
Http://mpqarchive.pauked.com/
#1 posted by bear [80.217.112.194] on 2007/02/05 18:11:20

Did Paul
#2 posted by
pope [154.20.179.188] on 2007/02/05 22:34:43
just volunteer all our work! :o
heh

Is This Port For Sale?
#3 posted by
Lunaran [70.226.151.179] on 2007/02/06 00:48:38
or for the hell of it?

Lunaran:
#4 posted by bear [80.217.112.194] on 2007/02/06 20:30:56
I have no idea but I'm pretty sure it's just a free homebrew project.
yeah, it's just based on Quake v2 for PSP, which is free, and of course only works on homebrew enabled psp's
it's just vanilla quake, but a 333mhz processor couldn't really handle much more

Bah
#6 posted by
tron [203.94.140.5] on 2007/02/07 09:47:02
I played Quake for years and years on a 233mhz processor.

I Played
#7 posted by
pope [154.20.179.188] on 2007/02/07 10:21:19
Quake2 on a 166mhz :O
just fine to.

Er, Yeah
#8 posted by
Lunaran [70.226.151.179] on 2007/02/07 19:22:08
If you can't get quake functioning decently with 333mhz of specialized standardized hardware you can custom-optimize for under the hood you've probably got a ways to go.

32mb Of Ram As Well
#9 posted by
tron [203.94.140.5] on 2007/02/08 03:06:57
Really the only things that shouldn't run on this well are newer megamaps that need custom engines and lots of memory

Yeah!
#10 posted by spd [87.249.61.2] on 2007/02/08 08:44:35
I'd love to see my maps on psp

It Should Be Able To Run Quake Well
#11 posted by bear [80.217.112.194] on 2007/02/08 16:18:40
In the hands of a capable coder willing to spend enough time on making a good port quake should be no match for the psp. However, Quake was optimized for the x86 platform and besides that don't forget that all homebrew depend on unofficial documentation and tool chains.