
Pure...
#1 posted by pope [64.180.219.84] on 2004/03/24 05:33:53
...tripe!
i love it...
wait I haven't played it yet
too much vodka
#2 posted by [67.166.103.93] on 2004/03/24 06:52:47
i always wanted to use those textures for map. :(
gonna download level now.

"Space Debris" By Captain/Image
#3 posted by
Fern [172.158.183.136] on 2004/03/24 12:06:52

I Give You...
#4 posted by
Blitz [24.218.135.18] on 2004/03/24 14:42:19
Crates

:)
#5 posted by
Vondur [217.70.16.165] on 2004/03/24 15:33:54
Nice atmospheric map for tight shotgun battles :)
It features slanted crate, so download it NOW!

Fern:
#6 posted by
metlslime [64.124.188.211] on 2004/03/24 17:00:25
That's where i got the name, funnily enough. I listened to that song constantly back in 97/98 when i first got into mods.

Re: Post #2
#7 posted by
distrans [203.36.15.98] on 2004/03/24 17:34:12
Use them already, they are crate... err, great.

Waitaminute.
#8 posted by biff_DEBRIS [24.158.204.102] on 2004/03/24 18:29:34
I never gave permission for use of my name, here. I'm on the phone now, calling my lawyers. Hope they're not locked up...

Metl
#9 posted by
Fern [172.154.41.223] on 2004/03/24 22:44:31
awesome, that was the first thing I thought of when I saw the title :)

Space Debris
Not sure if that`s quite what I wanted in the end but what I had a whole amazing, elegant player control system and I must stress this point, I am Galactix's 1-man team, and I produced that alone in my free time, in a relatively short time period. The 'minor' variations I'm talking about would have a free CD-ROM drive, which I may not re-install Quake. I dunno... Metlsline... ...can you lose the daikatana symbol please!! So... any news on when qmap.org will be a review at my site soonish.

Really
#11 posted by
pushplay [24.109.0.211] on 2004/03/24 23:56:32
Great layout. Looks about as good as Quake II is physically capable of.

Curse You, Fitzgibbons!
#12 posted by
R.P.G. [24.136.230.101] on 2004/03/25 12:08:28
This makes me want to make an Oblivion-textured map. Oohh... someone please make it stop!
Cursed are the inspired, for they will not create.
#13 posted by
Scampie [66.231.199.96] on 2004/03/25 21:21:05
Looks nice, but amazingly forgettable in my opinion. Everything looks too much like it was prefabbed and peiced together. Layout is neat, but it's 90% halls, and even the rooms themsealves are so tightly packed they feel like more halls. Plus very little in the way of battles that will happen on multiple planes of elevation.
Sorry to be Mr. Negitive, but didn't find much to interest me here besides the textures, which would be great if there were some higher res .tgas of for use in Q3.

Scampie:
#14 posted by
metlslime [64.124.188.211] on 2004/03/25 22:26:16
It's okay to be negative; even five years ago i didn't think this map was that great, and i just released it on a whim since it took so little work to finish up.
Personally, i think the atmosphere and lighting are nice, and the connectivity is pretty solid, but it lacks any focal points/set pieces/atria. And not only is it all hallways, but the other architectural features are repeated a little too often.
I played a match against inertia the night before i released it, and it was actually kinda fun, but it's certianly not a Map For The Ages.

Lighting Is Nice
#15 posted by
nitin [138.217.4.4] on 2004/03/27 05:12:29
as are some of the small details, but otherwise I'm with scampie on both looks and layout.
BTW, I havent played q2 dm in years so I'm commenting after just walking around.

Good Job..
#16 posted by
Le Ray [207.43.248.222] on 2004/03/30 08:18:50
on the map metslime!
I like it.