 Nice Style There
#1 posted by RickyT23 [82.26.158.151] on 2011/01/04 17:58:28
Awesome visual style by the looks of the screenshots. The screenshots look a bit 16bit.
I like the red brick texture, and the architecture is almost modern :)
 Please Please Please
#2 posted by Spirit [80.171.84.34] on 2011/01/04 17:59:34
There is an old standard for map packaging:
Please use zip and add a textfile called naughty.txt in the archive with some information. Make the filename naughty.zip. Thanks!
 Awesome
#3 posted by megalodonNL [85.146.84.169] on 2011/01/04 19:14:33
Looks great!
 Very Nice
#4 posted by necros [99.227.131.204] on 2011/01/04 20:56:54
could have used more dramatic lighting, but i understand it's a limitation of making a dm map.
also, gl_texmode 2 works well with the grungy brick textures. :)
i think negke is slowly converting me to start using linear/nearest neighbour. :P
 Waypoints
#5 posted by Lightning_Hunter [75.70.208.115] on 2011/01/05 00:27:40
 Most People ...
#6 posted by Baker [69.223.190.50] on 2011/01/05 01:45:13
don't know to take notice when Zaka releases a map, but I do. This guy knows DM, has class and he's an open sourcer so he's A++ in my book.
#7 posted by meTch [99.36.3.144] on 2011/01/05 03:27:25
i just hope they got it at bigfoot, haven't been on in a while :s
 Some Of The Tga Textures Appear To Be Broken
#8 posted by grahf [98.244.76.21] on 2011/01/05 03:31:01
They won't open...
 Screenshots Look Great
#9 posted by roblot [216.106.106.145] on 2011/01/05 14:22:55
Taken with software quake (no glblend pixels), so Zaka's glquake must not be workin as mentioned.
 Roblot
#10 posted by necros [99.227.131.204] on 2011/01/05 20:44:58
type 'gl_texturemode 3' to get software quake look.
 Hum
#11 posted by grahf [98.244.76.21] on 2011/01/05 21:37:35
I meant that I was unable to open some of the 24bit textures in a graphics editor.
 Grahf
#12 posted by necros [99.227.131.204] on 2011/01/05 22:24:58
i was able to open them all in photoshop.
 Love The Look.
#13 posted by jt_ [24.11.39.160] on 2011/01/06 00:25:03
I'll have to play with some frikbots later. It will most likely go up on bender.eugenics-research.org:26000...
#14 posted by roblot [216.106.106.141] on 2011/01/06 01:11:57
Software isn't bad at all. I just made full sized texture wad from the .tga's. The 8bits look as good as the .tga, real nice. Bricks are twice as big though.
#15 posted by roblot [216.106.107.146] on 2011/01/06 04:08:12
That is, playing in glquake the 8 bit textures I converted look as good as the 24 bit. Wally seems to be optimized in converting them well into the quake palette.
 Great Map
#16 posted by dfsp_spirit [78.51.226.230] on 2011/01/06 20:19:44
Great and large map. I'm not much of a TDM player but the item placement seems to make sense.
At first I thought it looked a bit boring (the textures are great, maybe some more colors wouldn't hurt though) but I like it more and more.
 Good !
#17 posted by JPL [82.234.167.238] on 2011/01/09 19:12:21
Nice layout, consistent design, nice details touch. Some dark-ish area. The map works well even with bots (i.e reaper bots)
Keep it up !!
#18 posted by Trinca [89.154.48.219] on 2011/01/09 20:40:32
ye nice mapo Zaka as usually :)
nice layout and cool ligts! the penta area is pretty cool, hope to see some 4on4 on this
#19 posted by Lightning Hunter [75.70.208.115] on 2011/01/09 21:19:21
JPL, why would you play it with the Reaper bots when I posted Frikbot waypoints? :D
The Frikbots will take all paths and obtain all powerups in this map. ;)
 Waypoints
#20 posted by dfsp_spirit [141.2.14.1] on 2011/01/10 10:20:45
Wow, Frikbot waypoints made by LH - and I had almost missed them!
Thanks!
 FrikBots Not Installed
#21 posted by JPL [82.227.229.44] on 2011/01/10 13:44:05
.. Is it a good reason enough ?
 Sure
#22 posted by dfsp_spirit [141.2.14.1] on 2011/01/10 15:44:30
Installing FrikBot is easy and LH has made great quality Frikbot waypoint for many maps, so yes imo.
Instrcutions copied from one of my map readme files:
* download FrikBot X - http://www.inside3d.com/frikbot/fb... and unzip to ...\<Quake>\frikbot\
* start it by double-clicking "run.bat" (Note: You may want to adapt the executable of your favourite quake client in there.)
* in the quake in-game console, load the map and add a bot:
map <mapname>
impulse 100
 Kthx
#23 posted by JPL [82.227.229.44] on 2011/01/11 10:44:36
 This post was flagged as spam.
#24 posted by a spammer [125.77.213.235] on 2011/12/15 07:38:24
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