
Heheh
#1 posted by
Mandel [80.217.79.210] on 2013/06/10 23:20:40
Lots of fun on Orbs' and Scampie's maps. Digs' was a bit annoying with the weapons...
Including demos of completing Orbs', and an easy 100% on Scampie's.
http://www.quaketastic.com/upload/... Recorded in DirectQ, not sure why it looks like I got sand on my mousepad.

Great Pack.
#2 posted by
Shambler [86.25.221.239] on 2013/06/10 23:24:34
Scampie's crashed every time the first crates were shot.
Digs's was absolute frustrating bastard map.
Orbs's I spent approx 50 attempts from a save game on the last jump, and then gave up.

Shambler
#3 posted by Orbs [80.57.99.232] on 2013/06/11 08:00:39
did you use quoth(2)?

Ohh Sweet
#4 posted by Orbs [80.57.99.232] on 2013/06/11 08:04:03
even all kills in 008 :)

Actually.
#5 posted by
Shambler [86.25.221.239] on 2013/06/11 17:14:25
I made the final jump, after practising it lots with HFR.
And scampie's worked in Quoth, but still sucketh.

Very Funny...
#6 posted by
hakkarin [157.157.157.136] on 2013/06/16 23:18:08
Putting lots of lighting guns into the water that respawn after you pick them up. Died like 10x times before I ragequited.

Surprised
#7 posted by Cocerello [193.144.61.240] on 2013/06/17 21:11:14
Orbs: Easier than the last one you did, and funnier, at least for me. Took me a lot of tries but i completed it.
Digs: interesting idea, bur a bit frustrating with the LG, beacuse we are too used to spamming ammo, it's hard to lose the habit.
I couldn't complete it, even with 30 armor and 250 life before taking the air tunnel, i can't survive what is after it. It is something about the zombies that spawn later?. I noticed the buttons with different texture, but couldn't understand for what purpose they are there.
Scampie: more straight-forward than the rest and way more simple, but still fun. I wanted it to be longer, it leaves you craving for more.

Digs
#8 posted by Cocerello [193.144.61.240] on 2013/06/17 21:13:16
Forget what i said, i noticed now how i can pass that part.