P.P.S. 
SM69 was actually started way back around February of 2001 as a chainmap pack, organized by RPG. It was to be a pack of two maps, with two authors per map. After July came and I was the only one to actually have made anything, I abandoned it for a long time until picking it up again and deciding to finish it as a speed chainmap. After a while I had it stitched together, and metlslime and I passed it back and forth a bit. metlslime joked that we should call it SM69, but the joke was the number was way too high compared to the last speedmap pack which had been released at least one year prior (I think the last one was around 45). Then scampie tried to convince me to rename it, got all huffy about it, and skipped number 68 in the series in a childish fit of envy. And now 69 doesn't sound so futuristic anymore. 
BTW 
If anyone wants the SM40 .maps (maybe to add them to the speedmapping archive) you can get them here:
rpg.spawnpoint.org/files/mirrors/s...

And if anyone wants the SM40 contest results (maybe to add them to the speedmapping archive) you can get them here:
rpg.spawnpoint.org/files/mirrors/s... 
I Copied That From The Browser; How Did It Miss The Http://? 
Is This A Contest? 
so, who wan sm94 ?) 
Wow, Guys... 
...way better than sm94!!! Speed's totally rocks, even though I can't seem to finish it (what should happen after the vores on the upper floor? I get stuck in a room where you drop after the last vore... nothing happens). Moz and Tron seem to have picked my idea (or do they?)of making a map follow the other, doubling the pleasure...
Voodoo's just the short little sweetie at the end of the meal... LOved the texes.
Thanks, too good for a monday night... 
Exit 
what map do you guys usually put into trigger_changelevel? 
Bambuz 
I like to either put the name of a map someone else is going to work on (ie sm94_bam) or a map that's already been made that everyone should have (ie e1m1rmx) or start (ie start) or end (ie end). 
SM95 Pack 
Donde esta? 
It's Up 
At the speedq1 site, moderators haven't confirmed the news yet tho. 
Judgement 
Ok, this iss approximately how I remember, I might be wrong on many points:

zwiffle's was nice and clean and polished, except too little ammo, some a bit hard jumps, and that hidden windpush was harder to find than necessary, I kept jumping there and falling behind the push. I liked the idea and layout of the whole thing.

headthump's map was awful frameratewise but otherwise quite hectic. The ogres very high on platforms just suck when you have the super shotgun, likewise fiends in a pit - you just keep standing and shooting with the button floored - it takes quite long. :( I ended up taking shortcuts / avoiding fights by jumping to funny places from the slopes and not killing the end enemies or the shambler. Had no ammo or health anyway. Funny shapes, some small texturing errors. There was a bug at the silver door, it was very hard to get up from the stairs there. And in other stairs too, you had to jump.

rpg's map was a bit more polished but the stairs-enemy-stairs thing was gameplay wise a bit boring. Oh, there's a vore - well I can shoot him and then go back behing the corner. rinse and repeat. Everybody's placing vores like this! Why??

Tron's map was nice. About time mappers gave the freaking rocket launchers to the player!
I liked this one the best.

I wonder how much time went into these - some maps were so big and still quite detailed. Quite skilled guys you are.

And btw, I hope making the map float in void is not becoming too much of a fashion! 
SM96 
The thing: "The Room" - (ripped from Silent Hill 4 :D )
The Other Thing: #speedq1, gamesnet
The Last Thing: Saturday, June 18th, 2005, at 3:00 pm Central time
Another Thing: Be there and be square. 
I've Never Played Silent Hill 4 
or anything from that series, what is the tie in with 'the room' theme? 
 
The full title of Silent Hill 4 is

"Silent Hill 4: The Room"

I got the idea from that. That's all. :) 
Okay, 
that may be fun. I'll google the heck out of it from here and see if it spawns a few ideas.

I hope the entire game wasn't one room, those things can cost some serious money! 
Ok... 
...looks like the kingpin textures would be useful for this session. 
Wooohooo 
Box Rooms here we come! 
Zwiffle 
Seems to be a very nice idea for a speedmap, ultra open ended. I even have an idea for one now, i just have to find the time do make it ( definetly an out of session one if it works out ). 
You Rule! Zwif 
I found this in my info search . .

http://db.gamefaqs.com/console/ps2...

much more interesting than box maps (ninety degree angles - ugh!)

I'll spend tomorrow avoiding getting any real work accomplished and just scribble maps in my notebook. 
Zwiffle, 
were you able to get a speed map session this week-end?

I had a motherboard meltdown of my machine devoted to Quake :(, so no contribution this week, 
Yes 
They haven't posted news yet, so blame Von and/or metl, inattentive bastids. 
SM97 
SM97 - "Nowhere to hide" with a subtheme "We Miss You CZG"
Time: 3:00 pm Central, Saturday, June 25th, 2005
Where: #speedq1, quakenet
Woot! A few more weeks until Speedmapping day or something. 
It Appears 
CZG is still here, which I'm grateful for, but why the 'we miss you?'

(I'm continuing my tradition of asking naive questions after a speedmap theme announcement ;))

anyways, I hope to have enough of my Quake stuff downloaded and rebuilt to map this weekend. However, I'm downgraded to a PII 433 with an ati Rage Pro board, all of 4 MG of memory. Woot-hoo. Life is freakin' sweet, baby! 
Yes. 
You definitely need a theme and a sub-theme for a speedmapping session. Particularly when both of them are pretty incomprehensible! 
This Week's Speedmapping Session... 
has been brought to you by the number F. 
Eh Metl? 
Is that a sponsorship thing or yet another theme to it? 
 
CZG quit coming to #tf, that's why the "We Miss You"

Next week the subtheme will be "Shut up, Headthump!" :D

PS: That's a joke at SM32, which was a chainmap called "Shut up, RPG!", just in case you were going to ask :P 
Well, 
at least I am in good company. 
The Themes 
are perfect. 
Zwiffle 
Did you get my email? 
Yes 
Yes I did. Thx for sending early. :D 
Texture For The Theme 
http://www.2and2.net/Uploads/Image...
in idbase and metal flavour

d/l it and import into your quake wad using texmex

(texmex url http://www.planetquake.com/speedy/...
SM98 
"Complex" (as in Complicated)
July 2nd, 2005 - 3:00 PM Central time
#speedq1, quakenet

Whoosh - SM100 coming up soon. 
Ffs 
how am i supposed to make something complex map fast with my inane mapping skills?
well, maybe random stuff... :) 
Ummmm Hummmm 
Can you have a sub-theme of "Speedy Smells Of Penis", please. 
SM98 
Sub-theme: "Speedy smells of Shambler's penis, and Shambler's penis smells of Speedy." 
 
hey Im not czg, I prefer fish to meat
so leave your inane gay dreams to yourself 
Yay 
i'm able to map again, therefore I'll speedmap this week 
BTW 
I won't be able to join in on the scheduled time. I'm going to Chicago on Saturday to pick up my friend, and he's gonna be staying at my house until the following Saturday, so SM99 will NOT be up the same day. It will be up late, sometime Sunday central time. I still plan on participating in both events though. If you try to DCC me a map or something just send me an email telling me you have a map. Cheers. 
Best Of Speedmaps? 
from the comments of sm60:
<quote>
metlslime's map = best speedmap evar!

Nfw! Sm49_starbuck all the way! ...Closely followed by sm17_cybear.
</quote>

This spawned an idea. *whooosh...* Anyone want to make some kind of compilation of the best 10 or 30 speedmaps of all time? Would be nice if it was
released somehow at the time of sm100.

Comments, people? Surely you must have favorites you remember fondly?

Gotta go back and play all of the speedmaps... :P
Maybe it's not possible. If one calculates 5 minutes per map and 400 maps, that takes 2000 minutes or over 33 hours. Someone make some voting system. 
Zwiffle: 
bambuz sent me his sm98 map. It's in the files directory of speedq1. 
Hmm 
where should I send my sm98 map? 
Tron 
You can email it to me. ZwiffleOwnsU@gmail.com 
Yup 
already done, Scampie suggested I do that in chat. :) 
WHEN 
with speedmapping session #98 be?

I'll make a map for it now, so wait for me to submit a map before you release the pack 
On 
with=will 
OMG POST #1000 
I win this thread 
Fuck 
why girlfriends destroy speedmapping????? 
Does that mean you didn't end up making a map Pulsar? 
Hehe... 
...just babies from the sound of things. 
Tron 
Does that mean you didn't end up making a map Pulsar?

yep, right after a hour of speedmapping my gitrlfriend started to... bother me and it turned into a really slowmapping and I gave up 
Bah 
that's a lame excuse! send in what you have! 
Tron 
probably 
SM99 And Delays 
SM99 - This Saturday, same place/time, hosted probably not by me, but send me all your maps and stuff anyway.
Theme - Open theme this week.

Release: I will probably be releasing SM98 + SM99 at the same time AFTER SM99 takes place. This is because my friend is probably going back to Chicago Saturday or Sunday, and my SM98 map is not finished yet, so I will work on SM98 and SM99 the week after he goes back, hopefully release them on Wednesday/Thursday. So, sorry about that, be patient please. :D 
Zwiffle... 
Did you get the email with my sm97_generic lighting redux?

I have also sent maps for SM98 and SM99 :) 
Hmm 
<voodoochopstiks> Zwiffle the glue way or my way?
<Zwiffle> the glue way
<voodoochopstiks> well I am not liking the glue idea at all :/
<Tr0n> I think we should vote on it
<Zwiffle> gather the pieces, glue them together how you see fir
<Zwiffle> *fit
<voodoochopstiks> yeah
<Zwiffle> it's how every past speedmap has been done
<voodoochopstiks> vote imo
<Tr0n> Zwiffle: then it's time for a change. :)
<Zwiffle> go ahead and vote
<Zwiffle> it's my decision :D
<than> should put this in the speedmap thread

Some of us are saying that a better way would be to do sm100 over a couple of weeks as a chainmap where we form a queue and each person works on their section for 100 minutes before passing it on, Zwiffle wants to have it where everyone speedmaps a small section and then uploads those small chunks for people to stick together as they see fit.

What way does everyone else prefer? 
Erm 
Hmm, I'm not sure which I'd prefer. I quite like glueing maps - I enjoyed doing sm32 anyway, so if there was nobody to glue, I'd be up for it. However, the other method suggested sounds interesting and is different from what we've done before in speedmapping.

I like the idea of everyone glueing their own speedchainmap from the resulting maps too. That's a nice idea, but I'd want each map to be released separately rather than having to wait for the slowest person to finish. I also don't really like to get a ton of new maps and wade through them all either - I prefer one treat every so often.

Erm, so I vote for the glue method, but everyone has to have a go. Perhaps we should be given a week to glue them - so it becomes a speedchainturtlemap :) 
SM98 & SM99, SM100 
Obviously, they haven't been uploaded yet. I'm still working on my SM98 map, and when it's complete (sometime today or tomorrow) I will gather up all the maps and release them at once.

For SM100 - we were talking about what will happen. There will be 3 events:

1.) A normal speedmap at the normal time/place, released the same day (hopefully.)

2.) A turtle map. Make a proper map in a week, then it should be released the same day as SM101 (The following Saturday.) There is no theme for this - all you have to do is make a proper SP map in one week's time.

3.) The chain-speed map. Everyone who participates makes a piece in 100 minutes, using the specified .wad (at this point, most people wanted knave.wad, but I'll probably make a select .wad with chosen tex from knave.wad for consistency's sake.) Once all the pieces have been gathered, I will upload them in a pack, and people can download them and make their own maps from the pieces.

Now, Tr0n and voodoochopstiks were talking about making it one person maps for 100 minutes, then taht person hands it off to the next, and so on for the chainmap. I'm sorry, I don't mean to disappoint you, but that's NOT how it's going to be. That method of chainmapping is fine on its own, I'm doing the same thing with Tr0n, Jago and RPG right now, but it just doesn't work well with the speedmapping concept.

This way, we get more maps, and people aren't scheduled into working on something at different times. That's one reason I don't like it for speedmapping - you don't schedule different speedmapping sessions for each person, you have one big event where EVERYONE participates at once. It avoids a lot of hassle. One event everyone can join in at the SAME TIME. Scheduling who gets to map on this thing is just too much effort for a speedmap - it's better to gather all the pieces at once, then let each person go at it on his or her own time.

I encourage you to start your own chainmaps this way if you really like to chainmap (I love to chainmap, which is why I have 3 projects going on.) In fact, Tr0n, if you want to, you can pass off our map to stiks after you're done and he can hand it back to me and so on. But, the SM100 way is NOT negotiable - every single past speed chainmap has worked this way, with possibly the exception of SM69 - I'm not really sure about that one. This method works best with speedmaps, plain and simple, and I do not plan on messing with a system that works. 
Sounds Good 
I'll try and do a map for each event :)

For clarification, are the events 1. and 3. separate, or are the speedchainmaps to be map from the speedmaps made in 1. or not? 
Answer 
1 is a normal speedmap event. 3 will take place probably the following Sunday, normal speedmapping time, and 2 will start on Saturday or Sunday, most likely Saturday. 
Circle Mapping 
ok, I have this idea that could be done in the long run:
five people make some speedmaps - then they are passed on on the next weekend to the next guy in the alphabet - and are worked on some more! And this is repeated a couple of times so the maps have gone through many mappers.
This is speedmapping in the sense that one author need not do much, but not in the sense that it requires a bit like a constant amount of participators every time. (the people can be switched though!)
Dunno then though how much the maps would / could be changed and would the previous guys get angry from the modifications on their work. :) 
 
That's an interesting idea. It would require a consistent number of people each week, and a lot of .map/.wad swapping in order to get it to work though, but it's a pretty cool idea none-the-less. I'm not sure about the details of exactly how it would/should/could work out though, but it's worth looking into sometime in the future. 
SM100 
Sounds fun. Will there be an as-of-yet-undisclosed theme for the 1st event? 
Sure, Why Not? 
SM100 - Speed Map Event
Theme: "The Legend of Zelda"
When/Where: Saturday, July 16th, 2005 at 3:00 pm Central in #speedq1 on Quakenet.
What to do: If you can't attend, please notify me ahead of time to let me know you're making a map. Send me the map when you're done at ZwiffleOwnsU@gmail.com, or if you attend you can DCC me the map too. Either/or.

As for the Chainmap, it will most likely be on Sunday, July 17th, at 3:00 pm Central, same place. Again, if you can't attend, please notify me ahead of time if you're participating. I will post the .wad the same time I post SM100, which you will need to download to participate in the chainmap portion. Once I have all the chainmap pieces, I'll post them up on spawnpoint.org, then whoever wants to work with em feel free.

I will be participating in all events, so there will be at least one map for each - Speed, Turtle and Chain (piece AND completed.)

If you have an idea for what you want the .wad to be, let me know. :P It's not set in stone, but so far people have asked for knave or egypt-tech from what I remember.

C U there O_O 
As An Old Time Speed Mapper 
I'm into celebrating sm100 by doing a map but it'll be a nothemed regular speedmap regardless of what you come up with! 
Yay 
I've been hoping a turtle map session would be coming up for sometime now. Count me in Zwiffle for that second event. 
Well 
I'll definatelly map for sm100. I'll make the usual speedmap for sure and maybe I'll map for chainmap. 
Me No IRC... 
but I am willing to give events one and three a shot -- I already map at the speed of a turtle :)

If anyone needs to coordinate chain map pieces with me, my email is posted.

P.S. I vote knave for .wad! 
I Vote Vondur For World Domination! 
No 
don't, he'll illegalize speedmapping as his first action.
(yeah i know the ref) 
 
i'd like to participate in the turtle map thing (or at least try to). knave.wad, of course.
i hope i can free up some time. 
SM100, Turtle And Chainmap 
OK, so the Turtle Map is officially underway. I will accept submissions no later than 12:00 am (midnight)Central Time NEXT Saturday for the Turtle map.

The SM100_pack will be up late, generic needs to finish his and can't get it to me today, so it will be posted tomorrow.

Finally, I have uploaded the .wad for the chainmap event tomorrow. Use only this .wad if you're participating, and try to get me your piece by tomorrow, no later than 12:00 am (midnight) my time.

knaveSM100.wad:
http://speedq1.spawnpoint.org/file... 
Oh Yeah 
The .wad is in quake 1 .wad format, so if you use Hammer or anything you'll need to convert it over. 
Argh 
what a small wad! Only 32 items 
Zwiffle 
You've got mail... 
ChainMaps Are In 
All 6 pieces (Ok, really more like 4, Generic made 3 maps) are collected. The authors are bambuz, Generic, voodoochopstiks, and me. All maps have been renamed so you know which author did what.

http://speedq1.spawnpoint.org/file... 
Urgh 
looks like a tough job to connect those with any consistency... also the detail levels vary a lot!
I might give a stab at it later today. 
Turtlemaps 
Well I haven't gotten any turtlemaps yet. I know there were 3 in production other than mine, so I'll just remind people that I need them in by this weekend. My own is close to finished, I just need to tidy up some details and polish the gameplay. It should be done by tomorrow. If you want, include a .txt file and I'll add it in the pack. 
Our Turtlemap 
voodoochopsticks and I are collaborating on a turtle map but my computer hd is having some problems so I can't continue work (some error thing with temp file writing and delayed write cache), since i can't save my editings 9/10 times... ARGH. Even web browsing stutters.

But mr chopsticks is bravely carrying this task to it's conclusion alone with my supporting spirit in irc. :/ He'll hopefully be ready by sunday.

The map is quite big - it turned out a bit out of scale since I'm not a very experienced mapper and there was no time to resize back.

fucking computers. shit. hell. etc. 
Our Turtlemap... 
Will be ugly, but it will be there. We started rather late, thursday evening. 
Turtlemaps 
I've gotten 2 maps so far for the turtlemap portion of SM100, mine and bambuz/voodoo's. Headthump will try to turn his in next week with SM101, and ... well I dunno about gibbie's. But there's still technically 2 more hours before the deadline, so I'll wait until tomorrow to upload the pack. 
Argh! Not Enough Time... 
my turtle map is being compiled at the moment. i don't know how long it will take, but i'll send it in right after it's finished. item placement took longer than expected, so i hope it's not too late, because it would be a pity if this map wasn't included in the pack.
i think it turned out pretty nice, though it also has some flaws which can't be solved within the deadline, for instance the lack of skill settings and the free edicts thing. :( 
SM101 - The Basics 
I had to.
Saturday, the 30th of July, 3:00 pm Central. Mail submissions to ZwiffleOwnsU@gmail.com. 
OK 
Some of you may have noticed there was no Speedmap this week. That's because I was sort of "invited" to host speedmapping for QExpo, which I would not have done otherwise. So I'm currently setting up the booth and there'll probably be 2 events I think, maybe 1 or 3, or possibly 100. I dunno. But I didn't forget about it really. Anyway, some more info soon-ish, dag nabbit. 
So 
you mean you'll release our 2 maps for sm101 during QExpo? I didn't quite catch the drift of that. 
Sure 
Why not. 
Ok, Fine 
is there going to be a session tomorrow by the way? 
No 
There won't be, but there will be a couple events once QExpo starts. BTW, the theme for QExpo is "movies" or something, any ideas about what theme you'd like the speedmaps to be? 
I Thought The Theme Was "trailers"... 
 
Are The QExpo 
speed packs going to be announced in their own threads? I thought the latest smqe1 was pretty good. 
 
I've been putting the announcements on the qexpo Speedmapping booth, and linked the released pack in the Qexpo thread. 
SM102 
Now that QExpo is over with, we're back on track with the normal Speedmapping numbering. This week is SM102 - "Geocomp". Make a map using simplistic textures and gorgeous brushwork - the looks will be based not on how pretty the tex are but how good you slap them onto detailed brushwork.

Saturday, August 27th, 2005, 3:00 pm Central in #speedq1 on Quakenet! W00t! 
What Happened To Smqe2? 
Were there not enough maps to make it worthwhile? Are you going to include the maps that were submitted for smqe2 with this pack? 
Drew 
Sm101 + SmQE1 = ? 
My thoughts on these are:

sm101_starbuck - attractive texturewise with a few misalignments and areas that need to be clipped off. I would love to see this one made into a proper SP map :)

sm101_zwiffle - not a bad little hoard affair which took a couple of tries to survive. I liked the difficult puzzle :)

smQE1_entar - looked bad with a green tint :(

smQE1_neg!ke - green enough with straight-up gameplay and a few Oz favors scattered about. I am becoming a fan of this guy's intricate brushwork :)

smQE1_preach - great gameplay with old skool looks. I had to leave a few bad guys standing around to escape with my scalp intact. Best of the bunch ;)

snQE2_zwiffle - short, sweet and survivable without being a walkthrough. It also had a nice tight...layout :)

GOOD WORK GUYS!!! 
Thanks, Hrim. 
I guess I should have known to look there?
Anyways, I really liked smqe2. Zwiffle, you implemented some pretty fucking cool architecture in this one. I didn't like Neg!kes as much as his last, but it was still very cool. I love the chunky look of your maps. Your style is very unique and I like the playfulness of your maps. Generics was cool too - I haven't seen the movies, but your map piqued my interest. Mine took about 2 and a half hours, and I'm happy with how it turned out,considering. The Ammo balance sucked, but I kind of like fighting the last shamb with an axe. What did you guys think about smqe2? 
Well... 
I thought your map was just stupidly hard, and never finished it.

They were all fun, though. 
I Thought 
smqe2 was fantastic, one of the best SM releases recently. Every map was strong, even mine, which is weird. I would like to have more patience and do bigger, detailed maps, but I don't use copy and paste like I should and my maps become small. Drew's map was tough, I got to the gold key area and had to fight scrags with my axe so I didn't finish it. neg!ke's and generic's maps were cool, completely different, but both fun nonetheless. Hopefully it'll be a good pack today too. 
Hey Zwif, 
Got a map for this week's event (actually it isn't really in theme, but . .). I have been having a problem getting on to hotmail and emailing tonight. So, I'll send it when I can, and you put it in next week if you like. 
Problem Solved, 
I'm sending it in now. Give me the God Smack Around if it is any inconvenience. 
QExpo Speedmaps 
smqe1_neg!ke was fun and pretty unusual, close to the theme and still lots of action. Tip: If you had problems lighting the two big buttons that reveal the "wizard", either move the lights from the walls a bit or use option -softdist 4.

smqe1_preach was also fun and in a more traditional setting. Gameplay was good although the scale felt a bit too big. Easy movements and plenty in fighting are always welcome.

smqe1_zwiffle was very good-looking with nice textures. Gameplay was a bit rough, but manageable.

smqe2_drew had decent layout but maybe a bit monotonous texturing. Gameplay was pretty good until ammo and health ran out near the GK, one of the real fun-killers. Also, the map leaked and wasn't vised.

smqe2_neg!ke had a quiet and curious beginning in a nice setting, but the rest was fun arena-style combat. At first it was easy, letting them finish off themselves, but soon it escalated into pretty intense mayhem. I had to retry a few times before leaving with really low health ...

smqe2_zwiffle wasn't quiet at all; major close-quarter combat right from the start. Again pretty rough fighting, but survivable. Nice details, texturing and lighting, only a bit small.

As a whole, two good packs! 
Zerstorer Theme 
I've mentioned it before and been shut down, but I'm gonna try again. I'd like to maybe have a speedmapping session using the Zerstorer mod. I know it's not Vanilla Quake, so some of you guys might feel like it would be diluting the purity of speedmapping or something, but I'd like to try it. What do you think? 
No Point. 
And don't tarnish Zerstorer. 
No Doubt A Good Point There 
But if we could talk CZG into doing a Terra like episode for Zerstorer, that would swweeeet. 
SM103 
SM103 - "Autumn"
Saturday, September 3rd, 2005
3:00 PM Central in #speedq1, Quakenet

I'm afraid this'll be my last Speedmapping event until next year. School starts next Tuesday and I just won't have a lot of time to do anything between that and work. Oh well. =/ 
GG Zwiffle. 
Nice final theme too, hope you get a good turnout.

I think you;ve done a great job of keeping speedmapping going under fairly uninspiring circumstances, and I think it;s been worth it - although they are still only speedmaps, there have been some interesting maps, interesting ideas, and an occasional upturn in quality too. AND you have brought several new mappers to the fore, some of which - generic, drew, negke - are showing a lot of promise. 
Yeah 
I agree with Shambler, and I'm sure plenty more of us quake fans do as well. Your commitment has been pretty impressive. You just kept going, coming up with wonderfully obtuse themes and producing maps every time. I know alot of people would have given up... I know I would've. Thanks alot for contributing to this community. Hopefully someone else will step up to the plate. So yeah, thanks. 
Drew 
Do you have an email address? Just send me an email and I can reply to that. 
Zwiffle 
nooo, that's sad news! :/
what am i now going to use as an excuse not to continue working on my maps??
hopefully, you'll find some time to host a speedmap event every now an then, depending on how much spare time you'll get...
anyway - as the others already said - good job!

btw: why not upload the smqe1 pack to the speedq1 archive, just for the sake of completeness? 
"Nothing" 
what am i now going to use as an excuse not to continue working on my maps?? 
"Herpes" 
"Pirates"
"Aliens"
"Mental Institute"
"I'm a true mapper"

Any of those are feasible. 
L O L 
"I'm a true mapper"

I never thought I'd be able to actually say that.. 
Lol 
and what about "i got 'zwiffilis'"? :D 
Zwiffle... 
You've got mail :) 
Wow 
That second map is the most beautiful piece of art I have ever experienced... truly mind blowing. It speaks truths even Jesus couldn't deliver. I'm just breathless from that whole thing. :D 
For Lo 
Was it not written that there wouldst come a mapper
And though he be generic, his speedmaps would not? 
Awww... 
no fair, you peeked ;) 
 
who will be running speedmapping after this Zwiffle? 
Dunno 
[nt] 
 
Get in contact with me. 
Zwiffle 
You've done a good job on running the SM sessions and produced a lot of good maps! If noone picks up the thread, I hope that you'll return later. 
If 
You're interested in taking over the Speedmappage duties while I whittle away my hours on school and work then email Scamp at whatever his email is, otherwise he's gonna take over, and that means... well that means there'll be speedmapping, so that's good. Still, if anyone wants to try, by all means go ahead. 
Speedmap #104 - The Return Of The King 
Speedmap #104 will be happening this Saturday, with myself taking helm of the Speedmapping boat once again.

There will be no theme for this pack, Single Player or Deathmatch levels are acceptible. Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.

We will meet on IRC for the live event, on the Quakenet network (irc.quakenet.org) in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before the live event or get in contact with me beforehand. My email is scampie@spawnpoint.org. 
Also, Please Relieze... 
I will not be making a speedmap, for this or future speedmaps. I cannot due to the limitations of my contract. I likely shouldn't even be running this event. This is why I will only be in charge of organizing, collecting, and uploading the weekly events. 
Hurray For Scampie! 
Boo for Raven contract! 
Also 
If anyone has any ideas for themes, please bring them up.

Themes I will not run for any reason:
Anything requiring a custom engine. Speedmaps must run in GLQuake minimum.

Anything requiring a mod. Speedmaps will run in vanilla Quake.

Anything limiting brush or entity counts.

Reasons:
Speedmapping is about creation and enjoyment for the mappers who participate. Themes should encourage people toward innovation and new ideas of architecture, gameplay, and buildstyle. Themes should not limit mappers, or require having to learn new entities/features in a specific mod or engine. We are having fun building maps, this is excercise, not a popularity contest for mappers to get famous. We don't need more than vanilla Quake to be creative. Themes will never be enforced, only suggested. The timelimit is also not enforced, since it's merely there as a guideline to spur on the quick creation of a map. Speedmap packs are released for the sole reason of sharing what we did with each other and inspiration for our fellow mappers. 
OK! 
- "Quake Meets Next-Gen FPS of your Choice"
- "The City"
- "Runic" (I like Runic maps!)
- "Swallowed"

Don't you think Return of the King is a little egotistical? :) 
Oooh, Themes! 
- Charles Dickins.
- Pirates.
- Old Movies.
- Glass.
- Origami.
- Speed? 
Good To Hear 
that speedmaps is going to be more than a summer fling.

Possible Theme's

Clean Base,
Rusty Base,
Sci-Fi Runic,
Gothic Runic 
 
-Coop (maps that NEED 2 players at least)
-Penile devastation
-Haunted houses
-Caribbean (or Pirates like Text_Fish said)
-Cemetery 
Hmm 
You should have a "Use hacks from the Teaching Old Progs(.dat) New Tricks thread to make weird maps" theme. 
 
Bal:
I've seriously thought about that myself.

Everyone else: thanks for the theme ideas, come 'em coming. I'll likely use a few. 
Some Things Speedmaps Don't Usually Have... 
- difficulty settings
- secrets 
Mwh 
I think that is more a time consideration than anything else, Speedmaps are generally so short that it would be a waste of resources building secret areas. 
 
not unless the whole map is made of secrets. 
AND THUS I DECREE! 
As first Emperor of the Quake and protector of Mexico, NEXT WEEK'S THEME is 'Secret Maps'.

To even progress through the map, you must find secrets.

(Note, NEXT WEEK. This week's speedmap theme will remain 'no theme') 
Tron 
Of course, that's why I suggested it... 
Theming 
-churches, cathedrals, arches, cellars, caves, nature, waterfalls. Salmon stairs. 
Themes.... 
lego
propaganda
lunar
endless
runes
wild west
cramped
fast food
8192 units tall
casino 
Theming 2 
mars
custom textures or assortments
simple textures
terrain textures

what about the circle mapping thing? ~3 people make rough maps, then they submit them forward to the next guy in alphabet (and the last guy sends it to the first one) or just some other mapper for continuing work, add stuff, then forward again. It's not chainmapping but is a bit related to it. Doesn't require so much work from a "glueguy". You can have an arbitrary number of steps and people and might even get your own early work back modified - whatever! The scheduling doesn't need to be rigid since you can shuffle the maps and mappers - a mapper can show up and say "I'll take the next ready piece to work on". 
 
that's not a theme, that's a headache. 
More Themes 
Practical Themes
- functional machinery (the hacks thread would be helpful here)
- pentagrams (the symbol)
- quads and pentagrams (the powerups)
- partially submerged

Conceptual Themes
- retreat and surrender
- isolation
- addiction
- kindness and forgiveness 
Theme 
What about a puzzle theme? I envision something like the Mario 64 water level, where he had to navigate a huge mass of metal piping and scaffolding to push buttons and do fun things like that. Would make for a nice bit of cerebral fun, different from the norm. 
Lol Scamp 
of course it's not a theme. And you seem to have headache almost all the time anyway... 
Themes 
'The Island'
'Bunker'
'By the Light of Ancient Stars'
'Against all Odds'
'Exploratory Instincts'
'What if these two maps mated?' 
Oooh 
I like the mating one! 
Hehe Lol 
like something really bizarre, the mating of start and end .bsp? 
Themes Mk2 
Jump!
Embrace the brown!
Awww, cute!
Tricky! 
Er... 
did everyone forget about speedmapping this week?

thanks for all the themes, but I guess I won't be needing them.

sigh. 
Sorry... 
but I do plan on doing something for the "secret" speedmaps :) 
 
[15:24] <Zwiffle> scampie: generic and neg!ke never showed up
[15:24] <Zwiffle> they always sent me maps at about 8:00
[15:24] <Zwiffle> same with drew


That true? If that's how most speedmaps have gone, then should I rework how times go or something to better suit everyone else?

is there any reason no one mapped this week that I can fix? I kinda feel at fault here, if everyone else was used to speedmapping one way, and I told you to do it differantly and that stopped you from participating, please speak up! 
Scampie... 
If it helps, I usually map beforehand on Wednesday or Thursday and e-mail it in on Friday or Saturday before the event actually starts. 
Themes 
prison (prison love)
opression
opressive moustaches
garrish colors
breeding factory
green goo
conveyer belts
tree top/canopy
red barns
facilities (like goldeneye)
ladders 
Well... 
I didn't speedmap this week because I got distracted. I started a map early then got distracted and never got chance to finish it.

I think having a theme helps motivate people as well.

I suspect the lack of a showing this week was mostly to do with the very loose feel it had this week. 
Scampie 
don't worry, it's not your fault at all.
in fact, i started a map, too, but i probably wasn't in the right mood and - after some 80 minutes - realized that it wasn't even half finished (i just didn't know how awesome the speedbase textures are), so i quit.

after reading the posts above, however, i decided to finish it later on and send it in, so you can release it in the afternoon, for one map is at least better than none... 
Those Textures Are TEH EVIL! 
i just can't stop...
forget what i said above - i guess i'll turn the map into some sort of semi-turtle map and send it in for next week, if that's okay. 
Nope, 
Not your fault.
I've been busy - work, and family stuff. Shit happens, dog. 
Ok 
so I can blame all you then right? :D

very well. We'll do SM104 next week. Gonna toss up two of my favorite themes suggested and get an opinion which we should do:

Theme 1: Secret Maps, only way to progress through the map is to find secrets.

Theme 2: Aerowalk and Blood Run, sittin' in a tree, K I S S I N G....
er... I mean...
Theme 2: What if two maps mated? Take 2 well know maps, and mix their themes/layout/whatever in some way to create your speedmap. 
Yes! 
I can finally say I contributed to something! 
 
I am fine with both, I'd like to do both, but on different weeks. Ie theme 1 this weekend and theme 2 the next. 
My Vote.... 
is for the "secret" theme. 
Lol Scampie 
Fuck, Scampie... you can be pretty fuckin cocky... and funny.
I'll have something for you. 
It'll Be Mixed... 
Poorly... 
Hmm 
Secrets sounds good to me. 
Ok Then, 
sounds like SM104 will be the Secret Speedmap. And why don't we do Two Maps Mate as 105.


Speedmap #104 will be happening this Saturday.

The theme for this week is "Secret Maps". The map should consist of secrets as the major way to progress though the map. Hide the gold key! Put the goodies on the 'normal' path and monsters in the hidden rooms! Go nuts and make some unique secret puzzles!

Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.

We will meet on IRC for the live event, on the Quakenet network (irc.quakenet.org) in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before Sunday at 3PM Central Time or get in contact with me beforehand. My email is scampie@spawnpoint.org. 
Some Themes I Think Will Be Used In The Future 
-Prison

-Clean Runic (Merged Headthump's "clean base" "rusty base" "scifi runic" and "gothic runic" into something silly :) )

-Use hacks from the 'Teaching Old Progs(.dat) New Tricks' thread to make weird maps

-Propaganda

-The City

-Isolation

-Partially submerged


Any feelings on these? 
 
no idea wtf clean runic would mean, and I find myself hard to get ideas for Propaganda, and would progs.dat need it's own mod directory to run or is it not a modified progs.dat? I guess I need to check out the thread. 
Sounds Good 
I'll try to make the next few weekends.

Partially submerged is a good theme that invites some intricate layout ideas. 
 
Oh, sorry for being stupid, new tricks in progs.dat looks like a cool theme. 
Partially Submerged Theme ... 
... with transparent water would be very helpful, though... ;) 
Grrrrr... 
when I said helpful, I mean for the player ;P 
Reminder, Bitches 
SM104, Saturday. Secret Maps. 
Yay 
Got a map from generic!

so all you guys better map or generic will be sad :( 
Generic Is Tough 
He can carry a week of speedmapping by himself. He can take it. 
GG Scampie 
Nice to see the enthusiasm with which you;ve retaken over from Zwiffle. Hell I think I even spotted some humility in an earlier post ;)

GL guys, I need some Quack to stop me playing GW 
You Will Have A Map From Me. 
Like I said in chat, I will be making a map Sunday night. 
I Got One. 
but its mediocre and I didn't finish it really. I'll send it anyway. 
Okay. 
So maybe you won't get it. Hotmail won't let me send the file out, because apparently the bsp has a virus. this is (bad) news to me.
I'll see what I can do about this. 
Excellant 
So far, I've received maps from:
Generic
Neg!ke
Voodoochopstiks
Drew

and I'm expecting one from Tron tomorrow!

Excellant work guys! (not played them yet, always set a rule for myself to only play them once I have them all) 
THIS JUST IN!!! 
LATE BREAKING AND SHOCKING NEWS!

Hrimfaxi has sent me a map! 
Hehe 
A shiny new dime to whoever finishes sm104_tron on their first attempt. ;) 
Bleh. 
* Tron2 has quit IRC (Read error: EOF from client)
<Scrambler> FFS cheeker fucker, disappearing just after i completed his map first go
<czgMapping> without saving?
<Scrambler> i saved once but didn't load
<Scrambler> was piss really
<Scrambler> also, i only remembered it was a secret map near the end

Have demo if you want. 
SM104 Posted 
Awesome Maps 
All of em were great, I think the Ebon Outpost was my favorite overall, very tricky but solvable - and drew's I couldn't get past the armor-button (what did that open?)so I noclipped past the bar. Anyway great pack, I'll try to join in next time as the theme seems a lot like one I suggested a long time ago. 
Fair Enough. :) 
Shamb: I do say in the text file that it turned into more of a button/key map than a true secrets map. 
About Next Theme 
hey guys could next theme be "save your preres" wend maps should have more then 150 enemys? :)

p.s--->"preres" is very bad write but i dont know how it is...sorry for my shity english... 
Do You Mean 
"Say Your Prayers" ? 
Yessssssssssssssss 
thks Zwiffle :) 
Speedmap #105 
Speedmap #105 will be happening this Saturday.

The theme for this week is "What if these maps mated?". For this theme, choose 2 or more somewhat well known maps and build your map as if it was a combination of them. Build an Aerowalk type map using the textures and such of Blood Run. Build a czg07 ripoff, but with the small size and ease of e1m1. Whatever you'd like, Deathmatch or Singleplayer.

Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.

We will meet on IRC for the live event, on the Quakenet network (irc.quakenet.org) in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before Sunday at 3PM Central Time or get in contact with me beforehand. My email is scampie@spawnpoint.org. 
Theme Suggestion 
labyrinths 
Themes (Part 2) 
-Use hacks from the 'Teaching Old Progs(.dat) New Tricks' thread to make weird maps

-Partially submerged

-Labyrinths


I like the idea of differant themes that make the speedmappers try new things (secret maps), innovation is a big part of what makes speedmapping cool, so I'd like to head in that direction for the next couple SMs. 
Scampie 
"Partially submerged" and "Hacks of progs.dat" themes are those I really would like to see speedmaps for.. "Labyrinths" would be annoying, IMHO, if too complex, and I guess most of players would be completly lost in map finally... I have just in mind the example of an old map where there was a huge labyrinth (with huge pyramids.. I don't remember the map name, but regarding all the good map done today, it was really crappy...): it was really annoying to find my way in a labyrinth without any indications, and with monsters on each corners... cough.. Please don't do that :(
In anyway, it's just my taste... but I'm pretty sure good mappers of Func_ could do something really different and interesting.. wait and see... ;) 
 
I don't care about players, I just want speedmappers to have fun creating new and differant things. 
Scampie 
You should... Mapping only to "please yourself" is not, IMHO, a good idea... Keep in mind that players should be the most important people at the end: i.e having "self-fun" when mapping is good, but giving fun to players with your stuff is so far better... though...
Just to elaborate: imagine pro mappers (e.g D3/HL2 mappers) having only self pleasure when mapping, regardless of gameplay, design, lightning, etc... the results could have been really crappy, don't you think ? And the games would have been completly different...
So, do you really want to build speedmap pack full of shity map ?? I hope not ;P 
This Is Speedmapping Though JPL. 
It's an excersize for the mappers. It allows them to break free of the inhibitions that trying to appease the public places on them with their bigger releases. It's a chance to get experimental and/or just have a laugh -without- having to worry about what the players are going to think.

As far as I can tell, that's the very purpose of speedmapping. 
Yes And No 
you can do it for self-satisfaction but you should also make it for satisfaction of other mappers and other players. :) Whatever. 
Ugh 
There was a huge long discussion about why people speedmap after Scampie ran Xen out of here, do it for whatever reason you want to do it, if it's for yourself then do it for yourself, if it's for the players then do it for the players. As long as you're satisfied. 
Satisfied ?? 
I think the most difficult is to give satisfaction to most part of the players... Having "self-statisfaction" doing something is easy when you love what you do (whatever it is), but giving satisfaction to others is not so easy... unless you are a "pro".... and I'm talking about sex there .. it's another story ... ;P 
Errata 
...and I'm talking about sex there ..

ooops: I mean and I'm NOT talking about sex there... I guess everybody understood... ;) 
Abstract 
strange, abstract designs (get on the hotdog?), wierd (but not stupid) gameplay.

dunno if this is a good idea or not. i'm saying abstract, but i don't mean ugly... it should still be cool looking, but shouldn't be your typical look to a map. 
To Me 
speedmapping is like brainstorming. Some people/mappers throw some ideas in the air/in a map and other mappers can see them and think "well this would bee cool in my map - But I think I will change it like this ..."

That's how I use the SMs! Besides having fun!

Off course the players are important as well - but in SM more like playtesters. They shouldn't expect bugfree finished maps in speedmaps, and I'm sure they don't!
If once in a while a SM is flawless and has greath gameplay well then it would bee the exception rather than the rule! 
Buzzzzzzzz 
this would bee cool in my map

it would bee the exception

I knew they'd show up again sooner or later...

...hey wait, has "bees" been done as a speedmap theme?

:P 
8-) 
Sorry! 
Themes 
I generally think the ones Scampie is choosing are good. I like this weekends. I like his thinking behind it.

I do however, think that labyrinths would be bollox and quite pointless for mapping creativity. 
Kell 
Yes, Bees has been done as a theme :) 
Well... 
a lot of the draw of speedmapping is that the mapper is free to experiment, screw around, and make something without pressure for it to be good and without a large time commitment. If people enjoy playing them then that's just a bonus, but not the goal.

However, there probably are some speedmappers who are actually trying to make something that people will enjoy. That's great, but not every mapper should be expected to do that.

Personally, my big goal when speedmapping was to teach myself to map faster. I don't think i really ever learned that, however, becuase my regular maps still take forever. 
 
It is my absolute opinion that if your goal is to create something fun an exciting for the player, then you should spend a decent amount of time with it and make it worthwhile. If you want to fool around, make some things that normally wouldn't be acceptible, or just go crazy with stuff; then Speedmapping is the way to go. If the map turns out fun, then it's a bonus, but I run speedmapping for the enjoyment of the designers involved, not for the people who download and play the maps. 
always (almost) make all my weird ideas in speedmaps. My most crazy one was sm61 (i think), the one with hourglasses and time travel idea. I know that I can make in sm things that I will never make in a proper map. And that's why it's fun for me.
And sometimes I speedmap for players without weirdness.

and I DO WANT to make a labyrinth 
Idea Suggestion: 
Hide the Phallic symbol.

Basically, the player needs to incorporate a fairly large phallic symbol and conceal it. 
Idea Suggestion: 
Hide the Phallic symbol.

Basically, the mapper needs to incorporate a fairly large phallic symbol and conceal it as well as he can while it still being noticeable when looking for it. 
I Believe That's Called.... 
"hide the sausage." 
Suggestive Theme... 
superheroes :) 
Stay" Doomish"... 
.. and choose rather "super-vilains"... ;) 
SPEEDMAP 105 TOMORROW! 
k? 
Yah 
I may or may not be making one when I get home tonight, depending on how late I stay out. Should get one done at some point over the weekend though. 
So What's The Theme Of Sm105? 
 
Breed Two Maps Together... 
...and show us their illegitimate offspring. :) 
I'll Be There 
In map, but not in theme. 
Theme. 
I like it, it's fresh and challenging and yeah it's cool. Go on Drew give it a shot =) 
I Suck 
i'll do one on sunday morning, i guess.

as for the former sm104 map i was talking about earlier (#1108): it didn't work out the way i planned, because i haven't been able to really work on it due to various circumstances, then i was stupid enough to accidentally delete the .map file so i had to convert it from the .bsp and fix all the faulty conversion brushes, and finally got ill which destroyed my last intentions of rebuilding the lost areas and finishing it.

so here is the map file for anyone who cares - maybe someone likes to use it as a base for a chain-, circle-, square- or whatever-map...
http://home.arcor.de/negative/file... 
Neg!ke 
don't worry, it's ok, I accidentally slept until 5pm today, missing the 'live' speedmap event. 
Theme... 
I actually went with the "partially submerged" (or whatever) theme but I don't think I stayed with it very well. I swear, once these speedmaps start they seem to develop a theme of their own.

BTW, Scampie, you (should) have mail :) 
Themes 
cramped,
natural terrain,
cliffside,
remake or pay homage to your favourite SM,
acid trip,
love machine,
sewers,
dark forest,
towne,
wind tunnels,
arena,
...
lookin forward to #105 
Acid Trip 
was already done by nitin, i believe

(the name started with an n im sure of that!)

those maps were awesome and insane 
SM105WHERE? 
Less faggy theme suggestions more map pack releasage. 
"Love Machine" Isn't Faggy. 
it's just exploring its sensuality.
I agree though. What happened? I sent mine in. 
 
pack will be out later this evening, i got caught up with some things this weekend. 
SM105 
Oi 
I have a request. Can a theme be chosen and posted a bit sooner than "one the day". Everytime I pickup Worldcraft I basically have to re-learn the damn thing. How about throwing a newbie mapper a bone here :) 
Sorry I'm Late With The Theme Post 
Sm106, "Partially Submerged"

same times and details as my past speedmaps. 
Oh 
and Megazoid, I try and post themes the Monday before the speedmap, that's almost a week ahead of time. 
Future Theme Suggestion 
'Oddities' 
Partially Submerged 
sounds great for a theme. I think I'll speedmap for it.
It plan to convert this theme into Partially Submerged Labyrinth for me. 
Pulsar... 
...so the player is trapped in a maze AND drowning??

BEST MAPING IDEA EVAR! 
 
...so the player is trapped in a maze AND drowning??

yay that's really cool =)

I started to map and it turned into not-labyrinth, I'll make a labyrinth speedmap next time 
Mmm, Partiall Submerged... 
hurray for water! 
 
I would speedmap, but "Partially Submerged" doesn't float my boat! HA! :D :D :D

:D

:D

:D











:D

Well fuck you then. 
 
won't be there.
too busy.
too tired.
too horny? 
Uh Huh... 
too horny?


A/S/L? 
Theme Suggestion: 
"Lunaran" Use his textures, use his layouts! Make maps celebrating the unknown lunaran legend! 
FUCK 
accidentally posted as scampie... FUCK MY STATS ARE FUCKING RUINED 
Wait 
Isn't he that guy that made that Dune mod or something?

Why don't you do a theme about Barballs instead? I'm sure that'd be much better. 
What Does A/s/l Stand For? 
Actual / Sex / Life? 
Just Thought About 
a theme kind of related to the geocomp one:
maps with only two textures (or has this been done already?)
could bring forth some nice maps... or some very ugly ones :P 
Maybe 
maps with only one texture will be more fun? 
Scampie 
You bolloxed your stats up already.

Funny topical theme tho, LOL! 
Themes 
-village
-town
-city
-tower 
Cool Themes 
sewers,
wind tunnels,
city/town 
Theme Suggestions: 
Nali village, cave, dark castle, lava cave, lava dungeon, lava waterfall, lava sewer, cave, dungeon, sewer, Nali village, dungeon, sewer, cave, Nali cave, tall cave with the ceiling removed, cave, dungeon, cave, lava crate. 
I Vote Lava Crate 
Or cramped. 
SM107 
SM107 happens this saturday. Theme is 'Cramped'. I don't like setting limitations, but PLEASE DO NOT 'cramp' players using a million enemies, that's been done to death in SM maps. Instead, try to think about the use of cramped areas, little room for fighting and how best to use a couple monsters to cramp the player.

email a map to me before sunday at 3pm CST. scampie@spawnpoint.org 
Inspiration 
I'm going to play some sadlark levels.
and build a lava crate. 
Fuck. 
Started to map and made something very pretty. kept mapping, and it got too complicated, and not fun, and I fell through the floor when I tried to play it. fuck. 
"Cramped" 
:( 
 
yeah, couldnt chose the worse theme 
 
It's differant, which is why I chose it. 
Next Week's Theme: 
"maps that crash the game" 
He He 
I can do that one with my eyes closed. 
Metl 
lol 
SM2142016 Theme 
Fire, Brimstone, and Paper Hearts 
LOL ! 
I would not like to wait for the 41190 years and 6 months (we will obviously have speedmap pack 107 next week, and with one pack per week...) before seeing these cool speedmappind thread... I vote for Fire, Brimstone, and Paper Hearts themes for next week !! 
 
Was a subtile joke...

Valentines Day, 2016
End of the world according to The GhostBusters 2 
Duh, Jpl 
Everybody remembers lines from crappy eighties sequels.
right?
Anyways, mines in.
Its cramped. its kind of cute, actually.
Neg!ke, I hope you'll map. I miss your maps. 
I Should Be Mapping... 
I should be making a map for this when I get home in a couple of hours... 
Or Not... 
Amusingly enough, I got distracted from making a cramped quake speedmap by my Doom3 project. 
Or... 
Now you just need to get distracted from the Doom3 project and finish TronDM3! 
Scampie 
Oh, it would have been read as SM214-2016... it's so more "laughable" then... when correctly explained... 
Wait A Minute !!! 
Reading again the post, there's still a mistake: it has to be read as SM 2-14-2016 ... it's more "explicit" like this... ;P 
Made One 
since i don't have internet at home, i didn't remember the theme, but it actually somehow came towards that anyway - it's cramped at least for the monsters.. The ai is quite bad at navigating that even semi-crampy things are really hard for them as i noticed :(

had some cool ideas but never had time to get around to them when hunting trigger problems and a couple of leaks, and just then got tired and zipped it up and went to bed.

i sent it to scamp on spawnpoint, is that the right email? 
Yes 
i'm just really busy, sorry, will try and get the pack up tonight. 
Uhm... 
... this kind of sucks.
no offense. 
If There Are To Be Any More... 
2 Themes:

-Historic

-Colony 
Scampie. 
Maybe, if you are too busy to host events on a regular basis a new method could be set up. Perhaps we could all just speedmap when we feel like it andsend it to Scampie to release as packs when he can.
Or not. not sure if I particularly *like* the idea, but I could handle it. What do you guys think? If Scampie is too busy then maybe someone else could host it. I would, but I'll be leaving my country/computer soon, plus I'd be completely unable to handle the website side of things. 
Hey 
i had to move to another city, so i don't have proper internet access for at least another week. :(
maybe i'll do a map tomorrow, but i can't promise anything...

what about the 'oddities' theme scampie suggested some time ago? 
 
What about tonight? 
 
yeah 
Guys 
send your speedmap 107s to headthump, that is alanr643 at msn. 
I'll Put Them Up 
as they come in, and if any do come in, I'll bundle them together into a pack in a few days, with some pics up of each on my ugly-ville site. 
I'll Put Them Up 
as they come in, and if any do come in, I'll bundle them together into a pack in a few days, with some pics up of each on my ugly-ville site. 
Clicker Got Stuck 
oops 
 
I've got a few maps that I scrapped midway, due to unresolved Sessions. Might finish them off. Might not. Just back off dude - back off.

Theme Sugesstion #2094: CZGRPG 
No Problem 
Consider the chill pill swallowed (like a mug of freshly squeezed Bukake sudy). 
Hmm CZGRPG 
I imagine some sort of yin-yang motif, good and evil, cats and dogs, pink and teal. CZGs the evil one, btw. 
Not Much Progress Since Last Week, Hum? 
except that i finally managed to map! so i'll just send the thing to headthump then, right? 
By The Way: 
wtf is wrong with spawnpoint.org?
Notice: This domain name expired on 10/17/05 and is pending renewal or deletion 
I Can Handle Speedmaps 
for a couple of weeks without hitting my meg limit. If you want to send something you did for this weekend, no problem. 
Wait... 
RPG is teal? 
I Just Recieved A Speedmap 
from Neg!ke.

Actually it most likely came a few hours ago while I was a sleep.

I will get it all up and ready in a few.

Thanks, Neg!ke! 
Wow, 
That was a fun level you made Neg!ke. I urge every one to pick this one up at,
http://www.geocities.com/alanr643/...

I'll be back in the late part of the afternoon to see if any one else has a level to upload (I'll bundle them as they come in), and again after the Simpsons tonight (8:30 EST)

I had to take the '!' out of the zip file name to get the Pagemaker uploader to work, sorry Neg!ke. 
BTW, Neg!ke 
On the last note in your e-mail, I hope so to. No promises yet, but I'll likely be in a position to change that situation in a few weeks. 
Uh Huh. 
Sorry, this site is temporarily unavailable!

The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.

Access to this site will be restored within an hour. Please try again later.

GG geocuntities! 
Temporary Mirror 
www.quaddicted.com/stuff/temp/sm10...

I died in the second room, will try again :D 
Bleh. 
Spirit's borked URL - GG Speniswit! 
Slap Me Hard 
for being so arrogant and not clicking "preview"...

http://www.quaddicted.com/stuff/te... 
Good Stuff. 
Cheers for that.

Nice one Negke, love the proper Zer style and the interesting gameplay, really good map for a speedmap.

Have played Zer again recently and this had a good vibe to it. Need more! 
Wow, Geoshitys 
can't even handle a few dosen transfers for a small file.

Thanks, Spirit. 
Bambuz, 
I've just found your e-mail, from Thursday I believe; sorry, I was playing with my spam filters around that time.

I'll get a snap shot and have posted up shortly. 
Clean Design And Aesthetic, 
Short but pretty good,
Bambuz.

If anyone else has a speed map, please get it to me by 8:30 PM and I will go ahead and bundle everything recieved by then. 
8:30 PM EST 
GMT minus five hours 
Thanks Bambuz, 
Bambuz map is now up for grab.

This week I was flying by the seat of my pants; if we have an event next week, I'll bundle them all first before release, that way there is a better chance of the maps being played. I would be happy to play host if Scampie can't fullfill that role at this time, and the Great Zwiffle has his head in the books.

Though we'll need to find a home, my silly-dilly geocities site is just cutting the cheese. 
Just In Case 
http://www.quaddicted.com/stuff/te...
;)

Could Scampie just give you access to the http://speedq1.spawnpoint.org ... Oh wait... Spawnpoint is no more :(

I could setup the domain speedq1.quaddicted.com (or what you like) and a bit of space (not much though, since I need it for the SP maps. maybe 100mb?). I would give you ftp access then, so you could upload whatever you want :) This is not meant as try to takeover of speedq1, heh. Just as temporary host of course! 
Yeah 
thanks ht for putting stuff up.

Zip em all into one like previous packs and start putting em to spirit's place. Then make a news post and post the url to the directory and mention your email and say that you are now handling speedmaps for a while.

Cheers! 
SM107?!? 
Sorry if I am flogging a dead horse but I have been away on vaction and although it seems HT is handling SM108 well enough what the heck happened to SM107?

HeadThump, maybe you want me to send sm107_generic to you??? 
Yeah! 
I was thinking of doing that with my sm107 map as well. Really busy right now, but not as busy as scampie, so I *will* get that to you next time I'm at my quakecomp. 
We Can Bundle 
it with next week's mapping event if you don't mind. You can go ahead and send it to me, Generic and I;ll do all the prep work for it for next week's event.

That is a great gesture of generiosity, Spirit. 100 Megabytes will be more than adequate for now. If my new job holds up, a full blown site will be possible in about a month's time.

E-mail me at alanr643_at_msn.com for whatever necessary arangements need to be made. 
 
Spawnpoint should hopefully come back this week. At that time, I will give control of the speedq1 site the Headthump if he wishes to run the site.

I'm very sorry about being so 'away' these last couple weeks. Been very busy, never using my own PC at home for anything. 
No Problem, 
things often happen that are beyond our control. I'll be glad to run the speedmapping events. It turned out to be alot of fun putting the maps and pics up the last few weeks. 
Scampie 
Don't apologize, be away more often! 
No Text 
 
Headthump 
Mail sent ;) 
Thanks, Spirit 
we can make use of your the site for the next few weeks until Scampie gets the SpawnPoint matter sorted out. I appreciate the generosity of both of you.

Okay, any theme ideas? Something that most regular mappers would like to do.

I think we can work out a system where each regular mapper gets the chance to call a theme for the fallowing week's speed mapping event. We can include regular commentators like AquiRe, Shambler, and Megazoid in the as well.

I just want the most flexible and fair means of
doing this that we can agree upon. 
Hey 
It seems I might have some free time this weekend so it's possible I can crank out a speedmap of some sort. As for themes, I thought of a really good one a while ago but totally forgot it, so I'll just go with City in the Shadows or something. Bleh, that's a stinky theme. 
Okay, 
Zwiffle can be the first theme picker.

Do you remember where you put the theme last? It is probably there. 
FFS 
post news already of the speedmaps done...
Now no-one notices, either to dl or to start making new ones since it's all in the state of limbo still. 
The Three Maps, 
mine, yours, and Neg!ke that came in by Sunday of last week will be bundled together as one package and Generic's map will represent a fresh start. If you prefer to have your map bundled with next week's offering, let me know. It isn't a problem.

However, a News Post for the informal arrangements of the past few weeks is not necessary. It would probably be overkill at this time. 
Generic's Map 
along with speedmap session 109 will be a fresh start I meant to say. 
If My Answer Is Unsatisfactory 
in your estimation, and that is okay by me, you can post a news item on the 107 & 108 sessions. Just include a brief discription of the three maps and a running man icon along with it and submit it to the moderators. They'll take it from there.

I have to be else where in thirty minutes, so you are in charge this afternoon. 
 
hey im making a speedmap...or maby a shit map...but since there is no shitmapping weeks maby u guys may get something with it! :) were should i sent it??? or should i upload? 
Send It To 
alanr642_at_msn.com

Thanks, Trinca. 
 
o.k map and bsp sent :) 
 
Hi. This is the qmail-send program at isp.novis.pt.
I'm afraid I wasn't able to deliver your message to the following
addresses.
This is a permanent error; I've given up. Sorry it didn't work out.

<alanr642@msn.com>

:( 
My Fault, 
It's Alan643_at_msn.com

not AlanR642 
I Did It Again 
AlanR643_at_msn.com

All apologies. 
Sooo... 
There is going to be some swank page put on Spirit's site to download the bundled, missed speedmap packages until Scampie's show is eventually back up and running?

And, what was that new theme exactly?

I am sooo con-few-zed :) 
I Was Hoping Zwiffle 
would get back with that, but apparently, school is more important than speedmapping to some ;)

Okay, if Zwiffle gets back with his theme idea, we'll go with his idea: Otherwise the theme will be:

Mescaline. 
 
did u get my crapy? 
Sm108_neg!ke 
Just played that. That kicked ass, and also made me feel inferior. Good job, you talented ass. keep it up. 
 
were can i get speedmapping maps? there is no link :( i miss some... 
A Good Theme For This Week-end..... 
... would be "Hell"oween !!!!!!!!!!! 
Yeah 
neg!ke's hell map was the shit! 
THE ALMIGHTY ZWIFFLE SPEAKETH 
Cough. Hi.
Whenever what's-his-face gets spawnpoint back up I'd be happy to collect the maps and update the site (that takes about 5-10 minutes) but I won't bother participating in the event or coming up with themes. If Thump wants to do it then that's fine too, but you guys have to run it on your own until school's out, that is if you want me to run it again at all. ~_~

I also desire to play this fabled sm108_neg!ke. Gimme. 
 
Mescaline sounds like a nice theme :D 
I'm Thinking 
some of Rorschach's more bazarre texture sets
http://www.planetquake.com/polycou...
would fit the theme nicely.

Just make sure whatever you use looks good in at least GLQuake.

'Hell'oween can be an alternative for anyone not interested in the Mescaline theme.

Deadline 11:00 PM GMT (6:00 PM EST) Sunday 
Thanks 
nice to hear you liked my map.
i felt one owes it to zer to make something special when using those textures!

drew: you don't have to feel that way - luckily you don't know how the brushwork looks. ;)

bambuz: nice map. crossing these strange bridges was not all that easy in winquake on such a crappy machine as this... a.k.a. yes, i died. ...several times :P
how does one open the quad secret? 
Confirming, 
I have one map each from Trinca, Generic, and Drew at this time. Thanks, guys.
I hope to get the time tomorrow to make a map too.
If anyone has sent a map in and isn't listed, please let me know. 
Must've Missed Sumthin'.... 
...the last smpack I have is 106. We're talking 109 here... Where can I find the missing ones?
Thanks guys for endless hours o' fun... 
Negnotke 
spoiler for sm107/8_bam

after you kill the fiend (that spawns if you go in the dead end), the quad secret opens for a while (8 secs or so)... :) 
Thump 
I'm sending you one, I labeled it sm108 cuz I'm not sure what number we're officially on, but you should get it soon. 
The Silent 
I'll have 107 108 The Lost Adventures of Speed Mapping up tommorow, along with SpeedMap 109.

Zwiffle,
That makes my day, thanks. 
HT... 
I got one in the oven, sm109_generic, but it needs a few more tweaks. Can I get it to you tomorrow (OCT 30)?

Yay, Zwiffle!!! 
Sure, 
I can hold off -- the Sunday 11:00 GMT deadline is a rule of thumb.

I'm thinking of making a small start level; I would make the end of levels on the individual maps into change_episodes
(function name I'd have look up) back to a map named sm109. 
I Demand Maps! 
FEED ME NOW.

;) 
HT... 
you have mail :) 
Thanks, Generic 
I'm going to start putting everything together now. If anyone has a late entry, don't worry, finish it at your leasiure, I've got a ton of things to do. I'll be around in some capacity 'til Midnight (11:00 EST.) That is when I expect to put everything up -- 
Midnight Is Not 11:00 EST 
obviously. 
Thks Ht 
stuff lookin' good and all! 
Bambuz 
ah thanks. i did find the fiend, but i just thought it was a funny joke without triggering something... 
Neg!ke, 
Thanks, I just got your speedmap. I can't wait to play it when I get in tonight. If you like, go ahead and post a theme idea for this coming 110 event. 
I Don't Know... 
the theme of the map i sent you could be described as 'monotony', but i really can't decide on a theme for the others now.

i'd like to have the 'oddities' theme sometime in the future, though (not sm110!). there were also some other nice suggestions in the past, but i have to leave now, so there is no time to go through them again. 
That Rorshach Thingie 
dunno... would that require a bit more time?
And somebody would need to make a wad...

the outdoor and the broken textures seemed very nice there, though I don't know how they'll fit with the q1 palette. 
I Used About Six 
or so of Rorshach's Temple textures converted to the Quake palette. It took a bit of work to get the fullbrights out, but I think they go pretty well with the Wizard.wad.

If there is interest in this theme, I can convert
most of the rest of that set and combine them with the wizard wad.

By the way, Rorshach does threaten in his readme text to shoot anyone who forgets to credit him. Given he works for Epic now I better take heed. 
 
should i send my next map to same email again???

this week the map is a litle better :) maby someday i will make a good one...still learning! 
Trinca, 
yeap, AlanR643@msn.com 
 
My next SM will be Big. That is my theme. I already have a vague idea of what I'm going to do. So Ima do it, and you can't fucking stop me. but I suggest you join in on my "BIG" theme. 
 
all the big stuff i've done looks even worse than the medium scale stuff, but i just might do something. 
O.k 
my map is sent!!! 
Big, Dammit. 
Do it Bam. I believe in you. 
 
HeadThump do u have my map? 
Theme... 
so "BIG" it is? 
 
wend is deadline??? i dont have internet at weekend thats why i sent the map... still waiting for my new isp, maby more 15 days and will be up :)thks god! thats why i send the map...but if the deadline isnt this weekend i can add more cople of rooms...

but im already working in a new map :) 
Trinca, 
yes, I have your map.
You asked a question in your e-mail. You should have my answer in your box, if not, let me know.

Generic,
Drew's mutiny was an entire success. I can only confirm the answer that 'big' is indeed the theme from my vantage point on the tippy end of the gangplank.

I'm aiming to get everything out by 3:00 EST Sunday, (8:00 PM GMT). That way the maps can still be played during the weekend. 
Okay, Trina, I See, 
you are having an ISP problem which could effect whether you can view your e-mails or not. I'll correct that door issue for you Saturday afternoon, and send you a copy of the map back then. 
 
many many thks this way i will learn and can use this from know on :)

i think this map is a litle better then the other... :) next will be better ive already start it, and is getting fun :) got one big room with some nice details 
HT 
you have mail, captain. 
Looking Forward To It 
I'm going to try to finish up my map before playing anymore levels; aside from Trinca's of whom's level I need to test out a bit before mailing back. 
Who's Gonna Be In This Pack? 
I know Generic will - he's like a rock. And he's aside from being a constantly horny guy, I know I can count on him showing up for SM. Trinca and HT obviously. Myself... Neg!ke? Are you going to show up? Anybody else? 
Yeap, 
Neg!ke has a map for this one. I can confirm too that I got the update Neg!ke, it's not a problem if you need to tweak anything further. 
Trinca, 
you may not have recieved my e-mail. I'm going to need you to do a virus scan on your file attachment and rescend the map. Sorry, it won't open. 
Working... 
I just had to go and watch some shite (American) football game yesterday, but I'm on it. HT, you should have something from me by the end of the day today :) 
Okay, 
I'm still trying to make something passibly presentable at the moment too. 
Urgh 
i tried to do something big and non-quakey and it just didn't fucking work neither from graphics or gameplay view so it's better i don't try to finish or submit it. :/ 
I'm Sympatico 
I set my origianl map aside as it was too ambitious for an afternoon affair. For the past hour I've worked on something quite a bit more simple.

BTW, can anyone get in touch with Trinca? I've emailed and posted here, but I have not heard from him.

If you see this, Trinca, you have plenty of time still to correct the matter. 
Of The Complete Maps 
I have Drew's, Neg!ke's and my map.

How is your map coming along, Generic? 
I'll Load Everything Up 
about 7:30 EST (30 minutes from now. Generic, Bambuz, and Trinca if you send a map in before then or tell me you need some more time, I'll hold off.

Oh yes, Bambuz, I'm going to write a discription up for the News, and send it your way. 
:( 
I'm not sending anything, going to bed now. Sorry :C 
HT... 
I just sent you mine. I hope that doesn't screw you up any...

:) 
I'll Resubmit The File 
and ask Spirit to delete the original. It shouldn't be a big deal. 
And Thanks, Too 
Generic,
Four maps always seem a more complete, and meatier playing meal to me that a three xourser! 
Scampie And Spawnpoint 
I see Scampies site is down, and read somewhere that he has left the community? I thought he had returned, but anyway, is there anywhere I can get the following packs?, as I seem to have misplaced them, or is Scampies site expected to return?

Turtle map 100
SM82 Rubicondom
SM_106
SM_105
SM_104
SM_103
SM_102
SM_100 
:) 
http://67.15.24.154/~speedq1/files...

(All credit to CZG for knowing the IP address and the "~"-trick! 
Awesome 
Thank you very much. Can't find Sm82 though, there is a link for SM82 wad.zip, but not the pack. 
 
hey were is my map? 
 
u guys didnt see my new peace of art... becouse a virus scan that head said it had :( i worked so much on it :( next week HeadThump will put it up, if my map past in next virus scan :) it doesnt have any virus, i sent it from work and my antivirus i real good... 
Huh? 
How could a .bsp file contain a virus? Just rezip it and you're good :) 
Sorry, Trinca 
How could a .bsp file contain a virus? Just rezip it and you're good :)

I wondered about that myself, but MSN refused to download it. I tried to do it through Hotmail, and that is where I got a report that the file contained a virus. 
Just Checked My Mail 
I like your solution, Trinca.

I'll compile it, correct that door, and include it in next week's speedmap pack. 
But 
they're both a microsoft service? (msn & hotmail)

Maybe you should get speedq1@gmail.com. Easy to remember and a gig of space to store all those maps in your inbox. 
 
thks :) o.k then next week i will have two maps :)

did u like the map??? is a litle better... 
I'll Have To 
use AquiRe's conversion utility that takes out the Quark format specific elements first, so later tonight when I get back in I can compile and check it out. 
Ffs Trinca 
learn worldcraft
it's so fucking easy.
follow the tutorial from the help file. 
Worldcraft Is Easy 
GtK is easier. (Except for setting up Quoth to work with it!)

Which reminds me, I'd participate in speedmapping this weekend if I could get Quoth working, I want to play with the new toys. If not, then I'll just play the lovelies once they're released. 
Have You 
searched all hardisks for all defs? 
 
bambuz i can even start a room with worldcraf...can change textures becouse dont have the register version...bah bah bah fuck worldcraft i can map with Quark and maping is something i allways want to make... let me learn slow :) i dont have much time to learn fast... and i dont have time to read tutorials...i didnt read anyting just test and look at other maps...i know one of these days i will make a good map, please wait! :9) one thing i can promiss i play Quake since 1997 and i can garantei that i next 5 years at least i wont stop playing... :) 
Eh 
you can change textures with shareware and do everything else too? Get worldcraft 1.6 SW. I think I have that.
Or then use gtkradiant. It's a bit more keyboard-intensive so the start requires some key learning but it's pretty easy too. Just put your texture wads to id1/ I think.

And I think reading and doing tutorials is probably the fastest way to learn. 
 
let me try for more days Quark at least for have the idear of things... my 3 map is getting nice :^) 
... 
Quark is nice editor. You just need to be aware of the floating point shit, that's all afaik. I love Quark and find it super easy to map with it. Never got any Radiant to work properly... 
But 
That's just the problem. You never have tried other editors because

1) you don't get them to work (takes 20 minutes)
2) you don't learn them (takes a few hours)

These are bad excuses. 
 
hey HeadThump forget that door isue...already found out thks!!! 
Okay, 
Yeah, one thing I was going to recommend was AquiRe's new define file.

BTW, I've been away the last forty-eight hours, I did not know I was going to be sent out of town, so, my apologies JPL, I still don't have the screenies. 
Oh Yes, 
and theme ideas -- I have a few,

1) sloppy seconds,
2) Quoth, in honor of those magnificent bastards, Necros and Kell. 
fuck fuck fuck can anyone say me why does the player dont teleport??? i did like this...

http://trinca.no.sapo.pt/tele.jpg
http://trinca.no.sapo.pt/tele1.jpg 
Trinca 
Ok, try to clean targetname field in shot 2 (i.e trigger_teleport targetname field). This will allow you to use the teleport whenever you want. If you set this field, you will have to trig the teleport before using it... (i.e, like a switch on).. Also if you want to trig the trigger_teleport targetname field, it would be judicious to choose a different name but teleport_destination (already used by item teleport_destination)
I hope it will help you ;) 
 
JPL u rockzzzz thks it worked!!! :) is normal to Quark that i got many holes in map and red things all oveer the place wend i compile??? and i dont see any hole? 
Trinca 
I see you are using QuArK, and sometimes QuArK Search Holes In Map function is a little bit weird, and find holes that don't exist, so don't use it any more... ;P...
I rather prefer to us TxQBSP to find holes !! If there are leaks in map, TxQBSP will find them for sure... the tool find holes in map while there are not. OK, Personnaly I used this "flow":

- aguirRe's TxQBSP
- aguirRe's vis
- Tyrann's Tyrlite
- AguirRe's engine or FitzQuake

Note that I used aguirRe's engine for map debug, i.e to find holes, leaks, HOM, etc... and FitzQuake for lightning effects checking.. in general

So for your problem, I recommend you to load the map with aguirRe's engine, open the console, and type pointfile. A doted line will appear in the zone where the hole have been found, and then you would be able to solve it..

PS: your last 2 posts would have been posted into Mapping Help Thread... in anyway, I hope it helped you ;) 
 
sure u did... :) thks im already testing... i only map at work! at home my kid dont let me do nothing... 
Trinca 
I only map at work! at home my kid dont let me do nothing...

For me it's completly the reverse, I'm too busy to map at office... and at home I always need to drop my 2 daughters to bed in order to map quietly...

How lucky you are to be able to map at work... P 
 
HeadThump my map is almost finish... the theme is Quoth? how can i add these monsters to my map??? :) 
Before 
deciding the theme is Quoth, we need a general consensus, or, at the least, a good old fashion mutiny.

Necros has a tutorial on his site regarding adding the content. And, if I am not mistaken, there is a option in Quark that allows you to convert Radiant define (.def) files into the Quark format. 
Also, 
given there is a .fgd in progress for Quoth, we may want to wait a few weeks before doing that theme. 
 
o.k then i will maby have two maps for this week :) if i can fix the lights in the second one...

tomorow i upload to my homepage and sent u a email of the link! 
On Quoth... 
I say wait until there is a proper FGD first, but that is just me :) 
Thanks Trinca, 
I got your .map and .bsp files. No ugly downloader manager foul ups getting in the way this time ;) 
I Think... 
we should make sming quothable. the teleport functions, etc... speed things up. I might make all of mine quoth once the fgd comes out. not that I'll have many more as I'll be out of country soon. 
Sorry To Hear That 
not that I'll have many more as I'll be out of country soon.

You are an irreplaceable part of the Speed Mapping line up. 
 
HeadThump the map had two bugs i fix the map is in same page with this name...

metalr.bsp

a stuck dog and amo boxes is strange places... 
Sorry 
fuck forget... know the vis didnt run o.k and some amo boxes desaperar...bah my Quark is not working good at work forget let it goes the way u got it know... forget my last post... 
No Flame Please... 
... and I know I've only ever contributed to two speed mapping sessions (sm57 & sm82), but I thought the idea was always to build with vanilla quake in mind. Kell & necros need to be lauded for their contribution to the Quniverse, but is speed mapping the place? 
Well 
I don't see why we should forbid people from making Quoth speedmaps. Surely that should be acceptable as well, and since normal Quake maps are backwards compatible I don't see any problem really. I was planning on Quoth speedmapping if I ever got it to work (damn you spog answer my email.) 
The Week 
we do Quoth, I was going to suggest, instead of using sm111, sm112, etc, as the naming convention, we use an alternative identifier for that week, so those who do download speedmaps, expecting vanilla Quake content wont be confused about it if they so happen to dl the pack at a much later date. 
Yeah 
Any Quaker who is hardcore enough to need a weekly fix - unvised and short lasted though it may be - will have Quoth already.
Period.

Fuck the grammar police... 
Where Is It Then? 
any quaker who is hardcore enough to need a weekly fix - unvised and short lasted though it may be - would have gone nuts with withdrawal symptoms by now... :P 
 
fuck i can make a map :( no file for it... then i guess i will try to make a bigger map or a dm map in this two weeks if i have time enought for it. 
Neg!ke 
As you are, apparently.
Actually, I made one. and sent it off to HT.
So there. 
 
my withdrawal symptoms involve mapping... 
... 
I don't like posting 3 times in a row, but is anybody else into SMing? I just realised that if this was any other forum, you'd all probably think I was a fairly kinky guy. On Func you just think I'm a fairly dorky guy.
... anyways.
What is happening? I'm leaving for Thailand on the 29th, and I want some more speedmaps before then, goddammit!
So sit on your lazy asses and build shit! 
I Got Two 
i got two maps to go out...but they are to normal quake! so they will be in next pack!!!

is isnt a quoth map pack... 
Drew... 
I will try to get something out this weekend :) 
Me Too 
but what's with headthump, anyway? quothed smpack should have been out last weekend already, right?
will sm111 be unthemed again then? 
UNGH! 
i'm officially fucking jonesing. 
The Funny Thing Is... 
That the last thing Headthump said to me was that I was an irreplaceable part of the community. I don't know if he realised it at the time, but in his current position,I'd say we'll have more trouble replacing him. I'll just make some shit and if I finish anything I'll send it off to the proper people. 
Hm 
Headthump wasn't here for 6 days now. I could make the packaging if you want (if Headthump doesn't come back in time). My mailaddress is in my profile. If I get a mail but Headthump is back soon enough then I'll forward it to him. 
Maybe 
he's just busy and will eventually return on the weekend - we'll see.
drew, about that thailand thing - how long will we have to do without you then (assuming you won't get busted for drugs/girls/throwing litter on the street/etc.)? 
And 
are you going together with cybear? 
Well 
No need to worry about me being busted for drugs/girls/throwing litter on the street.
I'm into ladyboys.
I'll be gone for a year and a bit. And I expect you to have made a 6 map Quoth episode dedicated to me during that time, Neg!ke.
I'm not together with cybear. we've actually been divorced for more than a year.
Seriously though, is he going to Thailand? 
 
me what sex and booze to... :( 
Stupid Twofaceness 
western young men go there and abuse kids and women and don't even get punished. It's outrageous. I mean it. Behave. 
Yeah 
Thailand is AWESOME. 
!!! 
While I am a western young man, I want to ensure you understand I'll be going with my girlfriend, and as I have already stated I am into Ladyboys. 
EXPLANATION!!! 
"Hey Drew,

My apologies. Last weekend the power supply on my home PC burned out, and I will likely not be able to replace it until after the Holiday season, so I'm not in a position to run speedmaps at this time.

Sorry,
Alan

If you could let the other mappers know, I will appreciate it. "
This explains so much. 
PS 
this was from HT.
Duh... 
Millionth Post In A Row 
Would somebody like to trade with me? I have the beginning of a SM, and I'd like to have somebody finish it.
I'll trade with you too, if you'd like.
whaddya think? 
Argh! 
Well, send speedmaps to me then. I'll even try to participate :) 
Drew 
If you use GtK 1.5, would like to send the .wad, and really don't want it to be a good speedmap sure, send it over here. 
Who's Speedmapping? 
Well, I've got Trinca's and mine (yeehaw!) submissions already. Who's submissions can I expect? Just that I know when I've got all the files. I want to bundle and post tomorrow evening (24h from now) if possible. 
I'll Send Mine. 
its on the way. 
Zwiffle 
I use WC 1.6.
so... yeah. 
I'm In... 
if I can submit it to you tomorrow :) 
Generic 
Sure, I just wanted to know how long to wait for submissions ;) 
Barely Made It Back Home In One Piece 
and i'm pretty fucked up atm., but i'll try to have mine done by 9/10pm gmt today (sunday). if that's too late for you just ignore me and release the pack earlier... 
 
Negi!ke, Generic, someone...
Does anyone want to finish my map. it's barely started, but that's not the fucking point, so back off. 
Neg!ke 
I'll try to stay awake long enough, otherwise I'll release the pack Monday then :) 
I Can See Straight Again And My Ears Are Ringing Less. However, 
it looks like the map will be done much later than i said this morning. sorry about that.
i'll send it in sometime this night, but there's no need to stay awake, if releasing the pack on monday is okay as well. 
Sorry... 
I am running behind too and I won't be able to finish what I got until tomorrow (Monday) evening :( 
Hm 
Well, I've got neg!ke's map now and will release the pack in a moment. Sorry generic, but that would delay the release a bit too long in my opinion. I mean, it's SPEEDmapping ;)

I'm not a friend of moving sm maps into the next pack (like sm111_generic in the sm112 pack then) but I should not wait until the end of all days I think. I hope this is ok... Maybe you can have sm112_generica and sm112_genericb then or something :> 
No Problem... 
Thanks for the exclusion. 
Uhm... 
Come on! I think/thought Speedmapping is held on Saturdays normally. The last packs it seemed bit like a "somewhen on the weekend" event. It is getting more and more out of hand it seems. This weeks speedmapping was kind of a mess so I volunteered to collect and package the maps. I wanted to be a bit strict on the deadline. If you feel leftout now, then I apologize. You are welcome to do the job next time, the hosting at Quaddicted.com is easy and free. 
Spirit 
you did a good job.
Some shit-getting is inevitable, one has to just make bold decisions and act.
(Few come to thank afterwards or say that it's the right thing, but I think it was in this case).

More discipline! Less slack! 
Actually... 
I thought Spirit did a good job with the event, no shit-giving intended. I just thought it was hair-splitting to release something Monday morning versus Monday night. Oh well...

Bambuz, go map! 
You Forget 
Spirit is a reverse-gargoyle, and turns to stone during the night.
But yeah, thx for collecting/hosting the maps, good pack but I didn't finish the crate map (lost/dizzy/bored.) Oh well O_o 
Post-Script 
Because of Thanksgiving this week (w00t for American holidays) I'm going to have a 4-day weekend, so I'll be able to map this weekend! Yay! Someone pick a theme! 
:) 
nuclean war! 
Deadline! 
Sure there must be a deadline.
It can't matter that much if a map is in one pack or another. After all there are only 7 days between packs (Well most of the time 8-))
Sunday would be fine as the release day.

Nice you jumped in and collected/hosted the maps Spirit! 
Zwiffle... 
Thanksgiving is just the opposite for me -- I won't have any opportunity to do any mapping :( -- but I do have an idea for a theme. How about doing what I was working on for sm111, a space/runic metroid-inspired map that'd make you wish you could roll up into a little ball and drop bombs all over?

Or maybe we all could take a stab at finishing that piece of a map Drew was working on? 
Yes. 
Actually I've got a couple. I could try to put a zip together before I leave, if I get around to it. 
Generic's Second Suggestion Sounds Interesting 
"build a map based on one of drew's scraps" or something... 
S C R A P S 
I support it. Push 'em up, Drew?
(or mail to my gmail address, meizah, so I can mirror them)

Btw hrim do you have lots of scraps? 
Okay 
I'll get that together.
I guess I should include .map files and .bsp files in the zip? 
Oh 
Should I mail them to Bambuz, or Spirit, or what? 
3 In A Row, Again. 
I mailed my zip to Spirit. Hopefully he'll put that shit up soon. I want to see the results, it would be very rewarding for me. 
damn, you're one kinky guy indeed... 
Bambuz 
hrim do you have lots of scraps?

No I hardly have any. The stuff I make allways seems to make it into a bigger map or I just finish it of as a small map. 
Zwiffle... 
You have mail :)

I haven't said that in a while. If you can't do something with it, could you please get it to someone who can.

CHEERS! 
Aw Man 
Swanky map. Too bad IT WILL NEVER SEE THE LIGHT OF DAY! I'm keeping it ALL to myself!!! MUAHAHAHA! 
Yepp 
I upload the archive as sm112_drewscraps.zip since it is the theme or what?
http://www.quaddicted.com/filebase...

If I shall do the packaging again then the deadline will be Monday morning, 10am German time (that's GMT isn't it?). This is Sunday evening/night for America I think so it should be fair ;) 
 
what is the theme???
im already at more than meadle of a map... but maby i will transform it into a big project in this one...so i still have time to respect a theme and start another one... if anybody pick one! 
German Time 
is CET, aka GMT+1.
So the speedmap package deadline is
monday 9 am GMT. 
 
since there is no theme i think this one will be my map... just a light of one part...


http://trinca.no.sapo.pt/01.jpg 
Omg, Those Scraps Are Crazy! 
trinca: the theme is to do something with drew's map scraps (spirit's link above). of course you're free to follow any other theme you want.

drew: i'd say you should be forced to make a chainmap from all those scraps as a penalty theme for giving out so many huge and good-looking pieces! >:] 
 
im making a big map but guess i whould not have time to finish untill monday i have so many idears in my head... :)i will try to finish... but will be big!!! but is not a speed map ~:( is taking me to long... 
I Like Being Punished. 
But I can't do much now. No time left for fucking inspiration! I've got to pack!
You do it for me, mkay? 
Drew's Scraps 
were far too good for my lowly mapperishness.

So I didn't do anything this week.

Gotta try the newest pack. 
Ha! 
I hereby force "rescue mission" to be theme for the next session (thanks to Scampie for the idea). This theme offers a lot fresh (or not much used) ideas I think, like backtracking(?),rewarding and such. Deadline is next Monday, 9 am GMT again. Mail to spirit@quaddicted.com

I'm only running speedmapping because no one else does, if you want to run a session yourself just speak. Upload to Quaddicted is possible for everyone :) 
Yeah 
that's a beautiful idea. it brings tears to my eyes and so forth. seriously though. rescue mission theme is the shit. 
 
this week i will pass...still working hard in my small project... :)i need to learn slowly and since jpl, gibbie and neg|ke help me a lot last week, this week i realy wany to make a good stuff...at least clean... 
Ditto... 
Same as Trinca except I have no time :( 
Argh! 
Neg!ke was the only one who mapped then? This will be the first single map sm package :(
His map rocks! 
 
pass this week and next week neg|ke will have two :) i promiss next week to make a small one! 
You Lazy Bums! 
well, there have been single map packs before, mostly when nobody besides zwiffle mapped.
if my map is only included in the next pack make sure the not selfimposed theme is mentioned (before anyone gets strange ideas :P) 
 
eheheh if it was already single in others sms then relase the ******* map :) i need QUAKEKING! 
 
spirit if deadline set to tomorow, i will try to make a fast map today at work and send it to you wend i get home tonight! 
Heh 
I just released the pack :)

What about next week's session/theme then? Or should there be a break? 
 
I can start mapping again in a few weeks... 2 more weeks of classes then finals. THEN FREEDOM!!!!! 
 
if people decided theme fast i can start a new one... but give me time to map :) im to slow... 
 
no theme this week? 
Suggestions? 
there've been so many...

what about the "only one texture" thing? (metal4_2..) 
So 
Do you want a session this week? I was a bit worried after last weeks "success"... There should be at least 3 people/map in my opinion. Otherwise it is not really what a "speedmapping session" is about, eh?

I would love to have "art" as theme for some future session, just because sm48 was so awesome and I think "art" would encourage more such maps.

Ha! neg!ke will decide this weeks theme, he deserves it :) 
Well, Ok. 
let's do the "use only one texture" theme then!
i suggest using a more detailed texture (eg. metal4_2, as i will), for it should have multiple stylistic elements that allow variations (trigger clip, skip don't count of course).
be creative - rotate, scale, flip, align in a weird way and so on...

we could do the "art" theme next week, although in my view it's too broad - every quake map is art eventually, isn't it? ;)
maybe it should be narrowed down a bit. 
So Really 
"Use only one texture" means geocomp? The design is in the brushwork and no so much in the textures, yes? 
Sort Of 
but it's more about how you use the one texture you have - brushwork is of course one aspect, but the 'texturework' is what counts most here...

dunno if it works, or if it's just a more restricted geocomp. let's just give it a try. 
Theme 
If anyone did what I'm imagining, this would be a pretty cool theme. 
 
lets see i got a few things in ming :) a small map but intensive game play...saturday will make it!!! 
Metl 
show us! it's about time you do some mapping again, anyway. ;) 
Ah, But... 
I map every day at work. And i'm currently doing a sauerbraten map at home. What more do you jackals want?!?! 
Rubicon2 
 
Yeah. 
not that I could play it right now.
I want to make a 1 texture map. 
 
sauerbraten map? is this a game? 
Trigger, Clip, Skip... 
sky? Oh my!

Is anyone using a sky tex besides their "one"? 
Well, I Don't 
but what i meant by "trigger,.. don't count" was that you can freely use them besides the one visible texture 
Trinca: 
didn't use any but that metal 1_4 or whatsit, the greyish thingy with the recessed skulls.

Even for ceiling and clips and triggers etc.

lighting with torches and flames. 
 
metlslime i got cube install in my computer is a cool game... but never played online... 
Idea 
How bout a speedmapping session from concept drawings (not 2d layout which has been done in the past)... someone said that published early concept drawings that don't lead to much final stuff seem to be all the rage nowadays. So let's swim against the trend and actualize some! 
Hey, Great Idea 
do you have any particular drawings in mind? 
Yeah... 
we had a related theme where we drew an intentionally vague layout sketch and people interpreted it the way they thought it was supposed to be. 
"Do Stuff Based On A Really Ugly Layout Drawing Scampie Did" 
yeah, but that one would be somewhat different i guess... 
"Make A Map Based On Your Interpretation Of This Ink-blot" 
How many Goatse maps would we get? 
 
fuck i need more variacion in my maps... :( guess i have to make then smaller and more detailed :( but i like big hodes :( 
Concept Art? 
Anyone?

Bueller? 
 
i think this week i will pass... im very entusiantic with my project, things are going wel, if i do will be a small map this time with few enemys! 
I Would Support It 
but i can't be arsed to find a suitable image.
someone post a few examples and we'll then decide which one is to used...? 
 
agree :) someone choose and i will give it a try saturday! 
Kell... 
had some nice artwork for his DM maps.

Perhaps he has some more lying about? 
 
I tried making some but they turned out crap. If no-one will make better ones, I can put them out.

Hints on how to draw with mouse? I don't have drawing talent, but I think I could improve... 
Concept Proposal For Sm115 
After the guys in irc said I should go ahead:
Ziggurats are cool. Strange.

They are huge very ancient stepped brick "pyramids" with a temple on top. Stair walkways led up there. It is rumored that the tower of Babel was actually a big ziggurat. They were most popular in the flat plains of Mesopotamia, thousands years BC. There are still some Ziggurats left, particularly in middle Iraq. Strange tales and cuneiform tablets telling of horrible dictators building these massive things. It is rumored that one ziggurat was entirely covered in blue stone.

http://www.crystalinks.com/ziggura...
http://i-cias.com/e.o/ill/ziggurat...

this one is a big link:
http://www.uned.es/geo-1-historia-... 
 
It is rumored that one ziggurat was entirely covered in blue stone.

Ziggurat Indigo...? 
 
Nice! 
plant that in some terrain and put some monsters on it. 
Ok Made Mine 
btw here are some color codes for a ziggurat:
http://www.belteshazzar.com/articl...

It's hard to get good monsters for that... medievals are too modern, hell this is supposed to be the bronze age. Not much wizmets suitable either.

Kell? What is that? Did you have an old sketch or are you participating? Makes me bow down in shame. 
 
i think the theme is so nice that we should release next week :p to make the maps litle better! 
Stupid Theme Idea 
christmas chainmap - everybody makes a piece of some winter village for instance, with snowy textures and light chrords; when they are glued some santa gibbing end fight could added...
or something like that. 
Ziggurat Limbo-go... 
Built it...

http://img512.imageshack.us/img512...

...only it's missing something.

...oh yeah, monsters, gameplay, etc. :)

But I may hold on to this one for next time... 
Ehm.. 
So I've got one map by neg!ke so far...
Generic, it would be great if you finish that one. Just tell me when you are done, send it to me and I will release the pack then.
Bambuz, where is yours? 
Ffs 
spirit, i sent it to you on saturday evening. 
Argh? 
I haven't received it... spirit@quaddicted.com?
Please send again =)

Generic: Shall I wait for you finishing that map? This time I won't say "i don't wait" ;) 
 
fuck u guys must set up theme before wensday... at weekend im to lazy to map... i prefer to be with my kid and play online! :) 
Spirit... 
If you feel like waiting I should be able to get you something tonight -- I am currently at work and unable to map :( 
Heh 
Just take your time! *^_^*

Bambuz: Got your mail now. Please choose a more intelligent subject line the next time, I think I just deleted the mail when scanning over my inbox this morning :P 
What 
I had ziggurat in the subject line?

What's wrong with people.. If their incompetent spamfilters don't get the post, they themselves delete them. 
Mail... 
You've got Spirit :) 
Theme? 
What is this weeks theme? I can't connect to Quakenet because it blocks asian ips, but would like to join in if the theme is cool. 
Hm 
No idea :D
I think there is no session this weekend. 
Theme Suggestions From Down Under 
In sydney now, can only enjoy sm vicariously through screenshots.
Desert
Half life
Mountain
Indiana Jones - I'm thinking about the part where he has to pass tests to move on. And about the part with the bad dates - work that in somehow.
underwater
beat the clock
"Carrot tops last stand"
Church
Ugly ugly ugly map - pure "old skool" ugliness
Nothing but a shotgun
prison escape
xmas theme?

that's all I can think of. okay.
ziggurats look cool. 
SM116 - Tricking Maps 
Since adamllis already submitted a great trickjumping map, I set next sessions theme to "Tricking Maps". With stuff like grenade- and rocketjumps, circlejumps, slopejumps and whatever else. I don't know everything that is possible. Maybe there is some page explaining this stuff? If you use really hard/complicated tricks then maybe a trigger_once or _multiple with instructions for unexperienced players would be cool.

Note that the maps have to be finishable with NQ progs! No QW bunnyhopping stuff please.

Deadline is Monday morning, European time as usual. Send your maps to spirit@quaddicted.com 
QW Trick Archive 
Maybe you find some inspiration on this site:
http://koti.mbnet.fi/qwta/

(remember that these tricks are QW, not NQ!) 
=] 
cool! 
=] 
cool! 
D'oh! 
I mean next monday of course. Not today :D
Monday the 9th of January. 
 
thks god!!! then i will make one for sure :) i can count on me! 
:) 
Don't forget mapping guys ;)

(Just because I just totally forgot that I announced a theme here... Heh!) 
Next Theme Idea 
how about an m c escher theme for the next speed map pack? i always thought a map in that style would own. 
What The .... 
No submissions except for adamllis whose maps I already got a ~week ago? What's wrong?
I'll package and upload in a few hours. 
Tricking 
is nicer in qw. :) 
 
fuck i got many work at work... from day 1 to day 10 is hard work... and this month is end of the year...s0 the work is double!!! maby in next event i will have time...


P.S-> at home i dont map... prefer to play online :) 
Trinca 
the year ended 9 days ago. 
 
not in my job... is the worse time for me :( next week i will be o.k again... 
Next Theme? 
who decides this? :) 
Theme Idea 
We are friday 13 today... so "ogre massacre" would be a good theme... remember the movie ;) 
Cool 
i like JPL idear! i got some time for it today at work :) finish end of year 2005 last day... uf uf uf 
I'm Off 
I'm leaving next week for some time, so I can't "administrate" sm sessions anymore. You are welcome to upload to Quaddicted (please stick to my screenshots and description). ;) 
Everybody's Leaving... 
all because of the goddamn ladyboys...

i guess i'll have to run the next couple of sessions then (so you didn't upgrade my account for nothing).
personally, i'd prefer the escher theme over the ogre one - but what do the others think?



btw. zwiffle, where are you? :/ 
 
escher what this means? fuck my english suck 
Trinca 
That is short for "M. C. Escher" the famous artist. http://images.google.com/images?q=... 
Texas Chainsaw Escher... 
I mean, Ogre.

Which reminds me, anyone checked out the Ogre animations in the Quake pre-release? Jump...Laugh...Piss? 
Working 
On my wintery map. Like every other day for 15 minutes or so. Mostly WoW and AoE3 though. I'll have time to speedmap during summer though! 
Ok Then 
sm117 theme: "m.c. escher", optional subtheme: "ogre massacre"

get inspiration at http://www.mcescher.com or rpg's link above. or if you like ogre massacre better just make an ogre map and put some alibi stairs on the ceiling. ;)

send your map to neg1ke/gmx/net by monday afternoon cet. 
Nice Themes Hehehe 
Negke: which monday do u mean? 16 or 24? 
Adamllis 
16. tomorrow. 
Or Next Week, Actually 
that was too short, indeed. so sm117 will be next week (theme above) - deadline is monday 23 january, 9am cet.

and, since the last couple of themes were decided upon so late, i will already announce the next one now:

sm118 theme: "darkness" (thanks to vongil for bringing it up) - make an underlit, dark map. not pitch black of course, more doom3ish. maybe have the player find some hidden buttons that activate lights or 'light drones', and nasty monster ambushes and so on.
deadline is monday 30 january, 9am cet. 
Kewl 
thanks neg!ke 
 
hey alreay got first sm117 made ive already upload to my page wend i found u in irc i will give u the link neg|ke ;)

will try to make another!!!

eacher... 
 
and made a speedhardcore speeddemo is a fun, fast competetive map 
Just A Little Reminder: 
sm118 - darkness - next monday
numerous participants required! ;) 
 
i will be out in this one... dont like much theme... :p but i was all week mapping :) 
Neg!ke... 
You have mail :) 
 
Be 
 
hey this week theme??? any idear? 
Maybe One Of The Dozens Of Suggestions Above 
unfortunately, i have no time for speedmaping this week, but i can still manage the pack of course.

decide! 
How About Mp? 
i think dmm4 maps for qw is easy doable in 100 minutes.
things like amphi, oldcrat, end, dmm4_1, dmm4_2, under, etc

how bout it? 
 
o.k adamllis u win the price :) going to start one... ehehheh if people send me the bsp sunday i can make a qwprogs supporting frogbots for just this bsp pack... dmm4 maps are realy easy to make waypoints ;) 
 
omg omg i like the theme so much that ive already made one... lolllllllllllllll :) 
I Can't Believe People Are Actually Playing This Kind Of Maps 
the theme is so bleh that every participant has to make at least 3 maps!

while i think rocket arena styled maps are generally not bad (if played in the right mode), the maps mentioned above are a punch in the face for the most part... 
 
omg then what about make a turtle map for next week? i got one scrap that i will be happy to finish ;) with some more copy paste in some areas could be a nice turtle...

what do u guys think??? free theme and a turtle map? or a id base stile of map? omg someone say something. :p 
Omg Trinca Go Map 
it is permitted that one should they choose so to map for themselves and thus not in the company of others and the result will be a surprise. 
 
i vote in czg idear! :) lets see what will come up! 
So Random Map Speedmap? 
:) 
"Here Be Treasure" 
"Ogre Harem"
"Dusk at Twilight"

o_O 
Theme 
cartoon.
arena.
vertical cave with waterfalls.
old school.
no monsters.
Square.
Graveyard.
Ghetto. 
 
hehe i already sent my map to neg|ke 
Yes 
and yours is the only map i got.
what shall i do now - release it, wait until next week, or possibly slap the other bums around with fish? 
Neg!ke... 
Sorry -- got drunk and watched the superbowl instead of mapping...hic... 
 
u decide :) my map sucks...eheheh :) copy paste copy paste like u teach me neg!ke ;) ehehehe

u decide! 
 
:| so no pack for this week... what about next theme? free for all again? 
Theem Idears... 
Faces
Obscure Textures
You Favorite Other Game (besides Quake, of course) 
 
i think u should make sda kind of maps :) since they are the most people that download our maps... explosion boxes things that could make good runs!!! 
Faces 
I support the generic mapper.

Think about the face on mars. (http://www.astronomie.de/biblioth...
Or what about Fritz Lang's Metropolis, for those who have seen the early scene of ***SPOILER***.
Or wizard of oz.

A powerful symbol, it is. And could be scary. 
Grah 
 
then i pass
going to start a map for sda guys :p 
 
Big Bang
CTF
Doom
Freestyle
Tricky traps 
 
Ramps
Slide 
 
Creation 
Theme Suggestion 
The complete works of Radiohead and their influence on modern interpretations of Shakespeare, Plato and Dante. 
Theme Suggestion 
What Would CZG Do? 
Zuul! 
trinca: i think your map is nice, your best sm so far. i didn't have much time the last two weeks, and also felt that putting out a pack with only one map isn't really worth the effort (as seen with sm113) - shouldn't be a problem, since your map doesn't follow any theme in particular.

drew: concerning your vertical cave suggestion - sm80 was 'vertical swamps'. those were some cool maps.

as for the themes:
thanks for all the suggestions. however, in my view most of the themes suggested in the past ~300 posts either suck ass or are not really suited for a speedmap.

maybe we should just have an open theme for this week (so you can make your sda and faces, or a happy map for czg), and think about everything else later... ;P 
 
eheheh i wasnt pissec off neg|ke :) i know this week wasnt soft for you :)= 
Theme 
"flat 15"
think of english concrete blocks and vast dirty housing complexes where sad children grow up with their single mothers, men watch football and an odd skinhead scrapes the floor with a knife. 
 
this week is sm119 or sm120?

:)) i might have time today to make a small boxy map 
The Speedmapping Threat 
sm120.
i wasn't very creative, so i only came up with "pipeagula" (coagula with pipes).
else? 
The Speedmapping Threat 
sm120.
i wasn't very creative, so i only came up with "pipeagula" (coagula with pipes).
hello? 
Else, Hello, Fuck It 
first it looks like func swallowed my first post, then it suddenly appears ten minutes later?!
i'm off to pq ;( 
Neg!ke... 
you...
have...
mail... 
Sm121 Should Be 
The facial expresson Neg!ke makes when cleaning up Trincas crap.

Or KJSP1 style. 
Sm121 Should Be 
The facial expresson Neg!ke makes when cleaning up Trincas crap.

Or KJSP1 style. 
SM121 Theme 
drew: nah, the face thing has been done in sm119 ;)
plus i'm not really in the mood of seeing more kjsp1-style maps (remember, this ikwhite-like temple map), what do the others think though?

anyway, i'd like to apologize for my crappy way of managing the events and their irregular appearance. at the moment, i have a shitload of work to do and since i also suck at managing my own ways of dealing with things, i can't focus on anything else (no multitasking, you know).
i hope in the next weeks it will be back to normal.

in the mean time, here is the theme for sm121: "destruction"
let the player blast his way through the level, with lots of exploding walls and collapsing structure. or create the setting of a destroyed environment. possibly, destroy someone's attitude/ dreams/ reputation/ taste/ whatever...
i think this will be fun to map.
deadline is monday 20 march, 9am cet. 
 
like the theme :\ just dont know how to make stuff to explode...eheheh 
Trinca 
Take a look at http://www.gamers.org/dEngine/quak...

You have there all the explanations about all items/funcs/monsters/misc in Quake... You need to use misc_explobox for Large Nuclear Container, and misc_explobox2 for Small Nuclear Container... But nobody said it has exclusively to be used with nuclear boxes :P 
Trinca 
"classname" "info_notnull"
"use" "barrel_explode"
"targetname" "check_the_progs.dat_thread " 
I'm Desperate. 
The only way for me to take part in the SM community right now is by offering theme suggestions that nobody likes:
2D like in doom.
Prison Break.
evil dead cabin style.
assassin.
american splendor. 
I'm Disparate 
theme suggestion: "We Miss Drew's Maps!" 
 
guess i will miss a few sm weeks got real in love with knave textures and got the will to make a map pack... lets see what will come up... 
Actually 
I think that may be the most fascinating, original and invigorating suggestion yet.
Go for it. 
 
Evil dead cabin! <3 
Generic 
where's your map?


(drew: sm75's theme was doom maps) 
The British Are Coming... 
the British are coming...

I mean, my map is coming...

my map is coming...

It just needs a few more explosives and a way out :) but I won't be able to do anything until after 6 p.m. EST :(

Please don't be mad :)

Unlike Trinca, I can't map at work :| 
 
ehehe :) 
Neg!ke... 
FINALLY, you have mail :) 
 
Woot! 
SM122 
What's the theme? I'm on vacation this week and have nothing to do (can't even masturbate all day cuz my family is home) so gimme another theme quick so I can get my map on. 
Zwiffle 
errr.. masturbation theme ? 
The Theme Is 
wash your hands. 
Theme Suggestion 
What Made Quake Quake. (lol teh pun.) 
Drew 
OK, let's go for a "hand wash after masturbating" theme ... doh !!! 
I Was Going To Suggest 
something like "(drew's) prison escape", in honor of our exilant. but since masturbation seems to be a highly valued subject in today's mapping societies, i'm not sure anymore.
so i'll take the easy way this time and put the decision into zwiffle's hands: which will be the next theme - prison break, masturbation (please no - i already made such a map, remember ;)) or evil dead cabin? 
EVIL DEAD PRISON RAPE BREAK OUT MASTURBATARY HAPPY TIME! 
In case you didn't see all of the topic, the theme is:

EVIL DEAD PRISON RAPE BREAK OUT MASTURBATARY HAPPY TIME! 
Masturbatory, Whatever 
 
Oh No, What Have I Done?! 
although i don't know if i find the time to map this week, i think, if i do, the outcome won't be nice towards drew. :/
so let it be known that it'll be ALL zwiffle's fault! 
Wonder How They'll Handle 
the theme, 'EVIL DEAD PRISON RAPE BREAK OUT MASTURBATARY HAPPY TIME!' in the PlanetQuake news announcement. 
And... 
don't forget to include what is becoming the mandatory lady boy sub theme.
And super strong dogs using prog trickery. 
PS 
I think it should be the masturbatary. Or the masturbausoleum. How's that for a map name? 
PS 
I think it should be the masturbatuary. Or the masturbausoleum. How's that for a map name? 
Masturbausoleum 
It sounds good... but I want to see penis everywhere ;P !!! 
 
lol Jpl... penis? wtf? u should want to see pussys everywere... what is going on with you mu friend??? 
Trinca 
Nothing... I was joking... Note also that it's easier to map a penis than a pussy ... though...

Oh ! To reassure everybody: I'M NOT GAY !! 
ARE YOU SURE 
PLEASE WAIT. SCANNING FOR COCKS:
.
.
.
SCANNING
.
.
.
SCANNING
.
.
!COCKS FOUND!
LOCATION OF COCKS: YOUR MOUTH AND EARS AND NOSE AND ASS AND MOUTH AGAIN OH MY GOD SO MANY COCKS PRODDING AND POKING AND PENETRATING
 
I Was Going To Say Something About JPL Being French... 
but then I changed my mind ;) 
Czg 
you suck.... and watch up behind !!! 
Generic 
Oh, I forgot to ask: what were you going to say about the fact I'm french ? Please, make me laugh... ;P 
Sooo... 
What's the deadline for sm122? 
Monday Morning 
or tuesday morning if you insist on the generic bonus... 
YAY... 
BONUS!!! 
 
lol 
Zwiffleric 
i rate zwiffle 1 can of "creamed" corn with a hidden cock inside and a bag of stolen kitten feces.
generic, even though driven by a noble cause, shouldn't dabble at playing soccer, since the u.s. team obviously won't even qualify.

therefore: no maps this week. sm122 postpo(w)ned until next week... 
Dude 
I got snatched off to visit grandparents on Thursday until the end of my vacation! I had no access to Quake and was forced to resort to Advance Wars 2: Black Hole Rising for entertainment (good game btw.) I'll try to finish my rape map this Friday! 
I Made One 
it's really bad.

i sent it to neg1ke at gmx... is that the right addy? 
Bambuz 
it's the right address, but as i already replied you didn't attach the file. so send it again asap, as i can't be arsed to write news posts for only one map (generic's). 
 
what!!! wasnt for next week??? 
Non-newsworthy... 
Especially the map that I turned in :|

Hopefully Bam will come through, though... 
As Soon As I Get Home 
i couldn't be arsed to throw in some lava light to make a certain entity non-black, i'll do it and relight and send it to you tonight when i get home.
Sorry.
Cheers to all. The map's not really worth waiting for. :) 
Zwiffle 
Are you still with your grandparents or something?
I would've thought the theme you had suggested would be right up your alley.

... I guess I didn't know you at all, Zwiffle... 
SM123 Theme 
"a tribute to the dopefish"
to celebrate its 15th birthday (in 8 months :P).
try to send it in until monday/tuesday. 
Map 
i make maps all day of quake 1, add me msn for me send for you.. qkzqkz13@hotmail.com cya 
Drew 
No, I'm still in school though. Papers, program assignments and the like. 
 
this week i will sent one :) i promiss :p 
 
got one bitch!!! :) is already finish! will email u 
Generic (and Others) 
will you have one this week? is it worth waiting for? 
Surry... 
but I have been on mini-vacation :)

I won't be mapping next weekend (Easter) either :| 
Drinkdancedestroy 
Dopefish shit looks cool.
So much going on right now!
I'm gonna relapse into Quake so hard when I get back. 
SM124 Theme 
"spaceship"
t minus six and counting... 
Make Some Theme Trims 
 
 
dont count with me this week will be out weekend!!! and this week as short :\ 
 
i might be out, too. so the deadline will be one week later.
although i strongly encourage mapping over the easter days if anyone feels like it! also, having some more people than just the regular suspects would be rather nice.. ;) 
I Made One For Easter 
Concept art of this vast project:
http://skynet.campus.luth.se/~chos...
If there are no others in a few days, I'll put it on skynet... feel free to mail me, bambuz at elaintarha org. 
Oki 
Since nobody else was making other maps for easter, here is mine. You can put it in the pack later, neg!ke if you want or sth. Because of the theme it has to be released now.

http://skynet.campus.luth.se/~chos... 
Yes 
i'll include it in the pack next week.

if this is how you experience your easter, you must have had quite a sad childhood. ;) the egg isn't even painted...
the spawn action was fun (although there could have been more), except for when some got stuck in the corners - at least nice sounds then. 
Hehe 
hey, don't worry, it's not my childhood, rather, it's just my current mental state of development. 
Fucking Themes 
not literally. that's been done, I think.

Remember that one CZG map where you have to complete it in 2 minutes or you die? that would be a cool theme... how was that done btw?

or maybe a tribute theme...
do an insomnia styled sm. or do one of your favourite themes from the past... 
Yep... 
"Back to the Future" would be a cool theme... 
 
this week i will rest~!!! 
Ah 
drew's timelimit idea sounds cool. let's do it for sm125! which czg map do you mean, though?

jpl: elaborate. 
"Back To The Future" Theme 
Well, if you saw the moovie, it's self explanatory.

Nevertheless, here follows how I see the stuff:

The start with a teleport, using "new" textures, or at least base texture (you are in the "present")

The map and the fights in an old-school way, using medieval/runic textures... (you are in the past)... get a key to come back

And the return in "the future" at the same point: use the key to exit...

Well... rather more than a scenario :P

What do you think ? 
Or How About 
making the whole of episode 1 in one map... maybe that'd better fit a turtlemap theme though.
Like have a room of each e1mx. :)

A medley. 
Can't Remember What It's Called. 
Maybe CZG knows... 
Jpl 
yes, why not. though one would have to think up something more intricate to avoid all maps from being equally generic. the future doesn't always have to be base - in this respect, what is the timeline of the quake sets? 
By The Way 
don't forget sm124! ;) 
Neg!ke 
So time travel would cover all the potential possibilities:

-> present -> past -> present
-> present -> future -> present
-> future -> present -> past..

etc ... etc .. and it's just an idea... if you have better theme... no problem... :P 
Just Wanted To Mention That 
i'd have to disrupt the space-time continuum to make it more interesting... 
Past->future->present 
I'd go back in time to aprox. 1942, kidnap a certain actress, go forward in time to steal a duplicator machine, come back to the present and start up an escort service of Rita Hayworth clones. 
JPL 
Don't take the theme away from me. It's all I have down here!
Seriously though, I like that idea. it's like that JF Gustaffason (orwhatever) map. 
 
Drew but can u play the maps out there? 
BTW.. 
.. Daikatana already used the space-time concept... and it was not really successfull... though... 
Trinca 
Sadly, no. I mean, i've got other things. Like a very interesting real life, right now. Just want to keep one finger in the quake community. That wasn't meant to sound so dirty.I know you liked it though. 
Next Theme... 
Neg!ke, I am going to have to pass on SM124 but, if you get a theme together soon enough, I swear I'll take a shot at SM125 :)

Thx... 
 
neg|ke i will not have time to make my ship :\ boss is pissing me up all day... FUCK!!! can the dead line be changed for next week???

i think this theme is very nice! and we might have more maps if it come to next week, but maby u already got 2 or 3 maps... let us now! 
*sob* And SM125 THEME 
trinca, do you think you can manage to map tomorrow? i don't have a problem with waiting one or two days, but delaying the pack for another week is kind of bleh.
so far, i only got one spaceship map (mine) and bam's sad easter one. of course you can also make a spaceship one and send it in for the next pack...

generic,
sm125 theme is "timelimit".
maps that have to be completed in a limited amount of time (gameplay-wise) - if the player exceeds the limit, he has failed and cannot finish the map, or at least will have to do it without weapons/items and other annoying things...

drew will never play quake again. 
 
:\ is the chinese chicks take him all the power...eheheh

i will try negke but tomorow is holly day in Portugal... if my kid give me some time to map i will try for sure i promiss! 
Trinca 
so, any luck at overcoming holiday lethargy? shall i wait some more?

looks like it's going to be a pretty meager pack again, even though i've done another small map (which sucks, but at least served as good exercise to see how kell's void lighting technique works)... 
 
man i start it :\ but my wife was pissing me up do help her clening home... so i quit when i had a few walls :\ i realy just can map at work were nobody piss me up!!! 
A Pity 
then i'll just release the pack now and you can finish your map without pressure until next week.

btw. i already told you several times: get rid of her, by any means necessary! :D 
Trinca 
ROFLMAO !!! Too funny !!! 
The CZG Map... 
...you are thinking of is Sky Palace iirc. The .txt has a full explanation of how to implement the counter. 
Uh.. 
which number is that?
the explanation isn't needed, though. 
... 
(which sucks, but at least served as good exercise to see how kell's void lighting technique works)...

out of interest, what is kell's void lighting technique? 
Properly Lit Monsters In Space Maps 
Wow, I Don't Understand That At All 
how does lighting a brush you've put partly inside a skybrush do anything to lighting values in the void? Maybe I've misunderstood, but I don't get why any of those steps was done (heh, apart from upscaling the textures on the black textured brushes) 
Starbuck 
Models in quake are lit by reading the lightmap value on the first solid ( non-entity ) surface directly below them.
Flying monsters can therefore be floating very far above the ground, yet are lit not by the light level in the air around them but by the light level on the ground far far below. While it isn't a problem for non-flying monsters, for flying monster this can create a visual discrepency, the most marked difference being in void/space maps.

Usually, a mapper will want the lighting on the architecture to fade to black down the sides towards the void, disguising the black brush at the bottom. This bottom brush has very little or no light hitting it. Preferably, as in "He Falls Like Lucifer", an actual skybrush will be used for the bottom of the void, which is even worse since sky texture has no lightmap at all.

In either case, monsters flying out over the void will be lit with a lightmap value of zero, making them appear as solid black silhouettes. This looks bad if the surrounding higher-up architecture where the monster actually is has light sources here and there, and is really noticeable when a flying monster will move from above a lit surface out over the void. For example: in "Lucifer" the scrags might appear appropriately lit while hovering over one of the wooden walkways, but then drift slightly so they're now above the void; a drift of perhaps a few units but enough to change them to black silhouettes.

As well as looking crap, it makes them a bastard to shoot.

Placing a blackbrush inside the skybrush means that:
1. there is a lightmap under flying monsters even when they're out over the void
2. the brightness on that lightmap can be controlled by the mapper without affecting any other surface in the map
3. that lightmap will not be visible; a black void will remain black
4. the sky texture will remain visible, and will swallow projectiles that are fired down into the void

HTH 
Dunno How Feasible This Is 
but one thing I would love to see, be it turtle or speedmapping... Are maps with an emphasis on cooperative gameplay. Larger packs of monsters where you need two players, or puzzles that involve two players to complete feasibly.

I just think it would shake up the layouts and the processes one thinks through in designing a level. 
So. 
Is anyone doing the countdown theme? Or is it just Neg!ke? 
Thanks Kell 
i understand the concept now i think. I learnt a few things there. 
Drew... 
I'll be travelling all day today but, if Neg!ke will give me my usual grace period (*nudge *nudge *wink *wink), I'll have something by mid-week :) 
 
do i have a choice? 
Neg!ke... 
don't shoot, but I am not going to be able to do any mapping until this weekend :{ 
Why? Oh Why? 
what have i done to you (other great speedmappers of the past, feel addressed, too) to deserve this? :/

i already added deathmatch settings to my map to occupy myself, but still...
or do you do these things on purpose to have me make two maps each week? 
I Would Map 
But I got finals next week. Once summer hits, I should be free to participate in speedmapping, say after May 18th. 
 
neg!ke guess people are to much ocupied in there own projects :| dont make two speedmaps a week make a break on speedmap and go make a single player we run speedmap again after 22 july :) 
Yeah That Is The Case 
I have to meet certain targets each week, or there is no way I'll finish the Qexpo thingie, so sorry
Neg!ke. 
 
Obviously I don't need an excuse. Not that I would need one anyway, since I'm above all that nonsense ( excuses, grovelling, apologizing etc.)
But you know that. Does this mean you don't think I'm great?
Whatever... I'm still the prettiest. 
Well, 
that makes you a very special lad indeed. 
Hrhr, Yes! Go Testify, Await Your Sentence! 
qexpo projects are a valid reason that i fully support, of course.

drew, however, can't talk himself out of it that easily, because i don't regard being driven around in rickshas all day and chilling out with da ladyboys very productive. so i guess it's really time for a sequel of my infamous 'drew simpson deformography' series! muhahah >:D 
Well 
If given a topic/theme, I might be persuaded to dust off my old GtK. I don't have anything to do until Monday, other than study for final exams, which I mean I prolly won't do. So, I've got some time. 
Dude. 
I'm in Australia now. And I'm totally over the LB's.
But go ahead with the deformographic series and the evil laughter - it sounds like it's right up your alley. 
And... 
Before you ask - I don't know what the hell that means. If I were you, I'd take it as a compliment. Although if I were you... I'd be preturnaturally attracted to Zwiffle. 
Zwiffle 
still the timelimit theme (#1646).
neglecting school for mapping is way to go! :P

drew: i don't understand, so i take it as a... RECURSIVE ERROR!! 
Next Theme? 
What are you guys thinking?
My ideas are:

-western / desert

-miniature ( like those DM maps in a big kitchen, etc.)

and I still think my "classics tribute" idea would be a good one. Maybe for the anniversary celebrations.

Actually, I think we should start brainstorming for Quakecon SM theme ideas now. 
I Mean 
Qexpo. 
Re-theming? 
you know what was a truly unmapped for SM theme?
That one where you had to go through the level twice. Only one map for it. I think that would be one to re-do. In fact, it would be a great idea to re-do a bunch of old themes. How do you feel about that? 
 
while there were some pretty nice themes in the past, re-doing them would probably be kind of lame. and if done, then at least with some modifications.

has the play-it-twice theme really never been done after it was suggested?
so why not, might be nice. 
Play It Twice 
is an awesome idea, esp. as you can make the player start at a new location using the episodegate (or whatever) ent and start2. Coupled with having weapons from the first time around, it could be really interesting.

Maybe a good idea for turtlemaps to really get the best out of it though. 
Play It Twice 
we did it, but nobody actually followed the theme except me. 
Sm74 It Was 
necros' map was particularly outstanding. (at least now i don't have to do a 'real space map' anymore) :D

since it has been done already, should we go for another theme. or what do you think? 
Well. 
I think the play thru twice should be re-done. Only mets did it, and his map was pretty bad-ass. I don't think it would be lame to re-do old themes, as long as people don't just re-hash and do the exact same thing as the last time.

Oh - while I'm here... Than, CZG, other mapping geniuses who I'm forgetting - are you going to to SM's for the qexpo? Like celebrity mapping or something? 
 
I just about overdoesed on hyphens there. I've gotta learn to be more careful. 
Sm126 
silly season again, plus all those cursed qexpo activities (including myself.. i mean, in addition to overcoming lethargy), so i suggest we just have an open theme for sm126 with no fixed deadline. do your backtothefuturehyphenstributeplayt... maps and send them in at any time - i'll just release the pack when there are enough maps (aka. more than one)... mkay? let's at least pretend to care :D 
Hey Neg!ke, 
I have a scrap from the SoE:Indian Summer maps that doesn;t fit in with the rest of the material. I'll fix it up and try to get it to you by Sunday evening for the themeless speedmap.

Next themeless speedmap should mean that you can't put two of the same theme textures side by side -- no base/base, runic/runic, etc.

cheers 
Neg!ke 
classy move. 
Woot 
I think I'll map too. :D 
My Phone Line Was Zapped 
by freaky lightning over the weekend. It's now restored so I'll e-mail that level to you within the hour. I'm going to do a multi-engine run first. 
Heyyyy 
How is everything coming, Neg!ke? 
 
i received your map (though haven't played it yet). i'm still waiting for one or two further maps for the pack.
there is something i'd like to try out in a speedmap, but i shouldn't change priorities in the next 1-2 weeks. so we'll see... 
That's Cool 
If you need a copy of my map file to change stuff around, give me a shout. 
 
i miss drew 
 
hehe u piss me up so much to mke end map :p that i dont have time to speedmap 
A Good SM Theme... 
... would be FIFA World Cup... what do you think ? 
Jpl 
no way! especially not after tuesday ;) 
OK... 
I'm sorry for Germans, and Portuges, even for Italian (we will see sunday evening..) I was not kinding at all... o_O... though... 
 
:p France suck in football :| they will loose in final :) ITALIA RULEZZZ 
Trinca... 
..sorry... 
Yeah, Well... 
What the fuck is actually going on with Speedmaps? Is anyone making them? Is the current drought just due to people being to busy with their bigger better quake prokects? Or is that just wishful thinking.
I love you Neg!ke. So does Jesus. 
Hmm 
I was trying to do a speedmap in those neat-o Doom3 textures - it's all yellowy and cavernish. Unfortunately, I've been TOTALLY sidetracked by my shitload of unplayed games and the fact I have a lot of free time. I'll try to finish it later tonight, while grooving to Paramore and Mars Volta. I've been on an awesome streak in recent games, so it's hard to quit. Oh, and when Prey is released, good luck getting anyone to do anything for a while. That game is fucking crack. 
Themes 
- Underwater Ghost Town

- Super Mario Brothers

- Brokeback Mountain

- prison break 
Qexpo Speedmapping 
ok, i think there will be two sm sessions whose deadlines will be on the 21th and the 26th.

#1 theme: i thought about "ten years later" - how did maps look back then, how do they look now (or how would one's favorite map look after a ten years of increasing skill overhaul), something like that. it's pretty open, so it may possibly make it easier for new people to hop on.
#2 theme: no idea, yet.

problem is that i have quite a load of rl shit to eat during that time, but will try to participate nevertheless and i hope even some of the sm elders will do so, as well. ;)

as for the turtlemap thing: how much interest is there? i can't do one obviously, but of course i could collect the submissions. what about a theme? should it have a booth of its own?

comment! 
Heros In A Half Shell! TURTLE POWER! 
Yeah, there should definitely be a 10 day turtlemap session! I am so up for it! I'm so going to make an ep 3 metal map with ogres and vores and nasty evil stuff! PLEASE!

As for having its own booth, I don't think it is neccessary to keep turtle and speed maps separate, but if there were daily posts showing the progress of mappers working on TMs (a collection of pics in one post, not randomly scattered posts) then it would be pretty sweet. Having regular updates should help people stay focussed and motivated to get their little map in a kick ass map pack.

If there were to be a theme for the TM, I would suggest classic Quake. Just do a take on an id style using the original textures or modifications of them. We could make a whole new episode if enough people wanted to join in. I'd guess making a decent id standard map would probably take about 10 days too. 
For The Turtlemap 
If we could get a wee bit head start on that (since I'm picking up Prey today, I'd like as much time as I can get.) As for themes, I dunno.

How about: "Tribute to Zwiffle" ? No? Well, I tried.

But, based off of pure impulse, I'd like to do an Elder-world style map for some reason, but that may change. You might just NOT have a theme, and make it open category instead, but that could possibly be boring.

I plan on participating, so hopefully I have the willpower to stay off of Prey for a couple hours a day to get some mapping in.

As for the second SM theme, how about "Mini-Marcher" ? 
Agh 
Than, stop posting while I'm trying to post my own post!

I was thinking of an "episode" type thing, but figgered that would take too much effort and coordination. But, if he's doing Metal, and I'm doing elder-world, that leaves two open for the first two maps. 
 
my only fear is that everbody doing a turtlemap will not participate in the sm events. :/
than's daily update idea is nice, but again depends on how many people would be in - surely wouldn't make much sense for only two maps (unless integrated into sm booth).
"classic quake" theme is very appropriate regarding the situation (10y), open.

i kind of wanted the sm themes to be related the anniversary thing. then again "mini-marcher" sounds cute, so it should definately be considered if there are no other suggestions. 
 
my map is finish so i got time to start something :) u guys decide! 
BDSM&TM 
I'd say keep both the SM and TM open themes, but provide a short (2-3) list of optional themes to give ideas. 
I'd Also Say 
Classic Quake should definitely be a theme. 
RPG 
afaik, sm themes have always been optional. just that it's more fun if the majority follows them.
at any rate, i will mention that people are of course free not do follow them stricly. 
Cool 
i will mention that people are of course free not do follow them stricly.

Yeah, that's good. I know they're optional, but you're probably going to get people participating who are not familiar with speed maps, and might get turned off about the idea of themes, not knowing that they're totally optional. 
 
After reading those last 15 posts I'm tempted very much to make an small speedmap. I'm on holidays between 17th and 30th of July. On the other hand my laptop crashed 3 days ago and I'm not used to map on my pc. Time will show. 
Turtle Map 
I say we set an id classic quake theme (basically just set it to an ep 1,2,3 or 4 theme using id textures or modifications to fit you map) and start it this weekend so that everyone has a couple of weekends to get their maps done. I'm fairly sure I won't be able to get my large map finished (AND tested) before QExpo is over, so I would like to work on something new for a couple of weeks so I have two maps for release instead of just one.

an sm session is just an hour or two, so there should still be plenty of participants if the time is open for those not in GMT/EST/whatever.

I am SO going to make an id metal (e1m6, ep3...) map. 
Than 
I'm fairly confident you can get your large map (if it's the one I know of ;) ) ready in a week?
For SP.

I didn't spot a single misaligned tex. 
Hehe 
there are no misalignments I know of, but there were a few visual errors in that version (3 at least).

I still have to fix the fucking gameplay though :/ 
 
already start my speed idbase map :p 
Speed Or Turtle? 
anyone else starting a turtle map? I hope to get mine started tonight if my existing map* doesn't take up all my time.

*and my job :( 
 
i never did a turtle map so i dont have any idear about how it works... 
Trinca 
It lives in the ocean. It's rigid in the middle and flappy in the ends and slow-moving and lives long, can hold breath and dive. Lays eggs in the sand.

It's a map done in one week's time. 
 
bambuz yes is real hot here :p today is 40 :)

P.S-> thks :p i will make a turtle map then... 
Turtlemap - I'll Try To Make One. 
But, as than, I have another big map that I would like to get out at QExpo. 
 
:p :) thks god i finish mine 10 days after... :) 
Elderworld 
I'm making an Elderworld turtlemap. Are we linking them together anyhow, or just releasing a pack of turtlemaps? 
Trinca 
It's like a speedmap, but you get a week or so. I think the timelimit for QExpo is likely to be 10 days. This means that turtlemaps can be much more elaborate than speedmaps. More like a regular map I guess. 
 
o.k already start one :) 
Speed Tortoise 
Will the turtlemap deadline be the same as the second speedmap?

I will try to enter all 3 events but I really haven't had time for anything fun as of late :(

I am thinking that the second speedmap could be a "redux" of the first (sort of like the re-released "Apocalypse Now" movie). 
I Was Thinking 
episode 1 in one speedmap. Maybe have three or four rooms or whatever you think you choose is something worth reminiscing / remembering / tributing / improvising from your memories of quake from 10 years beyond. :)
And still of course some gameplay & progression, and u don't need cthon.
Everybody could play those. :) 
 
:p my turtle map that is in progress in full metal id base, speedmap will try make a ztndm3 texture stile with idbase textures... 
Hmm 
tentative deadline for the turtlemap is the 27th, 12pm gmt. that would still give us some time to decide if it will be released just then or maybe turned into a mini-episode, hub or anything. not sure if that date/time is useful - we can change it if needed of course.

redux theme doesn't sound that good to me. doing the same again, only longer? i was forced to watch apocalypse redux several times and while it's a good movie, it was soo exhausting each time... ;)
bambuz' idea might work, but i'd suggest expanding it to all episodes (e1 offers the greatest textural variety though)?

i set up the speedmapping/turtlemapping booth today, you will be able to comment on it on monday btw. 
You Know Who I'd Like To See Do Some TM/SM? 
Xen.
Where is he? 
He Left 
A loooooong time ago, way back when I was but a weeee speedmapper. Thanks to Scampie. I witnessed them argue first hand. Aye, it was Scampie who drove Xen away.

But yeah, he was good. 
I'm In 
E2 themed turtlemap, started today, perhaps i'll find enough time to submit it. 
 
i will make all events at least try real hard ;)

P.S--> this week my boss is in vacacion ;) got many time to map hehe 
 
may be 
Yeah... But... 
I remember that day well, Zwiffle. I think I always will. I seem to remember Scampie was mad that Xen tried to make maps that people would enjoy playing? Obviously he deserved worse than banishment, but what can you do? 
 
than are u going to add skill settings? 
Trinca 
depends how much time I have - it isn't a big deal, so I will just try and make a playable map and worry about skill settings later. 
Reminder: Smqe06b 
theme: "episode 1 in one map" (thanks bambuz) - 26th
let's hope there are some more maps this time... ;)

http://www.quakeexpo.com/booth.php... 
In My Defense 
The arguement was over the fact that speedmapping was run by me solely for the enjoyment of the level designers involved. Xenon's point was that he didn't like mapping, he liked people playing his maps, which I felt was the wrong attitude for speedmaps. My point being, if you want people to enjoy your maps, take time and make a real map. If you want to have fun building wacky shit, make speedmaps.

I don't think I ever told him to 'leave', but he did after that anyway. 
Scampie 
I'm not opposed to your view.

For me it's also like a way to learn since people don't expect that much quality from a speedmap, but still play and give feedback. If I had released a proper map back then last summer or so, it would have had all kinds of stupid probs I know how to avoid now.
It's also fun to play some wacky maps.

But whatever. I'm not at home much until mid august. 
Aw Come On 
we all know that your point was !kb Xenon
and his point was "OMG drama! I quit /del the entire site"



beating dead xen.. er horse, sry :) 
 
I think both of you guys were a bit over the top - though I think that's par for the course with Scampie. Not in a bad way, necessarily. I have to admit that I was surprised by xen's reaction though - not too happy with it either because I realy enjoyed the maps he'd been making right before he left... Sorry! 
Themes 
I know nobody will ever use these - probably not even me...

-Edge of the world - waterfalls falling into void, etc 
Sorry 
No turtlemap from me. No inspiration, seemingly no ability to make any sort of architecture as of late. Very discouraging. 
Ionous... 
...I recommend you download mexx9. Simple geometry/architecture done on a scale reminiscent of your liking. Very, very effective though, maybe this will inspire. 
Thanks Distrans 
I hadn't played mexx9 in about 4 years or so, so when i have time this weekend it will be nice to experience it again, and hopefully i can start to build again. 
Turtles & SM126 Theme 
i got three turtlemaps so far (headthump, trinca, zwiffle). if there are any others in the making (speeds? than?), please tell me quickly, so i'll get an idea about when the pack can be released apporimately.

sm126 theme: "mini-marcher"
deadline is... somewhen 
Forget Mine... 
I will release it in the future. I just didn't really have time or motivation to work on it over qexpo, and haven't really been mapping hard since either (despite my nick in irc almost always being than|mapping - than is often taken). 
Theme Suggestion: 
I dug out the DMSP mod for a bit of a blast earlier and I'd forgotten how fun it can be on the right sort of map. How about DMSP as a speed mapping theme?

For anybody who never tried DMSP:
http://wouter.fov120.com/maps/dmsp... 
 
this week is impossible for me speedmap to many work... :( 
Yeah 
Beautiful, breath taking, sexual thought-inducing idea, I think. Didn't you do one of those for a SM once Than? 
Me? 
Nope. Scampie did though... check the archives... or was it for Q3.

bear did an interesting animal love one once if I remember correctly.

It is SM though, so perhaps you could do something along those lines... quite what, I don't know. Cthons dungeon of bondage? 
Huh? 
Uhm, I was referring to Text_Fish's SM nomination. I don't think anyone should try to top Bears Animal Love SM. Except Madfox, maybe. 
Than: 
It was for Q3, Q1 doesn't have 'Func_bobbing' ;)

http://scampie.leveldesign.org/scr... 
It Does Have Trains Though 
You could do that with a func_train 
UDUDUDUDU... 
I tried something similar with sm122 but attempted to hide the subject matter due to a guilty conscience and fear of potential blindness ;) 
Sm126 
bah ok, generic already sent a map in. i'm going to do one as well today. so everybody else, go map, as the deadline now has to be next sunday (13th) evening gmt! 
Themes 
AHAHAHA!

...

All 90 degree angles. see sm23_jay.
No 90 degree angles. aard made a dm like this once. 
Time To Fix It ! 
Official speedmapping site: http://speedq1.spawnpoint.org/ ??? 
Fixed 
...thanks. 
 
Has anyone made a doom 3 tex'd speedmap yet? I remember there were some problems with the textures being huge, right? were they scaled back down? 
Sm127 
so "doom3 textures" then? zwiffle once said he started one..

anyone working on a map for sm126 - if so, tell me. otherwise i will release the pack in the evening.

drew, when will you be back finally? (or did your repeated "prison break" theme suggestions have deeper meaning in this retrospective?) ;) 
 
haha... nah, I've kept one step ahead of the law so far... Still gonna be quite a while till I get back home. I'm thinking I might do up a small sub-standard "real" map when I do arrive. maybe. 
...uh... 
so... d3 theme, huh?
who's mapping for it? 
Hello - Hello - Ello - Llo - Lo - O? 
Anyone home?
Anyways - theme suggestion...
UNlinnear - really wide open, many different paths, or perhaps whole sections that need not be seen? Obviously not very SM friendly in all regards, but if one focused on content over quality it could be nice and doomy. not saying doomy lacked quality. sorry. forgive me. 
 
bacl from holidays!

guess is everybody in vacacion!!! i might have time for a speedmap!!!

so whats the theme??? 
Holidays?! 
But Trinca, you live at the beach, everyday is a holiday ;) 
 
true but the water in the south of Portugal is much warm... :)i was at Algarve 
Speedmapping Please! 
ok, nobody really felt like doing something with the doom3 textures (me neither), but there has to be some sm'ing again - as a break from other projects or whatever.

so let's just try the following themes:
"1024" - inspired by a recent competition at doomworld. make a map within a 1024*1024*1024 boundary (not a simple box with 50 shamblers!). there can be areas outside of this limit, but the player must not reach them. it's not as easy as it sounds (1024 is nothing), but it should be somewhat easier than in doom. mind the bboxes though!

"a strange building on a snail" or any other strange animal. inspired by this http://conceptart.org/forums/showt... . zwiffle mentioned it might be too difficult for a speedmap, but i guess he only wanted me to shut up/fuck off/die.

i'd say sm127=1024 (deadline sunday, 1 oct) - unless it hasn't been done already - and sm128=snailbuilding (deadline sunday, 7 oct). let's go? 
I Am In 
for the 1024! 
 
olololll didnt understand nothing of team explain me in mirc later on :p, Spirit since u not making a base map!!! u cant miss any speedmap session :) 
Il Duece... 
What the heck, I'll take a stab at both :) 
It's About Time... 
 
1024 
It's ok if the outside walls are just at the limit so the player can "almost" reach the limit?
I made a 1024x1024x1024 brush and the outer walls are outside that space. Is that ok? 
From Neg!ke's Discription 
you can use the brush work out of the 1024-xyz zone for decorations and the like, so long as the player is confined
within the inner area. 
And 
It's only a theme. We're not going to draw and quarter you and spread your parts all across Britain if the player can get outside the 1024 boundary. :) 
 
i hate the theme and neg|ke :+) i will pass this one! and keep working in my base map :\ still have to loose many hours... 
O_O 
This theme rocks and I am making a nice map (compared to my previous attempts of speedmapping). It's using much more time though (3 hours so far) :D 
 
nobody will be beheaded if the play area exceeds 1024, but think of it as a challenge to try not to. not sure if it isn't too easy because of the height, since multiple stories were out of question for doom, which made it somewhat tricky...

trinca: ok. add slopes. SLOPES! 
 
wtf is slopes? ~:p 
Trinca 
Super Linear Opposing Player Environment Safety-hazards - SLOPES 
 
lol :\ 
Does Snopes Have Slopes? 
Shane Likes Ovulating Penises--Even Shambler's! = SLOPES.

slope
n.
1. An inclined line, surface, plane, position, or direction.
2. A stretch of ground forming a natural or artificial incline: ski slopes.
3. a. A deviation from the horizontal.
b. The amount or degree of such deviation.
 
 
Did someone say "Ovulating Penis" ?

http://istforeverything.tripod.com...

nws 
NWS 
should be more obvious. NWS fucking ugly girl with penis. :x 
^^ 
*off topic*
Just wanted to say thanks to neg!ke for that conceptart.org/forum link. I'm really hooked on that site now. I think I'll start drawing again.. \o/ 
Yeah, Please Do 
the link has been posted by zwiffle on irc though ;) 
Did Anyone Map? 
 
Me 
and I want demos of your first runs please. Would be very interesting what routes the players choose for me! 
Working... 
sleepy...

working... 
Generic 
does that mean you won't have a map for this pack? or that i have to wait until tomorrow? 
1024 Is Quite Some Space! 
so i wasted most of it ;) eager to see your maps for sm127. 
Neg!ke 
Proceed with the pack. I'll try to slip this one in next time... 
Hello 
building on strange animal anyone? even if the animal is a jellyfish and the building a crate... 
Who Are You Get Out Of My Head 
 
 
i might join is this week theme!!! any sujestions? 
Hmmm... 
...dark the sky at noon!

Levels based on the frozen moment at the apex of an eclipse. 
I Like The Jellyfish Theme. 
Do the jellyfish, even if it feels wrong. DO IT! 
Darkness At Noon 
Great novel, good theme for a speedmap! 
Well 
officially, it's still the theme from #1769. there could be some crazy maps if people are imaginative (more than i was) http://negative.net.tc/images/sm12... :D

so why not have "dark sky at noon" for sm129? unless of course you are all eager to map for it now... 
YES! 
 
Dark Sky Over Strange Animal? 
efdat confused. might do an animal.
@neg!ke: image link broken. 
 
take me out :\ i will just finish my base map and mapping is over! 
Trinca 
Errr... when you say over, I hope it's not definitively over... is it ? 
 
it might be JPL, i found good friends here u,neg|ke, Spirit, Biff, Ankh, Inertia, Vondur, Kell, Daz, Card0, Vodoo, Generic e.t.c (sorry for those i forgot... but some people that are in "POWER" are the crap and i sick of some coments on my maps, i now they suck but at least i try... my old clan invite me again to go back to QW and honestly i think few people apreciates my eforts :| feedback on maps are less everyday... and feedback is what make me map! so guess... im loosing to much time on this... and will play again QW 
:( 
u,neg|ke, Spirit, Biff, Ankh, Inertia, Vondur, Kell, Daz, Card0, Vodoo, Generic e.t.c

Sorry, I haven't been on line much lately to chat. I've been recovering from the bite of a tenacious little brown recluse acquired on a recent hiking trip in Georgia (I should have took pics of my leg, it turned a wicked shade of necrotic black). My energy has been sapped for doing much. 
 
HeadThump sorry :) u have been always great sorry!!! SERIoS!!! 
Scampie Again ?? 
I had some explanations from Trinca, via email, and it seems that Scampie (again ?.. but not the only one) is the source of Trinca's disappointement... I don't know what happened exactely between these 2 guys, but it is not the first time I hear that Scampie is flaming somebody with no particular reasons... just because he is not in a good mod.
I know that the internet is not a place of Heaven, but please guys, would it be possible to be fair this time ? Voodoo already experiment stupid comments on his mother some months ago (maybe more than a year now), and he was about to leave definitively (BTW, we don't see him much more...)
I react because everybody is complaining the Quake community have less and less active members. And when a new guy comes, he is flamed because he is not as good as pro mappers... or because he doesn't speak a perfect english... WTF !! Come on, be serious !! Don't you remember how bad you were when you started mapping.. So please be indulgent, and particularly with interested people that have a self-commitement to Quake mapping as Trinca has.. I don't think he deserve this attitude, and I don't think it is the right attitude to let our community growing... I know it is not a popularity contest, but rather than writing: "your map sucks", it is very negative, I'd rather prefer to write: "well, it's not perfect and you have to improve this and that..." it is much more constructive, and really helps people to improve themself...
If some people want elitism, so they should go to game industry, and let other guys, that take mapping as a hobby, to have fun with their "crappy" maps....
In anyway, I seriously hope that trinca will not leave the forum, because as of today, I think he was the most prolific mappers I saw (with all other speedmappers) from a long time...
I think everybody should think about it. 
Well Said JPL. 
To be honest I don't see flaming or elitism very much in the creative side of the Quake community [possibly because I'm not involved enough, who knows] but whenever I have witnessed it I've noticed it coming from jaded veterans who seem to have lost the passion they once had for mapping and now just sit around jealously slagging people off for the most ridiculous things.

The main thing to remember if you're on the recieving end of such vitriol is that those people don't matter any more. The only reason they're so aggressive is because they have nothing to offer the community any more -- or at least they feel they don't. It doesn't matter how well respected somebody once was -- their opinion will only matter for as long as they take a positive and active part in the community. Because lets face it, no community needs negativity.

Trinca, I really think you should stick around because you produce fun maps and you're a nice bloke as well. I'm sure the same can't be said for a lot of the more negative members of the community, so if anything, they're the ones that should leave. 
 
Headthrump is another Quaker that dont go to #terrafusion in Quakenet becouse of same kid... but nobody makes anything he ruless... 2 days ago ban inertia and voodo just becouse it feel like...

fucking creap never was a good mapper all the stuff he made for Quake was CRAP and think he is something...

yes is a STUPID KID!

ohhhh sorry John Fitzgibbons u are also a great guy :) sorry 
Stop Irc Drama! 
I totally agree with JPL's and Text_Fish' posts. But Trinca, don't flame here. I know Scampie and you kinda hate each other but don't make a "chick fight"(?). Strife does not work well in messageboards, especially when it comes from a chat. Argueing here will only leads to confusion and bad vibes. Discuss, don't fight.

I saw Scampie say something in #tf maybe 3 times while I was there (and I was quite regularly). I think that the #tf community should not accept someone being non-part anymore and then acting like this in such a high position (owner flag in the channel, no?). 
Bit More To It Than That 
Headthrump is another Quaker that dont go to #terrafusion in Quakenet becouse of same kid...

I've had a few run ins with Scampie here, but nothing I didn't shrug off in a few hours because I don't hold grudges. I'll just leave it at this, Scampie is a complicated individual.

One of the reasons I don't go to #terrafusion is because I can be kicked off. I just wont put myself in any type of vulnerable position.

Another reason is I spent a great deal of time in Mirc back in the nineties and it was effecting the productive side of my lifestyle, so I quit it cold turkey a long time ago.

Having said that though, after a seven year gap, I have started going to the QuakeC channel on occassion because I've noticed some interesting individuals associated with Inside3d have been coming here in recent months. 
 
ok is over! no more comments about this! im decided... i will not go anymore to terrafusion untill scampie leave the channel! 
I Could Have Made At Least 5-6 Maps In The Time I Spent In Irc. 
I think a better solution (at least for me) is to hang out on Func instead and make maps and try to kindle the community here. I became a lot more productive after I stopped going to TF; though that productivity has usually been channeled into non-mapping fronts. I keep up with most of the people that I want to through IM, e-mail, and whatnot. 
 
talking about normal stuff again i will not make any speedmap 
Trinca 
You took the good decision.. Really... Now go map ;P 
Whoever Put The Asparagus Pee In My Cereals Will Pay! 
also: trinca, don't be a caldera, please. besides, what would you do at work then? ;)

as for speedmaps, so far i have a 1024 one by generic and my building on an animal. looking forward to more... 
Efdat Out 
won't do animal. started working - sucked. got other work to do. grrr! 
There Are Some Fun And Wacky People On Terrafusion 
sometimes also scampie is one of them with all his instant kicking of people but it's kinda gotten old, although I haven't been there for long and not much lately either.
I don't know if there are many here who have not been kickbanned by him or anyone else.
But for the most part people just don't care, it'd be such a chore to move someplace else and mostly the discussions are less than two comments per person and then break into incoherence.

I think we are dealing with "artistic" types here and terrafusion is often the only channel in my list where something remotely stimulating happens, others are just plain boring. Maybe it wouldn't be the same if there wasn't that occasional shit, it's really the only of my channels that has any problems either. It's also rare that such a diverse channel gives ops to practically all people. That and the nature of people tends to add to the unstability. I don't really know if scampie can be seen as a stabilizing or destabilizing force as a whole.

Mostly it's just absurd, although it kinda disturbs. 
Bambuz 
nice dissection of tf culture! 
 
SM theme should be dark at noon, or "defy expectations" where the mapper does something very unpredictable with the map. 
Hihi 
Unpredictable as in "sm129_neg!ke spawns cute bunnies and pink sunflowers after the boss was killed"? :D 
 
sm129 theme? 
Trap Theme 
.. as there's a thread on this point, why not enlight it by a SM session... ?? 
JPL 
good idea 
Indeed 
so here we go: sm129 theme - "traps"
all kinds of hazadous environments, spikes, shooters, crushers, and don't forget the WETY TRAPS!!!

deadline (pun anyone?) is sunday 29 oct.
monday if your name is generic ;) 
(O_o) 
Whatever do you mean, neg!ke? ;p 
Heh 
friday i was in a pissy mood and felt like making a map of nothing but nigh inescapable and deadly traps and titling it simply Women.

i really think this is the type of speedmapping session anyone could get into

generic - clearly its some sort of timezone joke, neg!ke would never imply anything of a sort of anything to anyone! 
Theme Suggestion 
now that the original maps are available, i'd like to propose revisiting familiar places as a theme for an upcoming sm event. incorporate a rather small section of an original map into your own. how about that?
and btw: who trapped sm129pack? 
Knot Eye... 
I got trapped at work instead :| 
I Like That. 
good suggestion. you should do that. 
 
i haven't been able to map, either. and i won't be until next week. :(

revisiting familiar places - dunno, we could give it a try, i guess...

btw. what about some chainmapping again in the near future? 
 
o might be in revisiting familiar places :) doesnt take much time and my map is going wel!!! 
A Theme Down The Road 
 
i received a map by efdat, but where is YOURS??
people, if you have have any self-respect left, send yours in by next sunday! 
 
the theme is id glue? :) ik might glue some stuff... my idbase map is growing nicely and on time!!! 
Still 'traps' 
what you mean is the next one - "id glue" gave me an idea though ;) 
 
traps is to eavy for me :\ 
I'll Do A Trap Map 
in the spirit of a sm-oldschool-sucking-map-with-an-a... Ha!
Deadline next Sunday? 
Oops 
amount-of-monsters-blahblah-cheat-... 
I Suck And Should Use The Preview Button More Often 
 
Gnu & 'id Glue' 
to me the gnu licence reads like it's possible to use parts of original maps as long as the due credit is given. so if the sm130pack contains a notice like 'based on the works of ... and released under the terms of gnu' the theme should be fine.
nfscd (what could that mean? :)): go map! please
 
it means the sources (.map files) have to be included. 
 
the source code must be included and itself be GPL'ed again. also you should include a text file with the license. no biggie. it's mostly called gnu.txt.

otherwise you can do with it what you want. 
Sm129 
I just submitted a renamed version of pypain that was released in the traps thread. 
 
got it, thanks.
i will try to get something done today as well. 
SM130 Theme 
"revisiting familiar places"
take a certain area of any original map (NOT THE ENTIRE MAP!) from the released sources and build your map around it. be sure to include your .map file when you submit it, because of the GPL thing! 
/me Slaps Neg!ke With His Great-P-Like Thing 
I totally forgot about mapping on Sunday. I'll to get a map done for sm130. 
I Miss Speedmapping! 
howdy folks. i've been gone for a 3/4 of a year now. i wish i'd started speed mapping earlier in life, but what i got to do was real fun and i learned a lot. i can't map or play (or even check email hardly) in my current situation, but good job for you men that keep the quake alive! maybe at christmas time i will be able to squeeze out a speedmap. until then, quake on bros. 
Where Is Sm130 
Come on, give us the maps!
At least I mapped this week... 
Sm130 
won't have enough time for mapping in the next 2 weeks. grr. got ideas though. grr 
 
ill not have time this week for sm :\ dont count me in for sm130! 
Meh 
only got one map (spirit's)...

adamllis: you're always welcome to contribute a map again :) 
Aww 
one map and such a crappy one. :( 
Id Like To Help Balance It Out 
with a crappy speed map of my own,
but this Holiday end of week I'm going to try to pull something together for the Base pack and hope to have something decent enough to tweak throughout December. 
December SPEEDMOPPING 
the first speedmopping (speedmodding meets speedmapping) event takes places in the first week of december, starting at 12pm EST.

teams will be random; the theme is announced once the event starts.

if you like to participate (you better do!), give word here or in this thread: http://forums.inside3d.com/viewtop... 
Re: Speedmopping 
Personally I'll be busy with my Base map for some time, but wouldn't it be more sensible to do it a little later in December [or early in January] when people are more likely to have some time off work/education for the holiday season?

I'm not a member of inside3D, so just figured I'd post that here incase one of the event organisers sees it and thinks it makes sense. :) 
 
Yeah the first week is NOT going to work for me. That's like crunch time for school for me. After the week of the 17th I'll be done with school and I'll have plenty of time (ie, exams + paper next week, 2 programs due after that, homework, + finals.)If there is anyway to push it back later, I'd totally love to do a Lolo mod with Asaki. 
Speedmopping Date Change 
ATTENTION!!!

There's been a slight change of plan. The event will be held on DECEMBER 10th thru the 16th, to help get past the college finals and before the Winter holidays.

Thank you everyone. Please, come into #speedqc on irc.anynet.org any time from the beginning of December to get some teams created and to get to know your team mates if you don't already.
 
Bleh 
You guys suck.
Let's extend sm130 2 weeks and then there will be three maps by me...
:( 
:( 
My finals start December 15th and end on December 19th. :( 
...priorities, Dude... 
 
What's 
The new theme? I have a couple hours between procrastinating studying and my last programming assignment to try and do some speedmapping. 
 
i can two! 
It Has Been A While 
since we have put together a chain mapping event. 
Aye 
Chainmapping sounds swell. Count me in! 
SM131 Theme 
"elder world train station" - courtesy of Zwiffle

i'd like to have some chainmapping too, but i haven't thought about a theme/date yet. maybe early january or something... 
 
that give to much trouble... extract episode4 textures... brrrrrrr 
 
generic was so kind as to compile an episode4 wad for you lazy gits. http://rapidshare.com/files/803890...

zwiffle, you better have a map ready next sunday! 
I'm In Too, 
originaly, I was going to wait til finishing the base map, but elder world train station is too good a theme to pass up. 
Waiting On A Train 
where could it be? 
 
mine is almost ready!!! 
I'm Hitting Base Map 
hard this weekend, so EWT is not in the cards. Trinca do you still map at work? Lucky bahstid ;) 
 
yes but just a few minuts in end of year :( is not good for a accounter :( to much fucking work :| 
 
[11:20] <czgAway> go do sm132 then
[11:20] <czgAway> theme: homophobia 
I Thought Sm132 Theme Was Supposed To Be Cowboy Office? 
 
 
was just czg idear :p 
-.- 
I'm in with a stupid map. Got some temparature and sooooo much boredom. 
Cowboy Orifice? 
 
 
errr neg|ke i prefer czg theme more :p 
 
Don't skip 131, awesome theme. 
 
wtf is the fucking theme after all? i finaly got lot of time at work to map :p 
Sm132_theme? 
a) homophodia? b) cowboy office? c) ?
i'd prefer a) too! 
Cowboy Office? 
Like the television show or like Microsoft's bloated application package? o_O 
Hmm 
What about "reverse cowgirl office"? 
R.P.G 
Didn't you mean "Reverse cowgirl orifice" ? 
 
JPL 
Well, I actually did think of that after I clicked submit, but I decided against any sort of amendment due to my already inescapable reputation for genital fixations. 
 
Fuck it I've already made my homophobic map.. Does it really need to have cowboys, or orifii? 
Umm 
but you do realize that all those theme suggestions weren't really serious, don't you? O_o

anyway, if you people (for whatever reason) insist on 'homophobia', let's do it. even though i don't know if it allows for any worthwhile results... 
R.P.G 
So we both have the same bad habits... 
Theme Ideas 
-Worship Zwiffle
-Inverted Cathedral/Castle
-Praise Zwiffle
-Dreamscape
-Zwiffle Is Awesome
-New Color Combinations (Like pick 2 strong or opposing colors as a theme and use them heavily thoughout the map, like maybe green/red or orange/blue, etc etc.)
-Zwiffle Gone Wild 
Hmm, I Like The Zwiffle Themes 
the others are interesting too. take care of the whole thing again please? POKING THE FAT PRICKS INTO THE BUS TOILET


inverted castle anyone? 
 
I think we need more excuses for inane internet humour. 
 
I vote for Inverted Castle. Do that. Now. 
I Might Have A Little Free Time This Weekend 
so what's the (goddamn) theme now? zwifflephobia? inverted zwiffle? or maybe (for obvious reasons) storm damage
Theme Suggestion 
"Fun with Drugs" 
<- Had One Too Much ? | 
alright, you lazy bums. i'll do something else then... 
 
i wil stick with my map this weekend progress a litle more... 
Ok 
sm132: inverted castle/cathedral (inverted zwiffle)
sm133: dreamscape (zwifflescape)

both can be combined with the homophobic use of drugs (or zwiffle).

how does that sound? 
Btw 
does "to zwiffle" relate to "to smurf" by any chance? 
Deadline For Sm132 
tomorrow or what? 
From Zwiffle's Dictionary 
"To Zwiffle", v., from the Latin "Zwof"
1.) To awesomize or to make much more intense; to increase one's awesomeness ten-fold effortlessly.
2.) To grab one's legs and pull them back while receiving oral gratification so that the person giving oral gratification looks like a shrimp giving a blow job (ahem.)
3.) To be immortal. 
Sound's Fine 
but it'll take some time... i'll think of something for 133 (zwifflescape).
"to zwiffle" from german "zwei-fll'n" = "to fell/chop down two" (add treeqbsps) ?!? 
Nimm Zwei 
spirit: next week i'd say 
Actually, 
wouldn't dreamscape be an even cooler theme for a chainmapping event? we only needed to compile some wicked texture selection. could take place in mid-february or something... 
Dreamscape 
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :( 
Dreamscape 
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :( 
 
Neg!ke check your email.. 
Dreamscape 
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :( 
Zwiffle 
can you upload the wads somewhere, e.g. to shubhub? it's worth a look for sure.

Omus: got it, thanks. 
Zwiffle 
Mail it to me then I will put it into http://www.quaddicted.com/wads 
Dear Scape 
neg!ke: chainmapping sound s fine i'd be in for it in the second half of febuary. 
Chainmapping 
what about finishing sm100(I think)? I remember there was a Knave themed speedchainmapping session quite a long time ago. Is there any progress with it? 
Sm100 
i tried to give it a shot some time ago but the pieces just suck too much (are too incompatible) to be put together in a proper way, in my view. 
Well 
there was a base chainmap (sm32 probably) where the author said in the readme file that most of brushwork (about 80%) was made by himself, while the rest (about 20%) were those real speedchainmap pieces. And that map was very good. Does anyone want to do something like that? 
 
i want to participate!!! speedmaps are ugly :) prefer make a proper peace!!! i dont map good and fast, only slow and normal... 
Yeah... 
The converted Alice texs I did are really crap because I was in a hurry. Some are ok. I meant it more to be like "see what looks like a good texture combo in the editor and then properly convert textures individually as needed."

I just need Zwiffle to actually get some work done on his end now. 
 
That map pwnzxrz me :( . 
Neg!ke... 
you got some mail :) 
Neg!ke... 
you got an attachment ;) 
Chainmap 100... 
I had a crack at it but the only way I could see it finished would be modifying contributors' brushwork (including my own). I didn't think the others would be keen on seeing "this section based loosely on brushwork created by such-and-such or so-and-so."

But, then again, I could have been wrong ;) 
 
I think that's what Than did with SM_32. I honestly wouldn't have cared as long as the end product was fun... Not that I contributed. 
Sm32 
Yeah, I modified people's stuff a bit. I had to rebuild Gibbies because it was on a floating point grid and as such came off the grid and messed up when it went into WC. RPG's section also had some minor alterations and Nightbringer's was tweaked quite a lot.

That said, none of the other author's areas were changed drastically from what I received aside from being mirrored or flipped to make a better layout - they were all visually faithful to what I started with - just with bugs fixed and things tidied up. I also added a few crappy rooms in between some of the areas to connect them.

We need another speedchainmap. 
 
We need another speedchainmap.

(psst. RPG.) 
Neg!ke Or Generic... 
...I've had some recent success with other people's bits, why don't one of you send me the sm100 sources. 
Metl 
Hmm. I agree. Want to meet up and do some chain mapping when I'm in San Francisco on April 12th through the 14th? 
RPG: 
sure, if that's what the kids are calling it these days.

Why you coming? job interview? 
Distrans 
Distrans 
I have some modified versions as well that I can send you later in the week. I am out of town until Thursday :| 
 
so is there any chance to get some decent alice.wad ready? if not, what other texture themes could be used (in fact, my first idea were non-detail textures, more or less in the sense of the "new zwiffle combinations" suggestion)?

another possible theme for a sm or cm: engine room/machinery. not sure if it hasn't been done already though. 
Neg!ke... 
Downloaded, ta much!

generic... thanks, no rush. 
Metlslime 
No. More like I'm supposed to give a presentation at NCUR at Dominican University. Something about pi and convergence of various series.

It would be cool to have a meet up if things work out. Aren't there other func/tf people in the San Francisco area? Does killjoy still live in the around there? 
Well 
As for other textures, I'm always partial to Knave! Although SM100's chainmap didn't work out too well, possibly the textures contributed to it. Also, can we make the chainmap Quoth-required? It's too good a mod to pass up. Also also, perhaps another reason SM100 was unsuccessful was because of a lack of rules; Scampie used to set some rules for his chainmaps (if I remember correctly) like each area needs at least 2 exits, and each exit needs to be <exact number of units> wide, this way to ensure some sort of compatibility between pieces and whatnot. Just some ideas. 
RPG: 
Killjoy is in SF I think, but I lost touch with him a few years ago. I don't know of any other #tf people that live here. (I think ydnar lives here but he's not #tf and I don't know him personally) 
Well 
I don't know what my schedule is going to be yet, but if you want to get a beer or something (or do some chainmapping ^_~) I can let you know when the date gets closer. I think the conference is only active from 9am-5pm, so that leaves plenty of time to get into trouble. 
For Chainmaps... 
I think some rules are essential, as long as they aren't too specific.

Having 2 entrances/exits is a good requirement -- even specifying the size -- for middle sections. This leaves the map assembler some options for start and end sections.

For sm100, there could have been an additional requirement of using the knave prefabs for entrances/exits that might have helped.

The only problem I had with the sm100 wad was that there weren't any rock textures ;) 
... 
The only problem I had with the sm100 wad was that there weren't any rock textures ;)

The most important problem I had with sm100 wad was that there weren't enough textures for me (as I usualy use tons of texes in my maps). The ones that were selected for that wad weren't satisfying for me, knave has lots of great textures but most of them didn't appear in sm100.wad 
SM133 Theme 
"machinery"
futuristic, medieval, alien, anything

i also had the odd idea of some "weirded out"-like theme for sm134: supplying a wad with an odd mix of non-together-fitting ;) textures to get some really strange looking maps. or some super fugly ones... 
Nominees For Sm134 
And the textures are...

comp1_5
comp1_7
rock3_2
sfloor3_2
sfloor4_4
stone1_5
unwall1_8
uwall1_3
uwall1_4
wall5_4
wall11_6
wall16_7

plus any others you rarely see in Quake :) 
Dont 
forget the animated slipgate textures in that list! 
Distrans 
You have mail :) 
Theme Suggestion 
Tesseract 
Theme 
Snow?
I want func_snow... :( 
Snow 
that twisted xmas mod had snow. sucked though 
Theme Suggestion 
Philosophical 
Theme Modification 
nihilist 
Theme Modification 
Born-again Christian 
Slight Modified Derivitive 
Welcome My Machine To The Son 
Theme Suggestion 
Phosphorescent desert buttons. 
Archipelago 
church void islands 
Alice Textures 
could you mail me or send me a link to alice mcgee's textures? i'm making an open source game and would like to have these. ty. 
Heh 
Think again about "open source" and "commercial game textures". 
Alice Mcgee... 
isn't she married to Sir Ian "Storm" Romero? 
Alice Textures 
think again about "john lennon" and "imagine no posessions". 
I'd Rather Think About A Guy Named Gus 
and his battle with a severe bout of projectile leprosy.

Ah yeah...that's the ticket. 
Theme Suggestion 
Neil Manke 
Theme Suggestion: 
Theme Suggestion: 
Theme Suggestion: 
"The Fly" by Markus Klar 
Metlslime 
That reminds me of a theme from 1997. 
Oh No 
not again 
 
Theme ideas:

Sunset

King Arthur's round table

Grave Mound (the inside)

http://en.wikipedia.org/wiki/Megal...

They were normally covered with earth of course.

Ogre Sacrifice (the player gets sacrificed? or the ogres)

Grimm's fairytales (could be VERY scary)

http://www.familymanagement.com/li...

Quake University (teach complete newbies Quake)

Malice has something like this, there are test areas with terminals which tell you how to use the hoverboard etc (using console messages IIRC)

could be pretty funny. There's no limit to what you explain. For example you could have a giant penis and explain that to the newbie. You could also just explain weapon usage.

The Fraggles (anyone remember the series? it took place in an underground tunnel system which was accessed from a house, and had some whacky characters. I loved it.)

FPS parody (ridicule shooter games like Counter Strike, Far Cry)

Microsoft Tech Support (monsters need Windows tech support, eventually you run amok)

Fast Food restaurant (you work at the counter, your customers are monsters)

Bank raid gone wrong (either you are the robber, or a gang of monsters (they escape, you must hunt them)

Pulp Fiction (the map must start with the message "Everybody be cool this is a robbery..." and contain random violence and bloody accidents)

Spaceship service technician (cleans the spaceship of parasites while smoking weed, Fifth Element)

Smoke-Free Inc. (Quit smoking in 5 minutes - GUARANTEED) (Steven King) 
 
Michael Jackson concert, backstage

Monster Strike (monsters are sick of fighting, with strike posts etc.)

Construction Site (monsters are trying to build a dungeon)

Shopping mall invasion

Monster Rights Act (you must finish without killing)

Magic Bus (ride with hippie monsters to Woodstock)

Babysitter (you must watch over Mrs. Vore's kids (vorelings) while she's out on a date)

Hijackers (monsters hijacking a plane)

Target practice (you are the target in a monster training facility)

Going fishing

Walking the dog (you meet other dogs, and their owners)

Revenge (destroy someone's car, smash his windows etc, then face his gang and himself)

Public bath

Public library

Public toilet (you work there, the customers are monsters)

Torture chambers

Drive-in cinema (teenage monsters meet etc.)

Spaceman Spiff (he calls monsters zogwargs, has bizarre names for weapons, imaginary gadgets, visits bizarre planets etc, then wakes up in school) (Calvin and Hobbes)

Tsunkatse (you are captured and forced to fight against monsters in an arena, the fights are broadcast to the amusement of millions. You must break free and destroy the broadcast system) (Star Trek)

Coop Race (two players race through the same course (mirrored) to arrive at a common destination; the destination has a button that makes the floor disappear to dump the loser in lava) (could use some id map as base here)

Film Studio (you are an actor in some movie; you must play the same scene over and over (jump around and kill some monsters); eventually, everybody rebels and carnage ensues.)

Coraline (you must find a key to enter a mirror world where you confront an evil version of your family and neighbors, and must find the other key to get back) (Neil Gaiman) (could be extremely scary)

Advent Calendar (you find and open 24 packages)

Shooting Gallery (hit all targets to get the teddy bear for your little daughter)

Call Center (you get all sorts of calls, until you go insane)

Some of these are probably better for turtlemaps though. 
Golden_boy 
Did you use drugs ????

Err.. BTW some ideas are quite funny ! 
 
speedmaps with no mappers? if u guys sugest less and map more could help!!! 
 
Series of tubes! 
Theme Suggestion 
no theme 
Scampie 
That's the unofficial theme of every speedmap event. 
Turtle Id Level Remakes! In Quoth. 
Because then I could just resubmit my own. 
This Is A Good Theme!!! 
Turtle Id Level Remakes! In Quoth.

if neg|ke make one i make one to!!! 
 
but only with monsters replace :p 
Theme Suggestion 
anything that makes people actually map 
Theme: 
$500.00 Cash Reward 
Theme 
Pi 
Them-e 
ijed/Trinca's recommendation sounds like it would yield fun maps to play. It gives me several ideas immediately, but that doesnt meant productivity is necessarily involved there... 
Well 
I was half-joking, because I've already posted the e4m4 remake I made, but if anyone else want's to make a turtlemap we could package them into a bundle.

Who knows, if enough people feel like it we could do a e4 remake. I know that's probably a pipe dream but remember that these are only turtlemaps with a week of work max. 
Today I Anticipate Boredom 
Therefore time for a completely unthemed speedmap. Four hours methinks, from 17 30 - 22 30 (Eastern U.S. time).

If anyone else plans on doing so, post and i'll drop onto the IRC channel. 
 
I've got one finished and one that was interrupted midway that I'll finish when my life is boring enough. No internet for me right now and can't be bothered to upload at the net cafe just yet.
PS happy saint paddy's day. 
I Did End Up Producing Something... 
However, i decided that my level needed curves, and spent a lot of time doing texture alignment. I've got some decent looking stuff done, but it is more suited towards a full (albeit small) map. So no speedmap, sadly, but eventually a full level. 
Idea 
revisiting the id1 levels and adding things to them. for example one level could be infested(?) with some devilish organics, another could have had a slipgate exploded and so on. 
 
OFC OMG WTF ROFL! 
Theme Ideas 
"With only a boomstick"; derived from the Q2 map "with only a blaster" (only2.zip), the goal would be not to kill all monsters but to somehow dodge various traps/ ambushes and get through alive.

A variation af this could use the Airfist mod, I was thinking about cramped/tight rooms, again the goal would be to get to the exit and not to get 100%.

Another: making maps with fun Boss battles, like that one map by Harbinger which has a Chthon throwing fish instead of lavaballs. 
We Need A Session! 
I'd like neg!ke's theme suggestion from way above:
machinery

Who is with me this weekend (deadline monday evening)? 
Woot 
I had a nice start (~1 hour) and will probably spend 2 more hours on it (one tomorrow, one monday). 
Spirit 
sounds good, cant wait to play your map! 
Machinery 
my sm132 is ready. it actually could also be a full release. betatesting on monday with neg!ke (& spirit?). 
 
deadline? i was away this weekend :\ 
Trinca 
so.. you're dead for this session... :P 
Deadline... 
How about this weekend (4/14 - 4/15)? 
Generic 
for sm133 machinery or for the next? 
SM133 Machinery 
Thanks. 
Generic 
i was going to release the pack today. do you want me to hold it back for you? 
No... 
I won't have time this weekend anyway. 
Theme 
what about making a map where every brush must have the same texture on every surface? One brush=one texture. Kinda new conceptual type of mapping along with geocomp, 100brush, monsterfree etc. 
Already Done 
Though I Guess Not As A Speedmapping Theme So I Dunno Whatever 
 
Oh And Also 
Every map ever made with Thred3D ever. 
Theme +1 
Square brushes with the same texture on every surface. 
Post 2000 
we may call it notexturetool or nosurfaceinspector map 
I Don't Get It 
but yay for a "czg00" theme 
Theme 
restriction: only make objects with dimensions of a power of 2, and only textures displayed on the surfaces of those objects 
Deathmatch... 
Metlslime mentioned this earlier, and perhaps it has been a theme earlier on but how about doing a speed sp conversion of a quake dm level you have made. If you haven't made any then maybe just use id source or use the source of another mappers level.

That way you get the whole time to concentrate on making fun gameplay and the visuals are already taken care of. I know much of the fun of mapping comes from building geometry, but this might be a fun change.

Also, how about rerouting an id sp map to have different gameplay? Maybe that's more of a turtlemap project to do nicely.

I mention this because I am currently making a quick conversion to Quake of an old q2dm map I made and will be adding sp gameplay to it when it's built because I know nobody will bother to play it otherwise. I've also still got plans to work on sp conversions of all the id dm maps at some time, but I have a lot of other maps that need building first :) 
Lego Theme? 
Sounds\great But... 
how come when I loaded it into WC 1.6 it doesn't recognize it? 
The Same 
Couldn't see / use the textures. 
 
use Quark owns :p the true quake editor hehe 
 
just open the .wad with texmex or any other texture tool and save it. 
... Hehe... 
okay, cool.
PS - Quark still sucks. 
Hello 
I feel like mapping stupid. So how about the following theme:
Use cheats you fuckers I give a fuck about balancing this thing. Silly fugly textures and more than 100 monsters. Not to forget gameplay that feels like cleaning your toilet after diarrhae. I mean very stupid and fun maps that entertain you in a wonderful goofy and meaningless way.
"fuck you this is no theme and it's silly"
I had some certain speedmap in my mind, by necros I think, it was quite like sm26_necros but with swimming and way more weird. sm48_crap (the map with the hotdog) should be good inspiration too.

Here are some inspirational shots:
http://pauk.fov120.com/speedmaps/i...
http://pauk.fov120.com/speedmaps/i...
http://pauk.fov120.com/speedmaps/i...
http://pauk.fov120.com/speedmaps/i...
http://pauk.fov120.com/speedmaps/i...

Deadline would be sunday night so I could compile the pack monday morning (CET). 
Hm 
maybe if we set deadline next sunday? Trinca would be in then and me. Who else? 
 
yeee i will have time this week to make a map for sure ;) 
Heh 
Is that a cow fucking a goat in the last pic?

I'm not in - again; but should be good to see. 
Ok 
neg!ke and Trinca sent me maps, I made one too.
Is anyone planning making a map until next Sunday/Monday? If not I would release the pack tomorrow. 
Spirit 
I want to make a map. If you can wait some 30 minutes it will be ready today. 
Yay! 
I will sleep now. :) 
Next Theme? 
Is...??? 
Stupid Enemies 
Yet again I won't participate, but:

Why not make maps where enemies are purposefully stupid; infighting, attacking walls etc.

The challenge is to make it fun to play.

Whilst exploiting the 'AI' of Quake to make the enemies act dumb. er.

I Like That 
1) Teleport 20 shamblers into a space around the player.
2) The player has a heart attack when this happens (good).
3) Immediately cause the shamblers to start infighting.
4) Wait 20 seconds.
5) The ceiling instantly smashes the player, doing 99999 damage.
6) ????
7) LOL!! 
 
I thought monsters of the same species couldn't infight. 
 
Ever seen two grunts fight? 
Ogres And Ogre_Marksmen Can 
And Marksmen don't play thier alert sound on seeing the player either.

Also, I remember in CZG's Terra Thing where ten shamblers spawn in, get off one lightning bolt and then gib =D 
Infighting.. 
grunts are the only monsters that infight with themselves. the code goes something like:

if ( (self.classname != attacker.classname)
|| (self.classname == "monster_army" ) )


..followed by the foundtarget function 
 
The most pointless victory is the one where both sides are right.


:( 
 
No, in that case, each side gets an equal number of points. 
Doesn't Go To Penalties Then? 
 
Stupid Enemies 
I am not interested for the simple reason that stuff like that is hard for me to do when speedmapping. I mean, I actually try to map in a very short time window (like 60-120 minutes) and there is no time for monster tricks/perfection etc. I rather spent my time on getting better with the brushwork. 
I Agree... 
Crappy AI is already a feature and not a speedmapping theme ;)

How about no monsters? That should free everyone up for brushwork... 
I Would Be In For A "No Brushwork" Theme ;) 
 
So 
just entities?

func_walls....
:D 
Ah Forgot 
you gotta have one brush for it to compile. I wonder can that be deleted somehow. 
Metslime's Skip Tool? 
Might be a cool idea for making a 'The Cube' map out of loads of func_trains.

Mind you, I can also see that being the epitomy of tedium to play.

And imagine including respawning monsters in that as well. 
Heh, That's A Great Phrase 
epitomy of tedium

Bend it like Beckham, alliterate like Beowulf 
Heh 
It's a qoute, but I can't remember where from. 
 
Mind you, I can also see that being the epitomy of tedium to play.

I agree, unless it was fairly short.

Or, a better idea: make the interior of each room different and distinct. 
 
The main thing about the Cube film was the traps though, and I'm not sure how easy that'd be to implement, as well as figuring the route out and the change intervals of the rooms themselves.

Or it could be made along the lines of The Cube 2 - makes no sense, just plain stupid and badly planned. Maybe. 
 
And imagine including respawning monsters in that as well.

The first (and second) times I read that, I saw:

And imagine including respawning monsters in the walls! 
They're Coming Out Of The Godamn Walls! Game Over Man! 
 
I Have Made A Speedmap 
I have to admit it took me 2 evenings so it isn't a true speedmap.
What do I do with it now? It is just a small castle :P

http://quake_1.republika.pl/df2.jp... 
I Vote For Unthemed 
Or big ugly but fun. 
I'm There! 
oh, wait. That isn't a typo, you really mean big ugly but fun, and not big, ugly butt fun. oh, well, some other time. 
HeadThump 
It pretty much amounts to the same.

Drew, please map. Please! 
Hmmm.... 
How about Small Castle as a theme? ;) 
I Have 
a Small Castle deathmatch map and a one solid brush so qbsp can compile it map. Each was done as its own session. 
Ankh 
Post a download link!

I had a look on your site and it doesn't appear to be there.

lurker - post links as well :) 
 
i return from holidays ;) i might make one two!!! 
Yeah, 
I might have time, actually. It will probably suck since I haven't mapped in a long time though. 
 
beach maps!!! 
Ok 
Thanks to Zwiffle and MoALTz, the next most awesome theme suggestion is Beach/Zombie Massacre/Seagulls.

(Find ways to kill zombies without rockets; makeshift seagulls in quake: quad hack Scrags) 
I Have One... 
if anybody is putting a pack together :)

Theme: Small castle (w/ half-sized textures) and a certain ex-Atlanta quarterback.

Bonus: An all-black trapdoor plus a usual way to kill zombies without rockets.

Who wants it? 
 
how can be possible to kill zombies with no quad or rockets? 
Telefrags! 
 
Trinca 
I guess it is possible with walls, moving very fast and inflict huge damage... I can't see other possibilities... and maybe I'm wrong as I didn't test it...

BTW, Trinca, I correct the latest clip error on THF, I'll send you the stuff via email for way-points generation this evening... thanks a lot in advance 
Vores! 
 
 
Also, I think shambler over hand smashes can do enough damage to kill a zombie. 
They Can 
But why can't Ogre grenades? Yeah, because the damage is too low; but it seems stupid. 
 
thks guys ;)

so it will be a event or not? next week i might have some time for this!!! 
I Tried Sand And Zombies And 
Nothing really came to me.

I can provide it if someone is desperate to release a pack of sand/seagulls/zombies. Otherwise, I recommend picking a different theme. 
Just Have An Unthemed Pack Then 
I would have made a map too, but I'm having technical problems preventing me from mapping for Q1 atm 
 
then i will make a map this week!!! deadline friday? 
Neg|ke... 
You have mail! 
Neg|ke 
you have a mail from me too 
Thanks 
If anyone else is doing a map, please send it in until Sunday evening. 
+1 
map. 
... 
When will be nex speedmaping thread? 
Nothing Planned As Of Now 
But here are some suggestions for the next pack's theme courtesy of #tf:

- necropolis on the moon
- czg
- :(
- tomb raider memorial
- sci-fi mormon temple
- make a map, rotate it some random number on x and y axis and have fun compiling it 
 
:(, tomb rider memorial and x/y rotation sounds great...

I'll watch that topic for updates :> 
I'll Probably Make It. 
But it won't be along any theme... 
Theme Idea 
maps for/with the rocket launcher 
My Idea Is... 
"montezuma's revenge" 
 
yeeee lets make a Maya Civilizacion stile!!!

i want this theme bitches!!!

were can i get these wads? 
But Like That? 
montezuma's revenge = platform-game styled level 
Trinca 
http://shub-hub.com/files/maps_sin...

It's a scrap, and I uploaded a (leaking) bsp as well:

http://shub-hub.com/files/maps_sin...

There's a 'breakable' wall and floor that aren't easy to spot but necessary for progression. Dunno, maybe it can give you some ideas. 
 
go finish this babie!!! looks great Ijed 
 
I'd like to make some tests with that technique. Starting fullbright and adding shadows with negative lights (that's the thing, isn't it?) 
It Ate My Title 
"antilight"

It's not really for a speedmap session but maybe for a small "we tested antilight" pack? 
Do It Yourself 
Jeez, why does everything have to be a pack or a collaborative effort these days? What happened to making some stuff by yourself. 
Pff 
It's the socialising web2.0! Be friends with everyone and brag about your individualism! Func needs tags and I want to be able to vote for posts!

I was merely suggesting a theme. 
You're Suggesting The Downfall Of Society And A New Era Of Terrorism 
 
 
err i started a Maya map :\ but already is getting to big :) 1.500 brushes already... guess i will make a full map :p im kind of bored of Base theme ^:\ i realy must make this map before i finish my Quoth base map! 
1.500 Brushes 
isn't very big! 
 
What's big to Trinca is small for inertia. ;( 
I Think... 
he's referring to the endless confusion between american and european style of writing numbers.

Americans write 1,000 but Europeans write 1.000 to indicate one thousand. And then they do the opposite for decimal places -- Americans write 1.5 but Europeans write 1,5 to indicate one-and-a-half. 
Really? 
By 'european' you are referring to mainland europe? We don't write like that in the UK 
Hmmm, 
Inertia 
Hi Phait 
Bleh 
Everybody should count in binary or hexadecimal... doh !! 
 
lol noobs 1.000 to inertia is to make 100 brushes and then copy paste 10 times!!! easy to reach!!! 
Fuckin' Burn!!! 
Trinca, I love you. 
Everybody, 
trust the French on these matters, they knew what they were doing. Like the SI.
10 000 = ten thousand
10,000 = ten, to the precision of one thousandth.

Dots are for dates or ordering numbers then. 
Bambuz 
Thanks... It's the first time something from frnace is not directly trahsed out here.. hum... And for more precision, . or , are used in the same way in France.. Adding spaces to enlight 10 powers is enough to ease number reading: it is less complicated, and generates less misunderstanding... thought.. :P 
 
I just wanted to make a simple penis joke. >:( 
Oh, Ah!, I See 
I thought you were making a rectum joke. 
Rectum? 
Damn near killed 'em.

Anyway Kell, I thought you guys didn't consider yourselves part of Europe. 
The Scottish Or English? 
 
As An American... 
I refuse to distinguish between residents of "The UK" which I also call "Britain" and "England" with no understanding of the differences :) 
Comparative Anthropology Of The British Isles 
The Scottish are led by Mad Max, they rise up against a tyrannical English rule of a syphilis ridden king and his shit hunter son. Mad Max puts a bun in the oven of the new queen then gets disemboweled.

Further info: The Irish are led by a schizophrenic alcoholic who can dimension door across the sea to bring in an army of Erin whenever he likes.

There weren't any Welsh that I remember, bestiality being frowned upon in mainstream motion, uh, history. 
Metlslime 
You'll be OK on that as long as you don't mix up the Scots with the English. I don't think the Welsh would like it. 
The Welsh 
don't like anything.

I'd be bitter too... 
Neg!ke 
what 
Any Of You Guys American? 
 
I'm Not 
 
Nor Me... 
I'm French... 
Received An Unthemed Map From Drew 
Any more underway? 
 
let me see if this week i have some time for it!!! 
Oh Yeah... 
It's Quoth. 
Good! 
 
 
Don't jump to any conclusions yet, dude. 
Neg|ke 
so we have a thread of the nex mappack? 
 
If someone could convert the TF2 textures over, I would suggest "TF2 Barn/Farm/Granary Bonanza".

Or just "The cake is a lie." 
Funny Story And Decent Idea For Upcoming Speedmap 
 
I will have a speedmap ready this evening. Again I needed 2 days to make it. Well, I'm just slow but the map is also pretty nice I think.
Theme: a map with rocket launcher :P 
 
doh I hadn't know about new map theme... i'll wait for precisely posted theme + determinated deadline... 
 
i will make one next week just shoot theme!!! 
How About 
Dogs? 
Ok 
 
 
No! Thats shitty theme! Think! :> 
I Was Thinking 
Dogs + Hacks = Super Doggy Fun 
How Do You Do The Hacks? 
I saw the stuff on 'Wicked Base', and im undecided as to how good it is to use, but supposing I had made a map, how would I increase the health of monsters within it? 
RickyT23 
I guess you will need QC for that.. 
How? 
 
Was There A New Progs With Wicked Base? 
 
RickyT23 
No, I don't think so.... ask directly Trinca for further details... 
 
Trinca, how did you do it? 
Here 
That 
Has got to be the most informative document I have read on the subject of mapping and Quake entities since the WorldCraft Tutorial!!!

Thnx 
Yeah 
You can add fx as well - so you could give a dog a glow, bonus damage and health, and even a skin inside a .mdl - there's a hell of a lot that can be played with there. 
 
ok start one today!!! anyone more? for this weekend? i will mine ready friday for sure... before that for sure... 
Speedmaps? 
Never made one. I would participate on this occasion, but good old vis is crawling along now at 98.00%, and I'm not starting anything else until its finished.

In a year or so. 
 
bitches... ive already sent one!!!

more your asses and make one to for neg|ke release then soon ;) 
Tomorrow 
I have one that I didn't finish - Quoth (duh). I'll do a second session and add an end area... shit, maybe I'll even have time to light it.
Neg!ke are you making anything? 
Actually 
Fuck that. I'm too busy tomorrow - I just lit it and tacked on an ending. will compile it tonight and send it in the morning to Neg!ke again. 
SM138 Theme 
People, let's get real! Inspired by JPL's shots we should introduce modern warfare to Quake and map tanks. This could be interesting. What would they look like in the Quake universe? Would there be Ogre tanks? Or even Tarbaby tanks? Let's give it a try until the 28th. 
 
Would there be Ogre tanks?

Yes!

Or even Tarbaby tanks?

No! 
Wouldn't A Tarbaby Tank 
Just be a wheelie bin? 
 
i think this week i will keep working on my maps... last time i pic up on my base map was lst month... i must add some brushes!!! 
Neg!ke 
Did you get my last map? 
Yes 
Simply forgot to upload the pack yesterday. 
 
neg|ke = noob :p 
Temple Theme? 
Or has it already been done? 
Who Made A SM This Week? 
Not me. I didn't get much farther than the tank treads. 
I Propose 
Tank theme :P 
 
i got a map almost done! 
Theme Suggestion 
Make a map in 15 minutes! 
Portal Speedmapping 
Yay! 
Howdy 
You guys remember me? Its been almost 2 years sinced i've mapped or even played quake, but i'm back and look forward to try speedmapping again (and asking lots of questions).

Looks like Trinca has gotten a lot better! 
 
welcome back adamllis ;)of course we must learn something... 
Stuff 
We had the idea to use our nicknames for layout in IRC yesterday.
And we (well, neg!ke, hopefully speedy and I) want to make it a real speedmapping session with a short timelimit and together in IRC. I think. At least that was an idea too. 
Adamllis! 
:D 
Yep 
Welcome Back! 
!!! 
Portal speedmappagery! Who's up for it? 
 
I thought "speedmapping" and "Hammer" were mutually exclusive terms 
Kell 
Believe in the impossible. 
Theme Suggestion 
i don't really know if this hasn't been done before but i'd like to do a "song title" session somewhen. you'd simply choose a song's title and do map that fits it. interesting titles might be: "whoops i did it again" or "somewhat damaged" or "mass in c minor" =) 
Could Be Better If . . . 
Someone else chooses the song title for you, ie. someone here. Mind you would depend on how evil the person that chooses the title is. 
How About 
An Aliens themed speedmapping session.

I dont know if you guys have played the Aliens TC (someone mentioned it the other day) but I (and I dont want to cause any offence, I thought the progs and new models were OK) thought the maps were Shit!! Real dissapointment in the map department. With the easy to use Fury wad, and some of the other basey tex I bet it would be possible to make some good aliens themed speedmaps.

Monsters :

Feinds
Vores/Vorelings
Spawn (maybe)
Gaunts
Droles
Gugs

+ Soldiers/Defenders/Enforcers - even Bo8's 
Ijed: Yes! 
that would make it funny & challenging. i like the idea. so we would first need a list of participants and then we'd randomly choose who gives whom a song title. 
Thats What I Was Thinking 
I'm in. I'll keep an eye on the thread here, I reckon we need even numbers to make it work. 
Ijed 
I would work with even or odd numbers... just do it circular ;)

Example:
Mapper1 gives a song to Mapper2
Mapper2 gives a song to Mapper3
Mapper3 gives a song to Mapper4
.
.
.
Mapper(n-1) gives a song to Mapper(n)
Mapper(n) gives a song to Mapper(0)


You need at least 2 mappers for this SM session... :D 
Broken Loop :P 
Mapper(n) gives a song to Mapper(0)

I meant:
Mapper(n) gives a song to Mapper1

In order to close the loop :P 
But 
Odd numbers are the bastard children of satan. 
Correction 
Odd numbers are the bastard children of satan.

It has come to my attention that the birthright of some of my children is under some dispute. Odd numbers are indeed my legitimate heirs, as I and Mrs. Satan (the former Miss Null Set) have been living in wedded bliss for many, many years. To dear number 17, I leave my pitchfork.

Cheers,
You Know Who 
Correction 
Odd numbers are the bastard children of satan.

It has come to my attention that the birthright of some of my children is under some dispute. Odd numbers are indeed my legitimate heirs, as I and Mrs. Satan (the former Miss Null Set) have been living in wedded bliss for many, many years. To dear number 17, I leave my pitchfork.

Cheers,
You Know Who 
Evil Incarnate 
. . . the double post 
Te He He 
as I was passing along Ol'Scratch's message, my browser froze for a minute. It must have registered a double click instead of the single one I hit on submit. 
 
It's unfortunate your browser registered any clicks at all. 
Now, 
how much fun would the web be if we were all ignorant and humorless douche bags like you? 
I'm In For Song Title, Too 
as you might imagine, but as for my free time is very very restricted at the moment, i'd prefer to do the session in january. everything will be better then (although it's a satanic month) =) 
Song Title Participants List 
mapper(1): satans penpal IJED
mapper(2): god's very own EFDAT =) 
Ok, I'm Building Satans Penpal 
And I'd suggest 'Horny' by Dj somone or other, just because its an ambigious title. 
Ijed: No! =) 
don't do satan's pen pal =) that was just the list of participants. i don't have the time to map at the moment. i just wanted to start that list. hopefully more people will join in on the theme...?
list without jokes:
1: ijed
2: efdat
3: your name here 
Fuck 
Already started.

Early morning for me when I read the post.

Ah well, it's rolling so I'm going to carry on. A load of book references basicly. As to my 'real' song title for another to build off:

"Perhaps Vampires is A bit Strong" (Arctic Monkeys).

Bah, maybe the theme name should be 'mapper descriptions that ijed mistook for song titles'. 
In Fact 
Just throw me a song title and I'l mangle it in there somehow.

Something like "The Day I Returned my Library Book to Hell" would be helpful ;)

Will finish today. 
I <i>can</i> Finish Today 
but it'll be a better pack if there's more involved, obviously. 
Sorry ... 
... for the inconvenience =) let's just say you finish "satan's pen pal" and i'll do a very quick "include your nick" and we'll pack these two as sm140: "the misunderstanding", ok? 
 
im in weekend :\ and i dont map at weekend :p so im off!!!

i just map at work :p 
 
another thing i refuse to map for Quoth... 
Heheh 
Ok, bit too much enthusiasm there. I finish off Satans Penpal today then. 
Alright 
my nick map is done =) gonna go party now! 
Nearly 
Got ta finish off the last section, a couple of hours or so. 
Done 
And emailed. 
Well 
I thought Aliens was a good idea!!!
Anyone got an .fgd for the original TC?

Song Title's

- What kind of theme was that?!?!?!

Trinca

Mapping at work, now theres a (risky) idea!! 
RickyT23 
Read the docs for aliens - AFAIK it's pretty simple, something like place an Ogre and it becomes alien type X.

You can also modify a fgd very easily - just open it in a decent text editor (only use wordpad if you're very patient) and you'll figure it out with a bit of trial and error.

Song Title theme is not dead - I just scotched that particular session, although it still produced two maps. 
Actually... 
I think the theme was irrelevant. You guys just wanted to make a speedmap!!

fgds - I had to change one once cause it didnt have a default 'light' key for lights!!

As for aliens mapping - I'll have to try it (after I've made my current one) 
Song Title 
ijed and i agreed that it would be nicer to have song title as the theme for a turtlemap session. rules would be: you're given a song title by another participant and build a map that fits that (whole) song.
who'd be in? 
Song Title... 
Could be interesting. I would give it a shot if it fits my schedule. By whole song, do you mean lyrics too? 
Song Title 
generic: yes. you'd do a map that tries to catch the atmosphere of the complete piece. i would leave it up to each mapper if including lyrics helps this purpose or not... 
Its An Interesting Challenge 
Because someone else chooses the music. I can think of maybe five or six tracks I'd like to base a map around, and many of the best maps and packs have been made to a track or album.

I'm pretty sure czg made Insomnia to Enter Sandman, at least in part anyway - ?

And if someone else chooses the track then it means that they want to make a map whilst listening to it, so it calls for some mutability on the part of the end mapper to extract the same good idea, or thier own version at least. 
Uh, No, I Hate Metal. 
 
Fair Enough 
It was the sandman intro story that made me think that. 
In Fact It Was Some Echii J-Pop 
OK, I got a penpal map by ijed and a nick map by efdat. Shall I release the pack, or what? I'm not going to wait until January, you will surely find a few hours earlier, unless you're going for that turtlemap thing or whatever.

Song suggestion in any case: Aimee Mann (remix) - It's not going to suck if you wise up ;) 
Neg!ke: Yes, Put It Out 
the two maps are the result of a speedmap session but don't have a common theme (except for: the misunderstanding
Ok, 
The song = map turtlemapping session lives. We're thinking over the Christmas holiday and make it a week time limit to build the map.

Each mapper is given a song by another, which they have to incorporate somehow into their map, this should be thematically and have as many references as possible - that's the challenge.

So far myself and efdat are in, and I'm hoping for around four or five mappers to put together a decent sized xmas pack.

This week or two to recruit mappers and a week for the challenge / competition / event to last - producing a map pack in time for Santa's arrival.

Any takers?

I was going to post this as news but that seemed a bit premature. 
Such A Thing Would Have To Go In A Discussion Thread Anyway 
I'm mildly tempted, but I can't say anything definite at the moment (a lot of stuff on my schedule for the xmas holidays). 
Yep 
Release gets its own thread. And the idea is some relaxed turtle mapping with a Christmas present to play through at the end.

Like I say this is the recruitment week - if nobody has the time until after Christmas it can be shifted - we're not talking a mod or anything complex and requiring serious commitment. 
 
I meant starting a discussion thread in which the details on theme, time, participants etc could be discussed - since this is a mapping event of its own.

Important question: Can we please base it on Quoth2???? >:D 
Nah 
Quoth III is where the real goods are. 
Bouhahahah 
post #2196 is THE joke of the yera ! 
Re: The Song Map Event 
Are people going to be providing links to the songs themselves, in case you get given some obscure crap no-one's ever heard of? 
. . . 
Well the person who chooses the track will most likely have it in at least some format or know how to get hold of it - even if they have to bang it out on a rusty banjo.

I don't see it being much of a problem; ten minutes and you've found just about any track you know the name and artist of - which would have to be the minimum requirement for choosing a song. 
Im Curious About This Idea: 
How would you implement the song title into the level design at all? Are you all planning on:

a) Making the larger layout of the map spell the song title

b) Using the contents of the song theme to influence the 'order of events' that occur within the level? e.g. 'Knockin' on Heavens Door' - Have the player have to open a heavenly style door with only an axe (?)
for example?

c) A combination of the above

d) other (Please Specify) 
That's Up To The Mapper 
But there must be some reference. The ideal is that someone coming to the map without knowing what track it was made from should be reminded of that track (and not just because it's in the title).

I know what track I'll be nominating; luckily it mentions a place, which'll make it easier, but any track will do.

The real challenge is if someone chooses a song that has nothing to do with Quake's traditional theme.

Disco funk, ballroom, industrial techno, orchestral, hip-hop the list goes on.

Timesplitters 2 type disco, decrepit ballroom, decaying base . . .

The idea is not to fuck over the person you're choosing the song for, but to promote a new twist on Quake.

It's not really doable for a speedmapping session, which is why it's turtlemapping instead (a week). 
Time For A Turtle Map 
Shambler's right:

Someone
Release a Q1 SP map please thx.


There has been a bit of inactivity on the board of late. So, I'm going to make a Turtle map for the Holiday season using the Zerstrer QuakeC Development Kit which can be found here:

http://www.gamers.org/pub/idgames2...

Anyone is welcome to join me on this one for a Turtlemap pack. Due date is Sunday, Dec 16 1200 pm EST (East Coast Time) I believe that's 5:00 AM Dec 17 Greenwhich time. Our daylight savings may throw that off by an hour. 
How Does This Turtle Map Thingie Work? 
 
I Would Suggest 
downloading Zerstrer and reading through SDK. Experiment with its entity set and that should spark some ideas. Read through the developer log as well, since some things are only documented there. If you have Quark study the maps from Zerstrer to see how the original team handled the entity properties.

I left out this bit in the announcement: You can find the address to send it to in my info on the People page
http://www.celephais.net/board/peo... 
Ankh 
Same as a speedmap, but a longer time limit. 
 
i want to progress in my maps :\ not much with will to make a zertoer map... honestly! sorry 
 
anyway!!! HeadThump dont you have a SOE map to finish? :p 
Heh,heh 
HeadThump dont you have a SOE map to finish? :p


I need a release for the calender year 2007. I'm less picky when it comes to speed/turtle maps.

Also, I'll create a .def file for the Quakeed entity matters this weekend. Expect that by Saturday. I'm not sure about an .fgd file though. Aren't they basically the same file, different extension? 
 
i use Quark ;) .fgd dont work for me ;) 
 
if my boss dont piss me up much this next 15 days i might finish my Maya map before end of year! i might work a litle at home to... 
I'll Look Into It 
I think Quark actually converts .fgd and .def files to its native format by importing them. I'll have to try it out and see if it works that way. 
 
i dont have any idear... :\ 
I Got Home 
and pulled Quark up, yeap, and the latest version supports both types. Look for Convert From in the file menu and find the def or fgd file on your harddrive and Quark takes care of the rest. 
Zer FGD? 
This file used to be available in a FGD pack on the Worldcraft website. Does anyone else happen to have a copy to share? 
 
generic_maps headtrhump said he was going to make it 
Generic 
Bum knee injury kept me medicated yesterday. I'm looking into the fgd matter right now. 
Found It 
it is bundled in this zip --

http://www.gamers.org/pub/idgames2...

it has an extension of .x after the .fgd. Just remove the .x and it'll function normally. 
Oh, And 
if anyone needs a .def let me know, I'm looking through the fgd file for any additions not included in the sdk for my own def file. 
Cheers, Thump! 
 
HeadChump 
I'm not going to make it until Sunday. Lack of time. How far is yours? 
I Hope That 'C' 
was an accident there!

My map is butt ass ugly, but playable. If extending it a week or two will get us a Neg!ke map for the pack, I'm all for it. Plus it might give me the chance to salvage the aesthetics of my map. Does Christmas day sound like a more doable date? 
One For The Ladies 
Sorry 
Given that offer it should be HeadHump! Don't expect too much though - my map is going to be small and not particularly fancy either. It won't take more than seven days in total, but due to other chores, I can't continue working on it until Wednesday or so.
Therefore Chrismas day sounds fine - at least it would make for some proper presents for a change. ;)

Any other people working on a ZerTM right now? 
Um 
Go speedmap the lot of you. 
 
not me :( gibbie and czg made me feel bad :| after i finish my Maya map i will quit mapping! 
Trinca 
Map for yourself, not for other people... 
JPL 
You speak the truth.

Trinca, don't let other people tell you what should or should not be in your maps. I learned that awhile ago, and even though most people hate me for it I still go on mapping and enjoy it. So don't take offense to what a few knuckle heads say. There are plenty of people that enjoy your work, myself included. 
Yep 
Its true Trinca! Your maps rock! 
Well... 
CZG has a skull full of man cheese, instead of a brain. 
The Cheese Is Sentinent Just FYI 
 
SENTINENT CHEESE 
 
Neg|ke & Generic, 
(& anyone else who is working on a ZerTM), how's the progress. On my end, I can see doing some fiddling up until the middle of the day on the 25th, keeping my fingers cross familial and friendial engagements over the next two days don't distract me. 
Meh 
I can't make it, sorry. Some things took longer than expected and I also got carried away a little with others. Now there are still 2.5 areas and the complete SP item placement to be done.
I don't know if I can work on it the next few days, visiting family and all (I'll be bringing my Quake stuff of course), so if you two are ready, feel free to release your maps over Christmas. I'll try to get my Zer done by the end of the year. 
Zer 
if you guys delay the release 'til 1st of january i'd start mapping on a zerTM, too! ok? 
Efdat, Neg|ke 
Let's do that then. The more maps the better. Truth is I'll have to bend to social pressure too
since Christmas is the one time of the year (oh, and my birthday) alienating my friends and family
means fewer presents for me. 
Sounds Good To Me 
I just managed to get my editor running in vista (by installing xp graphics drivers, wtf). So I guess I can get some mapping done over Christmas. 
Not Mapping... 
But thanks for the FGD! :) 
Have To Go With Even Line Guy Icon 
sad face that you wont be joining us, Generic

but a happy face hoping you make something of full length from the Zerstrer SDK.

So :( + :) = :| 
Lack Of Inspiration 
i started mapping on a zerTM, but i'm not getting any further with it. so when you guys are ready to release: don't wait for me... 
Suckers 
At least make me a 4-frame viscera_liq1 bloodfall texture then! 
Ya'll Should've Done And "Aliens" Session Instead... 
...most inspirational sci-fi type map theme ever!! Ahh... what could've been :(

I mean with Doom3 tex im sure it'd be easy to do an LV426 themed map!! That would be ace! L00ds of Feinds and Vores + SNG + PG - Maybe a Flamethrower... (There was a cool flamethrower in the Killer Quake Mod thingy if I remember correctly)

Oh wont someone do some progs for Quoth PG + Flamethrower? Or even just use Quoth, or just Quake, or Aliens TC (I think gameplay would be better with Quoth) or whatelse? Doom Barron?


L0l! - Or how about a "recreate your fave ever picasso" map sesh? eh? 
Ricky 
Ya'll Should've Done And "Aliens" Session Instead...

Have you played Zerstrer? Don't make me have to sick the Sanguinoch on your ass. 
Efdat, Neg|ke 
Hey buddies, how are things coming? I'm working some more on mine today; I don't want to rush anyone, but just checking to see how rushed I should be ;) 
Don't Be Too Rushed 
I still need two days, maybe three. Wanted to get this done by today, but alas, Christmas duties and computer trouble got in the way.
efdat is out, I assume. 
-> Head|ke =) 
i'm a real turtle, but i actually got one room done yesterday. i could be finished within a week or two, i guess. but as i said: no need to wait for me with the release... 
Don't Worry, 
instead of mapping, I had to do some maintenance on my computer, just after my advice to Necros!

So it looks like I'll be mapping this weekend too. 
Ok... 
so what is the topic of this weekend's mapping session?

if it's cool i'm in :) 
Theme Suggestion 
Happy New Year ? 
Another Theme Suggestion: 
Crushers! 
(sigh) 
 
Theme Suggestion... 
Space Hulk: the board game! 
In Case You Haven't Seen This: 
http://sourceforge.net/projects/hu...

Just a shame it's 2nd version rules and the dev died. Still a nice version.

Be sure to read the docs for the shift-move shoot-move stuff etc. 
Thanks Ijed... 
...I'm researching all things SH at the moment. I'm almost certain to take a break from virtual mapping soon and try to get a real world 3D version of the game happening. There's some great resources out there :)

As to SH as a speed mapping theme, scratch it...as I've had a great idea for a limited brush comp that involves the games prefabs, QuothII and some custom industrial texz.

Watch the skies! 
Hey Efdat And Neg!ke 
this is shaping up and looking like the weekend for the release.

If you have any revisions, please send them to me, or supply an URL. Thanks for your patience in all of this ;) 
>> Headthump 
you got mail =) 
Speedmap Theme 
"Bits of Oblivion"

Interpret that however you want 
Thanks Efdat, 
I'll be back tonight to pull this all together ;) 
 
GUYS today is the 50 years of lego why dont we make a speedmap seccion to celebrate? 
Lego Speedmap? 
Too easy for many.

Too hard for me. 
Trinca: 
I think thats a brilliant idea!!

Even better - you could have lego ALIENS !!!!

Or just lego would be fine! D'you remember those tetramenious tetris style levels, which were 16Mb and not vised? You just prefab your blocks, and away you go!! 
Lego Speedmap 
I already suggested that some time ago, even with a texture wad (Shub-hub). I'd be up for it, though I don't know if it really works. We could try.
No aliens. 
 
Wow 
neg|ke: That looks god awful. Count me out for Lego speedmap. 
Played It 
Pretty much just a reskin mod, the models are good but the levels aren't. 
The Textures Suck Too... 
at least in Q1. 
There Are Some Very Bored People In This World 
 
Bummer 
Neg!ke 
That's awesome, best lego map I've seen :)
The studs on those textures are still too big, but cool stuff nonetheless. 
Neg!ke 
Really cool lego map: reproducing the end level of Quake was a very good idea. Lego SM should be done more often ;) 
 
hehe nice map!!! more amo please!!! :) 
Well, Thanks 
Now go grab muzzlego.zip and relive your childhood! 
Neg!ke, Efdat 
I've been a way the last few days, but good news.

I'm going to have a beta up this evening (still tweaking the lighting), if you two give the thumbs up, we'll go ahead and release the Zer turtle map pack. 
Anyone In For A Qonquer Speedmap? 
I have got one ready 
 
i miss a speedmap event...

chif chif

sex theme? :) 
 
I'm looking for a break, too... Trinca, should we do something?

no sex theme plz, we had too many penis maps already...

how about "e1m8 revisited" or "one room theme", the whole map must fit into one giant room, smaller rooms can be inside, plus low gravity and lava etc? could be fast to make... and fun... lets just get something finished... must be quick to knock up...

many ppl hate this map, so lets make it better... or fail miserably... grim deeds awake!!!

around may 10 or 11 for finishing line? no mods? 
Please No 
id remakes... :( 
Typical. 
???

would you rather have no map? I wasn't talking about a remake, just something following the principle because it's fast and easy to do.

People will complain like hell, or ask for theme ideas, and when you post some, they'll ask you if you take drugs. Or complain.

apparently many ppl would rather have no maps than something that isn't super-creative but WORKS.

What is it with this community...

Lefler's Law: You gotta go with what works! We can't do Prey or Unreal 3 or Halflife-whatever here...

suggest some themes at least, and if there are some good suggestions, I might pick one! Otherwise I might just do an id remake (oh noes!!!)

I know you aren't normally so negative bambuz, and you aren't the only one, but sometimes I just think WTF? Would you rather play DM3 for the rest of... oh wait.

I think there was already some speedmap event with penises btw.

If we rule out Marcher remakes, id remakes, Q3/Q2 remakes, Warpspasm remakes, Monsterfree remakes, Doom3 remakes, idbase maps (there must be 1000's of them), Zerstrer remakes, Q3: Arena remakes etc, then we can trash the last 20 maps... at least...

While we are at it, let's rule out Egyptian maps, temple maps, sewer maps, winter maps, Knave maps (ugh), spaceship maps, coagula maps... I can't see them anymore...

so what do we do? Should we make tree models for Quoth and do sunny landscapes with bunnies?

zombie trees?

what's left?

shouldn't we just do something that works? 
Speedmapping Theme: Hate. 
 
Good Idea! 
Hate!

Just do a free-for-all! Whatever is best wins. Whichever works best wins. Plus it'll be hilarious watching everyone scrap about which is best... I might even postpone my e4m1 remake and join in, do a killer mid-evil map or whatever!

I thought it was a bit unfair that the Remix mapping challenge was non-quoth. I mean half of the existing remix maps are Quoth (!!?)

But hey, im just a newbie n00b who people laugh at and resent so what am I gonna do...? Complain ;-) 
Duh 
bambuz doesnt map anyway so you can ignore him
also complaining about ppl complaining is funny

and btw speedmap means something you do fast, like in 2-3 hrs or atleast in one session. not in 5 days

Ricky why`d you want to use quoth for remix? 
FIGHT!!! 
czg had a good idea!!!

speeds, it seems speedmapping changed its meaning during the last 2 years or something :-) In principle, you're right, but we should allow a few days for collecting it etc.

so, free for all? I'm serious and will deliver, Ricky are you in? Trinca? 
There Are So Many Unused Themes In This Thread... 
just re-read the previous 2200 posts and see what you find. 
 
lol!!! im in also but please no remixes!!! 
Speeds + Everyone: Amphetamines 
Fuck me I'm daft.

Listen:

Speeds: I think that drug abuse is entirely wrong, I speak from experience. I am drunk right now. I also think computers are bad for the health, amongst other things. Life will infact kill you. Live with it.

Fuckyou.

Im in.

Metlslime:

Im a poor reader whien drunk. And its too late in the day. Although I have often trawled the thousands of posts on this website, apparently perplexed with the idea of makiing Quake maps. Thanks

Trinca: :)

Speeds 2:

Quoth2

Im not really bothered about not using Quoth2, I just think it's funny. 
Stop Posting Drunk FFS! 
Also, what spd and metl said. 
Cool 
so we do ffa-hate-sex-id-midevil for a theme.

glhf. 
 
what about the "300 of sparta" could be fun :p or not... 
OK Whens The Deadline? 
I've started throwing a few ideas together....

This weekend was manic for me, but I'll be able to do stuff now! :D 
 
and theme also :) im in also someone sent a deadline and a theme please!!! 
I've Started 
Im doing a theme of hate. Its a midevil map. I thought the deadline was 10/11?

Whats everybody doing? 
300 Of Sparta Would Kinda Count...?...!...!.! 
I sensed a feeling of hate in that film :-D 
 
ok im in to!!! 
 
next weekend then, ok?

I'll probably use brick/metal and either blue wiz or red elderworld. I'll start servicing the collective properly tomorrow evening. :-E

I'll just go for gloom, shotgun and enough monsters. no prisoners. 
10th? 
 
 
this week im a litle bussy :\ can it be next week please? im a accounter... so this week is hell!!! and at home my 1 month kid dont give me no time at all... 
Well Im Going Full Boar Atm 
but ill have to start working on e4m1rmx pretty soon, but ill wait till your done before release...? 
 
ok, then the 17th or 18th the latest. good?

kids > quake trinca :-) 
 
uh, what number is it anyway? 
SM141 
unless the Zerstrer turtle maps counted as 141. 
Sm141 
slowmapping 
Ive Almost Finished! 
 
Hmm, 
I already have a nearly complete map in the episode 4 style called A Shrine to Hatred -- fits the theme to a T, but I'll release it as a stand alone later since it would make no sense to release it in a speed mapping pack. 
 
I finished blocking out last night (4 hours), ceilings and monsters etc tonight.

Ricky, mutual playtesting before release (while Trinca sits his baby)?

Mine is called Palace Revolution }:-E after the old Stones song, Street Fighting Man. 
Yeah - Good Call! 
I've got to finish mine still, not long! 
 
i only will have time next week 
 
i only will have time next week 
OK Ready For Some "mutual Testing" 
Spent about 10 hours on this or so...

gb: Where do you want me to send it?

Trinca: Im gonna stop working on this now so dont worry! I have to work on e4m1rmx :D 
Ricky 
send it here (I should probably log in more often)
http://celephais.net/board/view_us...

I think I will end up around the 10 hour mark, too (perhaps a little less.)

Yesterday was small family drama... (luckily I'm not directly involved) I will finish tonight and send it tomorrow. :-)

Trinca, take it easy, we'll leave no one behind... not even Jonah. ;-P

Would you guys air-shaft me if I used some Quoth? 
Flol 
I think that drug abuse is entirely wrong, I speak from experience. I am drunk right now.

quote of the thread 
Ya 
I think that drug abuse is entirely wrong, I speak from experience. I am drunk right now.


Flushing weed down the toilet 'cause you think that its the G-men knocking on your door, hell of a way to treat a friend. 
G-men 
C-men what's the difference. Reminds me of an old Norwegian joke about a Finnish lumberjack but it's a tale for another time.
(no drugs, but no sleep instead) 
Hows Everybody Doing With SM 141? 
Projected release date?

17/18th? 
 
i will not have time to finish, sorry guys im having lots of work at my job :( release without me. 
 
sm141 is done, I'm up for another one!

Theme: Explosions, Story, Ladders, Sunset, ...?

I'd even do a speedchainmap, perhaps for QuakeExpo.

I'm just interested in more collaborations. 
 
take one of czg`s scrap sources and finish it :P 
But Not 
Teacups, that one is classic

-_- 
Hey, What About Something Interesting For A Change!!!! 
Holy Crap! 
 
How About 
Half-Quake anyone?

Remake a part of Half - Life using Quake/Quoth or whatever.

It is up to the mapper how he/she does it:

Use Quake textures? Half Life textures?

Use Source? Remake from scratch?

How abstract can you go? Strict? Recognisable?

One small map or two?

Collaborate? 
Uh Huh 
"...It is up to the mapper how he/she does it"

"...he/she does it"

"...he/she"

"...she"


lol. 
So You're In The Kinn Darling? 
 
Then (idiot Crawls Back Behind Rock) 
 
 
uh OK, unthemed sm session then? ;-P

Ricky, I must publicly admit I only played the beginning of HL, since it runs like a dog on Linux. I'm sure I have like a huge cultural deficit there, but I just don't care enough. I did read walkthroughs and reviews etc though so I have some idea what it is like.

I'd be fine with a remake or parody of another game though, in general. Problem is I probably played more console games than PC games in the past 10 years. Most of those would be impossible to recreate in Quake, like all those Resident Evil/TR clones and Final Fantasy ripoffs...

Diablo 1? Should be doable, atmosphere, dungeon construction etc, healing shrines etc... even town portal... only part we can't do is the selling and buying... and spells...

The dungeon should be pretty easy to reproduce. The town would just be decorative, although we could have funny messages and even a tavern. And a healing fountain. All in comicky speedmap style of course.

I sense a soul in search of answers...

here's another idea: Since we never saw "the wizard" in Quake, maybe do something with him?

I really want to map with the blue wizard textures... let's build the Wizard's Lair and use one of those flying things from Rogue as the Wiz. A Rogue speedchainmap in Ebon Fortress/Manse theme, with bookshelves, pentangles, blood and everything, plus those flying ghost creatures. The whole "EEEEEVIL" thing.

OTOH, not everybody has the Rogue pack I guess. But a Rogue map would be something different...

until Kell and party import these monsters into Quoth (insert number here)... *g* 
 
If someone can give me the basic run down on a speed map (like what the concept is and what the rules are) I'd like to participate. I'd like a more generic theme though. The last one, 'hate', is sort of up my alley.

Maybe 'suffering' or 'light' or something like that. 
Well I've Only Ever Done That One... 
...but the idea is probably how you would imagine:

Make a map in a few hours - release it! There's no real rules I dont think, just dont be asking for extensions unless it's because you thought you were gonna have time to start, but something happened and it fell through.

Speeds said to me that some speedmaps are made in 2-3 hours!! Mine took two evenings sat infront of my computer, probably 8-10 hours total. After that I left it until Gb's was ready.

I mean I dont see anyone kicking your ass if you spend 20+ hours on a speedmap, but you might hear someone say "not a real speedmap" or something ;-P

All we need to do is pick a theme and a finishing date, an we're off!

Oh yeah - sm141 - Gb and I tested eachother's maps, we sent eachother demos :-) 
Heh - "light" Could Be Good... 
...with Quoth flashlight!

I mean I think the theme suggestions can be taken very loosely, just do whatever... 
In Good Old Days... 
The idea was born among the q3 mappers and carried over it q1. The speedmapping was a real event - people gathered online and started mapping at the same time. Making DM maps. The time was limited to 60 (later 100 minutes) maybe with some extra 20 minutes for fixing. Then all the maps got collected, packed, put up on a server and played.
The maps had to be made from scratch and the use of prefabs was seen as cheating.
Later on it switched to sp maps and more time was allowed (as sp maps are harder to make)
And even if some people couldnt get online to map at the same time and the pack was collected in few days, the 'offline' mappers honorably kept the rules making their maps from scratch and in the limited ammount of time.

Some years later it degraded into something you cant call 'speedmapping', more like 'turtle mapping' (which also comes from q3 scene - where people were making full maps in 1 week time) 
 
OK, well, I took a look at SM141 and I think I'd be up for something like that. Simple, blocky-ish maps with some quick kill gameplay.

I'm in for the next one! 
 
Although, realistically, it needs to happen within the next 2 weeks or I'm only going to have limited time to work on it. The rest of the summer is "ship Gears2" time. 
Make The Rmx Map Plz! 
wink-wink 
 
Yes, I'm working on that as well. A speed map is, from what I can gather, a 8-10 hour commitment. 
Back In The Old Days... 
speedmaps were made in one hour.

Then it was increased to 100mins and then there were turtlemaps and speedchainmaps etc.

Of course, speedmaps are still made fairly quickly, but I think the problem was participation in the weekly events was slowing down as people weren't often able to get into IRC and map at the right time.

Maybe we should have a proper oldskool speedmapping event where we do actually log onto IRC sometime and do it like we used to.

Then again, I'm in a crap timezone for speedmapping now :/ 
 
Willem: cool!

I'd also like a one week timeframe. I think I can finish in under 10 hours now, too, the last one really took longer than I expected but I didn't want to release a map with half the monsters missing, because that would suck, and what good would it be?

Brushwork indeed only took 5 hours. I underestimated the time needed for monster placement etc., simple. And then I decided to do it right instead of rush it.

When you look at today's normal maps, 12 hours for a speedmap really still is quick. Very quick. 
 
Maybe we should have a proper oldskool speedmapping event where we do actually log onto IRC sometime and do it like we used to.
Yes, please. It's called speedmapping for a reason.

12 hours is not speedmapping...
How can it be a speedmap when it takes more than a day?! 
 
I have some little ideas I'd like to try out and small speed maps would be a great place to express them. I'll need more than an hour, however. 
 
well, it is speedmapping when you compare it to 7 months or whatever real maps take today. This isn't "the old days." This is the post-warpspasm era.

I'd also rather play a fun map than a demonstration of how fast you can knock something together just to prove it. I want to have fun playing it, too. Knocking up "something" in 60 minutes is an academic exercise, not more. It should be fun to play. I admit it doesn't take 111 monsters to have fun, but cut me some slack plz Spirit, it was my first damn released map (hey, welcome, newbie! Thanks!) and my first speedmap. Next time I'll hire a Japanese with a stopwatch.

that's my pov. I think 8-10 hours are reasonable. I wouldn't want to play something with a spikeshooter and 10 dogs.

Ricky, we need to train much harder and drink much less absinthe. We're damn slackers. Besides, Willem will be watching this time. ;-)

How about "Slackers" as a theme? Or "grunge". 
Jesus 
My "first released map" was a speedmap too (sm111). And it was crap. And damn fun to create in ~90 minutes. I learned a lot from that one.

To me speedmapping is about enjoying oneself. I always considered speedmapping as a nice opportunity to explore new things, experiment, create wild maps. I don't see any motivation to spend too much time on a speedmap as a) speedmaps aren't exactly real releases, b) speedmaps aren't exactly supposed to be balanced or great and c) if I want to spent so much time on mapping then I'll do a proper map instead.

Post-warpspasm? What exactly did/does Warpspasm change? The public interest in it has been underwhelming from what I know.

Not the old days? What old days? I can't see any important new trends that make all maps better? And NO, making a map huge and empty and use min/sky lighting is not good. Did you look at the stuff in early speedmapping packs? There are some incredibly nice things in there. 
 
I like 'grunge'. Let's do that. 
Just Call It 10-hr Mapping :) 
 
 
Like, can a speed map be a tasty 5 minute exercise in gameplay or are there expectations these days? SM141 was, to me, longer than I was expecting. A lot of simple rooms with tons of monsters. Is that what is expected or is it acceptable to knock up a small number of rooms that have some sort of a hook to them? 
Well That's The Last Time I Make A Speedmap 
Fucking bunch of snobby wankers. 
Willem 
As you like it! I still gaze in amazement at sm48_daz and sm48_xen which had no gameplay whatsoever. 
 
Hah! OK, good news then. I'll knock something out when I get a few ideas together. 
Ricky 
yup. that's it.

/shakes head

that's it all right. 
Ricky 
you are right about the bunch of snobby wankers.
But that should be no reason to not make speedmaps anymore. 
Ps 
I wasn't knocking current speedmaps at all. I was just saying that doing a one off old skool speedmapping session where everyone actually gets into irc for 1-2 hours and makes their maps at the same time would be fun.

It's a great idea to extend the speedmaps and allow people a bit more freedom to chose when to make and how long for, I just remembered that I had a great time doing it in irc and thought it would be cool if there was another event like the old ones.

Maybe there will be during QExpo. 
Huh... 
i completely missed the part where speedmaps went from 2-3 hours to 8-10. I remember noticing that people stopped doing them together at the same time on IRC, and started doing them "sometime during the week" -- but i assumed they were still only devoting the allowed 2-3 hours.

So is 8-10 hours spread over a week the standard practice now or just a one-time thing for the most recent speedmap session?

One of the purposes of the short time span of ~2 hours was more people would be willing to participate if the commitment was that small.

It sounds like you guys should be calling these Turtlemaps and embracing the 1-week timelimit if that suits your mapping desires more, so that real speedmaps can still happen once in a while without people's expectations being that they have to devote a week to it. 
Yeah 
2-5 hours is more like it for when I used to speedmap, and I guess now that I'm free on weekends I should participate. I'll try if there's actually a meeting in #speedmap or whatever anymore. 
 
This clearly takes practice. I spent a few hours last night on an idea that i had- just rough sketching the level. No monsters or lights or entities beyond a player start ... and it's nowhere near done. Not sure how you get anything useful done in 2-3 hours but maybe I'm just not focused enough. No, in fact, I'm sure that I'm not. Heh. 
Willem 
I found the drag copy function in Worldcraft (hold shift and drag a brush to copy it to wherever the mouse pointer is moved to) immensely helpful when speedmapping. Dunno if you already have a feature like that in toetag, but if not, you should consider it. Seriously great.

Actually, Max has a similar shift drag operation that duplicates polys and extrudes edges, so if you use that at work you will know how helpful it can be. 
You Can Make A Much Shorter Map 
 
 
than

I have the Radiant style duplication in ToeTag: select stuff, hit SPACE, makes a duplicate - drag it where you want it.

It's not the construction that's the problem. The problem is more coming up with the flow of the map in such a short period of time. Thinking up cool combat scenarios and stuff is not my speciality under severe time constraints. :P 
I Don't Think 
sm141 is a representative sample, both maps are longer than speedmaps often are. I don't say they're bad, just saying that you're not doing blasphemy if you make a shorter map.
I understand often this thing tries to get out of hand with ever more elaborate maps and thus the time limits were introduced.
All said in good spirit. 
 
Fair enough. That's good to hear, actually. I can reign in my goals a little then... 
Willem... 
download some of the older SM maps, they are usually either short, or have sloppy brushwork, or are unlit :) 
Cardo 
forced me to do a speedmap on irc. Where do I send it?

I spent a few hours, though the last hour or so was battling with a red armor that I replaced with a yellow one instead then. Stupid Ogier.

By participating in this session I make you rest look really good. 
Also 
it's a very small dm map 
Bambuz: 
by any chance, were you naming it item_armor_inv instead of item_armor_Inv? That's the one classname in quake that has a capital letter in it. I had the same problem once, long ago. 
Bambuz 
Just upload it to the Shub-hub and post the link here.

Btw. it's item_armorInv - capital, but no underscore. 
I Wanna Be In The Sm142 Pack 
so I'll email it to someone whoever is gonna make that. It's a tiny zip since I used only about 6 textures. But it's really lousy anyway.

Thanks for the help on the armor, I'll edit the game file. 
This Weekend 
timelimit: 90 minutes
theme: "netherworld assembly line"
sendto: me
deadline: 60 hours from now (so you can squeeze those 90 minutes in your schedule at some point), that means I will compile the zip monday morning european time. 
People Will Definately Cheat 
 
 
Well, you are speedmapping for your very own fun. No-one can force you to do "by the rules". Don't take it too serious.

Finding a time to meet via IRC would be a tedious task. 
I Made One More 
sent it to Spirit again.
If someone else ogranizes, tell me to mail them to me.
It's a bit netherworld assemblylinish in a sense. 
Speedmapping Today? 
Or this weekend?

Or hmm? 
Next Speedmap Theme 
should be "Quake Lake." 
And It Is 
sm143
timelimit: 90 minutes
theme: "Quake Lake"
sendto: me
deadline: Monday morning european time.

(add fog if you feel like it supports your imagination) 
Let's Make That Next Monday 
 
Hulk Salvage 
With the spacehulk competition having burned up in the atmosphere I've got a low-brush map half complete and I'd guess there's a few others floating about.

I'm thinking to finish it by more or less next weekend and kick it out the door, just in the interests of not fannying about.

If anyone wants to mail me their maps as well I'll bundle them up and post the link in one shot. 
Why Not 
pool all the map scraps together and make a chain map thingie out of it. Haven't had one of those since RPG's last map iirc. 
Hm 
It'd be cool, but wouldn't work for mine because of the way I'm spawning stuff in and managing coop starts etc.

Next time? 
Flood The Quake Lake 
only negke submitted a map ages ago. I'll bundle it in the next pack.

The speedrunners would like some bloody mess to run through so next theme is CARNAGE!. Sent them in until next monday, just like above. 
 
Spirit you got mail 
Infights 'til Packetoverflow On A Sunny Afternoon 
 
Theme 
mini - you know those old rats dm levels for HL? Something like that... 
I Dont Know What You Mean 
Could you point me in the right direction? 
 
i never played HL :p so... im out! 
NEVER PLAYED HALF LIFE?!??!?!?!? 
wtf.

Why not? 
 
becouse it sucks :p

no bunny :p

only game i liked was Painkiller had bunnyjumping :p and rocket!!!

problem is that gameplay suck :\ just kill kill kill 
 
You never played it but you know it sucks? 
 
i saw in a friend house and play a litle... slow and borring. 
You Can Bunny Hop In Half Life!! 
Its got the best bunny hopping ever!!!!

[shift] => [space]+[w]+[a/d]

It makes a wonderful "swish" noise when you do it right!!! VERY FAST.

Trinca I think you're freind doesn't know how to bunny hop... 
Anyway I'm Serious!!! 
A speedmap....

Please explain the theme someone! 
RickyT 
This is one for Q3:

http://lvlworld.com/review.php?id=...

The idea is you build the map to an enormous scale so the player seems to be only a couple of inches high. One room is usually all you build.

I think padkitchen is particularly cool:

http://lvlworld.com/review.php?id=...

Of course you don't have to stick to real world domestic settings. 
Yeah 
That's the idea. Probably a bitch to pull off in Q1, but who knows. I'm sure neg!ke can do it.

On a side note I love hl1 very dearly. Everything about it. Except Nihilanth. 
Done That 
Negke Has The Biggest Crates 
good theme, another example:
http://gamers.org/pub/idgames2/lev...

DM map, plays ok in DMSP 
Yeah 
that looks boring. Like, amazingly so. Is it SP? 
 
Oh, and also someone should organize an all star speed mapping event. get old school people who never map for quake anymore or Semi famous mappers, or whatever to whip up some speedmaps for the 11th quakefest. if you gave them a deadline now, there might even be a submission. 
 
then is not for me this pack :p

2noob4you 
Theme For Next Speedmap: 
SM1whatever - "#Func_fusion Beef" 
Hmm 
Moo? 
An Oldschool Speedmap Session 
is actually an interesting idea, if there are enough retired mappers who are willing to participate. The problem is however that in order to map quickly, you must know your editor quite well (I suppose), and those who haven't mapped in a while are at a disadvantage there I guess. 
 
Yes, that would be cool, but I doubt many of them would participate. They could still contribute by skillful bitching and ranting, though.

Drew: It's from my crate sm111 - you've played it.

Trinca: 2noobs1map then! 
Could We Actually Have A Time Posted In This Thread Then? 
instead of it going quiet and SM144 suddenly appearing in the news feed with two maps in it 
Well 
I could ask headshot if he would be interested in dusting off the old editor. Not sure he'd be up to it though, but who knows. Myself, I'd be willing to participate as well, but I'd have to learn ToeTag first. 
I Posted 
some image in tf and biff suggested a speedmap theme pixilla!

http://kak.ru/vimg/article/d201b7c...

http://img174.imageshack.us/img174... 
More Themes 
- idea: floating islands in the void
- idea: tower-like building that fell over about 70 degrees and is now collecting pools of rainwater, populated with monsters and some secrets that can only be reached by sideways rocket jumping.
- idea: 10-story high deathmatch arena, with fully working singleplayer as well.
- idea: city in a forest, walkways and buildings suspended several meters above forest floor, between (or attached to) the trees. 
Challenge Ideas 
These are some ideas for challenging mappers, use them in any combination you wish:
- no hallways
- no rooms (hallway junctions are allowed, but must not be larger than the hallways they connect)
- no vertical walls
- no flat floors
- no secrets
- no scrags
- no powerups
- no high-tier weapons (SNG/RL/LG)
- no normal monsters (I.E. unpopulated level except for boss battles)
- restrict yourself to two normal monster types and one boss type (shambler or vore)
- creative use of normal monster groups that take the place of bosses
- underwater level (only pockets of air to keep you alive). 
Ooh - LordHavoc! 
Man - er, your engine:- Please will you make it work with my .lit files? And why does my water show as system textures? (I have Rygels textures in dpmod\textures or id1\textures) 
(for The Record Im Downloading The Latest Version Now) 
and a different version of the water effect thingy I was trying to run... 
 
Spires From Ever
Quake Gone Clean
Cyclopean Mines
The Pathway
Descent Into Quanta (whatever that means) 
 
So, people who I'd like to see do some SM:
Headshot
SleepWalkR
Lun
CZG
Fribbles
Bal
Damaul
Aardapel
RPG
Tiddles
Xen - him especially.
ELEK
J.F.Gustafsson
Tigger
That guy who made Rubicon
Fat Controller
Fern
Kona
Sadlark Guy
Thats all I can think of. 
Hey... 
some of those people already have done speedmaps. Including that guy who made rubicon. 
Hmm 
I thought that guy who made Rubicon was a degenerate, wandering alcoholic who makes a living selling 2nd hand train tickets these days? 
Nice Suggestions LH 
There's gonna be two speedmapping events at QExpo, on the 16th and 23th of August.

Theme 1: Dreamscape
Theme 2: City in a Forest

Optional subthemes: Worship Zwiffle, Praise Zwiffle, Zwiffle is Awesome, Zwiffle Gone Wild

The 70 degrees tower idea sounds good, too. 
 
roulfff 16 is my mother birthday... i will be 250 km away from my home :p 23 i will be in north is my wife mother home 400 km :p

guess i will make any... only tomorow i will have time :( 
 
>I thought that guy who made Rubicon was a degenerate, wandering alcoholic who makes a living selling 2nd hand train tickets these days?

Blasphemy 
Actually... 
i sell bus transfers. Only 50 cents, or $5 for a book of fifty. 
Slight Date Change 
I just realized I set the deadlines for the two SM events quite early.
I'm going to change them to Monday, 18 and Monday, 25.

Already got a dreamscape map by rudl - thanks. 
You Are All Lacy Bitches 
 
Now That 
QExpo has been extended to four weeks, will there be four speedmapping events!? 
No Idea 
Possibly.
Though I personally find four weeks too long for such an event. 
Yea' It Is 
a bit of an odd decision. New content will surely have dried up by then. 
2 Week Turtle-map Event! 
plz plz plz plz 
Sounds Like Fun 
 
Maybe... 
the extra time will allow more people to finish things they wouldn't have been able to, and mean fewer "just after qexpo" releases. 
Uh... 
like the new fitzquake :P 
FFS Metl 
Don't slack, bring it on! 
Is There Enough Interest For A Turd Le Map Event? 
Could be done, I guess, but I certainly won't participate myself. 
Personally I Think 
the theme of the second speedmap would be better suited to a turtlemap.

But only because I tried making a tree last night and it took me the best part of an hour. :P 
Hmm 
I am definately a lacey bitch 
Turtle Map Theme 
ziggurat vertigo. 
Third QExpo Event 
Theme: Tilted
Deadline: Monday, 1 September 
-tilt- -tilt- -tilt- 
This is shit and took way too long: http://qexpo.tastyspleen.net/uploa...


A potentially interesting theme suggestion by scar3crow: A map that consists entirely of func_trains (except for an outer box) that all have to move at least slightly. 
This, As Usual... 
...is a work of pure genius.

Conveys such an uncomfortable feeling all the way...

Great work, Negke!

I was curious about who would have taken up the challenge of the "tilted" theme. I guessed right... 
Hahaha 
That was quite a Portal/Prey-like headfuck. Nice one Negke. The final jump took me far too many attempts.

If I hadn't had to work this weekend I'd have finished my leaning tower of Pisa-style tower map. :( I might just work it in to a regular map now. 
Text_Fish. 
Please do.

I live 40 km away from Pisa. Would love to see it Quaked!!! ;P 
So.... 
how much interest is there for a fourth QExpo speedmapping session? 
Depends 
on theme 
Yeah.,.. 
If I like the theme, I'd participate. 
Yeap, 
depends on the theme and if I have the free time later in the week. 
How About 
-A pedestral with things to come
-Homemade super-collider
-Get the kills, pay the bills
-Social engineering in 256 shades of brown
-czg's great urine saga Part 2
-Obsessive medkit collector
-Caffeine-induced defecation
-A redefinition of unf

Seriously though, which of the suggested themes in the several hundred posts above do you favor? (so there's a higher chance for your participation) 
Actually 
I think that list has some of the best ideas ever. Particularly #5. 
 
HOW about join together 7 people and each mapper make a map that have a weapon and make it a sequel from map 1 to map 7 with one weapon each?

might be fun ;) i dont mind to make the first :p with boomstick 
Chain Speedmapping? 
If someone wants to put themselves through managing a chain speedmapping event I'll contribute.

How about minimum 3 distinct areas per mapper? 
... 
Personally, I would like something that concerns an established theme or stigma that is common to Quake. Something that uses ID textures or ideas, a monument to the 1996 phenomenon. 
Those All Sound Great, 
I now have a good idea of what the rest of my week looks like, so there is nothing conflicting with my free time to map this weekend. 
Theme: 
you have to make the map in Thred, qED, or DMM. 
 
Theme: "Crawling Chaos 2: Back on all Fours" 
I Have A Few Days Free 
over the weekend, so count me in. If the theme [whatever that may be in the end] doesn't suit me I'll just submit whatever I can come up with.

Theme suggestions [excuse me if they've already been done/suggested]:
-Dizzy
-Quake VI
-Creative use of Quoth's 'trigger_command'
-Teleporter madness
-Elderworld themepark
-Against the clock
-Biscuits 
 
Teleporter madness sounds fun :p 
Agreed 
I am in for Teleporter Madness 
Very Well 
Teleporter Madness it shall be.
Deadline: 8 September 
Teleporter Madness 
Coming up. 
Ehh 
I'll just make a sewer or something maybe. 
Zwiffle 
Put a broken teleporter in it. 
 
madness! 
 
Uh... hi guys. Anybody remember me? 
Not Really 
:P 
Who? 
 
 
raptorE2 are you a sexy bitch and make maps?

if u are we will love you :p 
 
but i will not make a map... the very few time i got to map i prefer to finish tchak :p or will be release in 2010 and i want to release it this year... i hope :\ 
Trinca Will Love You 
because that's what he does to men

the rest of us will just appreciate it 
 
Lunaran guess your ENGLISH is worse then mine or you read it all wrong...

but i will complete!!!

sexy "women" bitch!

:p 
I'm Out 
Sorry 
While I Was Excited About The Theme... 
Work obligations intrude again. Apologies. 
Hmm 
Free Saturday with nothing to do for once and a plan to wake up early...although the reason I wanted to get up early was to be productive for once on a weekend...so if I make a speedmap is that considered being productive? 
 
sure 
I Agree ! 
And 2 maps will show you are really productive ;) 
That Theme Is So Awesome. 
I would have dominated this session. 
 
i wanted to make one but only will have time on next week to make something :\ if pack could be delay untill wedn... i could make one for sure-1 
I'm Working On One This Afternoon 
worked on one when I got home last night, but scrapped that map when I figured out a way to adhere to the theme and the map I was making was lousy for that theme. 
I'm Working On One 
it's going to be awful 
I'm Done 
it's really awful and took 8 hours and needs an engine with a raised edict limit but it's worth it for a confused laugh 
Just Waiting For It To Vis Now 
send it in to Negke, right? 
Alright-o 
I wont have any time to play e-mail shuffle this afternoon, so just in case my assumption is wrong, you can snatch up my speed map from this address:

http://mortisville.quakedev.com/sm...

Few notes: Four and a half hours of brush work, almost eight hours of vising. A few bugs. A couple of health packs fell out of the vis version, big bleh, there. However, I ran through the level twice and it was still only a mildly difficult challenge to beat. I also hate the underwater waterfall error too, but no time to fix. Enjoy. 
Booo. 
My graphics card's gone loopy. If I can keep Worldcraft open for more than twenty minutes at a time without everything going crazy colours, hopefully I can get my map done on time. Otherwise I'll finish it when I've ... fixed the computer. Somehow.

It's times like these that make one wonder if computers are really worth the bother. 
 
Headthump - you have the right address, I think.

Text_Fish - WC2.1 had a software mode IIRC which should be usable on small maps.

Seems like this session is going to be another busy one, I'm already looking forward to the rants of frustration from my entry. 
Thanks Omus 
I wasn't sure if it was Negke or Spirit organizing the current speed mapping event, and the QExpo site was not coming up for me this morning to double check. 
So... 
...what's next? 
Everyone Dead? 
no posts in like 5 days. isn't that odd? 
Right When I Get All Excited About Mapping Again... 
everyone drops off the face of the interearth 
Maybe It's 
post QExpo burn-out? 
Well... 
That actually does happen a lot. 
I Was Thinking Recently 
about the idea of 'studies'. When an artist does a study he'll copy a photo or he'll sketch fifty faces on a page or do some other kind of experimentation that isn't meant to be any kind of finished hang-on-a-wallable work, and is solely for the purpose of learning by doing.

Is there enough room for experimentation to build study maps? Little one-off things that are meant solely to try things with ogre-architecture interaction or func_train rides or backtracks or even just what role func_doors play in a map? 
Well... 
i actually do that... for a few purposes:

- small map to try out a new texture set i'm working on

- small map to test out the quakec for a new entity

- small map to test out a gameplay encounter that is more scripted than usual 
Who Doesn't Do That? 
 
Nice Idea, But 
I don't know if 2 hours is long enough to have such an experiment... 
Well, Testmaps, Yeah 
we all have testboxes for everything new we've made like qc and so on. But who does it just for stuff Quake already has? 
Here's Some Inspiration For Ya 
Huh... 
 
I Would Like To Resubmit 
"have fun storming the castle" as a possible theme. 
Mini Chainmap Idea 
Three people, each one builds a room or part of a level on the specified side of a premade Y-shaped middle wall with three doorways in-between. The texture theme is free for everyone to choose (and will hopefully differ from the others).
Anyone interested in giving this a try this weekend? 
Hmm 
So kinda like that game where the first person draws a head on a piece of paper and folds it over, then the next person does the body, folds it over, etc?

Cool. 
I Would 
But I'm afk this weekend. I should be free next weekend if you can hold off. 
Gentlemen 
Choose your sides!
http://g.photos.cx/chb00_00-81.png
http://shub-hub.com/files/misc/chb...

Uses the Knave wad, if you don't have it:
http://kell.quaddicted.com/knave.z...
Possibly in case of missing wad put the wad to the same dir as qbsp. 
ARGH 
use THIS .map instead
http://shub-hub.com/files/misc/chc...

I corrected one brush I forgot inside another. 
Bbbbbbbbbzzzzzzzzzzzzzzzzzzzzzzzzz... 
Hm, that didn't work or what? :\
I wanna map so I declare:

This weekend.
Quake.
From the darkest corners of negke's bedroom.
In The Elder's envisage.


SUPER COLLIDER 128



Send the maps to me, I will package it Monday during the european morning hours. If you make a map with 128 monsters then you are a cockgoblin. 
OH 
And that is sm144.
And the introduction is not the theme, the SUPER COLLIDER 128 is. 
Eating Ma Vegetables With Ketchup? 
I don't think so. 
What About 
64 fish that count as 128 monsters? 
Made A Map 
can't be arsed to finish it, I'm fed up with the plats and doors not working right. It is finishable though shit.
I'll send it to u spirit 
Awesome Theme.! 
Fucking awesome. 
I'm in. You can expect sumfin' from me. 
Zwiffle, Bongwater Fountain Of The Game Industry! 
I compel you to map a tropical island with palm trees, jungle bits and monsters in Hawaii shirts until next Monday! SM145!!

(ps. going to try Far Cry 2 soonish) 
 
Is this that 'Y' speedmap thing? 
No 
Just a regular SM 
Theme Idea 
Speedrun Arena

People seem to like small, crappy, speed-runnish arenas. 
 
what about Vondur iceberg?

:( 
 
How about Meat Processing Plant 
 
Ive got my schedule to busy... or is "Vondur Iceberg" or i pass... i need to finish tchak! 
Vondur Iceberg 
Is the topic du jour 
Yes 
Don't discuss themes for eternity, step forward and choose one. No-one is forced to use it anyways.

SM146: Vondur Iceberg

Send the maps to me, I will package them Monday during the european morning hours.

Anyone got a nice wad with ice and snow to recommend (no fullbright hell please)? 
 
I know this speedmapping session is over, but I would still be interested in hearing your suggestions for such was as well :) 
 
was = wad :P 
 
themes should ber giving durring week not weekend :( i cant map at weekend... :\

i realy wanted to put vondur inside a iceberg
:( 
I Started One 
but I didn't get anywhere with it. I'm so fucking out of shape... 
I've Got One 
it's pretty ghey... But I have a map for whenever the next event is. Should I be sending this one to spirit? 
I Started One Too 
<st3ady> hey if no one made a theme for speedmapping can i just post one?
<st3ady> looks like Drew already started one
<@Spirit_> it's rather late for a weekend speedmapping session :P
<@Spirit_> but if you want, post one for this week and i'll bundle them next monday
<@Spirit_> then trinca can make one too

Theme: Unlikely Escape 
 
I'll send my map tonight 
 
caNT it be next friday? :\
im a accounter!!! still a bitch of a week this one... 
Trinca 
I'll package it next monday, not tomorrow. That's 8 days.

Drew: Yes, please! 
 
cool thks Spirit!!!

i will cok something for sure... 
 
sorry Spirit forgot and had to make a small fix in the .bsp :\ i sent the .zip again 
Sorry 
internet died, plus real life shit. I'll send it to Spirit now. 
Okay, Sent 
Oh, and it's quoth. 
Sent Mine Too 
sent mine to good ole' spirit
its got problems but i didn't want to spend more time on it, if i did it wouldn't be a 'speed' map 
So, 3 Maps... 
Anyone else? 
I'll Take That As A No. 
 
Come On 
you wussies, its a good theme, join in on the fun! XD 
Next Week? 
 
 
ye, i only have more 2 days ;) weekend is not for mapping!!!

family first! 
 
Maybe if you taught your family to map... 
 
Willem

the oldest just like to play 5 years;)

smaller is really small... 7 month

wife hate Quake :p

P.S-> thats why my PC wallpaper is Shamby... she rarely touch the bastard!!! 
Lol 
P.S-> thats why my PC wallpaper is Shamby... she rarely touch the bastard!!!

so long as she is saving all her lovin' for youuuuuu! 
Heh 
Theme for SM148:
Don't touch that!

As usual Monday deadline, send maps to me. 
Spirit-Trinca 
Thanks for the theme inspiration and suggestion, you have given me a corker of an idea. Now, I HAVE to make a map. 
Make That: 
a corker of an Neg!keian idea. Just to be clear what I mean. 
 
:) hehe 
 
"As usual Monday deadline, send maps to me."

Can someone give me the rules again? When can I start mapping for a Monday deadline? Does it need to be done in 2 hours or what are the current rules? 
The Rules Are 
1.a.01) All maps herein created by an author (referred to hereafter as "the mapper") are to be submitted no later than 0700 hours, Central Standard Time.
1.a.02) If a map's creation time is greater than 2 hours of time, the mapper responsible must cut off his left thumb and swallow it live on web cam.
1.b.01) Just map and get it in by Monday some time. Sheesh. 
 
usually I map for 2-5 hours. I don't think I've ever gone longer than that, and I've never broken it up, unless you count 15 minute breaks to like, pick my gf or something like that.
I've never made one in less than an hour. But shit, its tough mapping with no thumbs. 
Willem 
The rules are: Have fun!

If you feel like it, map 60 minutes. I often try that. :D
If you want to invest hours, well, that's your choice. It's good to try things and stuff. I would not ever spent hours polishing the gameplay, lighting, texturing or things alike though. Speedmaps aren't worth that in my opinion.

And you can totally ignore any theme (which I might do this week because I want to try something rather different). ;) 
 
I think i will jump of this week ;) negke is pressing me up to finish tchak ;) and i want to start beta in end of month to release during christmas ;) i need to start a fresh map in 2009 :) 
 
Heh, OK, I know the idea is to just map and have fun but I didn't want to break any rules ... but there are no real rules, so I'm good. Thx! 
Willem 
Check the maps for SM141

Dont know how long I spent on mine, but it wasn't as long as I probably said it was, but I got slated for it being too polished, and not a REAL speedmap. I dont care really, it was fun to make. MY only midevil map.

Apparently it was a turtlemap, but if I had taken a week it would have been even better. I was on my midevil mapping honeymoon.... 
Oooooh 
Willem is getting in on it this week!? woop woop this should be good XD 
Ya, What Ricky Said, 
yesterday after finishing my lunch, I grabbed a legal pad to sketch out the ideas for the map and how the entities would need to be organized to make it work, when after the eighth page of detail it occurred to me that the idea is a little too involved for a speed map. I'll still take some time to map for it, though. 
Skip 
gotta skip this week, i've fallen behind in my MCAT studies, I need to spend the whole weekend and Monday catching up. sux 
Didn't Finish 
I have to be up early tomorrow so I don't have any more time to work on it. Here is the map file if anyone feels like throwing some entities at a
basically complete but entity free structure. It's in Quake 3 format.

http://mortisville.quakedev.com/dr...

If not, I'll finish it up next session. 
Haha... Uhm 
Ditto to Headthump.
My speedmap has morphed into something more quasi turtleish. Minus the quality that title implies... I tried to whip something together quickly but I'm burnt out.
I have a theme suggestion for next week though: Finish an aborted speedmap. 
Not Finishing? 
What are you, girls? 
Ladyboys 
obviously 
That's A Good Theme For Next Week Though... 
"Finish some map scraps". Should be easy, most ppl have many lying around, and could do more than one map for it. 
Hello Sailors 
Not Finishing?
#2544 posted by Spirit [80.171.7.14] on 2008/11/24 09:09:14
What are you, girls?
Ladyboys
#2545 posted by negke [88.70.0.211] on 2008/11/24 09:57:04
obviously


The preferred term is fancylad, or Nancy, but, yeah, I wimped out. 
The Important Thing Is That We Tried. 
And that we have distressingly realistic looking vaginas. 
 
It don't mean shit if it doesn't ship! 
Oh Yeah! 
Lets take "finish an aborted speedmap" as theme next week. I didn't quite finish mine as wel, but with a week more I can expand it an finish for next session.
And since HeadThump and Drew has speedmap scraps as well we can have some "double" speedmaps, guess it will be turtlemaps then?
Well who cares as long as we get some maps! 
 
Theme suggestion: Man up and finish! 
More Like: 
"Finish up a man!"

Can see CZG cumming out of retirement for that one. 
 
Has a speed map event been done on the theme of "infighting"? Might be interesting and chaotic... 
Meh 
In most cases map scraps deserve better than being haphazardly pushed out for speedmapping purposes. Do something original!
(There was a Drew scraps themed session once) 
How About... 
A speedmapping theme of finishing up some of Shambler's map scraps.

You know he's had to try it at least once! 
Yeah 
... maybe one person could upload a scrap or 2 like I did that time, and we could go for there. I'd offer some more up, but I don't have many floating around these days. 
 
That would be neat. Create a room or set piece of some kind and have people build on it for a few hours as speed maps. 
 
i got a part of tchak that i didnt like and delete... 550 brushes!

if anybody wants...

and what format whould u guys want?

was the first rooms i made in 10/2007 it sucks... 
OK!!! 
Theme: finish this scrap http://negke.quaddicted.com/files/...
LA TOUR ZWIFFEL!!! 
 
What, no texture alignment? Pfft. 
Theme: Love And Peace 
I haven't really been around much recently, but every time I look at one thread or another people are calling each other elitist bastards and slagging stuff off a lot. Maybe a love and peace theme is long overdue? 
Has Been Done In SM119 
(btw. I don't mean to diss Z or anything. It should be obvious by now how much I idolize him) 
 
than only Scampie made this kind of stuff... but i add him to ignore list...

he can put the #tf OP in the fucking ass... 
Hmm 
Hush now 
Which.. 
.. theme for this week then ?? Maybe I will participate as my latest project is in beta test... though... 
 
I hope Than makes a Love and Peace themed SM... 
OKay 
I'm sending my map to Spirit right now!
About 10 hours and 12 beers of mapping, it's basically 2 speedmaps fused together. Brushwork is sloppier than Neg!kes ass after a gang bang, abd the Skill level is over the top again. Pretty proud of it anyway! 
You Are The Only One 
I think themes might need to be announced more clearly. 
Agreed 
... and sorry, I didn't find time to participate to the event.. Maybe sometime later ;) 
 
I agree. I probably would have done something but I still don't know what the theme actually was. 
Well 
I made a fast ending on mine double/tripple speedmap for this week and maild it to spirit.
So maybe there will be a pack after all. 
Where Is It Then???? 
Spiiirt!!! 
Well... 
The theme was "Not actually speed maps", I guess.
But seriously, anyone who doesn't participate cause the theme is unclear is a weiner.
PS Hrim is a good man. 
Oh, And... 
I don't know it I'll make it for sm150, so if necessary I'd be fine with it being used in that pack. 
 
"But seriously, anyone who doesn't participate cause the theme is unclear is a weiner."

I can work on random maps on my own. The whole idea of the weekly speed map, for me, is that I'm given an interesting theme and a few hours to do something with it.

Random noodling, well, I can do that anytime... 
I'll Pack The Two Maps Tomorrow 
so if someone wants to go for a quickie, you have 12 hours for your enjoyment. 
Yeah 
I don't really think you're a weiner Willem. I was just kind of bummed that nobody seems to contribute anymore.
Negke? Where were you? Generic? What happened?
etcetera 
Don't Worry... 
'cus I'm comin'...

(Just not this time, though) :) 
Ugh 
i wanted to contribute but i had some pretty awful real life stuff get in the way. hopefully next time 
Gwoolp 
Next speedmapping session will be the [b]150[/b]th. Any special ideas? 
Duh 
\\ 150 // 
Shit Hits The Fan 
(pun intended) 
International Economics Crisis. 
Stock Options: Func_illusionary. 
Or Simply 
"150"
...whatever you associate with it: 150 brushes, monsters, items, funcs, players, annoyances, things you could have done instead, pieces of awesome huckleberry pie, asakis etc. 
 
I'm down with negke's pie initiative. All in favor? 
I Like It Too 
So be it:

SM150: 150

Send your maps to me until Monday, morning GMT. 
150 Lightmaps... 
 
 
All lights set to "150" intensity. 
150 Traps 
 
 
150 traps in a few hours? Mucho luck! :) 
150 
whatever, but 150...

lights
items
monsters
polys
traps
nails
.
.
.
.

though.... 
 
150 r_speeds! 
All Brushfaces Inside 150x150 
 
Are You Calling Us 
brushfaces? That is insulting! 
 
Looks like Quake3 guys are getting back into speed mapping. Or hoping to, anyway...

http://speedmapping.free.fr/

Hope this takes off! Whatever keeps mapping active is a good thing, IMO. 
Speedmapping? 
SM151: Bookworm Bitches from the Ether Space
Obviously you are welcome use Quoth and make a clichee knave.wad map.

And how about this: Don't exceed 3 hours of active mapping. Send your map(s) to me until the second next monday (February 2, that's 10 days from now).

We should really try finding a time where an IRC session could be done for proper speedmapping... 
Doubt It 
 
Hmm 
Theme suggestion; The Complete Works of Johnny Cash

(shotgun making a map consisting of a very long, thin beam (line) you have to walk alone ;) 
Hmm 
I meant along ofc, but alone works ;p 
Or A Ring Of Torches? 
 
Or A Completely, Pitch Black Level? 
 
 
There's some possibilities here actually. Neat theme! 
MY NAME IS SUE 
HOW DO YOU DO??









.bsp 
Starbuck 
You took mine! bastard 
 
Zwiffle go map... already exists a theme!!! 
I Fell In To A 
burning ring of fire
i went down down down and the flames crept higher
and it burns burns burns....

Yeah, genious theme! :P 
How About. 
CZG's burning ring?? 
You Lazy Scumbags 
less talk, more participation 
Hmm 
Isn't the theme this week Bookworm Bitches from the Ether Space?

We're just discussing next weeks theme (I actually have an entire list of Cash titles>Quake levels in notes, I'm just resisting the urge to post it) 
 
true more mapping please. 
 
Spirit is pissed with me :( 
Shame 
 
Best Cover 
#2606 posted by RickyT23 [81.157.18.236] on 2009/01/28 17:25:14
burning ring of fire
i went down down down and the flames crept higher
and it burns burns burns....


Social Distortion; in their hands, the song sounds like a sea chanty, and the ring of fire, a burning butt hole after a night on the demon rum. 
Bloody Hell 
QuArK creates so incredibly weird things. I hope I can keep the weirdness until the map is done, it's almost negkegian. 
Theme Suggestions 
Rogue

Docks

Rogue Docks! 
I Am Sorry, My Connection Is Bad, I Can't Read You 
Did you say "Rough Ducks"? 
Hmm 
Cash surely... 
 
no time for speedmapping untill end of Coagula for me... 
Okay 
now that the new fizzy is out, map some outrageously huge manybrushy pointy spiky leaf subdividing thingys... 
Braaaaaiiiins 
SM152: Quake Soccer
Make a map for this mod: http://forums.inside3d.com/viewtop...


Send me maps until monday the 4th May. 
So, Am I Disqualified? 
Since I made a map for it before the theme was announced? 
No 
Everyone else is. 
SM152 Was A Complete Failure. 
I forgot to finish mine and no-one else made one...
So here is the new SM152 for until next monday and I'll finish my soccer map some day and release it alone. Thanks to Zwiffle for that theme.

SM152: Descent Into Quanta 
 
WTF is Quanta? 
 
A measurement of something.

I think. 
Aww 
Well, I can pretend I participated in the original SM152, just preemptive style... I looked up quanta. So far Zwiffle's definition is still the most useful one I've found. 
Well 
Referring back to the quantum mechanics course I took, the actual definition of a quanta is a discrete packet of energy - ie. a whole number of energy, nothing between 1 and 2, 2 and 3, and so on. Really, I understand it just to mean a measurement of something. 
 
You guys take it way too seriously. Quanta is whatever you want it to be. You can do everything on quanta.com! I'll just pretend Quanta is a magical fairy land. 
 
i will pass this theme... 
SM152A 
I made a speedmap for Orion's Soccer mod, but it had a tendency to crash the game any time the ball hit a trigger_out. The more I tried to fix it, the more it would crash. In its current state, the map crashes any time the ball hits a trigger_out or a trigger_goal. I have rebuilt the triggers and triple-checked the documentation, but a solution still eludes me.

I am not sure at this point if I am making mistakes or if I'm triggering a bug. Given that the smaller of Orion's maps crashes for me the same way, I'm guessing bug. Either way, I am not comfortable releasing my map at this time. 
 
No one? 
Shit, Too Many Connections 
once again, what is the theme, if there is no theme i whould participate, i'm still gonna beat your sm134_spirit as a best map ever

cheers spirit

i gonna make a soccer or an american football map 
 
I still out... 
I Think I Hit 
my soccer map quota for the while. Requesting meaningful theme! (Something with a definition that I can't easily debate at length and come up with many incongruous designs for). 
The Gardin Of Zais? 
eh? no? yes? eh?
..hmm is that how u spell it at any rate? 
 
Huh? There was a new theme, see #2623. But screw that. I'm off speedmapping until interest is back. 
 
Honestly, I'm working on a larger map at the moment so that's why I haven't been interested in speed mapping lately. Not sure about everyone else. 
 
I havent map almost nothing since coag3(maby 200 brushes since then) but today i will start a new project... lets see what happend!

Last sm theme wasnt much interresing to me sorry :| 
 
Hey, no need to apologize for anything. :)
It's just not the time for speedmapping it seems. I had great fun doing half of a map again anyways. 
Might Be Interested. 
Just reinstalled WC and all. Feeling pretty rusty but I'd probably be up for it. 
Well, Maybe Not. 
Now WC 1.6 isn't compiling for me again... fuck.

func seems pretty slow these days.

Am I right? 
Put All Of Your Files 
tools, source, everything in c:\quake\id1\maps 
Nah 
Not necessary - I run / compile from my Steam folder with no problems, although I use WC3.3 nowadays.

Func slow . . . average posts a day for RQ is getting bigger. 
 
This will sound stupid but does RQ have it's own web site/forums? I'd be interested in following it... 
Not Yet 
Requests are starting to arrive and our Trac isn't public access, and the idea of making it so makes me cold all over.

I'll see about putting a page together sometime soon. 
Speedmapping 
How about some?

Otherworldly Color: Azure, Ebon, Rust or Flesh 
I'm In If You Are. 
 
It's On! 
I will be Azure. 
I Dont Know What I'll Be. 
will be able to map tomorrow night though.
Anyone else?


( ( ( echo ) ) )

probably not. 
 
link to .wads and i will make something... 
I Think Its Like, Blues? 
as in the colour not the music 
Wad To Use For Blue SM 
ikblue.wad obviously !! 
 
nome of those .wads show in

www.quaddicted.com/wads 
Just 
Use the id1 wad and anything in there that's otherworldly colour? 
Rust Could Be Good 
Because, you know, Quake hasn't seen rust before =D 
SM154(?) Otherworldly Color 
Pick an otherworldy color (colour for you non-American speaking citizens) from any WAD and stick with it! Azure, Ebon, Flesh, Rust, etc. Turn your maps into me by midnight Sunday, June 7. I will post the results on Monday, or soon thereafter.

WOOT! 
Paint It Black 
 
Sympathy For The Devil! 
 
Sympathy For The Painted In Black Devil :P 
 
Good Theme Indeed. 
Go mappers go! 
And For Next Week: 
"Hamburger Latte" 
Bleh 
Metl, stop it, things are nearly getting back on track with a Quake-relevant theme....! 
Lol 
 
 
PS no time yet.

fucking 13 hour shift. 
SM152(!) 
Who's in and who needs more time? Also, does anyone who mapped for the quantas or soccer themes want to contribute? Let me know :) 
Well 
I certainly didn't map for the soccer theme.
I'm definitely in. Just give me an hour and I'll whip something together. 
Okay 
got one.
kinda ugly, ending sucks. leaks.
However its also the first map I've made in fucking forever, so I'm happy! 
Anyone Else? 
 
Files Are Up... 
Will some administrator please update the ZIP link to:

http://www.quaketastic.com/upload/...

Also, Willem, please delete sm152_pack.zip from Quaketastic.

Thx! 
Generic: 
link updated in news item 
 
OK, deleted.

Drew : You must map fast, damn. :) I loved the vibe of the level and I think that might be a cool start to a larger SP level. Start the player off in water like that so they feel the wet before you finally let them onto dry land. By the time I got into the castle and out of the water I felt a definite sense of relief.

Generic : Short but neat! The arena combat was a cool idea. 
Thanks, Gentlemen! 
 
Haha 
yeah, I just threw a big room together with a lot of doors and buttons and hoped it would work out. 
SM153? 
If we can keep this going maybe we'll get some decent packs... What we need is some REAL theme suggestions. Something simple with room for interpretation... not too much though eg 'quanta latte'...

Any ideas? 
How About 
Extreme temperatures. 
 
Cyclopean Architecture
R'yleh
Neo Knave (homage to the best quake texture set ever!)
The Tunnels Between the Voids
Caught in a Slipgate 
More 
Halls of the Scrag God
Prisons of Nix
Anti Light
Succubus Harem
Where Ogres Bathe 
 
Haha, nice themes 
Nice One Zwiffle. 
Exactly what Drew meant by "REAL themes", I'm sure.

Ijed's one is good. 
 
The ogre baths are interesting. I'm having fun, yet disturbing, imagery dance through my head. 
Willem 
That one was the name of my 2nd ever speed map, in case you're wondering where I got it from. ;) 
I Knew That Actually. 
I remember it...

I think caught in a slipgate could maybe be okay?

Extreme temps could be good too. 
 
I think caught in a slipgate could maybe be okay?

what does that imply? Some sort of mashup-theme (stuck between two worlds? Or does it mean you just put the info_player_start inside the slipgate geometry?

Extreme temps could be good too.

Go on, call it Hot N Cold so we can finally see some Katy Perry themed maps... 
Praise The Lord 
for Starbuck! 
Um 
lets not bring katy perry up again...

I immediately thought of something good for caught in a slipgate, but I'm trying to get a wad together... so far so bad.
i say we vote. 
Or Do Both. 
Main theme: Caught in a slipgate,
optional theme: Extreme temperatures

sound good? 
Hmm 
Who's Katy Perry? 
I Kissed A Girl And I Liked It 
ie, the worst "musician" I've seen in quite a long time. 
Hmm 
Yeh, just wiki'd her. I was vaguely aware of the kissed a song. I like that her debut was called 'lawl niggas' (or something equally offensive), you have to 'respect' someone with that much idiocy 
Respect Indeed 
RoFL @ KP 
I was watching this documentary about some evangelical christians who live somewhere in England, and they were a large family (dont believe in contraception), the eldest son had been at university, the second eldest (the eldest daughter) went to see how life was like for her brother in London at university. They had all been home-schooled you see, and had no idea what life was like in the "real world".
I just remember a scene where they where in a nightclub, and the girl was sulking because she found the lyrics to that song "offensive and disturbing".
I find it offesive and disturbing that people will bring their kids up like that, its basically brainwashing.
I also remember the girl crying hysterically over the death of Jesus, saying that she did not deserve to be there because he had died for HER sins. Weird, she was about 12 or 13. 
 
That's nothing compared to the video of the hippies in the forest, crying and wailing on behalf of the dead trees that had been cut down. It was embarrassing to even watch. 
That 
Was hilariously pathetic. 
Theme Suggestions 
katy perry,
crying hippies,
sulking evangelicals 
Okay... 
I'm totally the wrong person to organize this - I don't even know how to upload to shub hub or whatever - but...

SM 153! Caught Between Slipgates
-optional theme: Extreme Temperatures (Starbuck kissed a girl... once) -

Hand it in by midnight next Sunday (21st)
I know that is a lot of time, but I know I won't have hardly any time to sit down and map this weekend. Plus it would allow the SM ball to get rolling and maybe allow more contributions from people who don't have time or inspiration this weekend. 
Fuck 
nice grammar. 
Wow 
So no interest at all huh? 
Not This Week... 
the theme evokes some good ideas, but I just don't have time for it :( 
 
I'm working on one, but yeah, it's cutting into my other projects. I should have it done by Friday, just have to add monsters and gameplay. 
Cool 
We have 2 then, cause I'm going to do mine thursday.

I'd love to get some more speedmap celebrities...

AKA Negke

... would make for a nice little break from whatever apparently huge project you're working on. 
Probably Not. 
But you never know... 
Theme Idea 
medieval themed spaceship - negke 
Hangover Devastation 
I'm hurt.

but I'm mapping.

is anyone else doing something, making progress, in need of more time? 
Hmm Yeah 
I'm going out of town tonight until Sunday, so Sunday is when I'll be able to send my map to whoever needs my map. 
Ok 
 
Laptop Has Fallen 
will not be getting up any time soon.

neither will sm153, as far as I can tell.

I am sorry that it has come this has happened.

I love you all. 
Brush Slinging Ahoy 
I might be inclined to make another ugly map, only less ugly, but only if 2-3 people join

I might be up for a 100 brush event, too. But not alone.

Perhaps even a doom-like 1024 event - the player must not leave an area of 1024x1024 units, and no room over room.

Theme suggestion: Blood sacrifice.

??1? 
Reanimated! 
Nevermind my last post! I have solved my issues, and I am awaiting any maps that people want to send in!

Zwiffle, you still gonna make it?
Negke, did you fulfill my fantasies?
Gb, should I wait a day or two for your contribution? 
Drew 
Sent. 
 
I'd be in for quick 100 brushes in 1024. (And generally that 1024 idea, I'd simply restrict myself further then). 
 
Drew: Nope.

gb: We did that with SM127. Turned out 1024 was too much space - 512 is better and also removes the need for a 'no room over room' rule (which would be silly for a Quake map). 
 
Yeah, 1024 is actually a pretty large chunk of Quake real estate. 
Not Really 
You guys are losing it man.

Think of the base panel textures, 128x128.

So your allowed 4x4 of those!??!?! = 512x512

Or 8x8 of those? 1024x1024

A room 8 panels by 8 panels isnt very big. 
 
OK, I just built a test map and assuming that you were allowed to build vertically, 1024 should be enough room to do stuff.

Now, 512 would be trick... 
Ricky 
Take a look at Spirit's map to see how large a 1024 cube is, and efdat's map for a nice execution that still leaves room for more. Don't think in 128x128 rather than 64*64. Of course, 1024 (and below) isn't much considering the dimensions of regular maps, and might well serve as a contest theme (which is probably what gb was getting at), but in relation is not as challenging for Quake as it is for Doom. Also speedmap-wise.. 
 
Oooh, I'd LOVE 512x512. 
 
less talk and more mapping ladies!!! 
512x512 
would be good for forcing innovative gameplay. I'm imagining 'crimson room'-style clue-finding, moving walls, lots of small traps to avoid, that kind of thing.

Alternatively you could compromise and restrain the player inside a 512x512 room, but allow other things to move in - monsters teleporting, whole bits of scenery, etc.

For a more silly application, I once made a speedmap that was kinda space invaders/asteroids themed. It trapped you in a box and scrolled spaceships and asteroids by you, and you got a score based on how many of them you hit. I'd be interested in seeing someone do cool things with that idea.

http://www.quaddicted.com/filebase...
if you're interested.

Also, I should speedmap again. 
Ahaha 
Most awesome. 
 
Take a look at Spirit's map to see how large a 1024 cube is

That's why I suggested no room over room. I don't think that's so silly. No real bridges, no ledges with room under them, no deep water, no multiple storeys.

But if you guys like a 512x512 tower better... the problem is, with these "tower allowed" maps, you can go high instead of wide. That's what I wanted to prevent.

I don't really want to build a tower map, neither 512x512 nor 768x768. I want a horizontal restriction, and no multiple levels over each other allowed.

There was a tower contest already.

Drew: No, release that one - I'm in for the next one then. 
 
Also, I found the tower maps so cramped that they weren't fun to play anymore. 1024 is good. Like Ricky says. It allows you to make corridors wider than 48 units :-P

1024 is also better for the ... size inclined among us. 
 
Oh, I didn't mean 512*512*unlimited. It would have to be ^3, of course. Such a theme is meant to offer a technical challenge (like 100b) and while building a good map inside 1024^3 isn't as easy, the size still allows for getting away with less intricate brushwork.
Your 'no room over room' description takes away every benefit the engine has. I'd rather play a cramped map than a 2D one. 512 is an extreme example, but should be feasible for a speedmap, whereas 1024 would be better suited for a turtlemap event.

I wouldn't mind doind another (albeit private) 1024 Doom compo, though. 
Condense To 1024^3 
Condense an original id Quake map into a 1024x1024x1024 version of the same map. Squish, shrink and contort an entire map to fit in that space. 
 
Your 'no room over room' description takes away every benefit the engine has.

well yes, that's the challenge. 
Okay 
done
it sucks more than the last one, and it took longer...
but it doesn't leak! so its taking a few minutes to compile here.... 
Oh 
Also it is quoth. forgot to mention in news submission. and also you should just jump repeatedly during on the initial lift - seems to get me a bit every time, but not sure why. didn't do that before full compile and I'm not gonna go back to fix that shit up now. 
I Won't 
be able to participate this week, because I am going out of town the 25th through the 28th. Next week I might be able to do two though! 
 
so what's the plan? 
I Don't Know 
why don't you do this session? 
OK 
Deadline: This weekend.

Theme: Improve Safety

However you interpret that.

Send maps to me (mail in profile).
I'll zip them and upload to quaketastic on Monday.

Get mapping. 
I Had An Idea For That Theme 
but its too much of a pain for me to make right now.

instead I'll make a shitty unthemed map. I think I'll have one for you. 
So 
is unthemed map allowed? 
Unthemed Maps Are Always Allowed. 
AFAIK. 
Theme Suggestion 
Improve Unthemed Map Safety

go map ;) 
I Actually Think Its A Good Theme 
I just want to make something simple, cause my last speedmap got out of control and I wasn't able to really finish it properly. won't happen this time. 
 
Unthemed would have been my theme choice #2, since I feel much like Drew and basically just want to do something quick...

throw in some protection for the monsters :-P or for the player. One of my ideas was to take House of Chthon and correct those pesky buttons. :-)) 
 
Drew, how's it going?

My map is practically finished, brushwork, monsters, items etc., just need to do a few triggers and a lift, and blammo.

Mine's pretty small, usual gameplay, but hopefully nicer looks and needs Quoth (or any mod that supports SPAWNED, heh). Can't be arsed to build spawnboxes anymore. I'll upload the pack tomorrow if you send me one. 
 
mine is done. 
Tomorrow? 
I started mine but only put about 20 minutes into it. I'll do a quick retool tomorrow morning before work and send that off to you.
I don't think anyone else is taking part this time.
pussies. 
 
Sure, that's fine.

If you'd like more time, we could simply skip this one.

Where are all the others? 
There Are None. 
there never will be.
because they are all big 'real map' making manginas.
i'm sending you some mail right now. 
 
Oh if we could at least make a 33 speedmap megawad. Megapak I mean.

Not going to happen, huh.

How about that 512x512x512 contest? Would the people be more inclined to participate? 
Theme Suggestion 
"Speedrun" - set your map up with the possibility of multiple routes for speed runners in addition to regular gameplay. 
Well... 
I probably won't be able to make the next event. Won't rule it out completely but I seriously doubt it.

Zwiffle - there was a speedrun session years ago, and it was pretty good.

I personally don't think I'd stay on theme with that one. I just never speedrun, so it would be hard to map for. Also, isn't the fun of speedrunning finding ways to work around the 'rules' of the map? 
SM22 
 
 
I don't really have an idea how to make a map enjoyable to speedrun. It often seems speedrunners just like the simpler, cruder, or weirder maps. Plainly for trickability. Actually making a map with that in mind would be quite a challenge for me.

It should have several possible routes? Be relatively open? 
 
Anyone Up For The Speedrun Theme? 
 
Gb 
o/ 
The Stream 
 
Speedrunning Theme., 
The trick is, I think, to make a map that is fun and has lots of running possibilities, but without overdesigning it for specific tricks and obvious routes. It's much more rewarding as a running to have possibilities to play around with and options to try and work it out for oneself, rather than having shortcuts and routes handed on a plate. Thus:

Dos:
Open mapping with space to move.
Normal map progress made by moving upwards or over gaps or similar.
Variety of useful monsters (ogres, vores, fiends, blers, spawn).
Some "trickier" explosives, gl or barrels.
Slopes if they fit in naturally.
Clean mapping with not much to snag a player.
A reasonable amount of health.
Plenty of monsters but not in cramped spaces.

Don't:
Too much health/armour/pent/eyes to make infinite boosts or general running too easy.
Really obvious "go this way" shortcuts.
RL, too easy.
GL too early unless lots of hard trick potential.
Quad. 
 
Yeah. I think the hard part is to build shortcuts without serving them on a plate.

If the theme is "speedrunning", well, hmm, there goes my disguise already, as a mapper :-P

I can't do it this time unless we have Saturday as the total deadline, since I'll be travelling from Sunday on. 
Who 
Do I send my speedmap to this week if no one else can participate? 
 
OK...

Theme: Speedrunning

Deadline: Saturday

Send to me, mail in profile.

I'll do one. 
No Go 
Sorry, I can not make it. RL doesn't leave me any time.

Sorry Zwiffle. You may spank me now. 
Yeah Rocket Launchers Don't Leave Me Time Either 
jk ;}

...I'm too slow to make a speed map 
Probably Not Gonna. 
I mean, I could. theoretically. but I doubt it. 
 
i started something :\ but i dont if i will finish :p 
 
dont "know" if

oh well already lost 30 minutes on it... so I will make it!!!

anyone? 
Entering RADIANTLEVEL 
I made a map. It's tiny and bleh and doesn't really qualify as a speedmap since it took forever. Reason is I made it in Radiant (=my first map!)- in order to finally get familiar with a modern editor and because I can't reboot at the moment thanks to VIS. Going to send it to gb.

Radiant feels like a solid editor, but it definitely has some quirks. Selecting stuff (brushes/entities) is kind of awkward once there's something above the object in question - I ended up selecting those things in the Camera window - is there better way for the 2D modes?
It wasn't needed in this map, but the Region thing seems more complicated than necessary, too. I reckon this will make for some woes in the future.
Is there a way to have the mdls displayed? For I found the entity box display to be suboptimal.
What sucks most is that Radiant is so picky about non-standard (non-predefined) entities - for example, when making a brush-based info_notnull, the brush is discarded and the entity moved to the origin of the map. Cloning brush ents is dangerous, too, as not only one might end up with 'bbox merging' but also rogue ents when deleting them.
So, Radiant people, any tips? 
Won't Make It This Week. 
maybe next week. 
Negke: 
in 2D view, you always select the closest brush, unless there's an entity, then it will select the entity no matter if there's a brush closer.

I do most of my selecting in the camera view.

Sometimes if i want to select a group of things, i draw a brush around them in the 2D view and choose "select complete tall" to select everything fully inside that rectangle -- 'partial tall' will include objects that are partially outside the brush you drew, and 'inside'/'touching' are the equivalent functions but where the height of the initial brush matters ('tall' commands will ignore the third dimention. Note that the third dimention is whichever one is not visible in your current 2D view, so "complete tall" with a side view would select an invinitely long area, not an invinitely tall area.) 
Negke 
Use shift+alt+click for cycling through brushes that are on top of each other in 2d modes.

For cloning things, unfortunately, I find that you can't clone brush entities at all, because they will end up being the same entity just spread out over multiple brushes. You have to clone them before you make them entities, and then what I do is set one property, select a different entity, press enter then change the name.

For example, if I want to make a series of crushing doors, I'll line them up, then turn each one into a func_door, set one with 'targetname = crushDoor01', select the next one, press enter, delete the 1 then press 2, etc etc. It is very cumbersome this way, but I don't know anything better. 
 
nice i will sent mine untill friday for sure!

today i dont have time for it... but tomorow i will try to finish it. 
Metl, Zwiffle 
Ah, good. I'll give it a try. 
Next Theme 
Michael Jackson Tribute ? 
Wtf? 
Michael Jackson Tribute ?
MJ joins the zombies 
OK 
Michael Jackson's Zombies Tribute :P 
 
no, another proper idear please! 
Bad Theme. 
lets do something simple. like... moldy bricks. or metal at night. or the 512x512 or something. 
 
ive my speedmap for speedruns theme ready friday, just have some small fixes to make! 
 
I'm not at home until Friday or so, so can't participate this week.

Next week perhaps. 
Will Not Participate... 
(as usual), and also because you guys don't like my theme proposal :P 
It's Too Difficult 
Dead pedophile popstar? 
Good Theme... 
i look forward to a map based on the planet from Captain EO. 
 
so will i sent map to negke or gb? 
 
I'd say send it to gb.
Btw. my map doesn't follow the theme or anything. 
Cubed Map 
I'd do a size-limited thing sometime... 512^3 for a speedmap, or 1024^3 for a turtlemap. 
Heh 
i never do these anymore because all i can think of under a time limit is to make some stupid fucked up shit. :P 
 
i never do these anymore because all i can think of under a time limit is to make some stupid fucked up shit. :P
and sm134 is a good example of that shit/ the best pak eva... 
Necros 
That's the point dude. Speedmaps, stupid fucked up shit. 2 hours to make, 2 minutes to play, Quake nonsense, but still good fun. 
 
Is this pack ever coming out? Don't we have like 2 or 3 maps? 
 
We're only waiting for you to finish yours! 
 
I finished mine 2 weeks ago and already sent it in. 
 
i sent it to... 
Hahaha 
well if you wait one more week you might get one from me.actually when will it be released, cause theres a tiny chance I might be able to get one in... maybe. 
 
when is deadline? :\ wasnt supose to be last night? 
Oh. 
don't wait up for me! definitely not making it. 
 
will this speedmap pack take more then base pack? 
Yes 
 
 
:) chif i made best speedmap ever :)

and will not be release?

buaaaaaaaaaaaaaaaaaaa 
 
heh ;/ 
 
gb is probably still busy. Dunno, send it to Zwiffre then? 
What's Chif? 
 
The Singular Form Of Chives 
 
Got Negke's and Trinca's. If there are any others to be uploaded send them to ZwiffleOwnsU@gmail.com. I'll upload them when I get home from work today. 
 
I have made one. For the speedrunning theme. 
Yeah 
And Master Chif is their saviour. 
 
next theme? i need more speedmaps to got motivacion to make something bigger!

idears? 
Theme Ideas 
Economic Crisis
Fuck Low Cost Companies
Disintegration
Black Holes
Hole of Blacks (if you are gays)
Shamblers Festival
Vores Party
Ogres Dinner
Zombie Flesh
.
.
 
i like zombie flesh!!! :)

quads and bommstick sounds fun! 
 
the quad and axe are only allowed? this would fit the theme

ps. lets go Pens ;) 
I Would Suggest.. 
... to stick to Axe / SG / DBS... nothing more.. though... 
Don't Like The Themes 
Quad axing zombies is fun, though. Used it in my coag map. 
 
>Quad axing zombies is fun, though. Used it in my coag map.

negke's coag map, where? i need it right now ;) 
Themes? 
Offworld Site Infested with Nano Base-Building Bots
Unspeakable Contraption Planet (the whole planet is one evil contraption, ie Necros' latest map
River Styx of Star Fluid
Cyclopean Architecture (yes, for like the 3rd time)
Drowning, Stabbing, Burning

+Whatever older ones I may have suggested 
 
if you like gibbage then you have to try this map:
http://speeddemosarchive.com/quake...

e2m6 with a twist :) 
No Horizontal Surfaces 
 
Theme 
TRON!!!!! :D 
Can't Map 
tried like, 5 times in the last week to start something - my inspiration fizzles out almost instantly. haven't actually played quake itself since the last speedmap was released...

this is totally bumming me out. 
I Tried 
and had same effect :/

mapping impotence ... 
Yeah 
and bob dole can't even help us. 
Wtf 
i'm still gonna finish my speedmap its two years old? wtf, ;) 
Spy 
#2813 should have been posted in drunk thread :P 
Jpl 
but why? do you wanna join me? 
Spy 
Yes, I need a beer :P 
Theme 
Drunk maps, i.e. maps made by drunk mappers. 2 liters of beer minimum. 
So 
We got a theme set for next weekend? Anything organized? What number are we up to? 157? 
156 Comes Next 
I haven't mapped for a long time. Some speedmapping would be cool. 
 
i might make something... lets see what shows up 
SM156 - Unspeakable Contraption 
Next weekend due by Sunday, September 6th 2009 sometime before I go to sleep. Send maps to ZwiffleOwnsU@gmail.com, if you are running late let me know on Sunday so I don't miss your submission! 
 
is it acceptable to use quoth in a speedmap? lot easier making a machine with multiple targets and of course rotaters... 
Sure 
Just include a .txt that says "Use quoth x.y" or something and it should be fine. 
Reminder 
Necros already submitted a map so we have at least ONE AWESOME MAP for sm156!! Do not be left out! Do not fall behind! Map for sm156! Do it! Do it! Do it! Do it! Do it! Do it! Do it now! Or before Sunday! Do it!





Do it! 
Hey 
Sm_56-59 were great packs, with quake episode 1-4 theme. What do you think of making anything like that again? What about making 'popular custom textureset event'? That means for example the first event is ikbase themed, then knave and so on 
Re: Reminder 
We now have TWO maps. From Necros. Two maps from Necros. TWO FROM ONE AUTHOR. THE STAKES HAVE JUST BEEN DOUBLED. That's almost 3x as much. So go map. Do it. Do it. Do it! DO IT! DO IT NOW! DO IT!



Do it! 
I Have Something 
... at least, the beginnings of something. it has real promise - maybe too much for a speedmap?
I'll try to seal it up and add some gameplay, but its definitely not a promise. 
Well 
I'm uncertain, but I may extend the deadline a bit because I may or may not be going out of town this weekend and if I do I may not get back until Monday sometime, since Monday is a US holiday. 
Do It 
It will increase the chances that inspiration will strike me in time to make something. That and I'll be kinda busy with family stuff this weekend too. 
Yeah 
cant hurt. 
Make It Monday... 
And I might even try 
Shit 
i'd like to participate, but the real life's eat me a;ive (c)

==one day my plane leaves
some way my head creaps== 
Shit 
creeps 
 
not ready. spent maybe an 1.5 hours on it. maybe it will become a turtle. maybe it will be lost to the void. sarry yall. 
 
Now that I have GTKRadiant set up properly, I might be interested in a speed mapping thingy ... are we doing one for Monday? Theme? 
 
I'd be in for a http://forums.inside3d.com/viewtop... session. You don't have to use any special entities so it is easy to map for. 
Vanilla 
I'd like to do a vanilla/quoth SM.

I've been working with the 'city' textures a lot lately, so I'd like to do something with those. Doesn't really constitute a "theme" though.

that mod looks interesting too.... 
 
horror.zip is invalid? 
No? 
Okay - theme suggestion

Dead dripping city. 
So Guys 
what about next speedmap session? my shitty unthemed map is waiting. 
Theme Suggestion 
Chain Reaction 
The Peemapping Thread 
"Cleaning out the cobwebs" 
Hmm 
I have a pretty big paper due soon. That means I have to procraastinate.
I might make something - definitely not promising anything though, since the mapping part of my brain has shrunk severely. 
 
water 
How's That For A Theme? 
 
 
Next weekend due by Sunday, September 6th 2009

w00t. 
Where Have All The Speedmappers Gone? 
(long time passing)*

Ideas:
80's arcade tribute
func_pushable (hipnotic progs)
Wild West

*bonus points for referencing an obscure 60's protest song... :P 
 
They are on strike until you ... you know. 
What About 
something involving low gravity or telefrags?

"Shambler and Scampie touching balls on a rainbow" 
* * * * * * D~d 
Well okay, I made a small jump'n'run arcade map for jdhack. Someone make a shooting gallery with monsters on func_trains. Or something like Cardo's space invaders speedmap.
Anyone care to join in? If not, I'll just post it here. 
Hmm 
Theme suggestion;

Shambler's dreams 
I Don't Want To 
play several maps full of huge cocks, stretched anuses and photos of czg. 
This 
http://celephais.net/board/view_th...

If that dream became a map, I'd play the shit out of it. 
 
Pac-man map finished. Damn you jdhack, I have no idea how this silly theme got me mapping, but here I am. Hopefully my scientologizing on Drew works so there'll be a proper SM pack again. 
Are You... 
using Shub's spikey balls as ghosts? 
Better Question 
will you make something Generic?

On theme?

Because I made something, but it's not on theme. At all.

as per usual it's a big place in a dark area with too many monsters... And minlighted. 
I Strongly Encourage You (and Everyone Else) 
I might make yet another map. Man, even gonna release a whole arcade episode! jk

The ghosts are quad ogres, so it's a little bit easier than the original. If you play on Hard, you only have 1 health, though. 
Drew... 
I am already obligated to doing other things this weekend ;-)

Happy Valentine's Day! 
 
This is why my wife and I don't celebrate Valentine's Day. It's a Hallmark obligation. In other words, corporate America can go fuck itself. I'll buy my wife flowers when I feel like rather than when it's dictated to me. 
Hmm 
And then leave it to someone else to buy them for her on valentine's day? 
'That's Just Hallmark Bullshit' 
'Ah an excuse to buy my wife some flowers' 
And 
You don't even have to buy them from Hallmark. 
We Went Over That Yesterday 
It's a good time for me because corprorate america decided it's a good time to make everyone sell their chocolate and flowers for half off.

Therefore, Romance. 
Oh 
I kept working on my map, and want to do a couple little things on it this morning, so it's not quite a speedmap again - sorry if that bugs any Speedmap purists - I doubt anyone gives a shit... It'll still be minlighted, haha

Negke I'll email it soon 
 
"'Ah an excuse to buy my wife some flowers'"

You don't need an excuse. Any day is a good day. :) 
Today Is A Good Day To Die 
 
Happy Valentines Day Everyone! 
Especially Willem. I love you all! 
Drew 
Take your time. There are still some things I'd like to try out. The pack won't be released tomorrow. 
Woohoo! Speedmaps! 
And from negke & Drew, no less! (And since Willem isn't doing anything else today...?)

negke said> Man, even gonna release a whole arcade episode! jk

Don't tease me like that :)

[Ha! Just noticed the themed crate] 
Neg 
mail. 
 
Does Negke not have an email client that tells him when new mail arrives? 
No. 
I have to watch out for the smoke signs my ISP sends me and translate them back into computer code. 
NEW THEME!! 
Horrendous Teleporter Destination Mayhem

Basically I had a dream about this last night, teles that teleported you into other teles and then more teles and getting completely fucking lost and it sounds like the sort of thing negke would make anyway SO go for it ladies and gentlemen. 
 
Sounds ... bad. 
 
Setting up complex teleporters sucks for speedmapping. 
You 
had a dream about Portal? 
Well... 
I had a dream that I was friends with lil wayne last night, and we ran into dennis rodman at the mall, and he was trying to talk wayne into helping him get into the music business, but it wasn't happening.

So I suggest that as a theme. 
Teleporter Mayhem, Eh 
Hmmmm... 
Well 
Portal 2 stories are popping up everywhere on the internets now. (Okay, I saw one scoop on Kotaku about it.) 
Drew, 
At least my dream was vaguely relevant, and, unwittingly, topical. 
 
yeah, it was a joke. But if someone were to make it into a speedmap I'd be pretty excited about it.

there's been a few maps that could fit into your theme pretty well - rudl made one once where you were forcefully teleported through every quake theme in about a minute.

the smqe08d pack was " teleport madness" - all I can remember from it was the lunaran map, which was really cool but kind of frustrating. 
 
I've decided I will attempt a speedmap today. That is all for now. 
ROFL@ 
Drew #2877 
Zwiffle 
How'd it go? 
 
Uhh yeah really close to being done - kept getting sidetracked by other things. But the lighting is done, the gameplay is nearing completion. Thanks for the reminder. 
 
Umm yeah just a liiiiiittttle bit more, I'm just having some hang ups on some traps not working at sodding all. 
Haha 
it's not like I have one or anything - I was just wondering. 
Clever More, Zwiffle 
Sending me the .map file so I'd have to go through the lengthy compiling process. What you didn't take into consideration was the multithreading vis tool which finished the thing in a matter of seconds.

I'll see if I can come up with a similarly horrible map. 
*move 
 
Oh Damn It 
It was late, I was tired.

That was supposed to be the .bsp -_- 
Waiting On Zwiffle 'touche' Comment 
 
Bah 
What a let down. 
OH Yeah 
I didn't even vis the thing, once I played through it with lights I sent it off. Speedmapping is beyond me >_< 
Wow 
Way to insult Zwiffles map.

Seems like a good way to promote the whole SM idea. 
Nah 
That's just what he himself said in his email. I don't necessarily agree. 
Shit 
sorry 
So 
Anyone else planning on doing a map? If not, I'll jsut release the pack. 
 
I wanted to make a speedmap but, the map that I have in progress is taking so long... that I want to leave all the spare time to finish that bastard...

And time isnt much lately :| 
TRINCA !!! 
GO MAP !! 
When Do You Want To Release It For? 
I can't map tonight, but might be able to whip something up tomorrow. 
Aww 
Already submitted a few hours before. But don't let this keep you from making a map. 
Just Started A New Speedmap 
my original plan was to make it in 30 minutes.
this did not happen.
More like 1.5 hours
will light it, finish it tomorrow morning.

will be ready for any pack in the future. 
Another Radiant Experiment 
Blorf! 
Sm160! 
I am putting out an official request for anyone who knows how to make a map for quake in one sitting to do so.

I have made one, and apparently Negke made... something.
My map falls into these categories: subterranean, waterfall, and quoth (for shambler). Feel free to utilize any of these themes.

I don't know about you guys, but I'm totally willing to wait a week or two for maps to pile up so we can have a REAL speedmap PACK - not just 2 or 3 maps...
I have 2 papers due, so that means I'll probably make at least one more over the next little while! 
 
OK Drew you got me... will build something this week ;) my map can wait... there is so much to do :p 
I'm In. 
Radiant makes mapping fast, rectangular and full of trim. It also makes it hard to change things later so I should end up with a bunch of brushes. Someone just give a theme.

How about "Should have been somewhere else when that happened". No, I have no idea what and why. 
Maybe Too Esoteric 
Maybe:

'You should be here' with Shub's spiky ball as a marker. 
 
I kind of want to do something a little more abstract (ie, simple) so that I don't have to spend crazy wonky hours messing with details. 
 
"Dance with Vores" 
Count Me In Too 
I wouldn't mind doing 'teleporter madness' for a theme 
Well, What Does Everyone Else Think? 
teleporter madness? 
Super-unorthodox Idea: 
Everybody maps for the theme he likes most! 
 
i'd do another gameplay experiment but i don't have quake or any compilers installed. :x 
You Could Mail Me The Map... 
 
 
no way, that gameplay map i did last time required a surprising amount of testing (especially the lightning tunnel). 
Yeah, I Could See That, Actually 
and I'm not really all that great with the kind of Quake magick involved in that little gem. 
Oh Necros 
I found your secret source of inspiration for that lightning puzzle :D http://www.youtube.com/watch?v=LOZ... (@ 2:15) 
Lol 
it should have been britney's face at the end of the hallway instead of madfox's drummer! 
So 
My PC stopped displaying anything on my monitor, and I'm really not sure what's wrong (I cleaned my PC recently, and it boots up fine with no beeps, doesn't shutdown, everything seems to work except there's no output to my monitor) so I'm out this time. 
That Wouldn't Stop CZG 
Definitely a bummer though...

I'm actually having to write my papers, and I still haven't made another map.

I vote to hold off for another week or something, and potentially release a bigger pack. 
 
I am putting out an official request for anyone who knows how to make a map for quake in one sitting to do so.

i made one last night. took about 6 hours.. then i spent some of this evening tweaking it and making sure it played well. it didn't follow any of the themes mentioned, but let me know where to send it if you want it. 
Awesome! 
You can send it to me!

The deadline for anyone else who's interested is 10pm eastern time, on monday the 29th.

That ought to give everyone else plenty of time to whip something up! extensions will be docked half a mark for each day late. 
Almost Forgot. 
the theme is "CZG's anus".

obviously. 
Best Theme Evar. 
 
 
didnt made anything yet but the theme is awesome... will dig something for sure :) 
Theme ?? 
the theme is "CZG's anus".

I'm wondering what happened on #tf to have such hilarious theme :D 
Er... 
Random off topic question, it's bugging me since this morning: The name of the map with the awkward green Chton puzzle where you have to run around in circles pushing buttons in different combinations to have all the electric bars line up,it is a base map and it came out not so long ago (I'd say around 2006/7?). It's driving me nuts.

Anyone who can help will be awarded a unique, custom cast
http://www.edibleanus.com/eaimages...

You know you want it. 
 
lunSP1 
You Win. 
Now choose the one to be cast.

Thanks a lot! 
 
Less talk, more mapping! 
 
I guess I should have read that link before clicking it (I read it after it started loading and since my PC at home is down I'm at work) so it really worried me that it'd be an actual anus.

Phew! 
Classic! 
I liked the whole Blair Witch/Shambler in the corner. Things deteriorated from there - ouch! 
Slight Extension! 
Just to let the many, many, mappers planning to map for this event who haven't quite finished or sent the map over to me yet...

I will be awake and on my computer early into tomorrow morning , so if you need a bit more time to finish up what you've got in the works (or to start something), you have it! 
 
None from me this week, btw, but maybe I can do one over the course of this coming week (I'll be out of town next weekend so that's a bust.) 
 
none from me either. i'm still burnt out on quake atm and i want to finish a doom map i'm making. 
Okay Well 
in that case I'll zip it up and post it in the next little while! 
Oops 
just realised I'm a day early on that!

hold off? or release it anyway? 
Triple Post 
whatever, I'm doing it! 
(*) 
A variation of turtlemapping: A turtle episode.
Everyone tries to create an entire episode within a week, each map only the size of a more sophisticated speedmap. One map a day, seven maps in total (or how many one can manage) per participant. Think rpgsmse. 
YEAH! 
That is a GREAT idea!

But one that will definitely have to wait until a time when I'm less busy, haha!

...The only problem I can see is that peoplemight be biting off more than they can chew when they commit to that - mapping inspiration is definitely sporadic for myself, and when I've tried to "binge" map, I've generally found the inspiration shrivels up - definitely a case of diminishing returns, or whatever. I mean, it should be kept in mind that rpgsmse's construction took place with breaks between each map.

fuck all that though - it's definitely worth a try! 
I've Tried That Before 
It's definitely not easy to do, especially when you have any kind of life.

A while ago the speedmappers had like 4 weeks of speedmap themes lined up with a 5th week's goal being to refine the maps - The 4 Seasons of Quake or something like that.

RPG was the only one afaik to string his speedmaps into an episode, but it wasn't a map a day, it was a 5-week project and only produced like 4 maps and a start map I think.

A speedmap a day is nothx for me, but a more drawn out event would be okay. 
I Still Have Mine From Back Then 
er, i have a refined e2 map and unrefined e3/e4 maps, did start an idbase one for e1 but never finished it. would be nice to pull something together sometime but i have other priorities atm 
8-) Yeah! 
It's been some years and I still build on my maps from back then from time to time!

So maybe i a few years there will be a smal episode from me as well! 
I Think It's An Idea Though 
to maybe do it RPG style for now. make an episode session by session... I suppose that's not thematic though - more just personal.

Has "start map" ever been done as a theme? 
Toying With It Before 
but i dont think it went through 
 
If I did do an episode I would probably need to plan it out instead of just throwing a bunch of speedmaps together - maybe a planned month-long mapping project, longer than a turtle map, with actual planning and stuff, and even then I'm not sure I could do it reasonably well. 
Yeah, It's Not As Easy As It Sounds 
Aiming for a whole episode (regardless of the number of maps), even if the maps aren't really related or thematically connected to each other, takes away some of the freedom from pressure that speedmapping offers (commitment, coherence, quality, you name it).

It's more of a side-project than an actual time-restricted event. 
I Tried To Do It Once Actually. 
sm 76 maybe? the end leads to 2 different exit gates, and I intended to make speeed maps that all kind of interlinked etc.

next week I tried to make a metal map(I find that theme so hard, I don't know why) and then gave up on the whole idea. 
 
I can't do anything in metal theme. I have tried several times but the textures just don't work for me. 
 
Im making a ID metal map :) and I think is working pretty well 
Metal Needs 
Custom textures and a blocky outlook. All those 64 squares and 32 rune tiles are counter to the make it curvy idea. 
Metal 4 Two 
Metal.wad is the easiest theme to work with - it looks good in all kinds of combinations. It's pretty much defined by a single texture
 
why not repeat this theme?

but with another texture? 
 
but with another texture?
wizmet1_2?
rofl 
Yeah 
I've seen alot of people say it's their favourite, etc. but it doesn't work for me too well. 
 
Yeah I have like so many different .wads I've made with metal themes but I never seem to be able to do anything with them. I guess it's too hard to define myself with metal textures, but I seem to have less of a problem with medieval textures/brick, etc, so challenging myself with metal and actually forcing myself to get something done with metal might be a good theme. 
Sm 161? 
ideas?

start maps? 
Actually 
no.

sm's don't have skill levels!


base maps? 
Has 
'remaking a famous map from another game' been done? 
 
Well there was that remake project a while back where people remade original Quake maps. Not technically from another game, I know, but that's the closest I can think of. 
 
remake a small map might be cool 
 
i made a remake of dust2 for that sm, which actually was a map from another game. :P 
 
CZG did a remake of the necropolis once - very fucking amazing, as you'd expect. 
Well 
I hope I'm not the only person here who ever played Catacombs 3d - specifically Catacomb Abyss 3d - id's 3d shooter before wolfenstein. soe1m6 was a remake of an old catacombs map. most catacombs maps were simple enough to be easily remade as speedmaps, in fact a good literal representation of the whole game's landscape could probably be created by 2 or 3 guys in 24 hours. but the power over my imagination that that game exerts is much greater than that. 
Honey, I Shrunk The Map. 
Compress a monster sprawling map into a tiny one, preserving the flavour. 
Yeah, That Sounds Good... 
"chibi" or "mini" versions of famous maps. 
SM126: Mini-Marcher 
 
 
i remembered the 'ish' maps and mini-marcher, which is why i suggested using maps from other games 
Hello 
<Trinca> guys in HL2 where do we supose to get healty?
<Trinca> in episode 1
<Trinca> press E in anyplace 
 
LOL dont put words in my board! 
Just Wanted To Bump The Thread To Make People Consider Mapping 
Though instead of making a map myself, I ended up playing GTA all afternoon. :P

(Still -> have Trinca axe 100 enforcers in a trainyard with no healty whatsoever) 
+Quad +RA +LG 
 
So The Next Theme Is 
the Trinca's fagetbook?

roulf 
GTA:VC? 
the only thing that makes it fun is the radio (especially wave-103), otherwise I'd never want to play gta.

not to be off topic or anything. 
Suggestion 
next theme:
remake of the doom maps? anyone?

btw/ willem check your mail! 
 
some doom maps are pretty big, making them in one hour is perhaps difficult (except in a Doom editor, heh). Maybe something for a turtlemap event?

I'd be willing to participate, have done parts of e1m1 and e1m3 in a testmap last year or so... it was fun, basically ignore the grid, ignore texture alignment, use flat textures and make zigzaggy stuff. Top off with a lot of monsters. 
 
Maybe something for a turtlemap event?

thats would've been fine 
Theme Suggestion: 
Polarities 
Oi 
Anyone up for some? Perhaps with a wicked texture set: alice.wad. 
 
I've tried alice.wad, it's tough to work with imo.

I"m not speedmapping, but I'm going to try to do a 2-week turtle map kind of thing. Metal. 
Meh 
Now you got me thinking about making a metal/runic map on a red-brick (alice) base with Zwifflonian-type explosive monsters... 
Gabriel 
oi 
Gabriel 
oi 
 
speedmapping event with max 50 brushes?


let's stop the lazy life and let's do something? 
Im In! 
Deadline?

Theme: 50 brushes is the only rule :) 
 
1 October?

to be release Saturday!

email to Spirit or Negke 
 
Screw you, mister anonymous. Especially if you recently quit for the umpteenth time recently. 
 
Spirit if you dont want to receive the .bsp's just say it, was not a demand for you to get then together, Negke can get then.

Is there any obligation to login to make a post?

Thanks for nothing 
Just Write Your Bloody Name Trinca 
 
Not Again! 
Please, just stay away you idiot. 
Forsooth! 
Honorable are all those that seek out to inspire speedmappery, be they rogue or regality... 
 
50 brushes should be the limit for every speed map ... 
50 Brushes Contest 
count me in, i'll try to cook something


so deadline is october 1st? 
Roulf 
Screw you, mister anonymous. Especially if you recently quit for the umpteenth time recently. 
Newbie Question But... 
Does using Cordon to seal a map count as using six brushes? :E 
Yes 
Brushcount of the editor is the limit, not what a human might consider brushes or not - so triggers etc. are included as well.

It{s a fun challenge. I might even try one... 
Okay :) 
Will see if I can throw something interesting together :E 
Second Newbie Question :E 
Quoth okay? I think I can do what I want without it but just for clarity :) 
I Agree With #2991. 
not that I'm going to contribute. 
 
#2990 are you the owner of this channel? Keep your ideas to yourself nobody is offending anyone... maybe is you that should be away since you dont map nothing.

#2989 is this site about mapping or about names? I think people want to play maps not look at names, wasnt you that had a nick before rj?

if map have smblabla_trinca nobody will play it? 
 
Honestly I was with a mood to make something, but I think I lost the interests thanks for keeping speedmapping alive SleepwalkR 
Jesus 
look, if you want to come back purely for the sake of contributing with maps & map discussion, no-one is going to begrudge you for it. yes, people found you annoying before but that was because you were a bit of a troll with a penchant for spouting immature babble but that's no reason for people to boycott your releases, which from what i have seen have mostly been decent.

just ditch the retarded anonymous posting - it's pathetic, especially when it's so obviously you behind it. hell even pick a different name if you want - yes i changed mine, because (a) rj is what many of my friends call me and (b) i no longer wanted to be associated with an internet moniker i came up with when i was 14 years old (with a penchant for spouting immature babble...)

and don't let negative comments about you affect your desire to make stuff. it's pointless, unless the only reason you make stuff is to impress others. and that may sound a bit rich from me given my spectacular tantrum and subsequent storming out of func_ in this very thread back around 2004, but think of it as learned advice... 
 
You are right about many things rj, I agree!

Just hope some guys keep the mouth shut, I made a simple post and Spirit and sleepsomething troll about it...

Is this about speedmapping or nicks?

I have very little time in my life, because of real life but I'm up for a speedmap because I LOVE THIS FUCKING GAME, and some people in here... 
 
ok, I will make the pack and upload I don't want to force a job or make to much trouble to anyone.

who wants to cock something just sent me to trinquinha@gmail.com 
 
This is a community that greatly benefits from nicknames since we are people talking with eachother.

My "screw you" was simply a reply to telling people to send me stuff that would make me have to package something without even having asked me if I wanted to.

PS: SleepwalkR is the Qrinch. :( 
 
no more talk please!

1 October?

to be release Saturday!

email trinquinha@gmail.com 
God Damn QQ-ing Moronic Drama Whore 
I mean Hmm 
Seriously? 
After all the racist & homophobic diatribes? And I'm the "Qrinch"? Mabe you guys should have your long term memories checked. But hey, I guess he'll call us all fags and nigger lovers and rage quit a bit sooner this time ;-). 
Here's To 
hoping! 
 
SleepwalkR what have personal(didn't change then) opinions about mapping?

stop trolling you this time! I think is time to quit all of this no? 
 
post #3010 = me 
No 
 
Trinca 
if we're being honest here, you are an unbelievably harsh racist and bigot.
you might seem worse than you are due to the 'lost in translation' effect, but i think sleepwalkr pegged you pretty accurately there.

and yeah, the anonymous posting is annoying and obnoxious.

for someone who throws insults around so freely, it's a curiosity that you yourself have such thin skin.
i've usually ignored and overlooked most of the crass things you've posted because-- hey, this is the internet after all.

you seem to be searching for something on this board, and it's not something this board will give you. just post for the fun of it and stop expecting anything. you'll always be pleasantly surprised then. 
I Just Think Its Funny 
It reminds me of "band problems" - when you get in a band, you often have massive disagreements with other band members but the whole thing tends to be dictated by music. If you like a persons music, and you enjoy playing music with them then you can just argue and argue and argue al,of the rest of the time, but ultimately you stay "together" for the music.

The amusing part is that you can always tell Trinca's posts. His wording is unmistakable.
So it kinda doesn't matter if he puts his name in or not. What a rebel. Other people get annoyed sometimes because it seems like he is being a drama queen or something..... 
Also 
I agree with necros on most things he said. I wouldn't have said that I find Trinca to be particularly harsh though. 
 
Necros Im just looking for a speedmap event, nothing more... 
Look Elsewhere 
 
Trinca Is Back !!! 
I need a beer to celebrate this !
Let's have a post in the drunk thread :P 
 
forget the speedmap event, I will play some QW that have less dick heads... got some REAL friends in there, lots of then leave near me in Lisbon.

Quake will die for sure thanks to people like SleepwalkR enjoy your stupid life asshole...

I will still come here just to piss you off and to see good friends like Ricky, ijed, JPl and others that don't have a twisted mind like some in here! 
ROFLMAO @ Trinca 
Talk about flogging a dead horse. 
Yup 
I killed Quake. 
Hmm 
QBoard is dying! 
I Hate All Of You 
with generous and equivocal malice for everyone. Hope this clears up any remaining confusion.

lots of then leave near me in Lisbon

I bet they do. 
50 Brushes Map 
I wanted to get something done before the weekend finished :)
Heavy combat map. Pretty hard, I threw some powerups in for easy and normal but without too much thought, so I won't begrudge anyone who uses god mode or something

***Requires Quoth!*** (and probably a limit lifting engine due to monster zergs)

http://www.filefront.com/17322749/... 
K Well 
I'm working on a 50 brush map too which I will send to both Spirit and negke just to be doubly safe. 
 
ok, if zlifflke do it, I make it to and will be hotter then is 
Im Gonna Start :) 
ready? 
 
ZealousQuakeFan don't upload... if for a pack delete this know noob :p 
 
meh I've got a few ideas, I'll throw something else together. Perhaps a bit more interesting in pure brush work I dunno :E 
Really Startin To Feel The Strain 
now. 24 brushes. But im gonna need another 6 to seal it, so really its 30 brushes. 
With Such A Low Limit 
maybe you guys should relax the rules on triggers and such? 
Well 
I'm on track with 47 brushes, but if bumping the limit or not including triggers / sky / whatever gets more maps in the pack then that's fine by me. 
 
Was able to get exactly 50 brushes and make a pretty decent map. Doing lighting/gameplay now. 
 
Generally getting around that by either using monster deaths or items for triggers :) 
Who Do We Send Them To Then? 
50 brushes boxmap with no lighting and buggy gameplay. 
Spirit And Negke Then... 
 
 
Either or both? :P 
Sent To Both 
 
Sent To Both 
Damn too late. 
 
i'm kind of curious to see what you've made now. :)

i remember not really enjoying doing a 100b map. 50b seems like the same as 100b except someone punches you in the face repeatedly. :P 
Haha Yeah 
especially in speedmap form.

I'm very interested in seeing what you guys do with this - I have a feeling I'd really struggle with this theme. 
I Will Send My Map To Negke Too. 
 
Just Finished One 
It was tricky to work with 50 brushes and not just make a bunch of boxes. Sounds like there will be a good number of maps; I'm looking forward to seeing what everyone else did! 
You Know I Can't Go Past A Small Brush Limit... 
38 and counting.

Warm up the catcher's mit negke! 
I Paused Last Night At 
44 brushes. Just need to finish gameplay and lighting :) 
 
I have two crapys in progress :\

will sent to negke friday 
Spirit 
I also sent you some of my holiday photos, and invitation to facebook, a chain email and a picture of a cute puppy. 
I Forward Them To The Trash Bin 
Spirit has a point. 
 
no you wont 
 
Got round to throwing another one together, will email soonish :) 
 
did either spirit or neg offer to do the speedmap this time? i don't think so... 
If 
neither one wants to load em up into a pack, I could. (Is the quaketastic pw still ilovetheshubhub?) 
 
Spirit wrote he did one and sent to negke...

I've got one done, but I will try to make another 
He Was Being Sarcastic 
But okay, seeing that I've received most of your stuff already, I can pack it up just like the old days, even though I'm not going to make a map myself. Mind you it's really no different than if any of you did it (Quaketastic and newspost), for the SMQ site is gone and I don't have access to Quaddicted.
The maps will have to be renamed to sn161_yourname. And while not required as this isn't a contest, it probably still wouldn't hurt to include the map file as well, so people could verify the maps stay below the brush limit. And in the case of Zwiffle, including a bsp wouldn't hurt, either!!! (enable file extensions in your OS, ffs). Make sure I have all maps by Friday night CET. 
 
:( 
 
"It was tricky to work with 50 brushes and not just make a bunch of boxes"

*cough* yea... *ahem* 
 
I didn't include a .bsp? 
Thanks Negke 
 
 
ye, u rock negke!

get some seconds to make a small boxy :) 
Wziffle 
No, only the .map. 
Sent A Map 
dont know where - spirit, you got one, and negke - your gmx mail (dunno if that's still your email) - er, test if you can be bothered please :) 
 
Crap, forgot to finish mine. 
 
"But okay, seeing that I've received most of your stuff already..."

Think that means the email is the right one :E 
Keke 
Hm, if you can wait a bit I will try to finish mine until today 18:00 CET. If I don't finish until then, I will scrap it.

Wasted so much time playing with lighting and then the amazing q1rad. 
 
"remake of the doom maps? anyone?"

I'd be interested in throwing something like that together over a week or something... I enjoyed that last round of speed maps :)

A lot of Doom maps are pretty sprawling, but Thy Flesh Consumed and Final Doom have quite a good line in more compact and intricate layouts. 
 
I'm up 
Great 
Now I have to replay Ultimate Doom, Doom 2,and Final Doom to remember which map is my favorite. Crap >:( 
 
http://celephais.net/board/view_th...

I will talk with Tiddles(DM Mapper) he have some nice dm maps to play with! some one then are real nice to work with...

anyone up? 
Nope 
Not me. 
 
doom map remake, I'd be down as well

slight problem is how to replace monsters - the doom monsters are pretty different from the Quake lineup, so I guess we'd simply place Quake monsters around the layout as good as we can.

Shall we have rules to mimic DOOM (max 3 textures per "sidedef", no deep water, no room over room, vertical doors or the like)? 
A Speedy DM To SP Remake 
I would be in for such event 
 
I don't think it's too hard to convert monsters if you think about the functions they perform.

Grunt: shotgun guy
Enforcer: Chaingunner
Scrag: Cacodemon
Ogre: Revenant
Fiend/Knight: Pinkie demons
Death Knight: Hell Knight
Vore: Baron of Hell
Shambler: Archvile

Something like that :p If you adjusted scales the extra speed of Quake's monsters wouldn't be too much of a problem. 
I Could Be Up For A Doom Themed Speedmapping Competition :) 
I dont know about remaking a perticular map myself, but I would enjoy making a doodle. Deadline? 
 
a remake-doodlething that resembles doom.

Saturday? 
 
doodle is ok, actually. 
 
Sunday would be better imo I have a busy week :P 
Any Movers On Sunday? 
Send maps to....?

(I'll do it if no-one else...) 
 
what's theme? 
Doom 
Is the theme. Use Doom textures :) 
 
Ah you just wanting to make something in a Doom style, not specificially remake something? :E 
 
To do a remake, I would have to start thinking. I don't feel like thinking atm.

I have some ideas for a Doomish doodle though I wouldn't necessarily use DOOM textures. 
 
untill sunday is impossible to me, I will be out for all weekend! 
 
two weeks and a turtlemap instead of speedmap? 
 
for me still a speedmap :k my time is so short... but I will make one if deadline is something like 01-11-2010 
It's A Date! :D 
Turtle or speedmap.
Broadly "Doom themed".

Deadline: 1st November 2010 
 
OK; I'm in. 
 
Mine's practically finished. Get mapping you snails. 
So Is My Episode, Show Off... 
uh... yeah... 
 
ok, I get it :-P 
 
guess I wont do nothing :( this week as been crazy :\ 
 
It's 11/01. Does anybody have a map? 
 
I didn't make anything... sorry :( as been a busy week for me :| 
Yeah 
I failed too :(
Also very busy. I have a problem in that I try too do to many things then fail to do half of them...... 
Same :( 
I started something with some doom textures but hasn't been a nice week :E 
Hahahaha 
 
... 
 
Same Here 
I started playing with doom2 textures but didn't finish anything. Maybe November 8th? 
 
gb did you finish you map!!! 
 
 
Yes. 
Did You Finish One Trinca? 
or what? 
 
no, I'm having some issues in Quark :\ dont like my ATI 850 much :(

when I mapped at work all worked fine... at home :( cant see range of lights and the lines of a single brush in 3D :| 
 
guess I will have to change editor...

with one looks almost like Quark? 
Chainmap Idea: City Theme 
Inspired by this recently released map as well as others, I propose a CITY/realism themed-chainmapping event.
Something involving dark, cramped alleys and filthy backyards, old storage buildings and abandoned tenements. Possibly even some sewers beneath. Think Kingppin. Not so much big and open suburbs obviously (remember VIS and Quake's style). A canal might work.

This should be kind of easy to make (boxy design is probably even desired here) and, most importantly, possible to join without too much additional effort or reconstruction if done right. I would volunteer to merge the maps, fix stuff and add gameplay if necessary. But of course this could also be done by several people, each one producing his own chainmap from the sources.

Texture wise, I'd say the stock ones are good, many bricks, a variety of metal and some windows. Kingpin would work, too, but it might also make it more complicated as those textures seem to demand greater attention to detail.

This would be a nice thing for a weekend. A couple of hours, maybe a day for each map. No turtlemap-grade stuff.

Anyone interested in such a project? 
Sounds Interesting To Me 
 
Hmm, not too thrilled with the theme. Normally I'd be down but that just seems boring to me. Sorry bro. 
How About A Left 4 Dead Theme 
achieved by using quoth (or you could use id progs somehow). Attempting to achieve the L4D gameplay mechanic by creating a sandbox which can only be entered (by monsters) from points which are too high up for the player to jump (without trickjumping that is).
i.e. set up a sequence of func_hordespawns which are triggered by a sequence of trigger_relays, and the exit is only accessible once the player (s) have killed the last wave.

Which isn't much like L4D actually, but its kinda close. Lol - remember Quonqer? 
I'll Give It A Go 
I'm super rusty, but this could work! 
I Guess This Requires Monsters To Be Spawned Alert 
I'll give it a bash :) 
 
I'm in a lazy faze :\

And theme doesn't inspire me much, sry 
If I Can Find The Time... 
I'd give it a go :) 
Don't Forget 
don't forget the exquisite city themed episode that Negke released a while ago, for reference and inspiration 
What? 
 
I'd Be Down For The City Chainmap Project 
Just played quake city and from hell. I like the theme, and it hasn't been explored much.

Here's some Lovecraft, Pickman's Model:
" When we did turn, it was to climb through the deserted length of the oldest and dirtiest alley I ever saw in my life, with crumbling-looking gables, broken small-paned windows, and archaic chimneys that stood out half-disintegrated against the moonlit sky. I don't believe there were three houses in sight that hadn't been standing in Cotton Mather's time -- certainly I glimpsed at least two with an overhang, and once I thought I saw a peaked roof-line of the almost forgotten pre-gambrel type, though antiquarians tell us there are none left in Boston.
From that alley, which had a dim light, we turned to the left into an equally silent and still narrower alley with no light at all: and in a minute made what I think was an obtuse-angled bend towards the right in the dark. Not long after this Pickman produced a flashlight and revealed an antediluvian ten-panelled door that looked damnably worm-eaten. Unlocking it, he ushered me into a barren hallway with what was once splendid dark-oak panelling -- simple, of course, but thrillingly suggestive of the times of Andros and Phipps and the Witchcraft. Then he took me through a door on the left, lighted an oil lamp, and told me to make myself at home." 
Nice, Ericw! 
BTW, timfixed.wad from Arcade Quake has some extra city textures that might be useful.

Ikbase.wad works well with the regular Quake brick textures, too.

Are there any proportions we should adhere to? A door is x units tall or an alleyway is x units wide? 
IK2K Urban/medieval Textures 
I found this on quaddicted, it's a pretty cool set:
http://www.quaddicted.com/wads/ik2...
The readme calls it "Doom that came to Dunwich". They were converted from Q3 and have a more realistic feel than quake's city textures, but I've never seen them used in Q1 before. 
Distrans' Coagula Contest 2 Entry 
used those to a great effect. 
Fucking Distrans 
always uses textures to great effect.
But yeah, very nice set - agree that it could work with a city locale.

Although I think a RUBICON 2 themed SM event would be even better/simpler/more of the moment! 
Because 
as you all know, there is nothing worse than being passe in the quake community. 
 
those ik textures are awesome though. 
 
Although I think a RUBICON 2 themed SM event would be even better/simpler/more of the moment!

Rubicondom 2!!! 
Make It 
A pack of 3. 
Huh? 
pack of 3?

I like (though haven't ever contributed to) chainmaps.
I would do that.
or a regular standalone deal.
got to get WC reinstalled first though I guess!
Would anyone else want to do this? 
Onetruepurple 
would you be in? 
 
i guess if you guys do that i should release the wad file and the radiant ent file... 
Well 
I was thinking it could be ID1, but that would be pretty awesome!
Sorry, guess I should have waited/asked!
still pretty tentative anyway - when was the last SM pack? 
So... 
now that metlslime has released the resources, anyone want to do an SM session? 
What Kind Of SM Did You Have In Mind? 
 
Rubicon2 
 
 
sounds like a good idear!

I'm up to, but not this weekend... will be in holidays out of Lisbon... 
Rubicon2... 
... sounds a good idea... go!!! go!!! go!!! 
 
 
Think I'm going to speedmap this weekend. Who's in charge of it anymore ? Negke? 
 
I still have my speedmap from last time, when no one else managed to finish theirs, so I can toss that in. Its theme is DOOM but who needs a theme, right. 
OMG Zweifle 
Send me everything you got!!! 
PS 
How's your cat? 
Fat And Adorable 
Also has sharp claws ow 
And Thus, We Have A Theme! 
 
Don't You Already Have A Cat Speedmap, Negke? 
 
 
Mine already has a large, tentacled cat. 
 
I meant the "fat and adorable, with claws" part. Everything is fine - it was a joke anyway. I'll try to get something done as well. Send your maps to me, but keep in mind that if Zwiffle fails to submit one, they'll all be deleted. 
 
who made that map with the giant rat in it... was it you neg? it'd be cool to make a giant cat map where you go inside the cat and fight monsters.

like... you were shrunk down and you have to fight off a disease that's afflicting your poor cat. 
 
Yes, my sm100 turtle.

Thinking about the mock theme, I imagined a map where you would see a wild shambler in a skip cage and then seemingly shrink and fight fiend-flees in his fur. 
Also 
jt_ 
 
What speedmap # is this? 162? 
Yeah 
I won't be joining, but I'm looking forward to playing!

wish there'd been an SM event during the interlude when CZG was back... 
 
he's back already just not doing anything productive. 
 
K got mine submitted, who else had something? 
Not Me 
i actually wanted to try the cat thing but i'm trying to focus on one project at a time. :S 
 
necros: Errr, right... ;)

Thanks, Zwiffle. I made one, too (got carried away a bit, again). Please send me yours as well, gb. 
 
I have a cold :\ was all day in bed sunday :(

Fucking weather! or is 8 or 26 :( 
OK - Im In 
Its half past 5pm now, im gonna walk the dog for an hour, then eat, then ill do a three hour speedmap. Then I'll email it to negke.

Hopefully that will get me warmed up to map this week, cause i've taken the week off from work. 
Lol - Trisouping The Speedmap = Time-consuming 
hehehe 
 
You were just a moment too late. But, by all means, don't let this keep you from doing the map anyway. For the next pack or, if it turns out promising, possibly even expanded into a turtlemap (unless it's base). 
Heh - No Worries 
This got a bit out of hand - ill prob finish it at some point and release it as more of a TM. 
Or Even *crazy Suggestion Alert* 
a 'map' :P 
 
Another speed map this weekend anyone? Are we starting the city map project by any chance? Any theme? 
Wait A Couple More Weekends 
til you do rubicon 2 theme, please. almost done the semester :) 
Hmmm 
i have a rubicon doodle map on the back-burner...... 
Haha 
yeah, whatever actually - not like I've ever been on-theme anyway 
Zwiffle 
Ok, why not. I was somewhat toying with the idea of giving ikblue a try...

Not sure about the city project as distrans has a very promising Kingpin city map in the works (though temporarily on hold atm) for which I wouldn't want to spoil his motivation. On the other hand, both projects might even benefit from each other? Ideally someone (you) would take initiative by grabbing my source and just expanding it so as to force progress. 
Hi .. When The Next Sm Event ? 
I've lost the last .. but I really want to join next ! 
Now, I Guess 
Make a map this weekend and send it in. Same goes for Zwei and everyone else. 
Don't Mind If I Do! 
grabbing my source and just expanding it so as to force progress

k. :D

spent an hour or so? on this and just added a few buildings (with one building interior), a train engine + tracks (which...i dunno, if it could be turned into an actual moving one or not as part of gameplay).

http://necros.quaddicted.com/temp/...

i have included kp_sky.wad which is the sky neg used in his original speed map but wasn't included in kp_full.wad.
i've also used the slime texture from quake.wad (once...) but i figure having quake.wad alongside kp_full.wad is a good idea as it gives you a big selection of liquids, animated buttons and key icons.
still, i think, if anyone does decide to add on to this, try to keep it to just those things and not any of the regular quake textures.
i've also included common.wad which just has all the clip, trigger, skip, etc textures.
for obvious reasons, kp_full.wad and quake.wad are not included. nab those off quaddicted.com/wads.

also, please update the date in the filename so it's easy to tell which file is newer without having to resort to timestamps which aren't all that reliable. 
Way To Go Necros. 
only problem might be if more than one starts working on this! 
Ah, It's A Start 
Though you made the exit of the tunnel too narrow for a (the) car to fit through. :D
As for a moving train, it could act as an environmental hazard or as an actual means to travel between parts of the map. 
I Might 
Have a stab at this tonight if no one else grabs it then ... 
 
ok, how bout you just post that you are going to work on the map.
then you've got a day before your time expires and you have to re-upload the map.
if no one has 'reserved' the map in a day, it's free to take and work on it.

just don't take longer than a day. even if you only added 5 brushes.

how does that sound?

we can keep a queue going, so right now it's just zwiffle. if he does nothing today, it would be whoever was next in line sort of thing. 
Why Not. 
Cause Zwiffle is slacking ALL THE TIME. SlackGyver!!! Hmm, maybe two days? 
 
A day seems fine to me. The lower the time allowed the faster it will rotate hands and the more people get to work on it, see what's been changed, etc.

Any upper limit on when to call it done? # brushes, over all size, # enemies, etc? 
Right 
One day should be enough of a limit - you probably can't add that many brushes in that time. No limits, just be reasonable and try to imagine the bigger picture. Or something. 
 
i think he meant like, when to call the map finished?

i'd say, assuming it's not completely wide open to the void or whatever, whenever people stop wanting to add to it? that's of course assuming this project doesn't garner much interest. if for some odd reason there's a lot of people suddenly helping out, we'll probably have to just discuss it here or something...

i think the overall goal per session with the thing though, shouldn't be to finish your own areas, i figure, the more you leave open for the next guy, the better off it is. finish off someone else's area, so that it's truly multiuser work.

god... i wish we could get like a coop editor. that'd be fucking insane.
like, it's radiant or WC or whatever, but you're mapping on a server. (not mapping in the engine like cube or minecraft).
fuck. i wish i could program! 
 
How would that even work? Can you delete other peoples' brushes? Or just your own? How would ctrl+z work? Serial may be best for mapping, multi user mapping seems neat, but could be a huge head ache in the long run. 
 
i imagine it'd function like minecraft. no undo, and yeah, you'd totally be able to grief other mappers.

of course, i'm a nice person and just assume that'd never happen. :P

anyway, just wishing out loud, really. 
 
Yeah I probably won't be able to get to it until Friday night at the earliest - I got stuck trying to solve some problems with kp_full.wad refusing to load and won't be able to work on it tonight. 
I'll Check It Out For Tonight.. 
if that's okay with you Zwiffle?
This is a great idea.. there's pressure to work since you only have a day, and have to announce it here. It should be interesting to see what happens with it! 
Fine By Me 
 
 
so what's happening today? ericw, have you uploaded your changes somewhere yet? and zwiffle, are you still planning to have a go at it today? 
 
I could take a crack at it, but no rush. I have all weekend to futz around if eric still wants it. 
Didn't Get Too Much Done 
But I added a few little details. I put in a fuse box which you have to use to turn on the basement lights. Also added some background buildings, and started a bit of underground tunnel.

necros: those transparent windows look sweet! These kingpin textures are really impressive.

http://www.quaketastic.com/upload/... 
 
underground area looks like it could be cool. maybe the slime in my section should be replaced with water so you can swim around or something.

also, i'm planning on trying to build some stuff seperate and then i'll nab the map next week and paste the additions in and poke it into place. just throwing that out there... if anyone wants to try that too. that way you don't feel pressured to do something when you get the map, you can just reserve it when you feel comfortable to add something in.
just trying to keep options open. 
 
What's the policy on changing areas already in there? Or is it loose? 
Yeah, I Was Thinking About That Earlier. 
i think a lot of it is down to being respectful of other's stuff but at the same time, i don't think every brush should be treated like it's glued into place.

let's put it this way-- the more brushes are in an area, the less it should change. if it's an empty building then feel free to move it around or whatever. if it's a room that's done, with doors, lights, etc etc, then add to it, or modify it slightly.

mapper discretion, really.

a rough example, take negke's original map. don't delete the core parts, but moving or deleting the outer wall is ok if you were to expand it.

but deleting one of the two buildings in the center to replace it with your own would be not cool.

dunno if any of that helps.

if all else fails: don't be a dick! :D 
Otoh 
maybe it would be better to be super strict about this?

"don't delete or change anything unless you originally put it there"

Probably Doesn't Need To Be Super Strict 
I think your second last post sounds good, necros.

With sections like negke's which are more or less completed ideas, it makes sense to stick to making smaller changes - maybe changing where you enter/exit the area, tweaking details or weapons/monsters to balance the level. The only changes I made there were putting a different texture on the old exit door and stacking some boxes in front of it.

on the other hand, when you have areas that are only sketched out, I think a lot of the fun will be seeing how other people interpret and finish them.

btw: necros, you built the initial new area in an hour 0_0? Man, that's crazy! It looks really great. I spent 3-4 hours on the few little details I added. what editor are you using? 
Yeah 
i prefer the first method too. things will change as the map grows and adhering to strict rules will just get in the way.
besides, we're not assholes here (heh...) and if someone does do something dumb, we can just skip it. :P

it may have been a little longer than an hour, i wasn't keeping track or anything. neg's initial map is pretty inspiring.

i'm using sikkpin's qe3 (which is based off the original qeradiant code. similar in many ways to gtkr1.4. 
 
Keep in mind my map is supposed to be a backyard or back alley with a garages (one anyway) and garbarge dumbsters (imaginary). So the architecture behind the exit gates should be wide enough that a car fits through, a path to connect to a road nearby somewhere. This is what I would change first in necros' part. 
 
so what's the status today? did you make any changes zwiffle? or should i work off of eric's version? 
Oh 
No I totally forgot with all the Portal 2 Potato Sack scam thing over the weekend. Sorry! I got swept up in Portal 2 20-minutes-early fever =/ 
So 
With QExpo 11 on the way, I was thinking of doing a weekly turtle map event with the goal of releasing very quick Quake episodes for the QExpo. I don't know how feasible that is or who all is interested - it is a lot of work with not a lot of time. Not counting this week (starting this upcoming Saturday) we'll have 8 weeks until QExpo on June 19th. So of course the maps don't have to be full, normal releases, but a nice bunch of map packs sounds feasible.

Who all is interested? 
 
if will be a speedmap event I will join, is the least I can give after almost 2 years of lazy :( 
I Might Be Interested 
in doing a kind of speedmap episode.
definitely not TM quality.

I'll have something for qexpo, I think, anyway 
I Might... 
...be able to finish 1 turtle map in 8 weeks :) 
 
Then you're doing it wrong D:< RAARGJ RAARGH ARARARGHHHH


Better than nothing. :) 
Much. 
 
Decided To Install WC 3.3 
so I could map quickly (instead of learning Radiant), and have been messing with the Rubicon2 set - I don't know if I can make a speedmap with this, I get too caught up in details like, immediately! 
Just Noticed Post 18 
 
Zwaffle 
This sounds intriguing. Doesn't have to be "a couple" of episodes, one would be good already. Basically a speedmap pack with interlinked maps and a bit more polish than usual.

Drew: Indeed. Tbh, it would have been surprising if nobody had come up with the idea before. Seems like it didn't work out, though. Speaking of which, what's the status of the city map - did anyone continue working on it? Or did Zwiffle's clochard francais attitude thwart it? 
 
French tramp attitude?

I never really touched the map, I basically skipped my turn when the Portal 2 ARG happened and forgot about it, so I figured Necros was working on it.

Also, I think I'm going to do a slower turtle map thing, since there are 8 weeks I figure 2 weeks per map can come up with a nice 4 map episode, seems more doable imo. 
 
Seems doable, yes. But how likely is it that you (or any participant) will actually keep working on the maps at a steady-enough pace etc. Planning ahead for four maps sounds quite ambitious and may eventually go over one's head (feel like work maybe). Unless you're really talking about slightly more refined speedmaps. 
 
Pretty much just slightly more extravagant speedmaps, yeah. I would skimp on details and refinement for the sake of quantity up to a point, but otherwise they would be bigger, badder speedmaps more or less, with plenty of flaws. 
 
Alright. Though I suggest aiming for three maps then and spending time for the fourth on detailing and minimizing the flaws. Skill settings, too. And if a few other people did at least one map, a small episode should be realistic. 
Testers 
Would help a lot as well if anyone wants to sign up for testing these maps. 3 maps + skill levels would be tough to fine tune without testers! 
Func_city 
totally haven't touched that thing since zwiffle weekend.

been swept up in my own stuff this last week or so. finishing up maps for release and just couldn't work up any excitement over the city map. :P 
Crossposted 
i'll test 
Me, Too... 
...given my total lack of mapping feats, this may be the only thing I can contribute to the expo... 
Will Test 
 
 
I once made a speedmap with metal textures and zombies (with a "zombie ride"). Does anyone remember which pack it was? I kinda want to build upon that map. 
 
Sm127 
 
Negke 
You just made a damn good argument pro multiple screenshots per entry. Also having all authors in the author field.

not:
sm111_spirit.bsp
sm127_spirit.bsp
sm130_spirit.bsp
sm131_spirit.bsp
sm134_spirit.bsp
sm139_spirit.bsp
sm140_spirit.bsp
sm142_spirit.bsp
sm144_spirit.bsp
sm146_spirit.bsp
sm147_spirit.bsp
sm150_spirit.bsp
sm151_spirit.bsp
sm152_spirit.bsp
sm161_spirit.bsp
sm162_spirit.bsp
smqe08d_spirit.bsp

(half of those were never finished or released) 
 
sm148!
http://www.quaddicted.com/reviews/...

Also I realised that I made some find speedmaps. :-) 
 
Okay, you made WAY more maps than I expected/remembered... 
My Computer Finally Exploded 
a few months before I was planning on buying a new one. too bad as well, I'd whipped up a little kingpin themed underground dive-bar to potentially insert into func_city(with mandatory shotgun under the bar)...


Will definitely participate and create a map or three once I get a new setup going, to be interlinked with those of other authors, or to function as a little mini-episode on their own ala RPG.

also, I'd be happy to test. 
Re: #3204 
I'm trying to get 'dis_sp7: Sinful City' finished for QExpo11 
 
that the kingpin one neg was talking about? cause that'd be quite sweet. really in the mood for urban stuff atm. :) 
Yes! 
yes please! 
Anyone In? 
hi all, latelly been mapping some minutes a day and made a small map that is almost ready(it suck's but for a speedmap is ok) I'm very rusty :\ if anyone can make anything could be a small speedmap event? deadline sunday 5 june? 
When Is The Qexpo Thing? 
You could make a mini episode like Zwif suggested, Trinca!

Also, might be better to start collecting now but push the date back so we have a bigger pack for Qexpo 
 
nice idear!

ok, will try to make at least 3 speedmaps and link then! 
Smqx11 
There will be a speedmapping event during Qexpo. Hopefully with as many people from here as possible (so save your energy if it only suffices for one map per year or something). Ideas about a possible theme? Ideally something related to the 15th anniversary. Perhaps simply a vague "15". 
How About Random Tributes? 
Like in rub2m1. Just throwing it out there. 
 
make monsterfree tribute 
 
Some fun remixes of original maps would make most sense to me :p 
 
Some fun remixes of original maps would make most sense to me :p 
 
also, shit double post :( 
 
There have been several tribute themes before. However, it may be good in the context of this QX, and likely a more inviting theme for newer/non-func mappers. Will keep it in mind. 
 
15 year x 12 month = 180 brushes theme!

15 towers linked with bridges? 
 
how about something that shows off how far the game has come in those 15 years.

Instead of something that looks and plays like 1999 again. 
Idea 
Use the Canyon Terrain Editor to make a map. As a theme. 
 
this required more time for sure :|

And time is always a problem, if we use quoth there are a lot of good stuff 
 
"Instead of something that looks and plays like 1999 again."

Who said they had to look and play exactly like them? :E 
 
I'm actually going to be out of town during Qx11 =/ So if I get my map done before then, I would prefer something smaller that I can get done before I go out of town. I like the 180 brush theme, probably a bit too many brushes for a speedmap (unless you're negke.) 
The Wonders Of C/P 
Of course, if you prefer creating each brush individually....

What's the status of your semi-speed project, Zwiffle? Are you going to throw your recent metal layout into the bunch as well? 
 
regardless of theme, i'll probably be doing some fucked up map again... 
I Like The Idea Of The Episodes. 
Participants make 2 or more linked maps. People contributing only one can maybe make quick changes and band together to make an episode? Might screw gameplay up though... 
 
me to drew!

mini episode rocks even if is only 2 maps! 
 
Im making a shity map to remenber stuff and already got 289 brushes... :\ 
My Problem Is Not Doing Layouts Quickly... 
...and then getting lost in the details :)

I will definitely submit something, though!

I look forward to it :D 
I Will Also Do 
what name to give maps? sm164_?
What was the last time and whose e-mail to send my maps? 
Sm164_digs05 Please 
Love that map.

Sorry for the interference, continue as normal.

:p 
Jt_ 
 
Omg Digs! <3 
Well, if a few people make maps this weekend, I'll gladly upload sm164. 
 
been mapping at leasr 30 minutes a day :) latelly

Is very few but is better then nothing... 
Digs 
If u read this your last map was amazingly amazing! :D 
 
...is there a theme or just whatever then? :p 
DIGS 
yeah, amazing.

I say no theme. Just episodes, or maybe if you're planning on doing a single map talk with some others so they could be linked up? What do you guys think about that aspect of the idea? Would it just be a giant pain in the ass? 
 
Sounds good, will have a go at a little set :) 
 
thanks for comments.

I started single map for sm164.
I think it is difficult to make 2 good maps for such a short time. And agree on a link, too, not simple. At least for me... :)
Maybe it would be better to come up with a theme and create a single map for QExpo? 
Theme: 
Get out of my yard!!! 
Sm164 
Digs sent me his map. You others, go make one and submit it by sunday night. Feel free to follow any of the recently suggested themes. 
 
mine is almost ready :)

should I keeo it to qexpo... in case I will not have time?

or sent it over? :p 
 
What time zone is this sunday night of yours neg? :p 
GMT/Func Time 
I won't pack it up until Monday morning though. So it's actually Sunday night in your time zone. 
 
i will send you a map!

no, it's not insane. :P 
 
didn't finish mine :( kids don't let me... but at least I will have 100% of possibility to have a map at qexpo :p 
 
I got three, one pretty much finished, the other two nearly but I'm adding normal/easy support :E 
I Sent One In Last Night 
not really a speedmap though, spent a few hours on it... kind of inspired by neg's mappi. 
Yeah 
Keep em coming. I made one too. Turned out quite shit. :) 
 
a shitty negke map? does not compute. XD 
I Think I Played One Of Those 
once. 
I Have Something Started 
but I like it, and I'd like to either make it into a turtle, or just the start of my SM pack - I have a little idea for a simple 3 map episode. 
Digs! Digs!! Digs!!! 
How about another one, for the birthday.

Theme: favourite Quake album. 
Honestly 
'digs maps' would be a cool theme. :P 
Any Fuggin Theme'd Be Good 
and right, yeah, right! 
I Probably Shouldn't Be Near A Keyboard 
Right now.

The reason why I mentioned a favourite album theme was because I always map with music, and which album tends to colour what I put together.

So I spose it's more of a mapping litmus test than anything. 
 
Will email mine in a few minutes neg :E 
 
Eyes hurt... urgh 
 
The reason why I mentioned a favourite album theme was because I always map with music, and which album tends to colour what I put together.

man, i do this too! when i replayed my maps years later, i found myself humming the tunes i listened to when making the map. it was very eerie. like there was a definite connection in my head between the map and the song. 
 
I started making a map for QExpo
Still have digs06, but I have probably not have time for the anniversary, so concentrate all forces on the first map 
 
...digs06...

this has put me in a good mood. ^_^ 
Rss Or ... 
How I can subscribe to this thread? 
 
lol

there is rss for the news items, but i don't think you can get it for threads. :P 
 
How I can subscribe to this thread?

Digs, always a few steps ahead of everyone else here. 
 
Music: Yeah, totally. I can remember certain music/albums, too. At least for some levels. Heh, the name of my vertical map reflects best what kind of stuff I listened to when making it (hint: not the band).

digs: Cool. Even if you don't manage to finish it, be sure to post screenshots of your WIP maps at QExpo. 
Theme: Egypt? 
What ya think? 
 
know is better to concentrate time to qexpo :p

let's make biggest speedmap pack ever for 15 bithday 
 
now... 
Lots Of My Sm Maps 
have the title of the song I was listening to when I finished them as their title. 
 
Who will make the pack and when the deadline for QExpo's maps? 
Yeah 
and what to title them? 
Apparently Unthemed 
:) 
 
http://expo2011.quakewiki.net/view...

I wrote "15 years tribute" as a vague generic theme for the lack of a better idea. Make anything you want.
It's somewhat unfortunate that QExpo runs from Sunday to Saturday, not a full weekend. So the deadline is 23 June 12:00 GMT. Name your maps smqx11_name.bsp. 
 
you have to be logged in to see that page, btw.
also, i am able to edit that page when logged in. o.0 
Theme: Cyber Diarrhea 
 
I Take It You Have Already Got An Idea In Your Head 
your poor, degenerate head :P 
 
negke, sent you my map last night!

kisses 
Will Finish Mine Up Right Now 
sad about the recent bullshit, but whatever.

I combined the three sessions into one map, with 3 distinct areas...

If anyone has a map in which you just get a nailgun and super shotgun, feel free to link to smqx11_drew, and does anyone want to make an ID1 BOSS type of map, with every weapon except the RL? If so I'll link mine to yours! 
Who Else Is Contributing 
btw? 
 
me and digs I'm sure...

and of course negke will make anything :) 
I'm Working On A Lil' Something. 
 
Okay Well 
compiling now and then zipping, then heading to work. I linked to smqx11_trinca.

Also, mine will just be smqx11_drew now if anyone wants to link to it. 
I Guess The Trinca's Map 
will be 2d once again, ok. for good 
 
i like 2d trinca's maps, even in 2011 
Sent My SM Off! 
so that's at least 2!

(willem would love this post) 
 
spy I like sex :p

2 or 3 d LOL 
I Got Somthing Brewing 
seriously, some base doodle in id1 :P 
Feel Free To Link It To Smqx11_drew 
if you only have dbl shot, nailgun in it!

Glad you made it out btw 
Hes The Deadline Been Postponed To Saturday? 
The Expo Booth says so... 
 
Hope so, finishing mine tomorrow :E 
For Zwiffle's Qexpo Speed Map 
this is for zwiffle i enjoyed his map very much it was hard thx for the fun
nice designs me likey

http://hahasweet.com/wp-content/up... 
St3ady 
not sure it was a speedmap? 
 
map sent. Another ugly duckling but hey ho. 
Whens The Deadline For The Sm Pack? 
Tomorrow night i will likely finish :S 
Ok 
Its probably a turtlemap by now technically :O 
Well Mine Is 3 In One 
so fuck it! 
 
So I was thinking maybe a egypt themed sm this week using socks textures? anyone interested? 
 
I might be able to participate, I beat two games this week so I'm able to relax a little and get some mappy time in. 
 
I'm game. Was replaying a chunk of Hexen 2 recently so I'm in the mood for that theme :P 
 
I will also do 
Doubtful. 
possibly. 
 
Depend of weather :)

To sunny = beach

let's see, might cook something real small like 50 brushes... 
 
When should they be turned in? I me was thinking by midnight wednesday maybe? 
 
Give us til the weekend, Sunday some time. 
 
 
I need a link to sock's egyptian textures. Give me please. 
 
 
I do not have time to make a map before the end of Sunday. Wait for me until I do it? 
Sure 
torchlight had eaten up my mapping time too. :p 
Please Do! 
Digs map is worth it.

Also, I might be able to make it, if a later deadline is worked out. This week is too crazy, but I can probably find a night to do it next week 
Fuck 
wait for digs, but don't wait up for me... 
My Map Is Ready 
Who will be collect pack? 
I Will On Sunday. 
My email is jaketodd422 at gmail dot com. 
422 Eh? 
That's only 2 minutes after 4:20 lol ;) 
My Birthday :p 
 
 
sm165_digs is the name of digs map if anyone wants to link to it. 
No One Else Finished? 
 
 
I didn't sorry :\ the weather didn't help :( to much sunny = beach = tired at late hours 
 
Ye I'd have made something if I'd know it would have an extra week :p 
Ah, 
When is the next speedmap event? 
Whenever 
Maybe we should do another themed sm? kingpin? 
Themes: 
1. Striped or plaid world
2. tron-style
3. Antiremake: to make a map, a layout which would have guessed any known map
4. Jumping: map, which has always somewhere to jump
5. I dabbled in quite a long time such a thing: I've been doing for Ogre burst missile 1000 damage. This meant that at the time of the explosion you see a blank, then you will break no matter the distance at which you're away. The same goes for monsters. The theme: to make this mod. Ogre will be the central figure
6. unthemed
7. unthemed
8. unthemed
9. unthemed
10. unthemed 
3 And 5 
what? 
 
I prefer to make a map that take less efford... like 50 or 100 brushes...hehehe

:)

Time is not my friend anymore... since I change computer to VDI at work :( quark runs really really slow :(

and at home no way... not time for it! 
 
Ok, Trinca.
Theme for you: 50 entities + zero worldspawn brushes :) 
 
Everytime I try to make something at home... there is always something to do, kids and wife don't give me much time... and when I got some I'm wasted to make anything!!!

but 50 brushes is easy :p 
 
23:18:31 | <@Vondur> i'm going out of civilisation for the next 4 days, so keep this vault cool and not be a nazi
23:18:52 | <@negke> hf. don't kill anyone
23:19:12 | <@Vondur> i'll try
23:20:03 | <@negke> Zwiffle: let's make speedmaps for his return
23:20:13 | <@Vondur> would be a blast
23:21:12 | <@Vondur> what could be better for the person that was suffering vodka injections 4 days non stop and returning to his sweeth ome and discovering new speedmap on func_
23:21:40 | <@Vondur> but i bet Zwiffle will ruin everything 
Please Don't Ruin It Zwiffle 
I'm totally going to make one. Vonder will hate it!!!! 
Theme 
Vondur's Vodka Adventure. For the datcha on his iceberg is an olive on crushed ice in a sea of Russian Standard. 
 
...k 
Anyone Remember... 
RPG - Absolut Speedmap 
Yo 
That theme suggestion was a joke of course. But has anyone actually made a map or is still going to? Just checking to see if I should wait for you or pop out the two maps I have. 
 
Now I have nothing. Maybe make the event by the end of next week? 
Nah 
Just waiting for Zwiffle to submit his map. But feel free to do a map next weekend, maybe others will join in then, including me. 
 
Ok 
Zwiffle, Pick A Theme 
Origami
Desert
Half-Life
Mountain
Indiana Jones
Cliffside
Graveyard
Western
Inverted Cathedral/Castle
Necropolis on the moon
Elderworld themepark

Shrimp Pinhata
Shamblair Witch Project
Unthemed 
I Like 
Origami
Inverted Cathedral/Castle
Necropolis on the Moon 
 
I made map. Theme - undefined. I don't known what I draw :) 
 
negke, what do you mean by origami? The texture checkered? 
Origaymi 
x x

Whatever you make of it (or whatever Zwiffle makes of it). 
 
If you take a big brush, cut it in different places and bent at different angles ... :) 
3 Point Brush Folding Tool 
 
 
I have two maps and I want to make a sm167. If someone else will do the map, I'll be waiting 
Digs 
Merge the map and release please ;) 
 
Already did. re waiting the results of moderation :) 
Random Suggestions 
I'd like to do some speed mapping, (I'm busy for the next few days though so give it a week or so :P). here are some suggestions for a theme

Islands
Bridges
Wooden Construction
Modern Architecture 
 
I have one map, but I don't know which her theme 
Theme: 
 
I have two maps and I want to make a sm168. If someone else will do the map, I'll be waiting 
Digs... 
... release it: it would not be the first time somebody releases a sm "alone"... :/ 
 
So, how about a "Let's try Trenchboom" session this weekend? 1 hour to get into it, another hour to map or something like that. So 2 hours spent as you like. Theme "Oh my god, it's all 3D!". Not even negke may spent more time on it and if his map is polished he will be disqualified. Seriously, speedmaps are

Anyone interested? I might install need to install Windows for this... :P 
I'm In... 
I've started messing around with an idbase theme (actually I've started remaking Deck 16 from UT for a bit of fun/practice)...

This editor is crazy. 
Cool Idea. 
I'll hang around in IRC if anyone has questions. 
 
What you can do good in one hour? It may be better turtlemapping? 
 
I've been tinkering all day with my level, if by speed mapping you mean done in less than a week then maybe. 2 hours isn't going to be enough time for my slow ass.

This is probably a couple of features away from being the perfect map editor (better texture alignment and some kind of curve making tool). I dunno what to do about the alignment though, it's really skewed on diagonally rotated brushes. 
 
An hour is not enough indeed. Also it is quite hard to get into the editor for me.

Speedmapping was originally 100 minutes and I always thought that was great. But of course you need to know your editor to do something nice in that time.

I'll try to make something in 100 minutes. Got some ideas in my head. I wonder how working with func_s turns out. :D 
 
I overestimated myself so now I will make a map in Quark instead. If Windows lets me. 
I Would Even Like To Have A Go 
but i dont check up on this site that regular nor do i hang out on IRC a lot, so if the ever wil be another speedmap session pls drop me a mail (verorbeb@hotmail.com).
Especialy since the well seems to dry up a bit lately and i (still) have an everlasting appetite for maps to run :)
(and map quality is quite often completly indifferent to wether its fun to run or not) 
Anyone Want To Have A Speedmap Session? 
I'm writing papers and so obviously I'm feeling inspired to procrastinate by mapping. Next Sunday? 
 
having ran 'speedmapping events' long long ago... I honestly think it's just easier and more open the everyone to just pick a theme on Friday, post it, and have everyone post their map during the week, or maybe just have someone collect them from people to release a pack on the next Friday.

It's more convenient for people's lives to just let everyone be their own judge of time. And as long as people take to heart the '100 minutes... within reason' rule, it's not like we need to sit around together in IRC or anything trying to get stuff together. Hell, why even bother with a '100 minute' rule, just post a theme, and as long as the map is released before the next week's theme is up... it's still a 'speedmap', just a different flavor. 
In Any Case... 
sorry got off topic...

yeah I would be down to do some speedmapping again. 
 
yeah I wasn't gonna do the IRC thing. I'd rather not organize, but I can if nobody else wants to. Just let me know. 
I Hope Some Celebrities Show 
...I wonder what a Sock SM would be like... 
Speedmap... 
I think the speedmap should run either over the course of a weekend (fri-sun/mon) or fri-thurs/fri.
The theme should be the only restriction really. It doesn't have to be every week either, maybe once a month? Also, I wish Quaddicted had pictures to accompany all the speed maps. 
 
send me screenshots then 
... 
I thought you took the pictures! :D

It would be cool though to see maybe like a split picture showing off various maps. If I get bored enough.. maybe ;) 
Yeah 
that's mostly my fault - sorry Spirit! I started working on that a long time ago but dropped off as real life became a thing (EG going to school full time, working part time, raising a fresh baby when not doing those things).

anyways, I'm probably going to do my speedmap in the next couple of days, because after that I'll be legitimately too busy to do shit besides school work (tis the season).
No pressure on you guys, obviously -- more time would probably result in more contributions, which is better for everyone. 
 
I always tried to passive aggressively not take them so negke does. He always chooses nicer locations too. the majority should be his work actually :)

Right now there can only be one screenshot per entry which would suck for speedmaps. I cannot be arsed to add some functionality without the need though. no idea how to nicely handle multiple shots per page (javascript is a nono).

Drew, no worries! 
 
I didn't take screenshots for the speedmapping packs, because 1) too much work (160+ packs), 2) only one shot per page allowed (and merging several into one = even more work), 3) not worth it (I don't consider them proper maps like the other releases, and people who have a genuine interest in them can likely do without screenshots, anyway). 
Speedmapping 
I actually tried to initiate an impromptu classic speedmapping session yesterday on irc. Bunch of small tribute-themed deathmatch levels which we then were to play on Sleepy's QW server afterwards. Didn't happen, though. Scampie and than are to blame and will have to make up for it by submitting maps for the next pack! ;) 
 
I had to do reality things yesterday :(

(again why I say just picking a theme for the week and letting people map as they have time is best) 
Those Textures 
are from the horrific "Aftershock for Quake" pack...

I used to play that a bit when it came out (and I was a lot younger), but I reinstalled it late last year to see if it was still good. It wasn't. 
 
What I think would work is to announce a list of restrictions for the week.

Like:

A) Use only knave.wad
B) No grunts, no knights
C) Must include a quad

Stuff like that, you know? Then you have a week to build something that fits the requirements. 
 
Scampie and I are to blame? You should have come up with a more inspiring theme! It's your fault :P

I like the idea of having a list of restrictions that are announced for the week's speed mapping event. A week is a long time if you are single and unemployed or a student, but when you are working or have a family, it's not *that* long. Especially now there are less people involved in the Q1 mapping scene, and we're just as distributed as we ever were, having no strict time and allowing maps to be made with whatever time you happen to have during the week is good I think. 
A 1-Week Heads Up Is Good... 
Even I can achieve that...just not this week :| 
My Proposed Restrictions 
A) only use ID1 wad
B) mix base and medieval/metal/wizard design elements and or monsters
C) include a quad seems good to me!

How does that sound? Watch me not follow any of those hahaha 
 
and when? lets fix a date.... monday the 22nd? or sooner - whatever works best... and gets the most attendees, i guess... 
 
Alternatively we can use willem's restrictions, or others somebody wants to compose

just let us know 
He Was Making An Example... 
I think.

id1 and knave are a little obvious... Would be awesome to see something very underused, like DKT3 or kingpin... 
How About 
 
That would be fine with me. Could someone upload a wc 3.3 version for me. I have had no luck converting textures.

Also open to alternatives depending n what people prefer. 
Try This... 
http://www45.zippyshare.com/v/5696...

Hopefully that should work, I used to us WC3.3 a lot before TB came out. 
 
how about rubicon 2 textures! 
You Know What? 
I second that. I prefer those. I was already thinking of using some WITH the fury textures
... 
Btw 
thanks Fifth 
Hahah 
Ok then, I'm in for rubicon2. 
Converted Rubicon2 Textures 
I'm Starting Now 
So it's not a speedmap.

1 quad + rubicon texture set. 
Here We Go Again... 
It's always the same, lots of suggestions but no real decision and eventually no one maps at all. The successful phases of speedmapping in the past went down because someone took the lead and made clear announcements. Not "hey, let's" or "what about", but SM169 - theme: make a map using at least two textures from Knave, DKTe3, Rubicon2 and Fury. Send it in by Monday morning. Bam! 
Go Map! 
 
 
is that a logical AND XOR an OR 
Spirit! 
Ok, I have made a screenshot of one of the speedmap packs for you -

http://s9.postimg.org/hrv0nlmof/sm...
for -
http://www.quaddicted.com/reviews/...

I can make more of these if you wish, I can't send you pictures though cause I can't find your email address anywhere. :P 
Fifthelephant 
You could correctly guess Spirits email. Trust me. First logical thing to spring to mind is it. 
Oh Right.. 
I'm being dense today... there's a clue in his profile. 
So, 
Who else is in?

Mine is built but needs to be lit, will be sorting that Monday.

Rule recap;

Rubicon textures
Must include a quad
Deadline Monday

They can be sent to me if nobody else wants the job. 
Didnt Realise 
this was going to happen... doubt I could make anything worth playing in just 2 days. To be honest though I'm not a fan of the rubicon set (yeah I know that's probably going to get me killed around here) 
Stop The Modesty 
And it's fun to just throw stuff together :)

I'm not that big on the speedmapping, but it seems to be about trying stuff out and having fun mapping for a short while.

It doesn't need to be awesome or perfect, just done. 
Ok... 
I've scratched up a little something...

I really can't guarantee completion by Monday. It might be garbage TBH. 
I Haven't Started Yet 
And real life is being an asshole. But I,ll try to find a few hours to work on something. Fifth don't be like that, there really isn't super high expectations and it really isn't a competition. We know you can make good maps, just have fun with t. 
Yeah Speed Maps Are Almost Meant To Suck 
If you do too much work you get accused of 'Turtle-mapping'. 
Yeesh... 
it's completely from scratch. Besides, I thought a turtle map was a map made in a week?
I could make it suck if you want, it doesn't look bad to me.. 
 
I also think that by Monday it very quickly. You can not do anything good

ps. Ribicon 2 is "jf2.wad" ? 
Jf2.wad 
is rubicon, yes. 
You Guys Have It Easy.. 
we used to make these maps in 100 minutes. Sometimes they didn't even have lights in them. 
... 
"Sometimes they didn't even have lights in them."

I could spend 100 minutes deliberating over a cube... ;)

Nah I'm doing some serious copy/paste action here. 
Good Job... 
I looked at this thread again, forgot that the map needs to have a quad in it. I think I know where I throw it. 
Gave It A Shot 
made a hyperdetailed start area that I haven't gotten around to lighting.
Will give it a second treatment tomorrow. 
I Give Up! 
I give up, I really can't get it to compile properly and I can't get the collision to work on the terrain. Here's what I had though -

http://s15.postimg.org/692dpwnaz/s...
http://s22.postimg.org/et56wdav5/s...

And the .bsp and .map file.

http://depositfiles.com/files/sgik...

Maybe some of it will be useful to someone. The idea was that you get the silver and gold keys and then take a joyous elevator to hell...
The elevator isn't done at all but the rest of the level is done. 
There's Still 
Time!

I can't do anything with mine until Monday anyway - so it might well not be lit ;) 
Atleast I Enjoyed The Process Of Making 
Load this map at your own risk, wear safetygear dont have two eyes open at once and send away wife and kids to a safeplace

http://members.upc.nl/verorber/sm1... 
Sm169_scampie 
https://dl.dropboxusercontent.com/...

roughly 100min map, it sucks

CHANGELEVEL TARGETS SM169_NEGKE YOU BETTER MAKE A MAP NEGKE 
 
https://dl.dropboxusercontent.com/...

orbs, you are a fiendish master 
Ok, 
I got maps from:

Scampie
FifthElephant
Orbs
Drew

Anyone else before I upload? 
Yes 
CZG Than Sock Metl Xen Negke 
Got Another 
But not sure who it's from - Jack Fapoff / Paul? 
 
czg than drew negke's metl sock 
Well 
Obviously I'm waiting for Negke's map.

It's been a pretty healthy turnout this time - 7 maps and counting (Orbs made two). 
And Me.. 
 
...vising Atm. 
 
Np 
 
Whut... 
You're not seriously including my map in this are you? There isn't and exit, the collision on the terrain doesn't work properly... I mean it looks ok but it's broken! 
Well 
I can take it out if you prefer, but speedmaps aren't supposed to be finished.

Do you want me to remove it? 
Ijed 
You better not wait for my entry, was a bit optimistic....
Sorry. 
Ok 
Next time then. 
Well 
Goin release it standalone around next week or maybe earlier? 
Yeah 
Turtle it instead. It'd be nice to add some detail to mine and even the Rubicon enemies... but maybe I'll save that for a later project.

So, the pack is ready unless anyone else is finishing one - ?

Fifth Elephant - ? 
Fifth 
if you'll turtle it leave it out.
but if you are sick of it, just leave it in! 
I Get Home In 30ish Minutes. 
I'll make one! Give me till 6:10pm GMT.

Fifth - don't be daft, that's what speedmapping is all about! :)

Or just put an exit in and re-submit. 
Leave It In... 
I may come back to it, but I have a bunch of other maps that will be taking precedence. It was a fun little experiment (and it taught me that I can map quite quickly if I set my mind to it, even if I did create about a million holes and two dozen misshapen brushes in the process) 
Would Be Interesting To Make... 
a chain map btw... 1 week for the build, a unified theme and then get the whole thing stitched together somehow. 
Yeah 
I think if we're giving a week to make the chain sections we'd have to set some more limits or define what would be involved.
Eg focus on smaller areas with more detail? or larger areas with established gameplay scenarios...

Than, Xen, who else did gluing? -- any input on that aspect?

I'd be interested, obviously, but probably not in the job of gluing...


I also like the idea of releasing the chain colmponents and having a number of people taking a crack at gluing, and seeing the ways in which they differ. 
 
Vigil has been trying to get people to make Rubicon 2 themed sections for a chain map for months now. 
That Chain Idea Is Quite Nice 
Solution to fitting the single maps together could be XYsize restriction
and defining portals for the other maps to to take over. Like doorsize , thicknessand and position XYZ. 
OTP 
really?
Didn't know that.
Did he post here about that? 
If People Include .map Files 
in these kinds of speed map things then some crazy person could stick them all together... not saying I'd do it but I'm always a big fan of people including their .map files (I always do). 
Well 
I think I'll be doing something in Rubicon2, but a bit bigger than speed/turtle mapping.

Not longer than a month total though. 
Still Going 
Putting monsters in..... 
 
who cares about broken stuff in speedmaps? he/she should play some older packs then...

I liked the 100 minutes rule. 
Well I've Been Making This For About 70-80 Mins Now 
I'm just gonna give it a quick run-though.... 
Sent 
Now the waiting..... 
Submitted 
And here's the zipfile for anyone who's very impatient: https://www.dropbox.com/s/f3sw5am2... 
Demos For The Impatient 
http://www.quaketastic.com/upload/... (for ijed)

http://www.quaketastic.com/upload/... (everyone else, these all had quoth enabled in my game, even though only Drew used it) 
Thanks 
I added your screenshot to the zipfile btw. 
Ricky 
Mine supports skill settings - you were on normal :)

Also noticed a recurring WC bug with the enforcer orientation at the end. They're supposed to face you and the shambler not, to provoke an infight-endfight.

Ah well. 
 
Drew - Best looking of the bunch, had secrets as well. Had to do a circuit of the atrium to get the NG when I was on full nail ammo, which felt weird. The end was a surprise, although the quad helped.

FifthElephant - Nice, shame about the collision issues. I liked the crampy labyrinth. A quick fix for the rock pillars would have been making them func_wall, which should have fixed the hull generation.

jackfapoff - (No idea if that's your proper name, sorry) Nice, although a step on every tower so the monsters could get out would have been good. Could have done with more ogres or vores sniping the player from up high as well.

GTG, more comments later. 
Moderated! 
 
Ijed.. 
I made the rock pillars func_walls in one version. Still got bad collision problems. I have found that most collision issues disappear when it compiles without the "reached occupant" error, unfortunately there are so many leaks that I just would never have had time to plug the holes
I didn't like the rubicon set at first but I have to admit it grew on me after I worked with it. Maybe I'll do a proper one in the future. ;) 
Speedruns 
http://members.upc.nl/verorber/sm1...

and a demo toget thumbs up,unfortunatly you dotn see that in the demo i forgot that the intermission screen in a demo is not the same while actualy playing,soif you want to get that thumbs up you will still have to beat it on nightmare (on easy the thumb stays down :P)

my favorite of the pack was drew's, ijed looked cool to but i could only get it to run in rmq, and that runs awefull for me to awefull to do a double grenadejumpto that goldkey :) 
 
hmm
ricky your demo cuts out for me after you die...
oh well...
Orbs... wow, haha! I walked right into that one!
Should I have made the biosuit the secret, instead of the MH?
Also, does fog not automatically set in for everyone else in mine? 
Drew 
I used Fitz Mark V 
Yeah Maybe 
or dont have the portal at the megahealth, it only uses 16 health (without armor) to get it f you woudl have to swim up again it woudl use a lot more + no shortcut 
Ricky 
derp--thanks for the demo!
Orbs, thanks for the feedback. thought of it/added it last minute. 
Gah 
I made a little map yesterday based on stuff discussed on irc, but then derped on a hack and stopped. Turned out the solution was too simple for me to notice. So here it is, basically a Fuck you Scampbler gimmick. 
 
 
how the fuck 
He's A Witch! 
 
Neg... 
I have no idea how you made the giant bucket map thing... that's insane. 
For The Next Theme 
How about some inverse world map? 
Explain! 
.... 
OK 
I thought of 2 options:

- You make a map, and then you rotate it 180, with the ceiling at the bottom and the floor at the top.

- You make the map with this in mind, trying to make some architectures that look weird if inverted. It would look like the home of Cthulu. 
... 
isn't there a teleporter trick which lets you flip the player over? You could complete a level one way up, then get to the end, flip upside down, and then come back along the ceiling! 
But ... 
... you need to flip the map, not the player. Even if the player flips, he is on the floor, walking with the head. 
I Doubt It.. 
I think you can do that in Unreal by having two rooms with a portal at the top of each... but I don't think you can do it in Quake... 
Hah 
I thought of that recently, and the problem is that the controls are reversed.

You could just flip those as well, bu that's QC work. 
Option 3 
You make a map, rotate it, and rotate the player by the same angles. 
Sounds Like 
Something right up Digs' alley. 
If I Recall Correctly... 
Zippie used the teleport rotate trick in his level "Stampot" in the first quake 100 brush competition. 
 
I don't think the teleporter trick can flip the player completely. Even if you set the z angle to 180, his view will only be titled by 45 degrees. And changing x and y only messes up the movement.

There's been at least one inverted-themed event: SM132. 
 
Except those sm132 maps aren't really inverted at all...

Try sm159_negke for a start. 
Negke 
Sm159_negke, more than inverted world, is invertable world. It's another way to use the idea. It's the fourth option. What trick have you used?

By the way, very impressive map.

Sm132_omus is closer to the idea i had for an inverted world, even though only the tower and the passage are inverted.

Well, seeing that the idea have already been used, is better to think for another one for the next SMP. 
Theme 
jump leap bounce 
Yes 
good theme, optimal level of inspiration/vagueness 
Single-mind Brainstorming 
Sandbox
Multi-exit map
The big tree layout: you begin in the centre and have branches from that. The exit is in the entrance
The hole
Forest (Earth or alien-like planet)
Dig site
Underwater
Liquid rising
Limited entities map
Black lights
Labyrinth

And to make the post bigger, a compiled list of themes posted through this thread:

City
Beach
Islands
Bridges
Wooden Construction
Modern Architecture
Origami
Desert
Half-Life
Mountain
Indiana Jones
Cliffside
Graveyard
Western
Inverted Cathedral/Castle
Necropolis on the moon
Elderworld theme park
Shrimp Pinhata
Shamblair Witch Project
Cyber Diarrea
Economic Crisis
Fuck Low Cost Companies
Disintegration
Black Holes
Hole of Blacks (if you are gays)
Shamblers Festival
Vores Party
Ogres Dinner
Zombie Flesh
Map made around a single texture
Teleporter madness
Monster free
Canyon Terrain Editor map
Offworld Site Infested with Nano Base-Building Bots
Unspeakable Contraption Planet (the whole planet is one evil contraption, ie Necros' latest map
River Styx of Star Fluid
Cyclopean Architecture (yes, for like the 3rd time)
Drowning, Stabbing, Burning
TRON
Mapping impotence
80's arcade tribute
func_pushable (hipnotic progs)
Wild West
Extreme temperatures
Caught in a slipgate
Medieval themed spaceship
Otherworldly Color: Azure, Ebon, Rust or Flesh
Halls of the Scrag God
Prisons of Nix
Anti Light
Where Ogres Bathe
Neo Knave
The Tunnels Between the Voids
...


Maybe it is too much information at a time.

After looking through 5 years of posts , what i got is that the only thing that works is say a theme and a date, not proposing things. 
I'm Still Going To 
surpass that crazy spirit map sm_sumfin

the best sm map evar 
 
You can't mean me. 
OK THEN 
I liked one of the themes Cocerello posted in his list sooo...

THEME: Islands.

DUE DATE: The pack will be released Monday May 20th, post it here or email me or whatever before then. 1 week map, 1 day map, 100 minute map... whatever you'd like to do. 
ALSO 
it's sm170, please name your map sm170_YOURNAME 
Meh. 
Alright first idea goes to the bin

-its a lot of work (atleastfor me)
-with my experience with the coloseum i made the other week i probably hit some limits with the way i construct buildings with tons of arches
-just found out there already is some fort boyard videogame anyway
-sun is shining lets go outside! 
Make An One Hour SM 
That's the best if you don't have time or motivation. And, who knows, it can get fun later and you regain motivation to expand it. ;)

I'll be waiting to see your amazing works. 
Hmm... 
...Have Portal of Praevus' Tibetan textures ever been used in Quake? 
QUESTIONS??? 
Okay I'll see if I can get something together. Never done a speedmap before so I have a few questions.

Islands or Island? In other words, at least two? Or is a singular island something allowed?
Due Sunday (19th) at Midnight? Or Monday (20th) at noon, or when??
Time limit: Self imposed!?!? hrm, okay. Is the intention to have the map completed in all one chunk of time or just made before the due date?
And .bsp title sm170_Qmaster in my case.

Rules?:
Start from scratch or can I use existing stuff from my ideas.map?
Standard progs.dat, standard quake only?
Readme file required? Or just a brief description that Spirit will put in an sm170.txt?

Oh and http://speedq1.leveldesign.org/ is a dead link. 
The Theme Is Ireland 
so add as many leprechauns and clovers as you like... ;) 
 
Island or Islands, doesn't matter (themes are not the most strictly enforced things)

Due Monday whenever I wake up and put the pack together.

Timelimit is whatever you want. Basically the stance I'm taking is that "Anything under a week counts as 'speedmapping'".

The idea is that you should start from scratch. Use standard Quake, or at least a very common mod like Quoth... the pack will only include .bsp, .map, and .txt files. You can include a textfile if you want, and you can include the .map source if you want, neither are required.

Speedmapping is just to encourage people to map and try cool things. Not being that strict about all the rules!

...and yeah, leveldesign.org was my website 6-so years ago when I ran the speedmapping events then... it's long dead... that likely should be edited out of the header here. 
Oh... To Expand 
Timelimit is whatever you want. Basically the stance I'm taking is that "Anything under a week counts as 'speedmapping'".

This is intended so that people can put something together whenever they want and around their schedule. If you have the whole week free and want to spend the whole time making an amazing speedmap, go for it (though, maybe you should just release it as a proper release!), if you want to spend 20 minutes a night for the week, or just 100 minutes on saturday, those are fine too! In the end, the idea is just "GO MAP". 
Islands 
Here's The Demo 
if someone cares

http://www.quaketastic.com/upload/...

a nice void map 
Pack 
http://www.quaketastic.com/upload/...

2 maps, sm170_digs and sm170_scampie

negke promised me a map today, but apparently fucked up :_( 
171! 
to keep things rolling:

Theme: BIG

Due: Monday, May 27th 
171 "Due: Monday, May 27th" 
Phew good, I haven't even started! I've been too busy mapping. 
Will Give Try To Make A Little Time. 
always a good theme, that one.
Although I'm working a FUCK TON the week before that, so no promises whatsoever. 
Time For Bed.. 
planned a bit longer route & some more secrets but at somepoint the bugs and errors started pouring in and it became a rescue mission. Tried to keep it easy but still somewhat of a not to frustrating challenge. And the secrets are for those who like to up the challenge a bit. (the free void teleport makes one very easy to do cheap, but else some might find the basic challenge to frustrating)

http://members.upc.nl/verorber/sm1... 
Demos 
Difficulty 
anyone tried mine? eager to know if this easy enough for the masses :P 
Not Yet 
Will try to get to it to it, a d post the demo along with the others 
Orbs 
I try'd. Very difficulty for me 
Well 
I finished it. Fun. Reaching the exit seems to be 5% success rate though. 
Btw 
Orbs I couldn't finish your previous map with the quoth stuff in one run. Had to use save games actually. Did you complete it legitimately in your demo? I'm impressed. 
 
i can't make it up the first ramp jump. :( 
Orbs 
I can get to the third jump pad but the map feels sadistic. You are an amazing player (love watching your demos) but as a designer you just punish players with little reward. I crashed into the first ramp for ages and then I realized I had to jump before the edge which is not how people jump. The second jump is easy because it is just skipping but the third I have no idea. After about 5 minutes of frustration I gave up. 
 
It seems like one has to jump at the point of the arrow. I did not make it up that vertical part with enough speed. http://www.quaketastic.com/upload/... (10002 I guess, should play in bengt's glquake). 
 
to make the third jump, you have to do the air control trick where you jump, press the strafe key in the direction you want to turn and then smoothly turn your camera in that direction as well.
if you turn the camera smoothly (but quickly) enough, you preserve all your forward velocity along your new direction. 
0Rbs. 
No. Although I get the principle. 
Orbs 
will upload demos later, but as I said in demo, not for me. I am a mediocre player and an absolutely terrible speedrunner trickjumper etc, so not my jam. but thanks for contributing anyway! 
Thx For Feeedback 
If mandel even says its hard (he's a better player then me imo)i geuss i have to make it a bit easier even. Its kind of hard to feel how hard these thigns are to other people becasue of a coupel things:
-I playtest the map a lot while mapping so by the time its finished i already know the standard moves pretty well.
- a small difference in skill can make somethign impossible to one, compeltly boring to someone else.
-physics challenges might be different on other clients and maybe even still slightly depending on hardware
But I'm no tgiving up yet to make a map like this wich can be both and fun and challenging for the whole family:)


Mandel im going to pretend i never read that question, I was one of those few in the quake peleton who never doped* and to start cheating when the scene is near dead would be strange.

The big Epo era kinda is the same as the highdays of quake1 speedrunning, and i think quite some people visited suspicious doctors:) 
 
I tried to run it but I had to use savegames to get a complete demo. Guess one reason may be I didn't even have a bind for that weapon before your map forced me to make one... 
Question 
I couldn't upload my map for SM170, due to the loose of Internet connection for days. It is OK if i submit it for a subsequent Speedmap Pack?

I'll go now to try those three maps. I'm interested into seeing how much they differ from mine. 
Sure 
 
Orbs 
After watching your demo of your map i couldn't believe what i was seeing. You are a GOD of Quake.

I was recording a DEMO when playing it, but passed on that after the 10th minute of attempts. The map is great and i like challenge, but for me it will probably take me hours to complete. Good thing there is a teleport at the bottom, if it were a instant death fall that would piss many players.

Getting to the third ''island'' were easy, but getting to the fourth took me at least 5 minutes. I almost don't know a thing about jumping tricks: i can't use bunny-jumping and i'm bad at rocket/grenade jumping; so i had to find the tricks intuitively. I suppose someone expert at jumping tricks could finish this in less than 10 minutes. 
No Screenshots ? 
maybe it's me that didn't find them :# 
 
only negke sent me a map this week (I didn't get around to one myself)... and it was technically for last week's theme!!!

http://www.quaketastic.com/upload/...


so... I guess sm171 is now "Bricks", due Mon Jun 3rd. Any 'big' maps submitted late will be included then too. 
Scampie 
there was an sm announcement?
Must have missed that... 
 
 
ah well... 
The Theme Is Bricks?? 
Wtf...? 
 
"Bricks" is a good theme ))))) 
Agree 
Scampie is a good theme creator. 
 
I want to make sure I hit a wide variety of themes. Sometimes they are gameplay themes, sometimes they are style themes... this is a texture theme. 
 
I'll see what happens.

I have something started for BIG but it's pretty gross right now - no lighting etc.

I will work on it a bit and see what happens!
GF/kid out of town for the week, but I'm working A LOT. 
Sm171_digs 
Sm171 Pack 
http://www.quaketastic.com/upload/...

news will be posted whenever shambler stops being lazy. 
SM172! 
Theme: Explosive

Due: Mon. June 10th. 
Oi. 
Shambler was asleep, you cunt0r. 
 
[15:49] <ShamblR> mr scampie
[15:49] <ShamblR> cockface scampie more like
...
[15:54] <@MrScampie> literally writing the news post now, scum
...
[15:58] <@MrScampie> ShamblR go approve my news


YOU FELL ASLEEP 10 MINUTES AFTER INSULTING MRSCAMPIE!? 
MRS CAMPIE? 
Yeah. Talking to you in IRC is THAT boring. 
 
 
Scampie, could you please continue the good old tradition of adding readme files to the packs? Those include things like the theme. Check any old pack for a template where you can just edit a few lines. 
Readme 
sorry Spirit here you go:

http://pastebin.com/Hqur0rj6 
Don't Bow To The Archive Nazi! 
 
Sm172 
http://members.upc.nl/verorber/sm1...

It isnt realy finished yet wanted to add some alternative routes and some secrets to make an easy alternative for some of the moves, and even a little more details, but im not sure if i will have any time tomorrow for more mapping 
Sm172_digs 
http://www.quaketastic.com/upload/...

Required Quoth2. Else "stack overflow" in standart progs.dat 
Aaargh Congratz 
You suceeded in making a very annoying map! Discharged a zillion times actualy should write a select shotgun, +attack alias for it but that would be cheating:) 
Sm172 Pack 
http://www.quaketastic.com/upload/...

I started working on mine and then decided it was pretty shit and just gave up... so it's unlit and boring.

orbs is right that digs' map was the most annoying thing ever lol. orbs, I just suck at your map. 
SM173 Theme: 
Survival Horror.

Due Monday June 17th 
Meh 
I just failed again time was to short to make it family friendly.Jump one and two are pretty easy, falling through the door is a lot easier then doing it of a boost, but this is just a time penalty doors open after 10 secs.
The third jump is just lined out bad/hard. on max boost you fly over the middle platform,when you try totemper it its very easy to get stuck on the slope and then you loose all speed so you cant hop over the gap. I shoudl have lowered the landings a bit and maybe widen them. The last jump isnt that hard but not family friendly, and to do it as intended with fullspeed from the previous boost is very hard.

Il have a look at your map then upload demo 
Demos 
digs had a trick i only managed with a bit lower hfr, tomany discharges to try it fullspeed(you can strafe onto the explodobox in the last room, thus skipping those two buttons & having to walk around all to get to the safe spot)

scampies was very easy to get it one sec slower but to get this one i had to try for 20 mins:),trick was to shotty the left box so the 2nd door doesnt break so i can sneak past the baddies


http://members.upc.nl/verorber/sm1... 
Sm173 
only Cocerello made a map, and I couldn't download it from his email (I need access to your google drive? idk)

anyway, I'm becoming very uninclined to keep running weekly speedmaps, I haven't even really felt the desire to map for them recently anyway... if anyone else wants to pick up the slack and run things, please do. 
Scampie 
I did not make the map because I was not a clear theme. I could not think of anything 
Huh? 
I could swear i made it so you could access it without the Google drive. I'll go check it now.

It's a pity you are resigning, i'll miss the speedmaping sessions, both to map and to play them. I was using them to test things and improve for proper maps. On the brighter side, now i have more time for the maps. :) 
I've Been 
Busy the last few weeks, (and was only a sporadic speedmapper in any case) my only quake time going into a project born of a SM.

Was a good run scamps, cheers. Things'll pick up again. 
Weekly 
might be a bit to often, in my case i read the news, have work during the week and slowly let inspiration come until the genie comes out of a bottle, then in the weekend i have to choose between things, and quite often i realise i dont have enough time to do all i want, this weekend it was finaly good weather so no chance :) 
I Wanted To... 
but I found out about it ~2 days after it started, then it took me 2 days to realize I need a .wad file for Trenchboom to access Quake textures. :( I did finally get a .wad file though! :) 
My Brain Has Been Tired 
This week I have mostly been populating an e-commerce site with hundreds of different types of car tyres. Needless to say, I haven't felt like mapping. Or gaming. Or going near a computer. But I'll be back on it soon..... 
 
That reminds me of the beginnings of Quaddicted. Learn to script! 
 
Yeah, if a task looks boring as fuck, it can usually be scripted. Huge time saver when you get used to doing it because it'll be the first thing you start thinking about when you get a boring task. 
Not 
Had time due to starting my new job and then going on holiday. 
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