 From The Screenshots
#1 posted by nitin [138.217.4.38] on 2005/04/01 02:58:08
excellent lighting!
 Already Supported For Frogbot Bots
#2 posted by Trinca [194.65.31.249] on 2005/04/01 04:17:57
Great job man realy love the map ;)and made some waypoints for it!
take it from here!
http://trinca.no.sapo.pt/temp/qwpr...
alcyone and other 264 maps supported.
and the map qc
http://trinca.no.sapo.pt/ways/map_...
keep good work gibbie ;)
 Gibbie
#3 posted by Vondur [85.140.31.24] on 2005/04/01 05:15:12
amazing brushwork and layout once again!
you rock!
you raped quake engine once again! :D
 Alcyone
#4 posted by starbuck [82.33.89.24] on 2005/04/01 05:58:41
Really excellent looking little map; possibly the best looking idbase level i've seen. Brushwork is fantastic and the level of detail isn't too high, it's just right, keeping r_speeds down and not distracting the player from the layout. Everything seems to be angled this way or that, but in a really clean way, nice and curvy like vondur's mum.
The lighting as nitin mentioned, is excellent, maintaining interest while staying modestly low contrast in most of the accessible areas.
I'm not much of a DM player so i can't really offer any insight on the layout, but from just running about it, it seems tight and well-interconnected.
 :o
#5 posted by R.P.G. [24.136.254.248] on 2005/04/01 10:45:30
Hylke! omhigosh where have you been! I love you! Let's elope and get married to Von!
P.S. the map is cool, too!
 Kewl Map
#6 posted by NotoriousRay [69.250.90.110] on 2005/04/01 11:30:33
gibbie u rok, scum
 Hmm
#7 posted by Lunaran [68.51.209.251] on 2005/04/01 14:11:18
Looks quite snazzy. :)
 Yay
#8 posted by inertia [134.53.210.203] on 2005/04/01 14:45:55
gibbie i you rock like boulders
nice map and im glad i got to help you test!
 Damn It Gibx0r
#9 posted by nanoSpawn [62.43.112.43] on 2005/04/01 14:54:28
great map there, on bot aesthetics and gameplay. It absolutely rocks. No nitpicks and no complains here, just a big beer for you!
#10 posted by Scampie [24.180.188.166] on 2005/04/01 18:21:44
Looks nice, but I'm afraid to play it... barely enough room for one person to navigate it! very tight :o
 HUZZAH For GIBBIE And IDBASE!
#11 posted by biff_debris. [24.159.179.233] on 2005/04/02 13:01:36
We have a new champion! Those shots look quite the sex, you!
 Ran Some 1v1
#12 posted by pope [216.232.209.40] on 2005/04/02 17:15:10
last night, 2 rounds with Bl1tz and my first impressions are ITS FUN, very fast paced, lots of opportunity to backtrack and catch the other player off guard. A few minor annoyances , which may just be my personal taste are the func_illusion door frames and stair ramps. I understand this if for smooth gameplay purposes but there are some of the same door bits that ARENT illusionary (the larger window type ones) but it would of been perhaps better to make them all the same for the sake of continuity. These wont annoy me so much of course once i've played the map more and learn to expect them and where I can and cannot shoot.
and i know the floor angles are aweseome, but wouldnt it of been perhaps easier and nicer finished effect to make the angled floor patters as a texture? Just my 2c.
oh yeah and I died last night :(
 Sweet Stuff Gibbie,
#13 posted by HeadThump [65.141.73.212] on 2005/04/02 17:24:13
mind if I beg you to sprawl the map out a bit and turn it into a single player map. Please? Please? Please?
 ><((((º>
#14 posted by Mr Fribbles [220.253.27.171] on 2005/04/02 21:55:04
As Scamphoe said this map is teh tiny! Looks good and will surely be interesting to play, I'll report back after a duel or 2 on this one.
Thanks for the new map gibbius :D
#15 posted by gibbie [82.161.62.98] on 2005/04/03 00:14:51
Glad you all like it and thanks for the feedback! :) /me si happey
Pope: I had to keep the number of func_illusionaries to a minimum cause i had quite a lot already and if i added more they would sometimes dissapear (kinda like greyflash but for funcs). You're right tho, they should've been func'd for the sake of continuity but it wasn't possible unfortunately :(
Also, about making the angled floor patterns as texture for everywhere, this would result in huge textures and the quality would suffer. I did however make an angled floor texture (which I used for expample at the top floor near lg and at the bottom floor in the main room).
Headthump: I'm not much of a single player fan, sorry :/ It's also too small scale wise I think.
Mr Frib: Yay@!
#16 posted by gibbie [82.161.62.98] on 2005/04/03 00:20:11
Trinca: nice waypoints, the bots play well! Thanks for making them.
 Oh
#17 posted by PuLSaR [62.33.55.139] on 2005/04/04 07:33:42
screenies look fantastic!
It's a pity that I don't have quake installed on the PC that I post from. It will be the first map in my download list when I come back home.
 Tried It
#18 posted by Lunaran [68.51.209.251] on 2005/04/04 11:22:10
I gave it a go in DMSP2 and it's cramped nature shows very much there.
And if you aren't going to make a single player map out of it release the .map and let one of us do it :D
 Yessss
#19 posted by Trinca [213.58.100.167] on 2005/04/04 14:09:11
I vote in Lunaran :) eheh just chage the name alcysp :)
 No
#20 posted by Scampie [63.236.226.222] on 2005/04/04 15:27:36
obviously it would be called Alcytwo.
...not that I support this effort at all. DM maps are DM. SP maps are SP. fuck off you SPers and let the righteous and good DM crew do their thing.
 Yeah
#21 posted by Mr Fribbles [202.161.117.131] on 2005/04/05 19:13:44
Preach it brother Scampie!
 Gibbie
#22 posted by JPL [213.30.139.243] on 2005/04/05 23:04:40
Nice architecture, nice texturing, nice blood traces addition, cool lightning effects, and very interesting architecture and design... Really a nice DM map..
#23 posted by vb [211.30.139.148] on 2005/04/06 00:45:25
Alcyhol?
 Vb
#24 posted by JPL [213.30.139.243] on 2005/04/06 00:55:39
You're not in the drunk thread here !
 Gibbie...
#25 posted by distrans [131.172.4.44] on 2005/04/06 20:04:38
... loved everything except the floor (rotation of that texture seems non-sensical). I can imagine some brutal 1v1 matches on this thing, hence the splattered blood from previous matches. Nice work!
#26 posted by gibbie [82.161.62.98] on 2005/04/07 06:46:00
Thanks for comments :)
distrans: Rotating those texs help to define the shapes/architecture better and it is more 'realistic'. What did you want me to do, not align the floor tex at all or something? That would look like crap.
 Hehe...
#27 posted by distrans [131.172.4.45] on 2005/04/07 18:16:36
...one man's crap is another man's pate.
I take your point about helping to define the shape/architecture, and I agree that if the floor was wooden boards or metal grates then rotation would be a must... but these metal "pavers"... I'm still not convinced.
 Easy For Fribs To Rate This Map.
It's just asking for someone to rule the map with an iron grenade. :D
Still, this map looks awesome. Must play against a human immediately.
#29 posted by Jaromir83 [87.249.134.180] on 2008/02/16 00:10:26
Looks perfect, though a bit tiny. Will be fun 1v1 over internet.
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