#1 posted by AEnoch [207.118.217.223] on 2009/07/09 15:58:48
The maps have to be lit for colored lighting when built or light has to be rerun on them after they've been edited to support colored light. I use tyrlite on my newer maps which supports colored lighting.
#2 posted by micpringle [213.120.90.59] on 2009/07/09 16:05:04
Okay, thanks.
I'm asuming though that I need to set some key/values on the light entities in order to have tyrlite pick them up. This is what I'm looking for guidance on ...
Thanks
-Mic
 Hmm
#3 posted by nonentity [87.194.146.225] on 2009/07/09 16:14:47
 I'll Tell Ya! :)
#4 posted by RickyT23 [82.2.126.89] on 2009/07/09 16:27:06
each light entity in the map has to be given a key called "_color" with a value of its RGB components, so white light would become "255 255 255", red light would be "255 0 0" and so on.
The tool you need to use is tyrlite 0.99e, available here:
http://disenchant.net/utils.html
In the "Win 32 Executables" .zip file you will find "light.exe". I would recomment using AguirRe's tools for the QBSP and VIS processes, available here (TxQbsp is probably the best QBSP tool):
http://user.tninet.se/~xir870k/
You need to run the light.exe tool with the commands "-colored -lit -extra" to get it working nicely. The -extra option can be excluded to speed up the process.
The documentation says to use either -colored or -lit, but neither of these options on their own will produce a lit file. You need to use both.......
Good luck! :)))
#5 posted by micpringle [213.120.90.59] on 2009/07/09 16:38:38
Thanks for that. I've had a good look through and there does seem to be some good posts on how to generate and use colored lighting.
If only this board has a search function ...
Thanks
-Mic
 RickyT23 - Thankyou.
#6 posted by micpringle [213.120.90.59] on 2009/07/09 16:40:14
Thats exactly what I was looking for ... brilliant.
-Mic
#7 posted by Spirit [213.39.223.89] on 2009/07/09 17:02:47
Enter site:celephais.net inurl:board and your search terms in your favourite search engine.
As nonentity hinted at, in the future please just use the general Mapping Help thread for things like this.
 Mhcolour
#8 posted by meTch [64.148.17.227] on 2009/07/09 19:39:51
somewhere in the bawls of his site/blog/stuff
http://mhquake.blogspot.com/
seance when did he start on quake2 stuff? ?:O
 ... At Least I Think Its There...
#9 posted by meTch [64.148.17.227] on 2009/07/09 19:40:35
had doubts after i hit submit
 Alternately
#10 posted by Preach [217.42.221.154] on 2009/07/09 19:46:52
On google at least, you can include subdirectories in the site specification of your search, so
site:celephais.net/board
is enough to ensure the search is directed here.
Having said that, you might find that adding
inurl:end
helps to filter out the results which will load a full 4000 post thread.
#11 posted by AEnoch [207.118.217.223] on 2009/07/09 21:35:19
"The documentation says to use either -colored or -lit, but neither of these options on their own will produce a lit file. You need to use both....... "
I can generate lit files by using only -lit. I run tyrlite directly from the maps folders though. If you run it in WC using F9 it won't copy the lit file created unless you add it in the advanced options.
 Y'all Missed Something...
#12 posted by grahf [74.127.72.91] on 2009/07/09 22:38:42
"fitzquake on mac"
Lemme see if I can help.
I'm aware that the BJP tools have a Tyrlite compatibility mode, but does it do .lit files? I actually don't know, but I was under the impression that Aguire didn't add colored lighting support to his tools for some reasons.
Anyways, if you want a mac port of real actual Tyrlite (admitedly an old version, but it does do colored light), then look no further:
http://quake.chaoticbox.com/downlo...
Apparently it only works on PPC Macs...? I never had a problem because that's what I have. Glad to see another mac user out there making quake maps regardless.
#13 posted by necros [99.227.133.158] on 2009/07/10 00:56:23
no, sadly aguirRe never added coloured light support to his tools. using -tyrlite95 only emulates the light falloff calculations and such.
i've been looking into haxoring it into his tools myself, but i know hardly anything about that stuff.
 -> Grahf ...
#14 posted by micpringle [213.120.90.59] on 2009/07/10 10:14:59
Thanks for the suggestions. Luckily, on the homepage of Tyrlite (http://disenchant.net/) the author makes the source available so I may have a look at porting it to the Mac as a universal binary ...
 Well...
#15 posted by grahf [74.127.72.91] on 2009/07/11 04:45:04
If you have the know-how to do that, then go for it. Although BJPtools (aguire's) are pretty much better for everything except colored lit, so necros' suggestion to merge the two would be ideal, if perhaps more difficult. And I assume you've seen Willem's work on porting bjptools to OS X.
What I'd really like to see is an update and merge of some the qbsp and vis features of pOx's eUtils, like detail brushes. They really help with the vis times. But ah, just dreaming....
 More On With
#16 posted by meTch [69.183.70.109] on 2009/07/14 04:49:39
the merging :D
 This post was flagged as spam.
#17 posted by a spammer [58.22.131.115] on 2009/09/20 10:26:21
 This post was flagged as spam.
#18 posted by a spammer [58.22.131.115] on 2009/09/21 04:31:03
 But They Smell Awfull...
#19 posted by MadFox [84.26.170.230] on 2009/09/21 04:57:03
Sadistic Postmortual Ass Mutator
 Big Foot?
#20 posted by MadFox [84.26.170.230] on 2009/09/21 23:53:03
Just reinstalled Quark63 and after adding the configuration I test a new map with one light.
To my surprise I enter a room with a yellow light.
I use Aguire's Txbsp Vis and light -dist 0.7 -range 0.7
#21 posted by necros [99.227.133.158] on 2009/09/22 01:14:49
that seems impossible? aguirRe never put in coloured light support in his tool.
 I Know.
#22 posted by MadFox [84.26.170.230] on 2009/09/22 01:37:04
I'm as surprised as you are.
I use Fitzquake085 and strange enough, other more complicated maps just turn out well.
Glquake gives normal light, so I think something triggers fizquake to apply colours.
Or my sight is troubled. See yourself.
http://members.home.nl/gimli/fitz0...
 Madfox:
#23 posted by metlslime [173.11.92.50] on 2009/09/22 02:22:24
is there a .lit file in the maps folder for this map? If not, this must be a fitzquake bug. If you email me the bsp i can try to figure out the problem. (maybe related to the very small filesize or something?)
 Also:
#24 posted by metlslime [173.11.92.50] on 2009/09/22 02:23:03
in any case, glquake won't show colored light because it doesn't support it.
 Umm, That Light Is Green...?
#25 posted by grahf [74.127.73.102] on 2009/09/22 03:12:21
Or does it give different colors?
Perhaps try a different engine with colored light support like darkplaces.
 Quark V6(1).3.0
#26 posted by MadFox [84.26.170.230] on 2009/09/22 04:22:59
I think it isn't fitzquake085 that's causing it.
It only happens when I start Quark v6(1).3.0 and ask to start a new map.
If I save the file to a new map name it's gone so fitzquake is all right.
There are no lit files in my tmpquark directory. I'll send the file.
Scrags have scarried my beer, I mean...uh
wasn't the yellow suppose to sink and the white come up?
#27 posted by necros [99.227.133.158] on 2009/09/22 05:45:44
that still doesn't make any sense to me. the only way for coloured light to appear is if the light compiler makes a lit file. (bsp 30 with coloured light info packaged in the bsp file is unloadable by fitzquake, afaik)
are you sure you're using aguirRe's light tool? not one that was bundled with quark?
 Well...
#28 posted by metlslime [98.248.107.212] on 2009/09/22 06:18:20
i looked at the bsp and there's no colored light when loading it in fitzquake. So if you really don't have a newmap.lit file in quake/id1/maps, (or quake/<mod>/maps) then i don't know what's causing it.
The Quark text in the console seems to be from quark launching the game with a custom config file.
 Fitzquake + Colored Lights
#29 posted by JPL [213.30.139.243] on 2009/09/22 08:27:57
Errr, it works fine for my last map, I can't see any good reasons it does not work for you....
Did you check the worldspawn ? Isn't there a _color field there that has been added making the sunlight becoming green ? Also, you need the .lit file in order to have the color information for your map..
So just check that in your tmpQuarK/map folder there is a .lit file that has been generated.
Check also the configuration options of the light tool you are using, maybe you forgot to add a -lit / -colored option in your command line
I hope it helped ;)
 Nevermind
#30 posted by MadFox [84.26.170.230] on 2009/09/22 21:22:18
I know it sounds silly and not logical.
I don't compile a colored file and have no lit file anywhere.
I just see it happen and remember I saw it before a few months ago.
I did make a message of it and was turned out it was not possible.
Mind...I don't care. Quark compiles well, Fitzquake works well, no point to get bored about. It just happens when I start Quark and in the taskbar ask to make a new map. I put a light in the center and there it is.
If I go to tmpquark and load the bsp, everythings fine. If I load the compiled map (without changing the name) it's there again.
If I place the map in a subdirectory and play it it's gone.
It is just the same big questionmark to me as it sounds to you reading this. It can't, it even ain't, it shouldn't, it couldn't, it won't.
So I load Quark47 and look its still there.
Wake me up at five in the morning, it's still there. Aaargh!
Must be an omission of my computer, although I searched my entire disk for lit files.
 Hahaha
#31 posted by necros [99.227.133.158] on 2009/09/23 02:50:14
that's wild. ^_^;
 Is Your PC
#32 posted by ijed [190.20.72.211] on 2009/09/23 05:17:46
Making some sort of ecological statement . . .
 MadFox
#33 posted by JPL [82.234.167.238] on 2009/09/23 09:24:56
I guess your PC has been possessed by Shub Niggurath... change it !!
 If
#34 posted by MadFox [84.26.170.230] on 2009/09/23 22:30:28
only you knew how tyran I was when I wanted colored lights!
 I Mean...
#35 posted by MadFox [84.26.170.230] on 2009/09/23 23:16:30
 MadFox
#36 posted by JPL [213.30.139.243] on 2009/09/24 10:14:01
I already saw this disco effect.. If I remember well, it happens when .lit file is not matching with the .bsp... like new bsp + old lit file... hence disco !!
Coooooool man :P
 This post was flagged as spam.
#37 posted by a spammer [58.22.68.250] on 2009/10/05 16:37:35
 Spam Alert
#38 posted by RickyT23 [86.151.228.238] on 2009/10/05 16:43:29
 Failspam. :P
#39 posted by necros [99.227.133.158] on 2009/10/05 20:26:27
 Pseudo Imitations
#40 posted by MadFox [84.26.170.230] on 2009/10/05 21:49:20
fake perfidious
baneful pernicious
penetrating dissipation
oppressing importunity
incontestable sustenance
what a great boot with your log,
today were my last day I walked on you,
annoying to see the left one deceiving the other
right.
#41 posted by megaman [94.221.107.50] on 2009/10/06 17:31:41
<a href="www.mytobling.co"&... ass gear</a> <- weird.
I wanted to suggest linking to that site with a link content of "ass gear", but the mambo jumbo destroys the joke :( Also, how the hell does it get the & in there?!
 This post was flagged as spam.
#42 posted by a spammer [112.111.169.95] on 2009/10/10 16:05:53
 This post was flagged as spam.
#43 posted by a spammer [125.78.242.115] on 2009/10/10 18:53:21
 Oops
#44 posted by spy [92.46.18.221] on 2009/10/10 19:21:14
spammers
 Oops, They Finally Figured Out How To Make A Link
#45 posted by metlslime [173.11.92.50] on 2009/10/11 01:05:18
guess i should close this thread.
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