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Speedmap Pack 172
This week's theme was EXPLOSIVE. Be prepared to explode into gibs and be frustrated this week... You can blame Digs, Orbs, and myself.

Digs and my map require Quoth.

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Heheh 
Lots of fun on Orbs' and Scampie's maps. Digs' was a bit annoying with the weapons...

Including demos of completing Orbs', and an easy 100% on Scampie's. http://www.quaketastic.com/upload/... Recorded in DirectQ, not sure why it looks like I got sand on my mousepad. 
Great Pack. 
Scampie's crashed every time the first crates were shot.

Digs's was absolute frustrating bastard map.

Orbs's I spent approx 50 attempts from a save game on the last jump, and then gave up. 
Shambler 
did you use quoth(2)? 
Ohh Sweet 
even all kills in 008 :) 
Actually. 
I made the final jump, after practising it lots with HFR.

And scampie's worked in Quoth, but still sucketh. 
Very Funny... 
Putting lots of lighting guns into the water that respawn after you pick them up. Died like 10x times before I ragequited. 
Surprised 
Orbs: Easier than the last one you did, and funnier, at least for me. Took me a lot of tries but i completed it.

Digs: interesting idea, bur a bit frustrating with the LG, beacuse we are too used to spamming ammo, it's hard to lose the habit.
I couldn't complete it, even with 30 armor and 250 life before taking the air tunnel, i can't survive what is after it. It is something about the zombies that spawn later?. I noticed the buttons with different texture, but couldn't understand for what purpose they are there.

Scampie: more straight-forward than the rest and way more simple, but still fun. I wanted it to be longer, it leaves you craving for more. 
Digs 
Forget what i said, i noticed now how i can pass that part. 
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