 Does Mexx10 Count?
#1 posted by Lunaran [24.159.240.226] on 2006/11/08 18:15:47
it was technically two, but they were awesome and it left off for sequels the same way the Bishop's Bane did, and they never came. :(
 Penile Devastation 2
#2 posted by Zwiffle [69.210.43.14] on 2006/11/08 18:33:34
The end could have two giant penis spaceships crash into each other. Solid.
 .
#3 posted by necros [74.111.254.57] on 2006/11/08 19:17:57
not a sequel, perse, but i would like to see an updated version of ziggurat vertigo.
 Hell In A Can
#4 posted by tron [203.94.140.5] on 2006/11/08 19:22:10
So many people promised to make an updated version of that in D3 but they never came. :(
 LunSP1
#5 posted by Lardarse [62.31.165.80] on 2006/11/08 19:32:51
The stuff contained in there could easily fuel a sequel, especially if the monsters were tweaked just a little...
 Lolotron
#6 posted by Lunaran [24.159.240.226] on 2006/11/08 20:33:43
Lardarse, I've considered that, and I'd rather do something more runic. Like, my response to Contract Revoked. If I could find a good reliable way to get .mdl's out of Maya I could crank out some awesome knight dudes and fleshy things.
 Maya
#7 posted by than [221.244.26.90] on 2006/11/08 20:52:09
I hate it... such a buggy pile of shite (v6)
alas, it's what I have to use at work now, so I am kind of used to it. I would also like to use it to make mdls, so if you anyone has a plugin, or can easily write one, please let me know :)
 Preach's Tutorials
#8 posted by HeadThump [4.136.249.181] on 2006/11/08 21:03:50
on his Qexpo 06 page has a very comprehensive tutorial on the finer points of mdl conversion.
 I Have To Start Using The Preview!
#9 posted by HeadThump [4.136.249.181] on 2006/11/08 21:05:38
 My Vote
#10 posted by R.P.G. [65.188.147.21] on 2006/11/08 21:06:13
Coriolis Force.
Or Byzantine.
Wait, those were never released in the first place, were they?
 ALL RIGHT FUCK
#11 posted by Lunaran [24.159.240.226] on 2006/11/08 21:40:50
than, nobody can easily write a plugin for maya. my only hope was to haxinate the q1 model tool source to accept some kind of format that maya could spit out easily (or even parse something ascii that I could export via MEL script), but I never got that far.
hmmmm.
 Lunaran:
#12 posted by metlslime [204.15.3.5] on 2006/11/08 23:35:08
If I could find a good reliable way to get .mdl's out of Maya...
If you could, OMG that would be awesome. I've been using qme again the last few nights, and yikes it's slow compared to a real package like maya. Quake is sow low-res and simplistic that making good, polished work for it in Maya would be quite fast.
Of course, my warez0red copy got lost in a hard drive crash, so I can't really do anything with it regardless.
Back to the topic:
- apsp1
- the middle evil
- hell in a can
- prodigy SE
- shadow over innsmouth (itself a sequel)
- rubicon (lol)
 Mexx 10
#13 posted by nitin [124.191.213.153] on 2006/11/09 00:24:13
gets a vote here too.
Others :
A3
At The gates of Midian
Kinn's last map Marcher
Invein
Nastrond
Necrobrood
Shadow Over Inssmouth
 MDL With Maya
#14 posted by Preach [131.111.8.102] on 2006/11/09 00:34:54
I can see a reasonably quick pipeline to MDL format with Maya(although I can't test the maya half as I don't have a copy myself)
Go to
http://tech.groups.yahoo.com/group...
and download the correct version of the plugin there. It allows for export to MD3 format. Then you use the qexpo tutorial I posted for converting MD3s to MDLs with quark. It's quite possible that quark will refuse to open the MD3 this plugin creates. Read the last day of the tutorials for what to do to minimize the chances of this happening(TGA skins with indexed palette for instance).
If it still won't load them, post the MD3 here and I'll take a look. If you can import it into gmax but not quark, try importing it into gmax and then exporting it again to MD3. This seemly pointless maneuver has been know to fix the problem of quark loading a file. I think the plugin also offers MD2 export, so try that as an alternative.
 My Picks
#15 posted by Spirit [213.39.129.227] on 2006/11/09 00:40:43
Menkalinan!
And
arcane (it was so id1-ish)
gmsp3 (I could imagine a whole episode placed in such castles...)
m_palace (such a nice theme)
#16 posted by gone [193.124.10.152] on 2006/11/09 01:00:11
I think milkshape can convert from maya format to q1\q2 mdl
or maybe deep exploration
prolly both will shit on anims and skin mapping
#17 posted by Trinca [85.88.130.59] on 2006/11/09 01:07:04
gmsp3 is way to hot!!! :)
glassman go map!
 Marcher
#18 posted by SleepwalkR [85.179.6.13] on 2006/11/09 01:28:56
nuff said
 On Glassman
#19 posted by negke [82.82.166.210] on 2006/11/09 01:31:21
http://www.glassman.mistral.co.uk/...
i really hope this gets finished some time
 Masque Of The Red Death
#20 posted by Text_Fish [82.32.1.90] on 2006/11/09 04:33:43
and/or Marcher.
/correct thread
 Lol
#21 posted by JPL [213.30.139.243] on 2006/11/09 04:37:37
.. at text_fish ;)
 Short Wishlist ;)
#22 posted by JohnXmas [85.1.57.8] on 2006/11/09 07:39:30
[Twice] Upon Atrocity
[Beyond] Zerstœrer
Castle of [Darker] Ages
Coagula III
http://www.glassman.mistral.co.uk/...
I second this request...
Maybe with the next revamp/suite of Nehahra?
 OMG, JohnXmas
#23 posted by HeadThump [4.136.111.233] on 2006/11/09 08:29:21
 Apsp1 Has A Sequel
#24 posted by Lunaran [24.159.240.226] on 2006/11/09 08:30:15
it's dm3rmx :)
 Wait
#25 posted by Lunaran [24.159.240.226] on 2006/11/09 08:32:09
There's 3 coagulas also, johnxmas.
 Back Off Topic...
#26 posted by necros [74.111.254.57] on 2006/11/09 09:43:40
just a quick note: i just checked and qme3 accepts dxf, 3ds, lwo, hrc and cad files.
i've been using dxf to get files from 3dsmax into quake and it works absolutely fine. sure maya, as a comparable software would support at least one of those formats to export in?
 I Thought There Was A Glassman-waking-up Project Already
#27 posted by mwh [134.99.112.244] on 2006/11/09 09:49:10
and it didn't work :(
 I Think
#28 posted by Spirit [213.39.129.188] on 2006/11/09 10:08:09
that Glassman just didn't reply any mail. :(
 Glassman's Last Login
#29 posted by JohnXmas [85.1.57.8] on 2006/11/09 10:36:12
on this board: 2004-12-23 16:38:52
Maybe he's dead or something... :(
#30 posted by Trinca [87.196.247.85] on 2006/11/09 10:58:20
no i talk with him 6 month ago... by email! he is reserved guy :\
 Maya Won't Export As A Damn Thing
#31 posted by Lunaran [67.129.250.254] on 2006/11/09 11:25:04
two proprietary maya alias formats and .obj, but only with a plugin.
one of them (.ma) is an ascii export that any dos app could ordinarily parse, but it describes the maya scene as a command history and not just geometric data, so you'd need maya to read it back in to know wtf scene it turned into anyway.
 Unlikey But We Can Hope:
#32 posted by underworldfan [128.195.84.221] on 2006/11/09 12:50:33
glassman's nehahra episode.
otherwise:
Insomnia 2.
 JohnXmas
#33 posted by JPL [82.234.167.238] on 2006/11/09 12:52:03
Castle of [Darker] Ages ! OK, I note it... Why not...
 Oh... I Missed To Say...
#34 posted by JPL [82.234.167.238] on 2006/11/09 13:00:06
I'd like to see a sequel episode of
Sadlark
Beyond Belief
Marcher Fortress
Bastion of the Underworld
EvilDead
Terra
LTH
Contract Revoqued
The Rest Is Silence
.. and some others I don't remember the name...
And also the sequel of the beta levels of Quake Travail I tested some months ago... actually the final release ;P
 My Picks
#35 posted by inertia [134.53.176.37] on 2006/11/09 13:23:03
ikspq5
hell in a can
 My Picks
#36 posted by ijed [190.82.54.0] on 2006/11/09 13:33:54
palace of hate (palace of fear?)
altar of pain (doom64)
l i g h t (quake 2 / awakening - ikbase)
the wizard's manse (with a real boss and not just a zombie on the wall)
the temple level from zerstorer
 Not To Forget
#37 posted by negke [82.82.166.210] on 2006/11/09 14:15:29
a sequel to that one czg map which will never be released... :'(
 JPL
#38 posted by JohnXmas [83.77.228.148] on 2006/11/09 14:25:17
No sarcasm here!
I'm a big fan of CDA! A true Q1 classic to me. I played all your maps and consider this one as a high reward to your perseverance.
But facing the exit in the cave, I wonder... What lies beneath CDA huge outdoors?
 Stuff
#39 posted by Kinn [86.128.235.177] on 2006/11/09 14:38:31
Lunaran: regarding maya file formats - I'm sure you knew this but Doom3 seems to read the .ma format natively - many of the models in the expansion pack are maya ascii, so it might be worth looking into what that's all about.
Regarding Marcher sequels etc. Well, good news is it's in the works...kinda. Bad news is, it's for Doom 3. Don't expect mindless horde combat though, the setpieces will be more subtle and imaginative. Thing is, I'm actually mapping my tits off for Doom 3 atm (on a non-marcher project) and have been doing so for many months now. It's really gruelling having to somehow tie this into my spare time after doing 8+ hours a day mapping for (unannounced game) at work, then coming home all bleary-eyed and angry after spending the day wrestling with extremely WIP dev tools, only to fire up doomedit when I should really be chillaxing.
Oh well, enough whingeing. I'm gonna have an early night.
 Kinn
#40 posted by tron [203.94.140.5] on 2006/11/09 15:00:57
If you finish and release that map I will name my firstborn after you.
 Mappos
#41 posted by scar3crow [151.141.79.35] on 2006/11/09 16:04:38
bbelief3, bbelief4
the elektra complex
the vigil
 Kinn,
#42 posted by HeadThump [4.136.111.92] on 2006/11/09 16:55:37
If you finish and release that map I will name my firstborn after you.
I'll batter my new born, fry them up into crispy treats, dust them with confectionaire sugar and have the package sent to you just for a screen shot.
 Headthump
#43 posted by scar3crow [151.141.79.35] on 2006/11/09 17:08:41
typically one does something OUT of the norm as a bribe for such things
 Kinn
#44 posted by Lunaran [24.159.240.226] on 2006/11/09 18:58:28
Probably a maya tools dll included with the expansion. although why they chose to use .ma as a natively loadable format I'll never know - it's horribly inefficient if all you want is the game-relevant data, and probably adds days to the load times.
Major kudos on being able to work all day on a project that makes you angry and still come home to map some more.
 Well,
#45 posted by HeadThump [4.136.111.92] on 2006/11/09 19:07:02
I could throw in a box of Krispy Kreme doughnuts but I was saving that for the bargaining phase.
As for the topic, Hell's Sewers in Beyond Belief is near the top of my list too. Personaly, instead of individual levels, I would like to see the extension of certain styles that are evoked by particular levels. Autumn Haunting and Gun Cotton come to mind.
There is a Runic/Tech level in Desolution of Eternity that has a unique approach that begs to be developed further.
 Kinn
#46 posted by than [221.244.26.90] on 2006/11/09 19:54:26
I know how you feel. When work isn't satisfying those creative urges, you just gotta map at home :/
Or maybe you feel differently. That's how I often feel here, and was how I felt in the UK towards quitting my previous company.
 JPL...
#47 posted by distrans [131.172.4.44] on 2006/11/09 20:00:00
...patience friend. A suprise awaits you sometime next week.
As far as sequels:
I already thought nesp09 was the final in a series of sequels following At the Gates of Midian. Regardless, another in this series is a definite must have (c'mon necros, you know you want to).
I'm already hankering for a sequel to lunsp1, as well as gmsp3.
And I want very much to see a sequel to Ankh's Hangover Devastation.
 Er, Maps
#48 posted by than [221.244.26.90] on 2006/11/09 20:01:07
insomnia 2 (well, you do go down a lift to somewhere at the end)
marcher
gmsp3
egypt
more oum would be nice
bbelief ep 2 :)
zer
can't think of any non obvious ones. More from damaul would have been nice.
 Fun Thread
#49 posted by Sielwolf [84.130.207.206] on 2006/11/09 20:40:54
-Nesp09 including the secret level (carnage galore!)
-Masque of the Red Death (this time with the SOE wizards/knights)
-Menkalinan
-anything Nehahra and/or Quoth
-anything by MadFox (one of the kings of gameplay here)
 JohnXmas / Distrans
#50 posted by JPL [213.30.139.243] on 2006/11/09 23:23:51
JohnXmas: I was really serious ! I already have an idea of a sequel to CDA... and it would take place in a huge underground place... like Hell.. :P
distrans: Good news, I'm really hurry to play the full pack !
Oh and I missed Zerstorer BTW !
 And MORE That Could Have Been
#51 posted by efdat [89.51.40.89] on 2006/11/10 02:05:28
one of my all time favorites is r.p.g.'s aatchb. so that would be on top of my wishlist. it's 3 years old now, so time for a sequel (i know you're still around, r.p.g.)!
btw: i still haven't found the fourth secret i think... and no speedruns of that map either... :'(
 Efdat
#52 posted by Ankh [212.121.135.226] on 2006/11/10 02:46:14
there is lot's of speedruns on "could" :)
http://speeddemosarchive.com/quake...
 Ankh
#53 posted by efdat [89.51.40.61] on 2006/11/10 04:00:18
thx a lot :) now all we need is a sequel!
#54 posted by golden_boy [89.27.252.67] on 2006/11/10 04:22:24
i want a sequel to s4wk. same style please. maybe a chainmap? *g*
 Oh No, They Want More?!
#55 posted by R.P.G. [65.188.147.21] on 2006/11/10 06:12:32
I doubt there will be a sequel to "Could", but there is another base map I'm working on that is very close to completion. And efdat, if you want to, send me an e-mail and I'll give you the run down on all the secrets from "Could."
But who would want a sequel to "s4wk"? That map s4wks. ;)
 Here Is My List
#56 posted by Ankh [88.199.103.6] on 2006/11/10 11:27:33
Adamatine Cruelty (ac)
Bastion Of The Underworld (bastion)
Ceremonial Circles (czg03)
Tale of Abbot's Rune (Sgodrun1, Sgodrun2)
Whispers in Darkness (soe2m4) from Soul of Evil
Halls of the Shambler God (Ikspq3)
Homecoming (Ikspq4)
Rain Palisade (rainpal) and Storm Dungeon (storm) from the Rapture pack
 Lmbo
#57 posted by Kinn [86.141.143.112] on 2006/11/12 10:44:22
tron, HeadThump - i doubt i'll have any areas polished visually from Marcher any time in the next 6-12 months at least, partly due to the fact I'm manning the backpumps hard on my other map, and partly due to the time it's going to take to make the proper art assets to do it justice - I don't think Doom3's Hell set consisting of about 3 different brick textures is going to cut the mustard somehow...
Lunaran, than - well I guess it's not quite as bad as I made it sound. I probably exaggerated a bit when I said it made me angry - a more accurate description would be that it makes me eat junk food and drink a lot, and I haven't even experienced a crunch time yet o_O.
 Kinn, I Hope Soon
#58 posted by HeadThump [4.136.249.226] on 2006/11/12 11:17:29
that you'll be in luck. I'm going to be working on the Mortisville texture set over the next few months:
Here is a model of an over head lamp I have been working on this afternoon.
http://img128.imageshack.us/img128...
I'm going to texture it and then create a diffuse and normal map out of it so it can be used as a texture.
I've always loved the evil6 textures and that is the kind of style I'm trying to evoke.
 That Lamp
#59 posted by scar3crow [151.141.78.76] on 2006/11/12 12:18:52
looks ripe for a cubemap to project in DP... could look very cool casting down a hallway over a patrolling ogre =)
nice
 So Everyone Wants More LunSP, Eh?
#60 posted by Lunaran [67.129.250.254] on 2006/11/12 17:31:03
/me makes notes
 No Cthon Puzzles Though, Eh?
#61 posted by R.P.G. [65.188.147.21] on 2006/11/12 18:26:49
.
 Look, It's Simple
#62 posted by Lunaran [67.129.250.254] on 2006/11/13 06:39:11
if you have a five cubic kilometer lava pit and a three cubic kilometer lava pit and you need exactly four cubic kilometers to kill c'thon, all you've got to do is fill the three cubic kilometer pit, pour it into the five cubic kilometer pit, fill the three cubic kilometer pit again, pour two out of them into the five cubic kilometer pit until it's full, dump out the five cubic kilometer pit, pour the one cubic kilometer of lava you have left over into the five cubic kilometer pit, then fill the three cubic kilometer pit once more and dump that into the five cubic kilometer pit leaving you with exactly four cubic kilometers, three times while he's throwing lava balls at you. What's so fucking hard about this?!
 Lunaran
#63 posted by JPL [213.30.139.243] on 2006/11/13 06:42:43
Die Hard 3 reference, eh !
 Well, No
#64 posted by Lunaran [67.129.250.254] on 2006/11/13 15:12:24
it was an established puzzle long before they recycled it in DH:WAV. but yes.
 On The Road To St. Ives I Met A Man With Seven Wives...
#65 posted by metlslime [204.15.3.5] on 2006/11/13 18:22:02
 He Was Mad Pimpin
#66 posted by scar3crow [216.145.71.254] on 2006/11/13 21:42:00
 Lunaran
#67 posted by JPL [213.30.139.243] on 2006/11/13 23:12:02
Sorry, the first I heard about this "puzzle" was only watching DH3.... Anyway, post (i.e #62) should have taking place in the film thread :P
 Lun
#68 posted by mwh [82.33.200.152] on 2006/11/14 04:56:30
will that require a custom progs???
 Mwh
#69 posted by Lunaran [67.129.250.254] on 2006/11/14 11:45:42
yes, but lunsp1 had one. in fact, I'm trying to curb my enthusiasm toward imagining what I could do if lunsp2 required a custom fitzquake >D
 Sequel For...
#70 posted by bambuz [213.169.7.72] on 2006/11/14 16:36:54
Terra. I liked the scale and also the styles.
 Red 777...
#71 posted by generic [71.1.9.227] on 2006/11/14 16:45:06
E1M1Quoth...
Every map in Contract Revoked but definitely NOT the whole episode ;)
(I am trying to stay on topic.)
 Werd
#72 posted by Kinn [86.128.40.65] on 2006/11/16 09:27:13
Looking good HeadThump - I've always been a fan of evillair's stuff.
Just checked out his site and was pleased to see that he's just produced a new set for Quake4 :o
 Holy Crap!
#73 posted by HeadThump [4.136.90.196] on 2006/11/16 10:34:37
I can't wait to drool over those.
Thnx Kinn and Scar3crow
 These Need Sequels...
#74 posted by Tronyn [207.47.212.238] on 2006/11/19 10:25:45
Ziggurat Vertigo
The Wind Tunnels (thanks for Anteldilluvian!)
Marcher Fortress
Moonlit Assault (LTH imitations weren't bad)
The Elder God Shrine (Elek's early stuff was kinda close)
Shadow Over Innsmouth/Village of Dread
fucking, that last map from Vigil, should have been completed!
Koohoo
 Oh, And
#75 posted by Tronyn [207.47.212.238] on 2006/11/19 17:51:16
Curse of Osiris (mission pack 2) - this was an awesome map.
The Black Cathedral
_and_ the lost mine.
 Sm48_crap :)
#76 posted by Thalick [194.24.182.86] on 2006/11/22 01:40:45
GET ON THE HOTDOG!
We wait the sequel for a long time.
Where are you necros?
But nice idea:
CRAPPED MISSION PACK
Are anybody agreed?
:-)
 Animal Killing Sqeuels
#77 posted by shaqcaspr [216.186.240.173] on 2007/03/23 23:15:59
Deep Blue Sea 2
Anacondas 3
#78 posted by ericw [198.166.251.117] on 2007/03/29 05:50:44
The Middle Evil
Avanipaala Praasaa
Village of dread
zer1m6 - True Love Waits (I found this one of the scariest Quake maps I've played.. I kept wondering how much deeper down I was going to have to go. Awesome!)
#79 posted by negke [82.82.173.237] on 2007/03/29 12:18:51
zer1m6 indeed. i was really impressed by its size at that time.
 I Want To See A Sequel To Fmb_bdg1!
#80 posted by mwh [82.33.200.152] on 2007/03/29 12:35:26
So there!
 A Beer For...
#81 posted by JPL [213.30.139.243] on 2007/03/29 13:33:43
... mwh: you are right !
 Village
#82 posted by metlslime [204.15.3.5] on 2007/03/29 20:31:19
Village of Dread had a sequel -- Shadow over Innsmouth.
 E1m1 And End.bsp!
#83 posted by [Kona] [203.173.158.30] on 2007/03/31 09:12:43
great idea for a thread. some of the maps mentioned have so many maps since then in the same style, its hardly worth a sequel.
haven't played much of the recent stuff, but here's some style/themes i want to see in a sequel:
Tale of Abbot's Rune
The Occursed
Shrine of Skank
Hell - Nephilim
The Lost World
The Crawling Chaos
Nastrond
Lots Neil Manke's Q1 & Q2 maps... except someone ELSE should make the sequels.
#84 posted by Trinca [87.196.217.49] on 2007/03/31 13:00:38
zomggg Kona still lives :)
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