 Tyrann
Nice shots, i'm looking foward to it.
And how is it possible to fit 10,000 brushes in a map?
 Ionous
#2 posted by Tyrann [202.45.120.126] on 2005/08/10 17:09:06
Thanks. Fitting the brushes in isn't that hard, but as I say at the booth, getting it to compile was the challenge. Happily I can report that it's still working as I compiled a full copy of the progess so far last week (takes about 7 hours for qbsp+light+vis). Anyway, I'll be releasing the map file after the bsp is done, as I usually do.
 There's So Much Creativity In There
#3 posted by negke [85.176.95.74] on 2005/08/11 00:03:14
it almost makes me shiver and sure adds a lot to my restlessness about doing quake stuff.
i don't really care about those engine ports, though.
good thing that next week will bring some descent single player action to occupy with again... :)
 Heh!
#4 posted by necros [70.31.50.57] on 2005/08/11 12:03:32
who ever decided to put the SP maps day at the end of qexpo is a genious! XD
 Tyrann
#5 posted by necros [70.31.50.57] on 2005/08/11 12:15:41
what i am dying to know is how the frell you managed to get it working in quake. I have a map with roughly 7500 brushes, and i have had to remove much from it because i ran out of faces. :P
 Simple, Necros
#6 posted by starbuck [82.40.164.126] on 2005/08/11 13:43:20
you just build everything out of 3 point pyramids instead of brushes. Sure, the map'll suck, but you can't have anything.
 Erm
#7 posted by starbuck [82.40.164.126] on 2005/08/11 13:44:30
instead of cuboid brushes.
 Necros
#8 posted by Tyrann [202.45.120.45] on 2005/08/11 14:32:33
I have a map with roughly 7500 brushes, and i have had to remove much from it because i ran out of faces.
Really? The limit is 65k and I'm only at ~30k right now. Are you sure it wasn't leaking or something?
 Necros
#9 posted by HeadThump [65.140.58.55] on 2005/08/11 14:57:53
btw, how did you finaly get around the text editor size limitation problem you had last year?
 .
#10 posted by necros [142.150.45.232] on 2005/08/11 15:51:57
Tyrann: Nope, wasn't leaking. in fact, at the time i was hoping that sealing the map would fix the problem... but sadly no. :P
also, iirc, the limit is 32k, but i may very well be wrong. besides clipnodes, faces is the limit i hit the most. in fact, i prefer clipnodes because solving the problem is simple, but when the problem is # faces, the only real solution is the reduction of them, which, obviously, sucks. :P
HeadThump: i am using textpad now. aguire sent me the link way back then. it's a nice text editor and has text colour and highlighting which is nice when i work on quakec.
 Necros
#11 posted by Tyrann [202.45.120.126] on 2005/08/11 16:36:23
Well, the face count limit for the Quake bsp file format is 65k, but it'll most likely crash any engine that hasn't fixed the bsp loading code to handle it (or at least look severely corrupted). Actually, my map is crashing Fitzquake at the moment, so I'll have to work out why and send Metlslime a patch or something...
 Crashing FQ?
#12 posted by Kell [82.41.10.46] on 2005/08/11 18:01:31
Interesting, cos my terrain map ( getting very long in the tooth and still unreleased - see my QExpo booth for screenshots ) also crashes FQ 0.8
It didn't crash FQ .75 while I was building it though. Could this be a face count issue too?
 If My GLQuake
#13 posted by aguirRe [213.101.72.51] on 2005/08/12 08:19:21
doesn't crash on the map, it might print a console warning what's wrong.
 Quake Travail Booth
#14 posted by Scragbait [209.226.65.59] on 2005/08/12 10:11:04
...If you like SPQ, take a stroll to the Quake Travail booth...
I know this map set is going to be good when it's done.
 Kell
Very nice shots you've got over there.
Another Qexpo come, another Vigil booth that just says "Under Construction". Awesome.
yes, *cough*
Go see the Travail Booth. Nice shots abound ( i'm even partial to my own )
 Travail
#16 posted by Jago [85.76.178.7] on 2005/08/12 13:35:19
Probably looks cool. BUT I CAN'T SEE JACK SHIT BECAUSE THE SCREENSHOTS ARE TOO FUCKING DARK.
 Jago...
#17 posted by Scragbait [67.68.0.120] on 2005/08/12 14:09:13
What did you say about my maps?(possible inside joke about my real first name...)
General question - I checked out the Travail booth at work and the screen shots looked perfect - it's an HP Pentium 4 system and fairly generic for office use with a no-name 17" monitor and nondesript video (can't remember the chipset.)
I come home to my Radeon based system and a decent monitor and I go to the booth and 'THE SCREENIES ARE TOO DARK!!!...) NOOO... I want all visitors to see shots of our fine work.
My question is why the differences? - Could this have something to do with browser settings or desktop colour depth or the video card itself? I ask because my monitor seems fine and nothing else is too dark. Any insight would help as it appears that what is too dark to some (me included) also can look just right (me included too.)
 Scrag
#18 posted by . [68.74.217.74] on 2005/08/12 14:17:40
Check your card settings. On my Nvidia I have a taskbar icon I can right click and switch between gamma profiles whenever I need to. I can set the gamma for just desktop, or everything else (other apps, video etc.).
 Monitor Calibration
#19 posted by cyBeAr [80.217.112.208] on 2005/08/12 15:27:14
...
 Nvidia NView Bbrrrrrr
#20 posted by HeadThump [65.141.127.61] on 2005/08/12 19:01:11
On my Nvidia I have a taskbar icon I can right click and switch between gamma profiles whenever I need to
That is some scary, control freakish shit. I'm very curious whom they contracted to create it and what kind of fascistic minds program software like that.
I use an old ati board now, but for months I wrestled with the settings for a GeForce 4 because NView would force a hidden configuration file to load that was not quite compatable with my WindowsMe and it would screw up everything. Until I found an older copy of the GeForce drivers without the NView .dll's it was a living hell to deal with it.
 Eh?
#21 posted by . [68.74.217.74] on 2005/08/12 19:05:29
 Check Your Control Panel
#22 posted by HeadThump [65.141.127.61] on 2005/08/12 19:32:30
if you have a standard Nvidia set up, NView should be in there and the taskbar icon is just an extension of it. It may work beautifully with WindowsXP, but when I beta tested the product a few years ago, with the same rig (the one that died two months ago) but with a GeForce 2 MX instead, it was pretty much the same crappy problems I experienced earlier this summer. Only difference being that I was at least getting feedback.
Sorry for the rant, just bad memories.
 QExpo Speedmapping
#23 posted by starbuck [82.40.164.126] on 2005/08/13 04:30:43
Zwiffle posted this in his booth:
The first event will be themed
"The Emerald City" after the Wizard of Oz.
It will take place on
Saturday, August 13th, 2005 at 3:00 PM Central time.
Feel free to map before hand and send it to me if you want, sometimes time-zones don't work out too well.
http://qexpo.quakedev.com/booths.p...
Today is the first of the two mapping themed days at QExpo, and this is a rare opportunity to show what the mappers here can do.
It would be fantastic to get another huge turn out. The 2003 Expo was the first time I hosted a speedmap, and although it was a spur of the moment thing, we ended up getting over 10 maps!
Maps are getting buried under all the mod news, so help Zwiffle out by heading over to #speedq1 on Quakenet and making 3 maps each! See you there, dudes.
 Starbuck
#24 posted by Mike Woodham [217.44.62.156] on 2005/08/13 06:15:37
That makes me smile... 'over 10 maps' :-)
#25 posted by Vigil [85.76.2.119] on 2005/08/13 16:51:46
Another Qexpo come, another Vigil booth that just says "Under Construction". Awesome.
I find it absolutely frightening that you can remember what I wrote in my booth 2 years ago, because I sure as hell can't.
 Ehh
#26 posted by inertia [24.164.69.31] on 2005/08/14 01:29:11
some screens and a dl of a beta of my map
http://qexpo.quakedev.com/booths.p...
 Inertia
#27 posted by . [68.77.197.150] on 2005/08/14 01:36:40
I'd like to see some more textures worked in, it looks interesting and I like some of the scale - but some parts are bland - like the tele.
 Phait
#28 posted by inertia [24.164.69.31] on 2005/08/14 01:49:49
thanks for the feedback and as metlslime suggested, i am working for more texture variation. imho it looks better in game, but that is probably always true.
 Vigil...
#29 posted by ionous [70.19.226.4] on 2005/08/14 07:09:06
I guess it just stuck with me because i was very fond of the preview shots of jjspq4, which never materalized.
Now THAT was a long time ago.
 Ionous
#30 posted by Vigil [85.76.2.119] on 2005/08/14 07:28:37
If you're talking about the shots on my site, I regret to inform you that the level seen in them has most likely disappeared from my harddrive. But it's not really such a bad thing, only the first room was actually decent. The rest, the stuff you didn't see, wasn't nearly as good.
 Yes
#31 posted by ionous [70.19.226.4] on 2005/08/14 08:16:55
It was the ones from your site, which blended ID medieval with the Hipnotic white block texture.
Yeah, it did seem like all of the shots were from one room, it would seem like a hard theme to keep consistently good.
So, yeah, post some screens on your booth.
 Speedmapping Is Up
#32 posted by Zwiffle [69.210.34.26] on 2005/08/14 13:55:38
http://qexpo.quakedev.com/booths.p...
The new speedmap pack is here, headed by 2 great maps by neg!ke and preach, with follow ups Entar and Zwiffle. Download and play!
 Your Themes Have All Been
#33 posted by HeadThump [65.140.59.169] on 2005/08/14 14:38:45
very appealing this summer Zwiffle, and this one coming up makes me want to set some time aside to give it a go.
Nice shots Hrimfaxi, i look foward to whenever SPQ day is.
 18th
#35 posted by Hrimfaxi [83.92.1.117] on 2005/08/15 16:02:03
Singleplayer Maps Day
 Quake Map Files Under GPL
#36 posted by metlslime [67.180.175.229] on 2005/08/19 04:53:55
Special for Qexpo, and especially for you, I released all of my quake and quake 2 map files under GPL. Check them out here: http://qexpo.quakedev.com/booths.p...
 SMQE2 Uploaded
#37 posted by Zwiffle [69.210.34.26] on 2005/08/21 08:39:58
SMQE2 is released with 4 maps! All are pretty good this time around, very enjoyable. Authors are Drew, Generic, neg!ke and Zwiffle. Download at spawnpoint:
http://speedq1.spawnpoint.org/file...
 Sweet Pea
#38 posted by ionous k walker [72.205.255.74] on 2009/11/14 04:57:48
9-26-87 cheyenne wyoming
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